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We will of course include it on our CD for those that don’t have access to the web, but if you do, keep an eye on http: www.amiaa.de for updates. As to the future of the OS, Haage & Partner are keen to carry on working on the OS, bringing out a v3.6 sometime in the middle of summer, and if the POP motherboard idea works out (qv. The Koln show report last ish), then an OS4.0 specifically for the PowerPC will be coming late 2000. In addition, if you are on the web, you could do worse than visit Matt Sealey’s update suggestions list at http: www.neko.u-net.com 35wish.html Matt has been collecting suggestions for what should go into the next revision of the OS since it first came out and the beta testing team for OS3.5 have been keeping a careful eye on the site to see which suggestions are feasible. PROBLEM PROGS Just like Babylon 5, OS3.5 provides Amiga-using mankind’s last best hope, maybe not for peace, but for a sustainable future. This isn’t like the OS2.04 OS1.3 debacle, where things were broken by bad programming practices - things have moved on from there. OS3.5 is a stable, quality addition to anyone’s machine - you can’t call yourself a true Amiga user if you don’t have it. Ben Vost Having a new processor is all very well, but what if you couldn't run any of your existing software on it? Richard Drummond examines the choices we're presented with from an exodus, but the momentum has been building in recent months. AmigaOS3.5, the long-awaited update to the operating system for existing machines, is supplied with WarpUp, Haage & Partner's minimal PPC kernel. We've now had the first PPC-only game, wipEout 2097, with several more projects near completion. And, with any luck, the longstanding promises for The PowerPC architecture is the future of the Amiga: I think it is safe to make that claim now. Amiga, Inc.'s now defunct revolutionary plans might have conspicuously lacked any room for the PPC platform, but the Amiga community has continued its sauntering migration to this processor anyway.

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Document sans nom ¦ ISSUE 133 CD AND DD VERSIONS AVAILABLE ! UlUrif CD FEBRUARY 2000 £5.99 0 2 Playable demos of Hell Squad. Virtual GP. WipEoul 2097 a Virtual Ball Fighters FTRANS uiure MOVIE HAVERS Your Guarantee Of Value 9 771363 006015 Utilities to make life easy and colourful plus lots of games that go splat!
Y BUY 3 GET A 4th FREE! F SWPERFROG T3 3( FLASHROM 2 AMIGA CLASSIX This great value Order: CD526C £15.00 original CD contains over 50 Full Games. Take a look! Amegas, DNA, Testament, Charlie J. Cool, Full House Poker, PP Hammer, Starblade, Zero Gravity, Boondar and many more. Also contained on the CD is around 300 all- time classic game-demo’s.
It* Amiga with CD or CD32 minimum: 2mb ram Amiga with CD-ROM minimum. 2mb ram + HD 3 SPECCY 3000 Order: CD848C £15.00
* ********
* ******* 4 ****** I ****
* *** KL VP ' AGA Amiga CD recommended: 4mb ? HD Order: CD430C
£15.00 AGA Amiga with CD-ROM minimum 4mb ram + HD A H H t A Any
Amiga with CD-ROM minimum. 2mb ram + HD CONVERTERS ) 3 C64
CLASSIX GAMES ROOM Play over 3000 0rder: CD707B £100° Classic
full Commodore 64 games on your Amiga. Includes the latest C64
Amiga emulators and thousands of original full Games.
Easy to use menu system!
PAINT & CREAfiT) Features all you Order: CD882B £10.00 need to create stunning animated cartoons. Animation tools, Sound FX, Backdrops etc. Synchronise Samples to frames of your anims.
SHADOW OF THE 3rd MOON 3D flight-simulator featuring State of the Art graphics, sound and animation..Highly Rated Worldwide!
AGA Amiga with CD-ROM minimum: 4mb ram ? HD CPC CLASSIX ) AGA Amiga with CD-ROM minimum: 2mb ram * HD THE MIDI FILES ) Amiga with CD-ROM minimum. 2mb ram + HD DESKTOP VIDEO) 3 SCENE ARCHIVE ) 3 WINBENCH Virtually every mega-demo ever made on the Amiga. From 1988 to the end of
1998. Each year style is separated so finding a particular demo
is easy and most run direct from the CD.
I • 3 ( AGA Amiga with CD-ROM minimum: 4mb ram + HD 17BIT LEVEL 6 WB ENHANCER ZIP TOOLS Arty Amiga with CD-ROM rec Extra ram ? HD 11 tW r I] AGA AmigaCD minimum 6mb 030 +HD Requires: Doom2 minimum: 8mb ram 3 BLITZ BASIC VULCANOLOGY) lllifel AGA Amiga CD rec: 6mb. 030 ¦* HD Order. CD223C £15.00 Amiga with CD-ROM minimum: 2mbram 3 AMI-DEVROM 3 DOOM D-1000 MUTANTOLOGY 3 JET STRIKE Amiga with CD-ROM minimum: 2mb ram WORD GAMES ) Huge collection of Amiga Hints, Walk-through’s, Tips and Cheats available.
This CD features guides to over 10,000 Amiga Games. All access- able through Amiga Guides on the CD.
THE PROPHET* ) Features over 200,000 locations with over 50 different types of location.
There is no fixed route through the game. Full graphical display of your character showing the different armour worn and weapons held. There’s dozens of different items, Keys, food, potions and spells. Loads of fantastic monsters to face. What all RPG addicts have been waiting for.
‘This CD cannot be chosen as the tree title.
Y BUY 3 GET A 4th FREE! Y EAT fHE WHISTLE ) Farcical, Arcade and Simulation modes. Full spoken commentry, 30 pitch conditions, All 32 World Cup teams.
Optimised PPC Patch available!
LABYRINTH OF TIME) A surreal adventure with stunning hi-res graphics to convey a brilliant sense of Li atmosphere.
Features hundreds of locations, stunning graphics, music & sound fx.1 _Z0MBIE MASSACRE) Action packed 3D “doom" clone with some seriously “bloody” graphics and gut wrenching sound effects. “Should keep any Zombie Film Addict Happy!"
SHADOW Arcade adventure, featuring 32 locations, full character dialog, 3 different worlds, many interactive characters, puzzles and more. Available on floppy disk or CD.
He's Back! One of the most requested games of all time.
Platform action like no other game.
Rated over 90% in Amiga Format Suitable for all the family!
SIXTH SENSE IMPERAT0R Fight your way to the top of the Roman Empire in this new strategy simulation. 28 different barbaric armies, up to 3 players. Re live ancient times.
F BUY 3 GET A 4th FREE! Y COLOUR 100% Colour Clips is a brand new original collection of thousands of high quality GIF and IFF clipart images. Cats, birds, office equipment, household items, trees and much more.
An exciting UK & Ireland Atlas Route Planner. Features: Location to location.
Unlimited stops and round traveling. Shortest, Fastest and Cheapest routes. Order: CD923i £45.00 Scalable map display. Map editor. Detailed hotel information. Overview and description of most Theme Parks and Attractions. Completely user configurable. (01999 “An essential new tool for anyone taking a trip" 100% Mono Clips 0rder: CD622B £10.00 is a brand new original collection of over 10,000 high quality GIF and IFF clipart images. Includes Eye- catchers, Animals, Vehicles, Xmas, Symbols, Wedding art and more.
DRIVING THEORY KEY TO DRIVING THEORY ”KTDT” is an interactive test to aid revision of the Highway Code for learner drivers.
It consists of all the latest questions.
AMI-ATLAS 5 PARANORMAL ) An exciting multimedia CD.
UFOs & Aliens, Strangelife, and more. Masses of AVI’s, and animations, hundreds of voice-overs, Presentations, 20,000 Articles.
Features online help, hundreds of AVI film clips, images, sound samples and subject information text. A superb reference and educational title for the whole family.
Over 400 subject synopsis’.
100% MONO BEST OF GREMLIN) 25 Full Games - Virtually Every game that Gremlin has released for the Amiga.
Artura, Butcherhill, Combo Racerm BSS Jane Seymore, HATE, Dark Fusion, Deflektor, Disposable Hero,
F. O.F.T, Herlequin, Impossamole, K240, Litil Divil, Motor
Massacre, Pegasus, Plan9, Premier Manager1,2&3, PM3MultiEdit,
Shadow Fighter, Skidz, Super Cars1&2, Switchblade1&2, Super
Scramble, Techno Cop, Top Gear2, Utopia, Vampires Empire Venus
Flytrap, Video Kid, Zool and Zool2.
ARCADE CLASSIX ) Arcade ClassiX MKII includes over 1,200 variations of all your favourite arcade games, such as Pacman, Invaders, Tron, Galaxians , Frogger, Tempest, C64 conversions, Q-Bert, Trail Blazer, Scramble, Ping- Pong, Pengo, Missile command, Breakout, Bezerk, Donkey Kong and tons more great games.
The Games Room is an original compilation of Gambling games. It covers everything from Fruit Machines to Card Games, including Klondike, Solitaire, Rummy, Blackjack, and Roulette, Darts, Bingo, Pool, Checkers, Chess, Backgammon, Poker, Dominoes, Various Board Games like Monopoly and Cluedo, Mastermind, Pub Quiz’s and more... ISLONA COLLECTION") 10 Full Games - Virtually all the original Islona floppy based games on one CD.
Testament, Blockhead, Blockhead2, Cygnus 8, Mobile Warfare, Abduction, World Golf, Marbleous, Lost On Parrot Island, and Virtual Karting 2 CD Free!
Order: CD854C £15.00 Every available game that CDS has released for the Amiga.
The Times Crossword, Colossus Chess X (ECS & AGA), Daily Double Horse Racing, Centrefold Squares, Deluxe Strip Poker 1,2 & 3 plus loads of extra players, European Superleague, Colossus Bridge 4, White Death, Jigsaw Puzzle Mania, The Sun Crossword, Steve Davis World Snooker and more... ADVENTURER’S LAIR) Features 10 full Adventure RPG games: Legend of the Elves, Federation Space Adventure, Blood Fest, 7 Realms, Lost On Parrot Island, Dungeon Hero, Child Murderer, Mad House, Total Species and Legends of Lothian.
Also features a huge database of Solutions for dozens of Amiga Adventure games.
A new games collection containing 10 full games: Tin Toy Adventure - A slick and addictive platform game, Castle Kingdoms - A game of battle, magic and adventure, set in a land of monsters & treasure. And Tommy Gun - A complete bonkers “Point Blank” style of game. PLUS Seven other snazzy action games!
Y BUY 2 GET A 3rd FREE! Y 1810 COLLECTION) I 'SSSt.SZSt I The Epic Collection Order. CD40SB £10.00 Volume3 features well over 600mb of the very best Amiga games, tools, images and music. It also contains over 80 disks of educational software.
The very latest 0rder: CD495B £10.00 17BIT disks. All the best titles are here. Through an easy to use interface you have access to around 1000 brand new Amiga disks, most not available on any other CD.
f Am* J [ minimi Order: CD673B £10.00 original MSX games all ready to run through the latest MSX software emulator. Games include original arcade versions of Mappy, Zaxxon, Nemesis, and the classic, Galaga and more.
AGA Amiga with CD-ROM minimum: Bmb ram + HD Amiga with CD-ROM minimum: 2mb ram Amiga with CD-ROM minimum: 2mb ram Order CD811B £10.00 f ORDERS NOW BEING TAKEN f f THE HOTTEST NEW RELEASES f jm !•*» Ilffi CRUISER JOYSTICK anyY2 VCK£1° A"Y 2 FOR JUST £15 Amiga with CD Minimum: Smb. 030 + HD J Order. CD704D £20.00 VIRTUAL GP ) 4 s 1 . % . J, la ral Amiga with RTG or AGA ) Minimum: 16mb. PPC + HD J Order CD922F £30.00 mies, treasures, surprises.
RTG Compatible.
68040 and 68060 optimized.
4 Worlds with 4 levels each.
Superb high speed 3D engine Full 360 degree 3D Action Audio tracks and stereo sound FX Joypad, Keyboard and Mouse.
ANIMAL KINGDOM j ROADKILL WORKBENCH 3.0 Includes Workbench, Storage, Extra's, Locale, Fonts and Install3.0. A bargain at just £9.99 FOUNDATION DC ’Foundation DC’ is a real-time strategy war game which incorporates familiar strategy elements with interesting new concepts.
- Full CyberGraphX, P96 & AHI.
- AGA Supported with fast new c2p, so AGA looks identical to RTG.
- New Rendering System.
- Faster Gameplay.
- Support for custom speech.
- Improved Al system.
L SIM LIFE HOT HOUSE WIVES) A huge collection of Order: XCD592 £15.00 amateur photographs of REAL women. Just what do they get up to during the day?
Only Suitable for Adults.... ADULT SENSATION 5ixcdS67 - 30 Games PAGE 3 GIRLSfxcdwa; - Around 700 Adult Images ANIME BABES SE(xccm9»; - 3,000 Manga Pictures RUBBERAMAfxcd553j - Hundred’s of Images JUST 1 S(xcd282) - Around 600 Adult Pix READERS WIVES 2(xcd727 - Around 500 Pix ASIAN BABESr*c *294; - Around 600 Asians TEENAGE DREAMSrxcd? j - Around 500 Pix AMATUER ACTION(xcd728 - Around 500 Pix DUNGEON EROTICArxc«529j - Around 600 Adult Pix ALL £15 each - Buy 3 and get the 4th FREEH!
ADULT CATALOGUE AVAILABLE Call 0906 55 31900* Order an adult catalogue on this line and you'll be sent a complete Adult CD-ROM and Video Catalogue as well as 2 Adult CD's FREE.
State -'OU are over 18 when ordering '(£1 a minute) State: Amiga when ordenng.
Amiga - 1084 Philips Monitor (Please state) £12.99 Amiga - Scart TV Monitor £12.99 Dual Joystick Mouse Extension £3.99 Amiga - Amiga Parallel Networking £14.99 Amiga - Amiga or PC Serial Network £12.99 Amiga TV RF Cable £2.99 Joystick Splitter lead £3.99 Joystick Extension Cable (2metres) £3.99 Amiga A600 A1200 Joysick-Mouse Port £9.99 Amiga - PC Linkup (Parallel) £17.99 Amiga 4 Player Adaptor £9.99 Analogue Joystick Adaptor £9.99 Printer Cable £3.99 A600 A1200 to 3.5” Harddrive 44pin - 40pin) £19.99
2. 5” Harddrive cable (5cm) £9.99 Female Jack to 2 Phono (Audio
Adaptor) £3.99 Amiga - Amstrad CPC Monitor (6pin) £9.99 Amiga
- Amstrad CPC + Monitor (Spin) £14.99 Amiga - MicroVitec
(6pin) £14.99 J BUY 2 AND GET UK P&P FREElf AMINET SET 8 3
InSS.'S w 1 Includes full Order CD886F £30.00 versions of
CygnusED, Art Effect and Directory Opus5.5. Over 4gig of new
software. 600mb never w before released on any CD.
Each Set Includes 4 CD's each with over 3gig of Software! £30 each.
AMINET SET 4 Includes full Directory Opus 5 AMINET SET 5 Includes full Octamed Sound Studio AMINET SET 6 Full Wordworth 5, TurboCalc3.5 AMINET SET 7 Full Picture Manager4, XiPaint4 Don't Know what Aminet is? Order the Aminet Sampler CD. Only £5 (CD895A) The New Epic Gold Card Request one when you order and save today!
What you’ll get Exclusive Gold Club CD 20% OFF your order, Today!
Regular Catalogues & Offers Use our “EasyOrder” system and save time.
Upto 20% OFF future purchases Request your Gold Card Now. Only £10 Amiga with RTG or AGA| 68k or PPC. 16mb ram j Order: CD798L £60.00 advanced version of the top rated “Elastic Dreams”, Now includes FunRoom containing 500 premade clips, like eyes, noses etc. mw riATAnwA Amiga with RTG Of AGA CANDY FACTORY ) 68k0fPPC. 16mbram Take any common Order. CD797G £35.oo Amiga font and create a impressive looking logo with light reflections, bump mapping, textures etc.. Rated 92% OFFICIAL AMIGA MOUSE High quality 400dpi ‘‘official” mouse with mouse mat.
Order: AM01x (Mouse & Mat) £9.99 Order: Boing (Mat Only) £3.99 VGA MONITOR ADAPTOR Plugs into your Monitor port and allows use of any SVGA PC monitor on the Amiga. WB3 req.
Order: VGA £14.99 Smash & Blast your Order. CD928B £10.00 way around numerous city-scapes in this all action “birds-eye” Blaster.
Polished 256 colour, 50 frames sec scrolling and animation.
AGA Amiga with CD-ROM or CD32 Console SHOGO: Mobile Combat Armor
- Choose from four ultra powerful transforming Mobile Combat
Armor suits.
- Multiple Play Modes
- Pilot your MCA through : deadly outdoor, underground, and city
- Cutting Edge 3D with LithTech- one of the most advanced next-
generation 3D engines in gaming.
- Wield over 20 incredibe weapons.
- Immersive Gameplay
- Gripping story, characters you will grow to love or hate.
- Awesome Audio
- Take on your friends via modem, network and internet play!
PRO MIDI INTERFACE Connects to your serial port and offers in out & through ports.
Order: PROMIDI £24.99 MEGA-LO SOUND SAMPLER High quality 8bit Direct to Disk Ram sampler. Suitable for use on any Amiga.
Order: MEGALO £34.99 AMI-PC LINKUP | Make use of the PC’s CD-ROM drive, Zip HD Floppy etc. Great for transfering files.
Order: AMI-PC LINKUP New Price £14.99 TURBO PRINT 7 Get the highest quality print from ALL the latest printers. (Inc Epson 440 740 etc) Order: TP7 £39.99 OXYRON PATCHER The essential patcher for all 040 and 060 accelerator owners.
Order: OXYPATCHER New Price £14.99 Beginning many years after the original Heretic, Heretic II sets you upon an epic quest across | an entire continent to find a __means to cleanse a world infected with a deadly magical plague that has victimized the people of the realm. As Corvus, you perform a variety of acrobatic, swimming and climbing maneuvers in order to penetrate the mystery of the plague.
“Tomb Raider, Who needs it!” £fj f CHOOSE 1 CD FREE WHEN YOU SPEND £30?
" OR HOPE T HERETIC 2 SH0G0 Vokjrhe 3 SOFTWARE EXPLOSION Volumes 1,2 or 3 In Sim Life take the challenge of our inbuilt scenarios or create your own unique world where your imagination can run riot.
Design plants and animates, then deside how they act, how (even who) they eat - even how they reproduce! Now watch the world evolve in front of your very eyes, as a completely new enviroment takes shape under your command. Will you be responsible for a tropical paradise, an arctic wasteland - or a planet inhabited with even stranger creatures than this one? .
More than a game.
It’s evolutionary Optimized for more ram and better processors.
In the game the child is helped along by a cartoon character called "Bertie" He gives them a task to perform, tells them what to do, and when the task is complete he tells them how well they did.
Each question answered correctly will award them 1-3 gold stars which are shown at all times in the top left of the screen. This is to encourage them to beat this score with each new attempt.
16 tracks, 22 cars Full texture-mapped, gouraud-shaded 3D engine. Gfx-boards supported.
Full in-game Commentary & Speech.
Very detailed car specs... Improved Artificial Intelligence of opponents to make the race thrilling.
Support for mouse, digital and analogue; simplified car control method using digital.
Instant Replay, to see your favourite car passing, crash, tail-head, etc. 6 different camera views, featuring the VirtualCockpit system; inside car, just- behind, far-behind, 360 degrees, track camera. Possibility to see every different car with every camera view.
Full multitasking.
- 110 Missions to choose from.
Sampled speech throughout Lens flare from local sun. Direct from disc audio tracks Digitised explosions.
Interactive talkback radio - you direct the action!
Fully rendered, full motion cutscenes Choose from 8 fighter craft - stunt ships, and cruisers.
Choose your allegiance. Be the Good guys or the Bad!
Save your Full Campaign progress.
Arcade or Simulation mode.
3D space combat action.
J OH epic marketing L J amuvauw aim uuyiuai Ten Years with the Amiga!
RW.«puIJir KMI lyJuUTfl Epic Marketing: BSS House - Area50, Cheney Manor, Swindon. SN2 2PJ, UK Enquiries: 0 1793 514188 Fax: 0 1793 514187 Catalogue Requests: 0906 553 1900 Calls to this number should last around a minute and cdst abdut £1.00 Open Mon - Frl 9:30am - 5:30pm and Saturday Mornings POSTAGE UK: £2.95 per order (Software 4 Peripherals). Overseas: £5 per order.
’Large Hardware’ delivery in the UK: between £5 - £10 (call for price) Minimum Order £5 All Items are sold subject to our normal terms and conditions and are subject to availability.
’Free Software is only offered on Software purchases, and only sent at the time of ordering.
Titles have been tested on A1200 based Amiga's, call for compatibility ol A500 etc. AGA A1200 A4000 required oem = unboxed. A catalogue is sent with alt orders.
When ordering please state product code, title and price.
Credit card orders are normally dispatched within 48 hours. E&OE All prices include VAT.
Cheques and Postal Orders should be made payable to EPIC Marketing.
When paying by cheque add £3 lor extra-speedy clearance.
Shape of covershots: ¦ = Supplied on CD | = Supplied on DISK, unless stated differently.
Use your loaf... ...and get a daily slice of news, previews and reviews www.futuregamer.com PlayStation, N64, Dreamcast and PC news, previews and reviews updated daily and delivered to your mailbox.
76 AFGD49 AND DISKS It’s time to put your foot down and accelerate out of view with the fantastic wipEout 2097. Then get your trigger finger ready for Hell Squad, VBF and KillEmAll. And for the more sedate among you, there are plenty of handy tools to play with too.
Iserious Creative ¦Readers’ Stuff SURVIVAL GUIDE TG 3.5 Okay, you survived the millennium bug with your stash of baked beans, now isn’t it about time you learnt a useful survival skill, like how to live with OS3.5? Ben Vost is your guide fP lb
24. ..PREVIEWS The latest screenshots
and some scorching source code news.
28. .....FI6HT1N’ SPIRIT Paul Cavanagh goes
head-to-head with some beastly opponents.
31. .....NIARRLELOUSII & BLOCKHMD 2 Two mind-hurtingly
hard puzzles that will keep you busy for weeks.
3 1 ...EXTRA UFE You’ll certainly need an extra few hours to play all the games on this CD.
3 2 GAME3USTERS Hold your nose, it’s time to plunge into the sewers with our walkthrough.
SpJSEEBS Shetti 18 POWER OS PowerPC Amiga users are about to face a new problem - what operating system will they use?
Richard Drummond examines the alternatives and rationalises the choices that are available.
12 SIMS An easy way to save yourself £30 34 po said What’s hot - the Public Domain 56 HMIGA.NET Get yourself a personalised URL 70 MAI8AG Thoughts, queries and pictures galore 74 GAUfftt Tony Hart would be very proud 82 mil READER ADS Barter and haggle with fellow Amigans.
60-69% 85 USER GROUPS Chris I ivermore heads to Essex 86 JUST THE FAQS Wolf Dietrich tries out our hot seat 87 AFB James Potter on why afb is fab.
30-39% 20-29% ¦• II.' ’ : Under 20% Complete your AF collection.
38. .....TORNADO 30 3 Ben Vost takes you on a
whirlwind tour of this 3D package.
4U ....PSKPORT Now you can use your PlayStation controllers on your trusty Amiga.
42. ....DIGITAL ALMANAC Nick Veitch manages to
avoid any mention of Uranus in this review.
4 4 ...SUPIRVIEW sum H Discover whether this product lives up to its highbrow name.
4 5 ....TWISTER This fast buffered serial port gets a speed test from Simon Goodwin.
4 6 ....PH0T0GENICS 4.2 Oliver Roberts gets to have all the fun with this paint package.
48. ..MONITORS Every angle viewed and
every button pressed on two new monitors.
50. ...UNIX COMPENDIUM Download hundreds of
megabytes to use Unix? No way, just get this!
discover the benefits of this Workbench replacement.
interactive by introducing browser recognition.
64. ......USEFUL AREXX It’s time to debug your
program and make sure everything’s working.
66. PROGRAM PERFECTION Richard Drummond
searches for the best way to find what you want.
68. ..RANGING THE METAL All the custom chips
that made the Amiga what it is.
Is very simple. Amiga Format is written by the most experienced Amiga users in the world and what we say goes OK?
WHAT OUR REVIEW SCORES MEAN 50-59% Average products get average scores 40-49% 70-79% A very good product with a few flaws.
Items that get a score in this range are still good, but need work.
Needs a lot of work for a good score.
Something fatally wrong.
The absolute pits.
These products are absolutely top notch. They are hard to find any fault with and that's the reason they get an AF Gold award.
AF'S REVIEW POLICY These are excellent products that could be improved ever so slightly.
They are well worth your cash.
Above average products which need improvement to get a better score.
Below average and needs a fair bit of work to make it worthwhile.
80-89% 90+% ¦ Java for free ¦ Fast Zorro n cards ¦ New Ethernet hoards fl POP box delays ¦ CPU fixes ¦ Daytona cancelled hoping it will run on low-spec machines - 030 and 16M RAM, the recommended spec is an 060 and 32M RAM.
Although Amiga owners have long since derided anyone that simply decries the Amiga as a games machine, gaming is proving to supply something of a renaissance for our machine.
Hyperion seem to be going great guns with their ports and clickBOOM - who haven’t produced a single non-AF Gold award- winning title (what a mouthful!) - are getting ready to release Nightlong - a massive game first released on the PC and coming on three Cds.
Nightlong is a game that’s destined to break new ground for clickBOOM. For a start it’s possibly going to be graphics card-only, compared to their previous AGA and graphics card titles, and while they’re on sale fully, the cost will probably only be $ 15CDN or $ 20CDN (worst case: less than £17). There wasn’t the time to find out whether the game would run under WarpUp or PowerUp before news went to press, but we’ll let you know in our exclusive review in the next issue of Amiga Format. When asked why the extra charge was necessary, However, the thing that’s really going to Nightlong is a game
to break new ground for clickBOOM because the recommended spec is an 060 and 32M RAM make Nightlong a breakthrough game for clickBOOM is the fact that they are planning a PPC module for it. The module will be available at extra cost but will only be $ 1OCDN (about £4.20 at current rates) for what's going on? Pre-order customers. Even once the game is That's the conspiracy and only you can solve it.
SPEC FOR NIGHTLONG Estimated release date ...Feb. 15 Graphics system ......RTG only1 minimum CPU ..68030 recommended CPU ......68040 preferred CPU ..68060 minimum RAM ...16Mb recommended RAM ......32Mb CD-ROM ...the faster the better sound support ....Paula and AH I Month in mi... »t »*%*• ••«•«» tv *• •»«••••«•• ••••«*• ••••*• •••«•«••••• i • •• • •• • •
•••••• ••••*• * • what, I’ll tell you all about my lovely widescreen telly and DVD player I bought with the proceeds from selling a few of my Future shares. You did buy some didn’t you? Okay, it’s not really Amiga news, but it did happen this month and it’s better than not being able to tell you guys anything at all. Get Mask of Zorro on DVD - it’s a fantastic movie, much better than The Mummy. Oh, and get The Matrix, and The Exorcist There, I think that’s enough of that Suffice to say, with any luck and a following tail wind, Amiga Format will be a very exciting place to be in the coming
months, and hopefully we’ll impart that through our words making it a very exciting mag to read too.
You've held on this long to your Ami gas, I’d just like to suggesl you hold on a little longer. It’ll be worth the wait, honest Ben Yost £ Merry Christmas? I should coco, despite my foreboding appearance. Since this is magazine land, we’re writing this a few days before Chrimble, and I’ve got news about various things that have cheered me up no end, just in time for the festive season. First of all there’s, oh no, I’m not supposed to talk about that yet, never mind. Still, there’s... bugger. I can’t talk about that either yet. Okay, there’s always... nope, not that either. You see it’s very
frustrating right now. There’s not an awful lot of news that can actually be printed, even though there are things going on behind the scenes. I know you all want to know what I know right now, but trust me, if I were to blab my mouth off the whole time I wouldn’t be in a position to find out other stuff, stuff that’s potentially even more exciting. Tell you it ¦ Alexander Petrovic had this to say: “The number of copies we sell will be really crucial for our future PPC support. This will be clearly explained in a few days when we open pre-ordering.” clickBOOM are also producing some special
offers for the Christmas season (remember that? Well it’s three days before Christmas as we write the news). The first is a trade-in deal. If you have absolutely any commercial shoot-em-up title for the Amiga, then you can order T-zer0 from clickBOOM for half price. They are confident that their top-rated shooter is better than any other Amiga shoot-em-up and they’ll prove it by this method.
Other news that clickBOOM have furnished us with is that their auctions are completely free to use for a limited time (until February 13th). You can use their library of pictures to illustrate what they have to sell and there are no fees to pay.
Lastly, clickBOOM are also proposing a very strange deal: you get a proper, permanent, needles and everything tattoo saying either “clickBOOM” or “Amiga” somewhere on your body, and you’ll get every single game that clickBOOM have ever, or will ever produce for doing so. I’m not sure that this is a good enough reason to mutilate your body, but as we’ve seen from the letters pages recently, there are enough folk out there who’re willing to do it, so let clickBOOM know!
You can contact clickBOOM on their website at: http: www.clickboom.com. Sun has recently announced that it would make some of its Java technology available free of charge.
From January 31 st the source code to the Java 2 Platform, Standard Edition (|2SE) will be free. J2SE includes the Java 2 Software Development Kit - the compiler, debugger and tools necessary for Java programming - and the Java 2 Runtime Environment - the JVM and core library classes which allow Java applications and applets to run. This source code has been available under the Sun Community Source License but Sun previously required royalties for any software created using it. The only requirement now is that any modifications made comply to the Java standard.
Use of the Java 2 Platform, Micro Edition (for embedded applications) and Enterprise Edition (for server environments) will still involve fees.
Java is a simple but powerful, object- oriented programming language. It is architecture neutral and hence extremely portable. Java programs are compiled into bytecode rather than a platform-specific machine code. This bytecode is then run by a Java Virtual Machine ()VM). Java programs will thus run on any platform with a version of the JVM.
The Amiga is yet to achieve Java capability. Whilst various Java compilers and JVMs have been ported to the Amiga, their usefulness has been limited because of the lack of the necessary runtime libraries or classes. These classes provide Java programs with graphical interfaces, sound, 2D drawing functions and so on. Nordic Global were developing an Amiga-native JVM and foundation classes, but this project has now been halted (see Daytona in doubt).
Perhaps the new royalty free status of J2SE will make a Java port to the Amiga more likely.
See http: java.sun.com for more details.
Continued overleaf 4 Tiny, free, generic utilities make programs that once crashed run reliably on the fastest Amigas.
PROGRAMS FIX PROCESSORS Painstaking Amiga developers have uncovered hardware bugs in high-end PPC and 68K processors - and fixed the faults, with software! This is certainly the first time we’ve encountered a software work-around for an overheating problem.
The 68K fix is not heat-related, but cures a special case neglected by Motorola when the 68060’s twin integer execution units get muddled by Byzantine code.
ROASTED CHIPS The ‘overheating’ problem crops up when running programs on a PPC 604e clocked at 233MHz or above. Developers noticed that the fastest PPCs were suffering task- stopping exceptions that did not seem to afflict the slower 200MHz Cyberstorm - especially when running several programs at once.
WarpUp and PowerUp struggled alike - this was no software problem.
K k 1 When those PPCs get hot, a couple 6f vital bits in the processor’s LR register may be assigned incorrect values, crashing the program by diverting it outside the Amiga’s memory space. The fix detects these sporadic glitches, fixes the address and lets the program run as if nothing had happened.
One early tester reported to comp.sys.amiga.programmer that he was at last able to run Candy Factory, RC5 crypto and PPC datatypes without annoying interactions. Another was able to decode and play MPEGs while running PPC RC5 for the first time. Previously this heavy-duty combination caused random intermittent crashes.
SUPERSCALAR The 68060 fix was first mentioned in the AF Stability feature, as a cure for badly- optimised Mac programs that were never intended to run on a 68060, and has since been found to make Amiga programs like Sierra’s Hoyle run properly. The latest phase 5 68060 support files contain a similar disarming option, CPU060 NSTB, at the request of Fred Wright.
The previous workaround, favoured by the Mac emulator Fusion, disabled the second execution unit entirely, but this substantially reduced the speed of all programs on the affected system, including Amiga ones unrelated to the emulator.
The fix is much more subtle, preventing the ‘bypassing’ of values between the execution units, while still allowing superscalar program execution. The overhead is unmeasurable on most programs, because optimised code does not get into the sort of muddle that bypassing was intended to fix.
It requires a specific sequence and alignment of four instructions that plonk a value in RAM and read it straight back. No human coder would write that, but dumb compilers just might. It’s a far more obscure case than the PPC LR one, let alone the infamous Intel Pentium DIV bug (one of many) but the cure is nonetheless welcome as it helps most 68060 Amigas now in use.
RESPONSES Motorola have acknowledged that the bypass bug was in all initial 68060 chips, made from design ‘mask’ F43G; the new mask revisions F1 OH and F84W fix the fault for LC and full chips respectively. So far the only Amiga product to use the F1 OH is Eyetech’s 75MHz LC060 Apollo special.
The mask code is printed on the top right corner of PGA processors. Most Amiga users have the first-try F43G.
There has been no official response from manufacturers to reports of the 604e flaw. This might stem from inadequate cooling on the Cyberstorm PPC, as several people report that a bigger fan also fixes the fault, though that may not be as easily achieved, especially on an A3000. A similar patch might also be useful for APUS, Amiga Linux for the PPC.
The new CPU patches are on AFCD49.
The WarpUp one is by Frank Wille, the PowerUp fix by Emmanuel Lesueur, and the 68060 code comes from Afs very own Simon Goodwin.
M Cover feature: Get into Motion! Use your Amiga for animation. AF uses plenty of pictures of Warner Bros favourites, and even has Felix the Cat on the cover.
¦ On the disks: Two floppies with the complete version of Vista and a demo of System 3’s Myth, an animation of a Lemmings solution, and more.
¦ News: The A690 (renamed this issue to the A570) due to go on sale in June 91! AF s the biggest-selling computer magazine in the UK with an ABC figure of more than 130,000; Ocean, at great expense in time and effort, produced Robocop3 with a security dongle that they were sure couldn’t be cracked - AF received a cracked copy within five days of it being launched.
Mirrorsoft go bust, Virgin and Electronic Arts pledge to support the CDTV.
¦ Prices: VideoKid - a platform game by Gremlin ga market 100 issues of AF Cost: £3.95 cost £25.99. Putty Squad from Alive costs just £14.99. ¦ Games reviewed included: John Madden American Football (Electronic Arts) 94%, 4D Sports Driving (Mindscape) 33%, Storm Master (Simarils) 90%, Shadowlands (Domark) 93%, Pinball Dreams (21st Century Entertainment) 84%.
¦ Serious products reviewed included: Take 2 (Rombo) 80%, Devpac 3 (HiSoft) 95%, Scala 500 (Digital Vision) 82%, Pixel 3D 2 (Axiom) 95%.
¦ Notes: 4Fdid a survey in this issue. It was four pages long and consisted of all sorts of questions
- from “how often do you use the following bank services?” to
“what sort of car do you own?”.
There were some Amiga questions too.
AF33 April 1992 Pages: 228 Product News...Product News...Product News...Product Netlnfo U A.5 is out and now handles InterNIC whois redirection.
A1200 KXM TTFLib vO.8.2 out now - bug fixes mainly and speed ups. There are also versions for different ¦ processors.
Eyetech have combined the benefits of the AmigaOS 3.5 upgrade, Kickstart 3.1 ROMs and the Amiga Magic Pack in a new bundle aimed at people who want to bring an old Commodore A1200 ‘games machine’ up to the latest specifications. You’ll need a CD-ROM drive to install the new AmigaOS, and a screwdriver to fit the ROMs, plus some sort of RAM expansion.
The package includes the set of printed manuals normally shipped with new A1200s made in France, covering the computer unit, bundled applications, Workbench 3.1 and hard drive support. The Arexx and AmigaDOS manuals, reserved by Commodore for big box Amigas, are available separately for a few pounds extra.
The Magic Pack includes a couple of games and nifty (though not the latest) versions of Personal Paint, Wordnorth, TurboCalc and Photogenics (requiring the new Kickstart) plus the Organiser diary and Datastore filing applications, but sadly no Scala. The combined bundle weighs in at £69.95, so all the books and packages only set you back £15 over the normal price of an overhaul from 3.0 to 3.5. Treat yourself; call Eyetech on 01642 713185.
Candy Factory Pro gets a new bug fix upgrade to v 1.03b THOR 2.6a has been released. The new version has some Y2K bug fixes.
SecondSpin - an MP3 encoder is up to vl.85 and now supports more file formats for conversion to MP3 or AIFF.. MetalWeb 4 is now out and also now a Vaporware product, so it can be got from http: www.vapor.com. WarpJpeg datatype has been released for PowerPC. It’s currently much faster than all the alternatives and targetted specifically at WarpUp rather than PowerUp.
Foundation receives what may be the final update to v 1.27. You don’t need to apply older patches to use this upgrade, so if you have a copy of Foundation you haven’t played in ages, now may be the time to get it out again.
Fox* those with Power Flyer 4000s, you should know that FastATA is upito vi.s. Tore B joemsen has released v0.7 of his PPClibemu emulation of the ppc.library. Product News...Product News...Product News...Product New Zorro German hardware specialists Kato and Individual Computers have announced new multi-port I O cards for Zorro Amigas. Both offer cheap Ethernet, serial and parallel ports, but the mix-of onboard and expansion options differs substantially.
X-SURF The key selling point of X-Surf is on-board 10Mb s Ethernet, said to offer 20-megabit full duplex transfers on twisted-pair cables. It also supports the older BNC coaxial cables. The Zorro card has got five other expansion ports built in, including two A1200- style clock ports, two IDE slots for up to four drives, and one 26 pin port compatible with GoldSurfer and other Individual Computers daughterboards.
The IDE ports might be useful but are unexciting, lacking buffers or hardware acceleration, limited as they are by Zorro II and PIO mode 0. Software support comes from the forthcoming commercial version of IDE-fix, the ‘millennium edition’, programmed by Oliver Kastl of Elaborate Bytes.
X-Surf hardware production started in December, and initial units are shipping with a basic Sanall-compatible network driver. A custom Miami MNI driver is in the works, to be followed by a NetBSD driver and support for Linux-68K soon after.
A programmer is already working on an automatic Samba installation, which Individual Computers hope will be finished in January.
X-Surf sells for 189 DM in Germany, undercutting VillageTronic’s Ariadne 2 which opened up Zorro to iow-cost Ethernet. The UK price of X-Surf is expected to be £79.95 from Eyetech.
KATO UNITY Meanwhile Kato have announced Unity, a multi-port Zorro card which should be available early this year.
This promises to bring cheap clock-port and PCMCIA peripherals to big-box Amigas, though existing drivers will need patches to cope with the new card addresses. Unity combines A1200-style expansion grids with conventional multi-IO features.
The Unity board offers an onboard buffered serial interface, a parallel port option, plus the first PCMCIA slot for the Zorro Amiga, and two A1200- style clock connectors. The PCMCIA socket is intended for 10-100 megabit Ethernet (Zorro willing), and Unity will be available bundled with suitable cards and drivers.
The basic Ethernet version supports coaxial and twisted-pair cables, promising 20 megabit full duplex transfers, and has a 16K buffer. The faster board requires twisted-pair cabling and has a 64K buffer.
This allows Amiga to share relatively fast networks, though Zorro II limits the practical bandwidth to around 28 megabits per second.
The Unity clock ports are quicker than the motherboard one, benefiting bandwidth-hungry cards like Melody 1200.
Apollo Z4 gains an edge The first card for the ‘fast Zorro II’ mode of Apollo’s Z4 expansion bus has been produced by Individual Computers, just ahead of DCE’s double-speed CyberVision64 3D. The Buddha Flash Maxx apparently runs about 80 per cent faster than the original Buddha, when in a Z4 ‘fast’ slot. It drives IDE hard drives in PIO mode 3, and is claimed to be almost as fast as IDEfix Express. Eyetech hope to sell it in the UK for around £70. Details from Individual Computers: http: www.jschoenfeld.com. Continued overleaf ¦+ world IEWS We're walking, we're walking.
Mmi sn 9m tint __ w MNNwn nn«n) t 20E2 E2E2E2 M J Id THEME TUIUES So, isn’t it strange when you start getting older? You notice odd things, like how policemen are getting younger all the time, how your limbs just aren't as flexible as they once were, and how all those brilliant TV programmes you used to love aren't on the television any more.
Fortunately, there's TV cream. Which is nice.
User groups? Ooh, suit you sir. In London are you sir? I bet you'd fancy a bit of a get together wouldn’t you sir?
Yes, you would. Ooh. There’s ANT in NorthLondon. Sir, and Amilon, for the more laid back computer user. Are you laid back sir? Of course you are. Ooh. There are plenty more to take your fancy, go to the AmigaSoc site, sir.
Ooh, suit you sir!
This issue, I shall be mostly doing Net Comer in the style of the Fast Show: LEGO GALORE In t Lego brilliant? You get all these shapes and you can build anything you like? There's blokes what *ave made whole museums outta Lego! Fantastic! One guy s made a complete Millennium (in’t the millennium brilliant?) Falcon! Fantastic!
LONDON USER GROUPS rrtwlTAM. * Mil POP boards delayed?
Manufacturers hoping to build motherboards based on IBM’s open source POP design are likely be delayed by three months. IBM say that this is because the production of key components has been held up.
The north bridge chip, the part that handles communications between the PPC processor and the PCI bus, has proved to be more complex to design and debug than had been expected. The south bridge chip, which handles much of the other peripheral communications, is being produced by Winbond Electronics Corp, a Taiwanese chip manafacturer, and has suffered set backs because of last year’s earthquake in Taiwan.
IBM claim that they will have the first hardware in January and that boards will be available for customers in March. Prophet Systems, who are fabricating three different POP-based boards, say that they can work around the delays. They hope to have their own bridge chips availble by the end of Q1.
Take a look at: http-yAwwv.etemalcomputinQ.com psvs . We first talked about POP in AF131, but delays mean that we might not mention it again for a few months.
Nordic Global has cancelled its Daytona project, which was to be an Amiga- native implementation of Java.
The reason for the Daytona’s cancellation is that Holger Kruse, the man behind Nordic Global, is to begin work full time for REBOL Technologies, the company set up by the AmigaOS designer Carl Sassenrath. REBOL is an innovative scripting language with support for messaging and Internet protocols and is available on over 50 platforms including the Amiga. Kruse has stated that, besides no longer having enough time to work on Daytona, he feels that since Java and REBOL are competing technologies it would be unethical for him to continue to develop Java-related software.
Holger Kruse says that he intends to “find a solution that will...allow the existing Java VM of Daytona to be released to the Amiga community...” without his involvement. Since Sun have announced that the Java source will be available royalty free (see the story on page 7 for more information), perhaps it will be now prove easier for someone to take over development of Daytona.
Development and support of most other Nordic Global products will be unaffected, most notably Miami, MiamiDeluxe, MiamiSSL and AmiWm (the Amiga X server). Miami 3.3 is planned for release later this year. Due to Holger's change of address, however, the server which handles Miam registrations will suffer some down time.
Go to Nordic Global’s website at hnp: vww.no dicaiobal.corp for the full story.
Jen’s Schdnfeld’s Individual Computers have made an adaptor that allows clock- port peripherals to be connected to the A600. The premier application is serial port acceleration - the adaptor fits on the A600's Gayle chip and lets you plug in the tiny Silver Surfer board and use it as you would on an A1200. A similar approach vould be used for other clock-port expansion - perhaps even 16-bit sound cards - although those are likely to require a faster processor than the A600's stock 68000, and probably a socket adaptor too. Details from Individual Computers, http: www.jschoenfefd.com. c:
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LINES OPEN 8AM - 8PM, MONDAY - FRIDAY yf ORDER mow OIU: +44 01458 271102 IMPORTANT - PLEASE QUOTE ORDER NO. AM WHEN TELEPHONING OR EMAILING YOUR ORDER FEBRUARY 2000 AMIGA FORMAT FEBRUARY 2000 AMIGA FORMAT USERS GUIDE TO OS 3.5 AmigaoS3.5. (OK tree, 93.7M in use, loox full) SETPATCH NIGHTMARES The biggest problem we’ve been told about by users is the confusion caused by the new SetPatch. If you’re using a controller other than the built-in scsi.device, then you’ll either have put in the argument SKI PROM UPDATE on the setpatch line, deleted or renamed the NSDPatch.ctg files in DEVS: or both
(if you haven’t, you should). But some controllers do work with SetPatch as standard, however, you need to edit your NSDPatch.cfg file to uncomment the line that refers to your controller. Here’s a few popular examples: DEVICE 2060scsi.device DEVICETYPE NSDEVTYPE_TRACKDISK COMMANDS 1-15,20-23,2811 DEVICE 1260scsi.device DEVICETYPE NSDEVTYPE_TRACKDISK COMMANDS 1-15,20-23,2811 DEVICE 1230scsi.device DEVICETYPE NSDEVTYPE_TRACKDISK COMMANDS 1-15,20-23,2811 DEVICE cybscsi.device DEVICETYPE NSDEVTYPE_TRACKDISK COMMANDS 1-15,20-23,2811 DEVICE squirrelscsi.device DEVICETYPE NSDEVTYPE_TRACKDISK
COMMANDS 1-15,20-23,28 VERSION 37 REVISION 1765H DEVICE cybppc.device DEVICETYPE NSDEVTYPE_TRACKDISK TD64 COMMANDS 1-15,20-23,2811 To uncomment any of these lines, simply remove the hash mark ( ) at the start of the line.
Your first look at OS3.5. Inside lurks all manner of wonderful things - install!
512 0 512 8 7 III,290 0 4,79? 8 894 2 902 1 56? 1 909 1 906 1 224 1 909 1 172 2 221 2 957 2 390 2 802 2 909 2 881 M 718 M 903 M 178 M 831 M 903 M 150 F 490 F 903 F History tells us that OS3.5 came out on October the 18th, and the earliest you’ll be reading this, unless you have access to the top secret Amiga Format offices located at the bottom of a lake somewhere in Europe, is January 10th, or the 17th if you don’t subscribe. That means that three months have passed since the OS came out, and there’s also probably been a “boing bag” of assorted bug fixes and updates since the OS was launched.
It’s been six years since a new release of the Amiga operating system was available on all machines, but even so. Anyway, this guide is for those of you who have been living in a cave for the last three months - hiding away from law enforcement agencies; feeling silly after the world didn’t end just before January 1 st started; or merely anticipating the complete breakdown of civilisation, rioting, dogs and cats living together, petrol costing a fiver a gallon and Celine Dion actually releasing a listenable record.
TESTSRSG THE WATERS In Amiga Formats privileged position as part of the OS3.5 beta testing team, we’ve been getting the updates to the OS as they happen (they’re up to 39 at the moment), so we’ve been using the very latest version of OS3.5 the whole time and we haven’t looked back - Afhasn’t come to a standstill once. However, there are a few things you should watch out for when installing the new OS that we thought were worth a wider airing, hence the feature.
When we reviewed the finished version back in AF131 we advised that you should install OS3.5 on a fresh partition and move stuff across piecemeal so you could check each thing works okay, rather than simply installing OS3.5 over the top of your OS3.1 installation and complaining when things start falling over. However, since there have been few complaints about the general stability of the OS, it seems that this method might be too cautious for some of you. Even so, we would still advise that a clean install is always going to be more reliable than installing it over the top of some years- old
installation of a previous OS. A O fit O ' f to know how to install OS3.5, especially as we'll be using it more on our CD LdstMmute m * good compromise, that I used myself at home, was to move all your old OS files into a drawer on the partition you intended booting from and installing OS3.5 onto that partition. Admittedly you lose the ability to easily boot from a previous OS, but it does mean that moving files you want to test to and fro is swifter and easier (since moving files in the same partition is practically instantaneous compared to having to copy them from one partition to another).
Of course for this to work you really need to have enough space on this boot partition to hold both versions of the OS - that’s 20M for OS3.5 (if you have all the pics and everything) and however much you currently use for your existing Workbench. Obviously the joy of simply moving stuff is that you won’t duplicate files between the Oses and you’ll always know what you’ve moved across and what you haven’t. With any luck you should rapidly end up with an almost empty “old OS” drawer on your shiny new OS3.5 partition.
OS CAMOUFLAGE If, like Rich and myself, you are used to running a Workbench Replacement rather Continued overleaf Name_ t-*'m-jmtiers-p i ease- 1 -for-ul-i 2-f i le-v he tber-your-PGP-user-id-is 3-tn-it-befcri-uown'oadtng!!* Ful update 19991102 lha list Ful I-Update 9991102. Lha. Pgp Fml- Update 19991102 lha.uids F iF Decode. Lha Update33-1999 102.lha.list Update33-19991182 ha pgp Update33-19991182.tha.uids Update34-19991110.lha.11st Update34-19991110.lha.pgp Update34-19991j10.tha.uids Update ?5-19991122.lha.list Jpdate35-19991122 ha.pgp Upda'?35-19991122.lha tads Update36-19991124.lha list
Update36-19991124.lha.pgp Update36-19991124.lha.uids ipdate37-19991202.lha.list Updates?-19991202. II-a.pgp Up jate37-19991202.lha.uids Update38-19991206.lha.list Update38-19991206.lha.pgp Upda*e38-19991206 ha.uTds Upiate39-19991209.lha.list Upda ? -19991209 ha.pgp Update39-19991209.lha.uids GUIDE TO OS 3.5 Tz rrr THE BOIIUG BAG 5| EcJItPad"uki r-ftartup The Boing Bag is the name given to the set of bug fixes and minor improvements that Haage & Partner will hopefully have released by the time you read this. It will be a free update and changes to the OS in the Bomg Bag will include some of
the following, along with general improvements: The library will now calculate sizes based on 1024 base rather than 1000.
Better layout and more stable.
Better remapping of high or true-colour pictures.
Fixed problems with user-selected pitch when a sampled sound is loaded.
Now contains more manufacturer identities.
Simplified the progress gauge which also makes it more accurate, volume size calculation now uses 1024 bytes as a base, allows snapshotting of volumes without an icon, better memory allocation (especially for copying).
It doesn’t seem like much, but remember the Boing Bag is only a set of bug fixes, the new features will start appearing in OS3.6 shortly.
Transparent: | | copy Workbench:Storage icons RADdisk.icon TO RAD.'Diskjnfo relabel RAD: "Rad Disk" Sy*:System Rexxma*t nil: assign .issue: data:.i*mje AF133 assign bitmaps: data:bitmaps ;teE«3IN Pi'cas8o96 A sign Picc!* so96: * OS3.5:Tools Pica* «o96" ;END Picassa96 assign Dopus5: Sys:Opus5 path dopus5:c add run mil: mil: c:birdic C:Darkblue-Lightblue.grad C:Lightsand-Darksand.grad acfivepattern nolighting nodi aw patch pubscreens ; This mounts KCON and KRAW Assign CON: DISMOUNT Assign RAW: DISMOUNT Mount CON: from DEVS:KingCON-mountlist Mount RAW: from DEVS:KingCON-mountli8t assign
turbotext: sys:tools turbotext BEGIN lmageFX4 Assign !m igeFX4""work:lmageFX4” If NOT EXISTS ENV:lmageFX4 Makedir ENV*imageFX4 Endlf SetEnv lmaqeFX4 JPEG_Smoothing ON Editpad is another new tool included with OS3.5 - it's a text editor ideal for your startup- sequence.
¦ " ...... Q Hew linage Prfrv. 8** Forward Frtf ¦ ~ ~ - - - - OSS 5 FAQ AMIGA Restore Caters Amiga OS 3 5 Frequency Asked Questons f -.H 1 F Which Kickstart version is needed to run OS 3 5’ available (it’s on our CD again this issue).
However, there’s some debate over whether or not a patch should have been necessary, since the new icon format will break more than a few older applications that will never be updated. That notwithstanding, the new rr-rr’r* Rayatrabon 1 tupput Q Will there be PPC support?
'to .~o 7T DoSrtoab A Yes 3 6 will have PPC co-processor support Q Will it run on a Macintosh?
™ A No S3 q w„, 3 s support Mui?
J A As 3 t does currently ,-, Q Will 3 5 have new icon support?
1 A ygs a new lcori_,l rary * 1 T.»gri O Whv is the nrnnr.ss her nnne?
- -- -----r ¦- - MimePrefs Presets!
Reaction Script Archived
• J Readahle sj Writable sj Executable f Deletable C f* ,i
ScreenMocte Stac The Amiga website will be the place to look
for any updates or bug fixes to the operating system.
|http7 vw arrs a deTamigaoajfl gxiex-e fttmt ____ ~j [ Addljs J than Workbench itself, you’ll find that not much changes compared to your system running under OS3.1 or 3.0. Rich is still running Scabs, I’m still running Dopus, so we don’t really get to see the new icon info windows that often, or use the keyboard control of icons or the new menu items.
However, there isn’t any trouble running Arexx scripts for Workbench, or performing any of the other new tricks that OS3.5 is capable of. Scabs still isn’t able to display OS3.5 icons properly, and you still need newicon.library to display newicons, however, now the program’s development has been taken over by Satanic Dreams Software, there should be fixes to these problems in the pipeline.
The latest versions of Directory Opus had similar problems, but a patch is IconEdit 3.5 is much better than its 3.1 counterpart.
New Icon: Reaction (Ti Blocks: 46 Bytes. 23,540 6C 9a Last Changed: 02-0ct-99 (7:39:04 Location: 063.S:Pref« Reac1 Sertal Comment' ToolTypes griefe tfce-VjriSKtri Cancel Save If you use Dopus, you won't get the new icon info requester.
USERS GUIDE TO OS 3.5 nTTH rm? W At the time of writing this feature, ImageFX was still having problems related to Re Act ion.
The number of apps that cause or are subject to problems under OS3.5 is astonishingly few really, especially considering the fact that itks been more than seven years since the last OS revision. However, there will always be a few things that don’t work nicely. These are all the ones we can find. Some of them have solutions, some don’t: ImageFX 4 ImageFX now uses ClassAct for some of its gadgets. Unfortunately, it doesn’t like ReAction, the renamed ClassAct that is standard in OS3.5. The problem should have been fixed with a patch by the time you read this, but if you are at all familiar with
ImageFX, it shouldn’t be a problem anyway - the gadget’s still there, just invisible and the pop-up will still appear, just a bit disjointedly. Apparently you can get around it by copying back the original ClassAcl gadget, but it s not really worthwhile, since it may cause problems with other software.
Visage A few people have reported problems with this image viewer. However, it still works for us, on a variety of machines, so we’re not really sure what the problem could be.
'¦* US* rt isp* Again, just a cosmetic problem. WBStartup+ doesn’t like the new icon format for OS3.5, so as your WBStartup items get loaded you only get old icons. This is only a problem if you have icons that have no old-style icons. It’s unlikely that this one’ll be updated, however, as the current version 2.8 is already several years old.
Wordworth (and others) A number of icons cause a problem with Workbench’s new “start from” setting. In OS3.5 you can specify if an icon should be run from Workbench, as a Shell program or as an Arexx script. However, a few programs pre-dating OS3.5, including Wordworth, have icons that have spurious data in them that only shows up under OS3.5. Basically, rather than being set to start from Workbench, the Wordworth icon is set to run as an Arexx script. The fix? Simple, just adjust the start from gadget in the Icon Information window.
If you have any others you'd like to tell us about do email us so we can keep track of all the problems.
Dopus users can relax safe in the knowledge that version 5.82 is already OS3.5 compliant.
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3b!L Matt "neko” Sealey's OS3.5 wishlist website is good to visit if you have ideas you think should be included in the next version.
Icon format does allow for more interesting icons and, with the new IconEdit program, the Amiga finally gets supplied with a decent icon editor.
Not only that, but we will no longer have to worry about telling you to brave the shell to use ED to edit your user-sequence (because you’ve got EditPad included in Workbench), or downloading SCSI Mounter (because you’ve got Mounter in Workbench) to check that your devices are all available. You should still have a copy of SnoopDOS to hand (fortunately it still works extremely well under OS3.5), and probably a tool like ARTM, Xopa or Scout in order to get rid of windows and the like that you no longer want. Reports are varied as to the performance of OS3.5. Some people reckon it’s slower for
them than 3.1 was, but most seem to think that it actually feels faster, more stable and prettier than the previous version, including me an’ Rich. At the risk of repeating myself, further development of any kind depends on it selling well, so you should upgrade if you If you ever have a problem with your hard drive losing its RDBs, you can avoid the problem in future by simply using HDToolbox’s new RDB features. Save your RDB onto a floppy. If you lose your drive’s RDB, boot from your Emergency disk and load HDToolbox, then load your RDB back in and you should be fine.
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Our CD will move more toward OS3.5 starting with the next disc
which has OS3.5 or standard icons on it (no more Newlcons) for
the main drawers and so on, but will probably get more and more
OS3.5 dependant as time goes on, since the new release of the
OS allows us to do more with the CD.
EXTRA RATIOR1S By the time you read this, the “boing bag” of assorted updates, patches and bug fixes should be available.
We will of course include it on our CD for those that don’t have access to the web, but if you do, keep an eye on http: www.amiaa.de for updates. As to the future of the OS, Haage & Partner are keen to carry on working on the OS, bringing out a v3.6 sometime in the middle of summer, and if the POP motherboard idea works out (qv. The Koln show report last ish), then an OS4.0 specifically for the PowerPC will be coming late 2000.
In addition, if you are on the web, you could do worse than visit Matt Sealey’s update suggestions list at http: www.neko.u-net.com 35wish.html Matt has been collecting suggestions for what should go into the next revision of the OS since it first came out and the beta testing team for OS3.5 have been keeping a careful eye on the site to see which suggestions are feasible.
PROBLEM PROGS Just like Babylon 5, OS3.5 provides Amiga-using mankind’s last best hope, maybe not for peace, but for a sustainable future. This isn’t like the OS2.04 OS1.3 debacle, where things were broken by bad programming practices - things have moved on from there. OS3.5 is a stable, quality addition to anyone’s machine - you can’t call yourself a true Amiga user if you don’t have it.
Ben Vost Having a new processor is all very well, but what if you couldn't run any of your existing software on it? Richard Drummond examines the choices we're presented with from an exodus, but the momentum has been building in recent months.
AmigaOS3.5, the long-awaited update to the operating system for existing machines, is supplied with WarpUp, Haage & Partner's minimal PPC kernel. We've now had the first PPC-only game, wipEout 2097, with several more projects near completion. And, with any luck, the longstanding promises for The PowerPC architecture is the future of the Amiga: I think it is safe to make that claim now. Amiga, Inc.'s now defunct revolutionary plans might have conspicuously lacked any room for the PPC platform, but the Amiga community has continued its sauntering migration to this processor anyway.
This migration may still be a long way PPC-only hardware will soon be fulfilled.
A TALE OF TWO KERNELS What most people seem to overlook, however, is what operating system we will be running on this new hardware and how compatibility with existing software will be achieved. Met@box, developers of the amijoe G3 cards, seem to be ignoring software issues altogether, while phase 5 are being blase about their partnership with QNX. QNX, on the other hand, have said they won't start porting their OS until they get hardware from phase 5, hardware which has been repeatedly delayed. Only Haage and Partner are frank about their plans for the future of AmigaOS: they are keen to port
our existing operating system lock, stock and entirety to the PPC and use IBM's POP reference design as the basis for a new Amiga motherboard.
WHAT WE WANT TO KEEP Let us imagine that we have a PowerPC computer. It To choose the right path for the future, it is perhaps best to first examine where we are now are now. Currently, a PowerPC Amiga means an existing 68k-only machine with one of phase 5's PowerUp boards, accelerators which possess both a 68k and a PPC processor.
While this may have once been an ingenious solution to the problem of software compatibility, these dual-processor boards are now holding the Amiga back. The necessity of sharing memory between two incompatible processors adds to the cost and complexity of the system.
Not only that, problems of cache coherency between the two processors incurs a performance penalty: the speed of the PowerPC CPU is crippled by the lack of a second level (L2) cache and, due to the lack of a full PPC operating system, any useful PPC program needs services from the 68k AmigaOS, thus requiring an expensive context switch.
The current situation is further complicated by having two incompatible software alternatives for running the PowerUp hardware: phase 5's PowerUp and Haage and Partner's WarpUp. Both are minimal operating systems which provide just about sufficient services for multitasking, memory management and interprocess communication. Both are competing systems in that only one of the two systems may be used at a time. Thus, software written for PowerUp can't be used simultaneously with software written for WarpUp (although emulation of the PowerUp API under WarpUp is experiencing a degree of success).
WarpUp seems to be emerging as the victor of the PPC kernel wars, but the battle has had a detrimental effect on the success of the PPC Amiga platform. Users and developers alike have been confused and discouraged. Unfortunately, it looks like the dichotomy between PowerUp and WarpUp is destined to be repeated on a larger scale for PowerPC-only Amiga hardware.
Amiga OS's efficiency is legendary: jt is frugal with system resources such as memory, disk space and CPU time and provides peerless multitasking This efficiency means not only that the Amiga is an extremely usable system even with out-dated hardware, but it provides a more comfortable environment for the user.
Unlike some other 'modern' Oses, with the Amiga the user is always the focus of attention. Even under heavy system load, the Amiga interface gives visual feedback in response to mouse-clicks. The mouse pointer doesn't judder or freeze during disk access and windows don't block user input unless necessary. Hence, AmigaOS doesn't frustrate the user like rival systems.
Intuition, the Amiga's graphical interface, is well named. Although it is showing its age, software which adheres to its design principles is self-evident to use.
And despite needing to be improved with the addition of more modern standard GUI elements (although Reaction in OS3.5 is a step in the right direction), it should not be forgotten that the Amiga pioneered concepts like drag-and-drop, proportional scroll bars, the two-button mouse and hidden pull-down menus.
There are also features which are unique to the Amiga. The Amiga's concept of screens, for example, provides independent work spaces that can be more efficiently tuned to the needs of specific applications and can be easily flipped between by the user. Tasks can be logically separated to different screens, obviating the need for a single, cluttered display.
Another aspect that makes the Amiga GUI stand out is that it is such an integral part of the operating system, not a bolt-on afterthought. But despite this tight integration, AmigaOS is a highly modular system. This modularity adds to its simplicity - but also the degree to which it Continued overleaf offer a sufficiently Amiga-like experience.
We can simply sum up the Amiga look and feel as efficiency, ease-of-use and flexibility.
We could try to analyse these three principles separately, but, in truth, they are heavily interdependent.
AmigaOS's efficiency is legendary: it is frugal with system resources, such as memory, disk space and CPU time. It provides peerless multitasking due to low system overheads on processes and rapid message-passing between processes. Code modules can be shared between many programs, thus reducing executable size and memory requirements. These so-called shared libraries are only loaded on demand and can be flushed when no longer required further decreasing demands on memory.
Could be an existing Amiga with a phase 5 G4 card or it could be an entirely new motherboard, but, for the sake of argument, let's call it an Amiga. What operating system would we like to run on this machine? The choice for most Amiga users would be a PPC-native version of AmigaOS. The one snag here is that it doesn't exist yet. There are plenty of alternatives, though. By what criteria shall we judge these prospective successors as an operating system for PPC Amigas? For any OS to be considered worthy of filling AmigaOS's shoes, it must GOING NATIVE In a perfect world we would have a
PowerPC-native version of the current Amiga operating system. This is what everybody wants, what the irrepressible Petro is dying to see and what Haage and Partner want to produce. But however much we wish it, we should not underestimate the scale of the task.
It is not just a case of converting the AmigaOS source code to run on a PPC processor. One has to take account of the fact that the target hardware would no longer be an Amiga as we know it This should not be seen as merely a problem, however. It is an opportunity to break AmigaOS away from its hardware-dependence. For example, the graphics library would need to be modified to use plug-in drivers for different graphics chipsets instead of being tied to the Amiga custom chips. The workload could be kept to manageable proportions by initially supporting only a small hardware set, perhaps only
two or three graphics cards, and LinuxPPC could always be used as a basis for hardware drivers.
The clear advantage of a PPC version of AmigaOS is that it satisfies all requirements for an Amiga-like OS because it would be AmigaOS. For the project to be completed in a realistic timescale, the implementation of new features should be resisted. But the porting could be done in such way that new features could be added at a later date. Memory protection and multiuser capability can be added to the existing AmigaOS with varying degrees of success. AmigaOS PPC could be built with an open mind to these concepts.
Backwards compatibility could be achieved by extending the Amiga's current executable file format.
AmigaOS 68k and WarpUp binaries could then be simply detected and run with the appropriate degree of emulation. Translation of calls to their respective APIs would be easy, because AmigaOS PPC would provide almost identical APIs.
Of course, all this is speculation until Amiga, Inc. themselves give the green light to the project, decide to open source AmigaOS or someone gives Gateway an offer they cannot refuse for their the Amiga subsidiary.
We can dream, though.
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If any OS deserves the title of successor to AmigaOS then perhaps it should be QNX. It is similarly efficient with system resources and is modular like AmigaOS.
The extra that QNX brings is that it is a real-time operating system: its stability and guaranteed responsiveness means that it safe when such factors are critical. It is highly scalable too. OS modules can be chosen to provide only those services which are required for the desired application. Such features mean that QNX is a leader in embedded markets, but are also ideal for a multimedia desktop operating system. Not surprisingly, QSSL are looking to break into this market.
QNX was on the lips of every Amiga user when Amiga, Inc. announced that they would be providing the basis for the AmigaNG operating system. Amiga jilted them for Linux, but the QNX story doesn't end there, phase 5 are now in partnership with QNX; they will be providing a port of their OS tor phase 5's G4 cards and their own next generation project, the AmiRage. This OS will also be provided free of charge can be extended beyond its design. It is this that has allowed AmigaOS3.0 3.1 to live years beyond its expected lifetime. Not only does the core API allow easy modification of OS functions,
but whole system components may be easily replaced.
The above elements are all part of what makes the Amiga special and, if possible, are elements we would like to see replicated in an operating system for future Amigas. Clearly, a PPC-native port of the existing AmigaOS would give all of these.
But an alternative OS may offer a sufficient set to be deemed Amiga-like.
WHAT WE STILL WANT TO USE Whatever operating system Amiga users choose to run on their hypothetical PPC Amiga - whether a straight port of AmigaOS or something different - a solution will have to be found for running existing Amiga software. I mean by this not only the vast majority of Amiga programs designed to run on 68k machines but also, if possible, software written for PPC Amigas. Due to its hardware-independent nature, WarpUp software could be made to run fairly easily under any PPC operating THE ALLIAIUCE
- la | nIGTOCffO J J system. Powerllp software, on the other
hand, is tied more closely to the Powerllp hardware, so could
prove more problematic.
Emulating the 68k processor as used in existing Amigas is no great problem. It is not rocket science, after all. Motorola, Apple and others have been providing solid 68k emulation for years. Moreover, Haage and Partner already have a working emulator that runs under WarpUp. Speed is not an issue here, either. On a simple emulator a G3 PowerPC processor should manage around 060 speeds depending on the nature of the application being emulated. If dynamic compilation techniques are used, such as in Apple's emulator, speeds of about three to five times this should be possible. Emulating a
processor alone is not sufficient, however.
We also need to furnish an environment in which emulated software can run.
One answer is UAE, the Universal (to some UNIX, to others Unusable) Amiga Emulator. UAE is a software solution which emulates the entire Amiga hardware - processor, custom chips and all - and so is capable of running the current AmigaOS for owners of current PowerUp accelerators.
It seems an ideal situation: a modern CPU with a modern operating system. It seems just what Amiga users have been clamouring for. One problem is how backwards compatibility will be achieved, phase 5 are being rather cagey about it: their website makes glib statements about legacy compatibility with no mention of the mechanics. Will it just be a derivative of UAE or will it be something more interesting? I suppose we’ll just have to wait and see.
Whatever happens with the phase 5 deal, the QNX technology could be the basis for an exciting desktop operating system.
And, under this, most software. UAE is eminently portable, so will provide Amiga compatibility for whatever host operating system we choose, but it is a rather brute- force method. The Amiga community has been looking for ways to divorce itself from proprietary Amiga hardware. While UAEs level of compatibility is necessary for playing hardware-bashing games, it is significant overkill for running OS-friendly software. Besides which, we would desire a more integrated experience. UAE provides emulation in an environment separate from the host operating system. What we want is to be able to run
any old piece of Amiga software from the host desktop without caring whether it runs natively on the machine's processor or via emulation.
Another possible answer to backwards compatibility is the AROS (Amiga Research Operating System) project. The goal here is to provide Amiga compatibility on several levels: a UAE-like full emulation of an Amiga system, binary compatibility (in which Amiga executables can be run under any operating system, if necessary via a 68k emulator) and source compatibility (in which existing Amiga programs can be recompiled to run natively under the host OS). AROS is still far from completion and is of dubious legality, but the latter two routes to compatibility are the most interesting and are the
sort of the thing we are looking for.
What we want is a translation layer, so that any calls to AmigaOS are converted to use services from the host operating system - whether it is a PPC-native AmigaOS, QNX or whatever. A program that uses AmigaOS to open a window, will instead open a window on the native GUI and so on. We don't need to run the entire AmigaOS 3.x. The program’s 68k code is emulated if necessary, but OS routines are converted to equivalent OS routines of the host. Emulation of WarpUp software could work similarly, without the extra overhead of interpreting the 68k program code.
Backwards compatibility should not, then, be an insurmountable obstacle to whichever PPC OS we plump for.
WHAT WE'D LIKE Even the most ardent Amiga enthusiast would admit that the current operating system has some defects. By moving to the PowerPC, surely we can address some of these - either by choosing an OS which has these features already, or by correcting the omissions in the process of porting AmigaOS.
One of the prime concerns is a lack of security. In this vein, memory protection is a concept that is often bandied about as a desired feature for AmigaOS. What is it and is it possible? Memory protection (MP) is any of a variety of schemes whereby the memory allocated to one program is protected from access by other concurrently running programs. The advantage is that illegal memory accesses are trapped to prevent a program running amok and causing others to crash.
THE OPEN SOLUTION The main reason for IBM allowing the open use of its POP (PowerPC Open Platform) reference design is to advance the PPC as a platform for Linux. If POP is the hardware basis for new PPC-only Amigas, then these machines will be able to run Linux too. In fact, current PPC Amigas can already run Linux thanks to the LinuxAPUS project. The question is whether we would want to run Linux on our PowerPC Amigas. Not if there were a better alternative would be the answer.
GNU Linux is a free, UNIX-like operating system. Its advantages are its stability and the amount of development currently taking place. The momentum beyond Linux is quite phenomenal. Quite rightly, Jim Collas wanted to tap this momentum when selecting Linux in favour of QNX as the OS kernel for the ill-fated Amiga MCC. It is not all good news, though.
Linux is entirely un-Amiga-like. The Linux kernel is monolithic not modular like AmigaOS. The standard Linux user environment is unfriendly and unintuitive, thanks to its UNIX roots. And the standard GUI, X, has long passed its sell-by-date. Even on a powerful machine, it does not create as smooth a user experience as AmigaOS does on meagre hardware.
Linux should not be blindly ignored, however.
There are many things that can be learned from it. The PPC AmigaOS should provide a POSIX interface so that all the great GNU tools and applications can be ported trouble free. Also, the pace of development of the Linux kernel is such that many of defects could be corrected in the near future.
At the most drastic level, MP provides each program with its own virtual memory space - it makes it impossible for one program to access another's space. Such a draconian scheme would not be possible for AmigaOS - its efficiency is borne of If AmigaOS were made more stable in this way, it could then become sensible to make it a multiuser environment. If several programs could operate simultaneously on the one computer without being able to interfere with each other, then so could several users. The exec.library would have to be modified to allow ownerships on tasks and dos.library and the
filesystem for ownerships on disk objects. This is not as difficult as it sounds and has already been if several programs simultaneously on the one computer without interfering with each other then so could several users fTj proved possible with the shareware muFS package. While we are talking about filesystems, one area that clearly needs addressed is the standard filesystem, FFS.
This needs to overhauled to increase its speed and robustness.
Although AmigaOS's multiprocessing capability is superb, it could still be improved, perhaps by implementing a dynamic scheduling algorithm. The scheduler is the kernel process which decides which task is to run next. A dynamic scheduler gives CPU time to a process based on its history of CPU usage rather than just a static level of priority.
Dynamic scheduling has already been proven to be feasible with the existing AmigaOS thanks to the third-party Executive package and, again, WarpUp implements a similar system.
MAKING A CHOICE When you come to choose which PPC Amiga hardware your cash will buy you, you should think long and hard about the software issues too - not just drool over the one that simply gives you the most MIPS.
Which operating systems can you run on this hardware, and which one out of these would you want to use? Is it Amiga-like?
How does it achieve legacy compatibility?
What effect will your choice have on the struggling Amiga market? Be clear that the Amiga is yet again reaching a fork in its path. Hopefully, we can all stick together and follow the same route; I don't think the Amiga community could survive splitting into several factions.
Hopefully, with a little cooperation from Amiga, Inc. and a little luck from the Gods, we could all be running AmigaOS natively on cheap, fast and open PowerPC hardware.
Richard Drummond THE OUTSIDER?
Sharing code and data between processes.
This does not mean that MP is impossible, it just means that one has to be careful of how it is enforced.
Ik IMW -- ,, . » For example, it might seem sensible to decree that any segment of memory- holding program code is to be write protected; after all, a program doesn't need any modification once it has been loaded.
However, despite guidelines to the contrary, some software does alter its own code during execution or may even store data in its code hunks. Such a blanket block on writing to code memory would cause such software to fail.
On the other hand, it would be perfectly feasible to implement a faculative memory protection scheme, whereby a program can choose to make any memory chunks it allocates either fully accessible to other processes, accessible for reading only or not accessible at all. Such a system is afforded by WarpUp's memory management and could even be implemented in the existing AmigaOS in conjunction with THOR's mmu.library and some modifications.
BeOS was once mooted as an operating system technology for new Amigas. Quite right, too.
BeOS is a modern, multimedia OS that owes a lot to AmigaOS. The problem that BeOS suffers from is lack of software development. However, things could change. Be have made a deal with Opera to port the latter's web browser to the platform. Another deal has been made with National Semiconductor for BeOS to be used in their Internet appliances. In addition, the outcome of the Microsoft antitrust trial could prove advantageous for Be's - Microsoft could be forced to allow OEM's to ship machines that dual-boot Windows and BeOS.
However, we are interested in the PowerPC and the development of the PPC version of BeOS has been taking a back seat in favour of the x86 version. This is because the only current PPC hardware available to run BeOS is PowerMacs; but Apple are not at all cooperative. The appearance of a non- proprietary PPC machines might persuade Be to start things up again. BeOS is definitely one to watch.
(FGC) Shell The luti Future Gamer Clan welcomes everyone J Future Gamers readers are so impressed with the quality of this free weekly email games magazine, they've set up their own dedicated clan.
However you might just want to read the magazine.
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RTG 2.1 - £19.95 Hurrah! Lots of stuff being reviewed for
this issue. To start with we've got a rather good, if rather
old fashioned, beat-em-up in the form of Fightin*Spirit
which has given me a blister from too much joystick
waggling. Then there’s a couple of puzzle games that made my
brain hurt (it’s not hard). Finally, there’s Extralife, a CD
crammed full of PD games, some old, some new, some awful,
but most of them very good indeed.
It would be marvellous if we had four titles to review in every issue but plans for releases often go awry.
However, the good news is that we’ve already got Whale's Voynge 2 up for review in AF134 and there’s also a good possibility that Putty Squad will be in there too. Once again, it’s time to cross those fingers and hope for more.
Paul Cavanagh 1 t 1 i v- & n m U B as ia 1 * ill Sure, it all looks very Lucas Arts, but what's wrong with that?
Date but you can keep up with the news at http: www.ancor.ch. *
* * * » * § • A kc- * *9 • • Take M **e Optn ± Give i m liu .Leak
T 28 Marblelous II Polish up your marbles and make a dash for
the door in this tricky brain-teaser.
29 Blockhead 2 A fantastic puzzler, but one which should really be avoided by teddy bear-loving people.
31 Extralife One CD, hundreds of classic games to play with. Discover if your favourite's in here.
32 GameBusters It's time to check your map- reading skills as we venture into Wasted Dreams' sewers. Yuckf game. He plans to release the code for Elite, Frontier and Frontier 2. He told Ben, “It’s a lot of fun to release the code. It’s not a profit thing at all.’’ More information can be found at http: www.frontier.co.uk or at alt.fan.elite on newsgroups. On top of all that, the code for Quake may weft be released by ID Software. Good news for games coders everywhere!
Paul Cavanagh £ Two distinct flavours of adventure games are on their way and there’s also new incentive to port or develop some classic titles Software developers ANCOR are working on this new science fiction point and click adventure. The idea is that a form of pure evil had been tamed by ancient Egyptian gods and imprisoned in a burial chamber. The chamber was secured with five seals, four of which have been nicked by archaeologists over the years. Now the evil is escaping and the character in the game must locate the four seals.
The game includes action sequences where you’ll have to make use of a gun, as well as more standard point and click style play. At some point in the game there will be an opportunity to control another character. Both roles should be well animated, the main one having 1200+ frames of animation, the second 500+. The backgrounds have been ray-traced and, as you can see from the screenshots, it’s looking very nice indeed. To play The Last Seal you’ll be needing an AGA machine with 2M Chip and 16M Fast RAM, a CD-ROM and hard drive. As yet there is no release Following on from last issue’s
exclusive news of Descent Freespace being ported by Hyperion the source code for Descent II has recently become freely available. The Descent series of games have a huge following, so it’s quite likely that some resourceful soul will begin working on an Amiga version of the game. We’re hoping to include the complete code on next issue’s AFCD. In the meantime you could check out the Descent 2 website at: http: descent2.com ddn sources descent2 . Also, David Braben has announced that he wants to set up an Elite Club, for connoisseurs of the classic space-trading PREVIEWS J I somewhere in
between: slaying all the monsters and trusting no-one won’t get you far after the first levels! The plot offers some surprising changes and decisions tAfc* V r v nnVin.
Info baefc ncr rannnnnr ?CEEEmr * concerning A which side to
- follow have to be made at every turn so every adventure is a
different one.
SOMS is due for release by ACP&TCP in the first quarter of this year but for more information you can email Amian@amx.de .
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- J* i'i qp “ w KjLjt ‘ 5 W£'m Even the greatest adventure
games sometimes lack innovation in their fighting systems or
can only be played once because of the path you have to take
but Secret of my Soul (SOMS) is a whole different kettle of
Designed by Henning Knopp, it features a fantasy story which, unlike other games, is not fully revealed at the start. There are plenty of characters that are somehow involved in the plot, but all follow their own interests which may be good, evil or even W . . Ii I A ft 1 ft k • j § I .Hr' erm Mjt ft Sb* •• i - tl i i t t f t f * t A f f f f 9 $ $ 9 9 $ irvrio • « f* o'ft If O M M o as Mk us u n Tf»e thir C etje V ?hen the f fctofe cCoes awtomaticaffy detect weafe spots, causing more jr.
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Use empty w eapon k empty «(l hack e f ft jf Hin FEATURES: Most of the background graphics are raytraced and animated.
Shadow effects. When an object enters a shadow, it becomes darker.
Supports CyberGFX, and therefore all standard Graphics cards.
With CyberGFX, you are even able to play on your Workbench.
Eight-way scrolling at 30-50fps and full 256 colours.
Minimum requirements are AGA, a 68020, 8M RAM and a 2x CD-ROM. On this configuration, the rendered sequences are a bit slow, but the main game still runs at 30fps.
Full support of the CD32 joypad. If you don’t have one, you can activate magic spells or the inventory with the keyboard.
Stamina bar, you can switch to run- .
Mode only for a certain amount of time.
Power bar, you can build up power to increase caused damage.
Because we’ve got two talented coders our intro will offer some elements normally only found in scene demos.
There are 27 huge maps, where lots of adventures, riddles and enemies have to be solved defeated.
You can choose the story path. Some lead to doom, others to a happy end.
SOMS features some cross over fantasy, like chasing demons in a 15-metre tall Battlewalker, or racing with a motorbike through Munich.
The music is based on samples, which are played in real-time from your HD or CD during the game. That means you get 16 music channels without using CPU power-sucking AHI. We don’t want any CD audio tracks that no one without a soundcard can hear.
20 different weapons... ...and 20 magic spells.
Weapons can be upgraded so everyone can equip theirs the way they want.
There are more than 10 additional characters (some are hidden), which travel, fight and talk to you in real-time.
Each of the friends following you has its own intelligence. That means they’ve all got different talents and fighting skills and will use them to support you. This adds a strategic aspect to the game as some characters are made for certain missions, while ohers are just useless.
Ta 32E f Feeling nastyP A lad psychotic? Then take it out on your Amiga - just remember to load this game first Silly plot time.
Suppose you’re this mysterious criminal overlord, right, and you want to recruit new scumbags to the cause.
Obviously they’ve got to be well hard, so what better way to go about things than to organise an illegal fighting tournament and challenge the winner to a scrap? Perfect. No matter that all the entrants are either CIA agents or hate your guts for various reasons - once they’ve beaten the hell out of you, they’re bound to want to do your laundry for you. If this nonsense sounds familiar, you’ll probably have played Street FighterII (and the rest). Fightin'Spirit You’ll want to practice your punching, kicking and throwing before you face your opponents and their own ‘fighting spirits’ shares
more than the plot of the aforementioned classic, in fact it’s almost an identical game, but with different characters and special moves. In terms of graphics and audio, it’s got all the genre prerequisites - large chunky character graphics, colourful, sparsely animated backgrounds, Japanesey speech and tacky music.
Don’t get me wrong, this is a great game, but for heaven’s sake don’t expect anything original, because you won’t get it. This isn’t necessarily a bad thing - the Street Fighter games were massively popular in their time, and playing this reminds me why While 2D beat-em-ups have never really been my thing, I found it easy to get hooked on this game. The format of pummelling your opponent until he’s unconscious or until the clock runs out is simple, but mastering the technique is more of a challenge and fun to learn.
MEET THE BADDIES There are ten characters that you control at the start of the game (I suspect that you may be able to get more with cheat modes), each with four special moves. If you’re playing the one-player game, youd be lucky to get through a single fight without using special moves.
Activating these moves is achieved by a combination of joystick and firebutton presses such as left, right, left then fire.
This takes a while to get used to, and the best thing to do is practice on a two-player game, with no one controlling the other player. The computer controlled opponents won’t hesitate to i Tz REVIEW ANIMAL MAGIC Each character has a story to tell, all of them dead cheesy. It may not add depth, but it certainly adds humour to the game. Most of them have got a ‘fighting spirit’, an animal they can turn into for special moves.
Rhajang Kento The Japanese dragon-man is all out to avenge his mastez who was killed by the evil Jenshi.
Burke The squaddie with a scorpion fixation has been hired by some shady types to knock off the evil dude.
Sheila Her mates think she trains dolphins, but she’s actually a CIA agent.
Nicking Jenshi might ward off sexual discrimination.
Eric The biker dude who was engaged to Sheila and wants to protect her. The patronising git.
Lorents Suave, American criminal with puma power who fancies a slice of Jenshi’s stash.
Jenshi’s felonious feline friend who has actually got it in for his master.
Yadon Godzilloid lizard mutation thing created by the bad guy as an experiment.
Shuzar A mysterious guru from India who doubtless has an axe to grind with you- know-who.
Yuri He’s into fighting with big sticks and guess who’s nicked his favourite Bo staff?
Tong Lee The Thai bloke with a tiger spirit who was defeated by Jenshi in a martial arts competition is back.
That nasty Rhajang hardly gives poor old Kento a chance. He keeps doing this turning- )lue-and-spinning-like-a*top thing that's very hard to defend against.
No blood; normal or turbo speed; alter the amount of continue options; joystick or CD32 controller and so on. What’s more, a new version of the game has just become available which contains CD audio tracks.
Basically, if you’re into beat-em-ups, you’ll love this. If you’re not, then this might just persuade you to like them.
Paul Cavanagh £ immensely powerful. Their special moves all look unique, even though their effects are fairly similar.
REVIEW YOUR OPTIONS There’s a lot of longevity in this game: ten characters’ moves to learn, at least eleven fights for each character to win and at four different skill levels. Add to that multiplayer games (only two characters on screen at one time, but up to eight players in tournament mode, plus there’s a kind of tag-team game).
There are options galore too: blood or use their special moves on you, and they don’t have to grapple with their joysticks.
More standard moves such as punching, kicking, blocking, throwing and jumping are easily accessed using simple direction and fire button combinations.
Fortunately there are four skill levels, which affect the speed of the opponents’ reaction time, so you can start off hammering folks in easy mode. The characters themselves are fairly varied - Kento is a good all rounder whose special moves are possibly the easiest to learn, Sheila’s agility is a real bonus, while Rhajang the tiger is slow but OVERALL VERDICT: A quality example of a classic genre game.
FTpmnsm Puzzle fanatics ahoy! We’ve got two brain teasers up for starting with some shiny, spherical objects review this issue, Marbles, as I recall from my distant youth, is a game in which the chief advantage is simplicity (not to mention the chance to win loads of pretty glass balls).
Marblelous II, on the other hand, is really difficult and nasty, even if it looks very simple. Besides, it’s a one player only game, so you can’t win marbles or anything else from your friends.
The idea of Marblelous II is to guide a marble to an exit by giving it directions. It would be silly to tell a marble to take the second left after the railway station, so you use the mouse to put little arrows in the marble’s path.
Hold down the left mouse button, move the mouse in the direction you want the arrow to point and release. A left-click on its own will give you a no-entry sign. If you make a mistake you can right-click to undo an action. The no-entry signs will make your marble pause, but not for long. The marble has an energy bar, and once it’s depleted the marble will no longer be able to wait at no-entry signs.
This is all fairly simple, and the first few levels aren't too difficult. But then you There’s a nasty marble on level six that uses the teleports to reappear randomly on the screen and if it hits your marble you lose a life find you have to collect objects before you can get through the exit - no problem, makes life more interesting.
Then there’s a level where there are already arrows on the floor, and the marble will always follow these arrows, no matter what. Luckily there are gaps in these indelible arrows, so you have to work out which route to send your marble on. Fair enough, that’s what puzzle games are all about, right?
Besides, you can pause the game and sit and think for a while, so that’s okay.
Then you get to level six. Oh, that horrid nasty little level six. The name of the level is ‘All you need is luck’. That’s because you have no way of actually controlling what happens in this level (as far as I can work out). There’s an enemy marble moving about that won’t respond to any directions you try to give it, and even if it did, you’re limited to putting down just one arrow. The nasty marble goes into one of four teleports and re-appears randomly somewhere else on the screen. If it crashes into your marble, you’ve lost a life. This is horribly frustrating. Sometimes you can make it
through the level the first time, sometimes you lose three or four lives through no fault of your own. No fair!
Teleports in this game are like that, it’s impossible to work out where your ball Level six, the ghastly level. The teleports are the rings, top right, and that's where the enemy ball is when you start the level.
(or the nasty one) is going to end up.
Given the fact that you only get a password on the completion of every fifth level, you might imagine how frustrating this gets.
However, if you like a challenge you will like this game. Sometimes you can have three marbles to control at the same time, and you have to be very fast.
Sometimes you simply have to plan ahead, and sometimes, as I’ve discussed, you have to be plain lucky.
Some of the icons that you can pick up are quite interesting - there’s one that gives your marble armour so you can blow up mines as well as speed-ups and extra lives. There are over a hundred levels, so you’ll have to be a determined player to get to the end of this game.
Paul Cavanagh £ SUPPLIER: Alive Mediasoft TEL. 01623 467579 PRICE: £7.99 REQUIREMENTS: A floppy drive Pros and Cons n Addictive and challenging h Over 100 levels Q Just too difficult sometimes g Average graphics and sound OVERALL VERDICT; A great game for those of you who like a real challenge.
Take exploding teddy bears, evil eyes, dangerous mushrooms and mix them up in a big pot and you’ve got another brain-exercising puzzle game OVERALL VERDICT: A puzzle game from the old school that keeps getting better the more you play.
The sequel to Blockhead (reviewed in AF97, with a rating of 77 per cent) has done away with the concept of putting blocks into the appropriately coloured exit. Instead, your little chappy, Bertie, is required to gather ingredients to put in his magic pot. Calling the game Pot Head might have caused unnecessary hassle, so we’ve got Blockhead 2, and it’s turned out to be a very appealing little game.
The basic idea is presented in a brief tutorial, where you learn that you can push and pull your cauldron by walking up to it, holding down the fire button to grab it and then moving Bertie about. You can pick up your ingredients and put them in the pot, or move the pot over the ingredients. When you’ve collected the required ingredients you push the cauldron into the exit. Nice and simple. As usual with this type of game, everything is against the clock, which is represented by a hand lowering a bomb onto Billy the Bear. If Billy Bear blows, Bertie’s bamboozled.
Before long you’ll be finding axes to break down doors, dynamite to blow things up with, magic teleporting potions and so on As with the original, Blockhead 2 is well paced and each level introduces a new game element. Before long you’ll be finding axes to break down doors, dynamite to blow things up with, magic teleporting potions and so on. Those are the useful things, the further you get in the game, the more obstacles and traps are presented. There are tiles with red eyes on them that deplete Bertie’s energy tiles that you can’t drag the pot over, and traps that kill Bertie instantly if he
steps on them.
At the beginning of the game you only need to put harmless green berries in the pot, but later on you get mushrooms that deplete energy while you hold them. Time depleting magic dust and deadly skulls are later ingredients. As you can imagine, a combination of all of these elements can make for a level that you really have to think about to complete. To make things worse, if you pause the game you’re presented with a blank screen, so you can’t ponder your moves with the clock stopped. Thankfully, there’s a code for each level, so you don’t have to keep going back to the start. While the
graphics are nothing special, they’re colourful, clear and cute, and the music is cutesy but ultimately irritating.
What all this adds up to is a game * that keeps you on your toes, at the same time as exercising the brain. Like all good puzzle games, if you get stuck on a level you can spend ages trying out different ideas and not getting anywhere, when all of a sudden a seemingly obvious solution presents itself. The fact that each new level contains a new tool or obstacle makes it easy to get that ‘just one more level’ syndrome and before you know it, you’re hooked.
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O Twister MKII High Speed Serial Interface If you want to exploit all the potentials of your 56k V90 modem you will appreciate this high speed, buffered, serial interface, with its maximum speed of 691,200bps. To our knowledge, Twister Mkll is the only fast serial interface that features (a working) Hardware Flow Control and includes the following features: 32-byte send and 32-byte receive buffer, EOF-Mode (saves internal overhead with programs like Miami), its driver enables real FIFO-based (First In - First Out) automatic Flow control - including hardware handshake, high throughput of up to
33,000 characters per second depending on the CPU used, very fast bit-rate of 460,800bps (guaranteed), 691,200bps (depends on the configuration) & compatible with Melody 1200.
Twister MKII Serial Interface £29.95 O Blizzard Accelerator Boards Accelerator card for the Amiga 1200 - 68040 40MHz with MMU FPU, up to 128MB RAM, optional SCSI 2 controller.
Available for Desktop or Tower Amiga.
Blizzard 1240D 40MHz Desktop £159.95 Blizzard 1240T 40MHz Tower £149.95 Blizzard 1260D 50MHz MMU &FPU £299.95 SCSI-Kit IV - Fast SCSI 2 DMA controller for the 1230 40 and 1260 turbo board. A second SIMM socket allows the memory to be expanded by 128MB £69.95 Blizzard 2040 40MHz MMU & FPU £269.95 Blizzard 2060 50MHz MMU & FPU £369.95 O Cyberstorm PPC Accelerator A3000 4000 T The Cyberstorm PPC is the high-end PowerUp accelerator for Amiga 3000 4000(T) systems. The Cyberstorm PPC features a high-performance PowerPC604e RISC processor and a socket for either a 68040 or a 68060 companion
processor. It's memory expansion option can be populated with up to 128 MB of ultra-fast 64-bit memory. The on-board Wide-Ultra-SCSI controller follows the WIDE fast-20 standard and offers extended connectivity and highest performance with modern mass storage devices and other SCSI devices. An integrated highspeed expansion slot allows the connection of expansions such as the CyberVisionPPC.
This board is ideally suited for all A3000 A4000 users who already own an accelerator with either a 68040 or 68060 processor.
Cyberstorm PPC £POA Cyberstorm Mklll Turbo 040 MMU & FPU £359.95 Cyberstorm Mklll Turbo 040 MMU & FPU £469.95 O Bvision PPC 3D Graphic Accelerator Card The Bvision PPC Graphics Card represents a new Generation of Graphic boards for BLIZZARD 603e or BLIZZARD 603e+ accelerated Amiga systems. Bvision PPC provides an outstanding performance in all display operations and at high resolutions.
Outstanding 3D performance: The integrated 3D accelerator with a rendering performance of up to 80 million textured 3D pixels per second allows for a high-quality visualisation of 3D objects and scenes at breathtaking speed, in professional 3D applications as well as in 3D games or infotainment software.
Resolutions for professional demands: Because of its fast video-DAC with a bandwidth of 230 Mhz the Bvision PPC can display resolutions of up to 1152x900 pixels at 24-bit and with 75Hz vertical refresh rate, or 1600x1200 pixel at 16-bit with 72Hz vertical refresh rate.
Ready for virtual reality in 3D: The connector for the latest generation of 3D LCD shutter glasses allows for perfect virtual reality experiences.
Full connectivity: The Cyberstorm PPC provides an 15pin VGA standard connector and an 3pin Mini-DIN connector for use with an optional LCD-3D-Shutterglasses system.
Bvision PPC 3D £POA O CyberVision PPC 3D Graphics Accelerator The CyberVision PPC Graphics Card represents a new Generation of Graphics boards for CYBERSTORM MKIII or CYBERSTORM PPC accelerated Amiga systems. By use of the fast and modern display processor and the direct connection to the CYBERSTORM MKIII PPC, the CyberVision PPC provides performance in all display operations at high resolutions.
Specifications as Bvision PPC.
CyberVision PPC 3D £POA CyberVision 64 £169.95 CyberVision Scandoubler £69.95 NAME ..ADDRESS. PRODUCTS POSTCODE .TEL No.
.... CARDHOLDERS NAME CARD TYPE (EG. VISA) .. TOTAL (+delivery) £- CREDIT CARD No. ??????????????????? ISSUE No Make cheques payable to Power Computing Ltd SIGNATURE EXPIRY ... REVIEW TE§lr
* Kb* jb, I P" Fancy a game of Gaiaxians? Pacman? Can’t be
bothered to go through all those AFCDs? Get this Forest 1 :
Newcastle 6 Public Domain software is great.
Spot on. It’s fantastic that there are coders willing to pass on their skills to the world for next to nothing. What’s more, the quality and quantity of PD software out there for the Amiga is breathtaking. Games-wise there’s so much that it can be hard to know where to start. You could go through all the Amiga Format Cds and floppies that you’ve probably amassed over the years, or you could download loads of stuff from the Internet and start sifting the good from the bad. Or you could buy this CD from Epic Marketing, as the excellent Legend of the Elves and Lethal Formula. Also resource
management games like Breed 96. Arcade has 30 games, the best of which is probably Blitz Bombers, which is fantastic in multiplayer mode. There’s also a decent pool game and an Amiga version of the classic fighting game Way of the Exploding Fist. Classic has 36 games including some of my all time favourites. Deluxe Galaga and Deluxe Pacman border on the sublime - simple, fast, addictive fun with some really neat pickups thrown in for good measure.
Also in this drawer is Q-Bic, Zaxxon, Defender and Jouster. Platform contains 32 games including the childish but charming Wibble World and the excellent WiZiO and its sequel WiZ2.
Puzzle’s got 36 games. Many of these are variations of Tetris, the best of which is Super Foul Egg. There are other types of game here such as Quiz Master, an effective pub quiz machine simulator.
Racing fans may feel shortchanged with only six titles, although Knockout 2 is another multi-player hit and includes a vehicle editor. Shoot-em-up has 36 games including one called Gravity Force 11 which looks like an early version of the recently reviewed Phoenix Fighters
- not as good, but still very playable; and Workbench has 16
games you can play in a Workbench window. These include Mini
Arcanoid, and versions of Hangman and Monopoly.
I make that 208 games in total.
It’s worth noting that the games have all been fixed to work on ’040 and ’060 machines, although not all of them run straight away from the CD - some require extra memory, some won’t work with extra memory and so on. Also, if you want to save games or highscores, you’ll have to install that game on your hard drive. If you get a problem you can usually sort it out by looking at the relevant readme file, but not always. Even so, there’s a hell of a lot of games here for little outlay and many of them are very good indeed.
Even if you’ve got them elsewhere, it’s worth having a CD just for convenience.
The classic drawer includes some of my all time favourites although most of the games are well presented and amazingly good fun I haven’t had time to play all of the games on the CD.
That’s no bad thing, actually, because the main reason is that I’ve been too busy playing just a few of the games. The compilers of this collection have been careful to include some of the very best games around. Having said that, there are some truly awful titles here, some of which are so bad they’re good, while others are just plain bad. These do seem to be the exception though. Most of the games are simple, old-fashioned, well presented and amazingly good fun.
The games are stored in eight themed drawers, so we’ll have a quick peek at them and pick out one or two of the best games from each.
In alphabetical order they are: Adventure, Arcade, Classic, Platform, Puzzle, Racing, Shoot-em-up and Workbench. Adventure has 16 games, mostly point and click adventures such r*. I ? & i o © Mil P 4* t
* * r ** Super Foul Egg - silly name, great game.
SUPPLIER: Epic Marketing TEL. 08700 110013 PRICE: £14.99 REQUIREMENTS: Any Amiga with a CD-ROM
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Pros and Cons DA few games that don't work easily Loads of very playable games Saves you hunting around for the right disk + Much cheaper than downloading games OVERALL VERDICT: Great value for money, with some games that you'll keep coming back to.
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I .¦»;«Ibt it»bc ab.akolu.if Monkey Island style adventuring in Lord of Alcandria.
Oh yes! It's the welcome return of Miner Willy and his waggly little legs.
F Paul Cavanagh Doesn’t time fly? With only one section of our Wasted Dreams solution to go, why not send in suggestions as to what you’d like to see in these pages next?
Wasted Dreams Complete Walkthrough Wading about in sewers isn’t everybody’s idea of fun, so let’s get out of there. The sewer system is divided into three zones (which we’ll call A, B, and C), hence there are three maps that you need to refer to.
From the start position go up to position 1 and use the switch. Return the way you came and go left to 2 and use the switch. Go left and enter zone C using the entrance at Cl. Go left, down, left, up and left until you get to point 3.
Use the switch. Return to 1 the same way you came and use the switch again. Go down, and take the second turning on the left, then go all the way up and left Map A Map B Map C f r:
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* • UU;M ‘DgjUjLit The sewer system is divided into three zones,
which we’ll call A,B and G, hence there are three maps that
you’re going to have to refer to » and enter zone B through B1.
Go down then left and pull the plug at position 4.
Go up to use the switch at 5 then return to zone A the way you came. From B1 go right, down, left and go to C2 to enter zone C. Go left then down and use the switch at 6. Go up, left, up to 7.
There are two machines here, you should use the one on the left. Go back to 6 and then go left to 8 and use the switch there.
Get the serum to help the aliens here.
Return to 7 and press the same button again. Go down, left, second left, down and left to 9 and pull the switch. Leave the room and go up to the room marked E and use the screwdriver on the hatch.
HINTS AND TIPS You can now finally leave the sewers.
Pick up the crowbar, leave the room and go right. Use the console and then the teleport. Go down and use the crowbar on the big doors. Now you can enter the research centre. Go left and down until you find a guy who is standing still and looks like he’s playing with a Gameboy. Shoot him and pick up his locker card. Go right and then down into the main building. Check the terminal on the right before going down and opening the locker to get the lamp and ID card. There’s more ammo to the right of the locker. Go left and use the cleaner on the top wall to have a futuristic shower. Go back to
building where you mugged the guy and enter with the ID card. If you can’t enter, you’ll have to have another shower.
(Below) These chaps are having a sneaky fag break.
(Bottom) This chap needs more than gentle persuasion to tell the truth.
When you get into the building you will be attacked, and will have to get rid of everybody Pick up the door card that one of the men has dropped and look around to find the hand scanner and empty syringe. Use the hand scanner on the aliens lying on the benches. Use the terminals to find out more about what’s going on. Don’t miss the terminal to the right of the alien that is in a standing position. Go left into another room.
Use the door card on the door at the bottom of the room. You’ll be attacked again. When you’ve dispatched the scientist, use his desk, and fill your syringe from the tray on the right. Take the his ID card and return to the aliens.
Use the serum on an alien. Refill the syringe and use it on the remaining alien. He’ll give you a bracelet before disappearing.
I card l»odM shield 4rk ' » W A Go to the room to the left and use the console on the top wall. Go down and use the lamp on the hole in the floor.
Now fill your syringe using the tray on the left. Leave the building and then enter the building on the far right using the ED card; use the card again on the panel just inside the door and go right.
You need to get into a very difficult battle in this room, stick close to the door in case you have to run off to the recharge unit. When everybody’s dead, use the console and then go through the door, bottom right. Get the cable from the locker. There’s also some ammo in this room if you need it. Leave and go to up to another door. Use the cable on the door, and then the shrapnel on the cable.
Go through the door and attack the guy in the blue coat. Talk to the scientist and Use the syringe on him. Open the locker and get the control box. As you leave the scientist will attack you, shoot him and then take his priority card. You should now have two priority cards - find out where to use them next issue.
Paul Cavanagh rr3 Simon the sorcerer D Green from Huntingdon is still stuck on how to become a wizard. He’s got the staff and now needs money Okay, get the scissors from Calypso’s house and use them on the dwarf in the pub to get a beard. You need to get some wax from the beehive (you need to use the repulsor on the door of the chocolate house so that you can get the smokebox and hat). Ask the barman to make you a drink and use the wax on the beer barrel while he’s not looking. Receive a beer voucher then leave the pub and pick up the barrel. Go to the dwarf mine and look at the rock outside
to reveal the password. Wear the beard, enter the mine, go left and give the guard the beer barrel. Leave the mine, find the wise owl, pick up the feather he drops, return to the mine and use the feather to tickle the now sleeping guard. Pick up the key he reveals and use it to enter the treasure room. Give the occupant the beer voucher and he’ll give you a gem. You can now sell the gem to the dodgy geezer for twenty gold coins, which will suffice for your membership to the wizard’s guild.
As for your other questions: you need a tube of mints to get past the snowman; and the cold remedy in the druid’s house will help you with the dragon.
M Mark Rodgers from Northampton is threatening severe self-harm if he can’t make progress in this game, and we can’t have that can we? He’s got all of the green key-codes but can’t find the blue codes. That’s because the blue sonic key is composed of the four special device components. You must collect all four, go to the Spares and Repairs room, and drop the components into a booth. They will transform into the blue sonic key. I’m not sure if this will be enough information for you Roger, so a complete walkthrough with maps (thanks to Bill Bennet, via giM«p£3Ji_ai g aminet) has been included
on the CD just for you. So please don’t go doing J anything silly, okay?
The dawn of 3D r t gaming? Maybe.
Have you got hints, cheats, tips or general good advice for any Amiga games? We’d especially like some for the newer ones on the market. Or, if you’ve got a query about a game, give us a brief explanation of it, where you’re stuck, then drop us a line and we might be able to answer it in Helping Hands. Please don’t send us SAEs though as we’ll just steal the stamps.
Name of Game(s): Point where I’m stuck1 Send all tips and questions to: HELPING HANDS • Amiga Format • 30 Monmouth Street • Bath • BA1 2BW Just when you're feeling lazy, along comes another fine melange of freeware that will empty your bin and check your mail for you Pic2lcon 1.0 BenchTrash 1.50 Does anybody use the Amiga’s standard trashcan system for deleting files? I certainly don’t know anyone (cue a flood of reader’s letters to the contrary). It is a much more useful option to have the trashcan always visible on the desktop rather than tucked away in the root drawers of each of your
disks. There are a host of commodities for the Amiga which wil provide such a global waste basket facility, but this latest version of BenchTrash is one of the more notable due to its support of OS3.5 features.
BenchTrash puts a trashcan Applcon on your desktop which you can drop unwanted files on to.
What happens to these dropped files depends on the mode of operation you have chosen for BenchTrash. In Delete mode files dropped into the garbage get deleted immediately. Alternatives are to have files moved to a trashcan drawer local to the file’s volume (as the standard behaviour) or have files copied to a single global trashcan and the originals deleted. I prefer the first option, as when I choose to bin a file i want it gone for good. This also frees up the disk space immediately. In comparison, the glob;*1 mode is a lot slower, since the files have to be copied, and there must be enough
room on the disk for the additional copies to be made.
¦ Another ability of BenchTrash is that if you drop a disk on the trashcan, it will eject the disk (providing the drive itself supports ejecting media). This is the ultimate in laziness and should appeal to MacOS users.
None of these features are particularly remarkable, though. What makes BenchTrash stand out is that it can make use of OS3.5’s new desktop functions. For one, the Applcon can be snapshot directly. That is, you can drag the trashcan to wherever you want it to live on screen and select Snapshot from the Icon menu to make it reside there permanently. If BenchTrash is in global mode, opening it (by double-clicking or select Open from the menu) will pop up a Workbench window showing the contents of your trashcan drawer.
Ana BenchTrash generally works very well and it is heartening to see software beginning to take advantage of OS3.5. My only real concern is that the program’s error recovery could be better. For instance, if you delete a file which is protected from deletion, an error requester will pop up and tell you. This is as it should be, but why not give the user the choice of performing the deletion anyway? Also, if BenchTrash is not in Delete mode and one of the files in the trash is protected then the file will remain there after emptying the trash - you don’t even get an error report. A bit of
tidying up is needed here.
BY: Thomas Richter WARE: Freeware FROM AMIIVIET: util wb BenchTrash.lha SIZE: 190K 0| Pic2lcon ,y- SVS;Utilitie» Multiview D Overwrite | V Destination Width 48 |~yZj Destination Height Quit Hide Turn your desktop into a picture gallery with Pic2lcon.
Take a look in the Gallery drawer of our Cds and you will see that each of the pictures has a scaled-down version of the picture as its icon.
Typically an image processing package is required to do this sort of thing, but Pic2lcon is a simple tool which will do the job for you automatically. It converts pictures to 0S3.5-style Color Icons.
Pic2lcon can be started from either the Workbench or the shell. If run from WB, it puts an Applcon on your desktop. Drop any datatype-supported picture file on this, and Pic2lcon will automatically create a (scaled) thumbnail icon for it. If the picture already has an icon, only its image will be overwritten; its Default Tool and Tool Types will remain unchanged.
There are a couple of limitations with Pic2lcon, however. For one, there is no way to specify or create a highlighted image for icons. An icon’s selected image is just a darkened version of the normal image. For another, you get poor control over the size of icons it creates. You can pop-up an options window by double-clicking on the Applcon itself. This merely allows you to set the exact pixel size of destination icons. It would have been more useful to be able select a scale factor and to have an option to preserve aspect ratio. You also have no option to reduce the colour depth of an image
before making the icon and currently the program is limited to working with images of up to 256 colours.
Nevertheless, with some work Pic2lcon could prove to be incredibly useful, especially for the batch processing of icons.
Sebastian Bauer WARE: Freeware FROM AMIIVIET: gfx conv pic2icon.lha SIZE: 7K REQUIRES: OS3.5 PD SELECT Deflcons44.2 PIO icon 12 matched to a type by a combination of examining a file’s internal structure and or its filename suffix. The editor provides a tree-list on the left-hand side of the window to show the hierarchy of filetypes. The right-hand side selects the options used to identify the selected type.
Double-clicking a type pops up the standard Icon Information window, where you modify the icon corresponding to that type.
Deflcons 44.2 is a big improvement over previous releases. The editor is useful, but not particularly pretty. Until Reaction gets a more powerful listview class, there’s not much anybody can do about it, though. Unless you know what you are doing, it is also rather complex.
BY: Stephan Rupprecht WARE: Freeware FROM AMINES util wb Deflcons44.lha SIZE: 31K REQUIRES: OS3.5 POP3Stat is a program that it is hard to fault. It performs a simple task and does so with the minimum of fuss. Whether you actually have need of its services is another question.
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for that email client to load?
BY: Hynek Schlawak T: Freeware FROM AMIIUET: comm mail POP3Stat.lha SIZE: 8K REQUIRES: ixemul.lbrary, ixnet.library BY: Elnar Plischke WARE: Freeware FROM AMINET: biz cloan pio icoi,.lho SIZE: 15K REQUIRES: Ppaint 6.3+ (and OS3.5 for Color Icon support) Continued overleaf The new icon editor supplied with OS3.5 is a vast improvement over previous versions; but its drawing tools and limited palette control are not as comfortable to use as those provided by the average paint package such as Ppaint. Okay, you can easily import images prepared externally into IconEdit, but wouldn’t it be easier
if you could load and save OS3.5 icons directly with PpainV. PIO Icon is a plug-in for Ppaint which will do just that.
PIO Icon is a replacement library for Ppaint which enables you to transparently read and write icons as if they were plain images. It supports standard planar (old style) icons, Newlcon icons and OS3.5 Color Icons. Selecting an icon to load is a bit hit-and-miss, since the Ppaint file requester hides “.info” files, but if you select ‘Icon’ as the image format and choose a file, its icon will be opened; for drawers and volume icons you have to manually specify the icon name with the suffix.
The Save Options requester, when writing icons, now allows you to specify whether the image is stored in Newlcon, Color Icon or old icon format.
For OS3.5, you may select whether the icon is borderless or not. The icon’s Tool Types remain unaltered on saving, so if the icon already contains a Newlcon image (encoded in the Tool Types) it will not be overwritten. You can also choose to whether to load or save an icon’s normal or highlighted image - or both at once. In the last case, the normal and selected images are separated by a line of one pixel width in pen number one.
In practice, loading and saving icons as brushes works well. Unfortunately, working with brushes only permits a limited amount of image processing - although it does allow easy manipulation of the icon’s palette, such as depth changing or remapping. For example, it’s a simple matter to convert a Color Icon into a standard four colour planar icon: grab Workbench’s palette, change the image depth to four colours, import the desired icon as a brush, remap it and then save the brush as an old-style icon. Actually editing or drawing icons by hand is more tricky, since you have to be precise about
the size of brush you pick up from the screen and save out.
The PIO Icon package complements IconEdit, rather than replacing it. It can simplify tasks, but IconEdit still allows more control over the final icon format. PIO Icon is perhaps most useful for batch processing via Ppaints extensive Arexx support.
This is a tool which can handily query any number of POP3 email accounts to check whether they have any new mail. The rationale is that when you need to quickly check for the presence of mail, you don’t want to have to be bothered with loading a, possibly resource-hungry, email client.
POP3Stat may be run from the shell only and can either be used in a script (it can be set to return a particular status code to signify the existence of mail) or it can launch the email client of your choosing. These options are specified as arguments to the program.
The email accounts themselves are configured by creating an ASCII text file listing the mail server, ID and password of each account you wish it know about. Creating settings files by hand may seem hard work for most Amiga users used to point-and-click GUIs, but just console yourself with the fact that POP3Stat is a lot simpler than, for instance, Fetchmail.
You may remember me talking about Deflcons before. It is a system for giving fake icons to files according to their filetype. The original tool came as part of the Newlcons package and its functionality was the result of an OS-illegal patch. This new version is perfectly legal and takes advantage of a call-back hook in Workbench 3.5 designed specifically for just such a purpose.
The new feature of this latest release is a preferences editor for you to configure your own filetypes. These are stored in a ‘bramble’ which is stored in object code format. Previously, the only way to customise the settings was to edit the source code and assemble the brainfile yourself.
Not a particularly friendly method.
Filetypes are grouped into classes: text, picture, sound, movie, etc. Classes are further divided into filetypes. So, for example, GIF and JPEG are children of the picture class. Files are The new Deflcons package has a preference editor so you can create your own filetypes.
POP3Stat TTF Library vO.8.2 One of the lesser-known facts about the Amiga's font handling abilities is that it supports plug-ins to cope with other font formats. AmigaOS2.0 and above ship with the bulletlibrary which can rasterize and manipulate Agfa (Compugraphic) fonts, but, with the exception of PCL printers, this format is not generally used these days. TrueType is the font technology in vogue and with a third-party font engine, such as TTF Library, you can actually use these on the Amiga. (For the full font saga, see The Right Type, AF727) The TTF Library package comprises of the font
engine itself, TTFManager for installing TrueType fonts (it works something like the standard Intellifont tool for Agla fonts) and some miscellaneous utilities for viewing, rasterizing and caching fonts, etc. The TTFManager creates the requisite font header files in your FONTS: drawer for whichever typefaces you wish to use. The outline descriptions themselves can kve somewhere else on your system - which means you can share them with any applications that have custom support of TrueType, such as Wordworth. At its simplest, all you have to do is select the typefaces you want and hit install.
TTFManager also provides a wide selection of options to configure each font. For instance, if you are using a machine with a non-Latin character set, you can select a code page table to ensure characters get mapped to the appropriate glyphs. A confusing feature is the option called Metric Source. The point size of a system font on the Amiga refers to its height in pixels, not its actual point size. The Metric Source option selects how a particular TrueType font’s size is mapped onto this pixel size.
Arial Arial Black Arial Bold Arial Bold Italic Arial Italic Com Sans MS Comic Sans MS Bo Courier New Courier New Bold Courier New Bold Courier New Italic Impact Times New Rome Times New Romo Times New Romo Times New Romo I Font Options Encodings i Apple Roman Windows Unicode TimesNewRomanBoldltah Add Del Space Width Set J italic J Bold J Normal J Serif J Proportional . . Test Selected Code Page Info FamJh Metric Source Raw EM Calculate Programs:TrueType Times New Roman Boidltalic.ttf 31 Time*- New Roman Bold Italic_ The quick brown fox jumped over the luzy j
Don't be left behind typographically. Install TTF Library on your system now.
Variety different weights, this is no hardship.
There seems to be some doubt at the moment whether the FreeType project which TTF is based upon infringes patents owned by Apple.
My advice is to get a copy TTF Library now and install it before it’s too late.
TrueType technology is notably superior to the Agfa technology built in to AmigaOS. By installing this TrueType engine, you get access to a wider range of better quality fonts which are rendered more quickly and look better at screen resolutions. TTF Library is still work in progress, but I am impressed. Omissions at the mount include the inability to apply software styles (algorithmic emboldening, italicizing, etc.), but since TrueType typefaces are generally supplied in families covering roman and italic faces and a BY: Richard Griffith WARE: Freeware AVAIL rBLE FROM:
http: home.spiynet.com ~ragrifTi ttflib.htm SIZE: 244K It is smaller (it makes use of Paul Huxley’s jpeg.library for decoding and encoding), faster, supports writing (for the few applications that can do datatype writing) and is supplied with a preference editor. The editor is realised with MUI and allows you to choose which codec to use for both encoding and decoding and, for writing permits, the choice of a scaling factor, compression quality, grey-scale mode and whether to save as a progressive image.
This JPEG datatype is notably faster than the standard one. For instance, I timed the standard one and the various modes offered by this one at decoding and displaying Ogy’s winning Gallery entry from last issue with Multiview. The fastest was JPEG-DT35 when using the FPU codec, achieving results almost twice as fast as the standard datatype.
Strangely, the docs for this package say that the FPU method should be the slowest of the methods it offers. See the table for results.
This is a faultless datatype implementation. It cannot overcome the limitations inherent in the datatype systems itself. Of course, what we really need is an equivalent mechanism that can handle streams of data not just files.
JPEG-DT3546.0 One area that was improved with the release of OS3.5 was the datatypes handling. A datatype for JPEG images is supplied by default. You might wonder, then, why somebody would bother to write another one. Well, Achim’s JPEG datatype has a couple of advantages over the standard one.
F3 MS O | Floating Point DCT Methods Scale Quality Smoothing 0 1 Gray Mode Progressive Mode Richard Drummond rrD y JPEG-DT35 1:1 Ej & DECODING SPEEDS MODE DATATYPE TIME N A Slow integer Fast integer FPU
19. 52 OS3.5 JPEG-DT35 JPEG-DT35 | PEG-DT35
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AMI1UET: util dtvpe JPEG-DT35.lha SIZE: 207K REQUIRES: OS3.5
(MUI for the prefs editor) Blew and improved image decoding
with JPEG-DT35. It could do with a snappier brand name,
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state alternatives where possible 'ornado Italy brought us the
renaissance, Leonardo Da Vinci's helicopter, Michelangelo
Buonarroti's David and now Eyelight's own weather system One of
the example scenes shows off Tornado's excellent soft
Created with metaballs in Tornado, this mouse looks simple in the tri-view, but you can see from the preview window it's a tricky object to make with polygons. The two pictures show it in unselected and selected state.
38 Tornado 3D 3 Sto-ormy weather... Italy's foremost 3D package gets a grilling opposite.
40 PSXPort Get all those PlayStation joypads you've got working on your Amiga.
¦n 42 Digital Almanac Nick Veitch stares at the stars - but not out of the window as usual.
44 SuperView Suite Must keep it very short this issue. We’ve just got far too many products to (it in. No time to waste talking about them either. Far too busy reviewing them all. Still, the surprise is that next issue we may again have a problem fitting everything In, since rumours have it that, yes, it's true, BoXeR may put in an appearance over the coming month or so.
Now, i know we've said it before, and I know that we've said "I know we've said it before", but perhaps, this time, the super Amiga is finally upon us!
Certainly with the promise of that, Blittersoft look to be in for a busy time soon, as will we if we hopi! To fit everything into the issue and not run out of... Ben Vost O Andreas Kleinert's image processing package comes under the searing AF spotlight.
45 Iwister More high-speed serial ports? Is there no end to them? Simon Goodwin investigates the latest.
56 Photogenic* 4.2 Oliver Roberts goes toe to toe with the latest incarnation of everyone's favourite package.
48 Monitors Chalk and cheese, Scylla and Charybdis and now Ben Vost brings you LCD versus CRT, 50 UNIX Compendium More Unices than you can shake a stick at, all in one package reviewed by Richard Drummond.
Actually worked, but it’s very hard to give it a top score when there are so many problems with it.
Installation is a breeze and consists completely of dragging the Tornado 3D drawer to wherever you want it on your hard drive. The software should also prove to be popular with PPC card owners with the complementary graphics card, since Tornado not only supports PPC rendering, but also makes full use of the Permedia’s 3D capabilities to provide a near-real-time preview window that’s almost as good as a full render. The range of features the software offers is truly impressive and I’d be the first to suggest that Lightwave relinquish For all Italy’s admitted brilliance, they did also bring us
the Fiat Strada, Catholic intolerance and Rene and Renata’s awful wailing, but Tornado 3D really is in neither category. Oh, it would be in the same realms as a software equivalent of the frieze on the Sistine chapel ceiling (at least for the Amiga) if the bloody thing the throne for the king of 3D if I could get Tornado to perform half as well or reliably.
In addition to the usual polygon modelling tools that Amiga owners are familiar with from their uses of Imagine or Cinema 4D, you have the ability to use spline cages, MetaNURBS and MetaBalls (but Tornado doesn’t include Constructive Solid Geomnetry objects d la Imagine), and the lighting comes in several flavours including full-on volumetries. However, working up a scene complex enough to make use of these things is difficult.
On the three machines I tried Tornado on (two 060 Amiga 4000s with Picasso Ivs and another 4000 with CyberStormPPC and CV3D card), it was prone to falling over at the slightest attempt at anything complex, and made me save the projects and objects every operation just to be sure. Even so, I had real trouble working up enthusiasm for the software after my umpteenth crash or lock-up. To paraphrase an ad, the trouble is it could be so good.
A SNEAK PREVIEW It would take half the magazine to talk about all of Tornado's ground-breaking features, like the inverse kinematics and tied foot animation, but there isn’t much point in talking about them at all if you can’t use them in a meaningful way. Let’s talk about some of the things that Tornado does well - better than any other 3D package on the Amiga. First up is the preview display. On a PowerPC, with a 3D graphics card, even the most realistic preview mode is almost worth working in unless you have very complicated scenes, but even on an 060, it’s still preferable to the usual
wireframe- plus-render you have to do to get some idea of how your scene is looking. The second is THOSE PREVIEWS Qzl The various preview modes that Tornado offers are far more useful than similar previewing functions in any other Amiga 3D rendering package. We took a standard scene off the CD (I don’t agree with smoking, but that scene offered the best differentation between the preview modes) and looked at it on a 4000 with a CyberStorm Mklll 68060 with 64M RAM on the board. The graphics card was a Picasso IV running P96 v2.0 and it was in a 1024x768 mode in 16-bit colour. The timings for
each were pretty sketchy, but they give you an idea of what to expect.
1. Wireframe - less than a second Your bog standard wireframe
preview mode - familiar to owners of any 3D package with a
preview mode.
4. Gouraud shade - less than a second Gouraud shading
interpolates the vertices between polygons to give a more
smooth appearance. It should be familiar from umpteen
7. Realistic - less than two seconds Getting better, but slower.
All lights are taken into account, as are shadows and fogging
effects and it’s the first mode in which NURBS and
8. Photorealistic - less than 10 secs The best approximation of a
scene without rendering. This mode uses all the same tricks as
full rendering with a couple of minor exceptions.
9. Final render - 13s seconds We rendered the image at the same
size (410 x 302) in AA Standard mode, with Depth of Field
turned on for the full effect.
2. Culled wire - less than a second Same again, only it now
performs back face culling to make the image simpler to
understand. This takes slightly longer than plain wireframe.
5. Transparent shade - a second Transparent shade mode is the
same as gouraud shade mode with the exception that any
transparent objects are given a 50% transparency.
3. Flat shade - less than a second Now with the
6. Texture shade - a second Same as above, but this time with the
first bitmaps applied to textures rendered as colour maps.
It’s a quick and dirty mode, so large objects extending in
perspective won’t look right.
Polygons coloured in and allowing for shading according to the light present.
Only the first light source is taken into account.
Tornado's Materials module (including its meshpaint facilities which allow you to paint a bitmap that is wrapped around your object). While it’s overly complex compared to Lightwave’s, Tornado 3D's Materials requester gives you previews of your textures and you can undo three times since the four windows update individually every time you make a change. The materials requester is one of the most powerful parts of Tornado, but again, not perfect. The save load requester could keep a material that was previously loaded or saved in the selection line to speed things up, and it’s enough and
rehashes lots of tutorial material from the previous version), it even has colourful packaging. The CD may still be produced on an individual basis, but even so, you get a lot of software for your money.
At the end of the day we say roll on version
3. 1, let’s hope the bugs are squashed before anything new is
Difficult to edit some of the procedural textures satisfactorily.
Your objects will have flat shading applied when selected, so you can judge where lights are, but the user interface is very slow to react to changes, so you can easily find your objects cast to one side of the screen because, even though you let go of the mouse button, Tornado doesn’t realise as much and moves the object to where your mouse is now.
THE FINAL SCORE The list of facilities that Tornado provides continues: you can have true volumetric objects, particles, bones, particulate hair, there’s a complete scripting language called Golem that I haven’t even had the time to look at, and you have ten layers to play about with. The user interface is much improved over the previous version, but all that’s for nought if the machine continually crashes while using the program. Even while I’ve been writing this review and getting screengrabs, the machine has been crashing because of Tornado.
I would love to give the package 110 per cent, but I can’t. We’re sticking to our review scoring policy in the contents page and as such, I don’t feel it deserves as high a score as it could get. However, it is refreshing to see such a professionally produced software application on the Amiga these days. Not only does Tornado come with a really big manual (which is still not Ben Vost SUPPLIER: Blittersoft TEL. 01908 610170 PRICE: £299.95 REQUIREMENTS: FPU (or CPU with built-in FPU), CD-ROM drive 55 Pros and Cons 73 |TN Fantastic features l~l Superb previewing n Excellent results g Lousy
stability OVERALL VERDICT: This could be such a brilliant product, so it's with great pain we only give it: Diffuse Map 1 Reflect too ox on [Color toon. Gradient.ptx I j | Color | tifrti wmm i m i -1 Front
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No Fog Q (rratoted 0 Block* PgRt meece DEFAUL Surfaces % f Accept ( f Save.. I I toad. J j Cancel Tornado's Materials window is excellent for giving an idea of what a texture is like and allows three undos.
For high-tech gaming you need a high-tech controller so put that spare PlayStation joypad to good use with this simple interface Game technology has advanced considerably on the Amiga since the machine was first released; alas, Amiga game controllers have not. The standard control method is still the twenty- year-old, Atari-style, single-button digital joystick. Some software does permit the use of CD32 joypads, but these devices are not widely available and are of poor quality anyway. So, wouldn’t it be nice if we could use those groovy PlayStation controllers on our Amigas?
Well, now we can. PSXPort is a hardware and software solution that allows you to connect PlayStation input devices to your Amiga. It consists of a simple cable, a floppy disk with some driver software and, sadly, a shortage of documentation.
NUTS AND BOLTS One end of the PSXPort cable plugs into your Amiga’s parallel port; the other has a connector for attaching a single PlayStation device. If you have a Multi-Tap, up to four controllers and four PSX memory cards are supported.
PSXPort supports joypads, mice, wheel mice and even dual-shock controllers so now you can really feel the kickback of that gun you fired script is provided, but it is a simple task to copy the relevant bits to where you want them to live on your hard drive.
The psxport.device driver is equivalent to the gameport.device - the AmigaOS component which deals with accesses to the standard joyports - but instead deals with controllers connected to the PSXPort. Units 0 to 3 are the four controllers plugged into your Multi-Tap (without the Multi-Tap you just have a single device, unit 0) and units 4 to 7 are the memory cards. Similar to the gameport.device, the PSXPort driver can automatically detect what type of controller is connected at each unit and return appropriate input events. It supports joypads, mice, wheel mice and dual-shock controllers
(including both analog sticks).
The memory card units allow block reads and writes of data.
The ability to access PSX memory cards on your Amiga might seem fairly pointless, but if you already own a PlayStation it is actually quite useful. For instance, there are several sites on the Internet where you may download saved game postions for various PSX titles. This is great for cheating and seeing levels that you’ve never reached.
However, no software is provided with the package to handle memory cards although the driver supports them. A tool like the shareware MCControl (available from the Aminet) would be great, but it doesn’t currently work with the PSXPort hardware.
DEVICE DECEPTION While it is all well and good for the PSXPort to have its own custom driver - after all, this The floppy contains the device driver for the port (in two forms, one for slow and one for fast Amigas), a tool to make any PSX controller look to the operating system like devices connected to the standard joystick ports, some brief documentation and some briefer developer material. No installation i .. JoyPort 8 j b:Joypad I
- .... JoyPort 1 J 1 JoyPort
2 j|1:Joypad M JoyPort 3 | j 3:Joypad
* .....*¦! 1 -5 - „ , j la. A*.
4a m. JoyPortEmu fools AmigaOS into thinking that your PSX controllers are actually connected to the standard joystick ports.
CONTROL Now that Amiga users have the potential for using modern control devices for playing games, let’s hope the games developers take advantage of it. Any software that requires directional control and more than one fire button would benefit by supporting PSXPort.
The endless number of 3D games being ported to the Amiga can be made a lot more enjoyable with a decent control system. Take Doom, for example. You could set up the left, right, up and down controls as you would expect and one of the joypad buttons for firing. Another button could then be assigned for swapping weapons, fhe two shoulder buttons would be used for strafing left and right. Having all these controls grouped on the pad makes the game a much smoother experience. You don t have to keep stop to find a particular key on the keyboard.
A better control system becomes more important as games become more complex. Forthcoming conversions, such as Heretic 2, Shogo and Freespace, should make it a priority to support PSXPort.
BUTTON MAPPING PSX Button CD32 Button Cross Red Select Square Green Shuffle Triangle Yellow Repeat Circle Blue Stop Start Play Pause Upper left shoulder Left shoulder Reverse Upper right shoulder Right shoulder Forward means new games can get full control over any PSX devices - it is not much use for existing software. To overcome this, the PSXPort package is supplied with a tool called JoyPortEmu which makes any of the four PSX devices emulate a corresponding device connected to one of the standard joyports. It does this by patching the ReadJoyPort () function of lowlevel. Library.
Lowlevel.library is a standard shared library that was originally created for the CD32 and contains a hotch-potch of routines for game programming, among them functions for reading game controllers. The ReadJoyPort () routine supports up to four controllers, the first two of which are DUAL SHOCKING!
PlayStation dual-shock controllers feature a simple mechanism for providing tactile feedback from games: they contain two software-controlled motors upon which are mounted eccentrics.
When switched on, these eccentrics vibrate the controller as they rotate. This is a great method for breaking out of the otherwise strictly one-way physical communication medium. A brief burst from one of the motors can be used to simulate the recoil of firing the gun or hitting an obstacle when driving. PSXPort supports this via its driver software, although the documentation is rather vague on how to achieve it. A PP3 battery is required to power the motors and connects to the PSXPort cable.
Those connected to the two joystick ports. It also automatically detects what type of device is connected at a specific port and returns a status code appropriate to the controller type.
The emulation software allows you to map the four controllers connected to the PSXPort in any order onto the four devices supported by lowlevel.library. This is really handy since plugging and unplugging devices with the power on tends to make the psxport.device hang. It even allows you to swap devices (virtually) in the middle of a game. For each lowlevel.library port you simply select which PSX device you want it to use instead; the default setting for each unit is a pass-through mode.
The psxport.device supports all the buttons of a standard PSX joypad and even the analog sticks of a dual-shock controller.
The emulation, however, must map these buttons onto the CD32 buttons. Not counting the directional controls, the PSX joypad has ten buttons, the CD32 only seven; hence, some of the PSX buttons are unusable under emulation. It would be great if the software allowed you to choose how the buttons are mapped, but, no, it is fixed (see boxout). The PSX select button and the lower two shoulder buttons get left out. The latter is rather annoying, since I find them much more comfortable to use than the top two.
AmigaOS provides no functions for reading analog joysticks - games which permit the use of such devices must access the hardware directly - so there is no means to provide emulation. Consequently, you may only use the analog sticks on a PSX controller with software that supports them specifically via the driver.
Despite these caveats, in practice this emulation scheme works well for software that uses lowlevel.library to read the game controllers. But unfortunately this is only one method out of a possible three for doing so. The dirty and most common alternative is simply to bang the hardware directly. The other, and this time legal, method is to use the gameport.device driver. The emulation is no good for software that uses either method and this means the vast majority of games. Newer software which doesn’t ditch AmigaOS and can cope with a CD32 controller - such as the ports of Doom, Hexen,
Heretic and WipEout 2097 - all tend to use lowlevel.library and so can be fooled into reading a PSXPort controller with the emulation.
STICK IT TO ME The PSXPort package does have some areas which need improvement. Although the JoyPortEmu software does its job functionally and as well as could be expected, it could do with a cosmetic overhaul. For instance, you have to configure its settings every time you execute it. (The only alternative being to put the unfriendly shell command provided somewhere in your startup sequence). It should have been implemented as a commodity that you could just drop into your WBStartUp drawer and it should allow its settings to be saved.
The other shortcoming of the package is the lack of documentation - both for users and developers. Ideally, Blittersoft should make the psxport.device public domain, so that any games writers can use it free of charge. This would increase the likelihood of future games supporting the PSXPort. It would have been useful to have some example source code to show how to access the device and maybe even a simple tool to test that it works.
Nevertheless, PSXPort is a novel solution to the problem of providing a more modern control method for playing games.
At this price, it is a mustrhave for any PlayStation-owning Amiga user.
Richard Drummond Stj SUPPLIER: Blittersoft TEL. 01908 610170 PRICE: £20 REQUIREMENTS: OS3.1 Pros and Cons mrm A simple and elegant solution + Emulation works for well- behaved software + Emulation works for well- behaved software ? Not supported by the majority of games ? Needs more documentation and example source code OVERALL VERDICT: A great idea that will be more useful when games start supporting it directly.
Asas Discover the best way to view the heavens without getting frostbite Space. It’s not as empty as you think.
Well, proportionately, it is actually probably emptier than you think, but that doesn’t stop it from containing hundreds of thousands of stars, and who knows how many other planets, comets and asteroids. And that’s just the ones we can see from Earth.
Digital Almanac is an astronomer’s friend. It plots the night sky, and all the objects in it, for whatever day, year or place you happen to be, including off-world locations. Such software is invaluable to keen astronomers and beginners alike. Not only does it tell the less informed what they are actually looking at, or perhaps more usefully, where they can find something they want to look at, but it also tells experienced astronomers where everything should be - invaluable for spotting undiscovered comets and asteroids which are often overlooked.
'doe it 1099 Lttfi 1254 UT2 12S4 ST 0156:1* !» “--- |d i Preferences o 1 Sters 1 S ! ain't'£31 ED'teal information for star-gazing in a dozen German cities, Amsterdam and Kansas city is included but the rest of us have to provide it ourselves It has to be said that installing this software is not straightforward. The installer supplied seemed to miss out a few things that it later wanted, and you also have to TWINKLE, TWINKLE... Here is just some of the data contained in Digital Almanac II: , y* ¦ Over half a million stars in the star catalogue.
¦ 40,000 deep-sky objects (e.g. distant galaxies).
¦ More than 56,000 local planets, asteroids and comets.
4 , J . I 1Vfplc* ¦ All the (recognised) moons of Jupiter, Saturn and Uranus.
Mow you can write your own star-sign column for the minions.
Fiddle around with your MUI settings manually if you want the software to work properly. Setting up for a non-German locality is a bit more involved too. Because the visible night sky is very much dependent on where you live, you must set up specific information for where you are viewing from if you want to get an accurate depiction of the sky. This includes information like latitude and longitude, but also height above sea-level, average air pressure and so on (for a really accurate view). The developers Hr v. r-
- *v ' . Htu i- T - have kindly included all this information
for a dozen German cities, Amsterdam and Kansas City for some
reason, but star-gazers elsewhere will have to provide this
information for themselves.
Once the ordeal is over however, you can get a pretty accurate view of the night sky. The software has data for stars down to a magnitude of 16, which is very dim indeed
- you have more chance of seeing Ben get a round of drinks in
(Ha! - Ed). However, you can easily customise the settings to
show stars of a certain magnitude or brighter, otherwise all
you’ll see is a mass of white dots which you won’t be easily
able to correlate to anything you can see in the sky.
Stars can be displayed simply as white dots, or they can be coloured to depict their brightness in the sky - brighter stars can also be made larger onscreen, and this really does help you identify the patterns in watching the path of comets through the solar system.
Standard animations can also be generated. You can quite easily create an animation of the night sky as the constellations move past in the course of a night, or even as the constellations themselves shift over a number of years.
There is even support for Quicktime or MPEG animations, if you have the tools to play them back.
Arexx support is included, with a comprehensive list of commands, although the Amigaguide file that pertains to them doesn’t really do a very good job of explaining their uses. It would be quite possible to build scripts to perform all sorts of useful astronomical functions (but I’m not writing them, okay?).
The competition for this software has pretty much ceased to exist. Virtual reality labs no longer produce Distant Suns for the Amiga, which was a lot prettier and easier to use, but lacked some of the depth of this product. Syzygy’s Digital Universe is better, but somewhat limited in terms of its catalogues - the original version was shipped on 14 floppy disks, so space didn’t permit a lot of touches supplied by Digital Almanac. Version 2.0 of Digital Universe was to be released on CD for the Amiga, You can choose how much or how little you want to see of the universe.
The sky above you.
All of the various categories can be turned on and off - which is handy as it is difficult to properly observe the motions of comets and the like when all the stars get in the way. You can also optionally have the objects named on screen, or planets appear with their name or symbol.
THE DETAILS If you zoom in closely to an object like, for example, Saturn, you’ll be treated to an excellent view of the planet in all its glory.
Textures are mapped onto planets, and Saturn appears with all its rings in the right place. As mentioned before, the moons of planets are also properly tracked by the software, so on the zoomed-in view you can even see things like the precession of lo across the face of Jupiter. In fact, for studying planetary motion, the software includes a special orrery mode, which depicts all the planets along the lines of their orbits. Very handy for determining when they are next going to line up and produce devastating environmental effects on the earth, as they were predicted to do in 1983.
MORE FEATURES There are some nice touches which manage to be clever and obstructive at the same time. For example, the Telescope panel has a field in it where you can select your point of view (with Earth as the default). If you open, say, the Solar System panel, you can then drag and drop planets of moons into the Point Of View field to change where you are looking from. That’s all very well, but it would be easier to have a few common ones in a pull down menu.
The reliance on loads of windows on the screen can also be a problem. For example, if you are playing around with the date, to look for a specific event, the window fills up quite a fair bit of the screen, so you’ve got no chance of actually seeing what is going on without closing down the window and then having to open it up again to try another date. There are useful features though, like the tracking. Although it isn’t terribly well explained, it is possible to get an animated display of an object over a period of time, with its position depicted by a series of crosses - excellent for
Choosing to have the names of constellations on the screen is a great help for amateur star-gazers who need help recognising them.
But hasn’t yet appeared, and in the current climate, might never. Flowever, in many ways it was a better piece of software.
Digital Almanac is more up to date, has more comprehensive star catalogues, more pictures, but is certainly a lot less pleasant to use. It is also worryingly unstable in certain circumstances, which the developers put down to difficulties with CyberGFX (if you happen to use it) or MUI preferences. I appreciate the difficulty of producing a complicated piece of software like this when most Amiga owners now have every system hack known to man installed on their machines, but my version of Digital Universe still works... If you are itching for the latest, most comprehensive guide to the stars on
your Amiga, this is pretty much the only choice at the moment. It has been put together pretty well, but there is still plenty of room for improvement, especially with the documentation.
Nick Veitch d?
SUPPLIER: Epic Marketing TEL. 08700 110013 PRICE: £24.99 REQUIREMENTS: CD-ROM drive, MUI, 4M RAM Pros and Cons n Huge star catalogue + Orrery and planetarium modes Difficult to set up Not easy to use OVERALL VERDICT: Up to date and comprehensive but to get the best out of it takes time.
% Is it a bird? Is it a plane? No! It's Superviewl Faster than a speeding bullet, more complicated than a tax return!
SviewlV - © 1993-99 by Andreas R. Kleiner t «1993-99by Andreas Ralph Kleinert.
A PetSuaSiVe SoftWorX Product.
Objects I Drivers j Operators ) 8areens Medwm elom ILBM uncompressed JPEG (IJG-JFIF) Limbo (4.0) PBM CmpByteRunt PBM uncompressed PCX V2.S-3.0 PNG(PiNG) PNM PGM (P5) PNM PPM (P6) QRT POV RayTracer RGB8 RunLenqth4 SlideView Load I lii Save ijlpi View J Action I That's it. The whole interface. It's that interesting. Are you still awake?
As SuperView doesn't support OS3.5 and still struggles to be user-friendly in many areas it's impossible to give it a decent percentage mark Okay, you’re only going to install once, so some of these things can be forgiven, as can the fact that SuperView doesn’t check to see if you have particular libraries (it can’t tell whether you have a graphics card, nor what sort it is) so you’ll have to go back and do a separate install of the PowerPC modules and the wizard.library that SPSII uses for its GUI. Lastly, you also need to create your own keyfiles for the modules.
The number is written on the inside of the CD front cover, but it’s one of those huge random collections of numbers and lower case letters. I understand why it is The last time we reviewed the Superview Productivity Suite was back in the February issue last year. All this time and has anything changed? SuperView has apparently taken another leap forward. I say “apparently” because I’m hard pushed to spot the difference between this version and the one I last reviewed. One thing is certain, however, SPSII is not much more user-friendly than SPSI.
TEDIOUS BEGINNINGS We’ll start with the Installer since that’s where you’ll start. The sheer number of options will make this a lengthy process in anything other than Novice mode, and even if you make the decisions suitable for your machine, SuperView still overrides some of your decisions. For instance, it installs all the catalogues for the numerous different languages SuperView is available in to your hard drive, even if you are a dedicated monoglot, and gives you no aid whatsoever with rather terse instructions and no help-messages.
Special compatibility option?! Wow! I'm so pleased that SPSII has one of those!
Necessary, but again, the installer should do it for you. So far, so slapdash.
A LACK OF SUPPORT Then we come to the problem of OS3.5 support. The icon loader won’t work with OS3.5 icons (but will load Newlcons and convert MWB icons to Newlcons). There are a bunch of Newlcons on the CD, made by OliverTacke, one of the people who has been busiest in making OS3.5 icons, but these, while being in the Glowlcons style, are still Newlcons. We received this disc at the start of December, not that long after the release of OS3.5 or its developer disc, right? Acceptable? Wrong.
OS3.5 is probably the most important event in recent Amiga history and absolutely essential to the continued existence of our platform, so new programs should support its extensions to the OS. While I’m happy to agree that there wasn’t much time to implement these things, this CD is now immutable which means that people buying it in five months’ time will be faced with the same problem. It would have been better to wait until there was better support for OS3.5 before releasing the new version.
There are still the problems of a lack of user-friendliness - cropping still works by entering numbers manually and you can enter figures that bear no relation to the image that aren’t trapped. The help system doesn’t appear when you hit the help key, but rather when you press Ramiga-p - the usual shortcut for printing. Instead the help key activates the help function so that when you next hit a button in Svs GUI the AmigaGuide will pop up. Hitting the help key again turns off this functionality but it’s so easy to forget, and what happened to using the OS-sanctioned way of doing things - move
the mouse over the button you want help with and hit the help key?
Most programs get a better score when a new version is released, but sticking rigorously to the reviewing guidelines, this isn’t possible. Not only does this get a lower mark to more accurately reflect the quality of the product, it gets a lower mark because of the fact that the things I complained about last time haven’t been addressed and rather than being a step forward, SS almost seems like a step in the reverse direction.
Ben Vost £ Poor installer Poor user interface Poor documentation (albeit in about 5,763 languages) OVERALL VERDICT A disappointment.
SUPPLIER: Various PRICE: £29.95 REQUIREMENTS: CD-ROM Pros and Cons Registered datatypes % REVIEW Twister It's the way to keep all those A1200 clock ports ticking faster... Kato’s Twister Mark 2 is a fast buffered serial port for the A1200, resembling Hypercom 1, lOBIixl 200, Gold and Silver Surfers. It fits on the right-hand end of the clock port inside an A1200. A10-way ribbon cable header carries signals out.
The board is shaped to leave clear access to the Kickstart ROMs, for compatibility with Power Flyer, BlizzardVision and FlashROM expansion.
It’s hard to distinguish a Twister Mark 2 from a Silver Surfer. German manufacturers DCE redesigned Kato’s original Twister circuit to fit the same asymmetric space as the Silver Surfer, itself a reworking of the Flypercom design.
But the parts are not the same. Twister uses a later version of the StarTech serial port controller - a 16650, rather than the commonplace 16550 - refined to avoid problems on Pcs which have slothful interrupt response. This is a key difference.
HANDSHAKES Serial transfers use two wires to send and receive data, one bit at a time. This relies on the receiver always being ready, so extra ‘handshake’ wires indicate when the receiver is paying attention; they’re known as Request To Send and Clear To Send, or ‘RTS’ and ‘CTS’ lines. When the receiver is busy, it drops the RTS line; the transmitter should sense this on its CTS input, and delay further transmissions. Another pair of wires, DSR and DTR, regulate data going the opposite way.
Commodore’s serial port signals the processor when a byte has been received, and stores it while the next one is collected. It’s up to the processor to PORT PERFORMANCE Rate A1200 CPU Twister CPU 9600
0. 8 93%
0. 9 98% 19200
1. 5 85%
1. 5 97% 38400
2. 3 78%
2. 5 96% 57600
2. 7 78%
2. 9 96% 115200
3. 2 79%
5. 3 96% 230400 - -
10. 9 96% 460800 - -
16. 2 96% 691200 - -
24. 5 96% Twister Mark 2 versus motherboard serial rates and
throughput in K per second on a very busy A1200 060 75. The
CPU columns give percentage time remaining to run Dhrystone
benchmarks and motherboard IDE flat out (pulling a steady 1,4
M S from a small drive) while simultaneously transceiving
serial data round a local loop. The screen was in just eight
colours, or the motherboard would have given up a lot sooner.
Respond promptly, either by collecting bytes as fast as they arrive, or by ‘dropping RTS’ to stem the flow. Later interfaces have buffers to store a few bytes in the meantime, but over-runs are still possible if the buffer fills up before the processor can empty it.
Commodore ruled that interrupts should never be blocked for more than 250 microseconds, but some suppliers disobey, simplifying their products at the expense of system-friendliness.
CyberGraphX blocks interrupts while swapping screens, Kato’s Melody transfers audio in 4K chunks, and some old samplers and interfaces block interrupts while they copy data - if your Amiga ever hiccups like a ‘fast’ PC, this is probably the reason.
Like the old Motorola-based Multiface 3, Twister’s hardware can tweak the handshake lines when its buffer becomes full, even if the processor is locked out. This makes it reliable and compatible with system-hogging applications, without significant loss of speed.
INSTALLING The standard installer copies the 4K driver to Devs:, ignoring a 64K program on the same disk which can disable hardware handshake.
Kato’s website explains that it’s only needed for dodgy modems.
You divert programs to Twister by typing the name twister.device in place of serial.device in your terminal or Internet application. There are no mountlists or serial port GUI preferences; the driver seems fixed in the ubiquitous 8N1 eight-bit raw format, without parity or break checks. If you don’t know these terms, you probably don’t need the feature. It’s simple, and what you get works, but Hypercom, lOBlix and the old Zorro giants GVP and bsc, offer far more bells and whistles.
CONNECTIONS A foot-long ribbon cable carries Twister’s signals to a 9-way D-type socket - it’s up to you to mount this. The socket uses the PC AT pinout, rather than the RS232C 25-pin standard to keep the price down to Silver Surfer’s level. Nine to 25-way adaptors are cheap, widely available, and many modems and mice already ship with adaptors or cheap nine-pin plugs.
Apart from the lack of rate and pin-out details, the eight-page A5 manual is well written and illustrated, showing how the Twister fits on the A1200 motherboard or in port 0 of a Z4 board. It’s vital to plug it in the right way round.
The driver does not yet support extra clock ports cloned by Apollo, RBM or Individual Computers, but it’s early days, and manual and driver updates are promised. Kato also offer comprehensive web and email support, and Salvatore Stilo seems very keen to make the English manual his best.
COMPARISONS Twister is the most tolerant serial accelerator yet, with its big buffers and hardware handshaking. It mediates known hardware and software problems by preventing loss of data when the system is prevented from responding in the normal time.
If you’ve already got a serial accelerator and new drivers, the chances are that the buffers are adequate. It’s only worth upgrading those to a Twister if some of your programs or devices cause data loss on serial transfers.
Kato’s software is rather basic but competent enough for mainstream applications. Twister matches the speeds of any rival (and tends to better most), including MIDI. 691,200 baud is attainable, on short cables, but the handshaking is probably the key selling point.
Simon Goodwin rrD SUPPLIER: Power Computing TEL. 01234 851500 PRICE: £24.95 REQUIREMENTS: A1200 clock port at Commodore address Pros and Cons ¦TN Handshaking in hardware El Fits neatly as Silver Surfer ¦Tl Works up to 691,200 baud g Bare-bones driver support OVERALL VERDICT: A versatile Amiga accessory.
% Photogenics Throw away your fading felt-tips and discover what this art package can do aving been a Photogenics user since the early days, the Almathera shambles following the release of Photogenics 2 was disappointing.
Consequently, it’s great to see that Paul Nolan (the original author) has resurrected this powerful and unique software, which has been fundamentally redesigned and completely rewritten. Since the review of Photogenics 4.0 back in issue 124, Photogenics has remained under steady development, with 4.2 being the current release version, along with a 4.3 beta version offering more enhancements.
H Part of Photogenics uniqueness has always been its layer system, where you paint to a “layer” instead of directly on the image. In Photogenics 4 this has been expanded upon further, with the possibility of working with multiple paint layers for each image. Photogenics 1.x 2 users may find the new version takes a little getting used to, but most of the concepts remain unchanged, so it won’t take that long to get the hang of.
Uses - it can also be used for simple file format conversion, and it’s ideal for retouching or enhancing photographs scans. Photogenics'’ unique way of working with images makes it very powerful indeed.
F IEW FEATURES Many new features have been added since version 4.0, including both improved and totally new paint-on image processing modes. When the mouse pointer is over the toolbar, a feature called “Tool Tips” will pop Worth noting is the splendid, highly customisable user interface - an immaculate design, in my opinion. Most Amiga users have probably dabbled with Personal Paint or Deluxe Paint, but Photogenics is an entirely different beast. For starters, images are worked upon in full 24-bit true colour, so you’re not restricted to a 256 colour palette. I’ll gladly admit that I’m not a
good artist, but I find that Photogenics allows me to effortlessly manipulate and retouch images, create logos and much more. In contrast, more artistic types will find Photogenics an excellent tool for creating masterpieces from scratch using the plenitude of available media drawing tools.
Photogenics 4 has certainly improved a great deal since the initial release, and it finally looks like most of the bugs have been ironed out up a quick explanation of the respective tool, which is handy, especially for beginners who may not be able to remember what all the icons mean. A Media Cache has been added, which speeds up the Media loading times. Also of note are the Scale and Text tools, which have been improved. Among the various other new In fact, Photogenics has numerous different
4. 3 BETA (RELEASE 67) A beta version (actually very stable and
bug-free) of Photogenics
4. 3 is available from http: www.paulnolan.com. sporting a
number of new features: ¦ Pressure-sensitive tablet support.
¦ Improved feedback with each image view now having its own progress bar.
¦ A preview plug-in shows the results of changing a paint mode’s options without having to wait for strips of the image to be processed.
¦ Several new paint-on image processing modes: Threshold, Tile, GaussianBlur and Colourize.
¦ In addition to allowing the Red Green Blue Brightness Contrast Gamma values of the image to be tweaked, the Adjust mode can now change the Saturation and Hue, making it an extremely powerful mode for colour correction and enhancement.
Features many bugs have also been quashed, as you would expect. Photogenics is now less hungry on memory than it used to be, and with various speed improvements all-round, it’s even more usable than before.
STABILITY Probably the biggest downfall of Photogenics 4.0 was that it was rather unstable, giving the impression it was a poorly tested and unfinished product. It’s no surprise that this problem has been addressed. As a result, the latest version is far more reliable than 4.0 ever was. Having said that, there are still a few minor bugs present, like visual quirks in the user interface which appear now and then.
I found that most problems arise when running low on memory, so the moral of this story is that the more memory your Amiga has, the better Photogenics will perform. Nevertheless, Photogenics should really be able to handle such situations without crashing. Given the way Photogenics has progressed over the last year, I’m sure they’ll soon be fixed in a future update.
FILE FORMATS Unfortunately, there are still only a limited number of image file formats are supported: BMP, IFF-DEEP, IFF- ILBMJPEG, PCX, PNG, PPM and TARGA. However, these are sufficient in the most part, and unsupported file types can be loaded by the OS datatype system. The largest omission is that all the savers only support 24-bit output. For example, it is not possible to save an image out in a palette based format (it was possible with Photogenics 2) which ILBM and PNG support, of course - only the 24-bit modes are supported. GIF support is noticeable by its absence, although this may
be included in a future release along with TIFF support, subject to licensing issues being resolved.
The PNG module was badly broken in 4.0, but this has been fixed and now you can also choose to save in progressive interlaced format and set the compression level.
Likewise, some of the other modules had bugs, which have been fixed too, Tkrspmrar v-; aj MJBtai r j y)
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- *alri The Smear media tool can be fun to play with.
The RandomizeChannels mode was used on the hair - obviously similar to Randomize, but it messes with the colours too.
Including the Datatypes loader and TARGA.
SPEED Photogenics is reasonably fast, but even though it’s faster than it used to be, there are still times when it really slows down.
Photogenics sometimes just appears to sit there doing nothing, with the progress bars stuck at 100 per cent complete. We’re not talking a few seconds delay here - sometimes certain operations may take five to 10 minutes, and that’s on a 68060. In reality, Photogenics is using all available CPU power to complete its operation. The real trouble is the lack of visual feedback during these delays - you can quite easily make the mistake of assuming that it has crashed. I found that scaling images with paint layers was often very slow, as were some of the paint modes (especially after playing with
their various parameters) such as Sharpen. The poor response times really are something which need to be addressed in a future version. Having said that, some of the paint modes have been speeded up, including the Blur (much faster!) And Convolve modes.
NEW PAINT MODES What really makes Photogenics come alive is the variety of available paint modes. Since
4. 0, new modes have been added including ChannelFlip, Sharpen,
UnsharpMask, BizarrePixelize, Randomize and ChannelRandomize.
If that wasn’t enough, many of the existing paint modes have
been improved too. For example, a Gamma setting has been added
to the Adjust mode and DisplaceMap can now displace channels
Many of the paint modes contained minor and or major bugs, but a huge amount of tweaks and fixes have been made to the paint modes, so things really do work very much better in this new version.
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• urn (urnThru done “ 'taint Bp Channels ondomixe Colour is,
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(Cutogonacs) 53 paint modes are now supplied, many of which can
be adjusted to produce vastly differing effects. A number of
media types can also be used to paint with, including a host of
fire effects.
The 24-bit nature of Photogenics means you really will need a graphics card to get the best out of it. However, it does support 256 colour and HAM8 screenmodes, and I was surprised at just how nippy Photogenics is when using these modes, although the quality is obviously not as good as you can expect from a true colour graphics card.
DOCUMENTATION One of the shortfalls of Photogenics 4.0 was lack of proper documentation.
The new HTML on-line help and documentation.
Fortunately, Photogenics is now supplied with an HTML-based manual, which is certainly a welcome improvement over the short text file supplied with 4.0. It is still brief in places, whereas some areas really do need a better explanation. However, images of user interface elements are used to good effect in the documentation, allowing you to easily locate the feature you want to find out about. The documentation is used by the online help system, where Troels Walsted Hansen’s OpenURL software (supplied) is utilised, displaying the relevant page in your preferred web browser.
FUTURE Photogenics 4 has certainly improved a great deal since the initial release, and it finally looks like most of the bugs have been ironed out, so Paul has been able to spend more time adding enhancements and new features. Nonetheless, there is still room for improvement. In particular, Photogenics 4 still doesn’t have some of the useful features offered by its ancestor, Photogenics 2, although these are gradually creeping back in as new versions are released. Nothing major - just things like an Applcon on the Workbench which was handy for easy loading of images, more load save file
formats, and so on. An Arexx port would also be very useful.
As Photogenics is still being actively developed, it’s safe to say that it will be improved further over the coming months.
In fact, Paul is currently working on a Linux version, which will in fact benefit the Amiga version because of the modular design of Photogenics, making it easily portable.
Therefore, the Amiga and Linux versions will be pretty much identical, in terms of features.
If you fancy yourself as an artist, you’ll be amazed at what Photogenics can do for you, and you may well find yourself addicted to experimenting with all the effects. Photogenics 4 is still some way from perfection, but it’s certainly well on its way - you will be hard pushed to find a graphics art package as incredibly powerful, modern and innovative.
NWide range of powerful media tools + Continually being improved, with free updates Dcan be sluggish and unresponsive at times OVERALL VERDICT: Graphics packages don't get much more impressive than this one.
PUBLISHER: Paul Nolan Limited http: www.paulnolan.com TEL. 020 8422 0610 PRICE: £59.99; upgrade from v1.x v2 £45; free upgrade for existing 4.x owners REQUIREMENTS: Min OS 3.0, 68030, 8M RAM, CD-ROM drive.
Recommended: 68060, 16M+ RAM, graphics card.
Pros and Cons Siick, easy to use interface % Oliver Roberts Be good to your eyes (but not necessarily bank balance) with these two new monitors Anew monitor is probably one of the most important purchases you can make for your Amiga. It’s the one part of your machine you’ll spend all day looking at, and yet a lot of people are willing to skimp on quality when it comes to their display. As more and more people are buying 17” monitors these days, the price has now fallen to near the cost of a 15” one a few years back and the 19” monitor is the new 17”.
This issue we have two new, large monitors for you to have a look at.
One is a Mitsubishi CRT monitor, but the other is something of a first for an Amiga mag - a ViewSonic 18.1 ” LCD flat panel monitor. Since we can’t seem to keep our hands off it, we’ll have a look at that one first.
ViewSonic should be a name familiar to Amiga owners. They’ve made top-notch multiscan monitors for a good many years now, and while they don’t specifically support Amiga owners, you should have no trouble with your graphics card.
I don’t mention scan doublers or flicker fixers, because although the monitor actually worked far more nicely in lower refresh modes than a CRT would due to the inherent persistence of the LCD display, native AGA modes tend to look a bit pants.
The problem is that although a 640x512 resolution should be ideal for this monitor, being exactly half its standard resolution of The colour saturation is excellent, the picture is bright enough to be a joy to use and you can even remove the pedestal and hang it on the wall 1280x1024, and thus easy to interpolate, an Amiga doesn’t actually just display a 640x512 screen. If you use one you may notice that you get grey borders around the top and left side of the image and that’s because the Amiga is only showing you a 640x512-shaped portion of its maximum overscan screen, which is actually
something like 768x576 big on a PAL Amiga, and thus not an ideal resolution for the ViewSonic to cope with. It also means that a non-overscanned resolution only fills a small portion of the monitor, and there aren’t many picture controls on this beast.
Other resolutions look progressively worse the nearer you edge towards the nadir of 1280x1024 for the simple reason that LCD monitors are best at their default resolution and have to interpolate the picture for any resolution other than the one The ViewSonic VP181 has several video connections, one for analogue graphics cards and one for the new breed of digital graphics cards that are av »lable for the PC, but it also has a port for standard video connections too, in the form of a Y C mini-DIN and an RCA composite signal in. This feeds to a Picture In Picture display that can be positioned
anywhere you like on-scieen.
However, those with a bog standard Amiga shouldn’t get their hopes up that they’ll be able to use this display for their Amigas on this monitor - the biggest picture is only 315x235 on a 1280x1024 screen. The other resolutions get smaller with 250x195 and 230x165.
There are also connections for using this monitor’s base as a USB hub and for the audio inputs, and thankfully, you don’t miss out if you choose to have the monitor as a stylish wall hanging since the ports are duplicated on the monitor itself. However, we’d need to have a digital graphics card for the Amiga before we could make use of it in that way.
They are suited for. This is easy if the difference between the displayed resolution and the perfect resolution is great, but very tricky to do well if your favourite res is too close to that standard. This means that you really need a gfx card capable of handling 1280x1024 in whatever colour depth you prefer, which kind of cuts out the older 2M cards like the Picasso II as contenders, but is ideal for the PPC graphics boards or the Picasso IV.
But let’s say you are running in 1280x1024, what’s the picture like? It’s actually bloody good. The colour saturation is excellent and the picture is bright enough to be a joy to use. Best of all, the problem of the picture disappearing if you looked at it at a slight angle is not present since this monitor can be viewed almost from the side. This ViewSonic also supports a portrait mode whereby you can twist the screen so it stands on its end, but there’s no support for this on the Amiga as far as I know (it would be nice). The display can actually be raised or lowered on its pedestal or even
removed altogether so it can be hung on the REVIEW wall. The pedestal has speakers built-in, but even at this price, don’t expect audio marvels from them since they are like monitor speakers everywhere, tinny and lacking in bass response. However, they work well enough, just don’t expect to be pleased if you often use your Amiga for playing audio Cds.
This monitor consumes just 80W, it doesn't kick out anything harmful, unlike CRTs, and it’s just about possible to pick it up with one hand So the question is: is this monitor worth its high price tag? For two and a half grand you could get yourself eight really top-notch 17” monitors or five reasonable 19”ers. However, you’d also get the electricity bill of New York city as one of the main differences between traditional CRTs and LCDs is their energy consumption. Our art Mac’s 21 ” monitor sitting opposite me consumes 432 watts, just sitting there (most of which is kicked out as heat anyway).
This ViewSonic consumes just 80W, and although the top of the monitor is warmish after having been on for a week now, the sides and bottom are still as cool as my desk. With the space and power consumption benefits, you also get radiation benefits since LCD monitors don’t kick out anything harmful, unlike CRTs, and it’s actually possible to pick this monitor up with one hand (just) should you need to reposition it. At the end of the day, I hold no illusions that £2,500 plus VAT is far too much for Amiga owners to even consider spending on their machines, especially given how inflexible the
monitor is, but if you have the specific requirements that LCD fulfils admirably, this is a great choice.
Ben Vost SUPPLIER: ViewSonic TEL. 01293 643900 PRICE: £2,500 ex VAT REQUIREMENTS: As below Pros and Cons n Gorgeous display + Great viewing angle and colour g Really expensive ¦1 Picture controls not brilliant Mitsubishi Diamond Ben Vost Pros and Cons Size Weight % itsubishi aren’t a name many associate with monitors, but they’ve been in the market for a good number of years now. Their new 19” range is exemplified by the model we’ve got in to review, the Diamond Pro 900u.
Diamond Pro is Mitsubishi’s name for their version of Trinitron and it shows. The image on-screen is as crisp as anything, colours are convincing and the sheer number of controls you have for adjusting picture parameters is astounding. Actually, they can be something of a pain, in the sense that there are far too many of them to make adjusting your monitor’s picture an easy matter, and moving some of them results in a shifting of the picture so that you need to adjust something else, which means that you need to adjust something else, and so on. While the picture quality is great, I’ve been
fiddling around with picture settings for some time to avoid compression at the top of the screen which squishes the menu bar and makes it very bright to no avail. I could change the graphics card settings through P96 Prefs, but given the sheer range of controls for this monitor it seems strange that I’d have to.
Once again, when we finally get USB, this monitor will act as a hub for USB devices and has two video inputs - the standard VGA 15-pin DSUB and also BNC connectors for the very best quality picture (it’s how I use my monitor at home. The only trouble is that you can’t use DPMS). The only other point to mention is the fact that this is a standard CRT, which means that it’s big and it’s very heavy. Very heavy. In fact when I put it on my 4000 and it wouldn’t boot properly I thought it might have been down to the weight of the monitor pushing the lid down too hard, but it seems to be okay now.
Anyway, this monitor’s price doesn’t seem quite so attractive when you can get the Philips monitor I reviewed last issue for slightly less money, but a lot less space and weight. It’s good, but it’s not that good.
Have you got what it takes to be a geek? Prove your mettle with this UNIX collection for the Amiga.
UNIX and UNIX-like operating systems are experiencing something of a rebirth. It has always been popular for servers and workstations, but it is now finding its way into the desktop and the home. This is partly due to the explosion of the Internet, partly due to the Free Software movement and partly due to the inadequacies of a certain major operating system.
Y'.-k • Amiga users who want to get in on the act will be pleased to know that one version of UNIX, NetBSD, exists for our machines and that Linux, the UNIX-like OS, also supports the Amiga in 68k and PPC forms.
Both these systems are freely available, but Both distributions have been modified slightly for the Amiga, but the problem is that both releases _are showing their age_ to save yourself hours of download time, it is sensible to go for CD-ROM based distributions. The Amiga UNIX Compendium is a three-CD set which contains Linux- m68k, LinuxPPC and NetBSD distributions suitable for the Amiga plus, as an added bonus, the latest Geek Gadgets distribution and the current AROS snapshot.
The Linux Launcher means that you no longer have to remember a huge string of boot and kernel options.
LINUX The first processor that Linux was ported to from x86 was the m68k. In fact the Amiga was the first computer to be able to run Linux other than standard Wintel Pcs.
LinuxAPUS is a more recent project to run Linux on the PPC processor on Amigas with phase 5 PowerUp boards.
Both the m68k and the PPC distributions provided on this CD set are based on the RedHat distro. The m68k is RedHat’s so-called Rough Cuts distro and is v5.1, while the PPC release is from LinuxPPC.org and is v5.0. Okay, both distributions have been modified slightly for the Amiga, but the problem is that both releases are showing their age. So, Redhat has just released 6.1 for Wintel boxes, but Linux development lags behind on other platforms. However, these Cds are way behind. For example, the PPC glibc package (the C support library) included here is version 0.9 while the current release for
PPC is 2.1. Incompatibility problems are known to occur between the two.
Personally, I prefer Debian’s Linux distribution to Redhat’s, anyway, but beggars can’t be choosers. While Debian- m68k is solid, their PPC distro hasn’t reached a stable status yet.
Installing Linux on an Amiga is fairly straightforward, but the lack of an official distribution means that if you download the packages from a Linux vendor then you’ll have to do a bit of customisation, especially if you want to run X. These Cds have everything configured to make the task as painless as possible.
The Cds contain two scripts for each Linux platform which allow you start the install or boot processes just by double- clicking an icon. They ask you a series of questions, such as what graphics card you are using and what screenmode you want.
These should work on most machines, but you if you need to tweak kernel options, the Linux Launcher is provided. This allows you set to set kernel options with a simple MUI interface. The scripts supplied to install and boot the Linux-m68k distribution would not work for me as supplied. I had to resort to booting manually from the shell.
An oversight here is in the choice of Linux kernels. Okay, it is fairly easy to download a new kernel from one of the many Linux ftp sites, but Linux-m68k is supplied with rather odd builds of
2. 0.33pl11 and 2.3.16 kernels. They are odd in the sense that
don’t include frame buffer drivers for most graphics cards. I
suppose that 2.3.16 was the current bleeding-edge m68k kernel
at the time this CD was compiled, but the latest stable
release is and was 2.0.36. Why wasn’t this included? Still the
source code of the 2.3.16 kernel is supplied for both
platforms, so you can configure and build your own kernel if
you feel the need.
NETBSD If would prefer a real UNIX rather than the brash, upstart Linux then NetBSD is a good choice. There are various free BSD projects-, the distinguishing aim of NetBSD is portability. The current stable release, 1.4.1 (the version included here), supports 16 platforms including the Amiga.
NetBSD is notably more difficult to install on the Amiga than Linux. Again, you must create separate partitions for NetBSD to live in. Unlike Linux, however, you cannot simply boot from the provided RAM disk image. You have to transfer the provided miniroot filesystem onto the prepared swap partition and boot with that.
NetBSD contains much the same packages as does Linux-m68k. You get the same development tools, apache, lynx, X, and so on. In some ways, the support for Amiga hardware such as Zorro cards is better on NetBSD. I have to say that I prefer Linux, though.
REVIEW hang onto your aging hardware.
The serious reason would be if there was some software you want to use that is not available on the Amiga, maybe GIMP (the freeware image manipulator) or even Netscape. Netscape hasn’t made it onto m68k platforms yet, but a PPC version is supplied with this LinuxPPC release. Quite frankly, you wouldn’t want to run it on a 68k processor anyway. While Linux and NetBSD both run comfortably on a 68k Amiga, Xdoes not. Even with a Zorro III graphics card it’s not much fun. Xis quite useable under PPC with a decent graphics card, but even then I still find myself hankering after the smoothness of
Although Linux-m68k and NetBSD for the Amiga are both well-established and stable platforms, unless you have a specific need to use either, you are probably wasting your time. LinuxPPC, on the other hand, is another story. Many industry players are intent on developing the PowerPC as the Linux platform. Thanks to the APUS kernel, it is great way of exercising the latent power of your PPC ‘coprocessor’.
SUPPLIER: Various PRICE: £25 REQUIREMENTS: Various, but minimum 68020+MMU for Linux- m68k and NetBSD, PowerUP board for LinuxAPUS Richard Drummond such an Amiga X server, apache and ghostscript. It is great system for developing AmigaOS software if you are used to a UNIX environment and been the Why would you want to run a UNIX-like operating system on your Amiga? Because you can might be reason enough source of a lot of great, free software for the Amiga, such as early Doom ports, PGP; TqX, GNUPIot, etc. To flip the coin on his head, AROS is a system for providing Amiga compatibility on UNIX
platforms - or, at least, that is one of its goals. The CD contains AROS binaries to run under AmigaOS and Linux on Pcs and a full snapshot of the current AROS source tree.
AROS is still at the curiosity stage - you cannot do much useful with it yet - but it is an intriguing project nonetheless. They should have provided binaries for Linux- m68k, though.
& rtome Searcn Guide About LinoxPPC.org LmuxPPC org u the official home of the Lmui PPC protect, the uove port of Linux to the PowerPC processor Lmtu PPC rani neovely on PCI-besed Apple PowerMect. Many IBM & Motorola PreP and CHRP workstation*. Amiga Power- UP ryrtemf and feveral embedded platforms mchubng the Motorola MBX and RPX The kernel supports mulopte processors (SMP), which works an some Power Macs and certam 4 -CPU IBM RsdSOOO computers LmuxPPC Inc is the company that sells the msst popular Lmui PPC distribution (and runs this site) LmuxPPC supports Lmnxfl’C by making regular hardware
doneoons to kernel developers The LmuxPPC web site is located at http www hrmmnc com
• New version of Xnmac accltrated X server available.
Includes Rage!28 and Mach64 support, phis ADB and USB support (To WHY UNIX?
Why would you want to run a UNIX-like operating system on your Amiga? Because you can? This might actually be reason enough. It gives you another excuse to wi in!
Ii - af d£? I jftHone till Two Three 11 1843 Dec 21 '"oar One reason to run Linux on your PPC Amiga is that you can use Netscape. You'd be better off sticking to Voyager, though.
SOME UNIX HISTORY UNIX is a multiuser, multitasking operating system developed at Bell Labs in the early 1969 by Ken Hiomson. UNIX inherited much, including its name, from an earlier, overly ambitious project called MULTICS, which was cancelled dues to its complexity.
UNIX was orginaily implemented on the PDP-7, but the story really begins when it was rewritten in C in around 1973 by the language’s inventor, Dennis Ritchie.
UNIX’s portability has been a determining factor in its success. The other reason is that AT&T were not allowed to compete in the computer market due to antitrust laws. Unable to sell UNIX, they distributed it to various universities and research establishments and included the source code. The availability of the soure meant that anybody could modify and improve UNIX. This led to a proliferation of different versions.
In the early ‘80s, BSD (Berkeley Software Distribution) was first released. This contained many of the features that characterise UNIX today. Meanwhile, AT&T was broken up in 1982 and began to market UNIX properly. Their release evolved into what is now System V. There have been attempts to standardize the many UNIX variants which led to the creation of bodies such as the Open Software Foundation an X Open. POSIX (the Portable Operating System Interface for UNIX) is a set of standards which describe a system’s interface which allows software to be ported easily between any compliant platforms.
The Linux saga began in 1981 as an experiment in multitasking on the 386 processor by Finish student, Linus Torvalds. It is not a UNIX since the kernel contains no UNIX code, but it is POSIX compliant and is distributed with GNU’s UNIX-like environment and tools.
% Pros and Cons Will save you hours of download time The only complete LinuxAPUS CD distro Painless Linux installation.
I want Debian PPC bench The place to get your questions answered, l ana answers Questioned Email: amformat@futurenet.co.uk. putting Workbench in the subject line, or write to: Workbench • Amiga Format • 30 Monmouth Street • Bath • Somerset • BA1 2BW.
TOWER A600 I have had an A600 for many years now and it has undergone substantial upgrades.
The current spec is: A600,30MHz Apollo 68030,18M RAM, real-time clock, OS 3.1 ROM chips, Workbench 3.1 and a 350M hard disk.
I have been considering adding a 230W power supply, four-way buffered IDE interface, CD-ROM drive, scan doubler flicker fixer, Workbench 3.5 and an SVGA monitor for some time now. I currently have the funds to proceed with this upgrade, but the one thing holding me back is the lack of AGA graphics on the A600.1 have a software AGA emulator, but it is rather complex to set up and I have not got it running yet. Even if I do get it running I will lose sound.
So, is it in any way possible to put AGA chips in an A600? (I mean working - not just rattling around inside the case). Is it in any way possible to tower up an A600? If so, how, and who supplies the parts?
I also have experienced colour alteration: yellows look greenish and purples look brownish. This is not the monitor - a PAL TV. Could it be the RF modulator? Would bypassing the modulator by using an SVGA monitor via scan doubler CONVERT TO JPEG In issues 128 and 129 you had letters asking for help on converting picture files from JPEG and GIF to the IFF format. My problem is the reverse of this. I am trying in vain to convert picture files to JPEG to send them via email to work on Pcs. Viewtek doesn’t seem to be able to do this, neither does Ppaint. Am I going wrong somewhere, or do you know
of any conversion program that could do the job for me? I seem to recall that many years ago you did a program on one of the overcome this problem? I would be grateful if you could provide me with any solutions other that buying an A1200.
Adam J. Cooper Cambridgeshire disks called Transition. Would this work, and if so, where could I find this program?
Nicholas Rock via email Ppaint uses no more than 256 colours internally and JPEG is a 24-bit colour format Commercial programs with JPEG support include AdPro, ImageFX and Photogenics. Shareware options include ImageStudio, ImageEngineer, and others built on SuperView library.
Personally I never got Transition to do anything, despite many attempts, so now i use GfxCon from Am met» which usually makes a good fob of JPEG output, or the Mac shareware Graphic Converter, which works nicely under emulation but does not quite recognise the full IFF specification.
I’ve put a load of JPEG programs on the CD, including PPC programs, source code, and recent releases like JPEG_Box, written tor Just the application you mention. Pm sure you’ll find something that fits the bill among that lot (AFCD49:ln TheMag Workbench jPEG).
Under emulation. Graphic Converter is a good way to convert your pictures into JPEGS.
You can’t adapt an A600 to AGA without replacing almost the entire motherboard circuit, because the A600 is a 16-bit computer and AGA computers use 32-bit transfers, also at twice the original speed.
It’s even less feasible to graft on the extra signals than it is to double the chip bandwidth. The ‘AGA emulator’ falls somewhere between a scam and a pipe dream, so Pm not surprised you have not got it working - with or without sound!
There’s nothing to stop you towering an A600 but I’m not aware of any commercial kit. Perhaps eccentric readers can suggest a good way to do this. The A600 can drive an SVGA monitor in 30KHz VGA Productivity mode, but in a maximum of four colours from a palette of 64, rather than 256 from a palette of 16 million, so it’s hardly comparable. The fixer will allow flicker free 25Hz updates in 724 by 576 pixel resolution, limited to 16 colours from 4,000. These A600 extreme resolutions also consume almost all the time for access to its slow 16-bit RAM, so they retard display updates to a crawl.
The colour alteration you describe sounds like an excessive level of green in the components mixed to make PAL composite video for your TV. Scan doublers bypass all the analogue parts of the display chain, so one should cure this problem, which could stem from a fault in the video output hybrid or the modulator.
If it is the modulator, ora tuning problem, try feeding unmodulated video from the phono socket on the back of the A600 directly into a video recorder with a corresponding socket. If the colour tint persists, you ought to be able to pick up a working A600 motherboard for about £10, and keep the rest of your system.
LAZARUS RETURNS I have an A1200 with RAM expansion and CD-ROM drive, and recently bought an old two-disk game called Tusker. It was boxed and it had the manual and everything but when I boot up with the game disk in the drive the screen flashes red and it automatically reboots.
I loaded up Workbench and had a look at the disk. The disk was called Lazurus and didn’t have anything on it and when I put in the second disk it had two checkblock errors and was an IBM 1.44M disk, which it shouldn’t be. Could you please tell me why the disk was called Lazurus and why it Holo2 Australia The first disk was called Lazarus because it had been ‘repaired’ by an obsolete program called DiskDoctor, originally shipped to developers, which later inveigled its way into the Workbench 1.3 release. According to the Bible, Lazarus was a character raised from the dead, and the name is a
sign that DiskDoctor has tried to pull off the same trick.
DiskDoctor was always a last resort, prone to make things worse rather than better, and there’s been no need for it since we got DiskSalv, AmiBack and QuarterBack Tools. Whatever was originally on that disk, it’s gone now. You might try DiskSalv’s ‘Salvage’ option but it’s a long shot, because something went wrong to prompt the use of DiskDoctor, and then DiskDoctor Preludes are a rare find now that production has slowed down but checking AF's free ads is a gond place to start looking.
Itself may overwrite valid data, so there’s precious little chance of recovering the game you thought you were buying.
T Objgct BBEHH n«nq« Prtf*r*ncM way of doing this? My setup is A1200 in an extended MicroniK Tower plus MicroniK Zorro II board, Picasso board, Blizzard 1240 with SCSI, 40M RAM, two floppy drives, SCSI Zip drive, SCSI CD-ROM, SCSI CDR W, Hypercom3, 56K external modem and MakeCD v3DAO, all working well together.
John D Bird Bromley The second disk was simply the wrong one for that game. Amiga games of that vintage were invariably shipped on 880K double-density media, and if you’ve got an HD disk it cannot be the original. The checksum errors suggest that it’s not even a usable copy.
As ever with secondhand games, you run the risk of dud media, and this time you’ve been caught out. In your place, I’d approach the vendor fora refund. The other problem with secondhand disks is that they’re often infected with viruses. If you are not running an up-to-date virus checker, you run the risk that your other disks will go the way of Tusker... PRELUDE SHORTAGE I’ve been advised that the best way to record audio on to my HD is via Samplitude and a Prelude sound card. But I’m unable to locate a dealer with any in stock, and some say that there may not be any more available.
I want to record my Technics keyboard audio onto CDR.
Can you suggest an alternative Marc Albrecht of A.C. T. explains that since a deal with Amiga Inc fell through last summer they’ve only been working part-time, but “we are currently trying to fulfil existing orders (also from English resellers) - but since my spare time is very limited I cannot and will not give any time estimates. ” Meanwhile Preludes are scarce, as you’ve noted, but they do pop up secondhand at times, in Amiga Format’s Reader Ad section among other places.
In theory there are other sound cards but these tend to be made and sold in batches, like the Preludes, so they are not continuously available. You might settle for the A1200 clock port version if you can’t get the Zorro card - it is about as good quality as most rival 16-bit Zorro cards, although not quite as clean or fast as the Zorro II version of Prelude.
The rest of your system should give you enough slack for effective multi-track recording despite the clock port bottleneck, as the RAM and SCSI are local to the processor, and that’s important as Samplitude is a demanding real-time application. I suggest you master audio to hard drive in CDDA or AIFF format, and write that to CD later with MakeCD.
MORE POWER I have been thinking about upgrading my Amiga 1200 once again. Although I have a 68060 and 240MHz PPC, BlizzardVision graphics card, 6.4G HD and 24-speed CD-ROM with the IDE Flyer. I was thinking about upgrading to the 400MHz Blizzard G4 with the CybervisionNG graphics card.
Would I notice anything different from my current setup? Is it worth the upgrade and the money? Would it run any PPC packages (games or applications) faster or better than on the 603 range of PPC boards?
Also, when I load up Workbench, why Continued overleaf 4 BLIZZARD CD I have a desktop Amiga 1200, with a Blizzard 1230 IV accelerator. I have just bought the Blizzard SCSI kit IV, plus 64M RAM. Because I wanted to get online I bought a modem and CD-ROM hard drive.
It is here the problem arises. The CD-ROM and hard drive are both SCSI and are in the same external casing, bought from Analogic Computers Ltd. The computer recognises the hard drive, but no matter what I try, I can’t get the CD-ROM to work. With the SCSI kit came AmiCDFS, which I tried to follow, but I don’t seem to have a scsi.device in the Devs directory.
Chris Daldorph via email The solution is explained in the manual supplied with the Blizzard A1230, though it’s a shame the vendor did not configure AmiCDFS on your behalf. You need to tell that software the name of your SCSI interface driver.
This is in ROM, not the DEVS directory - otherwise the system would not be able to boot from SCSI. Syslnfo can list the devices currently in ROM or RAM.
To avoid a clash with the internal scsi.device, which actually controls the A1200 IDE port, phase 5 called the Blizzard SCSI ’1230scsi.device’. You need to configure that name - exactly as presented here, without any capital letters - into the CD icon or mount file in Devs:DOSDrivers.
You also need to put the SCSI ID number of your CD drive m the same place. The easiest way to do this is by selecting Information for the CDO: icon, and editing the line which specifies the device, adding
1230. Change the unit number (which defaults to 2) on the next
line, and save the changes back to Devs DOSDrivers. You can
edit the text in the CDO mount file corresponding to
CDO.info, but the icon tool types are easier to alter and
take priority over information in the text file.
If you had the unedited CD icon in DOSDRIVErs when you turned on the Amiga you’ll need to reboot the system to replace the faulty setup with one that refers to the right device and unit. Make sure that the file AmiCDFileSystem has been copied to the L: directory - this is the first instruction in the guide to installing AmiCDFS.
I [ ..... Type j Project Blocks 1 Bytes 48T Stack 4096 | Last crtanyed 03-0ct-94 23:28:08 UNI I CONTROL»L ACTIVATE*1 Eure -J Archive J
- - Jvner Bits Readable :Vj Vrlteable Executable y| OelJtable -
Ovner Group De 1 f ¦ Nev Ci Edit 1 DEVICE 123Qscsl .device
Consent | 1 Default Tool 1 c Mount (t it Modify Cance1
j Add 1230 to scsi.device to divert your COF5 from Commodore to
Blizzard SCSI.
Does MCX say I only have 68M of RAM in total? I have 64M of Fast RAM, 2M of Chip and 8M graphics memory, so why does it only count 68? Am I right in thinking that they are planning to release the source code of Quake so that it can be ported to the PPC? Are emulators like Fusion, PCX and AmiGenerator actually using the PPC?
Without it, they are rather slow.
Phillip Reed via email Its too early to say whether you should upgrade your existing setup, as the G4 Amigas have not even been demonstrated yet, let alone shipped to customers, and phase 5 have a long history of shipping products late. The G4 processor is substantially faster than the 603e, especially on programs whose data will not fit immediately into the 603 's on-chip caches, but the extent of the boost will depend on the memory architecture phase 5 build around the G4 chip.
You are sure to notice some differences because the 68K processor will be emulated, rather than implemented in silicon. This will speed up communication between the emulated Classic Amiga applications and the new PPC ones, but probably means that old programs will run slower, especially as you already have a 68060 for those. Compatibility is impossible to judge till the emulator is released, but rumours suggest that that’s a major reason for the delayed release of pure PPC Amigas.
Workbench 3.5 only lists memory that can be used for programs. Chip RAM can be used for graphics, sound or program code. Fast memory is only available for code and data. The graphics card memory could, in theory, be added to the system memory list but isn ’t because it would be slower than real Past RAM’ and no longer available for graphics. A hack exits to do this for Picasso 2 and other graphics cards, but the resultant memory is hardly useful as it runs at only half the speed of dedicated The ViewSonic is a multisync monitor. To find out if it's the best one for you turn to our review on
p.48. Zorro II RAM expansion.
Workbench doesn ’t list the buffer memory on SCSI or IDE drives either, as it is only indirectly accessible to your system, and dedicated to the device,* again, you can’t run programs from there. The display shows free space in the ‘public memory pool’, and graphics card memory does not normally appear in that total.
A PPC Fusion is predictably’delayed’ but Blittersoft and Utilities Unlimited continue to promise it, despite disappointing take-up of their prepayment scheme. PPC versions of PCX or PC Task have been mooted, though with no timescale. An AmiGenerator remix seems more likely, as the source is freely available and PD console emulators are common ports in the PPC software roster. The PPC version of Quake on the net is an unlicensed hack and clickBOOM have resisted pressure to endorse or develop it.
A1200 PLUS If I get an A1200, tower it and go for a Zorro card adaptor and 68060 50 accelerator, what’s the most useful thing to plug into the clock port? With all this talk of graphic cards being the biz, flicker fixers, scan doublers and all, I can plug a multisync monitor directly into my SX32 and it works! Do I have something that other Amiga users don’t have?
Richy Watford If you get a Z4 motherboard, you’ll have four clock ports to play with. But they will all be half the speed, at best - and twice as costly in CPU load - compared with Zorro II cards, and harder to configure. Prelude 1200, Silver Surfer and rivals work well at the price, but Prelude only fits the first Z4 clock-port socket and others need special drivers for alternate ports. You might prefer a CatWeasel, or Gold Surfer; Zorro cards deliver similar functionality more efficiently, but less cheaply.
All these give you more of the same, boosting motherboard features like serial transfers, audio or disk access to higher standards. Which is ’best’ depends on what you do now, and what you would like to do with your Amiga.
There’s no chance of plugging a graphics card into the clock port, because it’s only 16 bytes wide.
What you and I have, and many of the others don’t, is a genuine multiscan monitor, assuming you can use all the modes in Devs Storage. You also have Kickstart 3.1, with better monitor support than the commonplace Kick 3.0.1 use Commodore 1960 and CMV123NE monitors, which are old and on the small side but stable at any scan rate from 15 to 40kHz. PC ’multisyncs’are incompatible with video, starting around 30kHz, as ECS and AGA Amiga modes peter out, but they are cheap enough to create a booming market for flicker fixers and scan doublers that push TV-format Amiga video to PC rates.
YOUR PROBLEMS SOLVED CD REPAIRS I bought an old magazine CD which had a price label stuck to it. That started to come off the other day so I peeled it off, but this took off some of the silver CD label as well and now the CD won’t work.
I tried some sticky foil to patch up the bit which was missing but it kept coming up with read errors. If I relabel it can I get it to work again?
Darren Meeks You may be able to recover some of the data, but probably not everything on the disc. Sticky foil is not a good idea because it can come loose, like that misplaced price label, and will unbalance the CD, making it harder for the drive mechanism to track the data and increasing the wear on the motor bearings. That will contribute to noise, erratic operation and eventually lead to drive failure.
Former Commodore UK boss David Pleasance later touted CD repair cream.
This worked by smoothing out scratches on the underside of a CD, filling them with DRIVE SETUP I have a problem with my A1200 and 260M hard drive, external floppy, Apollo 68040 40MHz 32M Fast RAM. When I switch on the 200W power supply the “insert floppy” animation screen comes on instead of Workbench. This happens about two out of three times. I have tried cutting the first cable of the hard drive ribbon but to no effect. Any suggestions?
Also, when fitting a second external floppy into a tower case, is there an adaptor I can buy that fits the external lead and the DFO: floppy ribbon to the motherboard? I know you covered this problem in AF129 but you didn’t mention how to connect both drives at once to the motherboard.
Andy Hopkins Dudley You have a slow hard drive which does not spin up fast enough.
Kickstart 3.0 allows about 10 seconds, then gets bored, which is why you get the animation asking for a disk in DFO:. Commodore found some drives could not respond that quickly, so they increased the wait in the Kickstart 3.1 ROM. This annoys people who have upgraded from IDE to SCSI, but it is designed to fix exactly the problem you've found. There are many other improvements in the later Kickstart, not least compatibility with Workbench 3.5. Alternatively you could try your luck with another drive. This may work out cheaper -1 bought a 2.5" drive bigger than yours for £12 at Computer
Exchange in Central Birmingham last week, and it spins up fast enough for the old Kickstart.
Disconnecting pin 1 of the cable fixes problems with some PC drives that interpret the *reset' signal on that line back-to-front, but won't make it spin up any faster. The Amiga doesn't require that line so there's no need to reconnect it.
The A1200 only contains motor-control and Drive ID logic for one drive on the motherboard connector, unlike big box Amigas which directly support two internal drives. Consequently you need to connect extra floppies to the *external' floppy connector, even if they're actually inside a tower. They also need the decoding logic for each additional drive, so you can't use a spare 'internal' drive on an A1200 without extra circuits, as on Kylwalda. The simplest option is to retain the external drive and loop the cable back into your Amiga.
Material with the same refractive index as the original disk. Unfortunately it won't help when the problem is on the top, label side of the disk, which needs to be opaque to stop stray beams bouncing around inside the drive and interfering with the data.
I managed to recover most but not all of a CD with damage on the label side by painting over the gaps with reflective silver from a 4metallic’ pen, as sold in some stationers and card shops. This is less likely to unbalance the disc or come unstuck, but it's not a 100 per cent solution. Given the number of cover Cds made and their low price, you might be better off advertising for another copy, or recovering what you can and looking for the rest on Aminet, FTP sites or other Cds.
MONITOR BEAMS I’ve got some problems with my monitor. I have CyberVision 64 3D with CyberGraphX 4 and a Leoptics 17cp monitor. I have configured the GGXMode preferences for my card, with bandwidth 100 (as in the manual), horizontal frequency 30-70kHz, vertical frequency 47-100Hz and maximum resolution 1280 by 1024. However, I don’t know how to configure the horizontal and vertical synchronization, minimum time and the minimum pulse.
Is there anything else that I have to configure besides? It looks nice in 800 by 600 pixel resolution, but when I go higher a rather strange red colour appears on the left of the screen.
Krister S. Skrtic Sweden I doubt if the sync pulse timing will make any difference to the problems you describe, but you might try increasing them from their defaults in case it eliminates the red tint. Most monitors latch these pulses internally, so this duration is irrelevant; extending them just delays the video line.
The fact that the display goes wrong at the left edge suggests that the initial timing of the video signal is awry - probably too early - though it could be that the lines are so long that the beam is being reflected inside the tube. If the monitor lets you adjust the horizontal position of the picture, you could shift it to eliminate such beam-bounce, though you'll have to reposition other modes to compensate.
The basic problem with PC monitor set-up is that there are many options and interactions.
It’s hard to be specific about particular monitors. You simply have to play with the settings because there are no absolute standards for display timing. The results depend on the internal trimming and components inside the monitor, as well as the data format your graphics card supplies. The specifications you quote sound right as far as they go, borne out by normal working in modes up to 800 by 600 pixels, but beyond that experimentation is essential, unless you buy a model which is already explicitly supported.
You might try Picasso96 and see if its presets come closer to the expectations of your monitor. If this works, copy the settings from the Picasso96 setup software to CGXMode. If the picture ‘collapses' suddenly, or the monitor starts to whistle, press Esc to return to the Workbench screen, and there's little chance that you'll damage the monitor. The danger comes if you leave a monitor running when the beam is not scanning properly, as the misaligned current flow might overload the power supply.
A600 QUAD IDE I’ve got an A600, 40 Mhz 68030 and 68882, 2M Chip and 8M Fast RAM. I’m wondering if it’s possible to run both a Toshiba 2.5” 250M hard disk and a CD-ROM drive on the motherboard IDE, or will the cable end up too long? In that case, will an A1200 four-way adaptor work on the A600? After all, they have the same motherboard IDE.
Paul Marie Norway I’ve emailed both Power Computing and Eyetech about this, but neither replied, so I contactedJens Schonfeld who designed the four port buffered interface that Eyetech and others sell. He says “it works on my two test-machines, but it doesn't on a friend's A600. Strange behaviour, no idea where to look for the fault. Just try!"
The IDE on an A600 is logically but not electrically identical to an A1200 - the older Gayle controller and 16-bit bus mean timing and loading differ between the models and between machines. A fully-buffered interface can drive cables up to half a metre long, but the shorter, the better. Many 2.5" drives do not support a 4slave ’ on the same cable, but if your Toshiba can be configured as ‘Master, slave present'you may be able to wire the CD-ROM on the same port; in the absence of buffers, a short cable is even more important.
Simon Goodwin GOT A QUERY?
Make sure you submit them correctly: Send your emails to with the subject ’’Workbench”.
Send letters to the usual AF address and make sure you put “Workbench” on the envelope.
Include details about your machine, such as what processor and how much RAM it has.
Do your best to describe your problem succinctly.
Make sure it wouldn’t be easier to contact the dealer you bought the item from and ask them.
Be concise!
AMIGA ONLINE Amiga CONTACT POINT how to win at the ever-popular domain name game Years ago, if you had a website that offered something worthwhile to visitors, that was enough; popularity was about word of mouth so it didn’t matter whether a site had an easy-to-remember URL. Back then, Yahoo! Was located at http: akebono.stanford.edu vahoo and the average website address involved more slashes than a Samurai film. When Yahoo!
Moved to www.vahoo.com on machines at Netscape’s headquarters almost five years ago, “dot-com” domains were probably still outnumbered by pages with lengthy URLs hosted on .edu and .net sites.
FORGET-ME-NOT These days every website worth its salt has a catchy URL, and there’s a lot of kudos attached to having a domain name that’s short, snappy and easy to remember. If you run your own website, whether it’s a
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who'll register a domain name for you.
Address dave@cusick.com as a forwarding address. This basically would have meant any mail sent to dave@cusick.com would have been automatically forwarded to dave@dcus.demon.co.uk. my main email address. I declined Don’s offer, but started investigating just how expensive it would be to register my own domain name. The answer, at the time, was prohibitive. On the Internet though, things move quickly. By last year prices had fallen drastically, so I eagerly snapped up cusick.co.uk for a paltry £50, including two years of email and website redirection. Sometimes it’s handy to have quite an
uncommon surname, because had I been a Jones I’d have been several years too late in trying to register my surname as a .co.uk domain name. Indeed, if you want to catchy URL and there's a lot of kudos attached to having a domain name that's snappy and easy to remember business or a hobby, these days it pays to have a nice URL. Particularly for businesses, creating a good impression can be very important, and having a decent domain name can really help in that respect. About three years ago I received an email from an American chap called Don Cusick, who’d enterprisingly registered the
cusick.com domain name and was wondering if I fancied paying him a fee to use the email Giving your site its own domain name lends it an extra touch off professionalism.
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Register your own domain name, the first thing to do is to see if anybody has beaten you to it. Plenty of sites offer you the chance to perform a domain name search, not least the sites which will offer to register a domain name for you in return for a fee. If the domain name you want has gone, then you can keep on trying similar domain names until you find one which hasn’t been taken. In general you’re more likely to find .co.uk domain names vacant than .com names. That’s simply because .com is such a popular top-level domain (TLD) name in the United States - which is still the home of the
majority of Internet users.
LEGALITY It’s worth stressing at this point that domain name squatting - the practice of registering the name of a large company in the hope of being able to hold that company to ransom for the right to use that domain name in the future - is a bad idea. Squatting is on the verge of being made illegal in the United States and, unless you have a valid reason for registering a domain name that a large business might want (such as for instance your own business in a different market sector, trading under the same name), then you may find yourself in legal trouble.
Once you’ve found a domain name you
• =s n j (AWEB vu • •¦•dRonta • Manchester United tram the tans
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For all the haadhnes from Old Trafford, visit our starch able
news desk. It’s updated at least once every day of the year, so
you’ll never miss the latest developments.
Alternatively, visit the injury news desk Most recent match reports.
Derby 1-2 United (FA Preml f2CKl 1 991 United 2-0 Leicester (FA Prem) (6711 99) United 2-1 Sturm Graz (Champ league) (2711 99) Next game: Florentine, away (Champ Lg, 23711 99) Keane’s decision: the aftermath (1578799) Roy Keane’s announced that he’ll decide at the end of the season whether he’s staying or going. That’s no cause to panic right now, if you ask me.
(more rants) RedRants BookStore & Video Store Great prices on u.ebest United-related books and videos in existence. What’s more, we can offer things at better prices than the of&dal Manchester United online MegaStore. Go on, take a peek.
United win the treble The 1998-99 season saw United win the Premiership, the FA Cup and the European Champions Cup - the first time an English dub You can contact me with your comments, questions and suggestions at dave@cusick.co.uk or through my website at vttp: www.cusick.co.uk. AMIGA ONLINE | A Web pubfic screen - Name Aweb 11 (AWE! Tl) • The Name • Begiater Your Domain Name £Pi laia [http: www.lheiKene.to.uK [23 11 99 23:33 AmiTrbc | HTTX | Full vet-won | Cache j News; j deck j co.uk names from £15 and .com names from £30 +VAT .CO.Uk Otiy £15 ? Vet for aeaiact fees, itgptntiuii anil
«t£30t» ndnde r nail and web page I inrenbojt Reese note dw ear £5 spedai ofta has ; 'irw J'V'.td. CLICK HERE .COm We have beat aMem team uy widi n new CORE repniia t» krmgytu same «i the best D rices m the imdd f .
Can jut aed ,«rg domam names INCLUSIVE PRICES FORTWOVRARS (?VAT) £30 Registered to £38Re]?*Sen:4tn ear UsettasdumamsearchU fadu«titheiieuteymwantn evadaUt Ewer the name you wisfi to wpr-la and dn-nse «ne extension ( cn.ak. ram ete.). You *n onlyuseletters, numbers or a - t tqrphtn). 3letter* mmnatm for ok Our All Domnin* Search seardhes throng ail donum registries at the same time (can take nfcr munnes) Our Domains Wizard will you t» duxit t a name ¦ Questions Dm’tlma what a domam name ix orwWyou eon At rii'iit. Check out oar FAQ Page.
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GrUarant.eeWe fiaveresearched the marketvrzy cnrrfnBy and are rtmfideitt thotyna cannot find a ‘.Tumhm service for kos money anywhae eke If you're curious as to the availability of a particular domain name, there are plenty of sites online that let you check whether it's already been registered.
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JEff Shop Window Low Cost Lows Apply sniittt now cToys Exclusive Oflti FtM Internet Tauc £10 Free Bet f« Cut Fi« You* fauil PttOM MIT ChiitCD'i UtmWotfwi Channels Promotion Auctions MnfWl Entertainment Music Football Food & Drink Fun Games Horoscopes Money Tools A Services On froooorvo Business Search FS Virtual Office Speechmai sggflCD’s «w Chat Internet Search Telserve £9.99 uc Itcv detvwy n UK Communications Legal Services Domain Names Reference Centre tl Feature Even the hordes of newbies pouring onto the web through the Freeserve portal are now being encouraged to register their own
domain names - notice the search box in the lower left corner.
Books Business Centre Careers Cartoons Competitions Education Shopping Sport Travel Technology Women Year of Promise Oaspoii.mt rants f v V Books Chocolate Drinks © Domain Names Search CZ co.uk J com | V net Website redirection is a particularly useful thing to have if your website is hosted on your ISP’s server. It’s far classier to have www.yourname.co.uk as the URL for your website - whether it’s a personal or a business site - than www.yourname.freeserve.co.uk, or worse Still, www.yourisp.co.uk homepages yourname. Actually, the term “redirection” isn’t generally accurate; in most cases,
the company which you pay for the redirection sets up a single HTML page at www.voumame.co.uk that loads your real website if a frame that fills the whole window. The advantage of this approach is that www.vourname.co.uk will still be displayed in the browser location bar of visitors to your site once they arrive at your real index page. The disadvantage, of course, is that it will remain in the browser location bar until the user visits a page which bursts out of the frame which, in fact, they may not know they are inside. If your primary motivation for having registered www.youmame.co.uk was
to get people quickly and easily to your site, and once they’re there you no longer need to have www.voumame.co.uk displayed in the location bar, then you can burst visitors out of the frames yourself. To this just include the following piece of JavaScript between the head head tags on your site index page: script language= "JavaScript" ! Break out of frames if (top.frames.length!=0) top.location=self.document.location; script You should also remember that website redirection only works as long as people enter www.youmame.co.uk and not, for instance,
www.vourname.co.uk pagename.html or www.yourname.co.uk stuft oage.html. This is because the only page which exists on the server to which www.vourname.co.uk initially points will be one called index.html, which just loads your real site index in a frame. If you want to be able to dish out URLs of the form www.vourname.co.uk pagename.html. you’ll need to set up a proper virtual web server.
Like the sound of, the next step is to decide whether you simply want email and website forwarding, or whether a full-blown virtual server is what you really need. Email and website forwarding is the cheaper of the two options, and if you’re happy using the web space you already have (probably provided by your ISP) then it’s the way to go. Furthermore, with a lot of forwarding solutions, there will only be a small charge, if any, should you decide to change your ISP and therefore need to change the email and website addresses to which your domain name redirects.
VIRTUAL SERVERS Alternatively you could opt for a virtual server package. Here you can have your domain name registered, with the domain name pointing directly at a large chunk of web space on a UNIX server. The web space will come with full CGI-bin access - URLs Nominet http: www.mc uk NetNames http: www.netnames.co.uk NameCity http: www.namecitv.co.uk TheName http: www.thename.co.uk WebFusion http: www.webfusion.co.uk The Web Site Hosting Company http: www.weDsitehost.co uk WEBSITE REDIRECTION USEFUL WEBSITES ideal for adventurous webmasters - and a host of POP3 mailboxes of the form
user@yourname.co.uk. which you can access easily by entering a few simple details into your email program. A virtual server is ideal if you need plenty of web space, don’t want your ISP hassling you about the bandwidth your website is using, or think you might be changing ISPs in the near future and don’t want this to involve any more hassle than changing your dial-up access settings on your Amiga. A virtual server also lets visitors access pages in the format: www.yourname.co.uk stuff page.html. which website forwarding won’t. In other words, with a virtual server you can include directories
and individual pages in the URLs you give out, safe in the knowledge that they’ll actually work when somebody types them in.
Aweb public screen • Name Aweb 0 I (A WEB 1) • Freeoerve Homepage Whenever you register a domain name, whether it’s as part of a forwarding package or part of a deal on a virtual server, you should make sure that the company you are registering it with won’t charge you an extortionate amount should you decide to change the server that the domain name points to. If you’re registering a .co.uk domain name, you can actually do it yourself directly through Nominet, the body which oversees the allocation of .co.uk domain names. However, you are better off going through a company which is a paid-up
member of Nominet, because it’s cheaper to do things this way. For instance, you can now get .co.uk domain name registration plus email and web forwarding for £30 for two years through some Nominet member companies.
« m a f jHHl IT| a| Q Dave Cusick ipi e complete beginners guide The most popular WB replacement isn't necessarily the easiest to get going... T
- - My Dopus screen. The backdrops change every time I boot, and
notice the lack off huge button bars - there's only the one in
the bottom right corner and the start menu at the top right.
Due to the strange temporal phenomenon that Is publishing schedules, I’m sitting here typing this at the tail end of the year 1999. By the time you read this, it will probably be the middle of January, 2000.
I’ve still got a million and one things to get done before Christmas, while for you Christmas will simply be a rather dim and distant memory. But, with any luck, I might even survive this issue without my brain imploding under super-stress.
Now that the long winter nights are well and truly here, the t thing that you can do in the k kness of January is stay warm n doors with your Amiga and a py the AF Creative Section ch starts, this issue, with other one of our ever-popular mplete Beginners Guides.
The saga continues by turning attention to Directory Opus Vost, the self-confessed ws guru, leads the novice tly through some of this bench replacement’s more sing aspects and begins to Wilock some of its more powerful features.
Richard Drummond £ Welcome to another in our series of Complete Beginners guides. Do bear in mind that these are topics we’ve been asked many questions on, or that have been specifically requested by a number of people, so do speak up if there’s one you’d like to see happen in a future issue of Amiga Format This issue we’re just installed Dopus is how ugly the default settings are butyou can always spend time prettifying it concentrating on that bugbear saviour of the Amiga - Directory Opus. To make things simpler, we’ll only talk about the very latest version (5.82) which is known as
Directory Opus Magellan II (with the OS3.5 update).
We’ll also only talk about Directory Opus in WBR, or WorkBench Replacement mode, Changing your “LoadWB” line the s:startup-sequence to “LoadWB QUIET” will stop the progress bar from appearing as Opus loads.
After we tell you how to do it, of course.
So the first thing will be how to make sure that when you boot, you boot into Directory Opus (referred to simply as Dopus or Opus from now on). It’s very simple to do. You can either use the installer script option, or you can very easily just rename your LoadWB command in C: to LoadWB_old, or something similar, and copy across the LoadDB command from your Dopus’ C directory, renaming it to LoadWB in the process. Once this is done, ~Wednt»dqy Ifave T‘ ABSOLUTE BEGINNERS when you reboot your machine you’ll be in Directory Opus by default - you won’t need to run it again (in fact, if you try to,
Dopus should pop up a warning message suggesting that it isn’t a great idea.)
All your filetypes as the User Action 1. That’s presuming you have your double-click action set to viewing the file and want to have that as your User Action 1.
Now, create a button that just performs User Action 1.
Gather a bunch of different files of diffeient types in one place, select ‘em and hit the User Action 1 button that you've made. You’ll see that that one button will “view” all those different filetypes you’ve set up, with the viewer you want to use tor that filetype. If you remember to copy and paste your double-click action for all your filetypes when you make them, this one button will be able to handle any filetype you have selected when you click on it Even more importantly, let’s set up User Action 2 as an edit function. As an example edit the User Action 2 function for ASCII text to
load the file in your favourite text editor. This isn’t necessarily as easy for other filetypes and you may have to play around a bit with Arexx scripts or trial and error to get the effect you want, but then you’ll be able to left-click that User Action button to view a file or right-click it to edit it.
That’s only two User Actions set up and you have a further eight! Get going... Directory Opui Directory Of**** appear* to fee ahvody tutmmqi Aimrvirtf « copy Hat th* potentM to t«wvv problem* m 1 it i» recommended thot you tie not.
HSUS* There's no longer much point running more than one copy of Opus at a time.
The first thing you notice if you’ve just installed Dopus is how ugly the default settings are, so there is some work ahead of you when it comes to prettifying the program. However, most of that work is what is termed ‘superfluous glitz’ in the Dopus world, so can be skipped over quite readily, although I know most Amiga owners are keen on having good looking machines... menu and has a toolbar of gadgets just waiting for your favourites. By default, this already has the usual file operations like copy, move, delete, make directory and so on, so you can get rid of those from your main button
bank. You’ll find that it’s actually much easier to use these lister buttons than to have to move around the screen rearranging windows to be able to get at your master bank, after a while anyway. Since you can also arrange several different actions for filetypes, having buttons devoted to specific file viewers also becomes a mite pointless since the files can be shown using these programs without resorting to user interfaces and the like. Soon you’ll be using Dopus with very few additional, visible, button banks.
Personally I have a grand total of four buttons visible on my Workbench screen and a start menu (which is more of a toy than anything). So by all means, import your Opus 4 settings, but be prepared to start paring down once you have them.
Continued overleaf 4 TOP TIP If you set the ENV: variable “Return_of_Benify” to 1 and drag an icon from within a lister onto the desktop, it will automatically be “left out”, so you only need to snapshot it.
While the default layout for Dopus is actually set for a High Res (non interlaced), it really could do with more space to work in. If you don’t have a graphics card and you can’t put up with an interlaced screen, the best option would be to use an autoscroll screenmode. Your Amiga should happily be able to give you more than double the width and height of your standard screen, merely by upping the values in the Screenmode prefs and turning on autoscroll before hitting save. Actually, one of the major questions that we answer about Dopus is why the Dopus screen will appear in addition to a
completely blank Workbench screen. The answer is that to change Dopus’ screenmode, don’t use the Environment settings - use the Workbench Screenmode prefs, and make sure that Dopus is always set to open on the Workbench screen.
Using the Workbench screen will make sure you don't have a second, blank screen all the time.
J Environment Backgrounds CLI Launching Copy Dele lete Desktop Directories Hide Method Icon Display icon Bettings Lister Colours Lister Default Lister Display Lister Options Locale Miscellaneous Palette msr ms User Actions have got to be the most misunderstood and badly explained feature of Directory Opus since its inception. In older versions of Dopus you were only allowed a maximum of four, but the current version allows up to 10 user actions for a particular filetype.
But so what? There’s no point in having a huge number of them if you don’t know what they do, what they are for. In short, User Actions are a godsend that allows you even more freedom and the ability to do a huge amount of things from one button alone.
It’s easiest to explain User Actions with a couple of examples. Take your bog standard IFF ILBM picture and your standard ASCII text file. There aren’t too many applications that will display both just as easily, and not only that but display it as you want. Obviously, you could use Multiview for both, but what about searching that text file, or having the next image cached? The way to do it is with User Actions. It’s a good idea to have an idea of what you want to do with them before using them - I myself have always had User Action 1 as a display action and User Action 2 as an edit action.
Now all you need do is duplicate your double-click action for Next up is to configure your Opus.
Most people used to Dopus 4s way of doing things will revel in the fact that they are no longer restricted to a single button bank at the bottom of the screen and immediately set about creating a huge button bank, or importing their old settings from Opus 4. However, it’s actually much easier to make use of the many other ways of launching an action, an application or a script. The lister has its own user screen appears in addition to a blank Workbench screen, the answer to that is to change Dopus' screenmode ------- i Nop tip i There are more icons !
I on the Amiga OS3.5 j CD than you might imagine. Have a look j in the OS3.5 icons | drawer. I i i ____________________________J USER ACTIONS I A (Tz ABSOLUTE BEGIMMERS KEYBOARD SHORTCUTS TOP TIP In the Scripts settings, put “c:loadWB_old SKIP” in the shutdown item. This will allow you to quit Dopus and go back to Workbench if you need to.
Addition to having a default icon for a specific filetype, you can also have a menu which will appear when you hold down the right mouse button when the mouse is over the file.
Dopus actually comes with quite a variety of filetypes, but your best bet, if you want to build up a big collection very quickly, is to use reader Richard Lane’s Magnum Opus - an excellent collection of filetypes and more for the discerning Amiga user. You can get Magnum Opus from http: www.magnumopus.co.uk or also from our CD this issue.
Once you have filetyping and the look of your screen sorted out, you’re pretty much done as far as basic operation of Opus is concerned. But there’s always more. Don’t forget that Dopus supports a great deal of drag and drop. Instead of going through the long-winded procedure of starting a new user menu and painstakingly creating each menu item by adding, editing and saving, you can simply drag a drawer full of programs into the menu editor, or drag individual programs Holding down shift and alt when dragging an icon will allow you to simply replace the imagery of another icon by dropping the
first icon on it.
For me, using the mouse and keyboard at the same time really increases my productivity, speeding up operations no end.
However, I understand that some people are uncomfortable with memorising numerous keyboard shortcuts. Read on if you’re interested in my suggestions for an ergonomic set of suggested keyboard shortcuts for Directory Opus, but feel free to move onto other parts of the tutorial... Since Dopus is, at heart, a file manager, the operations you’re most likely to engage j Key Finder in are copying, moving, deleting, making directories and renaming files, so you'll want those particular functions to be as quick to access as possible. Since Opus supports keyboard shortcuts both with and without
modifier keys (like CTRL, ALT, SHIFT or the Amiga keys), I prefer to use single keys wherever possible. This does have the side effect of not being able to use the built-in Dopus select facility for any files that start with the same initial letter as your keyboard shortcuts, but you can always put in a spurious character, delete it and type the name you want. It’s a bit difficult to explain in text, but open a lister and hit a key you haven’t got associated with a shortcut and you’ll see what I mean. Don’t forget that Opus will let you make new shortcuts using keys that have already been
used. If you want to check before you go ahead, the key finder in the Opus menu will tell you if the key you want to use is already taken.
Key: numpad *r Found: Name: Edit Above: the Key Finder helps you eliminate shortcut clashes. Right: typing in a lister gives you the select field.
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ToDoDB pdb TOP TIP If you decide you don’t like the choices of
pictures, etc. you are given when you boot, you can bring up
the Environment settings requester, turn off backgrounds, hit
use, then go back in and turn them on again and hit use.
My choices for shortcuts are as follows.
I’ve tried to keep them as much in-line with other shortcuts so there’s not too much to remember: One of the most important things that Opus can do for you is recognise filetypes.
You can use this ability in conjunction with icons you like in order to completely replace the Deflcons system that came with Newlcons, while achieving better results. While Deflcons allows you to specify a default tool for a filetype, only Opus lets you also specify a double-click action modified by CTRL or ALT, dragging and dropping (with or without modifiers and up to 10 user actions, more on that later).
Last but not least, in ACTION SHORTCUT copy move .....v Name DefIcons44 palm pa I m2 workbench fif terBurnerV20.z ip flF„Photogenics4Rev.Izx Cr azyflmiga. Ha DefTcons44.Iha Disk, info evedi »piug.zip ireenLight .zip Pe t er~|.wav PsG [ nwTconsPr-?
Teal lock.zip delete ...DEL rename .RAmiga-r makedir ...n (you can’t use Ramiga-n since Opus uses that to open a newlister) make Izx I Close window ...LAmiga-w (I’m so used to using Command-w on the Mac for closing windows that I now use the same shortcut on my Amiga and Ramiga-w is too far to reach with one hand) lister.
Files can have a right mouse button menu item added to them.
To open a lister for a particular device I tend to use the numeric keypad keys - for me to open a list for RAD: I use numpad-.
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If you would rather have random backdrops instead of one static one, then you can simply replace the filenames specified in the backdrops section of Environment settings with a wildcard. Make sure you have the path to your pictures correct, but then use ? Or * rather than having a picture filename. Then, whenever you reboot, or make changes to your backdrop settings, you’ll get a new pic for your backdrop, windows and Opus requesters. Nice.
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J Enable Backgrounds e | bitmap*:Backdrop* * 9 • e bitmap*:Backdrop* window * 9 ¦ r=t || bit map*:Backdrop* window * 9 9 CU Launching Copy Delete Desktop Directories Display Hide Method kon Display Icon Settings Lister Colours Lister Default Lister Display Lister Options Locale Miscellaneous Palette Having an Amiga is all about customisation, and pretty pictures livening up your Workbench is certainly one way to do it. If you want to specify exactly how your backdrop pictures appear using Dopus' facilities, you can click on the pop-up menu at the end of the file gadget in Environment setting,
but this is only any good for one-off files, or all your random selections. What if you’ve got some files that should be tiled, others that should be stretched and more again that should just be centred wilh a nice blue border? The simple answer is: you can add file comments to them. Make sure they start with “dopus”, but then you can put centre, stretch or tile and also include border (with a colour in six hex digits). The picture to the right will show you just what I mean (all WBPattern Settings... Default Theme Path... Cancel Use Sow - M yyi
- V into menus or sub-menus. Much easier.
The same applies to button banks of all descriptions. If you want to edit your lister toolbar, or your button bank, then simply hold down an alt key and click on a button.
This will bring up the editor for that particular button and, by consequence, the editor for the whole button bank.
Hopefully, you will have picked up something from this, even if you aren’t a complete beginner to Opus. Using Opus over the top of Workbench, even Workbench 3.5 gives your Amiga so much more power it almost makes it a different machine. However, because of its power, it can also be quite daunting to the new user. I hope that this will have helped with that situation somewhat.
TOP TIP You can have a random startup sound when you boot up by specifying a wildcard ( ? Or *) instead of a filename in the file gadget for the startup Sound event in Environment settings.
Although it’s slightly out of date now since it only applies to 5.81 and not 5.82 and OS 3.5, there are more tutorials on the Dopus Plus CD if you’re keen to know more.
RrD Ben Vost If you want to copy a filename, select the file and hit Ramiga-c. This will put the file’s name and path into the clipboard. If you just want the filename, hit Ramiga-shift-c.
With an abundance of browsers being used, you need to be sure that what your web visitor sees is what you want I hi- This issue we will look at generating the content of HTML pages from JavaScript. This is not the same as Dynamic HTML, which is not handled by any of the current Amiga browsers. Dynamic HTML allows JavaScript to change the content and appearance of a page after it has been rendered by the browser. We will only consider the content of the page before the browser shows it, that is, at the time of writing the page to the browser window. We used document. Write () to add a date to a
page in part one, but it can do a lot more than that.
Chapter 1: Introduction Chapter 2: Rollover images Chapter 3: Form validation Chapter 4: Dynamic content
- ------------------------------------------- Chapter 5: Frame
handling Chapter 6: Compatibility GETTING BROWSER INFORMATION
If you've missed any tutorials in this series, call our back
issue hotline on 01458 271102.
For clarity, we've added the H sign in the listings to show where you need to enter a Return.
PNG is a superior format to GIF for web images, with one exception: not all browsers support it. The situation has improved, the latest versions of Netscape and Internet Explorer will display PNG, but many people use older versions of software and are unable to upgrade. JavaScript provides a way to determine the browser being used, so we can create a page that uses the best images for a particular browser. The JavaScript object containing information about the browser is navigator (since JavaScript was originally written for the Netscape Navigator browser). Add this script to a page to show
information on the browser displaying it.
Determine the browser being used so we can create a page that uses the best images for a particular browser script type="text javascript" language=" JavaScript" 11 !-H NavList = 'appCodeName appName appVersion userAgent' ; 11 NavArray = NavList.split(' ');H document.write(' h3 Properties of the Navigator object h3 ');U document.write(' table ');H for ( i = 0; i NavArray.length; i++)U H document. Write (' trxtdxb ' + NavArray [i] + ' b tdxtd ') ; H eval('document.write(navigator.' + NavArray[i] + U document. Writeln (' tdx tr ' ) ; H }T1 document.write(' table ');U - n
script H The properties of the navigator object are: appTodeName .Hie cocus name of the browser apoName ..The name of mowser appVersion .....The browser’s version string userAgent The User-Agent string as sent by the browser in the headers of f ige requests We could have simply listed these with separate commands of the form document .write (navigator. AppName), but this Way shows some more elements of JavaScript and comes in useful at the next stage. The first line of the script creates a string containing all the properties we want
to cover, separated by spaces. The string object has a method called split. This splits the string into substrings and returns them as an array. It takes a single argument, the character on which to split the string, a space in this case. Now we can use the for loop (as discussed in part two) to perform the same operation on each element of the array. The initial document .write statements just set up an HTML table so the information is displayed clearly. The first line of the loop displays the property’s name using a straightforward document. Write, but showing its value is a little trickier.
The eval () method evaluates its argument as a string and executes it as a JavaScript command (ARexx programmers will recognise this as being the same as the Interpret statement). The first time around the loop, NavArray [i] contains “appCodeName”, so eval executes “document.write(navigator.appCodeName);”. The navigator object has two more properties, mimeTypes and plugins. These are arrays containing lists of the MIME types and plugins available to the browser. We can list these too by adding two more loops to the script, after the tabie line.
Document.writeln(' p b Plugins b pxul ') ; H for (i = 0; i navigator.plugins.length; i++) document.writeln(' li ' + navigator.plugins[i].name);U document .writeln (' ulxp ') ; H document. Writeln (' pxb Mime Types bxpxul ' ) ;D for (i = 0; i navigator.mimeTypes.length; i++) document.writeln(' li ' + navigator.mimeTypes[i].type);H document .writeln (' ulxp ') ; H Here the use of arrays makes life much simpler, we simply loop through each array printing out the relevant value. In the case of the plugins array, this is the name property of each element. For mimeTypes it’s the type
property. It would be nicer if there was consistent naming here, but life’s not supposed to be that simple.
BROWSER-DEPENDENT IMAGE TYPES Now that we can tell what the user’s browser is, and can do, let’s use this information in a page. Identifying whether a browser can use PNG images isn’t as simple as checking the plugins list, since PNG decoding can be handled internally rather than by a plugin (or by datatypes in the case of Amiga browsers). Instead, we’ll check the User Agent string for indications of a browser that supports PNG. There are two ways of handling multiple image types.
The first is to have two copies of each page, say mypage.html with GIF images and mypage_png.html with PNG images. In this case, we put the browser check at the top of mypage.html, forcing the browser to load a different page if we recognise it as being able to handle PNG images.
JavaScript is executed as it is loaded, so we put this near the top of the page, in the iSJz JAVASCRIPT CHAPTER FOUR The appVersion property contains the version number followed by extra information. We use split to isolate the version number so that we may compare it with a number.
Since this is a general function, with no reference to the calling page’s URL, we can speed up page loading slightly by moving it out of the page and into a separate file. Save it as a separate file, called LoadPNG.js and replace the function in the HEAD section of each page with: script type="text javascript" language*"JavaScript" src="LoadPNG.j s" script H The SRC attribute tells the browser to fetch the external file and execute it as if it were within the SCRIPT tag. Any code within the tag will be ignored, unless the browser doesn’t recognise the SRC attribute (as with old versions
of Netscape). The first page will take slightly longer to load since the server will have to fetch the external file, but then the file will be in your browser’s cache so loading will be faster.
ANOTHER WAY The other way of handling this is to have only one page and use document .write to generate the actual IMG... tag, using either GIF or PNG images as appropriate.
This results in a larger document. Each image needs a call to the function that decides what to include, and you need to include the normal IMG information in a NOSCRIPT tag for browsers that don’t support JavaScript. It has the advantage that it only requires one copy of each page, but is probably only worth using if there are several other choices to be made within the page, such as whether to use Java, Shockwave, RealAudio, etc. This is how it would work. Each image is called with: script type=" text javascript" ! T1 Showlmage('image s image1',320,80, 'An image'); H script H
cnoscriptximg src="images image1.gif" width*"312" height*"69" alt="An image" noscript U The first three lines load the image via JavaScript, the fourth is for non-JavaScript browsers. The Showlmage function is as follows: script type*"text javascript" language*"JavaScript" U !-11 if (navigator.userAgent.indexOf('Ami ga') -DU H ImgExt = '.png';U H if (navigator.userAgent.indexOf('Moz HEAD section. Executing it as an onLoad event would mean that it wouldn’t be run until the whole page had loaded, and many of the GIF images had started loading, making the saving of using the smaller PNG
images pointless. This is the script to use in the HEAD of the document.
script type="text javascript" language="JavaScript" !-H TempA = location.href.split('.htm') TempA[0] = TempA[0] + '_png' ;TJ NewURL = TempA.join('.htm') if (navigator.userAgent.indexOf('Amiga')
- 1) location.replace(NewURL);H 11 script H The first
three lines generate the URL of the PNG version of the page.
This means we can use the same function in every page, without
needing to change URLs. The first line takes the URL of the
current document, given by location.href, a property of the
document, and splits it at the file extension. The next line
adds the “_png” extension to the page name and the third
replaces the rest of the URL using the j oin () method of the
array. This is the counterpart of split (), it joins the array
elements as a single string, using the argument as a separator.
The final line checks to see if the User Agent string contains the word Amiga, all JavaScript-capable Amiga browsers can handle PNG images, and uses location.replace () to load the new page in the place of the original. All of our browsers include the word “Amiga” in the userAgent string, even when spoofing as Netscape or Internet Explorer. This is the most reliable way to test for an Amiga browser, even an undercover one. It’s not only Amiga browsers that can handle PNG, so we’ll add some more checks.
If (navigator.userAgent.indexOf('Mozilla 4') ==
0) location.replace(NewURL) checks for version four of Netscape,
which supports PNG. Then we check for version five of any
browser with these lines: Version =
navigator.appVersion.split(' ');U if (Version[0] = 5)
location.replace(NewURL);U illa 4') == 0)H n ImgExt =
'.png';U }H H Version = navigator.appVersion.split(' ');U if
(Version[0] = 5)U H ImgExt = '.png';K }U H ImgExt =
'.gif';U }H 111 function Showlmage(ImgName,ImgWidth,ImgHei
ght,ImgAlt,ImgAttr)U H document.write(' IMG SRC*"' + ImgName
+ ImgExt + '" + WIDTH*"' + ImgWidth + '" HEIGHT*"' + ImgHeight
+ '" ALT*"' + ImgAlt + "") if (ImgAttr != null)
document.write(' ' + ImgAttr);U document.write(' ');T T
script U We only need to determine the browser type once, so
we deal with that as the page loads. The nested if statements
look complex, but that’s only because there’s no else keyword
in JavaScript, it’s implicit. The contents of the second set
of braces are executed if the if condition is untrue.
If (condition)H do this if true}H else do thisju The braces are not required if there is only a single statement for each of true and false, but their use is strongly recommended when using nested if else tests, otherwise it’s not always clear which if an else clause can refer to.
The function itself only writes the IMG tag, using the image extension appropriate to the browser. The ImgAttr argument is for things like ALIGN and BORDER attributes and is only written if the argument is defined. If the (ImgAttr i = null) test were omitted, JavaScript would write “undefined” to the browser window whenever no value was given.
This is a complex way of dealing with multiple image formats, but is of more use when using other data formats. For example, you could put in a link to multimedia content only if the browser has the relevant plugin installed. Later on, we will look at using cookies to store user preferences, then this method can be used to generate customised pages, all without any need for server side CGI scripts.
? Wi IJIJm JiW fJfffMf JJj Netscape: Practical JavaScript - Part 4 'ffiffmi 4 « tUck Forward fttload 3i Stop & ai Soar oh N*t*cap* Imago* PrtM Security . Location: jhttp7 192 168.1.1 AmigaFormat Praot1caUay*Scrtpt part4 hofflo htm1 | $ 0* Vhat i RoUtod Dynamic Content Properties of the Navigator object t»pCo4*N« Moi111* ilfHiai Neocap* appTantoa 4 06 (Macmosti, I; 68IC) KatSStlA 06 (Mtcmcth, I; 68K) Pluflij a Default PluC’ln a UveAudio a QtackTtaa Phyla s Shockvuv* Flesh a vCakntar Phy-ln Mib* Types a * a audloftc-mkil a tudtoOnUl a audlofvav a audiotapef a vfcleofx-mpt( a an&iotaff a
appbcaoostfutunsplash a appbcatonfx-atockvave-flash a axVx-vCaleniar a NatscapelSouie* a tmagafpict a appbcaoonfx-axcal a apphcaoonlz-xtp a appbcaoonfUp a apphcaaonlx-compnssal a appbcatuiVfZip a ndeort-qc a appUcahon x-fzlp a N*Oc*pe m3270 a NatgcapefTalnet a appbcauonrt-maettnary a apphcatior x-conference a appttcaoonfx-compnss a apphnoonlvoidptifaeS 1 a apptauon vnd lona-senancam a appbcaoonlvnl lotus-oictuztr a appUcaooiWvni lotus-freelance a applicatlonfvnl lolus-approech a appbcation vni lotos-1 -2-3 a appbceoonfvnd lotus-void pro a apptlcatonfvnd ms-seheduk a apphcaoonfvnd ros-povarpomt
a apphcaoonfvnl nts-accass a apphcatonhmd ms-excel a apphcaoonfmsvord a apphcaoonlx-forazza-ckl a applK*oonfx-pkca7-«il a appkcadonfpie-encrypted Even with the large range off plugins reported by Netscape, there's no mention off PNG. That's why we need to check the version number.
Neil Bothwick Arexx This issue we're facing reality and helping you to come to terms with the fact that everything will always go wrong!
For clarity, we've added the sign in the listings to show where you need to enter a Return Chapter 10: Automatic HTML generator part 1 Chapter 11: Automatic HTML generator part 2 Chapter 12: Debugging techniques Chapter 13: Arexx in OS3.5 H you've missed any tutorials in this series, caU out back issue hotline on 01458 27TKJ2.
J N The trouble with writing programs is that they very rarely work properly. At least in my experience, as soon as an Arexx script gets over about 10 lines long and uses more than half a dozen variables, it’s never going to work first time. If you complicate this by adding real-world data that has to be entered or deduced by the script from other sources, things get even more prone to spontaneous, erratic behaviour.
The most simple type of mistake is a syntax error, which is normally caused by typing too quickly, or not being too sure of the exact syntax of functions and commands. It’s easy enough to do.
It might be, for example, that you type: x= ABS(width*12)-(ABS(time vector +163) -256U This will be immediately flagged as an error by Arexx when you try to run the script. Did you spot the mistake? There are too few close brackets at the end of the line. This is easy enough to do when you are constructing such complicated lines of code, but also pretty easy for Arexx to spot and you to correct. However, imagine you typed something like this: x= ABS(width*12)-(ABS(time vector +163))-256H but what you really meant was; x= ABS(width*12)-(ABS(time vector +163) -256)D This time, there is no error
as far as Arexx is concerned. Both of these lines are perfectly valid bits of Arexx code and can be understood and executed by Arexx, but they will give you very different results. This is one of the most common forms of mistakes, and unfortunately is the hardest to find. Imagine your program is a hundred lines long, and somewhere there is just one line which is wrong - the whole program isn’t going to work properly and it will probably take hours to find out why.
TESTING, TESTING Of course, one of the ways of making sure that things are going to work is to try them out extensively first. You could, for example, just try sending a single line to be interpreted: RX "say ABS(256*12)-(ABS(12 3 +163) -256)D substituting values which might crop up in your program. If you want to go one step further, you can always write a small test program to test a whole range of values-.
* rexx test * 1) DO width = 8 to 1024 BY 8U DO time = 1 to 101) DO vector = -6.25 to 6.25 BY 0.05T x= ABS(width*12)-(ABS(time vector +163) -256)D SAY WIDTH time vector "= = =" xU ENDU ENDU ENDU Obviously, a script like the above will cause a huge amount of data to be printed on the screen, and it could be rather labourious to check that the output is within the range you are expecting. With a simple 'black box' function like this which gives one result, you could easily have Arexx check that the output is within the desired range.
CHAPTER TWELVE AREXX with other Arexx scripts or programs, it can be difficult to see what exactly is going on.
Thankfully, there are some handy tools in the REXXC: drawer that will help you out.
One of the most useful, in cases of emergencies, is HI - which stands for Halt Interrupt. This will cause each Arexx script to receive a halt signal, and will stop almost every Arexx dead in its tracks (handy if one of your scripts starts reformatting your hard drive or calling Australia on your modem).
The other four useful programs are TCO (Tracing Console Open), TCC (Tracing Console Close), TS (global Tracing Set) and TE (global Tracing End).
TCO will open a console window, which you can use to see tracing data sent from your programs. It uses the stderr port, and any information sent here will be displayed in the console window.
You can also send data directly to the tracing console from inside an Arexx script using the logical device “stderr”, so you don’t have to wait for things to go wrong before you get any feedback.
Normal errors will also appear. But if you really want to, you can see everything that is going on within your program. Simply insert the TRACE ON command. There is a complete list of the TRACE options in the boxout below.
You can also turn tracing on for all scripts, by using the shell command TS - this is pretty much essential when your programs call other scripts etc, as it enables you to trace the whole process. In general, I’d advise using simple break points to test programs wherever possible, as using the tracing console requires a lot more effort, thought and concentration. It is, however, the only way to find evil problems that can lurk when you have complicated scripts.
That’s about it for tracing, I hope you’ll be able to join us next issue for a look at Workbench 3.5. Nick Veitch EASY TRACING TRACE RESULTS All the lines of the program are displayed, as in TRACE ALL, but this time the results of each line are displayed too.
TRACE INTERMEDIATES For instant data overload, this will trace every bit of evaluation which occurs in each line - handy for very complicated lines of code.
TRACE SCAN TRACE SCAN is the same as TRACE all, but the program execution is only simulated, so nothing is actually executed - useful if you are nervous that the script will do something naughty.
TRACE LABELS Only labels are traced, which means you can easily see which parts of the program are causing a problem.
To have tracing data appear in the global tracing console, you'll need to activate tracing somewhere your script by using the command: in TRACE ON Thereafter, every line the program executes will appear m the tracing console, prefixed by a line number.
If you need more information than this, you can try one of the other TRACE options: TRACE COMMANDS All command clauses are traced (these clauses are used when you execute another Arexx script or external program within your own script) TRACE ERRORS All commands that generate a non-zero return code are displayed (e.g. if you tried but failed to open a file).
Instead of the say statement in the example above you could include this: IF (X 0 or X 256) THEN DOT] SAY "WARNING - X Value of " x " encountered SAY "Width = " width "time = "time "vector = " vector END Which lets Arexx check itself for errors!
This pretty simple example doesn’t really merit this detail of analysis, but I’m sure there are plenty of programs which could.
SAY WHAT YOU WAIUT A simple way to keep track of what your programs are doing is to have them tell you.
Imagine this code fragment: count = 1H DO UNTIL EOF('infile')H READLN('infile',name.count) n count = count +111 ENDH SAY "I have " count " files to process"!] DO I = 1 to county SAY "processing file " count ", named " name.in Call PROCESS(name.i)n END When this script (which is obviously part of a bigger program, which opens files and has a function called Process defined somewhere) is run from the shell, the script will provide feedback telling you how many files it is processing, and what they are called. This can be very useful. As it stands, the input file might have a blank line at the
end, or something which isn’t checked for, and could result in an erroneous count. Or it may be that the names have extra spaces in them which causes the function not to work properly. These will be easy to identify from the results displayed as the script executes. In fact, this example is pretty close to something I used to help check the automatic HTML generating software we covered last issue.
If you wanted to get truly interactive, you could add the line: PARSE PULL variable Which would simply pause the script until you pressed return - handy if you are likely to get a lot of results on screen (this is known as a Break Point in programmer speak). While I’m in the mood to give out handy tips, I also highly recommend you install King CON (or upgrade to WB3.5) so that you’ll be able to scroll up and down the shell window to see previous results.
Of course, if you are developing a fantabulous script with a nice GUI that isn’t driven from the Shell or, perhaps even more scary, developing a script which interacts SOFTWARE DESIGN CHAPTER The ability to search through text is something you should really seek out in a text viewer.
For clarity, we've added the 71 sign in the listings to show where you need to enter a Return.
• Contents: Chapter 8: Building the GUI part 2 Chapter 9: The
search engine Chapter 10: Using the clipboard Chapter 11:
Datatypes and the toolbar _ Chapter 12: The Arexx port Chapter
13: Finishing touches Make sure you don't miss a tutorial in
this series. Cali our subs hotline on 01458 271102.
That handles the interface. The search requester will be packaged into a BOOPSI class and will be a descendent of the AFWindow class that we talked about last time. Messages passed from this window will be managed by the event handler mechanism described last issue.
The module that will do the actual business work of searching, we shall call the TextSearch class. To slip into the object- oriented parlance once more, the TextSearch class is a descendent of the Text class. It inherits all the attributes and methods of Text and so can be used in identical fashion, but it adds two extra methods FindNext () and FindPrevious (). These will both take a search position, a string to look for and a case-sensitivity flag as arguments. On success, both routines will return the position in the text where it found the string or a null position if it couldn’t find it.
Remember that we are not actually implementing TextSearch as an 00 class, since we are doing it in plain C. We fake polymorphism by casting pointers between Text and TextSearch objects.
The search requester will stay open until the user closes it with the Cancel button or close gadget. It does not block input to the textview window, though. For instance, the user can scroll around in the to look backwards and forwards from the current position and to start the search at the beginning of the file window while the search requester is visible; this will modify the search position accordingly. The search function is also operable via commands to AFMore’s Arexx port. This will not require the requester to be open or indeed any windows at all (more on this in chapter 12).
0 || Search v- S Case sensitive S trine M U Next First Previous Cancel Figure 1: The search requester.
THE NITTY GRITTY Now that we have described the user interface for searching, it’s time to go into the mechanics more.
First off, we want to separate the code that actually does the work and the code Here we are in the next instalment of what is increasingly inaccurately called Program Perfection. I’ve been talking a lot in the previous eight chapters, but producing very little of the source code that I’ve promised or the documentation.
The best laid plans and all that. Hopefully, I’ll get a chance to catch up with myself over the Christmas holidays.
The title of this chapter is ‘The search engine’, so I guess that is what I’d better talk about. After all, a search capability is the key aspect that tends to be missing from a lot of the text viewers available for the Amiga, and this was part of the reason for choosing the project that we did.
INTERFACE ISSUES How do we want the search facility to function? Well, hitting the ‘S’ key in the main window or selecting ‘Search...’ from the menu will pop up the search requester (see Figure 1). Here, the user can enter a string to look for in the text with the string gadget provided. A useful feature would be the ability to paste text from the system clipboard into this gadget: luckily this is handled for us by Reaction ClassAct.
The starting position for the search operation will either be the top line of text currently displayed in the textview gadget or, if a search has been performed before, the last search position. The search requester offers buttons to look backwards (Previous) and forwards (Next) from the current position and to start the search at the beginning of the file (First). A checkbox gadget selects whether the search will be case-sensitive or not.
When an instance of the search string has been found in the text, this will be signified to the user by highlighting that instance in the text and, if necessary, moving the display position within the textview gadget so that highlighted string is visible. The highlighting mechanism is the same as is used to permit the user to select text with the mouse. I will discuss this more next time when we also add code to handle this and functions to paste selected text to the system clipboard.
CHAPTER NINE SOFTWARE DESIGN Types. These will take priority over any Tool Types specified in the AFMore icon itself.
When started from the shell, options specified on the command line take priority over options specified in the project file’s icon (it still looks for icons even on shell startup).
GET THE MESSAGE The normal method for finding startup parameters in AmigaOS would be to first determine whether the program was started from the Workbench. The way this is performed is compiler dependent: Workbench sends a message containing any arguments to programs that it runs; the compiler startup code will generally handle obtaining and, eventually, replying to this message for you and will pass you a pointer to it.
If you receive such a message, you can then step through each argument in the list it provides. The first argument will be the icon belonging to the tool itself, your START ME UP AFMore accepts any of the following arguments as startup options. These can be specified on the command line or equivalents may be used as an icon’s ToolTypes The file to display Tab setting for file (default=8) The name of the public screen to open on The font name to display the file in The font size to display the file in The clipboard unit to use for pasting The name to use for AFMore"s Arexx port FILE TABS N
SCREEN K FONTNAME K FONTSIZE N K CLIPUNIT N K REXXNAME TextSearch performs only simple substring searches. It would be more powerful to permit AmigaDOS pattern matching, but this would add more complication than we have time to deal with at the moment. While dos.library provides functions for parsing patterns and to match parsed patterns against strings of text, the result from this function is only a boolean status. We would only be able to find out whether the pattern was found, not where in the text the pattern was found. So, that is not much use for us.
The algorithm that TextSearch uses is a simple, brute-force, character-by-character comparison. This is slow and inelegant, but this could be easily replaced at a later date by a more intelligent and faster method.
Chalk up another point to modularity.
We shall be slightly devious in an attempt to marginally speed up searching, however. If you remember, the text that is encapsulated by our Text structure exists in memory as a single block. The Text structure itself contains a list of Lines, pointers into this text block marking the start of each new line of text. We could traverse this list and search each line of text individually, but, instead, the method we shall choose is to search the buffer where the block of text is stored. Private support routines are then required to map between text positions (that is, a pointer to a Line object
and a position within that line) and a position within the text buffer (that is, a standard character pointer) and vice-versa.
Thankfully, this is rather trivial to implement.
THE AGONY OF CHOICE To change the subject completely and to fill in the remaining space, I want to talk about specifying start up parameters to control AFMore’s behaviour. AFMore accepts a number of options on startup (see the boxout). The most important is the name of the file you wish to display. If this is not specified, a standard file requester will be opened for the user to select a file. The other options are preference settings which modify AFMore’s behaviour.
The program may be started from the Workbench or a shell. With the Workbench, there are two methods. You either doubleclick the AFMore icon itself (and select a project file to view) or you use AFMore as the default tool for a project. The options are then stored in the project icon’s Tool esf'gK
r. m attempt to marginally speed up ? Search t is stored
searching, by choosing to search the buffer where the text ii
program; the others will be any projects that are trying to
use your program.
Each argument contains a lock on the directory where its corresponding disk object lives and, if it is a file, its name also.
To access the object’s icon, you have to determine the object’s pathname (minus the ‘.info’ suffix - this is added later automatically). For drawers, simply extract the drawer’s full path from the given lock.
For files, do the same but also append the filename to the path. If the object is a volume, which it will be if the supplied lock doesn’t have a parent directory, you must build a path with the volume name and ‘disk’ as a filename.
The icon corresponding to the argument, if one exists, can then be accessed via icon.library’s GetDiskObject () routine (this is what handles the ‘.info’ suffix). If no icon exists for the object, this function returns an error and the GetDefDiskobject () call can be used to furnish a system default icon for the object. Whatever, the Tool Types for each icon can then be examined to see what options are required.
If you don’t receive a message from Workbench then your program has been started from the shell and you must parse the command line you’ve been given.
While this is parsed and chopped into individual arguments by the standard C startup code and passed to main () via its argc and argv parameters, the easiest way to do this - and the one that fits in best with AmigaDOS conventions - is to use the dos.library ReadArgs () function. This accepts a standard template string which specifies the options you want to recognize.
Two methods are thus required for parsing startup options to the program, one for analysing icon Tool Types and one for the command line options. This is really unnecessary duplication: both are in essence performing the same thing.
Besides, querying Tool Types individually is a rather wearisome process.
To overcome these problems, we will construct a module which builds a string from an icon’s Tool Types array. This string will be parseable by the ReadArgs () call.
Since both entry methods to the program support similar options, no additional processing is required and we can respond similarly to either startup type. A blow for efficiency.
Observant readers may notice that there is already a package available to perform such a job: Stephan Rupprecht’s ExtReadArgs module, available from the Aminet (see dev misc extrdargs_v1.5.lha on the Aminet). Surely we could re-use his work. Well, my instinct for laziness says yes, but unfortunately it doesn’t do precisely what we want. Our module will be based on his code, though. (The ability to recognize when plagiarism is appropriate or not is another hallmark of a successful software engineer. And don’t worry. We shall credit him for it.)
NEXT TIME I intend to be working off my forthcoming turkey over-indulgence by catching up on this series, so, with any luck, all the code and documentation for the modules that I have talked about up until now will be complete and will be on next issue’s coverdisc. In the next issue, the focus will be largely on interface programming once more, because the TextView gadget needs to be modified to allow the user to select and highlight text with the mouse and send it to the system clipboard. Consequently, we also need to discuss how to access the clipboard.device, but here again we shall be as
lazy as possible.
Richard Drummond Ramsey, Dmac, Gayle, Gary, Budgie, Buster and Akiko join our custom chip family nging the This column explores the extra metal that distinguishes the A1000 from the A4000T, and all models in between, rather than the generic Amiga hardware.
Jj Contcntf:_ ~!
Chapter 9: Multifold applications of the Amiga Blitter Chapter 10: Sprites in OCS, ECS and AGA modes The big six chips occur in every Amiga: the processor, two ClAs, Paula and two video DMA parts (typically Agnes with Denise, or Alice and Lisa for AGA).
Commodore had their own chip fabrication plant and made extra full custom chips for each model. They also wired off-the-shelf clocks and SCSI controllers into many Amigas.
Chapter 11: Programming your MMU directly Chapter 12: Hardware extras in each Amiga version The custom parts have mnemonic names like Buster (for Bus Terminator) in Zorro II and Zorro III versions, the Gary and Gayle interface gate arrays, Dmac for Direct Memory access or Ramsey for RAM control.
Most come in matching square packages but their functions vary. This column gives an overview, with more details on the CD.
Details in this column, there are programs, examples and more indepth details on our coverdisc RACING RAMSEY Ramsey is the A3000 and A4000 memory controller. Bit 4 at address SDE0003 in later versions can speed up RAM access, given fast memories and a following wind. It’s only accessible from code running in Supervisor mode, making it hard to POKE from a normal program - SetRamsey on the AFCD is the easiest way to tweak this, and associated bits that control memory refresh and burst transfers.
REAL-TIME CLOCKS Commodore’s favourite real-time clock chip was the OKI6242, which has 16 four-bit registers, holding digits of the data and time. The first A2000s mapped this at SD80000, while A500s and A2000Bs base it at $ DC0000.
The table shows where the digits are stored in memory, as BCD values between 0 and 9. Only odd addresses are used. Day 0 is Sunday, and year numbers less than 78 are assumed to be in the new millennium.
Consider this your advance warning of the 2078 bug!
You can read the clock directly, assuming it’s there, without AmigaOS. Set bit 0 of register 14 to ‘hold’ the setting momentarily, to prevent errors. Reading 1:59:59 could otherwise give 2:59:59 if the clock ticks just after you read the minutes £ and before you read the hour. The ‘hold’ bit buffers one pending tick so you keep time as long as you clear it before a whole second has elapsed.
The other bits in this register and all those in the next one are not needed on Amigas. Bits in the last register can reset or stop the clock and select 12 hour mode; bit three engages a ‘test’ setting.
BASIC EXAMPLE The BASIC loop continuously reads and displays the clock registers. It does not set the hold bit, as that might confuse system calls. If your program needs to poll continuously, calls to DOS Delay - as in DMAmon - stop it hogging processor time.
The example on AFCD49 assumes the A1200’s base address and 32-bit bus.
The clock chip uses only four data bits, so its registers appear at alternate odd bytes on a 16-bit Amiga, or every fourth byte, at offset 1,5,9 and so on, on A1200s. The AND operator sifts out the four least significant bits of each word. If a count does use the whole range, like a day number from 0 to 6, unused bits are generally zero, except bit 2 of the 'tens of hours’ register, which distinguishes between am and pm in 12 hour mode.
PERMANENT BITS The A3000 and A4000 have a different type of clock chip, with a small amount of ‘non volatile’ memory as well as the battery- backed clock. This memory stores UNIX and SCSI configuration on an A3000 or A4000T, but there are spare bits, especially on the IDE-only A4000. Commodore never documented the aocess mechanism, but provided BattMem and BattClock libraries to read and write this hardware.
The CD32 demanded permanent storage space for saved games so nonvolatile.library allows named blocks of data to be stored in CD32 battery-backed RAM, or on disk if the Amiga has a writeable drive. CD32s have 1K of non-volatile RAM. Tools on AFCD49 read, write and edit this, via system routines as nonvolatile ‘memory’ could be in RAM or on disk.
CD32 JOYPADS Another library added for Workbench 3.1 allows access to the extra buttons on CD32 joypads. Commodore’s lowlevel.library suits system-friendly games coders, while hackers can read the buttons by banging POTGO registers and polling bit 7 of CIAA port A. The CD example ReadJoyPad.S stores the status of the seven extra buttons in a byte of main memory.
CD32 AKIKO Akiko is a chip unique to the CD32, so simple that it worked first time back from the chip fab. Besides mundane CD functions, you can give it eight long words of chunky graphics and read back eight separate long words for each Amiga bitplane.
If Akiko is present, ChunkyToPlanarPtr, offset 252 on GfxBase, holds its address, otherwise zero. You can use the registers directly as long as you allocate the blitter while you do it - there’s no separate hardware arbitration. Akiko gets confused if you supply less than the full 32 pixels at a time, or two programs bash it at once. You CHAPTER TWELVE VX HACKING RE!
AD 2 Co I i m A BASIC program to read the real-time clock registers.
ClockPeek shows register values as it ticks.
Write and read the same addresses; the least significant bitplane arrives first, so you can stop as soon as you’ve got all you need.
Akiko does the sort of conversion that’s trivially easy in hardware, and tortuous in software. AmigaOS uses Akiko automatically if it’s present, and dimwitted software otherwise. Patches abound to improve this code, but can’t beat the hardware approach. Mick Tinker reckons Akiko could easily be programmed into the BoXeR’s custom logic.
IDE ADDRESSES The A600 and A1200 IDE interface is based at address $ DA0000. Data transfers are 16-bits wide through a port there, while the interface is controlled through a set of eight bit ports later, with disk block addresses scrambled between them, for compatibility with old 8088 Pcs. IDE drive system 0 ClockPeek.bas E
- - -Y a Ren tiinon N Goodwin Decenber 1999 Ren For 8588, nost
82088 & 81208s Ren u th OKI or MSM 6242 RT clock base&-&hDC8881
&hD88881 on 828888 bus%=32 f 32 for 81288, 16 if older locate
2,2:print ”Tap LMB to quit” repeat pollster for i=8 to
1.5*bus9S step bus3S 8 locate 2f66-i print 15 and
peek(i+base&); next i if nouse(8) then exit pollster end repeat
pollster systen loop until mouse(0) Men:9565 next i print 15
and peek(i+base&); locate 2,66-i for i=0 to 1.5*bus% step
bus% 8 do locate 2,2:print "Tap LMB to quit" bus%=32 '32 for
A1200, 16 if older base&=&hDC0001 '&hD80001 on A2000A Rem with
OKI or MSM 6242 RT clock Rem For A500, most A2000 & A1200s Rem
Simon N Goodwin December 1999 Rem HiSoft Power BASIC clock test
Example Listing sector and head counts are often misleading,
because drives map blocks linearly, as SCSI always did, but
pretend any combination of sectors, sides and tracks that
delivers the desired capacity as ancient Pcs expect it.
Rather than go into the grisly details of WD1010 compatibility, I’ve put SuperBASIC and assembly language programs to probe the IDE port on the AFCD. Run these from Amiga Qdos, as it’s not a good idea to bang IDE while AmigaOS thinks it has exclusive access. If you speak C, Amiga Linux and NetBSD sources contain similar details.
The A4000 IDE interface is almost identical but mapped from SDD2020.
Registers nearby could support faster PIO modes 1 and 2, but Commodore never got those working, according to Elbox IDE specialists.
SCSI INTERFACES The A3000 uses a Western Digital 33C93 SCSI controller. This was made to SCS11 standards, but allows SCSI 2 commands, although it struggles with some modern drives. Commodore shipped an early version marked PROTO; later pin-compatible parts fix some related problems. A Commodore Dmac chip, extended from that used on the A2091, transfers between the 8-bit SCSI controller and 32-bit A3000 memory.
When Commodore revived SCSI for the A4000T they used a more potent controller, the NCR 53C710, with its own DMA logic and support for 128-bit burst transfers. A4000T SCSI implements the A4091 (nee 3091) SCSI 2 FAST on-board.
The same chip was used on Warp Engine, GVP and CSA accelerators. Its RISC coprocessor supports fast memory-to-memory DMA transfers, but I have yet to see a program that uses this.
Routines on this issue’s coverdisc manipulate a NCR 53C710 directly from SuperBASIC.
GARY 4 GAYLE The A500’s Gary chip replaced discrete bus control and addressing logic in the A1000, and contains extra hardware to reset and control the internal floppy drive motor. Gary is pure ‘glue’ logic, and you don’t really notice it, even when banging the metal. The same goes for Budgie and Bridgette chips, in A1200s and A4000s respectively. A3000s and A4000s have their own Gary variant.
Gayle is the sophisticated surface-mount replacement for Gary which implements the PCMCIA port on A600 and A1200s. This uses the second half of the Zorro II area, preventing 24-bit Fast RAM expansion beyond 4M. A Gayle register switches the PCMCIA card’s access to this space. Two subsequent 128K areas are OKI6242 TIME REGISTERS $ DC0001 ..... Seconds SDC0003 ...... ,. Tens of seconds SDCU005...... SDC0007 ,. Tens of minutes SDC0009 ...... SDC0O0B ...... ... Tens of hours SDC000D ...... .. Day of month SDC000F...... ... Tens of days $ DC0011...... .. Month number SDC0003...... .. Tens of months
SDC00I5 ...... ... Year (units) SDC0017 ... Tens of years SDC0019 ...... .. Weekday, 0. 6 Clock registers use four bits of each word, or long word on A1200s.
S6xxxxx PCMCIA 4M RAM $ A0xxxx......PCMCIA attributes $ A2xxxx......PCMCIA I O space $ A4xxxx CDTV card status $ A6xxxx PC bridge I O space $ A8xxxx ‘Workbench’ ROM $ B8xxxx CDTV system area $ BFxxxx ..CIA registers $ Cxxxxx......‘Ranger’ slow RAM $ D0xxxx......PC bridge memory $ D8xxxx ‘Spare’ port area $ D9xxxx ‘Network’ ports $ DAxxxx A600 1200 IDE $ DBxxxx .‘External’ IDE $ DCxxxx Real-time clock $ DDxxxx......DMac & A4000 IDE $ DExxxx Gary, Ramsey, ID $ DFxxxx......Main custom chips SEOxxxx CD32 extra ROM $ E8xxxx......Zorro II autoconfig $ F0xxxx .Cartridge ROM
$ F8xxxx .Kickstart ROM Commodore finely carved up the 24-bit address space.
Reserved for card ‘attribute’ ROM and I O space.
NEXT ISSUE We have now comprehensively discussed Amiga chips and how to bang them but the fun really starts when you set them up to tickle one another. In the finale I’ll demonstrate useful routines that use the Copper to program the Blitter to program the Copper to program the Blitter! The result is a host of new Amiga video modes, on classic lines, guaranteed flicker-free with zero CPU overhead - and a neat demo of the potential of metal-bashing.
Simon Goodwin ED SES Compiled with Power BASIC Q ?
Tap LMB to quit 3 0 v ,.J:-vv VVx Send your letters to:
• Amiga Format • 30 Monmouth Street • Bath • Somerset • BA12BW or
email: amformat@futurenet.co.uk
- putting 'Mailbag' in thasubject line.
I was recently looking at the Walkman section in Dixons when I noticed an MP3 player. Anyway, according to the nice man behind the counter, you can connect it your PC and transfer MP3s to and from the thing.
So, I was wondering if there is any software for the Amiga to do this before I go out and buy one. Or, if anyone else knows of such software they can email me or find me on Arcnet on channel Poweredbyamiga - my nickname is ej.
Thanks for your help and keep up the good work.
Steven Jones elite69@free4alUcuJk Not that I know of at the time of writing this part of the mag, unless it’s a simple serial transfer, but I doubt it’ll be long before some enterprising Amiga owner comes up with something.
BOOT TIME BADNESS In my opinion Gateway’s demise in producing the MCC computer is just the opportunity that hardware licence holders should have had from the start.
When I bought my Amiga 2000 back in 1986, it was a successor to an ageing Commodore CBM PET computer with just 32K of RAM. The PET was really the first home computer that you could buy for any money, at least in Belgium. It had some remarkable features to which it owed its success: an IEEE bus which made it able to steer all kind of measuring equipment that SEIUD US Pictures, designs, photographs Your homebuilt Amiga projects News about Amigas in use in the real world Views about the mag Ideas for future issues General questions you want answered (not technical ones!)
Made it instantly popular in scientific and technical university departments, a BASIC interpreter in ROM which was available at powerup instantly
- you could do simple calculations or develop and test a program
in the most interactive way possible - and a user ROM where you
could plug in a simple ASCII editor.
In those days this meant an enormous jump in productivity. I still hate the bootup time. I am not in front of my computer the whole day. It is the major reason why I never could use an agenda, or a notebook on the Amiga to satisfaction. So I hope to see an Amiga which you can switch on with your chosen applications present instantly.
Regards, Joseph Duchatelet iduchatelet@5rQdis.lj_e. SPARE US Long, looong letters with numerous points ¦ Keep it concise!
Attachments that we can’t read like rtfs ¦ Illegible handwriting Questions asking why Amiga haven't ¦ brought out the MCC yet Technical questions which should be ¦ addressed to Workbench It would be impossible fora computer as complex as the Amiga to hold everything in a ROM, but it still boots a damned sight quicker than the Mac I also have on my desk -1 can turn on both machines at the same time and have got my email and been browsing for Sabrllia Online c1999 "Recap” AMIGA SWAP AF130. It came as a Thanks for Pnrmng ’ iomethingof mine complete surprise to see so ma&azi(ie».
Published in a “best selling | jn the vlde0 g the way. That was aniWJJJ the TV control editing room and there s use is Scala.
Room at myxoHege Amigas repiacing Macs at It would be nice 10 , an(j my college as they are era wen't causing students top|3tform, Pcs are of the only unreliable eomp P when, was course the most unreliub, . Were doing my music termmal taskait s three people us‘n& * . Ancj me using my trusty Sibelius, one using the pi r , knew my Amiga and the PD progry t because the Pcs crashed. Fortuna Y d omen forthe was a practice exam but it wasn r & actual one! Elliott bird Southend-on-Seo news by the time my Mac has booted As for using an agenda, why not complement your Amiga with a PDA which is
able to be instantly available? My choice would be the Palm lllx, but the new 5x looks good too.
MORE FREE STUFF PLEASE __ Hello to everybody at Amiga Format. You are doing a great job. However, a few suggestions... I find it very difficult that the software houses don’t realise the benefit that they would obtain by “donating” some old commercial releases of games or programs as a contribution to your AFCD. It would be a benefit not only for Amiga Formats image, but a new lease of life to the world of Amiga. Imagine: Wordworth versions before 4.5SE (for example), Final Calc, Final Data - I don’t suppose Digita would have a problem doing that, since who would buy the old versions instead
of the new ones?
And not only Digita but a bunch of other software houses. The same for the games.
Sabrina Online by 1999 There are some old versions that nobody cares to buy anymore.
It would be an act of good will from the software houses and proof that they want to maintain and support the Amiga scene. Please check what can be done about this.
Smm Also, I like to use the programs that Amiga Format puts on its Cds and I especially like the coverdisks which are just great but, would it be possible to put the same high quality labels that you put on the floppy disks on the CD too?
I have a bundle of the coverdiscs which I would like to put your professional looking sticker labels on. Perhaps you could put a series of labels for the most handy programs on your excellent cover CD’s?
Keep up the good work.
Andy Nash andynashSS hotmaiLcom How would these companies be supporting the Amiga by releasing really old stuff on srm. Our CD? Also, would the fact I that you’d got 4.5 preclude you from actually buying version 6? I think it might and so do the companies you mentioned which is why they no longer produce Amiga software.
With all the euphoria and frequent U-turns at Amiga many have become disillusioned with the Amiga. I was the same until I thought about the situation. I have come to the conclusion that it is the American based Amiga operation that is strangling the Amiga. Unfortunately many people, myself included, have assumed Petro has also been liable for the U-Turns and all the other recent incidents. However, it is clear he is not. In my opinion, Petro is currently used by Amiga in the USA as a mascot and it’s time for change.
With a tear almost in my eye, I re-read the Computer ‘95 report where the previously unheard of Petro (at least to my knowledge, April 1995 was the first time I heard of him), announced that with phase 5’s co-operation, the Amiga would move to PPC. Initially 100MHz 603 based, moving to 150MHz 604. This never happened, Petro’s vision of a hardware independent AmigaOS was a good idea and Amiga Technologies, despite poor Christmas sales, were looking good. Escom’s untimely demise lead to another crisis that has manifested itself outright to this very day.
It was with interest that I read a transcript of a quick IRC session on the Internet, held in this ye rs dismal Computer ‘99 show, with many Amigans questioning Petro about his views. It’s clear he doesn’t have a clue what they (Amiga in the USA) are and aren’t doing, and he has very little communication with them.
It was also evident that Petro is very much an Amigan and admitted that, while the A1200 is popular still in Third World countries, selling the A1200 in Europe (and the USA), is an impossible job. He commented that 'his old dream’ of having AmigaOS on PPC was still something he wished to coordinate and do, regardless of what Amiga (in the USA) were doing. There was something quite sincere about this, and Continued overleaf 4 "The Mutual Deception Society" Brina 1 • Where olid you get the pic you sent- me ?
Brinal: I've got something to confess.
The pichvre I sent you is a 'Fake.
Ir isfn't* we.
RC-Tech: Redly IT SHARE YOUR VIEWS Thanks for printing my letter in AF128.
Didn’t anyone send any character designs? Oh well, never mind (sulk, mutter). I’ve enclosed a few of my own designs if you’re interested.
There were several others but they were such twisted abominations that they must never be let loose on the public! They aren’t exactly masterpieces of 3D rendering but, if nothing else they gave me an idea for a possible game - don’t hold your breath though, I’ve never written a game in my life.
Great cover design for AF131I Very stylish and the FAQ section is an interesting idea. Any chance of an Eric Schwartz interview?
It's a shame you can't use the slogan "What's yours called?" As it's already been done.
Nick Rowe West Midlands An Erie Schwartz interview is a great idea. Look for it soon.
It is certainly true that Herr Tyschtschenko has been a figurehead for Amiga, and that he hasn’t always had the best choice of words, but while Amiga in the states is clamming up, he remains friendly and open in increasingly difficult circumstances, so I, for one, applaud him.
'ONEST ENGINE PPC GFX card owners. Go and buy wipEout 2097II did and was breathtaken. It actually plays as well as the PlayStation version with maximum view distance and the sky turned on! After the embarrassment that was Quake it is good to see a game that actually pushes my set-up (603 160 with Bvision) and gets reasonable results from hardware acceleration (though I did have to set up a boot disk so I would have enough video memory to run the game - only 8M D’oh!) Though speaking of Quake, if it isn’t commercially viable to port Quake II (or even III) to PPC 3D Amigas, how about just
porting the engine, a lot of games in this style use it (for example SIN is based on Quake ll) and Amiga developers could use it almost made me forget about the current turmoil in the Amiga industry.
So it is now that I think we should start supporting Petro in his quest to deliver OS4.0 PPC, we don’t need a radically different AmigaOS to start this revolution, we just have to work on the core things for ease of use and ultimate Internet integration. If we could blend AmigaOS (power and efficiency) with MacOS (ease of use), then we could be on to a winner. The only gap remains in the hardware, but IBM’s POP design could turn out to be the way forward.
So, in order for us to carry out this true Amiga revolution, not a Linux one, support Petro, and support OS3.5. At least they will know that we are all behind them. I also suggest that if you have AF80 read it again and you will see that the situation is not yet out of hand, there is hope and I’m sure you, like me, will feel touched by it.
All the best, I HftD A WOODEN r *t* ONCE... G’day, I found these on the web and thought you may be interested!
I’m not sure what the website was but I think it’s: www.thenextstop.com bas'* dir store b . The mouse is actually an RF mouse it transmits its information using radio waves!!
Adam Foreman fman@j-o.net.au PSX SPEEDRALL How’s this for a bit of Amiga spotting? I found this in the Official Australian PlayStation magazine. “Empire is hard at work on updated Amiga future sports sim, Speedball 2100.” True story, I’ve still got the clipping if you want to see it.
Stephen Kinzett amiganut@iweb.net.au SHARE YOUR VIEWS itT 'Jit1 I ,?PBU bb- r-n ' ---- t»§ . I? We »1 kn4»dI“S ,j"“ "*= "'s4« ZZS' ssssS-' Itefsssitef*' , 1"' 2««"2«W) S|g!«d 8 SI°P ™« sure- Unlike a PC or ev.n t! Miga forabou years ZT.
Collection of chips, circuits SnaTt'vT * more than a ere .s some small mysteriC naif6®! Case ~ a religion that can be metaphoncally kicked h, ga'ca"if the 'force' being destroyed, it's not real v rhP 3nd ch‘PP * withou ' devotees who put up " thZl but its csers -Te and the mocking given by ?c UscT 006 thin§ °r another JJJ*' l*! I", S42S8*s,IWo"™‘sl! W” i™ sr--==£-£=»r Ross Whitetord ¦ Perthshire I Stirring words indeed!
It as a base for their own Amiga exclusive titles.
In the meantime I’m off for another crack at the lap record at Odessa Keys.
John Monks ioh n onk rripnxQ,uk TATTOO YOU?
Hello, I just saw the issue of AF with the picture of that Swede with a O logo tattooed on his bag, a quite impressive tattoo, but I can top that. Here’s a picture of my own tattoo, placed on my lower left arm as you can see.
The tattoo was done in July last year and this photo was taken towards the end of the year when it had heated up more. I have also sent you a group photo of me and my friends where you can see my tattoo just so you know it is genuine, I haven’t just been playing around with ImageFXl So, now my road to eternal glory lies ahead. Kind regards, Darkhawk Darkhawk@GMX.net Any more tales of epidermal mutilation from any of our readers?
ABSOLUTE BEGINNERS My husband insists that one way to promote the Amiga is to encourage the next generation. Hmm, looks like he got quite a head start on ours, eh?
At any rate, he has me converted. And thanks to your Absolute Beginners’ guide I am starting to actually comprehend what he is talking about.
PS - our little Amigan is named Sabrina. Eric Schwartz should be proud to hear it... Beth Collingwood feet h .coJ I i ngwoQd@taJk21 .com Ahh, isn't that cute? No, hang on, don't touch those but(A%%$ NO CARRIER BABY STEPS The Absolute Beginners section is an excellent innovation. The Amiga will be dead only when new users stop coming to the platform. Therefore I would hope that in answer to your question in the last paragraph of the first Absolute Beginners (AF128 p63), no one would be prepared to say that the series is too easy. This feature, which should be in every issue, will be invaluable
for newcomers and those like myself who have been stumbling around without the advantage of expert sales staff to help them along - in this city of over 700,000 our last computer shop that gave competent Amiga support was embezzled into bankruptcy a couple of years ago.
(Apparently the owner, the expert in accounting software in this area, allowed his accountant to skim off his liquid cash to use on the lotto!)
The Absolute Beginners in Issue 129, Getting Online, was a great idea as the Internet is indeed an essential tool for the Amiga user. But since one of the aims of getting online is to access the wealth of great software out there on Aminet this article demands a follow-up: the ins-and- outs on dearchiving .lha .Izx files. When I first encountered such files I was lost until I found someone who could talk me through the process of using Ihex. I then wrote down the instructions and saved them for future guidance but other than the basic dearchiving process I really have no idea how to use the
full features of either it or its more sophisticated brother, LZX.
The article on fonts a couple of issues back was one of the best and most useful of any Amiga mag article I have seen yet.
More of this sort of tutorial please, which could indeed have been an Absolute Beginners, and spare no effort to give basic details that the computer nerds are no longer conscious of but more basic-level users need to learn to get the most out of their machine. It really is frustrating to read a great article that sets you on a new path but then drops you because of the failure to explain one little detail.
By the way, the ‘tips’ boxes in the tutorials are a fine idea and remind me of the now deceased US Amiga Informer, that had boxes like that with handy user tips throughout the magazine. Why confine them to the tutorials? You could use them throughout the mag or give a periodic retake (say quarterly) on the article in AF130, ‘50 Things You Should Know About Your Amiga’, and give another 50 Amiga basics from time to time - there must be lots.
John Matthews Edmonton, Alberta Canada THERE ARE MORE... In the ‘50 Things You Should Know’ article in AF130, you pointed out an easteregg in the Dopus About requester. Well, here’s a link to another Dopus easteregg: http: home,earthlink,net -hornijif1 dQPus, html Steven G. Wilson, Jr.
Homin f1 _@earth linLmt I have the feeling that you have a PC exe filetype set up and that’s the reason you are getting those messages, but it looks pretty neat anyway.
Ben Vost Roll up! Roll up! Bring your works of art here! We love 'em all, but only one artist can win our fifty quid!
Rachel The Virqine by Matthew Oaleill
- ReaderStuff-ACallery- Two images. One is a photo, one is not.
Which is real, which isn't? It's a question for the Twilight Zone! Actually Matthew's done such a nice jon on his version of the original picture we just had to give him the prize this issue. He uses Imagine 5, an 030 50MHz and 32M RAM, but he actually got the image rendered for him on an 060 to save time.
Let's hope you can put this fifty quid towards getting yourself a faster Amiga!
If you’d like to enter your work (and it should be only your work!) For the Gallery section on the CD and the pages in Amiga Format, read the Reader Submissions advice on the CD (you can find it in various places) or simply make use of the form that can be found on the CD pages of this issue.
Drago start to finish & Drago final by John Cooper John Cooper has sent us some gorgeous illustrations. He won the gallery prize back in AF124 (June 99) for his lovely Angelion ‘mage, but has since been pipped to the post with his later submissions. Unfortunately, the same has happened again John, but keep sending us your work! As for this image, we really liked it, apart from one thing. The images used all seem to be from different resolutions - the head is blurrier than the drago head, and both are blurrier than the text on the medallions.
Other than that small thing, another corking picture.
Near Miss by Alex Timiney Alex's ship was rendered on his A1200 with a Typhoon 030 40MHz. He's not clear whether it was done in Real 3D 1.2, or in Cinema 4D, but in either case, the lighting and the slight blurring (in Ppaint) really make the image a lot more interesting.
Spaceman, Stinger & Headland by Roy burton Another 030 user and another C4D owner, Roy has brought us some great
• mages. The Headland and Spaceman pics use the head model from
Computer Arts 3D special mag that came out last year. The
Stinger picture was postprocessed in ImageFX to give it a
motion blur and the pulses in the beam were made by the
expedient method of simply breaking up the beams with black
objects laid over the top. Nice one Roy!
Ishfinger by Mark Dowling In case you couldn't tell, Mark is a big fan of James Bond. We thought we'd include his Fishfinger picture on that basis alone, but interestingly, he's gone for the old Captain Birdseye, rather than the new "hip" version, hmm... The demo does not require installation and will run directly from the CD. You may prefer, however, to drag the whole drawer to your hard drive, since this will allow faster loading. Hardware requirements are low: the demo will work on any ECS or AGA Amiga with 3M RAM.
AFCD - Another bumper sackful of goodies, but still a dearth of readerstuff- where are your contributions?
- ScreenPlay- -Commercial- HellSqua f Last time we had a playable
demo of Digital Dreams Entertainment’s excellent Wasted Dreams.
On this coverdisc we have a demo of their sequel, Codename.Hell
Squad. It will be instantly familiar to players of Wasted
Dreams, featuring a similar mix of problemsolving and action,
a similar control system and the similar beautifully hand-drawn
There are differences, however. In Wasted Dreams, two players can control a character each and can co-operate or compete as is their whim; Hell Squad, on the other hand, is a single-player game in which you have to lead four characters all by yourself. This adds a further dimension, since some problems may be solvable only by teamwork from your men. Another change, is the camera angle: it is notably lower, giving a more side-on view of the gameplay. Perspective is taken into account, and your men shrink in size as they move into the background.
And can be moved about with a joystick or the cursor keys. You may switch between characters using the first four functions keys. When one of your men is not being actively controlled, he hibernates to regain energy. The energy status of each is shown PLAYING THE GAME Only one of men is active at any one time Warp3D. This is clearly a game for a select few Amiga owners, but if you have a machine capable of running it, congratulate yourself that you at last have a game worthy of its power.
The gameplay itself needs no explanation. It was such a hit on the PlayStation that I hi is our c ,an o AF Gold-winning wipEout 2097 providing you have a machine that is capable of running it use an object with another item you are carrying. To use an object at other times, press Enter. All your men have access to the same inventory and so any items you are carrying are accessible to all.
- ScreenPlay- Commercial WipEout2097 Last issue a pivotal moment
occurred in Amiga gaming: we reviewed the first game designed
for PowerPC Amigas only, wipEout 2097. And Paul was so chuffed
with it, he gave it a gold medal.
Now’s your chance to try it out, providing you have a machine that is up to scratch. The game requires a PowerUp accelerator, a 3D graphics card and at least 24M RAM. Software requirements include CyberGraphX or Picasso96, WarpOS and at the bottom of the screen and is depleted by enemy gunfire. When one of your men’s energy reaches zero he dies, but you can continue the game while you still have at least one man clinging to life.
When you come across something interesting in the game, either an object you can examine or pick up, or a character you can talk to, an icon will appear in the bottom right of the screen. Pressing fire or shift will perform the relevant action.
Pressing fire or shift at other times will fire your weapon. Objects that you are carrying are displayed at the bottom of the screen.
An object may be selected by pressing shift and moving the cursor with the joystick or cursor key. Space will select. Pressing fire will access your inventory and allows you VBF DEMO % i mmm 1 Amoral Player 1 usKeprise.noa |d £i |1? 124 | 22 11 7 I I F [fTJ [TTl(ITT* jLoadliStopj I II 1 | I || I I c onli Ud A A slightly more lively issue for reader’s contributions this one. The winner this time is Jeroen van Aart for his Amoralplayer (no jokes about ethics, please), a player for 8SVX samples, modules and MED, OctaMED, SoundStudio, and DigiBooster tracks. Jeroen has submitted
this to us before, but perserverance bags him the fifty quid. Okay, so the GUI needs some work and I still cannot get it to play DBPro tunes without crashing, but it’s quite a neat little program and cannot believe that you won’t have all played it already. You’ll be pleased to know that the Amiga version improves significantly on the original.
Read the instructions carefully before proceeding (configuring the game for your system requires some thought), strap yourself into your ship and hit the accelerator.
- Serious- Comms Other FTransAPI vl. 3 If you spend much time
perusing the web, then you’ve probably come across websites
that purport to be able to translate web pages from one human
language to another: AltaVista’s BabelFish, at
http: bablefish.altavista.com . and http: translator.ao.com
spring to mind.
Wouldn’t it be nice if you could use these services from your desktop without having to muck about with your web browser?
Well, now you can. Ftranslate is a tool which makes use of these sites’ capabilities to translate plain text or HTML documents between any of six languages.
No installation script is provided. Just copy the version of Ftranslate appropriate to your processor from the C drawer to your C: directory and copy the required libraries from libs to your LIBS: drawer.
Ftranslate may be used from the shell only, but its syntax is straightforward. Just type Ftranslate with no options to get the help text. Oh, and by the way, you must be online for the system to work.
Where Ftranslate really starts being useful is with the Arexx scripts provided.
The supplied script enables Ftranslate to be integrated with Wordworth, Final Writer, Aweb, iBrowse, YAM, MicroDotand AmlRC.
- Serious- Grap9iics Amiga Format brings you no less than four of
the latest movie players for your viewing pleasure. Whether you
have a 68k-only or a PPC-enabled Amiga, whether you have an AGA
machine or a graphics card, whether you want to see MPEG,
QuickTime or AVI movies, we have something to care of it here.
In this drawer you can find the latest versions of AMP (or
AmiDogs Movie Played, Frogger, Soft Cinema, and akMPEG.
Remember to turn up the stero and turn the lights down low.
While we are on the subject, you might also like to have a look at Mpeg2Anim. This is a neat little tool that will convert MPEG movies into IFF animations. Although, IFF AN I Ms take up several factors more disk space, if you have a low-powered machine you will find that you can play AN I Ms far more smoothly.
One part of the service offered by the Amiga Format CO that is often overlooked is our websites section. You can get there by double-clicking the ‘Start_Here!’ icon and following the websites link. By making use of this service, you can cut down on the money that you give to 8T every month and instead spend more of your hard-earned cash on your Amiga.
The sites we feature here are sent to us by various webmasters around the Amiga world and are always up-to-date. On the websites page, each site is listed with a link to the web-based version and the mirr or copy on the CD.
AF133 February 2000 AFCD49 Ben Speaks!
Rich Speaks!
FAQ afb archive I Websft c Gallery Submissions Subscriptions Roadmap Changes Welcome to AFCD49 - Ejjerdal Webrite, If your website doesn’t appeer here, yon have to ask yourself why not. This is the best selection of Amiga websites available on CD and if you want to have yours on here, whether you’re a user, or a big Amiga company, dick here for further details.
Amiga Sites AmigaSoc UR - The Uk’s ttber user group EMC - Inkjet cartridges and the PhaseX CD-ROMs Web CD Haage A Partner - German super developers Web CD SASO - MUI creators Amiga Games Sbw FlOP - Ohver Roberts’ site devoted to FI Web CD WHDLaad - The HD installer site Web CD ISPs Abd Gratis -Scottish free ISP Web CD Winmet -The UK’s first Amiga-based ISP Web CD Other Amiga Related Sites Regulars here include AmigaSoc, the UK’s meta-usergroup; Haage and Partner, purveyors of fine Amiga software and developers of AmigaOS3.5; Wirenet, the UK’s first Amiga-based Internet access provider; EMC,
the creators of Phase X CD- ROMs; and Oliver Robert’s F1GP site, an electronic shrine to the Amiga version of Microprose’s Formula 1 Grand Prix.
Amiga Format readers are welcome to send us their sites for display here and this issue we have web pages belonging to Adam Smolarczyk, containing miscellaneous Amiga info and links to just about every motor manufacturer with a web presence.
VAPOR UPDATES but incredibly useful to have around.
Contact Manager is their multifunction address book application, which can only store the details of all your friends and colleagues - including email, snail mail, fax and phone numbers - but can also be used to bookmark websites, ftp sites, telnet servers and IRC servers. Having everything in one central repository removes the need for a lot of duplication AmigaNCP is a suite of connectivity software for Amiga owners with a Psion 3 or 5 palmtop.
Richard Drummond
- Serioias- Comms Other Vapor Software amaze me sometimes. They
turn out new versions of their products at a prodigious rate.
Doesn’t Olli Wagner ever sleep?
On this coverdisc we have the latest versions of AmTelnet II, Contact Manager, Netlnfo and AmigaNCP. The first three will be good news to NetConnect3 owners since their NetConnect3 keyfile now allows them to use these regular updates.
AmTelnet is, not surprisingly, a telnet client and Netlnfo is a general network information tool. Not terribly interesting, ?
This AFCD has been thoroughly scanned and tested at all stages of production. We recommend that you always run a virus checker on ANY software before running it. Future Publishing Limited cannot accept any responsibility for disruption, damage and or loss to your data or your computer system which may occur while using this disc, the programs or the data on it. Ensure that you have up-to-date backups of data contained on your hard drives before running any new software.
LOW COST BROWSING If you do not accept these conditions, do not use this disc.
If your AFCD is defective, please return it to the address below. Please make sure you have followed our installation procedures correctly to ensure that there is no physical problem. Please send us the AFCD along with a description of the fault (not forgetting your name and address). A new working version should be returned to you within 28 days. The return address for faulty discs is: TIB PLC • UNIT 3 • TRIANGLE BUSINESS PARK • PENTREBACH • MERTHYR TYDFIL • CF48 4YB Your AFCD should only need replacing if the CD itself cannot be read. If you’re experiencing problems with an indiV'dual
application, phone our technical support line This is open between the hours of 2pm and 5pm every Tuesday.
Tel: 01225 442244 Fax: 01225 732341 Email: amformat@futurenet.co.uk (Please remember to put “Coverdisc” in the subject line.)
Please note that the helpline staff provide assistance with technical problems directly related to the CD and cannot provide training on the software or hardware in general.
We want. Please tell us your won! L~ You can either send it to us on floppies, Zip disks or Cds (we do take other media YOU! P0StCQ(l6: . formats too). If you are going to send us a multiple floppy backup of your work, please A C0III3CI IttllllbCr OF 6IH3ll 3(ldrGSS: . use the version of Abackup we supply on the CD in the +System+ Tools Disk Tools YOUI" Si9ll3tlir6: . drawer. We’ll return any Zips you send us, so don’t worry about getting your disks
In respect of all material which forms my reader contribution to Future Publishing’s Amiga Format I hereby warrant that:-
(1) the material is original and does not infringe any other
material or rights;
(2) the material does not contain any material which is
defamatory, obscene or indecent and is exempt from
classification under the Video Recordings Act 1984;
(3) that there are no legal claims against the material provided;
(4) that I have full power and authority to provide this material
to Future Publishing.
If you have any further queries about how to send your software in then consult the Submissions Advice on the CD (in Start Jjere!, or in the ReaderStuff or +System+ lnfo drawers).
Files you send this month will probably appear on AFCD51 - Amiga Formats April 2000 issue.
We bring you utilities to make your computing life easier and your world just a little more colourful PALETTEDECK Do you or have you ever used a program that has a horrible default colour palette? Do any of your favourite programs have toolbars that contain horrible colour? Then Palette Deck should be right up your street.
It is a really useful program that has been designed to allow you to change the colours of any program that runs on a custom (and in most cases not customisable) screen.
Double-clicking on the PaletteDeck icon brings up its fully scalable interface window containing buttons and gadgets to adjust the palette colours along with the “screens” button which, when clicked on, reveals a list of all available screens. Selecting the desired screen from the list results in that window popping to the front and the PaletteDeck window popping up on it. You are then free to tweak the on-screen colours to your heart’s content. Unfortunately PaletteDeck doesn’t allow you to save your preferred colours for a particular program but hey, at least it allows you to change them
when you want to.
PaletteDeck has been written in CanDo and should run on most Amigas and even works happily when running on a Cybergraphics based system. It also has the nrr mownswhst SimpleFind's main interface window features all the control you should need.
SimpleFind is one of those programs that does what it does very well indeed. You probably won’t put it at the top of your favourite utilities list and you may not even think that it’s that interesting but, in times of need, when you find yourself wasting lots of time searching for that illusive file on your nice big hard drive, it will prove invaluable.
SimpleFind requires at least Kickstart
3. 0 and MUI must be installed on your system. Installation is
simply a matter of copying the complete directory to your hard
drive but depending on how you want to set it up, it may also
need configuration and some common commands and obviously
programs such as LhA and LZX in your system’s C: directory.
Tweak the colours of your favourite programs and their toolbars to your heart's content ability to save its last window position and size or you can enter your prefered coordinates via the icon’s tooltypes.
SIIVIPLEFIIUD3 SimpleFind is a search tool that scans a selected directory for a specified file name or pattern and shows any matching files.
You can then copy, delete, rename or view these matched files. It has the ability to search by name, comment, size, date, contents or datatype and features full AmigaDOS search patterns and can even save index files for faster searching.
If this wasn’t enough, Slmpleflnd can also be configured to scan for files that are contained within LhA and LZX archives and it even has an Arexx port.
Customise those ugly colours in your favorite apps!
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Here are the search results for my AFB* search pattern.
AKJFIF QUICKFILE QuickFile is a flexible, flat-file database that uses random access with indices for fast access to records. Database's can be larger than the available RAM, but as much of the file as possible is kept in RAM to reduce disk accesses.
Quickfile is very feature rich and includes printing support, picture support, multiple indexes with unique or non-unique keys, data types (character, date, time), up to 250 characters per field and 250 fields per record, online help and both form and list style displays and reports.
To get you going, there are a number of sample databases supplied so you should be knocking up your own databases in no time.
Quickfile should work on any Amiga with at least 1M and WB2.04 or later, and some standard libraries. Installation is just a matter of copying the Quickfile directory to your hard drive and making sure that you have the required libraries installed. Quickfile is a feature rich, simple to use database program.
Progressive JPEG images, which load in progressive stages instead of loading and displaying the picture data in one operation, have been around for a while but the Amiga has basically lacked decent support for them. The akJFIF.datatype is a JPEG datatype, which is based on the very latest IJG JFIF sources V6b and thus it fully supports both progressive JPEGs and all the other new features of JPEG V6a. However, I must point out that although this datatype reads progressive images the actual Amiga datatype technology doesn’t so progressive JPEG images will display as a single chunk as usual.
Installation is made simple with the installer script and is the recommended way, but it can be performed manually if you wish.
0 | View: Image* Index: Title Rec 2 of S Goto | Modify j fnoert Deleft, j form Li«T | All Sel | Image* I I ED ££ Games Brighten up your day by discovering hidden bombs, splatting a smile and blasting an alien into smithereens eouM Bourn is a Minesweeper clone but unlike many I have come across, it has nice on-screen graphics, is pretty user friendly and perhaps more importantly, seems to be very stable. For the uninitiated, Minesweepens a game played on a grid of squares and the object of the game is to get as many points as possible, by clicking on the squares. Ideally you are supposed to
locate all the numbered squares without finding any mines but, in practise this is pretty hard and involves a great deal of luck.
Clicking on a square will either reveal a number, representing points, or a mine. A set number of mines are randomly hidden underneath certain squares in the play area.
Find a mine and the game is up.
Bourn runs on your Workbench and features menus allowing you to configure the play area grid size, the difficulty and even the sound effects used by the game. If you don’t like the sound effects supplied you are free to use your own. Bourn requires an Amiga with OS3.0 and a 68020, or better. It should even be playable on a two-colour Workbench screen, but it is recommended that a screen with more colours is used. Depending on your workbench backdrop, a 32-colour screen should be okay as the game, by default, uses just 11.
KILLEMALL KillEmAII was originally written in only three weeks way back in April 1997 and since then Alastair has been steadily improving the game until its release recently. Basically, If I were to grumble about anything in the game, it would be that the graphics are a little too dark. I realise that Alastair was probably trying to adhere to the dark and moody feel of the Alien films, but I was getting killed almost immediately in the game and couldn’t figure out why. I could hear alien noises, I could see my blood spilling out all over the place as I was dying, but I couldn’t see anything
attacking me.
Then it dawned on me that it could have been the brightness on my monitor so I turned it to full and there it was, the flying alien creature that was responsible for my almost instantaneous deaths.
Bang'Em is simplicity itself to play and is soooooo addictive!
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- *• S S S 4 J Cuess what I found... Boum is annoyingly
We take every care to test the coverdisk software, but Future Publishing cannot accept any responsibility for any damage occurring during its use. If your disk is faulty, send it back with 2x26p stamps and an SAE to: AMIGA FORMAT (insert name of disk) • TIB PLC • UNIT 5 • TRIANGLE BUSINESS PARK
manufacturing error then the stamps will be returned with a
replacement disk.
KillEmAIHs a fast one or two-player platform shoot-em-up similar to, and probably based on, the Alien3 game except that Alastair’s game contains loads of artificial intelligence and much more detail - at least this is what Alastair claims and since I never played Alien31 can’t really comment on this.
The entire game is played with a joystick but on some occasions you will also need to use the spacebar (or the left right AMIGA keys for two-player mode) to activate the various switches and levers. The game is pretty straight forward to install and is really only a case of copying the game’s fonts to your fonts: directory and making sure that you have the the required libraries present in your system’s libs: directory. The game includes several levels and once you have completed the supplied ones you can register the game for the meagre sum of £6 and you will receive loads more from Alastair.
My blood spilling out all over the place as I was dying but I couldn't see my alien attacker anywhere DISK MOT WORKIMG?
* » I J* Robinsons Requiem for my A „ Anyone qot it7 Must be
virusfi ee
• 6pm).
Lour printer vdworth ance my KMCm.
Later reviaonspreferred with OS 3.1 ROMs fitted MB ijui mi my weekends) ©'AmiRUSaf* Pro wan the uW vision Will pay or
p. Or does
o get the upgrade o? *01744 E3S.
© Scroller 2 titler. Reasonable orioa ®V-L«b motion vidoo cord and Toccatto tound card for A4000. Budda card for th* Ad000 or ymilar to mak« a 32! Peed IDE CD-ROM work Email Please wher - evrs-vthmg. Cano f ISO» Peter 01S02 © Co*.'*-di*hs Amiga Com put Amiga Shopper. Aul and CU Amiga.
Will pay handsomely » Clive oe-*' M £T3WT after 7 30pm weekday any time at weekends ©Will anyone swap a A1200 accelerator or RAM ca* Must be PCMCIA compa sccel «ator. 030 4Mb.
Whiteford, Cordon, Mai Perth. PH2 91N Buy, sell and exchange your Amiga hardware and software in the best free ads pages around FOR SALE & Blizzard 1230 50MHz with 4M RAM £50. Also 170M 2.5” hard drive with cradle and lead £50.
® 0116 244 8939 or email hasen@ukonline.co.uk. d Amiga 1200 tower, Zorro board, 34M RAM, 6.5G hard drive, Blizzard 1230 accelerator, 16x CD-ROM drive, XL 1.76 floppy, WB3.1, midi interface, Microvitec monitor, 65 Cds £380 ono. Email Mark East: markxyzl 3@netscape.net. O A1200, Micronik tower, Blizzard 603e, Blizzard vision card, 16M CD-ROM drive, Epson Stylus colour 200,15”monitor, speakers, joystick, joypads, games, AFCDs, 56k modem £400. » Paul 01302 370739.
O Amiga Format Cds complete except for number seven (1-46) plus 35 other Cds. I would like to sell as a complete set - open for offers. I live in Germany but will be in Ireland in early 2000. Email MmcClean@t-online.de. & A1200, Blizzard 1260 accelerator with SCSI, 32M RAM, 2.1 G SCSI disk and SCSI CD-ROM in external case, 3.1 ROMs, Workbench 3.1, mouse. Excellent condition, £300 plus postage & packing. Email m3rk@stQr3geriirecUQm; O A1200 tower Power PC 160 060, 64M, 1.7G hard drive, 8x CD-ROM, 2x floppy, 1084s monitor, buffered interface, Rendale Genlock, hand scanner, Canon BJ 200 printer,
Turbo Print. Bargain at £625, ono.
® Paul 01377 241602 after 7pm.
Buy my stuff! A600 motherboard, £30. A600 2.05 ROM, £20. 3.5” hard drive, 170M with WB, partitioned, formatted etc, £40. ® Alan 01429 872066. Buyer collects or pays postage.
O A1200 hard drive, 6M RAM, second disk drive, CD-ROM, monitor, printer, mouse, joystick, manuals, loads of games, floppies and Cds. £150, buyer to collect, w 01425 611725.
O Apollo 040 25MHz A1200,16M. Unwanted present cost £179, will accept £110.
« Barry 07808 496474 or 07932 871434.
Lightwave 3D (v3.5) original, boxed, manual, dongle, £35 plus £3 p&p. 64M 72-pin SIMM, 60ns double-sided. Cinema 4D (v4) CD-ROM, manual etc, £50 including p&p. ® 01405 860798.
£ Canon BJ10ex Bubbiejet printer for sale complete with PSU and manuals, £25. Also A600 A1200 Commodore PSU good condition, 325.
» David 01287 660141 evenings after 6pm.
O Original software with manuals. Includes: Wordsworth Office v5, Wordsworth v7, Personal Paint v7.1, NetConnect 2 and 3, STFax Professional v3, Photogenics, Dopus Cinema 4D, Doom trilogy, complete set of CU Amiga Cds etc. ® Dale 01942 203149 after 6pm or email dale@hurst.p r este I .co.u k, O CD-ROM drive for sale brand new £50 ono.
Internal hard drive 80M plus floppy instruction, £30.
You pay p&p both items. Please reply to Amiga User, 8 Alan Close, Dartford, Kent DA1 5AX.
O Various Amiga bits, VIDI (Amiga) 12 full A1200 support version 2, boxed. EZ IDE 4-way buffered interface registered with software. PC keyboard interface. Any offers. « Frank 01258 452361.
O OS3.1 ROMs, all manuals, disks £20. OS3.0 manuals, £2. External floppy drive, boxed, £8. Oscar CD £1.1200 keyboard, cover, shield, £2. Offers for all.
® 02380 333599 or email adam@bargatetv.de mon.co.uk. A1200 030 8M RAM, 200M hard drive, black and white printer, some software, £150. « 01302 820134.
O A1200,120M hard drive, 4M RAM, externa! Floppy drive, manuals, £120. 4x CD-ROM player £40.
Pro-Grab 24RT boxed, £45. Lola Genlock, £45.
® Eric 01484 714864 (Huddersfield).
O Squirrel Interface. Must be in very good condition.
Email davemcglynn@messages.co.uk or « 01606 590257.
A1200, 2.1 G hard drive, 8 speed CD-ROM, 1230 40 accelerator with 20M RAM, 56k modem, extra floppy drive, IDE 4-way interface Star printer, Goliath PSU, software including NetConnect 2 and 3, IDEfix, Wordworth, loads of extra mags, Cds, spare 1200s, 4M expansion board plus much more. £300 ono, will not split. Email royst@exl.co.uk. O Cybervision PPC graphics card. Willing to pay up to £100. Also wanted 486 Bridgeboard.
« Warren 01554 775833 (Wales) after 6pm.
A1200 in full tower, DIY project, 10M RAM, 250M hard drive, 8x CD-ROM, Blizzard 1230 50 IV accelerator, PC keyboard, 14” multisync monitor, loads of Cds software, Citizen ABC colour printer, £250.
« or fax Craig 01343 547911. Email craia.charlton@virain.net. O Amiga 1200 with t ox, 60M hard drive, nine binders of Amiga Format Amiga Shopper, lots of games. Some serious Hi-Soft dev pac software, Amiga ROM kernel manuals and instruction books. Make a reasonable offer. » 01258 450484.
& Blizzard 1230-IV, 50MHz, accelerator with 8M RAM, £50 ono. 1.2G hard disk including A1200 installation kit, £50 ono. «James 01779 475844.
Buyer collects or pays postage.
D Compaq external SCSI 2x speed CD-ROM, £45.
Also Toshiba hard disk drive 2.5” 85M. Includes IDE cable, £25. « David 01287 660141 after 6pm.
O A3640 hoard, 25MHz 68040. Full chip with FPU and MMU. Fits A4000 or A3000, £50. Basic A1200 no extras, £50. A4000 40, 25MHz 18M, CD-ROM, 850M hard drive, full tower case, £450 ono (£500 with spare A4000). ® 01978 362874 or email ia n@hopkins64.fsnet.co.uk, O A4000 030 desktop outfit. 8833 2 monitor, 130 hard, 20M RAM, CD-ROM, two trackballs, mouse, colour 24-pin printer, Workstation, s chair, masses of software, £200 ono. « 0208 5080584.
O 525M Toshiba 2.5” hard drive cable including Internet software, Wordworth 7.0, Dpaint 5.0 etc. £45 including postage and packing. « 01762 344641 or email wiIlpower@odene,freeserve.co.uk © Amiga 4000 030 or 040 desktop computer in perfect working condition. Demo required if possible.
® 0208 65678 or email eddkensing@aol.com with specification and price.
© Bvision 8M GFX card. Prefer with CyberCFX 4+ but not essential. Money waiting for best offer.
® Colin 01759 303702 any time.
© Scala Echo 100, the hardware or unit with a Lance and infra-red sensor. Will pay a good price.
Please write to: J G Madsen, Rahbeks Alle 2 A, DK.
1801 Frederiksberg C, Denmark.
© Player Manager 1 and Kick Off 2 data disks, Giants of Europe and Super League.
* Matthew 01895 832472.
© Squirrel interface wanted.
Email darren@crQwn»freg-Qnline,CQ.uk, © Manual and software for Commodore MPS 1270A inkjet printer. ® 01555 663992.
© Desperately seeking some old Amiga 500 titles: Fuzzball and Super Putty (system 3), Hawkeye, Creatures, Mindroll, Venom Wing and Armalyte (Thalamus), Damocles, Mercenary 1 -3 and Backlash (Novagen). ® Andy 01642 760930 or email arlizardffhotmaiLcQiTL © Please email me for details on how to receive my list of providers of free web mail. Grenville £BdixoD@exdt&5onL © If you are a novice or experienced Amiga user and have a problem, we have user group presidents from around the world and hand-picked specialists who are willing to help you out. Email AmiflaSyppQHSeraicQ@Qnelirt.TOm, © Leading
non-print Amiga magazine, AIO, requires new writers to contribute reviews, articles or other help.
For more information email aio@aio.co.uk. Anyone considered.
© Website, HTML and FTP help given for beginners to get you started in designing and uploading web pages. Contact webhelp@badger.org.uk or see my site at http-y vvww.badger.orfl.uk webhelp. © I am an Amiga artist musician wanting to do graphics or music for your PD, shareware or games.
Highly proficient with OctaMED’s SoundStudio and Deluxe Paint. Both AGA and standard Amiga formats.
® Vivian 001 505 835 2841 (New Mexico).
© Any Amiga users new to the Internet who want some free links galleries and downloads to get them going can go to my site at: http: www.g251273.freeserve.co.uk or email me (Paul) at: pol@g251273.freeserve.co.uk. © Any Amiga magazines or disk magazines require another contributor? I have knowledge of A1200 and other Amigas. Will work for free. Article previously published in Amiga Format.
* Ross Whiteford 01738 850732.
BBSes FREE READER ADS © Bedlam BBS, Leicester, online 24 hours.
« 01162 787773.
© The Forum! BBS online 24 hours, Kilmarnock, Scotland. Over 35 members, 2,000+ files available, including games, pictures, utilities, etc. 36K.
Sysop: Jamie Maguire. Run by a software development student. ® 01563 540863.
© Promised Lands BBS, online 10pm-9am 24Hrz weekends. Sysop: M!k. Umlimited downloads, online CD-ROM speeds up to 33K. ® 01562 66829.
Email mik@plbbs.fsnet.co.uk. © Arachnoids BBS. Leicestershire Online 24hrs.
« 01509 551006. Friendly sysop, over 10,000 files online. No ratios, everything free.
Nin)a@Arachnoids.f reeserve.co.uk. © Dirt Tracker BBS - the headquarters of Powemet Mail network, hubs and nodes and points available on request. Help package available. One of the UK’s no.1 leading BBSs with a friendly attitude.
« +44 (23) 8036 5112,24 hours.
© Quest BBS, Wakefield. West Yorkshire's largest BBS with over 30,000 files online, including the latest seven Aminet CD-ROMs. Online weekdays, 6pm-6am and weekends, 2pm-6am. ® 01924 250388.
© Entertainment BBS, Wigan, online 24 hours.
« 01942 221375.
© Bobbs, tr 01243 371644, online 24 hours. Based in Hampshire, south east, host for Powernet. Loads of files, home of BullRPG, The best Amiga Lord clone. Speeds up to 56K.
© Skull Monkey BBS, Lincoln. Online 24 hours.
« 01522 887933. Friendly sysop. Email sns@skullmonkey.freeserve.co.uk - keeping the Amiga alive.
© Want to chat about anything and everything with people all over the globe? Then join Fluffynet - the fluffiest Fido-style BBS mail network!
® Total Eclipse BBS, +44 (0) 870 740 1817 or visit http: www.fluffynet.n3.net for information on how to join. Hubs and nodes available. Anyone welcome!
© TABBS 2000 BBS, online 24 hours. Running Xenolink v2.8, Amiga sysop with over 15 years of Amiga experience. 20,000+ files online. File requester.
Amiga support given. Hertfordshire. ® 01992 410215, email sysop@tmbbs.freeserve.co.uk. © Total Eclipse BBS, * +44 (0) 1983 522428,24 hours.
33. 6K, home of Liquid Software Design and MAX's Pro support.
© Elevate BBS, Hants, online 24 hours.
* 01329 319028.
© Moonlight BBS, Bedford, online 6pm-8am, 24 hours at weekends, ® 01234 212752. Sysop: John Marchant. Email gnQme@putnoe.u-net.com.net Official Transamiga Support BBS, unlimited downloads, friendly sysop with excellent knowledge. Aminet online.
Run by an experienced Amiga programmer who will help you out for free.
© Maverick BBS +44 (0)1273 233008 24Hours Max 1.54, 57600 cps. Gamez, adultz, utilities and more.
Very friendly sysops and staff. Powernet Hub: 14:100 102. Powernet points availalbe. Email adey@mavericksbbs.freeserve.co.uk. © Zodiac BBS, Hants. Online 11am-7pm 7 days a week. * 01243 373596. Sysop: Destiny Co. Sysop: Axl. Running Maxs Pro v2.11, Hellnet. Lots of files.
© X Zone BBS, supporting the Amiga for over two years. Do you want the latest files? ® 01635 820590, 6pm-1am, modem callers only (33.6K). © On The Oche BBS, Wateriooville, online 24 hours.
* 01705 648791.
© Help needed in setting up new Amiga User Group.
All ages welcome, non profit-making, not a business.
Northern Ireland area. * 01762 331560.
© NAC, Nottingham Amiga Club. Users of all ages and abilities welcome. From A500 to A4000 PPCs to 68Ks. Club meetings last Saturday of each month.
* Mark Sealey 0115 9566485 anytime.
© French speaking Amiga club. PD disks, help, buy- sell, advice. Also specialists in 8-bit emulation. Please write to BP 120, 4000 Liege 1, Belgium. Please, no PC!
© Looking for somewhere to chat with other friendly and helpful Amiga users? Then why not visit amlRC on Undernet. FamlRC has established itself as the no.1 Amiga chat channel. We are the offical Amiga help channel on Undernet. Everyone is welcome.
Visit our website at: http: surf.to amirc. © Amiga North Thames meet on the first Sunday of the month at St Mary Magdalene Vestry, Windmill Hill, Enfield, 1 -5pm. Software hardware problem solving, demos, news and Amiga games.
« Mike 0956 867223 weekends or email Ant.london@ukonline.co.uk. © New user group being set up called TAG (Total Amiga Group). Initially in the Somerset area.
® Phil 01458 832981.
© Are there any Amiga users in Birmingham who want to set up a user group?
® Hitesh 0121 6056452.
© NPAUG is a new Amiga user group based on the net. We offer a free monthly magazine and tech support over the web. If you are interested in joining, visit our website: http: members.aol.com: npaug home.html or email me: npaug@aol.com. © Need a new IRC chat channel? Come to PoweredByAmiga on ARCNET for fun and informative chat about Amigas and otherwise. Visit our URI at http: www24)resteI.co.uk amigay PBA . We mostly meet at weekends about midday.
© Are there any Amiga users in Cornwall interested in starting a user group in the Helston Falmouth area? If so, email frank@massin.freeserve.co.uk or ® 01326 573596 and ask for Frank.
Continued overleaf 4 (T- FREE READER ADS Amiga Club International members receive a bi-monthly magazine disk and PD programs plus helpline. Recently relocated from London, Falloden Way to Dover. Established 1989. ® 01304 203128 or email robrov@catdtp.freeserve.co.uk. O Felbrigg Amiga Group meets weekly near Cromer. We are a group for novice and expert users.
For more information w 01263 511705 or 824382.
O Amiga Support Association. We offer help, advice and a friendly chat. Monthly meetings, tutorials and a fact file are all available. To join our mailing list send a mail to Amiga SA-Subscribe@earoups.com. Contact Phil: Snood@ukonline.co.uk w 01703 464256 or ® Paul 01705 787367 for more information or visit http: www.btinternet.com ~philip.stephens. O Is there anybody in the Northamptonshire area interested in starting up a new user group? Please contact me: « 01536 724309 or email nsthomas@ukonline.co.uk. O Great Yarmouth user group. Anyone interested in joining this user group please
contact John.
» 01493 722422.
O South West Amiga Group, (SWAG) meets every first Thursday of the month, 8:30pm at the Lamb & Flag (Harvesters), Cribbs Causeway, Bristol. SWAG intends to get Amiga users together, provide info and support, promote the Amiga and have a laugh. Contact Andy Mills: Swaa@wharne.u-net.com. Are you Welsh, live in Wales or love Wales? Then join Cymru Amiga User Group. Visit us on http: bounce.to caua or email dark.lords@deathsdoor.com to join.
O Would anyone, anywhere like to join the Amiga Free Helpline? If so see AFCD46:-ReaderStuff- Terry_Green or» Terry 01709 814296 (Rotheram) for more details.
£ Deal Amiga Club welcomes all old hands and newcomers alike, whatever your ability. Admission £1, under 16's 50p. Annual membership is now free. If you’ve bought some bits and don’t know how to put them together then bring them along and let us help.
® 01304 367992 for more information or email superhighwayman@hotmail.com. Medway and Maidstone Amiga collective. Meets monthly. Advice at all levels. « Dave 0961 809466.
£ West Lancs User Group. Sundays. 1pm-4pm at St Thomas School Hall, Highgate Rd, Upholland.
® 01695 623865, email ralph@twiss.u-net.com. Help and advice, novices and experts welcome.
O New Amiga sound and demo association seeks input, contacts and support to form a user group based around the Amiga music and demo scene. Interested?
* Dave 01243 864596 or 0961 985925.
£ Power Amiga User Group based in Portsmouth for users of all ages and levels. We meet once a month on the last Saturday. We have all sorts of Amigas, prize draws, tutorials and general discussions each meeting.
® Lee 01243 779015 (weekends only) or email LeeScott@free4all.co.uk or visit http: www.poweramiaa.freeserve.co.uk. Workbench, the Manchester Amiga user g'oup.
Meet on the first Thursday of each month at 7.00pm and offer general Amiga chat. « 0161 839 8970.
Also, check out our website at: http: www.workbench.freeserve.co.uk Or email: mail@workbench.freeserve.co.uk. £ SEAL meets twice monthly at Northlands Park Community Centre, Basildon, Essex. We offer help, tutorials and presentations plus scanning, printing and email. Contact Mick Sutton, 20 Roding Way, Wickford, Essex. « 01268 761429 (6-9pm). Email seal@thunder.u-net.com or visit our website, http: seal.amiga.tm. O Huddersfield Amiga User Group (HAUG) meet on the first and third Wednesday of every month at The Commercial Inn, Market Street, Paddock, Huddersfield from 7.30pm onwards. «
Geoff (01484) 322101 email geoff@geemil.demon.co.uk or visit http: websites.ntl.eom ~paul.4 i ndex.html. O Northern Ireland user group welcomes new members. Emerald Amiga Users meets regularly in Strabane. ® Charles Barr 01504 884700.
£ United Amiga Amstrad User Group (UAUG) established 1986: Largest user group for Amiga and Z80 6502 8-bits. 40 page magazines, cover disks (tapes), digitising, scanning, helplines, email service, Internet book search. Free gift upon joining. Send SAE for details to: The Editor, 13 Rodney Close, Rugby CV22 7HJ or email uaug.s@ukonline.co.uk. O Join a new email club for Klondike, a Reko Productions game. Cardset creators and cardset collectors, Amiga and PC. Email kevin@reko.karoo.co.uk (make friends).
O Want the latest reviews, news, interviews, articles? Then visit the NEW AIO website at http: www.aio.co.uk. or visit amos on ircnet, Saturday 9pm-midnight.
O Pennine Amiga Club. Free wor’dwide helpline supporting all models. Non profit-making club. Not a business. We help with free advice. * 01535 211230.
£ Coventry and Warwick Commodore Computer Club (CWCCC) meets once a month on the first Wednesday at Earlsdon Methodist Church, Coventry.
Email luke.stowe@ukonline.co.uk or visit http: ukonline.co.uk luke.stowe cwccc index.html £ Interested m Internet Relay Chat? Why not visit Amigazone on Dalnet? We are a friendly bunch and meet at 10pm every day. Visit our website at: http: www.tsd-ltd.demon.co.uk AMIGA FORMAT... FOR FREE ADVERTISE The editor reserves the right to refuse or amend ads.
We accept no responsibility for typographical errors or losses arising from the use of this service. Trade ads, including PD advertising, will not be accepted. ILLEGIBLE ADS WILL BE FILED IN OUR BIN!
Name: ...... Address: (not for publication) ... Postcode .. Telephone: ...... Date: . Please tick to show required heading: For S°"e Wanted Personal BBSes User Groups Return to: Reader
Ads • Amiga Format • 30 Monmouth Street • Bath • BA1 2BW. You can email amformat@futurenet.co.uk. putting ‘Reader Ads’ in the subject line.
Unfortunately we cannot guarantee insertion in a particular issue.
I have read and understood the conditions for the inclusion of my ad Use one space for each word. Only the words in this section will be printed.
_ __ Signature: USER GROUPS chairman Mick (Sicky) Sutton attempting to fix a secondhand A1200 that refused to display Workbench in any more than 16 colours. Two hours later, and although we had reinstalled the OS and completely disassembled the machine, we were still no nearer to finding the cause of the problem. Although we were unable to solve this one during the course of the meeting Mick later contacted me via email and told me that finally they had tracked the problem down to a faulty motherboard.
Over on the other side of the room wipEout2097 was being put through its paces on Robert Williams A4000 and, judging by the interest it was generating, it appeared to be meeting with approval.
During the course of the meeting Robert Williams gave a half hour’s demo of OS3.5. Although it’s been widely covered in O ¦ - , ¦ ° sense of humour of SEAL, their magazine uses dead fish as a rating system for products they review small but useful gems to demonstrate that were so far unknown to me. SEAL features regular product demo’s and tutorials such as this at their meetings and they provide invaluable information to members of SEAL in helping them to get the best from a product or even to decide whether to purchase it or not.
In addition to the meetings, SEAL also have their own magazine “ Clubbed’ which is written and produced by members of the group. If the title of the magazine hadn’t already given you a hint at the warped sense of humour of some of these guys then a look at the rating systems they use will convince you. While most magazines use percentages or marks out of 10 to rate a product, Clubbed uses dead fish! A top score earns the rating “Caviar” and a shiny fish, whilst a bottom score finds itself being
* No user group near you? Then fill in this form and send it to:
I I f ups • c o Amiga Format • 3C Monmouth Street • Bath • BA1
2BW. I , | Name ......
I ll Telephone ... |
Iry Email ...... | (j
Q Address .... ¦ I
......;; ... I j
Postcode , .... 1 I ’"You
must fill in your postcode as this is used to calculate how far
t I from other Lost Souls you are. I I____________________I
SEAL, or South Essex Amiga Link, are an Amiga user group quite
unlike any other. They have taken all the things required to
make a successful Amiga user group: a dedicated core of regular
members providing a wide Amiga knowledge base, a comfortable,
but not lavish, meeting venue, regular meetings featuring
software and hardware demonstrations and mixed them all
together with their secret ingredient, a sense of humour Monty
Python would be proud of.
SEAL currently consists of about 35 members with approximately 15-20 turning up for any one of the twice monthly meetings. Meetings are held in the Northlands Park Community Centre, Felmores, Basildon and SEAL members are particularly proud of the bright yellow decor and hot air balloon motif curtains!
One of SEALs great assets is the diversity of knowledge their members can provide. If one member is having difficulty with a particular piece of hardware or software he can bring his machine along to a meeting and the chances are that someone there will be able to fix the problem. In fact I found myself spending the first half of the meeting helping Put your flippers together for the user group that has a fishy sense of humour iLosfSdUsForm] labelled “Rotten” and attracting decomposing fish bones. Not to be mistaken for a mere user group newsletter or fanzine, each issue of Clubbed weighs in
at approximately 40 A4 pages.
While Clubbed isn’t in the same league as professional publications such as Amiga Format, and makes no such pretensions, it provides another fascinating angle on Amiga-related events and is an asset SEAL are justifiably very proud of. Clubbed is produced four times a year and the latest version should be available from SEAL by the time you read this.
SEAL was formed just over a year and a half ago and is still going from strength to strength. As I said last issue - and my visit to SEAL has reinforced this view - as long as there are user groups like SEAL out there the Amiga will never die.
Meetings are held in Northlands Park Community Centre, Felmores, Basildon every other Friday. Check out the website at http: seal.amiaa.tm or phone Mick Sutton 01268 761429 before 9pm.
Email sicky@btinternet.com. CONTACT DETAILS Chris Livermore QUESTIONNAIRE Just the Everybody's favourite hardware developer speaks out about his formative experiences with the Amiga Amiga Format has had a long relationship with phase 5 ever since we reviewed their first A1200 product (the Blizzard 1200) back in AF50. Since we’re looking forward to reviewing their G4 accelerator in the very near future, we thought that managing director Wolf Dietrich would be an ideal and timely addition to this page right now.
¦ When did you first use an .Amiga?
Together with my partner at phase 5,1 was sitting in front of the first Amiga 1000 that had been imported to Europe by an editor of an Atari magazine in 1986... with open mouths we were sitting in front of the bouncing ball and the game Mindwalker in a basement room somewhere in Frankfurt.
I bought my own A1000 at the beginning of 1987.
BLIZZARD &03e 6 Power Boar Anwender Hand User's Guk ¦ When did you decide to get involved in the Amiga market on a business level?
I started to write as an author for Germany’s first Amiga magazine called “Kickstart’, in 1986, and have been in the Amiga market ever since. While at this W£R p magazine, I got in contact with my partner Gerald Carda, who is the Technical Director of phase 5. So, we can call ourselves real Amiga veterans.
The first generation PowerPC cards started the migration towards faster processors that the G4 will accelerate.
4 How did you get the idea for the G4 accelerators?
The G4 was the only logical step. This new processor orovides some significant innovation and, together with a major software innovation such as the QNX Neutrino OS, it can be a multimedia powerhorse.
¦ What are you working on now?
Besides the G4 hardware (that includes the Cyberstorm and Blizzard G4 as well as our G3 G4 multiprocessor boards and some other stuff), we are working on the realisation of our concepts for an Amiga successor, which we call the Amirage K1 and K2 computers.
¦ What’s the one Amiga peripheral (software or hardware) that you wouldn’t be without?
The CyberstormPPC and the CyberVisionPPC in my A4000 - without those, my productivity would be significantly limited.
Who is your Amiga hero and why?
Well, actually the story of the Amiga is not so much filled with heroes.
The original team around Jay Miner would be the only ones I would consider to be Amiga heroes.
They had a very special vision, and they invented new technology for their time. They are the fathers of the Amiga.
S X ¦ What’s the one piece of software or hardware you wish you’d had the idea for?
There have been extraordinary products in the past, such as the LIVE! Digitizer or the NewTek Videotoaster. But some of these products are history already. In former companies I worked for, there were also some similar stunning developments, such as a bluebox, which was very innovative at the time. Today, there is not as much room for significant innovation.
But, we believe that the G4 processor and our multiprocessing systems, as well as our concepts for distributed computing, are among the innovative and stunning new products to come, as they will open new doors and help to realise new applications.
FT AFB Do you go to the pub? If you do, carry on reading. If you don’t, we’ll assume you do and you can carry on reading anyway. Those of you who visit pubs may be able to imagine the following scene a little better than others (those of you who don’t due to a disliking of alcohol a disliking of smoky atmospheres a disliking of stuff in general can replace the pub with... I don’t know, a Women’s Institute meeting or something.
Amiaa format Ibnilletin If you're spending too much time and money at your local then try a virtual pub where the regulars are always friendly You’ve been invited along to a pub (or Women’s Institute) to meet and socialise with a group of like-minded people. Not knowing anyone else who’s into the things you are, you’ve gone along to see what it’s like. But you’re a little nervous - you don’t know the area, you don’t know the people.
For all you know it could be really rough, the people might be hostile and the beer (or tea) might be foul “yellow water”. Seeing a large (make that extremely large) group of people huddled in a corner - it’s a very big pub or (...you get the idea) - you approach and ask cautiously: “Hi. Urn, are you lot afb? I’m new here and I thought I’d drop in and see what it was like.” Thankfully, you are greeted by a host of friendly people who are talented, knowledgeable, witty and even just fun to listen to. That’s afb.
I turned up one day and haven’t wanted to go home since. Yes it was daunting listening to so many people at first, and many people have complained that no one ever talks about what they want to talk about, but there are so many interesting and funny and informative things being said that I really wouldn’t like to miss any of them. Okay, so occasionally an argument might become quite loud and intrusive. Some of the most-heated involve 3 GETTING ON AFB You can subscribe to the afb by going to the following website and signing up: http: www.egroups.com aroup afh If you just want news on when
the next issue of Amiga Format will be out, we offer that at: http: www.earoups.com aroup afb- announce It’s worth joining both lists since they each offer unique things and the announce list usually only has one email every four weeks.
The oft-mentioned Matt Sealey, who sits in his own corner refuting all claims that he is part of the “community”. Even then, no one gets slashed with broken bottles and only very rarely does someone get thrown out.
A With the staff of Amiga Format moving from table to table (or in the case of Evil Rich Drummond, moving through tables) and even the odd visit from the rival establishment next door, the whole atmosphere is one of general good-will and merriment. You have problems? You have questions? Then ask! There’s no need to feel ashamed here. The likelihood is that it’s not just you who’d be interested in the answer. You may ask a question only to find everyone else is looking in your direction; before you know it they’re joining in and adding their tuppence-worth. Opinions? We have hundreds! It’s
always good to get a new viewpoint on things and if you’re thinking of buying Amiga-related hardware or software there’s bound to be someone who can recommend it or warn you away.
Don’t be scared. Likewise, don’t dismiss it out of hand. If necessary have a look on the web first, see if you like the place through one of the windows. If you don’t, you have no idea of what you’re missing out on. This isn’t just for the few who regularly visit and immediately have something to say, afb is for every single one of the 850 people or so who go there just to listen. All the management ask in return is that you participate in their surveys when they do one. So pull up a chair, sit yourself down and tell us about yourself.
James Potter afb members were asked: i "What score does a , product need for you to buy it?"
CATEGORIES FROM TOP CLOCKWISE: V I don’t buy based on what AF says 70% m 90% l m not buying anything for my Amiga anymore 80% .
I make my buying decision on the text of the review , not just the scor e RULES AND REGS Based on the fact that people complain about a lack of regulation on the list, we’ve decided to introduce some hard and fast rules. Expect these to change as time goes by, although some will stay fixed: All polls must have dates. For an example of this, look at existing polls before starting one of your own. Also, unless absolutely necessary, choose a closed or anonymous poll - the named one takes up far too much space.
Make sure you quote sensibly, don’t include the greeting or signature from the previous mail, etc. Pay attention to and keep all mails with MANAGE at the start of the subject line.
Keep the subject live. Make sure that it applies to the mail you are sending, or change it to something more appropriate.
There are no content restrictions on afb, although swearing is frowned upon, but please don’t include attachments unless previously agreed.
¦ Any URLs posted should have the “http: ” part to enable people to simply double-click on them to launch their browsers.
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? Games, Misc & Education, Games cheats ? Utilities, Business,
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Adventure Game-* Dink M?Ormos ? Photos Tunsferred to Disk,
Tools ? Literature Books, to R* ad, Music ? Music Util., Kids
Progs, Klondike ? Custom made cataloqucs Plus the cards and
much, much more. 80p Per Disk For a catalogue seed an SAE q.cc
j loocv d;sks to.
RYDE, ISLE OF WIGHT P033 3UL HARDWARE ITEMS AND A1200 SETUPS PURCHASED MAIL ORDER ONLY Please make all cheques payable to A.I. Brown CLASSIC AMIGA 11 Deansgate, Radcliffe, Manchester PD Disks, Games, CD s, CD32, Hard Drives, Accelerators, CD Drives, Modems and more.
Phone for a free catalogue disk 0161 723 1638 www.cassic22.freeserve.co.uk Amiga Bureau Jut One Number!
Amiga Help Desk Help & Advice on Anything Amiga News & Information All the latest Amiga News Release Schedule Week by week schedule Fax Back Service Catalogues. Lists. Buyer's Guide Catalogue Requests Request catalogues for most aavensers in this mag One phone call can get you most companies catalogues Cans cost SI par minute A S2 Softwore Vouchor h tent with pH catalogue requests.
I Sack issues Missed AF? Don't miss out completely, order now while stocks last... ON THE CO Check out the sensational EuroBurn trailer, discover an easy way to program with Pun1 BASIC and meet the Time Lord.
Faster DISK CODE: f Iamtoo £= ¦ your Amiga ON THE CD Countdown to satisfaction with T-zer0, PerfectPaint, iBrowse 2 demo, gaiiery pictures, game previews and more.
ON TVE CD Top transforming tools for Workbench, a galactic guide to the Solar System and warrior adventures with Aicandria.
CD CODE AFC047 Issue 130 Issue 131 DISK CODE: AMF132 u DISK CODE: AMFI28 CD CODE: AFCQ44 Welcome in 2000 with a look into the future. We reveal all the new ideas and technology you could be using and it all starts with Koln.
ON THE CO Reminisce with WoA speeches, update Ppaint and rule the Empire with Imperator.
turn CD CODE: AFC045 Issue 129 Issue 128 ON THE CD Compress audio files with MpegENcGUI, plus details on free Internet access and fun with George.
DISK CODE: AMPI27 Art CD CODE: AFC043 Issue 127 Treat yourself to a back issue of Amiga Format It costs just £7 tor a oack issue complete with coverdisks or CD (Europe - add £1 per issue for postage.
Rest of the World - add £2 per issue for postage) the SUBSCRIBER HOTLINE on 01458 271102.
Subs@futurenet.co.uk http: www.amiaaformat.co.uk On the CD Over 41,000 files! Including a massive demo overload with Wasted Dreams, Exodus and AF gold-winning STFax4.
On the Dds A classic arcade compendium choc full of your favourites plus a handy reminder, file manager and more.
COMING UP AF133 -FEB 2000 Editor: Ben Vost Production Editor: Clare Hatfield Art Editor: Mark Nottley Staff Writer: Richard Drummond Contributors: Simon Goodwin, Dave Cusick, Tony Horgan, Errol Madoo, Nick Veitch, Paul Cavanagh, Neil Bothwick, Chris Livermore, Oliver Roberts CD Compilers: EMComputergraphic 01255 431389 Assistant Publisher: Paul Pettengale Group Publisher: Jon Bickley Overseas Licensing enquiries: Chris Power Fax: +44 (0) 1225 446019, chris.power@futurenet.co.uk Group ad manager: Simon Moss Ad Manager: Simon Lewis Senior Sales Executive: Adam Portingale Marketing: Georgina
Sanders Production Manager: Charlotte Brock Production Co-ordinator: Emily Moss Print Services: Rebecca Stables Ad Design Supervisor: Sarah Orchard Ad Designer: Sheu-Kuie Ho Group Production Assistant: Lorraine Ford Colour Scanning & Imagesetting: Jon Moore, Mark Gover, Matthew Rogers, Jason Hudson Circulation: Jason Comber (Intl.), Regina Erak(UK).
Colour Originators: Phoenix Repro Printed in the UK by GSM and Southern Print.
AMIGA FORMAT - CONTACTS 30 Monmouth St, Bath, Somerset BA1 2BW Telephone 01225 442244 Subscriptions (see p.12) 01458 271102 Customer Services 01225 822510 Website: http: www.amigaformat.co.uk Email: amformat@futurenet.co.uk (INCLUDE DEPARTMENT IN SUBJECT TEXT OR YOUR MAIL WILL NOT BE READ) If you have a feature idea, a review, a reader request or you want to be in the Amiga Angels list, send an email to ben.vost@futurenet.co.uk. with "Features", "Reader Review", "Reader Request" or "Amiga Angels" in the subject line accordingly. If you don't have email, a letter to the AF address with
headings is also fine.
If you want to speak to us about a technical problem, we have a reader call day on Tuesdays. Call us on (01225) 442244 (10am-1pm,2pm-5pm).
Future Publishing Ltd is part of The Future Network pic.
The Future Network pic serves the information needs of groups of people who share a passion.
We aim to satisfy their passion by creating magazines and websites that offer superb value for money, trustworthy information, multiple ways to save time and money, and are a pleasure to read or visit. This simple strategy has helped create one of the fastest-growing media companies in the world: we publish more than 115 magazines, 20 magazine websites and a number of web networks from offices in five countries. The company also licenses 42 magazines in 30 countries.
The Future Network is a public company quoted on the London Stock Exchange (symbol: FNET).
Next dickBOOM's epic new game comes only to AF next issue!
PLUS: PageStream 4, Putty Squad, FusionPPC, and you never know, maybe even the BoXeR... March issue on sale Monday February 14th 2000 RESERVE OR DELIVER YOUR COPY TODAY!
Tell your local newsagent to reserve or deliver AMIGA FORMAT on a regular basis.
Uiure NETWORK Please reserve me a copy of AMIGA FORMAT every month Name: Address: 13,264 January-June 1999 in ABC The contents of future issues may be subject to change - no guarantee is implied or intended.
Media with Passion Bath London Milan Munich New York Paris San Francisco All contributions submitted to Amiga Format are accepted on the basis of a non-exclusive worldwide license to publish or license others to do so unless otherwise agreed in advance in writing. O Future Publishing Limited 1999.
Member of the Audit Bureau of Circulations.
It is possible to reserve a copy of Amiga Format at almost all newsagents, including branches of John Menzies or WHSmith.
Simply fill in the form here and hand it to your newsagent - it’s easy and there’s no obligation. If you still have trouble, phone 01225 442244 and ask for the Circulation Dept, who should be able to inform you of a stockist in your area.
Power computing ltd Unit 82a, Singer Way, Woburn Road Ind Est., Kempston MK42 7PU delivery 2-3 days next day £8 Saturday northern ireiand monitor tower (u.k, mainland only) we now offer a full e-commerce web site, check it out for more products and descriptions - 8x SPEED
2. 5" HD port on rear £149.95 £169.95 £189.95 £279.95 £109.95
£129.95 £149.95 £169.95 © turbo print 7 Turbo Print 7 £38.95
Upgrade from 5 & 6 to TurboPrint 7 £18.95 O digital cameras We
stock a full range Digital Cameras. Please call or see our web
site for more information.
©scan doubler and flicker fixer Plugs onto the LISA chip and the ALICE chip with a 15-pin connection to a monitor. This leaves the 23-pin monitor port free for use with a genlock device ScanMagic Internal with Flicker Fixer £69.95 ScanMagic Internal £49.95 ScanMagic External £49.95 ScanMagic External with Flicker Fixer £69.95 © new power modem bundles Economy bundle 1 56.6 Kbps Fax voice including iBrowse web browser, Net & Web 2 £79.95 Economy bundle 2 as above plus Silver Surfer fast serial interface £99.95 NEW 56.6 Kbps Fax Voice modem only £59.95 all prices include VAT. E&OE We are able to
offer a special discount for
3. 1 ROM chips when purchased with OS3.5 - A500 600 2000 £14.95,
A1200 3000 4000 £19.95 WARNING - You must have OS 3.1 ROMs.
O amiga 3.1 operating system
* 6 Disk set & 4 manuals - Workbench, DOS, AREXX & HD Amiga 3.1
OS for A1200 3000 4000 ROM chips, disks and manuals* £39.95
Amiga 3.1 OS for A500 600 2000 ROM chips, disks and manuals*
£35.95 Amiga 3.1 OS disk set and manuals* (no ROMs)£19.95 Amiga
3.1 OS A1200 3000 4000 chips only £25.95 Amiga 3.1 OS
A500 600 2000 chips only £19.95 Amiga 3.1 OS disk set only
£9.95 © new amiga software Breathless £9.95 Red Mars CD-ROM
£19.95 Big Red Adventure CD £9.95 Directory Opus Magellan II
£49.95 PowerMovie CD-ROM £34.95 Scala MM400 Multimedia
presentation s w £49.95 CAM-Control - Digital camera s w £25.95
ScanQuix 4 - Award winning scanning s w £49.95 A 1 vailable k |
now £34.95 J O cd-rom, cd-recordable & rewritable EIDE cd-rom
drives 6x Internal ATAPI CD-ROM (bare unit) £29.95 6x External
ATAPI CD-ROM £65.95 36x Internal ATAPI CD-ROM (bare unit)
£45.95 36x External ATAPI CD-ROM £79.95 40x Internal ATAPI
CD-ROM (bare unit) £54.95 40x External ATAPI CD-ROM £89.95
(External drives include Buffered Interface, IDEFix '97
software, cables and 2 CD titles. For EIDE'99 add £10) SCSI
cd-rom drives 32x Internal SCSI CD-ROM (bare) £89.95 32x
External SCSI CD-ROM £119.95 (External includes cables, with
software and 2 CD titles. Requires SCSI interface )
cd-rewritable drives (inc. 5 blank CDR, 1 CDRW) x6 x4 x24 CDRW
ATAPI CD-Rewritable Int. £199.95 x6 x4 x24 CDRW ATAPI
CD-Rewritable Ext. £279.95 x6 x4 x24 CDRW & 6.4GB HD Twin Box
£479.95 Box of 10 CDR discs £14.95 Box of 5 CDRW discs £29.95
amazing hard drive deals Plug and play hard drive. Includes
cable and is already partitioned.
All HD's come with a 2yr warranty O 2.5" hard drives
2. 5" 3.2GB IDE including IDE cable
2. 5" 4.8GB IDE including IDE cable
2. 5" 6.4GB IDE including IDE cable
2. 5" 10GB IDE including IDE cable O 3.5" hard drives
3. 5" 6.4GB IDE including IDE cable and install disk
3. 5" 8.4GB IDE including IDE cable and install disk
3. 5" 10GB IDE including IDE cable and install disk
3. 5" 13.6GB IDE including IDE cable and install disk O iomega
zip Zip 100MB external SCSI £139.95 Zip 100MB internal ATAPI
£99.95 Zip 100MB internal ATAPI (bare unit only) £75.95 Zip
cartridge (100MB) £12.95 NEW Zip 250MB External SCSI inc.
cartridge £189.95 NEW Zip 250MB ATAPI Internal £159.95 NEW Zip
cartridge (250MB) £19.95 UltraSlim ATAPI CD ROM drive,
complete with 4 way buffered interface and IDE '97, PSU, Audio
Mix and cables.
SPECIAL - ONLY £59.95 O 4way buffered interface ElDE'99 s w
• Supports all IDE and ATAPI removable devices
• Autoboot from Zip and LS-120 drives
• 4 IDE ElDE ATAPI devices support
• Includes Allegro CDFS - the fastest Amiga CD file system,
supports video DVD format 4way buffered Int. & EIDE'99 Gold
Edition £29.95 O new mk3 4way buffered IDEFix 97
• Includes cable to connect to the motherboard
• Supports all IDE and ATAPI removable devices
• Autoboot from ZIP and LS-120 MK3 4way buffered Int. & IDEFix 97
software £19.95 © buddha flash Supports 4 IDE ATAPI devices
£49.95 O kylwalda - bootadaptor To use PC floppy drive as
replacement of DF0 £19.95 PC Floppy Disk Drive £20.00 O
catweasel Mk 2 A4000 A1200 advanced floppy drive controller,
can use most PC floppy drives £49.95 O a 1200 powerflyer gold
edition Power-Flyer, 4-way enhanced IDE ATAPI controller,
Supports the latest PIO-3 and PIO-4 faster modes, Autoboot from
Zip and LS-120, UDMA - 11 MB sec, inc. Allegro CDFS software
£54.95 O new a4000 powerflyer gold edition
• Enhanced IDE ATAPI controller for ZORRO III bus Amigas
• Includes Allegro CDFS - the fastest Amiga CD file system,
supports video DVD format A4000 PowerFlyer Gold Edition © new
allegro cdfs software
• For non-gold PowerFlyer users Allegro CDFS upgrade Secondary
Port Primary Port £79.95 £10 Just-in! PowerLAN for the A1200
Share with other PC's available resources on a Local Area
Network (LAN)
• 10Mb (megabits) PCMCIA Ethernet Card PowerLAN for the A1200
£49.95 tel 01234 851500 fax 01234 85S400 internet
www.powerc.com email sares@powerC.demon.Co.Uk Send a A4 stamped
(40p) addressed envelope for the latest Power Catalogue New Z4
and bundles!
Www.powerc.com I [C~= ! * f"*1 • POWER TOWER 'Jj % £199.95 £79.95 £49.95 £24.95 £24.95 £39.95 £14.95 O amiga 1200 magic pack Amiga Magic Pack Heavy Duty PSU A500 600 1200 £169.95 £59.95 Power Tower 1 Power Tower plus A1200 motherboard, mouse, PC keyboard and Floppy Drive £299.95 Power Tower 2 Power Tower, A1200 motherboard, mouse, PC keyboard, Typhoon Lite 68030, 8MB of RAM,
6. 4GB Hard Disk, 4-way IDE buffered interface, EIDE 99 software
and Floppy Drive £479.95 Power Tower 3 As above but with
Blizzard 1240 33MHz, 16MB RAM, 32x IDE CD-ROM £639.95 Power
Tower 4 As above but with 32MB RAM, Zorro 4 Card, Video
Enabler for Z4, Cybervision, 15" SVGA Monitor, Ext.
Audio & Speakers £939.95 O new a4000 power tower New tower case for the A4000 includes: 7-slot Zorro ll lll bus board, 2 video slots, 5 PC-ISA slots, 230 watt PSU, 3 x 5.25" external bays, 2 x 3.5" external bays and 6 x 3.5" internal bays £189.95
o new amiga 1200 motherboards A1200 motherboard with ROMs £125.95
O power tower accessories Too many accessories to list - please
call for you requirements or see our web site - www.powerc.com
O keyboards & interfaces A1200 desktop universal keyboard int.
A1200 tower universal keyboard int.
Original A4000 keyboard only* Original PC keyboard only*
* requires keyboard interface
o a 1200 power tower - Power Tower Bare £119.95 O new typhoon
accelerator cards Typhoon Lite 2 68030 40MHz upto 64MB
RAMC59.95 Typhoon SCSI Mk2 - full 68030 40MHz, includes SCSI
controller, suitable for all tower systems £89.95 SCSI Adaptor
for MK1 and 2 Typhoon £19.95 Viper MK2 68030 40MHz upto 32MB
RAM £49.95 0 memory modules and fpu's for accelerator and
expansion boards 4MB SIMM £14.95 8MB SIMM £19.95 16MB SIMM
£29.95 32MB SIMM £49.95 32MB SIMM (slim for Blizzard 1260
boards) £79.95 64MB SIMM (Typhoon and all Blizzards) £139.95
128MB SIMM (Typhoon and all Blizzards) £199.95 1 MB ZIP RAM
static column for A3000 £16.95 GVP custom 4MB RAM module £49.95
GVP custom 16MB RAM module £99.95 20MHz PLCC FPU £10.00 33MHz
PLCC FPU £15.00 40MHz PGA FPU £20.00 50MHz PGA FPU £29.95 O
amiga 500 accelerator card Viper 520CD, 68020EC 33MHz, 8MB of
Fast RAM on board and 3.0 Kickstart ROM including full 3.0
Workbench disk set. £99.95 O memory expansion upgrades Please
call for details of our memory upgrades for all Amiga
O power tower accessories PCMCIA "V" adaptor £19.95 External audio port £14.95 "Y" cable to mix CD audio to the Amiga audio £9.95 Power SCSI adaptor, internal to external SCSI adaptor (external DB-25 pin female connector, internal 50 pin header, internal DB-25 pin male connector £19.95 SCSI II converter from (PPC) 50 pin high density to 25 D male, inc. extension cable to the int ext SCSI adaptor £29.95 SCSI converter - 50 pin female Centronic to 50 pin header (for internal connection of SCSI device to Squirrel or similar interfaces) £9.95 50 pin male Centronic lead £14.95 Zip adaptor - 50 pin
female Centronic to DB-25 pin male (for direct connection of Squirrel to Zip drives or similar devices) £14.95 O epson colour printers Epson Stylus 440 Inkjet £99.95 Epson Stylus Colour 640 £119.95 Epson Stylus Colour 740 £189.95 Epson Stylus Photo 700 £179.95 All Epson printers come complete with printer cable.
Epson printers require Turbo Print 7.
O colour scannners Epson GT7000 SCSI scanner* Mustek SP 6000 SCSI scanner* Scan Quick 4 - scanning software SCSI scanners require a SCSI interface.
O punchinello mouse adaptor This PC mouse and trackball adaptor works with the Microsoft two-button, Logitech three-button compatible serial mice and trackballs. Punchinello takes care of the conversion.
Punchinello PC Mouse Adaptor only £14.95 Punchinello and Wheel Mouse £24.95 Wheel enable for Punchinello inc. s w £4.95 Standard PC Wheel Mouse £14.95 Logitech Pilot Wheel Mouse £29.95 Logitech Marble Trackball £29.95 Logitech requires Punchinello O monitors - 3 year warranty 15" monitor £125.95 17" monitor (.26 pitch) £199.95 17" monitor (.28 pitch) £179.95 © miscellenous products Amiga 400DPI Mouse & Mat £9.95 Boing Mouse & Round Mouse Mat £9.95 Boing Mouse Mat only £4.95 CD32 Joypad £9.95 New 4 way joystick adaptor £8.95 Original A1200 replacement keyboard (int.) £14.95 Original A1200
replacement power supply £9.95 © the new A1200 tower Z4 board Z4 the ultimate bus board for Zorro II boards: Five Zorro II slots • One video slot aligned with the first Zorro slot for all major graphics cards • Option Video slot enabler for users of card with scan doubler or flick fixer • Four A1200 style clock ports • Connector for reset cable • Jumpers to activate double speed transfers on the first two slots • Floppy drive power lead connector for CVPPC users • Two extra fast Z4 slots for future ultra fast cards • Pass through and compatibility jumpers for all major accelerator cards.
The Z4 board (for A1200 Power Tower) £99.95 Video Slot Enabler £24.95 Z4 inc. Apollo 68040 28MHz accelerator £179.95 Z4 inc. Blizzard 1240 40MHz accelerator £239.95 Twister Mk2 Fast Serial Interface £29.95 hot new products EXTERNAL SCSI HARD DRIVES WITH POWER SUPPLY SPECIAL OFFERS WHILST STOCKS LAST 540 MB ....£39.95
1. 08 GIG £59.95
STANDS £69.95 CD32 WITH POWER SUPPLY £79.95 CD32+SX32 Pro
including 030 accelerator + 8MB RAM £149.95 TRACK BALLS ONLY
* 4l0n'y if.
DIGITAL SVGA ..£189.95 3 YEARS ON SITE WARRANTY FIXED REPAIR CHARGES inc. all parts, labour & VAT A500, A500+ A1200 A1500, A2000 £3945 149.95 Q‘„7a"°„„ SCAM DOUBLER Internal .....£49.95 External £49.95 FLICKER FIXER Internal .....£79.95 External .....£79.95 MEMORY UPGRADES A500 TO 1MB £13.95 A500+ TO 2MB £19.95 A1200.... 8MB £39.95 A600 TO 2MB £19.95 A1200 4MB £34.95 (Upgradeable to 8MB) a SIMMS MEMORY io o IS £ INTERNAL FLOPPY DRIVES A500 A500+ A600 A1200 A2000 ..£29.95 4MB ... .....£9.95 8MB ... ...£14.95
16MB ...£29.95 32MB . ...£49.95 64MB . .....£POA IDE FIX, BUDDHA & CATWEASEL 4 Way Buffered Interface +IDE Fix £29.00 Buddha Flash IDE Controller ....£49.00 Catweasel Mk 2 ..£49.00 HEW GENLOCK for all Amigas £69.95 PICASSO Hi Res Graphic Card....£249.00 INTERNAL CD-ROM DRIVES INTERNAL 44X IDE .£49.95 INTERNAL 4XSCSI ...£49.95 INTERNAL & EXTERNAL CD-ROM RE-WRITEAftLE DRIVES Please ring for latest prices EXTERNAL
SCSI CD-ROM DRIVES 4xSCSI CD-ROM £69.95 4xSCSI + 520MB SCSI HDD ....£139.95 4XSCSI + 1 Gig SCSI HDD ....£159.95 4XSCSI + 4.3Gig SCSI HDD ....£199.95 External SCSI CD-ROMs + SCSI Hard Disk Drives come in one award winning case PC Keyboard Adaptor ..£14.95 AMIGA COMPUTERS & TOWER CASES for A1200 & A4000 A1200 + 120Mb HD......£179.95 A1200 + 340Mb HD......£199.95 A1200 + 720Mb HD......£239.95 A1200 + 310Mb HD......£249.95 TOWER + Mouse + PC Keyboard ..ZWZZZjBb29.95 TOWER + A1200 Motherboard + Mouse + PC Keyboard + FDD + 4.3Gig Hard
Drive ...£399.95 TOWER as above + Typhoon Accelerator 68030 40 with 8Mb + Buffered Interface + IDE Fix ?????????????? £499.95 (Please add extra £49.95 to include 44x IDE CD-ROM Drive) RBM A4000 Towers available from stock.
A2000 and A4000 computers in stock now.
FREE FITTING into Tower all items bought from Analogic A1200 Motherboards without ROMS .....£99.95 with ROMS £124.95 Amisa 3.1 Operating System
3. 1 ROMs for A1200 ..£24.95
3. 1 ROMs + Disks + Manuals for A1200 £39.95
3. 1 ROMs for A4000 ..£29.95 A1200 HEAVY DUTY Power Supply £39.95
HARD DRIVES 2*5" IDE 120Mb .. 340Mb ..
..£54.95 720Mb .. ..£64.95 810Mb ..
1. 10 ig .... ..£99.95
1. 8Gig £114.95
2. 1 Gig .... £119.95
3. 2Gig .... £129.95
4. 1 Gig .... £149.95
6. 4Gig .... £199.95
10. 0Gig .. £299.95
3. 5" IDE
4. 3Gig ..£94.95
8. 4Gig £124.95 13 Gig £189.95
3+511 SCSI 540MB £39.95
1. 08Gig £59.95
4. 3Gig £149.95 All Hard drives are
pre-formatted, partitioned with Workbench loaded.
All 2.5" hard drive prices include cable, software & screws for fitting.
2. 5" IDE Cable & software if bousht separately ...£9.95
3. 5" IDE Cable & software ...£12.00 Please add £40.00 if any
3.5" hard drive is required in external case.
GUARANTEED SAME DAY DESPATCH Subject to availability PleaSe Cd 11 fOX cUTy VlTlI [cl Hardware not listed in this ad Amisa OS 3.5 upgrade..£34.95
3. 1 + OS 35 upgrade..X5450 TRADE IN youn AMIGA FOR A PC Low
price Pcs available for Internet Email WE BUY DEAD OR ALIVE
A1200, A2000, A3000, A4000 Ring us for a reasonable offer for
your A1200 A4000 computer (or just motherboard) - in any
56. 6K Fax Voice MODEM Including all cables, Net and Web.
Including ibrowse software £69.95 ZIP DRIVES External SCSI Zip Drive ....£139.95 (software & cable included) Internal ATARI Zip Drive + IDE Ax .....£99.95 Internal ATARI Zip Drive ....£69.95 External 250mb SCSI Zip Drive £189.95 Zip Cartridge 100mb .£12.95 Zip Cartiridge 250mb £19.95 CHIPS • SPARES • ACCESSORIES (Please ring for chips spares accessories not listed here) ROM
2.05 ..£19.00 PCMCIA V Adaptor......£19.95 50 pin male to male Centronic Lead £14.95 PC Keyboard .£14.95 A500 A500+Keyboards ..£19.95 Amiga Mouse + Mat....£14.95 50 pin female to male Centronic Lead....£14.95 Original A4000 Keyboard £39.95 A600 A1200 Keyboards ..£19.95 Amiga SCART Lead......£14.95 Amiga Monitor Leads .....£14.95 80 watt Speaker ..£19.95 A500 A600 A1200 Power Supply ..£24.95 Parallel Printer Lead......£9.95 Sqirrel
Interface ..£39.95 200 watt Speaker £34.95 A520 Replacement Modulator £19.95 A1500 A4000 PSU £POA Surf Squirrel ..£89.95 Standard 3 Way IDE Cable ......£4.95 COMPONENT SPARES: We are the larsest distributor and retailer of Amisa spares in the UK ANALOG An.lloolf Commiterc fUlfl Ltd °pcn **on Fri nt.00am-5.F0pin, Sat 9.00am-5.00pm 4*, AKIAI MIKIIWjIW vumpuwre UI%y LIU paX: 0181 541 4671 email: Sales@anal03ic.c0.uk Hi, , . Tlnil 8, Ashway Centre, Elm Crescent, Tek 0181 546 9575 LOGIC
Kingston-upon-Thames, Surrey KT2 6HH ? All prices include VAT ? All prices & specifications subject to change without notice ? Fixed charge for repair does not include disk drive keyboard ? We reserve the right to refuse any repair ? P&P charges £3.50 by Royal Mail or £7.05 for courier ? Please allow 5 working days for cheque clearance ? All sales repairs are only as per our terms and conditions, copy available on request * Please ring for latest prices.
1 There is a possibility that the game might also run on AGA

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