Amiga Specifics Now it's time to see how the HP Desklet 5DOC works with the Amiga. First decide how you are going to connect your Deskjet to the Amiga. Your choices arc the Serial Port or the Parallel Port of the Amiga. The default connection for the Amiga is the Parallel Port. However, if you do want to connect to the Serial Port you will need to configure both the Deskjet 500C and the Amiga for serial communications. If you are going to use the Parallel Port, you will be using the standard Amiga printing port. A serial connection from a Desk) et to the Amiga you will need a standard DB25 RS232 cable. However, if you are going to be connecting the DeskJet 500( to the Parallel Port you will need a Centronics cable. In either case, you should check with your local Amiga dealer prior to purchasing either cable. There is no cable included with the DeskJet 500C. When you have completed the hardware connections it's time for the Amiga software configuration. There are two different device drivers that can be used with the Amiga.

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Volum' ITS $ .J Resnurc Amiga liibl .ieci[:e-[:c?
SCALA . 1 Wcild Toui In This I Foundation o.O is tne most powerful and flexible application development environment avail for the Amiga and CDTV. Foundation gives you all the power of point-and-click technology, such as the MultiMedia Factory which allows you to build information systems, kiosk software and presentations in minutes.
Foundation can be used to create stand-alone applications including CDTV discs. Included with Foundation
3. 0 is The Bottom Line, an interactive money management system.
This is implemented as a Foundation stack with all graphics
and scripts included so you can customize The Bottom Line to
your own environment and requirements. The revolutionary
MultiMedia Factory included with Foundation 3.0 allows you to
follow a series of on-screen questions and answers, then the
MultiMedia Factory builds stacks for you, just as if we were
there to personally guide you. The result is a professional
information system including graphics, animation, sounds and
Foundation 3.0 includes: Foundation System, Tne Bottom Line application, MultiMedia Factory application, numerious examples, complete on-line, hypertext linked help system, stand-alone run-time system, appointment calendar, phone database, multimedia database, on-line guided tours.
Foundation key features: Macro record playback, only Amiga authoring system which can self- create applications (i.e. a stack can create and build another stack), background (full-screen) and foreground (multiple windows), multiple stacks open at one time, full Arexx support client & server., support for CDTV and A570 CD drives, support for CDTV remote control.
Shown below are actual screens from Foundation applications.
MultiMedia Factory Stacks C-programmer’ s workbench CDTV Audio Controls rxftry .Li - xr*a Sfitccr tpt* ¦- ...... Foundation Commercializer Interactive Object Tutorial ..9$ f94ty 5«mf .
Vjr fjjj ij* Star i na.- &kk' Foundation 370 Professional Stack Maker $ 100.00 j Foundation 3.0 is available only j by direct order from Parallax Publishing. California orders j include appropriate sales tax. J Include $ 5.00 shipping handling, j o- Products from a Professional Perspective 471 Lighthouse Ave, Pacific Grove, CA 93950 Orders: 408-646-1032 Fax: 408-646-1015 30 or40MHz’030... 32-Bit RAM EXPANSION... DMA SCSICORTROUER... HARD-DISK-CARD & MORE.
IT'S A COMPUTE SYSTEM ON A SIMILE BOARD Our new G-Force 030 Combo board lor the A2000 is truly in a class of its own and has no equal. It’s equivalent to four expansion boards in a single slot! With its ‘030 Central Processor and 68882 Floating Point Processor (both running at a clock speed of up to 50Mhz), 4 to 16MB RAM and on-board DMA SCSI Controller, the G-Force 030 Combo gives you more performance and control tor the money than any other single board out there.
G-FORCE 030 COMBO THE MUST HAVE A2000 ADD-ON Give your Amiga a massive memory boost... Make your Amiga faster than a speeding bullet... Use your Amiga with virtually every and any SCSI device on the market from CD-ROM drives, to Magneto- Optical and tape-based storage devices... Get all the storage capacity and performance of the latest SCSI hard drives with our optional hard drive mounting bracket you can even turn it into a 240MB Quantum Hard-Disk-Card... Save lots of time working with desktop publishing, animation, ray tracing and modeling programs... Speed up all your New Tek Video
Toaster" applications. A perfect match... Plus, the G-Force 030 Combo plugs into your A2000's CPU slot, leaving all your normal expansions slots open and free for other uses!
It's no wonder we say the G-FORCE 030 Combo is the Must Have Add-on for your A2000, FT'S A COMPLETE SYSTHV1 ON A SINGLE BOARD fust look what you get from this workhorse, powerhouse:
• 50Mhz 68030 or 40Mhz 68EC030 CPU. Whichever one you choose your
A2000 wifi out-perform even the latest A3000 systems.
• SOMhz or 40Mhz 68882 FPU, math processor.
• 4MB of high performance, 60ns, 32- bit wide RAM expansion. User
upgradeable to 16MB with easy-to-install 4MB SIMM modules.
• High Performance, Auto-booting, DMA SCSI controller which can
DMA directly to from the full 16MB range of 32-bit wide RAM -
iust like the A3000!
• SCSI connectors for connecting both internal and external SCSI
¦ Hardware support for mapping the A2000 Kickstart ROM into the highspeed 32-bit wide on-board RAM. It's like caching the entire operating system!
• Icon-based, Software Switchable, 68000 Fallback mode.
• Converts to Hard-Disk-Card with Optional Hard Drive Mounting
AND FOR THE MUST HAVE OF ALL HARD DISK CARDS... Our optional "Hard-Disk-Card" Conversion Kit turns your G-Force 030 Combo board into a Hard-Disk-Card the drive mounts directly on the Combo board itself even saving you a peripheral bay! For real price performance ask your dealer about our factory installed 120MB or 240MB Quantum hard drive bundles - look for our seal! Not only do you get a great price but with our new two-year warranty, you will get the piece of mind you deserve.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call loday. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force C30 s a regslered tjatemark of Great Valley Products Inc. Amiga is a registered trademark ot Commodore-Amiga, Inc. All other trademarks are the property ol their respective owners.
© t991 Great Vafley Products Inc. COMBO Volume 7 Number 6 June lf?2
- Cov.-'r DhotcgRpf by I Rick Hess §0 CpTY CQRStrtiym pfame Video
Piim C1-3000 recorder and Frame differ?
By Timothy Duarte Tim discusses four essential CD SOM titles for GD7V. Commodore's Interactive Multimedia Svstem.
21 BrMfeBoard expansion Products, Part 2 by Richard Mataka This month, lick looks at AiOP's BriuceBoard ixpgnsion Products.
24 HP’s DeskJet eo!or=500C by Richard Mataka is t iowietl-Puckard quality available ai a modes* price7 26 REXX PLUS Compiier by Steven D. Kapplin I iere's a oroqram that compiles Arexx scripts vdth power and ease.
C Amiga Bible Search 1.1 by Daniel Greenberg How many disks are needed in this program to aispiay the entire Bible?
34 Rec-ipe-Fax by Wiili$ m M. Wffgigr Cer nd tha ec oe fo* the pedec- feiuebsrry swirl cheesecake7 39 SCALA 1,1 by Kim Seh$ ffgr Kirn explains whgtfhif presentation program can and cannot do.
42 World Tour Serifs by William M. Frazier SCALA 1.1 from Digital Vidor, Can this program maKf a difff'f no® m thf average- student's weak knowledge of geography ?
Mi Soin ft Save end MeFge it by Richard Mstsks Ml|rfgh has released a major software Up|rftd« tnfl inntyneed an OCR “ead«r.
47 AMOS by Jimmy Rose Tour from Designing Minds. Inf.
AiviOS if more than just a game programming language.
Make a ;ToDo" List with Foundation by Dave Spitier Ado the address end chocs number stack in e-in prog ram to keep track of your obligations sotted by day of the wfiit _¦: Multi-Image to Multimedia by David Bailey yy ; y y:'y y yy: Here s an exs r.pie oi an system used for Kve. Projected muftimedla.
C05 MREAD by Chuck Wardir.
Snort for Multiple AREADs. MREAD adds wildcard supoort to AHEAD for Amioa to Bridpeboard transfers.
Graphs of the Forgotten Kind, Part 1 by Robert A Amesen Withminimum eTort, on© can write a few erogra-rs to produce any type o' graphical plot. V77;;b : A Digi-View Light Project by Patricia lacks Kaszyck Pat gives sfep-oy-step instructions for: screen to improve the quality of your y scanned WmmM 8 New Products And Other Neat Stuff by Timothy Duarte The latest and greatest Amiga products make their way to the pages of AC. From the newest games to modems, they’re ail here.
SimAnt from Maxis 36 cli directory by Keith Cameron This month learn to use three AmigaDOS commands: ASSIGN, JOIN, and LIST.
60 Arexx by Merrill Callaway Use three ways to practice sending Arexx commands to your favorite programs.
See this month’s Arexx column by Merrill Callaway 71 Medley by Phil Saunders in his final column, Phi! Offers help on usino some advanced editing features in Dr. T’s KCS.
§ r 73 The Video Slot by Frank McMahon _¦ 1.1_ Frank creates some 3-D animation with From the Video Slot by Draw 4D'Pr0 and DeluxePaint.
Frank McMahon I'D Roomers r 7 -77-77 by The Bandito 1 W&f.-.-'D J§ || What has happened to Newer MtanKt If siS Technology’s Amiga Notebook? At least L 1,, the A600 has arrived though, so far. Only IB ¦" - - -yin Hannover, Germany.
3: J Bug Bytes by John Steiner Hot Tips offers you a chance Gold Disk goes to Adobe and Uno-Heii, to win Out of This World developer of PostScript and manufacturer from Interplay. Of the Linotronic L200-P imagesetter, respectively, to squash a printing bug.
Codes for UBII Soft's Battle Isle and a Sega Elf See the world from an ant's point of view in from Electronic Arts Ocean Sim Ant, rescue the beautiful Elisa in Elf, or waste some punks in Predator 2.
Editorial ... 6 List of Advertisers ......80 Feedback ...90 Public Domain Software... 94 And Furthermore .96 This is the cover to a new Compact Disc released by the band The Shadow. The CD was created with the help of an Amiga. The cover is a 24-bit IFF image created with Vista Pro, Imagine, Deluxe Paint III, and DigiView.
THE FINAL WORD IN RAM EXPANSION FOR THE mOO The best things come in small packages!
The smallest and most compact 8MB RAM Expansion board for the moo.
Once again GVP proves to be the technology leader.
TF 2 MB of r factory installed memory.
SIMM sockets for up to 6MB user Installed memory modules. (Shown here fully populated) GVP's VLSI custom chip allows dramatic decrease in number of parts required.
Features: 2MB of factory installed RAM, expandable to SMB.
All memory is fully Auto-Configured.
Also supports a 6MB configuration for maximum memory utilization for Commodore's A2088 2286 "hridgeboard" users.
C Uses easy-to-install, industry standard, SIMM memory modules. No more bent pins or incorrectly inserted DRAM chips!
V' GVP's state-of-the-art VLSI technology has reduced an 8.MB RAM expansion board to a "half-card"! Lower parts count also means highest possible reliability and life expectancy.
M GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome, Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga is a registered trademark ol Commodore-Amiga, Inc. Circle 124 on Reader Service cord.
Amazing Computing For The Commodore A MIGA 's' ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Administrative Asst.: Donna Viveiros Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Traffic Manager: Robert Gamble Marketing Manager: Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Vivetros Sr.
Senior Copy Editor: Paul L. Larrivee Copy Editor: Timothy Duarte Video Consultant: Frank McMahon Arl Consultant: Perry Kivolovuitz Art Director: Richard Hess Photographer: Paul Michael Illustrator: Brian Fox Editorial Assistant: Torrey Adams ADVERTISING Advertising Manager: Wayne Arrucfa 1-500-678-4200, 1-800-345-3360, FAX 1-508-575-6002 SPECIAL THANKS TO: Bob at Riverside Art, Ltd.
Swansea One Hour Photo Mach 1 Photo 4maz r:gComp(j;m5F )r7teC rT)mMfore4mi3a™(ISSN1053-4547|ispijblishecl monthly by PiM Publications, Inc.. Currant Road, P.O. Box2140, Fall River. If A 02722-2t40.Phcne1-50S-678-4200.1-803-345-3360, andFAX1-508 675-6002 Lf.S. subscriptionraleisS29.95(oroneyear:S46.00. twoyears. Subscrrptionsciitside the U.S. areasicllows: CanadasMexicoS38.95 (U.S. funds)oneyearonly; Foreign Surface SA9.97. Allpaymen!smu5l bein U.S. funds oca U.S. bank Oueto erratic postal changes, allforergnratesareone-yearoniy.
POSTJaASTERiSendaddresschangestoPiMPub’icationslrrc .P O Eox2f40.Fa!l River. MA 02722-2140. PrintedinthelJ.S A Entire contents copy rigti®1992byPiM Publications, Inc. All righfs reserved. No partot Ibis publication may be reproduced withcutwriltenperirission from Pil.f Publications.Inc- AddilionslFirslClass or Air Mail rates available upon request. PiM Publications, Inc. maintains the rrghtlorefusaany advertising.
PiM Publica tions Inc is notobligatedlotelumunsolrcited materials. All requested relurnsmus! Bereceived withaself-addressed stamped mailer.
Send articlesubmissionsinboih manuscript ytddlsk formalwithyour name, address, telephone, and Social Secunty Numberaneachto the Associate Editor. Requests for Autfror'sGuidesshould bedirectedio the address listed above.
AMIGA' is a registered trademark otCommodore-Amiga. Inc.. Commodore BusinessMachines, International DsstribL4ored In the U.S. & Canada by fntamotlond Pencdicol Dtstribulcrs 074 VO de to Vote. Ste 204, Solona Beach. CA 92075 & Ingram Penodicds Inc. 1226 Hell Quaker Blvd.. La Verne TN 37056 Dkfiibutors to the U K, News Ircde - DIAMOND MAGAZINE DKIBBUTION LTD Hastings. England Distributors to the Computer Trade - WOBLDW1DE MAGAZINE DHMJ1ION LID Unit 19, Chelmsley Wood Ind. Estate, Waterloo Avenue, Birmingham 837 6QD Tel 021 780 3112 Fax02l 768 1272 If you’re into video, IMPACT VISION-24 is truly
a dream come true for your A3000 or A2000. It is the first multifunction peripheral specifically designed for the A3000’s video expansion slot.
With the optional A2000genlock slot adaptor kit, it also perfectly complements and enhances the A2000.
Check out these features, all packed on a single Amiga" expansion board!
? Separate Composite and Component Video (FO+Sync) Genlocks.
KGB genlock operates in the digital domain, for digitally perfect production studio quality mixing: no color bleeding, no ghosting, no artifacts. ..!
? 1.511® Frame Buffer. Display 24-bit, 16 million color images on your Amiga monitor. On a multi-sync monitor, you can even display 16 million color images in non-interlaced mode!
? Realtime Framegrabber Digitizer. Freeze, grab and store (in standard 4096 or 16 million color IFF format] any frame from a "live" incoming RGB video source.
Optional "RGB splitter" required to grab incoming composite or S-VHS video.
? Fbcker-Hmlnator. Duplicates and enhances the A3000's display enhancer circuitry. It even de-interlaces live external video! A must for any A2000 owner. Ask about our A2000 "genlock slot trade-up" program (in case your genlock slot is already used by something less exciting!)
? Simultaneous Component Video (Res) Out, Composite Video Out and S-VHS Video Out. Now, anything you can see on your Amiga monitor can be recorded on video tape, including animations, ray-traced 24-bit images and more!
? Picture-kr-Picture (PIP) Display. Freeze, resize, rescale and or reposition live incoming RGB video just like any workbench window at the double click of a mouse or the pressing of a "hot key". With a multisync all this can even be in rock steady de-interlaced mode. Unique "reverse-PIP" feature, even allows you to place a fully functional Amiga workbench (or other application] screen as a SCALE-ABLE (shrunk down!) And rc-positionable window over full-screen live video.
? To make sure you can take full and immediate advantage of every feature of your new Impact Vision 24 video-station, we even include the following software with every unit:
• Calgari 'TV24. An exclusive I i j version of the leading j ; M
broadcast quality, 3-D Li U modelling and rendering program.
Use your imagination to model 3D, 16 million color, scenes. Use
your digitized video images as textures to wrap around any
object! The mind is the limit!
• SCAL A "-Titling. Easy-to-!eam, video titling package complete
with lots of special fonts and exciting special transition
effects. Turn your Amiga i nto a character generator.
• MACROPANT -IV24. A 2D, 16 million color paint program that lets
you have fun creating or manipulating any 16 million color,
24-bit image.
• Control Pare!. Provides full software control over all Impact
Vision-24's numerous features. Use your mouse or simply Amiga
is a registered trademark ol Commodore-Amiga, Inc. press a
(configurable] "hot key" to activate any feature.
0U1LBUY IMPACT VISION 24 FOB ONE VIDEO NEED AND FIND YOU NEED IT FOB EVEBYTHING VIDEO Introducing the IMPACT VISION 24"from GVP The All-In-One Video Peripheral for the A3000 and A2000 At GVP, we wanted to make a major impact on the use of the A3000 2000 by professional video enthusiasts. With the impact Vision-24 we have!
For more information on how the hlpact Vision 24 can have a major impact on your video productions, call us at 215-337-6770.
GREAT VALLEY PRODUCTS, INC 600 Clark Ave., King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Bdo Horizonte Brazil April 3,1992 Dear AC: 1 live in Brazil, in the Santa Tereza district of Beio Horizonte city, in the state of Minas Gerais.
The Amiga 500 is my first computer.
When I bought it last year, 1 didn't know anything about computers or computing.
Tire boy who sold it to me used it only for games; he didn't have the slightest idea that the Amiga could be used for anything else.
Also, because he didn't understand English, he hadn't read the books that came with it.
At that time, many people had told me that the Amiga was a wonderful children's toy that could also perforin simple tasks and be used for some jobs. I wanted it very' much because it was low cost, and 1 thought it would help me to learn many things.
As soon as I got my Amiga, I bought both English and Portuguese computing books. Then one day I found Amazing Computing for the Amiga, a magazine directly related to my computer! It was very exciting. I discovered that my Amiga was not an orphan, because through those pages 1 was even introduced to my Amiga's family. I've learned, too, that the Amiga isn't a toy. From that moment on, i have discovered a new world of joy. I bought a printer (Citizen 200GX, a hard drive (A590), and a disk drive (Model 1011); and i have finally put the monitor 1Q84S in the place of my old television set.
Nowadays I just can't do without Amazing Computing, Amiga World, and Amiga Format. But I have to say it's not easy to buy these magazines over here; they are rare and very expensive. I wonder whether I could use my international credit card MasterCard Gold to subscribe to Amazing Computing? I would be much obliged if you would give me some information about this.
Also, in order to get some decent software, I had to buy a brand-new Amiga 500 with the manuals and software package. That is why, although it seems absurd, I now have two Amiga 500s.
There are thousands of Amiga 500s in Belo Horizonte. Most of them entered illegally via Paraguay. As a retired lawyer, 1 just use my computer to improve my English, study music, write letters, etc. My friendly Amiga speaks English to me all the time, so much so that I am starting to think in English! With each passing day, there are more and more things that 1 know only in English, not Portuguese! But I know that many people in Belo Horizonte are using the Amiga for very serious jobs, and making a living with it. We usually get software from Paraguay, Today, if you go from Brazil to Paraguay
by bus you are allowed to buy an amount only up to U. S. $ 250. If you go by airplane, you can buy an amount up to U. S. $ 300. This means that you have to spend $ 1000 travelling if you want to buy up to
U. S. $ 300. Besides, with $ 250 or $ 300 you can buy almost
nothing! Therefore, I am already preparing to take an exciting
tour of the U.S.A. It is said that the situation will change
next October because the Brazilian However, power is always in
the imaginative hands of the creative, and the Amiga remains
the best platform for that power.
Economic laws will undergo deep modifications. When that day comes. I'll buy my Amiga 2000 with all possible peripherals.
But until then, I'll just read good books and magazines like Amazing Computing.
I hope you'll forgive my poor English, but while writing to you, both I and my Amiga feel less alone on this planet.
Yours faithfully, Name withheld from publication to protect author.
Any ideal, philosophy, love, or personal commitment can create difficulties. Our reader in Brazil understands what that can cost in time, money, and discouragement. However, he has continued to support his Amiga and his Amiga has continued to support him. The result has been his ability to reach beyond territorial
P. S. Of course, anyone can subscribe by using MasterCard or
Boundaries created by governments and economic policies and extend his world with new ideas and personal achievements.
To better understand our reader's dilemma, I contacted the offices of the National Chamber of Commerce in Washington, D.C.. Unfortunately, according to a Chamber spokesperson, the restrictions on computer goods in Brazil will not be dropped until October, 1993.
However, I also contacted Creative Services in Miami. This organization is responsible for the distribution of Amiga computers throughout all of Latin America.
"We establish dealers from Mexico south," stated Alex Amor. Mr. Amor was very helpful in supplying the name of a dealer near our reader (there are currently onlv two dealers in all of Brazil, one in Sao Paulo and one in Rio): Marathon Computers Rua Marques de Itu 836 Sao Paulo 01233 Brazil It is a great burden for a dealer to supply this type of product in a country under these restrictions. And, without competition, it must be difficult to justify some pricing structures to their customers, but it is a beginning and these dealers and users need our support.
1 have received dozens of letters like this one from readers all over the world.
They are excited about their Amigas and the opportunities that the Amiga has opened for them. This is an emotional commitment you just do not find in the MS- DOS arena. It reminds us all why we originally became excited over the Amiga.
11 encourages us to do more with this very versatile platform.
Often, we forget just how wonderful the Amiga can be. We confuse the influx of price-slashed MS-DOS machines as a sign that these machines can be more powerful.
However, power is always in the imaginative hands of the creative, and the Amiga remains the best platform for that power.
Only GVP Factory Installed A2000 HC8+ 52Q, 105Q or 200 SCSI Hard Disk+RAM Boards have a track record this good over20,000 satisfied Amiga * users and now a 2-Year Warranty!
Don't waste your valuable time or money building a SCSI+RAM Controller from parts . . .
Because of our unprecedented pricing structure you can now get GVP’s, brand name, factory installed A2000 HC8+ 52Q, 105Q or 200 at a very competitive price.
? GVP's A2000 HC8+ 52Q, 105Q or 200
- THE SAFEST CHOICE Look for the GVP Factory Installed Drive
Seal.., it's your assurance that your A2000 HC8+ 52Q, 105Q or
200 has been installed and tested in GVP's own factory... And
the 2 year limited warranty protects you better and longer than
any third party installed drive. And with third party drives
you run the risk of a run around if anything does go wrong.
• Easy-to-Instatf SIMM memory modules for configurations up to
8MB-and support BridgeBoard users with the 6MB FAST RAM.
• Support for virtually any SCSI device.
• Fastest and easiest SCSI installation possible.
? GVP’s A2OO0 HC8+ 52Q, 105Q or 200
GVP Factory Installed seal shown in this ad isn't on your A2000
HC8+ 52Q, 105Q or 200 box ... it isn't the fastest, most
powerful, longest warrantied, safest A2000 HC8+ 52Q, 105Q or
200 you can buy.
Ask for and accept only GVP A2000 HC8+ 52Q, 105Q or 200 with the Factory Installed seal. For more information ? GVP's A2000 HC8+ 52Q, 105Q or 200
or 200 have been redesigned and equipped with GVP’s newest
fastest SCSI Driver - BVASTROM 4.0. Plus, we've also doubled
Western Digital's SCSI Controller dockspeed to 14Mhz-for a
tremendous increase in speed ... Up to 8MB FAST RAM Expansion ?
GVP’s A2000 HC8+ 52Q, 105Q or 200
• Custom chip design for the fastest possible data transfer rates
and DMA performance - even in a multi-tasking environment.
GVP Custom GVP Factory VLSI Chip Installed Seal GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga is a registered tradomaik ot CommotJore-Amma. Inc 1991 Gieatvatiey Products Inc Amy's Furt-2-3 Adventure New Products & Other Neat Stuff edited by Timothy Duarte Software Devasoft released Amy's Fun-2-3 Adventure, the first title in a new line of software targeted for the 2- to 6-year-old age group, Amy is a playful puppy who helps make learning more fun and exciting, Amy introduces numbers and counting by taking the user through a variety of entertaining activities.
Other features include overscan graphics and smooth animation, child-friendly mouse input, digitized speech and sound effects, and four different locations to piav Amy's Doghouse, Matching with Marty, Music Magic, and Cookie Castle. Suggested retail price: $ 49.95, DiTiisofl, P.O. Box 4J250, San ose, CA 95160, 408) 927-9645, Inquiry 202 BarProA v3.Q MegageM announced BarProA version 3.0 with UPC bar code printing and IFF capability.
BarProA3.0 retains all features of v2.0, but adds UPCA, UPCA+2, UPCA+5, and UPCE bar code types so that commercial manufacturers may print and compose their UPC product code labels with the Amiga, BarProA
3. 0 also prints and saves JFF images of Code39, Code93,
Code25, Code25I, Code 128A, B, C, CodeBar, and U.S. postal
Service postnct Zip code bar codes. The program works with
Amiga DOS
1. 3 and 2.0, and includes an Arexx command interface for remote
or script operation. Suggested retail price: $ 199.95, MegageM,
1903 Adria, Santa Mark, CA 93454, (805) 349-1104, Inquiry 203
Castles Interplay Productions announces the release of Castles
for the Amiga. Castles is a medieval role playing,
castle-building simulation in which players, acting as lord
of the land, are challenged to build an empire one stone at a
Based on the 13th-centurv castle building thatEdward I undertook in Whales, Castles allows players to design, bui Id, defend, and manage their own dream castle. The player can then participate in a campaign of more castle building, enabling him to solidify liis hold
- on the surrounding territory.
Acting as local lords, players are faced witha number of problems.
For example, decisions must be made on taxes for worker wages, numbers of archers and footmen, and whether or not to get involved in disputes between church and state.
Castles features a complete musical score, three levels of difficulty, and individual, three, or eight castle campaigns. Suggested retail price: $ 59.95, Interplay Productions, 3710 S. Susan, 100, Santa Ann, CA 92704, (714)545-9001, Inquiry 204 EasyScript! Software FlashBfaster EasyScript announced the release of FlashBlaster, an entertaining educational game. Children will learn the arithmetic basics of addition, subtraction, multiplication, and division while having fun.
The software is easy to use and has an arcade-style approach keeping a child’s attention is a major concern. Other features include digitized sounds, animation effects, and a FlashBuster Hall of Fame. Suggested retail price: $ 49.95, EasyScript! Software, 10006 Covington Dr., Huntsville, AL35803,
(205) 881-6297, Inquiry 205 Gateway to the Savage Frontier
Strategic Simulations released Gateway to the Savage
Frontier, the first Amiga game featuring
S. S.I.'s newest Advanced Dungeons & Dragons gold box series of
fantasy role-playing games.
The game takes place in previously unexplored territory within TSR's Forgotten Realms game world. Starting in the town of Yarter, you must adventure overa vast area of wilderness on a quest to gather items of mystic power to save the frontier from dark invaders. Characters begin at the second level and can advance up to the sixth to eighth levels. Suggested retail price: $ 49.95, Strategic Simulations, Inc., 675AlmanorAve., Suite 201, Sunnyvale, CA 94086, (408) 737-6800, Inquiry 206 GFX-CAD GFX-CAD is the combination of the latest release of X-Cad Professional and X-Shell 3.0 in one
new seamless interface. A completely rewritten X-Shell manual is also included. Users can take advantage of X-Cad's speed, coupled with X-Shell's on-screen menu interface. The menus use the overscan area so the entire drawing can be viewed no more flipping through several annoying automenus or moving things out of the way to get to the drawing itself.
In addition, Grafx Computing offers a free six-month subscription to their monthly newsletter which features the latest tips and techniques for using X-Cad Professional. Suggested retail price: $ 359, Grafx Computing, 6680 Willsie Rd„ Panama, NY14767, (716) 782-2468, Inquiry 207 Global Effect Who's really saving the Earth? Is it time you took a turn? In this upcoming release developed by Millenium, you may choose to save, rule, or create a world in Global Effect. Spread before a massive game area of 64,000 separate locations. Global Effect simulates the interaction of economical,
industrial, environmental, and military factors in the managing world balance. Your strategy needs to take in the account of other players and the broader backdrop of environmental balance.
As a world controller, the leader of a task force sent on government missions to secure distant worlds for the growing galactic civilization, most options available to the governments of the world will be available to you. Data disks are being developed. Electronic Arts is the distributor in the
U. S.Suggested retail price: $ 49.95, As a high power Amiga"
3000 3000T user you need a 68040 accelerator board for one
reason ...and one reason only... SPEED!
And once you know what makes one 68040 accelerator better than another, the only board you'll want is the G-FORCE 040 from GVP.
? 0 to 8MB of onboard, 40ns, non-multiplexed, DRAM.
Fully auto-configured, user-installable SIMM modules lets you expand your A3000 to 24MB!
? DRAM controller design fully supports the 68040 CPU's burst memory access mode.
WATCH OUT FOR SLOW DRAM BOTTLENECKS Yes, all 68040 CPU's are created equal but this doesn't mean that all accelerator boards allow your A3000 to make the most of the 68040 CPU's incredible performance.
The A3000 was designed to work with low-cost, Sons DRAM jmemory| technology. As a result, anytime the '040 CPU accesses the A3000 motherboard, memory lots of CPU wait-states are introduced and all the reasons you bought your accelerator literally come to a screeching halt!
G-FORCE Not true for the G-FORCE 040... SOLUTION: THE G-FORCE 040's FAST, 40ns, ON BOARD DRAM To eliminate this memory access bottleneck, we designed a special 1MB, 32-bit wide, non-multiplexed, SIMM module using 40ns DRAMs lyes, forty nanoseconds!). This revolutionary memory module allows the G-FORCE 040 to he populated with up to 8MB of state-of-the- art, high performance, on-board DRAM.
Think of this as a giant 8MB cache which lets the '040 CPU race along at the top performance speeds you paid for.
? Full DMA (Direct Memory Access' to from the on-board DRAM by any A3000 peripheral (e.g: the A3000's built- in hard disk controller!.
? Asynchronous design allows the 68040 to run at clock speeds independent of the A3000 motherboard speed.
Allows easy upgrade to 33Mhz 6S040 (over 28.3 MIPS!) When available from Motorola.
? Hardware support for allowing V2.0 Kickstart ROM to be copied into and mirrored by the high performance onboard DRAM. Its like caching the entire operating system!
? Software switchable 68030 "fallback" mode for full backward compatibility with the A300Q's native 68030 CPU.
? Incorporates GVP's proven quality, experience and leadership in Amiga accelerator products.
NOTE: The 68040 incorporates a CPU, MMU, FPU and separate 4KB data and instruction caches on a single chip.
Ask your dealer to run any “RAM disk" performance test and see the G-FORCE 040's amazing powers in action, So now that you know the facts, order your G-FORCE 040 today. After all, the only reason why you need an '040 accelerator is SPEED'. ' GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force 040 is a registered trademark of Great Valley Products Inc. Amiga is a registered trademark of Commodore-Amiga. Inc. ”1991 Great Valley Products Inc. Electronic Arts, 1450Fasltion Island Blvd., San Mateo, CA 94404, (415) 571-7171, Inquiry 208 Home Front 2.0 Designing Minds Software announced the releaseof Home Front
2. 0, the home finance and management program for the Amiga.
Features include check and graph printing, auto transactions, auto data backup, data export, a brand new graphic interface, an easy hard disk installation program, and more. Home Front can handle up to99accounts, 1000categories, and over 32,5000 transactions before compacting. It's idea! For small businesses. Suggested retail price: S99.95, Designing Minds Software, 3006 North Main, Logan. LIT84321.
(801) 753-4947, Inquiry 209 HotLinks Editions Tea u»d Photo
Editing HotLinks HotLinks Editions Text and Photo Editing
Hotlinks was designed for the interaction of various prog
rams and the sharing of DTP data and documents. Hotlinks
Editions includes Hotlinks (the resident program),a
library, BME(Bit-Map Editor), and PageLiner (a text
editor). Users can edit data in one program,such as
PageStream, and be recognized by another program.
Hotlinks will notify PageStream thata file has been
changed and will automatically replace the olddata with the
updated changes, This communication link makes multitasking
even easier. 1MB of memory is required and a hard drive is
recommended. Suggested retail price: $ 99.95, Soft-Logik
Publishing Corporation, 11131 F S. Townc Sq., St. Louis,
MO 63123,
(800) 829-8608, (314) 894-8608, Inquiry 210 Instinct Instinct
is a collection of object- oriented shared libraries that
simplify programming under Intuition as well as provide
user-inter- face primitives beyond those available under
Intuition alone.
Instinct also features professional level development tools simple enough for hobbyists, a shared library object engine that provides a uniform interface to the different object classes, easy generation of Intuition objects, IFF TI.BM data support, extensive documentation, and more. Suggested retail price: $ 249.95, Advanced Tliinkware Designs, 61 £ 8lh St., Suite 324, New York City. NY 10003. Inquiry 211 Jforfh Professional 3.0 Jforth Professional, an interactive programming language for the Amiga, provides the tools you need for writing commercial- qunlity software. Jforth is notjust a
language, it's a developmental environment that lets you edit, compile, test,disassemble, debug, and examine code all in one system.
Other features include a complete set of Amiga DOS 2.0 include files, reference structures with size checking, an IFF toolbox, easy access to A Rcxx, exa m pie programs, user-assignable function keys, integrated text editor, source level debugger, an extensive manual, and more. Suggested retail price: S179.95, Delta Research, P.O. Box 151051, San Rafael, CA 94915-1051,
(415) 461-1442, Inquiry 212 Links It has taken many months of
pro- grammingeffort to provide Amiga users with the
ultimate golf program. Links has been reprogrammed not
just ported to take advantages of the Amiga's features.
11AM modegrnpliicsand 4096 color modes provide a realis
tic golfing experience.
In addition, all the sounds users have come to expect from Access hove been preserved. Accurate renderings of championship courses, includingTorrey Pines in San Diego, set Links apart from other golf games. Additional courses will be available in the future. Links requires a hard disk and 1MB of RAM. Suggested retail price: 559.95, Access Software Inc., 4910 W. Amelia Earharl Dr., Salt LakeCity, LIT84116, (801)359-2900.
Inquiry 213 LPCalc LPCalc (Linear Programming Calculator) is more than just a powefui number-crunching package. It's a high performance business planning program suited to both small and large companies. The program uses a window- type interface that has the look and feel of a spreadsheet, but behaves like a command-driven interface. LPCalc is easy to use just load a financial template or a manufacturing template, enter your data, and generate reports.
Suggested retail price: S49.95, Solid Cold Software, 118 Parkway Dr., Arlington Park, Huntington, IW 25705, (304) 525-1697, Inquiry 214 Might and Magic ill: Isles of Terra Lead a party of hand-picked adventurers to a rendezvous with Corak, the legendary wizard. Can your hardy group foi 1 the vile plots of your arch-rival Shcltem? From dark, moldy dungeons, through corridors of stoneand timber, and onward to the desert isles and frozen peaks of Terra, you will discover mysteries and adventures untold. Hundreds of intriguing creatures and characters will challenge you along the way and
greet you in the many towns and castles dotting the isles. Terra beckons you prepare to be charmed bv its magic and tested by its mighty power.
Might and Magic 111 features over 4MB of compressed graphics and sound effects, digitized voices, a lavish musical score, and a 3-D view perspective. Electronic Arts is the distributor for Might and Magic 111 in the US. Suggested retail pricc:$ 59.95, New World Computing, 20301 Ventura Boulevard, Suite200, Woodland Hills, CA 91364. (818) 999-0607, Inquiry 215 LPCalc Solid Gold Software QuiekWrite 1.1 New Horizons announced an upgrade to QuiekWrite, their entry- level word processor. New features include an auto-savcattimed intervals so you won't lose your work in case of a mishap, loading
and saving of preferred settings, and a 3-D look which follows the guidelines established by Workbench 2.0. QuiekWrite has a writing environment with a professional feel, and the new look works under 1.3 or 2.0 of AmigaDOS. QuiekWrite also supports public screens, macros, and Arexx. Registered owners of vl .0 can upgrade for sending $ 15 and the origiant program disk to New Horizons. Suggested retail price: $ 75, New Horizons Soft © 1992 Centra! Coast Software Quarterback 5.0 ?| Quarterback * Backup started Feb 11, 1992 at 10:55:02 RH * CZDSystert2.0 cziC Backup in progress.
Q RddBuffers 22 Arc 22 Hss i gn 5 Rva i I 22 B indOr ivers 2] Break Pause Rbort BDF0: 0F1 : BDF2: HDF3: Hriting ttl Not i jmbie Ready Ready Couple ted: Wx, F iIes: 25 Bytes: 178 j 560 Tagged: Files: 559 Bytes: 4,599,613 5 ChangeTaskPri 21 ConC I ip
2) Copy
2) CPU
2) Bate 22 De lete
2) Dir JD iskChange 22 D iskBoctor 2] D i skSa I v Oed D Edit 22
Eva I
2) Execute 2l F i lenote 2l IconH 2 Info 2 InstaI I 5 Iprefs A
* The fastest backup and archiving program on the Amiga!
* Supports up to four floppy drives for backup and restore
* Neu integrated streaming tape support
* New “compression" option for backups
* Optional password protection, with encryption, for data
* Full tape control for retension, erase and rewinding
* New “interrogator," retrieves device information from SCSI
* Capable of complete, subdirectory-only, or selected-fdes backup
and restore
* Improved wild card and pattern matching, for fast and easy
selective archiving
* Restores all date and time stamps, file notes, and protection
bits on files and directories
* Supports both hard and soft links
* Full macro and AREXX support
* Full Workbench 2.0 compatibility
* Improved user interface, with Workbench 2.0 style “3-D"
* Many more features!
K Thousands of people rely on Quarterback for their backup and archival needs. Now, with Quarterback 5.0. there is even more reason to do so. Greater speed, even more features, and proven reliability. And a new “3-D” user interface puts these powerful capabilities at your finger tips.
With features like these, it is no wonder that Quarterback is the best selling backup program for the Amiga. Would you trust your data with anything less!-* 206 Wild Basin Road. Suite 109, Austin, Texas 78746
(512) 328-6650 • FAX (512) 328-1925 Quarterback is a trademark of
New Horizons Softu-are, Inc. A StmAnt ware Inc., P.O. Bax
43167, Austin, TX 78745, (512) 328-6650, Inquiry 276 Maxis
has released the Amiga version of Sim Ant the electronic
ant colony. You're in charge of an ant colony out to
conquer a suburban residence. To reach your goal of
taking over the backyard and driving the human out of the
house, you must manage your colonvsothat itgrowsand
thrives, in vour campaign, you directly control one ant and
supervise up to 1500 black worker and soldier ants. By
commanding your ant to perform certain tasks gathering
food, digging new tunnels, caring for eggs you can increase
your colony's population. Building your numbers is the key
to overcoming the rival red ants, hungry spiders, ant
lions, and other dangers.
Sim Ant features four levels of play, various views, scientific information on ant behavior, hints, a 170- page manual, and more.
Broderbund is the distributor for Maxis. Suggested retail price: $ 59.95, Maxis, 2 Theatre Square, Suite 230, Orinda, CA 94563-3346, (510) 254- 9700, Inquiry 277 Smooth Talker A teleprompting program designed for any Amiga, Smooth Talker produces a full screen prompting display which can be vertically scrolled in either direction, A remote control is included to vary the speed. Text may be displayed as white on black, or black on white, and may use any normal Amiga font in sizes up to 50 point. Individual lines of text may be highlighted, and cure markers may be inserted to facilitate
rapid re-cueing to particular positions in the script.
Scripts may be imported from a word processor as ASCII files or prepared with the built-in editing features of Smooth Talker. Edited scripts can be saved, exported as ASCII, or sent to a printer. Suggested retail price: L I 20, Zen Computer Services, 2 Silver Birch Grove, Swinton, Manchester, M27 JFS, England, (061) 7934931, Inquiry 218 Space Quest IV; Roger Wilco and the Time Rippers The fourth chapter in the a ward- winning Space Quest series is now available for the Amiga. This installment is a topsy-turvy trek through lime and space. Roger’s old nemesis, Sludge Vohaul, has been
reincarnated in a ghastly new form, and Roger is tire only one who can put an end to his nefarious plans. Roger emerges as a more complex characterthan in theearly games and gets to meet his yet-to- be-bom sonin one future scenario.
Space Quest IV features more than 100 hand-painted backgrounds, realistic video-assisted animation, and a fully orchestrated Hollywood-quality soundtrack.The interface is icon-driven and requires no typing. Suggested retail price: $ 59.95, Sierra On-Line, Inc., P.O. Box 485, Coarsegold, CA 93614, (209) 683-4468, Inquiry 219 Teenage Mutant Ninja Turtles; The Arcade Game Select your fa vaoriie turtle and take on Shredder's forces, and make your way to save April O'Neil. All of the stages found in the arcade coin-op are included April's flaming condo, the Soho sewer system, and Vinnie's Valet
Parking Garage. Master side kicks, flying kicks, somersaults; and eat pizza along your way to gain bonus points. The turtles must av oid open manholes, collapsing sewer grates, and enemy fire to survive the venture and rescue April, Other features include 3-D graphics and a two-player alternate mode. Suggested retail price:
549. 95. Konami, 900 Deerfield Parkway, Buffalo Grove, IL
60089, (708) 215-5100, Inquiry 220 The Big Rig Set The Big
Rig Set, a professional 3-D accessory, Isa fully detailed
big rig truck and trailer object set for Lightwave 3D.
Big Rig consists of more than 16,000 polygons, 18 fully working wheels, trailer support, rear view mirrors, headlights and taillights, blinkers, and more goodies for 3- D animators. A preset scene file designed for "plug-n-play" use with Lightwave's load from scene option is also included. Suggested retail price: $ 49.95, Maclt Universe, 2421 E. Ball Rd. 8100, Anaheim, CA 92806, (714) 563-9542. Inquiry 221 The Keys to Maramon Enter the small island town of Maramon. Every night, hordes of monsters emerge from the cellars, caverns, and dark towers of Maramon to terrorize its citizens and loot
its buildings. Hired bv the town for protection, the player can ta keon the roleof a blacksmith, a huntsman, courier, or scholar.
By day, visit the town's shops for equipment, supplies, and information. By night, you are challenged by the monsters you must slay.
As your experience and power grows, you begin to explore the deep secret of the monsters' source.
Use your wits to discover where they come from, track them to their source,and end theslaughteronce and for all. Electronic Arts is the distributor for The Revs to Maramon. Suggested retail price:
549. 95, Mindcraft Software, 2341 205th St.. Suite 102, Torrance,
C 1 90501, Inquiry 221 Toaster Sequence Editor Until now,
Toaster users had to learn Arexx to automate any aspect of
the Toaster's Switcher software. The Toaster Sequence Edi
tor providesa full Intuition-based platform to create,
preview, edit, and save script files that can control all
functions of the Toaster accessible from Arexx. These in
clude setting inputs, performing transitions, loading and
saving frames, and displaying character generator pages. In
addition, functions are provided that are not You Won’t
Recognize 1 Famous Computer In Inis Dd Oh The Value.
You’d never know the amazing things this black box can do just by looking at it.
Not only does CDTV® play your audio Cds but it can bring words, music and pictures to life on your television. CDTV simply connects to your TV and stereo and through its ingenious marriage of computet; audio and video technologies lets you play with a new generation of interactive Cds, CDTV is based on the Amiga® and if you buy the CDTV P system before June 30th it comes with AmigaDos® a keyboard, floppy drive, mouse, Grolier's Electronic Encyclopedia1?
Lemmings'? Appetizer pack and a savings of up to $ 848.00* Just pick up a CDTV Multimedia Player and you'll have a full Imb Amiga 500 with the potential to be a home video editing system, a home reference library a children's learning tool, a music studio and a language learning lab. All within reach of your sofa.
For the name of the closest authorized Amiga dealer or for your free CDTV Welcome Tour video tape call 1-800-66-AMIGA, in Canada, call 1-800-66 l-AMIGA.
Look into CDTV Multimedia, You’ll be amazed at what you see.
CDTV is a registered trademark of Commodore Electronics Ltd Amiga and AmigaDos are registered trademarks of Commodore Amiga, Inc Electronic Encyclopedia is a trademark of Srolier Electronic Publishing Inc. Lemmings is a trademark of Psygnosis. ©1992 Commodore Business Machines, Inc. ’Based on MSRP, actual dealer prices may vary.
Wi UCST fcWGA MiStf A S MOUCES . -' SP'~S0A n Hit IV: A1C OCSSffi ct Supra s FAXModem World Atlas v2.5 Centaur Software released a new version of World Atlas, the program which provides geographic, political, historical, and other in- forma tionimover 170 countries. It has been updated to reflect the latest available global and statistical information, such as the unification of Germany and the dissolution of the Warsaw Pact Completely written in C, the update features easy hard drive installation, the ability to print maps and other data, AmigaDOS 2.0 compatibility, and an Arexx
interface. Registered owners of World Atlas can upgrade to the new version for $ 10. Suggested retail price: 559.95, Centaur Software, available with the Toaster's standard interface. Arexx itself is not required, but the sequence files can be saved as Arexx programs for further modification.
Inaddition, variable speed effects are included. Sequence files can contain different types of loops, can call Arexx or AmigaDOS scipts, or other sequence files, and can be run from the Workbench or Shell. Suggested retail price: $ 75.
The Byte Factory, 2317 SW31st St., Oklahoma City,OK73119, (405) 631 - BYTE, Inquiry 222 Zero-G Datafiles Zero-G data disks offer a selection of high-quailty samples for use in Amiga music and sequencing programs which accept IFF samples. Breakbeats Volume 1 provides 72 different samples representing many of today's populardancestyles. Recorded at nearly 17,000 cvdes per second, each sample has been carefully looped to provide a continuous backing beat for your musical creations. Breakbeats can a Iso be programmed to re-trigger at the start of a bar. I MB recommended.
Suggested retail price: £34.95, Time + Space, P.O. Box 306, Herts, HP4 3EP, England. (0442) 870681, Inquiry 224
• Hardware • 1600GX Graphics Board The 1600GXisa hi-res,
accelerated 32-bit graphics product specifically designed for
users who require a high performance graphics display for
demanding applications such as CAD, Desktop publishing,
graphics production, and the X window system.
Features of the 1600GX include programmable resolutions up to 1600 x 1280, a 32-bit Zorro 111 host interface, a 100 million pixels per second drawing rate. Software will include support for Commodore's A3000UX UNIX system and X Windows under AmigaDOS by
559. 95, P.O. Box 4400, Redondo Beach, CA 90278, (310) 542-2226.
Inquiry 223 GFXbase. Suggested retail price: $ 2495, Amcristar Tfc fiio qg cs, 47 Whittier Ave, Medford, NY 31763,
(516) 698-0834, Inquiry 225 Beetle Mouse The Beetle Mouse is an
ultra-fast and accurate mouse that is ergonomically
designed to fit your hand. Other features include two large
buttons at the front of the mouse, an indented waist for a
firm grip, and a resolution of 300 dpi allowing a smaller
work space on your desk. The Beetle Mouse also includes a
mouse pad and a one-year warranty. It's compatible with
all Amiga computers and a new low-voltage version is also
available. There are 15 different color combinations to
choose from. Suggested retail price: 549.95, Riiuik
Enterprises, 336 Osborne S ., Vista, CA 92084, (619)
630-1217, Inquiry 226 OpalVision OpalVision provides true,
24-bit, brondcast-quality video capabilities for all
Amiga computers. It has 1.5MB of display memory, an
on-board graphics processor, and can be expanded with the
addition of hard ware mod ides. These modules include a
combination 256- level alpha channel genlock and
framegrabber, and a de-interlacer.
OpalVision can be operated in multiple resolutions, auto-config- ures to PAL or NTSC video standards, and can generate 24-bit double-buffered animations. Software included with OpalVision includes OpalPaint, a 24-bit painting and image-processing program,a variety of utility programs, and the world’s first 24-bit game.
Suggested retail price: $ 995, Centaur Software, P.O. Box 4400, Redondo Beach, CA 90278, (310) 542-2226.
Inquiry 227 Supra FAXModems Two new FAXModems from Surpa have been released. A wide range of features are now availalble, including fax, data, voice, caller ID, stalls display, and more.
TheSupraFAXModem V.32bis features 14,400 bps and the SupraFAXModem V.32 features 9600 bps. Both modems are compatible with group 3 fax machines, havetheabiliiy to send and receive faxes from the Amiga, and have Class 1 and 2 commands. CCITT
V. 42 bis, MNP 2-5, MNP 10 data compression, and error correction
protocols are also supported.
Suggested retail price: SupraFAXModem V.32bis: S399.95, SupraFAXModem V.32: 5299.95, Supra Corporation, 7101 Supra Drive SW, Albany. OR 97321. (800) 727- 8772, Inquiry 228 XY126RW 3.5' Erasable Optical Subsystem XYXiS Corporation announced the introduction of a 3.5" erasable optical subsystem compatible with the Amiga 2000, 2500, and 3000.
The XY128RW is accessed via the Amiga 2091 SCSI interface board.
The Amiga can be booted directly from the optical drive and the software supports AmigaDOS 1.3 and
2. 0. Featuring an access time of 42ms, the XY128RW is available
in both external and internal configurations. Each 3.5" ISO
format cartridge can store up to 128MB of data and can be
erased more than a million times. Suggested retail price:
$ 2,245, XYXIS Corporation.
1463! Martin Dr., Eden Prairie, MN 55344, (612) 949-2388, Inquiry 229 XY600RW-HS 5.25" Erasable Optical Subsystem XYXISCorporntionannounced the introduction of a 5.25" erasable optical subsystem compatible with the Amiga 2000, 2500, and 3000.
The XY600RW-HS is accessed via the Amiga 2091 SCSI interface board. The Amiga can be booted d i rect Iy from the optica I d r i ve and the software supports AmigaDOS
1. 3 and 2.0. It also has an access time of 37ms and a transfer
rate of 1MB per second. Each 5.25" ISO format cartridge can
store up to 6UUMB of data and can be erased more than a
million times. Suggested retail price: $ 5,245, XYXIS
Corporation, 14631 Martin Dr., Eden Prairie, MN 55344,(612)
949-2388, lnqnin tl230
• Books • logical manner and provides a solid ground to
investigate areas whi chap peal to you. A free Public Domain
disk is included with the book. Suggested retail price: £19.95,
Bruce Smith Books. Freepost 242, PO Box 382, St. Allans. AL2
3BR, England, 0923-894355, inquiry 4231
• Videos • How to Animate TechMedia Video hasjustreleased its
first installemt in a three-part series entitled How to
Beginning with an overview of animation history, this intructional videotape provides animators with tips and techniques offered by leaders in the field. The video focuses on the various applications of some leading 2-D and 3-D packages such as Disney Studio, Lightwave, and DeluxePaint IV.
In addition to describing software utility programs, the video also features artists' renditions. Part I is 54 minutes. Suggested retail price: $ 29.95, TechMedia Video, 80 Elm St., Peterborough, NH 03458,(603) 927- 0100, Inquiry 232 Mastering Amiga Beginners At Last! Peer to Peer Networking for the Amiga!
If you recently purchased an Amiga computer, or have had one for some time now but feel you are still not getting to grips with what lies behind the keyboard, then this book is for you. Author Phi I South will take you step by step through every aspect of the Amiga's use.
Call us at (800) 321-3893 in US and Canada. (508) 476-3893 elsewhere.
Interworks 195 East Main Street, Suite 230, Milford, MA 01757 South introduces items, from disks and disk drives to AmigaDOS, ina ENLAN-DFS is o trademark of Interworks Amiga is o registered trademark of Commodore Business Machines, Inc Interworks inlroduces its Ethernet- based Distributed File System, forlhe Amiga. ENLAN-DFS is an Ethernet based peer-to-peer LAN solution for the Amiga, You get powerful disk, file and peripheral sharing that until now was only available on other personal computers.
ENLAN-DFS is just right for connecting your workgroup of Amiga systems, whether it's two or twelve or more!
No dedicated server is required: any system can publish its resources and they immediately become available to the rest of the group.
Dealer inquiries welcome Share disk volumes, directories, and files. Everyone can access the same common files and eliminate sneaker-net.
Share your peripherals. That expensive laser printer can now be shared by everyone on the network Assign passwords and or allow read-only access to protect system files and applications.
ENLAN-DFS is easy to install and use.
ENLAN-DFS is transparent to all yourapplication software.
New Products & Other Neat Stulf
• Other Neat Stuff • A3QQ0 Power Upgrade Micro R & D annouced a
new upgrade service for the Amiga 3000 power supply. Micro R
& D will replace the A3000's 135-watt cir- cuitboard with their
200-watt powerhouse. This upgrade allows the A3000 owner the
opportunity' to install the YideoToaster, time base correctors,
accelerators, and more without worrying about the power
shortage these devices create in a stock A3QOO. For more
information, contact: Micro R & D, P.O. Bo.V 130.
LmpCity,NE68853,(800)527-8797 Amiga Exchange The Amiga Exchange is a new service that buys, sells, and trades used Amiga hardware. Whether you’re in the market to upgrade or purchase a new model, the Amiga Exchange may be worth looking into. Ail equipment purchased carries a 30-dav warranty. Contact: The Amiga Exchange, 184 Main St., Portland, CT 06480, (203) 342-5327 A mouse of a different color: The Beetle Mouse by Rimik Enterprises DeluxePaint 4.1 Electronic Arts has an update for their popular paint and animation program, DeluxePaint. New features include scalable fonts supported
under AmigaDOS 2.0, full page metamorphosis, paint stencil enhancements, extended color selections, faster anti-aliasing in all modes, and more.
Customers who purchased DeluxePaint IV after January 17,1992 can send in the program disk and a dated sales receipt lor a free upgrade. Registered owners who purchased the program before this date should include the program disk and S7.50. Owners of DeluxePaint ill can send in the title page from the manual and S67 to the address below. Suggested retail price: SI 79, Electronic A rts Upgrade,
P. O. Box 7530, San Mateo, CA 94403-
7530. (800) 245-4525 Desktop Video 92 Computer Performance Inc.
announced a new series of trade shows dedicated to the
growing market of Desktop Video. The first show will be
held at the Hyatt Regency. San Francisco Airport, Thursday,
May 21-Sot n rday, May 23, 1992.
The event hopes to attract several groups from professional videographers to camcorder computer users trying to get the most out of tiieir systems. A number of companies Commodore, Apple, IBM, NeXT will participate in the event. They will provide all-in-one desktop video solutions, including a wide range of accessories and peripherals. A full educational component comprised of keynotes, seminars, and classes. A second show at the Sheraton Centre in Toronto is scheduled for August 28-3(1,1992.
For more information, contact: Computer Performance, 465 Columbus AvSuite 285, Valhalla, NY 10595, (800) 322-6442 or (914) 741- 6500 G-Force 030 redesigned GVP has redesigned their Combo series acceiera tors for the A2000, The 22MHz version has been replaced with a 25MHz version, which features a built-in SCSI controller, a 25MHz 68EC030 CPU, and a 25 Mhz 68882 FPU. The board comes with 1MB of 60ns 32- bit wide RAM and is user-expandable to 13MB.
The 40MHz version has replaced the Combo 33. It features a built-in SCSI controller, a 40MHz 68EC030 CPU, and a 40MHz 68882 FPU.
The board comes with 4MB of 60ns 32-bit wide RAM and is user-expandable to 16MB. A choice of a factory-installed 120 or 240MB Quantum hard drive transforms this accelerator into the ultimate hard card. A 50MHZ version is also available. For more information, contact: Great Valley Products, 600 Clark Ave., King of Prussia, PA 19406, (215) 337-8770 Imagemaster price increase The retail price of Black Belt Systems' flagship product, Imagemaster, has increased by 25 percent to S249.95. The price increase reflects the ma ny new capa- bilities such as true infinite morphing, multi-frame
processing, filmstrips, a nd more. Black Belt Systems, 398 Johnson Rd., Glasgow, MT 59230, (800) 852-6442
• AC* How to get your products listed in New Products and Other
Neat Stuff Send a descriptive press release and two copies of
the software or hardware. Please include product name, price,
company name, full address, and telephone number.
Our mailing address is: PiM Publications, Attn: New Products Editor, P.O. Box 2140, Fall River, MA 02722-2140. For UPS and Federal Express, our address is: PiM Publications, Attn: New Products Editor, 1 Currant Place, Currant Rd., Fall River Ittdus- I riaI Park, Fall River, MA 02720-
16 A MA Zf XG COM PUTING . Rime Option markets a terrific tool for capturing NTSC video output on photographic film. Their Amiga version of the Polaroid Freeze Frame Video Recorder captures and renders several types of monitor outputs to photographic films. The Freeze Frame captures NTSC video and RGB output (standard Amiga RGB, or 24-bit RGB as from the Fire- cracker24). The Prime Option package includes the 9.5" W x 5.75”H x ] S’ D recorder; a 6" x 8.5" control unit; two RCA video cables; a controller unit cable;two 2-foot custom Amiga 23-pin RGB-to-4-RCA-plug input output cables; and
two camera backs, which add six inches to the depth: Polaroid AutoFilm and 35mm. Prime Option also sells an optional animation camera back with pin registration for single frame recording of computer animations directly to movie film at the recording rate of eight hours to record one minute of movie, at 30 fps. This is fast for a fi lm recorder: about 16 seconds to record one movie frame.
A digital recorder takes a minute or longer.
How Does a Film Recorder Work?
There are two types of film recorder: digital and analog. The Polaroid FreezeFrame is an analog film recorder. The Polaroid CI- 3000 film recorder is a digital model. Each type has advantages and disadvantages, hut they sharecertaincharacteristics. Most Amiga en thusiasts are familiar with an excellent analogy to the film recorder: DigiView 4.0, the video digitizer from NewTek. A film recorder is simply the inverse of a DigiView device. The DigiView focuses a black and white TV camera on your image through red, green and blue filters on a color wheel that you turn. The separate Red, Green, and
Blue video signals go to the DigiView hardware plugged into the parallel port of the Amiga.
The DigiView software takes each of the three colorsignals in turn, and makes them into three internal bit-maps, It merges these into the final color bit-map.
"Fractal" by Merill Callaway. RGB Hi-res, interlace 640 x 400 image. Note the great color saturation provided by the Freeze Frame.
PRIME OPTION'S Freeze Frame Video Film Recorder By Merrill Callaway The Inverse of DigiView A digital film recorder is an exact inverse of DigiView. It records from the raw image data whereas the analog recorder deals only with a previously rendered display. A digital film recorder starts with the raw image data (perhaps in 24-bit format) and takes it through a software "driver’' out the parallel port to the film recorder. Two-way communication through the parallel port allows the computer to control mechanical things inside the film recorder, such as tire servo-operated color wheel, and
lets the computer receive data, such as what type of camera back is attached. An analog film recorder merely intercepts the display signals on their way to your monitor and does not deal directly with any of your data. It appears transparent to your system because it contains a passthrough loop to allow the computer display output to continue on to your monitor. Software drivers are unnecessary, and the analog film recorder need not be powered up to pass your signal through. When the power is on, just hit the print button on the recorder when you see the display you want; the recorder
then grabs the signal and exposes its image on film. The analog type is sometimes called a WYSIWYG recorder for this reason.
A Very Special CRT Inside both types of film recorders is a special black and white CRT in high resolution and without barrel distortion the perceived outward curves of a rectangle's sides when displayed on a monitor. The display surface of a monitor is spherical. To make an image seem flatter is to correct the barrel distortion. The bigger the TV screen, the more curved the screen surface must be if you keep the electron gun at a constant distance from its surface (essential if focus is to be maintained). The conclusion is that the TV should have a smaller screen, or a longer focal dis
tance to reduce the barrel distortion. One of the film recorder's biggest advantages is its flat field, because it has the special CRT in which both of these improvements havebeen implemented. Its focal length is five and a half inches and the screen is only three inches diagonal measure. Add to this a CRT spot size of under two mils, and you have a very sharp image. The images of the RED, GREEN, and BLUE components of the image data are separated out by software in a digital film recorder while the analog version separates the individual colors from the display signal using hardware. In
either case the black and white CRT displays the red, green and blue light of your image, each in turn, The light passes through an actual three-color filter wheel, twirled into place in front of the camera lens one color at a time by a servo motor.
The camera, meanwhile, is made to expose about one third of the final exposure depending on the amount of each color, and how the controls dictate. The film is not advanced until the process is complete. After the camera makes the equivalent of three multiple exposures, it winds the film.
The Camera Back The camera back is nothing more than a modified camera. The camera is on a plate with two thumb screws to allow you to remove one and substitute another. There is a plugfrom the camera hack to the main unit to receive power to trip the shutter and wind the "untitled", by Gary Poole, a Firecracker24 24-bit RGB in 76B X 402 resolution.
Note the smooth way the gradients are displayed by the Firecracker and displayed by the Freeze Frame.
Scenery Animator Fly through the real world with the most realistic 3-D landscape software.
Render a landscape picture from any perspective, or define a flight path with a point and click interface -- and animate!
You can add trees, clouds, lakes, oceans and snow. Re-create real world landscapes from US Geological Surveys or explore imaginary fractal landscapes.
Redwood trees in a fractal landscape Scenery Animator 2.0’s new 3-D trees are light years ahead of the competition.
Our goal was to provide you with realistic 3-D trees and we think that you will be quite pleased with the results.
You can even create an animation of flying through the branches of an oak tree!
Infinite fractal landscapes Create a fractal landscape of any size!
Your only limit is the amount of memory in your Amiga.
Full color output Outputs IFF, IFF24, ANIM5, and DCTV at all resolutions including overscan.
Requires 2 megabytes.
Looking skyward through an oak tree Natural Graphics 916 624-1436 FAX 916 624-1406 Bigfoot 200 Walt A-500 Power Supply $ 129.95 Universal Joystick Mouse Switch $ 29.95 Slingshot A-2000 Slot For The A-500 S 39.95 Eureka 512K A-501 Clone $ 74.95 Eureka 4MB Ram Expansion $ 89.95 Eureka Swifty 300 D. P.I. Mouse $ 34.95 Eureka Mitli (1 In, 2 Out. 2 Thru) $ 39.95 Micro R. & D. is pleased lo be the North American representative for Onmi-Kureka Electronics corporation. Omni-Eureka’s product line represents an exceptional value for the Amiga user, low in cost, high in quality, these products are
warranted by Micro R. & D. See your dealer!
(308) 745-1243 (308) 745-1246 FAX
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Film. The 35mm camera back loads exactly like a conventional motorized automatic camera. Process the film the normal way, or if you're using the Polaroid back, watch it develop in front of you.
There are only two definite advantages to the digital CI-3CIOO on the Amiga: (1) You can do batch processing via the software driver and Arexx; (2) You can record super bit-maps. As it stands now, the Freeze Frame is only controllable by way of a manual control box, and if you want to do a long animation, you will have to be there to load the images one at a time and press the recorder's print button a few thousand times. Also the exposure times are limited to the five hardwired settings and cannot yet be controlled through software or hardware.
The Future Possibilities The Freeze Frame uses a standard serial cable from the box to the recorder unit, and also provides a remote control plug interface which the manual states is "under development." The manual provides pin in out information. I saw no reason why Prime Option couldn't implement the control box in software and add an Arexx port and some batch processing capabilities while they are at it, I called Prime Option, and told George McCalip my idea. They are in the process of developing batch processing and remote control features for the Freeze Frame in 1992. Unfortunately, you
will never be able to record super bit-maps unless you scale them down first and therefore lose information and resolution. Only if you are in the business of recording slides from super bit-maps, will you really need a digital type film recorder, however.
The Best Combination I prefer the analog Freeze Frame. 1 bought one. You can buy the Freeze Frame and a Firecracker24 and have about SI700 left over as compared to buying only a Polaroid Cl-3000,1 am still puzzled but not complaining over the vastly different prices. The two units use the identical 35mm camera back, the dimensions are similar, and the sound of the inner workings is exactly the same. I suspect that the difference in price is more a function of marketing than of materials or workmanship. Perhaps the fact that a digital recorder needs some form A distinct advantage of the Freeze
Frame over the Cl-3000 is that it will do a great job on video and DCTV, Digital vs Analog: Which Do I Need?
There arc definite differences between the two types of film recorders. I tested both the Polaroid Cl-3000 digital film recorder (with A5DG driver) and the Prime Option Polaroid Freeze Frame Video Recorder, Each has advantages and disadvantages. If price is the object, the Freeze Frame at $ 1895 wins hands down, because it is less than half the price of the Cl- 3000 digital recorder ($ 4500 + S200 software). The other distinct advantage of the Freeze Frameover the Cl-3000 is that it will do a great job on video and DCTV' whereas with the Cl-3000, you must convert NTSC images to 24-bit data
before you can render.
The quality of DCTV images, converted and rendered digitally, considerably disappointed me despite the alleged power of the Cl-
3000. It just wasn't designed to deal well with NTSC images. Not
being WYSIWYG, the Cl-3000 presented some problems with
color balance, too. The only way to balance the color for
your favorite film is to run rolls of film through at
different settings in the software. Only after developing
the film can you see the results. As far as RGB images are
concerned, I detected no differences in resolution quality,
hut the Freeze Frame produced truer colors.
Of on board processor unit explains part of the price difference, and the higher resol ution of the digita 1 unit's in terior CRT expla i ns the rest.
At any resolution the Amiga can display, the 1000 lines of resolution in the Freeze Frame is certainly adequate, however. The Freeze Frame definitely retains the high quality of its more expensive cousin.
• AC* Freeze Frame Video Film Recorder Price: $ 1895 Prime Option
2341 W. 205th $ !. Ste. 116 Torrance, CA 90501 Inquiry 238
Please Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 20 A ir.izisc,
C( mputing In the April, 1992 issue there was a detailed
look at the 80386SX 20 Mhz upgrade for the AT Bridgeboards.
However, that is not the only i tem thatcan be added to the
Another is the Bridgeboard Math Enhancer which is installed directly on the Bridgeboard.
The function of this product is to allow you to add a 20 Mhz 80387 FFF math co-processor.
Meaning that your system will be racing along with the 803865X for any software packages that use the math co-processor when itis available. While the math co-processor is not a necessity for everyone, those who use software that perform great amounts of number crunching, likespreadsheetsorCAD programs, will find this option invaluable.
Memory Who has not used the BridgeBoard and not cried for more memory? This is especially true when attempting to run Windows 3. 0 or some of the new' DOS Operating systems like MSDOS 5.0 or DR. DOS 6. Just like the Amiga, when you wish to run powerful programs you need the proper amount of memory for them to operate correctly.
DIP Switch Options ATOP recognized this problem and has provided a solution called the AnvRAM Card (Fig. 1). This is a 4 or 8 megabyte memory board that is configurable as any combination of DOS memory. The AnyRAM card will do the job if you need expanded memory, or extended memory or even L1M configured memory. The board can be expanded in increments of 1 megabyte so that increasing the memory of your system can be done as the need arises. This makes the AnyRAM memory board affordable and economical.
The installation of the board is straightforward with no hidden tricks. The manual provided with the board instructs you on the switch settings to avoid any problems installing your new' memory. You will find that the AnyRAM memory boards work just os w'ell with the standard BridgeBoard and even better with the 80386SX enhanced BridgeBoards.
Additionally, the AnyRAM boards are available in either 4 or 8 megabyte versions. In either Bridgeboard system the AnyRAM board is really a welcomed expansion as you can never get enough memory.
June 1992 21 BridgeBoard Multifunction AiOP'S BridgeBoard Expansion Products PART 2 by Richard Mataka Here is the Multifunction board that answers every BridgeBoard owners cry for IBM style peripherals. 11 is a card that really performs as advertised. This single card contains a 1024 x 768 VGA with 256 color graphics, an IDE hard drive controller, dual floppy disk drive controller, dualserial ports, a parallel port, and finally, a bus mouse interface complete with mouse. Contained on this single 16-bit AT card are all the Input Output functions that Commodore left off the BridgeBoard (Fig.
The Multifunction card has to be seen to be believed. Almost every port on the Multifunction card is configurable. There a re options for setting the Interrupt Requests (IRQ's) so as not to interfere with the main processor. The only option on this board that cannotbe affected by a hardware jumper is the VGA section. This VGA is always enabled which means that you will need a VGA compatible monitor to use this Multifunction card with the Bridgeboard.
Figure 3 shows the connections that are on the back of the board. As you can see there are the connections for the VGA monitor, the Mouse, and Serial Port 2. A special cable adapter is provided with the board for the parallel port connection. This is all the I O that you need to run your IBM system right on a single board.
Documentation The documentation for the AnyRAM and Multifunction card are both above average.
Each document explains the jumper setting or switch options in an easy to understand manner. As can be expected, the most complex manual is the Multifunction board because of all the options that is has available. When putting together any complex system it is al- ways an excellent idea to read all the documentation before performing any of the installation. This way if you have any questions you can call ATOP and their technical experts will answer your questions.
Putting it all Together After all the switch and jumper options have been set on the AnyRAM and Multifunction board, itis timefor the installation. To install all of the boards correctly, you are going to need your Bridgeboard manual as well as the manuals for the AnyRAM and Multifunction card. After vou have made the decisions on how your system is to be configured, it's time to plug everything into your Amiga 2000.
The decision making process should really be simple as ATOP sends all the boards pre-con- figured to operate with the Bridgeboard system. Also, if you should need assistance, ATOP provides q ua 1 i ty techn ica 1 assistance by phone.
If you have decided to use a dedicated IBM IDE AT drive, the first thing that will be necessary is to boot from your master operating system floppy. Once that has been done you can prepare the hard drive to receive your operating svstem. Remember, thelDE AT type drives should NEVER be low level formatted as this can damage the drive. So, all you will need toperformarcthelBM"FDISK"andthen "FORMAT C: S" to format the drive and transfer the disk operating system to the hard drive, I seriously recommend purchasing a dedicated hard drive for this Bridgeboard power system. Why? The speed in
access between a dedicated hard drive or using the Janus pseudo hard drive is absolutely incredible. Once your system goes through the memory' test, vour svstem boots from the dedicated hard drive like lightening. Hard disk access time is improved at least by a factor of 2(1 with the dedicated hard drive. No longer will you try to load a program, take a nap and wake up and find that it's still loading. While the pseudo drive is an excellent idea for those staring out with a Bridgeboard, power users will eventually move to the dedicated hard drive connectionsas they will realize that
their productivity' will increase from the shortened time waiting for hard drive loads and saves.
VGA Monitor Connection Serial Port n Connection Figure Three: Connectors on the Multifunction Card.
Operating the System tile!
Once you have all thejumpersset, the boards installed, and the new dedicated hard drive for the Bridgeboard installed,its time to take the system for a test run. Since you're running the Multifunction board, vou will need a VGA compatible monitor to connect to the board. However, you can use this monitor with both the Amiga and Multifunction board.
You can either manually move the cable each time 'ou need to switch or you can use the ATOP Bridgeboard monitor switch which allows you to switch between the Amiga and VGA graphics on a single monitor. This monitor switch reallv is invaluable if ymu're going to be switching between the Amiga and Bridgeboard constantly.
Standard DOS svstem operation is flawless. You no longer need to run any of the Bridgeboard software in vourstartup sequence.
The only tiling you need to do to select the PC Color icon and you will be off and running on your new' super Bridgeboard system.
H o w e vtr, problems were still encountered when running Windows 3.
0. Tire problems that were encountered were the same problems
that were found when running the standard Bridgeboard.
For example, when exiting Windows, the system would still hang up and your would never see a "C: " prompt unless vour restarted your entire system. Another problem was trying to run DOS from within Windows. This also Mouse ’Connection Figure Two: This single card contains a 1024 x 768 VGA with 256- color graphics, an IDE hard drive isk controller, dual floppy disk drive controller, dual serial ports, parallel port, and bus mouse interface complete with mouse.
Hung up the system and required a sy'stem restart. Even though it's a great system that you can throw together, 'ou are still running under the Commodore Janus software which appears to he causing a lot of compatibility problems.
Summary This system is definitely professional quality however, i acknowledge that this type of system may not be for everyone. On your Amiga 2000 you will be able to run many IBM applications flawlessly. The Multifunction board is supplied with its own three button mouse. Windows 3. 0 now works in Real, Standard and Protected modes. Overall the combination of boards will provide you with a system that will be envied even by the most ardent IBM advocate. ATOP has moved to an area of prominence that will make them thc l Bridgeboard enhancement company within the Amiga industry.
6 ' *AC* ATOP 11914 Girled Rd. Painesville, OH 44077
(216) 354-0075 Inquiry 235 Please Write In: Rich Mataku c n
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Tell Our Art Department
To M Weekends You have a deadline coming up, and the pressure
is realiy on.
So relax. Go on a picnic.
Art Department Professional (ADPro) is working the weekend.
ADPro's comprehensive Arexx interface allows you to convert formats, animate, image process, grab video, record on film and more, even while you're not there.
Being able to work straight through the weekend (as well as the other 120 hours in the week) means that projects can be done on time, 925 Stewart Street Madison, Wl 53713 608 273-6585 which otherwise couldn't be done at all.
Every aspect of ADPro, including its advanced image processing features, ability to read and write many image file formats, and control different types of color input and output devices, can be accessed from easy-to-write Arexx programs.
Get Art Department Professional.
It works weekends, so you don't have to.
The following names are trademarked by the indicated companies; Art Department Professional; ASDG Incorporated, Arexx; Wishful Thinking Development Corp. Circle 102 on Reader Service card.
Looking for this new DeskJet from Hewlett Packard, Not only do you get the high quality printing of the DeskJet 500, but now you get it in color too! But does it work with the Amiga?
Manuals When you open the box, the first thing that you see is a wealth of documentation that is supplied with the printer. There are four books and they are "Read This First," "A Guide to Using Color," User’s Guide," and the "Software Information Guide," Just looking at the manuals provide you with a feeling of quality. They are well written and contain highly detailed drawings.
The first of the manuals, "Read This First" is actually the HP_D»ikJet HP.DeskJrtS DeskJet Color - 500C Would you believe color printing for less than S1000? OK, would you believe color printing for less than $ 900? Now how about if I tell you that you can gel 3(10 DPI color for a street price (mail order) of less than $ 730. Well, that's what you can get if you shop around Counter-clockwise from bottom: Figures 1 & 2, preferences settings for the HP DeskJet 500 C. Figure 3: An example of the DeskJet’s printing quality. (The page was digitized which would account for some loss of clarity.)
Pr inter Pori I li!
Para 11*1 Print Pitch: U i 0-Pic* Paper Type!
V Fanfo Id Print Spacing: V 6 Ipi Paper Sue; Di Narrow Tractor Print Quality: O Letter IIH t HEWLETT PACKARD'S Piper Length (L inti): Laft Harq in tChin) : ¦* Right ttar-jin (Chari): SipgenX! Chip; 1851 Fast;i7B13 Mu*; 16: 83; 8?
By Richard Mataka printers quick setup guide. This is one of the manuals that is packed on top of the Styrofoam packing and should be read first.
It provides you with important information from "Unpacking the Printer" to Establishing communication between the Printer and Computer.'' Additional information contained in this manual deals with power connection, cable connections, paper loading, installing and changing print cartridges, and printing a seif test.
The amount of detail provided in this short 29 page manual is actually enough to get your printer up and running on your Amiga. While you should take your time and read all of the other documentation, it really isn't necessary as you can see your new printer print its first page in a short amount of time after reading just this one manual. 1 think that this by' itself is a testimonial to the quality, thoroughness, and attention to detail of the HP documentation.
The other short manual is called "A Guide to Using Color.” It is a 35 page primer providing you with all types of hints and suggestions on using color in your documents. Some of these suggestions may appear obvious, others are more subtle and very useful. All of the information in this guide will assist you in creating colorful documents.
The other two manuals are the DeskJet 500C "User's Guide" and the "Software Information Guide". Of these two manual the User's Guide is the most important. It provides you with a much more detailed look at the DeskJet 500C's basic operation.The "Software Installation Guide" deals with using the DeskJet 500C only with IBM applications. This guide will he handy for those who will be using the DeskJet 500C with either the Commodore BridgeBoard or the Vortex Atonce IBM emulators.
The "User's Guide" manual is approximately 110 pages long and is divided into 4 chapters and 5 appendices. The four chapters are "Getting to Know Your Printer", "Using Your Printer", "Using Fonts", and "Troubleshooting", The first chapter provides you with an overall look at the DJ500C. It covers such things as printer Control Buttons, types of paper to use, Printer Cartridges and Maintenance and Mode Function Switches are covered.
Chapters 2 and 3 illustrate some of the advanced features you scan select from either switches or sending software commands. These chapters cover the printers internal fonts, how to add additional memory, and how font cartridges are used in the DJ500C.
The final chapter, "Troubleshooting", is a chapter 1 hope will never need to be referenced. However, if problems are encountered, you are provided with information as to what may be the possible cause.
The Appendices provide additional information that support the information in the previous chapters you have read. The Appendices deal with the topics of "Character Sets", "Printer Commands", "Interfaces", "Ordering Information", and "Specification." Table 1 is a copy of the printers' specification so you can get an idea of the DeskJet 500C's quality.
Amiga Specifics Now it's time to see how the HP DeskJet 5D0C works with the Amiga. First decide how you are going to connect your DeskJet to the Amiga. Your choices are the Serial Port or the Parallel Port of the Amiga.
The default connection for the Amiga is the Parallel Port. However, if you do want to connect to the Serial Port you will need to configure both the DeskJet 500C and the Amiga for serial communications. If you are going to use the Parallel Port, you will be using the standard Amiga printing port.
A serial connection from a DeskJet to the Amiga you will need a standard 1)1125 RS232 cable. However, if you are going to be connecting the DeskJet 500C to the Parallel Port you will need a Centronics cable. In either case, you should check with vour local Amiga dealer prior to purchasing either cable. There is no cable included with the DeskJet 50QC.
When you have completed the hardware connections it's time for the Amiga software configuration. There are two different device drivers that can be used with the Amiga. First, there is the standard DeskJet printer driver that is supplied on the Amiga DOS Extra's disk. Using this printer driver will allow you to print only in black and white as it does not support the special commands for color. It uses the DJ500C as a standard DeskJet 500. However, a new printer driver is available that is used specifically for the DJ500C that takes care of the printers' color capabilities. This new printer
driver is version .9 and is currently available from many sources. You should check with your local Amiga dealer for the printer driver availability. The current limitation with using this driver is that text can only be printed in black. However, when printing a color picture it renders a beautiful job.
Summary If you are expecting the speed of a Laser Jet, or the quality' of a color separation printer, forget it. The DeskJet 500C is not a speed demon when outputting a page but it is fast If you are the type of individual who often sends color files to Service Bureau's for printing, the HP DjSOOC is a bonanza. It provides you with 300 dots per inch (DPI) color output at a reasonable price. You finally have the ability to proof the your artwork before sending the files to create the finished product. The speed of a page to be output depends oh the complexity of the page as a graphics image. If
you have many colorful pictures to print, the page will take a longer time to complete. Straight text will be output much quicker.
If you look at the cost of a color PostScript Laser printer you will find that they cost approximately $ 5000. These printers are also 300 DPI which is identical to the DeskJet 500C which has a street price less than $ 750. Considering the price performance of the HP DeskJet 500C when comparing it to other printers having similar The printer's 300 dpi resolution makes it a strong competitor in the color printer market.
Capabilities the DeskJet is the winner hands down. Finally, an affordable high quality color printing is available at a reasonable cost. Color printing is something that is going to be here for a long time and will gain in popularity as more and more computers are equipped with the excellent HP DeskJet 500C and the masses recognize color as a standard way or presenting information.
DeskJet 500C Price: $ 1095.
Hewlett-Packard 16399 W. Bernardo Dr. San Diego, CA 92127 1-800-752-0900 inquiry 234 Please Write to: Rich Miitaka c o Amazing Computing
P. O. Box 2240 Fall River, MA 02722-2140 June 1992 25 D1NEEN
EDWARDS GROUP 'S RexxPlus Compiler by Steven D. Kapplin Rexx
Plus from Dineen Edwards Group is a compiler for the REXX
language implementation on the Amiga, Arexx. The compiler
is supplied on three disks. One disk contains the compiler,
its support libraries, support programs, an installation
program, and some public domain programs. The second and
third disks contain Blink, Software Distillery's public domain
link program, and numerous freely distributable libraries for
Arexx. Installation is very straightforward.
The install program prompts at each step in the installation procedure, and the installation process takes only a few minutes. The manual is more than 200 pages, and is complete and thorough. I t contains bo th a table of contents and an index. All functions of the compiler as well as the Arexx language are fully documented.
This new program compiles Arexx scripts with power and ease.
In addition to speeding up the execution time of Arexx scripts, the compiler also features the rexxsupport.library and the transcendental math functions of the rexxmathlib.library as built- in functions along with several functions which are not available in Arexx or the support libraries. The entire Arexx language is supported except for two commands. INTERPRET and SOURCELtNE are not supported for obvious reasons; compiled code is not in source form. TRACE is partially supported. Compiled scripts also may be used as built-in functions through the compiler.
A unique feature of the compiler is the resolution of all function calls and libraries at compile time which significantly reduces execution time, if you have several libraries and or hosts open, because the compiler opens a only library as it's needed.
The compiler may be run either from the CLI or from Workbench. When run from the Workbench, the compiler opens on its own screen. The Workbench interface is well designed and functional. Most menu items ha ve shortcut keys or panel buttons for alternative control. The arp.library, another public domain library, is required for access to the file requester under AmigaDOS 1.3. Under AmigaDOS 2.0 the file requester from the ASL.library is used and all gadgets arc rendered using the 2.0 style. The interface provides full control over all compiler options and operations except forlinking.
This release does not yet have linking implemented from within the intuition interface, so the Link menu item appears ghosted. It will be implemented on the next release, according to the authors. If you are experienced with compilers, you may prefer to run the compiler from the CLI, but even experienced users will find that the Intuition interface is not a hindrance to effective usage. A status window provides feedback on the compile process and displays all error messages. Nearly all syntax errors will be found with one compile, eliminating the need for every instruction
toexecutein order to discover errors.
Compilation speed is about 940 lines per minute. The compiled code must be linked with the run-time library to create the executable Arexxprogram.Thesizeof compiled programs is much larger than the typical Arexx script. A null program, one that is empty, compiles to about 7,000 bytes. That is the minimum overhead for any compiled Arexx script.
Rexx Plus compiled programs may be ran from the CLT, launched from Workbench via an icon (the compiler does not generate an icon), using Rx, from Wshell, or any host.
Compiled scripts are fully re-entrant and can be made resident. I ran several tests to compare interpreted code and Rexx Plus's compiled code. Your results for similar tests may differ from mine due to hardware. All tests were on an Amiga 2000 equipped with a Ron in 68020 68881 accelerator card with 4MB of 32-bit RAM and 4MB of 16-bit RAM.
The savage test is a test of the transcendental math functions. The sieve is used to test a language's looping and integer math.
Because arrays are slow in the REXX language, I reduced the size of the array to 1,000 elements for the Sieve! And 100 elements for the Sieve2 the usual sieve array is 8,190 elements. The loop test is simply an empty loop of 5,000 iterations. The math test evalu r ..... i Table Speed Tests of Rexx Plus Test Interpreter Compiler Ratio Savage
82. 86
4. 55
18. 21 Sieve!
16. 20
5. 31
3. 05 Sieve2
1. 54
0. 48
3. 21 Loop
11. 44
5. 26
2. 17 Math
21. 14
5. 68
3. 72 ; Disk Write
8. 08
4. 95
1. 63 Disk Read
7. 64
2. 46
3. 11 Strings
166. 16
46. 66
3. 56 CombSort
12. 40
3. 58
3. 46 i (Test times are in seconds.)
Ates Arexx's standard arithmetic operations in a loop of 1,00(1 iterations. The string test merely moves parts of a string around using the Arexx SubStr() function. Tire test has Rexx Plus compiled programs may be run from the CLI, launched from Workbenchvia an icon, using Rx, from Wshell, or any host.
1,000 iterations. The CombSort is a simple variation on the shell sort. The test was the time to sort 100 three-digit numbers, The disk read-and-write tests involved writing 1,000 lines of 73 characters (73,000 byte file) and then reading the file back, The test wrote to and read from a file on the ASDG recoverable RAM drive, VDOr. Although not all of these tests may be best-suited to testing REXX as a language, they are useful for comparing performance between the interpreter and the compiler. As the table shows the Rexx Plus compiler provides a significant speedup.
The geometric mean of the test relatives indicates that on my system Rexx Plus compiled benchmarks ran 3.55 times faster than the interpreted versions when including the transcendental math results, and using the average of the two sieve tests. Excluding the savage results, the advantage is 2.9(1 times faster than the interpreter the unweighted averages are4.68 and 2.99, respectively. Thus, for typical uses, theRexx Pluscompilershould provide execution speeds from two to three times those of the interpreter for typical operations depending upon user hardware.
Compiler error messages may be routed to an external file. An error message provides the error number, a description of the error, the line number on which the error occurred, and sometimes thecolumn number, if a compile-time error. This information can be read by an Arexx script and parsed to provide what an editor would need to trace down errors in the source code. Therefore, a clever person could write a script for an Arexx- compatible editor such as Cygnus Ed or TurboText which would effectively integrate the edit compile link process.
Distributing compiled scripts requires several things. First, a user must have Arexx whether the script was developed on their machine or they arc using a script compiled by another party. Second, to use a compiled script, you must have a small startup program, which provides the "hooks’1 into the Arexx host, and a library file. Because these two files are proprietary to the developers of Rexx Plus, you must obtain permission to distribute these files. Therefore, Dineen Edwards Group requires that you obtain a license to distribute these files together with the compiled scripts.
Thedevelopers indicated that the license will involve a nominal onetime fee of S10.
Support for Rexx Plus has been excel lent.
1 have had many discussions with the author and have found Dineen Edwards Group to be friendly and quick to assist by phone or by mail. The Rexx Plus Compiler is a major undertaking and a fine adjunct to the Arexx programmer's toolbox. Documentation is clearand complete, although written with the idea that the user is knowledgeable of Arexx.
The compiler works as advertised and provides a reasonable speed increase over the interpreter as well as extensions to the Arexx language system to well-justify its price. The Rexx Plus Compiler is a significant new product which all Arexx programmers should have.
• AC* Rexx Plus Compiler Price: Si50 Dineen Edwards Group 19785
W. Twelve Mile Rd„ Ste. 305 Southfield, Ml 46076-2553
(313) 352-4288 Inquiry 247 Please Write to: Steven D. Kapplin
c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 June 1992 Graphs of the
Forgotten Kind Part 1 1000 900 In Robert F. Arnesen, P.E. The
computer field is awash with elegant programs to do all sorts
of complicated things and articles about how to program your
computer to do everything but repair your boots. Pie charts
and bar graphs for business applications are as common as
pizzas. It seems to me that a whole lot of people are being
800 700 600 500 400 300 200 100 0 Who?you ask. Well, how about all those engineers and technical people who still usepencii, graph paper, and handheld calculators? Is it that they're afraid of computers? Not by a long shot. The problem is that they do not use computers often enough to remain facile with them and they can't stand the distractions caused by having to develop a computer program while trying to solve their own immediate problems. One headache at a time is enough.
The last time I wrote a technical article it worked out OK but there were lots of FOR-NEXT loops and plotting routines just to make the graphs appear. Truth to tell, they worked on t just fine, b u t were really grea tly overcompl icnted.
In fewer words they were a mess.
After thinking about it for a bit, 1 found it only sensible to write a few programs which could be used to produceany type of graphical plot with a minimum of effort. Listings 1, 2, and 3, are the result.
Listing 1 is somewhat trivial because it is linear in both directions, which is no trick at all, but it clearly illustrates the features thatmake these programs universal and easy to use.
The origins and lengths of the X and Y axes are all independently set but are then linked together to define the endpoints of those axes. The two FOR-NEXT loops which create the graph use only those letter designations to provide all the elements of its construction.
All you have to do for a start is to add any constants you wish to use at the end of the list at the top, write your plotting loop jus! Before the LOCATE command, put your plotting equations after the END statement, and RUN. This arrangement keeps everything tidy and easy for you to locate and modify.
You can easily change the height width, and location graphsimpiy by changing the values of A, B, C,orD, and the number of divisions can be altered by changing the v alues of C or H. The equation to be plotted must, of course, be referenced to the graph constants such as by using A and B to have the plot start at X=G and Y=0. Any change in the location of the origins or the size of the graph will then have no effect on the results of the equation plot.
There are several advantages to this method of graphing. The greatest, of course, is that you can concentrate on your real problem the equation you are trying to knock into shape. Another is that once you have done so you'll probably be so happy with the results that you will positively enjoy adding all the bells and whistles.
The end result is a relatively painless introduction to the use of BASIC to do your plots. You could, of course, simply set the program to produce the graph you need and then use a screen dump to the printer so that you can continue to use your calculator and pencil. I'm willing to bet you’ll give that up as soon as you find out how much simpler your life can become.
Listing 2 is for working with semi-logarithmic plots, uses the same structu re, and is just as easy to use. The big difference is that no matter how many logarithmic cycles are desired, it uses only one routine to draiv them all. After drawing each cycle, the program falls through to the 'Set' routine where all the variables are incremented and the flag 'P' is checked. If its value agrees with the number of cycles specified then the program goes on to your routines.. It may seem that since a lot of the alphabet is used up in doing all this it could cause problems for you ivhen you write your
oivn equations but this is not really the case. Once the graph has been drawn you are free to re-use many of the constants in the initial listing provided that you do it in the right place.
That place is just above the LOCATE command. The graph has been completely drawn by the time the program gets there. You must, of course, retain as many of the original constants as are necessary to tie your plot to the graphical structure, such as A and B, which must be used to reference the axisorigins in order to position thestart and finish of the line to be plotted by your own equation, to properly place the titles, etc. Listing 3 is for log-log plots. This uses the same routine for plotting logarithmic cycles as Listing 2 but there is one addition which saves time and space over the
usual methods the use of a 'Reset' routine enables the 'Graph' and 'Set' routines to be used for drawing both the X and Y axis cycles. After drawing ail the X axis cycles, it sets ail the parameters back to their original values and sets the flag '14' to a second value which causes all succeeding cycles to be plotted on the Y axis. .
There is a great difference, of course, between the resolution of graph paper and that of the Conventional iow-resolution computer screen. Since the maximum permissible values of X and Y are 620 and 175, respectively, some care has to be exercised in their allocation.
Generally speaking, however, you should have no problem producing very satisfactory results, 1988 1989 1990 1991 1992 28 Amazing Computing Next time around 1 will cover examples of semi-log and log-log plots in order to illustrate their use, to provide some tips on graphical routines, and how to add titles to the graph. In the meantime, experiment with these and see if they don't make things a lot easier for you.
Listing One This is Linear, a program for producing linear graphs.
LOCATE 18,1 Xcycle; 'Put BASIC's OK out of the way.
'This does the vertical lines X = A i INTI C*LOG(K)) (H*J)) LINE IX,Hi -(X,F),3 RETURN 'All user equations should be located here.
Listing 1-Linear plots CLS 'Clear r :he screen A -
* 10 'X axis or igin 3 r 175
* Y axis or igin C - 550 'Length of X axis D = 170 'Height of Y
axis E = A + C 'Endpoint of X axis F = B - L "Top of Y axis G
= 10 'No. Of horizontal ai visions H 10 ’Number of vertical c
livisions 'A3 J L user constants, etc., shOU Id be added here
FOR K = B TO F STE ;p -
- D G 'Draw LIUS(A, K) - (E, K), 3 NEXT K FOR K a A TO E STEP C H
LINE(K,B)-(K,F) ,3 NEXT K CLS A = B = C = D = E = G = K = J = L
= M - N - P = R = S = 'Ail user constants, etc., should he
added here.
'Draw -he horizontals 'Draw the verticals ‘All axis numbering, titles, calls to equation plots should go here.
LOCATE 18,1 'Put BASIC'S OK out of the way.
END Listing Three s is Log-Log, a i program for producing log-log graphs.
:ing 3 Log-log plots 'Clear the screen 50 'X axis origin 170 'Y axis origin 550 'Length of X axis 162 'Height of Y axis A - C 'End of X axis B - D 'Top of Y axis 5 'Number of X axis log cycles 3 'Number of Y axis cycles 2,302585 'Natural to common Log convers. FacLor 1 'SLurt of first log cycle 10 'End of first log cycle 1 'Step for first log cycle 1 'Flag 'Flag G 'Flag 'All user equations should be located here.
Listing Two This is Semi-Log, a program for producing semi-log graphs.
Listing 2 - Semi-log plots CLS 'Clear the screen A = 40
* X axis origin 3 175 'Y axis origin C = 550 ‘Length of X axis D
= 170 'Height of Y axis E - A * C 'Endpoint of X axis F - B - D
'Top of Y axis G = 10 'No. Of horizontal divisions desired H =
3 'Number of iog cycles desired J -
2. 302585 'Natural to common log convers. Factor L = 1 'Start of
first log cycle X = 10 'End of first log cycie N = 1 'Step for
first log cycle P = 1 'Flag 'All user constants, etc., should
be added here.
FOR K = B TO F STEP -D G 'Draw the horizontals LINE(A,K)-|£,KJ,3 NEXT K Cycle: FOR K a TO K STEP N 'Draw the log cycles GOSUB Xcycle NEXT K Cyci e: FOR K - L TO M STEP N ‘Draw the iog cycle IF R = 1 THEN GOSUB Xcycle ELSE GOSUB Ycycle NEXT K ‘Set IF L=1 THEN L=2G ELSE L=L*10 M-M*l0: N=N*10: P-P.l IF P= S GOTO Cycle 'Reset L-1: H=10: N=l; P=1: R=R+i: S-H IF R=2 THEN C-OTO Cycle 'All axis numbering, titles, calls to equation plots should go here.
LOCATE 20,1 'Put BASIC's OK out of the way, END Xcycle: X = A + INTf(C*LCGIK)} (G*J)) 'This does the vertical lines LINE X.S»-(X,F),3 RETURN Ycycle: Y = B - INTI(D*LOG(K)) |H*J}) 'This does the horizontal lines LINE IA,Y)- IE,Y|,3 RETURN 'All user equations should be located here.
• AC* 'sei.
IF L=; THEN ELSE L=L‘iO Please Write to: Robert Arneseu c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 H=M-10: N=N*U): =-P-i IF
P=(H OOTO cycle 'All axie numbering, ritler, calls to equation
plots should go here.
S. O. G. W. A. P, SOFTWARE'S Amiga Bible Search 1.1 New
International Version by Dmiicl Greenberg Amiga Bible Search
is a fully indexed, multitasking Bible reader that sports an
Amigatized user interface and a large set of convenient
options, it comes on four disks, has no copy protection, and
can be installed on a hard drive.
If a good book sells well, it's very likely you'll soon see a sequel. Well, the King James Version of Amiga Bible Search must have done rather well, because the unusually named
S. O.G.W.A.P. Software company just brought out the New
International Version of the computerized Bible program.
S. O.G.W.A.P. actually managed to fit all 66 books of the New In
ternational Version of the Bible, (Old and New Testaments)
onto two disks.
The third disk is a Concordance, with every word from each chapter completely indexed and referenced. The Bible reader itself takes up the fourth disk. To appreciate tire scope of this, other Bible readers need 20-30 disks to display the entire Bible.
Amiga Bible Search is a fully indexed, multitasking Bible reader with a large set of convenient options.
The programmer compressed the Bible to make it fit the two disks properly. To locale and retrieve the desired passages, the program does not pour through reams of compressed text, but scans the index instead.
When the program finds the described sections, it quickly decompresses (hem, and displays them on the screen. This process is fast, even on floppy disks. These brisk searches separate Amiga Bible Search from similar commercial and freely redistributable products that search an entire ASCII text file before reporting back. The user can read the located passage as far as he wants, or move on to the next passage that fits the search criteria.
In addition to searching by word, phrase or verse number, the program supports Boolean logic, with AND, OR, NOT, and wildcards.
This makes for flexible searching, but can be tricky for nonprogrammers trying to find the passages they want. Boolean logic is not explained in the manual, so the user must figure it out himself in order to take advantage of the program's flexibility.
For example, if the user wanted to find the famous verse about a camel fitting through the eye of a needle, he could simply enter "camel" and needle." The program quickly locates all three references, and finds one in each of the synoptic gospels, Matthew, Mark and Luke. The Bible student can now compare and contrast the three versions.
The located phrases appear on the screen one verse ata time.The user can move on to the next occurrence that fits the search parameters or read further in the located passage. The verses scroll down the screen in order, Unfortunately, the user can't scroll backwards. Striking the up arrow key to reference .1 previous passage does not cause the list to scroll backwards, but erases the screen, and displays the verse before the last one shown. To read the verse that just scrolled off the top of the screen, the user must flip back several verses. This is slightly annoying, but not a major
problem. A standard scroll feature would have been much more helpful.
The window updates and screen refreshes are a little sluggish, probably because the program is written in GFA BASIC. It's not slow enough to be difficult to use, and the speed of the searches more than makes up for the listless windows.
The program's file requesters are well done, and intelligently find hard drives and special devices, like ASDG's VDO, the recoverable RAM disk. Although it can be run from floppies, Amiga Bible Search works m uch better from a hard drive and it takes up about 2.5MB recommended, because the speedy searches become painfully slow when the user must shuffle three and sometimes four disks in the course of a single search. S.O.G.W. A.P. promises to regularly upgrade the program, and is offering a free upgrade to owners of 1.0 for a small handling fee.
In all, this is a fine program for Biblical scholars. It's somewhat pricey, but its speed compensates for that among people who have a iot of searching to do.
And 4hc LORD Cod said, " Ttao nan has nu r BHBBTtT*! Ill tH one of Imnuintf efnnrl Anri mn 1 . Ha Hiicr nnt* Ha AllnuAri tn I'&arh nut hand and rake also fron the tree of 1Ife and eat, and 1iue forever.
¦c fs Concordance. Nf£Vr.
Amiga Bible Search 1.1 New International Version Price: $ 79.95
S. O.G.W.A.P. Software 115 Bellmonf Road Decatur, IN 46733
(219) 724-3900 Inquiry 233 Please Write to: Daniel Greenberg do
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-0869 Bible Search in action,
from fhe song of Solomon.
JCgll H.x Utvr v i ¦ , 1 - 1 ¦ QiblfSftBut.
Attllta.fllble fieai-nh I ,, 1 Inam In+ni'nafiftpiaT Vwi i nn
b. O.G.H.A.P. Software IIP Ue I I non t Koaci D«ur«lu, , IM 46V33
724-9905 (Working Deno 55.00) fteviewwl by Dmiiirl Or'wnLmi h
1 f, A fffwl hnnk wile; uni 2 Bfoysl. Well. The Krnti Jan*
nuvtr done rut tier- well, uccaui 3*jr t Wd« f i.Unir.niy jus
I In imtrlll , of tl ie •lUnpiJli.-r iipd S ilito fj«-rC
gth-hew ? Il» I eSen- r,fu.
RUN -B 11 I eSearch B29 Bible .pi'vf s - Concni'danre .V.C.U.A.P. no+ually nanaced to tit oil cixiy sin boohs at n 1 Ln IQ r*oji 60 of hard d ri ve space when installed. There is no install program, but hard drive instal la tion can be accomplished without the CLI, through icon dragging. Still, an install program would be helpful, and would eliminate a lot of potential confusion on the part of the novice user.
The program supports on-line help, allows the user to set the range of Biblical books and verses he wants to search, and can output to the screen, disk, printer, Amiga voice, or any combination of the four, A bookmark feature makes it easy to return to previously studied sections. There's even a Sync option, which lets the user search the King James V ersion and the New International Edition simultaneously for some heavy duty head-to-head comparisons between the two.
The most obvious difference between the two Biblical translations is that the modern language of the New International Edition is much easier to read, sinceit dispenses with the grand, florid trappings of Elizabethan English.
Many people raised on the King James Version still think that Biblical figures actually addressed one another with the very formal, archaic English words "thee" and "thou." The New International Version is a little more down-to-earth, though still not quite as informal and slang-filled as the Aramaic spoken in Judaea at 1 A.D, In short, the jokes and puns that fill the New Testament still don't really come across.
Even though the language of the King Janies edition sounds grander to our ears than the more straightforward English of the New International Version, it contains a very limited vocabulary, due in part to limited skills of the 17th-century translator.
Biblical scholars will also find the New International Version a good choice over the more established King James Version because it fixes some of the more egregious translational errors in the King James Version. Eor example, in Song of Solomon 2:12, in the midst of some of the most lush, romantic love poetry in all the Bible, the King James Version inexplicably refers to ''the voice of the turtles." The New International Version cleans this up, referring instead to "the cooing of doves.” Evidently the King James translator had trouble telling turtles from turtle doves.
Amiga Bible Search will run on an Amiga with 512K and a single floppy drive, but 1MB is necessary for m u If i tasking, using the Amiga voice, and turning on the Sync option. A hard drive is highly Top: A look at the main interface screen. Right: Comparative views of the same passage from three gospels.
S dauylitert Your crutl fidti a nanus Li I i tun run Tawn*;. TMlM nf a ffATfO?
Tour hs*ck is i ikh an »uory tower. Your eyes ar e the unols of !!S i Pn y wt KstUOin. Tour riuse is I ihe the tower J” c *-iitii hji I lmiH 11 IB Iuhch U Dunuscus I voY Moun+.CarHBl. Vour Hair in I Hie i-ov.-i'
- t ¦ J ? Kinc ic IwiJd ftantjtift Hy ite .
SSVisStsi you ar* ' pleas inn, O Iowe, with your W sldtWT isliktf I I Ml uf ir«r i ri Ir. , „,,u yvu, beasls like oliirt c -S_ of fpu i + , wiiP' th * will Hnlri nf trSefioo8aKf1 SErb£?li 'S|Bf8!.c,ust,!rs of thP Ulne' Tl,e These Incredible Features are Standard with the Progressive 040 500;
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Praducfwedteaibos subjectTo diange tiXHt noB s. V
Circle 135 on Reader Service card.
SYBIL is a multi-talented hardware software package. Just look at a few of SYBIL'S amazing abilities: SYBIL Utilities Unlimited of Oregon, Inc. CANADIAN ORDERS: PO BOX 311 Stratford, Ontario, Canada N5A 6T3
(519) 272-1528 1641 McCulloch Blvd. Suite 25-124 Lake Havasu
City, AZ 86403 602-680-9004 AMAX II Patch - Turns one or
more of your Amiga drives into a MAC compatible drive while
using AMAX! Allows Reading and Writing REAL MAC format with
normal Amiga drives! This patch also disables drive
clicking, allows the use of AE High Density drives, allows
control panel configuration to be saved, eliminates the
need for the cartridge to be installed (saving power), and
Disk Compress - Compress entire disks into AmigaDOS files! These files can be transferred to hard drives, tape backup units, modems, or any other means of data transfer.
When needed, the file can be de-compressed back on to a floppy so the program can be used. Works with ALL disk formats, copy protected or not!
DiskConverter - Convert MAC disks to AMAX format, AMAX disks to MAC format, copy MAC disks, or copy AMAX disks. Fast, reliable as easy to use!
Disk Copier- A special version of the Super-Card Ami IE software was created to use SYBtUs superior copying abilities. Eliminates ALL drive speed conflicts!
$ 9995 Now with Parameters tor removing "code wheel" and "manual" protection schemes.
Super-Card Ami II This hardware software package allows you to make backups of your copy-protected software the same day you buy them! NO WAITING FOR PARAMETERS! The software is straight forward and easy to use. Amiga, IBM, Mac, and Atari ST disks can easily copied reguardless of the copy-protection scheme! The user interface is a delight for novice users to operate, and has all of the features that advanced users demand, $ 4g95 Super-Card Ami II came about after two years of expensive research and development. Now, due to the overwhelming success of this product we are able to offer this
amazing backup system at a lower price! Now you can own a HARDWARE copier for less than most software copiers!
We now have PARAMETERS! Now you can remove docmentation style (code wheels, manuals, etc.) and disk based copyprotection. As a bonus, you can install many programs on your hard drive! This Iruely is the last backup system you'll ever need!
Super-Card Ami II Utility Package This unique software package offers the latest in high tech disk analyzation and manipulation. Features include: MFM Editor Analyzer - Allows user to view, analyze, and alter the actual data stored on a disks's surface!
Drive Alignment - Checks your disk drive for proper track to track alignment.
Copier Construction Set - Allows you to create your own custom Copier Files for use with Super-Card Ami fi or SYBIL.
Drive Speed Check - Checks rotational drive speed. $ 2Q95 Ami Super-Tracker Have you ever wondered WHERE problems tracks are located?
Now, with Super-Tracker you can tell! This attractive digital track display simply plugs into the last disk drive or directly Into the Amigs's drive port.
The physical head location (track), and the current head (top or bottom) is displayed.
No serious Amiga archiver should be without one!
S59 95 KickStart+ Board Kickstart 2.0 is finally a reality! What is also a reality is that a lot of commercial software will not run under OS2.0! This is not the ohe Problem lies with the programmer. In any event, you are stuck with software incompatibility. NOT ANYMORE! The KickStart+ Board allows you to have two different KickStart ROM’s in your machine at the same time!
$ 4g95 Installation is easy! Just remove your existing ROM from your Amiga and place it on top of the Kickstart Board. Now, pluq the KickStart+ Board into where your ROM was originally. NEW electronic switching allows selection of the 2nd ROM bv the mouse button(s), keyboard, or joystick (user selectable)! Works with ALL Amigas that have KickStart on ROM ? ™cep I? ,an£MASTERCARD, C.O.D., Money Orders, and Personal Checks. Add S5.00 per order for shipping n an ,a, £ !onE! ? R?. P0r orber f°r C.O.D. Add an additional S3.00 for ALL foreign orders. Add an additional $ 5.00 for UPS Blue (2nd ?ay).
ALL prices in U.S. funds! Please allow 3-4 weeks for delivery! Product specifications are subject to change without notice!
Your Recipe-Fax package includes a single, unprotected disk and a modest 65- page manual. Themanual hasa detailed table of contents, but does not include an index.
The manual was easy to read, and the examples provided were easy to follow. Also on the disk is a Recipe Drawer, which included sub-drawers of recipe categories and numerous sample recipes. A full MB of RAM is recommended to take full advantage of Recipe-Fax; however, the program will run on an Amiga with 512K of memory and a single disk drive, using a stripped version of tile program located in the 'Lite' directory, Recipe-Fax will operate with WorkBench 1.2 or above.
MEGGIDO ENTERPRISE S' Recipe-Fax bi William M Frazier Recipe-Fax: Chicmtercr-essleaSarnl: IHM You once had a recipe for the perfect blueberry swirl cheesecake, but now it's no where to be found. Or maybe you were going to cook a beef curry entree and discovered that there was no curry powder in the house.
Or even worse, your recipe serves five people, but you have seven coming to dinner. How should you change the proportion of ingredients? Sound familiar? If so, Recipe-Fax may be the program you need to Store your recipes in a single, easily-organized place, help develop your shopping lists, and adjust the yield of your recipes to the number of servings required. This program is aimed toward all home makers who wish to restore order to the way they organize and use their recipes.
TProcessing Recipe: Three main windows are provided to enter new recipes or edit existing ones.
Processing Recipe,., Cheese Cake LoCal Process Recipe List v l Yield Adjustment,,, j j Shopping List,,, j Print.,. Recipe 3 of 5 in list.
Next Recipe Is i ilied Green Beans J All (» Next J Current Select,,.
| Saue Innediatelp Process.¦. | Exit Recipe-Fax: ChickHatercressIeaSand 30H Project - Open,.. Ingredients.. | Procedures,,,| Heading,,, | 100 II JlncKen ckd diced i 3 cp Hatercress ninced i 2 cp Ifayonnaise 2 Tb Bread white 8 si Nargarine 3 Tb Blank Add... This program is quite easy to use, and should require very little reference to the instruction manual. In fact, for those who dislike reading documentation, there is a section on the back cover of the manual entitled "You Don't Read Manuals!" And is subtitled "...the quick and dirty way lo get started. "The information on this page is ail
you really need to begin entering and adjusting your own recipes.
Three main windows are provided to enter new recipes or edit existing recipes; the Heading window, the Ingredients window,and the Procedures window. The three windows are accessed using either pull-down menu selections or action gadgets located on the 'Main Message Window.' The Heading window is used to enter information such as the name of the recipe, the yield, cooking temperature and time, portion size, and type and size of the cooking pan. The Ingredients window is where you enter the individual ingredients and the amount ofeach to add to your recipe. The Procedures window is where
you enter the step-by-step instructions on how to mix the ingredients and how to cook them.
Allot’ these steps are wholly intuitive, and are mastered completely in a short period of time.
The editing options of all the windows are complete and easy to use. Editing in the Heading window is straightforward. Simply enter any changes you have directly over the pre-existing text. The Procedure List window Smiye-rax: Hu Title: Project -) About,,, Ingredients,,, | Procedures,,,| Heading,,, f Recipe-Fax: Version 2.6 (June 27, 1991) Copyright @ 1988-1991 Heggido Enterprises offers the options of adding new procedures at any point: reordering, editing, and renumbering existing procedures; and cutting, copying, or pasting procedures. The ingredient List window offers similar options.
You can cut, copy, paste, edit, and add ingredients.
You could probably input your recipes in a data base program, but wou Id lose many of the advanced options offered by this program, such as the Form Options, Print Op- You could probably enter your recipes in a data base program, but you would lose many of the advanced options offered by this program.
Standard form, a Classic form, or a 3" x 5" card slock form. These four formats should suit the needs of just about everyone. The Print Options give you the ability to change the printed output quality, font size, page size, top and bottom margins, number of copies, and whether or not to add a form feed after printing the recipe.
The Recipe List window adds substantial power to the program and serves a mini- her of functions. First you must create a new list by adding recipes to it, or edit an existing list to serve your needs. After you build your list, you are in a position to take advantage ol the advanced features of this program. Foremost is the ability to group a number of recipes in a ltstand then adjust the vicld of all the recipes in the list to a predetermined value. Recipe-Faxwill recalculatetheamount of the ingredients of ail the selected recipes.
You then have two options. You can print out shopping list so that it includes items not required by your recipes.
When testing the printoptions I did run into one problem. The 3" X 5" format would not work on my setup. Instead, the output covered the entire width of an 8" wide sheet of paper. I called the phone number supplied in the manual for Meggido Enterprises, and explained my problem. The individual who answered the phone expressed surprise that 1 was having a problem, but then asked what type of hardware 1 was using. I told him I was using an Amiga5(10and printing ton Hewlett Packard DeskJet Plus. He stated it should work properly, and asked if I was using thestandard WorkBench printer driver.
This was the key question. 1 was using a driver called DJ Helper. 1 tested the option again, using the standard WorkBench printer driver, and the output was perfect. I would rate the program support as prompt and efficient.
The only real complaint I havewith this program is the way it handles error-reporting associated with the Process List function. When you adjust the yield ofa recipe, you may run into a situation in which a problem with the yield adjustment results in an error. In order to view these error messages,you must exit the Process Recipe List window, Open the Build-Edit Recipe List window, and select the Show Warnings button, ft would be nice to view these warnings and correct them in the Process Recipe List window, which is where the error was first encountered.
Recipo-Faxisa solid, well-designed program. It does just what it claims it will do. It multitasks well with other programs, without any machine crashes or unexplained glitches. If you have a need to store or adjust recipes using your computer, then this program will be a reliable addition to your program library.
• AC* Recipe-Fax Price: $ 44.95 Meggido Enterprises 7900 Limonife
Ave., Sie. G-191 Riverside, CA 92509
(714) 663-5666 Inquiry 200 tions. Recipe List and Process
Options. Four the recipes to use while cooking or you can
Please Write to: forms are offered for your display and
print produce a shopping list which will include Frazier
output formatting. You can choose from a the amount of all
the ingredients required to c o Amazing Computing
Recipe-Fax Version 1 compatible form, a create your
recipes. You can also edit the _ ,, „!*' 1 r Fall River, MA
02722-2140 June 1992 35
l. cli directory AmigaDOS for the Writer by Keith Cameron 1 .
1 don't possess a lot of technical expertise as regards
computers. Regretfully, I know very Little about the musical
and video capabilities of my Amiga. In the area of
programming, I have veiy little to offer. That doesn't leave
too much that I know anything about at all. Almost all of my
work on the computer is related to word processing and, of
course, the day-to-dav maintainence required to keep a
computer up and running efficiently. Tor those of you who fit
this category of user, there are three AmigaDOS commands that
you might find helpful: ASSIGN, JOIN, and LIST.
If you read my articles, you are probably a somewhat inexperienced computer user with limited hardware; that is, you probably have no hard drive, only one or two floppy drives, and a very small amount of RAM. If this is the case, you probably use Workbench (or a customized disk as described in previous articles) to boot your computer each time you use it. Then, if you want to use a word processor, you insert that disk, open the program, and then watch as both drives the one with the boot disk and the one with the word processor spin away to load the program. Of course, if vou have only one
drive, you have to swap back and forth between the two disks. Once the word processor is loaded, you can then operate, for the most part, from the word processing disk. However, each time you elect to vary the fonts you are using, notice that the boot disk is accessed rather than the word processing disk. No matter what word processing program you use, all of them will access the fonts directory on your boot disk because AmigaDOS uses the logical device names mentioned above to insure that certain programs can be found.
One way to get around this problem is by using the ASSIGN command. ASSIGN is one of those commands that you probably will not use very often, but it can really be beneficial when you do use it. In the owner's manual which came with my computer, ASSIGN is classified as a system and storage management command which "assigns a logical device name to a filing sytem directory." If your mind works anything like mine, that explanation really doesn't help a great deal.
Perhaps the best place to start is by examining the template and format listing for this command. If you recall last month's article, you will know that you need to type "ASSIGN ?" In the CLI window to get these listings. For version 2.0, you should see ASSIGN [ nalce ;Idirt] [LIST] [EXISTS] [DISMOUNT [DEFER] [PATH] [ADD] [REMOVE] [VOLS1 [DIRS] [DEVICES] All that is necessary to execute this command, then, is the command name and the name which you will use. We'll come back to this later. For now, just type in the command (ASSIGN) and hit the return key. You should get a listing of all the
current assignments of the boot disk, in that list, you should see that the fonts directory is Listed, as well as various other vital directories.
To make things clearer, try an experiment Remove your boot disk and insert another self-booting disk which has 'c' directory commands. Then try to execute some of those 'c' director)' commands. You will discover that a requester pops up instructing you to insert your boot disk. Likewise, even if you intalled a directory of fonts on vonr word processing disk, the font directory on your boot disk would still be the one accessed.
When a computer is booted, it is programmed to refer to the boot disk for all of its libraries, devices, and other programs. The ASSIGN command, however, can alter this and make using certain programs, such as word processors, even easier.
1 have found that most people who use word processing frequently like to create their own disk of fonts. They will take fonts from the Workbench disk and accumulate others from the public domain or commercial programs, for example, and place all of them on a single disk. If you have enough drives or a hard drive, this is great. However, if the number of your drives is limited, this can cause a great deal of disk swapping.
! Have one internal and one external drive. Therefore, my boot disk and my word processing disk can each he used simultaneously.
After the word processing program is loaded, I like to insert my documents disk, where ! Have my articles, letters, and other files stored, in the drive previously occupied by the boot disk. Let's examine a scenario. If I were to load a file that contained several if you are using a recent version of Workbench, there are some new options available for you to avoid this problem. If you refer to the format listing cited earlier, you will see that one of the options is the PATH option. Typing it in the appropriate place in the command line will instruct the computer to search whatever disk is
in drive dfO: for a fonts directory. Thus, any disk with a fonts directory in drive diO: can be used, whether it be your boot disk, your word processing disk, or your fonts disk. To use this option, you should type Whenever I write an article, I always use the ASCII or text option for saving my article.
Different fonts, I would have to swap my documents disk in and out with my boot disk, As the computer tried to load the program from the documents disk, it would require the hoot disk for the fonts needed. Then, each time 1 used a different font in editing the file, I would have to insert the boot disk again so the necessary font could be loaded. If 1 had a disk of fonts, I would have to be swapping it, rather than the boot disk, in and out. The way to overcome this is to store the fonts on the disk with vour word processing program.
In order to do this, you need some room on that disk. If you are fortunate enough to be using a program that is not copy protected, you are in good shape. You may also have a program that provides a backup. Regardless, work with your spare copy. It may be necessary to create some room depending on the number of fonts and their respective sizes that you need, if you have to eliminate some files from the word processing disk, make sure you delete files such as instructional documents or illustrations. Then use the MAKED1R and COPY commands to move some fonts onto that disk. This way, both the
word processing program and ilie fonts you want to use are on the same disk and some disk swapping is reduced, especially for those of you with only a single drive.
However, even with the fonts on the program disk, you would still be instructed to insert the boot disk when you tried to use the fonts.
ASSIGN FONTS: DFO:FONTS PATH 3ETURN in the startup-sequence of your hoot disk.
1 have discussed the ASSIGN command exclusively with reference to using fonts, for that is how it has been most useful for me. However, you can use it with any "logical device," otherwise known as directories. You could, for example, assign your 'c' directory in this manner. I can see some benefits in doing so if you have a version of Workbench that accepts the PATH option.
Another AmigaDOS command that might be useful to people who do a lot of writing is the JOIN command. In the April issue, my article contained a listing of the startup-sequence. Now, I could have patiently typed that listing in by hand, but being the lazy sort that I am, I let the computer do the work for me.
Whenever I write an article, i always use the ASCII or text option for storing my article. Then, if I choose to format the article as regards the use of fonts, centering, or anything else, 1 do so after the article is in its completed form, and I save both versions. When I reached the point in the April article that I wanted to insert the startup-sequence, I saved my article, left the word processor I have discussed the Assign command exclusively with the reference to using fonts, for that is how it has been most useful to me.
The next thing we need to do is assign the use of fonts to this disk. To do so, you need to tope ASSIGN FONTS: D’ HKNAME:FONTS RETUWJ in the startup-sequence of your boot disk. In place of "DISKNAME" above you should substitute the name of your word processing program disk. The next time you use your boot disk, this command will be executed. In order for it to be executed, though, the word processing disk must be inserted when requested. If you do not insert the disk when requested, the command will not be executed, and the boot disk will once again be required when using fonts.
Running, opened a CL1 window (don't you love multitasking!), and joined the two files using the join command.
By this time, you should be adventurous enough to be examining the templates and format listings of all AmigaDOS commands, so I will no longer list these; instead. I'll summarize the use of commands. The JOIN command basically joins ail files listed in the command line into a new file. To execute the command, list the fiies in the order you want them joined, and then create a new name for the destination file. For example, in the situation described above, I listed my article first, then the startup-sequence, and then made a new name for the combination: JotK .VRTTCLE STAKTUI'-SKHIENCE
NEWARTICI.E RFTUMI Be sure to include the proper pathname for each file. The nice thing is that your original files remain intact. 1 can then leave the CL1 window open, return to my word processor, open up the newly- formed file ("NewArticle"), and continue my work. The entire operation took considerably less time than it would have to type the startup-sequence. You can join any number of files that you want using this command.
One more AmigaDOS command that might prove useful for writing is LIST. In my article that appears in the March issue, I found it necessary to print some directory listings. Specifically, 1 printed the directory listing for the root directory of Workbench. As with the startup-sequence described in the previous section, I could have typed that information in by hand. Once again, though, i'm the lazy type, so 1 decided to let the computer do the work for me.
IJST will perform this task when used properly. Type in this command and see what happens.
LIST C TO FI LEI RETURNS This will create Filei, a new text file listing oil of the AmigaDOS commands in the 'c' directory. You can then use tire JOIN command to combine it with another file, which is exactly what I did when writing my article.
If you check the file you just created, you will notice that von have a complete listing of all commands in the 'c' director)'; that is, you have the size of the command, when it was created, and other information. What if you just wanted the name of the command and nothing else?
First of all, you should examine the template and format listing for the command. Once you do, you will notice that several options exist. This is one command that really has not changed that much with newer versions. ! Don't intend to explain every option here, hut there are several worth noting. One option 1 use often for the writing I do is the QUICK option. This causes only the names of files and directories to be listed rather than all of the information that LIST normally provides, Thus, lo create a text file of AmigaDOS commands onlv, you would type LIST C outer TO FI LEI RETURN* Once
you examine this file, you will see a listing of only the commands.
Another option worth knowing is the FILES option. This one lists files only; directories will be omitted, The reverse of this is the DIRS option, which lists only directories. Finally, there is the ALL option, which lists ali files and directories, including those contained within directories. You execute ail of these as you do the QUICK option demonstrated above.
There is a great den! More to know about ASSIGN, JOIN, and LIST. In future articles, I will deal with them from other perspectives. For word processing, though, these three commands can eliminate a great deal of disk swapping and typing.
• AC* Please Write to: Keith Cameron c o Amazing Computing
P. O. Box 2140 Pall River, MA 02722-2140 Has your Amiga read any
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Bench if you haveno other tasks running, and allows for page buffering.
DIGITAL VISION'S SCALA 1.1 by Kim Schaffer Menus A presentation is generated using three basic menus: file, main, and text. The file menu is set up to quickly locate the pertinent files. The main menu deals with the order of the pages, the transitions, and the delay between page transitions. The text menu deals with the details of each particular page. The first menu you will see after starting SCALA is the main menu.
You say that you need a presentation system that you can take with you without having to worry if you have everything you need to run the program? You wonder if you can go back to a slide when someone asks you a question about a previous slide? Would you like some help organizing your presentation, and actually be ab!e to edit a slide without having to rework the entire slide? If your answer is yes, then SCAM may be just for you.
What SCALA is SCALA could be described as a presentation processor, it takes the raw materials of background, text, fonts, graphics, and even animation to produce a presentation. The presentation is generated by a script that is easily generated by the SCALA front end processor. If you are ambitious, you can write the script file with any ASCII editor. You can even control SCALA through AREXX to generate and display a presentation. But most of the time you will want to generate the presentation by using the SCALA program.
What SCALA Isn’t While SCALA is very powerful when used to display animated presentations, it is not a graphics program. While you can manipulate graphics, you can not edit them.
Neither is it a word processor. SCALA does not check spelling, find or replace text, nor can it cut, copy, or paste text, You can enter the text from within the program, edit it, and change font, size, or style. Finally, SCALA does not support sound. I mention these not because they are necessary to what SCALA does but to give you abetter feeling of exactly what SCALA can do.
Minimum Requirements SCALA requires a minimum of 1MB for most applications. It can run under Workbench 1.2,1.3, or 2.0. SCALA can be run from floppies if you have a lot of memory, and with credit to the file interface, you probably wouldn't mind too much. SCALA takes advantage of the memory to minimize disk access. Italso allows you to maximize theamount of memory you have by closing the work- Main Menu To generate a new’ page, change or delete a page, run, load or save a script, or go to the system menu, you must be in the main script menu. The main menu also control s the transition
wipes, speed, and time between pages. Finally copying or moving a page is done while in the main menu.
The main menu is shown in Figure X. The page number, title, wipe, and wait time is displayed for each page. Each of these is also a button used to edit the parameters of the page. Selecting the page number button lets you move or copy the page. "See," "Change," and "Delete" all use the title buttons, with the see and delete functions using a range of names. Seleetingthe wipe button displays the transition menu where the type and speed of the transition is set, Finally, the wait button is used to select the delay time before the next page transition begins.
Selecting the "Run" button starts the presentation. In this mode the mouse is used to select the next nr previous page by selecting the left or right mouse button. The mouse or a joystick can also select areas of the presentation, referred to also as buttons-to-direct-a- change in the p resentation. The presentation using the "Run" button should be identical to the runtime presentation you can generate. To return to the main menu you can either complete the presentation if it is a line or page runmode, or you can hit Escape. Finally there are three buttons left on the main menu. Selecting
"New," " Load script," or "Save Script" takes you to the file menu.
Anti-aliasing can also be applied to any line of text, allowing the text to be softened, getting rid of what is often referred to as the "jaggies.” There are three levels of antialiasing. If a lot of anti-aliasing is used on a page, saving the page as an IFF file is recommended. This will help when running the symbol as a brush. Then its easy to go into SCALA and use the symbol. SC A LA's ability to mix screen resolutions, even HAM, is amazing. However, forget about trying to mix any other graphics or text on top of a F1AM background.
SCALA 1.1 also supports interfacing with the playback unit of the Canon . Xapshot. After modifying the configura- | tion by editing the Scala.config file in the S: directory, any of up to 50 pictures that can be stared on the stillvideo disk can be used. The picture can be selected like any background, adding text and symbols to create a page.
1 had very little trouble with the SCALA tutorial until I came to animations. As I was trying to understand the SCALA tutorial, it finally hit me that I had to provide S Cheese a background page: BBT ¦¦¦¦ BMIGfltScala Backgrounds Scripts [Backgrounds i Animations Parent FabriosOBi 8RM« FabricsBBZ DHOi FabriesOBS OFO: FantasyOBi fSMftX; OrassOOl HaiweBook HaiveClock Naiuecoffee NasueDisk NaiuePencil NatvePhone NaiuePiano NaiuePtate Paint ingBfll Painting8B2 This is just an Instruction!
Presentation, as SCALA 1.1 does real-time antialiasing, Graphics IFF graphics can be imported into SCALA as either background or as a symbol. If the symbol is a single color, you can also use much of the same formatting as the text. Colors, shadow, outline, and even anti-aliasing can be used on symbols. Graphics cannot be resized. However, this can be easily solved. Load DcluxePaint, using the same screen resolution as you plan to use in SCALA, and save the You won’t find wisdom here.
Click anuuihero to return the animation files called for. It appears very odd that a package that includes numerous fonts, backgrounds, symbols, a text file to demonstrate importing text from another program provides no animation file for the tutorial script.
I had received the upgrade to DcluxePaint IV in the mail a couple of weeks ago and was playing with some of the animation functions. 1 had saved the results so that 1 could play with them later. I thought that I might as well try loading the DcluxePaint IV animations I had been playing with into SCALA. I have to admit I really didn't give them much hope. So it was a nice surprise to find that loading the animation file was extremely easy. In the SCALA file menu I found the directory with my animation files, loaded the ani- animations, symbols, text, layouts, and palettes. Each button
displays the directory used for that function. In addition, you can change the directories assigned to existing buttons, change the names of the existi ng buttons, and even add up to four additional buttons. Once you have these set up, it's easy to get to what you're looking for. For each directory you can pick and preview one or more files of interest.
Theonlvthingthatl find lacking is the ability to create new directories while in SCALA, especially for such things as IFF pages.
In creating a new page, a background page is requested.
However, you can also select an animation, or select "OK" to choose a blank background. If you load an animation, you are returned to the main menu. Otherwise, you are transferred to the text menu.
Text Menu This text menu includes control over text, symbols, transitions foreach lineor symbol, selection of other backgrounds, and even color controls. You can also rearrange text or symbols using the move function. The edit menu supports six different styles for each line of text: color, bold, underline, italic, outline, 3-D shadow, and unselected. Each line can also be left, right, or center justified.
Font support is excellent, allowing the additional use of the outline fonts supported under Workbench 2.0. However, if you use a font tn a runtime presentation, be sure that you create a bitmap version nf all the size of the outline fonts that you use. Otherwise another font, usually at a different size, will be substituted.
SCALA 1.1 does do a good job of importing ASCII text from an editor or word processor. The best way to import text is by first creating a template or layout. The layout selects the background, and overall layout for each page. !t also selects the font, font size, style, and wipe for each line. In this way the text can be brought in, and you can customize each page as if you typed the text from within the program.
Mation, and used it. It was really that simple.
I have since assigned a button labeled ''Animations" to a Deluxe Paint animation directory.
The animations are not edited within SCALA except for speed, number of cycles, and to enter texton the first or last frame of the animation. If text is entered on tire first frame it will last throughout the animation. It must be placed where there is no movement; otherwise, the text outline will be degraded. The text can include any wipe or waiting period, but the animation will not start until the text animation is completed. The last frame of the animation can have additional text and symbols without being affected by the animation.
After editing and saving each page, you are returned to the main menu. Through the main menu is the access to the system menu.
System Menu The system menu takes care of memory concerns, interface levels, runmodes, and hardcopy. The memory handling capabilities have already been covered.The user interface levels can be set to basic, intermediate, or advanced. To have the editing control over the presentation, I recommend leaving the setting at advanced.
The presentation can be controlled at runtime in one of three different modes using a mouse or joystick as the control device or in loop mode, such as you might use fora demo.
In line mode, you control when each line or group of lines isdisplayed. In page mode, you control when each page is displayed, in loop mode the presentation is self running and you can control how many times it cycles through. In ail modes you also have the capability to use the buttons defined in the text menu to allow you to jump to other pages of the presentation.
As with any script, you probably will want a hardcopy. SCALA does this in both graphical and text modes. You can print a full-size page of graphics on a single sheet or up to three pages per sheet. In the text mode the text is separated by picture number and title of each page with all text listed without any formatting information.
When trying to create the bootable runtime version, you must set up tire system to the format desired. The runmode, the button control, and the pointer selections must be set prior to use. There are no system controls in tile runtime version and it boots directly into the program. The runtime program is a stand-alone program with few directions necessary to operate the presentation.
Runtime Module Once the presentation is completed and the system setup, a runtime version of a presentation is easily generated using SCALA.
Thedisks that are to be used should be empty, but formatted. Be sure to have a least two floppies ready, as the first floppy is filled with the system files necessary to boot, the fonts necessary for the presentation, and the runtime module. Insert the first formatted disk into the drive and select save script.
When the file menu appears, select the floppy drive and give the presentation a n ame. After entering the name, a window appears asking you if you want to move the pictures, fonts, and make a runtime disk. By selecting each of these, then "OK," the program proceeds to save all files necessary to make a runtime version of the presentation, The process is extremely easy and i f y ou need more than one disk, only slightly confusing as error alerts pop up, usually just requesting an additional disk.
The runtime version can be very difficult to run, especially on single floppy drive systems. The program is easy enough to get started just reboot from the initial floppy disk, The problem comes when the program needs a file from another disk. A standard requester window will appear asking for a disk. Unfortunately, what it requests is not the name of the disk, but the a file on the disk.
There is no way to know what disk is needed exceptby trial and error, and requests for files can happen several times throughout the presentation. Each time it requests the name of the file that is needed rather than the narneof the disk. If you have enough memory, SCALA will keep the files it needs in RAM.
Any files that are repeated are usually only requested once. If the presentation is supposed to run in loop mode, you could run through the first loop loading the files, then let it tun from then on. However, if you meant the presentation to be interactive without help, you are asking a lot of the user.
Summary My overall impression is that I like SCALA 1.1 and what can be done with it. The transitions from page to page are more incredible than the excellent wipes available because of the smooth color transitions. I am disappointed that the runtime version can be so difficult to use. It is simple if the presentation can be limited to one disk, but thatis very limiting. Another problem with the runtime program is that it cannot handle the mouse correctly unless you boot from the program.
Digital Vision claims that it will be very ag- gressi vein upgradingSC ALA, and that it will support those who have purchased it. As it is supported by GVP in the U.S., 1 find that credible, and i look forward to an even better runtime program in the near future. As for video titling, 1 cannot see any reason why SCALA 1.1 shouldn't be used now.
• AC* SCALA 1.1 Price: $ 395.
Distributed by Great Valley Products 600 Clark Ave.
King of Prussia, PA. 19406
(215) 337-8770 Inquiry 236 Please Write to: Kim Schaffer do
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 DESIGNING MIND'S World
Tour Series bij William M Frazier As mentioned above, each
disk in the World Tour series is packaged as a single unit.
Included in the package is a single unprotected disk and a
small, 14 page manual.
The manual did not have a Table of Contents, nor did it havean index, but I guess theauthor should be excused for this oversight, considering the manualisextremely brief. The World Tour series disks will run on any 512K Amiga, w ith one disk drive and Kicks tart 1.3 or higher.
The program package states the program is sui table for players from agc9 through adu I ts.
To enjoy this program, I think that age would be the absolute minimum.
I was surprised, and somewhat disappointed, when I discovered that the same manual was included, verbatim, with all nine disks in the series. Although all the programs operate in a uniform manner, it would be nice The Amiga is probably the best computer platform available for Lhe presentation of educational materials. With its stunning graphics, advanced sound, the ability to multitask, and a proven track record in multimedia, you would think that educators and those who develop educational materials would be beating a path to Commodore's frontdoor. Unfortunately, this hasn't occurred to
any great extent,but maybe happy days are finally here. The release of World Tour, from Designing Minds Inc., adds a complete geographic tour of the world to the list of Amiga educational software. The World Tour series consists of nine disks, each available separately, covering different areas of the globe.
Areas that are now available include the
U. S. A., Russia Western Asia, the Middle East, India, Europe,
Canada, South America, Australia, and Africa.
Under £ fi - 2£ - 25 - 50 The Informative Maps section shows Ihe general information of an area in map form, such as population density, terrain 1ype, and average rainfall.
To see the documentation individualized for the particular package you purchased. Although brief, the manual covers just about everything you need to know to make productive use of the program. The manual lists two ways to install the program on your hard drive, but omits what appears to be the easiest, All you have to do is click on the Hnrd- Drive-lnstal! Icon and answer the requesters as they appear. The rest of the work is done for you. The install routine is also supposed to make the necessary assign statement to your system startup files. On my system, this portion of the install
routine failed, but the assign statement was easily inserted with a text editor.
I Semi Desert ] Desert Dec id ious & Mixed Forest urn Worf i TotM'-(tn) () rss m. erttftcate ionof-ing; QO . JL.
D-7 mvw-, 1 V... Ijii V'l.'l.l. Easy Ritlei' Studying Unit e rf St at e.s„_ _ 3Tov Out st. an rfing Impt ov ement s In CfeograpFttcar 65 PiuthonzttjJ Signature After startingyour World Tourprogram, you are treated to a digitized speech introduction, followed by an animated map of the area you are about to study, and music appropriate for that area. To advance to the main program, just click the mouse button.
You then use normal menus to select your program options. World Tour is designed to combine lessons in geography with a computer game structure. Beforepiayingthegame portion of the program, you will want to familiarize yourself with the information you will later be tested on. This is accomplished bv selecting the Tutorial option. You are then presented with a map of the area being studied, and asked to click on a country or state. After clicking, the system will display a small map of the country you selected, and depending 011 the area you are studying, other information of interest,
such as the capital, a picture of the flag, predominant religion, and type of government. Time spent here, in the tutorial, will be rewarded later when you enter the game portion of the program.
The game portion of World Tour is the vehicle used to get vou to learn the material presented in the tutorial. You can play against another human player, the computer, or yourself. The computer player intelligence level is adjustable, so even the youngest players have a chance to win. Game play is presented in a question response format, with the computer asking the question and you providing the response. You have the option of typing in the answer or pointing and clicking on the correct answer. Other options available during game play are the length of the timer, whether or not to
include bonus rounds, the number of questions, and whether or not to activate the Amiga speech device.
Probably the least effective option offered is the use of the Amiga speech device. The poor diction of the speech device relegates this option to the category of useless.
Designing Minds has added other nice touches to this program. My favorite is the ability to print award certificates upon completion of the game. I've found that the children playing the game will always want anaward certificate, regardless of their score, it can also be used as a device to encourage them to do better, by beating their old score, the next time they play. Another feature is the ability to print word search puzzles and normal pencil and paper type quizzes. The computer will print both the quiz, and a master copy of the quiz, complete with the correct answers. The program
also hasa section titled Informative Maps, which shows general information of the overall area in map form, such as population density, terrain type, average annual rainfall, etc. The success of an educational program is determined by the accuracy of the information it presents, and its ability to attract and keep the interest of the audience it is aimed at. I was anxious to see how this program handled the recent events occurring in Eastern Europe and the USSR. I noticed right away that on the Europe disk, the USSR was displayed as a single country. A bad sign! But Germany was also
displayed asa singlecountry, with Berlin as the capital. A good sign! 1 then ran the disk titled Russia Western Asia.
This disk had all the states which made up the former USSR listed separately. One of the informational items listed for each state was the date they declared their independence.
Although this disk was already out of date with current events, it was much closer to the truth than I thought it wou id be. As for keeping the interest of its intended audience, the World Tour series shou I d succeed w i thou t a problem.
Any child learning geography in school would benefit from the additional study materials offered in this program. The competition provided by thecomputer, ora second person, will surely intensify the students desire to learn.
• AC* World Tour Series Price: $ 39.95 Designing Minds Inc. 3006
North Main St. Logan, UT 84321
(801) 753-4947 Inquiry 201 Please Write to: Name Name e o
Amazing Computing
P. O. Box 2140 Pall River, MA 02722-2140 When Migraph is
mentioned, the first thing that comes to mind is quality hand
scanning. Migraph is the company that manufacturers one of the
best quality hand scanners and associated Touch-Up software
for the Amiga computers. These products have been around for
approximately two years and ha ve been used bv many different
users. There is currently an installed user base of approxi
mately 100,000 users across all of the computer platforms that
use TouchUp. The reason for this large user base is because
Touch- Up is sold with other scanners on the IBM and Atari ST
compu ters besides the scanner that Migraph sells. During all
this time, Migraph has been somewhat quiet in the Amiga area,
releasing only a minor upgrade from Version 1.0 of its
software to registered users.
In a flurry of activity, Migraph has released a major upgrade to their existing software, released three new products and announced an OCR reader! Migraph has really been storing up the Amiga releases. What we are now seeing is the cumulative effort of lots of work in quality products that Amigians have been asking for. The new products from Migraph are Scan and Save, Merge It and an excellent Scanning Tray that assists you in producing quality scans. All of these products are related in the way they operate together.
1 will first give you a brief look at each new product and how it operates. Following this, I will examine how all of the products become integrated into one working package that you will need if you are going to be performing any serious scanning.
The Scan & Save and Merge It software allow fast and easy scanning, saving, and manipulation of the scanned images.
Scanning Tray The firstthing to look at is the new physical device that Migraph Has released. This is a high quality plastic scanning tray with physical dimensions of 21" long by 12" wide. Covering the center of this tray, which is thescanning area, is a see through-plastic sheet. There arc also guides which allow you to align the paper you are going to scan. Also, included with the tray is a cradle which is what is used to hold the hand scanner, Along each outside edge of the tray is a guide on which the cradle rests, it is this guide and cradle that allows you to make straight vertical
scans while the plastic sheet allows the rollers of the scanner to smoothly roll across the picture. The physical quality of the Migraph scanning tray is excellent. However, as good as its physical qualities, it would be nothing without its associated software.
M I G R A P H 'S Scan & Save and Mergelt by Richard Mataka Merge It Merge It is the software that comes with theScanning tray. The manual for the software is a concise 16 pages. It is this documentation that provides the directions on how to set up the Scanning Tray. Following this information, the next part of the manual is devoted to the operation of the Merge It software. However, there is also a README file on the disk that. This file contains additional information that is not included in the manual. For those who will be scanning at 100 DPI ihe README it tells you how your scanned files must be saved so that they can be properly used by Merge It.
There are 7 buttons on the Merge It main screen from which you manipulate the entire program. These buttons are for the following functions: Exit, Load, Save Merge, Info Box, Writing Mode, Lock, and Active Strip. It is from these buttons that all functions of the program are controlled. While this may not seem like much, Merge It is a very powerful program that will add a new dimension to your scanning abilities.
Tire most important buttons on the main screen are the Load, Writing Mode, Lock and Active Strip. The Load button brings up a file requestor from which you must load tire left and right side of the image that are to be merged. From this one button you load both halves of the image. Writing Mode can be selected once the images have been loaded.
The Writing Mode toggles between transparent, which is the default, and opaque. Most times you will want to work in transparent mode because all of the pixels are visible. This makes it easier to tell if the two strips are aligned. Opaque nr ode is used before you save the image. This produces a better looking merged image and prevents a "seamed" look that you can get when saving an image with transparent mode. Next is Lock which is selected when you have finished merging the strips together and want to "lock" them. When the image on screen is locked, you move both strips at the same time.
Finally, there is the Active Strip. This correlates to theleftand right images that have been loaded. When the left arrow is selected, the left image can be moved and manipulated. Also, when the right arrow is selected the right side image can be manipulated. It is with the use of the Active Strip that vou select your images to be merged.
The most important fact of merging scans at 100 DPI is not located in the manual but in the README file that is on disk. The left scan, which would normally be the first scan must be saved as a clip and not a full screen. If you should make the mistake and save it as a full screen the images cannotbe merged as nothing will be shown on the Merge It screen for the left image. As you can imagine, this is very important if you are going to merge i mages and if not followed will only show a white area in the overlap scan in the program. The combination of Merge It and the Scanning Tray are
invaluable additions to theMigraph scanner.
Scan and Save Scan and Saveis in some waysa bitsimilar to the scan section of the Touch Up program.
The only function that this program performs is i 1 scansy our p icture and then saves i t to a fi le.
You cannot load a file into Scan and Save, it does not have that capability.
All of the programs' functions are controlled from the main screen. The Scan Length controls how long the scan will be. Also, you will see the current setting of the DPI which is set on the side of the scanner. You should keep in mind, the the higher tire DPI setting of your scanner, the more memory that the scan will require. It will often take multiple scans to find a good balance of quality and memory consumption.
Die next button down is chosen when you want to start the scan. This will begin the scan to the full screen which was the size of the scan which was chosen by the Scan Length.
Next we can choose the Image Clip information option. Here we set the size of the clip by inches, centimeters or pixels. This provides detailed control over the area that we wish to save.
The next three buttons deal with saving the image that we have just scanned. They are Save Full, Save Clip Area, and Save Grayscale.
Each of these save buttons performs the job that they describe. Save Full, saves the entire area that you have just scanned. Save Clip Area will save the area that you had defined in the Image Clip button. Selecting the Save Grayscale presents you with a requestor box.
Here you see that you define many different options. Actually, if you were to select Hircs- lnteriaced with Double Dithered option you will be saving a 31 level Grayscale picture. As vou can see, there is a lot of flexibility in the use of a simple program.
Touch-Up Version 2 The latest version of Touch-Up is a vast improvement over its predecessors. Not only is it faster but it was rewritten specifically for the Amiga. This allowed thesoftware engineers at Migraph to take advantage of some of the Amiga’s unique features and put them to work in TouchUp Version 2. Some of TouchUp's new features enable it to be executed from its own custom screen and the resolution of this screen can be specified. Also, an image can now be loaded automatically when TouchUp is launched. Additional features in Version 2 allow you to specify the degree of Overscan
(requires Amiga DOS 2.04), adjustment of screen colors, or the automatic setting of the correct colors for the current version of the operating system.
The most dramatic changes to the TouchUp software deal with the enhanced grayscale conversion routines that are now available. These routines now provide more shades of gray with better NTSC aspect ratio control. Two new grayscale file formats have been added to support 256 shade gray files.
These are the 24 bit IFF and the 256 Grayscale TIFF. Also, you now have the ability to select the 6 x 6 or 8 x 8 dither source. This option was enabled for owners of the different scanners so that they can tune their grayscale conversion to match that of their scanning head.
Previous to Scan and Save, TouchUp was the only way that an image could be scanned.
However, TouchUp really has three modes of operation. Ihis is a complete paint program for modifying black and white pictures. While you are in Paint Mode you are provided with basic brush shapes such as a circle and a box, that you can determine their size and shape.
You are also provided with polyline, freehand sketch and spline brushes that can also be manipulated in size and shape. This provides you with many useful painting tools to create or modify drawings or scans.
The Clip Mode tools allow manipulation of your dips, 'ihis is a very powerful and useful aspect of TouchUp. Once you have selected the dip area you have powerful dip manipulating tools at your disposal. You can cut the dip area to a clipboard, paste from the clipboard area, flip the area horizontally, ver Touch-Up lenicii allows sizing, saving, and enhancement of scanned images.
Tically, or both, mirror the dip, rotate the clip or slant the dip horizontally or vertically. There are also commands for cleaning up the image called processing that can make the image dearer.
The final area of TouchUp is the Scan Mode. This area controls the scanning process of your scanner. You can select the size of you scan, select if you want to scan to a full page or a dip, select the writing mode of the scan (whether it is a replace, transparent, etc.) and save to grayscale which I consider the most important aspect of the program. Each of these scanning commands are very, very useful and if you will be performing scans you will be using them quite frequently.
Version 2 of TouchUp has added additional features to the above mentioned options. Most notable of these new features is the use of a custom screen and the inclusion of an Image Viewer which lets you view monochrome, color, grayscale and HAM IFF images.
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Tray and Migraph software opens new vistas to the Desk Top Publisher or individual wanting to scan images. Through the use of Touch-Up or Scan and Save and Merge It you can create some sensational graphics. The process for creating a full 7 inch wide scan would be as follows.
First, using either Touch-Up's Scanning capabilities or Scan and Save you would begin the process of setting up the software.
Place your image to be scanned directly on the scanning tray. Using either Touch-Up or Scan and Save set your scan size. This would determine the length of the scan that is being performed. First, scan the left side of the image. Once you have an acceptable scan (it may take more than one try) you need to save it in an IFF file format. It is a good idea to place the letter "I" for left somewhere in the file name so that you know tire file is the left scan and then put an "r" on the right half scan.
When you have completed the left scan, perform the same function and scan the right half of your image Use the same scanner settings that were used with the left scan to assure that the scans will be very close in quality. For each scan place the scanner in the Scan Tray guides and slowly and evenly scan the image. Once you have completed scanning both halves of your image it's time to merge them together into one large picture.
Now it is time for Merge It. Tile first function is to load both halves of the scan to make one single picture. Once this is done you would alternately select the Active button and move each side of scan until they are perfectly aligned. Move each side with the arrow keys. Each press of the arrow key moves the Active image one pixel.
You do not see the entire image but only a piece of the whole image, as that is all that is needed to create the merge.
When the merge has been completed, it is normally a very large file, It is an excellent idea at this point to use TouchUp to create a dip of the merged image. This dip will be smaller in size than the original image but much more manageable as far as system memory is concerned. Also, by loading the merged image into TouchUp you can now save the merged dip as a gray scaled image.
Summary The Migraph productsare perfect compliments forone another.
The Scanning Tray provides vou with the means of creating even Straight scans. The Scan and Save program can be used to scan your images. Next comes Merge It to put it all together and finally there is Touch-Up, to add those finishing touches to create the perfect image for your viewing pleasure. Also, with the immanent release of the Migraph OCR you will have the ability to convert pie-typed documents directly to ASCII character just from scanning the page.
The OCR software should be available by the time this review is printed. These Migraph products are worth the financial investment.
The quality and combination of the Migraphsoftware and hardware are invaluable for anyone who lias a need to scan clean images to create that perfect document.
• AC* Migraph, Inc. 200 S 333rd 220 Federal Way, WA 90003
(206) 836-4677 Inquiry 237 Please Write to: Rich Mataka c a
Amazing Computing
P. O. Box 2140 Full River, MA 02722-2140 Circle 10B on Reader
Service card.
46 Amazing Computing Amos is the latest attempt at putting pro fessional programming power in the hands of BASIC programmers. It is a brilliant programming effort bv Francois Lionel of France. Over 40,000 copies have been sold in Europe. There is an Amos public domain library of over 600 disks and an Amos newsletter, and Amos user groups are beginning show up stateside.
Amos Ls packaged with three non-copy protected disks, a 300-page manual covering the language, and another 6U-page manual covering the utilities and extras that are included, It runs on any Amiga including AmigaDOS 2.0 and accelerated machines.
Amos has been described as a game programming language. While it excels in this aspect, it is very capable of creating any type application you may desire, including databases, spreadsheets, or even video titling software. Itsupports Cross DOS, so it is possible to read and write ASCII files to IBM-formatted disks from within your Amos programs.
Setting up Amos may initially cause some headaches as it comes set up for the European PAL system. Fortunately, there is a utility included called config.nmos whichal lows you to configure nearly everything about Amos. You can customize freely. The first option you'll want to experiment with is the screen display setup. There is a menu item for switching to an NTSC display; however, this alone will not make Amos completely NTSC friendly. You will also need to play with the screen height in order to make the bottom line of the file requester visible. This can be achieved only by trial and
error. A word of warning is due here: make sure you are using a copy of your Amos program disk. It's possible to put the screen into an unusable state from which you can't return. It's not as difficult as it sounds, however, and the configuration program is very user friendly, but it will probably take a few trys before you get things exactly the way you want them.
Function keys can be programmed for frequently used commands. Using thcalt, shift, and ctrl keys, you can store up to 20 commands. Function keys may also be programmed from within your program, "Editor setup" lets you choose things like the size of the text buffer and an option on whether an icon should be created for your saved programs. Other configurable items include screen palettes and custom error messages. Once you have the program set up, you'll want to examine some of the included examples, of which there are many. The Amos data disk contains three simple games with source included,
and there is a "manual" directory on d isk which con tains examples from each of the 21 chapters in the user manual a nice approach.
EUROPRESS SOFTWARE'S Amos by Jimmy Rose directly to any of 10 marks in the listing that you've previously selected. There are numerous eut-and-paste functions and a very thorough search and replace mode. Procedures can be folded into one line no matter how much code they contain, greatly improving readability. The editor imports and exports ASCII text, making porting other BASIC programs to Amos much easier.
The manual itself is very complete and well organized. The chapter on getting started contains a mini-tutorial on using the editor, animating a sprite, and playing music, as well as offering some hints and tips. The chapter on the editor is exceptional. There is no alphabetical listing of Ihe commands, but there is a thorough index.
The editor is a pleasure to work with, containing nearly every feature ever seen in other editors. You can have any number of program listings in memory, and cut and paste freely between them. You are limited only by available memory. An information line shows you the line and column you're working on as well as how much room is left in the text buffer, free chip and fast memory, and the name the current program. There are keyboard shortcuts for moving the cursor, and deleting text, word by word, line by line, etc. You can jump to the next procedure or label with a couple of keystrokes.
Using CTItL-N, you can also jump All variables are uppercase, while all Amos commands have only the first letter in uppercase. This can be a little disconcerting at first, but after using the editor for a while, I actually prefer it to the older methods because it makes listings more readable. You may enter your code in either case and the editor automatically makes the adjustments, so you know immediately if you misspell a command as it becomes uppercase when you enter the line.
Can you just jump right in and start programming if you're already fluent in BASIC? Well, maybe. All the familiar control structure are here like, If.,.Then...Else, While...Wend, Do...Loop, etc. However, all similarities between Amos and other BASICs end here, as Amos contains over 500 commands! Goto and Gosub are included for compatibility, but have been superseded by the more powerful PROCEDURE function. In fact you will most likely buUd your program around PROCEDURES, as they allow you to develop your program in a modular fashion. PROCEDURES are almost identical to functions in C.
Local and Global variables are supported and your PROCEDURE can accept and return parameters to the program that they are called from. PROCEDURES may be called from menu items or other PROCEDURES. True recursion is supported as a PROCEDURE may also call itself.
There is a full complement of string and math functions. Multi-dimensional arrays are supported. The manual says you may have any number of dimensions! Math functions include Inc and Dec, For example "Inc A" replaces the slower "A=A+1."
Accessories Accessories are utility programs that can be installed in memory and accessed while your main program is running. Several acces- soriesaresupplied, and you canprogramyour own. Included in the Amos package are a sprite editor, a map editor for designing background screens, an Amal editor mojre about Amal later and a brilliant little menu editor.
The menu editor lets you design in minutes The pictures are examples from programs created with Amos. Right: Sub Attack; Top: IFS Encoder; Above Right: Landmine.
What would take hours in C. Menus can appear anywhere on the screen and may include color text or even sprites and bobs as menu items.
Everything that you can do from the Menu Editor can also be done with commands from within Amos. In fact, there are no fewer than 50 menu-related commands! Sound is also well supported in Amos. Simple sounds are produced using commands like Boom, Shoot, and Bell. More complex sounds can be created with commands like Tempo, Voice, Wave, Noise, Set Envel, etc. There is a utility for converting Sonix, Sound tracker and other mods to Amos format. Sound samples in Amos format are automatically saved as part of your program and can be called with the Music command.
Speech is also supported. Memory banks hold data pertinent to your programs. Banks that hold sprites, bobs, icons, music, Amal, and menudataare created automatically and saved along with the rest of your work. All screen types are supported, including hold and modify. There is a full complement of screen handling commands for things like scrolling, setting up dual play fields, and double buffering. Appear and Fade come in bandy for professional-looking video effects.
Manipulating IFF pictures is a breeze.
Pictures can be loaded and displayed on any screen. They may also be compressed into a memory bank and called at any time. You can use your favorite paintprogram to create background screens for games or fancy title screens.
Any portion of your screen may be captured and used as a sprite, bob, or icon.
Amal Amal is the Amos Animation Language and is a complete sub-language in itself. Each Amal program controls a single object, and up to 16 Amal programs may be executed simultaneously. There is an Amal editor accessory included that allows to create pre-determined animation patterns. You can enter the pattern by moving the mouse around on the screen and assigning a sprite to the movement pattern. Generating complex attack waves for games couldn't be easier! Amal programs are executed independently of your BASIC program, so you can just call your Amal programs and go on with regular
program execution. Bv combining Amal with the Amos commands for moving sprites and bobs, you can possibly have hundreds of objects moving on screen a t the same time!
With all this happening atonce,you would think program execution would slow to a crawl, but this is not so. Amos maintains a very respectable speed even when pushed to the lim- its. There is also a compiler available that will speed things up considerably as well as create stand-alone applications.
Input output is another Amos strong point. There are numerous commands for reading input from the keyboard, joysticks, and mouse. Amos 1.3 introduces no less than 15 new commands for supporting the serial port. This makes it easy to program play-by- modem games or terminal applications. A problem with older versions of the serial device has been reported. To find out what version you have, open a CL1 window and type "version serial.device" (no quotes). The newest version is 34.12. If you have an older version, most authorized dealers will be happy to supply you with the new one. 1 have
34. 12 and experienced no problems while testing the serial
commands. Amos comes with a run-time module so you can send
your creations to friends for them to view withouttheir
having to have a copy of Amos. The downside to this approach
is that the run-time module is a bulky 120K. If you want to
produce true stand-alone applications, the compiler is a
Can vou produce commercial quality applications with Amos? The answer is a definite yes!
At least one major commercial game was done with Amos,and it is being used for commercial educational utilities in Europe.
Support The good news is that support for Amos is excellent. The bad news is that most of that support is on the other side of the Atlantic.
Even so, mail turn-around is fairly quick. Approximately three weeks after sending in the registration card to Amos 1.2,1 received version 1.3 in the mail. Amos is remarkably error- free for such a complex language; however, I did discover a bug in the "Title Bottom" command when used in conjunction with the compiler. I sent in a description of the problem to Mandarin,and four weeks later received Amos together by Amos expert Peter Ftickman, A recent development here in the United States is the Amos USA Club, which has the blessing of Mandarin for offering support on this side of the
Atlantic. They also offer a bi-monthly newsletter. With the growing number of Amos Amos distribution and support Amos USA Club C O Martin Robeszewski
P. O. Box 761 Mandarin Europress Software Pine Brook, NJ 07058
Europa House
U. S.A. Adlington Park Macclesfield Amos PD Library Cheshire SK10
4NP 25 Park Road Ph: 0625 859333 Wigan WN6 7AA
U. K. Ph: 0942 495261
U. K. Amos Club 1 Lower Moor Ail About Amos Whidden Valley 36
Cleverly Drive Barnstaple Wormholt Road North Devon EX32 8NW
London W12 0LZ
U. K.
U. K. IIIIIIIIIIIIK version 1.32 and compiler version 1.12 along
with a form letter from Francois Lionet outlining the bug
fix and some new commands.
Unfortunately the compiler disk contained a read write error. This time 1 wrote directly to Mr. Lionet with some comments and sugges¦illinium niiiiiiiiiiiii ¦iiiuiiiiiibI iiiiiiiiiiinii niiiiiiiiiiiii users, you shouldn't have any trouble finding help locally. User groups and bulletin boards are good places to look. However, if you can't find the answer you're looking for, the support from Europe or Francois Lionet is excellent.
There is also a book due out soon from Peter Hickman, although you may have to send to England for a copy. Amos has something to offer everyone. Whether you're a beginning Amiga programmer who wants to create fancy graphics without weeks of typing, or a seasoned veteran who wants to build a graphic user interface with a minimum of fussand then link with C routines, then Amos is ideal.
Tions and requested another compiler disk (I included postage). Three weeks Interl received another compiler disk (no errors) along with a personal letter from Francois. Now that's what 1 call support! There is an Amos club that issues a bi-monthly newsletter. The club offers support by Amos hotline or by mail. It also offers access to the latest Amos public domain software. All About Amos is a new magazine in the
U. K. devoted to tutorials covering everything from Amos 3-D to
extending Amos with assembler and C. It is intended for
beginners as well as advanced programmers and is put
• AC* Amos Europress Software Europa House Aldington Park
Macclesfeild, Cheshire, England SKI (MNP
(011) 4462-585-9333 Inquiry 251 Please Write to: Jimmy Rose c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-0869 CDTV Consortium by
Timothy Duarte CDTV (Commodore Dynamic Total Vision) is
ahead of its time. It's an effective multimedia tool for
presentations, reference, education, or entertainment.
Essentially, the CDTV unit consists of the same components as a basic Amiga 501) computer, but it is equipped with a CD-ROM drive. At an additional price, CDTV transforms into a full-blown Amiga with the Professional Bundle expansion kit. The kit includes a keyboard, mouse, an external disk drive which reads and writes to 3.5-inch floppy disks, AmigaDOS, and an Amiga SOOmanual.
An external floppy drive can be connected to the Amiga, but the main storage medium for CDTV is the popular compact disc. At this point in time, the compact discs are only in the ROM stages, that is, the unit can only read the data from the disc Read Only Memory); the ability to write data to the disc is not yet available. In the future, we will most likely see this feature.
The Compact Disc Why the compact disc? It has many advantages over 3.5-inch floppy discs, it can hold a tremendous amount of data on a single disc.
A single CDTV disc can electronically store 550MB of data, equivalent to thousands of pages of typed text stacked stories high, The compact disc is predicted to be the next wave of storage medium. Within the next two or three years, it will soon replace cartridge- based software, which is the current ROM storage medium for home videogame systems such as Nintendo and the Sega Genesis. Look for add-on CD-ROM drives for these platforms in the next few months. Speaking of add-on CD-ROM drives,Commodore plans to release a CDTV-compatible drive for the A5UU. This should be a great help for sales and
it will officially unite the owners of Amiga computers and CDTV, There's a lot to come in this area of computing. As the compact disc becomes more dominant asa soft ware medium, CDTV and CD-ROMs for the Amiga will become more popular and mainstream. In the meantime, while Commodore organizes and plans their attack, let’s take a look at just a few of the "essentia I" CDTV titles tha t are curren tl y available.
Above; The main menu screen of The New Grolier Electronic Encyclopedia.
Left: An image of the fall season in Boston, MA. One of the many extras of American Vista: The Multimedia Atias.
Right: A hard-bound dictionary cannot compare with The American Heritage Illustrated Dictionary. This picture of the pelican accompanies the entry.
- )0 A MA .ING COMPUTIXG The New Grolier Electronic Encyclopedia
This is one of the titles packaged with the CDTV unit.
Practically every household in the U.S. has an encyclopedia
set. An encyclopedia is a useful tool and this CDTV version
is fun to use. Once the disc is loaded, the main screen
displays each letter of the alphabet. Let’s say you are doing
a report on music.
Using the infrared controller, point on the letter M, then U, and so forth. For a shortcut, the asterisk can be used as a wildcard and it will display all entries that begin with those letters. No more fishing to find the right volume it's all on one CD.
As I was using the encyclopedia, mv brother, who is a fan of John F, Kennedy, called on the phone. I told him about the CD and entered "Kenn*." The entry offered lots of information and text, as well as an image of JFK. 1 clicked on "sounds," and excerpts from JFK’s popular inaugural address came from the monitor's speaker. Needless to say, my brother was amazed.
One great feature about this CD-based encyclopedia is that it doesn't take up a whole bookcase in your house. Plus, a new CD, with all-new, updated information, can be purchased each year to prevent your encyclopedia from being outdated.
Lemmings The classic "rescue the little varmints" Amiga game by Psygnosis has made its way toCDTV. In fact, it's also packaged with the CDTV unit. In the game, you must save the Lemmings from their ultimate doom. Guide them around obstacles, have them dig tunnels, build bridges, or whatever it takes to get these little critters safe and sound. It’s cute and addicting to play, it was a wise choice in bundling this title with CDTV. Lemmings is definitely one of the best games in Amiga history.
The American Heritage Illustrated Dictionary This title works on basically the same easy-to-use principles as the encylopedia mentioned above. It can also speak and pronouce the word and definition. If you don't know the meaning of some of the words in a given definition, you can click on that word and it will define it for you. Never skillful at flipping pages to find entries in a regular dictionary, I enjoy punching in the word and letting CDTV do the searching for me. I spent a lot of time looking up words for the fun of it, and kids will, too.
Brian, the illustrator for Amazing Computing, was searching for a picture of a pelican a few days ago. I loaded up this CD, and typed in pelican. It gave me the definition, and the option to see a visual image. I paused the image and called him over. It was just what he was looking for. Brian used the image as a model and created a cartoon image that accompanied the review of Pelican Press in last month's issue. This CD-based dictionary has become a handy and useful tool in our office.
American Vista: The Multimedia U.S. Atlas The manual for this electronic atlas consists of a mere two pages. Even a child with no computer experience could operate it. Like most CDTV programs, American Vista is straightforward and easy to use.
There's even a tour that explains the program to the user. Each of the 50 states can be selected and a number of choices, such as topography and population, can be made from the main menu. Not only does American Vista provide on-screen maps, but it provides information on symbols, facts, and images of each state. Checking out the home state, 1 enjoyed viewing the foliage-filled images of Massachusetts.
A few weeks ago, 1 received a letter from a pen pal in Crum, VVV, and thought locating this town on the West Virginia map would be an ideal test. I loaded up thestatemap,scrolled around a bit, and found it in less than 10 seconds! I then tried to find Marlow, a small town in New Hampshire. 1 wasn’t successful, but it wasn’t even listed in the index of my Rand McNally Atias. The entire map cannot be displayed on the screen at once, but some sacri fices have to be m ade. Users scrol I a round the map with the controller keys. This disc would also be great for educational purposes especially
furschoolchildrcn who are studying the states in social studies or geography. It also includes statistics, state flags, state flowers, license plates, and more.
Commodore will send you a free CDTV Welcome Tour Video tape if you coll
(800) 66-AMIGA.
All you have to do is ask.
More on the way There's quite an impressive library of CDTV titles. J don't have enough room to describe some of my other favorite discs The Guinness CDTV Disc of Records, The New Basic Electronic Cookbook,Space Wars, NASA..the 25th Year, Falcon, and more.
The potential for CDTV has yet been tapped. Inform your friends and neighbors about CDTV. Once they get to experience CDTV, their interest will surely be sparked.
To find out where the nearest CDTV dealer in your area is, call (800) 66-AMIGA, Commodore is also offering a free CDTV "Welcome Tour" videotape. All yotihavetodoiscalland Commodore will send you one.
For Further Reading Amazing Computing has been d focussing the power of CDTV for over a year. If you are hungry for more information about CDTV coverage in AC, refer to these back issues, "CDTV," Amazing Computing , V.6.6, June 1991, pg.47 "World Vista," Amazing Computing, V.6.12, December 1991, pg. 75 "Garden Fax," Amazing Computing, V.7.1, January 1992, pg. 84 "The 1992 International Winter Consumer Electronics Show," A mazing Computing, V.7.3, P8- 71 "New Products and Other Neat Stuff," Amazing Computing, V.7.5, pg-14
• AC* Product Information CDTV (includes Lemmings and The New
Grolier Encyclopedia) Price: $ 799 Commodore Business Machines
1200 Wilson Dr. West Chester, PA 193B0
(215) 431-9100 Inquiry 248 CD 1500 Professional Bundle Price:
$ 249 Commodore Business Machines 1200 Wilson Dr. West
Chester, PA 19380
(215) 431-9100 Inquiry 252 The American Heritage Illustrated
Encyclopedic Dictionary Price: $ 69.95 Xiphias Helms Hall,
8758 Venice Blvd.
Los Angeles, CA 90034
(213) 841-2790 Inquiry 249 American Vista: The Multimedia Atlas
Price: $ 79.95 Applied Optical Media Corporation 1450 E.
Boot Rd. 400 Westchester, PA 19380
(215) 429-3701 Inquiry 250 Please Write to: Timothy Duarte c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Make a "ToDo" List with
Foundation by Dnve Spitler ally, I would like to have ourToDo
list link into at least three other stacks. Control Room,
FoundDex, and Calendar, I also want it to print lists.
The first step is to create a graphic background for our stack. We could build a lot of it perhaps ail with internal resources, but 1 am a firm believer in using a paint program to create resources for authoring systems like Foundation. The background which Icreated is a fairly simple screen containing a box for the day of the week, seven- day-of-the-week "jump buttons," two fields for information, and three jump buttons to link into other stacks. In the interests of simplicity, I created it in the same medium resolution (640x200) and with the standard eight-color palette used for Foundation's
other internal resource stacks.
Once the IFF background picture has been saved in the "Pics" directory within the Foundation "Stacks" directory) it is time to open Foundation and get to work. On the menubar, select the "New Stack" option from the "Project" menu. This will take you into tile "stack Foundation comes with a nifty address and phone number stack maker." Make sure that the resolution and palette of your picture are called FoundDex and a Calendar stack. The two are interlinked. One reflected in the stack resolution and palette. Also be sure to include a utility which 1 use a lot a "ToDo" list is not present. Let's
use name for your stack. Then click on the "create new stack" button and Foundation to make a "ToDo” list which will work with the already wa‘t f°r things to start happening.
Existing stacks, FoundDex, and Calendar. What I want is a simple When the dust settles, you will be faced with an empty screen in program which will keep lists of things for me to do and keep them basic black. Depress the right mouse button and select "Import IFF" sorted by day of the week. For the present moment, I will not worry from the "Project" menu. This will bring up the Foundation file about date that is the job of the Calendar stack. As each day passes, requester. Find your picture and load it into the stack.
1 will simply erase the notes or move them to another day. Addition- The picture is not the program. In order to make our stack do anythingatall, "objects" must be added. In Foundation, objects are generally buttons or fields.
They can be part of the background, in which case you can set up one button or field to appear in the entire stack, or they can be on one or more frames of the stack. Generally, you should place objects in the background if you are going to use them over and over and place them in frames if they are not going to remain constant for the entire stack.
TODO: ] Monday (
S) lM)lT]lw]lT]ITirs| Today Future 1, Begin planning vacation 2,
Revise long range tax strategy
1. Cut grass
2. Go to sroeery
3. Hake dentist a??t.
4. Call tax accountant
Q This particular stack will have 11 objects in the
background. There wilt be the seven buttons in the upper
right-hand corner of the picture which represent the seven
days of the week, tlie three buttons in the lower left hand
corner which will link our ToDo list to other stacks, and the
print button which appears in the lower right-hand corner. In
addition, there will be three objects installed in frames.
These include the box at the top of the screen which
identifies the day of the week we are viewing and the two
Enter your information for each particular day on that day's
Text fields which take up the main part of the screen labelled "Today" and "Future." It would probably be simplest if we set up one frame completely and then copy it six times, making a total of seven frames.
We will name these cards after the days of the week and then set the day buttons to jump to those frames. Let's start with the background objects and move to the frame objects only when all of the background objects are finished.
When the picture is in place, go into the Edit Menu and select the "New Object" submenu. Since we are going to start with the background buttons, you want this object to go into the background, not into the frame. Pull a box over the "S" button (Sunday) in the row of pushbuttons at the top of the picture. With the object still selected, hold down the right mouse button and work your way down the "Object" sub-menus, making the following choices by clicking each entry once with the left mouse button: Fill (none). Name (change) and HiLite (outline). As soon as you let go of the right mouse
button, Foundation will execute all of the simple commands and give you requesters for those which will require more information. In this case, you will he presented with a requester for the new name for the button object. Hold down the right Amiga button and press the "X" key to clear the field, then type in Sunday as the new name for the button.
TODO: Monday I S]lM]l]]lw)lT)IT|rD Today 1, Cut grass 2i Go to grocery 3, Halts dentist mt. 4, Call tax accountant Future
1. Begin planning vacation
2. Revise long range tax strategy CONTROL ROOM Q CALENDAR Q
FOUNDDEX Q PRINT PAGE Q Now, we need a script for this button-
Get the script window either by selecting it from the menu,
double clicking on the button with the left mouse button or by
pressing the F4 key. Move the cursor into the space just
underneath the scriptline which reads "SelectUp" and type in
the command "Jump Sunday." Click on theclosebutton at theup-
perleft-hand comer ofthe window. Now select the "copy" command
from the menubar or press the right Amiga and C kevs at the
same time. Then select the paste option from the menu or press
the right Amiga and V keys. You can now click and hold the
left mouse button inside the perimeter of the button outline
and drag a copy of it over the second onscreen button. Now,
select "Name Change" from the menubar or press the right Amiga
and N keys to get the name change requester for this buttun.
Clear the field and type in "Monday." Go into the script
editor and change the script command to "Jump Monday."
Continue to paste buttons and drag and rename them until you
have a button over each day ot the week. Since the buttons are
depicted in the IFF background picture, the "program" buttons
should be invisible until they have been clicked. It is also
important to remember to make sure that these buttons appear
in the background and not in any of the frames. If the buttons
are placed ina frame, they will appear only in that frame so
that they would have to be redone in each frame of the stack
in order to be available all of the time. If you place them in
the background, on the other hand, you will have to do them
only oncebut they will appear in all of the frames of your
stack. Foundation is the only authoring system which offers
this powerful option.
As long as we are doing are doing background buttons, let's do the buttons at the bottom of the page which will link "ToDo" to other stacks. The buttons as they appear are "Control Room," "Calendar," and "Foundex." These are the stacks that 1 wanted to link to, but you can create links from any frame in any stack to any frame in any other stack.
You should still be in "modify" mode, but if you have somehow switched to browse mode, press 1-2 to re-enter modify mode now.
Select "new object" from the "Edit" menu and drop down to the right until the "in background "entry ishighlighted. Now place the crosshair cursor at the top left of the little box which appears at the right of the words "Control Room" in the lower left-hand comer of the page. Hold down the left mouse button and d rag the cursor down and to the right until the box which you are creating completely covers button. Now hold down the right-mouse button and move down the cursor down the "Object" menu, choosing the following with a single click of the left mouse button as you move: Hilite (Outline),
Name (Change), Fill (None). As soon as you release the right mouse button, the name change requester will appear in the center of the screen. Clear the field, The main screen shows your lists and allows access to other parts of the program enter the words "Control Room" and dick on the OK button. Now you may either double click the button outline or press F4 to bring up the script editor. Under the line "Select.Up:" type the following: Jump to frame 1 of 'ControlRoom- REVEAL This is the script which will take you hack to the Control Room stack.
Use the same script when you set up the "Calendar" button, substituting the name of the stack. When you set up the button which will link ToDo to Foundex, this script line will work just fine: Open.stack ToundDex" The "print" button is going to be a little more challenging. The script wiil be fairly complicated, but Foundation provides you with a script to modify. Go into the "FoundDex" stack, change to modify mode, and look at the script for the labels button. You can export this script to a file and then i mport it into the print button script window of BRIDGEBOARD USERS!
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The ToDo stack. When you have finished building your stack and have entered some information to print out, you can modify this script until it does what you want it to do.
We have finished with the background buttons. Now it is time to create the three fields which will change from frame to frame. What we will do is finish this frame and make this frame the "Monday" frame.
Then we will make six copies of this frame and change them into the "Tuesday" through "Sunday" frames. Why not start with Sunday?
Weil, Foundation normally opens stacks to frame one. My preference is to have that frame be Monday rather than Sunday.
The first field we will create will go into the day of the week box.
Do this by selecting "new object" (in frame) and placing that object in the box which lies between the words "ToDo:" and the day-of-the- week buttons in the heading section. Now, while continuing to hold down the right mouse button , select the following from the Object Menu by clicking on them with the left mouse button: Hilite (none), Name (show inside, change and font). Fill (none). Respond to the requesters by changing the name to Monday and the font to Ruby 15, Now add the text fields. We have two, one for current concerns and one designed more for long-range activities. Place another
"New Object" (in frame) over the left hand text box, leaving 1 2-inch clearance at the top. Turn this into a data entry field by going into the tools menu area and selecting "data entry” from the "Field” submenu. Next, select the following menu settings from the Object menu area: Hilite (none), Name (show at top, change), Fill (none). Contents (show, edit), Multiline (yes, wordwrap off). Name the field "Today." 1 decided to stick with the default font for the contents of this box, but you may select any font you wish. Keep in mind that, if you decide to share this stack, the recipient will
also have to have any font you choose in his or her fonts directory. When this is done, place a copy of the "Today" field on the right hand side of the screen and rename the copy "Future."
Finally, press Right-Amiga-R to rename the entire frame. Clear the requester and type in "Monday." You must do tins, because the script in the"M" button looks fora frame named Monday. If the frame has a generic name, the button will never find it.
Tocreate frames or to move from one frame to another, you must move from "modify" mode to "browser” mode. Do this now by pressing FI, Answer "yes" to the "save changes?" Requester. Now, depress the right mouse button and move the cursor into the "Frame" subheading of the "Edit" menu. This menu gives you the power to add, duplicate, or delete frames as well as add a new background. Select the "add" option. Notice as you do so that you can accomplish the same thing by pressing the Right-Amiga-A keys at the same time. You have just added a new frame to your stack.
Of course, there is only one difference between the two cards which you now have in your stack and that is the name of the cards. If you shift between the two cards, using the right and left arrow keys, you will see no change at all. To prove that you do indeed have two cards in your stack, push F4 to bring up the jump requester. There should be two cards listed. Cancel the requester. Now hold down the Right-Amiga key and press the A key five (5) times. This will add five more cards to the stack for a total of seven. To insure that you got it right, depress the F4 key and see how many frames
are now listed in the jump requester window, There should be a total of seven.
Ail you have to do now is make some minor changes to the copies and your stack will be finished. Select the second entry in the list by doubleclicking the left mouse button on it and then depress the FI key to return to modify mode.
When the cursor has changed from the pointing finger to the crosshairs, select the day of the week box by clicking once inside its borders. Bring up the name change requester for that box by pressing Right-Amiga-N and type in "Tuesday." Then press Right-Amiga-R and type "Tuesday" into the requester to change the name of the frame.
Return to browse mode, select the third frame, change that frame to Wednesday (and change the-day-of-the-week box as well) and so on until all of the frames are named.
At this point, the stack is basically finished. There is one more thing thatyoucan do to make it more usable, however. If you move into browse mode and click on the "Control Room” button, you will return to frame one of that stack. That is what you see every time you open Foundation. If you ciick on the button marked "Stacks," you will move to a frame which has six buttons set up to transport you to any of six stacks which come with CanDo. You would not want to have a button here for every stack which you might write, but perhaps you would like a button for your "ToDo" stack. Here is how you
do that.
First, press the F2 key to move to modify mode. Then click on any of the existing buttons. Type Right-Amiga-C to copy the button followed by Right-Amign-V to paste it. Then, pick up the copy and move it to the space you have chosen. Now, press Right-Amiga-N to get the name requester and change the name of the button to ToDo. Click on the OK and the name will change. Last, press the F4 key to get to the script. Change the script to read as follows: Select, .up Open.stack "ToDo* End_SeIeCt-up And that, as they say, is all there is to it.
Please Write to: Dave Spitler cjo Amazing Computing
P. O. Box 2140 Fail River, MA 02722-2140 lie Amiga is changing
lire image of corporate meetings and special events.
Multi-image slide shows are being replaced by the Amiga and
Multi-Image to by David Bailey Last January, in the ballroom of a large luxury hotel in midtown Manhattan, a new environmentally-acceptable refrigerant was introduced by a major chemical company. Theballroom was temporarily converted to a dinner theater with the stage set for an Arctic scene. As the music of a live rock band faded, and the dancing penguins and ice skaters exited stage left, through magic, or rear Amiga, and large-screen projected video, the starry Arctic night-sky filled with an animated logo for the new product. The logo dissolved to live video of the evening's host
standing on stage. As he gave his talk, colorful animated support graphics filled the screen behind him. At the end of his presentation, his graphics dissolved to a prerecorded video wrap-upof the evening's events.
This kind of event is not totally new to the corporate world, but the way portions of it are being done ischangingdramnticnlly.
In the not so distant past, all of the images for this kind of event were created on film and projected by banks of synchronized 35mm slides. As video became the more predominant media of communication, video projectors had to be added to the large inventory necessary for a big production. However, 35mm slides were still needed because video production is expensive and not suited for Lhe timing variables of an improvising, live speaker.
The Amiga has solved this problem and is now replacing the costly slide projectors and the expensive, time-consumingprocess of producing the hundreds of 35mm slides tha t are needed for a multi-image show. With professional programs like Amiga Vision, DelaxePaint and Scala, colorful animated video graphics can be created quickly and easily, be revised minutes before showtime and be timed by cue from a speaker. The Amiga brings with it the additional benefits of being able to control pre-recorded video, add digitized sound and with a Video Toaster act as a video switcher and special effects
The ideal setup for excellent live projected multimedia is an Amiga 2000 with 9MB of memory, 100MBhard drive, and a Video Toaster. The Video Toaster nets as a switcher between pre-recorded video on a Sony VO- %00or laserdisc playerand up to three live camera sources for speaker magnification video or "MAG".
The program video out of the Toaster would then go to an NTSC to RG B decoder.
The RGB video signal would then be sent to a GVP IV24 in an A3000 25 100 with at least 10MB of memory. The IV24 deinterlaces the Amiga graphics and incoming video for jitter-free high resolution graphicsand acts as an overlay Genlock The Amiga can be of great assistance when making a presentation in a large hall like this one at the Marco Island Resort in Florida.
Switcher between the incoming video and graphics on the A3000. With its picture-in-picture capabilities, the IV24 also gives you the capability to view the speaker in a comer of the screen while at the same time view the graphic he is discussing. Deinterlaced RGB output is important when projecting to a large screen because it helps hide the scan line lines in normal video, and at the same time removes the annoying flicker produced by the Amiga's interlace mode. This creates a better control, digitized sound and MIDI-support, makes it perfect for programming complex shows. Events within a
show can be timed or cued by an operator following a speaker's script or by cues sent by the speaker from a button at the podium. The Amiga's ANIM files are the only way to go for some things. As an example, let's say you want an animated text slide containing a title that would build as four bulleted lines of text flow from the right, with a pause in between each line, in Amiga Vision, this would require five files, one IFF file with the title and four ANIM files one for each line of text to move in. AmigaVision also has an annoyingdelay of up to eight seconds on large ANIM files from the
time the first frame of the ANIM appears to when the animation actually starts to play, even if the file is pre-loaded! This makes timing to a live event next to impossible. Scala, on the other hand, can load a large ANIM from a hard drive and start playing it in less than a second.
Scala was designed for text-based presentation graphics; so, creating an animated text graphic like the one mentioned above is simply a matter of typing in the text, selecting the type face, color and style and hying the Extra Mile quality projected image that is more competitive with 35 mm slides when output to a good multiscan projector like the Sony 1270.
For graphics production, Dpainl IV, Art Department Professional, Scala, AmigaVision and if you do a lot of business graphics a chart and graph plotting program would be a help. All other graphics software needed comes with the Toaster or IV24. Both the Video Toaster and the 1V24 come with 24-bit paint programs, frame grabbers, and 3-D rendering programs.
Multitasking makes the Amiga the perfect platform for multimedia. When designing and programming complex shows, heavy use of multitasking and Arexx allows you to pick and choose the best features from an array of programs. AmigaVision, with its powerful programming functions, ease of use, Arexx interface, video player MARKETING EXCELLENCE AWARDS CEREMONY the transition effect for each line of text. Editing a graphic is as easy as working in a word processor. A single IFF file can be used as the backdrop for an entire presentation so that the disk space used for the presentation is the size
of one IFF file and a few lines of text. Scala's current version has no way to control external devices and no audio support, but the player does have an Arexx port allowing other programs such as AMIGA Vision to use it as its graphics display engine, Because of the way Arexx is implemented on Scala, presentations created in Scala must have their "Visual" script files converted to an Arexx executable file.
Arexx is the glue in the multitasking ap- Produce graphics and other visual aides with programs such as DeluxePaint IV, Art Department Professional, Scala, and AmigaVision. The Video Toaster and the 1V-24 come with most of the other graphics software needed.
Proach to multimedia, and although Arexx is a programming language, little programming is required to use it in this type of application. For the most part, simple single-line commands will be sent to an application's Arexx port via Amiga Vision's execute icon. For example: "Address Toaster Port' Switcher (AUTO)'' acts the same as selecting the "Auto" gadget on the toaster's switcher control panel, or "Address 'Visual-rexx' ANIM DHTAnimfiiename' 1 30 Show'' loads and then plays the named anim file once at 30 frames a second. The "Address" command will probably be the only Arexx command you
will need to know. It tells Arexx which application you want the command following it to be sent to.
For audio, the Amiga is capable of using any combination of MIDI digitized sound samples and the audio track of a video player.
Becnusebusiness presentations a re usually a onetime affair and very linear in the progression, tape decks are more cost-effective to use for prerecorded audio and video than video disk players. The Sony V0-9600 is cu rrent I y the best choice for this because its 3 4" SP format is still considered the standard for industrial video and is supported by Amiga Vision's videoplayer device.
An other possible choice is the NEC PC-VCR2S- VHS machine accurate to within 20 frames and drivers for it come in the latest version of Amiga Vision.
Timing and synchronization are critical. All the pieces should come together in a smooth, seamless show that means thatcontrol has to be tight. Live productions and Murphy's Law, howe ver, mandate tha t the ability to a dlib be available at ail times.
This combination is not easy to obtain, but the Amiga's multitasking, its many powerful multimedia applications, and Arexx make it possible.
• AC* Please Write to: David Bailey c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 And the Winner Is.
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M SAS Institute Inc. SAS Campus Drive ® Cary, NC 27513 A Digi-View Light Project by Patricia Zabka Kaszycki USING SOME BASIC TRICKS from traditional photography, this project is designed to help you get the best possible digitized images from your Digi-View system. Tor new users and Amazing reader's who don't know, Digi-View is a combination of hardware and software which allows you to capture images for use in other computer applications like desktop publishing, animation, video, and paint projects. Digi-View is simply called a video digitizer. It's different from flat-bed and or hand held
scanners because it's more specialized and has more features. But the really big difference is that you can capture three-dimensional objects as well as two- dimensional objects with Digi-View.
The verv easv-to-use Digi-View svstem ships with software, instruction manual, color separation filter wheel, and something called a video digitizer module which attaches to the Amiga's parallel port. This hardware software combination then uses your video camera to transfer images to the computer. Once you have digitized an image, you have many- choices for manipulating, processing, saving, and using the graphic. Final results are limited only by your imagination.
Since final results come after you have captured a digitized image, and this project begins before you turn on the system, you'll have to have the hardware, software, and this project completed before you can turn your imagination loose.
You can purchase the Digi-View system complete, including the CCTV camera and copy stand with lights. We all know that cameras need light. The copy stand for the complete package has Sights attached so digitizing should be easy; and it is. But there are different ways to use the lights, and the Digi-View manual doesn't mention any, except to imply that you can experiment and play around a bit.
The truth is that setting up and adjusting the lights is the trick to capturing the best possible images for your intended computer applications.
The objective for setting-up and adjusting the lights is to get equal lighting all around the image that you want to capture without getting grain, glare, hot-spots, and distorted color in your final graphic.
Professional photographers use various devices to bounce and reflect studio lights in order to control their final results. We are going to make a portable screen to bounce and balance the copy stand lights, and thereby be able to control digitized results, achieving the best possible final graphic images to use in other Amiga applications. Here's a list of the things you'll need to make the screen: White Foam Core Board 40" x 60" with 3 16" thickness you can get this at any art supply or hobby type store or by mail from vendors listed at the end of this article Transparent Tape Knler Pencil
Xacto knife nr single edge razor blades Place the 40" x 60" foam core on a flat surface. The floor will do just fine. Lay the board flat so that the 40" lengths become the left A and the right sides B i.e., the two heights; and the 60" lengths become the top C and the bottom D i.e., the two widths. See diagram 1.
Start on the left side of C and measure 36" down the 40" length A left side. Tick mark with your pencil. Measure again, 36" on C but from the center and down the 40" length A. Tick mark To continue, we'll need three more measurements. First, measure 20" from A top and place a tick mark. From the middle A measure 2(1" and mark the tick again. And from the bottom A measure 20" again and mark the tick. See diagram 1.
For the last three measurements; measure 40" from A on the top and place n tick mark, From the middle on A measure 40 and mark the tick again. From the bottom on A measure 40" again and mark the tick. Take the pencil and the ruler. Connect the three pencil ticks on the left E and do the same thing for the three ticks on F. See diagram 1.
For the next step, take the Xacto knife, and ruler and score this means, Du not cut through to the other side both E the 20 '-line, and p the 40*'-line. In case you do cut all the way through try The objective for setting-up and adjusting the lights is to get equal lighting all around the image.
With your pencil. And once again, measure 36" from C, but this time on the right side, down the 40" length, right side, and lick mark with the pencil. With your ruler draw a straight line from left A to the right B, connecting your 36" tick marks. Now take the Xacto knife and cut the foam core board. Keep the 36"h x 60"w piece to finish this project, and save the other cut piece for something else.
Here's o list of vendors to make finding the foam core board easier.
Charettc Fomebonrds 31 Olympia Avenue 2211 North Elston Ave.
P. O.Box 4010 Chicago, III 60614 Woburn, MA 01888-4010
(800) 362-6267
(617) 935-6010 Nasco Arts & Crafts Hunt Manufacturing Co.
901 Janeville Ave.
230 South Broad St.
P. O.Box 901 Philadelphia, PA 19102-4167 Fort Atkinson, Wl
53538-0901 East (215)732-7700
(800) 558-9595 West (714)951-6243 Midwest (312) 259-4870 South
(404) 396-9390 Canada (416) 238-1857 using the transparent
tape or start over, When your scores are complete, or your
tape-repnir is done, fold the foam core board on tire
scores in towards tire center. Stand the screen up, behind,
and around the copy stand and lights. See Diagram 2.
Now you can play and experiment with aiming the copy lights at the white board instead of at the image that you are trying to digitize. By aiming the lights at the board, you'll be bouncing tire lights off the screen thereby eliminating bothersome hot spots, shadows, and glare from your scans. If you are adventuresome, make another screen, but use colored hoard. If you have an image to scan, and color balance is really important to you, make a grey screen to bounce the lights from. For image results with true pizzazz, try bouncing the lights off blue, red, or bright orange screens. You'll be
surprised at what the colors will do to your scans.
But for now, stand up your new screen, turn on the Digi-View system and have fun.
• AC* Please Write to: Patricia Knszycki ch Amazing Computing
P. O. Box 2140 Fall River, A4 1 02722-2140 E X X Arexx and
Console Windows Three Ways to Practice Sending Arexx Commands
to Your Favorite Programs by Merrill Callaway Commands are a
Syntactical Class One of the most frustrating questions I
faced as a beginner in Arexx was how exactly to send commands
to another program that had "ARexx Support." It's really
fairly simple, once you get the jargon straight. A program
that can be remotely controlled via Arexx is called a "host
application." The way to control this host application is by
wav of "commands." Now commands are not your run of the mill
programming instructions. In fact Arexx stresses the
difference between "regular" instructions and "commands." In
Arexx jargon, commands are known as a "reserved syntactical
class." This is a fancy way of saying a rather remarkable
fact: Arexx "commands" have no meaning within the language
itself, but only have meaning to an external program, the host
Smart Parsing Arexx "knows" which statements are "commands" by their "syntax," which is how the statement is arranged positionally, and how it is punctuated. The Arexx interpreter, called "rexxmast," or the "resident process," parses (correctly divides up) the program statements and sends anything not meaningful within the Arexx language to the "current host address" which is the case sensitive name of the "ARexx port" of the host application. Arexx ports arc software coded into the external program (host application) which enables the program to receive Arexx commands and to send "replies."
There are two "special variables" which contain the replies: RC and RESULT. Since every program that has an Arexx port can send Arexx messages to any Arexx port including its own, then it is possible for a host application to send itself an Arexx command, and to reply to itself. This is called an Arexx Macro. When one program sends another program an Arexx command, it's called Interprocess Control.
Practice Makes Perfect When I was developing the programs for my book of Arexx tutorials, The Arexx Cookbook, I wrote several small programs to allow me to look at RC and RESULT for individual Arexx commands sent to various host applica- Hons. RC (the Return Code) is a numeric error success code sometimes used for other information; and RESULT is an alphanumeric string replying to the command with requested information.
We signify to Arexx that we want to receive this RESULT by using the instruction OPTIONS RESULTS. It is extremely useful and enlightening to be able to test Arexx commands and their replies one at a time without resorting to writing a whole program. For me, this showed up idiosyncracies and sometimes revealed bugs in the host application software that would have proved troublesome in a completed program with many commands. We will look at three ways to make a practice Arexx console using features from both the host application and AmigaDOS.
Art Department Professional ADPro has an extensive Arexx command set and many of the commands, such as those controlling the Firecracker24 board, involve lengthy strings in the RESULT variable, called ADPROJRESULT by ADPro; sometimes a host application will give RESULT a "custom" name. It's always best to check these long strings to get them exactly right before writing extensive code.
AmigaDOS has a console device called CON: which controls shell and console windows. Under AmigaDOS 2.0, CON: lias several options, one of which is the ability to open a console window on top CALL. OPENIADCOK, ' CON:fl* Z22 330 I 10 ADPlo_AReitx A’ ‘ 1
2. If you have Wshell 2,0 then inserts rai.i. OpeNIADCON,
lajCi 22f,330 110 M5Pro_.We)O( C S* 11
3. If you have only the Amiga shell then insert: CALL OPEH(ADCOMj
'COrl:0 22 33tl liO AI!PraJSC!XX CLOSE') Window 3. Will not
open on the ADPro screen, but on the WB screen.
The Code Let's look at the code. After we specify that we want to get RESULTS back, we specify ADDRESS 'ADPro', the case-sensitive name of the Arexx port of ADPro. That's why we use quotes around it; otherwise, Arexx converts to UPPER case). The ADDRESS command tells rexxmast where to send "commands" it doesn't recognize as meaningful to the language. It's simply like a letter with an address: the only thing that concerns the postman (ARexx) is the address; he doesn't open and read the contents of the letter; that's for the addressee.
The next line is one of three we use to open an actual window on the ADPro screen. Note that we use an OPEN() Arexx function exactly like we would use it to OPEN a file to read or write, except that we need not specify 'READ' or 'WRITE', because a console window can do both! We need only two arguments to the OPENQ function: a logical name for our window, 'ADCON' and the device Arexx knows which statements are commands by their syntax, which is how the statement is arranged positionally, and how it is punctuated.
Of a public screen which is accessible to other programs because it has a name. Alas, ADPro uses a custom or private screen and we cannot open a window on it without using one of two optional programs: Wshell 2.0 (commercial) or CanMan (shareware, on BIX), both written by William Hawes, of Arexx fame. If you use neither, you will have to content yourself to pull down the ADPro screen and look at the console window on the WorkBench screen, but you may still send and receive replies. Both Wsheil and ConMan are way better than the AmigaDOS CON: handler, and feature the option of opening a window
on the "front screen" regardless of whether it is private or public.
Here's a listing of a practice console for ADPro. We name it Fh.adpro so that we can activate il by pressing the Function 6 kev when in ADPro.
Don't forget to remove the consrent delimiters, too.
1. If you have ConMan installed insert: specified with dimensions
and options, S* is an option that means open on the front
screen for the CON: or the CNC: device. Just as we learned
last month with PAR:, vou may OPEN a device as well as a file
to read or write. Now the window would not stay open long
unless we halt it for input. That's what the DO FOREVER loop
is all about. It writes a line of instructions and then a
prompt. Note the use of the WRITECHQ to leave the cursor on
the same line. A WRITECH(I doesn't insert a carriage return.
Our command is the variable which we assign as
cmnd=READLN(ADCON). The window will not close because it is
waiting for user input. Once you enter a command, it is then
sent to the current host address (ADPro) and the program
writes the RC and ADPRO_RESULT variables to the window and the
loop repeats, if we enter nothing, then the program exits and
the window closes. Now you can test out all those ADPro Arexx
commands without extra effort.
Directory Opus Opus is another of those programs on which it's useful to try out Arexx commands. Opus has several features built in which make it better not to open a console window on its screen. One reason is that certain commands in Opus, such as iconify, will not work if there is an "alien screen" on the Opus screen. Opus has an "ARexx" tiny gadget that prompts "enter Arexx command." It executes single Arexx commands, if enclosed in "quotes," and launches Arexx programs, but it has no facility to view the RC and the RESULT variables. Here is some code that vou may call from an Opus gadget
or menu named "Function" configured as an "ARexx program" (not "executable" or "batch"). Leave all "check marks" blank in the options.
* console.dcpus open an opus function console • OPTIONS RESULTS IF -SHOW('L'rexxsupport.library') THEN, Moving?
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CALL ADD LI 3! * rexxsupporn -1: bra ry‘, C , - 30, 0) DO FOREVER getstring 'Enter Opus Function or Command.'
Fun=RESULT IF HC-I THEN EXTT 0 tun ret code-RC a n s we r=F esult CALL DELAYI1G0) toptext tun 'RESULT=’answer 'RC'reLccde END Opus Code Again we call for RESULTS. Next we load the rexxsupport.library if it's not already loaded. The numbers are the priority, offset of library entry point, and the version. We need rexxsupport's DELAY() function to wait fur a display. The DO FOREVER loop serves the same purpose as before. The program is started from a gadget inside Opus, and Opus automatically sets the ADDRESS for the port 'dopus rexx'. This was not the case in Adl’ro, however, If in doubt, set
the address manually. The 'getstring' Opus command puts up a little requester console for you to enter the Opus command. We assign the RESULT and use the RC variable to exit if RC=1. This is a case of the command 'getstring' using the RC variable to indicate if the "OK” (RC=0) or "Cancel" (RC=1) gadget was clicked. The RESULT variable of course contains the command you entered. Now we execute the command (fun is the variable name), and look for its own RESULT and RC, 1 hen we wait two seconds because certain Opus commands write things in the top bar and we want to see them. Finally, we use the
command 'toptext' to write the RC and the RESULT of our test command into the top bar for study.
SMC SOFTWARE PUBLISHERS CREDIT CARDS ONLY (619) 931-8111 EXT 511 A General Arexx Console Window Now let's make a general use console window that lets us send Arexx commands to any host application program. To simplify the process, we will assume that both Arexx and the host application are running; you may easily add code to check. To add a little interest, we will make our program launchable from the Workbench with an icon. First, find a project icon you like and copy it. Then, name it GenCon, or whatever you decide to name this program. Put in the default too! As SYS:C RX, or the path to
wherever you keep the Arexx command utility RX. Delete all the tool types that may be in your icon, and put in just one tool type: CONSOLE=CON:0 0 640 100 GenCon auto You may wish to use CNC: instead if you use Wshell. The "auto" option makes the window close automatically when we're done. Now, make the following program in your editor and save in your rexx directory: GenCon.rexx A general program to test
* * hor.t applications and their Arexx ports OPTIONS RESULTS
START: SAY 'Enter Arexx Port (case sensitive I) ?=Port List'
PARSE PULL portname if puitrsame**?* then do SAY SHOWf'P'l
FOREVER SAY 'Enter Arexx command to send to 'I I port name
PARSE PULL emnd IF cmr.d=' ‘ THEN LEAVE cnr.c IF
port-iam.o=-'ADProi THEM DO res-ADPRO_RE5ULT pro f i X
prefix' ='res END SAY 'That''s All Folks!'
EXIT 0 Now, when you click on the icon, a console will open and you will be prompted to enter the port name and commands. When you enter the null string, the program exits and the window closes. Neat!
We put in a special case for ADPro so that we can use its custom RESULT name. We get fancy and use IF portname='?' THEN SAY SHOW('P') to give us a list of port names in case we forget. Just enter a ?at the prompt. Of course, the program may just as easily be launched from a shell or CIT.
Some host applications like TurboText have a built-in console window for Arexx commands, but armed with a few ideas, you can make a custom console window to send anvr of your program s individual Arexx commands to test them out and help you write quality code. . _ 1 *AC* Please Write to: Merrill Callaway c o Amazing Commuting
P. O. Box 2140 Fall River, MA 02722-2140 Circle 155 on Reader
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* o * o * * o ? o Mi MREAD Wildcard Support for Amiga
to Bridgeboard Transfers by Chuck Wsinlin IS ridgeboard owners
know that one of the big benefits of the Bridgeboard is the
ability to transfer files between the Amiga side and the MS-DOS
side. They also are all too aware of one of the shortcomings of
the file transfer process the lack of wildcard support.
Originally, the programs that perform the transfers, AREAD and
AWRITE, required the entire source path and destination path be
specified for every file transferred. With Janus Library
Version 2.0 AWRITE was improved to support wildcards so
transfers from the MS-DOS side to the Amiga side became
simpler. No such improvement appeared for AREAD, the program
which transfers files from the Amiga side to the MS-DOS side.
Mread (short for Multiple AREADs) is designed to add wildcard
support to AREAD.
Bad News, Really Bad News, communication, MREAD cannot know what files exist on the Amiga and the Good News side that match the wildcard pattern.
The bad news is that even though we simply want to add a little bit of functionality to an already-existing utility, the task is not all that simple. However, it turns out that once you understand the algorithm, the code is not long or difficult. The really bad news is that to implement MREAD, you must have a C compiler for both the Amiga side and the MS-DOS side. 1 suspect there are several of you who have a C compiler for the Amiga side but don't for the MS-DOS side. The good news is that there are several solutions for the one-compiler blues. First, there are, as we faithful Amigans know, a
quadrillion MS-DOS machines out there. Perhaps one of those quadrillion machines belongs to someone you know and that person has a C compiler and that one person will let you compile this program using that compiler. Second, you could by a nice C compiler dirt cheap. How about S19.95 for the Mix Software Power C compiler? Read the sidebar on this compiler if you want more information. The key points are that it is cheap and it gets the job done well, I hope this takes care of the really bad news; tbe next few sections tackle the bad news.
Protocol To get rid of the bad news, that is, reduce the complexity of the solution into something more understandable, we need to discuss the communications protocol. Then the programs will be further explained in detailed sections which reference the listings. !f you are just interested in getting the programs up and running, you can skip to the setup and operation sections. If, however, you are curious about how MREAD works or would like to learn a bit about Load and Stay Resident (LSR) programs, the next few sections are worth reading.
MREAD resides on the MS-DOS side of the Bridgeboard. It performs two main tasks, expanding the wildcard pattern into real filenames and calling AREAD with the expanded filenames. Of these, expanding the pattern into filenames is the more difficult task because it requires communication with the Amiga side. Without some form of By now, you may be wondering how the needed communication is accomplished. I wondered the same thing for some time until I realized, as did Dorothy in the "Wizard of Oz," that the answer was right in front of me the whole time. The A READ and AWRITE utilities that
already exist will perform the communications. When the MS- DOS side needs to communicate to the AMIGA side, it will AWRITE a predesignated file to the Amiga side. The Amiga side will respond to the communication when it detects the existence of the file. When the Amiga side wants to communicate to the MS-DOS, side it places yet another predesignated file on the RAM disk. The MS-DOS side periodically tries to AREAD from that directory. When the AREAD is successful, then the message has been received and communication is complete. The table below may help to clarify.
As you can see two programs are required to perform a MREAD the actual MREAD program on the MS-DOS side and a MREAD server program on the Amiga side. The arrows on the table indicate when one program is communicating with the other, MREAD Implementation To further clarify the communication process. I'll discuss some key parts of the MREAD program. For the purpose of this discussion, tile actions required on tile Amiga side are assumed to be done manually rather than by a server program. That, by the way, is exactly how MREAD was first tested.
The first interesting thing MREAD does (see Listing 1) is to convert the MS-DOS wildcard to the equivalent Amiga wildcard It works by simply copying the filename over character for character into a new string. Everything that is except for the character which is replaced by the two characters Note that this approach lets the user specify the desired filename using either MS- DOS style wildcards (which willbeconverted)or Amiga style wildcards (which will not be converted).
Once the wildcards are in the proper format, a string containing an AmigaDOS list command is formed. For example, if the user typed "M READ dfl :*.c a:" to transfer some C source code, the following list command would be formed: list ram:fi!e!ist dfl: ?.e LFORMAT= "h: aread %S%S a: %5" Those of you familiar with the LFORMAT option of the list command may already see what is going to happen.
If you don't see it just yet, hang on; it will becomeclear in justa moment.
* ?* ? * ? * ?* ?* ?* ? * ? * ? * The string with the
list command is written to a file and then that file is sent to
the Amiga side using the A WRITE command. Once we see the file
"ramxommand.scp" on the Amiga side, we'll execute the file.
To continue with the source code transfer example, suppose two C files were on the dfl: disk (hello, world.r and goodbye world.c). When the file command.scp was executed, the list command contained within would create a new file called "ram: filelist".Thccontcntsof "ram:filelist" would he as follows: h: aread dfl:hello_world.c a: hellc_world.c h: aread dfl:goodbye_worId.c a: goodbye„world.c We have created a file which contains a list of AREAD commands for all the files that match our requested pattern. Boy, wouldn't a file like this come in handy on the MS-DOS side about now?
Before we go on to getting the method of getting the file over to the MS-DOS side, let's explore the magic of the AmigaDOS list command Amiga Side MS-DOS Side Wait for command.scp file to appear MREAD command initiated AWRITE command.scp Execute command.scp (which creates file Wait for AREAD.RDY file filelist) to appear Create file AREAD.RDY Once AREAD.RDY is transferred OK then AREAD filelist execute filelist -AWRITE command.done delete files AREAD, RDY command.done for a moment. We could have used a simple list statement to get nothing but the names of the files that matched the pattern.
Then MREAD would construct AREAD commands from the list of filenames.
But why not let the list command do the work instead. Examine the list command one more time: list ram:filelist dfl; ?.c LFORMAT= "h: aread %S%S a: %S" The LFORMAT portion of the command specifies how you want the output from the list command formatted.
The "%S%S" indicates that in that position the full path plus filename of the file being listed be output in that position. The single "%S" indicates that only the filename is desired in that position. You may want to take note that the AmigaDOS Enhancer Software manual states that the third "%S" will output the pathname in that position. Fortunately for MREAD, the manual is in error because it's the filename the constructed AREAD command needs in that position.
Now back to the business of getting this handy file over to the MS- DOS side. First, we must communicate that the file is ready. One way would be to use the very existence of the filelist to communicate. The MS-DOS side would keep trying to AREAD the filelist over until it was successful. This approach leads to some problems when the MS-DOS side tries to AREAD the file and i t does exist but is not yet complete. To avoid any such problems, one uses a separate tile "ram:aread.rdy" to signal that the filelist file is ready for transfer. Since we are done with the "ram:command.scp" file, we can
get rid of it and create the "ram:aread.rdy" file with a simple rename command.
Once the MREAD has successfully transferred thearead.rdy file, it then AREADs the filelist file. Once the filelist has been transferred, it is executed. Each file desired is AREAD one-by-one as the filelist is executed. Since alt the desired ii les have now been transferred, it would be easy to make the mistake of saying the program completes at this point. However, the file "ram:aread.rdy" still, exists on the Amiga which would cause problems if MREAD were run a second time. To keep MREAD from confusing an old aread.rdy file for a current one, the program deletes old ones before MREAD exits.
To do this, MREAD performs one more AWRITE; however, this time the file "rarmcommand.done" is sent to the Amiga side. When the command.done file appears on the Amiga side, it is interpreted as a message to delete the aread.rdy file. At this point the filelist and command.done files are deleted as well.
Once the command.done file has been sent to the Amiga side, MREAD can then exit safely. Before it exits, however, it cleans up its RAM disk (h:). Now the MREAD program is completed on the MS- DOS side. But to get the complete functionality desired (i.e. freedom from executing, renaming, and deleting files manually on the Amiga side), a server program is needed.
MREAD Server The requirements for the Amiga side server are rather straightforward. It must be able to detect the existence of the "ramxommand.scp" file. It must be able to execute that file and rename that file to "raimaread.rdy". Finally, it must then detect the existence of "ramxommand.done" and perform some clean-up actions. Nothing very demanding. However, to keep the server from being a really stupid program, it must meet .1 few other criteria. It should not "busy- wait" looking for the files it needs to detect. Busy-waiting robs precious CPU time from other processes in the
multitasking environment Second, it should not require a window to run under; for example, it should act similarly to the PCDISK program click the icon to activate it with no screens or windows created.
In short the program needs to be an interrupt-driven Load and Stay Resident program. When the program is started, it installs itself in memory and then returns control to the calling environment. For example, if the program is started under the CL1, control will return to the command line even though the program lias not terminated and was not sta rted with the Run command. A ti mer is used as the interrupt that awakes the server to avoid busy-waiting. When the timer awakes the server, it checks to see if the file of interest has appeared. If it has, it proceeds with the appropriate code;
otherwise, it quickly goes back to sleep awaiting the next interrupt.
Now that the general requirements for the server a re known, let's look at a few of the details. The first interesting thing MREAD_server does is to call the function Find Port. This determines whether or not the program already exists in memory or not. If it is already in memory and is run again, that is interpreted as a request to remove itself from memory. Otherwise, it proceeds to install itself and begin a main loop as follows;
* ? * ? * ? * ? * ? * ? * ? * ? * ? * While
TRUE check for message (a quit message from another server run)
if message says to quit then exit Wait for timer interrupt If
command.scp file exists shen execute command.scp file If
command.done file exists then clean up the ram directory END
while In short, every time the program "wakes up," it checks if
it has any work to do and then does it and goes back to sleep.
If it has no work to do, it just goes back to sleep. Notice
that the only way out of this (almost) endless loop is by
receiving a quit message from another instance of the program.
So if you run the program once, it installs itself and follows
the loop shown above. If you run the program a second time, it
de-installs itself and exits.
Setup To get MREAD up and running enter Listing 1 and compile it on the MS-DOS side of the computer. As noted in the listing, MREAD requires a small (minimum of 32K) RAM disk (h:)be active on the MS- DOS side. If you don't already have a RAM disk active when you start up the Bridgeboard, you'll need to modify the config.sys file that is read during boot-up. Appendix C of the MS-DOS reference manual supplied with the Bridgeboard clearly explains how to modify config.sys to include ramdrive.sys. If you don't want to use the RAM drive, you will need to modify all occurrences of the h: drive in
Listing 1 to the device path of your choice.
Next enter and compile Listing 2 on the Amiga side. Note that if you are using the Lattice C (SAS) compiler, you should link with the cback.o startup file rather than the usual c.o file. Tire cback.o file is specifically designed to support Load and Stay Resident programs such as this server. The Blink command will look something like this; sBlink cback.o mread_server•o to mreacLserver LIB; lib:1c.lib llb:amiga.lib Operation To use MREAD first, run pcdisk on the Amiga side just as you always do anytime you do AREADs or AWRITEs. Then run MREAD_server either from the CLI ( MREAD_server) or if
you prefer make an icon for it and double click from the Workbench.
Once the server is running on the Amiga side, you simple run MREAD from the MS-DOS side. Note that MREAD supports the b Option to transfer files in binary form vs. ASCII but it doesn't support the NCor the CR options. If youneed to use the NC or CRoptions, the modifications to MREAD would be straightforward. If you forget what arguments MREAD expects, simply run MREAD with no arguments and it will print out a line explaining what it requires (a la UNIX).
Summary If you frequently have to transfer multiple files from the Amiga to the Bridgeboard, MREAD can save you a great deal of time. Even if you transfermultiple files only on rare occasions, MREAD will save you the frustration of having to type line after line of AREAD commands. 1 sincerely hope that you find MREAD to be a useful tool.
Power C Compiler (For MS-DOS Bridgeboard) Every once and a while you stumble across a product that truly is an exceptional value. One such product is the Power C compiler from MIX Software. The Power C compiler sells for $ 19.95 yes nineteen dollars and ninety-five cents. To put this in perspective, think about how much you paid for the last computer game you purchased. If the compiler were merely adequate this would be a great price, but the Power C compiler is certainly more than adequate.
For just under twenty dollars you can't expect the manual to be very good, if one is even included. But wait, the Power C manual is excellent! If has separate tutorial and reference sections so it is useful to the novice as well as the seasoned programmer. If also has the usual descriptions of the standard functions However, these descriptions are the most complete I have seen (you might be surprised of all the things printf can do that most manuals leave undocumented). If the compiler didn't work well, the manual alone would still make the package a reasonable deal.
Oh, but the compiler does work well. Granted, it doesn't have an integrated environment like Turbo C; it's definitely BYOE (Bring Your Own Editor). Also,you have to get used to having .MIX extensions instead of the .o extensions normally used for object files. No debugger is included either. If you want one, you have to cough up an additional $ 19.95. If you can live with that, ali that's left is a quality C compiler. Oh. Yes, it does support project files (i.e., makefiles) which can really help on larger programs.
If you're interested in the Power C compiler you can find ads for it in most PC based magazines, If you just can't stand buying a PC magazine, MIX software's address is as follows; MIX Software 1132 Commerce Dr. Richardson, IX 75081
(214) 783-6001 Note there is a $ 5.00 charge for shipping and
handling. The S5.00 Is well spent, they get the product out
quickly. I ordered my compiler by phone on a Thursday, the
following Tuesday it arrived, When It arrives, don't expect
any frills like fancy packaging and heat shrink wrapping.
Hey, they stick the disk between the pages of the manual,
slick the manual in a plain box and ship if.
Forgive me if I sound like I'm on the MIX Software payroll; I usually don't find so much to rave about in the software realm.
But with Power C's excellent manual and a fine no-frills compiler, I just couldn't help raving a little bit. In short, if you want a good compiler and want it cheap, then look no further than the Power C compiler. C.W.
* ?* ?* ?* ?* ?* ?* ?* ?* ?* mread.c it (status) ( include
»include cstdlib.h
* include stdio.h (include string.h tprintfIstderr,'no h:
drive or not enough roomin'); exit!77); ) I MREAD This program
allows the bridgeboard users to use wildcards to perform areads
from the amiga side to the msdos side. It requires a companion
program or. The amiga side to help it out, but it sure beats
typing in aread command after aread command.
Author: Chuck Wardin 1990 Note: mread reguiren that a ramdisk be active on both the aoiga side (rami) and the msdos side (h;l.
The msdos ramdisk need only be 32K but can be larger. See the MS-DOS manual for details on setting up a ramdisk.
Main large,argvi int argc; char 'argv|J; I char command[1601; char pattern[80;; Char bin[5]; int status; FILE *fp; int i.j; 4 first check to see if the cerrand line • * has the right number of arguments if I large != 3) U large 1=4)) I fprintf (stderr, 'USAGE: mead atniga path pattemv, cmsdos dir [ b] n'); exit (77) 3 I* see if binary file transfer is desired * if (argc -4) strcpylbin, ' b'); else strcpylbin,' 'I; ,'* convert msdos wildcards to amiga wildcards * i = 0:
• while I'argvtll) if I'argvflJ *•’) * change * to *1- •
pattem[i++] = ' f pattern U-h-J = 1 else • don't mess with the
rest V pattern[i+*] *argv[l]; argvlll-*; } pattern!i] - ' 0'j
4 create a list command that will be 4 " executed on the amiga
side and will' I* create a file called filelist that * f*
will be used on the msdos side *!
'list ram:filelist %s LFORMAT= 'h: aread %sS%fcS ls l%s US”, pattern,argv[2J ,bin); * save the list command to the ram disk * fp = fcpent'hiWcomiand.scp', *w*i ; fprintfIfp, •Istn'.coctmandl; fclcse(tp);
• '* send the list command created above over to * '* the arnica
side • sprintf (command,'avrite h: ',ccax£cir-d.scp
ramicoRinand.scp •); status = system(coraandI; if I status)
perrorl"); exit(77); } * keep trying to read the amiga file
aread.rdy • 4 it won't be there until the amiga side has * •
finished executing the list comtrand * 1=0.- do I system
l*h: aread ram:aread.rdy h:Waread.rdy h: aread.jnk’l; fp =
fopenl*h: areed,rdy 'r'); status = f:lelength(fileno(fp)J:
fclose(fp); sleep!41; if lit* 20) fprintfistderr,'timeout
waiting for amiga sice n')r remove 4h: Waread. Jnk');
exit(77); ) J while (status == 0); 4 now the file filelist
should exist on the * ? Amiga so go get it system!'h: Varead
ram:fi!elist hiWtileiist'); " execute the aread cocnrands in
the filelist * fp = Fopen('h* filelist', *r');
while fgets(command,ISO,fp) U NULL) (
coE23and[strler.(cccirdnd)-ll = ' 0';
• skip if not aread command ' ii (strncmplcommanc,'h: aread',BI
==0) system(command); ) tcloselfpl; * now let amiga side know
we are done * system!'avrite h: Wccnmand.scp
rar:command.done*); * tidy up the ram disk * remove I'h: f
ilelist*); remove I 'h: Waread.rdy'l;
removeI'h: command.scp*); remove(*h:'I; 1
mread_server.c mread server This program works in conjunction
with the program mead (on the msdos side of the bridgeboard) to
simplify multiple file transfers from, the amiga side to the
msdos side.
Author: Chuck Wardin 1990 ¦ will use aread alot so put it to ram disk 1 * if it isn't already there if (access(*h: aread.exe',Q))
• include exec types,h
• include exec memory.h
• include exec ports.h
• include exec libraries.h if include exec io.h
• include exec tasks.h Iinclude exec execbase.h
• include devices timer,h ( fprintf(stderr, ¦copying aread,exe
to ram disk waitin'); status - system ('copy c: binWaread.exe
h: .aread.exe'); iinclude *-llbraries dosexLens.h ?include
proto dos.h ? Include proto intnit ion.h ?include
protQ axec.h STRUCTURES Struct OURMSC struct Message
nsgpart; ini quit_nov; 1: CONSTANTS ?define 7IHEINTERVAL 2S0GL
* in micro seconds • ?define PQRI7IAME 'areatLport*
* Use timer to wait the required number of seconds • timer
req-: rr_node. Iojremrcand - TR_ABDREQU5ST;
timerreq- tr_time.tv_secs - 0; * seconds •
timerreq- tr_t;ne.tvjBicro interval; 4 micro seconds * DolO(
(struct lOEequest *}ti.Terreq); whiled!
If C lersg = (struct OURMSG *)GetMsg(port)) 1= NULL) ( quit_now - nr.g- guit_r;cw; FreeMeal(char * lasg, msg- msgpart,mn U!ngt.hl; if (quit_nowl goto done; 3 EXTERNAL ROUTINES extern void XCEX'Tilong); struct DosLibrary *D0SBase;
• Declarations lor CBACK ' extern long _BacksLdouct long
_BackCround!0 0; * 0 means no I O * long _stdck - 4000; *
stack space needed * char '_procnare = ¦aread_servsr* ,• • task
name to create • long _priority - 20; * the task priority
* The main program, tc aid aieads from msdos void _jaain(|
struct MsgFort *porL; int stay = 0; struct OOE3BG *msg; int
quit_ncw; * struct for timer waits • struct timerequest
'timerreq - NULL;
• how long to wait between checks • long interval =
TIMEINTERVAL; .T row see if we are already installed ? if
(Iport = RindPorttPORTNANE)) =- NULL!
stay = 1; • hang around when (lone * * not installed, we need to install our own port * if ((port - CreatePorUPORTNAJ'E.O)) -- NULL) goto quitit; 3 i* now send the parameter to the waiting program * if (Imsg - (struct OURKSG *) AiiocNemlSi reef(struct OURXSG1, MEKF_CLEARIMEMF_PUBLIC)1 -- NULL) ( it (slay) DeleteFartIport); goto quit it; * see if msdos side has sent over the command f.le v * ramrccdSaiid.scp yet. If sc then execute it V ,'* when done executing it rename it to signal * the msdos sice *!
If (accessJ'ramtcoociand.scp',0)) j- = 0) system ('execut e raffitcanrand .scp') ?
Rename(*rd3a:conujand.£Cp',"ram:aread.rdy*); * add more protocol here * 'T see if pc side is done by checking * I* for file ram icotfcand. Done if ((accessframicomtand.done*,0)) == 0) ( * clean up the ram disk now * removei* ram:aread.:dy*); remove)'ram:file list') ; remove (' ram: ctronand, done *) • done: if ((access('ram:aread.ray*ii == 0) remove!'rairoaread.rdy'} ; CloseDevicei(struct IORequest *)timerreq); abort: if (tioerreq J- NULL) FreeKett ((char *)timerreq» si 7,eof (st ruct t inerequest) J: i: (IntuitiorJase != NULLI ClcseLibrary((struct Library * IintuitionBase);
DeleteFort(port); XCEXIT(-11; * fill in the message intonration *!
Msg- msgpart,an_Ler.gth - sizeof(struct OORHSGI; DeietePort remove the port and free the memory associated with the port void DeletePort(port) Struct MsgPort ‘port; I RemPcrt (port); FreeSignailport- np_sigBit); FreeMont(char 'Jport,sizeof(struct MsgPortll; 1 msg- qu:t_now = (stay; PutXsg(port, (struct Message 'insgu if 11stay) f XCEXIT(11• mread_server.c ‘ create a request structure V if I(timerreq = (struct ticerequest *) AilocMemisizeof (strjet t i.nerequest), MEMF„CLEAP. I NEMF.PUBLtC) I == NULL) goto abort; * fill in the struture fields * timerreq-i-t r_node, io_Message .mnjtode. ln_Type
= NTJISSSAGC; tirierreq* tr_node.io_Message,mn_Node,ln_Fri = 0; timerreq- t: jr. Ode, io_Message*rr._?.eply?cr: = i(I(5true: Process 4)FindTask(NULL)I- pr_Ksg?ort ; * open a timer using VBLANK for low overhead * if (QpenDevicelTIKEKNAKE, UNITJ BLANX, (struct IOEequest'ltimerreq, 0)) goto abort; FROM LI B: c bac k. o *' rrr ead_se rver. O' TO *zread_£erver' LIB LIE:lc.lib LIE:a.T.iqu. lib
• AC* Please Write to: Chuck Wuntin c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 A lot of people tell me
that they are impressed with the depth of Dr. T's Keyboard
Controlled Sequencer, but aren't sure how to use some of its
advanced features effectively. This is particularly true about
the Programmable Variations Generator (PVG) section of the
program, which creates random variations of MIDI sequences.
While it would take a book to describe all the options
available in KCS, this month I'll outline some of its advanced
editing features and suggest ways you can use Master Edit,
PVG, and TIGER to spice up your music.
A good place to start is using Master Edit's Pitch Map function to transpose drums. There is no real standard for which Tiger vl.f Tr 4 cd I HU so ch 2 Pr ) V:( VE PE AT Ml BC FT VO - i s e 7 8 s 1 0 IB mm t; z II ll 1L M ¦L - ¦¦Ml ._ L _ 1 ""¦¦HI*" _ L _ L L lLL L .....L Ji LJ- ..
- L 1' m Is rnmn ntianliWM H UHL3 TIGER allows real-time
graphic editing MIDI notes play which drum sounds. A note that
plays a snare drum on an Emu Proteus might play a cymbal on a
Roland MT-32. Whenever you download a MIDlfile, the drums are
usually set up for an incompatible drum machine. To make
matters worse, files often have no documentation, so you
don't know what the proper drum layout should be. The pitch map
allows you to create and save maps that convert drum notes to
match your equipment's setup. It lists the original pitches
besides a complete list of MIDI notes. Type in the new pitch
values in the second column to create your pitch map, save it,
and then click OK to apply it to the selected notes in your
sequence. The idea is irini to create a library of pitch maps
which shift from drum mappings you don't have to the setup you
do have. You should also create pitch maps to reverse the
process. That way when you encounter a file with a drum track
of unknown origin, you can try each pitch map on it. If the
drums sound right, you're set; if not, you can use the opposite
pitch map to return them to their original state, and then try-
another pitch map. It would be nice if KCS had a command to
automatically create the opposite pitch map.
Pitch maps can be used to switch passages to d ifferent scale modes. If a sequence is in C major, and you want it to be in C minor, simply change all the E notes in the pitch map to D notes. The pitch map can also be used to force all the notes in a sequence into a particular scale. If you tend to hit "wrong" notes when you're soloing, you can use a pitch map to correct ail the non-scale tones. You can also do this using the Programmable Variations Generator.
The Master Editor also offers the ability to quantize to a reference sequence.
By creating a library of reference sequences, you can save a variety of rhythmic "feels" and then apply them to newly created sequences. I frequently use this technique to add swing to a straight rhythm part. The reference sequence doesn't need to be more than a bar or two long for this application.
You can also use a reference sequence with varying velocities to add dynamics and accents to a part entered in step-time.
Another good way to use this feature is to lock the bass drum and bass parts together, either by synchronizing accents or by auto- correcting one part to match the other's rhythm.
The biggest addition to KCS 3.5 was TTCER, which added graphic editing to the program. The simplest editing trick is to just watch the notes as a track plays, stop when you hear a wrong note, and fix the offending note. You can set TIGER up to either solo a track or play all tracks, depending on what you want. One of the best features of TIGER is its ability to edit notes in real lime while they are playing.
You can combine real-time editing with TIGER's looping feature to tweak the groove of a track. This is a great way to develop and refine rhythm tracks. Set the loop markers to repeat an eight or 12 bar section you may sometimes find it convenient to set the magnification so you can see the whole loop without scrolling, even if it forces you to work with smaller sections. Now play the looped section and begin tweaking notes with the mouse until the pitches and rhythms sound right. You Bring your kitchen and computer together, a marriage of bites to bytes... The Commodore Amiga®, Recipe-Fax, and
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Can even enable record ing and add new parts. When the groove sounds right, you can stop and duplicate it for the length of the song using KCS's cut-and-paste features. The ability to do this kind of realtime graphic editing is my favorite TIGER feature.
Tire Programmable Variations Generator makes random changes in the selected portion of a sequence or track. You can precisely control what data gets changed, how much it gets changed, how many changes should be made, and whether the changes should overwrite the original or he incorporated into a new sequence or track. All the control settings can be saved as a macro so you can apply your favorite settings to other sequences.
I'll briefly describe some of the parameters which are used throughout thePVG.
The range of possible change, which elements are changed, and the number of changes are controlled by the values in the amount, weight, and changes per variation columns. The range and changes per variation entries are straightforward, hut the weighting system is a little more complex. Essentially, the PVG adds up all the entries in the weights column. The probability of any particular element being changed is its weight value divided by the total value of all the weights. There are two ways to make using weights easier. Either enter low values for weights, so that you can easily calculate the
chance of an element changing, or try to make the weights add up to 100, so the weight value equals the percentage chance of the element changing.
The previous paragraph describes how to tell the PVG what elements you want it to randomly change, The protection section of most PVG screens allows you to define these elements more precisely by telling the PVG which elements should not be changed. This is important, because if you confine the I’VG's operations to a limited selection of notes, you can control it much better. The upper part of the protection section lists the 12 notes of the scale. Highlighting a note protects all the occurrences of the note from being changed. Remember that you can also highlight the notes you want changed
and then dick on the "R" button to reverse the highlights and protect everything else. In addition to protecting notes, you can protect ranges based on Position, MIDI channel. Pitch, Velocity, Duration, and Time since the previous note. Again, you will often find the "R" button useful to restrict PVG operations to a limited range of values.
The basics of PVG operation arc fairly simple; you select what you want changed, enter appropriate values and weights, and then allow PVG to make random changes or to set values using the Set Values page.
Most people have problems in figuring out how to apply the PVG options in musically useful ways. Here ate some specific suggestions. I sometimes play songs into KCS using a MIDI guitar, which often "glitches" and produces unintended short notes. 1 set the protection section of the Set Values page to protect all notes with durations above a certain threshold, then use the Erase function to erase all the short notes. For this application, set Changes per variation to 999 to make sure all the short notes are erased.
Sometimes I'll record a solo and then feel it sounds a little too "out" because 1 used too many non-scale tones, in this case, I can protect all the notes which belong to the scale, enable pitch changes of one-two semitones, and set changes per variation to a low value. Each time I apply these settings to the solo, the PVG will change a few of the unprotected non-scale tones to scale tones while retaining the original rhythmic values. For this application, you can use the Consecutive Mults and Evolving Mults options to create a range of variations on the original solo, then pick the variation
that sounds best. Incidentally, you can also work the process in reverse, to change a major key solo to a more exotic scale.
Another great way to use the PVG is to humanize a sterile rhythm track that is either over-quantized or entered in steptime. Here you can use the Changes page to randomize the velocity and time of a rhythm part to create subtle changes. (You can also set up a slightly different version of the sound on another MIDI channel and use the Set Values page's Channel feature to randomly assign some notes to the alternate sound.) These randomizing techniques also work well if you are trying to create a unison part, since the random variations create the impression of two performances of the same
These are all practical applications that harness the PVG's randomness to perform a specific, limited task. But one of the beauties of the PVG is that it can also make radical changes on an input sequence. You can use these features to construct entirely new melodies from a simple sequence. I highly encourage you to experiment with the PVG and see what it can do. Often you'll find it best to start with a relatively simple input sequence, apply a variety of transformations, and see what develops from there. The Consecutive Mults and Evolving Mults options let the PVG create a range of
variations on your input. You can then apply your musical taste to pick out the parts you like and delete the rest.
Tills will be my last "Medley" column, 1 no longer have enough time to devote to writing, though I may still do an occasional review. I hope you've enjoyed reading "Medley" as much as I've enjoyed writing it. I'll still be on the computer bulletin boards, so 1 hope to hear from you.
• AC* Please Write to: Phil Saunders c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Amazing Computing would
like to thonk Phil for his dedicated service and devotion to
our magazine and the Amiga community. We wish him well in his
future endeavors. Ed DESKTOP VIDEO USERS specializing in
animation know that 2-D animation creation is fine but the
real media power lies in 3-D animation. Turning on your TV is
all that is needed to verify that claim. This month we'll take
a look at a new version of an emerging animation contender as
well as find out how to make Deluxe Paint boot up to a
specified resolution and speed up saving to RAM.
DRAW4D-PRO 1.2 Fans of Draw4D-Pro will be happy to know that there is a special upgrade now starting to ship. "Special" means that it will not be available in stores, but can be ordered by registered Draw4D- Pro users through Adspec Programming for a nominal fee of $ 25.
This interim upgrade will precede the major revision (version 2.0) slated for later this summer. In case you are not familiar with the program, let me explain that it started life as a desktop publisher's tool (Draw4D) but has been enhanced and redesigned for video use with full rendering support for DCTV by Digital Creations.
Although it is a 3-D program in the same category as Real 3D, Imagine, and the others, it takes a very different approach. Author Greg Gorbv has dedicated himself to making 3-D animation easy as well as fun. He's even taking the liberty of completely redesigning entire modes of typical 3-D operations such as path animation and font creation. Powerful stuff.
So what's new in 1.2 ? Well for starters an Inline Convolve is now incorporated. You've seen and used this matrix operation in Art Department Pro and now Draw4D allows you to also set up a post process effect before rendering! Plenty of standard operators are included such as halo, solar, sharpness, and many more along with a special video matrix for smooth antialising. Image resolution has been increased to very handy since in video the background should always he deemphasized. Geo objects (Videoscape 3D) can now be loaded and saved directly. This feature is important and opens the gates of
compatibility will most other Amiga animation programs. Also you can now load DEM (Digital Elevation Map) files from Natural Graphic's Scenery Animator! Landscapes can be rendered for tremendous results. You don't even need to own Scenery Animator; just pick up a few of Natural Graphic's many data disks, Other features include a new automatic Aspect Ratio requestor.
Hardware support is continuing with the addition of the Resolver board. Draw4D now directly renders to that series of boards for very advanced resolution. DCTV support now has Over-Paint, meaning Drav»4D-Pro 0 fldspec Progranning Color Level Brightness Level Contrast Level lint (color 0 Level tiPriU'il RESET ll-L-jaiill ConvoIve Bckg Mod Edge Only 32000x32000 pixels in 24- bit mode I remember the days when lo-res HAM was amazing. Inline Tint is now online, providing a way to post produce a final wash or glaze of color over your animations.
Backgrounds now can be controlled via color, contrast, and brightness controls. Such control is Start xl4B 1 Rot X Start Yfl 89 1 Rot Y Start Z|B i Rot Z Nimber of Franes fron EZ.--.-Jto Save toIHan:Drau4D.aoi Sauo :KXJ3i H c c ur ac v: KtQQM Individual 24 hit Loop ng *. H2£EiB A composite screen of some of Draw4D-Pro s many features.
On Light Mode On Fi I ( Mode Off Fog (Depth Cue On DCTV Filter Off Reverse Value On Visible Lights Off Soft Edges Off D ither Off Textures Off Gouraud On Transparency On Phong Off- Rounding Off Pal Match ChflM) Off Dual Pass Filter Off Fade Off Use Trane Script Stone.IFF24 SIZE: 240 by 240 BRSE: 24 GENL So I Id Mrappir aaW Texture Strength Ifree Textur Accept proi nee Hngle 'S Ml that the screen does not dear from render to render. This is perfect for adjusting lights and colors and seeing the subtle differences. The DCTV unit is mentioned so often in the manual and used so much in Adspec's
demo tapes that the program almost seems designed for that piece of hardware. A new texture feature is called Free Angle, meaning that whatever angle your object is rotated, the program will automatically calculate the coordinates and do a perfectly matched texture wrap at that angle. By the wav, this has to be the best 3-D program ever for automatic texture mapping. Not onlv is it easy and automatic, hut it has a wealth of features such as genlock and decal mode, which render color zero of the texture clear. The Setting a default tool for a Deluxe Paint IV image.
19-Dec-91 00:33136 blank page in that resolution, making sure "No Icons" is off in the "Prefs" menu. Go to Workbench and then click once on the picture icon. Go up to the info selection in Workbench 2.0 go to the Information selection on the Icons menu using the right mouse button. In the Default Tool enter where your copy of Deluxe Paint is.
For example mine is on my hard drive in a directory named "Paint."
After you type the info in, choose Save. Now rename your picture "DPaint" or "DeluxePaint." When you want to load Deluxe Paint now, simply dick on the PICTURE icon and the Project file picture will look for Deluxe Paint and load it in the resolution of the picture.
You can also set many other items such as palette and ranges with your picture so these variables will boot up as well. The background color can be loaded as grey or any color. Plus you can have several icons for different resolutions or for a specific file type like DCTV anims and images, hi-res eight- color, for example. This icon could be added to your DCTV drawer.
I mentioned you can use this with other programs as well so experiment. As long as the program can save a project and you can specify a path to the default tool (the parent program), you shouldn't have any problem.
Other day I used this feature to create a group of underwater plants.
1 drew them in 24-bit, blacked out the background, wrapped them onto a cylinder in Draw4D-Pro, added some underwater fog via the depth cue menu, and then made the cylinder transparent. The final effect is a dense circle of colorful underwater plants that would have been much too time-consuming to model individually. The possibilities are endless with this feature.
These and other new features compose the most advanced 1.2 version of a software product I have seen, If you're interested in a sneak preview of the next wave of 3-D software, then definitely check out the latest version of Draw4D-Pro...and especially if you own a DCTV unit. We'll take a look at version 2.0 when it becomes available.
DELUXE PAINT RESOLUTION BOOT One trick I'd like to pass on that can actually be used on a lot of Amiga products is to configure Deluxe Paint to load and go to a specific resolution. Normally when I use Deluxe Faint for video work 1 use hi-res or hi-res overscan. In fact 1 often create images in maximum hi-res overscan and load the images directly into the Video Toaster's Toasterl’aint for further manipulation. So 1 wanted Deluxe Paint to load up already in hi-res mode.
If you save a picture from Deluxe Paint, it is saved as a project, A project is simply a file type that associates itself with a parent program, in this case Deluxe Paint. To set this up, simply go into Deluxe Paint and choose what resolution you want. Then save a THE RAM TEST.PIC Here's a shortcut I came up with because 1 got tired of typing in test filenames. If you save your pictures to RAM or if you constantly render 3-D test images to your RAM disk this will save a little time. First in Deluxe Paint save a tiny lo-res bnish to your hard drive as "test.pic". Then in your start-up sequence
add the line: "Copy SYS:test.pic to RAM:'' without the quotes. Instead of SYS: you can use DHO:. Now whenever you boot up, the tiny brush will be moved from your hard drive to RAM. When you are in a program and you want to save an iniage or animation to RAM, simply dick on the "test.pic” filename already in RAM rather than typing in a filename. I know you're saying "Wow! This will save me seconds a day!" But try it; you'll like it!
Well that about wraps it up for this month. I'm currently going over the new' Video Toaster System 2.0 software, so tune in soon to these pages for a full report!
• AC* Please Write to: Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ROOW'ERS by The Bandito
[T iesc statements and projections presented in “Roomers” ore
rumors in the purest sense. The bits of information are
gathered by n third-party source from whispers inside the
industry. At press time, these rumors remain unconfirmed and
are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.1 The Mystery of the Evaporating Notebook Amiga The Bandito should know better than to believe a press release. You remember how Newer Technology of Kansas announced that thev were creating an Amiga-compatible notebook computer, and were in fact going to introduce it at an Amiga show'.
Well, the show came and went, but no Amiga notebook. The reasons for this are many and varied; at least, that's what the Bandito is hearing.
According to Neiver, the problem is with Commodore, who won't license the custom chipset. Newer would have to sell the notebook without the custom chips; you'd have to pull the chips from an existing A500 and plug them in. This type of kludge has been used quite unsuccessfully for a Macintosh notebook. Newer says that Commodore won't let them just sell the notebook without the custom chips; you have to buy an A500 at the same time.
Newer cites this as the reason that they've backed off from marketing the machine.
On the other hand, Commodore says that they're perfectly willing to talk about licensing the chipset if Newer will come in with a prototype and talk to them about it.
Commodore has sold Amiga chips before, to arcade game manufacturers and now to the CDTV consortium. Expert Services also bought custom chips to use in the Rejuvenn- tor, though the Bandito heard they had problems getting the chips until Dionne became president, Apparently, the previous administration preferred customers to buy new computers instead of upgrading their A1000.
So the Bandito doesn't quite know who to believe. Could it he that Big C is planning a notebook Amiga of their own, and thus wants to sabotage third-party efforts that might take away market share? Or is Newer just testing the waters, in the tradition of Jack Tramiei, to see how much demand there might be for a notebook before actually going ahead and producing one, and then providing excuses to the public to explain why the product isn't out yet? The only thing the Bandito knows for sure is that you can’t go to your retailer and buv an Amiga notebook. Not yet, anyway.
CD Wars Continue While both CDTV and CD-I have had remarkably poor sales to date, both companies are determined to keep pushing.
New titles keep appearing for both platforms, though CDTV has several times the amount of software available so far and the Bandito expects that trend to continue for the foreseeable future. Philips is still trying periodic newspaper ads for CD-I, to no noticeable effect. Commodore has switched directions on its advertising and is now, as the Bandito suggested, running ads knocking heads directly with CD-I and pushing the expandability and Amigability of CDTV. It's Still too early to tell what the eventual effect of this ad blitz will be, though.
Makes you wonder,though, if these companies aren't missing a bet by trying to come up with a single standard. Could CDTV become CD-I compatible? Well, it's not all that easy. A new custom chip would be needed (o handle the video modes available for CD-I. The weird OS-9 that CD-I uses has already been ported to the Amiga, so that wouldn't be too much of a problem, though you'd probably have to do a lot of custom programming to make sure that CD-I discs would run on CDTV. CD-i uses a version of the 68000 called the 68070, which is just a 68000 with some extra features bundled in and a few taken
out. Apparently future CD-I players may be built around the 68340, which is a version of the 68020.
Anyway, compatibility with CD-I is possible, but the cost would probably make it impossible. After all, who could market a CD-1 player cheaper than Philips? Poof!
There goes Commodore's marketing advantage.
The Bandito has a better idea how about adding Amiga compatibility to CD-I?
Commodore could sell them the chipset. You say it doesn't make any sense? You're absolutely right; Philips would never want to increase the price of their unit (which is already high) and essentially admit that their grand scheme was wrong. That's the point about making CDTV compatible with CD-I, too; that doesn't make any sense, either.
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Circle 111 on Reader Service card- existent software base like CD-I, Compatibility with the huge base of Amiga products is worth a great deal, though, and Commodore has finally seen the light about pushing that.
So it looks like both systems are going to keep fighting.
The next generation of weapons is in development. The Bandito has heard that a new version of CDTV is in the works, reengineered to meet a far lower price point.
This sleek new machine is targeted for release this Christmas at a price under S5(K).
The new7 CDTV will feature the DCTV display adapter built in, no caddy for the CD-ROM, and perhaps even a faster CD- ROM drive from Sony. The other part of the engineering that's still undecided is whether or not to drop in a faster CPU; some parties within Commodore would like to see the new CDTV with a 14 Mhz 68000, or perhaps even a 68020. Why not? The parts cost difference is only a couple of dollars.
However, you'll have to wait until at least next year before you see a more powerful CPU in CDTV, according to the Bandito's sources.
Meanwhile, at Philips, they're still working hard on their vaunted MPEG full- motion video card, due for release by the end of this year (supposedly). You can bet that this little puppy won't be cheap, either. And the Bandito still wants to know what you use full-motion video for, anyway. Look, if you want to watch a movie, get a laser disc; MPEG video looks like really cheesy VHS.
Full motion video, so far, has merely been a glitzy gimmick in some games. Maybe someday motion video will be more than that, but we'll just have to wait and see.
One last ironic note in this CD War: one of the primary tools being used by Philips to create CD-I titles is the Amiga. Dozens of Amigas are being used at Philips as animation workstations, most of them running DcIuxePaint IV. The Bandito thinks that's rather amusing, in an odd sort of way.
And in Left Field, It’s PhotoCD The new PhotoCD standard from Kodak is finally arriving this year. Basically, you'll be able to take your 35mm camera film to a developer and instead of getting prints, you'll get a CD-ROM with your pictures on it. Kodak will sell low-cost PhotoCD players that will allow7 you to view the image on your TV. Or you can stuff the disk in a CD-I player. And while Commodore has demonstrated PhotoCD compatibility, they The Computer Service and Repair Video AMIGA Edition This video represents six years of first hand experience repairing the Amiga Computer .
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Still have to get official and license it from Kodak. But that'll happen, the Bandito believes.
Apple and Kodak have announced that the two companies plan to include PhotoCD into the next release of Apple's system software. Apple says that will make it the first company to integrate PhotoCDs into a computer operating system. Mac users will be able to click on a PhotoCD icon to access tiny versions of images stored on PhotoCD discs; the system software will translate the images from PhotoCD to PICT format on the fly, and then the images can be put right into applications.
So rv here's the Amiga in all this? That's what the Bandito wants to know. If CDTV will be able to read PhotoCD discs, why not be able to use the images in applications? It sure would be nice to be able to collect images for your Amiga programs using a 35mm camera, instead of futzing around with a digitizer or a scanner. How about it, Commodore? What's your plan?
Death of a CAD The Bandito has learned that Applied Vector Technology i.imited, creators of X-CAD, have gone bankrupt. While the company was doing quite well for a couple of years, apparently their main American customer failed to take delivery of a 5100,000 order.
That's a pretty big hit to take when the company does less than 5500,000 a year in business. They list as assets less than 510,000, the bulk of which is a Volkswagen Golf.
Meanwhile, they owe various creditors over $ 100,000. It'ssad to see an Amiga developer go, especially one with such a powerful product. The Bandito expects that the X-CAD software will end up being sold to some other company, eventually. But if you're expecting an upgrade any time soon, or if you're owed money by AVT, the Bandito advises that you shouldn't hold your breath.
The A600 Arrives The A600 and the A600 HD were recently unveiled at the CeBIT show in Hannover, Germany. Essentially, the A600 is a cost-reduced A500 with some extra quirks.
Commodore took out the expansion bus, but threw in the latest Agnus chip for up to 2MB of chip RAM), a built in IDE bus to connect low-cost IBM-style hard drives, a composite NTSC output, and a flash memory card port built to the PCMCIA specification. This last item Is a bit odd, but it makes some sense.
The PCMCIA spec for flash memory cards is designed primarily for handheld computers; essentially, it's a hard disk built out of RAM chips, and the whole thing is the size of a Uthe nderground source for AMIGA® Computer OHOPPING Network Never pay retail or mail ORDER PRICES AGAIN.
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The A600 form factor is very compact; it's even smaller than a C64. Commodore dropped the numeric keypad to reduce the size of the unit and surface-mounted all components to make the motherboard really tiny. Which also means that no expansion cards designed for internal use on the A500 will work. The Gayle chip is the only new custom chip, combining the functions of the former Gary with the logic for the new flash memory port and the IDE bus interface. The A600 includes Kickstart and Workbench 2.05 in ROM. The A600HD includes 2.5” hard disks from 20 to 180 MB.
With all this cost-reducing, you'd figure that the A600 would be priced less than the A500 Plus. Of course, those cif you with experience at watching Commodore's marketing antics would shake your head and say, "Knowing Commodore, they'd probably price it tire same as the A500 Plus!" And you'd be right. At least, that'll be the introductory price in Europe. Why would Commodore do such a silly thing? Beats the heck out of the Bandito. A more likely price would be around S250 (or 8450 with a hard drive). This appears to be the target price eventually, but the Bandito can’t figure out why they'd
bother bringing the machine out at the higher price point. Except perhaps to cannibalize their own A500 Plus sales with a higher-margin machine, then drop the price when sales start to slow.
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powerful Amigas, the A600 can fill several important roles for
Commodore. First off, it can provide the truly low cost Amiga
that Commodore needs to maintain momentum.
If the A600 actualty does end up with a S250 retail price, the street price would be under $ 200. Then vou compare it very favorably to the pricing of 16-bit game machines, but the A600 can become a very powerful computer.
You get better games than the cartridge machines, and a computer to do homework on. Top that, Nintendo.
You don't have to be a genius to realize that this small, surface-mounted motherboard would be the perfect motherboard for a notebook Amiga... especially if the custom chips have been reworked for lower power consumption.
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Another thing that the flash RAM slot is useful for is cartridge-stvle games that load instantly. Supposedly, there will be some anti-copving stuff in there, but the Bandito hears that it certainly won’t be hard to get around given the power and flexibility of the Amiga. One other important feature: the flash RAM card slot will be compatible with the personal RAM cards for CDTV. Or perhaps there may be more crossover in the future versions of CDTV. Do you think they might use the A600 motherboard as the basis for the revised CDTV?
The Other New Amigas The Bandito hears from various spies that the new crop of Amigas is being readied for introduction faster than originally hoped.
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The exact number depends on the whims of marketing and how you ehoose to count different configurations. Several of the new Amigas will be based on the long-awaited next-generation chip set; of course, those will be at the high end of the range.
So what can you expect? The Bandito’s spies have been busy in the dumpsters of WestChester, you can be sure. Amid the Doritos bags and Pepsi cans, some interesting data have emerged. Of course, leading the hit parade is the Afitlt) and the A600HD, which probablv counts as two different models, Next up is CDTV II, with a revised motherboard and DCTV display capability built in. Also up for release this year is a model tentatively named the A1000 Plus, which is based on the new chip set and a 25 Mhz 68030. This baby is due to be priced in the $ 2500 neighborhood. Finally, at the high end, we'll
see a 68040-based machine with the new chipset (the A3000 Plus?). The Bandito hopes they find better names for these machines than adding a Plus at the end. Makes the Bandito think of the old Plus 4. Heck, even the code names they're using (like Walnut) would be better than that.
• AC* Please Write to: The Bandito c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 product: various DTP
programs re: large characters, available RAM source: maii Late
one evening I got a call from Bill Lawrence of Winnipeg, MB.
Bill is an officer in the Winnipeg Amiga Users Group. He and
Mike i .inton were worki ng on Pagestream 2.7 and they were
having a problem with large characters not printing properly.
It seemed the longer they worked, the smaller the large
characters had to be before they would print. They even
mentioned that the manual made a note of the fact that large
characters might cause a problem when printing to dot-matrix
high- resolution printers. Mike and Bill were printing at 300
dpi to a HP-IT compatible laser printer at 300 dpi. My first
suggestion was to reduce the dpi specified to 150 to see if
the letters would print. They did. It appeared to be some kind
of memory problem, hut I wasn't sure where to go from here, so
1 suggested that they reboot the system. My theory was that
memory was being fragmented as they were working. Pagestream
and manv other software packages build the image of the page
in RAM before sending it to the printer, and I guessed that as
they were working with their document, the available print
buffer area became smaller.
This caused the apparent symptom of larger characters not being able to fit in the buffer. The software evidently skips letters which are too large to fit.
After rebooting the system, they reloaded their document and it printed flawlessly the first time.
Evidently rebooting the svstem made more RAM available to the print buffer area, solving the problem. At the risk of blowing my cover as an expert, and revealing the fact that 1 just made a lucky guess, my theory was confirmed by something I happened to read in the Professional Page 3.0 manual that arrived with my Ppage
3. 0 upgrade a few days after Bill and Mike called. The manual
reported that users of Compugraphic fonts with Amiga systems
that only have 512K of chip RAM might notice large letters
disappear from the printouts in high- resolution dot-matrix
prints. It would appear that the technology licensed by
Compugraphic fonts which both Professional Page and Pagestream
use exhibit the dropping of characters that are too large to
fit in the available buffer area. Instead of simply dropping
large characters in this fashion, it would be nice if some
kind of warning or alert during the print process would occur
that would tell the user that available memory was exceeded
when it was asked to print a certain character. At least then,
the user doesn't have to sit and fume, not knowing whether
it's the printer, the computer or the software that isn't
working right. If you have some expertise in this area and
would like to provide more details on RAM usage in this
application, let me know; I'll pass them along.
Product: various printer drivers re: inconsistencies with HP printers and clones source: mail The latest in tips, workarounds and upgrades bv John StciiHT Herbert Hall of Sayre, PA, wrote to the Amazing Computing editors encouraging more desktop publishing coverage. He is also having a problem with using his HP Laserjet III. His comment that "...the current generation of Amiga software lacks proper support for laser printers" is well taken. He complainsthat some programs leave large borders around the page, don't support the internal font set built into his printer, won't handle legal-size
paper, and present many other problems ranging from minor irritations to major headaches.
The Preferences HP Laserjet driver does need to be improved to take advantage of many features added to laser printers in the last few years, Mr. Hall goes on to say that he's been told that buying a Postscript cartridge would solve most of his problems, but that's not an option he can exercise at this time. He is looking for lips on how to work around sonic of these limitations until a permanent solution is available and affordable. 1 know that there are many Amiga owners who have purchased HP Laserjets and Laserjet clones. If you have worked around any problems mentioned above, or any other
problems for that matter, send them in. PH pass the tipis along.
Be sure to mention which programs you are using; note which Amiga model, available memory, and kind of laser printer you have.
Product: ProPage re: PostScript output to high- resolution typesetters source: mail A letter 1 received from Tom Schwarz of Milwaukee, Wl, paints out a problem lie's been having with Professional Page and Postscript output to high resolution typesetters. He writes, "There are two known Postscript Linotronic combinations that are incompatible with Professional Page 2.0 and higher.
This bug may affect laser printers with similar versions of Postscript; however, S have not been able to confirm this. The versions that are incompatible are Postscript v49.3 and v52.3." He goes on to say, "I ran across this problem immediately after installing ProPage v2.0 and sending a job to my output service. The first page was garbled text and graphic elements were shifted down and or to the right. The problem is repeatable; indeed, it is unavoidable. The imagesetter used was a Linotronic L200-P with a RIP 3 and version 49.3." He also mentions that another output service recently
purchased a new Linotronic L330 equipped with Postscript v52.3, which also had problems printing the first page of Professional Page documents.
This version of Postscript is also being shipped in IBM's new model 4029 laser printer.
In corresponding with Gold Disk, ivlr. Schwarz has been told that these are problems which are not Gold Disk's fault, there are few users who have complained about them, the problem only exists in older versions of Postscript, and it should disappear as older Postscript units are upgraded to later versions of Postscript. As a result, Gold Disk did not plan lo fix the problem, Mr. Schwarz expressed disappointment with Gold Disk's position on several points.
First, the output services he uses reported no similar problems from any standard Macintosh or MS-DOS program, only from Professional Page. "They are unlikely to change their equipment to accommodate the rare Amiga user." Since the problem is now occurring in version 52.3 Postscript typesetters, and ihe IBM 4029 laser printer, it would appear this problem is not limited to obsolete models.
GoIc! Disk needs to be made aware of the number of users who have encountered the problem, I wrote to Gold Disk to ask them to explain their reasoning for not fixing the apparent Professional Page problem. I received a three-page reply, much of which contained technically-oriented information from Adobe, developers of Postscript, and Gold Disk's software development team.
Philip Laitar. Gold Disk's Technical Support Supervisor, described the problem Gold Disk has encountered in this matter.
Room doesn't permit printing the letter in its entirety, so 1 will try to focus on the comments that are most pertinent to Mr. Schwarz' problem.
Gold Disk Goes to Adobe and Lino-Hell Mr. Laitar contacted Adobe's technical support department and was told that versions 49.3 had severe errors in the program, but this may only appear on certain hardware configurations. Adobe indicated that the vendor of the hardware in question should be contacted for support with this kind of problem. "In other words, on some machines the error will occur, on others it won't. This increases the difficulty of testing software it would imply that software developers would have to test on every configuration of hardware. This is why our development team
writes to Adobe's Development Guidelines."
Mr, Laitar then contacted Lino-Hell, the manufacturer of the 1,200 that Mr. Schwarz mentioned having problems with. He was told that "...on a L200 under a RIP4 using PS ver.
49. 3 it was 'definitely recommended' all users upgrade to PS
ver. 51.8. The cost is $ 645 for the firmware upgrade." On the
L330, the version of Postscript should be 52.3 revision 815.
Mr. Laitar then addressed the question as to why these
problems don't happen with MS-DOS or Mac systems. "I checked
with our development team. They told me that because
Professional Page does not use a printer driver, we can write
much more sophisticated Postscript codes directly into the
program. Drivers tend to be more generic, letting things slip
by. Incompatibility of this nature with hardware devices is
not uncommon. Many publishing magazines, mainly in the Mac
and IBM world, often report these problems." In working with
a local service bureau in Fargo, I have found this statement
to be true. There are many instances of output problems that
occur at the service bureau. Unfortunately, it seems that
when the problems occur using an IBM or Mac system, it's the
typesetter that gets blamed; when the problems occur with an
Amiga, they blame the computer.
Mr. Laitar goes on to mention that to date only two people have reported the incompatibility problem to Gold Disk. "This should not be taken to mean this makes the problem any less of a concern to us; it is only to demonstrate how serious the problem appears to be." However, it does concern him that the IBM 4029 might have the problem as well. Gold Disk is trying to locate a unit for testing and evaluation to determine if their code needs to be modified.
"Yes, we are looking to borrow one it would be unreasonable to think that any software company could buy (or even borrow) every' printing device available. And if what Adobe has told me is true, that PS versions differ on different hardware devices, we would have to test on every' revision of design of every printer."
While I understand Mr. Laitar's position, I sympathize with Mr. Schwarz. Anytime there is a problem with Amiga software, there exists the opportunity for those in the Macintosh and MS-DOS community to do some more Amiga bashing. At the same time, if the problem affects only a minimal number of users on a specific machine with an older version, a permanent solution is not cost effective. Might 1 suggest a workaround which Mr. Schwarz and others could use? If the problem occurs only on the first page, why not design a small cover page with very little information on it which can precede your
required output pages? This page should take little time to process, and though it will add slightly to the cost of the production run, a small page with little information won't increase the output service charge by much if they, like many service bureaus, charge by the minute of processing time.
On the other hand, if version 53 is causing problems for you, Gold Disk needs to be made aware of the number of users who have encountered the problem. Contact them if you have had trouble. Mr. Laitar's testing of the IBM 4029 and L330, and reports from readers indicating that this problem is not limited to older versions will determine what action Gold Disk will take in this matter.
Personally, I'd like to see them address the problem so that the goodwill generated by only a few satisfied customers will far outweigh the expense that their development of a workaround creates.
That's all for this month. If you have any workarounds or bugs to report, or if you know any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave Email to: John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to: J ohn_Steiner@cup. Porta I. com FAX John Steiner at
(701) 280-0764
• ac- The July issue of Amazing Computing will be jammed with
powerful articles like: The world of telecommunications: AC
will examine some of the top modems available for the Amiga. We
will also feature a rundown of all the modems available to the
Amiga user.
AC will take a look at bulletin boards, large and small and tell you where the action is.
AC will also feature our usual selection of great product reviews and monthly columns.
Check out the hottest Amiga games in this month's Diversions.
Plus, get great inside information on all the best Amiga games with Hot Tips, our Amiga gaming forum! See how you can win a FREE GAME!
Be sure to catch Amazing Computing in July for the best in Amiga Information!
To subscribe or order back issues call: 1-800-345-3360 -N List of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest, Amiga product developers want to hear from youl This is the best way they have of determining the Amiga community's interests and needs, Take a moment now to contact those companies featuring products you went to learn more about. And, If you decide to contact an advertiser directly, please tell them you saw their advertisement rn Amazing Computing!
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111 VisionSoft 77 116 to) i HOT TIPS Battle Isle (by UB1
Soft Blue Byte)
t. Getting experience and repairing your armaments is crucial.
2. Don't go into a level without planning vour moves. Save your
games to try different strategies.
3. Keep your armaments in groups for extra firepower and defense.
4. Don't worry about trying to blow up everything the enemy has
some levels place you at an obvious numerical disadvantage.
Try to direct the computer opponent's attention to one area
while you sneak a group of troops to invade the headquarters.
Here are the codes for all 16 levels. Make sure you play some of the lower levels before diving into the later ones. There are also two secret levels at the end of the game, but they are for two players only.
16. RIVER Secret levels:
52. EUROF (Courtesy of Matt Cheney, Maumee, OH) The Power Stick
(by Sega for the Genesis) The Sega Genesis Arcade Power Stick
joystick can be used with many of Amiga games. The joystick
has three fire buttons and some games, such as Turrican and
Turrican II (by Innerprise), support them.
(Ciwlrsy of Richard Mataka jr., Staten Islami, NY) Congratulations Matt is the winner of POPULOUS II, the game shown in last issue’s column. Congratulations, Matt! The name of the winner will be published in next month's issue.
To enter, send in your HOT TIPS on your Amiga games to: HOT TIPS
P. O. Box 2140 Fall River, MA 02722-2140 Win a free game!
This month's prize: Out Of this World by Interplay Ell* by Miguel Mulct Corneli us was a good elf. He never got into trouble, he always looked1 out for the younger Elves, and had a beautiful girlfriend named Elisa. He wrote songs for his Elisa, as well as poetry.
Cornelius spent days at a time just thinking of her. One day, however, Cornelius' world came crashing down around him. His beautiful Elisa had been kidnapped by tire evil Necri Ions, and is now held hostage in the castle of the evil Necromancer. Although he never thought himself very brave, Cornelius mustered every bit of inner strength and courage, intent on rescuing his beloved.
Cornelius must now face the unknown perils alone, unless you would like to accompany him!
Using your joystick, you will guide Cornelius through eight different levels, facing the d angers of forests, ruins, swamps, caves, mountains, and even the castle of Necrilous the Not Very Nice, all in order to save your true love. The onlv help you'll find along the way is in the form of special herbs and fuzzy pets, both of which you can collect to trade for special powers in the many stores that are found th roughout each level. Your wounds are healed by collecting the special potions left behind by vour foes, although nothing but Elisacan mend your broken heart.
As is the case with most platform type games, the joystick moves your character in the direction in which you push the handle. Pressing the fire button allows you to fire vour special eiven magic at the enemy. The larger the enemy, the more shots required to disintegrate him. After destroying an enemy, Cornelius must always look for what they have left behind often something that can be put to good use.
Moving through each world isa hit different in Elf, in that each level has a sort of puzzle you must solve. In order to find the way out, you must speak to all of the other characters that you come across.
Unfortunately, most of these characters will want something in return for their knowledge, and the challenge comes from finding out what to provide to your informant. Most of the puzzles are serial in nature, meaning that you must get one bit of information before you can proceed to the next.
Interaction with these characters takes place on a separate interaction screen, in which you may actually type your questions in with the keyboard. There are also stores hidden throughout each world, from which you can enhance your offensive and defensive abilities. All of this adds up to provide more of an adventure quality to this platform game.
Elf is provided on two copyprotected diskettes, along with a color code card from which von must enter a "recipe" in order to start the game. Although it can't be installed on a hard disk, the game docs recognize an external floppy if you have one. The sound effects and music are both very good, but unfortunately you must choose toplay with oneoranother.
There is no option to play with both. The graphics are above average, although the screens do not continuously scroll by as they do in other platform type games.
Elf is a fun, challenging, adventure-type platform game. Joystick controls are excellent, as arc the graphics and sound effects. The puzzles provide a different type of interaction, allowing the player to rest from the arcade action and flex the muscles in the brain, trying to figure out how to gain the information vou need. Combined SimAnt by Steve King After Maxis followed Sim City with Sim Enrth soon to be released for the Amiga most computer gamers looked upwards, speculating that the next release would be an all-encompassing game such as Sim Uni- verse. They were, unfortunately,
looking in the wrong direction a nd should have been gazing downwards at their own back yards, as Maxis' latest imaginative entry is SimAnt, the electronic ant colony.
In SimAnt, you play the role of the intelligence and guiding force of the colony. Represented bv a small animated yellow ant, you must lead your black ant colony to victory, annihilating the red ants, and taking over the back yard in which you live. There are three types of games; the Quick Came in which you live in a single patch of land and battle a single red ant colony; the Full Game where you must take over the entire back yard (almost 200 patches), invade the house and drive out Ihe humans; and the Experimental Game where you are a human and have many tools at your disposal to test on
the unsuspecting ants. SimAnt is a mouse-and-icon controlled multiple-windowed simulation, An overview map window is at your d isposa I, as wel 1 as a deta i led view of both the ants' nest and the surface, complete with anima ted ants.
Spiders, ant lions (dragonflies which hide in holes and gobble up the ants as they pass by), humans with big sneakers, and roaring lawnmowers capable of sucking up huge ant colonies in a single pass. You can click on any individual ant to bring up a small window which displays vital information on its type and present activity.
As SimAnt is a strategy ga me, you also have several windows with controls to allocate vour antlv resources among workers, soldiers, and breeders. You also have the ability to assign specific tasks to your workers, such as expanding the nest, taking care of the ant eggs, picking up and carrying Predator 2 by Jason Daprile Die-hard gamers, take note!
Kona mi's Predator 2 is going to pit t you through your paces. The Pred a tor is an elusi ve alien hunter who has come to the Los Angeles area because of its ripe possibilities as a hunting ground. The player has the part of Lt. Mike Harrigan, the hero from the movie.
Harrigan stands right in the center of the screen, his form outlined in white. Unfortunately, he can't move from his position and is more akin to a sitting duck than a commando. Using the mouse or joystick, though 1 recommend the mouse, the playeraimsHarrigan's gun sights at whatever part of the screen contains the bad guys. The four levels of the game scroll at a constant rate until you, theoretically, reach the end of the level where, usually, a drug lord and a small army are waiting.
Rocks to fortify your nest, and foraging for food. In the Full Game, you also control the breeding process. As in most Maxis' games, graphs abound displayingalisorts of interesting statistics about your population, health, and welfare.
The strategy is rather straightforward the yellow ant recruits others to gather food and bring it back to the nest to feed the growing colony. At the same time, you do everything you can to deprive the red ants of sustenance. When your colony gets strong enough, you seek out the red ants, invade their nest and kill the red queen.
As with most things in life, achieving the goal is not as simple as it may sound as the elements and other nasty forms of life often stand in your way. If the yellow ant gets killed, he is rehatched inside the nest and continues as the guiding force.
SimAnt comes on several disks in two versions. If you're lucky enough to have 1MB chip RAM and a de-interlacer so you can run the game in a flicker free 640 x 401) resolution mode, you're in for a real treat the graphics The graphics in the game are very well done, as are the sound effects and music. On every level, thereare always innocent bystanders that the player gets penalized for shooting. Shoot too many of these innocents and Harrigan gets kicked off the police lorce. In some parts of the game, the bystanders look a little too much like the drug dealers particularly the news crew in
the first level, and only are crisp and stunning. The lo-res game, while not as aesthetically impressive, is still well done but everything is several times as large.
There is an on-screen help funotion and a Hypercard-type database on ants and their culture. Special mention must be given to Michael Bremer, the author of the 176-page manual. Not only is il complete with strategies, tutorials and a fact- filled, comprehensive history of ant civilization; it is also extremely humorous and chock full of puns such as "Ants that don't go to school are truANT.” SimAnt is not for everyone, particula rly those who might get a bit squeamish with scores of realistic little ants crawling around the screen and often devoured by the spider with appropriate digitized
sound effects. But, like everything else Maxis seems to do, SimAnt is visually and audibly superb, creativeand a whole lot of fun, especially for the kids who love to amass hordes of ants and march them off to get Mr. Spider.
After repeated plays can the player really distinguish between who should or shouldn't be shot.
All the time that Harrigan is blasting away at punks, the Predator is virtually always somewhere on the screen. The alien is almost invisible, but an observant eye can spot him. Every once and a while, the Predator's 1 aser sight will sta rt wondering around on the screen and shoot a punk. If the player hits Above: Harrigan takes out his frustration on a bunch of punks in Predator 2.
Below: It's an electronic version of an ant farm.
SimAnt is destined to be just as popular as SimCity, DIVERSIONS the alien, the Predator cries out in anger and shoots back with razor- sharp flying discs or nets.
Throughout the game, various life-saving supplies are scattered about. Better weapons, ammunition, and, most importantly, armored vests which give Harrigan back his health in full.
The best weapon available is a one-shot grenade launcher, w hich destroys everything on the screen at once, except the Predator.
My version of Predator 2 would lock up whenever 1 paused the game, an annoying quirk, to say the least. You can continue the ga rne two ti mes a f ter you ’ re o u t of lives. Predator 2 is definitely not for the easi ly frustrated, or for the faint of heart because it's extremely violent. The realistic graphics and sound effects complement the Amiga's capabilities. It's one of those games that keeps me coming back for more and delivers, even if it is seemingiv impossible to win.
One other thing to note booting up the second game disk results in a very impressive and entertaining movie-like introduction which the instruction booklet failed to mention.
Fireteam 2200 by Miguel Millet The vcnr is 2200 A.D. The world is no longer ruled bv nations. Instead, megacorporntions w i th inters tella r interests ru Ic both the Earth and surrounding space.
I n order to prosper, these corporations send expeditions into deep space searching for valuable minerals and discoveries. These corporations hire interstellar mercenaries such as yourself to form a crack team of mercenaries that will bring vou a nice profit for a job well done. Are you up for the challenge?
Fireteam 2200 is a war-game simulation set in the 23rd century'.
At thestart,you are provided with 300,000 credits in which to form your initial team. These credits don’t go far, because not only do you have to choose among severa I different vehicles to start with (including hovercraft, tanks, and high-tech helicopters),but you also have to save enough money with which to pay your subordinates.
Of course, the more you pay, the better commanders you'll receive.
Once the initial FireTeam ischosen.
The battles begin!
There are approximately 13 scenarios and 3 training scenarios through which the player can progress with their FireTeam.
Each scenario can be played from either a defensive or offensive standpoint, which means there are actually 26 scenarios which can he played. This is fortunate, because there are no plans for a scenario editor for the Amiga. Each scenario is challenging, and take some time to accomplish well. Replaying a scena rio is reward ingbecause you can always find a way to do it better.
Control of your strike force is performed from the keyboard. The mouse is used only during the briefing and debriefing before and after each mission.Controlling the vehicles is not intuitive, but easily learned after reading the manual and playing the introductory scenarios. Moving vour vehicle is performed by pressing the M key, and then moving the cursor to the position vou wish to move to with the arrow keys. Aiming at the enemy is performed in the same fashion. Choosing your weapon is as easy as hitting the appropriate kev, and then firing that weapon with the spacebar.
Other vehicles in your fleet are programmed in advance, and those instructions can be updated during the fighting. Unfortunately, the updating is done so quickly and frequently that you have to think and react fast. The enemy doesn't waste any time opening fire, so be prepared!
If you're successful, you'll be rewarded handsomely and maybe even receive a promotion. With the extra money, you'll have to pay vour fellow mercenaries, and hopefully haveenoughleft over to buy thainew chopper you’ve been drooling over.
The game graphics and sound effects are below average; but the war gaming aspect of the game shines. The battle plans for vour unit must be well thought out, and you must be flexible enough to react to different situations. The game can be played via modem with another Amiga or IBM user, which means the game takes on another dimension when facing another human combatant.
Provided on two non-copy- protected disks, the game is fully hard drive installable. The copy protection system used is a key- code lookup, requiring the entry of a numeric code found at the bottom of the page. The 68-page manual fully describes all of the game's functions, although itcould be a little better organized.
All in all, FireTeam 2200 is a fairly good war game, despite its lack of bells and whistles. There are many different challenging scenarios, although the addition of an Amiga scenarioeditor would he welcome. Modem support is a big plus, as competing with a human opponent is always a lot of fun. 1 f you can overlook the game's graphic simplicity, FireTeam 2200 can provide hours of entertaining war gaming.
TiiumlerHawk by Rich Mataka I am a pilot of the Merlin organization which is a crack assault team commissioned bv the United Nations to defuse crises a round the globe. Declared the best of the best, 1 am the only pilot of the new prototype AH-73M ThunderHawk helicopter. This prototype design revolves around the extensive use of carbon composites. For this reason new weapon systems have been designed. The ThunderHawk is the toughest, most powerful helicopter in the world. I am its onlv pilot so f a m constantly on ca 11 to prevent small wars from escalating into major conflicts.
This is the premise of ThunderHawk, the new helicopter simulator from Virgin Games. The game begins with an animation that sets the mood of the game. At the White House, a meeting occurs between vour chief and the President. Once this meeting concludes, it's time to play the game.
The manual for ThunderHawk is a concise 33 pages, but only about 10 pages deal with the actual operation of the game. One area of this section concentrates on the Common Room, which allows access to other areas such as the Flight Simulator, the War Room, the Briefing Room, save game option, and review pilot information. It is from this Common Room that all of your missions begin, Another section deals with the Cockpit Instrumentation. Here you receive detailed descriptions of the helicopter's Heads Up Display (HUD) system.
This HUD is very similar to that used in other flight simulators, but not as complex.
The next section of the manual deals with the Campaign overview. Enter the Common Room when you are ready to flv a mission. You should enter the right hand door for the War Room.
Choose from six campaigns: Europe, South America, Central America, Middle East, South East Asia, and Alaska. Each mission provides you with a briefing and explains the complexity level of the mission. Each mission has a different complexi tv rat ing that can range from easy, medium, or hard.
The Briefing Room contains detailed information regarding your mission. Information about the opposition forces and their defensive positions will be useful when you take your ThunderHawk on its mission. The final area of the manun I details the different weapons that you can use or may encounter in your battles and some tactical tips when flying the ThunderHawk. II is a good idea to read this area so that yon know how to overcome the enemy forces that you will encounter during your battles. Remember, tiie more you know about the enemy, the more likely you are to survive the battle.
At the weapon selection screen, the player must choose which weapons to load or to have the Thunderl lawk automatically loaded with a weapon selection.
For the first few missions, it is a good idea to let the computer automatically load your weapon systems until you become familiar with the use of the different weapons.
Now it is time to begin your selected mission, Even the easy missions are some wha I difficult to complete, Once airborne, consult your map to begin zeroing in on your target area. As you are flying toward the target area, expect to be intercepted by the enemy's air defense and dogfight with other jets or helicopters.
R_j ' S -W - -a S-E- H" urftt atrime JtMN Uiftt iifuMO IIC6M ;*«£ MtSita
* * ... h«kmi SW« im* tutu rate HtTHMK If successful in downing
that first wave of enemy defense, you should now be closing in
on your attack area. The currently selected weapon is shown in
the center of your Heads Up Display. When attacking the ground
forces, use either the guided rockets with armor piercing
capabilities for tanks and the FFAR rocket pods or our gun for
the unarmored enemy units. Don't forget that it is your job to
destroy any of the enemy forces that you can locate. While Ihis
may sound easy, you'll soon find that the job is easier said
then done. After all, the enemy will be constantly firing as
you are trving to position yourself for a killing shot.
Telegram from the President__ Tha_2eY!8i$ - iMY* begun pro ted Bright Star ThunderHawk is a fast- moving, challenging game. It's a combination of an arcade style shoot-em-up and a helicopter flight simulator with an emphasis more on action than strategy. Initially, plan on spending a great deal of time in the flight si initiator area to become familiar with ail the nuances. Thunderha wk will provide many hours of enjoyment and frustration as you fly mission after mission, defusing crisis situations around the world.
The Cardinal of the Kremlin by Miguel Mulct Although the cold war may be over, the Strategic Defense Initiative moves on. The SDI plan, better known as "Star Wars," is to develop a missile defense system which would destroy enemy missiles before they could reach the United States. Although the Soviet Union may not be a threat today, third world nations with potential nuclear capability remain a great threat to all free people of the world.
Thus, we still need the SDI. Tom Clancv'sbook, "The Cardinal of the Kremlin," takes a fictional look at the earlv days of the SDI, Coordinating the security, research, and diplomacy to design a working "Star Wars" plan is one monumental task.
Based on the book of the same na me, the ga meal lows you to wear several hats. First of all, you are in charge of all research on Project Tea Clipper, the U.S. Sdi project.
You're also in control of the CIA, which includes several Soviet agents. The most important of these agents i s the Red Army Colonel code named "The Cardinal" your inside man at the Kremlin.
Your other jobs include maintaining U.S. security as the FBI chief, constructing a spy satellite network to monitor the Soviets, and to control a hand of Afghan rebels who can be used to destroy the Soviet Union's SDI project - code named "Bright Star."
The game is almost completely controlled via the mouse.
From the main menu, you point and dick on the department vou wish to visit: Laser Research, Laser Testing, CIA intelligence, FBI Security, CIA Espionage, Soviet Laser Status, Treaty Negotiations, or Satellite Reconnaissance. You may also contact and supply your Afghan rebels with weapons, as welt measure vour progress by asking for a Presidential review. Each department has a limited number of functions. For example, all you can do in Laser Research is choose departmental heads to man the project, and then apply or relieve pressure in order to get the job done. In CIA intelligence, you
assign different spies to acquiring information you need. Satellite Rccon allows you to set up a time table for Shuttle launches that will create a spy network to aid you in your task.
Although the functions of each department are relatively limited, they have a profound effect on how the game progresses. For instance, if you greatly increase security around the project, the efficiency of the three main research teams bottoms out. Applying too much pressure to the research teams or spies will lead to bum out, or capture of one of your spies. At the same time, you must negotiate treaties with the Soviets, in order to eliminate the threat of nuclear war and buy time until your SDI system is complete.
DIVERSIONS The game runs in accelerated time, which you can vary if you wish. There are three different difficulty levels from which to choose: Novice, Easy, or Regular.
Keyboard control is used to control the arcade sequences in the game, whichinvofve fighting with the Afghan rebels, rescuing kidnapped scientists, or destroying enemy satellites in space.
Provided on one copy-protected disk, the game ailsoincludes a 59*page manual which explains the rules, as well as providing a second type of copy protection in the form of matching a photograph with a name. The manual is well written, and is a great help in understanding gameplnv.
Game graphics arc average to below average, and there is minimal use of sound throughout. The menu screens are OK, but the arcade sequences need a lot of work. Lack of joystick support during these sequences is a major deficiency, as the keyboard control ofyourcharacteris slow and clumsy.
Although easy to learn, the strategic aspect of the game is the best part. Everything you do tends to have an effect on other departments, and learning what to do and when takes time and patience.
The Cardinal of the Kremlin is an interesting premise, and its conversion into a computer game has both good and bad points.
Gameplay is interesting as far as strategy is concerned, but the poor graphics and sound effects during the arcade sequences (particularly involving The Archer) add little to the game. A t $ 49.95 list, the price is a hit steep. If you can get iton sale, and put up with its deficiencies, you may actually enjoy running different branches of the government as The Cardinal of the Kremlin.
Renegade Legion: Interceptor DIVERSIONS by Jeff James A computer conversion of FASA Corp’s popular pen-and- papcr game of the same name, SSI's Renegade Legion: interceptor (RLl) is billed as a game of tactical ship-to-ship combat set in the 69th Century. Allowing players to fly spacecraft from the oppressive Terran Overlord Government (TOG) or the ragtag Commonwealth, Rl.I features 24 different fighter tvpes which can be flown in more than a dozen separate missions.
After choosing to side with either the TOG or the Commonwealth, the player is allowed to Create and name a squadron of up to six pilots and their spacecraft.
Shipsa re p u rchased based on how popular and skilled your pilots are, resulting in a "prestige rating" that is used to purchase ships. After you've outfitted a squadron, you can accept one of 14 missions combat against the enemy.
If you accepted the offered mission, yoursquadron is instantly transported to the battle area.
Combat is based on a hex-grid map, with each ship in the game given a turn to move and targetits weapons, After all ships have moved, a combat phase simultaneously resolves the effects of movement and weapons fire, allocating damage to both pilotsand spacecraft. All of your options during combat are controlled by clicking on an assortment of beveled buttons positioned around the outer edges of the map, which control everything from weapons fire to placing your units under computer control.
Product Information With 24 ship types, five sentient races, (including the reptilian Kessrith and Ssora, and the spiderlike Bau frin) an impressive list of weapons and fhe ability to create your own ships, RLI appears to have what most science fiction gamers would crave. The game can be installed on a hard disk, and although it refused to work under AmigaDOS 2.0, it seemed to run fine on accelerated Amigas.
Unfortunately, while RLI seems to succeed at being a computerized version of the boardgame, it fails miserably as Renegade Legion: interceptor Price: $ 59.95 Strategic Simulations Inc. 675 Almanor Ave., Suite 201 Sunnyvale, CA 94086
(408) 737-6800 Inquiry 239 The Cardinal of the Kremlin Price:
$ 49.95 Capstone 14202 S.W, 136th St. Miami, FL 33186
(800) 468-7226 Inquiry 240 computer entertainment. First of all,
combat missions are awarded in a completely random fashion.
One mission might have the plaver destroy an space station, while another might be to turn a fleeing eneinv spy and his spacecraft into space dust. None of these brief scenarios are connected, making the game a purely tactical exercise filled with a disjointed collection of pointless missions. While the designers of the game may have intentionally tried to limit the game in this fashion, I found it far too restrictive. The missions simply have no higher purpose and offer no overall goal to make players want to continue vaporizing enemy ships into space debris.
RLI is also found wanting in terms of character development.
A typical combat screen in Renegade Legion FireTeam 2200 Price: $ 49.95
R. A.W. Entertainment 3027 Marina Bay Drive League City, TX
(713) 538-3399 Inquiry 241 Elf Price: $ 49.95 Electronic
Arts Ocean 1450 Fashion Island Blvd.
San Mateo, CA 94404
(415) 571-7171 Inquiry 242 Even if you do manage to advance a
character to high enough levels to customize his own ship,
the game soon responds by whisking that character away to a
position at fleet headquarters. Giving the players an
opportunity to partici- pa te in a rea lea mpa ign w here
thei r efforts could have a tangible effect on a much
larger picture would have provided a much-needed thread of
continuity that RLI sorelv lacks.
In terms of graphics and sound support, RLI appears to be a direct port from the IBM 16-color version. Except for the occasional zap of a laser bolt or the blast of an exploding missile, the game is strangely silent; players expecting an explosive Fanfare of horns and drums following a hard-fought space battle will be disappointed to find Rll’s lack of music, If you're a dedicated fan of the pen-and-paper game, RLI might be interesting as a test bed for game strategies. But even for those players the game will simply become overly tedious much too quickly. I found that buying FASA's
non-computerized game set was far more enjoyable and cost much less than this poor conversion. As i t stands, my advice would be to pass RLI bv and purchase FASA's pen-and-paper version of the game instead.
DIVERSIONS Product information SimAnt Price: $ 59.95 Maxis 2 Theatre Square, Suite 230 Orinda, CA 94563-3346
(510) 254-9700 Inquiry 243 Back to the Future Part ill Price:
$ 39.95 Konami 900 Deefield Parkway Buffalo Grove, II
(708) 215-5100 Inquiry 245 Predator 2 Price: $ 19.99 Konami 900
Deefield Parkway Buffalo Grove, IL 60089-4510
(708) 215-5100 Inquiry 244 Thunderhawk Price: $ 49.99 Virgin
Games 18061 Fitch Ave.
Irvine, CA 92714
(714) 833-8710 Inquiry 246 Back to the Future Part III by Tim
Duarte The third installment in the tri logy of "Back to
the Fu tu re” flicks has made the transition to the world
of Amiga games. It's rather f u n, too. If you're not fain
iliar with the movie, Bock to the Future Port III (BTTF3)
takes place in Hill Valley but in the year 1R85.
Seeing the movie isn't a requirement; you can still enjoy the game because the 12-page manual describes the plot. Incidentally, the various sections of the game relate to parts of the movie.
In the first section, or level, of the game, you play the part of Doc Brown, who is riding a horse. The object here is to catch up to a runaway horse-drawn carriage, and rescue Clara, the school teacher who happens to be aboard. It's not that easy there a re v a riousobjects that fly wild from the carriage.
Doc can duck and he can also control the horse so it will jump. If Doc runs into an obstacle, or is hit by a flying object, he falls off the horse and loses precious time. To make things worse, the Indians are not on your side. They throw tomahawks, which must be avoided. There's also an Indian on horseback who comes up from behind and shoots Doc down with an arrow. Since Doc is equipped with a gun, he can shoot the Indian and destroy flying objects with the gun. Doc can also reach down to pick up various items for bonus points. This reminded me of the first level of ReadySoft's Wrath of the
The level switches to a vertically-scrolling game with a bird’s eye view. This ad ded so me variety to the game. Calvary men appear in this viewr and their gunfire must be avoided. The object here is to maneuver Doc's horse and concentrate on shooting the Indians while avoiding the obstacles. The game switches back to the horizontal mode, hut the objects coming at Doc arc more difficult to dodge and destroy. There's another overhead view in which Doc must avoid the gunfire of the cavalry and bank robbers. If Doc can catch up to Clara,.she is rescued and you advance to level 2, tf
not, the carriage goes over the ravine and Clara perishes.
Level 2 is a camival-style shooting gallery. This time, the player plays the role of Marty McFly. Shoot as many of the moving targets as quick as possible you only have a few minutes. The cut-outs of "Mad Dog" Buford and his gang are worth the most points. They appear only for a brief moment, so your aim has to be good. Upon starting the game, you have the option to practice this level.
Level 3 is a classic pie- throwing fight. If you liked thepie throwing-level in Cinemnware's The Three Stooges, then you will enjoy this part of BTTF3. Pies must be throwrn up and across to hit Buford and his bad buddies, it takes three hits to get rid of a bad guy. Be careful they can shoot and thcirgunfire must be avoided.
Thankfully, Marty has an endless supply of pies and the direction of the pies can be controlled and steered by moving the joystick.
The final level takes place atop the locomotive train w'hich Doc has taken over. As Marty,you must make your way to the front of the train, w'hile collecting the speed logs for Doc. The speed logs will get the train to accelerate to 88 mph the speed required for time travel. There arc more bad guys to fight along the way. Marty can punch and throw some remaining pies from the previous level.
Mailhooks, strong puffs of steam, and the bad guys can all knock Marty off the train. If Marty can successfully get ail the speed logs and make it to the DeLorean, the train reaches 88 mph and Marty is transported back to 1985.1 haven't gotten this far in the game, so I do not know if tire game repeats or ends at this point.
BTTF3 is a great adventure- type game with a variety of exciting levels, It comes on two disks with a password sheet.Thecorrect code from a specific rowr and column of numbers must be entered or the game will not commence.
There is one complaint that I have about BTTF3: the game often makes the player wait while the computer decompresses the graphics. T found this annoying and wished the programmers could have used some other method that wouldn't make you have tow'ait. Gamerslike things to load fast. Other than that, 1 enjoyed playing BTTF3. Now if you'll excuse me, T've got a DeLorean to catch.
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¦ XF5700 Experimental Fighter COVERT ACTION BY MICROPROSE A techno-thriller from the case filesof Max Remington GREENS: 3D GOLF SIMULATOR WORLD CIRCUIT: GRAND PRIX RACING TWILIGHT 2000 BY PARAGON SOFTWARE SILENT SERVICE II TWILIGHT: S* 2000 BY MICROPROSE Top Notch Submarine simulation Take your role in the aftermath of World War III This month, another reader disagrees with The Bandito; a school official praises NewTek support; a Desktop Publisher seeks assistance; and an author tries to settle the question of Atonce Plus compatibility with AmigaDOS V. 2.04. Disagreement with The Bandito??
In Amazing Computing, V. 7.3, Thu Bandito compared salaries of Commodore’s CEO Irving Gould and IBM's CEO John Akers, implying strongly that Mr. Gould is overcorrvpensated for the services he renders for a company the size of Commodore as opposed to IBM, which he states is 50 times larger. 1 vaguely recall, however, that Mr. Gould bought approximately 20 percent of CBM several years ago, a company that doesn't pay any dividends.
He bought Commodore, as 1 recall, when it was in grave trouble, and he saved the company.
The onLy way Mr, Gould may receive an adequate rate of return for his investment is to sell appreciated stock, thus losing control of the company, or to have himself receive remuneration equal to the risk he took in purchasing the company and to reward himself for a job well-done in saving the company. I don't believe that Mr. Gould’s compensation package is out of line, but I think The Bandito's implication is.
On the other hand, the one major regret I do have with CBM and its management is the continuing failure to achieve the original vision of the Amiga platform as the "everything machine for everyone." I bought my machine in 1987 on the basis that I would be able to run software from many operating systems, particularly UNIX, MS-DOS, and Mac OS, as well as AmigaDOS. Although Commodore has enabled a rudimentary implementation of this to occur, mostly via third party vendors, the effort seriously lacks results. I'd like to upgrade to a better and faster Amiga, but pragmatism will probably
compel me to choose another platform, particularly since the other platforms have become as effective as the Amiga and will shortly surpass it, doing so at very competitive pricing.
The Amiga has provided an example to other platform manufacturers and software developers to follow. Thus better information systems have accrued to the benefit of the user community. That achievement is certainly not insignificant, so that we Amiga owners should be gratified that the Amiga and its software are being emulated, although in alternative platforms. Mr. Gould is the reason that the Amiga has accomplished what it has to date. Thank you, Mr. Gould.
George J. Manos Reseda, CA NewTek Delivers and Delivers I We thought that we would share with our readers a copy of the following letter sent to Mr, lames Hebert of NewTek Incorporated. Ed. I We have just received and installed the free 2.0 upgrade for the Toaster. 1 want you to know how much we appreciate this substantial good-will gesture.
Both students and professionals share our Toaster. While the students think it's "awesome" and the pros have been duly impressed, we were all disappointed when confronted with board failures. Nevertheless, we always received a replacement within a two- or three-day turnaround three times for NewTek and once via a local dealer. You can certainly understand why 1 have had to be a bit reserved when recommending the Toaster to others.
Judging from you and your Technical Support staff, as well as reports from other customers, I do believe now that our Toaster troubles were an aberrational experience. In any case, you have dearly demonstrated that NewTek not only stands behind its work but also goes the extra mile to satisfy a customer. You can be sure I'll speak very favorably of my own experience as a NewTek customer. As to the technical prowess of the Toaster, the Toaster speaks for itself.
Our current board has been going strong since December, and so far, 2.0 looks good. Thanks again from me and the rest of your fans at Burnell School and Bridgewater State College, Rich Gopen Technology Specialist Bridgewater (MA) State College DT Publisher Needs Help I'm in the process of establishing a small Desktop Publishing Business. Of course. I'm using the Amiga for all of my typesetting and page layout. Unfortunately, I haven't been able to locate a source of help to solve problems that I've encountered. I'm writing in the hope of finding a group that publishes a newsletter on Amiga
Desktop Publishing.
I would also like to encourage you to include more coverage of Desktop Publishing matters in your publication.
I'm aware that you have reviewed some of the DTP software and related programs in recent issues, and these reviews have been helpful in deciding which software to use. What I'm interested in now is something more along the lines of "How to Get More out of Your Desktop Publishing Software Hardware," Herbert D. Hall Sayre, PA AC's GUIDE to Hie Commodore AMIGA lists Vitim, P.O. 1180, Manhattan Bench, CA 90266, (310) 379-7139, as a publisher of guides for both PageStream and Professional Page. By the time we go to press, more publishers may have provided a listing in the forthcoming summer AC
GUIDE, available around mid-May. Also, the bimonthly magazine Radical Type, P.O. Box 107, Lazo, BC, VOR 2K0, Canada, is devoted to Amiga DTP. The May issue of AC focuses on DTP. Hi the meantime, we are sending your more technical question to John Steiner, author of "Bug Bytes," in the hope that he can provide an answer or elicit solutions from readers. You may also make inquiries to local user groups.- Ed. Atonce Plus and 2.04 Compatibility I was very much disappointed that Rick Mataka left out any mention of the
2. 1)4 OS compatibility in his review of the Atonce Plus board in
AC V. 7.4. 1 am a former user of the old Atonce board,
"former" because the software that comes with the board does
not work with 2.04.1 was informed by Vortex that a software
revision is due in April. Is it safe to assume that Atonce
Plus is 2.04 compatible?
Myron Steir Nanuet, NY I Below is a reply by Rick Mataka, the reviewer of the Atonce Plus scries. Ed.I At the time of the original release of the Atonce Plus software, there was a compatibility problem with the AmigaDOS 2.04.1 found that all of the Atonce software prior to release 2.32 was incompatible with AmigaDOS
2. 04. My research with Vortex found that the 2.04 ROMs used in
the European Amigas were different from those sold in the U.S.
When the ROMs were tested, each showed a different checksum. I
alerted Vortex of the problem with their original software
release. It was immediately remedied by Vortex as the article
was being written. Therefore, I assumed that tills updated
Vortex software would have been made prior to the wide
availability of AmigaDOS 2.04 software. Upon finding this
software bug, VorSex immediately fixed the problem and
released version 2.32 of their Atonce Plus software. This
version currently sold with Atonce Plus is compatible with the
original Atonce and AmigaDOS 2.04. The latest version
available from Vortex is 2.34. To receive an upgrade of the
latest software, send Vortex two disks and an addressed,
stamped mailer. Vortex will send you an upgrade free of
Also the latest software is normally posted on such services as CompuServe in the AmigaUser category.
Vortex is a very responsive company; however, you must realize that they need to be contacted during their normal operating hours. Currently, there is a six-hour time difference between the Eastern U.S. and Germany. ITIic time difference is only five hours with the advent of Daylight Saving Time. Ed.I Even before my first review of their Atonce, I had called them with problems regarding software compat- ASI Ampex Systems Inc. (Not affiliated with Ampex Corp.) 5344 Jimmy Carter Blvd.
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Ibility that were resolved with updated versions of their Atonce software. Their latest version is extremely stable. Vortex is a reliable company that should be watched for future products. They witl be releasing some products that will revolutionize the emulator industry. Watch Amazing for further details as they will be reviewed as soon as released.
I apologize for any confusion that may have resulted from Part 1 of my article.
Thank you for your comments and for keeping me an honest reviewer.
Rick Mataka Staten Island, NY »AO Readers whose letters are published will receive five public domain disks free of charge. All letters are subject to editing.
¥ Vol. 1 No. I Premiere, 1986 Highlights include: ''Super Spheres", by Kelly Kauffman "Date Virus", by J. Foust "Inside CLI", by G. Musser ¥ Vol. 1 No. 2 1986 Highlights include: "Inside CLI: Part Two", by G. Musser "Online and the CTS Fabite 242-1 ADH Modem", by J. Foust ¥ Vol. 1 No. 3 1986 Highlights include: "Deluxe Draw!!", by R. Wirch "AmigaBASIC", A beginner's tutorial "Inside CLI: Part 3", bv George Musser ¥ Vol. 1 No. 4 1986 Highlights include: "Build Vour Own 5 1 4" Drive Connector", by H. Viveiros "AmigaBASIC Tips", by Rich Wirch "Scrimper: Part One", by P. Kivolowitz ¥ Vol. 1 No. 5
1986 Highlights include: "The HS1 to RGB Conversion lool", by S. Pietrowicz "Scrimper: Part Two" by Perry Kivolowitz "Building Tools", by Daniel Kary ¥ Vol. 1 No. 6 1986 Highlights include: "Mailing List" by Kelly Kauffman "Pointer Image Editor", by Stephen I’ietrowicz "Scrimper Part Three", by Perry Kivolowitz ¥ Vol. 1 No. 7 1986 Highlights include: ’Try 3-D", by Jim Meadows "Window Requesters in Amiga Basic", by Steve Michel "Linking C Programs with Assembler Routines", by G. Hull ¥ Vol. 1 No. 8 1986 Highlights include: "Using Fonts from AmigaBASIC", by Tim Jones "A Tale of Three EMACS", by
Steve Poling ".bmap File Reader in AmigaBASIC", by I . Jones ¥ Vol. 1 No, 9 1986 Highlights include; "Starting Your Own Amiga-Rel aled Busi ness", by W. Simpson "Using Fonts from AmigaBASIC: Part Two", by Tim Jones "68000 Macros On The Amiga", by G. Hull ¥ Vol. 2 No. 1, January 1987 Highlights include: "AmigaBASICTitles", by Bryan Catley "A Public Domain Modula-2 System", by Warren Block "One Drive Compile", by Douglas Lovell ¥ Vol. 2 No. 2, February 1987 Highlights include: 'The Modem", by Joseph L. Rothman "A Disk Librarian In AmigaBASIC", by John Kennan "Creating And Using Amiga Workbench
Icons", by C. Hansel ¥ Vol. 2 No. 3, March 1987 Highlights include: "Subscripts and Superscripts in AmigaBASIC", by 1. Smith "Intuition Gadgets", by Harriet Maybeck Tolly "Forth!", by Jon Bryan Back Issue Index ¥ Vol. 2 No, 4, April 1987 Highlights include: "The Mouse That Got Restored", by Jerry Hull and Bob Rhode "Secrets of Screen Dumps", by Natkun Okun "Amigatrix II", by Warren Block ¥ Vol. 2 No. 5, May 1987 Highlights include: "Programming in 68000 Assembly Language”, by C. Martin "Waveform Workshop In AmigaBASIC", by J, Shields "Intuition Gadgets: Part II",by H. MaybeckTolly ¥ Vol. 2 No.
6, June 1987 Highlights include: "Modula-2 AmigaDOS Utilities", by S. Faiwiszewski "Amiga Expansion Peripherals", by J. Foust "What You Should Know Before Choosing an Amiga 1GOO Expansion Device", by S. Grant ¥ Vol. 2 No. 7, July 1987 Highlights include: "Quality Video from a Quality Computer", by O. Sands "All About Printer Drivers", by Richard Bielak "68000 Assembly Language", by Chris Martin ¥ Vol. 2 No. 8, August 1987 Highlights include: "Modula-2 Programming" "Disk-2-Disk”, by Matthew Leeds "Skinny C Programs", by Robert Riemersma, Jr ¥ Vol. 2 No. 9, September 1987 Highlights include:
"Modula-2 Programming", by S Faiwiszewski "AmigaBASIC Patterns", by Brian Catley "Programming with Soundscape”, by T. Fay ¥ Vol. 2 No. 10, October 1987 Highlights include: "Max Headroom and the Amiga", by John Foust "Amiga Artist: Brian Williams", by John Foust "All About On-line Conferencing", by Richard Rae ¥ Vol. 2 No. 11, November 1987 Highlights include: "Modula-2 Programming", S. Faiwiszewski "68000 Assembly Language", by Chris Martin "C Animation: Part II", by Mike Swinger ¥ Vol. 2 No. 12, December 1987 Highlights include: "CLI Arguments in C", by Paul Castonguay "MIDI Interface
Adaptor", by Barry Massoni "Animation for C Rookies: Part III", by M. Swinger m Vol. 3 No. 1, January 1988 Highlights include; "C Animation: Part IV", by Michael Swinger "The Big Picture", by Warren Ring "Modula-2 Programming", by S. Faiwiszewski ¥ Vol. 3 No. 2, February 1988 Highlights include: "Laser Light Shows with the Amiga", by Patrick Murphy "Photo Quality Reproduction with the Amiga and Digi- View", by Stephen Lebans "68000 Assembler Language Programming", by Chris Martin ¥ Vol. 3 No. 3, March 1988 Highlights include: "The Hidden Power of CLI Batch File Processing", by J. Rothman "PAL
I lelp”, AKXX) expansion reliability, by Perry Kivolowitz "Amiga Serial Port and MIDI Compatibility for Your A1000", by L. Ritter and G. Rent ¥ Vol. 3 No, 4, April 1988 Highlights include: "Writing A SoundScape Patch Librarian", bv T. Fay "Upgrade Your A1000 to A500 200G Audio' Power", by H. Basse n "The Big Picture, Part II: Unified Field Theory", by VV. Ring ¥ Vol. 3 No. 5, May 1988 Highlights include: "Interactive Startup Sequence", by Udo Pemisz 'The Companion", by P.Gossolin "The Big Picture, Unified Field Theory: Part III", by W. Ring ¥ Vol. 3 No. 6, June 1988 Highlights include:
"Reassigning Workbench Disks", by John Kennan "An IFF Reader in Multi-Forth", by Warren Block "Basic Directory-Service Program", Programming alternative to the GimmeeZeroZero, by Bry an Catlev ¥ Vol. 3 No. 7, July 1988 Highlights include: "Roll Those Presses!", The dandy, demanding world of desktop publishing, by Barney Schwartz "Linked Lists in C", by W. E. Gammill "C Notes from the C Group", by Stephen Kemp ¥ Vol. 3 No. 8, August 1988 Highlights include: "The Developing Amiga", A gaggle of great programming tools, by Stephen R. Pietrowicz "Modula-2 Programming", Libraries and the FFP and IEE
math routines, by Steve Faiwiszewski "Amiga Interface for Blind Users", by Carl W. Mann ¥ Vol. 3 No. 9, September 1988 Highlights include: "Speeding Up Your System", Floppy disk caching, by Tony Preston "Computer-Aided Instruction", Authoring system in AmigaBASIC, by Paul Castonguay "Gels in Multi-Forth, Part II: Screenplay", by John Bushakra ¥ Vol. 3 No. 10, October 1988 Highlights include: "The Command Line:NEWCLI: A painless way to create a new console window", by Rich Fnlconburg "Bob and Ray Meet Frankenstein", Create, animate, and metamorphose graphics objects in AmigaBASIC, by R. D'Asto
"HAM & AmigaBASIC", by Bryan Catley ¥ Vol. 3 No. 11, November 1988 Highlights include: "Structures in C", by Paul Castonguay "On The Crafting of Programs", Speed up your progs, by D. Hankins "BASIC Linker", Combine individual routines from your program library to create an executable program, by B. Zupkt* ¥ Vol. 3 No. 12, December 1988 Highlights include: "Converting Patch Librarian Files", by Phil Saunders "Easy Menus in (Forth", by Phil Burk "C Notes From The C Group: Program or function control coding", by Stephen Kemp ¥ Vol. 4 No. 1, January' 1989 Highlights include: "Scrolling Through
SuperBitMap Windows", by Read Predmorc "Sync Tips: Dot crawl, the Amiga and composite video devices", by Oran J. Sands "Pointers, Function Pointers, and Pointer Declarations in C", by Forest W. Arnold ¥ Vol. 4 No. 2, February 1989 Highlights include: "Sync Tips: Getting inside the genlock",bv Oran Sands "On the Crafting of Programs: A common standard for C programming?", by DJ Hankins "An Introduction to Arexx programming", by Steve Faiwizewski ¥ Vol. 4 No. 3, March 1989 Highlights include: "Fractal Fundamentals", by Paul Castonguay "Benchmark 1: Fully Utilizing The MC68881", Part 1:
Turbocharging the savage benchmark, by Read Predmorc "Breaking the Bmap Barrier", by Robert D’Aslo ¥ Vol. 4 No. 4, April 1989 Highlights include: "Adding the Not-So-Hard Disk", by J P. Twardy "The Max Hard Drive Kit", A hard drive installation project, using Palomax'sMax kit, by Donald W. Morgan "Sync Tips: A clearer picture of video and computer resolutions", by Oran J. Sands ¥ Vol. 4 No. 5, May 1989 Highlights include: "Building Your Own Stereo Digitizer", by Andre Theberge "MIDI Out Interface", by Br. Seraphim Winslow "SyncTips:The secrets hidden beneath the flicker mode",by Oran J. Sands
* Vol. 4 No. 6, June 1989 Highlights include: "At Your Request:
Design your own requesters in AmigaBASIC", by John F. Weiderhim
"Exploring Amiga Disk Structures", by David Martin "Diskless
Compile in C", by Chuck Raudonis ¥ Vol. 4 No. 7July 1989
Highlights include: "Adapting Analog Joysticks to the Amiga",
by David Kinzer "Using Coordinate Systems: Part II of the
Fractals series addresses the basis of computer graphics", by
P.Castonguay ¥ Vol. 4 No. 8, August 1989 Highlights include:
"Getting Started in Video", by Richard Starr "Executing Batch
Files in AmigaBASIC",by Mark Aydellotte "Building a Better
String Gadget", by John Bushakra ¥ Vol. 4 No. 9, September 1989
Highlights include: "Digitizing Color Slides And Negatives on
the Amiga", bv Ron Gull "Improving Your Graphics Programming",
by R. Martin "Cell Animation In Modula-2", by Nicholas
Cirasella ¥ Vol. 4 No. 10, October 1989 Highlights include:
"Better TrackMouse", by Robert Katz "APL & The Amiga", by Henry
"More requesters in AmigaBASIC", by John Wiederhim
* Vol. 4 No. 11, November 1989 Highlights Include: 'The Amiga
Hardware Interface", by John [ovine "AIM. & The Amiga, Part
II", by Henry Upper!
"64 Colors In AmigaBASIC", by Bryan Colley "Fast Fractals ", by Hugo M.H. Lyppens ¥ Vol. 4 No. 12, December 1989 Highlights Include: "The MIDI Must Go Thru", by Br. Seraphim Winslow "ARexx Part II", by Steve Gillmor "A CLI Beginner's Questions Answered", by Mike Morrison ¥ Vol. 5 No. 1, January 1990 Highlights include: "Animation? BASlCally!", Using Cell animation in AmigaBASIC, by Mike Morrison "Menu Builder", by T. Preston "Facing the CLI", Disk structures and starlup-sequences, by Mike Morrison ¥ Vol. 5 No. 2, February 1990 Highlights include: "A Beginner's Guide to Desktop PublishingOn The
Amiga", by John Steiner "Resizing the shell CLl Window", by William A. Jones "Call Assembly Language from BASIC",by Martin F. Combs ¥ Vol. 5 No. 3, March 1990 Highlights include: "Screen Aid", A quick remedy to prolong the life of your monitor, by Bryan Catley "The Other Guys' Synthia Professional", review by David Duberman "Passport's Master Tracks Pro vs. Blue Ribbon Bakery's Bars&Pipes", by Ben Meaas ¥ Vol. 5 No. 4, Aprill990 Highlights include: "Bridging the 3.5" Chasm", Making Amiga 3.5" drives compatible with IBM 3.5“ drives, by Karl D. Belsom "Handling Gadget & Mouse InluiEvents", More
gadgets in Assembly, by Jeff Glatl "Ham Bones", by Robert D'Aslo ¥ Vol. 5 No. 5 May 1990 Highlights include: "Commodore's Amiga 3000", preview "Newtek's Video Toaster", preview "Do It By Remote", by Andre Theberge "Rounding Off Your Numbers", by Sedge wick Simons Jr.
¥ Vol. 5 No. 6, June 1990 Highlights include: "Convergence", Pari 5 of the Fractal series, bv P. Castonguay "C++: An introduction to object-oriented Amiga programming", by Scott B. Steinman "APL and The Amiga: Primitive Functions and Their Execution", by Henry T. Lippert ¥ Vol. 5 No. 7July 1990 Highlights include: "Apples, Oranges, and MIPS: 68030-based Accelerators For The Amiga 2000", by Ernest P. Viveiros, Jr.
"Crunchy Frog 11", by Jim Fiore "Getting to the Point: Custom Intuition Pointers In AmigaBASIC", by Robert D’Asto ¥ Vol. 5 No. 8, August 199(1 Highlights include: "Mimetics' FrameBuffer”, review by Lonnie Watson "Desktop Video in a University Setting”, by John Steiner "Title Screens That Shine: Adding light sources with DeluxePainl IN", by Frank McMahon ¥ Vol. 5 No. 9, September 1990 Highlights include: "Programming In C on a Floppy System”, Yes even a stock A5(X) with a 512K RAM expander, by Paul Miller "Gradient Color Dithering on the Amiga Made Easy", by Francis Gardino ¥ Vol. 5 No. 10,
October 1990 Highlights include: "Notes on PostScript Printing with Dr. Ts Copyist", by Mai Belden "Sound Tools for the Amiga", by M. Kevolson "Audio Illusion", Produce fascinating auditory illusions on your Amiga, by Craig Zupke ¥ Vol. 5 No. 11, November 1990 Highlights include: "Getting A Lot For A Little", A comparison of the available Amiga archive programs, by Greg Epley "High Density Media Comes to Ihe Amiga", by John Steiner 'The KCS Power PC Board*', by Ernest P. Viveiros, Jr.
¥ Vol. 5 No. 12, December 1990 Highlights include: "Information X-Change", by Rick Broida "Feeding The Memory Monster", the ICD AdRAM 540 and AdRAM 560D, review by Emest P. Viveiros, Jr.
"Making A Name For Yourself", Creating logos on the Amiga, by Frank McMahon ¥ Vol. 6 No. 1 January 1991 Highlights include: "Electronic Color Splitter", an inexpensive way to grab images off video sources, by Greg Eplev "The Animation Studio", Disney's classic approach in a character animation program, by Frank McMahon "Forensic Animation", the Amiga helps out in the courtroom, by Andrew Lichtman ¥Vol. 6 No. 2, February 1991 Highlights include: "Xetec's Cdx-650", CD-ROM technology for Ihe Amiga, by Lonnie Watson "More Ports For Your Amiga”, by Jeff Lavin "Medley", A look at different types of
music software available, by Phil Saunders ¥ Vol. 6 No. 3, March 1991 Highlights include: "NewTek's Video Toaster: A New Era In Amiga Video," by Frank McMahon "Ultrasonic Ranging System", the sonar system project continues by John lovine "Writing Faster Assembly Language," by Martin F. Combs ¥ Vol. 6 No. 4, April 1991 Highlights Include: '’DCTV’’. Manipulate millions of colors in real time, by Frank McMahon "Lauren in Disguise", workaround to DeluxPainl Ill's lack of HAM support, by Merrill Callaway Plus, a special feature on Graphic Word Processors ¥ Vol. 6 No. 5, May 1991 Highlights include:
'The Big Three in DTP * by Richard Mataka "The Amiga Desktop Publisher's Guide to Service Bureaus," by John Steiner "M.A.S.T.'s Parallel Port SCSI Adapter," by Dan Michaelson ¥Vol. 6, No.6june 1991 Highlights include: "MaxiPlan Plus,' a review by Chuck Raudonis "CDTV," a comprehensive look at Comodore's hottest item "HAM-E," 24-bit color video board, by David Johnson "Professional Page 2.0," by Rick Broida ¥ Vol. 6 No. 7, July 1991 Highlights include: "Firecracker 24”, bv Frank McMahon "Proper Grammar", a review of a comprehensive spell and grammar checker by Paul Larivee "PageStreatn", by
John Steiner Also, extensive Summer CES coverage!
¥ Vol. 6 No. 8, August, 1991 Highlights include; "Alterlmage", create titling and special effects, by Frank McMahon "Understanding Genlocks" by Matt Drabick "Super 8 Meets the Amiga", easy film-to-video transfer with the addition of Amiga graphics, by Palrik Beck "Looking Good with B.A.D," by Kick Manasa ¥ Vol. 6 No. 9, September 1991 1 lighlights include: "Bars&Pipes Professional," a review by Phil Saunders "Frame Buffer Face-Off," by Frank McMahon "DynaCADD," a review by Doug Bullard Plus: Special reports on Multimedia applications ¥ Vol. 6 No. 10, October 1991 Highlights include: "Art
Department Professional," by Merrill Callaway "ShowMaker," beyond desktop video, by Frank McMahon "APL and the Amiga," by Henry Lippert Plus: An Arexx double feature and a special education section ¥ Vol. 6 No. 11, November 1991 Highlights include: "Connecting Your Amiga to the Sharp Wizard," by Miguel Mulct "Epson 300c Flat Bed Scanner," review by Merrill Callaway "Impact Vision 24," by Frank McMahon "Why Should You Use the CLI?" By Keith Cameron ¥ Vol. 6, No. 12 December, 1991 Highlights Include: "Audition 4," by Bill frazier "Draw 4D Pro," the latest update to Draw 4D, by R. Sham ms Mortier
"Newsletter Basics," by Pat Kaszycki "AmigaDOS for the Beginner," by Keith Cameron ALSO: Coverage of AmiEXPO Oakland and the Koln, Germany show!
¥ Vol. 7, No. 1 January, 1992 Highlights Include: "Memories," A500 memory expansion, by Sam Ammons "Getting the most from your RAMdisk," by Keith Cameron "Installing and Using an IBM mouse with Your Amiga,” by Phillip R. Combs "DePuzzle," by Scott Palmateer "ZipTerm," by Doug ‘Iliain ALSO: Coverage of Germany's Amiga '91 and London's World of Commodore shows.
¥ Vol. 7. No. 2 February, 1992 Highlights Include: "Deduct That Inleresl with FC CALC,” by Rick Manasa "Finding the Right Multimedia Fit," by Dave Spitler "Images in Dentistry,” by Ken Larson "Signmaking on the Amiga, ** by Karen Pringle "Perfect Pages,” how to produce PostScript-quality pages without buying a PostScript laser printer.
ALSO: Coverage of Toronto's World of Commodore Show ¥ Volume 7, No, 3, March 1992 Highlights include: "Deluxe Paint IV", review by Shamms Mortier "Miracle Piano Teaching System", review by Christopher Piper "Semi-Automatic Painting", recursive tutorial by Kevin Lude Ami, an extensive look at graphic design on the Amiga ¥ Volume 7, No.4, April, 1992 Highlights include: "ATonce Plus", review by Rich Mataka "Art Department Professional v2.0", review by Merrill Callaway "Producing a Video", a tutorial by D.L. Richardson ALSO: A look at the world of Amiga video Volume 7, No. 5, May, 1992 Highlights
include: 'The Big Three in DTP*, a look at the top three DTP programs by Rich Mataka "AdlDE 40", review by Merrill Callaway PLUS: Desktop Publishing Amiga-style! The complete world of Amiga DTP.
To Place ail order or for more Information call: 1-800-345-3360 The Fred Fish Collection BeiowisalistingofthetaiestatkJilionslothsF-ed FisiiColleclion. This expanding library offreely redistributable software is the worhof Am ga pioneerand award winning software anlhologisl, FredFi'sh Foracompleielisi ot all AC. AMICUS, and Fred Fish Disks.cataloged and cross-referenced ease consuluhe CvuenlAC'sGuideToTheCommodoreAmiga available atyourlocal Amazing Dealer, EttXEllMlfMtl ArunF.idor A small y to fad s.cro«rns n and oat. Useful for softly fading Ifimgs lth.e arnraalions
recorded on videotape Thisw version I Obfaryonty Aufai AndfeasAckermann DcsCorwoi Anewflu»ciofylixi!haicomt»fie$ tfveiufidionafilyoi many separate loots. Alow, ng you lo control fa operator d your Amigawfih a single program Ver*ion3.T, binary onfy Author UweBrosch RshCa Aptogram desg-ec to ai'-ow searching!** entire fe*ary.
Fbanif»w»)rteii jnhisandlh«biii«-wiaW(Ty!oeasiVaM new d sks to fa database Supports many 2 Ofeaturessuchas AppWtnOowandpubksoMfis icomftes Thst$ vcFS)cn 1.1. Binary onty Author MaflSrOwt EndFUUBkliMfl CkfaCmoKeys Accmrn wiTyfatmaps the Armg 3 DOS 2.04 Shafts C UT and PASTE commandite any keys Bydetault.
CloneCommanaKeyswill makelEFTamga-cacfasCOPY, and IE FT-amiga-v will act as PASTE Ahamat&ly, you can specify any key-mappirg you fikebyussngToolTypeS. Requires Am aDOS2 04 Version 1 0. Includes source Author: Jonn UrWwafl FasiAe A fast life program featuring inmtutiiort interface, lour screen sizM.35gerwalionspeiMCOndonAmig430WW5.t9 goneialionsper secondon Amiga2000 SOO1000.and 153 palterniinleillileformal .RunswithKickstartl 3 and 2 0 This is version It. An update to version 10 on disk469 Changes include better inruton interface, easysetea-ionof cassation mod*. Somc control. Task pnonty
control .anc mftype* supped Binary only .Author Ron Charlton Vertex A30ob|«1e J!tOfTrta!Orfler5lrofnoiner30eOi5r5;nrnany ways You can choose an y now. Induing perspective, to select points and e iHViM objects. The new can be rotated, pos- iMred anfl sea led at * It by ether typed in vatu es or us ng fa mouse.wNchmahei’teedroriajtandrestwsive Tnsi* version! ?6b. |h 4» eware. Binary only Author A!e anderD Detune FfedFisfiDuk.609 AutoPod A software swntch fat makes I possible to usealiacktallor mouse plugged into the first mouseport. Together with another
trackballormouseinihesecondoon.asififteywererwoiriput devices pluggedinto the same first port. Version 1.1.includes source Author:Bernd(Koessi)Koesl ng b Basel I A si mpte database program using an intuition interlace Stores, sortsandsearchsslor nlormat'on Limitedto9fieldsineach record Featutesincludelasisorting,search!nanyiield.and'Veaiiyoasylouse Thisisversjpn5 3,anupda1e !0 version 5 on disk 563 Changwinclude improved print outs, and now supports m-ailngtabels . Binary Only Author Robert Etromsey BootPc BootPicaiiowsyoutoinstallnearlyanylFFpicufeL’iaiyouLiKe in place cl the
WorttBeoch hand that appears after a reset.
Ve's-on 12 an update to verson 1, i on disk 532- Binary only.
Atftfnr AndfWS Aefcemarw CryptpKmg A game for these who HetosoheCry ograms. Ithcse coded sentences that have to be decoded to be read 1 Operate irth keyboarder mouse Ver$ «n T 0, binary only, sharp* are Author Robert Bromley STScan AuiihtyprpgraniorusrgaSemensSTAMSCSihatbed scanner with the Amiga. C a n be adapted to other scanners and serv es as an eiample of scsi direct access to sc$ j devices Version 2 0. An update lo verson 1 0 an disk 560 Newlea’ures inciudeimageprocess'ngandvectoniatiohfunciioftsthatcsn be used without arty scan ner. Indudes source in C. Autnot: Frank-ChnstianKfueget
EiejJFjsltDlikfilO ATCccry A program tocopyMeslrcmlhe A it iga side o! A system eq lipped wft ft a PC AT bridgeboard. To the PC side, using wildcards Copies directly through the snared memory Supports CL 1 and Wort Bench usage This is an an uoaateto versiOfi2 2onaisk45B Now mcfudesan AREXX port Share ware, binary o vy Author: Peter Vonwert Graffn Demo version o! An art cvog'am. With a feature set wr ewhat less than D Paint but more than many other such programs Has a f ew speea l! Unctorvs irtduded kke aufsrstztstong, converting screens to ether resotutons. Charing RGE values cf me whole
screen. Lasiauttscrcftngmagnfar and many ethers Thu is verson 1-5,an update 10 version 1.01 on disk 531 Shareware demo tvnary only Author: Marcus Schiesser PCErecute Atifaprogramfalaflows you to execute programs on a bndge txjjrdwiincutcpeningaPC window Includes source Author Peter Vorwerk Qld£Ubfi!iKfiU AnvCicfoVir A link virus fletectorthatdefectsleodifferertsuch viruses.
Version 11. Bmary only. Author: Matth-asGutt TeX A complete source and binary rtstnbubon otTeX ve an 3.1 and Meta Font version 2.7 tor 68020:030 wih FPU, Because of ifs$ ize,it'sd!Stributedonsr!idi5k5(6tt-6t6)inarchiveilf0ftTi.
Does not include arty pk- toms, previewer, or device dri vers.
Author; Donald Kmithet, al Amiga port by Edmund Met gl WrktStar TogglesfaRNF WitfStarb'tirifaDOSfibraryrooirode.
Which allows AmgaDOSlo trsothe*” chaiaderas atrue wildcard which is mostly plug compatible with **?’ Version i S. includes source m assembly Author Ken Sampson EnrfBihlMH2 TeX AcompietesourcearidbrnafyttstrAjutiCfiofTeXvefsionS t andUetaFcmtversrcri27(of68020 030wthFPU Becauseol 11 s s ue. 't t di»:riput*con sn disks 1611 *€ 15} m archived form Does not include any pstcms.cfevewer.ardevicedfivers Ai,far Donald K nutn et al A miga port by E dmund Mer g I EltdFiihDiiMlS TeX Acomptetesourceandbirarydis!rbuhoriolTeXver5iion31 and Meta Font version 2 7 for68020.030with FPU. Because ol
itssie.rtsdss:riouieqoflsiJOisks(611-6T5) in archived form Dees not include any p -fonts, pre viewer, ordevtcedfivers, Author Donald K nu th el. E I. Arnica port by Edmu rrd Me rg I EirtfJihDlikflH TeX AcompleiesoufceandbiraryostrbuTionot TeXversian3 1 and Met a Fom vor sion 2 7 for66020 030with FPU. Bocau se ol it''sdistributedonsndiskslfiil-SlS) inarchwedform.
Dwsnclinciuoeanypk fonts, previewet, or devicedrtvcrs. AnugaporlbyEdmijraMergl ErtdFJiflDlskeiS Tex Aoomplw sourceaidbinaryflistfiCut-onofTeXvefsionS i and Meta Forts ersrcn2 ~ 'cr66020,03Cw.n Fpu. Because cf it ssze.ifsdistnboted on sis dtsks(611-6t6) m archived tomi.
Does net indude any px forts, prewewer.or device or.ers Author DonadKniimet at AmigaportbyEOm-jndPJergl Ff «d FithDtsKS 15 TeX Acompieiesourceandbinaryastrbut)Ono!TeXver$ «}n31 and Met a F on vtroon 2 7f or68020 030 wi th FPU Becau s« of it ssie, if s distributed on sjsdisks(611-6t6)inrcfwedfofm Does not include any pk torts, preview©;, or devicedrrver s Author: DoralCKnuth at al AmigaportbyEdmundMergl FitdFisTlDJskfill AuioCU ApopCLfhyperBplaceinenttfiaiworkswnhWort.Bench2.Oand fu fly compa&btewith A3000 & accelerator Marcs Always retains tha ceta u it pai h and stack, and current directory.
Can autcmalicaily cpenCLf'SHELL windows to t pixel lesslhanthe Current screen sizeonopertngNewfunctionsmcludesplme patteinmgonbianking. Toggle Irperernouse.morg function keys, mouseactiv ated screen shutfle.ciasegadgeisonSneil wmoows.andrnoreas many users have requested Thitii vertiOn2 t7.anupoa:etCve;S30n2 l2on»5k57l.Binaryon|y. Author N o Wilson Beach A at new an.maiton trom E r c Schwartz In'ADsyat the Beach* Flip theFrog and Clansse He Cathead outtora flay at the beach whe-e I hey rurmo UoonDoggie. Needs 3Mb or rno re ofTemory Thsispartt ot2 Part2iso.*idiSi6l8,Au1hor:Enc Scnwart!
Revenge AtaU actongamewithhonzontaJsaollifigirwhichyoijcantfol a l user tpining Camel wrwedostroymg heroes of wesnl enemies w» c are attet your hump. Cor ect bonuses on the way to oota n more tJeviJlathgweaporry.ln2'PUyef6CPUAssst modes, an AndpftH 'creature lomj the Camel to make a lean. Stereo phasedsampiM. 42 leve is A several zones. 512K-NTSC version IMFGarvd-orPALversiOhsavail-ab'eubon rogisftattcn Shareware, binary only Author; YaK, Llamasqrt UK FredFI»hDiik6t3 Beach AgreatnewanimalionfromEncSchwartz.In'ADayatthie Beach’, FliptheFrogandCianssetheCatheadoutlora day at
thabeachwhere|heyrunintoMoonOogg:e.Neods3Mbormoro Olmemory Th sispart20f2 Part ti$ ond:sk617 Author Eric Schwartz Contact Amefioryiesidenroop-up'programtormaintainingaLsiof runTcrs. Adde sses and phone numters. Or other ttat fi ks flat a base ippiicabons Can print labels m up to tour columns, to PostScript printers, or any preferences supported printer Up to ;*a phone hum bets can be stored with each entry, and dialed automatically us ng pise or tone tiding. Unique sort) ng teat ure ai ows me user to specify fa son key of each record. Acxresses car be iTMded ana er&orted via the olp- bca’d. Or
outout using fa uMjue Type feature. Notescanaisobeassocated wth each errtry, uS'rtgjourlavonte editor. HashjiiAReirsupport Version 2 0, binary oniy Author Crag Ftsher. CUF Software VCH Vc«» Command linelr!srtace!V&l)ts an Anigavoxcowcog learns and recognizes 46 spoken vo x ccmm anas. E acn voice com manois associated wiin an Amiga CLIcommandihati5eieailedwhenariinct mingwx® command is recogmzed, VCLI allows fa e« ecuton ot any AmgaCLIcom-mandby voice, Requiresthe Perfect Sound3 orSoundMasteraudiodigrtiier.ThsrsVersion-t.O.anupdato Inversion 2.0cndssk542 Binary only.
Auttw:Rjc3TardHorne Vo«»Demo Illustrates the program m ng techniques required to use favoice library to teach your Amiga tofajnandfecoghize spoken voo commands A simple program that will teach your Am g j lo recog m re a nfl repeal bac* to y cu the spoken words 'Peter .Piper. Picked A Peck 01 Pickled Peppers ’ lrv:rude ei ample sou rce. Autnor Riehard Horne F»flflHl&j|k6.!9 AfaxDamo Demorstratcn rerskyi«me AmigaFa«scftware package. Send and receive fanes w th your Amiga 50Q7 23000 Features background tan operabor, sfareone pfane line tor fan arc data leg UUCP.B3S FAXl.ta*spookr .a:ases maikng
kstt Corwwrts between fan andten*.lFF ILBM. TeX dv.hies arc command hfa.ooeratMftomshel-orWortBench R©gyres ccrrpatibieFaiMooem Demovgrsonlrmredmsirqtapage transimlHCTivw Verfaot 20 Author: David Varley C Bom Software System* Ar'Gaze* Compulaaviewotthenightsky.u'irtgadaiabA500f 1573 stars, forany cate.trmeol day, ardlatitufle.Cack onstars ter infoaooulthflm.ThisisversionJ.O.anupdatetofaversionon duk90 NowcompaiitJtewithWB20-Bin3ryon)y, Author Richard Home IFF Ap'ogramiodispiaysmgleormultrolelFFfiiesftom Wort Benchor CLI. It has been written in 100% assemblerto be as smaltand fast as possible.
Version t .6, binary only, Author: N ic WiKon Sei040 A p-ograTito remacKick1s!3rtV2 04or greater ftom ROM in-o 32 Bit Ram on an Am ga equippofl with a 68040 CPU. Using the MMU, with optionalpaiameters 1o» great ercompahtslity between varujus68i)40 boards and ppt cmslpaichlbKopflr'resfrom ddmg it can a)so load a different Kn-ksiart than fa one CuirefltlyinROM.maniPuLals bcLh caches, and thsptjy intormalonieja rang some66040 registers and modes Version 1.12. mcl-ides source code in assemtjly Author N c W'lson SysWo A program wnch reports nterestmg irfermat on abouttne configuration of your
machine. Including seme sowdcomparisons with otnef configurauons. Versionsot IheOS softw are, etc Tnis program has been very popularwithmaryusersard h a s Me r I u I ¦ y j sc ated tc i n ci udo m an y new tunctons. This is version 2 .60, an update to version 2.56 on disk 583 . Binary only,Author NicWilson ErcdFlihDUX620 Graffiti Demo version o! An art programwithafealureso'samewhat lets than Dpaint but more than many other such programs Hasafewspeciaftuwronsmciudediikeaufowroiirg.
Converting scree nstoofarresolu1ioh5.changngRGB values of th© whole screen, last autoscroii ing magnrfier and many others Thisisveisiont.6c,anupdafetawsont Sondisk 6t0 Snarewaredenw.bmary only. Author Marcus Scfuesser TKEc TKEcrsaveryconfonabtelntufton-basedASCtJeaiTor itcan reKtenssac ecwth PowefPackef.ftasusef-deinabie menus, acom ortibie AREXX-mterface wen raccmmancs. An interlace to some errortwis lor programmers. *ne mac os TKEflnreentrantartdcantjemajeresfant Version 1 Ooi.
Binary only . Author : Tom Kroener TrackDOS Aprogram that allows easy transfer ol data between DOS.
Memory and tracHtisk-devrce DOS means the Safa contained within a life, memory means the data conta. Ned arywhe re within the memeni mapandtrackdisk oevrce means data stored on a disk notaccessable with DOS (eg bootbtock s special loader fl;sk.s etc,). The transfer cf data be tween t he se threeareas is nolnofmallyeasyorconvement. Track Doswas version 1.06ondisk502.Biraryohiy Author:N*cWilson FftdfiihDlsKSZl IE Aniconebtorwhchcancreaieandmodilytconsupto 640i2D0pkets rr size, up to 15 co ors. Edit.HI rvcrr graphical icon pa ram eter 5 fldu *ng
up to 40 Ksoltypes. Gene rate C source code for on and image programming, import export IFF images,recoor non? For DO S2 0, write teitmtOiCOninBrry lord and st ySe .and m uch more. De mo versis n ol £ 3 0. A ma,or update to vsrsion2.0cfi task numa«3r7. Requires t Meg SourceavaiabiefrOMAuthor.AiAhtx: PeterfGem UuhPtayer MiusqpIayerprogfarnwtHchpiaysSoundiTacker.
No se!-acker modules, MED modules, and over 15 othe r types It contains as mpe control pane) , and allows creating 'programs ¦ tc play a kST of modules i n sequence er in random order. Works weti with l.3and2 0. Supports Wortbencn2 Os ' App Wi ndow * feature - fu$ : drpp mocki les into the Mu hi Playor wi ndow to piay them. Piays modules at the correct speed rogardfessotindeomixtefNTSCofPAL) Areiiportand program toad save avalabte in registered version, Version
1. 17. share ware .update to versicn 1.11 a on disk 5 73, Binary
only. Author: Bryan Ford Ncomm A communications program based
on Comm version 1.34, by DJ James, with lets of very nice
enhancements. Vvorkson any Amiga with 512K RAM or more, ANSI
vttOOtermnalemulalion wil h Bcolor teil PA L NT SC and
overscan support .lulls upport lor ao European
UngjagesoaudraiesLP to it 5200 baud,
5upportforlotsoifiie»3nsfer protocols mcfudmgXPR library pr
oiocob. Senpr knguage scroltback tutl et. Her keys, an Areit
interface. Macros, etpoaara Suppon. And more Thi$ is version
2.0. an update to version 1.9on flisk 356. Shareware bmary
only. Author: DJ James. Dar»etB)och. Toftei LoOierg.
«ral Ered£!»hD *k622 Cni'wnger A liwfy drstntx-tabe qua program with 500ques iom m this verson EngkShandGermanvefsipninciuded Version 10, bnaryonly Author Udo Hasch Uedrt Antca sharfrwareoditorw.thtearnmode.acommand language, menu astomizaBon. Hypemxt,onhne help, a teach n ode. Split windows. Copy and paste, undo, feature* Thi s is version 3 Oa. An update to version 2.6h on disk 539 Binary on!y.Author:RickS1ites frtdFistlDisM23 AJB AgadtMisflnvenAmigainterfacebuiiOerforconstfuchng windows, menus, and gadtcofs. It is incomplete, and was submiti ed to serve as more AmigaDOS 2.0 e«ampig code I
rvdudosC source Author: Doug Dyer Makelcon Atommandlinoutilityfofaealingquickiconsforprograms that don t have icons. | Mot related to Make Icon ondisk25S).
Vefsiont t.irvfludessource,Author Dan«!K«sis pPlo A shared library "o make Irfeeasy tor people who wish to wr-te programsthatsupportPowerPacker Loaflingpunchedhk» from C pr assemofy ts made last. Sfio rf and easy T h s is release 1 4. An update to the versran on tisk 575 Includes source Author hbcd Francos Renraelnfa An K»c cok:r rematxvng too: mat swaos me colors Wack and wh te. Tft-e program runs on 1.3. but when run on? 0 itsuppcrtsfaApplconteature ItaCowsyoutodragaHcon* you wish to remap on Remapfnfo s Appicon to recolor them Version 1 t, an update to version 1.0 on thsk 5*2 Binary only
Auttw Nico Francos ReqToots AsiandafflA.m.gashareoruntifneiibrarywhichmakesiialot Qu'Ckeranoeasertotejildstandardreciuestersnioyoor programs. Designed with CBM's styiegu idelines i n m mfl. So that theresultmg requesters fiavethe iookand teelof AmigaDOS2.0. Version l,fld,anupdaletoverson 1 Obon disk 575. Includes source Author: Nico Francos Window Titer AWB2.0commod:Jythatarrangeswpfkbench windows rnmanywaytfliling.cascading.etcl.Nowltasa R E FU 5E tocktype, double ctck title bartoeiplode windows.
Etc. This i$ verson 1 2.1, an update to 1 t on disk 593 Binary only Author: Doug Dyer Ffd Fish Dilk 624 Csh Repacemem for tre Amiga s.neh simdar to UN* X an Ala n teaturesinciudeoverfMDuiftncommanOS.70 function*, newsystemvanaores.fiieramjcompiefioft. freely programmable command fmeediting, fit classes, auto cd.
LaZy cd. Intuition menus for the she ! W-ndow, automatic R X ¦ng. Local variables, S(). Statement block*, hgh speed, plus much more. Tbs is version 5 19. In update to version 5 15 on disc 512, Includes source Author ; U. Domin k Mue Her, C Bcneo, S Drew. M. Dillon Mad'IV A macrofatkey program that also includes features of su n mouse. Ekektofrofi!, popc-i, dipboard viewer, bile bar clock, and much more. Each program or window may have itsown hotkeysartdotnerset‘tings.R&quires2.i.ThiS!svefslon4 0, anupdateto3.1onCisk47t,B nary only. Author. Brian Mo,f,s PCMenu Control your pulldown menus l-om
the keyboard using fa a'row eysorrtifsliwermaiding* Multipfeselections made with 5h ft- Refum. Remembers and returns to previous menutems. Ccnpietely configurable .Trustsverson i .5. Bmary only Author BnanMcas FreflFishDisk625 Canort. BPCenon laser printer enver package, conta rvngWB Onver.
E itra preferertces program for addf loruat cotons landscape.
Coo es. Margns.bmeooLet). PageSmmO-r.ers. F cnT&hpp pn3gram, automate ‘qnt download. IrHdehra&ie papersizes. And ful support lorWortfancn 2 0 t .Verwn t Ot.luify func-orul dwncfAtfition verton t oary only Author. Wfr’fFaus: Partem A sha red ‘ brary which matches AmigaDOSpatterns with strings and converts strings into uppercase or lowercase, including umlauts. The library works with Kickstart V1 2 and higher and fa pattern matching routines are compatible wifhARPandAmigaDOS2.0pattemmatchirg AnARert function library is also avai labie, One ot the ext erna I
programsmcludedirithispackagpispgrepversbnQ A, a 5 mall grep com mand .that finds a slnng or s n Amiga DOS parteinmorte or several hies, onnsioiniderau;!) Verson 5 0,1 r ee ware binary only Author: Angela Seh mid!
Syslmo A program which reports interesting information aboul the configuration of yoor machine, indufling sofaspeed compir tsons with other configurations, version* of fa OS software, etc Thus program has been very popular with many users and has been tu' y updated to mduoe man y new tuner MS This is verson 2.62. an update to verson
2. 6ConflfSk619 Binarycnfy.Auihor f*cW!»n T itftbOE X A coupler
tor fa DE X language DEXisa language prrular in Structure
19Modula?andC,but d tforent ana simpler in concept. Features
indude compact arcfast e ecutas os.
Ciear program structure, integration of E i ecDot Gti Intuittcn ipr ary carl 51 n fa compder. I ni me a ssempiy, reg is te' variables, com men ted assembly source output, easy to managedevelcpmentsystem.andmore Version 1.1. DonarionWare. Aut.hsr: Wou'er vanoortmerssen FredFishDisk626 linfo Areoiacemem lor the DOS Into' com ma nfl, written in assembly. Thisprogramhasasim laroutpulformajand takes the sameparamelersHhastheaddedadvantageol including matimumhlesizeihbytes that willtitonadisk Coded in optimized assembly anguage, it iS smaller than thetmginalDOScommand.Versionl OO.bmaryoniy Author.
Nic Wilson LoranNoHiook A database larstorvig, searching and printing taran numbers StoreLaisLons, Ids.Waypomts. Deptrs.
State County. Conawnts. Ana Quick Comments Search by ary catagcry, and numbers can m searched with a ma-gn Of error. Printouts as teitonfy orasagraphuc. Select sites on fa plot screen by tassomg fa m. VERSIONl 0 induOes a Kmlai sofa on fa fat scrren. Better rooming. 3 nd accurate land areasviafaWcrtl Datasasell j indoded) aruVOf user drawn You can no w show antf eat land on your plots By flrawmg itm orby ma»ir,gal.'Slo1 tat lonpo-nts A small sampSe database is included. Version 2.0, ternary on ly.
Author: AjtenMaroney MMU TeitlitedescribihgfastrudLreofthoAJOOOMMU transiation fable and a simpie assembler program to re ad MMU registers Autnor Laurence Varfatsuwe ODD OuickCDisaprogramwnnen nassemplytoqu cktychange directofiesinthecurrentCLi'SHElLwiththenouseanda file requester, Ten often useddirecto»iescanbesavedtoa con fi g hie and quickly selected. Any un u sed eniries are used lo lemporaritystorefadirecttfasyotjhave recently visited, and any ol these tan be eas‘l and quickly solectedcr saved with the mouse or atunrt»onkeY. Requires AmgaDOSV2 Ox , Version 1.C3, t»nary only. Author: M
Wtlser SwcnaSec Abcw ling league slaistcs geheraior. Teams are ranked by wm. 'oss record & total pins. Tracks team and i nrlviduai statutes. Absent and bind bowlers, floating and team subs eas fy entered ABC WiEC award irsis, recap tom-s. S-mpie news letter artxde and other opbortscan be generated each week, d you wantthem Aaddr ess bsf. Phone list, marling labeiiandend-o! SeasomeporimeetingAfiC WiBC requ rementsiTay be generawd any hfa. Online Mip with soarchmaybeeditedbyfaLser Runstiomthe Work bench or CLI One meg required Vorsvjn t .51, bmary only. Author: Alien Maroney Stutter MIDI Utility
tocanstruclandtransmitanytypeo! MIDI roes sage Message build ng can be done via m ouse o t keyboard m he*, decmai or mnemonic form .Suppc rts standardMlDI fi'esandficlandSYSEXchecksumming.
Version 0,9b, binary only, Author: Laurence Vanhelsuwe WaveMaker Reaitimewaveforngeneratorusing Intuition slider gadgets. Ai lows sou nds to be created with a ma 11 mum of B hamomcs. Verson 0 9 bnary only. Author L aurence varfatsuwe FttdFllhDisk6?7 Adcc Afreety red istnbuiaP e tw p ut l;y f cr AT-pa Ajlowsyo-u to taw permanent tato on a ny subteci you want. Featur« s mdudoautofnat ic searching ol the word on which you € eked E rgfish and F r etch help tiles on atHntuil on and Dos tunc-ton cats, an m«*ii g«nt let m request. TfaiMy to use on goal Commodore Aui&Doesf les. AnAREXX pan, ata mar*
Thins version 7 W. a n update I rom version 3.10 on d s**02 Binary only At tar OensGOUNELLE Concentraicn A game in when the player must match pairs of words to win Takestwoslayerstopiayandcanbeplayed against erttaranottar person or against ins computer, Verson 3 3 binary orty. Source available from authors Author Alan and Heat her Keitri FrtwPar! Atrealy redistnpuiaol* pimt ng program. Much tike the POPu arDPairtorogram Version]?, an update re versot 35zond skW8 Binary only. Author StefanG BolOcrlaid BjOm EncTroSt F tdfiififliiMZB Aptt AtreelyfedAtnCHitaftteprirt ng uLity tor the Amiga
Features ¦nc'oMafui'In.Tuoon'nt «rta«.pre tew tjrcbon, page selection, trains setup, fcne numbering, an AREXX port, a mylfi'CoSumns mode, and more. Includes both French an j English versions Thrssvttson 500. An update to version 2 EfionCisX 402.Binary only AutlwDenisGOUNEUE Lothian Legend ol Lothan is an adventure game m the vein ol the Ultima game terns it was originally teamed m me Sec 9 t w*u«f AmgaCiSkmagazxe Youpiaytta roieofahymbie stapheid wf»o ts summoned toapeNoia task when your country t tu ng .* twwitctad You musl se“ out m a dangerous land a find the duet that
wi»enable you to rewve your king and uve your land. Includes coicrful g-aph ics. Tardes of men st erj to com bat, helpfu I crttf ens to converse with andpuzzies to solve Vernon 1 02, binary onfy Author David Meny SerMO A program to remap Kickstart V2 04 or greater Irom RC*i mto 32 B‘ t Ram on a rt Am iga eg j ipoed hi tn a 6804 3 C PU.
Using ef*e M M L), vrth optional pa'a-T*terslor greater compatibility between various &MW0 boards and cpncnai patch to stop drives from clicking It can also load a Orff er ent Kickstart than theonecuTenttym ROM. Mnipglateboth cachet ardd spu inform,i:cnfeg,vanj5cmeG3040 registert and modes Ve'Sion l .14. an update to version 1 12 on Otsk 619. Includes source code in assemp) j Author: Me Wilson Fred Fish Di»k629 Aplj ArejiProgrammerslnTjir.onGrapft sHjraryitanAReii eitemaIfunct«nibvarytmiiartoRe«ArpLib.
ApiG UBPARYpiovdetTheARei*prcgrammer with accesstcmostofttaresdertGraphc Intuition,and Layer li&ra ry functions Aboers you to create custom screen nnrdows.gadgeti.reques lors.mtxuteit.borders, etc This itveision3 1onditk559 B r.ry only Autnar RcnnoE Kelly RenRMF ArenRecordMar igerentFunctionsliOraryisanAReH eiternalfunctcnlibrary whichprcvideskeyed'iieaccess usmg AV L trees. With tns ii brary one ca n mde* data hies for lastsearchnetnevaiofdatarecords Therecotd managemen t 'unctons aild* lorva-atve length keys, v ar ab e length records, variable number of fi«Ss per
record, multiple indices on a single Me. Duplicate c r unique keys, past ng o! Record data directly to, v cm Areu variables etc Tti is is version I 8, an update to version 0 5 on di sk 559 Binoryonly Author RcnnoE Kelly Rocky Anctta' Bautdereas h dene Tins one mutt- tasks and accepts keytjoarcct joyitick inputs Loads of game levels.
This»verswt 1.0. Includes soutce.n assembly. Author: Laurence Vanhefcuwe SrcAnafyier Filter'Stawftcsprogramwhchanaiyzesstandard 68000 assembly source code and produces mnemonics statistics whi loalsa Mtenng out at: un r ecogn izod lines Output Mes can ba fed d recti y to a smal I barchart displa j program'chart- (included) Sou'ceto'ctan SrcAnalyzer bnary only, Author; Lawrence VanheteuwO Fred Full 0isk6 30 BIOS Boot ln‘ro Construction Setisatoollocrealea small intro onthebootbfock which wit appearil you insertthediikfor boct'hj. This is version t. 10. A fully rewritten update to
Bootlntroondisks244and245.Binarypoly. Author: Roger F«schdin Ferster A program when can operate on requesters, screen s. and win- dc«s ownedby ano'her program, to dose them.
Change:neif$ iie.retresngadge!s.rrovetna window tone background, etc. This is rers»on3 2. An update to version 2 2oncisk362 lncfudessourceinassembly.Author Roger Fischkn UakelconsUtiiityttutusesselected'Corisastempiatestocreatonew icons tor fi es that don l rave them Itcanaiso revise eiiStingsCons.giwngthem new mages, tooItypes. Or positions. Itwilloperarean allicons inadiskordrawer(ne userdecdes whether i’wg operate recursively or no!}orthe user can identity specific icons lor revision Unlike the pseudo cons shown by Workbench 0. Hakeiconscrea'es real icons. Complete w: K tooltypes. Stack
sue. Arcso forth Version t .0. sh are ware, ama ry o nly, Au thor F aobian G Du toe.Ill TrueEd Asharewaroeator Vornon] JO.Pnaryoniy Author JurgtnKkem EietlfiAliDiaKSJJ AHDM Amiga HarflDiskWenu. When placediftyouistartup sequence, AHDM ottersa sateen page menu, each page havinguptolenpossibleactions BydoubtocficKingonin acion.thatactionwilleiecuteanylegal AmigaDOS co mmand. Progr a m. or script f i to This allows you to interactively seiecl whon programs you w»5h to Start or pack ages loinslallafboot time Vorsion3 00a, an update to version ttaontfsk3t9 Binary only.derT'oversionthal supports
5pagesot$ acions Author: Scott Meek Amgaoer Adiskbasrtd'addrossbookMiismtendedtobeusedasa personal databases the names, addresses, andphone numbersolairyouifnendsandbusrnessassocares Maybe usedtomainiamasmallmaiiing let. Inctudesatlexibieprint uti ktyandimportlunctHjn. Vers ion t.6t, shareware, bina-y oniy.AuthortRayLamben KeyBang A program to entertain a very young person white Simultaneous lyprotoctngyourAmlgafromlhe corvsecuencesolsuchellertainment Keybangdraws shapesandplayssoundsinresponsetopiayjngwithlt'-e keyboard and mouse ThesoundsarelFFaSVXsamples which you can s u ppl 1, or use the
one s pro video, T his i s verson 1.0, shareware, includes source. Author:MikeStark Oherw Demover&onotatastsbootem.upgimesasedon Wilams Defender game. Runs at50 60 frames per seconc inciudesPALandf4TSCver5«ns.KicsstArl2 Cacampahbie Requres68020CPUand6838lFPUorbe!ter Version 1 01, sta'eware, tvn»y only Ful ve* sen and or sour c* coda ivailabto with shareware payment Author Fred Bayer Fr»dFlehOistit32 m Memory Management, Inc. Amiga Service Specialists Over four years experience!
Commodore authorized full service center. Low flat rate plus parts. Complete in-shop inventory.
Memory Management, Inc. 396 Washington Street Wellesley, MA 02181
(617) 237 6846 Circle 166 on Reader Service card.
Attacks AfwopUiyorstraiegygamepiayeasrasavenpyseven gnd-rwietodaiWthttrcadtgvRtaladAuxi The moves and rules ere very sivrp'-e. But the strategy is compei tnctodessourcenUoduia 2 Author ScottEbggs Ccc?»r Anac5engamesim;iaftoAfkar«rd.Theot!}«hYeoitta g ame=s to eestrpy ad the bncks on the screen with the ban.
Some bricks may take only t hitto destroy, or as many as B Sharewa*e. Binary ony Author; Hai Truong UrED An Af-iSlgrapivcsedrtorthata 'ows loading andeditmgo' A SSI Mtoi f i les. Commorty usm i r 66 S progr ams Feaiif« yock tov«. A k"e drawing rode, cotonre tunewns. M AH5ISWJ ncaiupport, ardmor*. Version 1 nary only Author RobertV Fahey PrmtFiles Aheeiyreo-stributableprntuMitytoreplacethe standard worktenchPnntfilescommand Sux»rtsA' icon, and selling uqaprrt kst witn unkmced number el entnes Requires OS 2.04. incudes rwoersions. V0.9e m English andV0 5dm German
IncSudessourca Author: KartwmjKkrgbeil FudFlitl Dillt 633 GALar GALsiGenencArtaylogclareprogrammatteiogc tsev :«s ’GALer' a the software and ne hardware wtwchis necetsary to prog'am yo jr own GALs T ho supoortoc GAL types are GAL T G V8 and GA L?3V8 TtiO Circuit diagram fpv me GAL dev ce programmer isavaiaple from the auihor Vefjicnt.3 sta'twa'e me-udessbuice.GerrartversiOr only Author: Chnsoar. KabermaiT.
PtansDemc Demoversicnofadrawrgprogramwithuser detmab fonts, eve' 320COnam« totfcabe layers, defmabie screen resolution, hierarchnlparrsandgroupmg.
VnponirgatH PGL pot Mes. M uh-pre s mu-t ar«ouS-y tooded era Wi rgs, many prnt options. !u ly orogrammable ptotter support. 38 mouse drawing modes. Over 22 numeric object creaton modes .53 eOt ng modes rulers, crost tars, gnd beiie'cunres andmore This nvorsion2 1 .binaryonly Author Gary Hale SrtrLocx Aprogramtanetppraventunauthonredacceisafyour Cootabe tartdrveby fecumngapasswordeacthmeybu reboot. Has been tested utaerbotn AmigaDOS i Sata
2. W Thisisverson t o f.shareware braryoniy Author: Allan Baer
FretfFI»hDijXE34 AFHG A Ren Programmers ir'y wn Gr aph s
LpraryisanAReii eiternolfu,fiction library wudarto RonArpLb
APIG LIBRARY provides the Aren programmer with access to most
of tie resident G raph»c. Intuii-on. And Layer
LtsrarytuncJions Allows you to create custom screens winflows
gadgets. Reques- ters.mtuieat.borders. etc This
®vtr5ion3.3.anLptlateiovers«n3.Jor!Osk62S.B:tary pnly. A uthcr
'.flWYW E. Keliy HewtMTod A utility to change tbedsfault tool
for pro ject iccrs
Hasausflrde!ir*dconfigurat.onfik}torfteiit i!ity Can change
default loci according look) default tool or tJenames
Supponstnouseofappicon sousing howCefTooiisas-rrcifl
matterofdragg-ngandorcpo-ng ors RequiresA.muj3DOS2 0
Ttusaverjion I Qt.pu&cC doman,m Judessourt». Author
KjellCedwrfeldt hcwPnnt A pr ogra m tor formatting to itfiies
so that they w i n print out as you likoihemto.noion the
Aciustabto top. Bottom. Left and nght margins. Optional page numbers, header and ‘Oder mto Thiss verson 2-t.
S tarewar e. b nary on ty. Author: Kjerl Cederte dt NcnClck Aprogramtostopfloppydnvecficking Featuresarnntu- rtian user irrtw rtaco th at a'Jows you to turn clicking on and oft on every drive individually RequiresArrigaDOS2 0 Thisis versfcn1.06,puOkocmain,incJudessourw Author K|e(i C«d»nwdi Sheer A program for creating abstract art based on mathematical functions, such a s me Mandelbrot set. Ju ta sets, and related abstractions (ctaotedynAMIGAl systems t. Featuies iftchice FOStfiJted or ftoah ng point anttvnehc. Many different toncttons. Many computation opbens.many cotonng and render- i
ngoot'ons. Batch m coe, f oojs, mu in pass. Toam an.
200ffiout,pan,andfourdimensionalravigation The produced pictures can be thought qt asctoss sections or dices're veatng the flsoesof sd’Hc (d imaginary | obiects.
Version2.0,anupdateroverson t 0ondisk245.Binary only Author Gary Teachout FridFiiftDliK63S BootPo BcclPical lows you to«ns1all nearly ary IFF picture that you i ke m pioceotth WorkBench hand teat appea rs after a reset. Version 2.0. an update to version 1.2 on d sk 609 Bmarj only. Author: Andreas Ackermann teens Ase!ec!!cr-of8coterhiresicoriSfcrycurviewingp;easure.
Authcr:EmstJ3nesch LDP An Are *»ccmpaiibte Laser Disc Pla yer for RS 232 serial machnes from Hitachi, Pioneer, and Sony, Youcanhavea re mote co m roi on th*screen and or t he program runnt ng to acceptAReiscommands TheHilachdriversareunlBstod Works best with Amga00S2 0. Verson 1.31 .includes source AulhocRonM Battle PcwerLOGO ApowertulandversatiiedaiectoflheLOGO progranm-ng la nguage.IrvciudesaiJol the support lor word and list processmg, program code processing. Toca) vana&ies,gfobaivanabtos.treevariatles.recursion.tari recursion, etc that you e vpect trom LOGO. Also includes suppo rl
lordemons, while loops, menus. Screens, windows, wmdow graphics, turtle graphics. Reading and writing files, opt'onalinputslarproceduresmutatiielists.etc Thisis version It,,in update to version t Ocon disk 377. Binary Orly. Author.Gary Tnachoul EiedFlahPHKHB Alert Givesdetailedmlormation about the neaningotvanous Amigaal9rtsgiventne32-Ctthe(alertnumber. Version
1. 00. nclufles source Aui her: Stefan Zeiger EDRC An extensive
configuration fife for Ma‘t Di'loo’s DW E 5e*t editor, using
tOmenusandmany lunctHJrs, AulhorStef an Ze«ger E lectron
Elect'on Woridisa cellular autom abon described m
'SpflMrumderWissonschatl’CScieiMcAmercan'iMafch 1590
Thisisvef5 on3.10,.nupda1otover5'On2.0lfrom disk 584 (Wizard
Works2).Shareware USS10. Binaryonly.
Author 5ielanZegor ErtvPnm E iTi Pnnl is a handy tool taf pnnt ng er.veJopes tar tetters.
Just type m the addresses of load them trom osk. And EnvPlMwttorganzetta porting jab foryouJrcbdeian Arev i pod Versum 1.50, an update to ve'sci 120 hom tfis«S84(W:zardW3rks2) StarewareDS5 tC. Binary only.
AutfwStsfanZeiger H non A program for drawing Honcnp iu'es Inciu0*s3eiample parameter co lecjcnj Freeware Bnary onfy. AuW:St»tan Ze er LISA A program for draw ngUssajoas pictures. With fuSntytion supportar'dWB2Cdft5ign(evenu?‘,derl 3) Differtnf versans for t 3 and 20. Tfus a version t. 10. An update to v t .01 frcm e sk 5841WaaraWorks 2! Freeware Binary only. Author: Stefan Zeige* MemWan The UemcryUanager can be used totest programs under rtflerent CHIP FAS T memory configurations. Version 1.10. freeware,txnaryoHy AuthorCarstenRaufuB SmalPa&te A very snort replacement for trseWBt ,3’Palene’
program using ne req library ’s cdor requester . 5ource in SAS C included Pubk Domain Auihcr StefanZeger Turfioide An implemen!a*iorofrrieca[lulai automaton‘Lie" Thiqts ver5on3 update to verson 2.0t ond.sk584(Wizartf- Wcrks21. Shareware USS10. Binary onfy. Autnar: Stefan Ze ger 'iViz dCLcoi AworkbenchctiKkwtrtmsnyfeatcresand vanouslanguages Version T 30.anupdaieto verson 123 on disk 5841 Wizard Works2j Freeware. Bry-y only AudwrSteta-nZetger Wzardslnlo Gerera information abouttneWrardWortsd-i*;
3. From which itts rrateriai was included Author: Stofan Zoger
WWBatdi Thu drawer contains two batch
f'.lesth4iie5iden!s.aipesla RAM the commands used by1
WrzarcWcriis! Program startup batch files.Author.
CarstertRaufu B FredFlshDisk637 LAZi A graphic mterfacefor the
archive utilities Lbarc.Aic. and Zoo. LAZi will add. Delete,
extract, and updatesingteor multiple fi ieslutandtest archives
aicw you reread extraceoreMmes docs crany other ascuMe. Save a
con figuration file that holds the locations of your work
bred- ones, arcfaveutililes.amjitspos-tion when combed At
least 1 Mbai RAM is recommended. Version i. t, a« update to
version 1 Don disk 592 Binary only. Author Mark W Dams LhA
Avery fast arm vet mat is compati Die with MS- DO S Lh Arc eiiastneAmigaLnAic LhA is very memory
efhaent, has been written with stability and ret
decompression routines, to mu® taStartgrMfttrartandpure,
hanoles multiple vd umearchrvts (registered version only), a
nd m ore, Versi on l. 22, an update to version It Ion disk 593
S-nateware.bmaryonly Author:StefanBoberg MouM’AdeDEMO A Cemo
vers c n a I a ‘M ousa' u h Idy w it h all tne sta rrdaidfunct
ions mouseacceieration with threshold, winopiv and screen
rsan puia:ior by mouse anckeyboara.
Mouse and screen olonktng. SUN (au to- activaton) mouse user oehnasle'ho: key"command, etc. Also has (unctions other mouseprogra m s do tat. Such as mult i - icon seed with Only the mouse, lehand right button swapping, mouse port switching, WorkBench lathe front function, fraezmgo! The mouse and k eyboard of all input, etc. Written in assembly larguagefof efficiency msizeandCPU usage. Version 3,34a.anupdat0toversK}nv2,56aonOisk567 Shareware, binary on y Aulhor; Thomas J. Cfarneckr V'’ A progr am to manage one’s private video tape coHection. Both program anddocumentationate inGerman,
noEngliShversioitatinistime. Version update to version 3.00 ond=sk 547. Binary only. Author:Stepnan Sorken EttdEishDisk530 PowerViscr A powerful machine language leveicebjgger for the senous Amiga prog rammer. ContpatiPJe with at Am iga mode's. All Motoro a CPU s from S BOM -68040.688811 68882FPU s.and'heSSBSl MMU,SupponsAflerk5cnpt5 and scripts written m an internal language. Onii ne help, some resourceltackmg,andmuch more. Version 1 13b»ta, Shareware,binary only, Author .JornlTytwrgtsain Run66O10 Uows ycutorunpregrams that use 53010-speatc nstruicinsor: 630OQ- based ma vnes. Lsss
se-f- modjy.Tg code. S*muJ3tes68Q t O-speoficragisters. Startsfro-mbcm WcrkBencP ancCU includes source n assembly. Author amranKanmj ShelTiriw kwell cetaved stefi bases stopwatch program Being she) Msefl.tne :mw can be cartfpiiedirofl ArtgaDOS senpts, von Are j rracms. From makefiwj. Or interactively Reqwres AngaDOS 2 04. Th-s s version 10. Includes source Author: John Lmdwail FredFlshDnk639 DtawMap Release* Oetaprogramtordrawingrep'esentaienjctttie Eafitt'ssutace.Newfeaves rcfudeus ngthefulMcro World Data Bank data f les. User sdecfecn of the items to be nduded (e.g., coastfnes, rivers,
etc.) and theamoimtof detailm each map, and a redraw funchor Corrects a arobtem wit h t»* and text select on encountered under Am ga Dos 2 04. Pu: ArrgaDc32.04is net required.
Requires t Smegabyteso* memory andahard disk with i € megabytes of free space Also includes virion rcqwn ng a 58020CPU are6388 iFPUThsisan update to version 3 tonc»sh&45 inctodesfuiisource.Distnouteqintwo darts, tn e ctner pan is cn disk 64Q Author: Bryan Brown Tecnneben A Sokoban type game written nassempier.
; eatures inOude i worlds w th tg levels each, new graphics jnd sounds m e very world. 32 cotes. 5 ste?eo sounds, smooth ammation. An rnte-graieaedior and a code for eacn level Vers on 4 07.pnary only. Author Tin 3chattkowsky EredHiliBlikMfl DrawMap Release* Ootaprogramlofdiawingrep’esantaliprisonhe Earths surface Newteatures include ui ng the full Micro World Data B ank data files, use- seiedic n ol the items to be nduded leg., coasti nes, n vers, etc.) and the amount of detail in each map. And a recta* funchor. Cor ecis a probtem wth boi and text select on sncouiitered under Amiga
Dc.s2.C4.bu: AtngaDos 2.04 rs net t equi red.
Requires 15 megabytes of memory and a hard disk with 16 r*gaby tes of free space Also i rdudes version requiring a 58020 CPUand6868t FPU Ttsjisan update to version
3. 1 on disk 545 Indudesfullsaurce Distnbuiedmtwo parts, ttaOther
partisand'SUB39. Author Bryan Brown.
ToBeC&ntnued..... InCondusion To th8 best of ou r k.nqw'edge. the mater ai s i n th stibraryare freely distributable. This means they were erther pcblicly posted and placedinthepublicdomainby theirauthors, orthey have restrictions publisbedintheirfifesio which we have adhered. If you become aware of any violation ol the authors’ wishes, please contactusby mail.
This list is comp led and published as a service to the Commodore Aimgacdmmuniiyforinlormationalputposesoniy. Its use is restricted lo non-commercial groups only! Anyduplicationfor commercial purposes issincdy forbidden. As a parfof Amazmg Computing™, thisLstism+ierentlycopyr gtited Anyinfnngemem onthispiopnetary copyright without expressed whiten permission ol thepubiashers will incurthe lull lores of legal actions Anyiton-comrttercialAmigausetgroLpwishinglodupiicalelhis list should contact: P-M Publications. Inc
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• AC* y Mm, The Shadow and Amiga Make Beautiful Music by Jeff
Gamble Russell Guinn started the recording process by
composing the keyboard tracks of a particular song into
Master Tracks Pro. Vincent Scippa then added drum tracks into
the sequencer using a Dynacord ADD-two MIDI digital drum set.
The drums were played in real time into the sequencer. On most
sequenced music, the drum machines are used with no human
interface. Playing the drum tracks in real time allowed the use
of a real drummer while taking advantage of digital sequencing
technology. After the keyboard and drum tracks were complete, a
sync track was recorded on the Otar: tape machine, and the
vocals and guitars were recorded to The Houston-based band The
Shadow has released its debut album entitled Plastic World.
Composer Russell Guinn and drummer Vincent Scippa used an Amiga
500 with 1MB of memory and an ECE MIDI interface to assist in
the recording of the album.
The Amiga was used to sequence electronic instruments such as keyboards and electronic drums. Master Tracks Pro from Passport was the sequencing software. The Amiga was synchronized to an Otari MX5050 eight-track tape machine by using the tape sync feature on an Alesis HR-16 drum machine.
This cover is a 24-bit IFF created with a variety of different graphics programs.
Tape. The song was then mixed to Digital Audio Tape, keeping the keyboards and drums digital through the entire process. After all songs were completed, they were digitally mastered for compact disc and cassette duplication.
The music for this alburn was not the only thing created with the Amiga.
The Plastic World cover was created using two Amiga 500's and familiar software titles such as Art Department Professional, DeluxePaint til, Vista Pro, DigiPaint, and Imagine. Cover designers Tony and Andrew Gros of the computer graphics company Suspended Animations created The Shadow's "Plastic World" cover and back inlay card, using a combination of the graphics programs.
The planet scape was created with Vista Pro and the planets with Imagine.
The "Plastic World" title, star field, and bit-mapped text were hand painted using Deluxe Paint III. The planet surfaces were made by digitizing various textures. The resulting IFF brushes were colorized using DigiPaint. All images were created in or converted to 24-bit files and composited using AdPro to produce the final pictures. All images were created in a resolution of 400 x 400, maintaining a 1:1 pixel aspect ratio since the printed output needed to be perfectly square. The images were then loaded into Professional Page and sized to the exact dimensions of the CD cover.
This terrific creation from Shadex Multimedia and Suspended Animations is a perfect example of the infinite number of firings you can do with an Amiga. What makes this more amazing is the fact that the Amiga used was the 500. This alternative rock album makes a definite statement about the power of the Amiga. The Shadow is also planning a future music video which will include graphics constructed on the Amiga.
Contact: Shadex Multimedia
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Leave No Performance Records Unbroken!
Mesx The Ameristar 1600GX defines a new graphics performance standard for the Amiga personal computer. We combine a workstation class Weitek graphics accelerator chip with a fast 32 bit Zorro III host interface and high speed video backend to form the highest performance graphics accelerator available for the Amiga today.
The result is a state of the art board that will make even the highest resolution displays respond smoothly.
The 1600GX is the ideal graphics board for your most demanding CAD, image processing, animation, and rendering applications.
* Programmable resolutions up to 1600x1280, non-interlaced. All
common lormats, including 640x480, 800x600, 1024x768, 1152x900,
1280x1024, 1600x1200. Many other screen formats are possible
with appropriate programming. Software programmable dot clock,
25-180 mHz.
32 bit, Zorro III host interface.
Pipelined graphics processor draws quadrilaterals, triangles, lines, and points.
100 million pixels per second drawing rate.
• Direct access, memory mapped frame buffer for image processing
applications. Packed pixel data representation. Single and
double buffered displays supported.
16 million color palette. 256 colors disptayable, Hardware cursor support.
For Further Information Contact: Ameristar Technologies, Inc. 47 Whittier Avenue, Medford, New York 11763
(516) 698-0834 1 00 GX is a trademark of Ameristar Technologies,
Inc. Zorro 111, Amiga, AmigaDOS are iractemarks of
Commodore Business Machines. VGA is a trademark ol IBM Corp
Circle 143 on Reader Service card.
DKB 2632 for the Amiga® 2500 030 Installs onto the CBM A2630 Accelerator card Does not use auloconfig space, uses 32 Bit address space so that you can still use your AT Bridgeboard with more than 6 Megs of Fast RAM.
Excellent for Desktop Video, Desktop Publishing and Mul Now you can go beyond 4 Megabytes of 32 Bit memory.
Expandable up to 112 Megabytes of 32 Bit memory.
State-of-the-Art design breakifflie 32 legabyte limit that other accelerator cards have and allo ™he use of different size memory modules in the same bank.
The DKB 2632™ hasfourSIMM sockets forexpansion using 32 Bit wide SIMM modules.
Using 32 Bit wide SIMM modules enables you to install only one moduleto add up to 32 Megabytes at a time, modules are available in 1,2,4,8, 16, and 32 Megabytes.
Timedia applications.
Pels your system multitask much easier.
Lets your Amiga® operate faster because of the design of the 32 Bit memory board.
Fully compatible with Workbench " 1.2, 1.3, and 2.0. Compatible with the MegAChip 2000 500'” and MultiStart ir ROM board.
* Simple installation, no soldering required Compatible with a
wide range of Amiga® peripherals Full one-year warranty
MegAChip 2000 500" If you use your Amiga for Desktop Video, 3D
Rendering & Animation, Multimedia or Desktop Publishing - Then
you need the MegAChip
2000. Doubles the amount of memory accessible to the custom
Uses the 2 Megabyte Agnus that’s in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbench 1.2,
1. 3, 2.0, and the ECS Denise chip. Fully compatible with the
Video Toaster and other genlocks and framebuffers. Fully
compatible with GVP’s and Commodore’s 68030 accelerators. Why
upgrade to 1 Meg of Chip RAM when you can have 2Megs of Chip
RAM like the A3000?
Cs w .It .ini*
U. VA DKB Software 50240 W. Pontiac Trail Wixom, MI 48393 Sales
(313) 960-8750 FAX (313) 960-8752 Conta your local dealer or
call for information Dealer inquiries welcome OKU 2f 32 mul
MceACIlip 5(m 2(HK) are Iradaniiks of OK!) Sufnvare. CiVP is a
Irjilumark of Great Valley I'riniucts Inc. Ami p is a it
irfteiiurk Drc'mimHuJuic-Aiiiiga, tnc.
Circle 194 on Reader Service card.

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