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that have advanced Amiga development. The suggested retail prices for the current Amiga systems are in the side table. However, street prices in some areas will be lower. Commodore New Retail Prices effective June 1, 1992 Amiga 500C Amiga 500-Bonus Bundle 9.99 One 3.5 FD, 512K RAM, mouse, joystick, serial Separallel ports, 1V' modulator, bundled with: TcxtCraft Pius, Tctris, and Wlicrc i11 the World is Car111e11 Sa11 Diego? A500DL Amiga 500-Deluxe Bundle9 One 3.5 FD, JMB RAM. mouse, joystick, serial & parallel ports, TV modulator, bundled with: KindWords, Maxiplmr Plus, lnfofile. Dl'11mMusicC011str11c/ion Set. Ports of Call, Zany Golf, Fllsion Paint Amiga 500DS Amiga 500DS 9 One 3.5 FD, 5l2K RAM, mouse, joystick, serial & parallel ports, bundled with: KindWords. Fusion Paint, Indiana Jones and Ilic Las; Cru>trde. F4lJ Pursuit, F/AJB Intercetor. A2000C Amiga 2000 S15J9 A 10845 Monitor, one 3.5 FD, lMB RAM, mouse, keyboard, 2 mouse ports, serial & parallel ports, AmigaDOS A2000HD/l Amiga 2000HD $_1769 A 10845 Monitor, one 3.5 FD, lMB RAM, SOM hard drive, mouse, keyboard, 2 mouse ports, serial & parallel ports. AmigaOOS A2000HD/100 Amiga 2000HD/100 $_1929 A HJ84S Monitor, one 3.5 FD, lMB RAM, lOOM hard drive, mouse, keyboard. 2 mouse ports, serial & parallel ports, Amiga DOS A3000-25/50 Amiga 3000-25/50 52729 One 3.5 FD, 2:-..JB RAM, 50M

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Document sans nom Commodore Cuts Prices on Amiga 2000 & 3000 Systems AMIGA Volume 7 No. 8 August 1992 US $ 3 95 Canada $ 4.95 UK .£2.50 Your Original AMIGA Monthly Resource In This Issue: ? PNW Video Productions ?Scala 500-Video Titling ?The Buddy System for Imagine ?ProStream Plus ?FantaVision Reviews: ?Oigi-View 4.0 ? Generic Modelers 0 ?Broadcast Fonts 30 ? GVP Oigital Sound SfrUio ? Magic Kingdom JF .
? KmageMaster§ Projects: jr mm I HU A UEBY MUSICAL FAMILY Ht The Blue Ribbon SoundWorks, Internal Sounds Kit- A sample we couldn't be prouder. After player, on-screen piano keyboard all, its not just anyone who could and more than 80 IFF sounds, claim to have a family of musical Creativity Kit - Provides fresh superstars. Each one of our prod- musical ideas and new ways of ucts receives the ¦Sifc.__ special care and 'M -A illi attenrion it takes '’TfjJ , | I |TI r i-J J to produce a «*« “• uMyi- Ti i w**’* V "T winner. Thats *¦( 1 3| Soundtrack ma- j Triple Pip Pli A MIDI|
interface that includes 3 separately- w addressable MIDI outs for 48 simultaneous MIDI channels why you'll find a Blue Ribbon on every box!
Introducing the Blue Ribbon Bunch.., Bars&Pipes Professional - State-of-dre-art MIDI sequencing, mixing, and scoring.
Bar jPipes - MIDI and music made simple !
J The Bars S | es Add-on Series Tootorial Kit - Private lessons for % Bars&Pipes Professional.
Multi-Media Ku - Coordinates your music with other applications.
Music, d1 of th i ii 'C" source code and technical documentation.
MusicBox A and or B - A variety of Tools and Accessories to enhance Bars&Pipes and Professional.
J The PatchMeister - Graphical.
UniversaUy-configurable MIDI patch librarian.
Movement to toi: the final chord, we do our best to make our products Jw the finest in their league. The Blue Ribbon SoundWorks. When it comes to quality, we don't miss a beat.
To order or for more information 1293 Briardale Lane Nii Atlanta, Georgia 30306 USA The Blue Ribbon SoundWoite, Bars&Pipes, Bars&Pipes Proifssion.il, Bats&rPipes Add-on Series. Toototi.il Kit. Multi-Media Kil. Inicmal Sounds Kit, Cteatr.it;- Kit, Pro Studio Kit. Rules lot Tools, MusicBox A, MusicBox B. The PatchMeister, SuperJAM!, and Triple Play Plus are trademarks of The Blue Ribbon SoundWorks, Lrd.
Or40MHz’030... 32-Bit RAM EXPANSION... DMA SCSImrnouER... HARD-DISK-CARD & MORE... IT'S A COMPLETE SYSTEM ON A SINGLE BOARD Our new G-Force 030 Combo board for the A2000 is truly in a class of its own and has no equal. It's equivalent to four expansion boards in a single slot! With its ‘030 Central Processor and 68882 Floating Point Processor (both running at a clock speed of up to 50Mhz), 4 to 16MB RAM and on-board DMA SCSI Controller, the G-Force 030 Combo gives you more performance and control for the money than any other single board out there.
G-FORCE 030 COMBO THE MUST HAVE flZOOO ADD-ON Give your Amiga a massive memory boost... Make your Amiga faster than a speeding bullet... Use your Amiga with virtually every and any SCSI device on the market from CD-ROM drives, to Magneto- Optical and tape-based storage devices... Get all the storage capacity and performance of the latest SCSI hard drives with our optional hard drive mounting bracket you can even turn it into a 240MB Quantum Hard-Disk-Card... Save lots of time working with desktop publishing, animation, ray tracing and modeling programs... Speed up all your New Tek Video
Toaster" applications. A perfect match... Plus, the G-Force 030 Combo plugs into your A2000's CPU slot, leaving all your normal expansions slots open and free for other uses!
It's no wonder we say the G-FORCE 030 Combo is the Must Have Add-on for your A2000.
IT'S A COMPUTE SYSTEM ON A SINGLE BOARD Just look what you get from this workhorse, powerhouse:
• 50Mhz 68030 or 40Mhz 68EC030 CPU. Whichever one you choose your
A2000 will out-perform even the latest A3000 systems.
• 50Mhz or 40Mhz 68882 FPU, inath processor.
• 4MB of high performance, 60ns, 32- bit wide RAM expansion. User
upgradeable to 16MB with easy-to-install 4MB SIMM modules.
• High Performance, Auto-booting, DMA SCSI controller which can
DMA directly to from the full 16MB range of 32-bit wide RAM
just like the A3000!
• SCSI connectors for connecting both internal and external SCSI
• Hardware support for mapping the A2000 Kickstart ROM into the
highspeed 32-bit wide on-board RAM. It's like caching the
entire operating system!
• Icon-based, Software Switchable, 68000 Fallback mode.
• Converts to Hard-Disk-Card with Optional Hard Drive Mounting
See us at world of , commodore AMIGA Pasadena, Ca. Sept. 11-13 AND FOR THE MUST HAVE OF All HARD DISK CARDS... Our optional "Hard-Disk-Card" Conversion Kit turns your G-Force 030 Combo board into a Hard-Disk-Card the drive mounts directly on the Combo board itself even saving you a peripheral bay! For real price performance ask your dealer about our factory installed 120MB or 240MB Quantum hard drive bundles - look for our seal! Not only do you get a great price but with our new two-year warranty, you will get the piece of mind you deserve.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215)337-8770'FAX(215)337-9922 G-foro 030 is a regsferai traderm of Great Vafey Products inc. Arrvga is a registered trademark ol Commodore-Amiga, Inc. All other trademarks are the property ot their respective owners.
© 1991 Great Valley Products Inc. CONTENTS Volume 7 Number 8 August 1992 I Cover photograph by Rick Hess Reviews Digi-View 4.0 by Matt Drabick NewTek has more than Kiki Stockhammer and the Toaster; Digi- View 4.0 offers the ability to digitize 24-bit images and includes Arexx support.
Catch the New Amiga Wave: Generic Modelers Are Here!
By R. Shamms Mortier Among the new wave of modelers, Lissa and ANIMatrix are spotlighted in this August issue.
21 Broadcast Fonts 3D by Frank McMahon Here's a set of fonts for use with Imagine or Lightwave 3~D.
21 GVP’s Digital Sound Studio by Matt Drabick Generate, sample, and edit sounds with this software hardware package from GVP.
24 The Magic Kingdom by Rick Manasa Turn your Amiga into an ancient philosopher and learn Eastern methods of relaxation with the Magic Kingdom series.
28 Animattes: Wedding Series and Personal Fonts Maker by Matt Drabick Jazz up your videography and desktop publishing works with these two programs.
ImageMaster by R. Shamms Mortier Read about the latest image processing upgrade from Black Belt.
In This Issue Amiga: The Key To Success by Don Doman Learn how one company sucess- fully produced a corporate video production for Jet Equipment and Tools.
Scala 500 by Joe DiCara Add titles and effects to easily and quickly spruce up your home videos.
The Buddy System For Imagine by Oran J. Sands The Buddy System has built-in tutorials for creating, modifying, rendering, and animating objects in Imagine.
ProStream Plus by Rick Manasa New PostScript fonts for the Amiga.
FantaVision by R. Shamms Mortier Wild Duck’s latest makes drawing and animation easy.
Graphics Achieving 3-D Effects From 2-D Amiga Art by R. Shamms Mortier Use three popular Amiga programs to add dimension to your 2-D art.
Projects Neural Network by John lovine This month, the first in a series of articles on the construction and function of a neural network.
Ommodore announces price reductions on Amiga 2000 and 3000 systems, a 386SX bridgeboard, special prices on selected bundled Amigas, increased profits, and more. Page 6 KCS PC Power Board from Supra and... Carina Software's Voyager 1.1 update in this month's New Products From the Video Slot by Frank McMahon Hot Ups offers you a chance to win Black Crypt from Electronic Arts.
Might & Magic III by New World Computing 4Columns New Products And Other Neat Stuff by Timothy Duarte The latest and greatest products found in the Amiga computing market.
Cli directory by Keith Cameron Learn about the following informative Amiga commands: AVAIL, FAULT, VERSION, WHICH, and WHY.
Bug Bytes by John Steiner Why would someone write a program called FakeRETURN? How can you make your Amiga recognize the Seagate hard drive?
Roomers by The Bandito When will the 386SX Bridgeboard be available for U.S. users? Even more emulators are arriving for the Amiga.
The Video Slot by Frank McMahon A look at the Video Toaster 2.0 upgrade and its new features. Frank also gives some helpfu! Tips for 2.0 users.
Arexx by Merrill Callaway Integrate Softwood’s Proper Grammar and Final Copy with the use of Arexx.
Hot Tips Reader-submitted tips on Might and Magic III, SimCity, and Teenage Mutant Ninja Turtles: The Arcade Game.
Diversions Go back in time to WWII in Panzer Battles, become a caveman in Prehistorik, and tag team with the Teenage Mutant Ninja Turtles to defeat Shredder.
Departments Editorial 6 List of Advertisers ......80 Feedback ...91 Public Domain Software... 94 And Furthermore .96 Games, videos, and even consumers make news at Chicago's CES but not Commodore.
THE FINAL WORD IN RAM EXPANSION F0RTHEA2000 Amazing Computing For The Commodore AMIGA1 The best things come in small packages!
The smallest and most compact 8MB RAM Expansion board for the A2000.
Once again GVP proves to be the leader.
Publisher: Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Art Director: Illustrator: Editorial Assistant: See us at world af
• commodore
* £? AMIGA Pasadena, Ca, Sept, 11-13 1; 2 MB of V factory
installed ? Memory.
SIMM sockets for up to 6MB user installed memory modules. (Shown here fully populated) GVP's VLSI custom chip allows dramatic decrease in number of parts required.
Features: V 2MB of factory installed RAM, expandable to 8MB.
All memory is fully Auto-Configured.
V' Also supports a 6MB configuration for maximum memory utilization for Commodore's A2088 2186 "bridgeboard" users.
Useseasy-to-install, industry standard, SIMM memory modules. No more bent pins or incorrectly inserted DRAM chips!
V GVP's state-of-the-art VLSI technology has reduced an SMB RAM expansion board to a "half-card"! Lower parts count also means highest possible reliability and life expectancy.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearesl GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amazing Computing For Tits Commodore Amiga™ (ISSN 1053-4547) is published monthly by PiM Publications, Inc.. Currant Road. P.O. Box2140, Fall River, MA 02722-21 40. Phone 1-508-670-4 200 , 1 -800-345-3360, and FAX 1-508 675-6002.
U. S. subscription rale is S29.95 for one year; $ 46.00, tweyears.
Subscriptions ouiside the U.S. are as follows: Canada &
Mexico S38.S5 (U.S. funds) one year only; Foreion Surface
S49.97. Ail payments must be in U.S. funds on a U.S. bank. Due
fo erratic postal changes, all foreign rales are one-year
Second-Class Postage paifl at Fall Rive-. MA 02722 and additional mailing offices.
POSTMASTER: Send address citanoes to PiM Publications Inc., P.O. Box 2140, Fall River. MA 02T22-214C “Printed in the U.S.A Entire contents copyrights- 1992 by PiM Publications, Inc. All rights reserved. No part of this publication may be reproduced without written permission from PiM Publications, Inc.. Additional First Class or Air Mail rales available upon request. PIM Publications, Inc. maintains Ihe right to refuse any advertising.
PiM Publications Inc Is not obligated to retorn unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions in both manuscript and disk format with your name, address, telephone, and Social Security Number on each to the Associate Editor. Requests for Author's Guides shduld be directed to the address listed above AMIGA™ is a registered trademark ol Commodore-Amiga, Inc.. Commodore Business Machines, International ADVERTISING Advertising Manager: Wayne Arruda 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Distributwed in the U.S. 5 Canodo by infemationbi Penodcol Distributors 67d Vio oe ,o Vble. S+e 204, Sctono Booed. CA 42075 & Ingram Perkxtcab Inc 1220 Ho: Quaker Ervd.
La Verne IN 37086 Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Paul L, Larrivee Timothy Duarte Frank McMahon Perry Kivolowitz Richard Hess Brian Fox Torrey Adams Joyce Hicks Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
Distributed in the U.K. by Mcro-PACE Distributers U.K., Ltd.
171 BatnRoad Slough, Berks, SL1 AAA
U. K. ADMINISTRATION EDITORIAL Amiga is a registered trademark of
Commodore-Amiga, inc. Circle 124 on Reader Service card.
J Now, your Amiga* 2000 3000 is a 'omputer; Fax Machine. VoiceMail System, and Answering Machine all at once!
Hone Pax GVP'sUEW X X X X X X X X X Hi joe!
TM Main PhonePak Control Panel For more information on what GVP’s PhonePak can do for you, call (215)337-8770 today.
PhonePik reciires 2 MB RAM and a rard otive, and is FCC cerured for use m tne Unfed Stale PhyeRa*. VtX and Opertfor" are onderea-ks ct Gnal Vatey Produce, inc. AH other Iracenrarirs are me property o- Iheh respective owners.
You know what a fax machine IS. You know what an answering machine DOES.
You know how voice mail WORKS.
Now imagine all that technology working together as a single comprehensive information system all on one board.
And that's just the beginning when it comes to what GVP’s new PhonePak can do for your A2000 3000!
PhonePak Handles All Calls With a PhonePak VFX system installed on each of your phone lines you can: ? Receive faxes and store them on your Amiga's hard disk for on-screen viewing and or plain paper printing at your convenience.
? Use PhonePak's advanced digital technology to record and playback voice messages, ? Receive VFX ’1 messages combining voice and fax, from virtually any standard phone fax machine.
? View a fax onscreen and listen to a voice message about that fax at the same time a GVP multimedia breakthrough!
? Send faxes to one or more numbers immediately, or via PhonePak's built-in scheduler.
? Record and play your own voice messages in standard IFF audio format using a fully configurable system of private user mailboxes.
? Create customized databases for all your names, addresses, and telephone numbers.
? Use PhonePak's exclusive Operator" script language or AREXX to control all dialing functions.
And because PhonePak uses GVP’s custom DMA chip technology for multitasking, you can keep right on working, even while PhonePak is taking calls.
PhonePak Saves Time and Money With PhonePak, you get a powerful, yet affordable, fax and voice messaging system that:
• Can be learned in no time with the simple, step-by-stcp user's
• Completely eliminates costly and unwieldy thermal paper.
• Offers scaled, nonscaled, and inverted viewing of faxes in both
HiRes (640x400| or Workbench 2.0's SuperHiRes (1280x4001 mode.
• Intelligently transfers incoming calls over Centrex ” or other
compatible phone networks.
• Lets the caller decide whether to leave a message or speak with
the called party.
And, you get something no other fax machine or computerized fax product can offer privacy for every fax received.
PhonePak Helps You Work Smarter As you can see, anything fax machines, answering machines, and voicemail systems can do, PhonePak can do.
Plus, PhonePak is die only technology7 that gives you fax and voice information combined Whether you have a single phone line at home, or multiple lines in the office, once you install PhonePak, you'll wonder how you ever got along without it.
this is THE.
( tHf OHMAT OU YOU REQUE.5TEP. UhfiT PO YOU__ THINK 7 C See us al world of , commodore AMIGA Pasadena. Ca. Sept. 11-13 Circle 106 on Reader Service card.
Commodore News There has been a great deal of news coming from Commodore recently. From a 386SX bridgeboard to increased profits, CBM has issued a few' welcome surprises. Not the least of these was the price reduction of as much as 25% on selected Amiga 2000 and 3000 systems, Astatement issued June 1,1992 reported, "Commodore announced special promotional pricing to its dealers in March. The success of this promotional effort resulted in the company's decision to permanently adopt the lower prices, establishing new dealer and Manufacturers Suggested Retail Pricing (MSRP)."
The release went on to state, "The pricing moves are also part of Commodore's aggressive multimedia marketing campaign.
The campaign is focused on the professional multimedia user involved in videographics, dynamic presentations, interactive training, or point of sale kiosks.” With the price reductions came the release of Commodore's 386SX Brid geboard for the Amiga. The 386SX Bridgeboard comes with MS-DOS 5.0 and a processor speed of 20MHz. The new board will still provide MS- DOS applications in a window, floppy drive support, and share an Amiga hard drive.
Currently, the A2386SX Bridgeboard is available in an Amiga A3000-25 50 bundle until September 30,1992 for a total price of S3399.
Speaking of Amiga bundles, Commodore also released specia 1 rates (until September 30, 1992) on two other professional bundles. The A2000HDA 100 is an Amiga 2000HD, a 1084S monitor, and includes a 100MB hard drive, 25MH z 68030, and 4MB of memory for S2699. The A200HDA 100D contains all of the above and includes an A3070 tape drive for $ 3159.
Profitable Commodore In another report. Commodore International announced an increase in profits. This was against a decrease in sales for the period ending March 31,1992. Commodore showed earnings of S4.1 million on sales of S194.6 million for the third quarter. This compared to a net income of S1.4 million on sales of $ 246.3 million in the same quarter the year before. Commodore's figures show that although they had a decline in sales volume, they remained profitable and increased their percentage of profit to sales dramatically.
Commodore stated the decline in sales was from a "discontinuation of the unprofitable low-end MS-DOS range, and a reduction in C-64 sales, due to economic softness in certain markets. This was partially offset by a 10% increase in unit sales of the Amiga line along with continued growth in the Professional PC line." According to Commodore, some of the savings were possible by a reduction in operating expenses of 25% over the prior year.
Commodore Adds New Distribution Commodore USA announced a major agreemen t with Merisel, Inc., the world's largest publicly held distributor of microcomputer hardware and software products.
Merisel will have the capability to supply an enormous amount of computer dealers and retail chains with the full line of Commodore Amiga products nationally.
There is also a rumor at press time that Commodore has signed an additional agreement with Digital Equipment Corporation. If true, a DEC agreement has the potential of introduci ng the Commodore Amiga to a very large audience of business and government users. The impact of DEC and Merisel in Amiga distribution would be to instantly make the Amiga product line available to thousands of retail outlets and businesses.
Combined with the decreased MSRP of the professional line, Amigas will be able to more comfortably compete with Apple, IBM, and Tandy in the multimedia marketplace.
Two New Leaders In still another announcement, David Pleasance beca me vice presiden t of Consumer Sales for CBM USA. This nine-year Commodore veteran began with Commodore U.K. and was involved in the tremendous growth created by Commodore in the U.K. His last position was general manager of Commodore Electronics Limited in Switzerland which is responsible for operations in 27 countries throughout the world. Mr. Pleasance will be responsible for developing consumer business focusing on the Amiga 500 and CDTV.
Commodore International's new director of Commodore Applications and Technical Support (CATS) will be John F. Campbell.
Mr. Campbell was involved with the launch of the VIC-20 and the Commodore 64. He was also instrumental in the development of AmigaVision™.
CATS supports Amiga developers world wide, and Mr. Campbell's appointment coincided withCommodoremoving the CATS group into Commodore's Engineering division. Campbell was quoted as saying, "This change will help strengthen ties between Commodore's development efforts and the work of our developers."
Commodore'sprevious director of CATS was Jeff Scherb. Mr. Scherb has been a good friend and an inspiration to Amiga developers throughout his term at CATS. In a recent telephone conversation, Mr. Scherb announced that he was leaving to take charge of coordinating the development effort for a large insurance software group. Mr. Scherb was instrumental in developing some of the policies and procedures at CATS that have advanced Amiga development.
The suggested retail prices for the current Am iga systems are in the side table. However, street prices in some areas will be lower.
Commodore New Retail Prices effective June 1, 1992 A30QC Amiga 500 Bonus Bundle S599.99 One 3.5 FD, 512K RAM, mouse, joystick, serial & parallel ports,TV modulator,bundled with: TextCraft Plus, Tetris, and Where ill the World is Carmen San Diego?
A500DL Amiga 500 Deluxe Bundle 5699 One 3.5 FD, 1MB RAM, mouse, joystick, serial k parallel ports, TV modulator, bundled with: KindWords, Maxiplan Plus, Infoflic, Deluxe Music Construction Set, Ports of Call, Zany Golf, Fusion Paint A500DS Amiga 500DS 5599 One 3.5 FD, 512K RAM, mouse, joystick, serial k parallel ports, bundled with: KindWords, Fusion Paint, Indiana Jones and the Last Crusade, F4II Pursuit, F A18 Interceptor.
A2000C Amiga 2000 S1539 A 1084S Monitor, one 3.5 FD, 1MB RAM, mouse, keyboard, 2 mouse ports, serial & parallel ports, AmigaDOS A2000HD 1 Amiga 2000HD 51769 A 1084S Monitor, one 3.5 FD, 1MB RAM, 50M hard drive, mouse, keyboard, 2 mouse ports, serial & parallel ports, AmigaDOS A200QH D 100 Amiga 2000HD 100 51929 A 1084S Monitor, one 3,5 FD, 1MB RAM, 100M hard drive, mouse, keyboard, 2 mouse ports, serial & parallel ports, AmigaDOS A3000-25 50 Amiga 3000-25 50 52729 One 3.5 FD, 2MB RAM, 50M hard drive, mouse, keyboard, 2 mouse ports, serial & parallel ports, SCSI interface,
15. 75 & 31.5kHz video ports (built-in deinterlacer), 68882
math co-processor, AmigaDOS & AmigaVision A3000-25 100 Amiga
3000-25 100 53379 One 3,5 FD, 5MB RAM, 100M hard drive,
mouse, keyboard, 2 mouse ports, serial & parallel ports, SCSI
15. 75 & 31.5kHz video ports (built-in deinterlacer), 68882
math eo-pracessor, AmigaDOS k AmigaVision A3000T-25 200 Amiga
3000T-25 200 S4499 A 195(J Monitor, one 3.5 FD, 5MB RAM, 200M
hard drive, mouse, keyboard, 2 mouse ports, serial 6t
parallel ports, SCSI interface, 15.75 & 31.5kHz video ports
(built-in de-interlacer),68882 math co-pro- cessor, AmigaDOS
k AmigaVision Ail in all, this is a very exciting time with
the Amiga. Makes you wonder what Commodore could do for an
Only GVP Factory Installed A2000 HC8+ 52Q, 105Q or 200 SCSI Hard Disk+RAM Boards have a track record this good over 20,000 satisfied Amiga® users and now a 2-Year Warranty!
Don't waste youi valuable time or money building a SCSI+RAM Controller from parts... Because of our unprecedented pricing structure you can now get GVP's, brand name, factory installed A2000 HC8+ 52Q, 105 Q or 200 at a very competitive price.
? GUP’S A2000 HC8+ 52Q, 105Q or 200
- THE SAFEST CHOICE Look for the GVP Factory Installed Drive
Seal... it's your assurance that your A2000 HC8+ 52Q, 105Q or
200 has been installed and tested in GVP's own factory .., And
the 2 year limited warranty protects you better and longer than
any third party installed drive. And with third party drives
you run the risk of a run around if anything does go wrong.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- WOW EVEN FASTER WITH FMASTROM™ 4.0 All A2000 HC8+ 52Q, 105Q or
200 have been redesigned and equipped with GVP's newest fastest
SCSI Driver - FnAASTROM 4.0. Plus, we've also doubled Western
Digital's SCSI Controller clockspeed to 14Mhz - for a
tremendous increase in speed ...
- r I t - r. Jmn A--. WS'rr sun ftumim wiSH !
Up to 8MB FAST RAM Expansion ? GVP’s A2000 HC8+ 52Q, 105Q or 200
3. 5" Hard Disk Drive ,
• Custom chip design for the fastest possible data transfer rates
and DMA performance-even in a multi-tasking environment.
GVP Custom VLSI Chip GVP Factory Installed Seal See us a: world of.
Commodore AMIGA Pasadena, Ca, Sept. 11-13 Easy-to-Install SIMM memory modules for configurations up to 8MB-and support BridgeBoard users with the 6MB FAST RAM.
Support for virtually any SCSI device.
• Fastest and easiest SCSI installation possible.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
GVP Factor}'Installed seal shown in this ad isn't on your A2000
HC8+ 52Q, 105Q or 200 box ... it isn't the fastest, most
powerful, longest warrantied, safest A2000 HC8+ 52Q, 105Q or
200 you can buy.
Ask for and accept only GVP A2000 HC8+ 52Q, 105Q or 200 with the Factor}' Installed seal. For more information call 215-337-8770.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga t? 3 regisiereo trademark 0 Commodore Amiga. Inc 11991 Great Valley Prooucis ine A-10 Tank Killer 1.5 A-10 Tank Killer version 1.5 lets the player maneuver the enormous A-10 aircraft over ground battles inside the Iraqi border, providing air support for troops engaged in the heat of desert battle.
New flight modeling, sound effects, and a stereo soundtrack add realism to the skirmishes.
New Products The 14 original A-10 missions are included and new documentation which includes detailed information on the A-10's performance in the Gulf War will help pilots navigate through a series of battles and air-ground support missions.
A-10 Tank Killer 1.5 is the first Amiga flight simulator that can fly in any of seven user-selectable video configurations, including 32-color and extra half-brite modes. Other features include 4096-color HAM screens, light- source-shaded polygons, and analog joystick support. Current owners of the original A-10 Tank Killer can upgrade for $ 20. Suggested retail price: $ 59.95, Dynamix, Inc., 99 W. 10th, Suite 224, Eugene, OR 97401, (505) 343-0772, Inquiry 203 AB20 Amiga Archive on CD-ROM TheAB20 Internet Amiga Archive is now available on CD-ROM.
Hundreds of megabytes of Amiga software, including GNU utilities, applications, editors, hypertext tools, plotter utilities, and communications programs are included on this disc. Animations, demos of commercial programs and video games, graphical images, and more a re also packed on the disc.
* Software • The CD-ROM contains all of the Usenet archives comp,
sources, amiga and comp, binaries, amiga.
The disc is in ISO-%60 format, so the files can be read on any system, including MS-DOS and Macintosh. Suggested retail price: $ 24.95, Walnut Creek CD-ROM, 1547 Pahs Verdes Mall, Suite 260, Walnut Creek, CA 94596, (800) 786- 9907, Inquiry 204 ADDesign Layout & Forms Templates Volume I ADDesign has released a collection of templates for use with PageStream 2. Some of the templates represent a week or more of layout and design work by the time they were completed. Some of them are versatile while others are complex and specific. Use the templates as "stock" forms, such as the calendar,
invoice, orresume, by simply altering the text and or logos to suit your needs.
Suggested retail price: S44.95, ADDesign,P.O. Bax8543, Warwick, R] 02888, (401) 467-5566, Inquiry 205 Animation Journeyman Starter Kit Anjon & Associates has released version 1.1 of the Animation Journeyman Starter Kit. If contains sample objects, including a male human figure, 25 24-bit IFF maps to use on your 3-D objects, and a Tricks and Tapes Videotape that assists the new user in getting up the learning curve of the program more easily. Several 3-D object libraries will be released within the next six months, Suggested retail price: 559.05, Anjon & Associates, 6433 Topanga Canyon
Blvd., Suite 122, P.O. Box 7956, Canoga Park, CA 91303, (800) 377-82S7, Inquiry 206 Aquaventura & Other Neat Stuff compiled bi Tiiuotky Duarte Battling alone against a powerful enemy race, you and your one- man sh ip must fight through eight da nger zones, each swa rming xvith alien things. The zones are connected by a tunnel which you must skillfully navigate while avoiding or destroying enemy craft. Make it through the tunnel and you are rewarded with energy and weapon replenishment ready for your battle in the next zone. Vengeance is yours as you relentlessly attack the evil Sprudan
invaders and their instalations. Blast the Shield power generators and Sentinal Pyramids, splatter the Sprucian solar panels, and shred the Guardian with your laser.
Aquaventura features smooth animation, filled polygons combined with 3-D sprites, a ray traced action movie introduction, 10 increasingly deadly levels of nonstop action, real-time vector graphics, d igital stereo so und, and more. Requires 512K and runs on all Amigas, Suggested retail price: $ 49.99, Psygnosis, 29 St. Mary's.
Court, Brookline, MA 02146, (617) 731-3553, Inquiry 207 Boom Box Boom Box is an interactive music progra m that puts the user in control of fresh rap grooves. Boom Box transforms your Amiga into a beat box and lets you trigger rap samples right from the computer keyboard or joystick. Anybody can create music that would make the best rapper proud.
A remix screen adds echo and effects to the existing song files or to your own arrangements. Loop sections of the grooves, repeat them, or just jam along by triggering hea vy gu i tar samples, assorted screams, turntable scratches, and more. Suggested retail price: $ 59, Dr. T's Music Software, 100 Crescent Rd.,Needham,MA02194, (617) 455-1454, Inquiry 208 Bravo Romeo Delta Bravo Romeo Delta, a new game for your Amiga, has been released by Free Spirit Software.
During a major Soviet naval exercise, 50 percent of the ballistic mis- silesubs are deployed to sea and a limited nuclear strike is launched on American targets.
A13:5H a.m„ NORAD picks up the first incoming nuclear warheads, targeted for U.S. Air bases, with less than six minutes to impact. As Chief Target Planner, it is your responsibility to launch a limited second strike.
When you've perfected the U.S. strategy, you can switch sides and become the Commander of the USSR forces. Respond to the American counterstrike while adhering to the Soviet nuclear targeting strategy. Suggested retail price: $ 59.95, Free Spirit Software, 720 Sycamore St., Columbus. IN 47201,(812) 376-9964, Inquiry 209 excellence 3.0 Whether you've made the switch to AmigaDOS 2.04 or you are sticking with AmigaDOS 1.3, the As a high power Amiga® 3000 3000T user you need a 68040accelerator board for one reason ...and one reason only... SPEED!
And once you know what makes one 68040 accelerator better than another, the only board you'll want is the G-FORCE 040 from GVP.
WATCH OUT FOR SLOW DRAM BOTTLENECKS Yes, all 68040 CPU's are created equal but this doesn't mean that all accelerator boards allow your A3000 to make the most of the 68040 CPU's incredible performance.
The A3000 was designed to work with low-cost, 80ns DRAM (memory] technology. As a result, anytime the '040 CPU accesses the A3000 motherboard, memory lots of CPU waif-sfates arc introduced and all the reasons you bought your accelerator literally come to a screeching halt!
Not true for the G-FORCE 040... SOLUTION: THE G-FORCE 040's FAST, 40ns, ON BOARD ORAM To eliminate this memory access bottleneck, we designed a special 1MB, 32-bit wide, non-multiplexed, SIMM module using 40ns DRAMs (yes, forty nanoseconds!). This revolutionary memory module allows the G-FORCE 040 to be populated with up to 8MB of state-of-the- art, high performance, on-board DRAM.
Think of this as a giant SMB cache which lets the '040 CPU race along at the top performance speeds you paid for.
SHOP SMART: COMPARE THESE G-FORCE 040 SPECS TO ANY OTHER ’040 ACCELERATOR 68040 CPU running at 28Mhz providing 22 MIPS and 3.75 MFLOPS!
NOTE: The 68040 incorporates a CPU, MMU, FPU and separate 4KB data and instruction caches on a single chip.
? 0 to 8MB of onboard, 40ns, non-multiplexed, DRAM.
Fully auto-configured, user-installable SIMM modules lets you expand your A3000 to 24MB!
? DRAM controller design fully supports the 68040 CPU's burst memory access mode.
Full DMA (Direct Memory Access) to from the on-board DRAM by any A3000 peripheral (e.g: the A3000's built- in hard disk controller).
? Asynchronous design allows the 68040 to run at clock speeds independent of the A3 000 motherboard speed.
Allows easy upgrade to 33Mhz 68040 (over 25.3 MIPS!] when available from Motorola.
Hardware support for allowing V2.0 Kickstart ROM to he copied into and mirrored by the high performance onboard DRAM. Its like caching the entire operating system!
Software switchable 68030 "fallback" mode for full backward compatibility with the A3000's native 68030 CPU.
? Incorporates GVP's proven quality, experience and leadership in Amiga accelerator products.
TRY A RAM DISK PERFORMANCE TEST AND SS FOR YOURSaf HOW TIE G-FORCE 04D OUT PERFORMS THE C0MPETET1ON Ask your dealer to run any "RAM disk" performance test and see the G-FORCE 040's amazing powers in action.
So now that you know the facts, order your G-FORCE 040 today. After all, the only reason why you need an '040 accelerator is SP££D!
- FORCE GREAT VALLEY PRODUCTS INC. A3000 “CPU slor connector 600
Clark Avenue, King of Prussia, PA 19406 For more information or
your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force 040 © a registered trademark of Great Valley Products Inc. Amiga is a registered trademark of Commodoro- Amiga. Inc. Pasadena, Ca. Sept. 11-13 Circle 123 on Reader Service card.
© 1991 Great Valfey Products Inc. now version of excellence will work for vou. This word processor features a modern interface, spelling checker support for foreign languages, user-specified automatic timed saves, support for the ECS high resolution productivity mode, Applcon AppMenuItem for Workbench support, up to eight columns per page, document reading with the speech device, Arexx support, and more. I MB of memory is required.
Suggested retail price: $ 49.95, Micro-Systems Software, 3 279S Forest Hill Blvd., Suite 202, West Palm Beach, FL 33414, (407) 790-0770, Inquiry 210 Expert 4D jr Expert 4D jr is a 3-D modeling and animation package from Genisoft.
It offers 2-D to 3-D creation and pre-formed primitive shapes on which to base more complex drawings. Other features include full control over perspective and ca mera positi on,uptol01ampsof different colors, aperture and intensity, and a separate rendering module. Suggested retail price: $ 79, Genisoft Ltd, Unit 3, Poyle 34, hleioslands Drive, Colnbrook, Berks, SL3 ODX, U.K. 033 -44-753-686-000, Inquiry 211 £xdcs& 1 y * Expert Draw Expert Draw is a structured, vectored drawing package that offers full bezierdrawing facilities,color blending, distortion, rotation, autotrace, and
The user can import Pro Draw’ clips and Aegis 2000drawings. Full RGB and CMKY color control and color separation are also featured. Suggested retail price: $ 99, Genisoft Ltd, Unit 3, Poyle 14, Newslands Drive, Colnbrook, Berks, SL3 ODX, U.K., 011 -44-753-686-000, Inquiry 232 FingerTalk FingerTalk is an interactive program to teach fingerspelling hand signs for all 26 letters of the alphabet, and the numbers 0-9.
Fingerspelling is part of the American Sign Language.
FingerTalk is an effective tulor for adults and children. There a re five teaching modes speed, control, tips, text files,and games to help you practice and learn quickly.
FingerTalk can help you learn to communicate with hearing-impaired persons. Suggested retail price: S35, The Puzzle Factory, P.O. Box 986, Venela, OR 97487, (800) 828-9952, Inquiry 213 Home Accounts 2 Digita International released Home Accounts 2, a new update of their home finance program.
Many of the new feature requests from a user base of 30,00(1 people were answered.
There are now no restrictions on the number of transactions and expenditure types. A pop-up calculator and interest calculator aid in computing mortgage rate changes, loan repayments, and more. Tire program is suited for home user needs, but it can also he used by businesses, clubs, and charities. Suggested retail price: £54.99, Digita International, Ltd., Black Horse House, Exmouth, EX8 1JL, England, 011-44-395-270-273, Inquiry 214 image Fonts 01 Tliis new set of fonts is designed for use with Imagine. The three- disk set includes four styles of one typeface. Styles are plain edged face,
chisel ed ged face, bevel edged face, and emboss edged face with a plain edged center. These 3-D object fonts support phong shading for smooth curves, but are designed toallow sharp, clearedges.
Lightworks Graphics Synthesizer Characters are caps A-Zand numbers 0-9, Suggested retail price: $ 29.95, CRC Productions, P.O. Box 9, Mantachie, MS 38855, Inquiry 215 For the first time, computer graphics can be composed and performed like music. The Lightworks Graphics Synthesizer is to computer graphics what a music synthesizer is to sound.
Your graphic compositions can be performed as strictly visual pieces or used in conjunction with music.
Visual compositions can be interactive, predetermined, or a combination of both. Any MIDI-compatible instrument can be used to control dynamic visual effects.
Stereo sound input can be used to create visual audio compositions.
Other controllers include the mouse, keyboard, eight internal timers, and the Lightworks slider control box. The program can be combined with video via genlock.
Graphic performance presets are also included. Two color palettes with eight color ranges can be blended, shifted, and cycled independently. Script writing and editing are done easily with carefully-planned menus and prompt messages- The package consists of the program disk, a graphics preset disk, and a slider control box.
Suggested retail price: $ 599, Euphonies, 2685 Burnside Rd., Sebastopol, CA 95472, (800) 892- 3325, Inquiry 216 PSImport Stylus Inc. has released a new ad d- on module for their powerful Amiga structured drawing program, Projector. PSImport allows the importing of Encapsulated PostScript structured drawings into Amiga standard LFF-DR2D format. Once imported, these drawings are completely viewable and editable in ProVector. Drawings may be saved for use in any program thatsupportsIFF-DR2D, or any of the other output formats supported by ProVector, including IFF-1LBM. In addition, PSImport
will convert most PostScript Type 1 fonts into the IFF- OFNT outline font format for use in ProVector. When importing drawings from non-Amiga platforms, the user must transfer the files to an Amiga-readable disk, using a modem or a transfer utility such as Cross-DOS. PSImport requires 1MU of RAM and is AmigaDOS 2.0 compatible. Suggested retail price: $ 89.95, Stylus,
P. O. Box 1671, Fort Collins, CO 80522, (303) 484-7321, Inquiry
217 Space Quest I: The Sarien Encounter Sierra On-Line has
updated yet another oneof their classics. Space Quest 1 has
been designed to emulate a 1950's sci-fi movie, but with a
1990's look. State-of-the-art animation, a full-stereo
soundtrack, celestial sound effects, new puzzles, and a
point-and-click interface are fealurcd.
The mission: help Roger Wilco recover the stolen Star Generator from the villainous Sariens. Space Quest I comes on six 3.5" disks, can be installed on a hard drive, and requires I MB of memory.
Suggested retail price: $ 59.95, Sierra On-Line, Inc., P.O. Box 485, Coarsegold, CA 93614, (209) 683- 4468, Inquiry 218 MAKE IT A SUPRA SUMMER AND GET A FREE "FUN IN THE SUN PAK!"
Introduce your Amiga® to one of these great Supra products, and get a Supra "FUN IN THE SUN PAK" absolutely FREE!
You'll get a Supra T- shirt, frisbee, squeeze bottle, and visor: everything you need to enjoy the outdoors... when you're not indoors with your Amiga!
Supra T-Shirt Suprtt Water Bottle Supro &rti y »ses Supro frisbtte Supra Viscr SupraFAXModcm Plus 9600 S R FAX *2400 DATA
V. 32bis 14,400 S R FAX & DATA * VOICE- • CALLER ID" • GPFAX™ &
A-TALK-ILI™ SOFTWARE ¦ 5479.95 t The Fun In The Sun Pak: It's
available only from Supra. It's only for a limited time. And
it's easy! Just purchase any of the Supra products shown in
this ad before July 31st. Then write "FUN IN THE SUN WITH
SUPRA1' on your original, dated sales receipt, and send it to
us with your completed warranty card, [Include your UPS
address, if it's different.) We'll send your Fun In The Sun
Pak right away. But hurry this Supra Summer Special won't
last forever!
Supra Ram 500RX’M
69.95 v Take 2 Take 2 is geared toward computer artists and
Amiga enthusiasts of any age. It caters to both amateur and
professional applications traditional animation, storyboards,
product presentations, home line tester, visual and audio
cartoon productions, and more.
Other features include 4,096-color HAM mode, a traditional Dope sheet layout, playback at 24 or 25 frames per second, the ability to load and save IFF images or De- luxePaint images, four channels of sound, and more. Take 2 is compatible wi th any Ami ga and is PAL and NTSC compatible. An animator's peg bar, which holds your paper into position while drawing or digitizing, is also included. Suggested retail price: £99.95, Romho Limited, 2 Baird Road, Kirkton Campus, Livingston, EH54 7AZ, Scotland, OU-44-506-466-601, Inquiry 219 The Four Crystals of Trazere The land of Trazere has always
been one of enchantment. That enchantment has taken a terrible turn; the Trazerians have been mysteriously transformed into horrible mutants, bent on wreaking havoc.
As you r band o f four arrives in this countryside, it is not so clear how this happened, and whether it can be reversed. Four crystals hold the key, but it is up to you to determine how to use them.
Features include stereophonic sound, a magic system to mix and and cast spells, a point-and-click interface, an isometric 3-D perspective, and a role-playing system that allows you to create four custom characters. Suggested retail price: $ 49.95, Mindscape Software Toolworks, 60 Leveroni Court, Novato, CA 94949, (415) 883-3000, Inquiry 220 Voyager 1.1 Voyager, the astronomy program that simulates a planetarium on the Amiga, has been updated.
Voyager creates a dynamic sky of stars, planets, galaxies, and constellations. Follow the changing positions of the planets, witness the wonder of a solar eclipse, tour the solar system, and more.
New features to version 1.1 include overscan, pictures of astronomical objects displayed within the program, and PAL support.
Registered owners of the previous version can upgrade for $ 20. Suggested retail price: $ 124.95, Carina Software, 830 Williams SI., San Leandro, CA 94577, (510) 352-7332, Inquiry 221 TT Wordworfh 1.1 Wordworlh is a word processor that has a graphical display which shows how your documents will look when printed different fonts, styles, sizes, pictures, and all.
Import pictures from DeluxePaint and then size,scale,and drag them as you wish. Your text will flow around the picture automatically.
You can mix graphics, Wordworth’s enhanced fonts, Amiga fonts, Compugraphic outline fonts ’all on the same page.
1MB of memory is required and PAL and NTSC versions are included. A driver for PostScript printers isalso included. Suggested retail price: £129.99, Digita International, Ltd., Black Horse House, Exmouth, EX8 1JL, England, 011- 44-395-270-273, Inquiry 222 Xcopy Tools The update to Xcopy Professional has arrived in the form of a completely re-vvritten product. Xcopy Tools is more than just another copy program. It's six programs in one package. Cyclone, a bit copier, enables the user to make backups of protected software for archival protection of your valuable software investment
Xcopy Pro is a fast backup program for all your original non-protected software and data disks. Express provides an easy method of backup for your hard drives. QED is a simple-to- use and powerful text editor for the beginner as well as more advanced users and programmers.
XLENT is a disk management system that frees you from the drudgery of CLI commands, X-IT is a utility code that protects your floppy disks from unauthorized useand privacy. A new re-written manual is also included on disk.
Registered owners of former versions can upgrade for $ 40. Suggested retail price: $ 79.95, Cachet Software, P.O. Box 65, Scotch Plains, Nj 07076-0065, (90S) 322-2002, Inquiry 2 23
• Hardware • A530 Turbo Designed with the same sleek sty 3- ing
as the G VP Series IIA500-HD8+- system, the A530 Turbo features
a 40MHz 68EC030 CPU, and has the capability of adding up to 8MB
of 32-bit wide 60ns DRAM, in 1,2,4, or8MB increments. It also
features a socket for an optional FPU.
More than an accelera tor, the A530 Turbo also includes a built-in SCSI controller, a switch to return to 68000 mode, a switch to disable the drive and memory, and lights.
It comes with a choice of hard drives and a two-year warranty.
Suggested retail price: $ 999for 52MB, Great Valley Products, 600 Clark Ave., KingofPrussia, PA19406,(215) 337-8770, Inquiry 224 Blizzard Board The Blizzard Board is a multifunction board that combines an accelerator and memory expansion capability for the Amiga. It features a 14MHz 68000 processor which increases the powerof your Amiga to more than 200 percent by doubling the clock rate of the CPU and memory access time. It can also switch lo the original clock speed of 7MHz to provide compatibility with software that does not execute properly under a faster accelerator. Other
features include a shadow mode that allows the Amiga's operating system to run out of an optional bank of 512K dynamic memory, system and utility software, a five-year warranty, and easy installation. The unit is expandable up to SMB of RAM. Suggested retail price: $ 259 0MB), Preferred Technologies International, Inc., 14540 E. Beltwood Parkway, Dallas, TX 75244, (234) 702-9191, Inquiry 225 High Capacity A2000 Ram Card Series
• Compatible with A2000 series, includes Ram Test software
• Easy to install - no special tools needed
• 2MB RAM installed (expands to 8MB) Opto-Mechanical Mouse Series
il Precise cursor control - 290 dpi resolution
• Stylish and ergonomic design ¦ Top quality construction with
micro-switch buttons Amiga 500 Ram Card Series
• Compatible with A500 or A500P!us
• Fits in the A501 slot
• Easy to install - no special tools needed | Includes 512K RAM
and battery-backed clock ALFA DATA External FDD Series 602
North Country Fair Drive - Champaign, IL 61821 Tel: (217)
356-1962 ¦ Fax: (217) 356-4312 Compatible with all Amiga®
computers Slim-line design with solid metal case Additional
drive connector and on off switch For more information, contact
your nearest Amiga dealer.
Dealer inquiries welcome.
Amiga Is a registered trademark of Commodore-Amlga. Inc.
• ••••••••••• Clrcie 120 on Reader Service card.
Flicker Free Video 2 Flicker Free Video 2 is a video display enhancer with a new design that uses advancements in VLSI circuit technology. Features include elimination of interface flicker and visible scan lines, 100 percent compatibility with all software and OS revisions, maximum and severe overscan support, true scan doubling to eliminate motion artifacting in non-interlace mode, automatic fine tuning, and more. ICD's Flicker Free Video Preferences program is included. Registered owners of the original Flicker Free Video can upgrade for SI39 through ICD.
Suggested retail price: $ 299.96, ICD, Inc., 1220 Rock St., Rockford, IL 61101-1437,(815)968-2228, Inquiry 226 10 Extender The lO Extender board from GVP features two high-speed multifunctional serial ports and a bidirectional parallel port that can be configured as Amiga or PC compatible. The 16-byte serial port hard ware buffers prevent data loss even at very high baud rates.
An optional MIDI expansion box with rack mount kit allows up to two complete 16-channel MIDI busses. Each MIDI bus has five 5- pin DIN jacks, which provide one IN, three OUTs, and one THRU.
The software-switchable serial ports give the user the ability to mix and match a full range of connections at the same time, leaving the built-in Amiga ports free for other uses. Suggested retail price: S299, Great Valley Products, 600 ClarkAve., KingqfPrussia, PA 19406,
(215) 337-8770, Inquiry 227 KCS Power PC Board The Power PC
Board turns your Amiga into an IBM PC compatible, ready
to run almost any program from the vast array of MS- DOS
software. Plug in the board to your Amiga's expansion slot.
Install the Power PC software, and you're ready to go.
Features include a V.30 11 Mhz processor, 1MB of RAM available in MS-DOS mode, 512K RAM expansion, 512K. RAMdisk in Amiga mode, and a battery-backed clock and calendar. The Power PC Board supports Hercules, CGA, EGA, VGA, and MCA video formats and most hard disks. Up to 16 colors can be displayed in CGA, EGA, and VGA modes. It uses Fast RAM os expanded memory, emulates the IBM parallel port, serial port, and mouse. For improved IBM emulation performance, both the
V. 30 and 68000 are active. Models are available for the A5110,
500+, 2000, and 3000. MS-DOS software is not included.
Suggested retail price: unavailable, Supra Corporation, 7101
Supra Drive S. IV., Albany, OR 97321, (503) 967-2400, Inquiry
230 KickBack KickBack, a multi-featured ROM switcher for
Amiga computers, offers the perfect solution to those who want
to run Kickstart 2, but wish to have an older Kickstart
version available without physically switching ROM chips in
the computer.
KCS Power PC Board Amiga 600 and 300 owners can now use 1.3 ROMs for enhanced game compatibility without sacrificing the advanced features of the new 2.x ROMs. Owners of older Amiga computers can keep the compatibility when upgrading to
2. x. Other features include a no-solder installation, ribbon
cable mounting, aneasy swi tch between ROMs, and more,
Suggested retail price: unavailable, ICD, Inc.,1220 Rock St.,
Rockford, 1L 61101-1437, (815) 968- 2228, Inquiry 22 8
PhonePak VFX PhonePak VFX is a voicemail system with
integrated facsimile capabilities for the Amiga 2000. Each
installed PhonePak card provides a wealth of features for a
single telephone line, while multiple PhonePak cards installed
on a single machine can work in unison or independently of
each other.
Using DMA chip technology, the multitasking capability of the Amiga remains undisturbed while the system is in use.
Callers can access a user's mailbox, record a voice message, and send a fax, whether the user is in or not. Using the intuitive screen interface or telephone, users can retrieve their faxmail messages. The system also allows the user to create an automated information system that permits callers to receive both voice and fax information. Suggested retail price: $ 449, Great Valley Products, 600 Clark A ve., Ring of Prussia, PA 19406, (215) 337-8770, Inquiry 229
S. A.M. Black Knight Peripherals released
S. A.M., a hardware device which enables the user to conquer the
audio video sync battle. S.A.M. has four MIDI OUTs, one MIDI
IN, and a serial pass-thru. An onboard CPU generates crystal-
locked time code w ith zero system overhead. The unit
synchronizes the Amiga and any attached instruments to
audio video tape or any SMPTE signal. A front panel displays
the operational status of the unit. S.A.M. reads and writes
SMPTE in PAL, NTSC, film format, and is compatible with all
Amiga music software that supports MIDI Time Code. Bundled
software incl udes a TimecodeTool for monitoring and recording
time code signals and a nifty little animation package which
syncs a ball bouncing between two Amigas.
Suggested retail price: $ 299, Black Knight Peripherals, 255 IV. Moana 207, Reno, NV 89509, (702) 827-
8088. Inquiry 231 Spectrum Video Frdme Grabber Spectrum is a
full 24-bit real time video frame grabber, video digi
tizer, and frame buffer for the Amiga. Spectrum can capture
video images "on the fly" or in real time. True 24-bit
support permits Spectrum to capture and digitize images
using a full color palette of
16. 8 million colors. Other features include a built-in frame
buffer, a special VCR mode that computes each scan line,
status mode LED indicators, two BNC connectors for composite
video input and output, a parallel data port, IFF24 format
support, and a two-year warranty. Suggested retail price:
$ 549, Preferred Technologies International, Inc., 14540 E,
Beltwood Parkway, Dallas, TX 75244, (214) 702-9191, Inquiry
8232 VCR-ROM With VCR-ROM, you can use your VCR and or
camcorder to integrate true full-motion video and sound
into your programs. The videocanbeyour own scenes from your
camcorder or a commercial tape. The VCR output can be dis
played on a separate monitor or display device, or anv
monitor which can be easily switched from RGB to composite,
such as the Amiga 1084. With a genlock, the VCR output can be
overlayed on the computer output. Software is included. A VCR
with search capabilities is required. Suggested retail
price: $ 205, Edu-Vid Research, Box 149, Pembina, ND
5S271,(204) 661-5733, Inquiry 233 Vidi-Amiga 12 Vidi-Amiga
12 is a low-cost color digitizer for the Amiga. Color im
ages can be captured in less than a second, mono images are
grabbed ...wouldn't you still want it to do everything you
Object-Oriented Paint System Presentation Master can import any Illustrator™ EPS clip art image as an object-based paint file. Objects can be grouped, regrouped or broken into components for image manipulation and morphing, even point-by-point editing of objects. Export files as IFF images, B&W or color PostScript files. Standard drawing tools, plus spline curve drawing, allow user-definable line widths. Color and shape morphing helps you create outstanding images.
24-Bit Color Presentation Master stores images internally in 24-bit color lor phenomenal PostScript output results. Quick- choice palette with over 200 colors includes transparent colors for overlays.
Presentation Master does it All!
Are you tired of exporting your file from one application lo another in order to get fhe job done? One program for outlines, another for titling, another for charting, one more for animation, yet another for object-based images, for importing clip art. For manipulating the clip art, for displaying your show. And wouldn’t it be nice to create a stand-alone slide show you could leave with a client or have played on a kiosk, have 24-bit color, color PostScript© output and Illustrator™ EPS clip art?
Now with one program, you can completely design, display and output hard copy, slide, and computer display presentations. On-screen “hot spots" let the user redirect the flow of a presentation with a click, Stand-alone shows can be created, allowing display on an Amiga without Presentation Master.
Presentation Master provides:
• Titling with loads of screen transitions and special effects
• Slide creation with bitmap or Color PostScript© output
• Business Charting with a buift-in spreadsheet interface
• Object-based Structured Drawing
• Poster creation and Story-board output
• A Clip art module that handles Illustrator™ EPS files Import
ASCii outlines, or create them with Presentation Master.
Word-processing capabilities include word wrap and indentation
levels, as well as the ability to cut paste Irom one slide lo
another. Presentation Master handles any Amiga Font as well as
a host ol commercially- available lonts such as Karas and ZumaO
lonts. Color fonts are handled easily, without conflict with
background images. Rescalable PolyFonts™ in faces similar to
Times, Helvetica, Zapf Chancery. Palatino. And Schoolbook are
included with program. PolyFonts and Intellifonts™ can be
rotated, resized, and modified in the same ways as Clip Art.
Requirements: Oxxi inc. IF YOU COULD ONLY HAVE ONE PRESENTATION GRAPHICS PACKAGE... ¦S aid * t 11) Q) Qj O -C C ¦*"*
o ¦*- C TO I n f S Si Jtj a 'w U. n. ¦+¦* VU =5 ST fW ¦*-
'=¦¦ ir 3 b g E § a ¦Q § U (II ¦S * s .5 2 o *
q) € S Ci S c 0 .o q | 5? 3.
(TJ c ll TO C o s se , J CtJ -J I QC Q) £ 8 tf E $ a o w .5 § W .*0 UJ 8 oc c s s io I 3 (5 S x- a e ¦* o o CQ .2 e in real time. There are no filters and no separate RGB splitter.
Some of the features include multitasking software, advanced error diffusion stippling, cut and paste with masking, capture into a user- definable window, load and save IFF ILBM and ANIM files, grab flipped on a X or Y axis, mul tif rame store with animated playback, composite or S-video input, displays up to 640 x 400, and support for several screen modes. Suggested retail price: £99.95, Rombo Limited, 2 Baird Read, Kirk ton Campus, Livingston, EH54 7AZ, Scotland, 011-44-506-466-601, Inquiry 234
• Books • The Arexx Cookbook Merrill Callaway, AC's Arexx col
umnist, has released a new book that brings less experienced
Amiga users qu ickly up to speed in A Rexx and provides useful
Arexx programs that can be easily adapted as real world
Features include a tutorial approach, useful projects, a discussion of Arexx and PostScript, a multiple reference index, companion disk, and more. Suggested retail price: $ 29.95, Companion disk, $ 9.95, Whilestone, 511 -A Girard Blvd. SE, Albuqerque, NM S7106,
(505) 268-0678, Inquiry 257 Using MED: The Amiga Music Editor
Using MED, the Amiga Music Editor is a comprehensive refer
ence book that explains all of the essentials needed to
master MED
3. 2, a public domain program.
MED is a music-sequencing program that allows Amiga owners to program their own songs.
Many people ha ve found the standard MED documentation difficult to understand. Using MED is divided into 23 logical chapters with illustrations. A step-by-step New Products G Other Neat Stuff tutorial and a full index are also featured. An optional companion disk provides songs and samples, but does not contain the MED program itself. Suggested retail price: $ 10, Douglas Nakakihara, 2762 Goldfield Place, Simi Valley, CA 93063, (818) 379-7422, Inquiry 235
• Other Neat Stuff • Accolade moves Accolade, maker of fine
entertainment software, has moved to a new address. Reach
them at: 5300 Stevens Creek Boulevard, San jose, CA 95129,
(408) 985-1700 Felsina Software Felsina Software has terminated
their association with Oxxi, Inc. Oxxi was licensed to market
A- Talk III for the Amiga. All inquiries regarding A-Talk ill
should now he directed to: Felsina Software, 4440 Finley
Ave., 108, Los Angeles, CA 90027, (213) 669-1497 KBI Systems
KBI Systems, a p rime professiona I multimedia-video hard ware,
software and consulting firm, was named an exclusive
Metropolitan New Jersey - New York VAR for InfoChannel.
InfoChannel, Europe's number one selling computer-driven TV information system for cable TV companies, hotels, condominiums, private communities, company information systems, and retail information marketing systems, has only been marketed in the United States since January 1992.
Tom Gill igan of KBI said InfoChannel is the most dynamic, user-friendly and effective communications tool he has experienced in over 30 years of professional involvement in the computer and communications industry.
In o rder to allow for large business and education audiences to experience this new technology, KIJ!
Will be conducting a number of free InfoChannel seminars throughout New Jersey and Manhattan from June to December 1992, For more informal ion, contact: KBI Systems, 177 Mill Lane, Mountainside, N) 07092, (90S) 654- 3600 'AC* Circle 129 on Reader Service card.
16 Amazing Computing REVIEWS N E W T E K 'S Digi-View 4.0 by Matt Drabick DESPITE BEING AMONG THE FIRST hardware products available for the Amiga, NewTek's Digi-View, now in its fourth incarnation, is still a very powerful slow- scan digitizer with some very useful image- processing software. Other digitizers exist that work faster and have more features, but for the money Digi-View is a very nice product that does much and won't break too many budgets. Digi-View also offers the ability to digitize* but not display 24-bit images, making it extremely useful with other products like Black Belt's
HAM-E box that have no native digitizing capability but can display IEF-24 files Digi-View is a slow-scan digitizer, meaning it requires a still image such as a video camera framed on a photograph, map, or drawing. Digi-View can take several minutes to digitize and display an image. Other products such as the Frnntegrabber from Progressive Peripherals and Software can grab or digitize an image in one-thirtieth of a second, or real time, useful for capturing frames from videotape or action from a video camera. However, most low-cost real-time digitizers can't match the image quality of
Many usef ul applications allow for the use of photographs, maps, charts, etc, so the need for a still image when digitizing with Digi-View is not necessarily a handicap.
Digi-View also requires separate red, green, and blue video signals when digitizing color images; black-and-white images require only a black and white signal. A color wheel is supplied with Digi- View for just this purpose. As strange as it may sound, using a black-and-white video camera and color wheel produces a color image. First a red version, then a green, and then a blue, all of the same image, when combined and processed, will produce a color image. Low-cost black-and-white video cameras are readily available for just this purpose. For those of us who don't have a black-and-white video
camera and can't justify purchasing one just to digitize still images, color splitters are available that electronically separate a color composite video signal Into red, green and blue components. Unfortunately, the image quality when using one of these devices is not always good. A better but more costly solution is to use a video camera that has RGB video output, either as a test output or norma] video output. Many professional three-chip and three- tube video cameras have RGB output. Using the separate red, green, and blue channels from a color video camera is equivalent to using a
black-and-white video camera and the color wheel. The results are excellent, and you don't have to invest money in a black- and-white camera that won't be used for any' other purpose.
Eight minutes to display an image using a stock Amiga 500 or 2000. Also, there isn't that much support for the format with other programs.
Dynamic HAM is also very nice. It also takes a long time to render an image, Some of the improved features of Digi-View 4.0 over earlier versions include two new display modes. Dynamic HiRes and Dynamic HAM. Dynamic HiRes is a unique Amiga display that allows the full 4096-color palette to be displayed in high resolution (640 by 400 pixels) with or without overscan. The results can be stunning, with the increased resolution virtually eliminating any jaggies, thanks to using smaller pixels. Unfortunately, it takes a very long time to render such images, perhaps up to but color fringing, long
a serious drawback with HAM images, is again virtually eliminated. After digitizing and displaying a 320 by 400 HAM image in the normal fashion with Digi-View, files can be redisplayed using the dynamic mode with considerable improvement.
Top: A color digitized image after processing. Above: A black-and -white digitized image. Digi-View 4.0 has the ability to digitize 24-bit images as well.
Other improvements found with Digi- View 4.0 also include Arexx support, the ability to directly load and display images into Digi-Paint 3, and the display program Dym-Shoiu for showing LFF and dynamic mode images.
After loading the program and double-clicking on its icon, Digi-View opens to a title screen where resolution and overscan modes can be selected. Normal resolutions from 320 by 200 pixels to 640 and 480 pixels with or without overscan can be selected, up to 768 by 480 pixels. Color can be left on or turned off for digitizing in black and white as well.
Once the user has picked what screen format to digitize with, the remainder of the program is displayed. Digi-View is a fairly simple program, with only three menu columns. The project menu allows for loading files as well as just the color palette associated with an image. The latter is useful when a series of digitized images need to share the same palette for use with a paint program, animation, etc. Two save commands are available, one for IFF files, the other for RGB 24-bit files. The advantage of saving an image as an RGB file is that the user can redisplay the image again Other
improvements found with DigiView 4,0 include Arexx support and the ability to directly load and display images into DigiPaint 3.
In any format, HAM, 32 colors, half-brite, black and white, etc., because the raw data of the digitized image has been saved and can easily be recalled to display a new image. This can be very useful for experimenting with different palettes and determining how many colors are really necessary to obtain a satis factory-looking image, important when memory is low and using the smallest number of colors is crucial. Other commands selectable from the project menu include the ability to open and close the Workbench screen to save memory, change the screen size without having to exit the program,
select a histogram to get an idea about the amount of red, green and blue in the image as well as brightness values, and quit the program.
The digitize menu is even simpler, with only a single command for digitizing in black and white, and separate red, green and blue commands for digitizing in color.
An auto command is included for using the optional Digi-Droid automated filter wheel.
The final menu column, the controls menu, includes the control, palette, and camera commands. Upon opening the control panel, the user gains access to the powerful image processing capabilities of Digi-View 4.0. While it is nol a replacement for Art Department Professional, it is possible to substantially modify an image using the brightness, contrast, saturation, overall red, green, and blue levels, and the sharpness and noise reduction controls. In addition, three modes of dithering are available, as weli as the ability to change to a negative, or positive, image.
The control panel is used to determine the number of colors or shades of gray (black and white) for the image to be rendered with. Digi-View 4.0 defaults to 4096 colors, so the user will want to change the palette to 64 or fewer colors for rendering if the final image is to be used with a non-HAM paint or titling program.
If fewer than 32 colors are required, then the user must open the palette menu and move a horizontal slider to select the desired number of colors.
With the palette menu, individual colors used with the image can be modified.
If the user wants a dark blue to become a cyan, he can use the palette menu and its red, green, and blue sliders. This is in contrast with changing the overall red, green, and blue levels of an image with the control menu. Color 0 is turned on or off using the palette menu as well. Remember to turn color 0 off if the image is going to be displayed as a video image using a genlock.
Finally, the palette can be frozen so that different images share the same palette.
The third controls menu, the camera menu, selects one of the three capture modes (fast, normal, and slow color camera) for digitizing. The fast mode is good for a quick test scan of the subject. The best and slowest mode is the slow color camera. Even when you use a black and white camera, the slow mode provides the best detail and least amount of noise. Image size can be set for full, half, and quarter screens. Other controls found with the camera menu help to eliminate any vertical lines of jaggies, to change the width of the rendered image, and to make small changes to the overall position
of the camera's viewpoint.
And finally, using the DigiPaint command found with the controls menu, the user can send his processed image directly to Digi-Paint 3 for touching up, compositing, etc. assuming that Digi- Paint is running.
If the user is planning to cut brushes or small images from his digitized images with a non-HAM paint program, he may want to render the digitized images using a 64-color palette. For work involving detailed images such as a map, having the extra colors makes determining the edges of lakes or boundaries between states or countries much easier to see. Once the brush perhaps a state or whole country has been cut out from the rest of the image, the brush can be easily converted to a lower resolution. Remember to always save the original image as an RGB file. The raw data can then be used to
generate images with any number of colors or shades of gray. If you save the digitized image as a 16 grayscale IFF file and then try to redisplay it as a color image, it won't work because too much of the original image data has been lost. The sharpness control is very useful for making an image look sharper, or to soften an image created with another program such as DcluxePaint for use as a video background. For a series of videotapes on writers, I created a dithered blue background that repeated the name of the series many times in a staggered fashion.
Using Digi-View's sharpness control, I softened the image so that the name of the series was still legible but not the focus of attention. A logo was then stamped in the center of the screen. The composite image was then used as a common background for a sequence of screens introducing the name of the client, the name of the author, producer, etc. By using this simple but powerful image processing capability, I was able to create the exact look that the client was asking for.
Another interesting effect is to increase the amount of red, green, or blue in an image using the control menu. For an image of an airplane flying into a beautiful sunset, try increasing the amount of red in the image to enhance the look. You can also add color lo black and white or drab- looking images using the same technique.
While not the fastest digitizer on the market, Digi-View is certainly the best low- cost solution for capturing video images with your Amiga. It captures and displays beautiful IFF images and can save the raw data as IFF-24 files for display by other hardware. The image-processing capabilities are very good and very useful for making overall changes to the image. If you want a digitizer and don't need to capture images in real time and definitely don't want to spend a lot of money, then Digi- View 4.0 is the answer.
• AC* DigiView 4.0 Price: $ 199.95 NewTek 215 S.E. 8th St. Topeka,
KS 66603
(913) 354-1146 Inquiry 243 I- n the past two yeahs, Amigans have
become almost jaded by the wealth of su perlative 3-D
animation software available for both the video
professional and the hobbyist. What this software can
accomplish under the right guidance is truly astounding.
You can design objects, wrap them with any of thousands of
textures, and set them in motion. They can morph into new'
objects w'hile they are dancing along, and you can even
change their color, texture, and the timing of the frames.
A "Who's Who" of these packages reads like a definitive
Amiga encyclopedia: ADSPEC Programming's Draw4D-Pro Martin
Hash's Ani?mtion:]oitmeyi)ian Impulse's Imagine and Turbo
Silver Octree's Catigari Byte By Byte's Sculpt series
NewTek's LightWave and Modeler Activa's REAL 3D PP&S's 3D
Professional REVIEWS Catch the New Amiga Wave: Generic
Modelers Are Here!
By R, Shamrns Mortier Not only are these state-of-the-art packages that allow7 you to sculpt and animate an infinite variety7 of forms, but they are also unbelievably inexpensive compared to software on other platforms. If you don't think so, try pricing the IBM and Macintosh 3-D 4-D software and compare the list of features. All of this software has pushed the industry7 ahead, so that the little things we were satisfied with years ago on our Amigas are no longer considered "professional tools." All of these packages have a wealth of features packed and crammed in a small space, some even
being resident on only a single disk. But even w7ith the availability of all of that magic, there are still areas of creativity not easily accessed by7 any one package, and some things not available on any of them.
This is not a negative statement. It's just that as the process deepens, so does our appetite for other tools and ways of visualizing the w'orld and our dreams.
Because of this seemingly never-ending lust for more options, a doorway has opened up for utility7 software that addresses some of our desires while also directing the output to some or all of the beefier packages mentioned above. Even many of these more reknowned packages are beginning to show7 respect for each other by giving the user the option to Load and or Save objects in other file formats.
Axiom's Software's Pixel 3D is probably at the forefront of the generic modeling pack, addressing as it does most of the major packages with more on the way in the 2.5 release. It has really set the standard of expectation that others must at least be aware of if not follow, it not only allows the user to load various object file formats, and choose new7 formats for saves, but while in Pixel 3D, an object may be sculpted, lathed, and extruded in several ways. Pixel 3D started as a file transfer program for 3-D object files, and is on the way to becoming a stand-alone 3-D modeler. This leaves
the heavier software packages the job of texture mapping and animating the objects.
There are tw7o other recent arrivals on the generic modeling scene that allow the Amiga 3-D and animation addict opportunities to create objects not readily accessible with the more familiar packages. Each is special in its ow7n wray, and w7orth a serious look by the Amiga enthusiast.
Lissa Michael Hall, [he author of Lissa: The Lissajous Path Generator, is trying to teach us a term that is probably unfamiliar to the general Amiga public: "Lissajous." A Lissajous curve is one that is described by Sinusoids, paths traced on a surface by a generator in motion, such as a pendulum.
Lissajous paths or curves are generally symmetrical. This software allows us to trace Lissajous curves in 3-D, or to be more specific, curves traced on the surface of a sphere, one controlling parameter being from East to West (Phi), and another from South to North (Theta). The starting point for the "pen" is the center of an imaginary sphere.
The generated curve also has a number of user-defined control points. The smoother the curve, the more control points. The number of revolutions and angles for Theta and Phi can be set, as well as the number and size of the radius ripple cycles. At any point in the process, you can check your object from any of the XYZ view7s. Tire image is drawn with either dots or lines.
This software only addresses Imagine and or Turbo Silver, or the prioritized Lissa script format. I saved some images in the Imagine format and then thought I w7ouid load them in Pixel 3D for a look-see. No such luck. Lissa generates only points and edges, not the planar surfaces that Pixel 3D demands from Turbo lmagine object files.
Hopefully, Mr. Hall will reformulate the saves in the future, or mavbe Axiom’s next Pixel 3D package upgrade will be more accepting. Why? Well, surfaces are fine for 3- D objects, but get in the way w7hen one is trying to use Lissa objects as curved paths, which I think is a great use for this software.
By the way, I did load the objects into Imagine, and they came up flawlessly. From there, 1 meticulously placed surfaces on them, and resaved them as Imagine objects.
Then I was able to have Pixel 3D digest them. The neat thing about being able to handshake with Pixel 3D is that the save options are so numerous: Imagine, Turbo Silver, LightWave, VideoScape, Sculpt, 3D Professional, and DXF and coming in the next version, Draw4D and other formats.
Figure 1 shows some examples of Lissa output when rendered.
Lissa works by keyboard and CLI commands, which may make Amiga users more accustomed to visible gadgets less than eager to acquire it. Perhaps a future version will have a more standard graphic interface.
The load save requesters could do with a more standardized approach, though they work fine. This software produces some very nice results, and it helps you create 3-D objects not easily sculpted in any other Amiga software. For the price, it should find its way into the library of every Amiga 3-D enthusiast as a tool that is easy to use and unique, even before the upgrades to it give it a more standardized appearance.
ANIMatrix This is a true generic modeler, and one that just might find its way into the hands of a good many Amiga designers and animators. This is so because it dedicates itself to yet another very specific area of need sculpting organic forms in 3-D. The software is under intense review and revision, so fully expect that what I speak about will undergo some pretty massive additions and changes by the time you read this. As befitting any "generic" category, it is able to both load and save the following object formats with more planned: Sculpt 3D 4D, Turbo Silver Imagine, VideoScape 3D,
and its own proprietary ANIMatrix format. Figure 2 shows both the layout of the ANIMatrix screens and two of the on-board primitives included, a hand and a face. There arc tools for transforming these and any other objects extensively before saving them again to your favorite object format for rendering raytracing.
Upon entering this software, the user is placed in a virtual reality environment, comparable to the best 3-D 4-D Amiga packages. Everything is accomplished here in full, interactive 3-D, with no top side front triviews needed. The objects are always seen in a wireframe mode, though vou can toggle a "shade" option for the whole figure or selected polys. Redraw times are very fast, especially if you have an accelerator installed. When working in wireframe, edges closest to you are brightest, and those in the distance are progressively grayed out. This enhances the 3-D effect, and allows you a
natural feel when operating on specific edges and points.
3-D Objects can be combined in this program, making it a natural place to take segments of your creation and then build it up a step at a time. I would think this would have applications both in medicine and architectural design. Extruding 3-D faces or points is easy and has the feel of real interaction. Point-Clicking makes choosing the faces a snap. The Load Save requester takes a while to get used to, as the choosing of file extensions requires another step beforehand. I would like to see this ail included on one menu.
Tire menus themselves are hierarchal, meaning that each choice has a series of sub-choices, sometimes extending down several levels. I would prefer a larger selection on-screen at once, but you might be OK with the present interface design.
It's fairly easy to grab points in 3-D space and then manipulate them to your creative heart's content. In Figure 3,1 have taken the Head object, saved it in the VideoScape (.geo) format, imported it into Draw4D- Pro, and rendered clones of it in full 3-D in the DCTV format. You can intuit the value of this software pretty quickly. I would think that Amiga users that find value in Axiom Software's Pixel 3D would also want to own this package.
• AC* r Lissa: The Lissajous Path Generator (For Imagine Turbo
Silver) Price: $ 35 Technical Tools 2 S461 Cherice Drive
Warrenville, IL 60555
(708) 393-6350 Inquiry 244 ANIMatrix Price: N A duBois Animation
1012 N. Chartrand, F Edmond, OK 73034
(405) 348-4670 Inquiry 245 A FEW MONTHS BACK I WAS READING the
latest issue of the Imagine Gazette, a newsletter for
registered owners of Impulse's Imagine. Plowing through
this issue's zippy ramblings, I perked up when it went on
to describe a new set of fonts that they had received from
a company called Unili Graphics. I have used Imagine
extensively since it arrived on the scene and although it
produces knock-out images. I've always felt there was
somewhat of a void when it came to 3-D fonts for the
UNILI GRAPHIC S' Broadcast Fonts 3D by Frank McMahon REVIEWS As a matter of fact, I can't think of any 3-D program that puts a lot of effort into creating fonts. A recent exception is Draw 4D Pro's excellent font system. A few months later I received the same font set that was described in Impulse's newsletter, except that they wore specially designed for use in the Video Toaster's Light Wave 3D. As I loaded them, I could see what the crew at Impulse was so excited about!
Broadcast Fonts 3D come in identical packages for either Imagine or LightWave 3D. They are available in three sets: 1, Microbes Paladium Brushstroke, 2.
Helsinki Clarity Copper, and 3. Future Shock Park Place Casual. They are also available as a package containing all nine sets. The font sets are complete with capitals, lower case, numbers, punctuation, and additional symbols such as copyright and registered trademark.
The characters have poly ranges for the front, sides, and back, allowing for individual color manipulation and routines such as texture mapping. Phong shading has definitely been taken into account, and the fonts render perfectly without the problems of home-made fonts which sometimes shade where they shouldn't.
Much care has been taken to ensure that getting the fonts up and rendering is expedient at best. The program comes with a foolproof installation system that allows putting the fonts automatically on the hard drive. Composition is also explained in the included manual. For example, with the LightWave fonts, a step-by-step demonstration is presented for composing words using Lightwave's Modeler 3D program. This routine is so easy that my assistant at the cable studio went through the documentation once and composed a 3-D title for an in- studio fundraiser she was producing. She had
previously never even used Modeler 3D!
I threw in some fractal noise via the surface attributes section, and the resulting title screen, rendered in LightWave 3D, accompanies this article.
Obviously, automatic keyboard entry is much preferred, but the method described is very easy and extremely accurate. The manual gives hints and documentation on surfaces, duplicate points, scaling, origin of rotation, naming conventions, and phong shading. 1 always award any data-disk program extra marks for full documentation.
It is so much easier to let the buyer figure out the uses, so that the company who goes the extra distance should be commended.
So are the fonts really "broadcast"? Yes!
Even though they are obviously built for speed with limited polygons, they come out quite crisp and suffer minimal jaggies no jaggies with anti-aliasing turned on. I've stretched, shrunk, and altered the fonts quite a bit using LightWave and they still come out looking great. These are some of the faster rendering fonts I've come across. If you own Impulse's imagine or have a Video Toaster with LightWave 3D, you should definitely check out these font sets. They are varied, render quickly, and look professional. What more could you ask for?
Broadcast Fonts 3D Price: $ 49.95 per volume or $ 149.95 for nine-font sei Unili Graphics 143 Lorraine Ave.
Pittsburg, CA 94565
(510) 439-1580 Inquiry 246 G VP'S Digital Sound Studio by Matt
Drnbick The DSS S, or Digital Sound Studio, from GVP is a
new 8-hit sound sampler for the Amiga with its own editing
software. In addition to its sampling and editing
capability, the DSS S offers a sequencer or tracker module
to produce four-track music using Amiga-generated sound
samples and IFF instruments. Tire software is intuitive and
easy to learn, yet packed with professional features.
The package comes with a small external digitizer, a single disk, and a user's manual. The digitizer uses the Amiga's parallel port and has two RCA phono connectors for line-level inputs. Each input has a pot or potentiometer and red LED overload indicator for setting the input level.
While the DSS 8 will work directly with the audio output from a CD, VCR, CDTV, tape deck, etc., the audio from a microphone will probably requires matching transformer to adjust the low impedance levels of most microphones with the line-level inputs of the sampler. An alternative but more expensive option to the matching transformer would be to use an audio mixer with microphone level inputs and iine level outputs. The software requires Workbench 1.2 or higher and is fully compatible with 2.0. A minimum of 1MB of RAM is required to run the program, but at least 2MB are recommended. A hard
drive or two floppy disk drives will make life a lot easier, and for more professional work, a graphic equalizer for tweaking the audio input, a MIDI interface (useful with the tracker module), an accelerated CPU (68030, etc.), and additional memory are highly desirable.
Upon loading the program, the user is presented with the samples screen. Memory permitting, up to 31 samples can be loaded into memory. From the samples screen, the user can enter the sampling, editor, and tracker modules of the program. Many of the tools and controls found with the samples screen carry over to each of the three modules, making it easy to move from one section of the program to another with a sense of familiarity.
Sampling To sample a sound, the digitizer must be plugged into the Amiga's parallel port and a sound source connected to one or both of the inputs. While the Amiga's sound circuitry is limited to playing back samples no higher than 28,867 samples per second- allowing for frequencies as high as 14,500 Hertz with the Amiga's internal low pass filter turned off, the DSS 8 can record samples as high as 51,000 samples per second using an accelerated CPU. Amigas with a stock 68000 CPU are limited to 40,000 samples per second in mono and 25,000 samples per second in stereo. Using higher sampling
rates on a stock Amiga will result in the sample being played back too quickly.
The DSS 8 has a special HIF1 mode that uses the Amiga's CPU as the sound processor instead of the slower Paula chip. The HIEI mode allows for sounds to be sampled above 28,867 samples per second and then properly played back at the same sampling rate, but at a price: no multitasking. Finally, any samples to be used with the tracker module must be no longer than 128 kilobytes each (the exception is that looping segments can be up to 256 kilobytes, but no single loop can be longer than 128 kilobytes), the sample must be monophonic and loaded into chip RAM, and the sampling rate can’t exceed
28,867 samples per second.
Sampling can be done in either mono or stereo. For mono sampling, either the left or right input can be used. Both inputs should be used for stereo sampling. Interestingly, when 1 connected a single input to the left channel it was possible to record in stereo both channels were the same but nothing was recorded when using just the right input and trying to record in stereo. Before recording the sample, you should first monitor the sound. It's important not only to listen using your own ears to determine if everything sounds good, but to also use the oscilloscope and spectrum analyzer
displays to visually check the quality of the audio to be sampled. The oscilloscope display is available in three different scales. Determining which one to use depends on the input's level and dynamic range. The oscilloscope display should be used to detect if any clipping or distortion of the sample is taking place. If clipping is occurring, then the input gain pots should be adjusted until any clipping is eliminated and a good level free of any distortion is indicated. The spectrum analyzer indicates the relative distribution of signal strength across a range of frequencies and only works
with a mono input. If a lot of activity is occurring at the high end of the spectrum, there is a risk of introducing distortion when sampling, and either a higher sampling rate should be selected or the incoming signal notched down using the gain pot.
The sample length defaults to slightly less than the largest contiguous block of total memory available. The user can manually shorten the sampling length, important when taking samples for use with the tracker module. The program manual states that stereo sampling up to 51,000 samples per second is possible, but I was unable to record stereo samples higher than 39,000 samples per second (the limit for mono was 51,000 samples per second) using an Amiga 3000 running at 25 Mhz with 4MB of memory.
Once a sample is recorded, a requester asks for the sample's name. The current version of the software (1.0) supports real-time reverb and echo, meaning that the audio output from a VCR or tape deck can be fed into the sampler, a user-set amount of delay and decay can be appplied to the audio, and then the processed sound can be passed onto a second VCR or tape deck for recording.
Editing Once a sound has been sampled, its waveform can be displayed using the editor module of the program. Eight editing tools cut, copy, paste, draw, low pass filter, range, magnify, and zoom are available. While both mono and stereo waveforms can be displayed within the editor module and most of the tool box functions will work with both kinds of samples, only mono samples can be magnified and directly edited using the draw tool. Any part of a sample can be cut and erased, such as unintentional silence recorded at the beginning of the sample. Any part of a sample can be copied and then
pasted to another area of the sample as well.
A special draw mode allows the user to manually adjust mono waveforms to smooth out the endpoints of a section within the sample to create smooth loops without any glitches. The magnify and zoom tools are used in conjunction with the edit tool to highlight the area of the sample to be edited.
Left and right loop markers can be set anywhere within the sample so that the section plays over and over. Finally, the Amiga's internal low-pass filter can be turned on or off. The filter attenuates or weakens frequencies starting at 4 kHz and eliminates all frequencies above 7 kHz.
Samples suffering from high-end noise will benefit from having the filter turned on.
In addition to the editing tool box, the cut, copy, and paste functions are available under the edit menu column. Other functions found under the edit menu column include the ability to transfer samples to chip or fast RAM, erase the current sample, create a stereo sample from two mono samples, and convert a stereo sample into two mono samples.
The process menu column offers some very interesting effects. In addition to processing samples so that they can be played backwards, any part of a sample can be set to zero (silence) to eliminate unwanted noise. The difference between erasing part of a sample versus setting it to zero is that the latter doesn't change the length or duration of the sample. Samples can also be ramped so that their volume fades up or down over time. Echo, with control over the echo rate, decay rate, and number of echos, can be added to a sample. Using the mix function, two samples can be blended into a single
sample. Finally, a sample can be resampled.
By extracting bytes from the sample at regular intervals, the sampling rate is effectively lowered, and less memory is needed to save the sample. Note that resampling lowers the quality of the sample and reduces the frequency range as well.
Rounding out the options available with the editor module is the preferences menu column. With preferences, the user can have the sample position read out in seconds or bytes when viewing its waveform; select to use theGVP-supplied sampler, the Perfect Sound 3 sampler from SunRize Industries, or generic samplers; choose between IFF, Sonix, and Raw formats when loading and saving samples; and select either one, three, or five octaves per sample when saving to IFF or Sonix formats.
REVIEWS Tracking music using only the DSS 8 and the Amiga's four internal voices.
Once a sample has been selected and meets the necessary criteria (less than 128 or 256 kilobytes in length, monophonic, loaded into chip RAM, and sampled at less than 28,867 samples per second), either the Amiga's keyboard or a MIDI keyboard can be used to enter notes into any of the tracker The tracker module is the third and final section of the software and perhaps the most fun, because the tracker module allows for the creation of music using Amigagenerated sounds. By taking short samples and assigning a note value, octave, and an effect such as pitch up or pitch down, the samples become
instruments. Any kind of nn r on i IBB
• 80 080 u m
- 08 888 - 88 088 Dff 5 69 088 09 000
- --- 09 308 DR 5 89 800 - 08 309 00 808 - 00 908 - 08 809
- --- 00 000
- --- 80 088 0 5 88 008 G 5 86 310 E 5 07 080 80 008 G 5 06 888
08 080 C 4 83 080 - 00 900 0 5 85 318 08 808 08 808 88 m - 88
008 F 5 89 888 - 08 184 DR 5 09 080 - 00 088 08 000 80 080
00 000 - 60 008 00 000 80 000 0 5 85 800 G 5 86 310 G 5 88
808 G 5 06 318 E 5 87 808 D=5 TrfiCKER DEMO Insti’UHentl Top:
DSS keeps track of all your samples. Above: The tracker module
allows for the creation of music using certain Amiga-generated
IFF sample, whether it's a voice, car horn, guitar, etc., can be used. Sonix sound files with the "ss" suffix can he used as instruments as well. With four tracks available to load notes into and up to 31 samples to choose from, it's easy to create sophisticated longer scores. While notes can be entered from three octaves using the Amiga keyboard, notes can be entered from four octaves using a MIDI keyboard. With the current version of the software, the DSS 8 won't play back tracker sequences on MIDI equipment.
Module's four vertical tracks. Using a MIDI keyboard requires that a MIDI interface be connected to the Amiga. Songs are broken down into blocks, with 64 events or notes per track for each block with up to 128 blocks per song. Blocks can be repeated for In addition to selecting what note and octave each note event should use, instrument effects can be assigned as well. Because the notes themselves are flat, adding instrument effects provides for a better sound. Eight effects are possible, including "shazam" the pitch on the note is changed six times to two different levels from the original
frequency; pitch up and pitch down; volume, the playback volume of an instrument; master volume, the playback volume of an entire song; speed, the overall tempo of the song across all four tracks; jump, which causes the song to jump to another block; and filter, which turns the Amiga's internal filter on or off for all four tracks. The user decides which effect and how much of the effect to apply to each note event.
Tracks and blocks can be cut, copied, and pasted. Tracks, blocks, or the entire song can be erased. To facilitate the creation of a rhythm track or other repetitive sequence, a fill track function rapidly duplicates patterns of notes into a track. Notes can be raised or lowered within a track, block, or song to the nearest half or full tone, useful for tuning the song to an external instrument. A song can be saved as an IFF single-octave format file.
A song can even be saved as a run-mod ule, complete with its own player, so that songs can be freely distributed without the DSS 8 program, Summary The DSS 8 is a solid product, easy to use, yet powerful, with the ability to record 8-bit samples, edit them, and then use those samples to create music. The manual is well done, with plenty of illustrations and useful information. If you are looking for an 8-bit sampler for your Amiga and also want to create music, consider the DSS 8.
• AC* DSS 8 Price: Si26 by Great Valley Products 600 Clark Avenue
King of Prussia, PA 19406
(215) 337-8770 Inquiry 247 The Magic Kingdom Blue Valley
Software's Programs for Personal Growth and Development by
Rick Manasa The Magic Mirror, The Magic Mountain, Merlin,
and the Tching are a set of programs from Blue Valley
Software that help you explore your feelings, inhibitions,
preconceptions, and world view with an eye to helping you
change the parts of you that you wish to change. While
similar to a text adventure, it would be best to think of
these programs as a set of guides for your ongoing personal
exploration of self, rather than as a set of games or
puzzles. Think of it as a New Age Shrink-in-a-Box.
V : YteWY'G'. £ ¦ ¦ - f ¦ t" V'" . ' I fgr Higr § m t Don't confuse this with Eliza or Racter or any of the other programs that you may be reminded of by the above description.
Programs are designed with the adult personality in mind. Those easily offended need not appiy. Besides the occasional "peasant Anglo-Saxon" phrases and sexual situations, the programs require a certain level of maturity to be effective, Younger persons are more likely to be bored or puzzled than offended, hut the program advertising indicates that these programs are reallv not for them.
The intention is not to amuse, but rather to help you delve into what makes you tick and how to get the most out of your life. They use well-established self-heip and psychological techniques to draw you in and help you look at yourself.
Each disk contains a series of exercises designed to help to examine your behavior and beliefs through role playing, visualization, and similar techniques within the framework of an adventure. The Magic REVIEWS Using the resources o[ vour nind The 5-setofld cure_ Deep self Exploring uith inagination The Magic Mountain comes in two versions: male and female. This was done because the adventure is written and designed to be approached from one or the other point of view. In the Magic Mountain, you develop your imagination, practice some meditation yoga techniques to improve body control, flirt
with a sexual situation or two, and read from the Book of Wisdom, among other things. The Relaxation and Energize exercises are very good and effective, but would be even better if you could let go of the mouse and get more deeply into your body. This kind of exercise seems best suited for audio tape or a live group. The Book of Wisdom is a set of short philosophical readings about human nature Soothing, deep thoughts at the silent stone church.
ATI programs come in a spartan package with minima! Documentation. There is no manual, rather a collection of papers that describe what can happen in the program. The docs for The Magic Mirror, for example, are on one sheet of paper and present a brief paragraph on each tool and technique that the user may be presented with in any given session. While this is helpful, some basic How-to-Run-the- Program info would have been appreciated.
1 spent far too much time figuring out some items that could have been addressed in a ReadMe file.
All programs come with a lookup type of copy protection, requiring you to enter the birthday of a famous philosopher, a Chinese translation of an English word, or a person or item from the King Arthur legend from an enclosed list. The paper is dark red with black typing, a very difficult color combination to read. I'd hoped to see the last of this protection nonsense, but ports from the IBM world keep popping up with copy protection on non-game programs.
Each program follows the same general format. Merlin reads like a text adventure, as you slip into another reality and are led io Merlin's cabin. You are given the opportunity to right wrongs, develop your imagination, deal with the demons of anger and fear, etc. As you pass certain tests, you are allowed into deeper levels of the program.
And while it reads like an adventure game, the hero is not Oola from the planet Zombo, but you, really you, making decisions about your life and behavior.
You will need a strong sense of imagery and patience to experience the designed effect in this and all the programs from Blue Valley. My sense of patience must not be strong enough, as I kept getting bumped back in a loop. I got so frustrated that I was forced to abandon Merlin, because I could get no further than holding the white stone at the Spring. You'll know what 1 mean when you get there, 1 simulated being patient by working on something else for over five minutes at one point to no avail.
Patience is one thing, but holding up the user arbitrarily is uncalled for. 1 finally did discover the proper procedure for responding to the "flashing" screen, but without a manual it's hard to know exactly what is expected.
The I-Ching program serves as a basic introduction to this ancient oracle system.
There is the attempt made to engage the user’s attention and interest by employing the device of an old woman at a tea house answering your questions. If you are not already familiar with the I-Ching, you may find yourself wondering what this is all about, as there are no docs or ReadMe files.
In the traditional T-Ching, you are supposed to think of a question you'd like an answer to. While contemplating your question, vou throw three coins six times and note the heads tails relationship in a way outlined in the book. Finally, you look up the reading, taking note of any "moving lines" and their special meaning. All of this is described in the I-Ching book. None of this is detailed in the Blue Valley version. Because of the sparse documentation, the readings given offer cryptic assistance at best. The person new to the I-Ching loses because he has no background. The more experienced
user is cheated by an incomplete reading.
Three great neta-pIans of non-change Tine to nove on The "marvelous tricks and maneuvers' menu.
And the way we interact with the world. You are supposed to pause and reflect on the meaning of the statements. As with much of the Magic Mountain, I can't help feeling that I'm missing something by just reading these words on the screen. I've always thought that the interaction with an instructor and the camaraderie of a group of like-minded people are critical components of this type of experience. Meditative work in particular seems to benefit from the use of sound and music. Without music, to help create an appropriate set and setting, and without a more interactive and sophisticated
interface, it is a disjointed experience at best.
In all fairness, 1 must admit that 1 am of two minds when it comes to adventure software in general. On the one hand, they're so bloody addictive that i’ll put up with almost anything to find out what's going to happen next. On the other hand, I don't like my success being dependent on having to guess what goes on in the mind of a game or program designer. Most puzzles in these games seem to call for knowing what, the writer thinks is the right answer. Not only does the Blue Valley software require you to play this "read-my-mind" game with the developer, but it also makes decisions about a
person's readiness to explore an area of the adventure based solely on what the person does in the program. To put it another way, the software assumes you have no background or experience in the realm of personal growth. It makes no provision for skipping parts of the program that you may already be familiar with. For a traditional adventure game this is acceptable, because it is a fantasy. There isn't any way you can know what to do until you enter the fantasy world and knockabout a bit. In real life, however, some people actually do have a handle on who they are and what they're about.
There should be some way of gauging a person's ''life level," if you will, and placing them at that part of the program. As it is, there is no way for these more experienced people to get into an expert mode, or to bypass areas of the program that might be too elementary or uninteresting.
In any relatively open society uhere resoucefulness and vigor are prerequisites, uonen energe as nen's equal partners, yet Freudian concepts weakened the independence won by ftaerican pioneer uonen by reinforcing the nale's privileged position, a position justified by Protestantisn as well.
The qualities that helped win the Hest,,,self-re(ience, resourcefulness, courage...uere in retrospect seen as nasculine. Their very presense in a uonan nou cast an aspersion upon her fenininity. To nake natters worse, the qualities that had been long adnired in uonen were nou held up in scorn, Those characterestics, generally in the intuitive areas of synpathy and sentinent at which uonen had excelled because no other avenues of expression uere open to then..,these uere nou looked upon as inferior hysteric tendencies, Freudianisn could not tolerate the intuitive abilities for they could not be
relied upon, crusted over as their eyes uere by iibidinal lusts.
Word of wisdom from the Magic Kingdom.
The Magic Mirror uses a more traditional psychotherapeutic approach. No adventure premise here, just lots of reading and exercises. There is a certain amount of repetition of strategies explored in the Magic Mountain: Anchors, philosophical statements, the Relax Energize technique, etc. All techniques are designed to create change in the way you perceive yourself and the world around you, and how you act towards and interact with others. The Magic Mirror helps make sense out of puzzling situations we experience every day. The concept of Meta- Jumps is one that 1 found particularly
enlightening. Meta-Jumps are shifts between logical levels of your mind. For example, I'm sure you've had the experience of talking with someone and then realizing that you've forgotten what you were talking about.
That's called a Meta-Jump, where you shift from having a conversation to thinking about having the conversation. This phenomenon can be used as a tool in your growth, by deliberately jumping from one level to another.
Magic Mirror does what it does adequately, but it doesn't take advantage of the medium. I can't see what this type of computer program offers that isn’t offered in more depth in a book or in a workshop.
There may be more computer-specific aspects and features that unfold as you get further into the exercises. If not, you may be better off going to your local library or bookstore and checking out a good self-help book or two.
The authors of the Blue Valley Magic series are to be applauded for providing at least a first step in conveying a vast body of knowledge in a computer format. The reading style is pleasant, especially considering the somewhat heady subject matter. The series does provide for basic self- exploration from a Jungian and behavior modification point of view. For those who wish to dip their toes into the ocean of self- exploration with their Amiga, there's no other game in town that I'm aware of.
REVIEWS While I love the concept of these programs, the implementation leaves much to be desired. There are no facilities for saving or backing out of a session in process, nor can you choose where to continue without going through the whole setup. In most adventures, you can save a location before you commit to what might be a dangerous course. If you are faced with a decision in any program of the Blue Valley series, you don't have the option of saving your current level and experimenting with choices. You make vour choices and take your chances. If you don't like the results, you'll have to
reboot with a backup of your last completed session with the program.
Perhaps a case could be made for this being "i: ¦ ¦¦¦¦ *•*....• ' Images such as this are provided in the Holoscreen portions of the programs to refresh your spirit.
Intentional. I found it to be aggravating.
Ft took much too iong for me to figure out when to click the mouse button at certain junctures of the programs. Some scenarios just didn't make enough sense, and this could have been prevented with a little more effort at documentation. No menu items or keyboard equivalents, poor documentation, an inflexible interface, etc., mav be OK in the MS-DOS world, but are all unacceptable attributes in any Amiga program.
There are Other objections besides the rudimentary level of programming in the Blue Valley series. We've come to expect flashy graphics and dynamite audio from most Amiga programs and with good reason. Most research shows that images and sound help get points across more effectively and aid in retention of information. The Blue Valley literature counters with the rationale that stunning visuals and sound detract from one's ability to create mental pictures and develop one's imagination. If this is so, then why are there any graphics at all, let alone graphics of such a uniformly low qualitv?
The Holoscreen portions of the program are prime offenders. Aren't these images supposed to help you "refresh your spirit?" !
Found myself wondering what these were images of, rather than taking the pause that refreshes.
The lack of sound is puzzling as well. A well-written soundtrack could enhance the presentation immeasurably. I know that a balanced presentation including sight and sound has proven effective in many forms of meditation, therapy, and self-help, especially when attempting to change one's state of consciousness. The Amiga does the sound and audio thing so well that it seems a shame not to take advantage of these strengths.
As I mentioned earlier, The Magic series of programs doesn't offer much that you wouldn't find in a good book on the subject, in most cases, particularly with the 1- Ching, you sacrifice the depth and detail of a good text, without gaining something comparable in return. If both sets of books or interpretations that make up the standard T-Ching were part of the database in their entirety, you'd at least have the 1- Ching on a disk. At best, the abbreviated readings given only whet your appetite for the real thing.
The combination of poor documentation, unrefined programming techniques, low-level graphics, and no audio deflated my initial excitement about the possibilities of these programs, i looked forward to reviewing these programs ever since I first saw the Blue Valley ads. After working with them for a couple of weeks, my major feeling now is one of disappointment.
• AC* The Magic Mirror, The Magic Mountain, Merlin, and 1-Ching
Blue Valley Software 29 Shepard St. Waifon, NY 13856
(800) 545-6172 (after 5PM) Inquiry 248 Authors: Want to write
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P. O. Box 2140 Fall River, MA 02722-2140 Animattes: Wedding
Scries by Electric Crayon Studio and Personal Fonts Maker by
Cloanto arc two very different but very interesting programs
that should appeal to the wedding videographer and to anyone
who has ever wanted to create their 01 vn fonts. Having
videotaped a few weddings myself as part of my professional
video career, i can honestly say that the Animattes: Wedding
Series would have made a very nice addition to some of the
otherwise uneventful wedding tapes that I produced. I could
have even used Personal Fonts Maker to create some custom
fonts for that demanding client who wanted a special look for
their videotape's titles.
The Wedding Series is a collection of three disks that contain three or four different wedding-related images and animations per disk.
For example, on the first disk are two animated white wedding bells moving across a black square, surrounded by a white textured border. The black square is a Color 0 hole that, when using a genlock, can reveal moving footage or perhaps a still photograph of the wedding couple from either a video camera or VCR while the bells ring.
On the same disk are two other very nice animations. The first starts with an embossed background of small wedding bells and then has a Color 0 heart fly out from the center of the screen. The second, and my favorite animation from all three disks, has two champagne glasses moving toward each other against a background of smaller champagne bottles and glasses.
When the two glasses meet, there is a splash effect that fills the screen with a Color 0 background to again reveal footage from a camera or VCR.
The other two Animattes disks have equally good animations. On the second disk is a beautiful wedding album complete with gold lettering and comers. The album opens to reveal a Color 0 square in the center. On the third disk is a cartoon-like animation of a bride and groom walking towards each other. When they meet, a wedding cake appears beneath them, showing them as the figures on top of the cake. All of these animations and still images are standard LFF files overscanned for video in high or medium interlace resolution with 4 to 32 colors. The artwork is very good, with beautiful background
designs and well-done foreground objects. Each disk has its own animation and effects player. 512K of memory is sufficient to run most of the animations. Most of the images can be dissolved on or off screen. Diagonal, curtain, and zipper wipes are also available. Tire transitional effects are manually controlled using the keyboard useful when editing to videotape. Animations and still images can easily be loaded into Deluxe Paint for customizing such as adding the names of the wedding couple, etc., at the bottom of the screen.
Personal Fonts Maker Personal Fonts Maker is an interesting program designed to create custom fonts.
The manual is thick (320 pages), informative.
And well organized, with logical sections and subsections. Although there is no index, it isn't missed, thanks to the very complete table of contents. An extensive appendix is also included. The manual is worth reading just to learn about the history of printing from the days of Gutenberg to the basics of modern printing using computers. Three disks, program, fonts and data, are supplied.
While the program will run with only 512K of memory, 1MB of RAM is preferred. An automatic install device is included for loading the program onto a hard drive.
By definition, a font is a collection of all the various characters and symbols of a particular tyrpe design in a particular size. As stated previously, PFM allows the user to create their own custom fonts with a distinctive look, or generate a character or symbol they need but can't find such as the British pound (as in money) symbol. While PFM works with bitmaps and not vector graphics, it can load Amiga vector graphics and scale them to different bitmap sizes.
PFM was designed to let Amiga users load, edit store, and download fonts. Existing typefaces can be used as a point of reference to create new character sets. The various input formats load PFM files, Amiga fonts, and IFF-ILBM brushes, including scanned typefaces, A Font Format Description Language (FFDL) describes the format of the data output, necessary' for creating font data (font file or printer download data). The output can be downloaded to almost any type of printer which accepts downloaded fonts.
Another important feature of the program is its ability to automatically rearrange the characters of a font to match the codes of different character sets. This is important because there is no universal character set among the different countries, computers, programs, and printers in the world.
ELECTRIC CRAYON STUDIO'S Animattes: Wedding Series AND C LO ANTO’S al Fonts Maker by Matt Drnbick From the program screen, two different fonts complete with their own parameters and character sets can be worked on at the same time, memory permitting. The main window of the program displays n magnified image of the current character. Each font can have up to 257 characters. Characters can be proportional, allowing for the differences in size of each character with an appropriate amount of space on each side of the character. Kerning, which determines the starting position of each character
when printed, is adjustable. Each character can be drawn using single colored dots, pencil mode, or by using a brush shape. Brushes can be readily flipped in the horizontal and vertical planes, rotated 90 degrees, italicized, resized, etc. Reference points can be set to define the cap line, mean line, baseline, and underline positions of each character as well.
In short, complete control of the creation of the font can be achieved. All of the characters In a font can be easily viewed using the quick character selection option. Macros can be easily used to automate a sequence of functions such as italicizing all of the letters in a font. Finally, there is a printer driver modifier which can be used to modify existing control sequences of a printer driver or add new ones. For that next big project, if you want to create some fonts of your own with that special look, then Persona! Fonts Maker is the program to use.
• AC* Animattes: Wedding Series Price: $ 39.95 Electric Crayon
Studio 3624 N. 64th Street Milwaukee, Wl 53216
(414) 444-9981 Inquiry 249 Personal Fonts Maker Price: $ 99.95
Centaur Software, Inc. PO Box 4400 Redondo Beach, CA 90278
(213) 542-2226 Inquiry 250 Fly through the real world with the
most realistic 3-D landscape software.
Render a landscape picture from any perspective, or define a flight path with a point and click interface -- and animate!
You can add trees, clouds, lakes, oceans and snow. Re-create real world landscapes from US Geological Surveys or explore imaginary fractal landscapes.
Redwood trees in a fractal landscape Scenery Animator 2.0's new 3-D trees are light years ahead of the competition.
Our goal was to provide you with realistic 3-D trees and we think that you will be quite pleased with the results.
You can even create an animation of flying through the branches of an oak tree!
Oak trees in the valley Infinite fractal landscapes.
Create a fractal landscape of any size!
Your only limit is the amount of memory in your Amiga.
Full color output.
Outputs IFF, IFF24, ANIM5, and DCTV at all resolutions, including overscan.
Requires 2 megabytes.
Looking skyward through an oak tree Natural Graphics 916 624-1436 FAX 916 624-1406 AMIGA: to purchase the Mindset, but ever)' time we read about the Amiga, the Mindset got left farther and farther behind. Mindset finally sold out to JVC, and that computer is now obsolete. But then, the two Amiga 1000s we initially purchased are virtually obsolete, also.
For me there are three key purchases that have led to my success in video production: professional video gear, a laptop PC, and the Commodore Amiga. (There are actually four reasons for success, but 1 doubt the readers want to hear about a loving and talented wife. Besides, Peg says, "I am not a purchase.") For professorial video gear 1 use M Format, U-motic3 4 inch, and VHS S-VHS. Afterediting on either the M Format or 314 inch, I use VHS for client distribution. I use my laptop PC, a two-drive Bondwell 286, for writing scripts, newsletters, and proposals.
For hard copy from the PC, I have a Canon LBP-4 laser printer. Unfortunately, the Amiga doesn't work with the Canon, and also unfortunately, the Amiga doesn't have a laptop model, The summer before the Amiga 1000 came on the market, I read every article I could find about the computer. 1 wanted a computer to add graphics to the video productions for PNW VIDEO PRODUCTIONS, whichmy wife and I o wn. First we were going Most video productions that we've completed since acquiring the Amiga have utilized the computer in some aspect. We used to produce cable television programming. Two Amiga
graphic art pieces from one of our shows were used several years ago in a Newsweek article concerning Desktop Video. Four years ago we changed directions and concentrated on industrial video production, or as our business cards state: "Industrial Moving Pictures." The Amiga has been the ideal video production tool. We have used it for everything from basic titling to animation for illustrating Uni-body construction.
In 1990 we moved up to the Amiga 2000 and in January 1991 we purchased the Video Toaster by NewTek. Just as we had read every article about the Amiga years ago, we read every article about the Toaster. In December, knowing that the Toaster was available, we designed a corporate video project for our client Jet Equipment & Tools, an Internationa I exporting firm, utilizing theToaster's stunning special effects. We marched off to the computer store to find the shelves empty.
After a number of futile calls to almost every Ami gadealer in Seattle and Tacoma, we called NewTek. NewTek gave us two leads. Slipped Disk out of Detroit sent our Toaster C.O.D., along with a 105MB Supra hard drive.
When our Toaster arrived on January 4, we took our 2000 and the hardware toNibbles and Bytes in Tacoma for installation. They also filled the already-installed Eight-Up Board to give us a total of 9MB of RAM. The next day, I took the Amiga back to the studio, and post-production began on a tight schedule for the Jet corporate video. Jet was having a convention of national distributors and the video was to be shown January 10. The video explained the new computer phone com- AMIGA and Toaster paint program were used to produce corporale video (or Jet Equipment & Tools The Key to Success by Don
Don tan piex service representative system and also gave everyone a look at the new 50,000-square- foot warehouse. The video also introduced the new slogan that typified the new spirit infusing the company: Jet's Got it!
Jet had red lapel pins and banners made up with the Jet's Got It! Phrase. The new slogan appears on all Jet literature, including their new product catalog. The video began with a brief history of the 32-year-old company. When we told of the purchase of the company by the Walter Meier Holding company of Zurich, Switzerland, we began to rely heavily on the DVE (Digital Video Effects) from the Toaster. We had no video or photographs to insert in the video while we discussed the acq uisition o f Jet by Wa I ter Meier.
First we took a graphic of a Jet logo from which the art department had scraped off the old slogan. We captured the image and cleaned up the scrapings in the Toaster paint program. Next, we went to an annual report.
We captured the WMH logo, a photo of EMGLO compressors (EMGLO isanotherU.S. company owned by WMH), and a graphic depicting the divisions of the holdings with each corporation as a diamond under the division. In the paint program, we added the Jet logo to the diamond that represented Jet.
We added motion by bringing in the Jet logo with a special effect that had the logo swoop in from the top of the WMH logo and expand to fill the screen. The Jet logo was then pulled back and shrank off to the right. As it got smaller, it revealed the Walter Meier Holdings which dissolved to show the EM GLOline. To symbolize the Jet logo change, we captured a photograph of the removal of the old Jet logo sign at headquarters and used a special effect that rolled up the picture off to the left. To introduce the new logo and slogan, we used part of the cover of the new catalog as the rally call
of Jet's Cot It! Part of the new logo is a red ball (the lapel pin) with the slogan on it, The phrase was introduced into the video with an accompany i ng series of drum rolls. Using a turning Venetian blind effect, the new slogan and logo seemed to march onto the screen, which drew applause from the marketing director at the first viewing. A photograph of an example from each of the seven prod uc t lines popped onto thescreen and then flipped away into the digital store of the Jet's Got It! Frame.
Queen Elizabeth II “says” Jet's Got If!
There was a surprise waiting for us on our way to the deadline. As we wrapped up the video a scant one day before the convention, we also produced a special presentation on video to promote a "Trip to London" sales promotion for Jet. Originally, the sales promotion was envisioned as a slide show, but there wasn't lime left to shoot slides, record narration, and sync audio. But there was time to do it with the Amiga. We arranged for a British-sounding actress to read the narration and used captured images from travel bro- cli u res to highl ight and tanta I i ze the and ience with scenes of
England, The capper was the final scene: a picture of Queen Elizabeth. Instead ofher customary sash and fancy brooch, the paint program enabled us to give the Queen a bright red Jet's Got It! "brooch." The crowd went wild.
The Jet Equipment & Tools corporate video was our first use of the Toaster, but certainly not our first use of the Amiga. We count on the Amiga and our skill with it to give us an edge over our competitors. Since the computer is on-line, anytime we edit a video or even just make a dub, the Amiga is an integral part of the final product. The Amiga is invaluable to our production company.
The Amiga is the major element of the three key purchases that have led to our success.
Amiga: The Key to Success.
• AC* Please Write to: Don Donum cjo Amazing Computing
P. O. Box T140 Full River, MA 02722-2140 A Great Reason to Own an
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The HAM-E device was one of the troika of altered resolution black boxes for the Amiga, the other two being DCTV and the ColorBurst system. As part of the software package that BlackBelt Systems uses to address the HAM-E box, there is a program called "Image Professional", or "IP” for short. IP is one of the most amazing image processing pieces of software that the Amiga or any other platform can boast BLACK BELT SYSTEM'S ImageMaster by R. Shamms Mortier ISHIHBiBa HSHS1 RffiTCEEBB ESSI HHMI E93BESI P3IKBI3351 USB jlMI Bjs| U1 jjjgjjgg KCTiKll jjjjj jjjjj PS: IflGI ID£3! Csa1 C31IES31CSJIESE3I
R3EXi Mtataj esa; Maaiii ehi taai Eaaiimi tasaimEM tTnn nin :«iii httti usi imp mi rgren in lira m Eta 53123 is Figure A: ImageMaster has a wide variety of options.
About, but it requires that you have the HAM-E device connected to your Amiga to use it. Now, BlackBelt Systems has taken most of the features encased in the IP software IM has 10 display modes, and IP has 14), and has translated it into a package that can be used to alter any IFF image, including 24-bit ones, and the HAM-E box is not required to run this software. The software is called "ImageMaster” ("IM" for short). It also has a cousin, IM f c, which means ImageMaster for Impulse FireCracker-24 owners (IM f c has 8 display modes).
IP finally has its own manual after many months of having none, and the manual is the same for all three related pieces of software. The manual is first rate in design and clarity, making it easy for even the first time user to walk the software through its paces. This software has a big appetite for memory, so if you purchase it, make sure you have at least two or three megs at your disposal.
RBHHH ¦BHIHI BE25ti3B| raiBHBJIDSBS S What is “Image Processing?” Anything that you do to alter an image can be termed "image processing". That makes even Amiga paint programs potential image processing software. A dedicated image processing package, however, is devoted to image processing alone, meaning that it expects that your actual image has been created elsewhere and imported. The Amiga has other image processing software in its sack, from the medium end software like Butcher and PixMate to higher end packages like ASDG's Art Department-Pro. Imagemaster is definitely high end stuff for
two main reasons: the quantity of its tools and the ability' to work on 24-bit images (which are translated into HAM mode, Lo or High Res, or half-bright images temporarily so that you can see and alter them on a normal Amiga screen).
File paths All files that are loaded are automatically converted to 24-bits of color information (with a maximum capacity for 16,777,216 colors). Saves are either 24bit IFFs, or one of the following: 16 shade B&VV Luma, 16 shade B&W Avg, 2-256 color IFF, 64 color half bright, 6 Bitplane Amiga HAM, 18bit HAM-E, 24bit HAM-E, Reg mode HAM-E, two types of HAM-E B&W, Dithered HAM-E, 256 color GIF, and 3 or 4 bitplane DCTV. The software will load all of these file types (Yes! Even DCTV, which no one else loads), in addition to other formats. Blackbelt claims that they are the first to have
initiated the JPEG (JFIF) load save possibility, and in light of that, there are instructions in a ReadMe file on disk 1 (ImageMaster comes on two disks) for creating a macro via a function key that will allow both loading and saving in the JPEG format. This means that ASDG's ArtDepartment-Pro, which also is JPEG outfitted, and ImageMaster can trade JPEG data. One thing to note is the quality scale used to tell the system at what comparative quality' a JPEG image is to he saved. Both ADPro and IM use a scale of 0 to 100, but they are oppositely calibrated! In ADPro, a JPEG of 100 is the
highest quality, whereas in IM, 0 is the highest. Keep this in mind when working with JPEG files. JPEGed images lose some quality, even at the highest setting. BlackBelt also includes the possibility of saving in their own proprietary format, PMBC (Plane Minimizing Block Compression), which they claim is better than IFF24 and also typically stores images at about a 16%-pius savings of space. BlackBelt is in the process of publishing the PMBC format. Both JPEG and PMBC require Arexx installed on your system. Use the PMBC format for saving important images. There are four Public Interface
modules included on disk: JPEG load and save, PMBC load and save, RAW load and save (color and B&W), and insertion of images into the FireCracker24 (for 1M f c users).
Figures 1, 2, & 3: Starting with a digitized photo and moving through the options.
Use Imagemaster to alter any IFF image including 24-bit Boxes in Boxes Figures A gives you some idea of the quantity of gadgets and requesters connected to this software. These menus of options are connected hiearchally, so that they branch in a logical fashion from main to sub-menus. After opening the program, the first thing you will probably "want to do is to access the "Setup Panel". It is here that you determine the specifications of how your imported image will be written to the screen. I always choose "Interlace" and "High Quality HAM" as my boundaries.
You can also tell the software what if any extensions are to applied to your saved data, and also where it should first look to import images. Ail of this data can then be saved in the Prefs-Default file. One item that 1 would like to suggest as a change in the next upgrade is that the option be given the user to save icons with pictures. This is not now the case, and no icons (info files) are saved. The next screen that you might want to look at which has its button on the main screen is called "File I O", and as you might guess, it's where you will access the load requester to import a
beginning picture. The arrangement of this requester is a bit different from others you may have seen. It has three columns from left to right: Root paths, Directories, and Files. It works very fast, and is easy to get the hang of.
There is also a "Macro Panel" that allows complete interaction with Arexx scripts and commands. Arexx macros are saved to your choice of function keys, so the software is completely open ended to user needs.
Next let's take a brief look at the "Buffer Panel”. Here, you can set up and swap the various buffer screens that 1M uses, as well as setting the screen aspect ratio (a neat tool for PAL conversions). The "Display panel" controls the screen display options, You can select between "Entire image" and "Exact Image" (which is my choice), The first option tries to squeeze your entire image on an Amiga screen with no scrolling needed, and many times results in a distorted figure. I prefer to scroll, and to work on my image as it will be seen.
Here, you can toggle a coordinate indicator on and off, set "lace" (interlace), and determine the size and use of a grid for layout purposes. Screen graphics can be viewed as Hi-Res, Lo-Res, Half-Brights, fast HAM (Lo-Res), and Quality HAM (Interlaced). By now you should get the idea that what you want to appear on your work screen as a resolution need not be the resolution the final image is saved in.
The Paint Panel Although, as stated at the top, this software is not a paint package, it does have a modicum of painting tools useful for touching up an image. They are laid out in the "Paint Panel" in IM's own gadget fashion, as opposed to the more graphical way these tools interfaces are designed in a real paint program. I would suggest that in the future, the more standardized approach be taken in IM for this screen, as it will make the software more familiar to the Amiga community. Let's peruse the IM Paint panel tools: You can cut out sections of your picture by toggling background color
transparency on and off. Brushes can be cut out with any drawing tool, from freehand to ellipses and polygonal shapes. You can also set a standard drawing brush here of There is no way to remain current in reporting on the ImageMaster software since the major upgrades are coming fast and furious.
Exquisite in design and application, and range from ways that you can draw with traditional and grabbed brushes to applying chroma luma rub-throughs, antialiasing, and deciding on various degrees of transparency. The Fill Modes menu is equally staggering in quantity and variety.
This Panel is very useful for tiling backgrounds with selected brushes, and even warping the brushes beforehand. Brushes can also have their "fade length" altered here, the way that the)' are painted from opaqueness to full transparency across the distance of a drawn line (default handles this automatically).
The Adjust Palette gadget brings up a full screen palette requester with more options on it than most paint programs possess. The palette display allows you to design and choose colors independent of the colors in your picture, up to a maximum of 256 colors out of the 16 million plus possible. Image Professional's version of this software (used with the HAM-E device) has spaces with 18-bit accuracy with a 256 color region, a 24-bit region, and a 16 color region, all rendered on the screen in high-res. By comparison, IM's palette is displayed in Lo-HAM because of the limitations of the
non-HAM-E Amiga, and consist of eight rows of 32 colors each. It has some new tools that no other palette requester possesses like "MIRRor" which spreads an RGB range in two directions at once, a separate "Range Screen" for choosing which color range to use, a gadget Figures 4 & 5.
Either a rectangular or elliptical shape, and have it be any size you desire. Brushes are saved in their own buffers, so the amount of memory you have is all important. For one thing, your UNDO buffer will be disabled without enough memory' (I have 5 megs, and have had this happen on a single picture!), When your memory is threatening the stability of your system with IM, you will notice that two panels are hard to get to pop up. One is the DrawModes panel accessed from the Line Draw tool, and the other is main fill modes requester from the Fill Modes button. Both of these are the most
essential drawing and modification panels connected to the Paint panel option.
Save your drawings very often in IM so that occurrences like these and low memory crashes, which do occur now and then without warning with this software, don't obliterate your work. The DrawModes are Utilities Unlimited of Oregon, Inc. 1641 McCulloch Blvd. Suite 25-124 Lake Havasu City, AZ 86403 602-680-9004 CANADIAN ORDERS: PO BOX 311 Stratford, Ontario, Canada N5A 6T3
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For loading saving a 256 color palette which just happens to be the palette that can be accessed from the HAM mode of Dpaint IV), and various sorting routines for the color wells. One problem here is no UNDO so that experimentation is permanently encoded in the color range.
Processes and Effects galore!
This is the transformative heart of IM, and the most attractive reason why 1 recommend its purchase, i use the IM paint software for touchup, preferring to do my actual artwork with other software, but am absolutely riveted by IM's graphic processing capabilities. There are over fifty' specific tools here, and not enough pages for me to walk you through all of them.
There are motion blurs, spiral blurs, stars (asterizations), pixelizing and chroma effects tools,! Can, however, talk about a few of my favorites.
In graphic explanations, talk ranges from cheap to utterly worthless in comparison to visual examples. For that reason, I ask y?ou to look at Figures 1 to 5.
Figure 1 shows a picture that I digitized from a photograph (a double portrait of Cellist, Peter Brown), I applied many of my favorite IM effects to this portrait in Figures 2 to 4. As they are listed, they will refer to thirds of each side of the portraits, from the left down, and then from the right down.
Figure 2. The effects are: Spiral Blur, B&VV negative, Explode, Droop, Shadowed Elevation, and Zig-Zag.
Figure 3. The effects are: Dome, Relief, Radial Wave, Point Celular, 3D Net, Asterize.
Figure 4. The effects are: Shear, Oil Brushed, Lined, Caricature (this is my favorite!), make Shine, and Geographic Elevation.
Figure 5. Here, I've applied the "Caricature” option to the entire image on the left, using an input value of 200 (the caricatured third of the right side in Figure 4 had a set value of 122). On the right, the effects gadgets used were Random Tile, Pixelize, and Contour.
Since the user of IM has numeric control over the degree of these effects, even the "looks” I’ve demonstrated here can be varied infinitely. And So... Also to be noted for DTP users is that the software addresses both CMY and CMYK color separations, and also Under Color removal, Gray Component replacement, and Ink Mix Corrections. In addition, both Gray and Color CM APS can be placed in the output file, which will assure better color art from the printing process. By combining images in both the primary and secondary buffers, you can also create X- Specs interleaved images.
Stop the Presses!
There is no way to remain current in reporting on the ImageMaster software, The major upgrades are coming fast and furious. Two recent capabilities of ImageMaster have to be mentioned, as they trulv make this software pure magic. The first is its ability' to morph screens in an animated sequence. You may be somewhat familiar with the term "morphing" as it applies to morphed brushes in Dpaint IV.
Dpaint’s morphing, however, is rather haphazard, and often does strange things to the in-between frames of an animation along Hie way. ImngeMaster's morphs are state-of-the-art, and truly have to be seen to be believed. They' work by payting attention to data points set by the user in both the beginning and target graphic. These points are central references for the computer in terms of both placement and colorization of features. An average of 150 points per morphed animation is suggested. The results are smooth enough (and in 24-bit accuracy) to use in any music video imaginable.
From version 8 of the software on, provides a user-friendly interface that incorporates simulated filmstrips, built in variable speed animation previewing, and VCR style handling of filmstrip frames.
Multi-frame processing tools are included.
Multiple new dither options, special raster controls, and color space manipulations are also a part of these new capacities. In other words, imagemaster has now become an Animation Processor Editor along with its other niceties. There is no end in sight to the furious addition of tools and processes in this software.
BlackBelt has great tech support, and can be reached at (406) 367-5509 between the hours of 2 and 4PM mountain time. One word about the software, it is "Manual Keyword" protected, meaning that it asks fora word from the manual in order to open the software. By' the looks of this manual, when the manual for the HAM-E point program finally arrives, it should make the marketing of the hardware all the more viable.
Though this software keeps getting updated and sharpened up, it is an example of the level of quality that the best Amiga packages possess, and that keeps the Amiga in front of the pack as a visual tool. If you are an Amiga artist, animator, iogo designer, photographer, videographer, between the ages of 10 and 150, vou may want to examine the ImageMaster program.
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MegageM, David Wolf's Amiga software company, has a reputation in the Amiga community for developing and marketing software that allows the Amiga artist and animator access to the worlds of fractal geometry. Of added interest is the fact that MegageM's ScapeMaker also helps Amiga users to transform 2-D graphics into 3D DEM (Digital Elevation Map) files for 3- D animation. All that's needed in addition to the ScapeMaker software is a paint program, like Electronic Arts' excellent DeluxePaint IV, and software that allows you to import and render DEM files, like Vistapro from Virtual Reality
Laboratories or Scenery Animator from Natural Graphics.
For this article, I chose Dpaint IV and Scenery Animator.
The ScapeMaker software itself comes with a small manual that details the process of creating a DEM file from an Amiga standard IFF 2-D drawing. That drawing can also be a scanned-in logo or other piece of artwork, but no 24-bit or other expanded Achieving 3-D effects from 2-D Amiga Art A Dpaint 2D Drawing injportcd ii)to ScapeMaber for 3D DEM translation* formats are accepted as input at this time.
When booted up, all that is graphically visible is an input area on your WorkBench screen (Figure 1). The tools it possesses are accessed by opening the ScapeMaker Project menu selections. The most important thing to consider is that the software will grab a maximum screen area of 258 x 258 pixels, which is a fairly large size when working in lo-res, but is limiting if your art is in hi-res. Since you can apply a "smoothing" option in ScapeMaker, 1 would suggest working in lo-res. You can always adjust the lighting and viewpoint in the DEM software, so some of the jagged look of lores
can be anti-aliased. Besides, a lo-res piece of lettering art can be viewed from a bit of a distance to make up for the jaggies, and both DEM pieces of software mentioned can also save to 24-bit and DCTV formats, which also reduce lo-res anomalies. When choosing to scapemake lettering drawn in lo-res, choose a typeface that doesn't have too many curves or diagonals in its design. Obviously, the other possibility is to retouch each offending frame in a paint program afterwards, like Dpaint IV for standard formats or DCTV Paint for 24- bit screens, resaving the results as you go and
recompiling the animation after you're through.
ScapeMaker loads any standard IFF file, including HAM and overscan, so you must first design or scan that file and save it to disk. Remembering the maximum pixel size that ScapeMaker will accept (258 x
258) , it's probably a good idea to make a box of that dimension
on your drawing screen before saving the picture, just to
make sure you haven’t violated the size boundary. Next,
import it into ScapeMaker using the "load" command from the
Projects menu. It will briefly flash on the screen to
announce its successful presence.
Using ScapeMaker Deluxe Paint and Scenery Animator to create stunning 3D pictures.
By R. Shamms Morticr To operate on it before grabbing the image, select the Scape Area option, which allows you to resize and move an area box over your image prior to grabbing it, This means that your actual picture screen can contain many different 2-D graphics, because only the area over which the Scape Area box is placed will be grabbed. There's even a ScapeMaker option that allows you to composite DEM files, meaning that you can grab and adjust the placement of several different DEM 3-D scapes in one sitting, designing a 3-D composition as you S°- After sizing the Scape Area box and
closing it, you are returned to the WorkBench screen. From here on, it's a matter of deciding which additional options you would like to apply before grabbing the image and converting it. Some of these options alter your DEM file considerably, so care has to be taken in choosing them.
"Smoothing" is the first option, and it has possibilities of 2,4,8,16, and 32. The default is 2, resulting in sharp transitions from one elevation level to another. The maximum is 32, resulting in very rounded surfaces, not exactly suitable for logo work, because it blots out a lot of the needed detail. Good results can be obtained with the 4 and 8 options, providing nice dithered effects.
Higher settings on letters seem to introduce anomalies in the actual graphic elements, making the letters unreadable. Besides the default Extrude mode which turns your 2-D graphics into 3-D mountains, there is an optional "Carve" mode. This results in a carved-out surface, like a valley or a chiseled piece of marble slab. ScapeMaker actually reads the elevation data of a 2-D graphic in one of two ways: it either reads the "color numbers" in the palette (from color 0 = highest elevation to last color = lowest), or the Color Value (where each Above: Figure 2. A pair of Scenery Animator screen
with the same DEM file now as a 3-D graphic, ready for rendering. Below: Figure 3, a non-smoothed view of the ScapeMaker DEM output. Notice the clouds as rendered in Scenery Animator.
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Color's value is a mixture of its RGB components, and ranges from 0-Black to 4095-White). The Scape Area window is interactive, so that placing your pointer over an area of a picture results in data feedback telling you how "high" that area will be. If you want a 3-D graphic with a maximum number of elevation points for smoother translations, use a HAM picture to begin with.
Another way ScapeMaker allows you to composite (combine) DEM graphics is with its "Inset" mode. This mode does not erase the previous grabbed image, but leaves it in place, allowing you to place another DEM sculpture beside it or inside of it. ScapeMaker also loads DEM files, so that you could (with some experimentation) place your carved-out logo inside of the Grand Canyon or another environmental DEM piece of geography. You can also set the "Mesa Height," the elevation point at which the ground will exist out of which the graphic will be "carved." A warning here if you are inputting files
from a Scenery Animator data disk, note that Scenery Animator handles a carved DEM file by reversing the data from left to right.
If you want to be able to read the graphic, as in a text or logo statement, then create the actual picture backwards before you grab it with ScapeMaker, See Figure 1 for the original Dpaint 2-D artwork.
The Next Step My choice here was Brett Casebolt's Scenery Animator, but you may also use Vistapro at this juncture. After loading the ScapeMaker DEM into the program, I set the viewpoint elevation at 29000. This gave me a nice bird's eye view to adjust other parameters. With both a carved or extruded Scapemaker DEM, the best way to appreciate the actual results is to animate them, especially going from a profile of the elevation to a bird's eye view and back again. Added to the effect is the ability to change a light source as you go, in order to emphasize the shape and textures encountered.
Tn Scenery Animator, you can also save to a DCTV ANIM5 format, giving you great file compression (less space) and near 24-bit graphics at the same time. This is my choice if you want to record the results to video.
Probably the most effective way of positively altering your view of the finished graphics, animated or not, is to play with the "Light" controls in Scenery Animator.
The distance and position of the light source will cause your work to be either invisible or sharp and highly contrasted.
What 1 have found best is to illuminate the DEM from the Northwest angle, just a little off center. As far as a "carving" goes, it’s best to get the light to poke down into the bottom of the ScapeMaker DEM so that the shape of the original design can be appreciated. When ready, just set up a beginning and ending keyframe, choose the file type you want to save to, and render the animation. A good frame number is around 30 to keep the file size manageable and still be able to appreciate the results.
ScapeMaker turns your DEM software into a logo animation utility.
Great sculpted graphics can be created with this combination of software packages.
Logo artists can use 2-D fonts (even ColorFonts) to produce letters that are seemingly carved into mountains or rocks, in the animation process, these graphics can be "flown over," creating an effect like that found in the titling sequences of the movie "Ben Hur." In addition, the new version 1.2 of Draw4D-Pro is capable of loading DEM files from Scenery Animator and morphing them in an animation. This means that your carved-out rock can grow from a pool of mud into its final shape. When working with state-of-the-art Amiga software, you will be thankful that the IFF and ANIMformats are shared
as standards, because it means that porting work over to another package for further enhancement is always possible. Scapemaker is another example of how with the Amiga, we can do it better!
Please Write to: R, Shamms Mortier do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Almost all of the
AmigaDOS commands reviewed so far in this column have one .
Thing in common: they actually do something, By this 1 mean
that they affect the computer in some way and allow the user
to manipulate it, such as by moving or renaming files. Not all
AmigaDOS commands do this, though. Some simply exist to
provide information. Although such commands do not allow you
to manipulate files or programs directly, the information
they provide can in turn cause you to use your computer more
efficiently. Five such commands are AVAIL, FAULT, VERSION,
Al! Of these commands have been in the 'c' directory since the earliest versions of Workbench. Although they have been updated to some degree, their functions have changed little. As with other AmigaDOS commands, they have templates and formats which can be accessed in the normal way to aid the user in executing the commands, i will assume that the reader will refer to these aides, thereby eliminating the need for me to duplicate them here for each command.
Let's take each command in alphabetical order, beginning with AVAIL. AVAIL is a shortened form of the word "available." Quite simply, AVAIL informs the user as to the amount of memory available. Your Amiga makes use of two types of memory, chip and fast, and this command reports on both. Chip memory, or RAM, is what you normally use when you run programs with sound and graphics, such as games. Fast memory, or RAM, on the other hand, is the RAM you normally use when using your Amiga for the day to day activities you probably perform, such as writing letters or preparing a data base.
Although you can select different options with this command, the simplest thing to do is to type AVAIL and then hit the return key. Doing so wili present you with information such as the sample below taken from my computer: Type Available In-Use Maximum Largest chip 374112 149120 523232 358920 fast 258552 266336 516888 238664 total 624664 415456 1040120 358920 What does ail of this mean? Of course, the chip and fast memory allocations are plain. Basically, I have 523,232 bytes of chip memory and 516,888 bytes of fast memory on my computer, thereby giving me a total of about 1 megabyte of RAM.
At the time I executed the AVAIL command in the above example, 149,121) bytes of chip memory were being used while 266,336 bytes of fast memory were being used. Since I was running both a CLI window and a word processing program at the time, more fast RAM than chip RAM was being used. You will notice that less than half of my memory resources were being used, thereby leaving me 374,112 bytes of chip memory and 25(1,552 bytes of fast memory for a totai of 624,664 bytes still available for use.
The final column, "Largest," is a little more difficult to explain.
It displays the largest undivided block of memory available.
Sometimes, blocks of memory are divided and spread out rather than appearing together. In the example above, most of the memory that 1 had available in both fast RAM and chip RAM was undivided.
However, there were about 12,000 to 16,000 bytes of each type of memory that may have been broken into one or more smaller chunks.
In addition to typing AVAIL followed by a carriage return, there are some basic options available for this command; these are CHI1’, FAST, and TOTAL. Using them gives you the amount available for each category'. In other words, if you execute the CHIP You will notice that AVAIL cannot alter the amount of RAM that you have available, nor can it reconfigure how your RAM is used. This command, as with all that we will look at in this article, exists simply to provide information for the user.
The second Amiga DOS command I want to examine is FAULT.
From time to time, certain files may fail to open or other errors may occur while using your computer. When this happens, error messages in the form of numbers will often appear. If such numbers appear without explanation, FAULT can help you. For example, suppose that you are using a new disk and you get error message
213. To find out what this message means, simply type FAULT 213
And a message resembling "Fault 213: disk not validated" should appear, fn order to decipher this message, you may need to refer to an AmigaDOS manual of some sort, or perhaps your owner's manual.
Depending on the version of Workbench that you are using, you may be able to enter more than one error number on the command line. On older versions, you may need to separate the numbers with a space, whereas with more recent versions, you may use either a space or commas.
As with AVAIL, this command can only provide information.
It cannot correct the fault which occurs in any way. However, the information it provides can enable you to correct the fault.
VERSION is an AmigaDOS command which tells you which version of Workbench and Kickstart you are using. Type in this command, followed by a carriage return, and the version number(s) will appear immediately below it. You should see something like the following: Kickstart version 33.190 Workbench version 33.61 If you have the ARP library installed, you will also get a version reading on it. Additionally, when you specify the name of a program or file, VERSION will read the version number of the program if possible. A few other options are available, but for WHICH is not a magical command that
can search anywhere to find any file or program. Rather, it will only search selected directories.
Option, you will anlv receive information about chip RAM.
Likewise, using the FAST option only provides data about fast RAM. 1 find it much easier to simply use the AVAIL command without any option; doing so gives you much more data, and it involves less typing as well. The other option, FLUSH, really should not be used except by more experienced users, as it can cause any unused devices or libraries to be erased from memory. Enough said about that.
Beginning users, this should suffice.
Another AmigaDOS information command that might sometimes prove useful is WHICH. Have you ever searched for a file but didn't know where it was located? Did you spend a great deal of time searching through v arious disks and directories for it?
In some situations, WHICH could save you some work and time, not to mention frustration.
WHICH is not a magical command that can search anywhere to find any file or program. Rather, it will only search certain places.
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commands, if one exists. To execute this command, simply type the command name and the name of the file to be found, followed by a carriage return.
On the next line, a complete path to the sought-after file should be listed. An example is provided below.
Which Dia creturxj If the desired file does not appear in any of the places named above, you will get a message such as "file not found ' The file may actually exist it just doesn't reside in any of the places that WHICH can access.
As with most AmigaDOS commands, this one also has a few options. One is MORES. By activating this option, you instruct the computer not to search the resident list, Its opposite is RES, which causes the computer to search the resident list only. The ALL option instructs the computer to search through the complete array of search paths. In doing so, a command can appear more than once.
For example, suppose that your current directory is the 'c' directory.
Additionally, you have made several frequently used AmigaDOS commands resident, including DER, If you were to use WHICH to locate DIR, it would list it three times: once in the 'c' directory, once in the current directory, and once in the resident list.
The final AmigaDOS information command I wish to examine this month is WHY. Actually, this command is similar in nature to FAULT in that it explains why an error has occured. This is one of the first AmigaDOS commands 1 ever used, for I thought it would mystically explain what 1 was doing wrong when T used a command that, for some reason, failed. Instead, I received explanations such as "The last command did not set a return code," or "The last command failed because file is not an object module." It was then that I realized that 1 needed more information. However, if such cryptic messages
are clear to you, this command is easy to use.
To execute WHY, all you need to do is type the command followed by a carriage return immediately after a failed command.
After doing so, you should he presented with a message similar to those quoted above. In all sincerity', there are times when this command can he quite helpful in providing some information.
None of these commands will make your computer faster or even easier to use. Likewise, none of them will alter in any way the programs you use or any configurations. However, they can provide information that can be quite useful. By using this information, you can make your computer more efficient and easier to use.
Questions, comments, or suggestions for future editions of cli directory? !
Send your letters to: Keith Cameron cjo Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Circle 1 OB on Reader
Service card.
SCALA I N C, 'S Scala 500 by foe DiCara There was a time when we could go to a local automobile garage for any repair our vehicles needed.
Today in this era of specialization, even the lowly oil change has its own army of quick- change artists. The home video album has not escaped this cycle of sophistication either. Initially one, perhaps two, programs were called upon to produce all our video special effects. As our experience and capability expanded, so too grew our expectation and demands upon the Amiga, its software, and supporting hardware.
Today, a whole host of special hardware and software is available to add polish and a professional touch to our video efforts.
All this multimedia dazzle and glitz comes at a price, of course. Unless your Amiga is faster than a speeding bullet, able to store great gobs of data, and has a fat lady inside, most of the powerful new software is out of your reach. Even Scala, by Digital Visions, gives notice that Amigas with only 512K of memory and no hard drive need not apply. The developers of Scala certainly understand the capability of the Amiga, but also know the extra power and hardware needed to make things happen. Being a European company, they also know very well that the largest segment of the Amiga market is
comprised of plain vanilla Amigas. With an eye toward this market, thus was born Scala 500.
The irony of this program is that it too is a specialized, focused product. Its target is the home videographer who desires to easily and quickly spruce up the family video with minimal hardware and software commitment. The good news is if you already own an Amiga, all you need in order to add text overlays and other special effects to your tape is this program and a Video titling package designed for the home videographer.
Genlock, it is assumed, of course, that you already have a VCR and a camcorder. My video suit, while very basic, is quite capable of producing excellent results. I am using an unexpanded A2000, an A23G0 genlock, a using thseparate video and audio input jacks of the VCR, be careful in selecting them. On most VCRs, this means switching to "auxiliary.” Finally, hook the VCR to a TV set using the standard RF Output (to TV) jack.
The main screen in Scala 500 keeps track of the created pages and allows you to set the wipe, fade, and display time for each page.
It also has the controls for loading, saving, and editing scripts.
SCALA 500 jp " am imr Amiga 5GG Director standard VCR, and a camcorder. Any Amiga with 1MB of memory and an equivalent genlock will give satisfactory results as well.
Setting up all the equipment properly is the most difficult part of the video titling process. Unfortunately, it is also the weakness area in the Scala 500 documentation. Only one page inadequately describes this step. Digital Visions has promised an update that will address this and the few other weaknesses in the documentation.
So, finally, we can begin. Boot up Scala 500 and let's experiment. The screen that appears first is a menu that will list all pages The easiest way to describe Scala 500 is to walk through the process of titling a video. Before we can do that, the computer and video equipment must be connected.
Tire first step is to connect the camcorder Video Out to the genlock Video In. Next, connect the genlock Video Out to the VCR Video In. Now connect the camcorder Audio Out to the VCR Audio In. Because we are in the titling script you are about to create. To begin, select New. For now just select OK on the two following screens. Soon you will see a blue screen, a cursor, and a text menu at the bottom. Now just type something. The neat thing to remember about Scala 500 is that the line you type, regardless of the number of characters and words, can be changed, moved, and manipulated in anyway
Scala 500 allows. So type in a few more lines, hitting return after each.
Now the fun begins. First let's change the font. Click on the top line you typed, then click on the font name down in the menu. A requester of available fonts will appear.
Click on any name and any font size, then click on Show to preview the selection. Clicking OK uses the selection; Cancel will return to the working screen. Experiment with all the buttons to see how each effect changes the selected line of text.
There is a blank button above the Show button; click on it and a new menu pops up revealing the 34 possible text wipes and fades available.
Clicking on Show will display tire effect selected. Perhaps now you can begin to appreciate the power of Scala 500. Each line, or set of lines of type, can be Scala 500's target is the home videographer who desires to easily and quickly spruce up the family video, moved, changed, wiped, or faded in endless variety, and this is just one page of the script!
A neat little trick I discovered was to type in a word hitting return after each letter, then move each letter to its correct position. Now each letter can be colored, wiped, or scrolled into position creating quite an unusual effect.
After you have totally jazzed up the page, select OK to save it. Scala 500 automatically names your page using the first typed line as the title. This is easily changed if desired. Before creating the next new page, notice the column labeled Wipe.
Click on it. Notv you are presented with a menu of 40 possible wipes, fades, and dissolves for that page. After you have experimented with this menu, the word "overkill" should come to mind; you'll have to guard against abusing and overusing all of this program's capability in your video.
Back at the main menu, clicking on New starts the process over for page 2. The actual process of titling a video involves viewing your tape, making notes as to the style of title or graphic effects desired. Then go into Scala 500 to produce the individual pages of overlays, backgrounds, titles, and effects in the desired order. Now on to the actual taping process. Remember the blank blue screen seen on each new page? Well, the blue is actually color zero in the color palette and, therefore when gonlocked onto video, is transparent. Scala 500 allows you to replace this transparent background
with any IFF picture thus allowing the creation of scenic title screens, custom backdrops, or masks.
After all pages are produced and arranged, start the source tape and run the Scala 500 script. A tip here is to place a blank page at the beginning of the script and in between each page. Now when the script starts, a blank transparent page waits for your mouse click before continuing. As the tape rolls, cue each page as you had planned, Scala 500 includes 40 possible wipes, fades, and dissolves for each page.
The VCR recording. Cue the script as practiced in dry runs and you should have the desired final product! The process really is simple and enjoyable. The beauty of the whole procedure is if your efforts do not produce the desired final result, nothing is wasted except time. Just rewind the tapes and try again.
And see if everything goes as desired. If not, reenter the script and modify it as necessary'.
When all seems correct, simplv place a blank cassette in the VCR, start the script, roll the source tape in the camcorder, and start To help you learn now to use Scala 500 a 62-page manual, which includes three tutorials, accompanies the program. While the tutorials occasionally create more questions then they answer, take the time to go through each one because they provide excellent examples. Digital Visions promises improvements here also. Along with the program disk, two additional disks are supplied that contain a host of backgrounds, graphic objects, and symbols, included on the second
disk is a sample script. Run the script, then examine each page to see how they're constructed. More sample scripts would be an added benefit; hopefully, these can be included in a future update, As you might expect, the operation and capability of Scala 500 does increase if more memory and a hard drive are available. Most performance gams are realized in faster script editing and file access. But on a standard 1MB A500,1 saw no performance decrease when running a saved script. If vou have only a single disk drive, disk swapping during the running of a script can be avoided by saving the
script and all its special graphics and symbols to a blank disk. The steps necessary7 to accomplish this are clearly explained in the documentation. Scala 500 is actually a misnomer. The title of the program might lead one to think it's designed or restricted to use on the Amiga 500. This certainly is not the case. Plans for the next release include a revised and more informative user manual, perhaps a few enhanced effects and features, and last but not least, a new name. At the moment the tentative name is Home Video Tiller.
Digital Vision's goal was to provide a program that would give the titling and special effects most home videographers need for their home productions, while being easy and straightforward to use, and ali at an affordable price. I believe it's very7 safe to say they have succeeded very nicely on all counts.
.AC. Scala 500 makesmeasya .... .. , .. Ia lilies, captions, and other liiiijjto your'libme videos Scala 500 Price: $ 179 Scala Inc. 1801 Robert Fulton Drive, Suite 400 Reslon, VA 22091
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Amazing Computing
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TOPIC LOCftTIOH: PRECEDING TOPIC: following topic: The Forns
Editor is used to create conplex, organic shares that are
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,v* Or maybe you need The Buddy System published by HelpDisk. The Buddy System can be the tutor that you need when trying to cope with a new program. Take Impulse's new Imagine. Im a gi ne is one of the newest and most powerful 3-D object rendering animation programs released for the Amiga. Unfortunately, it isn't very intutitivo to use unless you happened to have grown up with the programmer. That isn't to say it's bad or that the manual is difficult to understand, but 3-D programs take a monumental amount of time and effort to learn as it is. Learning a new metaphor for operating
such a program can grind you almost to a hait. This is where The Buddy System can really hel p. 11 not only tutors you in how to use the program, but it also explains just exactly what's going on.
Id X-S'Z axes SPRC£=keep ESC=abort The cover of the package for The Buddy System shows two interlinked hands the best way to describe Tine Buddy System, two programs working hand-in-hand. Thanks to the multitasking nature of the Amiga, you can run a program like Imagine with The Buddy System in the background until you need it. Installing The Buddy System is simple and using it is even simpler. The manual that ships with The Buddy System is quite smal I and concerns itself almost entirely with the installation of The Buddy System. Almost no space is spent explaining how to use The Buddy
After trying it, you'll find the reason to be obvious. It's incredibly easy to use.
The Buddy System installs on your hard driveor runs from floppies and has directories that include attributes, objects, projects, and lessons for use with Imagine. The Buddy Sys tem icon is set to launch Imagine as well as itself. A requester will i nform y ou of tha t, and then the next thing you’ll see is Imagine starting up as usual.
Once Imagine is running, you'll never see The Buddy System until you either hit the help key or double-click the right mouse button. Even then, the only obvious change is the pointer changing to say "Help." If you pull down a menu, it appears tha t nothi ng has changed, b u t access any menu selection and you'll get a screen full of text explaining that feature. If that were alt, It'd be nice, but The Buddy System goes much further than that. Each help screen includes information about that topic, but you can also look at the previous menu selection or the following selection. The
explanation text also contains several highlighted key words and phrases that you may need to further understand.
In help mode, pressing the right mouse button once brings up a requester that allows you to select randomly from any of the existing topics that The Buddy System covers. You can also select from a 1 ist of demonstrations of Imagine operations. Over 30 different demos are included.
The Buddy System uses what it calls its Ani-Mouse feature to move the mouse through the various menu selections, requesters, and screen moves necessary to demonstrate the topic of concern. The top of the screen has a caption bar that tells you what's happening as it occurs. The demos use objects, attributes, and already set-up projects that are supplied fast enough to make it feasible. Frankly, you won't miss it unless you like your Amiga talking to you.
1 can't tolerate the screen colors, which, to be fair, are inherited from Imagine's screen. Although the colors are fine for Imagine, they aren't very readable when used with text. However, you can change Imagine's config. File to alter the colors. The only other probl ems 1 had when using The Buddy System were non-running demos becauseof the previously mentioned missing files, and the interface popping up too often. The latter should be blamed on my mouse, which has a sticky button . One clickturnsinto two and bang! 1' m into The Buddy System annoying but not really The Buddy System's
The Buddy System runs so transparently you'll never know it's there unless you own The Buddy System also makes use of the Amiga's narrator, voicing everything there is to hear.
Clicking on those words will advance to a new screen that contains more information and is probably related to another topic or feature of Imagine. It is this hypertext method combined with the explanations themselves that allow you to begin to see how Imagine works. When two menu selections that you thought were unrelated turn out to share common ground, you start to see just how everthing in Imagine relates. Soon it begins to make sense. I can't emphasize enough the need to grasp the philosophy behind Imagine. Knowing why it works the way it does is almost half the battle of understanding
how to use it. The Buddy System gives you the info you need to comprehend what's going on.
The Buddy System doesn't stop there though. If that were all it did I'd have no complaints. But The Buddy System also has built-in tutorials that can show you what steps to take to accomplish virtually any operation in imagine from creating and modifying objects to rendering and animating them. While on one of the two disks that make up The Buddy System. Although it's rather strange to watch the computer go through the paces without you, it's quite educational. Unfortunately, The Buddy System doesn't really like it when it doesn't find an object or attribute it needs. The mouse continues
to go through the motions although Imagine is stopped, waiting on someone to click on a "can't find.,." requester. Aborting out of a demo is simple though; just hit Escape a few times. The demos are available only if you are using version 1.1 of Imagine, which almost everyone should have by now.
The Buddy System also makes use of the Amiga's narrator, voicing everything there is to hear. You can also change the settings of the narrator's voice if you'd prefer something different. This feature is only available if you have an accelerated Amiga, though, and anyone working in 3-D without one has bigger problems than trying lo listen to The Buddy System. Stock 6800(l-equ ipped m ach ines ca n ’t run a mouse with a sticky button. It coexists as well as any other program of its kind I've used and has truly been a huge help in getting me up to speed with Imagine. For only £49.95 it's
an excellent investment. Think of the time and energy you'll save not cursing your Amiga.
• AC* The Buddy System for Imagine $ 49.95 HelpDisk, Inc. 13860-12
Wellington Trace Box 200 Wellinglon, Florida 33414
(407) 798-8865 inquiry 236 Please Write to: Oriw ]. Sands c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 product: Seagate drive
re: not recognized on boot-up source:E-mail Jim Heath sent in
electronic mail with a problem he's having with hard disk
startup upon system power up. When he turns on the computer,
it recognizes only the Toshiba (boot) hard drive, If he then
does a warm boot, will it recognize the Seagate drive. "When
my dealer was installing the new GVP card,
2. 04 and a multistart, he had a lot of trouble getting the SCSI
card to recognize the drives at all."
Jim called technical support at GVP, and the GVP tech eventually got it to recognize the hoot drive, but not the Seagate unit.
The A3000 1 have exhibits exactly the same problem; it boots on the original A3000 hard disk, but my Seagate ST1096N 85 MB hard disk is not recognized until I do a warm boot. I've gotten used to rebooting the system at powerup, and it has become second nature to me. I commented on this problem some months ago in the hopes that some reader might be able to solve the problem for me. The comments I received from readers were helpful, but not really what I wanted to hear. It seems the Seagate drive I have and evidently Jim has is slow to spin up to speed. The SCSI controller circuitry looks for
the available drives, and since the Seagate unit is not fullv operational, the system can't find it. Rebooting solves the problem because by that time the drive is up to speed, and the controller finds it.
Product: BATTMEM re: workaround source: E-mail In the April 1991 "Bug Bytes," I also mentioned a public domain program that changes a parameter stored in battery- backed RAM which will cause the A3000 to wait longer before assuming there is no SCSI drive connected to each SCSI port. The program, called BATTMEM, delays system startup, and makes a warm reboot unnecessary. 1 used BATTMEM for a short time, but found that some software that automatically displays disk names appeared to make duplicate diskname entries in file requesters.! Was not comfortable with that side effect, and wondered if
there might be a chance for losing data, so 1 quit using BATTMEM, and went back to rebooting the system after powerup. At that time I was stiil using Workbench 2.02, and do not know if BATTMEM works better or if it works at all, for that matter under Workbench 2.04. BATTMEM is freely redistributable; I found it on a telecommunications service.
If anyone knows of any other solution to Jim's (and my) problem, let me know; I'll pass it along.
Product: Professional Page 3.0 re: loss of print area source: mail The latest in tips, workarounds and upgrades bv John Sfeiner This month: BATTMEM workaround ProPage 3.0 RAD device driver Mark Goenner of Milford, MI, wrote to the "Feedback" column with comments on the HP Laserjet printer driver and Professional Page 3.0. The printer driver only works with a maximum page size of 8" x 10", causing a one-inch loss at the top and bottom, and .25 inches on each side. Gold Disk blames the driver, and suggests the solution is to purchase a Postscript cartridge. If you know of an improved
Preferences HP LaserJet driver, let me know, and I’ll pass the information along.
I do have one other solution that might be considered. There is a program that I became aware of some time ago called PixelScript. It acts as a Postscript interpreter and allows you to print Postscript output on non- Postscript devices. The program was marketed by a company called Pixelations. It provides the extra flexibility that Postscript can deliver, but has some font limitations (at least in the version I am familiar with.) I ani not sure if the program is available any more, but it is still listed in AC's GUIDE to the Commodore Amiga.
Product: Atonce Plus re: four major conditions source: mail Robert Galka of San Diego, CA, writes with several problems regarding the Atonce Plus. His computer is an Amiga 2000 with revision 4.1 motherboard, an Amiga 2090 hard disk controller, Seagate ST225 and Miniscribe 8425 drives, an Amiga A2052 2MB RAM expansion card, one internal and one external floppy drive. He is using Kickstart 1.3 Workbench 1.3.2, and the system operates flawlessly without the Atonce board. He notes four major problems he is having.
1. If he boots from DF0:, and the hard drives remain unknown to
the system (he doesn't execute Binddrivers to locate the hard
disks), Atonce Plus and AmigaDOS work fine with DF0:. In this
configuration, he has been unable to make Atonce Plus use DF2:
as the DOS B drive. When he tries to run DOS software from the
B: drive, the drive spins and the software complains that it
cannot find a sector,
2. If he uses Left Amiga key-N to switch to the AmigaDOS screen
after booting under the above-mentioned configuration, and
attempts to execute BindDrivers, the entire svstem hangs up,
and he has to reboot.
3. If he boots from DF0: and his startup-sequence contains Bind
Drivers, when he runs the Atonce Plus, the computer hangs
instantly, requiring a reboot to regain control of the system.
4. Attempting to start the Atonce after being installed on the
hard disk results in immediate system hang-up as well.
When he called the technical staff at the company where he purchased the Atonce Plus, they told him that olher people with Amiga 2000s and Commodore controllers (A2090, A2090A, and A2091) were also reporting problems with AT- Once Plus. The dealer could offer no solutions to the problem. If you have any suggestions for Robert, let us know.
Product: RAD device driver re: possible workaround source: mail Rod Sandera of McDonough, GA, writes commenting on Ted Carnevale's question in the May '92 "Bug Bytes." He mentions that the RAD device driver is no longer supplied with AmigaDOS 2.0 an implication, I guess, that it doesn't work properly under 2.0. Douglas Nelson of Omaha, NT, also writes about Ted's questions, and included some software which could possibly help solve the problem. The program, called Reboot, calls the ColdReboot() function in the 2.0 exec library. Douglas thinks that calling this function is slightly different
from doing the CTRL- Amiga- Amiga combination. He comments that the problem with RAD: might be related to Mr. Carnevale's BaseBoard. He noted that after he put a 1.0 Meg Fatter Agnus in his A500, RAD: wouldn't recover from a warm boot. He comments, "Getting the
2. 04 RAD: cured this." He has one tip about using RAD under
2. 04. You should always set up the RAD: disk to use the
FastFileSystem, because that allows you to pack more data into
it without using any more memory. If you diskcopy into RAD: it
will have whichever filing system was on the FROM disk, so it
is worthwhile to create a FFS FROM disk. To create a FFS
Workbench disk, you need first to create a bootable FFS disk
with: format drive dfO: name FastWorkbench FFS noicons install
drive dfO: then copy all the files on your Workbench floppy
with copy from Workbench: to FastWorkbench: all (assuming your
boot disk is called "Workbench") A diskcopy from
FastWorkbench: would give you a FFS RAD: disk. To use FFS on
RAD: without the bother of a DiskCopy, you can use the format
command on RAD:, but it ts more efficient to make a change in
the RAD: Mountlist.
Just add the line DosType = 0x444F5301 to your RAD: Mountlist, and it will use the FFS as soon as it is mounted.
Douglas was also intrigued by Mr. Carnevale's problem with DiskCopy so he disassembled it to find out what was going on.
The problem is that DiskCopy docs not look for the RETURN press in the standard input, so using input redirection has no effect. What DiskCopy does is use the DOS library OpenQ function to open the console, then use WaitForCharf) and ReadQ to check for the RETURN press. What is needed is a program that can be included in a script that will generate a RETURN. He spent an enjoyable evening writing such a program and included it. The program is called FakeRETURN and takes one command line parameter, the number of seconds it should wait before generating the RETURN. You would use the command in a
script like this: run FakeReturn 3 ;wait three seconds, then RETURN diskcopy from dfO: to rad: name xxx FakeReturn works by causing the input.device to generate an input event indicating that the RETURN key was pressed. This input event gets sent to the active window.
After he got that working, he realized it might also be useful for getting rid of requesters from within a script. He enhanced the program to accept command line parameters of lamigav or lamigab. When either of these switches is used, FakeReturn generates a Left-Amiga-V or Left- Amiga-B. These are the keyboard equivalents of hitting the Retry or Cancel gadgets of a requester. He wrote FakeReturn in F-BASIC.
Douglas goes on to write, "Like Mr. Carnevale, I too want to open a Shell from within my user-startup, and I too was vexed by the requester saying, 'To reset Workbench screen, please dose all windows except drawers.' This requester is opened by the Lprefs program in the Startup-Sequence. You can get rid of the annoying requester by making a change in the script.
First, you create a new script called SdPrefs-Startup: Wait 2 Iprefs LoadWB NewShell CON: 0 150 640 50 AmigaShell CLOSE "Then, in Startup-Sequence, you remove the lines that read 'IPrefs' and 'LoadWB'. At the end of Startup-Sequence, just before the 'endcli NIL:', you insert 'run nil: execute SdPrefs- Startup'. Hie Wait in Iprefs- Startup gives the endcli command time to close the original AmigaDOS window, so that Iprefs runs on a screen with no windows open on it, Then LoadWB and NewShell give you the Workbench window and the Shell window. Bingo, no annoying requester.” Thanks to Mr.
Nelson for his long and informative letter, and the disk, which I have forwarded to Mr. Carnevale. It's reader support like this that makes "Bug Bytes" far more valuable than 1 could ever make it.
Products: Audition 4 & Grabbit re: lockup source: mail Jim Hollenbeck of Springfield, VA, writes regarding a bug and workaround in IntroCAD Plus that he has found and that has been confirmed by Progressive Peripherals. When you create a drawing in IntroCAD, or when you load the drawing from the Project Open menu, and then when you save the file as an IFF drawing, the system will crash. If the drawing is loaded by double clicking the drawing's icon, or by selecting the drawing's icon and double clicking on the IntroCAD icon while holding the shift key, the drawing may be saved as an fFF
file without problems.
John Indihar of La Grande, OR, writes writh a problem he is having regarding compatibility of SunRize Industries' Audition4 and Grabbit, the screen grabbing utility. If he tried to record when attempting to use AuditionT with the Perfect Sound digitizer, he would get the message "Parallel port is busy." SunRize technical support only suggested a problem with his startup sequence, as they had not heard of this problem before.
He started eliminating programs one at a time from his startup sequence, and found that Grabbit was causing the problem. It apparently locks on to the parallel port in a way that Audition4 doesn't like, although it has been totally transparent to all the other software John runs.
That's all for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave Email to John Steiner on Portal 731)75,1735 on CompuServe Internet mail can be sent to John„Stcincr@cup. Portal, com FAX John Steiner at (701)280- 0764
• AC* One of the things that has kept the Amiga from being taken
seriously as a desktop publishing platform has the been the
lack of support for PostScript fonts.
With Workbench 2.0 and Professional Page joining PageStream in supporting Type 1 fonts albeit in a roundabout fashion, we're starting to see more ports of PostScript fonts from the Mac and IBM world, as well as some original fonts created specifically for the Amiga. The ProStream Plus package from Allied Studios is a collection of 70 such fonts for 70 bucks.
Adobe and other commercial font vendors charge between S70-S100 for a font package, usually consisting of about a half dozen fonts. ProStream Plus stacks up as a tremendous value in comparison.
What’s a PostScript Font?
Perhaps a brief explanation of what makes a PostScript font different is in order.
Tire letters you see on your monitor's Selected fonts from the ProStream Plus font package Arctic Benjamin caips Cgfack Chancery Borzoi Reader ckMmn ii Hri ini IdooE) txty 0oDern Harrington lS(AbOR(A CAP'S lujiejnbourq screen are displayed the same way that graphics are displayed. This is fine for most viewing purposes. When you print out such text and graphics, however, you're likely to notice “jaggies." This is so because your printer has a higher resolution than your monitor. Text that looks fine on the screen all of a sudden doesn't look so fine when you print il out. If you were to look
at text created in Deluxe Paint under the magnifying tool, you'd see that the seemingly smooth lines of a capital A are actually stair-stepped blocks. This is how your Amiga simulates any line that is not horizontal or vertical. Deluxe Paint can try to smooth out these rough spots with antialiasing, but it will never look as crisp on the printer as it does on the screen. !f you try to stretch the words to fit a particular space, or shift the words so they run at an angle, your text can quickly resemble something created by Gumby the Typesetter. This is not good.
PJIflL'h Forest Ibolul mien CRILLEE CZQiMZ ten ws Hotline IRAMER Enter PostScript. PostScript is a computer "page description" language that describes each letter as a mathematical formula instead of as a graphic image.
Structured drawing programs do a similar trick when creating graphics. The result of this process is that your text will print to the best resolution that your printer is capable of, The catch here is that your printer must understand PostScript.
Without a PostScript interpreter in your printer, you can find yourself with jaggies on your output anyhow. This is not always or necessarily the case, but you'll need to know what your hardware and software are capable of doing with a PostScript font.
ProStream Plus PostScript Type 1 Fonts for the Amiga b j Rick Meinasa Fortunately, with the programs these fonts are designed for, you should be able to print most ProStream Plus fonts to any printer you may own at that printer's best resolution. While designed for PostScript output, the Font Manager in Pro Page and the FageStream Manager in PageStream will convert most of these fonts for use with Preferences printers as well.
Tile ProStream Plus packaging is consistent with the "high quality for low cost" philosophy of Allied Studios. The eight disks are stuffed in a disk mailer with a booklet showing a sample of each typeface and a 20-page pamphlet that gives a bit of typography history' and background together with a description of the installation procedures for both PageStream and Professional Page. About eight ReadMe files print out to over 30 double-sided 8” x 11" sheets that include a very comprehensive glossary, additional information about the specific typefaces, a troubleshooting guide, and more.
Installing all the fonts is very easy. A few mouse clicks and the install program handles everything. The process is transparent to the user and performs flawlessly. When the job is completed, all fonts will be ready for use with a PostScript printer and, in the case of PageStream, with many non-PostScript printers as well.
It gets trickier if you want to install only a few fonts. You'll need to roll up your sleeves and manually de-crunch the files (in LHArc format) and assign each file to its proper location. The manual is very detailed about the process, so it is not impossible, but not for the rank amateur either. It would be easier to install them all and delete the ones you don't want.
The only reason to do it any other way would be because of disk space limitations.
PageStream requires about 3.5MB of disk space to de-crunch and install all the typefaces. Most PageStream users interested in a package like ProStream Plus should have a large enough hard drive to find the necessary space without having to delete important files.
Pro Page Users Need Space Users of Professional Page may find space limitations to be more of a consideration. The installation procedure requires a whopping 7.5MB of disk space. This is so because Professional Page handles font display and printout in a complicated fashion. PostScript use requires using Amiga bitmap fonts or Compugraphic fonts for screen display and PostScript ASCII- hexadecimal fonts for PostScript printout.
Note that this 7.5MIJ requirement doesn't include space needed to convert and save these files in Compugraphic format. You'll need to do this if you want to use ProStream Plus fonts with a non-PostScript printer. If you do want to convert these fonts into the Compugraphic font format used by Professional Page and Workbench
2. 0, you'll have to run the PageStream installation first. Once
the ProStream Plus fonts have been installed from the Install
PageStream script, you can then run Font Manager to convert
them to Compugraphic fonts for use in Professional Page or
Fountain to convert them into a format usable by Workbench
2.0. This is so because the Font Manager converts PostScript
fonts, not Professional Page fonts, into Compugraphic fonts
and the Fountain program in the Utilities drawer under 2.0
converts Compugraphic fonts, not PostScript fonts, into a
format usable by Workbench 2.0. While you delete the
PageStream format fonts after the conversion processes are
complete, you could find yourself with 14MB of disk space
dedicated to the different font formats required by
Professional Page to make complete use of the ProStream Plus
font package. Yikes!
Talk about a need for standards!
A Standard Is Needed While a certain amount of responsibility for this situation should rest with Gold Disk, Commodore must be held accountable as well. As the docs to the ProStream Plus package point out, the Amiga is the only major personal computer platform without some kind of standard for dealing Selected fonts from the ProStream Plus font package MEDIC!
Niddlcton MULTIFORM H0Kb C rOSTCRYPT IhMlcIieiiko
P. YCKH Ti C£Nt£ 3* Mira NEUVARESE-BOLDITAL Reaganomics Kmibf Dr
Rudelsberg F7CKMH with PostScript. Installation of PostScript
fonts on the Mac is ridiculously easy. Just pick up a font
icon and drop it in the psfonts drawer. Without
standardization guidelines from Commodore, every software
manufacturer is left to develop unique and non-compatible ways
of implementing this technology. For shame.
Installation procedures are easy, the quality is outstanding and the price is right. That's a hard combination to beat.
Lion Kuntz is to be commended for providing yet another unsung service to the Amiga commimity by converting these fonts for our use.
If you love desktop publishing, or have any interest in broadening your typographic palette, break out your small change and support Dr. Funl and his merry band of artists at Allied. A better value would be hard to find.
• AC* ProStream Plus Allied Studios 402 Hoyes St. Son Francisco
CA 94102
(415) 863-1781 $ 70.00 Inquiry 251 How do the fonts look and
The fonts I've tried look great on the screen and print well from Professional Page to PostScript and, after running them through Font Manager, non-PostScript printers alike. Be sure to read the docs for exceptions and caveats. This set of fonts would be most useful for headlines and decorative purposes, though some could be useful for body copy. The package includes dingbats and clip arl mapped to keys as well as different typefaces. I've successfully converted and used ProStream Plus in Professional Page, Workbench 2.0, Deluxe Paint III and Superbase Professional without a hitch. I'd
suspect that most programs that use Amiga bitmap, Compugraphic, or PostScript fonts would be able to use the fonts in the ProStream Plus package.
Special Requirements: Workbench 1.2 or higher, Professional Page, PageStream or any program that can use or convert Type 1 PostScript fonts. Hard drive with 3.5 -14 MB strongly recommended.
I already have over half of my 105MB hard drive packed with clip art for use in my freelance desktop publishing endeavors. With the PostScript door finally opening on the Amiga, I can see that some kind of removable mass storage will have to be a reality sooner than I'd expected. I would gladly purchase any more PostScript font collections from Allied because the fonts are already in Amiga formats, the Please Write to: Rick Manasn c o Amazing Computing
P. O. Bom 2140 Fall River, MA 02722-2140 Chicago '92 Summer
Consumer Electronics Show Glitz, glamor, change, and confusion
highlighted this year's event.
Thel992SummerConsumerElectronicsshow (May 28-31) created room for consumers and changed its basic philosophy- While SCES has been consistently held as a trade-only show, this year it was opened to the public on the last two days.
While it may seem odd that a Consumers event would have ever been closed to the general public, SCES was created as a platform to announce and demonstrate consumer technology by exhibiting companies for the buyers, owners, and executives of retail outlets in North America and the world. Consumers were the market, but they were not the original focus.
Opening SCES to the general public created expanded hours (Saturday’sevent closed at 9:00 p.m.) and the need for an entirely different trained floor staff. The same executive tha t would discuss a possible chain-wide sale, would not be efficiently used to demonstrate the latest programmable VCR to an end user.
Commodore declined to attend. Jim Dionne, President and General Manager of CBM U.S.A. stated, "We did not attend this year's SCES and plan not to attend next year's.
We discovered that fewer of our main trade customers attend SCES each year. We did visit the show and we held private meetings with our customers off-site during the first few days. We do plan to continue to exhibit in the Winter CHS as we feel this show will remain the main trade show' for the consumer market."
The show's major announcements seemed toechoMr. Dionne's comments. Most press conferences, celebrity appea ranees, and even a 540,000 car giveaway were all scheduled to be completed by the end of the show day Friday. Although the show floor would remain open for trade only from 9:00 to 12:00 on Saturday, most press and trade people had left by then.
Wlule some exhibitors were not happy with theextended hours, CES executives w-ere quoted asbeing very pleased with theresults, Whether this show will maintain its current direction or not will be up to the exhibitors and attendees.
Celebrities and More!
Lessonware, Inc. produced an all star line up to debut their new educational product, The Study Giww. Joe Montana and Magic Johnson were on hand in a private session (Thursday, May 28) to discuss their participa- tion in the project that included other celebrities such as Chris Evert, Wayne Gretzky, astronaut Sally Ride, and famous authorGeorgc Plimpton. The Study Game features famous athletes and educators in educational vignettes within a realistic storyline. Each athlete relates his achievements to a study skill.
The video-based program has been created to get students' attention and encourage better study skills. The system will be available in three versions for students ages 8-14, high school, and college.
The 60-minute video is designed to be watched repeatedly and comes with a workbook and assignment planner for practicing skills. Why use famous athletes? Lessonware was formed in 1990 by Cincinnati Bengal defensiveback Rod Jones. Lesson ware's President Chris Tyler summed up (heir newest program, "The Study Game has been care- fullv produced, using athletes to get the stu- Video Blaster is the latest product from Creative Labs Inc. to support IBM in iis quest for multimedia.
Dents involved, a team of educators to ensure academic integrity, and a multimedia approach to improve retention of key concepts."
Vanna White, star of America's top-rated TV game show " Wheel of Fortune ", a ppeared at the GAMETEK booth on Friday, May 29.
Ms, White announced GAMETEK's newest edition of their best-selling NESgnme Wheel of Fortune for the Sega Genesis system.
GAM ETEKaiso announced a variety of games for the Amiga.
Humans is a game based upon the crazy antics of a Stone Age tribe. Problem solving in a historically inaccurate time period is the key to survival.
American Gladiators ($ 49.95) make their way to an Amiga game. The competition features jousting, powerball, atiasphere, the wall, assault, human cannonball, eliminator, and other events from the TV show.
Gadget Twins ($ 49.95) is a two-player game that takes players through a complicated world of gadgets and mechanical devices. Available in October '92, Gadget Twins travels through 12 levels of oceans and atmospheres to defeat the evil Thump.
GAMETEK has developed an original video to be included in the fantasy role-playing computer game Daemonsgnte 1 - Dorovan's Key.($ f 9.95). Daemonsgate I contains over 3,000 screen shots, a realistic game world, and an innovative conversation system.
IntraCorplnc. Introduced twonew products. An A merican Tnil: The Adventures ofF ievel and his Friends ($ 44.95) is based on Steven Spielberg's animated movies "An American Tail" and "An American Tail: Fievel Goes West." Tire game features Fievel Mousekewitz Above left and right: Joe Montana and Magic Johnson appeared for Lessonware, inc.’s announcement of The Study Game. Right: Vanna White helped GAMETEK's Wheel of Fortune launch.
If In * fc* fet r«onii« Konami's List Grows Konnmi is preparing to release a large number of games for the Amiga for the second half of 1992.
Fire&lcetransports the Amigagamer on the worldwide adventures of Cool Coyote as he battles the elements of seven worlds and 30 levels in a fight to the finish with his archenemy, the Fire Wizard. Cool off the Fire Wizard by seeding the clouds with ice bombs to make rain, Cool's most powerful weapon is his Sonic Bark a blood-curdling how] that freezes and shatters everything in its path.
Find six pieces of the door key to advance to the next level.
Utopia (549.95) allows the player to colonize a desolate planet and create the ultimate society by controlling everything from construction to population. Check the quality of Life rating given by Utopia's citizens to see if perfection has been reached. Control mapping, economics, i nd ustry, defense, and population in a 3-D isometric view of the main playing field.
Plan 9 From Outer Space (549.95) is based on the 1959 classic science fiction movie of the same name. Players are hired by a detective to search over 90 locations and collect five missing reels in order to complete the film, It even and his friends ina rollicking series of puzzles, games, and adventures from the mean streets of turn-of-the century New York City to the dusty plains of the Old West.
Based on the Stephen King best-selling thriller and the upcoming film from Orion Pictures, The Dark Half $ 59.95) is a graphic computer adventure that puts you in the role of horror writer Thad Beaumont. You solve the psychological mystery of your evil twin George Stark, dodge police, uncover clues, and discover the secret of THE DARK HALF.
Only then can you prove your innocence, save your family, and silence George Stark forever.
Also coming from IntraCorp in October are LA LAW-TheComputer Game (559.95) and Home Alone 2-Losl in New York (549.95). "™J -1 -1 -1- 1 HL
• m ivn . (I MIKE!
Includes digitized movie footage of the original film.
Magic Pockets ($ 19.95) features the adventures of the Bitmap Kid through 30 treacherous levels in search of his four lost toys a hike, boxing gloves, a diving helmet, and the Space Hopper. Discover bonus games, secret rooms, power-ups, and weapons. He'll need the weapons to take on the nasty bosses that dwell within the various levels.
Gods (S39.95) was programmed by the Bitmap Brothers, the same team that created Speedbali 2. Gods takes the player back to ancient Greece as the mythical warrior Hercules explores The City, The Temple, The Labyrinth, and The Underworld in his quest for immortality.
In Gods, decision making and intelligence are the key. Skill level is evaluated through the player monitor mode which aids novices and rewards skilled decision making. Gods features two types of puzzles to solve clever reward puzzles and progression puzzles. Clever reward puzzles require the player to discover clues and find hidden objects, then move them to an appropriate location. Progression puzzles take some thought, as the player chooses to take short cuts, fall down trap doors, and more. Gods also features an original sound track by former Ultra vox member John Foxx.
Elite II is the working title of a Konnmi game to be released in late 1992. As a member of the Elite Pilots Federation, the player adventurously explores new galaxiesand pursues mercenary missions in this exciting science fiction adventure. Trade and sell goods between different worlds and make money for ship upgrades to prevent attacks from space pirates. Win ranking medals for mercenary mission achievements and more.
More Games!
Tom Landry Strategy Football is the next great effort from Merit Software. Early views of the product show that it is a true simulation for football lovers with both offensive and defensive plays which you create and then run. All of this is under the watchful eye of Dallas Cowboys' famous former coach, Tom Landry. While the game does not use arcade control, the situations are displayed in true arcade style.
The game uses a combination of realistic strategies and conditions against formidable plays and techniques. Don't fret football fans, Tom Landry Strategy Football is scheduled for release this August (just in time for the pre-season).
Accolade is distributing many new games in the U.S. for Domnrk and U.S. Gold.
Super Space Invaders ($ 39.95) provides a new generation of gamers the opportunity to enjoy the thrills of the Taito coin-op arcade smash of the late 1970s. It's a souped-up, snazzy, and stupendous version of the classic for the Amiga. The alien invaders swoop down at you from all angles and in dozens of different attack formations, it also features secret hidden levels and wacky bovine bonus levels.
Also from Domnrk is Shadowlands ($ 49.95), a new role-playing game developed by Teque that utilizes a new system called Photoscape. The game is fdled with fiendish traps, hidden hazards, and some challenges too Machiavellian to even contemplate.
Corpses, skeletons, and monsters lurk around every corner some fatally attracted to the light you carry, others repelled by it. Other features include five different playing areas, multitasking, and more.
'NAM 1965-1975 ($ 49.95) is a historical simulation of the Vietnam War. There are two aspects to this game political and military, both of which must be finely balanced if you want to win the game. As Commander-in- Chief, you must prevent South Vietnam from falling to the Communist powers. Invading Viet Cong guerrillas attempt to win over the population and topple the South Vietnamese government. You have full control over units from the marines, army, and air force. As President, you oppose the challenge to the South Vietnamese Government and control the level of commitment to Saigon. The game
features several scenarios which can be played independently.
Campaign: A Strategic Flight Simulation ($ 59.95) is based on the newest Soviet designed fighter jet, the Mig-29M SuperFulcrum.
Rather than fly a set number of missions, this game allows the player to take an integral part of a large scale war campaign. Features include graphics with fractal landscapes, AW ACS spy planes, anti-aircraft tanks, SAM sites, and helicopter gunships. Two computers can be linked to fly head-to-head against a friend in a dogfight.
Tengen's Arcade Hits ($ 39.95) consists of a zany combination of five classic arcade action games. The five games included in the package are Fiard Drivin' II, A.P.B., KLAX, Escape from the Planet of the Robot Monsters, and Toobin'. This is a sure-fire winner.
Above: A demonstration area for educational systems. Left: Tandy got Ihe credit.but (inset right) masked Macs were the only computers in the booth.
U. S. Gold displayed one title, Cruise fora Corpse (S54.95). The
game is an interactive murder mystery in 3-D vision. Staged in
the year 1926, a cast of colorful characters must be
interrogated and followed as they sail the Mediterranean. When
thehost turns up dead, the player must take advantage of all
opportunities to bring the culprit to justice. Cruise for a
Corpse also features the Cinematique operating system
developed by Delphine Software.
Accolade also displayed lack Nicklntts Live ($ 89.95), a fully-digitized golf simulation for CDTV. This CDTV version features a recreation of the 18-hole course of Muirfield Village Golf Club. Over 8,000 digitized still photographs were used to create the game.
Activision has created a true find with The Lost Treasuresoflnfocom (S69.95). The package consists of a collection of 20 interactive games made famous by Infocom. A range of entertainment, from science fiction to adventure puzzle-solving to interactive fiction, is featured. The games include five Zork games, Infidel, The Lurking Horror, Suspect, Ballyhoo, Moonmist, Witness, Deadline, Starcross, Suspended, The Hitchhiker's Guide to the Galaxy, Planetfall, Station fail, Enchanter, Sorcerer, and Spellbreaker.
Activision also displayed four other products. Shanghai II: Dragon's Eye is more fun based on the game of Mah Jongg,butadds a new dimension.
In Deuteros, humans have colonized the moon in the 21 st century. Mutant races are at war and the player must coordinate the mission as mankind ventures out.
In Hunter, the player stays alive by utilizing the options and tools available to suit his purpose,Survivedangerousmissionsand attack relentlessly.
BeastBusters features bloodthirsty monsters, mad scientists, and diabolic traps. Dr. Spek tor's creatures think of nothing but your demise. Be strong and fast to escape a gory doom.
ReadySoftalso featured twonew Amiga games they distribute for Empire. CyberSpace ($ 59.95) is set in San Francisco, 2090 AD and explores a fu turistic world con trol led by gangs ofhigh-tech street punks. It features the same 3-D bitmapped technology that was used in Team Yankee.
Campaign: East Germany 1945 ($ 59,95) is a war game simulator designed with 20th century warfare in mind. Control the movements of over 100 different vehicles and 15 guns.
The Others!
Apple attended this year’s Summer CES for the first time in recent memory. They used the exhibition to promote their QuickTime routines and demonstrate some of the video and computer applications being developed for the Mac. QuickTime allows the user to incorporate animation and sound into standard applications. Although not a full video product, QuickTime (with the help of third party softwa re and hardware) will allow Mac users to i 11 ustratc their presentations and software with point and dick animation.
IBM was also loudly promoting multi- media Multimedia PC(MPC). Their booth also contained an assortment of third party developers who were demonstrating the effects they were able to create on the IBM platform. Most noticeable of these was Creative Labs Inc., the people who produce the Sound Blaster. They havedeveloped the Video Blaster. The Video Blaster offers full motion video inascalable window, genlocking, freeze frame, and software control.
Philips used two large display areas to demonstrate CD-Interactive and introduce their newest audio format DCC. Although Philips scheduled a press conference to demonstrate Full Motion, Full Screen Video for CD-I, attendees were unable tolocate a working CD-I player producing this effect on the show floor. The available titles demonstrated in their large demonstration booth did not appear much greater than their announced titles at the Winter CES.
Philips did announce and demonstrate their Digital Compact Cassette. DCC offers digital sound quality comparable to CD plus it will play back existing analog (current) audio cassettes. The Philips DCC90U ($ 799) has auto reverse, motorized tray, dedicated remote, analog playback with Dolby® B &C, and more.
Perhaps the greatest thing from Philips is the one product most of us need every day.
Philips has created a new feature for a selection of their remote controlled television sets called the Phi lips Remote Locator. Now when you press the power button on the set, the remote beeps for 30 seconds or until a button on the remote is pushed. However, it would seem they must adjust the beep just right. It should be soft enough not to wake a sleeping baby, but loud enough to be heard under a couch cushion.
• AC* [These statements ami projections presented in "Roomers"
are rumors in the purest sense. The hits of informal ion are
gathered by a third-party source from whispers inside the
industry. At press time, these rumors remain unconfirmed and
arc printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.!
Commodore Releases the 386SX Bridgeboard... Bui Not Here The Big C has introduced yet another product Over There but not Over Here. The latest is the 386SX Bridgeboard, which The Bandito mentioned to you many months ago. Well, it’s finally shipping in Germany.
The unit runs at either 16 or 20 Mhz, comes with 1MB of RAM installed (expandable up to 8MB), and has the usual CGA resolution.
Of course, everyone would run out and get a VGA card; you now get them for as little as S30, so it's no great expense. Oh, unlike previous Bndgeboards, the 386SX Bridge- board can read and write IBM files using standard Amiga disk drives (both hard and floppy) via built-in operating system software, and vice versa for reading and writing IBM-format disks from the Amiga side.
What's the price? Looks to be £599 in the U.K.; if the board ever makes it over here, expect it to retail for S599 or thereabouts. That's the way pricing works at Commodore; better not to ask why. When will we see it over here? Good question, sez The Bandito. Commodore is saying that they want to clear out existing stocks of older Bndgeboards; apparently, even giving them away with new Amiga sales hasn't gotten rid of them fas! Enough. The Bandito expects to see these new Bridgeboards in the fall. Of course, there's no telling if anyone will buy them, given that you can get a PC clone of
equivalent power for nearly the same price.
At least, one can hope that Commodore won't try to price the new Bridgeboard at some insane level like $ 1200, which would ensure that it sticks to dealer’s shelves like chewing gum under a restaurant table.
You know, Tire Bandito's wondering if Amiga fans shouldn't all move to the U.K. After all, they're getting lots of new products that we may not see for many months over here, if at all. The A1500, the A600, the A500 Plus, the A570 CD-ROM drive... has Commodore forgotten the U.S. market? Does it really lake that many months for the boat to make it across from England?
Meanwhile, Commodore has decided to continue the $ 500 cash rebate on Amiga 3000s. Seems like the price cut has really helped sales.
Speaking of that, PC done prices have plummeted in the past year, and they're going to drop even further the rest of this year as a wave of Intel CPU clones hits the market. You can expect to get complete Super VGA 33MHz 486 systems with 4MB of RAM and a 100MB hard drive for about S1500 this fall. As lame as the PC architecture is, that's still a lot of horsepower for very little money. Remember when Amigas used to have by far the best graphics and the best prices? They still have the best operating system software, but the Amiga pricing that Commodore still clings to is beginning to hurt.
When Commodore ships the new chip set and the new Amigas, we'd better see some aggressive pricing on those. And old Amigas should either be discontinued or dramatically lowered in price. Editor's note: According to Commodore, the 386SX is currently available in certain A300I7 bundles.1 Paint Wars Revisited GVP's new paint program Mirage sounds like a real winner. It’s 24 bit, of course, and supports a variety of 24-bit frame buffers (including GVP's IV-24, HAM- E, DCTV, Firecracker, and DMI's Resolver).
Mirage offers a variety of tools for digital retouching and painting; it's replete with various filters, color transformation tools, and image compositing functions. What's more, Mirage offers virtual memory support, so you can work on images larger than your available RAM by using hard drive space as RAM. Mirage does its work in real time on its own display, rather than having to work in preview mode like Toaster Paint.
Mirage also boasts a full range of drawing modes with anti-aliasing, a complete set of gradient fills, a realistic airbrush, true color flood fill, bezier curves, and full Undo capability. And Mirage also supports AN1M files, morphing, and complex image sequencing effects.
This is easily the most full-featured paint program yet for the Amiga; it's just too bad that NewTek doesn’t let other people program for the Toaster, because this is what the Toaster's paint program should be.
CD-ROM Update Sony and Philips have announced full motion video for CD-I, supporting the MPEG standard; players supporting this could be out by the end of this year.
Commodore also plans to have full motion video and MPEG support for CDTV. The final version of the MPEG implementation on CD-I gives you approximately 74 minutes of VHS quality video on a standard size CD, so you could be seeing movies on CD soon. These new CD-I players will go for around S1800, so they're not likely to replace VCRs.
This is another go-round in the as-yet- futile attempt to make CD-I into a viable piece of hardware. Philips is hoping that by providing movies on disc (and selling them through Blockbuster, part of which Philips owns), they'll be able to get people to buy CD-I players. The Bandito thinks they're all wet. Why spend $ 1800 on a low-quality VHS player that's limited to 74-minute "tapes"? Oh sure, you can buy all those other great CD-I titles... you know, the terrific games like Four In A Row and Battleship? Those poor saps just don't have a clue, do they?
Meanwhile, The Bandito is starting to question Commodore's commitment to making CDTV a real presence in the marketplace. It's been a year and a half since Commodore first got serious about including DCTV display technology in CDTV players, yet we still haven't seen it.
What's the problem? The Bandito hears whispers that Commodore is dithering because they don't know if they want to pour more money into CDTV. And where's the A570 CD-ROM drive? That could create tens of thousands of additional buyers for CDTV titles, and foster a whole new wave of CD-ROM software development. Yet Commodore's been sitting on a production version of the hardware for over a year.
Why isn't it shipping? Why wasn't it shipping months ago? Is Commodore too busy creating incredible hardware advances like the A600? Editor's note: According to Commodore, the A570 will be shipping by fall,] The Video Game Threat Sega’s Mega CD is not doing so well as they had hoped in Japan. Only 80,000 units have been sold in Japan so far, at $ 360 retail.
However, Sega is planning to market it aggressively in the United States. The U.S. price will be $ 300, and it should be shipping in November. You know, CDTV could be priced very close to that and offer tough competition, if Commodore was realty on the ball. Oh, by the way, note that the Genesis is now $ 129 (only $ 99 if you don't want the Sonic game) and the SNES is $ 149 (only $ 99 if you don't want a game or an extra controller). And the A600 in this country is... not yet announced. Nintendo's CD-ROM is supposed to he $ 200, shipping in January.
The SNES CD-ROM adds a 21MHz graphics coprocessor, a couple of other coprocessors, and an additional 1MB of RAM to the standard SNES, as well as 256K of ROM. This should solve almost all of the shortcomings of the standard SNES, which runs on a puny 3.58MHz 65816 (the same CPU used in the ill-fated Apple liGS). So for $ 300 you'll he able to get a CD-ROM unit that can run rings around a CDTV, except, of course, where expansion is concerned.
Commodore's chances with CDTV could be diminishing in the face of this new hardware. Already, software developers are lining up to support the Sega and Nintendo platforms. If CDTV is to really thrive, Commodore has to make its move soon.
Here's a prescription: Get the new CDTV design out for the Christmas selling season.
Include a faster CD-ROM drive, a 68020 or 68030 as the CPU (or at least a 16MHz 68000), the DCTV display technology, and a lot of free software. Push it as the ultimate home computer; kids can learn, do great games, do their homework.
Parents can get those cool multimedia titles and boatloads of information at their fingertips. Oh, and don't forget to keep selling the computer upgrade bundle keyboard, mouse, and so on. Offer an internal 40MB or 80MB hard drive at cut- rate pricing.
Attack of the Emulators Just when you thought it was safe to boot up your Amiga... the Emulators return!
Yes, Readysoft is finally shipping their long- awaited Amax II plus card, which fits in an Amiga 2000 or 3000 and offers standard Apple serial ports, AppleTalk connectors, and the ability to make your Amiga drives read and write Mac format disks. Of course, you do need the Macintosh ROMs (128K variety only) to make this work, and the latest version of Readysoft's Mac emulator software. The new software (which works with the old Amax) offers compatibility with the latest Apple system software, along with full support for music and sound.
But that's not the only emulation news for the Amiga. A new entry is called Emplant, from Utilities Unlimited. This piece of hardware promises to emulate virtually any computer on your Amiga. All that is required is some simple software, which they'll provide, and ROMs from the computer you want to emulate. Supposedly, the hardware is versatile enough so that they can use it to emulate any computer.
The hardware handles all timers, interrupts, and clocks so that the emulation speed is the same or even faster than that of the computer being emulated. The first svtem they promise emulation for is, of course, the Macintosh.
Emplant will be available in a version for the A2000 A3000 and one that plugs into the A500 A1CI00. Utilities Unlimited promises that Mac serial ports and AppleTalk are duplicated, as well as an SCSI interface. Their emulation software emulates a Macintosh fix, and will multi-task with Amiga software! This 1 gotta see. Oh, and any Amiga DOS device can be used on the Mac side; full color support (up to 256 colors) is provided if you have a DCTV, HAM-E, or Firecracker board (and doubtless other 24-bit display cards). Up to 16 colors can be used if you have standard Amiga resolution. Sound is
fully emulated through Paula support, and the Amiga disk drives will read and write Mac-format disks.
Utilities Unlimited plans to support Macintosh Ilfx, Quadra, Atari Mega ST, and IBM 386 486 emulation in the future.
The retail price for the basic Emplant system is $ 199 plus shipping; with high speed serial ports Apple Talk support, it's $ 259; or with a high speed SCSI interface, it's $ 259. The Deluxe Emplant system with both high speed serial ports Apple Talk support and a high speed SCSI interface is $ 299. All Emplant packages come with the MAC Iix software and necessary device drivers. They should be shipping by the time you read this column.
GVP Product Blitz Those little gnomes at GVP have been busy putting together some great new toys for the Amiga. The EGS 110 24 Enhanced Uthe nderground source for AMIGA® Computer Shopping Network Never pay retail or mail ORDER PRICES AGAIN.
Voice orders (615) 577-5100 Mulituser BBS (615) 573-8888 300-9600 baud FAX orders (615) 577-1170 Circle 179 on Reader Service card, Graphics System for the Amiga 2000 is a high-performance video board that offers 24-bit color at resolutions that range from 640 x 400 to 1600 x 1280. The EGS plugs directly into any GVP 030 or 040 accelerator and will only work when one is available.
The board comes with 4 or SMB of Video RAM (VRAM), which is directly mapped into the 32-bit address space of the CPU on the accelerator. If you have enough RAM, you can do double-buffered animation. A Workbench driver is also included so you can run your Workbench and other programs in the new EGS display modes.
PageStream looks pretty amazing with the EGS, according to The Bandito's sources.
What does this wonder card cost? Well, it's not cheap. The list price for the EGS with 4MB of RAM is expected to be S2699.
GVP also has announced the A530 40MHz 68030 accelerator system, which adds an external hard drive bay with a 68030 CPU, optional FPU, and up to 8MB of 32-bit, 60ns RAM.
The PhonePak system is a complete telephone messaging system with fax capability; you can put together your own voicemail system on your Amiga. You get only one phone line per board, but you can add as many boards as you like; it's only $ 450 per board. You can save the faxes or phone messages into IFF format and, with full Arexx support included, you can do The Computer Service and Repair Video AMIGA Edition This video represents six years of first hand experience repairing the Amiga Computer.
Covering everything from basic theory of operation to our special tricks and tips section this video is sure to save you many hours of unproductive diagnostic time . For both the user who would like to understand inner workings of this amazing computer to the experienced technician this video can save you lime and money .
Send your check or money order Tor $ 39.95 -f $ 5.00 Shipping & handling to J & C Repair PO Box 70 Rockton PA 15856 Allow 4-6 weeks for delivery HIM Memory Management, Inc. Amiga Service Specialists Over four years experience!
Commodore authorized full service center. Low flat rate plus parts. Complete in-shop inventory.
Memory Management, Inc. 3% Washington Street Wellesley. MA 02181
(617) 237 6846 Circle 166 on Reader Service card.
Even with the blitter being used to its full advantage. So we're already seeing some games that will never he ported to the Amiga such as Lucasfilm's Secret Weapons of the Luftwaffe. Not that faster Ainigas couldn't run these games, but there aren't enough of these models (particularly in Europe) to justify the cost of porting the game.
Well, until then, at least there's a lot of Lemmings to be saved. Back to level 83... Circle 165 on Reader Service card.
Gin you believe i our eyes?
Video Calibration Set 41 IFF test patterns 011 disk for measurement, diagnosis, and calibration of Amiga KGB monitors, video monitors*, videocameras, and VCRs. Tune your monitors and televisions for optimum performance.
• Turns an Amiga into video test equipment.
• Test images can be loaded into paint programs or displayed with
the included test software,
• (1 color test patterns.
• 6 contrast and brightness test patterns.
• Tests for convergence, phosphor bum, interlace flicker,
amplifier linearity rte*
• Video camera test charts. .9O
• Video tests require rise 0 go dock or oicoder to convert Amiga
RGB output loon NTSC signal. S10 „ff wyad viniA Vidia • P.O.
Box 11 HO • Manhattan Beach, CA 90266 just about anything.
Hmmm... perhaps you can combine Migraph’s OCR software with
this, and read your faxes into text files... The Bandito is
sure some enterprising software engineer will do just that.
The Amiga Game Game development on the Amiga is facing some long-term threats. Some games on the PC clones are now being created in 640 x 480 x 256 color mode (Super VGA); you can expect to see a lot more like that in the future. Since there is no such mode on the Amiga, those games will never be ported. And some new PC clone games are requiring rather hefty horsepower fast 386 processors and 2MB of RAM. These games just won't run well on a stock 68000, Circle 115 on Reader Service card.
$ 99.90 for complete ezADm temperature system.
Includes A D converter that plugs into the second gameport, temperature probe (-50 to 220°F), 12 ft.
Extension cable, display and speech software, ARCXX interface. Other data acquisition systems and sensors are a vailabie. Ask for ezAD catalog.
Send check or M O. for 599.90 + 55 P&H to BOONE TECHNOLOGIES, INC.
P. O. BOX 15052, RICHMOND, VA 23227 or cat] with C.O.D. order
(110 P&H) (804) 264-0262 Satellite Programmer Consultant For a
4-6 month project.
Experienced. Familiar with various satellite systems and equipment. Must know Amiga. Fax background references to 212-447-0375.
Resumes acknowledged by return mail.
All Aboard!
Things have been busy among third-party developers, too. The Bandito is picking up a lot of data packets in cyberspace these days.
Seems that graphics boards are popping up everywhere. Here's an impressive one: Ameristar's board, the 1600GX, provides programmable resolutions up tol 6(10x1280, non-interlaced- The 1600GX board uses a Weitek graphics processor for high-speed operations and 32-bit Zorro III host interface and high-speed video backend to form a high-performance graphics accelerator. This will also include a 2MB display buffer. The board seems ideal for CAD, image processing, animation, and rendering applications. Supposedly, Amerisfar currently has no plans to support the SAGE graphics standard that Rambrandt
and Resolver are supporting. Meanwhile, they're trying to work with a number of vendors to get 1600CX support from various applications (mostly 3D rendering packages). Pricing? Not set yet, but you can be sure that it won't be all that cheap.
At the same time, the Bandito hears that Impulse is busily creating a very high-end SAGE-compatibie frame buffer, especially designed to create stunning Imagine renderings. No word yet on features, but it should be something special if tile price is as high as the Bandito has heard.
And those clever engineers across the Big Ditch have been busy, too. Several different 24 bit display boards aTe in the works in the UK. They are designed to plug right into the Denise socket, and are targeting a price at under S500. All we need now is a software standard to support... the Bandito expects big changes this year in Amiga graphics.
The Word's Not Perfect Any More WordPerfect, after waffling for over a year, has (at least for now) decided not to create a new version of WordPerfect for the Amiga.
Send those cards and letters to Utah, Amiga fans. The Bandito hears that they had already begun work on a nifty graphically- based version of WordPerfect based on their Mac and Windows versions). In fact, the Bandito's spies say that the software had actually reached beta stage, and only needed a final round of polishing and bug fixing to be ready for the marketplace. But WordPerfect decided that the market just wasn't big enough to justify the cost of publishing. Partly, this was due to the rather beefy hardware required by the software. It just wouldn't cut it in a one megabyte,
unaccelerated Amiga; and that happens to be by far the majority of the Amigas nut there.
So os it stands, we'll never see this new version of WordPerfect unless we can convince them to change their minds. You know what to do to make that happen, don't vou?
Network Programmer Consultant For a 4-6 month project.
Experienced. Familiar with Ethernet and or Novell on the Amiga. Strong local area network credentials.
Fax background references to 212-447-0375.
Resumes acknowledged by return mail.
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so, be a professional tattle-tale and pass these tidbits on to: The Bandito c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140
4MB 8MB 1X4-80 SC ZIP S 17.50 140 280 1X4-70 SC ZIP 1850 - 148
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34. 00 68 136 264 4X8 - 70, 80 SLMM
125. 00 - 125 250 AdRAM 540
95. 00 162 239 BiscBoord
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500SCSI.. ..139 A500 1 MB DL Pak .
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,.199 A2000, A3000..... .CALL DalaFlycr 1000 SCSI.
..159 A520VideoAdpt... ,38 DalaFlycr 2000 SCSI.. .. 82 A2232 Multi-Serial.. . .. 309 GVP SIMM 32 , 220 1084S Monitor..... ... 279 GVP PC 286 .. . 325 7.01 ROM kil..... .... 89 C-NET Amiga BBS Software ____S 125 Orders Oalv: 800-735-2633 Info & Tech: 408-899-2040 VISA MC FAX; 408-626-0532 BBS: 408-625-6580 It Takes An Art Department With Connections Sure, talent and good looks help, but in the real world, you've got to have connections.
This is true whether you want to star in pictures or just manipulate them.
Using Art Department Professional (ADPro) you can connect to just about any type of color input or output device such as video digitizers (PP&S and GVP), color scanners (Sharp, EPSON and others), film recorders (Polaroid and LaserGraphics), display boards (Impulse, GVP, Digital Creations, DM1 and many others) and all sorts of color and gray scale printers.
No matter which device you're controlling, ADPro's advanced image processing, Arexx programmability and powerful format conversion capabilities help you get the best results possible.
So, you provide the talent and good looks and let Art Department Professional provide the connections.
925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarked by the indicated companies: Art Department Professional: ASDC Incorporated. Arexx: Wishful Thinking Development Corporation.
Foundation 3.0 is the most powerful and flexible application development environment available for the Amiga and CDTV. Foundation gives you all the power of point-and-ciick technology, such as the MultiMedia Factory1111 which allows you to build information systems, kiosk software and presentations in minutes. Foundation can be used to create stand-alone applications including CDTV discs. Included with Foundation 3.0 is The Bottom Line, an interactive money management system. This is implemented as a Foundation stack with all graphics and scripts included so you can customize The Bottom Line
to your own environment and requirements. The revolutionary MultiMedia Factory included with Foundation 3.0 allows you to follow a series of on-screen questions and answers, then the MultiMedia Factory builds stacks for you, just as if we were there to personally guide you. The result is a professional information system including graphics, animation, sounds and text.
Foundation 3.0 includes: Foundation System, The Bottom Line application. MultiMedia Factory application, numerous examples, complete on-line, hypertext linked help system, stand-alone run-time system, appointment calendar, phone database, multimedia database, on-line guided tours.
Foundation key features: Macro record playback, only Amiga authoring system which can self- create applications (i.e. a stack can create and build another stack), background (full-screen) and foreground (multiple windows), multiple stacks open at one time, full Arexx support client & server., support for CDTV and A570 CD drives, support for CDTV remote control.
Shown helow are actual screens from Foundation applications.
¦MMMMMMMMMIMIMI ftllmriit FMUr? 1,* • krtn Irftttv
C. fttw sTiln I MultiMedia Factory Stacks C-programmer’s
workbench CDTV Audio Controls :1_ Foundation Commercializer
Interactive Object Tutorial Foundation 3.0 $ 100.00 Foundation
3.0 is available only by direct order from Parallax
Publishing. California orders include appropriate sales tax.
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Left, Htltk.
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WILD DUCK SOFTWARE'S FantaVision by R. Shamms Mortier A drawing and animation software package that wiil suprise you... Edit Options Text 1 Film 1 ?
Info Sound Blank Cion* Go!
For the money, this is a software bargain. I said that about FantaVision years ago, and thesame thing remains true. Broderbund was the original company to market this software, but it is now put out by Wild Duck Software. The copyright reads 1991, but this is the same package that I've had for years, so the copyright probably indicates a legal transaction that occurred. Themanual is new, but the software is not. Even the RcadMe file on the disk relates to the Broderbund name.
It may not be nerv, but 1 still say it’s a software bargain. It is especially targeted towards the following users in the Amiga market:
1. Those folks that remember Aegis Animator, and wish there was
an upgrade to it.
2. Amiga designers and animators who love the idea of 2-D
animated morphs, shapes that change smoothly from one form to
3. Amiga logo designers and videographers who are looking for
some new ways to create their animations.
The Basic Concept FantaVision works with structured graphic shapes, not unlike the graphics that appear in a desktop publishing program.
These shapes have control points, the number of which can be set. The more control points, the smoother the image. The higher the resolution of the screen, the smoother the image. Like structured graphics in general, the output device determines the actual smoothness of an image. CRTscreens are by nature not nearly as refined an output device as is a high quality printer. A printer may address 300 dots per inch, but even inhi-res on a normal Amiga monitor, an inch holds only about 60 pixels. In video, jagginess in a finished image is much more likely, except when very hi-res monitors and
the software to address them is used.
There is no way to "smooth out" the edges of a structured image in FantaVision, so best to at least stay in hi-res, though the software addresses all Amiga resolutions (including HAM) and a selection of overscans.
The Methods There are four movable toolboxes on the FantaVision screen (Tools, Film, Palette, and Modes: See Figure 1), as well as a selection of items in pull downmenus. When you're inhi- res, they are somewhat difficult to read, so I would suggest that any beginning tutorial work that you do in this program be accomplished on a Lo-Res screen. Each of the toolboxes holds a set of important items for creating animations. FantaVision Ls an animation program, by the way, and its use as an Amiga painting program is limited. You can import IFF graphics, however, as background screens, and the
structured graphics you design can be turned into bit-mapped items for IFF export.
The Palette Tools arc really that, and not a standard Amiga palette Requester. To begin with, in addition to the selection of colors one would hope to access as part of any screen resolution, there is a scrollable selection of 36 more palettes that are patterned in various ways. Ill ere is also a separate switcher that targets the colors to the background, the border of an object, or to the object itself. This allows the Amiga animator to create works that have many more apparent colors than those limited by the resolution involved.
"Tools” contains many of the drawing tools an Amiga artist expects to see, but there are some novel options here as well as unfamiliar icons. There is, for instance, a separate tool that allows you to change a structured graphic into a bitmap. Bitmapped brushes can be moved in an animation, but not otherwise manipulated, so it is wise to consider this before applying the bitmap converter.
The Text tool is unique, as it allows you to type with any font in your library into a box you set beforehand, and then apply various animation options to the box (flips, rotations, squeezes, etc.). There are tools for shoving selected objects to the back or front of other objects, Rotation tools, Skewers, Squashere, and insert Delete Points, and Zooms. The Draw tool itself is interesting. It draws only polygonal structured 2-D objects. A bezier curve option would be appreciated here. By drawing different polygonal objects, co iori zing them di f f erently, and placing them over under each
other, finished objects are created and ready for animation.
The "Film" Toolbox contains five separate gadgets. The first is called "Info," and it keeps you informed concerning the number of objects in a frame, the frame number, overall speed and "tweens" between keyframes (adjustable). "Blank" allows you to insert a frame (keyframe) at any point in an animation, -while "Clone" copies the current frame and its objects to the end of an animation sequence (as another keyframe). A "GO!"
Button plays the animation in a ping-ponged loop. But I'm saving the best for last.
FantaVision has got the absolute best Sound module for adding sounds to an ani- i°'~r P fl i t rtntifinc Tovt Sound Setup for Frane 2
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Modify Killer CoiLsh L Balance R L Echo R + Pitch - Duration
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mation that 1 have ever used. If it could be marketed as a
stand-alone product that would address Dpaint ANIM5 files, it
would be worth about $ 200.00 all by itself. You will absolutely
become addicted to this module, and may lose whatever sleep the
rest of your Amiga pursuits have left you. See Figure 2 for the
Sound module's graphic interface, which allows you to
manipulate a sound file's speed, channel target, volume, echo,
and duration parameters. The average user will need no tutorial
walk through of this module, but will begin creating
immediately. Whatever sound (standard 8svx) you import and
manipulate will be targeted to play when the frame you access
the module from appears on thescreen.
Once a sound limited onlv by available memory constraints is loaded, it can be remanipulated for another frame, so one sound can become many by altering its speed of play, its echo and channel, and volume. Tills part of the program is so flawless, you will never dream of having animations again that are silent. Again, I would urge Scott Anderson of Wild Duck to release thesound module as a separate program for ANIM5 files, and maybe even a separate module for certain 24- bit applications. I cannot praise it enough.
This sound module could even be bundled with a specific Amiga digitizer as a complete sound-for-animntion package.
The last Toolbox is Modes. There are four animation modes, and three dimension modes. The animation mode "Normal" changes an object from one keyframe to the next as specified, Background tumsanobject into a background, necessary if you want to save a FantaVision screen as a background IFF file. Lightning creates a flashing effect for the object. Trace is used to leave a clone of the objects movement over animated frames. Dimension modes change the way objects are painted to the screen. The default is as "Solids," but objects may also be drawn as empty outlined frames, or as a series of
sizable dots Pale 1 m E3 a ? 0 or squares. Add this all together and you have more animation options than most programs dream of.
Uses If I were an educator in the primary grades, and I wanted an Amiga animation program that gave as much creative enjoyment in the process as possible from thegetgo, and could be used to teach beginners the basics, I would rush out and buy this software. With it,you could teachcolorandpalette manipulation, composition, morphing, keyframing and 'tweening, and sound applications from the same software platform, and for a very limited investment. As for the professional Amiga animator, working with all of these same tools in lii-res can produce not only animated sequences that have to
be edited together, but mini-length films as well.
The bigger your storage space and fatter your RAM, the larger your movies can be.
FantaVision has a portable Player that can be used if you want to place your movie on a Figure 2: Control the sound set up for each frame of your animation or project.
The sample animations provide good ideas and show the hidden powers of this software.
Floppy and share it with Amiga friends. As stated at the start, I see uses for Amiga logo artist animators with this software as well. 1 have already used it to create instructional videos at the University of Vermont.
Possible Drawbacks If you insist on working with ANIM5 files for compression reasons, then this software may notbe forvou. The only way to port the frames over to Dpaint for editing would be to save each as a background image first (very time energy consuming), and even then, because FantaVision creates the'tweens on the fly, that would not be too satisfactory.
Thereshould be a converter on-board to make this conversion if needed, or to save the animation as a compressed AN1M5 (without sound of course) for use in other editing painting software.
If you get this software (and I would advise that most strongly), the first thing you must do is to load and play the little movies on boa rd. They are well done, and demonstrate the strengths of the software. As for me, this is one of my al 1-ti me fa vorite A miga packages because of its price, versatility, tools, and all around addictive enjoyment.
• AC* FantaVision Price: $ 59.95 Wild Duck Software 979 Golf
Course Drive, Suite 256 Rohnert Park, CA 94928
(707) 586-0728 Inquiry 201 Please Write to:
R. Shawms Mortier clo Amazing Computing
P. O. Box 2140 Fail River, MA 02722-2140 Software For The
Commodore Amiga A look at the new Video Toaster
2. 0 software This month, in an expanded edition of The Video
Slot, we'll take a look at some of the improvements of the
Video Toaster's 2.0 upgrade and provide a few tips for current
users. I've been using the 2.0 upgrade for several months now
and have had time to look at it from a different perspective.
It's easy to get swept away the first few days with the
software, but as the weeks progress you realize it's less a
mind- btowing "hardware upgrade on disk" and more a highly
polished finish on an already well-running system.
Numerous New Switcher Effects The additional switcher effects twice as many as before are the most talked about, and NewTek has divided them into several categories. Most Toaster users I've talked to like the OrganicFX best. These simulate such effects as smoke, fire, and water. How? NewTek has been able to make the dissolve curve pixels multi- transparent. In other words, if you had a straight wipe from left to right, it would normally have a very hard edge. The next step would be to blur the edge for a softer, but still rigid wipe.
Version 2.0 features an edge where various pixels can be at different levels of transparency (256 internally), in addition to dissolving at varying times plus moving to different locations. This allows the user to recreate very realistically such natural occurrences as rising smoke. While some of the other effects get more glory, this method is the one to watch in the future.

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Lljfs i* ra rJ T TAKtj m WarpFX actually wraps moving video around a cube, sphere, or plane. The images do look pixelized, or blocky, at slow speeds, but they look fine at faster speeds. 1 wish there were more than the few included.
It's evident from the 2.0 selection that NewTek is veering away from manipulating video in 3-D.
The reason for this is that the frame buffers reduce video information during these transitions and average Version 2.0’s numerous new switcher effects.
By Frank McMahon pixels in groups rather than on a pixei-by- pixel basis. The result docs not exactly have the broadcast quality that the company is promoting. 1 assume we'll see less 3-D effects in future updates unless NewTek improves their compression scheme. ActionFX use a mono color anim for a switcher effect. Biack silhouettes of various sports figures playing golf, football, basketball, and other sports make very nice 2-D transitional effects.
Since the movements are digitized black outlines of actual players, the results are surprisingly realistic. What are KikiFX?
KiktFX are a waste of a programmer's time and talent, in addition to taking up five valuable effect slots. The effects feature "The Queen of Desktop Video" actual!}’ NewTek's marketing maven Kiki Stockhammer doing some gymnastics.
She's an exquisite spokesperson and a hip role model in the demo tapes, but please leave her out of the software; she doesn't belong.
Other features of the switcher include Positional Effects. This allows you to cut a user-adjustable square in your picture which you can fill with a graphic, usually a section from a Framesiore, or another buffer video and position anywhere on the screen. Think of it as a square rub-through command. You can also fade it up or down as well as wipe to and from the desired location. The only disadvantage is that the hole must be square. It would be nice to adjust the horizontal and vertical sizes independently, and that feature should be a natural inclusion for the next update. The advantage is
that the positions can be saved with your current project. Tip: A separate batik of positional effects is hidden in the Project directory on your hard drive. To access it, use the Cll or a program such as Directory Opus, and rename it as you would for the others, using a different project number. ChromaFX are also included. These basically allow fading up and down of ChromaFX color filters on live video during a production.
Another enhancement to the Switcher is the ability to double-click on any effect to execute it immediately. You'll also notice that some effects now load from the hard drive rather than remaining in RAM. This saves memory, but means that some effects take a second or two to load while others occur instantaneously after doubie-clicking.
Framestores are now compressed to save d isk space and load more quickly. I have not actually noticed very much compression, but I guess it depends on the image.
The framestores seem about the same size as the ones from version 1.0. However, I was quite impressed with the loading speed. I estimate that 2.0 images load almost twice as rapidiv as earlier vers ions.
Tip: I've found that it's best to load often-used
1. 0frames mid save than under 2.0for faster performance. The
fact that those hi-res overscan 24-bit (internal color) images
load in a few seconds is a programming feat in itself.
Controllable Genlock One very welcome addition is the inclusion of a software-controllable Overlay Genlock. When you exited the Toaster in
1. 0, the genlock automatically turned on, allowing keying of
Amiga programs such as DeluxePaint over whatever video source
you last had selected on your program bus.
The problem was that there was no wav to fade it up and down, and there was also no way to hook up an external genlock while the Toaster was in the same machine. This forced the first Toaster users to abandon most of their software and use the Toaster almost exclusively during production. This prompted a lot of us to learn the software inside and out in order to recreate what was previously done with several different programs. Now we have the best of both worlds the genlock is now controllable and can be faded with the mouse or the keyboard. Tire easiest method is to fade the graphics up and
down by holding in the right mouse button and moving it forward or backward. Two button hot-keys even let you select different video inputs or buffers directly from the Workbench! 1 recently used this method to edit an on-location piece that continuously switched from video to a DeluxePaint animation to Framebuffer DVI and back to video. The Genlock Utility' also has different automatic speeds, and fading can be activated automatically with the spacebar. This mini program takes a little getting used to, but hopefully will prompt users to utilize some of the hundreds of fine video programs
available for the Amiga and incorporate them into their Toaster presentations. The down side is that in order to run this program you must ioad and then exit the Toaster software. This is about as roundabout as you can get, an annoyance I hope will be changed so that the overlay is activated instantly without running the main Toaster software.
Character Generator Improvements The Character Generator has some improvements, the biggest of which is being able to use Framestores as CG backgrounds. The method is a bit involved load from disk or buffer into ToasterPaint and then load from ToasterPaint into the CG but it is a welcome addition for those bored with the standard two-color backgrounds. Tip: Everyone at first uses digitized backgrounds off video: avoid them as they are too busy and usually distract from the text. Try some multicolored backgrounds created in T'oasterPaint. Also remember to dim them a few times with the Darken
(full screen) command.
The goal is to make your text stand out. Be warned that rendering text with a hi-color image takes almost 25 seconds, quite a bit longer than a standard CG page. NewTek has a built-in cure. It allows you to prerender these pages and save them in a separate Page directory for near-instant loading. Smart move.
I've often wanted a slower scroll speed and with 2.0 I got it except now it's foe slow! Although there are now five speeds, there really needs to be a way to adjust it manually rather than picking predetermined settings. As for fonts, there is now a grand selection (34 in various sizes for a total of 100+). The only problem is the color ToasterFonts, which seem to be hit or miss. Some are excellent and some are so- so. Additional third-party sets (especially the KARA FONT collections) fill this gap.
ASCII text files can now be loaded directly into the CG and will retain their formatting a big plus. The biggest benefit in the
2. 0 CG is that rendering a page is now roughly twice as fast.
The speed still needs to be further compressed though, because
the few' seconds of rendering are what sets the Toaster CG
apart from higher-end Cgs.
Of course the faster high-end Cgs don't approach the multitude of Toaster CG features.
And the Winner Is___ The SAS C Development System Selected as the best professional productivity software at the 1991 North American Amiga Developers1 Conference, no other C compiler delivers more powerful or efficient programs for the Amiga* titan the SAS C Development System from SAS Institute Inc. one of dte world's largest independent software companies.
The SAS C Development System offers a host of impressive features for Release 5.10:
* -A workbench environment w Release 2.0 support «- Improved code
generation w Additional library functions
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- Source-level debugger
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Run with the SAS C Development System!
You'll come out a winner too. To order or for more information, call SAS Institute at 919-677-8000, extension 5042.
SAS Institute Inc. SAS Campus Drive ® Cary, NC 27513 ToasterPaint ToasterPaint now has smoother autoscrolling and is able to grab frames directly from the framebuffers, although it almost seems quicker to save it from the buffer and then load it off the hard drive into ToasterPaint. Other than that, ToasterPaint has the least improvements of any section, I can only hope that a completely new realtime paint program is being developed.
Actually, 1 do know that NewTek is experimenting with that option and it could become a reality someday. However, at the speed at which NewTek develops, they are sure to be eclipsed by the slew of new graphic paint boards featuring real-time 24- bit painting. My recommendation has always been to use a separate paint program DCTV is the best Toaster painting bargain since the scrolling ToasterPaint stifles any initial creativity.
ChromaFX also has a few new improvements such as 50 new built-in video filters, color cycling (now active), faster rendering, and the ability to process still images.
However, it still remains the black sheep of the software. I do recommend learning it front to back in case the need arises to utilize its many features. But for most users, that need will not arise too often.
Lightwave 3D LightWave 3D has the most new features, and it would be impossible to list them all in detail, instead, I'll highlight a few that are of pertinent interest Ray tracing is the big news, but be prepared for slow going. LightWave does not appear to be optimized for ray-tracing features, and the difference between its standard fast phong shading and slower tracing reflections can be a bit of a jolt to some 3-D users. 1 find it slower in tracing than some other ray-traceprograms, but this will surely be improved upon in future updates.
Actually, any type of ray tracing is time consuming. It seems even more relevant since most work is based on a series of 30, 60, or 200 frames. Again, NewTek provides a buiJt-in answer: the option to trace only certain objects and phnng shade the rest a tremendous time-saver. And what spectacular results can be achieved with true reflections! It adds an entirely new dimension. This new feature should dramatically improve almost every animation it is used in. Beyond true ray tracing, the phong shading engine has been optimized to render even faster. Numerous sample textures are now included so
you don't have to fool around with number requesters if you don't want to. Tip: Load in a pre-mode texture and then start experimenting with numerical values.
LightWave 3D title screen created by author for cable TV show.
Resolutions up to 3008 x 1920 are now available for print use. Image texture mapping now features automatic sizing, which is a great time-saver. Also, Framestores can now be used as texture maps. Tip: While this is convenient,! Do recommend saving the Framestore as a 24-bit KGB file with ToasterPainl)and checking the file size against the Frame size. You may find that the KGB size is a lot smaller, allowing more textures in RAM at once. If there are a lot of large solid colors in the Frame, it's a safe bet that the RGB file will be smaller. There are now options for loading a host of different
objects including Wavefront, Swivel 3D, AutoCAD, and Sculpt. There is also a very detailed section in the manual describing many methods to get IBM and Mac objects into the Amiga. Tip: They forgot one objects on IBM and Mae often come on CD. Using Parnet software you can hook up a Commodore CDTV to your Amiga and load objects directly off CD. The disks must be ISO 9660 compatible.
Consult your local Amiga dealer for more information. Pixel blending and anti-aliasing image maps help create smooth surfaces with almost no pixelization. New Spline commands allow a certain amount of control over a motion path including acceleration and deceleration, There are so many other new commands and features that it's safe to say that LightWave 3D is one of the premiere 3-D modelers on any platform. Its progression is forging ahead at such an accelerated rate in relation So the rest of the software that I'm thankful it's standard software and not an optional Toaster add-on as
originally intended. It alone is worth the purchase price of the Toaster.
Conclusions While the Toaster software is a feat of programming, it is not without its problems. One that needs to be addressed is setting the video levels of the two framebuffers. They seem to drift in opposite directions and it can be noticeable on occasion. I've had a problem with it at my studio and some other users I've talked to have as well. Others have not even experienced it. While NewTek claims that this variance is "normal," a software adjustment could make things easier. They have made such strides in key, luminance, and hue matching that shouldn't be too hard. Also, I want to make
a small suggestion directly to NewTek: Get Serious.
From the cute KikI and sheep effects to the crayon color fonts, to the eye-bending ChromaFX, to the zany 3-D cows, coconut trees, and Triceratops, I get the feeling that a lot of the 2.0 software is more eye- grabbing demo than usable source material.
Switcher effects should be professional and usable on a daily basis. Fonts should be applicable for numerous projects. Objects should be a huge collection of geometric shapes, platforms, borders, and generic structures that can enhance anv project without being so specific they are used once in a blue moon. 1 am a big 3-D fan and can definitely appreciate the fine detail that went into the huge collection of objects but give me something I can use daily at a television studio. NewTek originally wanted to make network quality available to the home user. While they have obviously aimed their
sights even higher in the past year and a half, they do need to shake out the cute stuff to gain the respect in the bigger leagues that they so richly deserve.
Having gotten that off my chest, 1 still feel basically the way I felt in the winter of 1990 when 1 first reviewed the Toaster. I see it as a fantastic bargain, especially for cable TV systems or local production houses. It is a professiona I device capable of such brilliant output that my only fear is I'll never quite tap its full potential. But I'll continue to try, and so will NewTek.
• AO Please Write to: Frank McMalwn c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 An Arexx Connection by
Merrill Callaway SoftWood, Inc, makes both Film! Copy a
popular graphic word processor and Proper Grammar a spelling
and grammar checker and both allegedly have "ARexx Support.''
One would think it would be simple to make an Arexx connection
between two programs by the same developer, dealing with the
same thing text and sporting Arexx ports and support. One
obvious Arexx program would be to grab the text selected in
Final Copy, open Proper Grammar, load the text, and after you
check it and edit it, return to Final Copy and ask whether to
put back the edited text or to preserve the original text. If
you had not selected any text in Final Copy, the program ought
to select the entire document for transfer.
If Final Copy and Proper Grammar had a decent Arexx command set, this program would be easy, but they don't. I don't exaggerate when 1 say that the only programs that have less Arexx support than the products by SoftWood are programs without any Arexx support at all! SoftWood's products, at best, only implement one half of the necessary Arexx commands.
Half a Command Set Is No Way to Implement Arexx In Final Copy, for instance, there is no way to gel any information whatsoever from your document: no path, no file name, no address of document window, no settings of preferences, no font information, nothing! Arexx can set some of the settings, but since An ArewConnection Between FinafCopy and Proper Grammar- Howto Use Shored Libraiies fo Overcome Shortcomings of an Are* interface Dy Memll Callaway Softwood. Inc. make$ bom (a popular graphic word processor) and Proper Grammar (a spelling and grammar checker) and bom allegedly have "ARe»:
Support" One would think it would be simple to make an Arew connection between two programs by the same developer, dealing with me same thing (text), and sporting Arew ports and support. One obvious Are « program would be to grab the fert selected in FmalCopy, open Proper Grammar, load the fetf. And after you check it and edrt it. Return to FlnalCopy and ask whether to pur back the edited terf or to preserve the original text If ou had not selected any test in RnalCopy. Me program ought to select me entiie document for transfer if FmaiCopy and Proper Grammar had a decenr Arexx command vet.
This program would be easy. Put they dont I do not exaggerate when I say that the only programs that have less Are.'tt support than me products by SoftWood. Are orograms without any Arexx support at am Softwood's products at best only implement one half of me necessary Arew commands.
The Proper Grammar screen showing a document sent over from Final Copy. Note the rexxarplib.library requester open on the Proper Grammar screen.
Arexx thrives on replies as well as commands, Arexx cannot determine anything about your document unless you open the window, look at the settings, and then input the information in your program manually! Proper Grammar is worse. You cannot even cut or paste in Proper Grammar’s Arexx command set. SoftWood is unclear on the concept of using Arexx for tioo-ivay communications, and I sincerely hope they implement a usable Arexx command set soon, because their products are otherwise very user friendly and attractive. When you evaluate a program's Arexx interface, make sure that you can GET
information on everything you can SET or you will run into trouble. File and path names, port names and addresses, and preference settings, as w'ell as all menu and other interface commands, should be Arexx controllable with both GET and SET. While there is no excuse for implementing only half an Arexx command set, there is a way to got around some of these program shortcomings. This is done by using the technique of opening shared libraries specifically made for Arexx. We will use the rexxarplib.library by Willy Langeveld, and the rexxutil.library by David Junot, both available on BIX.
Two Shared Libraries to the Rescue Both Pina! Copy and Proper Grammar use the Amiga Clipboard device, which is the way Amiga programs should work.
However, the lack of any way to cut or paste through Arexx in Proper Grammar prevents us from using the clipboard device directly. The rexxutil.library allows us to read or write to the clipboard from Arexx so it fills in the omissions of CUT and PASTE in Proper Grammar. Proper Grammar has only a REPLACETEXT [string] command in place of a PASTE command. Unfortunately, REPLACETEXT in Proper Grammar fails if we try to load a long, multiple page document as a string. To put up a message if this happens, we will use the rexxarplib.library to make a requester to notify us to PASTE manually in case
REPLACETEXT fails. We will also use a requester to ask about inserting either the new or the old text, once we return to Final Copy.
We are perhaps ahead of ourselves, so let's back up and look at some pseudo code, which is a description of what we need to do in plain English instead of Arexx code. We will write two programs: one to take our document from Final Copy to Proper Grammar and another fo bring it back after we check or edit the document. We also want to be able to start in Proper Grammar, load a document, edit it, and then go to Final Copy with it loaded. We will need to set a flag to know which program we started in.
Pseudo Code for Final Copy Arexx Macro Final Copy and Proper Grammar: How to Use Shared Libraries to Overcome Shortcomings of an Arexx Interface
1. Tell Arexx we want to implement SIGNAL ON ERROR to branch to
the label ERROR: if a command fails. This is done so that we
can open an appropriate requester if REPLACETEXT fails with
too long a string Proper Grammar has a glitch in REPLACETEXT.
Signify that we wish to get RESULTS back from commands we send.
2. Load the rexxarplib.tibrary and the rexxutil.library if they
aren't loaded already.
3. In Final Copy, there is no Arexx command to get the document
window address, so we must assume that our program will always
work from the FIRST document window. This is a shortcoming
that we cannot overcome with shared libraries.
SoftWood really should make a way for Arexx to get the document path and address!
4. In Final Copy, CUT the selected text, or if none selected, CUT
entire document.
5. Use rexxutil.library function to READ the clipboard which
contains the document that the program CUT in Final Copy.
Assign the clipboard contents to a symbol token a variable
representing a string called "clip.”
6. Run Proper Grammar on the WorkBench, or if already open, find
the FIRST window. Again, there ought to be a way to find out
window addresses from Arexx, If you have Proper Grammar
running with a document loaded, you will lose it if you run
this program. Make sure to save and close all Proper Grammar
windows beforehand to be safe.
7. REPLACETEXT in Proper Grammar with tire symbol token clip
which is the contents of the clipboard. This is supposed to
replace the lack of a PASTE function in Proper Grammar (PG),
but REPLACETEXT wilt fail (error RC=5) with large sizes of
clip, even though the text is safely in the clipboard device.
We use a requester to tell us to PASTE manually in Proper
Grammar if the REPLACETEXT return code RC=5.
Final Copy Woiil PnxvxMti in itn* nnjni
8. Finally, we instruct the users with a requester to press FI
when they're through with the document. This executes the
macro "PGMacro_l". (i wish that the user could re-name these
menu items with meaningful names, as you can in ProWrite.)
9. EXIT. Now we are ready to go back to Final Copy with our
edited document.
Pseudo Code for Proper Grammar Arexx Macro In Proper Grammar, the user edits the document loaded by the above program. When finished, the user executes PGMacro_l to send results to Final Copy. The macro's pseudo code is as follows:
1. Load libraries if not already loaded. We repeat this section
in case we START in PG.
2. Ask for RESULTS from commands.
3. READ the clipboard into a variable called "dip." Clip is a
different and separate variable from the clip we used before.
Each Arexx program is a separate DOS process.
4. Knock off the last character of clip a carriage return and
line feed so that when we go back, there will not be an extra
line inserted. Note: Set the ASCI! Import and output
preferences in Proper Grammar with the second option checked
and not the first.
Again, since SoftWood doesn't implement any way to SET this preference, you must do it manually before you use this program.
You can most likely leave the setting as the default.
5. GETTEXTPARA is a command to get all the text in Proper Grammar
in the format determined by the ASCII format prefer- Proper
Grammar iqujnttyi h* itaAmvp BRIDGEBOARD USERS!
The Final Copy Macro Listing Don’t waste money, slots or desk space buying extra IBM-compatible or Amiga floppy drives! The Bridge Drive Commander* gives you direct access to all your internal and external Amiga drives from the Bridgeboard, and direct access to IBM type 360K and 720K drives from Amiga- DOS. AT Bridge Boards can use 1.44M drives. The Bridge Drive Commander+ is totally transparent and automatic.
Put an IBM type disk in any drive and use it just like on any IBM compatible! Put in an Amiga disk and return to Amiga use! Just that simple, just that fast! One drive can use Amiga disks at the same time another is using IBM- compatible disks. Disks are completely usable by other Amiga and IBM-compatible computers. All hardware: no software drivers to load, no precious memory or cards slots used up. Plugs onto motherboard at internal drive connector. (No soldering or wiring changes.) Compatible with all Bridgeboards (8088, 80286), accelerator boards (any 680x0), hard disks and other
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Bridge Drive Commander* ....$ 149,50 MJ SYSTEMS Dept 29A, 1222 Brookwood Road, Madison, Wl 53711 1-800-448-4564 MasterCardA ISA; no cashier's checks or money orders please.
Product names are trademarks of their respective companies.
Circle 103 on Reader Service card.
Ences. This is the Arexx equivalent in Proper Grammar for a CUT or COPY function. It does not suffer the same glitch as REPLACETEXT and will accept a long file OK. Assign to the symbol token text.
6. We also knock off the last character from text to prevent an
extra line inserted in Final Copy.
7. Now we want to test to see if Final Copy is running. This is
done in case we started here in Proper Grammar and Final Copy
isn't running. We set flag=1 and then test the port names for
"F1NALC.1”, the name of the Final Copy port. Note: The names
of the ports in all the SoftWood manuals are wrong. Always
spell them with all capital letters. If we need to run Final
Copy, then we set the ftag=0. The flag is used later to
determine whether or not to open a requester.
8. Set the address to window 1 of Final Copy (F1NALC.1). We have
no way to find a particular window port name in any of
SoftWood's programs,
9. Bring the window to the front. If flag=l, then put up a
requester to ask whether we want to insert tire new or the old
This is a call to the rexxarplib.library functions, one of which is a handy requester usable in any program opened on the WorkBench, or on a public screen that you can supply a name for.
10. According to the answer from the requester, the program
WRITES to the clipboard the appropriate text, either the NEW
or the OLD. If we are starting in Proper Grammar and going to
Final Copy, then we always want to insert the NEW as there
isn't any OLD text.
That is why we used the flag to insure that we don't merely write "clip" in our window!
11. Finally, we PASTE the text into Final Copy. Thankfully, Final
Copy does have a PASTE command!
12. EXIT.
* AMACRO_l Text block to Pgrammar from Final Copy * SIGNAL ON ERROR * note: you must have rexxarplib.library loaded! * Lib= * rexxarplib.library' IF -SHOW(*L*rLib} THEN CALL ADDLIB(Lib,0,-30,0) * note: you must have rexxutil.library loaded! * Lib=* rexxutil.library* IF -SHOW(*L*,Lib} THEN CALL ADDLlBlLib,0,-30,0) OPTIONS RESULTS ADDRESS 'FINALC.1' EXTRACT IF LENGTH(RESULT) =1 THEN DO SELECTALL CUT END ELSE CUT clip=READCLIP(,VAR,,0,,} IF -SHOW 'P'.'PGRAM_1’) THEN DO ADDRESS COMMAND, 'Run Work;Grammar Proper_Gramnar WB* ADDRESS COMMAND 'WAITFCRPORT PGRAM_1“ END ADDRESS * PGRAM_1'
REPLACETEXT clip ERROR: IF RC=5 THEN, CALL REQUEST(5,75,'Replace text failed. ‘II, 'PASTE manually..Continue,,) CALL REQUEST!5,75,'After editing document, *||( 'press FI to return to Final Copy.Continue,,} EXIT 0 The Proper Grammar Macro Listing *
* * PGMacro_l Send cut or copied text back
* * to final copy FINALC.l V * note: you must have
rexxarplib.1ibrary loadedl * Lib='rexxarplib.library' IF
-SHOW!'L',Lib) THEN CALL ADDLIB(Lib,0,-30,0) * note: you must
have rexxutil,library loaded! * Lib=*rexxutil.library' IF
clipsHEADCLIP(,VAR,,0,,) if clip -= " THEN
clip=LEFT(clip,LENGTH(clip)-1) GETTEXTPARA text=RESULT
texr=LEFT(text,LENGTH(text)-1) flag=l IF -SHOW(*P' 'FINALC.l')
• Run WorkiFinal Copy Final Copy -NOICON' ADDRESS COMMAND
IF flag THEN, answer-REQUEST (20, 80, 'Insert NEW text from Ml,
'PGrammar?',,NEW,'KEEP OLD’,) ELSE answer='OKAY' IF
answer='OKAY' THEN CALL WRITSCLIP(text,VAR,,0,,) IF answer= *'
'QUIT' EXIT 0 Discussion of the Code The Final Copy Macro uses
the EXTRACT command to get the selected block of text. If no
block is selected and the cursor is in front of a character,
then that one character is EXTRACTed. We must therefore test to
see if the LENGTH of [he RESULT is less than or equal to 1, in
which case we SELECTALL before CUTting. ELSE, we simply CUT the
When we READCLIP, we need to use commas as place holders for arguments we don't use. The complete template is READCLIP(var,vartype,cliptype,unit,author,project), but we need only the vartype VAR for a simple symbol token variable (and not a stem variable), and the clip unit 0, Refer to the documentation for rexxutil.library for the definitions of the other arguments. For example, you may load arrays to the clipboard and use other clipboard units.
We use the SHOW() function to find out if the port for Proper Grammar is open. If it is not, we use ADDRESS COMMAND to RUN Proper Grammar. We want to run it so that our other calls will function. If we don't, everything will wait until we are done with Proper Grammar, including the rest of our Arexx program! RUNning a program is called asynchronous launching. The WAITFORPORT command utility waits for the port to open up before it lets the program use it. Otherwise, we'd get an error.
Questions or comments abotit this Arexx article? Please Write to: Merrill Callaumy c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 The rexxarplib.library
is used to call the requesters in case of errors in
REPLACETEXT and also to remind us how to get back to Final
Copy (press FI). The first two arguments are the screen
coordinates (I'm using a hi-res workbench on an A3QQ0), The
next argument is the prompt string that appears in the Proper
Grammar window, Note that the correct way to continue an Arexx
command line is by putting in a single quote to end the string
token, followed by the I I concatenation operator, and a
comma, the continuation character. You cannot just put a comma
in any old place! The continued line starts with a quote.
The PGMacro_l is similar to the first macro. We use a GETTEXTPARA to grab the text in the preferences format and assign it to a symbol token called text. Note the way we nest the LENGTHQ function inside the LEFT() function in order to lop off the last character on the right. We open Final Copy if it's not running, as we did above. We also assume that if Final Copy was not running, then we started in Proper Grammar, and the flag is set to prevent opening an OLD NEW requester on the window. If Final Copy was running and you still started in Proper Grammar, then you'll have to be careful to
choose NEW, or else you may have to start over because the program closes Proper Grammar when it exits. Remove the QUIT command if this scenario is not to your liking.
At Last! Peer to Peer Networking for the Amiga!
Share disk volumes, directories, and files. Everyone can access the same common files and eliminate sneaker-net.
Share your peripherals. That expensive laser printer can now be shared by everyone on the network Assign passwords and or allow read-only access to protect system files and applications.
ENLAN-DFS is easy to install and use.
ENLAN-DFS is transparent to all your application software.
Interworks introduces its Ethernet- based Distributed File System, for the Amiga. ENLAN-DFS is an Ethernet based peer-to-peer LAN solution for the Amiga. You get powerful disk, file and peripheral sharing that until now was only available on other personal computers.
ENLAN-DFS is just rightfar connecting your workgroup of Amiga systems, whether it's two or twelve or more!
No dedicated server is required: any system can publish its resources and they immediately become available to the rest of the group.
Call us at (800) 321 -3893 in US and Canada. (508) 476-3893 elsewhere.
Interworks 195 East Main Street, Suite 230, Milford, MA 01757 That's it! You now have a transparent and workmanlike interface between Final Copy and Proper Grammar, even though these programs have very few Arexx commands, ENLAN-DFS is a trademark of Interworks. Amiga is a registered Irademork of Commodore Business Machines, Inc Dealer inquiries welcome Neural by John lovine ball would be rolling 20 feet behind it as the computer was calculating the initial velocity and trajectory of the ball.
Neural nets, on the other hand, do not perform calculations. In this way they act like a biological system. If it were your job to catch the ball, you would not be standing there performing calculus equations to see where the ball would end up. You would instinctively, without any math whatsoever, estimate where the ball was going and catch it. How did you accomplish this task without using math? You learned it probably by missing hundreds of halls thrown to you, but remembering what you did when you actually caught or came close to catching the ball.
It's the same way with neural nets; they learn. To teach a neural net to catch a ball, we don't fill the computer up with equations. We assign it a task catching the ball then wc keep throwing balls to it.
Eventually, even if its motions are completely random in the beginning, every time it comes close, even by accident, that procedure and action is reinforced, orst lengthened, in the neural network (supervised learning). The more a certain procedure is reinforced, the more likely it will occur. With continual training, a robot will always come close to catching the ball and occasionally hitting the catching mitt. Soon the ball will always hit the catching mitt. Finally, the neural network will learn how to catch without a single equation.
This article is an introduction to Neural Networks. In it we will build a simple stand-alone circuit that demonstrates how a few simple neurons can be connected to form intelligent behavior. In later articles we will program neural networks directly into the Amiga computer.
Neural Networks are computer operating systems thatattempt to function and learn based on the biological system of the brain. The first question that comes to mind is. Why mode! The brain? Computers are functioning pretty well without neurons. Computers in general, including the Amiga, are quite limited when asked to do some simple things in real time, like identify7 speech ora picture. The ability of neural networks to accomplish these and other tasks in real time is best described by an analogy. Suppose your friend is stand ing about 20 feet away from you. He looks at you and yells,
"Catch!" As he throws a baseball. You see the ball coming, move to the right, raise your arm, and the ball hits your hand as you catch it.
Although this is a simple task for humans, it is extremely hard to program these actions in a computer. The factors needed to be programmed are estimating the initial velocity of the ball, calculating the trajectory through three-dimensional space, then moving a catching unit from a rest point in three-dimensional space to another point in three-dimensional space where the ball will hit. This all must be done in real time to catch the ball. If we asked a computer to do all this, the Biological Neurons Thebrninisapretty sophisticated piece of wetware. It is made up of special cells called
neurons (nerve cells). The human brain has about 1012 (1,000 billion) neurons. Neurons have inputs called dendrites and outputs called axons. Tile axons connect to the dendrites of other neurons. There is no precise number of inputs or outputs to any neuron. A neuron m ay have a thousand inputs and a single output, vice versa, or anything in between. For instance, a brain cell may have so many dendrites coming outof the ceil that itiookslike ORANGE GREEN FRUIT YELLOW VEGETABLE ROUND APPLE OBLONG SENSOR INPUTS HIDDEN LAYER OUTPUT LAYER Figure 1: A simplified neural network.
INPUT LAYER MIDDLE Network tree. Motor neurons have long axons running from the central nervous system to the muscle. Sensory neurons generally have a single fiber.
The connection between the dendrite of one neuron and the axon of another is called a synapse. This is where information is transmitted.
Hie transmission speed is slow by computer standards, but the brain has a tremendous advantage over computers parallelism. Computers perform operations serially, one after another after another, in the standard Von Neumann computer architecture. The Amiga computer is a little more advanced because it has distributed processors the custom chips running concurrently with 68000 processors, mimick- ing a parallel structure. Note that this is not multitasking, which takes place in a serial fashion. The brain operates with massive parallel structures.
The Human Brain Tile human cerebral cortex has about 100 billion (10") neurons.
Each cell has about 1,000 dendrites that make up about 100,000 billion (10") synapses. If we assume the brain operates at about 10 Hz, it performs some 1,000,000 billion (IQ15) interconnects per second to which we humbly add that the brain weighs in at about three pounds.
As you can imagine, to build a neural structure that mimics the brain is beyond our current capabilities.
Those massive parallel structures allow us to do things that are very hard or impossible for a computer to do. For instance: thought, sight, identification of objects, faces, and colors, hearing, remembering, acting, and creating. Simple language processi ng alone far exceeds any computer capabilities to date.
In the Beginning The neurobiologists who study the brain made mathematical models of nerve cell behavior. Based on these mathematical models, work began in the 1940s and 1950s to build computer devices that modeled some aspects of the human nervous system. Reasonable success' had been achieved by Frank Rosenblatt with his Perceptron work. However, at this time in computer history, there was a division of thought as to which avenue of computer research would lead the way to develop artificial intelligence in computers neural networks, or rule-based expert systems. In the ensuing battle for
research funding, neural net research waspretty much halted in the early 1960sby a critical paper from computer experts of the time, Minsky and Papert, Neural network research didn't pick up again until 1982, when John Hopfieldshowed that theXORlimitationsreported in theMinsky and Papert paper were only true for the most primitive two-layer neural networks. The fact that the expert rule-based systems promoted by Minsky and Papert did not live up to their proposed expectations and were nowhere close, despite 20 years of exclusive funding, research and development, helped revive interest in
neural networks.
Models There are many models, and various learning systems using neural networks. Figure 1 illustrates a simple neural net that separates different fruits and vegetables.
We assume the input neurons to the computer can determine basic shape and color. 'Hie lines between the inputs and outputs represent connections whose weights can be adjusted. Althoughit isn't shown in the diagram, there are connections between each input neuron and middle layer neuron (fully connected). In the drawing, just the strong connections are shown with lines.
To start teaching, the first pattern is introduced to the inputs. Lei's say red and round, and the target answer is apple. The weights or interconnections between the input output are modified so that these two properties converge to apple, then to fruit. This is shown by the lines between red and round inputs to the middle layer apple. All other connections are made weaker and do not show on the diagram.
Similarly, other patterns are introduced and the weights adjusted to output the correct answer.
Thereafter whenever a pattern is introduced, the answer converges immediately to the correct answer. Notice also that its pattern converges in a parallel fashion.
Computer Modeling Neural computers are still in their infancy. Manufacturers and chip designers are beginning to introduce neural and fuzzy logic chips.
So far most neural networks are modeled on standard serial computers.
It is important to note that it is doubtful that neural and fuzzy logic chips will be used exclusl vely in future computers and programs.
The new generation of computers will draw procedures from the rule- based serial, expert system databases as well as parallel neural networks using a collaboration of techniques to perform functions and solve problems choosing and using whatever technique is most appropriate for the particular task at hand.
As an example, you would not use a neural network to calculate your tax return. The fuzzy logic would be imprecise and the IRS would not like that, so in this case you would use a standard serial-based program. If you're trying to identify a rock, using measured properties, like hardness and density, you may end up using an expert rule-based system. Neural networks are more appropriately used for other tasks like voice recognition and pattern identification.
Don't let that last sentence mislead you. There are some computational tasks for which neural networks are superior to serial rule- based programs, and these are being utilized today: mortgage loan applications, life insurance, and stock market analysis.
Electronic Neurons Individual neurons by themselves arc not intelligent, but if you wire billions of them together as in the human brain, intelligence emerges. We will start at the most primitive concept in neural networks, the neuron. The electronic equivalent of a biological neuron is shown in Figure 2. There are different types of neurons. Neurons can perform summation, difference, or signal inversion of the inputs. How the neuron responds to the input is based upon its threshold value.
When the threshold value is met or exceeded,it becomes active. Activated neurons may also respond differently. Some neurons areexcitory, meaning that they fire when stimulated. Others are inhibitory, or don't fire when stimulated. Some neurons are stronger than others; to use the proper terminology, they carry more weight and are able to stimulate or inhibit more neurons than others. Typically, neurons are not digital in nature, although they can be simulated with digital circuits. We will build a simple electronic neuron and use it as a self-contained control system.
Above: Figure 3 illustrates the basic design of the unit. Right: The completed neural circuit.
Sun Tracker Neural Circuit The circuit illustrated in Figure 4 is abasic neural net. The purpose of this net is to steer or look toward a light source like the sun. The operation of the circuit is simple. Two cadmium sulfide photoresistors act as neural sensors forming neural inputs to our neuron, the 741 op-amp. Figure 3 illustrates how the input operates. As long as the sun is directly aligned with the two photoresistors, they are equally exposed, and the inputs to the neuron balance out. As the sun moves across the sky, the alignment is thrown off, making one of the inputs stronger than the
other. The 741 op-amp neuron activates a small DC motor which mo ves the tracker up or down, dependingupon which input is stronger, to bring the tracker back into alignment.
The two transistors Q1 and Q2 read the signal from the 741 op-amp neuron and activate the motor. They may also be looked upon as neurons, becoming active only when their threshold is reached.
The motor used in the prototype is a 1 - rpm 12-volt DC motor. Just about any low voltage DC motor can be used. Radio Shack sells inexpensive hobby motors; however, the rpm on these motors is pretty high. If you use one of these motors, you will need to gear it down. If this circuit is used with an artificial light source, no modifications are necessary.
If you use it to track the sun, you may have to cover the photocells with a colored plastic to cut down on the light intensity- The sun is such a strong light source that it will easily saturate the photocells.
To train the circuit, expose both photocells to equal light and adjust potentiometer R2 until the motor stops. To test, cover one photocell; the motor should begin rotating, Uncover it and it should stop. Then cover the other photocell, and the motor should begin rotating in the opposite direction. At this point, connect the motor to the unit. If the motor is turning in the opposite direction you need to keep the tracker aligned, just reverse power wires to the motor.
The circuit has immediate practical applications in the field of solar energy. If we wish to track the sun to obtain the maximum output from solar cells, furnaces, water heaters, or any other solar gathering device, the sun tracker will faithfully follow the sun. Notice that this experimental neural circuit tracks a light source without using any equations.
Other Uses The principle of this simple neural net can be applied to other tracking problems. As the network stands, it can move up or down to track a light source. A similar net can be incorporated that operates in the same manner for horizontal directions. If we changed the four inputs from photocells to radio antennas, we could track radio emitting satellites across the sky. Since the net is self-correcting, once it has locked onto the satellite, we do not need to know its orbit.
Obviously this type of self-correcting tracking system has military potential. Change the inputs to small independent radar systems and you have a ground tracking device for incoming aircraft, missiles, and rockets. The ground tracking could be used for aiming defense systems such as missiles or lasers.
Place a miniature neural system on a missile connected to its flight control and you have ground-to-air or air-to-air on-the-fly tracking.
Using the same with sonar systems, you can create smart torpedoes.
Add a little more artificial intelligence to the system for object identification and you can prevent downing your own craft. *AC* Parts List: (Available from Radio-Shack) 1C1 741 Op-Amp PN 276-007 R1,R3
4. 7K resistor PN 271-1330 R2 10K potentiometer PN 271-282
R4,R5,R8 10K resistor PN 271-1335 R6,R7 100K resistor PN
271-1347 R9 100 ohm PN 271-1311 Cds Photocells (5 pak) PN
276-1657 Qi NPN Transistor PN 276-1617 Q2 PNP Transistor PN
276-1604 MT Motor (see text) Amazing Computing can not be held
responsible for any damages which mat result from the
creation or use of any device presented in our hardware
projects. Readers are cautioned to take extra precautions when
creating or using any device presented in these projects.
Please Write to; John lovine ch Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Authorized Commodore
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List of Advertisers Plecse use o FREE AC Reader Service card to contact AIL advertisers who have sparked your interest. Amiga product developers want to hear from youl This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products you want to learn more about. And, if you decide to contact an advertiser directly, please tetl them you saw their advertisement in Amazing Computing!
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N ) i II r HOT TIPS Might & Magic III (by New World Computing) in every town and other important locations, there is a portal that will help the player transport to locations without traveling by foot. The player must input the following passwords to get to the locations mentioned below.
SimCity (by Maxis) To obtain $ 10,000, type FUNDS. Every five times you type it, there will be an earthquake.
(Courtesy of Alt Hajazi, Pebble Beach, CA) location Fountain head bay watch Wildabar Blistering Heights Swamptown Swamplands Mutant Mountains Isle of Fire Buzzard Bluff password HOME SEADOG FREEMAN REDHOT DOOMED WATER AIR FIRE EARTH This will hopefully aid the player with the journey.
(Courtesy of Toshi Sato, New York, NY) Teenage Mutant Ninja Turtles: The Arcade Game (by Konami)
1. When fighting Bebop and Rocksteady, the bosses at the end of
levels 1,2 and 4, and Foot soldiers who carry weapons, it is
best to come at them from an angle, back away at an angle,
then come at them again from an angle.
2. Baxter Stockman, the boss at the end of the sewer in level 3,
is very simple to beat. Just jump across the screen to avoid
mousersand let the inousers come to you. Attack mousers using
a straight attack and not an upward slash. Stockman's movement
is pure pattern, so you have to be in the exact right spot to
hit him at any given point. After dropping about five rounds
of the mousers, he runs outof them. Since the mouser robots
are his only weapon, he cannot hurt the turtles anymore.
3. Always attack the ninjas who have guns, boomerangs, knives and
stars first. Also, starting at the highway level, ninjas with
spears will throw them at the turtles.
(Courtesy of jason D'Aprile, Salem, WV) Congratulations Toshi is the winner of SimAnt, the game shown in last issue's column.
Congratulations, Toshi! The name of the winner will be published in next month's issue.
To enter, send in your HOT TIPS on your Amiga games to: HOT TIPS
P. O. Box 2140 Fall River, MA 02722-2140 Win a free game!
This month's prize: Black Crypt by Electronic Arts NS Panzer Battles by Rob Hays Panzer Battles is the latest WWTI-based strategy game from Strategic Studies Group. All of these games use the same control system, so if you've played one, you can easily move to another.
This timearound you are controlling divisions of tanks in various historical battles. As the Corps Commander, it is your job to assign various tasks and objectives to your divisions. This is accomplished through a system of icons that represent different commands, such as defend, attack, delay, etc. Panzer Battles is played on a hex-grid map that can be up to 40 hexes in each direction, depend ing on the scenario. The map automatically scrolls to show whichever unit you are directing. Depending on the scenario, you may find yourself with as many as 60 different units to keep
track of, pi us the enemy. If you are playing in two-player mode, the map will show only a generic representation of your opponent's forces. As in real life, you can’t know the exact composition and strength until the fight starts.
Unlike some war games that require you to plan and carry out individual movement commands for each of the units, your orders given to the regiment in Panzer Battles. The computer then maneuvers the battalions of that regiment into the best possible positions, depending on your orders and the terrain. Tire computer also controls the enemy in one- plnyer games, and can even control both sides if you just want to watch.
The game includes six scenarios that cover the German offensive against Russia from June 1941 through February 1944. This is a turn-based game, with up to 99 turns depending on the scenario. Games can be saved at any point, and there is an autosave feature that will save the game after each set of orders, allowing you to recover from disastrous decisions. Also included is a scenario cditor construction program which makes it easy to alter the existing scenarios or design yourown. Insupport of theirvnri- ous games, SSG publishes a magazine with scenarios in each issue.
Panzer Battles i s supplied on two disks, uses no copy protection, and req u i res 1M B of memory.
The game can be installed on a hard disk and has no problems w ith Workbench 2.04 or the Amiga
3000. If you have another task running before starting the game,
it will multitask.
The only problem ! Encountered was solved by closing all the open windows before starting the gatnc. Since 1 have only 512K of chip RAM and seven hard disk partitions, 1 suspect it was running out of memory. The only complaints I have are the nonstandard file requester that is a little awkward to use, and the sometimes confusing icon system.
If you are interested in wargaming and want to try your hand at directing armored divisions, pick up Panzer Battles.
Carefully plan your slrategy and unleash a free-wheeling attack.
Combat 20th Army acker £3 Army 47 Corps Assault b nrm«.«. 17 Korp Probe.
Might and Magic* III by Rob Hnys Following the pattern set by Dungeon Master and Eye of the Beholder, Might and Magic III presents you with a window opening onto a magical world. This world is populated with nasty creatures that want nothing more than to kill you and your party of adventurers. Fortunately these aren't the only inhabitants you'll find. Also included are kindly priests that will heal your wounds, and bartenders full of helpful hints and rumors.
Roam the various parts of The Isles of Terra.
Movements and actions can be controlled with either the keyboard or mouse, or a combination of the two. Number entries are few, but the numerical keypad is not supported. Games can be saved at any point, and although only three will fit on a floppy, there is no limit to the number of disks you can use.
Might and Magic III is a great adventure, simple enough for the novice to start at once, and complex enough to keep experienced adventurers occupied for a long time.
Might and Magic III, from New World Computing, is a huge game supplied onsix floppy disks.
It requires 5MB of room if you plan to play it from a hard disk.
Floppy-based systems require a minimum of 1MB of RAM, two floppy disk drives, and two blank disks. Copy protection is the look- up-the-word type. The game runs fine under Workbench 2.04, and will multitask if another task is started first.
At least two dozen cities, towns, and castles can beexploi ed, along with subterranean catacombs. An area map is provided to help your explorations, and detailed maps are automatically made as you explore a location.
The graphics are very well done, with excellent attention to detail, If you're above ground, the sky will darken as night approaches.
The portraits of your characters at the bottom of the screen change appearance to reflect various conditions, such as drunkenness if you spend too much time in the taverns. The gargoyles around the frame of the window can warn you of hiddenpassagesor dangers.
Music that changes with location, and well-integrated sound effects complete the experience.
Extraordinary characters awail you.
Prepare !o be charmed by the mighf and magic of The Isles of Terra.
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Inquiries Welcome) Visa MC COD
(308) 745-1243 (308) 745-1246 FAX
P. O. Box 130, Loup City, NE 68853 Circle 118 on Reader Service
card Ultima VI by Jeff James Immensely popular in the
Commodore-64 and MS-DOS markets, Origin's Ultima 6: The False
Prophet has finally been ported over to the Amiga. Placed in
an enormously detailed and textured game world, the Ultima
series offers many hours of playing time. I'd played several
of the earlier Ultima games on both my venerable C-64 and my
Amiga 30IX). Unfortunately,earlier Ultima releases on the
Amiga particularly Ultima 5 weren't good Amiga ports. All
the Ultima games I've played were more playable on the C-64
than on the Amiga, Needless to say, my hopes weren' t too high
for the Amiga conversion.
Fortunately, Ultima 6quickly shattered my doubts. After a lengthy animated introduction, the game begins with the player assuming the role of the Avatar, the hero who has saved the fictional world of Brittania several times in the past. When you arrive, hordes of mysterious gargoyles are roaming the countryside, striking fear into the hearts of innocent people. The player's job is to unravel the secret behind the gargoyles and save Brittania.
Gone are the two-dimensional overhead maps that previous versions of Ultima saddled players with. A new isometric, 3- D overhead view of your characters allows you to see everything in striking detail. Abersoft Ltd., a British programming house, is credited with the Amiga conversion of Ultima ft. While the graphics aren't quite so good as those on the MS-DOS VGA version, the sound is decidedly better. Abersoft musician Matt Furniss should be congratulated for the Amiga version's superlative sound and music. As in previous Ultimas, the program doesn't rely on graphics and sound to
pull the game through. Epic in scope, Ultima 6 offers one of the largest and most detailed gaming worlds available. Practically everything in the game can be touched, used, or taken. Time is always in effect, with clocks that keep time and skies that darken with the coming of nightfall. Moving your heroes about this detailed game-world is facilitated by a polished point-and- click, 10-icon interface. In terms of game richness and playability, the Ultima series is hard lo beat.
Ultima 6 certainly isn't lacking in terms of playing aids and documentation, either. Bundled with three game disks, a quick reference card, Amiga addendum booklet, a large map of Brittania, a stone trinket, a warranty-registra- tion card,, and a 50-page "compendium" filled with facts and history of Brittania, Ultima 6 offers plenty' of background material to getplayers started. Ultima 6 opera tes on all A mi ga models with I MB of RAM and Kickstart 1.3 or higher, including A3000 owners running AmigaDOS 2.04. The game disks aren't copy-protected, and an included installation utility
quickly installs the game to four floppy disks or a hard drive for play. There are a few flaws; character movement seems a little slow (even on an A3!)00),and there is only one saved game position.
Quibbles aside, Ultima 6 appears to be a watershed for Origin's support of the Amiga. While previous Origin releases have received a lukewarm reception from the Amiga community. Ultima ft is an impressive leap forward in graphics, animation, and sound. Ultima 6 is also the first Origin product to offer support for AmigaDOS 2.04, hnrd-drive installation, and advanced processor options. I only hope that Origin puts the programming wizards at Abersoft Ltd. To work on an Amiga version of Origin's MS-DOS gaming blockbuster, Wing Commander. In the meantime, I'll be spending plenty of time in
the dungeons, towns, and countryside of Ultima
6. Highly recommended.
DIVERSIONS Gateway to the Savage Frontier by Patrik Beck SSI's latest release Gatavai to the Savage Frontier is sword and sorcery role-playing game based on flie rules and background created by TSR, Inc. (TSR is the company responsible most of the fantasy and role-playing games in existence today, and the sponsor of the annual ga me convention Gen Con.) In this game you enter a Tolkien-1 i ke world filled wi tb Ores, Elves,- and Magi. It is your job to lead your party and stop the dark invaders who are threatening your homeland.
JRSERT DISK C RND PRESS ff Key Gateway is a well-behaved game. It instructs tire user to make and use a copy of the three disks which can be installed on a hard drive. Upon starting thegame,you will be asked to type in a word from a specific place in either the rulebook or the Adventurers' journal. While this is a trifle bothersome, it is an understandable precaution and is preferable to not being able to backup your original disks. It is also forgiving in that it allows you a second try. Though this was initially written for the IBM, it clocs not suffer from porting. While the
graphics and animation may not be outstanding, they are better than what I'm used to seeing on an IBM port. The only aspect of the game that exposes its non-Amiga origin is theaudio. The musical score does not utilize sampled instruments but hoops and beeps in a neo-classical stvle.
A few sound effects, like "clang," "thunk,"nnd "ouch," would have done much to liven up the battle sequences. By the way, the victors of any confrontation have their choicedfplundcr, having to choose the host balance of treasure and weapons for each character to carry.
. The game starts by assembling your party. You have complete freedom in choosing the qualities and Characteristics of each of your associates. In the "Create New Charade r" screen you select the race, gender, class, and other attributes of the members of your party.
The traits you choose will determine different aspects of the being, like endurance, resistance to magic, and other attributes. Races include dwarves, elves and balf- elves, gnomes, lialflings, and, of course, humans. With the alignment setting you can even select personality traits of your character and the way it interacts with the world. The Cl ass of a cha racier is their vocation, which ranges from clerics who have their own deities toaid them, to thieves. Nonhumans can be multi-class, with characteristics of more then one class. Human characters can be dual-class, having one
class for the first part of their career and then changing later. A saved game is thoughtfully included with previously constructed characters. You can alter these characters or start from sera tell. There is even a demo mode that has the game run by itself.
If all this sounds rather involved. It is. Fortunately, the accompanying documentation is quite comprehensive in explaining the details (if the game and often offers suggestions for game play. It includes glossary, maps, charts, and journal entries that document your quest. The saved game is a great help to novice players.
Once you have your party assembled you go wandering around looking for trouble. There is an option for viewingydur environment, area or 3-D. "Area" is a map-like representation, and 3-D is a perspective view through the character's eyes. You move your character by clicking your mouse in the viewing area or using the numerical pad. Options for your actions are chosen from the list at the bottom of the screen. For confrontations with othergroups, vou can control the fighting manually or let the computer run the battle.
While wandering around the streets of the first city with my troops, 1 found 1 would get a bit disoriented because of the 3-D view. While you can choose the direction that you move, most directions looked pretty much the same. My biggest complaint is that all the doors you approach are identical and you are told that certain doors have signs describing what's inside. How hard would it have been to have the text appear on the actual door? It certainly would have helped my frame of reference while exploring the village.
This is a well-constructed piece of software with excellent documentation andcustomersup- port. There is a 1-900 help number for game hints, and a toll free number for technical questions. If you are a fan of this genre of game and have enjoyed the previous offerings of SSI, you should certainly enjoy Gateway to theSavage Frontier. If your're nerv to this type of gaming, the detailed manual and help lines will have yousummon- ing demons and slaugtering Ores in no time.
DIVERSIONS Teenage Mutant Ninja Turtles: The Arcade Game by Jason D'Aprile Teenage Mutant NinjaTurtles: The Arcade Came is the latest conversion from the arcade game giant to come out for the Amiga computer. In the past, Konami's arcade conversions on the Amiga seemed to be exemplary. Unfortunately, this game is not at all up to the caliber that it should be.
The coin-operated machine in the arcades was an excellent game with great cartoon-like graphics, excellent digitized voices, sound effects, and music.
The sound, in particular, of the Amiga version is mediocre at best.
Most of the time, it's almost primitive, with the sound effects barely above the usual pings and beeps. The graphics are nowhere nea r the level of the a rcade version, which is where they should have been. When it comes to games, the Amiga is still the best at arcade conversions, or it would be if programmers wou Id bother to use it's potential.
The graphics are pretty good and every thing in the game is easily distinguishable. From what I can tell, most of the arcade version is in the Amiga conversion, on one disk. The glaring omission of the skateboarding level could be seen as proof of the lack of effort put forth by the programmers to make the game a true arcade experience.
The levels in the actual game do not seem to correlate with the manual's description of them.
Some of the glitches virtually all of which are minor are humorous or ad va ntageous to the p I ayer.
For instance, hitting pedestrians actually gives the player points and in certain areas of the game where ever there i s a one-way sign.
Players can rack up endless points just by hitting the sign continually. Also, if the player is going to hit one of the many signs, parking meters, or fire hydrants to use as projectile weapons, then do not stand to close to them as it will result in the turtle actually getting hurt, Ga me play in TMNThasbeen done fairly well, though the number of possible moves is greatly cut down on the home version. The op tion to use a joystick with twodifferent functioning fire buttons would have been greatly appreciated. Thankfully, TMNT can be played by two players simultaneously, which certainly
adds to the fun. 1 encountered some slowdown in TMNT, particularly in two player mode, but the game is stiil very playable. One very annoying aspect of the game is choosing a turtle in two player mode; Since both players' character selections are highlighted in the same color, it is rather confusing to figure out which turtle each player is highlighting.
TMNT runs on a standard 512K machine and I think that this was an error in judgement on the designers part. Most Amiga users have 1MB of memory and if the extra memory had been used, then the Amiga version of TMNT could have been programmed to be an exact replica of the arcade game.
At the very least, enhancements should have been programmed into the game for machines with the extra memory'.
If 1 had never seen the a rcade version of this game, then I might have liked this game more. The graphicsarecapable,but thesound is terrible. Game play is challenging, but not impossible. Overall, Teenage Mutant N inja Turtles; The Arcade Game is only just a fun diversion, instead of the true arcade game playing experience that it should have and could have been. It's like after playing TMNT awhile, a friend of mine said, "It just doesn't seem like an Amiga game." And that is exactly the problem with this game.
Rescue April O'Neil from Shredder and his evil thugs.
Prehistorik by Tim Duarte Prehistorik is Titus' new game based in the stone age. The player controls Prehistorik, the main character in this horizontal scrolling game. The object is simple and basic; explore the territory, find food, club food, eat food. There are no supermarkets to provide Prehistorik with food; he has to hunt if he wants to eat. This was the lifestyle of prehistoric man.
Prehistorik begins with a few intro sceens and a display of our character dreaming of food. After a few presses of the fire b u tton, the first level is loaded and it's time to hunt. Using the joystick controls, Prehistorik roams the land to begin his quest to rid of his hunger pangs. Along the way, he runs into enemies that can drain Preshistorik of valuable energy upon contact. Prehistorik can defend himself with his club. Once the enemy creature is knocked out, it can be eaten and added to the food supply. An on-screen meter DIVERSIONS Product Information Panzer Battles Price: $ 49.95
Strategic Studies Group 8348 Monticeilo Drive Pensacola, FL 32514
(904) 494-9373 Inquiry 237 Might and Magic III Price: $ 59.95 New
World Computing 20301 Ventura Boulevard, Suite 200 Woodland
Hills, CA 91364
(818) 999-0607 Inquiry 238 Ultima VI: The False Prophet Price:
$ 69.95 Origin Systems Inc.
P. O. Box 161750 Austin, TX 78716
(512) 328-5490 Inquiry 239 Gateway to the Savage Frontier Price:
$ 49.95 Strategic Simulations Inc. 675 Almanor Ave., Suite
201 Sunnyvale, CA 94086
(408) 737-6800 Inquiry 240 Teenage Mutant Ninja Turtles: The
Arcade Game Price: $ 49.95 Konomi 900 Deerfield Parkway
Buffalo Grove, 1160089
(708) 215-5100 Inquiry 241 Prehistorik Price: $ 49.95 Titus
Software 20432 Corisco St. Chatsworth, CA 91311
(818) 709-3692 Inquiry 242 shows the amount of food collected.
A healthy supply of food assures completion of a level and
passage to the next level.
It's not as easy as it sounds.
Rocks and fire must be avoided by jumping over them. This is ac- compl ished by pushing the joystick diagonally. The jumping part of tlie game reminded me of Pitfall, Activision's famous classic adventure game. Any contact with these obstacles diminishes Prehistorik's energy supply. To make it even more challenging, there's a time limit for each level.
Prehistorik has three lives. Each time he runs out of energy or falls off the screen, Prehistorik gains a halo and wings, flies up to heaven, and loses a life. Exploring the caves pushing the joystick down sometimes results in finding bonus items. The cross of life gives Prehistorik an extra life, a bomb destroys all enemies on the screen, and an alarm clock adds time to the clock. There's also a spring that allows higher jumps and various weapons, such as an ax which aids in knocking down prey quickly.
At the end of each level, Prehistorik must also battle the Guardian, or "boss," of the level before advancing in the game.
Hmm.„this format is very similar to the popular and abundant Nintendo-style games such as Super MnrioBrothers. The manual could pass for a Nintendo game manual; it's complete with "cute" names for the cast of enemy characters. For example, there's Gubba- Glub, Bafor and Bobor, Yeti, and a bunch of others. Favorably, the graphics are better than the average 8-bit Nintendo game. The musical soundtrack and sound effects can easily be toggled on or off with tire F2 and F3 keys. The syn- thesizer-style soundtrack seemed inappropraitetome;! Would think some pri m itive sounds of rhythmic drum
banging would suffice in a game of such a nature.
The game is provided on one disk that is copy-protected. This is a disadvantage because you are forced to use the original disks.
The on-disk copy protection scheme causes the Amiga 1000's drive to make an awful sound, too.
You'd think the machine was grinding com rather than reading a computer disk.
Playing Prehistorik is amusing, but it's not an original, ground breaking game that will take the Amiga gaming community by storm. Virgin Game's Chuck Rock is another caveman-type game for the Amiga on the market. Chuck Rock is also available for the Sega Genesis, which could cause the Amiga version of Chuck Rock to become a bit more recognized.
Perhaps we will see the emergence of more Nintendo-type games for the Amiga in the future. If you're into this lype of game, and you'd like to be a caveman for a while, grab your trusty club and try Prehistorik. Happy Hunting!
• AC* 800-BE-AMIGA (800-232-6442) Newtek Video Toaster The
Amiga’s best modeler gets more powerful!
Dozens of new features re-establish this as the best modeler available (or the Amiga!
Epson Scanner 600 DPI, 24-Bit full page color scanner ..s1199°° With ASDG Driver Bundle .... 1299“ ES-300C The Kitchen Sync ..$ 1595
• Two Complete TBC’s on one cord • Works with any video source
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PRO MOTION ....56.95 J
• High-resolution $ 70000 .16,6 Million Colors 77
• 24-Bit graphics display card
• Works on the Amiga 2000 and 2500 DCTV From Digital Creations ’
Full NTSC Color Display $ 39900 and Digitizer.
DCTV: A guided tour This easy-to-follow, comprehensive * „ VHS tutorial will tell you all you need 92u to know about DCTV.
DCTV Video Toaster Systems ...... '030 Power User Workstation '040 Includes: Includes:
• 25MHz '030
• Toaster 2.0
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• 14” monitor Includes:
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• 120mb HD
• 9mb 32-bit RAM ?14“ monitor ¦Zeus 28MHz ’040 W SCSI-II *17mb
32-bit RAM ¦Toaster 2.0 *14° RGB Composite monitor
• 120mb SCSI HD *2 Personal TBC l ¦Internal Syquest 88mb
drive-w cart, (oral your request Kitchen Sync) Entry Level
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• 14" monitor All systems use only Quantum high quality
mechanisms and the NewTek Video Toaster 2.0 Combo 22 1______s65
G-Force 030-Combo New expand your Amiga up to 112 megs of
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With 4 megs ..s509p 5IMM32-!mb 60.....Ccti!
S!MM32-4mb 6G Call TOASTMASTER . 39.95 THEXX______________ ..79°$ VIDEO TOOLS______________179.00 DESKTOP VIDEO AMIGA VISION______________________99.00 BROADCAST T1TLER It 229,00 CANDO 1.6 .39.95 DIRECTOR 2.0...... 74.95 OUR WEDDING - 24BIT___________55.95 OUR WEDDING - HAM..._____44.95 PRO VIDEO POST__________ 199.95 PRO VIDEO CS II .....129.00 SCALA ..... 249.00 SCREEN MAKER 24 BIT 62.95 TV SHOW 2.0 .....53.95 TVTEXT PROFESSIONAL______99.95 VIDEO DIRECTOR______________169.00 VIDEO EFFECTS 3D______112.00 VTOfOTTTLER
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raaaer a world of _ ( commodore AMIGA9 IN EJV4 nia See all the exciting new products and get the most up-to-date information!
P*SA0 £E seN»N®s FREbletiPsan Valua.
NEW HARDWARE RELEASES iof°“SandS Hands-on Hles! ’ Browsing!
°eS%ost'' on Soasteri ViAe° ‘ ? FRIDAY, SEPT. 11,1992, 10 am - 5 pm MARK THESE 3 DAYS ON YOUR CALENDAR ? SATURDAY, SEPT. 12,1992, 10 am - 5 pm ? SUNDAY, SEPT. 13,1992, Noon - 5 pm The Pasadena Center, 300 East Green Street, Pasadena, California REGISTRATION: $ 15 for one day, $ 30 for a three-day pass PRE-REGISTER AND Please pre-register me for World of Commodore Amiga in Pasadena one day ($ 10), ? Three-day pass ($ 25) "1 COMING FROM OUTOFTOWN?
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City Send form with your check, payable to Ramige Management Group, to World of Commodore Amiga For information, call Ramigc Management Croup: (41G) 2*5-5950, fa* 285.6630 , 3380 Sheridan Drive, Suite 120, Amherst NY 14226 ® 1992 World of Commodore Amiga is a registered trademark of Commodore Electronics 1 Pre-registration deadline: August 21, 1992.
Ltd,; AmigaDOS is a registered trademark of Cammodore-Amiga inc.: Video Toaster is | a trademark ofNewTek, Inc. *----- " 1 J SHOW HOTEL: The Pasadena Hilton Hotel 150 South Los Robles Ave.
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This month a reader searches for an LED for his mouse; another has trouble keeping game play going; a reader offers advice to authors; and an author expresses his gratitude upon being published in AC.
Sand Castles?
I'd like to inform you and fellow readers of a problem I'm having with the game Castles. After I've been playing it for 10 minutes or so, the game almost completely ceases to operate. This always happens at the beginning of any battle sequence. I have a standard A3000, with which the developer claims compatibility.
When 1 called Interplay for help, the person at the other end told me there was a problem with my computer, but since the Amiga specialist was out to lunch, I had to wait for a return call. No call ever came.
Twice more on different days I called and received the same out-to-lunch excuse. On both these occasions the respondent promised that I'd get a return calf. I'm fed up with this shabby technical support.
Apparently, Interplay couldn't care less about how the game performs for me.
Bill Carr Denver, CO OK, Bill, me understand your frustration. We have sent a copy of your letter to the author of "Bug Bytes ' who may be able to provide an answer. Moreover, we're sending n copy lo Interplay to try to generate a response. Editor BOING! BOINGI Help! I have a BOING! Optical mouse and the LED has burned out. I have been unable to locate a replacement, and BOING did not respond to my letter. Are they stilt in business? Anyway, where might I locate the right part? I love my BOING! Mouse and really miss using it.
Herb Hall Sayre, PA Herb, we keep referring readers to AC's GUIDE to the Commodore Amiga as though it were a bible. Ive at AC couldn't function without it. In the GUIDE we find that there is BOING and then more BOING! If you wrote to BOING, then you were probably directing your request in the wrong direction as wet! As in the wrong medium. We find that telephones are usually answered but not always mail, for it just lies there, silently.
So insteado writing to BOING, call the following company, since it distributes the optical mouse: Centaur Software, Inc.
P. O. Box 4400 Redondo Beach, CA 9027S
(310) 542-2226 If that proves ineffective, then call BOING at
(408) 262-1469. Editor Guidance for Authors I have been a
faithful reader of your magazine for the past two years and
Would like to congratulate you for putting out one of the best Amiga magazines.
However, I'd like to give you some feedback.
Readers like me look to your reviews to leam more about products. After reading some reviews, however, I am left with a feeling of incompleteness. No doubt, your reviews have product comparisons, references to new features, and the like, but often omit whether the product can be used with a specific Kickstart or machine.
What 1 feel is essential to most hardware software reviews is the following minimum information:
1. Type of machine required (A1000, A500, A2000, A3000).
2. Motherboard revision required,
3. Video mode supported (NTSC, PAL, or NTSC and PAL). PAL
compatibility is of upmost importance if the product is to be
marketed outside of North America. As it is, the bulk of
Amigas are sold in Europe, where PAL is the standard.
4. Kickstart Workbench revision supported.
5. Additional hardware required (RAiVl, hard drive, accelerator,
6. Price.
Adding this information would help readers quickly decide whether a product is suitable for them and would go a long way to make reviews effective and truly informative, [ hope that my small suggestion will make Amazing not only one of the best, but the best Amiga magazine in the States and around the globe.
Kenny Lim Penang, Malaysia We heartily agree with your suggestions, Kenny. With the increasing sophistication of hardware ami software, and the attendant peril of incompatibility, reviewers should give the bask information you have outlined.
Therefore, wc are planning to add this to our mailings of author guidelines. Remember, Kenny, that most of our articles are written by readers just like you. Editor. Satisfied Author Thank you for your time and patience [in reading and editing my manuscript]. You have no idea of how much it means to me to be published in a national even an international publication, even if so far it's been only one game review [Predator 2, AC, V. 7.6, page 831.1 fully intend to be a professional writer and AC is the only publication that has given me a chance at this point. Therefore, I am a little
curious about what other publications PiM puts out.
Jason D'ApriHe Salem, WV As we have pointed out before see the previous tetter, for instance our writers are dedicated Amiga users like you, Jason. PiM publishes, in addition to Amazing Computing for the Commodore Amiga, AC's TECH for the Commodore Amiga, which is a more technically oriented periodical, and AC's GUIDE to the Commodore Amiga, a product service guide that is compiled and edited by the staff at PiM. Therefore, there are at least two publications that accept manuscripts from free-lance zvriters. Anyone interested in writing for either publication may call or write for author
guidelines. Editor. Graphic Designers Programmers Artists Videographers Readers whose letters are published will receive five public domain disks free of charge. All letters are subject to editing.
Amazing Computing and AC's TECH Ac- n want you!
Cnv Whatever you use your Amiga for from gaming to programming, word processing to desktop video AC wants you to share your knowledge of the Amiga.
Enlighten the Amiga community... become an Amazing Author For more details and a free writer's guide call 1-800-345-3360 AMAZING COMPUTING ¥ Vol. 6 No, 5, May 1991 Highlights include: "The Big Three in DTP." A desktop publishing overview by Richard Mataka "The Amiga Desktop Publisher's Guide to Service Bureaus," by John Steiner "M.A.ST.'s Parallel Port SCSI Adapter," An inexpensive way to attach a hard disk to your A500, by Dan Michaelson "AH in One," programs for the beginner, by Kim Schaffer flfVol. 6, No.6, June 1991 Highlights include: "MaxiFlan Plus a review by Chuck Raudonis "CDTV," a
comprehensive look at Comod ore's hottest item "H AM-E," a review introducing an excellent 24-bit color video board, by David Johnson "Pixel 3D," review by John Steiner "Professional Page 2.0," a review of a complete and truly professional desktop publishing package by Rick Broida ¥ Vol. 6 No. 7, July 1991 Highlights include: "Firecracker 24," a review of the latest in 24-bit video boards from Impulse by Frank McMahon "Proper Grammar," a review of a comprehensive spelling and grammar checker bv Paul Larrivee "PageStream," another entry in the word processing desktop publishing software line,
by John Steiner Also, extensive Summer CES coverage!
¥ Vol. 6 No. 8, August, 1991 Highlights include: "Alterlmage," create titling and special effects for your home videos in minutes, bv Frank McMahon "The Jerry Bryant Show," AC interviews Jcrrv Bryant, whose secret weapons for producing four hours of television a week are the Amiga and the Video Toaster "Understanding Genlocks," by Matt Drabick "Super 8 Meets the Amiga," easy film-to-video transfer with the addition of Amiga graphics, by Patrik Beck "Looking Good with B.A.D.," a review of Centaur Software s disk optimizing program by Rick Manasa Also, AC continues the extensive coverage of the
Summer CES in Chicago!
¥ Vol. 6 No. 9, September 1991 Highlights include: "Bars&Pipes Professional," a review by Phil Saunders "Frame Buffer Face-Off," an overview of framebuffers, by Frank McMahon "DynaCADD," a review by Doug Bullard Plus: Special reports on Multimedia applications AND Super show coverage from Australia and Orlando!
¥ Vol. 6 No. 10, October 1991 Highlights include: "Art Department Professional," a review of ASDG's powerful program bv Merrill Callaway "ShowMakcr," beyond desktop video, by Frank McMahon "API. And the Amiga," by Henry Upper!
Plus; An Arexx double feature and a special education section ¥ Vol. 6 No. 11, November 1991 Highlights include: "Connecting Your Amiga to the Sharp Wizard," by Merrill Callaway "Epson 300c Flat Bed Scanner," review by Merrill Callaway "Impact Vision 24," a sneak preview of GVP's powerful 24-bit board, bv Frank McMahon "CSA Mega-Midget Racer," a review of CSA's powerful accelerator board, by Mike Corbett "Why Should You Use the CLI?" Three sound reasons to use the command line interface, by Keith Cameron ¥ Vol. 6, No. 12 December, 1991 Highlights Include: "Audition 4,” a review of a great
sound sampler package by Bill frazier "Draw 4D Pro," a look at ADPSEC's latest update to Draw 4D.
By R Sham ms Mortier "Newsletter Basics," a tutorial on how to create professional newsletters using PageStream. By Pat Kaszycki "AmigaDOS for the Beginner,” another look at the basics of AmigaDOS, by Keith Cameron ALSO: Coverage of AmiEXPO Oakland and the Koln, Germany, show!
¥ Vol. 7, No. 1 January. 1992 Highlights Include: "Memories," A500 memory’ expansion, bv Sam Ammons "Help for the Help Key," by Rick Manasa "Getting the most from your RAMdisk," by Keith Cameron "Installing and Using an IBM mouse with Your Arnica," bv Phillip R. Combs "DePuzzle," a puzzle-solving program for brain teasers, bv Scott Palmateer "Zip! Erm," learn how to use Console.device and Serial.device while creating a telecommunications program, by Doug Thain ALSO: Coverage of Germany's Amiga '91 and London's World of Commodore shows, ¥ Vol. 7, No. 3 March, 1992 Highlights Include: ‘The
Miracle Piano Teaching System,"by Christopher Piper "DeluxePaint IV," by R. Stamms Mortier "Semi-Automatic Painting and Animation ’ by Kevin Lude "Screen Photography," taking pictures of your Amiga screen, by Pat Murphy Also, a special section on Amiga Graphic Design and a look at some special Amiga Artists.
¥ Vol.7 No. 4 April. 1992 Highlight include: "Foundation11.a review by DaveSpitler "AdPro 2.0". rev iew by' Merrill Callaway "ATonce Plus”, review by Rich Mataka Also, construct a database using your favorite authoring system, customize your start-up sequence, and create and produce your own video!
'¥ Vol. 7 No5 May, 1992 Highlights Include: "Pelican Press", a review of this entry-level DTP package by Jeff James "AdIDE 40 Amiga 300 Hard Drive Kit", review by Merrill Callaway "Building an Amiga MIDI Interface", super project by John lovine Also: AC's annual Desktop Publishing Overview! This issue includes a look at the top DTP packages as well as a study of printers, fonts, and dip art available for the Amiga.
* Vol.7 No.6 June 1992 Highlights Include: "Freeze Frame Video
Recorder", review by Merrill Callaway "HP DeskJet Color 500C,
review bv Richard Mataka "MREAD”, a programming project by
Chuck Wardin Plus: Don’t miss an exciting edition of our Arexx
feature by Merrill Callaway or 3-D animation with Dpaint IV in
’The Video Slot", by Frank McMahon.
¥ Vol.7 No.7 July 1992 I lighlights Include: "Modem Rundown", A comprehensive look at modems for the Amiga "G-Force 040", a review of GVP’s fWO accelerator, by Rich Mataka "Superjam," a review of this superb music maker from The Blue Ribbon Soundworks, by John Steiner "FounDex," a tutorial using Foundation’s stacks and scripts, by Dave Spitler Plus, a look at telecommunications and the Amiga including hardware, software, and services.
AC's TECH ¥ AC's TECH, Vol. 1, No. 2 Highlights Include: "CAD Application Design: Part I," by Forest W. Arnold "Programming the Amiga's GUI in C: Part I," by Paul Castonguay "Intuition and Graphics in A Rcxx Scripts," by Jeff Giant "UNIX and the Amiga," by Mike Hubbarl "A Meg and a Half on a Budget," by Bob Blick and more!
* AC's TECH, Vol. 1. No. 3 Highlights Include: "CAD Applications
Design Part 11," by Forest Arnold "C Macros for Arexx?" By
David Blackwell "VBROM:Assembly Language Monitor" by Dan
Babcock "Programming the Amiga's GUI in C Part 11" by Paul
Castonguay and more!
¥ AC’s TECH, Vol. 1, No. 4 Highlights Include: "GPiO LOw-Cost Sequence Control" by Ken Hall "Programming with the ArexxDB Records Manager" by Benton Jackson "The Development of a Ray Tracer Part I" by Bruno Costa "The Varafire Solution Build Your Ow n Variable Rapid- Fire Joystick" by Lee Brewer "Using Interrupts for Animating Pointers" by Jeff Lavin and more!
¥ AC’s TECH, Vol. 2, No, 1 Highlights Include: "Build Your Own SCSI Interface" by Paul Marker "CAD Application Design Part III" by Forest Arnold "Implementing an Arexx Interface in Your C Program" bv David Blackwell "The Amiga and the MIDI Hardware Specification"by James Cook and more!
TfACs TECH, Vol. 2, No. 2 Highlights Include; "Programming the Amiga in Assembly Language Part 2", by Forest Arnold "Implementing an Arexx Interface in Your C Program, Prt 2", by David Blackwell "Iterated functions Systems for Amiga Computer Graphics", by Laura Morrisson "MenuScript", creating professional looking menus easily and quickly, by David Ossorio And Much More!
Back Issue Index What have you been missing? Have you missed information on how to add ports to your Amiga for under S70, how to work around DeluxePaint's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface stilt puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to
work with your bridgeboard?
Do you know there's an alternative to high- cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1MB A500 for a cost of only S30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing? The answers lo these questions and others can be found in AMAZING COMPUTING and AC's TECH.
For more information call 1-800-345-3360 The Fred Fish Collection Belowis aiislingotthe latest addrtionstothe Fred Fish Collsction. Thisexpandinglibrary of freely redistfibutable software is the workof Amiga pioneecandaward winning software anthologist, Fred Fish. For acompleleiisl ofallAC, AMICUS and Fred Fish Disks.cataloged andcross-refer- encedforyourconvenience.pleaseconsultthe current AC'sGuideToTheCommodoreAmiga availableatyourlocalArTTazirrgDealer FtMFUhDllkH!
AutoCH A PooCU type replacement ihat works with WorkBench 2 0 and fully compatible with A3000 A accelerator boares Always retains the oelauii path and stack, and current directory. Can automatically open Cll SHELL windows to i pixel less than me current screen size on opening. New functions include spline patterning on blanking, toggle freeze mouse, more function keys, mouse activated screen shuffle, dose gaogets on Shell windows, and more as many users have requested This is verson 2 19.
An update to verpon 2.17 on dsk 617 Binary onty.
Author No Wilson Ed-1 Keys A keymap editor. Supports editing of stnng. Dead and modi- (able keys as well as control of repeatable and capsabte status ol each key Rims equally well under AmigaDOS 1.3 or 2.0. If running under AmigaDOS 1 .3. requires "a rp library". This is version
1. 2. Includes source In assembly. Author: David Kinder IFF A
program to display single or multiple IFF files from Work-
bench or Clf. II has been written in 100% assembler to be as
small and fast as poss We This « version 1,7, an update to
version 1 6 on disk 619 Binary onty Author NiC Wilson SotCWO A
program to remap Kicks tan V2.04 o? Greater Irom ROM into 32
Bit Ram on an Amiga equipped with a 68040 CPU. Using the MMU.
With optional parameters lor greater compatibility between va
nous 68040 boards and optional patch to stop drives from
clicking. It can also load a different Kickslart than the one
currently in ROM, manipulate both caches, and display
information regarding some 68040 registers and modes Version
1.15, an update to version 114 on disk 626. Includes source
code in assembly Author. N Wilson Syslnfo A program which
reports interesting inlormabon about the configuration of your
machine, including some speed compar- isons with other
configurations versions of the CS software, etc. This program
has been very popular with many users and has been fully
updated to include many new functions. This is version 2 69.
An update io version 2,62 on disk 625.
Binary only. Author: N c Wilson VS2PR Converts tiles to and from VideoScape 30 and PageRendcr 3D It preserves and matches colors as closely as possible, and retains surface detail polygons from V-deoScape Good for Video Toaster owners locking for the more mathematical 3D objects that Pagefiender generates so wefl Omer features include scaling, batch processing, and a QucJtRender module lhat lets you preview Tie 3D Objects in wireframe, This is version 1.0, binary only Author Syd BollOn Fred Fish Dish 643 4Wins A s-mple little WorkBencb game where Iho first one to gel four happy faces in a row
wins. Author Kay Gergs DSDamoDemo version of Distant Suns, an Amiga planetarium program that has collected numerous awards.
Comes m two versions, one that runs undo' AmigaDOS 1 3 and uses software floating point, and another that rum under AmigaDOS 2.0 and requires a hardware Hoatng point coprocessor. The oemo includes a star database with approximately 3700 stars, some limited lunar images, and Hailey's comet Requires 1 Mb ol memory. This is version 4.1. binary onty. Author Mike Srrvthwick Install A replacement lor the AmigaDOS Install command, wllh an Intuition front end This is version 1.1. Includes source m assembly. Author: David Kinder PCTask PC-Task IS a software IBM-PC emulator. It allows you to run ihe
ma|oruy ol IBM PC software on your amiga with no addrtionat hardware. Runs just like a normal application allowing multitasking to continue.
The program has a graphical user interface and no add-tonal Mesystem'devce mounting is required A few cftcks with tie mouse and d is operaunat GGA, MDA, Senal. Parallel. Mouse, 2 Floppy dnves and 2 Hard drives are emulated The hard drives can bo partitions or hard drive files like the bndgeboard can use. This is demonstration version 1 04 Full version is available Irom the author, Binary only. Author: Chns Hamos Fred Fish OlslMA FontConverter Converts standard font files inlo C code structures that can be included directly m your program. Probapfy most useful for people writing programs that
take over the machine and "bus do not have access lo Ihe standard fonts directory- Includes source Author. Andreas Baum SystemlnloA system configuration display program with an intuition interface. Recognizes about 60 dacron!
Product codes and about 40 manufacturer ID s Displays information about all AutoCooflg cards, all mounted drives, vectors, processor types, and other useful informahon This is version 2.0a. shareware, bnary onty. Author: Paul Kolenbrander Unsporting Another cute Aerotoon animation from Enc Schwartz, starring |f»o A-10 Thunderbolt aircraft, better known as the Warthog'. This aircraft s job is to hunt and dostroy tanks and other things on the ground, and that is exactly the subject of ttus animation. Requires approximately 2Mb of memory.
Author: Eric Schwartz Fred Fish Disk 645 DMD A package that adds many powerful features to DME.
Including outlining and word processing capacities, Word processing features indude spell checking, ANSI code Insertion, pagina- bon. Double spacing, text justification requester tor in- sorting any character, find & replace requester, and mtel- ligent paragraph reformatting, Outlning features allow you to wnte and renumber outlines, includes many Arexx macros, a largo ".odrc" file, a spell checking program, and a d c- tionary. Version 2 00. Author: Fergus Dumho Elvis A UNIX Wex editor clone Supports nearly all the vtfex commands, in both visual mode and colon mode. Like Wax, etvis stores most
of the text in a temporary Hie.
Slowing rt to edit tiles that are too large to fit m memory, and the edit buffer can survive a power failure or crash Also supports most vt 1 exrc" definitions, supports user defined TERM and TERMCAP environment variables, works over an AUX: port, supports function keys and arrow keys, and more. This is verson 1.5 Includes source.
Author: Steve Kirkendall, Amiga port by Mike Rieser HOFixer Some of the newer A300QS have high density floppy drives. In the 37.175 version of kickslart, HD disks are not completely supported in HD mode. This program patches the system so that kickslart V37.175 owners are able to use 1,71 MB HD disks in the floppy drive Requires Workbench 2 04 This e version t ,00. Binary Olfy Author: Potor-fver Ederf Fred Fiifi Disk 545 AppliGen An Application Generator for Superbase III. Create the Sbpro DML program's menus without having to do the same work Over and over Creates Superbase DML sources with
menus, labels, Opening of files, queries. Etc. Many user-sefectabte options (inludmg all Sbpro SET commands). Menus can be previewed as Intuition menus or text-menus, Sources and included sub- routines can be syntax checked, and exported as ASCII or *.sbp'-fiie Version 1 ,Q interpeted language source and executable. Author Ira Kroone Kcommodity Multifunctcnat commodity for OS 2.0 Includes window- activator, iime dtspray in several modes and formats, alarm function, KeyStroke-Ctcker, lime to environment. Window Screen cycling. Lefty Mouse, ESC-Key can close Windows. Revision Control System,
telefone Ml calculator. Screen- Mouse- Blanker, Mapping of german 'Umlauts’, PopUp Shell.
Apptcon support, lefty Mouse, user definable KotKeys, Fully controllable via Arexx-Port All sertmgs can be customized and saved to disk This is version t .70. requires 05 2.0. Written in assembly for speed and efttaoncy Induces source. Author: Kar Iske MouseAtdeDEMO A demo version of a "Mouse utility" with all me standard lunctiorts: mouse acceleration with threshold, window and screen manipulation by mouse and keyboard, mouse and screen blanking, SUN (auto-acTtvatvyi) mouse, user definable *hol key" command, etc Also has functions other mouse programs do not. Such as muiii-con-seiect with
only the mouse, left and right button swapping, mouse pod switching, WorkBench to the front function, freezing ol the mouse and keyboard of all Input, etc. Written tn assembly language for efficiency in size and CPU usage. Version 4.23a. an update to version 3 34a on disk 637 Shareware, binary only. Author. Thomas J. Czameckt SoundZAP A sound conversion utility that will convert almost any of the sampled sound tie formats available on different platforms to the Amiga's IFF 85VX formal or nto RAW data It recognizes VOC, au (uiaw, 16. 24, or 32 brt samples). WAV. And Macm- tosh headored samples,
and converts them appropriately It can also identify ulaw, signed, and unsigned RAW data, converting It properly It treats unidentifiable headored tiles as RAW, so they are heated properly also.
Version 2,3, includes source Author: Michael Cramer EredFisfiDifikMI Dog A puzzle where the object 3 to push boxes to designated locations. Uses HAM mode and is wtitten in Jforih Relative difficulty for thts puzzle is easy, but it witt take over a half hour lor most people to find the solution This is version 10. Binary only. Author, David M Colo jM Job Manager is a utility which extends the Amiga Dos mutti- tasking environment by providing features such as: allocation of CPU cycles in any ratio to multiple CPU bound processes, default task priorities based on task name, task logging, system
uptime reports, task CPU use and CPU % reports, task invocation times, and more. JM has very little impact on the system rtseft. Requires AmigaDOS 2 04 or later Includes 6800020 and 68030 40 versons Verson
1. 1, an update to version 1.0 on dsn 602 New features include
better ta$ * name detection, ah Arexx port, and a number of bog
fixes Binary only. Author Steve Koran Nova A puzzle where the
object is to push boxes to designated locations, Uses HAM mode
and « written in Jforth. Relative difficulty for this puZ2le
is advanced, and it will take over two hours for most people
to find the sotutxm This is version 2 0. Binary only. Author
David M Cole PowerPtayer A very powerful, user friendly and
system friendly module player, it can handle nearly as useful
module-formaIs (Noisatracker, MED, Oktalyzei, etc ), can read
powcrpackod modules and comes along with its own crunchor that
uses the powerful Ih library wnlten by Krekel'Barthel Needs
the powerpacker.iitxary and the reqioois. Library to run, both
included m the package. Also includes some sample modules.
Version 2.1, freeware, binary only Author Stephan Fuhrmarm
PnntDump A program that will allow you lo view or print out
the voce data in a Yamaha 32 voce bulk dump hie Allows you to
choose any single voce to display or pnri. Or rt win display
of print alt the voices in the dump Me Includes source Auihor
Chuck Brand VcEd A Voice (Tone) Editor lor the Yamaha z
Operator series syn- thesizers Version 2 .0, an update to
version on 0;SK 345 Binary only, source available from author.
Author: Chuck Brand YamEx A Syiem Exclusive and Voice
Librarian program for all Yamaha 4 Operator synthesizers.
Works with all 100 voice and 32 voice Yamaha bulk dumps.
Binary only. Source code available from author. Author Chuck
Brand FlttiFiHPWifi AddAssign A small system patch and
replacement for the standard CLJ commands assign' and 'path'
With AddAssign, you may assign a logical device (like C:‘ to
one OR MORE physical devices or cxrectories) AddAssign is
especially useful for programs which need a library or
something else in a specified path, but you doni want them to
be thera. Version 1.04. shareware, includes source. Author:
Alexander Rawass AnlC«ck)Vir A link v-rus detector that
detects 18 different such viruses Version 1 2, on update to
version 1.1 on disk 611 Includes source in assembly. Author
Matthias Girt Vertex A 3D obiect editor with many features Has
an easy to use interface with many user selectable options.
The main view can be easily rotated, positioned or scaled with 'he mouse, which makes the editor last and responsive Special features include fractals, multiply command, point and click editing, an Aroxx interface and much more This i$ version 1.36 3. An update to version l 28 on disk 608. Shareware, binary only Author Alexander D Debuna Fred EtahJJWLMS Amancato This is a slightly modified variant of an old African board game carted Mankatta Zero, one ana two player mode, 5« computer pfayertypes, protocol futotkm, 12 ranking fists maintained. Also a short online manual, SingteStep-Leam- Mode
and two display modes (numerical, graphical) provided.
Usage from both Workbench and CL' supported.
Compatible with Kickslart 1,3 and 2 0. This is Version 1,19. Binary only, shareware Author: Thorsten Koschmski Browserll A "Programmer’s Workbench" Allows you to easily and conven- tontly move. Copy, rename, and delete I Fes & directories using the mouse. Also provides a method io execuie wher Workbench or Cu programs by double-clicking them or by set- eclog them from a ParM ike Menu wnrrh lots of arguments.
Version 2.0*, an update to version 1 0 on disk 540 Binary only Author: Sytvam Rougier. Pierre Carrette CHExe A Xlcon style program It allows you to execute a script Irom WB and is comp:otry CL) compatible, because It is a CLI Can use a real script file or lake commands In its own TOOLTYPES. Version I t, an update to version 1 0 on disk 540 Includes source in
C. Author. Sylvain Rougier LoadLib Another Load Lib program, but
this verson take unlimited number ot arguments m both CL1AVB
and remove the quote (") so II can work in Browserll at any
lure. Pure so you can put it in your resident hsL Version 1.0,
includes source in C. Author Sytvam Rougier ParM
Pa.-ametorabfo Menu ParM allows you to build menus to run
whatever program you have on a disk.
ParM can run programs either in WorkBench or CLI mode. This is an alternative to MyMeru which can run only when WorkBench is loaded ParM can have It s own little window, can attach menus to the CLI window you are running it from, or to me WB menus, just like My Menu This is version 3 6, an update to version 3 00 on disk 5*0. Includes source In C Author. SyVain Rougier. Pierre Carrette Support Some libraries and other stuff used by other programs cn ths disk Placed here simply to avoid lots of dupicafion Author Various Fnd nihJHikjflQ EraseDisk A small, fast program used to erase a disk by
setting all bits on the disk to zero. Version 0 92, an update to version 0 69 on disk 544 Bmary only.
Author: Otto Barnhart MountShare Allows you to reuse the loaded code Irom one device for other devices that are appicabla Using MountShare, you specify a master device whose handier wil be reused by other devices. Author: Dial Rhialto' Seibert OwnDevUnrt A package that provides an exi ended locking mechanism tor a device unit pair that makes usmg programs ike getty much easier Getty rs a program that srts on the serial port waiting for calls to come m. By using OwrOevUmt library, a program can request that gatty temporarily release the serial port. Version
2. 1. an update to verson 2 0 on disk 577. Includes source.
Author: Christopher Wichura P-Arimale A full 3D Animation
program (or producing animations in Anlm5 format, witfi
emphasis on We characters rather than inanimate objects. Can
also be used to produce animated illustrations for use in
P-Reador illustrated texts Version 2.1, freeware, binary only.
Author: Chas A Wyndftam P-Compress A compression program that
produces smaller files taster than any other current
general-purpose cruncher, using L2H com- presston algorithms.
Can handle single tiles, whole drawers, disks, or selected Wes or types cf Me withm drawers and cksks Includes compression and decompression object files which can be linked lo your own programs to artow them lo access and output data in L2H format Version 2.3, an update to version
2. 1 on dak 595, with substantial enhancements Freeware, binary
onty Author: Chas Awyndham, LZH code by BanheWrekot P-FlxLIb A
new P-Sulte utility that diverts caUs to DOS library so that
P-Comprassed files are decompressed before being opened or
executed Any type ot file, inluding icons, executables,
libraries, fonts, texts, etc may be compressed Effectively
doubfes the capacity of your cfisks Version 12. Freeware,
binary onty. Autnor: Chas Awyndham Frtd Fish Disk 661 Citadel
A (uH featured Amiga BBS program with all the necessary files
lo setup your own BBS. Citadel is a room structured message
system with the fundamental design goal ol providing a
congenial forum conducive to interesting discussions.
Messages are stored and retrieved in chronological order withJn each room Callers may travel Ireety between the rooms, reading Old messages and posting new ones, This ts part one of a two part distribution Part two is on d sk 662 Both parts are required Bmary onty. Source available Irom authors. Author Jay Johnston, Hue JR.. and Tony Preston Fred Fish. Disk 662 BlackHole A file deletion utility tor v2 04 and greater of the operating system. When run, it puts an appicon on the Workbench screen Any file drawer icons that are dropped on it wilt be deleted Double clicking on the appicon brings up
on options window.
Version 1.1, includes source Author: Alan Skigfipkl Citadel A tu« featured Amiga BBS program with alt the necessary files to setup your own BBS. Citadel a a room structured message system with the fundamental design goal ot providing a congenial forum conducive to mtsrestmg discussions.
Messages are stored and retrieved in chronological order withm each room. Callers may travel Ireety between the rooms, reading old messages and posting new ones This is part two ot a two part distribution Part one is on disk 661 Both parts are required Binary only, source available Irom authors Author: Jay Johnston. Hue JR., and Tony Preston Fitness A little WorkBench hack with Ihe aim of keeping you fit. A little fefiow wW pop up on the screen periodically, to remind you to interrupt your work and do some exercises. Version t .10, binary only.
Author &oe-Lm Kwsk Hi aganaDemo Demo version of a Hiragana (Japanese cahgraphy) teaming module. This module allows the user io see the strokos actually drawn in the proper order to wnte each Hiragana symbol, as well as hoar a digitizes pronunciation ol the syllable, and a word actually using that symbol Demo version 1.2, binary only. Author: Wayne Quigley Sr Ninlo A disassembler lor memory, bool blocks, objects (cranes, and executables. Version 2.0, includes source. Author. Tony PrOStOn Space Citadel Space Empire is a mu$ ptay@r game for up to 25 players. The documentation shows how to set it
up as a door for the Citadel BBS. Version
2. 6, binary only. Author: Tony Preston Fred FlshDisK.663
DebugUfits Some tools for use n debugging applications When
used with Enloicer Bnd Mungwall. They comprise an integrated
set that gives the programmer a powerful and flexible
debugging ade. Author; Mark Porter DeskJet A CU Workbench
interface to control a Hewlett- Packard Desk- Jet 500 printer,
enabling the user to select an internal font to pnnt one or
more files, or to indiafise the printer Thus is version 2 .16,
an update to version 2,10 on FF539 (where rt was called PF)
Includes source in SAS C Author Maunzio Loroti DlskTest A
utility lo tost the integrity ot Itoppy disks, ala Norton
utilities. This Is version 1.18. an update to version 1.12 on
disk 539, whore it was called DT Includes source Author:
Maunzio Lcret Enote Edit a Menote easier than with the
standard filenote pro- gram Version 1.0. includes source.
Author D. W. Reisig LfrixUtrts A collection of UNIX Ike programs tor the Amiga.
Includes head. Tart. Son. Srrr gs. Drft and find. The first lour are original programs: find is derived from tree by Tomas RoUcU, drtf is a port ol the GNU version, Includes source Author: Maunzo Loret Xnole Execute a filenote It looks a little like the Project con of the Workbench, but this time in the CLI Version 1.0, includes source. Author: D. W. Reisig FredFlsnDilkBW AntiCidoVir A link virus detector that detects 21 different such viruses. Version 1.3, an update to version 1.2 on disk 648. Includes souico in assembly. Author: Matthias Gutt DocMcon Collection ot miscellaneous icons with a
definite NeXT flavor, tor AmiDock, Tool Manager, and a new graph ical interlace under development Author Francis PnauH Isfvd-o-matc An Jihido type game. Lots ol leatures, tike smgl© player, two players, tournament mode, h-gnscore tables, sound, etc Includes partial source in Modula-2- Author. Robed Biandnqr Shttfi A small game, lor installation on the workbench.
Useful II you must wait for the compiler or something else. Binary only Author: Robert Bmryjner Fred Flsn Disk 66$ Arq Replaces the standard system requesters with ncc animated requestors which you can also attach different sounds to. Works under AmigaDOS 1.3 or 2.0 to give all the normal system requesters a nice new look Version 1.66, an update to verson 1.61 on disk 527, Now allows custom animations. Binary only Author: Martin Laubach. Peter Wlcek. And Rene Hoxol DiskSpeod A disk speed testing program specifically designed to give the most accurate results ol the true disk performance ol the
disk under test.
Automatically updates and maintains an ASCII database ol disk results for tosled disks This is verson 4.2, an update to version 4.1 on disk 574 includes source in C Author: Michael S.-nz Intrepid An area do-strategy game in wtveh you must navigate a high tech tank through the Antarctic :o rescue a scientist taken hostage by terrorists.
Version 1.5, binary oniy. Author Peter Gage Fred FishJ31aR665 Catacomb A graphic adventure game set on a small island In the middle ol the land of EXOUSIA Your quest is to discover the secrets and treasures of thus underground maze, while staying alive Version
1. 6. shareware, binary onfy. Author: Peter Gage KME KME is
another keymap editor, that you can use to edit the Amiga
keymaps used by the Setmap command. Version 12, includes
source m Oberon.
Author: Christian Stiens Spectroscope A program for realtime frequency analysis with PerfectSound-2 compatible audio digitizers.
Version 1.1, includes source in Oberon. Author; Christian Stans Fred Fl*h DmlHZ Cooiturws Two volumes of songs written win MED includes 'Exarch*. "Sedative", 'HypefSortix*. And "StowPtay". Uses MEDplayor to play the songs.
Author: Robert J. Perrme PopUpMonu A small program that makes it possible for you to use pop-up- menus with any program that uses standard intuition menus. Version 4.3. an update to version 3.5 on dish 422. Includes source. Author Martin Adrian Fred Filft Disk 668 Exploding An AmigaDOS 2 0 version of ‘exploding Windows* that explodes and implodos windows n a fancy manner, catches an window resize and move events, works with ali OpcnWindowTags, and installs as a commodity Version 1.0. binary only. Author Andreas ScNktibach Texlra This easy-to-use text editor allows multiple windows, and
provides a simple mouse driven interface Those famiiarwith the "Macintosh style" editors witt be comfortable with Textras Cut, Copy and Paste commands. Documentation inclu- ded.
Version t.12. an update to version 1 0 on disk
239. With many enhancements Shareware, binary only. Author Mike
Haas Vtt VLT is both a VT100 emulator and a Tefctronix (4014
plus Subset of 4t05| emulator, currently m use at SLAC
(Stanford Lnear Accelerator Center).
Although the VT100 pari was onginally based on Dave Wecker et aJ.’s VT100, many enhancements were made. Features include uso ol ARP, an Arexx port, XMODEM 5HTCFC and Kermtl protocols, support tor additional senal ports, external tile transfer protocols (XPR), a "chat" mode, and scroiibeckrevtow history buffer. It comes in two versons, one with Tektronix emulation. And one wunout. The Tektronix emulation allows saving IFF files, PostScript tiles, and printing bitmaps to the printer. This iS version 5,517. An update to version 5 045 on disk 468 Binary oniy. Author Wily Langevold Fred Fish Disk
669 Leggi A powerful ISO ANSI text reader which strictly follows Commo- dore s application guidelines.
Features include unlimited number of windows on any public screen. SuoBng with both mouse and koys. Full AUISG menus and Arexx commands, dip- board support. AppWndows. Last and rasidentabJe activator, full configurability of the keyboard, preferences file and editor to change preferences, background mode, and more.
Version 2.0, binary oniy. Author Sobastiano Vigna Post An excellent PostScript interpreter for the Amiga Which implements the full Adobe language.
Supports type 1 and type 3 fonts, screen output, file output, and printer output. Requires Arp library V39* and Con Man VI 3* (only under AmigaDOS
1. 3). This is version 1.7. an update to version 16 on disk 518.
Includes source In C Author: Adrian Aylward SCSI util A CU
utility to issue commands to a SCSI disk using a spe- ctfc
SCSI id number Commands include inquiry, seek, start stop
motor, read soctor(s), read capacity, etc. Freeware, includes
source Author: Gary Duncan VirusCheckor A virus checker that
can check memory, disk bootbiooks. And alt disk litas lor
signs of most known viruses. Can remember nonstandard
Bootblocks that you indcate are OK and not bother you a&oul
them again Includes an AR«« port. Version 6.05, an update to
version 5,30 on disk 556 Binary only. Author John VekJtMs Fred
Fish Disk 670 DirWork A last, small, efficient, DirUtiiity.
Configurable opt.eng and buttons, as well as all the usual
features. Comes with external configuration editor.
This is version 1.51. an update to version 1 43 on disk 570. Shareware, binary ony Autnor: Chris Hames Mostra Mos'ra is a shareware IFF utility featuring real-limo unpacking scroll, dozens ot options, "smart" analysis ot any IFF file (FORMs, LISTs,.., also nested !LBM'). Tola! Control over display modes, simple slideshow processing, pattern matching.
SHAM, an external link to show Dynamic Mode pictures, double buttering last decompression, color eye'ing, TeXdocs, startup files for easy Custom configur- ations and complete WB support, through TooiTypes and Style icons1 This is version 1 06 an update to version 1.04 on disk 476 Bma-y only. Author Sebastmno Vigna Scan Program to scan We contents for matches to one or more specified patterns. Claimed to search hard drives twee as last as the best search programs currently available, and ram drives frve times taster than other programs. Can optionally scan the contents of files in LZH and LHA
Supports searehmg lor multiple patterns simultaneously Other futures include exiensive wildcard support, optional inverted pattern matching, recursive directory scanning, fine search hightghts ol matching words with selectable color, and more. This s verson 0 induces source Author Walter Rothe Ered Fish Disk_6Zi dvn2lty A program to convert TeX's dw output files to ASC! Formal for punting or previewing on text iermnais. Version 4 0, mdudes source. Author Svante Lindahl, Marcel Mot. Et. At. Amiga port by Martin Hohl JcGraphDemc Demo version ot a Shareware Business grapher with Intuition
interlace JcGraph can show your data as bar. Fine, planes, stack. Blocks. 2D and 3D, etc. Features realtime rotation around X. Y, 2 axis, cn-fene help, professorial looking 2D and 30 g aph output, and more Can output EPS, 30 GEO. AegisDraw20Q0 and IFF 1LBM formal tiJes.
Demo version 0.903. Binary oniy. Author Jean- Chnstophe Clement, mkmako A make file generator, originally written for Turbo- C and MS- DOS. And now ported to the Amiga by Ihe ajthor. Version 0 3. Includes source. Author: Marin HohJ M PE A compiler tool for users of the M2armga programming environ- moot MPE does the same job belter than your paten file You can do every thing with the mouse or the right amiga key With this Modula-2 Programming Environment you can compile, link, and run your program. When there is an error, the editor rs started automatically.
You can set all switches lor M2C, M2L and M2Make. Version t .0. binary ony. Author: Marcel Timmermans Ii2te* Converts documents in UNIX trcff format to LaTeX formal. It is intended to do the first pass of the conversion, with the user finishing up the rest of the conversion Most ol the comened document wilt be cn LaTeX format. But some of ft may be m plain TeX. Amiga version 1.02, includes source Author: Kamal Al-Yahya, Amiga port by Mamn Hohl Fred Fish Disk 672 Indent A C source code formatter mderter. Especially useful for cleaning up Inconsistently indented code. Version t .3. an update to
version 1 t on disk 262. Includes source. Authcr Various. Amiga port by Cars ten Stager SK$ h A ksh Ike shell for the Amiga. Seme q! Its leatures induce command substitution, shell lunebons.
Aliases, local varia- btes. Omacs and w style command Irne editing, I O redirect- ion, pipes.
UNIX style wildcards, a targe variety of commands, and coexistence with scripts from other shells. Well docu- mewed. Version 2.0. an update to version 1 7 on disk 489. New features include real pipes. Amiga Dos 2.04 support, enhanced Arexx handling, and more. Binary onfy Requ*os AmgaDos 2 04 Author: Steve Koren Fred Fish. Disk 673 Kcommodity Mufttfuoclonai commodity fcr OS 2,0.
Includes window- activator, time-displey m several modes and formats, alarm function. Keystroke- Clicker, time to environment, Window Screen cycling, Lefty Mouse, ESC-Key can close Windcws. Revision Control System, telefone bill calculator, Screen- Mouse-Blanker. Mapping ot german "Umlauts", PopUp Shell, Appicon support.
Lefty Mouse. User definabia Hot Keys. Fully contr&tabie via Arexx Pori Alt settings can be customized and saved to disk. This is version
1. 75, an update to version 1 70 on disk 646 with many new
features Requires OS 2.0. Written in assembly lor speed and
eftioency. Includes source. Author: Kai take Offender Demo
version ol a last srioot'em up game based on WitSams’ Defender
game, Burs at 50 60 trames per second. Includes PAL and NTSC
versions. Kickstart 2,04 compatible. Requires 68020 CP J and
68881 FPU or bettor, Version 1 02, an update to version l 01
on disk 631 Shareware, binary only Full version and 04 source
code available wrth shareware payment Author: Fred Bayer SANA
The official Com modore developer information package for the
SANA-1! Network Device Drivers.
Includes the SANA-II spec, readme files, SANA-II drivers tor Commodore s A2065 (Ethernet) and A2060 (ARCNET) boards, docs and includes, More complete package than just the specification included on disk 654 Author: Commodore-Amiga Networking Group SheilToots Four tmal usetut programs PIPE provides command line ppes. HISTORY allows the hstory to be loaded, saved, and listed, FOREACH is a fancy loop and variable expansion command.and RECORDER saves all console input and output In a file. Binary only Author: Andy Finket Fred Fish Disk 674 Hexlract A complotB header file reference. Definitions,
structures, structure members and offsets, flag values, library contents, function definitions, registers, library offsets, etc The data Irom a sot of V 1.3 Amiga and Lattice heaflet files «packed into the included fito "headers z" for immediate reference by Hextrac! Verson VI .1, freeware.
Includes pan source Author Chas A. WyrOriam IFFUo An easy to use Amiga library which gives you some powerful routines for dealing with IFF files, especially ILBM files (pictures), AnlM fries (animations), and BSVX files (digi- tized sounds). It is written completely in assembler and is Just 3K5.
Includes source and binaries tor several ommplo programs trial uso the Horary This rs version 22 2, en update to version 16,1 on disk 301 Binary only Author Christian A. Weber NewlFF This is version 37.9 ot new IFF code modMes and exampies for use with the Release 2 itfparse lihrary This code release is again 1 3 compatible (the 37.8 release was not). This code is intended to replace the 1985 EA IFF code modules, providing significant enhancements Including support lot flfbtrary dis- play modes and overscan (2 0). Clipboard load save, central- ized stnng handling iter ease of localization),
and simph- lied subroutines for displaying, saving, and prmang JlBM* And the 85VX reader now plays!
Author Submitted by Carolyn Scheppner P-Wrrter A text editor win special facilities for insenng te*t color and style changes and for preparing illustrated taxis for P-Reader. Version 3.3, an update to version 3.2 on disk 595. Freeware, binary only. Author Chas A. Wyndham Fred Fish Disk 675 F2C A program thru translates Fortran 77 source into C or C++ source F2C lets one portably mix C and Fortran, and makes a large body of well tested Fortran source coda available to C environments Amiga port done lor SASC 5 1 OB, and mckxtes l©ranes for use wrth SAS'C Includes lull source m
C. Author S. I. Fetdman. David M Gay. Mark W Maimona N L.
Schryer, Amiga port by Martin Hohl EreiEishDiSk 676 FBM An
Amiga port of the Fuzzy PixMap imago manipulation library.
This package allows manipulation and conversion of a vanety ol
color and B&W image formats Supported formats include Sun
raslarNes, GIF. IFF, PCX, PBM bitmaps. Face" files, and FBM
files. Also has input conveners lor raw images, like Digi-
View f les.
And output converters for PostScript and Dabto graphics. Besides doing formal conversion some of the other image manipulation operations supported include rectangular extraction, density and contrast changes, rotation, quantiza- non, halftone grayscaltng, edge sharpening, and histograms Disk 676 contains m&80OQ binaries and docs, disk 677 contains m66020.m688B t binaries, and ask 676 contains the sources Version 10 Author Michael Mauldin; Amiga port by Martin Hohl Er$ d_Ei5h.Disk 677 FBM An Amiga port o' the Fuzzy PixMap image manipulation library. This package allows manipulation and
conversion of a vanety of color and B8W imago formats. Supported formats include Sun raslorfiles, GIF, IFF, PCX, PBM bitmaps, "Iaco" lies, and FBM files. Also has Input converters tor raw images, like Digs- View bos, and output converters tor PostScript and Diablo graphics. Bes-des doing format conversion, some of the other image manipulation operations supported moiude rectangular exlraclw, density and contrast changes, rotation, quantiza- tion, halftone grayscaing, edge sharpening, and histograms. Disk 676 contains m63000 binaries and docs, disk 677 contains m&8O20An68881 binaries, and disk
678 contains the sources Version 1.0. Author; Michael Mauldin; Amiga port by Martto Hoh!
Makebnk A replacement lor trio original AmigaDOS 2 0 Makebnk command. Supports both hard and soft links. Residentabo This is version 1.1, includes source, Author: Stelan Becker Mostra Masha is a shareware IFF utility featuring real-time unpacking scroll, dozens o! Options, ‘smart" analysis ot any IFF file (FORMs. LISTs,... also nested ILBM!), total control over display modes, simple slideshow processing, pattern match ng, SHAM, an external link to show Dynamic Mode pictures, double buffering, fast decompression, color cycling. TeXdocs, startup files lor easy custom configur- abons and complete
WB support, through TooiTypes and Sr to icons' This is version
1. 07, an update to version 1.06 on disk 670, and fixes a bug
wilh parsing IFF files Binary only.
Author Sebastian© Vigna PM A tool that monitors the Amiga system s CPU usage using somo hooks that are available in 2.04 EXEC. The program uses the high resotution Eclock timer to get real time values lor the amount of lime the processor spends running tasks and the amount of time it spends between tasks tin task switch and n sleep) Version 37 8. Binary on!y. Author Michael Sinz FlBd F(stLQilk676 F&M An Amiga port of the Fuzzy PrxMap image manipulation library. This package allows manipulation and conversion of a variety of color and B&W image formats. Supported formats include Sun
raslorfites, GIF, IFF, PCX. PBM bitmaps, "face” files, and FBM files. Also has input convertors for raw images, like Digi- View tiles, and output converters for PostScript and DiaNo g raphes Besides Ocung format conversion. S3me of me other image manipulation operations supported include rectangular extraction, density and contrast changes, rotation, quantiza - fion.
Halftone grayscaltng. Edge sharpening, and h'Stograms. Disk 676 contains m68QQ0 bmanes and docs, disk 677 contains m68020 m68881 binaries, and disk 678 contains trio sources.
Version 1 0 Author: Michael Mauldin, Amiga port by Martin Hohl Ppbb A shared library to make lite easy for people who wish to write programs that support PoworPacker.
Loading crunched files from C or assembly is made fast, short and easy. This is release i 5. An update to version 1,4 on dsk 623. Indudes example source. Author fifico Francois ReOrg RoOrg is a fast disk optimizer that can be used for fioppy disks and hard disks, Supports now Kickstart 2,04 features including hard and soft links, and Hgh-Density drives, includes program versions in English and German for use with Kickstart 1 2(1,3 or Kickstart 2 04. Version* 11 and 2 1, shareware, binary only, first release Author Holger Kruse ResAnalyzer An OS 2 04 compatible ResModutes monitor.
ResAnatyxer can show you ail information related to Captures, KickMemPtr, KckTagPtr, KiCkChkSum and ResModules entries in the ExecBase structure. A great help for resident modules developers and lot people who want to check it something (like a virus) is resident in memory. ResAnafyzer can detect RosModulos OS 2 04 system flags Version 2.2. binary only Author; SINiG Umberto Zanzi Fred Ff*M D!»Il«79 Backcoupfing A simulation ol screon-camera-bockcoupLng.
Generates a senes of backcouplod pictures out of a start picture You can change several parameters, such as sharpness, rotation angle and signal translation. Includes both German and English versions. Version 1.0, binary onty. Author: Michael Gentner Ray Shade Ray shade is a ray tracing program ported to the Amiga Irom UNIX Rayshade s features indude eteven types ol pnmiuves (blob. Box. Cone, cylinder, height luHd. Plane, polygon, sphere, torus, flat- and Pnong-Shacod trianglo), composite objects point, directional, and extended (area) spot, ana quadrilateral tight sources: soid orocedural
texturing and bump mapping of primitives; antialiasing through variable- rate "jittered" sampling; arbitrary linear transformations on ob|ects and texturebump maps. Usa of uniform spatial subdivision or hierarchy ol bounding volumes to speed render- mg; options to facilitate rendering ol steroo pairs; rudi* mentary animation support, end more This is verson 4 0, palchlevel
6. Anq includes sources in C The mortifications lor Armga A SASC
are distributed as drft files Some example input files are
also rnciudcd This is an update to version 3.0 on disk 596
Author, Craig E. Kolb, Amiga Port by Martin Hohl Fred Fish
Disk 688 ATAP Adobe Type Access Package allows users of
Professional Page (Gold Disk, inc.) and compatible
applications to use typefaces available from Adobe Systems or
other vendors. Includes AFM and screen font converters, sample
AFMs and screen lonts from the Macintosh, and a UacmtoshAJSAI
keymap Includes source in C for AFM converter and font
unpacker. Author; Gordon Fecyk SatTraekA satellite tracking
program. Allows for selection of a data- base that can contain
up to 300 satellites.
Tracks satellites on a graphics display ot ine world All graphics are IFF com- patiblo, allowing for loading ol display to standard painting program.
Allows lor input ol satellite information using either standard data format or by smnpte user input. Aft operations use standard windows and menus Sat Track has a simulation mode that allow* tor predictions in the future. Ths is version 2.1 A. demo copy, binary only. Author Randy Stackhouse VirusChecker A virus checker that can check memory, disk bootblocks. And all disk files for signs of most known viruses Can remember nonstandard bootblocks that you indicate are OK and not bother you about them again. Includes an Arexx port Version 6 06, an update Id version 6 05 on dsk 669 Binary onfy.
Author: John VekJthms To Be Continued...... !n£qn£lu$ igj!
To the best ol our knowledge, the materials in this library are freely distributable. This means they were either publicly postod and placed in the public domain by their authors, or they have restrictions published in their files to which we have adhered. II you become aware of any violation ol the authors' wishes, please contact us by mail, IMPORTANT NOTICE!
This list s complied and published as a service lo the Commodore Amiga community for informational purposes only. Its use is restricted to non-commercial groups only! Any duplication for commercial purposes is strictly forbidden. As a part of Amazing Computing1'', this list is inherently copynghted Any infnngement on this proprietary copyright without expressed wnften permission ol Ihe publishers will incur the full force of legal actions Any non-commercial Amiga user group wishing to duplicate this list should contact: PiM Publications, Inc.
P. O.Box 869 Fall River, MA 02722 AC is extremely interested in
helping any Amiga usor groups in non-commerdal support lor the
• AC* W furthermore... NewTek Hits Prime Time NBC's Tom Brokaw
(above) introduced the Video Toaster and NewTek to prime time.
The Amiga community has Song believed that NewTek's Video Toaster was one of the prime creations for the Amiga. However, on June 10,1992, NewTek's unorthodox style and unusual success became the subject of prime time news.
NBC's "Nightly News with Tom Brokaw" began its half-hour session with the standard of nightly news, the downside. After hearing the dangers of second-hand smoke, the anger of Houston's police department over inexcusable song lyrics, the destruction of Sarajevo, Yugoslavia, by civil war (with a spot about Congress asking for U. S. military' intervention), the alarming statistics of teenage gun deaths, and an assortment of other troubles, problems, and criticisms, the news ended on an upbeat note as it turned to NewTek.
The piece by veteran reporter Roger O'Neil opened with a picture of NewTek's Tim Jennison sitting on the floor of his cluttered office working with a mechanical duck, which would later move and lip sync to a Frank Sinatra recording, A title bar called the section "Revenge of the Nerds." Roger O'Neil's voiceover began, "He is the president of an upstart and very profitable company in Topeka, Kansas."
Quick scenes illustrated Toaster effects with a comment on their being made possible by a $ 6,000 desktop version of a television studio. Mr. Jennison commented on the market and NewTek's achievement by' saying, "The language of my generation is television, and the problem is nobody can speak it. You need to be a gazillionaire to have the tools to make television. So what we are trying to do is to make it possible for ordinary' Americans to make network-quality' television."
While Mr. O'Neil applauded NewTek's revolutionary achievements of image manipulation and their skills in both software and hardware, the segment concentrated on their unique business perspective and the way it has Above Top to bottom; A duck, bright red sport cars, a helicopter, and video games demonstrates NewTek's unique philosophy of hard play yields hard work, while NewTek's Top executives define the goat of NewTek in today s electronics market. Right: Quick shots of the serious side of NewTek.
Pictures courtesy of NBC.
Paid well. With scenes of a radio-controlled helicopter, a room full of arcade video games (with very intense players), strange objects in the halls, and even a light-hearted dart battle between NewTek employees, Mr. O'Neil demonstrated just how these young geniuses get through their work day. Mr. Jennison supplied the voice-over, "Work blends into piav here. Play hard and the work will take care of itself. We all enjoy what we are doing. This is our hobby; we have just figured out a way to get paid for it."
Mr. O'Neil commented, "In high school, Jennison, Montgomery, and most of the computer programmers now at NewTek were the nerds; today they are rich nerds." To illustrate how well this radical approach to business has worked, the producer switched to a shot of two bright new red sports cars parked outside the building.
Paul Montgomery, NewTek's Vice President defined NewTek's goals bv saying, "We have no limits. Everything is possible. The United States lost its advantage in the consumer electronics business. We will reclaim it."
Mr. Montgomery continued, "To beat a competitor, you need to work harder and be smarter. The average programmer here works 70 to 80 hours a week. We don't tell them they have to work that hard; we just tell them we need to win."
While Amiga purists may be angered by the absence of the Amiga name in the piece, it must be noted that the Toaster's output was seen several times with different effects and almost always on standard Amiga monitors.
The Amiga keyboard and mouse were also prominently in the shots. It was never mentioned that the unit could also be used in the two rapidly expanding markets for the Toaster, Macintosh and MS-DOS. In all, NewTek demonstrated its unique concepts and achievements as well as their goals for the future.
Congratulations, NewTek.
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Computing for the Commodore Amiga Your original monthly Amiga
Leave No Performance Records Unbroken!
1600G£ The Ameristar 1600GX defines a new graphics performance standard for the Amiga personal computer. We combine a workstation class Weitek graphics accelerator chip with a fast 32 bit Zorro II! Host interface and high speed video backend to form the highest performance graphics accelerator available for the Amiga today.
The result is a state of the art board that will make even the highest resolution displays respond smoothly.
The 1600GX is the ideal graphics board for your most demanding CAD, image processing, animation, and rendering applications.
• Programmable resolutions up to 1600x1280, non-interlaced. All
common formats, including 640x480, 800x600, 1024x768, 1152x900,
1280x1024,1600x1200. Many other screen formats are possible
with appropriate programming. Software programmable dot clock,
25-180 mHz.
32 bit, Zorro Ell host interface.
• Pipelined graphics processor draws quadrilaterals, triangles,
lines, and points.
• 100 million pixels per second drawing rate.
Dired access, memory mapped frame buffer for image processing applications. Packed pixel data representation. Single and double buffered displays supported.
» 16 million color palette. 256 colors displayable.
• Hardware cursor support.
Programmable Resolution.
180mHz Max. Dot Clock.
2 MEG Display Buffer.
32 Bit Graphics Processor For High Speed Bit-Biits And Drawing Operations.
High Performance RAMDAC.
16 Million Color Palette With Hardware Cursor Support.
32 Bit Zorro 111 Host Interface.
For Further Information Contact: Ameristar Technologies, Inc. 47 Whittier Avenue, Medford, New York 11763
(516) 698-0834 1600 GX is a trademark of Anensiar Technologies,
Inc. Zorro III. Amiga, AmigaDOS are trademarks of Commodore
Business Machines. VGA is a trademark of IBM Corp. Circle
101 on Reader Service card.
Now you can go beyond 4 Megabytes of 32 Bit memory.
Expandable up to 112 Megabytes of 32 Bit memory.
State-of-the-Art design break ie 31 legabyte limit that other accelerator cards have and allovMhe use of different size memory modules in the same bank.
The DKB 2632" hasfourSIMM sockets forexpansion using 32 Bit wide SIMM modules.
Using 32 Bit wide SIMM modules enables you to install only one module to add up to 32 Megabytes at a time, modules are available in 1,2,4,8,16, and 32 Megabytes.
Installs onto the CBM A2630 Accelerator card.
Does not use autoconfig space, uses 32 Bit address space so that you can still use your AT Bridgeboard with more than 6 Meg$ of Fast RAM.
Excellent for Desktop Video, Desktop Publishing and Multimedia applications.
Lets your system multitask much easier.
Lets your Amiga- operate fasteFbecause of the design of the 32 Bit memory board.
Fully compatible with Workbench'" 1.2,1.3, and 2.0. Compatible with the MegAChip 2000 500'"' and MultiStart IT ROM board. Fl
* Simple installation, no soldering required Compatible with a
wide range of Amiga £ peripherals Full one-year warranty If
you use your Amiga for Desktop Video, 3D Rendering & Animation,
Multimedia or Desktop Publishing - Then you need the MegAChip
2000. Doubles the amount of memory accessible to the custom
Uses the 2 Megabyte Agnus that’s in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbench 1.2,
1. 3, 2.0, and the ECS Denise chip. Fully compatible with the
Video Toaster and other genlocks and framebuffers. Fully
compatible with GVP’s and Commodore’s 68030 accelerators. Why
upgrade to I Meg of Chip RAM when you can have 2Megs of Chip
RAM like the A3000?
VAV- uu DKB Software Conta your local dealer or call for information 50240 W, Ponliac Trail Wixom. Ml 48393 Sales (313) 960-8750 FAX (313) 960-8752 Dealer inquiries welcome L1KR 2632 and MegAChip 50(1 2000 are trademark!; of DKB Software. GVP is a trademark of Great Valley Products Inc. Amiga is a registered tilfiemark of Corrimndore-Amiga. Inc. Circle 194 on Reader Service card.
1 Vol. 7, No. 2 February, 1992 Highlights Include: "Deduct That Interest with FC CALC," by Rick Manasa "Finding the Right Multimedia Fit," by DaveSpitler "Images in Dentistry," bv Ken Larson "Signmaking on the Amiga," by Karen Pringle "Perfect Pages," how to produce PostScript-quality pages without buying a PostScript laser printer.
ALSO: Coverage of Toronto’s World of Commodore Show

Click image to download PDF

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Thanks for you help to extend Amigaland.com !



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