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an Amiga 500 and could afford only one software package, I would definitely recommend this one. If anyone could afford a couple of others as well, I'd recommend he add a spreadsheet program and maybe a CAD-type package. But someone would have to fork out a lot of bucks on a lot of software before All In One wouldn't be worth the price. All In one Price: .95 Inquiry #223 Gold Disk 5155 Spectrum Way, Unit 5 Mississauga, Ontario Canada LAW SA I (416) 602-4000 Please write to Kim B. Schaffer, c/o Amazing Computing, P.O. Box 869, Fall River, MA 02722. Are You Doing Amazing Things With Your Amiga In A Home Office, At An Agency, Or In A Studio? H so, we'd like to hear all about it- and so would tens of thousands of other Amiga users in more than 30 countries. These are the innovative Amiga hobbyists, specialists and professionals who are making a real difference in the way they compute toda)' by reading the AC family of Amiga publications! One word of caution: At Amazing Computi11g andACs TECH, we want the complete story, with all the important details included! We aren't interested in cutting comers! So become an "Amazing Author" now - and get paid for spilling everything you know. Call toll free 1-800-345-3360 from anywhere in the U.S. & Canada for more infonnation! 0 AM1lZING COMl'U1'/NG Bridge boards System Expansion by Mark D. Pardue For Bridgeoourd oumers, expa11di11g either the Amiga side or the IBM side of one's system to include additional drives, memory, and 1/0 can be n frnstrati11g experience. Lack f slots/space and potential i11compatibilities make it impcratitc to pln11 expanskn: carefully and well i11 advance. Now that you own a Bridgeboard, you probably have noticed that the number of available expansion slots in your Amiga seems to have been dramatically reduced. And your drive bays are full if you have two Amiga DOS 3.5" floppies, or at least close to being full if you have only one AmigaDOS 3.5" floppy.
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Mazina iamiga COMPUTING Your Original AMIGA Monthly Resource Spring Extravaganza The Big' 3 In DTP Sdlvic& SdvViR wti Uvude' !
AMIGA Takes Manhattan 2 Shows in 3 Weeks!
SCALA- Making A Good Impression High quality RGB output for your Amiga ¦ Works with DigiView
• Completely blitter-compatible
• NTSC encoder compatible ¦ S-VHS encoder compatible ¦ PAL A NTSC
• Uses ottij RGB port ¦ FCC Class B.UL Listed ¦ Works w stri
Amiga monitors ¦ Does not use Amiga power
• Custom brushes use blitter
• RGB. HSV,HSL,CMY palette
• RGB and HSV spreads
• Extensive Arexx’" support ¦ 10 Color Cycle Glow ranges ¦ Range
pong, reverse, stop
• Smooth zoom, rotate or scale
• Area, edge, outline fill overfill
• Dithered24 bit (ill mixing
• Anti-aiias with any tool or brush
• SHAM, ARZO, ARZ1. AHAM, 18 bit ScanLab’"
• UPB8 brushes
• All of the 12 different HAM-E format image file types ¦ Images
may be scaled and converted to 24 bit IFF files These images
are completely unretouched photos taken from a stock 1084s RGB
monitor using the basic HAM-E unit. They are pure RGB, not
The new HAM-E Plus is an even more potent yet virtually transparent, anti-alias engine which offers near photographic quality images on standard RGB monitors.
No other graphics expansion device offers so much performance and costs so little! And all the software to run it is free. Even upgrades!
There's not enough room to cover all the features of this system, so here’s just a few.
HAM E 299.95 HAM E PLUS 429 95 384 x 480 Pixel Output (NTSC) 768 x 480 Pixel Output (NTSC) 384 x 560 Pixel Output (PAL) 768 x 560 Pixel Output (PAL) (All nftwire mrtiwlll dtlir lilt] PAINT FEATURES
• Loads, shows GIF'“exactly ¦ “C” source code available free ¦
Upgrade from BBS 24 hrs day
• Color or 256 greys painting
• 256 color stencils
• Matte color anti-alias cycle draw
• Prints via printer device
• Auto enhance std IFF palettes
• Writes IFF24, GIF’" HAM-E
• Paint, render, convert anti image processing software
• 18 24 bit "pure" modes
• 256 512 color register modes ¦ RGB pass through ¦ Screen
overlay underlay ¦ Screens pull up down & go front back ¦ Mew
with any IFF Viewer ¦ Animate via ANTM or Page Flipping
• 24 bit IFF 24 bit IFF with CLUT chunks
• 2 to 256 color standard IFF half bright ¦ HAM, DKB and QRT
• RGB8and RGBS'
• Targa'" ¦GIF'" ¦ Dynamic Hi Res'" NEW IMAGE PROFESSIONAL™ IMAGE
COMPATIBILITY SYSTEM FEATURES THE MOST IMPORTANT 24 BIT IMAGE
PROCESSING GRAPHIC SOFTWARE EVER CREATED FOR THE AMIGA
• Over 100 image processing operations ¦ 24 bit IFF input, output
• Any number of named image buffers
• Image sizes to 32767 x 32767 pixels ¦ 24 bit blending, clipping
and compositing ¦ Apply any function using paint-like tools:
Freehand, Rectangle, Ellipse, Polygon, Polyarc
• Full 24 bit undo, redo and isolate
• Displays in 24 bit, 18 bit, 256 color, or 256 greyscale
• Blended Merge and RubThru in many ways: Color-keyed, minimum,
maximum and direct
• 24 bit warping, shading, rotation, geometric distortions and
• Extremely intuitive, easy-to-use interface
• IIISOFTWARE INCLUDED AT NO EXTRA COST WITH EVERY UNIT Call
[406| 367-6509 tor more information 398 Johnson Rd., Glasgow.
MT 59230 SALES: (8001TK-AMIGA International Sales (406]
367-5513 BBS,-14061 367-ABBS FAX: |40G) 367-AFAX Dl lVlrw1* New
Tek; Amiga * Commodore Hiriir.ru Machine*: OIF™ CompuServe;
Dynamic HlRei" Newtek; ScinLef A5DG Targt'* True VULon title
lsv*(t capy-tlght True Vlilon: I0«4*T' Commodore. AHAM. ARZO.
AR21 ¦* ASDG. HAM-E** buck belt Symtem* Circle 101 on Reader
"WE APOLOGIZE" “In our past ads, we compared Page Stream 2.1 to Professional Page 2.0 in six key areas. We said that Pro- Page could not draw Bezier cuiyes. Well, that was wrong.
Sony Gold Disk.
We have prepared a more extensive comparison of PageStream and Professional Page. I think users should judge for themselves which Amiga desktop publisher is now the ‘king of the hill. ’ Our first ads were rather lenient” Deron Kazmaier Soft-Logik President ART IMPORT ProPage PageStream IFF (24 bit) Y Y TIFF N Y GIF N Y EPS Y Y EPS - view TIFF preview N Y ProDraw Y Y - Editable!
Aegis Draw Y Y- Editable!
GEM N Y- Editable!
IMG N Y MacPainl N Y TEXT IMPORT WordPerfect Y Y Excellence!
N Y Scribble Y N ProWrite N Y ASCII text Y Y COLOR CMYK Y Y RGB Y Y HLS N Y HSV N Y Pantone Colors Y N UCR GCR Variable Fixed Actual PageStream 2.1 screenshot FONTS ProPage nfniiiiu PostScript Type 1 N Y PostScript Type 3 N Y Compugraphic Y Y Outlines on Screen Y Y Outline Fonts Included 2 18 Typographic Precision 1 point
0. 01 points Max Font Size (any type) 720 points 1B3.00Q points
INTERFACE Framed Text Y Y "No Frames1' Text N y of Open
Documents 1 Unlimited Linked Text Processor Y N Font Caching
Manual Automatic View Magnificalions 7 fixed User Scalable
Zoom View N 15-1500% Templates Y y Master Pages N Y
Measurement Systems 3 9 Maximum Page Size 22x22 in.
Standard XCV Editing N Y Paragraph Tagging Y Y And the Winner Is.
• • • Price S395.00 S299.95 “It's a wonderful but also somewhat
sobering thought that the brilliance of your final page is
limited by your own creativity and imagination, and not the
capabilities of the software you are using.
At the end of the introduction in the main manual, Soft- Logik have included a rather poignant message - (We give you the tools to dream I think, with PageStream V2.1, they might be right. ” Jonathan Living Amiga User International "The new Amiga desktop publishing king of the hill." AmigaWorld, February 1991 "the new heavyweight champion among Amiga desktop publishing programs." Amiga User International, April! 991 Soft-Logik Publishing Corporation ZL We give you the tools to dream. 1-800-829-8608 PageStream is a registered trademark and "We give you the tools to dream' is a trademark
of Soft-Logik Publishing Corporation* PostScript is a registered trademark ot Adobe Systems Inc. Compugraphic is a registered trademark of Aotft Compugraphic. Pantone is a registered trademark of Pantonc Inc. Amiga is a registered trademark of Commodore Business Machines. PageStream 2.1 is a free upgrade trom PageStream 2.0. bealures compared in this aid other Sofl-Logik advertisements have been confirmed by customer service representatives from listed firms. In Canada, call Soft-Logik Canada at I-416-668-1468.
Circle 185 on Reader Service card.
TENTS CON IN THIS ISSUE DESKTOP PUBLISHING The Big Three In DTP ..... 38 by Richard Mataka Which of the three “heavweight11 contenders in the Amiga DTP marketplace Saxon Publisher 1.1, Professional Page 2.0, or PageStream 2.1 best suits your needs?
The Amiga Desktop Publisher’s Survival Guide To Service Bureaus .47 by John Steiner Tips and guidelines for Amiga users who require professional-quality output from firms that specialize in just that.
The Amiga Takes Manhattan..., 22 Two Amiga shows hit New York within the span of three weeks. A case of overexposure, or something more?
Bridgeboards & System Expansion 31 by Mark D. Pardue Expanding your bridgeboard is easy when you follow this six-step plan.
Amiga 3000T by Ernest P. Viveiros, Jr.
Anticipating demand for more expansion in the 3000, Commodore has designed the A3000T incorporating a new motherboard in a roomy upright tower. When will the A3000T ship? That’s still undecided.
What will it cost? Significantly more than the A3000.
.79 DEPARTMENTS Editorial 4 Feedback .....10 List of Advertisers ...72 Public Domain Disks And Furthermore____ .93 Cover by Ernest P. Viveiros, Sr.
Volume 6 Number 5 May 1991 COLUMNS REVIEWS New Products ....14 by John Rezendes Draw 4D Pro, Stock Analyst, SHADOWMAKER, The Blue Max, Chroma Key and more.
Diversions .. ...55 Classic Board Games, Dragon's Lair II and Buck Rogers are among the games reviewed this month.
VidTech's VideoMaster 18 by Oran Sands III See what unique features set this genlock apart from the rest.
All In One .....26 by Kim B. Schaffer A smorgasbord of programs from Gold Disk for the nontechnical beginner.
Harmoni MIDI-Sequencer ...71 by Rick Manasa The Disc Company's powerful, yet easy-to-use, entry- level sequencer package.
M. A.S.T.'s Parallel Port SCSI Adapter. 75 by Dan Michaelson An
inexpensive way to attach a hard disk to your A500.
Scala., ...81 Bug Bytes 60 by John Steiner There is a problem with DeluxePaint 3.25's Print Stop requester. Also this month, TRSL’s Bgraphics gets an update.
Medley ..63 by Phil Saunders Saving SysEx information with William Barton, Jr.'s MIDI Library and Microillusions' MusicX.
PD Serendipity ...68 by Aimee B. Abren Hollywood Trivia and StarTrek Trivia are two games that are sure to keep you busy.
Roomers ......83 by The Bandito A look ahead at what's to come on the Amiga game front. Plus, the life of Cinemaware has come to an end.
By Ernest P. Viveiros, Jr.
If you’re in need of a professional-quality presentation package and don't relish the trauma that accompanies unnecessarily complex programs, Digital Vision's Scala (GVP- distributed) may be worth a look.
PROGRAMMING Practical Modula-2 Buffered Disk I O by Michal Todorovic Buffer file input and output to improve disk accessing speed.
EDITORIAL CONTENT Two Apologies The Amiga 3000 Tower article in this issue contains all the features and information thatisavailableon this new machine todate.
We must admit that in doing this story, we have been "scooped" by our competitor, AmigaWorld. How could we let this happen?
Why were we remiss? After all, hasn't Amazing Computing always taken great pride in reporting late-breaking Amiga news before anyone else?
It is true, AC has long done an outstanding j ob of report i ng the la test news and product developments to our readers as quickly as they occur. We brought you the story on the announced featuresofNewTek's Video Toaster in Inst year's May and June issues. We broke the exciting story of the Amiga's role in the successful campaign waged by the city of Atlanta and Georgia Tech University to win the honor of hosting the 1996 Summer Olympic Games. We also were first to give you special details on new PC emulators for your Amiga 500 last summer, as well as NewTek's announcement of a
stand-alone Video Toaster system in this issue ("And Furthermore , page
96) . So how did we let the A3000T pass us by?
At press time we were stil! Piecing the story together, but apparently this is how it went: Commodore Business Machines international displayed a new Amiga 3000 Tower system at a computer show in Europe. While it is still unclear exactly how the machine was announced, the following points were available at this writing. One, the machine is real and is currently going through tests and engineering evaluations.
Two, no announced shipment date nor price has been given. While the first point makes it obvious that the Amiga 3000T is certainly not vaporware, the second suggests that a little restraint and decorum should have been in order.
When Osborne was king Some of you may remember the first transportable computer created by Adam Osborne back in the early 1980s. The Osborne 1 was a CPM-based machine with screen and disk drives mounted into a case; the cover opened to become the keyboard. The Osborne was a phenomenal best seller that quickly demonstrated the desire of everyone to take their computing power with them. While the machine was heavy (28 pounds), it was convenient.
Osborne sales were extraordinary.
Dealers could not keep them in stock.
Osborne's business went through the roof.
They were setting a new standard for computers with a clear positioning for the future. Then it was rumored that a new machine was under development from Osbome and that the new device would be available "real soon now."
So, everyone decided to wait for the new version. After all, whv buy a machine today if the next generation is going to be more powerful and less expensive? Dealer sales stopped immediately.The large production capacity that Osborne had geared themselves toward now filled inventory shelves with unwanted machines. Production workers were dismissed. Cash flow atOsbome dried up overnight. Dealers of Osborne equipment either concentrated on other product lines or went out of business, The final result was that Osbome Computer ceased to exist, and the world had to wait for a new leader in
portable computers to emerge, until Compaq finally burst onto the scene.
Smoke and mirrors We have a similar problem here. One magazine, feeling the pressure of an aggressive competitor, obtained an engineering prototype from Commodore after learning that the machine had been shown in Germany. Editors then wrote a quick piece on the features of the machine and announced it as an "exclusive".
There was no consideration as to the fact that an official launch of the machine had not been set. AW editors had not bothered to consider the consequences of announcing a product while it was still in development.
They did not concern themselves with what a premature announcement might do to Commodore dealers across the country who not only could not get an Amiga 3000Tower, but who were talking with Commodore product representatives who had neverseen one.
This type of activity is not journalism, it is sensationalism. It is done not to better the Amiga marketplace, but to boost that publications' sagging position in the market.
While individually there are people at AW whom 1 do respect and appreciate, as an organization AW has proven that it will do anything it feels it must to maintain its goals whatever the cost to others.
(continued on page 8) ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Corporate Trainer: Virginia Terry Hicks Traffic Manager: Robert Gamble International Coordinator: Donna Viveiros Marketing Manager: Ernest P. Viveiros. Sr Marketing Associate: Greg Young Programming Artist: E. Paul EDITORIAL Managing Editor: Don Hicks Associate Editor: Elizabeth Fedorzyn Hardware Editor: Ernesl P. Vtveiros, Sr.
Technical Editor: J. Michael Morrison Technical Associate: Aimee EL Abren Copy Editor: Paul L. Larrivee Copy Editor: Jeffrey Gamble Video Consultant: Frank McMahon Arl Director: William Fries Photographer: Paul Michael Illustrator: Brian Fox Research: Melissa Torres ADVERTISING SALES Advertising Manager: Donna Marie Advertising Associate: Wayne Arruda 1-508-678-4200 1-800-345-3360 FAX 1-508-675-6002 SPECIAL THANKS TO: Buddy Terrell & Byrd Press Bob al Riverside Art. Ltd.
Swansea One Hour Photo Pride Offset, Warwick. Rl Printers’ Service & Supply. Inc Mach t Photo Amazing Computing For The Commodore Amiga™ (ISSN 0886-9480) is published monthly by PiM Pub icatians. Inc, Curran! Road, P.O. Bo* 869, Fall River, MA 02722-0869.
Subscriptions: in the U.S.. 12 issues for $ 24.00: m Canada & Mexico, surface, $ 34.00: foreign surface for $ 44.00. Second Class Postage paid at Fall River. MA 02722 and additonal mailing offices.
POSTMASTER: Send address changes to PiM Publications Inc, P.O. Bo* 869, Fall River, MA 02722-0869. Printed in the-
U. S.A. Copyright ©April 1991 by PiM Publications, Inc, All
First Class or Air Mail rates available upon request. PiM Publications, Inc. maintains therightto refuse any advertising.
PiM Publications Inc is not obligated to return unsolicited materials. All requested relurns must be received with a self- addressed stamped mailer.
Send article submissions in belli manuscript and disk format with your name, address, telephone, and Social Security Number on each to the Associate Editor. Requests tor Author s Guides should be directed to the address listed above.
AMIGA™ is a registered trademark of Commodore-Amiga. Inc, A MA 7.1 NG COMPVT1NG Trumpcard Professional Gate Array achieves SCSI transfer rates up to 1.9 Mbytes sec as measured by DPERF2.
Memory Controller Gate Array includes memory arbitration and smart refresh logic to guarantee lowest possible power consumption...less than 0.9 amps with 8 megs!
Fast RAM expansion in 0,2, 4, 6, or 8 Mbyte increments using easy to install SIMM memory modules.
Grand Slam includes card, disk mounting brackets, cables, TCUTILS 2.0 hard drive formatting network configuration utility, comprehensive memory test software and parallel port configuration patcher utility software.
Grand Slam 500 is available for Amiga 500 owners.
Half length card allows space for "hard card" configurations.
Dual 50 pin SCSI connectors for flawless SCSI data transfers even at top speeds.
Output only parallel port connects to printer allowing simultaneous operation of printer and any audio or video digitizer connected to Amiga's parallel port.
SCSI ID jumpers for use in exclusive IVS SCSI-SHARE SCSI networking environments.
Naturally, Trumpcard, Trumpcard 500, Trumpcard Pro and Trumpcard 500 Pro owners can upgrade. Call IVS for details.
Amiga is a Trademark of Commodore Business Machines Grand Slam List Price $ 349.95 7245 Garden Grove Blvd., Suite E • Garden Grove, CA 92641 Voice: (714) 890-7040 • Fax: (714) 898-0858 Circle 140 on Reader Service Card (Editorial, continued from p. 4) This attitude can best be seen in AW officials going forward with their plans to promote a second trade show in New York Amiga World EXPO knowing that Commodore had aiready mode a sizeable commitment to The Hunter Group's World Of Amiga. The division and confusion, as well as outright harm that this has caused the Amiga industry may be
The present AW management "style" is further underlined by a statement made to me by publisher Stephen Robbins on the floor of the New York exposition, that Commodore had made them withdraw the name AmigaWorld from the official title of that exposition three weeks before the show.
This did not stop tire show, however, nor did it stop both Lou Wallace and Doug Barnev from calling the A.YII Shows production AmigaWorld EXPO in their respective speeches to attendees. Apparently, Mr, Robbins had not relayed this important word from Commodore to his editors.
In all fairness to Mr. Robbins, he told me this as i requested an explanation from him as to why copies of Amaz iug C ompi it it ig, AC's GUIDE', and AC's TECH had been demanded by show management to be removed from sale at an exhibitor's booth on the first evening of the EXPO. Although Mr. Robbins had no answer as to why that had occurred, he did say that he would do what he could to get the situation corrected by talking to show officials. However, show management never instructed the exhibitor to return the magazines to sale for the duration of that show.
AmigaWorld's Amiga 3000 Tower issue included a reference to their exclusive " published on the da v of its announcement" story of the existing Amiga 3000. But they have once again misled the public.
Two other magazines had cover stories of the Amiga 3000 that day, Bj lc and (yes, you guessed it) AmazingComputhtg. 1 cannot answer for Bi te, but i can tell you that we were requested bv Commodore's public relations firm not to mail or ship magazines until after the official announcement. Our issue, which was shipped and mailed the day of the announcement, presented a clear and detailed story on the Amiga 3000.
In the July 1990 issue of AW, they rumored a new machine from CBM called "The Babv". AW editors presented a cursory' outline of the new machine based on rumors, and they photographed a standard audio-only CD player by another manufacturer and ;iof Commodore's genuine CDTV interactive graphics player for the cover of the issue and thearticle. In fairness, our J u ly issue was three weeks behind thoi rs; however, several pages of that issue were reserved for the latest news from the Slimmer Consumer Electronics Show. What was the news? CDTV and AC told the story with real specifications
and photographs of the actual CDTV player.
In May and June, AC was proud to tell you of the work that was being done by NewTek in Topeka, Kansas. We told you of the "home" television studio they had created, and provided a complete list of "to be announced" product features. Wecould not yet actually review the Toaster because it was still in prototype.
In their October issue, AW published an "exclusive" and extensive preview (with feature list) of the Toaster based on a hand- built prototype board. They promised a review of the finished product when it was released in its final version. Yet, to this date they have neglected to print any further review.
At AC, we waited until we could do a teston the actual product. And we provided this complete coverage in our March 1991 issue with a sidebar covering the newest additions of NewTek's final released software for the Toaster. Until that point, NewTek had been selling the Toaster with Gamma-level software.
What does all this mean? It means that I have not been doing mv job. It means that in the nature of checks and balances, I have maintained a hands-off attitude to the manipulations of AW. I have always felt that i should leave our competition out of the pages of this publication, but it appears that this has become a license for AW to do and say whatever they please without fear of contradiction or concern over how their activities will affect the market.
1 apologize to all in the Amiga market for trying to stay above this fight. You deserve to be represented on all fronts in nil matters. From here forward, 1 personally intend to see that this happens in regard to my competitor, and with the same force that 1 apply toother Amiga vendors.
My first apology concerned the way we have allowed some members of the Amiga market too much authority and latitude wilhoul a corresponding degree of concern and responsibility. Rest assured that this will no longer be the case.
But mv second apology is of a very different nature. While we will do everything we can to bring you the latest and best news concerning any and ali advances in Amiga computing, we will also be certain that what we say is the truth.
We have a regular (and quite popular) feature in (his magazine titled "Roomers".
This is where we discuss topics that are not always official releases (however, every mention in "Roomers" is researched by an AC staff member). We will not place any rumor on AC's front cover.
Does this mean you will not see the newest advancements from Commodore in AC? Of course not! Commodore tests hundreds of new designs each year. Those that make it through the various screening processes become saleable products; the others are merely false starts. "Roomers" may discuss the false starts, but only real products will make it to the pages of AC as features or "exclusives". The Amiga 3000 Tower project has been rumored for over a year, and now CBM admits it will be available for an "end of summer" launch.
1 believe that Commodore oranv vendor, for that matter has the right to decide how and when they will release and market a product. Commodore had not planned to release this product or information about it now.
1 do not like providing my readers with incomplete information and the A3000T is still incomplete. Mv second apology is not that we did not run the story sooner, but tha t we must run the story now.
But what of the A3000 Tower?
The Amiga 3000 Tower appears to be a fine machine. Its projected announcement time is somewhere toward the end of this summer and its price will be significantly higher than that of an Amiga 3000. Should you wait to buy one?
Although the A3000 Tower is a great looking and expansive machine, it is not available today and, in all honesty, we do not know when it will become available. 1 always first consider what I can do today and to what extent my ability to produce today versus waiting for the future influences any purchasing decision.
Knowing all the current facts about the Amiga 3000 Tower, 1 nevertheless just purchased another Amiga 3000 (the A3000 that runs at 23 Mhz with a 100-megabyte hard drive) last week because we need it today to help with the work we are doing in-house with our new imagesetter. By the time the A3000Towerisavailable, I will have already paid for this new A3000 through its abifity to generate income and increase productivity immediately. In short, 1 am able to justify my investment and 1 am able to use this latest model of Amiga engineering for months before anything better becomes available, I
don't know how you feel, but it sounds like a solid reason tor buying Amigas uoio.
S Amazing Computing The Ultimate All-in-One Amiga 2000 Add-on... 68030 POWER+ 16MB RAM+SCSI CONTROLLER Replaces up to FOUR “normal” expansion boards!
Rt : ?c 11 Now, a 22 or 33 Mhz 68030 accelerator board, up to 16MB of 32-bit wide 0AM and a high-performance SCSI hard disk controller in a single A2000® “CPU slot” expansion board!
Surface- mounted 68030 CPU 68862 (22 or 33Mhz) SCSI Connector for external SCSI peripherals Up to 12MB of 32-bit wide, User-installable SIMM32 Memory Expansion ...... COMPARE: A2000 +GVP All-In-One Commodore A250Q 3Q Commodore A3Q00' 68030 CPU and 68882 FPU Y Y Y Maximum CPU clodf speed available & snipping TODAY 33Mhi 25MIH 2SMIU Maximum 32-bil wide FAST memory on 63030 CPU board 16MB 4MB 15MB Direct DMA access to more lhan 8MB ol last memory Y N Y DMA SCSI controller built-in on 68030 CPU board Y N Y Number ol open Amiga expansion slots with 68038 CPU. SCSI controller and more than 4MB fast
memory installed 5 3 4 RAM upgrades through easy-to-inslall 32-blt wide SIMM memory modules Y N N SI MM32 and GVP are trademarks of Great Wiley Produas. Inc Amiga, A2000 and A3000 are registered Irademarks of Commodore-Amiga. Inc. Video Toaster is a trademark of Newtek Inc Check out these features: V The perfect companion for NewTek's Video Toaster. ™ 22Mhz or 33Mhz factory installed, surface mounted, 68030 CPU and 68882 FPU.
Up to 16MB of 32-bit wide memory expansion. 4MB minimum factory installed memory on 33Mhz version, iMB minimum for 22Mhz.
GVP's new custom 32-bit wide, 1MB or 4MB, SIMM32'“ memory modules offer flexible, easy-to-instail memory expansion. 22Mhz model has IMB factory installed memory, expandable to 13MB. 33Mhz model has 4MB factory installed memory, expandable to 16MB.
Y' On-board high-performance “Series II" auto-booting SCSI controller with factory installed FaaastROM SCSI driver and SCSI connectors for attaching both external and internal SCSI peripherals.
V Direct DMA access to the full 16MB range of 32-bit wide memory expansion by the on-board SCSI controller. Due to the A2000 bus architecture, this is ONLY possible when SCSI controller is placed directly on the 68030 CPU bus (as is the case with the A3000!). Provides ultimate SCSI hard disk performance!
V GVP's legendary FaaastROM SCSI driver supports virtually all SCSI devices currently on the market, including hard disk drives, CD-ROM drives, Magneto-Optical drives, removable media drives and tape drives, V Switch to 68000 mode by simply clicking on our new “68000 Mode" Icon, or include our special “mode switching" utility in your startun- sequcnce and select required mode each time system is rebooted, by holding down mouse buttons.
V Provides the ultimate expandability of your A2000 system. Plugs into the “Cru accelerator" slot, thereby leaving ALL FIVE A2000 expansion slots free for future expansion.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Circle 123 On Reader Service card.
MW FORM LETTER [ read the review of Top Form by Jeff James (AC 6.3) with interest since 1 had recently purchased and used the product, i was singularly unimpressed with the product and curious if the reviewer would agree. I realize that the review is in an Amiga computer magazine, so it makes sense that the audience is mostly people who have some idea of what they are doing with their Amiga.
They know how to edit a startup- sequence, change their printer driver, etc. Given the audience, 1 suppose the review makes sense. Still, 1 like to think that I belong in that group who has some idea of what it is we are doing with the Amiga. That does not mean 1 appreciate having to use those skills every time 1 buy and use a new program.
I found Top Form to be primitive, difficult to use, and unsure of its own identity. To briefly touch on a few flaws, the icons on the control board are difficult to make out and some are cryptic as to their function. The manual tells me where the on off switch for mv computer is, and 12 pages mention the custom printer drivers to use to avoid the jaggies. I used the driver that matched my printer exactly and, sure enough, no jaggies were present; of course no lines were printed at ail, only the text. I was not aware that printing straight lines without jaggies was so difficult. I have
certainly seen it done many times. The "intelligent logic" which allows lines, grids, and boxes to always connect smoothly and perfectly fails to be intelligent if one needs to delete a row from a grid.
I found this very difficult to do.
Given the things the Amiga is capable of doing, there is no excuse for the problems this program has.
Unrelenting are the complaints of the lack of respect the Amiga receives, etc. Developers take note: the Amiga’s greatest asset is not video capabilities, or musical capabilities, or even multi-tasking, although all of these are extremely important. Its greatest asset is the intuitive interface. For readers of this magazine who want to design a form, Top Form will probably be OK. But for the person who wants a computer to simplify his life without having to spend hours learning how to use it, this program is simply not any good.
If the Amiga is to make inroads into other companies' market shares, it will do it with programs that do the job better and easier than those available on other computers. I am convinced that the Amiga is capable of running programs of this type, but verv few programs truly take advantage of what the Amiga can do.
Mr. James admits to the problems of Top Form but does not seem too bothered by the fact that there is still no dedicated form-generating software that meets the ease-of-use- yet-does-the-job criterion. Yet he claims that this is a "lucrative and hotly contested segment" of the market.
I am constantly amazed that people can buy a MS-DOS machine and a program with a 500-page manual, and take a course on how to use the program offered at the local college, and they think they have improved productivity. Of course, they have eventually. How about programs every bit as good with a 10- page manual and no "read_me" files?
Rich Beckman Marion, IN WORLDWIDE TV STANDARDS In the January 1991 issue of Amazing Computing, the article "Electronic Color Splitter" caused Knowledge is Power Macro Disassembler ReSource is an intelligent interactive disassembler for the Amiga programmer. Full use is made of the Amiga windowing environment and over 700 functions to make disassembling code easier than its ever been. ReSource will enable you to explore the Amiga. Find out how your favorite program works. Fix bugs in executables. Examine your own compiled code.
Resource will load save any file, read disk tracks, or disassemble directly from memory. Virtually all Amiga symbol bases are available at the touch of a key. In addition, you may create your own symbol bases. Base-relative addressing is supported for disassembling C programs.
All Amiga hunk types are supported for code scan. Display is incredibly fast.
Resource now has a big brother. Like the original program, ReSource‘030 will tear apart your code like no other program. And it will do so even faster now, because ReSource’030 is written in native MC68030 code. ReSource‘030 also understands 68030 instructions.
ReSource'030 supports the new M68000 Family assembly language syntax specified by Motorola to support the new addressing modes used on the 68020 030 processors. ReSource'030 and Macro68 are among the few Amiga programs now available that provide this support.
Due to popular demand, we now offer ReSource'068. Functionally identical to ReSource'030, this program will run on a 68000 cpu.
ReSource'068 is included when you purchase ReSource'030.
"If you're serious about disassembling code, look no further!"
ReSource outputs old-syntax source, and will run on any 68K family cpu. ReSource’030 outputs new-syntax source, and requires a 6802ty030 cpu.
ReSource'068 outputs new-syntax source, and will run on any 68K family cpu. Both versions of ReSource require at least 1 meg of ram.
Suggested retail prices: Original ReSource, US$ 95; ReSource'030, US$ 150 Macro Assembler Macro68 is a powerful new assembler tor the entire line of Amiga personal computers.
MacroBS supports the entire Motorola M68000 Family including the MC68030 and MC68040 CPUs, MC68882 FPU and MC68851 MMU.
The Amiga Copper is supported also.
This fast, multi-pass assembler supports the new Motorola M68Q00 Family assembly language syntax, and comes with a utility to convert old-style syntax source code painlessly. The new syntax was developed by Motorola specifically to support the addressing capabilities of the new generation of CPUs. Old-style syntax is also supported, at slightly reduced assembly speeds.
Most features of Macro68 are limited only by available memory. It also boasts macro power unparalleled in products of this class. There are many new and innovative assembler directives. For instance, a special structure offset directive assures maximum compatibility with the Amiga's interface conventions. Listing control including cross-referencing is included. A user-accessible file provides the ability to customize directives and run-time messages from the assembler.
Macro68 is fully re-entrant, and may be made resident. An AREXX(tm) interface provides ‘real-time" communication with the editor of your choice.
A number of directives enable Mecro68 to communicate with AmigaDos tm). External programs may be invoked on either pass, and the results interpreted. Possibly the most unique feature of Macro68 is the use of a shared-library, which allows resident preassembled include files for incredibly fast assemblies.
MacroSS is compatible with the directives used by most popular assemblers. Output file formats include executable object, linkable object, binary image, and Motorola S records. Macro68 requires at least 1 meg of memory.
Suggested retail price: US$ 150 f | ‘ • , 1M ¦ 11 --j *•-•- Amiga and AmigaDOS ora trademaA!
Ol Commadore-Amiga, Inc. VISA MasterCard UMRlME Check or money order accepted no CODs.
The Puzzle Factory, Inc.
P. O. Box 986, Veneta, OR 97487 "Quality software tools for the
Amiga" For more information, call today! Dealer inquires
Orders: (800) 828-9952 Customer Service: 503) 935-3709 Circle 129 on Reader Service card.
Much mirth and several ribald comments amongst fellow Amigans of my acquaintance.
The comical passage reads: "First, to simplify things, I'm only going to talk about video standards common in the United States. After all, this is an article about the Splitter, not about every video standard in trse throughout the world." (my italics) We suspect that the author probably has little or no knowledge about the Amiga computer and magazine sales worldwide could you enlighten him? and certainly no idea at all of the other two colour (note the English spelling) television standards that pertain to the rest of the world.
Roughly speaking, most of Europe, the United Kingdom, the English-speaking Pacific and much of the African continent use PAL (Phase Alternate Line), a German invention that automatically compensates for the hue reversal problem so familiar to American viewers.
In the French-speaking parts of the world, the standard is SECAM, a system where each colour is shown in its own frame, sequentially. Not such a popular standard, this one. It is used here and there about the world, though.
When it comes to the Amiga range of computers, there are NTSC computers and PAL computers, the main difference to the user being the greater definition of the PAL versions, afforded by the extra lines per frame that apply to that standard.
Fortunately, programmers, in general being remarkably ingenious little gnomes (ILG), can write programmes that detect when they are running on a PAL machine and alter the display to suit. Sneaky, huh?
This of course means that the ILG's can make considerably more money from their arcane labours with PAL NTSC versions than the NTSC- alone renderings. Considering that the major portion of the Amiga market (I am led to believe) now lies outside the United States, it is not surprising that a number of hardware manufacturers, paperware and software publishers, and marketing specialists are also getting in on the PAL NTSC market by either bringing out dual standard products or producing two distinct versions of their merchandise.
This might also be a good time to note that there are two main AC voltages, 115 volts (as in the United States) and 240 volts (as in Europe, the UK, the Western Pacific Rim, and so-on) and two different supply frequencies, 60 cycles (guess who?)
And 50 cycles (no prizes here either).
This isn't so difficult to handle really. Given that every country either produces or imports suitable "plugpack" DC supplies that squirt out the usual 12 volts DC (or whatever), it isn't unreasonable to consider exporting hardware products without plugpacks, and letting the purchasers supply their own to the indicated value, i.e., 12 vDC @ 500mA. The connectors could even be those dinky little DIN DC connectors that we see everywhere.
Right, so this leaves just two versions of everything NTSC and PAL for everybody to chum out, with if pricing is competitive good export dollars to be picked up by enterprising businesses around the world.
Because of this, outwardly interesting though "Electronic Color Splitter" is, it and similar parochial articles in other lesser international journals do little to inform or entertain Amigans outside the United States.
I recommend to Mr. Epley, therefore, that he and others take a wider view of the worldwide phenomenon that is "AMIGA" and write for the whole audience, rather than just for the domestic market. I think we would all benefit from the experience.
Euan Miller Sydney, Australia MARCH WAS A HIT!
March 1991's issue of Amazing Computing was the best I've yet received since I first subscribed two years ago. The reviews on both Macro Paint and Imagine were very good but the review of the Toaster was outstanding and far surpassed any other review of it. The breadth and depth was more than I expected and was not just a cheerleading exercise as some magazine reviews have been.
We need more articles like that on other hardware such as DCTV (which I just bought) and HAM-E, Colorburst, and the Firecracker 24.
Also, it would be great if you could tell us which of these gadgets can work together and what software will work with them. How will Macro Paint images look on DCTV, for instance. Since I can't buy all this stuff (without getting a divorce), I'd also like to know how the image quality of the various devices compare to one another.
I'm just one reader but I felt it can't hurt to suggest some topics. Anyway, thanks for the March issue, keep 'em coming.
Kirby Spencer Three Rivers, CA All letters are subject to editing.
Questions or comments should be sent to: Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 Attn: Feedback Readers
whose letters are published will receive five public domain
disks free of charge.
Written with SAS C under AmigaDOS 2.0. Ami-Back is ' NOT JUST A PRETTY FACE!
TM Jhi dUhls dxilttip and dadsu jiihdLiIiJsy If Jill hr Jih hiiijwjd'j ti Anisya AzrjuisdJ hnspuhr Operates on any Amiga computer running AmigaDOS 2.0 or greater.
Elegant user interface for easy operation.
Allows multiple configurations for a wide variety of backup and restore options.
Backs up to floppies, high-density floppies*, harddrives, and SCSI tape drives.
Performs complete, incremental (by date or archive bit), and selective backups.
Allows up to 100 file exclusion conditions during backup.
Allows you to replace defective media without interrupting backups.
Performs complete or selective restores.
Allows control of protections bits and file datestamps during restores.
Allows you to Write-Over, Skip-Over, or Rename files during restores.
Allows you to compare backed-up data to system data if data loss is suspected.
User-configurable scheduler, Ami-Sched, allows unattended backups.
Index files are saved after each backup.
Log file keeps track of background scheduler operations.
Background backups may be performed manually.
Technical support for registered users is provided by phone, support BBS, Genie, or BIX.
Ami-Back is extremely fast.
Ami-Back is multitasking friendly. * Stodorire S“ Tfh En9ineerin9's w 7 HD floppy does NOT work with some versions Ami-Back is not copy protected in any way. Of Kickstart 2.0 at this time.
Send us the original disk from your present haul drive backup program, and upgrade for only $ 49.95 (limited time only).
Tty) U Suggested Price Ami-Back is a comprehensive hard drive backup utility with a number of powerful features that make it the most professional program of its type on the market. Ami-Back has been thoroughly tested with a large number of hardware configurations. Some of the tape drives tested include the WT-150 from Great Valley Products and the A3070 from Commodore Business Machines (both are QIC-150 type drives).
AmiComp or evelopment a division of AmiComp Multimedia Group, Inc. Dealer Inquiries Invited AmiComp Software Development ¦ 2925 East Colonial Drive, Orlando. Florida 32803 * Voice: 407-895-3500 • Fax: 407-895-3510 AMI-BACK and AMI-SCHED are trademarks of Moonlighter Software Development and AmiComp Software Development Amiga and AmigaDOS are trademarks of Commodore-Amiga, Inc. Circle 199 on Reader Service card.
IT’S TIME TO TAKE STOCK Aggressive Communications is releasing The Stock Analyst 3.0, a program that provides greater insight into stock market activity. This updated version now supports the automatic downloading of data from a Data Service using the AutoLoader. Additional features include 12 price, five volume, and four broad market technical indicators, along with eight analysis tools ranging from trend lines to statistical analysis. The program is mouse controlled and provides keyboard shortcuts for invoking the multi-color indicator graphs. The ability of tracking stocks, bonds,
commodities, mutual funds, and major market indexes on all security exchanges will be at your fingertips. The Stock Analyst 3.0, price: SS9.95, Aggressive Communications, P.O. Box 260S83, Plano TX 75026-0883, (214) 424-2608. Inquiry 209.
BRANCHING OUT GFA Software Technologies, Inc. has announced the opening of its corporate offices at the following address: GFA Software Technologies, Inc. 27 Congress St. Salem, MA 01970 Tel: (508) 744-0201 Fax: (508) 744-8041 The company will provide service and support to existing users of GFA- BASIC, promote the distribution and sale of the new versions of GFA- BAS1C, and provide education in the use of the company's products.
Products currently published include GFA-BAS1C, an Interpreter and Compiler, and GFA-BASIC PC.
ONLY THE SHADOW KNOWS L & V Productions Reg'd has announced the release of SHADOWMAKER, an Intuition-based font shadow and anti-aliasing generator. Using a WYSIWYG real-time interface allows vou the ability of adding antialiasing and background shadows to normal Amiga fonts. Other advantages to using SHADOWMAKER include no more text shadow building in your favorite paint package, consistent font antialiasing and background shadows, and a professional-looking production in a decreased production time. Requirements include an Amiga 500, 1000,2000,2500, or 3000, Workbench 1.3 or higher, 1MB
RAM, and Workbench 2.0-compatible. SHADOWMAKER, price: S24.99 + s h. If purchased before Map 31,1991, price: S19.99, L &V Productions Reg'd, 110 Columbus Ave, Moncton, Hew Brunswick, E1A 5E4, (506) 532-0094.
LOOKIN’ DOWN THE ROAD Adspec Programming has scheduled the release of Draw4D-Pro, its new software for the Amiga line of computers. The main emphasis for this program is in desktop video. Draw4D-Pro has implemented all of the features of its sister program Draw4D, with the addition of IFF bitmap textures, unlimited lights, gouraud shading, eyepath, canonical clipping, deep ILBM's, multi level deforms, speed, compatibility, enhanced tools, isometric view, and multiple spaces. Draw4D- Pro is scheduled for release late May 1991 and requires 2 MB of memory, Workbench 1.3 or later, Workbench
2.0-compatible, and any Amiga computer. Draw4D-Pro, price: S349.00, Adspec Programming, P.O. Bo.v 13, Salem, Ohio 44460, (216) 337-3325. Inquiry 212.
PILOT TO BOMBARDIER, PILOT TO BOMBARDIER... The Blue Max from Three-Sixty Pacific, Inc. has just been released.
Stunning graphics and sound allow this program to paint elaborate air- combat sequences over France during 1917. The Blue Max uses eight different aircraft, each with its own individual flight characteristics, as used by WWI aces from France, Britain, Switzerland, America, and Germany. This game combines action with strategy as you try to achieve 20 air-combat kills for the glorious Blue Max Medal. There are seven possible missions which include bombing land targets, observation balloons, and defending observation aircraft.
Historical data is accompanied by numerous illustrations and background in forming an impressive 100-page user's manual. Special features include full 32 color graphics, digitized sound, two player head-to- head play on the same keyboard or via modem, and instant replay. The Blue Max, price: $ 49.95, Three-Sixty Pacific, Inc., 2105 South Bascom Ave. Suite 380, Cambell, CA 95006, (406) 879-9144.
FIND MYSELF A CITY TO LIVE IN Maxis has released two add-on graphic sets for the Amiga version of SimCity The city Simulator. Set 1 Ancient Cities and Set 2 Future Cities both give the architecture and technologies of six different times and places. Ancient cities The Blue Max- Aces of the Great War from Three-Sixty Pacific, Inc. include Ancient Asia, Medieval Times, and the Wild West. Future cities gives access to Future
U. S.A., Future Europe, and Moon Colony. The graphic sets alter
the way that homes, stores, factories, parks, and sports
stadiums are depicted. Senarios rangew from being Shogun
Warrior of Ancient Asia to being a king or queen in Medieval
Times to a miner on the Moon and fighting the creeping acidic
Graphic Set I Ancient Cities, Graphic Set 2 Future Cities, price: 534.95 each, Inquiry 22.9. Maxis, 1042 Country Club Dr. Suite C, Moray a, CA 9455b, (415) 376-
TOASTER VALUE ON THE RISE Computer Creations 2, Inc. has expanded its lcading-edge slide imaging capabilities by offering hires slides and transparencies that are imaged directly from NewTek's Video Toaster. This interface with the Toaster's advanced video graphics system permits the generation of slides and transparencies from any resolution video source, overscanned or underscanned, and with up to 16.8 million colors available. The program accepts input from either framestore image or RGB image (24-hit IFF) and is useful in the preparation of board room presentations, magazine artwork,
posters, multi-media shows, storyboard ing 3-D animation proposals, and anywhere else that only video graphics are available. The price of this service varies with the amount of slides transparencies needed. Computer Creations 2, Inc., 602 State Street, Cedar Falls, IA 50613,
(319) 277-0630. Inquiry 200.
CHROMAKEY MicroSearch has released ChromaKey, a program which allows live video to be put in front of computer graphics. ChromaKey accepts any composite video signal including camcorders and VCRs. Any Amiga text, graphic, or animation can be used. The image can be hand drawn, scanned, computer rendered or digitized. Blue background and objects in the screen will be transparent, allowing the Amiga screen to show through from behind.
ChromaKey works with any Amiga, superimposes live video on any graphic, accepts any NTSC video through a BNC connector, duplicates special video effects found in professional studios, and does not require time base corrected input. Included in the package are a backdrop of Chroma-blue cloth, two diskettes of graphics, and a video tape demo showing possible effects. .An external genlock and an Amiga computer are required.
ChromaKey, Price: $ 395,00, Inquiry 230, MicroSearch, 9S96
S. W. Freeway, Houston, TX 77074, (713) 988-2819.
HyperBook- t JL noun) 1. A single product capable of unifying all aspects of the Amiga computer under the metaphor of "books" which can be customized to the users needs, (ex. Address books, push button menus, interactive teaching aids, and much more). 2. A powerful tool for quickly creating interactive presentations and slide shows. 3. A new standard in ease of use.
PEOPLE WHO USE THE AMIGA are as unique as the machine itself. No one application suits everyone. That's why we created HyperBook. Now anyone, no matter what their technical expertise, can customize their Amiga to work the way they want it to; from menus that launch your favorite programs, to custom address books and calendars, to interactive presentations and electronic slide shows. If you can use workbench, you can create HyperBooks. It's that easy.
IT ALL STARTS WITH AN IDEA. Then use HyperBook's push button interface to make it happen.
Create intuitive applications, like picture driven databases or appointment books. And for presentation and education, a click on a picture or chart can pop up information about it, launch another program, run an animation, or speak using the Amiga's speech.
With HyperBook you create free-form screens of information using the metaphor of pages in a book.
THEN ADD TEXT ANYWHERE YOU WANT with HyperBook's free-form format. Unique visual text controls make it simple to choose fonts, styles, spacing, and even margins with the mouse.
I ¥. S it GOLD DISK
P. O. Box 789 Streetsville Mississauga, Ontario, CANADA, L5M 2C2
This document produced with Professional Page 2.0 The
free-form, personal information manager USE GRAPHICS TO
ILLUSTRATE. Crop and scale any IFF picture and make it part of
For custom graphics and page accents, use HyperBook's extensive built-in tools to draw right on the page. Even create flashing boxes to grab attention!
CREATE CUSTOM BUTTONS WITH A CLICK. Buttons link your HyperBook pages (screens) and can be assigned all sorts of tasks, like executing Dos or Arexx commands, showing pictures, displaying text, and hiding or showing objects. The uses are limitless. In addition to standard buttons (with drop shadow or 3-D look), any object on the page can be a button. Each part of an airplane could explain itself when you click on it. Buttons are easy to create with just a click and drag, so any one can build custom applications easily.
ORGANIZE WITH INSTANT 3 SCROLLABLE LISTS, and each item in the list can launch any activity a button can!
Put in the names of all your friends, or your pictures, or the planets in the solar system. Then just a click can pull up pictures, data, or other pages of information or choices.
Circle 197 on Header Sendee card.
W , USE EXCITING WS BUILT-IN WIPES to . 13 Lj create professional transitions between the pages of your "books." Master Pages simplify creating large HyperBooks.
And the automatic Table of Contents means you'll always know where everything is and be able to jump right to it.
IT COULDN'T BE EASIER to customize your Amiga to work the way you've always wanted it to. Use HyperBook for everything from organizing your life to creating custom applications that you can give to your friends or even sell.
HyperBook includes a special Reader that is freely distributable.
So what are you waiting for?
Command the full potential of your Amiga with HyperBook. See your Gold Disk dealer or call 416-602-4000 for information.
V I D T E C H ’ S VideoMaster REVIEW by Oran Sands III IT'S BECOMING RATHER DIFFICULT to introduce a new genlock these days. You either have to make it cheaper, cleaner, or somehow recognizably different from all tire others. This fact hasn't stopped many from trying, though. Although they have had successful sales of their ScanLock genlock, VidTech International has released another genlock. And the new VideoMaster does set itself apart from others.
The VideoMaster follows squarely in the footsteps of its older brother, the ScanLock. It too is a Y C-compatible genlock, perfect for use with S-VHS or Vidtech’s Hi-Smm as well as with regular com- VideoMaster posite video devices. The VideoMaster outruns its sibling. Outruns its sibling, though, surpassing the ScanLock both in features and quality. Although the casing and external appearance of the VideoMaster are simi lar to the Sea n Lock, a closer inspection reveals some unexpected features.
DISTINGUISHING FEATURES Any genlock will synchronize and overlay your Amiga graphics atop a video signal from your camera, VCR, etc. It's the features that go beyond those basic functions that can distinguish one genlock from another. The VideoMaster carves a neat niche for itself by including capabilities found in no other genlock.
Let's start with the most obvious new feature: special effect wipes! Now you don't have to settle for merely fading in your Amiga graphics; you can use one of several wipe transitions. On the front panel are three buttons for selecting a horizontal wipe, vertical wipe, or a circle wipe. Select any of these and move the slider. You'll see your Amiga graphics appear over the reference video as you select. Press the Auto button and watch the transition occur at the predetermined speed. Now press the horizontal and vertical wipe buttons at the same time. Presto! a corner wipe! Using the invert
Wipe button gives you even more choices.
All this takes place, of course, while the genlock is in Key mode. Put the genlock in Amiga mode and watch the transition wipe from the video to the Amiga screen, with no overlay. Although screen wipes are commonplace amongSEG's, only the more expensive ones have keys that wipe on. The auto transitions are timed by adjusting a control that's accessible through a hole in the side of the case; the range is from 2 to 18 seconds. It would be more convenient to have a knob for it, though.
The other new feature is a built-in RGB splitter. The video source that's already hooked up to the genlock can be used for digitizing with Digi-View orasimilarslow scan digitizer. Whether the source is S-VHS or com posi te video, the VideoMaster splits it into RGB signals, perfectly suitable for digitizing.
You can also connect the VideoMaster to the Amiga to allow for switching between signals automatically, via Digi- Droid mode in Digi-View. The cable for this is optional; the digitizer is user- supplied.
There are two touchpads on the front marked DIRECT and CODEC.
The RGB processors are USED NOT ONLY AS A COLOR SPLITTER FOR DIGITIZING; THEY ALSO PROVIDE THE AMIGA RGB MONITOR WITH A PICTURE OF THE CURRENT OUTPUT EVEN IF IT'S REFERENCE VIDEO WITH overlaid Amiga graphics.
The CODEC switch originally selected a mode that was intended to process the signals in RGB to keep things clean.
The DIRECT mode turned out to be even cleaner so the CODEC mode was dropped. The RGB processors were left in, however, and they are used not only as a color spl ittcr for d igitizing but they also provide the Amiga RGB monitor with a picture of the current output, even if its reference video with overlaid Amiga graphics. Until now, the Amiga 2300 and the older 1300 were the only "affordable" genlocks that could do this. This is abig help, particularly if you have only one monitor (and thatbeingyour Amiga 1080 1084 etc.). You will be able to preview your fades, wipes and overlays on the
computer's monitor. At the very least you can finally watch the football game on your monitor while working! There are times when such an arrangement gets in the way of previewing the next graphic to overlay, if you don’t desire to use the RGB feature it can easily be switched off via DIP switch 4 on the rear of the unit.
Of course, these features would be worthless if the VideoMaster didn't deliver as a genlock. Looking at the transparency of the genlock, you'll find plenty' of frequency response and very little change to the original signal. I found the color was accurate, but the overall chroma gain was off by about 5%. A quick call to VidTech revealed the internal adjustments needed to tweak the unit to perfect specs.
The conversion of the Amiga's RGB signals to video output was also very good, but not perfect. The ability to further tweak the Amiga's signal is top: Full field color bars passed thru the VideoMaster; bottom: Full field color bars generated by A2000 (output from VideoMaster).
Provided thru access holes on the side of the case. Adjustable parameters are Hue, Luma, Chroma, and horizontal screen position. The faders work well in fact, better than those found on the ScanLock, The knobs are one heck of lot stronger. Fading both signals out produced a black signal.
The VideoMaster has an optional external power supply which 1 recommend using despite the fact that you can use the VideoMaster without it.
There is just no sense in risking your Amiga's power supply by going solo. I used the VideoMaster with a 2 meg A500 and a Phoenix heavy-duty power supply, and it produced rather nasty video until I hooked up the VideoMaster's power supply. There is a switch that controls whether the genlock uses the Amiga's power or its own. This switch can also be used to electrically remove the genlock from the Amiga without physically doing so.
Frequency response in excess of 4.2 Mhz.
BASIC OPERATING PROCEDURE Using the VideoMaster is simple.
Hook up the VideoMaster's cable to your Amiga's RGB monitor port and then hook up your monitor to the VideoMaster's RGB port. There are both composite video and Y C inputs.
Whichever signal you use can be looped thru to other devices. The VideoMaster has switchable terminations on the inputs as well. Whichever you choose, just make sure you select the proper input mode on the front panel.
Alternatively, don't feed any signal to the VideoMaster. It has its own internal signal generator so it will run and hoot on its own. There are also two VT Enhancer JUST AS WE WENT to press, VidTech announced the availability of their new VT Enhancer designed to provide for coexistence between their genlocks (both the Scanlock and VideoMaster) and an A2000 equipped with NewTek's Video Toaster.
Having a Toaster in your Amiga used to mean either using the Toaster in "genlock" mode or not using your Amiga graphics anymore, Now you can have your cake and eat it tool. Attaching VidTech's VT Enhancer between the Amiga's RGB port and one of VidTech's genlocks will letyou useeithertheToasfer or your Amiga as you wish (but not both at the same time). The Enhancer works only with VidTech genlocks. It's only as big as a gender changer and takes no power that would further tax your Amiga's power supply.
VT Enhancer, Price: $ 50.00, Inquiry 2! 6, VidTech International, Inc., 2822 NW 79th Ave., Miami, FL 33122, (800) 727-2261.
Outputs each on both the composite video and Y C signals. And remember how we could see our effects on the RGB monitor? By default that means that the equivalent of the genlock output is available from the RGB port. Use With an appropriate SIGNAL ATTACHED TO THE INPUT, YOU’RE READY TO BEGIN OVERLAYING, FADING, AND WIPING BETWEEN YOUR GRAPHICS AND VIDEO YOU CAN DO ALL THREE AT THE SAME TIME!
It with your own encoder or transcoder, or perhaps feed an RGB video projector.
With an appropriate signal attached to the input, you're ready to begin overlaying, fading, and wiping between your graphics and video.
That's right you can do all three at the same time! It'll take you a while to adapt to using all these effects to their fullest. Try fading on a partial screen overlay of an Amiga signal. After establishing that shot, then wipe on the remaining graphics image. Or use a full-screen black image from your Amiga. Now wipe between that and your video to make it look like you own a studio SEG. The possibilities are endless.
Perhaps you need to digitize a picture. Still-frame that tape, apply the VideoMaster's color splitter output to your Digi-View module, and go. If you have the optional cable, then just select automatic mode in the Digi-View program and watch vour Amiga switch the genlock's output and start digitizing.
I have only a few complaints regarding the VideoMaster. First, the touchpads for selection of all features F-BASIC 3 JO Version 2.0 Added: Version 3.0 Added: Original Features:
• Enhanced, compiled BASIC
• Animation & Icons
• IFF Picture Reader
• Random Access Files
• F-Basic Linker
• Improved Graphics & Sound
• RECORD Structures Painters Integrated Editor Environment
020 030 Support IFF Sound Player Built In Complex Matrices
Object Oriented Programs Compatible with 500,1000, 2000,2500,
• Extensive control structures
• True Recursion & Subprograms
• FAST Real Computations
• Easy To Use For Beginners
• Can't Be Outgrown By Experts F-BASIC” With User's Manual &
Sample Programs Disk
- $ 99.95- F-BASIC™ With Complete Source Level DeBugger _-Only
$ 159.95-_ F-gA&C 4 1 fJWK Wli of 0*15. Inc AMGA * I !*?***«
tiaemrt & ComnaMrtMOA, kx Circle 110 on Reader Service card.
Ibility but not blessed with rich uncles, VidTech's VideoMaster is possibly the genlock for you. •AC* don't offer much in the way of tactile feedback. Unless you press dead center on the touchpad, you may not make the selection. Fortunately, LED's are used to let you see if the selection was actually made. Also, there is a slight lack of sharpness in the Amiga monitor's picture. This is a result of having the monitor's RGB processed thru the genlock's various effects banks.
VideoMaster Price: $ 1,295.00 Optional items: Digitizer Cable: $ 16.00 External Power Supply (for use with A500 or Toaster Enhancer): $ 95.00 Inquiry 214 VidTech International, Inc. 2822 NW 79th Ave.
Miami, FL 33122
(800) 727-2261 All in all, the VideoMaster is a good deal
decent quality and plenty of usable features, The
VideoMaster is available in NTSC and PAL versions. It also
features a one-year warranty, which is reassuring when
faced with the nearly SI ,300 suggested retail price.
For those of you needing Y C compatPlease write to Oran Sands III c o Amazing Computing, P.O. Box S69, Fall River, MA 02722-0869.
The Amiga ’’"'“Manhattan APPEARING IN NEW i ORK CITY within three weeks of each other, The Hunter Group's World Of Amiga and AMI Shows' AMIGA Personal Computer Show (temporarily being referred to as AmigaWorld EXPO) attracted a great deal of attention. Many vendors were forced to choose between the two shows, while others took small booths at one show and larger areas at the other.
Since the shows took place within just weeks of one another, many of the same announcements were released by exhibitors at both shows. In order to cover these news items, and hopefully not repeat ourselves, we are covering both shows in the same report. The following are just some of the new product releases and special events that took place in the Big City.
CDTV, Grand Slam, and Video Toaster shine off Broadway Interactive Video Systems packed the aisles each time they demonstrated their new Grand Slam board and 16-bit audio board.
They ran a four-minute section of the climactic railroad scene from Back To The Future III. With the surround sound effects generated by their yet-to-be-released 16-bit audio board and the speed of tak- ing video imagery stored in DCTV (Digital Creations' Digital Com- positeTeievision) in real time from the Grand Slam hard drive, the audience found it almost impossible to tel! The difference between the image and a performance from videotape. Some of the success of the demonstration was due to the choice of subject matter (it had everything from big sound to special effects}, but the 1VS
product was amazingly effective. The Grand Siam board supplied the over four megabytes of information at consistent speed and made the demonstration glitch-free.
TVS' Grand Slam board will be available soon at a price of S349,95. Grand Slam combines fast RAM expansion, SCSI interface, software, and special features including expansion to 8 MB. It even permits SCSI ID for use with their SCS1-SHARE SCSI networking.
Gold Diskdemonstrated their new HyperBook, the free form hypermedia product that combines graphics, text, and your imagination to create applications, presentations, and more. According to the brochure Gold Disk made available, "Now anyone, no matter what their technical expertise.
Can customize their Amiga to work the way they want it to; from menus that launch your favorite programs, to custom address books and calendars, to interactive presentations and electronic slide shows. If you use Workbench, you can create Hyper Books." With buttons and professional transitions, users can create "books" and, with the help of the special freely distributable Reader, these "books" can be used by others without HyperBook.
1CD presented their miraculous Novia 20i, a 20 M13 hard drive designed to go inside your Amiga. Promising a solder-free installation, the Novia 20i is priced at S649.95. While a little expensive for a 20 MB hard drive, it offers a no-nonsense addition to the Amiga 500 making it portable for business presentations and other applications where more disk space and the A500's small profile are needed.
Beta Unlimited announced that their AudioLink, a 16-bit stereo linear sound sampler, would seil forS1295 as soon as it receives FCC approval (unfortunately, no specific release date was available). AudioLink is a S PDIF digital interface (bidirectional) at 96 kHz with 2x oversampling mode in mono and 16 voices (8 instereo). AudioLink comes with one megabyte of memory, but is expandable to 16 megs on-board. AudioLink is an interface card, an external stereo analog-to-digital converter, and sample editing software.
AudioLink reportedly can perform 16-bit audio recording, editing, and playback at sampling rates of 48 kHz in stereo. With features for Digital Audio Tape interface and MIDI direct-to-disk transfer, the Beta Unlimited card is aimed squarely at the audio professional.
Melissa Grey and Todor Fay of Blue Ribbun SoundWorks visited Commodore's booth at the World Of Amiga to talk about their new Bars&Pipes Professional, as well as their line of addon products. The new Bars&Pipes Professional sports an impressive lists of features for recording, enhancing, editing, arranging, mixing, and synchronizing musical crea tions. Wi th the add i tion of the Bars&Pipes add-on series (MusicBox A, MusicBox B, The Internal Sounds Kit, The Multi- Media Kit, and Rules for Tools), Blue Ribbon SoundWorks has provided enough features to keep musicians busy for some time.
However, if you want to enjoy working with over 250 professionally arranged song files to customize and play your way, check out their MusicWare pack- age.
Commodore's presence at The World Of Amiga was instrumental in the success of the show.
Dealers were able to obtain equipment and material directly from Commodore's show floor warehouse. This provided a few' nice savings to Amiga users who wanted to purchase merchandise at the show. The Soft wa re Hut did a terrific business selling a variety of Amiga insignia articles from satin jackets to golf umbrellas.
Commodore's booth dominated the rear of the hall with examples of products and applications for the Amiga, from business presentation to musical performance. Commodore's main emphasis at the World Of Commodore was to present and sell CDTV to the public. CDTV software was available at the show, with dealers selling both the CDTV player and software titles.
Commodore distributed a catalog listing 32 v end ors and 52 titles of CDTV products either released or soon-to-be available. They also reported an additional 40 titles for future release. With such names as Grolier, Disney Software, Guincss, and LucasFilm among their list of 325 CDTV developers.
Commodore has certainly learned a lesson from the hard, cold days of the Amiga's introduction in which there was a great machine and little accompanying software.
With demonstrations of CDTV held every 1 2 hour, Commodore executives walked attendees through the many features and capabilities of their new device. They seldom mentioned that there was an Amiga 500 quietly hidden behind the CDTV component.
Gail Wellington, Director of Special Projects at Commodore International, guides show attendees through the many features and capabilities of CDTV.
Commodore hosted a developers meeting where the en- ergetic members of CATS described the latest tools for Amiga development and their importance to the Amiga developers.
Jim Dionne told developers of the fantastic increase of machines in Great Britain (105,000 machines were sold in the Christmas quarter alone), and how he hopes to bring that same success back to the American market.
The AmigaWorld presentation placed a great deal of emphasis on NewTek's Video Toaster card. Special press announcements and a Saturday morning keynote address by NewTek'sTim Jenison and Paul Montgomery (introduced by Penn of Penn k Teller) demonstrated the influence that NewTek's Toaster has exerted on the Amiga market.
Tliis became evident as almost every keynote speech featured Todd Rundgren's music video "Change Myself", which was produced entirely with Amigas and the Video Toaster. Thesecond floor of the exposition was held almost exclusively by companies supplying video equipment, with NewTek holding the largest booth.
Great Valley Products demonstrated the presentation software, Scala, as well as a few new hardware products. Their Series II acceleratorsvstem in both 22 and 33 Mhz versions can be used with an optional internal SCSI hard drive with a capacity of up to 340 MB (with optional mounting hardware). GVP has also redesigned their 50 Mhz 68030 accelerator by providing it with 4 MB of 60ns DRAMS plus the expansion capability of up to 32 MB of 32-bit memory (base price: $ 2999), Concise Logic of Danbury, CT announced their Scanneryl.l. Promising full support of the HP ScanJet Pius, Scannerv VI, 1
provides 256 greyscale images, horizontal and vertical scaling from 1 to 50 inincrementsof 1 1000 units, horizontal and vertical resolutions from 12to 1500 dpi. 255 brightness settings, 255 contrast settings, file formats including Amiga IFF and Encapsulated PostScript, plus a whole lot more. Scannerv 1.1 runs under Workbench 2.0, includes Arexx support and support for Applied Engineering's AE Send- FAX.Scannery 1.1 hasasuggested list price of £250.00 Due to a baggage problem, Ditek was unable to demonstrate their amazing new DynaCADD DvnaC ADD isa 2-D and 3-D general purpose design and
Digital Micronics, inc. announced two graphics p rocessors for the Amiga 2000, 2500, and
3000. The DMI020 is the first of thetwocards.Itoffers 1280 1024
resolution, 24-bit graphics, and makes full use of the 16+
million color spectrum. The DM 1010 offers a 1024 by 800
resolution, 8-bit graphics, a 24-bit color palette, as well
as the 16 million colors.
The 1024 x 800 8-plane system offers 256 active colors and over 800,000 pixels available for your use. The Dmllll 0 system has a Memory Buffer Option that can be used to increase the resolution up to 1280 x 1024 or provide an even faster screen display at 1024 x 800 resolution. The Memory Buffer Option for the DM1020 doubles the amount of available RAM providing for faster screen displays.
Coming in June from Spectrum HoloByte is Flight of the Intruder, an exciting air combat game. Excellent graphics and detail highlight this exciting new release, Jump into the cockpit of your A-6 Intruder bomber and fly through dangerous enemy territory to your assigned targets.
Thi rty-four different possible targets provide new challenges every time you take to the sky.
Aerial photos provide a preview of the target zones. Choose from sixteen variables to determine the level of difficulty. Watch out for enemy MiGs and thick anti-aircraft fire.
RcadySoft joined the CDTV market with the release of its first CDTV product, Wrath of the Demon. Wrath combines CD-ROM storage technology and state-of- the-art mu 11 i-level parallax scrol !- ing with spectacular graphics, animation,and playability to push the CDTV hardware to its limits.
The program contains over 3 MB of graphic data, 600 screens of action, 1400 frames of animation, more than 100 colors on screen, and over 100 monsters, some larger than half the screen!
Also from ReadvSoft comes the A-Max [I Plus board, an interna! Card for your Amiga 2000
3000. A-Max II Plus has built-in AppleTalk and MIDI compatibil
ity as well as the ability to use Macintosh-formatted disks
with standard Amiga drives. This promises to be the
all-in-one solution for Macintosh emulation 011 the
Amiga. Once the Macintosh Pius 128KROMs are installed into
the A-Max II Plus board, you'ii be able to take full
advantage of the new features in addition to the A- Max II
support for hard drives, processor accelerators,expansion
memory and Amiga peripherals.
You will be able to connect to AppleTalk networks without a separate AppleTalk card, MIDI programs such as Performer and Vision are now not only compatible with A-Max II Plus, but don't even require an external M!DI Interface.
Coming soon from New Horizons Software is DesignVVorks, a graphic designer which promises to bring the powerful capabilities of structured drawing to a much wider audience.
DesignVVorks is for people who want to create detailed drawings from the simple to the complex without much effort.
DesignVVorks includes an Arexx port with a compatible macro language, which makes it possible to interact with other Arexx-compatibte programs. It is compatible with all graphics-capable Amiga programs that accept IFF picture files. DesignVVorks is scheduled to ship later this month and will have a suggested retail price of $ 125.00. New Horizons also showed QuickVVrile, their high-performance, entry-level word processor. QuickWrite packs a powerful punch for such a small and affordable package. It's perfect for people who don'l have the elaborate hardware that high-end word processors
require. QuickWrite is currently shipping with a suggested retail price of S75.00. A new release in the Amiga video market comes from MichTron VIVA 11 (Visual Interfaced Video Authoring) by Knowledge Media. In conjunction with video devices, ViVA I! Is capable of being a stand-alone interactive environment which can be used for training,sales promotions, proficiency testing, or just as an information dispensing system.
VIVA II is an icon-driven program thatis extremely easy to use. Easy editing,graphics libraries, custom fonts, a speech module, a Graphic User Interface, and many more features add up to a sophisticated,intuitive program.
Through the use of a video construction set, anyone can easily create an application to express their creative ideas with the click of a mouse. VIVA II is available from MichTron forS199.95. [t requires an Amiga 500 and at least 1MB RAM.
Also from MichTron, we have the Video-Link remotecontrol for the VIVA II with Arexx interface. Bring the features of interactive video to your favorite software program. Video-Link provides con trol of laser d isc players either through the Workbench or Arexx interface. Extend the AmigaVision and CanDo capabilities to include control of consumer laser disc players. Video- Link has a suggested retail price of 549.95. Five new Amiga game titles were announced by Electronic Arts, including The Bard's Tale III: Thief of Fate, a role-playing adventure with over 13 character classes and
80 dungeon levels.
Spectacular graphics and a unique combination of role-playing and strategy make Centurion: Defender of Rome an unprecedented cinematic ad vent u re. Explore the very edge of unknown civilization. Participate in colorful displays of clashing gladiators and rushing chariots. Or, test your diploma tic skills against Hadrian, Hannibal, and the beautiful Cleopatra.
Enter the world of professional golf with PGA Tour Golf.
See TV-style graphics with aerial fly-bvs of every hole and midtiple shots of the ball in flight, and hear announcers and pro tips. You can lee off against 6(1 top PGA Tour pros and compete in actual tournaments like the Kemper Open and The Players Championship.
Continue the Winning Tradition With the SAS C' Development System for AmigaDOS Ever since the Amiga* was introduced, the Lattice” C Compiler has been the compiler of choice.
Now SAS C picks up where Lattice C left off. SAS Institute adds the experience and expertise of one of the world’s largest independent software companies to the solid foundation built by Lattice, Inc. Lattice C’s proven track record provides the compiler with the following features: ? SAS C Compiler ? Macro Assembler ? Global Optimizer ? LSE Screen Editor ? Blink Overlay Linker ? Code Profiler ? Extensive Libraries Make Utility ? Source Level Debugger ? Programmer Utilities.
SAS C surges ahead with a host of new features for the SAS C Development System for AmigaDOS, Release 5.10: ? Workbench environment for all users ? Additional library functions ? Release 2.0 support for the ? Point-and-click program to set power programmer default options ? Improved code generation Automated utility to set up new projects.
Be the leader of the pack! Run with the SAS C Development System for AmigaDOS. For a free brochure or to order Release 5.10 of the product, call SAS Institute at 919-677-8000, extension 5042.
Circle 126 on Reader Service card.
Experience white knuckle flying thrills with Chuck Yeager's Advanced Flight Trainer version
2. 0, the latest version of this bestselling hit. Try flying in
18 different aircraft, each with accurate aerodynamics and
realistic 3-D graphics. Fly in formation with the blue Angels
or the Thurtderbirds, or race six new courses. Asa special
bonus, Chuck Yeager guides you through AFT on the Flying
Insights audiotape included with the package.
Ski or Die. An exciting multievent winter snowboarding adventure game promises to be interesting. Armed with your snowboard, team up with Rodney and Lester- everybody's favorite abusive tag team and tackle the slopes in this great arcade action game.
The Barney Bear Collection for CDTV was announced by Free Spirit Software. With Barney Bear, your children can explore the world of computing all by themselves. Using interactivesto- ries and the many learning activities, your children will learn as they play. Each program includes a full-featured coloring book.
Each learning game starts with story time, complete with music, animation, sound effects and speech. Your children join Barney Bear in four exciting adventures.
ASDG announced the release of VI,0.3 of the Art Department Professional. New features for this release include drivers tor the Impulse FireCracker 24 and Progressive Peripherals & Software's FrameGrabber, support for MacPaint and Black Belt System's HAM-E file formats,and new image-processing functions.
New drivers for the Art Department Professional bring peripherals from color-imaging heavy- weigh ts to the A miga. Support for Epson color scanners, Polaroid digital film recorders, and Kodak dye sublimation printers add to the Art Department Professional’s role as "Image Processing's Common Ground”.
Fuller Computer Systems announced the release of Project D 2.0, the latest version of their disk-copving program. Features include the ability toback up nonprotected and protected disks, a multi-copy function for mass duplication of disks, a cataloging utility, an editor, and the OmniTool, which is able to dupli- ca te t he Ata ri ST, MS- DOS, CP M and Xenix formats.
New CD-ROM technology arrived from California Access in the form of the tentatively titled CA- 650, The driver will allow the Amiga user to access industry- standard CD's. The driver supports the ISO %60 standard for CD-ROM interchange and allows for the use of IBM and Macintosh ISO discs on the Amiga. The CA- 650 is scheduled for release during the second quarter of 1991.
A 2-1-bit color scanner for the Amiga is on the way from Oxxi, Inc. The ScanMaster scans at 300 dpi resolution and can process images up to 256-level monochrome or 16.7 million colors. Its advanced image-processing capabilities include 256-level greyscale processing,digital halftoning, five- level gamma correction and 24-bit color separations. ScanMaster's ImageMaster utility software features a number of professional tools for enhancing, manipulating, and saving images. ScanMaster prints 256 colors on any preferences printer.
Also new from Oxxi is P-Stat, an interactive statistical data analysis package designed for market research and academic situations. P-Stat offers over 50 statistical functions, 25 graph types,and animated charts. P-Stat also provides full support for Arexx.
Aegis Visionary is the Aegis interactive gaming language from Oxxi, Inc. it is a BASIC-style optimized game-programming environ ment. Features include over 60 specific gaming commands, graphical manipulation tools, and 19 tn athema ticalopera tors, Larger- than-screen page scrolling, 50 onscreen hot spots, and image Wittering are also supported.
Also announced was an upgrade for Photon Paint, which lets rwners of the p rogra m upgrade to Aegis SpectraColor, Oxxi’s new 4,096 color paint program, for just $ 49.95 plus shipping costs, New from Digital Processing Systems is the DPS PcrsonalTBC, a time base controller for use with the Video Toaster. The board fits inside an Amiga, has full NTSC and S-VHS broadcast-quality performance, is compatible with all VCR's, and has full frame storage for infinite window timing correction.
I. Den presented a digital time base corrector and frame syn
chronizer, the 1VT-7. The 1VT-7 is a 4:2:2 digital processing
time base corrector with infinite window correction, it uses
the latest state-of-the-art I.C.'s to provide high-performance
ImageFinder was demonstrated bv Zardoz Software.
ImageFinder is a powerful graphics indexing utility which scans disks for IFF ANIM and ILBM image files. The program analyzes images and stores in forma Hon in compact index files.
One of its features allows you to browse through miniatures of images on a custom screen, Roctec Electronics has arrived in the Amiga market with a series of peripherals for the Amiga user. Highlightsof their products incl u de an IT tra Slim drive,a 5.25- inch drive that will do 360K format with a bridgecard, an entry- level genlock with manual dissolve functions in overlay and fade modes, and an antivirus device with audio alarm and track number display.
RasterLink 3.0. formerly lmageLink, was announced by Active Circuits. RasterLink is image-conversion software for the Amiga, it features improved Arexx interface and an improved user interface. RasterLink converts raster images between a varteh of popular formats. The software uses an AmigaDOS 2.0 look and feel even tinder AmigaDOS 1.3 and is fully AmigaDOS release 2.0-compatible.
Supra Corporation introduced several new products. The new products include an external RAM board for the A500, and three new modems teaturingdata compression and error-correction protocols. In addition, they announced that both theSu pra Drive floppy disk drive and Supra's hard disk software have been enhanced.
M. A.S.T. (Memory and Storage Technology) introduced two
products: S.A.M., a Sml’TE MIDI interface, and Colorburst, a
24 48-bit, high-resolution graphics card. S.A.M. combines a
5-port MIDI interface and a time code converter into one unit.
The Colorburst graphics card is com- parible with all Amigas
and delivers 24-hits in 16.8 million colors.
RXTools, Teachers Toolkit, and Brigade Commander are three new Amiga products available from TTR Development.
RXTools is an object-oriented user interface builder which extends the capabilities of Arexx.
Teacher's Toolkit is a complete lesson planner and gradebook system which allows for lesson planning, student tracking, and class lists. Brigade Commander is the 1 atest war game for the Amiga. It features realtime action as opposed to the normal turn-by-tum play. Brigade Commander includes a Desert Storm data disk with detailed maps and scenarios.
Also announced from TTR was the first operational 1.3 gigabyte 'DAT' tape system for the Amiga designed for high-capacity storage (this is part of the Diamond Store series from TTR).
This SCSI tape system works with Workbench 1.3 and 2.0 and has Arexx capability.
As part of its GemstoneTapc series, TTR announced a SCSI streaming tape system as well.
This too is Workbench 1.3and 2,0- compatible and offers Arexx capability for hands-free backups.
Superbase Professional 4, a Graphic User Interface and database manager from Precision Software, was announced.
Superbase Professional takes full advantage of GUI design for ease of use, while its powerful development capabilities make it a highly effective tool for imple- menHngproductionapplications.
Superbase Professional 4 is recommended for Amiga computers running Workbench 1.3 or later with a hard drive and 2MB RAM.
It is available in single user, networked, and runtime versions.
Octree Software announced the release of Caligari Broadcast
2. 0. The update includes such features as a new real-time
color interface and a second generation virtual reality user
Photorealistic rendering in 16.7 million colors, real-time animation previews, and truebroadcast- quality also highlight the new release. *AC* Turn to page 54 for a complete listing of exhibitors for both shoun.
REVIEW All In One by Kim B. Schaffer IF YOU ARE NEW TO THE AMIGA and want to try a bit of everything, you'll be tempted by Gold Disk's All In One.
Inside the All In One box is an instruction manual, three disks, and a video tape. The package may best be described as a smorgasbord of programs for the non-technical beginner. All In One appears to be for someone who might want a collection of editor, paint, music, and game programs to get started using a basic Amiga like the Amiga 500.
The package is well suited for use without a hard disk. Each program stands alone and you do not have to swap disks while you're in a program, unless you want to save your work to another disk. Though no install program is included for the hard disk user, the package is easily installed on a hard disk and requires only three assign commands to work effortlessly.
These programs can be run simultaneously, but don't communicate with each other or transfer anv information.
This means you should be able to run any of the programs without worrying too much about RAM memory constraints.
The video tape, definitely intended for the beginner, takes you in steps through the set up of an Amiga 50(1, provides an introduction to Workbench
1. 3 and an introduction to each of the writing, paint, and music
programs, and ends with displaying some other Amiga packages,
not just Gold Disk's.
The tape suggests that you should consider the addition of an extra drive or a hard drive.
Although written for the beginner, the manual serves everyone well.
Starting with an overview of the programs, it then provides backup and support information. The user is then taken through a brief tutorial of the Write, Paint, and Music programs, giving you a hands on introduction to many of the features of these programs.
There is a full reference, organized by features and menus, for each of the programs and games. Program shortcuts are included in Appendix A. Never tedious, the 100-page manual does an excellent job of providing essential information. By now, you should be ready to get on with the programs.
The screen size of Write, the editor, is fixed with the characters flowingacross the screen and wrapping as necessary. This is not a WYSIWYG editor, but bold, underline, and italic text are shown.
Along the right-hand side are two columns of icons and a slider bar which moves the cursor up and down within the text. The text is selected by the function keys or the mouse. The mouse doesn't support highlighting by word, sentence, or paragraph. That's for you to do.
After selecting or highlighting the text, the user easily accesses Cut, C opy, and Paste through the icons on the side of the screen. Styles, date, time, and capitalization can also be selected. The remaining icons position the cursor at the beginning or end of the line, top or bottom of the document, turn on or off a typewriter clicking sound, select print, or give you a quick status of your document. Most of these functions have keyboard shortcuts and hidden menus.
In fact, one menu selection that seems like overkill moves the cursor to the next word.
In the program Music, notes can be entered via the Amiga keyboard, the mouse, or the displayed keyboard icon.
Write 1.8: 15387 lift (Size in bytes Position in file) The editor, Write, allows for easy character manipulation with the click of a button.
Organized by features and fwnus, for each of the programs including the janes. Finally the shortcuts for ail programs are included in %endtx A, Appendix B is for that pveat licensing section, and the nanual closes out as it should »ith the lode*. Ouerall the 168 page nanuai does an excellent job of giving as nuch information as you should need vithout heoontnj tedious. And by nox you are ready to get oa with the program Write is the nine of the editor, Ihe screen size is fixed with the characters flouing across the screen and warping as necessary.
This is not a Ithat Vou See Is What Vcu Get (WYSIWYG) editor, but bold, underlined, and itdt c text is shown, Along the right hand side iretioeoTimns of icons and a slider bar which noses the cursor up and doun within the text. Ihe text is selected by the function heys or the nouse. Ihe ncuse does not support highlighting by wed, sentence, or paragraph, that's for you to do.
After selectin __________ .
Are easily accessed through the icons on the side of the screen.
Styles, date, tine, and capitalization can also be selected, The renainins icons position the cursor at the beginning or end of the line, top or botton of the docunent, turn on or off a typewiter clacking sound, select print, or giue you a quick status of ycur Formatting the document is done by entering commands in the text, which Write translates when printing.
In this way you can set margins, header, footers, page numbers, comments, and page ejects. It's not the simplest to use or to understand, especially for beginners, but once the commands have been entered, they can be easily located and changed. Printer commands can also he entered into your text to control your printer more directly, if you are familiar with the commands for your printer.
The spelling checker, simply called Spell, is really a separate program that shares the same disk as Write. When executed, Spell copies the dictionary to RAM.
You cannot use the spelling checker in Write without separately starting Spell.
You can, however, use Spell as a standalone program. When using Spell in Write, it works as if it's part of the program. You can check the spelling of a word or the portion of the document Spel Chek user dictionary, haveSpell suggest correctly spelled similar words, change the spelling yourself, or cancel the checking. If you elect to haveSpell offer alternatives, you can click the mouse on a word to replace the misspelled word or cancel the listing of alternatives.
R pi » h«: ki--J M -
* -r-a-1 r = r --- -.--:- . -----~ = _ o X i 1 X 1 n h Eg Volute:
0 Ifnm: Qt Iuning: O - - ML V 7 1 [[ nr n |I Li 1 trims?
[ Pi WO---1 __ m 1 1! BE BM Ml ; or highlighting the text cut, cop and paste IE a E ?
& 3 £ g 1 8hC
j. '-iY il mi 4 LL I from you r cursor to the end. This means if
you want to check the whole document, you have to move the
cursor to the top of the document first. When Spell encounters
a word it doesn't recognize, a requester pops up giving you
five choices. You can accept the word, accept the word and
save it into the One last thing especially interesting about
Spell is that you can select up to three options when you run
it. The first option lets you identify and use as many user
dictionaries as you need.
The second, the one I found unique, lets you compile a user dictionary as a reject list, words you don't want recognized as valid. This feature gets around the inability to change the words in the dictionary. The final option lets you save RAM memory by running the dictionary from the disk rather than loading it into RAM. Of course, this is diskintensive and slow.
After the text has been entered, the format codes have been selected, the spelling has been checked, you' re ready to choose the print command. Select the number of copies; print left, right, "The package may be best described as a smorgasbord of programs for the ... beginner" or both sides of text; which pages to print, the line spacing, the number of lines per page, and finally the destination. The destination can be the printer, a file, or the screen. By selecting the screen, you can "preview" the text, checking margins, justifications, and widow orphan lines. The preview screen moves as
you move the mouse so that until vou become used to it, it's a little like being in a dingy in the ocean.
Whichever way you choose, the screen moves the other way, and you have to move to the top to select the next page or to cancel previewing. For the preview to be correct, you must have set up the printer preferences properly, things like lines per page and characters per inch.
Write does not support graphics or alternate fonts. The tab function inserts only four spaces. However, the clipboard is supported and you can cut and paste between other programs like Notepad or Scribble! Although it has a few bugs, it's a good entry-level word processor. I've yet to have it crash or lose anything.
Like Write, the Paint program is a good entry-level program, The screen resolution can be set to 320 or 640 horizontal and 200 or 400 vertical.
Screen colors can be set from 2 to 32 for 320 horizontal and 2 to 16 for 640 horizontal, out of a palette of 4,096 colors.
There are two windows which can be moved or removed and called back as necessary, the Tool window and the Color window.
The Tool window lets you select the default brushes, dots, lines, rectangles, ovals, spray, text, or fill. It also has icons for custom brush definition, sizing, rotating, saving, or loading. The tool window also includes icons for magnifying, selecting the level of magnification, an undo command which can't be undone, and the erase- all icon.
There are eight default brush icons, which use the color defined in the color window. One brush is allowed at any one time, but you can define your own brush. Brushes are sized, rotated, and flipped from the original brush, lessening the distortion after multiple changes. Custom brushes can use only the original colors.
Text is treated as a default brush in Paint. A maximum of 64 characters of text can be defined at a time. The text can use any font in the Workbench and is inserted with the color defined in the color window.
The colors in the color window can be changed, copied, or swapped.
The colors can also be spread between locations automatically. Colors can be changed by red, green, and blue intensity, or by Hue, Saturation, and Luminosity.
Printing uses the settings used in Preferences, but the settings can be changed using Preferences without closing Paint. Paint can also close the Workbench screen if other tasks don't require it, saving memory if needed, especially in the high-resolution and 16-color mode. Paint also has a very unusual option for saving. A song can be saved with the picture so that when the picture icon is selected, the picture will be displayed and the song played at the same time. Where do you select the music from? Why not use the Music nroeram included in All In One.
A_ Tire Music program VjL- at first appears to be a music; and the Play, Stop, and Continue icons.
When entered on the scale, the notes appear in a color that is keyed to the instrument selected. Notes can be entered with the pointer, by the keyboard icon at the bottom of the screen, or by rising the Amiga keyboard as a musical keyboard. The beat of the notes and rests can vary from a whole note or rest to a 1 32 note or rest. Each time the note or rest length changes, the change must be selected from the icons, which are in the middle of the screen. Notes cannot be ed ited, but can be inserted or deleted. The easiest way to enter music is to play it on the Amiga keyboard, then "edit"by
inserting the correct timing where needed and by deleting the notes with the wrong timing.
LEARN LIGHTWAVE Tutorial Video provides instructional help with NewTek’s Lightwave 3D. This two part tape features a behind the scenes look at the creation of a television commercial and a 60 minute reference guide to surfaces and special effects.
A bonus disk of objects and Toaster fonts comes with the tape. Just $ 39.95 + $ 4.00 S&H.
3 Leaf Productions 500 Lake Marina Drive • Suite 214 New Orleans, LA 70124
(504) 467-7171 Notes can be blocked and then cut, copied, or
pasted; or the notes can be transposed up or down in
increments of semitones. Key signatures and timing can
also be selected. By using the tempo and tuning gadgets,
you can change the speed of the playback and the tuning of
one or more instruments.
Circle 182 on Reader Service card.
The score can be displayed for one to nine measures, with the number of measures displayed at a time selected by the user, depending on the timing and the notes. The printout Is made with the same number of measures per line and with only one line printed sideways per sheet. For a black and white printout, the notes for each instrument can become very confused.
MIDI is supported in Music by the ability to assign each instrument a channel from 1 to 16 and a program from 0 to 127. The MIDI file can be saved in standard MIDI format, which can be read by most MIDI sequencer packages. Using the Amiga as a MIDI controller would also require the purchase of a MIDI interface.
Music does lack some very basic capabilities, however. Repeats are not supported. Neither are key or timing signature changes supported within the song, in addition, there are only four instruments included in All In One, Still, Music does provide a way to investigate some of the power of the Amiga, while giving you a better idea of the type of music program you might want.
After getting to know some of the powers of the Amiga with All In One, there are also three programs that are just good fun. Gold Disk went out of their way to demonstrate that not only are there many different uses for the Amiga, there are also different types of games. All In One includes a pattern- matching game called Silhouette, a solitaire game called Intrigue, and an arcade-type called Bouncer-Shaker.
Silhouette was the least interesting and most difficult game for me. It claims to double as a psychological test, but it appears to me to be a mouse mastery test. Despite how this sounds, it is quite pleasing when used in the puzzle version. In this mode, you complete the puzzle by matching the pieces you are given one at a time. No matter how hard I try, though, 1 never finish.
Franklv I don't think I can move the mouse fast enough to match the "average" times listed.
Intrigue isa tile game that is almost a cross of mah-jong and dominoes. The tiles are laid out as close as possible with each tiiedivided into two parts. Theobject of the game is to match the patterns on the tiles, with the opposite side of the tile being the new match pattern. All tiles that have a matching pattern which is exposed on one side are eligible tiles. The game continues until you have run out of tiles or you cannot match a pattern. There are three different levels of play, the level of difficulty depending on the number of different tiles. The game is easy and a digitized voice
quickly tells you if you have chosen a tile that does not match, or if the tile is not free. The game proceeds at yourownpace, and is relaxing.
Bouncer-Shaker is just like one of those games you might find inan arcade and think that it was different enough to try. The object of the game is to tileovera hole by controlling a bouncing ball that picks up a tile and puts it down whenever you tand on a new pi ace. If a bee stings you, you drop the tile. If you go to an uncovered spot without a tile, you fall into the hole.
Meanwhile there's Peeker and Shaker pulling your tiles down, Muncher that eats a row or a column unless you hit him or a bee stings him, and Hammer that's swinging for you blindly. The sound effects are as entertaining as the game. This is one game you can use to wake up and refresh yourself i f you can bear to leave it once you've started.
Overall, Gold Disk has an excellent beginner's package, as well as one that I'll certainly pull out from time to time. There are a few places where improvements can be made and Gold Disk seems to be the type of company that is always interested in improving their product and supporting the user.
Currently, All In One is not compatible with Workbench 2.0, but f had no major problems running it on a friend's Amiga 3000 with an early version of Workbench 2.0. If someone were just buying an Amiga 500 and could afford only one software package, 1 would definitely recommend this one. If anyone could afford a couple of others as well, I'd recommend he add a spreadsheet program and maybe a CAD-type package. But someone would have to fork out a lot of bucks on a lot of software before All In One wouldn't be worth the price. .AC. All In One Price; $ 79.95 Inquiry 223 Gold Disk 5155
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Bridgeboards by Mark D. Pardue System Expansion For Bridgeboard owners, expanding either the Amiga side or the IBM side of one's system to include additional drives, memory, and I O can be a frustrating experience. Lack of slots space and potential incompatibilities make it imperative to plan expansion carefully and well in advance.
Ow that you own a Bridgeboard, you probably have noticed that the number of available expansion slots in your Amiga seems to have been dramatically reduced. And your drive bays are full if you have two AmigaDOS 3.5" floppies, or at least close to being full if you have only one AmigaDOS 3.5" floppy. At this point most of us shrug off the feeling of being limited space-wise, rationalizing to ourselves that we have all the boards and drives in our machine that we will ever need, and we still have a "little" room left besides.
Unfortunately, that can change very quickly.
You may want to add extra RAM on the Amiga side, extra RAM on the IBM side, a hard disk controller on the Amiga side, a hard disk controller on the IBM side, an additional floppy on the IBM side, an I O board on the IBM side, etc. Right now you may not think you will ever want (or be able to afford) all those boards. And if you add up the number of those boards and drives, you'll quickly see that the prospect of them all fitting is questionable. But there isa way to include all of these necessities (notice how 1 am rationalizing the future purchases already) in your system with proper
planning. It will save you not only space, but money and trouble.
Thus, the purpose of this article is to give Bridgeboard owners the essential elements of a plan they can follow for easy Bridgeboard expansion. The plan need not be followed strictly, as each user's requirements will vary, but the basic guidelines should always be kept in mind to assure yourself of not reaching that "dead end" where you need to add another board to your system but don't have another slot.
THE EXPANSION PLAN Our starting point is an Amiga 2000 with an A2286 Bridgeboard installed.
H When you add memory to the Amiga
* ¦ side of your system, minimize the number of boards and add
other capabilities, Forexample,do»ofbuy a2MB RAM board!
You will want (need) more memory later. You will likely end up either buying another 2 MB board (just lost another slot) or an 8 MB board and selling off your old 2 MB board (just lost money). Buy an 8 MB board to begin with so you can get up to the full 6 MB available to you Once you?ve made the commitment to scale the heights of personal computing with your Amiga, it’s important to allocate your time and your money efficiently.
You also want to come to play with as many quality tools as possible on a daily basis. ; AC GU )K Amiga A one-year subscription to Amazing Computing fulfills these requirements completely and intelligently: AC is sent to your door monthly, and you pay just $ 2.00 per issue! And as an AC subscriber, you get maximum, timely coverage of important new products, technologies, and trends. You get fully detailed reviews, techniques, projects and analyses that help you develop and refine your skills on the Amiga every day.
XC TECH Amiga mazing a.wga Include AC’s GUIDE in your subscription for an informative and unsurpassed overview of the growing and ever-changing Amiga I1I1F marketplace. At 320 pages, AC’s GUIDE towers as the world’s largest and most complete reference to everything presently available for the Amiga. And no other Amiga publication gives you complete contact information for every known product developer and hundreds of users groups worldwide!
And when you 're ready to broaden the scope of your knowledge and ability to die maximum degree, expert technical proficiency is also within your grasp, thanks to AC’s TECH. It’s the first and best disk-based, all-technical, applications-intensive Amiga journal!
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BEYOND THE CGA SCREEN For many applications, the IBM CGA screen that you get on an Amiga 1084 monitor when using a Bridgeboard is just fine, in fact, using the Amiga screen colors for the IBM CGA display gives you greater freedom in setting colors for programs. However, there are applications needed by some Bridgeboard users (e.g.. CAD) in which CGA is just not good enough. There are a few different approaches you can use to get VGA and better-quality displays using a Bridgeboard, all of which cost several hundred dollars.
(1) Two Separate Monitors. There is an easy approach in that you
simply buy a separate IBM video card and monitor. It can be a
standard VGA card or something exotic to support other
standards such asTARGA. The IBM-side monitor plugs into the
video card, and you disable the monitor functions on the
Bridgeboard using PCPrefs. Some users have reported iso
lated incompatibility problems, usually with file transfer
functions, which use the same memory address space as some
video cards. I have used a VGA monitor this way and have had
absolutely no problems the VGA display was perfect.
(2) One Multiscan Monitor. You can use a more expensive multiscan
monitor for both the Amiga- and IBM-side displays.
You must then use an A B switch to go between the two. Care must betaken in making up the cable from the Amiga side of the system.
The only point to remember with either of these approaches is to make the PC Bridgeboard window on the Amiga active, as always, to do anything on the IBM side of the system. M. P. remember that the Bridgeboard uses 1 MB of address space and, because most Amiga memory boards configure in 2 MB increments, you lose that whole 2 MB address space). You can add RAM chips as you need them and can afford them.
Instead of settling for just an 8 MB board, try getting an 8 MB board that also has a hard disk controller or some other function on it. For example, at least one manufacturer now sells a hard disk card with up to 8 MB of memory. The controller is a SCSI controller that can handle up to five more drives.The hard disk is mounted on therightsideof theboard as it is oriented inside the computer, so that you can place that card in your right-most Amiga slot and the hard disk doesn't hangover any other slots.
This also saves you a drive bay (almost as important as preserving board space). The one board takes only one slot but provides for all of your Amiga system RAM, all of your Amiga hard disk controlling, and one Amiga hard disk. This saves both space and money.
Q When you add memory to the ¦ IBM side of your system, minimize the number of boards and add other capabilities.
Just as I've advised you on the Amiga side of your system, you can save board space when you add RAM to the IBM side of your system. Some users may be able to use their Bridgeboards with only the memory that came with them (512K with the2088 XT and 1M with the 2286 AT), hut many users will eventually need additional memory.
Many IBM add-on memory boards are available, and some of these have additional functions.
The type of board I have found to be particularly useful iscailed a "multi-function board". These boards have an IBM serial port, parallel port, a gameport (optional),a real-time clock calendar (needed for XT's only), and some amount of RAM. By adding this type of board to the IBM side of your system, you get not only the additional RAM but also all of the IBM I O you need. You have used only one slot for all this ability.
MEMORY Again, make sure you purchase a board that will let you add a large amount of RAM; 6 MB is a typical amount available on some of the IBM-type boards. Also, if you have the A2286 AT Bridgeboard, do not purchase an 8-bit XT-type multifunction RAM board. It will not support 16-bit data transfers and wilt result in much slower system performance. The AT-tvpe boards cost a few dollars more but are well worth the additional cost for the increased system performance.
A2088 XT Bridgeboard owners should note that AT-typc boards will not work in their system. You should try, if possible, to purchase a board that supports both Expanded Memory through the Lotus-Intel-Microsoft standard (LIM
3. 2 or 4.0) and Extended Memory. Articles in IBM-PC magazines
often spell out the differences between the two types of
memory, sol will not go into detail here except to say that
some of your applications may require Expanded Memory, and
others will require the more standard Extended Memory. Try to
get support for both.
INPUT OUTPUT The I O capability" of the multifunction board is extremely useful. Without it, you have no serial I O capability from the IBM side of your system and only software implementation of parallel I O for LPT1 (which also causes you to lose Amiga parallel I O until you run the LPT1 program again). The IBM serial capability can be extremely important for some users (see "Fax Modem Capability" below), and the separate IBM parallel capability is just plain convenient. Most users find it faster and easier to use a $ 10 A B switch box to share a printer between the two systems than to use
the LPT1 software. For instance, I have a print buffer switch connected to my system that allows me with the push of a bu tton to switch be tween the tw o system s (Amiga and IBM Bridgeboard) and two printers (draft dot-matrix and letter-quality daisy wheel).
Q When you add drives to the IBM side ' of your system, add them externally.
There are three ways to add drives to the IBM side of your system: (1) hard disk and controller on one card, (2) Amiga internal drive bays for hard and floppy drives, and (3) an external enclosure. Option 1 uses a slot unnecessarily, because on most hardcards, the hard disk will hang over the adjacent slot. There are some slim hardcards that use only one slot, but they are usually more expensive. The second option takes away the Amiga drivebay(s) for any future Amiga expansion. Yes, there may be Amiga expansion in your future an additional Amiga hard disk, internal tape cartridge,
additional 3.5” AmigaDOS floppy, etc. The best solution to adding drives to the IBM side for most people is Option 3.
I realize that one of the attractions of the Bridgeboard in the first place is that both the Amiga and IBM systems are in one case, thus saving desktop space. But, hey, you're a power user, right? Another small box to the side can look i m p ressive. Any how, the cleanest, most flexible solution is to use an external drive case with its own power supply to house additional IBM drives. You can purchase a 60W drive enclosure that will house two 5.25" or 3.5" drives for about SI GO. This will allow you to keep vour5.25" IBM floppy in the Amiga and put a hard disk and a 3.5" floppy drive in the
enclosure. Although I have never seen a three-bay external drive enclosure, an alternative to the three-bay enclosure is the mini-tower case that vendors sell for a complete IBM system. These cost even less than a two-hay external enclosure (typically S90), usually have four drive bays for expansion, and usually have a much bigger (200W or so) power supply.
Using one of these small footprint cases allows you to also move your 5.25" IBM floppy drive over to the external case, freeing up even more expansion room in the Amiga case for other Amiga drives. If you keep the enclosure close to your Amiga, you can use ribbon cable to connect the drives. My system uses three-foot ribbon cables and operates just fine, although you wouldn't want any more stretching than that. The cables may have to be custom-made (you can either do this yourself or have a dealer do the work), but they're very inexpensive and easy to construct.
HARD DRIVE For optimum performance you shou Id have a separate hard drive for the IBM side of your system. The Bridgeboard is not very fast anyhow, and using the Janus software to have an Amiga hard drive partition for MS-DOS slows the system down. Going the other way, using a partition on an MS-DOS hard drive for AmigaDOS is somewhat slow, although acceptable. The only drawback is that the Bridgeboard has to boot up before you can use the AmigaDOS partition, possibly taking up to two minutes. Adding a hard drive to the IBM side of your system is very straightforward, and there are again
numerous articles in IBM-PC magazines that give plenty of detailed information on how to accomplish this, including what type of drive and controller to get.
Most of the newer hard drives are half-height which saves space (these should be used). The only caveat for Bridgeboard owners is to stay a way from hard drive controller cards that also include a floppy drive controller on the card. The floppy controller, in most cases, will conflict with the Bridgeboard internal floppy controllers, and some of the controller cards do not allow you to disable their floppy controller.
For A2088 XT Bridgeboard owners, the easiest way to add a 3.5" floppy drive is to connect an AmigaDOS 3.5" external drive to the connector on the back of the Bridge- SUBSCRIPTION PROBLEMS?
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Board card. This gives you a 720K drive (which is all that is supported on an XT) and works very well. For the greatest degree of flexibility, A2286 AT Bridgeboard owners should purchase a 1.44M3.5" IBM-type floppy drive. These will read and write both 720K and 1.44M floppies, and are available for as low as S75.
If you have trouble after adding a 3.5" floppy, you can perform some simple checks before heading back to the dealer. If the floppy runs continuously (the LED is always on), make sure that the ribbon cable is not connected backwards at the floppy drive connector and that the crimp connectors on the ribbon cable are attached correctly (each small internal prong in spanning only one wire), (f you have trouble with drive addresses, you may want to check to be sure that you have a twist in the ribbon cable to the floppy if required and that the jumper on the floppy is set correctly to select drive
0 or I. Whsn you add a modem to your system, add an external modem.
4, There are two reasons to add an external rather than an internal modem: (1) It saves ex- pansionslotsand (2) It gives you the flexibility to use the modem with either the Amiga or the IBM side of your system.
An external modem will costa few dollars more than an internal one, and you will need an A B switch box and 25-pin RS-232C cable to be able to switch between the Amiga side of your system and the IBM side of your system. The extra cost is more than worth the extra space- saving and flexibility'.
Some may argue that since the Amiga side is the best of the two computers in your system, you should never use the modem on the IBM side. The available Amiga telecommunications software is much better than any IBM programs I've seen. The only problem is that there are some situations where you may have to use the IBM side for your serial communications. The Prodigy network is one example. Those folks still don't have software for the Amiga, and if you want to use the network, you have to access it with the IBM side of your system. PC-Link is another example, and on one of the mainframe
connections I have to use special software that is only available for MS-DOS.
For all other work, I'm able to use the Amiga side for serial communications of all types, even IBM-based electronic bulletin boards. 1 can download MS-DOS files on the Amiga side of my system and, using the Janus software ARE AD command on the IBM side, I can copy them over to use them with MS-DOS. Purchase at least a 2400 baud modem; Hayes compatibility is a must. Don't try to save by getting a slower 1200 baud modem. You'll regret it.
FAX MODEM CAPABILITY For those users who need fax modem capability, you may have to use an internal modem (I've never seen that capability exist externally).
Usually a card must be placed in an expansion slot. In the future, vendors will likely be providing fax functions as software add-ons to existing modem capability'. Already some fax software programs allow you to at least receive a fax over your modem and store it on your computer as a graphic image without requiring any add-on cards.
If you must add a mouse to the IBM side of your system, add one that plugs into your serial port, not a bus- type mouse.
The new Janus AMOliSE software program provides the capability to use your Amiga mouse on the IBM side of your system. It emulates a Microsoft serial port mouse, and so far I've had absolutely no compatibility problems with it.
However, if you decide that you must have an IBM-type mouse in addition to the Microsoft emulation performed by the Amiga mouse, purchase a serial port mouse, A bus mouse comes with its own card (vou lose another expansion slot). Some multifunction cards have two serial port capability built-in or as an add-on option, or you can again use an A B switch box to switch between your IBM serial mouse and IBM modem link (after all, most IBM communication programs don't use a mouse well, if at all).
5 AMIGA . REPLACEMENT CHIPS, PARTS AND UPGRADES AMIGA A2000 Keyboard ......S114.95 6520A CIA ...S 17.95
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58.00 Service Manual A500 S 36.50 Service
Manual A2000 S 44.50 Amiga Diagnostician ..S
14.95 68000-16 MHZ S 35.00 68020-16MH2
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- YOUR AMIGA 500 POWER SUPPLY is really a liny "36 watt" supply.
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• NEW SPRING 1991 CATALOG AVAILABLE * Call for your new FREE 36
page catalog of speciality items for Amiga. Commodore and IBM.
This free catalog contains: low cost replacement chips, upgrades, 34 diagnostic products, tutorial VHS tapes, interfaces, heavy duty power supplies (for A500 and A2000) and other woridwide products you won't find anywhere else. Dealers, use your letterhead.
AMERICAN 1 DISCOVER information line 914*357-2424 Pnces subject to change VISA Fax 914*357*6243 We ship Worldwide 6 Commodore left the two left-most IBM expansion slots on the Amiga motherboard as 8-bit slots (one edge connector each), while the other IBM slots are 16-bit slots (two edge connectors each). This was not a money-saving move on Commodore's part, but was done to allow for some manufacturers' 8-bit expansion boards that havephysical interference problems with the second edge connector. This is also typical of motherboards on AT clones, and some AT clone owners will use one or
more 8-bit boards in their system. However, as A2286 AT Bridgeboard owners expand their system, they may come to the point where they'll need edge connectors installed to make the slot a full 16-bit slot. This cost me about S10 each at my local Commodore dealer.
A2286AT Bridgeboard owners should have one (or both) of the 8-bit expansion slots converted to 16-bit expansion slots.
Circle 147 on Reader Service card.
SUMMARY If you follow these guidelines and add all the above- mentioned items to your system, you will have three total Amiga and or IBM slots for expansion if you have an A2286 AT Bridgeboard or four total Amiga and or IBM slots for expansion if you have an A2088 XT Bridgeboard. Your system can now have a 3.5" Amiga DOS floppy drive and two AmigaDOS hard drives, a 5.25" and 3.5" MS-DOS floppy drives and a MS-DOS hard drive, 6 MB RAM each on the Amiga side and on the IBM side of the system, and finally, switchable mouse, printer, and modem capability for either the Amiga or IBM side of the
Now that you have a good base system, what are you going to put in those extra slots and two extra drive bays?
Maybe another AmigaDOS floppy drive, another MS-DOS hard drive, a super VGA card for the IBM side, a network card for flic Amiga side, an accelerator card for ...
• AC* Please write to Mark Pardue c o Amazing Computing,
P. O. Box S69, Fall River, MA 02722-0869.
THE GRAPEVINE GROUP, INC. 3 Chestnut St. Suftern. NY 10901 order Ime 1 -800*292-7445 The Big Three In DTP by Richard Malcika DESKTOP PUBLISHING (DTP) IS THE ART of intermixing type with graphics in such a way as to best capture and hold a reader's eye. While this maybe a greatly simplified view of what this fascinating field involves, it does give you some idea of what it is desktop publishers do. Not always apparent, however, is the painstaking creative work that goes into producing the works of art that you read!
Like anything else, a rewarding venture into the field of desktop publishing calls for some preliminary investigation. The would-be desktop publisher must first decide what features and capabilities his or her "perfect" DTP software package should have. Just as important, of course, is the way those features are implemented from program to program.
Among the most critical areas to investigate in DTP programs are graphics support, type styles, type manipulation, page layout flexibility, printer support, and overall ease of use.
Generally, a DTP package that rates well in all of these areas is capable of creating professional quality papers, flyers, advertisements, or magazines.
While Professional Page was the first high-end DTP product designed for the Amiga, today there are three "heavyweight" contenders in the Amiga DTP marketplace Saxon Publisher 1.1 from Saxon Industries, Professional Page2.0 from Gold Disk, and PageStream 2.1 from Soft-Logik. This article will provide an overview of the various features of the programs and then briefly highlight the strengths and weaknesses of each.
SAXON PUBLISHER "represents a new standard in page layoutsoftware for theCommodore Amiga", according to its manual. Bu t while Saxon hasquickly established itself as a major player in the Amiga market, is it radically different from other DTP programs currently available?
REQUIREMENTS Saxon Publisher runs on any properly configured Amiga having 1 meg of memory or more. As always and especially if you Saxon Publisher 1.1 inie"d “ prod““ d““"’e",s with very complex drawings the more memory, the better.
If yours is a floppy-based system, you will need at least two floppies to fully utilize Saxon Publisher. The display output of this program is in the high-resolution mode and cannot be changed.
On a standard NTSC monitor, you will see the flicker that normally accompanies this mode of operation. Saxon Publisher V 1.1 provides direct support only to PostScript-compatible printers or photo typesetters; VI.2 will support all preferences printers.
INSTALLATION Installing Saxon Publisher to a floppy or hard d rive is a simple task. 11 entails booting your system normally, inserting the original program disk into your floppy drive, opening the disk and moving the Saxon Publisher icon to your destination. It is really as simple as copying a file from one disk to another.
MANUAL The 258-page ring-bound program manual now packaged with V 1.1 of this software is a significant improvement over the original Saxon manual. It is divided into six sections: Introduction, Usage, Tutorial, Specific Reference, Helpful Information, and Appendices and Index. The reference section is nicely organized, with each main menu thoroughly explained. Menus and submenus are clearly defined so that referencing them within the manual is a simple task.
USER INTERFACE Saxon Publisher's user interface is intuition- based, with all of the program's functions controlled from either the pull-down menus or the side bar. Requesters that appear when you access a menu, like the "Page-Move-To" item, allow you to specify exactly what vou wish to do within Saxon Publisher.
Looking at the major menus and side bar, you'll notice that some options are always active, while others depend on the mode currently enabled. There are four major modes of operation in Saxon Publisher Cursor, Paragraph, Drawing Tools, and Text. Select the mode of operation by clicking on one of the gadgets located in the upper left corner of the screen.
In Saxon Publisher, everything you wish to place on a page must be arranged within a defined box. When beginning a new document, you must first add a new page. Once that has been accomplished, the next step is to define the page layout.
This includes not only the areas in which headings and text are to be placed, but also the areas where graphic images will be placed. Detailed instructions are provided in the Saxon Publisher tutorial for using one of the provided templates to create a sample Saxon Times newsletter.
TUTORIALS The first tutorial serves as the basic learning tool during creation of the Saxon Times. It gives you a good overall grasp of how the program operates, and teaches you all of its major functions. This and the more advanced tutorials involve the creation of pages and boxes, entering text from the keyboard, creating and altering type styles, scaling and rotating text, using drop shadows and colors, importing images, creating structured drawing, and assigning objects to function keys. While this may sound like a lot of information to digest, each tutorial is presented in a
step-by-step approach that makes learning the program a relatively simple task.
* One interesting feature of Saxon Publisher is its ability to
assign pages to function keys, and also its simple approach to
the assigning of tvpe styles.
Take a look at Figures One and Two on page 40; thev give you a good idea of the type style control that you have in Saxon Publisher. From these two requesters you can set margins, rotate, slant, scale, control drop shadows, define outline texture, and define tire colors used in your fonts. And everything is really simple to operate, once you become familiar with the software. It's like one, two, three, and you're done!
Working through the more involved tutorials, you will come to master all of the basic functions of Saxon Publisher, and also get an excellent feel for the program's power and flexibility, it took me Saxon Bids For DTP Supremacy With V 1.2 Saxon Publisher version 1,2 promises some major new features, such as:
* Direct support for ProWrite and excellence!
* Support for Compugraphic and Adobe Type 1 fonts from Profes
sional Page and PageStream and any other PostScript down
* Manipulation of Adobe Type 1 fonts on screen.
* A fruePostScriptscreen preview which is 100% accurate, to the
limitation of the screen display.
You'll actually be able to see moire patterns on screen!
* Improved APEX color separation technology.
• Support for ALL preferences printers, including color printers.
• Proprietary compression algorithms for faster output at ser
• Image conversion utilities which allow the conversion of Post
Script files into IFF, EPS, and DR2D formats.
The most exciting part of the upgrade is a powerful and flexible PostScript interpreter module, SaxonScript Professional. This PostScript interpreter is a monster. The list of features in this module alone make Saxon Publisher 1.2 an attractive choice. Features include the ability to print color comps on any preferences color printer. Printing non-PostScript files on PostScript printers is simplified.
Exciting possibilities also abound with open architecture which allows customization by programmers. And the features go on!
Saxon Industries also plans to make SaxonScript Professional available separately.
Once this upgrade ships, it will definitely up the ante in the Amiga DTP game! With that in mind, be sure to look for a complete overview and review of Saxon Publisher 1.2 in an upcoming issue of AC! As of this writing, version 1.2 is scheduled to ship by early June. Ernest P. Viveiros, Jr.
Approximately one-and-a-half hours to complete the basic tutorials, and three hours to complete the advanced tutorials.
PROFESSIONAL PAGE 2.0 "is a powerful, versatile, and easy-to-use desktop publishing program.
It provides all the flexibility and creativity necessary to produce graphics-intensive page-by-page style documents, such as newsletters, ad designs, brochures, and educational material." As the first high-end DTP program for the Amiga, the first for the Amiga to offer Pantone color support, and the first DTP package for any microcomputer to offer full four-color separations, Professional Page early on established the standard by which all other DTP programs in tire market would be measured. Is Professional Page still the standard-bearer in Amiga DTP?
Professional Page 2.0 hxijh rum i VE]|!
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Figure One: Wilh Saxon Publisher, you can set margins, as well as rotate, slant and scale fonts.
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CANCEL rfrjHj Figure Two: Saxon Publisher also allows for the
definition of drop shadows, outline textures and colors in
REQUIREMENTS Profession I Page is designed to work on any properly configured Amiga running AmigaDOS
1. 3 or higher. Again, vou need at least 1 meg of memory to use
the program, and the more memory you have, the better. Any
Amiga-compatible monitor can be employed when using
Professional Page; however, the default video mode for the
program is interlaced high resolution (600 x 400). There is an
option for setting the display in non-interlaced mode (600 x
200) that you can employ during startup.
You need at least two floppy drives, or one floppy drive and a hard drive, to run Professional Page properly. To print documents that you create, you can use a PostScript-compatible printer, a typesetter, or any AmigaDOS-supported dot-matrix printer.
Professional Page is supplied on three diskettes. The Program Disk contains the actual Professional Page program with the supporting data files. The Fonts & Utilities disk holds the tutorial material, sample page layouts, and graphics. The CG Fonts Article Editor disk contains Compugraphicfontsand the Article Editor, used to edit text. The Article Editor allows you to flip back and forth between Professional Page and the editor for updating or changing documents. Also on this disk is a comprehensive spell-checking program.
As an added bonus with Professional Page
2. 0, you also receive a VHS videotape. This tape introduces you
to Professional Page and provides you with a basic
understanding of the program's operation.
INSTALLATION The installation procedure for Professional Page involves a simple process that is well detailed in the user manual. Instructions are provided for installing the program from disk to disk, copying the program from the CLI (Command Line Interface), or installing the program to a hard drive.
You may need to modify your startup-se- quence in the "s:" directory. The reason for this is twofold. First, you need to execute the startup program called "PPageStartup." Next, you need to "assign" the directory in which the Professional Page program is located. The details of these modifications are also covered in the user manual.
MANUAL The Professional Page 2.0 User Reference Manual is highly illustrated and quite detailed, with 268 pages divided into 15 chapters. You can further divide the user manual into four main areas Introduction, Tutorials and Concepts, Reference, and Appendices.
The introduction provides you with some background information on the format of the manual and advice on getting started with Professional Page. Tutorials guide you in creating sample documents. Most of the manual deals with references to the program functions, with illustrations and lots of other details. It's a simple matter to flip back and forth between Index and Reference to locate information. All functions are defined and many examples are provided. The last area consists of the appendices, glossary of terms, and a comprehensive index.
USER INTERFACE The Professional Page user interface is intuition-based; all of the program functions are controlled either from pull-down menus or the side bar. Many of the menus contain submenus that allow you to specify detailed program activities.
Some of the options appearing on the major menus and the sidebar are always available, while others are active depending on the mode in which you're operating. There are what 1 consider to he six modes of operation within Professional Page: Box Creation, Null Pointer, Grouping,Movement,Text Deletion, and Drawing. Selecting the mode of operation is simply a matter of clicking on the gadget along the right side of the screen.
Also on the right side of the screen is the Page Position gadgetand the Box Control tools.The Page Position gadget allows you to move the viewable area of the screen in which you are working. This is especially valuable when you have magnified the page and need to see another area of that same page. The Box Controls include tools used to put boxes front to back, link boxes for text, unlink boxes, and move between boxes that you had previously linked.
A- I n Professional Page's page creationmode, all elements are placed on a page within the confines of a predetermined box. When you first define a page, a default box is automatically created. Boxes can be sized or moved as desired using the Null Pointer tool,and any number of boxes can be placed onascreen.
Figure Three: Professional Page's tutorial instructs on the development of the New Loser Times newsletter.
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O 1 7 7 Figure Four: The Type Menu is a key element in the Professional Page program.
Figure Five: PageStream's tutorial also guides the user through the construction of a newsletter.
TUTORIAL The single tutorial provided in Professional Page is used to create the New Laser Times, a newsletter (see Figure Three, page 41). But by following this tutorial closely, you will quickly learn many of the basic operations of this DTP program, such as box creation and deletion, column definition, grid usage, object grouping, text linking, text importing, graphics importing, and template use.
Professional Page is a straightforward, easy- to-use program. All of its major functions are supported either through menus and submenus, or directly by keyboard commands. Moving from option to option within the program is really a simple matter.
It's safe to say that the most important menu of all in the Professional Page program is the Type Menu (see Figure Four, page 41). From this menu you can control all of the type styles and attributes that can be used in the program. The tutorial takes you through the use of many of these menu items, while the remainder are defined within the refer Traditional vs. Desktop Publishing Prior to the desktop publishing revolution of the 1980's there was no alternative to traditional “mechanical" pub- fishing. As an art that grew and developed over centuries, traditional publishing came to
require the efforts of many highly skilled professionals along nearly every step of the process. Of course, that also meant it came to be very time consuming and costly.
The traditional publishing process began with the writing of text, done in recent times on a conventional typewriter. The resulting text “drafts" were edited and corrected manually until they were perfect, at which point they were turned over to a typesetter (who usually worked for a company separate from the publishing company) who had to manually retype the text into a typesetting machine. The output of this was long columns of type-called “galleys” which had to be proofread and corrected again. The galleys were then forwarded to the art director or designer back at the publishing com
pany for final layout, which involved pasting the galleys onto art boards.
Meanwhile, the artists and photographers would produce graphics for the art department to assemble.
These had to be enlarged or reduced to the correct size with a stat camera, and each photo had to be “screened”, or turned into a pattern of dots for proper color reproduction during the four- color printing process. Then the graphics had to be pasted onto the art boards. Finally, the finished art boards were sent to the printer for platemak- ing and printing.
In traditional publishing, a great deal of time, manual iabor and money went into the repetition of many of these steps. Pius, farge capital expenditures were necessary for the machinery of typesetting, phototypesetting, and other related services.
Of course, the 1980s proved to be the dawning of a new age in the world of publishing. This new age began with the introduction of the PostScript language. The subsequent introduction of PageMaker launched the birth of a whole new industry that quickly became known as desktop publishing.
Today, all the traditional publishing steps mentioned above can be accomplished by only a few people, in a fraction of the time, at a more realistic cost than that of just a decade ago.
One person can do everything from concept to layout with a good desktop publishing program. No special skills are required to produce professional-looking documents. Today, there are many diversified supporting products to aid and guide you In the creation of your own printed products, whether it’s ads, pamphlets, magazine articles or even books. There are a wide variety of word processing programs which even include spelling checkers and dictionaries for those ot us less skilled in the English language.
These many program features enable you to edit and reedit in a matter of minutes or even seconds!
Many drawing programs are also available to assist with line art and special effects. Scanners and digitizers are devices used for digitizing photographs for computer use. Even the novice artist can create beautiful and interesting products with practice. The possibilities are virtually endless.
These new electronic publishing methods are enormously flexible. Even atinal layout can be corrected, changed or redesigned without having to be redone from scratch, as was to a large degree the case with traditional publishing. This in itself represents a tremendous savings in time and labor, which of course greatly reduces the operating costs of publishers today.
Everything has its disadvantages, even electronic publishing. However, as the technology steadily progresses, those limits become less and less obvious. The biggest disadvantage is the cost of setting up a workable system.
But even that cost has come down fairly dramatically in the past 5 years.
In any case, you can quickly recover these expenses by producing professional quality documents that enhance your profit potential, R.M. ence sections of the manual. The top area of this menu is the area in which you can define the typeface you wish to use, the size of the typeface, the style (bold, italics, etc.), and the color of the type.
Color, you ask? Yes, colors can be defined either as RGB values oras Pantone values. Both are fully supported in Professional Page; this support is a distinct advantage when it is necessary to provide color type in a document.
The tutorial, in conjunction with the videotape, provides an excellent introduction to Professional Page. In about two hours, you gain a clear understanding of the fundamentals of the program by watching the tape and following step-by-step instructions.
OF ITS OWN DTP PROGRAM, the Soft-Logik manual says the following: "Groundbreaking products such as DC, O 1 PageStream 2 are rageotream Z. 1 forcing the world to take notice of the Amiga as a serious platform for graphics and publishing." Does this program accomplish its mission?
REQUIREMENTS PageStream 2 is also designed to work on any properly configured Amiga computer system running Amiga DOS 1.3 or higher. Anv Amiga-compatible monitor can be employed when using PageStream; however, the default video mode is the interlaced high resolution. There is an option to start the program in the non-interlaced mode for those who do not wish to see the on-screen flicker that occurs in the interlaced mode.
You need at least 1 meg of memory to run PageStream, but more is better. While theQuickStart Guide advises that you need one floppy drive, 1 would recommend two if yours is a floppy-based system. Better still, I would suggest that a hard drive is a necessity in order to store all the PageStream files, including document files.
PageStream 2 supports most printers. Special drivers are provided for each printer, as is a preferences printer driver so that you can use the Amiga printer drivers as well. This means that you have not only PostScript and typesetter printing capabilities but also any type of dot-matrix printer capability.
INSTALLATION Installation of PageStream 2 is thoroughly detailed in the QuickStart Guide. Instructions are provided for both floppy-disk and hard-drive installation. Whichever method you choose, it is recommended that you first back up the distribution disks and place the originals in a safe location.
There is also a section which details the procedures for customizing PageStream 2. In this area you are advised how each directory is used in tire PageStream 2 directory structure. Information on the proper configuration for printers, import export modules, spelling and hyphenation dictionaries, and font directories can he found in this section.
This is useful information and should be read closely so that you can fully understand the program setup.
MANUALS The 58-page QuickStart manual contains the installation procedure, tutorials, and an invaluable troubleshooting guide. The user manual is extremely detailed and easily provides oft-needed references to all operations within the program.
Included in the user manual are explanations of text manipulation, the different types of graphics that can be imported and the availability of onscreen drawing tools, the concept of elements (anythingplaced ona page), page layout tools, and document printing.
You are also instructed on how to set paths, use program defaults, employ measurement systems, define macros, set greeking, and (most important) manage fonts. The appendices contain a glossary, keyboard equivalents for menu commands, special characters that PageStream supports, font samples, and an in-depth index.
Overall, this latest manual is a great improvement over previous PageStream manuals, USER INTERFACE As in Saxon and Professional Page, the PageStream user interface is intuition based. All of the program functions are controlled via pull-down menus, keyboard commands, or the side bar.
However, unlike Saxon and Professional Page, there are no submenus in PageStream. When you select a function that needs additional information in PageStream, you are presented with a requester box to type in or select the additional information needed to complete the function.
The approach to DTP that drives this heavyweight package differs from that of either Saxon or Professional Page. In both of those programs, all operations that you wish to perform on a page are done within defined boxes. As I've already noted, PageStream works with "elements". Here, elements are not boxes; rather, elements are virtually anything that can be placed on a page. For example, not just text columns, but also bitmapped images, object drawings, and PostScript images can be placed on a page, and each placed item is considered an element. Additionally, you can type directly on a page,
and that area is automatically defined as another element. It is not necessary to first define a box for the placement of text, as it is in the other programs. In the tutorial presented in the QuickStart Manual you create, just as in Saxon Publisher and Professional Page, a one-page newsletter (see Figure Five, page 41).
TUTORIAL There is only one tutorial in PageStream, but it does teach you all of the fundamentals needed to operate the program. You learn about creating documents, drawing objects, sizing elements, entering text, formatting text with tags, and modifying page elements like fill, style, and color. As this tutorial only scratches the surface and is sometimes confusing, a bit of patience and perseverance helps in enabling you to create a professional document, once you have mastered the program.
The learning curve for PageStream is much larger than that for either Saxon Publisher or Professional Page. A major reason for this may he attributed to the implementation of those requesters, rather than pull-down submenus. Each requester contains a number of settings that allow you to customize any page. Special text effects can even be created, but achieving such effects does require a great deal of experimentation and patience. But don't let this deter you! PageStream really is a very powerful program with its Compugraphic and Adobe PostScript support.
Type style support is one of PageStream's major strengths. Three different type style formats are supported directly: Soft-Logik fonts, Compugraphic fonts, and Adobe PostScript Type 1 and Type 3 fonts. So what does this mean? For one thing, an open door to all of the public domain Type 1 fonts that are available. I have found and tried approximately 70 public domain Adobe Type 1 IBM fonts and have not had a single problem. So far, this is the only program available that allows the use of Adobe Type 1 fonts.
As with any strength, there is a corresponding weakness. In PageStream it’s font management.
Refer to Figure Six, page 41, to see one of the font requesters. This particular requester allows you to choose fonts and sizes. A second requester is the font manager requester. When adding new fonts, you must go to the font manager requester and manipulate which directories a re to be added. Once this is done, you can add the fonts you have chosen as defaults in the program or only for a session.
Although a bit confusing until you have worked with it for awhile, the font management system in PageStream is very powerful.
PageStream's tutorial and reference manual together provide you with all the information necessary to use the program effectively.
A Little One-On-One-On-One - GRAPHICS SUPPORT To this poin t, there has been very little discussion of graphics support. So now, let's look at the strengths and weaknesses of each of these heavyweight DTP programs when it comes to graphics importing and printing.
All three programs support the standard IFF or structured-drawing graphics importing. They also import the 24-bit IFF 1LBM pictures, and display them in black and white on your monitor.
Additionally,a 11 support the standard importing of graphics, such as IFF drawings from paint programs, clip art, Encapsulated PostScript (EPS) drawings, ProDraw Clips, or Aegis Draw format pictures. All three programs are also equals in their ability to import the standard-type graphic images.
However, when it comes to the non-standard formats, PageStream has the edge. It supports the importing of not only Amiga-formatted pictures, but also Atari ST, Mac, and IBM format images.
This means you have the ability to directly import these drawings into PageStream if thedrawingor picture is on an Amiga-formatted disk and produce your document without having to translate the drawing from one picture format to another picture format. This is an advantage and time saver to the DTPer because there is a wealth of public domain and professional-quality clip art available for the IBM and Mac that can be used.
Displaying color on the screen in the DTP programs is a limitation of both the Amiga computer and the DTP programs. Each program operates in the interlaced high-resohition mode. In this mode a maximum of 16 colors can be placed on the monitor (Professional Page allows for the representation of over 1000 colors on screen via dithering; Saxon Publisher supports dithering as well, allowing one to reproduce on screen any of 262,144 different color hues). Each program will show you some color when it is controlled from within the program. However, when importing bitmapped images, thev are
displayed in black and white.
While it is inconvenient not to see the actual drawing or picture in color, we must understand that it is a limitation of the technology and is something that will be corrected in time. Maybe with the advent of the new 24-bit video boards this limitation will be overcome.
Outputting your documents either to a locally attached printer or sending them to a service bureau is also a simple matter for all three programs.
Since all of the programs support PostScript, they are equal in that matter. Saxon Publisher V 1.1's sole support of PostScript printers has so far held it back from wider usage, but that disadvantage will vanish when V 1,2 ships. Professional Page and PageStream both support dot-matrix printers directly.
Overall, graphics support in each of these programs is excellent. With PageStream, you import a graphic image to a separate screen on which the image can be cropped and copied to its final destination. Professional Page offers the same features, however the operations can be performed on the Art Board or directly on the page. Saxon Publisher, at this time, is clearly more limited in its graphics capabilities than either Professional Page or PageStream.
TYPE STYLES, FONTS, & TEXT EDITING As mentioned, PageStream is the clear winner here. With Adobe Type 1 and Type 3 support, you have a multitude of public domain and commercially available fonts from which to choose.
However, in speaking with Saxon Industries and Gold Disk, I have learned that future releases of their software packages will also support Adobe fonts. W'hen this occurs, PageStream will no longer enjoy the advantage of being the only DTP program on the Amiga market to support Adobe fonts.
Circle 188 on Reader Service card.
MEMORY AND SPEED When we talk about needingas much memory as possible for DTP, it is not that the programs themselves need a lot of memory. But once you begin to import pictures and use different fonts, memory is consumed rapidly. I recommend a mini- Round Two?!
Color separations are a critical element of many professional D'FP projects. Find out how the heavyweights rate in this important area in an upcoming issue of AC!
Mum of 3 megs of memory if you're going to be doing any complex documents.
As for operational speed, PageStream is the slowest to load and perform its functions. In the middle is Professional Page, and the quickest is Saxon Publisher. If all that you have is a basic system 68000 running at 8 Mhz like an A500 Professional Page uses only the Compugraphic or Amiga-format fonts. Over 180 Compugraphic fonts are available for use with the program. Also, you can acquire certain Amiga fonts and use them to expand your font support in Professional Page.
In V 1.1, Saxon Publisher uses its own special font format, for which there are no additional fonts available. Again, V 1.2 of Saxon Publisher does provide support for other types of font formats.
All three programs offer style tagging to varying degrees. I consider Saxon Publisher to be the superior program in this area, with PageStream and Professional Page being roughly equal in the sameregard. In terms of text editing, while all three offer this feature, I would have to place Professional Page at the top of the list.
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You can use these software packages effectively and create some beautiful documents. However, the time needed to create documents can pass very slowly. An accelerator board of some type or an Amiga 3000 is a necessity' if you are serious about vour DTP work. After all, time is money', and you do want to create your professional documents as quickly as possible.
Product Information Saxon Publisher V 1.1 1.2 Price: $ 395.00 Inquiry 227 SaxonScript Professional Price: $ 130.00 Inquiry 228 Saxon Industies 14 Rockress Gardens Nepean, Ontario Canada K2G 5A8
(613) 228-8043 Professional Page 2.0 Price: $ 395.00 Inquiry 225
Gold Disk, Inc. 5155 Spectrum Way Units Mississauga,
Ontario Canada L4W5A1
(416) 602-4000 PageStream Price: $ 299.95 Inquiry 224 Soft-Logik
P. O. Box 290070 St. Louis, MO 63129
(800) 829-8608 SUMMARY Each of these programs has its unique fea
tures and attributes. For professional work, I prefer
PageStream 2.1 since I consider PageStream's capacity' to
import graphics directly from other computer platforms, its
ease when manipulating graphics, as well as its ability to
use Adobe Type 1 IBM fonts as strong points in a
professional application. Remember there is a
corresponding complexity that can make learning this
program somewhat challenging. But PageStream 2.1 really
is a program that is capable of making the rest of the
industry view the Amiga as a professional DTP business
For intermediate level DTP projects, I have found that Professional Page 2.0 is a workhorse. It proves itself by rendering pages at a reasonable speed and has enough flexibility to meet a majority of my own DTP needs. It is simple to learn and creating documents in it is a pleasure. Professional Page lives up to its advertising as a powerful, versa tile, and easy-to-use desktop publishing program.
When I haven need to create documents with special text effects, luse Saxon Publisher. It is in this area of text manipulation that Saxon Publisher shines. While I wouldn't go so far as to claim that it has yet set a new standard, it does offer a tremendous amount of potential. I would not rule out using Saxon Publisher as a professional DTP program; it is a program that should only get better as new versions are released.
Which program is for you? Well, if you are serious about desktop publishing, you might not want to stick with just one program. Then, the decision as to which one to use on a job would depend on the exact nature of the work that you have been asked tocomplete. While 1 know that this is not always a viable option, 1 do recommend the purchase of more than one of these three programs.
To be sure, with any of these three heavy'- weight packages in your arsenal, you will be able tocomplete virtually any DTP project quickly and professionally. *AC* A freelance writer for the past 16 years, Richard Mataka has been involved in microcomputing since'1976. Lit 1989, Mr. Mataka founded GMR Media Consultants, a small business specializing in Amiga desktop publishing. Please write to Richard Mataka c o Amazing Comptt ting, P.O. Box 869, Fall River, MA 02722-0869.
THE AMIGA DESKTOP PUBLISHER’S SURVIVAL GUIDE TO SERVICE BUREAUS by John Steiner Besktop publishers ultimately want the best quality printed output for their money. For DTP professionals, this means a major investment in a high-performance laser printer.
And even then, they may find that the generally excellent output from a laser printer is still not good enough for their most important projects. Other desktop publishers do not do enough publishing work to justify the expense of a laser printer to begin with. They learn to relv on dot matrix output for the majority of their documents. Yet, there are times when these publishers also desire or require top-quality output. If you fit intoeither of these groups, or otherwise require final output of a higher quality than your own document printer can provide, you will need to shop around for,
select, and work with a desktop publisher's service bureau, Within the printing industry a lot of terms are used interchangeably, thus making the printing process sound more complicated than it really is. For example, if i refer to a "printer", I can be talking about a piece of equipment, or a person who runs a printing press! To simplify my discussion here, therefore, I will only use potentially confusing terms in a single con- With the help of a few utility programs, your Amiga DTP documents can be printed with no problem by most service bureaus.
Text (see "Coming To Terms With Service Bureaus" below).
A relatively recent phenomenon, desktop publishing service bureaus began appearing in conjunction with the rise in popularity of the Macintosh computer as a desktop publishing solution. A service bureau offers to create master documents in high- resolution or laser-quality output on either film or plain paper. Customers of a sendee bureau are usually those individuals and companies who have occasional need for high-quality output, but cannot justify the tremendous expense of high-resolution typesetting or imagesetting equipment.
In addition to Macintosh support, most bureaus you will find these days support MS-DOS (IBM) systems as well. And while there are a few service bureaus that have Amiga systems connected to their typesetting equipment, you will still find that many bureaus outside of major cities haven't even have heard of the Amiga, unfortunately. That doesn't mean, however, that as an Amiga owner you have to mail disks to faraway places, suffer shipping and handling delays, and then wait impatiently for your master documents to appear. With the help of a few utility programs, your Amiga DTP documents can he
printed with no problem by most service bureaus.
Service bureaus do offer a wide range of print- related services. The minimally equipped desktop publisher's service bureau often has a 300 to 600 dpi printer that is capable of printing documents which have been output in PostScript format. PostScript has become the standard interface between the computer system and its printer. The reason PostScript is almost universal in the industry is largely because it was the first method to gain acceptance bv people first created professional quality master documents on computer equipment. Your master documents will have to be output in PostScript
format if your service bureau doesn't have an Amiga system connected to its printing equipment.
For projects demanding the highest quality, many bureaus have high-resolution typesetting or imagesetting equipment. Two commonly found imagesetting units that require PostScript are the Linotronic 100 and 300. You will also find equipment from other manufacturers, including Compugraphic and Varityper, that are capable of creating output from PostScript master documents.
Coming To Terms With Service Bureaus COLOR SEPARATIONS: Master documents that are used in the production of multiple quantities of materials that contain co ortext, art, and or photographs.
IMAGESETTER: High-resolution printing device capable of printing both text and graphics to film or paper.
MASTER DOCUMENT: A piece of printed material that is reproduced in multiple quantities by a printing company.
PRE-PRESS: Functions provided by service bureaus and printing companies that prepare documents for mass duplication on printing equipment.
PRINTER: Equipment used to output text and or graphics from a computer or other specialized device in the creation of a master document.
PRINTING COMPANY: An organization that provides the function of document reproduction in multiple quantities.
PRINTING EQUIPMENT: In this context, any equipment that produces multiple copies from original documents. This could be anything from a photocopier to an offset printing press.
SERVICE BUREAU: An organization that provides the function of creating original documents which are used by a printing company to produce multiple copies.
TYPESETTER: High-resolution printing device capable of printing text to fiim or paper.
• The software packages employed with most high-resolution output
printers endeavor to keep line endings consistent with those
shown on laser printer output. But character spacing, word
spacing, and alignment may change slightly when your document
Is printed In high resolution, so it's a good idea to
anticipate that possibility and set up your documents accord
ingly, High-resoiution output may also appear slightly
different from screen and dot matrix output.
10 Tips For Better High-Resolution Output ¦ Many high-resolution typesetters only have Times, Roman, Helvetica, Courier and Symbol built in. All other fonts are downloadable, but the number of fonts per document is limited. This is not usually a problem, since good document design normally means keeping the number of different fonts to a minimum. You must be sure to use only Adobe PostScript fonts in any documents that you do plan to typeset. Check with your service bureau to find out which typefaces they have available for your use. If they don't have a font and you can't provide it, you
can’t use it in your document,
• The higher the resolution of the printed output needs to be,
the simpler the files should be kept in order to avoid
overloading the typesetter's print buffer. Limit PostScript
files to one page at a time for best results. At high reso
lution, it is often advisable to use only a few fonts and to
store graphics in a separate file. Boxes, lines, and circles
also add to processing time.
• Bitmapped (paint-type) graphics take a long time to print on
high- resolution typesetters. Unless the graphic is printed
smaller than actual size, resolution is not improved and the
image may cause the file to overrun the print buffer.
With bitmapped graphics, resolution can remain as low as 70 dpi.
So laser-printed output on high- contrast paper will often achieve the same result as typesetting.
• Vector-type graphics and scanned images will be improved by
typesetting, but problems may still arise especially when
there is more than one graphic on a page.
Sometimes the best way to handle high-resolution graphics is to leave an empty box on the page, and manually paste in scanned and vector graphics which have been printed separately. A common problem with complex graphics is that they may print properly on a 300 dpi laser printer, but fail to print on a high-resolution typesetter due to print buffer overrun.
• Gray-scale scanned images should be lightened (if you have the
option in your software), as they tend to print darker in high-
resolution than on laser printers.
You can also use a higher screen frequency, from 53 to 90 lines per inch, for example.
• When screened areas are output, they generally do
notappearatthe same density on a professionally typeset page as
they appear on the 300 dpi proof. When compared to a proof that
was printed on a laser printer, dark screens look darker on an
imageset page, while light screens may appear lighter.
For example, a 20% gray screen may appear on the proof to be too dark to be used as a background for text. Yet, when printed on a typesetter, that same 20% gray screen may be just about right.
• Proof your documents carefully before typesetting; it is much
less expensive to reprint a dot matrix- or laser-printed page
than it is to reprint a professionally typeset page. It is not
the service bureau’s responsibility to reprintyourwork at no
charge just because you made a typographical error or misplaced
a ruler line.
• In most cases, you can ask the bureau to print your master
document on paper, as it is much easier and less expensive to
work with than film. However, if you are printing scanned
images or fills, you should probably print to film.
Printing to film directly provides Ihe best quality image.
• All of the above notwithstanding, develop and maintain a good
working relationship with your service bureau’s staff. Consult
with them before taking your disk to them for printing. They
can recommend whether or not you should use
paperorfilm,andthey can advise you on other important matters,
including whether you should print negative or positive film,
and whether the master document should be mirrored, or printed
Because most of the equipment found in service bureaus can also print line art, computer graphics, and digitally-processed photographs, the term "typesetting" is now being replaced by a new term imagesetting. Many bureaus can also process photographs using traditional methods, and can even provide color output in small quantities, or color separa- Very few service bureaus can handle Amiga DTP files other than PostScript files.
Tions for large quantity production runs. Many service bureaus are affiliated with printing companies, and they may expect or even insist that your print jobs be completed by their associated printing company.
The costs for all of these services vary widely around the country, though there usually isn't much variation within a local area. The bureaus in my community charge about a dollar a page for 300 dpi master documents, and $ 8 per page for typeset materials that contain no graphics.
Graphics work takes PostScript imagesetters a long time, so many bureaus charge by the hour instead of by the page when printing them, it is often less expensive to have photographs processed traditionally, and you should expect bureau personnel to assist you in determining the least expensive way to proceed. You may find that you don't need to buy that image scanner after all.
There are several simple procedures that Amiga owners can use to prepare master documents in a format that is usable by virtually all bureaus. The process can be described in these five steps:
(T) Create the master document with your desktop publishing
(2) Carefully proof the master document output on your own
(3) Create a PostScript disk file of the master document.
(4) Transfer that disk file to either a Macintosh or MS-DOS
(5) Give the file to your service bureau and wait patiently for
your complete master document.
The first three steps in the above process have to be completed on your own equipment, and your desktop publishing software must be able to create PostScript files on diskette. Some low-cost desktop publishing programs do not have a PostScript output option, so be sure to choose yours carefully. Few sendee bureaus can handle Amiga DTP files other than PostScript files.
You Say You Want Some Resolution?
Producing documents that have a genuine “published" lookabout them depends upon more than just using multiple columns and more than one font style and letter size. One of the most important characteristics of published documents is the resolution at which they are printed.
Resolution is usually expressed by printer manufacturers in terms of “dots per inch” (dpi). Note that a page printed at 300 dpi will appear to be four times as sharp as a page printed at 150 dpi (150 x 150 = 22,500 dots per square inch; 300 x 300 = 90,000 dots per square inch, an improvement by a factor of four), Most dot matrix printers have a resolution capability of between 150 and 220 dpi, with some 24-pin printer manufacturers claiming up to 360 dpi resolution. White I do not doubt the claims of printer manufacturers, even documents printed on 360 dpi dot matrix printers don’t appear to
me to be as sharp and clear as laser printed 300 dpi output. Some ink jet printers are capable of 300 dpi output, and as perceived by the casual observer, ink jet output is equivalent in appearance to that of laser printers. LED (light-emitting diode) printers have recently found favor among desktop publishers, as their output is virtually indistinguishable from that of laser printers at any given resolution.
Sometimes 300 dpi is ali your desktop-published documents need, but when you plan to print your document on glossy, enameled paper, 300 dpi appears fuzzy to many readers. For your most demanding print jobs, you can obtain 600,1270, or even 2450 dpi output from a high- resolution imagesetter. High-reso- lution imagesetters are high-quality printers with price tags ranging from around S10,000 to S100.000 or more.
Of course, few desktop publishers can afford the expense of these top-of-the-line typesetting devices.
So, as the DTP revolution grew, companies in the printing industry began offering the use of their typesetters to those who want high-resolution output but cannot afford the high cost of the necessary equipment.
Hence, the service bureau was born.
Amiga owners have a number of options when it comes to transferring files to an MS-DOS or Macintosh format diskette. It's best to check with your service bureau staff to find out what of the following formats they prefer to work with, then:
• Use a modem to transfer the PostScript disk file from your
computer to either a Macintosh or IBM compatible computer. Many
service bureaus have a modem connection where you can
transfer PostScript disk files directly to their Macintosh or
MS-DOS computer. PostScriptfiles are very large, however, and a
typical page of text can take several minutes to transfer.
Pages with graphics of any kind, even simple ruler lines,
boxes, and screens, can take more than an hour to transfer.
PostScript files can be compressed for faster transfer, and
the compression process is described below.
• Use the Bridgeboard to copy files from your Amiga disk to an
MS-DOS format floppy disk.
Some Bridgeboards can write to high-density format diskettes, allowing the largest files possible to be transferred to a floppy disk. File compression can be used to allow the transfer of large PostScript files.
• Use an Amiga-based file transfer utility to transfer your
file to an MS-DOS format floppy disk.
Examples of file transfer utilities I am familiar with are DOS-2-DOS from Central Coast Software, and CrossDOS from Consultron. This method is the least expensive if you can deal with its major limitation: PostScript files are restricted to 720K or less. Amiga disk drives are limited to writing only to double-density diskettes, which in MS-DOS format are capable of storing only 720K. File compression is especially useful when having to use double-density diskettes to transfer large PostScript files.
• Use a file transfer utility to transfer your file to a
Macintosh format floppy disk. Examples of Macintosh-compatible
programs that work on the Amiga are MAC-2-DOS from Central
Coast Software and A-Max from ReadySoftlnc. Ifyour service
bureau has only Macintosh systems, vou might still be able to
provide an MS-DOS diskette file. Most late-model Macintosh
systems have high-density drives, and have the capability of
reading MS-DOS disks via a provided file transfer utility. If
the bureau has Macs that have the designation FDHD printed near
the floppy drive, or have a Mac Classic or later model
Macintosh, your bureau is capable of reading MS-DOS diskettes.
P. O. Box 455 Quaker Hill, CT 06375
(203) 443-4623 ! YOG ROME-STOP MiS STORE Authorized dealer for
Commodore-Amiga Computers, Great Valley Products (GVP),
Authorized Commodore-Amiga Service and Repair.
Authorized Amiga Graphics Dealer.
AMIGA IS A REGISTERED TRADEMARK OF COMMODORE-AMIGA, INC. Circle 121 on Reader Service card.
Eventually, you will likely encounter one or more of the problems that commonly occur at various stages of the desktop publishing process. The first problem relates to the file transfer process, and generally results from the large files that PostScript creates.
And Amiga desktop publishers may only achieve partial success in obtaining assistance from service bureau representatives in solving these problems.
If PostScript generates a file too large to fit on a floppy disk, you do have a few alternatives. In all cases, you will probably find it most convenient to print documents to disk one page at a time, storing each page as a separate file. Color separations can take megabytes of file space. Each page of a color separation is usually composed of four master document sheets. Mostprograms thatgenerate color separations can create the individual yellow, magenta, cyan, and black separations as four independent, small files that can often be transferred to floppy disk without resorting to
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Lie used to shrink the PostScript file size to minimum, The file must be compressed, copied to a floppy disk, transferred to a hard disk on the service bureau's computer, then decompressed before being sent to the imagesetter for printing. If you have copied the file to an MS-DOS hard disk or partition via the Bridgeboard theprocessissimplified,asyoucanrunacompression utility on the IBM side of the bridge. The file can be easily decompressed on the MS-DOS system at the service bureau. Similarly, if you are using A-Max, you can run the compression utility on the A-Max system, and decompress on
the Mac at the service bureau.
If, however, you are limited to Amiga operation, vou must compress your file on the Amiga using a program that is available for both the Amiga and either the Amiga or MS-DOS systems. One example of this program is ARC. Though difficult to find on the Macintosh, it is available (the most popular Macintosh compression utility is called Stuff-It). ARC is also available in IBM and Amiga format, and the MS-DOS version can easily decompress a file originally compressed with ARC on the Amiga. When transferring files between IBM and Amiga, limit Amiga file names to no more than 8 characters, a
period, and a three- letter extension (e.g., PAGE1.PST), as MS-DOS can accept no file names larger than this. Other commonly-used compression programs that are compatible between MS-DOS and Amiga are Zip and Lharc.
It is beyond the scope of this article to discuss how these programs are to be used. The documentation that comes with each compression utility describes in detail how the utility can be used. In most cases, the programs work the same on any computer platform.
Your service bureau may have copies of these programs available on their MS-DOS machine already, as they may also have DOS users who bring compressed files in for printing. The compression utilities mentioned above are all shareware, and can be found on thousands of BBS's and all of the major information services. If you use them, please pay the shareware fees. People who use these programs on a commercial basis are required to pay for the software according to the tacit agreement made when they elect to use it.
If you have compressed the file, and it is still too large to fit on a single diskette, you will probably have to separate graphic images from text, and have the staff at the printing company manually insert graphics in the document just as they did in the "olden days"! This will definitely cost you more in production time and expense. Another option here is to split the file into two half-pages, and have the two partial pages assembled by the cut-and-paste method.
Another problem you may run into is a bias against working with "non-standard" systems, indeed, some Macintosh-based bureaus consider MS- DOS systems to be non-standard. The best way around this problem is to simply ask to have the PostScript files on your disk printed out. Give it to them on a Macintosh or MS-DOS disk, and you should be able to avoid any problems. If they cannot print a standard PostScript file, they probably have never done it before anyway, and I would recommend you find another bureau. Most metropolitan areas of reasonable size have plenty of service bureaus around,
and you should be able to find one that can do precisely what you request.
Service bureau staff who are used to loading a document into a desktop publishing program and printing it directly may ask you to specify the program that was used to generate the file. Politely tell them that the file is PostScript output, and that they do not need to load it into a desktop publishing program for printing. If they use MS-DOS systems, tell them that they can simply use the DOS copy command to copy the file to the imagesetter. However, I have found that this method can occasionally cause output failures with some complex documents. Your MS-DOS-oriented service bureau might
have a PostScript downloading utility available for use as well. Adobe, the type manufacturer, provides a PostScript downloading option on their Macintosh-based font download utilities. The downloading option has proven to be more reliable than the DOS copy command at my service bureau of choice.
If you simply cannot find a service bureau that can print a PostScript file directly, you do have another alternative. In fact, this method is especially effective in working with Macintosh-based systems.
MS-DOS requires a much higher level of expertise in service bureau operators, and many Mac-based bu- reaus limit themselves to loading Quark and PageMaker documents and printing them directly. To work around this limitation, print your page to disk in EPSF (Encapsulated PostScript Format). Virtually all Macintosh-based service bureaus can import an EPSF file tor printing. The process is simple. Forexample, if using PageMaker on the Mac, the operator creates a new page, then simply Places the file on the empty page. With Amiga-created EPSF files, the Macintosh shows a large rectangle that has
text which identifies the origin of the EPSF file. No image of the page wi11 be shown on the Macintosh. Once the EPSF file is placed onto the page, the page is simply printed as usual. Not all Amiga-based desktop publishing programs can write EPSF files, so this option may not be available to you.
Several problems often encountered by Amiga desktop publishers relate to printing high-resofution master documents in general. Fortunately, though, problems of this nature are often solved with the assistance of your service bureau staff. Bureau staff haveseen many similar problems when working with Mac and IBM files. These problems result when the computer printing the document isn't the one that generated it.
Imagesetters with minimal memory may churn away on your PostScript page for 30 minutes or more, and then fail to generate an image or a page. It often happens that large, complex pages with many graphics and illustrations overrun the imagesetter's buffer.
It is surprising to me that many imagesetters do not even warn the user that this has happened! Many service bureaus add insult to injury by insisting that you pay for production time on the imagesetter, as they're certain there's a problem with your master document file. You are less likely to be charged in these instances if you have provided the bureau with a lot of work! Regardless, it's always best to first ask about policies regarding fees due when a PostScript master document does not produce.
PostScript has a limitation on the maximum number of elements in a structured drawing that are linked together internally. Complex illustrations are especially prone to this problem, which is common among desktop illustrator programs on all computer systems (see "Ten Tips For Better High-Resolution Output" on page 49 for a possible solution to both of these memory-related problems).
Sometimes you will receive a master document page from your bureau, only to find that certain fonts you chose were reproduced in Courier font with atrocious kerning settings on the imagesetter. This situation occurs usually when you've selected a font not supported bv the imagesetter. You must always be BRIDGEBOARD USERS!
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Circle 149 on Reader Service card, sure of exactly which fonts are available for your use at the service bureau. Further, not all fonts are automatically available directly from the imagesetter. You need to identify fonts in your document, and you may have to have the imagesetter operator download the fonts into the imagesetter before your document is produced. Downloading fonts takes up buffer space, and too many fonts may result in a failure to create an output page.
If you plan to do a lot of high-resolution desktop publishing, it is extremely important to develop a warm working relationship with the staff at the service bureau. Listen carefully to their recommendations. It never hurts to point out to them that you intend to use their service on a regular basis, if that is the case.
Some final words of advice: Avoid making direct references to the superiority of your Amiga in desktop publishing applications. Despite what you and I know, others may fail to see the merits of or otherwise appreciate your claims.
• AC* Please write to John Steiner c o Amazing Computing, P.O.
Box S69, Fall River, MA 02722-0869.
The Hunter Group's World of Amiga AMI Shows' Amiga Personal Computer Show Exhibitors Abacus 5370 52nd Street S.E Grand Rapids. Ml 49512 616-698-0325 Inquiry 233 Acitiva Internationa] Keienbergweg 95 1101 GE Amsterdam, Holland 011-31-20-97-00-35 Inquiry 234 Active Circuits, Inc. 1985 Highway 34 A~i Wall. NJ. 07719 Inquiry 235 Amazing Computing
P. O. Box 869 Fall River, MA 02722 508-678-4200 Inquiry 236
American Software Distributors 502 E. Anthonv Dr. L'rbarta, IL
61 01 217-384-2050 Inquiry 237 Amiga Video Graphics Guild
1649 Arcane Simi Valiev, C'A 93065 305-584-0863 Inquiry' 239
• Amiga Video Magazine 200 W. 72 St 3te. 53 New York, NY 10023
212-724-0288 Inquiry 238 "AmigaWorld 80 Elm Street
Peterborough, NH 03458 603-924-94 1 Inquiry' 240 Amuse, NY
Amiga Users 151 1st Ave.,Ste. 182 New York. NY 10003 Inquiry
241 ASDG Incorporated 925 Stewart Street Madison, WI 53713
608-273-6585 Inquiry 242
• Beta Unlimited 87 Summit Street Brooklyn, NY 11231 718-852-8646
Inquiry 243 Bit Bucket Computer Store 1294 Washington Street
West Newton, M A 02165 617-964-3080 Inquiry 244 Black Belt
Systems 398 Johnson Glasglow, MI 59230 405-397-5599 Inquiry’
245 British Magazine 40 Wilkins Drive Sweaburg, Ontario N4S 7V6
Canada 519-456-5353 Inquiry 246 Cachet Software
P. O. Box Scotch Plains, NJ 07076-0065 908-322-2002 Inquiry 247
California Access 130A Knowles Drive Los Gatos, CA 95030
408-378-0340 Inquiry 248 Centaur Software, Inc.
P. O. Box 441X1 Redondo Beach, CA 90278 213-542-2226 Inquiry 249
• Denotes thjt company appeared at both shows.
Commodore Business Machines 1200 Wilson Drive West Chester, PA 19380 215-431-9263 Inquiry’ 250 Compute Publications 324 Vv. Wendovwe Ave. 200 Greensboro, NC 27408 919-275-9809 Inquiry 251 Computer Creations II, Inc. 602 State Street Cedar Falls, IA 50613 319-277-1486 Inquiry 252 Computer Software Plus 1722 Kings Highwav Brooklyn, NY 11229 718-645-1880 Inquiry 253 Computer System Associates 7564 Trade Street San Diego, C A 92121 619-566-3911 Inquiry’ 234 Computrol Industries 35-28 33rd Street Astoria, NY 11106 718-626-2400 Inquiry 255 Concise Logic 36 Tanarac Ave., Ste. 315 Danbury, CT
06811 203-746 739 Inquiry 256 Creative Computers 4453 Redondo Beach Blvd.
Lawndale, CA 90260 213-370-2009 Inquiry’ 257 Creative Micro Designs 50 Industrial Drive East Long Meadow. MA 01028 413-525-0023 Inquiry- 258 Dakota Corporation 135 Lafavette Road No. Hampton, N’H 03862 603-964-2112 Inquiry 259
• Digital Creations 28655unrise Blvd . Ste. 103 Rancho Cordova,
CA 95670 916-344-1825 Inquiry 260 Digital Micronics 5674 El
Camino Road, Ste. P Carlsbad, CA 92008 619-931-8554 Inquiry*
261 Digital Processing Systems 55 Nugget Ave., Unit 10
Scarborough, Ontario MIS 3L1 Canada 416-734-8090 Inquiry 262
Disks & Labels To Go Rt. 206, E. Hampton Business Park Mount
Holly, NJ 08060 609-263-1500 Inquiry’ 263 Ditek International
2651 John Street Markham, Ontario 13 R 2W5 Canada 416-479-199U
Inquiry 264 Dominion Software and Design 3328 Oakshade Crt.
Fairfax, VA 22033 703-318-8270 Inquiry- 265 Dr, T's Music Software 100 Crescent Road Needham, MA 02194 617-455-1454 Inquiry 266 Electronic Arts 1820 Gateway Dr. San Mateo, CA 94404 415-571-7171 Inquiry 267 ENJA Users Group
P. 0 Box 2314 West Patterson, NJ 07424 201-785-6155 Inquiry 268
Free Spirit Software Inc.
P. O. Box 128 58 Noble Street Kutztown, PA 19530 215-683-5609
Inquiry’ 269 Fuller Computer Systems
P. O. Box 9222 Mesa, AZ 85214 800-874-DISK Inquiry 270 Gold Disk
Inc. 20675 S. Western Ave., Ste. 120 Torrance, CA 90501
213-320-5080 Inquiry 271 Grapevine Group 3 Chestnut Street
Suffem, NY 10901 914-357-2424 Inquiry 272 ‘Great Valley
Products 600 Clark Avenue King of Prussia. PA 19406
213-337-8770 Inquiry’ 273 Holosoft Technologies 1637 E.
Valley Parkway, S-172 Escondido, CA 92027 Inquiry’ 274
• 1CD, Inc. 1220 Rock Street Rockford, IL 61101 813-968-2228
I. Den Videotronirs Corp. 9620 Chesapeake Dr., Ste. 204 San
Diego, CA 92123 800-874-1 DEN Inquiry 276 Image Solutions
3125 N. Broad Street Philadelphia, PA 19132 215-223-8200
Inquiry * 277 Innerprise Software Inc. 128 Cockeysville Road
Hunt Valiev, D 21030 301-7R5-22& Inquiry* 278 INOVAtronics
Inc. 8499 Greenville Ave., Ste. 209B Dallas, TX 75231
214-340-4991 Inquiry 279 'Interactive Video Systems 7245
Garden Grove Blvd., Ste. E Garden Grove, CA 92641 714-890-7040
Inquiry’ 280 joe's First Company 86 Parliment Ste. 301A
Toronto, Ontario Canada 416-367-8440 Inquiry 281 JVC
Professional Products 41 Slater Drive Elmwood Park, NJ 07407
201-794-3900 Inquiry’ 282 Kid's Computer News 212-932-1987
M. A.S.T. Memory And Storage Technology 1895 Greg Street Sparks,
NV 89431 702-359-0444 Inquiry 284 Memory Expansion Systems 46
Fenwick Sheet Liverpool, England 1.2 7ND 011-91-236-0480
Inquiry' 285 ’Memory World, Inc. 2476 Croydon Court Bensalem,
PA 19020 213-741-6225 Inquiry 286 Merit Software 13635 Gamma
Road Dallas, TX 75244 214*385-235 Inquiry 287 Mirhtron 3201
Drummond Plaza Newark, DE 19711 302-454-7946 Inquiry 288
’Micro Pace 604 Country' Fair Dr Champaign, IL 61821
217-356-1885 Inquiry 289 MicroSearch, Inc. 9896 Southwest
Freeway Houston, TX 77074 713-988-2818 Inquiry 290 Midwest
Communications Four Teseneer Drive Highland Heights, KY 41076
606-572-6829 Inquiry 291 Mindware International 110 Dunlop
Street W. Barrie, Ontario L4M 5R3 Canada 705-737-5998 Inquiry
292 Mr. Public Domain 115 Essex Street
P. O. Box 146 New York, NY 10002 212-473-6414 Inquiry1 293 NEC
Technology Inc 1255 Michael Dnve Wooddale, IL 60191-1094
312-860-9500 Inquiry' 294 New Horizons Software, Inc. 206
Wild Basin Road Austin, TX7H746 512-328-6650 Inquiry 295
Octree Software 311 W. 43rd St., 904 New York, NY 10036
212-262-3116 Inquiry 2% Oxxi Acgis Inc. 1339 E. 28th Avenue
Lone Beach, CA 90806 213-427-1227 Inquiry 297
• Pelican Software 768 Farmington Avenue Farmington. CT 06032
2C3-674-8221 Inquiry 298 Precision Inc. 8404 Sterling St., A
Irving, TX 73063 214-929-4888 Inquiry 299 Pulsar
International 414 Maple Avenue Westbury, NY 11590 516-997-6707
Inquiry 300 Queens Commodore Users 2013 Himrod Street
Ridgewood, NY 11385 718-386-9512 Inquiry 301 RCS Management
120 McGill Street Montreal, Quebec H2Y2E5 Canada 514-871-4924
Inquiry 302 ReadySoft 30 Wertheim Crt., 2 Richmond Hill,
Ontario I.4B 1B9 Canada 416-731-4175 Inquiry 303 Roctec
Electronics, Inc. 17 Knowles Drive Ste. 202 Los Gatos, CA 95030
408-379-1713 Inquiry' 304 Show Line Video 120 Beacon Street
Boston. MA 02116 617-262-6844 Inquiry* 305 Sierra On-Line
P. O. Box 485 40033 Sierra Wav Coarseeotd, CA'93844 209-683-4468
Inquiry’ 306 Soft-Logik Publishing Corp. 11131 F south Towne
Square St. Louis, MO 63123 314-894-8608 Inquiry 307 Software
Hut, Inc. 2534 S. Broad Street Philadelphia, PA 19145
215-462-0210 Inquiry 308 Spectrum Holobyte 2061 Challenger
Drive Alameda, CA 94501 415-522-3584 Inquiry' 309 Spirit
Technology Corp. 220 W. 2950 South Salt LakeCitv. UT 84115
801-485-4233' Inquiry 310 SunRize Industries 2959 S.
Winchester Blvd., Ste.
204 Campbell, CA 95008 408-374-4962 Inquiry’ 311 Supra Corporation 1133 Commercial Way Albany, OR 97321 503-967-9075 Inquiry 312 TTR Development 6701 Sebold Rd , Ste. 220 Madison, WI 53719 608-277-8071 Inquiry 313 Very Vivid 317 Adelaide St. W.. 302 Toronto, Ontario M5V 1 IN Canada 416-340-9290 Inquiry 314 Vortex Computer Systems Falterstrabe 51-53 D-7101 Flein Bd Heibronn 07131 59 72-0 Inquiry 315 Xetec, Inc. 2804 Arnold Road Salina, KS 67401 913-827-0685 Inquiry 316 Zardoz 6114 LaSalle Ave., Ste. 304 Oakland, CA 94611 415-339-6280 Inquiry 317 GAMES REVIEWED: CLASSIC BOARD GAMES
DRAGONS LAIR II BUCK ROGERS ROBOCOP2 CLASSIC BOARD GAMES by Miguel Mulct There are certainly a lot of different entertainment packages available for the Amiga. You can blast off into outer space and fight alien races bent on your destruction, or explore worlds unknown in the guise of a time traveler. Sometimes, though, you're just in the mood for a good old-fashioned game of checkers. If you want to get back to basics, then you may want to take a look at "Classic Board Games".
Classic Board Games, from Merit Software, brings three favorites chess, checkers, and backgammon together in one package. I've seen pub- lie domain versions of each of these games, but the difference here is that you can play any of the three selections with another person via modem.
Each game enforces "ail of the official rules," which seem to come from "Hoyle's Rules of Games". This means that the chess game supports both castling and la passant, while backgammon supports use of the "doubling die", an option that can be turned off.
Checkers is played pretty much the way I learned to play it growing up.
There are several options available for each game via pull-down menus. You have your choice of three opponents another person, another person via modem, or the computer.
The computer can be selected to play at the novice, expert, or master level, but choosing the higher levels results in more computer "thinking" timeforeach move. The perspective can be changed by selecting either a 2-D or 3-D board, as well as rotating the board to any of the four sides (two sides for backgammon). Games in progress mavbcsaved and played later. There isalsocomplete control over modem settings and the settings your modem opponent will use. These may be easily saved and retrieved for future use.
Sound effects are limited a solid "thunk" as pieces are placed on the board, a bell which sounds when one side or another wins, and the shaking and rolling of the dice in backgammon.
These sounds are simple yet effective (after all, who ever heard of a noisy ga me o f chess!). Graphics a re also fai rly simple, with few details of the pieces being represented. Gameplay is fairly quick at the novice level, becoming a little longer at the higher levels.
Provided on one non-copy-pro- tected disk, the game also comes with a 28-page manual which assumes you already know the rules of the games.
The manual is used to enter a key word at the beginning of the game, and, in a welcome feature, each line in the manual is numbered to make this task as painless as possible. The game can be played on a 512K machine if you unplug any other disk drives. It can also be installed on a hard disk.
Classic Board Games is just that- simple versions of chess, checkers, and backgammon. It has the same appeal as the original games, with the mouse- driven interface being easy to use. The main advantage of playing them on a computer is that vou always have a willing opponent, and if you tire of playing with the computer, you can always dial up another opponent via modem. Although I won'tplay itevery day, I know I'll come back to Classic Board Games every once in a while for a quick game of checkers.
DRAGON'S LAIR II: TIME WARP by Miguel Mulct Remember the classic coin-op game Dragon's Lair? It allowed the player to control the animated hero Dirk The Daring in his attempt to rescue Princess Daphne from the evil wizard Mordroc. Well, Mordroc has once again captured Daphne but this time he has transported her to another dimension in which he will marry her unless Dirk can rescue her once again.
"Dragon's Lair II: Time Warp", from ReadySoft, starts where Dragon's Lair left off. You control Dirk and must take him through several dimensions to find and rescue Daphne before Mordroc marries her.
Likeitspredecessor,Dragon's Lair II is a pleasure to look at, and a challenge to play. The graphics are entirely professional in appearance and, since they are done in overscan mode, they fill the screen. Once again, the animations are smooth and enhanced by digitized sound effects. The programmers must have worked hard on this one, as the graphics load quickly and quiet]v off the floppy disks.
Gameplay is pretty much the same as in the original game you control Dirk via joystick or keyboard. Not only do you have to figure out in which direction to move Dirk, but these moves must be timed fairly accurately. Making the right move at the wrong instant or the wrong move at the right instant will almost always cost you a life, and these lives are precious. You can earn more lives, however, if you successfully complete several levels.
Time Warp is provided onsix disks, with a much meatier manual this time around. The manual gives loading instructs on s, a b r i ef synopsis of the game, and a description of the tasks that must Urged on by a rather seedy character, Dirk contemplates the forbidden fruit in “Dragon’s Lair II”.
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AVM is produced by Computer Linked Images and is not cunnected u ith Commodore-Amiga, Inc. | Circle 109 on Reader Service card.
Be completed in the 46 scenes required to finish the game. The ability to save a game in progress to disk and toggle the sound effects on and off are greatly appreciated.
If you enjoyed the original "Dragon's Lair," chances are you'll like this one also. If you are new to this type of game, beware it can be extremely difficult to play. The right combination of moves and timing is critical! You may want to watch someone else play and pick up some pointers before you try it on your own.
BUCK ROGERS: COUNTDOWN TO DOOMSDAY by Jeff James Rocket through the inner planets with Buck Rogers in open rebellion of an evil space empire in "Buck Rogers: Countdown To Doomsday" (Buck), SSI's latest Amiga software adventure.
SSI has teamed up their best-selling playing interface first pioneered in Pool of Radiance _ with the legendary fiction of Buck Rogers, the hibernating space hero awakened far into the future, ready to do battle with the forces of evil. The year is 2456 A.D., and the despotic Russo-American Mercantile (RAM) holds the entire solar system in its nasty grasp. Fighting alongside Buck, the player leads a team of space adventurers, under the auspices of the New Earth Organization (NEO), in an attempt to free Earth and thwart the evil schemes of RAM.
Buck's playing interface is based on the same one employed in SSI's other role-playing products for the Amiga, such as Champions of Krynn, Pool of Radiance, and Curse of the Azure Bonds. I was a little wary of Buck at first, thinking that SSI might have simply done a quick fix on Pool of Radiance by switching swords with laser pistols and dragons with combat robots. Fortunately, my apprehension was unfounded, as Buck is significantly better than previous SSI offerings in its treatment of gameplay, graphics and animation.
Bat, etc. In addition to having these career-specific skills, characterscan also learn a wide range of secondary skills, from acrobatics to astronomy. Such a robust and varied system for character development added immensely to this reviewer's enjoyment of the game.
Aside from welcome advancements in character development, Buck also doesn't saddle the player with the same endless ordea l of combat ad nauseam that Pool of Radiance forced players through. Don't get me wrong; vio top: A holographic “ghost’1 is one of the finds aboard the derelict spaceship in “Buck Rogers”, bottom: RoboCop in Search of Nuke in the River Rouge complex.
Characters may be created from one of six races Earthling, Martian, Venusian, Mercurian, Tinker or Desert Runner and be given one of five careers rocketjock, warrior, engineer, rogue, or medic for a maximum of six player-characters. Character development in the game consists of specialization and skill learning, with characters concentrating on skills applicable to their careers. For example, medics specialize in administering to the wounded, warriors specialize in comlence is still the primary method of dealing with beasties you encounter, though swords and spells have given way
to plasma throwers and needle guns. Puzzle solving and long-term strategy play more significant roles in Buck, with players often rewarded with bonus experience points for finding stealthierand less violent routes around obstacles.
Going around these obstacles was made a bit easier through the simpler construction of the scenarios. Unlike other role-playing games that required reams of graph paper to map where vour characters have been, Buck can be completed with only a nominal degree of map making. In fact, I only partially mapped two locations in the game and was still able to finish the scenario without becoming hopelessly lost. All these improvements make Buck a much more balanced and playable adventure than any of SSI's previous offerings for the Amiga.
Programmed bv SSI's own in- house special projects team. Buck's graphics arc crisp and well drawn, displaying a vigorous attention to detail.
Most of the graphics and animations were obviously wrought by talented artists who know how to put the Amiga's color and animation capability to good use. Buck simply features the best graphics and animations this reviewer has yet seen in an Amiga game developed by SSL Sadly, the sound that goes along with the pictures leaves much to be Product Information Classic Board Games Price: $ 29.95 Inquiry 217 Merit Software 13635 Gamma Road Dallas, TX 75244 Buck Rogers: Countdown To Doomsday Price: $ 49.95 lnquiry 22I Strategic Simulations Inc. 675 Almanor Avenue, Ste. 201 Sunnyvale, CA 940B6 (40B)
737-6800 RoboCop 2 Price: $ 44.95 Inquiry 220 Data East USA, Inc. 1850 Little Orchard Street San Jose, CA 95125
(214) 385-2353 Dragon’s Lair 11: Time Warp Price: $ 59.95 Inquiry
219 ReadySoft, Inc. 30 Wertheim Court, Unit 2 Richmond
Hill, Ontario Canada L4B1B9
(416) 731-4175 desired. It's a puzzle as to why SSI, which has
obviously gone the extra mile to make Buck's graphics
better than previous SSI offerings, decided to match the
improved artwork with such mediocre music. I've heard
almost better sound squawking from a decrepit C-64. The
sound effects laser blasts, screaming bad guys, rocket
launches, etc. are a tad better, although not quite state
of the art.
In summation, Buck is a slightly flawed yet enjoyable adventure, a pleasant diversion from the usual computer role-playing diet of swords and sorcery.
ROBOCOP 2 by Miguel Mulct Omni Consumer Products has done it again. In an attempt to create another human cyborg, it has gone beyond bad taste by using mentally unstable brain tissue in its latest law enforcement unit RoboCop 2. Not only is RoboCop 2 a criminal, he's addicted to a deadly new drug called Nuke.
RoboCop must rid the streets of Detroit of this menacing drug, while also keeping an eye out for his evil successor. To make matters worse, the rest of the police force is on strike. You're on your own, as RoboCop!
You guide RoboCop through the three main levels using the keyboard or a joystick. The first level takes place in Correction It has been brought to our attention that the following error appeared in the April 1991 issue of Amazing Computing.
In the “Diversions" column, on page 57, the caption for the Lemmings screenshot attributed the game to Accolade when, in fact, the product is produced by Psygnosis.
We apologize for any confusion this might have caused. Ed.
The River Rouge Sludge Plant, where a band of Nuke addicts is protecting a supply of Nuke and hoping to destroy RoboCop. Next up is the Tokugawa Brewery, where the drug addicts have set up a Nuke production piant. Lastly, you must destroy Cain at the Detroit Civic Center or be destroyed yourself.
Data East's "RoboCop 2" is a tvpical action-arcade game, where the primary goal is to destroy your opponents with firepower. There are a couple of things which make this game a little different. First off, there are canisters throughout each level which change the attributes of your weapon, as well as your armor. Besides destroying the drug addicts, you must also protect the innocent hostages who are found throughout the first two levels. Lastly, RoboCop must also confiscate a certain amount of Nuke in order to progress to the next level. With a couple of bonus rounds thrown in for good
measure, there is enough to do to keep the game interesting.
Game graphics are fairly well done, although they are not spectacular.
Sound effects are limited to the sound of weapons of one sort or another firing.
Most of the levels are made up of several horizontal and vertical sections, all of which scroll smoothly despite the amount of activity on the screen.
RoboCop 2 is not the easiest of action-arcade games, but it is fun to play (albeit a bit violent). It's not for everyone, though, as it really doesn't break any new ground. 'AC* This Month: ImageFinder Update, "Clock Amnesia", Project D and more.
The latest in tips, workarounds, and upgrades.
By John Steiner LAST ISSUE, I REPORTED on an update to DeluxePaint 111 that fixes problems encountered when running the program under Workbench 2.0. According to an Electronic Arts spokesperson, to receive the version
3. 25 update at no charge, you must mail back all three original
DeluxePaint disks to EA.
Jim Murphy of Lansing, MI reports that DeluxePaint 3.25 has a problem with the Print Stop requester when running under Workbench
2. 02. This bug could cause the loss of your work. Jim runs a
stock A3000 with 16 Mhz clock and a Citizen GSX140 printer. 1
duplicated this bug myself on an Amiga 3000 at 25 Mhz while
using a Brother M-2518 printer.
When running under AmigaDOS
2. 02, if during the print process "Stop" is chosen, the
application displays the sleep icon and effectively hangs. The
printer stops operating, but control does not return to
DeluxePaint. If the Workbench is available before the printing
process is begun, it is possible to switch to that and
continue with other applications, but switching back to
DeluxePaint returns you to the sleep icon. (Printing aborts
normally under Workbench 1.3 according to Murphy.)
The only way to regain control of DeluxePaint is to reboot and reload the program. Any work in progress that hasn't been saved will be lost. To avoid loss of work, always be sure to save your work before you print. You can also let DeluxePaint continue with the print job until it is finished.
Electronic Arts, 1820 Gateway Drive, San Mateo, CA 94404, (415) 571-7171.
Inquiry 201 BGRAPHICS WAS the subject of an Email note sent by Tyrone Smith.
Produced by TRSL, the business package is up to version 1.4; this update is free to registered users. If you haven't sent in your registration card yet, do so now in order to receive the update.
The Email note also made mention of a new TRSL address.
Registration cards bearing the old TRSL address will be forwarded, but to speed up tiie process, users may wish to send the registration card directly to the company's new address. TRSL, 3950 Koval Lane Ste.
3049, Las Vegas, NV 89109. Inquiry 202 THERE'S A NEW VIRUS to watch out for according to a notice left on PeopleLink's AmigaZone. The virus apparently appeared after a program called "TRON.wrp" was downloaded. The virus is detected after a few resets. It replaces the mouse painter with a smiling face and scrolling text identifying it as a virus.
The writer of the notice went on to say that he destroyed the virus by rebuilding his working disks from originals.
A PRESS RELEASE from Microsystems Software describes a fix that ensures Scribble! Platinum is compatible with Workbench 2.0. Users of AmigaDOS 2.0 will find that a Platinum-series program window is larger than the screen on which it opens. This places the bottom and right edges of the window beyond visibility. This happened because Commodore changed the method by which a program identifies the existence of an A2024 monitor between AmigaDOS 1.3 and AmigaDOS 2.0. Until such time as Commodore provides backward compatibility, a patch is needed in order for any Platinum-series program to open a
The latest virus to make the rounds apparently appeared after a program called “TRON.wrp " was downloaded from PeopleLink.
The Platinum-series custom screen checks for a Workbench version greater than 1.3. If found, the program tries to open an A2024 screen. This patch nullifies that check and inhibits any attempt to open an A2024 screen.
First, make a new working copy of the master disk. Then, in an object editor program like NewZap, Sectorama, or the Disk Mechanic's Workshop, look for this sequence of eight HEX bytes on the working copy: 0C 40 00 22 63 00 00 84 and replace it with: 0C 40 00 22 60 00 00 84 Finally, save the change.
Of course, if you don't want to make this change yourself, give Micro-Svstems Software a call, and they will provide you with the details on how to receive an updated version. Micro-Systems Software,12798 Forest Hill Blvd. Ste. 202, West Palm Beach, FL 33414, (407) 790-0772.
Inquiry 203 ZARDOZ SOFTWARE has announced the release of version 1.0D of ImageFinder, the IFF graphics database utility. The update fixes a problem with the Arexx Command Menu. If you have been unsuccessful in getting the Command Menu to work properly, this update should do the trick.
Contact Zardoz directly if you wish to request the latest update.
Zardoz Software, 6114 LaSalle Ave. Ste.
304, Oakland, CA 94116, (415) 339-
6280. Inquiry 204 DKB SOFTWARE announced the release of a
hardware add-on that can upgrade your Amiga 2000 series to
2 MB of Chip RAM. Chip RAM in current A2000 units is set at
1 MB; older units have only 512K available.
The larger amount of Chip RAM available allows for the simultaneous use of more graphics screens, sound, and music. The upgrade is fully compatible with Workbench 2.0 and the Enhanced Chip Set; a simple, nosolder installation is claimed. The add-on carries a suggested price of $ 299.95 without the required 2.0 MB Agnus Chip. DKB Software, 832 First Street, Milford, Ml 48042, (313) 685-
2383. Inquiry 205 ACCORDING TO a posting on PeopleLink's
AmigaZone, owners of TxEd+ can upgrade to Oxxi's
TurboTextfora substantia] discount off the new program's
$ 99.95 retail price. The author of TxFd+ comments that the
program is not reliable under Workbench 2.0, and he has
decided to make arrangements for this upgrade path with
Oxxi, Inc. Oxxi is marketing the new text editor directly
as well as via your Memory Management, Inc. Amiga Service
Specialists Over four years experience!
Commodore authorized full service center. Low flat rate plus parts.
Complete in-shop inventory.
Memory Management, Inc. 396 Washington Street Wellesley, MA02181
(617) 237 6846.
Circle 1B6 on Reader Service card.
Local Amiga software supplier.
Contact Oxxi directly for more details on thcTxEd+ upgrade. Oxxi, Inc., 1339 East 28th St., Long Bench, CA 90806, (213) 427-1227. Inquiry 206 FULLER COMPUTER Systems has announced the shipment of Project D version 2.0. The floppy disk backup utility is now compatible with Workbench 2.0. The company is offering inexpensive updates to registered Project D users. Fuller Computer Systems, P.O. Bar 9222, Mesa, AZ 85214. (602) 497-6070.
Inquiry 207 HAVING INSTALLED Vortex Systemes' ATONCE board in several Amiga 500 units, there appears to me a consistent inability of the board to work properly in A500 systems with Revision 5 motherboards. The ATONCE installs easily and works properly in later model units, but 1 have yet to get one up and running in a Revision 5 board.
Vortex's technical support staff was not able to assist with the problem. If you have had success with this board in Rev 5 units or earlier, please pass the information along.
AS OF LATE, THERE HAS been an unusually high number of customers in our local Amiga dealer's service department reporting a problem with their battery-backed clocks. The difficulty does not appear to stem from the battery, which should have a life expectancy of five years or so. The problem, it seems, is a case of clock "amnesia", with the computer reporting upon boot-up that the battery-backed clock was not found.
Some applications software, upon a system crash, destroys the clock memory causing the svstem to report that the clock is no longer there. There is a command that can often restore the clock to operation.
At a CLI prompt, type SETCLOCK RESET and press ENTER. In most cases, this command will restore the clock to operation, and allow you to reset the date and time. For those unfamiliar with this procedure, from a CLI type DATE dd-mon-yr HH:MM:SS to enter the correct time SHADOWMAKER
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And date. Then type SETCLOCK SA Vi; to transfer the correct data to the battery-backed clock memory.
If SETCLOCK RESET doesn't work, look for a public domain program called "ClockDoc". It checks and repairs defective clock software operation. You should be able to find ClockDoc on a local BBS. I found it on PeopleLink's AmigaZone some time ago and have used it on several occasions to restore proper clock operation. ClockDoc could probably also be used instead of the SETCLOCK RESET command. A newsletter I ran across recently reported that a similar utility, "CallBack2Life", performs the same function as ClockDoc. •AC* Please write to John Steiner, cjo Amazing Computing, P.O. Box 869, Fall
River, MA 02722-0869. Or leave Email to Publisher on PeopleLink or 73075,1735 on CompuServe.
Ed e e r r - -m Saving sizable banks of synth patches: commercial & public domain solutions.
LAST MONTH WE DISCUSSED using sequencer software to save System-Exclusive (SysEx) data. This technique makes it possible to automatically reconfigure all your synthesizers whenever you play a particular song. While this procedure is very useful, it is not ideal for storing large banks of synthesizer patches or accessing individual patches.
There are two solutions to this problem: either buy patch librarian programs for your synthesizers, or learn to save patches and banks in the System-Exclusive format yourself. This column will discuss using William Barton Jr.'s MIDI Library and Microillusions' Music-X to save SysEx information.
By Phil Saunders MIDI Library, found on Fred Fish Disk 227, is a collection of MIDI utilities and a programmer's library.
We will use the Amiga's CLI (Command Line Interface) to install and use these utilities. To install MIDI Library in your system, copy the "MIDI.library" file into the LIBS: directory on your Workbench disk.
We will use three programs from the utilities directory on this disk: Tsx, Rsx, and Ht. These programs transmit and receive System- Exclusive information through the Amiga's MIDI interface. Copy each program into the Amiga's RAM disk (RAM:). Then do a CD (change directory) command so RAM: is your current directory.
We saw last time that SysEx data is transmitted in the following format: SrO System-Exclusive status byte S28 Manufacturer ID byte SQ4 Product ID byte dri Device 8 byte cc Ccnrarsd byte s) SysEx data (number of bytes varies) SF7 SOX ler.d of System-Exclusive data) The initial $ F0 (decimal 240) indicates the start of the SysEx data; the SF7 (decimal 247) indicates the end of the transmission. One refinement is that a bank of patches may either be sent as a single transmission (with one $ F0 at the beginning and one SF7 at the end) or as a series of patches (with an $ F0 and an SF7 at the
beginning and end of each patch).
Fortunately , the programs in William Barton's MIDI Library are flexible enough to handle both these contingencies. As in last month's column, this SysEx procedure is not applicable to some older synthesizers which require special "handshaking" protocols to acknowledge that data was successfully received.
The first command we will consider is Tsx, which transmits any Amiga file through the MIDI interface. It is up to the user to ensure that the file contains valid SysEx information or MIDI data! Tsx has the following format: Tsx bankI Since January, the 1 disk-based, all-technical, applications-intensive Amiga magazine has been available to you by mail at unbeatable Charter subscription rates, and also at the many fine dealers listed below.
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Presenting 22 reasons why Acs TECH is the most tecbnicaljournalfor Amiga users: The disk included with VI. 1 -it is loaded with source code, executables, libraries, PD utilities, and many other surprises!
Magic Macros with Resource Create image data and more with The Puzzle Factory's advanced interactive disassembler for the Amiga.
AmigaDOS, EDIT and Recursive Programming Techniques Develop a hard disk backup utility with Amiga DC )S commands, EDIT and the magic of recursion.
Building the VidCcll 236 Grayscale Digitizer Build an 8-hit video digitizer for under S80. Including PCB and Mil I ware.
An Introduction to Interprocess Communication with Arexx Understand Arexx's powerful ability to communicate with other programs running simultaneously.
Adapting Mattel's Power Glove to the Amiga Construct the required cable and write software to interlace Mattel's inexpensive natural input device to the Amiga!
An Introduction to the ilbni.library Speed software development with the ilbm.iibrary's low- and midlevel IFF and high-level M.I1M calls.
Creating a Database in C, Using dliC III Examine dliC II! Beyond its conventional database applications.
Using Intuition's Proportional Gadgets front FORTRAN 77 See how to take advantage of most of the ROM Kernel without writing extra C or assembly language code.
FastBool: A Super Boo (Block Quickly load an entire disk into memory, create a RAM disk and hoot from that RAM disk.
AmigaDOS for Programmers See how to delete tiles, check files sizes and attributes, create and read directories and even run processes from inside your program!
Silent Binary Rhapsodies Understand a bit about what makes Amiga users “tick' in this brief digression for programmers of all skill levels.
The disk, included with VI.2 it, too, is absolutely crammed with technical goodies!
CAD Application Design: Part 1 - World and View Transforms Learn the mathematics and programming techniques used in CAD system design, and construct the building blocks of a 2-D CAD program.
Interfacing Assembly Language Applications to Arexx See how to add Arexx implementation to a program.
Adding Help to Applications Easily Implement a context-sensitive “on-line" help facility in your applications using a powerful yet easy-to-use arsenal of functions.
Programming the Amiga’s GUI in C - Part I Stan programming in C with the first programming concept in the Intuition environment: the opening of libraries.
Intuition and Graphics in Arexx Scripts Use the Arexx function library rxjntui.library to add several dozen commands to an Arexx script to enable use of Intuition and Graphics library routines.
UNIX and the Amiga Gain an introduction to UNIX for the Amiga programmer.
A Meg and a Half on a Budget Add S|2K RAM to your 1MB A500 for about S30!
Accessing Amiga Intuition Gadgets from a FORTRAN Program: Part II - Using Boolean Gadgets Use a direct interface to the ROM Kernel to access Intuition boolean gadgets, then create a Jupiter's Moons Simulator.
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IH3I LHRAMWI WH!
59 SUMtHALA 68 H88 HA 1QH1ML 3 This command transmits the contents of "bankl". We will use Tsx to transfer SysEx data stored on the Amiga to our synthesizer.
The next command is Rsx, which receives one or more SysEx transmissions through the MIDI interface and saves them as an Amiga file. Rsx has the following format: Rsx bank!
Rsx -c64 bank2 The first command receives a SysEx transmission and saves it as file "bankl”; the second command receives the next 64 SysEx transmissions and saves them as file "bank2".
The "-c" option allows us to handle banks that are sent as a series of individual patches. Rsx will receive all the patches and save them as one file. This file can then be saved and transmitted back to the synthesizer via Tsx. Rsx normally waits until it has received the number of SysEx transmissions specified by the "-c" option, but can be aborted by hitting "Ctrl-C".
The final command is Ht, which transmits a series of hexadecimal bytes through the MIDI interface. Ht has the following format: ilt FO 18 04 00 00 00 0i F7 This command transmits the eight hexadecimal bytes on the command line through the MIDI interface. We will use Ht to issue commands to synthesizers. The above example sends SysEx instructions for the E-mu Music-X Patch Librarian screen.
Proteus to transmit its first 64 patches via MIDI.
We now have the tools to send and receive SysEx transmissions, as well as to issue commands via MIDI.
All we need to do is put the tools and our knowledge of SysEx together.
Your synthesizer's manual should have information on how to manually trigger a SvsEx transmission. It may also have details on commands and the format used for a patch or bank dump.
We'll consider the simplest case first: recording a single patch sent from the synthesizer's front panel.
Enter the command "Rsx Onepatch".
Rsx will then print "Onepatch..." to indicate it is waiting for a SysEx transmission. Now use the synthesizer's front panel commands to transmit one patch. Rsx will print the number of bytes received and then "Saved" once it saves the file. You can now copy the file "Onepatch" to disk.
To load the patch back into the synthesizer later, simply reverse the procedure and type "Tsx Onepatch".
Sending a bank of patches from the front panel is only slightly more complicated. If the synthesizer sends the bank as a single long SysEx transmission, the procedure is identical, although you should call the resulting file "OneBank" to indicate it holds a bank of patches. If the bank is sent as a series of short SysEx transmissions, you will need to use the "-c" option to specify the number of patches in the bank. If you're not sure which way your synthesizer works, set the "-c" option to two ("-c2") and try sending a bank. If Rsx quickly receives two SysEx transmissions and then saves the
file, you know the bank is sent as multiple transmissions. If Rsx receives one long transmission and then keeps waiting, the bank is sent as one SvsEx transmission. Hit CTRL-C to abort the transmission and then try again without the option.
If your synthesizer's manual has information on its SysEx commands, it is possible to completely automate this process so that no front panel commands are needed. My E- mu Proteus manual includes the SysEx commands to tell the Proteus to transmit any patch, bank, or even all the patches in the synthesizer!
The commands will normally be given as a short sequence of hexadecimal bytes, starting with an $ F0 and ending with an SF7. The basic procedure is to use Ht to transmit the command and Rsx to receive the SysEx data. Unfortunately, the synthesizer will start the SysEx transmission as soon as it receives the command and before Rsx is ready to receive the data. The solution is to start Rsx first so it is looking for the data before the synthesizer begins the SysEx transmission. The following two lines request and receive the first 64 patches from a Proteus: Run Rsx -c64 ProteusBank Ht F0 18 04
00 00 00 08 F7 Line 1 prompts Rsx to receive the SysEx data and store it in the file "ProteusBank"; line 2 sends the SysEx command for the Proteus to transmit its first 64 patches. The Run command is necessary because otherwise the computer would wait until Rsx had finished receiving the SysEx data before executing the Ht command (which tells the computer to send the data in the first place).
This is an elegant example of how useful multitasking is!
These two lines can be entered using a text editor and saved as an ASCII file that can be run with the AmigaDOS Execute command. Be sure to give the file a name that tells what it does (something like "GetProteusPatchesO-63"). In fact, you should use descriptive names for all your SvsEx patches, banks, and commands so they are easy to store and retrieve. It's a lot easier to remember what a patch named "BigBASS-Proteus.SYS" is than to remember what sound "Patch 12" makes. By saving ASCII command files for common SysEx sequences, you only have to figure out the proper SysEx codes once. After
they are built, vou can just execute a command like "GetProteusPatchesO- 63" without worrying about the details of how it works.
There is one additional application for these techniques. The current standard for synthesizer patches loaded on computer bulletin boards is the SysEx format. Patches in SysEx format do not vary on different computers (except for Macintosh files, which have a header before the SysEx data). You can download any patch or bank in SysEx format from local or national bulletin boards, and then use Tsx to send it to your synthesizer. No conversion or file translation is necessary.
If the description of how to request and save SysEx data seems complicated, that's because it really is the equivalent of writing a program using both AmigaDOS and MIDI commands. If you wish to explore MIDI programming in more depth, William Barton Jr.'s MIDI Library is a great resource. It provides MIDI input, output, and routing routines which can be called from Assembly language, AmigaBASIC, or C. The files which accompany it on Fred Fish Disk 227 provide details and some code examples (in C and AmigaBASIC) on how to use the library.
Music-X, Microillusions' MIDI sequencer, contains built-in patch librarian and System-Exclusive Product Information MIDI Library Author: William Barton Program can be found on Fred Fish Disk 227 communication routines. Instead of saving the System-Exclusive commands associated with each patch or bank along with the patch data, Music-X uses protocols to save this information. Each protocol is written for a particular synthesizer, and contains the System-Exclusive commands needed to read and write patches for that synthesizer.
The advantage of the protocol method is that Music-X can send the handshaking commands needed by some synthesizers. A disadvantage is that protocols are more complicated than the simple SysEx dumps we've HUSIC X Filt: Untitled PmtsmPxtth II 11 pr,8B.PiPJ?,t7 1 ..-i .- f8.ii.84.li been doing. Fortunately Music-X includes "Generic Patch" and "Generic Bank" protocols which can be used to capture complete SysEx dumps (including the SFO header information). There isn't space here to discuss writing Music-X protocols in detail; consult the Music-X manual for more information.
A number of users have reported that Music-X has trouble dealing with large amounts of SysEx data. I have experienced persistent problems with protocols that save large (12K-64K) banks of patches. I spoke with Matt Nathan, author of the Music-X manual, about this issue.
Music-X Price: $ 299.95 Inquiry 213 Microillusions
P. O. Box 3475 Granada Hills, CA 91394
(818) 785-7345 Nathan says the problem appears to be that
low-level system processes sometimes take control of the
processor during a SysEx dump. By the time they return
control to Music- X, some of the data at the serial port
has been lost. Music-X turns off some interrupts during
SysEx dumps, but cannot take complete control without
bypassing the Amiga operating system. The longer the
System- Exclusive dump, the more likely it is that some
data will be lost. I haven't had any trouble with single
patch protocols. If you stick to the Microillusions
protocols and to mi protocol i®|n| Music-X includes a
complete protocol language.
N. w offset: erne Hmte Length: 20 2I.Af A2I.-* simple, single
patch protocols, you shouldn't have any problems. This is not
too much of a hardship, because normally you will want to
access patches one at a time.
This concludes my discussion of System-Exclusive data, although there are other uses including automated MIDI mixing, controlling lights and tape recorders, and configuring complex sound setups - that I haven't discussed. I've noticed a lot of questions on MIDI setups on computer bulletin boards, so next time we'll look at ways to optimize your Amiga MIDI setup.
Microillusions has just released a number of new protocols, which may be obtained by sending either a formatted disk and self-addressed stamped disk mailer or a check for $ 5.00 to the company. *AC* Please write to Phil Saunders, c o Amazing Computing, P.O. Box 869, Fall River, MA 02721. Or leave Email with ID 73077,2732 on CompuServe.
PO DR 1.2 Dr is a CLI directory listing command that does many of the things you wished AmigaDOS's DIR command would do. One feature you will notice right away is the omission of .info files. By default, .info files are not listed when the Dr command is executed. However, files that do have a corresponding icon will be displayed in orange. This makes viewing directories easier. To have .info files included, simply ad a -1 after the Dr command.
Insight into World of Public Domain Software for the Amiga Other features include sorting chronologically with the -C option.
The default is sorting alphabetically. The -L option will list information regarding each file or directory including size, protection, and date. This is similar to the List command in AmigaDOS.
Dr is faster than DIR, but requires a good amount of memory to work efficiently. If memory is minimal, it will run at DIR's speed. It also supports the ? Wildcards like AmigaDOS.
A new feature to 2.1 is the -P option. This option allows only files with a certain protection bit set to be displayed. The pure bit is set so you can make Dr resident.
Dr 7.2 can be found on Fred Fish disk 429.
Author: Paul Kieuitz.
MOVESYS Now you can reassign SYS:, C:, S:, L:, LIBS:, DEVS:, and Fonts:, all in one step. MoveSys allows you to move SYS: to a new disk or directory as long as the subdirectories are present.
This new version now let's you run MoveSys from the Workbench.
Click on the MoveSys icon and shift double-click on the desired disk or draw icon. MoveSys will now assign SYS: to the selected draw or disk.
MoveSys can be found on Fred Fish disk 429.
Author: Paul Kienitz.
By Aimee B. Abren RUNBACK Runback can execute a CLI command completely in the background, while keeping the CLI window open for use. When executed, the command will have no connection with the CLI window.
Runback is pure, so you can make it resident. It will execute any command used with the CLI, including redirection. A nice feature, that is optional, is a delay option where you tell Runback to wait x number of seconds (1 - 9) before returning to the CLI. This assures that two programs won't try to access a disk at the same time.
Runback can be found on Fred Fish disk 8429.
Author: Paul Kienitz.
SCRUB Scrub is a littie program that helps in cleaning disk drives. When a floppy disk cleaner is inserted, run Scrub.
It automatically searches for a non-DOS disk. When located, Scrub will spin the disk for thirty seconds, moving the heads back and forth. Scrub can work from the CL! Or Workbench.
Scrub can be found on Fred Fish disk 429.
Author: Paul Kienitz.
CHEATSHEET CheatSheet is a list completely packed with hints, cheats, backdoors, passwords, etc. for over 150 Amiga games. This is great for those games vou just couldn't seem to get through.
This list is an update from the last release in December 1989. More tips have been added, and now the games are listed in alphabetical order. Mr. Shnayer does have a disclaimer to let us know he does not guarantee that a hint or cheat that works on one version of a game will work on the updated version. Also, if it works on the U.S. release, it may not work on the Europe release. In any event, here are a few games found in the list.
Did vou know there is a cheat mode in Arkanoid and Back To The Future 11? To have unlimited lives in Batman: The Movie, all you have to do is type in 'Jainmmm.' But I'm not telling when. If playing the final encounter is all you want to do in Karate Kid II, all you have io do is press this button and you will start right there.
Other games with tips and tricks are Rings of Medusa, SimCity, Test Drive, The Untouchables, and Zany Golf. Plus many, many more.
CheatSheet is sure to keep you busy with all the new hints, tips, and cheats to try out.
CheatSheet can be found on Fred Fish disk 431.
Author: Mark Shnayer.
SBACKUP Now you can easily make back ups of your source code effortlessly. Execute Sbackup once, along with a filename, and that's it. Sbackup will keep track of the last twenty modifications to your source code by putting a .001 extension on the first back up file and then incrementing each thereafter by one. When the twentieth file has been reached, Sbackup will delete it to make room for the new one.
Twenty backup files is the default; this can be changed to any number between 2-99. When a backup file » MLR I * 11W »r tor* tovuri OUT feotiwlf ' ferret 1 Click Irfl mu Mt« n yw mIkAm .
With *Uto tot mt kHt i ifetoi tf MbM?
I. ¦ toi. •••C.
StarTrek Trivia X
- ---- T 0 L fe] m V K L y * 0 0 V b s r« .. If _ 4 g 1 V i X
is created, Sbackup will add the date and time at the end of
the file in the form of a remark statement. Also, a destina
tion directory can be specified.
Sbackup is intended forC, BASIC, and Pascal source code, but text files can also be backed up.
Sbackup can be found on Fred Fish disk 432. Shareware.
Author: George Kerber.
TYPING TUTOR & LETTER ATTACK Typing Tutor is a fun and easy program to help you with your typing speed. A sentence will be displayed on the screen. When you are ready, retype the sentence, if you make any errors, you are asked to type the sentence again.
Once you successfully type the sentence error free, your speed is calculated and displayed on the screen. If your speed increases or decreases from the previous try by more than 5 wpm, the level of difficulty will change. One word is equivalent to five strokes or characters including spaces.
You will then be presented with a new sentence.
Letter Attack is for typing accuracy as well as speed.
Characters (including caps, numbers, punctuation) will randomly fall down the screen. It is your job to hit the correct key before the character falls to the bottom of the screen. You do not get penalized for an incorrect character; however, your score is based on how quickly you can find the correct character.
The faster you hit the correct key, the quicker the letters will fall. The game ends when a character gets by without being selected and breaks through the wall at the bottom of the screen.
Typing Tutor and Letter Attack am be found on Fred Fish disk 434. Author Bill Iordan.
HOLLYWOOD TRIVIA Hollywood Trivia is a fun and easy game to play.
There are eight topics to choose from. Each topic has fifty questions. Some topics include M*A*S*H, Television, Music and StarTrek. The object is to answer as many question as you can.
When you choose a topic from the pull-down menu, question one appears. You are given four choices for the answer. If you choose the correct answer, a bell will go off and the "right" box will light up. There is a hidden picture that relates to the topic selected in the center of the screen.
Every time you get an answer correct, a piece of the picture is revealed.
When the wrong answer is selected, a bell goes off, and the "wrong" box will light up. If the sound becomes annoying, it can be turned off. There is no time limit on selecting an answer.
One nice feature is the Hint option. If you come across a question that you are stuck on, select hint. This will cross out one of the incorrect answers, leaving you with three choices to choose from. Another feature is the Show Answer option. When chosen, the Show Answer option will highlight the correct answer. You can then select the answer, and even get a point for it. You can use this only three times, Hollywood Trivia will keep score on how many questions you have gotten correct out of the number of questions asked. A percentage will also be displayed according to this. When all questions
have been asked, the rest of the picture on the screen is revealed.
Hollywood Trivia can be found on Fred Fish Disk 423.
Shareware. Author: Town Crier Publications.
TREK TRIVA 2.0 Trek Trivia is an exciting game for all you StarTrek fans. This game comes with .100 questions about the television show. There are nine volumes to the game in all.
Volumes 1-7 are general questions about the show.
Volume eight deals with quotes, and volumes 9 and 10 are the "Master" volumes. You can get these by contacting the author. The address is included on the Fred Fish disk.
The games begins with showing a question on screen. Four answers are displayed for you to choose from. You get one point for every correct answer. At the beginning of the game you start out with a set amount of quatloos. You lose a quatloo for every incorrect answer.
You gain one quatloo for every 10 correct answers. The game ends when you run out of quatloos. There is a Cheat mode that will show the correct answer. The catch on using the cheat mode is that you loose five points every time.
Before beginning the game you are given the choice of two skill levels, Expert and Novice. The difference is that in novice mode you can miss 10 questions, instead of three. Also there is no cheat mode in the expert level. This version now has over twenty theme songs playing to add to the feeling of the game. At the end of the game you are given an officer rank according to how well your score is.
Trek Trivia can be nut from the CLI or Workbench and is shareware. Trek T rivia can be found on Fred Fish Disk 422.
Author: George Broussard.
• AO P case write to Aimee Abren, c o Amazing Computing, P.O. Box
869, Fail River, MA 02722.
Harmoni's Event List Editor displays such elements as the Event number, time the Event starts, the MIDI channel, and the type of Event.
02 127 82 127 92 127 82 127 02 127 02 127 82 127 92 127 82 127 82 127 82 127 H11?
82 127 82 127 80 127 88 127 99 127 80 127 0- 72 m- 0- 72 AMS' 72 m-- 0- 72 AIM: 0- 72 AIM: 0- 72 Afi4- !: 8 mS: 8- 72 A84: 0- 72 AIM: 0- 72 At(4: im 0- 72 AS4: 8- 72 AIM: 0- 72 m- 6- 72 GM4= 0- 72 014= 0- 72 GK4: 7 12 l 13 14 t 15 1C 17 1G X ¦ X ¦ 7 ¦ D ¦ THE DISC COMPANY’S HARMONI MIDI-SEQUENCER by Rick Manasa Into the small but growing market of MIDI sequencers for the Amiga comes Harmoni, a powerful yet easy-to-use entrv- level sequencing package from The Disc Company. Harmoni is set up on the drum machine principle. You can create a set of patterns and then link them together into a
Harmoni has room for 52 patterns labeled upper-case "A" through lower-case "z" in its Sequence Mode.
There are 54 locations for those Sequences in its Song Mode. Each Sequence can hold 24 tracks. You can write your music all in one Sequence, or put the Count Offin "A", the Intro in "B", l-'irst Verse in "C", etc. and put them in any order you'd like in Song Mode. When you save a Song, all the 2 4-1-097 2 Nets 3 4-2-881 2 Note 4 4-2-097 2 Note 5 4-3-001 2 Note 6 4-3-097 2 Note 7 4-4*001 2 Note 8 4-4-897 2 Note 9 5-1-001 2 Note 10 5-1-097 2 Note 11 5-2-001 2 Note 12 5-2-097 2 Note li m» t : 15 5-4-001 2 Nate 10 5-4-097 2 Note 17 6-1-001 2 Note ]R 6-1-897 2 Note i§ 6-2-001 2 Note 20
6-2-897 2 Note REVIEW TRACK DEVICE CH 3TART m i«iiu.1 Truck 8 principal Channel 4 ™ Tine Clt Note Pitch Ve!
Sequences that make up the song are saved with it. There's no need to save each Sequence separately.
The screen layouts are easy to understand. The Track Display controls comprise most of the screen in both modes. The Sequence Mode screen displays each Track Number, a user-definable Track Name, a user-definable MIDI Device Name, the MIDI channel number, the track start time, the track end time or duration, a set of History flags, pitch transposition, and muting.
Most functions can be accessed with either the mouseor a hot-key combination. The Song Mode screen shows the Sequence's name, pitch transposition, repeat, and muting settings.
The right side of each screen has a set of buttons that affect your tracks once they are recorded. At the top of the column on the Sequence Mode screen is a place to enter a name for the Sequence. Directlybelowthatisa letter A through z identifying the seq uence.
One way in which the letter can be changed is by clicking on either of the arrows to the right and left of the letter.
The buttons underneath are labeled Song Mode toggles between the Sequence Mode and the Song Mode), MIDI Thru (changes the MIDI channel of the information coming into the Amiga to another channel), Undo (reverses the last action performed), Delete Track and Copy Track, Solo (for hearing only one track) and Multi (for hearing a user-definable selection of tracks), Edit (moves you to the Edit screen), Track Memo (a small text screen), Slide Track (a way to change the start time of a track), and Quantize Tk (lets vou "correct" any timing problems in your performance).
In Song Mode the buttons are labeled Seq Mode, MIDI Thru, Insert (makes space for a new sequence in the middle of the song), and Delete (removes a sequence). All these functions, except Track Memo and Multi in Sequence Mode and Insert and Delete in Song Mode, can be accessed with hotkey combinations.
If you missed this issue of AC ... f mazing iMiGA DCTV Voting Ih* Hype Jm g*wm 1 Hit ... there’s still a lot you don Y know about the state of the art of Amiga video.
Following up on his superb Video Toaster review in March, professional video consultant Frank McMahon presents his in- depth findings on Digital Creations's new video display and digitizing system in April.
Advertisements claim that Digital Composite Television or DCTV is an easy-to-use package that paints, digitizes and displays videographics in full NTSC color and resolution, animates in full NTSC color, works with all popular 3-D programs, and a whule lot more. Could all the incredible claims be true? Find out, only in Amazing Computing.
Also in the April issue:
• The state of the art of Graphic Word Processing, with in-depth
reviews of ProWrite, KindWords, and Pen Pal, plus charts
comparing features of all of today’s major GWP packages!
• Did you know there is a workaround to DeluxePaint Hi’s lack of
direct HAM support? Merrill Callaway shares his accidental and
rather startling discovery'!
• More in-depth reviews, columns, departments and features than
you’ll find anywhere else!
Don't wait to learn all the "Amazing” details from that sharp friend o! Yours who subscribes to AC and reads every: issue! Send for your own copy of AC April today!
Better yet, become an AC subscriber yourself! It’s the inexpensive intelligent thing for any serious Amiga user to do!
Use the order form on page 95, or call toll free 1-800-345-3360 right now!
Please have your credit card ready for telephone orders.
List Of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from youl This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products you want to leorn more about, And, if you decide to contact an advertiser directly, please tell them you saw their advertisement in Amazing Computing For The Co mm odo re A in iga !
Advertiser Page Reader Service Number 3 Leaf Productions 29 182 AmiComp Software 13 199 Amiga Video Magazine 57 109 Black Belt Systems Cll 101 Computer Works 74 19B Delphi Noetic 21 110 Digital Creations CIV 163 Dover Research 52 189 FD Software 77 183 Goid Disk 17 197 Grapevine Group. The 37 147 Great Valley Products 9 123 Hunter Group, The 73 111 Interactive Video Systems 6 140 Interactive Video Systems 7 140 L & V Productions 62 184 Memory Location, The 46 107 Memory Management, Inc. 62 186 Micro R+D 78 192 Mirror Image 45 188 MJ Systems 53 149 Motion Blur Publishing 76 187 One Byte 51 121
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The bottom quartersof both screens hold the Register buttons (user-defin- able cue points), theQ'Save button (quick saves the current sequence to disk), the Environment button (brings up a window where vou can define MIDI chan- An improvement to Harmoni would be the addition OF smart requesters, ones that reflect the actual DEVICES MOUNTED AND AVAILABLE.
Nel assignments, type of time display, whether or not you'll have automatic file backups, etc.), time signature, tempo slider and metronome, sync button (internal, external or key), and the standard set of tape recorder-type buttons for moving through the sequence (run, fast forward, punch, loop, count in, etc.). Once again, most of these functions can be accessed through hot-keys.
There are a number of features that set Harmoni apart from the rest of the pack and make it nifty to use. While you can only undo one thing at a time, each sequence screen has its own undo buffer. You can set up tracks to display where the last event ends or to display how long a track is (duration).
Harmoni makes it easy to do the everyday things a MIDI composer needs to do. The program uses a "click, hold and drag'' type of interface that is a joy to use. Want to change the MIDI channel on Track 3? Click once on Track 3 to select it, click on the number in the column marked "CH", and drag your mouse up or down. The numbers change as you drag. When you reach the new MIDI channel number, let go of the mouse button. It's that simple. You can change sequences, change values in the Event List Editor, and slide the start time of a track all by grabbing the number and pulling it to the new
value you want. Holding the shift key while you're d ragging speeds things up considerably if you have a long list to scroll through.
Editing is done with the aforementioned Event List Editor. The Editor displays the Event number, the time the Event starts, the MIDI channel, the type of Event (note, control change, etc.) and, if it's a note Event, the duration of the note, the pitch, and velocity. Other Events have appropriate information in these columns. I must admit to preferring, in general, event list editors over graphic editors, so I'mright at home with the Harmoni approach. I find graphic editors best suited for large-scale changes and event list editors better suited for detail work.
Harmoni addresses the "large changes" issue with the concept of the Region. Large-scale changes can be made by defining a Region, and then performing an operation on that Region. Once a Region has been defined, most actions you'd like to perform (deleting, copying, quantizing) can be done with a few clicks. Regions can be defined bv highlighting an area in the Event List or entering a beginning and end time into the In and Out registers. Unfortunately, Harmoni cannot transpose or change MIDI channels by region.
The manual is very good not to mention rather humorous at times (I can't say I've ever had to produce a piece of music for aliens,as you will in the tutorial). The writers have somehow managed to create an instructional work that walks the beginner through everything in easily understood steps without making the more experienced user feel like he's wading through old stuff.
Jamie Krutz and Tim Tullyare to be commended on writing a clear, easy-to-understand document.
An improvement to Harmoni would be the addition of smart requesters, ones that reflect the actual devices mounted and available. Harmoni insists on loading and saving to the appropriate subdirectory (sysex, songs, whatever) in the Harmoni directory'. I can't assign a different drawer for my files on startup. I've even gone into Harmoni with a hex editor desperately trying to tell it where to look for my data.
continued on page 78) REVIEW M Parallel Port SCSI Adapter by Dan Michaelson f you own an Amiga 500, you probably bought it because you didn't think you'd need the extra expandability offered by the 2000, and didn't want to pay the extra money. But if your hunger for power is increasing and your income isn't, maybe now's the time to begin exploring the options available for inexpensively adding a hard disk drive. I'm pleased to report that I have found such an option in the form of the Parallel Port SCSI Adapter by Memory and Storage Technology (M.A.S.T.). What's more, it's compatible with
theA2000, should you decide to upgrade later (it's also compatible with the A1000).
I THE PARALLEL CONNECTION As its name suggests, the Adapter doesn't plug into the bus like most other SCSI interfaces for the 500; instead, it plugs into the parallel port. It sports a pass-thru port for your printer.
Operation is completely transparent once you mount the special device driver.
There are only two disadvantages to putting a SCSI interface on the parallel port. First, it's not as fast as the bus. M.A.S.T. claims a transfer rate of around 250K second. This is still blazing compared to floppies. Second, although the pass-thru works like a charm with printers, it will not allow you to plug in a digitizer or other type of peripheral to the parallel port.
POWER HUNGRY Just as you are, the Adapter is hungry for power. Since the Amiga 500 doesn't supply any power through the parallel port, you must connect a supply to the Adapter yourself (this does not apply' to the 1000 or 2000, which supply their own power). This is a little tricky. However, the one-page mimeographed schematic enclosed with the interface is not sufficient instruction to do the job. I figured it out with a little help from the courteous folks at M.A.S.T. [Typically, M.A.S.T. sells the Adapter as part of a complete package that contains, in addition to the Adapter, a hard
drive, power supply, cabling, and software. Such complete packages, according to a M.A.S.T. spokesperson, come with exhaustive documentation.
Ed.] You'll need a +5 volt signal, and a ground from the same source. Your hard drive requires 5 volts, so it's likely that whatever is powering it will also do for the Adapter. JDR Microdevices offers a wide variety of supplies. Anything over around 30 watts will do to power both the hard disk and the Adapter, but you can never have too much power! The Adapter's draw is negligible, so feel free to solder a two- conductor wire onto the same place your power supply's connector is attached. Since the Adapter's draw is so small, you won't need heavy gauge wire, no m atter how s trong your
power supply. String this wire over to the Adapter. Then you'll have to solder it onto the Adapter.
The schematic instruction sheet recommends putting the +5v into pin 25 of the SCSI port itself and ground into pin 24, but this isn't feasible since there's a cable already plugged into the port. However, I found two locations that shouldn't present a problem for even the most inexperienced solderer
(i. e., myself). Iplease note: It it strongly recommended that
only those individuals with tech nicat expert ise attempt any
project involving the modification of hardware.
Neither Amazing Computing nor Mr. Michaelson can assume responsibility for any damages incurred as a result of undertaking this upgrade modification. Ed.I First, remove the Adapter's circuit board from the case. This is accomplished by unscrewing the hex nuts on either side of all the DB25 connectors.
Now locate the R1 resistor in the corner of the bottom of the board (the side with the single DB25 connector). Solder the +5v onto the lead of the resistor closest to the corner. Now turn the board over so the side with the two DB25 connectors is up. Look at the DB25 connector that plugs into the 500's parallel port (the one mounted on the edge of the board). You'll see that pins 17 through 25 are all soldered together.
Just melt this solder a little, add a little solder of your own, and attach your ground to this conglomeration.
Since the Rf resistor is so dose to the edge of the board, the wire may have a little difficulty exiting. To accommodate it, bend up the back of the case a little bit with a pair of pliers.
Then put the board back in and you're all set!
With fully explained answers to all of your questions about Imagine, plus plenty of lavishly illustrated tutorials, tips, and tricks. Includes material on the new Imagine 1.1 version. Also free disk with example files!
Send check or money order for S29.95 postpaid (CA orders add S2.10 sales tax) to: Motion Blur Publishing 915A Sfambaugh Street Redwood City, CA 94063 Imagine is a trademark ot Impulse, Inc. Circle 187 on Reader Service card, RUNNING CABLE Since the interface operates a thigh speed bv parallel port standards, there are some restrictions on cable length.
The most limiting is the length of the cable between the computer itself and the interface, 1 am told that on some computers, especially newer ones, this can be up to three feet, and a switchbox may be used, allowing you to use a digitizer. However, I was unable to make it work with any cable at all; I was forced to plug the interface directly into the back of the computer.
The SCSI connector is DB25 female, just like a Macintosh's. I am told that although some people are limited to six or seven feet between the interface and the hard disk, some are having no problems with 32-footcables. I certainly am having no problems with four feet.
Finally, the printer pass-thru is the same connector as the A500 or 2000 parallel port. Length doesn'tseem to be that much of a factor here; I have seven feet of cable between the Adapter and the printer. Note that it is not an A1000- type connector: you must use an A2000 printer cable, not an A1000 printer cable, or you can damage the interface.
The Adapter will work with any standard SCSI hard drive. Probably the least expensive way to purchase a hard disk is to buy the hard disk mechanism itself and the power supply separately mail order houses will usually have a good selection at reasonable prices).
See above for power supply requirements.
A new book from the author of the Turbo Silver 3.0 Manual... ASSEMBLAGE Now that you've got your power supply, your interface set up, your cables, and your hard disk, it's time to put it together. The Adapter plugs into the back of the 500 the only way it'll fit.
The SCSI cable plugs into the DB25 connector farthest from the computer and goes to the 50-pin connector on your SCSI mechanism.Theprin ter cable plugs into the DB25 connector closest to the computer. The single connector on the bottom of the Adapter is the connector you use to plug the interface into an A1000, instead of the connector on the side of the interface used for the A500.
Plug one connector of the potver supply into the J2 power connector on the hard d isk. The power supply should also be attached to the Adapter, as described above. Remove all jumpers from the hard disk; it should have a SCSI ID of 0, and parity should be disabled. The hard disk's manual describes how to do this. You should leave the resistor terminator on, though. (This assumes you aren't daisy-chaining multiple hard drives, which can be done with the appropriate cables and jumper settings.)
The only other item you might desire is some sort of case in which to place the hard disk and power supply.
(Personally, I find thatan upside-down milkcrate works quite welland doubles asa handy printer stand). Alternatively, you can shun the whole idea of buying a mechanism and power supply separately and buy a (usually more expensive) prepackaged hard disk with everything but the interface, such as one intended for an Amiga, Mac, or Apple
11. M.A.S.T. offers a full line of "Tiny Tiger'' hard drives,
which also eliminates the need to solder a power con
nection to the Adapter, because the required voltages are
sent through the SCSI cable to pins 25 and 24 for you.
DRIVING THE NEW HARD DRIVE A hard disk system interfaced with the Adapter cannot autoboot since you must first mount the special driver.
M. A.S.T. supplies a boot disk for this purpose. Although it
sounds inconvenient, in reality one can just keep the disk
in the floppy drive and it adds only 10 seconds or so to the
In order to mount the hard disk, you must edit the mount list, a process not mentioned in the documentation supplied by M.A.S.T. (this article is partly intended to rectify that). To do so, from your old Workbench disk, edit DEVS:MOUNTLIST on the M.A.S.T. boot disk. Find the entry for DH0.
Change the "Surfaces" parameter to reflect the number of heads of your hard disk. Change the "BlocksPerTrack" parameter to reflect the blocks or sectors per track on your hard disk.
Finally, LowCyl and HighCyl are the first and last cylinders of the hard disk that will be accessed by DH0:. If you want only one partition, set LowCyl to 0 and HighCyl to the total number of cylinders of your hard disk. If you wanted, say, two partitions, set LowCyl in the DH0 entry to 0, HighCyl in the DH0 entry to half the total number of cylinders, LowCyl in the DH1 entry to half the total number of cylinders, plus one, and HighCyl in the DH1 entry to the total number of cylinders. Be sure that there is not a * before and a * after the DHG (or DH1 or DH2, if you're using them) entry, as
these designate the entry as being just a comment (i.e., disables it).
To determine the number of heads, sectors per track, and cylinders in your hard drive, consult the hard disk manual, or contact the manufacturer's technical support system. -*~ WE ARE HEADQUARTERS!
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P. O. Box 68 Bloomingdale, IL 60108 Hours M-F 11-7 Sat 10-6 k
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Circle 183 on Reader Service card.
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545 637 817 Ad IDE A2000 40HB TEAC 379 ICO AdiCE A2000..119
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Once you've created your mountlist, MOUNT DHO: and then FORMAT DRIVE DHO: NAME MyHardDisk QUICK FFS. It shouldn't take long. Now copy your Workbench onto DHO:. Now whenever you boot theM.A.S.T. boot disk, it will boot fairly quickly to your hard disk.
WRAPPING IT UP A hard disk's speed and convenience will make new users wonder how they ever got along with floppies.
TheM.A.S.T. Parallel Port SCSI Adapter has proved to be an inexpensive and reliable way to attach a hard drive to an A500. Although it isn't quite as fast as other interfaces, and it may preclude using peripherals such as digitizers on some systems, the parallel port is nonetheless an interesting place to put a hard disk interface, and in some ways is more appealing than a clunky box attached to the side of the computer.
The Adapter should be considered by anyone who is looking to add storage to his Amiga 500, and who is not averse to a little soldering. *AC* Parallel Port SCSI Adapter Price: $ 99.00 Inquiry 222 Memory and Storage Technology 1395 Greg Street Sparks, NV 89431
(702) 359-0444 Please write to Dun Michaelson do Amazing
Computing, P.O. Pox 869, Fall River, MA 02722-0869.
(Harmoni, continued from page 74) While there are many hot-key combinations, there could be more. As a matter of fact, without Machlll to make up my own hot keys for the mouse-only menu selections, I'd be less happy with the program. I can't scale tempo in a Region or sequence. While Harmoni will record pitch bends, MIDI controller 7( Volume) and other gradual MODEL PP-2SSK 256 Kilobyte Buller PRINTER BUFFER FOR ALL COMPUTERS FASTER PRINTING OUTPUT TIME ALSO AVAILABLE 512K, 1 MG VERSION NEW-SLIMLINE BIGFOOT 150 WATT FAN COOLED POWER SUPPLY - *129 95 WILL POWER THE AMIGA500 AND DEVICES
EXTERNALLYI 9 eu’! UNIVERSAL mouse joystick SWITCH CONNECT 2 DEVICES TO ONE PORT fi SELECT WITH SWITCH.
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Control changes, there is no simple way to edit them, or enter them by hand. If I decide I want to add a crescendo to a Track or Region, I have to re-record it, or record just the controller information live.
You can't thin controller data. It would be nice to be able to prequantize a track likeadrummachinecandoin drum trackprogramming. It wouldalso be nice to have quantizing within a percentage of a value (e.g., any note that falls within 35% of an eight note isn't quantized).There's no graphic editing or support for the Amiga's internal sounds (a curious omission for a program written on the Amiga). You can't append sequences easily. You can't imbed sysex changes in a Sequence, though it does let you save sysex files to disk.
While it's true that Harmoni is lacking in the above-mentioned areas, the program does what it does very well. It handles the basic functions smoothly and logically, and the intuitive feel of the "click and drag” interface is addictive.
This is not to say that the program answers all my needs. There are many features it lacks, thereby forcing me to use other programs for specific tasks.
The 24-track limit stops me cold when I have to import a large MIDI file. 1 also have to store my work as a MIDI file and input it into another program to use MIDI Time Code since Harmoni doesn't support this feature.
Very few sequencing packages on the Am iga are geared toward the working recording musician. Many are either i n tended for the hobbyist, or are so comprehensive and complicated, that I have a hard time working quickly and efficiently with them in production. I've worked with most sequencers available for the Amiga. While some of them have more powerful features, none makes it as easy to record and access user input as Harmoni. *AC* Harmoni MIDI Sequencer Price: $ 99.95 Inquiry 226 The Disk Company 1 1022 Santa Monica Blvd. Ste. 440 Los Angeles, CA 90025
(213) 478-6767 Please write to Rick Manasa c o Amazing Computing,
P.O. Box 869, Fall River, MA 02722-0869.
A Preview Of The Roomy, Remarkable Amiga 3000T Sitting In An Ivory Tower by Ernest P. Viveiros, Jr.
Not that the Amiga 3000 isn't already a remarkable machine, mind you. With its 32-bit architecture, enhanced chip set and the new 32-bit ZORRO ill bus, the A3000 provides lots of outstanding performance even when it is loaded with active expansion devices.
The Amiga 3000 also provides plenty of horsepower for additional devices, such as hard drives and 24-bit graphic display cards. Unfortunately, what is long on power is a bit short on space that is, you may not have any room left in the box for those devices! Indeed, the Amiga 3000 has very few limitations but one of them is its shortage of expansion peripheral space. The A3000 is packed into an awfully small box for a power user with big system-expansion plans.
MORE ELBOW ROOM Anticipating the demand for more expansion capacity in an Amiga 3000 system, Commodore has designed the Amiga 3000T. The Amiga 3000T embodies a newly designed Amiga 3000 architecture motherboard housed in an roomy upright tower, and there is lots of room for expansion here!
The Amiga 3000T can house five externally accessible devices (floppy drives, tape drives, CD-ROMs, etc.), two interna! Full- height devices (hard drives, etc.), and four internal halfheight hard drives. The Amiga 3000T also sports five ZORRO II! Slots for plug-in cards (PICs), four PC slots (for 16-bit PICs), and one Fast slot for processor expansion.
BUT WHAT’S INSIDE THE BOX?
The standard Amiga 3000T is planned to ship with 25 Mhz 68030 68882 processors and SMB RAM (4MB Fast RAM IMB Chip RAM). The standard Amiga 3000T will also come with a built-in DMA SCSI controller and a 100MB, 3.5- inch SCSI internal hard drive.
The A3000T will provide two video output interfaces: DB23 15 Khz RGB analog (standard Amiga monitor) and DB15 31 Khz Multiscan (VGA compatible RGB analog).
This widens your choices for a monitor, as there are hundreds of good VGA monitors on the market.
Plans also call for the A3000T to have built-in Display Enhancer circuitry which will produce flicker-free screen output in selected graphics modes (requiring a multiscan- type monitor). This arrangement leaves the video slot free for other video devices. The new ECS (Enhanced Chip Set) circuitry will support two new video modes: Productivity and Superhires (under AmigaDOS 2.0 only). The Display Enhancer is almost a necessity when using these super-sharp screen modes.
"We expect that the Amiga 3000 Tower will be priced a minimum of $ 1,000 higher than any OF THE CURRENT A3000 CONFIGURATIONS."
David Archambault, director, business marketing, Commodore Business Machines, Inc. KICKING THE TIRES How sturdy is the case? Exceptionally so. The A3000T we have seen is solid, such construction being a prerequisite for any freestanding piece of equipment. Commodore backs the physical integrity of the case with a heavy-duty 280-watt power supply that conies with its very own cooling fan. Additionally, there is another fan used to help cool the interior of the case. A few hard disks, lots of RAM, and a slew of PICs ca n bring up the temperature inside the case to over 150 degrees Fahrenheit.
BRASS TACKS Overall, the Amiga 3000T proves to be a solid, expandable platform aimed at the high-end Amiga user and professional markets. So what are all these wonderful options going to cost the end user? Since the A3000T has not yet been released, pricing information has not yet officially been made available. But one Commodore official we spoke to in April made it clear that the A3000T will list at a significantly higher price than the A3000.
"We expect that the Amiga 30(10 Tower will be priced a minimum of $ 1,000 higher than anv of the current A3000 configurations," said David Archambault, director of business marketing at Commodore Business Machines, Inc. As of this writing, availability is projected to be near the end of this summer. Until that time comes, save your pennies!
• AC* Amiga 3000T Technical Specifications CPU Coprocessors
Motorola 68030 68882 (25 Mhz) Multi-chip coprocessor system for
DMA. Video, graphics, and sound.
RAM ROM Memory 5MB RAM (1MB Chip 4MB Fast) RAM expandable on motherboard to 18MB (2MB Chip 16MB Fast) 512K ROM.
Basic External Interfaces Keyboard Two (2) Mouse Joystick Serial (RS232 PC Compatible) Parallel (Centronics PC Compatible) Two (2} Video: (DB2315 Khz RGB analog) (DB15 31 Khz MultiScan VGA-compatible RGB) Stereo Audio four sound channels in two stereo channels (2 RCA jacks).
Internal Interfaces Amiga System Bus: (5) slots (100-pin Zorro II & III) Secondary System Bus: (2) slots PC compatible in-line with Zorro slots (98 pin 16-bit) Two (2) additional PC slots (98 pin 16-bit) One (I) Fast slot (local 68030 bus) One (1) Video slot (in-line with Zorro III slot).
Disk Drives Standard Built-in 3.5-inch 880KB floppy drive Built-In hard drive Built-in DMA SCSI controller (supports up to 7 SCSI devices).
Additional inlernal mounting capacity lor: One (1) 3.5-inch floppy drive or device; Three (3) 5.25-inch floppy dries or devices; ond One (1) herd drive (two, if stacked together).
Optionally conned up to three external floppy drives Video display complies with RGB NTSC and RGB PAL (4096 colors).
Switching 280-watt power supply, with dual-speed thermostat controlled fan.
Battery-backed clock calendar.
Detachable keyboard (94 keys U.S. 96 keys international) Keyboard switch allows locking of the keyboard to prevent unauthorized access.
Optomechanical, two-button mouse.
SCALA The Presentation System Powerful Presentations in a Snap by Ernest P. Viveiros, Jr.
Scala is a complete system for producing presentations. Scala includes editing and display functions along with enough backgrounds and typefaces to handle most presentation needs.
All you have to do to create a basic presentation is to choose a background from the supplied library, and place some styled text on the picture. Create all your events (screens) this way. Now choose from the multitude of transitions between screens and RUN! That's it...well almost, but you get the idea.
Scala is smooth, very intuitive, and extremely easy to use. Let's look at the Scala Presentation System a little more closely.
THE BASICS Scala consists of three major menus or functions. The main menu is where you can both see and change, delete, copy and move your events. The file menu is where you load backgrounds, objects, scripts,animations, etc. The text menu is where you write and style text (just like a word processor) on the background picture. All the menus are simi- larin design and function, making fora smooth, consistent, and easy-to-use interface.
Ii M fl IP __j II 5 . ." "r' 1 I THE MAIN EVENT Backgrounds, typography, and transitions are the three basic elements that make up events, or presentation screens.
This presentation was produced with SCALA The Presentation System BACKGROUNDS delete The first step to creating an event is to select a background, using the file menu. Scala comes with a wide range of backdrop images (five disks worth!), including various textures like stone, marble, fabrics, clouds, and paper.
(right) Sample event create with Scala Can't find a backdrop that suits your needs? You can supply your own backdrop. Scala will accept most IFF ILBMs as backdrop images, plus there are a few vendors that specifically create backdrop images for presentation titling packages. If you like the image, but not the color, Scala incorporates an excellent palette tool that will allow you to adjust the palette to your preferences. You can even save and load palettes!
TYPOGRAPHY Once you haveselected yourback- ground and i t's to your preferences, i t's time to place text. Text is easily added and styled using familiar word proces- sor-style tools. Scala comes supplied with a number of classical and readable typefaces on two disks, including sans- serifs, classical, and neo-classical serif faces of different weights and sizes.
Scala can also use any of the many video screen fonts available on the market. Among the attributes you can add to text are tilt, bold, italics, underline, drop shadow, 3-D effects, and color. You can also move your text around the screen easily with the mouse, using a move mode.
After your text has been input, styled, and placed, you have the option of selecting how your placed lines of text come into the backdrop. Just click on the line of text, and select from one of the many supplied element transitions such as fade-in, or in-from-left. Of course, you have the option of having static text.
SCREEN TRANSITIONS Once your backdrop and text are finalized, it's time to choose a screen transition. Scala comes with a set of screen transitions which include fades, wipes, blinds, colorfades, checkerboards, etc. You can also select the time in seconds between individual events.
You're almost readv to roll!
(left) Scala Main Menu where you can see, change, delete, copy, and move your events.
ANIMATIONS In man)' cases, you may want to include an animation file in your presentation. Scala will handle that with no problems. First, be sure that your animation is a real ANIM file, like the type created with DeluxePaintlll. When you create a new page, instead of loading in a background, load in your animation. Scala allows you to change playback speed, number of Loops, change color, etc. You can even place text on your animation. It couldn't be easier. The only drawback to adding ANIMs to your presentation is RAM consumption. ANIMs are RAM guzzlers.
Once your events are created, it's time to shorv your presentation. Hit the RUN button, and you're off. Want to change a particular event? Just click on the modify button, then choose the event in the event list. It’s that simple.
When you're happy with your presentation, you may choose to create a run-time disk for the presentation.
The create run-time option will create a stand-alone bootable diskette that will ru n y o u r presen tn tio n on sta rtu p. Sea la - created run-time disks are freely redistributable.
BUTTON UP Although Scala is most often used as a passive presentation tool, it can also be used to create interactive presentations. Scala includes the ability' to create active button areas on individual event backdrops. These buttons can be set to bring up other events when clicked, thus creating an interactive presentations. While any presentation should be planned before starting, it's especially important to plan interactive presentations. They can become very complex to manage, when not properly planned.
VIDEO AND PAPER Can Scala be used asa video titling tool? Sure! Just hook up a genlock and use some high quality video fonts and Scala could be a contender for easy video titling or illustration. Scala outputs nicely to any video output device that you can connect to an Amiga.
Am A ZING C OMPU TIN G One feature missing from many presentation packages is the ability to easily make paper hard-copies of the presentation. Scala comes supplied with a separate application, ScalaPrint, ScalaPrint allows you to choose between several page formats, and supports any preferences printer even color printers! Also, for high-quality hard copies, ScalaPrint supports PostScript output. Use your hard copy to prepare your notes for the presentation.
UNDER THE HOOD Scala is built around a very powerful and flexible scripting language called VISUAL. Every Scala script is actually an ASCII textfile, editable in ED or any other text editor. Although you will primarily create your scripts via the wonderful Scala user interface, you can create scripts by programming directly in VISUAL. This opens up a vast number of possibilities. Think about an Arexx script that questions the user about a company, and then creates a VISUAL script file, for a Scaia presentation about that company. The possibilities are limitless.
OTHER NICETIES Scala does include a flawless harddisk installation utility. This is quite handy considering that Scala comes on eight diskettes. For the keyboard command junkies, nearly all the buttons on the menu screens in Scala have command key equivalents. Scala also has may user definable system preferences such as screen color, user levels, number of loops, pointer preferences, close workbench, etc. There is also a facility to watch the amount of available memory disk and RAM.
Also, you should note that Scala does multi task. However, you cannot switch to another screen while a presentation is running.
MANUAL CRITICISMS Although you can't say much against the current version of Scala, 1 do have a few criticisms about the manual. The manual is well written and comes in a beautiful binder.
However, the manual is primarily written for the beginning Scala user (it does a good job!), as it lacks a meaty reference section as well as an index for the more experienced users. My big complaint is that it contains very weak documentation on the VISUAL language, as it barely lists the VISUAL commands and their arguments. It seems to me that there should be a major VISUAL reference section, including a tutorial in programming in VISUAL, i respect Digital Vision for their decision in bundling a basic tutorial manual. After all, Scala is so easy, you really don't need a manual right?
Right! But nevertheless, a good manual is essential.
One important feature missing from the current version of Scala is the ability to play sound & music files.
According to sources at GVP, the next Scala update will include the ability to play 8SVX and other sound & music files. One feature I would like to see in Scala is a built-in facility to quickly and easily create professional quality charts and graphs. This could easily make it a player in the business presentation market. Finally, as a big wish, 1 hope that in the future Digital Vision adds the ability to control a video disc player and other external video sources.
FINIS It is clear that Scala is a top drawer presentation package. GVP and Digital Vision are committed to updating and supporting Scala and its users. If you need to produce professional-quality presentations, and have been traumatized by the complexity of other presentation packages, then look no further. Scala is the presentation system for the Amiga user. . _ Scala The Presentation System $ 395.00 by Digital Vision Distributed in the US by GVP (Great Valley Products) 600 Clark Avenue King of Prussia, PA 19406
(215) 337-8770 FAX (215) 337-9922 Requires Kickstart 1.2 or
greater, and minimum 512K FAST 1 MB CHIP RAM.
For large presentations, minimum 1MB FAST RAM and hard disk recommended.
[The statements and projections presented in "Roomers" are rumors in the purest sense. The bits of information are gathered by a third-party source from whispers inside the industry. At press time they remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.] R THE BAND1T0 ALWAYS TRIES to keep at least one optical sensor on the future, to let you know what may be happening to your favorite computer in the years ahead. One of the interesting technologies that's finally maturing is the color LCD screen. The Bandito, ever fearless when it comes to making predictions, thinks it's a sure bet that within five years most of the new computer monitors being sold will be color LCD screens instead of bulky old cathode ray tubes. The new
screens being shown by Sharp and other companies offer 640 x 480 resolution with millions of colors. The problem is the price; it's still many thousands of dollars.
Yields are still low; these new screens are essentially like one giant integrated circuit, and, over an area that large, many flaws can be expected. So there's a very high reject rate in manufacturing, which translates to a high price.
Eventually they'll solve the manufacturing problems, and then color LCD screens will drop in price until they're even cheaper than CRT's. LCD's are an inherently less expensive technology once it's mastered. No annoying radiation either. And it makes a portable Amiga even easier to build! The Bandito's breath is being held... S THAT'S ENTERTAINMENT THE ENTERTAINMENT SOFTWARE business, as always, is filled with good and bad news. The recession has slowed down sales, and some of the weaker companies have been hard hit. On the other hand, a few firms with hit products are growing fast. You want
some good news first? OK, here it goes. Maxis Software, authors of the best-selling SimCity, are bringing out their new SimEarth game for the Amiga. It should be out by this fall, and from hearing the scuttlebutt, The Bandito expects another hit product. These guys are on a roll, and apparently they have some very different games in the works, too.
On the CDTV front, Sherlock Holmes, Consulting Detective, from Icom Simulations sports fulf-motion digitized video. The Bandito's professional opinion: it looks neat...it's hoped that the game is fun, too, but the eariv version at CES was a little too early to tell that. Look for it this summer, though.
The Bandito hears that some of Access Software's "interactive movies'' are coming to the Amiga this summer. These games have almost incredible amounts of digitized artwork; in some cases they have actually built miniature sets and digitized them. The Bandito expects these games to come out for CDTV at some point.
And for you simulation fans, LucasFilm's Secret Weapons of the Luftwaffe should be out this summer for the Amiga. Then you can expect to see Secret of Monkey Island coming for the Amiga soon; it's a humorous adventure game. Hmm, lots of secrets from LucasFilm.,.what could they be hiding?
And the poor get poorer. The saga of Cinemaware has come to a close; the company is no more. They were unable to continue in business and have decided to fold up. But the remnants of the organization will become a software development group under a new name. Some interesting notes about their downfall that The Bandito has heard: it seems that Cinemaware was almost bought by Columbia pictures, but the deal was nixed after months of negotiations. Seems someone back in Japan (remember, Columbia is owned by Sony) killed the deal.
C++ The Bandito hears thatSAS, the company that owns Lattice, is working on a completely new version of C++ for the Amiga. Expect to see it by the summertime. Object-oriented programming is the wave of the future, according to programming experts. It makes programming easier and faster. Of course, purists object that it isn't very compact code, nor does it get the very best performance out of the machine in all cases. On the other hand, when you have a 68030 machine and your application isn't very demanding, then why not?
SPOTTING THE COMPETITION NINTENDO'S NEW SUPER FAMICOM videogame machine is a real winner. As good or better than the A500 in raw hardware power, which is the first time that's ever happened. The Bandito is sorrv to see it happen, but what do you expect when the Amiga's graphics and sound capability hasn't changed a bit since the introduction six years ago?
It was inevitable that someone would coine out with a lower cost, higher- quality box. Of course, Nintendo is the most dangerous opponent of all in the computer business. Their new machine certainly poses a threat to the Amiga; let's take a closer look.
The U.S. version of the Super Famicom will be called the SFX. The basic hardware setup is similar to the Nintendo Entertainment System (NES); a small box that holds the computer chips where you can plug in your cartridges, two controllers, and standard TV output. But this box is different. Sleeklv styled, the SFX contains special graphics coprocessors to handle scaling and rotation of backgrounds at eyepopping speeds. Up to 2,048 colors can be displayed at once on screen (with no HAM-like tricks needed) from a palette of 4096 in 512 x 442 resolution (that's full overscan, by the way). And
8-channel stereo sound, with reverb and digitized sound capabilities. Up to 128 sprites. Four independently scrolling backgrounds. A transparency effect for some colors to create special effects.
The main CPU is said to be a 65816 chip, the same 16-bit version of the 6502 that's used in the Apple IIGS.
So why does the SFX use such a brain-dead CPU as the 65816 (the same as in an Apple UGS) when a 68000 is better and cheaper? The Bandito believes the issue is control.
Nintendo doesn't want to be at the mercy of their suppliers. Undoubtedly, Nintendo has the rights to manufacture the 65816 themselves, and probably they've modified the chip somewhat so it's unique to them.
Nintendo doesn't want anyone to cut off their supply of hardware, as they've done in manufacturing cartridges for others. Though apparently they're loosening up, perhaps in response to pressure from the Justice Dept, over the anti-trust issue.
Anyway, SFX carts should be 1 megabyte (8 megabit) in size or larger, and a CD-ROM player is expected to arrive in 1992. The SFX is priced at $ 189 without controllers or power supply; you can use them from your NES, but Nintendo expects people to come back and buy their new controllers (which have four buttons instead of two, so you'll need them to play some games).
But Nintendo still doesn't expect to turn this puppy into a home computer, because it won't offer a hires screen or enough expandability.
Where does this leave the A500?
Well, clearly the SFX has some superior features for most games. But the A500 still has the advantage of expandability, a wide selection of graphics modes, and of course the capability to run all sorts of software.
So the A500 should be the home computer for the 1990's. The new 500c bundle (which includes the TV adapter and Textcraft Plus) is a winner, especially at a price point of well under $ 500. This is a better deal than any other computer, even a cheap PC clone. Now if only Commodore can make that fact apparent to the world... Oh, yes, one more thing. The SFX won't have much software to begin with. But major companies are beginning SFX software development; Electronic Arts will Invest heavily, Tine Bandito hears. Expect to see many Amiga titles making the transition to the SFX and looking
remarkably similar. But it will take years before the SFX can match the arrav of games for the Amiga.
ANTIC S PLUS IS A MINUS TIMES ARE TOUGH IN the ever-cutthroat Amiga magazine business. Antic's Amiga Plus has called it quits, and they have sold their subscriber list to AmigaWorld.
The owners are trying yet again to find another market; they've apparently started a magazine called the PC Home Journal for Messv-DOS users. Strangely, the staff list looks very much like the old Amiga Plus staff, and The Bandito hears that they're desktop-publishing the magazine on Amigas. Gee, you'd think they'd use an Atari ST... COMMODORE STOCK COMMODORE STOCK has been headed for the skies recently.
The Bandito noticed that it hit 18 and is heading higher on strong overseas sales news and CDTV fever. Where will it stop? The Bandito thinks it'll peak at 20, if not before. Time to wait and see if all this financial anticipation is really justified or not.
The Bandito hears that Commodore, once dominant in the home computer market, is third these days.
A recent study by Infocorp showed that IBM compatibles have the biggest share of the home market, a total of over 54%, while Apple has about 20% and Commodore has 18%.
And the trends are upsetting; Commodore's share sank 3% in 1990, while the IBM compatibles went up by 7% (Apple's remained unchanged). Perhaps there were some good reasons for Commodore to shake up their management once again. It can't hurt...
• AC* Practical Modula-2 Buffered Disk I O by Michal Todorovic
Disk I 0 is usually the slowest part of any program. How
often have you found yourself listening to the gronking of your
floppy, waiting for it to be done so you could continue your
work? In most cases, disk access speed can be improved
dramatically. One method to accomplish this is to buffer file
input and output. In this article, I will talk about a buffered
file system, and provide its complete implementation in
The Theory Basically, a buffered file system reads and writes data in large blocks. It places the read write data into a buffer, and only reads writes the data when the buffer fills. This method assumes that it is better to read write a few large blocks than many small ones. Buffered file input and output works best when reading or writing consecutive pieces of data. Examples would include a word processor or a spreadsheet that is saving the contents of memory to disk. However, in some cases a buffered file system can slow' down disk access. A disk-based database may jump over large parts of
the file, only reading in a few bytes here and there. A different algorithm would have to be used in this case.
BufFileSystem will have the greatest impact on the performance of those programs which read write many small pieces of data to the disk. It will have an even greater effect on those programs that can be re-written to write blocks of data at a time.
Why Use BufFileSystem Every Modula-2 compiler comes with the standard MODULE FileSystem. In Benchmark Modula-2, FileSystem is a buffered file system. So why go through all the trouble of changing your code to work with BufFileSystem? The reason is speed. While Benchmark's FileSystem works if your algorithm requires you to read write one character at a time, deficiencies appear when I Ocan be done with more than one byte a t a time. Every byte written to a file requires a procedu re call, which uses up large amounts of CPU time. BufFileSystem not only provides most of the functionality of
FileSystem but excels at writing larger blocks. I've Benchmarked the two file systems with a program that writes the string "This is the Text n" to the RAM: disk 10,000 times using my routines and those that come with Benchmark. Here are the results (run on an stock Amiga 500 with 1 megabyte of memory): Word 12.73 seconds BufWord 8.94 seconds BlockWord 2.35 seconds Word writes the text one CHAR at a time using Benchmark's FileSystem. BufWord uses my new and improved BufFileSystem; however, we still write only one CHAR at a time. BlockWord writes the entire string (17 characters) at one pass.
BlockWord was more than five times faster than Word, and almost four times as fast as BufWord.
From this example, we can see that a buffered filesystem in conjunction with writing data out in blocks resulted in a large performance increase. The source to Word, BufWord, and BlockWord can be found at the end of the article.
Now let's look at some of the internal workings of BufFileSystem.
The Code Each file opened with BufFileSystem has the structure BufFile associated with it. All information relevant to the file is stored in that structure. Here's the BufFile Structure in its entirety: Response - done, notdone, ncmemory); * Blatantly stolen from FileSystem. ;A) *) BufFile = RECORD res : Response; ecf : BOOLEAN; * All of these variables are PRIVATE to BufFileSystem. *) Fi : FileHandle; CurPlace, Buffer : ADDRESS; Left, LastPead, Size3uffer ; CARDINAL; Pos : LCDXAHD; IsWrite, TsiuclSt : ;tCC .
END; Res contains the status of the last disk operation. If res done, then the last operation failed. Hof, if set to true, indicates that the end of the file has been reached, Fi contains a pointer to an AmigaDOS file structure. Buffer is a pointer to the file's buffer. CurPlace is the next position on the buffer to read or write to. Left is the amount of space in the buffer that has not yet been used. SizeBuffer is the size of memory that Buffer points to. Pas is the number of bytes away from the beginning of the file. IsWrite indicates whether this is a write- or readonly file. IsLast,
when set to TRUE, indicates that this is the last block (IsLast will only be set during reads).
Looks kind of intimidating? Well, the programmer using BufFile system only has to know about res and eof. The rest of the variables are private to BufFileSystem, and should only be modified by code within BufFileSystem. This is done so that if one decides to change BufFileSystem, he she does not have to worry about the changes breaking every routine that happens to use it. The programmer will know that any new bugs will be local to the MODULE BufFileSystem.
Let's take a look at some of the code of BufFileSystem.
Before one can use any of the routines for file manipulation, he she must open up tine file. Here is the routine from BufFileSystem that does it: PROCEDURE open! Name : ADDRESS; write ; BOOLEAN; VAR file ; BufFilePtr) ; BOOLEAN; Name is a pointer to the name of the file that the user wishes to open. If write is set to TRUE, then this is a write-only file; otherwise it's a read-only file.
VAR duir, : BOOLEAN; BEGIN ALLOCATE(file, TSIZE BufFile) ; IF Eile = NIL THEN RETURN FALSE END; Here we're allocating memory' for the BufFile structure. Like any good programmer,we check if there is enough memory before continuing.
WITH file" DO res ;= dene; (* Initialize error condi- tions *) IsLast FALSE; eof := FALSE; ?os := GO; IsWrite := write; This piece of code initializes some of the BufFile structure variables.
SetBuffer[file, write); IF res = done THEN IF write THEN (* Open the file. *) Fi := Open(Name, ModeNewFile) ELSE Fi := Open Name, ModeOldFile) END END; SetBufferQ allocates the memory for the buffer. If SetBuffer() succeeds, then we open up the file using OpenQ from the MODULE AmigaDOS. Notice that if we are writing a file, then we delete the old one, if any, from disk. SetBufferQ is the piece of code that initializes the BufFile structure.
IF Fi = NIL THEN (* If error occurred, then free memory, *} ClearBuffer(file, FALSE); DEALLOCATE fi le, TSIZE (BufFile) ) ; END; If OpenQ fails, we free the memory allocated by SetBufferQ with ClearBufferQ.
RETURN Fi NIL END END open; Here we just return the error condition back to the calling program.
This, in a nutshell, is what open() does:
1) Allocate memory for the BufFile structure.
2) Allocate memory for Buffer, and initialize the BufFile
3) Open up the file.
Merely opening up a file isn't enough for any real work to get done. Let's take a look at how we would write data to a file once we've opened it: PROCEDURE WriteBlock(file : BufFilePtr; Per : ADDRESS; Size : CARDINAL) ; File is the pointer you supplied to open(). Ptr is a pointer to the block of memory that you wish to write to the disk. Size is the size of the block of memory.
BEGIN wrm tile" do IF Left = 0 THEN (* Write what's in the buffer *) IF res = done THEN IF Write(Fi, Buffer, SizeBuffer) = -ID THEN res := not done; RETURN END ELSE RETURN END; Left ;= SizeBuffer; CurPlace := Buffer HE); In this block of code we check if the buffer is full. If it is, then we write it to the disk. Notice the error checking.
IF Size = Left THEN (* Block is srralle * area ir. Buffer CqpyMem (Pt r. Cur Place, Size); INC LONQCARD (CurPlace), Size) ; INC(Pos, Size); DBS(Left, Size); If the block of memory that we want to write is smaller than the free area in the buffer, then we just copy it to the buffer using CopyMem and increment pointers.
ELSE (* Block is larger than free *) (* area in buffer. Recursively *) (* call WriteBlock until its *) (* written. *) CcpyManlPtr, CurPlace, Left); DEC (Size, Left); HC ?os, Left); INC(LCNGCARD(Ptr} Left); WriteBlock(file, Ptr, Size) HO END END WriteBlock; If the block of memory that we want to write to disk is bigger than the free area in the buffer, we copy to the buffer what we can. We then call WriteBlock recursively to write the rest of the block to disk.
The algorithm of WriteBlockQ is:
1) If Buffer is full, write it to disk.
2) If block of memory is smaller than free area in buffer, copy
it to the buffer.
3) Else, copy as much of Ihe block of memory to the buffer as
possible, then call WriteBlock recursively.
Improvements to BufFileSystem BufFileSystem is useful as it is. However, a number of improvements could be made to it. For instance, it currently does not support simultaneous reading and writing to a file; files are read or write only. BufFileSystem doesn't support appending data to an already existing file; when writing to a file, it deletes any previously existing one of the same name.
The move algorithm could check whether or not the move takes it to a place within the buffer. This way, the program would not have to dump the buffer before doing the move; instead of more disk access, only pointer arithmetic need be done.
Another improvement could be in the handling of large blocks. The way BufFileSystem handles blocks that are larger than the buffer is to read write them recursively to disk.
Instead of making the recursive call, the program could check thesize of the data, then read or write to it directly. Ifthesize of the remaining data were, say, 50% of the size of the buffer (or greater) it would probably be a better idea to read or write to the disk directly. The program would then not have to do any memory copies (which can be slow), and it could read write bigger chunks of data to the disk.
When Not to Buffer There are situations when one would not want to buffer his file input and output. One such case is a disk-based database. The database skips over large pieces of data and reads in only small bits here and there. A buffered filesystem would waste a lotof time buffering information thatitwould never need. Any program that requires random access to a file wouid have similar problems with BufFiieSystem.
A buffered file system should not be used if the data chunks that will be written to disk are of similar size to, or larger than, the buffer area. If you know that your code will only write blocks of memory' that are, say, more than two or three kilobytes each, then you probably would not want to use a buffered file system because the write routines are going to waste a great deal of time copying stuff to the buffer when it would be more efficient to write to the disk directly.
However, BufFileSystem will certainly be more efficient in this case than Benchmark's FileSystem.
Conclusion I wrote BufFileSystem with the idea that it can replace FileSystem almost transparently for most programs. The programmer then could rewrite some sections of code to take advantage of the ReadBlockf) and WriteBlockQ commands.
This will not only speed up reads and writes dramatically, but it can decrease the size of the program. The complete source to BufFileSystem begins below.
Please write to Michal Todorovic c o Amazing Computing,
P. O. Box S69. Fall River, MA 02722-0869. ‘ DEFINITION* MODULE
3ufFi leSystem; 1*$ L+*) FROM AmiqaDOS IMPOST FileHandle; FROM
SYSTEM IMPORT ADDRESS, LONGWORD, WORD, BYTE; TYPE Response =
(cor.e, r.otdcr.e. r.or.er.ory I; Buffile = RECORD res ;
Response; eof : BOOLEAN; (* All of these variables are PRIVATE
to BufFileSystem. ¦) VAR CurPlace, FileHandle; Buffer ;
LastReaa, Left, ADDRESS; Size3uffor : : CARDINAL; Pos :
isWrite, : LONGCARD; Is La St. ; ID; ; BOOLEAN POINTER TO
Bufrile; BufSiZO t CARDINAL; I* The Default Size of the Buffer
*) PROCEDURE oper.( Name ; ADDRESS; write : BOOLEAN; VAR file
: BufFilePtr) : BOOLEAN; PROCEDURE close(VAR file :
BufFilePtr; write : BOOLEAN); PROCEDURE ReadBiock(file :
BufFilePtr; ?tr : ADDRESS; Size : CARDINAL) ; PROCEDURE
WrlteBlcck(file : BufFilePtr; Ptr ; ADDRESS; Size : CARDINAL);
IF Suffer NIL THEN DEALLOCATE(Suffer, SizeBuffer); (*
Deallocate the buffer. *) Buffer := NIL END END END
ClearBuffer; (* Added for compatibility with FileSystem *)
PROCEDURE SeadCharlfile : BufFilePtr; VAR C : BYTE); PROCEDURE
WriLeChar(file : BufFilePtr; C : BYTE); PROCEDURE
Headword(file : BufFilePtr; VAR W ; WORD); PROCEDURE
WriteWord(file : BufFilePtr; V. : WORD); PROCEDURE
Set?os(fi.le ; BufFilePtr; pos : LONGCARD); PROCEDURE
GetPos(file : BufFilePtr; VAR pos : LONGCARD); i* Extra
procedures •) PROCEDURE ReadLongWordI file : BufFilePtr; VAR W
: LONGWORD) ; PROCEDURE WriteLor.gWord(file : BufFilePtr; W ;
LONGWORD) ; END BufFi leSysten., IMPLEMENTATION MODULE
BufF.IcSysterr ; rSL- ) FROM Storage from Memory IMPORT
ALLOCATE, DEALLOCATE; IMPORT AllocMem, FreeMer., MerReqSet,
CopyMem. Men?Soiic, Ava i1Mem, MemChip, MemFasL; IMPORT
FileHandle, ModeReadWrite, ModeOldF i1e. ModeNewFile,
OffsetCurrent, OffsetBeginning, LatestanpReccra.
FROM AmigaDOS DateStanp, Read, Write, Open, Close, DeleteFile, FileLock, InfoData, Lock.
UnLock, Info. FileInfo3lock, Examine, FilelnfoBlockPtr, BSTR, BPTR, Parent Dir, Seek; IMPORT WORD, LONGWORD. BYTE. TSIZE, ADDRESS, ADR, SHIFT; FROM SYSTEM r$ D * (* Creates, and initializes the buffer information.
PROCEDURE Set3uf:er(file : BufFilePtr: write : BOOLEAN); BEGIN WITH file* CO
* Size of buffer *) (• Allocate buffer *) i* IF :io memory. *)
SizeBuffer BufSize; ALLOCATE(Buffer, SizePufier); IF Buffer =
NIL THEN res nomemory; RETURN EI.T r IF write THEN Left ;=
SizeBuffer ELSE Left := 0 END; CurPlace := Buffer END END
Set3uf:er; i* Clears the buffer.
PROCEDURE ClearBuffor(file : BufFilePtr; write : BOOLEAN); BEGIN WITH file' DO
- - write THE; ' if In “r'ite rK3e- :? :.«£•. SizeBuffer THE; •
:f stuff left then wr:-- ;r NOTtKr ¦e c .. suffer, SiteBuffet -
Left ¦ :¦ -ID) “HEX res ;- notdone END END END;
• Opens up the file.
PROCEDURE open( Name : ADDRESS; write : BOOLEAN; VAR file ; BufFilePtr) : BOOLEAN; VAR dum ; BOOLEAN; BEGIN ALLOCATE(file, TSIZE(ButFile)); IF file = NIL THEN RETURN FALSE END; WITH file' DO res := done; I* Initialize error conditions * IsLast := FALSE; eof := FALSE; POS OD; IsWrite write; Ki := NIL; SetBuffer(file, write); IF res - done THEN IF write THEN f Open the file. *) F i :- Open(Name, ModeNewFile) ELSE Fi := Open(Name, XcaeQidFile) END END; IF Fi = NIL THEN (* If error occured, then free memory. * ClearBuffer(file, FALSE); DEALLOCATE (file, TSIZEOuf Fi le) ); END; RETURN Fi NIL
END END open; (• Closes the file.
PROCEDURE close(VAR file : BufFilePtr; write : BOOLEAN); BEGIN IF file NIL THEN ClearBuffer(file, write); IF f ile*.Fi NIL THEN Close(file".Fi); END; DEALLOCATE(file, TSIZE(3u f F ile}); END END close; (* Reads a block fron the buffer. Assumes ?tr is (• already allocated, PROCEDURE ReadB1ock(file ; BufFi1e?tr; Ptr : ADDRESS; Size : CARDINAL); VAR dun : LONG I NT; BEGIN WITH file* DO IF Left - 0 THEN I’ Finished reading the block.
Get another. *) IF res - done THEN IF IsLast THEN eof ;= TRUE; * End of file. ’ RETURN END; dum := Read(Fi, Buffer, SizeBuffer); IF dun = -ID THEN (* Error occured.
Res := r.otdcr.e; eof := TRUE; IsLast := TRUE; RETURN END; Left :- CARDINAL(dum); (* HowMuch read.
CurPIace Buffer; IsLast := Left SizeBuffer (* If we're on the last block, then dum, should be less than the buffer size. *) ELSE RETURN END END; LastF.ead Sizer IF Size = Left THEN (* Block of memory is smaller *) (* than the free area in the * I (* buffer. "I CopyMem(CurPlace, Ptr, Size]; INC (LONGCARD(CurPlace), Size); INC Ipos, Size); DEC(Left, Size); ELSE * Block of memory is bigger *) (* thar. Free are in buffer. *) * Recursively call ReadBlock *) * until it is all read. *) CopyMem(CurPlace, Ptr, Left); DEC(Size, Left); Ih’C(Pos, Left); INC(LONGCARD(Ptr), Left); LastRead ;= Left;
Left ;= 0; ReadBlock!file, Ptr, Size!
END; IF (Left = 0) AND IsLast THEN eof ;s TRUE END END END ReadBlock; (* Writes a block to the buffer. ") PROCEDURE WriteBlock(file : BufFilePtr; Ptr : ADDRESS; Size : CARDINAL); BEGIN WITH file" DO IF Left = 0 THEN * Write what's in the buffer *) IF res = done THEN IF Write(Fi, Buffer, SizeBuffer) = -ID THEN res := notdone; RETURN END ELSE RETURN END; Left ;= SizeBuffer; CurPlace := Buffer END; IF Size = Left THEN (* Block is smaller than free *) (* area in buffer *1 CopyMem(Ptr, CurPlace, Size); INC £LONGCARD(Cu r P1a ce), Size); INCIPos. Size); DEC(Left, Size); ELSE (* Block is larger
than free ') (* area in buffer. Recursively * (* call WriteBlock untill its •) (* written. *) CopyMem(Ptr, CurPlace, Left); DEC(Size, Left); INC(Pos, Left); INC(LONGCARD(Ptr), Left); Left ;= 0; WriteBlock(file. Ptr, Size) END END END WriteBlock; (• Changes the current position in the file relative to *} (* the beginning of it. *) PROCEDURE SetPosffile ; BufFilePtr; pos : LONGCARD); VAR npos : LONGINT; BEGIN WITH file" DO IF IsWrite THEN (* Clear the write buffer •) IF Left SizeBuffer THEN IF NOT(Write(Fi, Buffer, Size3uffer - Left) -ID) THEN res := notdone END END END; (* Change our
position in the file *} npos != Seek(Fi, pos, OffsetBeginning); ATTENTION READERS We need your feedback.
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P. O. Box 869 Fall River, MA 02722-9970 Be sure to include any
correspondence you have had wilh (he advertiser along with the
names of I he individuals involved IF npos -ID THEN Pos :=
npos; res := done; eof :s FALSE; ELSE res :- notdone END; (*
Hake read and write block think buffer is empty *} IF IsWrite
THEN Left ;= SizeBuffer ELSE IsLast FALSE; Left ;= 0 END END
END SetPos; (• Returns the current position in the file. *)
PROCEDURE GetPostfile : BufFilePtr; VAR pos : LONGCARD); BEGIN
pos := file".Pos; END GetPos; t* Deletes a file. • PROCEDURE
Delete(filename : ARRAY OF CHAR); VAR dum : 300LEAN; BEGIN dum
:= DeleteFile(ADR(filename)); END Delete; • Reads a character
from a file.
"Modula-2 Programming", Devices, I O, & serial port, by S. Faiwiszewski "68000 Assembly I anguage". Bv Chris Martin "The AMICUS Network", by fohn I oust "C Animation: Part II", by Mike Swinger Back Issue Inqex ¥ Vol. 2 No. 12, December 1987 Highlights include: "CM Arguments in C ‘ by P.ml t astunguav "MIDI Interface Adaptor”, by Barry Masxini "MihIiiI.i-2", Command linecalculator. By S Faiwiszewski "Animation for C Rookies: Part III", bv M. Swinger
* Vol. 3 No. I, January 1988 Highlights include: "C Animation:
Part IV”, by Michael Swinger "Forth", Stirling out Amiga Ci IIP
and FAST niemnrv, by John Bryan "The Big Picture”, ( II system
calls and manipulating disk fill’s, by Warren Ring "Modula-2
Programming1*, by S. Faiwiszewski
* " Vol. 1 No. 2, February 1988 Highlights include: "Laser Light
Shows with the Amiga”, bv Patrick Murphy "Photo Quality
Reproduction with the Amiga and Dtgi- View”, by Stephen I ehans
* Vol. 1 No. 1 Premiere, 1986 Highlights include: "Super
Spheres", An Abasic Graphics Program, by Kelly Kauffman "Date
Virus", by J. Foust "EZ-Term", An A Basic terminal program, by
Kelly Kauffman "Inside CLI", A guided insight into AmigaDos, by
G. Musser ¥ Vol. 1 No. 2 1986 Highlights include: "Inside CLI:
Part Two", Investigating CLI & ED, bv G. Musser "Online and the
CTS Fabite 2424 ADH Modem", by J. Foust ¥ Vol. 1 No. 3 1986
Highlights include: "Forth!", A tutorial "Deluxe Draw!!", An
AmigaBASIC art program, by R. Wirch "AmigaBAS 1C", A beginner's
tutorial "Inside CLI: Part 3", by George Musser Vol. 1 No. 4
1986 Highlights include: "Build Your Own 5 174" Drive
Connector", by E. Viveiros "AmigaBASIC Tips", by Rich Wirch
"Scrimper: Part One", A program to print Amiga screen, by P.
• Vol. 1 No. 5 1986 Highlights include: "The HSI to RGB
Conversion Tool", Color manipulation in BASIC, by S. Pietrowicz
"Scrimper Part Two'' by Pern* Kivolowitz "Building Tools", by
Daniel Kary ¥ Vol. 1 No. 6 1986 Highlights include: "Mailing
List", A basic mail list program, by Kelly Kauffman "Pointer
Image Editor", by Stephen Pietrowicz "Scrimper: Part Three", by
Perry Kivolowitz a Vol. 1 No. 7 1986 Highlights include: "Try
3-D", An introduction to 3-D graphics, by Jim Meadows "Window
Requesters in Amiga Basic", by Steve Michel "I C What I Think",
A few C graphic progs, by R. Peterson "Linking C Programs with
Assembler Routines", by G. Hull
• Vol. 1 No. 8 1986 Highlights include: "Using Fonts from
AmigaBASIC", by Tim Jones "A Tale of Three EMACS", by Steve
Poling ".bmap File Reader in AmigaBASIC", by I. Jones
* Vol. 1 No. 9 19S6 Highlights include: "Starting Your Own
Amiga-Related Business", by W. Simpson "Keep Track of Your
Business Usage for Taxes", by J. Kummer "Using Fonts from
AmigaBASIC: Part Two", by Tim Jones "68000 Macros On The
Amiga", by G. Hull ¥ Vol. 2 No. 1, January 1987 Highlights
include: "AmigaBASIC Titles", by Bryan Catley "A Public Domain
Modula-2 System", by Warren Block "One Drive Compile", by
Douglas Lovell ¥ Vol. 2 No. 2, February 1987 Highlights
include: "The Modem", Efforts of a BBS sysop, by Joseph L.
Rothman "The ACO Project....Graphic Teleconferencing on the
Amiga", by S. R. Pietrowicz "A Disk Librarian In AmigaBASIC".
By John Kcnnan "Creating And Using Amiga Workbench Icons", by
C. Hansel ¥ Vol. 2 No. 3, March 1987 Highlights include:
"Subscripts and Superscripts in AmigaBASIC", by L Smith
"AmigaTrix", Amiga shortcuts, bv W. Block "Intuition Gadgets",
by Harriet MaybeckTollv "Forth!", Put sound in your Forth
programs, by Jon Bryan ¥ Vol. 2 No. 4, April 1987 Highlights
include: "Jim Sachs Interview", bv S. Hull "The Mouse That Got
Resto red", by Jerry Hull and Bob Rhode "Secrets of Screen
Dumps" , by Natkun Okun "Amigatrix II", More Amiga shortcuts,
by Warren Block
* Vol. 2 No. 5, May 19R7 Highlights include: "Programming in
68000 Assembly Language", by C. Martin "Using FutureSound with
AmigaBASIC". Programming utility" with real digitized S I EREO,
by J. Meadows “Waveform Workshop In AmigaBASIC", by J. Shields
"Intuition Gadgets: Part IP . By H, MaybeckTollv ¥ Vol. 2 No.
6, June 1987 Highlights include: "Modula-2 AmigaDOS Utilities”,
by S Faiwiszewski "Amiga Expansion Peripherals", by J. Foust
"What You Should Know Before Choosing an Amiga 1000 Expansion
Device", bv S. Grant Vol. 2 No. 7. July 1987 Highlights
include: "Video and Your Amiga", by Oran Sands "Quality Video
from a Quality Computer”, by O. Sands "Ail About Printer
Drivers", by Richard Bielak "6SOOO Assembly Languag?", by Chris
Martin i‘ Vol. 2 No. 8. August 1937 Highlights include:
"Modula-2 Programming" "Assembly Language" "Disk-2-Disk", by
Matthew Leeds "Skinny C Programs", by Robert Riemersma, Jr.
I' Vol. 2 No. 9, September 1987 Highlights include: "Modula-2 Programming", Raw' console dev. Events, by S Faiwiszewski "AmigaBASIC Patterns", by Brian Catley “Programming with Soundscape”, by T Fay ¥ Vol. 2 No. 10, October 1987 Highlights include: "Max Headroom and the Amiga", by John Foust "Amiga Artist: Brian Williams", by John Foust "All About On-line Conferencing", by Richard Rae "Fast Fite I O with Modula-2", by Steve Faiwiszewski ¥ Vol. 2 No. 11, November 1987 Highlights include: 6S000 Assembler Language Programming”7bv Lhris Martin "AiRT", Icon-based program language, by S.
* Vol. 3 No. 3, March 1988 Highlights include: "The Hidden Power
of CLI Balch File Processing", bv | Rothman "Perry Kivolowitz
Interviewed", by Ed Bercovilz "PAL Help", A1000expansion
reliability,by Perry Kivolowitz "Amiga Serial Port and MIDI
Compatibility for Your A1000", by L. Ritter and G. Rentz ¥ Vol.
3 No. 4. April 1988 Highlights include: "Writing A SoundScape
Patch Librarian", by T Fay "Upgrade Your A1000 to A500 2000
Audio Power", by H Bassen "Gels in Multi-Forth", by John
Bushakra "The Big Picture, Part II: Unified Field Theory”, bv
W. Ring ¥ Vol. 3 No. 5, May 1988 Highlights include:
"Interactive Startup Sequence", by Udn Pemis "The Companion",
Amiga’s event-handling capability, bv
P. Gossdin "The Big Picture, Unified Field Theory: Part III”, by
W. Ring “Modula-2". Termination modules for Benchmark and TD1
compilers, by Steve Faiwiszewski ¥ Vol. 3 No. 6, June 1988
Highlights include: "Reassigning Workbench Disks”, by John
Kennan "An IFF Reader in Multi-Forth", by Warren Block "Basic
Directory Service Program", Programming alternative to the
GimmeeZeroZero, by Bryan Catley ¥ Vol. 3 No. 7, July 1988
Highlights include: "Roll Those Presses!”, The dandy,
demanding world of desktop publishing, by Barney Schwartz
"Linked Lists in C", by W, E. Gammill "C Notes from the C
Group”, The unknown "C" of basic object and data types, by
Stephen Kemp ¥ Vol. 3 No. 8, August 1988 Highlights include:
“The Developing Amiga”, A gaggle of great programming tools,
by Stephen R. Pietrowicz "Modula-2 Programming", Libraries and
the ITT and 11:1: math routines, by Steve Faiwiszewski "Amiga
Interface for Blind Users”, by Carl W. Mann "Tumbiin' Tots”,
Assembly language program, by D. Ashley ¥ Vol. 3 No. 9,
September 1988 Highlights include: "Speeding Up Your System”,
Floppy disk caching, by Tonv Preston "Computer-Aided
Instruction", Authoring system in AmigaBASIC, by Paul
Castonguay "Gels in Multi-Forth, Part II: Screenplay”, by John
Bushakra ¥ Vol. 3 No. 10,October 1988 Highlights include: "The
Command LinerNEWCLI: A painless way to create a new console
window”, by Rich Falconburg "Bob and Ray Meet Frankenstein",
Create, animate, and metamorphose graphics objects in
AmigaBASIC, by R. D'Asto "HAM & AmigaBASIC", Pack your AmigaB
ASIC progs with many of the Amiga's 4096 shades, by Bryan Cat
ley ¥ Vol. .1 No. I I,November vm Highlights include:
"Structures in C", by Paul C.whmguav "On The Crafting of
Programs'', Speed up your progs, by D. Hankins "BASIC Linker",
Combine individual routines from your program library to
create an executable program, by B. Zupke ¥ Vol. 3 No. 12,
December 19km Highlights include: "Converting Palch Librarian
Piles”, by Phil Sounder* "Easy Menus in Jforth", by Phil Burk
"C Notes From Hie C Croup: Program or function control
coding", by Stephen Kemp ¥ Vol. 4 No. 1, January 1989
Highlights include: "Scrolling Through SuperBitMnp Windows",
by Read Predmore "Sync Tips: Hot crawl, the Amiga and
composite video devices", bv t Van J. Sands "Pointers,
Function Paintcre, and Pointer Declarations in C", lw Fores!
* ? Vol. 4 No. 2, February 1989 Highlights include: "Sync Tips:
Getting inside the genlock",by Oran Sands "On the Crafting of
Programs: A common standard for C programming?", by D J.
Hankins "An Introduction to Arexx programming", by Steve
Faiwizewski « Vol. 4 No. 3, March 1989 Highlights include:
"Fractal Fundamentals", by Paul Castonguay "Image Processing
With Photosynthesis", by Gerald Hull "Benchmark 1: Fully
Utilizing The MC68881", Part I: Turbocharging the savage
benchmark, by Read Predmore "Breaking the Bmap Barrier",
Streamline AmigaBASIC library access with Quick Lib, by Robert
D'Asto Vol. 4 No. 4, April 1989 Highlights include: "Adding the
Not-So-Hard Disk", by J P. Twardy "The Max Hard Drive Kit", A
hard drive installation project, using Palomax's Max kit, by
Donald W. Morgan "Sync Tips: A dearer picture of video and
computer resolutions", by Oran J, Sands %' Vol. 4 No. 5, May
1989 Highlights include: "Building Your Own Stereo Digitize ',
bv Andre Theberge "MIDI Out Interface", by Hr. Seraphim Winslow
"Digitized Sounds in Modula-2", by Len A. White "Sync Tips: The
secrets hidden beneath the flicker mode", by Oran J. Sands W
Vol. 4 No. 6, June 1989 Highlights include: "At Your Request:
Design your own requesters in AmigaBASIC", by John F, Weiderhim
"Exploring Amiga Disk Structures", by David Martin "Diskless
Compile in C", by Chuck Raudonis Vol. 4 No. 7, July 1989
Highlights indude: "Adapting Analog Joysticks to the Amiga", by
David Kinzer "Using Coordinate Systems: Part II of the Fractals
series addresses the basis of computer graphics", by
P.Castonguav '¥ Vol. 4 No. 8, August 1989 Highlights include:
"Getting Started in Video", by Richard Starr "Executing Batch
Files in AmigaBASIC", by Mark Aydellotte "Building a Better
String Gadget", by John Bushakra Vol. 4 No. 9, September 1989
Highlights include: "Digitizing Color Slides And Negatives on
the Amiga", bv Ron Gull "Improving Your Graphics Programming",
by R. Martin "Cell Animation In Modula-2", by Nicholas
Clrasella "More Requesters In AmigaBASIC", by John R.
Wiederhirn ? Vol. 4 No. 10, October 1989 Highlights indude:
"Better TrackMouse", A true one-handed trackball mouse, by
Robert Katz "A PL & The Amiga", by I Tenrv I Jppert "More
requesters in AmigaBASIC". By John Wiederhirn "Glatt's
Gadgets", Adding gadgets in Assembly, by leff Glalt ¥ Vol. 4
No. 11, November 1989 Highlights Indude: 'The Amiga Hardware
Interface", by John lovirve "API. & The Amiga, Part II", by
Henry Upperl %4 Colors In AmigaBASIC", by Bryan Galley "Fast
Fractals ", Generate M.ulelbrol Fractals at lightning speed, by
Hugo Ml I. I.vppvns ¥ Vol. 4 No. 12, December 1989 Highlights
Include: "The MIDI Musi Go Thru", by Hr. Seraphim Winslow "View
From the Inside: BarsAt Pipes”, A lour of Blue Rib bon Bakery's
music program, by Melissa Jordan Grey "ARexx Part II". By Steve
Gillnior "A CLI Beginner's Questions Answered", by Mike
* ’ Vol. 5 No. H January' pwo Highlights include: "Aninialiun?
BASICallyl”. Using Cell animation in AmigaBASIC, by Mike
Morrison "Menu Builder", Building menus with lntultii n,byT.
Preston "Facing the CLI", Disk structures and
startup-soquences, by Mike Morrison
* Vol. 5 No. 2, February 1990 Highlights indude: "A Beginne s
Guide to Desktop Publishing On The Amiga", bv John Steiner
Resizing the shell CLI Window", by William A. Jones "Call
Assembly Language from BASIC", by Martin F. Combs "An Amiga
Conundrum", An AmigaBASIC program for a puzzle-like game, by Da
vid Senger tf Vol. 5 No. 3, March 1990 Highlights indude:
"Screen Aid", A quick remedy to prolong the life of your
monitor, by Bryan Catley "The Other Guys' Synthia
Professional", review by David Duberman “Passport's Master
Tracks Pro vs. Blue Ribbon Bakery's Bars&Pipes", by Ben Means
Vol. 5 No. 4, April 1990 Highlights indude: "Bridging the 3.5"
Chasm", Making Amiga 3.5" drives compatible s-ith IBM 3.5 ’
drives, by Karl D. Belsom "Bridgeboard Q & A", by Marion Deland
"Handling Gadget & Mouse IntuiEvents", More gadgets in
Assembly, by Jeff Glatt "Ham Bones", Programming in HAM mode in
AmigaBASIC, by Robert D'Asto r Vol. 5 No. 5 May 1990 Highlights
indude: "Commodore's Amiga 3000", preview "Newtek's Video
Toaster", preview "Do It By Remote", Building an Amiga-operated
remote controller for your home, by Andre Theberge "Rounding
Off Your Numbers", by Sedgewick Simons Jr.
? Vol. 5 No. 6, June 1990 Highlights indude: "Convergence", Part 5 of the Fractal series, by P. Castonguay "C + + : An introduction to object-oriented Amiga programming", by Scott B. Steinman "APL and The Amiga: Primitive Functions and Their Execution", by Henry T. Lippert ft’ Vol. 5 No. 7, July 1990 Highlights include: "Apples, Oranges, and MIPS: 68030-bascd Accelerators For The Amiga 2000", by Ernest P. Viveiros, Jr.
"Poor Man's Spreadsheet", A simple spreadsheet program that demonstrates manipulating arrays, by Gerry L Penrose "Crunchy Frog II", by Jim Fiore "Getting to the Point: Custom Intuition Pointers In AmigaBASIC", by Robert D'Asto
* Vol. 5 No. 8, August 1990 Highlights include: "Mimetics'
FrameBuffer", review by Lonnie Watson "Desktop Video in a
University Setting", The Amiga at work at North Dakota State
University, by John Steiner "Title Screens That Shine: Adding
light sources with DeluxePaint III", by Frank McMahon ¥ Vol. 5
No. 9, September 1990 Highlights indude; "Programming In C on a
Floppy System", Yes even a stock A500 with a 512K RAM
expander,by Paul Miller "Time Out", Accessing the Amiga’s
system limer device via Modula-2, by MarkCashmnn
"Voice-Controlled Joystick", by John lovine "Gradient Color
Dithering on the Amiga Made Easy", by Francis Gardino ¥ Vol. 5
No. 10, October 1990 Highlights include: "Notes on PostScript
Printing with Dr. Ts Copyist", by Hal Ocldcn "CAD Overview:
X-CAD Designer, X-CAD Professional, IntroCAD Plus, Aegis Draw
2000, Ultra Design", by Dougins Bullard "Sound Tools for the
Amiga", Slmrize Industries’ Perfect Sound and MichTron’s Master
Sound, reviews by M. Kevefoon "Audio Illusion", Produce
fascinating auditory illusions on your Amiga, by Craig Zupkc
* Vol. 5 No. 11, November 1990 Highlights include: "Getting A Lot
For A Litlle", A comparison of the available Amiga archive
programs, by Greg Fpley "High Density Media Comes to the
Amiga", Applied Engineering's AKHD drive, review by John
Steiner 'The KCS Power l*C Board", If you have an Amiga 500,
and need IBM PC XT software compatibility, the KCS Power PC
Board can help, by Ernest P. Viveiros, Jr.
Ft’ Vol. 5 No. 12, December 1990 Highlights include: "Information X-Change", Keepinguptodateon the latest news via hardware, software, and cable TV, by Rick Broida "Feeding The Memory Monster", the ICD AdRAM 540 and AdRAM 560D, review by Ernest P. Viveiros, Jr.
"Making Aname For Yourself", Creating logos on the Amiga, by Frank McMahon "Hard Disk Primer For Floppy Users", Taking the sting out of the transition from floppies to hard drive, by Rob Hays ft’Vol. 6 No. I, January 1991 Highlights include: "Electronic Color Splitter", an inexpensive wav to grab images off video sources, by Greg Epley "The Animation Studio", Disney's classic approach in a character animation program, by Frank McMahon "Forensic Animation", the Amiga helps out in the courtroom, by Andrew Lichtman IfVoL 6 No. 2, February 1991 Highlights indude: "Xetec's Cdx-650", CD-ROM
technology for the Amiga, by Lonnie Watson "More Ports For Your Amiga", Building an I O Expansion Board, by Jeff Lavin "Medley", A look at different types of music software available, by Phil Saunders if Vol. 6 No. 3, March 1991 Highlights include: "NewTek's Video Toaster A New Era In Amiga Video", a complete tour of the Video Toaster, by Frank McMahon "Ultrasonic Ranging System", the sonar system project continues with the assembly of an ultrasonic ranging system, by John lovine "Writing Faster Assembly Language", the discussion on how to speed up programs with assembly is completed, by
Martin F. Combs "Programming In AmigaBASIC: Conditionals", using the IF THEN statement in AmigaBasic, by Mike Morrison 'ft Vol. 6 No. 3, April 1991 Highlights Include: "DCTV", manipulate millions of colors in real time, by Frank McMahon "QuickWrite", review by Rick Broida "Lauren in Disguise", workaround to DeluxPaint Ill’s lack of HAM support, by Merrill Callaway "ImageFinder", review by John Steiner "Bug Bytes", bug reports for The Art Department and Amiga'Vision V1.53G, by John Steiner "Roomers", this month. The Bandito targets Commodore and Atari "New Products And Other Neat Stuff',
Harmoni, Real 3-D, and more, by John Rezendes "Diversions", Elvira, The Untouchables, and Lemmings "Medley", Learn how to save your setup information with your sequences so the computer will automatically configure your synthesizer, by Phil Saunders Plus, a special feature on Graphic Word Processors PROCEDURE ReadChar(file ; BufrilePtr,- VAR C : BYTE); BEGIN WITH file* DO IF Left 0 THEN (* Cheat. Don't have to call read •) (* block. Quicker this way. M C := Cur Place'"; INC (LOMGCAMH Cur Place)} ; INC(FOS); DEC(Left) (* Whoops. Ran out of buffer. Call •) (* ReadBlock. *1 ReadBlocki file, ADR
1C), 1) END END END ReadChar; (* Writes a character to a file. *; PROCEDURE WriteChar(file ; BufFilePtr; C : BYTE); BEGIN WITH file' DO IF Left 0 THEN ¦ Cheat. Don't have to call write *) * block. Quicker this way.
CurPlaceA := C; INC JLOXGCARD(CurPlace)); INC:?os}; DEC.Left) ELSE c Whoops. Ran out of buffer. Call * I* WriteBlcck. •) WriteBlock file, ADR C), 1) END END END WriteChar; i* Reads a ‘word iron a file. * PROCEDURE Headword(file : BufrilePtr; VAR W : WORD); BEGIN ReadBlock file. ADR W), 2) END ReadWord; :* Writes a word to a file.
PROCEDURE ‘Writ eWordt file : EufFilePtr,- W : WORDI; BEGIN WriteBiock(file, ADR(M), 2) END WriteWord; (* Reads a LongWord iron a file.
PROCEDURE ReadLor.gWord( file : EufFilePtr; VAR W : LONGWORD); BEGIN ReadBlock)file, ADR(W), 1) END ReadLongWord; (* Writes a LongWord to a rile.
PROCEDURE WriteLor.gWord(file : BufrilePtr; W : LONGWORD); BEGIN Wr11eBiock file. ADR W), A) END WriteLongWord; 3 EG IN BufSize := 3192 END BufFileSystem.
£ile Word.mod * (* Uses file system to write a string to disk 10,000 * times one character at a time.
MODULE Word; FROM Strings IMPORT CopyString; FROM FileSystem IMPORT File. Lookup, Close, WriteChar Response; FROM TornIn.Qut IMPORT WriteString; VAR List : ARRAY[Q,.203 OF CHAR; Fi : File; Counter!, Counter : CARDINAL; BEGIN CopyString List, 'This is the 7ext r.'); WriteString (' '.n r.Starting... ’); Loc kup t F i, "RAM;Temp.t xt *, TRUE}; IF Fi.res - done THEN FOR Counter :- 1 TO 10000 DO FOR Counter1 := 0 TO 16 DO WriteCharIFi, List (Counterl]) END END; Close Fi); IF Fi.res = done THEN WriteString "Done, n n*) ELSE WriteString “Error during writing. .n n") ; END ELSE WriteString("Error,
couldn't open the fiie. n n“); END; END Word.
* The test file BufWord.mod *) I* Uses BufFileSystem to write a string to disk 10,000 I* times one character at a time, MODULE BufWord; FROM Strings IMPORT CopyString; FROM BufFileSystem IMPORT BufFilePtr, open, close, Wr i t eChar, Response; FROM Tem.InOut IMPORT ‘WriteString; FROM SYSTEM IMPORT ADR; VAR List Fi : ARRAY[0..171 OF CHAR; : BufFilePtr; r CARDINAL; : Response; Counter1 Counter res BEGIN CopyString List, 'This is the Text n' ; WriteString(' n nStarcing...'); IF open IADR('RAM:Temp.txt*), TRUE, FiI THEN FOR Counter := 1 TO 10000 DO FOR Counterl := € TO 16 DO WriteChar Fi,
List[Counterl]) END END; res := Fi'.res; close(Ft, TRUE); IF res = done THEN WriteSt ring “Done. n r.') ELSE Write3tr irig *Error during writing, n n'); END; ELSE WriteStrir.g ( 'Error, couldn't open the f i le. n rr"}: END; END BufWord, i* - The lest file BlockWord.mod *) I* Uses BufFileSystem to write a string to disk 10,000 *) !• times 17 characters at a time. *) MODULE BlockWord; FROM Strings IMPORT CopyString; FROM BufFileSystem IMPORT BufFilePtr, open, close, WriteChar, Writeslock. Response; FROM TermlnOut IMPORT WriteString; FROM SYSTEM IMPORT ADR; VAR : ARRAY;0,.I7] OF CHAR; :
3ufFilePtr; : CARDINAL; : Response; Counter1, Counter res BEGIN CopyString I List. "This is the Text r."); WriteString (" r. nStarcir.g. IF open(ADR('RAM:Temp.txt"), TRUE, Fi) THEN FOR Counter := 1 TO 10000 DO KriteBlocktFi, ADR List), 17); END; res :- Fi*.res; close(Fi. TRUE); I? Res - dene THEN WriteSt ring ('Done, r. n") ELSE 'WriteStrir.g ( "Error during writing. n n“) : END; ELSE WriteString("Error, couldn't open the file. n n"); END; END BlockWord,
• AO The Fred Fish Collection Due to the increasing size ol the
Fred Fish Collection, only the latest disks are represented
here. For a complete list of all AC, AMICUS, and Fred Fish
Disks, cataloged and cross-relerenced ter your convenience,
please consult the current AC's Guide To The Commodore Amiga
available a! Your local Amazing Dealer.
RkIIMlHjUS Ar»cArp An A*p iMortace package fixed to wo'V. Wth Aztec 'C verson 5 0 Thd vre'Srtn 19. An update to the version on dsk 376.
Arc incudes a hump*- pi &ug ‘u« a no a oo„p« o’ ro* eaves
i. sucTi as vsprottMprrW vpnnd-llke Arp rouWes and fixes ‘o'
Kipksttf 2 0|. Incudes source n C and assemov language
Autnor. Ola? 'Oisen £arr*i BatrReqjes*e* A ympre program when
opens an Arp he'soues'e’ arc wires re resuT 15 an
refhmvmenjvara&t* Vey useV i used m batoMes VrsonT
t.ssucfiCoaetnObe'O'v Ajmor Chnsioor ’euor Bremen.*’ Detects
and ekmratw viruses Knows ali poplar v-uses and reir km.
Rctiong the v* Ce-fu r©n and Tracing Jack ins Viruses Cones
« tr a retCem handler whtfl CrtMrtualy Checks memory to
prevent ms r'ecscn a-« a uffirty to fu programs corruptee By
tne CenurorY arc 'Trave-irg ja* vvuses Version 5 C2. An update
to tie version pn esx 3£5 Contains pa-tiai source assem&y.
Aur«: Rsf Thamer trout How tc reac keyboard rpur simply and
cue*!? Iroudres C source a sample program. IrecrocaJ asosson.
Ar d pro- gramm-ng modules that you can 'plug n' to your cvm C
programs, Inc'udes Souftt Author. T mm M|f&fl Ke,Mac-o
Akeypoa'flmacroprcgraTi.confgjraane via a teit Me.toataso
Supports hotkey progam execution You can map uplo evjht
tund-ar j to eacn s y indud-ng *eys sucn as cursor keys, me
return key. Etc Version 18, an update io vwsxort 1 6 on o-sk
398 Includes source. Author: Ort’ Osar. Banrvj: Lnlib A snared
reentrant Amiga runtime library leatur ng hrgftiy optimized
assremoly language versons of me LhArc data compression ,
decompress,')-.. rouanes. Ccmpresses taster and move
affieetVJy harv any other currently available implementator!
Of me Lznuf agcntnm Two example app -catcns to data co
mpressioa'rJecom presson, an interface to the Am ga Ctoeron
Compier, ana documentation how to use the itva-y n you* own
programs are ncluOod Tri-s is vBision 1 8, binary only.
Authors HpigerP Kro*.®! And Oaf Oi»n Banret MemGua'Q A p'ogiam
svrnlar to MemWaich, whichcortmuaty checks the tow me-ro-y
vector tacko few random- trashing Has Men optimized anc
greatly enhanced to support me saoio, 68D20.
68033, etc microprocessors Untie MemWatch, MsmGu&rfl does not run as tas* m a dummy loop put rather as a Cw e-e antemjp: rouWB wtich s capable of trapping memory yashmg even betore eiec might know of it, and even whi* fas* switching ij totoOdrer Very or IV. An uccate to verson Ilia on disk 35J, bnj'y Only, Autoor Rati Thanner MV8 With MMB usrere to 3 buflwi me* under WB 2 0 can use the mrtde mouse Duttai as a shift key to do m„itp'e $ erectt 9nary Orty Ajnor Gamy Grendown MT42Cd Prmeranver fee the MannesmannTjr'y MTAJWUpdateto the Old verson on. 3rj.li '64 inpiyoes 3 lew tog fies Author.
SasCa Widner Zoom A ‘ast ax efcem fopcY dak aV-v-g uNty eased on tre cata ccrnpressvo-n - Wccmcresvon algorithms -usee by IfJijrary.
Has an Rtuiton and a S-’v?i rtedace Vy sucpcts kjcKsan 2 0,!sab«sa3dtertja-d rctestoa-cnvMOutsufie!. «no«s 66 0 ffe'em Occtbcon viruses. RdudBS a rumoer tf compres$ or oarameiers isuch as encryption o( the ourcut fie) aid a let more Vers*n3 10, bra yonty Author 0'a‘‘0is r Bartnei EihLE; sfLDisK_i3 7 Chwndcw CLIw.noo* alows you tomaniputai* me dmensons o! ACLI w ndow it can be moved, enarged, or shrunk. Th s sversior
t. OC incudes source in assempiy. Author Roger FiscWin Bp Very
small program whicJi replaces the Wi-Amga-N and M commands wtn
screen and wmdow f ippmg commands. It's an excellent eiarro e
c* how so use PC- reiatwe add'essng wthm mpui handlers
Veryjn?9. IrciuaesafKb caldscusiior.ahd source -n C arc
assembly Author: Mae Moraoo and Tmm Ma.tm, Fmou se A mouse
pointer acceeraior, 1 mi tar to Matt Di'on s Bmouse Includes a
screen banker and 'hot keys'. This tj version i ,01 Includes
sourcemassembly. Author: Roger Fisch'm PaithCompi'c* A program
tc generate patches using a Pascal like language to deserve
what reeds to be patched. This aversion
1. 0. Incfudes source n assembly Author: Roger Fiscnln VyatAnyKey
A Cll com mand whch w.il wait until the user presses try key.
Usefu1 tar batch hies, to pause untt any key is struck. Verson
1. 00, includes source In assembly. Auihor: Roger FiscNin Fred
Fish DukA36 GadgetED A program ror c ea'ing and ea! Ng uThjeon
gadgets Includes a palette eddr. Generaton of either C v
asse-ptj $ ou*». Ana binary saving tor late' 0«J nganded tmg
Verson2 0. Includes souxe Author Jan van bem Baard MenuC
Amepuanagaojeictmoiet Takesasimjrtascitiiebescrs)- ¦ng merues
and gadgets and creates tie approprare l',t uiTer srjeves
needed to acua’.y create waning men-ues and ga «s. Eitner C 3
assembly source Ths is verson 0 5.
Binary 017 Author 9vce Mackey EccLd A Shi'ed i-b-a'y crwtanng *S usefJ tootors to* al lurds of programs There a-e V*bons to pcrtj sortmg, pdgots memory, Strmg. D-eccvy and *1 hjntfmg. Etc. Verson 7,6 mdudes sou'n Ajtpr Jan van c«n Board EftifjjhGiakJJa
• AS3 Amga InMon Based Ber*J r.arhs 5 a program devj'ed to test
varous aspects of CPU oer*bm jnce usng 3 *j| vtutan
- ntedace Tests mcude •WitePmH' Se.e, Sai. 5avage, Dhrysaw.and
Mam* V2.0, owyonly. ByLaMonfa occ Curses A Ink Iferary ajnia-n
rg many ot the terminal rdependant standard ’cu'ses’ functions
Ces g'ed pnr iniy'cr rose interested ;h pot ng UNIX screen
based programs to the Amiga Vi.22. an update to FF391. Incudes
source andexamcJeJ- By Simon John Raybould DeiuteCbanger
Converts binary Wes to assemWer, oasd, or C source code cata
iiitiaii2atior stater.ers It is useM to add g-aphics or sound
samples ‘0 programs as initialized data Vers on 1 3, intrudes
sou’te in assexbe', Aunor: Andreas Ropke HDC'tck A program
selects', typcaiy isstaled n the startup sequence as the f-rst
command. Has u ser ct red gaogets. A conf gjra- icrTiie. An
icor.-'y tuscbon. And works with bctn NTSCand PAL systems.
VtJM, pnary only, Ajmoc Claude Mueier M2UMS Vana-s Sojrpe
moSues to Benchmark Modula-2. Includes Cc'orflec. An ntartaoe
totne Dusdentj codrTbrary: 1FFL0 l' i-tertace a Chnstiar Webers
iff iprary rndARP an interlace 10 ARP VI 3 Ajtripr SaSCha
Widner ErtlFttl DiiK 44C 3DPC1 A 3D Nnptc-r- pistng prog*am r,z
does hddei kne so d or csrtour peso* equaions cf netpT2.F;X,Y),
Y&v an scae re pict set pet bruts. Cnange rotaton etc. Can save
and cac ne plots rvemseVes as w .: as re cata Ve'5-cn 2 3.
Mcudes sarce, Krcr Ran-, Fro Dwake Mar s verscn of !M UNIX rake
ut!*y Features njltpe deoencances wdca'd succort. A*d ror* v-
0. A* update tc FF24S. Du! Row .nouces sa.rca Author Mai Dillon
M gaD Y« a-tohvj' os* utlty pmg-ar !;-!*« Ar.ga Thus &*« MonS
ar .nrnted njmoer 31 c.' o'es to be accessed wmurj- neousy Vi
0t, s.*a'e*a-e, t«rary ony By Jo-nn U Jcret Fred Ftsrt Disk 44t
DetasJ A 35* and fie ceisoacmai ec-cf Useful to edtmg emary
Mes. Version i.to. shareware brarycn.y Authcr Cimstun Warren,
Man: Dorro D'SkFrmt Prrts 'abea to 3.5* cs*s. To many to PD
tbray dsks Label data Fes can Be toaded -nto memory so labels
to speoal cfeks are available wnnout Favmg to t»pa anything in
pr wihout having » wat to Am*gaDOS to read m the full d rectory
Tbs 1$ verpcn J 3 5b an update to varsion 2.3 $ on (kM A33, and
Sxss a minor prcc:em win some printers Shareware, brary Ofiy.
Author: Jar Geiss r Ome Version t.42 of Matts text eC-ior, Dme
15 a sample WYSIWYG ectar designed for programmers. It is not a
WYSIWYG word process?' M the fadipona! Sense. Featu'es incLce
atofary key n-.apoing. fast scroll ng, ttle-lre satistes
.mu-l'jpie windows. And a&lityto icomfy wrxfaws Update to
FF204. Includes soiree. Author Matt Dii-on Einl_FisfiDi3VW2
TooManager Wtb TooiManage ryo-jan sod your own programs to
fatoos menuo!the2CWorkbench Reqji'osWohibench20.Version
14. Incloses so.ree. Aumor. Steto B. UUCP Ar implementation of
uucp for the Am.-ga induOvq ma,r and news Ths is Marts verson
forme Amga, based on W-l m Lotos s Amiga UUCP 0 41 re ease w
tn "ev.s coce t'om hi
0. 50 reease. And months of wo** by Matl to make «es arq aoc
erma* s-e-ts V C6D an updaetoFFdiskjso. A'cctos sts of three
parts Pais • a'd 2 are on ths dsk. And pal 3 is orFF4a3.
I- uces spj'M, Author Vrous. Ra,c-' er-naxe menss by Mai
[ fion FjriFisfi Disk 443 DICE D:tot s toeg-ateflCEmnrpment
Actronterd pre pxesscv C rwpier assesse*. ;"ker. Anc s-ppor
b'a'«i Featurej in* uOe ANSI ccmpatMiy m n, caoa opt-zattoj
arq aui&rrt routines | us«r r&utnes caJ’sd d_r.mg startup
betoe man s ca"ec‘ V2.06 '4. An .pcare to FF355. S-a-ewa-e
prary crty Authto Dion Uxr a*- impienertaJto: of JuCP to the
Ajvga. Nctotng marf IX "ews. Tr s Man s ve-stoi for tne
A-ga. Cased on Wium Lotos s Amiga UUCP C 4C release with news
owe fom hi 0,60 re ease. A*d rcnths ct work by Matt to make
1-195 aW acd ermarcemerts Tta « verson t :fiC. An Lpcare !C
* 060 on ds*. J6C a-d corssts v mree parts Pais 1 and 2 are on
disk 442 and part 3 s on tbs os*. Induoas source Autw Varcul,
ma,C' enra-cemep-s by Mai Dllsn FrodFi3fi,Dis!L444
CnrnaCnal.e'-ge A game s miar to Shanghai or Man;0-ng. Tne gca
u to remove a: pats crt re &!e. Re sc ca ea D-agon, step by
step Tbs dragon s cornpcsec cl t2C offe'er game peces Yc i can
awsys frd fcur peces ospiaymg me same pca e cr ch nese symbc s
Ths 15 ve rsdn 11, an update to me version cn ask 312. Charges
include some bug f xes, unt-miled undo, sarmgandioadingcl
games, background muse, I tie screen, etc. Binary only. Aumcr.
Drrk Hortmanfi ElteBBS Anch'.ne message and Me hand!1 ngsj-stom
Features include a message Base, pwate ma-l, l ie lorary,
support to xmodem.
Jtrodem, and zrodem, t u 'ly burtef«J sera110 rojtnes lai lop spaed, ama limits, ana mofB. V.31, binary only, By Nek Smith lAssieCmd A las* Mrssie Corr.m3.n5 game wrrten m assemtoy. Feati es indusa utrci a hires rtertaced screen. Arr,e based evens for conect operation or, any speed Amga. Rryiitajiurg fnehaiy, ard sauna effects. Bmary cmy Author Mai B.tnoart RegEvpl'b Sha'ed irOra'y that implements regup' ejpres an pattem matcbmg Vert-cm 1 0. Pnary ony Author Steoton MoeMe UitraF-4 Demo verson pf a super grapKc ocs« toppy lomnai p'ogram tost can tomat tour toppy dsvi at th® sam® tr-e and e»«r
bTal disks 'ha! Ofwr programs g-ve up on B nay ony, A hpr Temy Butoo aW Sgna B- a-3 FrW Fi»h Disk 445 MWTape A ape ha™jto wrccn uses 5» ce.vce to impier-en senai access to typca sbeamn; taae devces Incsjdes sou-ce Aizhcr Makus Wandei OctMsuse A prtq'am wb pn a c-w you tc use a Meuse S ysiems M3 semai ncuse on tie Amiga and insmutowns wrnctr a c* a serai most to be mod-ec to Pug &*wy mto ne k-nq3 mouse PCI Useful 3S an o«ampie cf hew to ¦*a*e’ mouse movements and may beof urtemwr mgervers lorq t-zefs. :gn- pa-j 303 r* Iks. Incuoes source Author Ea Ha-way Tar A tort a* a UNIX tar cone that can
wok wnh ne TAPE r-jnci r laisc to ths ask, to read and *r te UNIX tar am.pa’-6e tapes tnfiuoes scw.-ce. By John Grimcre. F5-, Jonatran Hue. Et. 31.
TurtwTeit Ar almost FuHy oceratona dsmorstrston copy c' a rew SoptiiSlicaied text editor tor the Amiga. Features many unique capabltes incitdmg an impvess-'we Are** interface wth aver tiOcorr-mards avai bia, full outlining abii.fei, :l oboato support. CompJere reconhgurabilify, rectoded macros. CrogramWs catoulator, emuai-ans of many popular text eators, and much more. This demo version tines not a;!ow saving or printing of Documents and limits the size of cut and paste operations.
Verson 1.0. bmary w'y. Author: Martin TaiSeter UUCP Afcugfixfb'ULCPi 03toeasedondsks442£Td4i3 whch had already been finalized at t-e trre Pis fx rea-toed me so could not be rciuded there. Fobs a serous bug in uucco.
Author. Mai DJIon Fred Pith Qtifc 446 CaronBJ A prnter gnver for 7* Caron BJ seros of onneto Faster and supports rroe grapnc and text moces tnan the stanoa-d Commodore dr ver, Sh-aTware.D nary only, AufcrWol Faust GamePort A tootot w-if ink time and shared '.b'ar-es trat alow easy access to fie GamePort bevce. L-cudes eia-pes ana test P'og'ams vers-on 1.1. a-ak an*y. Author Pans Btf nam tns-t A too to wto Ink cne ana snaBd itoares rar alow easy access tc re hput ce. Ee ineuaes eiam es aw tes* pro- g'a_S Ve'sor 1.1, bmary only Author Far.s a.ro-am PprterLfb A osk based s‘a'ed 3 7 «rto c.-oes
prpcrammwi trr easy access to x-sitor pontes aro a cansi-tent user selected txuly po-rte- l-cudes source Auhor Lu*e W»d Pas! Ar ncel'en! PostScript interpreter for r? Amga whtto Hipiemerts the fulAoobe anguage S-ccorts t.pe 1 a-a type 3 torts, screen PutouL fee outxi aro prmer oztto. Recu 'ts Ara 'rtrary V33* and CorMan VT 3- Tns s ve-scr 1 4 an Loaate to rersor 1.3 on ttsk 403. Inbudes source m C. Auror: Attoa,n Ay'ware FredFjjhD.sk 447 A-n3ack Demo -version d a new backuc ut .ry reafjres rczuca backup to any AmigaCOS ccmpatbe Oev.ce (such £ f’cco-es, rs- movable ra-c 0s*i. F-xec _aoa hap dw.
Axtip.3dnv«).no t®qy protectior. Corrtigurator hies compete backups, incre- menra- booupi. Selective backups, f eexbuson Me', setting cf archive but, etc. Demo verson does not have restore, compare, or scheduler Version 1.0, Binary only, reou res AmigaDOS 2.0 Author Moonbghter Software BackPac Demo version o' a ne saotLp program. Features inciu-ce rtjihcn interface. Ca'.a ccmpress.cn. S07K wr~en per floppy, fuc and mcremerto' fcackups hji“ o' setociec restores, indusorv- exctoson parens, use' oe'recccn'gfies. Mjbtaskng frieodfy.
Vorsion I 3, binary ony. Author Canadian Pmlctype Replicas DFC Disk Formal and Copy program. A nice, genera: purpose. Oisk lormatler and coper Ths s version 5. An update to tna verscn on ms* 131 includes source. Autro*: Tom Rokcki and Sebastano Vgna FiasnBacK Demo version cl a new oawup utihty. Fully functcri veto-on extep; ip' ne restore operator Featores -duoe backup cl muitpfc partitions m ore pass, oscxjp ol npr AmeaDOS pattoons. Backus tc a f'e, automaiea ur-attenoec bac oss.
Partem -natoh-rg and stream.-rg tape support. Verson 205.
Bro-ypny. Ajrnr Lear Frenkel, Ap a-cec StcrageSystemj Sman A Manoa&roi generaton pmgram Uses toe mouse to se ed reg-crs wTi* xrde-s of fa Ma-'oeto'ot set d raom uc to regVoatc-j 5! To*"5 inctodcs math caprocesso' sucoort and optons to save mages as an IFF*e S“ows exampleqf assemty P'og-amm ng tf extended pkecson tor the 66E3' l-dudes souxe Autoor Davd McKnstry 'CL Pen o' Too Cerwrana La-g ge. A s- ce texbj targuage rterxteCprmatoy tor sscatng pemranfis to rterazve prcg'5T.s su-pn as tea eaters. KB- geto •ram. SreJs. Etc 1; ras a S~pe syntax and s ptogtommaoie sc TCL users tsn a-.-e comma-c
procetj'es to ptoede mo’e ocwemj com-a-as than rc-se m toe By* n set. Ao-a 2 verszcr. Bnary only.
Author Or JcTO OusterticuL Am-ga port By Ha:* e,ccn Frt4Fj»flDtHi4« A-igaPet Aremer artfl sc*«n back Vetoon 2 52B prijry orfy, source avai-abie ‘•cm author. Author: Pamcx E.anj Fi'oDev FlfOns ike PIPE But ts based on Ma.itofary rasnar th,ants own impiamertaticru F 1*0,'iDrary ,s a ge-s'al tic ‘rviy mpems-- aton that sup»rs ramed fifos, wtng to a fito from a hanrware excepton. M.j-T:p.e reade*son af fowin eacn geurg toe same ca'a sfearn, effeent reac rg and autoT-ate or manual 'Iqw onfrcl Programs thal recu 'e rcr.-btockmg IO can access one stoe of a FIFO: eonr-ectcn va the fi'ofibrary instead
31 tfo F FO device. Version 2, an update to version on 05*432 inctoces some source. Author. Matt Dlcm Mkid A preg'am identif v databaso package that proroes a logical extension to ’stags’ Tne ID taoiity stores f e ’ccaions lor ail uses fll idefflifers. Preprocessor names, and numbers (n decimal ocfai.orhe*; includessou'cs Au'bor:GregMcGary, Arr.ga port By RandeSI Jesuo NightMare A handy lttie p’ogram that uses 'shock* tBchnques to scare pesple Fun 13 watch wNIe scn-epne else is usng your computer. Verson' 0. Bnary only, source avaiapto f*cm aulTOr.
Author: Patrick Evans OriT-me Hods up a task until a gvan t r-a and then redasas J to rjn Ve»scn 10a. Brtaryon'y-sourMava.aMHomajnor. AL-tho'.
Patrck Evans PcloANSf Converts a on® p* plane 323*200 IFF pqti e to a f d mat O splays the frCure cr. Any ANSI conpattol? •e-Tara Bmary ony, source a.3-abe from author. Autoor; Pat*ck Evans 5c ta *ex A soita.-e gam® Features ixJude ai ccssbie moves shown wth a puisirg green pox around tn? Card, reshi fie, umimced undo. RtotcjramentnooB Bmary only Aurxi' Stecften Orr, Gregory M S'emaux STZAmga A program to crorert Aran ST tormjr rebcaapre ex&XtaMS to Amiga Ij'T-uf reocjtab-e e*eotabies. For sutseoxerj oaa- mg mto th ReSourt? CrsassemW' and comrem.cn to An a
STZAm asrot.idasoccr'pieahflruiona'iST Verssr 11.
MCu3es C source Auto Davd Campoel S*r$ n A smal S-rrp-e screen rack thjfl pushes rte Kf«r aCDuTd using toe vrew port, and simulates a ‘cacng rcoer. B-nary 017, source avaaoto hem autre*, Aunor: Patrck Evans EbdliihJMjyg Gtobutos Dbto version ol .1 new arcade game thal a rennscenl of toe oto Qoert game You ccrool a cute rttto character aro hop rum around .pathways .n a d-agonal fund of world, wh 0 17 -13 loavOdDadtoihBSanccalcrtBOOdtri ngs Bm97 only.
Author; innerprise Ha.hd5hji.fi A full leatured VT62.VT100VT1 K VT2TOIetm rval t;m.-j'j- lor. The autnor has taken great pans to support the toh VTI02 spec. Supports ANSI colors, screen capture. XPR external protocols, user seiectaolc fonts, Ars*x, and more.
Ths is verstori 2.20c, an update to version 2.12a on disk number 172 Binary only, shareware. Aulho*: Enc HaMfteftw lM2A.ns. Turns any two-colOf tow-res IFF pidura mto ANSI 10x| lhat can be qspayred on any ANSI coroat-be lermmji Ths is vsreon 0.1. includes source rassemtyy. Autoor Camvore BeerMacrt Shaza.T, A picture Viewer tar Dynamic HiRes imapes created with Macro Parr, tne 4056 codr Ngn resouw pant progrem from Last Fores; Logc ve-son i.i, rtctodesTwo sample Dynamic HiRes images aTO source tor psptay oregrem AdthOK La*e Fores; Logc WorderSiuTO Woroersouro is gf aoj've ha*tnon in$ truimfint
oes gn toe-' urn a seware em, rerore oos-gn wrocw and 16 relative rumofte sfrgrh sTO pease j*ge coroos Ver- Ston 1 7, an tcoafe to verjen 1 6 cm ds* 42$ B--J7 0 7 AurtW. Jert-ey Hamngtoc Etrt F«jh Duk 4S0 Ar,VsWiJ.er Ancrer Cute ammiton from Enc Schwartz This cne nas Amy me Sowrre. Attempt ng to taxe a wrercn ;o toe a "Aikar' *ram 'The Error* Stokes Babt" Author Enc Scriwsrtz M nRex t A Sifrpifi AR«i 11'tre ace w" h can Be eas y patched r'o almost any progran l-OUd«S as an oxamp tore frerefiraw program frpm os* numper 1 This is vfirs-Ch 0 4, an upfiaffi la toe verson on disk. 188 Ircddes
source Autoor Tomas Roxqkl Tabu Cuarter nch' cart'iOgo iOlCj lacfl Bawup utii-ty Wortj w!h MicroBot-CS Ha'cFramo May work w rh otbor controllers as wrel (urvtesiM) Inoudes source. Auincr RoyC Sqsbey UUCP A bug 111 for UUCP 1 08 reused on d-3*S 442 arid 443.
Wr.cn naoaready Been f-naizad at tore timetn-shx reached me so court not be mcluded there Irdudes a new getty and some bug fixes Auihor: Mat D-iton Fred Fljh pijk 451 Liner A snaroware outl-ner whose functoh is fo create outlines for notes or export to other programs. ‘ Liner can save an outline as ASCII ie»T arc 15 c'-pooM corrpatrtre This version utilizes anumber 0! At,¦gaOS2 0!fia1'jres and ihujiequ'ffis 2 0 Support 'or the row ECS Deni se d splay modes rs also ihcxjded V2,t 1, an upgrade 13FF3W includes sourcem C By Dave Schrertrer Convert Converts 39 dittorenr image fcm3is Into CBW
stahaa-'d 24 t*1 IFF hires tor dspifiy on oevces such as Back Serf Systems HAM-E product Vereon 1 5.0 37 only, Autoor Pete Paierson aro Bren WiLiitj PrcDrvers AmgaDOS 1 3 P't’er dnve'S lor toe IBM W and 42C2 sre'resofpnhtrers vertreo I 0 Binary e h7 By Dand Wife RCS Tne RrextSrtn CcntrO-1 System jRCS] -a'-ajes muftip-e rovjons CfttR 1« RCS U3ia»s to» stormg fetrovH.
Rtggng. Idem'cafon. And me'gmg of rev.sa-s RCS s usreFJ‘o1 te»f toa s rp.isrec'r«ucTOy, tor examqre prog,an,s documentatcn. Graphcs. Papere tprm tetlrers, etc. Ths iS a-- u e» RCS vrerertn 12 on dsks 25' aro 231 aro ncudes on y tore f res that ra.re changed Autoo* Wale' Tfirty A-iga »1 By Rayrerd B-aro a*c F c* Sc*ae“er RramDsx Anotoer reccvre,aae rar fisk Ths sro supports up to 32 uxirs and can be a-'otxeted Unused secttos are deleted from Tfi-s-y Th® ram os*can Bre femarw. Copseic. Or used lust l-k* 1 normal dsk flrve B-rj7 onJy. B y BcP Daylrey SrocpCci A gWty tor rrpn-wng AmgaDCS a’-s h
pankeutor. « a tows yCu to see wnat 1 Branres. Orroes, tonta. Rehvrormefti varatotscr sta.rtupfiiresapreg'am srtokngtor. Very usre'ui wnrert you rre t.vng to rutat a ne appicatcn Vi 2. An update to FF333 mciuoei source -n C By Eocy Cancfi EmflstCiik452 Bucket A progrem to hreowto managing persona’ f-narces. Vi .302. an upcatre 10 FF416. B prty. By le Lay Serge Camire FLODema Ftoorpian Construction Set demo FuSy functonal except the Save IFF function is flisaftrw ana 15 pages of dip rooms have Been repaced by a single sample page This $ version 1 48. Brj7onhy ByJim Hennessey, G'amma Solrwate
ImageLab A program which prertorms mage processing on IFF pic tuies Includes Sfondard image processmg functions such as convolution, averaging, smoothing, enhancement, mslo- grams, FFTs. Etc Also includes file conversion luncbons, a dipboard, and other useful funoons, Verson 2.4. an uodate to version 22 on dsk 243 includes bug fixes. PAL support, everscamed anS supe'-bitmap image sucport.
Mproved pa-rl operation, better area S ectren HAM .h-s- tcgramj and FFTs 8 hJ7 only Author GanyM llcm MaojelPAUG A vc-'son of MjtcTxp *h compkrte onbno hep. A tjfy mpiemrenM Manoertto! Ard jj-a set ‘tocv'e mode*, and many urprDvemerts n too user mierfacre Verso" 21.
O-Ti' omy. oj'ceavata&e Ai toor B-ucre Dawsor, Steve Urocaure. Jer7 Hedaeri FlKiFfShDlikAH AnHgaTrasto! A ‘Ccrce-toafon’ Ike game crme A-gs. Wmere you rnyst rtcate mjtto-.rg* res cag'd mac can range frpm 41 1933) 1 »l2i12(drsafl) Versxwl 0 bna7bnly ByGabreDabrec Lremm ng D»mg to an erohartng new gam* Hem Psygrow The iremmmgs are cuie ktore guys you ha»e to 51.de aa-oss tore scifrer from oro revel to toe next, eve* and unde* and i'du-'O va’Cus ocstacifts By us-ng your ncuje and cf-reng ¦
- ng each! Lemming's cturactrenjtcs to gel mem to perform vJTOuS
usrerix asks such as buttng bndges or digging toraxgn obsacJres
&nary o*Jy Author Da-re Jcros. Ga-y Tmmcrts, Scat Jofrisw. Aid
Bran Jchmstor »¦ *** a e Use- pec* Pets- ta-'rfacoae* wrtfi 4
vaTX** nfti re e?y 3TC XN)* DiCa, Of' b* jrd Vre can M
acc*w-t*l Tfr* creigrim ret re r to tra r»«d and n* rm* e tx*
T*a s vrvjr t 31.
Roudrt »ra AuTor C-*ri Hcecs Ox* A urtAffy proflTn »*crtt*ky tvgmd t Mrq drew uJ« *5 Wmin** ffw frjjpJicn Lfc talvq prdgrema p» *W A"*Q4 r tbnrjui y* read id cotf1 Wffksancn woom re cr remaribli arc -ypt r bng pemarres o tucutabres V«on
10. D*"i*ry otlj AyTicy Greg GorCy EtrtfiifLama Dwge1 A software
fa te» p-ogams that use instructors which are prei«)j}*d mite
63010020030 Update to the vwsion on ottiB. Hdudas Mures in
asMR«fy. Author ByrcaNeHKt ErfNCW Enfprart uses the Uulj to
build a shroud ol proteoon over anything Tut h noi *gai
memory Arty empty holes m the add'ess space are marked as
ifegal Reads ol me system ROMs are aScwod but not writes With
the eiception ol tongword reads ot locanon *. Me lowest IK ot
memory s completely prelected. When an Jiega! Access «
detected, the power LED will flash and a delaiied message mil
be sen) out the serial port. Binary only, Author Bryce
Nesbitt Recaklu A PostScript program which runs on PwtfScrpt
to «it other PostScript programs Several samples and a
detailed eipla- nation are ndufltf Author John Suftrg Si
Store A program designee tpr freelance ayporax. And troadcast
Wwwon t oacs and ddp ys IFF mages cfary rnoiiton
iHrchangeacry frqm a kst Me or as mputted dtrecHy (1 E.
rjhtcn jattti The user may easity skip torwanJ or bxh ward
one c more Dcto'tt in 7W k« A ‘gen f ' WCMy 3 4 ways ufi a
to* seconds a« ay The program car be as«3'on a** weh no
concern Ta! A pu) down manj *U suddeny appear n tr« wwa&e
area r also :o-o« tor a ?km cue tor giygrg *- noows cr
screens WS* the mar puT»M s to cac ‘news wmoowi’ of * 4
screem m Si OS tore can arso ‘ancSe futsrM a-c cvemca*nec
ar-agas Auc ncLdess tH snow mooes ana a jcreer posaenng toave
Sutocre o wflri r Pie Drear language from r* Rqrt Ansnvi
Group Thtis vtocr 12*. R upone »Ttr*cr t 2 or use 3tT B«"ary
orty sourp* Htr *jlm Kjnr R J (Do) Bourne arc Rcftarc Moray
Venn A umrs xceoed erxxtof corewrtw *y Ar a. SU PC,
Uadrhcsn. Jrd C£-t I s wrSer n rag *bsc tureo&an anguages
Dansn. Frmn. F*encn German, raor. Wnx Nprweg-an Spans*,
Swetos-", and more Woms *rs mt»r ASCII or Wort Perfect fi«
Vervon s 5. Incudes scurt* Author Mcf* La ene EnLBtlJM4&
ArgjsCopy A do* copy prognar wr rb«or user maertaca Vemon
2.0. shareware, mcudes source m Modia II Author Andreas Guns*
CorvMaeF Converts Macintosh type t Adobe fora to a lomat
usa&e on ne Arnga Beacs a oompressed Macintosh‘ornatAdoOe
tori f ie and unpacks i to an ASCII ted *ile, whefi permits
sending the fort lo a printer as a PostSaal program Includes
Author: linnnowh.Arjga port by Joe Pearce MomMon A small memory monitor Veiwi tl, shareware, indudes source in Modula 11. Author Ahd eas Guns* Vt VLT is both a VT10O emulator and a TeMronu |PJH pus subset ol 4 0Si amutaior. Currently m use ai SlAC fStantoro Linear Acceteator Certer| Altnougri the VT 10& part was ongtnahy based on Dave Wecxer el al i VT100, many en hancemenu w*e naae Feafurw mctode use V ARP. An Arenccrt. XMODEM i K.CRC arto KerTvtgrotocois support tor eddftonal ml ports. Eitemal fte TfansSer prctocoa (XPF1,.
A 'Chat* mode, and iac-iaoc *eve« Hsiory Suh*. It »rr« r 0 versions, one wth Teicroru emularon. Zra ore without The TekMytj emjiaton atows savrg IFF hies. PostScnpi fres-andprrtmgbtmapstoriepnniif Ths s rtrsior! 5 C3A ar uodate to verson 18*6 on dd*aiO 3**x owy Aw Wib Langrved C*eafSn « A xroxcn cf ffiew. Rurj batxneen nepLi bugs passwonis codes solves and wafcTrtugns to* o.e* *50 Amga games fecrjari 1st 1*1 fdbor an ipdtfe to uarvxy is edur y as* *3* kjra Ua'V Srvav* Cua.'ua: Pva i anc 2 y a csrwe C manual tor re A-gj wno oescno?5 row a cpen and wort «pm Screens, Wn»»w5 Gopmcs Gaogets
Reouestort Aerts U xi iDCMP Sprtes Vsortes Am aUDS low Lev* G-acmcs Rdurtnes HtiaancToa K Th*T »iaceipl*nshCwtouMyOLi C Coupler and vei you mportari mtorma»n aocuf row the Angi»cnjwrotywpogjnshiMC9*3tsgr« The mytva: co'«ts y rs cramerj tgrw wtn rai ran too Sjfy eincu’Jbi* lanples wth scutb axle We1 »-p ed re mars*1 ana aa-oei r«rty ts l® tour su'Cito Arn a flgpptes Tr*5 s mcn 2 0, an update to verson l .3 on ash 337 Because ol its sae, 1 is asyfiuM or. Two :crarr flow, parts i and 2 or CSX 15$ ana pans 3 and 4 on ask 45’ Autncv Anders Bjertn Fred Hah DMA 57 Cmanual Pans 3 and 4 ol a
corrywto C manual tor the Arriba witch descrtws how to cpen and work with Screens. Windows Graphics. Gadgets, Requestors Alerts, Menus. I0CWP, Spmes, Vspntes, AmgaDOS. Low Level Graphes Routines, Hints and Tps, eic. The manual also in plans how louse your C Compter and gives yw important mtormatw about how ihe Amgawprksandhowyourprogram5$ noi4dt»des h«t The manual consists of 15 chapters together wim more man t00 tolyerecutabieeam&ieswtftsourcacoM When unpackpd.
The manual arto samples nearly fli up lou? Stardat Am a floppvs This 3 versdn 2 0, an update to verson 1D on 4sk 337 Becfljse O’ OS we. 1 s Olt’OUW: on two Hjriry 9sAs pars'and2onOsk45€arBparts3and4oniiik45* Author AnoenBf»hn Lr* A Sh 4 written to emaixe me Dare bones CU wm Matures Tia* many people fnj uswfli m the UNIX at, rcutjn; rmjory.
Aoses 3 O'taxt suck esc Verson i '5. "c-om scuna Aurcn John 0 Ayac* CboFlea Ar ‘ Asu ucAf.’ to reoxe me * ask' cor.Ti-d ixr A* aOOS GxkFseo ar cat a-£.**~3 *v fs« tvs ¦a'-'q c pos sde to rtmtfe eng assies ard teds A« Mtoors opto-j! Kne prews m BocyTes. An opeon b certK mb b ¦nncto* DspaiBeep wh«n toOuests* s KMK. Sr* *g yOur Own FrorrPfr nj-ijtr. Sp*e*yng reguessers «Pt a*d he rtandilk-ndsofcwerjca-tsspairs F«1 putx rwase Veruy 2 D. ncudes sourc* KJT t Ma jAjrc Endiaa atAM ATCopy A VxfiT B copy Hes hpm th* Amga use (X a tysSem icxoec wrt“ a PC AT projeewa to the PC sde usmg rocartS Cepes
arecfy throjgh re shared mencry Sjxcrt5CLt mo worvfiencf* usage T iss v*rMf'?2 an Lpdate B wson 21 on cSs* 429 New toatores roude rvcr taster copyng and safeocn d at cphons utng wsfvBencr Srarewa«e pnaryo- , A.rcr Peter Vorwrt Csh Ver»n 4 32a of a cshlwe she* 3*vt j hon Ue Ditor. S shell version 2 0’ This a an updaM to verson 4 01a on osw 33 ’ Changes 'nctooe Bug fnes. PreSffVaMn 0» file potecbon Ws by CO some new comrrjncs. And retomal ted documertatscn Inddes source Author Mart Dikr Sieve Drew. Cano Bo'teo Cesa*e Deri G |F Macfvrw A prcg»arn rot wi II convert CompuServe Gl F image Wes rio
IFF SHAM ano 2*v IBMs H ofleri a numb* d ettra cpftons Hie dthenng, honrortal and vertical flp, as wc'l as automate border removal Requres KickStart version 20 cr greater to run This«verwm 2it6. An update to vers«n
2. 104 on disk *05 Includes source Author; Christopher Weflura
TeXty A package Of Arex* scripts, for CygnusEd us*s. Which
shows total control pi AmgaTeit Von wrttvn CED. Ths 5 version
I lOe.twvaryorty Author: Wolf Faust FndfirtPtrt4M AnDoc* An
AMIGA verson ol the NeXT's 'doc*', but more versatile and not
as imiefl Provow you wrth a nurw Of buttons cn the Wo*Bench
screen that, when pressed, wnli Launtfi ctherprograms
TfleMbuttorsatfulhconflgurabetorji any program you want Vrs«n
12.4. bwy arty, AuiROr Gary Kngft Ccnquost Lore ol Conquest s
a war game sra- n caxep to toe wart Bs* You re me tort of an
enye won: oestnedBrtxtoegaiary. So~e wobs re vnrqn frjes.
RaadytofyOuJocolefwe Scr wprtOs‘av«rai*v«w'hoflc rotwrShtoacceotyxrnje toeMfPumustCtonajerBrney « i yec -err ¦auisw •esoy'ces As you »m to* gaaiy yCu w hnfl ytoj are 'ey toe fi y pn* etoemo-ng pa,' Xmwvcv Thj « a two-play* gam* » t» prisa-ed to oeVnd (Ou'se-n a yui S eicn I 3 an SOW to earuy 12 on«w 4J2 &ATy orfy I'i Wl f Author Uchaelfryart Rig* An Areu Ibrary ra* akows you lo cafi any ‘jnctcn of amos any Amqa tory tor*- r Areu Ths « f 0. Bnary cr.y kjnr Francos Roj*i XprZnodem An Am a shared ,torary wtocf rondes Zmodem *»e hanste' capaD *y » any XPR-corpatifc* cornuneatcns Prt- grarr Ths
s ww 2 TO. An update to v*s«n 2 Don dak 261 hduoes source Author RckHueOn* Zoom A last and ertcurt floppy d»5* artfwrng uMrty based on toe data compression . Opcomprfsuon algcnthms used by ft »Brary Has an inturton and a Ste* mertat* My supports Kckstart 2 0, e aCM to add teits and notes to archived output He$ , knows 66 d flarenl bootWoc* viruses, mdudes a rvumber ol comor«ss on parameters (such as encryption of the output Me) and a lol more Version 4 i,an update to verson 31 Oon disk 436 Btnary oofy Author Oaf Osen' BartheJ Frtd FiJtiJJtiX Kfl .'Menu Ths program allows an Amiga DOS senpt to
aspiay a menu, w»l I* Bw uwrtomxefl setocicn wihor with the mouse Cr the keyboard, and return the selector- tack to the Scrpt P rough an envrorntont VIT SOC It can a uc immeoateiy e*ecu1e any vjlct AmigaDOS command based uocn the nenusetecSon The maiimumsaed toe mwu abased on ne screen •esok.tcr and fwt we, uo to a m*Bnvn cf 26 «e«ctions ol a naxr-vr cf 60 characters each anc an cpocnal T15e area of up to 4 Ires Verucn 11. Binary cny Author. James Ct*ns HetHacn A wee" orented tartasy game *** your goaf * to grab as much raasurt as you car. •*r*v* t*« Anvec of Yemxr and escape toe Mazes cf
Me-ace Ar«e On the screen a a rap of wfw* you haw beer and whal you h«e seen an r* cxrent xngwen As ycu eipcn ncra cf me twi * «pwsontftescTMr-r.kortfofyou Net*«« generates a re* fljrgeor every toafs sared tous ev* .etea* payers w.iccrs'«Bfne«en3ert*rv'g and eicrt-g Tr s $ itw 30. Pater lev* id. Ar uodaM to verson 22 on aacs i® and tSO Bnaryony.soiree r.aaM Aunon Vinous see oocmemator SnadowUarar Demo vrsqr cf *r inojipor eased Fort shadow grwTJcr h seconds you can c?mwrt your ‘j-orte torts no ctxr torts witoprofessena. Noec v~aoc7ws buC ngt-tr. Tfltanly rtsmcace for ra aemo «than inai
iqrth*gfxv SAVE tm« nxisj be less than 40 pr*s m h grc Veacn t 5, »n ipdalt to version on d4k 423 Brra'yonty Ajtoor Stephen Leoans FrttlFI D;k461 Dfrags Disk Fragmentation reporting unify Displays disk fragmen- a»n for bom floppy and hart wk oevces Does rot attempfto change any data, jifitgwsareport V Orson 2 02.
Shareware, Dnary only Author- Custom Sorwces DskPnnl Prints labeh tor 3 5" disks, pnmanly 1or PD kbrary d$ ks label data files can bo loaded into memory so labois lor most PD d&ks are available afler a lew mouso- clicks Features include three hherem lab* saes. Default toe, dfle'ent label library functons. Amga- LbOisk coffleflts reao in and easy handUng Ttus s version 2.72. an update B verson 2 3 56 on ds* 441 Shareware, binary onry Author: Jan Geissler logo A smaa game that«screwnai r*rwtscer! Ot W, Verson 2Q. Inctodes source in assembly Author: Thomas Ja'ien Wi'CAn m A Maroedrp; ArvraKm
crog'jm toat alcwt you a easy generato s+-« o* to r«. L6coto» bctw« Feat ws fjS mouse am a leyboartoperatoi.rtoms auio-saie. Bgn
• ¦chwa: soe«. Comcaw prene*. Ease etc The g* mawcptoVM
»«reciflr-oef po»ttons ancseangs so rey can be ’ecaoed Tha s
mcr 12. An jpdate to
• ertont t yos*337 Bwypnf, A-nor Ek*«Vem*j NewLat 1 powerful LIST
reoxsnnert Sxcons many toaves roudng sorts character ‘Tea case
sensavty. Most apaoraartnopyLlST.aaiconwxicn iW*rdara
rdnuchrort Sort rtuftms n VERY ‘ast and mencry .sage a Vewn 4
5. Cnany Aufcr Prw D« S3* A game jjmg re ypywdCBrtrtX a tooumng
bar Bury om A.ror hedig Woflgang inc Mesne* Cnrtfiaf Tdow
Areasyio jseWmopwTceBarPatcemiEacortorusewr T3*r Uaej. Save
test and edt patterns Saves scrpl h« rat can p* eieatec ia»* ta
change woow er*ms a: arjtrmeitajxtxjotuo imtudesTSanc ausfcyBo&
a ramon Tbar l»* so y&.r WorkBencn wi toe* dTyy-t each tm* ycu
’eooci Versoft 1C &"*ry onfy AjTvdt Pni Detr Trofi Ammer game
biiec on re igrflcyOt race secpert* tithe soence ’con ccrpuV lm
'Tron* Thi» $ vrscr t g. uT'oated to Mr* Tmn rtowasm n Tie
l ray indudes sou'ce in assemcry Aurcr Thomai Jansen fftdFWilMW
CacheOsi Improvts flcpoy ask throughput by caching ertre tradis
ol data Buflendttkreadsartd wntas ter ma*muff» speed gan and
has a us* seiabto number ol buflerj to1 eacn flrve Verson 1 0.
Bftary cmty Author Terry Fi&her DisTerm The d-SSOOrtS
tMcommuneaten program Has bull in phone directory requestor,
autodial, various file transfer protocols, awi send and
capture, f Jirutf duptor. Spnt wnjow, color requester, maao
keys, selectable baud, CR LF expansiofi, automatically
configured per phone entry Binary only Author JeflGlatl
Humartia An arcade game where each player controls a jet and
must destroy me opponents jet, which i$ accompli$ ned whert a
jet has been mi 75 by eerier missiles or ar mines Brary ony.
Author: Jason Bauer SeaLance Game based on a Trdenl submarine simulator You must us* me weapons at your osoosa. To icerie me earm s m*s Irom awn occupation. Binary orty Author Jason Bauer UpSDown TheoCjtaoflhisgameisiogettourolyourpflsinirow (across, dowr, or bogonjty; wimoul toflng yea cpponcni get ris chips if a row first Bmaryony Author Jason Ex ' Fred FisftDtii 463 EiecRen A program mat Lms an Aftou sonpt rio an eoculatie when car.aerui from Wor a*ch or f« CU Braryonfy A-rvy j*tGia= F4*0 Af -e ju»to'iorarybaseajt«r.an*amotoCyRj Ucaf has rur*out Matures rckKXg js« ar* ra- 4sn .0 ViW 1 C
-Cdar*C rtrvcn 1 Sbnbs* 393 &nar P«y Ajffor Jff GiaS. Jm Fere Rj Mca ABU Th *riHO*rwnJ6'lcra!yD5ina*a.mcm Ascca-w used hr ncniLBU N*» tD&N compatde wih orqn Ltacnc Arts code Brary crry kJPor jef &aa Lt-Tpci Auoirjr4Jc*najc*.ycorwtCoras»*TOyMoetrtoir Amgj shared 'Cr**y AflemAOsai support tiesnckqng C and assensy rcjtle Mfrs bnac f-es Mara and Lafbce pragmas, C pue s os Can a» ma« a 3r.xe 8-rany only Author JeltGlae PmrSpoci Aytareotdrary toeas.yaoaMitorpraeto«3prtspooing to Vi c or aiwrnoy yngram Jast, y.y AltV Jeff Glao Realnfurtun An Areu fuxson lorjry wh h jlcws Apeit scripts to open
w.rxtowv wewra. Tx menus add propcrtnyial. Bool- ea*. Am stnrg gadgets use requesters, icaasave iLBM pictures, use a cotor requestor, prtnt tefl in various cctory wes. And styes, dniw colored lines and be as. Prnt te t or graphics, etc. Bray cny Author JeflGlatl Renbb a shared ttxary mat can be used to easily add an Areu implemertatcn to any program in a memory effioertt manner 3na.ry onfy. Author: Jefl Glatt Fred Fish &UMH Cross A prog-am that creates crossword puw es. Has a message (Liu tile to a.ow easy translation unto aimos' any human language wrth English and German curreriy suppcrted
This-sv*rwn3.3.'nciuOes sourceinM2Am aMoouia-2 Author Jurgen W*nel F'leWndcrw A complotey publq domain Ha 'eouest* wnch may be used at *n» progum even conm«rcai cres tt uses dyrsamcafy Stocatod memory to noto the toe names some ony ImiaMn s me amouft of memory available incudes a hrer opton a tTtt display ol ilenames to onfy ones wtr a sosc'c e»tonsor N»m« are autonatcah) sored m»y are Deng read *nd Oscartd Ins re-son has -»* snnarced by Bw-c Sc' tc lor more devee gadgeu re rarvq ot f *i and drectcnei, ANSI C source and more Update to v*w 1 to or «* 336 'CUOes touci AuTtor AnOKSBjern Berrp
ScMed PetueEdlcr A" 'cowct orwreed* part program mat a cwn ou B Teate mooy.cad anas*re*ierarcnc*srjBLred xre»€« V*sort 1 12 Shareware, cmxy Ohfy Aurtr Ha-5 W SfrfertX 5ca* Cuut«T»BdswyTre.ne vnaacfarxrerco-sert5 oiry he E spuys t*eA£Ca and Hex v*un cajrt arid oemsrtage d bu a nj wt ku "aacer f pspaiioe Lssng 1 cn a console wrxx* cr ophcraSy wtb* to ar output I* Poss4)«e uses woudt to scan fi« tor t r-xy cnaracm. -Mbr* cnarw** couros mucvt; xmoere of specal cna'aners, detemmrq LF CR confq.ratons, eto Verson l 0 ocLdes scote Author Dan Ftsfi console routine by Jw CCCO* ErKL5!iZiI»!it4&5 FCS
Prerelease arson ol an iterated Fractal CoretruBcn Set program, used to generate iterated iractai images such as Storprnski s trjngie, ferns etc This o verson 0 99, bnary ony Author- Garth Thornton La An Iharc compatible »'ctw*f lhat & reponec to be much taster tMft omor available I Chrwera and p-otucu smaller arcfavH, V*non 101. Iharcware, Dnary only Author Jonathan Forbes MRBaoUp A hard disk backup uhbly that does a tile by Me copy to standard AmgaDCS floppy dsls InowJes an intuition interface and Me compression Verson 5 02a an update to verson 3 4 cn disk 327 Shareware, Dnary only. Author
MarkRinfret TiflPtol A word processor lor Ihe Amiga, wth both German and Engisn rersont TeitPos enaores you to *m* i*n*s books prcpirt elc r a very easy and corrfortable way Thaurtrsior.22£.theuT»aixcteJi3'5 Howover.ths release rcows me source :me oescrown on o$ » 375 Ciai ",smeso.rcei5incJuiJedbu1itw*snoi!j Autncr Martin Steppe1 FfM£l*fl&aA4B DCE Diion s Lmegretod C Erwrafqrt A C frtrtend. Ore-brt- cessor C ora* unor and s-coor Ibranes Featotol nctooe ANS'COmoaKksey many ad? Ocsmsa tons and a.ia*.f roitnes user nxbnes caed dunng arjo oetore m*r s caketfi Ths s rrson 2D515 (2D6B an upOUe to
rerecr 2 D6 Uxis« uj Snarewito Q-xy orvy AuTty Ujrt'ce Dton HamucCerTc Demo mor d a- ucA-oacn i~ag* 'cr-vu or* w J3My Ccrrerts G TIFF. PSMaUS Spectvr 5T2.
MTV QRT and Sun mages rb HAM and SHAM images can be scmc «rerec. X r cyrecsec a-c croooed Ths b*x vew s imjw k p-ocess-rg -ag« 5t2 by 5i2 pietopross Verier 11 shareware tnfycrvy A. cr J Edwirt Hrw-ay Wou : Msoc s jga-*)oartd wra wef Si fw:-c, *wo:«on a 24 By 24 payrg area Ihe etwetve of the game is to pace your ties men Tx souarei cf me tan* pmem are ccmeced as myth as possdw V*son 1 0 -ncudes source Author: Kirk Johnson a-d Loren J ftrtle SwpWaxn A aco waxr apoXaton wt- me prKttoo ol one ma- second (vanaWej, whatfi scans me pystck button Fid rtxAtastongcapeMrfyandirtution ntertacrg Areu port
tor parameter arc result handing, ana supports an non- proocrtonal WorkBench tynts Wntten m Mocu'a 2 and assemby la uage Ve-sqn 2.0. &nary ony. Aaror: Christian Dannpr EmLfiHLflUJn Muhipto' An intuitive data ptoflmg program featuring flenple input options, arbitrary tint addlon, automatic scaling, yoomand side with dipping ai boundaries, a range ot outpui Ire tormats and pubidabon quality pnmed outpui. Workbench printers are supported via transparent use of the PIT; device Ths is version X Lnd an update to version XLNc on d»sk 373 Incudes tug flies, many new features, postscript and HP
LaserJet ill support, oganthmicajes Author Alan Barter Tm Mooney, RchCflampeaur, Jim ttiqr PowwrSnap A uhWy that allows you Bus* the mouse to mark characsors anywner e on me screen, and men paste trrem Mmew-nere
* tw, such is n another CJ or n a stnng gadget Crocks what lent
is used ft Ihe window you imp from and wil took
krrejcsacroihecra’certttcrjticji) Recog"j*s al non preporbcnal
to«rts Cf Lp to 24 pj*5 W e and any h*rg« Works wdh- AmgaCCS 2
0m bcth shef and WbrkSancne-Yrtrrerts Verecr t o.smryoriy A,rcr
Nco F-axw Fred Fr»fi Dirt 4« Post A* e»»Mre fto Scna maw* to*
r* when rpemeres t« M Act w anquage Supports -yp* 1 ara yw 3
tores screen *re ouw. Arc srrtf &.tsct Flegurn Ab lOreny V39-
trC CcrA4*n Vt J. Thu a ifscn t 5, an update to rerepn 1,4 on
dm 446 Changes rtU* Mhtr TjW l tprt rtnoenng arc tore bug ‘j«
frajdes source m C Auflor A3-ar Ayfrvirt Vfr Vxrtrsor5
04£.apartiaiupdatotovefs m5C34onfltsk 455
incw newe*ecutat eswrt"anowrcut'i&(T ii em-jlascn and anew
aasaKrary YbuSM needtneHes frpmd5k455tom**iccri««a»ibiior'
Bmxyorey Author W-Py Lingevec Frrt fiih Dirt«9 ArAc* Alastpawd
WwlDfXareshootemipginrexiaupng Acto toeS Sntot Em Up
Construct«n Xe Binary only Author Robert Grace FastLrto A fast
id® program featuring an intuition mertacg lour screen sies. 19
generaflcnssecond, and 153 patterns m ted lite formal Verson 1
0 bnary only Author Ron Cnarflon Tnangie A game H e Chinese
checkers, consisting ol fbjrteen pegs and one empty note in a
thingutai fcrmaton. The object ol the game ts lo leave one peg
in the ongmal empty hole w havo eight pegs on the ooa-rt arc no
poss-ble moves Verson t 1, includes source in BASIC Author-
Rjsseii Mason WoniPuriie The otyect ot th« game s to lire a
word in a puzre anangener; There are Tree dtforert vanatore cf
the game Version 1 1, indudes scu-ca m BASIC Author Rjsm«
FretlFlWiDi»L470 BCF f ORTRAN T7 compiier. Ireer, and runtime support larary No Amiga soecTc rooks j.s: vamta FORTRAN ANSI corpahbto wrh eitensons Version 1 3c brwy ony Author AhOrtKosa kefMeoi An*HmilkiloMtiispnsi!wffioddmerus**ecoonwaTe Mxocart Uses one Or to ic .i*e Tw menu tar tire curremy act-re whoow rw cureor ays b rore Tvou i r* m* u as you chocae. *rt the retjh «ey to sewct me Oeved meoi tevr c escape ay to abort se«ctcr Wyu wSh AmgaDOS 2 3 “touse xee«T2jr anc nqj opopp B bare k-turtcn spot* Verscni 53. cubes as$ *-&y source AjTcr KerLcwn* T-oieYadrtZ
Anrtremematcrahcva-atirci'regame'YacfT* Pays bctn 5ng» T» vtancart ga~*i and Trpe when cyf*s from noma1 Yach:-Z in rx ai scores n re 3to cokimn of your scorecard re worth free wres it rhjcflastfiinomal value and those r 7a 2nd re worth douto Vernon T 2 D-aryonfr sa ceiiariacreitomaunor A.mo- S*cr a- lamre ToBeCortrued in Conclusion To the best of our knowledge, the materials in this library are Ireely distributable This means they were eithei publicly posted and placed in the public domain by their authors, or they have restrictions published in their files to which wo have adhered. II you
become aware ol any violation ol the authors' wishes please contact us by mail.
This :ist is compiled and pub! Shed as a service to the Commodore Amiga community lor mlormationa! Purposes only Us use ts restricted to non commercial groups only1 Any duplication lor commercial purposes is strictly forbidden As a part of Amarrrg Computing™, this list is inherently copyrighted Any infringement on this proprietary copyright without expressed written permission ol the pub l shef5 will ocur the full Icxce ol legai actions Any non-corrnerca! Amga use* group wshng to duplicate ths 1st should contact: PiM Pu&ca&ons tnc PO Box 869 Fan Rrver. MA C2722 AC s extremely interested it
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NEWTEK HAS ALMOST overnight become one of Commodore's largest Value Added Resellers, [n an announcement prepared for the National Association of Broadcasters, NewTek introduced a stand-alone Video Toaster system for S3995.
NewTek Vice President Paul Montgomery was quoted assaying, "Our original plug-in card version of the Toaster required that the user be familiar with computers. This new Video Toaster system is the flagship product we've been working towards. It makes the complete Toaster system price less expensive and opens up many new channels of distribution."
NewTek's Director of Marketing, Mark Randall, announced that over 25 software and hardware developers are announcing products for the new Video Toaster platform.
"We are excited by the flood of high-quality developers that are working on innovative products for Ihe Video Toaster," said Mr. Randall. "The Video Toaster is now clearly the standard for desktop video production."
No, this is not the single p!ug-in card we have all come to know. This is an Amiga 2000 with the Toaster installed and the colorful Video Toaster logo affixed on the front. NewTek has found a way to silence the often-asked question, "Why did you do it on the Amiga?" By supplying a Toaster system directly to their customer without the Amiga logo.
NewTek's effort in marketing their "television studio on a card" has gained them tremendous coverage from both tile television media as well as notable computer and consumer publications around the US.
They have worked almost as diligently on gaining press for their innova ti ve Amiga prod net as they did in creating it.
VIDEO IN THE KITCHEN SYNC The new NewTek Toaster system includes a standard Amiga 2000 with 5 megabytes of RAM. Although it was not mentioned in the announcement supplied from NewTek, the system's requirements information states that two composite video monitors are needed.
Synchronize not one but two independent video sources for use with virtually any switcher or digital video effects system that requires synchronous video inputs.
NewTek's press release closed by saying: "The Video Toaster is the world's first desktop television studio. It allows virtually anyone to produce v ideos that have the effects and graphics quality of network television. The Video Toaster's unprecedented price of $ 3995 is made possible by new technology invented at NewTek and incorporated into special cus- tomchips that perform real-time video manipulation. Over four years in development, the Video Toaster is a complete system including easy-to-use software for video switching, digital video effects, character generation, color
processing, 3-D animation, and paint graphics."
NewTek, 215 E. Slh St., Topeka, KS 66603, (913) 354-1146.
THE VOTE'S IN THE AMIGA DEVELOPERS Association has announced the names of this year's elected board members.
Through a process of mailed nominations and ballots, the following board members have been elected: Chairperson, A! Hospers of Dr. T's Music Software; Vice Chairperson, Melissa Grey of Blue Ribbon SoundWorks; Second Vice Chairperson, Perry Kivolowitz of ASDG; Treasurer, Jerry Wolosenko of Psygnosis; Secre- THINK YOU HAVE ALL you'lleverneed for video? What about throwing in the Kitchen Svnc? New from Digital Creations and Progressive Tmage Technology, the Kitchen Sync completes your desktop video center as the perfect companion for the Video Toaster, The Kitchen Sync provides two complete
infinite window time base correctors on one 1BM AT Amiga-compa tibie card. It is easily installed into any IBM AT-compatible or Amiga 2000 or 3000 PC slot. The Kitchen Sync works with any video source including VCR's and camcorders, is S-VHS and Hi-8-compatible, and provides 100% broadcast-quality output.
Other built-in features include Hue, Saturation, Contrast, and Brightness adjustments, complete digital design no pot adjustment necessary. The Kitchen Sync is completely microprocessor-con trolled and easy to adjust.
Thebuilt-in sync generator regenerates all sync and blanking signals, and provides guaranteed 100% accurate S CH phase relationships, Advanced tarv, Debbie Miller of New Horizons Software.
New ADA Second Vice Chairperson Perry Kivolowitz stated that the main focus of the new hoard members would be to concentrate on a strategy to develop more public awareness for the Amiga. They intend to do this by continually contacting agents of Ihe press with stories and advancements on the Amiga. What do you say we just give each of them a copy of Amazing Computing?
Output is useful with any VCR capable of taking an Advanced Sync in. Kitchen Sync has optional S-VHS Hi-8 outputs and compatible inputs, and allows you to use either composite or S-Video into either channel. An optional genlock is required to synchronize the Kitchen Sync to any externa 1 video source (the genlock is not necessary in any of the normal stand-alone modes).
Now you can synchronize not one but two independent video sources for use with virtually any switcher or digital video effects system that requires synchronous video inputs. Everything needed, all on one card. Will the Kitchen Sync drain you dry? At$ 1895 fortwo TBC units, no one is going to get soaked.
Digital Creations, 2865 Sunrise Boulevard, Ste. 103, Rancho Cordova, CA 95742, (916) 344-4825, Inquiry 232.
Finally a fantastic mouse for only $ 49.95. The Beetle Mouse has a resolution of 320dpi and is ergonomically designed to fit your hand. New light weight components make the Beetle Mouse ultra-light and fast with high quality switches that will last. Winner of the TIDEX 90’ Award for innovative product design. Available for the Amiga and Atari computers. Includes MOUSE PAD!
TALON TECHNOLOGY INC. 243 N. Hwy 101 Ste. 11. Solana Beach, Ca. 92075 TEL: (619) 792-6511 FAX: (619) 792-9023 Prices subject to change without notice. Shipping and handling are extra. *** Dealer Inquiries Welcome *** ¦VIST Circle 113 on Reader Service card.
? Display and capture full color 24 bit high resolution images.
A Convert DCTV,M images to or from any IFF M AH photographs are of attppftm swoons.
Vy,y.V f in 10 seconds from any color video camera. (Also display format (including HAM and 24 bit). T A Paint, digitize and conversion software A Animate in full NTSC color.
DCTV “(Digital Composite Television) is a revolutionary new video display and digitizing system for the Amiga. Using the Amiga's chip memory as its frame buffer memory, D(TVTHcreales a full color NTSC display with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing software are all combined into one easy to use package included with DCTV'.' DCTValso works with all popular 3D programs to create full color animations that can be played back in real time.
C R EATIONS 2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742 Telephone 916 344-4825 FAX 916 635-0475 ©i 990 Digital Citations. Amiga is a registered trademark of Commodore Business Machines. Patents applied for.
Circle 153 on Header Service card.
1 very fragile program.
However, after working with it and keeping my patience, 1 can say that if you let it load and settle down before vou try to use it, it will behave very well. When loading, the program sometimes brings the Amiga to an apparent dead stop, but if you wait, it comes back to life. After a few iterations the program settles down so that you can run it and other programs at the same time.
When it first starts, the program has a very busy screen. The top third of the window consists of the scale with a default of two measures, which can be changed as necessary. The midd le third of the screen consists of icons for notes, rests, flats, sharps,and triplets. In addition there are icons for using the keyboard, selecting instruments, tying notes together, selecting blocks of notes, and deleting. One last set of icons look like knobs, and control the volume, tempo, and tuning. The final third of the screen has four icons for the four instruments; a keyboard for entering