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From here on pretty much every Issue POWER will come with a single disk, packed with the best playable previews around. H you do lind PO on an AMIGA POWER disk then you can rest assured that it'll be new. Iresh and ol an exceptional quality. We re commuted to giving you the very best, end thet includes Ihe cover disk. Yes, our new price Is £3.50. but we re sure you'll agree that AMIGA POWER IS well worth It After all. which other magazine offers you reviews of complete (and only complete) games Which other magazine otters such balanced, honest and - dammul -controversial reviews Which other magazine keeps you informed on such a wide spectrum of Amiga game related topics And which other magazine does it with such style And ol course, who else can claim to be world's best-selling Amiga games magazine (And by the way. thanks (or the letters, but I'm not as lal as this picture makes me look. Honest.)
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A MAGAZINE WITH ATTITUDE
TRODDLERS - OH NO! (IT'S NOT) MORE LEMMINGS
FOUR FREE POSTCARDS!
From the AMIGA POWER collection
7 ZOOL'S GOLD
The definitive look at the ultimate platform ant-y hero
of value issue is C3.50 October 1992
YOURS WITH ISSUE
Speed freaks unite! Thomas leaves old Sonic standing!
OF AMIGA POWER
LOTUS: THE ULTIMATE CHALLENGE
hJjJj * adrenalin overload in
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from Gremlin's third —- .. _ Lotus racer
Tacky or what
Desert Strike Wing Commander, Gunship 2000 & Alien3
From Outer Space, Lotus III and more!
Temptress, Fire & Ice, lr ■ Ells and Monkey Island 2
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Amiga Software — Games marked (NOP) will not work on the AMIGA A500 PLUS or AMIGA 600.
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THIS IS AMIGA POWER
ISSUE IS OCTOBER 1992
REVIEWS EOT Oil Stuart Campbell
PRODUCTION ECXI OR run Norrit
STA/f WRITERS Matthew Squires Lei Ellis
ART EDITOR Jacquie Spanton
OCS««R Sally MePdings
St WOR SALES EWOTTM Jackie Gartord
PRODUCTION COOKANATOR Lisa Reed
PUBUSFCR Colin Campbell
GROUP PUBU5HNG OfiECTOR Greg Ingham
PROMOTIONS manager Michele Harris
CRCULATION DRECTOR Sue Hartley
MANAGNG OSECTOR Chris Anderson
CONTRIBUTORS Jonathan Davies. Jo* Humphries Atam Ahmad. Dave Colder. Gary Penn, Adam Peteri. Rich Pe*ey. Ronnie Randan. Richard Longhurit
UNO t SCWMNG Simon Chittenden. John Moore. Chris Stocker. Simon Windsor
PHOTOGRAPHY Stuart Whale. Ashton James
COVER ARTWORK tool art by Patrick Rose
EDITORIAL « ADVERTISING
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A merger el the KM ftarau <f Crcutftcm Registered cmuftcon 60,184
Jaruary - June 1992
SPICIAL THANKS TO
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CONOR AT 111 AT IONS TO.
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A TRUE I U STORIES
Bong! Some games are coming out.
Bong! Some other things are happening. Bong! AMIGA POWER becomes the world’s best selllmg Amiga games magazine.
Bong! If you really want to find out what’s happening in the world of Amiga games, then just read the thing, why doncha
1 £ THE GALLUP IO CHARTS
Look, they're the charts. What on Earth do you want us to say about the charts They're just there, okay
i r pop
I D vox
Vox pop backwards, geddit Following on from our ‘Pop Stars And Their Games’ feature last month, the first in a top new series of pop stars moonlighting as game reviewers, starring... Sunscreem!
£Q COMPLETE OO CONTROL
Top tips this month: how to beat Monkey Island 2 (part 2); how to play Lure Of The Temptress: how to beat Fire And Ice (level 2); how to build your own motorcycle.One of the above is not entirely true.
T£ IF I'D KNOWN / O THEN...
You thought we d forgotten about it, didn t you Well, we haven't. This month, Arc Developments get the benefit of hindsight.
1A1 DO THE WRITE IU I THING
Since you all complain so much about the letters pages all the time, this month we've replaced them with a special three-page spread of photos of Sharon Stone that we bought from Playboy. Or have we
An essential guide to the full price games of the last year. It’s certainly our favourite bit of the magazine - we get to fill up five pages every month without doing any extra work at all! Brilliant! (You're fired - Ed)
IlO BACK I i ISSUES
What s that you say You like this issue of AMIGA POWER so much, you want to buy the company Well, you can t, but you can do the next best thing - you can buy up all the old issues of AMIGA POWER instead And what’s that You want special offers on the latest software Then look no further for bargamous, AMIGA POWER type prices on Ubi Soft’s Dynablaster and other modern classics of our time.
Phil Thornton of System 3 reinterprets his classic Putty in the style of top film director Sam Peckinpah. As an encore, Stuart presents his impression of New Kids On The Block - They're crap!
(That’s the last time I let Stuart loose on the contents pages - Ed.)
G A IVIES OF THE
The Ultimate Challenge is here, but just how fast is a Lotus, and is RECS obedient Page 20
As in ‘From Outer Space', which is where this one should have stayed. Page 30
SHADOW OF THE BEAST III
Just as Wash'n'Go includes conditioner, Beast ///promises graphics AND game! Page 24
The waiting is over - it's finally finished. And boy, it sure is fANTastic stuff. Page 34
Take trip with Gory Penn, as he explores the twilight world of the games that, lor one reason or anoiher. never saw the light oi day
43 AUTUMN PREVIEW
Ef it’s coming out in the
Autumn then you'll find it previewed here. A staggering 20 (count ’em!) pages bring you the complete lowdown on what's coming your way in the fall. Start saving now!
GAMES RATED IN EVERY ISSUE!
The dumb furry creatures are here - just don't mention That Other Game! Page 28
Who'd have thought it, eh System 3 has produced a cute little baby bounder. Page 38
really wait that long to read reviews of Bat 2, Shuttle, Pool, Aquatit
REVIEWED THIS ISSUE
Betti* lit* Scenario
Catch ’Em ......78
California Oamas 2 ...T8
Caitta Of Doctor Sraln —79
Lotus III - Th* Ultimate
Plan 0 From Outer Space 30
Shadow Of The Beast 3—24 Sword Of Honour ———■—-79
Troddlera ——— .. 28
CJ In The USA-82
Hare . 82
Total Recall ...84
The Adventures Of Quick
And Silva ...- ......89
A Striker's Story-89
Super League Manager—89 Unallti-89
This month AP otters one and only one disk. Why It s simple.
Every issue the AMIGA POWER j disk will feature the very best demos around, all crammed with playability. What you won t find are slideshows, old PD games and non-playable demos. Just check this one out!
Mind your head doesn't explode as you guide the ultraspeedy Thomas round this deeply fabulous two level demo. We just betcha can't wait for the finished game!
LOTUS III - THE ULTIMATE CHALLENGE
Find out for yourself what Lotus III has to otter in the specialty prepared demo of Gremlin’s latest. Discover just how the RECS course designer works, get a glimpse at the cars and stero music available in the finished thing and - yes! - try out one of the new future world courses for yourself. So you reckon you can be the other cars and the lasers Maybe. But can you beat the clock Load up and find out right now.
GOT A FAULTY DISK
• Oh no! Are you sure Before you go any further try the procedures desrfbed in the panel over the page, ft, after all that, you do have disk problems, simply place it in an envelope, along with an SAE and an explanatory teller, and return it NOT TO THE AMIGA POWER OFFICE but to: AMIGA POWER Disk Returns 18, Tib pic, 36-50 Adelaide Street, Bradford BD5 OEA.
AMIGA POWER OCTOBER 1992
This Is where we explain how lo load the disks, so read carefully.
• Lotus III is a one meg only game, so il you have an unexpanded A500, er. sorry.
• To load either Lotus III of Tearaway Thomas, switch off your machine, insert the disk, and switch your machine back on.
• An options menu will load after a few seconds. Simply press FI or F2 depending on which game you wish to load. After about a minute the game will load, and you II be ready to play away. (After one game of Lotus III, you'll have to reboot though.)
• Please keep the disk you are playing your game from in the drive at all times, and remember -switching the machine off for 20 seconds or so before loading up a new program will help prevent disks being infested by stray viruses.
• AMIGA POWER disk 18 is fully compatible with CDTV, simply by selecting the appropriate game with the numeric keypad keys instead of the function keys.
• Apotgies to A3000 owners, but you won I be able lo play Lotus III: The Ultimate Challenge
AND IF (HEAVEN FORBID) THERE SHOULD BE ANY BIZARRE COMPLICATIONS
• First, try the process again, once again making sure you've removed extra peripherals the program may not like'.
• If it's only one of the programs on your disk that doesn't work, not the whole thing, try phoning our COVERDISK HELPLINE. Call 0274 736990 and ask lor Sam Hiah.
• II your disk tails lo load, then pop It in a padded envelope, along with a letter explaining the problem, lo this address:
AMIGA POWER Disk 18 Returns. Tib Pic, 36-SO Adelaide Street, Bradford. BDS OEA.
Give the nice people at Tib a couple ol weeks, and you ought to receive a shiny, working new disk.
Whatever you do. please don t bother sending any disks to the AMIGA POWER offices. We re about as technical as marmalade on warm soggy toast, so it s unlikely we'll be able to help at all.
THE ULTIJVI ATE CHALLENGE
Publisher: Gremin Authors: Magnetic Fields
No. really, this is it. The ultimate challenge The final countdown The last ninja After this it's Lotus no more. Luckily, though, the third game in the massively successful Lotus range comes complete with a course designer feature which will let you create your very own Lotus IV. Lotus V, Lotus VI,
Lotus VIIIYes. we get the idea - Ed ) and soon and so forth
LOTUS III - SETTING A NEW TRACK RECORD!
This super-exclusive one cou'se demo o!
Lotus III - The Uibmate Challenge brings you. in association with those awfully nice Gremhn people, a completely new and exerting track which you wont find actor* the pieyeblc demo of Lotus III commences, there's • quick demonstration of this
anywhere else (except m fhe finished her* construction tut, which goes by u>* n*m* of aics.
Soundware Authors: David Hanney and Nick Frampton
So you Ihmk you've seen a fasl game, eh7 Wen, maybe you have (as you might imagine, it's a tut difficult for us to tell from here), but the chances are you still haven't seen one quite as zippy as this.
IT'S GETTING SILLY!
Tearaway Thomas might be a bit of a silly name lor a character, but it s a really appropriate one as tar as the kttie. er. creature m this game is concerned (what could he be A squirrel’ A cat’ Some kind ol mole Answers on a postcard
That Thomas, he's a bit of a Tearaway- Her* we see him following the tijnt to the exit. >ut walll He stilt doesn't have enough ferns yel.
please, to Blue Peter, BBC Television Centre. Wood Lane. London). For reasons best known to him sell, our furry little hero has taken it upon himsett lo acquire a vast number of Wile yellow and purple gems Luckily, there just happen to be a multitude ol said items lymg around in the environs ol his home, so without any further ado. Thomas sets off to gel collecting Well, that sounds a bd dull we can hear you all cry. ‘Ah. yes. but there's a b<t more to rt than that.’ we smugly reply. For a start, there s the fad that, for some even more obscure
The race begins, with the sooa-tebc-UmiiUr weird chequered penern end wide roedt of e future trqth.
Welch out for thoic ilrwje grey constructions at the tide of the road there. They arc nasry mean spcsdlrep font.
Intro the turbo tone, and the Lotui really begins to shift. The speedo hits 47*, and all the other can arc left standing. Her. H this is what the future holds, then maybe things don't look so bad after all. fWUtf - td.)
game, of course}. It s a track in the new Future- (hey!) style, which means you get atxg checkerboard roadway to bomb down and lots of big speed-trap guns at the side which stow you down severely if you gel caught m the beams they fire intermittently across the road, but apart Irom that you K find it all eerily familiar -bends, signposts.
cars, ait that kind of matarkey
OH NO, IT'S BROKEN! WHAT'S HEPPENING
When the torus //(demo loads, you might momentarily think you've got a broken joystick or something, as it (Ms ait over the various menu screens and fiddles around with them, having a great cto rime to itseit. Don't worry, that's just it showing off all the clever things it can do Atier a short while it'll settle down and you II get into the game proper, at which point you can control the action with the controls conveniently listed in a little bo* lo the right Could there possibly be anything else you might want to know1 Thought not •
•rake (M you really ■mi)
Tboaiat hay finally opened the czrl on the second level of the demo, w now if* just a matter of finding H
floating above the mow world arc e bunch of cute but deadly balloon lit]. There's no way lo hit ‘cm, so lust run for it.
fast like Tanaa, Thomas can swing across ropes, and spin Twenty eight gems collected and Thomas risks life and limb with
wound la mid-air air. Unlike Tnnnn, he can't lay 'Ngowa'. a bird (almost) on a wire. Quick, time is running out!
reason, our Tom has to coSect an these gems really quickly or he'd (gulp) die. And then there's all the nasty animal dudes meandenng carelessly about the place who II ton the little chap as soon as look at him. But - hey! - life d be no fun if if was too easy, would it
WATCH AND YE SHALL LEARN THINGS
There's tots more stuff too. like secret rooms, wings, txg bonus point objects and tons of other bits, but instead of us wibbfing on about them, why don't you [ust watch the informative demo instead’ Then you'll be ready lor the two complete levels (there are 46 more in the finished game} supplied m this lovely demo, and near-unlimited fun will be yours for the taking •
temp, A held
Climb Udders A
down ropes to booocr on buddies
Left W- ■ ■■■ ■
Udders ft ropes, drop
AMIGA POWER OCTOBER 1992
'RICE CRASH 'W AMIGA 600
THE \EW AMIGA FEATURING
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(THE HD VERSION’ DOES SOT tNCUDE DFAIST III OR A CAME)
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(Configurations up to 420Mb 8Mb RAM available please call)
HARD DRIVE + ACCELERATOR
THE ULTIMATE A500 EXPANSION PRODUCT!
A530 COMBO MMhi Au rSrfitor . •52Mb HARD DISK • I Mb HUM • Up to 8Mb RAM and l2*MtV240Mh muons available (J] now
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Easy imliilrlwii that dor. not invalidate your wrrrmty
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Featuring Anli-elick device...... £4q Qc
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THIS MONTHS SPECIALS: AGONY £12.99, LAZER SQUAD + CHAOS £8.99
* Back To The Future It
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f 2 99
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PLUS FREE PHOTON PAINT 2.0 (RRP £89.95) A DYNAMITE EXCLUSIVE AT £99.95
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£2.95 lor orders less than £100 £4 95 lor orders over £100 Next day express service £7.50 Saturday delivery only £15,00 'Charges applicable to UK mainland only
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This pack used tocom*: wjb ire able to offer but wc'vr managed to source a > f y g 95 them at the giveaway pnee of£l»-
U a. w NOT Plua/ABOO competin'* + N.B. Thl» p»ck»<* u rl -—
AMIGA POWER OCTOBER 1992
A600 PRICE SLASHED + MIN DSC APE BUDGETS WEEN
The all singing, all dancing, all conquering A60O has had II a price slashed from £399.99 to £299 99. Commodore's Kelly Sumner enthused aboul Ihe decision saying "....this new pricepoini will make it completely irreslslibte." Commodore are more lhan a little pleased about the reliability of their new machine as well. The A600 return rate so far has been less than 1% which according to Commodore proves how successful the surface mounted technology realty Is. Ironically, however, when we bought one lor the office, It didn't work... The upside, though, is that we gave Commodore a ring, and thetr much-vaunted Inhome warranty service turned up two days later, whereupon a very nice chap had a bit of a fiddle and produced a lulty-operatlonat A600HD within half-an-hour. Watch this space (or Information on Commodore's Christmas games bundle, Including System 3's Puffy.
NEUROMANCING THE STONE
The long-awaited fruits of Empire's Cyberspace licence will appear in January. ODE have produced a 3D RPG with 10,000
O buildings and two million people who all have something to do with the scMi plot.
BUDGETS TO BLOW YOUR MIND
Mindscape have announced a range of budget tlllei that will make any self respecting Amiga owner etart to drool with delight. The titles they have Included in the first batch of this range are 40 Sports Boxing, 40 Sports Driving, Aces of Che
SO Sport! Bonn; - a bit dodgy, but now only CIS.** from Mindicepe
Great War and Das Boot. The last two are obviously war games, one in the air and one under the water. The prlcepoint for these games is £14.99 and they will be available from right now.
REVELATION TIME AT RENEGADE
“Early next year there's Steve Kelly’e new game, which I cannot say anything about. No, It'e not an RPG. Ves,
It'S action game. And yea, there will be a few innovations. Steve's working with Nick Alderton - he's been with us for about nine months. They're coding It and Dan’s doing the graphics. Erm... Yes, he Is the son of John Aldorton and Pauline Collins," says BMB1 Eric Matthews'.
A STATEMENT OF INTENT
That's l(. We've had enough - enough of magazines with poor quality software spread thinly over two disks, enough o< slideshows, enough of non-plsyabte rolling demos, and enough oi Ihe very worsf oi PD.
From here on pretty much every Issue POWER will come with a
single disk, packed with the best playable previews around. H you do lind PO on an AMIGA POWER disk then you can rest assured that it'll be new. Iresh and ol an exceptional quality. We re commuted to giving you the very best, end thet includes Ihe cover disk. Yes, our new price Is £3.50. but we re sure you'll agree that AMIGA POWER IS well worth It After all. which other magazine offers you reviews of complete (and only complete) games Which other magazine otters such balanced, honest and - dammul -controversial reviews Which other magazine keeps you informed on such a wide spectrum of Amiga game related topics And which other magazine does it with such style And ol course, who else can claim to be world's best-selling Amiga games magazine (And by the way. thanks (or the letters, but I'm not as lal as this picture makes me look. Honest.)
MARK RAMSHAW EDITOR
LEAN, WEEN AND ON THE SCREEN
Adventures are commg in thick and Iasi, the latest from Coktei vision, via Digital integration Ween - The Prophecy casts you in the role ol Medieval adventurer You are Ween (look, maybe your parents just didn't like you), and you have to detend your father's land agamst the power of Kraal. You wiN have to use all your powers ol deduction and intuition (rules most of us out) to defeat the challenges that will face you.
Just to round things off nicely there's also some atmospheric music that's supposedly some kind ol computer masterpiece Cough Yeah, right. The truth will be revealed, one way or the
Typically French - bij, bold, ambitious and with a dumb name - that's Ween
other, when Ween gets its big release sometime in October
OCEAN - AN APOLOGY
Readers of issue 17 of AMIGA POWER will have probably noticed a section entitled, Epic - The Great Debate' In Do The Write Thing (p94). In this section (and in Ihe main letters section) we printed a number of readers letters, which (along with callouts above the letters) presented Ocean in a one-sided biased and unfair light. We would just like to make it clear lhat, although these letters were of course genuine, ihey are in no way represenialive of our readers or indeed OUR opinions of Ocean themselves, as a software company.
We want to make II dear that we have no axe to grind with Ocean. As many of their previous releases have demonstrated, and their dominance of
the Amiga markei shows, we all have a great deal lo lhank Ocean for Addams Family, Wizkid, RoboCop 3. Head Over Heels etc).
We have always, and will continue to review games impartially and fairly, but it's not really our position to question a company 's standing
We'd like to make it clear that this piece was not written In response to complaints from Ocean As always ihey have shown themselves to be tolerant of older people's opinions. We simply want to right a wrong, it s simply not lair to strongly criticise a company because ol what we reckon to be one poor game. After all. Rainbow Islands is our all lime favourite game.
AMIGA POWER -
60,184 COPIES A MONTH + NATIONAL GAMES CHAMPIONSHIP 1992 AT THE FES
WE'RE NUMBER ONE!
POiBlR' NOW SELLING 60,184 COPIES EVERY MONTH
HOLLI WOULD IF SHE COULD
... AND SHE WILL
It s true, AMIGA POWER is now the world's best-selling Amiga games magazine. With a new ABC (that's the Audit Bureau of Circulations) figure of 60,184 AMIGA POWER has officially become the market leader.
So what do we do Do we get all self-indulgent, take a bullish stance, and put it all down to our attitude, our expertise, and all-round brilliance Or do we come over all humble, and say aw-shucks' a lot I think we'll just let the figure speak for itself, say a big thanks you, the readers and leave at that. Hurrah!
WIN £10,000 AT
So you think you're good at games, eh There's only one way to find out for sure, and that’s to enter the biggest computer games competition there's ever been. The National Computer Games Championships -brought to you by Future Publishing. Virgin Retail and new Yorkshire Television games show Bad Influence! - will bring together the cream ot the nation s gamers in a
challenge which will not only crown once and for all the best gamespiayer in the country, but also reward his or her skills with a phenomenal first prize ol £10.0001
THE NATIONAL COMPUTER GAMES CHAMPIONSHIPS 1 992
The games to be played are Zoo) on the Amiga. RoboCop 3 on the SNES, and Final. Aguabc Games on the Mega Drive Peats
Regional reals are to be held tt Virgin ■
Game Centres aero's the ;c jntr, from Monday to Thursday cl a given « with the fins' Deng held Vi Virgin Megasto'os cn the Friday at each woe-Padicipants will tw given twe minings lo piay on the mach ne & their 1 Bpce. The highest scorer sjnll go ihrcugh to the Hegenal Finat in the Regional Flna s, the finai sis will have to pla, o- three fenats ana one overall wmne w II be picked fro-, each store Two :i,gh,*st-sconng nr-nrs up naficnw.de wW a so in, -ed lo he National finals Here are the locations.
Manchester, w.c 19th October
Manchester Megastore Stockoort Game Centre
j-ii'J .'-Chester Megastore
w c 12th October Glasgow Argyle St Megastore
Glasgaj rwjr Megpstom.fa*
i, wc 26
Newcastle Megastmand Gateshead G.rrie Centre
London, week commencing 26th October
Final Marble Arch Megastore
Heats: Bromley, Croydon
GuMiord. Ilford. Kingston. 100 Oxford St
The eight finaKts w;>o qualify will receive a Mega Drive, dNES a no Amiga, plus all the -~ttware to be used in the finals
istPnze 2nd Pnze
Birmingham, w c 26th October
Heats and final to be held m Birmingham Megastore
Carditt. w c 26th October
Final Cartfift Megastore
Heats. Bristol Game Centre
and Cardiff Megastore
The finals are to be held at the Future Entertainment Show (November 5 -November 8) with the qualifying heats being held on the Saturday (7th and the finals on the Sunday (6lh).
Future will pay for the navel to. and accommodation at. the show of each ot the eight finalists plus guardians.
TMA - 199 PARAMOUNT PICTURES ALL RIGHTS RESERVED
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
PSYCHO'S SOCCER COLLECTION + GREMLIN DELAYS + DAEMONSGATE 1 + WAYNE'S WORLD + OCEAN DELAYS + CAPTIVE II + APR
'HE WOULDN'T EVEN HARM A FLY...'
Anyone watching England s movable performance in the Iasi European Champonshps may have noticed a minor fracas involving England player Stuart Psycho' Pearce and some French guy. tf you trussed H. the ref turned Ns bach and tins French player kicked Pearce (He .as caned Hu.-ie Boh, and if .as a headbutt, actual - Stuart ) Bang the nice guy he is, (Hence the nickname. / suppose-Cynical member of stall. * Stuart I Pearce shrugged It off and claims not» bear a grudge (Yeah, hght - Cymcal member of stall, ie Stuart). Anyway to get back tothe point, said Sluan Pearce has endorsed a cobecbon ol soocer games from llbiSoh The Psycho Soccer Collection brings together Kick Oh 2, World Champonshp Soccer, International Soccer Challenge and Manchester umted in one package The collection >s due for release in September for £30.99
The platform prank* ol Gremlin's Pandemonium (by coder Shane O'Brl.n and artist Mika Musket) has been delayed until "sometime next year'1. The same hold* true lor the RPQ Ninja Quest and the long-awaited cartoon animated adventure Litif Divif.
THEY'RE GONNA GET YOU
PMinoasjaif - its coming (honest).
Alter many, many false starts and
changed release dates Gremlm have finally pul the finishing touches lo Daemon spate i - Goman's Key. in case you haven t already heard about it. it’s a huge RPG featunng over 50.000 ptay screens. In the traditional manner you have to fight bad guys, solve puzzles and visit locations With a simple combat system and all-round user-lnendfmess Gremlin a«e confident that Daemonsgate will push RPG technology to the limit Daemonsgate is to be reteased in September lor £34.99. so look out tor a review soon.
Accolade will be releasing Wayne's World, as licensed by Capslone. the American publisher behind conversions ot Home Alone and other oddities. Capstone's LA Law is A "still a long way off and won t be released until well j R into next year. And Don Bluth s An American Tale,
■ described as cartoon-quality ji animated Role Playing very * much tor kids won't be coming to the Amiga after all.
Maxis' A• Tram as (pictured betow) will be released by Ocean but not until late next year on the Amiga. The unknown quantity Shut In and the racing simulation Hoi March are on ihe cards tor release next Easter, as <s the lemmings-esque Sleepwalker which is having a face lift and its main character changed
Captive II (written by Tony Crowther in conjunction with Ross Goodley) will now miss Christmas but is on course lor a February release. "It’s not set in the underworld but there's still Ihe tree movement approach on the dungeons and stepped movement," says Mind sea pes Phil Harrison. "Now all the enemies are built out of polygons a la 40 Sports Boxing tor an incredible number ol animations and there's a high level ol detail."
Okay, so last month was a bit, er, quiet. Blame the waiting tor Christmas' syndrome, but don't miss these corkers that DIO show up...
Style Is something missing from so many games, but It's not a problem with Core's splendlclous Premiere. What it lacks in depth It more than makes up tor in atmosphere and sheer sass. Six Incredibly tough levels and numerous subgames take the player on a guided tour through the world ol movies, with splendid cartoon graphics flopping around all over the shop. Not an essential purchase, but a very desirable luxury, and so worthy of inclusion In this section. So there.
Alter you lot's pathetic showing with the astoundlngly tab Oyna Blaster, we're not holding out especially high hopes ot this making a greet chart placing, but if it doesn’t it'll stilt be a crime. Bug Bomber combines elements ot Dyna Blaster and the 8-bit classic Chaos to produce a Irantlc tour-player blaster that's closer lo Ihe true spirit ol a wargame than any number ol tedious number-crunching snoozeathons. Miss II and you'll be missing something good.
Look, we re not (oklng. This Is another totally bloody brilliant game, with lovely graphics and superbly imaginative and fiendish design, on sate lor the closest thing lo a lair and reasonable price we've seen in ages, and it you don't all get out there and splash 20 quid on a copy and get It into the charts right now. we're going to sulk forever. What's the point in you all whinglng about crap overpriced games it nobody goes out and buys excetteni cheap ones like this Eh
(The Hit Squad)
Oncol the best arcade game* ever, one ot the best coln-op conversions ever, one ol the best Amiga games ol alt-time (No 31, to be precise), and now on budget re-release It's one of the best bargains ever as well. A brilliant blast ol balloonbursting. er. bodadty. Pang also happens to be one of the best two-player games around (though not as good as Sensible Soccer, obviously), which means you could club together with a friend and it'd only cost you £4 each! A snip It ever we saw one.
CRAZY CARS 3
More atmosphenc than torus 2, more interesting than Jaguar XJ220. Crazy Cars 3 is, lor us, tar and away Ihe best Amiga car racing game you can buy (FtGP is a simulation, not strictly a racing game). The control is beautilul, the opposition Intelligent and challenging, the sense ot speed Is unmatched and there's even something approaching a him of depth In Ihe gamepiay. It Is. frankly, completely lanlasllc. The more we play it, the more 89% seems mean. Sorry.
After our 91% rating In issue 15. wa ve been Inundated with letters from people Irantlc lo buy a copy ot this utterly beautilul game. Well, (ahem) you can't. Or rather you couldn't. For reasons best known to themselves Ocean have been holding it back, but by Ihe time you read this. Sensible s tour de force ot arcade weirdness should have reached the shelves ol Ihe nation's software stores, and should disappear off them pretty damn quickly. Really, this one's worth waiting tor.
FIRE FORCE + GNOME ALONE + FATAL STROKES + ABANDONED PLACES 2 +
PIRACY + ACCESS DENIED
ICE ICE BABIES
New faces on ihe publishing front. Ice, are preparing a veritable Winter onslaught with a whole package of releases scheduled to take them up to Christmas The first s Fire Force which we've had a sneak took at this month The game wasn't complete but we can safely tell you it's a 12 level blasimg romp
through enemy territory. II it moves shoot it, d it doesn t. blow it up anyway. From what we've seen there are some nice touches (if you call hiding in a swamp and jumping up to slice someone's throat a nice touch, that is). And with a variety of weapons and missions Fire Force may well be worth a took when it comes out in September
To follow in October come Gnome Alone and Fatal Strokes Thankfully there's no sign of Macauley Cutkin in Gnome Alone. instead you control a gardener gnome who has been given the task ol looking after his master's garden It this sounds as exciting as watching the grass grow then don't worry, because Ice have gone completely over the top with cute characters and. so they claim, ungue gameplay. We'd see about that m October when <t comes out.
Fatal Strokes is being heralded as a journey into the world of an and imagination. What this means is you have to travel into actual paintings and use paints and spells to overcome the various foes you come across There are also several subgames to get to grips with The scenario sounds novel but again well have to wait until mid-October to see the finished game.
November sees the long-awaited follow up to the successful Abandoned Places (released last year by the now sadly-departed Electronic Zoo. picking up 00% in API t on the way). At the moment it's imaginatively fitted Abandoned Places 2 (up all night thinking of that one. eh boys ), but nearer the release date it'll be given a sub-tnte of some sort. This version features a larger play window, a new control system, 32 levels and over 60 monsters You'll be able to transfer any strong superhero-type characters you might have created across from the first game Ice are saying that this is going to be the RPG of the decade, and while Might and Magic III and Eye of the Beholder 2 might just have something to say about that, only time will tell.
Ice are also planning to get up to a spot of Piracy. What Oh, not that kind of piracy Phew You take the role of a ruthless pirate living life on ihe Ngh seas. The game has an ever-changing storyline to keep things fresh and different, but as you might expect you get the chance to board ships, steal treasure, fight, gamble and generally behave in an unpleasant and unsociable manner. It's safe to say that there aren't loo many RPGs featuring pirates (in fact
the only ones wa can think of are this and the old MicroProse game, er. Pirates), but If you can't wait to start marauding on the Spanish Mam. tough Piracy doesn't come out until mid-November.
To round off their rush of winter releases. Ice have announced the release of Access Denied. Programmed by the same people who brought you F-19
Stealth Fighter. Access Denied has been m development lor two years It seems there are two artificial intelligences controlling a world you have to choose which to serve to restore peace to the world (sort of a bit like Mercenary) The 3D landscapes feature toads of polygon objects for you to fly around, and there's also oversampled speech which is allegedly ol CD quahty. Access Denied is being released >n time tor Christmas and is bang plugged as the Christmas biggte by ice,
hrscj on the hljh k«l Where* jood old UpUin Morjnn though Meek, even Uncle Ted would do.
RPG ocilon in Abandoned Msecs t. Well you three RVCMes 10 work out whel Its die sequel to.
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POPSTERS SUNSCRIEM REVIEW PLAN V FROM OUTER SPACE
IN A COLLECTABLE 'POP' SERIES FOR YOU TO CUT OUT AND KEEP
investigate PLAN 9 FROM OUTER SPACE. As told to Ronnie Randall.
Yeah, yeah, we know. Pop stars! We're not fooled at all, anyone can do it. You don’t have to be a musical genius to top the charts these days - a quick sample from the Wombles theme tune and you're sorted... Yet funnily enough, we STILL like to hear them pontificating upon world problems and the like. And talking of world problems, they don't come much bigger than trying to enjoy playing Gremlin's Plan 9 From Outer Space. LUCIA HOLM and SEAN WRIGHT of Top 40 popsters and Dance-Chart topping SUNSCREEM took up this formidable challenge.
pointless taxi rides, talking to characters who ignore us. picking up useless objects, and generally growing extremely frustrated at the lack o! progress LUCIA: ’It's not my kmd ol game at all.
Slow, very very finicky, unbearably repetitive, and the action screen is far too small The mouse control is really awkward too I kke some of the animated Ms. and it's a nee idea to include a video of the original film in the package. I'm a real fan ol '50s'sci-fi films like Forbidden Planet *
SEAN (having watched a bn of the actual video): They say Plan 9 s rated the worst film ever made right7 But the game isn't actually based upon the plot of the movie, it s about looking lor six reels of film that we eventually pul together to form a tong animation sequence from ti Hmmm. it's a pity the whole thing isn't animated smoothly like Monkey Island. Actually these multiple choice responses aren't my thing. I prefer the okJ Inlocom style whete you type in commands, they're more ol a challenge This way it's just a matter ol simple deduction, or rather, it USUALLY is. Plan 9 seems to have thrown a few unnecessary spanners in the works Still, to be lair if you're realty into these kind of games I imagine you could find it quite engrossing eventually Basically the intro and the music are the best Ms *
LUCIA: 'Speaking of muse, got any questions about ours7"
BUT ANYWAY, HOW LONG HAVE YOU BEEN INTO GAMES
SEAN: 1m a fully paid up member ol the spotty kid brigade When I was 161 programmed a game called Gunge Muncher" on the Vic 20. It was alright actually, and it got me an O'level.’
LUCIA: 'it's alt new lor me Sean got me started with his Gameboy on the tour bus. then I got a Game Gear lor my birthday They're brilliant for passing the time when you're travelling around non-stop like us The bus has a Mega Drive lined but every time the dnver stops or starts the game crashes which is a bummer if you're 20 minutes into Some ’
WHAT GAMES DO YOU PLAY
LUCIA: 'Being the brainy one around here I'm into more, ahem, intellectual' pursuits bko Terns and K/ax Fast and lunous manic puzzle games are my sod thing *
SEAN: *So being the thick one it s cute platformers tor me - Mano. Some, all that stud. I don't mind beai-'em-ups lor a short time, but mindless violence gets bonng, puzzle solving is much more of a tong term challenge Gods is another brilliant game. I'm into that, beating people up WITH a bit of thought thrown m. I'm definitely NOT an armchair sports enthusiast'
WHAT'S YOUR ALL-TIME FAVOURITE CAME
SEAN: ’Remember the early days ol gaming . Space Invaders. Galatians Nothing can ever equal the buzz I got when I first played them Simple and easy to get into, yet challenging and tun of strategy Too many current games demand the patience of a samt just to read the manual. With me. if a game doesn't grab the attention straight away it s unbkety to get a second chance *
Ulp' Plan 9 is about as instant' as home brewing. Still, rod the credits
SEAN: *Cor! Look at this Lucia, great opening graphics, sounds great too.”
LUCIA; 'Oo er. what now7 It reminds me ot that game where you spend ages trying to buy condoms. Leisure Suif Larry No. wait, it's more hko that other game that's based on the '50s soft film 'Them', the one about the grant ants They Came From The Desert, that's it. even the music s the same '
We play' tor a white, searching rooms, taking
What, like your live performance thing
LUCIA: Thought you'd never ask It's true, wo blend guitars and drums with at the latest technology. There's so much more energy when you play live, it's not calculated and cynical tike the whole PA thing"
SEAN: “We try to be creative with the instruments triggering samples with guitar and drum rather than playing traditional rock nffs People realty appreciate that we re the real thing, whatever the technology involved “ LUCIA: There's a tot of content m our songs too, we're into words, there's got to be more to tyncs than endless variations on Take Me Higher.*
So you’re trying to tell me that Plan 9 From Outer Space is a complete dud7
“No. we're telling you that we've got a new single out cased Perfect Motion "
Hold on a moment, are you using this review to plug your own product7
“Well it's better than plugging a dodgy computer game * “Ummmm .*
• Check out page 30 lor a lull review, and discover -gasp! - il AMIGA POWER agree with Sunscreem.
A couple ot kimi from Man t From Outer Space. The jraphid don't look half bod bare, but in actual fact tbay occupy Just a small portion of the screen. Mott ot the space it wasted with icons aad the iihe.
AMIGA POWER OCTOBER t992
AMIGA POWER OCTOBER 1992
• »129> 20 (34) fi O)
34(90) 39(331 •0(38) •1 05) «(71) 43(4*3
Espahia 92 has crashed into the charts at number 2. The Olympics (and, indeed, any other major sporting event) are bound to generate a great amount of interest. Full marks to Ocean for the timing on this one - they got it just right, as the chart position shows. But once the furore dies down, we predict the sates will drop.
Ever since this arrived in the office it seemed destined to be a hit. We gave it a rave review in issue 16 and it's one of the few games that’s had us all coming back for more. Number 25 isn't an astonishingly high place to enter the charts, but keep your eyes on this one, we predict it will be up there with the best of them (or there abouts) for months to come.
It’s one of those games that doesn't look much at first glance but wilt sell like proverbial hot confectionary as soon as word gets around.
Gremlin’s budget label, GBH, has come up trumps with the re-release of SEUCK. It blasts its way in at number 14, proving that people can get some fun out of trying to make their own games. At full price it was perhaps a dodgy purchase but now it has found its niche in the market and looks set for a new lease of life.
It’s still there. For the first time
a game has remained at the top of the charts for three months. As you would expect,
Renegade are ecstatic. When we spoke to them the champagne corks had just started popping. Tom Watson laid off the champers just long enough to say, “We hope it stays high for a while yet, and we think we’ve got something that will keep the interest going." More news soon.
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JUST WHO DO WE THINK WE ARE
Controversy continues to rage over MarVs True Stones photograph, but this month he decided to get away trom it al and do some surfing. The result One extremely wet editor. The punchline ot Mark's favourite joke is: Apologise and wipe it off. We daren't ask.
a ADAM PETERS
Not content with being a rock star. Adam decided he fancied himself as the new Schwarzenegger Rather than learn Austnan he bought a mutbgym instead Completely tragic.
The punchline of Adam's favourite joke is: ‘You can t dip a fireman in your egg'. The clot.
Meanwhile, office jessie Stuart s had 600 quid’s worth (!) of pam free dentist work done. Now. we can't stop the soppy Scot running around grinning at everybody The punchline ot Stuart's favourite joke is: No, you're right enough hen, it's a doughnut'.
Following on from Gary Penn's example. Tim's taken up juggling Our bold Prod Ed s borrowed a set of clubs and is now causing danger to kfe and limb tn the AP office.
The punchline of Tim's favourite joke is: No, just put It on my bill'. You don't want to know..,
The world was rocked this month when the tabloids printed photos of Gary snogging a member ot the Royal Family, Prince Michael Of Kent would only say ‘I was helping out with a spot of freelance.' The punchline ot Gary s favourite joke is: Yeah, he was caught pedalling.' Really, it was horrible.
What have you been up to. Jonathan’ we asked, i got my car broken into.' replied JO cheerfully, and I had a reaBy good dream last night Will that do ' Frankly. Jonathan, you're fired The punchline of Jonathan s favourite joke is: You can't make crisps out ot a Datsun 260Z'.
Surfing for Man too. but a shark took a bite out of Ns board, causing it to veer into a yacht and do £8000 of damage At least, that's what it says on the insurance claim form.
The punchline of Matthew's favourite joke is; Why not The chicken did'. Matt, you're fired.
We just can t stop employing new staff these days Les used to work on a console mag. but we re not going to hold that against him The red hair extensions, however, are another matter altogether The punchline of Les's favourite joke Is: 'Yes, but not with the goldfish’. Les, that's crap.
Literature lover Jacquie's been reading her &onic Woman annual It'd be bmiiant to be bionic, wouldn't it " she pondered Any mad scientists looking for a volunteer, you know where to come The punchline of Jacquie's favourite joke is: Yes. it does, doesn't it ' The pervert.
This month. Dave took a tnp to see hts fave band Die Toten Hosen at the J Lorelei music festival in ' Germany, 'It's my attempt to become more glamorous and interesting.' said Dave in a rather unconvincing manner.
The punchline of Oave s favourite joke is: But where do you want these blinds hung '
Sal's been organising birthday bashes for daughter Eliza and bit on-the-side Andy. 'There was jelty and ice cream and everything. And Eliza's party was quite good, loo.' The punchline of Sally's favourite joke Is: 'It's not a lion, it's a giraffe'. Well, it keeps her quiet.
Rich spent the month on holiday in the Canary islands. Sadly, a power failure meant he couldn’t shave lor the fortnight, resulting in the disaster you see before you.
The punchline of Rich's favourite joke is: 'Don and tvy Brennan'. Rich, you're a sick man.
Richard s discovered how relaxing fishing can be 1 meditate for a while, then grab a fish and bash its head against the side ot the boat as vwtentty as possible.' he cackled.
The punchline of Richard's favourite joke is: What's wrong with this room ' How sad.
Madonna. Kyke. and Sharon Stone are just a few of the stars who've been trying to get through on Ronnie's private hotline this month. If only he'd paid that phone bn The punchline of Ronnie's favourite joke is:
Eats shoots and leaves. We can t print that!
Just before we get started with the actual reviews intro stuff, a quick competition for those ot you who actually bother to read all this stuff every month. The first person who writes in and tells us the rest ot the jokes that we've got the punchlines to over the page there (or failing that, the person who comes up with the best alternative jokes using the same punchlines), wins themselves a whopping £150’s worth of top-notch software. Can't be bad, can it (Send your entries to This'll Make You Laugh' at the usual AP address.)
But anyway, on with ihe games. This month we've got, ooh, several top-quality reviews for you, including the long-anticipated Lotus III from
Gremlin, the even longer-anticipated and equally from-Gremlin Zool, and the anticipated-tor* absolutely-bloody ages Puffy (no longer Silly, but just plain brilliant). And
Fvttr- ittck •round for more joy. more, tOO. Read On.
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1) We re all aware ol how much soltware costs, which is why we believe a game has to be really good to be worth buying -or worth giving a good mark. Happily, there's more than enough top-notch stuff around if you only look - we mark as hard as we do to prevent you from wasting time (or money!) on the bad ones. You'll thank us (or it in the end...
2) We believe rating systems should be simple and easy to understand. That's why we just give one mark out oMOO. a tew summing up sentences, and that’s it. What more is there
3) A third point You must be joking.
Gremlin adopt the lotus position one more time. But have they stretched it too far
Game: Lotus III — The Ultimate Challenge Publisher: Gremlin Authors: Magnetic Fields Price: C25.99 Release: Out now
W hen university student Colin Chapman buiit the first Lotus m 1947, using a nckety 1937 Austin. I wonder tl he could have foreseen his future sports cars appearing on the Amiga A stirnng thought perhaps, but just how good is the new generation Lotus from Gremlin
Lotus III, l*e its predecessors, presents the action from a second-person 3D perspective Getting started is based around an easy-to-use menu with which Lotus I and II Ians wilt also be lamitiar.
With a choice ol one or two _
players, and the four-player link option (two machines must be connected) it’s defin-tety a multi-ptayer game, and on the surface it does look to offer aU the scope and playability of its forebears A first spin also reveals a familiar control system It follows the straightforward Lotus formula, a lowing manual or automatic gears, with fire button
i Lotus percen
It just isn't as smooth as Lotus I
Then ttt plenty Of option* on offer. The UK** option will )itt you ncccu to the now coon* editor lection.
or joystick-operated acceleration As far as game structure ts concerned you must choose whether to race against time or race for position against other cars. Next choose your difficulty setting, from the three provided.
It's then time to get stuck into the track editor, to plan a course ot your own Here you can decide the overall level ol difficulty, and the degree of curves, hilts, steepness or obstacles on your course AS are measured as a percentage. Simply select the feature (course detail, for instance), then decrease or increase the percentage using the joystick Now go to the icons at the bottom of the course editor screen These enable you to select the course type, including ait the styles from Lotus II plus several new ones, including windy, future world and mountain tracks. Lotos W/bhogs you vehicle variety too. with a choice ol the new M200. the Espnt Tutbo SE or the Elan SE After choosing a race car. select an audio track from the CD screen There are six different tacky tunes, but to be honest you're better off sticking to sound effects.
So how does Lotus ill handle - does it pass the AMIGA POWER speed test’
As a tan ol Lotus l, l feel that something is definitely missing Lotus III just doesn’t have the sheer hetibound speed ot its parent game It's even slower than Lotus II - mete's no longer that feeling of being on the edge, so perfectly captured by Lotus I. Controiability just isn't as smooth as in the first Lotus game. It doesn't leet
Chan jin] count parameter! will jivt a cod* in tht lop rijht boa. To race the taint count ajain, Juil type In tht code-
Vou race in ont of thrtc Lotuiti. And ytt, Ihty actually did make tht llan in thil revolting colour, wt*vt seen ont!
or handle as smoothly, and its stop-start tendencies can be more than just frustrating, especially on the two-player game where things get distinctly jerky In a world ol ever-increasing standards, it s not surprising that someone else did take the Lofus / formula one step further. Crazy Cars 3 creams Lotus for sheer speed, handling, thrills and excitement, in tact after the bellowing ol Crary Cars 35 throaty engine. Lofus III not
only sounds but feels )ke a vacuum cleaner. As you accelerate Into a race, this sluggishness soon becomes apparent The other cars are dearly not there to race you. but get m your way. When you attempt to overtake, they block your path Your car responds try decelerating, allowing your opponents to accelerate away while others overtake you Your car must now go through ail mo gears again to regain race pace - this is frustrating when you've worked your way up into the top five positions. In Lotus I your car only slows down it you actually crash
CRASH ON DELIVERY
Unfortunately. Lotus f/f foltows Lotus II akmg the no-crash philosophy. Although a crash meant it did take time to get gomg again. Td rather see the crashes and
EVERYWHERE YOU GO. YOU ALWAYS TAKE THE WEATHB
An interesting innovation is the future track terrain. Here the obstacles are some Interestingly designed lasers which can blow you oft the circuit, while turbo boosts are a welcome speed bonus, it must be said, though, that it comes nowhere near the warp lactor three experience ol Crazy Cars 3 at (ull stretch.
This is lh« homonUl split-screen of the Iwo-pUfir mode. It works quite well end odds * touch of cecftctnent.
speed of Lotus I. So yes. al first glance Lotus ItlOoes look slick, but after 10 minutes play, slick is exactly what it isn't.
ON COURSE FOR INNOVATION
The course editor i$ an innovative addition to the Lotus package (in fact, it's the crucial one as tar as this product is concerned - Gremlin wouldn't sell many copies it this was just a rewrite ot Lotus II with a few extra tracks) and would seem to make up lor some of the daws in the
actual game That is, unlit you deede to put this new addition to the test. While it initially appears that the system gives access to an almost infinite number of tracks, it soon becomes apparent that it's impossible truly to tailor a track to your requirements After all, mucking about with percentages isn't going to enable you to fine tune that bend, or add that steep hid at a certain position
The course designer doesn't so much give you an
opportunity to design your own courses, as have a vague hand <n the random creation ot a course I know Gremlin have pointed out that iheir REGS' thing is fast and easy, with the advantage ol codes tor each track, but what's the point m having a track designer it ii doesn't allow you design
As tar as climatic
eftects and terrain variety are concerned, Lotus Mrs slid top of the class. The graphicady gorgeous animations of snow, thunder storm and fog condrtions are suit there from Lotus It, and Lotus groupies will recognise other elements such as the desen and motorway - ils juggernauts and the chance to play chicken on the opposite carriageway are still there.
The roadworks section has been improved, but opponents smash through barriers, their speed unaffected, white you lose b»g chunks ol speed if there's so much as one scrape on a keep right' sign
There's no getting away from the gorgeous backgrounds and graphic bniiiance. bul then who would invest in a torus tor the scenic route to anywhere0 Not me that's lor sure - speed is the name of my game, lodging by the amount of tickots littering my passenger seat. I want thrills, I want a sensation of speed. Lotus
Thu it Ihc liprtt Ifi ltd. It'i 1*11. ((in It i no Cr«r Car). The d*U ii ion Of interfiling but not at all uietiil.
Ill tails to gtve you that And if you can't go uke a bat out of hell on your Amiga, where can you do it It's no disgrace, but the time ol loros has passed • MATTHEW SQUIRES
. UPPERS The graphics A. ) are gorgeous, highlighted by
beautifully crafted climate terrain effects, with plenty ol scope and variety In the multi-player facility and track editor.
® DOWNERS Gone are the smoothness, speed and excitement ol Lotus I. and what use is a track editor in a race game with no speed
THE BOTTOM LINE
lotus III turned up showing all the potential of a speed animal, but when l put my loot down it tell more like the engine ol a Skoda. The track designer makes it worthwhile, but really, lotus has been surpassed by the likes of Crazy Cars 3, and no amount ot extra features will change that.
AMIGA POWER OCTOBER 1992
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AMIGA POWER OCTOBER 1992
SHADOW OF THE BEAST III
that bad, really.
away trom the fact this is. first and foremost, a Game with a capital G'. Oh sure, it still looks pretty, it's still got big impressive music, all that stuff, but this time it all hasn't been used as a substitute. Take a trip with me into the Gameplay Zone and Ml show you what I mean ..
Some of you, of course, will be sitting there thinking What's the fool wibbtmg on about7 I've never played Shadow Of The Beast betore. I don't know anything about all this
Good news for fans of Beasts f and II (both of you): Beast
Game: Shadow Of The Beast III Publisher:
Psygnosis Price: £29 99 Authors:
As the debate over the pnce ot software hots up. especially after Mindscape took the boll by the horns with the £19 99 0 Generation and a number of 'premium'-priced titles
(you know the ones we mean) proved to be spectacularly unworthy ol their inflated tags, it seems like a tunny time lor a game like this to be going out with a £30 sticker attached to n I mean, the general consensus of opinion regarding the Beast games now seems to be that they were interesting demos of the Amiga's capabilities, but severely lacking on the game front, and the days when the name alone was enough to guarantee thousands of sales ai
£35 (as with Beast 2 and its free' T-shirt) would appear to be long gone. To see this swaggering out naked ol extra promotional goodies, then, is even stranger Whatever can Psygnosis be thinking of7 Could it be. perhaps, that they’ve just got a really good game this time
SUDDEN OPTIMISM ALERT!
Sorry,! don't know whal came over me there Really good game'7 Shadow Ot The Beast Shurety shome mishtake Well, no, not exactly Y'see, Shadow Ol The Beast III is - sit down tor a moment, kids - a Good Game. There’s no getting
■ malarkey. Tch. Logically, then, now • would be a good time to rattle out a quick run-down ot the two previous games and their iilustnous history But I'm not going to. tor the simple reason that it doesn't matter. In a similar way to the
Iridffnj lft« gap between graphic*! excellence end decent jtmcpUr.
SHADOW OF THE BEAST HI
A 5M5 of tkull hcadcd mcjmci jet miffed 41 you break up their picnic.
But there's a "but' Isn't there always Isn't He always horrible like that The but' in Beast /// is a big one. and it's that it's a little one Where Beasts f and 2 made up for their lack of gameplay quality at least a little bit by being gargantuanty enormous.
Beast 111$ a tiddler by comparison Oops. I said I wasn't going to do any of those, didn't I Well, forget the other Beasf games, then Beast III ts pretty Mchy in its own right. Of the lour main levels, each has maybe half-a-dozen main problems lo solve, and while they get a good deal more complicated and
involved towards the end, they're still not really all that demanding ol anyone with a decent grasp ol logic. The nastiesi aspect ol them s that some only allow you one sight mistake before the whole thing's rendered impossible, leaving you no alternative but to get killed and start the level agam (although each one does at least have a couple of restart pomts) As a guide. I'd say that once you've worked out all the solutions, playing nghi through Beasf III from beginning to end would lake you somewhere in the vicinity of 20 minutes That's not, by anyone's standards, an awful lot ol game, and l reckon that hardened Beasf Ians especially are going fo be reaching the end by the lime they feel they’ve realty got started The puzzle nature (the arcade bits aren't really demanding enough to provide any significant challenge by themselves) means that it's not a game you'll play after you've finished if (the joy and reward in a game like this is working out how the he* you do each particular bit. putting your theory into practice and -»
recent Crazy Cars 3, Beast III is a game which shares nothing with its predecessors except a name and a genre, so drawing any compansons between this and the rest ol the senes would be almost completely irrelevant, save to say that it's much better and leave il at that
What you get in Beasl III is a game sW! rooted m puzzle-sohnng. but ol a much more linear and much more arcadey nature than before. You gel four main levels to tackle (with a big showdown with Maletoth. Big Cheese Ol Badness, at the end), each with an overall objective (the collection of a particular object which will help you in your final bailie) and a whole slew ol laterai-ihinkmg obstacles to overcome before you get there Some are stand-alone puzzles, while others are interlinked, in thai completion of one part
will give you an object or ability that makes some other bit of the level become possible, but most of the time if you Simply walk along and solve things as you come across them, you won t have much in the way of doubling back and cross-referencing to worry about. Thrown in on top of all Ihis is a truckload of bad guys lor you to massacre and some nasty end-ol* level bosses who'll give you an aching joystick hand to worry about on top of your already-protesting brain. Sounds like lun, doesn t it Well, it is Basically But...
A Ulklnj bird. How itrin r. Could thii be on «l*bor«t« trnp of torn* ion (No.)
AMIGA POWER OCTOBER 1992
Wc'rc not giving you any docs here -that'd Just be ramminj the point home...
•east III isn't a Same without its fair share of bi) bad joys. The one on the rijhfs only for decoration, but the dude below to bad news...
then just getting someone else to do it tor you I honestly don’t understand it - why not just hire someone from the shop to come round and play the game themselves and just show you when they get to the end screen if that's all you’re interested in Will you try something for me. luwies7 Will you try playing this game the real, otd fashsoned way7 Just this once, don't get someone else to do the interesting, challenging bits for you. Work it out for yourself. You'll have an awful lot more fun this way - you won t feet guilty when you lie to your friends about having finished it on your own and you'll feel a whole lot better at the end when your 30 quid's worth of entertainment finally does run out Trust me. I'm a professional
But anyway. That's about all there is to say about Shadow Of The Beast III. It looks good, ii sounds good, and the gameptay $ good, but you'll have to decide for yourself whether it's worth 15 quid a week Me I'm not so sure.
• STUART CAMPBELL
feeling really pleased wilh yourself when it actually works out. and you only get that feeling once from each puzzle), and that means that you're going to be getting. I'd guess, no more than an absolute maximum of two weeks entertainment out of this game
Of course, that s if you've got the willpower to do it all yourself and not just read the playing guides which will undoubtedly appear m every magazine under the sun immediately after the thing comes out. Which is something I'd like to go into for a moment, if you don't mind. I'm a bit confused, y'see. Personally, when I've got a problem. I like to solve it myself. I don't get any kicks out of letting someone else wet-nurse me through it. Do you think, say. Linford Chnstie would get any sense of achievement if he won the Olympic 100 metres by being towed along on rollerskates behind a car when everybody else was running
Of course, it's easy to say Well yes. but I just keep getting stuck on this one bit and I can't work it out at all. if I just cheat past it. then 111 do the rest myself, but what kind of an attitude's that7 (Besides, like any addict, the chances are once you've started cheating, you won't be able to stop again )
The whole point of a bloody puzzle is that it gets you stuck and you have to stop and work it out. Otherwise they'd call it something else, wouldn't they7 We had people calling us up for help on Monkey Island 2 within a day of it appearing in the shops Where's the fun in spending between 30 and 40 qu>d on a game and
® UPPERS The puzzles are real brain-teasers, but there's (nearly) always pure logic at the heart of them. It s a lot more fun than either of the other two Beast games, for sure. No crap free’ Roger Dean T-shirt this time around, either. Hurrah!
©DOWNERS Some of the puzzles are one-chance efforts - muck them up and you’ve got no option but to get killed and start again, and combining that with only three lives, you'll find yourself back at the banning of the whole thing with frustrating regularity. Despite that, it won't take you more than a couple of weeks at the very outside to finish - there just isn’t very much of it.
THE BOTTOM LINE
A really sweet game to play, but at the end of the day I simply don't think you're getting enough for your 30 quid. This is the kind of thing that should have gone out at a _ fiver less than the norm', / 1 “ not a fiver more. / I ;
WHAT Till MAGAZINE S SAY.**
COMORDORE FORMAT "ft sufwib H6ir« il I* iCftiy Ihr moil rxcrlknl futi . , tk inl hUi't, kKl'.u.ltMi Aixf Nowln i u » bflWffillK' (<teymOlr oollikK) Ikj<l l> rjrccHritl v.dclhlivt as a tkAS <»f lwir(IH4y ftrtlKlhr IktHil I lor my (m wr wy) 8&%* AMIGAAfllOH 'MoirlimnOyimttlniter Ain-llilAill ft 3% Irrtmwnrridrd’
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1-4 Players must battle through anything up to 1600 levels, blasting away the opposition using Bombs,
Missiles and Mines. Eggs come in useful
too as they hatch into Robots, that search out and
splat the enemy. Your own Private Army — Yeah!
oiJmMrfl Sfnlln duntt AiotKid tt>» Vftm Hi s piyfofinttiH
hru/f hr II of n W of fun to (Jay • Il />.'
■ us Bc-‘.«t It on Afi'3* (£.95,99), t*6 tip*
ft10.99;,t*6 Oiitt (£15.99) fie«r 0l6»jtTSt''wnt(Url' “,P0y:- 16,Nf vfATlt ri-;*t,Co!nt n.o'-.lrl' SIJOW. T*!*pt>or*i (0753) 6**000 tan (0733) 6*03*3
r.1999 Kfn31t.fi Gmbfi/DMI Utf. Alt rtgMi rtifr/cd. Ot*';nt SnfiwBtt fj A dwttten of DMI IM. Tfad.ner* • op’ttd for.Settnihtfi **c flow. Anil3*vtttlon,p;«eic tfittV AVASleV'ly.
THEY’RE SHALL BUT PERFECTLY FORMED
Get 10 On* tide ol » rodi end pgjh. It iquiihti anythin) K land! on.
Theta are the enuanect that the Troddlen troddte to by.
An cult Get the required number Ihrouylt here tafcly and you've done h (found familiar ).
Cannont that fire bry metal ballt are Just one of a larje ranye of hatardt.
Move tbit cross-hair around to pick up and place blocks.
Hokus. This it you. Troddlen fall throuyh flrppcn in the direction of the arrow. If there's tomethiny in the way, they die horribly.
Mines tike this art best avoided.
These arc the chaps.
Tour cneryy. Can be replenished br catiny fruit
The blocks in your block tube, waitiny to be placed.
Game: Troddlers Publisher: Storm Authors: ATOD Design Price: £25.99 Release: Out now
'Let's make it clear that this is a brilliant
Now. I don I Ihink it's really latr to compare items to earlier masterpieces on the basis ot a tew superficial similarities. Just think ol alt those moody young American actors saddled with the label the next James Dean'; an those gorgeous blonde film starlets doomed to a career ol constant Manlyn Monroe comparisons, an those small, mentally unbalanced children constantly compared, despite protestations, to Timmy Mallett.
No. it's just not fair.
With that in mind, it is my plan to write this review without ever once mentioning by name.. . er .. that game with the small purple suicidal mammals m it This isn’t going to be easy, since Troddlers owes more than a passing debt to that puzzley ptattorm game from Psygnosis In lad. Troddlers can best be described as a
cross between the game I'm not going to mention and the bygone classic. Solomon s Key
In Solomon s Key, the idea was to manoeuvre your way across a variety ol single screen levels You appeared on screen via the way in', and had to make your way to (believe I it or not) the way ouf.
' picking up a key en-route. Numerous hazards made this task difficult, as did the tad that most ol the platforms were so far apart there was no ~ way you could jump the gap Fortunately. Solomon was blessed with the useful skill ol being able to produce blocks out ot mid-air: these could be used as stepping-stones tor movmg around the screen, barriers to restrict the movement of enemies, and much more So lar. so similar.
Where Troddlers deviates from the theme is that in this game it's not your character (Hokus: a giant Troddler, by the looks of
Ok those troddlers, they're just so sweet Look at them there, running upside down on the roof, showing their contempt for the laws of gravity. The laws of fire are a different matter though, especially Are that moves. Vihetl
ii) that has to get to the exit That mission is reserved (or all the little Troddler creatures that poor out mto the screen, looking lor all Ihe world like they’ve made the mp over from Oh no1 Yet more mouselike creatures native to Norway The Troddlers stumble aimlessly around in a big pack, walking into walls and tailing into liquidisers. They’re quite similar to toddlers really, only without the dribble.
Your task is place and destroy blocks so try and ensure the survival ol the required number ot Troddlers
(normally all ol them). Sometimes a crowd of enemy Troddlers (zombies thai kill on conlact) will also make an appearance. Diamonds (a mainstay ol Solomon s Key) also crop up. and you usually need to collect a specie number ot them within the time limit, on top ot any Troddler* preserving responsibilities.
One of the reasons that Troddlers is
Blimey, Adam, are you loeling alright I mean, Solomon s Key was a classic, at was The! other Game, but as tar as
ot both of those, not the best, t mean. It's ail very clever and everything, but we've seen it all before to the extent that 10 minutes in I wi
interesting to do. It s loo convoluted, tiddly, obscure and repetitive by tar most of the time, which is why I d be more inclined to mark it somewhere in the low lo mid 60s.
• STUART CAMPBELL
® UPPERS The bost
elements ol some of the best styles ol gameplay in history, combined - and it works! Three modes, 175 (count 'em) different puzzles, at least one feature from every decent game you've ever played. You want more Gah, gel out ot here...
As tht platforms jcT non Abundant, the 5amet jet harder. How can fou possibly look aher nU ot these
such a brilliant game - and before we go on. let's make It clear that this is a brilliant game - is that every feature that could be m li is m rt There's a two-player team mode, a two ptayer combat mode, a massive variety to the levels (every puzzle is pretty much a game in itself), hazards of every type and kind, a time limit, an energy level, power ups a-plenty .. Even the btock tube' at the side of the screen adds a whole new dimension, as you struggle to place the right sort ot btock in the right place Golly!
Desprlo noticeable similarities to fhaf game beginning with t' that came 11th in the AMIGA POWER Top 100, this is a totally different ball game Whilst elmgmms tanag) was a mouse-dnven game that involved zipping back-and-forth across the screen, setting various different chains into operation, Troddlers is a joystick venture where ail activity is focused around a single area. Sure, you've got to keep your eye on what’s happening m all pads ot the screen, but Hokus can only place and destroy blocks on the squares next to her, so wherever she is. that s where things are going to be happening.
This does make Troddlers very tricky, since you've not only got to spot a potential danger and work out a solution, you've also got to get your block-wielding hero over there This often means piaang
a few blocks to use as platforms. You've only got a limited number, though, so you'll probably need to pick back up the blocks you've used as platforms, to make sure you've got enough to prevent the potential catastrophe you're rushing towards. And you've got to hurry, remember To pul things mio perspective, that Psygnosis game only sladed io get tricky around level 20-somelhmg Troddters will have you desperately grappling with the mental gear-stick by level eight or nine.
On paper, the idea behind this game is an excellent one. the sod ot "pick n' mix gameplay. with every feature possible'-type game that your average 11 year old A500 owner in ftedcfctch might design in the back of an exercise book, during a particularly dull physics lesson. The problem with all these games that are realty excellent in theory is that they usually either turn out to be impossible in practice, or else turn into a big jumbled mess dunng the programming stage. But not here. The ATOD lads done good Troddte oft to your local software store nght now, and fmd out exactly how good they done.
• ADAM PETERS
® DOWNERS The
recession, the crisis in Bosnia, destruction ol the rainforests, five more years of Eldorado, it rained yesterday, Michaefa Strachan's not on the telly on Sunday mornings any more, er...
THE BOTTOM LINE
Derivative, yeah, but derivative of two ol the most original and innovative games in computing history. The two styles combine lo create a classic game in Its own right. The truth be told, it's , actually better than Oil ~
Lemmings. (Damn, said it.) Qj Z
HIT THE THREE WAT
(SO levels) Two heads art better then one (bet we worn be lATmj that After a
mtckAr Accident), And teamwork H the better pen of valour. Too mom cooks sav* the efjt. Three’s company, two s a hi-enerjy disco bond. If... Look, find a men And lAckic these levels as a tcoou Hokus And hokus. lii no cosier, thoujh, since there's cutrA hclpioj* of hosords, end more Troddlcrs then roe It know whet to do with.
Troddlers is a game of three modes, each of which has its own selection of puzzles. Unless you're ambidextrous enough to control a joystick in each hand, though, you'li need to enlist a chum for the Team and War jobbies...
(TJ levels) And when to it jet sick ot All that hippy
workinj-tojether nomense (let’s Icavc noncompetitive sport
lo the Injlend foothell sound, ehT), jive Tear Pol a jood pAsttnj. One purer Lakes control of Hokus ond the jood Troddlers, the other looks After the smcllr, Jrer tombie Troddlcrs front hell. Split sour time between jettinj soar own jim out of scrapes, and putlmj tout opponent s juts Into scrapes. It's manic.
(1» levels) hokus is slavinj to to wash his hair, so it’s down to Ton (as Hokus) lo tackle A hundred
inereasinjtr difficult pussies on soar lone some These vent from simple block ptaciaj exercises lo levels where Tour jood, wholesome Troddlers must be steered dear ot deadly hasards and evil killer Troddters from hell. There’re diamonds to be found and collected too. Some levels arc toullr diamond based (no Troddters).
AMIGA POWER OCTOBER 1992
Game: Plan 9 From Outer Space Publisher: Gremlin Authors: Gremlin Ireland
Price: £34.99 Release: Out Now Other details: One
This game's got a
problem In fad. it's got lots ot problems. But there s one problem that's more problematic than the other problems, which aren't so much probiems in themselves, but spinoffs from the mam problem Depending on how you look at it.
Plan 9 From Outer Space the film) could be a delightfully disastrous movie - the sort ot Mm you'll watch over and over again because it s so chngmgty bad Mernabvely. it's an abommabie heap oi celluloid that should be avoided at all costs, despite its supposed novelty value Personalty. I subscribe to the latter view - it's an absolutely god-awful Mm and not worth the video tape it's supplied on
Whatever you think. Plan 9 is a tembie film, and here comes the game s problem tt the Plan 9 game is bad. ts it because it's a faithful recreation ot the film's supposedly brilliant ineptitude, or is it bad because, er, it's simply a bad game. It's not a particularly hard philosophical nut to crack, but it's worth taking a look at the evidence before the prisoner <S taken out and hanged
the most superficial
level, you'd expect H to ■ -
be an adventure ot some substance. The game's presentation is okay, there's a reasonably slick interlace and a dear inventory list, but the action is squeezed into a window that barely covers a third ot the screen. Moving from one location to another is a simple matter of clicking on a door, or on the side of She window Don I expect anything as sophisticated as scrolling scenery or multi-screen locations, the Plan 9 world is entirely made up of disjointed single screens To start with it's very disonentatmg - you enter a hallway, click to go through the door at the opposite end of the corndor and you
one with a major difference - the original movie was a turkey.
end up back where you started It’s crazy.
"But wail a minute.' t hear thousands ol Plan 9 film aficionados cry. that's because the directing in the film was so bad. there was no continuity and you couldn't tell whether the characters were coming or going'
No it's not It s because it's a bad game The disparate locations don't gel together to create a cohesive or bekevabie game world, and while such vagaries be lauded in the worst film of al time, it’s not okay when you have to pay £30 lor the disappointment of experiencing it.
Moving swiftly on to the plot
> it's Just i
"The action barely covers a third of the
Just as the locations have no connection, the plot has no logical thread to hold it together Inane conversations and a haphazard jumble ol objects are all that you need to progress rapidly through the dismally dull adventure
You Stan at Cheapffck Studios, and a quick wander
Travel 10 exotic locations, tuck « (hit beach in Rio da Janeiro. Can't too tell et's Rio No, nor could I. Could be anywhere
Tfiit b Tor John ton, the jut to blame for the whole debacle. He's the producer who want! you to recover the six missinj rceh. The menu, imujtt and inventory take up the bottom of the screen to that the fraphict are tqucctcd into a tiny window.
A seedy bar in the downtown area of Man t. Not much joins on here at all really, just have e chat with the ujly bald chap (who looks just like the movie producer) and yooll find pretty much all you need to know.
Those film licence
found ihe bar and diner reveals a few other locations to vish. Trot off lo the graveyard, examine Beta Lugosi’s body and you'll find his house key.
Skank over to Bela s Gothic mansion - so big that inside there are only three rooms, one of which is the hallway - and you find a credit card behind a moose-head trophy Yeah, right. A really sensible place to hide if.
A flyer on the table gives the address of the local shopping matt.
Wander over there and you can buy a scary mask and a spade. Examine the mask and there's a small key. Go up to the bank, give the key to ihe clerk and you 're shown a safe-deposit box. Inside you find the first reel of 8m Back up to the graveyard. dig up a grave and - hey presto! - ihere's the second reel
You're onty gomg through the motions of playing an adventure game, you haven't
Th«rc'> that Tor Johnson chop ojein (ho,ho) - this time oi • hick store owner, toy some stuff, why donchot
A weird shop, selling oil ICory mesh Thol's right,
sorts of ghoulish ortrfocts. Whot would you expect lo find in o the key lo o soft-deposit hoe. Con it get ony worse Sodly, yes-
"The music sounds like a moose with a bad case of wind"
even started thinking about what you're doing, and you're already a third ol the way through. To make mailers worse, ail this only takes an hour
Back to the Plan 9 I film tans. ‘But the film's plot was awful so the f game's got to have a r terrible plot.'A terrible ptol would be bearable But a
mishmash of objects and conversations, cobbled together in an indiscriminate fashion, ust isn't good enough when it comes to a full-pnced adventure game It you've experienced the beautifully crafied stones of Lute of the Temptress and Monkey Island 2, you'll despair at Plan 9
And then there's the music and sound effects Don't hold your breath
Discover a wealth of movie memorabilia,' H says, like Jamas Daaa't grave, which, incidentally, you can dig up.
expecting Dolby Stereo Surround Sound and other such cinematic delights. The game's music sounds like the aforementioned moose with a bad case of
Oh, good lord, irs Tor Johnson ogaln (what a clever running gag that really is). Iff a prison. There arc some prisoners. Tosh.
This ii the scary house on Main Street. Look at the detail. Look at those lovely objects And you can only use one of them, fab-o.
THERE’S NO SUCH THING AS A FREE PUN 9 VIDEO
Amiga games from Gremlin normally retail lor around £25.99 (Harlequin, Lotus II, Space Crusade), with Utopia coming in at £29.99. So when you're asked to pay £34.99 tor Plan 9, you begin to wonder er the free' Plan 9 video
I a lerobed
I Carry On Screaming
Isn't as free' as it might have been. In the game you have to find and splice together six short sequences from the film, but when they're shown, the frame rate is appallingly slow and you'd be forgiven for thinking you were watchi
slide show. And there aren't even any sound effects (or anything else for that matter) to spice it up. You've been forced lo buy the wretched video anyway, so why do you need to watch the dreadful digilised clips on your Amiga
crypt- You dom knew why, why. ITS Sdeut, it's jerky, ITS
* *cj*lArIJ wfsimponiVf petiTT
b<uujc theft's no speech.
wmd. and the dismal sound effects only occasionally punctuate this flabby flatulence. ‘But they weren't any good in the film, so it's great that the sound effects and music are appropriately awtul in the game." This 'bnlliant badness argument's wearing a bit thin now isn't it The music is terrible and the sound effects are pretty awtul as well. That's it. No arguments No excuses. No lustificafions.
And that's Plan 9 From Outer Space alt round Awful film, slightly improved, bui still pretty pathetic, game. Connoisseurs of all things terrible will love it. They 'll revel in its dismal plot, the dodgy bits o' him footage, and the sad graphics and sound effects (And they’re welcome lo it.) The rest of us, on the other hand, will have plenty ot better things to spend thirty five of our hard-earned quid on.
• RICHARD LONGHURST
® UPPERS Reasonably
entertaining Idea for a game. The Him footage is a pretty good idea too.
® DOWNERS Then again the video's included so what's the point of looking at a series of stilted stills on your Amiga And it’s too short, the plot’s awful, the gameplay s disjointed and simplistic, the conversations are insultingly trite, the music and sound effects are abysmal. Need t go on
THE BOTTOM LINE
If you're walking down the road one day, and you happen to see Plan 9 lying fatally wounded in the street, do yourself a favour - cross to the other side.
AMIGA POWER OCTOBER 1992
TtiE WORLD! CARTRIDGE I!
NOW WITH A MASS ROM OFFERINI
JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
SjflVE THE ENTIRE PROGRAM IN MEMORY TO DISK Speqial compacting techniques enable up to 3 programs to lit on one faisk. Now saves directly to disk'Ws Amiga Dos • reloads independently o( the cartridge • even transfer to hard drive! Works with up to 2 Megs ©I Ram • even t Meg Chip Mem (Fatter Agnus). t SUPER POWERFUL TRAINER MODtSr
, now with DEEP trainer. Even better than before ■ allows you to generate more or even lnfinite\lives, fuel, ammo, erfect as a Trainer Mode to get you past that "impossible* level. Eady to use. \
• IMPROVED SPRITE EDITOR / \
The full Sprite Editor allows you to view/modify ttv including any "attached" sprites. PLUS A RANGE FEATURES.
• I VIRUS DETECTION l
Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.
BURST NIBBLER. \
Now this super disk copier program is built into Action Replay Mk III, Just imagine a superfast, efficient disk 'copier program at the press of a key - no more waiting.
SAVE PICTURES AND MUSIC TO DISK lectures and sound samples can be saved to disk. Flies arc save In IFF format suitable for os© with all the major graphic an Samples are displayed as screen waveform.
suen ayn akJI
ho who E OF IN
SC MODES SELECTABLE • moving
I COMM, opy, etc. M
I ugly borders when using NTSC nly with newer Agnus chips).
tion to your own pace. Easily
speed. Ideal to help you through
• POWERFUL PICTURE EDITOR
Now you cah.qianipulato and search for screens throughout memory. Over SO commands to edit the picture plus unique on screen status 'overlay" shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!
' JOYSTICK HANDLER
allows the user to selecfiFqystick instead of Keypresses ■ very useful for many keyboard programs.
MUSIC SOUND TRACKER With Sound Tracker you can find the complete music in programs , demos.etc. and save thorn to disk. Saves in format suitable for most track player programs. Works with loads of programs!!
• AUTOFIRE MANAGER \ (
From the Action Replay III preference screen you can now sot up autofire from 0 to 100%. Just imagine continuous fire power Joystick 1 and 2 are set separately for that extra advantage!
IMPROVED RAM EXPANSION SUPPORT.
Now many more external Ram Expansions will work with II Action Replay III commands.
DOS COMMANDS Now you have a selection of DOS commands available at all times ■ DIR, FORMAT, COPY, DEVICE, etc.
FILE REQUESTOR -
if you enter a command without a filename, then a file requestor is displayed.
k Copy at the press of a button • faster than Dos Copy. No need to K)ad Workbench - available at all times.
• BOOT SELECTOR
Either UFO or DF1 can be selected as the boot drive when working with Amiga Oos disks. Very useful to be able to boot from your extemartfrive.
PLUS IMPROVED DEBUGGER COMMANDS -’ ■uding Mem Watch Points and Trace.
rtKCODCR / / \ /
With tho now "Diskcoder" option you can now tag your disks unique codo that will prevent the disk from being loaded by ■ gged" disks will only reload when you enter the "■'tor security.
CREDIT CARD O
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ORDERS NORMALLV DISPATCHED WITHIN M Mr* ALL CHE
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ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324
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OST POWERFUL Ef
•VE 256K operating system
WHOLE NEW RANGE OF \ , I FEATURES „ ,
FOR 1500/2000 VERSION £69.99
AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM \
jJL SET MAP- , / ■-j, ' , \
allows you to LoadySAvc/Edil a Keymap.
J*• PREFERENCES " - -
Action Replay III now has screen colour preferences with menu setup. Customise your screons to suit your taste. Very simple to use.
-afw improved printer support - / \ \
Including compressed/smnll character command.
Invaluable disk monitor • displays disk information in easy to understand format. Full modify/save options.
• W(rite String to memory • Jump to specific address • Show Ram as text
• Show frozen picture • Play resident sample • Show and edit all CPU registers and flag
• CalculatorsR Help command • Full search feature • Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers! • Notepad
• Disk handling - show aclual track. Disk Sync, pattern etc. • Dynamic Breakpoint handling
• Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemble Disassemble - now
with suffix names sSs_
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT S 'FROZEN" STATE WITH Ab MEMORY AND REGISTERS INTACT • INVALUABLE FOR DEBUGGING OR JUST THE INQUISITIVE!
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE
Gremlin finally unleash their hedgehog-challenging ninja ant on a platform-hungry public
1 o a.
LOOK MUM. NO FILLINGS
Zool, the magnificANT, (You're fired - Ed I is facing a tough challenge. His first trial is the Sweet World where the sweets fight back. Wild liquorice pokers and chocolate spiky Harolds are on the rampage. As if that wasn l enough there are sweets lying at over the place, and being the sweet
Game: Zool - The Ninja Of The Nth Dimension Publisher: Gremlin Price: £25.99 Authors: George Allen. Ade Carless Release: Out now
F or the last tew months those
nauseating little console owners have been raving about how good their machines are compared to the Wies of the Amiga. You
know the son. They're alt the same Tati about games and all they can say is Sonic i$ this fast.' or I can do this on Mario'. These sad types who re obviously in need ol a holiday in Yugoslavia can brag no more The age ol the hedgehog is over, the age of the ninja ant is here
A what ' I hear you ask Yep, a nir*ja ant. What do you mean, That's ridiculous' If Ninja Turtles can make a
Xool'i lor the chop, If he dowi't move toon hen be ucd (At will rou - id.)
killing, the rest ol Ihe animal kingdom were bound lo try to elbow in on the action. This is one ninja, though, who's taking second place to no-one. especially a smug blue spiky ihing and a tat old Italian plumber Those o1 you who Ihink that Gremlin can only produce great racing games are in lor a shock, cos Zool is a platform Waster ihai makes others pale into insignificance So what does our
friendly neighbourhood ant have lo do Well, Zool has been charged with the task ol travelling through seven worlds collecting items and kitting bad guys (wow that's original), just the same old sod of stuff that's al in a day's work lor a super hero. In Zool you have to run, jump and er, oh yeah, shoot. What do you mean you want to know more Isn’t that enough lor you AInght, alright. Just because Ima nice guy (and this has absolutely nothing lo do with the fact that I have the rest of these pages to fill),
I'l tell you all about it.
Can it beat the consoles at their own game
Oahfiw percent of
completed and lool flop* to Itiffl bit alphabet. If
jet i not
oa Pel be In
lool could lot* Mi bearings with the challenge of tbit level.
toothed ant that you ate, you want them alt. and you want them now Indeed, you NEED them now, because it you don t collect a set number ol sweets (or Other artifacts, depending on which worlds you're in -on the music level you have to pick up records and musical instruments, on the tool level you have to get nails and screws, and so on and so lonh), you won t be allowed through the level s exit, no matter how many meanies you’ve murdered
Speed is the name of the game in Zoo! The ant * last-moving even on normal mode and, it you want a real laugh, just try him on fast mode. Yeah right, very funny. In lad. the choce ol speeds is just one of a pretty impressive set of options you gel at the start of the game Following Apdya's lead in taking a console-like approach to
presentation, Zoot lets you choose one of three difficulty levels, one ol two speed settings, the number of continues you want (up to a maximum ot five), and even whether you want mertta on your character or not
The seven levels are dmded mto three stages but luckily at the start they are pretty linear, ie in a straight tme. On later levels things really get complicated and you have to go all over the place looking lor your goals. For an example, check out Music World it’s the pnme example ol how a level should be. None ot this straight hne run-to lhe right nonsense, it's up. down and all around before you know what's happening This is the stuff good games are made of All the levels look very cutesy. In factZoot owes more than a passing nod to both Robocod and (especially) Harleown. but don't take that to mean it s a np otf. The superlative graphics, breathtaking speed and awesome playability take this head and shoulders above the rest The graphics -*
tool doet hit impcrtoneiion of lech Lemmon (Art you Util bunT - id.) to tap (bet* lethal carroti.
AMIGA POWER OCTOBER 1992
*35'i n T-\ 362\
H nay b« t csnalsy ploy bul iu k« I xkoeM W Dm button that uyt HIT on ft Hah, Wn war loo wnart fat thcM janwi.
Hcrc i a jr«*t panic that we Itjured oat lor ourselves and didn't have to resort to leohJnf up the solution at afl. Mot as *uv, no. Welt actually...
Ah the wed known Uqourice elHort firing baoible bee. Get behind him and dock. When be joes by let Mm have it in the assorts.
SWEETS FOR NY SWEET. ROTTEN TEETH FOR MY DENTIST. FILLINGS AND CAVITIES ON THE WAY.
UPPERS Stunning speed lor a platform game and oh so cute graphics.
are detailed enough to look interesting and hoJd your attention but not so detailed that the game speed suite's. The anh ant adversaries range from the oh look, what a cute blob to Oh my god, what the S»* is that ' Simple bul devastahngly elective. Zooi looks as good as any arcade platform game (and that's exactly what it is. with none ol Harlequins more adventure-like elements) you can think of.
TOUGHER THAN THE REST
Platform games often suffer from being five minute wonders. (How many people have shelled out hard cash lor games only to either get bored with them or complete them tn live minutes flat’ Too many, that’s lor sure) I’m more than happy to say that Zod is an exception to this rule.
With a total of 2t stages to complete, you’ve really got your work cut out, and the stages aren 1 short either. Some might leel, in tact, that it’s too tough But with up to five continues and restart points to tmd m all the levels it will prove a challenge, but not an
loot is Hurting Id fed e bn fruity u the thought of picking up ih«l out mogic hidden in the 1 icon. On the right it's plane to see loot it in Tool World.
unassailable one As if the length of ttie stages wasn t bad enough there’s a monster guardian waiting for your undivided attention at the end ol each level
and these guys haven t spent any lime m charm school. To top it alt there are some pretty cunning secrei rooms lying around Some you wilt probably find by pure luck (I know I dd) white others need some thought like playing the right tune on a piano keyboard or jumping on blocks tn a certain order (here’s one place where you really see that Harlequin influence). Others are a bit more obvious Why else would a big golden question mark be floating in mid air7 An omen perhaps9
As you would expect from a game as frantic as this, the sound effects aren’t exactly laid back and relaxed You get four choices ol music.but you can. of course, elect to play with no music at all lo gel the tu» effect of those lovely sound etfecls.
It won’t win many prizes for originality, so what is it about Zooi that makes it so damn good7 Wen with graphics guaranteed to raise a smile and gameplay so addictive you’ll get withdrawal symptoms when you stop, it can t fail to be a hit. It’s not just one ol those run and jump games (although there's a lot of that in there, obviously).
you have to clamber up walls, slide down slopes and generally do a little bit more than you would expect from a platform game It s fast, tough and kicks the ass of certain games featuring certain characters I could mention. Fans of Harlequin will freak over Ihis. and if you aren’t a fan of ihat game then try rt anyway, you’ll be very pleasantly surprised • LES ELLIS
Enjoyable and tough to complete (I still haven’t). It proves to be Irustratlngly addictive. A word ol warning, don’t start playing this in the evening, you’ll slill be at it In the early hours of the next day.
® DOWNERS May be
aimed at a slightly younger player but us oldies won’t object to ihat loo much. Some of the levels may prove too tough and put people off, but keep at it, you wimps.
THE BOTTOM LINE
Rightly heralded as a Sonic-beater, Zod Is a gamesplaying experience that you shouldn't miss out on. This is the yardstick against which other games of this genre will be measured.
i vit. 11iii
great masterpieces ie aquired from a ;ning the last i
e the bizarre J
edwin buys the magical paints
UNAWARE OF THE HAVOC THEY WILL CAUSE
WATCH THE CREATURES OF HIERONYMOS BOSCH COME ALIVE
TRAVEL THROUGH THE M PRESSIONIST WORLD OF GEORGES SEURAT
Fatal Strokes hsfs adventure, arcadNjpuzzle: and most of all hours of entertaini nt. Fatal Strokes is simply the art of advenwe
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AMIGA POWER OCTOBER 1992
Putty, eh It's the sort of won) which coni urns up images -images of something soli, tacky, sticky, amorphous, pfcabie. benciatne. ductile. flexible. limber. Mhe malleable, piasbc. supple, cushiony, doughy, elastic, gelatinous, pulpy, quaggy, spongy, squashy, sqmshy. bendable, elastic, flexible, mouldable. and kind of putty Hie. I'd say. (Wow, that old Thesaurus trick always comes m handy.)
So. Puffy, eh Notice the lack of silly' there Puffy is no longer a licensed product, and so the blue lump at the
Another whit* rabbit it about to Site th* dust. Here wc itt the And there H joesl Th* loti of th« rabbit it about to b« dissolved
poor thine about to b« di cucd by a yucky orange creator*. in a whirtiny pool of itomach acid. Luwtrfy ttuff.
Don’t be soft! If you’re looking for a new
Game: Putty Publisher: System 3 Authors: Dan Phillips (code). Phill Thornton (design, graphics and (x), Robin Levy and Jo Walker (additional graphics). Dave Collins. John Kemp. Rob Stevens (additional code), Richard Joseph (music) Price: E25.99 Release: Out now
centre of the game's anucs ts now just a regular piece of putty, an average Joe But - hey! - he's still pretty silly.
A quick history lesson is m order, I guess. Puffy started Me nearly two years ago now, destined tor release on cartridge for the Armga. Since then, the whole concept of Amiga cartridges has fallen through, the Silly Putty tie-in has disappeared, and the game has - gasp1 -been completed. It s a bit of a relief after
of cuteness, and ra
all this that Puny fulfils its potential fg and promise (and a lot more besides) instead of drowning in a 3h* quagmire of troubled htslory and 0) overlong development time.
2 BOUNCING BACK TO TOU
The plot is typically forgettable, all w to do wrih Dazziedaze the cat, a *q tower stretching from Planet Earth up to Putty Moon, and a whole load oi robots who're in need of rescuing ” (Ihus enabling the completion of the ” tower and so the levels to play through) The basic gist then is that — Putty's tourney back to Putty Moon *" involves travelling through six ■C different distinct graphic <*±2 environments, each with three 5 stages Each of those is a vertically _ scrolling level lour screens high.
Then on each ol these levels C there's an space ship or elevator ol 5 some description - the sale haven 2 for the robots Dotted around the *3 levels platforms are the robots who (g need capturing, taking to the safe " haven, then releasing. On “ the earty levels the robots are frozen m blocks of ice. but as Putty gets closer to Putty Moon the temperature rises and the robots are free-roaming By this time it's a regular occurrence 10 hear a scream, (hen see a robot tumble to its death.
The robots aren't very good
a lot of bounce, then
with ledges you see
Luckily, robots are regenerated pretty quickly, and each level usually only needs between three and five robots saving to complete it, so none of this presents too much of a problem.
Time and pliability' (effectively your energy level) do, however. Each level has its own time limits. Ihough extra time is gamed by getting a robot to safety.
The mam problems are presented by the vaned nasties who roam the levels These are alt unique to the six playing areas, and just kke the robots they will regenerate after a time if kilted Yep. that's nght. Putty can kill the bad guys - and in a number of distinctly putty-ish ways Offensive move number one is the good old bounce If won t work on all bad guys, but many of the smaller adversaries are easy prey for a bit of squishing Attack number two is the putty punch. Here a kttte fist morphs out from Putty s amorphous body, smacking the enemy in the chops. Agam it doesn't work on all baddies, but it'll usually get an interesting response.
Some ot the txgger baddies who can't be beaten with fists will actually shout back -the scouse sausage for instance ones Come on then, lit have you now, eh1' m an authentic Brooksxle manner . Attack number three is absorption This simply involves Rattening Putty onto the floor (he's invincible m this position), and if the bad guy s
<P9TM<II<I th* space ship (this level's robot haven) bm facts airborne attack.
Above: A score bonus Is )ast btn>ni io be collected there
Above left, a robot sits froten, waiting to be released and saved. Meanwhile th* vikins picks his nose, and nicks it at hutty. Hey - thats not very cute!
invincibility pill )vst waitins to be lobbied.
Th* Scouse sausaj* looks vainly foe a shell suit below.
System 3’s latest will give you morph for your money.
Tk* hen hatches little Mr MrA tl row and constantly clucks my.
Thu dirty bird, on ihe olhtr bond, Ktullr flies •round dropping >n>
li) buddies arc usually hard to klP. Special items •re usually needed.
The tat ninja is Maybe be d be
successful at sumo.
The deadly vampire isn’t very vampish, but be is pretty deadly.
(ven space cadets arc oat to thwart butty's mission, bunch the bcfjars.
The mushrooms are tar from mafic. Try bouncins on dicir heads.
Terminator Carrot and bis UII ton His recoil is his downfall.
absorbable, then he! 901 socked into Putty (whose pliability will increase). II Putty manages to collect a hidden set of teeth, then even the larger bad guys can be deal! with like this.
But wait, there's more. Putty can also burst turn sett (m glorious tectvucolour). It uses up 25% ol Putty’s pliability, but inflating him to bursting pant acts as a smart bomb. It really comes into its own on the particularly hectic later levels (the early ones are busy enough, believe me). And... Putty can also transform himself into the torm of some of ihe bad guys. The little p<p-shooting clockwork oranges lor instance (yeah, I know) can be absorbed, giving Putty the chance to become a blue orange (if you know whai i mean) and give Ihe bad guys a taste ol their own medicine. There's even a malevoteni black hole on the higher levels which can be absorbed and used as a blue hole.
And so the list of little features continues, and t haven't even mentioned the shockapdlars or the evil white rabbits
yet, never mind the astonishing number ol moves which Putty can perform Check out the tasty pieties dotted around the place tor a more visual idea ol what 1 mean.
GIVING IT SOME STICK
Hidden m various bits ol the game are bonus objects These range from the teeth which I mentioned earlier, to simple point bonuses and extra time docks, to invincibility, and dustbins (which enable Putty to carry several robots ai once), and instant elevators. Best of all though ts the Unde Ted bonus. Collecting this introduces Unde Ted and his wonderful organ (obviously a cousin to Vii's Captain Morgan) lor a minute or so. Once on screen Ted pounds away a! the ivories, playing to tvs heart s content, sending all the nastes into a bout of involuntary dancing They're rooted to the Spot tapping their leet while Putty can make a hassle-free bid to rescue the
"If's almost impossible to resist its charm
robots. It s little elements like this in the game which elevate tl to the level ot near genus.
And cbd I mention just how tunny this game was7 The first thing anybody does when they see and hear it lor the first time is to chuckle long and hard. There are just so many neat audio ->
The firtl Itvtl of butty ii a scat irainmy Kntn. Arrow* and messages indicate what route 10 take, and what to do.
Way-hay - if* the utterly groovy Uncle Ted! Get on down to Nt funky rendition*. Everybody ihould have an Uncle Ted.
Al a brief respite from the platform action, this ureen show* the robots having a refreshing cuppa.
Chuff, chuff! It's the train sat on one of the toy levels. Watch out for the gunman, his bullet's yol Putty's name on It.
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
Mans •round here, •
kbmh n robot will
and visual gags packed in there, It's almosi impossible lo resist the charm Mega to Mania real!/ sei some amazing standards lor interactive samples in Amiga games, and disappointingly only a handful of games have followed its example, Puny manages to equal if not outdo Sensible's effort with countless bits of speech, slapstick sounds and cool f*
Under pressure Then why not relent* a little. From ihii cine little Mob...
Listening to Putty, you could almost be hearing the soundtrack lo a Warner Bros cartoon. And, despite the compactness of the graphics, they loo contain a real cartoon element. Ammaiion and expression are the keys -there's Just so much detail in there, with even the most insignificant bad guy possessing smooth characterful animation (and excellent sound to match),
As we mentioned m True Stories last month,
System 3 have declared that they want the Putty character to become a mascot lor Amiga owners, just as the much-hyped Sonic and Mano are the pride of Sega and Nintendo types
STRETCHING THE POINT
Flexible and versatile, that's Putty. 01 course he's capable of so much more than we've shown here, simply by laklng on the guise of some his enemies, but we've only got so much space. And don't worry il all these movements look a touch complicated, the control system is pretty damn intuitive, and there's even a trainer level at the beginning of the game to gel you properly acquainted with Putty’s extraordinary power.
tlutic fertUitk! Putty can ltretch into *11 kinds of shapes Here he cautiously slides a lofty.
t«k! Putty f*t* hit.
Putty rabbits on, ready lo be eaten.
Putty does the 100m.
rutty Lays low for a while.
rutty midshape chanfc.
lye, eye - rutty checks that the coast is dear.
Commodore seem to agree to an extent, placing Puffy in their new A600 bundle pack (see this month’s True Stones), Somehow I don't think this’ll work - the character ust isn't strong enough as a static image - let's be honest, a blue blob with eyes doesn't initially look that exciting. But that isn't any reflection on the game. On screen Puny excels, the wealth of movements and expressions (all conveyed with the eyes) outdoing any other game character on the block Wilhout the endearing Putty character, the game ,ust wouldn't be worthy ol this amount of praise, and it'd be a bit stuck for a name too. But Puffy it's got. and Putty n is And most extraordinary it is too.
PUTTY IN YOUR HANDS
Y'know. in a recent survey, eight out ol ten magazine journalists (who work on AMIGA POWER), who expressed a preference came up with the word window' as the most obvious association for 'putty' That's that sketch knackered then Instead, i'll close this enthusiastic review with the following simple question: What the heH are you wading lor
• MARK RAMSHAW
® UPPERS The putty
character, the enemies, the control system, the shapechanging abilities, the lantastic sampled sound, the originality and enthusiasm behind the whole thing, the colour-tilled levels - just where do I start There are so many hidden features and subtle touches in this game, all guaranteed to bring a smile to your face.
® DOWNERS loading between every level Is a bit of a pain, and the way that Putty disappears off the top o( the screen when he jumps is slightly messy. More levels would have been nice (but that's 'cos I’m greedy, Bnd a data disk is promised for next year anyway).
THE BOTTOM LINE
One ol the Amiga's most original and finest moments yet. System 3 have really pulled out all the stops with this one. The character Is wonderful, the levels are superbly designed, and the abundant weird touches are matched only by the mighty Wizkld. You know aa • the score, or il you don't U by now It's... uU E
I A A A A I- Ft A - A ...hint can inflate himictf - pumping himself just a little bit bigger...
...and then k* inflate! himielt just a little bit longer, let, he sure look! mean.
Then almost without warning, FutTr's ctet widen, hit pupil! dilata, and...
Splat! - PvttT »lf deslnwts. Still, it kill! I lb* baddies on the screen.
ssntrjaJ a sflrip load «tf fflwrtes and $ daring adventures. The pirates are
ng in their for plund
ON THE HIGH
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Many great new features including... • Contract
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history Of oil Whi ttotoni leoovt froMes 14 o«dy*e 0*0 -cnr*or opponent I
IH* me tewphone »o wheel end ded m The mdh m&on pound lw*Opeon ironsfe* moAet.
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Spectrum, CBM 64, Amstrod Cos* £10,99 Spectrum, CBM 64, Amstrod Disk £15.99 Amiga £15.99 Atari ST £25.99 IBM PC £29.99
• Career histories
• Training schedules
• Club finances come together to make FOOTBALL MANAGER 3,
THE FINAL word in Soccer Management Simulations.
THE FOOTBALL MANAGER SERIES • OVER 1,000,000 -SOLD WORLDWIDE.
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C 1992 Prism Leisure Corporation pic. All rights reserved.
THE POWER GUIDE TO THE AUTUMN/WINTER AMIGA COLLECTION
What a wonderful collection we have for you -nigh on 100 titles due to appear before the end of this year, each one broken down into easily digestible chunks. A quick perusal will reveal that arcade conversions are OUT. Original wares and licences of films and alternative bents are most
definitely IN. Rote Playing is IN. Simulations are IN, especially those fish-tank Lemm/ngs-cum-Populous ones and the flight 'n‘ fight jobs. Football is STILL IN. But enough. If you want to find out more, then you're just going to have to read it yourself. Let the guide begin...
Publisher: Acclaim Authors: Probe Software ETA: November
Briefly: A csosecopoed Ripley goes Ahen blasting a itvid and lina! time. Tha is the first bme the aod-blooded beasts have appeared on the Amiga, and it s nosurpnse to ted that the action's a o«end of platforms and taoders and shooting On The Upside: The h'm's no great shades, but that said, it shouted t affect the pisyafrlrty of the Amiga verson Ripley has no wonhwMe weaponry in the film, but Probe have been allowed to implement plenty ot wholesome hardware
On The Downside: A tense
nw WmwcIi monitcr atmosphere is ot paramount
THE ADDAMS FAMILY II: PUGGSLY'S SCAVENGER HUNT
Publisher: Ocean Authors: James Higgins (code), Warren Lancashire (graphics)
Briefly: A segue! to (he Ocean success story as opposed to a Mm (there s no silver screen version on the cards) or the original television series. You see. this one ts based on the Family's animated televised antes -which is why the final title will more than likely be The Addams Family: The Animation The authors and format ot this new venture are the same as ihe first instalment, only now Puggsiy's the mam character and he has lo find six objects mside the Family's house As he wanders through the attic, Ihe bathroom and other rooms he meets an even weirder array of creatures than before On The Upside: The Family's computer-based antics were more fun than those seen on the silver screen, and Ocean are re using them successful console-style platform approach so that bodes well On The Downside: Do we tea y need more ol the same
What're Its Chances: Very ghoul-d.
The Addams Family s Amiga debut was no horror story, and Ocean s second attempt is unlikely lo be worse - despite the association of The Animation
Psygnosis Authors: Aleric J Binney
ETA: Late September
Briefly: Futuristic action-strategy with very computery-looking wireframe 3D visuals. On The Upside: Although the visual approach could be
1TXTHI’ IIMtUAl COhUOL TiIMT 11 i--min —i i",r»ui. iii(.i *
considered dated, It does have a distinctive hardness about it and generates a suitable technical atmosphere tor those with megalomaniac qualities. On The Downside: The action-strategy blend is difficult to pull off, as we witnessed with Armour-Geddon. And not everyone will go a bundle on all those lines.
What're Its Chances: It
should receive some support.
Publisher: Team 17 Authors: Andreas Tadic, Rico Holmes ETA: November
Briefly: A remix ol the Team 17 shoot-'em-up with Aliens overtones... but at a budget price. The Special Edition Is so called because it features new visuals, levels and quests and a tew more tweaks besides. An animated Introduction disk won t be provided. We aren't going to bother wilh intro disks any more," says the Team's Martyn Brown. "We have done one for Supedrog but it won t go In the package. We've put It on the Public Domain instead.' On The Upside: It will (ill -»
AMIGA POWER OCTOBER 1992
the gap before Alien Breed Its appearance next year like a King Size Milky Way.
On The Downside: Alien Breed: The Special Edition won't play significantly
Tew ir» MW breed - The Special tuition should fill the jap before the reel Alien Creed f snivel.
differently from Allen Breed, which was not without its Haws. Apart from being too tough at times, you couldn't get very lar without collecting keys Irom a very limited choice.
What're It* Chances: Ex-alien-t. Allen Breed was a monster success, and a tweakler, cheaper prelend sequel should perform even better, especially in light of the Alien5 film.
Authors: Paul Hunter ETA: October
Briefly: An all-new, all-singing and so on sequel to the futuristic flight 'n' fight simulation. Psygnosis are e, promising taster and more
os detailed visuals, deeper
playability, more diverse and tc sophisticated craft, beefier u sound and a higher reality
m factor. The technicalities for
0 those Inclined include textured
blitter fill, circles, transparency
O effects and ellipses.
On The Upside: It won't be loo tough to improve on the lirst ® one - there wasn't a lot to it. We % are expecting some healthy blasting action here.
On The Downside: Psygnosis
games have a habit of slipping
4 in a big way, and the Armour
5 Geddon title will be perceived
S by many as yesterday's news.
4 What’re Its Chances: It
should make a fair yet lar from
Oapocalyptlc impression. It
appears to be more of an update than a true sequel.
THE AQUATIC GAMES
Janwi Pond -back in training
lor hit ntit
Publisher: Millennium minion.
Authors: Vectordean ETA: October
Briefly: James Pond takes time out belore his next D>g mission (as Splash Gordon) to participate in an alternative Bass-sole-ona Olympics James «joined by his oceanic chums, the Aquabats. who are Sa F-tortesque Frog, Ceceefia Seal PJ Pengum Freddie Starrfish and Mark The Shark The eight events on offer are the too Metre Splash (with plenty of joystick waggling). Kipper Watching (a more skilful task, believe it or not). The Hop Skip And Jump. Bouncy Cashe (in which trampoline manoeuvres are performed!. Feeding Time (keep the hungry fish happyj, Shell Shoohng (use limpets to burst balloons). Tour de Grass
(urucycte over hills and obstacles), and Leap Frog 01 course, a James Pond adventure wouldn t be complete without hidden rooms - The Aquatic Games has two bonus events Penguin Juggling and Long Jump
On The Upside: A po'ished performance'S a certainty from the winning team of coder Chris Sorrell and musician Richard Joseph
On The Downside: Well, it's missed the Olympics boat And do we really need another sports simulation of this ilk even if it does have a tongue rn choek approach’
What're Its Chances; Not brilliant. but it cod make a stable splash
- < . .v
. » * i* •
x1 * -
*.• * .'•* »•*.. - . .I. .
ARSENAL FC: THE COMPUTER GAME
Authors: Nick Sen at Sirus Software
ETA: Late September
Briefly: A tooty action simulation of London s finest with a dash ol strategy. Arsenal FC features match commentary, league and European competitions, player statistics including morale and injury, suspensions, digitised HAM pictures and all the usual malarkey There's even an official Arsenal souvenir thrown in and a key lob's provided with a limited edition On The Upside: It s Arsenal, which provides their Ians with an opportunity to expand their souvenir collections
On The Downside: It s Arsenal Footy tans are passenate followers of thee teams, so Arsenal FC The Computer Game is unlikely to appeal to anyone other than Arsenal aficionados even if it is a doozy What're Its Chances: Better than the team's of winning this year's League Antnai rc The ultimate common item
Championship, that's lor sure. (Ooooh.) for all the dlc-hcard fans Of the team.
Publisher: Team 17
Authors: Psionic Syslems - David Broadhurst (Code) Hadyn Dalton (Visuals)
Briefly: A com ide-style run 'n' ,ump romp with a distinct Stnder tee1 and many (raps to negotiate The mam characters acrobatic aWities are put to me test m five scrolling levels spanrvng some 1.500 screens h» 200 animation frames cater tor >wn.ng. pimping, shooing, slapping, ebudung boomerangs and taking advantage of coflecttke weaponry which nctodes a rock-hard protective mootsurt
On The Upside; Mutt talented heroes seem to be a firm favourite and Assassin S has a tot going for fwn On The Downside: Pnoox Systems wrote the very average Dcyo Dan What’re It* Chances: ft should be a totter, regardless of whether A fulfils its potential
Inn IT* Atyrtun, creeping mi deter to completion.
BART SIMPSON VERSUS THE WORLD
Publisher: Acclaim Authors: Arc
Briefly: Bart does the business as only he knows how in an arcade adventure very much in the same vem as he did m Ocean's Simpsons [also converted from a Nintendo original by Arc Developments)
Beyond that, details are vague.
On The Upside: The Simpsons' creator Matt Groenmg (by name and by nature, apparently)
I will veto this one 3S he does Sort (mail) iciurni,
every Other ihii time mo
piece ol related Acclaim
so it will certainly be m the right spirit. On The Downside: The lirst conversion wasn't tarled up much Irom Ihe Nintendo original, but that's licensing restrictions lor you.
What're Its Chances: Absolutely Stmpson-sationai.
BILL'S TOMATO GAME
Publisher: Psygnosis Authors: Bill Pullen ETA: October
Briefly: A cutesy arcade punier formerly known as £Wf & Lees Excellent Tomato Game Terry Tomato's girlfriend Tracy <s being held by Squirrel Sam ai die top of a mage vine Teny is guided through over 100 enemy-oocupied levels by the remote control use ol tans, trampolines, jack-in-the-boxes and an assortment of other odotties Animated intermission sequences punctuate the proceedings On The Upside: Although not in the Lemmings mould, the combination of platforms cufeness and puzzling ate bound to appeal
On The Downside: It
looks a bn rough, whch won'! help with an aestheticconscious buying pubk .
What're Its Chances: Good It's not too tar off
the wall to be off-putting
$ a©a§© ©®a
Get the loffliio 14 ft hr ter of} the Screen. Not at oil tike Lcmminft.
Authors: Rare (Original Design). John Meegan (Code) ETA: October
Briefly: A conversion from the Nintendo cartridge which sold over a million units in the USA and has s>nce spawned a Saturday mornmg television show and assorted merchandise The story concerns three archetypical American adolescents piay-testmg Battietoads'" tor the Pscone Corp’”. A special silicon chip in fhe Battietoads " machine whisked them into the GameScape'* to become seven-toot Zrtz'", Rash " and Pimpte-", One of their number has been kidnapped and now it's a race to reach the centre ol universe ahead of the Dark Queen'"
Battietoads i$ primarily a comic beat- em-up with cartoon qualify animations For example, the Battietoads jaw drops when he meets an enemy bigger than the screen, and having bashed away repeatedly at an opponent tor the final blow the Battietoad s fist becomes as b*g as his body to Wow the baddy away
The Armga playability will be the same as the Nintendo original s but Mindscape are beefing up the visual and aural detail with 32-colour scenery with arumatK>n$ . bigger sprites, and possibly a layer of parallax There are 12 levels, each one ottering a different style of fighting action - for example, the first level's a pure beat-’em-up. the second sees a toad falling down a well shaft on a rope, and the third takes place on a jet bike
"We hope the conversion of Battietoads represents the first in a tong relationship with Tradewess ‘ says Mmdscape's Phil Harnson "We re certainly interested m doing some more * Incidentally. John Meegan s a former Ocean coder responsible for parts of Barman and Navy Seals On The Upside; The Amiga needs identifiable characters, even if they do come from another format And Rare have produced some cracking stuff m their time, as the ongmal's sales show
On The Downside: it shoo'd be a top notch conversion but win 12 sections prov-de substantial enough (odder (or the Amiga cognoscenti’
What're Its Chances: it should be toad ally nbettmg stuff for me tired Turtle brigade
Mcrchanditinj nunu hiti Iht Ainlja with •anfreoatfs
THE CHAOS ENGINE
Publisher: Renegade Authors: The Bitmap Brothers - Steve Cargill (Code). Dan Malone (Visuals), Richard Joseph (Sound & In-Play Music), Joy (Title Track)
Briefly: The Bitmap Brothers bte back in the wake of Magic Pockets The Chaos Engine is a machine which has messed up lime and space, apparently, which explains why the action's set m a 'post holocaust Vidonan period'. It's your Ob land a friend -lor The Chaos Engine is to be the latest addition to she multi-player fraternity I to find the guy who invented it and then destroy the machine itself
"We always write games we lAe to play, and we like Crack Down and Gauntlet, but (here haven't been many good eight way scrolling shoot-em-ups.' says BM81 Enc Matthews 'We also liked the stuff we did with Spee<x>all 2 where the characters' attributes create personalities and aft act their behaviour tn the game.
• The Chaos Engine is basically an acbon game, incorporating elements of character management It works with two human players, but with one player the other character rs controlled by computer m much same way as a Speedbav 2 team really You nughi have character who's aggressive, but not fast or dever. but he's as hard as nails, or you might have an inventor who'd be intelligent and would probably collect the special abilities'
There are tour maze like worlds to explore, with sub-levels and hidden stuff galore There are puzzles, too Not the adventure type puzzles with objects here and there - these are more action based The user-sensitive styles developed in earlier Bitmap games wits also be utilised ‘You will constantly get rewarded for experimentation and improving and different things happen in relation to the way you play *
A smorgasbord ol sampled speech « used as pari ol an interactive soundtrack which adapts to suit the acton Plus' There's a special title tune by Joy - two Indian OJs on the Rhythm King labef who are, as they say. *t»g on the club scene'
On The Upside: Wei t s uni kefy to be another Magk: Pockets. And it is by The 8 (map Brothers, and there are plenty of people who love'em.
Chaos Engine does also seem lo be trying more for the Speedbav 2 end of the Bitmap market, and everybody but everybody loves that game On The Downside: t is by The Bitmap Brothers, and there are plenty of people who hale 'em There will undoubtedly be those who've had their fingers burned with Magic Pockets, loo, and may be unwilling to take another chance with the Bitmaps, whatever the reviews say.
Ah. the tnals ot being a stronQly branded programming team.
What’re Its Chances: Very good. Bros are pumping a great deaf of effort into tins one to give us the cream which the Brosettes will tap up
MicroProse Authors: Vektor Grafix
Briefly: Now you can find out just how they fought for ihe likes ol us In the Second World War in this simulation of the American bomber. There are 25 combat missions to pursue over occupied Europe, and you can till between controlling the different crew members or leave them in the hands ot the computer. MicroProse are also boasting the most detailed cockpit controls ever seen on a bomber simulation (which is great, but how many ol those have there been )
On The Upside: There haven't been very many bomber simulations produced for ihe Amiga (Mindscape's Mega Fortress is one of Ihe very tew), so B-17 is making a welcome appearance for those so inclined.
On The Downside: Just how many thrills and spills can you experience on a bombing mission Not really lhal many by our reckoning.
What're Its Chances: Bomb-believable Noi quite, but it should make ils mark with a bang.
Publisher: Thalamus Authors: WJS
Design - Wayne Smithson (Design).
Leo Skirenko (Code), Pete Lyon & Noel Hines (Visuals), Tim Barlletl (Music)
Briefly: No, nol the film starring the guy who played Donovan In ’V. This Beaslmaster is a 300-screen parallax scrolling arcade adventure with fighting and character Interaction. It's played In accelerated realtime so nights tall and days break more frequently lo provide their associated problems. There are objects lo pick up and use, with equipment including such ->
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER
magical delights as an invisibility cloak. The action's oy$ lick controlled, with an unusual pull-down mouse-driven options panel.
On The Upside: Shadow 01 The Beast with a plot -Intriguing stuff.
On The Downside: The
joystick and mouse interlace could prove, ah... a beast to master, to the detriment of the playability.
Whet’re Its Chances: Fair, tike the hero's hair.
Publisher: Empire Author: Jonathon Griffiths ETA: October
I ftnou (nn) 1 ft non (nn) PHs ilrmr (hb) Maxinun I rljxmun H-rxmijn
nour (nn) .
i ft now Penetration (nn) : i toad Speed Uovft) i XToumnj Speed <k
Mcutoj iroflftd la laalu mipil no! b* to mrrooc‘1 law*, bat tT* actually rather catajiaj.
Briefly: A tank-orientated simulation from the author ol Conqueror. Campaign is pitched as pure strategy with a factually accurate timescale and 25 maps lo play, each one bursting with battles combining land, air and sea elements and based on suitable exploits from the Second World War. As you assess the enemy situation and build up your strength to mount an attack you will see villages, houses, woods and trees. Yes, you too can change the course ol history and win D-Day as the Germans, Brits, Yanks or Reds. On The Upside: As the AMIGA
Publisher: Thalamus Authors: Apex Computer Productions (Original Design), WJS Design (Code. Visuals & Sonics)
ETA: Late September
Briefly: A conversion ol the massive-setting Commodore 64 title Clyde RadcMl Exterminates AD The Unfriendly. Repulsive Earth ridden Slime is for what CREATURES stands. Clyde «the last tree Fuzzy Wuzzy on a mission to rescue his chums in a straightforward, cute, tunny, and occasionally sick scrolling platform romp with bonus torture screens (1).
On The Upside: Coder Wayne Smithson (who ckd Baal and Ork lor Psygnosis) has been granted an artistic licence to beet it all up The playability will be more or less same, Thalamus say, but the visuals will be flashier.
On The Downside: For all its slickness and endoanng Qualities, there doesn't seem to be a great deal to the Commodore 64 original.
What’re Its Chances: Fair Amiga owmng Commodore 64 fans wilt certainly find CREATURES hard to resist
CREATURES 2: TORTURE TROUBLE
Publisher: Thalamus Authors: Apex Computer Productions (Original Design), WJS Design (Code, Visuals & Sonics)
Briefly: It's Wayne, again And Clyde too. m a conversion of the best-selkng Commodore 64 sequel to CREATURES. Clyde's nine kids are in the hands ol the torture-happy Demons CREATURES2is basically a collection ol wacky, zany, crazy and hilariously sick new torture screens and interludes,
On The Upside: Concentrated stmpfe slick and sick tun.
On The Downside: Again. there doesn't appear to be enough ot it. It remains to be seen it Wayne Smithson can add enough to make the conversion to 16-txt justifiable What'rc Its Chances: Fan, again Cuteness is stiU m fashion
Publisher: Ocean Authors: Twilight ETA: October
Briefly: A cartoonist ipiayed by Miller's Crossing star Gabriel Byrne) is caught up in his own animated fantasy world, meeting the likes ot a scantily-clad cartoon chick with Kim Basinger's v»ce. She wants to gel real which means getting real tnendty wiin a real, tnendly person Unfortunately, no-one knows what's going on.
On The Upside: It should have a very interesting congratulatory sequence (snigger smggen
On The Downside: t hardly sounds like ripe conversion material lo us What're Its Chances: Cool
Authors: Jim Thomas and Martin Hall ot
Briefly: Two t-sted arcade action - literally The star is a robot who can split into two. with both pieces controlled at the same time His task is to rescue scientists from the clutches of enemy mechanoids in a secret level-based underground complex There are switches and pressures pads and teleports as well as weapons and special features to pick up
On The Upside: Superficially Cytron appears to be related to Andrew Braybrook s classic Paradrotd 90. though <n play Cytron is much more ot an out-and-out shoot-'em-up This should make things a heck o! a lot more accessible, though The simultaneous control mode could be tun ,
On The Downside; Or it could be a pam in the bum And because Cytron is less cerebral than Paradrotd 90. Ihere's every chance that it'll be far less satisfying, and become tiresome far faster What're Its Chances: Fair
CURSE OF ENCHANTIA
Publisher: Core Design Authors: Rob Toone (Code & Design), Rolf Mohr & Bitty Allison & Stuart Atkinson (Visuals) ETA: November
Briefly: Curse Of Enchantia s described as 'a full blown adventure' with over 200 screens m a wood created by Rolf Mohr Artur any A*soo is a newcomer to the work) of computer software havmg cul h« teeth on caitoon arwnason lor teievaon's The Spider Rob Toone has previously
_ written Car-Vuoanri
Men hudeos backdrops train Cm* Ot hcMMi. Xml baohn Ike puuki match Hm qultty of llw graphics.
Car Yup and Frenetic for Core.
On The Upside: Core appear to have cut me traditional’ point down to a bare minimum The function icons appear on screen only when necessary, which does wonders tor the atmosphere The scenery looks utterly gorgeous, loo
On The Downside: This « Core s firs! real stab at ifw son of dung so there inevitably be teething problems What're Its Chances: Great
:B. Hon nun «B m (and **i la recycle aa aMiaha).
Publisher: Core Design Authors: ASD ETA: October
Dortimtrt represent! Core Dcirjnt tccond lorJT 1010 30 liomdric (ooiotT Und.
village the forest and the Oc caverns - with a variety ot puds and shops to explore, and all the combat taking place on screen It
actually looks very much like a tlrck-screen version ot Hetmdaii.
On The Upside: Hetmdaiidd the business, so more accessible RPG-mg is likely to be very welcome
On The Downside: The eternal gap between those two stops beckons
Briefly: From the newly formed ASD comes an RPG «n the style ol Cadaver OP set Vi the Gotkns era with all those hashes" Ebryn the hero is on a quest to discover the dark secret ol the curse ot Darkmere His travels take him through three large areas - the
The Action hots up in the Cndnacr ctquc Dtrhmtrt Here « ut a bunch ol bcth'lMkiii) trellt About to pick a very by argument with our hero.
DARK SUN: SHATTERED LANDS
Publisher: SSI (US Gold) Authors: SSI ETA: November
Briefly: Yet another TSR RPG wends its way on lo the Amga
On The Upside: SSI take their game system into the '90s with neat graphics and no on-screen statistics.
On The Downside: Can they teaUy banish all those tramspottery numbers’
What're Its Chances: It's not going to perform as well as Eye 01 The Beholder, but these DSD games always sell, and the new sheen is bound to attract some new Ians
Above The lush Action screen ol Park Sun.
Left; Non-inleractive sequences Add Atmosphere.
DAUGHTER OF THE SERPENTS
Authors: Eldritch Games - Chris Elliot & Richard Edwards (Design & Scripting), Keith Hook (Code), Pete Lyons (Visuals), Richard Joseph (Music & SFX)
Briefly: A full-screen RPG horn The Hound Ot Shadow team mot to be contused with the now detune!
Eldritch The Cal). Daughter Ot The Serpents is set in the 1920s and takes place in Alexandria. Egypt The story opens with a mad Arab stabbing a mysterious Turk and consequently unfolds In one ol six different ways depending on the character chosen by the player (the choice Includes an Egyptotogist. a sleuth. a traveller and a mystic).
The mouse dnven interlace has a pointer winch changes to reded its function, and objects are simply picked up from the screen and dragged to an inventory. It also incorporates an on line help system in the form ot a representation ot a Cook's Guide to Egypt toi the period There're dozens of characters to meet and question for information, with alt speech in bubbles to complement the comic book feel Apparently Daughter Ot the Serpents won't be the most difficult adventure to compete out Millennium are going all-out for atmosphere On The Upside: The ptdures are looking a: very n«e On The Downside: t will probably be dt- ,iyed unlit February.
What're Its Chances: Good
Diiitnctivt backdrop! And I (ketch bubbles In Millennium's Serpents.
POWER coverdisk (Issue 13) showed, mucking around in tanks is actually rather a frenetic and charming pastime. On The Downside: Bui do we really warn to fight an entire campaign in them
What're Its Chances: Fair. Watch It trundle slowly up the charts and hang around in the middle lor months.
Mindscape Authors: Presage ETA: December
Briefly: An arcade puzzler set inside a gargantuan Rube Goldberg (or Heath Robinson if you prefer) machine full of switches and valves and the like. You play an engineer assigned lo repair this beast with a combination of logic end reflexes. "The whole thing is really surreal,' says Mindscape's Phil Harrison. Bill Holt's American outfit Presage have mainly been Involved in conversion work tor Mindscape. On The Upside: It sounds different, although Night Shift does spring to mind. The main character's animation's looking nice, and the cause and ell eel playability should prove satisfying.
On The Downside: The UK market Is, sadly, not receptive to oft-the-wall oddball software. What're Its Chances: Fair. Irrespective ot Its quality, it won't be a big setter. This sort of thing never is over here.
Publisher: Gremlin Authors: Imagitec ETA: November
Briefly: An RPG which its publisher reckons will be the largest and most in-depth ol -t
•main's answer lo OHiivtaT The development time is Jest as I005.
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
its type yet. Your mission is to gather a band of mercenaries and destroy the Daemonic Hordes In the world ol Heslor. Eight characters are under your control, each one with his or her
Omimmfaf* weal win any •wards far Hi jraphki, to Id's hope there's nie depth la there.
own computer-controlled identity - ust like the rest ol Heslor's Inhabitants. Your travels take your merry men across a vast fantasy landscape and through active towns, with combat, magic and character interaction a the very top ol the exhaustive list ol things to do.
On The Upside: It certainly sounds huge.
On The Downside: But big
need not mean beautiful. It could turn out to be a repetitive and lengthy ramble. And while Daemonsgate isn't ugly, it's no Oil painting.
What're Its Chances: Fair.
Publisher: Accolade Authors: Capstone ETA: December
Briefly: An adventure in the Sierra mould and based on a book by Stephen King. The main character is an author who has to prove that he’s not running around killing people. Orion were making a film, but that $ been put on hold because the company's gone into liquidation.
On The Upside: A novel twist on the detective adventure theme is promised. A brigade of Stephen King Ians will obviously keen play an adventure based on one ot King's dark tales.
On The Downside: Accolade are looking at the finished product lo decide whether or not it merits release in this country.
What’re Its Chances: Fine, if it gels a release. But don't hold your breath.
Tk« *11 linjinj, Ptl bUiling Mega Drive hH ii alt id lo repeat in nieces* on the Amiga.
Publisher: Electronic Arts
Authors: Gary Roberts & David Colclough (code)
Briefly: Amiabte Arab-bashing antics w n an Apache chopper. Some crazy bonkers madman is defiling your neighbouring state so your government orders you lo surreptitiously tack his head in. Missions to complete along the way include rescuing POWs and taking out installations and enemy craft Deserf Sfn*e is being converted from the Mega Drive by Gary Roberts (who dd the impressne John Madden conversion) and David CoMough (of Myth lame).
On The Upside: Deserf Stnke is Electronic Ms biggest selling Mega Dnve release lo date
which says something
On The Downside: We can t think ol one
What’re tts Chances: Explosive. Console-style acton is currently where it's at on the Amiga and Desert Stnke is the cream of the crop
Publisher: Empire Authors: Jason Kingsley. A! Perrot ETA: November
Briefly: A strategic shoot- em-up involving thieving, exploration, trading and more besides, from the authors of Murder and Blade Warrior. The eye of Ihe storm is Jupiter's hot spot, and that s where the action takes place, in the far future. Me has been discovered in the lawless zone that is the Eye Mercenaries there have contracts with live television and embark on missions wn-ch are broadcast throughout the solar system Thebetierthe coverage, >e. the more Wood and gore they score, the more money they earn The player is one of these mercenaries, out to earn respect and cash by lair means or foul On The Upside: The polygon based visuals seen so far look good
On The Downside: The
ptayat>iity could be a httte too tar out ol the ballpark to be accessible
What're Its Chances: Fair Assuming ri gets finished
Publisher: Konami Author: David Braben
Briefly: The segue to one of the most successful pieces ol computer software ever ‘Ektell will have similarities to Elite.' says Kona mi's Colin Fu«)ge *You can trade shii. but trading
Uric 9 in all iti jlory. On the left nxtl la miliar teena, while tht njhl pic thorn a jaUctic mop.
A moody cockpit thot from tint 1. Holt Ihc lijhi lourcino on (he pUnetv
isn't the only pad ot the game any more. There's more complexity in ihe buying and selling, and more politics involved. It's not so much a random shoot em-up either There's masses and masses ol freedom The game just keeps gomg as before out not just bonngty Ail the missions are intertwined with everything, and there are many missions you don’t have to do You interact with people more, and the whole environment system an t ust a planet and one space Staton The visual approach is different, too The 30 system supports curved surfaces, which looks really exciting, and ait the planets are Iractaify rendered so they look real As you land on the surface ol a planet there's no loss ol detail Ii looks fantastic without having to resort to using bitmaps '
On The Upside: it is the sequel to one ot and so on Elite Its strength appears to be that it's vast without being vacuous
On The Downside: Have we been wading too long’ Are there enough eager Amga Elite players around’ And have Konami perhaps been a title too quiet for comfort about something so potentially astounding’
What’re tts Chances: Excellent
TEE OFT ON THE MOST CHALLENGING 18 HOLES OF MWOR CHAMPIONSHIP GOIf WITH THE LEGEND WHO HAND PICKED each one - .Lack Ncklaus.
PlAYThC BREATHTAKING SIN AT PEBBLE BEACH AND DISCOVER WHY THE SEEOfC SHOT OF THIS PAR 4 IS JACK'S 'FAVOURITE SHOT IN ALL GOLF" W PROBABLY THE MOST REALISTIC AND VISUAIEY STUNNING GCtF GAME EVER MADE.
Head -to -head with the
WORLD’S FASTEST PRODUCTION CARS!
i The Duel Test Drive II pits the fastest ever
feRRARI AGAINST THE FASTEST EVER PORSCHE IN A RACE THAT HAS ONLY BEEN RUN IN THE MINDS OF 1 ENGINEERS AND ENTHUSIASTS- UNTIL NOW!
YOU'RE BEHIND THE WHEEL OF THE MOST TECHNOLOGICALLY ADVANCED SUPERCARS ON EARTH, ROCKETING DOWN ROADS THAT ARE AS EYE- CATCHING AND DANGEROUS AS THE CARS THEMSELVES.
Play it just uke the best-selling
ITS UKE CHARADES, ONLY YOU SKETCH WORDS INSTEAD OF ACTING THEM OUT. BUT WITH A COMPUTER
YOU DON’T NEED PAPER AND PENCIL! SKETCH YOUR PICTURES ON SCREEN WITH AN EASY TO USE DRAWING PROGRAM. YOU'RE NOT AN ARTIST DON’T WORRY -MOST PEOPLE AREN’T. THAT'S PART OF THE FUN AS YOU RACE AGAINST THE CLOCK SO YOU’LL HAVE TO DRAW ON YOUR WITS AS WELL!
AMIGA POWER OCTOBER 1992
Publisher: Mirage Authors:
Cyberdreams (Code & Design), HR Giger (Design & Art)
Briefly: Enter the sick surreal world ol Oscar-winning German artist HR Giger. This arcade
adventure's storyline concerns science liction writer Mike
Tb* creator ol Alien turns Mi hood to computer *dvcnturci, with the very Oar* Sard
Dawson. He moved in to an old house and was plagued by nightmares and headaches... until he discovered the cause: creatures from another dimension. They have implanted an alien embryo In Mike's head and now he's in a race against time to save himsell and the human race. There are over 75 locations to explore in the two worlds (ours and theirs), plus cinematic sequences and digitised visuals and speech galore.
On The Upside: It's looking suitably creepy and bizarre.
On The Downside: It will probably till lar too many lloppy disks.
What're Its Chances: Good.
DUNE II: BATTLE FOR ARAKIS
Publisher: Virgin Games Software Authors: Westwood Associates ETA: November
Briefly: Eye Ol The Beholder authors Westwood turn their hands to Frank Herbert s award-
O winning series ol science liction novels - which means it's a totally different dish from -f
Publisher: US Gold Authors: Dclphine ETA: October
Briefly: Alter the impressive Another World,
Detphme s cinematic animation system comes into play once again, only this lime there's a deeper challenge Research Scientist Conrad B Had stumbles upon an alien plot to rule the world oniy they find out and he ends up, amnesiac, on the bizarre jungle planet Titan Can he conquer his loss ot memory and the hostile terram Flashback has five targe levels to explore, with the ptayab ty comprising questioning characters for dues, collecting gadgets and figuring out how to use them, earning cash to buy objects and fighting aliens This time around there's more visual detail, too. and Delphine are promising zooms, animated close-up shots and - here's where the title comes into play - flashback scenes
On The Upside: Cmcs of Another Words shallowness shou'd have (ess to comptam about Flashback looks pretty damn sexy, too On The Downside: But how oeep wit : go There's st a chance ft wilt be as short but sweet as Another Work)
What're Its Chances: Out ot this world Its distinctive look and feel should secure success
Lik« Another World, Dclph.nct fUthboek Ufci cinematic itfi* clou-upl
More background detail, more characters, more action and more ot everythin) realty, in Delphine i ttunnlny Hofhbock.
Publisher: Krisalis Authors: Dean Lester (concept). Nigel Little and Pete Harrap (code), Neil Adamson (graphics)
Briefly: The football simulation meets console-style run n' jump action Soccer Kid sees the eponymous hero dribbling, heading and kicking his way through five scrolling levels and then hidden zones. He uses his bait to knock out the bad guys and collect bonuses
On The Upside: Not just another football sum its cartoon look is strong, and the Sonrc wannabe market is still there On The Downside: What's been done so tar is last and smooth and has enormous potential tor fun console-style action, but it could so easily turn out to be unplayable. What’re Its Chances: Very good, but it's likely to slip
Only kiddrny - Kriuiit limber up for th« platform cup, with their wild, wacky and sporty Sotttt Kid..
System 3 Authors: Phil Thornton ETA; December
A tint took at /erran - a yai real potential track record.
Briefly; Fresh from a marathon 16 month programm.ng term on Putty.
PW Thornton turns hrs attention to an officially endorsed 3D racing stm.
Although the action revolves around the 16 major international Grand Pnx circuits the game s actually set«the near future
The premise s ahm to The Running Man movie, with high stakes car racing becoming the most popular TV viewing - the more dangerous the higher the ratings
On The Upside: The Ferrari ice nee ought to ensure a quality product, and tv studio sequences wth actual dg-tised crash footage win add a chflmg edge to the game
On The Upside; There's a tugh nsk that the Amiga pubic wifi be
s»ck to death of 3D road racers by the time Ferran gets Q« the starting dock System 3 aio also unproven when it comes to tew racers (thee Turbocharge game was dumped some months age’-
What're its Chances:
Pretty good The earfy screens show a tot of attention to detail irtiati hang on the 3D system and Spntc-uruc. Here wc in j«si • driving engine (pun most
(election of Ike cor rotation* pouiblo. de'-futety not intended)
Publisher: Mirage Authors: Imagitec ETA: November
Briefly: i s one of those cute scro-ung shoot-'em up. sei m Gadget 'and where everyone, surprise. surprise, is some son of gadget 8oc Bump and Thump the three main characters, can fly tn the sky and float under the water
On the upside: "he graphics are bright, bold and siyi ed whrte design and animation certainly looks unique Witn the simultaneous two player
taoiity the game has already put itself a! the tog ot its genre On the downside: Do we rea’ly need another shoot-'em-up1 What'rc its chances: If it delivers everything it promises, th s coutd be one of
the shoot-'em up high points of 92
Th« ter oiling ihoot'ctnup ukit on * nn an]lc in Imojittc4* Cjdycr Twint- Cul« overload, or whjt
Gdd ci nnd $ oont galore in the monttcf-pockcd ihoot-emup G*dfct Twinu
Publisher: Thalamus Author: Domogoj lleckovic ETA: November
Briefly: An arcade puzzler written by a Croatian who speaks no Engl sn whatsoever (Thalamus boss David Bach has to communicate with him through tvs Aunt!) There are 50 different geometric shapes which you have to rebuild within the set time limits
On The Upside: What mere so tar is rather playable And the Croatian angle might win over a few sympathetic voters
On The Downside: t doesn t actually look partcu ,r y excit ng, and the name's dull dull dull (at least It's only a working title)
What're Its Chances: Fair Arcade puzzlers simply don t sn too wei ri tins country, and for alt Geometry $ piayabdny. it simply fails to took sexy.
Croatian toftwarc make* rt to British shores, thanks to Thalamus. Whether Otometry can impress is another matter*
Publisher: MicroProse Authors: Kevin Buckner. Mark James. Mark Langherak ETA: November
Briefly: Copter toad of mis' Take to me slues m a high technological Apache he'icoofer and embark on destructive missions over central Europe and the Persian Gull Gunship 2000 also provides the tao'ity to fly a squadron ot choppers and a Mission Bunder utility so you can eot or design your own missions On The Upside: Potentially the most ptayabe fcght «tt yet to grace the Amiga
On The Downside: Speed null be of the essence, but that shouldn't be a problem given that MicroPros* nave made such a good tob ot converting F- is Strike Eagle ll and Knights Ot The Sky to me What're Its Chance
A ihot from tht K wrnran ot Cunship «« They dOtlT com< much more detailed (Km tfci*.
HISTORY LINE 19141918
Publisher: Blue Byte Authors: Blue Byte ETA: October
Briefly: A sirategy simulation of Work) War I wtih the emphasis on action - as perhaps you'd expect trom the team behind Pro Tour Tennis I and It, and Baffle l$ te Indeed . History Line is part of the Battle Isle senes, which is why the action is presented through plan views of the scenery There are tactical possibilities offered by trenches, bunkers and lank barriers, and even the seasons are influential The combat takes place between planes, airship and tanks from the era. and there's a research and development plant for improve them History Line 1914-1918 e for one or two players, too On The Upside: Battle isle was a bit dreamy tor a wargame. and History Lm promises better visuals and graphical interludes On The Downside: What a dreary title, eh
What’re Its Chances: Pretty good It looks more like a shoot-'em-up than a strategy simulation which may prove a tad contusing
The Sjtllc Me $ »mc hi]Im )hi back In time ter Slue trie's History lint t f 14-1919,
ihe first one (written by Cryo). Here is a heavily strategy-based resource simulation combining Supremacy, Sim City and others ot the ilk. It appears to ignore most ot the Dune story in favour ol playability. As one ot the three Spice Houses, your task is to gain control ol the Spice production and drive the other Houses ott the planet ol Arakis.
On The Upside: Virgin's first stab at the Dune story worked
On The Downside: The Dune story is about as trendy as wing collars and flares these days. What’re Its Chances: Fair.
Publisher: Loriciel Author: Noel Billy ETA: November
Briefly: Babes are so often misrepresented in computer entertainment, so it's a pleasure to see a heroine making an appearance, especially when she's this well equipped. The
Mae venui monster (well, woman versus dinosaur) in Loridot's very promising Innry.
appropriately entitled Entity has 100 screens spread over live levets ol scrapping, blasting, running, jumping and puzzlesolving, with digitised and touched-up (honk) visuals and over five minutes of animated cinematic eftecls. Entity should have been whiten by Perfect Sei (Ihe team behind Rookies), H really should.
On The Upside: 11 looks lovely. And it's rare that you gel to play with such a saucy main character.
On The Downside: II may prove loo much lo handle. Can Noel pull II oft
What’re Its Chances: Good. We reckon there will many members ot the male-dominated buying public keen to get stuck Into this one. Entity will undoubtedly be one Loriclel's greatest hits to date.
Publisher: Psygnosis Author: Ed Scio ETA: Christmas
Briefly: A flight 'n' fight simulator from the author ol Amour-Geddon and concentrating on the F-U and F-fffwith missions to complete within the scenario ol the Gull War. Exactly what those missions will entail has yet to be
A flijhl um with mere of ttw flijht »nd kt> of the sin - thot’i the aim of StTS»«ii‘
determined, but they will involve the destruction ol land targets and other planes. Now there's a surprise. A final title has yet to be announced, too.
On The Upside: Potentially top notch with some genuine seal-ol-yer-psnts (lying and combat. On The Downside: It could miss the mark and tall between two stools like so many other flight 'n' light simulators. What're Its Chances: Good.
Authors: Internecine ETA: October
Briefly: A submarine simulation which happens to be the sequel lo Action Stations (whatever that was).
On The Upside: Written by Commander Alan Zimm of the US Navy, so authenticity shouldn't be a problem. US magazines reckon this will be the Christmas Number One.
On The Downside: But this is the UK, and we seldom agree with our allies across the Atlantic. We can't ever imagine an out-and-out naval strategy game reaching number one. can you
What're Its Chances:
Average, but we ll be only to happy to be Impressed by the finished result.
Publisher: Virgin Games Software Authors: Cryo ETA: October
Briefly: A visually superior cold war adventure Irom the team behind Dune, KGB is remmrscent ol Gorky Park, but in terms ol playability it has much in common with InJocoms Deadline and Interplay's ageing Borrowed Time. >e, be at the right places at rsghl times to win KGB ts set in Russia at the time ot Glasnost. You have been transferred to Department P ol the Moscow KGB with (he objective ol spying on them to restrict their control and discovering who murdered Detective Gohts-m There are twists sharper than lemon around every comer, and a video recorder simulation mornionng the proceedings so your progress can be reviewed On Tho Upside: Murder Mystery Intrigue. Suspense
On The Downside: f he time sens live play could (urn out to be a bit of a time- waster
What're Its Chances: Fair-sk if will probably mliitraie the lower reaches ol the charts but it won t rule supreme KGB Hi undoubtedly appeal to the, ah... more mature players
KRUSTY'S FUN HOUSE
Publisher: Acclaim Authors:
Audiogenic ETA: October
Briefly: A platforms and puzzles pol pourn starring every Simpsons lover s favourite down. Krusty IncdentaUy. there are many more Simpsons licensed wares lo come Next year we can expect to see itchy And Scratchy (who now have their US show --boorah‘i and Bart s Nightmare On The Upside:
Simpsons-marva has somehow endured, so this >s one licence which doesn t miss the boat On The Downside:
The payability sounds a little crusty What're Its Chancos: Good, even though me name will only
ring bells With Ians Ot Slmptoni ktra Knurr Th« Clown -
The Simpsons toon lo IUI in hit very own platform runaround.
LEGEND OF VALOUR
Publisher: US Gold
Authors: Dementia - Kevin Bulmer
(Design & Visuals)
Briefly: 3D texture mappng and smooth movement finally make it to the Amiga Imagine Dungeon Master with character interaction and knock-dead graphics, and you're hall-way there.
On The Upside: i! promises to set a wide range Ot new standards
On The Downside: We haven't seen anything moving on the Amiga version ye: Speed is of the essence
What're Its Chances: Very good, provided it runs fast enough to be playable
Thwack! Leftnd ot Volour pulli no punchei in the graphite deportment.
□□ □ □ □ U
Publisher: Psygnosis Authors: DMA Designs ETA: November
Briefly: Oh no' Not MORE Lemmings7 Yes. the sequel to Lemmings is almost upon os Again. Sadly. Psygnosis are keeping details about this one very quel In (act they won't tell us anything It has been said, however, that the Lemmings themselves will be larger on screen to give them more character, and the playability wtl! comprise a similar blend ol frustrating yet entertaining remote control mayhem On The Upside: It's a Lemmings game On The Downside: Part ol (he Lemmings appeal was their size and suggested character. Making them larger may not work -provided that’s true ol course And is more ol the same in a different ve-n enough to stimulate the audience alter Oh No' More Lemmings7 What're Its Chances: Very good There's little chance that Lemmngs II wn set the world on fire in the same way its predecessor did. but DMA seem to be a more than capable bunch so we can't see it being a disaster
Publisher: Knsalis Authors: Julian Gollop ETA: November
Briefly: Eh7 Whal7 Yes. Laser Squad as in the Top lOO entry, only ttw one's a new verson on CO. The gamepiay wdl be identical ('It doesn't need improving'!, although the piayaWrty has been tweaked ever soskghcy - jusan GoUop has redesigned tne interface tor the mouse Two artists have produced two three-minute introductory sequences, and m play you will nonce the 32-colour visuals Inooenta'ty Julian is cunently writing Laser Squad II for MtcroProse.
On The Upside: tt looks better And sounds better And probably plays much the same, which is no bad thing On The Downside: It's only on CD What're Its Chances: Good - lor CD owners, but no use at all lor the rest of u$ .
Authors: Mick West (Code), Don McDermott (Art)
Briefly: l! was Lethal Weapon III but now it's plain old Lethal Weapon to pave the way for polentiat software sequels (though Ocean ate using ill's him poster artwork on the box} The team behind the conversion of Parasol Stars are combining an the best bits Irom the three films m a run 'n' jump romp which looks vaguely Hudson Hawk ish On The Upside: Parasol Stars was certainly well handled, and Ocean's Hudson Hawk had potential Maybe they can get the platform genre cracked this time On The Downside: With licensing restrictions what they are it's not surprising that Mel Gibson's computerised image looks nothing like him. However that's no excuse lor Ihe rest ol the product looking nothing like the films. It's too soft. Melanie Gibson m Lithe Weapon more like And it's theoretically lor the over-IBs only.
tlui'l the wit Ihit like ft, bibt The don't want to live tor ever.
Publisher: Virgin Games Software
Authors: In house ETA: TBA
Briefly: The long-awaited Amiga-based exploits ol heavy metal band Motorhead, '11s a beat- em-up along the lines ol Golden Axe,' Virgin Games' Andrew Wright reveals. “The members ol the band have left to do something else and It's up to you. playing Lemmy, to get them back together again tor a final gig You go through Karaoke land, Nashville Land. Hippy Land. Gothic Land. Hip Hop Land and Rave Land where floating E-Heads try to bite you.
There are some interesting sub-games, like siappmg an Oriental gentleman around the head with a fish, knocking over Stonehenge on to the hippies before they can float away. Grab-a-Groupie before they split trom the g>g. Trash Thai Hotel Room, and drinking tots of beer.'
On The Upside: A beal- em-up lor me Wayne's World generation,
On The Downside: It may not be released this year - or ever, lor that matter What're Its Chances: Mol even Virgin seem to know.
Publisher: Virgin Games Software Authors: Arc Developments
Briefly; This »$ aooul the famous fast food restaurant and two ol its loyal customers the MC Kids. The boys are enjoying a quiet (and wholly nutritious, o! course) meal in their favourite restaurant when they are warped mto another world of platforms and crazy creatures faster than you can say twoailbeetpartiespecialsauceletlucecheesepicWesandonionsailwfappedupinasesameseedbun On The Upside: They say there's a difference at McDonald's, dul from the looks Of things this is as dose to Nintendo's Super Mano Bros as you win get on the Amiga (though Ronald only knows what it's got to do with McDonald s)
On The Downside: Judging from whal's been done so tar there's every chance rt could turn out to be lean, stale, ha'I-baked and lacking in sauce.
whnt'ro Its Chances: As healthy as any McDonald's Children's Meal
Publisher: Ocean Authors: Ocean
Briefly: Another cute run n jump romp from Taiio The hem's gimmick is his ability to shoot and burst bubb'es full of water, a t»t ike BuDbie Bobbie only this one SCfOfiS horizontally On The Upside; Fne arcade original's good, dean (literally) tun, and Ocean France have a reputation for creating class conversions - just look at Plotting. Pang and Tohi On The Downside: it may not be released this year Ocean are waiting for the right window", which could mean Liquid Kids is released, now or tomorrow or possibly (gasp) never Actually, there’s no reason why it won t appear at a budge! price at some time in our Wes
What’re Its Chances: Fair H looks the pan bul if it appears any later than October it wi get swallowed up with the other licensed wares
Wil and wild - that's Liquid Kids from the programmer! at Ocean France.
The much delated Liquid Kidt - Still waiting in the afaigt down at Ocean
LEGEND OF KYRANDIA
Publisher: Virgin Games Software Authors: Westwood Associates ETA: October
Briefly: A role-playing romp In the tradition of King's Quest bul from the learn who brought us Eye Ol The Beholder / and Iff or SSI (Incidentally. EOTBII/won't be using Ihe same system). Kyrandia doesn't concentrate on wizards, demons and hacking and slaying. In (act Ihere are no weapons and hardly any lime is spent spell-casting. So whal -> does that leave An Interactive fantasy adventure In the mould of Alice In Wonderland but which is nothing like it, apparently. There's environmental exploration and interaction aplenty, with dozens ol characters to meet.
On The Upside: The style worked for Lure Ol The Temptress.
On The Downside: No
violence Is all very sweet ol Westwood but It won't help sell software in this violent world. The interactivity had better be something special to take the player's mind oft that.
What’rc Its Chances: Not too bad, really.
'■ ■ V .. L.J , ■ —
in jot tables, it's got fiends, it's febUt And fifed* The Leseed Ol Krreedi* from Virgin
Publisher: US Gold Authors: Cineplay ETA: October
Briefly: An adventure Irom -a
AMIGA POWER OCTOBER 1992
Mega meg(d-), very big, 100% Sega Mega Drive, coinin' at ya on Thursday 17 September (that’s soon). Magazine designed for all serious Sega gamesplayers. aka: the mag with the most, The guide to Mega Drive and beyond... Slogan: Got a SNES That’s you stuffed then. Philosophy: to be the best. From the makers of Amiga Power comes the ultimate guide to 16-bit Sega gamesplaying: essential news, in-depth reviews, gamesplaying guides and dirty cheats. Be part of it.
NOBBY THE AARDVARK
Publisher: Thalamus Authors: Genesis Software ETA: October
Briefly: From Northern Ireland s Genesis Software, me team that brought us CJ's Elephant Antics through Code Masters, comes a new platform romp starring ■ you guessed it - Nobby The Aardvark in his search tor Antopta where the ants and scanWy-cfad aardvarks wifl be hi5 for the taking
i k • C
% * »
»'■ * - _ /_*. , r*. r.<. _ r.<. * ,t- -M _
Nobby runs around eight worids, spitting ants at bad guys, hot-ae ballooning, taking an underwater swim and trekking through ancient Greece There s a 3D section lor which speoat 3D glasses are requited, so those are provided tn the bo* (Blimey Who could forget Postern s Deep Space eight years ago9 Oh, you have.)
On The Upside: The 3D gimmick could be lun it only it actually works
On The Downside: CJ wasn't eiactty the most astounding of debuts
What're Ms Chances: Surprisingly good
Vajuchr rcmintiuitt of BCt Outtt tor Trrtt, Nobby no Aardvark >1 mrt 10 Kor* in the cure character ttakes
POPULOUS II CHALLENGE DISK
Publisher: Electronic Arts Authors: Bullfrog ETA: October
Briefly: A data disk which provides around t.000 new time-sensitive challenges For example, saving your population wrth knitted resources (you might not be able to build a wall, say) for an imminent tidal wave A new Japanese character set and redesigned sprites have been thrown in (or good measure
On The Upside: A new. more heretic action-onentated angle tor Populous IIowners And an tor £14 99 On The Downside: Ye gods, how much mileage is there m this concept9 What're Ms Chances: Very good
Authors: Phil Harrison (Design). Jeff Gamon
Whom, San, Hunk M mt'w OotUodor ridel mho uttft-viol*a<« fkflilon
Briefly: A Mad Max inspired combination 0) a diving mutator and a shoot em-up The story concerns a wond rebuilding dsetf after Judgment Day Two mbes have developed the New Wonders, who are trying to rebmtd the world tor me future, and me WasteUnJers who are scavengers The WasteLanders have captured 3 NewWorfder capable of making Nuclear Weapons and are hoktmg him cm the other side of the desea As a mercenary Outiander you oeode to rescue the kidnapped scientist for glory - and cash Mindscape are promising great thongs of the dnvmg aspect There are tots of
weapons on the car and it leete $ 0 good." says PM Harrison ’It s very i s a Ml 30 bitmapped world m there You Siam the brakes on and he smashes into you can drive over him You can ram bikers at the towns to refuel and p*k me other bad guys *
Jett Gamon convened Altered Seas/ to the Amiga all On The Upside: 1: s not straight out ol Mad Mai.
On The Downside: t it s not a reopo lor success Ihen it H be a stodgy What're Ms Chances: Fair
former Cinemaware person Kefyn Beck (he directed Defender Of The Crown and Rocket Ranger).
On The Upside: Er...
On The Downside: The PC version wasn't too hot but It's said Improvements have been made for the Amiga so there's hope tor it yet.
What’re Ms Chancas: Ahem. Slim, to say the least.
Publisher: Domark Authors: Simis ETA: November
Briefly: At last! The team who gave us two simulations of a Russian lighter (MIG-29) have turned their attention to one ol Our Planes. Harrier Assault AV8-B Is - shockingly enough - a lull-blown simulation ol the Harrier AV8-B In action. What you won t realise is that It's played as either a straight flight simulation or stralegy simulation In which forces are sent across the landscape.
VIOL (vertical lake-off and Undinj) comet to the Amiya. from the presramown of tW-ff.
Missions include bombing the accurately-mapped Indonesian islands.
On The Upside: It's a simulation of a VTOL aircraft, which should be novel.
On The Downside: There are quite a few out there who tound the MiG 29sims rather tedious. What're tts Chances: Good.
Publisher: Gremlin Graphics
Authors: Paul Green (Design), Kevin Dudley
POWER OCTOBER 1992
Publisher: Virgin Games Softwai Authors: Archer Maclean ETA: Late September
Briefly: Archer Maclean does tor pool what ho jand Jimmy Whcej did for snooker The system used m Pool is a tweaked version ot Snooker's so you should know what to expect There’s no name attached this tone (how many famous pool players do you know1*, but there are generic eight- and nme-baif pool to be
played witn English or American ro'es On The Upside: The tried and tested Snooker lo On The Downside: 1 depends how signJicantiy poof hom snooker
What're Its Chances: Very good
Publisher: Mirage Authors: Imagilec ETA: Late September
Briefly: A strategy simulation based on ye Okie boardgame King s Table but with the pieces replaced by animated Norse gods Sounds a little like BarHe Chess and Archon to us Top god Odm is the star ot the show, with the Good side attempting to save hsm and the
Millennium'! 10 ryiUm (at uicd in Kotin Hoof) jet* ir imported to Rom* AO ft
Board-based conflicts leeturin) the same character! ai Care's HeimdolL
ROME AD 92
Evil side out to prevent that Both sides must be played and won agamst a human opponent or one ol the 12 computer-controlled ones On The Upside: The boardgame isn't well known, so Ragnarok will appear fresher than the average boardgame conversion On The Downside: They ! nave to go some to make it sexy What're its Chances: Fair
Publisher: Millennium Author: Stephen Grand ETA: October
Briefly: The author of Room Hood has tweaked its engine and poked tl
to bnng us a simulation ot one ot the most interesting periods in history The player is the towty Hector, a slave m Herculaneum where a volcano is about to erupt Hector has to gei off the island and proceed to Rome where he can work tvs way through the tnais and tribulations ol becoming an emperor Rome boasts a bigger map than Robin Mood and many new aspects, such as conquering villages
On The Upside: Robin Hood was reasonable tun, so why not more ot S&S the same
1 9On The Downside: Despite me 'V sjjjmVjlNr i oebauchery. the Roman period's hardy the
' jr‘ f ,j sexiest of subjects tor your average
** computer punter, now is it7
*v i3U- - . ' What're Its Chances: Fa t
Rome If you win! to. (Thori the Kcond time hit tired roe tor thot/ok* - Id.)
(Code) & Matt Furniss (Visuals)
Briefly; The original sequel to the best-selling conversion ol MO Games' best-selling board-based RPG. Hero Quest II utilises a similar viewpoint but lhal’s (he only common ground lo Its predecessor. Now there are eight characters lo choose Irom, more spells, more monsters, more atmosphere, a greater emphasis on visual and aural feedback, a more flexible potnts-based movement and action system, and less ol the constraints Imposed by the original boardgame.
On The Upside: Without the constraints of the boardgame. Hero Quest on computer makes a lol more sense.
On The Downside: But will it be too RPG-lsh, and will anyone bul Hero Ouesl Ians want to play it anyway
What're Its Chances:
Another DMA product with i mammoth development daw. Hired Guns offers four plover ton.
Publisher: Psygnosis Authors: DMA
Briefly: It's A multi-player Dungeon Ussier game, with a scl-ll scenario lo justify ail that split-screen action.
On The Upside: Mutti-pfayer tun is definitely IN.
On The Downside; Well, you may nol have three Mends, and Ihe tiny player windows don’t realty allow (or much In the way ol natty graphics.
What’re Its Chances: Very good Indeed. Dungeon Ussier lEOTB games are still popular, and Ihe rise in popularity of multi-player games should ensure that Hired Guns salisfies most customers.
Publisher: Electronic Arts Authors: Peakstar. Rob Hubbard (Sound & Music) ETA: November
Briefly: A motorbike race n chase simulation with plenty ot locking and thumping and dubbing across live road races, Watch out tor the speed cops and listen out lor digitised sound galore. The lad that
Peaksta' did Moonshine Racers lor M. lenmum should be o! little consequence On The Upside: It s no) rust another raong simulation as its enormous success on the Mega Drive showed
On The Downside: Tney would"11 realty screw up the conversion, would they
What're Its Chances: Good
ffMO Rdsh - mad, bid and dingcrout to know. But <*n Millennium pull the conversion off
HE SECOND SAMURAI
Publisher: TBD Authors: Vivid Image Developments ETA: Christmas
Briefly: T1 - sequel to The Firs' Samjra; This time the rucking and Jn* .idventu'ing has a two-piayer bent ■! ; On The Ups.de:
:h bettii" graph <s las: or movemi)
and tots more besides S > On The Downside: .V , , T cant think olany I What're Its Chances: Choo not
Top tall: Th* uniuiii le ■ room at nu Inn - DOM of flu in toe friendly. Atiooe: A rioter took •< that rc .rricd samurai Off th* an 104s utfc Th* SsmvTMi delves into
INDIANA JONES AND THE FATE OF ATLANTIS: THE ACTION GAME
Publisher: LucasArts (US Gold)
Authors: Attention To Detail
f%*vM Uu r*XA
Action, suspense, end neat set-pieces In Attention To Detail's interpretation of lodr-
Brielly: As The Graphic Adventure (below).
On The Upside: 30 isometric arcade adventures are tew and tar between...
On The Downside: ...but there's a reason tor that. And despite the enormous potential, Indy ’s Last Crusade Action Game wasn't so hot.
What’re Its Chances: Fair to good.
INDIANA JONES AND THE FATE OF
Publisher: LucasArts (US Gold)
Indy and hit new tidekick Sophia, jet ready to jo op, up and away on another racer adventure.
Briefly: The man with the hat is back, only this time with a chick instead ol his dad In an adventure based not on a fourth film (there won't be any more of those starring Harrison Ford) but a comic book. Those naughty Germans are in search of the tabled city of Atlantis In order to plunder Its secrets. Indy's quest lakes him to exotic locations in the Mediterranean, across the deserts of Cairo, through a Cretan labyrinth and ultimately Atlantis itself with all its mysteries. Three different difficulty paths to follow: Fists. Team and Wits. This represents the third (and hopefully final) appearance of Indiana's Allantian Adventure in an AMIGA POWER seasonal round-up.
On The Upside: Lush locations, appropriate puzzles, and strong characterisation and plot (which has more twists and turns than. erm... a Rubik $ Cube).
On The Downside: Lucasfilm Games' previous adventure. Monkey Island 2: LeChucks Revenge, occupied 11 disks.
There's little chance this will take up any less space. Worse still though. Indy's latest venture represents Lucasfilm Games last ever standard Amiga release.
What’re Its Chances: Indy-credibly healthy. The Last Crusade was a hit and an AMIGA POWER All-Time Top tOO entry. Having played the PC version we reckon it's got the
REALMS OF ARKANIA: BLADE OF DESTINY
Publisher: US Gold
Authors: Attic & Fantasy Productions
Brietty: The first idle to be based on Germany s RP6 senes Oas Schwarze Auge (which outsells 040 and AOSO over there by about lour to one) Waddmgtons are handing the board based version over here Blade Ol Destiny features the usual mix of characters (Amazon. Warrior. Dwarf and Druid) plus a few uncommon ones (Nivesian. Norbardian. Moha and NovadO There's (surprise) combat, but a novel twist ts the introduction ol negative attributes such as Fear and Greed
ID dunjconctrtnj in Ih* K version o( lUdc Of Prtturr-
to accompany the usual Courage and Wisdom and so on One hundred skill classes are on otter and include combat, craftsmanship, social inturtion as wen as experience There are over 200 different spells, rituals and prayers, too. with no one character restricted to their use - they specialise instead On The Upside: Ait« w : be adnering strictly to the original and highly successful pencil and paper design, making minor changes to suit the home computer system - lor example it utilises a combination o! first person and second-person isometnc viewports
On The Downside: Despite appearances to the contrary t sounds rather technical, which wai no doubt have the hardcore role players rubbing their hands with glee What’re Its Chances: Good Two milt-on Germans can't be wrong Wok, they can, but that's another Story.
Outdoon, Arkanla witch*! to ftrtt penon perspective.
and Kfisaks have deeded I themselves it uses me sar STwd&triVKttbut rt's been shadows -s more effective space marines are on a nv irfeforms on a targe space Less puzzles and more «*
throwers and laser cannons to put to On The Upside: Aliens a'e aii the i On The Downside: Shadowlands moa accessible of RPGs What're Its Chances: Spacious1 than Electronic Arts' Space Hi* and deeper than Gremlin s Space Quest
potential to be Lucaslllm Games' best adventure yet.
Publisher: Ocean Authors: Ocean France ETA: TBA
Briefly: A conversion ot I tie cult lave arcade rave It’s effectively Bubble Bobble in a snowy dime but with a tew appropriate twists and some neat cartoon visuals On The Upside: It looks and play.'- ><Jer-: c.a y to •. .vcadc
Top: Cute Md urtoony, Snow Iroi comet from Otter France, Ihe programmers ot rang and Toki.
Left; No two-pUytr mode but (ahem) it mow puthover.
parent ■ well, save tor the absence ot me simultaneous two-player oplion (it wasn t implemented because the action would have slowed down Irom the ideal running speed).
On The Downside: ' - ,k< o' the two-payer optic-*’ is a trivial flaw, especially m light ot the fact mat Snow Bros may nof appear this or any year Well it s bound to make it m budget form at some point, isn't it
WhatVe Its Chances: Good - provided it's released before it's overshadowed by the t*g stuff
Publisher: Anco Authors: Steve Screech, Dino Oini ETA: November
Briefly: Anco aren't giving much away. All that's known is Ihe players will have inertia, turning circles and acceleration which apparently makes them a lot easier to handle. Even I can play it," says Anco boss Anil Gupta.
On The Upside; There's a helluva lot ot Kick OH Ilians out there.
On The Downside: Sensible Software seems to have set a new benchmark. And do we realty need another Kick OH game Why should it take three attempts to simulate the sporl
What re Its Chances: Kickin'!
Definite echoes el Alien'! diwl itylc mined with the boerdgnmc sensibilities el the original Space Hulk game, llectronic Arts art certainly aiming for something a little different with this one. Tension in what Ini need to succeed.
Publisher: Electronic Arts Authors: Nick Wilson ETA: Christmas
Briefly: The fast release to stem from Electronic Arts' Warhammer 40,000 licence with Games Workshop Nek Wiison (of impenum repute) is working closely with Games Workshop on the design. Rather than create an arcade adventure along the lines of Space Crusade, EA are aiming to present a boardgame feel but to make it tar more technological and using 16-colour visuals The gist is this there are space marines on a large space station, with tots of mapping and aliens to toll, and multiple windows and read-outs and reports to consider On The Upside: The Warhammer 40.000 series is a strong and popular name among the RPG fraternrty
On The Downside: 3ul it could all be far too senous for the rest ot us.
What're Its Chances: Good
The Kick OHcult Is still going strong. Even though some members ot the AMIGA POWER team can't stand Kick OH. there are some who leel that this could in tact kick Sensible Soccer where it hurts. Even the Sensible crew admit that, which is why they are working on a segue) of their own.
Grandslam Authors: Arc
Developments ETA: October
Briefly: The first product to use Arc's ReaiitySsystem.
On The Upside: We're still waiting for a goll game to excel in all areas. ->
Global Effect (1 Meg)
G toe .
Godfather Acton Godfather Adventure 1 Meg)
Pools ol Darkness (1 Meg)
Populous 2 11 Meg
P ower drift .....
Power monger ...
Powermonger Doio Disk I Predolor
21 99 8 99
9.99 .6 99 1999
6 99 8 99 1699
22 99 .13 99
699 699 16 99 19 99 1999 22 99 6 99 1699 699 6 99 26 99 16 99 699 16 99 4 99 16 99 6 99 16 99 12 99 699 1699 24 99 1699 1999 ,1999 699 899
34.99 22 99
8 99 1699 22 99 1999 16 99 (6 99 16 99
.22 99 799 6 99 .16.99 699 ,699
6 99 1699
699 1699 1999 .1999 1699 .16 99 899 1999 .19 99 999 19 99 16 99 16 99 1699
7 99 19 99
6.99 .19.99 .19 99
9 99 6 99
19 99 22 99 6 99 16 99 1699 6 99 1999 16 99
1999 16 99 ,16 99 1999 24 99 ,16 99 19 99 16 99 .22 99 19 99 6 99 1699 22 99 9.99 999 13 99 22 99 1699 1699 1699 1999 6 99 19 99 1999 24 99
8 99 1999 19 99
9 99 9 99
lock Nicklaus Unlimited Goll (I Meg) 19 99
Jaguar XJ220 (1 Meg) .... .16 99
Jomet Pond 6 99
1999 1699 1699 799 11 99 22 99 19 99
2 Hoi 2 Hondle
.1699 3299 16 99 12 99 .1699 22.99 .22 99 24 99 1999 19 99 6.99 29 99 24 99 19 99 1999 6 99 1699 22 99 1699 16 99 16 99 22 99
30 Construction Kit. 40 Boning It Meg)
40 Driving j I M Addamt family Air Bus
FLIGHT OF THE
INTRUDER NOW ONLY £14.99
Graham Gooch Graham Toy lex
Gvnihip 2000 ' Gvy Spy Hood C/xor H«
Air Dud *
Air tond arid Soo Air Support * Alton 3 *
Premiere (1 Meg) Prince Of Persia Projoctyl©
Ra.lrood Tycoon (1 Meg)
Rainbow Island* .....
Rom bo 3
Reach for tb« Skios *
Realms jl Moa)
Red Boron [1 Meg)
Red Hoot Red Zono *
Rise of ihe Drogon j I Mog) Ruky Woods ...
Amos Amos 3D
Harpoon (1 Mog).....
Harpoon Battlcset 3 Horpoon Battfeset 4 Harpoon Scenario Editor
Heart of Chino ......
Hot * ..
Another Wocld Arkono d 2 .
Arsonal FC *
Ashes of Empire *
Armour Goodon ..
Assault on Akotroz
B-17 Flying Fortress <1 Mog)
UPGRADE YOUR AMIGA TO 1 MEG
1/2 Meg Upgrade £24.99 2 Meg Upgrode + dock • £26.99
trsdy Janes Atlanta Action *
Indy Jones.Atlantis Adv [ I Meg)
Bords Idle Triple Pack * Batman Coped Crusoder
6 99 699 1699
699 999 22 99 1699 19 99 16 99
8 99 699
9 99 16 99 22 99 .1299
19.99 . 899 1699 1699
899 1699 .22 99 19 99 1699 22 99 899 .1699 999
21 99 1999
18 99 8 99 8 99
16 99 .22 99
19 99 19 99
16.99 24 99 1999 1699 .1699
22 99 8.99
19 99 24 99 1699 1699 .1999 1999 14 99 8 99 14 99 16 99 6 99 22 99 .16.99
16.99 1699 19 99
699 1699 6 99 699
Batman The Movio Baffle Chess 2 Baffle Command Baffle Toads * Beoch Volley
Rock Star Ale My Homsser
LEISURE SUIT LARRY 2
Birds of Prey l M*g)
Rugby World Cup ...
Run The Gounriel......
Secret of Monkey Island (1 Secret Monkey ol tsiond 2
Sensible Soccer .
Shadow lands , .....
Shadow Sorcerar ..
Shoot Em Up Con Kit
Silent Service 2 11 Meg]
Silly Puffy '
Sim City + Populous
Boord Genius Bonanza Brothers
irnes l Meg)
John Madden KickOff Kick Off 2 fl F Kings Quest 5
Codover Data Disk California Gomes 2 Campaign * ..
ONLY £12.99 EACH!
Knights of the Sky ) 1 Meg) K O 2 - Final Whittfo K O 2 - Giants of Europe K .O 2 Return to Europe K O 2 ■ Super lec * K.O 2 W.nmng loser Squad 2 e
last N.n o 2
lost Nm a 3..... .
lethal Weapon 3 leisure Suit lorry 5 legend ...
Carl lewis Challenge Castles [I Meg
899 7 99
7 99 9 99
5 99 16 99
6 99 16 99 1699 1699 22 99 19 99 14 99 16 99
13 99 24 99
21 99 1999
16.99 1* 99
22 99 12 99 1999 19 99 1999 .22 99
6.99 6 99
14 99 22 99 1999 1699
13.99 699 699 699
9 99 1699 1699 24 99
6 99 12 99 19 99
Championship Manager (1 Meg)
Chaos Engine *
Chose HQ ....
Chuck Rock 2 ‘ ....
Civilisation II Meg)
Conan the Cimmerian ' Cool Croc Twins * Coven Achon (1 Meg)
Special Forces 11 Meg)
Strip Poker 2 ♦ Do to. Stunt Cor Rocer
Super Hang On .
Super Tetris * ....
Continental Citcus Crazy Cars 3
Cricket 11 Mi Cruise For A _. r _.
Curse ol Azuro Bonds (1 Meg)
Comp Pro Extra - £14,99 Quickjoy 2 Turbo ■ £9.99 Quickjoy Jetfighter * £ 10.99 Quickjoy Topstor ■ £16.99 Fighter - £4.99
lemming* Construction Kit
lemming* Doto Disk ..
link* .. ..
lord ol the Ring*
lure Of The Temptre** .....
Daley Thompion Challenge Dork Sun Shattered Loads * Death Knight* of Krynn 1 Meg)
Team Yankee 2
Teenage Mutant Turtle* 2
Terminator 2 ..
The Immortal [1 Meg)
Double Dragon DouWe Drogon 2 Double Drogon 3 Dreadnought.....
Ml Tank Platoon MogicFly Magic Packets
Man Usd Europe
Their Finest How . Their Finest Missions
Mega Fortress (1 Meg) Mega la Mania Mega sports
Mega Traveller I M Megl Mego Traveller 2 (1 Meg Microptase Golf (I Meg]
Tip Off Titus The Fox Troddlers *
Turbo Challenge Turbo Challenge 2 Turbo Challenge 3 Turbo Outrun.....
Euro Football Champ .....
Euro Soccer .....
Eye ol the Beholder (1 Meg )
Eye ol the Beholder 2 (1 Mog) fi5 Strike Eogle 2 (1 Meg
F16 Combat Pilot FI9 Stealth Fighter
Falcon 3*., ....
Fmol Fight. ....
Fire And Ice ..
First Somuari . Mego lo Mama
Midwinter 2 (I Meg] .
Moonstone [I Mog) .....
New Zeabnd Story Nigel Mon*ell World Champ
Nmja Collection Operation Thunderboh . Operation Wolf
TV Sports Baseball * TV Sport* Basketboll TV Sports Football Ultima 6 I Meg)
10x3.5" DSDD • £5.99
UMS 2 (I Meg)
Utopia Data Disk
Warlords (1 Meg Wii
Flight of the Intruder
Football Crazy .
Football Director 2 (IMeg)
Formula One (1 Meg)
Fun School 4 57 .
Fun School 4 711......
Fun School 4 under S
Gounilet 2 ..
Gauntlet 3 ......
GhostbusSers 2 Ghouls end Ghosts
Poperboy 2 .
Porasol Stors ......
PGA Goff Courses PGA Tour Golf
Pinball Dreams .....
Plan 9 Form Outer Space
Poof of Rodionce (I Meg)
for (I Meg
Wizl W.zkid * Wolfchild
Please send SAE for list
World Clots leoderboord World Series Cricket (1 Meg) World Wrestling Xenomorph 2 *
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STREET FIGHTER II
Creative Materials ETA:
Briefly: First it was on. then it was off. bu! now it’s most definitely a Go Project, as they say Street
Hitler than hujt ipnm, and more motret than Chuck Norm (with Fighter tlIS the
more realism loo) - this 11 the arcade version ol Street tighter II. Scrapping Sensation
that's sweeping the nation It features huge characters, plenty o( wild moves and is being converted by the team that brought final Fight to the Amiga.
On The Upside:
The beat-em-up is a petenmai favourite, and the arcade original has fast become a worldwide success story On The Downside:
Won, you could argue that it's lust another drab bkJ beat 'em-up. though its popularity in the
In Addition lo a formidable array of martial aril techniques, characters arcades would tend 10 Suggest eito hAvc special AbUftici - (Uch as firc-brcAthins (ycAh, rtjht). otherwise. And it won't be the eastest of
arcade machines to convert to the
Amiga In fact, it Creative Materials do manage to puH this one off. they'll deserve a few medals What’re Ms Chances: Smashing. The AMiGA POWER tip for this year's Chnstmas Number One. Street Fighter II is one of only two arcade conversions to appear tor the slarved Amiga owners this Chnstmas. and wilh the hullabaloo being kicked up over a certain console version this one will, as Ihey say, do the business
On The Downside: But does anybody really care any more What’re Its Chances: Fairer than a fairway.
Publisher: Gremlin Author: Damien Hibbard
Brieffy: Recreate and celebrate Nigel Mansell s recent (and extremely well-earned) winning
Aimiaj for the Ifroem end of the raefatj madid, Uriel MAAKff'i WC *1 premium moebo lpeed
slickness gets overlaid onto a cute platformer, featuring a lily-livered hero.
On The Downside: File along with the thousands of oiher cute platformers doing the rounds right now
What’re Its Chances: Bound lo be a winner.
The character's certainly there, but the _ backgrounds arc obviously still o little span*, f Still, SuperTrof is unlikely to crook, and we're certainly hoppin) (art) for something special.
Publisher: Team 17 Authors: Andreas Tadic. Rico Holmes ETA: November
Briefly: From the boys that brought us Alien Breed and Project X
On The Upside: The trademark Team 17
of the World Championship Grand Prix with a racing simulation which bears a passing resemblance to the likes ot Super Monaco CP and Vroom. All 16 courses are present and correct, and speech sampled from Ihe great man himself is promised in the tutorial. And mind those spectators!
On The Upside: The blend of polygons and sprites lo present the high-octane action seems to be working wetl. Gremlin are aiming for a fun simulation, though not at the expense of technical accuracy. -h
Can Gremlin do lemcthlnj new with Hsmell, or wHI tkh be one drivinj same loe many!
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTQ8ER 1992
On The Downside: It's another one of those motor racing simulations.
What're Its Chances:
Mansell-mendous. Nigel's name carries more weight this year than any other, and Gremlin are highly unlikely to tarnish his reputation with a duller.
Publisher: Futura (US Gold)
Authors: Loriciel ETA: November
Briefly: The sequel to the attractive but tedious Panza Kick Boxing, And that's ell that's known thus tar.
On The Upside: It's bound to be an Improvement on the first one.
On The Downside: Panza Kick Boxing looked hard but played more tike Kiss Boxing. Loriciel will have to go some to make amends with this one.
What’re Its Chances: Er, welt, lairy nough, really.
Publisher: Ocean Authors: Maxis ETA: October
Briefly: A sports simulation with a difference: the player directs the action against computer-controlled opposition. Robots are told what to do, when and where, and then the whole thing's replayed.
On The Upside: Future sports are always a laugh...
On The Downside: ...but rarely worthwhile, and this one certainly doesn't look like anything special.
What're Its Chances: H sounds novel but, how will the playability will work
REACH FOR THE SKIES
Publisher: Virgin Games Software Authors: Rowan ETA: November
Publisher: Acclaim Authors: Acclaim US ETA: January
Briefly: No this one's a conversion ol the Bally Wiliams Operation Wotstyle biasier that's sweeping the nation's arcades with much success Acclaim are promising a nearperfect conversion with all the original lealures bar the pair ol fearsome cabinet-mourned guns
On The Upside: The arcade machine shouldn't be too much of a problem to convert, and everybody knows what to expect on the gameplay side ot things - there're no desperate sub-games and weak platform romps here A year after its onematic release the Terminator 2 name sum causes quite a stir - this * one be in which tsnT qmte so time dependent On The Downside: Operaion IVoff games haven t been fashionable on the Amiga since about 1989
What’re Its Chances; Excel ent The machine t$ a massive hit.
SUPER LEAGUE MANAGER
Publisher; Audiogenic Authors: Anglosoft ETA: October
Briefly; A foofy management Simulation with a difference - that being the core ot Super League Manager a ns role playing element it's superficially s.miiar to other simulations ol ttvs ilk but the team stabs bes are by and targe hidden from the would be top manager The teams of hebbous players have efferent personalities - some are calm and collected, some are more cantankerous than others and some get upset it they are underpaid or left out of the team The more you play, the better you get to know them
Decisions are made by paying heed to comments bom your coach or tratner, much kke the real thing You start at the bottom ol the fourth division w.!h the long-term goal of becoming a manager ot an international s*» - which means winning the first drvrsion three years on the Vet
When work began on Super League Manager three years ago. leu Macao was the consultant but tvs association was cancelled half way through development Stiff, apparentfy hrs information about day to-day decisions was very good.
On The Upside: It's not the usual kind of looty management game On The Downside; But it's a looty management game nevertheless What're Its Chances: Not untike Gazza s.
Top. Looking owl of Hi* cockpit ol the Tornado's K«n)ir.
Above: Low kvtl action* it the craft hufi the rollick) hills in Tornsdo.
Left; The cult mol views show the impressive level of dctoil in DCs Tomsdo.
Publisher: Digital Integration Authors: Digital Integration (design). Tony Hosier (code)
Briefly: A Tornado flight s<m (surprise), featuring an extraordinary amount of ground detail, realistically mapped terrain, and a decent combat element On The Upside: Visually >t immediately goes to the top ot the class, and Dt can always be reked upon to produce something convincing On The Downside: Digits integration's simulations adopt a very technical approach And wn me Amiga be up to running all that detailed scenery at a playable speed’
What’re Its Chances: Flight taste
Gun Tenp Low
SU5« two taket place on fool in on underground induilrinl complct trt jot a pretty jood etmoiphcnc fed to it.
Psygnosis Authors: DMA
Briefly; A shOOt-'em up I from the boys behind Letnrmngs. with influences j from the 2000AO comic On The Upside: DMA j are a name to be j reckoned with these days On The Downside: DMA s Menace and Blood Money were too tough and over-rated with it.
What’re Its Chances: Unlikety to match the success of lemmings, but promising nevertheless
Under fir* front above and below. Dun for HI
Dark and moody jraphtet and metallic sound effects yiv* OMA'i Walker a Icrnfic Terminator uric atmotphtre.
Publisher: Accoiade Author: Mike Woodroffe ETA: October 31st
Briefly: From the man who brought you the Elvira (/ adventure comes another adventure tn a similar vem (Vai wrvks takes place in a wasworks museum, its different displays used to transport the player through time There are mazes to be eipiorod and people to meet include Jack The Ripper, the Egyptians. Burke and Hare and miners >n a mineshaft.
On The Upside: The graphics are bound to be atmosphere.
On The Downside: 0V./3 II wasn't up to much.
What're Its Chances: As good (of bad) as Etvtra II s
Waeworkt - f oHowinj an where Itnrs II left eft, with yore-tpenered artwork te J*l year teeth late.
Briefly: A complete reenactment of the most ferocious struggle for air supremacy seen in World War II: The Battle of Britain. Reach For The Skies is effectively three simulations In one. You can play a pitot, a controller or both Irom a British or German point of view.
On The Upside: Reach For The Skies comes from the Flight Of The Intruder people (and, for Ihe record, was originally to be released through Mirrorsott).
On The Downside: We're not convinced it'll be fast enough. What're Its Chances: Could be another Knights 01 The Sky.
Publisher: Dornark Authors: Dave Chapman ETA: October
Briefly: A conversion of the Atari Games cult arcade lave. It sounds as though it might be like Electronic Ads' Castles when it's in tael a sort of Tetris with a medieval theme and bells on.
On The Upside; Another multiplayer bit of fun, with an added puzzle element.
On The Downside: Unlikely lo be very deep of long lasting. What're Its Chances: Fair, but Domark may have missed Ihe boat on this one.
Publisher: Virgin Games Software Authors: Perfect Set - Andy Green (Code), Andy Jones (Pixels) ETA: October
Briefly: A strategy simulation
fatnlballinj comet 10 Amije, with reel juni, real rockets, and ietsa violence in jfoeUcs.
which blends many elements almost to the point of originality. In essence it’s a Paintball simulation. -*■
AMIGA POWER OCTOBER 1992
BECAUSE HOLLI VOU PLAV IS AS IMPOATANT AS LIIHRTVOU PLAV, FUTUAE PUBLISHING ANNOUNCES A MAGAZINE THAT BAINGS VOU THE BEST OF BOTH.
The Super Nintendo: The world’s best games machine, worked on by the world’s best programmers. This year it's been the hot item to talk about, next year it’ll be the one machine you simply have to own.
Super Play magazine: Brought to you by Europe's leading publisher of games magazines, Super Play will be the best because Future magazines have always been the best.
Supet Play. Catch the excitement for yourself. First issue October 1st.
W»S dangerously dole to a Kllrathts's behind in Wing Commsndtr. The Pill urn miuiltf are activated, and the targeting intern ii about to get a definite lock.
Publisher: Origin (Mindscape)
Authors: Chris Roberts (Original Design). Nick Felling & Justin Garvanovic (Code)
Briefly: Take on the might ol an alien empire in a bid to save the Earth the only planet -n this solar system which hasn’t been overrun by the Ktlrathi Already a much talked about ana played smash hit for the IBM PC and compatibles and originally touted as an Amiga cartridge product Wing Commander ut*ses unique technology known as TMOraw -for its 30 object manipulation At heart it s a shoot- em*up with 36 missions to play, your performance affecting the raging war There's dogfighting, escort patrols and cinematic animated full-screen intermissions Incidentally, author Chris Roberts wrote Match Day for Ocean
On The Upside: The visual d<sp-ay on the PC was deemed ground sett ng and the fact that it s been reproduced to good effect on the Amiga is not bad going Mindscape reckon Amiga Wing Commander will occupy four disks at most, compared to the onginais sguiilion
On The Downside: There doesn t appear to be much meat. The rush generated by the speed of play was compensation for PC players with fast machines, but can Nick and Jus perform the necessary miracles on the Amiga’
What're Its Chances: Very good
l«l't lull admire Ihou 30 graphic! fhall we Voti ve never icen anything like Ihil on the Amiga before. Sul juit wait till you «« everything moving in full 3D. Truly imprcuivc.
I WINTER CHALLENGE
Publisher: Accolade Authors: Mmdspan ETA: November 18th
Briefly: A wintry sports simulation convened from Accolade’s bestselling Mega Drive version The eight events on offer include the slalom, a ski jump, speed skating, bob sled, and cross country skiing On The Upside: There's We m the way of corky competition.
On The Downside: The Olympic buzz wilt be a barely aud'ble murmur by the time Winter Challenge ts released, and most of us wni be sack to death of the whole thing
What're its Chances: Winter I Challenge might well receive a cool reception.
Audiogenic Author: Gary Gray ETA: November
Briefly: A long ( simulation of one of the i dreariest sports l Cocker the player everyone from the left and r handed bowlers and t are shewn in dose-up) to the setting ot the field platings [shown from a heiicopter-eye-inew) There are lest matches with a* the teams provided plus hfmted overs and the facility to set up your own matches ■Its everything you ever wanted to with a encket game.' says me boss Peter Caiver,
The Upside: There s no s
Really, there's no reason v encket game shouldn’t works as a baseball game (Bui then agam. how many good computer versions ol that are there )
A fmk batch of armed troops drop into the wan one, ready to run hell. In JTooton.
On The Upside: Everybody loves paintball.
On The Downside: But
guiding little troops around a screen can only otter so much scope.
What're Its Chances: Good. It’s the first simulation ol its type.
Publisher: Krisalis Author: Rich Teather ETA: November
Strategy and 3D honwtrk graphics art brought together in KriuUl Intrigoing Sabre Team.
Briefly: The hardest men in (he world have infiltrated the Amiga. Yes, this is an arcade strategy simulation In the Laser Squad mould ol the SAS (which is what It was originally called). Take a 16-man squadron split into four Sabre Teams (yes, that's where the title comes from) and reenact five famous missions including the storming of the QE2 and the Iranian Embassy. On The Upside: It's every guy’s dream to be as rock-hard as a member of the SAS. Well. It's certainty ours.
On The Downside: Despite the 3D approach, it’s not one for the fast-action boys.
What're Its Chances: Sales A Sertainty.
Publisher: Virgin Games Software Authors: Vektor Gratix
Briefly: A full-blown simulation ol piloting a NASA’s Shuttle with on-help for the training mode and missions thrown In tor good measure. Accuracy is almost guaranteed as Shuttle was developed over a seven man-year period with access to official US Governmental documentation. That would explain why they have incorporated 400 ol the real thing's 1000-plus buttons.
On The Upside: It's as clinically comprehensive as any simulation butt could want.
On The Downside: It doesn't look as though there's much in the way ol adrenalin-pumping action on otter.
What're Its Chances: It won't take off with a big bang but it's likely to remain In orbit tor a long time.
SON OF ZEUS
Publisher: Thalamus Authors: Bryan Van de Peer
Briefly: An FRPG with a Greek mythological bent. The objective is to find pieces ol a tablet.
On The Upside: It's been so long In the making that it just has to be Impressive.
On The Downside: It's llkety to slip Into next year.
What're Its Chances: Fair-but It's profile has been worrylngly low so (ar.
Publisher: Internecine Authors: Internecine ETA: October
Briefly: A space race simulation which has been developed in conjunction with 14 NASA scientists. That is all. On The Upside: Internecine are sticklers tor technical accuracy so Space Inc will be awash with realistic' features. On The Downside: II ll plays loo seriously it'll be a drag. What're Its Chances: Sims always seem lo sell well.
ORLD CLASS RUGBY II
Publisher: Domark Authors: Walking Circles ETA: Oclober
Briefly: A new improved tweaked /etc) interpretation of Wafting Cndes wet) received sports sim
On The Upside: The otiginal s sti'J one ol the most olayabie sports games around On The Downside: Sul how much mileage ss there >n the game1 dust what can programmers Walking Circles do rttfeferrtty ttvs time1 What’re Its Chances: Good
Piapiit tip for * Hcead buk. Sin v* ut H tophi itrumni l*o, fO*Tt firtd - Id.)
Publisher: Ocean Authors: Arc Developments ETA: November
Briefly: T he hunks ol the World Wrestling Federation return to the Amiga, though Ocean swl aren t sure which names will be involved yet WWF II won’t be a conversion ol the ageing arcade machine, that's lor certain, but there will be tag teams lor one or two players.
On The Upside: It’ll be a lot better than the first one.' says Ocean's Ken Lockley Now lhat shoutdn t prove too difficult
On The Downside: It's not an easy task to recreate the gripping nature ol wrestling on a home computer What're Its Chances: Excellent
Publisher: Accolade Authors: Miracle Games ETA: November 11th
Briefly: Accolade's first UK-sourced project <s loosely described as a cross between Terns, Arkanori arv) a lew others, Incidentally,
Zyconn is the brainchild ot the team now handling Apocalypse lot Virgin Games Software
On The Upside: Amiga owners have been starved tor puzzlers lately, except lor the odd occasional appalling Terns game On The Downside: it's another arcade puzzler, and they don’t seem to be flavour ol the month over here Most of us play them and get our kicks but lew ot us actually seem to want to pay for the privilege. What're Its Chances: Fair
WORLD CLASS SOCCER
Publisher: Audiogenic Author: Graham Blighe ETA: October
Briefly: Another arcade action football simulation, only this one features the choice o< overhead and sxte-on views at any time for the best ol both worlds There's also an action replay facility which allows you lo look around the pitch so you can see who was doing what, where and when On The Upside: Two viewpoints to choose from could be useful On The Downside: For ail its novelties, it's still just another footy sim Those involved with World Class Soccer are Kick OH Ians, but that s no guarantee it will be up to match fttness What're Its Chances:
Neal jripliki, but another view it jutt i key pros iwar
I Phew1 That jusl about wraps it up Ol course, remember that some games may well slip into the new year, and other products may creep up on us withoul warning Whatever, it's going to be a busy few months. Stay tuned to this channel, for ail the esseniial Autumn reviews •
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AMIGA POWER OCTOBER 1992
Space is short this month, so without further ado, let’s dive straight in...
Qiv* Pick up Us* Open Lock at Push dose Talk to Pull
PART TWO (continued)
- Rapp Scallion’s Map
This is buned along wih its unfortunate owner in the crypt in the Scabb island cemetery. Buy the saw from the shop and take it to the laundry on Scabb Island. Look lor the Three men of tow moral fibre' sitting on on the ledge and use the saw to cut off the wooden leg of the man on the
t*: rtt Try a dittwwit drjtuw.
h»ti IT UHTh Thi* card ChToloe. fry ”lho Joy of Her."
I h»tj. to refr«-,Tio«r »h»f.
Discover die jot of he* in the Nutt lilond library (but do it quietly).
right When you leave, he will wake up and scream blue murder, attracting the attention o( the woodsmith This will allow you to enter the woodsmith's hut and take his hammer and nails.
Sail to Booty Island and enter Stan's Used Coffin Emporium. Ask Stan to demonstrate the deluxe model, and when he climbs in. dose the td and quickly use the hammer to seal the colfm Take the crypt key
Go to Phan island and enter the mansion Distract the guard at the bottom of ihe stairs by telling him aoou! ihe three-headed monkey and enter Ihe Governor's bedroom. Use any library book m order to get the book oi famous pirate quotations from the bed, On your way out. enter the library, look up Recipes'and lake out the book caned The Joy ol Hex
Return to the cemetery on Scabb Island and use the key to enter the crypt Match the quotations in the book to those on the coffin lids to work out which coffin Rapp Scallion is in Open it. took al rl and take some ashes Visit the Voodoo Lady in the swamp and examine the jars on her shelves until you find the one maiked Ash-2-Life Ask her about it and she will use the ashes and the book to make you a batch. Go back to the crypt and use <t on the ashes to resurrect Rapp Scaifion Eventually he'll tell you he cant rest in peace because he thinks he left the gas on. Use the key he gives you to enter ihe Steamin' Weenie Hut on the beach and use the knob to turn off the gas. Go back lo the crypt and he'll give you hts part of the map
Go lo the library on Phatt Island and open the bghthouse. Take the lens and give it to Wally on Scabb Island to use as a monocle. Show him the map and he will agree to help you after you pick up Ins tove potion from the voodoo lady Do as he tells you, but while you're in the swamp LeChuck will capture him Take the bag (rom the Voodoo Lady and open it to get the love bomb and the matches. On your way out of the swamp you'll see a crate on the shore. Open this and cimb inside lo be taken to LeChucks fortresss
PART THREE -LECHUCK'S FORTRE5S
You'll climb out of the crate at the entrance to LeChuck s fortress Walk all the way right until you reach the iatf, took at the cell and talk to Wally. Go back to the signs and enter ihe back tunnel - either direction will do.
The next secton « a logic puzzle If you took at the spit-encaisted piece of paper you'll find written on it the tyrics to Guybrush's dream Ignore the first room and walk straight through.
From the second room, took for a stone carving which matches the description given in the first verse ol the song If you find it. push it and then walk through it. You should stilt be m the maze ft you don't find such a carving. Keep walking unfit you do find it.
Next took for a stone carving which matches the second verse, push it and walk through. Do this for the third and fourth verses and you should fmd you'seft standing in front ot a massive door If at any stage you find yourself back In the room wrth the signs, you've made a mistake and will have to start the process
agam from the beginning
Assuming you can make it to the door, ignore the locks and simply open the doo' Walk through to the throne room and take the hey. You H be captured and thrown into LeChuck s torture chamber. When the candle starts to bum. use Ihe crazy straw on the green drink to gam the power lo spri i about the only thing you can do when you're swinging from the ceiling by your hands’). Spit once al the shield on toe nghi of the screen, once at the pan at the bottom and agam at the shield This should put out the candle, allowing Guybrush and Wally to escape
Use the matches to discover that you're now in a room lull ol dynamite. The resulting eiplosion will destroy the lortress and blow you to
PART FOUR -DINKY ISLAND
You'il land on the beach You can talk to Herman Tooihrob, but don’t waste time trying to solve his philosophical fiddle as it s irrelevant. Open the boxes and barrels and give the cracker you find to the parrot, who will reveal the first part ol the route lo
Giv* Pick up Us* ‘fr
Dp*n Look at Push U w
Clos* Talk to Pull
t up Us* i *_• k at Push « *
l>: to Pull
Above; Oil no, rt’» a hufc door with loodsn locki! Wheicvcr do now Ir._ well wfrr not jott open til left Scnoiil cookin, Occident.
i! ■ ISLAND 2:
reth Clark’s complete solution. This month we actually show you how to
Giv* Pick up Use Open Look at Close Talk to Pull
of the treasure of Big Whoop Use the shovel to dig until you tut cement Use your test match to light the dynamite and throw this in Enter the hole T« the crowbar and the rope together and use them on the twisted pieces ot metal above your head to swing across to the treasure chest The next fritted section should seem strangely familiar
When you find yourself in the dark, scan the cursor around on the right-hand side of the screen until you tad the light switch Turn it on and prepare for a surprise' After LeChuck has brushed posing you'll realise that he cannot actually harm you. just annoy you, and you can get down to the serious business ot fulling him
As in the first section of the game, you! need to make a voodoo doll to defeat LeChuck. The basic idea is the same -you'll need four objects
- Something of the Body
Simply use your clean white handkerchief on LeChuck and take n back after he has blown Ins nose on it.
- Something of the Head
Enter the room with the boxes and take the helium balloon and the doll Go to the helium tank in the next room, and blow up the balloon and both surgical gloves. With these you should be light enough to operate the fill Call the lift, enter it and wait lor LeChuck to appear in the doorway When he does, pull the lever and you should trap his beard in the lift door.
- Something of the Thread
Enter the room wiih the grog machine and use the com return lever A coin will rod across the floor and LeChuck will stop to look at it when he comes in When he bends over, quickly pull Iks underpants!!).
Above: Folly WM * cracker. Give h whet k *«ili end kll toll you where the ucuurc it.
Mmm, Juft where could the rotinj piece ol lis Whoop be hidden
fhe treasure Make sure you pick up the crowbar, the martini glass and the bottle. Enter the ungle and take the left-hand kwk Walk until you find the bag hanging from ihe tree Use the crowbar to break the bottle and use the broken bottle to Mash the bag Take the box of instant cracker rrux which (alts out and go back to the beach. Fill the martini glass with water from the ocean and use the whisky still 1o remove the sah Use this water with the box to make two more crackers.
Go back into the ungle and go right Bus time until you reach the pond Take the tope off the crate and remove Hie nails us-ng the crowbar Open the crate and
take the dynamite Head nght two screens until you reach the parrot Give him a cracker and follow his directions until you meet turn again Give him ihe final cracker, do as he says and you'll find an enormous X' in the ground, This is the lestmg place
- Something of the Dead
Walk as tar right as you can and enter the room with the two skeletons, The obieet you need is in the skull ol Ihe skeleton on the nght Make sure you take the hypodermic synnge from the drawer and the surgical gloves from ihe bm
Place the skull, the hankie, the beard, the underpants and the doll in the Juju bag to create a voodoo doll Wait for LeChuck and stab the doll with the syringe. Chase him and do it again When you get the chance, np the leg ott the doll And that's (almost) it1 •
Below: I lift that Ihe door on UChuck end trap his bcifd to moke the voodoo doll.
AMIGA POWER OCTOBER 1992
We thought it was about time we sorted out a playing guide for Virgin’s Lure Of
SECTION ONE -Escaping from ttie dungeon
1~ To escape Irom your slimy celt, shed some light on the problem with the torch1 As you try to get the torch, it falls onto your straw bedding and sets >t alight Now move over to the comer ot the celt by the door and wail lor the Skorl guard to walk in. Once he's in, he'll go over lo investigate the lire Wafc out through the open cell door, then dose and lock it. The sad old Skorl is now weH out ol the way and frazzling in the cell lire1
2 Now walk through to the guard room and pick up the 'dusty green bottle' Irom the Door Take it over to the barrel and use' il with the tap filling n up with the Skod liquor
3 Go back into the outer cell where you'll find the prisoner Wuff hanging on the watt Give him the bottle ol bquor to drink and he'B tell you about how he was arrested in a plot to overthrow the Skorl More importantly, before he snuffs n he'll tell you aboui ihe escape route out of the
dungeon, and about the girl Goewin and the Blacksmith whom you must find in ihe village aher your escape
4 Walk back through to the guard room, and pick up the knife from on top of the barrel Find the sack in the corner and use the knife to open it Among the waste you'H find a coin.
5 Continue through the guard room into the torture room On a rack in the corner you witl see a serf strapped down with leather cord Use the knife fo cut the cord and release Ihe serf He thanks you and announces that he's Ratpouch your toya) servant
6 Go back through the guard room into the outer cell
7 Remembering Wulf's advice on the escape route find the loose bricks at the base of the right hand wan. You don't have the strength to move them, so tell Ratpouch to ether pull or push the bncks This opens up the escape tunnel Follow him through
SECTION TWO -The village
8 Walk from the base of the sewer into the village Go left, and up to the castle gales Now walk left You can hear the clang of the blacksmith's in the background, Eventually you'll reach ihe town halt The sound gets closer. Wafk down to Ihe market place Walk left into West Street in front ot the Severed Arms
Turn down through the gate which takes you mto Smithy Street. Enter left into the blacksmith s. This is where you'll meet Luthern the blacksmith Be sure to tell hrm that you ve escaped trom the Skorl Don't forget to pick up the tmderbo* horn the floor.
9 Go into the Magpie tavern in Magpie Courtyard Find Morkus and talk to turn. Not having much fuck Bribe him. and he H tell you that Goewin was taken prisoner to the town hall by the Skorl,
tf you come across a character catted Malim. accept his otter ot a
lob Take the large heavy metal bar he gives you to Ewan the shopkeeper m the market place. Give Ewan the metat bar and he It reward you with a tew groats and a sparkling jewel on a silver chain What
Shi fitfit kW A du*l» fllLJfc nidi fr*n old, dtnplii «rtin
do you do with this jewel Take a good look around the signs <n the village
In return lor the long tost Turnvata jewel you M be given a flask toll ol something that you're told will keep you warm at night! Don't even try to drink it.
But someone's going to have to dnnk it. because the flask musl be empty!
JAGo back to Luthem s and give him 1 ab the flask ol Old Wife's Winter Warmer. He's the only person who can dnnk it. Talk to him and he'll tell you that you should find Grub and ask him about the black goat.
Go to the Magpie Courtyard where you B Imd an old beggar. Grub.
He ll tell you that you need the assistance ol Taidgh the magician and give you a
tockptck. Now you need to And Taidgh1 $ house.
Enter the Severed Arms. Talk to Geretnt the landlord Eventually the obnoxious old toe rag will ten you that Taidgh's house is in the market place It's apparently empty and Taidgh is tong gone. Talk to the girl. Eilam Ask her about Tatogh and she'll surpnse you by handing over tvs leather bound diary Be careful ol her. she's a M dodgy’
Read Tatogh's diary and go lo his house m the market place. You * rind it's locked. Having problems with the
tockptck Give it to someone with rumble fingers and tell him to unlock the door. Make sure you time it just after the Skori has checked Tatogh's house You don't warn to be caught, not after getting this far!
Enter Tatogh s house Look carefully at the apparatus on the table - you need ii to make the magic potion Tatogh talks about in hts diary. Find the oil burner and use the underbox to light it Then find the lap and pour the potion info your empty flask Dnnk the potion Hey preslo1 You turn mto Setena Leave Tatogh's house.
Go to the town hall in your disguise Open the door which is guarded by the Skori Enter the hall and talk to the Skori guards, commanding them to release the girt When Goewin is flee, leave the town hat
Does Diermot keep those shapely curves forever’ Will he overthrow the teal Selena and her hoards ol haMoss mutants Tune in next month, and find ou! in the concluding episode ol Temptress the voyage and confessions ol Diermot. a man m a woman's body, going where no other adventure hero has gone before •
Ht raises the, flask to his lips, closes his eyes, throws back his head, and drinks the entire contents of the flask down in one. A nontrilus shudder racks his body.
You igrnite the burner and a surprisingly fierce flawve licks around the base of the beaker. The liquid in the beaker begrins to bubble as it is heated.
AMIGA POWER OCTOBER 1992
Continuing our grand tour of Mr Braybrook’s excellent Fire And Ice, this month we reveal
make strategic withdrawals at a moment's notice, which is like running away, but with dignity.
Hits to freeze: 2.100 points
underground or inside the
castte They don't Nke the
wet or the cold
Hits to freeze 2 I SO points.
Very rare creature hunted by the Kilts, almost to extinction, to be used as a weapon ot music Hits to freeze 2.
The mam worker
withm and 4
castte Carries a TEC short sword and a shield to protect itself from enemies Bounce shots underneath its shield or hi it from behind.
Hits to freeze: 1.100 points
Overground . vw "4
dweller Lives .WjSeSI
outside the VLBJr
occasionally going underground for shelter.
Its mam defence is m its ability to
ill wellW ■»! ail
the maps of the Scotland level, and the creatures which roam its wild lands.
thee mouths regularly to catch any unwary passers by.
A much maligned creature or Loch Ness. Beware ol the poisonous barbs on its back
Hangers-on ol the Nesste Ian club, these leap from the water to grab small insects and, o( course passing coyotes) Irom the
TREE DWELLING HAIRLESS SPORRAN
Hunted lor their tur, the sponans bacame all but extinct- Only the rare hairless vanety now remain, and are they mad1 These creatures are very vicious when disturbed Normally they live tn hollow tree stumps to protect them Irom chi* winds They live in small colonies and attack en masse.
Hits to kill: 1 25 points.
Owners ol Castle Maclean, they are smatt
hairy creatures They eat only porridge or small haggises.
Hits to freeze 1,150 pomis
The Archers ol Maclean castle are very mean with a bow and arrow, and quite handy with a snooker cue too Related to the bears, but more cunning Hits to Ireeze: 3. 400 pomis
These infest the moat ol the castte and open
Hus to freeze t 50 points
Other hazards include the boiling porridge, the exploding lire. Ihe wall ol dealh, thunderheads and the swinging chandeliers.
Join us next month for part three of our Fire And Ice Expedition. •
Lord of the skies. Difficult to hit when flying at high altitude Hits to freeze' i. 200 points
Remove your head from that trouser press! Jonathan Davies dispenses advice like there’s no tomorrow...
The Last Resort is divided into three sections. First there's the
pitifully small selection of your queries that I'm actually able to answer by myself. So few in number are they that they don’t even merit a title of their own. Then there's the embarrassing part -
Q *l've given Jake two mugs ol cocoa.
but to no effect Do! give rum another, and it so where do I find Simon Bird. Whiston
Alt sounds wry much as it you've found the two mugs m the Crossed Swords, but you've missed the one in the Bait And Tackle As you suspected, you'fl need to give all three to Jake to make him tali asleep
Q'How do i get past the water sequence "
Paul Ramsey. Dundee
A Examine the dam shell, use the pole on the pulleys then use the shell
LURE OF THE TEMPTRESS
Q'l've been told I have to lind Taidgh the Magjoan, but I cant ’
James Hubbard, Wakefield
Loose Ends, where all the questions I’m unable to answer get put. If you can help with any of them, please do write in. Finally there's Cases Closed - Loose Ends from previous months resolved by some of our more ciued-up readers.
A As far as I can work out you don't actually have to l>nd Taidgh at all. bul see Matthew's tips for die game on page TO lor full details
FANTASY WORLD DIZZY
Q'l can't hnd the church where the last key for the lifts is supposed to be And am I supposed lo kick Dozy into ihe sea "
R Whitehead. Coalville
A The church is by the wen. Use the barrel to dimb onto the tool and into the bulldog As for Dozy, by all means kick him once you've got the sleeping potion, bul really, why do you want to be so nasty1
THE SECRET OF MONKEY ISLAND
Q'We ve wandered around the Monkey Head lor hours but to no avail What are we supposed to do1
This is the bit where everyone writes in and shows me up for the fake I realty am by answering all the questions that had me stumped.
Q Joanne Sutton had a simple enough query: * there a cheat mode1
A'Pause the game and type m Diamonds and pearls'"
Graham Splller, Bristol
Q G O'Donnell ol Preston was having ornate key problems.
A "There are actually live ornate
keys, (our ot which you should have
found already. Four are needed m the room with (our switches, and the fifth to get out ot the dungeon,
Anyway. In the room you're in there's only one damage rune you can actually hit Fire Missile. Damage at it followed by a Missile, Damage. Damage spell. You should now be able to push the switch - do so. Fire Missile, Damage and puii it again. Fire Missile. Missile. Damage and pull the switch again. Then repeat from the do so' bit. You should then be able 10 continue (Make sure you have the silver key wilh you. though.)* Stuart Lucas. Bromley
EYE OF THE BEHOLDER II
Q Jason Watson ol Hinckley, it you remember, had come to a dead end m a room with nine pressure pads
A “To open the door, place live items on the pads in an X-shaped pattern. As you walk towards the door u win open,
Be warned, though the door leads to about eleven Margoytes. which you may lind tncky. especially as you are unable to rest There are a lew secret doors around hint - there's one just inside the door area) and some
illustonary wits. Look around and you should hnd a chamber containing a Darhmoon key (which opens that second lock), some potions, some Fireball orbs and a tew other items "
Alex Parley, Maulden
Ben Roberts ot Barnstaple was battled by Ihe numeric door lock (II n s anything like the one here at Future Publishing, l can sympathise.) (We were wondering why you spent so long out m the car park every Pay -Ed)
A "Use the OPERATE command and click on the first digit ol the code. Quickly use the operate command again and dick on the second digit Repeat this sequence until the root stops You II have to do this quickly or you'll be squashed1" David Jones. Braunton
I know. Pathetic, isn't it I couldn't answer any of these questions. If you can, please write in and help a stranded reader. And speaking of stranded readers, here they come now...
QTm stuck in WONDERLAND !
dont Know which container to use to get the treacle out ot the treacle well.' Lisa Cuckow (aged 11)
Q *t'm stuck m LEGEND in level one ot the dungeons in the ancient city of Fagranc. I need a gold, a bronze, a diamond or a ruby key. but I can't find them In one of the rooms there's a chest but I can t reach it because there are teleporting stones in front of it *
Dries Terryn, Korlrijk, Belgium
Q Does anyone Know a < >eat mode for JAWSr
Matthew Hinchlltfe. Cotne
Q 1m stuck in LEGEND, too. on level one of the Creyndor l can't get the chest open in the form M ot teleport spelts as there seems to be a telepon spell m front of if Dave Russell. Bristol
Q -On FIRST SAMURAI. I've Killed the baddy ai the end o! level eighi but I can't find the exit What am I doing wrong’1 Stephen Moore (aged 11)
Q Tm stuck m D GENERATION.
There's a man called John oi Maryland who's meant to give you a password lor a door, but he just tells you about mack wings coming across the desert' etc. What's the password *
J Brooker. Newcastle
Ql've got a problem with
DEUTEROS When the Meihanoids attack they always have more ships and power than me. so they end up destroying alt my ships and taking over Earth City. What should I do’’
A 0 Feather, Monmouth
Q 'Can you help me on Mayhem level five of LEMMINGS’ I can't get the
lemmings to go up the last bit because the bridge is too short *
Stephen Moore (aged 11)
Qln CONOUEST OF CAMELOT.
what do I do when I'm about to go into the desert at Gaza. I went with the boy (Did t say anything ~ Ed,) and talked to the old man Then I go out and the guide is there What dot do7*
Steven Greenholgh, Dapto. Aust
Q How the dckens do you rescue the seals in the fee level ot CAPTAIN PLANET’*
Q *fm unable to get out ot the the king s castle on level one ot LEGEND l need to buy ingredients I'm m the room with a weapons rack in the mddte and two doors that will not open There's a sign that reads Put a the weapons on the rack: I've done this, but
the doors still won! open *
Chris Thomson, Northampton
Q‘And me' I’m in a room at the end Ot level one ot (he dark tower. There's a teleport rune m one comer, a nver down the middle, two switches (on the other side) and some circles on the floor What do I do "
Stuart Lucas, Bromley
Q*how do i get past the guard at the castle m SPIKE IN
TRANSILVANIA I've tried walking up to him with the bag ot gold but it just doesn't work *
Hywei Rees. Cardiff
All things considered, I suppose I didn't do loo badly this month (Relatively speaking, ol course.) if you ve got a question, or the answer to a Loose End, I'd be very pleased to hear from you If rtH hi onto the back of a postcard. I d be even more pleased The address to write lo i$ (as ever)
The Last Resort. AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW. And, for tradition’s sake, don't forget to mark your Question or Answer "Question" or “Answer". (Or “Both".)
Where on earth are we supposed to go next7*
Craig Blackthorn and Tony Stevens. Wakefield
A Aw. go on then, just for old times' sake You ii need to get the navigator's head from the cannibals by swapping it for your leaflet Follow rts nose to find your way around the catacombs to the ghost ship.
Q 1 can t find the helmet needed for the circus tnck.*
S Barnes. Preston
A The pol from the Scumm Bar ought to do
Q We can't fmd the treasure map And after you've completed the three trials is that the end of the game’*
Dawn and Aidan Nelson. Bolton
A To reach the treasure. Stan at the fork and follow the dance steps on the map (which you do. in fact, have)
And no. the three trials are only the beginning,,
Q "Where do l enter the password (Ostrich) m the cover-disk demo’" Gordon Hurdman, Castcl. Guernsey
Alt wants to go into the computer terminal in the room with the bloke who gives you the explosives You'B need the terminal username, too: Seth
Q'Do you no ot a cheat mode’*
Peter Moorcock. Croydon
A Know I don f Actually I do Try typing in CASTER You ii then be invincible, and you'll be able to use F6-F10 to change weapons and F1 ■ F5 to change the power of you' weapon
Q*l keep getting killed at the end ot level one Is there a cheat mode l could try’"
Jason Anderson, Croydon
AApparentty. <t you pause the game by pressing F9. and then press Caps Lock and hokf down Ctrl and Shift, you u become invincible (Incidentally, t don't suppose you're a tnend of Peter's, are you’ If not. I d probably better warn you that someone's been sneaking into your house at night and usmg your rather clappedout typewriter.)
Q1 can only get to the small town with the hotel Now what’ And what does the telegram mean’"
Thomas Mlleham, Cookham
A The telegram teas you winch flight Mr Martmez is on Go to the appropriate baggage claim hall and pick up the baggage with fns name on <t Then check out its contents, but make sure you do it in the safety of the gents.
GHOULS N' GHOSTS
Q 1 know it's a bit old. but is there a cheat ”
Elizabeth Bull. Bristol
A There Sure is Try typing in KAREN BROADHURST. and all your ghoulish problems will be solved
RE and DANGER
in this months Mountain Biking UK
O Bungie Jumping - on a bike!
O Testing Waterproof gear - with a fire engine!
O News about the Nationals O Plus - Adventure in South America from Mendoza O FREE POSTER with every issue
This and loads more action for only £1.95
Britain's best-selling bike magazine
AMIGA POWER OCTOBER 1992
ONCE UPON A TIME...
...a little over tour years ago. artist Paul Walker and programmers Chris Coupe. Richard Underhill and Byron Nilsson left Elite Systems "We were ted up with what was being done there so we decided to go it alone.' says Paul. *We formed Arc Developments and managed to gel a protect - Forgotten Worlds - and it went from there We started in my bedroom with two employees - Tim Round and Warren McCormack - who were also eit-EMe and g, have since letl us. Now we're in gtam
* offices in Watsai. wnh a 14-strong team plus three freelancers catering for alt
<r formats and more.' in
“ FORGOTTEN WORLDS
® "We stilt consider this to be our best 0 product it was our first product and the q first one where we were doing n how we wanted to do it, We pulled off some major stunts with Forgotten Worlds t had to sit ® down and sketch all the graphics from the > arcade machine before puffing them on
* the computer.
a The biggest problem was the
complexity ot the thing. There are so many little details and so many different things.
_ No two weapons are the same, and there £ are two players, a parailaxmg background. < a multitude of a be ns with a multitude ol
different sms and they all needed different
©graphics. I have to say that we wouldn't do it any differently if we were to do it aH over again ’
...what we know now, would top development team ARC DEVELOPMENTS have handled their mixed bag of conversions and licensed product any differently Let’s find out, shall we
'Again. I think ihts is very good it was the first time someone had done a decent spkt screen scroll on the humble Amiga. We were quite pleased with that - it was a bitch to do We put all 16 levels m there, and everything that was in the arcade version went into that game Unlike Forgotten Worlds, this was converted from the ST code by Chris because Tim Round's code was so good. No, we wouldn't really do it any different now. Actually, if we were to do it drflerently. I'd get Tim to put in aH 196 frames for the mam characters AH of them were drawn but he only bloody used 100 ol them.*
Again, it's quite reasonable- The biggest problems were the large sprites and trying to work out how the dragon moved. All ol ns segments overlapped but they didn't follow a path and each section only bent
so far It wouldn't double back on itself unless you picked up some special weapons and it would curt backwards and forwards and that took a fair amount of time. We got zitch help from the arcade manufacturer. We would do it differently now, but I don't know how. It iu$ t tacked that little bit.. Maybe it was the fault of the original arcade version"
THE HUNT CONTINUES
'It's reasonable That's it. It was mainly following Mirrorsotf's design. They wanted us to make it like Operation Wolf AND the film, but when you look at the two there's not much you can do. We actuaHy have the documentation teltmg us we’re not allowed to show anybody dying, which made il ditficull when the film's got blood and guts flying around. That's why people disappear in the game We'd have loved to have put more things in. like people lying
on the ground drenched m wood. At the very end. after we d been asked to stick tightly to the film, 20th Century Fox decided that wanted all these things put m which weren't even in the film, but we didn't have time It was stuff like wafer fountains and fire hydrants spraying water on the Predator and shorting his hidden
ertdtiort- "h*. rt.ton.ble. Ttuft il. H »« "Wlnh following Mlrronofft deiljn '
capabilities We’d still take on another film, yes. but we'd look very differently how we'd do it. Most people seem to stick to the Operation Wo/f formula when it comes to film licences, but rt just doesn’t work very well any more. With Predator 2. there's tension in the film, but Ihe problem with basing a game on il is that there's only one Predator Once it's dead, it's gone There's not a lot you can do with a plot like that really.’
■It never got finished or released because Thalamus disappeared on us We'd stilt like to finish it but not on the Amiga What we wanted to do. the Amiga wouldn't cope with anymore There were toads of space scenes, and flying over land and through caves and all sorts of Stuff We were using overtax) sprites and shrinking them as and when we needed, so it dx)n t rely on stored frames'
Sideways scrolling shoot-'em-ups have been done to death and you can't think of new weapons If we had to do it agam we d make the shoot-'em-up bit only a pan of what you'd
V _ —_ s (
1 L A
Ef , »
Unwirtc - 'It m okay, bat it's shame about th* graphics’
do I think people want to think a bit more. Aimalyte was okay, but its a shame about the graphics'
“This was supposed to be based on a television program which was the idea of Bob Keen ol image Animation (a British special ettects unit). Robozone was supposed to be about robots beating each other up and picfung up parts, and they were all controlled by men inside them It never happened on TV The game was meant to be kke it. but our original design is nothing like what was produced, due to time limitations. There were a tot more thinking elements in ihere, especially with the 3D section, but unfortunately it ended up as more of a shoot-'em-up Now I'd implement the stuff that didn't make it. There were all sorts of bits where you had missing bits of components and you had to get them working by re-routing circuits You had to know a bit about logic What do I think of it now’ ** • *+*■+!. The intro
was good though. It was bloody good'
Tim s last game It included everything that was in the arcade version, although we'd make it faster if we did it now. Converting it was the biggest problem There was lots to it - lots happened at the same time, especially Level Three where there was all the
K-Tfp* II - 'Apart from being a bit ilow, we re chatted with it*
background scrolling going on. plus some parallax and tuts moving on lop like a jigsaw all al the same time. It couldn't have been done any other way. Apart from it being a bit stow, we re chuffed with it*
It was fine but a lot of people complained that it was too much kke the Nintendo version, and as such was fairty bonng it we did it again we'd take note of those criticisms. At the time we thought it was quite neat - some of the puzzles in there were good We d definitely do the graphics differently, though. One problem we had with the conversion was that there were a tot of cheat modes and warps we simpfy didn't know about But the biggest problem was Matt Groenmg himself He was complaining
nic Simptont - “The biggcil problem wax Mad Groaning himxclf
about minor sprite details - the highlight on this character's foot and so on. Every single frame of the intro was photographed and send over to him. He stuck tracing paper over them and redrew them how he wanted them and sent them back and tmy Imes had moved. It's okay though
We'd never done a sports game before, and it's very difficult getting the inielfigence right, both for the other team and your other players tl we were to do it again we'd sit down and rethink the intelligence and do it
finished thing is very pUyabk, though.-
property. We d also add a few more features to ftesh it out a bit The finished tfung is very playable though. Most probably we'll put in those features in Version Two Hint hint.
‘It's still being done and it's very good - we reckon it's the best ever cutesy game. Mr Beaver i$ rescuing Mrs Beaver who's been kidnapped It's very humorous It's not exactly madcap, but it has similar sort ot atmosphere. For instance, your character could be walking along and a huge bonng glove might spring up and beat his head in. There's a bear who fatts over and waves goodbye, and we've got a character in it catted Jooty Mote who holds his breath and becomes a bubble and starts bouncing around everywhere, ft's essentially a platform game. I guess
NICK FALDO'S GOLF
'This reatty is very good, We're using Heality3 ™. It's a new way we've developed of producing backgrounds, which is especially good for a golf game What it does is it stipples the floor so we can draw from, say. dark green to fight green and depending on where light's coming from it smooths it all out. The programmer starts with. say. eight sizes of object, tike a free or a bush or a building, and he pre-shrinks them as he
Nitk taMo'i Coif - ' l vcrythlng looks real. On a TV it looks like a photograph.'
requires each image, right down to right size You can also have curved facets. Everything looks real. On a TV it looks like a photograph It s so nice. It s been going eight months so tar and it'll be finished soon The mouse control mode's very straightforward, You have a choice of clubs, and power and backspin and snap on the wrist. It's all on screen so you don f gel tost in menus or anything It you want to do a straight shot, fine. If you want to be clever you can adjust the shot to how you want to play rL
It’s a straight conversion from the Nintendo for Virgin, so we have no particular control over this one. It's okay.
And the Future
We d tike to move into the CD sort of game. Not the LucasWm stuff - just the CD sort ct products We want lo use the ReaMy3'“ system again on anything that would deserve it We re also heavily into the intro side at the moment, but for some reason lor games we’ not doing it We ll do any type of game Something we are now tending to do as a I not a games developer, is it something comes along and it's not a game, we don't shove it m a corner and terget about it It alt seems to be settling, and everyone's meir place it tends to suggest the games market .s growing up at last.* •
AMIGA POWER OCTOBER 1992
More Yes, indeed. Second helpings all round in the next part of our games review section. If you took your Sword Of Honour, you could Catch 'Em playing California Games II in the Castle Of Dr Brain on the Battle Isle. And, er, a very happy G*LOC R360 to all our readers. (I resign - Ed.)
Publisher: Digital Marketing International Author: Prestige Price: £25.99 Release: Out now
Catch 'em is foreign, and cute, and nothing quite like you've ever played before If also begs to be reviewed in the weil-wom manner of spending the remainder of the word count explaining what the game entails, with an indecisive Try it - you might like if message to conclude
So then, here goes. Jeff is a zookeeper One day. white reading his newspaper, some apes escape from their cages and scatter themselves throughout 30 levels, There are three types of ape -Chimpanzee, orang outan and gonlla -each kind with its own cage placed
Tht« chap let! mi,hi look a bit roun,, and h* mi,hi have hi. cap somewhere on the
on backward* (I hale that) but hc't a top.keeper, honeit level Obviously It'S
your task to return each ape to the correct cage one at a time, but specific tactics must be adopted to catch them The chimps can be hit over the head with a baseball bal. but only when they stop to eat So you'll need (o collect a bat (which has a limtied number of hits), collect some food, drop il in the path of the ape. donk tern one. stick him in your bag and release him in the appropriate cage. Orang-outans move somewhat more slowly around the screen and so can be hit and bagged in one. However, they do move ladders around tor you. and as some platforms can only be reached by these ladders you'd better watt until they've moved the ladders to where you want them. The
Yo Dudes and dudettes1 In this age oi Wayne s World, Baywatch, Severty Hilts 90 10 and the Olympics what could make more topical (ie commercial) sense than for a sottwaie company to evoke a tiny morsel of the atmosphere from each m a single concept’ Think West humour and slang, think sea and think glamour and riches, and then think spons, ot sorts Sounds Sounos exatmg’ Sounds refreshing’ Sounds tun’ Sue if SOUNDS all of these things, but unfortunately Caktorma Games II evokes jus) a tiny morsel' of each superlative
U s not that any of the five sports are partieularty bad just bonng Fo' example. Snowboarding involves being dropped by parachute from a hehcopter onto a steep, snow covered, mountain from where you Sort down to the sandy beach, which
Uh, it’s like, I dunno, man. It’s like totally tubular, y’know
Ojnte • kiwi duet on row J«1 iki (or Jet .urtcr a. theu chop* Min to eft n) kodiul, dude
It too mi wonted to nut down the tide of o moon torn, now. row ckonec.
sounds as amazing as if is preposterous However, the reality Is a numbngty repetitive pressing of the fee button to jump over logs and rocks on a simplistic obstacle course nothing else really happens
And so it Is throughout the other sports. Bodyboarding. Jet Surfing
Skaieboarring and Hang Gliding The idea m each IS to do Slums tor e.ira nts hut the individual tves Simply don t mspei tough enthusiasm for you to warn to mastor the rather limited techniques on otter An eight piayer competition mode adds some incemrve bul basically it s all too familiar
Possibly r m being a
Now thu I. more my kind of dun, - unm, Hi . comfy Chou an Ik . nice cold drink, wouMn, other people do the dnn,erou> Huff
bit hard, but then Epyx were r equally good, it not better. < way back m the rmd eignties when I heir Summer Warn and World Games senes seemed the ultimate m sophistication to yer average Commodo'e 64 enthusiast So what happened’ Complacency’ It s the m Epyxwlle the Amiga was never invented and time siood still, when WILL the old dog team some new tricks’ The only truly surprising thing about Caktoma Game s //«
the price £25 99 Get real dudes • RONNIE RANDALL JjJ"
THE BOTTOM LINE
This is a non-essential item that will earn a fair recommendation when It eventually arrives In the budget bln where It belongs. But for the rfl ~
moment, it’s most *1 «
un-excellent. »■ S
Publisher: US Gold Authors: Epyx Price: £25.99 Release: Out Now
gorillas, too. can simply be hrt and bagged, but watch out as they're likely to pick you up instead, making you drop the contents o* your sack There's only one thing takefy to tame a gonita. and that's a good kiss up - so lure a male and female gonna together and as the snogging session unfurls, you ! be sate
Falling from a platform is another sure tire method to dropping any apes you may have collected (you can only carry one at a time), as is slipping on a banana skin if you haven't seen frt to picking it up first (they're a little thcky to spot. If grant you) and depositing it in a nearby bin The bananas come from banana boxes from which the chimpanzees can steal the fruit and drop the peel - these boxes can be nailed shut (co ect ihe nails first), but tl there are two or more chimps about then they can re-open them
And. with a few more details not essential to this review, that's about the size of it. Quite big. in other words, with thirty levels increasing to a scrolling twenty five screens on the largest, and quite an entertaining outing at that And challenging loo - make a mistake or run out o! time and you'H be sure lo see what you did wrong ready for next time. Basically. if you enjoyed the totally bizarre concepts of Lemmings or GoWnns. then perhaps you cook) make something of Catch em too • RICH PELLEY
THE BOTTOM LINE
Weird but fun. and aa ;
instantly graspabte. Try It, KU * you might like it Uu i
SWORD OF HONOUR
Publisher: DMI Authors: Gabor Harsanyt, Jack Dworzntk Price: £25.99 Release: Out now
Sword Ot Honour - lake lh*lf Go on, please- We certainty don't want H.
Okay, here s a recipe for you Take a liberal dash of Usf Ninja and peel off ihe 30 graphics. Add two leaspoonfuis of 2D graphics. Now remove the game ideas from the Last Nm/a and add it lo Ihe mixlure Stir well and stick n in the oven lor 20 minutes. Take it out and leave it to cool Congratulations, you've just made yourself a Sword of Honour
So. Sword ol Honour is little more than a 2D version of Las: Nm/a Sure it s actually quite nice io play for a while, albert
Ttwfiiil UmO« wJati iuu*v*
THE CASTLE OF
16 ,,co"ro ;a
l l l
u Whe't OMtcT W« art, tm deft eld c I let os hi ev wit ileal vow lUmta et
(lo th*nk Very I buy It for your kids you hardly work I in front a out and > wefl
aren't, and hceous they >e at for more than a Bo: there are some
Tne only other drawback a very large
! down iby a i of 10-tost
i puzzles tanked ihmg is
together by a • DAVE
pretty loose basic premise. V<
prepared to ( have some enema t ready to keep them i loading
. Tim* tor * tm or turd
Or Brain is look for a lab i
so you go tor the
: _ - *- ..
THE BOTTOM LINE
As educational games go, ft's a lot
more imaginative than
most, it'$ just a pity that
It's so darned slow and
tl 1 -
difficult to control.
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
O-IOC R360 + BATTLE ISLE SCENARIO DISK I
a very short while. It's actually a pleasant game to look at with oriental style graphics. and big. colourful backdrops which set oil the large sprites realty well, but then the programmers go and spoil it at by making the character move
Alright, the movement is sluggish, but just this once, because I'm in a good mood today, wel let them oft with that seeing as everything else looks tasteful enough. What other elements can we examine instead
The puzzle element is a contradiction m terms The puzzles are so easy to figure out it's more like common sense (if you thmk Shadow Of The Beast III is obvious, this'll Wow your mind) You want an example'’ You come across a monk who says he is ill. On the very next screen is a health potion Well.! wonder, what should I do9 Mmis. It's a wild and crazy idea, but maybe I should give the health potion to the sick guy
Never mind, maybe the combat could make the game worthwhile. Unfortunately it really isn't a great deal ol help in the making this a bit ol a better game1 department. You'll come across several different characters in your quest but they will all fat victim to the same move The only exception are the ninjas but they all succumb to another move. So. just two combat moves are all you'll need to hack your merry way through the whole game. When there are so many potential moves to use rt is a real shame that you only need to use a couple to finish oft anyone you come across.
Just to be a bit different, the programmers have included some icons on screen that you can use to control your ninja by mouse. Unfortunately there are only six ot them so your moves are somewhat limited, not that that is much of a loss. It's completely pointless and a waste of screen space.
So let's see what we have First, Sword ol Honours based extraordinary closely on Last Ninja Well, that doesn't necessarily make it a bad game (though it s a bad start) The graphics are very appealing, but then again.looks aren't everything. The music is nauseating and actually had me wishing Stuart would put one ol his interesting' tapes on the office stereo The gameplay is almost nonexistent and the combat really is much too easy. As if that wasn't enough, each individual screen is loaded m as you move through the game, which means you can literally spend longer waiting for the screens to load than you do piaywg them If all this seems lo be the recipe for a bad game, you're right. Sword ol Honour sets a low standard, and still (ails to reach it.
• LES ELUS
THE BOTTOM LINE
With nothing original and an awtul lot 'artistically’ borrowed from Last Ninja. It's a poor man's copy however because It is very slow lo piay and gets boring too soon due to the combat being so easy.
With this little challenge why bother
vi ■ WWV IV
A not very good
Publisher: US Gold Price: £25.99 Authors: In house Release: Out now
ow look. G-LOC is really not a very good game. Hang on. that s being a bit diplomatic Oh. what the he*. 11 just come out with rt It s crap There is absolutely nothing good about it whatsoever It's utter rubbish Okay7
The graphics look like they were ported from some ancient 8-brt machine and the sound - well the sound isn't even as good as that. The box says that it delivers pulse pounding excitement. More kke pulse-pounding hair-upping apoplectic fury when you see what you've just spent £26 on The whole point ol G LOC was the speed that made it playable in the arcades, not to mention the fact that the R360 made your stomach churn white you were playing tt. Even with someone tilting my chair by hand it just wasn't the same Mind you rt did make my stomach chum Well that's only partly true In truth. G-LOC just made me want to puke
II you're still reading this, you may be under the impression that I can't stand this game and you'd be right How anyone can justify a £26 pnce tag is beyond me £7.99 on a budget label would still be over the top. in tact l would leel ripped off rt this was in the Prism £2.99 Pocket Power range that's been m the petrol stations and supermarkets over the last lew months.
Hang on, Ive got rt It's an initiation stunt by the rest ol the lads They've go! a Spectrum emulator running on my Amiga and this is really a Speccy game No There's only one possible explanation, then G-LOC is rubbish If you're desperate to throw your money away then why not send rt us We
The IMniiliij view from the cockpit of the blue tee end the blue iky.
not very good game.
promise we'd put it to really good use Stilt, rt you're absolutely deadly desperate to buy this game here's what you can expect Possibly the worst Amiga graphics ever, tembfe sound effects arid gamepiay that even your oldest granny would find slow, tedious, and unbelievably repetitive The only possible enjoyment you can get out of ihis game is trying lo work out what the hell the pathetic speech is supposed to be. or what on Earth's actually going on most ol the lime.
This is possibly the most dismally-programmed, boring, and unimpressive piece ol software I ve ever seen. They say the game has 36 action packed suicide missions. The 36 is tine, action-packed' is stretching the pomt to the limit and as lor sutode, well, rt you've bought this, we could understand how you might be considering it But hey, that'd be siity Just don’t bother to buy G-LOC Spend your money on a crate ol cheap die! coke instead Even that leaves a better aftertaste • LES ELLIS
THE BOTTOM LINE
The worst piece of software 1 have ever come across in my life. If you still go out and buy this, then you need your head kicking, It we re being honest. Expensive, tacky, crap, rubbish. Are you 1 Z
starting lo get the IS
message yet I E
As (M must be .were, by nov, G-LOC stands (Of C lone - Loss Of Consdoosness. Sul hero you're more likely lo tote consciousness throujh boredom dun G-forccs.
BATTLE ISLE SCENARIO DISK 1
Publisher: Ubi Soft Price: £19.99 Authors: Blue Byte Release: Out now Other details: Hard drive required
In iwo-ptaycr mode on Wile lilt, both players jet lo control their chaps simultaneously. Ooh.
It's been said before, and I'll be the one say it again: reviewing data disks is always a bit ridiculous. If you loved the original then you’re bound to go a bundle on some extra bus and pieces lor it And rf you don't own (or no longer want to play) the original game, then it's ol no interest to you.
So. m a time-honoured, tried-and trusted, cut-and-dried kind ol way. I'll (ell you that the scenario disk offers Battle Isle fans 34 new maps (25 for the solo mode, and nine for two player games), plus plenty ol more subtle tuts and pieces such as larger maps than in the original game Ot course the new map layouts require players to devise new strategies, overcome new challenges, and basically find new ways to blasl the opposing side lo kingdom come.
But wart! What about all you people who don't own Battle Isle Maybe, you're sitting at home, reading this, and wondering whether to fork out for the original game (and maybe this data disk too) For the record, Stuart gave it 78 percent way back in issue 9. His main beei with the program was the amount ol tune the computer took to make its moves, and ol course this problem still remains. But ifs in two-player mode where Battle Isle really comes into its own. turning into a fast and furious wargame (yes. it can happen).
So. urn. there you have rt As data disks go. this one s good value lor money. And while not solving the main problem of the ongmai game, the scenarios within do offer a hulluva lot ol playing time So. Battle Isle fans, this is the place to come • MARK RAMSHAW
THE BOTTOM LINE
Great stuff tor fans ol the original, and maybe a little incentive for others lo go out and buy It.
As usual, nail all use for anyone else.
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AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
It’s been a bit of a quiet month for budget games and compilations this month. But - hey! - there are still one or two gems waiting out there, including a totally bargainous way to make your very own games.
Publisher: The Hit Squad Price: £7.99 Release: Out now
Sometimes I think it s a pity we re not allowed lo swear more in AMIGA POWER because when a game as bad as NARC comes along, 'crap' (which is as far as we can legitimately go doesn't realty seem harsh enough. is more the word, but as I've said, we re just can't print that Worse still, l can hardly think how to begin explaining why NARC is so awful The gameplay - walk led to right along a scrolling play area shooting baddies - in this case (throwing open a huge moral debate into the bargain) both dealers and
K*tp (he world ufc from men In dirty roinco.li. But (hen o*«4n, why bother
users ol hard and soft drugs Alternatively you can bust them by the somewhat unrealistically simple power ol touch More points, but shooting or missrling them is vaguely more fun. and much safer. Righl then Continue shooting and collecting the ammo and drugs/money dropped tor twelve levels, with no mteractable scenery
(apart horn some cars on level six), and no vaneiy in gameptay give or take a lew sale-cards (» keys) which you need lo collect to exit the level.
Add the most ludicrous animation ever, top rt all off with a crap ‘die punk" and machine gun sampled tune (that you have to sit through before starling every game) and you're away, sweating, quivering, foaming at the mouth even, at the thought of ever having to piay such a monstrosity ot a game.
• RICH PELLEY
CJ IN THE USA
Publisher: Code Masters Price: £7.99 Release: Out now
THE BOTTOM LINE
£7.99 1 wouldn't even
pay a tenner lor it.
Oh dear The first CJgame [CJ's Elephant Antics, reviewed way back m issue one with a respectable 63%) was quite a fun little platlorm runaround in a simplistic kind ol way. so the Codies, in their tned-and-tested style, have brought us a sequel. At first sight you'd be forgiven for thinking n was in fact the very same game, but sadly on further examination It proves to be nothing that good.
The loystick response in CJ In The USA seems to have been seriously muddied up since the first game, and
(J U I'-' li!A4! L- .02 KiTlil! CttU LI LILl
Publisher: GBH Gold Price: £9.99 Release: Out now
So your convinced you're a bit of a Bitmap Brother Reckon you could give the author ol SHWa run for h*s money7 Then tonight may I recommend the Shoot-‘Ern-Up Construction Kit from the menu at the GBH Gold range. Buy this ilem and before you know it. you could have Amiga owning shoot-'em-up fans around the globe ealmg out of your hand Such Is life ihat with any type of Amiga-based construction kit there are going to be limitations The stumbling block here is that things, scrollingly speaking, can only go vertically, so any R-Typeor Defender clones you rrught have had in mind get knocked Instantly tor six. Fortuitously the scrolling can either be contmous, push-type or stationary - perfect lor Srdewrnder. Commando and Space /wader-cum-Asteroids rip-ofts respectively which
Cr«*1« • ip.ccf ihoorr Jcrotty thin, ind iwii* round) .nd your friend!
slrangely enough, are what you'll Imd lurking on the second disk as the demonstration games A quick play through each (using the cheat option, ol course) and you should be suitably motivated to dive on in there, desperate to write your own
Even with a construction kit a! your disposal, writing a game ts stilt go.ng to take some time as basically you are still faced with some ot the problems a real' programmer has, only you are presented with them in an intractably user-lnendly way, First, thereto alt the objects to design and colour on a 24 x 24 grid along with up to 18 sprites of animation for each, with copy, mirror and slide options available to speed things up You'll have to do your own character and an the different types ot baddies you want, not forgetling that objects can be joined and moved together tor large tanks or swirly snakes and such. Don't forget you’ have to design sprites for each object moving, shooting and dying as wed - as you can see. this is gomg to take some time although, in my opinion at least, time enjoyably spent Then there re alt the statistics to set -how many hits each baddy lakes to die, where they start, and what pattern they toltow. 1 tike the way this is set - you place the baddy on the screen and move
Or *rb*t about IOTYW kind of Unity, plnnry Ui*ry ihooty tfiln, The poitibilitict in quite literally few-, but H'» fun nennhelcu.
him through your chosen route with the joystick. Very effective, and you can concoct some dastardly attack waves creating, it you think about it, vastly different types of gameplay
Creating levels boils down to desgnmg the backgrounds (again using individual hand-drawn blocks) and sticking them all together, and strategically placing the baddies At this point we almost have a game on our hands all we need now is the sound -and this bit is great Three directories lull ol IFF sampled sounds are supplied with which you can tinker at will You want Mickey Mouse shrieking "Die, sucker" every time you tire You got it You want the enemies to burp when they are shot Pah - easy as pie
Find-rig something else to say about SEUCK could be a little trickier though and a mark has eiluded me completely, Its main flaw rs that if you wiite a game on this and show it to someone else, they'll know that you've used SEUCK to do «. Sure, some ot the concepts you could adopt would be htlanous. but as tor real gameplay. you can't nave any special bonuses or any element ot real surprise or originality and so, to be brutally honest, your game won't be very much tun to play But then a gam you can't really give a score h<gh enough to justify the feeing of satisfaction of having actually written a game ol your very own (or even jusi modfied the ones supplied). I loved SEUCK. and haven't had so much fun since penning the infamous Attack ot the tnter-Galactc Kilter Green Triangles back m 84 on Game Designer on the Spectrum.
0 RICH PEUEY
THE BOTTOM LINE
A bit of an ambiguous score this.
The end result may be a little boring lo ptsy, but getting there is fun beyond belief. SEUCK is lun, a gem to use and understand np and, let's not lorget 11, now l h ” very cheap. U U >■
It nut took cut*, but you Njvc been •turned. Suy iwny from ttf
combined with the. er. enthusiastic collision detection, the first impression you get is ol a game that s seriousty annoying to play. As you struggle further on through the featureless landscapes it continues to be seriously annoying, never more than when. In the first level, you fall into a little pit containing one ol the little baby elephants you're trying to rescue, only to find that there's then no way back out and no way to gel yoursell kilted either One reset oi the Amiga later. I really had to force mysett lo play again, and when I did I simply found more of the same - tiddly, finicky platform design, crap control to try to negotiate it with, and nothing worth seeing when you do. I Quite faked the first CJgame, but this is complete trash • STUART CAMPBELL
THE BOTTOM LINE
Dull, uneventful, annoying, badly-designed rubbish. The worst Codies game I’ve seen in a very very long time, and even a cute elephant character can't save it. Ugh.
Publisher: US Gold Authors: Epyx Price: E30.99 Release date: Out now
In the wake ot the Olympics, here's another sports game package jumping on the already overloaded bandwagon. The difference being that we've seen most of the contents of this compilation belore -The Games Summer Edition. California Games, and Winter Games, but Summer Games and Summer Games 2 have been commissioned solely for this compilation The Games Summer Edition, as
lt'i, like, toulhr tubular, dud*, (route Setting the kune ol this, treat rout - Id.)
you'll probably remember, is based around the 1988 Seoul Olympics in South Korea There's a choice ol eight events - archery, drying, hurdles, velodrome cycling, hammer throw, pole vault, nngs, and asymmetric bars All are laid oul well on Ihe Ofymptc Village map screen By going to an event icon which is drawn above one ol the stadiums, your choice is made. You can just practise, compete in an events or just choose one event Either way it beats Ocean's Espaha - The Games by putting the player straight into the action. You can also choose the two player set-up and compete against a chum. So as well as event variety there's a bit ol flexibility and scope too
Summer Games and Summer Games 2 comprise 16 events including many of those already offered m The Games: Summer Edition, as well as extras fake kayaking and skeet shooting. It has to be asked, why commission a game that includes events already m the package7 Were they realty commissioned at all7
The Games Winter Edition is set up in much the same way as the rest of the compilation, with a choice ot seven events, ihe luge, figure skating, speed skating, downhill skiing, slalom, the ski jump and cross country skiing. You can practice, compete in just one event or try your luck through all the events with the ultimate reward ot medals.
Winter Games otters the Amiga sportsman even more variety with figure skating, free skating, speed skating, hot dog aenats. ski jump, biathlon and bobsled It too is based around Olympic competition and is a detinue must for all Edd*e the Eagle fans. Yes the ski-jump has to be seen to be bebeved. CouW this be the beginning ot lots ot Eddy Eaglets on the Am ja
On a more alternative note California Games puts you on the trail of hip dudes and cute babes, but remember to take your Bill and Ted phrase book You're taken to the sunny wacky West Coast where you'll find half pipe skateboarding, loot bag roller skating, BMX bike racing, flying disk, and surfing Instead ot field
events and skiing. There're no more stuffy officials here - it’s freedom city where you'll be disqualified unless you celebrate with wild screams, and behave like a bad dude The judges are all washed up hippies while babes on the beach mark the surfing. Now that's what l call radical, dude! (Calm down. Matthew - Ed.)
Yes. it's a pretty vaned package, but what about the mechanics Well wilh events varying Irom horse-jumping *»
Ski jump in comfort without til that tiresome smashing into the ground end brooking Urge number! of bones
n I ..i
load, give il a wide berth
Publisher: Code Mash Price: £7.99 Authors: Lyndon Sh Peter Ranson Release: Out Now
Code Masters seem to chuck out euto. games at the drop ot a of thW two-year s tn doveiopmenl. hype-it-up-and let everyone rave about rt tor them they seem to be happy to «st bang em out every couple months without wading to see whether the last one actually sold ot not It s been a tong while smee weve scorcher of a game from the CoO-.es is anything to go by we re gomg to wait just a tut longer
Austen Von Flyswatter has ideas of becoming a world dictafa overcrowded market and there s only ever one vacancy In his cfcgust he's has gone moon but. being as eW as the worlds largest diamond > Sounds kke a job tor a they re
job tor iskghl fanfare)
been m retirement lor a while and <t shows, this middle aged spread's turned to old aged tat), but he speeds to the moon anyway and finds that Flyswatter has spfiMu ihg cuamonas afouno ™s la** hg $ gomg to have to gel mem an back before he goes home, and it'd probably be a good idea
Captain Dynamos graph* to have run out of ideas after me looks quite eye catching at lest, with a neat use of shadmg to create a metaike dark feel Unfortunately that's about it ’ §p the levels turns up no ft s a pity because with have realty gone to town on the (well it IS set on the moon)
Dynamo is one o) super heroes who never has to resort to jumping on creatures that patrol the old and fat but getting him called puiiles kmeed to «l s
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
SOCCER PINBALL + TOTAL RECALL
aM'lifi.i iwiiWt.4; ia',1 TOT1
THE BOTTOM LINE
It'S Okay for a while, but only a really short while. Like about a minute. After that short white you'll see how tatty it all is and become pretty bored. It you want pinball n ; on your Amiga, then gel \ I " Pinball Dreams. U I •
Publisher: Code Masters Price: £7.99 Release: Out now
It s soccer It's pinball ft s soccer and pmbaii. It's Soccer Pmbalf (Do you want a job writing AMIGA POWER captions -Ed.) Only it s not (soccer and pinball, that is). Well not very much anyway.
At least the instructions are a laugh. 'Hip dang doody." they hoot, "hear the crowd roar m the craziest looty sim yet.' Now i donl claim to be the most perceptive ol people, but when I played Soccer Pinball it seemed more like a pinball sim with only a vague football theme to the first table. Hang on, I B check yep, it's a pmbaH sun all right, and not a particularly good one ai that
The first table does indeed have a tooly motif - it's green and il's gof a picture of a footballer on it If you manage to score two goals (knock down a goalie' block and send the ball into the goal) you progress to the first of three bonus' pin tables. This first has a casino theme (how tontfy I remember watching Spurs play cards lor the cup). The second has a font machine vibe about it and I lost interest at this poinl and didn't bother to find out what the third was ad about.
Now, I'm sufficiently old to remember when these newfangled computer things were something ot a novelty We used to be excited (o see a text routine that remembered our names, so I’m still disposed to be impressed by almost anything these programmer-types can make my Amiga do But there are two (hmgs thai make it really difficult to be impressed by Soccer PinbaH.
The first thing is that it's very, very honng If rt even looked good. I might have
made some allowances (pinball itself can be pretty dud). Bui if doesn t. The features on each table are limited, and there's precious little incentive to carry on to reach the bonus tables for more of ihe same The second thing is Pinball Dreams. Pmbaii Dreams proves that it's more than possible to simulate the movement of a steel ball in real time on a 16 bit computer in an absolutely convincing way
Given that rt can be done so welt (and. after all. the laws ol mechanics that govern the movement ot bails and stuff are pretty well-known), it's a disappointment to see it done here m such a shoddy way
In Soccer Pinball the ball slowly roBs about the place in almost exactly the same way that a real steel ball doesn't. The flippers entirely fail to flip >n a fkpper-iike way and Ihe top Quality collision detection routine allows the bail to pass dean through some of the obstacles every once m a while Oh, and it may be an exciting bonus feature, but I once managed to make the ball leap completely off the table and fly around lor a bit m a most un-pinbafl-iike way.
So then, m’dears, it's all rather dull ready and doesn't capture any of the excitement of either soccer or pinball And we know, don't we children, that rt can be, and has been, done much, much better • TIM NORRIS
(I'm realty great at that. I jumped three horses in a row once - Ed.) and athletes to clay pigeon shooting and surfing you'd expect the control system to be a complex one. Fortunately you'd be wrong, for the most part. The joystick is used in a different way for each different event, but everything you need to know is dearly explained In the manual. Although it can be awkward at times, controlling your sportsmen is generally a straightforward affair.
Graphically all of the games use a famiiar, wed worn, but successful formula Animation is minimal, but effective with some alternative 3D views while backgrounds and intro sequences do create the right atmosphere.
Mega Sports offers variety, action and scope with a two player option, and despite a number of silly flaws (like the duplication of events), it s a much more together sporting experience than most of the Ofympics-inspired efforts we've seen so tar It's a bit repetitive and there are a tot ol disks to juggle with, but this isn't too bad at all
• MATTHEW SQUIRES
THE BOTTOM LINE
There's plenty of varied action and you can play it with a chum.
It's got some pedigree, but then it's not what you'd call state-of-the-art, it is based on an old formula and rt lacks imaginative foresight.
It's swings and roundabouts, really.
Publisher: The Hit Squad Price: £7.99 Release: Out now
To bo fair. Ocean were hit with a number of set backs tragically dose to Total Recalls initial tun-price release, namely a total change of development learn and the problems with the nghts to use Arme’s likeness (which is why the sprite looks little
A couple of mi»d«y jcficn run ot one another on n plotfrom. Uh huh, I uc.
like him). So perhaps you'd be inclined to hand over your £7.99 more out of sympathy than in the belief that you're about to receive a half-decent game
Which, I feel if my duty to inform you, you're not. Predictably, crossing Amok) Schwarzenegger with a film tie-in seems to have equalled a run-a-ktUe-man-aboul-shoofing baddies game with gameplay thinner than a Jacob's water biscuit on a bad day
More subtle problems with this one include bram-dead baddies who both fall down gaps (which you jump over) and
refuse lo follow you onto the moving platforms. Due lo the limited ammunition, this is something that you'll find yourself using to your advantage repeatedly, even though it doesn't provide the most satisfying way of progressing Trying to engrave the layouts of the levels on the memory is the only real challenge, collecting objects and pulling switches (on later levels) as you go. And then there're the driving sections (levels two and five) which, just for the record, aren t very good either
And there we go Nice graphics, not-very-nice gameplay. Total RecalP (Totally predictably) Total Rubbish, more kke.
THE BOTTOM LINE
Okay, perhaps it isn't that bad, but it's the sort ot game you've seen before, and were probably hoping you wouldn't ever have to see again. Quite nice graphics, though.
(There's £10,000 in it for you if you are...)
The winners of each heat wilJ forward to a regional final thi same week. The winner of eac regional final will get an Ami d Mesa Drive and a Super WES, plus copies of the games vvh,ch will be used in the finals they can get ready in style In t grand final itself, the runner u, vv,ll 9*' **.000 while the w,n will go home an incredible £10,000 richer!
Yes, £10,000! That's the prize for the winner of the National Computer Games Championships, and entry is absolutely free. All you have to do is turn up to one of the Virgin Games Centres where heats are being held and show us what you're made of!
To start with you have a choice of playing on the Mega Drive, Super NES or Amiga, but if you get through the first stage then you'll have to really show off your skills by playing several games on different machines.
If you get top marks in the special gamers' challenge you could make it to the finals at the Future Entertainment Show in November and face a play-off on the video wall with the TV cameras watching! And the winner will walk off with £10,000 in cash.
If you think you're up to the challenge, look up your nearest entry point below, and see if you are as good as you think you are...
28th, 29th October
Bromley Game Centre Croydon Game Centre Guildford Game Centre Ilford Game Centre Kingston Game Centre London Game Centre,
100 Oxford Street Birmingham Megastore Bristol Game Centre Cardiff Megastore Newcastle Megastore Gateshead Game Centre
There you'll have to try out a special timed challenge on Zool, RobocoF>3 or Aquatics. Regional finals will be held on the Friday of each week in a local Megastore, and the winners of oninnal finals will QO to the
12th, 13th, 14th, 15th October
Glasgow Union Street Megastore Falkirk Games Centre
Kilbride Games Centre
i, 20th, 21st, 22nd October kport Game Centre
HOW TO ENTER
just turn up, ready to give of your
hpst at one of these heats being East
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QUICK AND SILVA + UNAFITZ + A STRIKER'S STORY - -SUPER LEAGUE MANAGER
This month in the PD column that’s more like a PD column than any other in this magazine, the lovely Dave Golder casts his expert gaze over a cute platformer, an unpronounceable shoot-’em-up, and a couple of footy games where you, er... play football.
ADVENTURES OF QUICK AND SILVA
As honzontatfy-scrollmg PD shoot- em-ups go. you don't get much belief than this With cutesy graphics heavily-insp*red by Rainbow Islands (let s call them a homage, shat! we’ Okay, let s call them npped off). Quick and Silva looks great
and plays brilkantly
The premise >s simple. You play Quick (and a mate can play Sitva it you like) and you go from left to right through a variety ol muHi-pLatformed levels blasting everything in sight, except the bonuses which you collect All the usual paraphernalia that makes plattorm games that much more challenging is here: hidden piattorms, a touch of puzzling, hard-to-kiH meanies There's an impressive variety of levels, each with their own individual character, and the accompanying music doesn't, for once, make you reach for the 'sound off option
It lull thowi llul you don't need new idee, if your ,emcpUy‘t up to .crotch.
IT'S A FUNNY OLD GAME
A brace of footy-inspired games to accompany the new season.
ACTDIVEDFC that you are S Venners playing tor I Kl K W Brummlngloo Rovers
You do have a lew choices you can m I tllf Y make that aren I match-related, such as
" ' ‘ ® mkolhdr tn etnu tinfh IhA iK
Would you bekeve a football text adventure1 And I don t mean that someone has stolen the FA cup and you play Inspector Semaphore on ihe trail ot the burglars Mope, the format of this one e: 'The whistle blows and the game is
Do you a) pan the bait, b) keep it or c) tell your boiuc and JO round the world
under way Do you pass to Smudger (St or Gazza (G "
Yep. you play the matches by making choices like these To be fair, the intro bit does describe Ihe game as more ot an interactive comic book, though there is less interaction than there could be For the first lew screens, many of which are fairly appeaWtgfy drawn, you're lust required to press the space bar to go from image to image, which inform you
that you are S Venners playing tor Brummingion Rovers
You do have a tew choices you can make that aren I match-related, such as deciding whether to stay with the dub alter a match or whether to go to a nightclub or down the pub Unfortunately, this version appears to be be just a taster, and there's only one match then a promise ot a kill game to come H's an interesting idea as far it goes, but nowhere near meaty enough yet. so perhaps it'd be better just to wait until the real thing is available.
VERDICT: At least it's a new idea, but it doesn't have the depth to make It worth the bother ot ordering.
This is a football management game that is impressively comprehensive, It needs to be. because the presentation Is so sparse - jusi screens lull ot text - that the depth of features has to be good to make it worthwhile. And it just about manages
You are the manager of a club (you choose from a selection of real-life clubs - if you can call Bristol Rovers a real
I’d chootc ihui Llhtktr yicicr if I wirt you, he ...ml to know what's what.
football team that is) You have to pick your team, tram it up and keep your eye on the financial side of things as wen You can buy players horn other teams and sign up apprentices You can even seek sponsorship
After each match you are told what the attendances have been and how much ihe takings at the gale were (and. more importantly, how much you get) You are also told how the the other teams in the league have done, and shown how the the league table looks Considering the amount ot effort you put in to making the management decisions, the sheer brevity ot the allimportant matches (you u$ t ekek on ptay match and a spkt second later you are told the score) is a disappointment Some kmd ol fanfare would have been mce
VERDICT: What it does, it does well and pretty comprehensively. But you need to be into this sort ot thing, ie graphic-loss, cerebral challenges. ***
None of it is very original, but it's all done with such such style and polish it's well worth checking out
VERDICT: It might show its roots a bit and hardly pushes back any boundaries, but, hey, with graphics and simple, wholesome gameplay like this, who cares
This month's Shoot-'Em Up Construction Kit offering comes once again from Ash, the man determined to find new ways of creating games using this rather limited games-wntmg package. Sometimes, as with last issue's Calvin and Hobbes, the results are quiie appealing
Unfortunately, Unafitz is a wild mishmash of eclectic and clashing styles that ends up a tedious mess. (By the way. does anyone know if The Word is coming back for another senes )
The basic premise is... well... er, there doesn't actually appear to be one The main character is a slow-moving Irish
to play inywiy.
kettle that fires water at wide vanety of exciting things, ranging from common old blocks to the more unusual table-football players.
You progress through the levels wtih no sense ol logic - you don't seem io need to dear one before you proceed (this could be a bug. though). With some levels being almost Breakout in style, and others more standard Space /nvaders-mspired blasters, there's no sense of unity or progression, and the whole thing becomes rapidly tiresome. Combine this with the tact that some ot the screens are pretty hideous to look at and the whole thing is very slow, it's definitely one to avoid.
VERDICT: A bit of a mess really.
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WHERE ARE THEY NOW
You read the Shape Of Things To Come section in AMIGA POWER month after month and see dozens of new titles announced. You may even see advertisements. Your interest gland swells to bursting point while you wait. And you wait. The months of wailing turn to years and by then the names are lost in the mists of time. Well, now we can put the tormented souls to rest. Here's where you find out what happened to all (well, most) of those long-lost projects. Some titles may not ring any bells. Hell, you may even not care what happened to them. But for those of us who do, Gary Penn’s been digging lor answers.
So much Amiga software has been started but not finished The list of never-ending projects seems well, never-ending, which is why this isn't in fact the definitive guide (but - hey1 - it's not tar off).
To be perfectly honest, most of the unfinished symphonies weren't worth pursuing in the first place And given the amount of stuff which does make it onto the shelves, it's inevitable that a fair amount will tall by the wayside. But there has been a handful ot potential gems lost along the way, among them Realtime's EPT. Sandy White's Dick Special, and Strangeways' Body Count
IT'S JUST A KISS AWAY
In a seldom seen side ot the software biz there are many reasons for the delays, most of them tedious and business-orientated The sad long and short o! <t is. most projects mentioned here win never see the light ol day.
As one publisher put it; 'A programmer may say it will take nme months to finish a product and then three years later they are still working on it. You reach the stage where you have to say enough is enough' Sometimes the programmers simply move on The isometric role playing adventure Broadsword and the Dungeon Master y Lasers And Latynnths, both tor now defunct publisher Firebird, fell fou! ol their respective development teams 1olding\
Other explanations for a product's disappearance can be a little more convoluted and contractually delicate so publishers aren't prepared to comment.
Some publishers, however, have nipped the problem m the bud and decided it's simply not worth enduring the agony and expense ol bringing some product to the Amiga trom, say, the essentially hard-disk-based IBM PC
originals Often, it just isn't worthwhile converting them to the Amiga
The Spectrum HoloByte simulations Vette. Tank and Avenger A- JO were considered too technically demanding to be converted for Mirrorsoft Lucasfifm Games aren't bothering with Secret Weapons Of The Luftwaffe, and. on a sadder note, their imminent Indy Adventure is likely to be one of their last Amiga floppy disk wares.
French publisher Infograntes is also unkkely to be releasing much on the Amiga in the future, apart, that is, from Disney's educational wares
Other projects are announced but don t even reach the drawing board - licensed wares especially Paying a fortune lot the rights to publish (loppy interpretations ol a character or blockbuster film is all very well but if you miss the enema or video boats.,
BIG SCREEN NEVER SEEN
Activision didn’t get very th« wry «wr*sc tar in bringing James never to ipptn < Cameron s silver screen dream Abyss to the Amiga, although it looks as though the Mens Vs Predator licence which Activision also acquired at around the same time may yet appear but probably not on the Amiga.
The chances of seeing The Edge's treatment of the X Men. Miami Vice and The A Team are very slim to say the least. Then there was Grandsiam's Dandy, as m the cormc Work began on an arcade adventure starnng the mam Dandy characters, but that met with lectinical difficulties"
But wbo'd ever have thought that Charlie Chaplin. Marilyn Monroe and James Dean would grace the Amiga They nearly d>d thanks to US Gold but it would appear that they didn’t know quite what to do with them after all.
In 1988 US Gold were rumoured to be bringing us A Nightmare On Elm Street's Freddie and Iron Maiden s mascot. Eddie But they didn't And then in 1991 if looked as though we might see Some The Hedgehog No such luck Sega are. as they say. "brand building the character" so it s uokkefy we will ever see the spiky blue hedgehog speeding On the Amiga
Still with US Gold, Delphine's adventure version of The God father Tnlogy never left ihe drawing board The team moved on to other projects
The most common reason for abandoning projects after months of work is the often euphemistic "technical difficulties". Casualties here include a dutch ol Ocean conversions ol Konami arcade mies (mdudmg Green Beret. Rastan Saga and WEC Le Mans), and Image Works' Terranum (an arcade adventure set in a bottle garden).
But ft's not all doom and gloom. There are a few projects which may yet make if. though not m their original guises Maelstrom's space epic, Stadord. is shaping up (or release through MicroProse five years after work began tor Firebird
But wait, there's more Join us. over the next five pages, as we take an A to 2 tnp through the games that never made it
Dir Hrrd on the PC in tb« Ainiji.
AMIGA POWER OCTOBER 1992
Publisher: Titus Original ETA: Winter
Briefly: Tne French pusher s an action concept was lo produce a system ©sk capable of running additional action disks No ordinary data Oiks these though The action (tsks would be indmduat biles m the* own nghi utilising the generic display techniques provided on the system disk to provide new scenery, characters missions and scenarios Fest up was Commando War m which two players could simultaneously control 12-men units in a World War It scenario It was due to be toaowed by Vflrings. The Battle Ot Trafalgar and an Artec adventure What's The Score The system was up and running and looking rather neat but >t was simply never completed Titus preferred to concentrate their efforts on the likes ot The Blues Brothers and Titus The Tor
Publisher: N A .
Original ETA: N/A
Briefly; There are times when publishers don t pick is programmers' wares lor publication, despite Press coverage Atomc Lunch, from the unusual' imagination ot We:ro Dreams co-designer and artist Herman Serrano, is such a product Atomic Lunch was about a mad scientist. Gregory Mchaefson who was muiated by a nuclear accident He was bent on hts revenge on the world by unleashing an army of generally ■ engineered super-creatures from hrs secret laboratory The hero had to prevent this by using machine guns and frame-throwers to shoot the mutant bodyguards and his ants to bypass the security system and traps before confronting Greg.
Whai’t The Score The design and most of the v uais to-Atomic Lunch were complete but a programmer and putwsher were never tound Herman's currently working for Audiogenic In lys spare tune he’s sW adtkng deas to Atomic Lunch He's changed the storyline completely Tve designed a new main
Th« Mt KtaWl, C«S, »««»«« rvd Hi u H may »**«' k« tfcc Hjtrt ot 4aj.
character He's a bit more '90s.' Herman r„ who's tost halt of his head n an accident and has f in his head He wakes up one nay lo discovert hrs RAM so he goes off m search ot if seekng a programmer or pubisner lo> ms > fair way to go." he says
Publisher: N/A Original ETA: N/A
Briefly: After Apocalypse (see below). Strangeways' second doozy was a 'high ociane arcade adventure scroiiabout with innovative display technology". Again, mass destruction was the order of the day, bul here there was a strategy puzzle element to get the old grey matter sweating, This future sport of sorts had the player utilising an impressive array ot equipment to kill opponents and bring huge buildings to the ground Body Count was to have 40 challenging scenarios with four different graphic styles, and data disks to follow. What’s The Score A complete design had been created and a short demonstration produced to help sell the product, but the Strangeways split meant it didn'1 get any further And it looked so smashing, too
ADIDAS CHAMPIONSHIP FOOTBALL
Publisher: Ocean Original ETA: Winter 1989
Briefly: The inspiration behind Ocean France s football simulation was the Adidas Golden Shoe award, which is presented to the most outstanding player ot the year Recipients have included Maradona.
Lineker and Rush. Get the idea’
What’s The Score We decided not to release it here and let s leave H at that," says Gary Bracey. It was released m France though.
Fine for th* French, but Ocean had a change of heart when it came to a British release.
MicroProse Original ETA:
t HmukH tar rduM »l
Briefly: Warhead author, Glyn Williams', polygon-driven tight ‘n light simulation with impressive animated cinematic cuts Aitxtuet was formerly known as Fokkor until MicroP'ose decided a should leature four types ol fighter one fn Fast World War, one **— the second, and one from
What's The Score Aadue/has been put on nolo ano won't be released until spring ot 1993 at toe darkest Unfortunately, there is a bossiHity it won't ever s tight of day on the Amiga
Publisher: Image Works Original ETA: Easter 1992
Briefly: Formed In November 1990 - by coders Gary Liddon and Jason Perkins and artist Paul Docherty - and disbanded In April in ol this year due to "artistic differences', Strangeways were another new force in software development. They said: "We want to slacken some jaws... We really want to be the Williams of the home formats..." In those 18 months they had many innovative Ideas, two ol which almost came to fruition on the Amiga: Apocalypse and Body Count. Apocalypse paid iribule lo Choplitter, Defender, Fori Apocalypse and other old favourites ol that itk. The emphasis was on destruction - there was little on screen which could not be wrecked. It was a lire fest In which the screen was awash with explosions. It was also, In the words of Gary Uddon. "a technical stunner... three scrolling levels ol parallax, massive block animation... you could animate the whole background... dozens of sprites, and a component animation system which means you can bolt sprites together and the pieces can animate independently."
What’s The Score It reached a playable stage but what with the Mlrrorsott muddle and Strangeways splitting, Apocalypse didn't get any further. New development team Miracle Games are handling Apocalypse now, and It should be released through Virgin Games in the first quarter ol next year.
WHERE ARE THEY NOW
BILLY THE KID
Publisher: Ocean Original ETA: Autumn 1990
Briefly: The Wild West theme is one which hasn't often been exploited on home computers. Ocean were prepared to give it Uvc i Vi aborted attempt at their best shot with Billy The Kid from
recreating the wtid, wild west. seasoned text adventure creators Level 9. In
Billy The Kid there were eight arcade-style sections bound by an adventure-cum-strategy theme The action included bank robbery, cattle rustling and shoot-ouls, and conversations with the locafs lor inlormation. You could play Bilty - or his killer, Pat Garret - in the town ol Lincoln, and the option existed to link two machines together so the men could be played head-to-head Billy was after the ranchers responsible lor the murder of his menlor. Tunslall. while Pat had a budget tor the purpose ol employing Deputies and arresting Billy 's gangs Billy The Krf utilised Level 9's HUGE (wHoHy Universal Games Engine I which look 10 man-years of development
What’s The Score Alter months ol research and years ot development by Level 9, Billy reached a playable stage but was canned ’it was not completed to our satisfaction and it wasn’t fully debugged, It reached a point where we decided it wouldn't be released.' explains Ocean Software Director, Gary Bracey.
Publisher: Millennium Original ETA: September 1991
Briefly: An arcade adventure with a peculiar Japanese cartoon feel The idea was to gu>de Chmto through a castle full of traps and evil guards so that he might rescue his beloved from the clutches ol evil Its colourful and atmospheric scene-setting pictures looked nice, too Chmto's Revenge was being written Wing Lai. with Millennium prowling the visuals.
What’s The Score We canned it basically and that was some time ago Sufficient progress was not being made II may one day appear but it's nol a top priority at the moment.' says Millennium's tan Saunter
CONAN THE CIMMERIAN
Publisher: Virgin Games Software Original ETA: January 1992
Briefly: Robert E Howard's novel barbarian attempts to defeat the archpriest Thoth Amom and the followers of Set in a blend ol arcade action (sword-fighting and maze exploration), limited character interaction, object manipulation and FRPG undertones At least that was the idea...
What’s The Score ‘It wasn't finished due fo the programming team's financial status.' says Virgin Games Marketing Manager Andrew Wnght. 'It will never be finished *
Publisher: System 3 Original ETA: Autumn 1991
Briefly: Become an architect on a planet much kke Jupiter (with its red spot) and
control the ptanrwg and construction of new buddings while tending off your rivals interference in this Ptut Thornton concept What’s The Score Constructor coitapsea Ptu put it behind hun arxf moved on to design and draw the bizarre Puffy for System 3
Publisher: Electronic Arts Original ETA: Winter 1991
Briefly: A 3D beal-’em-up wtth heavily armed robots, and an unusually realistic display technique to boot, trom Michael Powell, who wrote Powerdromeand the title tracks for Warhead and Jimmy White 's Whirlwind Snooker
Th« (udty) over ambitious Crhcrfiyht-
What's The Score Mtchaei s still beavenng away on CyberFight. but it won't be appearing on the Amiga. Apparently he's struggling to get ii running at a suitable speed on the IBM PC and compatibles
Publisher: Image Works Original ETA: Easter 1992
Briefly; ‘You could say it was loosely based on Hemietn's Starship Trooper.' says author Ross Goodley of Gravity fame. 'You played one of a platoon ol 16 soldiers in powered armour in the far future, and you had to carry out a whole bunch of missions. It was infinitely extendible You could plug in new equipment and missions with a new data disk. I eventually wanted to network it so all 16 players could play at once' The display showed a perspective mam view through the player's eyes, with light-source shaded objects "which was an perfectly functional'
What’s The Score The death of Mirrorsoft meant Drop Soldier was never completed, let atone released. "It's silting on my hard dove waiting for me to find the time to finish it,' says Ross
Publisher: Psygnosis Original ETA: November 1990
Briefly: Dr Mabel And The Tnbbes as it used to be known is set in a factory inhabited by cute baits ol tlufl called Tnbbies (of Star Trek tame) Dr Mailer lives up to his name by smashing them with Ins big hammer You have to stop him and toad Ihem to safely in what appears to be a forerunner to Lemmings Quality cartoon animation was author DMA Designs ideal here
What's The Score No, it s nett ing I>.o Lemmings,' says Psygnosis Nik Wild 'There wasn't really a game there - it was more ot a demonstration ol cartoon graphics There s no definite release date at the moment'
and the mam character stood an wen t seen anything to touch it [O tel Sandy's now printing posters fi
p-xois ta» One
Publisher: Firebird Original ETA: Spring 1988
Briefly: Sandy White is another erstwhile 8 bn star who set the Spectrum with such innovatrve tuts as 3D and f Of The Mask Neither tor 16-bil conversion but Sa working on the odrTtoOkmg The Search For Spook, an perspective arcade adventure for the A Firebird were promis-ng 198 though exactly wf all about wasn’t quite ci however, that Dick gni ne<t doo< tooke impressive an was very nor employee ot some repute What s The Score It s appear on the Amiga'5 E
AMIGA POWER OCTOBER 1992
Publisher: Activision Original ETA: Winter 1989
Briefly: Sim City meets Populous meets Time Bandits m a strategy romp utilising a unique combination ot polygons and spntes and drawn animations The inhabitants ot the Drittlands planet lived on huge floating islands in the sky. The technology used m play was medieval but that didn't stop you from budding huge canvas sails to steer the islands or annexing them to create conurbations.
The design was by Tim Best and Herman Serrano (who also provided the visuals), with former Binary Designs coders Nek Vincent and Andy Hiecke (both later became Creative Materials)
What's The Score 'It didn’t gel much past the sketchwork stages. Plenty of money was pumped into it but somehow it fell apart. People left the protect and it was canned.* said a former Activision employee
Publisher: Image Works Original ETA: Autumn 1992
Briefly: A futuristic strategy management simulation with action undertones and 3D polygon display This took place on the planet Heaven where giani. constantly-mutating insects and other creatures roam, destroying crops and anything else which takes their fancy A Duster is a crop-sprayer turned exterminator-cum-bounty hunter earning cash through contracts'. Authors. Realtime, were attempting to create a bizarre atmosphere with a form of Ouster trucker society with its own jargon, clubs and bulletin boards. What's The Score Realtime went through a reorganisation and Fight O! The Intruder creators. Rowan, took over.
Duster reached a basic playable form but hasn't go! any further since Mirrorsotl d ed. Rowan are now busy with Reach For The Skies for Virgin Games
FLAMING CARROT: ARMED AND LUDICROUS
Publisher: N A Original ETA: N/A
Briefly: The Cut comicbook hero comes to Armgaviile mams to The Knstal and Qtwus co-coder Justm Garvanovx. artist Michael Haigh, and the legendary N«ck Peking The Flaming Canot came into being when he read 5.000 comic books m a single sitting The well-meaning simpleton crime stopper wears
a flame looped carrot mask and Carnes an armtui of stink bomps ana a nudear powered pogo
Superhero turned canned ejrrot.
stick The Carrot s companions induce a group of scantily-clad babes ica ed the B*in< Teens'. Sponge Boy and Barky The Dog iwho's only super power is turning into a terner) Nick s design was based on stones from the comic anc concerned four arcade-adventurey sections to explore with all manner of weird and wonderful things to see and do What’s The Score We spoxe to BoD Bi/Oen (Carrot s creator] and he was an tor rl' says Justm "We got a lot done but it wasn i to the stage where publishers thought it was interesting enough to have We d have to have done more but you can t realty do maf it you re not getting pad for it tt s sen sitting there, waiting t d really tke to do rt ft jusl needs someone to say yes ' Justm also converted Nek s BBC hit Fra* i to the Amiga 'll got to the stage Of the BBC version bul' cou*dn t get anyone to buy it lor the same reasons as before' Coincidentally Nick s very own Fran 3D ten by the wayside tor the same reason
Publisher: Firebird Original ETA: Spring 1988
Briefly: EPT was intended to be the ultimate space opera - an elite £*fe if you w Its universe was filled with alien races and iheir individual space stations - huge rotating structures containing thousands of interactive rooms The EPT title was rumoured to be an acronym for EMe Piss Take, while the Americans would associate it with Early Pregnancy Test, apparently. EPT was also known as STAR (Space, Time And Relativity) and Frontier
What's The Score Rea time felt their two-inch thick specification was wonderful but not programmable in any time scale less than decades Their stumbling block was ship aerodynamics Every craft in EPT had its own calculated mass which affected its performance Whenever the mass of any one o! the hundreds ot ships changed, data galore needed to be altered accordingly to affect the action A time-consuming teat for any computer. Realtime got as far as putting together an embryonic implementation of the concept It was a crude demonstration of what was to come with an example of a space station and some crab including a police sNp with POLICE scrawled down the side EPT won’t ever surface from Realtime, especially m light of the company's reshuffle
Sh*4«f of Kirk *im! co In the c it in cl Ixodtn.
Publisher: Activision Original ETA: Winter 1989
Briefly: A weird management strategy affair from the Dnttlands team Exodus required a combination of guile, trading and aggressive behaviour for the purpose of creating an army and finding the necessary technology to build a fleet of spaceships capable ot taking you to another planet before some nasty folk flattened the one you were on The cce of she strategy centred around six members of a council with specific responsipimes tor your population. There were some pretty Star Trek-style transporter sequences when they appeared m their chambers, and the action sequences combined polygons, sprites and animations What’s The Score It never got to stage of having payability, and was canned for the same reasons 3S DntV.mds
Publisher: Image Works Original ETA: Summer 1989
Briefly: Interact ve Pixels (Jon Knox. Andy Reece and A'an Witherhew) made bold cfaims ot Dynamic Debugger It was urnque in the way it utilised the Amiga's HAM (Hold And Modify) mode, which means 4.096 colours on screen at once Now Mandann's Pioneer Plague (written by former Cmemawarer B>n Williams) had a static screen, but Dynamic Debugger had lull screen smooth horizontal scrolling scenery with horizontal overscan (or good measure The scenario concerned 10 different worlds with between 10 and 1$ scenes of 12 screens in length World one was a garden inhabited by beetles and spders which were shot with a DDT gun. while worid two was drink orientated and saw a cork-shooting champagne bottle used to knock out pnk elephants Arguably artist Pete Lyons ctdnt take advantage ot all that colour, and the playabiMy was
base, but the potential of <t an could have given the Amiga a dear edge over all Other formats What's The Score
Dynamic Debugger turned out to be a t>t of a White Elephant The HAM scroll was tasty, as anyone who saw it in acton will testify, but it was limited Interactive Pixels ien the protect with Image Works, and coders who subsequently saw their handiwork deeded it was a lost cause The technique was memory hungry and too time consuming for the Amiga, which meant that little could be done with it
HAMfflio] it up in Ihc mtletlonc Dynamic Otbufftr - now on the yortooy* hoop.
Publisher: Electronic Arts
Original ETA: Autumn
Briefly: FLOPS <s an acronym for Futile League Of Pathetic Superheroes Tt was a mntum ot gerves but essentially a wacky pastiche of the platform recipe.' says Electron*: Arts' S«w>n Jeffery What's Th* Score It may we appear, but not through Electronic Arts The FLOPS development team EkJntch The Cal. have smee dissolved, bus it's possixe one of the former members w* see the project through
Publisher: Ocean Original ETA: Spring 1989
Briefly: The Amiga conversion of SNK s honrontat scrolling shoot-'em-up and the sequel to Victory float and Ikan Wamors What's The Score I: got quite far and was looking qurte good but the developers literally walked away from that one so >i never goi finished,' says Gary Bracey,
THE LEGEND OF PRINCE VALIANT
Publisher: Ocean Original ETA: Summer 1992
Briefly: A BBC TV cartoon series based on the legend of Kmg Arthur, The Legend Of Prince Va/ram evolved from an illustrated historical come which first appeared m 1937. Ocean acquired the licence last year.
What's The Score Home computer versions were on the cards when the licence was announced But now they aren't Ocean may get round to it, but don't hold your breath
Psygnosis Original ETA:
Briefly: The cute darling the PubSc Domain makes the leap from mere animated sequences to star m an interactive cartoon (reao arcade adventure) from Liverpool's finest software publisher
Nor abandoned, just delays* - H i PO hero Fujfty
What’s The Score 'It's looking very nice on the Mega Drive,' says Nik W1 should be released before long on the Amiga but there's no date yet,'
Publisher: t6 Blitz Original ETA: Winter 1988
Briefly: A distant retaiive d the boardgame Othello but with a cellular theme and wtuen could only sensibly oe implemented on a computer tt was intended to be the flagship ot the i$ *0litz £i 99 budget range irom Masted romc as the company was known ihen
Inltctioir Traiulonoed into the eepeniive Sp»i
What's The Score infection became Spot and lost a lot in the process (see the review m AP3) There was a trippy inleractive animated oity effect on the tale screen m winch you could dip a mouse-dnven linger lo good effect The moody and atmospheric David t
LHX ATTACK CHOPPER
Publisher: Electronic Arts Original ETA: Autumn 1991
Briefly: A conversion of a polygon-based helicopier flight 'n' fight simulation which was a bg hit with owners of IBM PCs and companbles. It's a smasher, with the player speeding over desen terrain, blowing up camels and Arab tents, Oh, and masses of tanks and stud. too.
What's The Score It won t be released, which is a great shame "tt was shot in the head.' says Electronic Arts' Simon Jeffery. "It was taking too long, and we couldn't get n running at ihe same speed as the PC version and we didn't want to compromise the whizzy Dying around and shooting things action.'
Publisher: Ocean Original ETA: N/A
Briefly: It sounds nke Mr Tom, me nutty, etm nutty bar, but, thankfully, it's not. Mr Nuts is a multitalented squirrel character in a bizarre Sonic-style platform romp which is the brainchild ot those crazy Ocean France boys What’s The Score Despite originating on the Amiga, Mr Nuts is now. like so many things these days, a console-only product Boo Hiss
Publisher: Ocean Original ETA: Sprinq 1991
Briefly: Yes. a third Nightbreedgame was on the cards, this one from Imagitec. 'It follows the movie but it's a hard-core role playing game along the lines ot Ultima There are hundreds of characters and a huge map.' Ocean's Gary Bracey reveals.
What's The Score 'It s actually been hnished for nine months or so and is sitting on our shelf on hold and that's all I can say.* says Gary
Q8 TEAM BOARD RALLY SIMULATOR
Publisher: Thalamus Original ETA: Winter 1990
Briefly: Hie lengthy title represents a driving simulation based on Ford's Sierra Cosworth in the 1900 Lakes competition
What’s The Score Development team Digital Arts spent two years working on their tilled polygon 3D routines but there wasn't much to show for it and the project was cancelled. 'The programmers went bust,' says Thalamus' David Birch. 'We've still got the licence, so well probably do something with it.' Dutch coder Pieter Opdam, auihor of Botobodur, has written 'some ruce road routines' which may well turn up in a new OB Team Board Patty Simulator early next year
RANDOLPH THE ROBOT
Publisher: N/A Original ETA:
Briefly: Hidden Treasures, the people behind Star Pay, were working on a 32 cotour shoot-'em-up with some fancy extra weaponry and massive level end boss characters. The team were represented here by lormer Firebird and Logotron person, Herbert Wright, but Randolph was never picked up by a publisher What’* The Score
■ have no idea,' says Herbert 'l haven't spoken to them tor ages The last I heard the team was having problems staying together' We tned contacting Hidden Treasures but to no avail It would seem that Randolph The Robohs unlikely to reappear
Tfch I* Randolph. Ht i a robot. He x been damped.
The relent* of ffciln'cfor hat been restricted - permanently-
Publisher: Thalamus Original ETA: Winter 1990
Briefly: An original high-speed mixlure of racing and shoot'em-up aclran from Arc Developments
What’s The Score Restrictor's been on hold since late 1990. Arc have since moved on to other protects and it's unlikely they will ever return to Restnctor for the Amiga
AMIGA POWER OCTOBER 1992
WHERE ARE THEY NOW
Publisher: Image Works (Cmemaware) Original ETA: Winter 1991
Briefly: An imaginary sport combining baskeftjaif. ice hockey, rotter skating wrestling, boxing and skateboarding on a orcutar track and m the TV Sports mould The raunchy and notous Rdlerbabes were the top (heavy) team competing aga-nst eight less-able bodies (including a group ot teachers called the Eraser Heads) which resembled the sod of characters you'd tmd on bubble gum cards m the m>d-70s-What's The Score Shortly before Urrorsolt s demise CinemawarO becami* Acrr,■ M "Sscape then picked UP the r two Ch«k out lh* adwrunii 10 tb* lutcioul kotlcrb*b«. new TV Sports - Boxing and Baseball- but not Rolietbabes
"We didn I teel it was right lor the European market' says Mmdscape s Phd Harrison That leaves the Amiga version almost complete and still available for release
Publisher: Krisatis Original ETA: Winter 1989
The gwici Icjrnd that it Sibtc Wulf -udly never to jet on Amijo relcote.
Briefly: The jungle maze based arcade adventure Sabre Wulf was one ol many Spectrum classics to come from the mysterious yet talented Ultimate Play The Game team They never made the move to the Amga. concentrating instead on the Nintendo Entertainment System Yet m 1989 it looked as though they might, through Knsahs
What's The Score Satxe WW/was actually up and running on the Amga. looking a mite more colourful but playing nearasdamnit the same Knight Lore and others were planned, too. But nothing ever appeared let's just say they were legends m their own lifetime and were perhaps best left where they were, on the Spectrum." says Knsalis Tony Cavanagh
Publisher: Novagen Original ETA: Summer 1988
Briefly; A second-person, three-dimensiona! version ol Asteroids What's The Score Author Paul Woakes found it impractical to implement playability so the idea was dropped For the record, some of the routines used (Quite effectively as it turned out) to display the floating, spinning, shrinking and growing rocks made their way into Encounter, though less successfully than in then original incarnation Sadly, Novagen ts no longer in existence as a publisher
SOLAR JETMAN: THE HUNT FOR THE GOLDEN WARPSHIP
Publisher: Storm Original ETA:
Briefly: Ultimate s (or, more precisely. Rare's) critically acciatmed Nintendo console project for arcade machine manufacturer and cartridge publisher Trade West (Super OffRoad Racer. Double Dragon III)
What’s The Score Software Creations exact conversion of Solar Jetman ran along the iir.es ol a beefed up Thrust, which was new to the Nintendo, but not at all new to home computer owners "We didn't teel it would be the nght game tor us." says Storm's Nadia Singh
It plm better then it looks, but it no lonjer nutters.
Publisher: Hewson Original ETA: August 1990
Briefly: An arcade adventure w>th shoot 'em op undertones from Nebuius author John Philips - or "a mix of GhosfS h GoWms with some puzzles,' as he desenbed rt Scavenger made sexy use ol shadows which altered according to the position ol objects relative lo the light source
Score As neat as Scavenger looked implementing piayabikty was mpieatask Alter a great many changes ol tack, the idea was dropped and stands kttie chance ol resurfacing John is now working on games for Mega Owe console
Publisher: Millennium Original ETA: November 1992
Briefly: James Pond returns The action takes place on the moon, which is made ot cheese, and the Pond character«larger than before. The look and feel have changed quite drastically, thanks to the author Chris Sorrell's new scrolling engine What’s The Score It s still happening, but it won f appear until April of next year ‘The reason." says Millennium's Ian Saunter, "is that it’s so neat and the system is so good, we thought we'd work on it a bit longer.'
Publisher: Millennium Original ETA: April 1991
Briefly: A shoot- em-up from EkJntch The Cat in which the ship was tethered to the parallax-scrolling landscape by stretchy strings and huge Psygnosis-esque sprites were on the attack What's The Score It was very late so we canned that one." says Millennium's Ian Saunter "Bits and pieces eventually surfaced m another game trom another publisher, but that's about all I can fell you."
Publisher: System 3 Original ETA: October 1991
Briefly: A high speed race chase simulation with a Ferran. some drug dealers anda truckload ot violence What’s The Score System 3 decided Turbocharge simply wasm good enough and weren't prepared to rewrite a from scratch
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Upgrade your Amiga from 512K to 1Mb of memory tor just £20.00 SPECIAL EXCLUSIVE OFFER:
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AMIGA POWER and KRISAUS present GRAHAM TAYLOR'S SOCCER CHALLENGE
SWEET! FA SEASON TICKET U P FOR OULSS
THE BOYS DONE GOOD
RULES AND REGULATIONS
SO WHAT'S THE SCORE THEN
Think you can do better than Mr Taylor and his handpicked team Well, now’s your chance. What we want you to do is to select your own ’dream team’, a team to take England to the finals of the European Championships, and - heck! - win! The team can be composed of anyone at all - except for professional footballers. And of course we'll want to know the reasons why you chose Clint Eastwood as your goalie, Rudyard Kipling as your centre forward or whatever. Remember, no real footballers allowed (just like the England team really, ahem). How about lhat, then Is that ridiculous enough for you
Now simply write your dream team and the reasons for your choices down on a postcard - or, if you wish, the back of an envelope - and send your entries to: I Want To Sing "Ere We Go, Ere We Go’ With My Mates Competition, AMIGA POWER, 30 Monmouth Street, Bath, Avon, BA1 2BW.
Are you a regular on the terraces Do you love singing great songs like "Ere We Go' and enjoy the closeness and camaraderie as you cheer on your favourite team Most people have to pay for this kind of entertainment. But with AMIGA POWER you could follow your team for a whole season and do all of those things for free. Yep. that's our prize this month - a season ticket for the club of your choice. And that's not all! Ten runners-up will each receive a copy of Graham Taylor's Soccer Challenge. And all because Krisalis are so chuffed with the performance of their top footy management game. So get cracking and enter this ridiculous competition.
Employees of Future, Krisalis. professional footballers, the FA and anyone who's recorded a song with Kiki Dec are not eligible to enter.
The Editor will have all the power to make whatever final decision he so wishes. About anything whatsoever. However irrelevant.
The closing dale for entries is 31st October 1992.
Vortd Circuit SurtuV HUKHWI Fort*. Tiny
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Burning rubber on the baby Nintendo comes World Circuit Series - a Formula One racer which can handle up to four players!
We've got a whole bunch of NES racing games, with Micro Machines, Ferrari GP, Rad Racer and Turbo Racing. Blimey!
Top Gear breaks all the rules on the Super Nintendo. It's fast, rapid, speedy, swift and just a tad nippy -even in two-player mode! Er... we've got RPM Racing as well. But let's not mention that.
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Letters, mate, we’ve got ’em. We’ve got ’em about Kylie and we’ve got ’em about kangaroos (coincidence or magic You decide). We’ve got ’em from poor people, from worried people and from just plain old utterly barking mad people.
• Address your letters to: AMIGA POWER, 30 Monmouth Street, Bath, Avon, BA1 2BW.
Dear AMIGA POWER,
I was horrified to read the letter, no, groan' from the programmer Peter Scott First he complained about people sending in letters of frustration at the nsmg costs ol games He made some idwtic comparisons, but I am pleased to say you put him right.
He then goes on to say that most games are released on budget, but not enough No one would bother pirating a game costing only £8. There is money in budget releases, just ask Code Masters or look at the top 20. But that's enough moaning, at least, about Peter s moaning
Now i come to every magazine buyers problem, coverdisks. Many magazines are now adding a second disk to their mags, but unfortunately also £ I to thee pnce.
Your own mag is very good and undoubtedly much better than the lesser mags parked shamedfy next to yours down at the comer shop. Yours and the other mags’ coverdisks. however tend to vary between demos ol published games and Ml PD games. While a few PD games are race. the mam thing t like to see on a coverdisk is a demo ot a published game Your best ever coverdisks were on issue 13. These allow you to see <f you like games like Wnkjd and Sensible Soccer In order to justify an extra pound this standard must be atiamed Thanks tor bothering to read, Phil Rule. Ftanstead, Hants.
'SUCH A BAD PICTURE'
What you are about to read may or may not be true (so it you want you can read
something else), h all started like this. It was a gay (as in happy) morning in the spring and an exited boy ran across the street to the newsagent s to see if his favourite mag was in. but it wasn't He wandered lonely through the shop and performed the Future Publishing ritual and to his surprise a light shone on AMIGA POWER (12) so he bought it and read >t How do I know this'5 Weil. I am that boy!
Now on with the letter. Why do you paint such a bad picture ot Amiga games’ Honestly, you would think that Stuari Campbell (rumoured to be from Campbell s soup) and Gary (Pig) Penn are secret agents 1-om Alan (Oft no’
Rumbled' - Sfuart and Gary ) Software companies have enough trouble with pirates, never mind you lot slagging oft them software A boy m my class read the mag and deeded he did not want an Amiga because (according to you) ‘Beat em-ups are generally crap' and total rubbish’ Why not do something good tor the software industry
Yours Thank (God I've finished) fully, Martin Macdonald. Malaga. Spain
Beal- 'em ups are crap, so your Inend decided not to buy an Amiga (the games machine with fewer beat- em-ups available for it than any other systemBeat- 'em-ups ARE generally crap -on all computer and console systems And are you seriously suggesting that we should give every single game we review a good mark. no matter what it's actually like You must, then, be the kind ol person who isn't bothered about wasting £30 or more ol your hard-earned cash on a totally dull game, which means one ol three things -either you re incredibly rich, stupid, or you're a pirate
'GO HOME NOW'
Dear AMIGA POWER.
I am aboul to attempt a tnck never performed before, that is to write several letters tombtned in the same letter. Ha1 Ha’ Without the ad o< a safety net
1) This, I am afrad is about the New improved Top 100 Games (‘Not another one" you scream) or more importantly the people who complained about them. Have none of your whingers heard ot the word subjective’’ Stuart Campbell has already explained how much he hates Golden Are but he helped design the list. So it follows that a number of people will hate the other games included. Personally I can t stand Formula One Grand Prix but I realise that a great number of people love it So t don't realy care that it is at number two It's all a matter ol taste.
2) Why has Rich Petiey s photograph started to took kke Captain Hook ts he hoping lor a cameo role in The Secret ol Monkey Island &
3) Any chance of a knighthood for the Sensible lads S» Geoffrey Crammond received one after an for FtGP (son of)
4) 0 Generation is almost as good (from what I have seen from the demo) as Sensible Soccer but something fishy is going on W H Smith was Stocking it for a super bargamous (is that the word if it isn't it should be) £19.99 while Bristol's Virgin Games Store sad it wasn't out yet on the Amiga Who's conning who’
5) Whatever happened to Stuart N Hardy Does he sbll write in or does he send tus inane scnbbttngs to other magazines’ Has he been silenced for good (We , he won't be in AMIGA POWER any more, thats lor sure - Ed.)
6) Games dedications Brer - Macautey Caufcm. Rise ol the Dragon - Baroness
Margaret Thatcher, Megatortmss - Iraq's Ministry of Agriculture. Might and Magic -Paul Darnels, Horror Zombies From the Crypt - The House ot Lords and some other mcredbly witty other ones that I can't think of at the moment.
7) Umm, IVe finished, you can go home now.
Yours. Cofin Parfitt, Bedmrnster. Bristol
Dear Amiga Power.
I thought Gary Penn's review o!
Civilization was too harsh. I think the immense depth ot Civilization provides ample reward, and yet it is accessible to the new player. (H only there was a two player link)
Agreed, the user interface isn't very pretty but it is easy to use and provides lots ot on-line help What's wrong with WlMPs’ Imagine trying to decipher 60 odd ■cons! My copy doesn't flicker when presenting information either. ‘Shoddy and a chore " Not fair
Mega to Mama has the same evolutionary theme as Civilization, but who woukJn t gleefully strangle the owners ol those digitised voices1
Slick presentation and gimmickry can be a disappointment when the game behind is limited
Adrian Scotland s letter nghtiy says that presentation and gameptay should be indivisible, but when so much software has superficial gameplay. I think that MicroProse deserve praise tor their senous titles.
Finally. I realty do enjoy AP. but I'm just worried you think Amiga players aren't as clever as those mature PC owners! Yours sincerely. Richard Loader, Wareham. Dorset
We don't understand letters like this, we realty don I. Okay Richard, so you 've got Civilization and you think it's fab. Great We're really happy lor you, IIyou're getting enjoyment from the game, that s what it 's all about Remember, reviews are pretty sub/ective things It s not even as it we slagged n oil. the thing got 60 percent, tor goodness' sake’ Loosen up, yknow’
'GO TO A PSYCHIATRIST'
Dear AMIGA POWER.
I am just writing to left you that I have just purchased my second issue of AMIGA POWER (issue 15) and have thoroughly enjoyed the read and I think its informative but bght-hearted which helps a great deal When reading this ->
After reading through the August issue of AMIGA POWER, I was compelled to put lingers lo keyboard in reply to lan Pitch's letter (at the bottom of page 93).
While it's all very welt shooting Jimmy Hill, and we'd all love to bum all copies of the 1966 world cup final (and all the other years for that matter), how can you possibly think that kitting the entire Minogue family would do any
good I mean Kylle's the nicest, most beautiful, sexy, gorgeous, perfect, lovely, fantastic, cute girt in the whole world and anybody who doesn't really like her must be insane. Anyway, It anybody did ever kill Kylie, the software Industry would lose at least 80 software sales over the next three years because I wouldn't be able to go on without the one and only Kylie, and would probably end up fixing my CD player so if works with the lid open and using the laser to remove my head, thus killing one of the people who supports the software Industry by not being a pirate.
And while I'm on the subject of piracy, here's a little hint for anybody who thinks software is so expensive that the only solution is to gel cracked' games - join Special Reserve! You'll get cheap, reliable software, fast service, and FAST can't prosecute you for it!
Yours sincerely, Andy "Kylie Crazy ' Wilkinson, Sunderland, Tyne & Wear PS I tove Kylie.
AMIGA POWER OCTOBER 1992
POWER OCTOBER 1992
exceptional pubhcatw. I saw a couple of the writers ol the letters m Do The Write Thing mocked and criticised your rev-ewer's and magazine s decision in general about Rainbow Islands being the best Amiga game of all time I think the decision is easily vindicated Obviously the partly toasted cheese sarnies ol this world don't have the loggiest idea ol what a classic game is made ol
For a start the game must have graphics which consist ot unnohceable scrolling, colourful and detailed backgrounds, refined animation and the mam character must be simply identified The sound must have good sound effects plus a superb main tune The game must last the player at least a month and lastly,.-but most importantly, the game must have incredible gameplay The game must capture the player with addictiveness beyond belief l agree with AP that Rainbow Islands grips you hke no other game It is the one game that is as near to perfect as it or any other game can be It drives you insane, but all of the time, deep down, you love it
My favourite games ol all time, I believe, have the charaetenstics I have talked about
1 Rainbow islands
3 Monkey island 2
4 Populous 2
5 Sensible Soccer
Anybody that doesn t agiee with these needs to go to a psychiatrist.
Justin Boltwood, Peterstield. Hants.
Dear AMIGA POWER.
Why the heirs everybody moaning about the pnce of AP. eh
Why don't you subscribe It's much cheaper and you get a tree game m the process, it costs £34 95 to subscribe 12 AP s priced at £2.95 equals £34 50 so you're paying $ 5p lor a game1 Bui if you get 6 AP s at £2 95 and another 6 priced at £3 75 that equals £40 20' So you save £5.25. What's all the luss about Subscribe1
Yours sincerely Daniel Webber. Abingdon. Oxon
Couldn ’t agree more, Dan Catch 'em belore they notice and put the pnce up. kids.
Dear AMIGA POWER STOP PRESS!
The truth about Stuart Campbell Stuart Campbell is a Bilon Irom the planet 5 Bonk, it came in a space pod 9837A < (known to most people as the BBC
studios). Its mam objective, to destroy as
Omarty mags as possible. AMIGA POWER, its first target Just look at what it has said:
Is it possible to sue other magazines tor claiming Sensible Soccer is not as good as Kick Oft 2
James Malvern, London
Will games come out exclusively lor the A600 which need
a PCMDA card to run
Phil Rule, Flanstead
I have an Amstrad LGSOOOdi (24 pin) dot matrix printer, can I use it with my Amiga and if so how do I select it on the preferences menu in Workbench
Stephen Wilson, Newcastle upon Tyne
Absolutely no Idea.
1$ it true that ex-AP editor Matt Bielby has been moonlighting as the star ot TV’s Doogie Howser, MD Jez Robson, Hartlepool
Pinball Dreams - 87 percent. Sorry, too low-92 percent
Protect X- 78 percent, hard’ What about R Type ll then’ - 90 percent Rodiand - 86 percent come on. it s only got 40 screens1 - 70 percent R Type II ~ 88 percent So Prcyecf X is hard - 65 percent
Videokid- 70 percent Drab and dub. rt makes me sick - 60 percent Vroom - 88 perceni Fast but the Jag wins -70 percent
Last Ninja 3-00 percent. Best ot the bunch, but shtl only 70 percent Jaguar XJ220 - 70 percent Nowhere near as good as Vroom. barely worth 70 percent - Gel a tile Mr Ziilon, 88 percent Striker - 76 percent This game is fantastic ■ 92 percent
Rambow Islands - 96 percent, how rubbish is Pus game Fit tor an ST! - 50% So my fma! warning, Stuart Campbe <s a on scum, gel rid ol him. now1 Yours, Sam "t hate Stuart Campbell" Dixon.
PS Can I have a copy ot Sensible Soccer so i can see tl it is as good as Sinker n not. can t have Smash TV: The Rip Otf>
Dear Sam. you are a very sad man.
X ts 1 l am on the 8th ol August and as I
am bored stupid at this time I got out my
July issue ol AP and read tt again, then t got to the letters page, and I got to Mark Oliver's letter on role playing games, and all I can say is good on him
As an Advanced Dungeon and Dragons DM I find Pat Reeve's letter very tunny as mere are at present no games promoting devil worshipping or the forces ol evil, irom Gurps to Warhammer from Turtles to Toon they a have one thing in common and that is. you have to light evil not good as with the computer versions ot these games I mean. I know families who love to sit round a board of Hero Quest and play lor a evening, it doesn't mean they worship the devil or anything, they just want to have some fun together and that's why people play on computers to have fun isn't it or have I gone mad (Hey. calm down Peter, take a breath sometimes - Ed ) A lew months back a kid said m Gamesman that when he tells people that he plays DSD, people reply saying that lh«s hobby has driven people to suode 8ul he also pointed out (hat m America two mi ikon teenagers play ADSD
and that the American teenagers suicide rate is 18 per 100.000 On this ratio 360 DSD players have committed suicide, but in reality only 28 Dungeons S Dragons players have committed suicide, so doesn't that mean that Dungeons S Dragons bnngs down the suicide rate’ Yours Sincerely, Peter Gardner, Malton. N Yorks
But Peter. ddnTyou know’ If you play RPGs then you MUST be a satamst. The moral majority' said so. so it must be true And ol course horror movies will turn you mto a psychopath, and modem music... wen. ii/ust doesn't bear thinking about Let s ;usr be thankful we've got people to shield us from all the nasty things eh ’
'GIVEN ME TECHNOFEAR'
Dear Guys and Gals at AMIGA POWER,
Is the humble A500 about lo be relegated to the VIC 20 end ol the computer market’ It is becoming increasingly apparent that programmers are providing for upgraded machines with the likes of Links and Hare Raising Havoc, hard drive only games Magazines haven't helped Amiga Format has given me lech nofear on more than one occasion The CDTV. the A500* and the A600 have all given me recurring nightmares These machines are being ranted about almost all the time I know this is supposed to encourage people lo buy. but what about the standard A500 owners’ I've upgraded, though. I must
IN THE MOUTH
'YOU HAVE MADE A MISTAKE'
Dear AMIGA POWER I have written this letter to say that you have made a mistake In your February 1992 issue. You said that Earthquake was a team mate with Tornado, when he Is really a team mate with Typhoon.
From Dec Searlc, Bacup, Lancs
Dear Des. you are a cretin.
admt not a great deal I have one meg and an external <ksk drive. Surveys have proved that most of your and Amiga Format’s readership consist ol A500 owners Please lei! me whether I’m going to be lumbered with a machine that wiB become yesterday s news soon.
My mam reason lor fear is because I upgraded from a Spectrum 48K. a splendid Mite thing with rubber keys and some ol the best games around However. I noticed the sizes of the magazines go down and l realised that the day ot the Speccy had gone. I must agree that I shouldn't really be wntrng to you about this, mamly because you haven't done large, foreboding features on these new machines. I suppose it would be good for you to know this in the future though
On a kghter note, however, tel me congratulate you on producing the best computer magazine money can buy I agree with 99 percent ot the reviews and can trust you to tell me about good and bad games, taking price into account, a fact which others seem to ignore.
Why don't you put prices on the PO section I want to know how much Smash TV -The Rip Off is. seeing as the M pnce was crap
Have you noticed how much consoles want to be computers with the advent of mice lor the SNES etc II seems strange that the A600 is becoming a console with its cartridge port
Oh... one last thing I'm looking tor copies of Maruc Mansion, Zak McKraken And The Alien Mmdbenders and Loom Berng the kind souls you are. could you help me
Yours longwindedly, Kevin Donoghue. Tyne And Wear.
'FEEL THE URGE'
Congratulations on your pokey of not reviewing games until you see a finished version. I agree with you that this is the only way to give a game a fair mark.
Sometimes though, I lee! Ihe urge to go out and by a game before seeing a review To save me spending £30 on a complete load of crap in future how about giving games a rough rating out of tO in your previews section so readers can get a rough idea ol what the game is gomg to be like.
I know a lot of other magazines review games before they are released but I find it difficult to trust their reviews, especially after a certain magazine gave a
very average car game 98 percent111 Yours Faithfully, Matthew Felt, Brough N. Humbershire.
Sorry, Matthew, but rl we start judging games m previews it's but a tiny short step away from reviewing unfinished product, and that's something we yist don ’t do Try to be patient, you know it’s the only sensible way
Yer a Blether1 /I think this is Scottish for l disagree with your review of Sensible Soccer' - Ed.)
Having believed the hype and rushed out to buy your 'Top three Amiga game ol ail time', I found that I got a game that $ only redeeming value ts its accuracy o! the players hair colouring (Richard Gough excluded)
You must be a big tan of East Stirling rt this game Is a true to Me simulation, can you run the length ot a park in two to three seconds, tackle from behind (FIFA rules not Scottish) and hit the ball straight at the goafceeper (Chns Woods excluded) to score’ I think not Also, what is the point ol a defence it the opposition always score from 30 yards out (before your defensive Ime is reached) and your midfield are up the opposing end after your attack had broken down (a very common occurrence).
Play the game Stuart This « not a simulation ot football but a cross between the Keystone Kops and a beat 'em up1
The most frustrating waste of money. Yours 40 percentty, Stephen Blair, Sfenhousemulr, Scotland
What can we say7 Sony Steve but from our mailbag you're m a minonty of one And if you can run the length of the pitch in Sensible Soccer m two to three seconds, could you tell us the address of the place you bought your accelerator ’ We toed it. it takes eight. There 's obviously something the matter with you Next!
GDay AMIGA POWER,
This is my first time wntmg lo a computer magazine so I hope it’s okay Also I realise that the very greai Editor ol this very great magazine hasn't much time to listen to a letter from an Australian. So m hurry.
Can you please te* me what a COTV is because I've seen plenty of them and haven't a due what they do
When people talk about box sizes I agree that they should be smaller. But when you get to simulations it's a M hard to fit the manual into little tiny things.
I would also like to know why lots of people kke Kick Off 2, personally I think it's crap. I know I don't know much about soccer or indeed soccer games, but I once played a game where the graphics were good and I managed to keep the ball somewhat more.
In issue 131 noticed that the A60O uses some sort ot card and A500 users won't be able lo get good games soon, is this true and il so why (No if isn't, basically - Ed )
I must go now because I've ust been kidnapped by a horde of hungry kangaroos Bye Oh by the way can you please print this as I've iust wasted a pen
Yours sincerely, Dennis Leo, Western Australia.
'IN RHYL TODAY'
Dear AMIGA POWER.
In your August issue the article on D Generation (page 7) staled that the pnee would be set at £19.95 to prove that games need not be expensive However at W H Smith s shop in Rhyl today it was pneed at £25.99. Explanation please1 Yours sincerely, Steven Williams,
Yours isn't the only letter we've had about this, Steve We've spoken to WH Smith who are confused since then policy is to sell at the RRP D Generation definitely costs £19.95, so WHS should be setting the game at that pnee
'I'M A BIT POOR'
Dear AMIGA POWER.
Your all time top 100 in API 3 was a great idea: The AMIGA POWER 1992 Yes that s right a bumper feature where we. the dedicated AP readers gel to vote for our favounte (and not so tavoumel Amiga games and stuff.
You could include a voters sheet m the mag. several issues before the results are to be printed Us readers M rt in. then send it to you and the results are processed Categones could include:
1. Best Publisher.
2 Best Developing Team
3 Best Programmer.
4 Best Graphics
5. Best Sound Music
6. Best Game (Several different categories for different genres)
7 Best Original Budget Game
8 Most innovative Game
9 Best Packaging
10 Turkey ot the year, (le the crappest
game). Etc. etc, etc.
1 reckon this feature is a good idea and would be popular with the other readers
By the way t$ there any chance you could find out it Gremlin’s Switchblade 2 win be released on budget compilation soon’ I’m a bit poor you see Yours Sincerely, Stephen "Bones" Russell (15), Shcpton Mallet.
Yes it will, very soon at £7 99 on the CBH label As lor your other idea, it's not a bad one. We ll see how the response to the Readers Top tOO goes and judge how popular it'd be from that Watch this space (or one very much like it) ...
Finally, a plea. The standard of letters has been slipping lately Why not put pen to paper about something new. interesting and intelligent7 You might even win a prize lor your efforts Remember, the quality ot these pages is m your hands. So go on. get writing •
In case you've been wondering who won those competitions we’ve been running recently, here’s a complete list of winners and runners-up...
FLY IN MY EYE COMPO:
t. Phi! Bell, Newcastle On Tyne
2. K Ormston. Derby
3 A Hinchltffe, Bridlington
4 Stephen Russell,
5 Dion Sorame. Leeds
t. Harjil Smgh. HuooersfiekJ
2 Neil Marten. IrthLngborough
3 Paul Hughes. Slough
4 Sean Outfield, Sattburn
5 Andrew Clarke Atherstone
YOU'RE FIRED COMPO AP14 JUNE 92
(HOLIDAY IN SICILY)
(with: 1063 song titles, from 1836 artists)
1 Mark M Smith. Larkhall (83)
2 Robert Brain. Birmingham (198)
3 Phikp Ben. Newcastle (108)
4 Noil Hunter, Nuneaton (109)
5. Mark Porter. Coventry (61)
6. Richard Turner, Durham City (272)
7. Stephen Aston. Basildon (176)
8 Chns Mappley. Carshalton (64)
9. PR Doy Lowestoft (56)
10. Lewis J Adam, Galashiels (62)
11 Mrs Maxine Decent. Luton (253)
GOO HELPEO ME DO IT COMPO API 5 JULY 92
WINNER Matthew Brown, Lowestoh
t. Martin Tucknott. Seaford 2 Andy Barnes. Rhyl
3. Mark Woodward. Tewkesbury 4 Alistair Drew, Gillingham
5. Colin Middleton, Tring
6. Janve Cox, Yeovtl
7. M A Cardmez. Ealing
8 Sally Anderson. Wymondham
9 Martin Strong. Distington
10. PCT Brookes. HMS Mercury, PetershekJ
O&D START UP KIT COMPO
t Mrs C Sobczuck, Chelmsford 2 Martin Sullivan, Cardiff 3. Neil Shepherd. Heme Bay 4 Pat Andrews, Haylrng Island
5. Mr D Talbot. Cambetley
6. Jayne Lennox. Cheltenham
BETWEEN A CROC AND A HARD PLACE API6 AUGUST
(TEE SHIRTS AND STUFF)
1. Hans Pragt. Zwyndeecht, Holland
2. Lee Morgan. Bracknel
3. Christopher Goater.
4. Karl Brown. St Austell 5 Ntail Moody. Balerno
6. Heidi Evans. South Mimms
7. Ramer Waimith Retzsfadt Germany
8 Paul Spencer. Ramsey
9 Claire Hewes Pontefract
10 Jonathan Bryant.
1. Robert Hcrfdsford, Cirencester
2. Simon Claydon, Bromley
3. Philip Coulter. Craigavon Northern Ireland
5 Jackie Mycock.
Motlram Via Hyde
6 Andrew Bogue.
Stourport on Severn
7. Mattie Whittle. Co Waterford. Eire
8. Christina Me Connell. Skipton
9. Karl Wayne White.
Stvpston On Stour.
10. Darren Birch. Longston near Leek
TOP BREEDERS RECOMMEND IT AP14 JUNE 92
(VIDEO OF ALIENS THE SPECIAL EDITION AND THE GAME HOSTILE BREED)
1. Sam Clack. Newcastle Upon Tyne
2. M Hunn, Canning Town
3. Miss Jacqueline Parkes. Wateail
4 Adnan Pannett, Shrewsbury
5 Danny HiD, Brtiencay
Runners up (Winners of Hostile Breed only)
t Richard HadtiekJ. Birmingham
2 Paul Clifton, Swindon
3 Sundip Jangi, Hayes
4. Ross Henderson, Huntingdon 5 Stephen Adnam Immingham
AMIGA POWER OCTOBER 1992
We'll show you
Introducing the very first Amiga Format Special Edition: The Complete Software Guide.
More than just a magazine, it's a vital resource for any Amiga owner. Over 1,000 software titles are reviewed and rated by the same team of experts that makes Amiga Format the most authoritative computer magazine you can buy.
computing on the Amiga.
The all-time Top 50 public domain and shareware titles, including utilities, games, demos and creative packages to help you get the most out of your Amiga.
Just look at what you get:
The most comprehensive game listing ever. More than 750 titles reviewed and rated, including the Amiga Format all-time Top 20 games.
And it’s more than just a software catalogue - it's a buyer's guide too.
Using their skill and judgement, our experts have identified all the topperforming Amiga programs so that you can be absolutely sure of making the right buying decisions.
Full coverage of the graphics software scene, plus essential explanations to help you make the right buying decision.
The Complete Software Guide is an essential purchase for any Amiga owner, so don't miss out on your copy. It's appearing at a newsagent near you soon.
Business, COTV, OTP, video, comms, utilities, education and much, much more - literally hundreds of software titles covering every aspect of
It’s a big scary old world out there. And it’s filled with software people all trying desperately to make sure that you spend your money on their products.
So where can you turn To the AMIGA POWER Bottom Line, that’s where...
THE BOTTOM LINE
(AND HOW TO UNDERSTAND IT)
***** Excellent ***** Nearly there * * * * Very good *** Has Its moments ** Flawed * Dire
pc«N 0* th* Eanasw un *i te enm at wterm—o» ■■
i vim ml ■»«(• mn t
IN M M mvvj GAME NAME
TN— — a— Qwtt I» yw itanmEon met teNeH by nwMwiiee eng *
Ba «MU* of AMGA *OWfH n itt* *** ot ft** im r*d «**»»
«NcA IN oama »M tea ntt mutt buya ) And fttt you
Ate * 0tt tt th* «mo bo** o***tcm Cdwte n*» poauNy at*« tr« rwm*r « Mdttto N Bo pm n**4 to * no* ttxwf Ml oftosd ow*> *OP*vN oi out it—, t gitottd tow* WipneogteNTOwteowi lAgWy lop W C
WHO’S AP-*demPHars* «• CWIOH.M. 00-DMCgl*>. 0* ■ 0*1 Penn* X-Mw Oevee lliue . X». KerlFesur. L8-UH*Sarure W'MM). MR-MMAamehee* MS-IWWS.MI nnu • MV- IMIM* «.-»dur*laV*rt* a*. HkfiPaMjASC-Stuart CampOet
Electronic 2oo £29 99
OetWeiy on. oT Pie biggest BCG. too l m c»Jy butas you mght eipect Thai mews *1 awM V* ol Hdc»mgabcuieimdaAi It looks at* tacky too. bul you certany gal plenty d gam* lot you* money
THE ADDAMS FAMILY
Oc«*n £25 99
API* 88* MB
Htf*y swpthed Mane done bul ns less playable lor at lhaa Hj)i ml Bug*, and whd* ■ looks 4 tst Mr* * places Per* s no thong, ol nangs gongon A goody tor sc* *****
We r* MX waibng lor me derm*v* Arr»g* Sewn gam* TNa is lp there mm me best d m* contraers bul poor control. let * do*n **•
THE ADVENTURES OF WILLY BEAMISH
AP12 89% MB
Gtm. pfek mdh some ganjne*r fenny BudHSOl humour Our me gem M.outpoiwgy sirapMlonvird end knur For 05 fls 4 bfl snort on depth BjusMy buying **•
Piygrvosrs OS 99
Tn* madoMil shoot- am up .oud W* itirnrg grepmes. beauMui anmuxm and round bussed out gameptay (but utterly trage r*ik) The tu Inis mril lake you ad mat kmg to gM through rougn. so Punk carsUy « you r* Mu . rwI ChAegt ....
Impressions C2S *9
Fqyang tor supremacy d the dues can b. . musy buWWH MpMHdy
•hen tr. peacetime and you nar a commensal artn* TNstsan tnlngmig and engretimg busmess aan but you need to make too many Amucm lor Poppy programing toraiob.Tip ***
AP13 73% trw
A Odd. pew A on. play* moo* (you nav* lo purr Mo ebaraewn swVMrwutlyl. bul much more fern *wh a chum around, iris mu* gam* shoor-em-u* rs atmospnem: and adrkcbv*. 4 not m* tsggesi Ping iwtiww Not bad ...
Turn 1J £25 99
UKra sick Guntwdon. - « gHs a M repawn, bul in*r»‘i a hug. must ot top Uknysiaughiannp km to be rud beforehand Nornsxh mduc* or ono rag lung used though •**
US Gold m w AP844%NW
kruipn. somaVung as umpla as Go*t*s Ar* monoui m. d«ur cophttscatu tkdl Yap.r.ruty ttial draadU •
APT 73% JO
TechnCy re preey gnm. but a tkowanugltiOMvigaT. benum Ih. peeing anApapwand
IWmgp*nlonfwsurtaa Along aray shod oI 'JOuknri though -tAtmaWy * t just anodsar Mrag. annul tn
AMERICAN FOOTBALL COACH
Composer Soltmr* C14 PS
John JUaocn Foottur turnout m. groory gtpho oicong strategy arcade brand, competent ptogtammng and pretty much awtyihing atw >
Psygnosia £25 99
kapead by arcade dess** DaHandnr and Stnaliar. but this omny dmctonal scJolng blosiar a over tea under-esnerolaola and
gripfica i «ry dudtrad Rusonabaa tun. but udatty torgauhla **•
US QoM £25.99
AP1099L MR T100 No20 Okay, ao you*i Ikssh a at a coup*, or dayt bul ins a absakapy gorgeous skjil. playable and dHar*t* **h n atmosphere aMs own Evarynnr scrun « an uoang ascoveiy. and whi* oujroty may b* lading, mi no deubang thts on. s gualry lat s Uti hop. tor a (bgget! auuW toon *****
Play Byt* £25-99
APi3mMRTi«No2S W* cant apt** «mn r m n tn* best Amgo nccjcniafy scrohng snoot *m up uar w way Tw s*cond b*u t«s oral it in* mmwaPy ood R Typ* . Dt* e t da*nl*n OOmpWdy .reUdl, »*Hyet»you
■Udng mtt instsao ol going out as Wo Slop* to buy * tgpt how’ Eh7
Ptygnotls £25 99
APIS 3«n. *p
Owr hypU n<*lookngour mptAbv* and shMot* 30 aheel «n up Oayasanamowaiaiauton tod but tl thara t>Na yous* aA*t try trsnp a edeued kgttt tx*r **
ASHES OF EMPIRE
Mirage £34 99
Vote naswn. shoiM you choot. lo accept e. it to tying peace and ttldkty to the Cd-UdMton d Synrtcalst Rapubacs (. tot wy **4 dogusd) USSRCIS aod d piK*l Asn*s * on* d mow strategy to** etteyrng ganu that puple wnd w be tcanad or but Onpn. o*ng vau and oomptcatM. 4 a aurpnungry taay to g*t nto and cunousty addettv*
You kno* ho* pupta tay mat t you want to play arced* gamu. you rrutt hn a oonsotfS Homfc mag* •tracking tiantponat gull Uw ra * N ta*son *by 9 you unt to by, go in e (San*, doni buy ah Amiga HatMC’ Waa maybe, out *no cares 7 a
Pt aiwr you r* pt*y*d AJ 5 Arbuj Put Baby jp starts lo Bek not qua* •obad add at Pi 1 c« pnmtn* and a tw smptsnc but I t cute and 4 s gd a tens* ol humour and you can do a Be wn* Pun Phi *< ph bad ddtrend **
Ortord Solteotka £1999
AP12 45SU JO
Too thm . gam. to yuaaPy tw pro* and no use. os t Bvrtng tod marks B tn* nofTpie oonhnng raaruebon manual Buy a ta« Backgammon td and a decent book on the subyect Pt better and cheaper e
Ptygnotls £25 99
Too to* too We. Ph pretty etbe arcade aerenkre Is compinlBty lacking in ac*n or chaleng. Uniats you Bund Shade** Or Tb s««sra b* too comptcaMd tor yod Hung youT gat bored upry snflty •**
Ubl Soil £29 99
A rwdy tkpe idee hum *n .suMnl control interlace but a WB at r* lasr hunda thanks to tome anormoua delays during play and • bady thought out cotteatSySHm Thatai the genr d a real dose at here mou i * ■ •
Storm £25 99
W*t Lotus It Vroom and Locus ton budget, do you rooty nwd pa* two taaa conversion d a second rate arcade dnvrg game Mo.waddni think so ae
BIRDS OF PREY
Electronic Am £34.99
APS 81% JO mcradtcy deeded and comprehensive, but tie aueddr star Iram. updato gals n pie way mat Bo nuh tot ad but P* teal )M gamepurat Lots B see and do land shod) * you're reedy patent though * **
Electronic Arts £25 99
Red RPG devotees oont seem to go Br * - preferring me Mu d the Sanouergamn bul mere appears B be (cmemmg about dH one Hhch draws m the impaled ksnoPmg new. but gnre a a try - you mghy lee t e*e
AP7 8r%SCTt»No2e Fumy eddove odotwPy ptayade crap and beeudd Bokmg gorgeously pesaread. ei.etai n i des<gned and magmkwrety eraen Bul mars eneugh about AMIGA POWER The Sam ftothers a tab as »•< Our lavcusa character Scene game ever Jchn Bekisrv *odd have approved
US Gotti £25 99
Good conversion d me com cp bur tor eomereuon re jus! notes Bvade cn horn* computar Brmats Tec-player mode a ready good km but n sdo mode its lacking j pi A touch sloe, and r* Id levels can be playedFrougin no am. eee
LortcM£199l APB 84% MB
Characttdd and anagniM koa Ping but you ready need B fence yourta*topttyilproperty Usgjte engrpsimg bur 4s never gpng B be aNo.l ee
Ready MAiptadovm game, tad onto reasonably neat dnrtng seaon ivheh ant good anough to suHer Pa hckrom Odd* 4 tor RauPy body programmed too *
BOSTON BOMB CLUB
Sdmartts £25 99
AP7 78% fffi
One ol the better putfe games •mV* seen edh lots d character and a ample bul eckkOne Hee ready eieculed tike mod puttkm piougn. a do«nT nave lastng appeal and youi gal bded aRer a wMe • ••
Ubl Soft £25.99
AP7 32% SC
Remember ew dd parlour gwre •here you ga inovm a u»y kd d odd obyacts td 30 seconds and men lud B remember *hal they ad were1 We* no* C* on the Amiga lor £26 Bnl lechnoBgy Mndertd7
BREACH 2 (ENHANCED)
Spectrum quatcy graphes bur a meva ereenanng game ewi many m the RPG genre £30 a usa ady Ppugh •••
BRIDES OF DAACULA
Goruo Gantea £2199
API 3 59% MS
AsBwdngty crude leenrtpady. pie e.ecuocn and some *■ memory das n haws run whii rngye have been some Bp Spr vs Sjpy-eiaue vampve arecs *
API 7 70% SC
Er. wad basody rs tysa Steuer wehMiddtyba Pa etgrdy batter than Dyru Slataar as a one player
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
f] i pm DUI 00 t*JE&flor nxA'playtr
If! yuM k»is Oi ai rouof'
UU <**3f*> *****
LoricW £24 «
Pottmufy groovy Lwnwi Typ*
•(tod tot if f 4 Vom* m appear to hivt tmr> ptogranrw} in AMOS Slfl qurte pteyabte. but loo pnrnAvt to r««ly hold your Mareon ***
APB 43% NW
R*My tr* c ptethym A500cy kOKteBS from on* o( fto tomofl cartoon htroM n Mfl memory S1000fy put logoff** and i COff ptel* wavifl of a potertsarfy good OHign •
Electronic Zoo £25.99
ITl n«« to Mmoon* Ty to do 4
Dtton&f lor tr '90i. Oul not» ftC* wh«n c uw out» b* a* eftaracterteta and unpteyabte «(hit WAfy ovor wsdtvt and «0QC4l m ptoy a
CARL LEWIS CHALLENGE
Ptygnoaia 05 99
•ngnew . • ***
TNw* day*. spods uro erf at dwo1000o* corne Hath a manaQement Mcbon TMonodoet tut * uni maty worth ptey-rg The loom tuts are prevented very wei tx/ are too easy Andfftott fno h*4d-to-head otoon m nUt-Rtayar mode O y tW!n**ed **•
Coutt MvrteaflA* anenxrf ai a Sen Cay- tfyte epc wet caste* Itufpnse'i n It, but ft at too pwnhjty vow and 4 doevni even balance the lack ot tpaad with any real depth or rpatfem. * *
UP! Sot £30 99
AP9 89% KF T100 No 27 Fans erf the oaisc CMOS ** rmd ittei pus «the doaatt the Anuga's yet coma to efltotabng that game's bmetoss appear, tut with added depffn and strategy AUteon dte stow side, but anonrousfy competing and eofoyatrfe nevenhetevs *****
Fast ana mxd crow between hot flocf and Siper Sprnt the n pretty shelo* skill burs or* ol the mm» eryoyabl* Anvga dnving garroi rout •V mVINun TNnugooO L J before* Mow ochovomer* end rewardtoo ****
Domark £24 99
API5 38X JO
A vory totSous end bonng attempt el no tootoal manegononi gem* Thon* owoMFy no kP0BM« acwm,
bmllWIiliniMOuIWU/KI dak arrowing Donl well* your <oon*y. you 0 OM mot* satslacton ttotzwig 4 down to lotot Try Ctvytakt Oftnam Taylor Management gam* vetajd *
CHE: GUERRILLA IN BOLIVIA
CCS CIS 99
apio M% flp
About» uoXHUM as Ch* hrrnvn Fugota •
CHESS CHAMPION 2175
Oktord SolMrorLi Cl* 99
M Horn oi opoona, loam pi dttcMkr sottmgt. Mly logeivko. good Wung an) nsbuctwo. Out4 aknou ewitamly ma bolt A/nga choeagameyot ittt
CISCO HEAT Image Work* C25 99
Irt hard to 1e»t to programmers *v*r played me own 00 tint a luppototty bawd on. bu ri not t bid Wlo arcoda onymg game m «t own ngrfl Than agon. rfs not eracPy good, attor **•
—_— TV Tmathurlan Tmirt ~
iV.lrc Winn own (llcrovi’r I Tin i.>’i r--l of llron/i- Ur.rkmut
Tho Ooa ol godwna. and th» ona m bDOcUar. o wy appoMng Fowol mom roofy ha mo mark, rougMnd m»m one cl rnooo that )ual muat Tho naartaco * a hong ragpamaro d r*l. but «Udo mu moddy Body mora ooaa a hoed ol gok) radiA and lot lo look aa bul m mo end iri won * good ou Oey a you ro gobont. bu wby ihaJd you lino » ba **
THE COOL CROC TWINS
Arced* Uiilm C25 W
A mad end Cazarto nokdbangng aimagarla ol ptaOormrg oocodk anno (a bngm. nMl and arcoday. bui moro kr* loo many men and nol mougn gumogHy vanoly to wao you orOadnnod tor very tong »»•
COVER GIRL POKER
C mo I tonal Picture* Storm C2S W
API 3 fix MR
A oompMofy amamg gamo Tout bo amaiod at too odorguaMy pebnt. astoundod by mo apoaAngFy tacky owtogjo. and unriy naggoiod at how unOokovtoPy bad a a at poker g you own o. ka yOwM*. •
AP8S1XSC T100 No 99 RttcutOuVy figorsn* but wry amoicmenc loy wrulator wchtoti ol Mt lub-gamaa luma ol wneb are actually oiyoyabio mock horror) actuary going together to man a COhoWvo whcaa Sname aeout that gnco.mougn
CRAZV CARS III
APIO MV. MR
ProbatPy ro baot raong game yol • puro arcana <un I luXMOi A groa dito/ty curve e>cetent poeer-upt notoedJty »oc BTi e gupto iBoRon teaty tooks wl Boston) art great sounds let dewn pgrty py ih lack ot • Seo-ptepar opsonput
Idee £23 99
API 7 TJX LB
Cutely OOAUM plattorm puzzle' toAymg a pot baked pongran trying
toskromounivono Not oicogbonaty ongnal but vary playablo mu
«.. (33 M
Nco daaedho murder-myiaeiy rde*. but uMtou plea dowtopmort and unptoaummarrtartae* Ttvicouk) have been good * only n nad bad a M oi atmoipmore to a e
Starbyto £25 79
Hopatoia adiomun gam*, oto-fanNoned and uronsynal Rwfy.enm
mo toot d Atonuy Island anxmd, wo den i quite undonland why pooWo bother roMaung mn kind d drtvWalM •
ImerpriM Sdltwan Ine t23 »
Un*W(W0d GawWal Oona Sooty mazty. moory tryngmar playiwoi •Trough out rani everty mereung
EmpWt 05 »
WtMy enpresuvo 37-lmM paraiat. but mora l nonmg etw to a id all Even mo gameptay mat tboro » twnpaa hack'n'iMi •MO uni nary wotoroculad Mere ola demo man a game oo
DEATH KNIGHTS OF KRYNN
SSI US Cold OS.M
Feat ma good noon - nt *nl oaary u haatAJ a% Stoat O Tha S*rv (badm New mo bad newt - « ART nearly ai good ai Doambongor •
21 *1 Cedlury Enlertammenl 05 99
API* 75% JD
Cruder moro cotoudM vorwn el Codb. wonout mo dapm bid wm a M neitnjisi ***
Minouapo E10 *5
You wduMnl ban tnougnt you'd gal
much ol a game Oul Ot b*ng a dupatoh lidor« a ganooc anyiatrmg lab. but Undicapo have managed A and tot ordyII99S r naietegan and pedeeby balanced garregay wd juit me ngm amount cl puzzie-whrrrg. mooting mji and towmgaroidid Nol» hoi m the lOund oAeca oi grapr»ci dapartmeroi but a packi an addetm pumch mat coidd oatdy knock a law Modi Out eeeee
Improtilon* E29 M
APIS 75% JO
Smpl. IkPoiy. and mo anmetiary cd Cokditoue' (ktcoveiy ol Amon<» ra a prery mango tubyoct tot o game. Cut men ma American peep* have become a very mango *c« el taco 'CoMbnzo Cokjmbui amvorury on to Amg*' mz our Jonoman Out*
Europma Sottwor* C2SYS
A belief man rneWoar plattorm romp-cum boai am up mang wen lono moot am-up manangan Prown <1 tor good noasur* R can bo trupratng lo play at tsm« bul a can be medemtoly anatnaming loo At no dame but i nai rimoitoneiand 4 qua* prady to took at
DOUBLE DRACON 111
Storm C25 99
Win* the But Iwo OouPM Dragon gamot w*r* smrposbc and prof' easy, at loatt roy tockad qwio net Ttw a much lou esmpiet than adhtiormou and a tot ugtor too •
AP9 56X JO
Newel mu cl two ttyloi (RTypom mod awmp and itraiegy gam*) but nothor eockon not bow very wodoieculod ThownoMmmg* praaty lick, but mora l ndtwng autfi here to keep you entarjaeod tor long • »
Turcon Rewarch Syalema CM 95
A naval atraoegy wargano lha( Joruman Iked’ Nun*1 • • • •
Virgin t» 99
A NgWy potozoc adrenut* gam* Wuch s mor* d a Rratogy game cun arw-itJeC book a moud appeal to adroneu* tam. and non-gaming Ians pi do book. aWu * * * *
Slmutmondo 125 99
APIS 29% RP
Dot* ar* loads d odrai igraphic* and Sound) bul there rml ready much cd a giro lor thorn to b* attached to Word, boring and eipenirv* Gw*tarns* *
Ubt Soh CM 99
AP128JX M9 TlDONo 1J Good km by naod. but pray mo m toe player mode i«rm do pyiio
edaplor .ndudedl end you 1 Dm •rare days ttoappoormg from you Me If you've get any fronds ■ at tnt4mabaoMonuP *****
ELVIRA - THE ARCADE GAME
Flee CSS.99 APIO 70% NW
Sod ol kk* * protoer bul much cruder venpn Ol Goas Not bad. bu not e-acry throng, at yet anodor oI tho** okaynh iob* (you mould know do drd by now) a * *
ELVIRA II: THE JAWS OF CEREBUS
Totally did and unoaokng I surely mo vory Iasi dmg a gam* about m* larger man It* ENva mould bo) n*orH*sk adventure, and shockngfy pnoed *
Ocean C3Q 99
APIS MX KF
Puldvuwaloiaway Thoonly thmg that! ewe about mo ona a o haw long w* vo had to wat lor it R seems on to grapraca. ana can b* km. cut maty - As no gam* *
ESPANA GAMES '92
Ocean C29 99
API 7 38% MS
ikige ranoty ol ovontt out gating to thorn • a mol chora and they donl look loo hot when you manage * Not r*e*y worm the bother *
API 4% SC
Cv Idwesl ew mark Ndl tato *
EIIM CIS 99
Mawig aacurod m* n frs to nama to game atter a tamous tounononL you'd nave thought Ekto wcud have Vied to umjafie same * doesn't took eUtroytto At a tooty gam* ir s
Ot. but not ito to m* standard set by Senator* Socoar and Stkor Out* Km n e shalpw arcadey son ol way oul Mt down by poor grapno and stow ploy •••
EUROPEAN FOOTBALL CHAMP
APIS MX NW
A bog standard tooty gime There wao Mte chance or recreelng The lancy grapike* ck me ctkn-cp. sc msiood Domuk hove conceneatod on koopvig whja gamapiaT tor* a uptoscroicn A mca fry. bul a woni win in* cup * * *
EYE OF THE BEHOLDER II
Netting tor* that wasnl <1 mo trst Idasucl game. Cut gonaiaty done maiMetobodar TlwAcarekAy betora buying both, though **ir
Knsalla CIS 99
Manchostor LfrMod fuopo on e*. tut lew kin AboU as good as Amg* to* hockey gets to tha mononi. though **
Soti 8 Ea*y CIS 99
Vory rougn-todkmg bu tnoaMy iweotwdorooi the Sega raws done Cotomn* You CosAd do wen*
■ ike any U mo ortmaJ Amga rota games, lor orampl*) • • •
Contaur CIS 99
A rerage snoot- tm up Psfrngushod by a tovoiy Ightng allact wn*n ends me game a cMrnwig atnoiphore. abo* wonou adttng arryting to to hacknoyoddtvgn eee
Tomalorwk CI9 99
API 87% JO
Moderator giocwy F ranch adventure
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FATE - GATES OF DAWN
Rainbow Am 09 99
APS 70% JO
Fncky and taey FftPG only parbaty redeemed by the roc! mat a s got som* modenttoly cult babes n a
Slorm OS 99
Aiaonskingry iZitaw even lor a bo mg game, youl Spend na«an-nou comptoting Os* and the r*M ot your kto regrottng buymg a m Ih* ivsi place So don't t
FIRE AND ICE
Apia 88% MR
Mage Pockets bu toil and good
Internecine 09 99
OKI* breattiUMigFy homdtookmg end lenouity ditto beet Just enottier wargirr*. roaly *
Ubt Son (witti Hege to Mentol CM 99
AP891XSC TIOONo 14 On* U tto most beoUAAy
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FLIGHT OF THE INTRUDER
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»jrhorses Bug* or aunty character
Virgin £30 99
Tans tun Pa coven department P
nuwtti««ia Pludt M wOnOerTufly gnp ng 4 a b4 tiperavre uoe tot a game w,n no (stout or moving grapvcs
Stmulmondo £23. W
AP17 S3% GP
launatte atton, wknvHi Bui 4 you wan *eafctm we** wrong wrtn tad Ha rt not vary aaty to gat to gnpt wax and not vaty antanmng whan you do Footoal can ba. and hat been, done belter »•
FOOTBALL DIRECTOR II
D3H £24 99
AP3S5%CC Zm. *
FORMULA ONE GRAND PRIX
UrctoProea CM W
APT 90% GP TlOO No 2 Probably She moil ttonntng technical adtweamane aoan m kngi game programming to date Ml more mponartey. a superby and endtessty Payette game to boot Uoat'ouUr enpretanp ei enty way -tuytrta
4D SPORTS BOXING
Tha todto dmanwn a. at. a raalhr borrrg plan to ba •
4D SPORTS DRIVING
API I 69% NW
A gale nwat Raca Own dona tomawhal sported by tha ready
ckinty and toouprdess approach to daampprtg a a a
System 0 C19 99
AP9 60% tas
TTvs But * Bobetawtoua atcada ptaltonnar a almost met*. but the taxed control and tkylvgh dtkcufy Puts a vary hatty spanner m its work* Could have been great Ml am a a a
Millennium £29 99
API 3 60% JO
S«n Cay goes Grwon. tu doaanl quia cm a gatnaplay and comp veedace res* Soma aaty poor desgn logo makes a a chota a*
Oilord Softworks Cl 9 99
Unaaphrsttcaled but workable vattton d ona d tna tnta daux* d boerdgemng 100 SKA kavato and a handdppmg a yiaam give* everyone tw chance to play too- abtorbmg and chMengnggam* •■■■
GOBLIIINS Tomahawk CM 99
API* 79% MR
Whatavat a q may gyva mow French pwOngwi walhMdoubtoi
Gooatni a a porky. nd to aay utterly wud. puidar«typeal Gdkc style The efiatedart are fledeemeWy ttopd bd you! tova lham puU tha sama NdaiacPy Another Wort* but
better than Pushover nrt
US Gold £30 99
The Godatt* saga -yust »y w vnegvw hgw much potential toere q tor * ready green gam nr thot Than took at ton godawkl ww*u RcppCppctonaandcry tor a day and a hall •
Lortelel CM 99
AP10 55% JO
tony Ao*ng rhdkdsvpleyphe war cute ervmanon bd no nosoeoPe gamepay Untratrasang. inrnpirad and un-French a
GRAEME SOUNESS VECTOR SOCCER
Impulse £3S 99
A brave efltyi. but wh*a tha vector graptact work prtny wt4. tot soccar bd laws mearabty Fla inter rupa ay. nougat1 a
GRAHAM TAYLOR S SOCCER CHALLENGE
Knulla £33 99
Poor old Graham gets a IP P sack these days and thara are many drat wodd say ha daswrvwt * Appanenpy ha was andved m me devatopmani d this lootbki rvanagar aun and a thara tha cue he detractors wd
have to pva hm some gruopng Creditor l Ot) eel done Ifsagjm* ounao rut d tenures wrtn soma
gala ereettMtng acson scene*
thrown as Soma ragging llarrt Cm Over a pm la sabstyuig • * a a
GREAT NAPOLEONIC BATTLES
Imprtasiona £29 99
Dun eargama wth a bud us eddor so you can aduaPy make a as nxh km as you wars'Ategapy a a
AP17JJVAP Car dear. 4 only took* were everything That • another one P those cartoony admraua tangs that took* rjoutous but ant aouaty ntocn ton to play lea step r the ngm deacbon. (ml not a vary bg one a
HAGAR THE HORRIBLE
Klngsort £23 99
A more aapansne vamon d The Mew 7«lind Story wrnVkmg* in tL Suiproeigty enough, though a t lesa Cut* it*
HARE RAISING HAVOC
Disney £23 99
APl229%SC€8%UR « tooks nee. but mere s about as mjch gamegSay in hate as there q in abgempTy bor marked Gamsptoy Fra* Zona II s quae hurry) bd you a navar play a more than one* >
you've gd a ham) dne (and you carl piiy 8vq any other way) oom east* as memory space a
Gremlin £23 99
APtl gi%$ C TlOONo 15 Ora d die moat hrprk •raartamng addcbve and magrvaava games d any kahd aver seen on the Amga. Harleguut • a tour da torce d programmmg and daaign Yatoagame RoCoocd shodd have bean Ptadorma and ■paohoppaa hate navar bean so
HARPOON (WITH BATTLESET II)
Electronic Arts £3a 99
Phanomanaty datMaO. but Pu9 have to ba a rttrrad Admeat to nave enough nmt on your hands to play a property a a
HEARTS OF CHINA
Sierra CM 99
Lots batter btoh most S*T* attorn bd si« vary knaar. and a you havens gd ona mag and a hard dme. torgat tcompletely tin
Cora Daaign £30 99
AP8 96% MB T100 No a* a you're tod up d appaAngty taffy RPGs why ret show soma programmers nq’ Accessible, playable gorgaout to took aa. bd sad hddng plenty d depth and chaNnge. tors nlhe way ihe genrainodobagpeg
HERO QUEST: RETURN OF THE WITCHLORD
Gremlin £14 99
A dukcfr d naw total* tor dw praliy growy board oama eontarston Nottang remafkabto. bd a cartway attends the game t Ha tea
Hoayware £23 99
APt7 60% GP
Hd. you ta*. IS a dnouur mat took* Ha a 6tn on wheel* He She Hard a 0*r dattomi romp dua S tonty av parts, but loo defied! to ready ba Idi There's better stdl around 4 you Hadts tondthing kaa
Accolade £24 99
Almost as urubng a* Wlac«A*y Cukin a
APIS 34% MR
Tha atmotpnara d Spetoargs Hook motto is ftoety oaptuad. bd mare oni ready a) that much »< tt
small and shakyw. bd sea jo*y tkeaty termed a a * »
Palace £25.99 APIS 02% MR Brave, dtterenc and moady succauka adampi to add naaAganca to the shoot amvxs Sadyasm* shod am sp be dial tots tna ttoa down A MPa more abanten should have bean gven so the arcade side dthings aaaa
API* 50% GP Completely takaA-or-toave* mddbka racer lhal took* pretty SAd nemo trroomwid Super NangCh
Ocean £25 99
AP7 75% SC
Almost a prototype 7*a The for fts e an atnost-grast cartoon planorm akott ruaiad by a hdaoudy dfnandy naraa heavy control system Sd more eohasnre and aryoyada than tha usual move kcancegama. mough
IAN BOTHAM’S CRICKET
Catebnty Sottwara £23 99
Evan t you'ia a tan d cnckaL you havetoadnrt lhal lean somabmaa be a M bonng tan aodiam's Ockat A tettout no maflar what you dwik d tha real mmg Lvant up a bt at a hao player gams bd Overalls a ba daddtar aa
API! 63%$ C
A very good conversion d dto arcadt game, bd r* lust loo easy and * lacks rw addekve Ida d Si** 0* Road Eicaien km wrtn a coupto d htondt round at tva sama. trough aaa
INTERNATIONAL SPORTS CHALLENGE
Being Otympcs year 1992 was bound to spawn a law spans tuna Tha one to aides swimming dvng. eyeing show ympng ikaet tnoding and a marafton I has Is tar short d yoysack wagging [on too smmmtng and cyctngj bd toe otoar Herds maka up lor < wdh ten gamepiay and lha giapnc* are dtcant anoudv Not bnkam.bd good enough a you have a tow mends iftjndon a rpny aftamocn «aa
Sllmarlli £29 99
API 5 78% Kf
An aemosptwne tkpananoa mm a good many Iheughdu! and ongnal touches to sat a apart trom the rest d theRPGfiakJ Theoteypotfamd tool ds posstote to stundto wound •mlessty tot a taa old tone baton gating rdo the rad meal dtoeaaon aaa
Cora Design £23 99
API 3 63% JO
Sady fts game hasnt improved on Lotus It wen a lac* d Owing erolamnnl and care on toe road bang TWO mtoorproptoma On lha of* hand a does have a tap tether than course ktructena. aiceiam eaatoar ahacis and a If ack tdtor Among tot baoar d to spnaa basao dvng games bd OuyCtnma now toe rum dfece tavdunta aaa
Locke* £23 99
No ground breaker, bd a smooth and S*y (4 slgKy gaudyl plattorm shoot am up affon - what a toot* « ongnakty I more toan makes ito tor n evidence d shear etiort and good design Not at an bad ••
JOHN BARNES EUROPEAN FOOTBALL
k vary anriar game n play to UantTtosaar Oiead Europe, bd toe try aiaa ot P*Ch Vtetle on screen cute down ra lacteal scope OramibcaPy aahough a bumps the tpaao up sgmtoarcy Good ten tutshafio* aaa
JOHN MADDEN FOOTBALL
Electronic Arts £25.99
APn 90%MWT100No23 Laraad aniananmanl wtto a tmgla payer bd ona <4 me most mvohrmg. absorbng and hugely ptayabto Two payer games aver Orfy tor tars st toe sport though aaaaa
KID GLOVES 2
AP10 58% SC
SomalhHvg ot a wasted Seance - fts actoafy used to be caAtd £49* Beau Pit had toe Ad name tacked on at tot last mruto to no great efted Easanbafy Super Wonder Boy. bd a bT more crude ***
Mindscapa £30 99
Somatteng ot another wasted Sconce wnh al tot poteroai d toe TV mow passed over n latour ot. baucaBy. a rtwret P Tony Ctowtotrs terser game Capfva as M very ctevar. but to* atmosphere mat ksnTraatf there Very tough too.
KNIGHTS OF THE SKY
UcroProe* £34 99
AP8 37%JOT 100No 9 The 4 w*vp as reeay ah about n toe fight am department Youcankeep your f-ISs and yod AJW Airbuses Kngta Or The Sly captures the daredHa leer p to* magratoeht men P wwr pwlecfy wen gtonoua dopiprtng and tots P toay mtaona No oPtoaen should be atoWI **••
Psygnosrs £25 99
API0 33%MR T100 No 56 Skdt, smooto and hghty grelessonal paffomvng met land the hero wears a sJy hat too) - a PI on toe genenc sate bd no less anioyable ter the! Plenty Pitoo aaaa
Mndacapa £30 99
AP: J 91*. kf
An RPG furs gp everyone n era
AkHOA POWER Pfica Payng t hat to ba somafsng prady special and ftotsiual what eve a Waa oalanceo and easy to pet n». w* can! rmk p a tnp* senoue
LEISURE SUIT LARRY 3
API I 50% KF
Tha kno P tong that makes buying a Super NES suddenly seam He a raMy good rdaa Inapt, urtar, morety-dubrou*. and abed a* rsea to took p as yOd average motorway pke up Fee* A ITS rubbrsh *
US Goto £37 99
Lnk* q eas* to pay man ether McraProseGoeorPGA Tot Got » tooks Jbeokitoty labdoua and tt an atmosl tawtoss god wm fit moor laJt (and ITS a MAJOR In*) Is top as so stow rail tore* toed sloth on mogadon would took kka a chanoon spnnser by companion era
LIVERPOOL THE COMPUTER GAME
Grandstam £23 99
API* 66% SC
It s a tooma game and fs based on Liverpool FC Wha more doyou need to know Oh *rghi ran V* easy to gat nao. bd lacks any rap depth Theca's np nuen P tot pich on toe screen ai any tme so laches are out (took* OK and has a tot P good Oaks Cd ovarp a doaanT ledtymakec tea
KING’S QUEST V
AP7 63% MR
Ptetry impressive edwrfijrmg stun * a ba United pot-ms* (and Certarey ml up to LuciiRm standards) Graptwaty evealart tut once more toa is tor hard dnve owners or lha uneaSavaptypiaenorfy teat
LAST NINJA 3
Syklarn 3 £35.99
APT 60% SC
Not data as unpttyapto as lha previous games nlhataifNryj aanws. bd eM a ba P a ngtrbrjrt n 17a oontrp dtparsTwm More techfteafy advanced, but prady Oekoent character-mat. ths vet doeinT realty grab you aaa
LORD OF THE RINGS
Electronic An £29 99
AP9 63% MR
Very atmospnane, ns a toarpy oontrp ntonaee. bd the Amga raafy creaks as a tries to ketp a P gong Only tor those who areni in a fkiry tea
LOTUS TURBO CHALLENGE II
Gramkn £25.99 AP7 97% CCT1D0Mo42 Thar* s sail a powerka Pic* lobby that says in* game sni as good as Lotos r. bd nobody t irgtmg arm toe reel toil tors a an ncefltm and superbly etecused racing toriter Consider Vroom tesi, rough * • • •
AMIGA POWER OCTOBER 1992
AMIGA POWER OCTOBER 1992
LURE OF THE TEMPTRESS
ftrrdmton CM W
NotuSgn Umr Wand 2. Out fa wv quid cheaper end ha* ■ lot tfWdtAt »dO**AlCOr«*<l** much hurout at *62. Out * you outer r* Lkghtty mor* WOd approach to uwtuw youl tort a YouwenlbatAuppomted aaeaa
Game CnIxitM W
API 47% JO
Sbpandoudy run-or-ma-md Sana pime cton* thaTt more avenge manactuM'crap'-but why not tw>* y0uh£3t on aomemmgmatt aefciaAy gootfT ee
Electronic too 0649
APS 66% MB
Novel keep the gardorv functioning by d»ng ten thngt at -once On but in acotto t amply doetnl grab you You cant, videed tee me wood tor me twee (Sony, mat was too good not to um agon 1 ••
US Goto £25 W
APt4 36%$ C
Everything Piar I Mdout and rapt about loofed manapamant garnet can oa touno <i ton hopateu pAe ot atonoo A m*on auoctc scraatta and ncomprehenofete cona npt The Manager knuctoechewfndr
pared to play *eb no rnoemng
leeturwaaie* Arwjdesperatey a
THE MED CONFLICT -BATTLESET3
Elactronlc Arta CI4.H
Oti. piaaaa Ths ia mcft a spacatat naval atrpamaft rmg that a* lanomly doubt a tmtfe ona ot out raadari a at ton Ugrsetl be ntereaaed to a Prove ut wrong (at you Wage People tana) ee
Mindtcape no 99
APIS 82% Rl
PiA on fiat biaarad tomr lyng ftckat. potob up yoi/Ray Ban Aitaton and be the ptot ot a 8 52 At am glance a couto be a be ot a taclua nightmare . butea appnunghy antartatwig The wide vanety d taiAs and anthydteig atmoapheia w* leap you ued to me ween but the lac* of ground detat total the game a law mar** Abnotphenc ttrategy tight am a nee
Empire £29 99
A posttvety maurve ad-ti FRPG wth evevyttvng ircujig the vjtchen 9T* C J Gnat acopa tor mdapanoant
aipfcvaoan end dong ypur own
Pang' Uegaffavelerwa* deep. TN leguel a even deeper • t yAl doavtt have any water m a Thera'a a great game m than tome whan, but you re Pa one who ha to hunt a out Fortaraorvy aea
Otapponengry lacklustre teguel to the pretty entertavwtg pmvut tvto Mercenary gjnet Loot* abaoUMhy draadu and thera'a not rally a tot to do ea
MicroProae £34 99
APS64%SC TIOONoSO lovely 30 god am wtm tab ot Ht. but the core o< the gamaptay uni aa * yhoudd be and it s tort or anpyriuirg watering me Arrvga umpty mrow away the btt ot tcnen « cant cope nth moving atomd aaee
MIGHT A MAGIC III
New World Computing £36.99
APIS 7% RP
it you'v* dweyt mougra you might We to gat <no FRPGt man ma it u good a plan to dan aa any rigot auto mappvg, affective combat bg. deepreaMc gameplay. and tempi!
avtryttvng atte you COUto em want
The aound and arkmiaen went up to truth PA they never are UUKa arealntm aea*
MIG-29M SUPER FULCRUM
Domark (39 99
WWty oval priced and over tenout am that neatot a tot mon action and a brt more inamang acaneiy < (1 going to gai peopia to tor* out 40 auto tor - aa
Sitmutmondo £25 94
A alow, wilage car atyte Ornwg game wetaed up m aumenooty Great tov tana of tie daue car, of dutMXia worth tor the reft ot ua 9 you toe lad tttvtng garnet totget on mo go tor Loan a aa
MONKEY ISLAND 2
US Gold 07.99
APIS 98% GP
A wormy aequei - and to be a worthy teguel to (he aicetant Montey fatendtakeatomadowig Deapsaa lew *awa. it a eitanbd < you enjoyed the am game. w«t anough n Ifw wayo> impronananta and changaa to keep you entertamed and on yourtoes eaaaa
Mmdtcape 08 99
Ttaa RPG nee*-'em up too*a good out me game doetnt flow and ft nd at involved aa a d have you beteve
Syatem 3 £2S 99
APIS 67% GP
Syatem 3 certarty get an A'tor effort Myth a a **a researched and. by and targe Wavy project wth tagtv
tpota or gloat and variety untoffunataly a iac*t red depth, and tome el the puifle tope it craiy • ••
APS 39% JO Aaaaamtrggggnmhi a
APS 78% SC
Ottpuangty tackytootong at Irtl PA worm abekvig weh to tAteonr the chalengng and magmaive (tor a ihoot- am up anyway) game hOden baneam the tun ace aea
THE NEVERENDING STORY II
line! £25 94
lota o< ante tub-gamer but nottang that raa»y gw* you any teal tor the Mm at a* Even « a gene with tome real yn* around t* tha ihAprtub garnet irwa kencej, you can And iota d better eiamptet than »u a
OH NO! MORE LEMMINGS
Ptygnptia £26 99 (data dtah veraion £1999)
A aaipy maad opponundy to do aomtPwvg iitety flewarg but < you're * lemmvga lover who wents a new toed ol acreens m me tame newt tt betore. youl be m aevenm heaven The dffeuffy curve a crap, mough and r a overpriced tat*
OPERATION COM BAT
Marl! Sottware £25.99
n't a wargame and ra not vary good Oue e
Tha ant • more compacalad and lasaJacpy vemonol Tha long Gama Show at nod aea
US Goto £2699 APT 74% MS
Two yeara too tala, ttaa anl a bad game but compurad to Load 2 and irtoom.»tad standng at tha lumng ana Tha programmart team to have got bored ha* way through too aea
Bmandy aacang and lanta tanA see that vvproved Mr da pradacMor Team vendee by a tador ot tacr A WM compter tor me arcade jurtoa. but tab M the lama eaaaa
Strategic Studied Group £26.99
API 2 62% JO
Cute ongnt and ootowtor. but (Uttara hem Crap Imatutguiihabtt Icon Daaaaaa aa
API 7 26% RP
9 you wart to be a paperboy gal a jobdatovenngpipert a
Ocean £26 99
APtl 69%SCTiOQ No IS Much more In the vwn ot flubiva SoObta than flawbow latenda. Il*a • a great a*acton ptaffonnet win a partcuMry intpvaaona two-puayar mode Not quae the tame addetrve ptA at da vnmachate pradacauor thou i eaaaa
POA GOLF COURSE DISK
Elactronlc Alta £14 99
Some aitra bet tor one ol the groonett tportt gamea dver - haa to be a goed thing, reaty (Unleaa
you'ie tie* ol n already) a a a
Gremlin £26 99
APS 69% MR
Two-atyte ihoot am up wdh baautduT grapiaca but deeply urwiaptong gamaptay Alnghl but tv am dead and UateU aea
THE PERFECT GENERAL
Ubl Sett £34 99
APIS 76% RP
Juat whan you mougM a waa uto to generate* about war garnet t*ng Out. Ubi Son manage to coma up weh one theft tun to play Pitched about nght tor experienced pleyera ana begtonart area, we re convinced mat Parted Generd it a mayor contnbubon to admtthtog or offer eea
21 at Catvmry Eiteertammant £2699
API 2 *7% SC T100 No 78 But a a only a prttat game' Yeah, and a Fenan Fag a cwy a car. but what tha haf a mat got to do weh anythngT Supremely gorgaoue and 49 leal you a itaarna - what ffW COOC fOU pO&V&Y BltL
Th« hind d Ihtn j raO' •OtTyrng tor co*n~co ent»rU>nr*nt flm* <S*ri k»k.% oompMdy ud -rti Mtdy cm * iffl Amipiicrif) $ tup I ycuV* got torn* maoui ptychoiogtcjri pobtans **
ebetrorde An%t29 99
Suporti iaqud ttm imp<OYiii dramiSoHyon «tm *o» moa
p+x*+ ont of n* Dmi ewMt of •> km* i viifinof * good a ougfi noommendwon. «*• donl know wMt « 0W kpWt H* mjrt lor » M-p»c*QMTm *****
POPULOUS WORLD EDITOR
Elactronlc Arta £14 99
AP1070%GP Corn l*e tha graphea or the landtcapet in the ongmal Poputoua7 fdTe aiouind with mem (and ma woddi oi oome) wen pvt handy, a ulbmalaly ramar amead. toOW ***
POWERMONGER: WW1 EDITION
Electronic Am £1499
Qivet the ongnal game a thot OT much-needed character , but beyond mat e doesn't ready add anyihng to theongnat aa
Cora Oetlgn £3099
API7 84% MR
Ai tut a cartoony acton game mart Am to play OaWeWhswc gamapfay-wita. and me an invert are pretty avnlar, but e doea manage to capture aomadang oi the auytement ol move ttudoi » Bruce IMAt were a computer game M'd probably be FYamem aaaa
PROJECT X Teem 17 £2699
API3 78%SC TlOONo62 We thought me waa gong to bt a contender tor gamt or the year, but we were wrong Sic* and brash and arcaday, Ota itao bugged and dnmibcidr undar-piaytatted A cryingartima aea
API 7 29% SC
Vary, very tee Super Wonder Boy only not aa good a
L orleier £25 99 AP14 66%GP
Hypar iatt tunnet racer that t qua good ton whan you gal into a, but iM meat too 9w tor a M-pnca product
APU 79% MR
Not ere<ely-unplea*ani loe puffier, but lelea ramer more on mat ard-error man adtaiey tmtcNng yw
mencar faajbta to any tenout degree Tm beat dommbtoppAng game on the Amga. though aea
AP13 72%NW TtCONo 47 A batter effort than OomArti'a ongnal MwdCVwo'eonveraion, buttW unconeodably prone to vddy over tenutrve Control Ss*. < you tkod me aicada game youl ate aaaa
AP9 84% KF TlOONo.47 ri treaty a tighdy more comptea veraion d me dd Knpdbmj game, bd Yabeauaiudydone The game can occ*s«na»r deaeand »tto diA nurber jjggAng though aaaa
On a tew mousand quda worm d PC kt ms it a raasonady aioong
VYiYt ftght aim On Pw Amga Fa evie d me oappeat bta d crappy old dap meri t ever been OrVy lor those d you who And anils thrAngy tat! e
RISE OF THE DRAGON
Sierra £34 99
AP7 79% JO
Oute neat ms ona iradOeient and evocasve but me garne t a pretty tirtipae one when you get down to e Yet agw. mougn doni oomer a you're not one d mote rare land toesy) hard dnve-owrwig type* aea
Elactronlc Ant £25 99
API 5 82% US
Lacking vanaaon and dtpm. RsAy HOP* doet companaata with piarcy d iwuwd and almoapnanc ptattonn acoon On a par wen laander. ra a good bury tor twa d me gotva, but by no meant a fftott aaee
Millennium £25 99
AP787%CC TlOONo66 Not quite pemapt. me canieAe-butev evoryon* thcughl e wu at aval. AoOocodt aM a cute and toveiy piattorninytto fa a mam* fa net a be iwa*. o*ay. a too lighter, bui at all worth a play d thraa aea
APtO 85% MB TlOONo 71 Tha moat awpriting Mm tcence n ages, ths teafy bnngt om the tad d tha tern, wahtoct d tut paced acton dapetad in Impratarva 30 vecaora. with lovely paiartaten reo me aargaai it doaint quae Mng together at a game pavhapt. but brave, and a dafnda aucoeas
ROBOZONE Image W«ki £2699
APS 39% SC
umna three-aecton arcade gome Tha ttrat (puitorm) tat a crap, me aacond (30 rnaia) bet iwpy crap. TM test (ahod am up) be mil worm playing ma other two bet tor a
Virgin £26 99
APT 50% CC
Sweet and chaaonpng tcrokng piattormer weh a tovaoio hero ano aomw r»a»y ensp graphic*, but ma level* art too tong, hard and repaotrve to leap you veaveated tor a*nut long aaa
21 it Century Entertainment £25.99
APIS 74% RP
Stand honf ortdy tdobng thod am up. too tar bahnd ma pack to be iedty worm buying at mtt price Nee weapons, mough aaa
FDOtoad management without me nlarattng looCbal bet You doni want to buy INt you roaaydont a
RUGBY - THE WORLD
APS 66% CC T100 No.74 No-nonaonae nptrtte heavy-dry pyabek waggle henry n ttaa root 0* ike rugby veenee A pi easy lo beat but great, eihausang tun agamst another human player ai ma tame aaaa
SAMURAI: THE WAY OF THE WARRIOR
Good prHoflUMn, out when you gw e*b 91* gam* proper rsyuH on* mor* tacky and (rfttandy ti an
Ota tor r»r>a tawnstj *
An trtMAMWy c**y A** 'tOJojvr taikiac. tnd amungy eattoepftanc tootoaa gam* Th*b*« two fiyw gam* «vWO* on ft* Amiga and proOapty onto! fta top NtoAnvgagamMdafkm* Do yon** * too/ - Our 4t *****
APS 47% JO
He* Ok but one* age*) * puiita gvn* LOT* Out to D* more A tod ol eftanea fan i g*nm mmuut NnermndWiT •
Oontart (29 99
AP»t67%MR T100NO49 V*rytovdyRPGwifian*atfege4 and darkness ettao. which (Oespe* T» t*d 4 oo*t hav* tom* gamacr-to (itpAcwont) n maafy fat a «nm**c gmfflekontopdwharsawaf designed and abicrtwig gamw Good sMi. mough oaasnnify a tad stoggnh ***•
US GoW (27 99
APS 71% UP
Not vary KCtsubto-and not may appaalng lo FRP OunUl w*» - ma a an awkward d«fC»ra*dand genenff ta*AHmg gam* Wonka try 4 your* altar aomefwig a M cw**m trough Sn*dOwt*i»tt*s ttatat <•*
Oc* n CJ4M
Soot* oI ft* moat appaAng
programmng «**n in a pnfeasonel
gam* «i y*an runa what cot*)
hav* 0**n an <nu>*tting conc*pt Evwn a youv* got a hard dnv*. loegw* *
Ocean (34 99
APf7 41% JO
Aa a swtkMon ol a twig ptanw. If a apoton Th*pft»i*m«m*t Koayatans art. try maw v»ry nalur*. stow, did fwigs and nadiar m* pr*a«ntaaon nor ft* maartao* do anyfwtg to maka lh*m morn
Ocean (25 99 AP»S1% MR
Uaaamtiy tSaapponang oonwvon ol on* d ft* bed con op* n ywatt a™ at auch a way aa lo catar lor ft* American manat, so why ahot/d you ipand any ol yota ltany*am*d Storing on a1 •• •
Empr*C»99AP9 74%$ C Manor Mow up lo litpaTcmAir
tifSugh fa not a bad RPG flung ai asownngn Th« idea ia a loi tnor*
wtaraatng man lha nnaai though **•
SPACE ACE II
Empire (34 99
UxA timpy Arayooatotal craw1 Do you »tn lo aa* crap games Com* oiA on Fta Amiga ei th* LA**11 ft* answer lo lltos* Outwent a ho. donl buy fit g*m* That* s noting Pi* lof •
Gremlin (2$ 99
APIJSSMCF TIM No 60 Erc*f*rf ooardgent* conversion »*<n do*a away *«n ai mat toning
•round wth era d ptasae and Ac*
M doesn't tow any ol m* laMma dftaongmai very dawy ***•
Ocean (25 99
API 69% UR
Zappy Cpwaacn TlttntJmBofdon*. but noanar* near aa good Fun win a T icyan Ught Phaiar but noi much aka •*
SPOILS OF WAR
Intanmin* t29 9)
API 4 45% JO
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um Son 17$ 9s
API 4 G4%SC
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APtt 63% RP
Tha* ar*nt many waagamts aat n in* n**r LA**, but fra 4 a. on* or than t ddnl s*t ou hurts on b* but bang obytcM* fts a qua* good CWy gua* good, mndyou ***
STEVE McQueen WESTPHASER
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APtt 66% MS TtOO No 72 Anobar Kvigobms gam*, but ftata t 101a mor* to do a fra on* ftan R***ha and m*r»a mora vanaaon to ft*gvnaptaytoo •*•*
Accetad* (25 99
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wore as 4 human- *s -computat *nod Thai nojdrl ba gua* to bad * you codd ptay anoftar parson at a 8m you can I •*
Raga (25 99
APIS 76% SC
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STRIP POKER DELUXE II
Th* only good Vwtg about F» a that a glaya I Iwitar gama ol cttdt ftan
Cottar C*l PoAar r a vt* comptet* and ustr rubtrah. fxugn •
Etactronto Ant (29.99
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SUPER SPACE INVADERS
DomarL C2$ .f9
AP8 $ 1% RP
A groovy artad* g*m* b*oom*a a lot* duster d atonn*aa and progranvtvng noompetanc* on fie Artvga Mon s**the 1977 ongnal man fta aery Super Spec* Invaders 00*t op. fea a junk *
MicroPros* (29 99
API 7 $ 4% SC
ramswifliknobaon But ■eiy1 ari no b*ear man Sta»r r*vana and you cangtcfia!tornoOing **
TENNIS CUP 2
Lortetat £2$ 99
API7 72% MS
Th* control yysaem a artaA to g*t to gnea weh at am but one* mailer *d 4 mak*a fta on* d ft* batter tarns tea Good tooLng wdt kxsdttpeons Af tea and Inapacloi Ctouteau announcing m* scons, what mot* coUto you aw*1
THEIR FINEST MISSIONS
Warwtngly enough man's nofwtg nan you coUtonT gal tor Ire* by uamg ft* ongnal game s Custom mason Opeon San your money untaaa you're a tarmmaty lary Ian d nt**Frte«NObr ee
Ltoehy rtgtenansh And d 8uA flogta meet Spec* Hamer fwig A dab shod' am up wmout m* rwty ttyng around tuts from Span Ham*r Fun VCR taaLn bul fea a ft* kind d fwtg mat gnna French prognmnwea a bad nam* r
APB 17% SC
Than agan. fta Bmah don t coma ouc too Ml *ah*r I you took at flvs tod d fwtg Average RoAng Thunder type conop. Aaadk* convwaon. and the! reefy a M you naadtoknm •
Senlar etmany ways to Boston Both c*a but a wnd* toe taaa mid*, fta a a umplaK and repesen puidar mat doaanl bear up to mor* man a taw games **
Ann (2$ 99
APIO 7$ % GP
PraPy fly aB*erpi at fenstamng ft* succwaa d Kdt 0* to a baskatoaf game, ipoaad by dodgy conrol and m* laci mat baskaftaf amply dooany work fta same way *a toodtal does (nol tMI ICck Of played nuh Ik* tootod anywayi **
TITUS THE FOX
API2 66% SCVR TtOO NO 22 Hudson Nawt tn**ia 77t* 0u« Brcartara Mug*. monoarV pcattomer. daggad doem a ba by mammoft dak acc*u*tg bul no taaa unrteatabta tor af mat The cutaat gam* ttaro at m* known wnnrs*. no (nobody's bawd a game on Wncna Ryder yen
API I 45% JO
Bean* erwvgnm*nta»y htanjy ibom rt conoapl and nacuton) fltftxm mandl done fra a emterty on*d fta ofldesi games we re seen *t a eatta Untortonaaaey. ta*U* as atotoil tuefy me sent* gam* as Ranoow Stanch, ft only about a terwi at oood ***
STrlke Fore* £ 14 99
Sack pmantaeon knpa up m* ptc* of a tadneafy sound. I unntpatd. coadwtgam Al m* base laua you d arpact but gndren lent oeswve mon tebon and a an* mon to tree* ft* magnyaon ••
TV SPORTS: BASEBALL
Landscape C25 99
API5 52% MW
Wei pul logadw. but vary tedous anar an ho* or so a you 05 were hawbaf on your Amga than Iry ft* evjchbactar A81 Two Basacwf nusead **
Play Byte £25 »
APIS 79% MR
A laugh and a hai. l/gh'dtars you *ic*aent on* or 1*0 player prdvtunc Lai. tor a wttpi* at toast Nol m* ion of fwtg you’d bo ctaytng a your War. though but aonh a tocL ****
ULTIMA VI Landscape 0099
APt3 90% MR TtOO No 17
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EtacPonlc Zoo (2199
APS 12% SC
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UTOPIA: THE NEW WORLDS
Gremlin (14 J9
APtl 60% SC
Er. tom* new worlds lor laccru They'r* okay, reefy atjuUutwa £t5 4 <01 d mottay tor • dad dak1
VENGEANCE OF EXCALIBUR
Virgin CM 99
API 3 60% MS
Not 500* oomoaebto **ich 4
oufig*oui OmarwH. an antecm* but pr*cry average rpg romp *e>eh doeanT agnacaroy enprov* on fa unmpr*saivopr*d*c*asor **
AP11 70% SC
Stag* Twins etahout m* pudomta OLay. IL not reefy aa [hatsrUer -< yjaitooAamaiwayflaafy Tha a a rather prady. conatjrfy acroftng shoot- erttup. and gul* good L*t mafy **•
Krtaaks (25 ft
APIS 61% MR
A Hratagy wargtm* fwtg mat downs took ugly or Conwt too many fuawca « Mao has an easy to use menace r s a M Ik* Oftartow CX ITia Crown wehod fta action taguanms bia wen soma kmd d mageal adtfam ngretfem maowtt mmaaaad And you can oompata agonal your htanda •**•
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ftaHughitalgame aw •••*
Ltoi Soft (25 99
API2 66% SC TIX No 35 Tha Itesang mk baewaan FIGP and Locus 2 Woom slraddws two gents wthout lafng b*h***n two stood Great« a umpa* toot down arcade
gam*, bur *to«*«nt tun as a tanout tacbcd Formula One am too rt tovdy and lasi and you shoutonl b*
WTthCrJt 4 *****
WINTER SUPERSPORTS 82
Flair £25 99
A Ngi pno* to pay tor what MM do*niotourdlttr*hl*vtr*a Non* d rn*m ar* pmcJany nvcemg or cernpafng bul mart's ton to be had wh*n mor* man en* d*y*r •
0»*n (2$ 99
AP7$ 2%$ C
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too to a* ary Promiung data bul fas *ndi taea and toons naf Maaltad. Th*r* t not much to do. and what ttwr* a any «*ry nspmng *•
Ocean (25 99
APIS 91% MR
A rehtshng game ihaa nvaw psychedeAc arcade edverdx* todha* and bad yokes weh tread* gamwle* BaakcufO Fang) WO as prr*act confd SyStam r i as much Lai to pray aa 4 ebnoudy was to wrta* Thabeif game av*r Ibagnrang efi m* taa»r W al taaatt f you don 1 buy LVj-kcJ ytxa Me ready *4 be a Id poorer
Com Design (25 9*
Hugdy daappontng daPwi'ttat mara m* ugud to Swddtotad* n al but nam* Too short too tut), loo mpacM and lackng the charactar and nygraSon lhaf saparatas a good gam*fomftanavgl-fiemf •**
WORLD CLASS RUGBY
Audiogenic (25 99
Poor attend to » tor rugby what Jtohn Madden Footed gd tor tra Amancan grtoron gam* Good grapfvea but Ostade* contid aystam Ovar-tachncaL and a pan to get to grips with *•»
WORLD CLASS RUGBY-THE FIVE NATIONS
Audrogtnic (25 99
■ '• —i
APU 66% MS
OramaBcaly*mprov*d varuon d fta •adtar gam*, nghl upm»m with HugOy- The Work) Cup tor day*bWyaod*ct»n Th* 30 s*cord person pwtpacfv* new (a «
John Madden Feocbaf l a n*aL too ****
Ocean £25 99 >
There i a Lrtvtad ameurt d —
gamepMy seppa ei any antsdaig Q)
game, but *vwn to mre t a tot moat y>
to bo gd out d fta thtfiNai advernd by fvs lam* and cytical "o
cash*! SWc*ytcveducaScnjity Q
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ZONE WARRIOR x
Eiaevonic Ana £2599
O O *4
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AP7 42XJO ®
Telafy hontota mu*y pladorm gam* with pnnvbv* gaphtos and »v*n yg
more pmvtv* gam*ptay Themott twwarLada fwg aeout fid »*>n a mat 4 cental iron lha uauafy-takabto EtacboncArta Don t even tfwit
POLICY OF TRUTH
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All the now
Sod sms compared, lemmings preview.
Mega to Maru reviewed On the disk: Barbarian II demo, plus live (live1) great PD games1*
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Xmas hardware guide. Populous II. First Samurai MicroProse Goff, (frights Ol The Sky.
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Do you suffer with ragged, dog-eared old mags Do you wish you'd looked after them better Even It you don't, why not keep your copies of Britain's best-selling Amiga games magazine pristine and perfect In one ol these lovely-looking binders They're gorgeous, they're white and they're finished with a smart royal blue logo. Just the thing to give your home a touch ol class.
Essential Amiga goodies - go on, treat yourself!
people can have with a computer (and pretty good on your own too). This game is responsible lor more lost time In the AP office than almost any other.
Get seriously funky with Sensible's tripped-out arcade adventure.
equivalent of a really good party, this is simply genius at work.
AMIGA POWER OCTOBER 1992
PUTTY IN THE STYLE OF SAM PECKINPAH
BY PHIL THORNTON
Ttio column thal asks programmers 'wha! if " and actually gets a reply delves further inio the rather ot work) ot games which don't quite exist. This month's In The Style Of sees the ultracute Puffy from System 3 get ultraviolet. Putty goes ev»l, blood stains the platforms, and Dazzledaze the cat gets to wield a chainsaw - ail in the style ot cull splatter-thriller director Sam Peckinpah. Just be thankful Puffy doesn't really look like this.
“Putty is just so cute, that I wanted to do something completely different. Transforming into into a Sam Peckinpah'Style splatter scene was the obvious thing. It was also a good way to let off steam after working on such a cute game after 18 months.
In the scene here arch enemies Dazzledaze and Putty have actually joined forces, and of course there’s the gratuitous inclusion of a car bursting through the scene.
I’m big fan of Sam Peckinpah, but my favourite splatter movie just has to be The Texas Chainsaw Massacre.”
Launches You Into The W//
Ultimate Deepspace Dogfight! //
• Starships so real you'll duck when they pass! /jf
• Intense starlighter action pushes you to the limit!
• Earth-shattering stereo sound surrounds you with realism!
• Dynamic shipboard scenes prepare you for the battle ahead!
• Your skilled wingman is ready to pull your bacon out of the fire!
• Cinematic launch and docking sequences hurl you into the action!
PC screens shown. Amiga screens may vary.
The 3-D Space Combat Simulator
For more information please contact:
Mindscape International, Priority House, Charles Avenue, Burgess Hill, Sussex RH15 9PQ. Tel: 0444 246333
Slicked into the C MMj humnfn -iminaclcd inside <t costing dun subterranean rduc system </Wi/ in elephant seals, fire demons utm
Ipi v „ Screen shots from i’iirums formats.
_ ft i® ft
1 m ■ ■
V * al i W A Vi ■r «