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Dave Haynie and Andy Finkel, formerly of Commodores Amiga R&D divisioi, have joined the team, Haynie as Project Manager Hardware and Finke! as Project Manager Software. Dave Haynie's contributions to the Amiga are legendary. After leaving Commodore during the 1994 bankruptcy, he joined Scats. He has continued to be an Amiga user and advocate, as wei! as writing DiskSatv directing The Deathbed Vigil, the videotape documentary of the iast days of Commodore Andy Finkei's name should not be new to Commodore fans. His involvement with Commodore software development dates back to the early 80s and the Vic-20. in iater years, he managed OS development and was one of the key individuals working on PowerPC development on a contract basis for Amiga Technotogies. in addition, PDS has brought Dr Peter Kittel, iate of Commodore Cermany and Amiga Technotogies, on as their Support Manager. PiOS wiii be a company to watch dosety in the coming critics! months of the Amiga's course. Visit PiOS oniine at http: www.pios.de SPLINTER COMPANYin the wake of Amiga Technotogies' management and staff shake-up, former AT président, Stefan Domeyer, has estabüshed a new company, PiOS, to develop and market a next-gen-eration PowerPC computer on many of the ideals and principes of the Amiga. PiOS' pians indude developing an operating system quite simifar to the famitiar AmigaOS. To help reach these ambitious goals, Domeyer has caüed on two of the most prominent ex-Commodorians of recent times. by Jason Compton AMIGA COMPUTING

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Document sans nom Spectacular digital video effects!
1996 £ 2 the most impressive animations with Amiga Computing’s exclusive demo of X-DVE 2t the digital effects generator Championship Manager Ed -a team editor Photo Album - the fastest picture cataloguer SoundBox - a multi-format sample editor TinyMeter - good looking program launcher ATAPI Device - use IDE CD Drives EasyPrint - improved graphic printing Print Manager - a spooler for your Amiga EasyLink - connect your PC and Amiga ScreenTab - simple screen switching 1996 £ 2 VIScorp % G-Force 060 GT-5000 sea ' Octal CD dri Web design Epson 5500 printer IDG MEDIA SUPER XL DRIVE I VIDEO BACKUP3
XL 1.76MB d card which board can fit 8f SCSI hard RAM on Backup to 520M8 onto a 4hr VHS tape.
Version 3 has new sackup modes for Amiga's with a 68020 or higher CPU 5uper XI Drive allow* you to store IB on a high density disk.
£99 £129.95 HC-8 SCSI CARD
3. S SUPER XL DRIVE £49.95 £45.95 £20 VIDEO BACKUP 5CART . . .
1. 76 XL DRIVE GVP G-LOCK The XL Drive allows you to store a
1. 76MB on a high density disk.
1. 76 XL DRIVE EXTERNAL £69.95
1. 76 XL DRIVE INTERNAL ...£75
1. 76 XL DRIVE A4000 .....£75 PC88O8 EXT.PDWER DRIVE £49.95
PC88OE EXT.PDWER DRIVE £39.95 Award winning Amiga Gerlock
Save 1.5MB on a standard floppy drive and 3M8 when used in
conjunction with the XL Drive 1.76. IO-EXTENDER Zorro II card
that provides an additic serial port, parallel port anj
connect for optional RS422 and RS232 port.
Call for details FLOPPY EXPANDER . . . £10 PHASE 5 £30.95 £35.95 £35.95 £69.95 PC881 A500 .
PC882 A2000 . .
PC883 A600 1200 ioEXTENDER CYBER VISION 64 2MB £299.95 BLIZZARD 1260 - A1200 060 £599.95 Official GVP RAM SIMMs.
3. 5 IDE £POA
3. 5 SCSI £POA 120MB 2.5 IDE £89.95 340MB 2.5 IDE ____ £169.95
510MB 2.5 IDE £289.95 850MB 2.5 IDE £439.95 1 GIGABYTE 2.5
1230 - A1200 030 £229.95 INCLUDING 50MHz FPU 6 8 060 SX-32
Ipte. * A 68060 accelerator board for the A2( running at 50MHz and allowing upUfl_ 128MB of user installable memory and » SCSI-II hard disk controller.
A50 A2000 68040 (0MB RAM) £629.95: A2000 68060 (0MB RAM) £699.95 | A4000 68060 (0MB RAM) . £749.95 4MB STANDARD ADD £125.951 J'g 4MB GVP ADD .£159.95 SX-32 is an internal add-on card for your CD32 and features: VGA port, RGB port, parallel port, serial port, external disk drive port (1.76MB), clock, controller for
2. 5“ hard disk, and a SIMM socket (up to 8MB). Turn your CD-32
into a A1200.
GENIUS RAPID FIRE SCSI Rapid Fire SCSI-II controller card.
Install up to 8MB on-board. For the A2000, A3000 and A4000 DKB RAPID FRE SCSI-II £139.95 £199.95 SX-32 MODULE PIC CHIPS & SPARES spi-c (Ai. Ww 256 x 32 SIMM 72-PN (1MB) . £40 512 X 32 SIMM 72-PIN (2MB) . £75 1 X 8 SIMM 32-PIN (1MB) . . £POA 4 X 8 SIMM 32-PIN (4MB) £POA 1 X 4 STATIC COLUMN A3000 . £25 1 x 4 dip £25 256 X4 DIP ...£5 1 X 1 DIP .£5 CIA £12 GARY ...£19 PAULA £19 DENISE ..£19 SUPER DENISE ... £25 KEYBOARD IC £12 FAT AGNUS 1MB......£19 FAT AGNUS 2 MB ..£29 PRINTER
CABLE ...£6 RS232 CABLE £6 SCSI EXTERNAL £15 WORKBENCH 3.1 A500 2000 £89.95 WORKBENCH 3.1 A3000 4000 £95 ROM SHARE DEVICE......£19
MICROVITEC 1438 14"......£289 EPSON STYLUS INC.PAPER . £489
£335.95 EPSON STYLUS 820 £219.95 EPSON STYLUS PRO XI INCLUDE STUDIO II SOFTWARE M-TEC HD External IDE hard disk for the A500 comes complete with an internal ROM switcher, and upgradable to 4MB RAM MODEMS ACEEX V32 BIS 14.4 not bt approved £80 X-LINK TRUE VJ« 28.8 BT APPROSEd£1 99.95 ALL MOOEMS INCLUDE SOFTWARE AND CABLES I 6 8 0 2 0 EC VGA M-TEC AT500 BARE . £99 PLEASE CALL FOR HD SIZES MEMORY REQUIRES 30-PIN SIMMS HI-SOFT _ I Tap SQUIRREL SCSI INTERFACE , £59.95 ihe- AURA ...£79.95 MEGALOSOUND £29.95 ALP ZIP DRIVE ZIP DRIVE 100MB SCSI.....£199.95 ZIP DRIVE Inc. Squirrel
Squirrel scsi interface Included where you see this logo EPSON SCAN UEST EZ135 The Syquest CZ135 drive is an ideal storage device. The EZ Drive stores 135MB on i single 3.5" cartridge and has a seek time of 13.5ms. Comes comolete with one 135MB cartridge. (ASCSI interface is required) SURF SQUIRREL Surf Squirrel offers an even higher SC performance, auto-booting, and ultra-fa serial port. Surf Squirre is the ideal!
Expansion peripheral foi your Amigj
1200. Please call for more irvormation.
£479 SYQUEST EZ135MB . . £239.95 135MB CARTRIDGE . £19.95 £99.95 POWERSCAN SURF SQUIRREL .
SQUIRREL MPEG SCANDOUBLER II a Squirrel MPEG allows you to play Vide and CDI CD-ROM's, Squirrel MPEG bringsfA SC high quality digitally mastered images and|and 1 S-bit stereo sound to you and youf|com Amiga. Por 1 £199.95 GUF ScanDoubler I is a full 24-bit AG"A flicker fixer which automatically de-interlaces all AGA screen modes and scan doubles noninterlaced Pal NTSC modes to allow VGA monitors to display them £399 PLEASE CALL IF YOU HAVE ANY QUERIES L. in Kn AMIGA SUPERSTAR £90 68040 06 £399.
FALCON 68040RC 25MHZ FALCON 68060RC 50MHZ 4MB SIMM 8MB SIMM ... 16MB SIMM .. FALCON NO CPU...... SCSI ADAPTOR ...... £649.95 £59.95 £129.95 £189.95 £349.95 £29.95 VIPER 28MHZ £159.95 FPU's complete with crystal. Please state for Blizzard compatibility.
- VIDEO DAC...... 11-aiT GRAPHICS ADAPTOR The Viper 50 can have
up to 128M8 RAM installed, and the same features as the Viper
£199.95 £229.95 £259.95 £329.95 £389.95 VIPER SO BARE VIPER 50 2MB .
VIPER 50 4MB .
VIPER 50 8MB VIPER 50 16MB £49.95 High resolution pen and cursor controlled graphic tablet including cables and software Power Temp ate software includes templates for Dpa nt V. Dpaint IV AGA.
Ppaint 6.4. What's more you can create your own templates using this software (for any 2.0 3.1 compliant software). When using the cursor it will emulate a 3 buttoned mouse GENIUS TABLET 12 X 12 £195.95 INCL PtN. CURSOR AND FOWtR TAB TIMP S W A 68020 EC processor accelerator card for the A500 and A500-, with an option to fit a 68881 or 68882 co-processor (PLCC or PGA). This card can fit upto 4MB FAST RAM and is fully auto-configuring.
NOT COMPATIBLE WITH 6VP HARD DRIVE Increase your Amiga 500 2000 chip RAM to a total of ?MB. M»gaChip does this by using its own 2MB RAM and also now includes a 2MB Fat Agnus. No soldering is required.
Intuitive cursor control at your finger tips .'Tap' for an instant selection. Connects to the Serial port. (This ii not a graphics tablet) ALPS GLIDEPOINT.....£59.95 A500 2MB RAM MEMORY CARDS 512K RAM WITH CLOCK .
512K RAM WITHOUT CLOCK A600 1MB A500+ 1MB A SCSI driver for all Series II host adaptors and accelerator cards for all Amiga computers. Please cal' for further information.
For GVP Only.
GVP GURU-ROM V6 A500 68020 EC 0MB RAM A500 68020 EC 4MB RAM RAM EXPANSION GENIUS TABLET A 5 0 0 6 802 0 EC GRAPHIC VIDEO £249.95 £399.95 £25 GLIDEPOINT MEGACHIP RAM GURU-ROM V6 VGA ADAPTOR £15 VGA ADAPTOR The Power CD-ROM for the Amiga 600 1200 plugs directly into the PCMCIA port and provides a direct SCSI-1 and SCSI-II interface, allowing up to six additional devices to be connected What's m ?«e the Power CD-ROM features a 'Hotplug' which allows you to connect aid disconnect the CD-ROM and any other additional devices even when the Amiga is switched on.
The CD-ROM drive comes with a SCSI interface. PSU, manual, audio lead, mains lead and software which includes Audio CD. CD32 Emulator.
MPEG Film Decoder and shoto CD.
AMIGA 600 1200 x2 SPEED CD-ROM iNC.SOLiRRIl £169 X4 SPEED CD-ROM INC.SOUIRREL £219 AMIGA 4000 DUAL SPEED CD-ROM EXT .. £139 QUAD SPEED CD-ROM EXT. £199 AMIGA 4000 SCSI-INTERFACE £129 SCSI CABLE £10 Scan in 24-bit at upto 200DPI (all Amigas not Just AGA)*. Scan In 2*6 greyscales at up to 400DPI (all Amigas), Thru'port for printer connection, Fully supports AGA chipset. Display HAM8 24-bit images on a non-AGA Amiga (via image conversion), full editing facilities included. Works with
2. 04 ROM or above, min 1MB (recommend 2MB).
POWER SCAN 4 B W £89.95 POWER SCAN 4 COLOUR . . £169.95 OCR (BOUGHT WITH SCANNER) ......£ 2 0 OCR SOFTWARE......£49.95 POWER SCAN 4 S W ONLY . . . £20 PC INTERFACE ? COL S W £49.95 PC INTERFACE + B W S W £39.95 24-bit A4 flatbed scanners, complete with software, cables and manual.* EPSON GT-5000 ......£479.95 24-1IT. INC POWIMCAN SOFTWAIl EPSON GT-8500 . . £579.95 24 BIT. INC. FOWERSCAN SofTWAlE EPSON GT-9000 .£729.95 24-BIT. INC IMAGE FX REV. 1.S SOFTWARE ADPRO SOFTWARE £149.95 IMAGE FX 2.0 S W.....£149.95 SCANNER SOFTWARE FLATBED SCANNERS POWER SCANNER POWER CD-ROM FLATBED
POWERSCANNER SAM £59.95 WORKS WITH ALL EPSON FLATIED SCANNERS The Viper 28 can have up to 128MB RAM installed, full Kickstart remapping, optional SCSI-II adaptor, on-board battery backed clock, 68882 coprocessor optional, instruction and data burst modes.
VIPER 28 MKII BARE £119.95 VIPER 28 MKIl 2M8...... £159.95 VIPER 28 MKII 4MB £179.95 VIPER 28 MKII 8MB .. £249.95 VIPER 28 MKII 16MB . £309.95 VIPER MKII SCSI ADAPTOR £69.95 DELIVERY 2-3 DAYS £2.50 Q NEXT DAY £5 QSAT £10 ?
MINIMUM DELIVERY £2.50 ALLOW UP TO 7 DAYS FOR CHEQUES TO CLEAR A1200 8MB RAM card which uses 1 x 32 SIMMs and is PCMCIA friendly.
PC1208 BARE ... . £55.95 PC1208 2MB £99.95 PC1208 4MB.....£115.95 PC1208 8MB £185.95 CREDIT CARD NO ... EXPIRY DATE SIGNATURE TOTAL AMOUNT (inc. Delivery) £ SYSTEM OWNED DESCRIPTION . .
PC 1 2 08 POSTCODE I ES Instant Drive m Liz Ogden tackles her first Amiga review with a look at two books for the beginner m Valhalla 78 That little blokewho talks a lot returns in a new adventur? Entitled Fortress of Eve.
Brilliant Chaos engine 2 80 After success like Xenon 2 and Speedball, the Bitmaps return to grace our Amiga screens with more quality games Swos - EURO 96 EDITION 76 With the Euro 96 competition taking place as we write, it seems everyone in the industry is trying to get in on the act Time Warber certainly is System news 74 Everthing you want to know about the future of the Amiga games market is here.
Check it out row... +SYST6M* VISCORP______ED Dan Winfield reports on proposed new developments discussed at the Toulouse press conference Cd-rom drives EZJ EVI EWS Epson GT-5000 Neil Mohr looks at the new A4 flat bed scanner - Epson's baby of the bunch Neil Mohr tests out several octal-speed drives, lucky boy that he is EATURES Arexx beginners E3 The second part of Paul Overaa's beginner's guide looks at variables and the functions they perform Web page design _ ?
The second part of this tutorial looks at the practical side of design, with the tools used Database_?
Paul Overaa continues his expert C programming series... Eyetech has released a low-cost high capacity hard drive. Neil Mohr puts it to the test Book reviews Amiga Computing Awesome animation and video titling effects at your disposal with this exclusive demo of the latest version of this digital effects generator Top gear As usual we delve into the depths of Aminet to bring you: Championship Manager editor; PhotoAlbum; TinyMeter; ATAPI Device; ScreenTab; EasyPrint; Print Manager; EasyLink; FlushMem EE NASA. Hal Greenlee, retired NASA engineer, reports on the Amiga's TO long-term involvement
in the American unmanned space program ? Acas News Tina Hackett brings you all the latest news from the Amiga world, including the Videomaster relaunch Unde ACAS wants you to sit on his lap. Hell help you with your problem and send you on your way with a fixed ‘Vniga ED Public sector Letters Those letters keep flooding in to complain about and praise the Amiga world Diddy Dave Cusick is a big man in the world of PD
- people send stuff to him from all over the world Identifying
Arexx port- names is this month's challenge from Paul Overaa
Dave Cusick looks at a few programs that Web surfers can't do
without Steve White shows us the importance of multimedia
design for interfaces Steve White begins a new tutorial on the
uses of Blitz Basic Dave's a busy man this month as he deals
with the subject of newsletters Amiga Computing MEMORY
EXPANSIONS 2mb £99.99 4mb NOW ONLY £134.991 8mb NOW ONLY
£259.99* ONLY £19.99 (plus £1,00 postage ana packing) ¦ Ik
£19.99 EACH OR BUY BOTH for £24.99 DATAFLYER SCSI+ Now includes
CD ROM drivers and instructions.
The Oatallyer is a 16 bit SCSI II controller card that converts the sigpals on the internal IDE interface to also run SCSI devices at tlie same tune as the IDE h.wd drive.
The Datafiyer SCSI* will operate up to 5 SCSI devices such as CDROMS, hard drives, SyQuest removable drives, tape back up drives etc. Unlike other SCSI interfaces, the Datafiyer SCSI+ is compatible with all known I accelerators etc and it does not stop you from utilising any of the ¦ important expansion ports on your A1200 A600. The Datafiyer SCSI * easily installs into the A1200 A600 isimpfy pushes m, no need to remove tfie metal shickj) and provides a 25 way D connector through the Wanking plate at the jack of ihe A1200. FuO instructions and software supplied.
A1200 trapdoor fitting memory expansions feature a battery backed dock and a socket for an MttteTatot FPU, NEARLY DOUBLES THE SPEED OF THE A1200 SURF SQUIRREL RRP £99.99 DATAFLYER SCSI* ONLY £69.99 SQUIRREL SCSI INTERFACE j PCMCIA fitting SCSI interface_ Vil J | L YJ 1 • T U TM l-MlLlfe ONLY £199.99 or £239.99 with a Squirrel or Datafiyer 135mb EZ cartridge £15.99 1 1 £-29.99 04.99 SPEEDCOM+B V32bits) S3B9.99 NET AND WEB SOFTWARE RRP £39.99 £*3.4.99 ASIM CDFS 3.5 This supeib package is a must for any CDROM user. Includes CD321 CDTV emulation, audio CD player software including librarian
features. Direct reading of 16 bit aulio samples, full support for Kodak and Corel Photo CD Discs Includes the FISH MARKET CDRDM disk packed with public domain Red Fish disks and a huge 115 page information packed spiral bound manual.
72 pin smims suitable for Apollo accelerators. A4000, A1200 memory expansions etc I Air fpu s ivpptled with crtsta' Wows SIMMS AND FPUS 40mhz 68882 FPU (picc) £69.99 1882 FPU (PQA) £79.99 ASIM CDFSonly £49.99 lmb £39.99 2i 1 29.99 SPEEDCOM MODEMS Our highl rated, top quality feature packed modems arc ideal for Amiga users, An modems fKiude our FREE MODEM ACCESSORIES PACK (worth ) wfceh includes a caWe to connect the modem to the Amiga. NCOMM comms soft «*. Amiga Guide to Comms and a list of Bulletin Boards from which you win be ablo to download vast amounts of ,ree software as well as
have access to E-MAIL faalitos.
Mfl ' §¦ ’ * MNP 24 Error Correction S® "jjjw • MNP 5 Data Compression
• Fax Class I and II compatible. Group 3 Tk • Hayes Compatible
_ft • Full 80 page manual
• 12 Months guarantee _ GP FAX SOFTWARE $ fiLt ULTRA CD ROM
DRIVE W Superb CO-ROM dnve system for the A1200. Rjlh-
featured, top quality (hives In a top quality enclosure with
built ti power supply. All cables, instructions, software etc..
ncluded tor inmediate use.
Tlve COROM interface supply plugs inside A1200 (excep- tonally easy to fit by anybody!
Iind provides a connector in the Nanking plate at the rear ot the A1200. Next to the mouse socket.
PLEASE PHONE FOR FURTHER DETAILS AND INFORMATION By [• i. -1 , . T J. • • , I SCSI CD ROM DRIVES MEDIAVISION ‘RENO’ Double speed CD ROM DRIVE complete with power suppy. SCSI cables, docking station and fun instructions Also includes stereo head i phones and carrying case (or use as personal a CD ptayer. I PANASONIC QUAD SPEED CD ROM DRIVE _ WITH SQUIRREL OR DATAFLYERgj ££ p j RRP £189 £199.99 a Squirrel Of Pataflyf lOOmb ZIP cartridge £15.99 f |ffW CO _ RENO CD WITH SQUIRREL RRP £164.99 RENO CD WITH $ F&£PB1 DATAFLYER RRP £174.99 ULTRA 4 SPEED £169.99 ULTRA 6 SPEED £219.99 ULTRA 8 SPEED £259.99
QUAD SPEED CD ROM DRIVE Amazing value quad speed external Scsl CD ROM dnve in a top quality enclosure.
SlfSi9.99 APOLLO A1200 ACCELERATORS APOLLO 1220 Amazing power tor such a low price.
Complete with a 68882 FPU to M ¦ * MIPS (million instructions poi aH -"«rbo"’--V?
Secondif Uses standard 72 t SIMMS and includes a battery backed clock. Mm S*mple trapdoor fitting.
APOLLO 1240 40mhz £449.99 APOLLO 1260 50mhz £574.99 1240 1260 SCSI interface £79.99 4mb SIMM £79.99 8mb SIMM £159.99 16mb SIMM £319.99 APOLLO 1240 60 68040 68060* MMU based A1200 accelerator Fc.ttures I battery backed clock and a 72 pm socket for a standard 72 I l*n simm (up to 128mh). Fully featured, tan codec trapdoor I fitting accelerator. L a 85mb £89.99 120mb£l04.99 170mb £119.99 250mb £134.99 340mb £169.99 540mb £214.99 (credit switch card sales only) for enquiries tel: 0161 796 5279 fax: 0161 796 3208 Send cheques or postal orders (made payable to Siren Software) or credit card details
to:- SIREN SOFTWARE, 178 BURY NEW RD WHITEFIELD, MANCHESTER M45 6QF, ENGLAND OPEN: Monday to Friday 9am to 6pm Saturday 9am to 12pm Personal callers welcome.
Please phone first to check availability of any item.
DIRECTIONS: From (he M62 Junction 17 head towards Bury.
We are 50 yards on the right hand side after the third set of lights.
The door to our premises is next to the florists opposite the Masons Pub.
Access. Visa. Switch. Delta.
Connect etc accepted t Septe AM (VMM wckido VAT. FoMft and «*m bw chaffed at £3.50 pei mder U K .
£7.50 funn* NW £12.50 nt« ot the worid I VJ QeT YOURSELF CONNECTED A new product called NetConnect is being released to provide Amiga users with all they need to get connected to the Internet. Priced at around £45, it will be distributed in England by Active Software and by Cross Computer Systems in Germany. It is available as either a CD or floppy disk and contains six main programs which allow even the net novice to get connected quickly. The software is commercially licensed, so the user does not need to register them.
As Active Software explained, the program does all the work for you, so all you need to do is choose your country, choose an ISP, select your local POP and type in your user details. NetConnect will also contain many Internet programs as well which include Voyager vl Mail, PowerMail vl FTP, mFTP v2 IRC, AmlRC vl 1, CLChat News and mNews vl. The CD will also have the enhanced, full version of AmiTCP 4,3 DialUP. There are package options being considered too.
Such as one which will include a 28.8 modem and cables which would retail at £159, and in Germany for 369DM. The product is scheduled for release mid-July and more details of deals and prices for other countries will be announced nearer to release.
MotConnoct will onablo you lo got onto tho Intornot oamily Voyager You An Oo«ofl Ptoc**1 VCYl.GEK OdO Qiscorp REVEALS ALL The 19 May saw VIScorp revealing its plans to an eager Amiga community. Everyone from developers, vendors, users and press gathered in Toulouse to hear what had to be said. VISzorp's CEO, Bill Buck, gave an opening speech in which he pledged commitment to the Amiga. He stated: "...we think the Amiga computer represents a valuable choice to the market place and we believe it can be a profitable business."
He laid out the companies plans of a twin set-top and desk-top business and praised the Amiga's operating system. "We think it still lives. The only multimedia and multitasking operating system in the world in our opinion.' For further coverage of the conference see our leport this issue on page 21.
IDEOMASTER RELAUNCH Eyetech has announced the relaunch cf the Videomaster PCMCIA, which allows motion video and simultaneous sound capturing and editing. The Videomaster can also be used as a stereo sound 8-bit digitiser and a still frame colour digitiser.
It first appeared in 1993 courtesy of MicroDeal, and Eyetech has said that the reason for the relaunch is that when the product was first released most people with A600s and A1200s didn't have enough memory or a hard drive, which are essential for multimedia. Now, however, Eyetech believes that the situation has changed and most people have the requirements available lor the Videomaster.
The complete package includes sound and video stream editing software and a utility to convert these into Anim-5 format animations. Eyetech also stresses the Videomaster's advantage of being attached via the PCMCIA port the parallel and serial ports free for ter and modem. Contact Eyetech on 01642 713185 for more details.
Amiga Computing No.l FOR MAIL ORDER No.l FOR AMIGA IN MANCHESTER Order NOW for immediate despatch Li-jU'J (credit switch card sales only) for enquiries tel: 0161 796 5279 fax: 0161 7% 3208 Send cheques or postal orders (made payable to Siren Software) or credit card details to:- speed CD-ROM drive for the Amiga A1200.
Access. Visa. Switch, Delta, Connect etc accepted
• Easy fit internally fitting interface simply plugs in to ensure
full compatibility with all accelerators, memory expansions
etc. The interface simply plugs onto the 44 pin IDE connector
inside the computer (still allows a 2.5" or 3.5" internal hard
drive to be used as well!)
And provides a connector in the blanking plate at the rear of the A1200 next to the mouse socket. This can be installed by anyone in 5 minutes!
OPEN: Monday to Friday 9am to 6pm Saturday 9am to 12pm Personal callers welcome.
Please phone first to check availability of any item.
• Does not use or interfere with the PCMCIA slot or any other
• Includes Cl ROM installation software.
• CD32 Emulation enables the majority of CD32 titles to be used
on the A1200.
All cables, instructions, interface, etc., included as well as a 12 month warranty and full technical support.
DIRECTIONS: From the M62 Junction 17 head towards Bury.
We are 50 yards on the right hand side after the third set of lights.
The door to our premises is next to the florists opposite the Masons Pub.
• Audio CD player software allows you to play your audio Cds.
A pnccs include VAT. PosUigp and packing will be charged « £3.50 per ordsr (U.K.!. £7.50 Europe and £12.50 rest of the world _ EAL WORLD World Construction Set, the terrain modelling and animation software, looks set to astound once again with its Version 2 follow-up.
Questar the company behind World Construction Set, has told us that Version 2 is now available. The pre-release included a coupon for a free upgrade to the final version.
The company has pledged continued support to the Amiga and it says that although World Construction Set is being converted to other platforms, Amiga users get it first and cheaper than other platforms.
Version 2 has plenty of new features including 3D evolving clouds, 3D shaded bitmap trees, and highly realistic ground textures. More water options have also been developed such as accurate reflections. Check out its Web site for the latest at: http: www.dimensional. com -questar I REACHEROUS TECHIE The unfortunate (ahem) news this month is that our much loved editor, Ben Vost has left us for pastures new. He disappeared six weeks ago leaving a note to say that he had gone trainspotting. Allegedly, though he had become increasingly concerned about his missing budgie and set out to find it
Since leaving, we have discovered a large hole under his desk where he had been tunnelling his way out He was last seen in the Bath area. Police have warned that anyone who sees Vost should not approach him as he is very, very smelly.
New and much better looking editor Tina Hackett commented yesterday on his leaving.
She remarked: "Bin Vest will be sadly missed by his colleagues, but not as much as the mangy dog, Scamp, who sat fondly under his desk."
OUSE MATTERS Legendary Design Technologies, the American company behind the program Link It!, has a solution available if your Amiga mouse packs in. Called the AmiPC Power Mouse, it allows a standard PC serial mouse to be used on an Amiga. The AmiPC Power Mouse requires AmigaDOS 2.0 or higher and works with almost every Amiga application. It also provides an emergency program which you can use if your mouse breaks.
You can buy either the software which retails at $ 14.95 or the AmiPC Pcwer Mouse with a standard serial mouse and adapter for $ 24.95. Also on offer is the Microsoft V mouse and adapter for $ 49.95. For more information e-mail the company at legend@io.org Oops Apologies to Parth Calen for a mistake we made in our review of its SofTalk speech synthesis programs. The SofTalk product itself sells for $ 7.50 and not $ 35 which we quoted. We apologise for any inconvenience caused.
On SAFA.RI EM Computergraphic has announced that it will not be going into full production of the Scfari Font CD due to other CD development Instead i will be releasing a limited addition Cold Disc Safari Font CD which contains the complete set of StarFonts, Mathematical Symbols fonts and two sets of Egyptian Hieroglyphics fonts. It is availaole now for £39.99 + postage and packing and all the fonts come in Compugraphk, Adobe Type I, Truetype and Amiga Bitmap formats. Cak quickly on 01255 431389 as it’s first come, first served!
Monitors r us Hitachi has just launched its new 17 inch monitor, colled the 17MVX-V2. This has an or.-screen display and a 0J3mm horizontal most: pitch.
Priced at £549, it offers flicker free images to at least 75Hz for resolutions from 640x480 up to 1,024x768. There are many controls which include brightness, contrast, side pincushion and RGB colour control.
Benchmark A new replacement for Workbench has been released this month. Called Mbench, it oas the advantage over workbench in that it can do everything workbench can do, but also means you don't hove to wait around for icon loading or copying files Compatible with all AMIGAs running OS2.04+, it includes a full Arexx port which allows easy expansion and progress requesters, which means you can cancel or see the progress of copy and delete processes Contad Mark Hewitt for more details (MAHewitt@exeter.acuk RITE STUFF _ style* Document Tine Section Nome Topic Name Sub Topic 1 Sub Topic 2 Bod*
!!¦I* l - .
Sryte Deftnftion Based on 11 Body J Jndentea Body Attnbutes Paragropn semnqi (Apply) Left indent (0) Right mdenr 0 First indent 0 3333) Line tpoclng (Single) Align (Left) Hyphen (On) I Set up f Setting* [ Fkey J| omer _| Ser Default OK Cancel Final Writer 5 is almost ready for release courtesy of Softwood. The latest version will feature many enhancements which are intended to create a more useful and user- friendly program. There are 23 new features which include a useful HTML export. Datatype support for imported graphics, AutoCorrect and tables.
Also from Softwood is its new Web page service which offers users the chance to publish their own Web page on Softwood's server.
Softwood vrill put your site up for 12 months and all you need to do is give them a Final Writer Document and any graphics or links you want to use. You can also modify your sits once a year and post your e-mail address on the site.
Prices var and to buy Final Writer on its own will cost £74.95. However, for owners of other SoftWood products it is priced at £39.95 and upgrading from Final Writer 4 is £22.95. For the personal Web Site subscription you will need to add £35.
Contact SsftWood Products Europe on 001 773 836 781 for more information.
A new Northern Internet Service Provider called Firstnet has announced a service which offers Internet occess with a low modemtouser ratio and wide bandwidth. It has a dial-up tate of £ 12.50 + VAT per month for unlimited access and customers who already have a subscripticn with a different ISP can take odvantoge of the one off set-up fee of £25 +VAT. As well os its Web homepage, Firstnet also offers WWW authoring, LAN and WAN installations and mail-to-desk solutions Its Web site is at http j www. Firstneico.uk and you can contoct by phone on 0113 294 4224.
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Ties, Wood etc Al ot the texture* are represented by thumbnail renderings for eery prewewutg n the IN0EXE5 directory pi 4 OR UTILITIES EXPERIENCE n a superb CO crammed *m ail the best in Amlgs Imitie* The CO features a smart MagcWB interlace with custom ray-traced core Programs ar vutuaty 100% raady-to run directly Irom tie CO without the need to copy or in«B« to Hard Orva M hUght!
McUde HTML (WWW mternel) pages (w»h a special version or AweOj and commeroel demca ot me Amga's lop programs 100% ndeaed with easy «o find program structure, sorted into drecto- nes with appropdaia icons £1495 OH YES ... MORE WORMS! (Amiga and PC compatible) TTM CO will keep you pieyng and playing Over 1000 brand new levels tor mis extremely addcttve game, many from top graphics artists Also included are many new sounds! An additional bonus to dm CD is the mdumon ot the patch update to otfe- enhanced feature* to the original game. This CD Is volume one «the seiws £ g gg . - _ . - DEM-RQM
cranetovsi 1,000 Ogtal Eleraaon Mips Ham Bis U505 ThsiellescanDs bxMrso VttU Pm. Scensiy Anvnator ard 'Hero ConsbuctKri Set to create tysMMakng sc roc tills or saoeng an mated •g”** trough Isndscapts The** n yaa couH be saved and loaded Mo • 30 program as a Pack ground mage aequente etvle toting a 30 aejact auch as «n aarcplana or a spaceship and randanog • si He foreground to crease restate kjhts of fancy Those DBAs can also be loaded wp gny » animat pro- 6 Drakes Mews, Crownhill Industry, Milton Keynes. MK8 OER. UK.
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LECTRIC DESIGNS Nf ws The commercial version of mmm mm mam Electrics Digital Designer ‘ " “ ‘ --- Version 1.1 is now avail- HEZ5E5BBM BIR 11 able. The original Electrics Version 1.0 was released .. as Shareware and is still 1 available from PD houses I and AmiNet in the misc sci I directory. Electrics allows I you to design and simulate H|~ digital electronic circuits. 1 The user can draw the dr- HI _ ~ cuit to be tested using sim- J ? pie and complex gates. I According to Chris Sterne, H = pjjjHHL author of the program, HI - _ ~ UbIBH levels and drive strengths permit realistic circuit
behaviour during simulation. The program costs £19.95 and requires Workbench 2.0 or greater. It is available from Chris Sterne, 1111 West 7th Ave, Vancouver, British Columbia, Canada V6H 1B5.
1 |M ILLER PURCHASE May 21 saw Miller Freeman Inc purchase the publications and conferences of AMC Media, Inc. whose properties include the three magazines Video Toaster User, LIGHTWAVEPRO, and Alpha Visual FX, as well as the Video Toaster User Expo and Video Toaster and Lightwave 3D training conferences.
Pat Cameron, the Vice President of Miller Freeman’s newly formed Entertainment Technology Group said: *111656 magazines are high quality, targeted editorial products and represent a unique opportunity to increase our presence in the rapidly expanding digtal video and 3D animation markets."
AMG Media founder and CEO, Jim Plant, has been kept on by Miller Freeman as a consultant The rest of the AMG Media staff will join Miller Freeman's Entertainment Technology Group which now includes nine publications.
TS JOHN SMITH RESIGNS The recent news from the Amiga Technologies UK headquarters is that the last remaining employee has resigned. The last few months has seen the six-strong UK team dwindle with the departure of Jonathan Anderson and other staff during the move from the Maidenhead offices to the Escom HQ in Stanstead.
John Smith has solely kept the UK operation running but leaves the company on 10 June. This casts doubts on the future of the UK offices which now look likely to close completely. Smith leaves AT to become UK general manager for PIOS Computer, a company whose team includes several personnel who have strong links with the Amiga (see US News for more details).
Nerds no more A recent survey by London company Consumer Surveys, has disproved the myth at long last that not all Net users are nerds. After carrying out a survey on more than one million people in the UK, they have found that 4 per cent of the population are connected, with a furthei 8 per cent considering going online soon. It also stated that those online are more likely to be high-eaming company directors than the stereotypical spotty teenoger. It found that 69 per cent of users are male ond 31 per cent female, and that 57 per cent ore in the age range of 31-50. It was also revealed
that there are a wide range of interests from science to art and the National Lottery.
Visions of THE FUTURE If you want to see what the future nas in store then pop along to Cranada Studio's latest attraction, Futurevision. Down anongst the shnnes to Coronation Street such os the Rovers Return, you can explore the home cf the future such as home shopping and surfing the Internet Sponsored by IDC and ICL, you can try out live video onferencing and visit the CyberCafe.
The AC team editor Tina Hackett CIRCULATION DIRECTOR David Wren art editor COVERDISK EDITOR Tym Lecicey Neil Mohr COMMERCIAL DIRECTOR Denise Wright PRODUCTION EDITOR Judith Chapman DISTRIBUTION COMAG (0I89S) 4440S5 STAFF WRITER Andrew Maddock SUBSCRIPTION 0151-357 2961 EDITORIAL ASSISTANT Gary Russell REGULAR CONTRIBUTORS Dave Cuskk Member of the Audit Bureau of Circulations Paul Overaa Phil South Steve White E3I 39,802 June-Dee I99S ADVERTISING MANAGER Usa Braccwell AD SALES Jane Normington Published Sy lOG Medo. Meda House. Adlngtoo Park.
AD SALES Sue Horsefield Macclesfield SKI04NP AD PRODUCTION Barbara Newall Tet01625 878888.Fax01625 850652 OA-ABASE MANAGER Victoria Quin-Hartin Emsd conum: MARKETING MANAGER Steve Tagger Editorial edit@acomp.demon.co.ulc PRODUCTION MANAGER Sandra Childs Afvtrtsmg ads@acompdemon.co.uk SYSTEMS MANAGER David Stewart CHAIRMAN Richard Hease MANAGING DIRECTOR Ian Bloomfield We regret AMIGA Computing cannot offer technical help on a personal basts either by telephone or in writing. All reader enquries should be submitted to the address in this panel for possble publication.
= P r: !
Amiga Computing is on independent pubbcoton and Wscorp id mt rcporaWe forotri of the omdtt inthe issue orforonyofdie opiriora expressed.
©1996 IDG Media. No material may be reproduced in whole or in part without written permission. WhJe every care is taken, the publishers cannot x held legally reponsible for errors in articles, listings or advertisements prices listed in the edtorial content of this magazine are mcusive of VAT unless stated IDG MEDIA For eight yean AMIGA Computing has been the leading magazine for Amiga enthusiasts. As a key member of the IDG communications group, AMIGA Computing promises to inform, educate and entertain its readers each month with the most dedicated coverage of tie Amiga available.
12 issue subscription £49.99 (UK), £*9.99 (EEC) £14.99 (World) Ongoing quortwfy direct debit £10.99 (UK only) Pnnted and bound by Duncan Webb Offset Maidstone) Ltd Amiga Computing FREE FREE LIBRARY DISK POST & PACK ON ALL ORDER!
GAMES 1168S-TANKSV185 J 1316 FRACAS (EO 209) J 1J19 PEPSI NOT 13 ? 1326 GEEK’GEEK!
L) 811 CAR MAMACS U 926 HELICOPTER ? 1273 A12 TRAIN 0RIVER ? 1524
TERM 2 DISK ? 801 DMS PRO 1196 3DSK TERM A1200 _ 1562 EASY DSK
disk and run on all Amigas unless otherwise stated.
Name:.... Address.
Postcode: DISTANT SUNS 5.01 DESKTOP PLANETARIUM CD-ROM Your Spaceship Awaits!
• 1500 16 color & 256 color IFF images
• Megabytes of 16 color & 256 color anims
• 16 million star Hubble Catalog
• 3-D planet rendering
• View images in 256 colors on AGA capable Amigas
• Display night sky from 4713 BC to 10,000 AD
• Add your own comet and asteroid data
• Comet Hyakutake and Hale-Bopp data included Amiga DOS 2.04 or
newer, 2 megs RAM & hard disk required. NTSC and PAL versions
List Price $ 99.95 - Special - mention this ad - $ 79.95 Call for upgrade prices VistaLite 3.0 Want to make beautiful landscapes like VistaPro but don't have the memory? Try VistaLite! Render fly-by animations of your favorite places. Supports 256 color and HAM-8 AGA modes. Contains Altitude Texture, Clouds, 3- D trees. Reads MakePath scripts and builds VANIM animations. VAN1M viewer included.
Requires 2 megs of RAM and Workbench 2.04 or newer.
Reduced List Price $ 24.95! Special with this ad - $ 14.95!
Chaocity representing - Virtual Reality Laboratories - Amiga 221 Town Center West 259 Santa Maria, CA 93454 USA
(805) 925-7732 (voice) (805) 928-3128 (FAX) Internet email
75300.3706(?1compuserve.com Visa, Mastercard, Discover,
AMF.X welcome.
Call or write for free newsletter Dealer hujuiries invited GeoMorph 1.00 Create animations where the landsape, trees, clouds, and colors change before your eyes. Morph landscapes! Grow trees! Change seasons! Create moving clouds! Multiple morphs in single script!
Requires VistaPro 3.0 or newer. AmigaDOS 2.04 or newer, 2 megs RAM & hard disk required.
List Price $ 69.95 - Special - mention this ad - $ 39.95 SIGH-Light 5.4 Forget to spring forward or fall back? Let SIGH-Light do it for you! Can be set for America, UK or Europe. Adjusts your Amiga clock for Standard or Daylight Savings Time.
Requires an Amiga Computer with a working clock.
has added three new directors to its board of trustees. The addition of Robert J Wussler, King R Lee, and Robert E Reid brings the VIScorp board to six members, joining the company's chairman, founder, and CEO.
Mr Vtossler is an experienced figure in the world of television, having served as a top executive in two major American broadcast corporations. He is described by Chairman Jerry Greenberg as having 'a deep understanding of technologies such as satellite communications, cable television, and interacti e media."
Oregon scrambles for Termite ? S you read this, Oregon Research should be frantically shipping its Termite TCP package out the door. In early June, the company took its order and information lines off the hook to dedicate 100 per cent of its resources to the completion of the project Termite TCP is a full-featured TCP IP networking stack for Amiga computers, promising the ability to create local networks of Amigas and other computers, as well as allowing users to connect to Internet service providers and access the wealth of information available online. It also promises compatibility with
AmiTCP network applications. AmiTCP has become one of the most prominent network packages for the Amiga, and the majority of new networking tools are designed to its standards.
As a companion piece, Oregon Research will soon ship iBrowse, the high-powered World Wide Web browser developed by Omnipresence International and published by HiSoft.
Contact Oregon Research by phone on (001) 503-620-4919, or email orres@teleport.com. Mr Lee's background is rooted in the computer industry, having served as CEO of Xtree MITRIX TAKES ON AWEBB-II Company and, more recently, Quarterdeck Corporation, two noted producers of PC software. Currently, he serves as CEO of Wynd Communications Corp., which was founded by him to be a two-way wireless messaging service provider.
Mr Reid is President and CEO of Engis Corporation, which produces precision diamond industrial products. His experience with worldwide licensing and manufacturing processes are expected to prove very helpful to VIScorp in the future.
For more information, contact VIScorp on
(001) 312-655-0903,or http: www.vistv.com online.
By Jason Compton IEGENDS JOIN ISCORP DIRECTORS ON BOAR SPLINTER COMPANY In the wake of Amiga Technologies' management and staff shake-up, former AT president, Stefan Domeyer, has established a new company, PIOS, to develop and market a next-gen- eration PowerPC computer on many of the ideals and principles of the Amiga. PIOS' plans include developing an operating system quite similar to the familiar AmigaOS.
To help reach these ambitious goals, Domeyer has called on two of the most prominent ex-Commodorians of recent times.
Piws Aweb by Yvon Rozijn, the World Wide Web browser referred to by some as The Pride of the Netherlands, is coming all the way to Canada for commercial release. Aweb 1.0 was released earlier in the year as shareware, but did not boast a full set of modem HTML features.
The commercial version, dubbed Aweb-ll, continues the full HTML 2.0 support and adds features such as background tiles and images, enhanced Arexx support, e-mail. FTP, telnet, and Usenet newsreading, and other HTML 3 characteristics such as frames.
Aweb-ll will also include HTML-Heaven 2.0, a former shareware product that works with your favorite text editor to make creating HTML easy. Previously registered owners of Aweb 1.0 and HTML- Heaven 1.0 will be offered special upgrade rates.
AmiTrix Development is---- an Alberta-based firm specializing in Amiga hardware and software. It is the North American distributor of the AmigaLink floppy- port networking hardware and manufactures custom SCSI solutions for the CDTV and A570 CD-ROM drive.
AmiTriX Development , Aweb-ll is slated for release on July 1, with the retail price expected to be US S45. For more information contact AmiTrix Development on 5312 - 47 St. Beaumont. Alberta. T4X 1H9 Canada, phone or fax (001) 403-929-8459, or e-mail sales a'amitrix.com. You can also find AmiTrix on the Internet at http: www.networkx.com amitrix index.html. 'Jnii*j****** For more information on Aweb, point Aweb 1.0 or your favorite browser to http: huizen.dds.nl -aweb . AmiTnn Development - soon to be distributing Aweb II Dave Haynie and Andy Finkel, formerly of Commodore's Amiga R&D
division, have joined the team, Haynie as Project Manager Hardware and finkel as Project Manager Software.
Dave Haynie's contributions to the Amiga are legendary. After leaving Commodore during the 1994 bankruptcy, he joined Scala. He has continued to be an Amiga user and advocate, as well as writing DiskSalv directing The Deathbed Vigil, the videotape documentary of the last days of Commodore Andy finkei's name should not be new to Commodore fans. His involvement with Commodore software development dates back to the early 80s and the Vic-20. In later years, he managed OS development and was one of the key individuals working on PowerPC development on a contract basis for Amiga Technologies. In
addition, PIDS has brought Dr Peter Kittel, late of Commodore Germany and Amiga Technologies, on as their Support Manager.
PIOS will be a company to watch dosely in the coming critical months of the Amiga's course. Visit PIOS online at httpV www.
Pios.de. Amiga Computing coi p -r*- I We bring you X-DVE 2, the ultimate in animated graphic effects X-DVE 2 DISK 1 3 Text:Logicol Solu 0 1 tS| 50 100 0 4 Brush: T lare.br sh | 8|ffi£| 50 50 so 5 b The Amiga has always been renown lor its ability to effortlessly work with video. Low- cost genlocking and the Amiga's ability to replay high resolution animations make it a perfect choice for video titling.
X-DVE gives you access to a whole host of stunning effects by providing you with a number of base 'object' types such as text, graphic, animation, anim brush, start fields and then, by allowing you to apply any of X- DVE's various effects independently to each object you have on screen, a huge variety of overall effects are possible.
Once you have extracted the X-DVE archive and copied its drawer onto your hard drive, you need to set up the correct libraries for your machine before you run X-DVE 2. There are three sets of libraries available - one for people with plain A1200s, one for those who have an 030 accelerator with FPU, and a final set if you have a full 040 060 with FPU. It is important that you select the correct libraries otherwise when X-DVE comes to render a final animation, your machine will crash.
If you want to get a quick idea of what X- DVE can do, once you have loaded the program select load script and choose one Df the four available demo scripts from the file requester. You can now either select to view a preview animation that shows the path all the screen objects will take in wire tame form, or select to render a final animat on to memory. If you do this it will take a while, so be prepared for a wait.
Due to the way X-DVE handles everything in terms of objects that have effects applied to them, each object you add can be considered to have a life of its own, separate from each of the other objects. You define when j| Object setup Textile* Before you even think of putting the coverdisks anywhere near your computer you should make sure you write protect them by moving the black tab in the top corner of the disk, so you can see through the hole. Doing this makes sure you cannot damage your disks in anyway.
There is no reason why the coverdisks need to be written to, so even if the computer asks you to write enable the disks, don't do it.
To extract any single archive, simply double-click its icon and follow the on-screen instructions. If you want to quickly extract the program to RAM, select the NOVICE level on the welcome screen and press proceed once on the current screen, and then again on the next The program can then be found in your RAM disk.
Normally most programs need further installing, so read the documents on how to do this.
Hard Drive users Hard drive users do not have to boot with the first disk, but you must make sure you have the Amiga's Installer program in your C drawer.
To make sure your hard drive has the correct files in place, double-click on the SetupHD icon. This will check if you have the Installer program and if not will copy it across - do not worry as it will not write over any existing files.
All you hard drive owners will find MultiExtract very useful. It is a separate method of extracting the coverdisk files and allows you to extract a number of files in one go, to your hard disk or RAM.
When you run MultiExtract you will be presented with a number of check boxes, each representing one of the programs on that coverdisk.
JuSt de-select all the programs you do not want extracting and then press proceed. All the selected programs can now miraculously be found in the selected destination.
Extracting CoverDisk files Amiga Computing New features DISK 2
• Automatic support of 0S3 picture datatypes
• New 'MultiBrush' object to import image sequences from disk
• Multiline Text objects with programmable spacing and centerhg
• Brush Object can now load the firs* frame of any IFF* Anim
• Anti-alising
• New attributes for every object: Bevel, 3D, Shadow, Background,
Solid, Outline.
X-DVE2, THE RIGHT CHOKE FOR A BETTER DTV WORLD and for how long each object is on screen using the IN, OUT and PAUSE entries for each object To add a new object select the type you want from the cycle gadget in the object section - text would be a good choice - and press insert. You now have to select what font you want and what the text should say. Once Icil In Uind I Copy Use K: P5B 2 V: 1155 eftRightS Copy Use 1 jew Cancel frame-by-frame preview with VCR-like controls
• Programmable resolition, from 320x200 to 1472x592 pixel
• Better IFF rendering - render the whole script or a single
• 10 New Slide effects, with the stunning 'Melt' and 'Carpet'
• New Warp' family with 40 effects, ready-to-use 3D sequences
• Lots of new Wind effects, three new base formulas
• Single object or full script
• Support of continuous loop animations
• Render speed doubled for 3D, Warp and Lightsourced effects
• 1 16 of Degree precision for 3D rotations Author: Helmut
Hoffmann Workbench 3.0
• Compression speed highly improved
• Faster play speed under 0S2.xx
• Re-stylised user interface, even more flexible The final result
of ona of the dame scrip r s you have said OK in the object
entry you can say which frame the object should appear in and,
once the entiy effect has finished, how many frames it should
stay before the exit effect kicks in.
The IN and OUT entries let you specify what sort of effect should bring that object onto and off the screen and how many frames it siould take. Click on either and you get the requester which lets you specify what should happen for each element Select lets you choose one of five possible effects to apply to the current object These can either be 3D zoom, wind, slide and a type of warp zoDming around the screen. You can always just have the object appear on screen.
When an IN effect takes place its end position is fixed by clicking on the PAUSE button, which opens a screen with a wire frame box that you cai then move around to where you want the first effect to finish. This, therefore, is also where the OUT effect will start from.
You then have to set up how the actual effect will look. Depending on the effect type, you will have tc define different positions or pick a pre defined effect. In each object's requester there is a preview button which will give you a wire frame preview for just that object as opposed to the main preview that will show the entire script To run this program you need to have Magic User interface
3. ) Or higher installed on your computer. MUI is available from
any good PD house and without it you will not be able to run
any MUI program We have had a couple of picture cataloguers
on the cover disks in the past but this one not only provides
all the features of those but is also really fast, and if you
have a CyberCraphX card it will take advantage of all those
enhanced screen modes. PhotoAlbum also has direct support
for a huge number of picture file types as well as Datatype
This is a shareware program and, as such, this demo version only allows you to have greyscale preview and full screen images. The registered version allows colour previews, up to 256 coloars on ACA machines and 24-bit with CyberGraphX boards, along with a number of extra enhancements that will be added.
Faulty disks If you should find your Amiga Computing CoverDisk damaged or faulty, please return it to: TIB Pic. TIB House, 11 Edward Street Bradford. W. Yorks BD4 7BH.
Please allow 28 days for delivery Amiga Computing To run this program you need to have Magic User Interface installed on your computer. MUI is available from any good PD house and without it you will not be able to run any MUI program TinyMeter DISK 2| Championship Manager Editor v3 Author: Tinic Urou Workbench 2.04 I have resisted putting this program on the cover disk for a while now because it was originally just a fancy memory meter.
However, the author has now added so much to it that I thought it was about time it appeared.
TinyMeter is probably the most attractive memory disk, CPU usage and program launcher you can get. Through the MUI preference program you can adjust every aspect of TinyMeter's interface by applying fonts, patterns and adding icons. Because of this, initially setting up TinyMeter can take a while but it is worth it as you end up with a great looking dashboard.
Author: Tinic Urou Workbench 2.04 If you are anything like our games reviewer, Andy Maddock, you will be literally running around like a headless chicken shouting ream at the top of your voice at the very thought of a having a Championship Manager editor. Well this is exactly what you have got The program itself is written in AmosPro, but is done very well and runs on our A4000 and on 060 machines and quits ba:k to the Workbench without any problems.
This is an unregistered version of CMEd that has some of the features disabled, but even so many of the functions work. If you want CMEd to be continually developed then you should send a crisp tenner to the hard working chaps who wrote CMEd. They are students so your money will not go to waste - probably just down their throats.
L I i 1 I
* A Q * a® dale*
* daPe m i It you an tha tort ot parmon that llkat to updata all
tha pramlar taagua taam• for 96, CMEd Im right up your allay
ATAPI DEVICE ScreenTab Author. Elaborate Bytes and Oliver Kastl
Workbench 2.04 To go along with this month's octal speed CD-ROM
round up, which did sport quite a few ATAPI CD drives, I
thought it would be a good idea to put an ATAPI device on the
disk so that if you did fancy getting yourself one of those
ridiculously fast CD drives, you could use it straight away.
The archive comes with a very good installer that makes selecting the CD drive a simple matter. Basically, when you fit the ATAPI CD drive make sure it is set up as the slave IDE drive otherwise your Amiga will not boot Flush M em Author: Alan Doyle Workbench 2.04 Every time a program is run on the Amiga it asks for certain system resources such as libraries, fonts and devices which are loaded into memory and the program will then happily run. This is not too bad a situation if only a couple of fonts or libraries that are commonly used are in memory, but if you have the situation where one
program makes heavy use of system resources and loads many libraries, devices or fonts, then this can be a drain on memory because when you quit these resources will not be removed from memory. Two example programs that do this are Image Engineer and MUI.
FlushMem allows you to reclaim this used memory at the touch of a few keys, possibly freeing 100 kilobytes of memory. The program is only 1 OK so it is a prime candidate for your WBStartup drawer, and the hot keys can be set up from the program's icon Tool Types.
Author Workbench 2.04 of your screen appearing. By then going through all the screen choices you can jump to another application's screen.
There are a number of extra functions available such as adding small icons for different screens and applications and you can exclude the task bar from appearing on certain screens if you do not want it there.
This is another T like that feature of Windoze, let's have that with Workbench' type of utility.
ScreenTab has two uses, firstly, if you move the mouse to the bottom of the screen a task bar will appear, allowing you to jump between screens by clicking on the screen you want The other side to the program is used by pressing its hotkey, resulting in a window in the middle Easylink Author: Tinic Urou Workbench 2.04 If you are having to continually work with Pcs in close proximity to your Amiga, the easiest way to transfer files is via some sort of network. Unless you are willing to fork out for an Ethernet card, you are left with either using a terminal program or some sort of dedicated
software such as Easylink. Easylink is a PARNet-style network, but for Amiga PC data transfer via a simple Gadtool interface on the Amiga side. Speed wise, Easylink is not going to set the world alight, but if you register for the full Turbo version then it is up to four times quicker.
Amiga Computing PrintManager v2 Author: Tinic Urou Workbench 2.04 0* r 1 PrintManager Hot Key = ont-ol alt p Now Print ing A print spooler is something not everyone needs but PrintManager is very well implemented and is small enough - only 14K - to leave in your WBStartup, working invisibly so you will not even know it is there.
Size PrintManager sits on top of either the parallel or serial device and will spool printer device calls, so modem users will not be effected. Having PrintManager has a number of advantages. For example, if your system crashes while printing you can restart what you have already printed, or if you tell it to save off the spool file you can take that and print it off on another printer.
If you have Workbench 3, using the datatypes allows PrintManager to directly print any support datatype that can be viewed using MultiView. As PrintMarager can have both an Appicon and Name « Next Job » Active A tiny but oneollont print spoolar Appwindow you can just drag and drop the text or picture file you want printing into either the Appicon on the Workbench screen or into PrintMangefs winCreation Date li dow. PrintManager is a commodity so you can use- exchange or its hotkey to pop open its wirdow at any point.
EasyPrint Confront Author Andrea Latina Workbench 2.04 Author Martin Hoffmann Workbench 2.04 I think I'm still going to be complaining about the Amiga's printing capabilities for a long time, and until someone does something about it tnere are always going to be programs appearing to ease the situation.
EasyPrint is another program that allows you to print pictures at their full 24-bit colour quality, improving both greyscale output because you can have the full 256 shades of grey and colour images as opposed to the Amiga's normal 10-year old, 12-bit efforts.
As standard, this version of easy print will only handle the Amiga's standard IFF-ILBM images, but the full version can load Jpegs and any installed datatype picture. Once you have loaded a picture into EasyPrint there are various things to do to it before it is printed out to your printer.
The colours of the pictures can be adjusted by changing the gamma, brightness or contrast levels in either RGB or CMYK modes.
Confront is a powerful font converter program that allows you to change fonts used with Pagestream into three dimensional objects suitable for use with programs such as Videoscape and Cinema 4D. Pagestream fonts Store only the scalable outlined data of each of the individual letters, so Confront will take this data and produce the three dimensional objects constructed out of individual triangles.
The interface is fairly straightforward, and the program starts working in German, but you can change the language to either English or Spanish from the end menu.
Image engineer problems It seems there was a possible problem with the SuperView install script on last month's coverdisk. If Image Engineer is reporting that it cannot open version 12 of the SuperView libraries, you have this problem.
The solution is very simple. For some reason the installer was not copying across one of the SuperView libraries, so you will have to do this yourself. Extract the SuperView archive to RAM, open up its drawer and you should see the install icon and a number of drawers. Open up the Libs drawer and you should see a few other drawers and two library files. You need to copy the Superviewsupport.library file across to your Workbench Libs drawer. You may have to select show all files from the Workbench menu to find the Libs drawer.
Once you have copied this file across. Image Engineei will work without a hitch. If you already had the SuperView libraries installed you would not have had a problem running Image Engineer, but you should do this as well as this is a slightly more up-to-date library file.
EasyPrint will ha Ip you improva your picturo printouts Amiga Computing HifJ Limited Why not try our Internet site at www.hiq.co.uk Serving the Amiga User since I9HX Siamese Tower Version Speakers not included Speakers not included Multimedia PowerStation options for all Amigas PowerStation Specifications:-
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Email address:- steve@hiqltd.demon.co.uk ¦¦¦¦ All Prices include Vat, Please add 2.5% for Credit cards unless Connect and Delta versions Fax 01525 211328 Tel 01525 211327 Call for brochure MODEMS AND INTERNET PACKAGES FROM GET YOURSELF CONNECTED Whether you want to make new friends, swap ideas and programs, or do some serious research, a modem will open the door to an exciting new world where almost anything is possible. A modem has already become an important part of many Amiga user’s computer setup. New software can be received in minutes, the benefits are immense. You only need to flip
through the pages of this very magazine to see mention of modems and the Internet, and here’s your chance to join the swarming crowds with one of these excellent modem packages!
“BEGINNER PACK” 9600bps This is our best selling pack and consists of a high quality desktop 9600 baud modem, all connecting leads, PSU, Ncomm software, an invaluable Archivers' disk, plus handy help advice sheets, as well as a full access to our BBS, where you can download 1000s of latest files for the Amiga!
£49.99 “NOVICE PACK” 14,400bps For the more adventurous, or those who wish to get involved in the Internet, this pack comes recommended. A faster 14,400 modem bs well as all the extras from the previous pack, PLUS additional information on the internet - and of course, full access to our BBS £89.99 “LIGHTNING PACK” 33,600bps For big-time Comms users, this pack will most certainly be of interest. 33,600bps is currently the highest speed in modem technology, with the US Robotics Courier Y34+ FaxModem. This nifty unit can transfer upt 1Mb of data in less than four minutes.
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£239.99 All our packs come complete and ready to use straight away. You will be able to log onto our BBS, Midnight Express, and download as many files as you wish (full logon instructions included). Please call with any question you may have!
SALES ENQUIRIES: 01384 77172 Megatronix Software, 21 Tiled House Lane, Brierley Hill, West Midlands, DY5 4LG Amiga Computing Oust when you thought that the Amiga technology was in safe hands and further development and products were promised, everything again was turned upside down with the announcement of VIScorp's intentions to purchase the Amiga. At the WOA show, Bil Buck could say little except that the Amiga vrould continue to be produced by AT and no dramatic changes were promised. He said a full picture of VIScorp's plans for the Amiga would be presented at the Frankfurt computer show
on 24 April but unfortunately, the Frankfurt date was cancelled and in its place a developers’ conference was scheduled for 19 May in Toulouse in the South of France.
This was billed as the day the future of the Amiga computer was to be decided, and sure enough ;hat is what happened. Now, despite the serious lack of companies from the UK and major German players like Phase 5 (see VIScorp is committed to the future of the Amiga computer. We're not talking about the set-top box only, we are actually sneaking Amigas into homes across the world' boxout) there was an impressive turnout VIScorp also brought some major g Amiga celebrities along - after all, this day was to be a working A | conference, and with the likes - of Carl Sassenrath and Don Gilbreath at
hand it became just that.
The day started with ¦ Bill Buc giving his own 1(1 persona guarantees. He said that although the deal, at the moment, was still based on just a hand shake between himself and Helmutt Jost, VIScorp will the owner of the Amiga. He then positioned himself centre stage and said VIScorp was commit ted to the future of the Amiga computer.
VIScorp believes that the Amiga can still be a valuable choice for the marketplace. Bill Buck announced that the main support for developers and users would be the Internet which would contain documentation on Amiga programming and be used as a way to support all the different countries they are now talking to.
Future sales VIScorp has a clear vision of what it wants to do in the future and thinks that by 1997 there will be more Amigas sold than have ever been before. To do this it will have to sell more than four million Amigas. Now that's a big promise, but by the time you read this VIScorp should have announced that a big company that makes TV sets will put this settop box inside its televisions. VIScorp needs Amiga developers and Bill Buck made it clear that the past was the past, it was now going forward and was going to demonstrate his every step of the way. As an example, he said that if
VIScorp wasn't going to do something he'd I let us know. He then contin- I ued by saying that a Walker I before Christmas was unlik- V ely, but he did say he was willing to work with anyone who wanted to pick up the ball W and run with it (see boorout).
" What will VIScorp do now for the Amiga? Firstly, it will introduce new version of the operating system by the 4th quarter. Secondly, it will release its own products together with the ED which can be adapted in certain ways to add new the masses J le sent to Toulouse to learn more I pldns ? The Amiga AUGUST 1996 ?
Functionality to the A1200 and A4000. Bill Buck also reiterated VlScorp's willingness to work with people on any development projects, such as porting the OS to some other platfcrm. However, he thinks there is another solution and has already been in conversation with Digital about the Alpha chip, but this wouldn't be possible before the middle of 1997.
This was the week that Phase5 announced details of its new PPC Amiga clone. The specs were impressive and certainly made an amazing computer, but with the announcement came the news that communication between AT and Phase5 had been almost ion-existent over the past few months. This accounted for the delays in delivery of the Powerup developer boards and also the break away now being made by Phases. At this point there had been no talks with VIScorp, although a meeting was being arranged for the week following the Toulouse meeting.
The power users will have to wait until the Phase 5 Amiga, but for now we have the ED.
Bill Bjck gave a demo of what the ED could do, but it wasn't running the Amiga OS but an OS written by Carl Sassenrath that VIScorp used before it had the rights to use the Amiga OS. The overhead projector was black and white and the graphics were makeshift, but as the demo went on I couldn't help but get more and more interested.
What we were being shown was a very cost-effective magic Internet and comms box.
Firstly, the box integrated the telephone with the TV. ED can store your numbers and you can phone by speaking into the television, using the remote control to dial, and if someone phones you, their name can be gen- locked onto the screen. Secondly, there is the Internet and other on-line sen ices. We were shown the ED connecting to an audio text service, to CompuServe, and sending a fax, and the use of existing services will ensure that ED has plenty of programs when it is launched.
Networking Okay, so why was I so excited? Well, here we have the prospect of a huge network of computers all based on the Amiga OS, all completely compatible, and the possibility of a rebirth in Amiga software development.
Multiplayer games, BBSs, Internet, on-line services, TV guide, phone directory, diary calendar and fax telephone all in one box, and they all cross over into television as well. It would be possible, for example, to be watching an advert on TV and with the press of a button, speak to sales or source more information from the advert's Web site, finally, the ED isn't much different to a desktop Amiga - plug a keyboard and monitor into an expansion card and voild, the ED is a new Amiga.
Don Gilbreath then gave us the low-down on the ED's hardware, even showing us the first board to run off the production line. The ED has several high-speed serial ports and an EPP parallel port with a modular build to take comms and video cards for each country. The board has space for 4Mb of ROM and some FastRAM, but it was not yet decided how ALKER MOVES ON Wat! It may not be the end hr the Walker. I have heard of hvo companies interested in taking over the project and, whilst writing this article, of unconfirmed news that a German manufacturer was going to make them and badge them under
the name RTL, a large German TV network. Let's hope this is the first of many close co-operations with other companies that VIScorp so wants to build following this Toulouse conference.
Much, however. The ED has additional DMA channels to handle transfer speeds of up to 45Mb s, and there is also a double-sided remote with Qwerty keyboard on one side.
What about the 05? Well, Carl Sassenrath, dressed in an original Amiga Boing T-shirt took up the nic and said he was glad to be in the positior of having a chance to continue :he ethos of the Amiga as a machne for the home. We're not talking about the set-top box only, we are actually sneaking Amigas into homes across the world.
Insight Then he gave us an insight into how he was going to add to the Amiga OS and try to fill the 4Mb of ROM. It would have ell the extra device drivers, a high performance embedded TCP IP stack, PPP and SLIP for dialling up the Internet, FTP and SMTP protocols for file and mail transfers, some file :odecs like Lha to allow software archives such as Aminet to work transparently, Jpeg and GIF decompression code, Wave, Aiff and other Internet-standard file formats. Also included will be most of the tools needed for on-line services such as Web browser and e-mail software, and some extras
sich as an on-screen doodler, video capture and security. This should give us some clues as to what may be in the new version of the Amiga OS for the desktop promised by Bill Buck.
Eric Laffont then reported mainly about the Internet He had received over 2000 e- mails of support and ideas, and most people were concerned that they were going to be let down and wanted VIScorp to mow how they felt about the Amiga. A large number said they would buy another Aniga, even though most people already had more than one. Let's hope VIScorp can continue to listen to its users as they have demonstrated here. The afternoon was conducted in three lecture rooms. One contained a handful of Amigas running demos, and was where the Amiga users discussed the morning's events and swapped
Amiga chit chat. The dealers and distributors were discussing logistics and the current set-up of the Amiga in another room and finally, there was the developers' room. This was like an Amiga school, with Carl Sassenrath and Don Gilbreath as the teachers. Here, however, the conversation became quite heated as several developers pointed out that the Amiga was still in the same position as three years ago. This, obviously, was true, but was nothing to do with VIScorp.
Promises promises Eventually it all calmed down and everyone began absorbing the technical details of the ED and discussing the future of :he Amiga.
Surely what VIScorp was promising could prove to turn out rather well for the Amiga developer community - the possibility of a mass market for its products must give hope.
It was interesting to hear that VIScorp had already been to see BeBox about using its multiprocessor PowerPC hardware for a future Amiga. So maybe VIScorp did mean business and the Amiga wasn't in such bad hands. The whole day was a great success and we were promised more in the future in other countries. Rai Amiga Computing DraCo Yoirve seen the reviews, now buy the machine
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ETHERNET CDROM DRIVES hen it comes to pictures in pub- I
lishing, resolution is all impor- I I tant. If you want sharp,
clear, good looking pictures then there is no substitute for a
quality scan. You can try using a VIDI grab but even at high
resolutions it will appear fuzzy compared to a scan.
Scanners also win hands down when it comes to the maximum resolution achievable. If you consider our cover images are around 3000 by 4000 pixels, give or take a few hundred either way, the only way you can get an image from the real world of this quality is by using a scanner, The GT - 5000 is an A4 sized flat bed scanner. A flat bed is, obviously, always going to produce better results than a hand scanner because a hand scan is fairly reliant on how steadily you can draw the scanner over the picture. A scan tray can help out but you will never get the precision that the mechanism in the
scanner can produce.
Actual scan area is 297 mm by 216 mm so will comfortably accommodate A4 sized paper, which just happens to be the size of Amiga Computing now. Physically, the actual scanner is not much larger than the scan area - a foot wide and a foot and half long
- and with it being colour co-ordinaled with the Amiga, strangely
enough, sits very nicely alongside your computer.
Superiority There are two versions of the scanrer. One comes with a SCSI interface and the other is the parallel port version. Unfortjnately, Amiga users cannot take advantage of the SCSI version at the moment as there is simply no software that supports it. Tne SCSI version is going to be superior to the parallel port version because data will be transmitted faster from the scanner, even though the overall quality of the scan will not be affected.
Before you can use the parallel scanner Being almost a third smaller than the GT-6500, with thinner sides and front and almost twice as fast the admirable replacement and worth every penny you also need an Amiga-specific parallel cable. The pin out is provided by ImageFX but most Amiga specialist retailers such as Power Computing and First Computers will provide the cable and even the scan software either bundled with the scanrer or as an extra. Consequently, you do not have to CANNER SOF It is all very well and good having an excellent scanner such as the CT-5000, but if you haven't got
the software to support it !hen it's as much use as a door stop. Luckily, the Epson CT range of scanners is well catered for on the Amiga side, with both the top-of- the-range image processing pcckages having support modules for Epson scanners.
ImageFX comes with a number of scanner modules including one for the Epson, while ADPro’s module has to be bought at extra expense. If you do not currently own either of these programs, Power Computing currently bundles its own scanner software - tNs is the same program that comes with its hand scanners, and makes a usable alternative.
For the review I was using ImageFX which comes with a comprehensive Epson module which works with the whole Epson CT scanner range. The only limitation with ihe current module is that it restricts you to a top resolution of 1200 dpi, half the potential resolution of the Epson. Usually these top dpi settings are unnecessary but if you want to worry about the embarrassment of having to trudge down to Maplins and then heat up your soldering iron, Epson's usual minimalist style of casing manages to find its way to the CT-5000, with it sporting a single power button and a reset button. Other
than that you are just left with three display LEDs.
On that all-important subject of resolution, this Epson is the low-end model of the GT range but still has an impressive specification. With an optical scan resolution of 300 dpi t should more than suffice for all but the most demanding situations, and if you really need a higher resolution the Epson can output up to 2400 dpi using interpolation. This is the process whereby the scan head is tracked back over the same area a number of times, in slightly off-set positions and the scanner then works out what is in-between from these multiple scans.
Precision The end results are not going to be as sharp and precise as using an optically true 600 or 900 dpi scanner, but if you need an extra large scan then at least the GT-5000 has the option of allowing you to get extra high dpi scans. The other downside to the interpolating is that due to the scan head having to make multiple passes, anything over 300 dpi is gong to take much longer because the scanner basically has to make two, three or four times as many scan passes.
Speed wise the Epson is good.
Initialisation and warm up takes only a few seconds, and it provides lightning quick previews and greyscale scans. When it comes to 24-bits scans things do slow down a little. At 100 dpi you can expect a fairly speedy A4 scan to take about a minute, but with higher resolutions such as 300 dpi you can expect a longer wait of around nine minutes. Due to the control ImageFX allows you to have over the scanner, primarily gamma, colour and brightness correction, you can quickly get superb results. The scanner managed to rep*oduce all the rather psychedelic and pastel colours of our July issue
Originally the GT-650D was Epson's entry level scanner, but the GT-5000 comes as its replacement.
Being almost a third smaller, with thinner sides and front, and almost twice as fast, the 5000 is a more than an admirable replacement and worth every penny F TWARE U U li U JJJ 'blow up'a small section of a picture, scanning at a high dpi provides the perfect way to do so.
One huge advantage ImageFX has is its built-in virtual memory. This allows ImageFX to load and process images that are too big to fit into your computer's normal memory, and unlike conventional virtual memory you do not need a MMU. ImageFX's ability to use this pseudo-virtual memory is indispensable because even scanning at resolutions as low as 200 dpi requires 11Mb of free memory, and without it you can forget about scanning at anything above 300 dpi. You could say that ImageFX is limiting by only going up to 1200 dpi, but considering this produces a virtual memory file of around 430Mb, I
cannot see too many people being put off by this.
Setting up ImageFX for the first time is a little confusing because as standard it looks for an ASDG-style parallel lead. This can cause caching problems with 040 processors, so Nova Design recommends you use what it refers to cs a CVP-styfe lead. When you first select the scanner mode in ImageFX it waits about 15 seconds as it tries to talk to the scanner, after which it complains that it cannot because it is trying to use the wrong style lead.
You con then change the cable type in the scanner’s extras options, but before you press the OK button you need to reset the scanner otherwise ImageFX will not recognise that the scanner is active and just sit there wailing - now that had me baffled for a while I can tell you.
Once the scanner is up and running you can run preview scans, either colour or greyscale, in a matter of seconds and they are good enough to get a rough idea of what the final s:an will be like. However, the scanner is so fast that you may prefer to run off a 50 dpi seen. ImageFX also allows you to take advantage of the Epson's extra features, such as a number of different halftones and a gamma and colour correction for both VDU displays end printers. These settings allow you to get the best colour representation for your needs.
Iu Epson GT-5000 Epson UK £399 +VAT 01442 61144 mk Ease of use Implementation Value For Money Overall Amiga Computing Maddock brings you the latest and El RD TEXTURES greatest from the CD world There's not really much I can say about this CD as the title says ft all - it contains 1078 Weird Textures.
If you like to vary your desktop pattern from week to week or you indulge in a spot of DTV, you can use these textures. The CD comes with a small booklet catalogue which you can flick through to find all the available textures without even touching the CD itself, so the process of finding one is probably the quickest and most efficient - it saves time loading up each of the 1078 textures one after another.
The textures are saved as IFFs and GIFs so are all accessible on the Amiga. If you want a CD with lots and lots of funny coloured backdrops then this is the one for you.
Bottom line GA EXPERIENCE VOL 2 out, but the AGA Experience stood head and shoulders above the rest.
Basically, AGA Experience Vol 2 is just another collection of games, utilities, demos, pictures, slideshows, dskmags, text files, animations, fonts and all the other usual categories on a compilation.
However, what stands out from all the rest is that the CD is AGA only which means the whole CD will be graphically superior to any other on the market.
Also, there is an exclusive directory on the CD which features programs and demos specially compiled for the AGA Experience. The companies who make an I can remember Volume 1 of the AGA appearance are ClickBoom, OTM, Siltunna Experience CD and I think it was one of Software, Effigy, Team 17 and Guildhall the better CD compilations. There were a Leisure - you may agree that these com- lot of compilations out then which stood panies are, at the moment, the cream of iiiLi UCT DETAILS Product: 1078 Weird Textures Supplier: Price: Ground Zero £9.99 Phone: 0117 90767 Ease of use 919b 90% 88%
Implementation Value For Money Oasis on an Amiga CD.
Fantastic - you can hear sound samp let and everything Overall 89% Amiga Computing Phase 4 is the fourth in the collection from EMCorrputergraphic. The last three DTP collections have all received scores of more than 90 per cent, but Phase 4 strays away from this, focusing instead on desktop video.
The CD contains everything you could imagine associated with desktop video.
Whether you're a keen home movie maker or just want to add some professionalism, you will find something that will come in useful.
There are background textures, fonts, sound effects and images to aid you in the presentation cf your efforts. There are a large number of bitmap fonts with IFF previews and some come with an automatic installation script so you don't encounter any problems.
For the actual presentation part there are many samples and modules which have all been tested, ensuring only the best quality musical offerings are included.
DESKTOP VIDEO DREAMS The last part of the actual creative side is the backdrops which range from 'never seen before' professional designed backdrops for a numbei of topics to some standard coloured ones such as Marble and Stones. To finish off, Phase 4 includes demos of some of the best products available including Optonica's I OATI There ere various animations included on tho CD and this Is one of them Multimedia Experience, ImageVision and, of course, Dpaint5.
It all adds up to being one of the best DTV CD packages around today, not to mention the future. This is undoubtedly the best Phase CD yet Bottom line UCT DETAILS Product: Phase 4 - Desktop Videc Dreams Supplier: EMComputergraphic Price: £39.99 Phone: 01255 431389 Ease of use 91% Implementation 90% Value For Money 89% Overall 92% FX 2 Although releasing a sound effect CD may seem a little weird, it's actually a good idea. Okay, so it may not have great demand as an image CD but there are a handful of owners who delve around into the artistic and creative sides of the Amiga apart from graphic
The majority of users, especially budding musicians, will appreciate a music CD containing instrumental sounds for use with Amiga modules. But SFX is different. It contains hundreds of samples of absolutely anything, including the usual alarm bell noises, door creaks and voices.
You can play the samples back at either 8- or 16-bit but there is one problem. The CD was originally designed for the PC so you will have to ignore the .EXE file extensions lurking around and, also, the samples are, of course, recorded in .WAV format so again the PC's limitations shine through as the eight character filename allows you to be hopelessly lost in a world of effects.
Luckily, SFX comes with an Amiga floppy disk which fixes these problems, but you will still come across a few limitations with it being originally designed for the PC.
If you're after some sound effects covering all the usual topics such as dogs, cats and people, amongst hundreds of other things, then it's almost certainly a worthwhile purchase - as long as you can find a use for them.
- *0 M U* uni I ft Sound Ideas toi (f-MH 12 §19% lefMdary Desi9»
TeTuesday 2HarN 16:12 Phone: Ease of use ?-?
Search 5«nUut swnuot Implementation Value For Money Overall the Amiga games industry. You will find demos of Capital Punishment, Alien Breed 3D 2, XTR and Pinball Prelude amongst other recent delights.
The other categories basically feature everything you'd expect, and although this may sound stupid, the CD is very Amiga oriented. When you click on the images directory you won't find pictures of ancient Egypt or some cute cats, you'll find ones of the new Pcwer-up board and the fairly new Walker with its old casing.
The CD is an absolute must for Amiga enthusiasts and almost everything included will be useful. It doesn't matter if you are a serious user or not - this CD is just the ticket to give your ACA chipset something to do.
Product: Product: AGA Experience Vol 2 Supplier_Sadeness Software Price: £18.99 Bottom line Product details 01263 722169 90% 90% 89% 90% t?rv
* rA 1 ms*-am---- ¦ uULIM JJJ line Product details ETNEWS OFF
LINE The Newsgroups on the Internet have been one of the most
popular places for passing on information about certain
subjects. It's basically a worldwide notice board which allows
ycu to ‘pin up' your messages for everyone to read and then
they can either reply to it or throw it away - it's as simple
as that Over the last few months, the various Amiga Newsgroups
have been over populated with people asking about Amiga
Technologies and VIScorp, amongst other topics. NetNews Offline
allows people to access these questions and answers written by
these regular attendees to see what's been going on recently.
The CD contains postings from the Dopular comp.sys.amiga group as well as a number of others including foreign ones. Overal, there are over 200,000 articles included and to read every single one would take quite long time.
You have to bear in mind that some of them may not even be worth 'eading because they may not be relevant to anything, some of them are foreign so you probably won't understand them, and they're all out of date - so is it worth it?
If you are willing to spend £14.95 *.o catch up on old news, then you might as well get yourself an Internet connection and read the latest ones. I can guarantee that the postings change almost everyday which means you Bottom line Product details NetNews Offline CTI Product: Supplier: Price: £14.95 Phone: +49 617 185 957 Ease of use 84% Implementation_80% A Value For Money_8 % Overall 85% have to have your finger on the pulse to find out what's really happening. Oh, and remember - no news is good news.
RCAD E CLASSICS PLUS L JI UCT DETAILS Bottom line inm UCT DETAILS Product: Supplier: Price: Phone: Ease of use Implementation Value For Money Overall Amiga Computing AUGUST 1996 Hottest 5 is the next in the series of PD and shareware collections for March 1995 to February 1996, which means all the good quality software from just under a year will be here.
The CD uses one of those amazingly user- friendly menu systems by listing the entire catalogue in a vertical column, and if you dick on something that takes your fancy you will be treated to a brief but informative account of Epic Marketing has decided to re-release Arcade Classics with a completely new menu system which makes it far better than the original release. The games on the CD are the same as the original so it still includes classics OTTEST 6 what the software is and how many d sks it will need during the DMS process. Some of the software can be extracted via Lha command
directly into your RAM directory, but the majority of it will require extracting straight to a floppy disk.
The content varies from games, utilities, music disks, demos, clipart and more. The catalogue isn't really divided up into any specific categories so the best you can do is scrol through the listing and see if there's anything that looks worthwhile. It is possible to search through the catalogue but it will only search the title and not the description.
The content isn't really of an amating standard but there are quite a few programs which will appeal to any Amiga user such as the Workbench utilities.
Overall, Hottest 6 contains an evei balance between the more serious software and other programs such as a Witches Cookbook and Rock-a-Doodle Colouring Book. In my mind this such as Donkey Kong, Frogger, Defender, Breakout Galaxians and Invaders. Basically, the CD features variations of the now dated video games, so don't expect them to be original in any way whatsoever - they're merely re-creations.
If you want to reminisce about the old days then there is no better way. Buy it today.
Bottom line ing on your Amiga The revolutionary S-VHS ProGfab1" 24RT Plus with Teletext is not only the best way to get crisp colour video images into your Amiga, from either live broadcasts or taped recordings, it also costs less than any of its rivals. This real time PAL SECAM NTSC* 24-Bit colour frame grabber digitiser has slashed the price of image grabbing on the Amiga and, at the same time, has received rave reviews for Its ease of use and excellent quality results. ProGrab™ has earned honours from just about every Amiga magazine and Video magazines too!
And... with ProGrab™ you needn't be an expert in Amiga Video Technology, a simple 3 stage operaticn ensures the right results - Real Time, after time.
STAGE 1... Select any video source with S-VHS or composite output. This could be your camcorder. TV with SCART output, satellite receiver, domestic VCR player or standard TV signal passing through your VCR player... the choice is yours.
STAGE 2... With ProGrab* software, select an image you wish to capture using the on screen preview window and Grab (because :he hardware grabs frames in real time, there's no need for a freeze frame facility on the source device!).
Once grabbed, simply download and view the full image on you Amiga screen ProGrab also includes a Teletext viewing and capturing facility from either TV or satellite sources STAGE 3... Use the grabbed' image with your favourite word processor. DP or graphics package ProGrab really does make it that simple (1* aimM_der ProGrab'’'.. Software hat bull in mono and colour animation facilities the number of frames H dependant upon your Amiga 1 RAM ProGrab™ _ Release 2.5 * software now nckjdes
• SU»MftT tOK VIRTUAL MEMORV Atows the lughest resoAutiont - Even
w«n low memory Anugas W Had Dn* Syarms vutr'cu me ntetJ fcr an
mu rt unjfia 1Mb KbsJ Cm* Spaces.
Satellite TV signals.
• LARGER PREVIEW WINDOW Double Rfsdution and 4 times me ana
available WITH previous ProGrab software
• INTERNATIONAL SUPPORT Now works with composite PAL SECAM and
NTSC Straight from the box!
RstarxUd PtoGne hecw.ir r, Pal SECAM'N’VC ccmfutOe Mrtxr mode cotcrn are amMCfe *Wi Pat & SECAM crfy NTSC Orly medeti are to specs* onJt* vst.cn mrr su«cn me ripvtr moOr futy Awv a«i US Ml druh, OnxonJc» Use commerstrt if you it eofcng tor a rxyi tsolxen 24 at 3 yew uws A ttm pnet hoGr.© 24RT nsnvees grar «**• ft* money - ?
W«"’ MxnJ r. The Best Video Hardware pr yxts tar re Amga im is eueeuty plcasng ocuux he MM comn tom Bit Ang» Snccper manures r «eo Ou* Satisfied Customersi hoGr©** Ansg* Shopper 45% SIM Buy and icnurtiite -Slurp trap arc famlJ to the ongrvl (Otours wr ivm nsghiiy rpmstC rtl LjNy fcComrmdec Iwww you arr 3 wsrogrjpv y a Ci’ADnc Artist » ne PsoGr® 2«T hui 1 a vsrrp- uH h5G' 0‘* Ange forma fl% GoM Rmng rd cowwb Be.
¦PoGr© 24RT Hus •$ 9XX sn-py me Ojkier to ga'. TncvXte vate U '-crry no oOn dgfiv” cflcn u -sven tar so Cse' a-«3 ¦DBers Mr iw twues rvm any oenp dgun m* me same prce” For just £129.95... PrcOaD is supped wen everything yOul need +
• ProGrAb"1 24RT Plus Digitiser • Latest ProGrab Version 2.5.*
• Mains Power Supply Unit a Parallel Port Connecting Cable
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PCMCIA Interface for A1200 and A600 - Only £34.95 ProGr s opooral PCMCIA interface includes the West version software and extends [erfcrmance for vfouVcrotKSCfVf inws - offering the fotowing bcnefc
• Faster Downloading Times |up to FIVE times qukxrrj
• improved animation speeds of up to I Ifps jmoool and 3 Stps
• Sound sampling and animation cap&*K3 separate sound sampler
• SaangoliVVTUtnrKdncttoyourAflkgalharddfNe
• Freeing of you Amga Parallel An lor use by a porter or other
paraW peripheral devs:e ProGrab * supports any Amiga with
Kickstart 2.04 or later & a minimum of I . SMI free RAM ? A vOo
sarce cade aM be legLsred »rrutch yax fqupmcrx s« up • o» kx
dears hrjnrrw) -sorsrgtansoutfi«' Cb Amga sac PoGrxb* n JuU
njoo ta« Otgrrers ©C scnvp'Ctevonds on a agra budgts" arc. ‘*»y
n*G to Or* GORDON HARWOODO COMPUTER SC2 3CD (lordon Harwood
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FAX: 01 773 831 040 or... TELE P H O N E 01 773 836781 Mr Mrs Mfa* M»: InitiaKs): Surname: Addrcw ... . ..... ... , County (Country); W - Daytime Phone: Evening Phone: ProGrab Plus «£129.95 i » PCMOA lntrrface 1 £34.95 i s ____,V 2.5a (l f Upgrade) • £4.95 £ : Packq ng and iRMired Delivny £ 5:00 TOTAL L x Ovtneas Customers... , call for prvtfi. Sbifpity t'tc. A Card holder's signature: ____________________ 'M C No ??????
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L«uie Number: (Switch Only) I enclose a Cheque Bank Draft'Postal Order for £ nude payable to GORDON HARWOOD COMPITKRSIJMFTED C dit JCrSrb; Zl:4 Week Days £3.50 cheque please make payable to: •Next Week Day £5.95 "FIRST COMPUTER CENTRE" In all ©Saturday delivery £10.00 Ph Wl epcwte Cod A*D t. Delivery subject to stock availability Allow S working days cheque •All pnees include VAT @ 17.5% ___ ©Large showroom with parking SHOWROOM ADDRESS: ©Multi-million pound company DEPT. AC, UNIT3, ARMLEYPARK ©Overseas orders welcome COURT,STANNINGLEYRD,LEEDS, ©Educational purchase orders welcome InbtH
ccm ra ci N OPEN 7 DAYS A WEEK BP Prices ire ccemt 41 Che ome of jomg to prr» Mcjoc 'QJj check our UtrM price, before ordering. AM uk* jrt vjbjert to o-r tundird term, 6 ccmdoom(copr c-Mailsalr iviiUbtr upon rvqut*t|. EtOC WWW nn H42i i|whi|Twigg g)i»«omfu wwai Tn»miwaSr W»JI T *.*fpi«li9vAn% am V. Ml I* Anrtt, pnun ttllKA. Ute n. ml Wmt FIRST COMPUTER CENTRE CD ROM Drives HOWTO ORDER LOW COST DELIVERY Telephone0 113 23 I 9444 by Mtephooe quoting your 2-4 Week Days £3.50 24 HR MAIL ORDER SERVICE FAX: 0113 231-9191 Cww; !ff«obr •NextWeekDav £5.95 NEW! BBS Sales & Technical line Tel: OII3
23I-I422 "FIRST COMPUTER CENTRE" In all ©Saturdavri* liv* rv £10.00 1.1J.9 11-W jar"~jsijh Lombard T ricity low rate finance available.
Hardware K S cheapest “Amiga's A1200 agicPack IncluO’V Wordworth V4SE.
BaiMorr, Organitcr, Turbocak 3 5.
Pmoml Paint V* 4. Photogenic, I JSE.P» ImII Mania 4 Whin.
I Special Imbed ofihr V £2997951 Mi(. l M141SSMonitor Only!! *£285.95JSTJgi.l Amiga A1200 Magic Pack Inc. 170Mb HD & Scala MM300 Indudes same software pack as Magic Pack. But also includes Scala MM300(Rcq. 4Mb) £469.95 Amiga A1200 Surf Pack inc 260Mb HD & 14.4 Modem iMbwlM. All Magic Pad.
Software, plus the lateu Comm, and £99.95 Amiga Technologies 1241 Q-DriveQuad Speed Quid meed eztpmzl CD-Roti a « M Dn»», for A1200.« PCMCIA Onty...£ | 99.95 HP CD-R 4020i far CD-Recorder 4x re ad 2 x write Tomorrows 70H QC technology today L tU.T5 74 Min. Media 10 off £64.99 100 off £575.99 Master-ISO CD-R software CnM rnrrmCO MM. NlCa*al.«nn Call for details 1129.95 (First Starter Pack ' A1204 dust cover 10 x DSDD disks ? Labels All for
• Top quality joystick only
• Deluse mouse mat l 3 x A 200 games £19.95 Amir.Al A
1. 2 Gig SCSI Hard Drive 68040-25MhZ 6Mb of 32-bit Ram Scala
MM-300 Installed Kickstart 3.1 1 68040-25Mhz £2089.95 Internal
SCSI CD ROM drives A4000 compatible CD ROM drives Toshiba
540IB,4Speed £141.95 Toshiba370IB.*7speed £232.95 Toshiba
drive* are shorter than ltd.
Drive, A to fit mwde the A4000 oh.
SCSI Controllers Squirrel SCSI-II Interface *£4S.00f|
• Wto- to-|M -M. Any MD-CO ftOH 4rte«. 14 ?? Jko-tht ¦*, Surf
Squirrel SCSI-II Interface *£79.951 G VP 4008+ Oktagon SCSI
controllers £99.9S|| SCSI WUUIWlarSaca card,hr kit
keaOmi»V»40 «»U«0ftaac- Disk Drives Squirrel I face Monitors
Hard Drives
3. 5 ’ Hard Disk Drives with A1200 install kit W iwmwmM W *1...
to Unto .08Gig.£219.95 2.1 Gig..£299.9S External Hard Drives
for all SCSI aware Amiga's 500Mb£199.95 l.0Cig£314.95 rr:
2. 5" Hard Drives for A600 A1200 with installation kit inc.
software, screws, cables and instructions $ & Seagate comm
80Mb £84.95 l20Mb.£99.9S 170Mb.£ 104.95 250Mbi 109.95
340Mb.£l29.95 540Mb.£l69.9S 8IOMb.£2l4.95 l.0Cig.£339.95
3. 5" H.Drive install kit 118.95 Include* vet up wftwirr. Cable*
and hill intfruttion*. No Hard Drive.
LAMIGAl M1438S Amin Branded | Same specification a, the Monitor Microvitec 1438 monitor without speakers £264.95 Extra adaptor may be req. £6.99 | Amitek 1084 S £ 199.951 C«W CCA totv« Mmtov. C«W
VMM. Otpul «C» LuU( Inpuu lonitor dust cover £6.95, Syquest
EZ-135 £194.95 additional media £ 17.95 , Amiga Ext. Drive
£49.95 A1200 600 int. Drive £39.95 1500 500+int. Drive
£39.95 Surf Squirrel
• Hi speed lerlal port
• SCSi n weixt
• Aucobootini HO from *£79.95 £99.95 Au1000otmg F 1 From only _
Squirrel SCSI-II interlace From only *£45.00J55] wparaufjL
£54.95 Wpufcha*ed*epantWrl hUobotks
• Up to 115.200bps (v42bh) • Class I & 2 Fax
• Silent B Adaptive Answer • Unique LCD Display
• V34 Standard • Flash ROM
• Ncomm Software • S Year Warranty CourierV34+ II you «m|M VI 2Mi
waa fast try VH £235.95 “ 33,600 bps.
Sportster yj [supn,~ Moih 2s£ ® Oa« 1 F j . ¦ IvrcralVuT. M .
• Fa, on Demand
* Cal Dicr .minat i.e. I BAB T Approved I
• 14,400 Data 14,400 Fax £98.95
• 33,600 Data 14,400 Fax £161.9S[ SupraExpress 288 aw Supra Modem
Modems GP Fax Software £44.95 Full Serd and Receive Fax
Software for Amiga_Comjp uter, with a Fax Data RAM
Expansion Accelerators Fwf?r| a 1200 RAM Expansion A 1200 1 MB
RAHSpecial prlcell£69.9S A1 200 2 MB RAM £74.95 A 1 200 4 MB
RAM £92.95 A1 200 8 MB RAM £127.95 AI200 1 MB 33Mhz Co Pro
£99.95 A1 200 2 MB 33Mhz Co Pro £109.95 A1200 4 MB 33Mhz Co Pro
£127.95 A1 200 8 MB 33Mhz Co Pro £162.95 ( Accelerator Cards:
POWER jA VIPER ® Blizzard Viper 11-50 £199.95 Up to 128Mb RAM.
FPU Socket 6IV7 dock Viper 11-28 £119.95 Up W 128Mb RAM. FPU »«k« i HT Oedi Falcon 68040-25 £379.95 6804ORC 25Mhx CPU. Heat Sin! Inducted.
MASSIVE PRICE REDUCTIONS 1 Mb 72 Pin SIMM £19.95 4 Mb 72 Pin SIMM £35.95 8 Mb 72 Pin SIMM £69.95 16 Mb 72 pin SIMM £164.95 1 Mb 30 pin SIMM £19.95 256x4 DRAM (A500 600 RAM Expansion PRIMA A500 512k RAM no ckxk £19.95 PRIMAA500* 1 Mb RAM £29.95 PRIMAA600 1 MbRAMnocbdc£29.95 Part exchange available on your old memory.
Consumables Printers i.»s
112. 95 £4.95 £3.65 £7.95
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push i» •* toe •©eternal |StarLCI00«to coio. £118.95 I (0 p.
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Dad, o.l AMIGA drlavr Mfroira, uw'i EpscnLX300 £124.95
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printer cable £1.65 10 Metre printer cable £12.61 Panllcl port
ext. Cable HP 660 Colour £284.95 Nra ¦-te-v ln*|M A-m HP
HPBSOColour £423.95 MoeSOC dpt up to 6 pym mo©. S pSpi m
otouf HP 5L Later printer £436.95 H?TpLaser printer £743.95
IppmMOWI Studio 2 New vervon 2.11 ’ "1ir lv |*1 Ito to* *« Ur
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Stylus Colour II £291.95 j 710 ilp. Tppm knE lppm Colo-r Stylus Colour lls £196.95: 720dp.lSppn.aUck. IppmColoor.
Stylus 820 £169.95 710 do. 1 loom Uuk. CoW Up|rU**bb.
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Amiga CD ROM's Peripherals Delivery £ 1. 18 per title or £3.95 for 4+ £8.95 £8.95 £14.45 £16.95 I New.'.'Aminet 12 £12.45 Aminet9 I0 I 1 £12.45 I Aminetcollection( 1-4) £24.45 | Aminet collection2(5-8) £24.45 New.*.' 3 DC D-1 Objects New*.* 3DCD-1 Images 17 Bit Phase 5 B fNcw' Magk Publisher*cos~ £44.95 [inc. Wordworth 4 TP. Find Wrk.r 4 SC. Fluimor... Meeting Pearls 3 MultiMedia Toolkit 2 (2xCD’s) Network 2 CD NFA AGA Experience 1 2 Octamed 6 CD_ New'.’Photogenics V2 cd rom AlfaData Crystal T rackball | Only...£34.95 Amiga PSU £34.95 Wizard 560-dpi Amiga Mouse £12.45 Black or Beige 9 Alfa
Data 400-dpi Mega Mouse £1 1.45 3 Button Mega Mouse Plus C12.95 Mousemat4mm £2.49 Zip Stick joystick £9.95 Gravis Amiga joystick £ 19.95 Roboshiftmous*ioy«» v »».«?. £9.95 Amos Users CD PD Ver 2.
New?.'Artworx New ? Assassins 2 (Double) BCI Net 1 2 New'.! C64 Sensations II CAM (Double) CDPD 1.2.3 or 4 Demo CD I or 2 Eric SchwartiCD New? Emulators Unlimited New??Encounters UFO Phenomen. £12.95 Global Amiga Experience_£22.95 ' Grolirn E "cyclopedia 2 lll li] £16.95 £8.95 £17.45 £8.95 £16.45 £22.45 £5.95 £5.9S r New Price!.' Prima CD Vol. I Sci-fi Sensations New? Sounds T errific Vol. 2 Speccv Sensations 11 New?? Special FX Vol. I Ten on Ten pack(IOxCD's) £24.95 UPD Gold CO (4 x CD's) £17.95 WPD Hottest 6 Weird Science Fonts Clipart Weird Science Animation Amiga Modulator £34.95 Zydec
Speakers ZyFi-2....£26.95 ZyFi Pro £57.95 Amiga Contol Pad Kickstart 2.04 2.05 CIA 8520A I O chip FPU 25mhz PLCC: FPU 33mhz PLCC £9.95 £24.95 £18.95 £34.95 £39.95 Turbotech R T Clock Cartridge £14.95 Fits all Amiga's New?.'Workbench Add-Ons £8.9S New*.'Zoom II FREE!! Prima Shareware CD-ROM worth £10 with every order SpCCi7 ofC OMsoftw| gov|j 3 rspecial Offer Offer Special | Offer Blitz Basic | Citizen ABC Vista Lite-3 Music-X v2 Blitz Basic2.1 Popular BASIC programming language for all Amiga's Vista Pro Lite Requires 2Mb of Ram & Hard Disk With KickstArt 2.04 or above.
£14.95 Umit New Ver. 2, Incorporating Notator X and Music-X modules RRP £34.95 V1STAPRO Special offer £29.95 Special offer £29.95 Limited special offer price only!! £135.95 ©henever you put products head to head there always seems to be this need to run some sort of benchmark to give tangible evidence that one product is superior to the other, rather than just relying on our opinion of which seems better.
In the case of these octal CD drives, however, there really seems to be no point. The usual way is to run Sysinfo and jot down an average ;rom the various figures it spews up, but in the case of all the octal drives, they return the obvious figure of 1200Kb a second, with only a few K either way.
In general, these CD drives are so fast that directory listings come up as fast as you would expect from a hard drive, and in fact they out perform an A1200 hard drive by quite a large margin. This makes trying to do any test figures for these sort of things very tricky.
A good way to show just how fast these drives are is if you do a search for mods using the Aminet find program. The AmigaGtide with the search results in appears in about a second - now that is fast GoldStar GCD-R580B Price: £129 + VAT GoldStar s a fairly new electronics company with a good reputation for producing low- cost, feature-packed consumer electronic equipment, and this octal speed CD drive is no exception. The best of all the drives, the GoldStar comes in a pleasantly packaged full colour box. The drive itself seems to be one of the sturdily built, and the front loading tray
includes flip-out tabs to keep a loaded CD in place, allowing the unit to be used on its side. It has the usual analogue and digital sound output and, as with many of the other CD drives, has extra audio CD controls on the front so you can play audio Cds without the need for a software audio player on your computer.
Hitachi CDR-793 A new generation of octal speed CD-ROMs has just hit the streets, and Neil Mohr sees if they are as good as they claim 0TAPI CD-ROMS It seems, and in reality it is. That technology marches tc the beat of the PC drum. Consequently, all but one of the eight speed CD-ROMs we have reviewed are what is known as ATAPI devices, which means they interface with your computer using the normal IDE interface found in your A1200 or A4000. You will also be glad to know that your Amiga can make use of these low cost ATAPI CD-ROMs.
As you might have already guessed, you cannot just buy yourself an ATAPI CD-ROM, plug it into your Amiga and expect it to work. Before you can do this you will need to get hold of an ATAPI device driver.
This may sound a little scary but once you have got hold of the correct software, setting your Amiga jp to use an ATAPI device is very straightforward.
A commercial solution comes in the shape of AsimCDFS 3.5 which is available from Blitterscft.
This is a complete set of CD-related tools and utilities that, with an easy installer, lets you get a SCSI or ATAPI CD-ROM drive working as quickly and simply as possible.
If you are not looking for the complete suite of tools that AsimCDFS provides, a number of quick and easy public domain solutions are available, one of which can, handily, be found on this month's coverdisk.
Once you have the software, all you need is the CD drive and the correct lead to connect everything up, If you own an A4000 then as long as you only have a single internal IDE hard drive you will be able to put in your new ATAPI CD drive and connect it up, making sure the ATAPI CD drive is set to slave and your internal IDE drive is set to master A1200 owners have a few problems. To start with the A!200 IDE connector is built for a 2.5"drive, but all the ATAPI CD drives expect a 3.5" connector.
Therefore, you are going to have to get c special lead made, or get an adaptor. You will also need an external drive that comes in a proper box with its own power supply.
Plextor - 8Plex Price: £349 + VAT The Plextor is the only octal speed SCSI CD drive that we could get for this roundup. It is reasonably well constructed, even though it only has analogue sound output. There are the extia audio CD controls on the front of the drive that can be found on most of the other CD drives, and it does come with a comprehensive manual explaining how to set up the SCSI chain. My major complaint is that it uses caddies.
They do allow you to use the drive on its side, and should extend the life of your Cds, but they are a pain, especially if you lose one. The Plextor is available in an external box, and with an average access time of 115ms, is the fastest drive out of the five, even though you may have a hard time noticing the difference.
Samsung SCR-803 Price: £129 + VAT Samsung is perhaps better known as a monitor manufacturer and it has managed to produce a CD drive that is as good as its monitors.
As with most of the other drives, you have both analogue and digital sound output and the handy front panel audio CD controls. Unlike all the other CD drives the Samsung has a 128Kb data buffer, but even so there seems to be no difference in performance. It has a 145ms access time that compares well with the rest in the field, and Samsung seems to be the only company that has tried to add any sort of styling to the front of the CD drive, with oval style buttons and busy LED.
"These CD drives are so fast that directory listings come up as fast as you would expect from a hard drive, and in fact they out perform an A1200 hard drive by quite a large margin" Aztech - Zeta Price: £119.95 + VAT Aztech is not exactly the most well known company in the world but it has managed to put together one of the cheapest octal speed CD drives currently around, which still provides all the features of the other drives. Both analogue and digital sound outputs are available at the back, along with a head phone socket, volume control and the seemingly obligatory audio CD controls on
the front.
The only oversight on behalf of the CD casing is the lack of any labelling on the three jumpers that let you select whether the drive should be set to master, slave or CSLE, This means that if you do have to change the setting you will have to dig out the manual - that you have probably lost The Aztech also has the slowest seek time at 235ms, and even though it stil has a transfer rate of 1.2Mb s, this mears directory searches are marginally slower than most of the others.
Amiga Computing I am a former Amiga user and subscribed to Amiga publications before I even got my Amiga. I still have the magazines, but I sold my Amiga. I had one of the first 3000 Towers in the area, put 10 Megs of RAM on it (8 fast, 2 chip) and instantly I was the power user of the Amiga user group I frequented. I loved my Amiga and dreaded the day I had to sel it I got Maybe l 5th of the price I paid, and I cheated and got the educational discount. Now I own a Pentium-153 machine, 2.4Gigs of HD, 32Mb RAM, running Windows 95. I'm using a 1024x768x 16-bit colour display, a NEC 17* monitor
and am connected via PPP to the Internet via local ISP. My sound card has wavetable synthesis (AWE-32), and everything works great.
I'll admt that Workbench 3.1 was a better OS, and the Amiga's custom chipset was much better than any Intel triton, endeavour or whatever, but I've got to say this, pain me as it does - the Amiga is dying. Not dead... yet. I'm not Amiga- bashing, but look, Commodore goes bankrupt; the company that bought the Amiga technology (Escom), who promised it would market and sell the thing during negotiations, flaked out. So what's worse? A company that doesn't develop very often and has poor customer service or a company that does not develop and does not even sell the thing? The th rd-party
manufacturers can keep the boat floating for a while, but without the support of the mother-company, it's dead.
0YING, BUT NOT DEAD 5 O ftrT'VOgLpqra-S'SOfS.agS S'2S2'fl9?-92' s'?S fJ S 5 3 Yes I saw the 'Walker' prototype spread. Very nice. I really hope that's where the Amiga is heading. It's time for a new machine. Honestly, I would buy one again if the support was there, but I've been hearing for about two years now how everything is going to 'bounce back', and I really think there should be less 'patting ourselves on the back' for owning such a spectacular machine, and more development and products being made for it. If there were a development library for the Amiga, I'd buy it. But there isn't,
and that's why I bought the Microsoft Development kit.
Richard Langis Jr.,Hillsboro, Oregon, USA It's a sorry state of affairs alright, and I'm surprised we haven't had more letters like this one. I'm sure there are a lot of Amiga owners out there who are carefully thinking about doing the same as you have done, but hold on just a second. Are you doing things on your PC that you could just as easily be doing on your Amiga? There are an awful lot of people who end up getting rid of their Aniigas, only to find out that they could have saved the money they spent on a PC that will be obsolete in six month's time.
Redesigning the amiga lose its custom chipset and I know the chipset dees not allow IBM-like resolutions
(i. E. 1024x768), but I am sure this can be added in the near
future. Small computers like the A500, A600, and A1200 cannot
easily adapt themselves with 24-bit cards that allow
resolutions like these, but I am sure a redesigned ROM and
chipset would be able to. After all, has anyone asked or
recommended SGI to abandon its graphic coprocessors? Yes,
both the Amiga and Silicon Graphic workstations have graphic
coprocessors and SGI's can display high resolutions. Why
can't the Amiga be designed to accomplish this?
A lot has been said about what the Amiga platform has accomplished and where it may be heading. In my experience with a number of platforms, I have found that none is as reliable as the Amiga. As I have told a number of my colleagues throughout the ypars, the Amiga, if supported as other platforms have been, could become a very competitive computer again, Take its operating system, for instance. As simple as AmigaDOS is, it can still run efficiently powerful programs and hardware like the Video Toaster, Lightwave 3D, Brilliance, Photogenics, Final Writer, Deluxe Paint, etc. Take into account
that the Amiga can run these and other programs with minimal resources, with 4Mb of FastRAM and, in seme cases, without a hard drive, and the speed in which many of its graphics can be displayed on-screen. What other consumer platform can display animations, with variojs resolutions and colour depths, in real-time? Platforms like IBM and Mac cannot accomplish this without special add-on display cards and fast processors.
One thing I would like to add is what a number of editors have addressed as competitive redesigns to the Amiga. Many people have expressed how the Amiga should The last thing I would like to say is a prediction that if Escom and Amiga Technologies can take the Amiga seriously, the Amiga can once again be a competitive system in the industry. The Amiga is powerful out of the box. Think about it. Add a RISC processor, on-board memory expansion to 128Mb of FastRAM, a more powerful chipset wth higher colour depths and resolution, built-in 16-bit sound, with a refined operating system, and
you will have the makings of a true Amiga workstation. In my field of computer graphics, I think a RISC- based Amiga workstation would have what Keep your letters coming in to Ezra Surf and you could be a fifty prize winner 14___ Keep those letters coming! If you can't be bothered to find a bit of paper and a stamp, why not e-mail us? Simply point your mailer to: ESP@acomp. Demon, co. Uk There's a £50 pound prize for the best letter printed as an incentive it takes to go up against any SGI, Sun, or Dec computer system.
LeRoy Parham, Jr., Clinton, Maryland, USA It's a nice idea and I particularly like the notion of telling SGI to lose its custom chips. However, as has been said before in this column, custom chips take a lot of money, time and expertise to develop - all commodities which the Amiga Development team is in short supply of.
The solution, at least in the short term, is to take an off-the-shelf chipset and work on software to drive it This way Amiga Technologies can rely on the vast amount of experience that people like Orchid, SPEA, Diamond and others can bring to its designs. It's all very well asking for a new chipset but how long do you want to wait for this new Amiga, and, more importantly, how much do you want to pay for it?
Amiga Computing As an avd Amiga user for ten years now it is good to see the Amiga back! It is also sad to know thet it will die. Harsh but true words. The Amiga has one major problem and it's the same problem it had in 1985. Would you recommend to your friend that he or she buy an Amiga? The answer should be "No* even if you're a die hard Amiga addict Let ms tell you why, if you don't already know. Aniga users are the most computer literate in the world, but most people are not computer literate at all. So how do they use a computer that in their eyes has no support and no popular
software titles? Answer: they don't EEPING BOTH SIDES HAPPY How do we then sell Amigas to the 99 per cent of the world that has never heard of an Amiga? The answer is in giving the world what it wants. They want support; offer free classes with every computer sold and step-by-step help over the phone for as long as they have questions, all for just the price of the call to the customer - the way IBM did in the '70s and '80s. Wrt-i this move, anyone that has never bought a computer or can't use a computer will think of the Amiga as their choice of computer. That move alone would get you 66
per cent of America looking at Amigas.
"What about Doom, Quicken, Aol and MS Word? If I can't use this software I don’t want an Amiga." This is what you would hear from most pecple when they look at the Amiga, and the truth is this hurts the Amiga more then anything. So again, give the world what it wants. Give them all the off-the-shelf software in the world! By this I mean that if the Amiga is moving to the PowerPC chip and the PCI bus, why not have the next Amiga with a PowerMac built into it? Something like shape shifter, but rather a ready to go PowerMac right out of the box. And if you're going to use the PCI bus hen why not
have a second CPU slot for an Intel chip, to make the Amiga an IBM PC as well?
Think about it - no more choices about which computer to buy. You simply buy an Amiga and get everything!!! The beauty of this is that Amiga Technologies can put a bottom of the line PowerPC and Intel 486 chip in the machine and still have the best all-in-one box.
To get around the custom chips, simply don't put them into the next Amiga, copy them as software and move them into RAM when the Amiga is running. The advantage is that you save money on not having to buy the chips, and native PowerAmiga software running on the IBM standard display card will be so fast it will scream. Compatibility with older Amiga software should not be that great a concern, because the future and power of the Amiga is not in the old software but in the updates that are PowerPC native. This would be good for the Amiga user, great for Amiga Technologies, and excellent ;or the
Amiga software companies.
If Amga Technologies can make this machine :or US SI000 to SI600, I’d line up to buy one. Also, if Amiga Technologies can make a stripped down, low-cost model for US S500 to SI000 it should then sell the computer at cost to manufacture, allowing only S50 to SI00 dollars profit to the retailer. Doing this would then flood the market with a machine that had the monopoly in the amount of software it could run - the real reason people buy computers. The Amiga would then get into homes it would never have a chance of being in before. The best part about it is that people then could recommend the
Amiga - computer literate or not!
Please pass this letter on to all that use the Amiga. This all-in-one idea is the best hope for the Amiga because it's so easy for most people to see that the Amiga is the computer that runs everything!
Adam & Ken Longaway, Topeka, Kansas, USA Hmm, We get these letters all the time from our readers. “Why doesn't Amiga Technologies bring out a machine that can beat everything on the market and only cost SJOOr The answer should be obvious by now. If such a machine was possible then some other company, bigger than AT, would have already done it If anything is to happen for the Amiga to survive, it can't be off the market for two or three years until AT has come up with a nice chip design, or an improved processor.
There needs to be something on the market that is continually being updated and pushes the OS forward (because the OS is easily cfistributable, a lot more so than a new chipset). OS development is not cheap, but it's a damn sight cheaper than chip development and AT is a company without large reserves of cash. The idea of putting all three platforms into one machine is a good one however, but the bottom line, as it always does with these questions, comes down to; "How much did you want to pay for this machine exactly?"
One of the more decorative congratulations messages we got for our tOOth issue BNOTH ER PC BUYER A little over a year ago, Escom acquired the Amiga. Now VIScorp has it It is dear that Escom couldn't do the job needed to revitalise the ailing machine, bu: what can VIScorp do? I can't say I've heard much about this company, leaving doubt as to what resources it is willing tc invest into our computer. With the PC market full of Pentiums and Windows 95, can even a PowerPC, one that is used in PowerMacs, save the Amiga now?
Consumer confidence must be lower than ever before and, let's face it, not many firms are joining us rather than leaving us. But there is yet another problem in the equation - the price.
When I saw an Escom advertisement in Amiga Computing offering a deal for A500 A600 owners to buy a new A1200, I thought great, a decent price, then I saw the words 'Trade in'. Now, whilst kick starting the Amiga must be pretty gainful to a bank balance, it cannot hope to sell Amigas for E250+ when for the prica of an A4060 you could buy a pretty decent PC one that could be used for working at home and bring data into the office with.
With the price and position that the Amiga is in, I don't blame an awful lot of people selling their 'worthless' A600s and jumping into the PC market, as a lot of my friends have. And, it is with great sadness that I too have to make this jump.
I cannot afford to miss out on what the computer industry is doing - working on Pcs. Had Commodore made the right decisions, I am sure there would be a market for programmers to produce Amiga software for businesses, but only a handful of small businesses using tie format, and with Universities using Macs and Pcs, I have no choice. Having looked at the PC market's prices, I can now see clearly what is wrong with the Amiga, and it doesn't take a genius to do that All I can say now is good luck to the Amiga. I am giving my old A600 to my sister for games usage. I shall be buying a nice 133Mhz
Pentium multimedia myself very soon!
(Oh, and well done for being what I can see as the best Amiga mag on the market, and happy one hundred!)
James Creen, Norwich, Norfolk I guess you won't be needing our services any more then James. I think everyone is agreed on the fact that for what it currently offers, the Amiga is too expensive. However, if VIScorp manages to put the Amiga chipset onto one chip, and then sell its set-top boxes for a couple of hundred dollars, it can only mean a price drop for the Amiga as a computer too. I think it's probably best to hang onto your seats. The show isn't over yet Hi guys! I'm an Amiga user from Mexico and I love your magazine, but I'm not writing jus*, to congratulate you. As a matter of
fact I'm writing because I'm seeing something terrible that I called the anti-Amiga syndrome, and the ones who have this illness are the software companies. Let me explain to you what I'm talking about: Firstly, a group of guys want to be in the software industry, (a good example could be Team 17, Bullfrog, etc. in their early years). Of course, it is difficult to develop software for the PC, and for the consoles it is practically impossible if you are a new group. So what do they do? They develop games for the Amiga, they create some excellent software, and they even say that they are
real Amiga fans and they'll always support the Amiga (Team 17 once again).
But what happens when these guys become a great company? Firstly, they start creating software for the PC, and then what PC WOES First of all, I'd like to thank you for a great magazine.
When Amiga World went under, I'd reached the point that I didn't read it much anyway, but I find myself reading your magazine almost cover-to-cover.
I bought my first Amiga (an A2000HD) in 1990 or 1991 during one of the few good marketing promotions Commodore did - the heavy discounts for those upgrading from another Commodore computer. Over the course of the next year or so, I fitted it with more and nore RAM, an accelerator, a Bridgeboard and a host of PC peripherals, a display enhancer and a mutofrequency monitor - it was quite a system for
Then Commodore went under and it became more and more difficult to justify the use of an orphan computer. I kept the Amiga, but since I was making my living at the time selling, repairing, and upgrading Pcs, I had to buy one.
New it's 1996, and my ageing A2000 has seen two Pcs come and go, followed by a third that may have a little more tenure. Now I find myself doing very little on those Pcs that I couldn't do on an Amiga - and I'd much rather do word processing, Internet access, and graphics work under the Amiga's OS than under any PC operating system out there (IBM’s OS 2 Warp is the only PC operating system worthy of washing AmigaOS's feet - DOS, Losedoze 95 and the like aren't even worthy of running in the same room).
So I'd love to come back to the Amiga. Unfortunately, that A2000 is showing its age - it's best video modes display only 16 colours, and only very slowly. My latest PC, with its flashy Trident video card, will only very reluctantly do 16 colours - it'd much rather give me 16-bit or 24-bit colour, and it does so quickly. Since I need that kind of colour depth occasionally, the A2000 will either have to be upgraded or replaced outright I could outfit rt with an 040 or 060 accelerator and a Picasso video board, but by the time I do that I've spent more than I woud on a PC and I haven't done a
thing about hard disk space.
Alternatively, I could get an A1200 and upgrade it and then I'd have a machine small enough to tote around and full AGA compatibility. But a bare A1200 - happens? Well they usually say that the Amiga is not a profitable computer and they leave our platform!
Qhose games companies!
Now, what am I trying to say? It’s very simple. Some software companies are using us as a ’bridge' to start in the games business, and when they are famous they drop us like a piece of garbage! I don't know about you, but I can't tolerate this any longer - have you seen the Team 17 2 megs of RAM and a 14MHz 020 and no hard drive - costs S600 in the United States. That kind of money would easily buy a similarly-outfitted (albeit less useful) 75MHz Pentium.
If Amiga Technologies really wants to be anything but the poor man's alternative to an SCI workstation here in the States, it really has to move into this half of the decade. The A1200, although a huge step up from the A500 it replaced, was arguably on the brink of obsolescence when it came out It seems most people bought an accelerator at the same time, but some kind of upgraded A1200, with 4 or 6Mb of RAM, a 400- 500Mb hard drive, some kind of 040 processor, and a 15-pin SVGA port to use commodity PC monitors, selling for about $ 800, might stand a chance in this marketplace - if it's
advertised. Simply using the existing design, sans processor on the motherboa'd, and putting the processor on an upgrade-style board so the machine can be upgraded to an 060 by people like me who think they need the extra horsepower would be ideal.
I'd buy such a machine in a minute and send that last PC packing. Unfortunately, I think there's a greater probability of Charles and Di straightening things out and undoing the damage done in the eyes of he public than there is of my dream machine materialising, and that's not just my loss. I guess we Yankee* are just going to have to keep running around, thinking that the only truly productive platform out there is the 100MHz Pentium with 16-24Mb of RAM that can run Losedoze 95 at a similar clip to that of an 030-equipped A1200 under AmigaOS.
Dave Farquhar, Columbia, Missouri, USA It's such a shame that the Amiga's history has been an Tf 001 story. I think that if Commodore had pushed ahead while it was making the huge amounts of cash that they had from the A500, we could have been competition for the huge Mac market that is already out there. As it is, we have to put up with old-fashioned machines that run too slowly with a shrinking software market Still, that's life eh?
Web pages lately? Well if you look at them, you will see in the Team Talk section that Worms 2 will not be available for the Amiga. This is disgusting. A company that became a success on the Amiga is now saying that it can't earn any money from us. I agree that piracy is bad, but the ®C is not piracy-free. I also can't understand why, if it is not earning money, has it suvrved al these years, why is it a great company now?
The same happened with Bullfrog, and Psygnosis (they don't create games for the Amiga anymore because 'dadd Sony says no, but Psygnosis was only famous because of the Amiga).
Let's stop being the launch platform for all those companies that want to be in the games world. Now is the time to show what Amiga users want. I’m not expecting to get Psygnosis or Bullfrog back to the ship, what I want is for the Amiga community to show their disappointmert in these companies.
Let's send some e-mails to Bullfrog, and to Team 17 (maybe we will get Worms 2 after all). But must importantly, let's buy original games. We must show them that the Amiga is a great platform and this is the only way to show them. If I can buy original games (remember that I live on the other I side of the ocean) then you can too.
Finally, let's tell all those new companies I that we are tired of this situation. If they I want to develop for the Amiga they are I welcome, but don't use us as a bridge to I success on the PC We desen e as much I respect as all the other platforms, and maybe more, because the Amiga has sur- I vived tough times and we've never left our beloved machine. We are looking to the future, but we want to continue with companies that love the Amiga. Remember, just say no to the anti-Amiga syndrome!
Aristides Castiglioni, Mexico Well done Aristides. You'll receive the £50 prize as soon as you give us your address. Apparently, the reason so many games come out on the PC as regularly as they do is problem enough, and most PC games actually shift less numbers than Amiga games back in the Amiga's heyday, which is a little surprising considering the disparity in the respective sizes of their markets. Not only can our readers e-mail and write to the games companies, they could also point out the results of our reader survey - they're up on our Web site at http: www.idg.co.uk amiga- comp .
Just go to the Stuff page and you'll find it easily.
Of course, on the other hand, Amiga users shouldn't expect these games companies to simply give up on their PC and console development just because we ask them to. They are making more money in these markets than they did on the Amiga, but that shouldn't stop them from bringing out games on our platform too.
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G A - Imc ing I anc ally am the Art * EN dir thi Re are three things you need to have and do - practice, patience and persistence. All are very important You have to practice writing code so you can learn and understand how program instructions work, you will have to be patient with yourself because you will definitely not become a programmer overnight and because of this you will have to be persistent and not put off by setbacks or tough problems.
As a start EasyAMOS, or even Amos itself, is a good starting place. When you start programming you are really just learning about the basics of how programs work, and once you have mastered these basics you can apply this understanding to any programming language. Most conventional programming languages work on the principal of sequence, selection and repetition. Every program runs in a set sequence, and during its execution certain selections can be made and sequences can be repeated.
Using EasyAMOS you will leam how the commaads that specify and control each of these stages work, and how to use them, and again this basic knowledge is transferable to other programming languages.
If you are looking to make a career out of programming then, obviously, you fm hoping you can give me some ) advice on how to start program- ming. I have been told that I EasyAMOS is the best way for me to learn how to program the Amiga, but I would just like to know if you think this is the best way to start? In the long run I would like to become a games programmer, so what would the best steps be if I want to go in this direction?
Jason Chapman, Bedford In general, if you want to y become a programmer there IRST STEPS should go through the normal educational process - GCSEs, 'A' levels and, finally, get yourself a degree in computer science.
While you are generally learning about computing in these courses you can be happily programming on your Amiga - it may even be the case that you can incorporate what you are doing on the Amiga in your course as some sort of course work project You should also be aware that EasyAMOS will only be a starting point Even though you can do some impressive looking things with Amos, it does not allow you to develop the correct programming skills that are required now-a-days. To do this you need to get hold of a 'grown up' language, and your main choices are going to be either Assembler or C You may
want to consider Pascal but the other two are supported and used much more.
Generally, it is taken that if you want to write games on the Amiga you will have to use Assembler to extract every ounce of speed from the Amiga. However, as Pcs and the new generation of consoles increase in speed, the need for this absolute speed diminishes and many companies are advertising for experienced C and C++ coders, instead of just pure Assembler programmers. Also, if you undertake any course at university most projects will normally involve C and C++. This is due to the sheer speed of PC processors and the fact that the speed difference between code compiled with C and
Assembler for RISC processors is a good deal less than on traditional CISC processors. On top of this, if you are using C and need a speed increase you can just write the time critical parts of your code in Assembler, and this approach speeds project development and allows you to concentrate on tweaking the gameplay.
Another advantage of using C is that it will make using the operating system easier than if you had to use Assembler. This brings in the old do you use the operating system or hit the hardware debate. A few years ago there was a clear divide between Amiga programmers - either you were a demo game coder or wrote 'serious' system utilities. Game and demo coders needed to get as much memory and speed out of the machine as possible, and the only realistic way of doing this was to get rid of the operating system and code directly to the Amiga's hardware. This then allowed programmers to get
amazing results from a relatively slow machine. The downside to this is that as soon as the Amiga's hardware changes, even slightly, these sort of programs can cease to work.
The alternative way to programming is through the Amiga's operating system. Up until recently, demo and game coders have always rejected this approach, citing the need to grab as much memory and to grab every CPU cycle possible. These were sensible arguments five or six years ago but now with faster processors, faster and generally improved graphic operating system functions, and a generally higher system specification - on average our readers have 7.5Mb of RAM - these points lose their credibility. These arguments are borne out by the fact that many recent games, such as Subwar 2050,
Breathless and Nemac IV, all run on Intuition screens and multitask along with the rest of the operating system.
You should also remember that the consoles have their own operating systems which are nowhere near as complicated as the Amiga's, but experience gained using the Amiga will greatly help in any job you get Remember that anything you write yourself can be shown to potential employees, greatly increasing your possibility of getting a start in programming.
Haunted by ghosts in the machine? ACAS will dispel troublesome spooks and spectres from your possessed Amiga ? He IMAGEFX FILES ?
LL TIED UP ) Reading the contents of path showed just the words ImageFX.
I deleted the words in the path file, both in the ENVARC and ENV directories, saved it as a blank file, and all went back to normal. I can't get this information direct to Adrian because no address is published, so perhaps you can. I trust the information is of use to you as well.
Dcvid Hilton, davidh@enterprise.net If anyone else is having the same problem you will need to open a shell and type delete envarc:amigaguide path and this will delete the troublesome file.
It seems that AmigaCuide will search for any paths that are listed in this file, probably for AmigaCuides that have multiple parts. I should also thank Dominique Dutoit who sent in the same solution to this problem.
Asier This ating i few veen ?re a sys- leed- i out only id of ly to ?wed oma le to lard- ift of ng is il Up have | the grab sen- ? But gen- stem stem ders lose are Kent Mess tens f the the iting com- ience ‘Ip in thing n to ising rt in - There are many different variables that effect the speed of printing a document including the software, printer, printer driver and the type of document you are printing. You currently own an HP Desk Jet, so realistically I cannot see you managing to get the sort of throughput you require. If you look at the HP specification you can print one to two pages
a minute on greyscale mode, or 1 colour page in four to seven minutes.
With a Desk Jet there are, however, a couple of things that can help increase the page output.
Firstly, extra memory cartridges can be bought. You may have noticed that when printing a page. Final Writer will usually finish outputting to the printer before the printer actually finishes. This happens because the HP only has a 32k buffer which is only enough data for a few centimetres of output With one of the memory upgrades you can load the whole page to the HP and do multiple prints of that single page. A possible alternative to buying a RAM expansion for your printer is to use the CMD command which comes as standard with the Amiga system disks. The CMD command allows you to redirect
the data that would be sent to the printer to a file instead, so if you run this command and OING DOTTY I have a printing question. Did you cringe?
Various printer manufacturers claim their p-inters will do 5ppm but in reality it is more , like five minutes per page, even on an A4000 J with 8Meg! I use FW 3.0 with an HP-540 at 300dpi. I reed this sort of quality but faster. Is a Post Script printer in order or an accelerator card? I want to pump out a 100 pages an hour not per day. Help!
Sean, via the Internet The problem with ImageFX J that has been troubling Adrian Bernascone is _J exactly what happened to my machine when I deleted ImageFX. A requester kept on asking me to insert ImageFX and it was driving me mad.
After a good deal of searching and routing through files, I eventually found the answer. It wasn't anything to do with assigns, but the fact that ImageFX altered the AmigaCuice ENVARC settings.
Using Oopus, I found that in ENVARC aid also ENV there is a directory for AmigaCuide and in this directory is a file called path.
Then print with Final Writer you will generate a spooled print file. Once this has finished, if you open a shell and type copy name of spool file par this will then allow your printer to print out as fast as possible.
As you have an A4000 it should be fast enough to keep up with the printer, and it may be the case that your A4000 is hanging around for the HP to keep up. If this is the so. You should consider a print spooler. The other way of increasing throughput is by using printer fonts. Normally, each time Final Writer has to print a page it generates a 300 dpi bitmap and sends this to the printer. If Final Writer could use printer fonts then it would send a description of the fonts to the printer instead which would store this in the memory cartridge.
All Final Writer has to do then is tell the printer to print an 'A', instead of having to generate the bitmap itself. Even so, if you are printing lots of graphics you are still going to be stuck with the HP printing at around one to two pages a minute which is probably not enough. This leaves you with the option of getting a fast Postscript printer. If have reservation about the claims of the printer manufacturers, you are right and wrong. The five page per minute printing speeds claimed by the manufacturers are for repeat prints, and this is a similar situation to the HP.
If your Postscript printer has enough memory you can download an entire page to the printer and tell it to print x copies of that single page. This will then be printed out at 5ppm or whatever the top speed of that printer is. You can then send the next page, which could take a little while, and then run off another x copies of that.
Hello out there. This is the first time I've tried this, so be gentle j with me. My question may seem basic to many people, but I need to know if I can use different SCZIPs for my A3000. I'm ready to get some more and I'm trying to figure out the best solution.
I currently have 80ns SCZIP, but will I be able to use 60ns and 70ns chips or will I have to stick with 80ns? With the current price of SCZIPs here in Canada berg so expensive, is there any other realistic option?
Cordon, Canada The types of Zips that the A3000 will accept are either static column or page node.
Static column is better and allows the 030 to access burst mode for a 10 per cent increase in speed.
You can either put in 2S6x4-bit or 1 Mx4-bit chips, but do not mix and natch them. With all banks populated you will either have 4Mb FastRAM or 16Mb FastRAM respectively. If you currently have 4Mb of FastRAM then the current chips are 256x4-bit SCZIP chips You should be able to mix the speed of the Zip chips but they will only run as slow as the slowest dock speed you have fitted. You might as well go for the fastest dock speed you can get because they will not be that much more expensive.
Unfortunately, for you anyway, due to the favouring of Simms in the computer market the price of Zips has dropped far slower than the price of Simms and recently, with the world supply of Simms back up to speed, Simm prices have dropped even more dramatically. As you already have the full complement of 256x4-bit Zips on your A3000, it looks like your only option is either get rid of them all and change them for 1Mx4 Zips or to go for a Zorro ll lll RAM card or accelerator card. A new Zorro card is not going to be cheap but if you go for one of the new accelerator cards you will get a much
faster machine, more memory and usually a fast SCSI-2 interface.
Do you have a problem? Do you sometimes find yourself poised over your Amiga with axe in hand, spouting profanity at the stubborn refusal of your software or hardware to behave in the coreect manner?
Well, calm down and swap the axe for pen and paper, jot down your problems, along with a description of your Amiga setup, and send it off to Amiga Computing Advice Service, IDC Media, Media House, Adlington Park, Macclesfield SK10 4NP.
Alternatively you can e-mail us at | ACASaacomp.demon.co.uk r. Amiga Computing Qc CONNECTION I have several questions to ask. The ] first is related to my intended pur- J chase of a laptop PC and the rest i have just been collecting dust in my mind for some time.
1. 1 woud like to know what options there are to lirk my A1200 to
a laptop PC?
2. Is it possible for the Amiga to access an Ethernet network
through the PC by connecting the PC to the network and
connecting the Amiga to the PC?
3. Can a second IDE hard drive be fitted inside my A1200?
4. Are there any other monitors other than the Microvitec 1438
that will display all the Amiga's screen modes without
5. Are the SCSI connectors on Blizzard Accelerator boards better
than the Squirrel?
6. Whal use is an FPU apart from 3D rendering?
7. Is there still a speed increase if the FPU is ? 600 HARD DRIVE
I own an A600 with 2Mb ChipRAM and Kickstart 2.04.1 recently
purchased a secondhand 80Mb 2.5' hard drive to use with the
machine. The drive worked fine in another Amiga, but somehow
my A600 refuses to recognise it at all. When I start up
HDTools, it does not show up when I go to the bootmenu. I
tried to install another hard drive some time ago, but that
was a rather old 3.5' unit and I gave up on that project
pretty quickly. Is there a chance that I might have broken my
IDE-interface then, or have I forgotten to do something?
Geir Sandstod, geirrs@stud.idb.hislno Normally, if your Amiga does not recognise the IDE drive straight away then there is a definite problem. It is possible that you have a very early version of the A600 shipped with a version of the operating system that did not recognise the IDE interface, even though there is one on the motherboard. If you have version 37.299 of Kickstart or earlier then your A600 will fall into this category.
You can find out your version of Kickstart either by loading workbench and selecting 'about' from the Workbench menu, or you can type 'version' into a shell. One way around this would be to get the Kickstart 3.1 upgrade which has replacement ROMs.
If this is not the problem then I would guess that the IDE interface is damaged in some way. More unlikely is that the jumper settings on the hard drive are incorrect. It may be set up as a slave IDE drive but even so, I would have thought the Amiga would still recognise that K had a drive connected.
Slower than the processor?
Gavin Kinsey, mcaiSgk I @stud.umistoc.uk
1. There are plenty of good options around for connecting two
Amigas together, such as Parnet and Sernet, but when it comes
to connecting to a PC the problem you have is that you need
both networking software on the Amiga side and the PC side.
The most straightforward way, and the least usable, is to connect your PC and Amiga via a serial cable and use a terminal program such as Term or Ncomm to transfer files between the Amiga and the PC If you only want to transfer files on an irregular basis, such as once or twice a day, then this would suffice.
On the other hand, if you want something a little better there is a program called Easylink which gives you software on both the Amiga and PC side and allows you to access and transfer files on either machine using a CUI. As I have not been able to try it out I cannot comment on exactly how it works or how good it is, or whether it will work with MS-DOS, Windows 3 or Windows 95. The best solution would be if you could link the PC and Amiga using an ethernet card. The only ethernet card for the A1200 that I know of is the i-Card, but unfortunately they are in short supply and are very
expensive, especially when you , compare it to similar PC cards.
2. Whether you can access files over an ethernet network via
the PC using your Amiga is down to how the EasyLink software
and the PC operating system interact If the roles were
reversed, with you accessing the ethernet network over your
Amiga, I could say yes because it would just appear as anoth
er disk on the Workbench. I assume the same happens on the PC
side of things and if it does you should be able to access
files on the Amiga via your PC, but without trying !
I cannot obviously, guarantee that it will work.
3. As the A1200 has a standard IDE interface ] you can fit a
second hard drive, but the obvious problem is one of space.
Where were you planning to squeeze the drive in?
One solution would be to trail the IDE ribbon cable out of the side of your AI200, but this is not the best of solutions.
The other possibility would be to remove your internal disk drive and fit the second hard drive in the remaining space. If you have an external disk drive then use this as a replacement for your lost internal drive.
Therefore, the answer to your question is yes, but it is a bit of a performance.
4. 1 would like to say yes, any multisync will do the job, but
this is just not true
5. Unfortunately, we have never had the chance to test out the
Blizzard SCSI modules - they seem to be in short supply -
but I think the throughput would be superior to the classic
Squirrel and, theoretically, better than the new Surf
However, in practice I doubt actual transfer rates will be better than those you get out of the Surf Squirrel.
6. Basically, an FPU drastically reduces the amount of time
needed to process floating point and transcendental
mathematical calculations. On the whole these are largely
used by 3D rendering progiams, but mandelbrot and other
mathematical-based programs can make use of them and. Of
course, flashy benchmark pro* grams.
7. Even having a slower clocked FPU than the CPU will still give
a large speed increase because an FPU can calculate floating
point equations tens, or even hundreds of times faster than
the CPU. Having an FPU with a faster clock than the CPU will
give little speed increase over an FPU with the same CPU clock
rate, however, due to the data being given and taken from the
FPU at the same rate.
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(WB2+, AGAor ECS) Kellogs Land (WB2+.1.5 Meg) Nicky 2 (WB2+)
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Next Gen) Classic Adventure Colection Battle of the Blobs
(WB2+) Mortal KumQuat 3 Poweroids Mastjr Blaster V2.21 (WB2+)
Legend of Pound Island (Adventure) Super Battle Zone 1 ONLY
75p per Disk. 1 FREE 1st class return postage.
FREE disk with every 10 ordered.
FREE Catalogue Disks when SAE& 2 blank disks are sent or (31st Class stamps) WE USE ONLY G00D| QUALITY DD DS DISKS!)
UlOO AMIGA MAGIC PACKS JMITED STOCK OTUlt 4295.00 tr '- - '___________¦ 1 P«c4 ImcMu; vtmtn 4.* Oigrta Wordsworth 4SE Personal Paint 6.4 Deluxe Paint IV Wordsworth Print Maiager TurhoCalc 3.5 Oscar Oigita Organiser Wizz Dennis Digita Dataslore Pinball Mania Wordsworth AGA Photogenics 1.2 SE Workbench 3.1 Print Manager SmmKN|l1tyffilN„U7 W, W DART CompokrSmicsIAS). 1K London Road, Lwtsto l£2 F ‘ t,6*nv.
R4lfc IN Sr°CK If you have an Item that you want digitising then produce the data for you at a very reasonable rate with assurance, if you would like your own head | in your favourite 3D package, come atoog and we i with the laser and send you home with i W? Cany in stock at all times’ as i find to do with 3D and lightwave as you can We are atso In the last stages of desktop 30 digitiser due for release soon at a | the home user without compromising on i Ring us for the best prices for I Autos Vzhicles ......£75 Botch Fix lory. ..... ..£59
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Ring (01377) 365349 miga Computing1 Make your Workbench look even lovelier with FaatlPrefa and the improved WBPattem Prefa program which cornea with It I -I Can I be the battleahip? Pleaae?
Os ever, there's a little bit of everything in this month's Public Sector, and it represents the very best in the PD and shareware world.
Also thoroughly worthy of an honourable mention is an indispensable little utility called Fasti Prefs. It's a replacement for the standard Iprefs program called as part of a Workbench boot-up which gets rid of various Iprefs bugs when handling certain workbench backdrop pictures. It also comes with a new improved WBPattem program offering nice features like the option to centre a picture on the screen, or to lock colours 4-7 for Magic Workbench purposes. In short, it does a bit of technical trickeiy and leaves you to get on with working on a nice, pretty Workbench. It's available in the
util boot directory on Aminet.
Incidentally, if you don't own a modem and you're looking through Public Sector thinking "Why are so many programs listed as available on Aminet?" Then don't despair.
You should be able to find most in your usual PD library, and if they don't happen to stock it, several libraries offer an 'Aminet On Disk' service for a very reasonable price - try Your Choice PD for instance.
Programmed by: Al Metz Available from: Aminet (game board amonopolyv 14.lha) Converting a board game to a computer successfully is not an easy task. Whilst the basic mechanics of a game might seem ratier simple, stop to think about all the complex situations which could arise in a game like Monopoly and it's easy to see just how problematic a conversion could be. On top of all that part of the charm of board games is that they're an opportunity to have a laugh with other people - playing against a computer is never as satisfying, and if you’ve got friends handy why not simply play the
board game?
Anyway, putting theoretical justifications to one side (or something), Amonopoly isn't bad. Ft has a sort of pointy-dicky interface although you will also need to use the keyboard to answer the myriad of 'Yes No' questions the game will throw at you. The graphics are alright the counters and board spaces are all reasonably clear, and the sound effects are passable if nothing more.
You should also note that Amonopoly uses the properties from the American version of the board game, so if, like me, you're not familiar with them you could find things a little confusing
- especially since the property names aren't actually marked on
the board, and some of the reddish property colours are a
little hard to differentiate. Still, all things considered,
Amonopoly is a brave and relatively successful attempt at
bringing Parker Bros' legendary game to the Amiga.
It's a shame you can't steal money when the banker's not looking though.
Dave Cusick plunges head first into la piscine de PD and takes a chlorine-filled gulp of its wallet-friendly waters Qmonopoly Qbacross ran Programmed by: Per Thulin Available from: Aminet (game think abacrossJha) If you're to succeed in beating the computer at AbaCro55 ycu’ll require a combination of strategic thinking, numerical aptitude and luck. There are elements of Connect Four and Scrabble in this testing puzzle game.
The objective is to be the first to make a line of three counters in your colour. However, you can't place a counter just anywhere on the board. Each square is marked with a number, and you can only place a counter on that square if you can use your six counters to get from the currendy selected number to the number on your target square. The counters are marked either with a number from 0 to 9 or with a mathematical operation (add, subtract multiply or divide). For instance, if the flashing square was marked 42, and your target square was 7, you could divide by 8, or subtract 35. If you can't
go, you can return one of your counters and receive another.
It's possible to change the colour of a square on the board from your opponent's colour to your own by simply getting to that number again. However, you can protect squares that are already yours by getting to that number Get your brain in gear for some numerical frolics with AbaCrosa again, whereupon the counter will flip completely around and the number on the square will vanish. Did you follow all that?
Whilst it all sounds a little bizarre, it makes for an engaging and challenging experence.
If your mathematical abilities are a little rusty then this is a fine way to polish them up again.
Amiga Computing BattleDuel Programmed by: Jochen Terstiege Available from: Aminet (as game 2play battleduel.lha) Ably assisted by graphical chum Michael David and musical mate Marco Seine, enterprising Deutschlander Jochen Terstiege has produced a marvellously addictive game in the same vein as that bovine bomb-fest, Cow Wars.
Beautifully presented and featuring scores of options, BattleDuel is a multiplayer dassic which deserves installation on games partitions everywhere For those unfamiliar with such sophis treated, complex and mentally demanding games, the object is to blow the opposition into oblivion by firing missiles at them. There are two factors which control the path your missile takes when launched, namely Barrel (angle of launch) and Powder (the force with which the missile is fired). You can also move your launcher backwards and forwards slightly. Hits on the opponent do differing degrees of damage
depending on exactly where the missile strikes, and the first person to inflict 100 per cent damage on the opposition wins.
BattleDuel boasts some attractive graphics, and backdrops to choose from and the option to enable or disable certain graphical features, you ‘ the appearance of the game to some The music isn't bad either and there are some atmospheric sound effects, ranging from bird during the quieter moments to the obligatory even broken glass for shots which go too far astray.
Of the month Another string in BattJeDuel's already powerful bow is the option to play against people over a network. It's possible to duel via a null modem connection a proper modem connection, or through a TCP IP connection over the Internet.
Since the game multitasks perfectly, it's nice to have a game of BattleDuel running whilst you're downloading some riles from Aminet or even during duler moments on the IRC channels.
In a Mary Poppins-esque fashion, BattleDuel is BattleDuelling against an opponent from the other end of the country
- WINDOWS Programmed by: John Houseley Available from: FI
Licenceware Disk No: FI-138 (2 disks) Wouldn't it be nice if
that ever-popular programming language Amos could actually do
things with Workbench properly - Multitasking, Intuition
interfaces, proper AGA screenmodes, that kind of thing.
Decent menus, attractive GUIs. And all in a proper extension, rather than a set of ’simulate it in the nasty Amos environment' procedures. Admittedly, there is the Intuition extension, but it's not perfect. If a do-it-all windows extension for Amos existed, it would he a Godsend.
Well perhaps, just perhaps, God's second name is Houseley, and his angelic distribution network is based in Exeter. (That would probably make FI Licenceware bloke Steve Bye the angel Gabriel. Well, whatever.)
To use J-Windows you'll need AMOS Pro.
Once you've got everything installed you will be able to produce sophisticated, good looking programs in a fraction of the time it
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Vtnia l.S ¦RfBMI ' iffuisral He Ju$ t think what pottihilitiet
pretent themselves In Amos once you've got access to the
Intuition Interlace... would take other programming languages.
There are around 200 new commands at your disposal which will allow you to create stylish user interfaces On GadToolBox if you wish) for your programs. You will have proper fort handling, decent screen requestors and real workbench screenmodes (AGA ones too). Your programs could have menus which actually work, with checkable items, hotkey support and so on. They could have proper Intuition gadgets. Your programs will run at Workbench speed, and will look to all intents and purposes like they were written in a far more complex and time consuming language.
The nasty Amos file handling system, possibly the slowest system I've ever seen, is replaced by a totally new one which, at times, runs up to 20 times faster. There are also plenty of Amos bug fixes which will make using the language infinitely more pleasant.
Getting to grips with all the new commands shouldn't be too tricky either because there's a massive ArrigaGuide manual included, and scores of well- explained demonstration programs (which actually do useful things).
J-Windows is easily the single most important Amos extension in existence and for only a fiver it represents superb value for money. Only a foolish Amos prcgrammer would even attempt to live without it.
The day we CAUGHT THE TRAIN I want to hear from you if you Have any program, whatever its purpose, which you consider worthy of review. Whether it will be freely distributable public domain, shareware of licenceware, if you feel it's of sufficient quality to merit coverage then flick it in a jiffy bag or padded envelope and send it in with all haste. Although Public Sector receives too many submissions to cover them all.
I promise HI at least look at your work - even if it's yet another Lottery program or Klondike cardset. It does make my job a lot easier, though, if disk) ate clearly labelled. Please also include a cover letter detailing the disk contents and price, and giving some basic instructions. The magic address | :jk Dave Cuskk, PD submissions Amiga Computing, Media House Adhngton Park. Mocdes field SKIO 4NP Amiga Computing CREECH s Produced by: Insane Software Available from: 17 Bit Software Disk No: 4044 In my book it's hard to beat a decent driving Dar9 , My H game in the Super Sprint mould.
There has Moo*aDriva ha* been a steady stream of shareware racers ••Wou* tt mpeti- over the last few years (including tcnrach MooseDrive, which I must accept partial responsibilty for), and this Blitz Basic effort is amongst the best so far.
This is a three track version, with the third only being included as a computer-driven demonstration, but the first two are fully operational. There are ten cars in total, of which one or two can be player-controlled whilst the rest are driven by the computer.
Screech is extremely well presented and features some excellent graphics. The tracks themselves look lovely, although as the race wears on and the cars leave rubber and so on all over the place, they do deteriorate somewhat The multicoloured race cars are well drawn too, and it's clear much time and effort has been lavished on making Screech look the part. It plays extremely well too, with the cars being generally responsive and nippy. It could just be me, but the handling seems to change during the race too. Other nice touches include beasties running onto the track, whici you may well wish
to acquaint with your front tyres.
For those willing to register, US SI2 or 15 Aussie ones will get you at least four more tracks and a host of extra features. Also planned for the future are (deep breath): pit Qmu CPC Programmed by: Stephane Tavenard Available from: Roberta Smith DTP In a moment of extreme boredom recently, a friend of mine dug out his old Amstrad CPC464 and a large cardboard box full of games cassettes, many of which had retailed at the wonderfully generous price tag of £2.99. It was a calculated, evil move on Pete's behalf which meant that for hours on end in the following few days Arkanoid once more held
a small but significant proportion of the populace in its sway.
Yes, we sifted through that cardboard box and systematically relived those halcyon 8-bit days, enduring the trauma of a ten-minute wait for a multiload epic (the console kids of today have no patience!), only to wince at the painfully poor animation and bleepy sound effects. At the end of the day, though, it was always Arkanoid that found its way back into that horrific plastic datacorder.
I was never an Amstrad owner myself, having been introduced to the computing world by that technological wonder the Acorn Electron, but I spent many a happy hour in the good old carefree days of childhood bouncing a ball off a wall and shooting coloured bricks with a laser. Such was life.
Imagine my glee, therefore, when what should I find generously squeezed onto the Emu CPC disk bjt a collection of games amongst which lurked Arkanoid. “Aha!" Thought I, and without further ado I hastened to the garish Amstrad intro screen and proceeded to run that very program.
Running Arkanoid on the Amiga proved to be an interesting experience. I had expected my humble fast-rammed A1200 to run appreciably slower than an antique Amstrad, because emulation always is a rather pedestrian experience. But it takes incredible adeptness to keep a ball in play for more than a couple of seconds when, as the Speed program soon pointed out to me, you're running at 35 per cent of Amstrad speed.
So the moral in this little story is... either have a spankingly fast Amiga on which to emulate a dated machine, or dig around in the loft (or that of a fiend, but don't forget to ask his or her permission first because unfamiliar lofts can be scary places), until you uncover the little beauty itself. Still, Emu CPC is a nicely written emulator which, if your Amiga is up to it, runs CPC disk software flawlessly. It can load programs in snapshot formats or in big disk files, features lots of handy options, and comes with a handy Amstrad disk image converter written by John Girvin.
Vv Vi * h'HL'bt..... P Hurrah! Arkanoid make* a waleoma (albait rathar *low rat urn Amiga Computing stops, car damage and fires, more race track invaders, a team management option, a modem connection mode, emergency service vehicles, and an AGA-only three player split screen mode. If all these are added to an already impressive title, Screech looks set to become the definitive shareware racer.
One for THE ROAD FI Licenceware 31 Wellington Road, Exeter, Devon EX2 9DU Tel; 01592 493580 E-mail:steve f 1 tw.demonco.uk Roberta Smith DTP 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE Tel: 0181-455 1626 Your Choice PD 39 Lambtort Road, Chorlton, Manchester M21 OZJ Tel: 0161-881 8994 Amiga Computing Programmed by: Daniel Balster Available from: Aminet (util wb amitoolbar.lha) AmiToolbar is an attractive MU I program launcher which sits happily at the bottom of your Workbench screen, looking pretty and being generally helpful. It is not to be confused with ordinary vanilla
Toolbar which was reviewed a couple of issues ago, and which the mint-choc-chip AmiToolbar is, in my humble opinion, vastly superior to.
AmiToolbar features rows of nice little buttons which can, of course, be configured so that they launch whichever programs you desire. Configuration is achieved by editing a textfile called amitoolbar.prefs which sits in the S: drawer. An example prefs file is included, but editing it to suit your own needs is MITOOLBAR f] a simple task using memacs or a similar text cruncher. Then the program can simply be launched from the shell or by clicking on the pseudc-icon and entering some arguments.
Ami”oolbar has the standard MUI "Ooh, it's so lovely" appearance, something that the age-olc Toolmanager doesn't have, as well as some nice memory usage graphs and a little command line window. On the other hand, Toolmanager lets you place little icons all over your Workbench which can look even tastier than AmiToolbar if chosen wisely.
Toolmanager also lets you add items to the Workbench Tools menu and do silly things like assigning sound effects to certain programs.
At the end of the day, AmiToolbar is a splendid program well worth checking out.
Whether or not Toolmanager users will switch to AmiToolbar remains to be seen - they are both excellent utilities, and if you've got a hard drive you really cannot afford to be without at least one of them, but which you plump for is really a matter of personal preference. However, to run AmiToolbar you will require a I minimum of a 68020 machine and a copy of Magic User Interface version 3.2. Produced by: Anthony Whitaker Available from: Roberta Smith DTP SCI-FI Sensaton is an exciting new CD-ROM containing over 1 3GIG of SCI-FI images, animations. 30 objects Sound FX.
Documents. Themetunes, Scripts & SCI-FI games.
Subjects included are Baby1on5. Starlrek (The origmal.
TNG. Deep Space 9 and Voyager). Batman. Dr Who.
Thunderbirds, Robocop. Sea Quest DSV. Bladerunner, Aliens.
Terror hawks, 2001 Blaks7.
Battlestar Galactica. Tron, Total Recal. 2010. Space 1999 etc
• Buy SCI-FI Sensation from us and you are guaranteed to allways
receive the latest version.
CU Amiga 91% AUI. 93% Arcade Classics is an original collection of ALL your old arcade favourites. Including Amiga versions of PACMAN.
A COLLECTION OF JEFF MINTER GAMES AND HUNDREDS MORE Over 600mb of unforgettable retro-gaming Keyboard recommended.
Now Includes Multimedia Amiga Interlace.
Emulators Unlimited contains Software emulation tools for the Amiga. Spread over numerous platforms are emulators for: Apple. BBC.
Commodore 64, Commodore VIC20. Amstrad CPC. Apple Mac, Gamoboy. Atan ST. MSX.
Apple200. Alan 800, Alan1040slo. Sinclair QL.
Unix and more Also features hundreds of games.tools etc for most of the emulators ARCADE CLASSICS + "EWVERSION (CD76)Now£i4ANIM THE EPIC [ MEMO objects for Imagine 6 Lightwave. Colour, Bitmap. Compugraphic fonts A Adobe “on|J Graphics converters. Music tutorials, Beginnors guide. 3D stereogram | Hundreds of Sound FX and samples. Vir Killers. Hard disk installer A :ools. Vanou Hardware projects. Hundreds of games including Mind teasers. Puzzle, card. I SCI-FI SENSATION v2 (C0118) £1999 Amiga CD Features Include: 256 colours RttjumA120QlA4000 SPECIAL FX VoL’1 'Multimedia Interfax. ?*¦*«**
'Actual Avn*ga 5c*eon *i ots ‘Hundreds of images. Aidgflnwnmvw •„ 'Videofootage. CictruafyvccwtanCO £ij wj ) fooTo
• 4mm AGA Amiga fHecAmgarwuroJ HORROR SENSATION NEW (com) ci9.»
Retro gaming at it s best. Around 3000 all-time classic
spectrum game files on one CD-ROM Emulators included for any
Amiga Games include Manic Miner. Skooi daze, Monty mole.
Startrek. Thrust. Jet Set WiBy, ThB Hobbit. Stnp Poker. Danger Mouse. The Sentinel. Micro Olympics. Under Wuride. Uridiunt.
Abe Atac, River raid. Barbanan.
Hunchback and around 3000 other classic spectrum game files including multi-load games Speccy '96 also contains hundreds of documents containing instructions for most games iswell as hundreds of speccy game cheats Okay on any CO ROM dnve connected to an Amiga h rddisk roots | Idtft to' nafJmg-tft, j ,pv4i oj .itDp-wy TX UTO PHENOMENON PH New Version!, now also includes Workbench games, lottery predictors. Hundreds of bad jokes and more Ratad: AF GOLD 95% • CUAMIGA 91% - AUI Over 90% - AC over 90%
vi. I THE SPECCY CD 1996 WORLD OF CLIPART Plus This CD contains
almost 100 vanations of he worlds mosl addicbve and loved
game .
Nearly all the games arc readfl lo run directly from CP, ant' archivod versions are also included Available Nowl Send your orders to: EPIC, 139 Victoria Rd. Swindon, Wilts, UK UK Office. Open Monday-Saturday. 9:30-5:30 Overseas *441793 514188 Add £1 per title for UK P&P and £2 per title for overseas P&P
* 1f you hve m Australia rr New-Zeatand you can purcMenc any of
our CD ROMs from our Sydney dased promises Send your orders to
EPIC. 36 Forest Road. Heathcoto, A SIV. 2233 Tel: (0215209506
Fax: (02) 520667? 'For prices in Australian l$ S simply doth* UK
£££ pnc« feled World of Clipart is a double CD- ROM containing
around 40.000 mono and colour clipart images contained in over
100 catagones in IFF. GIF. PCX. CDR. EPS, TIF.
& BMP Tools for converting images to another format are included for both the PC A Amiga Subjects include : Animals, Anatomy. Babies. Men. Women. Trees. Reptiles, Insects.
Xmas. Religious. Planes. Vehicles. Ships, Toys. Zodiac signs. Eye catchers. Humour, Cats. Dogs. Computers, Technology. Sealife, Space. Symbols. Royalty. Dinosaurs.
Plants. Nature, Ads, Tools, Astrology, Hands. Birds, Business, Office Workers. Cartoon. Lion King, Education, Food. Gardening. Holidays. Houses A Buildings.
Helicopters. Chillron. Banners. Medieval. Military.
Monsters. Music. Sports (football, golf. Aerobics. Olympics, etc). Transport, "rams. War and more Rated 94% DOUBLE CD Sound FX Sensation is an original new CD that contains hundreds of megabytes of high quality iff samples A superb CD for game makers, demo makers, or even film makers Hundreds of Sound FX subjects include Animals. Wild life. Nature, Explosions.
Creatures. Scary stuff. Science fiction sam- plos. House hold noises, car crashes, and _hundreds more Includes tuU Licenced versions of BEATBOX and PLAY'nRAVE 2 SOUND FX SENSATION (cdiasj Only crm If your into Horror then thre original CD ROM will please you no end It contains Thousands of | grusome images, tons of gory animations Bloody games Spine tingling horror type sounds. Honor stories. Pictures A animations from tons of horror Nms and heaps of real-life blood n guts This should have been called SICK Sensation AUI May 96 John Patemak's ’Movie Maker* senes takes you stop by step through
tho professional techniques of Special FX. Horror and Action film making. Explained In every detail ate all the camera angles, editing techniques. Prop building, make up etc, all using easily available domestic equipment and matenals. Available on video or Amiga CD ROM MOVIE MAKER SERIES available now (CD1M) C29 M WE NEED YOUR HELP!
Wo are currently producing an exciting new Multimedia I title for the Amiga and would like you to help Call or write lor a free Information pack. * imply order I
• tern code EEPO-1 and in no time you « rooove our i pack giving
details of how you can contlbulo to this amazing new CD title
(no programming knowledge it» CALL OUR POST PROOUCHON TEAM OH
W793 422J55 FOR A FREE IKD1A INFORMATION f Supplied with free
colour index bookler. With details of most I contained on tho
rom. Order your copy nowl THE EPIC COLLECTION v2 (cowmh GAMES
contain* around XX) gnat Arrvga game s. for A1200.
4500 4600 groat for all tho tarnty' UTILS. Ovw 150 disks I games, 1 * 1 jr’ books H*
- * 17' r- - The CD ccrtarts ntcmvUcn lhat NctCOY wants you to
kmi aoout and ndxles tons cf megabyte of ted dxunerts and (to
tograths nekUng to UFO sitings anc abductons etc snoe 1941
rawelashun- ENCOUNTERS ounrr I The new Gif Sensation double CO
gontains around 10.000 full colour images. Viower and
converter? Are included on the CP Subjects include: Vehicles.
Space. Science ficbon.
| Textures, Landscapes, Sunsets, Money, Cartoons. Fantasy, Sports. Raytraced. Classic I art and loads more This superb highly rated Amiga CD-ROM World atlas features a flexible interface allowing quick access to individual countries via continental maps, county list, capital or general index. Concise, informative county histones Each country is supported by a series of 3 maps depicting regional position, major cities, rivers, lakes and mountains Background culteral and economic information is available at a glance Basic national facts aro represented graphically and comparative to the
UK For A1200A4000. & CD32.
GIF SENSATION double co N.wv.r.. m (CD128) £19.99 Contains around 5000 erotic hand drawn Images in the Japanese anime tradition.
Tfw CO is of an Adult nature and should not be purchased by anyone likely to be offended by drawings depicting nudity and or sex acts.
An adult onlt cdrom!
Eludes images only suitable lor persons over 18 |ANIME BABES Japanese orotic art |CD191) Only £19.99 7 0M Tim A tfrrffKfTOBfftm R snjrc.
* This Amiga CD contains everything you need,
• It’s easy to setup and use, It’s supplied with one months free
internet access,
• It’s great value.
GET ON THE NET newih Adult Sensation 2 not only contains 4,000 new cotour images but also includes tons of adult related samples, adult music modules, tons of adult stories, adult anims, Wack&white 70's photos, adult games and more. (OVER 18) out now! (CD115) £19.99 (CD221 £24.99) SEXY SENSATIONS
- . *• I ill, EPIC ADULT SENSATION 3DEXCLUSIVEI Aminet set one
Aminet set two Aminet 10 feb'96 H.99 Aminet 11 april’96 1499
Aminet 12 june'96 12.99 AGA Experience 2 Worms extra's Software
2000 F1 Licenceware Anime Babes (11) Octamod 6 World into 95
19. 99'
9. 99
29. 99 29 19 m ADULT SENSATION 4 Features include: True
Multi-media Interface unlike anything seen on the Amiga
• Produced in the UK unlike most encyclopedias
* 256 colour AGA interface 16colour A500 version available soon
• Very latest information from around the World Thousands of
subjects covered from Aachen to Zurich
• Hotlist editor so you can create lists of particular subjects
• Hundreds of samples including full spoken media show
• Hundreds of Images in full colour and 16 shades of grey
• Import new subjects Pom the Internet or from floppy disk
• Export data to printer or file and use it in your own projects
What users have said... This is just Brilliant! • Very Impesied
- Who needs Enxxxta?
The presentation is second to none - PC Users, eat my shorts! • I love it!.
4. 99 These goods are for Adults only, and will only be supplied
to persons over tne age of 18.
THE EPIC INTERACTIVE ENCYCLOPEDIA •‘mb recommended (CD222) £29.99 !
Contains over 10.000 old Commodore64 megademo's.
Thousands of classic C64 sid tunes that sound exactly like the real Ihmg. C64 pictures.
This brand new updated CO contains the very latest AGA utilities. Demos. Images and games All acc*ssable directly from the CD The makers claim there are virtu«ly no duplicated files from the fi-st CD.
M en*aiH2 C64 information and C64 emulators Great fun!
&PUXM2 C64 SENSATIONS 2 (C0223)£i9.w AGA EXPERIENCE 2 (C0210) £19.89 I This CD mdudes over 5.000 brand new levels and maps- for the game '‘Worms’ aswell This most comprehensive co*ec- tion of Lightwa e and Imacpne 3D objects ever compiled onto CD It also contains hundreds of texture files, and oxamplo images All filet are usable direct from CD Zoom 2 ndudes the very latest sofwaro upto Aprf96, It ridudes tv very tatest games, demos and unties It also ndjdes over 100 new Mondkc cards, The oomplote Adw Pro pec*, over 50 dfefcs of samples, 25mto cf Magic Mxkbench and a specel ¦pmyammers"
secton _(CD211 £18.99) Oh YES itfo as game patches to update andc enhance the features of the original game. If you love Worms, you II love this OH YES! MORE WORMS (CD201 ca.9» GRAPHICS SENSATION (coo2£i»J9) This amazing new CD contains e erythmg you need to connect to the Internet It features all of the programs you need to get connected It also includes the best of the net. So you can try before you buyl We've also included one months national free internet access so all you should pay is the local phone bill (1 p a min*.)
Includes special offers on interne1 software and hardware, and details on how to set up your own web and ftp sites etc. Absolutely no knowledge of the Internet or Shea required you simply slot In the CD. Dick the mouse a few limes on the relevent icons and you're connected! There's even a complete database of hundreds of the very best web sites to visit. Excellent!
The new Mag«c Workbench CD contains the largest collection of Magic Wcrkbench Icons, Backdrops and tods over compiled. Includes well over 5.000 Magic WB Iccns, Over 600 specially selected Magic Workbench backdrops in 8. 16 and 256 cotours, over 30megabytes of Workbench Ixits. Gadgets, patches and desktop enhancer toois utAties.
Tho CD also includes Magic Workbench aswell as many other items rever before released on any Amiga CD ROM If you want to update'enhance you existing Workbench 2 or 3 then this is the perfect Workbench add on CD ROM. This CD is only suitable for any Kickstar12 3 based Amiga's very lat Amiga archives from tho Aminet site Includes games, demos, utilities. Graphics, modules, demos, product demos, comms, patches, fonts, clipart blah1 blah' blah!
AMINET 12 June i) ciz.» ftpTc IS I ,.A.. •!
Rm * 8WM - 2000 Mysteries The Colour Library 9.59 Sound Lbrary (2cd) 1999 LSD Compendlum3 1999 Meeting at Pearls 3 §98 CD32 Network set 2 34 99 Graphics Sensation 19.99 Illusions 3D Super cars *05 Graphics Pack (5cd) 39.98 Super Bundle 10cds 1999 1500 Utifties 5.99 Hottost4 4.99 Terra Sound Lib. 4.99 Tns data CD ROM Includes hundreds of high quality Acvanced Military images, including hundreds of different aircraft and heticoptors. Great for just browing or desktop viceo!pu Wishing ADVANCED MILITARY CD219 C6" 21!
17bit 5th Dimension "'99 XI CHOOSE ANY ONE OF THESE CO ROMS 7] FREE WITH ANY ORDER OVER £25 v illusions j proFQms & CUPARI HOTTEST .. IFRRA SOUND LIBRAR Y Oh? Date: 17 February 1996; the time: 20:39 GMT. At Cape Canaveral's Complex 17, the countdown for Delta 232 has entered the final four minute count Aboard is a spacecraft called NEAR, destined for an encounter with the asteroid Eros. Blockhouse engineers are conducting the last preparations as they are called out by the test conductor. At T-0, a large liquid-fuelled engine and six of the nine solid boosters will ignite, generating over
640,000 pounds of force, and lifting the 125 foot vehicle rapidly upward with an incredible light and sound show.
At Hangar AE, about five miles away, a group of engineers fill a large telemetry lab, monitoring more than a thousand measurements from the bird. They include people from NASA, McDonnell Douglas (the launch vehicle manufacturer), Johns Hopkins University (the space craft builder), and every contractor who has components on the Delta. No direct control over the launch is exerted from AE, but these people - more than you could fit into the blockhouse - are essential to the operation.
Eighty-six, 8-channel strip chart recorders, more than 50 video monitor callbox stations, and three high-speed printers present the data within the Duilding. The data is also being sent to Aerospace Corporation in California by 56Kb data lines, and locally to Complex 17 and the E&O building, where other company engineers can follow every step. Also in Hangar AE, a number of management personnel sit in the Mission Dilector's Center where they can communicate with the pad and every worldwide site involved in the operation. During the launch, displays will show them the occurrence and time of
each important event and all of this data is processed by a group of powerful computers in the back of AE - a set of Amigas.
Wait a minute! Amigas? Not IBM or Honeywell mainframes? Hey, this is a $ 112 million spacecraft give or take, not counting the cost ol the booster and launch. Are these engineers really looking at data processed entirely on $ 2500 computers? They are indeed.
Since 1987, the Amiga has played a little- known role in over 100 launch operations of the two principle United States unmanned launch vehicles - the Delta and the Atlas- Centaur. These programs have not enjoyed as much publicity as the manned programs, but over the past 36 years they have lofted more than 300 scientific, communications, weather and navigational satellites and probes, and with a high degree of reliability. To see how and why Amigas were used, a little history is required.
Hangar AE, home of the Expendable Vehicles Telemetry Station and Mission Director Center, is located on the Cape Casaveral Air Station, Florida The Dela, first launched in 1960, consisted of a Thor booster and a second and third stage based on technology developed for the Vanguard launch vehicle. It was built by Amiga Computing Douglas Aircraft and others, and program management was done for NASA by Goddard Space Flight Center. The Center placed a team at Cape Canaveral mostly made up of ex- Vanguard people. Called the Field Projects Branch, we were housed in the same Hangar S that was used
to prepare the Mercury missions.
We built and operated a small telemetry station that NASA engineers used to monitor Delta pad tests and launches.
The primary function of telemetry is to tell us about things that are going right or wrong with a very expensive craft that may be thousands of miles away. Without accurate analysis ol errant flight events, engineers would be powerless to fix the problem for the next flight Project managers who decided to save money by cutting back on telemetry coverage have often regretted it The general rule is to try to have coverage (radio reception) during all critical events, which include powered flight phases, stage separations, and reorientations. This is why the Air Force and NASA have long
maintained a string of telemetry and radar stations along the typical flight path to the southeast of the Cape, and ships and planes that could fill in any critical gaps. But many of the potential flight problems can be uncovered in the month or so during which a launch vehicle is erected on the pad and is run through many tests and simulations. NASA took the approach that ha ing its own engineers both at the pad W3tching ?
Operations, and at an independent telemetry facility scruti- nising test data, 8ave an ex*ra m€a* jdKr sure of insurance, well worth the cost By 1961, the Branch moved next door to Hangar AE where there was more room, badly needed for a larger telemetry station and antenna towers.
The early Delta had about 130 measurement channels, and these were displayed mainly on strip chart recorders, which engineers stood over in rapt attention during major tests.
Computers were not essential at that time for telemetry display, but then we got more work.
NASA Headquarters decided to move management of the new Atlas-Centaur launch vehicle from Marshall Space Flight Center and its field organisation, overburdened with work on the Saturn manned boosters.
Our tape deck had an ISA bus SCSI controller, so we ran it from a bridgeboard inside a 2000. By 1991, we were moving along with plans to replace the 1000 PAL Box systems with Amiga 2500s. This required Charlie to re-do our DMA input and output cards which was not so easy because the original square card was already crowded, and the Zorro II card had less real estate available. Since the A2630 68030-25 accelerator cards would only take 4Mb of RAM, we soon added DKB's 2632 cards to them, allowing up to 112Mb worth of SIMMs.
Then I found a new product at a show, called (no kidding!) The CSA Rocket Launcher - it was a CPU FPU speed doubler for the A2630. It gcve a big performance boost, so we soon had one installed in Lewis Research Center became the new managers; we, by this time known as Goddard Launch Operations, were handed launch responsibilities. This vehicle had a standard Atlas first stage, but its Centaur second stage had something new; the first liquid hydrogen-liquid oxygen engine system, which offered a big gain in performance.
Much that was learned in developing and flying the Centaur stage was valuable to the Saturn and Shuttle programs. The Centaur's complex nature required about 500 telemetered measurement channels.
Measuring up We decided in the late 1960s to buy a Raytheon 703 minicomputer for Hangar AE to help process all these measurements. This machine had 64Kb of core memory, and no disk drive. It was programmed in assembly language, and data was entered on paper tape or punch cards. But the volume and complexity of the Centaur telemetry, with its PCM (pules code modulation) links and hundreds of discrete' (on off) channels and, likewise, upgrades to the Delta telemetry, made it necessary to replace the 703 in the mid-1970s with a pair of Raytheon RDS-500s. They had a total of 256Kb RAM, and
sported 10Mb disk drives the size of small washing machines. For a single vehicle, one machine had to process data, while the other generated displays.
Even so, not all the data could be handled, including Centaur's guidance data.
With two pads for each of the two birds, and multiple simultaneous operations getting to be more frequent the minis required constant switching and hard drive cartridge changing.
In the '80s, the Space Shuttle entered service. NASA planned to taper off and end the Delta program. Future plans called for satellite launches to be done, often in pairs, by the Shuttle. And there was a program called Shuttle-Centaur for launching large IME TRAVELLING Going back for more history, improvements to the 100C systems came steadily. Although Byte-by-Byte stopped making the PAL box, I found an engineer who had worked on the disk controller. He had finally got the SCSI section working, so we got him to sell us kits to upgrade our cards. We were then free to use more, larger, and
faster storage drives.
Before long, I wanted a replacement for these cards, which wouldn't run some devices. I discovered that I could cut a GVP Series 1 SCSI card in half and it would fit inside the PAL box, so we did that.
Then we could use Bernoulli 44Mb drives which helped us preserve and transport software easily.
Also, some users brought us data on 9-track tapes; 3 The Mission Director Center provides project management with a .
Ringside seat with worldwide communications, video displays, a countdown I clock board, I and a real-time events display % deep~ s p a c e probes - more risky and complex by nature than anything before.
It required taking a special Centaur (cryo- genic-fuelled, remember) stage into orbit in the Shuttle's cargo bay for on-orbit release and launch.
A Honeywell DPS-8 mainframe computer costing millions of dollars was bought for a new facility to support Shuttle-Centaur and other Centaur operations. AE was too small for this monster, which filled a large room and had about 30 people devoted to its care and feeding. AE had other problems. By 1984, Raytheon was telling customers that the 500 was obsolete, and support for its assembly language (in which all our realtime software was written), and hardware was soon going to end. Unmanned Launch Operations, as we were called after our transfer into Kennedy Space Center, had an uncertain
future, and an overloaded, obsolete computer system.
1986 brought the tragedy of the Challenger accident In its aftermath, many decisions were made that affected the unmanned programs. One was that Shuttle use for commercial launches would be minimised; only launches that required manned presence, had national priority or required the Shuttle's lift capability would continue. The Air Force also decided that it would not put any more of its spacecraft on the Shuttle unless necessary, because it did not have enough control to prevent delays to military project schedules.
After extensive reviews, NASA also decided O The 4000 motherboard'Warp Engine combos are installed in these tower cases, providing more room lor plug-in cards and drives to scrap the Shuttle-Centaur project as too dangerous; only non-cryogenic (but lower performance) booster stages would be launched from the Shuttle. So the Delta program would continue to be needed after all.
NASA's participation in the new facility was cancelled, and the Honeywell DPS-8 became a computer in search of a home. It was too large and expensive for AE's purposes - we needed smaller, reasonably priced computers. But what would we choose?
Some of us at AE had experience with Motorola 6809 and 68000 processors. Dave Brown, the programmer then in charge of the Raytheons. Had done some projects using the VME bus 68000 series cards. I did several 6809-based projects in assembly language. We liked the straightforward programming model the 68000 presented, with its linear memory addressing as opposed to the convoluted segmentation scheme used Amiga Computing AUGUST 1996 Wkk our triple Amiga system CARDS' - jjjjfr Computer-Aided mm Recording and yjjt Display System. It- has the power to handle not only all ¦ the measurements on one
Delta or Centaur, but to deal with two or more tests on different pads at the same time.
The programmers can shift the assignments of data handling between Amigas in real time without shutdowns. Usually, there is one Amiga on each vehicle during its prelaunch tests, but the system is completely flexible. On a Delta launch day, the telemetry from that vehicle will probably be divided between the three primary Amigas, with three more as backups. But if Centaur wants to run tests also, it can simply be added to one of the machines.
F EATU RE The present AE Amigas have enough power for a Amigas pretty hard.
Few nore years, but telemetry systems speeds are The computer team is looking at the 68060 being increased steadily. The Centaur presently cards that are available to replace the Warp uses a 256Kb PCM rate. The first Delta PCM sys- Engines, but the pq[ential of those cards will be terns ran at 15.89Kb but the new AUV systems run somewhat limited until an optimised 060 compiler at 567 and 500Kb. Titan, which is occasionally used is available. Storm C includes 060 switches and by NASA, is up to 800Kb. The Cassini mission to looks good in demo form, but the working version Saturn, with support
beginning in late 1997, will is not available with English documents as of the use c Titan booster, and this project may push the time of writing.
System setup The basic system consists of the following elements: data is received by RF links directly from the missile, and also from landlines from the blockhouse; other telemetry sites may also be sources, always the case on launch day. The PCM (Pulse Code Modulation, now mostly used in preference to the older pulse amplitude, pulse duration and FM FM) data is processed by a decommutator on each link. The digital data from all such sources is placed together on the telemetry lab's link multiplexer, a bus that runs at 7 megabits sec Each channel (measurement) value indudes a tag that
identifies it and its source. At the Amigas, the input cards contain dual-ported RAM where all the link mux data is stored, and the system software can then access the data which is needed, placing it in a large table in memory. This table, identical in all of the Amigas, is updated with every sample of every measurement as each new PCM frame arrives at the input card.
U Hangar AE's three primary Amigas, in tower cases laid sideways, are visible on the upper shelves.
Three more, lower down, serve as backup and auxiliary machines.
Note that all equipment Is on UPS' The computer does various operations on the data in the table, including scaling the data from 0 to 100 per cent converting to engineering units, or any special function.
Translating a measurement to engineering units for video display or printout in numerical form is not usually a linear conversion. It involves fitting the value to a curve, and six coefficients are supplied by the vehicle manufacturer for each measurement channel.
The curve and coefficients would vary with each transducer on board, for example, one that measures oxidiser tank pressure on the first stage. If that transducer fails and is replaced, we have to get the new coefficients, and again, they can be entered while the main program is running. A fifth-degree polynomial calculation by the Amiga, using those coefficients, provides an engineering value, whijh would probably be in pounds pressure in this case.
The author, Hal Greenlee, would like to express appreciation to Dave Brown for assistance with technical information and reviewing the article, and to Floyd Curington for historical assistance. Opinions expressed are his own.
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Nih cat ut for confirmation et pnes mt umtQt durqn ett GHWAAMNTY MerulictiatrV rtsdart ¦trrsUn lppl|f». Nt about GHS conp taiM MwM opcxm aha at atwayi AconntnM tV ftlrttlMng uwn is mw cotYy dom Ms AM GM tar M dlU* Onyone that read the results of our recent survey should be well aware that 91 per cent of our readers have seen the light and own a hard drive of some description.
I was not too surprised at this because if you seriously want to do anything on your Amiga, even using the 'lite' versions of Final Writer or Wordworth, a hard drive makes using your Amiga so much more convenient.
The thing that did surprise me was the size of hard drive you readers own. On average it is a massive 600Mb, and if you couple this with the fact that again, on average, you have 7.5Mb of RAM, it shows that you readers really do have some beefed up Amigas. So for anyone who is still struggling with floppy disks, or is think about upgrading their current hard drive, now is the perfect time to buy one.
Thanks to the requirements of Windows 95 and general PC software, it pushes up the demands of the average user warting to get decent performance out of their computer. Currently, the average PC user would need 16Mb RAM and a 2Gb hard drive to have a system that is comfortable to use, but your average Amiga user will get by quite happily with less than haf that amount of RAM and hard drive space.
Eyetech has jumped upon the demand for higher capacity hard drivesand increased amounts of RAM and put together a one-stop solution for A1200 owners "RICE DROP This demand by PC owners for higher capacity hard drives and increased amounts of RAM has recently driven prices down.
This means you can pick up a lGb hard drive for the same price that a 520Mb drive would have cost last year. Eyetech has jumped upon this and put together a one- stop solution for A1200 owners wanting a low-cost but high capacity hard d'ive. In about 15 minutes you can be the proud Eyetech has come up with a cheap, all-in-one hard drive solution for your A1200. Neil IVIohr discovers what it does ?
Seems to use, such as MagicMenu, Cycle2Menu and something like Yak or MCX. Another slight niggle is that although there are extra DataTypes on the hard drive, they are hidden away in the storage drawers where a beginner could easily overlook them. They really should be installed as standard, but at least they have hard drive recovery programs, along with scripts for reinstalling and repartitioning the drive.
If you are looking for a no-nonsense way of getting your hands on a cheap, high capacity hard drive, the Eyetech solution should be on top of your shopping list Eyetech has jether a one- ks wanting a iard drive. In e the proud ne owner of 1Gb A1200, ready to run. Eyetech can supply either a 850Mb or 1.2Gb versions, complete with the correct power and interface leads and pre-installed with drive hr does n property
d. disconnect Meg from miga. Ffip H »d remove gfl
• « from the cn Ol AUGUST 1996 Workbench and a good selection of
PD tools and utilities.
Eyetech is using the 3.5' Seagate mechanism as ts hard drive. This is not particularly fast or amazingly quiet, but it does have one major advantage in being approximately 15mm thick. By adding a couple of fixing legs with adhesive pads on the bottom, the hard drive can be easily positioned and fixed in place without the danger of shorting any of the drive electronics out, or getting in the way of the keyboard ribbon cable.
Power Due to 3.5" drive having a separate power supply, it comes with a modified disk drive connector so it can be powered off the internal disk drive power connector. Plug As standard, the hard drive is set up with four partitions as opposed to the normal two. I think this is a little over the top but there is nothing to stop you from repartitioning the last three because they are all empty apart from one that has a demo of MME experience.
Eyetech has also programmed the hard drive with ToolsDeamon running so all the extra programs available are accessible from the normal Workbench menu on bootup, which makes things easy enough. I would have preferred to have seen a few more of the standard public domain Workbench patches that everyone IGHT FROM THE START Requirements RED essential BLACK recommended A1200 a •• i Product details Product Instant Drive Supplier Eyetech Price 1Gb-£219.95
1. 2Gb-£249.95 To!
01625 713185 S TTE s Ease of use 92% Implementation 88% Value For Money 90% | Overall 90% the connector into the power supply on the motherboard and then plug the disk drive power connector into the back of this.
Once in place, the keyboard fits flush over the drive and the sticky pads fix the drive firmly in place. TW Bottom line c nal Ep that n patibh qudiit Thi has ft tion « mane meas abou being Oven the s Th tray.
Tade can shec Com only conl prirr V prim box- torn pap prir that ton bot the on for me tor pri shi be Ot so an Sii fy sii frc Yc P' 2- ei s. p o i a n or those of you who are not fully m -j... acquainted with the Informa- ! Tion Superhighway yet, looking at the cover of this book might make you think what the term surfin' really means. Don’t be confused with all the jargon that accompanies the Internet, it really isn't all that difficult to master once you've actually been surfin', as it is called. It's a tool and a great asset in broadening your level of understanding, together with
expanding on your number of contacts.
The author, Karl Jeacle, has included a chart of the Internet at the start of the text so as you gradually read on you will get to understand it more, This book is aimed at getting your TV-hooked-up-Amiga linked to the powerful Internet.
Its aim is not to overload you with too much technical information but to explain the best way of hooking up your computer to experience the Net. Take note from the author himself if you are thinking of getting connected. It doesn't mean you have to change your system altogether - just some extra RAM and a hard drive 6 enough to begin with. Although the book may ICE COOL GUIDE FOR ABSOLUTE BEGINNERS Oq be precise, this comprehensive book isn't one for the total Amiga boffin. I'm sorry to say, but there are far too many of those on the shelves already for you to scramble your brain around.
The first step series claims to do exactly what it says in a creative and enlightening way. An impossible task you may say, but it manages to achieve confidence on my behalf and I am, I have to admit, an absolute beginner when it comes to the Amiga.
Consequently, this will be a totally honest review from an uneducated user.
Paul Overaa has made your life even easier by making almost every topic self contained, so if you want to read about computer viruses you don’t have to have read the previous chapter to understand it - all you need to do is turn to that page without referring to any other. However, it is recommended that you read chapters one to five as they contain lessons of importance that every Amiga user should know about.
When our brain has not absorbed too much info'mation, you can browse the book in sequence or be a rebel and read the chapters in a Japanese manner from back to front A marvellous introduction because we all know how annoying it is to have to flick through 500 irrelevant pages before you eventually get to understand the page you are actually interested in.
User-friendly Every page is illustrated with a user-friendly layout something all books should contain. It is not oveiwhelming with regard to the number of pages which is good to see as there is nothing worse than getting a pocket sized handbook for beginners that is closer to resembling an encyclopaedia.
If you haven’t guessed by now, this is certainly not a book for the computer expert who wants to know everything one step ahead of the computer itself. It does, therefore, consistently deal with the basics on topics ranging from the necessities of looking after your disks, information on the workbench Amiga documents, and using DOS, to the more simplistic tasks of copying files.
This book can solve all your deadly fears about the Amiga and actually get you started, without the sarcasm of the more technical texts that begin with 'first turn your computer on'. Do ycurself a favour and read what the first steps series has to offer.
These two books in the Amiga First Steps series make Amiga learning easier.
Uz Ogden tackles her first Amiga review Qmiga surfin’ look very technical when you flick through it, the topics have been carefully selected and related to the Amiga user. Many specialised texts like to waffle about the histoy and advantages of this incredible technology, and you will find some of that information contained within, but only the necessary amount that you need to understand. The remaining concentrates on getting you to work your way around the Internet in conjunction vrith the Amiga.
I can guarantee that if you are already thinking of installing the Internet into your home, after reading the first three chapters of this book you won t need any persuading, It's not a completely different vrorld, it just takes a while to adjust to the style of language and understand the jargon. Once you have read the part about getting Internet streetwise, and the following chapters, you'll have nothing to worry about or to stop you from contacting your friend down the toad or a high profile celebrity in Kuala Lumpur.
If you've not gathered already, there is too much for you to miss out on here, so spend a little time to read through the relevant chapters and get surfin'. £& Amiga Computing AUGUST 1996 I ?
You need a serial printer, perhaps you need to work with Macs, then the option is there.
As the Epson has U4 emulation, you can use the standard Amiga LaserJet printer driver and get decent results straight away. Also, because the Epson does not come with any Amiga drivers or software, you will have to get copies of Studio II or Turbo Print if you don't have them.
The mair two disadvantages with the Amiga driver is that firstly, it only works up to 300 dpi, so you will never get the best out of the Epson, and secondly, you will be stuck with the poor 16 shades of grey output that the Amiga is still lumbered with.
Even with a third-party print package there are still problems, particularly when printing at I Another printer springs forth from the fertile loins of Epson. Neil Mohr takes a look at what it can do J ) trough it, cted and ecialised tory and fogy, and Hon con- r amount warning your way with the inking of reading n't need ‘world, it inguage read the e follow- out or to i road or much for ? To read ¦ f-yf ?
On some ways Epson can be thought of as the grand daddy of computer printers. It has been around since the beginning of time and its original Epson dot matrix printers set the standard that made sure every printer was Epson compatible. Years later, Epson is still producing top quality printers The Epson 5500 is a 600 dpi laser printer that has full LaserJet 4 emulation, along with emulation of Hewlett Packard's GL 2 plotter commands. Physically, the printer is very compact, measuring around only 14 inches wide by about eight inches deep, without the paper tray being down, and stands
nine inches high.
Overall, it seems to only take up about a third of the space of my DeskJet550C The lo ver front loading paper tray and the upper paper receptacle that folds out over the front can hold around 150 and 100 sheets of paper respectively.
Controls are very sparse, with only a pcwer switch and a single control button on the top of the printer.
When you first unpack the printer you have an extra two boxes - one contains the printer toner, that is the black ink on the paper, and the other is the laser printer's photo conductor unit that mar s the paper where the toner wil fix to. Once unpacked, both easily slip into place inside the printer, with the toner sitting on top of the photo conductor for quick and simple replacement when it does run out The toner should last for about 3000 prints ard the photo conductor should do around 20,000 prints before needingto be replaced.
Obviously, this depends on the sort of printing you are doing.
If you remove the side panel and the metal casing underneath, there are two Simm slots. One is for the printer's own memory and the other is for a ROM module. Using a single Simm, the printer can have anywhere from 1 Mb to 32Mb of RAM on board. Unless you are going to be doing complex postscript printouts or using a lot of downloadable fonts, 2- or possibly 4Mb of RAM should be enough.
The ROM module allows you to add new emulation modes, most notably the Epson Script le el 2, that give the printer full level 2 Postscript printing abilities, at an extra cost of course. Another extra that Epson offers is a serial interface because as standard, the printer only has a parallel port This will be fine for the majority of Amiga users, but if for some reason It's probably been said in just about every printer review that's been done in Amiga Computing, but if you want to get the best out of your printer, whether it be a top-of-the- range laser or just a lowly old 9-pin dot
matrix, you need to get hold of some third-party software to allow you to get complete control over your print outs. Until recently, your only choice would have been Studio II, but with the recently released Turbo Print you have the choice of the two. Using the LaserJet IV emulation and playing around with the gamma settings, you could get reasonable results with the Epson.
ERFECTING YOUR PRINTS i nne Requ IREMENTS RED essential BLACK recommended 1 1 Studio 11 10 1 Turbo Print Product details Product Epson Epl-5500 Supplier Epson UK Price 1 Mb-£399 5Mb Postscript - £799 Tel 01442 61144 S ZS3H I Ease of use 80% I Implementation 92% I Value For Money 92% I Overall 85% the full 600 dpi which results in the print outs being very dark. This could be caused by the RiTech smoothing that is a built-in extra of the Epson, but there was no way of telling as the only way you can adjust the RiTech level is via the Windows software.
At the end of the day the Epson is an excellent printer. It is small, fast quiet and simple to use. It is just a shame that you cannot get the best out of it from the Amiga. You can either blame Epson for not providing a specific Amiga printer driver or Amiga software, or you could just as easily ask “Why can't I have downloadable fonts, 24-bit print outs and prints at the full dpi as standard?" Unfortunately, we wll have to wait and see what VIScorp can produce. Bottom Amiga Computing r aving explained what Arexx is 4 ™ m and how an Arexx program is III physically created, it's time
to tackle some of the fundamentals of the language itself - beginning with those Arexx variables I introduced last month. With many computer languages, such as Basic, differen; types of variables have to be used to store different things. Text strings, for example, need to be stored in string variables, numbers in variables that have been especially identified as holding numeric values and so on.
Paul Overaa continues this guide, looking at variables and the functions they perform Arexc is nowhere near as fussy in this respect and variables are able to hold text strings, whole numbers, even numbers with decimal parts, without you, the programmer, having to take any special precautions (this is what is meant by saying Arexx variables are 'typeless'). What's more, when you are dealing with numbers you can use addition (+), subtraction (-), multiplication (*) and division ( ) symbols to modify the contents of those variables. You can use those same symbols to manipulate real numbers
as well. If, for example, you wanted to get Arexx to print the result of adding 26 and 24 together you could just write: say 26*24 Alternatively, you could create a couple of variables, set them to 26 and 24 respectively, and add the two variables together. If we chose i and b as the names of the two variables then the Arexx statements that we'd need tc write would be these: .-26 b=24 say i«b The same result could be obtained by using anothei variable, let's call it sum, and writing: .=26 b=24 sui*i*b say sua Either way, when Arexx looks at these Statements it sees that it is dealing with
numbers and provides 50 as the answer. If, therefore, you wished to write an Arexx program that converted pounds weight into ounces you could do it like this: * te.tl.reii - convert lb. To ounces * say 'Enter nuaber of lbs' pull lbs result«lbs*16 say 'Tbis is' result 'ounces' Notice that there are three text strings in this IME TO TALK ?
When Arexx encounters statements that are not obvious errors, yet have no meaning to Arexx itself, somethng interesting happens - it transmits the statement using a mechanism known as the Exec messagng system. You don't need to know how these a-rangements work internally (it's complicated), all you need to be aware of is that all programs which are able to receive these messages,
i. e. programs which have an 'ARexx Interface', will be provided
with an Arexx message port and this will have a name. To
specify a particular program as being the destination for any
statements that Arexx transmits you simply use this sort of
statement near the star of your script: address ’soaeportnaae1
You will find a very simple utility on the coverdisk this
month called ACRexx which opens a small window, sets up and
monitors an Arexx port (called ACRexx), and then sits there
displaying any messages that it is sent I've provided it so,
rather than just taking my word that some statements inside
your Arexx scripts can be physically sent across to other
programs, you'll be able to see tangible evidence of this
transfer! You can run the program from the Workbench by
double-clicking on its ican. Do it now, and then open a Shell
window and type in and run the following program as explained
last month: * t*st8.reu * address ’iCRtu' 'Hello world* *
You will see the message 'Hello World' appear in its window.
The ACRexx utility simply displays the messages it receives rather than acting on them and carrying out particular jobs.
This is because it was, with one notable exception, programmed by me to do this. The exception is the message QUIT, so if that command is added to the previous example: * aessagt9.reu
• address 'ACRexx1 'Hello World'
• SUIT' then on running the program you will first see the 'Hello
World' message appear in the ACRexx display window, then you
see the QUIT message... and then ACRexx will shut down and
The important thing to understand here is that this happens, not because QUIT has some mystical Arexx significance but because I've programmed the ACRexx utility to continually look for this particular message and close its window and terminate when it arrives. This, of course, is a simple example of one Arexx-oriented program, namely the Arexx script listed above, controlling another program (in this case ACRexx). Most programs that have far more complicated Arexx interfaces recognise and act on all sorts of commands, but since this is the main topic for the next instalment I'm afraid
you'll have to wait until then for the details!
Amiga Computing ip AUGUST J996 program, 'Enter number of lbs', This is', and 'ounces', and two variables (called lbs and result).
You'll be using variables in almost all of the scripts ou write but although the examples shown above are easy enough to understand, Arexx variables do not always react in quite the wa newcomers expect Consider these two programs: QOOP SEQUENCES All the examples we've looked at so far have consisted of a straight sequence of instructions but Arexx, in common with other languages like Basic, also provides easy-to-use loop facilities which let you carry out a series of operations a given number of times. Here is a program which uses an Arexx DO-END loop to print the equivalent number of ounces
in the 2-12 lbs range: * teit7.rm - lbs and ounces table • do lbs * 2 to 12 result«lbs*16 HI lb* 'pounds »' result 'ounces' end * test2.rm *1 say 'test1 I* tesl3.rexi *I say test Arexx sets the lbs variable to 2 and then performs all the instructions between the DO END markers. It then adds one to the lbs variable and repeats those operations again, continuing while lbs is not greater than 12, loops, however, are just one part of the language. Arexx actually provides a whole range of arithmetic logic operations and as well as the simple variables that we've used already, it supports
things called compound variables which allow whole sets of objects to be manipulated. It also offers error detection and built- in trace facilities for debugging scripts. All this will be dealt with later in the series but to complete this instalment we are going to take our first look at the area where Are x will be very different from any other computer language you may have seen.
S n Don’t forgot that two of tho example acript*, teats.rexx and teat6.rexx, have deliberate errors In them - mo don't be
• urpWsfd when you moo Arexx error nwiugti appearing Proarm
Jlfpltrt all Man KtuiMi IM.M Wl la a part nanaf aianra. To
taminata arwrm no mill ml a am I naotapa.... IT The ACRoxx
utility (almo on the coverdlak) glvea you a chance to aee Arexx
tranamlttlng meaaagea to another program The first, as you
should realise, prints the word... test In the second case,
however, the output printed is TEST. Why the difference?
Well, because the quotes were not placed around 'test' in the second example, Arexx assumed that test was a variable rather than a text string. Now you might imagine that, since this variable was not initially set to any particular value, Arexx would print either an empty string (i.e. nothing), or perhaps a zero. In fact Arexx does neither - instead it automatically initialises the varable to a text string which is the name of the variable itself! At this point you need to be aware that internally, Arexx uses uppercase characters for its variables so the program's test variable, as far as
Arexx is concerned, is the variable TEST.
The bottom line then is that in the second of the above examples we are printing the contents of a variable not a static text string.
Because the variable was not explicitly set to a specific value, Arexx initialised it for us, setting it to the string TEST which, as far as Arexx is concerned, is the name of the variable. This means, incidentally, that with Arexx different variables must always have differently spelt names. Some computer languages would regard a program containing variables called Test, test and TEST as having three separately defined variables. Arexx doesn't - it regards them all as the same variable TEST, although it doesn't mind what combination of upper or lower case letters you use when writing
its name!
The lad that Arexx variables are typeless Despite the fact that x was initially set up as a text string, once a number is placed in the variable, Arexx is quite happy to perform arithmetic operations on it What happens, in fact, is that Arexx always looks at the contents of its variables just prior to using them
- providing those contents are valid for the type of operation
being performed, Arexx is perfectly happy.
Although Arexx is very flexible in this respect it cannot do the impossible. If, for instance, you attempt to carry out an arithmetic operation on a text string Arexx will 1* test*.rexx • x=’Hello' 1* set i to the test string
• Hello’ • say * 1* display Its value * x=20 1* now set x to a
nuaber • say I * and display it *1 sty t*300 1* do a staple
sub * In the above example, x is used first to hold a text
string and then a number, and if you run the program this is
the sort of result that will be seen: means that at different
times you may use the same variable to hold both text strings
and numbers. Look at this example: 1 M ttitl Hello 20 320 1
rightly complain: * testS.rexx * p’seroplane’ say i*l On
running the above program, Arexx will report an error because
it knows that trying to add the text string 'aeroplane' to a
number doesn't make sense. Although you wouldn't do this
deliberately these type of errors will occur when you forget to
initially set variables to a numeric value before caiying out
some arithmetic operation with them. Look at this program for
example: • tcst6.rexx *1 tty i*1 Because x was not explicitly
initialised, Arexx set it to the uppercase string X Since
adding 1 to a text string is then not a valid operation, Arexx
again reports an error. ryj UMMARY Here, for easy reference,
are those important points concerning the behaviour of Arexx
• Arexx variables are typeless and do not have to be declared as
being strings, integers, floating point numbers etc. Arexx
looks at each item just before using it and decides whether it
is dealing with numbers or pieces of text.
• Variables which are not explicitly initialised by your program
are automatically set to a text string which represents the
nane of the variable. This string will consist of UPPERCASE
characters because...
• Arexx converts all variable names to uppercase before using
them. Needless to say, this means that case has no signifi
cance in Arexx variables and labels X and x represent the same
variable as do lbs,Lbs, and LBS!
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0ast month I dealt with the initial planning and set up of the design, and this month we’re still not going to be uploading anything, at least, I'm not going to be dealing with that side of the design yet In the meantime, you’ll be able to see how the Web page is progressing at the address shown in the boxout at the bottom of the page. Before we actually get down to the nitty gritty of the Web site construction, we ought to take a look at the tools I'll be using to create this masterpiece.
The single most important thing to have is a Web browser of some description and the best available on the Amiga at the moment is iBrowse Now whether you buy iBrowse as a commercial package from HiSoft, or simply download the demo version from ftp.omnipresence.com, is up to you, and the Web pages we are creating will work equally well in either version of the package. If you are using another browser like Aweb or Voyager, be warned that we will be using HTML tags that neither of these packages understands at the time of writing, so you'll need to either get a copy of iBrowse after all, or
perhaps a better browser like Netscape if you have access to a PC or Mac.
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First steps to take guided by Ben Vost Possibilities cry The next piece of software you'll need is a text editor of some description. I'll be using Turbotext 2, the best editor I've come across (also available from HiSoft), but even EdDwould do the job. It will help if your text editor aid Web browser have an Arexx interface, opening up the possibilities of automatically updating the browser when you make changes in your text editor.
EfcOE The last piece of essential software, if you want ycur pages to be more than just text, is a graphics package. For this exercise I will be using Personal Paint exclusively. The major reason ;or this is Ppainfs superb handling of Web-oriented graphics file formats.
What am I talking about? GIF, that's what.
Ppaint s the only package I know of on the Amiga that has such a friendly attitude to a user's cesire to create transparent and progressive GIF files (also known as GIF89A files). Personal Paint is also renowned for its image processing features which will mean I And so it practical creating a site. Here are the age. There are a few ancillary products that will come in handy while you are creating your Web site. One is undoubtedly some sort of filemanager for organising your HTML and graphics files better, and another would be an image viewer that can tell you additional information about a
picture such as the number of bitplanes and, most importantly, the size of the image. You should probably also OT No, nothing to do with cars just a poor, tongue-in- cheek reference to More Obscure Tags. By now you should be familiar with the old JMC SRC="graphic.gif" HTML tag, but there are a couple of add-ons we can put in there before the right angle bracket.
The first, for our purposes, is the ALT= keyword.
This can either represent another, smaller version of your picture or, more usefully, some text describing the picture. I Say 'more usefully' because the one good reason for using the ALT tag is if the person on your site isn't downloading your images for some reason. It would still be nice if they knew what the blank areas in their browser were supposed to represent, and putting some text after the ALT= tag means they now have it Check out the Amiga Computing home page (httpyvww.idg.co.uk amigacomp ) without images turned on (you might need to clear your cache too) and you'll see
descriptions of whot each of the buttons down the left-hand side do.
JNS Amiga Computing Next up, and another boon, are the WIDTH= and HEICHT= tags that require you to enter the appropriate sizes for your image. You ccn put any size you like for these tags and the browser should automatically resize the images approphately, but, and it's a big but on the Amiga, some browsers don't take kindly to it, including most revisions of iBrowse- Last up for this month is the BORDER=C tag. This very handy number stops the disconcerting bright blue border around a button from appearing. This means your nice round buttons can actually be round, rather than being boxed in
by the horrendous border.
The transparency and progressive display effects of the GIF file format can make a Web page a lot more attractive and are easy to achieve in Personal Paint For our pictures with captions on the Web site, you H can simply type the text for the caption onto the Ppoint work screen, next to the image, and then cut out the whole thing as a brush. Whatever colour you have as the background colour gets made transparent as you'd expect with brushes, and it is this colour that becomes the transparency when you save the image out as a GIF.
Of course, with some of the images on our site this would prove a problem because of the fact that the default background colour in Ppaint is the same as the Workbench background colour. But this isn't a real problem. All you need to do is select a colour that isn't being used (you might need to increase the colour depth of the image to do this), and paint this behind the area for the caption. This is easier to see than to explain, but you should end up with a UTORIA caption which is attached to your picture, but footing over the background colour or image in your Web browser, if you want to
see for yourself how get the HTML Guides available on the Aminet in orde' to help you understand the principles behind what we are doing, although you should be prepared for some fairly technical mumbo-jumbo.
Before we actually start on the HTML coding part of the tutorial, let's talk about directory structures and file naming conventions. If you are only planning a simple Web site it may be that you end up just putting all your files into one drawer and leaving it at that.
Some people I know like to separate their graphics into another drawer, and for the purposes of this tutorial we will have a graphics drawer, and also sub directories for various types of graphic SO it is best to either make all your filenames one case or the other or don't use capitalisation at all. This goes for filenames and directories and is probably the hardest thing to remember when it comes to creating a Web site, especially when dealing with tames that Organisation When I first started doing HTML I had a 'suck- it-and-see' kind of approach, but now I try to think ol what the
best way will be to organise my Web site. You may be different, so don't take what I say as gospel, but an example of the chaos that can ensue was evident on the Amiga Computing Web site, which I also created. When I started the project everything seemed fairly obvious, but now the site is so much more complex I have had to completely reorganise the way the files are stored.
If you have a look at the site now you will notice that the sections that require monthly updates are actually sorted into directories with the issue's number. Everything to do with an issue will go into that drawer, whereas things that get carried across different issues, particularly graphics, get stored elsewhere.
Organising the site this way has also meant that I can offer a 'back issue' service where visitors can view previous issues' news, letters, etc Next is file naming. Although you don't have to worry about sticking to an 8.3 filename like on a PC there are some restrictions. Spaces in names are a no-no, as are certain characters (which, in any case, AmigaDOS doesn't like you using in filenames). Also, Unix, the operating system of choke for Web servers, distinguishes between upper and lower case letters, Amiga Computing AUGUST 1996 this works, try downloading one of the images used I on
the Web site (the MFR one is particularly suited 1 to this) and have a look at it with an imcge viewer like Viewtek. You should see that the colour behind the caption text is a bright blue not found elsewhere in the image.
Just so you know, the three buttons in the Ppaint brush save options work as follows: GIF89 - if you have this ticked, whatever was the J background colour (and hence transparent) of your brush will be saved as transparent Progressive Display - this will ensure that your I image ‘rezzes up' when it is being downloaded from the server. No more having to wait until the whole thing is on your hard drive before you car see it Screen Format - you should leave this one unticked for the most part, although it almost certainly won't cause any harm. It tells ar.y viewing programs that want to listen
what Amiga screenmode the image should be shown on.
Are normally capitalised, like 'Amiga', for instance.
So we've covered all the pitfalls that might occur before you start coding your page, but what about things that can cause problems once you've gotten started? Probably the biggest is the lack of certainty aboul how your page will look. Oh sure, it might lock great on your browser, on your machine, with your fonts and at your resolution, but the very flexibility of the WWW can also be its downfall. Try to stick to the Web’s average sizes of about 600 x 400 for your page and you can't go far wrong. You can also try to use simple graphics for your headlines rather than relying on the H? tags.
As long as you keep your images simple there's no reason why they won't download in nearly as little time as the text itself.
Ah well, out of room again. Next month we'll actually try to upload our fledging page to our service provider and see what happens when it actually goes online.
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Computing AUGUST 1996 I hen GVP went bust it took a lot of i
I. I A extremely good products with it, including the G-Force
040 40, a 40Mhz 040 replacement CPU board for the A4000.
Luckily, GVP was quickly snapped up by M-tech and Power Computing, because it was in their interest as they were the main distributors for the products. As the 'old' 040 processor is pin identical to the 060, the G Force board and software has been updated to accept this latest processor from Motorola.
The board itself is a direct replacement for the original 030 or 040 CPU board that is in the A4000. Tie physical dimensions of the two boards are identical, yet GVP has managed to cram not only four Simm sockets but also a high speed SCSI-2 interface all on the one board.
Installation is straightforward - once you have prised out your old CPU board and changed two jumpers on the motherboard, just slot in the G-Force board. A fan is attached over the 060 to maximise its life and is powered from one of the IDE power sockets via a passthrough connector. Next you install the GVP software that consists of its FastPrep software for initialising any hard drives you attach to the SCSI chain, and a replacement 68040 library to patch the new 060 maths functions.
Transferring As the Gforce board comes with four Simm sockets, you will want to transfer any Simms you have on the A4000's motherboard to the accelerator board, as this gives a major speed increase when accessing your memory. The G- Force not only accepts up to four 4Mb or 16Mb single-sided Simms, but can also handle up to four 8Mb or 32Mb double-sided Simms, giving you a possible total of 128Mb of RAM on the board itself.
Hardware wise the G-Force is impeccable, but this cannot be said for the software. Due to the architecture of the 060 it has problems processing 64-bit calculations that can lead to a great slow down in system performance.
A new 060 library and a patched 040 library that are sjpplied with the Gforce do counteract these Droblems to a certain extent but until specific pitches or versions of programs are produced this will be a problem for all 060 accelerators. The problem is particularly acute with Doom-type games such as Breathless, for which there is now an 060 patched version available from Power.
Tf just having an 060 is not enough for you then GVP has also managed to squeeze a high speed SCSI-2 interface on the board. A 50-pin interface is located at the end of the board making access a little awkward because it is under the floppy bay, but there is room to feed a ribbon cable out The interface itself is as fast as the 060. Testing the Jaz drive with Syslnfo returned a very respectable 4Mb s and the interface tself rated up to 10Mb s.
It would be nice if Power could supply a backplain so you could fix both a couple of internal SCSI drives and also get a standard 50- way centronics-style interface out of the back of your A4000, making it much simpler to add external SCSI devices. At the moment you would have to get hold of a cable converter to let you connect an external SCSI device.
This is a class piece of equipment well built easy to install, competitively priced and faultless in operation. Currently, this version of the board is only for the standard desktop A4000, but Power Computing hopes to have a version that works with the A3000 T and A4000T in the very near future.
Bottom line Must have some benchmarks Everyone seems to argue about the relevance of benchmarks, but given a varied range of tests you can get a good idea of how a processor performs. SysSpeed, which uses actual applications to produce results and therefore gives 'real world’ results, returns values anywhere from 2 to 4.8 times the speed of a normal A4000 040. On average this makes the 060 around three times as fast as the old 040, and that is without optimised code.
| AIBB Benchmarks
- relative to A4000 40 Test G-Force 1200 040 A3000 A1200 EmuTest
2. 48
1. 1
0. 3
0. 11 Dhrystone
2. 85
0. 99
0. 29
0. 1 Matrix
3. 29
1. 23
0. 54
0. 2 Imath
3. 6 1
0. 37
0. 16 BeachBall
2. 64
0. 31
0. 31
0. 02 M Flops
2. 84 1 N A
0. 17 Fmatrix
3. 74
1. 47
0. 4
0. 13 Requirements RED essential BLACK recommended i Desktop
A4000 • • m ¦UTTj UCT D ETAILS Product G-Force Q6Q Supplier
Power Computing [ Price £799 I ™ 01234 273000 s Ease of use
90% Implementation 95% Value For Money 90% Overall 93% Amiga
Computing Ohose of you who have been experimenting with the
EasyBaseAC program will know that the main control window
allows database records to be selected using a scrollable
ListView gadget ListView gadgets are, on the face of it quite
easy to set up - you just specify LISTVIEW_KIND in the gadtool
library's CreateGadgetO routine whilst providing a few tag
items to describe the characteristics of the gadget.
Unfortunately, one required tag, GTLV_Labels (used to specify the gadget's label entries), tends to throw a spanner in the works because it involves Exec lists.
Paul Overaa explains how EasyBaseAC database files are stored in memory nodes stored in the list and several types are defined in the exec types.h include file. The amigaJib library contains a NewListO function which can initialise a list header and listing 1 shows this routine in use One important point to bear in mind when using Exec lists is that when you see a pointer to an Exec list you are looking not at the first node in the list but at the list header!
As many of you will doubtless already know, Exec uses lists to store almost everything that it has to deal with and because of this, the exec library includes a small set of generalised list handling functions. Routines exist for adding, deleting, finding items and for inserting list entries according to various orders and priorities. When EasyBaseAC creates or reads in a database file it uses these routines to build an Exec-style list where each entry in the list represents a database record.
The important part of the main EasyBaseAC window, then, is basically just a ListView gadget with an Exec-style list of database records attached to it!
Building blocks To understand how EasyBaseAC databases are created and manipulated whilst in memory, you need to understand about Exec lists.
The fundamental building block of these is a structure known as an Exec Node. As defined, these Nodes are divided into two parts: Firstly, there's the linkage data which consists of two pointers used to hold information about the next item in the list and the previous item. Secondly, there is some internal node information which consists of a type field, a 'priority' field, and a pointer to a node name. As a C structure an Exec Node looks like this: memory and link it into an Exec list You'll find the AddToListO routine present in this month's windowl.c source and one important assignment in
this code is the setting of the node's ln_Name field so that it points to the name of the first field of the database record: struc: Node ( struct Node
* ln_Succ; * pointer to previous itei • struct Node
• In.Pred; • pointer to nett itei * UBYTE In.Type; • node ID
type * BYTE In.Pri; • node priority • char
• Injase; * pointer to node naie *1 ; Exec's list functions work
just on the fields present in the Node structure itself. This
means that, providing a Node structure is made the first part
of whatever data is being
¦eiory_p- ln_Mode.ln_MaB*=l«e«ory_p- ln_Fi«ldC0]C03; It's
because this has been done that the ListView gadget attached to
the window displays the first (key) field of each record. As
soon as the various new node fields have been set up or copied
into the memory allocated for the node, the (possibly empty)
list has to be searched to see where the new record data should
be inserted. A system macro IsListEmptyO provides a nice easy
way to tell whether a list is empty and if this is so, we know
straight away that the new node being added is the first node
in the list It gets added like this:
AddHead(g_database_list_p,(struct Node *) eoory_p); worked on,
the Exec routines can effectively manipulate structures of any
size. In practice, the real data associated with a particular
list node is defined by extending the Node structure. This is
exactly what has been done with EasyBaseAC and in the general.h
header that was provided with the second instalment you will
find that I created my own ListNode unit by combining an
ln_Field array (representing the fields of a database record)
with an Exec Node like this: struct ListNode struct Node
Before node data can be added to an Exec list a ‘list header1
has to be prepared which, as a C structure, has this form:
struct List struct Node
• Ihjead; * first node in list * struct Node
* lh Tail; struct Node
• IhJailPred; * last node in list * UBTTE Ihjype; UBTTE Ih.Pid;
lh_Head points to the first node in the list lh_Tail is always
NULL, and lh_TailPred (tail predecessor) points to the last
real node of the list Within the List structure the lh_Type
field is used to store information about the type of Qatabase
record housekeeping!
Exec provides general node addition and deletion routines plus special case routines - AddHead , RemHeadO, AddTail(),RemTailO - for adding and removing node elements from the fronts and ends of lists. An EnqueueO function is also available for adding nodes into a list in priority field order along with a node searching routine, FindNameO, which allows a list to be searched for a node of a given name. The Exec list- manipulation routines themselves are not hard to understand but it's probably worth mentioning a couple of EasyBaseAC code areas that you might find it useful to examine.
If you look back at the window2.c code (the EasyBaseAC editing window) provided with the third part of the series you'll see that when a user clicks on the window's Store gadget a routine called StoreDataO is executed. This copies the record information held in the string gadgets into a temporary g_new_node stricture and then calls an AddToListO routine whose job is to allocate and set up a new ListNode structure in Amiga Computing struct List •Cr»iteLiit(»old) ( Strict Kit »£leirlist(struct List *listj ) strut Node *node_p; * leal locate ill (listing list nodes md list header * if
(list_p) ( uhile (node_p=»e«Hf»dltist_p)) freeHe«(node_p,sizeof(struct ListHode)); FreeNea(list_p,sizeof(struct List)); ) OADING AND SAVING You'll also find Loadf ile() and SaveFile() routines in this month's coverdisk module and both use ordinary C-type file handling. To save off a database we open a file, write out a database header and then use a loop to write record headers and record data for each node in the database list This means, of course, that records get written to disk in the key field sorted order that they appear in the ListView gadget. Consequently, this makes file loading
relatively straightforward since no sorting has to be done.
To load a database we open the file and then, providing a suitable Easy- BaseAC file identifier is found, simply allocate ListNodes and read in record information until we come to the end of the file.
Struct List *Ust_p; if (listjsJLlloeH«i(siiiof(stru t HitMEIfJlEIH)) ( ¦•»l1»t(l1st_p); ) return (U$ t_p); ) Listing 1: EasyBasoAC's list header allocation and Initialisation routine rcturn(NULL); ) case IDCPP.fiAOSETUP: I* code : ordinal list nunber (first NOOE is 0) • if (code!
node_psg_ditab»se_list _p- lb_Heid; for (fsO;i code;i*e) ( nodejsnode_p- lnJucc; • nest node * } g_current_node_ps(struct Listbode *)node_p; 9_neu_node=*g_current_node_p; I* copy to editor uindou *1 HspljylijtHode(g_current node_p); ) else DiscliyBeeolNULL); I* 1st record selected • break; C Starting this month, EasyBaseAC files are being used to provide details of functions used in Amiga Computing's regular assembler programming column Notes: (Sets protection bits foe file or dir.
|Road fib_Protect ion field fran file info |btock to find current state of bitsl This empty list situation only happens as a database is being set up and the first record stored is actually a dummy one that contains the field names to be used when entering real data. Just before performing the AddHeadl) routine you'll notice that I force a blank character into a bufferfl variable and add this to the database's key field name originally provided by the user. This is done to ensure that the field labels record will be permanently kept at the start of the list (providing no other record is
added whose key field starts with a blank). Okay, I admit it - this is a temporary bodge until I think of something better!
Lesult, either a list InsertO or a list AddTail() operation is performed.
As you examine the list searching code, notice how the first node of the list is found: fl6dejsg_dit4biie_li$ t_p- lkjeid; and how, where necessary, we move from one node to the next in the list by using a node's In Succ fielc like this: node_p*node_p- ln_Succ; You'll be able to get the full code details frorr the coverdisk and will find other list-based routines such as the ClearListO routine shown in listing 2. This uses a loop to successively remove and deallocate all the nodes of a list and then finally deallocates the 1st header allocated when the list was originally set up.
Once a list has at least one record in it record addition gets a little more complicated. In order to keep records sorted (so that they appear in alphabetical order in the ListView gadget), a loop has to be used to step through the list nodes comparing existing node names with the name of the new node being added. The comparison is done using a case insensitive stricmpQ function and, depending on the Listing 2: This routine removes a list and Its associated list header from memory Bverall CODE ORDER The window I.c code module provided this month is quite large but much of the code will hove a
familiar ring to it Window, gadget and menu creation, for example, at follow the arrangements discussed previously. The event handler used to process menu and gadget events, though larger than the one used in the window2.c module dealt with last month, also adopts the same sort ol nested code 'event division' approach. Ths time, however, it's easier to see the benefits.
Incoming events are identified and menu events are passed on to their respective menu handling routines where in each case switch statements are used (in conjunction with menu numbers) to pick a pcrtkular course of action.
Perhaps the most interesting bit of nagic is how eliding on a ListView record entry cau- ses that record's information to appear in the other two EasyBaseAC windows. The code fragment in listing 5 shows how it's done.
When a user selects a ListView gadget item, Intuition sends an IDCMP CADCETVP message and the code field of this message contains the number of the node associated with the selected item. I simply collect this number and read through the record list until I get to that node. Having done that the information is displayed by making a call to a routine called OisplayListNodeO which causes the editing (window2.c) and display-only (win- dow3.c) windows to update their displays.
That's about it for this month. Study the code, have fun, and 111 provide the last part of the story next month!
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also stock many more packs Please Phone The very latest version. Now you can play real Commodore C64 games on your Amiga All packs below are complete & ready to play directly on your | Amiga. Printed struct ions provided.
C64 & 45 original games .£4.99 C64 & 100 original games .£8.99 C64 & 200 original games......£16.99 PS. C64 V3 4 100 GAMES PACK GOT 88% REVIEW IN AMIGA SHOPPER ISSUE 54 EjpaclsiJ Of?a?
C64 & 45 games pack Spectrum V2 & 50 games Vic 20 & 30 games All 3 packs for only £9.99 SEE LEFT FOR DESCRIPTON 'II Q O O GAMES packj So*kfllaroatuS The»ckconesm*ryUrgerunwdMs£39S MOW ONLY £29.99 C64 v3 PK4 Speak che* C6* v3 ara 45.100.2CO games »« txr» 56 C641 n«maWo400 C64}tm*i4ulirtMdBks C mt on large ru- j «r ot 00*3 • ganes 1st nd fcedrg leaflet (My £24» See C64 or Spectrum advert box lor mort details AGA A1 200 & A4000 ONLY SOFTWARE 2000 DOUBLE CD CONTAINS THIS LISTING ARE FOR USE WITH AGA AMIGA OVER 11965 DISKS Ttv* • »* 8q vW Nejrty 2000 orgna iteks Van te SOFTWARE 2C0C Kxwy «x*xJk)
on a CbXte CO set. E« tflstemtitea)oc*alfMOMjW*s*()yBrlio»«i*mMcYtfl9s4cecks»Vicf»it)*ttu)doii»»CO NsLdry df or uMjkmti scft«*re Owpkr on every Oaxi-stci V sw i9i«9iru})t»»iia'lWhCCiTto an)ue(Tenjty*Mml«!*yajMitcr«tiMconwtSc1MeiC05 affcut da: tatpcrg E.»knt Sm tMfc* EXAMPLE Of DISKS CAN BE FOUND ON THE DOUBLE CD SET 294 - VARIOUS UTILITIES DISKS 118 - EDUCATION DISK 252 ANIMATION DISK 103 - DEMOS 181 - AGA DISKS 225 - MUSIC DISKS 92 - TOP SAMPLE AND FX OtSKS 18a - DEMOS (Adults only) 402 ? ARI0US GAMES DISKS - with an eitimata ol around 1000 + Amiga simes 50 LATEST DISKS OF MAGIC WB 7
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R AROUND ooo Tr 700 -1000 NEW Spectrum Games ~ MW CM tam Ibes (Mar direct from CD) MfOh. (UWLATOB MCLUDCD) [2 ViKj cOTWSiKf unffialjtmijis It j-Vo flftVaa grata A [71 VkrHHtousiUm Jw RRP MEW PRICE ONLY £29.99 + 70p for P4P SEE PAGE 1 FOR MORE SOFTWARE FOR YOUR AMIGA LOTTERY WINNER EXCELLENT COLLECTION OF VARIOUS LOTTERY WINNER PREDICTION PROGRAMS HIGHLY RECOMMENDED peek only C4.99 lITTilT UFO THE CLOSE EIMCLUIUTER 100s & 100s of real life documonl oI UFO sightings kidnapping & Animal mutilation & many more. Very interesting read 6 Olsk set only £5.
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News You’ll find all the latest gossip from the Amiga games world right here I Reviews SWOS - Euro 96 Your essential guide to Amiga gaming The European Championship Edition has finally arrived, and apart from updated teams there’s... nothing new Chaos Engine 2 The Bitmap Brothers are back with an absolute corker. Don’t miss out as it could be the best game of the year s ?
'95 95_ :e ES E34.95 IES £14.50 . £30 00 . £16.50 .-£1900
- £60 00
- £35.00
- XS500 ..£3000 ..£1500 ..£1500 ....£400 ....£6.00 £6.00 £700
£59.00 Previews Valhalla Portsmouth-based Vulcan Software is
already working on a new Valhalla and here’s what we think of
it so far Legends Guildhall Leisure returns with a Legend of
Zelda arcade adventure where you control a little Indian.
Cheat Mode Simon the Sorcerer Anyone stuck on Simon the Sorcerer? Nope right, well why don’t you read it anyway SYSTEM A bucket load of games news By Andy Maddock BPM Promotions is a new games company that has penned in some future releases which _ are all looking quite m exciting. The basis of the developments is a program called Reality which is a software construction kit writ ten by BPM It will be used on the new titles which include The DarinQ Adventures Of Robin Hoed. Spacefighter.
And Reality will also be released.
Robin Hood will be a point and click adventure game and is scheduled for release around September BPM is currently concentrating on the game design and graphics, making sure they are Nottingham. It’s basically a Monkey Island-] type adventure but with Robin Hood as tha star of the show.
The second project is called1 Spacefighter. You may think It looks familiar, a bit like Body] Blows by Team 17, but BPM claims that Spacefighter] boasts more characters, artificial intelligence, cetailed] backdrops, digitised speech I and special moves. At the | moment it sounds like a beat- 'em-up to rival the brand new 1 Capital Punishment, but we'll have to wait and see.
The final product for the moment is the actual software construction kit. Entitled Reality. Four years' work has gone into making this p'ogram, almost perfect before advancing, knocking uP quality games helping people produce commer- Obviously, the game will feature within minutes Cja| quality software products over Robin Hood himself alongside Friar Tuck. Maid Marion, P'ince John and the Sheriff of a short period, month.
We'll have a preview next Calling Sensible Soccer lovers If you’re a big Sensi fan then just wait until next month when we'll bring you a full guide on how to get to that elusive International Management position, and give you a step-by-step guide on how to be the best manager in the world.
We'll advise you on the players to buy, what to do with your money and international advice, as well as some general tips on getting more money and much more. Look out for our Sensi extravaganza next month!
M ; ' Here are a number of top secret. Slamtilt hidden features which can be accessed at the beginning of the game. For example:
• If you type SMILE while the table is scrolling up and down, the
metal ball will be graced with a huge cheesy grin, and if
you're about to lose, the face will change to a sulk.
• Type RADIOACTIVE and the whole colour scheme of the table will
change. Try it more than once to achieve various effects.
• Type STONED and there will be a pseudo magnet underneath the
table making it all weird.
• Type WIPEOUT and all the high scores will be reset
• And if you type ARCADE ACTION it will allow you to head
straight for the arcade sections of Slamtilt.
Slamtilt special editions Freebies! Freebies! Freebies! Freebies!
f you're a really big pinball fan then I you're going to love this even more.
21st Century Entertainment has kindly I given us eight sets of Pinball games including Pinball Fantasies, Illusions.
Mania and Slamtilt to give away.
All you have to do is answer the following questions:
1) Which band had a top ten hit with the song 'Pinball Wizard’?
A) Blur
B) Oasis
C) The Who
2) Name another sport which uses metal balls?
A) Football
B) Tennis
C) Boules
3) What do you get if you cheat by banging the pinball table?
A) A crack round the head by the owner
B) A lost go
C) Arrested Tie breaker In no more than 20 words, say why you
think you deserve a set of pinball games... Now send your
completed form to: Pinball Compo. System Amiga Computing, IDG
Media Media House. Adlington Park Macclesfield SK10 4NP Meet
our other readers Our Amiga Computing chat page is brimming
with more people than ever before. If you fancy a friendly
chat with some interesting Amiga owners and their friends,
then this is the place to be.
I can guarantee there will always be someone there - if you call in at a reasonable hour - and you are quite welcome to ask questions about anything games related or otherwise.
There are two forums available. The first is General Discussion where you can stray away from the Amiga topic and talk about anything you wish, and then there's the Questions and Answers forum where you can leave your questions for us experts to ansv er.
The magic URL is http: www.idg.co.uk amiga- comp chat.html Game Engine A new software company called Aspire 2 has decided to release a brand new software construction program. It uses some eosy menus so you can fiddle around designing sprites and backgrounds within minutes. There's also an impressive example game featuring a chicken or a duck (I can't tell)!! We'll give you more information next month when we'll give it the full going over.
EEHH review Reviewed by Andy Maddock Sensible _ World ofl Soccer Euro '96 Edition 0ver the last six months or so. Time Warner Interactive has been releasing Sensible World of Soccer editions like nobody's business. But why? It's probably because Sensible Soccer is reputed to be the best game ever on the Amiga and these new versions manage to keep the fans of the game perfectly happy by continually updating competitions and teams.
PUBLISHER Time Warner Interactive DEVELOPER Sensible Software PRICE £19.99 DISCS HD INSTALL No SUPPORTS All Amigas The biggest step for TWI was the 95 96 version where features such as displaying the name of the player in the top left-hand corner, animated crowds, team training and management records were introduced. All these features should have been included in the first version of SWOS.
Many people complained after the initial release of SWOS because it repeatedly crashed, the player ratings and values were all wrong and there were many small, annoying bugs which almost put people off the gome for life. However. TWI stepped in with its first Sensible release and it was absolutely brilliant.
All the features which should have been included were there and to top things off. All the players' data including values and skills were updated.
The problem with club football games is the FL M 0 L F ft Pit
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COACN EtGAR'C 1 E»T 1 The Man Utd squad In full with the Neville brothers who are both great footballers - honest I ARSEN*. O O 0 O 0 0 0 c A5T0Mviu.ft oxMOmwcvmommo o o : BLACKEUKN ROVERS O 0 O O 0 0 0 w B0LT0IJ WANDERERS OTI WWP1OTMP c CHPLrEA 0 0 0 0 0 0 0 € COVENTRY CITY W WMIW?
T EVERTCW 0 0 0 0 0 0 0 E LEEDS UNITED WDM MOU WOW tWO Dir. MOM SD 9 LIVERFOOL 0 0 0 0 0 0 0 K MANCHESTER CITY MJM MOM KPM BOB WDM -O O n MANCHESTER UTD O 0 0 O 0 0 0 12 MICCLE : FROUGH MOW WDM MOM MOM MOM WDM WD 13 NEWCASTLE UUTED 0 0 0 O O 0 O M H5TTH FOREST (BMHDVI KOT*. NO O 0 C IS GP.R O 0 0 0 O 0 0 IS SHEFnELOHEC WDMWDm MOM UDMMtTm MOMMD n SOUTHAMPTON 0 0 0 0 O 0 0 I? TonEUhfiriM. Rott'JQ iCBtWO Istf*OT 13 NEST HAM UNITED O 0 0 0 0 0 0 20 MIMt-LEOCM MOM Dm O O a MOV 0 Just in case you get bored of Euro ’96, here's a screenshot of the good old Premiership | rrmr || exit |
o o o o o o o Minor alterations You can also bear in mind that on
the PD movement there are a few SWOS editors around allowing
you to fiddle with the players' values and names. You should
be able to find one on Aminet somewhere. The included custom
team editor which comes with the original game is pretty awful
beccuse you can't import your own teams into proper
If you can get hold of one of these, ther within minutes you will be able to update your game as soon as a transfer is made, which will please any SWOS lover.
ViViViVi.ViimiVi’iV.iViVi'iY When you score the England supporters hurl theniselves into the air in sheer jubilation. They probably know It's not going to happen often fact that players are transferring between dubs more than ever, and with the new ruling coming in for next season, the transfer market will see more movement from week to week.
Obviously the game will then outdate itself and become unrealistic.
TWI has decided to launch its new release in line with what is the biggest football event to hit England in 30 years, and that's Euro '96.
By the time you read this the European Chamoionships will have been battled out at various football grounds such as Old Trafford.
Elland Road and Anfield to find the best team in Europe. However, the biggest talking point of the event has almost certainly been the groupings. Although Northern Ireland, Republic of Ireland and Wales failed to qualifv.
Scotland fought through to meet England in 6 All the features which should have been included were there and to top things off, all the players' data including values and skills were updated } 1 HRISTO STOtCHKOV lEULGAR A S £ JURGCN KltlSMfiNM
• GERJ1AW' s 5 Hm7C*h
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• EULGARJft) 1 m EXIT All the greats are at the top of this list,
although where are all those England players?
The same group, which will, without doubt, prove to be one of the most competitive matches for everyone involved.
Sensible World of Soccer is set to create all the finest moments by setting uo the entire tournament for you. All the correct groups are selected with all their corresponding fixtures, and although Terry Venables decided his squad well after SWOS was released. Time Warner has managed to pick a side that corresponds with some of the team.
Final word The actual gameplay hasn't changed a single bit - you may have to wcit and see if there's a Sensible World of Soccer ’96 '97 before you see some changes. But for now. The main alteration occurs with the player data, with team and player names changing. And remember, this version is still in line wth this season, so you won't be able to play as Man City in the first division just yet.
If you want to update your version of SWOS with all the latest player changes then do so.
Otherwise you could be advised to wait to see if there's a new version in the pipeline.
Auoii: iB86 IpESE&lZa preview Fortress of Eve Previewed by Dan Whitehead shuffles into the shadows, crying like a girl. And then, heralded by trumpets and body-popping in the streets, Valhalla returns on yet another talkative steed to breathe new life into the sagging Amiga bellows. But is it too late?
Time may have been a bitter duchess to the Amiga, and time has moved on in the world of games as well. Our chirpy Valhalla hero is now all grown up. Grown up so much, in fact, that in the opening animation he’s gone prematurely grey making him look like a bizarre genetic accident involving John Craven and a walrus. Despite his advanced ageing, or maybe because of it, he’s also discovered the a mow well I remember the arrival of Vclhalla into the Amiga games pouch. Squirting on to the scene at a time when many people were saying "Amiga's are really bad. I like PC games better", it’s crisp
speech-driven adventures almost made some people stick with their chunky, fudgy friend. Almost.
Well, time has moved on, the Amiga games scene is looking even shabbier than before and Daddy PC is cruelly rubbing vinegar in its eye. With help from the brutal brothers.
Playstation and Saturn. Things look very dark indeed. Singing sensation David Pleasance f- 6 if % ?v $ ¦ *• J - i A curious barrel, the purpose of which should keep you guessing 78 mi Ha ha you're dead One of the most aggravating things abou* the O'iginal Valhalla game, for me at least was tie way it would wantonly kill you with hidden traps. Nobody likes sudden death, and this is reflected in the Fortress Of Eve. You now have an energy bar that depletes when you come into contact with a hurty thing, allowing you to at least try levers and switches without worrying that it could mean game
Joys of puberty and now yearns for a girlfrienc.
And this, by jiminy, is where you lot come in.
Look at the screenshots, using your eyes.
Things don't look radically different, do they?
Of course, there'll be some saying “if it ain't broke, don't fix if. And there'll be others saying "well, lhat's just lazy. I'm going to sulk.' These two schools of thinking will probably have a big fight, with chairs and everything, leaving us to concentrate on the game. If you've played any of the previous Valhalla games, then you'll know what to expect. Wander about, find objects, talk to people and figure out whot goes where. It's a tried and trusted style, and it works well with Valhalla's special 'cloak of gimmicks'.
Lurking in the folds of this cloak are the following muffins. Speech is where it's at, once more. The squeaky voiced prince chats about what he's doing and what he sees in a technically impressive, but mildly irritating way. Best of all is when he describes his beloved subject os 'ignorant peasants' to their faces, yet.
Unfortunately, none of them punch him in the jowls for this arrogant slur. Some of them will offer clues, such as “I make painkillers', and others just say "hello'. When I started playing, and the prince started his wittering, those around me pricked up their ears in recognition, but were soon scowling at me as his voice began to grate. So thankfully, there is an option to gag him and just use text.
Minor changes to the game have been implemented, just to keep things moving with the times. Most noticeable is the fact that the viewpoint has shifted from overhead to a more isometric view, allowing you to get a better idea of what objects ore it also looks nicer, if you want my opinion. Another addition is what can only be described as 'intelligent virtual surfaces'. Which is a fairly meaningless description that I just made up to make it sound more technical. What it means is that your footsteps will change depending on the surface you're walking on. If it's earth then it's a sort of
plod, and if you take a short cut through the grass, you make a sort of scrunchy squech noise.
Insight Fortress Of Eve should be dancing on the village green In next to no time because the version we messed about with was pretty much done, apart from some extra buffing on the sound and graphics. It doesn't seem to be a huge leap forward, but It's a quality product with a popular pedigree. And that's nice. We'll give you a full review v hen we feel like it. You cheeky imps.
T It doesn't seem to be a huge leap | forward, but it's a quality product with a popular pedigree 5 review Engine 2 Reviewed by Andy Maddock The Bitmap Brothers is probably | one of the most respected software developers ever in the com- ; puter game industry. We have been brought delights such as Xenon. Xenon 2. Speedball. Magic Pockets, and Gods, amongst others.
At a time when the Amiga games scene was only just ge*ting itself together producing the odd playable game. The Bitmap Brothers lifted high above everyone else especially in terms of graphics and playability.
Although Xenon was an excellent vertical scrolling shoot-'em-up. Xenon 2 was the biggest hit. It even managed to acquire a score of 108 per cent, believe it or not, in one of Amiga Computing's early Issues. After that, the games just kept coming, each one slightly better than the last, and n my opinion, the best was most definitely Speedball which was certainly beyond my expectations.
The Bitmap Brothers' last contribution was Chaos Engine, and then there followed an absence from the gaming scene - the comoany was still around but weren't produced anything. However, that's about to change.
When I heard that Chaos Engine 2 was supposed to be released, to be honest I was really surprised. The games market is slowly but surely disappearing, but a major PUBLISHER Time Warner Interactive DEVELOPER The Bitmap Brothers PRICE £29.99 DISCS HD INSTALL No EOT A1200 IW SUPPORTS You have to do oat a number of robota to get pointa, and moat of all to get them out ot the way Sight and sound As with all of Bitmap's releases, the graphics are excellent with smooth animation, making Chaos Engine a pleasure to play, and the tough challenge your opponent will present you. Be it either human
or computer, wil increase the longevity of the game.
Actually, if you beat the computer opposition during your first bout, his intelligence wil be increased for the next round, so before you think you're an expert and play again, remember that simple point.
The sound effects have an added touch too. As you get closer to your opponent or the 9xit the music and the tempo will increase, therefore making it more exciting.
Once again, it's a small touch but one which contributes to making another excellently thought out game by the software developers we have come to admire.
Developing team has come up with a major title. Blimey, things must be looking up.
If you played the original Chaos Engine ycu will realise that the second in the series looks remarkably similar, apart from some new levels. As far as the basic sprites and levels go they are almost the same, but the gameplay is different. This time more emphasis has gone into a two-player option where you ccn challenge each other.
The basic idea of the game is to pick up a key tc open the door to the end of the level, and the first to do this wins. It's a simple idea which works superbly for a game like Chaos Engine. If you're playing by yourself, you will be working against the computer. You ccn pick up various power ups and weapon boosts to help you in your goal but, failing that, you can give your opponent a knock round the back of the head to stun him, giving you enough time to find the key and run away like hell.
Instead of coming out with your guns blazing, you can simply play cat and mouse and hide from your opponent - although not for long because there is a handy map which will point out your position.
Even if your opponent gets to the exit before you, you can still beat him because the game is based on points and as there are various bonuses lying around you can constantly increase your score. However, the biggest point bonus is finishing before your opponent.
During the later levels, you will have to encounter some robots and other obstacles which will do their best to stop you and your opponent, therefore makng it much harder.
The main change you will undoubtedly notice in the game is that you can lean up against walls to dodge enemy fire. This is a simple but effective touch which gives you an extra second to think about your next move. Also, you can walk up and down stairs and jump off platforms which add more of a maze element to CE2.
Final word Whether you thought Chaos Engine offered enough to warrant a sequel at a full price I can't say. But if you never had the opportunity to purchase the original then Chaos Engine 2 must be placed at the top of your list
- ahead of anything else.
£ As with all of Bitmap’s releases, the graphics are excellent with smooth animation, making Chaos Engine a pleasure to play 5 J] Hint till BBBa preview fter Team 17's Speris Legacy came out. The need for a Legend of Zelda done seemed to disappear.
However. Guildhall Leisure is trying to get in on the act with its potential Speris beater called Legends.
Legends was originally designed by Krisalis.
Its first game since, probably, those Man Utd games. Incidentally, about two years ago Krisalis intended to publish it themselves but then decided not to. While Legends was knocking around, Guildhall Leisure was fast becoming cne of the leading Amiga software houses and now the two have come together, in perfect harmony.
As soon as you load the game up it has quality written dl aver it. Just like it should from a software developer who has gained much respect from previous releases. If you've ever played Legend of Zelda on the SNES or Speris Legacy, you'll get an idea of how it looks and plays. Basically, the idea is to find some kind of person who will be able to stop evil things happening to the world - the usual story really. On the way there are various people wiling to point you in the right direction, and there are others who either like to throw you off the scent or just simply kill you.
In Speris Legacy you were in control o: a little sprite which looked remarkably like Blackburn defender Colin Hendry. In Legends you are placed in the capable hands of a little Red Indian, a bit like Little Plum from the 3eano.
And your first task in hand is to find a weapon to beat off the bad geezers. The first weapon you will come across is, surprisingly, a bow and arrow which will dispose of hostile guests within a few seconds. With this you will be rewarded by some huge hearts which will increase your health.
There are plenty of little gifts you can find hidden in trunks and in various other places which There are a lot of comparisons between The Speris Legacy and Legends but I think Legends will have the edge if it manages to maintain the quality shown throughout the game.
The ntroduction scenes are excellent and cartoony, setting a more light-hearted game which is a far better way to present it. Even the music portrays a jolly feel which will undoubtedly inspire you to carry on playing.
It's cbout time we came across a jolly platform romp to steer us away from the technical side of Doom-type engines which are forever hounding us. Legends could be the breath of fresh air to change the ways of software developers.
Will increase your points total, amongst other things.
The actual game maps are huge and wil take you hours to navigate, never mind complete, but if you do happen to get lost, pressing function key l will present you with a map which s handy for guiding yourself to new places.
When some helpful information pops up tc aid you in your quest, you will be presentee with a small blue box which will either contair questions posed or information received from a wise man or someone else.
Throughout the game you will regularly be given tps or subtle hints which may give you some ideas where to go or who to speak tc and by the time you've managed tc complete the first level, you'll be worn out.
The character animation is nowhere near as smooth as The Speris Legacy, but because there are more frames in Legends, this is what makes It a graphical delight.
Irwtr TORV WERPOHS ? ? ? ? A ? ?
? ? ? ? IcL,* 4, I n D n D RANK:" 1 1 11 1 1 1 1 TROlftR BRAVE TIME 0:01:83 Your Inventory will show everything you have in your possession and all the weapons you have the ability to use Insight Legends is around 95 per cent complete and some small tweaks are going to be made before it's released in the shops. Only then will we see how Legends shapes up compared to its Team 17 rival, but to me it looks like being an excellent arcade adventure which will present any standard of gamesployer with a challenge. Let's hope it maintains these credentials in the final version.
When the final version decides to appear you can be sure we'll give it a full review.
Watch this space... £ It's about time we came across a jolly platform romp to steer us away from the technical side of Doom-type engines.
Legends could be the breath of fresh air to change the ways of software developers 5 SYSTEM hints & By Andy Maddock ¦ Before you start the game, take a good luck at the map screen so you know what this place Is otr first job is to pick up the magnet frcm the fridge, and then take the scissors from the drawer. Leave the hut. Go to bar and talk to the wizards and they will send you looking for a staff Before leaving the hut. Take the matches from the top of the fruit machine, and by using the scissors cn the dwarf you will then have a piece of his beard.
Go and find the Blacksmith where you can pick up the object that lies on his workbench and then head off into the woods. You will eventually come across a barbarian with a thorn stuck in his foot. Talk to him and you can then pull the thorn out for him. In return, the barbarian will give you a whistle which you can Although it's not the most recent adventure game, some people still need help. Here is the first part... use later in the game. Before you leave, talk to the hole about fossils and then find the woodsmith.
Talk to the woodsmith until he gives you a rretal detector. Now, go outside the witches house and move the well handle, take the bucket and leave. Take the right direction at the T junction on the way back. Talk to the tree stjmp until it asks for some mahoganv. You must now go back to the bridge to talk to the troll. He'll take the whistle off you and use it.
The barbarian will appear and remove the troll from the bridge so you can walk by. And you can pick up the placard to find the oaf. Talk to the oaf about watering beans, return, then pick up the beans from the heap and then pick up the melon.
Now you must go and find the bard and use U|ilt 1111 ¦ Talk to I Ms weird lizard-typo man to gain somo information about something Part 2 the melcn in the sousaphone. Go to the mountains to f nd the giant and use the sousaphone and he will mess around with a tree, allowing you to get to the other side. Now you must find the screen on the map which contains some fossils. Once you get there you must pick up the rock.
Next, you need to visit the place on the map surrounded by a blue circle, and use the metal detector. Return to the blacksmith and use the rock on his anvil. Return to the man in the hole and give him the fossil. Now tell the bloke about where the metal detector is.
Return to the blue circled place and you will see the bloke digging away. Look at the dirt and then pick up the ore which you must give to the woodsmith. Go back to the blacksmith and use the ore with the anvil and then give the axe head to the woodsmith. Go and find the druid's house. Pick up the ladder, enter the house and pick up the cold remedy and jar.
Go to the dragon's cave and use the remedy on the dragon - now you can pick up the extinguisher. Go back to the woodsmith and take the pin from the table and put out the fire.
Now open the woodsmith's store and pick up the mahogany. Go back to the tree stump and talk about the mahogany and then get the woodworm in your hat. Now it's time to go to Rapunzel's castle and use the thing you found on the blacksmith's table on the bell.
Move the bell and then pick up the hair - after the magic you will have a pig. Use the woodworm on the floorboards and use the ladder in the hole, then go towards the tomb and open it. Then repeat the process, pick up the staff and return to the bar to present it to the wizards.
Ihoro'a tho compost hoop. Make suro you pick up tho boons boforo you leave Now you must go to the low budget candy house and use the repulser on the truffle door and then enter. Pick up the smoke box and pick up the hat. Now go outside where you can use the smokebox and he matches and pick up the wax left by the bees in the hive. Now go back into the bar. Talk to the barman about drink and when he bends over, use the wax on the barrel behind him.
He will then give you a voucher. Go outside and pick up the barrel.
Find the owl and talk to it until it drops a feather, then go to the mine. Pick up the rock outside and see that it says ‘beer'. You must use this password to get into the mine - wear the dwarf beard before though. When you get in the mine, give the barrel to the guard and he will reveal a key. Pick it up.
Leave the room and enter the left-hand passage. Pick up the hook and use the key in the door. Once inside, offer the guard the beer voucher and ask for gems.
Leave the mines and travel to he cave.
Use the hook on the boulder above it and walk to the boulder. Use the magnet and the rope with the hole three times.
Return to the village and give the bloke a gem. Return to the bar and give your money to the wizards.
That's the end of this first instalment. We'll be back soon with the final parts to put you out of your misery.
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Lice mil; Paul Overaa continues last month's theme with how to alter AmigaDOS file protection bits Identifying Arexx port names, as explained by Paul Overaa Circuit* iiple logic l behavio Dave Cusick introduces some small programs that Web surfers can't live without Ever wanted to produce some nifty newsletters? Then read Dave Cusick's hints pa; 1-3 Phil South continues the planning and ' * execution of an Amos program Paul Overaa introduces you to a beginner's eye look at the world of MIDI Steve White starts a new Blitz Basic tutorial showing how to implement commands
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Amiga Computing The essentials of life Davs Cusick examines a few programs to increase your productivity ¦1 When the Amiga team designed Workbench 3.0 they no doubt tried to make it os friendly, power- ¦¦¦I ful ond efficient os possible - and to a large extent they succeeded, because few who have used the Amiga's GUI would deny that it is one of the most configurable and easy-tCKJse interfaces in existence. However, that doesn't mean to say that it cannot be improved upon.
The cbvious additions are things like Magic Workbench ond Mogic User Interfoce, but there are plerty of other programs which will prove just as handy, and many of them have been around a few years. A few of the following godsends have appeared on Amiga Computing coverdists in the past, and if you can't find them after roding through your disk box then they will certainly be available from good PD Libraries or from Aminet.
Take KingCon, which I believe is no longer even under development. KingCon has, for some while now, been making the Shell a more flexible and usable system for Amiga owners everywhere. I introduces much needed features such as a scroll bar to the Shell window, and allows you to save the buffer to disk or clear it at any time. It features filename, device name and command completion, so you could, for instance, switch to C: and type "Setk* then Right Amiga+f, and KingCon would fill in the rest of the SetKeyboard command.
You can also drop icons into the Shell window, whereupon KingCon will magically make their full path name appear in inverted commas.
The Shell can even be Iconified. KingCon will revolutionise the way you use the Shell. In foct, the only problem with this marvellous program is a purely cosmetic one - if doesn't appear to agree with Urouhock, so if you are running both together you may notice that part of the downward scroll icon on the Shell window is hidden by the resizing icon.
Dimensions Next up is PowerSnap. This lovely corrmodity by Nico Francois, creator of Ppmore and a multitude of other invaluable AMIGA utilities, adcs a whole new dimension to the AMIGA dipboord. Using Powersnap you can cut and paste characters between all sorts of different programs It doesn't quite work perfectly with every application in existence, but it so enhances the basic, underpowered clipboard function that you’l never be able to live without Powersnap ogoin. Another handy patch, and an? Which is amongst several included in do-it-all commodities like MCP these days, is CocheFont. As
anyone who has been using a hard drive for some time will know, it's very eosy to accumulate loods of fonts over a time. Opening the Fonts: directory can then become a frightening prospect as there will be on extremely lengthy wait before the ;iles inside ore displayed.
One option is simply to delete fonts left, right and centre but this could be problematic (which fonts are required to use such-and-such a program?), ond it seems a little drastic. A far more attractive proposition is CocheFont, wiich works by creating a file containing a list of everything in the Fonts: directory which is used whenever you take a peek there. This saves a huge amount of time. If you're going to add new fonts you will need to update the CocheFont file every now and then, but that's a small price to pay for the phenomenal speed increase.
CocheFont isn’t the only essential which is now to be found in MCP - AssignWedge is a similarly invaluable patch which Alien Design has included in its superb commodity. If you commonly encounter problems when installing software to a hard drive because you have forgotten to make the necessary assigns in the user-startup file, then AssignWedge is the answer to your prayers. If allows you to make the assign on the spot, using a file selector, so you won't have to Fiddle around in a text editor and then reboot just to try out that new game or utility.
Icon see clearly now Have you ever wanted to update lots of icons on your hard drive but been frustrated by the long- winded approach taken by IconEdit? IconEdit is one of the least useful tools supplied with Workbench 3, and there are some excellent replacements around. Perhaps the best is Iconian, which allows you to design ridiculously large and colourful icons, provides a host of handy drawing tools, and has more options than IconEdit has had hot dinners - or something, Serious iconophiles will also find they cannot live without a utility called Iconlmage by Martin Lanza.
When run, Iconlmage creates a little AppWindow.
Onto this you can drop a source icon and then one or more target icons. Iconlmage will copy the image to the target icons without overwriting any tooltypes, and without a great degree of messing around on your behalf. If you've got a drawer full of files all begging for identical icons, you need look no further than Iconlmage.
Amiga Computing Changing the guard part 2 Paul Overaa's outlines a way altering Amiga DOS file protection bits Last month I outlined the purposes of the file protection bits and explained that programs can obtain flag state infor- ¦¦I motion from a file’s FilelnfoBlock. There are actually twc ways of doing this: You con open the file and then perform an ExamineFHQ function using the file handle returned by the Open() routine, or you can obtoin a lock on the file using the DOS library's lock|] function and then use Examined to set up the FilelnfoBlock information.
Either way, it is the responsibility of the pro- grom to allocate space for the FilelnfoBlock structure and here, a variety of approaches are possible: Firstly, you can include a simple static ds.b declaration in your program to reserve a suitable amount of space (the structure size is defined as fib_SIZEOF in the dos.i include file). In this case it’s necessary to make sure the structure is long word aligned and with Devpac you do this by including a cnop 0,4 directive before :he structure allocation like this: AmigaDOS' Hat command being uaed to chock that this month's example works toop
0,4 ds.b fib SIZE FIB Another option is to use the exec library's AllocMem|) function to allocate memory, releasing it with a FreeMem() call after use (this automatically produces a long word aligned memory block). The third approoch is to use the DOS library AllocDosObject() function coupled with a DOS_FIB flog to indicate that we want tc allocate a FilelnfoBlock structure (this flag is also defined in the dos.i include file). When this latter approach is used a corresponding FreeDosObjectj) call must be used to release the FilelnfoBlock after use.
Command line loop Once an AmigaDOS initialised FilelnfoBlo:k is available the protection flags con be reod and the DOS library's SetProtectionJ) routine used to alter the state of the flags. The example provided on the coverdisk this month does just this. It's a simple Shell-based program which toggles the delete flag of a specified file using the file lock + Examine!) Approach.
Because routines like lockf) will foil if nonexistent files are specified, it's best to structure the program in such a way that Examine], SetProtection(), or Unlockj) are never performed on files that were never found in the fi'st place. This, of course, is just a matter of testing lea buffer,d1 file n ane
• oveq !ACCESSaKEAD,d2 CALLSYS Lock,_00SBase BOVt.l
dfl,filelockj) BPTI pointer!
Beq.s CL0SE00S ¦ove.l dM1 ftlelockji
• ove.l IFI8,d2 address of file info block CALLSTS Exnine,JCSBase
¦ovc.t ftlelock_p,d1 CALLSTS UnLocc, DOSBase lea FlB lO ¦ove.l
fib Protection(a0),d2 bchg.1 iriBB DELETE,d2 aove.l fbufftr,d1
CALLSTS SetProteetion,_J0S8ase Listing Is The mein code
fragment from this month's oxample the return values of the
various functions and branching accordingly if things have not
gone well. You'll be able to see how I've done this from the
code fragment shown in listing 1.
Since SefProtectionf) requires the new 32-bit protection bit mask to be in register d2, I've chosen to copy the protection bits into d2 as soon os Examined returns by loading the base address of my FilelnfoBlock structure into register aO and using indirect addressing lice this: lea FIB,aO
• ove.t fib_Protectionla0},d2 Changing the state of the flag is
easy. We just use the 680x0 bchg instruction to invert tne
state of the delete flag: You'll find the source code for the
example on disk as the file fibl.s. The runable form, need
less to say, is called fibl. Try running it from the Shell
using this sort of command line: fibl 1ilepath n«e and use
the AmigaDOS List command to examine the state of the delete
flag. Each time you run the program on a given file the state
of the flag will change.
You'll notice, incidentally, that the example uses a short loop to copy the filename supplied on the Shell command line into a buffer. For those of you who haven't met command line access before, here is a brief explanation of why this has to be done. When a program starts from the Shell it gets provided with two bits of information. Firstly, register aO points to the first character of the parameters that have been supplied on the command line. Secondly, register dO contains a count of the number of characters present.
The command line information is actually stored in a private Shell buffer area and the end of the line is terminated with a linefeed character. As it stands, the filename that we could read directly from the command line is of no use (because it isn't null terminated), and since, strictly speaking, programs shouldn't make alterations to the text Stored in the Shell's own private buffer, we have to make a duplicate copy.
The dbra loop I've used does just that - it copies the filename on the command line into the program's own buffer replacing the terminal linefeed with a NULL as it does so.
IFIBBJEIETE,« bctig.l The 680x0 bset and bclr instructions, which could be used to explicitly set or clear a protection flag, would, of course, be used in exactly the same way.
Function docs As well as the example code itself you II also find details of all the functions that have been used on the coverdisk. They're stored in the file functions aug96.eb and to view them you'll to need load the file into the EasyBaseAC utility (see the additional coverdisk readme notes for more details) Amiga Computing Port of call Paul Overaa delivers some help identifying Arexx port names Like most Arexx users, my system occasionally throws gp 'Host environment not found' errors when I run scripts. In oil such coses it's either because the program my script is trying to talk
to isn't up and running, or it's running but using o different Arexx port name for communications than the one I had specified. In the latter cose, this might be due to a typing s ip in my script, but it could olso be due to an error in the documentation of the progrom being used. Port names ore cose sensitive ond in my time I’ve come across quite o few utilities whose docs have given the port names using the wrong cose.
Whoever the couse, o good first step in such cases is to get a list of oil current ovailable public ports, ond on my system I have on Arexx function key set ip that produces such o list whenever the F2 key is pressed. It's done using the rexxsupport library ShowlistO function and the code required is surprisingly straightforward. Firstly, we check to see whether the rexxsupport library is alreody octive or not (installing it if necessary). Then Showlist() is used to oloce the delivered port names into a string called port$ , and finally, a 'doend' loop is then used to leparate ond display the
nomes on screen.
In order to gel an Arexx script tied to a function key you need to use the Fkey tool. Select the New Key gacget and enter the name of the function key [F2 in the cose I’m talking about). Then choose 'Run Arexx Script' from the command box and enter the name al the script to be run. Finally, use the 'Save Defined Keys' Project menu option to save the created :unctk n key definition to disk.
It's always useful to name the script after the key itself so it is easily recognisable. My F2 key script, for instance, is colled F2.rexx. It’s olso best to save scripts in the rexx: directory (usually assigned to I* FZ.rexx • UlEFKKQn; TAB='Q?,i TEITt='Public ports found...*|ILF TEIT2='Press RETURN to close vindou men finished!1 Her... Ports list clost1 if "ShouCL','rexxsupport.library') then do call AddLlbCrexxsupport.library';0 -30 0) end portS=$ houlist('P') call Qptn vindovrmWQHJEf} call NritelnluindouJEXTD do is1 to Vords(portS) call Vriteln Hindou,TAB||Vord(portS,i)|ILIMEFEED) end call
Mriteln uindoa,TEXT2 Readch(vindoM,1) I* soak input and quit • exit Lltling 1i A port listing script that can bo tied to a unction hoy The easiest way of ensuring this is to drag the Fkey icon, or a copy of it, into your WBStartup drawer - that way the utility will always be octive once your system has booted I Workbench:s) because such scripts will then olways be found by the system. Do note, incidentally, that for Fkey function definitions to be usable the Fkey commodity needs to be actualy running.
COMMON SLIP People often complain that scripts which work perfectly well when executed from a Shell window fail to work once they are linked to a function key. The reason is that scripts started via a function key do not automatically have anywhere to send their output. The solution is simple - any script run via a function key must open a suitable window itself. It's easy enough to do using Arexx's Openf) function in conjunction with a window specification and the code will normally look something like this: call fipen(MindOM con:100 200 400 200 F2Kty... Ports list closc1) It's also important
that output from the program actually gets sent to this window, and to do this you need to use Writelnf) or Writechf) functions rather than the Arexx SAY instruction, For example rather than writing: say Vord(portS,i) it is necessary to use something like: call Mriteln(uindov,Uord(portS,i)) You'll get an idea of how all this works in practice from this month's examples. You'll find two scripts on the coverdisk. F2.rexx produces the port lists I've been talking about, and F3.rexx uses the same ShowListf) function to produce details of the system libraries in use. Tie the examples to function
keys as I've explained and experiment.
Who knows - when you sec how easy it is you may well be encouraged to get some of your own scripts running in this way.
Don't forget, incidentally, that function keys have many advantages over icons and menus. They're always available and it's far easier (quicker) to hit a Function key than it is to grab hold of the mouse and select a menu item or double-click on an icon.
What's more, function keys, unlike kons, do not take up valuable Workbench screen space!
Surfing Essential Dave Cusick takes a look at some of the programs that Web Surfers can't afford to be without The beauty of the Web is that it presents an attractive and appealing side of the Net. Ii successfully blends text, graphics and sound together in true 'multimedia' buzzword fashion, to the extent that various Web sites contain large picture, sound and video archives just waiting to be downloaded The only problem is that, on their own, most Web browsers simply don’t know what to do with all the different file formats that are out there.
What's reqiired is o method of deciding which format a given file is so that the file can be sent to an external progrom for viewing. Most graphical browsers have a window (probably called 'External Viewers' or something similar) through which the user tells the browser what to do with any given filetype. If you've never taken a look at this window before, now would be o good time lo do so, In iBrowse it can be found under the General settings window. Incidentally, if you are a Voyager 1.0 user, unfortunately you can't configure external viewers os easily - but nevertheless, some of the
programs I am about to mention could still prove invaluable.
There ore four columns to the ibrowse External Viewer window, with the leftmost simply listing the type of file, the Mime column listing the extensions with which to identify the filetype, ond the two right-hand coluinns felling iBrowse what to do with the file. Things will probably be set up with 'I-ai r ~M i _ r" -XSSKT "W j Utilities like Play 16 can also easily be used with do-it-all Applcons such aa ClassAction Amigas only The first Amiga-specific Internet provider in the UK has recently been launched. Wirenet supplies access through U-Net, and offers what it describes as A
comprehensive suite of software' including programs to handle mail, news, FTPing and Web browsing, all of which can be launched from a central control window.
Local call access is currently available for around 80 per cent of the country and Wirenet Multiview as the viewer for the majority of file- types. There are, however, some superb viewers which are well worth using in preference to Multiview.
Probably the most useful is Play 16, which has been featured on the Amiga Computing coverdisk in the past and is available from Aminet too. Once you've downloaded and installed this excelent sample player, you can configure iBrowse to use it very easily. Click on the audio * line, and rrake sure the Action specified is External Viewer. The Mime text godget underneath should contain 'wav' and 'au'. You can then use the file selector next to the Viewer line to locate Play 16 on your hard drive. In the Arguments box simply specify *%f*.
Now whenever you selecl o Wov or Au sample on a Web poge, Play 16 will be colled and you'l be able to hear these samples directly, without having to convert them into the Amiga 8SVX formot For image viewing, there are plenty of programs which work more quickly than Multiview and can produce better results. I use Viewtek for viewing GIF images and FastJPEG for viewing Jpegs. Both of these programs are available on Aminet, ond configuring iBrowse to use then is again extremely straightforward. There are also a couple of Mpeg players around, although you'll even provides some free Web space in
case you're feeling creative.
The annual subscription rate is Cl IS and there is a one-off connection fee of £14 (including VAT). If you want to find out more, you can ring Neil Both wick on 01925 791716 or e-mail him at infoewirenet.u-net.com. Wirenet also has a Web site at http: www.u-net.com «wirenet index.html. need quite a powerful machine lo tokefull advantage of them.
Going off at a bit of a tangent, if you ore Ixky enough to have a fast Amiga and plenty of bandwidth, then you could well be interested in UnReolAudio. As the name suggests, this isn’t an Amiga version of the currently fashionable and highly impressive RealAudio real-time sound system. But it is a passable imitation. It uses a codec called GSM, which is not as widely used or the Internet but can still be found with a little rummaging. UnRealAudio really requires o 68030+ Amiga and a 28.8k-*- modem, a combination which alas I don't have (yet...) but I am reliably informed the results are
not bod at all. If ycu’re plonning on trying it out, you will also need a couple of other small programs which can be found on Aminet, ond which you will find details of in the UnRealAudio documentation With a bit of fiddling, UnRealAudio could probably be set uo to play GSM encoded files os a mime type directly from iBrowse too.
Of course, the final essential for the serious surfer is a decent omoil program, which can be launched whenever you click on a Mailto: link. Full Moilto: support is not yet implemented in the prerelease demo of iBrowse, olthough other browsers such as Voyager and Aweb already have sc'ipts available to launch moiling programs. For the moment, if you’re an iBrowse user you'll have to make do with flicking ocross to your mailer and copying out the e-mail address, and looking forward to the release of a fully finished, oll-singjng, alldancing iBrowse in the near future.
Hello there If you've any comments, suggestions or queSes you con contact me at daveGdcus.demon couk, or davecus@idg co.uk Amiga Computing Niftier news Dave Cusick offers someadvice for those using their Amiga to produce newsletters Whilst it is marvellous that home computers like the Amiga make it possible for almost anybody to produce ¦¦¦i their own newsletters, the results can often be less than stunning simply because the aeator has not put a great deal of thought into the design. A small amount of planning can definitely help produce something more impressive.
Part 3 Perhaps the most important point is thot you should try to construct multi-page documents in o coherer* style. A little variety in loyout is obviously going to be necessary in order to make the document visually appealing, but if the poges have few commor elements then reoders will be put off.
Before you start laying out text and pictures, it might well be worth designing one or two template poges which you con then subtly vary for each poge in the document. What you ore aiming to create is a recognisable look for your publication. Decide, for instance, whether or not body text will be justified. Decide whether or not new paragraphs will be indented. Decide how many columns a typical poge will have (there's nothing worse than a newsletter that keeps switching from three columns to two and back again). Once you've made those decisions, stick by them throughout your document.
A pitfall many occasional desktop publishers seem to fall into - and some not so occasional ones too, who ought to know better - is that of producing what amounts to a glorified list of fonts.
Having o gigantic array of fonts at your disposal is a definite plus, but it certainly does not mean that they must all be used together within any given document. Mixing lots of different typefaces will inevitably produce cluttered ond confused results. Try to stick to two or three styles at most on any one page, and indeed throughout the docu- menf. Insteod of introducing new fonts, try using slightly larger point sizes, or underlinad or italicised letters. Again though, don't go over the top because the more things you ottempt to make stand out, the less impact highlighted text will have.
You should also try to avoid chopping and changing between serif and sans-serif fonts. In general, serif fonts (the ones with fancy little bits at the top and bottom of certain letters, such as Times), produce more readable body text, although the text you are now reading is an example of how certain sans-serif fonts (without the fancy bits) can be equally effective Headlines, on the other hand, have o greater impoct if you use sons-serif fonts.
Once the basics are in place you can create pages quickly ond easily by simply importing the text and graphics and tweaking them to produce the perfect poge. At this stage you should keep an eye out for orphans and widows, those odd words or sentences stranded at the lop or bottom of a text column all on their own. They spoil the look of any page and can be ovoided simply by removing, inserting or repositioning a little bit of text somewhere, resizing a column slightly, or scaling a picture differently.
Just a couple of final points to bear in mind if, like many omateur newsletter designers do, you intend photocopying your newsletter. Firstly, you should ovoid large areas of solid block. Whilst these might look magnificent when printed by your trusty inkjet, they will appear streaky and unattroc- tive when photocopied. Secondly, colour photographs rarely photocopy well either. To get around this limitation you could use alack and white film, or you could scan in pictures and convert them into high contrast block ond white images - or alternately you could just opt to avoid photographs
wherever possible. You might consider using o little clip ort instead, preferably in a scalable format or, failing that, at least at a size where the lines will not appear jagged. Again, though, don't go over the top. A few well chosen and relevon! Images will look a thousand times better than a multitude of inappropriate pictures splashed haphazardly across a page.
Artworks has just released a new package of clip art with the theme of Weddings which may well appeal to enterprising invitation designers out there. The images were creafed by professional artists and are designed to look good whether printed in colour or grey scales. The quality of the images is extremely high, and the five disks come with a booklet containing hints on using the artwork to the best effect and a complete printout of all the images for quick reference.
The images are available in Adobe Type 88 EPS format, compatible with Pagestream Wordworth, and Final Writer, or in ProDraw format for Pagesetter, ProPage and Pagestream. The complete package costs £19.95. Artworks can be contacted on 01469 588138, or e-mailed at ortworksuk@aol.com. It might not look like much in four Colours, but on paper Artworks' Wedding clip art h a real treat ¦¦¦¦¦¦¦ Amiga Computing Back to basics Phil South continues with how to plan and execute an Amos program project ¦¦¦ Last month we talked about interface design aid I said that this month we'd be fleshing out some of
the code we ¦¦I would need to use to activate our interface design and make it sensitive to mouse clicks. The pseudo code we started with was like this; The lext or picture appears here Mi»» Amil mi im fuim tr inHfeWfi*.
Iktkuwi Follow tho codm ond your inlortaco will look thia IWII Shnol licit Itoom Inicrtjcc Design Hutton lot ’icttirc part 3 star!
Inititlist viriiblcs set up the seretn site, colours etc. load the interface graphic start the ausic start tain prog-aa loop check tor button hits if thiri fs a hit then activate hit subroutine if not continue go back to star: of aain prograi loop hit subroutine ukich button was it?
¦ake button sound to give feedback load :hosan graphic or perfora chosen action return to aain cop To get the interface sorted out, we first have to create the boxes on the screen, as we said last Screen Open 0,6*0,256,16,Hires Box 10,10 To 441,160 Box 10,170 To 81,200 Box 95,170 To V0,200 Box 185,170 To .'60,200 Box 275,170 To 150,200 Box 365,170 To *40,200 The boxes on the screen can then be saved off as an IFF file with Save Iff "whatever.iff', ond you can then use this file to start work in Dpaint or Photogenics to moke your interface. But this file can also form the basis of your
interface code.
The coordinates for the boxes ore the description of where the boxes are on the screen, so you can use these numbers to tell the Amiga where the boxes Dre ond sense for mouse clicks in these zones. To creote mouse zones you first need to set them up, then write code to occess them when clicked on by the mouse. Let's open a screen: Screen Open 0,6*0,256,16,Hires Cli 0 Now we have a blank black screen. So first we reserve the zones we wont to use, ond in this example we want to use 5 so we type: Reserve Zone 5 Now we use the text from the old box drawing program and edit it to creote the
zones: Set 2oac 1,10,170 To 80,200 Set Zone 2,95,170 To 170,200 Set Zone 3,185,170 To 260,200 Set lone 1,275,170 To 350,200 Set Zone 5,365,170 To 440,200 forgetting, of course, the first box as this is the one we will be using later to show pictures of product!.
So now we have five zones on the screen. We can either lood the picture we've created using the box picture we created before or, if you haven't done that yet, you can draw some boxes on the screen to give you on idea where the zones are, like so: Box 10,170 To 80,200 Box 95,170 To 170,200 Box 185,170 To 260,200 Box 275,170 To 350,200 Box 365,170 To 440,200 This is just a re-run of the previous lines of cods from the box drawing program. Okay, hoving done that we can now do the main progrom loop: JIA1I100P: Gosub JOUSECHECK lea prograa goes her* Goto JMH100P Not very inspiring is it? Just a
loop with a coll b the mouse subroutine. Okay, let’s make it actually do something. Firstly, give the routine a label so we con jump lo it: JOUSECHEtt: and then we can sense the mouse clicks. Assign the current mouse zone and the mouse buttoi status to a variable: Z*ttouse Zone CsHous* Click then test those variables every time around the loop to see if they are both true: If C 0 end Z=1 Then Bell If C 0 and l-l Then Booa If C 0 and Z*3 Then Shoot If C 0 and Z=4 Then Bell If C 0 and U5 Then Booa Return If they are false, the progrom just goes merriy around the loop again without
triggering anything. If it's true, though, you get a bang or boom, depending on which button you press.
These are just noises I put in there to give ycu some feedback as to what you've pressed and to demonstrate that the progrom is working. In a later version of this program we'll be substituting another routine for those noises. Lastly there is a RETURN statement to take you back to the mam loop.
NEXT MONTH The program is starting to come together, so ell we need now are some bits of music, some graphics and sound effects, and perhaps even a start-up ond exit screen. Now we can sense mouse clicks on our interface, what do we want to happen when a key is pressed? The sound of
o button clicking perhaps? And do we wont the pictures of the
products to occupy a screen above the buttons ond o text
description to appear to the right? What about music? Whot
about a little voiceover? Find out where we go from here next
Write stuff If you have any other Amos programs or queries about Amos, please write to the usual address, which is: Phil South, Amos Column, Amiga Computing, Media House, Adlington Park, Macclesfield SK10 4NP. Please send routines on an Amiga disk with notes on how the program works on paper, not as text files on the disk. Make the routines short enough to appear in print, i.e. no more than about 30-40 lines of code, and if possible make them use no external graphics. If they can't be used without them then be sure to provide them on the disk in native IFF format, and the same goes for sound
Amiga Computing Midi - What it's all about This month Paul Overaa takes a beginners' eye look at the world of Midi espite more than a few recent musical hiccups in the Amiga world, we've hod on increase in new users looking for Midi help within the pages of AMIGA Computing. Many, it seems, have bought their machines second hond and this suggests that, despite the fact some users have chosen to desert the Amiga, for every person that has left... a new (and enthusiastic) Amiga user has arrived. This month it seemed like a good idea to take advantage of the hopefully temporary lull in the
arrival of new music producs ond provide, for the benefit of these newcomers, a few details about what Midi actually isl Info File Block Track MIDI Options D ms ZOOM | ED In short, Midi is a communications system designed to allow musical equipment from any number of different manufacturers to 'talk' to each other using digital messages. Amongst other things, it has encouraged the development and use of a piece of software known os the sequencer which is able to reod, store, edit and realay the messages generated when Midi-based musical instruments ore used.
Sequencer One »»»»»»»»»»» PLUS All aboard At C49.95, Sequencer One Plus from Sound Technology is one o the Amiga paekagaa that makes an idee entry level sequencer Assuming you already hove an Amiga, all you'll need to get aboard the Midi bandwogon is a sequencer program, a Midi interface, and a keyboard synthesizer! You may, if they were not supplied with your synthesizer Or Midi interface, also need one or two connecting leods.
These are called Midi leads and can be purchased :or a few pounds from almost all computer and music shops. You'll find plenty of Midi inerfoces advertised (from about £20 upwards), and they are quite simple pieces of hardware which plug into the Amiga's serial port, thereby providing the right physical connections for linking up Midi equipment.
Getting connected Whatever Midi synthesizer you get it will have at least two 5-pin DIN sockets. The one marked Midi-In is where the synth receives its Midi data, that marked Midi-Out if where data it transmitted. Sometimes you'll also find a Midi-Thru socket and this provides o duplicate of whatever is being received at the Midi-In terminal. Linking together a three-piece system is usually easy: Connect your Midi interface to the Amiga's serial port; take one Midi lead from the Midi-Out of the synthesizer to the Midi-In of the Midi interface (this will be the lead that, via the Midi
interface, carries data from the synthesizer to the sequencer program); connect a second cable Sequencers very enormously in the options they provide but all will let you record, play back and edit Midi data. You will, for exomple, be able to add and delete notes, cut end paste fragments of music, chonge key, and improve the timing of the pieces of music you record (using so colled quantisation options), Many sequencers odopt a tape recorder-style approach and the analogy is a good one because, conceptually, a sequencer is very much like a multi-frock tope recorder. The main difference is that
digitol data is stored rather from the Midi-Out of the Midi interface to the Midi-In terminal of the synthesizer (it is this lead that carries information from the sequencer back to the synthesizer); and switch on, load your sequencer, and you'll be ready to start.
Once your Midi system is up and running you'll not only be able to create and play your own songs but will be able to purchase ready made song arrangements (as Midi files) that can be loaded into your sequencer and played. For this latter use, incidentally, a GM synthesizer is essential because almost all Midi files sold nowadays assume that a GM sound set is being usedl Track List x Step Editor 1I Twpo Hap Juke Box .MMM .....1 =: fhon audio sounds. Whichever sequencer you choose there will doubtless be an intodvctory tutorial in the manual and you should teod,
and work through, that material at the earliest opportunity.
Song Mane: Sonatac.PLS Events Used: 692798 Events Free: 124266 Synthesizers are electronic instruments which con mimic the sounds of other instruments such as violins, organs, and drums. There are hundreds of different types of synths available (as you'll realise if you take a visit to your local music shop), but the good news is that even the cheapest models can sound good. Try to get o synth that is General Midi (GM) compatible because this will mean the synth wil hgve a standardised set of sounds built into it.
Pressure sensitive One thing you will not get with a low-priced synthesizer will be a keyboard which con sense how hard the keys have been pressed. Notes will be on or off but this, unless you spend a lot of money on a 'touch sensitive keyboard', is something you must live with.
A number of synths, namely those designed for home and non-professional use, do have amplifiers and speakers built in. Many synthesizers, however, do not, so hove to be connected to a separate amplifier speaker system in order to produce audible sounds. Foi home, low volume use you can normally use your home stereo system.
Amiga Computing It's all in the game Steve White demonsTdtes the importance of multimedia design Alwaya keep a work papa with all your intarlaca and gama alamants.
That way, If you maka a mlataka you won’t hava to go back to aquara ona Attributes a Ek tro ftim» I • Post Fir* nr eon*.
__ E E _§j ' Lost month I talked about typefaces or fonts and this ties in nicely with this month's article - multimedia design. So what is ¦¦¦ multimedia design?
As an Amiga owner, you will come foce to foce with muhimedio design every day. Multimedia is the creation of graphics that can be manipulated by a user, more often referred to as an interface.
Obviously, Workbench applications use godgets and windows, but computer games always have some kind of selection interface. It may be a far cry from landscapes and animation but it is an essential part of design in the computer age, and learning how to design Interfaces could even create you on inlet into the computer entertainment industry Designing interfaces for games is never a simple cose of slopping a few buttons on a page. It is about maintaining the mood of the gome ond providing a clear and concise fronkend for the user.
The aim is to moke the interfoce os ottroclive as possible without confusing or annoying the player.
As with all forms of design, the best place to stort is I I I I I Weapons Special jfr.pl* Fir* Ifk |s*tro Sp*«d I" mm Isrti«l4 1 In*ton» 0*0 m
* 40 pxi« at the storyboard. You may decide to skip the story
board stage of your design but I guarantee you wil regret it
later - it's o great deal eosier to rub oil pencil than to have
to erase pixels.
Draw your interfoce on paper first and you wil save yourself precious time at the computer. Don’; attempt to start your work before you are happy with the storyboard. With the storyboard complete you then need to create a suitable palette. This isn't easy because you have to maintain a mood and keep the colours consistent with the rest of the gome It's probably a good idea to choose a senes of colour shades os opposed to single colours, one in my experience it's far easier to work with fewer colours than it is with lots.
Elements With most interfoce designs there are invariobly two elements which make up the basic frontend - the backdrop and the selectors. The bockdrop is self explanatory and the selectors are the various buttons, menus and text that the user selects in order to move oround the frontend.
More ond more computer game artists are goinc for subtle backgrounds in their interface design. The MogicWB Icon enhancer kit contains some superb examples of subtle bockdrops such as marble, wood, rock ond spoce. As you are effectively creo- ing a multimedia environment, subtle bockdrops are excellent for this type of work.
The obvious alternative is to create busy looking bockdrops but the danger with this type is that they very often clutter the interface and drown the selectors, which ore essentially the most important element There are two other options you can employ with backdrop design and one is to use a single cofauf bockdrop which is easy to create and fairly safe. The other is to create an image indicative cf the game subject matter but to re-sample it with only a few colours of a single shode If you con do this with a real life scan, the effect will look even more impressive as well as saving you
time- consuming and often painful work.
You should also understand that using a high resolution with respect to the palette size is, in motf cases, not prodical for computer gomes. The less colours you use the foster your interfoce will be and, more than likely, the better it will look. If yov are looking for inspiration, just load up you’ favourite computer game ond ask yourself what it is you like about the fronted.
Daalgnlnq graphics tor computar games can prova vary rewarding - you may even secure your• self a career in the computar entertainment Industry The right image If you have decided to create selectors with graphic imagery remember that you will need to keep the images as clear and obvious as possible. Using text is clearly not a problem but using images to represent options is not easy.
The images have to be good enough to make the user feel comfortable using them and that he or she actually realises the functions they represent. As you can see from the picture, the four control selector buttons below the Aces High title clearly represent either joystick or keyboard control.
However, for the four main selectors at the bottom half of the interface I opted for text- based selectors because I decided that too many graphic images would detract from the overall design.
You will also notice that the actual selector buttons (the circular buttons) are clearly marked either on or off, so there really can be no mistake as to which option is selected and which is not.
Remember to keep a work page containing all the elements of your interface. Thaf way, if you do manage to make a mistake or decide to alter an element of the design yov will have an original copy to fall back on.
Blitxed Steve White explains how you can create stunning applications in Blitz Basic 2 Welcome to this, the first instalment of the AMIGA Computing Blitz Basic 2 tutorial. The aim of this HHHI tutorial is not to teach you the Blitz Basic lancuoge but to demonstrate how to implement commands in order to create a fully working Workbench application.
(oontintsC)) 11 a t = con t cn t s Aitatus „ ...... 0 . Gadqc ttd*l con tan 11( ttaru«~l contentsC n«4e-conl;nt»( ? " ?"
0 .vadgtt¦d‘1 .contents* ( ontantaOXs tafui*8 * contentsC ) nane- (contents* ) nwc, » I id* 1 .content •* The application we will be building is called BOOTit aid will allow the user to disable programs from the WBSfartup drawer before Workbench boots. Not only this, it will feature a user-friendy GadTools interface as well as plenty of other useful options.
T .gadget d«l cntsc I”1 JMOunt contentsC &t«t-contentg atatu» In orde- to follow ond use this tutorial you will need Blitz Basic 2 Version 2.10, Workbench 2.0 or above, as well as access to the user commands. I expect you are alreody using version
2. 10 of Elitz Basic 2 ond have a fundamental understanding of
the basic (excuse the pun) commands. For those of you who
have a coverdisk version of Blitz Basic 2,1 recommend you
register for the latest version immediately - this tutorial
will not work for you otherwise.
Programming In Bllti Basic 2 can be problematic at times and the poor manuals do nothing to help While I will be explaining how to build an application in Blitz Basic 2. I will also be taking time out where necessary to provide you with hints and 'ips to get the most out of programming with Blitz, os well as useful contocts you might be interested in to find out more information regarding this excellent but poorly supported programming language. Before you start any The application you will be creating will allow you to disable and enable programs in (ha WBStariup drawer when Workbench boots
loom V ..p by Mmt. Mtnt h,«.
Bootit functions Main Interface - the interfoce should be very user-friendly featuring GadTools buttons etc. Rescan GTButton - this button will rescon the WBStartup drawer ond update the WBStartup Contents GtlistView.
About GTButton - display About BOOTit information such as author and special thanks.
Okay GTButton - this will execute the disabling operation as specified and quit BOOTH.
GadTools - WBStartup Contents GtlistView. This will display the contents of the WBStartup drawer.
None All GTCyde - clicking this to None wil de-select all the WBStartup drawer programs ond clicking to All will select them all.
Progromming project you should have a good idea of what the program is going to look like, what features it will contain and how ther will be implemented. The best place to start is to design a rough of the interface. You can then think of the different functions you will need end add them to the design. Once you have noted all the different functions you can then work out how they will operate Understanding Fortunately, you con sofely skip the above for this project as I have olready done this work, and the code explanations should help you understand how each section of the program works.
This is probably a good point in which to give you a rough description of what BOOTit does.
The finished BOOTit program will, fundamentally, allow the user to disable WBSlartup programs so they are not executed when Workbench loads. Why would you want to do this? Well, two reasons, the first being that disabling programs from running saves memory and also some programs clash when run together. By holding down the right mouse button Cancel GTButton - cancel the BOOTit program ond the dsabling operation.
Disable User-Startup File GTCheckbox - this will toggle between on an off and will decide whether the User-Startup file is disabled or not.
Report GTText - reports to the user what ihe program is doing.
contentsC) ni when booting Workbench, the BOOTit nterface will load ond the current WBStartup programs will be read and presented in a list (GTlistView). The user will then be able to click on programs in this list ond either disable them or enable them - disabled programs will be marked with a + sign.
Fortunately, Blitz Basic affords you a greot deal of power when building Intuition applications, so BOOTit will also feature the ability to disable the User-Startup file.
BOOTit will work by adding BOOTit to the selected program's filename. As Workbench only executes programs in the WBStarhip drawer with .info at the end of their filenames, these programs will be ignored. However, the user will not be very pleased when he she finds that their WBStartup programs hove been -enamed and, therefore, we will need to write another program called EnableBOOTit to rename the disabled programs back to their original names.
For this to work we will need to make BOOTit save a file containing a list of the disabled programs before it quits so that EnableBOOTit will be able to rename the programs.
So, as of next month I will be providing source code and explanations for BOOTit. As BOOTit and EnableBOOTit will featjre user commands you will be expected to hove the latest user commands.
Blitz problems If you have any problems with this tutorial or Blitz Basic 2 in general I can be contacted at the following e-mail address stevew@idg.co.uk. I cannot guarantee that I will be able to answer all queries but I will do my best.
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