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Join Thousands of Amiga enthusiasts at Featuring AMIGA CD32 Experience Commodores newest Amiga platform. AMIGA CD32Visit the CD32 Arcade and play some of the great new games. Attend a seminar on Amiga CD32 technology. Discover MPEG movies. CDXL technoiogy, great audio sound, and much much more. Meet Amiga Developers, see the latest new products. join hands-on sessions, and enjoy exhibits by some of the world's best Amiga vendors. There is no greater opportunity to meet with as many dedicated Amiga fans as a World of Commodore Amiga. Including: Multimedia Production, Digital Imaging and the Amiga, Technical Clinic, CD-ROM Technology, Special Effects, Amiga CD32 Technology, Amiga Animation, Desktop Publishing, Videographics, Amiga CD32 Arcade with the latest titles, plus Amiga vendors from around the worldl Bring this coupon and SAVE .00 off Admission! (not valid with any other offer) world of commodore AMIGA The Toronto International Center 6900 Airport Road, Hall One Misissauga, Ontario, Canada ADMISSION To ALL Events
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• Get Graphic) Digital Image Special m ¦ Vicloo'foosioMUUtJ 5
CanDo Mo ici] F Wo Jilfjcj v Jju rSo o
- Oirh 9 cj;jhJ' Special Offer for AC Readers!
AMOS (OS), AMOS Compiler, and AMOS 3D a ....$ 99.99* Bring your Amiga to Life!
I AMOS - The Creator is like nothing you've ever seen before on the Amiga. If you want to harness the hidden power of your Amiga, then AMOS is for you!
AMOS Basic is a sophisticated development language with more than 500 different commands to produce the results you want with the minimum of effort. This special version of AMOS has been created to perfectly meet the needs of American Amiga owners. It includes clearer and brighter graphics than ever before, and a specially adapted screen size (NTSC).
“Whether you are a budding Amiga programmer who wants to create fancy graphics without weeks of typing, or a seasoned veteran who wants to build a graphic user interface with the minimum of fuss and imk with C routines. AMOS is ideal for you." Amazing Computing. June 1992 Oq ! 5*
- 3 « W § DC Z X Hi i- £?
X Define and animate hardware and software sprites (bobs) with lightning speed.
Display up to eight screens on your TV at once - each with its own color palette and resolution (including HAM, interlace, half-brite and dual playfield modes).
Scroll a screen with ease. Create multi-level parallax scrolling by overlapping different screens - perfect for scrolling shoot-em-ups.
Use the unique AMOS Animation Language to create complex animation sequences tor sprites, bobs or screens which work on interrupt.
Play Soundlracker, Sonix or GMC (Games Music Creator) tunes or IFF samples on interrupt to bring your programs vividly to life.
Use commands like RAINBOW and COPPER MOVE to create fabulous color bars like the very best demos, Transfer STOS programs to your Amiga and quickly get them working like the original.
Use AMOS on any Amiga from an A5Q0 with a single drive to the very latest model with hard disk.
Use Hit1 sophisticated editor to design your creations EE t, - I i i p*. .*.. . -: .. : H 9 Status: Hm-I'ird V O*« 1 1 (.In i Hobble*. : Music, tun. Pvt hart PlAyinr Tennti, E ( i n 9 at«t, ! «’ 1 nW 1 nu vun« :* * t H tf*. ; Dot nr ¦¦ 'renvrtl Artilfo*;-. ItPnii . I'p mm Create serious software like Datafies WHAT YOU GET!
AMOS (US) AMOS BASIC, sprite editor. Magic Forest and Amosteroicfs arcade games, Castle AMOS graphical adventure, Number Leap educational game. 400-page manual with more than 80 example programs on disk, sample tunes, sprite files, and registration card.
AMOS Compiler AMOS Compiler, AMOS language updater. AMOS Assembler, eight demonstration programs which show off the power of the compiler, and a comprehensive, easy-to-use manual to develop lightning fast software.
AMOS 3D Object Modeler, 30 new AMOS commands, and more. AMOS 3D allows you to create 3D animations as fast as 16 to 25 frames per second. You can display up to 20 objects at once, mix 3D with other AMOS features such as sprites, bobs, plus backgrounds, and more.
Limited Time Offer for AC redden only!
Get all three AMOS packages at one great price. Order today by sending your name, address (physical address please all orders will be shipped by UPS), and $ 99.99 (‘plus $ 10.00 for Shipping and handling) to: AMOS Special. PiM Publications, Inc., P.O. Box 2140. Fall River, MA 02722-2140 or use your VISA, MasterCard, or Discover and fax 1 -508-675-6002 or call toll free in the US or Canada: 1-800-345-3360 Please allow 4 to 6 weeks for delivery.
AMOS written by Frangois Lionet.
MropREss , s o i w a n i M 992 Mandarin Jawx Country ot Origin: UK Strength in Numbers GVP is the best Solution On any Amiga0 Great Valley Products has been the technological leader in Amiga peripheral and enhancement products since 1988. We consistently provide you with the best quality add-ons for the Amiga computer... bar none!
EGS 28 24 SPECTRUM"' Go Beyond AGA Graphics with this real-time, 24-bit, true-color graphics enhancement card. Programmable resolutions up to 1600x1280! 800x600 in 24-bit!
Sipccmu ui We include a custom display pass-through cable for singlemonitor use. Many applications are ready-to-run and we include the acclaimed EGS Paint as a bonus too!
Bring workstation graphic power to your Amiga today and see what you've been missing!
CIRCLE 329 ON READER SERVICE CARD TBCPIuS™ This professional quality, all digital time- basc-corrector |THC| uses state-of-the-art 8-hit 4:2:2 video signal processing... P us it provides a real-time video frame grabber and 16.7 million color fiame-buffer ...Plus there is a full SMPTE EBU rime-code receiver generator...PJus this incredible product will transcode composite and Y C inputs... Plus a ... j. 3 channel video input switcher |in composite [ I' and Y C) ...Pfus programmable video special effects!
CIRCLE 330 ON READER SERVICE CARD pi* Performance Series 11'“ At 50Mhz, you can own the fastest A1200 in the world! Add up to 32MB of highspeed 32-bit RAM, today! With the added power of a 50Mhz FPU, your floating point operations have never been speedier. A simple connection in the A1200’s 'trapdoor1 never voids a warranty, and with the Series II you have the added versatility of our custom option slot.
Add the fastest SCSI interface on any A1200 with the A1291 SCSI Kit. It just plugs in from the back. Other expansion products coming soon!
CIRCLE 331 ON READER SERVICE CARD ImageFX " Totally Integrated Image Processing. This is the only Image Processing package you will ever need.
Period. This is the professional solution that brings you not only interchange between various image formats such as TIF and G IF and TARGA, but also a full-featured 24-bit, real-time paint and touch-up program. Sec the work you arc doing iviife you do it! Edge leathering, Alpha channel, CMY HSV YUV YIQ operations, integrated scanning, regionalized processing... It s in there!
CIRCLE 332 ON READER SERVICE CARD G-Lock7" Bring live video, audio and Amiga graphics together and do it on any Amiga! Get connected with the world of video with our built-in transcoder to convert input video to composite, Y C, RCR or YUV outputs! Full support for AGA systems as well as the ‘classic' Amiga 500, 2000 and 3000. Acclaimed interface controls make this easy to use and simple to control. Scala" users even get an EX mtxlule to use G-Lock in their multimedia applications.
Add G-Lock s included dual-input audio panel and it's simply the best choice lor every personal Amiga owner.
L J CIRCLE 333 ON READER SERVICE CARO IV-24™ 2.0 The Ultimate Genlock This is what you
- have been searching for in a professional quality genlock for
your Amiga 2000,3000 or 4000. This integrated hardware design
provides the crispest, cleanest gadockcd video on the Amiga
desktop. With options for RCB, composite, SVHS, Bctacam and
M-II compatible inputs & outputs as well as a 24-bit, 16.7
million color frame-buffer and real-time
framegrabber digitizer, this is the Amiga genlock every
professional needs. Powerful included software completes this
picture as the Ultimate Genlock.
CIRCLE 33s ON READER SERVICE CARD EGS 28 24 Spectrum, Performance Series 11, image tx. G-Lock. IV-24. G-Force '030 Comoo. G-Force '040133 Combo, 4008 SCSI II. IoExtender.
PbonePak VFX. And DSS8+ are trademarks ol Great Valley Products, inc. All other trademarks a-e the property of their respective Dtvnets.
G-Force ‘030 Combo'" GVP's classic Combo card accelerates your Amiga 2000 to new heights! This integrated design slips into the processor option slot in your system and instantly provides dramatic performance improvements. Easily add up to 16MB of fast 32-bit RAM. Gain expansion aud versatility with our powerful SCSI !l interface, allowing you to connect up to 7 devices such as hard drives, SyQuest removables or CD-ROM drives.
Feel the power of G-Force today!
CIRCLE 333 ON READER SERVICE CARD G-FORCE G-Force ‘040 33 Combo" The classic Combo taken to the Ultimate Extreme!
Your applications will blaze with the awesome power of a 33Mhz 6S040 processor. Give that muscle some room to flex with room for up to 64MB of fast 32-bit RAM. Of course our award-winning SCSI il interface is integrated for maximum performance and we include the bonus of ioExtender capability with an extra parallel port and a buffered high-speed serial port. Hot "toast" served here!
CIRCLE 330 ON READER SERVICE CARD 4008 SCSI II™ Bring the world of SCSI within your reach with this easy-to-install board. Instantly gain access to thousands of peripherals such as hard drives, SyQuest removable media and CD-ROMs. Add up to 7 devices to your Amiga 4000 and smile. As a leader in Amiga peripheral technology since 1988, we still maintain support for A2000 owners too, even providing SMB of RAM expansion on the card.
Advanced sutface-mount technology allows any user to mount a 3.5" drive directly to the card, providing for maximum convenience. Get the GVP SCSI difference!
CIRCLE 337 ON READER SERVICE CARD ioExlender Feeling trapped? Let GVP extend your horizons with our easy-to-use ioExtender. Contained on a single card, you will find an additional parallel port, allowing you to connect a printer and a digitizer (such as DSS8+) at the same time. No more messy, unreliable switch boxes! We include two, that s right, two high speed, FIFO buffered serial ports. No more dropped data or bogged-down computers when transferring data via modem |at speeds in excess of 57,6001). Free your ports and regain performance on your Amiga with ioExtender!
CIRCLE 330 ON READER SERVICE CARD m
* FAX PhonePak VFX7 2.0 If you are calling for VoiceMail Press i.
If you would like to send a Fax, Press 2, If you would like to
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when you have new- mail, get PbunePah VIX 2.0 today! Fully
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CIRCLE 339 ON READER SERVICE CARD DSS8+™ 58+ Clearly Superior! This is the quietest, rJ most professional and attractive digital sound sampler yet made. Assembled of high-impact clear polycarbonate, this is the sound sampler to own for the Amiga. The versatile Digital Sound Studio software includes a multifaceted program for sampling, editing, song composition, stereo sound playback as well as creation of .MOD format songs.
CIRCLE 340 ON READER SERVICE CARD Volume 8 Number 12 December 1993 CONTENTS Working with Color, p.50 LightRave, p.37 3 CD || Dirty Graphics, p.60 Toaster 4000, p.82 In This Issue 30 CanDo by Randy Finch Finch takes a look at new features found in version 2.51 of CanDo. Is it worth the upgrade cost of S30?
37 LightRave by R. Shamms Mortier Mortier takes a look at LightRave, the controversial new product from Warm & Fuzzy Logic.
46 Reader's Choice Awards The results are in! To find out if your favorite product or company won, look ahead.
50 Working with Color Part II by Dan Weiss Exploring the differences between spot color printing and process color printing, and the benefits of using process color.
Dirty Graphics by Patrick Clarke Using DeluxePaint IV, Zuma Fonts, and Imagine to create low-end graphics that turn heads.
82 Toaster 4000 by R. Shamms Mortier Mortier finds out what's new and exciting with the release of the Video Toaster 4000.
Features Reviews 15 TV Paint Professional by Douglas J. Nakakihara Nakakihara finds TV Paint Professional 2.0 to be a solid, easy-to-use, powerful paint program.
18 GVP's SCSI RAM+ and CSA's Twelve Gauge by Morton A. Kevelson In a side-by-side comparison, find out which one Kevelson believes to be the winner.
20 CygnusEd Professional Release 3 by Douglas J. Nakakihara Nakakihara proclaims CygnusEd to be his text editor of choice. Is it the right one for you?
23 DKB 3128 by Frank McMahon McMahon found the DKB 3128 to be easy to install and very expandable, and he thinks it will be a tremendous benefit to multimedia users.
DKB 3128, p.23 Digital Image Special FIX, p.66 7V Paint Professional2.0, p.15 40 Online by Rob Hays This month Hays explores Genie the General Electric Network for Information Exchange.
66 Digital Image Special F X by William Frawley ' Using an Arexx program for OpalVision to achieve a pointillistic style.
And Furthermore... This month's And Furthermore focuses on a movie that features the extensive use of Amiga animation and special effects, p.96 Departments Columns CUNSHIP New Products, p.9 v- m iHTiT?SS | New Products, p.9 JS (itf Ntffl ta’i *6 M Hn4l« f« 41 M. * * • « v * “ 3! » 0( ,•**1(1 hrtitM V. i hrl hri 4 MuM ¦ • ” vf? *** 0 W nr- Tzrn Harpoon Challenger Pak,
p. 86 Pinball Fantasies, p.84 Pinball Fantasies, p.84 8 New
Products & Other Neat Stuff by Elizabeth Harris This month's
New Products include Gunship 2000, Magic Lantern, WARP System,
news from Blue Ribbon, and price cuts from GMR Productions.
25 cli directory by Keith Cameron Cameron works on customizing his shell window with some help from his AmigaDOS library.
27 Bug Bytes by John Steiner This month includes a bug fix for Online!, service problems with Commodore, networking an A3000T with MS-DOS Ethernets, saving preferences in Bars&Pipes Professional, and more.
52 Arexx by Merrill Callaway Callaway creates an Arexx viewer for the Retina display board.
69 Roomers by The Bandito The Bandito bids Jim Dionne a tearful goodbye. Problems with the Power Up Program and Motorola's future are just some of the issues covered this month.
73 The Video Slot by Frank McMahon This month McMahon takes a look at LightRave the Video Toaster emulator and Video Fonts from Gold Disk.
84 Diversions This month Pinball Fantasies by 21 st Century Entertainment and Harpoon Challenger Pak: Signature Edition by Three-Sixty Pacific.
Amiga Notes 5 Editorial 6 List of Advertisers ......80 Feedback .....90 And Furthermore .96 Amazing Computing For The Commodore AMIGA1 Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
Don Hicks Jeffrey Gambia Ernest P. Viveiros Sr.
Paul L, Larrivee Eiizabeth Harris Frank McMahon Perry Kivolowitz Brian Fox Merrill Callaway Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Illustrator: Contributing Editor: ADVERTISING Advertising Manager: Wayne Arruda Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: ADMINISTRATION Publisher: Joyce Hicks EDITORIAL Amazing Computing For The Commodore Amiga'v (ISSN 1053-4647) is published monthly by PiM Publications, IncCurrant Road. P.O Box2140, Fall
River. M A 027222140, Phone 1-603-678-4200,1-800-345-3360, and FAX 1-508 675-6002.
U. S. subscription rote Is $ 29.95 for one year; S46 00, two
years. Subscriptions outside the U.S. ore as follows; Canada 8
Mexico $ 38.95 (U.S. funds) one year onty: Foreign Surface
$ 49.97. All payments must be in U.S. funds on a U.S. bank. Due
to erratic postal changes, all foreign rates are One-year
Second-Class Postage paid at Fall River, MA 02722 and additional mailing offices.
POSTMASTER Send address chcnges to PiM Publications Inc., P.O Box 2140. Fall River. MA 02722-2140, Printed in the U.S.A. Entire contents copyright' 1993byPiM Publications, Inc. All rights reserved. No part of this publication may be reproduced without written permission from PiM Publications. Inc., Additional First Class or Air Mail rates available upon request. PiM Publications, Inc. maintains the right to refuse any advertising.
PiM Publications Inc is not obligated to return unsolicited moterials. All requested returns must be received with o self-addressed stamped mailer.
Send article submissions in both manuscript and disk formot with your name, address, telephone, and Social Security Number on each to the Associate Editor.
Requests for Author's Guides should be directed to the address listed above.
AMIGA™ Is a registered trademark of Commodore-Amiga, inc.. Commodore Business Machines, International Dfcliibutored In the US & Corxxio by Intemationai Peiodcol Dsrrbncn 674 Vo deb Vale. Ste 204. Sdona Beoeh, CA 92075 a Ingram hsrlodcafe Inc. 1236 Hei Quaker Bttfd., La Verne TN 37086 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Printed in U.S.A. THE Amiga Imaging Specialists 35mm Slide & Negative Imaging Color Prints Transparencies and ANY Amiga format [incl. JPEG & New AGA modes] Call TODAY and ask aboot oor FREE TRIAL REFER!
, „ . Fall Riven MA 12720-5326 HJ7G.9301 BIS 50B.M119600 11 Circle 125 on Reader Service card.
jtAMIGA jONOTES ASDG recently played a key role in bringing NBC's new series, SL’tiQuest DSV, on the air for its premiere. In seaQuest, all the scenes "shot" outside the submarine are in fact digitally created, computer generated images. The producers at Ambiin Entertainment had specified the most accurate colors for these images to achieve the most dramatic and realistic underwater effects possible. Selecting extremely subtle shades of dark blues and greens, the thought they had achieved what they were looking for. However, it was discovered after many irreplaceable months of effort and
expenditure had gone into their creation, that these shades of color could not be discerned properly on broadcast television.
The crew at ASDG, who are fast earning a reputation around Hollywood as ace problem solvers, were called and an Ambiin Entertainmanet representative flew to Madison with the unusable film footage. ASDG's talented team went to work and invented a waj' to solve the problem. And they did it over a weekend!
ASDG came up with a method of increasing the apparent color fidelity of the broadcast signal. Not only was the work salvaged but ASDG Saves the day for seaQuest the realistic images that the producers had originally sought were achieved. ASDG was aided by the fact that the production company was already using ASDG software technology, and by the fact that ASDG had encountered a similar challenge in their work for the production of Babylon 5.
ASDG executives point out that their growing reputation in Hollywood as innovative problem solvers goes a long way to keep the Madison firm right on the cutting edge of special effects software development.
ASDG, Inc. 925 Stewart St. Madison, Wl 53713
(608) 273-6585 Inquiry 259 EGS-28 24 SPECTRUM ": Takes your
amiga BEYOND AGA!
The EGS-28 24 SPECTRUM elevates your Amiga 2000, 3000, or 4000 Above and Beyond AGA and rockets you into the world of powerhouse workstation resolutions and realtime 24-bit true-color, at a mere fraction of the cost!
Look at the colors and features in our SPECTRUM:
• Programmable resolutions up to an amazing 1600x1280-800x600 in
• Real-Time 24-bit display and graphics operating system!
• High-performance 24-bit EGS-Paint package for professional
painting and photographic editing.
• Amiga-RGB Pass-Through so the Amiga and the EGS-28 24 SPECTRUM
can share a single monitor!
• Zorro-II (16-bit) and Zorro-lII (32-bit) AutoSensing for
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¦ Hardware blitter to accelerate all GUI operations, including the Workbench driver!
• System conforming applications can use the EGS screenmodes
directly from the Display Database!
EGS requires Kickstart 2.04 or higher.
- EGS 2E 24 Spectrum is a trademark of Great Valley Products, In
Good News for CBM, the Amiga, and CD32 The United States'
salesdivision ofCom- modore has had two record sales quarters
in a row. But don't look for any announcements.
Commodore is as secretive about their division sales figures as McDonald's is about its special sauce. The fact that Commodore's results from all divisions for the quarter before this last one showed a loss, could be one reason. IfCBM has been pushing Europcand not the U.S., and the U.S. has succeeded in spite of the fact, making itpublicmay put too much pressure on individuals in CBM's International offices.
But, the good news from the U.S. division isas certain as we can get in this industry, i received the information by several highly- reliable-unn.imed-sources-within-the-com- pany-who-do-not-want-to-be-quoted-and- would-deny-ever-saying-anything. The fact that I have been told this by more than one individual, leads me to believe it is true.
While this is great news for CBM and Amiga users, it d oes have a downside .IfCBM can sell product, surpass quotas, and be profitable with out doing any additional marketing, how are we going to convince Commodore International that they must promote the Amiga in North America?
The fact is, Commodore is selling all the Amiga 4000's and 1200's they get and they continue to increase their draw. According to the same sources, Amiga 1200's and 4000's will be available this holiday season in sufficient quantities. If all of this continues to work, we may be able to convince Commodore Interna tion a I th at there is a North American market as long as we do not mention CD32.
Again, according to inside sources, the Amiga CD’2 is selling very well in the U.K. and Europe. Tine news from England confirms reports of a surge of support from new developers. Unfortunately, as long as CBM is selling all the Amiga CD3: units they can build in Europe, we will not see them here.
The European markup is significantly higher than the U.S. margins. CBM has found a way to make money and every indication is that they will continue to do so.
The Consumer Electronics Show in Las Vegas in January has been designated by CBM as the official starting date for a CD’2 push in North America. Sources claim that Commodore is preparing to use CES as a springboard for both press and dealer attention.
Rumors have been circulating about companies who are selling CD33 units in North America by importing them from European distributors. Unfortunately, the only CD32 units produce by Commodore so far have been PAL units. Commodore lias a fix to make these machines NTSC compatible, if you are buying a CD32 unit for use in North America, first make certain the unit is NTSC compatible and that the company performing the switch is sanctioned by CBM. This will assure that your warranty remains intact.
CD-I Things are beginning to happen in the other main interactive media platforms.
Phillips recently launched a half-hour infomercial for CD-I and placed it on the Discovery Channel,the Science Fiction Channel, and others, at times ranging from 2 AM to SAM.
The futuristic and highly-polished presentation shows a befuddled individual searching for the meaning of life. His search brings him to THE GREAT WALL whose entire purpose seems to be to sell him a CD-I.
In all fairness, 1 found the infomercial insuiting and demeaning. References were made to games and developers, but no third- party name was ever used. The slick professional look of the piece suffered from a iack of content. The infomercial hinted at features such as Hollywood movies on disk, but never dearly explained that the additional option would be almost fifty percent of the purdrase price of CD-i.
The GREAT W ALL was assisted by Help, played by a iady in white. Whilealways pleasant, she rarely answered our protagonists questions directly. Some other viewers have noted that the entire format and presentation for CD-i could mislead a lot of users in how the machine is used and what is available.
This has not stopped Phillips from placing a lot of money into the project.
Appearing about three times during the major infomercial is a smaller commercial with a toll-free number to call for information on CD-I and the location of a dealer dose to you, Phillips has placed this smaller commer- ciai on ESPN and other channels for additional exposure.
1 am surprised few people have questioned why Phillips would put so much effort into a product that is now two years old. But what else are they to do as 3D0 hits retailers shelves across the country.
3D0 The first 3D0 platform is a console created by Panasonic. It sells for S699 at the local Electronic Boutique. When 1 asked what titles were available, I was told, "It only has one title. The one that comes with it."
3D0 may be making headway i n a different area. As we h ea r abou t the different "Bn by Bells" who are creating mergers with cable companies, it is important to note that the main topic is the new interactive television and the digital information highway. What is interesting is that AT&T is not far down the listof companies who haveactively supported and sponsored 3DO.
The effort by Bell Atlantic and TCI to merge creates a real possibility that an expensive 3D0 device may become the interface these companies decide to use to control software and information technology in the years to come. This could make the originaly AT&T monopoly seem like meager beginnings.
Commodore's Response A recent article in the Philadelphia Inquirer mentioned Commodore U.S.'s new general manager, GeoffStilley (who was characterized as "a former fighter pilot'') and John DiLulio, marketing director, and their marketing plans for CD-’2. The piece by Anthony Gnoffo Jr. Stated, "Instead of prime-time TV and slick magazine ads, the company will rely on a mix of infomercials, promotional events, and other low-cost tricks to sell the CD32."
In this race for supremacy as the interactive platform, Commodore still maintains several key advantages. At S399, CD:; is far less expensive than its competitors. CD’2 is based on over eight years of Amiga development with a virtual army of programmers who both know and prefer the Amiga platform. And, unlike CD-I, CD32 is based on faster CD-ROM drives and access times.
If Commodore can combine the strength of the Amiga and the potential of CD32 into a unique and appealing infomercial, they will have a winner. Even if the North Americans miss this holiday season, there is good evidence th at CD2 could be a major buy through the rest of the winter.
European sales are pushing CD12 units into homes and creating a market for software. CD12 add-ons for the A4000 and A1200 promised at the Pasadena World of Commodore Amiga could be ready soon, CBM could havea unique "double push” in January when they will have CD32 units to sell in quantity, it just may be that this winter will be Commodore's hottest season for some time.
On Sale NOW AC's GUIDE is the main resource for AC GUIDE miga ALL AMIGAj; Accessories, Books, Music, CDB, Graphics, Software, Hardware, Education, Programming, Entertainment, Desktop Video, Desktop Publishing, Freely Redistributable Software, and more!
Amiga Dealers, Amiga Vendors, & Amiga Users Don't miss the latest issue of AC's GUIDE to the Commodore Amiga. This newly revised Winter '94 edition is your best resource for Amiga products and services. From video and graphics to games and shareware .AC's GUIDE is an indespensible port of any Amiga library.
And it is all hereJ AC's GUIDE is on sale now af your local Amiga dealer or book sfore. AC's GUIDE is also available with an AC SuperSub.
To find a local dealer or subscribe, ... call 1-800-345-3360 today. AC’s GUIDE Winter’94 The concept is simple: ImageFX is the only Image Processing package that you will ever need. Period.
Some Image Processing packages make a lot of promises, but end up making you do all the work as they work on your pocketbook! But not ImageFX from GVP; we've done it right the first time, saving you ¦ * - 6? JX-100 Scanning .. Virtual Memory .
Complete Painting Tools.. Real-time WYSIWYG Preview ..[i Dual image Buffers...... Alpha Channel .... Undo & Redo ...... Regionalized Processing Edge Feathering .. Brush Handling ... Color Transparencies.... Separate RGB Masking.. CMY HSV Operation..... YUV YIQ Operation ...... time and money, The way we see it, "Professional" means Truly Integrated. That’s why ImageFX gives you everything up front. We wouldn't think of doing it any other wray!
You won't find any other Image Processing software with these integrated features.
Perhaps other image Processing packages will someday catch on to the power and flexibility of ImageFX. However, if you're serious now about Image Processing, you need the software that was born ready.
No limitations. No costly additions!
You still want more? OK!
With ToasterFX from Byrd's i Eye Software, you now can integrate the power of ImageFX With your Video Toaster .
ImageFX is Truly Integrated Image Processing...a reality here and now!
To 24 illllll Si Full Balance Coopositef Rotate | Size j |
- llll mil Color Convolve Transfornj Ehter | Effect | Render Load
Save I Buffer Brush RlPha ( Book | firex* j Print Erefs | 01993
Great Valley Products, Inc. ImageFX and CfneMorph are
trademarks ol Great Valley Products inc. ToasterFX is a
trademark of Byrd’s Eye Soprtware,. Amiga is a registered
trademark of Commodore Amiga, Inc - TRULY INTEGRATED IMAGE
PROCESSING...A REALITY, HERE AND NOW ImageFX A1230 Turbo-f- The
A1230 Turbo* is a high-performance 40MHz 68EC030 accel
erator that supports up to 32MB of 32-bit RAM expansion and a
40MHz 68882 Math Coprocessor.
Great Valley Products, 657 Clark Avenue, King of Prussia, PA 1 9406,
(215) 337-8770. Inquiry 200 NEW PRODUCTS and other iteat gtaM
A1291 SCSI Kit The A1291 SCSI Kit is the first expansion
module for the Performance Series II products. This
module adds a high-performance external DMA SCSI interface
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in active termination technology for stable, noise-free
SCSI data transfer. Great Valley Products, 657 Clark
Avenue, King of Prussia, PA 19406, (215) 337-S770. Inquiry
201 A2066 EthernefPLUS AmeristarTechnoIogies is pi eased
to announce the release of the A2066 Ehternet card for the
The A2066 utilizes state-of-the-art technolog)' to bring the Amiga the highest performance Ethernet product av ailable. The A2066 features a high performance host interface increasing CPU access performance by 25% over other Ethernet products, making network applications such as file server operations and X windows run much faster. The A2Q66 also includes all media interface types so integrating your Amiga into your existing network will be simplified. It provides a boot ROM socket asa standard configuration, but may he utilized for support of network boot capability from third-party
applications. The board includes documentation, a board test program, along witha SAN AII software d river. A meristnr Technologies Inc., 47 Whittier Ave., Medford, NY 11763, (516) 698-0834.
Inquiry 202 ANIM Workshop 2 ANIM Workshop 2 provides you with a set of tools for creating, playing, processing, editing, and adding sound to your Amiga animations. You can "Create" an animation from a list of files or "Separate" an animation into individual pictures. You can delete frames from an animation, add or insert pictures into an animation, use the full-featured ANIM player to view the animation with sound, and more. Supports all Amiga 4000 AGA modes, Anim5, Anim7, AnimS, animation create, process, edit, play, sound insertion, and batch processing of i mages. Axiom Software, 1668
East Cliff Rd., Burnsville, MN 55337-1300, (612) 894-0596. Inquiry 203 AuloPaint AutoPaint (SI 49) has 25 point-and- click screen templates that automatically composite your pictures in just a few key strokes using framestores and 24-bit RGBs or IFFs in ToasterPaint. AutoPaint controls ToasterPaint and will shrink and place your pictures accurately in our templates. The multi-screen templates allow you to create builds, screen by screen.
Templates were designed to allow plenty of room for you to add text.
Features include: 25 auto layout templates, simple point-and-click interface, adj u stab le au to bevel ing, adjustable drop shadows, flash directory technology, auto multifile rendering, and a Toaster util- i ty accessory. A+ Development, 7970
S. Madison Ave., Burr Ridge, IL 60521.(708)654-0321. Inquiry 204
The Brownstone House The Brownstone House ($ 49.99) is a
collection of 3-D objects in Imagine 2.0 format. Consisting of
a recently renovated three-story brownstone complete with
plaster walls, two fireplaces, a bay window, full moldings,
and decorative archways. Over 100 objects in all, fully
colored and textured. Includes furniture, appliances, cabi
nets, rugs, countertops, fixtures, and more. ArtScope
Industries, 353 17th St., BKLYN, NY 11215, (718) 965-3492.
Inquiry 205 Digital Broadcaster 16 Based on full-motion DCT
technology, using the LSI Logic chipset, the Digital
BroadCaster 16system ($ 2,495) works in full-screen, realtime
NTSC, PAL, and S-Video broadcast-quality resolutions. The
digital video compression board digitizes the video signal,
from any standard NTSC, PAL, and S-Video format video device,
and then compresses the digital frames to the hard drive in
realtime. Video compression ratios are user selectable, from
between 10:1 and 100:1. Editing is done on an NTSC, PA L, or
15KH z capable RGB monitor. The final edited production is
decompressed, and either encoded back to a composite signal
and recorde to any standard NTSC, PAL, and S-Video format
video device or output as an RS- 170 RGB signal. Digital
Mkronics, Inc., 2075 Corte Del Nogal, Unit N, Carlsbad, CA
92009. Inquiry 2 06 Digital BroadCaster 32 Based on
full-motion DCT technology,using the LSI Logic chipset, the
Digital BroadCaster 32 system (S2,495) works in full-screen,
realtime NTSC, PAL, and S-Video broadcast-quality
resolutions. The digital video compression board digitizes the
video Signal, from any standard NTSC, PAL, and S-Video format
video device, and then Compresses the digital frames to the
hard drive in realtime. Video compression ratios are user
selectable, from between 4:1 and 100:1.
Editing is done on an NTSC,PAL, or LSKHz capable RGB monitor.
The final edited production is decompressed, and either encoded back to a composite signal and recorde to any standard NTSC, PAL, and S-Video format video device or output as an RS-170 RGB signal or component video. Digital Microi tics, Inc., 2075 Corte Del Nogal, Unit N, Carlsbad, CA 92009. Inquiry 207 EGS-28 24 Spectrum Tire EGS-28 24 Spectrum is a high- performance, hi-res, 24-bit graphics board that will take any Amiga 2000, 3000, or 4000 beyond AGA!
The EGS-28 24 is capable of displaying video resolutions (NTSC, PAL, or SECAM) as well as workstation-like high resolutions such asNext* (1120x832). Italsoadapts automatically to either a Zorro II or Zorro 111 bus and supports Workbench 2,04, 2.1, and 3.0 to take maximum advantage of its environment. Great Valley Products, 600 Clark Avernue, King of Prussia, PA 19406, (115) 337-8770.
Inquiry 208 Echo EE 100 The Echo EE100 package (S199) consists of an intelligent cable that connects to any Amiga's serial port and lias two cable outputs: one for infrared sent receive and one for bi-directional control of any video equipment thatfeatures the LANC minijack connector. The EE100 also comes with two EX modules and the infrared Trainer software, for easy and total control of peripherals. With the 1R Trainer you can "teach” the software to accept the commands from the VCR.
The Echo system is full integrated into the Sea la MM and InfoCharme!
Products. Scala Inc.. 12110 Sunset Hills Rd., Suite 100, Reston, VA 22090, 703) 8043. Inquiry 209 FASTLANE Z3 SCSI-II DMA Controller This expansion device features a Fast SCSI-1! Controller with 32-bit DMA as well as 32-bit wide memory expansion up to 64MB on one full-length Zorro-3 slot card.
And ot t&r- mat The SCSI controller offers transfer rates of up to 7M B sec (asynchronous) and 20MB sec (synchronous) on the SCSI bus; the transfer from and to the memory can reach maximum speeds of over 20MB sec through the EASTLANE's 32- bit wide bi-directional FIFO memories. The 32-bit Wide memory expansion can be up- grad ed wi th standard 1M*8 or4M" SIMMs to allow up to 64MB. The individual four memory'bandscan be populated wither with 4- or 16MB each, in mixed configurations, thus allowing memory upgrade in steps of 4,8,12,16,20,24, 28,32,36,40,48,52, and 64M13. On request,
with the use of 16MB SIMMs, memory may be expanded up to 256MB on the FASTLANE Z3. Advanced Systems & Software, International Group, 1329 Skiles St., Dallas, TX 75204,
(214) 239-2000. Inquiry 210 G-Force030 Combo The G-Force 030
Combo accelerator installs in tire CPU slot of an Amiga
2000 and provides workstation processing power, multi
megabyte RAM expansion, and a high-performance SCSI-1 i
interface. Great Valley Products, 657 Clark Avenue, King
of Prussia, PA 19406,
(215) 337-8770. Inquiry 211 G-Force040 33 Based on the motorolo
68040 processor, the G-Force040 represents the highest
performance accelerator available for the Amiga plat
form. It installs in the CPU slot of an Amiga 2000 and
provides lightning-fast processing power, multi-megabyte
RAM expansion capabilities, onboard high-performance
SCSI-11 interface, highspeed serial port, and parallel
Great Valley Products, 657 Clark Avenue, King of Prussia, PA 19406,
(215) 337-8770. Inquiry 212 Gunship 2000 In the tradition of
Gunship, the award-winning simulation of the AH-64A Apache,
Gunship 2000 gives you total command of a full multi-copter
troop of America's most powerful and versatile rotor craft.
You'll take charge of five copters on hundreds of combat
missions in the persian Gulf and Central Europe. MicroProse
Software, Inc. ,180 Lakefront Drive, Hunt Valley, MD
21030, (800) 876-1151.
Inquiry 213 Harlequin Plus The new Harlequin Plus 32-bit framebuffer retains compatibility with the broad range of software which already supports its parent, w liiie add ing and enhancing many features. New features include: a genlock fitted as standard for easy synchronizing with an external studio reference; new 24, 15, and 8-bit color modes with optional palette mapping, a 4-bit overlay independent of the main display; new horizontal screen resolutions; field interrupts; and more. X; Electronics Ltd., 9 Grey Craigs, Caimeyhill, Fife KY12 8XL, Scotland, (011) 44-383-881768. Inquiry 214
l-Card,v’ Interworks demonstrated the first PCMCIA Ethernet Adapter compatible with the Amiga 600 and 1200 computers. The I-Card package ($ 299) includes a high-speed, 16-bit Ethernet adapter plus a SANA II compatible driver, allowing the A600 and A1200 to easily tie in to the ENLAN-DFS Peer- to-Peer networking software. The I-Card package alsooffers full compatibility with other Amiga Ethernet-based networking programs that follow Commodore's SANA II networking standard, Interworks, 43191 Cantina Casillas, Suite B2469, Temecula, CA 925923714, (909) 699-8120. Inquiry 215
Interchange Plus Version
3. 0 Interchange Plus 3.0 (4199.95) reads and writes formats such
as Autodesk 3D Studio, AutoCAD DXF, Wavefront ".obj," Video
Toaster LightWave, Impulse Imagine, By te by By te Scu Ipt,
Vista Di gi - tal Elevation Maps, and many others. Surface
attributes such as color, reflected color, specularity, and
refraction are translated with the utmost fidelity, making it
easy to sha re models between 3-D programs. Interchange
translates all sub-object placement, hierarchy, and rotational
Interchange Plusalso includes the LnterFont Converter and 75 premade InterFonts, outline-based fonts that become 3-D text objects. Syndesis Corporation, P.O. Box 65, 235 South Main St., Jefferson, WI53549, (414) 674-5200. Inquiry 216 KeyBang KcyBang produces a multimedia show in response to the input of a child which entertains the child and heightens his interest. At the same time, KeyBang provides a shield between the child and important computer data so that the child's activity has no ill consequences. Version 2 of KeyBang produces a multimedia show of polygons, images,and sounds.
The selection of images and sounds provided can be augmented by images p reduced by any paint program or sound editor. Additionally, KeyBang comes with special multimedia modules which program its normally random responses making them more constructive and instructive. KeyBang Software, 11417 July Drive, Suite 304, Silver Spring, MD 20904, (800) KEYBANG. Inquiry 217 Magic Lantern Magic Lantern ($ 95) is a program designed to create, edit, and display delta-compressed animations. It takes as input IFF picture and sound files created from other sources and creates animations that
run on various frame buffers in up to 24-bit color. Magic Lantern Version 1.0 supports the Retina, the GDA card, and the Amiga custom chips, including all AGA modes. Magic Lantern plays sound effects through the Amiga sound chip. Terra Nova Development, PO Box 2202, Ventura, CA 93002-2202, (805) 652-0531. Inquiry 218 MovieMaker MovieMaker ($ 895) isa highly sophisticated yet easy-to-use digital non-linear hard disk audio video editing system for animators.
MovieMaker is rich in the features necessary to create stunning, fullscreen, full-motion animations with 16-bit, CD-quality audio soundtracks. MovieMaker is a complete package and includes timeline-based animation editor player, Perisound 16-bi t audio capture playback card, AES audio editing software and MMU tils system utility software. Interactive Video Systems, 14804 Beach Blvd., La Mirada, CA 90638. Inquiry 219 MultiVol MultiVol splits one big file across two or more disks (diskettes or hard drives), allowing easy exchange of big files with other peopleormoreefficientuseofhard
disk space. Joining the split file does not require MultiVol (Base version only). Any program can and other neat stu use MultiVol without modification. The network version splits or joins the file across disks residing on different networked Amigns.
This Base product (540) will be available and shipping in December, 1993. The Network version ($ 100) will be available and shipping in February, 1994. AugmenTek, 3606 S. 180th St. C-22, SeaTac, WA 98188, (206)246-6077. Inquiry 220 Nick Faldo’s Championship Golf GrandSlam presents the Amiga CD32 version of the critically-acclaimed golf simulation! Features include superlative-filled vector graphics, detailed shading routines using 256 colors, high-speed screen update, training section based on Faldo's videos, realistic club selection and performance, and more. GrandSlam, 3 Rathbone
Square, 28 Tanfield Rd., Croydon, Surrely, CRO 1AL. Inquiry 221 PageStream 3.0 Pa geStream 3 (S395) can be used to write letters, produce high-end color separations, and publish complex books with multiple sections and chapters. New features include trapping and plate control, dual paragraph and character style system, a more flexible toolbox, auto kerning and hyphenation, supports PANTONE® Color System, spot and process color, translates Profession Page documents, and more. The PageStream 3.0 publishing system comes with the PageLiner 2.0 text editor and the BME 2.0 bitmap editor.
These programs are linked to PageStream with the included HotLinks 2.0. Customers who purchasea full copy of PageStream
2. 2 after March 15,1993, are eligible for a free upgrade to
version 3.0 by mailing their registration card, proof of
purchase, and 55 for shipping and handling, to Soft-Logik.
Soft-Logik Publishing Corporation, 11131 S. Towne Sq. Ste. F, St. Louis, MO 63123, (SOOJ 829-8608. Inquiry 222 Photon-Accelerator Photon-Accelerator gives the user: a 3-Dcharacter generator with predefined and user-definable character motions; non-linear timeline- based scene editor; actor-oriented animation, allowing loading and sa vi ng of a fu 11 hierarch u of objects and their motions, morphis, and 'bones’ as a single entity'; use variables as objects to create unlimited hierarchy- recursions; and more.
Interworks, 43191 Camino Casillas, Suite B2469, Temecula, CA 925923714, (909) 699-8120. Inquiry 223 RiffGrabber Rif fGrabber ($ 49.95) captures you r live MIDI performance, transcribes it, and zaps it over to Deluxe Music 2.0. Play a composition or improvise a solo; RiffGrabber will notate your performance and send it automatically to Deluxe music
2. 0 via Arexx. (No Arexx programming required.) RiffGrabber
can also save to a SMUS file for use in the original DMCS.
RiffGrabber is optimized for proper transcription, and will
recognize triplets, quintuplets, sextuplets, and even
septuplets! RiffGrabber transcribes your performance quickly
and accurately7 and can be customized to suit your music
style. Didkovsky Neroemre, 118 East 93rd St., Apt 9C, Nero
York City, NY 10128, (212) 369-1733. Inquiry 224 Scala CD32
Development System Scala proudly introduces the Scala CD32
Development System, a special version of Scala MultiMedia
MM300foruseon the new Amiga CD32 multimedia and games machine.
The Scala CD32 Development System facilitates full multimedia
authoring, including text, pictures, graphics, and
animations. It includes a special Plaver license that allows
you to play back your Scala multimedia presentations on
CD32, The authoring is typically done on an A4000 with a CD
Recorder connected to the SCSI port. Scala Inc., 12110
Sunset Hills Rd., Suite 100, Reston, VA 22090, (703) 8043. In
quiry 225 Studio 16 Version 3.0 SunRize Industries premieres
version 3.0 of its Studio 16 digital audio hard disk
recording and editing software. The most significant new
feature is the highly intuitive timeline-based cue list
which makes audio production as simple as point-and-click.
Other major new features include: automatic fades and cross
fades, automated mixing, external MIDI mixer support, SMPTE
chase, assignable tracks, and multiple digital audiocard
support. SunRize Industries, 2959 S. Winchester Blvd., Suite
204, Campbell. CA 95008, (408) 374-4962. Inquiry 226 Syndesis
3D-ROM Syndesis Corporation announces the release of the
Syndesis 3D- ROM ($ 199.95), a CDROM containing more than 600
All models are present in five formats: Autodesk AutoCAD DXF and 3D Studio, Wavefront ".obj," NewTek Video Toaster LightWave, and impulse Imagine for MS-DOS and Amiga. The disc also contains more than 400 texture maps for coloring 3-D models.
These images can be tiled side-by- side without seams. Syndesis Corporation, P.O. Bo.v 65,235South Main St., Jefferson, Wl 53549, (414) 674
5200. Inquiry 227 TBSPIus The TBSPIus is an internal broad
cast-quality processing card for the Amiga. The TBSPIus
operates as an infinite window time-base corrector using
8-bit 4:2:2 profes- sional-quaiity, all-digital video
signal processing. It provides a real-time video
16. 7 million color framebuffer with professional i mage
processing a nd paint software. The TBSPIus includes a full
SMPTE EBU time- code receiver generator operating in all
V1TC LTC formats and standard. It transcodes composite and
Y C inputs into simultaneous composite and Y C outputs and
includes full video processingamp controls. A three-channel
video input switcher in composite Y C and a programmable
video special- effects generator for solarization, pseudo
color, strobe, freeze, etc. are also included. The TBSPIus is
a normal Zorro II Amiga card that can be installed in any
open Zorro slot of the Amiga 2000 3000(T) 4000(T). Great
Valley Products, 600 Clark Avemue, King of Prussia, PA 19406,
(215)337-8770. Inquiry 228 Toaster Cozzy 4000 Heifner
Communications has reengineered their Toaster Cozzy to be
compatible with the new Video Toaster 4000 and Amiga 4000. Ft
prevents the toasterboard from possibly shorting out the
motherboard due to contact. The built-in power supply
prevents overheating blown power supplies in the Amiga
4000. Enables potential use of all Zorro expansion slots
while still using the Video Toaster. Heifner Communications
Inc., 4451 1-70 Dr. NW, Columbia, MO 65202, (800) 445-6164.
Inquiry 229 Toaster-Net Interworks announced the first
professional distributive render- farm software for the Amiga
and NewTek's Video Toaster’s LightWave. Toaster-Net will give
you the control to render a sequence of LightWave scenes,
render selective frames from LightWave scenes, efficiently
'delegate’ renderings across a network for optimum speed,
automate moveing complete scenes between systems, and more!
Interworks, 43191 Camino Casillas, Suite B2469, Temecula, CA 925923714, (909) 699-8120. Inquiry 230 TVPaint 2.0 Professional Some of the features of TVPaint
2. 0 Professional include a 256-level Alpha Channel, automatic
antialiasing on all drawing tools, full support for the new
pressure- sensitive tablets, convolutions processing for
effects, and more.
Using modeless window technology, the majority of control panels can be left open so that you can better manipulate your work.
TVPaint also directly support software at resolutions up to t u x i « w.tn 400 comrs pjcasso „ rjq means Nq me Chjp Ram Btues’ on screen. The Picasso SI also supports custom screen ... .. modes with up to 16.7 million colors at resolutions as high The Picasso II RTG emulator has been designed so that it as 800x600. Uses no chip ram for its emulation. Only the currently ,, r,-rn ¦ ¦! o ir visible display is kept in the Picasso II display memory, all Picasso II RTG moans No Waiting for Specially other screens are stored in standard system memory.
Programmed Versions of Your Favorite Software, y g means that all system memory can be used as The Picasso II RTG emulator is completely integrated into graphics memory. A system equipped with 16 megabytes the system. Imagine being able to run the latest software of ram would be like having a 16 megabyte graphics board!
Packages like ProPage 4.1, PageStream 2.2, Cygnus Ed .
3. 5, Defuxe Music Construction Set 2.0, AmigaVision Picasso II
RTG means Maximum Compatibility.
Professional and many others at resolutions up to The Picasso II RTG emulator supports Workbench 2.04, 1280x1024 and up to 256 colors. All system friendly 2.1,3.0, and beyond. The Picasso II is compatible with Amiga software packages will be able to take advantage of any Zorro II or Zorro III equipped Amiga system, such as the new screen modes offered by the Picasso II. (he A2000, A3000, or A4000.
Picasso II RTG means Hi-Performance. Picasso II AutoSwitch means One Monitor.
The Picasso II has an on-board Blitter which supports The Picasso II comes with a built in electronic switch that drawing speeds up to 30 megabytes per second. The automatically routes the proper signal to your monitor.
Picasso II Blitter has been fully integrated into the RTG When the AutoSwitch detects non-Picasso II screens, such emulator. Any program running under the RTG emulator as those used by games and older software, it will automatically take advantage of the Blitter. Off screen automatically routes the signal directly to your monitor, displays are moved into Picasso I! Display memory using When the AutoSwitch senses a Picasso II screen mode, it the Blitter for super fast screen updates. Will automatically switch back.
- - w.. The Picasso II comes packaged with TVPaint Jr. (24 Bit E ert*® Paint Program), and drivers for ArtDept Professional, Services r T TroniC ImageFx.ImageMaster, and Real 3D 2.0. ¥' * . *Re-lar-get*ab-le Graphics adj.: The ability to run software 7559 Mali Road Braunstrasse 14 on any third party graphics board. See also: Picasso II.
Florence, KY 40142 U.S.A. D-30169 Hanover-Germany TEL: 606-371-9690 Te!:+ 49 (0)511 13841 FAX: 606-282-5942 FAX:+ 49 (0)511 1612606 The following names are trademarks of the indicated companies Picasso II RTG; Expert Services, Professional Page; Gold Oisk Inc., Pagestream; Soft-Logik Publishing, Deluxe Music Construction Set; Electronic Arts; Amiga, AmigaVision Professional & Workbench; Commodore Amiga, Inc., Art Department Professional & Cygnus Ed; ASDG Inc., ImageFx; Great Valley Products, Inc., Imagemaster; Black Belts Systems. Real 3D;Rea!Soft International, TVPaint Jr.; Techsoft Images.
Circle 116 on Reader Service card.
And other neat ftu d video digitizing with the Vlab and the 1V-24 from GVP so that you can digitize directly into your paint package. MacroSystemsUS, 17019 Smugglers Cove, Mt. Clemens, Ml 4S038, (313)263-0095. Inquiry 231 TypeSmith 2.0 TypeSmith 2.0 ($ 199.95) can load, save, edit, and generate bitmap screen fonts. Users can create bitmap fonts manually or choose Generate Bitmap to automatically create a bitmap version of an existing outline font. TypeSmith 2.0 offers the ability to trace a picture automatically. Just load a picture and choose the Autotrace command. Customers who purchase
a full copy of TypeSmith 1.0 after August 15,1993, are eligible for a free upgrade to version 2.0 by mailing their registration card, proof of purchase, and S5 for shipping and handling, to Soft-Logik.
Soft-Logik Publishing Corporation, 11137 S. TowneSq. Sic. F, St. Louis, MO 63123, (800) 829-8608. Inquiry 232 VE500 The Scala VE500 package consists of bothe hardware and software.
Scala has developed anRS-422card for the Amiga Zorrobus with four RS-422 ports and two G P1 triggers.
Upt to two such cards can be used in one machine, giving up to eight RS-422ports and fourGPl triggers, The Scala VE500 works in the same machine being used for Toaster, OpaiVision or Amiga graphics applications at the same time!
Scala Inc., 12110 Sunset Hills Rii., Suite 100, Reston, VA 22090, (703)
8043. Inquiry 233 Video Toaster EX The Scala Toaster EX gives
you full control of the Video Toaster directly from a Scala
Use the Toaster EX together with other Scala EX modules to control any number of VCRs, laserdisks, MIDI, sound, Amiga titles, and animations. The Toaster EX can be configured in two different ways; internal orexternal control. Run it internally on the same Amiga as the Video Toaster to setup a sequence of Toaster events. The external option allows control of a Toaster machine from another Amiga. Scala Inc., 12110 Sunset Hills Rd„ Suite 100, Reston, VA 22090,
(703) 8043. Inquiry 234 VideoStage Pro11 Spectacular video and
on-screen interactive productions are easily created with
Shows can incorporate text, graphic objects, video clips, and sound, Remotecontrol via modem or network and built-in Arexx interface enable VideoStage Pro to develop applications in training, kiosk-style information center, video catalogs. Compatible with AmigaDOS 3.0 and AGA chip set.
Oxxilnc., PO Box 90309, Long Beach, CA 90809, (310) 427-1217. Inquiry 235 Vivid 24 The Vivid 24 is a super high resolution graphics rendering engine designed for the Amiga A3000 series of computers. Capable of calculating and rendering 100,000 Gouraud-shaded polygons per second, DMI’s newest graphics controller can display up to 2048 x
21) 48. Digital Micronics, Inc., 2075 Corte Del Nogal, Unit N,
Carlsbad, CA 92009. Inquiry 236 WARP System The WARP System
1994) is a highly flexible transputer-based, multi-purpose
Peripheral Processing system. The system isa full-blown
RISC-based accelerator with unrestricted expansion
options i n terms of power and user memory space.
The WARP System consists of a 'baseboard', which contains a single processor and slots for two additional processors. The WARP Board uses advanced parallel processing with Superscalar transputer processors at speeds of 30 MIPs to several GigaFLOPS.
The transputer is a 32-bit processor with an on-board 64-bit floating point unit that operates in parallel with the main processor.
Each transputer chip has four serial links that allow it to communicate at speeds of 2MB per second with other transputers when linked in a network. Interfacing is performed through the "WARPBoard" library and all programming on the board is done in
C. Prices starting below $ 1,000.
For more inf ormation contact Ron Henry, U.S. Cybernetics, Inc., 1950 Stenmwns Freeway, Suite5001, Dallas, TX 75207. (214) 746-5844. Inquiry 237 WaveMaker WaveMaker allows for the easy creation of incredible LightWave 3D animations with little or no 3D experience. It's even possible to render single frames or entire animations directly from WaveMaker. You can also batch render animations using WaveMaker's Animation Sequence feature. Axiom Software, 1668 East Cliff Rd., Burnsville, MN 55337-1300, (612) 894-0596. Inquiry 238
• Books* Free Ethernet Tutorial Lantronix isoffering a free
Ethernet Tutorial and Product Guide while supplies last. The
28-page publication includes an introduction to Ethernet
connectivity products, applications diagrams, a 7-page tutorial
on the different types of Ethernet networks, and a glossary of
150 common terms. Lantronix' products are described and prices
are provided. A business reply card included offers readers a
free subscription to future editions of the tutorial.
Lantronix, 15353 Barranca Parkway, Irvine, CA 92718-2216,
(714) 453-3990. Inquiry 239 Mastering AmigaDOS 3 - Reference
This book covers over 140 AmigaDOS commands in 416
information-packed pages. The A toZ format, command
summary, and comprehensive index make this the perfect
companion for the AmigaDOS user, expert, or beginner.
Each command appears with its synopsis and templates, and
whereappropriate, cross-referencing with other commands.
Bruce Smith Books Limited, Smug Oak Centre, Lye Lane,
Bricket Wood, Herts, AL2 3UC, (011) 44-923-894355. In
quiry 240 WaiBffi PSTOKS T6»VM»Cnl(l» *• 1 ¦ Hosted by
Rush' Mill A Cynnprchcnsiw Video & ploni) 2 (he World of
Im.ij2f Processing w ish Image Fx
• Other Neat Stuff* Animation 202; Fractal Freedom The tape ($ 35)
begins with a 10 minute action-packed movie, Oklahoma Ken. The
other 50 minutes are illustrated tips and instruction about
how the movie was made. All animations were created on a
basic Amiga 3000 and recorded in realtime. The only extra
hardware used was a Super Gen genlock and a Chroma Key Plus.
Myriad Visual Adventures, 1219 N.W. 79th St.. Oklahoma City, OK
73114,(405) 842-0818. Inquiry 241 Blue Ribbon News The Blue
Ribbon SoundWorks announces the release of the Performance
Tools Kit and the Power Tools Kit, add-ons for Bars&Pipes
Professional v2.0.The Performance Toolkit is designed to serve
the needs of the performing musician.
It includes musica 1 mod ules, called Tools, which enable the B&P Pro T IR IE T (C IEI YOUR TOASTER PRQBUCHMIY WITH THESE EXCITING NEW RELEASES FROM INTERWORKS Photon Accelerator™ ToflSTIR-HEI TM Designed for both novice and professional Lightwave™ users, Photon Accelerator provides the most powerful set of tools available to help create complex animations with an easy-to-use graphic interface similar in look and feel to Lightwave's™ own. A 3D Character Generator goes beyond simple flying text, allowing complex text animation with a familiar CG interface. Actor-oriented animation allows
grouping of objects, bones, & morph targets and application of complex motions. Other features include a non-linear timeline scene editor and Follow-Me-Motion™ ENLAN-DFS™ 2.0 ENLAN-DFSTthe most popular peer-to-peer Ethernet-based networking software for the Commodore Amiga, is now more powerful than ever! Version 2.0 now boasts features such as automatic reconnection of nodes which have been off-line and come back on the network. Other features include direct AREXX and SuperBase Professional 1.3 support, as well as SANA II compliance, which allows for multiple networks to share a single
Ethernet card, and MORE!
Interworks The first and only professional Render-Farm software commercially available for the Toaster's Lightwave 3D™! TOASTER-NET's™ distributive rendering capabilities brings tremendous power to all Lightwave™ animators by providing features such as rendering a list of Lightwave™ scenes either across a network or on a single Amiga, rendering selected frames, and "moving" a scene from one Toaster to another via a convient filing utility.
I - Card TM The first high-speed, 16-bit PCMCIA Ethernet Adapter for the Commodore Amiga A600 & A1200 computers, With its on-board 64Kbyte buffer and its compliance with Commodore's SANAII networking standard, the l-Card's™performance is comparable to bus-based Ethernet LAN adapters for the A2000, A3000, & A4000 series computers.
1-800-3-1 WORKS All product names are trademarks of their respective companies.
Photon Accelerator N TOASTER.-NET Have been designed by the professional animation staff at the studios of: DremT m IMAqiNEEKINfy INC. 214 526-3080 cute othzr- ne-at user to enhance his or her performance. The Power Tools Kit was created to provide B&P users with the most powerful MIDI Tools available to the Amiga market. Part of the B&P Add-on Series, the Performance Tools Kit and the Power Tools Kit each carry a manufacturer's suggested retail price of $ 69.95. The Bars&Pipes Add-on Series is a collection of n inepackages designed to enhance and improve the capabilities of Bars&Pipes
Professional. The Blue Ribbon SoundWorks Ltd., Venture Center, 1605 Chantilly, Suite 200, Atlanta, CA 30324, (404)315-0212.
Inquiry tt242 dataTAX for Canadians Available Legendary Design Technologies is proud to announce an agreement with DataMax Research of Bradford, Ontario, to continue to publish the dataTax program for the Canadian Amiga market. All users that registered the product with DataMax will be receiving update information shortly; those who haven't can call or write Legendary fordetails. The product will retail for $ 59.95 Canadian to first-time buyers, and updates will be available for S29.95 Canadian as in previous years. Legendary Design Technologies Inc., 25 Frontenac Ave,, Brantford, Ontario, CA
NADA N3 R 3B7, (519) 753-6120.
Inquiry 243 FARGO Printer Driver FARGO Electronics announced the i mmud iateavailabili tv of an Amiga printer driver for its Primerc Color Printer. The printer driver is being made available at no extra charge.
It can be obtained on 3.5" diskettes from FARGO's technical support department at (612) 941-0050. In addition, the driver and any subsequent versions will be posted fordownloadingonthecompany's CompuServe BBS. The driver is compatible with all Amigas running Version 1.3 (or higher) operating system. A minimum of 2MB of RAM is required; 4MB is recommended. FslRGO Electronics, Incorporated, 7901 Flying Cloud Dr., Eden Prairie. MN 55344, (612) 941
0050. Inquiry 244 Free Update for Golden Gate The software
update 1.28.25 for the vortex Golden Gate 386SX and Golden
Gate 486SLLC PC AT emulators is now available. The Golden
Gate products run as a task in the Amiga environment.
This task can now be given a priority, thus conferring more or less speed to Golden Gate. The emulation of the keyboard has been improved every user can assign special keys to an individual keycode. Support for the Amiga RS232 has been improved upon also. The update is available free of charge directly from GMR productions vortex by sending in two blank Amiga disks and a SASE or send in a $ 10 check and the new update master disks will be forwarded to you. CMR Productions, 3835 Richmond Ave., Suite 138, Staten Island, NY 10312, (718) 967-
1509. Inquiry 245 GMR Productions GMR Productions announces
price reductions on the vortex Golden Gate 486SLC product
line and a special pricing bundle for a complete 486SLC
system. The new prices for the 486SLC 2MB board is S799 and
the 8M B boa rd is SI 149.
Aspecial complete system bundle is being offered for a limited time on the Golden Gate 486SLC with the VvinStorm board (SVGA, sound, game port, and SCSI CD- ROM controller) forS1049. (GMR Productions has taken over sales and distribution of all Vortex products for the U.S., Canada, and South America. All Vortex products are now shipped in the U.S.) GMR Productions, 3835 Richmond Ave., Suite 138, Staten Island, NY 10312,(718)967-1509. Inquiry 246 New Features for MM300 Scala MultiMedia MM300 ($ 399) is packed with new functions. New features include: drawing tools, resizing of brushes and
pictures, fast Floyd-Steinberg dithering, optimize palette, absolute timing, file requester shuffler, new wipes, sound on buttons, improved antialiasing, new backgrounds, text box for subtitling, new EX modules, and more, Scala Inc., 12110 Sunset Hills Rd., Suite 100, Rest on, VA 12090, (703) 8043. Inquiry 247 Northwest Amiga Group Calendar The Northwest Amiga Group has published a calendar for 1994. It is available for $ 5 by mail. Desktop Publishing SIG, Northwest Amiga Croup, Suite 553, The Galleria, 921
S. IV, Morrison St., Portland, OR 97205. Inquiry 248 Qwika
SwitchaINI The ultimate four-socketed ROM selector for your
Amiga 500 or
2000. Comes complete with 3.5- inch ribbon cable and four sockets
for the most compatibility available. Newlv redesigned,
it fits within the palm of your hand while providing space
for you to select from 1.3 to 2,x with room for two more
future ROMs when they become available! Simple plug-in
installation, Better Concepts, Inc., 22 N. Main St. Ste.
393, New City, NY 10956, (914) 639-5095. Inquiry 249
Pride Music Library Catlog System With Pride's Music
Library Catalog software, you can now audition the
tracks of your music libraries in small sound bites di
rectly from your Amiga. You will be able to narrow your
selections by listening to music rather than reading
through page after page of printed catalogs.
In cooperation with several of the most popular music library companies, Pride is producing a computer-based audio catalog of each library's entire product line. A 15 to 20 second digitized sample of each main tracking a library is paired with database information, allowing you to search and then listen for the music you need. The easy-to-use search functions allow you to locate music based on title, category, descriptions, or instruments, Pride Integrated Video Systems, 2715 Australian Ave., West Palm Beach, FL 33407, (800) 678
3942. Inquiry 250 The Video Guide To ImageFX A two-volume video
set that takes you on a complete tour of GVP's ImageFX.
Unique color-coded chapters allow for easy locating of
desired subjects. Rusty Mills, an animation director of
Warner Bros., guides you through every menu and gadget to
give you a thorough understanding of this powerful program.
Included as a bonus is a guide through CineMorph.
RADICALifornia, 10100 McVinc Ave., Sunland, CA 91040-3359,
(818) 951-3730. Inqu inj 251 New Prod nets and Other Neat
Stuff is compiled by Elizabeth Harris.
How to get your products listed in New Products and Other Neat Stuff Send ti descriptive press release and two copies of the hardware or software. Please include product name, company name, full address,and telephone number. Our mailing address is PiM Publications, Attn: New Products Editor, P.O. Box 2140, Fall River, MA 02722-2140. For UPS and Federal Express, our address is PiM Publications, Attn: New Products Editor, 7 Currant Place, Currant Rd., Fall River Industrial Park, Fall River, MA 02720
_J REVIEWS TV Paint Professionalversion 2.0. when teamed up with the 24-bit Retina display card, both distributed by MacroSystemUS, brings affordable 24-bit painting capability to the Amiga. TV Paint also supports other graphics cards like A Video, DMI Resolver. Harlequin. Impact Vision 24, Rambrandt, Vlsiona, and VD2001.
Requirements TV Paint requires at least a 68020 processor with math coprocessor, a minimum of 8MB of RAM, and OS2,Oor greater. Working with ultra high-resolution images and utilizing the spare screen, undo, large brushes, and masks can push RAM requirements even higher. TV paint does include a feature that allows you to work on an image larger than your display and hold portions of the image on disk, This is not a scrolling virtual screen; the image is broken up into editable sections. You can use a Wacom, Summa, or Kurta touch tablet with TV Paint, which supports pressure sen
Exch ? A irbrush POWER TV Paint Professional 2.0 fry Douglas J. Nakakihara Beyond HAM and AGA Using a true 24-bit display is markedly superior to using HAM8. On a HAM8 display, each pixel's color is dependent on another pixel's cofor. Unless the color is among the 64 base colors, Therefore, fringing, although minimized, is still present in HAM8. Compare this to the Retina display where each pixel con be any color from a palette of 16.7 million colors! , The Palette it n i e ft s You can change each of the four available 256-color palettes to include ony combination of the 16.7 million
possible colors. Palettes can also be saved and loaded os files for unlimited variations.
Colors can be defined using RGB, CMY, or HSL controls, as well as selected from two fuli-colorspectrums. Copying, exchanging, and spreading functions are provided. The mixer feature allows you to mix colors together, like a painter, to get just the right color. It even features a dilution option!
Note that colors used in the image don't change when you modify the palette.
Features The manual Is essentially a giant tutorial. There are exercises that take you through essentially every feature of TV Paint. Of course, TV Paint has all of the basic painting tools you're used to. Including freehand, line, rectangle, circle, and ellipse drawing. Text input (bitmapped only), brush cut and paste, coior fills, and airbrush are also there, Many of the tools and keyboard equivalents operate in a familiar Dpaint-like manner. However, in contrast to Dpalnt's tools-on-the-border approach, TV Paint's tool icons are all located on a floating window.
Automatic anti-aliasing .which reduces jaggies, is on by default for most drawing functions, TV Paint also features spline drawing functions, similar to those used in structured drawing programs, However, once placed, lines are not editable using splines. Several drawing modes are included like color, stomp, smooth, blur, shift, and smear. More interesting modes include trans, which lets you rub-through an image revealing thespare image, colorize, dithering, and grain.
The airbrush requester includes the ability to change not only the size of the brush, but also the power of the airbrush around its center. Set your own "power curves" or use oneof the pre-defined ones, There is even a test area on the requester to see what the selected airbrush will do.
Besides airbrush. TV Paint also features brush tools to emulate chalk and a pencil.
A pressure-sensitive tablet would greatly enhance the use of these tools, Even without a pressure sensitive tablet, you can draw lines with varying color density by setting the beginning and ending density percentage before you draw a line.
Brushes can be wrapped around any of the filled shapes. You can also change the perspective of the brush In three-dimensional space. A magnifying option is Implemented in the form of a floating window.
Positioning and magnification icons are conveniently set right in the border.
Extensive color masking (aka stencil) Is featured, which lets you protect areas of an image based on colors. TV Paint includes a cool feature that shows the mask as a It E V I E n s Do you want to share tiles with your Amigas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, faxes, and video equipment? Easily manage large tiles?
Access your computer and files from home or work9 Restrict file access or quickly backup large files?
Then we have the connection you need.
Oxxi « me, PO Box 90309. Long Butt.
(310) 427-1227 FAX( 310) 427-0971 Minor complaints aside, TV
Paint is a solid, easy-to-use, powerful paint program.
If you already have a supported graphics card, you should give it a try. If you don't, get a Retina. Believe me when I say, “you ain't seen nothing until you've painted using 16 million colors on a high-resolution screen!" The muttiple-graphics-cards version lists for $ 499. The Retina-only version is $ 449 or $ 899 when bundled with a Retina card.
TV Paint Professional 2,0 MacroSysfemUS 17019 Smugglers Cove Mt. Clemens, Ml 48038
(313) 263-0095 Inquiry 252 black-and-white image. A smoothing
function can smooth the outline of a mask.
The Look Up Table feature allows you to globally change an image's color to lighten or darken an image, make it negative. Etc. The Convolution filter lets you accomplish effects like blur, sharpen, relief, and outline.
Margin Limits Because you are working with so many colors, certain operations that are based on individual colors become quite cumbersome. For example, Fills normally stop when a different color is reached, If you are working with a complex image, a single color change may be too limiting. To help remedy this, TV Paint uses margin limits.
This is sort of a fudge factor that allows colors within a certain RGB range to be treated just like the defined color, This is also available with masking.
Color Ranges Solid objects drawn in the Cycle mode will be filled with a range of colors. The operation is very similar to the way Dpaint handles it and even uses a direction vector, Color ranges are defined by assigning start and end colors in the color palette, so you cannot randomly pick and choose colors for a range as you can in Dpaint, But you could rearrange the colors in a palette to achieve the same result. The Repetition fu notion com bined with Cycle allows you to easily create kaleidoscope-like images.
The Density function operates like color ranges, but uses more or less of the current color. Objects drawn in this mode fake on a transparent look. Various aspects of the density operation are graphically adjustable using a special requester.
Alpha Channel Within TV Paint, normally every 24-bit image can have its own 8-bit Alpha channel. Think of it as an invisible filter sitting on top of an image where every hole in the filter corresponds to a pixel. A black pixel represents the largest hole size in the filter. Floles are proportionally smaller if a pixel is lighter: a pure white pixel has no hole. When an image is merged into another picture, it must first pass through the Alpha channel. Wherever it is black in the Alpha channel, 100 percent of the merged pictured comes through: however, white areas remain unchanged, with
all of the in-between shadesactingaccordingly.
TV Paint Includes a feature that automatically converts any image into a Alpha channel. Some very interesting effects can be achieved using an Alpha channel like embossed transparent logos and composited Images.
TV Paint supports various image formats like ILBM, DEEP, Delta compression, JPEG. TGA, and Rendition. TV Paint can also do real-time framegrabbtng if you have a Vlab, IV24, or Rambrandt board. Additionally, it fully supports Arexx.
What’s Not To Like One annoying quirk is that the file requester does not open on the main TV Paint screen. So you have to do some screen flipping to get to it and back to the main screen. The real bummer, however, is the non-pass-through joystick dongle, But this seems to be a depressing trend (Brilliance, Scala MM210, to name a few).
Speaking of the manual, if is fairly well written, though it still includes some unfinished stray notes made by the writer.
There are many helpful illustrations and a handy keyboard equivalent list.
§ 1=5 Well Connected Amiga Client Software _r __ Amiga Client Software will meet your networking needs and allow any Amiga configured with a LAN card to work with the best selling, most reliable, most extensively supported network available Novell NetWare® Large project management productivity can be greatly enhanced whether a program development effort, VideoToaster® applications, database management, order entry, extensive desk-top projects or any team effort requiring file sharing.
Requirements: Software: Novell NetWare® Version 2.15 or higher, installed on network file server; Amiga WorkBench Version 1.3 or higher. KickStart 1.2 or higher.
Circle 16D on Reader Service card.
CSA CSA's Twelve Gauge fs a multi-function card that fits into the Amiga 1200's 150-pin expansion slot. Twelve Gauge achieves its high functional density by installing surface mounted components on both sides of a multi-layer printed circuit board. The side of the boord that faces up after it is installed in the computer Is equipped with a single 72-pin SIMM socket that accepts one industry-standard 1,2.4, 8, 16 or 32M8, 32-bit, 60 nanosecond or faster, dynamic RAM SIMM operating in burst mode, In view of Twelve Gauge's operating speed, a 60 nanosecond orfaster DRAM SIMM is a must, The RAM
rs mapped into the 68030's 32-bit address space where it does not conflict with the Amiga 1200's SMB expansion RAM space. The board I tested was equipped with 4MB of 32-bit RAM. The other side of the board, which faces down after it is installed, was equipped with a 68030 microprocessor running at 50MHz. A lower cost configuration, based on the 40MHz 68EC030, is also available. The optional 50MHz 68882 math coprocessor and autoboot ROM was also installed in the sample I looked at. Last, a SCSI host adapter is also available. The SCSI host adapter includes a short length of flat ribbon cable
and a DB25 connector that Installs in the Amiga 1200's knock-out port, which is located on the computer's backpanel.
GVP’s A1200 SCSI RAM+ & CSA’s Twelve Gauge for the Amiga 1200 by Morton A. Kevelson Installation is fairly simple. Just pop out the Amiga 1200's trap door, align the 150- pin connector, and push Twelve Gauge into place. The 25-conductor flat ribbon SCSI cable supplied with Twelve Gauge is split into two strips with the internal connector folded back upon the cable. This clever arrangement lets you install the SCSI without opening the computer thereby preserving Commodore's warranty. A helpful poke from a screwdriver or some other biunt instrument may be needed to urge the cabie on its way.
Twelve Gauge has to be pried up a bit to finish hooking up the SCSI cable. An on-board ROM automatically handles the configuration of the RAM installed on Twelve Gauge. Twelve Gauge is equipped with several jumpers that can be used to control autoconfiguration and microprocessor status. Most of the jumpers are used for testing and diagnostics, so should be left alone.
During operation of the system I noticed that the area in the vicinity of the expansion slot under the computer was quiet warm, This was not unexpected as the conglomeration of computational power that was crammed on this board generates a substantial degree of heat.
Although the CSA hard ware appeared to be a production version with no jumpers or hand modifications, the manual and setup software that were provided was preliminary. The CSA hard drive setup program was easy to use; however, it did not let you access some of the hard drive's parameters. For example, you could not change the priority of the boot partition.
CSA does fully support the use of AmigaDOS 2,0+'s HDToolBox hard drivesetup program, which does let you access all of the important parameters.
GVP GVP's SCSI RAM+ is a multifunction expansion card for the Amiga 1200 that includes a high speed SCSI-2 host adapter, an optional 68882 math coprocessor, and a pair of 32-bit SIMM sockets that can accommodate up to 8MB of RAM. Oddly enough, SCSI RAM+ does not have a real- timeclock.Theboardl tested was equipped with 4MB of 32-bit RAM. A 33MHz 68882 math coprocessor and 4MB of 32-bit Fast RAM. RAM is added to SCSI RAM+ by simply plugging in GVP's custom 60 nanosecond. 32-bit SIMM modules. The board will The following performance tests were run with a Quantum LPS525S SCSI hard drive
connected to the system: Using Nic Wiisan's Syslnfo V3,14.
CSA Twelve Gauge GVP SCSI RAM+ System Speed ref. Basic A1200 7,22 2.22 CPU MIPS 9.60 2.95 FPU MFLOPS 1.33 0.65 Chip RAM vs A600 Chip RAM 6,33 3.51 Dhrystones per sec, 9206 2835 SCSI Read Speed Bytes Sec 881,000 2.203.000 accept either 1MB or 4MB SIMMs but not both types at the same time. The possible RAM expansion options are 1.2.4 or 8MB.
If you are using a PCMCIA RAM expansion card, then SCSI RAM+ will be limited to no more than 4MB of 32-bit RAM. The optional math coprocessor can be run at clock speeds as fast as 40MHz.
Installation of the basic SCSI RAM+ consists of popping out the trap door, aligning the 150-pin socket and pushing the board into place. GVP has thoughtfully provided a semicircular thumb notch on the end of the board opposite the connector. The thumb notch makes it easy to apply the seating force in the right direction, thereby minimizing the stress on the connector.
SCSI RAM+ is also equipped with an on-board SCSI interface and a 40-pin double header drive connector. The package includes a short length of 40-conductor flat ribbon cable for use with an internally mounted 2.5"-hard drive, The internal hard drive installs in place of the Amiga 1200's IDE drive, Installation of the drive is not difficult; however, you will have to open The External Interface for Opal Vision and all Amiga s $ 450,00 (Opal Vision not included) Efew tew on hard-drives: ’External SCSI case 3.5" good for SyQuest 3105 $ 69.95 ’Seagate ST3144A 130MB Si99.95 211MB $ 244.95 ’Seagate
ST3243A 'Seagate ST3290A ' Seagate ST3390A ’Maxtor 7120S ’Maxtor 7213S ’Maxtor 7245S ’SyQuest 44SQ555 'SyQuest 5510 ' SyQuest SQ3105 260MB $ 259.95 340MB $ 359.95 120MB $ 199.95 213MB $ 259.95 245MB $ 274.95 $ 279.95 44MB cart. $ 79.95 $ 309.95 88MB cart. $ 119.95
3. 5" $ 459.95 SQ3l0cart. $ 84.95 Multi-Sync monitors as low as
$ 320.00 All prices are subject to change without notice, call
for current pricing and other products available.
1-805-925-0970 Opal Vision is a registered trademark ot Opal Technologies Inc. Video Palace is a trademark of Videopelis R. & D. Prices do tior include shipping and liandliug, VideopoE* 1-805-925-0970 Circle 133 on Reader Service card.
Using LaMonte Koop.s AIBB 6.1 with all results referenced to the the computer, thus voiding Commodore's basic A1200: warranty. If you are hooking up an external SCSI peripheral, you will need to purchase CSA Twelve Gauge GVP SCSI RAM+ CVP's optional external SCSI Kit, The external SCSI kit includes a longer length of 40- EmuTest
1. 97 conductor flat ribbon cable and a DB25 Writepixe!
1. 47 connector adapter that installs in the Amiga Sieve
1. 20 1200's knockout port, located on Dhrystone
1. 81 computer's the rear panel. GVPstili speciSort
1. 44 fies that the computer should be opened EllipseTest
1. 36 up in orderlo install the external SCSI cable.
1. 38 Nevertheless, 1 adapted CSA’s cable foldImath
1. 23 ing technique to the GVP external SCSI MemTest
2. 19 cable and was able to completef he instalTGTest
1. 24 lation without opening the computer, LineTest
1. 06 The SCSI bus termination on SCSI Savage
1. 74 RAM* cannot be removed or disconnected.
Fmath Fmatrix BeachBall InstTest
2. 03 Since the SCSI bus termination on 2.5"- SCSI drives cannot
be turned off, SCSI RAM+ is limited to either a single
internal SCSI drive, or an external daisy chain of up to six
SCSI peripherals, The bottom line is Flops
1. 74 that you cannot connect an internal SCSI TranTest
1. 77 drive and an external SCSI drive to SCSI Ftrace
1. 73 RAM+ at the same time.
1. 80 ASDG's CygnusEd Professional Release 3 (CED) commands a
list price of S119.95. significantly more expensive than its
shareware and freeware counterparts, including AmigaDOS's own
ED. Is it worth It?
Text Editor vs. Wordprocessor CygnusEd Professional Release 3 Although text editors and wordprocessors share many of the same features, wordprocessors are geared for WYSIWYG output, often including graphics, while text editors generally are not.
Another important difference is that text editors are line-oriented by design, while wordprocessors are normally paragraph- oriented. Text editors are most often used for editing programs, like C language, Arexx, and AmigaDOS batch files.
The Editor’s Editor The sheer size of the 240-page manual, gives you an early indication of whaf to expectfrom CygnusEd. Of course, all of the basic features are there, like cut-and-paste, ward sea rch, etc. However .CEDoftengoes beyond the standard implementation of features. For example, the search function has a history, so you can browse through previously used search parameters. This minimizes the need to retype information that has already been entered once.
Any text editor will allow you to mark certain blocks of text for cut-and-paste operations, normally in a linear fashion.
CED's columnar cut-and-paste feature allows you to work with a rectangular area of text. This is handy for removing or extracting a column of information from a file, like the filenames from a directory listing that includes file sizes, creation dates, etc. CED also uses the Amiga clipboard for various editing operations. I was surprised to learn that the clipboard has 256 separate buffers, which CED supports; however. Most programs even if they support the clipboard use one only buffer.
Wordwrap By Douglas . Nakakihara CED also features wordwrap, something missing in many text editors. However, if you edit an existing line in a paragraph, you must manually execute the reformat command to reformat the paragraph. This can be left or fully justified.
Note that this is much different from a wordprocessor that reformats paragraphs on the fly. A line of text can also be quickly centered based on the left and right margins.
Wordwrap is great for creating program documentation that will be either viewed using a textviewer or dumped straight to o printer. In these cases, you normally want a line to be fewer than 80 characters long. If lines exceed this, the output may not be whaf you expect.
This is also handy for composing messages to be uploaded to a BBS. Composing messages off-line and then uploading can save a lot of on-line charges. BBSs CygnusEd Professional M3.5 Copyright @ 1987-1993 CygnusSoft Software 11 PH :,info io.i labyloiUtiMiifo raydctv Ik iff [hov.pic.info HmlHHOF le Candle.info I ¦arw-d KHW3 20! IS ill ¦arw-d Mar-33 22:45:45 ¦arw-d 24-Har-93 22:45:34 ¦arw-d 24-Har-93 22:45:11
- arwed Inpr-93 20:19:10 ¦arw-d 24-Har-93 22:45:41
- arwed 24-Mar-93 22:45:47 ¦arwed ll-Hay-91 23:30:10
- arw-d 24-Har-93 22:45:48 II E V I E ft S Attention!
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Normal iy don' t support word wrap; thus I tnes longer than a specified length are often truncated.
Bookmarks If you've never used bookmarks, you're missing out. These allow you to return quickly to specified locations, extremely helpful in large documents. Three user-definable and one automatically defined locations are available In a document.
Other Features CED features multiple-level undo and redo. You can also hove multiple windows, called views, open simultaneously, Each view can be a different file or a single file can have more than one view.
If you are Importing text originating from a computer platform that includes a carriage return with every linefeed (e.g., MS-DOS), CED provides a way to strip those unneeded carriage returns out of a file.
For the programmer, CED has a "matching token" feature. When the cursor is over a parenthesis *()",bracket ’()", brace “I I", or C language comment' * 7 ", CED will locate the balancing punctuation.
Nearly every command has a keystroke equivalent. Stored command sequences called macros can be assigned to user-defined keystrokes. You can use this to emulate other editors. Macros can be edited using a separate utility provided with CED, Of course,. Arexx is also fully supported.
A user can define many environmental and operational preferences. Multiple preference files can be saved, but only one can be the default. The screen mode is selectable as well as the scrolling routines. This last feature makes CED more compatible with my Retina card by allowing me to turn off the custom screen-scrolling routine. You can even open CED on any public screen. Although good old Topaz 8 is the default font, virtually any fixed- space (i.e., non-proportional) font can be used. Tabs can be set equal to a specific number of characters and be automatically converted to
Other features include automatic indentation , imbedded printer escape codes, numeric ASCII input, word case toggle. 2.0- look under 1.3, 4000 characters per line limit, AGA support, adjustable task priority, icon creation with definable default tool, and automatic Caesarian encryption decryption.
Better Save Than Sorry Various methods of saving are available. You can do a standard save, whereby a file simply replaces an existing file with the same name. The safe save mode first saves to a temporary file. When finished, CygnusEd deletes the old file and renames the temporary file to the old file's name.
This prevents you from losing the old file should a power failure occur during a save.
A similar backup mode is also available, where the old file is preserved wifh a .bak extension. Automatic timed-backups are featured as well. If you fall victim to a system crash, a separate utility will scan memory to find CED data that existed prior to a crash.
A list of keyboard shortcuts would be very helpful. Also, I wish more of the standard keyboard shortcuts were used, Amiga-s, for example, is not used for save; Flicker Blaster!
Ricker Remover £ Audio Amp.
$ 249-00 Amiga IDE Cables SI 4.95 it is used for search. To save a file, you use Amiga-w for write. (Note: it is possible to bind operations to different keystroke combinations using macros.) Also, keyboard shortcuts are confusingly case sensitive.
So Amiga-W is not the same as Amiga-w; Amiga-W is in reality Amiga-shift-w.
Shortcomings aside, CED has become my text editor of choice. It has many other features, but I've tried to highlight the important ones. Sure, you coufd get by with a freebie editor, but CED makes so many things so much easier, it's worth its price.
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capabilities the Piccolo Card is the answer.
CSA & GVP continued from page '19 If your Amiga 1200 already has an internal IDE hard drive, you can leave it in place. The system will access the IDE drive as well as any external SCSI devices. You can select the boot partition and drive by setting the boot partition's priority to a higher value than any of the others. If you set the boot flag on several partitions, you can also use AmigaDOS 3.0's boot options to choose a boot partition. AmigaDOS
3. 0's boot options can be accessed by holding down both mouse
buttons after the computer is powered on or reset.
The setup software and manuals that GVP provides with the system are good examples of what should be provided with this type of expansion card.
Recommendations Comparing the two systems, the CSA Twelve Gauge is is the clear winner with regard to processor performance. CSA's processor power Is not cheap; the basic system with just the 50MHz 68030 and SCSI interface will set you back about S600, Adding a math coprocessor and some RAM to the system will drive the price up even higher. The basic GVP SCSI RAM+ sells for little more than S200. If you add a math coprocessor and 4MB of Fast RAM to the GVP system you will triple the cost. As far as SCSI performance is concerned.
GVP's SCSI host adapter Is the clear winner. Oddly enough, neither board includes a battery backed real-time clock-calendar. Fortunately, other clock options are available. For example, DKB software offers an Amiga 1200 clock-calendar accessory that sells for less than S25.
Twelve Gauge CSA 7564 Trade St. San Diego, CA 92121
(619) 566-3911 Inquiry 253 SCSI RAM+ Great Valley Products 600
Clark Ave King of Prussia, PA 19406
(215) 337-8770 Inquiry 254 DKB has introd uced a new Amiga Zorro
III memory expansion board that allows users who own the
Amiga 3000. 3000T, 4000, or 4000T to expand their memory
all the way up to 146MB. They now can store an hour of
CD-quality audio, hundreds of animation frames, or work
with huge24-blt images. The board allows mixing various
memory chips at the same time. So they can have a few 4MB
SIMMs along with some 32MB modules and then add some 16MB
chips. The board will install in any slot and does not
stick out or prohibit any other boards from being
installed, despite the large amount of storage for SIMMs
the board contains. The board can either come with memory
SIMMs already on it or the user can purchase the board and
add the chips at a iater date. SIMM installation is rather
straightforward; however, there are a few requirements.
They must be no toller than 1.25' and no wider than 4,6'.
Step-by- step instructions arelnciudedinthemanual on how to
install the SIMM modules. SIMMs must be installed one slot
after another; it's not possible to skip a slot. The manual
suggests installing SIMMs with the largest memory in the
first slot, the second largest memory in the second slot,
and so on.
DKB3128 Zorro III Memory Expansion Board by Frank McMahon There are some jumpers on the board itself and you may need to change the blocks on the pins if you are using one or more 8MB SIMMs or one or more 16MB SIMMs. If you are using only 4MB SIMMs, then the jumpers should be left in the default factory position. Moving thejumpers is easy and straightforward and should not present a problem to most users. There are very detailed instructions on how to install the board in either an Amiga 3000 or an Amiga 4000. The step-by-step instructions leave little margin for error and they insure that a
properly configured board can be installed in a few minutes. There is an included "3128 Program" that can be installed to run on startup. This is needed only by users who mix and match different sizes of SIMMs, like 4MB and 16MB. The program im i e v $ Weil I must say that working with 44MB on my Amiga 4000 was certainly heaven!
First off, I copied an entire 22MB directory of 24-bit images to ram. I used Art Department Professional to load them quickly from RAM and realized amazing speed, Animation users and more specifically Video Toaster 4000 users will benefit from was not included in my review package, but I did n't need it anyway since all memory modules were the same size two 16MB SIMMs plus the 12MB already in my 4000 for a total of 44MB! There are some various trouble-shooting tips in the manual that provides answers if there are specific problems.
We won't let you down!
Hang on! DKB knows the importance of customer service. If you’re having a problem or need a questions answered, our Tech Support Team is just a phone call away.
Everyone at DKB is friendly, professional and know what they’re talking about when it comes to your Amiga".
DKB technology remains on the cutting edge as we continue to introduce the peripherals and expansion boards you’ve asked for, like The CLOCK, real time for your Amiga 1200.
Or the DKB 1202. To speed up math intensive operations.
Our innovative products are thoroughly tested before Lhey are shipped. Every DKB peripheral comes with a full 2-year warranty.
Our first commitment has always been customer satisfaction. At DKB it’s not just something we talk about, it’s how we run our business every day.
Problems or Questions?
Please call our Tech Support Team at 50240 W. Pontiac Trail Wixom, MI. 48393 313-960-8750 going beyond the Amiga 4000's traditional 16MB limit. Since the new Toaster can play animations directly out of RAM, the ability to utilize 146MB of RAM is promising indeed.
The DKB 3128 Memory Board is easy to install and autoconfigures; however, there is a dark side and it's not DKB's fault, When Commodore released the Amiga 4000, they still had not completed development on the Zorro III device standard, Zorro III compatibility was included in the 4000 (and 40Q0T) but there were no Zorro III cards to test at the time. Now there are Zorro III boards out.. .and they don't work. So Commodore had to release an upgraded CPU card to be fully compatible with Zorro III expansion products. At press time it'sa little unclear about what, if any, charge will be incurred
to the end user for getting a new CPU card to ensure Zorro III compatibility; contact your local authorized Amiga dealer for details. The bad news is that most of the 4000s out there have the original design of the CPU card (3,0) and need to be upgraded to 3.1 or higher before this card or Commodore’s own 4091 SCSI host adapter, for that matter, can be used.
Once you have the correct CPU version, you' II fin d the DKB 3128 Memo ry Boa rd very expandable, easy to install, and a tremendous benefit especially to multimedia users dealing with large sound files, huge animations, or super bitmap 24-bit files.
DKB 3128 DKB Software 50240 West pontiac Trail Wixom, Ml 48393
(313) 960-8751 FAX (313) 960-8752 Inquiry 256 cli directory by
Keith Cameron Customizing Your Shell Window, Part 1 I've
never pretended to be an expert on AmigaDOS. In several of
my columns, I've even poked fun at my lack of expertise
(that's a nice way of saying ignorance) with computers. I
do, however, pride myself on several things. First, I think
I am capable of reading and following well-written
instructions. Second, I think my writing is clear enough
that others can follow my instructions.
For a long time, I've been meaning to do something about the default Shell window on my computer. I've always been slightly annoyed that it opened to only half a screen. Personally, 1 prefer a full screen to work with, especially when getting listings of directories. So, 1 turned to my AmigaDOS library for some help in customizing mv Shell window, and that's when the trouble began.
Since we've been examining script files the past two months, I felt like now would be a good time to tackle this problem. The project I wanted to work on was customizing the Shell window, and that is my primary goal in this article.
First, I'll share my experiences with you and show how 1 solved my problems. Then, if any of you have had similar experiences and know of a better way to handle the situation, 1 invite you to write in and share your solulion(s) with the rest Of us. I'm sure that there are some logical solutions, blit after dealing with those manuals, my head is spinning too much to see things clearly. For now, let's wade through the areas I feel competent in.
Getting Started We'll start at the beginning by looking at a few script files that are already in place. The best place to start is with a file in the 's' directory called "shell-startup." Anytime that a Shell window is opened, your Amiga looks to this file for instructions as to how that Shell window is to look. Printed below is that script file from version 2.04. Take a look at it.
Alias xcopy "copy clone " alias emacs nemacs alias clear "echo *"* E10 ? OH * EIJ*" " alias reverse "echo •"•E£ lci*E[30;41m*E[0;0H*E[J*"" alias normal "echo *"*E[ Om*E 31;40m*E[O;OH*E|J*"" prompt " Don't worry if much of this looks Greek to you; I'll cover everything before we finish this project. For right now, just take my word that any Shell window you open can execute the above commands. For example, if you were to execute the command "reverse" on a command line, your background would turn from its usual grey to black. The "normal" command would return it to the grey background. Try it if
you like. (NOTE* You must be using a recent version of AmigaDOS for this to work; older versions don't have a "shell-startup" script file.)
The point to remember at this time, though, is anytime you open a new Shell window by executing the NEWSHELL command from the command line or by double-clicking on the Shell icon from the Workbench, that Shell window will have these characteristics.
We are going to change that.
The first step you need to take is to change the name of the "shell-startup" file. You don't want to delete it for you may wish to restore it at a later time. I suggest von keep it in your 's' directory but simply rename it to something revealing, like "old-shell- startup."
Now you are ready to create your own script. Using your text editor, create a new file called "shell-startup." We will return to this file from time to time over the course of this project and add lines to it. For now, we will only select a prompt.
You can use the PROMPT command to change the prompt string of your Shell. To execute it, you type the PROMPT command followed by the string you wish to use. The default string is "%N.%S The 'N' is used to call up the Shell number (if this is your fifth Shell window opened, for example, the number would be
5) while the 'S' displays the current directory'. You can also
add another feature if you like, and this is the return code
of the last operation. To do this, you would include "u nR",
If you only used one of these substitutions, you would not
include a period; you only use the period when more than one
of these is used. The space is needed after the ' ' sign to
ensure a space between the prompt and the command line you
You can use other prompts as you like. For example, if you wanted a friendly prompt, you might try something like this; PROMPT "Good Morning, Keith w Remember that quotation marks are necessary any time spaces are used. One of the most useful prompts, at least for me, is to have the date printed. Here's how it is done.
PROMPT " ‘ date * « First, note that the backwards apostrophe is used. It is located above the TAB key on most keyboards. For a long time, I tried using the apostrophe which shares the same key as the quotation mark, and I couldn't figure why this command wouldn't work. When executed, it will provide the day of the week, the date, and the current time. Although useful, it is rather long and consumes much of the command line. Although this doesn't affect the performance of execution since lines do wrap in the Shell, it visually bothers me somewhat. There is no end to what you can change your
Put your own name in there if you like.
After you insert a line fixing your prompt, go ahead and close and save the file for the time being. We will return to it later. As of now, there are no problems and everything is working fine. The problems begin when we start trying to alter the size of the Shell window.
At this point, we need to look at part of another script file in the 's' directory. In the file called "startup-sequence," there are three lines of particular interest for our project. 1 have reprinted these below: if exists s:user-startup execute s:user-startup endif [f you were to list all of the files in your 's' directory, you would not find one called "user-startup," (t does not exist until you create it. Once it does exist, though, these three lines from the "startup-sequence" will cause it to he executed.
What we want to do is create that file. As before, create a file of this name using your text editor. In it, we will add a command line to further customize your Shell window.
Rather than resizing your Shell window bv dragging the sizing gadget with your mouse, it is possible to do by using the NEWSHHI.L command. Basically, the NEWSHELL command by itself simply opens a new Shell window. However, when used with the proper arguments, it can specify the size of the window. Here ts an example.
N&WSHELL COKi0 0 64C 200 TITLE OPTION Tiiis looks like a mouthful, but it really isn't. First, CON simply refers to your console window, and it is not a command. Next you have four numbers. If you are familiar with programming, you will pick up on this quickly. Your screen measures 640 pixels from left to right and 200 pixels from top to bottom. A pixel is basically a dot of light on the screen. It is these dots of lights which make up the pictures, the Setters, and everything else you sec on the screen.
The first number indicates how far from the left border of the screen you want your Shell window to appear. If you were to put 320 there, your Shell window would start about the middle of your screen. The second number indicates how far from the top of the screen you wish your Shell window to appear. If you were to put 100 there, it would appear about halfway down the screen.
The third number shows the width of the window as measured in pixels. If you selected 320 as your first number, then 320 would be as large as your window could be, for you have already used half your screen. Likewise, the last number is the height of your windows, again measured in pixels. Once again, if you selected 100 as your second number, then 100 is as high as your window can be.
Since 1 like plenty of room, 1 use almost a full screen. You might like to set yours so that the window does not cover the space of a menu bar in case there is a window behind your Shell window.
That wav, all you need to do to make the other window active is to dick in its exposed menu bar. Likewise, I've noticed that with a few programs in multitasking, the front-to-back gadget does not work in the Shell window. If you have noticed this, you might like to leave a little space on the right hand side of your screen so that other front- to-back gadgets are available. Thus, you might like to try these settings: 10 0 630 190. If they don't work, experiment until you get exactly what you want.
Now, let's look at the last two items. The title can be whatever you want, it's best to keep it one unspaced name. You might try something like "SuperShell." The choice is yours. The final item is an option, and there are several to choose from, These are AUTO, CLOSE, BACKDROP, NOBORDER, NODRAG, NOSIZE, SCREEN, SIMPLE, SMART, and WAIT. Let me quickly highlight their features.
AUIO will cause the Shell window to appear whenever it needs to, in general. CLOSE features standard gadgets like the close gadget and front-to-back gadgets. BACKDROP causes the Shell window to appear behind ail Workbench windows, and you cannot bring it to the front: you have to resize the Workbench windows to make it usable. NOBORDER is exactly what the name implies.
NODRAG is, again, what the name implies. Additionally, it has no close gadget. NOSIZE cannot be sized, only depth adjusted.
SCREEN opens only on a public screen. SIMPLE allows text to expand to fit the size of the window when it is enlarged. SMART is the reverse of SIMPLE; the text does not expand (seems backwards to me), WAIT windows can only be closed using the close gadget. I have intentionally left off another option, as it is intended for programmers only. If you are reading this article, you probably aren't a programmer.For me, the best choice is CLOSE. This provides all of the familiar gadgets.
After you enter this NEWSHELL command line in the "user- startup" file, save and close it. Now, whenever the computer boots, this She’ll configuration will be present.
This is where the problem begins.
It is my understanding that when a new Shell window opens, it assumes the characteristics of the previous one. However, this is not the case in this situation. When 1 open a new Shell window from my enlarged one as specified in tire "user-startup" file, I am presented with a window half a screen in size. Why?
Well, I experimented with different ideas. Let me share one of these with you. Since I wasn't having any luck with tire way things were, 1 put the NEWSHELL command line in the "shell-startup" script file. This seemed logical to me, as I wanted my Shell windows to use these features when thev started up. After 1 put in the line, saved and closed the text editor, 1 typed NEWSHELL in my command line and executed it. Then i sat back in total bewilderment as Shell window after Shell window opened until all of my memory was exhausted. Then 1 had to close a few dozen Shells to return to my original
window. Being the genius that I am, I inspected the command line, making sure all punctuation and spelling were correct, and made little changes here and there. Well, three hours later, things hadn't improved, especially my temperament.
Then, suddenly, it occured to me. Whenever a new Shell is opened, it looks to the "shell-startup" file and all commands in that file are executed. Since the NEWSHELL command was present there, it would execute that command, thereby returning again to the "shell-startup" file where the command was executed once again. 1 was trapped in an endless loop. It's kind of like sitting in a barber shop with windows on both walls. You look in one mirror and see the other mirror reflected in it, It, in turn, reflects the original mirror and itself, and the process is repeated. Anyway, be extremely careful
not to put a NEWSHELL command of any sort in the "shell-startup" file.
To resolve my problem, I used the ALIAS command along with the NEWSHELL command in the "shell-startup" script file. I'll reveal this method to vou next month, as well as how to use escape sequences for customizing the color and text stole of your Shell windows. In the meantime, send in any ideas you have.
• AC* Please Write to: Keith Cameron c a Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 AMAX 11+ and GVP
PhonePax Ned Bagno of Concord, CA, writes with a comment about
using his AMAX in conjunction with the GVP PhonePax. Ned's
system is an A3000 with Workbench 2.1,4MB of RAM on the
motherboard, a Supra RAM board with 2MB, the AMAX 11+ board,
and the GVP PhonePax board.
You cannot use the serial port with AMAX ami tlw the PhonePax board phoneiine plugged in. When using u terminal program on AMAX, the system will hang up. I called GVP about this problem ami they suggested quitting the PhonePax lineman program. This did not work. The only solution that would work was to disconnect the incoming phone line to the GVP board. Please let me know if you have any solutions or workarounds.
Printing Problems with Goiden Gate PC and AMAX II Emulators Robert Eng of Irvine, CA, writes with a printing problem he is having only while using twoemulators in conjunction with hisPanasonic KX-P1091, an Epson-compatible 9-pin dot matrix printer. Though Robert has reported his problems to the respective hardware manufacturers, either he has not received replies, or the information provided has not solved the problem.
With the Golden Gate 386SX running, I have experienced problems printing in both near letter quality or draft quality modes under certain PC programs including WordPerfect 5.1 and Quicken 6.0. At various points a letter ora space is doubled. The problem does not seem to appear if printing at the DOS level by using the Print command, but if printing is done by using the Copy command, then printing stops frequently with an error message requesting the user to abort or retry. I have tested Vortex's suggestion without success that the printing problem may be due to some Amiga programs running in
With AMAX II running and ImageWriter emulation selected, the printer inserts several line feeds al the top of each page. I have written to Reqdysoft but have received no response.
The one symptom Mr. Eng mentions that might be relatively normal ocurrs when using the Copy command to print; the printing stops frequently with an Abort, Retry, Ignore error. 1 don’t know the size of the Panasonic's internal print buffer; however, if it is small, the printer will signal DOS that it cannot accept any more text when the buffer fills, and before it can accept new data from the computer, DOS complains that the printer won't accept data, and asks the user to abort or retrv. Usually a retry will continue the process. Installing more memory' in the printer would probably be one
solution to this problem.
If you have any other suggestions for Mr, Eng, send them along.
Compile Errors in DICE C Compiler Paul Gittings of Glebe, NSW, Australia, writes with a couple of bug reports concerning Matt Dillon's DICE C compiler, and a workaround.
In version 2.06.19 DICE, function calls of the following type will not compile; they will result in a compile time error; (aptr ? Aptr- field t 0 )); afuncf where aptr is a pointer to a structure, and field can be the name of ami field within that structure. This bug will cause problems for people using this version of DICE as a back end for Comeau's C++ compiler; since the C++ compiler makes much use of this construct when compiling C++ code, which uses the Object Oriented extensions of C++.
The above bug has been fixed, but I do not know in which version of DICE the fix first appeared. I doknow that version 2.07.56 ofDICE does not have this problem. However, version 2.07.56 has another problem. The following program will not compile: extern atruct a structure test; main() DICE complains that there is an "Undefined structure tag" in the first line.
I was able to compile the above program using gee on the Amiga and with the standard AXS1 C compiler supplied with SCO Unix, so 1 assume that it is valid, albeit umtsefttl, C program.
This newer version of DICE also causes a minor problem for Comcau C++. When this version of DICE generates warnings, Comcau C++ aefs rs though they arc errors ami stops. The fix is simple; edit the como.rexxfile and search for I he first occurrence of dec; a few lines below should be the following line: bytes tips hints workarounds suggestions updates fixes by John Steiner if rc -* 0 then do Change it to: if rc 5 then do This will stop Comemi C++ front halting when the DICE compiler generates a warning.
Correction for “Keeping Your Cool II" Gerald Bonnstetter writes regarding the article "Keeping Your Cool II" in AC V8.10. He noticed a problem with the description as to why a resistor might or might not be needed.
The explanation on page 44 as to why a 100-ohm rector should be used is wrong. A 12-volt fan that draws 0.1 amps can safely be connected to a 12 volt, 1 amp power supply. No fan overload will occur because of the current differences. What the 100-ohm resistor will do is reduce the voltage and current that ges to the fan below 12 volts at 0.1 amps. This will make the fan run slower, move less air, and probably run quieter. If the fan is getting at least 7 volts, then it would be ok to use the fan with a resistor in scries.
Some Amiga 1200s came with a smaller power supply so they might need the 100-ohm resistor in scries with the fan tokeepfrom overloading the power supply. These Amiga 1200s only have 0.5 amps available at 12 volts and if the rest of the system uses more than 0.4 amps, the 100-ohm resistor may cut the current to the fan just enough to make everything work. But if this is your problem, a belter solution is to buy a bigger power supply and don't use the WO-olun resistor.
A related comment, the explanation at the end of page 44 as to what to do if the cooling isn’t enough: I say first takeout that resistor; you don't need it and the fan will run faster without it.
The Director Is No More Andrew Porter writes with e-mail regarding my request for information in " Bug Bytes," V8.9, regarding The Director version 2 from The Right Answers Group.
Mr. Porter was putting a proposal together and he needed confirmation whether or not The Director is dead so he wrote to Kei tli Doyle.
Keith's reply is that there is no further work being done on The Director by Right Answers. He notes that there is an experimental AGA- compatible projector that can be made available, though it has a memory leak (every time you run it, 8-16K is left allocated). There may also be a solution for some people for future Director enhancements, but not for at least six months because of remaining contractual obligations.
Mr. Porter writes, "I am currently looking at other products such a AMOS, which may be a capable substitute. I'd suggest that Robin Hoare, who first wrote of the missing support, do the same."
Service Problems From Commodore John Gager of Walla Walla, WA, writes via e-mail regarding a problem with his 4091 SCS1-II controller on his A4000.
As you probably already know, early 4000s had to be upgraded with a new motherboard so the SuperBuster chip could be replaced. About the same time, I learned that the 3.0 68040 processor board would need to be replaced with a 3.1 revision before the 4091 would work properly. Well the motherboard and processor board were replaced on August 12 by a repair center. At that time, 1 knew that the3.1 processor board was supposed to have a revision 02 PAL for LI209 (391472-02). The 3.1 processor board that nit repair center received had the old revision -01 PAL and the 4000 4091 operation has been
flak1 to sap the least.
At i other processor board was ordered ii i August, but 1 have been waiting since lime to get these problems resolved. Whenever I call SMC (Commodore's into contract service and parts supplier) to inquire about it, Igct the standard "backordered" reply. Today I called CBM's customer relations, and although the lady I spoke to was sympathetic, she could only offer her apology, and told me how bad things were at Commodore right now.
I come to you hoping that you might be able to print this in Amazing, or get somebody at CBM to take notice.
Jim Choate also writes about information on repairing or locating replacement units for the CDTV CD-ROM drive mechanism.
It isa Matsushita CR-511-B unit. I have contacted Commodore and their contract service organization without receiving any support. The unit is out of warranty, as it is three years old.
I asked Mr. Choate to provide me with more details as to what Commodore and their service agency told him about availability of a replacement drive unit. When 1 receive that information, I will forward copies of both Mr. Gager's and Mr. Choate's letters, and a copy of this column item to Commodore directly. I hope that Commodore officials will look into these complaints and see what needs to be done to expedite service. 1 visited my Fargo, ND, Amiga dealer and asked if there have been any problems with products ordered here, and he noted that there have been a few items on back order, but at
this point there have not been any major delays in prOvtd i ng service to Fa rgo a rea customers.
Networking an A3000T With MS-DOS Ethernets The V8.10 issue of "Bug Bytes" included a letter from John Klos regarding his options for networking an A3QQ0T to an MS-DOS network. Mike at Oxxi writes with a response to my reader inquiry.
After reading your "Bugs Bytes" column, 1 came across the question regarding networking. Tin the programmer of Amiga Client Software for Novell Netware by Oxxi. As far as I know, there is nothing which allows you to connect an Amiga to Netware Lite. What Klos suggested about the BridgeBoard will probably work, though.
Workbench 3.0 Bug Henning Vahlonkamp writes via e-mail with a bug report.
7 think I discovered a possible bug in AmigaDOS 3.0. Whenever I use the VERSION command on the nnithieeedoubbas.library, the system crashes with a 81000005 alert (corrupted memory list). This does ii ’I happen with any other system file. Does anyone know of any other bugs in the OS?
Online! Bug Fix Three readers sent e-mail letters regarding a bug fix for the screen size bug in Online! By the now defunct Micro Systems Software. Robert Du Gnue, the Amiga Editor and Columnist of AmigaNotes, reminded me that the required bug fix was published in an earlier "Bug Bytes."
Harv Laser of Portal's Amiga Zone commented that a bug fix for this problem was available as well, and Tom Waterstraat of Fairport, NY, SysOp of FileWorks BBS, sent aiong the bug report as originally issued from MSS Software. For those who missed the previous report and need ihe bug fix, here is the solution.
The problem occurs only for users of AmigaDOS 2.0 who are running a Platinum series program. When the application opens a window, it is larger than the screen on which it opens. This places the bottom and right edges of the window beyond visibility. This happens because Commodore changed the method by which a program identifies the existence of an A2024 monitor between AmigaDOS 1.3 and AmigaDOS 2.0. A patch is needed to have any Platinum series program open a screen size window.
The Plat imtm series custom screen is checking for a WorkBcnch version greater than 1.3. If found, the program tries to open an A2024 screen. This patch nullifies that check and inhibits any attempt to open ail A2024 screen.
First, make a new working copy of the master disk. Then, in an object editor program (such as NevvZap, Sectorama, DiskWickor Disk Mechanic's Workshop! Look for this sequence of eight HEX bytes on the working copy: 0C 40 00 22 63 00 00 34 and refilace it with: 0C 40 00 22 60 00 00 84 Finally, save the change.
The fifth byte in the sequence changes. Remember, do not alter your master disk; modify a working copy. Also, the Platinum_Works! File should be altered, not the application modules.
Saving Preferences in Bars&Pipes Professional Max Yoder of Arlington, V A, writes via e-mail with a comment on Bars&Pipes Professional.
VS.lOof AC contained a review of Bars&Pipes Professional. Among other things, it complained about not being able to save one’s preferences thereby creating a lengthy "sign- on" process each time the program was initiated. It look me nearly a month to figure out the solution to this one and I pass it along to your readers. The problem arises primarily when the B&PP program is not located in the boot partition. The preferences are stored in a file called bppdirs. Thisfile is located in Ihe "s" directory ami also in the "support" subdirectory of B&PP. The file in the "support" subdirectory is the
one that gets modified (and even replaced if it is missing), but the one in the "s" directory is the one that is called upon each program initiation. The problem can be circumvented by replacing the "bppdirs" file in Ihe s directory with Ihe one in Ihe "support" subdirectory. This must be done each time the B&PP preferences are changed, A more serious bug not mentioned in the review and one for which I solicit advice B&PPacknowledges the problem but hasoffered no solution is that although B&PP will properly input MIDI music generated with other computer programs, show it properly in staff
notation, and print it out properly, it seemingly cannot be conditioi ted to generate m usic with the proper note values or to print out such music, as originally inputted. To be more specific, if the resolution is set at 1 8 notes, a quarter note is notated as a pair of tied 1 8 notes. If resolution is set at 1 4 note, n whole note is notated as four tied quarter notes. This happens either when music is input from a keyboard or manually pul in with the "pencil" function on the staff. This rather serious bug renders B&PP virtually useless for most music teachers who need lo compose and print
out music of varying degrees ofdifficulty for their students.
Commodore Free Software Bundle Missing Roger Dooley of Winchester, TN, writes regarding the free software bundle that he was to receive when he purchased an A12I1I) in April '93.
I sent in the appropriate paperwork to receive the free bundled software from Commodore, which wasFina 1 Copy 1.3and DeluxePaint AGA. Then, I wailed and waited. Finally, I discovered a phone number to call to inquire when the software would be delivered. An answering machine dutifully (always) answers the phone and the run-around starts. The software is backordered, the software is in and will he shipping soon, the software is backordered and soon. Well, its September ‘93,and after many calls to this number, no software has been delivered.
Have other users had this problem as well? Contact me if you have been waiting an overly long time for your software bundle.
If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave e-mail to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to J ohn Stei ner@cu p .portal.com FAX John Steiner at (701)280-0764 8:30 A.M. to 5:30 P.M. Central Time, Monday-Friday) T-Rexx Professional is a highly integrated Arexx script generation environment with powerful tools specifically designed for the NewTek Video Toaster. T-Rexx can also automate Lite
functions of 11 other important products, and, because it is completely user configurable, you can add support for the products of your choice.
Benefits ¦7*- Create sophisticated scripts without any knowledge of Arexx.
You simply point and click. T-Rexx even displays your scripts in plain English!
All T-Rexx tools are connected together creating a fully integrated system. You need learn only one user interface to master every aspect of T-Rexx Professional.
You can quickly and easily manage large quantities of Toaster Framestore images. Convert Framestores to and from RGB (in full color and fidelity) without requiring a Toaster.
You can create your own ActionFX and OrganicFX to produce custom results for your demanding clients, Using T-Rexx's special effects processing, dozens of new FX can be created from a single source.
Accept commands via a serial or parallel port. Your entire studio, not just your Toaster, can be controlled by T-Rexx giving you more time for producing results instead of hunting for solutions.
Includes support for the following products: AmiLink, Art Department Professional, BCD-2000A, DQ-Taco, MediaPhile, MorphPius, PC-VCR, Personal SFCII, Personal TBC III, Pixel 3D, SunRize Studio 16 and VISCA.
T-Rexx allows you to create interactive or automated multimedia presentations by linking the Video Toaster to other hardware and software products.
T-Rexx's ability to be synchronized to events from the GP1, serial port, parallel port, keyboard, Arexx or timer means you've got the widest array of options available for your creative use. T-Rexx can even automate the recording of your finished presentation (including audio) onto video tape or single frame recorders.
H11 .1 I HI ?.t S . »tf«- IlMfll 111 3 .f 1 . P T-Rexx provides powerful batch processing tools which save you time and disk space. Process images as they're produced automatically, without having to store intermediate results.
Your script is shown in plain English on T-Rexx Professional's main screen.
Framestores can be converted to from RGB, previewed and organized using FramestoreFNL y f T-Rexx helps you get the most of your system investment because an integrated system is greater than the sum of its parts. T-Rexx Professional is the Toaster System Integrator!
AS DG You can create and modify Toaster projects creating exactly the configuration which best meets your needs.
Develop scripts in a fraction of the time it used to take using T-Rexx's unique Real Time Mode. You can test your scripts as you write them, alerting you to any mistakes instantly.
Using one consistent, easy-to- leam user interface, you can control any program that is Arexx compatible or any device that can The following names are trademarks, or registered trademarks of the indicated companies: T-Rexi professional.
MorphPius. FraniestoreFM. UghlTV, ShareFX and Art Department Professional: ASDG Incorporated. Apexi: Wishful Thinking Development Corp.. Deluxe [hint: Electronic .Arts. Brilliance: Digital Creations, Inc.. Amiga: Conunodore- Amiga, inc.. Ideo Toasier.Toaster, ToasterPaint, and LightWave 3D: NewTek Incorporated, Other trademarks are the property of their respective holders. The Video Toaster Logo is copyrighted by NewTek Incorporated am! Is used with permission, Copyright r 1993 by ASDG Incorporated 925 Stewart Street Madison, Wl 53713 608 273-6585 T-Rexx Professional is backed by ASDG, a
solid company providing innovative products and quality customer support since 1986.
Installation Choices CanDo 2.51 uses the Installer utility supplied by Commodore to install itself. For those unfamiliar with Installer, it is a program that reads an ASCII script file containing Installer commands. The installation proceeds according to the script. Installer has features that make it much more versatile than a standard AmigaDOS script. It also provides a standard method of installing software on the Amiga. After double clicking the InstallCanDo icon on the installation disk, I was presented with a requester asking me what installation mode I wanted to use: Novice User, with
all actions automatic; Intermediate User, limited manual control, or Expert User, with confirmation of all actions. I chose the Expert User mode. 1 don't know about you, but allowing me to decide only what directory the program should be copied to is not my idea of expertise. I was not even prompted as to whether I wanted to install the example files. However, any unwanted files can be deleted after installation, assuming there is enough disk space to hold everything initially.
INOVAtronics has released version 2.51 of CanDo. The upgrade comes on three diskettes but does not include any printed pages for updating the manual. All the new features of version 2.51 are described in help files on one of the diskettes. The cost of the upgrade is $ 25 plus $ 5 shipping and handling. I have been playing with this new version for some time now and would like to relate my experiences.
I made the decision to install to a new directory rather than overwrite CanDo 2.0, just in case.
The full installation of CanDo 2.51 took up about 1.8 MB of hard drive space.
Apparently, CanDo 2.51 requires AmigaDOS 2.x even though I could not find this information in any of the help files. I became suspicious when I could not read the CanDo
2. 51 diskettes on my Amiga 1000 running AmigaDOS 1.3. Upon
investigating with my Amiga 2000 running AmigaDOS 2.1, which
had no problem reading the diskettes, 1 found that the
diskettes were FastFileSystem (FFS) formatted. If you will
recall, FFS was introduced with AmigaDOS 1.3 for hard drives
only. You could format floppy diskettes using the FFS, but
they were unreadable. If you are still using AmigaDOS 1.3,1
highly recommend that you switch to 2.1 immediately!
Is _ ss-itl U~| Snottse ?
Design EDIT dl COPY 4- ?.
11 ¦ _ , DosHoufy Mil Ml © ® $ Q fafod LastBookHark S Tontigtan CanDo 2.51 sports an improved interface as well as a host of olher new features.
Figure !. CanDo 2,51 Interface Standalone Applications Previous releases of CanDo included a file named DeckBrowser that could be bound with a deck so that it did not require the CanDo shared library, Well, unfortunately, CanDo 2.51 does not include DeckBrowser. Therefore, CanDo.library is required. This library is not freely distributable; it must be licensed from INOVAtronies if you want to distribute it with a program.
However, after calling INOVAtronies, 1 found out that if you are distributing freeware or shareware, you can obtain a free copy of DeckBrowser to bind with your CanDo 2.51 deck. Decks that will be sold commercially cannot use DeckBrowser. Therefore, the software producer will have to purchase a license to distribute CanDo.library. If you are developing commercial CanDo programs and "can do" without the new features of version 2.51, you might want to continue using version 2.0. New Interface Tire Main Control Panel (Figure 1) was given an (inter)face lift.
The two buttons for Browse and Design have been combined into ?J UnnSried . ~ _ _ Utanjss and idditiofis for titrsien - . . - ¦- . .. • ._: ¦: • I I C AmigaGuide CanDo no longer uses its own custom help system. Rather, it now uses AmigaGuide, which is a Commodore-supplied help utility (Figure 2). This is good news for programmers who want to add help to their CanDo applications. Why? because not only does CanDo use AmigaGuide for its own help system, but it also has a new function available, AskForHelp, that allows a CanDo script to access a standard AmigaGuide help file. This addresses my
concern in Part 1 of this series, V. 8.9, about having a standard way to add help to a CanDo program. AmigaGuide help files are quite simple to create. They are ASCII files with embedded commands. I will be discussing creating a help file in a future installment.
When I tested the AskForHelp function with a card that used a lo-res screen (320 x 200), the AmigaGuide help window did not appear. After switching to a me-res screen (640 200), it appeared just fine. I do not know at this time if this is a limitation of AmigaGuide or if there is an option available that will allow help windows to appear onlo-res screens.
One disadvantage of the switch to the AmigaGuide help system is that you can no longer have command templates automatically inserted into your script. Sometimes you just can't have your cake and eat it too.
AmigaGuide allows you to print all or part of the currently displayed help file via a drop-down menu, One feature I would like to see added is for the window title also to be printed along with the help text. Sometimes the help file does not have any title other than the window title.
One interesting anomaly I have noticed is that the up, down,left, and right scroll button imagery is missing when AmigaGuide is used from within CanDo. However, the buttons are still functional. Also, 1 could not access the help text for the new Figure 2, fimiga&uide Help Screen in CanDo 2.51 tfrOr. "UatrtrrorJ* Lvent: ’incurred" one big toggle button. The Window Object button was moved from the Objects section to the Cards section of the panel. Copy mode can now be selected via a button rather than a drop-down menu. Two Xtra items and one tool in CanDo 2.0 have now been elevated to the status
of official objects having their own buttons. These are the Error Object, the RightMouseButton Object, and the Proportional Object. Global routines can now be accessed with a button and the Xtra items now appear in a list directly on the panel.
Ftgtre 1 Script Editor in CanDo 2.51 Join Thousands of Amiga enthusiasts at Featuring AMIGA CD32 Experience Commodore's newest Amiga platform, AMIGA CD32. Visit the CD32 Arcade and play some of the great new games.
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(not valid with any other offer) ADMISSION To ALL Events: $ 8.00 Adults $ 6.00 Students & Seniors world of, commodore AMIGA The Toronto Internationa! Center 6900 Airport Road, Hall One Misissauga, Ontario, Canada Friday December 3, 1993: 10 am - 6 pm Saturday December 4, 1993:10 am - 6 pm Sunday December 5, 1993: 10 am - 5 pm For more information contact Ramige Management Group: tel 416-285-5950, FAX 416-285-6630 'BigED CwnX)o hacf option e c* f f e- Btg£P that increosecf t h e -size of tFie scri-pt ecfitor, Tfice. Fcifcast | version no fonger fins
* this option since the stancfnrcf edfitor- is fnrger (J"igMre
3) than the Big£I erfitor in the earlier version, The ectitov
now supports viser-rfefinerf command shortgvrts * Owe new toot
P ors been croCof&cf tPte eofiton. It is caffect the L.ayont
£rfitot'Tooft This gives you the to ffow te ct onto tfre
screen with user i efinerf feft unrf ? |Unnaned. , .
Origin Xlf Nornal Window Title lUnnaned.
Open the wlndou onto.., y l our our private screen.
_1 the Horkhench screen, _| Public Screen Undefined Screen Hane | flvailable Modes,.. Colors! T6 _l the current screen, _| Picture Window - Undefined Irtage Attributes.,. Objects 1 Opt ions Co tors Scripts... Kesized I Activated i Deactivated I HppEvent Close Button command InsertBufferList. I have passed tliis information on to INOVAtronics, who are checking into it.
BigED CanDo 2.0 had an option called BigED that increased the size of the script editor. The latest version no longer has this option since the standard editor is larger (Figure 3) than the BigED editor in the earlier version.
The editor now supports user-defined command shortcuts.
You must create a file called EditorShortCuts.Doc in the CanDoFiles directory. This file should contain a list of shortcut keywords along with the text that is to be substituted for the keywords. In the editor, you can type the keyword and then press Shift-Space; the replacement text will be inserted. There arc two things you should take note of. First, the EditorShortCuts.Doc file is loaded when CanDo loads. Therefore, if you edit the file, you must reload CanDo for the changes to take effect. Second, the keywords are case sensitive. For consistency, you might want to have alt lower-case
One new too! Has been added to the editor. It is called the Layout EditorTooi. This gives you the ability to flow text onto the screen with user-defined left and right margins for each line of text.
This allows you to flow text around objects or graphics (Figure 4).
Once you are satisfied with the layout you have designed, the tool writes a script for you.
Unfortunately, the layout cannot be changed at run time, only at design time by redesigning the layout and writing a new script or editing the existing script.
SuperMover As a complement to the SuperDuper utility that allows you to duplicate multiple objects, a SuperMover utility had been added. This utility' allows you to select multiple objects on a card and move them as a group to another location on the card. This will come in handy when creating custom objects as described in Fart 3 of this series V8.ll. However, I would still like to have the Figure 4. Text Fiom Using Laipit EditorTooi ability to save a group of objects to disk as a custom object for later addition to other cards at any location without fuss.
AGA Support CanDo now supports all the new graphics modes of the AA graphics chip set in the Amiga 1200,4000, and CD32. When the Window Object button is pressed, a large requester is displayed (Figure 5) allowing you to change everything about the window layout of your current card. A click on the Available Modes button brings up a requester showing all of the screen resolutions supported by' your Amiga model (Figure 6). You can also put your window on a public screen.
Music File Support New commands and system variables have been added to support the playback of song files.
What are song files? You ask. Well, after unsuccessfully trying to play SMUS and DMCS files and finding no information in the help files, I called INOVAtronics. It turns out that a song file is either a SoundTracker, NoiseTracker, ProTracker, Oktalizer, MED, or OctaMED module. These modules are played with the support of a shared library named INOVAMusic.library. This is the same library that is used by Directory Opus (DOpus) to play song files. Commands are available to play a song or a list of songs, pause it, resume it, go to the next or previous song, play faster or slower or normally',
set the volume, and set the tempo. The period can be adjusted for each channel individually. Also, svstem variables are available for obtaining the current song name, tempo, and volume.
Now a word of warning: when 1 tried to play an SMUS, DMCS, or MED 3.00 file, CanDo froze up rather than reporting an error as it should. 1 could click on buttons and pull down menus, but CanDo did not respond. Sometimes the floppy' disk drive containing the file would shirt grinding and not stop until I rebooted. Other times the light would just blink continuously. 1 reported this problem to INOVAtronics and tbev will be investigating. The tech support man 1 talked to said that they did not support the older MED files, only the newer MED and OctaMED files. He said that if I converted the old
MED files to SoundTracker format.
Ok | Cancel Figure 5, UjmdoLU Object Requester for CanDo 2.51 i Available Display Modes.,. D mens tons & Colors.,, NT SC!1288x208 ECS NTSC 11286x488 ECS Laced XJ8_| Y 0_| HI3HH H [7FB | 2 4 g - NTSC: 3!0x280 HaTfB P P NTSC;3?Bx?0B HAM NTSC:32Bx480 HalfBrt Laced NTSC:320x 08 HAM Laced !
‘t 4k Cancel Ok Httr ibutes.
Options Figure 6, Windows Qbiect Requester Ujith Screen Mode Selection Requester Objects Colors Scripts,.. 11 | Close Button | Resized | Activated Deactivated !
RppEuent Ok | Cancel | _J Picture Window Undefined Inage [ CanDo helps you create professional applications quickly and easily.
? | unnanea.TT they should work. I tried this and it did work somewhat. Apparently, some information is lost going to tliis format. I sometimes experienced instruments not sounding right and other times the tempo screwed up in mid-song. Make sure you are trying to play a supported song format.
? I Load a Fite EdttorTools.info Images.info Objection Is.info Sounds•info Text .info Ut i I it ies.inf o XtraTooIs.info The best way to do this is to try playing the song from within Dopus. It does not freeze up if the format is not supported. If the song does not sound right, you can click on the Play button again and the song will stop. By the way, Drawer |dhB: anPo2. 51~ File | OK | UplunesI INOVAtronics said they will add support for the DMCS format when Electronic Arts releases information about the format.
ASL When you use the AskForFilename function under CanDo 2.51, you will be presented with the standard file requester (Figure 7) from Commodore's ASL shared library. Cone is the non-standard CanDo file requester and good riddance. This requester was always irritating to me because the OK and Cancel buttons were in reverse order from the standard and the 3-D buttons were recessed rather than raised.
File patterns can be passed to the ASL file requester as well as various flags and mode information. You can even specify that the requester accept multiple file selections.
Graphics Printing Two new commands are available for printing tire current screen or the current window to the Preferences printer using the current graphics settings. 1 tested both of these commands on my Hewlett-Packard LaserJet 4 printer and they worked perfectly. (See the sidebar for some important information about the HI’ LaserJet 4) Summing Up There are several other new features in CanDo 2.51, such as a requester with user-defined selections, the ability to insert a list of lEoin 632 08 29 93 2: 17 PM 632 08 29 93 2:17 PM 632 08 29 93 2:17 PM 632 08 29 93 2:17 PH 632 08 29 93 2:17 PM
632 88 29 93 2:17 PM ¦ 632 08 29 93 2:17 PM 1 Parent I buffers and a list of public screens into a document, matching lines in a document to an AmignDOS pattern, and turning display promotion on and off. The color selectors used in some of the system requesters now show the color number. The font requester is now cached, allowing faster displays, Also, Compugraphic and Color fonts are fully supported.
All in all, the new features of CanDo 2,51 arc well worth the $ 30 upgrade cost, I was hoping for more additions, hut 1 guess I will have to wait for version 3.1). Stay tuned for future installments. I plan to discuss adding help to your CanDo applications, creating Workbench utilities, synchronizing sound with animations, and more.
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Not Responsible For Incompatibility Of Products Shipping And Handling For Chips Is $ 5 COD Fee $ 6 Personal Checks Require 10 Working Days To Clear. Call For Actual Shipping Prices On All Other Items. Ram Prices Change Daily LightRave from Warm & Fuzz Logic by R. Shamms Mortier Most of my professional time is spent these days with a handful of Amiga 3-D rendering and animation packages that allow me maximum creativity and experimentation. Being a Toaster owner and user for years, I have come to know NewTek's LightWave software well, and have used it to create more then a few magical animations.
Using LightWave, however, requires that you have a Toaster installed, and the output from LightWave lacks the breadth of formats that un-toasted Amigas (especially the newer AGA models) possess. The Toaster board, among all of its professional applications, acts as a huge protective dongle for the LightWave software. No Toaster, no LightWave until now.
The latest and greatest emulator to fly in the face of reality has just been released by a company called Warm & Fuzzy Logic, and it is called LightRave. With some stipulations, LightRave allows you to run the Toaster's LightWave on non-Toaster AGA and non-AGA systems, even in PAL. You have to have the Toaster 3.0 software installed.
Up until recently, by sending in your Toaster serial number, you could purchase the new 3.0 software from NewTek without actually upgrading the board to the newer AGA Toaster 4000 version. This meant that Toaster 2.0 systems could run most of the newer features of 3.0 on an older Toaster. But because of the release of LightRave, and NewTek's fear that a large number of their clientele would prefer the less expensive 3.0 software upgrade rather than getting the board itself upgraded (and perhaps having to purchase a new Amiga 4000 to boot), the software-only 3.0 software upgrade has been
The hardware for LightRave is a serial port dongle, nicely coated and painted. With this dongle in place, you can call up LightWave with the LightRave software, bypassing the Switcher and ail of the other Toaster attributes. It your Toaster is located on one system along a networked line, you can run LightWave on any of the attached systems as well, giving you some pretty awesome render farm capabilities. You can also run LightRave on the same system that the Toaster is plugged into, and have it render frames in display modes that LightWave does not normally address. This is all done
automatically, so DCTV users and AGA mode animators are well served.
The LightRave interface screen is a very simple affair. A selection of display modes appears in a list on the left and display information on the right. Some of the display modes have additional options selectable by a mouse click (the DCTV mode, for instance, gives the option of 3 or 4 bitplanes and lace or not). In the version 1 worked with, the ANTM options were not yet in place. When they are (by December so the developer promises), you'll have access to AN1M5 and ANIM7 formats in either HAM, HAMS, or DCTV.
There's also to be an on-board "Play AN1M" utility.
With more options to come, the Display Modes addressed so far include Amiga standard screens, AGA, DCTV, FireCracker, ImageFX, IV24, OpalVision, Piccolo, Piccaso, Spectrum, Merlin, Rainbow Hi, and Retina. This means that any one of these can serve as a viewer for your LightWave renderings. Of course, you can also render standard LightWave RGB or FrameStore frames, though you Workbench Screen M (c) Capyfustii 1933 Win 5 Fuzzy Logic, None Aniga foiia-AGA DCTV Firecracker* hagefX m can't see the result on the Amiga monitor. A special numeric input area called the "Timeout 1’eriod" lists the
seconds that you are able to view the rendered scene in the alternate display mode you choose.
Networking 1 have an Amiga 4000 that is Toaster 4000 3.0 loaded. By using the ASDG "Rover" networking boards along with the superlative ENLAN-DFS software from Interworks, my A4000 is connected to an A2000 (with OpalVision), an A30OO Tower (with DCTV), and a stock A2000 (used for music and sound), i can run LightRave on any of the four systems by accessing the network. You could run ParNel and run LightRave on a connected system, but! Dislike tying up parallel ports, and also enjoy the other attributes and options that the ENLAN-DFS software provides. Now here's a real kicker. There are more
A1200s out there than A4000s, right? The A1200 is also an AGA machine, right? But nobody that owns an A1200 can run LightWave, right? Wrong! Networking and the LightRave software and dongle will allow you to run LightWave on an A1200, and get AGA or other display mode renderings in the process. You can connect the A1200 with a ParNet cabling option, or better yet, use the new PCMCIA Ethernet adapter from Interworks to run the full ENLAN-DFS software. Owners who run the older Toaster 2.0 board and the new 3.0 software (those who upgraded before NewTek cracked down on their upgrade offer) can
tie the AI200 to their A200L) Toaster to run LightWave 3.0. Those who missed the upgrade offer, or who traded lip to the full A4000 Toaster, must have an A4000 Toaster in place. The Toaster doesn't render to PAL configurations, but with the addition of the LightRave bundle Voila! you have an operational PAL LightWave system, This opens the European market to LightWave users.
The Negative Side Piracy, it's a dirty word, and an activity that has driven many Amiga developers to the wall. NewTek has promised for a long time that they will release a new standalone software package called LightWave Professional. Were this software available, LightRave might not be causing such a stir. We could assume that LightWave Professional would be designed to write to selectable display modes, and would have AN1M capabilities as well as other options (alternate display boards, for instance). But there is no word on whether and when this software will become available, la A[ V
AnigaAGA ANIH Fomat _& ANIN Type I AM OP-5 Previous page: Here is a LightWave scene rendered to the OpalVision board with LightRave running on a networked A2000.
Left: The simplicity of the LightRave interface hides its complex nature.
Display 61 HAM-B HAH Tineuut Period |T Enter Redraw Elay Aniit M and there is no pressure on NewTek to market it at any point in the near future. Many users who want this capability in the here-and- now will jump in the direction of LightRave. Warm & Fuzzy is making an attempt to sell their product only to those individuals who can supply their NewTek Toaster serial numbers, but because they have no way of getting up-to-date serial number lists from NewTek themselves, there is no way to check the data. This almost invites the piracy of the LightWave 3.0 software. To protect itself and its
product, even though there seems to be no love lost between NewTek and W&F, NewTek should provide the list of 3.0 registration numbers to W&F. But that's just an opinion, based upon the way that things seem to flow in a real but sometimes imperfect digital world.
LightRave: Conclusions I tested LightRave on three systems, each using a separate display mode; AGA HAMS on an Amiga 4000, OpalVision on an enhanced Amiga 20U0, and EXTV on an Amiga 3000T. 1 also rendered some tests in standard Amiga 16-color Hi-Res on the A2000. All of my Amigas are networked using the ENLAN-DFS software from Interworks and the ASDG Rover boards. In each case the results were flawless as far as rendering single frames was concerned. As mentioned earlier, the Animation module in LightRave wasn't in operation with the version of the software that I tested, but it will be
available by the time you read this article, i saved an animation in AGA HAM8 and in the Grayscale modes by saving single frames and compositing them in Digital Creations' Brilliance. The animation looked great, though there was some streaking in HAMS. An experiment I will attempt in the future is to save the animation in DCTV and then incorporate it in the i VS Moviemaker system.
Please Write to:
R. Sliamms Morlier do Amazing Com m ting
P. O. Box 2140 Fall River, MA 02722-2140 Aii Interview with
Michael Vunch of Warm & Fuzzy Logic Michael Vunch has been
publishing software for the PC market for a long time. In
addition, he has been an Amiga artist and animator since 1986,
doing graphics and art demos for musicians and video
productions. He is an artist rather than a programmer.
Morlier. How long did it take to develop LightRave?
MV: Four people with about 5000 man-hours for the software, and about five months for the hardware. It took over a year to code.
Morlier: Some of your detractors are saying you did it bv simply hacking the LightWave code.
MV: This is not an apt term. We ran system monitors to find out what it does. Our motivation was to develop an in-house utility, and only after we saw the time spent on it did we consider it a product for distribution.
Morlier. If you were in NevvTek's shoes, how would you react to LightRave?
MV; I suppose I wouldn't be entirely pleased, but it was a market void that needed to be filled, Morlier: Are there any legal repercussions with NewTek on the horizon?
MV: No, and I don't expect this to be the case.
Mortier: Will LightRave motivate anyone to pirate LightWave?
MV: LightWave is no more difficult to pirate than any other software. It's the collectors, not the professionals, who want to own a copy of everything. As a rule, professionals don't bother with pirated software.
Morlier: Should NewTek be afraid of what you've done?
MV: They should accept the reality of the situation for what it is and profit by releasing more copies of LightWave 3.0 on the market.
Morlier: What if NewTek retaliates by developing new code to interfere with LightRave's ability to function?
MV: We will upgrade continuously to keep up with it.
Mortier: Where do you sec LightRave heading in the future?
MV: We will stay behind the product steadfastly, continuing to upgrade it while adding new features and display modes. Our product will prompt NewTek to continue its own research and development, thereby benefiting the customer.
Mortier: In your own words, what excites you most about the potential of LightRave?
MV: Number one would be the opening up of the European market to LightWave users. Equally as important are the new horizons of render-farm capabilities for all Toaster users, especially with the PCMCIA capability of the new ENLAN-DFS interfaces offered to A- 1200 users by Interworks. Toaster users can now render and model on one machine, while their Toaster machine goes about its Switcher tasks. Users will be able to use 68030 A1200s to render animations at 90% to 95%. The speed of an Amiga 4000. The future will be amazing!
LightRave Warm & Fuzzy Logic 2302 Marriot Road Richmond, VA 23229-3336
(804) 285-4304 leaisi WelcoMe to the RstarShipk ...Pursuing
excellence in Aniga conputing I I I I I I I I I I 1 I I
[ I I 1 I I I This Heek’s Conferences!! Wow!
IVIVIVIVIWiViVIV iVIVIV ««IV(VIVIV Accursed Toys - Tonight!
HelM Authoring Systen Brilliance u Artist JIM SACHS!
Ned: Thu: Fri : Sat: Sun: Mon: Can YOU Beat the Aniga HangM: CoMModore Insiders TELL ALL!
Internet QfiAs with Andy
- K- K August ViewPort Arrives! Menu 9 k P 555??
Genie Page 555 Back in tire Stone Age of computing, about 1970, virtually everyone who used a computer did so online with a distant mainframe. This was so because no one except large corporations or major universities could afford to own a computer. You logged on to the system from a teletype with a built-in modem that usually operated at the blistering speed of 110 bps. Naturally, these systems received their heaviest use during business hours and were mostly idle at night and on weekends. The same economic pressure that enticed fast-food restaurants to begin serving breakfast created the
online services that you and 1 use today. If you already own a massive computer that is on 24 hours a day, and you use it only eight of those hours, why not rent time to others during the remaining 16 hours a day? Genie is one of the results of this line of thought.
The General Electric Network for Information Exchange, like other services, is divided into many different areas. On Genie these are called RoundTables and cover virtually every imaginable topic.
To get directly to a specific spot within Genie, you use the MOVE command at any Genie prompt. For example, to go directly to the Amiga RoundTable, which is known as The Starship, you would q | Tt? Lo : Tcrn gen i eB-18-93_ Last Week's Nevis on Menu ttlB 24-Bit Merlin Board, Fish on CD-ROH, Bernoulli Drives!
Tonight on Conference: East He lpDesk 9PM EDT Rm 4 West HelpDesk 9PM PDT Rh 4 AniGaHes? 18PM EDT Rm 6 rans Invade Genie Ganestt ' Poker EACH Night this 1 Howl Heek. Air Warrior Next Heek!
Helcone R.HAYS5 Last visit at: 28:48 on: 938818 AMIGA kStarShipk Aniga RoundTable Ah i type Move 555, or, for efficiency, M555. This places you at the head menu of the RoundTable (Figure 1), where further choices can be made. These include access to the Bulletin Board area, Software Libraries, and a dozen other choices we'll examine at a later time.
The Software Libraries allow members to download files to run at home after logging off the system. If you need de-archivers, 1 recommend file 9571. This contains a set of de-archivers in one file.
If you plan to spend any time at all on Genie, 1 highly recommend Amiga Aladdin. This is the Amiga version of a specialized terminal program for use only on Genie.
Among other things, Aladdin automates the process of logging on, checking for hew messages in your favorite RoundTables, and downloading files. All of this combines to keep your online time to a minimum, with maximum results. To download Aladdin, type M1055 at any Genie prompt to go to the AmiAladdin RoundTable.
Choose menu item 6 to get the latest Aladdin version, currently 1.62. Menu item 7 will get you the full manual, and item 8 will get the Quickstart manual. Be warned that Aladdin is a large (approximately 250K) and complex program. The Quickstart manual may get you up and running, but you will need to study the full manual to get the most from (lie program.
You will notice that the file name extension is not one of the standard compression extensions mentioned in the last article. The extensions .run, .exe, and .pnk designate self- extracting archives. No external program is required to decompress these. Merely type the filename with extension in a Shell or CLI, and the files will unpack automatically.
I . F ! LAniga Buit e t i n Board
3. f!JAniga Software Libraries
5. MlHStarShipX Calendar (9388041 7, t! Isui’vi val Kit: HELP Key
9. [!IViewPort: kStarShipk Ma
ll. MlFile CoMpression Help '
13. L!IRelated Roundtables
15. [fIkStarShipk Hot SuMner Ganes
2. E!3AMiga Real-Tine Conference
4. [!lAbout the kStarShipk RoundTable
6. [!]kStai'ShipR Crew Roster
8. [!1Pi’o Am: For Aniga PrDgraMMers
18. [!15-MINUTE Weekly News (938816)
12. [T]Send Mail to RoundTable Staff 14,1!1 AmiAladdin RoundTable
Left: Figure 1.
Opposite Top: Figure 2.
Opposite Bottom: Figure 3.
P 55576 This month: A profile of Genie's Amiga services |c&| When you run Aladdin for the first time after configuring it for your modem, your user ID, and password, you point-and- click on the names of RoundTables you are interested in. Then select the topics within those RoundTables, and tell Aladdin whether you want to read some or all of the available messages (Figure 2), After setting it all up, one menu selection will handle your entire Genie session, from logon to logoff. With its built-in scripting function, Aladdin will take care of your online duties late at night, when most other
users are in bed and the system demand is lowest. One of the best things about Aladdin is that it is free after you download it. And the author, Tim Purves, supplies support in the Aladdin RoundTable if you have any problems.
Aladdin is very disk-intensive, and while it is possible to use it on a single floppy system, it and you will be happier if you have at least a second floppy drive. A hard disk is even better. Aladdin requires Workbench 1.2 or higher.
Topic Management Category 31 Tlie fin i ga Owner ‘ s Notebook: Y inti Tips from Users!
2 fin iDock 3 Rniga 688 necessity: Fast RRM exp.
M'jnswg i'M * tug Opn Opn KEEP KEEP 4 Too(Manager KEEP 5 6 7 D i skMaster GED SID Read Date i = inaai YYMMDD KEEP KEEP KEEP 8 Screen Mouse E KEEP 9 fin i Bac k OK Cane e!
KEEP A 1 8 KEEP nx o a c ktip K Keep Messages N Read NEW Messages « Read tt-tt M Mark Topic ft Read ALL Messages R Reply to Topic U Unnark Topic L Read Last Message S Search for Topic I IGNore Messages D Read DRT= C Cancel Category P ignore PERnanant T Read ftUT= Done I Project Edit Cnds.
Phone I _I Ser i a I. . .
Moden. , .
Screen. . .
Tern ina I. . .
EnuI at i on. . .
C t ipboard... Capture.. .
Connands. . .
II Isce I laneous . . * Paths. . .
Transfor. . .
Transfer protocol options.
Translation tables... Function keys... Cursor keys... Fast! Macros.,, Hotkeys... Speech... Sound... Console window... Open sett ings.
Save sett ings Status I Ready Pro Font Standard Terl If you need a full-featured, general-purpose terminal program, take a look at Term, from Olaf Barthe! (Figure 3). Term is currently at version 3.4, and has all of the bells and whistles a good terminal program should have. There are two versions of the program itself, file 20498 for users with 68030 processors, or file 20497 for any other processor, You will also need file 20262, the documentation files, and file 20264, which has libraries needed by Term. You may also need file 20263, which has special fonts, and file 20265, which
contains translation tables. The best thing to do is download the first three files, either of the main program files, docs, and libraries, then read the docs to determine if you need the fonts or translation tables. Finally, file 20266 has some sample Arexx scripts. Term requires Workbench 2.04 or higher.
We will look at both of these in more detail later, but for now, how do you find Genie? Set your software to 8 data bits, no parity, and 1 stop bit. Use half duplex or local echo, and either 300,1200, or 2400 baud. Dial 1-800-638-8369 (in Canada call 1-800-387-8330).
CJ1 S aye settings as.
E!2 KD 3 (34 K97 EJS 09 When you sec the word CONNECT on your screen, type "HHH" (without the quotes), and press return. Genie will respond with the prompt "U -", to which you respond by typing "AMIGA" and press: return.
What does it all cost? Effective July 1,1993, a subscription is S8.95 per month in the U.S., S10.95 in Canada. This includes up lo four hours of non-prime time usage at any baud rate less than 9600.
Using 9600 bps costs ari additional $ 6 per hour, $ 8 Canadian.
Weekends and announced holidays are non- prime. Prime time costs an additional S9.50 per hour, $ 12 in Canada. Standard nonprime connect charges are S3 per hour and $ 4 per hour in Canada.
Prime time is 8 a.m. to 6 p.m. local time weekdays. Charges are billed to the nearest hundredth of an hour. You will need a major credit card to sign up, or you can have charges deducted from your checking account.
That's all for now. If vou'd like to send me e-mail on Genie, Pm known as R.HaysS. Next time we'll look at some odd punctuation.
See you online!
• AO Please Write to: Rob Hays c o Amazing Computing
P. O. Box 2140 Fat! River, MA 02722-2140 Why HELM?
Making an ADPro Front-end with HELM by Douglas ]. Nakakihara This tutorial will show you how to create an Art Department Pro (ADPro) front-end to convert an AGA ANIM to a DCTV ANIM using HELM, from Eagle Tree Software. This is a particularly timely project with so many AGA ANIMs appearing on BBSs and not everyone having an AGA machine. (Note: the ADPro ANIM loader and saver are required.)
One reason I chose HELM over the other authoring programs is that it is very easy to create standard Amiga gadgets. I assume you have a basic understanding of HELM and can refer to its manual for further detailed explanation.
Begin by selecting New from the Book menu. Call the book ANIM2DCTV and click OK. Answer No to the Copy-current-form requester.
We'll create all of the objects first and assign scripts to them later. Select Display from the Author menu. Choose NTSOHigh Res from the display list and set colors to eight. Click OK.
Open the Draw Tools and Layers windows using the Tools menu. Add the objecLs listed below only the parameters that deviate from the default settings are listed. You can create them without regard to location and size and later modify their settings.
To display an object's information requester, double-click on it.
(Hint: the cut and paste functions can speed things Lip.)
BUTTON 1: General: (Left Width Top Height) 7 44 22 16, Name=FReq, Cannot move. Color: Gray(4). (Gray is the 4th color from the left.)
BUTTON 2: General; 7 143 62 16, Name=Run ADPro, Cannot move. Color: Gray(4).
BUTTON 3: General: 162 143 62 16, Name=Do It, Cannot move.
BUTTON 4: General: 317 143 62 16, Name=Quit, Cannot move.
BUTTON 5: General: 473 143 62 16, Name=Kill ADPro, Cannot move. Color: Gray(4).
TEXTF1ELD 1: General: 59 558 22 16, Name=Animfile, Cannot move. Options: One Line Only. Color: Gray(4). Border: Frame, Thick=2 SELECTOR 1: General: 0 205 40 25, Name=Animloop, Cannot move. Type: Cycle. Color: Transparent.
SELECTOR 2: General: 206 205 40 25, Name=DCTVloop, Cannot move. Type: Cycle. Color: Transparent.
SELECTOR 3: General: 416 205 40 25, Name=Bitp!anes, Cannot move. Type: Cycle.
Cycle Gadgets Double click the selector named Animloop. Select the Type button. Click and hold the mouse pointer over the word "Items” and select New from the pop-up menu. Change the text "ABC" to "Anim is not looped." (Don't type the quotes.) Add an "Anim is looped'' entry next. Exit the requester.
Build a custom interface to control specific ADPro functions RNIMS:N ithflMe ionflGR.an in Freq O'I Q-1 Loop DCTV Do It flnin is looped Run ROPro _l _ • Haxinun RDPro Nenory (in 000s) 4577 OK Cancel Layers T X j Co] 0 In similar fashion, add "Do not loop DCTV" and "Loop DCTV" to the DCTV loop selector. T he Bitplanes selector should have "3 Bitplanes" and "4 Bitplanes" entries.
Layers Next, we want a requester to pop up with a slider gadget when the Run ADPro button is clicked. The slider will allow the user to specify how much memory ADPro should use.
By placing all of the objects on a separate layer, we can make them appear and disappear by changing the layer's visibility. Click the + on the Layers window. The new layer will be assigned the name ABC. Select the text "ABC" and change it to "P2" no quotes).
Make sure the P2 layer is highlighted and checked in the Layers window. Objects are always added to the highlighted layer. Now, add the following objects: BUTTON 6 (Create first!): General: 140 341 73 62, Name= blank , Cannot move. Color: Blue(3). Border: Thick=2. BUTTON 7: General: 162 143 107 16, Name=OK, Cannot move. Color: Gray(4) BUTTON 8: General: 317 143 107 16, Name=Cancel, Cannot move. Color: Gray(4) SELECTOR 4: General: 156 310 80 37, Name=ADPMMem, Cannot move. Type: Slider, Readout, Arrows, Label=Maximum ADPro Memory (in 000s). Color: Blue(3), Transparent.
Variables & Containers Containers are similar to variables in other programming languages, but they are much more versatile. For example, if container holds a number, HELM determines on the fly if it should be used as a text string or value no conversion required. (There are other differences, beyond the scope of this article.) Note: containers are local by default, that is, they have no meaning outside the script in which they are used, unless declared global.
Concatenating Concatenating is the process of linking text strings together. 11 is like adding numbers together, except that you are using strings.
HELM uses the ampersand character (&) as the concatenate symbol.
This can be used with any combination of strings and containers.
For example, the line "My" & Textl would be the same as "My Amiga," if the container Textl held the string "Amiga." Two special string codes should be noted. The code n in a string means new line (i.e., a carriage return) and V' is used in place of a quote within a string.
The listing that accompanies this article details the scripts for all of the objects. The scripts are fully annotated, so I won't discuss every one in detail. I'll just highlight the important issues. HELM uses the C programming language convention for comments where everything between * and V is ignored.
File Requester Now let's give the gadgets something to do. Hold the control key down and double click on the object named Freq. (Note: Make sure you are selecting the correct objects, as some bound ing boxes overlap each other.) This brings up the script window for this object. The default action is SelectUp. In other words, this script will execute when the object is selected and the mouse button is released over this object. The script for this object basically asks the user to identify an ANIM file and then puts the filename into the Animfile textfield object.
If an ANIM file has been selected previously, the requester uses the same directory: otherwise it uses RAM:.
Ra [* * ?
[t] EH El El P;P & ?
JG'|4 Bitplanes Quit ¦. Kill ADPro Volume 1 Tutorials feature color pallette manipulation, image compositing, Text Visual Operations, Tile Visual Operations, Scaling, FRED & More. $ 29.95 $ 39.95 each or $ 49.95 for both (includes shipping 2 day mail) Call for shipping rates outside U.S. Free Gifts with each order. Add $ 10.00 for C.O.D.’s To order call 1-800-453-8308 anytime To receive n FREE information packet call anytime 602-893-3988 or write to: gjg Amazing Art Pro 5037 East Keremn ® Phoenix, Arizona S5044 Visa, Mastercard, C.O.D'h, checks, and money ardent welcome.
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Run ADPro Button The Run ADPro script is a little tricky. First it checks to see if ADPro is already running by looking for the ADPro Arexx port. If ADPro is not running, the special container Returnmessage will hold the value 10. By concatenating multiple program lines together, an entire Arexx script can be sent out using a single HELM command. Separate lines have been used in the HELM script for clarity; it is not required.
Arexx "V'X=show('P7ADPro') rt" & "if X-0 then exit lQ n '"' waitmessa’ge is equivalent to executing the following Arexx script: X=show(T','ADPro') if X-Q then exit 10 Because both HELM and Arexx require quotes around the entire script, things can get a little confusing. You'll always need at least a at the beginning and a "" at the end of every Arexx script that you execute this way. The Waitmessage switch tells HELM to store any returned information in the Returnmessage container. (Support for in-line Arexx commands will be coming in a future HELM upgrade;! Can't wait!)
Since drawing objects can be less than instantaneous, it is a good idea to lock the display before executing any commands that will change the screen. Then you can instantly update the screen by unlocking it. This makes even complex combinations of objects appear to pop onto the screen. Notice that we also lock layer Pl.
This denies access to any objects on that layer.
OK, Run ADPro The OK button on the Run ADPro layer executes ADPro using its MAXMEM switch. To accomplish this, we concatenate strings to come up with the proper command. Because memory is listed in thousands on the slider gadget, the value of the slider gadget must be multiplied by 1000. The value is saved in the ADProMem container.
After the command to run ADPro is issued, layer P2 is made invisible again and layer PI is unlocked.
Do It Basically, the Do It script builds an Arexx script with certain parts that vary depending on how some of the objects are set.
Because the script may vary, we cannot directly execute the commands as we did previously. The Arexx script must be built line by line in a container. When completed, the container can be saved as a file and executed as an Arexx script.
Eor an example of how the script can vary, notice that the Arexx script includes only the line "numfromes = numframes - 2" if the Animloop cycle gadget has a value of 1, which indicates that the ANIM file is a looped ANIM.
Looped ANIMs have a duplicate copy of the first and second frames appended to the end of the file. By comparison, 4bitplane DCTV ANIMs have greater detail, but are larger and ptav slower than Bbitplane ones.
It is important that the first line in building the script uses the Into keyword and not the After keyword. The Into keyword replaces anything already in the Sendrx container. Subsequent lines are appended to existing data in the container by using the After keyword.
When you're done, click on the checkmark next to P2 in the Layers window to make this layer invisible. Then put HELM into the browse mode and see if ANIM2DCTV works, If not, examine the file anim2dctv.rexx saved in RAM:. This may give you a due as to what went wrong. Also, double check all object parameters.
If you've understood all of this, you should be able to add an ANIM-view feature using your favorite ANIM viewer. You could also add the option to send the DCTV ANIM to a selectable directory. Try changing the cycle gadgets to radio boxes or adding a backdrop. With enough practice, you'll be able to create commercial-looking custom interfaces for any Arexx-aware program , This only scratches the surface of what HELM can do.
• AC* Revealing Layers Please Write to: Douglas Nakakilmra do
P. O. Pox 2140 Fall River, MA 02722-2140 Before the hidden layer
is made visible, the script sets the maximum value for the
slider object to the total amount of free memory (in
thousands). Also, the starting point of the slider is set to
half of that.
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Use Primera with your favorite programs like Brilliance ", Art Department Professional®, OpalVision™, Video Toaster '’, ImageFX", PageStream ” and nearly all other Amiga software that uses the Amiga Preferences driver, Primera is the perfect color printer for every Amiga user, Why wait any longer for brilliant, full-page color? Call today for more information and a free sample print.
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FORGO ELECTRONICS, INCORPORATED 7901 Fiying Cloud Drive Eden Prairie, MINI 55344 U.S.A. 1-800-327-4622 612-941-9470 FAX: 612-941-7836 C Amazing omputing Amazing Computing is proud to present the second annual Reader's Choice Awards. The Amazing Computing 1993 Reader's Choice A wards winners were determ ined from information provided by our readers on the Reader's Choice Awards ballot published in the June 1993 issue of Amazing. We would like to express our sincere gratitude to all the readers who participated in this event and to congratulate all the winners.
And the winners are... Desktop Publishing Desktop Video Image Processing The Video Toaster NewTek 215 S.E. 8th St. Topeka, KS6603
(800) 843-8934 PageStream | Soft-Logik Publishing Corp 11131 S.
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(215) 337-8770 Working with Color in Desktop Publishing by Dan
Weiss One of the most interesting aspects of publishing is
working with color. It is also one of the most troublesome.
Last month we looked at mechanical, known also as spot
color, printing. This month we will look at its more
complex sibling, process color printing. By using process
color printing we can easily recreate images that are rich
in colors and photographic in quality. While process work
requires much more precision, it is still within the reach
of desktop publishers.
Process Colors Tire first thing to ieam about process color printing is CMYK, CMYK are the letters that represent the colors used in process color printing. "C" is for Cyan, a light blue color. "M" is for magenta, a reddish purple color. "Y" is for yellow. "K" is for "Key." The key color is used to mark areas that will be changed. The key color is always black. The result is that CMYK is always thought to mean Cyan-Magenta-Yellow-Black.
In computers we are used to RGB (Red-Green-Blue) for specifying colors. Why then do we need CMYK, and why do we need four colors instead of three? The difference in colors has to do with how light is perceived by the human eye. In the case of the computer monitor, the color you see is being created by the monitor and beamed to your eye. Even if all the lights are out, you can see the monitor fine. This is known as transmitted light. As you learned in high school, the combination of all light is white light. If you combine red, green and blue light you get white light. By controlling the amount
of the three colors of light displayed, the computer monitor can display thousands, even millions of different colors.
With the printed page it's a little different. If you mixed all the colors of paint you had as a kid, you ended up with mud instead of white. Why? because you are working with reflected light. With the printed page, every color you see is the result of light hitting the page and reflecting into your eye. If there is less light to bounce off the page as in a dark room, then the image will appear darker.
When light hits a spot of green on a page all the colors of light except the green light are absorbed and the green is reflected to our Examining the differences between spot color and process color printing and the benefits of using process colors.
, --- If«m¦¦¦ Cl , m _____ _ 1,
- 'jfiiailtl llliilll »s!3SJ ._ jw*V
!»»«**¦ VI II 11 ¦¦¦ ¦ k ¦' Figure 1: A moire pattern can result if the color plates are not lined up properly.
I* IIIKIII |1aa¦a•I* l%tHa rrrri ¦¦¦¦¦¦¦ ¦ 1 in tmrnmma Secrets behind four-color process printing, eyes. Imagine now a spot that combines many colors. Each color will absorb most of the light and reflect its color. With so many colors, eventually all colors will be absorbed and Ihe spot will appear dark.
OK, so we know why mixing ail the colors does not work on paper, but why CMYK? Another way to look at "reflected" colors are as "subtractive" colors. Each color subtracts a bit more from the white of ihe page, whereas RGB are "additive" colors in that they add together to make white. Since subtractive is the opposite of additive, CMYK are the opposites of RGB. Cvan is the opposite of red, magenta the opposite of green, and yellow the opposite of blue.
To get green on the page, you would use cyan and yellow.
Since cyan is the opposite of rod, and there is no red in green, there must be 100% cyan in green. The same logic applies to yellow. It would follow that to get black on the page you would have cyan, magenta, and yellow all on (he page at once, since this is the opposite of no red, green, or blue, The problem is that inks are not perfectly pure, and you end up with a very dark brown instead of black. To make sure that the blacks are really black, additional black ink is used. In transmitted color, there is not the need to add white.
Unlike spot color printing, you do not need to specify the CMYK inks, as they are already well specified. In order for everything to work out, the exact tints of the process inks are carefully defined and checked when printing. If there were not a standard, one printer could use one shade of cyan and another a different one. Your work would look radically different depending on who printed it. In the U.S. the standard is defined by SWOP (Specifications Web Offset Publications), in other countries the definitions are slightly different, but not by much.
Halftones Halftones are a solution to the problem that printers cannot print shades of color under normal circumstances. The ink in one part of the page is just as dark as in any other part. To solve the problem, dots set on a grid are used. When a darker color is needed the dots are bigger usually to the point of touching each other.
When a lighter color is required, the dots are much smaller. In both cases the number of dots is exactly the same and always laid out on the same grid. The number of lines of the grid, in effect the number of lines of dots, is known by the term "lpi" for lines per inch.
Figure 2: This sort of pattern is actually desirable because it is very regular and is not really picked up by the eye. The point is to angle the dots so that they create the maximum amount of visual interference, avoiding larger, easier to see interference like in Figure 1.
Linus pur inch is the standard unit of measure for determining how detailed a printing will be. Grids with fewer lines per inch generate coarser images. To see this, compare a photo in a newspaper with one in this magazine.
In the computer world we are used to thinking in terms of dots per inch or dpi. The dots in the computer sense are fixed in size. To print shades, the computer must simulate a halftone either by using a pattern or by creating the halftone dot out of many printer dots.
Because of this a printer with 300 dpi can at best only generate around 60 lpi, and more realistically 20 lpi. Both of these resolutions are too low for serious consideration.
Instead, imagesetters, with 2540 dpi and higher resolutions are used. At 2540 dpi, up to 150 lpi could theoretically be simulated. In practice, 133 lpi, a very high-quality resolution, is the high end of an imagesetter's resolution. This kind of quality is fine for magazine work and is in wide use today. Newspapers typically use a lower resolution such as 65 lpi or 85 lpi, values that are well within the range of the imagesetter.
Moire Patterns The idea of using halftone dots to create shades of a color is a powerful one. What about generating shades of colors that are a combination of process colors, like green? Simply laying down a grid of y'ellow dots followed by a grid of cvan dots will not solve the problem since this will often result in moire patterns. To see a moire pattern in action, look at Figure 1. There are two grids of black dots shown. The first one is slightly offset from the second. This type of offset is not uncommon with color printing. The moire pattern is the (continued on page 58) In Case You
Haven’t Heard As I was wondering what to write about this month, my Amiga artist friend, Harry O. Morris, called me. He had just bought a new graphics card for his Toaster-Firecracker-GVP-accelerated Amiga 2000, which he uses to produce fine art and book covers. Harry buys graphics cards like traditional artists buy paints and brushes. Harry said he had a new Retina board, and he'd removed his Firecracker to make room for it. Could I come over and fix his Arexx scripts in ADPro and Directory Opus to display his pictures on the new board?
The Retina Display Board is popular because it offers emulation of the Workbench in S-VGA high resolution, mimics the AGA chipset (for those not having an A4001) or an A1200), and it displays beautiful, 24-bit pictures, all on one multi-sync monitor! A desk is cluttered, and expensive, when you must accommodate two monitors just to see 24-bit images. The Amiga has needed 24-bit capability on a multi-sync monitor for a long time; after all, Pcs have had S-VGA for ages. And if you can't use the Workbench in at least 1024 x 768 non-interlaced mode for DTP, then where is our graphics advantage?
The Retina board is one of a series of German- made graphics boards just becoming popular here, and it's a reasonably priced solution for those who don't have an AGA machine. In many respects, it's better than the AGA chip displays.
MacroSystemsUS, 17019 Smugglers Cove, Mt. Clemens, MI 48038, (313| 263-0095, markets the Retina in the U.S. Harry had been using my ShowIFF24.rexx program, which was the subject of an earlier column (V7.10), to display pictures on the Firecracker24 card, and asked me to convert these Arexx scripts to work with the Retina board. You may recall my earlier scripts worked from within Directory Opus (DOpus) to take your selected files, open ADPro if it wasn't running already, load each picture, and save each to the Fireeracker24 display board. It seems that every new display device includes an
ADPro Loader and or Saver, and the Retina is no exception. It includes an ADPro Loader, which is really an Arexx program in disguise. It prompts vou for a file, takes that file, loads it into ADPro, and then saves it to the Retina board.
Harry wanted to load his pictures from Directory Opus, however, and he wanted to start ADPro if it wasn't running. 1 quickly saw that I could take the front end of my earlier program, to run from Dopus and check to see if ADPro is running; and combine it with the back end of the program that came with the Retina to do the actual saving.
“Cobbling” Existing Code into Something Different I thought it would be instructive to demonstrate this technique of cobbling existing Arexx code from two different sources into something else, because it's a great time saver when you need a new solution in a hurry. The entire process took about 10 minutes. This technique demonstrates how, once you are able to rend Arexx programs, vou then have the power to combine bits and pieces of existing code into exactly what you want. You really don't have to be a programmer to do this! It's more akin to cutting and pasting paragraphs of text than it is
to programming, although you have to be a lot more careful not to introduce typos or extraneous things into your work. Along the way, Harry, who is not a programmer, uncovered a bug in the script supplied with the Retina board and I corrected it. We were testing the completed script with different kinds of images. We will discuss a few of the techniques of debugging at the end of the article. The Retina software has undergone several upgrades since Harry bought his, and our bug will have been fixed, but we'll describe our process anyway for learning purposes. If you have an early version of
Retina with no manual or an inadequate one, send them S20 for the latest upgrade, including manuals on the board and the paint program.
If you follow our example exactly, you will come up with a 24- bit picture viewer that displays via Dopus and ADPro to the Retina board; and it you follow the reasoning process as well, you might find some inspiration for new combinations taken from your own library of Arexx programs. By lifting out a program "object" from one program and inserting it into another, we made a new utility' in a few minutes. I find that 1 have opportunity to use this technique often. If you cultivate the habit of programming modules with more structure and less linear logic, you will be able to use more or less
standalone bits and pieces from your earlier work combined in different ways. The technique of using external functions to do cut- and-dried things, such as checking to see if ADPro is running, is one example of this. You need never change that code once it works.
A Look at the Listings Listing 1 is the original "Loader" called "_LoadNSaveRT" supplied with the Retina board. This program is itself adapted from a similar ADPro loader module programmed at ASDG, underscoring what we mean by adapting and modifying existing code. Listing 2 is my original ShowIFF24.rexx program. Listing 3 is the result of combining the two and fixing the small bug. Listing 4 is the external function included in ADPRo as FredFunctions:GetLoader. Listing 5 is the FrcdFunctions:GctSaver. Note that the modularity of these scripts lets us just forget them because they work. We
never modified either of these external functions. We listed them only so you can see how everything works. Let's look at the original "Loader" written in Arexx. Basically, it Addresses "ADPro," the case-sensitive port name, and proceeds to record the "environment" of the "old" loader and "old" saver in order to replace them at the end of the program or in case something fails. The "NL" token is a "new line" character, assigned to the hexadecimal value of a line feed. It's used in the displaying of error information as necessary.
Next, the program calls the external functions "GetLoader" and "GetSaver" located in the Fred Functions: assigned directory. These lines simply pass the arguments "UNIVERSAL" to the GetLoader program; and "RETINA" to the GetSaver program. These in turn set up ADPro's Loader and Saver formats appropriately and return the proper codes for success or failure.
An Arexx Viewer for the Retina Display Board by Merrill Callaway Next, after putting the ADPro screen in front, the program uses the ADPro CETFILE command to open a requester from which to choose the file. If the command fails, the "environment" is restored and the program exits with a return code of 10. Note that a return code RC of 0 indicates "success." This special token is useful for measuring success or failure and making the program branch accordingly. A non-zero RC usually reveals the level of error severity. Two more tasks are necessary before the picture file is actually saved to the
Retina board. First, poll the ImagoType to determine what are called "Save Options," S_Opts in ADPro jargon.
There are three of them: "RAW," "IMAGE," and "GRAY." This is where the program had a bug. Its logic incorrectly assumes that if we don't have "rendered" data, we save in "RAW" format. But the actual Retina Saver window as used manually has three save-type options: 24-bit, 8-bit, and Image (Rendered) data. When Harry found that an 8-bit gray scale image wouldn't work in the Arexx program, 1 guessed that "GRAY" was the proper S_Opt, and it turned out I was right! We will fix this bug in the final program. If you plan on using this version on its own, substitute the SELECT block in Listing 3 for
this IF-THEN-ELSE block. Finally, the program Saves the data with the appropriate S_Opts attached, and exits after restoring the environment. Note that there are two control-type S_Opts, "DELAY n, and "CLOSE" that show the picture for n seconds and close the picture, respectively. One glitch we found: from Arexx you need to use explicit control. You cannot close the picture with a Right Mouse Button RMB click during an Arexx program showing the picture, if you eliminate the DELAY 10 CLOSE part, the picture will not go away. You can make it disappear by flipping screens with Left-Amiga-M,
blit this is messy. The Retina has more than a few idiosvncracies, but its display is gorgeous.
Note the way Arexx lets you combine what are called expressions on one line. The final SAVE command includes literals as well as variables, called tokens in Arexx jargon. The tokens are evaluated on the fly, always from left to right. You simply mix lip the literals 'in quotes' with the token names, which are not in quotes. Note also the use of the concatenation operator " I I," which puts two things right next to each.other without spaces. You can even put in a non-printing character into an expression as in the case of the hex rendering of the New Line character in the error messages.
Keep What We Want; Throw Out the Rest We won't go into detail about Listing 2 as it was the subject of the earlier column. We'll just point out the parts we need and don't need. In Listing I, we don't need the parts that prompt us to pick a file from the requester because we want to do that part from Dopus.
We'll eliminate the GetFilecommand and all its attachments. Before we do, however, we make note of the fact that the final selected file is assigned to a token called "file" in Listing I, and our selected file from DOPus (Listing 2) is in a token called "filename." We are careful to change the name in the final version to "filename." We start by making a backup copy of each original file, and opening a new file for the combination. We select and copy all the front end from Listing 2 that allows us to select the file from Dopus. We note that there are several lines that overlap between
listings, such as OPTIONS RESULTS, ADPRO_TO_FRONT, etc. and we just make sure that we include only one of each. Don't forget lo change the comments at tire start. You may want to know what this program does, a year from now when you have 300 other programs in the REXX: directory! We will use as much of the Retina program as possible, so we use its code for setting the loading and saving options. So we really copy and paste only the very front of Listing 2 where the program finds ADPro or launches it if it's not running, down to the place where it needs to load the file. We discard the rest. At
that point, we need to switch over to the LoadNSaveRT script from Listing 1.
The Dopus Configuration As far as Dopus is concerned, we configure a gadget as an Arexx Program, and put on the command line along with the name of the program, an [f] which is Dopus-speak to indicate that we want the selected path and file name to be an argument to the program. That's why the program has the PARSE ARG lines in it, to insert the file name from Dopus into the program. We additionally set "do all files" in the Dopus gadget configuration window, and then each file will display in turn for the number of seconds we set in after tire DELAY S_Opt in the Arexx program.
The Combination Listing 3 contains the finished script cobbled from the originals, the front of the ShowIFF24,rexx program, and the _LoadNSaveRT script minus the GetFile command, and with duplicate instructions removed. We changed one token to "filename" from "file" and we rewrote the S_Opts into a SELECT block to cover the omitted "GRAY” option. I also upped the time to display to 10 seconds from the original five seconds. Now Harry can display his pictures one at a time from Dopus on his Retina board.
Some Comments on Debugging It is important to try a new program with all the data types and situations that will obtain under actual use. In our case, Harry could get no response when trying to display an 8-bit gray scale picture.
My first move was to confirm this shortcoming with the original program in Listing 1. Always hold constant what you know to be true and try changing one thing at a time when debugging. The original program failed to display the image. I suspected that the S_Opt was incorrect. I confirmed this by manually loading and displaying the gray image to tire Retina. It saved OK. I then noticed that the screen in ADPro, which doesn't come up in Arexx, had three options to click on: Image, 24-bit, and 8-bit. We already knew that "RAW" worked for 24-bit, so 1 put myself in the original programmer's mind.
What would I choose for an S_Opt keyword for an 8-bit CRAY scale? "GRAY" of course! I tested this theory by actually inserting the word "CRAY" into the SAVE line. After I had confirmed that an explicit "GRAY" S_Opt worked with this image, i wrote the replacement SELECT block to take care of the logic and assign the "savetype" token a value of "GRAY" when appropriate. I then confirmed that one of each type of image file worked OK. It is like detective work. Make one change at a time with everything else held constant.
Listing One •
* * See what type of data is loaded in ADPro MorphPiuo.
* IMAGE,TYPE ImageType = ADPRO RESULT IF( WORD! ImageType, 1 )
= "NONE" ) THEN DO ADPROJFO FRONT 0KAY1 "There is currently no
image" II NL I I, "in ADPro's buffer. An image" || NL 11, "is
required for this operation."
CALL RestoreEnv EXIT 10 END IP( WORD ImageType, 1 ) -= "COLOR" ) & ( WORD| ImageType, 1 } "GRAY" THEN saveType = "IMAGE" ELSE saveType = "RAW" save "XXX" saveType DELAY S CLOSE IF RC -¦ 0 ) THEN DO OKAY1 "ADPro can't display image."
CALL RestoreEnv EXIT 10 END CALL RestoreEnv EXIT 0 RestoreEnv: CALL "FREDSCRIPTS:FREDFunctions GetLoader" oldLoader IF( RESULT ~= 0 | THEN EXIT RESULT CALL "FREDSCRIPTS: FREDFunctions GetSaver" oldSaver IF RESULT 0 ) THEN EXIT RESULT RETURN 0 • »+ LoadNShowRT
* * $ VER: _LoadNShowRT 1.0.0 27.07.93) **
* * This program can be run from ADPro's loaders list to load and
* * display the loaded image on a Retina card.
* » This script requires at least ADPro v2.3 or MorphPlus vl.0.1
* * the RETINA saver.
* • Modified from LoadNShowOV which is
* * Copyright © 1993 ASDG Incorporated All Rights Reserved *
ADDRESS "ADPro" OPTIONS RESULTS NL = 'OA'X LFORMAT oldliOader =
ADPRO RESULT S FORMAT oldSaver = ADPRO RESULT CALL
"FREDSCRIPTS:FREDFunctions GetLoader" "UNIVERSAL" IP( RESULT -=
0 ) THEN EXIT 10 CALL
"FREDSCRIPTS:FREDFunctions GetSaver""RETINA" IF( RESULT -= 0 )
THEN DO CALL "FREDSCRIPTS:FREDFunctions GetLoader" oldloader
EXIT 10 END ADPRO._TO_FRONT GETFILE "'File to load"' file ¦
ADPRO_RESTJLT IP( RC -s 0 ) THEN DO CALL RestoreEnv EXIT 10 END
LOAD file IF( RC -= 0 ) THEN DO OXAY1 "ADPro failed to load the
image," CALL RestoreEnv EXIT 10 END Listing Two *
ahowiff24.dopus shows an iEf-24 file in ADPro * * when you
select it in Directory Opus * I* copy this file to Rexxc
directory *I *
* * The program with the Firecracker24 called "showiff24" doesn’t
* * very well. If you use the overlay mode, and try to show a
* * everything is OK until you send "aoff" to turn off the Amiga
* * The picture snaps smaller than the screen, a moBt annoying
* * This program fixes all that, provided you have ADPro. It uses
* * to display £££24 files on the FC; a much better solution.
* * May be run from Directory Opus by Betting the gadget as
* * and then in the command line: RX sys: rexxc showiff 24 .dopus
* * Set: output window, run asynchronously, and no filename
* * This allows the selected IFF 24 file to become an Argument to
* * program. It is then displayed on the FC24 after ADPro is
* * May also be run from the shell with the file as argument, or
* * program will prompt you. If you run it from dopus w o
* * (selecting) a file, then the program prompts you to input a
* * in the dopus output window.
* * Copyright (c) 1992 Merrill Callaway all rights reserved.
* OPTIONS RESULTS PARSE ARG filename I*
* * Running from a shell, then if no arg is supplied, we need
* * to ask for the filename.
* IF filenames" THEN DO SAY ‘Enter path filename' PARSE PULL
filename END CALL Locate_ADPro IF RESULT = 1 THEN CALL
KAXEIMAGE filename * Display the image? * ELSE EXIT 20
Locate ADPro: IF ~SHOW('P','ADPro') THEN DO • '* note; I have
lots of RAM- Fix the MAXMEM= to your RAM prefs
* * (the maximum amt of RAM you want ADPro to use (in bytes}, *
ADDRESS COMMAND "RUN ADPRO:ADPRO BEHIND MAXHEH=7000000” ADDRESS
COMMAND WAITFORPORT 'ADPro' IF RC=0 THEN RETURN 1 ELSE RETURN 0
END ELSE RETURN 1 f* Here is where we save the image to the FC
Board * MAKEIMAGE: PROCEDURE PARSE ARG filename f* pass along
the name of the file * ADDRESS 'ADPro' ADPRO TO_FRONT LFORMAT
IFF LOAD filename • get the image file data * OPERATOR
"D£FINE_PXL ASPECT" *
* * Note the placeholder periods (. . , .)
We only want the 5th and 6th parameter, * PARSE VAR ADPRO„RESULT . . . . W h , bw=w f* Board width? * * see if the pic width matches an FC board width * * and if not, put up a requester to find out * BOARDWIDTH: IF bw-=384ibw--512&bw-=768tbw-.=lQ24 THEN DO * if not, use 768 as a default board width • GETNUMBER '"W:384 512 768 1024"' 768 384 1024 IF RC~*0 THEN ADPRO_EXIT * quit if we cancel * bw=AD?RO_RESULT SIGNAL BOARDWIDTH END SFORMAT RETINA * NOTE FORMAT: "SET XXX RAW" must precede what you want to do V SAVE XXX RAW BOARD ON CLEAR "SAVE XXX RAW B_WIDTH" bw "SET_DWX" w "SET_DWY" h
"SET_DOX 0 SETDOV 0 SET_SOX 0 SE7_S0¥ 0" SAVE XXX RAW AMIGA OFF CENTER IMAGE * We don't close down ADPro in case we need to adjust something, so
* * uncomment the following if you want to close adpro after
* * the file.
* ADPrOr_TO_BACK t* ADPRO_EXIT * EXIT 0 Data isn t just text
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IF ~SHOW( ' P','ADPro') THEN DO ADDRESS COMMAND "RUN ADPRO:ADPRO BEHIND" ADDRESS COMMAND WAITFORPORT 'ADPro' IF RC=0 THEN RETURN 1 ELSE RETURN 0 END ELSE RETURN 1 t* Here is where we save the inage to the Retina Board * MAKEIMAGE: PROCEDURE PARSE ARG filename * pass along the name of the file • Listing Three *
* * ShowonRT.rexx
* * This program is a combination of ShowiFF24.rexx by
* • Merrill Callaway Copyright ©1892 All Rights Reserved and
* » SVER: _LoadNShowRT 1.0,0 (27.07,93)
* * which was Modified from _LoadNShowOV which is
* * Copyright © 1993 ASDG Incorporated All Rights Reserved *
OPTIONS RESULTS PARSE ARG filename *
* * Running from a shell, then if no arg is supplied, we need
* * to ask for the filename.
V IF filename-" THEN DO SAY 'Enter path filename’ PARSE PULL filename END CALL Locate ADPro IF RESULT = 1 THEN CALL MAKEIMAGE filename * Display the image? V ELSE EXIT 20 Locate_ADPro: ADDRESS 'ADPro' NL = 'OA'X * A "new line" character • LPOHHAT oldLoader = ADPRO RESULT SFORMAT OldSaver = ADFRQ_RESULT CALL "PREDSCR2PTS:FREDFunctions GetLoader" "UNIVERSAL" IF( RESULT -= 0 ) THEN EXIT 10 CALL "FREDSCRIPTS:FREDFunctionB GetSaver" "RETINA" IF ( RESULT -=» 0 ) THEN DO CALL "FREDSCRiPTSiFREDPunctiona GetLoader" oldloader EXIT 10 END ADPRO TO.FRONT LOAD filename * Note the change in token name
here * IF( RC -= 0 } THEN DO OKAY1 "ADPro failed to load the image."
CALL RestcreEnv EXIT 10 END *
* • See what type of data is loaded in ADPro HorphPlua.
IMAGE TYPE inageType = ADPRO RESDLT IF( WORD ( imageType, 1 ) = "NONE" ) THEN do ADPROJTO FRONT OKAYl "There is currently no image" II NL II, "in ADPro's buffer. An image" II NL El "is required for this operation."
CALL RestoreEnv EXIT 10 END * Here was the bug: they failed to note that "gray" is S„0PT1 * • we converted to a SELECT block for easier logic * SELECT WHEN WORD InageType. 1 ) = "COLOR"! THEN savetype="RAW" WHEN( WORD' InageType, 1 ) = "GRAY" ) THEN savetype=”GRAY" OTHERWISE saveType = "IMAGE" END * Shows the picture for 10 seconds,..change number if you like * SAVE "XXX" savetype DELAY 10 CLOSE IF I RC -= 0 ) THEN DO OKAYl "ADPro can't display image."
CALL RestoreEnv EXIT 10 END CALL RestoreEnv EXIT 0 RestoreEnv: CALL "FREDSCRIPTS:FREDFunctions GetLoader" oldLoader IF( RESULT -= 0 ) THEN EXIT RESULT CALL "FREDSCRIPTS:FREDFunctions GetSaver" oldSaver IF RESULT -= 0 } THEN EXIT RESULT RETURN 0 Listing Four *
* * GetLoader
* • $ VER: GetLoader 1.0.0 (9.12.92) **
* * This script requires FRED vl.1,5 (or higher) to run. Also
* • at least ADPro v2.0.4 or KorphPlus vl.O.L. +*
* * Copyright 1 1992 ASDG Incorporated All Rights Reserved V
ADDRESS "ADPro" OPTIONS RESULTS PARSE ARG loader retcode = 0
LFORHAT loader IF RC -¦ 0 ) THEN DO ADPRO TO FRONT OKAYl
"Cannot find the " II loader II " loader." I I NEWLINE II, "It
must be located in your" 11 NEWLINE 1 I, "Loader92 directory,"
ADPRO_TO_SACK retcode =10 END RETURN retcode Listing Five *
• • GetSaver **
* * $ VER: GetSaver 1.0.0 (9.12.92)
* * This script requires FRED vl.1,5 (or higher) to run. Also
* * at least ADPro v2.0.4 or MorphPlus vl.0.1.
* * Copyright 1992 ASDG Incorporated All Rights Reserved *
ADDRESS "ADPro" OPTIONS RESULTS NEWLINE = 'OA'X PARSE ARG saver
retcode = 0 S FORMAT saver IF RC -¦ 0 ) THEN DO ADPROJTO,
FRONT OKAYl "Cannot find the " 11 saver I I " saver." II
NEWLINE II, "It must be located in your" I I NEWLINE 11,
ADPRO TO BACK retcode =10 END RETURN retcode
• AC* Please Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Are you suffering from
Arexx Nervousa?* Cure it with... C The Arexx CookbotLI AFTER
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someday I’ll learn Arexx..." If anyof these apply to you, you
need The Arexx Cookbook! Guaranteed to cure Arexx Nervousa!
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A MA 7,1 VC C 0,11 PUT1NG 56 CanDo Lets you convert your ideas into reality.
CanDo is a software authoring system that gives you the power of a programming language, yet makes creating your program's interface as easy as using a paint program. Because CanDo is tailor-made for the Amiga, ail of the exciting Graphics, Sounds, and mouse-driven Objects that are built into your computer are at your fingertips. This gives you everything you need to make your ideas come to life.
CanDo Makes real programs real easy.
Painlessly creating your interface is just the beginning. The key to making real programs is CanDo’s English-like scripting language. Even if you're a beginner, you can still use CanDo’s tools to write programs for you. While easy to learn and use.
The commands are so powerful you can create programs which would take 10 times longer to write using a language such as C - even presuming you had years of programming experience.
CanDo Is programming for the rest of us... Ordinary people all over the world are using CanDo to create real applications such as: databases, utilities, animated multimedia presentations, kiosks, training systems, and all sorts of games. CanDo enables you to explore your imagination and make the things you never thought you had the time or experience to do.
You CanDo It!
TRONICS l-iiO0-87ri"d499 interactive media Inovatronics, Inc. 8499 Greenville Avenue Suite 209B Dallas, TX 75231 USA Tel: (214) 340-4991 FAX: (214) 340-8514 Inovatronics, lid. Unit 11, Enterprise Centre Cranborne Road Potters Bar Hertfordshire EN6 3DQ ENGLAND Tel: +44-707-662861 FAX: +44-707-660992 Inovatronics GmbH Lutticher Stra6e 12 D-53842 Troisdorf-Spich GERMANY Tel: 02241 40 68 56 FAX: 02241 40 67 73 Circle 114 on Reader Service card.
Color continued from page 5'1 annoying secondary pattern that you can sec spread across the grid.
The effect is exaggerated here, but in practice it makes the work appear blotchy. To solve this problem, we rotate the dots for the different colors at specific angles to avoid the formation of moire patterns.
Looking at Figure 2, you can see the CMYK grids rotated and printed on top of each other. Even at these angles, a sort of a pattern develops that of a rosette. It is easiest to see this at the center of the four color grids. This sort of pattern is actually desirable because it is very regular and is not really picked up by the eye. The point is to angle the dots so that they create the maximum amount of visual interference, avoiding larger, easier to see interference like in Figure 1.
Over time, an optimal set of angles have been developed. They are 105 degrees for cyan, 90 degrees for yellow, 75 degrees for black and 45 degrees for magenta. In this age of simulated halftones however, these numbers are no longer fixed. Each PostScript imagesetter has a set of optimal angles defined for each combination of dpi and Ipi. These angles are specified to four decimals in some serious publisher, there are many things that you need to keep track of, but the actual work is about equal to spot color work.
When creating a project that you intend to print using process colors, you can be more liberal in your use of color. This is so because an unlimited number of colors can be printed at once. The only real consideration is what looks good. Because halftones are being used to create the shades, very light colors may end up looking more like freckles than what you had intended. When you go to print your negatives on the imagesetter, be sure you are using the optimal angles as discussed above. If you make sure to follow these guidelines you should be ready to take your film to the printers.
The Proof Too often desktop publishers think they are done when the film comes out of the imagesetter. Instead you should have a color proof made of the film. Typically, a proof is a one-time simulation of what the final job will look like, generated directly from the negatives. In the case of a "MatchPrint" (a trademark of 3M), four layers of lamination are exposed with the negatives and developed.
25S£ 5855 7535 SLUR Density cases. It is very surprising but from personal experience I can assure you that those decimal points can make a noticeable difference. The lesson here is that vou should make sure that you are using the optimal angles for your imagesetter. In PngeStream you can feed these angles to the program using the special line in the PostScript printer driver. In Professional Page and Art Expression, the angles are set in the PostScript print requester.
Color on the Desktop At this point, about half the readers have tossed in the towel.
Process color printing can be very daunting. Professionals will tell you that it is impossible from the desktop, but they are wrong. The magazine you arc holding is proof of that, as are a surprising number of the magazines on the newsstand today. More and more, desktop programs are being used to design process color work. As a The result is a perfectly registered simulation of what your job will look like. Take the time to examine the proof carefully. Are there any last minute Spelling errors you missed? More importantly, is everything in the colors you expected them to be? Are there obvious
moire patterns? Remember, chances are the press run will not look as good as the proof except under the best of circumstances. The color proof will have rich colors and a bright gloss finish. These colors will dull and fade a little even when printed on glossy, coated stock. If you don't like the way something looks on the proof, there is a good possibility it will only get worse.
Color Checking When you print your negatives you will notice some strange blocks on the edges of your negatives near the registration marks.
These are color strips to test the print quality. In most cases they will be replaced with other test strips when the press plates arc made.
Even in the proofing stage they can provide useful information.
Figure 3 is a partial example of a test strip. The first group of boxes is used to check that the right colors arc being used for each piate. A quick visual check will tell you if the person who made the proof got the negatives confused. It will also tell you if the negatives all have the correct orientation. As silly as it sounds, I have had proofs come back where both the wrong colors had been used and one of the plates had been flipped.
The last block on the first line is really used on the press onlv to judge if the balance among the four colors is correct. If all is well, the block should appear to be a neutral gray. The first two symbols on the second line are called slur gauges. Slur is a problem when the pressure is incorrect on the press and the printing image is being distorted. If there is a problem, the concentric targets and starburst will close up and form a solid block. This is a visual warning to the press operator that there is a problem.
The final three blocks are again for the press operator. While the job is running, the operator will pull sheets and check them to see that the densities printed on the test strip are what they claim to be. The testing is accomplished with a densitometer, a device that can examine a small part of a page and feed back what the density of ink is at that point. If the density is too low or too high, the press operator will make appropriate adjustments.
Suggested Reading As 1 mentioned at the start of this series, color printing is both mysterious and frightening to most desktop publishers, but it doesn't need to be. Spot color printing is easy to do even with the most limited of equipment. Process color work is admittedly more demanding, but it is still well within the reach of many readers. To help in making the leap to color 1 suggest you pick up How to Check mid Correct Color Proofs by David Bann & John Gargan, ISBN: 089134-350-4. This book is a treasure trove of information about color work and is loaded with great pictures and
• AC* Please Write to: Don Weiss c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Don can be reached via
internet at firstname.lastname@example.org. Images at your fingertips!
Scan color images in a snap with the Migraph ColorBurst™ color hand scanner. This three-in-one scanner scans in -18-bit color (up to 262 144 colors), 64 true greyscales, and monochrome. So whether you need new backgrounds and textures for video animation, greyscale image's for DTP work, or want to scan text for OCR (Optical Character Recognition) processing you can do it with the ColorBurst.
Save your images in IFF and 24-bit IFF HAiVI-8 formats for exporting to the Toaster or your favourite application.
? 6 scanning resolutions: 50-400 DPI.
? 5 scanning modes: Super Color, Color, Greyscale, Color Dither Halftone ond Monochrome line art.
? Compatible with Workbench versions 1.3,
2. x, and 3. Supports new AGA chipset.
See your local Amiga dealer or call Migraph direct to order your ColorBurst scanner today.
800-223-3729 A Dan Weiss is vice-president of Research and Development at Soft-Logik MIGRAPH 32700 Pacific HwyS. 14 Federal Way, WA 98003 Tel: 206 838 4677 Fax: 206 838 4702 Works on all Amigas (except AlOOOj with 2MB RAM; 4MB and hard disk recommended.
I know what you are all thinking. How low has this fine magazine gone to? Dirty pictures to sell a few magazines Well I hate to tell you, but you are right. Kind of.
When you think of computer graphics, you think of nice, clean, sharp images of antiseptic worlds with no hint of atmosphere. Granted the works of some Amiga artists and others have broken that barrier, but in the big picture it still hasn't happened. That's why you don't see MTV using much 3-D work on their broadcasts. It's too clean. It's not up to the dirty, leading edge they want to portray.
First, make sure you have enough RAM for this project. It shouldn't take over 2MB, but most 3-D renders take up large quantities of RAM when using bump maps. Secondly, a copy of an animation paint program that will work with at least 32 colors at 320 X 400, is essential, We will be using it to "enhance" the animation frames. I chose Deluxe Paint IV for its already legendary Good, clean, graphic fun capabilities. To add text to the image, 1 used a copy of Zuma Fonts, for its large bit-mapped font selection, Last, you need a copy of a 3-D program that enables the use of bump, or altitude maps.
1 used Imagine, and find it does a wonderful job. What you choose is up to you. Okay, let's Low-End Graphics That Turn Heads We are going to make a header for a business logo. I recently updated a demo tape for my computer art course, and found the Terminator 2 effect of brushed aluminum intriguing, so I decided to try something similar.
Instead of redoing my whole tape and rearranging all the animations, ranging from Atari, IBM, Amiga, and Silicon Graphics, I used an update, such as what NewTek used in "Revolution." But instead of the clean Terminator 2 image that NewTek used, we are going to extend ourselves a little bit.
Start up your Amiga, and load up Dpaint, or its equivalent. Set your resolution at lo-res, interlace (320 X 400), and 32 colors, 1 can see some of you shaking your heads. Not HAM. "C'mon it's going to look horrible," you say. But I compared the quality of HAM and 32- color images, and found that time-to-quality ratio was not worth it.
As a brief explanation: since the image is going to take up the entire screen, your palette will not benefit from HAM if the initial image is only 32 colors to begin with. The 32 colors at 320 X 400 were also quite faster than HAM, especially in Dpnint. Render times in Imagine were cut in half.
Once Deluxe Paint IV is loaded, bring up the palette requester.
Make a spread of light to medium dark grays. Exit the palette, and clear the screen to your medium gray.
Switch to the spare screen, and access the font requester. Find the font you want. Make sure it is large, at least 100 point, or larger. This reason for this is that we want the word "update" to fill most of the screen.
Now, on your spare page, type "up- The Imagine Companion 2.0!!!
Stuck on Imagine? Can't imagine how you'll get your next 3D project done? You need The Imagine Companion 2.0! With 14 in-depth illustrated tutorials and each step fully explained so you "get it," you can't lose!
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Date," or the word of your choice, and make sure you arc using a dark gray. 1 used the second darkest. Return to the main screen by pressing "j," and we will start to make the "brushed aluminum."
Pick the smallest brush, click on grid, and the straight line tool.
You can "make" the aluminum one of two, or both, ways. You could go into the Range requester and make a range of all your grays, then hit F7 to enable the Cycle function, and with the line tool and grid turned on, quickly cycle lines horizontally across the screen. This works relatively fast, and if you space them out correctly, it will work. Or you could do it by simply choosing the color you want, make a line, choose another color, and so on. I prefer the second way because it gives you more control over what your final output is going to be. What this whole process is going to do, is to
define different "heights" of our flat surface, through a bump map.
Essentially what a bump map does is read a gray-scale image and then assign the middle gray as a flat surface, and anything lower on the gray scale, as a "dent," and anything that is higher on the scale as a "hill." On this project, a smooth transition very important for most bump maps is not necessary. We want to make it look as bumpy and irregular as possible. But occasionally, a small smooth transition will be used.
Once you have that done, save it, and go to the spare screen.
Pick up your word as a brush, making sure that you have the background color selected as your back color, Now that you have it as a brush, pick the color one above your text color with the left mouse button, and hit "o" on the keyboard. This outlines your text with the selected color. Keep doing this, advancing your color selection along the way, until vou reach your background color. You may want to stamp this down on the spare page, or save it as a brush, so if you mess something up, you don't have to redo the text process. Switch to the main screen, and position your text in the center of
the page. Stamp it down. It should look like Figure 1.
When you get it right, save it, and switch to Imagine.
Once you have Imagine running, set up a project. Call it "Dirty," if you like, and a sub-project called "render." Under the rendering parameters, set llie render mode to Scanline, lo-res, interlace, and your pix. Files as 1LBM, This is very important, because we want to edit this later in Dpaint IV.
In the Detail Editor, go to Primitives, Plane, and accept the defaults, except for the horizontal and vertical sections. Set those at 1 respectively. Click on OK, and in front of you should be a Plane with two large polygons as faces. Hit FI to pick it, and F7 this may be different for your Imagine config. File to enter the Attributes requester.
Set the color of your wall to a light blue-green (RGB: 162, 239,
255) . Set Reflectivity to 200 on the red, green, and blue. Put
Dithering and Hardness at 255, and Shininess at 200. Click
on Brush 1, and at the prompt, enter your IFF picture name.
Choose Altitude map, and Flat X and Flat Z. Click on Edit
Axes, and scale your brush axes not just the yellow box, but
the dotted line inside a little larger than the wall, and
position it a little in front of the Y-axis. (Figure 2) Hit
the space bar to accept the changes, and click on Transform
Axes. Click on size, and enter 100 in the Y-axis. This is
the apparent "depth" of your bump map. Hit OK, and save it.
Enter the Stage Editor, load your wall, and add three track sources. Please follow carefully and refer to the diagrams. Place them in the middle of the wall (Figure 3), spacing them out evenly on the X-axis hv 100 units or so. Add four light sources. Place three of them in line with the X- and Z-axes, (Figure 3) and 900 units in the Y-axis. Place the fourth light equidistant from the wall and the other lights. Put your camera in the same position as the fourth light (Figure 3). Make sure the camera and the fourth light are zero on the X-,'and Z-axes.
Go into the Action Editor and change all the light sources to Conical and Diminish Intensity, and set the color to white or a slight yellow. Adjust the size of the three far lights to X 5000, Y 1000, Z
1000. Align each with their corresponding track, so that each
light is pointed straight at the wall. Align the fourth to
the center track also, and adjust its size to X 500, Y
1000, Z 1000. Align the camera to the wall and adjust the
size of the camera so that the entire wall fills the
perspective window. Adjust the wall size to accommodate
that camera's sizing. Save this and render it.
You should end up with something like Figure 4. If not, check the map placement on your wall. If it is not in front of the Y-axis, you will end up with a white render. Just make sure it is a little on the dotted axis of the wall and vou will be OK. Also make sure that the same dotted axis line is pointed toward the camera, or your image will be backwards. You could also tilt the wall up in the Stage Editor to give it more of a 3-D bump effect. Experiment. You can't lose anything but time. And just maybe, something interesting will come of it.
• AO Please Write to: Patrick Clarke c o Amazing Computing
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$ 4,699 Toaster 4000 systems starting at $ 3,598for a 4O0CVQ3O with I0MB RAM & j 12QM B Drive. Call for a quote on the system you want. These prices based on limited time specials on Amiga 4000‘s &. Are subject to change. Call for details & latest prices.
Canada & the U.S.A. share the same standards for Television & power connections & computer equipment is fully compatible between the two countries. All equipment listed here is North American NTSC video compatible & operates on ordinary 120 Volt, 60hz power without any special adaptors or converters.
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1 Viccs are shown in U.S. funds & arc based on the American-Canadian exchange rate on the date of add placement. Transactions arc conducted in Canadian funds & then converted to American funds. Actual prices may vary slightly due to changes in the exchange rate and or to changes to our costs based on promotions and or availability. Sonic iiam may require adaptors, cables or installation. Due to advertising deadlines, this add reflects Commodore promotions available to us as of September 30th, 1993.
Pricing, availability & specifications are subject to change at any lime. Many items may have gone down in price since this add was placed. If you see somthing advertised at a lower price, please Rive us a call. Wc’U do our best to beat il, AMIGA RU1FS?
We ship to Canada & the U. S. A.!
Don't you think it's time you got Amazing Computing?
Amazing Computing for the Commodore Amiga, AC's GUIDE and AC’s TECH provide you with the most comprehensive coverage of the Amiga.
Coverage you would expect from the longest running monthly Amiga publication.
The pages of Amazing Computing bring you insights into the world of the Commodore Amiga. You'll find comprehensive reviews of Amiga products, complete coverage of all the major Amiga trade shows, and hints, tips, and tutorials on a variety of Amiga subjects such as desktop publishing, video, programming, ¦& hardware. You'll also find a listing of the latest Fred Fish disks, monthly columns on using the CLI and working with Arexx, and you can keep up to date with new releases in New Products and other neat stuff.
AC's GUIDE to the Commodore Amiga is an indispensable catalog of all the hardware, software, public domain collection, services and information available for the Amiga. This amazing book lists over 3500 products and is updated every six months!
AC's TECH for the Commodore Amiga provides the Amiga user with valuable insights into the inner workings of the Amiga, In-depth articles on programming and hardware enhancement are designed to help the user gain the knowledge he needs to get the most out of his machine.
For subscription information, call 1-800-345-3360 DIGITAL IMAGE SPECIAL F X Using Arexx and OpalPaint to Process Images Automatically Part II: pointillism b r q d II by William Frawley With Arexx and a compatible paint application at hand, your mind races with ideas like electrons through copper wire. With Arexx it is easy for those ideas to come to fruition.
The following technique and Arexx program for OpalPaint were inspired by my mother’s latchhook tapestry hanging in my studio (Figure 1). The distinctive pointillistic- looking pattern reminded me of the scene in Tltc Lawnnwwer Man, where the evil thugs were kinematically pixelized into nothingness. The individual threads of the tapestry were also reminiscent of scoreboard light bulbs, not to mention the old Lite-Brite sets some of us used to have fun with. I thought it might be interesting to try to emulate that effect with ordinary graphic stills and a bit of programming. So as an exposition
to our pointillism tutorial, I shall share with you a brief historv of the pointillism technique. For those of you without Arexx and OpalVision, bear with me this month. This information will ultimately prove useful in the future if you do acquire similar tools.
The Impressionists Pointillism, or more precisely, divisionism, was a technique, born out of the Impressionist movement and popularized by Georges Seurat, of laying down dots of colors with the tip of the brush so as to achieve and adhere to the "law of the simultaneous contrast of colors, whereby adjacent objects not only exchange reflections of their own colors but create in each other reactions complementary to their own [see endnote] '' For example, "in a yellow object set beside a red one a practiced eye will see a trace of green, the complementary of red," With this in mind, one begins
to wonder if our contemporary, technological software abilities can possibly attain this level of artistic complexity. Consider ray-tracing and realize how difficult it is for programmers to incorporate the physical property of radiosity into the reflection algorithms, It was Seurat's objective "to find all the hues in the spectrum as well as a way to brighten or da rken a given hue in relation to the simultaneous contrast produced by the colors around it" Quite a task even for an accomplished artist.
Consequently, attempting to a program using simple algorithms to mimic the deliberate and practiced intuitiveness of the human creative process with regards to color manipulation is like trying to build a skyscraper with The World’s First Multi-Platform Emulation System!
TM L-JDT EMPLANT is a stale-of-the-art hardare board that is the foundation for emulatiing virtually any computer made today. A simple software driver and ROM(s) from the computer to be emulated are all lhat is required! Custom programmable logic allows the EMPLANT hardware to actually become the exact hardware of the computer it is emulating! Multiple emulation modules can be run at the same time using a single EMPLANT board!
AppleTalk, printer, midi, and modem support can be provided through the two RS-422 serial ports. A high speed SCSI controller allows any SCSI device to be plugged directly into the EMPLANT hardware (including scanners, SyQuest drives, hard drives, CD-ROM drives and more!). The serial ports and SCSI interface can be used by Amiga programs and emulation modules at the same time! The EMPLANT hardware is a standard Zorro ll ill plug in card for the A2000 3000 4000 (A500 1000 owners need a Zorro Bus adapter in order to use EMPLANT). A PCMCIA version for the A600 A1200 will be available in the near
The Macintosh emulation is a ’generic' Mac, with speed based upon what Amiga system EMPLANT is installed in. An A3000 is equivalent to a Mac llci, and an A4000 is equivalent to a Quadra 700! Don't be fooled by other emulations using old 64K or 128K ROMs, only 256K ROMs (or later) provide support for color, stereo sound, ADB devices, and NuBus expansion, all of which are emulated by the EMPLANT hardware and or Mac emulation module! Due to the magic of the EMPLANT hardware. Mac software that accesses Mac hardware registers directly will work!
Support for up to 16 colors is provided for non-AG A machines. A4000 owners can use a full 256 colors! Support for Picasso II, EGS-28 24 Spectrum, Piccolo, Merlin, and Retina video boards is available NOW! Support for other video boards will be available soon! Imagine running PhotoShop in MILLIONS of colors on your Amiga! Now. Imagine being able to 'flip' back to the Amiga side or drag down the Mac emulation screen! The Mac emulation (like all emulation modules being released for EMPLANT) fully multitasks with the Amiga! Now, install one of the above mentioned video boards and imagine the
ability to play double-size QuickTime(tm) movies (with full stereo sound) FASTER than the equivalent speed Mac! The Mac emulation module 'requires' an accelerated Amiga - 68020, or a 68030 68040 w MMU) and 256K Mac ROMs (not provided).
Since the EMPLANT’s hardware is so versatile, a completely different computer can be emulated by just changing the emulation software patch and the ROM(s). Apple ][ + e, Mega ST, IBM AT (386 486), C64 128, Atari 400 800, and even game machine (Genesis SNtS) emulators are planned in the near future... EM PLANT is not limited to a single emulation!
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Legos. Suffice it to say that I have included, in addition to my "latchhook" version of pointillism, a crude attempt at the kind of pointillism practiced by the Impressionists of the late 1800s in an Arexx script written for OpaiPaint.
The Pointillism Process A Regarding the "latchhook" pointillism that was the original basis for this tutorial, accomplishing this process manually would be a virtual nightmare; hence, the Arexx script. However, the basic steps taken to achieve the result are as follows: First, define an even square matrix size (AxA) which will serve as the resulting circular "point" for pixel X in question. The larger the matrix, or "point," the more it will obscure neighboring pixels, resuiting in a lossy image. Next, pick a pixel to operate on and determine its color values in the HSV system. Create a radial
gradient for a solid circular poly using these values as the center color and a 60-80% reduction in the value component of the same hue and saturation for the edge color. Finally, replace pixel X with the new circular poly related in color but now with dimensions AxA, your choice for the original matrix size. Repent this process for the pixel which resides A pixels away in the next column. Once the row is complete, move down A pixels to the next row and begin again.
My attempt to manipulate an image for a true Seurat-type pointillism met with marginal success. I shall try to describe my steps nonetheless. First, instead of having the user pick a matrix size, I chose the smallest possible area to deal with, a 3 x 3 cubic matrix. That way, the now square area of operation is centered over the pixel we are dealing with. Remember, the pointillistic paintings of the Impressionist era were generally quite large and were meant to be viewed from a distance so the individual hues and subtleties would blend more effectively. Therefore, what 1 tried to do here was
to arrange for new hues to be substituted for the old one, which at a distance, would give the impression of the original color in the matrix. The two new hues in this ease were calculated to lie 60 degrees on either side of the original hue, keeping both saturation and value constant. I then tried to arrange the new colors in an arbitrary pattern within the 3x3 matrix. The rest of the process is generally the same as above.
Try it out and view the results. Not exactly close to the concept, but vou must take into account the fact we are dealing with light as opposed to pigments here. Any suggestions from you color specialists or art majors would be gratefully welcome. This was the general theory of the aforementioned processes, and now we will explore the major points of the Arexx code.
The Arexx Impression If you have OpaiPaint, you might have noticed that when activating, an Arexx script from within the program, sometimes Workbench pops to the front showing the "OpaiPaint AREXX Output" window. Well, this first block of code uses the Arexx function ScreenToRackf) to return the Workbench screen to the back of the bunch (Workbench is the default argument). Next we show the program title, then ask the user which type of pointillism lo activate, followed by a backup page query. If our choice was pseudo, or "latchhook" pointillism, we then ask for a matrix size.
Remember, the Seurat-type pointillism routine uses a constant matrix of 3 x 3. Our next query before we begin the main part of the program is whether to process the whole image, or just a user- defined section. As in last month's OpaiPaint program, we are utilizing the convenient functions AskBool and Asklnt to display and retrieve information from the user. We use the GetRect function to allow the user to then drag out just the area to be processed, (continued on page 77) Roomers bit The Bandito [These statements and projections presented in "Roomers" are rumors in Hie purest sense. The hits
of information ore gathered by a third-party source from whispers inside the industry. At press time, these rumors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot he held responsible for the reports made in this column.I Commodore Update First it was Ron Alexander, Commodore's Chief Financial Officer, who took to the lifeboats this summer. Now, Commodore's Jim Dionne has joined an illustrious line of Commodore U.S. presidents and taken the plunge: lie's resigned his position. And so the revolving door swings again. The Bandito remembers that there have been something like five different presidents of Commodore U.S. since the Amiga came out. You know, if you had one or two bad
presidents, you could blame it on them. But when you have that many who didn't work out, it seems to The Bandito that the problem really lies with the person who’s picking the presidents. Irving and Mehdi haven't been doing a very good job in some fashion; either they're continually picking the wrong person for the job, or they're not giving the president of Commodore U.S. the tools to do the job. Seems prettv clear that at least some of the Commodore U.S. presidents (Dionne, for one) were pretty- bright people. And from what The Bandito has heard, the corporate management is really at
fault. The company's run by a Canadian financier and a banker, along with a board of directors that might as well be carved out of oak for all the intelligent direction they provide. Have any of these people ever even turned on a computer? Do they know how to use one? Do they even know anyone who uses one? Hah.
So The Bandito really wants to know: did Dionne jump, or was he pushed? Was it the strain of Commodore's financial gyrations, or the anointing of a scapegoat?
Ieditor's Note: Jim Dionne announced his resignation several weeks in advance. No other CBM president has given that much lead time.
Mr. Dionne's resignation was, from ail indications, his own idea.] Seems likely from where The Bandito sits that Dionne couid have been burned out from the stress of trying to get the job done working for people who have no clue about what the job is. Or, on the other hand, Dionne could have been a sacrifice to the financial community. You see, maybe the financial types will believe in the stock once more if vve fire someone important and blame hint for all the problems.
Yeah, that's the ticket. Keep all those analyst types from poking around our financial statements wondering why we have a CEO paid a higher salary than almost any other company in the high-tech field, when the company's performance has been in the toilet ever since he came on board. Or why we have a chairman who gets an astronomical salary, too, for no discernible reason.
Certainly it's not for all the profitable decisions he's made.
The Bandito has an idea: let's put Lew Eggebrecht in charge, fire Mehdi Ali, and get someone other than Irving to run the board.
In fact, get a whole new board. Put some useful people on it; how about some executives from successful computer companies? What a concept. Nah, better to keep tiie board packed with your golfing buddies who are more than willing to keep voting for larger and larger executive compensation packages. If anyone asks you what's wrong with Commodore, just remember the old proverb: fish rots from the head.
Hardware the Hard Way Commodore's been having some problems with the A4091 SCSI II adapter.
You remember this item, don't you? That's the hard drive interface that many people thought should have been in the A4000 from the beginning; only the late unlamented Bill Sydnes ("father of the Pcjr") thought that the brain-dead IDE interface was just fine. Well, Commodore quickly realized that a SCSI-1!
Adapter was a necessity, so they rushed out that board in a few months. Unfortunately, it now seems they rushed it a bit too fast. The Bandito's heard that on early production versions of the A4000, you'll need a new Buster chip and some traces cut on the motherboard to make your A4091 work.
Check with your local dealer if you're getting an A4091; your mileage may vary.
The vast changes at Commodore recently have left the timetable for future engineering projects in a state of uncertainty.
Commodore is busy re-apportioning its resources, and priorities are shifting. From the few bits and bytes The Bandito has gleaned, the next generation graphics chip set known as AAA has been delayed further amid uncertainty regarding Commodore's future plans. We won't see any Amigas with these new chips until 1995, is the best guess currently. But stay tuned; things can change rapidly at Commodore these days.
While we're on the subject of future engineering projects, the fabled DSP board for the A4000 may be among the homeless these days. Apparently the board is getting its walking papers; marketing's judgment is that the potential sales aren't enough to justify the production expense, especially when production resources are so tight these days. But fear not; the DSP board may be sold to a third party for production.
Interviews are even now going on, and The Bandito believes the DSP board will find a good home. This does open up the question of software support, though. Will developers be as likely to support the DSP when it's not being sold under the Commodore label? The Bandito hopes that the board's new owner is willing to provide some extensive software support, and to encourage others to do the same. The DSP board could provide a tremendous boost to image processing operations, among other things.
Power Up Has Powered Down The Bandito has heard from a number of disgruntled Amigans. It seems these folks participated in the Power Up program Commodore offered for the new Amigas; you remember, where you could get a free copv of Deluxe Pnint and Final Copy if you upgraded to an Amiga 4000? At least, that was the theory. The inside story is another thing entirely. Seems the reality is that many people still haven't received their free Power Up software. Commodore blames the fulfillment house they used to process the orders. That fulfillment house is now history, and Commodore is still trying
to track down all the people who should be getting software. Seems the fulfillment folks lost a tot of the Power Up names, as well as not liHiJiyiiMdiUfflnj] IL ** international MONTHLY EDUCATIONAL DISK *4 For Kids 5 to 12. Any Amiga 1-MB. KS 1.2 to 3.0, NTSC & PAL. English language only. All original.
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Commodore's dealer A4000T The A4000T is finally going into
volume production, perhaps as early as the time you're reading
this column. The long- awaited tower version of the A4000 will
not sport a faster CPU as some had hoped; it's the same
machine as the A4QQ0 040, but you get a lot more space for
hard drives and cards, and a beefy power supply. Lots of video
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Long? The cuiprit is CD32, from what The Bandito has discovered. Commodore's been so busy producing CD32 that there hasn't been time to retool for the A4000T. But someone must have noticed the profit margin difference, or something, since they managed to squeeze in the A4000T now.
More from Commodore Well, Commodore U.S. is finally moving to newer, much smaller headquarters. The Bandito figures they finally decided that each employee didn't really need their own office building. So the company has pulled up stakes and moved to nearby Lionville. Their new quarters should save a pretty penny on their yearly expenses. Too bad they can't get Mehdi Ali to move to a lower salary range; then they could really save some bucks.
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The hot rumor among the ex-Commodore employees quite a crowd these days savs that Commodore will actually manage to show a profit in 1994, at least for a couple of quarters. Who knows what the rest of the year may bring? Granted, this profit comes because of massive overhead slashing, rather than booming sales. Still, a profit is better than what Atari has been doing for the past umpteen quarters. Their accountants buy red ink by the tanker car, and they use hoses to Till in the reports.
AAA Compatibility Among the many interesting questions bedeviling Amiga owners is this one: Will the upcoming AAA chipset be backward compatible with the A4000? In other words, will you be able to add the AAA chipset on a card to your A4000 to upgrade your machine to the new graphics standard when it arrives, or will you have to buy a new Amiga to get the advantage of new chips? Many A3000 owners certainly wish there were some sort of upgrade path for them, something less expensive than buying an A1200. Well, The Bandito has heard that the AAA chipset will be available as an upgrade option on
the A4000; other rumors say that it won't be available. What's the truth of the matter? We probably won't know for sure until the AAA chips ship. The Bandito's best data is that Commodore isn't really interested in providing upgrades of that nature, even if it's technically feasible. Their first concern is getting out a new computer with the AAA chips, and that won't happen until late 1994.
Until then, or even after that time, your AGA chips have tremendous power and should he enjoyed to the fullest. Some people are still SELF IMPROVEMENT SOFTWARE ‘Bmitflrain Our unique brainwave synchronization tool is now better than ever, with new aura! Matrix tone controls, 6 dynamic entrain meat screens, built in vocal suggestion modules, and an easily configurable Voice, if you have been searching for a really effective auto-hypnosis and sleep inducing system, try BrainTrain.
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Limited to 4096 colors, you know... Motorola’s Future Yvhal about the 68040, you ask? When can A1200 owners get the ultimate in Motorola power? Not until Motorola comes out with the new versions of the '040 that are in the works. The current chips are just too big and too hot to fit into an A1200; there's no room for the heat sink or the fans that would be necessary, Not to worry, though, because low-povver (and low heat) versions of the '040 are on the way. You should see A1200 accelerators with an '040 in them perhaps as early as December, depending on how fast Motorola works.
But is there anything in the works beyond that? Or is Commodore going to have to move to a RISC chip of some sort to keep pushing performance in the Amiga fine? Not to worry, says Motorola. They haven't given up yet on the 680x0 line.
Motorola promises to continue the 680x0 line into the future. Within two vears, Motorola promises to ship 680x0 CPUs over that produce over 100 mips; they expect 10,000 mips by the year 2000. The 68060 (next chip in the line after the 68040) is already a low- power 3.3 volt chip; after that will come 1.5 volt versions, and future chips will be all low-power. (For example, notebook computers realiy work best with 3.3 volt chips, giving you substantial battery time advantages.) Motorola is planning to put multiple CPUs on a chip, with superscalar, pipelined, parallel processing, and other
functions all on one chip. This would work great with an advanced OS that supports multitasking, wouldn't it? Know any Oss like that? The Bandito does.
So Motorola expects to keep the 680x0 line at the forefront of computing power, the Pentium and PowerPC chips notwithstanding. And of course they'll do nil that without the ridiculous Intel chip architecture. Maybe Commodore won't need to RISC a chip change after all, sezThe Bandito.
Toaster Screamer = Trojan Horse?
The Toaster Screamer is not only an amazingly powerful piece of hardware, it also shows off some of NewTek's finest tricks. No, not in the actual product, but in its strategy. The hardware is impressive: 4 RISC chips in parallel, running at 150MHz, providing the rendering power of a supercomputer (600 mips) for less than 510,0110. Yeah, all it runs is LighlWave, but dedicated Toaster jocks don't really care AMIGA REPAIR SERVICES
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About anything else. This baby is intended for high-volume 3-D production, nothing eise. Their target market is movie and TV studios: anyone who generates a lot of animation.
So what's the cool part about the strategy? Well, it's like this. The Screamer's target market is exactly the same as one of Silicon Graphics' (SGls) core markets. You may have seen all the press hoopla about jurassic Park, and how the special effects were done on SGI machines. Well, now the Screamer is headed straight at that market, outperforming a S 100,000 loaded SGI workstation. In fact, about 10 Screamers would give you the processing power of all the SGI machines used on Jurassic Park. So for about 5150,000 in Toasters and Screamers, just add some artist time and you could have your own
Jurassic Park. This does not make SGI happy; they're looking at a major threat to a major part of their business.
Here's the kicker: those killer RISC chips used in the Screamer are MIPS R4400 chips, the very same chips used in SGI workstations. More than that, a couple of years ago SGI bought MIPS, so SGI owns the company that makes the chips for the Screamer. Uh oh, you say. What's to stop SGI from saying "Hey, NewTek, we're not gonna sell you these chips"? Ah, well, here's where NewTek's clever strategy appears. MIPS has been trying to make these chips a standard, and so they've signed ironclad agreements with a variety of chipmakers to let these other guys make R4400 chips under license.
So NewTek can buy the chips from a number of different places, and SGI can't stop them.
Better still, since it's the same chip that SGI uses, SGI can't very well say that the Screamer uses substandard hardware, NewTek has, in effect, insulated themselves from SGI's most powerful potential weapons. And you can bet NewTek will aggressively market the Screamer to SGI's customers. Won't that be fun to watch?
PhotoCD Is Hot AsimCDFS by Asimwnre Innovations (416-578-4916) is planning a 2.0 version, and The Bandito hears that it will add PhotoCD capability, among other things. Drop a CD- ROM in your A4000, and you'd have a nifty CD-ROM workstation. You'd be able to read PC, MAC, PhotoCD and CDTV CD-ROMs, with the right software. The Bandito would like to see some other platform offer that capability! And of course, you'll be able to get PhotoCD with CD32, if Commodore's negotiations with Kodak work out all right.
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CD32 Has Possibilities So far, so good, according to the Bandito's spies. The initial release of CD32 in Europe has been very successful; reports are that Commodore is selling out as fast as they can build them, and they're building them at the rate of 20,000 a week. Of course, there's no telling how' long that rush might last, but it's an encouraging sign. Commodore has introduced CD32 into the U.S. at World of Commodore Pasadena, to enthusiastic crowds. Apparently Commodore has been busy lining up store chains to sell CD32 in the U.S. However, the big push for CD32 in the U.S. won't be
occurring until 1994, from what The Bandito hears. Commodore is planning on introducing CD32 in a big way at the Consumer Electronics Show' (CES) in January, and they're hoping to have over 50 titles to show-off there. Of course. Commodore will have to compete there against 3DO, which is trying to have 70 titles to show off by then. And of course there's Atari's Jaguar, and Sega CD, and no doubt Nintendo will continue to try and create interest in their vaporous machine. Certainly the PR blitz has not favored Commodore so far, and the competition will be intense at CES. Despite the technical
competence of CD32, many observers express doubts about Commodore's ability to compete with the marketing of other companies in the arena.
Well, The Bandito has a few ideas about that. Commodore should capitalize on the exclusive features of CD32, and not just trv to sell it as yet another CD-ROM videogame console. They're sitting on a gold mine if only they put the right spin on it. The secret STRIKES- N-SPARES
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To CD32 lies in its expansion bus.
Commodore is already planning to have peripherals available for CD32 that turn it into a complete computer via the expansion bus. Just add a keyboard, a floppy, a mouse, and a hard drive, and you have a very powerful home computer. Pricewise, you should be able to do this for about $ 500; add in the S299 for CD32, and it's pretty cheap. LEilitor's Note: The current list price is $ 399; the street price is not yet known. I Bundle in some software on a CD-ROM, and you've got a terrific home computer system. Best of all, you managed to sneak that into the home in the guise of a videogame for
under $ 300.
Nowr that's a starting price point that sells home computers; remember the C-64 and how' it took off when it hit that price?
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CD32 computer could include an expansion box that W'ould allow you to add standard Amiga cards for even greater expandability.
Maybe NewTek could be persuaded to create a lower-cost version of the Video Toaster for this; imagine getting a Toaster workstation complete for under $ 20(10. Now there's video production for the masses. Let's see any other videogame match that!
But there's an even cooler way to sell CD32; as a multimedia upgrade kit for Pcs.
Think about it: you have a double-speed CD- ROM drive and a really cool "sound card" for only $ 299. All that's needed is to add an interface card to the PC and the necessary Software drivers; that shouldn't add more than $ 100 to the retail price. That's still way better than the current crop of multimedia upgrade kits for Pcs, Best of all, il gives the PC user a large crop of really cool games that ArtScope Industries Presents The Brownstone House A collection of 1-1) objects in Imagine format Recently Renovated three story Hroft nstone House comes complete with plaster walls.
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No other PC CD-ROM can play. And, even more cool, the PC user gets to access Amiga software. Commodore could create software on the PC that would Set you run Amiga DOS on your PC screen, maybe even in conjunction with Windows. Give them a CD-ROM sampler of cool Amiga software tike 3-D packages, image processing, and paint programs along with some killer demos of 3-D animation.
Yes, this is a radical departure from current thinking. But isn't something like that needed to revive Commodore's lagging sales? Selling CD32 to 50 million PC users could be just the ticket, even with the relatively low profit margins. Commodore should be able to compete effectively on price, since they have the tremendous volume of regular CD32 sales to help keep the price down. The product has all the features of other multimedia upgrade kits, plus a number of features they can't touch.
Sounds like a combination that's good for a lot of sales, if Commodore can do some half- decent marketing. That's really the trick, isn't it?
PSST! Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so, become a professional tattletale and pass these tidbits on to: The Bandito do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ) LightRave The Video
Toaster Emulator A Toaster emulator? When I first heard it, I
didn't quite believe it. NewTek is very secretive about its
hardware and lets out only so much information about its
operation and configuration. Could a third-party company
actually emulate the most successful Amiga product ever? Yes.
It's real. Warm and Fuzzy Logic have released LightRave the
Toaster emulator. First things first: LightRave's main goal is
to allow users to run LightWave 3D (version 2.0 or 3.0),
Workbench Screen LightRfiWE vt.BB (c) Copyright 1993 Warn &
Rar None Rniga fhiga-AGR DCTO Firecracker IfiageFX IV24 Opa IV is ion AN III Fornat AN III Type Priority Tineout Period 30 Enter Sedrau Elay finin and the Modeler on any Amiga without a Video Toaster installed. It does not allow the user to run The Switcher, Character Generator, ToasterPaint, or ChromaFX. It allows access only to LightWave and the Modeler, although it might he nice in the future for LightRave to allow access to the Character Generator to produce 24- bit title screens. LightRave is a small box which plugs directly into the serial port on any model Amiga. The package comes with
software that easily installs in about a minute. The only other requirement is that you have the Video Toaster software installed on your Amiga. Here’s where I ran into a small problem. I decided to install the software on my 4000 and cleared off a 70MB partition.
E Unfortunately the Toaster software wanted more space and did not allow me to install anything. So i brought my Amiga 2500 with the Toaster and software installed over to my 4000 and hooked them up via a Pamet cable and software. A new addition to the LightRave 8!
ANIH OP-5 81 HAH 0 1 Hu it tell Statement of Ownership, Management and Circulation 1 A. Title of Publication: Amazing Computing for the Commodore Amiga. IB. Publication No.: 10534547, 2. Dateof Filing: 10 1 93. 3- Frequency of issue: Monthly. 3A. No. Of Issues Published Annually: 12. 3B. Annual Subscription Price; S29.95 US. 4. Complete Mailing Address of Known Office of Publication: P.O. Box 2140, Fall River, MA 02722-2140. 5. Complete Mailing Address of the Headquarters of Genera! Business Offices of the Publisher: P.O. Box 2140, Fall River, MA 02722-2140. 6. Full Names and Complete
Mailing Address of Publisher, Editor and Managing Editor: Publisher, Joyce A. Hicks P.O. Box 2140 Fall River, M A 02722-2140; Editor, Dona Id D. Hicks P.O. Box 2140 Fall River, MA 02722-2140; Managing Editor, Donald D, Hicks P.O. Box2140Fall River,MA02722-2140. 7. Owner: PiM Publications, Inc. P.O.Box 2140 Fall River, MA02722-2140;Joyce A. Hicks P.O. Box 2140 Fall River, MA 02722-2140. 8. Known Bondholders: None. 9. For Completion by Nonprofit Organizations Authorized to Mail at Special Rates: Not Applicable. 10. Extent and Nature of Circulation: (X) AverageNo. Copies Each issue During
Preceding 12 Months; (Y) Actual No. Copies of Single Issue Published Nearest to Filing Date. 10A. Total No. Copies: (X) 31,550 (Y) 33,660. 1GB. Paid and or Requested Circulation: 1.
Sales through dealers and carriers, street vendors and counter sales (X) 16121 (Y)211S3. 2. Mad Subscription (X)8646 (Y)9786.
10C. Total Paid and or Requested Circulation: (X) 24,767 (Y) 30,969. 10D. Free Distribution by Mail, Carrier or other Means Samples,Complimentary, and other FrecCopies: (X)0 (Y) 0. 10F.
Total Distribution: (X) 24,767 (Y) 30,969. 10F. Copies Not Distributed: 1. Office Use, Left over, Unaccounted, Spoiled after Printing (X) 1,057 (Y) 2,691 2. Return from News Agents (X)5,726
(Y) 0. 10G. Total: (X) 31,550 (Y) 33,660.
Software, which will ship as this goes to press, allows users to install only the LightWave Modeler files from the Video Toaster diskettes a great time-saver.
Once everything is installed you merely click on the Light Rave icon to bring up the display adapter screen. Since LightWave normally renders to the Video Toaster's (slow) framebuffers, an alternate display method was needed. How about Amiga AGA, standard Amiga, DCTV, EGS, Firecracker, Retina, Image F X, GVP 1V24, and OpalVision for starters? All ore supported and most are a lot faster than rendering with the Toaster. Depending on your processor, 24-bit displays render in a second. Rendered displays (AGA, DCTV, etc.) take a little longer but still faster than the standard Toaster buffer as
long as you have a fast processor. The best part is that the image quality is actually better than a real Toaster because the Toaster's output is only composite. You'll see a brighter, sharper, cleaner picture free of composite defects such as dot crawl when rendering to a 24-bit RGB board. Options are included for creating animations automatically from LightWave renderings, until now only available on a Toaster 4000, on standard as well as AGA machines. Also, a priority mode lets the user set how much memory LightWave will take up. By adjusting the priority amount you can divide memory
between programs and multitask freely.
After talking to the company, 1 was quite impressed with how driven the}’ are to produce and enhance this unique product. They are dedicated So supporting as many display devices as possible as well as adding new features to the already impressive software.
They have developed their own hardware device and have not infringed on NewTek's design for their own chips. You must supply your Toaster serial number to Warm and Fuzzy Logic in order to be eligible for updates and tech support so it is obvious they are committed to making sure the product is used only by legal, registered Video Toaster users. My testing of the product went excellent. Installation went smooth and I've been running LightWave 3D and using the Modeler on my Amiga 4000 040 with 12MB and experienced no problems whatsoever. It is especially handy at the cable TV studio where 1 work
for several reasons. First of all I have a 4000 in my office and a 2500 with a Toaster in the control room. Having an alternate LightWave system makes it much more flexible. Also, the 4000 is faster at rendering than the 2500 and since LightRave is fully network compatible, 1 can now render "offline" and not tie up our studio Amiga.
NewTek may not take too kindly at first to this hardware device, but if they stop and really think about this method, it actually enhances the productivity of their product for true registered users. I've only had the product a short time and already 1 can see it quickly paying for itself, If you own a Toaster, then LightRave will boost your productivity and iet you easily get twice as much work done using two Ainigas as opposed to one. Highly recommended.
Gold Disk’s VideoFonts VideoFonts are high-quality AGFA Compugraphic outline fonts that can be turned into bitmap fonts with just a few keystrokes.
There are three styles per set SERIF: CG Melliza, Clarendon Book, 1TC Tiffany Medium; SANS SERIF 1: TC Avant Garde, Univers Medium Condensed, CG Triumvirate; SANS SERIF 2: Shannon Book, Microstyle, Microstyle Extended; DECORATIVE: Dorn Casual, Brush, Cooper Black; and DECORATIVE 1: TC Zapf Chancery Medium, Letraset Revue Light, and Letraset Revue Shadow. Outline fonts are stored as mathematical curves and lines rather than a series of pixels. If you have a bitmap font in a paint program and you want to enlarge it or shrink it, it becomes very difficult to accurately keep the same look without
getting jaggies, Commodore has come to the rescue with Workbench 2.0 3.0's outline font technology and Gold Disk uses a similar method although a little less flexible.
After installing the VideoFont Maker program and the fonts on to your hard drive (a hard drive is recommended hut not required), you run the Video Font Maker program. The program screen is divided into three main sections: The File Block, Parameter Block, and the Render Block. You first select which font you want to use and then decide where you want the new font you to go. It's important lo note that it's not a question of installing the new fonts into your font directory and then accessing them in all your traditional programs with the scaling options intact. That would have provided the
most flexible method considering that most bitmap programs support scalable fonts, like DduxePaint IV for example. Gold Disk chose to create a program that will scale them to whatever size and dimensions you want and then save them in the desired point size as a new font. You have complete control over how the new font will come out using options in the parameter block. Tire user can set the pixel height, aspect ration, X weight (stroke thickness), V weight, and even bold or italics with an angle percentage. The render block will display a preview of the newly altered font before it is
committed to disk.
Finally, clicking on Create will render and save the new font set in the location the user designates. Video users will be especially happy to know that the program will automatically save in ToasterFont format, so fonts saved can be used with the Video Toaster. Font files can also be saved in standard font format and can be accessed from almost any program. They are fully compatible with Gold Disk's existing "Gold Disk Type" and "CG Outline Font" type libraries for use with their other products.
As for the fonts themselves, they come out excellent! Although I would have liked to see a little more variety, always helpful with video work, the fonts are fairly traditional and come out nice and sharp, especially at higher resolutions. The only drawback is that you cannot access them from regular programs and scale them in the font requester. You have to plan ahead and render your font sizes and save them in different files before you begin your work. This takes up more hard disk space and defeats part of the purpose outline font technology was developed: to save space and be flexible. For
video work, the fonts are top notch and if you do any kind of titling with programs such as Deluxe Paint or the Video Toaster, these fonts are hard to beat.
• AO Feedback wants you!
Questions, comments, suggestions?
Write to: Feedback c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722 Announcing Aladdin Version
3.0 Amiga 3D Rendering Animation Software You are cordially
invited to experience the power of our lastest release.
Enjoy the total flexibility of our lens flares.
Feel the thrill of using full 3D splines in the editor.
See instancing at work as paths duplicate and place objects automatically.
Write your own custom tools in our new open-ended editor using any language including C and Assembler.
Many other new features and enhancements are included so call for a free brochure and the details on our flexible upgrade policies.
Please Write to: Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Rub the lamp... Own the
P. O. Box 13 • Salem, OH 44460
(216) 337-3325 Share your Amiga knouuledge with the re of the
world. Become on Amazing Computing Author for a free
Author's Guide write: Ruthor's Guide Rmazing Computing
R. O. Box 2140 Fall Rij er, MR 02722-2140 Listing
Pointillism.oprx vl.O by William Frawley This produces
"pointillistic" imageB from normal ones.
Assign this macro to function key in OpalPaint.
OPTIONS RESULTS Express Yourself with Languages & Samplers from Oregon Research!
Devpac3 $ 149.95 Clarity 16 With it's powerful multi-windowed integrated editor assembler debugging development system, Devpac 3 is the ideal programming environment for beginners and professionals alike.
S»tt ints M r exU.cioHatl dB.HySereen tst.I t»tq new?.i now initialise a NeuUindev structure. This is nornally easier to do uith dc.w dt, I statenent etc, hut for comparison uith the C
* version wf do it like this In HyHeUhndOw(pc),aB goad pl&e to
start_ The heart of the package is the fast and powerful
assembler and debugger supporting all 680x0 processors and
coprocessors which is now at least 40% quicker than its
predecessor. Compatible with all Amiga computers and includes
specif ic l ibra ry support for Workbench 1.3,2, and 3.
Highspeed Pascal $ 199.95 Process 1 Clear Rtvtrit Channel sujp Channel copy loop f ade iL . IklltVJkJk d.idJli, u priiFPi ..... The leading Pascal development system for all Amiga computers. Compatible with Turbo Pascal 5.0 on the PC, the system includes an integrated multi-window editor and interactive error detection and a compiler that processes more iProir* IT H!!! !i procedure ErouLtries; integer; rial; ml wr; Kfll with KorkRrtl do btqilt stepx ;= max - ninX) 31; stept tnwT - nUYJ 3|J for i I- f to 31 do with OufputUindaw* do heqia xoffs := roundtstipX * i ; yoffs :* rosndtstwY *
i); Rjv? (Rfort, ntri, ni&Y * yoffs); trau(R?ort, ninX Rjv* (RPcrtr flsrf, ninY * yoffs); traulRPort, nuX stfPX, stepT : tfi. Polls : than 20,000 lines per minute. Also supplied is a stand-alone CLI compiler, inline assembler for ultimate speed, and versatile make facility for easy project management. These features make Highspeed Pascal a truly powerful and easy-to- use system for all levels. Compatible with all Amiga computers and includes specific library' support for Workbench 1.3,2 , and 3.
Assigning the top-left and bottom-right corner coordinates to the variables W1,H1 and W,H respectively. If we have chosen to process the whole image, W1 and HI are assigned a value of zero as the starting point. Now to the heart of the code.
Depending on which method was chosen, an internal function call to the appropriate function begins by resetting the Arexx clock via the Time() function, do one iteration of the processing loop to determine the elapsed time that it took to draw one poly, then jump to another internal function called DisplayO for a computed estimation of the entire processing time. That figure is displayed with the option of continuing or cancelling the program.
If we decide to continue, two loops are established. The outside loop controls the jumping to the appropriate row in our image array based upon the height of either the entire image (H) or selected area, and skipping the correct number of rows by our loop increment variable (matrix). The similarly structured inner loop controls the actual painting of our "points." Again the columns are (matrix) units wide, and that is by how much our j loop is incremented.
Inside, the color value of the pixel at coordinates j,i is determined by ReadPixel and converted to the HSV color system, whereby a new value Val2 is calculated (60% of the original) and converted back to the RGB system. A radial color gradient is then created using our two related colors, the original and its darker cousin. Finally, with Anti Aliasing enabled, a solid circular ellipse is drawn at j,i using the previously constructed gradient as the fill pattern. The process is repeated for all the columns and the next iteration of the outer loop is performed. The program then returns all
preference settings to their original state and ends.
A Lasting Impression If you're fortunate enough to try this yourself, you'll probably come to the realization that in order to come sufficiently close in results to a true pointillism, the technique required for software implementation of this process demands very special algorithms that operate on an entire image rather than mere mechanical point-by-point convolutions. In any case, the experience of developing even pseudo-pointillism was fun, as it should be. I truly pity those that haven't ventured past the confines of the word processing and spreadsheet prisons, for a whole universe of
graphic possibilities awaits our exploration. And with the Amiga and Arexx, our ship now has lightspeed capability.
Quotations from George Heard Hamilton, Painting and Sculpture in Europe 1880-1940 (Penguin Books), 51.
- Digital FX continued from page 68 The first low cost
professional 16 bit stereo sound sampler for the Amiga range of
computers. The system can record 8orl6bitsamplesatupto44.1 Khz
from any sound source and playback to any amplifier or mixer.
Also included is a complete MIDI interface for use with any
MIDI instrument and commercial MIDI software applications.
The software package includes a powerful multitasking windowed sample editor with advanced editing and signal processing capabilities. The system can also perform real time effects processing as well as function as a MIDI sample sequencer. Clarity 16 is compatible withal) Amiga computers including the AI200 and A4000.
And More... Also from Oregon Research, HiSoft Basic 2 a professiona 1 BASIC development system; Power Basic an entry level structured BASIC; P.F.M.+ a powerful personal and small business financial management system; AMAS2and StereoMaster professional and entry level 8 bit stereo sound samplers with integrated MIDI; MegaLoSound 8 bit sampler with direct to disk recording; and FroFlight an amazing Tornado flight simulator OREGON 16200 S.W. Pacific Hwy., Suite 162 Tigard, OR 97224 PH:(503) 620-4919 FAX:(503) 624-2940 Tinwrmn Pause :?fi Heart i:M:i3:e5 Heart l:l»:6»;4l Circi 1:81:15:84 Roissy i n
n ii in izx;: i i l EH EEGil $ 289.95 Swill (X Options BIIMJIll *•• *** * * * Load rexxarplib.library Insure WorkBench to back * f* * *********** * *•* ***** ..... IF -SHOW 'L',’ rexxarplib.library') THEM, CALL ADDLIBC rexxarplib. Library’,0,-30) t* This will insure that Workbench * * screen will not pop to front * * when this script is activated, * * Wbench is default arg for this * * function. * CALL ScreenToBack() GetRect PARSE VAR Result W1 HI W H END ELSE DO FageSize PARSE VAR Result W H .
* Find page dimensions * W1=0;H1=0 * Initialize Top-Left corner variables V END ADDRESS 'OpalPaint Rexx' ?*+*?•** ... * • * Show Title • * *
* ******** ..... AskBool ’Pointillistic ImageMaker vl.O, by
n n OKAY to Continue, cancel to Abort.'
If Result-0 then EXIT ***.***•*. *.»•*« * *.. * * * True Pointillism or Pseudo-Pointillism? * * * .. AskBool 'Seurat Pointillism or Psuedo Pointillism?
n n OKAY for Seurat, CANCEL for Psuedo.'
IF Result=0 THEN Type='Pseudo' ELSE Type='Seurat ’ Set Preferences SaveSetUp Panic GetPrefs OriginalPrefs-Result SetPrefs 128 * Drag circles from center * Begin Processing Menu DISABLE Busy * Enable "Busy" pointer * Make Backup Page?
AskBool 'Hake Backup Page?'
IF Result-=0 THEN DO CurrPage I* Get H of our current page * OriginalPage=ReBult ClonePage * Clone original page’s settings to new page • OpenPages * how many pages are currently open? * New?age=Result * Assign work page to last in list * CopyPage OriginalPage NewPage I• Copy contents of orig • * page to new work page * PickPage NewPage * Hake work page our current page * END ELSE NOP t * . * .. * * • If Type=Pseudo, Then Get MATRIX size from user * * * *"* “** IF Type=’Pseudo’ THEN DO Abklnt 4 24 6 ’ Input EVEN Matrix Size: n’, ' nExampie: For
8X8 Matrix, Enter 8.'
If RC*5 then EXIT 5 Hatrix=Result END ELSE NOP Do WHOLE Image or Selected PORTION?
IF Type=*Seurat’ THEN CALL Seurat ELSE CALL Pseudo NotBusy Menu ENABLE DisplayStatus 'Fini!'
RestoreSetUp SetPrefs OriginalPrefa EXIT INTERNAL FUNCTIONS Seurat-type PointilliBm Processing Seurat; Hl-Hl+1 W1=W1+1 Matrix=3 CALL TIME 'R') DO i=Hl TO H BY 3 DO j=Wl TO W BY 3 ReadPixel j i * Reset the elapsed time clock * * Outside ROW loop * * Inside COLUMN loop * * Get color of pixel at (j,i) V PARSE VAR Result RGB RGBtoHSV RGB • Convert to HSV system * PARSE VAR Result Hue Sat Val * Find the additive V HueL=Hue-((60*(65535 359)))%1 * primaries lying 60 * HueR=Hue+((60*(65535 359)))%1 * degrees on either * * side of Hue * Sat=65535 AskBool 'Process Entire Image or
Selected Portion? n n'f 1 OKAY-Global CANCEL=Portion' • Convert back to * * RGB color system * IF Result-0 THEN DO Okay 'Drag Select Area to Process' HSVtoRGB HueL Sat Val PARSE VAR Result RL GL BL HSVtoRGB HueR Sat Val PARSE VAR Result RR GR BR * Place new pixel values in • • 1X3 matrix centered around * * old pixel location (j,i) * via the pointillistic way * Example: synching ClNCHY LRL RLR LRL videostage Pro Pseudo; 2 = 0 Count=0 0ffset=Matrix 2 Radius=Watrix 2 AntiAliaa ENABLE 100 CALL TIME('R') DO i=Hl TO H BY Matrix Rem-Count 2 IF Rera=0 THEN z=Wl ELSE z-Wl+Offflet DO j=2 TO
W BY Matrix !* Need 1 explain these? * ReadPixel j i * Get color of pixel at (j,i) PARSE VAR Result RGB RGBtoHSV RGB * Convert to HSV system PARSE VAR Result Hue Sat Val Val2=TRUNC(Val*.6) * Decrease Value component by * percent shown Val2=MAX(Val2,0) * Must use 0 HSVtoRGB Hue Sat Val2 * Convert back to RGB system PARSE VAR Result R2 G2 B2 Elapsed=TIHE 'E') * Elapsed time for 1 operation * IF i*Hl & j=Wi THEN CALL Display(Elapsed,Matrix) ELSE NOP END END f+ AntiAliasing to full strength * Reset the elapsed time clock * Outside ROW loop * Use remainder division * to test for
odd rows * to offset start point f* Inside COLUMN loop SetPen P.L GL 3L FreeHand j-1 i-1 LastPoint FreeHand j+1 i-1 LaatPoint FreeHand j i LaatPoint FreeHand j-1 i+1 LaatPoint FreeHand j+1 i+1 LaatPoint SetPen RR GR sr FreeHand j i-1 LastPoint FreeHand j-1 i LastPoint FreeHand j+1 i LastPoint FreeHand j i+1 LastPoint * Initialize Origin index * Initialize counter * Position to draw all odd rowB FillKode GRADIENT ActiveGrad 1 ClearColGrad ColorDither 0 GradType RADIAL Pseudo-type Pointillism Processing VideoStage Pro offers an innovative, intuitive approach to titling videos, creating
transitions between video or graphic segments and sound synching. Individual characters or whole lines of text or objects can be flown on to the screen. Automatic detection for’hot Colors' in both NTSC end PAL prevents bleeding colors. Gradient backdrops, gradient text and transparency options adds to the polished appearance of output. The Story Board builds shows by clicking on event icons. A time line graphic represents the duration Df events such as sound and transitions.
VideoStage Pro offers over SO built- in transitions available for use with a click Df the mouse. Play Control indexes can be selected with the mouse to create play loops and "Hot Spots' allow for fully interactive on-screen presentations such as kiosks, training,etc. Titles can utilize all Amiga fonts including color fonts end compugraphic fonts. VideoStage Pro can be remotely controlled through Arexx modems or networks. Asynchronous control of genlocks and sound allow for quick, easy creation of videos with sound.
VideoStage Pro is compatible with AmigaDOS 3 0 and the new AGA chip set.
VideoStage Pro List Price S179.95 itlC PD Bo* 90309,Long Beach,CA 90809 13101 497-1937 FAX: (310) 497-0971 PARSE ARG Elapse,Matrice Rows*(H-Hl) Matrice * Calculate of ROWS & COLUMNS * ColumnB=(w-wi|%Matrice * using Integer Division. * TotalMin=Rows‘Columns*ElapBe 60 * Convert calculated, * * total elapsed seconds * •to minutes. * Minutes=TRUNC(TotalMin) IF Minutes =l THEN DO TotalSec=(TotalMin MinuteB)*60 * Convert remainder * Secondsstrung ItotalSec) * to seconds * END ELSE Seconds=TRUHC(TotalMin"60) * Just secs if 1 min * Okay 'Estimated Time for Completion: 'TotalMin,
' n n ('Minutes’ Minutes, 'Seconds' Seconds)' AskBool • Continue?'
If Result=0 then EXIT 5 Upgrades are available for Video Titler and AniMagic users direct from Oxxi.
Circle 15B on Reader Service card.
VideoStage is a trademark ol Oxxi, Inc. AmigaDOS is a trademark of Commodcre-Amiga ColGradTag 0 R G B ColGradTag ,6 R G B ColGradTag 1 R2 G2 B2
• AC* SolidEllipse j i Radius Radius " Draw grad circle
Elopsed=TIME('E') * Elapsed time for 1 loop circle IF CountcO
& j =W1 THEN CALL Display (Elapsed, Matrix) ELSE NOP END
Count=Count*l END RETURN * Increment ROW counter * Please
Write to: William Frawley c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Display Approximate Time
for Completion of Operation Display: The LANGUAGE For The
One Amiga language has stood the test of time, his new package represents the fourth major upgraded release of F-Basic since 1988. Packed with new features, T
5. 0 is the fastest and fullest yet. The power of C with the
friendliness of BASIC. Compatibility with all Amiga platforms
through the 4000...compiled assembly object code with
incredible execution times... features from all modern
languages, an AREXX port, PAL and ECS AGA chip set support
..Free technical support... This is the FAST one you've read
so much about!
1. 3,2.0,2.1 and 3.0 F-BASIC 5.0™System $ 99.95 Includes Compiler,
Linker. Integrated Editor Environment, User's Manual, & Sample
F-BASIC 5.0™+ SLDB System $ 159.95 As above with Complete Source Level DeBugger.
(605) 348-0791 Available Ony From: DELPHI NOETIC SYSTEMS, INC
P. O. Box 7722 Rapid City, SO 57709-7722 Send Check or Money
Ordei or Write For Info Call With Credit Card or C.O.D Fax
(605) 342-2247 Overseas Distributor Inquiries Welcome Coming
• CanDo Series Part V
• Brilliance An artist's perspective
• Address It!
Accent on Multimedia Watch for these and other exciting articles in the January 1994 issue of Amazing Computing.
List of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from you! This is the best way they have of determining the Amiga community's interests and needs, Take a moment now to contact those companies featuring products you want to learn more about, And, if you decide to contact an advertiser directly, please fell them you saw their advertisement in Amazing Computing!
Advertiser Page Reader Service Number ASDG, Inc. 29 102 ASDG, Inc, 81 104 Adspec Programming 75 112 Amiga Game Zone 89 127 AMOS Cll 134 Armadillo Computing 70 107 Artscope Industries 72 117 Azure Computer & Photography 72 119 Beyond Entertainment 72 111 Computer Answers 63 113 Computer Basics insert 101
D. K.B. Software 22 194
D. K.B Software 24 193 Delphi Noetic 80 * Devine Computers 36 110
Digital Creations CIV 108 Digital Creations Cltl 109 Digital
Imagery 4 125 Dreamworks 44 151 Expert Services 11 116 Fargo
Electronics 45 121 GFX Base 88 128 GMR Productions, Inc. 70
124 Great Valley Products 1 105 Great Valley Products 5 106
Great Valley Products 7 123 INOVAtronics 57 114 InSpiral
Technologies 71 166 Interworks 13 129 J&C Computer Services 71
165 Memory Management 71 103 Micro R&D 21 118 Migraph. Inc. 59
130 Motion Blur Publishing 62 131 Oregon Research 77 120 Oxxi,
Inc. 17 160 Oxxi, Inc. 79 156 Oxxi, inc. 55 159 Signs, Etc. by
D. Knox 70 132 Spectronics International, USA 89 126 Utilities
Unlimited 67 115 Videopolis 19 133 Whitestone 56 148 World of
Commodore 32 135 World of Commodore 33 135 World of Commodore
85 135 ' This company wishes to be contacted directly.
If you're thinking about getting an Amiga' special effects or image processing product, here are some facts to consider:
• ASDG's Art Department Professional was named the "Best Image
Processing Program" for 1992 by the readers of Amazing
Computing Magazine and "Best Video Software" by Germany's Amiga
• American Software And Hardware Distributors and MicroPace
Distributors (the two largest Amiga software distributors in
North America) cite ADPro and MorphPlus as the best selling
products of their kind.
• ADPro placed third among ALL AmigaJ software products on the
MicroPace 1992 Top 50 Sellers List.
• The Post Group, one of the largest post production houses in
the world, has used ADPro and MorphPlus in the production of
special effects for the prime time TV show Quantum Leap and for
major motion pictures.
• Mark Swain, an AmigaWorld reviewer (and animator for Foundation
Imaging, the creators of the special effects for Babylon 5),
said, "MorphPlus produces the most realistic shape shifting
special effects I have ever seen on a desktop."
• David Duberman, Executive Editor of Video Toaster User, said in
a comparative review of Amiga Rolls Royce of Amiga' morphing
software... it will pay for itself with one job."
Consider the facts.
Then bring home the best.
925 Stewart Street Madison, Wl 53713 608 273-6585 Art Department Professional is a registered trademark of ASDG Incorporated. MorphPlus is a trademark of ASDC Incorporated.
Amiga is a registered trademark of Gommodore-Amiga Inc. Circle 104 on Reader Service card.
TO ASTER 4 0 0 0 Commodore, even with its questionable lo non-existent marketing practices, somehow maintains a relationship with some of the most creative and innovative developers around. Because of third-party efforts, the Amiga continues to advance as a platform of choice from which to launch video and multimedia applications.
NewTek, Inc. continues to plnv a major role in the sale and use of Amigas worldwide. Starting with their DigiView digitizer and DigiPaint software and up to the present Toaster 4000 packages and Screamer units, the Amiga, thanks in large part to NewTek's efforts, has been able to maintain its blossoming video personality.
As an Amiga 2000 Toaster owner with version 2.0 of the software, I took advantage of the New Tek upgrade offer to get the 4000 version. I had already purchased an Amiga 4000 '040, and had loaded it with 16MB of RAM. I added another hard drive (200MB) to make room for the software. Though the 2.0 software required only about 40MB of hard drive space, the 3.0 software requires about 100MB. Most of the additional space is taken up by a huge library of Postscript fonts and another three banks of Switcher effects. The turn-key offer from NewTek for a complete system is for an '030 4000 with a hard
drive just big enough to handle the software and SMB of RAM (plus 2MB of Chip RAM).
My only complaint concerning the Toaster 4000 package is not aimed at NewTek, but at the engineers who designed the A4000 itself. There's little room inside for expansion boards compared to the space in a 2000, and certainly a lot less then in my 3000 tower.
Cramming the Toaster 4000 into this limited space was a nightmare, and temporarily knocked some of my RAM out of place. With the Toaster 4000 card installed, you've got room for only two more cards (I filled mine up with a TBC and an Interwork's EN-LAN Network card). Though the A4000 has a potential of four expansion slots, the Toaster 4000 claims two for itself. Digital Creations is coming to the rescue hv late autumn with the release of its "Video Slot" expansion box, an important consideration for Toasties with more then a few extra cards to install.
So, What’s New and Exciting?
There are five modules in the Toaster software: the Switcher, Chroma Effects (actually a part of the Switcher screen), ToasterPaint, the CG (Character generator), and UghtVtlave (animation and the modeling). All but ToasterPaint have undergone extensil e upgrading. ToasterPaint remains in its version 2.0 state, which is now sadly inadequate as compared with the depth of the competition's paint packages (for example Brilliance and DCTV Paint from Digital Creations, OpalPnint from Centaur, and other paint packages from developers of 24-bit cards). I hopef that NewTek will replace ToasterPaint
at the earliest possible moment without too much of a bite on those that have invested in the A4000 upgrade, and let's also hope that it will work on the RGB screen in HAMS (at least) instead of requiring side glances at the program preview monitors.
The Switcher Probably the second thing you'll notice about the Switcher screen, after the new interface design, are the two new default FlnmeStores designed for the 3.0 release. But that's only a hint of what's new and exciting. The processing speed and the enhanced screen resolutions of the Amiga 4000 are fully taken advantage of bv the Toaster 4000 engine. Many of the new Digital Video Effects (DVEs) have drop shadows and full animated color elements. Some of the new effects have sound as well breaking glass, roaring rocket engines, tearing paper, bursting light, baaing sheep, clicking
cameras, exploding fireworks, and more. Effects that use matte color backgrounds can now have those colors changed at will, and the names of all effects can now be displayed with a keyboard hotkey.
The most welcome additions in the Switcher concerns the animated effects, some of which rival the output of the most expensive systems. One features Kiki, the NewTek model, appearing on-screen like Tinkerbell with wand in hand. As she moves her wand, the sound of a bell and a bright flash signal the appearance of the alternate screen. For sci-fi buffs, there are three more animated effects: A 3-D rocket that flies in and causes a screen transition with rockets blazing, a journey into hyperspace, and a strange inter- dimensional journey. All of these include sound as well.
But the best news by far is that your own LightWave HAM8 animated sequences can be targeted to the Switcher screen, with the background toggled off so that your video can shine through.
Examples of this can be seen with some of the new DVEs already in place, like those that are used to display Sales for use in broadcast advertising. 1 had a lot of fun with this new possibility, creating and running 4MB animations in front of video from the Switcher screen.
The only problem with the Switcher animations you design yourself is that they are in a proprietary format, and cannot be translated by ADPro or anything else at this time that! Am aware of for either viewing or manipulating in a paint program, except by grabbing each frame.
The Setup Screen The Setup screen, accessible from the Switcher, has been redesigned as well and includes new path menus, a GP1 trigger toggle, which can help you run effects from a remote for interactive presentations, and a very useful variable setting that can be used to replace many of the Switcher's limited Slow Medium Fast effect speeds. Tour buttons have been added that are keyed to the video inputs so that you can freeze the input from any source. Freezing has been made more intuitive than ever. You can freeze frames while a tape is running and then repeat the action again with a
simple mouse click. Freezes are now written to a single framebuffer.
Effects that include sound, however, have to run at their "Fast" settings if you want the sound to be heard. As with the Switcher interface, everything has been made even clearer, so that with just a little study and some added intuition even the Toaster novice can be up and running in very little time.
ChromaFX ChromaFX, which give your video footage various colorized metallic and posterized looks, is basically the same as its 2.0 predecessor. The number of effects, however, has been augmented from 52 to 99. The ChromaFX are accessed by selecting the active video input from Bank F of the Switcher screen in the default project.
Toaster CG Lots of changes have appeared in the Toaster Character Generator, with the biggest one being the addition of a huge library of Postscript fonts. All of these fonts are resizable, and are accompanied by a thick manual Foul Guide addendum that pictures them all.
I went through the manual after installing the software and deleted about 30 fonts from my disk. I just didn't need that many variations on a theme. I still have over 200 fonts left to choose from, more then adequate for video work. The interface for the CG has also changed for the better, making the creation of titles and credits, as well as other text-based pages, very easy and intuitive. Two additions here are worth mentioning. One is a collection of Toaster CoiorFonts and Above. Pictured from top left to right: One of the nine Switcher screens; The Toaster Setup screen; The ChromaFX
The other are the full-color jeweled bullets available available in the Symbola fonts choices. The jeweled bullets are 3-D ray-traced objects, and can add some real pizazz to an informational slide.
Lightwave The LightWave module was essentially rewritten, and it shows.
Gone are the kludgy controls. In their place are screen menus for every' facet of LightWave that appear at a click and are ready for input. Everything has a fancy 3-D look. The Layout screen has a new Easy ANIM button that allows you to write compressed ANIM files to the Switcher, as mentioned above, The Surfaces menu allows you to place the image seam anywhere you desire, so that it doesn't spoil the animation. The most glitzy addition concerns the new Lens Flare option. Lens Flares shine like headlights in the dark, and can be animated just like any other light source. The Camera menu sports
a new list of film size choices, from Super 8 motion picture to 1 2" Video. The depth of field of the chosen format is incorporated so that the output will match the source your images come from. A new Gradient Squeeze option has been added to the Effects menu, so that the blend between two colors in the sky or ground can be moved on the screen.
The Record menu has several changes. The Save ANIM file is the most important, as it addresses the HAM8 saves that can be played from the Switcher. There are four resolution selections allowable for these animations: Super Low Res Preview (1 4 screen at 30 frames a second), Low-Res Preview (full screen at 30fps), Medium-Res Preview (full screen but limited action at 30- or 60fps), and Medium-Res Overlay, where color 0 shows through for the video input, full screen limited action at 30- or 60fps). I would prefer a delimited action area with a slower frame count as a user option, but still love
the way that the HAMS ANIMs look when played back on the Switcher screen. I think that most industrial applications could utilize the HAMS playback (especially logos) without the need for single frame recording. That's how sharp the HAM8 material looks. You can also select a loop point for the HAMS animation, and save the animation as single RGBs or FrameStores if need be.
The buzz-word is bones. What are they? Essentially, they're areas that define magnetism, so that parts of objects in their vicinity are forced to move in relation to a bones placement. A bone, for instance, could be placed in the leg of a digital cow, and given a Pinball Fantasies by Jason D'Aprile different "tables," each with plenty of amusing diversity, Pinball Fantasies is, at the least, a technical marvel of great graphics, keen sound effects, music, perfect scrolling, and bail kinetics. The game calls itself a "Pinball Simulation," but there's nothing simulated about the real
arcade rush that playing this game gives especially when you get the game going at the furious pace that it's capable of.
I've never been a pinball player, even though some of the new, super high-tech strains of the game machines that have started hitting the local arcades have attracted my attention. I'm certainly not what anyone could call a fan of the genre, and computer pinball games have never had anything to offer diehard game players. Until now.
Pinball Fantasies, by 21st Century Entertainment, is a heck of a contraption. Consisting of four Controls are also perfect.
Pressing any of the Shift, Alt, or Amiga keys controls the respecter flipper, the space bar tilts, and either the mouse or the do wn cursor key shoots the ball. The game can be played by up to eight people.
Probably resulting in this game becoming a real party classic.
Each of the four boards contains a different theme. Partyland has a amusement park atmosphere to it, where hitting ducks is a major theme to the table. In Billion Dollar Game Show, the idea is to rack up BIG prizes and as much money as possible. Speed Devils has a decided crash derby atmosphere to it, and Stones’n'Bones takes the pinball into a haunted house.
My personal favorites are Stones'n'Bones and Partyland, as they provide the most diversity.
All of the tables cover about three full screens, and the table scroll- Each of the four boards contains a different theme.
Speed Devils, left, has an auto crash derby atmosphere.
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Including: Multimedia Production WORLD OF COMMODORE AMIGA TORONTO, CANADA DECEMBER 3,4 & 5,1993 Digital Imaging and the Amiga Technical Clinic CD-Rom Technology Special Effects Amiga CD32 Technology Animation Desktop Publishing Videographics Amiga CD32 Arcade with the latest titles All available with paid admission l:T8T4Jnr Released a few years ago to wide critical acclaim, Harpoon (Three-Sixty) gave computer gamers the chance to experience the cold war at its coldest. A tactical simulation of modern naval combat. Harpoon quickly became a favorite of Amiga wargamers looking to pit the
deep-water navies of the Soviet Union and the U nited States against each another.
Harpoon Challenger Pale Signature Edition by Jeff James With the recent release of the Harpoon Challenger Pak: Signature Ed i tion (HCPSE), Three-Sixty gives naval wargaming aficionados the u I tima te Harpoon softwa re library. In addition to the original game of Harpoon (with the initial G1UK BattleSet), three additional BattleSets are included: North Atlantic Convoy (BattleSet 2), The Med Conflict (BattleSet 3), and the Indian Ocean Persian Gulf (BattleSet 4). The Persian Gulf BattleSet is perhaps the best of the bunch, offering up new weapons and aircraft, such os the F117A
Stealth Fighter, in addition to having a complete recreation of Operation Desert Storm from the naval point of view. Once you've played through all of the included BattleSets, the included scenario editor allows you to create new and modify existing game scenarios.
Rounding out the package is a collection of BattleSet pamphlets and the Harpoon instruction manual, a robust, fact- filled tome of over 150 pages that tersely discusses everything from modern Soviet naval doctrine to the launching of combat air patrols.
In terms of gamepl ay, HCPSE plays exactly like theoriginal Harpoon released for the Amiga a few years ago. The player assumes command of a variety of modern Above, an example of the Mediterranean Conflict scenario.
Side Shou Gane Icons flircrft Nelo Ship Carrier Sub Hissile Torp BLUE ft ft 0 u ft £ RED Neutral Sirfield '4~.
¦i, Port Port 4 Airfield fffi ?
Nuke Area Shou Irons: O Stylized © CDS [1 OK j] | Cance( | naval vessels from torpedo-toting PT boats to mammoth aircraft carriers and must skillfully employ them to defeat the enemy.
Using an icon-driven, point-and- ing, as the ball moves at its rapid pace, is virtually flawless. In addition to the great graphics of the table itself, at the top of the screen is a dot matrix score panel that prints out bonus messages and other information during the game just like the new pinball games in the arcade.
The great sound effects in the game are everpresent. There's only a modicum of digitized voice, but I would prefer a lot more in the way of speech. The music for the game, particularly the opening music, is just as good as the sound effects and graphics.
One very interesting feature of the game is the promise of more add-on tables, which I certainly hope we see on our shores. 1 would very much like to see tables that are even more complex and much bigger. Despite the already large three-screen size of the current tables, I find myself wanting tables that are bigger and better.
Pinball Fantasies is the perfect game for those times when you just want toplav a quick game of something, an attribute that seems to be rare in the maze of deep, involving, complex games that take hours to beat. On the other hand, it's definitely not out of the question for a gamer to end upstarting a quick game of Pinball Fantasies, then find himself glued to the screen for the rest of the night. This game is just that good.
Pinball Fantasies 21st Century Entertainment
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Thor Tom Clancy's novels Hunt for Red October and Red Storm Riling will feel right at home: HCPSE is cold war conflict at its nail-biting best.
More detail, an extensive online database of modern subs, ships, and planes is also included, replete with pictures and an extensive amount of textual background information. Gamers fond of auBoing! Mouse . ?
Class: CUP Rdniral Kusnetsov Length: 389 meters Lii.* i Displacenent: 65999 tons 1 ' Panage Points: 1979 haxinun Speed: 32 (t Smooth Accurate Total Control The Ship uith a thousand Hants, the fldniral Kusnetsou is the Soviet Union's ¦first full-deck carrier. Carrying navalized HiG-29 and Su-27 aircraft, this ship uoutd at tow Soviet naval forces to operate beyond the range of land based air cover uith nuch greater security than before, Unlike Western designs, the Kusnetsou class will carry surface-to-surface Missiles, giving it an offensive capability even without its enbarked air wing. This
ship also carries the new Sky Hatch phased array air starch radar, and possibly could have battle management capabilities sinilar to the finerican Regis cruisers.
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GfxBase, Inc, Tel: (408) 262-1469 1881 Ell well Drive Fax: (408) 262-8276 Milpitas, CA 95035 Usenet: boingldale [Slensors I | Wleapons tEJxil INJext I tPIrevious the F-117A has learned "the Secret Ninja Art of Hot Being Seen," Opposed to Jamming, which blinds the opponent. Stealth appears to not be there at all, This at lows, under certain circumstances, complete tactical and or strategic surprise, They should be used in initial strikes to take out enemy air defenses, airfields, and other key targets, The X Window System is a trademark of Masiaehusens Institute of Technology.
Amiga is a registered trademark of Commodore-Amiga- Inc Circle 128 on Reader Service card.
Larry Bond, HCPSE simply oozes detail. The designers have attempted to be as accurate as possible, from the sonar ranges and fire control abilities of individual warships to the air-to-air combat ability of military aircraft. Foreven click interface, players can order units about, set sensor ranges, launch missile attacks, and perform all themvrlad duties required of a modem naval commander.
Based on the traditional wargame of the same name by noted author | tPIrevious [Elxit j IS tensors EHJeapons [Ntext As solid as the basic game design is,however, HCPSE shows its age in a number of areas. Although the main Harpoon program worked fine on all the Amigas I could test it on, including an A3000 running AmigaDOS
2. 04 and an A1200 running AmigaDOS 3.0, it did exhibit some what
errati c behavior on machines running AmigaDOS 2.0 or
higher. Screen-blankers and some mouse utilities gave the game
some problems; as a general rule, running the latest version
of Harpoon (vl.l) alone (without multitasking) on a system
that includes the original Topaz-S Amiga fonts gave me the
best results. These problems were even more evident in the
included scenario editor, which frequently crashed when
running under any version of Amiga DOS higher than
1. 3. A call to Three-Sixty's technical support number
confirmed that Three-Sixty had stopped game development for
the Amiga, and wasn't planning any updates to the current
The game itself is a solid one; with a thorough dose of bug-fixing and interface enhancements, HCPSE would deserve placement in every Amiga wargamers software library. Even with the problems, however, HCPSE is still an excellent bargain. As it stands, HCPSE should appeal primarily to wargaming grognards with the patience to endure some minor program idiosyncrasies and foibles. Even with the problems, HCPSE reinforces the status of Harpoon as the definitive computer simulation of modem naval warfare.
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Price. Bundled with flexible productivity software, X-Pert has once again redefined the standard for 24Bit graphic boards on the Amiga. "T: Workbench Emulation up to 1600x1200!
MERLIN comes loaded with impressive features such as a f __________ Feotures;
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addition of the digitizer option (with 320x200 8Brt preview at
30fps, right on : the Workbench) and the genlock option make
MERLIN the . .. -u 1 256 color Picture m Picture on 4 color Wor
ultimate choice in 24Bit graphics -¦ ___ boards for the Amiga.
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• Merlin TV-PAINT 2.0
• Merlin INTUITION EMULATOR (AGA Chipset emulation on
• Merlin ANIMATOR
• Merlin PICLOADER
• Merlin PIP-LOADER and lots more !
Maximum resolution for 4MB board Feedback etters to the Editor Li i edited by Paul L. Larrivee Where s the Monitor?
1 am a faithful Amiga user and certified developer, but my patience with Commodore is wearing thin. Given that Amazing Computing is a loud voice in the Amiga community, 1 ask for your assistance. Around the end of April 1993 my 1969 CBM monitor that was under warranty died. 1 called CBM's Customer Service Department, and the monitor was picked up by Federal Express on May 3, 1993, as outlined in the "Commodore Express" program. Four months have passed and there is still no sign of a replacement monitor. Initially I was told by Customer Service that a new monitor would arrive in 5-7 business
days. After numerous calls and a written plea to Customer Service that was never answered, 1 am no closer to a monitor than the day Federal Express picked up the monitor. Unfortunately, this is my third or fourth CBM monitor in two years. They fail so frequently that 1 have lost track.
Fortunately, all but one died while still under warranty.
1 am now in need of a notebook computer. Because CBM does not make notebooks, I shall be forced to purchase an IBM clone. Although I am beta-testing a data analysis program I wrote for the Amiga, once I get an IBM clone and start spending money on IBM software, I may give up on CBM and switch to the world of MS-DOS. I truly like the Amiga family of computers, but just like many others, Commodore's poor business sense may force me to leave the Amiga.
Douglas Stockman Rochester, NY 14609 We faxed a copy of your letter, Mr. Stockman, to an officer at Commodore and have been awaiting a reply. If CBM contacts you directly, please call meat 800-345-3360. PLL A Programmer s Response I would like to make some comments in response to Michael Duval's letter (AC V8.10). He suggested that programmers offer to port programs such as WordPerfect or Lotus to the Amiga. Unfortunately, this is not practical for a number of reasons. Even if programmers were available and willing to do the porting, the source code for the products is virtually tire life
blood of a software vendor, and few vendors would be willing to release their most important trade secrets to outsiders. They would be especially hesitant to release the code on a basis where the outsider would have control of the project and get most of the money. Furthermore, problems encountered with ports of a vendor's products will reflect on the vendor. The situtntion is further complicated by the need to repeat the procedure for updates.
However, there is an alternative, and that is to make it easier for the vendors to port their own products. The UNIX, POSIX compliant subroutine libraries have been written or are being written for a number of other operating systems, and the construction of such a library for AmigaDOS should not present any major difficulties. A similar set of subroutines is defined by the X- Window and Motif standards, which define the interaction of the software with the display, keyboard, and mouse. A developer's kit for X-Windows is already available from GfxBasc.
If the appropriate subroutine libraries were created for AmigaDOS, it would be possible to port a large amount of UNIX software without modifying the source code. After it is compiled and linked, the software would be available immediately for use. This would make AmigaDOS much more attractive to vendors who already supply UNIX software. (Note that many UNIX vendors already have to compile and link separate versions of SCO UNIX, Sun, IBM RS-6000, DEC ULTRIX, HP-UX, etc.) Please remember that the number of users of AmigaDOS may be smalt compared to MS-DOS and Macintosh, but it is actually far
greater than that of any single UNIX platform. In fact,! Once saw some figures that indicated that the number of Amigas exceeds the number of all UNIX workstations combined.
1 believe that the time of Amiga programmers would be better spent generating the tools for the vendors to convert their own software than trying to port the software themselves. There is an ancient saying, "Give a man a fish, and you feed him for a day. Teach a man to fish, and yon feed him for a lifetime." If we port a program, we get one program. If we provide the tools to port programs, we can get a lifetime of programs. However, 1 also feel that development of these tools will require financial and technical support from Commodore because of the nature of the market. However, the
potential benefits for Commodore are many times the potential benefit to the tool writer, A person writing programming tools will often sell only one copy for a given application, but Commodore will receive money for every Amiga workstation that is purchased to run that software. Some vendors charge a royalty for each copy of the applications developed using their tools, but this can be awkward to implement. In any event, funding for development of software tools is a very complex matter and beyond the scope of this letter.
One area where Commodore could assist the programmers is to eliminate the need for dongles by providing a software- readable identification number on their systems. Much of the software for Sun systems has a value in a configuration file that is based on applying a one-way encryption algorithm, essentially a hash algorithm, to the system identification number. The software won't run unless the value in the configuration file matches the encrypted form of the identification number, and the user isn't provided with the encrypted form until he sends in the product registration card containing
the identification number on the system. By providing unique identification numbers on the motherboard or expansion cards, this technique could also be used on the Amiga.
Any comments from other readers?
Bradley A. Ross King of Prussia, PA 19406 Ivr were confident that a programmer would offer his reaction and make sugestions concerning porting PC MS-DOS titles to the Amiga. PLL Reacts to Mr. Luppens’ Reaction 1 know that many people don't have the opportunity to use Macs and Pcs, as we do, in their daily working environments, so it is easy for them to hold inacurracies in their thinking ("Feedback," V8.10). I have counted the number of PC Windows (3.1) and Macintosh (7.1) crashes in our company and they far exceed those on the Amiga (2.1). Crashes on the Mac tend to be more sinister. The Mac
has an insidious problem: if you don't reconstruct your Desktop on a weekly basis, the Finder will lose track of your files and eventually corrupt the entire system. There is also no user Shell, so if an application won't run or crashes you can neither find out why nor fix the problem. There are also many other problems, but I'm not writing a users guide.
The bottom line is that the Mac Operating System is so mature that it is geriatric. In a heads-on between the Mac and the Amiga, the fundamental reason the Mac won't "come out waving the white flag" is that the Finder will have forgotten where it put it!
I'm glad no mention was made of Microsoft Windows in that letter; I'm really tired of seeing the message "Unrecoverable System (or Disk) Errors."
"Roomers" Is in the entertainment section of the magazine.!Actually, it‘s not; the boilerplate at the beginning of the column explains it all. PLLI Why then would anyone take The Bandito seriously?
John C. Comerford Program Manager Technology Training Corporation Torrance, CA 90505 Furthermore... Mr. Luppens (AC V 8.10) seems to think that the inability of the FM Towns Games Console to be 100% IBM compatible isn't important. "So what?" He asks. "It's a game console, not a business software console." Obviously, Mr. Luppens, the desirability of an IBM-compatible console is that it is IBM-compatible. I'd be pretty upset if the new copy of Falcon 3.01 bought wouldn't run on my allegedly IBM- compatible, wouldn't you. Or is this backwards thinking, as you conclude?
Regarding Mr. Luppens' assertions that "3DO's speedy CD-ROM drive and excellent compression scheme, which the Amiga's current AGA chip set lacks," 1 draw your attention to the cover story' about the CD32 sn the same issue as Mr. Luppens' scalding letter. In the storv, the author states that the CD32 has a doublespeed CD ROM" and "MPEG capability."
MPEG is the industry-standard compression scheme, not some off-the-wall proprietary compression scheme. Mr. Luppens finds it hard to believe that the CD32 will have a more mature development system, stating that 3DO development Will occur on a Macintosh. That’s fascinating, but they will not be developing Macintosh software; they’ll be developing for a brand-new, untested system. It will be a few years before software that really takes advantage of 3DO arrives. The Amiga and its developers have been around since 1984; they know the system. The software development tools are advanced and
work well. I know because 1 program the Amiga myself. As The Bandito mentions, development systems for 3DO start at 510,000, a far cry from an Amiga development system.
I suggest that the reader compare 3DO's stats with the CD32 cover story in AC. You will find that both systems are pretty impressive technologically. The CD32, however, offers an impressive upgrade path to a real computer, with thousands of usable software titles already in existance. Future 3DO upgrades will be based on its market acceptance. The CD32, basically an Amiga 1200 with a CD-ROM drive, offers far more possibilities for hardware add-ons.
It should be clear that the current CD32 vs. 3DO vs. Genesis CD battle will be an exciting one. It reminds me of the VHS vs. BETA battle; anything can happen.
Maybe Commodore can recapture some of its former glory and come out a winner. As an Amiga enthusiast, this is the outcome !
That being said, the biggest problem with the attack by Mr. Luppens is that he has missed the point of the "Roomers" column. The disclaimer at the beginning implies that it should be taken as fun. The column has had me nod my head in agreement; it has made me laugh; and, most importantly, it has made me think. Td like to thank The Bandito for years of thought-provoking entertainment. Keep it up. I look forward to the next installment, Paul Thurrot Scottsdale, AZ 85258 In controversies generated by whose o.r is being gored, it's usually more useful when readers themselves take time for
rebuttals timn us offering editorial comments. Thanks, readers, for answering The Bandito and then one another.
We ife need and appreciate your input. PLL - Please write to: Feedback Editor c o Amazing Computing
P. O.Box 2140 Fall River, MA 02722-2140 Readers whose letters are
published will receive five public domain disks free of
charge. All letters are subject to editing.
* Vol.7, No.9, September, 1992 Highlights include: "Professional
Calc," review of Gold Disk's premier accounting software by
"True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castonguay.
"Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
"The Video Slot" This month, learn about the new features of Imagemaster, by Frank McMahon.
Don't miss AC's super game coverage in Diversions, i’ Vol.7, No. 10, October 1992 Highlights Include: "Amiga Warrior ' Commodore's newest Amiga is a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagageM's CellPro," a review by Merrill Callaway.
"Multi-colored Text in Dpaint III," A tutorial to produce dazzling effects w ith your text, by George Haasjes.
"Game Creation with AMOS," create your own Amiga game, by Jack Nowieki.
F Vol.7, No. 11, November 1992 Highlights include: "Amiga 4000," Commodore creates a bold new direction in Amiga computing with expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Matakn.
"Remap Magic," Learn why this tool is your best bet for making use of your palette.
"Beginning C," Chue Xiong covers some of the basics of the C language.
M Vol.7, No. 12, December 1992 Highlights Include: "Polishing Basic Programs," Marianne Gillis shares the secrets of BASIC programming experts.
"Banners," A tutorial on creating banner-length printouts, by Pat Kaszycki.
"Structured Drawing Si TueBASIC ' pnul Castonguay shows how TrueBASlC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1.1, P1XOUND, Vista Pro 2.0, and OpalVision-
* Vol.8, No.l, January 1993 Highlights Include: "Creating a
Storyboard in Final Copy," see how to layout your animation
storyboard in Final Copy, by R Shamms Mortier.
" A Look at 24-bit Libraries," Shamms Mortier looks at 24-bit libraries.
"Using Laser Disk Players with the Amiga," Rom Battle examines the benefits of laser disks as a source of video images, He also shows an easy way to set them up.
Plus: A complete review of the new A1200 & coverage of Comdex Fall 92 &i the FES-London.
« Vol.8, No.2, February 1993 Highlights Include: " Extending the AMOS Sort ’ Dave Sengcr looks at the AMOS sort function.
" Business Cards ' Soft-Logik's Dan Weiss gives an in-depth tutorial on how to create your own business cards.
"AD1012 ' a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon & complete coverage of the WOCA Toronto!
¦ ¥ Vol.8, No.3, March 1993 Highlights Include: "Babylon 5," the Amiga changes the way TV shows are made, by les Paul Robley 1H|®1 ... ... "AmigaVision Projects," by William Murphy "Art Expression ' review by Merrill Callaway PLUS: Creative business forms & CES Winter '93 ¥ Vol.8, No.4, April 1993 Highlights Include: "TripIePlay Plus & SyncPro", reviews of two great music products by Rick Manasa "CanDo,” a review of the application development system from INOVAtronics, by Rob Hayes ALSO: Super VideoSlot for April, Arexx, cli, and great Diversions!
¥ Vol.8, No.5, May 1993 Highlights Include: "Directory Opus", review of the latest version of Director)' Opus and a start-up tutorial by Merrill Callaway "Media Madness ' explores the inside of Blue Ribbon Sound work’s new Media Madness, by Todor Fay & David Miller "SuperJAM 1.1," a review of the latest release of SuperJAM! By Rick Manasa "ImageFX" review bv R. Shamms Mortier ALSO: Super VideoSlot for May The New Graphics Modes!
¥ Vol.8, No.6, June 1993 Highlights Include: "AMOS Turns Professtonal",review of a major upgrade hailed as a comprehensive development system, by Jimmy Rose "Searching Medical Literature," using the Amiga to tap the vast resources of medical on-line services, by Dr. Michael Tobin ALSO: Newsletter Design, Arexx Programming, Hot Diversions ¥ Vol.8, No.7, July 1993 Highlights Include: "TypeSMITH 1.0", review of Soft-Logik's new font editor, by Merrill Callaway "OpaiPaint 2.0," review of the latest version of this paint program for the OpalVision board, by R. Shamms Mortier "Structured Drawing,"
basic features and advanced techniques, by Dan Weiss "DeluxePaint IV AGA," review of the latest paint package for the AGA machines, by R- Shamms Mortier ALSO: Super VideoSlot, Arexx, and New Products!
* Vol.8, No 8, August 1993 Highlights Include: "Amiga Vision
Professional", review Commodore's upgraded authoring system, by
Douglas J. Nakakihara "Art Department Profesional 2.3," review
of the latest release of AdPro from ASDG, by Merrill Callaway
"Professional Page 4.0," the latest incarnation of Pro Page, by
Rick Manasa "Pseudo Radiosity Effects," why ray tracing is not
an accurate model of true light behavior, by Mark Hoffman
'T-Rexx Professional", a review of the latest release of T-Rexx
from ASDG, by Merrill Callaway ALSO: AC Phone Book: A
directory' of Amiga Developers!
¥ Vol.8, No 9, September 1993 Highlights Include: "Adventures with Aladdin",Part 111 of this tutorial series on Aladdin 4D, by R. Shamms Mortier "CanDo,"First installment of this series for CanDo programmers, by Randy Finch "Caligari 24," Review of version 3.0 of this 24-bit software, by R Shamms Mortier "Coming Attractions," A look into the future attractions in Amiga games, by Henning Vahlenkamp ALSO: WOCA Australia & Summer CES!
¥ Vol.8, No 10, October 1993 Highlights Include: "Making Waves", Focus on the wave requester in Part IV of the Aladdin series, R. Shamms Mortier "Clouds in Motion," Animated clouds in Scenery Animator, by R. Shamms Mortier "Media Madness," Discover what it can do for Bars&Pipes, by Rick Manasa "Bars&Pipes Professional 2.0," review by Rick Manasa "Bernoulli Multi Disk 150", A review of this great Iomega drive.
ALSO: Commodore's new CD32!
* Vol.8, No 11, November 1993 Highlights include: "CanDo", This
installment covers developing a custom object by combining
several standard CanDo objects, by Randy Finch.
"Brilliance," A complete review of this hot new paint and animation program from Digital Creations, by Frank McMahon.
"Online," The introduction of this new telecommunications column for the Amiga, by Rob Hays.
"Get Graphic: Digital Image F X," The introduction of AC's new graphics column, by William Frawley.
"Picasso IF, A review of one of the best new graphics cards available, by Mark Ricken.
ALSO: WOCA Pasadena: Commodore introduces CD-32! Plus, the incredible Light Rave, a Video Toaster emulator!
m AC's TECH. Vol. 2, No. 1 Highlights Include: "Build Your Own SCSI Interface" by Paul Harkcr "CAD Application Design Part IIP' by Forest Arnold "Implementing an Arexx Interface tn YourC Program" bv David Blackwell ' "The Amiga and the MIDI Hardware Specification" by James Cook AC's TECH and more!
* Acs TECH, Vol. 2, No. 3 Highlights Include: "HighSpeed Pascal,”
by Dabid Czaya.
"PCX Graphics,” by Gary L. Fait.
"Programming the Amiga's GUM in C Part 5," bv Paul Castonguav, "CAD Application Design Part 4," bv Forest IV. Arnold.
And Much More!
R AC's TECH, Vol. 2. No. 4 Highlights Include: “In Search of the Lost Windows ' by Phil Burke "No Mousing Around," hide that annoying mouse pointer with this great program, bv Jeff Dickson.
"The Joy of Sets," by Jim Olinger "QuarterbackS.O," a review by Merrill Callaway- m AC's TECH, Vol. 3, No. 1 Highlights Include: "Comeau Computing's C++," A review of this great new C compiler by Forest Arnold.
"Programming the Amiga in Assembly Language Part 5," by William Nee "Make Your Own 3D Vegetation ' Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit ON-DISK!
R AC’s TECH, Vol. 3, No. 2 Highlights Include: "Ole," An arcade game programmed in AMOS BASIC, by Thomas J. Eshelman.
"Programming the Amiga in Assembly Language Part 6," by William Nee "Wrapped Up with True BASIC," Text and Graphics wrapping modules in True BASIC, by Dr. Roy M. Nuzzo "ARexx Disk Cataloger," An AmigaDOS manipulator that produces a text file containing information about the floppy disks you want cataloged, bvT. Darrel Westbrook AND LOTS MORE ON DISK!
WHAT HAVE YOU ]}UU MISSING? Have you missed information on how to add ports to your Amiga for under S70, how to work around DeluxePaittt's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 fiiins on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it’s better to vou use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to work with
your bridgeboard? Do you know there’s an alternative to high-cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1MB A500 for a cost of only $ 30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing?
The answers to these questions and others can be found in AMAZING COMPUTING and Acs TECH.
I nut,; limited area of attraction. When the bone is rotated, the cow's leg rotates in relation to it. This is different from just rotating an element of an object, because using the cow's leg as an example, the leg itself might not be a detached element of the entire cow structure. Used and defined with care, LightWavc's bones help the animator create some pretty astounding organic motions, and add to the variability of LightWave animations.
Most of the animation features of LightWave have spline controls attached to increase the variability of motion as an object moves through its paces on-screen. The manual explains using splined motions, and the interfaces that make spline motion possible are visually designed to make the process as understandable as possible. With splines, motions of tlie camera, morphs, and foreground dissolves can speed up and slow down. Light motions, colors, and cone angles can also be altered over time with spline motion controls, All of the spline motion graphs have the same adjustments, so learning to
apply one is to become familiar with the process for all. Spline motion, once learned, creates animations that move much more organically than linear movements.
The Modeler This module contains the majority of the changes that 3.0 offers. 1 was never a fan of modeling in LightWave, but now am attracted not only to the new features, but to the screen layout as well. The Modeler is accessed from LightWave, just as before, but now it slickly appears with a horizontal wipe of the screen. The left side of the screen contains a list of modifiers that changes in response to any one of the six choices listed at the top of the screen: Objects, Modify, Multiply, Polygon, Tools, and Display. There is also a new double row of eight buttons at the top to allow you
to jump to eight different layered screens. The top row is a foreground button, while the bottom row contains background buttons. Any screen may alternate as a foreground or background, with specific uses when it comes to the Boolean tools we’ll describe later. The bottom of the screen contains another seven buttons: Point, Polygon, Volume, Cut, Copy, Paste, and Undo.
Objects can be loaded in and redesigned or designed from scratch. All design operations utilize the mouse, numerical input, or a combination of both. Any- object that appears on the Modeler screen can be instantly exported to the LightWave screen for positioning and animation. There are four primitive shapes listed (box, ball, disk, and cone) as well as the capability to create freehand shapes. A Text button allows you to import any of the PostScript fonts that the CG uses no more concern that your 3-D font is going to look like someone else's with almost 300 choices.
Once an object appears on the screen, it can easily be modulated in an almost infinite fashion. This is accomplished from the Modify, Multiply, Polygons, and Tools menus. In Modify alone there is a whole new basket of goodies, from tapers and twists to bends and magnetic modification. One of mv favorites is the Vortex option, in which you define an area that becomes a veritable black hole that can add twists to the object with unsuspected results. A favorite aspect of a simple tool, size (resizing), is that wherever you place the cursor determines the center point for the operation. No need
to point click a center of operation first. With all of the manipulation tools, results depend upon which of the XYZ views you place the cursor in, and which way you then move the mouse.
Everything is designed to be a visually intuitive as possible.
In Multiply, you can extrude, lathe, mirror, and clone-repeat as well as create arrays of objects. Arrays are duplicated clones that form a defined numerical 3-D matrix, and a requester appears to ask for both the number of clones on each axis and their distance apart. I used this tool on a 3-D computer chip object and created a bizarre space ship, just by array step-and-repeat cloning. In addition to extruding on an axis, LightWave users can also extrude shapes on a path or a rail. Motion paths for extrusion are saved from the layout screen, and objects that are drawn along these paths are
automatically skinned in the process. Rail extrusion is similar, except that both 2-D and 3-D objects can be rail extruded along a drawn path (or multiple paths) that you create on a background layer. Rail extrusion is great for pipes and tubes, and can create the look of toothpaste oozing from a tube. Together with well placed bones, rail extruded cylinders make great organic looking snakes. Patch and Skin create polygonal surfaces between curves and shapes. Though experiment will teach the tricks of use for these processes, neither is adequately referenced or tutorialized in the manual.
The same can be said for morph, a related operation.
Lefl. Here are four of the new Switcher effects: Kikibell, PageRip, Swirlln, and Gears.
Right. Four original LightWave paintings that took about an hour each to create and generate. From top left to right: Cosmic Snakes; Jurrasic Twist; Amazing Graze; Holy Golden Apples.
And now for the Tool operations, given the most space in the Amiga press because they include Boolean operators. The ability to drill holes through objects with other objects is not new to Amiga 3D nor to computer graphics in general. It is, however, brand new to LightWave users, and LightWave's way of doing it is very easy and understandable from the getgo. The three most interesting Tools are the two drill operations Template and Solid and the Boolean selections. All of these operations are engaged in a similar manner, by placing the drill or template on a background screen, and the
targeted object on the foreground screen. Template drilling can slice the contents of the active layer with a 2-D template polygonal drill, while the Solid Drill uses a solid object in the background to drill an object in the foreground.
The four Boolean operators are Union, Intersect, Subtract, and Add. Add can use a 2-D drill, and adds the background template to the object in the foreground. The other choices use a 3-D object drill to interact with the target by various means: Union joins the objects together while eliminating the intersecting faces. Intersect leaves only the faces common to both objects, and Subtract (the most used) subtracts the volume of the drill from the target. Many thanks to the NewTek vocabulary engineers for staying away from terms like "XOR" and all of the other common but confusing Boolean terms.
While I'm at it, thanks too for the ability to initiate operations without the need to see the screen redrawn first. As an aside, make sure your LightWave objects are double-sided, or poking holes through them will give strange results (use Pixel 3D Pro or Interchange Plm to make them double-sided if need be), There is also a "double-sided" option in LightWave's Surface menu.
The balance of the Tool section contains operators for points: merging, welding, quantizing, jitter (random movement in a specified radius), smoothing, and setting their numerical placement values. Following that are other operators for points and curve transitions. The Polygon menu features operators that allow you to create and vary the way polygons interact with the targeted object.
The last menu on the Modeler screen is called Display, Bv using its options you can magnify in or out, pan 1 r and u d in an edit window, measure the distance between anv two points on the screen, fit all visible layered items or selected items onto an edit area, or use the screen Options.With Screen Options, you can alter what is seen in the preview windows, for instance, making points, polys, faces, curves, normals, grids, and the backdrop visible or invisible. There are more functions here as well, but my favorite is the toggling on of the moving 3-D image of your sculpted shape (in
wireframe or with hidden lines removed).
Conclusions Without a doubt, this is a superlative package. If you purchase the version that will work on your existing board without upgrading the hardware or your system to an A4000, some of the best features will be disabled. The A4000 system with the Toaster, however, makes for one heck of a professional rendering system. It's not inexpensive, but compared to the pricing and possibilities on other platforms, it's a great bargain. The Toaster has everything needed to outfit a small- to medium-sized video and graphics studio with state-of-the-art hardware and software that should pay for
itself with one or two jobs. NewTek has created a product that continues to revolutionize the industry, while dozens of spin-off companies make a mark as well. The Amiga would not have half of its market if NewTek ceased to exist, because NewTek has made the Amiga visible.
Suggestions for 4.0 NewTek needs a better customer relations interface to match the new interfaces residing in LightWave. It would also be helpful to have folks on the other end of the line who were more acquainted with the program so that users questions could be answered on the spot. Service is the name of the professional support game. This is an area that needs as much upgrading as the 3.0 software exhibits, Other tilings 1 would like to see in the fantasized 4.0 software is a multiple Undo function in the Modeler, a way to make the Lens Flares full 3-D objects (rotatable), a separate disk
of optional metallic and other surfaces, and the addition of a "do again" button next to the "undo" on the Modeler screen. There should also be an Undo feature on LightWave's main screen. There has been some mention (or rumor) of a hardware upgrade that would allow users to integrate sound more effectively with Toaster graphics. This is an area that should be pursued, though MIDI music vendors like Blue Ribbon SoundVVorks already write to Toaster applications.The screen-referenced graphics in the manual are far too dark when following the tutorials, and the manual could use an index.
Please Write to:
R. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Please Note: The Fred
Fish Disk Collection, normally seen in this section, is not
available this month. At press time, Mr. Fish was working
diligently on a major new project for his collection and has
not released any new disks. Look for a special announcement by
Mr. Fish and AC in the next issue of Amazing Computing, For a
complete index of all Fred Fish Disks with CATFish index,
please see the Winter '94 edition of AC's GUIDE To Tlw
Commodore Amiga on sale at your dealer's now.
For more information contact: Roboflight: An Amiga Adventure Roboflight is a short film produced by Zohar Rom of New York in conjunction with the Foundation for the Creative Community in New York City. The film features extensive use of Amiga animation and special effects. The plot is simple: An Amiga game junkie logs on to a secret computer and starts to play with a high-tech flight simulator. He thinks he's playing a game, but he's really remote- flying a new advanced fighter jet.
There is an extensive animation sequence with two jets in a fight over a rendered desert. The level of detail is excellent and the realism is right up there as well. Not bad for a budget production.
According to Zohar Rom, Roboflight was produced to showcase the talents of many individuals from all the different areas of movie making. It was also intended to showcase the talents of the Amiga artists who worked extensively on the film. The film's plot, according to Zohar Romr revolved around the computer animation.
The Amiga sequences were an integral part of the film. The Amiga was also used in editing and post production.
The Science Fiction channel is showing Roboflight as a trailer for some of its movies. The film is also being shown around the New York City area. It was featured at the Dallas Film Festival and received a Telly Award. The group plans a full-length film featuring the Amiga in the near future.
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Also available with gp fax software.
Three scanners in one! Scan color, true grayscale and monochrome line art. Perfect for video, multimedia, desktop publishing and more.
• 4 Scan Modes: 262,144 colors; 4096 colors 64 true grayscales;
• 50-400 dpi (based on scan mode selected)
• ColorKit software - quick, accurate scanning: save IFF, HAM-8,
and 24-bit IFF
• Parallel interface with cable
• ACA compatible
• OCR Jr. Text recognition - S W available option ?48ft Frame
Buffer and Workbench Emulation. Analog RGB output. 800x600 full
24Blt 16.7 million color display Non-interlaced Full workbench
Emulation witn resolution such as 1024x763 or 1280x1024 in 16
colors or even more! Up to 2400x1200! Paint program comes with
Retina. Tne Retina can still be used to display 24Bit graphics
while emulating workbench, me Retina retires the 2.0 or greater
W 2MB Retina video Encoder ""YZEr S-VHS+Composite out, $ 120 W 4MB... 1085 ADAPTER.....$ 24 TOCCATA mm The Toccatta Is a full 16Bit audio digitizer with 3 Stereo Inputs, digitize at up to 4S Hz in iSBit and Bbit direct ta .
Harddisk. Playback from Hardaisk can he up to 16 channels in 16Bit. 64 Times Overstamping, 16 different sampling rates.
Frequency Response 10 H2 to 20 khz. Simultaneous Record and Playback from HardDrlve, From New Idea Electronics the Beetle Mouse Is an ultra-fast, highly!
Accurate mouse designed to fit your rirrfiiA- hand. Lightweight, effortlessly ffrf* guides across any mouse pad Special curve lets your hand rest comfortably, indented waist at oase allows you to firmly grip it during } movement. Compatible with all " -Amigas. Includes ColOr 1 I mouse pad. One ..d'S 'SRnc |J voarwarranty.
320 DPI ColorU uts COLOR HAND SCANNER High-quality, versatile genlock is completly software controllable through its user-fnendly control panel software or through Arexx or the Cll. Can accept on y C or two composlre. Y C. RGB.
Yuv outputs. Many adjustable parameters such as brightness, contrast, saturation, hue sharpness, filtering, gain. Full audio support. Allows all Amiga's custom cnlp genlock control features to tie utilized. Can load and display IFF images.
OPTICAL mouse Fully optical mouse with no moving parts, no bail to clean.
Light beam 3 activated includes mouse pad.
* **** INTERNATIONAL ORDER LINE 412-962-0567 BOTH VERSIONS
AVAILABLE LORDS OF TIME RAILROAD TYCOON GEARWORK GUNSHIP 2000
- In the tradition of „ rJli H-li M
Gunship.ti __ Racesiweencrcuttsin 1 ri 1tilCsS award-winning,
best the superb Cannon ffCsSSwSwpW. Selling simulation of
u yWi' ,nVM Williams Renault F-t car.
_ i the AH-64 Apache. W: XM While coached by N gel ~ ~ , Gunsh p 2000 gives Mansell himsell you can gggSgjg you total command ff « even experiment with the ' . • ' B ’ A ’ | troop of America's f . JHl maximum performance.
Most powerful and WjyfE* ' ' Reiquires 1 MB rib ni?ii versiMe fit** rotor craft 1 1 "utfeftuyjni A graphic adventure on a grand scale. Guide our lima traveler on a quest to return to his own world and time. Superb graphics. 10.000 playable screens including caverns, mazes Iff forest, mountains, islands.
And castles Character I can learn s* is. Cncose ‘ from inventory of more than 50 ilsms.
Advertunng in its h,chest form.
In Sid Meier's Ra iroad Tycoon, feel the pride and excitement of creating an industrial empire in the Golden Age ot Railroads. Explore and develop . New markets in the U.S. and ;, Europe. Stay up-to-date with locomotive i technology. Compete against rail barons eager | to crush you or brush you from the path.
Fll Gear Works™ is the most unique m puzzle game to hit the market In years, In Gear Works™, you will connect various gears together in order to transform Twelve Wonders ol the Ancient and Modem World into time pieces. You build the inner mechanisms by linking together gears ol various sizes and colors while racing against time and fighting against friction Watch Out for the Poffms. Two gremlin-like creatures, that will torment you by rusting the gears and by breaking off the gear mounting pegs., STRIP POKER 3 DATA STRIP POKER 3 Strip Poker III otfers three new opponents who take you on in a
challenging game of poker with some very different table stakes' The graphics
- ggMPgatfl h ave been extens rve! updated, using the Amiga s
, hold and modify (HAM) tljir ' graphics capacity t: } produce
life-like dsptoys, ; a The program uses digitized speech to
better define cad opponents personality.
A320 AIRBUS PUSHOVER Sophisticated Hight simulator of a , commercial A320 Airbus Programmed I m cooperation with I Lufthansa Airmes I Extremely reahstic Negotiate many if screens of | mind-teasing | problems. Each level has a door to the next.
, Cause a chain reaction ; of dominos falling to open the doors TCXAH COML A LONG WAV BaflV* BATTLE The unimaginable has happened despite his enormous material losses.
SkynetTtan has managed lo recover and is preparing for a new. Final attack The Druils and Skynet Titan nave bom been searching lor the vital energy crystals which have become rare on Chrcmos, and have managed to find seme cn a moon. Can the Drufls emerge victorious?
AIRBUCKS It's your chance to build a global empire from the humble beginnings of one plane and a landing strip' You start with St00.000 and a DC3 m 1946, right at the start of the air travel boom You decide which I'itvtII jIkcs 10M iv r 12 ¦¦1 '• r'srcs and ¦ to sp! T each pure _ between first class,
* * coach, and cargo WHERE IN THE USA IS CARMEN SANDIECO?
Now. She's out to steal the great treasures of the Untied States As you travel, you'll learn about ¦he geography, economy, and history of at: 50 states plus the D-stnct of Columbia Package SS includes Fodor's USA " ZT' travel guide. Yoj I we*k Pffl your way up through ten C • iTTi detective ranks As the oftspnng ot Zeus, you demand a seat among the gods But before ascendng M; Olympus, you must defeat 32 of Zeus's most powerful demes Learn to shatter the sky with lightning and shower the earth wrth lire ...M Summon heroes to aid ['1 •* ¦'.; M your people and plagues to rjy destroy the enemy
Ca'i w forth tornadoes KJ * hurricanes, tidal waves and f* columns of flame You've never seen anything like!' Hordes of Jmy characters that you have to guide through many leves of obstacles and adventures; building bridges, digging tunnels, climb ng mountains, parachuting OrtEgl to safety One player or split screen fo-two-player . ta’a 1 achon. 120mmd-biowing i 1 increasingly difticu!
P a mg levels and some I ’-V of the most eniertaining J gyre slaving music you'll ' •' k 1 SQ'oi tverhea' LEMMINGS 2 The Lemmings are back lo amaze you with even greater feats ol skill, balance & stupidity These little guys are part of a sequel inat has been called the best seiimg I Amiga game ever flow ftl'•!h many re.v sk1.5 pne ,00,s lpies* llttle 9reen y&jff haired guys are getting in
- &€fex1'&4MeVen m0fe ''0L)3,e An(* l!
y v *vJBP is your job to prevent the (fc-irTf extinction of these rW»-rwuv, brainless creatures Take command The Iraqi Republican Guard have i " T I 1 1 M overrun the oilfields, ol
k. I I ¦ 1 13 Northern Kuwait War in the Gulf follows the I ¦ v ¦
ft 1 1 j rturts of a crack unit ol 1_ ibBj I 'lij n M1 tanks
as the action w J |J jSa unions 25 dat'ic ureas I
imdi.-.dJ2.Iyceded’0n very fine detail View
oattlelield from 4 different A-,,t perspectives using
a 3D mix ot S3*l bitmap and vector graphic. Take tt u command
PROJECT X Experience hard-hitting shoot'em-up action in the
best Arcade action the Amiga has to offer Five levels,
brilliant music and incredible speech effects, and rt's
superfast and supersmooih __~i Full screen with 32 color
graphics W Massive End-OI-Level Aliens' Awesome hn BBn bonus
NINJA OF THE 'Nth' DIMENSION He's an interstellar Cosmos Dweller, quicker than a flash and sharper that the 7 Samurai. .. Once every 1 P J year, the games world 15 (Vl ml rocked by a game so . ¦ . ¦ i|wl colorful so big so Hi ti'v ri V demand ng. So awesome.
Iff so feature packed, that everybody |ust looks at it 5 jr~? Banci says 'THAT'S Itr This ff m iffy ‘jg year, ZOOL is definitely Multi-mode strategic simulation-accurate flight model, control fleet, vehicles, troops & airborne missions, or single dogfighting.
PINBALL FANTASIES Enjoy four new table layouts including Partyland, Billion Dollar Game Show.
Speed Devils, and Stones 'n Bones More fun than ever BATTLECHESS Animated chess pieces light over the squares, Pieces represent medieval figures. Colorful figures. Colorful animation and digitized sound - 1 can be toggled on off.
R - Strong chess algorithm IhJF ; fc r those who wart to Wl , 1.19R |i concentrate on the ¦? If L came SECRET OF MONKEY ISLAND 2 A-TRAIN plUS CONSTRUCTION SET ARABIAN NIGHTS DARK SEED Full color Hi-Res graphics, realistic voices & sound effects Movie like storyline with twists.
Build your own ecosystem from the ground up and give Me to creatures from the deptns ot your imagination, Design plants and animals right at mH , j- r generic level to influence [ll'l Mil how they look, act and Mim! Eventually evolve Test their 'fntffl adaptive abilities by turning ) their environment into a , JfA ‘ft rwJ Para[3iSe where fife is easy tflrai V* or 3 wasteland where only ' the strongest survive Sinbad Junior gazes upon the beautriul Princess Laila as she stands on a ba'cony high above the gardens, as the evil Vizier kidnaps the princess and casts a mightty spell over the
Sinbad is then hurled mto p risy a prison try the pa'ace guards
L. A ri~r j on 3 c arge cf sa:cerY How taking on the role of ~
-i fT, Sinbad Junior, you not Wtt a only have to escape the f
' palace dungeons, but f rescue Leila Visit the graves ol
pirates of yesteryear - and dig them up Buy the friends you've
wanted Keep ; hands and feet away from [ food intake area.
Behind [every fearsome pirate is a I really gnarly chair Find
I the big treasure before LeChuck, the Ghost Pirate, finds you
Cities a:i over the world are masses of idling, polluting,
honking cars. We need mass transit-but local state and
national governments haven't been able to 9 zWapf make it
work. Manage "IKst l' the railroad, develop V the most efhc
ent and SliiT [1 p'oftabe routes & liriuJ schedjlesBorrov trom
* **--the bank, buy and T t Jjt develop land, then ylKi expand
your hord r,gs Build a financial empire!
(V&k* With A-Tnn- a Construction Set you ' have a lifetime rail ' U 03:5 -r. . - total power to build QM andscapes. Place tracks and trams, and
* develop towns & jn ra cilies-withcut any monetary constraints
NIPPON SAFES me.
In the slums of the Japanese ,gc- metropolis of Tokyo, a shady , v character wanders around ,- oakmg susp c ous. Dtscover tiM hattriis mystenous person is up to helping Doug g EBchnoiogtcai trvel. By taking . Late of the perturbing Lady r-ZZ: - atae orj :.
The shoes ol Dmo Fag oh Atrm the knocked about formet 538 As scentist Lester Knight Chaykm, the player ;$ hurtled through space and time by a nuclear experimert gone wrong The player must dcdge, Shillil ouhwil and overcome a ‘ aost c' a' £• monsters and
* -¦ jfiffBj 'FvV rtrtfttnierc ctirg-t a-c vUj Hlskili will gel
the player past l«l tne dead obstacles ma: jPPrtl lie in his
palti n Take control ol the Assassin, Berserker, Troubadour,
and Runemaster as they D enter the mysiaioos Empire 01 The Moon
Your quest-vengeance for the murder of the Assassms father, the
Emperor ol Imperia. Track down the Sorcerer Ti-Mann Mochun,
once the Emperor's aide, nov your deadly enemy.
FALCON It's just another cool day of Nordic seafaring ard pillaging when Erix the Swift™. Ba eoa the B Fierce™ and Ola! The Stout™ are suddenly sucked into an alien spacesh p And only you can help them find their way home. Each mysiP'iaus door you help them through throws them into different eras in time ard [ smack into new enemies1 THE LOST VIKINGS POOL 3 sets ol rules for 8 or 9 ball play, play in 8 player tournaments Trick shot table, Choose from 20 true computer controlled opponents GUNS Controls, heads-up display and radar conform tc current avionics of the F-15A Game includes 12
missions which vary from air to ground bombinc rjns to dogfighting up to threi enemy MiGs at a time Unvj So realistic. Falcon is bemc used m a m'tary aircrew training program You and your team of special agents take on one mission after another of revenge, el mnation, and other covert operations You pick your team for ihcii special talents and your success or failure will depend on you and their abdity to do their job.
»MV6* FLASHBACK$ ii THE FACTS; Unqueslionably the most eagerly awaited game for years • Stunning 24 frame per second screen updates resulting m superb animations • The smoothest, most fife ike r characters ever seen ' rnvalec Orphic dualities Wi • Addctive formula [W* ¦ « .1 combining strategy and speed with initiative and reflexes ‘Compelling r- JL* *, movie atmosphere Tht pr- ¦' • ".rSJJS ,-I-;: yt-5 best game of its kind.
SYNDICATE in the dark and twisted cit es of tomorrow Syndicates compete tor global dominance. But in the future there are no board-room deals, no corporate takeovers, no politics • just the dreadful ijstce of a gun toting I mach rte who knows no Acta* remorse Experience at first-hand the era of great political and economic change, the exodus from the old British Empire, to the finding of a better life in the new world The age of the great Clippers and their struggle for i survival against the gradual domination of the steam ship.
SOCCER KID Seconds before me 1994 World Cup final was due to begin an alien ol the cup-coJJecting kmc swoops down and steals . The World Cup trophy. The rtf Qil jJi) careless alien collided with an orbiting asteroid and
• Tji the top trophy was smashed into five pieces A which are now
scattered j _ around the globe. Join u football crazy Soccer
kind ArjiU1 his quest to recover and Sjliij 'MiambHimvtoW
Following the incredible success of ISHAR.
Simanls bring you a new. Unmissable RPG.
Wen closer to reality' Exceptional 30 graphics, interior and exterior views, dungeons, tree*cities.
Moontam-paths with real graded height effect, medieval towns With a unique nft of locations. Gigantic play area. Several hundred characters.
LEANDER ISHAR 2 Behold the planet Arrakis, known as Dune • Land of Sand and home of theSpice Melange. The Spice controls me empire ¦ whoever controls Dune controls the Spice.
The “Black Sea" is a secret society whose aim is absolute world domiration.
Accompany Joe and Mat through 6 gigantic levels with hundreds of opponents, against these evil villains.
In leander, you are the hero and savior of princesses. Travel across three danger-fraught worlds, fighting powerful enemies. & finding & using spells, potions & weapons to your i advantage to save Pnncess Lucanna.
SUPERFROG §8 Curses1 The evil old witch has done it this tune,she's gone and turned the prince of the magic kingdom into a bright green Irog and made off with his loved one. AfterdnnkBig a strange anc powerful euer, he is transformed into the I legenflary SuperFrog1 With c i B boundless courage A ALFRED CHICKEN As the worlds onty chicken with a bionc beak, Alfred is whisked off to a multitude of bizarre lands to pluck his friends from the clutches cf their foul captors.
JSHfa determination, he sets off toward the magic lorest to % I get back his girl, vanquish . , Jlhe Curse, ar,d give the nasty old witch iust what she deserves.
HISTORY LINE 1914-1918 imagine a universe of a different dimension - a dimension of height, of ground, of gravity and lime. Here life is but a bounce away from oblivion for Blob Guide Blob through 50 taxing levels of bouncy crazy puzzles find all the spaceshp parts and rescue any Bobletts that have become lost or trapped. Live life on the edge • expedience Blob- BODYBLOWS Superb gamepfay with different play options-Arcade tournament & 2 player modes State ol tne arts Amiga beat-em-ups Doaf-ght ss the first pure air combat simulation from UcroProse: one-on-one action dueil rg far Supremacy in
famous aena conflicts This is your opportunity to leam eighty years of air ace j skills n one simulation Fl4hi f ft From flying a WW1 Fokker T ilr 1 Tripline to a modem
* v I Fignting Falcon, you'll sF? Experience heart-thumping i f
4 1 thrills as your opponent ”tes 10 position himself in 3 '*
ri your six' No room for mistakes, one small error ¦ ‘ and
you're history' Medieval warrior acton with colorful animated
backgrounds Strategy war game simulation set in the First World
War period 1 or 2 player NASCAR CHALLENGE WHALE'S VOYAGE
TRODDLERS GODS MEGAFORTRESS SLEEP WALKER Strap yourself into
the roll cage of a Chevy Lumirta. Pontiac Grand Pnx or Ford
Thunderbird Then get ready to go head to head with Bil Elliott
and a held of NASCAR’s fmest-On screen statistics tell you
course length, maximum banking and the total number of laps in
eacn race An unidentified abject approaches Earth at high
speed. A weather satellite detects it entering the Earth's
afmosoherz The hurts begin Now rt a up to DawrRazor to
eliminate all hostile alien activity betore disaster strikes.
Tremendous shoot em'up.
H okus and Pokus have done n again They let r-'JsfiyYfj all the Troddlers escape Szt&efr k wh0 promptJy made a bee-line for the teleporter door. Arty tJ number ol disasters L could befall them on v3t & 9n the other sid e - so they d better be returned safely before $ the Grand sorceror K© DrvmiuS finds out Svfcs what s happened SPACE HUNK Ewtnffl A derelict spaceship is infested with w * Gertestealsrs
1) 0 1 Immensely fast.
Immeasurably strong, m I these insectod beasts ¦LfjH from he I breed oy ¦ ¦f,f; -°riS WL- m Sk "-mi's Bat pn your powc’ armour ftll I ff-illu and awesome Ai»MfcW«PO«y. You’re S38 mm From Konami and Rsregade Ancient Greece has been taken over by the forces cf darkness As powerful Hercules, payers battle through lour action-packed levels to achieve immortality Each wgl ieve! Has three worlds of ad ersanes and puzzles.
Progression p_irz.es J must be solved,reward J*’ V , " J, ! Puzzles are helpful in wntflft advancing Explore the Ai.cn planets Of the 24th century, with tneir sinister worlds end cities inhabited by strange sometimes violent people.
Learn to tell friend from foe, as you try to outwit traders with your merchandise, the competition can be intense, but the rewards S great, as you strive to financially secure your race Sleepwalking Lee A his faithful mutl.
Ralph, travel a variety ot settings as Ralph trys to keep his master from coming to any harm GOAL (SOCCER) Goal, a game by Dmo Dim. Offers greater depth than any other game you've seen Huge selection of fully editable teams and league system, four pitch views, enhanced graphics, and atmospheric spot cmm sound effects Every tfjjfr" has 8 carefully attributes Rewind, fast forward, stow-mo savabie I **• 1 action replays. Precise 1 f v. I control of corners, a "* '-?* throw-ins and free-kicxs.
SENSIBLE SOCCER PINBALL DREAMS Fast and furious action packed electronic pnbali Four table layouts including Ignition, Beal-box. Steel Wheel, and Nightmare Smooth 50 Irame second scrolling play lor one to eight players Take charge of your favorite team trom ail over Europe in a host ol different competitions.
I 1 and 2 player action FIGHTER DUEL High m th Andes, a biting wind howts through the incas rimed strongholds Half a world away, the Pharaoh’s tombs I e empty. In Italy, the Roman Colosseum decays tverywnere.
You see remnants ol societies tnat ¦mmf .smu 11---- - dust. But yours could be i dffferent. You could oe ( the one person in history 7;j- who bui'ds an empie tfat r~~"" never falls BLACK CRYPT Estoroth. Maste* ol death, has sent a shamb mg skelatal army4 on a hideous mission ol vengeance They are to seek out the decendants of those who banished his from Astera long ago and destroy f adventurers to recover the their combined power can seal this waking nightmare once again in THE BLACK QWAK CHAOS ENGINE Shcot-em-up action Choose characters A weapons. 16 levels loaded with traps, puzzles,
sectel passages. A herds ol monsters to get to the Chaos Engme 1 A 2 players LEGEND OF KYRANDIA Kytandia. A fantasy land where rubies grow on trees and magi: abounds Who would imagine that a land so idyllic would lead one to murder? Some S3)1 that the court jester Malcolm was mad to begin with. Others that it was the burning desire to *¦¦1 possess the precious Kyragem HBE9Hln| that slowly unhinged his mind W&ij)iH & led him ot slay King William, S ' r fvf h the sole protector o! The powerful gemstone. As the B»T- .»WHngHful prince of Kyrandia. You 9q| u,su 1 ,he BLADE OF DESTINY WORLD
CIRCUIT GRAND PRIX Fend off challengers in the Phoenix Grand Prix.
Overtake rivals on the streets on Monaco Execute a savage hairpin turn on the Suruka circuitJtfortd Circuit offers you all 16 ol n9 tracks representations with S- A . variable weather and .Ti ¦" track conditions.
* Strap on your GooShooter and join Mick"' and Giaciators'*. On a
quest to neutralize Monsters ol animation frames, and the most
spacious sound around!
OVERDRIVE Experience arcade quality action in this fast paced overhead racing game. Take the driver’s seat m 4x4’s Buggies, Supcrsports and G.P Cars and race around twenty gruelling
V. ;.y, i; X.IV . C i c* f. BIRDS OF PREY By Argonaut Software,
NATO and Soviet forces in an all-out war campaign Armed with
40 front Ime aircraft, vour mission is to devastate the enemy
s land. Sea. And an forces while n protecting your own.
E Accurate flight dyramics Set over two centuries of European history ¦The Patrician" u an epic saga ol power and money As a successful Patrician you must
- rise fo the top of the mighty ) ’ s' Hanseatic League, the
- . J powerful commercial i orBar|iat|cn °f the time. In 7 i
Yojr 5iest *or P°wer an! n y . Wealth you must run an i
international trading organization and become a 1 social and
political force in _your community .111151'-!* & weaponry tel
you Bea T| experience every aspect f DH* ot modern air combat
P4L Choose NATO or Soviet I forces; view the action I from
allied or enemy to-_ _ aircraft at anytime, VOU VF COME A LONG
WAV SaflW EURO MAGAZI
L. FREETlffMy j ] AMIGA mug with each magazine f subscription
Amiga Format * Amiga Computing • Amiga User Amiga Shopper •
Amiga Action • Amiga Power The one • or Amiga SUBSCRIPTIONS
ACCEPTED Don't miss tne latest news in Amiga ¦ Computing and
earning ¦ 1 MAGAZINE - Sl25 vear $ 70 6 mo.
Tj EACH ADDITIONAL MAGAZINE: $ 108 year, $ 55 6 mo.
1 subscription Prices include Mailing.
3;WfJi7 33; K e Bamev Bear Meets Santa ciaus. A learning game for children 2-6 contains a memory came, a mix-up-the-parts toy machine ana a coloring too* program.
INTERNATIONAL ORDER LINE 412-962-0567 CUSTOMER SERVICE 1412) 962-0553 CUSTOMER SERVICE HOURS 10 a.m. - 5 p m Monday thru Friday Features enhanced import module and printer driver support, providing users with a wider selection to choose from. Support for plotter, allowing sign cutters as well as plotters to output documents. Has improved Type 1 Sri extended character set support, and offers a faster font point dialog.
ART EXPRESSION Create bitmap and outline fonts for all your programs!
Convert and edit!
Full-featured outline illustration program.
Allows artist a no graphic designers to create complex, artistic illustrations that can be scaled and used at any size without Quality loss. Support fonts for Adobe type "i outl'ne fonts, 2 objects can be blended together color and line styles can also be blended Croups ungroups. Locks unlocks. Flips and aligns objects. Rotates objects.
Automatic Genie functions automate most routine page layout and dtp tasks. Page Genres automatically create custom page laycuts Function Genies provide new ease of use and user customization of program. New features indude: undo button, Irregular text wrap, enhanced color separation and under color removal algorithms, auto-Ming for output of larger pages, PROFESSIONAL PAGE 4.0 PROFESSIONAL DRAW 3.0 oth for a low ij st ipi Price of... An object-oriented color graphic design and Illustration tool, now has dynamic hot link to Pro Page 3 0. And more than 30 automatic function and tool Genies for
fast, effortless creation of professional-quaiity artwork. Over 273 Apexx ccmmands allow user to edit or create Genies. Text and coior handling, enhanced color separation. Auto-Ming, undo. Redo.
Includes 145-piece dip art collection and utility allowing structured drawing dips to be converted to IFF bitmaps.
Professional business spreadsheet & DpnFFQQIDNAI graphics package Over 125statistical, r KurcaaiUIUHL tnccrcmetnc.fna": I user CALC II definable functions. Graphic interface MAVIS BEACON Teaches Typing!
Check progress, ,__ lesson by lesson. A every step of the ~~~nrr way True artificial t Intelligence software I * dramatically I ® improves your typing f skills with a k personalized typing ¦ course created tc jgcnrT'i la meet vour individual v £ sPJ i v needs. L. ADDRESS-IT!
Creaie maiina lists, roste-s. Enve- looffi. Labels. Rotary cards & more1 Powerful seardi and sort routines.
* rri3il-me-ge with DODular wort) Dro- cessorr
- , y.'ctv DISCOVERY Integrated spreadsheet database
Compatible wtti lotus 1-2-5 Store text S numeral data, perform
analysis, cataM- Sons, display results graphically math &
spilling An interactive, educational space adventure.
Your job Is to fix broken-down starships in tne vastness of space To do this you'll have to be fast on vour feet, but you'll also have to use your knowledge and intelligence to solve the puzzling problems posed by the ship's security computer.
MICKEY'S MEMORY mmm CHALLENGE $ 349 gWLiJANCE Brilliance is a powerful and intuitive paint package. Features include: well laid cut user Interface, extremely fast operations, multiple picture and animation buffers, multiple levels of undo redo real world airbrush, much more.
Supports all Am ga graphic modes including 24-bit. 256 color, and e bit ham. Requires imb RAM min, more recommended. Supports new graphic modes of tne A1200 and A4DOO concentrating Is kid s rKufifi play. Flip the cards and see if you can match ' i ‘' * , up words, objects, or Disney characters, Fun visual play for x . Younger, pre-reading § a] children and helpful eT ! Ru memorization and vocabulary building exercise for older players.
MirkPYC The most fun way
- 51. To learn with a ABC S frlenaar,d Mickey Mouse is every
child's best friend introducing preschool children _ _ to the
world of Ml *. Letters and words
* • Encourages the child to learn for a hours while having ! SCI
n fun- Offers JPEG Image compression technology which
dramatically decreases the space consumed by 24 bit plane
images, Large numbers of fil-res images can be stored In true
color by compression to | as little as 1 80 of I original size.
Mickey has arrangements to make for the surprise birthday party he is planning for one of his friends. Sets off into town to make the preparations.
Easy-to-use entertaining program.
Children learn by exploring at their own pace, Any NUMBER KEY pressed makes something fascinating happen.
Orders Only USA & Canada 1-800-258-0533 PHONE SALES HOURS: Rl-F 9 a,m. - 9 p.m. • Sat. 10 a.m. - 8 p.m. * Sun. 12 noon - 5 p.m MONTAGE VISTAPI GVP500 HD GVP 530 Turbo Revolutionary 3D mode! Ng. Rendering 4 animation package. Zoom, rotaoon controls, uni mitec fights.
Oathi. VsV5 sources, gases uptD8mhS2BrtRam 40 mHz 68030 Socket for FPU witti 170 mb HD 501-S Memory+Ciock 512KRAM, Clock Calendar with battery backup 3D animation Powerful 3-D ofcject modeling, ana utility for me Amiga, rendering program.
Use to convert a Skeletal control bitmap into a 3-D Hierarchical object by extruding animation it igtving it depth), construction. Depth Offers several of field, unlimited extrusion opt ons number of texture that let you make and material 1 3-D objects quickly, definitions per easily and object Measurirg accurately, system and grids for accurate modeling.
• - -¦ ¦ V. ..... --- : •:a I r ) ccnsi-icrt Ejs "cl ' r r
device connections- Zero wait-states and hidden refresh for
optimal speed SUPRARAM 500RX 2MB BROADCAST TITLER 2 ...
Professionscharacter generator for the tUii& Amiga Features
.high-quality anti-aliased Fonts, W * mouse keyboard V- * ?
2. 1 ROM UPGRADE KIT BASEBOARD 4MB upgrade cardforttie Amiga
500's A535 slot
2. 1 software & documenGtion for A500, ¦!
2000, or 3000-with or without 2 04 ROM j MULTI-START II Run 13 or 2.0 on your Amiga 500 2000 at the push of a key. With ribbon cable.
CALIGARI BROADG Up to 8000 x 6000 pixel resolution.
Direct support for single frame controllers. 3D Studio and Wavefront file compatible. Anlmatable Deformations, IFF 2J output, and much more.
VIDEO DIRECTOR dataflyer boo Complete system for quick i easy editing of videotape. Includes softA’are, universal remote, and serial port interface for VCR or camcorder The DataFlyer is a full-featured hard drive controller for the Amiga. This non-DMA hard drive con-, trailer is available in SCSI or IDE models. | Modeler, Tenderer, and animator mploylng virtual reality technology. Full object editing functions including point edit, real-time feedback using a virtual reality Inter-face, fast rendering of photorealistic Images, ACA. IFF support For textures and output DATAFLYER 500 DATAFLYER
RAM BOARD An additional 8MB of RAM can be added to any controller (now or lateri with the optional Dataflyer ram board SCALA MM 210 pelican press t~ilM ..I, Revoludonarv new -, ¦&& Create S ant posters, ' • • ' • •dug S olay multi- frRyrf krShrf colorful banners.
- - - media system. Flyers, newsletters.
Combinebserdisk, tSfiWV::® cards,caMars sull video. MIR or wrapping paper a CDTV sound Over rA', more includes ejsmoctti taFaSjaa fuii-featureo oaint nm professional tran- program ms. Complete system for quick! Easy editing of videotape, includes software.
Universa: remote, and serial port interface fcr VCR or camcorder.
DATAFLYER 500 EXPRESS IDE & SCSI Combo HD Controller with SAM sockets for uo to a mb RAM Accepts an low profile J 5 inch IDE or SCSI Harddrives MEGACHIP Get 2MB of chip RAM for your A2Q0Q & A500w Super Agnus C-FORCE 030 A2000-COMBQ 030 40 40 4 MegAChip rvji, VASttrC*** a"J jl *.-cn (V3 SttfwW' Oyfirjt'kJ'.. I rl An internal processor accelerator for the WOOD Includes: 40UHz 68050 rricrcprocessor with built-in SCSi interface & a Wnz 6SSS2 floating point math coprocessor Comes with 1MB of factory installed RAW. Expandable to 16MB Traditional animation Storytwards. Production otesentatoits, horre
I«toaster jifew MUSIC-X 2.0 6‘ftHtce 030... rrt tits four ixpsasisa Bums is Use Slat C-FORCE 40 040 33 33 4.
Improved notation dispfey S editing, revised look feel, groove quantize, drum mapping, sequence trigger, Toss'er control much more MUSIC-X 2.0 has ail the features cf the origins: version with the addition of new modu'-es DeFlam-to remote the grace notes £ finger crushes that may occur while resorting the sequence. An improved Quantizer module. Print Evendist-pfints list of sequences for editing, plus more!
Includes NOTATOT-X vxl special 40 MHZ 25MHZ FPU 2 MB RAM Advanced technology 68030 accelerator for Amiga 500 with optional hardware floating point and 32-bit wide, burst-mode memory. A cost-effective, high-quality solution to convert 7MHz, 68000 based A500; into high-speed, 32-bit-systems utilizing Motorola's advanced 680EC30 microprocessor and its companion math chip, the 68882. The VXL : system 32-bit RAM board carrying, 2MB or Fast Page Mode RAM designed to permit processor to operate in its high-speed burst mode, ONE STOP MUSICS SHOP dfe
• • •" " .: H Fully digital stereo audio 1MB soundfile BOM.
E-WuC1 5 proprietary OWJtHwtoJOkHB * freouencv response. 2 SfTT
stereo- cutouts a; =4d3M H into HO Ohms integrated MIDI
40 mHz 68030 25 mHz FPU 2 MB Board 32 Bit RAM Create accompaniments, soundtracks, styes i grooves quickly 6 easily Stereo TurboSoundS. 2 octave chords, visual volume S panning ALL SHIRTS ARE 50% COTTON, 50% POLYESTER White T-Shirts LIGHTWEIGHT l love mv Amiga on front Sues; mjll red t-Skirts Heavtweigrt DESIGN ON FRONT Amiga logo on back, SIZES: M.XL ’ My AMIGA AMERICAN MADE.
Best Quality Lined Winter Sports Jacket .
ALLOW UP TO 3 WEEKS Sizes: s.m.l.xl. xkl Avail $ 7 extra.
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Bring this coupon and (not valid with any other offer) world of Friday Deceml)er 3.1993:10 an - 6 pm commodore Saturday December 4,1993; 10 am ¦ 6 pm AMIGA Sunday December 5,1993:10 am-5 pm The Toronto International Center 6900 Airport Road, Hall One Misissauga, Ontario, Canada Regular Admission: $ 8.00 Adults, $ 6.00 Students & Seniors for more information conlacl Ramige Management Group: tel4I6-2fl5-5950, FAX416-285-6630 YES! The “Amazing’ AC publications give me 3 T reasons to save!
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Bring this coupon and (not valid with any other offer) world of ecem er 3* 3:10 am ¦ 6 pm commodore Saturday December 4,1993:10 am • 6 pm MGA Sunday December 5,1993:10 am-5 pm The loronio International Center 6900 Airport Road, Hall One Misissauga, Ontario, Canada Regular Admission: $ 8.00 Adults, $ 6.00 Students & Seniors For moie information contact Romlge Management Group: lel4l6-285-5950, FAX 416-285-6630 S-VIDEO AND COMPOSITE GENLOCK AND OVERLAY SYSTEM Only broadcast quality S-Video genlock for less than SI000 AGA compatible. Compatible with all Amiga models Two independent dissolve
controls Software controllable I71=AV3a SuperGen SX $ 749.00 The Original SuperGen BROADCAST QUALITY COMPOSITE GENLOCK AND OVERLAY SYSTEM THE FUTURE IS HERE!
Create spectacular true color animations on your Amiga.
Paint, digitize and display beautiful full color composite video images on any Amiga.
Capture an image in 10 seconds front any color video camera or stable video source.
Full-featured paint, digitize and conversion software included.
Compatible with AGA 1200 and 4000 Antigas in NTSC PAL modes. Two to four limes the speed of AGA animations (DCTV vs. HAM8) with greater color and resolution.
Compatible with all popular 2D. Rendering, and graphics packages including: AD-Pro. Aladdin 4D. AmigaVision, Brilliance, Calligari, Cine morph, Draw4D, ImageMaster, Imagine, LightWave, MorphPlus, Real 3D, Scala, Scenery Animator, Sculpt.
VistaPro, and many others... DCTV (NTSC or PAL) $ 299.00 Hie Kitchen Sync TWO COMPLETE TIME BASE CORRECTORS ON ONE CARD!
The Kitchen Sync provides two channels of time base correction - the perfect low cost TBC solution for the Video Toaster™, With a Video Toaster, the Kitchen Sync provides a complete A B roll editing system.
Two complete infinite window time base correctors on one IBM AT Aniiga compatible card.
• Absolute 100% broadcast quality ¦ Composite or Y C video in
• Includes easy to use external control panel
• No waveform monitor needed ¦ Variable speed strobe
• Freeze Frame, two rock-solid Freeze Fields
• Low power consumption
• Lowest TBC price per channel
• Works with consumer grade VCRs Kitchen Sync $ 1295.00 RGB
CONVERTER Allows the use of DCTV w ith standard RGB monitors
(1084) in standard NTSC or PAL modes. Also permits the use of
external genlocks like our SuperGen.
RGB Converter $ 199.00 BROADCAST QUALITY FOR A2000 WITH BUILT-IN PROC-AMP Am SuperGen 2000s $ 1195.00 SuperGen2000 SuperGen $ 549.00 S-VHS Option Required to enable S-VHS Hi-8 (Y C) video outputs.
flWk S-VHS Option aOwSk. $ 99.00 Genlock Option Required to synchronize the Kitchen Sync to an external video source.
k. $ 150.00 S FREE SHIPPING ¦ on all VISA & MC orders in the US
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