Liste des magazines disponibles sur AMIGALAND.COM
Commodore's new MD, Kelly Sumner has decided that the company hasn't been doing quite enough to keep us all up to date with what's going on in Amiga Land. To remedy this sad state of affairs a media open day was held m July to introduce the new look Commodore ime-up to all us lovely Amiga journos AMIGA POWER earned brownie pomis for being the only Amiga games magazine to bother to tum up (proof positive that we re the ones who care about keeping you property informed) and we even got a Commodore mug into the bargain The hot news is lhat Commodore are really getting behind CDTV, which they believe >s the luture ol home entertainment. They've jus! launched the A570 - an add-on CD drive lor existing Amiga users. The dtscusson got terribly With regards to CDTV sales to date. Kelly estimates that ‘it s about 15,000. The trade-in seems to have a tremendous effect." Keity confidently predicts sates in the hundreds of thousands in the next couple oi years (but then it s tvs job to be enthusiastic Wee that). There are aboul 290 people developing software for CDTV with over 90 titles currently available. And tor once Commodore are actually working hard lo encourage as many people as possible lo gel mto CDTV development by otfenng deals on kit and software On the games sde, though, things are sk>w to take otf and early efforts like Psycho Killer did nothing to boost our expectations The new games (like CDTV Sports Football and Sherlock Holmes, which we mentioned last month) look pretty impressive at first glance, but we d like the chance to play them ourselves before we rave too much The only other news of interest to AP readers is that the A600 is selling well (with suitably extravagant projections of future sales) and that less than 1.5 percent of them are being returned lor repair (they usually expect closer jo seven or eight percent of their machines to fail).
Click image to download PDF
JUST LIKE TEAM SPIRIT
•he definitive multi-player games guide
are the Manic Street Preachers doing in this issue
A MAGAZINE WITH ATTITUDE
Cel hacking in this cracking new arcade adventure.
guarantee of value
ISSUE 17 C3.7S SEPTEMBER 1992
Introducing probably the best PD game ever, from top programmers The Hidden!
Splattang! It's Code Masters' geriatric super hero here to save the day!
DElflElAfElll Bug Bomber, Cart nCVICVVEIIt Lewis, Guy Spy, The Games ’92, Fascination, and more! ni C» We find out what the industry rill Jo really thinks of AMIGA POWER.
I.IV* • i
YOURS WITH ISSUE
OF AMIGA POWER
7. -» W, •>
If// / / / \
A TRU I Y A WFSO M E
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET • MANCHESTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650
OVER 30 EVENTS!
Featuring ALL Track and Field disciplines.
Stunning animation and breathtaking action!
FREE DATA DISKS!
Even more events which include: SWIMMING . DIVING JUDO . WRESTLING FENCING . BOXING
'THE SPORTING PURISTS AMONG YOU ARE CERTAINLY IN FOR A
'Never before have I wen an athletic* same with so many intricacies, authenticity of the management element. ESPANA ’91 must tp> down as the
■SPORTS SFN S A T I 0 N
AVAILABLE FOR: ATARI ST CBM
Put yourself in charge of training your squad for this summer's competition.
HALL OF FAME
Includes the history of the games and the winning contestants’ achievements. Compare your team members’ performances to those of the all time greats as you attempt to break world records.
AMIGA PC & COMPATIBLES
THIS IS AMIGA POWER
ISSUE 17 SEPTEMBER 92
REVIEWS EDITOR Smart Campbell
PRODUCTION COROfl Tim Norm
STAfF WRITER Matthew Squires
ART EDITOR Jacquie Spanton
DE SIGNER Sally Meddtngs
SENIOR SALES EXECUTIVE Jackie Garford LITTLE 8ABY SALES EXECUTIVE Audrey Smith
PU8L1SKR Colin Campbell
CROW’ PueuSWAG ORECTOft Greg Ingham
PROAAOTONS MANAGER Michele Harris
CRCLLATKXi WRECTOR Sue Hartley
MANAQNG ORECTOR Chris Anderson
CONTRIBUTORS JonjChan Davies. Jo* Kumphnos, Atsrn Ahmad. Dave Colder. Linda Barker, Gary Penn, Adam Peters, Rich Pt*ey. Rqikm Randal. Julie Studies
INOSSCAKWC, Simon Chmenden. Jerome Clough John Moore, Chris Stocker. Simon Windsor
PHOTOGRAPHY Stuart Whale, Ashton James
The news by any other name, realty. If it's coming up in Amiga gaming, it's going down in these pages. Read and learn.
1 A THE GALLUP IO CHARTS
Or should that be 'The Penguin Charts’ Or The ELSPA Charts' Who knows It’s some charts, anyway.
1 Q THE SHAPE OF I O THINGS TO COME
Well, it's mostly kind of rectangular, isn't it Jumping right out of that unfeasibly detialed crystal ball are big work-inprogress features on Syndicate, Second Samurai, Curse Of Enchantia and Uridium II. The real Uridium II, that is...
Or Jonathan Davies And His Amazing Performing Pokes. This month, Jonathan and Matt Squires dissect Fire And Ice, Ishar, and Monkey Island 2, and more!
POP STARS ON THE GAME
Ever wondered what your favourite pop stars do when they're not being pop stars The answer is simple - they play Amiga games. We ask - Who ' Where ' Why '
THE READERS' TOP 1 OO GAMES
So you don't agree with our All-Time Top 100, then You weird sicko pervert. Still, if you think you can do better, here's your big chance to have your say.
G A IVIES OF THE
Rummage through a pretty girl's underwear. Then play this French adventure game. Page 34
ESPANA GAMES '92
Will it be gold, silver, bronze, or a humiliating flight home for Ocean's Olympic game Page 36
COVER (.LUSTRATION Patrick Rom EDITORIAL A ADVERTISING
Future PuWshing Ltd,
30 Monmouth Street.
Bath BA1 2BW Tel 0225 442244 Fax 0225 446019
The Old Barn, Somerton, Somerset TA11 7PY Tel 0458 74011
AMIGA POWER IS PRINTED IN THE UK
A rntmtat ol the Audc ButAicA Grciittra Registered ceculttnn
AJy - December 199I
AMIGA POWER READER SURVEY
Survey 92 - the results! We've taken your replies, thrown 'em m the bin, and made up some completely random figures off the top of our heads! (No we haven't - Ed.)
Hold your breath in suspense as we ask the entire software industry what it really thinks of, er... AMIGA POWER.
OO DO THE WRITE W Mm THING
Yes, it's time for those three pages that you all seem to hate so much. No idea why, you're the ones that write them,..
It's another Readysoft game, but with a difference - this one’s got some game in it! Page 40
Dyna Blaster meets Robotron down a dark alley late at night, and chaos results. Page 42
SPECIAL THANK* THIS ISSUE TO:
Pnea to» covaft tuda prtiwt. fai
RoC*rtVSa tot twri a *c* fuy. and Jrt JamvtCA tor ptOr* tartnc* Data and Wnona at th* urv tkn Ta, in
COHMTITIOM: ft - *. ! got m*f
HO. ftfALLYi Oh yeah I: tenon vo
■naiad < bon** you tftjmt whan you git back yow ** «ary ftof wftd am la in mtMd* thabayuRaat hjoattpraoano ptototaap*
am ton* towly and vauat** KJfovara enm
ft (ALLY TEDIOUS ftlT WHERE WE SLAG OFF SOME RIVAL MAGAZINE
HA you wxtoT t mm* to raad ML wkld you* rd b* am* Mon
A PCMfR ccm to you *om (An f\OhhP*.H)frtaoiArwtaFonifiat *ng* Stow JT Form*. tcu SnOrr. Ctmotoi fonnat Saga Poa«. Tow. rd Am mord O Future Publishing 1992
THE BOTTOM 7/ LINE
Five more information-crammed pages about every game of the past year (ish).
1 A9 BACK IUO ISSUES
Got an incomplete AMIGA POWER collection Ugh! Quick, buy up all the missing ones before anyone notices!
IN THE STYLE OF
If Bobby Davro was a games programmer - yuk, it'd be really horrible.
86 TWO PLAY AT
Finally! The definitive guide to multi'player games as told by Stuart Campbell. If it’s got room for at least one
Er... count ’em. Yep, two action- Y
packed disks (or you again this
month, featuring our usual mix of
the best in PD and previews of top upcoming
games. This month, the return of The Hidden!
fcwtn ■»»<:.f. Million Ytiri
You swooned at the heart-rending life story of Puggles'. You scratched your head over the block-manipulating puzzle antics of Rome'. You sighed with longing as you wished that top PD programming stars
Sim Ant gets even more complicated. Sounds like a dodgy idea to us... Page 30
The Hidden would only turn their talents towards a cute arcade platform game! And now they have! It’s almost impossibly exciting, but try and stay in control until you
turn the IfiF »
Yes! It's the Olympics game with the guy who didn't (really) make the Olympics! Page 38
Meanwhile, on the other disk, we're proud to present the latest game from some programmers who've been partly responsible for Baal, Menace, Anarchy, Delender 2 and lots more. We know you're going to love it.
And we've also got our first ever demo of a budget game, with Code Masters' Captain Dynamo. Supercute arcade platform action starring the game world's oldest hero is the order of the day, and we think you'll love this too...
more, then you’ll find it In here. And yes! That includes the wonderful five player experience that is Dyna Blaster.
Air Bucks 74
Bug Bomber-— 42
Carl Laurlt Challenge-38
Crazy Seasons— 75
Cyberblast .. 72
Guy Spy .....
Paperboy !■ Premiere —
Super Tetris-Tannla Cup 2-
AND THIS IS DISK 1 7
International Soccer 79
International 3D Tennis-77
Harco Police .—77
N Ight breed- 76
• •• we'll have all the same kinds of great stuff as this month, only more so.
And just maybe, there'll be some really big news about the
September 17. M
Puffy’s Saga .....79
Sly Spy - Secrat Agent —76 Sooty and Swaap-78
Battle Cars 2-
Calvin And Hobbes
GOT A FAULTY DISK
e Oh no! Of the 200.000-odd disks we duplicate every month, it's a statistically proven fact that only three don't work, but if you do have disk problems, simply place It In an envelope, along with an SAE and an explanatory letter, and return it NOT TO THE AMIGA POWER OFFICE but to: AMIGA POWER Oisk Returns 17. Tib pic, 36-50 Adelaide Street, Bradford BD5 OEA. More details over the page...
E-Typo Asteroids Interferon-
Authors: The Hidden
WHAT'S IT ALL ABOUT
We«, it s like this. You play a little robot thief called Toppy (I don't know, whatever happened to morals m computer games’), engaged on a mission ol industrial espionage You've successfully managed to nick a floppy disk containing, er, something top secret, but on travelling through a teleport to take it back to your employers you've rather carelessly
generally pretty impressed too. so here s thetr latest (and. we think, best), it's a platform game with some pretty clear elements of the wonderful Rodland, but lots of its own features and character too. and we think you're going to like ii After all. everybody loves a cute platform game Who knows, you might even agree with us that it realty is the best Amiga PD game to date
They're back1 Back' BACK' Yes. ever since our issue 12 puzzle game classic. Rome, we've been besieged by letters demanding that we put another game by top budding programming talents The Hidden on one of our lovely coverdisks Fair enough, they've mostly been from The Hidden's mum, but you lot seem io be
Ink backdrop) and weird platform d»i]ni - bar* w* ut a urtu from level two of Top Sterol.
If voo can 9«t lo level five then you really are dorn) food I Welch out for invisible men (you can ki their hat) and )hadc>).
Halt way throujh the same, and thote platform layout) juit don't jet any easier.
This is where we explain how lo load the disks, so read carefully.
• Beasimaster Is a one meg only game, so if you have an unexpanded A500, sorry.
• To load either Top Secref, Beasimaster or Captain Dynamo. switch oft your machine. Insert the appropriate disk and turn the power on. If you are loading Top Secret. then it will load automatically. Alternatively...
• tf you have inserted the Beasimaster Captain Dynamo disk, then an options menu will load after a lew seconds. Simply press Fl or F2 depending on which game you wish to toad. After about a minute the game wilt load, and you II be ready lo play and play again. Now. you can't say lararrthantht.
• Please keep the disk you are playing your game from in the drive at alt times, and remember -switching the machine ott tor 20 seconds or so before loading up a new program will help prevent disks being infested by stray viruses.
• With Top Secret an intro sequence will be followed by the title screen. This will remain until you press the joystick tire button. It's then secret agent fun and frolics all the way. Gosh.
STOP RIGHT THERE! WHAT IF SOMETHING GOES WRONG
• First, try the process again, once again making sure you've removed extra peripherals the program may not like'.
• N It's only one ol the programs on your disk that doesn't work, not the whole thing, try phoning our COVER DISK HELPLINE. Call 0274 736990 and ask tor Sam Hiah,
• If either of your disks tails to load, then pop 'em in a padded envelope, along with a letter explaining the problem, to this address:
AMIGA POWER Disk 17 Returns, Tib Pic. 36-50 Adelaide Street. Bradford. BD5 OEA.
Give the nice people at Tib a couple ol weeks, and you ought to receive a shiny, working new disk.
Whatever you do, please don'l bother sending any disks to the AMIGA POWER offices. We re about as technical as marmalade on warm soggy least, so it's unlikely we II be able to help at all.
Lent one of Top Stcrtl Wouldn't uvu loo much of a problem. Thai lint* jut down in the bottom left H Tour ajent, read) 10 bomb lh« squirrel)!
If the fourth level - a desert island - ihinjs arc Setting rceltr hairy. Here all manner of nasties tarsi (rf lo pul an end lo Tour thievinq ways.
dropped it. Tins has had the unfortunate effect ol putting the disk through a massive cloning process (don't ask how...) and scattering the resulting clones throughout five different worlds, each ot wfach conveniently divides into ten subworlds. or levels' as we like to call them in the business Since you can't tell from looking which is the right disk (only the disk got cloned, not the data on it), you're u$ l going to have to go through ail 50 levels and collect an the disks until you get the one you need Serves you right, too. ..
THE BIG BAD BADDIES
Awkwardly, though, each ol the 50 worlds already has things Irving in it, and they're quite pleased ai this sudden least ol tree floppies (must be software pirates or something). When you appear and start mckmg them all. they get understandably mrtled. so, in a totally unwarranted and over-reactionary fashion, you decide to kill them ax with the aid of your pal 8<)iy The Bomb (look, wo didn't write this. okay ).
Hit the baddies with Billy The Bomb and he n blow their heads off, but beware - if you donT then collect the head (see that incredibly handy ktlle picture ust below to see exactly what we mean), it'll swiftly grow a new, meaner body and come alter you again
T*« want blood Zap « squirrel with a bomb, then walk over it to wipe rt out
let's Ukc * closer look «t that meshed men - the hero in the utterly Ub PD platformer Top Secret
'MY DAD'S BIGGER THAN YOUR DAD'
Now you're much better-armed than these cute little baddies, and it doesn't seem entirely fair that you gel to Bounce around offing them at wffl. so every 10th screen the balance gets redressed slightly with the aid of some Bg Bad Bosses These charming and pleasant individuals don't actually do much except scare you. but you have to kl 'em anyway to get to the next world Their vulnerable areas are indicated by Hashing blocks (when you can also sland on, by the way), and 20 hits on any ol the vulnerable bits will see the bosses off easily enough Of course, you've still go! all the ordinary baddies io worry about.
AND FINALLY, ESTHER
This Month’s Other Little Bits At The End: baddies which require increasing numbers ol hits, platforms which can only be walked on one way: dummy (ksks which don't have to be collected blocks which can be shot away: little cons which appear around the screen for bonus points and power-up or power down effects.
Throw Up ladder
Let! m -► ftijht
P~ pnutc Udder
tekf A ftMrdUn popi up nfi«r every tenth screen, and Uhes i hefty number of bombs to wipe out. It's seems s shame to blow up somethin) so cute, though.
rest than a speeding rock, harder than a tponfc, and more ajilc than the tinker from Definition Of Sound - it's everyone's favourite OAF, CspUm Dynamo in actionT
Authors: Lyndon Sharp and Peter Ranson
A BIT OF A FIRST!
A bit of a first here for AMIGA POWER, as we proudly present our first ever budge) game demo Captain Dynamo is a lovely kttte slice of platforming action Irom Code Masters, and we though! you'd appreciate the chance to check it out lor yourself So here it is
IN THIS DEMO!
In this demo you get the complete first level ol the game, which. Ike the other six. gives you the objective ol gening io the top ol a vertically-scrolling area kill ol afl manner ol hrdeous hazards Bui why
YOU'RE DOING IT BECAUSE!
You're doing it because you're the only superhero who can restore the stolen diamond collection ol Lady Phillis Uppenhoolen (81), which has been racked by the mad prolessor Auslen Von Flyswatter (72) Who are you’ You're Captam Dynamo1
CAPTAIN DYNAMO IS!
Captain Dynamo is the world's oldest superhero At 75 he's already retired and enjoying a Me of daytime naps and having soup wiped off his chin at the Happyvale Home For The Elderly, but on hearing the cry of a damsel in distress he leaps up. grabs ins cape and teeth and explodes - wek, dodders - into action!
ALL YOU HAVE TO DO!
AH you have to do in Captam Dynamo ts
get to the top of each stage (lor plot reasons that we won't go into here). H you (all victim to one ol the many hazards, you'll be dispatched back to the slart (or Ihe last restart point you reached) to try again and. er, that's it
OH, EXCEPT FOR!
Oh. except for the secref warps - which m this version wi simply take you to the end of the level - so don't bother with 'em And that really is it,
The Captain kimtclf, with hill metal heap sear and uftfeaiibfy wayward facial half.
lucre ate jnpl jrab
Dodder left -
Dock/ let jo
of pokey (with fire)
AMIGA POWER SEPTEMBER 1992
Crop obi* cl
HceHh duple t>
He runt the like the wind end he't fot more icont then Sim An I, het the jiij you control in Imiiimimi. Of coune whet thit ihot doctnt thow you it jutt how fluid the multi level pereltee icrollm; Once you’ve loeded up the ditk you’ll tec it Of courtc. Well, theft ettumim) you’ve lot e one me] Amiyo, beceute H doet of coune need... jhkil ere you bfebbenny on tkovff - Id.)
HWI.WHH it mci * ii tHwomM«duanwitsgmiggy. rv r*
Of coune tome of thee people who room the Lendl of dcetfnutfcr jutt erenf in the mood to Hop end chef. They’d much rethcr itop end beet you to e pulp.
Authors: WTS Design
BACK TO THE PLOT
In Beastmaster. you're searching lor the Guiding Light Well, aren t we all7 Thts particular Guiding Lghi, though. i$ the one that's been hidden deep within the hostile work) ot - oh, they haven t got to that bit
CONTROLS WHEN FACING LEFT
(with fire) Welk upI (with fire)
ri*ht/ Welk heckwerdi
(with Are) Welk down!
Welk Crouch or (with fire) forwerd! pickup Hcedbutt
lit Addition to the ever to slightly compk* Jots tick controls (shown it the bottom of th« poyo), there ere a host of icons which Arc broujht up with the mouse buttons.
The rijhl mouse button briny* the icons on or off screen. And the left mouse button selects 'em. The riyhi button Icavcs the selections. The full list of usoble icons is displored Above, for your dcliyht And prAdicAl ApplicAtion.
yel. eh Ahem
Well, you don I really want to know what the hostile world they've hidden the Guiding Lght deep in the heart ot is called anyway, do you7 01 course not. you're only concerned with what the game's all about, aren't you7 Good
WHAT THE GAME'S ALL ABOUT
Basically, you run around this txg map Sometimes you'll meet some baddies who you have to maim. Sometimes you'll meet some other characters who you can maim it you like, but who you'd be better advised to talk to Interacting with these dudes can yield useful objects or interesting information, not so mention lots ol good karma points to help you when you eventually die and have to be reincarnated as some other creature, hopefully not a slug or dung beetle or some yukky thing like that that you lend to get landed with it you lead a bad and evil Me. (He s not talking about the gam any more - Ed )
IF I COULD TALK TO THE ANIMALS...
You can talk to some animals, too. Hey -it’s an adventure Learn as you play •
CONTROLS WHEN FACING RIGHT
(with fin) Crouch or Welk Hredbutt pick-up forwerd!
Snckal into the cursed tonmnTf tnuiiilftrtl inside >< casttlb tini subterranean cave system ami j re demons obi
W»>. brail fitnls himself chained ami i.rf*cf0ip4$ front the castle via a Jortune idlers, 'magicians, dragon-., my other colourful characters both ( otherwise!
'<) iff Vatic;/ 6) the Lost, the Ice Palace and the lusmptest toft sure his safe passage home, rseftf l.nckantiu is available on onwifldprc Amiga 1 meg onlt/) i-m
and iUM PC compatibles. Bir \ 1 ‘
i ‘ i elephant seals, fi
* ' A k JL (
■'W '"th Br
Screen shots from various formats.
Tradeunnds 'House; oQ/71t tishboume Read, Derby, D£22 33& Telephone [03323 297797.3acsiniile(0332)381511
FMC + THE SHOW GOES ON + CDTV
FMG CRISIS UPDATE
If you were one Of the many people caught up in the middle of the collapse of Commodore's official Amiga repair agency, FMG, don't despair. On Friday July 10th. Commodore was granted a court order to enter FMG’s premises and reclaim all the Amigas which were still being kept there In mid-repair. Top PC manufacturers Wang (who already have the A600 repair contract) have taken over Ihe repairs, and are now working on clearing the backlog.
A spokesman for Commodore said: "We worked all through the weekend trying to put things right. I hope everyone will acknowledge that we re doing everything we can to minimise inconvenience."
Hopelully, by the time you read this, everyone with an Amiga at FMG should have had their machine repaired and returned - if yours is still missing, give Commodore a ring on one of their special helpline numbers, 081 847 2223 or 081 231 3700.
THE SHOW GOES ON
Relax. I'm not about to bore you with ihe kind of editor's opinion piece you find In most magazines I just quickly want to welcome you to this issue, and point you over the page there, where you can find out all about what promises to be the year's most exciting computer event: the Future Entertainment Show. That's the hard sell overwtth. now to a more, urn, embarrassing matter.
Readers ol Do The Write Thing may remember from someone claiming to be Kick Off 2 author Dino Oini which we printed in issue 15. Since then, we've received a letter from (you guessed il) the real Dtno Dint. The hoax Iclter presented him In an unfavourable and unlair light. We'd like to apologise sincerely lo Dino for any dlslress caused, and so point oul that ihe statement wo printed regarding meetings and defamatory references to Dino's professionalism are categorically and totally untrue.
We genuinely believed lhat Ihe original letter and further lax correspondence with its author was Irom Dino himself, and printed the letter in good faith. However, wo ve been proven wrong, and so have caused Dmo a great injustice, and so apologies lo Dino. And il Ihe sad and lonely smart-arse who wrote the hoax letter is reading this... Ever heard of ihe Fax Directory We know where you live, sonny. Stay home.
Right that’s that over with, now on with the show. Enjoy.
MARK RAMSHAW EDITOR
COMMODORE'S CD DEALINGS
01 0> m*
Commodore's new MD, Kelly Sumner has decided that the company hasn't been doing quite enough to keep us all up to date with what's going on in Amiga Land. To remedy this sad state of affairs a media open day was held m July to introduce the new look Commodore ime-up to all us lovely Amiga journos AMIGA POWER earned brownie pomis for being the only Amiga games magazine to bother to tum up (proof positive that we re the ones who care about keeping you property informed) and we even got a Commodore mug into the bargain
The hot news is lhat Commodore are really getting behind CDTV, which they believe >s the luture ol home entertainment. They've jus! launched the A570 - an add-on CD drive lor existing Amiga users. The dtscusson got terribly
With regards to CDTV sales to date. Kelly estimates that ‘it s about 15,000. The trade-in seems to have a tremendous effect." Keity confidently predicts sates in the hundreds of thousands in the next couple oi years (but then it s tvs job to be enthusiastic Wee that).
There are aboul 290 people developing software for CDTV with over 90 titles currently available. And tor once Commodore are actually working hard lo encourage as many people as possible lo gel mto CDTV development by otfenng deals on kit and software
On the games sde, though, things are sk>w to take otf and early efforts like Psycho Killer did nothing to boost our expectations The new games (like CDTV Sports Football and Sherlock Holmes,
which we mentioned last month) look pretty impressive at first glance, but we d like the chance to play them ourselves before we rave too much
The only other news of interest to AP readers is that the A600 is selling well (with suitably extravagant projections of future sales) and that less than 1.5 percent of them are being returned lor repair (they usually expect closer jo seven or eight percent of their machines to fail).
We've shipped something like 65,000 A600 Amigas to the trade since April We haven't had one PCB failure’, reckons Keity
So as far as Commodore are concerned, it seems the Amiga (m all its incarnations) is alive and well and confidence is high for the future
The new !•<* of Commodore -iMMjnj director Kelfy Sumner.
techie but the gist is that anyone with Kicks tart t .3 and one meg of last RAM will be able lo plug Ihe A570 drive in and get COmg straight away (Probably the first good news for anyone with an A500 Plus since the machine was launched1)
The A570 is retailing lor £349 99 and is expected to be shipped with the complete Fred Fish PO collection, reckoned to be worth about £1.000! They were also keen to remind us about their trade-in deal for anyone with an older A500 (which would need extensive mods to be able to use the new dnve). As we said last month, just give your dealer your ofd A 500 hen seti you a CDTV multimedia pack lor £399 99 instead of £599 99 - not bad eh
Rijfct and Ur riftil: Commodore's COTV and A570CD systems. Is this • new bejmn.n,
FUTURE ENTERTAINMENT SHOW + TEARAWAY THOMAS + HISTORY LINE
WE ENTERTAIN WITH ATTITUDE!
Left: U'l Detert Strike a just one of the Ms names setting its first outing at the show. Seloss' Last fear's World Of Commodore - a roaraway success.
When November 5-8.
9.30am -5pm, Thursday,
Friday & Saturday 9.30am - 4pm Sunday Where Earts Court i and 2. London
Admission £7 Adults £5 Under 14s ( For pre booked tickets £5.95 and £3.95 respectively)
Why The World Ot Commodore show proved so successful last year, that this year's simply had to be bugger, better, and. well, more. Thus The Fulure Entertainment Show was conceived, and is set to be the biggest, grandest mass gathering ol the computer games industry seen so (at Ihs decade Set m halls 1 and 2 ol Earts Court it promises to be the first Olympic equivalent tof the industry. In conjunction wilh Virgin retail, the show will also see the climax ot the National Computer Games Champronshrps. It s going to be one hetl ol an extravaganza covering every leisure platform from consoles to your favourite, the Amga. There win be a giant video wall, two massive games arcades, an 'electronic game experience', a Christmas shopping area, technical seminars, competitions, rides, last food, music demos, together with mass coverage by TV broadcasts and live radio. It's definitely going to be the ultimate entertainment expenence for the industry and you, the public, alike • The National Computer Games Championship is being organised by Future Publishing in association with the new ITV networked Yorkshire TV computer programme, Bad influence, Prize money ot £20,000 will be awarded to the winners at the Future Entertainment Show - that's £10,000 for the winner and £1000 each for 10 runners-up. Six regional heats ot the competition wilt be hetd in Virgin Games Centres thts autumn. There’ll be national TV coverage through
Bad influence and local media will be covering each ol
the events. Keep an eye out next issue for details of the Championship heats due to be held in Virgin branches in London. Manchester. Birmingham. Glasgow, Newcastle, and Bristol, The best players during the week will then enter a regional play-off hosted by Virgin Retail and the Future Entertainment Show, in association with Yorkshire TV
• National TV coverage ol the Games Championship will go out on network ITV. October 29th is scheduled for the first episode of Bad Influence. The quarter finals will be filmed on November 5th,the first morning of the show, for transmission later that afternoon Filming will continue throughout the show, with a full Championship report on the November 12th TV show.
• Massive1 Software pubfishers booked so far include Electronic Arts. Gremlin Graphics, Ocean, MicroProse. Domark. Psygnosis and there'll be a massive stand trom Commodore.
• If you're looking for something new. something different or just a good time, then you know where it's at! Electronic Arts will be showing Desert Stnke and Road Rash for the first time, while Gremlin premiere Mansell and Zoo/. B(7, Atac, Gunshtp 2000 make up Microprose's new posse. Domark w4l be unveiling a Harrier Assault, as well as International Rugby Challenge. And that's ust a taste of what's in store,
• Call the credit card hotline now. on 051 356 5085. lo avoid disappointment It's going to be big'
SMARTER THAN THE AVERAGE HEDGEHOG
It's unlikely that you've boasts some Sonic-esque seen or heard anything stunts from the main about Soundware's character, and the fastest.
Tearaway Thomas before. smoothest movement
Which is rather strange, we've yet seen. Yep, It
when you consider how looks like being just a bit
knock-dead-groovy It ts. on the special side. Watch Far be it tor us to rave on out lor a full review (and about something before hopefully more besides)
it's complete, but next month.
Tearaway Thomas is just...welf...very nice indeed. It s a pure platform game (without even the bother of lighting with the nasties), but
Thomas gets up lo
tom* hyper-tpeed fire t fcc-ttgit anlie*.
You may have noticed that the Blue Byte and Play Byte labels (home ol the most excellent Apidya) have begun pushing products on their own labels. So what Well, we only mention because History Line 1914- f 8 is all set to appear on the Blue Byte label around October. Take a look at the screen shots and you may recognise the visual style as 1hal ol Battle Isle (sold through Ubi Soft). Well, Battle Isle 2 this isn’t (that’s actually due in
W«H, it certainly looks Ukc H mi]M b€ pretty playable.
February 93). Instead It marks 1he beginning ot a History Line series, with such goodies as seasons, realistic urban and battlefield terrain (woods, valleys, railroads, cities, bunkers, lank barriers and the like) and a realistic range of airplanes, airships and tanks (with newer machinery being introduced as the war progresses. A wargame we potential, we reckon.
Snwl loolu and iciditbilit, la Hitioiy tine.
AMIGA POWER SEPTEMBER 1992
SILLY PUTTY VS SONIC AND MARIO + PHILIPS + ECTS
VS SILLY PUTTY !
It's sounds tike one hell of a battle, but as System 3's Adrian Cale puts it “With Silly Puffy we’re really aiming to give Amiga owners their own game mascot - a character to rival Segas Sonic and Nintendo’s Mario." Wow, now that’s ambition. Now Silly Puffy is really a very different sort of game, far removed from the adrenaline action of the other two games. There’s none of that speeding all over the place malarky for Silly Putty, oh no. Instead Silly Putty oozes along in its own good time, with the result that the game has a very strong strategic side. But character-wise, just how does that lump of slime compare to his rivals Let’s take a quick look...
SONIC THE HEDGEHOG
Hot to trot. There's no doubt about it, Sonic is faaaast!
Average for a middle-aged mustachioed games freak
Slow, but sure. Slow to get there and sure to leave a gooey mess.
Real cute appeal. A touch smarmy, perhaps
None whatsoever. He’s too old and ugly!
There's something irresistablc about an amorphous blob of goo.
Far and fast. Very powerful.
Fair to middling.
Very controllable indeed.
Putty find* tome uiUci to lijht bit hot.
Tilt wondnrfutht cirtoony Tont of U.
Can curi into a ball.
Squidgier than a bar of chocolate on a hot day.
Roast hedgehog. Mmmm.
Hot slime No thanks.
Super speed and spike protection.
Manipulates objects. Super jumps and running.
Shape-shifting and energy absorbing.
Thor lush Stiff Puffy visual *tyk la full.
hurt) croisc* the poth of * mod tbadnt.
Sue the froico robot, if too dor*.
Well, that proved absolutely nothing. But the gloves are off. Find out in next month’s review whether Silly Putty oozes sex appeal. In the meantime, here are more pictures to gorge yourself on. You lucky people.
Slicks tike a very, very sticky thing.
PHILIPS MONITOR THE LOTUS POSITION
Alter the roaring success ol last year s F-19 Stealth Fighter special bundle. Philips are once again ottering buyers a new deal with their best-selling CM833 it monitor (as used by AMIGA POWER) This autumn purchasers of the monitor will also gel a copy ot Gremlin s top-selling and highly rated Lotus
Turbo Challenge 2. and have the chance to win a day lor two, at SitVERSIONe circuit during the 1993 British Grand Prix. And! For the duration ot the deal (October to January) 10 buyers each month will also win a radio-controlled Ferrari Testcrossa car Plus’ It you fancy the monitor but already own Lotus 2, then they II generously swap II and E5 (or a copy ol Lotus: The Final Challenge Now you can t say fairer than that And linatly! To celebrate all ot this. Philips are ottering one lucky reader the chance to win a CM833II monilor. Simply lurn lo our Reader s Top 100 questionnaire on page 65. All you have lo do is vote lor your 10 favourite Amiga games (and the worst) and you'll be entered Into the draw to win the CM833II monitor and Gremlin's Lotus 2 game Like, wow
Philips br«*k on through wrth another excellent bundle-
Before the hoopla ot the Future Entertainment Show, a sizeable portion ol the industry will be gearing up lor the European Computer Trade Show, which takes place over three days from Sunday 6th September at the Business Design Centre in London. Exhibitors confirmed lor the show include Philips, Ocean. Konaml, Electronic Arts and Virgin. Sadly. It is ot course a trade-only show. But worry not. AMIGA POWER will be there lo dig up Ihe taiest Amiga-related news and gossip. 01 course If you are trade, and wish to attend, then contact
Lynne Davey on 061 742
MKjMtm major trade onlr tbow.
BEAST III + CHUCK & PEROXIDE GIRL + POPULOUS II * LIONHEART + BC KID
OOH, YOU BEAST
Just when you thought it was sale to read Complete Control, Shadow 01 The Beast III: Out Of The Shadow is coming from Psygnosis. purveyors ol all things epic and lovely.
Beast III is being produced by Reflection, the team responsible tor the first two Beast games. We asked their Paul Howarth what they'd learned from their previous experience...
We listened to everyone's complaints about Beast I and II before we started on this one, reading the registration cards and stuff like that. The end result is that we've written this game almost entirely from scratch, with practically nothing ol the other two making it into this sequel. All there is is Beasf ts scrolling (since It had zero gameplay, there wasn't much we could pinch anyway!) and Beasf Ifs puzzle element, which we’ve taken and expanded on massively. In tact, Beast III is primarily a puzzle game - we've Iried to make it so that once you've worked out how to solve each problem, it's easy to actually do it - there aren't any tricky pixel-perfect jumps to make or anything annoying like that, and there's not nearly as much lighting with baddies. In that respect the game should be a lot easier to play than Beast II, but the mental challenge ought to make it nearly as difficult to complete.
"With luck Beast III will be a bit Iriendlier than the other games, though. There are four levels, you can start on either ol the lirst two. and when you do one you get a code for another one, so that you never have to be stuck at one particular bit of the game - you should always have two bits to choose from, right up to the last level.
' There's a bit more to it than just solving the puzzles, though. Each level has its own quest, with an object to collect which, when combined with the objects Irom the other level, will allow you to wield the ultimate weapon in the linai battle against Maietoth. Basically, this time we've got gameplay to go with the lovely graphics."
While Beast III certainly isn't going to sell thousands of Amiga s by itself, as its predecessors did, it looks like being a considerably better game.
Stranded in the jungle. Good lookinj itmoiphtnc jriphks in l«il III.
this momter yd. Not unlit you've jot
COME BACK CHUCK!
Fans of PD graphic demos will Instantly recognise the character in the screenshot here. Chuck and Peroxide Girl Have already starred in their own ‘Amiga movies' and are now set to appear in their very own games. Lincolnshire-based Fission Soft are the new team behind the games, with original Chuck and Peroxide Girl artist Steva Packer handling graphics
New team fission Soft -immersed la Ckutk't World.
duties. ‘We're also willing to tako on freelance coders', says Fission spokesperson Andrei Nadin, so give 'em a call on 0760 St642 if you're interested. Meantime, lookout tor updates on Chuck's World and Poroxido Girl.
MORE GOD FODDER
It there's anyone out there who'd like a bit more Populouo II, this could be your lucky day. Hopefully hitting what we leughably term ‘the streets' even as we speak, Populous II: The Challenge Games provides Pop II players with a new set of graphics (based In feudal Japan), new godly powers (such as being able to unleash explosive llrebursts and, or, plant tlowerm), but most importantly a whole new game style.
The conquest games give you over 40 challenges, increasing in complexity and difficulty, as well as five tutorial games which ease you gently into familiarity with your new capabilities.
And what do you need to access all this top new tun An original Populous II disk, and C14.95.
fall oe raging arcade ityle graphics b Uoohssrt
Meanwhile back at Thalion, we find Uonheart, a potentially corking platform exploration beat-em-up lest. Similar superficially to Core's Wollchlld, the programmers are aiming to the push the Amiga to its limits.’ The aim ol the German programming team is simple: lo produce a top quality console-alike on the Amiga. Why make do with 16 or 32 colours all the time, for instance Each level ol the game wilt be as technically advanced as possible, with over a hundred colours on some levels, huge sprites on others, and various levels ot parallax.
The main hero is also something to shout about, with a varied range ol moves which enable the player to execute a variety ol sword swings, cling lo ropes etc. Animation ot the main guy and the baddies is being handled with a remarkable degree of style. Although still a lew month's from completion, Uonheart has the
potential to be one ol the classiest console-style games around.
Hut fluid character movement in full-
MAD ABOUT THE KID
continental software heroes Hudson Soft (ot Dyna Blaster fame) are winding up to release an Amiga conversion of the popular PC Engine game PC Kid (also known, it says here, as Bonk). To be called (lor no immediately apparenl reason) BC kid, the Amiga should boast all the same features and the same console-styte-walk-atong-beat-'em-up (we really are going to have to think of a decent name tor this genre at some point) gameplay. Handling the Job (and making a pretty decent job ol it, if the demo ol the lirst two levels we've seen is anything lo go by) are Factor 5 (the programmers ol Tunican). and the finished game (which will, incidentally, be one ol what's now a steadily growing number ol titles which support two-button joysticks - buy your Mega Drive joypad now!) should be available In lime to make an appearance in Christmas stockings everywhere
TbC Charlie Irown-csquc here of Hudson Soft's 1C Kid
AMIGA POWER SEPTEMBER 1992
Another six of the best, including two which you really should have bought by now. But just in case...
CRAZY CARS II
Jaguar schmaguar. and Loins schmotus. (Eh -Ed). If you wan! a carracing game with big sprites, pretty backdrops. AND a bit of gameplay thrown in on top, Crazy Cars ill leaves both Jaguar and Lotus 2 stalled at the starling line. It's faster, smarter, cleverer and miles more tun than either of those two Illustrious predecessors, and more evidence of Titus' miraculous transformation Into a real top-quality outfit.
Get it. Now.
After the triumph of Legend. Mindscape come up with another winner. And why pay more Not only is this a beautiful, playable, addictive, superbly-designed and massively entertaining isometric 30 arcade adventure (as you should know yourself anyway from our fab playable demo of level two on last month's covcrdisk), but it only costs £20! Send a message out to the Industry, and get yourself a great game at the same time.
MIGHT & MAGIC III (New World Computing/US Gold)
Okay, so you might have seen a whole load of games like this already, but how many of them have got a tabby bubble monster that looks like It's made entirely out of snot, eh Mind you. the snot-monsler-count isn't all this game's got over Beholder 2, Black Crypt and all the rest - It's bigger, prettier and friendlier too. You've seen it before, but this Is the current state of the art. and a very nice stale it is too.
ASHES OF EMPIRE
This utterly vast strategy adventure will provide you with more hours weeks; months) of play than just about anything else going. It s not so much a game as an interactive documentary thriller centred around the disintegration of an empire not entirely unlike the Soviet Union, and white the 3D arcade scenes jar a little after a while, the depth of strategy ensures that you'll be absorbed beyond measure. Probably.
Still not making anything like the impression on the charts it should do. frankly. What's the matter with you out there Don't any of you hBve any friends or something We've said it before, we re saying it this month (in Two Can Play At That Game, page 86). and we ll say it again now for extra clarity: Dyna Blaster Is utterly wonderful. Go buy it, or we re going to come round your house and demand that you out and get a life.
Since AMIGA POWER started, only one game has ever held on to the Number One spot in the Gallup charts for more than one month, and WWF Wrestlemania managing it was more due to the weird chart schedules around Christmas than anything else. This month, as last month, our joint-hlghest-marked-fult-price-game-ever stands proud at the top of the charts again. And so it damn well should. Long may Sensible Soccer reign.
DON'T QUOTE US
Die column rtof Isn't necessarily decent, honest, or truthhil.
• Just why are there so many CDTV T-shirts on the streets of Britain Surely they can t ail own CDTV machines And just why do Commodore employees never seem to wear them We should be told.
• Don't spread It around, but somebody (aside from US Gold with their Legend Of Valour) has successfully developed a fast 3D texture-mapping environment for the Amiga. Not quite as complex, but just as fast, and almost as detailed as Origin's Ultima Underworlds for the PC (claimed by some to be the best computer game ever), it's due to make an appearance sometime early in 93.
• And don't hold your breath for the sequel to Core’s Choc* Rock. The word is lhal the street date has been put back some six months, so it's unlikely we'll be seeing any new caveman antics until early '93..
• Will anybody be bidding tor the rights to Far And Away, the new Tom Cruise (lick Does anybody care
• Ibis month in our Person We'd Like To See As A Programmer' corner we’ve got... Beatrice Dalle. Her programming masterpiece could be a variation on Bonanza Bros, with the player controlling Beatrice herself, as she wanders around mansions stuffing jewels and stuff into her thigh-length boots.
Sexist Us Etc.
Ixtr* hu$ e jrituitouf itttricc Dilk piccy.
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AMIGA POWER SEPTEMBER 1992
»iWi 40(69, 41(551 42(45) 43 (S3) 44)32, 45(35) 40) WE I 47(4I
PENGUIN GALLUP9 CHARTS
LURE OF THE
NMrty Vwv * • * * V«rygaxf •* Ha Ms moswNi ** FlMtd • C
Just as we expected, Temptress has entered high in the charts, chasing hard after US Gold's Monkey Island. Not surprisingly Virgin's Caroline Stokes is over the moon with Temptress' success:
“We expected Temptress to get into the top ten at least -everyone involved at Virgin and Revolution worked very hard for this top quality product and it deserves to get there".
Dune is Virgin's other new entry this month, it's not just an adventure, but a strategy game-cum animated book, appealing to gamers not normally into the more cerebral genres. Virgin s Caroline Stokes is “very happy that it's at least got into the top 20. It's been a delight to work with right from the very start".
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Domark's Brynn Gilmore is well pleased with the fact that European Football Championship has climbed from 70 In last month's chart, right up to number 18.
“It's fantastic, it took it's time, but now it's up there and we're very pleased. We know it's good and this position shows that the soccer fanatics do too.”
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We ftgure you mutl Nave some idea Now the cNarts worit by now, so bnelTy; they're I ELSPA, they mix budgies end luO pricers together, games an rated In elan, and now the/re sponsored by Penguin!
Civilization author Sid Meier had a good deal ot success with his previous release Railroad Tycoon, despite some lukewarm reviews. This latest release is certainly an improvement, and despite some presentation gaffes, offers an entertaining blend of economics, politics, defence and exploration. Over to Microprose's Emma Garret: “We re very pleased with it going into the top 20, but we do expect it to go higher. We would like it to do as well as the PC version which reached number two."
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The 3D look of Syndic*te lus developed nutiivchl line* id §o6 diy> Just check out this industrial cityuipe.
Game: Syndicate Publisher: Electronic Arts Programmers: Bullfrog ETA: October
Brielly: We went through a billion and one names to get away from BOB We had Hostile Takeover, which was a hot tavourrte. but there were some really crap ones, too: Influence. Nevus,
Network. Cartel. REPS (Retro Engineered Persuasive Salesmen),
(nfiltrader, Legal Tender and illegal Tender And eventually Syndicate came up'
That's Bullfrog’s Peter Molyneuv talking about Syn&cate (first previewed under the BOB monicker back in issue two of AMIGA POWER), the team's most ambitious
undertaking to date, so they say
Syndicate is set in the nol-too distant future in a time when the neural chip' provides the ultimate in escapist illusions. The small, inexpensive technological miracle is plugged in to the back of a user's neck
and simulates absolutely any dream or desire
The player owns the company which pioneered the neural chip and is up against seven competitors, each one in the same market But not for long if you can take over the country by controlling as many cities as possible 'There wilt be around 100-200 oiies in a .’ Motyneux reveals, ‘each one lour times the size ol a Populous map and as truly a Irving city as we can make it They have their own populations, and people are moving around and going to work. There are cars and trucks and trains and monorails and rush hours and traffic jams fd say Ihe kvtng, breathing city stuff is unique *
The creators speak: The idea for Syndicate came to the learn around the time Flood was nearing completion. 'That was a couple of years ago now.' says Motyneux Since then Syndicate has been through many changes, and ideas have come and gone simply because they detracted from instead ot enhancing the fundamental concept.
"One ol the biggest problems was turning what was essentially a targe, flat scrolling picture into a three dimensional interactive environment. We considered using loads of different techniques. It would have taken too long to use vectors so we kept the isometric viewpoint. At one point we did think about using an obtque perspective, but we dropped it because it was impractical ’
Syndicate was. until recently, being coded by shapely Sean Cooper (who, you may remember, almost
abandoned the software scene
dwtcUn la Bob arc icncticaltr enhanced. Here'S where they're altered'.
the Autumn of 1991 foltowing his appearance on BBC's Clothes Show). Sean's now moved on to the PC version ot Syndicate. leaving the Amiga incarnation mthe hands ol new trog on the pad Guy Simmons
"The original idea was thal you'd control these little men running around.
We wanted to create the leasing that you could do anything within the environment, hut we wanted to simplify <1 as much as possible, and for that text was out of the question
"Three sliders are the hey to the whole thing," Mofyneux continues They’ve taken the most time to develop, and I m very proud ol the way they work."
The three sliders represent a Syndicate man's intelligence, strength and perception They're actually chemicals peeled drectly into his brain.* 1 enlightens Mofyneux
You see. the player initially has a team ol eight men at Ins disposal The men -have their own characteristics but the player influences their behaviour to <*!fenng degrees By adjusting the shders and using tour basic icons, your men can be ordered to perform absolutely any task n a town or city.
"t could lei! one of my guys to walk over and steal a car By adjusting those three bars, lowering tus aggression and raising inieliigence. he d go to the car, reakse rt's not fns. find the owner, ask tor 9ie keys and drive off quite legally. Or I could send one ol my people lo play tnsbee in the park."
Abuse ol the chemicals is not recommended as the drugged man's
"All our games planned now will be multi player"
personalty will eventually become ht$ own and it won t be so easy lo direct him Still, you can always expand your task force by recruiting some volunteers'..
"You can plant chips in the back of other people's heads to increase the number ol men you control One ot the strengths ol Syndicate <s being able lo take over more and more people There's no limit. You can also buy things lor your people to use or pump money into research and development (or equipment"
Money doesn't play as large a role as it once did in Syndicate, lor there used to be - gasp - a business element The playfieid was originally on a global scale, with Bullfrog attempting to cram in a hundred countnes and all the major cities. Stocks and shares could be bought and sold, and sabotaging, hijacking, and kidnapping could be instigated where necessary. Bullfrog were also working on a television service with around 20 minutes of ads That's a gone now. "I didn't want fo make if overty complex, and we fell rt was all loo diverse," says Mofyneux. "I'm not saying we won't be using those things m the future, but it'll be a different product." says Mofyneux The mdustnal espionage is still on the maybe' hsl though."
One feature of Syndicate on the definite' 1st is its multi player acbon ‘Syndicate can take place on a network - hopefully with up to eight Amigas linked We re hoping lo create a special bulletin board version The game actually supports up to 255 players, but you'd get a very crowded city and it would
"All our games planned now will be multi playor. including any true action games I'd like lo do one more action game because it's an original enough idea to do In production are $ >x new projects, none of them along the same lines as Syndicate The one I'm working on at the moment is. Thing I suppose it is gokJftsh-bowf-ish, but it's very different. Some of the stuff >$ very different Creation, which Glenn's working on, most definitely isn’t a goldfish bowl simulation"
Thif detail of Syndicate1* control pull tliowi Ike three allimportant ilidcrx at the top and the honk of icons used to influence people s behaviour at the bottom. The multi-functional display in the centre section of the panel is currently occupied by o small map of your men's surroundings.
A NEURAL CHIP IN THE BACK OF THE OLD BLOCI
Syndic ate hasn't always looked the way H has. One early version used this Oblique perspective view with its dcan-cut 4S dcyrec angles. Sadly, H proved to be more attractive than practical.
Incorporating such a high level of detail into Syndicate is not withoul its problems There are so many possible visual outcomes (o situations that a compromise has had lo be reached regarding context-sensitive detail A lack of memory means most special effects wilt be functional rather than glamourous
It seems Bullfrog are slowfy but surely reducing the size of the universes they create as they increase the level ol detail But how far can they go
"There's this Russian fish simulator program which creates any fish you kke, and it behaves as it it was real We re aiming for a simulation as complete as itiai. I suppose the ultimate objective would be to produce something so addictive you don't want lo stop playing it." Verdict so far: There is the danger that Syndicate might gust be too ambitious If Bullfrog can pull it off though, then we may be looking al the next generation of people control simulators.
• CARY PENN
n>« implementation of th« control panel has chanted many times dtirifiy Syndicate's development. As you can we here, at one point the control panel was transparent and overlaid on the scenery. That was fine until the playfieid moved behind H and everything became unclear, which is why the idea was dropped.
Game: Curse Of Enchantia Publisher: Core Design Authors: Rob Toone, Ian Sabine (programming), Rolf Mohr, Billy Allison (graphics) ETA: Late September
Briefly: Well it's a bit like a funny version of Lure Of The Temptress with a different plot, inmt Mind you. what a plot Kid playing baseball, swings bat, bang' Nexl thing he knows he's hanging upside
That paintbrush ityi* in hill. Rarctf have
A drop of nrtijo, iktniT DfUMtic onftes or* port and parcel of Inthmu*.
wanted from it We wanted to make rt big (it looks at the moment like it'll take six disks), with more and more difficult puzzles as it goes on. bul at the same time being as universally easy to use as possible (ie more icons and less text). Graphically we were after lots of individual animations for the main character, but also trying
Owe wt U) that this it the hero han tne around In a dungeon
to get the most out of the digitised backgrounds, These are the Ms that impress me the most at the moment - they make the game really eye-catching. The animations were a bit of a nightmare though - the graphic artists would give me a huge DPamt animation sequence and I'd somehow have to get it inlo the game as efficiently as possible. You should have seen some of them!'
We've stuck in a few arcadey bits as well, but the trick is to make ihem interesting withoul being difficult, as this puts some people off. Actually, my favourite bit of the game so far is one of them - zapping the shark in the lake is a real laugh'
Verdict so far: There’s no getting away from it, Enchantia looks pretty similar to Lure Of The Temptress. Still, that's not necessarily a bad thing -Lure was a lovely game, and it anything this looks bigger, prettier and better. We re a bit worried about the reliance on icons (they can often be an over-complicated way to do something that'd be a lot easier with a i coup*e of well chosen words), but most people don't seem to mind them, so that shouldn't hurt it too much. It the team can succeed in keeping the diskswapping down (something which spoiled Monkey Island 2 for some) and the speed up (ditto), they could have a winner on their hands.
• STUART CAMPBELL
i six a bit w<
"We all play this sort of game to death
Ami)* gr*phici looked so btoutifu!
down in a dungeon, chained to the wall. Escapes from dungeon, falls down giant plug-hole, ends up at the bottom of a well, hoisted up m bucket by grotesque monster who wants to snog him, goes to the edge of the world, meets weird guy with a parrot which can teleport things (I'm not making this up), travels to The Valley Of The Losl to look for a portable fan... it gets a M silly after that, frankly.
The creators speak: The
game design was all fully documented before any ol the wntmg of the actual game began1, says Rob Toone If took us aboul a month of full-time work, but it gave the team a complete idea ol what was to happen in the game The personal challenge ol programming die game was to get it looking as good as the 256-colour PC version, and at the same lime take advantage of the Amiga's good points wherever possible. The floppy disk system was a target for improvement, because on some ol the other big Amiga graphic adventure games Ihe <ksk swapping can be a real pain.'
We all play this sort of game to death, so it was fairly easy to see what we
flying in formation behind you. II lags behind your movements slightly, but it does spread your fire a iiffle 01 With two mantas it's difficult to protect them both The uridimine an intelligent enemy mine) has to select which one to go after, and if it's after the second mama, there's the delay m response to worry about as well
“Flying through any gaps on the dreadnoughts is also tricky. The two mantas are tied together left and right, but the scroll's locked to the front one. When you lose a manta.-. I don't know. You might lose a life Or the other ship might peel off and fly off. I haven't got that far yet,"
The fleets of dreadnoughts'll be loaded m banks of four or five, and they'll look different The length of them'll vary. They start off shortish and get longer and longer. At the moment the length of the dreadnoughts is set proportionately longer than the ongmai 64 ones
‘There's a little bit of vertical scrolling in as well to compensate for the wider dreadnoughts We could have it going up and down a lot more but that seems to be too much tor the player to handle.
“The background is more destructible and more interactive than before. There're waves of ships to blast like before but also more secondary targets. There are tanks on the dreadnoughts and maybe mobile
ips on land am
- JaE \
I want everything from the original to be there
launchers for fhe uridimines. and force fields to knock out before you can fly through. I don't want to get earned away with it though
“We might perhaps have a boss ship bit between fleets i shaM do a different ship's end sequence The slot machine bt'il go cos it's a bit crude. Now the ship's land and you'd get out of it and smack down onto the surface of the dreadnought - maybe mside it. I don't know yet. I don't want to put a version I of Paradroid in there, but there'll probably be a bit 1 where you break through to the shuttle bay or something and see the leader's escape ship and have to prevent it from taking " off, There'll be guys in suits running around, like the ok) Star Wars stormtroopers and stuff, inside this giant battleship bristling with turrets.
“There'll also be a two player simultaneous option I like the sort of tun just two people have when they're cooperating or whatever on screen. We saw (he level of interest generated with two players from watching people play Sensible Soccer
Verdict So Far: We've yet to see anything concrete, but Undium on the C64 remains one of the best shooi-'em-ups of all time (on any computer).
We can t wait.
• CARY PENN
Game: Uridium II (working title)
Publisher: Renegade Programmer: Andrew Braybrook ETA: Next spring
Briefly: Andrew Braybrook is not one to rest on his taurels. He could be bathing m the glorious ocean ol critical acclaim surrounding Fife And Ice But no. Hts nose It pressed firmly to the grindstone ol his next project - a conversion, no less, of his best-selling work to date; the high-speed blaster Undium.
“It's one of those things I thought I ought to do.* says Andrew. *t did Paradroid SO and that started 4 off really People were hassling me then lor an Armga Undium.'
Undium. tor those with short teeth, was widely considered a landmark m computer entertainment when it was released on the Commodore 64 in 1986. ifitrxtscape released an Amiga version of Undmm in 1987, but it was a mess. *1 strft haven't seen it.“ says Andrew. “I ve seen the ST version and that's not very mpressrve I'm also tokJ there's a PD port of the 64 version running at fifty frames on the Amiga. I'd like fo see that, too ")
Uridmrrt s slick, no-nonsense basting action was set above a senes of dreadnoughts - the huge space freighters seen 8i Paradroid - and its unique, breath-lakmg bas-relief metallic look was often imitated but never equalled. Andrew's out to set the same standards with Uridium II. and he knows it won't be easy.
The creators speak: “I'm wen aware of people's expectations being higher. All I can say is well do the very best we can. We know we can push the graphical quality and we know we can push the colours. Sonicatiy there's a lot we can do as well, and it'll have ail the polish of original.
•We're developing Undium lion the Amiga and not the ST so we can use what we now know, ft's taken Fire And Ice to know how to do Umtum property, and now we've got as fast a saoilmg system as we can
“Uftmately I want to write Uridium II lor a console, so we re very much trying to impress the console people with the Amiga version. There are some interesting techniques that consoles are usmg so we can use those on the Amiga to do a better product
“We have to get Uridium II to run at fifty frames with thirty-two colours. Thirty-two colours actually seems like a luxury.
bas-relief but we want a different look-'
*1 want everything from the original to be in there, that's a starling point I've got the original C64 code - it's disgusting But I've got the parameters of the manta (the piayer's craft) control mode out of it so <111 feel the same. Now you can fly upside down - buf I don't know rl thaw help yet -and there's a drone - a second manta
H's difficult to know how to use them well but it's still very easy to get a nice graphical look but not the gameplay. Ive not seen anything do what Undium does '
A sense of style is of paramount importance to Andrew, which is why he's currently spending time sourcing ideas with artist Philip Wii iams (whose talent has previously graced Fire And Ice).
“He's never done anything metallic before so it'll be interesting," says Andrew The graphic style s realty stiff up m the air af the moment. Part of it will certainly be
And hcrc'i on* they prep* red **rlitr. Till* it Hi* Amis* mock-up of th* origin*: CM Uridium trophic*.
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•til im >111 >111, hon«T tx«, hancy (Ml Sting who you like but don't ttiitg m«... In the out-tiled uibtirriMU bet hive you meet the Queen >ee, complete with a handy crown. Some of Hie tmailer beet provide ad hoc trampon.
Publisher: TBD Authors: Vivid Image Developments, ie, Raffaele Cecco (Code & Design), Teoman Irmak (Visuals & Design). Mevlut Dine (Design)
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Briefly: Okt Demon Kings never cbe. they warp into another dimension to appear in a sequel - in this case, to the AMIGA POWER All Time Top tOO Number 14 The First Samurai
The Second Samurais introductory sequence win show you that much, which Is kinda handy as few people will have seen the ending ol the fust episode'
(Come to think ol it. lew people win have seen The First Samurai at all. what wuh its publisher Merorsotl's demise following the Maxwell (over) board-meeting malarkey.)
The Second Samurai is essentially a complete overhaul ot the first with plenty ot flash new ideas tor good measure. Raffia Chair is rewriting the code and Teoman IrmaK's redrawing everything Wed. almost
The gnndfilhir dock represents * time warp of sorts ly ictivitiny Hit magical purple orb below h, die fat bouncing Arab boss character appears lor a scrap, Mi inakci in low.
VID are determined to take their time and make The Second Samurai a btg hit in every possible sense, which is why they have yet to sign It lo a publisher (or its intended Christmas release.
The hero now sports new togs and has a chum in tow. VID are currently realising the enormous potential of involving a second character and are also deliberating its sex. At present it's a bold bald guy, but he will more than likely be a she m the finished product.
There's mileage for some serious fun here, and you don't need a telescope to see 4 when you play the raw output thus far. The two players can waste time beating each other up or help each other to cross tricky terrain.
At present, Raffaeles demonstration looks styksbcally similar and sounds exactly the same as its predecessor (new no*$ es have yet to be determined, so the samples from The First Samurai are being used) but it's uniquely playable enough to emphasise that this is much more than caulious steps over old ground.
The Creators Speak:
“We re re-using The First Samurai character because he's a very strong character,' says VID Team Leader Meviul Dmc. 'It's actually our first sequel, It will be similar to the first one - the mixture of game styles worked very well But it will be more than just an enhanced version, We've learnt a lot from the first one.
"We're designing it with a console in m*nd. If you look at what we've done before - Hammerftst, Time Machine and The First Samurai- even if you don't like them, you can't deny our siuffs very console-like. The Amiga's capable of running games you see on the Super Nintendo. Sometimes it's easier to implement them."
There are no new fighting moves in The Second Samurai "The first one already did many things and it's almost impossible to add any moves without creating complication." says Mevlut. "We have improved some of the moves, say. when you fire daggers you can fire multiples and at different levels We've also redesigned some of the moves so they look nicer. The behaviour of the aliens is a lot more defined We re trying to give thmgs m the game more character.
'We're also going for more humour with the graphics Home computer games are very serious which i$ silly when they should be about having fun Whatever we
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do now it will be implemented purely lor fun We aren't afraid to ditch stud. For example, one boss character started life as an Egyptian dancer but he was too serious so now he's become a (at Arab character.
There are so many games with good graphics and crappy gameplay. and people don't usually realise until they've played them' Mevlut then relates the tale ol the time he was attempting to impress a publisher with The First Samurai ’The first thing one of their artists did was to putt to pieces the way the character was drawn! Most people don't think about gameplay. People misuse the Amiga.*
Mevlut is responsible lor The Second Samurais basic concept The technical stuff and the viewpoint and the son of scroll and so on are an deeded initially. From then on it's a team thing realty We A discuss how to implement the concepts and the gameplay elements withm it -everyone comes up with ideas *
There wilt be four Worlds in total, each with four stages 'We felt The First Samurais levels were too big," says Mevtut 'll could lake half an hour to finish one level With Second Samurai we re splitting the levels into smaller pieces There'll be alternative routes and short cuts and hidden rooms Actually, it could possibly end up bigger than The Fust Samurai.
"The first one took place m a tutunst>c world. The Demon's slid running away in the second one. but he can't go nto the future again so he's running back m wne now. In The Second Samurai, the frst world is a sort of Twilight Zone. You don't know where you are or why. It s a reaty weird work) with mirages and so on dumped from our imaginations. Then you end up on a huge tv-tech space station thing where biological and holographic experiments are taking place. The last level wit! be traditional Japan because that's the only place you can defeat the Demon at his mountain throne *
This time there are no puzzles as such. *We prefer to can them events and you interact with them.’ says Mevtut Raflaete adds: "We don't want to force people to solve the puzzles tike they dd in the first one.'
continues 'The object is simply to reach the end ol one wortd to warp forward to the next
ni«*« bouncing blocks, which <rnt« puffs ol tmokc when they hit the floor, ore more then deadly anemias. Too cen iteod on one end hitch e ride, which is mighty useful in ccnein circwnslenccs-
Shaping up to give its precursor a good kicking
Vibes! It's e boss cherectcr -e roering, bouncing, morter-wiciding ugly deed dude with its knife-wielding dwerf sc went.
one. You don't have to solve the puzzles You can play right through but if you warn to do the puzzles you get mote bonus points You no longer have to pick up objects from many screens away to put out fires and so on. All the elements needed to solve a puzzle are m the vicinity ot the screen 'We haven't yet finalised how the two-player feature will work. One idea is that one of the characters becomes the leader to dictate the scrolling You d perhaps gam leadership by solving puzzles or picking up stuff first. The leader would be the one with the highest experience pouts We ll probably have it so you can fight each other for the bonuses and so on. Another option is to share the scrolling between the two characters "
Otherwise, the design is pretty much sealed. But it has yet 10 be signed and delivered to a publisher. "We haven't decided yet who will publish «t yet,* says Mevlut 'I've made a short list of publishers
There art many secret hidden room* to find. This onc'i a form of AilcrWA but with wibbfy hcodi to chop iniicod ot rocks.
Ignore lot o moment, if you will, the bendy platform hand to the left of the picture and look at the grey idol to the right. Theft a iwildl, that It, but we aren't going to tell you what it does just yet. Other idols are pkhed up along the way to help tolve certain puulct - cventt, lorry. Sat only if you want to, of count. That’s the beauty of The Second Samurai
and I'm seeing them all to see whal they have to offer. I can't say at the moment who I'm approaching *
Verdict So Far: Stuart Campbell raved about The First Samurai in APS. My guess is that he'll be scarcely able to contain his enthusiasm when he
plays The Second Samurai Even though it's early days yet. The Second Samurais shaping up to give its precursor a good kicking and then some. And as lor the rest ol the competition..
Roll on Chnstmas, no
• GARY PENN
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JOHN MADOENS FOOTBALL j BARNES EUROPEAN F’BALL
KICK OFF 2
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JUST WHO DO WE THINK WE ARE
It's been a month of wend mail (Of the AP crew We alt seem to have had lots more personal post than usual. For example, after seeing Mark's photo on last month's True Stones pages, we've had Merally dozens of letters alt asking one question: Who's that fat-' (Snip1- Ed.) The first line ol Mark's favourite poem is: 'The pointy birds, a-polnly-polnty.' Er, yes.
Adam got a gas Ml this month Not actually all that exerting, you might think, but for young Ad it was I quite a landmark. 'It's the very first gas bill I've ever had in my entire life. It was quite a landmark,' he said proudly. "Oh, and I got a pofl lax bill loo. bui i threw that away.’
The first line ol Adam's favourite poem is: "Twas brillig, and the slilhy toves did gyre...'
whereas Stuart was most delighted to receive a Scottish pound note (yes. another one), emblazoned in biro with the legend l*U Stuwart (sic) Campbell from Beccy' from a female reader who's clearly having problems with her guide dog as well as her spelling ..
The first line of Stuart's favourite poem is:
There was a young man Irom Nantucket...'
Poor Tim, though, has had to make do with letters from the hospital reminding him to come in lor an X-ray after he (ell off his motorbike on the way into work. 'Everything's gone black! im btmdr wailed the uncoordinated newie. before realising that hrs helmet had fallen over his eyes,
The first line ol Tim's favourite poem is: 'String is a very important thing,' Lord preserve us...
Jonathan didn't actually gel any mail himself this month at alt (apart from loads of Complete Control stuff), bui we did get some about him, ‘Why is Jonathan Davies so gorgeous’1 asked one Suzi' from a secure institution somewhere near Southampton. Frankly, Suzi, we. er, don t know.
The first line of Jonathan's favourite poem is: Once I saw a little worm, wriggling on its belly.'
Lots ol birthday cards lor creaky old Matthew as he celebrated his 27th (count 'em!) birlbday recently. *1 got a really nice one Irom
my insurance company, too." said Matt 'it said ’Get Well Soon from your debilitating Gulf War illness’ and it had a massive great cheque in it.' Oh no.
The lirst line ol Matthew's favourite poem is: 'Tyger, tyger, burning bright.' The populist.
It’s been postal promo presses galore for Gaz -along with a charming pretend eyeball, he's had a 'strange rubber plastic thing with straps and holes in it from US Gold I haven! got the faintest idea what it is. though.' Answers on a postcard please, lo Gary s house. The first line ot Gary's favourite poem Is: 'I'm just a girl who can't say no, I'm In a terrible fix.'
1 RONNIE RANDALL
Cub reporter Ronrue's had lots ot lab pop stuff in the post, on account of his * writing our 'Pop Stars On The Game' feature (see p59 for the full rundown, pop kids). Y'know. lots of really big glossy publicity pictures ot Miki out of Lush and free records and stuff Hie that. Hmph .
The first line of Ronnie's favourite poem is: 'I haven't got one. Poelry is rubbish.' Ta, Ronnie.
Yes, it’s ‘summer slump’ time in the wonderful world of software, which means that we haven't got quite as many reviews in this issue as usual. But -hey!-quantity isn’t everything.
For one, this month finally sees the release of that Maxis legend Sim Earth. Betcha never though that one would see the light of day. Core's Premiere also gets the big screen treatment this month, along with the Dyna B/asfer-ish Bug Bomber and the saucy French adventure Fascination. But is it sexist or sexy You decide.
The final two entrants in the Olympic games war also make an appearance this month, plus another cartoon movie from animation kings Readysoft.
Further on in the mag we've got alf manner of smaller (but perfectly formed) reviews, including Tennis Cup 2, Air Bucks, and a new Tetris. We never knew there
Utcimtion- including frn uect W8S SO mUCh in it.
Meanwhile. Jacquie's been receiving poslcards Irom tier oid editor, who's gone off tor a tnp round i the world The thing is, he hasn't even left the airport yet. ‘Bui it's the thought that counts.’ she responded defensively, white trying to stick them all over the office walls The first line ot Jacquie's favourite poem is: 'it’s in the trees! It’s coming!'
'What kind of mall have you been getting this month. Sal ' we asked 'Does Mickey Mouse count7" she wondered. "No. he's a cartoon character with no discernible reproductive organs," we replied, ‘and that's not the kind ol marl we meant, anyway * ‘Oh,’ she said.
The first line of Sally's favourite poem is: 'Can a parrot eat a carrot standing on it's head '
The most interesting thing in Dave's letterbox this month was a dry-cleaning bill, Y'see. Dave went to a party at Stuart's house, overdid the Diet Coke, decided lo cycle home along the canal path, at 3am, with no lights on his bike. .. 'Boy. that canal water really pongs.' sard Dave.
The first line of Dave's favourite poem Is: 'Finnegan's Wake is one big spelling mistake.'
I Sultry soh-tocus starlet Lmda is the other new face on the team this month (she's actually the ! editor of our poptabulous sister magazine Your Sinclair in her day job). so she hasn'i realty had a chance to get any mail yet. Well, that's that sketch knackered, then.
The first line ol Linda's favourite poem is: "The day I lost my Pastels badge...'
THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE
The AMIGA POWER reviewing philosophy Is an absolute doddle to understand. No, really, it’s simple. But If you're reading this at all you must want to know at least a little bit more, so here, in all its glory, is The Way We Do Things At AMIGA POWER ...
1) We're alt aware of how much software costs, which is why we believe a game has to be really good to be worth buying -or worth giving a good mark. Happily, there's more than enough top-notch stuft around if you only look - we mark as hard as we do to prevent you Irom wasting time (or money!) on the bad ones. You'll thank us for it in the end...
2) We believe rating systems should be simple and easy lo understand. That's why we just give one mark out of 100, a few summing up sentences, and that's it. What more is there
3) You want a third point Hey, quantity Isn’t everything....
AMIGA POWER SEPTEMBER 1992
Game: Premiere Publisher: Core Design Price: £30.99 Authors: 8th Day Release: Out now
Y ou know that game, where you have to guess weird things kke what type of car Met Gibson would be it he was a vehicle, what meal Michelle Pleitter would be represented by Well. stuprd concept or
not. it at least gets me past that difficult first paragraph it I link in by explaining that had Bruce Wilks entered into this world as a computer game, he'd probably be Premiere
Hetmdali. of course - Mart ftefby.l and transpose it to a more sympathetic game style and plot. The result <$ a platform romp based around six sets in a movie studio - with each level featuring -
action on and behind the
sets, with a theme-related bonus stage
following the M level's completion
The reason tor these shenanigans is explained a brt more visually in that wonderful box up above, but the upshot ts that the player guides a movie editor, going by the wonderful name ot Clutch Gable, around one movie set at a
An uttnM look M level five - the science fiction level. Here Clutch mult battle with all manner ot movie alien fiend* and colink baddies.
FIRST AND LAST AND ALWAYS
What Core have obviously set out to do with Premiere is to take the visual expertise so exceflentty utilised in Hetmdali (not that Premiere's anything like
V, , H
la addition to a hand held weapon, Clutch can alio lake on the had juys by performing forward rolls down itairwnrs. Here we ue him on (be other tide of a movie let. full welch that boy roll.
Slraini of Scryio Leone drift over the grassy plaint ai Clutch takes on a particularly sharp-shooting adversary. The idea is limply to wait until he goes for hit gun, then fire - but it sure ii exciting.
&me attempting to recover a canister ot sWenfilm.
This being a platformer, there are several essential ingredients which Core have dutifully added: pialforms (obviously) and ladders, stairways and lifts to reach them, bad guys who roam around shoot hide until you're near, and bonus energy and ammo
It works, then, by offering a scrolling movie set constructed trom various enticing backgrounds, with wakways. pits and various objects >n the foreground. Doors lead to the other side of the set. where the other side of the movie set offers a secondary play area Here signs proclaim stage left', props' and suchlike. The
baddies are still present, however. Presumably they're milling around, waiting to shoot the nett scene of their movie.
The fact that the game s based around si* different movie sets has resulted m a film-related look for each level, with appropriately-themed nasties and weapons to boot So level one. for instance, is a cowboy film set. with buffalo, cowboys. Indians and Wild West mads all trying to thwart our hero's canister-recovery programme. Of course, a s«-shooter is on hand to do the Clint Eastwood on the bad guys, and progress can soon be made (via a simple, but excellent shoot-out scene) to a black-and-white Egyptian movie set, where Clutch
has bags of flour (plain, t think) as his main offensive weapon
Stairways offer another form of attack Here Clutch can perform a mean and speedy roil down the steps, sweeping any assailants of! their teet m the process It saves on ammo, and besides, it looks really cool.
It's also worth noting that the play area actually features two levels ol depth'. Dutch can move into' the screen (« towards the watts) by holding the joysbek down and pressing the lire button ..
IT IS THE REEL THING
.. which brings me to my first complaint. I realise that most Amiga owners are only own a one-hre-button joystick, but surely there could have been a better way to make this move mto/out ol the screen executable. For one rt lakes too long to do. Ttme and time again I was hit by a nasty or a projectile while fumbling with the controls in an attempt to leap out ot the way. Secondly, it's all loo easy to actually press the fire button first, then push the joystick down, This results in Chuck shooting lobbing a weapon, then crouching down - a waste ol time and a waste of ammo.
The ladders are similarly frustrating. I guess it's a matter of liming, but once too often I found Clutch getting blasted while
Starting out on iittt on* - • cowboy movie. It'i about this point Clutch realties he should have made a reservation.
Movie set two b the location of Igrptian Mach a white shcnanigani. Clutch must face mummies, cats and other weirdos.
Set three Is where nil the horror takes place. Gravestones rise and fait, iombres crawl across the floor aad...ooh, an oscart
Cartoons arc ‘filmed* on st«)< four - die waUpoper is a tit of ■ giveaway. Collect die burger, avoid die ftsli. Simple, ready.
t he nr.
® UPPERS The best union ol cartoon animation and satisfying gameplay yet. Premiere manages to capture the thrill ol movie studios and cartoons in much the same that Roger Rabbit (the movie) did.
® DOWNERS The six
levels are pretty much the same, despite the neat graphical variation. And the gameplay is perhaps just a little loo basic - kind of like a one-player Bonanza Bros.
THE BOTTOM LINE
Definitely the most successful attempt at this sort of thing to date. Premiere has its faults, but I suspect its warmth and all-round ai ; cute-appeal will be enough X/] " to win over most people. U I •
An abbreviated look at that train sequence. Ayain the bask concept is a simple one - dock the uynal bous and lamp over the holes in the track. Sul it’s alt so atmospheric AMO damned good fun too.
8ut call me Captain Morgan and request one more verse ot The Tide Is High, if Prem,ere doesn't have some Really Neat Touches. The main guy lor one, is superbly designed -being quite versatile, and lull ol character.
And the basic storyline (visually, at least) realty does hold it all together At the moment, I can t think of another game where the plot was actually this relevant.
The levels are pretty well designed too. maximising the space ol the play area And what about that smooth scrolling, eh And the excellently appropriate mus* score And its simplicity is arguably no bad thing Even the disk-swapping is unobtrusive (unusual lor a game this visually appealing). Gosh, it an sounds so much more likeable now. doesn't it
Gameplay wise. I detected definite echoes ol Bonanza Bros The collection of objects while explonng levels and stairways has been used many times, granted But the sometimes the feel, and even the pace ol Premiere's platform antes are uncannily similar. That's no real complaint, though
it's ready standard (though effective) platform tare dressed up in a Loony Tunes costume. The gameplay ol the main stages remains firmly rooted in the platform style.
So there you have Premiere in a nutshell: packed with Really Neat Touches to make you smile, amazingly easy on the eyes, and wildly entertaining in doses The downside is that it’s not as deep as you may expect, and ultimately it's perhaps just a little too much ot the same thing.
Just kke Bruce Willis really 0MARKRAUSHAW
Although Bonanza Bros was no world-beater. it did have charm and no small amount ot playability And that's rubbed off on Premiere too. Of course, Bonanza Bros did benefit greatly (rom a iwo player mode (a much needed boost - because as a one player game it simply proved to repetitive and ponderous), so just what does Premiere have to lift it into the same league, or - gasp1 - even higher
RIGHT TURN AT ALBUQUERQUE
Where I reckon the secret of Premiere's success is consolidated, is m the bonus stages Although more simplistic than the ma>n game (and hence eventually alarmingly repetitive), these sections all oiler their own little challenge (often a reworking of early '80s computer or arcade games). More importantly though ■ they add greatly to Premiere's sense of style. It's these sub games, along with the intro sequence and between-game screens which bnng Premiere closest to the concept ol a game as cartoon. Sure, the graphics ol the main game are sweet, but
beginning his slow ascent And the bad guys themselves aren't exactly what you'd call versatile, Some leap out of barrels. Some walk from left lo right. Some even shoot at Clutch.
And some just stand there None of them displays any particular level of intelligence, and for a game based on such a simple concept, that's a nsky idea.
The Quick Touchup' teem occurs after the cartoon stays has been completed. Clutch standi on a sheet ol yreph paper, as an artist hastily paints over in the corner...
.and the result is a bird, which immediately lays an ey) and starts flapping alt over the shop. It's all Clutch can do lo avoid H, never mind shoot the biccdiny Uiiny...
-and Just to add insult to injury, the bird spews fishbones (yeah, jrcat ska band) ail over the place. Thankfully, these mini scenes don’t come much harder than this.
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AMIGA POWER SEPTEMBER 1992
Game: Sim Earth Publisher: Ocean Price: £34.99 Authors: Maxis Release: Late September
The Earth reputedly took six days to create. Sim Earth to considerably longer, and the results aren’t quite as neat. .
I hale this 'SimEarth' business. So lor the remainder ol the review it's going to be ‘Sim Earth', okay’ Either (hat or start calfcng mysetl JonalhanDavies, and that would look very silly.
The background: Sim Crty was a great great game that just about everybody Sked. Sim Earth is the sequel to Sim City. It s been knocking around on the PC lor ages, and rts arrival on the Amiga has been dreaded tor some lime. Er, dreaded1 Surety looked forward to’
Unfortunately not Nobody really liked the game on the PC tor reasons which wilt subsequently become dear, and Maxis aren't renowned lor listening to their
critics Their timing also seems to be a tittle out - a year or so ago they might have
_ sold quite a
few Sim , —* Earths 10 enthusiastic Sim City players
£ i>im tary players PS But the memory U ol Sim City is
\ Sim City is lading lasl. and
people are going to took at the new game airesh. (There was also Sim Anf-nutf said.)
The game Sim City simulated a dty Sim Earth, predictably enough, simulates the whole Earth. The whole flipping thing, from microbes lo continents. The object ol the game is to try to evolve and maintain a sentient species.
Quite a tall order. Luckily the game provides everything you’ll need: several Mlion tonnes ol rock, equipment to generate air and oceans around it. and as many Irving organisms as you can find space kx. It’ll also take care ol the horrendous number ol calculations generated when this tot gets mixed together All you've got do ts juggle everything around lo create the optimum conditions for evolution to take place
This all sounded lair enough, so I popped m the disk, switched on and oh dear.
I. along with just about everyone else around here, am constantly bemoaning the way that strategy-based games consider themselves exempt from the
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TIC CRIR HVPOTRESIS
■deft diving on into the j«i< proper, the plorcr ii given a choke of world model! to tinker with, including ancient larth, Vcnui and even Man - the angry red planet.
S i tlE Al' til©
Earth 982.2 Million Years
EDIT GAiA GLOBE
□ HIGH ALTITUDE
■ LC'iO ALTITUDE
All life-forms Have lo start somewhere. Here we sec evolution at pretty much its most bask stafe, with radiates finally flopping around in the primordial swamp.
S i »Eaii tti©
Earth 928.8 Million Years
Taking a eloier look at the evolving planet, if i poulUc to alter that big ball ol rock quite radically' Mmmm. fire, earthquake or plastic - decisions, decisions.
rc:iT L RS'
/ /*' '/
T«ti UK control the model Sim forth utet to slmulatt your planet hi (tins, logically enough, the model control pencil. Surface e'hedo, hr the way, concemi the reflectivity of iurface biomcs.
Sim Urtkt imiuI tbaoktuBy mmjcj to tu«r dear of 'jr««n'
> preaching, bin Instead . rant* on about towtthtni ' catted the dale theory. A* 1 far a* I caa gather, the Oata theory pat* forward the idea that the (arth
UOLCHhlC ACT IIJI TV
, HETEOR IMPRCT5
regulatory rtrfaahia . or 10 me thing. I don't ready ■ aadcntaad K. For the parpoee* of the game, however, taking a look at , the date Kreea wW ghre * yoa «oaM Idea of yoor performance. A nulling I face mean* that the tarth W b happy, aad a frowaing m
Ike yeotpherc coven all thou mechanical bin of the planet (for thii doesn't heve to be •» Urt*1 a* coune, It mlghl be eny old planet) like volcanoes and continental drift. Over on the right axial drift and meteor impacts can really alter things drastically
EftEFCV l rtiJESTIIEriT
EnERGV RLIQCRTI Qli PKILQ50PHV He
sciEncE "3 c
RDRI CULTURE ~ C HEDICIDE Hh ■ RRT/HEOIR Hy E3
SOLRR/Uino H V [i R □D E 0 FOSSIL FUEL *" riLCLERR
and stays that way, invest In various
Heats and animals can be tweaked toe to make them evolve faster. This is perhaps the ■oil satisfying aspect of Sim forth. The player actual get to play with evolution and create new life forms. Heavy stuff.
To make sure your planet's population i aspects of civilisation.
basic mle that other games take for granted - namely, if a game wants to be iicen seriously it ought to took the part
IT’S ON THE MENU
is Sim Earth any (frtferent Er, no The sngie disk the game tames on boots up onto i a Workbench screen, trom which you have to bad the actual game by opening windows and ddung on icons. Not a good sin Then, other than a couple ol reasonably pfesentabie introductory screens, n s hornble Amiga pull-down menus a> the way. Not only do they look •.any. but, because ol the calculations that
are constantly going on behind the scenes, they respond extremely erratically to your attempts to access them. The actual graphics themselves are even worse - laf poorer than many a Napoleonic wargame. and with scrolling reminiscent of lhe Spectrum in its early days. How come people like Bullfrog manage to come up with complicated strategy games that look nice too. while Maxis seem to be stuck in the midfourteenth century
It s probably jusl as well, then, that the standard of Sim Earth's presentation doesn't relied the quality ol the workings that lurk beneath the game's surface. That side ot things seems to -k
hit handy lift forms mtnu givts an instant rundown on which animals aad vtgtlablts art ia tht running for Hit Mantes Host Popular lift form Award.
LIFE... BUT NOT AS WE KNOW IT
Humans are okay, but lei's face it -they've been done. Imagine, instead, il a race ol superintelligent molluscs had evolved as the dominant species on Earth. Sim Earth allows lor this possibility - il the conditions are right. Alternatively, you could lind out what would have happened if the dinosaurs had lived to found a civilisation of their own. Or you could throw humans and dinosaurs together on the same planet and see what happens. Sim Earth even provides the potential tor Venus fty-traps to evolve Into really brainy super-plants that walk around, arm. eating flies.
Cai'th 938.2 Million Year's
Tim roll* on - U*e tinfi is sow f J7.1 million y**rs old. And blow mo, H H tan‘1 time for dinottvn to orHv« on flic sc«n« (with • little help from the tdlt temn).
S i tiE ai1 tli©
Eai'th 994.2 Million Years
SIMEARTH ON-LINE TUTORIAL
WELCOME TO A BRIEF TUTORIAL FOR SIMEARTH: THE LIVING RLANET. THIS WINDOW CAN BE YOUR INTRODUCTION TO SIMEARTH OR ACT AS A QUICK REFRESHER COURSE. IF YOU DONT UNDERSTAND SOME OF THE TERMS LIKE WINDOW. CLICK. DRAG. ETC.
OR ARE UNFAMILIAR WITH MENUS. SEE THE ADDENDUM FOR YOUR MACHINE. FOR THE EASIEST INTRODUCTION TO SIMEARTH. PLAY THROUGH THE QUICK-START TUTORIAL IN THE ADDENDUM FIRST.
THE FULL TUTORIAL IN THE MANUAL WILL GIUE YOU THE MOST COMPLETE TOUR OF SIMEARTHS
SEH TEMP HIP TEMP BRINFALL (
tn addition lo a rather nattv manual, Sim ItrUt also includes din rather nice on-scrctn tutorial. AH the various sublets art accessed
via the buttons alone d*« bottom, with scrollable lent further up. How thoughtful.
work fine, simulating the Earth quite nicety (I assume) The amount of work that's going on under there is, I suppose, quite astonishing, with continents skdtng about, ice caps melting, volcanos erupting and species evolving in a realty rather convincing manner As a simulation ol the Earth (or, indeed. Mars. Venus or any other planet), Sim Earth is spot on
QUAKING IN THEIR BOOTS
As a game, however, things aren't so rosy. Even if you can forgive Sim Earth for ifs gruesome graphics and ctunky user interface, il simply Isn't any fun to play.
You set up your planet, you tweak a few variables. you trigger a few earthquakes,
Oyou dof a lew species around, and that's it Here's • throwback to food eld Sim Off - jrephi ere the cesieit wej le monitor your Then It'S a Case Of Sitting back and Seeing ptMiefi pro rcu over e period of dmc. what happens, and maybe tweaking a few
r* % 1MI, !
Ol / 11V B
• Bit. 1 •
‘to > -----
- « 110.' C=J-
>- •§• dot: •
"r* • isa ■ *
Here we ree • breakdown of die current air italur. This sure ain't London imoj.
more variables if things aren't working out. It's quite easy (and often very tempting) to go off. have lea and come back to find nothing has happened m your absence except a litiie continental drift.
This teefcum’ problem ts a fault of the much more graphically sound PC version too. so there's obviously something fundamentally wrong in there. Eco systems are boring - that's the message that comes across
But before I pen that inevitably damning final paragraph and apply mysefl to the painful task of coming up with a suitably low mark lor the thing. I'll try to soflen the blow a little by giving a special mention to the Sim Earths manual. It's actually very good, explaining the game's complexities m a way even I managed to understand, and providing masses in the way of background information. A thumbs up there then.
GREAT BALLS OF FIRE
And now the part I hate. (No, I do. Sometimes I wonder whether !'m really cut out for this business.) I can see how much work has gone into the game. I can see the tears welling in Ocean s eyes when they read this.
But my verdict has to be don't do H.
If you loved Sim Crfy (which I certainly did), this could easily seem lo be the next obvious step. But there's simply no comparison. Sim City was dean, straightiorward fun. The nicest thing you can say about Srm Earth is that it works. It's big, messy and absolutely no tun at af • JONATHAN DAVIES
® UPPERS It simulates a planet s ecosystem very convincingly, and might therefore prove useful as some sort of educational tool. And even it you only have one go, that'll keep you busy for several hours.
® DOWNERS The trashy presenlalion would be forgivable if the game wasn't so cripplingly boring to play. Il tries lo offer loo much, and ends up ottering nothing.
THE BOTTOM LINE
Okay, I was hooked lor a while lo begin with. But it quickly became apparent that a planet simulator - in this lorm at least - is absolutely no fun at all to play. There just Isn't any mileage In the idea.
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At last, an adventure where the main character is a woman.
nghteous. pseudo-feminist spiel (I hope) I'm as much a tan of a txl ol innocent rumpy-pumpy as the next man. Hell. I've even watched a couple ol Carry On films But Fascination comes across as the product of group ol individuals who thought it would be a bit of a laugh to pretend to have an attractive woman performing at their every beck and call To this end you can send Ooralice through a graph< shower scene without encroaching on the story line in the slightest, and there are pieces of her underwear lying around for you to nfle through, again to no obvious end.
for a bit of smut
Game: Fascination Publisher: Tomahawk Price: £29 99 Authors: Muriel Tramis (design). Philippe Lamarque (programming). Y Chosse. J Kluytmans, Rasheed (graphics). Moby (sound) Release: Out now
Apparently its bad practice to kick oft a review with a summary of the game's plot. You're meant to begin with some sort of hook’ to catch the reader's attention - a joke, perhaps, or an amusing anecdote about the game's programmers. Let's throw away the rule book, eh
You are Doralice. the sexiest
Does its best to make the player comfortable
captain on the Pans-lAami flight*, according to Fascination's manual, and you find yourself in a hotel room with a briefcase given to you by a dying passenger on your plane. In the bnetcase is a vial containing a dangerous aphrodisiac, he explained, which has to be taken to the president of a certain company without it taking into
enemy hands. The passenger's dying words were. ‘The briefcase combination is... AARGH1* On the advice of the manual you tap the combination 'AARGH into the bnefcase and it opens to reveal an electhc toothbrush which in turn contains the aforementioned vial The door to the haltway >s in the comer.
You've played this sort of thing before. I’m sure you can work out where you've got to go next
Those who decry the gaming world's proliferation of ma!e heroes will be pleased to note that Doratce is actually a babe, and she's just as capable of dealing up mystenes as any crummy man. But. erm. hang on a minute. Why is Ooralice there, exactly Merely lo provide a little non-sexist variety Or something rather more sinister
Now don t panic. I'm not about to launch into some sort of self-
THE QUEEN OF BABE-AIONIA
What clouds the issue, is that Fascination hasht been dreamt up by your average deranged games person, but a French female designer. There's also the fact that the sequences which appear to have beer included purely for titikation are far too jokey and cartoon-like to exbte even the most desperate individual The argument i that sex in computer software exists lor cheap thntts might work for strip poker games, but it doesn't hold water here. !s * possible that what comes across as mild
A b«b< t)up«d cityscape exploitation Of just a leu hung up attitude'
Here *s the Lad Les' underwear store, the front for Doc's h Ldeout.
I can Look round while I oretend to try stuff on ...
Above: You open the briefcase to find an electric toothbrush... and If I weft an international espionage type. I d hide 017 dangerous aphrodisiac in there
left: If you're a cynical sort, you might say that Doc's hideout is behind the lingerie store for smutty reasons. But it could just be a bit of grown-up fun
A TYPICAL FASCINATION ‘PUZILE’
explore ii ol my own free will. I hate that feeling I ire to be in charge, fit's true, we've seen the tackboots - Ed.)
These people dearly know how to write computer games, and I hope they do another one. But before they do. they'd do wefl to take a good look at the direction Lucastikn are taking things construction-wise. Linearity is out. Flexibility is in. And shower scenes are best lett to Wash 'n' Go adverts • JONATHAN DAVIES
® UPPERS It’s well
programmed, there's the occasional laugh to be had, it looks nice and could be ideal if you're battled by traditional, tougher adventure games. (I'd hesitate before recommending it to Ihe younger player', though.)
® DOWNERS The game's layout Is far too linear - you solve a problem, move onto the next location, solve another problem etc. And Germaine Greer would have a heart attack. (But surely that should be in the Uppers' section - Ed.)
THE BOTTOM LINE
I did kind ol enjoy playing it, and the Cruise For A Corpse-style game system is one of the easiest I've ever used. But it's too PI™
straightforward and limited in scope. Ul ■
You've found a Walkman in a locker by the swimming pool, it doesn't work, and there’s no tape in it, but when you click on the battery compartment it tells you you’ll need some sort of tool to get it open. You're carrying a torch, a telephone token, a newspaper and a pendant. The game's obviously not going to let you get any further until you sort this one out. What do you do
two appreciative comments up my sleeve. The man one regards the graphics which are dear, weN-drawn and nicely animated on the rare occasions on which they move
There's a nice tune at the beginning too (but what about those jmgles !). And one or two of Ihe Jokes (this is a humourous' game) are actually quite funrty. in a French sort of way. The mascot that dances on the bonnet ot Ihe car when you turn the stereo on is a case in point. This is a game which does its best to make the player comfortable when playing it. I ll give i! that Okay, so I may have simplified things a little regarding (he restnctiveness ol the thing, but all the time I was playing it, my overwhelming feeling was that I was being channelled in the direction the game wanted me to go. rather than being left to
Vault have to us* the telephone, hat which number should roil co«T
exploitation to us British is simply an example ol the French people s open attitude towards sexuality0 It’s a strange thng to be asking in a game review, t know. But with Fascination it's a relevant issue, believe me
It this all sounds like your idea ot tun, though, there are more important points to consider. Games l*e this are ail about solving puzzles, and it's the puzzle side ot Bungs where Fascination tails down It's not so much that the answers are too obvious - wouk! you have guessed, for example, that the best place to hide a vai of liquid was in the ce-box ot a fridge The trouble s that while there's a problem watting to be solved, that's all you're atsowed to think about Your movements are restricted pretty much to the location m which the puzzle is set. and you can't actually do anything that isn't connected with the puzzle s solution. It's impossible 10 gel side tracked, or to go and tackle something else while you're having bit ot a muse And as your actions are lowed to decking on things on the screen and using objects from your inventory, a few
Probably bail to have a quick chat with that curvy receptionist - they always know what's yeis) on.
minutes' random choking and using is usually enough to turn up the answer to most situations And then it's on to another location and another puzzle.
At Ihe moment, for exampie. I'm stuck in a kitchen where I've obviously got to mix together three chemicals to create poisonous fumes.
(I've no idea why. but it's the only thing I can do so it must be right.) Every time I do it. however, the fumes get into my eyes and I die. I ve presumably got to protect them somehow. I'll get there eventually, but I'll wager the answer will be lound by luck rather than intefligence.
But don't despair. I do have one or
la tht car pack, there's a ear. And in tht car then's-, ■til that would spoil the fun.
It's o broken uoltenai.. No coint in tobmg it!
(suaddaq M ** 'tsatfot
»UOI dX l M t -npoM laip wap tip pw nos (quit Ajoiuxmu inai ui Sii Uihi Six
Game: Espana — The Games 92 Publisher: Ocean Author: Creative Materials Price: £29.99 Release: Out now
T he Olympics is upon us again (well, it'll be long gone by the time you read this, but bear with me). For those ol us not caught up in the mass-media coverage ot disappointment and glory, there's no getting away trom the commercial abduction ol what used to be a purely amateur get-together. These are the '90s. when sports heroes also make a buck, selling milk or endorsing Amiga games But that's enough about Carl Lewis Challenge - we're here to tafc about Espana Games 92
My first thoughts questioned how a game could successfully capture aB the Olympic elements - 'over 30 events, team management, a hail of fame and extra contests', as the game claims, Even the Carl Lewis game covers onty five events
The four moiii sections (clockwrit from the rifht) lUtittics, mOE*3«mcnt, reference End oclton.
Training for Ihoie (rock
We want more than joystick waggling
events is •
Perhaps l better sit down and study the manual for a day or two.' I thought It was just as well I did
The structure ol this game is divided and sub-divided into ten different sections. A category selection screen gives you a choice of track and field; swimming and diving; or boxing, wrestling, judo and fencing. Once you've selected which events you wish to lake pan in, a disk prompt teHs you which ot the four _ dtsks to insen A funher selection screen is divided into an aclion section, a statistics section, a reference section and the management section.
The Games 92 sets out to be a strategy eum-action arcade game - it's impossible to compete in any ot the Olympic competitions unless you've been Into the management section. This is because all events take place on specific dates, exactly the same as the real Me Olympic games in Barcelona Unless you advance the date (manually, using an on-screen calendar), all you can do is practice
The practice level gives you no idea of the Olympic competition - In the 100 metres for example, all you do is run by yourself against the dock (At least the separate arcade level in The Carl Lewis Challenge puts you into Olympic
competition wiih other named athletes) Clicking on the management section eventually bongs up the office screen. Among many other things you* hnd the <kary. a clock, the calendar, and the team file Open this to bring your fictitious team on screen, then click on any athlete to peruse their athletic statistics.
Now select an athlete tor each event You must tram and exercise them. By ctcklng on the diary you'll find out the dales and times ot an actnnties leading up to and including the Olympics, with a training timetable 1 already laid oul tor you.
Once exercise is I complete and you're happy with the training outpul ot your athlete, you r may advance the calendar and take your athlete to the first heats It's important to remember that only when you’ve trained an athlete and consulted the diary lor dates and times ot heats, can you enter for Olympic competition By companson to the more fluid Carl Lewis, this aspect makes the game both frustrating and long-winded To begm competition, select the aclion section. It you've selected the right athlete and coordinated the nght date and time, you can begin entering heats. Make the wrong selection and alt can you do « j practice Frustratingly, that means
A real marathon to struggle through
Ycc, w« made H to the boiiit) finals other hobby's witchin) paint dry.
I* l« a whale It it a dock If, no. Actually in the men’s Ire citric
Nice calendar. But what about a jama Muckins around wailing to play the neat event if n’t enaetty lun.
sims these days. Games ’92 tries to supply the extra but hasn’t got it right.
Cradle Big deal Games 92s creators would have been better employed putting more effort into event action and crowd animation.
There are signs ol scope, but the game ts limited to one player,
(unlike The Carl Lewis Challenge which takes up to lour), which at a stroke wipes out the thing that's most lun about sports games - getting a lew chums round and having a competition
"The graphics are mediocre to say the least"
Games '92 tries to combine management strategy with arcade action, and that's where the game falls Hat on its face - (here are too many sections There's nothing in the statistics and reference sections, for example, that coukjn i have been pul in a book, or in the manual for that matter. Training and coaching is all the player realty needs Whal I’m interested m is getting athletes to the games, and for ail its faults, Carl Lewis Challenge helps you do that quickly. Games 92 ts unlocussed and sprawling, and combined with the incessant disk swapping and interminable accessing, that makes this a real marathon to struggle through.
• MATTHEW SQUIRES
working back through alt those sections to the office Ifs 2 completely inflexible 5 Perhaps (he most important aspect ot this game is its control g system. Timing is the key. In track q and field events lor instance. you
must co-ordinate the button clicks E with appropriate footfalls. You’ll *“ find that this applies in some form to all the events, but once you're in he boxmg, fencing and judo it really does get complex
You'd think that a game with so nuch complexity had got the basics right
first Wrong! The graphics in Games 92 are mediocre to say the least - they look like something trom yesteryear. Even Track And Field, the 1984 coin-op that started the whole thing oft, blows this to pieces visually,
The backgrounds are atrocious too -there's no animation in the crowd at all. for a start. Carl Lewis, by comparison, features animated faces and parallax scrolling, as well as some different angles on the competition action
The so called lun click-ons' in the office are utterly irrelevant. Yes. you can fiddle around with a desktop Newton's
® UPPERS There are
definitely a lot of different events, which with the management section provide potential scope, but ...
® DOWNERS By the lime you've got your athletes through the first heats, the constant disk swapping and ludicrous over-complexity will have you begging for the summer holidays to finish.
THE BOTTOM LINE
Complexity, sluggishness and terrible animated graphics all highlight a game which has tried to do loo much. I think il forgot the basics, and and got O f) ~ bogged down in all the SR o extraneous stuff. VlU ■
Okay then, couch potatoes, it’s time to put away your Lycra shorts, open a bag of Kettle Chips and get on with some serious armchair athletics.
Hurdlc-Uitic animation helps to liven up the competition bits.
Game: Carl Lewis Challenge
Publisher: Psygnosis Author: Teque Price: £25.99 Release: Out now
a. ha. ha. ha’ Oh. sorry. But this is a joke, surely Stuart has obviously accidentally given me an incomplete, demo
version of the game to review.
No’ This is it This is what they're actually trying to get people to buy But it doesn't look finished. I mean, it's fine as far as it goes, but it doesn't go far enough. There have been some attempts to bnng
the athletics s»m into the 90s. but they seem so half-hearted. Sure, you can play it. and some of the events are quite fun lor the initial couple of plays, but it just doesn't come across as being very substantial.
And why is it so easy 1 mean, t'm no joystick genius, but the first time I played it l won four gold medals out of a possible hve and broke three world records. Not really much of a challenge, is it
BE IT EVER SB HUM-DRUM
There’s nothing intrinsically wrong with the game from a technical point of view. The graphics and animation are very good, there are no bugs and the control systems
are very responsive, And some impressive research seems to have taken place The game features well over 100 top world-class. current, real-life athletes and Fatima Whitbread has acted as athletic advisor. A But it s all so humdrum.
It's the this, you see It's a game of two halves. The first is a management-type attair where you subject your chosen team to rigorous training so that they're at peak fitness for the events, and decide which athlete should take part in which event. The second is an
"The events ore fun lor the initial couple of plays
arcadey t>t where you actually get to take part in five events: 100m dash, 110m hurdles, javetn, high jump and long jump It's easier to win the events with t well-trained athletes - you k might be brilliant but if your n. team i sn t fit then your job [ will be a lot harder. Then agam, if your arcade technique is not too hoi, i ■. ..,,. — tip top team can give you UBBV the advantage you need You can actually choose to play just one half I (choose the second'), and the other will be handled automatically bj f the computer It you only want to play the
arcade section the com pole supplies you with a standard team - nothing sensational, but no tamers either - with which to attempt the events Choose just the management section and the arcade section is played out purely according to the fitness standards your athletes have achieved You start by
choosing your team from a very
selection screen This is the first and last piece ot extraneous stuff you are going to see - from here on in everything is strictly functional. Each team contains 10 top athletes from that country, so. for example, the Bntish team includes our very own Linford Christie Up to lour people can take part, but you never play simultaneously. Each piayer goes
BUT CAN YOU MANAGE
Your mission, should you choose to accept it, is to train a learn of 10 athletes so that they are ready to compete at an international level. There are five events which need to be won to maintain the honour of the country. You have five weeks in which to achieve this.
■ . ; _4 Im eater *11 the Ualttiny inilnjciioni uiutj tSMi notebook. On the left art all the
•■Mm unci and their current phytic*) italui. On the rijht hand tide It a hit of the different eeercitci you can make each athlete da.
Click a* an athlete s name to tee a bar chart of Ml current phytical state, (ach event requires e different eombineUen of these attributes. A Mary of cierusci Is the hey ta aHcrtnj these anrhufes ta the the optimum levels
When you've let the exerases for all the athletes, dkh a* dose . That will be on* ■tefc't training. Repeal tbli process five tinsel, and then yoa jet the team letccdoa screen. Simply dkh under the event neat la the name of the athlete you want to compete In that event
Whatever quibbles you mijM have about the jam*, there'! somethin] rather appealinj about beinj a world clan athlete, even H It's only la a make-believe loci] jump.
in a separate heat, so head to heads are out but at least you can try to beat each other's scores As the computer puts up so little effort to beat you. playing against mates is the best way to gel optimum entertainment value from the game.
Since you can’t compete side-byside. though, finals are an odd affair. If at four of you make the final, it has to be run tour limes with the computer taking control ot the other players - not the most satisfactory solution
It you've chosen to play the management section then your team <s a bunch ot old duffers and you have five weeks to tram them to peak fitness This whole section (explained <n gionous colour on the left there) is yawnseme in the extreme.
The mam screen is bland, the graphs that pop up are at best utilitarian, and the actual process of playing it is slow and tiresome it s a good idea that hasn't been fully developed
THE RHYTHM METHOD
The actual sporting events are much more fun. for a while at least. There are three methods of control, and the traditional joystick waggling is by far the most energetic and enjoyable But the other two control methods, gearing and rhythm (no, I'm not going to say a word) are interesting variations, requiring a bit more accuracy and skill as you have to time button presses to various marks or the swing ot a pendulum
The screen displays m this section are very impressive, each containing a mam section showing the event in crisp, dear, detail, including realistic digitised animation of athletes and a schematic scanner which shows where you are in a race, or the run-up area for the jumps. Various other bits o! into (times, heights etc) are also displayed, so it's always pretty easy to work out what's going on.
There are five heats to each event, the last being the final. In the first tour all you have to do is beat the qualifying time, but in the (mat you have to compete agamst the other athletes
The problem is. aft the events are so
easy - a t>t ot waggling or well timed pressing, a jab at the fire button and that's it. As t said before, the first time I played I had a team supplied by the computer and got three world records and lour golds. So. what's the point m all that training when you can do so well with a team that's not up to scratch
The lack of presentation gloss is obvious agam when you've completed the finals. You'd expect some kind ot into medal-giving animation But no. All you gel is a dead bormg results screen with J. sitver and bronze blobs next to the winners then a game over ‘ message You don t even get any indication as to how your team has done overall in the challenge compared With Other, computer comroHed teams, just other human ones The problem is that none ot the five sports included here is particularly dynamic m its computer form, and the authors seem to have done Mtle to liven things up. Taking the Cad Lewis Challenge is ultimately a rather pointless exercise.
• DAVE GOLDER
"The computer puts up so little effort to beat you
® UPPERS The actual
events look great with some superb animation and clearty iaid-out displays. It's also very easy to pick up, and the three diflerent control systems are a novel twist. The mutti-player mode provides some heated moments.
(yf ) management section is so ’s'»—' poorly presented you’ll probably only want to play It once. The events are all so easy that there is no sense of challenge. Multiplayer mode lacks head-to-head. The music is repetitive in the extreme.
THE BOTTOM LINE
Marginally entertaining and p « — visually attractive, but nU “ really very deeply Hawed. U U ■■
AMIGA POWER SEPTEMBER 1992
AMIGA POWER SEPTEMBER 1992
Game: Guy Spy and — the Crystals ot
Publisher: ReadySott 0 (via Entertainment —•
Price: £29.99 Authors: Steve “
Francis (programming), Rui Albino, Hugh o
MacLeod & others 3
(graphics), Jorge Freitas O & Sonix Music System </> (sound) q)
Release: Out now
Aptciure, they say, Is worth a thousand words. With that m mind, here are ten ol the best pictures from the 13 short animated scenes that go to make up Guy Spy. So that's ten pictures at 1.000 words a picture. That's.. . er.. five and one is six.. . carry the two that's a grand total ot 10.000 words. 10.000! Crikey, and 1 was only asked to write a thousand. Gosh. I hope they pay me more. Oh welt, better go. I've got some shopping to do. Enjoy the pictures. Bye...
Ho ho, not really That was just me having a bit of lun. You can't really blame me. I had precious little of it white playing the game Guy Spy is the latest addition to that long chain of ReadySofi games - you know, the ones where Mr Gameplay hides under the seat, while big-spnted, slow-moving canoon graphics do the driving
I. SAID GUY. I SAW IT DIE o
True, one or two of the scenes m it were quite enjoyable, but most got unrig very quickly. True, it's an improvement on previous incarnations (dragons Lair. Space Ace et at), but singing ns praises for that reason would be rather like knighting the Yorkshire Ripper because he's not as evil as Hitler was If this game was a horse, it'd be a tm of Pedigree Chum served m a golden dog bowl
Ouch1 Hatchet jobs might be fun, but any critical assault needs plenty of hard evidence to
like Guy Spy, although he’d probably be more entertaining.
OLug the cunor across Hi* screen, gunning down the Soon* (Harry Sc combe - legitimate targetT I think to). On** you get the hang ol it. Iff a brcci*.
Iiccllcnt There's not a lot to do and it doesn't last long, but this 'kill them before they dynamite you' 1***1 it one ol the game’s few high spots.
Leaving the gondola (H mutt be Canadian for cable car) you’re laced with this. The idea It to walk round the large woman with the pig-tads. It’s very horrible indeed.
tun, a couple more are passable, but the maiority are dull, repetitive types that you can probably complete by switching to autohre and going to have your tea
It's been said before, but not by me, so here goes.. It l want to watch a cartoon, I'll get up at si* o'clock on a Sunday morning tt won't cost me thirty quid, and I get lo ogle Michaela Strachan too. In other words, stuti the graphics - give me gameptay. At least enough to make a game out ol.
Sore, it looks greai and rt does have a certain amount ol playability to it However, there's Hide impetus to replay a scene you've completed, and therefore the easiness of much of the game makes it a tut ol a lead balloon Guy Spy has got a tew things going lor it, such as the fact that ii indicates that ReacfySofl are actually starting to realise that lush graphics do not, on their own. a game
Relive that femoui Robin Hood ICCIH. The difference ii Robin on hr faced one opponent, you lace on infinite number (till rou reich the other end of the 103, 01 Any rale).
"There's not a lot by way of real playability"
make. A couple more titles, expanding on the progress made here, may mean the Canadian developers won’t be needing the ride club and jimmy Hill's home address after all.
Oh yes. and lop marks tor the gloriously camp way In which the Guy sprite minces around the pyramid maze. That walk's got to be worth an extra five percent.' remarked a passing Stuart Campbell. All nght Stuart, you talked me into it.
• ADAM PETERS
Ivcn vuuAltr fob bin like thii rope bride* don't make up lor th« foci lhat there'! not much some in there.
tad suddenly il joe! all cost *s*in. The iword-*d up Gooni hove barely sot throush the lint wen* of their ornuiin) rendition ol their cUsik tons trios Tons Iddl* lye Po' before the next level b ioedins-
back it up With that and the libel laws) in mmd, here are five fact-packed reasons *hy Guy Spy is - how shad we put it -somewhat less than outstanding:
Speed: Because the graphics are so delated, the sprites so big and the inflations so complex, everything moves .ery slowly A lot slower than your joystick hand As a result, Guy is more often than not doing something you wanted him to do a tew seconds ago. which you've since changed your mmd about. Just a little bn amoymg. that.
fee in e mindless ion of way, this is a 1131*3 Journey past (dp: but not Ihrouyh) bushes, bombs and b*3 metal poles, land would ba proud.
TWO Instalments of this; on* new, on* after the meetinj with mummy. The obstacles arc crap, the male is b*3, you yet lost, you wander round for hours, you yet bored.
Diflic ulty: Infinite continues and full save-and-load facilities make it hard for Guy Spy to share a bed with the concept of long-term appeal. I got to level t1 (out of the 13) in two hours. Sure, it then got a lot harder, but being able to complete about B0% of the game In such a shod period of time hardfy signals money well spent
Depth: 13 totally separate scenes means - connecting graphic interludes or no connecting graphic interludes - this doesn't hang together as a game. There's no sense of development, progression or rising to a challenge, It's a been there, done that, may as well try the next one' sod of game.
Constraints: Guy is limited to a very small number of moves, usually just three functions per scene led, right, fire; duck, swing, jab: etc)
Most of the scenes are single screen affairs, with Guy only able to move in a small section ot the screen. In a few he's rooted firmly to the spot. The vast amount ol arumat>on data needed for every move means you don't get many options to choose from
Gameplay: The gameplay is cedainly varied, with shootemup tuts, beat-em-up bits maze sections and more. Because of the constraints, there's not a tot in the way of real playability (though more than in previous games ot this type) A couple of the scenes are
® UPPERS A few fun
scenes and an overall move In the right direction. Er... Urn... The free poster's quite nice.
® DOWNERS Nice video, shame about the song. Too easy, too difficult, too slow, too clumsy, too dull, loo repetitive, too limited. Too little.
THE BOTTOM LINE
It could have been worse. (It could have been another Space Ace, for example.) This style ol game might Just work il the developers can keep pumping up the gameplay. aa ; Guy Spy Is awful, but < < ' encouraging. UU ;
AMIGA POWER SEPTEMBER 1992
AMIGA POWER SEPTEMBER 1992
Game: Bug Bomber Publisher: DMI Authors: Kingsoft Price: £25.99 Release: Out now
adopts « sensible Hiding approach.
for that robot...
«Kr, some kind of mutant alien Jelly, perhaps Urn...
Player three appears to have a floppy-disk head.
An enemy killer robot spots Imminent mine danfer, turns tail and smartly runs for cover.
The pride of the computer opponent s fleet -a duty great tank.
Player four - hang on, haven't vre seen you before You're the caveman from Ugh! Get out
That Sensible Soccer. eh What a brilliant game il is. Did Me mention il to you before at ail Surely we did. It's utterly lovely and. most importantly of al, it s got an alMerative name.
Think about it. All the best things in the world have alliterative names. There's Sensible Soccer, of course, and Manic Miner, and Final Fight, and Betty Blue, and Magnus Magnusson. and the Blues Brothers (the game, that is), and Monster Munch, and Pablo Picasso, and Bubble Bobble, and Marilyn Monroe, and the Morris Minor, and Wayne's World, and the Go-Gos. and Mad Max. and Bugs Bunny, and . (Yes. yes. we get the idea. ~ Ed)
But what aboul Bug Bomber
Well, I don't know, really. I mean, it's got the alliteration bit sorted. No problems m the alliteration department whatsoever. 10 out of to on the altiteration-o-meter.
But it's still lacking m one crucial area There's shit one Hy in die ointment, one spanner in the works, one flaw in the plan - it's still not as good as Sensible Soccer I mean, (or a start there's the graphics Sensible gives you lush green pitches and hundreds of teams with gorgeous, colourful kits which you can even design yourself Bug Somber9 Well, it's pretty much all bricks, really.
Then you've got sound- Where Sensible features a whole disk ot crowd samples, piercing whistles and great, solid-sounding thumps as boots meet leather, flop Bomber limps along under ihe weight ol the odd beep, bang. parp. dang and crunch, it's at very well, but it says nothing to me about my life, I can tell you.
How aboul the number of players Well. Bug Bomber does let up to four play at once (two on joystick
HATCH OF THE DAY
The smallest cyy you can lay
turns iato one of these. Pick
'em up for an enerjy boost.
This is a wall-smasher robot.
It searches out walls built by enemies and smashes them.
The painter robot. II it finds
* * *
an unhatched enemy en it
tarns H to your own colour.
Hunter robots, as the name
wyycsli, hunt down
enemies and ram them.
' ■ *
Taak robots are like hunters,
* K. •
ciccpl they can Nrc deadly
plasma bolts as well.
Mines only blow up when characters of a different colour walk on them. Phew.
Bug Bomber - basically brilliant but blighted by bland bit-maf
and two on keyboard), with a choice of gamestyles (co operating against the computer or trying to slaughter each other) and tots ol selectable ski* levels (more and smarter baddies), bul Sensible caters for up to 6a at a time’
But the crucial bit. of course, is the gameplay. Here. kids, is where it realty falls apart for Bug Bomber Don't gel me wrong, it's not that it doesn't have any good points For a start, it's, er, 'comadomaity similar' to one ot our very favoonte games of recent times, Ut> Soli's wonderful Dyna Blaster It's a simpler and
Yes, wc know it looks totally fiddly and uninteresting, but trust us - play tt.
■ ■■■ p
000 m •
ncl r,EL 1 help
tumid* the *
3uitd blocks, bomb baddies, buy biodegradable, er... bison.
trouble and expense of bombing them.
You can have as many o! each kind o! robot as your energy level allows, and you can collect ‘IQ- icons from the play
area which increase the robots' intelligence, making them betier at killing the enemy and evading danger Of course, ail the other players can do the same, as can the computer which also has a few droid types exclusive to it. Pretty soon the screen is just a huge mass ol independent armies smashing each other to t»!s
All seemingly pretty sobd stuff on the gameplay front, then - certainly a brave effort It s a game that's a lot more fun to play than the frankly drab graphics might suggest, and a game with just about enough to it (with the different strategies you can employ) to save ri from repetitiveness But there's no escaping it -it's not as good as Sensible Soccer. Mmd you. I suppose it you've already bought Sensible Soccer • STUART CAMPBELL
But the interesting stuff starts off when you start examining the other possibilities. Among them, you'll find that you can lay smart mines - that is. ones which lei you walk over them, but explode when anyone else tnes to cross. Or maybe just build a new bit of maze wall and just hide from the enemies. The really clever stuff, though. * In the eggs
Eggs’ Yup. eggs It seems your character is a bit of a reptile, A quick tug on the appropriate joystick movement wil cause him to, er. 'lay' one oi five sizes ol egg. The smallest one turns into an extra energy pod. but the other lour, more
energy-consuming, sizes . hatch into dihe'ent
types of little robot One kind, tor instance, seeks cut and destroys I b<ts of wall in the opposition's colours to save you the
On« man and his totally rnmccouahty larf* army loofcin, for somethin, to kill.
yet at the same time more complicated version of the earner game - the. er, adventure' aspect of one-player Dyna Blaster has been dispensed with k completely, leaving only the pure k arcade element of running around a maze killing things for the sake B of it. But tipping the balance bramwards is the way that m Bug Bfl Bomber you don't have to do any killing yourself. Ycur character is B suppled with a limited amount of energy, which he can use in various ways You can drop pyna Blaster-style bombs to blow a path through the destructible walls ol the maze or horribly maim any creature which happens to be wandering past (although unlike Dyna Blaster, you're permanently limited to the pretty weedy two-square-explosion bombs you start oft with - no explosion-extending pewerups on ofler here).
® UPPERS It's a bit more involved than Dyna Blaster. and a brilliant laugh with four players (without necessarily having to go through all that bother with special joystick adaptors).
f J graphics don't have the immediate Dyna Blaster cartoon appeal that makes you want to dive straight In and play it. It s a bit easy to make the wrong joystick move, too. Can lock up at limes, leaving you no way of getting killed , or completing the level, which is h really annoying
THE BOTTOM LINE
Slightly betier than Dyna Blaster as a one-player game, but not quite as good (although still very nn ~ good indeed) with a big n s r gang of chums. UU ;
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2 Hoi 2 Hondlo
3D Construction Kit
4D Boxing (1 Meg) 40 Driving 1 Mi ' Addoms Family
Aif Bus An Duel *
An lond ond Seo
Air Support *
Alien 3 " ......
Altered dealt ...
Amoi Compiler ... .,
Another World ..
Arkonod 2 .
Arienal FC * . .
Aihoi o( Empiro *
Armour Geooon ......
Assault on Alcatraz
6-17 Flying Fottreil II Meg)* Bordt lole Triple Pock *
Batman Coped Crujoder.....
&o'man The Movie.....
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Battle Toadi *
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Btrdl of Prey (I Meg).....
Blues Brothers ..
Bonanza Brothers ...
Cadaver Data Dull
Californio Gomes 2 * .
Campaign * ....
Carl lewis Challenge *
Castles (l Meg) ..
Centurion ... .....
Championship Manager [I Meg)
Chaos Engine * .
Chuck Rock 2 * ......
Civilisation (1 Meg)
Conan the Cimmenon *
Cool Croc Twins * .....
Covert Action (I Meg)
Continental Circus ... ..
Crazy Cars 3 * .
Cricket 11 Meg)
Cruise For A Corpse Curse of Azure Bonds [I Meg)
Daley Thompson Challenge
Dork Sun' Shattered lands * Death Knights of Krynn (1 Meg) . Dizzy Cofwction.
Double Drogon Double Drogon 2 Double Drogon 3 Dr.
D nab loiter
Ehhro 2 I Mb
Euro Football Champ *
Euro Soccer * .
Eye of the Beholder II Meg )
Eye ol the Beholder 2 [t Meg]
F15 Strike Eoale 2 (1 Meg)
Fid Combat Pilot .
F19 Stealth Fighter
Falcon 3*.... ......
Fire And ke
Fust Samuori ♦ Mega to Moma Flog*
Flight of the Intruder .....
Football Crazy .
Football Director 2 11 Meg)
Forgotlon Worlds ...
Formula One 11 Meg)
Fun School 4 57.7 ...
Fun School A 7 11 Fun School A under 5
Gomes 92 • Espana ...
Gauntlet 2 ...
Gauntlet 3 .....
Ghouls ond Ghosts ....
16.99 32 99 1699 12 99 16 99 22 99 22 99 24 99 19 99 1999 6 99 29 99 24 99 1999 1999 6 99 16 99 2299 16 99 1699 .1699 22 99 24 99 699 6 99 16 99 12 99 19 99 699 999 22 99 16 99 19 99 1699 8 99 6 99 12 99
9.99 1699 22 99 1299 1699 1999
8.99 16 99 16 99
8 99 1699 22 99 1999 1699 22 99
8 99 ,1699
9 99 19 99 1999
6 99 2! 99 19 99
18 99 8 99
8.99 16 99 22 99 1999 1999 1699 24 99 1999
22 99 899
1999 24 99 1699 16 99
19 99 1999 14 99
899 14 99 1699 699 22 99 1699 16 99 1699
19.99 6 99
1699 6 99 6 99
Globol Effect 11 Mog)
G Loc ...
Goblins * .....
Godfother Action ..
Godfather Adventure (1 Meg) 1
Graham Gooch *
Gtohom Taylor .....
Gunship 2000 * ...
Guy Spy ...
Hood Over Heels ......
Harpoon II Meg) ..
Harpoon BoHetei 3
Harpoon Bottlesel 4 Harpoon Scenario Editor
Heart of Chino .....
Hoi * .
Humans * ...
Ion Bothom ....
Indy Jonas Atlantis Action *
Indy Jones-Ationtis Adv (l Meg)
Int Sports Challenge *
Ishor * ....
Jock Nicklaus Clip Art .....
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Jimmy Whites Snooker .
John Bornei (l Meg) *...... .....
John Madden .
Kick OH 2 [1 I .
Kings Quest 5 !'
Knights of the Sky (I Meg .
K O 2 - Final Whistle
K O 2 ■ Gtonts of Europe _
K.O 2 ■ Return to Europe K O 2 - Super League *
K O 2 ■ Winning Todies
loser Squod 2 * .
lost Ninja 2 ....
lost Nmjo 3......
lethal Weapon 3 * leisure Suit lorry 5 legend
lemmings Construction I lemmings Data Disk
lord of the Rings lure Of The Temptress.
M * .
MI Tonk Platoon
Mogic Fly .....
Magic Pockets Mon Utd Europe .
Mega Fortress (1 Meg) 1 Mega lo Monio
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Mega traveller t (1 Meg)
Mega Traveller 2 (I Meg] * Microprose Golf (1 Meg]
Microprose Soccer ..
Mrdmghl Resistance ......
Midwinter 2 11 Meg) .
Moonstone (I Meg)
New Zealand Story Nigol Mansell World Chomp *
Nightbreed Action ...
Ninja Collection ...
Operation Thunderbolt ..
Operation Wolf ....
Outrun Europe .
Paperboy 2 ......
Parasol Stars..... .
PGA Golf Courses .
PGA Tout Goff ...
Pmboll Dreams .
Plan 9 From Outer Space ... ...
Player Manager ..
Pool of Radiance (1 Meg)
19 99 1699 1699 1999 24 99 1699 19 99 1699 ,22 99 1999
6 99 16 99 22 99
13 99 2299 1699 1699 16 99 1999
699 1999 1999 24 99 899 19 99 1999 999 9 99
12 99 19 99 16 99
11 99 22 99 19 99 22 99
8 99 799
5 99 16 99
6 99 1699 1699 1699 22 99 19 99
13 99 24 99
699 19 99 1999
21 99 .1999
8 99 1699 16 99
12 99 1999 1999 19 99 22 99
6 99 6 99
14 99 22 99 1999 16 99
699 16 99 699 1399 699 6 99 6 99
16.99 6 99
9.99 1699 1699 24 99
6 99 12 99 1999
Pool* of Darkness (1 Meg)
Populous 2 11 Meal...... .
Power monger Doto Disk 1 .....
Premiere (1 Meg] *
Pnnce Of Persto ..
Race Drivin ., _
Railroad Tycoon (1 Meg]
Rainbow Islands ....
Rombo 3...... .
ReocK for (Ke Skies *.....
Realm* (l Meg) Rod Boron (1 Meg)
Red Heot .....
Red Zone * ...
Renegade ..... .
Rick Dangerous..... .....
Rise of (Ke Drogon (1 Mog]
Risky Woods *
Roboeop 3 ......
Rock Star Ate My Hamster
R Type .
R Type 2
Rugby World Cup
Run me Gauntlet ...
Secret of Monkey bland (1 Meg] Secret Monkey Island 2 (1 Meg) * Sensible Soccer
16 99 24 99 16 99
SKodow loads . ......
SKoot Em Up Con Kit ......
Shuttle * ..
Silent Service 2 (1 Meg]
Silty Puffy " .
Sun Ant ...
Sim City 4 Populous ..
Simpsons . ...
Space Gun ..
Speoal Forces (1 Meg)
Strip Poker 2 * Doto......
Stunt Cor Racer ....
Super Hong On ..
Super Tetris * .
Teom Yankee 2 ......
Peerage Mutant Tuttles 2
Terminator 2 ...
The Immortal 11 Meg)
Their Finest Hour .....
Thou Finest Missions......
Tip Off ..
Titus The Fox
Troddlets * .....
Turbo Chotlengo 2 .
Turbo ChoOengo 3 *
Turbo Outrun ... .
Turricon 2 ...
TV Sports Baseball *
TV Sports BotketbcH TV Sports Footboll Ultimo 6 II Meg)
UMS 2 (1 Meg) ..
Utopia Data Disk * .....
Voyager Warlords [I Win *
Work) Clots leoderboord,......
World Series Cricket (I Meg)
World Wrestling .
Xenomorph 2 *
Zooi-Station * ....
'ortbrds (1 Meg ......
ting Commander ) l Meg) * './bail .
1699 1999 19 99 1699 1699 899 1999 19 99 9 99 19 99 1699 16 99 16 99 8 99 1699 16 99 6 99 6 99 1999 14 99 799 19 99 6 99 19 99 1999 999 6 99 19.99 22 99 6 99 16 99 16 99 6 99 19 9916 99 1699 1699
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0001 PREDATORS mEGaDEMO t DSKS)
0009 KEfRENS MEGADEMO 0003 MA&NETK FIELDS dertCK36 000* AMIGA CHART No S
0005 BUCfiRAINS MEGADEMO (9 DISKS)
0006 VESW ITS MENTAL 9«
COO7 IAN & MICK
0006 STREET TUff 4 OTHER DEMOS
0009 SCOOPEX MENTAL HANGOVER
0010 DIGITISED PrCCY SUDESHCW (1 MEG)
0019 QOlCKSTAJtT DEMOS
0013 BA.TDANCE REMIX
D01* FRAXION HORROR
D01S PUGGS IN SPACE
D016 THR DEMO COMPILATION No 10
D018 RED SECTOR MEGADEMO (9 DISKS)
0019 ARC DEMOS 1
0090 ARC DEMOS9
D091 ARC NODDY DEMO
0099 MONTY PYTHON DEMO (9 DWYSS 9 DISKS)
D093 T RKXTER STAR TREK GAME (9 DISKS)
009* truogY MEGADEMO (9 DISKS)
D09S R AI MEGADETKO (9 DISKS)
D096 LUXOTEENAGERfl MEG)
D097 NOW THATS WHAT I CALL MUSK Vol 1
D098 90 S DEMOS
0030 STAR TREK ANIMATIONS
D031 MUSK COLLECTION no 9
DO 3 17 BIT SUPREME SOUNDS
D033 DR AWESOME S MEGAMIX
DO3* KACTUS . MAHONY
D03S D-MOBMUSK DISK 9
DO36 DIGITAL CONCERT 9
D037 THE MIXERS 1
DO38 BUZZARD (SEOOT-EM UP GAME)
DW0 MIXERS 9 (BLOElY RAP)
00*1 STAR TREK GAME (9 DISKS 1 MEG)
DO* ALCATRAZ MfGADEMO (3 DISKS)
D0*3 CRIONKS MEGADEMO
DO** DIGITAL CONCERT S
D0*5 TSCRKAL SUNSET
00*6 A7LARCHY PACK
00*7 REBELS MEGASLAST
00*8 SPACE ace demo 00*9 CRUSADERS BACTERIA 0060 GATE MEGADEMO 9 D0S1 REBELS MEGADEMO
CRYT'TOeuSNCRS MEGADEMO 9 KEfSE NS MEQADEMO 8 (9 DISKS) TRIP TO MARS AT© OTHERS SILENTS WEGAOEMO RAY TRACED PKCYS SLOE SHOW 0057 ADEPT MEGADEMO DOS PEUROPA DEMOS 19
ANARCHY. NO HOSTAGES CRUSADERS MUSK INTUITION PACK 5 TAROT ■ THE INNER YOU DONALD DUCK ANIM VIZ SLIDESHOW EMBARASSED EASILY (9 DISKS) MUSK MAYHEM JUKE BOX JIVE MEGA MUSK COMPILATION SUPREME SOUNDS MORK AT© MINDY DEMO INDIANA JONES ANW DIGITAL CONCERT 6 VISION MEGADEMO *
CAPTURED IMAGINATION TIMECOOE TOTAL RECALL DEMO TURTIEPOWER
MADONNA MUSK DEMO (9 DISKS) DQ87 NiGHTBREED DEMO D068 RE11ANT VS ENTERPRISE (T MEG) D069 ENTERPRISE APPROACHING (1 MEG)
0090 DRY DOCK 1 MEG)
0091 DlGfTAl CONCERT*
0080 D06I Doe D083
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D099 CRIME DEMOS 1 0093 EDUCATION Of CCXX COUGAR 009* FREDDY KRUGAR DEMO D09S STD TURTLES D096 KTS MfGADEMO D097 CRIONtCS NEVERWHERE
0098 EPK GAME DEMO
0099 THAMES TV DEMO DTOO 100 C6* GREATS
D101 NEWTEK DEMO REEL 3 ( DISKS) D10 DIGITAL CONCERT 3 0103 WALKER Id MEG)
D104 WALKER 11(1 MEG)
D105 POPEYE MEETS THE 8EACM SOYS D106 M PYTHON 'NUDGE' <9 DISKS)
D107 TOTAL REBATE 0108 M FIELDS P0 GAMES D109 TECHNOTRONK REMIX DT10 FLASCHBlER (GAVE)
Dill BREAKOUT(CONSTRUCTION(GAME) D119 FISH GAMES*
D113 COMPUTER CONFLICT (GAME)
Dll* P0GAMES1 D11S PO Games 9 D116 PD GAMES 3 0117 SOUND Of SILENTS (I MEG)
D118 CATCHPHRASE DEMO D119 EURONET TURTLES DEMO D190 INTUITION MfGADEMO D191 DRAGONS LAIR DEMO D199 PARTNERS IN CRIME MUSK D193 CUT MEGADEMO
DT94 HOLSTEN P1LS AD DT9S ABSOLUTE ANARCHY
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WILLY + SENSIBLE SOCCER + PARASOL STARS + JAGUAR XJ220 + INDIANAPOLIS 500 + THE MANAGER + INVADERS II
WILLY IN THE CASTLE OF DREAMS
(AP Disk 1 5)
Here are alt the level codes to this Mental Image platform classic from our issue 15 coverdisk, with thanks to Philip McCarthy of Alcester.
level i - None Level 2-GLUB Level 3 - TRIFF Level4-FRUIT LeveiS-XYZZY Level 6-FLUSH Level 7 - HIFl Level 8 - FLASH Level 9-XENON Level 10-JOHN Level 11 - LENIN
Level 12-TURBO Level 13 - BOOZE Level 14 - ZEFF Level 15 - OMEGA Level 16 - TBEAR Level 17-AHB Level 18-SHARK Level 19- PUMPY Level 20 - DROBB Level 21 - KIMMY
WiUr In Th< Ctstlt Of Pre./m. Gn<l jamt, but irt not u good ii Stnublt So<ctr...
Levels 2,7,12,14 and 17 have Ms o! fruit hidden on them The one on level 14 is m a hidden room which is reached by jumping down the left of the screen and collecting ihe disk Pick up all the bags of money to get the piece of fruit.
To score off a comer every time, follow the advice of Steve Morris of Leeds Kick the bail towards the goalie. When a forward gets hold ol it. kick it across the goal mouth and use after-touch to bend <t rto the net. The computer never Quite manages to work oul what's going on unhi it’s too late
Sensible Soccer - did wc l«H you How food (hit on« was, or what
introducing the big man himself. The delectable Jonathan Davies presides over another nine pages of tips, cheats and playing guides. Wow, what a guy.
Tampering with a game this perfect is tantamount to sacrilege. Nevertheless.
Matthew Jones of Bedford has found what he claims <s a cheat On the soundtrack screen, select Sound Effects and then Mode. Then tune to radio to 65 4 (the station that sounds like the A Team). He reckons that, although your speedometer doesn t go any higher, you'll actually be able to dnve much faster. Hmm.
Additionally. James Crone of Aiioway offers the following advice (actuary a variant on last month's bp): posh the joystick forward and press lire as soon as you're told to 'Go' and the car will spm round and you'll have finished the race m first place
A fame that doc in t even deserve (o be on (he seme p*fc u Sensible Soccer.
The cheat mode, as unearthed by Christian Anderson of Louth, is activated by typing CYNIX during the game. You can then use the following keys:
M - get all three stars G - Ml all the baddies on screen C - extra credit D-dte
X - skip to extra level
Psrssol Sfsn*. Now there s i feme thel s neerfy is food is Sensible Soccer*.
T - end the stage 1-7 - skip stages F1-F10-skip levels B - skip to bonus screen
The competition is intensifying. ‘Pah,’ snorts lan Baker of Berkeley. 'Gideon Cressweil is crap." He reckons that by taking Gideon’s setup, changing ail the tyre pressures lo 26 psi. except the front eft whkh should be 28 psi. and setting the front anti-roll bar to maximum and tie rear to one notch below maximum, he can turn in a lap time of 37.09 seconds It helps to ignore the white ines on comers and go as dose to the grass verge as possible, apparently
Indy SOO - roughly (wo third* at good 4* Stnublt Softer, wc reckon.
You'll be over the moon i( you try this cheat, courtesy ot Bruce McPherson and Ross Matheson who hai from various parts of Scotland. Start a game with two managers and make the first put a player onto the transfer list. Then offer 10 buy the player with the second manager, but get the first to dedtne In the next week, take the player off the transfer list and for some reason he’ll have scored over 130 goals. You team will then win £75,000 at the end ol the season.
Hot «v«n h«H ti food » J*yu r XJ390, unfortunjtchr - The Monojcr.
(AP Disk 15)
Or Arrack Of The Green Smelly Aliens From Planet 27tx6 lo give it its full name, of course For infinite energy and the best weapons a boy could ask for. type JAM DOUGHNUT en the title screen That was from Paul Clifton of Swindon, that one.
Mop., lorry. In (till (ot lo be Stnublt Sotctr 4i f.r 4i wc re concerned.
AMIGA POWER SEPTEMBER 1992
AMIGA POWER SEPTEMBER 1992
This solution doesn't take fights into account. It's up to you to manage your team and budgel as best you can, depending on your situation. That means hiring or dismissing team members; killing people; making return journeys to towns and villages to eat; sleeping; hiring and buying things; taking training courses and gathering information.
Welch out lot horrmnh, hc i • real tiukt-in-the )rtu - but useful cannon (odder.
Kendona is where your mission begins First ol all go east young man You will meet up with a character called Borminh He's a tut of a smooth talker, but it you give him a Me money, he'll leit you the names ot a tew good inns You can enrol Borminh it you like, but beware He's a trartor, so if you do enrol him, make sure you don't fall asleep in his presence On the other hand, he could be useful as cannon fodder - use him in fights to receive blows intended tor others.
Now carry on eastwards When you reach a pool turn south and in the birch-wood you can enrol a character called KineLa Place Kmela in the second line and prepare a fireball rune You must now turn south-west again and carry on as far as the village
In the Angarahn village you'll have to fight a few ores Visit the inn where you can recruit a bloke by the name ol Kman Don i forge! to manage your team all Ihe time - do a tut ol shopping to keep everyone happy Ned, visit the house ot Akeer He'll tell you about the guest to be pursued. There s a useful training course on otter in ihe vrllage but it's up to you whether you go (or it.
Continue to the south-west and skirt the bushes to the west Watch out tor a tew tierce ores it you do encounter them, it's essential that you take them out in a whirlwind ot violence and devastation When you've cleaned all that nasty blood ol your sword, (md the house Go in and recover the treasure
On the way back, pick up the teleporter, which is on the other side ol the bushes to the east ol the house. You'll have to go round to find it.
Now teleport Then turn south east, bui when you cross the bodge be careful ot the barbarian, he's a real meanie. Take him out with a few fire balls.
At the Lake City look out for a merchant, a training course, and two inns Don't enrol the characters Gotnoi and Nasheer m the team - they give off real
Obad vibes, as do most traitors Leave the city and (hen go south along the nver and take the first bridge
2. LOOKING FOR THE WHITE IRON
No, this doesn't mean you have to get out all those creased clothes. First o! all you must find the psycho-analyst s hut. Hts house is to the south and the reptile's hut is near the night prowlers In the repute hut you'll find a message which will be decoded it one of the members ot the team is highly skilled in languages - so make sure you've hired some language swots. At the same time took m the bushes, where youn (md a purse lull ot gold corns
Now travel east as tar as Rhudgast, and then go due north as far as the ocean There's no time for surfing, dude, so return westward to Osghtrod. but beware because there's a knight in armour (while iron ) hiding in the bushes. Be sure to ki him and take tvs helmet No. this sure isn’t a game for the squeamish. You must now send your team east, straight to Rhudgast.
Hr Whit* Iron himself. Kill Mm and nick hit hat Why cant w* just br nice to people
3.THE DUNGEON OF RHUDGAST
Head south as tar as the river and then travel up-river to the east. There are some dwarves to be disposed of on the way It won't be tong before you find a purse. Pick it up and turn north, a few steps to the west and you'll be in front ot the entrance to the fortress. Don't be shy, go In. The fortress is divided into two: east and west, the division being at the first crossing In the eastern sector release the handle to enter the north - you'll find several labyrinths containing treasures and quite a tew skeletons, leading eventually to the north east corner ol the fortress When you find yourself in a room with a key. find the treasure Beware In this eastern part you may find a handle Don't open it. because it jams and you’ll
Now look! It’s your game and you should way through it. You’re stuck Well here’s
Now here'* e chop the I rcelly need! tome beauty therapy and a deccnl tailor. As always, Jive him a food Mckiny and try not to yet too damacfcd in the process.
be imprisoned in the fortress (unless you're exceptionally skilled at lock picking, m which case try your luck at unjamming the door-handle).
tn the western sector you'll eventually reach a targe room with two entrances to the north - the western access will lead you to a runic table, by way o! a few spider Cutes - the eastern access enables you to reach the magical phial which is essential for the rest of the game, but be careful which route you take At the exit to a crossroads a very tit giani could do you a tot ol damage. Go for
whore it hurts!
Now leave the fortress and return to sunny old Osghirod. It's time to go west young man', so travel alongside the river lo the west and take the bridge which separates Osghirod from Lothana.
4. SAFARI TO LOTHARIA
It's time to forget those fantasies about Born Free. Tarzan and Daktan You're
Ah took, it's Ihe spirit ol kulhjwn. He's • bit like the Spirit of Si Louis except (hot he's not s plooe end he's no! flown by lenses Stewart. (Otorltl Lmdbtrfh. Yot/rt find- - Id)
jolly well make the effort to work your Matthew Squires to show you the way.
with the big boys now This ts tor real, well at least as tar as your Amiga is concerned! Enter the village to the west, always listening out tor any tett-tate war drums. This game definitely wasn't designed with ecology in mmd so don't worry about taking a lew panther trophies on the way. Eventually you'll find: an Inn. a merchant mace), and a real wicked spell-making course.
Now it's time to head south as far as the ocean - you still haven't got any time tor surfing so pul that Sex Wax away. Travel west ak>ng the coast and among tour birch trees, the spirit ot Azalhgorm appears and gives you information. What a nice spirit
Set oft agam due east akmg the beach Feeling peckish Weil eat the wild sempiternals. then (No, I Ami know what he's facing about either I hope it's not rude. - Ed.) Now tind and pick up a runic tablet on a pedesiaf
5. ON THE PREDATOR'S LAND
Put the mental vision helmet on the head ot one of your characfers - looks real groovy Now travel east to Fimnuirh If you haven t put on the mental vision helmet, the predator will remain invisible and will attack you tor as tong as you stay in ihe forest Now who looks a dweeb’ in the middle of the lores!, to the east, you come to a clearing Here stands an isolated tree surrounded by groovy little flowers. The predator should be watting for you, but if he isn’t there, go due west again and you should find him. Now blast turn into cat food and collect lour magic nogs which will protect you trom the dragon's fire
Now take a cab as tar as the river. Huh, had you fooled (Mr Squires, your re well and truly fired -Ed) Walk along the river to the east, where you’ll come to a bridge. Don't ust stand there, cross tt
6. THE GUARDIAN OF THE BRIDGE
It might be worth your while making a
journey to Rhudgast and back at this pomi - with a village and, In particular, a lake city to visit. But make sure you keep at least 5000 po.
Anyway, back to the bridge problem. Turn east and enter Aragarfh -continue to the east as far as the river.
The river is crossed by a bridge looked after by a mmotaur. No problem. But first go to the north of ttss bndge you'll find a Inendty merchant
Give him 5000 po and he will give you a potion which is essential for inventing an eye-opening prescription (South ot the bndge, the dwarf Fragom can be enrolled it need be.)
Now turn nght onto the bridge to kill the mlnotaur It's better to make him waste alt his magic weapons and projectiles from a distance before the hand-to-hand fight -kill the mmotaur - cross the bridge and enter Silmatil
7. THE GUARDIAN OF THE TORTOISE
Travel north east lo the end ot the land The giant Gato awatts you with his mace Kilt the ugly son ot a sweet com merchant
Kill Gale before he club, ron to death with hit ji.nl chikcn drumitlck.
and pick up the tortoise, Ygwen. which is hanging about on the beach, waiting to go surfing Still, if we can t go surfing, neither can he. You can try to dodge Gato and go and pick up the tortotse while avoiding the mace blows, (Hint - you even know someone who managed to do rt before)
Go south again, but be careful, belligerent warriors are awaiting you on the plain. (Aren't ihey always’) Now travel south east to the Urshurak region. Continue southwards and skirl the ramparts until you come lo the cily gate. Enter.
8. JON THE ALCHEMIST
West. Enter Kandomir Now you can have lots ot tun blasting highway ores into lots of smelly green pieces (tt that's the sort ot thing you’re Into) Enter the hut and take a parchment from Jon. He's basically the equivalent of Boots chemists, so you might want a few foot plasters and a bottle of aspirins too. His parchment contains magic prescriptions connected with those given at the end of the manual.
Urn, (hi. Ii (he door to Kindomir. Wh.t more im w. ur, realty
On* mean minotatir. On* bridj*. On* probkm. But no. Stand w*U back and wait before join] in for th« kill.
9. MORGULA THE jj WITCH
This old dog's a useful team member who’s been transformed into a pig by the evil magic ot Krogh. I think she's better oft as a pig, bui you might want to change her back1 So don't kill the sweet little pig Mix an 'Arbool' potion in the mage phial you picked up m the Dungeon ot Rhudgorst Find the ptg by travelling east from the city ot Vaiathar, until you reach the forest.
Travel south along the edge ol the torest. where you'll meet Zach the merchant, who has something useful to sell. Aher meeting Zach, go east into the forest, and you'll fmd the glorious little porker, Give the pig an arbool spelt to transform it back into a witch.
kill tbc ptjl He, dttat. Change k*r tuck into a witch with win* ot Uial arbool.
Visa the house ot trvan in the village of Habndor Hell tefl you fts daughter has been kidnapped She's m the oty of Etwing H you rescue her and return her to Irvan. he'll give you a useful key You'll fmd her m the town square. Lose a learn member to make sure she comes with you.
Also in Eiwing you'll fmd a btoke called Thorm who'll give you live monks robes -an essential disguise
Leave the town by the road opposite to that by which you emered Return north to the milage of Hafinor, to the house of Irvan. One of the companions fa s In love with a babe called Detona and is unwilling to leave You'll have to break up the happy couple's bkss so make the love-struck fellow drink the anti love po&on You probably won't be surprised by now lo find out that the essential ingredients lor this potion is tortoise spittle!
Once you've sorted out the love problem enter Irvan s house and recover the key Before continuing you're advised to build 3 wan - four people in a line will do the job. Now head due west, (making sure to keep an eye out tor the wizard) and take the teleport
if you fo*ow these instructions, youn be about 70 percent through the game and it's up to you to solve the rest tor yourself (it's character forming).
Alter all. it's your game and you wouldn t want us to do everything for you, now would you’•
AMIGA POWER SEPTEMBER 1992
8 THE SECRET OF M
With The Last Resort (with Jonathan Davies) rapidly disappearing under a deluge c
PART ONE -
THE LARGO EMBARGO
tier crossing the bodge and being accosted by Largo, pick up the sign to get me shovel and go to the swamp, Use the coffin to reach the voodoo lady and talk to her about Largo m order to learn about the lour ingredients needed to create a dotl to defeat him:
- Something ol the Dead
This is the easy one. Simpty go to the cemetery and use the shoves on the left-hand grave at the top of the Ml to get the bone
Dij h. Oct on down in the jravcrard.
- Something of the Body
Go to the bar >n Woodbck and talk to the bar keeper about business Largo wi n come in. order a drink and sprt at the wan Use the Wank paper from Wally's hut to pick up the spit
- Something of the Head
Climb through the window below the bar to
enter the kitchen. Get the kmle from the table and go to ihe hotel Use the knile on the alligator s rope. It will run out ol the door and the innkeeper wilt follow. Enter Largo's room and take the toupee
- Something of the Thread
Take the bucket from the laundry and f* it with mud from the swamp Go back to Largo's room, close the door and use the bucket on the door. Wait lor Largo to enter and Wow him to the laundry The claim ticket you need will be taped to the back ol his door. Give this to Marty to darni Largo s underwear
When you take all the ingredients to the voodoo lady shell make a voodoo doll ol Largo and some pins. Head back to Largo s room and use the pins in the doH to dispose ol him Now all you need to do is leave the island, tor which you'll need 20 pieces-of-eight. Youll need the Cheese Squiggiies from the bowl m the inn, the stick Irom the beach and the string from the voodoo shack Go to the laundry and open the bo* Put the Cheese Squiggiies tn the bo* use the stick to hold it open and tie the string to the stick Now move away When the rat starts to eat the Cheese Squiggiies. pick up the string and you Should trap the rat Take the rat to the kitchen and drop him in the soup, then go into the ba' and ask the bar keeper about the food. Take the iob
- and the pay - when
Caplain Oread's map, showing three el the islands.
ft's ottered and escape through the window Finally, steal Watty's monode when he puts r! on the table and head tor the SW peninsula Give the monocle to Captain Oread to use as ffis lucky sailing necklace and you're away’
PART TWO -
THE FOUR MAP PIECES
- Governor Marley's Map
Don't forget to take the parrot chow from Oread's ship before going anywhere Go to Phatt island. On amvai you will be taken first to see Governor Phatt and then thrown into jail Pick up the mattress to reveal the stick and use this on the bone in the next cell. Give the bone to the dog and let yourself out with the key Pick up and open both envelopes on your way out to get an your stuff as wed as an organ and a banana. Go into the first alley along the road and follow the lucky winner into the second alley. After he's gone, use the slot on the door and ask tor the winning number. The code you need to give <s always the same as the number of fingers first held up Use this number to win yourself an invitation in the casino m the first alley
Sail to Booty island and enter the costume shop Give the invitation to Ihe shopkeeper to collect your costume Head
Nick nwcJi paddy whack, give a do) a banc and late thou ol* iailhauic blue*.
to the guard post in the NW ol the island and present the costume and ihe invitation to the guard Proceed to the mansion where you'll find the first map piece hanging on the wall When you try to leave, however, the dog wilt smell the map piece on you and youll be taken to the Governor Try all the nattering comments to end this conversation - the governor w throw the map out of the window Take the oar before leaving and pick up the dog once you get outside.
When you try to pick up the map piece it will Wow away and end up halfway down the drff side Go around the back ol the mansion and push the dustbins Let the cook chase you right around the house and by the time you get back to the
DINKEY ISI M\ ID
closely-related cries for help, we decided that urgent action was called for.
Cm Toursclf a costume .1 the coitum* shop (or Governor Morlcr'I party.,.
..and jive it, and the invitation, to the yuard when you fet there.
oustbins you should have a stable lead on him. Enter the kitchen and take the tish Now go back to Phatt island and talk to the fishermen on the pier. Goad him into a tishmg contest and then give him the fish. With the tishmg pole, go back to Booty (stand and use it to retrieve the map piece from the clifl face. This time, however, it will be snatched by a seagull and taken to the top of the &g Tree in the NE of the Gland. Use the oar in the leftmost hole in the base of the tree and step onto it When it breaks, watch the dream sequence and ihen take it back to the woodsmith on
Th* put ties or. quit, ioykil, fully. II you need » fulling rod, III the filhcrrnon.
Scabb Island who will fix it for you. Use the piank and oar In alternate holes to cfcmbthe tree.
Enter the hut and use Mariey's dog on the pile ot maps to find the right one You now have one map piece out of four.
-Mister Rogers' Map
This is located in the cottage oft the northwest coast of Phatt Island. First, however, go to the shop on Booty Island and buy the sign Hang the empty bag ot parrot chow in its place This will distract the parrot and allow you to buy the mirror Next, go outside and get a leaflet from Captam Kate Use this on the Wanted poster on Phatt Island to get Kate arrested
Sail to Scabb Island and enter the bar Use the banana from the jail on the metronome in order to hypnotise JoJo the piano-playing monkey. Pick him up and sail to Booty Island where you should pick up the telescope at the top ot the B>g Tree. Return to Phatt Island, take the envelope trom the jail, open it to reveal the neargrog and release Kate using the small key.
Go to the waterfall and climb the path to the very top, Use JoJo on the pump (a monkey wrench', geddit ) and go through the tunnel under the waterfall to get to the cottage
Challenge Rum Rogers to a dnnking contest but tip your drink into the tree when he gives rt to you. Fill up your mug with Kate s near-grog instead When your opponent collapses, use the mirror in the frame, open the shutters and go back outside
Use the telescope on the grotesque statue and the beam ot light will enter the cottage, strike the mirror and hit one ot the bncks on the left-hand wan Go back inside and push this brick. This win send you crashing through the trapdoor mto a room where the second map piece is hiding. Pick it up and exit through the hole, back out onto the beach.
- Young Lindy's Map
This is in the shop on Booty island - the asking price is extortionate, but the shopkeeper will swap it lor the figurehead trom the sunken ship ‘The Mad Monkey' The only person prepared to take you there is Captain Kate but she wants six thousand preces-ol-eighi. To raise this you'H have to win the spitting contest
Go and join the library on Phatt Island - this will provide you with the ID necessary to get a drmk at the bar on Scabb island Order a Blue Whale' and a YeUowbeard's Baby' and mix them together to form a thick green liquid which
wifi improve your spitting power Jtut check ovt
considerably Return to Booty Island and »m or th«
buy the ship's horn from the shop. Blow emuiing nick-
this at the spitting contest to distract me udu on uk
referee While he's away, pick up the flags in ttiu chop.
and switch mem around. Finally, take a sip
ot the green drink using the crazy straw
and take your place at the line. Watt until
the wind blows the scad ot the woman on
me nght and then SPIT! You should come
first. Sell the trophy m the shop to get the
necessary six thousand pieces-of-eight.
Go to the Phatt Island library and use Btleete the card catalogue to look up a book on ceputn Mtc 'Disasters’ - this w tell you where the from th* feti
Mad Monkey >s Get Captam Kate to take end win ih<
you there and dive in. Pull oft the ipittinj comcit
figurehead and use the anchor to return to um th* to the surface When you return to Booty uih you need island you can sen the figurehead to 10 get her 10
the shopkeeper in exchange lor the uk< tou to
map piece . More next month. • tb« wreck.
Give Pick up
NaTk to fault Tine
Open Look at Push Close Talk to Pull
throws explosive snowballs. Hus to freeze: t. Points 100.
FIRE AND ICE INDIGENOUS CREATURES AND FEATURES
Slow moving waddler.
walks left or right, hesitates at the edge Some may walk oft edge, most tum back Hits to freeze 2 Points 150.
Stand on waterspout. and lump white moving
Fast'movmg, walks left or right, will always turn at edges
Hits to Ireeze: 2 Points: 150.
Slow moving, walks left or nght and
B Level One (we thought it was logical) and a look at some of the local fauna.
upwards lor extra height The whale submerges dnefty after its spout Disappears, so beware
Airborne attacker, sometimes alone, sometimes in squadrons Each carries two explosive snowballs to drop on the Coyote.
Hits to freeze t Points: <J00
SECRET AGENT SKIER
Skier carrying explosives in his backpack May detonate at any t*me Only his wizardry on sfcs can save him Listen for the clump as they hit the ground and be prepared, they move very quckfy It one passes you he may explode just off-screen leaving a key part behind H-ts to freeze: i Points: 500
Large biubbery walrus, just about manages to move on fat ground Hits to freeze: 2 Points: ISO
Legendary yeti. Very heavy. Can cause avalanches by jumping up and down Very thick fur to withstand all that hiding in cold places Hits to freeze: 25-Points. 2.000
Other dangers include sinking platforms, avalanches and mutated sea mines.
LEVEL FIVE hidden level
1*1 alii ill IlLlllilti 1 ul ai 111 Lai 111
AMIGA POWER SEPTEMBER 1992
Swiftly hurt yourself from the path of that speeding double-decker bus! Life’s not nearly so bleak when you’ve got gorgeous Jonathan Davies to light the way...
The Last Resort has taken ofl in such a big way that the Bath GPO has had to double its stafl, and work all day Sunday, to handle all your letters. And I've been getting so snowed under that you may have noticed Cases Closed' looking a bit thin
recently. This isn't for lack of helpful readers, but is a result of
Q'lm stuck ai the bottom of the sea with the girt, having been thrown oft the boat I ve got the bracelet but can t seem to break free from the rope.’
Oliver Jones. Bovlngdon
A l see Weil, alt you've got to do « use the bracelet to free yourself, and then swim towards Jute using the left mouse button Then Operate' her and she'll be free too. This ail has to be done Quite Qu>ckiy, as you can probably imagine
SHADOW OF THE BEAST II
Q’lm stuck on just aboul everything What's the password to get past the
dragon7 Where do you go m the Karamoon Oasis7 What do you do to the wizard who stares nght through you7 And what do you do when you get to the bit with all the levers, pulleys and everything7"
Sophie Reid, Liskeard
A The password vanes - you've got to find it out from the bloke you rescue from I shram, the evil dragon. In the Oas>s go left, up the stairs, and get the jug You u need it later I'm not sure about the wizard (Sorry.) And if by the bit with the levers and pulleys’ you mean all that business with pools of acid and rocks, well I've done my best to cover that before and I'm not going through it all again. Not lor anybody
the laughably small space I'm each month. Negotiations are luck I'll be able to redress the
SUPER HANG ON
Q What s the cheat7*
Andrew Smith, London
THE HITCHHIKER'S GUIDE TO THE GALAXY
Q ’Just how do you get a Babe! t«h from the dispenser "
Paul Norman, Hcadlngley
A Ah, now there's a fine Question - I'm glad you asked me that one. This has go! to be the oldest gamesnag ol all and - horrors' -1 can't remember the
allotted to cram everything into under way, however, and with any balance this month.
answer. I believe I've got a rough idea, though ! think you have to hang your dressing gown on the hook, pul your lows! over the grating and your satchel over the hatch Then you've gol to do something with the junk mail - put it in front ol where the robot comes out of. probably And thats about the size of it, I think Roughly Or there abouts (Useless, aren't I )
DAYS OF THUNDER
Q "Is there a cheat7"
D Balmer. Cheshire
A Yup Just type COME FLY WITH ME Anything else7
Succeeding where I've failed, time and again, AMIGA POWER readers rush to the aid of distressed games players.
QAlan Thompson from N Ireland, if you recall, couldn't find a use for the magnetic card or the control device
"While m the Wine Cellar, use the device on the barrel at the top ol the
ladder This reveals a secret passage to a lab In the tab is a glass case containing a woman, and at the bottom of the case is a gas capsule Get it. Insert the magnetic card mto the console and the case opens to free Lane Show her the pendant. (The capsule ts needed later.)’
Ray Smith. Milton Keynes
LEISURE SUIT LARRY 3
Q Nicholas was also stranded in the third game - hasn t he got anything better to do James to the rescue again..
A "When you get the glass of bps from the bar. don’t forget to take the magic marker Anyway, after Dale has spoken to you. leave the place and go east twice, and then enter the bamboo forest. Having found your way in. you must tmd your way out agam (you n just have to try vanous paths) When Patti is in her third stage ot dehydration, drink the bottle ol water. (Thai doesni sound very friendly - Ed) This happens when you're still in the forest. You won't be far from finding Larry then."
Q Loads of people seemed to know the answer to Howard Joseph of Whytefeafe's problem with the caged bird, which shows how much use < am.
A ’You must drop a cherry bomb on the floor under the cage These are obtained from the novelty shop, and each one costs one com."
Alan Morrissey. Plymouth
QScoti Habett of Leicester was getting nowhere fast, largely thanks to a group ot extraordinarily irritating and antagonistic pink worms. (/ hale those pink worms - Ed.)
A "Through Level 4 you'll see faces marked on ihe dungeon walls The scares directly below these are switches tot the pink worm generator, each one generating a pair of pink worms when you sand on it So don't! Then when you kill re mummy at Ihe end ol the level only •*o or three pairs will appear You should be able to kit! them with tire balls (FULIR) or lightning bolts (OH KATH RA).*
LEISURE SUIT LARRY 2
Q Nicholas Williams ot Littlehampton was ttoundehng in the lifeboat
A ‘As soon as the lifeboat has hit the water and the text has finished you must wear the wig. rub tn the sunscreen ifrom the shop m LA) and eat the spinach dp - don't throw it overboard! I also remember once eating the fruit from your cabin rather than the dip, but I donl think I scored as many points.'
James Hampson. London
Q Stuart Gidden of Peterborough had come to a bd of a dead end.
A "On the Jigsaw level, go down and flick a few switches, and then come back up to the start and jump right unti >ou see a switch Flick it Go back left and up to enter Jig-TV. Flick a switch here Go down and leave through the door to the Rooftops level and a very large window should be opened where the details of the TV sale were If you entered the Tempie of Ha Do Hi on the Dream Mile and flicked on the TV switch, you will get to TV Wonderland when you enter the window,' Jack Daniels, Bellas!
INDIANA JONES AND THE LAST CRUSADE
QDave and Deb from Barrow-in-Furness were getting killed on the *rst trial
A 'On page 56 ot the Grail Diary -which comes with the game - is an illustration of the location of the first trial Guide indy to the spot marked X and he n pass the tnal *
Paul A Hardy. Sheffield
Q And poor old K McKay of Tamworth was stuck in those dank tunnels under the library
A 'First of all. Indy should LOOK IN GRAIL OlARY to find some musical notation Read the musical notes from left to right. A note at the top line represents the leftmost skull, the second note down corresponds with the next skutt along and so on. Press the skulls as their notes appear on the manuscnpt and the door witi open;
Paul A Hardy. Sheffield
PRINCE OF PERSIA
Q Jonathan Inns of Wirral was having trouble getting past his own reflection The answer is remarkably simple and peaceful, as >t turns out
A 'Just resheath your sword and slip past the vagabond You can't beat him by fighting."
Shchbaz All, Harlow
QTry as he might, M A Knobiett coudn't tor the life ol him work out how to budd colonies
A “To gam copper you must build a couple of Grazer ships. Once construction is complete, send the Grazers to the Asteroids and keep advancing the days. Upon arrival, the ships will scan the debus for mineable asterods When one is located, coi'ect it and head back to the moon Most asterods contain copper, which is useful for building SIOS ships...*
Paul A Hardy, Sheffield
THE LAST RESORT
Q Craig Lowe of Becdes was trapped m the museum
A The flower pots are snake pots.
actually After them, and the spikes, there are some statues with a ledge underneath each one Stand on the far ledge and continually jump up until a key comes out. Get the key and try the other statues *
Anon. Deans. Livingston
Q Mattie Whittle from Ireland had a number ol problems
A ‘Get the dagger and the b*g stick.
Use the dagger to cut the goat's rope and the stick to hit the goat The goat will then dispose of the troll Use the handle to pull the bucket out of the well and go nght with the bucket and the power pill. Go past Glenda to the hot spring. Fill the bucket with water and pour it over DenziJ Behind the troll, take Denzil's stereo and take it to the bard. In return he'll give you his pipes Then go down the well and play them to drown the rat. Get the sticky stuff from the other side and use it to get the sword Go to the castle and lump into the mirror. Behind the queen is Granddizzy. Get the cross and potion and go to the dungeons Pud the hidden lever and give the potion to Daisy *
Steven Morrison. Dundee
EYE OF THE BEHOLDER II
QRob had come to a dead end in a square room with four levers.
A *11 the levers are numbered Li - L4 starting at the northwest comer and going anti clockwise, pull Li. L2 and L3 in that order. This wilt open the first three doors. In the eomdor leading to the last door you li notice a buck sticking out on the west wall. Push it in. Then go back to
the levers room and step on Ihe pit in front o! L4. You won't fall. Pull the lever and 04 will open, letting you through *
Stuart Hamilton, Stanley
QD McCwy of Sleaford was stuck on World One. Level Four
A*Go nght and jump onto the platform that moves diagonally upwards then go left and upwards Now move left across the platform, killing the etves as you go. and drop down at the end of the platform and tump right onto the moving platform Jump ofl at the other side and go nght to the exit
Once outside aga-n, jump right and move right to the end Drop down and move left, lumping across the platforms Alter going along for a while you'll reach the gate to World One. Level Frve A J Morrissey, Plymouth
There are no Monkey Island tips in The Last Resort this month because the first pah ot Gareth Clark's complete solution appears on page 52. It you're stuck in anything else, though, write and tell me about it and I'll do my damnedest to help out And it you can tie up any of this month's Loose Ends l shall, as always, be jolly grateful. The address is The Last Resort. AMIGA POWER, 30 Monmouth Street. Bath BA1 2BW. And don't forget to mark your envelope ‘Questions' or 'Answers', otherwise, well, who knows what might happen9
Call me a plonker if you like, (You're a plonker - Ed) but remember that I’m bigger than you. The following unfortunate cases had me utterly foxed, tf you can help with any of them, please do write in.
QTve got hold ot the first key in the PD game WASTELANDS but now I'm stuck Where's the next key9'
Phil Hutson, Hltchin
QTve found a!) four artifacts in BLACK CRYPT, and reached the last level, but the artifacts don’t seem to do anything How do l power them up9 How do i weaken Estoroth9 How do I activate the teleporter9'
Justin Wells, Surrey
QTtow can I avoid getting murdered at 2.00 am during the second day ol MAUPITI ISLAND9'
Mltlllneos Harris, Athens
Q'l can't get any further than the maze underneath the castle in DUNGEON QUEST;
Heather Johnson, Leicester
Q'l cant find Key A or Key C of the remote detonator in DAMOCLES And is there a way to complete it without blowing up the comet9"
Andrew Burden. Warrington
Q'l've reached the end ol Stiver Tower Level Three in EYE OF THE BEHOLDER 2 What's the best way to engage the Beholders And do I do 4 in the big room or the corridor *
Justin Wells. Surrey
Q *tn CADAVER, I've killed the dragon, but can’t open the door beyond it. A message says I need the king's crown, which I thought I had but it turned out to be a worthless take. Help'' Jack Daniels (honest, he says), Bellas!
Q 'I desperately need a cheat lor FUZ2BALL - please help1 Alison Carling, Bristol
Q'l cant get to Level Nme of FIRST SAMURAI after destroying the guardian at the end ol Level Eight And it seems to have gone a bfl funny, because I reached Level Eight without destroying Level Seven's guardian, and the Save Game facifily won t work - when the game's over, it returns to my las! position with invisible sprites and the program doesn't do anything What s going on " Didier Wittesaele. Brussels, Belgium
Q 'I can't deteat that wretched whale at the end of Level Four ol NEW ZEALAND STORY.-Tom Lane. Twickenham
Q'How do you kill the Octopus to rescue the woman and chad m FUTURE WARS9 Fyona Robertson, Dundee
Q"What are the co-ordinates ol the bunker in HUNTER9 The prisoner tells me to go to the Green Monk, and the Green Monk tells me to go to the prisoner'
Phillip Taylor, Haverhill
Q Tm m BARD'S TALE III. in the «e cellar ol the ice keep m Geidia. outside Lanatir's tomb What do l type m to enter the tomb9'
F Dees, Hull
QTve never been able to get very far in BLOOD MONEY. Has anyone got a cheat "
Alexander Wood, Sandleheath
Did somebody say A500 is "
What a fool!
The Amiga 500 will not be made any more, but it's still the most popular Amiga ever and there's a growing range of ever more powerful and more amazing expansions available for it.
This month in the world's best-selling Amiga magazine, we'll be showing you some of the newest and most impressive of those expansions, all of which will work on your A500 and give it the most astonishing super powers.
Imagine having hundreds of Megabytes of storage space on hard disk; having all the RAM you could possibly need; having millions of colours to play with rather than a few thousand; and even having an Amiga that runs many times faster than yours does now.
Then stop imagining: find out how you can make it a reality.
Amiga Format Issue 38 - get it at your newsagent now!
STARS ON THE
It was a simple task. “Go find a few pop celebs who like to play games on the Amiga,” we told cub reporter and friend-to-the-stars, RONNIE RANDALL. “That’s my bag man, piece of cake,” he smugly replied. Little did he know...
ey! Commodore Do you know any pop stars who use the Amiga these days "Why yes, there’s toads of 'em, there's, umm, Jonathan Ross, dum-de-dum, Sue Cook, and Bruno Brookes, er..."
Not had too many hits between them lately, have they though
“Oh! Welt, how about Rolf Harris " He’s a pop star I thought he drew cartoons.
“I think you’ll find, young man, that he had a number one hit with ’Two Little Boys' in 1970, and recently played his didgeridoo on some currently-quite-trendy band's single. And there was ‘Sun Arise' -a big hit in the early '60s. Rolf's quite a hipster in fact."
Is that so Fascinating. I guess I'll just have to find my own Amiga games-playing pop stars...
AMIGA POWER SEPTEMBER 1992
19 9 2
Israel I played
Dyna Blaster and an adventure called Final Fantasy, nonstop. but as soon as I get back to London for a day or two I spend the whole time on the Amiga."
Miki'i Hill Nddlinj Around on Monktf Itltitd.
into Virgin and boy whatever takes my fancy every coupk ol months There are stacks at home that t just haven't had the time to play."
IS GAME PLAYING A SOLITARY, OR SOCIAL, ACTIVITY FOR YOU
"Utterly and totally 100% solitary. At home it's all, 'shut i John, get out John, leave me alone John..' It's mine, at mme. I hate sports things like multi-player PGA Gotland an that stuff, I just wanna be playing alt the time, not waiting around for others."
WHAT GENRE OF GAME DO YOU PREFER
"Like I said, sports are crap, bul generally I don't mind the I type as tong as it's good. I get mio adventures a lot. and I when they get too frustrating I turn to a shoot-'em-up for release The boys love those flying suns like FM f and I A320 Airbus. it's bizarre, They say things like ‘but you learn how to fly a real plane, it really feels like you're flying'. Weird. I prefer something completely pointless, bu bnlliant nevertheless My Amiga is a games machine, pure and simple, that's an I want to do with it, I don'1 understand anything else *
WHAT GAMES ARE YOU INTO AT THE MOMENT
dispel the idea of computer gamers alt being frustrated, spotty, adolescent boys"
Hello MIKI, vocalist from LUSH, forever on-the-road giants of the Indie music scene.
HOW LONG HAVE YOU BEEN PLAYING COMPUTER GAMES, MIKI
"Nine or ten years. My grandparents are Japanese so I used to play with an early Nintendo whenever t visited them m Japan My first computer was an Amiga 500.1 bought it three years ago with the very first money we got from 4 AO. our record company The first game I bought needed one Meg, so I had to go out agam and buy the extra memory. I was frantic by the tune I finally set it up, all I wanted to do was play games I've just bought an Amiga 1500 to save faffing about."
PERSONAL ALLTIME FAVOURITE GAME
"There are so many, and all different lends. Blood Money was brilliant for shooting and graphics, I almost got to the end of that one. Oh! And Deya Vu. a corny adventure, but l loved it*
WORST GAME YOU EVER PLAYED
"That's easy. Our producer, Robin Guthne, has Strip Poker, which is totally tasteless and does nothing to
"I'm very slow so I'm still fiddling around on Monkey Island Lemmings is another that’s still driving me crazy; I just can't handle the part where they all explode into bits, it's unnerving Because we've been on the road non-stop since early February - doing America, Europe, and Israel - I've had to satisfy myself with a Game Boy. In
HOW OFTEN DO YOU BUY GAMES
‘I can't realty keep up because we're constantly on tour. For example, we finished in Israel yesterday, are off to do Glastonbury tomorrow, and next week it's back to the States for seven weeks on the Lollapaiooza lour. I [ust go
LUSH FUTURE PLANS
"Since the album came out in January we've been constantly touring to promote >1. and that will continue ati year I need total isolation to wnte Iresh material so nothing new will come out until the new year."
Hello THRASH from THE ORB, weird, obscure, vague, off-centre performers of lush ambient pop tunes, and producers of Blue Room', which at 39 minutes and 58 seconds, is the longest single in chart history.
HOW LONG HAVE YOU BEEN INTO COMPUTER GAMES. THRASH
"I got a Dragon 32 when they were new and cost 200 squid. We've got, like, three Amigas these days. Actually, my whole (amity is bonkers on 'em. Take my dad, he's got two all to himself just for games, nothing but games. My little brother is an Amiga programming nut too. It's in the blood. Amazing."
WHAT GAMES ARE YOU INTO AT THE MOMENT
“I'm a bit. ummm... err. sorry. I can't remember
Hello 3D, dreamy, stream-of-consciousness vocalist from MASSIVE ATTACK. BRIT award-nominated Bristol I trio, performers of such hits as Unfinished I Sympathy' and ‘Daydreaming.1
HOW LONG HAVE YOU BEEN PLAYING COMPUTER GAMES, 3D
I ‘I got my Amiga (or the graphics about lour years ago, bu1 I a! I've realty Oone is play games on it "
WHAT GAMES ARE YOU INTO AT THE MOMENT
I "The game we play big time is Kick OH 2 We have I serious tournaments, with at least eight people playing I each other once, then semis and finals Plenty of beer goes down, an the stats are out. scorers, pitch conditions.
«ere well into it. total involvement There are a few flaws obviously, repetitive things that shouldn't happen The goalie is like a magnet every lime you go near him The tree locks are too hard. It needs a simple' facility to set up your own league etc but it's still the ultimate football game Everyone is waiting for Kick OH 3. We've tried other football stuff, though not Sensible Soccer yet. but the only thing even remotely as good is Speedbatl 2 These are games where you can have a room full of people ail having a laugh without it becoming bonng Stunt Car Racer used to be another m that category, we (Arrays hook up two Amigas tor that one *
PERSONAL ALL-TIME FAVOURITE GAME
'Kick OH 2 of course, buf me and Mushroom really got crazty obsessive about Sm City for a while. I’ve got to admit it was a pirate copy without a save facility so we rad to keep it on non-stop (or three days, until eventually
we had to get some sleep.
When we woke up New York had burned to the ground, then the computer burnt out too. Justice. We were completely demoralised *
WORST GAME YOU EVER PLAYED
T don't know about worst, but the most disappointing was II Came From The Deserf, The advance demo was bnrtiant so I was expecting a lot. but the real thing was too repetitive."
HOW OFTEN DO YOU BUY GAMES
"It's not a routine thing The last one I got was Robocop 3 tor my birthday. It's really crap. The xtoa s clever, but the graphics have no atmosphere It's just an old arcade target game - really bonng. Didn't like that one at all.*
IS GAME PLAYING A SOLITARY, OR SOCIAL,
Definitely social, an aH-nighter once we get started. A tot ot the other acts from Bristol are involved.
Fresh Force. Smith And Mighty. No one talks about music though, just football, it's a real male thing.
The chanMitjly named 10 (M’s Die white one) end the other Attack jut* ■
Kick 0»t- Motive A tuck pt«v it Tim*. Who doesn't’
When l first got the Amiga I spent lonely days and rughts with Elite, trading, trading, trading, until suddenly I woke up wondenng where alt me mates had gone The only game I ever really enjoyed playing on my own was an oldie called Deia Vo.*
WHAT GENRE OF GAME DO YOU PREFER TO PLAY
"Sports, social things, competitive games. It’s more fun to compete against, rather than ust play with someone. I'd love to get into something like Midwinter but basically I'm lazy I don't want to read instructions, t want to jusl turn on and tune m *
MASSIVE ATTACK FUTURE PLANS
"We're well into the new a<bum at the moment, so it looks like a release later in the year, but don’t hold your breath, we're very fussy My real ambition for the near future is to review Kick OH 3 for AMIGA POWER *
any names. Oh yeah, Crystal Quest Wail, no, d dial on (he Amiga I'm not sure, maybe it's on the Mac, we've got one In the studio. Anyway, this Crystal Quest right, it's got all these, well, dots actually, and the dots are. like, the crystals, and you shoot all these things, the mad aliens in white coats we call ’em. and then you. er. I can't remember... anyway. It's a top game. Amazing."
WORST COMPUTER GAME PLAYED OR BOUGHT
A Danish one, what was it called now Oh yeahf Grog... No, it’* gone. Anyway this geezer, or was he a penguin Well, whatever, he jumps over ice caps and dies, and when he does this bubble comes out of his mouth and says 'SLUT'. Amazing."
HOW OFTEN DO YOU BUY GAMES
Buy I dunno, they're far too expensive these days, I’m more into music at the moment. Trouble », they never put any MIDI ports on the Amiga, they must have been out of their heads when they
designed it cos that’s the only reason Atari STs are found In studios."
IS GAME PLAYING A SOLITARY, OR SOCIAL, OCCUPATION
"Much belter when mates are there to guide yer hand, yeah, not much fun on yer own really, it's a show-otl thing. If you gel into the solitary trip you become detached trom life or something. I'm feeling a bit detached from lile at the moment actually, uhh! The phone's turning
"Uhh! The phone's turning into a courgette. % Amazing!"
into a courgette. Amazing."
WHAT GENRE OF GAME DO YOU PREFER
"Wicked platform games, like, there's one, right, with a thing bouncing up and down with lots ol doors, and when you get through them you become an aeroplane and just fly around, cosmic. Dunno what It's called but it's amazing."
THE ORB FUTURE PLANS
"The album's just out, we’re mixing a new single in Japan, and playing In this Panasonic Centre where, like, all the floors are glass with TV screens under them, and computer games and stuff showing everywhere, and all the walls are full of speakers and computers and, like, you can mix your face Into your partner's to see what your kids will look like. Mad! Crazy! Amazing even."
Mmm. great. Thanks, Thrash. Good luck in Japan.
I hope you find your way there okay.
I hope you remember to go...
A M I
MANIC STREET PREACHERS FUTURE PLANS
"We'll be playing a lew tesiivals over ihe summer, A video with ex-porno star Tracy Lords who sings on ’Little Gaby Nothing’, the last single off the current album. The UK tour m October, and Imaity the Royal Albert Halt concert m December, which wiH be a real ambition (ulfiled, Ihe great venue to play it only lor it’s Ion rock history with The Stones, Cream etc. Our new LP Kicks oil In February."
T«p left: Scan, drummer with Manic Slrcel Preacher* - the group who lihcd Oyn*
UUtter to much one of them earned ’* PLAVttf into hi* arm. Allegedly.
just total lun We’ve also bought a Mega dnve between us, and I’ve got a Game Gear lor mysell on the road. I bought a Game Boy in Japan, but ft was total rubbsh. good games but poor graphics."
WHAT GAMES ARE YOU INTO AT THE MOMENT
"Kick OH and a lot ol sport sims, it most be the summer atmosphere Kid Chameleon on the Mega dnve. Olympic Gokt on the Game Gear,,, all sorts. We buy them while on tour, especially m Japan and the Slates'
PERSONAL ALLTIME FAVOURITE GAME
Sorry Amiga fans but n’s ust goi lo be Sonic The Hedgehog. The graphics are so smooth, each level we* balanced, and good characterisation Nothing on the Amiga equals i1 yet"
WORST GAME EVER PLAYED
The first James Pond, though I thought Robocod was much better.'
IS GAME PLAYING A SOLITARY, OR SOCIAL, OCCUPATION FOR THE MANICS
"It depends on the game, and the computer. The Game Gear is naturally solitary, for train, plane and bus tnps. but otherwise we're all hooked during a sports sim, rooting lor Nick during a round ol PGA Golf, or James and Richey
Hello SEAN from THE MANIC STREET PREACHERS, those Welsh rockers who think the rest of the music industry is crap.
HOW LONG HAVE THE BAND BEEN INTO COMPUTER GAMES, SEAN
"About a year We were into Amigas and Atan STs through music-making and the studio. Alter eight to ten hours of tola) concentration and the pressure ol programming drum patterns and everything, switching to games became a welcome release. Mowing away the frustration and anger, running not with something that was
robocod much better then the first Umet fond
almost coming to blows during a particularly healed match ol John Madden's American Football"
WHAT GENRE OF GAME DO YOU PREFER
"I'd like to have a chance to get more mto strategy and adventure, but lor the moment I've got to admit to a liking for strong characterisations, so it has to be cute platlormers."
"Switching to gomes became a total
HOW OFTEN DO YOU BUY GAMES
"Let's see, I've bought 75 over die last year, so that's more than one a week1"
Yeah, so it's at! very well telling you about all these lab pop slars and stuff, but what if you've never heard any of their records Like, it's really hard to relate properly to what someone thinks about Amiga games It you don't know what kind ol sounds they dig. right Well, that's what we thought too. Coincidence or magic - you decide.
Anyway, we reckoned it would be best lor everyone if we gave you a chance to win some of these top pop sounds to check out (or yourselves, and since simply covermounting a CD of. say. the Manic Street Preachers album would have been a tad < too expensive, we've got some competitions instead. Yes. you too (as opposed to U2> can win - well, let's see what we've got lurking in the AMIGA POWER * top rock'n'pop prize box...
Nowt, Bloodin' tightwads.
Er. nowt. Not going so well, is it
Aha! Now we're talking! We've got sets of the special limited edilion version ol Altern 8's new LP Full
On..Mask Hysteria (vinyl format which includes an extra 12" with an exclusive megamix ol the not-on-the-actual-album title track), some charming grey "Top one. nice one, get
sorted" T-shirts, a set ol groovy badges and a press pack with wacky photos and suchlike aplenty positively bursting from its seams. TWO (count 'em!) lucky readers can walk oft with one of these deeply desirable collections of pop tabness by doing nothing more complicated than answering THIS (yes THIS) casy-peasy question:
Name the Monkees song with the word 'Alternate' in its title.
Send answers on a postcard, a stuck-down envelope or a dead buffalo lo:
Ooh, What A Giveaway Competition,
AMIGA POWER 29 Monmouth Street Bath Avon
MANIC STREET PREACHERS
The Manics' top-selling LP Generation Terrorists is currently available in a strictly limited edition picture
Hello CHRIS PEAT from ALTERN 8, Stafford-based mask-wearing purveyors of chart-bound quality Techno dance music.
HOW LONG HAVE YOU BEEN INTO COMPUTER GAMES, CHRIS
•Forever, since I was given an Atari console when I was 13,1 studied computers and have had an Amiga 500 lor a couple oi years now, it's Brilliant. excellent choice and quaMy ol software, great speed, easy to use But of course you know all this, you’re an Amiga mag.'
WHAT GAMES ARE YOU PLAYING AT THE MOMENT
"Project X virtually non stop, the graphics and sound are jmaimg It s so addictive. We’re a'so working on three games of our own - this isn’t a wind up - so we re playing nose but it’s all top secret at present. We ll be doing the music too ot course. I’m a total fanatic. I could spend all
i "1 once
■ hours with
day, every day. playing i) we didn’t have to make music i n more the techno sade of the act. with Mark Archer being the musician, the raver, the pop sensibility ,*
PERSONAL ALL TIME FAVOURITE GAME
’M'lch Hiker’s Guide To Tim Galaxy on he ok) ZX8t. that a$ the best adventure ever, tt doesn’t matter how limited the graphics and stuff are when the concept is so good ’
HOW OFTEN DO YOU BUY GAMES
"Every 8 days, we spend 88 pounds a month.'
IS GAME PLAYING A SOLITARY, OR SOCIAL,
"The locks on my bedroom door should answer that My girilnend gets really ratty when I bon mysetl inside But game playing, you know, you just don’t wanna give anyone else a go do you 1 once spent 12 solid solitary hours J
with Asteroids, but J
I’m only slightly hooked" I
WHAT GENRE OF GAME DO YOU PREFER
"Anything with loads of notse. ■
blasting everything to bits.*
ALTERN 8 FUTURE PLANS
■Tho third single Hypnotic St*8' has followed the others into the top len. We’ve just released the 'Full On. Mask Hysteria' album by inviting 15 newspaper lournaiists up to Stafford for a techno due! at Quasar, and videoed the event for a future promo clip We’ve got a new 20ft tali robot as part of our lore act (there’s a bloke inside on stilts}. We re doing (our shows in Turkey ! !) and taking part in an International belly dancing competition while we re there Then off fo lhe USA where the old E-Vapor-8' single has just taken oft. We'tl be playing the odd rave In the UK. building up to more at the end of the summer. Oh. and we've been asked to do soundtracks for toads of kids TV shows . Not bad for a one-off joke that started on a rest day from our old Nexus 2i act. •
Who'd have thought Ahem I d b« into Alttroidl, *h
r~- CD format. Of course,
R- /"ifc when we say
S: Pi *hal w®
dm m *) actually mean is
they sold the last
. j HMV a month ago’,
so your chances ol getting hold of one are pretty minimal. EXCEPT, that is, If you're one of the FIVE (counl ’em!) people who gel pulled out of the AMIGA POWER mailbag, having first correctly answered this laughably straightforward question:
Name the lop glam punk rock band with the word Generation' In their name.
Answers on a postcard, a stuck-down envelope or mot Timmy Mallet's lungs to:
Real Real Real (Real) Competition,
30 Monmouth Street
What’s that you say After reading the interview, you're so completely Impressed with everything about Miki from Lush that you've simply GOT to own every single thing they've ever committed to record Well, alt right then. We've got the complete Lush
discography (that's the 'Scar' mini-album, the 'Mad Love1, Black Spring’, Sweetness And Light' EPs and the debut proper album Spooky ), all on CO, waiting lor ONE (er, count ’em!) lucky person to take it away from us (sob) by correctly answering this appallingly undifflcull question:
Name the '60s pop group who had the word ’Spooky* in their name.
Answers on a postcard, a stuck-down envelope or Switzerland to:
YOU! LOVE! (L)U$ (H)! Competition
30 Monmouth Street
The usual compo rules, and any new ones we think up between now and the closing dale (September 20, 1992) to stop Stuart N Hardy winning - apply.
World Circuit Sort**!'*! Mercenary Forte. TI"V
100% FOR PUJVJg*
■ Super Nta
■ Came Boy
A totally mdopcodeot r"«9
from Fftore Publishing
* W& !
Racing. Toons. Track And field It Ferrari CP
TOTAL! The ONLY magazine dedicated to Nintendo gamers, full of reviews and tips for the NES, Game Boy and Super NES!
There's only one Nintendo mag to buy, and only one logo to look out for!
Watch it, Steve! Ooh... You OK Steve What You sayin' these cars don't have brakes! Ah.
Burning rubber on tha baby Nintendo comes World Circuit Series - a Formula One racer which can handle up to four players!
We've got a whole bunch of NES racing games, with Micro Machines, Ferrari GP, Rad Racer and Turbo Racing. Blimey!
Top Gear breaks all the rules on the Super Nintendo. It's fast, rapid, speedy, swift and just a tad nippy -I even in two-player 1 mode! Er... we've got RPM Racing as well. But let's not mention that.
Stuffed what A whacking great whatll Free book! Yes, mini-reviews and tips (You'd better buy an issue and find out!) of 42 Game Boy and 42 NES games!
Got a Nintendo Then get TOTAL! Issue nine is on sale right NOW!
VOTE FOR YOUR
AND WIN A PHILIPS MONITOR
WITH LOTUS TURBO CHALLENGE 2!
THE AMIGA POWER READERS' ALL-TIME TOP 100
fight we've had enough Whrnge. •lunge, wtiinge is all we ever seem to get around here these days. Ranbow Islands isn't the best game ever.' you carp. Kick OK 2 is Ontliant; you whine (frequently incomprehensibly). Exile's got dull graphics so it must be rubbish, you moan stupidly Wei), we re led up with it. You think authoritative and definitive Top 100s are so easy to do. let's see YOU fry
LESSON ONE: DO IT YOURSELF
And hey. we'ie even going to make it easy for you We re not asking you to sweat b'ood for weeks coming up with 100 games We re not asking you to come up with SO. We re not even asking for 25. Nope, all you have to do is slap down jour 10 (that's TEN) very favounte Amiga games of alt tme on a postcard or stuck -down envelope, and send it to the address at the bottom ol the page Oh yeah, we also want you to vote for your worst game (if you've got one) We re pvmg you a month to think about it, alter which time we ll collect all the replies together and tot up
the marks on a 10 points tor a first-place. one pomt-lor-a-tOth-ptace kind of basis At the end ol it ait. wen have what
YOU, The Readers, consider to be the definitive fist of as-time classics it won't be as good as ours, of course, but -hey' - we get paid to do this and besides we re going to pick out one entry from the pile and the wonderful people at ofidips w il despatch one shiny new CM833W monitor and Lotus Turbo Challenge 2 bundle (see True Stones lor more into on this package) Now isn't that reason enough to send in an entry
LESSON TWO: DO IT PROPERLY
As you might imagine, we re expecting an absolute avalanche of mad on this one. So tl you want your voice to be heard, you're going to have to give us a bit ol a hand. Here's what we want you to do
YET MORE RULES
1. The closing date lor entries is 3lst October. Anything which comes in after that goes - yes! - straight in the bin.
2. tl you're Stuart N Hardy, you're not allowed lo enter.
(1) Ail entries MUST be on a postcard or stuck-down envelope Anything we have to open goes straight in the bm
(2) All entries MUST have to games on them no more, no less -and ail in order, with the Number One at the top Otherwise - straight in the bin. (It you cant think of 10 lavounte games, don t send your card m until you can. Thank you.)
3. That was a Joke, incidentally. We wouldn't try lo exclude anyone at all. Not us. guv. Oh no. Except see rule 5.
A. The Editor s decision (whatever that means) is linal.
(3) Pfease don't write anything else on me card. II you wani to explain your chorees or pass on some interesting snippet ol information, then by all means send us a letter, but covering your entry in writing makes it a pam for us to see at a glance what's what, and wrii result m us chucking the thing straight m the bin in order to save our eyesight
S. Oh yeah, employees, relatives ol employees, friends of employees, or offspring of employees of any software or hardware manufacturers (particularly Philips and Gremlin) are not eligible to enter.
(4) And the same thing goes lor unreadably scrawiy handwriting ail jammed together in a jumble at the top left hand comer of the postcard with bits of your dinner spiled on it.
(5) Multiple entries’ Straight in the bm with am. mate All of 'em
AND THIS IS OUR TOP 100
1 Rainbow Inlands
2 Formula One Grand Prt 2
3 Speedball 2: Brutal Delui*
4 The Secret Of Monkey Island
5 Sim Ctty
6 Mega lo Mania
8 Populous It
9 Knights 01 The Sky
10 Jimmy White's Whirlwind Snooker ft Lemmings
12 Prince Of Persia t3 Dyne Blaster t4 First Samurai t S Harlequin
16 PGA Tour Golf
17 Ultima VI
18 Parasol Stars
19 Eye Of The Beholder
20 Another World
21 F-1S Strike Eagle II
22 Titus The Fox
23 John Meddon Football
26 The Blues Brothers
27 Celtic Legends
28 StuntCar Raeor
32 Switchblade II
33 Head Ovar Heels
37 Bubble Bobble 36 SWIV
39 R-Type II
42 Lotus Turbo Challenge 2
43 Kick Oil
44 Chuck Rock
50 MicroProse Coif
52 Super Off-Road Racer
53 Super Twlntrls
54 Cruise For A Corpse
55 Laser Squad
57 Paradroid 90
60 Space Crusade
62 Silent Service II
63 Pacific islands
64 FVA-18 Interceptor
65 Indiana Jones And The Last Crusade
66 F-29 Retalialor
69 The New Zealand Story
70 Manchester United Europe
71 RoboCop 3
72 Storm Master
73 The Sentinel
74 Rugby: The World Cup
75 Splndiuy Worlds
77 Indianapolis 500: The Simulation
78 Pinball Dreams
80 Final Fight
81 Carrier Command
82 Profoct X
83 Po w ermong ar
85 Scooby And Scrappy Doo
86 Hero Quoit
87 Pro Tonnii tl
88 Projectyle II
89 Tower Of Babel
91 Kid Gloves
92 Super Hang-On
93 Supcrcars 2
96 Photon Storm
97 Fantasy World Diixy
98 Monster Business
99 Covert Action
100 Goldon Axe
...But - hey! - don't let It Influence you at all.
AMIGA POWER SEPTEMBER 1992
'BUT LET'S TALK ABOUT YOU...'
THOSE READER SURVEY RESULTS IN FULL
Were you one of those lovely and wonderful people who took figure for this kind of thing) sent forms back in, and after giving
the time and trouble to fill out our reader survey form In the a poor temp terminal eyestrain as she typed some 6000 sets of
near-legendary collector's issue 13 If you were, then not only figures in to a spreadsheet program, we came up with some do we like you lots, but we've also got something here you rather fascinating facts. Now we can reveal just what you lot are
might like to read. Almost 10% of our readership (a colossal really like. Trainspotters of the world, read on...
95% ol out readers are male, when ts actually a slightly less overwhelming majority than the usual lor a computer games mag SUI a Pi of a bummer il you re thinking of holding an AMIGA POWER Readers Convention and trying to use it to pick up babes, though.
Over haft ol our readers (54%. in fact) tall between the ages ol 15 and 25. with 22% older than 25 (Including 3% over 40')
58% Ol you have an upgraded A500. white 12% are sMI staiggfcng away with the old basic model, The A500 Plus accounts tor 26%, with only 4% owning one ol the flashter machines like theAtSOO. A2000or A3000
Over had ot you (58% have had your Amiga tor over a year with a !h*d ot those having had it tor over two years Only 4% had bought their machine within a month ot sending in the* Survey toon, with 36% getting theirs less man a year ago
We were a bit surprised by the answers in this section. The image ol gamers these days ts ol a pretty cosmopolitan bunch. I or going the okl machine rivalries m favour ol having tho best ot several worlds. As tar as you tot are concerned though, it's Amigas all the way The only other machine owned by a Significant number was the C64 (with 15% ot you own mg one), whte the Sega Mega Drive put m a disappointing 5% and the new Super NES could only manage a paltry 3%
(although it hadn't been on sale lor long When the survey came out). The only other things to manage more than 2% were the Sega Master System and PC compatibles, which also managed 3% each
It doesn't look t*e changing much in the next six months, erther, with $ % ol you expressing an Intention to buy a Super NES. bul almost nothing else on your shopping lists at all (although a total ot 14% do intend to buy a better Amiga ol some sort).
Handnekts have made a tugger impression on you, though 15% ol respondents claimed ownership ol a Game Boy, with another 3% ml ending to buy one m the next six months A surpnsmgty large 11% have a Sega Game Gear, also with 3% planning a purchase soon, but only 3% ol you have bought Alan's impressive but 41-fat od Lynx.
Maybe you're a* planning to spend your money on Amiga stuit instead Yeah, that
must be it Why. 38% ol you are planning to buy a new joystick in the next six months alone' A new mouse is the heart's desire ol 16%. wtwte 15% are going to splash oul on a pnnter The hard-dnve market looks set to take a leap, wilh 13% ot AMIGA POWER readers set to buy one before the end ot the year, and 9% have a memory expansion on their rmrids.
We asked you to rate your favourite types ot game m order. The results were very close, but we had a re-count and got a bit ota surprise
2. Driving games
3. Arcade adventures
4. Platform games
5. Shoot- em-ups
7. Strategy games 6. Beal- em-ups
9. Puzzle games
Looks l*e everyone's been playing an awful tot ol F1GP
A huge 61% ol you plan to buy between two and live tun-price games m the next three months, with 42% alter the same number ol budget games. Only 11% (luil-poce) and 7% (budget) claimed to be gomg to buy more than five, and a depressing 8% (lull-price) and 26% (budget) said they weren't going to buy any. leaving 21% and 25% respectrvety saying they'd buy ust the one
Nearly 50% ol our readers regularly buy PD. a very healthy figure indeed,
How many Amiga games have you actually got, then1', we asked You sad
8 3 8 8
Exactly ha»l ol the respondents said mey spent between £10 and £30 a month on games (which ties in pretty well with 6t% buying two to Irve new futl-pncers every three months) Only 27% spend less than £10 a month, wrth 22% Wowing between £30 and £100. and 1% spending more than £1001
The largest number ol AMIGA POWER readers spend between 10 and 15 hours a week paying Amiga games (33%). with 25% close behind on 5-9 hours Only 11% spend less time, with 15% taking 16-20 hours out a week, and another 16% spending over 20 hours (that's almost 20% ol your entire waking life!)
The factors winch have the greatest influence on which games you buy. in order ot importance, are.
1. AMIGA POWER reviews
2. Reviews generally
4. Word ol mouth
5. A hunch
Shucks And does IPs mean we can get away from some ol those ridiculously huge boxes now. software houses1
33% ol you only buy one computer magazine a month (presumably this one). Another 30% buy two. but alter mat things tail oil, with only 18% gomg for three, 9% sptashmg out on (our. and 11% on any more than that
OUT OF 10
We asked you So rate AMIGA POWER out ot 10, Our average score was a not unimpressive 8 8
HOW OFTEN DO YOU DO IT
19% Ot respondents got their AMIGA POWER by subscription (which rs a significantly higher proportion than actually subscribe, perhaps reflecting that subscribers, with money invested, feel more concerned about the magazine than other roaders and hence reply to reader surveys in disproportionately high numbers) 52% buy it every month without tail. 21% buy it 'most months', and only 8% buy the mag only occasionally or had their test AMIGA POWER experience with issue 13
HOW HARD IS IT
69% thought our reviews were pitched just right', with 11% saying we were Too soft'.
18% saying too hard', with only 1% each tor 'much too hard' or 'much too soft'.
WHO LOOKS AT IT
34% ot you greedily keep your copy Ol AMIGA POWER to yoursell ( Its mine1 Mine1 AH mine' ), while 38% share it with a dose personal Inend 17% let two other people read the* copy, white 4% say that thee AMIGA POWER is read by more than live people' if we take more man five1 to mean six', men multiply all the figures according to our current listed circulation of 55.173 (we ll
have a new improved official ABC circulation figure nexl issue), then that means that each issue ol AMIGA POWER ts being read by no less than lie, 070 people!
WHAT BITS DO YOU LIKE
The most popular sections ol AMIGA POWER were
AMIGA POWER Recommends i average mark 97 Out Of 10)
Complete Control (9rt0)
Front-end reviews (8 8/TO)
Smaller reviews (8 3 10)
Do The Write Thing (&10)
The Bottom One (8/tO)
Least popular1 Crib Sheets, with an average 6.2 out ot 10. God job we've stopped doing that one..
MORE OR LESS
We asked wPch Pis ot AMIGA POWER you wanted more. less, or the same amount of« future Every single feature we listed, you sad you wanted more' ol. with tips and reviews coming out on top with 83% and 8i\ respectively Of readers wanting more. More game reviews We already review every game released each month! The only things which attracted any significant number ot less' votes were PD reviews, Work In Progress and letters, which strikes us as odd smee two ot those are areas where readers, raiher than us writers, can have some input and voice Sun
93% of AMIGA POWER readers have a bar* or building society account, with a fifth of me ones who don s intending to open one soon Nice to see you're all panning lor the future
Apart from playing Amiga games, your top five favourite pastimes were, in order
1 Buymglisiening to records
3 Going to the movies
4 Walching-ptaying sports other than lootbaf
5 Watching paying football And you hate reading comics
42% said your favourite kind ol muse was i tittle Pt ol everything', with the mosi popular Single genre being rock' with 25%. Next came chan pop' at 20% (although pam pop only managed 10%). going right down to 3% tor reggae' and classical and 2% lor jazz And 17% of our readershp i*e metal'
So there you go Some surprises Some useful xleas tor change And some Pts when have reassured us that we re doing the rijN things Thanks to everyone who entered, art we hope you'll maybe help us out wsih another survey next year
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POSIOXM W f Wort l
AMIGA 500 WITH BUILT-IN
Yes, once again we put provocative questions to the leading lights in the computer entertainment software industry. This month...
"It's an interesting magazine which t read, and it's line that the magazine seems to have the ability to say that something’s crap if it's crap because there's not enough of that with some other magazines. But you perhaps go willfully out of your way to slag things off when they don’t deserve it. Like Magic Pockets. It may not be the best Bitmap game but it’s better than a lot of other titles out there. It’s fine not to like a style of game but the extent AMIGA POWER’S gone to... Come on. It’s month in month out. There were points made in the review which I accept, but the game’s been out for a year and Stuart's still going on about it. Some of the praise for some of the PD and budget games which come out... They’re all right but are they really Number Thirteen in the All-Time 100 Games Are they really better than some full-price stuff It's just a bit imbalanced. But what POWER has got is that it's individual. But it can go too far the other way."
“I quite like it. I tike a magazine where the review marks actually mean something and they're not all over 70 percent. A 70 percent review in AMIGA POWER means you're not doing bad. A 70 percent review in another magazine is crap. You call a spade a spade. And that geezer with the funny haircut... he's alright really."
ANDREW WRIGHT, Marketing Manager, would you believe, at Virgin Games Software
ERIC MATTHEWS, Designer for The Bitmap Brothers
”l think it’s a very good magazine. It's well focused on the entertainment products and doesn't digress like other magazines. It seems to be pretty much in tune not only with what people like but with what they're buying as well. The creative and commercial balance is right. I also think it’s one of the best presented magazines."
"It s the best presented Amiga games magazine but I think its attitude sometimes hurts its credibility. We've found from our focus groups that new readers think it’s great, and those who don’t buy it now think it s too negative and don't believe that every game is crap. They want to hear positive things about their Amigas. We've found they were buying it for four or five issues but then got disillusioned that every game Is slagged off."
SIMON JEFFERY, Marketing Communications Manager
for Electronic Arts
International Development Manager at Mind sc ape
"It's simply the best Amiga magazine. Why Because you were nice about Exile. It's a jolly good read, too."
GARY SHEINWALD, Development Manager at Audiogenic
"Funny enough, I've got an AMIGA POWER shirt on today. I think it's smashing and great because you’ve written so many things about us. You're a great bunch of guys, and I beat Stuart Campbell five-one twice on Sensible Soccer. (Yeah, Jon, but I beat you too in the same session, and you wrote the bloody thing - Stuart.) One gets so bored reading so many computer magazines these days that you only read the stuff about yourself cos that's the only interesting stuff there is."
"In the world of millions ol Amiga magazines it’s done really well. The thing I respect most Is it’s brave enough to be honest about some of ils reviews. I rate it pretty highly. There are some nice ideas - like the 100 best games. Everyone seemed to get Into a loop of previews, work in progress, then reviews, but not AMIGA POWER."
Managing Technical Director for Bullfrog and author of Populous and Populous II
“It’s alright. We get a load of magazines thrown at us. so i don't pay much attention to them unless they’ve got something about us in them. I don't particularly have any favourites. Your reviewers can't drink." (Hey, that 's only Matthew -everybody else.) MARTYN BROWN, Product Manager for Team 17
JON HARE, Orchestrating Director at Sensible Software
“It's completely brilliant. I like the look and feel of it. The attitude Well, people must have their own opinions, as tong as they are done in a fair way. For example, if one person doesn't like football games, then giving him one to review arguably is not the fairest way. One can’t cry h about poor reviews.”
MARK STRACHAN, Joint Managing Director of Domark
"It's one of the few magazines I read from cover to cover. As purely a games magazine it does the job well. Well, apart from the Epic review...”
GARY BRACEY, Software Director for Ocean
“We all like it, as it happens, even though we've been the recipient of a bad review with Wolfchild. It is hard to take a bad review on the chin but we generally do if it's justifiable.
There were a couple of points we didn’t agree with on Wolfchild, but we do admire AMIGA POWER for their review score system, because they don't give too many high reviews. We also like the fact that they're honest with the big companies and the big hyped products and give them justifiable reviews. I like the format, and the style of writing. It seems to be aimed at the midteens but I know a lot of adults read it as welt. It’s similar to the ‘O' magazine in that extent."
JEREMY SMITH, self-professed Big Cheese’ at Core Design
Look! Look! We can take it as well as dish it out...
Well, we thought you’d like to know.
"It's a very nice magazine. I wasn't too chuffed with the si2e of the pictures used for my game last year.
None of them zoomed in close enough. But. yeah, it's fine."
author of Jimmy White’s Whirlwind Snooker and Pool
"I like It a lot and I like the people who work on it. it's a magazine with attitude and I think it's the right attitude."
NIK WILD, PR Manager for
Psygnosis (Picture: Nik's sister)
"it s okay. I'll admit that I don't read it a great deal. I just flick through it. I do occasionally buy an Issue and read it. It s a lot better than, shall we say, some of the slightly trashier ones around."
DAVID BRABEN, currently finishing Elite II for Konami
"We’re not actually being sent it. My initial reaction was very good, but I haven’t seen the recent issues. I was very impressed with the ones I did see."
MEV DINC, Vivid Image Person
"It certainly has an attitude, which I suppose could be called idiosyncratic. It looks good, verging on the clever without being uncomfortably so. When you are as deliberately contentious as AMIGA POWER has chosen to be. you do have to be carelul that the tone you take doesn’t overtake the role you L are fulfilling for the readers and you don't get caught up in your own sense of self.
The best thing about AMIGA POWER on occasions is the quality of writing."
“It s scintillating and vibrant. It has some good techie bits in it. That's about it really. One thing I do like is the composite images of games and the maps and stuff. I'm not a great magazine reader though.'
currently performing the unenviable task of converting Wing Commander to the Amiga
Managing Director of Renegade
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Yum. Here’s where we serve up our second course of full price game reviews. If it’s full price and if it’s a game, then this is where you’ll find a review of it. This month we’ve got the lot, including the lowest ever score in AMIGA POWER! Shocking, but true.
Publisher: Innerprise Software Inc Authors: Andreas C Hommel (design, code, sound), Michael E Bazzel! (visuals) & Others Price: £25.99 Release: Out Now
Wefl l never, Cyberblast - from the company which brought us the impressive blaster Battle Squadron - turns out to be a version o! that ok) Atari arcade tave. Gauntlet, but with a science tenon theme It's not an Alien Breed Mike Yarwooo impression o< one. you understand, but a fun blown Bobby Davro
More tpnct-njx than th« rvtr.,r Osuntltt. That'. Cybc/Mu l
Unlike the Gauntlet arcade original (and the Amiga conversion of its sequel lor that maner) Cyberblast supports a maximum of only two players simultaneously These brave souts (or a single hero) run around a senes of everyway scrolling mazes, avoiding and shooting adversaries and collecting treasures for bonus points But Cyberblast has you collecting crystals before you can leave, whereas in Gauntlet you can simply head tor the exit to move on to the next level
The Cyberblast averts emerge from incubators which are best blasted (Gauntlet has generators) and the beasts behave pretty much like the adversaries in Gauntlet.
Instead of collecting speris along the way. it's like mmded equipment including zappers (to destroy any adversaries shown on screen), bombs and grenades (which are both similar to the zappers only they also remove some areas of the
wails), powershots (10 more powerful shots), stunners (which temporary freeze the enemy) and magnets (which temporarily repel the enemy). Dynamite behaves much tike the bombs, only it's shot instead of picked up.
Teleporters take you from one area of the map to another, and ID Cards not keys remove force fields as opposed to barriers. There are even special items for the taking (or avoiding), too. You can find yourself stunned or weakened or. better St , m possession of bonus points or more time to complete the level.
Cyberbtast. er. isn't a disaster. It plays wetl enough but it's not far enough removed from the original Gauntlet idea to be worthwhile I'm all for new angles on tried and tested concepts, but Cyberblasts authors should have made a lot more of the science fiction aspect They could have at least given us sortie decent new fun weapons • GARY PENN
THE BOTTOM LINE
An uninspired, overpriced and 'spacey' Gauntlet clone. The US Gold conversion of Gauntlet II with Its four-player option is more fun and a third ol the price on the Klxx label.
Publisher: Mirage Author: Imagitec Price: £25.99 Release: Out now
Things About Prophecy Which Aren't Exactly The Same As Super Wonder Boy. The Two Year Old Activision Game;
(1) The name.
(2) The speed (Super Wonder Boy was faster).
(3) The graphics (Super Wonder Boy was cuter).
(4) The sound (Super Wonder Boy had more than three different effects)
Things About Prophecy Winch ARE Exactly The Same As Super Wonder Boy. The Two Year Old Activision Game:
(1) The gameplay.
(2) The control.
(3) Everything else.
(4) The gameplay again
l wouldn’t say that this was the most total and absolute rip-off of another game I've seen since Oops Ups tnbute' to
irt • man with a tunny haircut and a word. And he doesn't Jttm to have Any trouicrv Or an original game to be In.
Pang, but the only reason I wouldn't say it is that I d proOabiy get sued and I can't afford the legal costs Then again, this is AMIGA POWER, so I can't actually he to you etther. What a diiemma. (Great cars, them Dilemmas - Ed.) On reflection, I think the best thing would be if l was to say that this is very very like Super Wonder Boy indeed in pretty much every way imaginable, bul not nearly as good, and that you’d be much better advised to search out a nice cheap bargain-bm copy of that game instead of spending £26 on this Yep. they couldn’t touch me tor that. • STUART CAMPBELL
your BMX to your Amiga) nowhere near as novel as the arcade game where you used actual handlebars to control the action.
"He's back - with an all-new route* swanks the box Wahey. eh’ This allnew route ends up as basically the same old one, but with some new kinds of houses which appear on both soes of the road (but not at once), a tew more obstacles (such as gargoyles, monsters in the drains) (very much like our street -Ed), a couple ol new methods of scoring breakage bonuses (try watering the sun bather, trapping motorists under their cars or killing dogs), a bonus (survive as long as possible) level, tumps, a limit on speed
THE BOTTOM LINE
Appallingly blatant rip-off of a two-year-old game, except not nearty as good. Even Kid Gloves 2 was better than this (and more O fl " original). Oh yeah, and /U £ music OR sound effects LV ;
PAPER BOY 2
Publisher: Mindscape Authors: tn house Price: £25.99 Release: Out now
l used to have a paper round, although that piece of information has about as much relevance to this renew as does the fact that the volume of the world is equal to 7 x 10 to the power of 2t sugar cubes (Interesting, eh ) More relevant are the changes made over the original game - a conversion that itself seemed shallow, uneventful and (unless you were prepared to strategically sellotape important parts of
If you w*nt lo b« « pjper buy, why nut j«i
• piptr round and tarn tom* money <1 rtf
and the choice of playing as a paper boy or papergiri (tkg deal).
Absolutely every aspect of the programming, from the graphics to the quantity ol disk accessing, is terminally flawed, however (and from Mmdscape of all people), resulting in the biggest pile of an unprintable qualifier followed by an unprintable adtective ever.
Don't even touch it with that really long stick which you tied onto the end of an unusually long bargepole especially for the occasion.
• RICH PELLEY
THE BOTTOM LINE
A crap version ol a crap game. Stay as far away Q Q ~ from it as possible. Move /1 ~ house If necessary. =
Publisher; Simulmondo Price: £25.99 Authors: Gaetano Dalboni (senior designer). Mario Bruscella (code), Ricky Cangini (visuals)
Release: Out Now
hey. tooty fans, do you remember I Play 30 Soccer It scored 58 per ceni in AP2 in case you d forgotten Weil Football Champ $ basically / Play 3D Soccer with a lew strategy-tactics bells on for the sake ol realism.
To make Football Champ s teams behave more like them real-life counterparts, the program includes data
The term 'Lrt’s kick H' h« double the nutnin] football Clump, but there's out) half the fun.
pertaining to the performance of fiat art and English First Oivtsion soccer players plus payability tweaks and the facility to create hundreds of formations
Now that's an very we*, but Football Champ unfortunately retains fhe same viewpoint as its predecessor Oh, it's all very nice and effective at generating a
feeling of being there (you can view the action from almost any angle) and the controls are friendly enough, but Football Champ rs virtually unplayable -and not much fun even if you do get the hang of it. The pitch and the players generally move in a realistic manner, but there s an insufficient depth of field and no simulation of peripheral vision which means fhe realism is as in limited as the payability I'm a» for innovation, but not at the expense of payability Most of the time playing Football Champ is spent chasing the bail The rest of the team do their own thing - they don't follow your lead as in almost a* other footy simulations. That's realistic. I grant you. but (insert standard AMIGA POWER ’If you want realism, what s wrong with rea lty7" line here) n doesn't make for
Premier Division payability.
"Yeah7 Well Cm gom' to fhe from'" Throb Scratch. "Lei's Go'" Thump Thump-thump-thump ’Aye-yeah'' That's the muse Not what f expected, (There are even disco lights when you get the copy protection wrong.) t also don't expect to see sloppy LOADING’ and 'DECRUNCHING' messages either
If you want to pay a realistic simulation of soccer, (hen Football Champ is ad yours I'd sooner pay an unrealistic simulation which allowed me to fulfil a dream of being a hoi pro. so to speak Like Sensible Soccer • CARY PENN
THE BOTTOM LINE
Football Champ looks real impressive but Is more rA ; entertaining to watch than T 1 play. It s the sad truth. UU i
MuWr Ik* moll int*r*iunf bit ol loropaan Champion!. 1lutui.
Publisher: Idea Authors: Luca Podesta, tgnazio Corrao. Gabriele Pelinou
Price: £25.99 Release: Out now
Sigh Okay, jus! one more football game This one is interestingly based on the recent European
Championships (surprise1), but goes one step better and includes the correct qualifying groups as well as the final stages The graphics are quite petty (especially the cute tittle animations when the rel - seemingly at random - gives a top and the payers wave thee arms in potest m close-up), and scroll smoothly at good speed End of good points t never ever thought i d see a
HtuDi luropaan Champion* decint look half bad. In only whan it actually trial to rtiamblc football that thmfi 30 wrong
computer game that put up worse opposition than Cover Girl Poker. q but I was wrong in my first game < of European Champions, having
built up a 12-0 lead m the test halt g against Switzerland by the fiendish (g lactic of running straight up fhe middle of the ptch. hitting the ban (£ from about 20 yards out so that it _ bounced off the goalkeeper and q knocking in the rebound, l decided *-»■ to give the Amiga a chance Pa comeback The whole of the
second halt was spent with the joystick lying on the desk with the <■) autofi re switched on (so the game didn t stop lor goal kicks etc) and *< me on :He other sde of me room _ watching an Enc Schwartz V/. e E Coyote demo Final score7 12 0 O f toed again, watching this C time, and was deeply entertained to watch the computer team repeatedly get the ball, run up the middle of the ptch. kick it from about 20 yards so that it bounced off my keeper (going well so far, eh7), then kick the rebound against the bar and kick the rebound from that over the top from about 12 feet away Every single time Actually Cm lying, they scored once by punting one from just inside the halfway line which trundled past my goalie and into the r.et. but they didn't seem to (earn the lesson The game claims to have an Atcade Phase and a Strategy Phase bul what the Strategy Phase actually amounts to is picking your team (by way of a
O The pLayer* make • dcipcretc bid to break out of tutopaan Champions, but to no C avail. They’re stuck in a totally widen fame, and they’ll jolly well have to itay there.
Se it, but this is our lowest mark ever.
po rrhessly contusing selection system symptomatic p the game's all-round pesentation, which is quite awesomely abysmal) from a squad of identically-talented payers (although it irntatmgiy reverts to the default selection before (he sfan of every match) and choosing the formation and. er. that's it. Oh, and if you weren't contused already, you soon win be The game is quite happy to let two teams pay in near-dentcal strips, so you have to rely on the pg coloured arrows above the payers heads 10 identify your men How inconvenient, then, that the arrow colours swap over at half-hme so that the colour wh«h represented your side in the first half indicates the opposition m the second Mind you, it you're inadvertently trying to control the other team during the second half, at (east there's a very slightly better chance ol a tighter scoretme at the end
It isn't as tacky as Cover Gel Poker
or Geisha, it isn t as unpayable as Space Ace 11 (although (he occasional occurrence of a bug whch makes the ball teleport randomly across the ptch doesn't help much), rt isn't (quite) as tedious as A320 Airbus, but this is still the most utterly abominable full-price game I've seen on the Amiga so far. If you like playing darts by yourself it might entertain you for 10 minutes, bul anyone who boys this wilt be the vetim of ihe most criminal theft of anybody's money since Robert Maxwell went to steep with the tishies
• STUART CAMPBELL
THE BOTTOM LINE
Really, astonishingly, amazingly, mind-bogglingly dreadful football game, at (he same price as Sensible Soccer. Worse 1 ~
compuler opposition than ”
Cover Girl Poker*. ■ =
AMIGA POWER SEPTEMBER 1992
Publisher: Hollyware Author: Reiner Van Vliet (design & code), Metin Seven (design & visuals), Ramon Braumuller (music & sound)
Price: £25.99 Release: Out Now
No, I don't know what it means either But I do know that f worry when I'm given nine irves to play with And look, that's how many Ho< offers.
I’m worried. More lives means more trouble It means the author is compensating lor his poor, unnecessanly frustrating design There's plenty ol that in Hoi.
Hot is m lact the name of a dinosaur who's on a quest through the five levels ol Madiands to find his true love. Fine The first level's a 'country1 scene and the
Hoi Ihc dinouur uAki platforms and monsters in Ml worth (of treasure ond love. And CrikcTf Hoi'i 'advanced design' nllowt up lo 35* colours lo be displofcd on screen at one time. It's a pitj no-one told the artist...
second s fuB of machines, in the third level Ho* wears a jetpack and shoots a gun, while on level four there’s an underwater section and a lunny jumping buggy to drive. The fifth and final level carries a warning that its wacky stroboscopic effects couk) trigger epileptic seizures
Hoi can walk, jump and climb ladders - a limited range of potentially flexible skills which in this case are sluggish to enact on screen and not used to the full. Usmg his talents. He* avoids monsiers. some of them flying, some of them exploding, and some of them homing m on the dotty dino - nothing new or spectacular there. Hoi collects bonus points, time bombs and air tanks, and throws switches to open and close barriers He dodges spikes, slides along some blocks and uses moving platforms and teleporters Oh, and there are a lew hidden bonus sections to play. too.
Ho< can t touch anything animate, which is fair enough, but he also canT fall any great distance without dying, and that sticks in my craw The collision detection between Hot and the big. bold, colourful and boring scenery and characters is poor. And while l m moaning, I should mention the poor disk management which only serves to highlight the insufficient visual, aural and playable rewards for the time
Publisher: Impressions Price: £29.99 Authors: Edward Grabowski (code). Erik Casey, Jon Baker (graphics). Chris Denman (sound)
Release: Out now
ve seen the tot in my time I've Seen flight simulations of everything from a Harrier to a 747 to a MiG29. I've even tried my hand at air traffic -
The world mop prior to world domination Hot too mony rtiyhu around a the moment.
Cvrefit Loan: p ILoan! II CtjrrfM
T*r« (in v*ar»>t *nn*j*l lepayweAi • l.ldrvr :
***■- l oervt «
Spending ipntt cArt result in cash flow problems. Tbit man lull may be able lo help you out.
controlling But one thing I've never done is to step mto the ar-wear shoes ol Fredd* Laker or Richard Branson and actually run my own airline
Am Bucks offers alt that and more, with the player competing against three friends (or computer trends if real ones are m short supply) for supremacy of the sky m the commercial world (much messier than in wartime) Okay, so the premise of the game is promising enough (in an overfly strategical kind ot way), but Impressions come dose to blowing it nghl from the start with one ot the nastiest menu systems I ve used in quite some time Menus pop up (eventually! but there they stay unM me mouse button is pressed again. This, combined with the tact that there are subscreens mside sub-menus (some ot which are identical to the mam screen except tor the menu line - contusing, huh’) and that unless the player isn't currently residing m any of these menus (submenus, sub-submenus, etc) then time does not pass m the game world. Ahhhh1 But wait, perseverance <s the key Wade through the ineffectual presentation (come on guys - I know it s a strategy map-based game but the animation and the
The close-up IMP it pretty unattractive, serves little purpose, und requires a dnh Swap lo obtain. Ho hum.
<< not check out Air Bucks
music suck, and the disk swapping is pretty mappropnate too) and there s actually a game in there. Alter a while. I was quite surprised to find mysett warming to shares, passenger seating arrangements, and site acquisitions Make no mistake. Air Bucks isn't going to appeal to aii gamespiayers. but it stands a chance of appealing to more than the usual propeller-head crowd, largely because of the Monopoty in the air nature of the game, and because of the the multi-player option Hell, even agamst the computer it's pretty entertaining For a while at least Because one major snag «that once a global airtme empire has been established, it's oflen just a matter otf lettmg the pilots do their thing
Sure, even Sim Cny had its quiet moments, but even that was better to look at than this Which is a shame, because Air Bucks isn't halt bad II only its presentation cried out, I'm Air Bucks - fty me! instead of Unsafe aircraft1'
• MARK RAMSHAW
THE BOTTOM LINE
Dodgity programmed, but with honourable intentions, Air Bucks Infuriates me. It's a neat little game, but a fight to persevere "I fl ~ with the menu system is 111 S the main challenge. / U ;
So you want to run
you are left waiting.
Ho< is the sort of frustratmgly playable junk i'd expect to see as part ot the Shareware scene or at worst at a budget price. Bui I like it. This simple stuf appeals to my mentally-challenged nature, more so because it has SPANKY- as a high-score entry, and that's funny, see • CARY PENN
THE BOTTOM LINE
Old-fashioned platform entertainment which is strielty tor the melancholy with money to bum. Oh. it's a laugh, but I'm not paying you that much lor a Good Time, vicar.
Publisher: MicroProse Authors: Paul Houbart and a cast of thousands Price: £29.99 Release: Out now
They woukfn t let it lie. would they’ After numerous completely tragic attempts at bringing Terns to the Amiga, totally eclipsed by some great PO versions (notably Super Twmtris from our issue five coverdisk). MicroProse try lo redress the balance with this new. sexy, improved, lots-of-extra-bits game which adds an manner of weird poweatps and bonuses to the original block-dropping-and-line-filling gamepfay
For any ot you who don't know the basic idea of Tetris, what you have to do s - no. only joking.
The best things among the new stuff here are the bombs which appear when you complete a line, allowing you to destroy parts ot the scenery, which brings
Tetris with nice kKkjitiiiid (Icliirn for onhr Hf-M - wha! • bir]ilii, th
in a more tactical element lacking in the original game. Otherwise it's pretty much window-dressing stuff, which leaves us wondenng whether the basic execution of the game merits paying out £30 tor something you can now get for tree. Um Wek, first oft. it's much better than the last professional job (the useless Infogrames one reviewed in issue two with 29%), with smooth-falling blocks and decent control (although sbU not as good as it could be - why no definable keyboard ), and some pleasantly dicky and bangy sound effects You get three different kinds of two-player mode
CRAZY SEASONS -t- TENNIS CUP 2
(competitive, co-operative and head-to-read! which are ait pretty entertaining, and he new level-based structure (you complete levels rather than just playing brevet until you lose) is more rewarding Cut somehow it just isn't compulsive Maybe the new features have overloaded he classic simplicity, maybe after three years and a hundred versions I'm just bored with it, but tor au the belts and whistles i couldn't be bothered with Super T&ns after the first 20 minutes. This is. in A honesty, quite nice You'd just have to te completely Tefns-loopy-nuts to spend £30 on it
• STUART CAMPBELL
THE BOTTOM LINE
Sony, but M s still not really any better than Super Twintris. and it's 30 quid more expensive.
Vastly improved over the other official Amiga versions, but it just doesn't grip like a Tetris game should. Could It be that Terris has just finally had its day
Publisher: Idea Price: £25.99 Authors: Sirio Zuelli (code), Desiderius Salvesen. Mattero Lusoli. Alberto Magnani (graphics). Damele Bonvicini (music) Release: Out now
Crazy Seasons is a cutesy, colourful platform puzzler set m the near future in he near future scientists will not be human • they wilt be small, pot bellied penguins. LucMy, (here will still be seasons. (Phew1) Two oi these bud-bramed scientists have almost finished building a time machine when something goes horribly wrong. You see. the all-important 'time fluid' is contained in little boxes wh*ch must be placed together using exireme delicacy and much skill When these boxes move out of their rightful positions the universe is n danger, because with the time fluid all over the pface the whole solar system coutd easily find itself being sucked noously mto a black hole. Yikes' There s nothing else lor it - donning a twdy costume and whistling merrily you fly off to put all those blocks in the nght order and m save the universe
As a platform game this is pretty straghttorward - simply push the blocks nto the assorted crabs birds and other feathery or furry cubes that make up the enemy This'll Ml them and you can then pick up the bonuses that they leave Behmd OI course, there are some Tearves who are nigh-on impossible to avoid, m this case it's a sharp-nosed bird a th a Dracuia fixation He'll follow you around the screen and do his darnedest to send you crashing to the ground, and you're at a disadvantage cos penguins can't tty.
■■■ii o» » u
trail Staont - h‘» cr*ty and il l sot uiiMi in h. (I quit - Id.)
So that's all peachy swell, ( Peachy swell 1 - Ed.) now we come to the puzzley bit At the bottom ol each level there's a pattern ot (our blocks. These blocks are placed around the screen and you've got to put them in the right order in a nice neat row (it's a bit like Pengo. actually) Simple, huh’Well, either I'm incredibly stupid or else my intelligence is different from everybody etse's I suspect the latter. Some of the blocks just refused to go where they should, and l could not see anyway ol fitting them m, no matter how long I stared at them Yet stiS I
wanted to go on. and sti I tailed Maybe I AM incredibly stupid after all.
• LINDA BARKER
THE BOTTOM LINE
The combination of platform and puzzle works well here. Crazy Seasons isn't amazingly original in any way, but il Is pleasurably playable.
(Actually, that's quile original in itself.)
refreshments, number ol options have been drawn into the entrance hall - ifs and reaksbc screen above
Publisher: Loriciel Price: £25 99 Authors: Clement Lyeyemi (Development). Dominique Sablons (Design). Michel WinogradoU (Sound) Release: Ou t now
F ar be <t from the French to take deteat in one ol their beloved sports lying down. Their great tennis hero Henn Leconte may once again have missed out in the major tournaments, but that doesn't stop them hitting back with Terms Cop 2.
TC 2 (as 'is best tnends get to cat) A) throws you straight into the atmosphere ol the protess>onaMennt$ o'Cwt You're represented by an animated terms player who arrives at the towns dub armed with k>tbag and rackets It's very modern, very up market - you can almost smetl it Graphically it's top-notch, and throughout gamepiay, animation is just as good Consequently my first impressions were good After your player has signed m at ihe reception desk, which
the wa't-mounted screen, or check out the opposite side ol the tennis dub toyet where you’ll tmd the entrance doors to tne training section By waVng your player through these doors you can choose to tram with either a ban thrower or with a teacher In it
it seems offer mm about its
system if you pr
Tour - press the tire bum shot, then release it 10 hi somehow its easier!
The ball w>n be sent in
corresponds !o mat of t)
\ as any
e control s the ns 2s
i same as Pro Terms
‘A -----to prepare a
AlobAloblob - pUTiny Trnitrt Cup II m At flytc ol ■III ■ Sen, The flowerpot Mu.
w timing. Certainty —" a lot of lime m
item can be
Twice Ihe Inn with the iplil-iercefl rwo pleycr version. >oth pi Avert yet to tec Ihe notch from a decent standpoint
number ot sets (one. three or hve) the game speed (slow, medium, test) and the court type (day. quick, hard v grass) Wuh a two player option you can play singles or doubles and go on to play international tournaments - eight are offered, plus tour Davis Cups and the Masters
So there s certainty a lot of scope and once on court you'll find the a fairty realistic tennis simulation right down to line calls and authentic match sound effects Where it does lose out ts m the length ol time it takes to redraw and toad again between points This is frustrating and *9y. and realty gets m the way of the smoothness and fluidity ol the gamepiay • MATTHEW SQUIRES
THE BOTTOM LINE
Good animation and graphics combine with an above average control system and plenty of useful options, making this one of the better tennis simulations. The control system does, however, take time to master and the TO — loading between points Is f i 5 slow and frustrating I L “
AMIGA POWER SEPTEMBER 1992
SLY SPY - SECRET AGENT + ERIK + RANG + NIGHTBREED
Not so much ‘cheap1, more sort of ‘inexpensive’, really. And there’s a lot of this budget stuff about - it’s not just Pavarotti’s mattress that’s under a tenor. (No, really, you really are fired now - Ed.) Check out these charming cheapies...
SLY SPY -SECRET AGENT
Publisher: The Hit Squad Price: £7.99 Release: Out now
Odd stuff here - a coin-op conversion with a different name from the corn-op,
appearing on a re-release label withoul ever having been actually released in the first place Stilt, that's enough trivia Sly Spy brings together nine (count 'em!) simple little arcade sub-games, mostly involving scrolling and shoollng and preoous little else, in an unfeasibty coherent whole. There's actually a hatf-deceni semblance of atmosphere on display here, although the programmers seem to have done their best to wreck it (motorbikes gliding along the screen
Publisher: Atlantis Price: £7.99 Release: Out now
Can you imagine a cross between Rainbow Islands and Rick Dangerous Would you want to Would It be a good Idea In the first place Well. I don't know about the first two, but II the result would be a game like Erik, then the answer to the third question would have to be a Yes'.
It's a funny little platform game, this Erik (up all night thinking ol that title, were we boys ). You gel 28 levels (in lour worlds) of lalriy small vertically-scrolling caverns, the object In each of which is to collect the key to the locked door leading to the next stage You get baddies to blast, treasure to collect, and money to pick up and spend on sexier weapons to blast the baddies with, as well as secret rooms and big end-of-Ievel bosses and all the other trappings ol these new-fangled modern arcade pletlormcr things. There's nothing very remarkable on show, just a load of old features glued together in a Charmingly cohesive way to turn up something a bit different, but It's all so deeply enjoyable to play that that's more than enough.
Recognisable enough to be familiar, original enough to be interesting, this has to be a bit of a hit. • STUART CAMPBELL
THE BOTTOM LINE
* ** Simolktlr hnl aririirlivn nrininal
Cm* VtUnfi AtUfttii tun made the Itrm el the North Si* took lovely.
Simplistic but addictive original platiormer, with quite a n < few neat touches. Not too II bad at all.
Sty Spy iky dhru. And, juit like a real lccrct aftnt, he’* sot a digital watch.
wilhout their wheels ever moving, for example), and il turns what's a breathtalungly shallow and simplistic coflection of bile sized chunks of action into a game which is surprisingly good fun to play.
The drawback Is that while you're having this Surprisingly Good Fun, you'll also be making some pretty speedy progress through the game's levels, to the extent that you shouldn't have any difficulty completing it the same day you buy if if you sbek with it for a while.
Unfortunately, Sly Spy isn't really the kind of game you're ever going to want to come back to and play again repeatedly once you've finished it, so after that firsl day of Surpnsingly Good Fun you're not very likely to get any more entertainment from It Then again, it you want lasting value, you should be out there buying Populous or something.
• STUART CAMPBELL
THE BOTTOM LINE
Wafer-thin but superficially enjoyable little James Bond romp that's actually better than most proper'
James Bond games. It's probably one for the youngsters, really.
Publisher: The Hit Squad Price: £7.99 Release: Out now
The No.29 game in our All-Time Top 100 finally (ouches down on Planet Cheap, and what a re-entry it's going to make. I reckon. One ol our very favourite arcade games of all-time, and one of the very finest examples of the corn-op converter's art to boot, Pang takes a couple of old arcade classes (Asteroids and Galatians). welds them together with a hint of 90s aesthetics on top (bouncy music, gorgeous backdrops) and comes up with a
ran}, like to many other things in this br, old world, it's even more fun with two.
hugely playable and massively addictive game with a feel all its own, as huge and strangely convincing balloons wobble and bounce across Ihe screen to be harpooned by two tittle guys in safari suits...
ITs all completely fab. then, bui the very best bit is the two-player mode. Two players compete co-operate at the same lime, but if one gets killed, the screen immediately ends and both players have to start it again with all Ihe enemy bafloors restored to their original state, which causes some severe ructions when a more talented player is continually kiboshed by his uncoordinated pal. It all pjst adds to the tun in the end. though, so don't even consider hesitating - go buy this at once.
• STUART CAMPBELL
THE BOTTOM LINE
An absolutely genuine, bona fide, real McCoy-type classic game at a bargain price.
Don't be without it.
Publisher: Hit Squad Price: £7.99 Release: Out now
They breed at nljhl - they’re Ntfhtbrt.4
The weird thing about this game is that you're attacked in it by the very creatures you’re trying to save They're the Ntghtbreed. a race of horrible-looking monsters, and they reward your efforts on their behalf by hitting you, lumping on you dropping things on you, flying at you and
sotting ai you. To be (air. they're being oersecuted by an evil organisation called The Sons of the Free, but even so. eh
Other than that, tins is a game that's wnarkabte only in its similarity to every other waiking-around-kiNing-things game there's ever been. Baddies come at you thck and last - a bit too thick and fast at times, when all you really want to do Is have quick explore - and there's plenty ol variety in the screens you're given to wander around But I d be fibbing if I said it was slick - it actually looks pretty messy, and the animation is well below par.
This is a game you could probably jet into if you happened to find yoursetl with the odd rainy Tuesday ahemoon. but a probably wouldnT have much of a role outside mat particular afternoon. I realty wouldn't bother, to tell the truih.
• JONATHAN DAVIES
THE BOTTOM LINE
Respectable enough, but nothing actually to recommend it.
Apart, possibly, from the exciting thunder and lightning effects.
Publisher: The Hit Squad Price: £7.99 Release: Out now
nib in«an-le«kinj setter Irici lo put ybu oW white you're pUyin] til* join*.
Old 8-bit owners won't need any reminding about this one. Navy Moves was programmed by Spanish developers Dmamic, who were famous for pretty. mult>-part arcade games with nearimpossible difficulty settings In fact. Navy Moves was one of them, and nothing's changed in this Amiga incarnation The first section of the game is an incredibly tricky Moon Patrol-type auto-scrolling $ oa-minefield kind of scenario, and it s so pointiessty and unbelievably frustrating that only the most determined I've pa*d eight quid tor this so I'm bloody well going to get some entertainment out ot if merchants among you will ever see the second bit. Of course, you can always skip straight to the second half of the game by using the cheat code conveniently supplied in the sealed envelope msde the box, but since doing that only gets you to a rather shabby and unexciting pattern, puzzle game section, there doesn't really seem an awful lot of pomt.
Fair enough, you'll get plenty of life from (his one. but since you'll spend most of the lime cursing, swearing and generally not being very happy with life, t's debatable whether that's a good thing
THE BOTTOM LINE
Jolly and characterful '90s version ol Donkey Kong. Not big, not clever, but quite hard, you'll have some good tun with this before _ — „ the repetitiveness gets f H “
NAVY MOVES + INTERNATIONAL 3D TENNIS + NARCO POLICE + POPEYE 3
Alternative Price: £7.99 Release: Out now
First oft, don I panic if you don't remember Popeye 1- there wasn't one. Secondly, It doesn't matter anyway - II you remember Donkey Kong, you'll know everything you need to know about Popeye 2. Set in four levels of vertically-scrolling platforms, you guide our Incoherent hero shinning up ladders and drainpipes, along rickety tree branches and across perilously large gaps in a quest to free Olive Oyl from ‘Brutus' (wasn't he called Bluto In the cartoons Shome mishtake shurely ), while things fall on you out ol the sky and barrets roll cver-earthwards, sending the bold sailor man Hying at the slightest contact.
Okay, so Popeye 2 Isn't going to win any awards lor services to intellectual advancement. In tact, to be honest, it isn't going to win any awards lull stop, unless someone invents one lor Cutest Platlorm Game Featuring A Deformed Pipe-Smoking Spinach Ealer'. Still, this is a sweet little game, with something ol the natural addictive qualities of Rainbow Islands or Nebtilus. It looks bright and carfoony. and the characters move better than sprites their size usually do, giving things a smooth, pleasant feel. The four levels (which, incidentally, all do have a different atmosphere to them, unlike many games which leel like the same thing with different graphics) are all pretty big. and white the game seems easy, it's deceptively quick to swipe all your lives and dump you back at the start. Being so simple, of course, you can't quite believe it, so you have another go...
Truth to tell, it does get repetitive fairly quickly, but for a quick burst of undemanding platform tun now and again, or something lor the kids, this is a very lair deal at eight quid.
• STUART CAMPBELL
Onw*rd «nd upwards - Die levels in Poptyt f ready do lake you Maker.
or not. Personally. I get quite enough tension, frustration, annoyance and aggravation from my tile as 1 is without adding any more to it when l play games, thanks very much.
• STUART CAMPBELL
THE BOTTOM LINE
Phenomenally irritating to start off with, and Ihe rewards for perseverance aren't worth Ihe effort. There are far too many goodcheapiesaround this
month to throw away Jk ■ cash on this. J J :
INTERNATIONAL 3D TENNIS
Publisher: GBH Price: £7.99 Release: Out now
What do you get if you cross a 1 light simulator with rwo tennis rackets and a ban'’ Depending on who you talk to. either a gimmicky, ungainly mess or one of the more innovative tennis games around. I'd probably put myself m the latter camp, with one or two reservations.
The use of polygon rather than spnte-based graphics means Hud animation and the possibility ol seeing ihe action from a range ot d.tlerem viewpoints, it works a treat, despite looking a bit kke one of those strange cartoons on Channel a. Those reservations l mentioned It seems stupid that with an those preset camera angles there isn't one that guarantees you're playing with you' back to the camera - it's pretty tricky the other way round. (There is a way of manually adjusting the viewpoint, but you have to redo it every time the players change ends. Tsk.) The other snag is that the whole game runs at just ever so slightly below a comfortable speed
It plays a mean game of tennis, though. At first, even hitting the ball ai all seems an Impossible task, but stick with It and you'll be coming up with top-spin half volleys wrth your eyes closed. The sound effects are fab too. Definitely worth considering
• JONATHAN DAVIES
THE BOTTOM LINE
A bit stow, and it could be accused of being more ol a technical «■ j showpiece than a proper M “ game. But It really Is / ty ■ damned clever.
Price: £7.99 Release: Out now
Here's a game that s hard in all senses of the word The policemen under your control look really hard as they am ->
AMIGA POWER SEPTEMBER 1992
AMIGA POWER SEPTEMBER 1992
PUZZNIC + SOOTY AND SWEEP + FALCON + DATA DISKS
along the drug baron's underground tunnels spraying bullets around on aH sides. The gameplay is hard almost to the point ot being impossible, so this isn't one to buy if you're likely to be annoyed by being instantly wiped out on your first 5.000 goes And it's physically rather hard too. as i found to my cost when I stamped on it in frustration after being instantly
ft'i • pi nr ifi not • better game because the jraphici really do look very yood
wiped out on my 5.001st go. as welt as all the preceding ones.
Part of the problem, I think, is the ponderous way the game responds to your commands, ft's one thing being piled on by a huge band of heavily-armed drug dealers, but quite another when it's impossible to do anything about it because it's going to lake your bloke two or three seconds to traverse the short distance from one side ot the tunnel to the other
8ii of a shame, that, because the game features an attractive tunnei-scr o' S ng ■ towa rds - you -m- 30 effect, and an unusual strategy side where you've got to keep switching between different teams of cops in order to converge on the enemy
HO in a sort ol pmcer movement. Such is Me. I guess.
• JONATHAN DAVIES
THE BOTTOM LINE
Lots of original ideas and some nice graphics, bul it’s just too hard, i seem to remember every other Dinamic game has the same problem.
Publisher: Hit Squad Price: £7.99 Release: Out now
■Hurrah,' I coed, having almost written off this month as another pm m the Jonathan Davies voodoo doll I'm sure the rest of the team keep tucked away m a drawer somewhere. "A good game! And it's all mmer
As with all decent puzzle games the pnnopte behind Puzznic is easily explained The screen * filled with little blocks which have to be cleared away by putting matching ones next to each other. You can only move blocks led and right -the rest is left to gravity. And that's it.
Again, as with all decent puzzle games, Puzznic is monstrously addictive. The puzzles are ingeniously designed and are real tests of intelligence - there's no kick involved at all, as there is with, say. Tetris That inevitably meant I was
III* Michinj addiction in Puitnic.
hopeless at it.
The only real problem is that to reach the suiodaily difficult later levels you've got to trek through the derisively easy earty ones each time A password system might have been nice Oh, and the graphics and general presentation aren't much cop - it's all rather dul looking.
So this is something that realty ought to be added to your shopping kst. It doesn t have Terns's unputdownabriity -indeed, t put it down quite hard a couple ol times - but it s a game that! last you for months and months.
0 JONATHAN DAVIES
THE BOTTOM LINE
One ol the world's all-time great puzzle games at a low, low price. Ignore if and you deserve lo have a coloured block dropped on your head. (Mind you, t don't know where they got the alleged quote from AMIGA POWER which adorns the front of the box.)
SOOTY AND SWEEP
Publisher: Alternative Price: £7.99 Release: Out now
Sooty and Sweep, eh Not exactly the hottest licence of the year, but certainly one with a bit ot potential. Let s think. Ho* about some sort of magic' game, where
Sootr And Sweep Pah! Wc all preferred Charlton And The Wheelict anywiy.
Sooty's got to use h<s wand to make different spelts to do something or other
Or a Head Over Heels type thing, where Sooty and Sweep each have different abilities and need to co-operate to save Soo from some deadly peril Okay, they're I rubbish ideas, but I'm sure anyone with a few hours and a couple of bram cells to rub together could think of some vaguely orginal way of turning Sooty and Sweep into a fun, happy-go-lucky and sweet computer game.
So what have Alternative managed
FALCON & MISSION DISKS
'Falcon to box*. IV* located tome jround detail. I'm *Otns cJotar, to make the picture look more cecittnj"
Publisher: Action 16 Price: £14.99 Release: Out now
Games reviewers, by and large, hate (light stms. Loathe them. Dislike them with the son ot sneery disgust normally reserved for war games and people who buy Genesis records. Why Mainly because you can't just pick up and play the things, you have to (ulpl) read the manual.
Most people like to have a few goes on a game before bothering to check the old printed matter. Sadly, in most flight slms you can't even take off without referring lo the manual. The manual that comes with Falcon is so hefty (160 pages) that you wouldn't want to drop it on your hamster. Or read more than a small percentage ol it at a time, lor lhat matter.
Then there's the number ol controls you need to use. In the Falcon cockpit there're SOish different buttons you can press, so virtually every key on the keyboard will be needed at some point. ft's best to forget about using a joystick (what’s the point when you'd need the keyboard for the other 45 functions anyway ).
All of this could add up to the sort
ot game that the uncommitted flyer would struggle to get lo grips with, as is ihe case with many (light sims of this depth. Fortunately, Spectrum HoloByte had all this in mind when they designed ihe game.
When playing at First Lieutenant (easy) level, nobody shoots at you, and even it you plough into the ground or hurtle info a building at full speed, you don't crash - you simply land on the ground and can then take oft again no probs. T$ ch, easy.
The main problem with Falcon Is that there's not much going on. There're not enough handling problems on the lower skill levels lo give it any real essence de flight sim.
And as a shoot-'em-up It's sadly lacking in things to shoot up. with only two enemy planes per mission in most cases.
Having said that, Ihe size of the manual is testament to how deep (and complicated and difficult) the game gets on the higher skill levels. Most people will need to run through everything on the easiest level first though, and once you've completed a mission, there's a lot less impetus to try that mission again.
Never mind. Once you've beaten (or got bored ol) ihe 12 missions supplied, there are a couple ol mission disks available at £9.99 each. The first, Operation: Countersirike, includes major advancements on the original game. Including four different moving enemy ground vehicles (tanks and the like). This helps spice things up no end, especially since all the missions involve destroying ground targets. In direct contravention ot the AMIGA POWER tradition of marking mission disks, il gets 82 on the percentometer.
The other mission disk.
Operation: Firelight, Is an altogether
Minin, these ftijhl simulation screens all start to look the same after a while.
sadder state of affairs. There're lots of new types of missile and some nice Hind helicopters flying around. The missions are a load of hamster teed though, the objective of over half of them being something along the brilliant lines ot ‘Desfroy one MIG-27'. While Counterstrike seemed a genuine progression from the original, this one just shouts out (In an American accent), "dull and halt-hearied attempt to cash In, gel your dull and halfhearted attempt to cash in here".
Ugh, S3 percent.
• ADAM PETERS
THE BOTTOM LINE
Well, the main Falcon game's five years old and yet looks as polished as many 1992 flight sims. Plenty of functions and a nice easy first skill level, but a bit more In the way of action wouldn't have gone amiss.
SAGA + PRO TENNIS TOUR + CASTLE MASTER + EMLYN HUGHES INTERNATIONAL SOCCER
» come up with’ (Wart lor it.)
A walk-around-coflecting-thmgs game (FX: Blood-curdling scream, followed by sound of disk being repeatedly savaged with a pair of scissors and •-vasty a toilet flushing.)
III see just... excuse me a minute.
(FX: Toilet flushing again.)
Rght. it’s gone now As I was saying, if I see just one more of these... these.. tilings, I’m moving to Finland Sorry, but l am.
0 JONATHAN DAVIES
THE BOTTOM LINE
Nice graphics, but otherwise a stupendously tedious waste of a licence. Even our trusty Younger Player would more than likety rush out and overturn a police car.
Game: The Hit Squad Price: £7.99 Release: Out now
This was originally a Ubt Soft game it was therefore French, and it was therefore automatically thought a tnfle odd But hey! The times they are a-changmg and the shelves are now stacked with games loads weirder than this As far as 1 can work out the only odd thing about Putty 's Saga is the hero, Why Well... Puffy was - how can I pui this - a yellow ball.
Putty's Saga is a Gaunftef-type, overhead scrolling mazey affair and, somehow, for a reason nobody can remember, Puffy has to work his way through a castle to find loads of httte dots Along the way he has to avoid tons of strange enemies and eat his way through hundreds ol lamb drumsticks. Bump into the ghosts, acid puddles, eyes. Grrs (it’s the name of a baddy -1 think they meant ■girts1, to be honest) et al and Puffy will put on hts dejected expression Eat toads of iamb and he’ll took happier - his energy rates will respond accordingly There’s tons to do here, and if you enjoy mapping your games as you play then a <ew hours of immense pleasure could be yours But you'll also have to put up with the slowness and the erkmess ol your imle yeflow ball Tins isn't enough to ruin the game but it does get very frustrating Especially when you're trying desperately to keep to the path cos all around you are electnc shocks and imie flames jusi
A ol mediocre mediterranean
iffudnctt iltd the groovy gome Gsuntlet
waiting to turn Pufly into pastry, and suddenly he gels a little (risky and jerks straight into the danger zone. Bails, eh • LINDA BARKER
THE BOTTOM LINE
Somewhat dated looking mazey-collect-'em-shoot-’em up that’s fun to play In parts.
In other parts you move in fits and starts and get horribly annoyed.
PRO TENNIS TOUR
Publisher: The Hit Squad Price: £7.99 Release: Out now
Take part m the most prestigious championships in the world! Rise from your lowly rank to take your place amongst the giants of the tennis world with this accurate and well-presented tennis sim! Sounds qmte inviting, doesn't it9 As is
It <in1 fill, but Pro Ttnnk Tour U no lawn yawn. And il this price - hey!
usually the case with sports sims. everything you get to do m real kte can be done here. So you start off ranked 64th and by sheer perseverance, elbow grease and sulking at umpires, you work your way up. After days, nay years, of practice against the serving machine or your coach you make the perfect return You can lob, you can smash, you can realty cut a dash - you’re ready for your first championship, the Australian Open
Pro-Tennus Tour looks lovety (aft those golden tans nicely set off by sparkling white shirts - mmm). The players swing their expensnre-loOking bats ('Bate Racquets’, surely. You just can t get the stall these days - Ed) so smoothly and with such panache that the ball ust glides through the air As It hits the ground il makes a realistic thump Why. you can almost hear the strings vibrating as another luscious lob Dies over the net. Therefore, it's with great regret that i have to ten you that the controls are agonisingly difficult to grasp.
Okay, ultimately you'll fathom all the whys and wherefores, bui. tn the meantime, you're left rushing from side lo side of the court only to remember at the last moment that you shouldn’t have pressed fire when you chd, Contrary to expectations, pressing the tire button does not cause you to hit the ball Oh no. it simply makes you swing your racquet behind your head Flabbergasted, you
release the fire button and your racquet comes smashing down in a great swing.
It's a shame that the ball's already plopped to the ground, just by your feet Argh1 • LINDA BARKER
THE BOTTOM LINE
Practice makes perfect In this nice looking tennis slm. If only you gol to hit the ball a bit more It'd be completely excellent. As il Is, the fact that it takes a lifetime to master the controls brings the score down.
Publisher: The Hit Squad Price: £7.99 Release: Out now
It's a popular conception that twins share the same experiences, so that it one <$ ill then the other starts to develop similar symptoms, Luckily, though, that isn't the case here, Your twin languishes in a tower m the Castle of Eternity, feeling a bit under the weather but you, fortunately, are full of beans and ranng to race to the rescue Succeed and you live happily ever alter Castle Master’s a bit like Othello, y'know - a mmute to learn, a lifetime to master. (Or is that Connect Four9) Well, maybe not a lifetime, but a long while nevertheless Tfus medieval adventure was wonderfully received when it first appeared, mainly cos of the solid 3D graphics Now. I think sobd 3D graphics are too blocky to be realistic. While atiemptmg to recreate dimensions, they only reduce reality to slabs of colour.
l« thi* a dagger I see before me, Or is il a daffer of th« mind (No iti s very bry css tie, jou dot - td.)
There's so much to do - clues to decipher, rooms lo map and explore, etc, etc that an adventurers will spend hours with it. Better things may have appeared since, bui it's stilt good old Casffe Master It's just not amazmg anymore.
• LINDA BARKER
THE BOTTOM LINE
Action adventure with solid 3D graphics that's fun to play. Castle Master obviously isn't as full of wonder or Importance as nil » perhaps it once was, but fl great fun can still be had. f U “
Publisher: Touchdown Price: £9.99 Release: Out now
'Eeeeeeeh..." No. this isn't going to work. (No. please, we d Irke to see you try-Ed) No. I'd better ust tell you what it is and whether it's any good or not That's what they pay me for. after all.
The first bit's easy enough, Just stnke out the 'Emlyn Hughes' part ol the title - he's got nothing to do with it apart from a rather Hushed-looking and dodgy mugshot on the box - and what you're left with sums up the game pretty well. We look at the pitch from a side view (I must confess to being more of a from the top'
A rcolhr food football tn< tl • bargain price Stop the press!
man myself) (so we've heard - Ed) and the game reminded me of nothing more than Match Day. the definitive Spectrum footy game. The only real difference is that Emlyn's players run everywhere, rather than walk sedately like they did on the dear old Spectrum And ot course there s the now almost obligatory token 'management' section which is probably best forgotten
The game's got a very vintage feel to rt. emphasized by the dispntmgiy crap front end Whoever designed that ought to be forced lo watch the same episode of Question Of Sport over and over again until they beg tor forgiveness. Honestly, if people aren’t even going to try. why don't they just not bother at alt, Once you're pasi that, though it seems to play okay, though The players are rather oversized and unwieldy (that never slopped Gazza) And they get the job done with a certain degree of finesse (unlike Gazza). The computer puts up a pretty good fight, too (ie it beats me every time), and there are some tab crowd noises, so basically you're laughing For fooly on a budget, this is certainty one to consider 0 JONATHAN DAVIES
THE BOTTOM LINE
The computerised equivalent of a quick kick about in the yard. Old fashioned but well worth the money. •'Efrrrr, marvellous!" (Sorry.)
NOW WITH A MASSI IlN ROM OFFERINC
/ 7 * MK I
• save the entire program in memory to disk
Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk as Amiga Dos - reloads independently of the cartridge • even transfer to hard drive! Works with up to 2 Megs of Ram - even 1 Meg Chip Mem (Fatter Agnus). SUPER POWERFUL TRAINER MODE ■
now with DEEP trainer. Even better than beforo ■ allows you to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that 'impossible" level. Easy to use.
• IMPROVED SPRITE EDITOR
The full Sprite Editor alfows you to view/modity the whole sprite set including any 'attached' sprites. PLUS A RANGE OF IMPROVED FEATURES. \
• VIRUS DETECTION
Comprehensive virus detection and removal features to protect your sottwaro Investment. Works with all presently known viruses. BURST NIBBLER.
rrA LL Now this super disk copier program is built into Action IReplay Mk III. Just imagine a superfast, efficient disk " copier program at the press of a key ■ no more waiting.
SAVE PICTURES AND MUSIC TO OISK
Files are saved
• POWERFUL PICTURE EDITOR
Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status "overlay* shows all tho information you could over need to work on screens. No other product comos close to offering such dynamic screen handling of frozen programs!!
JOYSTICK HANDLER • N.
allows tho user to select Joystick instoad of Keypresses ■ very useful for many keyboard programs.
MUSIC SOUND TRACKER
With Sound Tracker you can find the complete music in programs , demos,etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!
• AUTOFIRE MANAGER \
From tho Action Replay ill preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power Joystick 1 and 2 are set separately for that extra advantage! IMPROVED RAM EXPANSION SUPPORT.
Now many more external Ram Expansions will work with ail Action Replay III commands.
Now you have a selection of DOS commands available at all times • DIR, FORMAT, COPY, DEVICE, etc.
0* FILE REQUESTOR -
if you onter a command without a filename, then a tile requestor is displayed.
Disk Copy at tho press ol a button - faster than Dos Copy. No need to load Workbench * available at all times.
• BOOT SELECTOR
Either DFO or DF1 can be selected as tho boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.
.fdbPLUS IMPROVEO DEBUGGER COMMANDS • including Mem Watch Points and Trace.
.With tho new 'Diskcoder* option you can now tag1 your disks rambg iniquc code that will prevent the disk from being loaded by anyone ‘Tagged” disks will only reload when you enter the
code. Very useful tor socurity.
ctures and sound samples can be saved to disk, ra ly in IFF format suitable for uso with all the major graphic and usl<; packages. Samples are displayed as screen wavelorm. ■■■JH USC MODES SELECTABLE •
TJw Useful for lymoving ugly borders when using NTSC : software. (Wpilipjflnly with newer Agnus chips).
Now v adjust tho tri
lion to your own pace. Easily D% speed. Jdeal to help you through
.1 COMM, jopy, otc.
ij\ llko flonnme, Refill)
Simply press any hoy and lolt off,
. jv -- povrmi At tho press of n key now you cot! Including Fast Rnm, Chip Ram, Rn
ohfno Status, Slrtlus, oto.
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AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM
SET MAP -
allows you to Load/Savc/Edit a Kcymap.
• PREFERENCES /
Action Replay Ml now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to uso.
-AvIMPROVED PRINTER SUPPORT . \
Including compressed/small character command.
Invaluablo disk monitor • displays disk information in easy to understand format. Full modify/save options.
MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...
,• Full M68000 Assembler Disassembler • Full screen editor • Load Save block
• Write String to memory • Jump to specific address • Show Ram as text
• Show frozen picture • Play resident sample • Show and edit all CPU registers and flag
• Calculator • Help command • Full search feature • Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers! • Notepad
• Disk handling - show actual track, Disk Sync, pattern etc. • Dynamic Breakpoint handling
• Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemble Disassemble - now with suffix names
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT'S ’FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT / - INVALUABLE FOR DEBUGGING OR JUST THE INQUISITIVE!
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE
BATTLECARS 2 + MOSAIC + INTERFERON E-TYPE ASTEROIDS
Okay, you’ve paid your £30 for that glitzily-presented game but, you need a bit of variety in your life. So where do you turn when the cash-flow is a bit tight The public domain, of course. Stingebucket Dave Golder sorts out this month’s bunch of rewritten classics, strange puzzlers and other oddities.
BATTLE CARS 2
It's downright unfair that only spies can have cars armed with missiles. Just look at James Bond. With a licence to kill and a fully-armed Lotus, the M25 proves no problem The rest of us just have to sit and fume.
Visually Hi not utterly stunning. lut HWtcjrs t it quit* 3owl fun for a while.
The alternative ts to vent your frustration with a game like Battlecars 2. It's a duet fought in armed, armoured cars where basically aH you have to do is drive around an arena filled with large blocks, looking tor your opponent with the intention of blasting them into scrap metal.
There are two modes, one and two-player. and they are very different. In the single-player game you play against the computer The computer's car won't attack you but just drives m a fixed circuit. You have three minuies to track ii down and give it a missile up the exhaust to think about. There are four different track layouts to choose from and the computer's driving skills vary, ranging from Sunday afternoon Lada driver to Formula l standard It might sound easy, but it's not You really need to work out the route the computer's car is taking and Intercept it. as opposed to just chasing it around.
Unfortunately, you need to fink two Amigas with a null modem cable for the two player game. Bui you do gel fo ram your opponent and there's no time limit -it's a duel to the death Pity the game couldn'i have incorporated a split screen
mode so that two people could play on the same Amiga, though.
In both modes the steering is very realistic, and you can perform some spectacular skids The atmosphere is enhanced by some superb sound effects Graphics are a bit btocky. but with a game as fast and smooth as this you can excuse that,
VERDICT: Fast-paced action, but the single-player option is a bit limited In terms of lasting Interest and the two-player option is limiled by needing two Amigas to play ft.
Roberta Smith DTP
For the cerebral among you who find all this shoot-'emup action a bit vulgar.
II has somethin} of til* fed of a game of rummy except that you can ice your opponent's hand.
here must oe more vanatons
of Asteroids m me pubic domain lhan naff dance cover versions in the pop charts. E-Typv Asteroids is more of a Utah Samis than a Srnitta. though, as n's a total overhaul, taking the base theme of Asterokis and adding some interesting Swats to c*ea!e a very <
You Slid control a r which you can rotate an si around
you to cfcoesa rout own I
end When you blast me
into toads they just again , they don turner. The arm of m frvs game ts screen but to of the energy stars that are boating make a status '.he way acr TnenD'son .
i level, the
‘eroda are joined by some raiher iarge spaceships.
There are aiso power ups floating around When you run into one of these a TV screen appears offering you a choice of more powedui weapons or an extra We
The game looks great. No wire frame nonsense here, but M-bk>oded.
here’s a more thought-provoking game
You play against the computer, and ai the start you each have a row of 12 numbered tiles - which can be from one to 65 - arranged in a random order. Whai you have to do is try to get a row with the numbers in ascending order of value from left to right, before the computer does. How’ Weil. I was getting to that.
Another numbered tile appears onscreen. ft you want It you can swap it for one of yours by clicking on the tile you want to swap it with It you don't you want if. click on the new tile, and the computer decides whether it wants It. If either of you swap a hie. the other one can choose to pick up the file that has just been discarded. If neither of you want the available life, a new one is brought on.
V E RDICT: It's simple. su re. but some ol the best games are - Othello and Draughts, for example. But, like these games. Mosaic is better played In the real world agalnsl real opponents. Bui. that aside, if Is mildly diverting for a short time.
Tetris has got a lot to answer tor Aside from the amount of hours tost to industry though hopeless addids who've got it secretly installed on their computers, it has also spawned more imitations than
Rcntokill metis ft Iris and Columns. Bus what was that about Frank Spcnccr
Frank Spencer Luckily this game, which t$ o doffs its cap squarely tn the direction ol Columns. is more ot a Rory Bremrw Pan an Eddie Large.
There's even some kind ot vague plot as opposed to all that abstract nonsense There are a number o! multi-coloured bugs on the screen and you're the exterminator.
I You re armed with two-coloured pellets Tat are only fatal when they they create ines of tour or more of the same colour, no matter whether that line is made up ol tugs or pellets The bugs can defy gravity, and so are dotted all over the place, but tour pellets can't. You drop them Irom the top ot the screen and can rotate them or move them from side to side as they (alt -5mg the cursor keys The aim i$ to get nd ol at the bugs by creating hoes of four which include the bugs. Once all the bugs nave gone you're on to the next level.
There are 15 levels with progressively more and more bugs, each with three speed options. It could do with a W more variation in the graphics department, but * s colourful, easy to get the hang of and deceptively addictive.
VERDICT: If you like Tetris you'll soon Oe hooked by this.
Somewhere m the
universe a strange multi coloured road hangs among the stars, Like most motorways, though, it's m urgent need of repair, there are holes alt over the place Not mat the local council need to find excuses tor not spending any money on it. as there only ever seems to be one thing that uses the road - a rather bouncy ball beanng-lype thingy.
What we have here is a Trartbtazer done, and a mighty fine one too You have to control the ban as it zooms along the road, trying to avoid tailing down the holes Lett and nght on the joystick moves the bait to either side, fire makes d bounce You have a time limit lor each level, [here is no fimit to how many times you can fat! off the road but, every time you do, it wastes valuable moments What makes things trickier are the special tiles that are embedded in the road It the ban moves over them they cause various things to happen For example, blue wes make the bail bounce.
red ones slow it down greeny-yellow ones speed things up and pink ones reverse the controls
Thmgs move at a fair old rate so you have to keep your wits about you The road layouts have been
ingeniously thought out.
The graphics are suitably colourful, the scrolling smooth and the controls impressively
responsive Bounce Ihc bolt Along (he
The only have our boll bock ). And
reat problem «that some ol the obstacles appear so quickly you haven t a hope ol working out how to traverse them the first time you meet them Even more annoying is the fact mat there are no password codes so you can bypass stages you have already achieved, so you have to stan all over agatn
VERDICT: It's based on an excellent forgotten classic. It looks great. It runs smoothly, and is incredibly addictive. But it does have some odd and extremely irritating drawbacks.
road and don't lot* it (picnic, Mr, can wc that's all there Is to it.
There must be more versions ot Frogger in :ne (Hang on, we've been here before, Gotder. - Ed). Okay, let's put >t another *ay. How about: old arcade classics don't be they ust get rewntten by bedroom coders and released mto the pubic domain (Sbll got a (amthar nng, but as
Croak >s a polished vers>on ot the game The controls are very positive so that you can waif quite happily until the very last second to make a tump if needs be. it also shifts at a fair old rate which is essential to make playing ihts type ot game worthwhile.
There are some extra hazards to watch out for As you leap into the holes
Wht cant that frog be content with if* lot and just tinr happttr where ft lit
mentioned Francesca Anns yet this month
*e if let you getaway with it - Ed.)
Croak bears about as much resemblance to the original Frogger as Del Leppard do to Bryan Adams (and both to a constipated elephant giving birth, lor that matter) - ie, they're virtually identical.
(What on earth are you on about. Colder - Ed.) The newer version does have a couple of refinements, however
As if you didn't know, the aim of the game is to get a number of frogs across a busy road and then a fast-flowing river to complete each level. To cross the nver you have to hop onto various things, such as logs and turtles, that are floating about
on the far side of the river, wach out for the flies. Hop onto a black one for extra points but steer dear ol red ones - they L (oil. On the later levels other creatures appear that need to be avoided, such a demented chicken (I wonder if it's the one that crossed the road'5)
The graphics are very dear and well animated though the opportunity has been missed to really brighten up the game with loads of in-jokey signs and logos on the side of the lorries (as I've seen on some other versions) Best of an though, are the excellent sound effects. The traffic has never sounded more trafteky and the cars beep their horns rl a frog gets too close.
There's a tune limit of one minute to get each frog across, as opposed to the usual time limit for a complete level, which. I thmk, tends to lessen the challenge somewhat.
VERDICT: As Frogger clones go this is first rate, but do we really need another one If you're satisfied with your current version, slick with It. Croak doesn't offer enough new features to make it worth sending away lor.
CALVIN AND HOBBES
They say honesty is the best policy, so. I'll lay it on the fine. This column was short when I hrst wrote it, so that heartless new editor (the power has obviously gone to his head) has called me back from a wen-deserved holiday m The Cananes to (ill in (he gap. Oh the pains of being a freelancer (That's not true, Colder, you were sitting at home watching Dune on video lor the 523rd time so stop trying to get sympathy, stop whmgmg and gel on with it - Ed )
Right, wetf let s see what's first off the pile Nope, that's rubbish. Next No. i’m not doing another version of Asteroids (for one thing I've run out ot intros) A-ha, Calvin And Hobbes, That sounds more interesting. Hmrn. it's a SEUCK game, but let s give ft the benefit of the doubt, shall we’
Actually it's not too bad A vertical scroaer with a sense of humour, it has little to do with Catvm And Hobbes (the extremely amusing cartoon characters) except a couple of main sprites that look vaguely tike Calvin and Hobbes In one-player mode you play Calvin and you have to go around collecting sweets, avoiding
natural enemies, rock-throwing moles, deadly pop-guns and the like, and throwng water bombs at your enemies. In two-player mode, the second player plays Calvin's toy tiger, Hobbes.
The screens are colourful and attractive and the sound effects are mightily jolly, as is the music - especially the use ol a sample from Iggy Pop's Real Wild Child.
Okay, it s dead simple, but it has a nice sense ol humour and enough going on to get you going back tor more. A couple of programming glitches are annoying - sometimes you can't throw any water bombs - but it's certainty worth a look
VERDICT: Little to do with Calvin And Hobbes, but as far as SEUCK games go, It's certainly one of the better efforts around.
CrMHiom cartoon drip heroes Calvin and hit sidekick Hobbes la a thinly-veiled, but enjoyable SIDCK romp.
This month's contact addresses: 17-8it Software. 1st Floor Offices. 2 8 Market Street. Wakefield. West Yorkshire WFt 1DH s 0942 368982
Fortss PD. PO Box 2, Ear) Shilton, Leicester LE9 8LU. ROBERTA SMITH OTP, 190 Falioden Way. Hampstead Garden Suburb. London NWf 1 6JE * * 081 -ASS 1626
We'll show you
Introducing the very first Amiga Format Special Edition: The Complete Software Guide.
More than just a magazine, it's a vital resource for any Amiga owner. Over 1,000 software titles are reviewed and rated by the same team of experts that makes Amiga Format the most authoritative computer magazine you can buy.
computing on the Amiga,
The all-time Top 50 public domain and shareware titles, including utilities, games, demos and creative packages to help you get the most out of your Amiga.
Just look at what you get:
[ The most comprehensive game listing ever. More than 750 titles reviewed and rated, including the Amiga Format all-time Top 20 games.
And it's more than just a software catalogue - it's I a buyer's guide too.
Using their skill and judgement, our experts have identified all the topperforming Amiga programs so that you can be absolutely sure of making the right buying decisions.
Full coverage of the graphics software scene, plus essential explanations to help you make the right buying decision.
Business, CDTV, OTP, video, comms, utilities, education and much, much more - literally hundreds of software titles covering every aspect of
The Complete Software Guide Is an essential purchase for any Amiga owner, so don't miss out on your copy. It's appearing at a newsagent near you soon.
AMIGA POWER and CORE DESIGN present a PREMIERE competition
lt's....competition time! So chuffed are Core wilh their latest cartoon platform game that they're putting one utterly lovely Chinon VC1500 E Camcorder up for grabs. This tasty piece of moviemaking kit would set you back a good few hundred quid in the shops but it could be yours for just, er„. nothing. Alternatively... the gods of Hollywood might just bless you with one of 10 runners-up copies of Premiere itself.
THAT'S ALL FOLKS...
So just what lengths of cinematic excellence must you go to Simple, just answer the following easy(ish) question:
What do the movies Battleship Potemkin’, ‘Tron’, and Best Little Whorehouse In Texas' have in common
Easy peasy, huh Right, now scribble the answer down on a postcard or the back of a seated envelope, and send it to Totally Hatstand, AMIGA POWER, 29 Monmouth Street, Bath, Avon, BA1 2BW. And that really is all folks.
RULES AND REGULATIONS
• Employees ol Future, Wall Disney, Warner Bros, and anyone who's got one ot those crappy little flick animation books, are not eligble to enter.
• Anyone who doesn’t write AMIGA POWER somewhere in the address can just go and
, _ _ stick their head In a paintpot
• The editor's decision is absolutely and utterly final, unless he changes his mind.
• The closing date (or entry 1$ 30th September.
AMIGA POWER SEPTEMBER 1992
'TWO CAN PLA1
...or even more than two,come to that. Stuart Campbe made him write a feature on the best games th
There's no escaping II, computers were one ot the world s greatest Inventions tor people with no Irlends. Nobody to go out and play tennis with No problem, just switch on your Binatonc and have a game ol Pong. Totally unpopular at school Load up Space Invaders and pretend all the aliens are your classmates. Too socially immature to pick up girls Don't worry, just - hang on a minute. Locking yoursclt in your
bedroom with your joystick is ail very well sometimes, but spend your entire life in there and pretty soon you won't have one (a life, that is). Your eyesight will go funny, you'll develop a permanent hunch, your thumbs will swell to obscene proportions and your communication skills will degenerate until you're unable to converse with anyone who isn't an cnd-of-level guardian (and even then, you'll be unlikely to manage anything more intellectually
stimulating than Suck laser dea’. tat boy!’ in an over-excited high-pitched squeal). Wouldn't it be perfect, then, if there was some way in which you could combine the lab lun that is playing video games with the equally fab fun this rewarding social interaction we Real People
But wait What's this I see falling to the earth from the very heavens themselves Could it possibly be that it's a really big be marked Loads Of Games Which
AT THAT GAME
I can’t count as far as two, so we sadistically i you don’t have to play by yourself.
More Than One Person Can Play At The Same Time’ Wild! We could do 3 fab feature on them all. with wibble about how each one utilised
the different number of players, It you had to compete or co-operate
or just co-exist, and then maybe give them all marks for how good they were by themselves, and for how much they were improved by the addition of more players. Yeah. It's a crazy idea, but it might just fill a tew pages (“Be really interesting lor the readers '- Ed}
AMIGA POWER SEPTEMBER 1992
. vxS'» 'rsAi’V. r x
POWER SEPTEMBER 1992
•nd SliMitK be in Scotland before of.
TWO HEADS AHE BETTER THAN ONE
by. also shovelling money into the coin slot. Still, you can always 9 pretend there was a more noble aim aloot by aiding your chum in times ot dire danger, or play right into the programmers' hands by clouting them over the head yourself lor a laugh'. Others are slightly more involved - Bonanza " Bros lets the two players take independent routes through each level, hopelully meeting up in the middle with all enemies vanquished, while Domark's conversion ot Euro Football Champ otters the chance for two players lo team up on the same
bccltcnt potential for Iwo-pLaycr confusion in tun football Champ.
side against the computer, as welt as the normal head-to-head option. Of course, this provides its own problems as the two players tackle for the same ball, try to steal goals and grab the glory lor themselves, etc etc. As a rule though, what you want Is something motivated by a little more than the desire lor arcade owners to make twice as much prolit as usual.
T hen again, there are plenty ot games which do simply provide twice as many guns to lire at the evil space creeps or whatever. Smash TV. Golden Axe, Final Fight, and many more games with their roots in the arcades make it highly advantageous to take on your enemies with a friend close
SMASH TV (1-2 players)
Only the lonely 6
The gang's all here .+4
GOLDEN AXE (1-2 players)
Only the lonely ..„...3
The gang's all here .+4
FINAL FIGHT (1-2 players)
Only the lonely .....„ ....7
The gang's all here _ ..+7
EURO FOOTBALL CHAMP (1-2 players)
Only the lonely 5
The gang's all here .+5
BONANZA BROS (1-2 players)
Only the lonely . 4
The gang's all here +6
Aptfyn (left) and ShW (below) -no One round here ever lcetni to want lo be the other pinycr
we're looking into right now, so let's talk about Apidya instead
Apidyas two-player cooperative mode is a little different. Instead of two identical independent characters interacting with each other. In Apidya the second player is a little drone who dies around the first player, much more resilient against enemy lire but unable lo collect power-ups and bonuses. It's a curious Idea which works best il you're prepared lo lake turns at being the bigger, tougher character, as playing the drone Is pretty unsatisfactory for most people.
Jeff Minter's Uamatron gets round that problem by making the lesser character a computer-controlled drone, in the game's special assisted Learner mode, as well as providing the more traditional two-players-al-once mode.
In a simitar but less-pronounced manner, not many players like taking the part ol the Jeep in Storm's classic SWIV. although it's a capable and fearsome little machine in ils own right, and makes for a completely different style ol gameplay to its helicopier-bound counterpart.
Reluming to ihe Siamese-lwins approach, Infogrames' Alcatraz is a game which you can't sensibly play in
one-player mode. With two players the feeling ol teamwork as one of you blasts away while the other hides behind a wall selecting some new weaponry is remarkably effective. Pretty duff by itself, Alcatraz is one of the best examples ot how the second player can turn a game into something a lot more entertaining.
PARASOL STARS (1-2 players)
Onty ihe lonely .9
The gang’s all here ™.„*7
APIDYA (1-2 players)
Only ihe lonely .9
The gang's all here .....„..+3
LLAMATRON (1-2 players)
Only the lonely .. 7
The gang's all here ..+5
ALCATRAZ (1-2 players)
Only the lonely .4
The gang’s all here +8
SWIV (1-2 players)
Only the lonely .8
The gang's all here ..+7
"Multi-player games are always more fun, not jusf because you can compete against a friend and beat them, but because H you've got someone who's just a beginner, a more experienced player can help them out, protecting them from the bad guys while they pick up the rudiments. That's why I put the CPU assist in Uamatron -to help the learner when there's no-one else handy. Multiplayer games are definitely a great thing, though - I hope to do a four-player version of Uamatron for the new Atari Falcon, and.." The what Well, that's enough from Jeff Minter for now, I think.
HELP. I NEED SOMEBODY
The most obvious use (or a second player is to even up the odds against (usually) overwhelmingly more numerous computer opposition, gj. While two players clearly have
1 a statistically belter chance, XL there are several games where they have more ; W to Oder th3n a simple j doubling ol (trepower. P * In these games. Ihe * players can co-operate and help each other out in ways which even two single players couldn't manage.
In the deeply lovely Parasol Stars, tor example, Bub and Bob can pick each other up and throw each other at Ihe bad guys If weapons aren't forthcoming, as well as holding their brollies up to provide an impromptu stepping stone tor the other character to reach those otherwise-inaccessible areas. Of course, Ihe two players don't have to be all palsy-walsy and chummy, they can Just as easily steal bonuses, deliberately chuck each other into dangerous areas or stun each other with weapons, bul that's not what
253Q ii.ih fll HS juiiifiii 114
tl lh*r*j no one els* handy, the computer will help you out in Llomotroo.
I HATE NERYS HUGHES! (AND OTHER PLATERS)
After the two-player success of Sfvnt Car
ay 'two-player games lo most people and, apart from getting a series ot bemused and pitying looks, the reaction you'll most likely come •cross Is Oh yeah, those great ones where you gel to smash the living heck oul ot your mates'. Tch. human nature, eh Still, there's no denying that some ot the best gaming lun you can have Is when you get one over on your obnoxious pal who's been bragging all day about how he completed Monkey Island 2 three weeks before it came oul and how he can actually almost get to level three ot Project X, so let's not gel alt moral about It.
Stripping the concept down to its barest bones brings you straight lo flip. This superb little PD doglighting sim puls the two ol you in biplanes (lying around a single-screen sky, hiding in clouds and trying lo shoot each other down. That's all there Is to II, which Is ol course what makes II so great. Voung and old. male and female. Intelligent and stupid alike can all play Blp, but practice develops skill and skill brings (he unbeatable reward of watching your opponent plunging to the ground in a plume ot screaming flame,
For something even more hilariously satisfying though (or bloodcurdlingly Infuriating depending on who it happens lo, of course), what you want Is the totally legendary Spy Vs Spy, where MAD magazine's Black Spy and White Spy career around a giant embassy building, setting all manner ol unfeasible traps for each other and sniggering when their opposite number blunders Into one. Lots of clever stuff, but if that enemy spy sends you lo Spy Heaven once too many, just run alter him, get your
club out. and tactically and strategically batter the living daylights oul ol him. Gorgeous.
Once you've got the hand-to-hand combat-lust, you'll probably begin to thirst after something really brutal, and It that's the case you'll be hard pressed to do better than Archer Maclean's IK*. Still, after alt this time, the ultimate In Amiga beat-'em-ups, this py ama-clad masterpiece gives you not only your mate lo beat up. but a third, computer-controlled fighter lor the pair ol you to gang up and clobber. Taking turns to smack the poor dlmbo around Is sadistic but lun, and punching each other In the head afterwards gives the game that final edge. Mmm-mm,
Now you're bound to have The Bill on your tall after all that gratuitous violence, so you'll need to make a quick getawBy, and what better way lo do that than by, er, racing along a giant roller coaster In a four-wheel buggy. Stunt Car Racer Is fatally flawed as a one-player game by the way that failing off Ihe track once almost inevitably leads lo you losing, but with another fallible human being connected by null modem link, there's always the possibility ol a dramatic comeback, which lets you enjoy Sfunf Car's thrilling adrenalin-injected action to Its fullest.
II your need for speed still Isn't satisfied after that, though, you could always try the classic Lotus Esprit Turbo Challenge, which is completely fab and a fBr belter two-player experience than Its illustrious sequel, mainly due to the fact that both players are always either In the race or out ol It at the same time, eliminating that irritating one of you's dead but the other one s still playing away with the first one sitting twiddling his thumbs in boredom' flaw that crops up in Lotus 2, as well as several more otherwise groovy two-player games.
Top. Itmminjt - biurref Uft: Spttdb*ll 1 - (he perfect wav lo uni* old ynidycf.
Which only really leaves Speedbalt 2, Until Sensible Soccer showed up two issues ago. this was undisputed king of the head-lo-head Showdowns In Ihe AMIGA POWER office. Invariably played to the resounding accompaniment of vintage Rolling Stones records, Speedbali 2 settled many an office argument with It s single-minded approach to competition Speedbali2 gives the players Ihe scope to employ tactics via the training screens, skill through joystick manipulation, on-pitch strategy by using the many and varied ways of scoring points, or plain and simple brutality, but it only has one rule - 'Win.'
We Love It.
BIP (2 players)
Only the lonely 1
The gang's all here +9
SPY VS SPY (1-2 players)
Only the lonely 6
The gang's all here ...... *9
IK+ (1-2 players)
Only the lonely 9
The gang's all here +7
STUNT CAR RACER (1-2 players)
Only the lonely .... 6
The gang's all here +7
BRIDES OF DRACULA 1-2 players)
Only the lonely 3
The gang's alt hero + 5
LEMMINGS (1-2 players)
Only the lonely ..8
The gang’s alt here +6
SPEEDS ALL 2 (1-2 players) Only the lonely .....,.8
The gang’s all here +9
Whether vou'rt lUppmj them •bout er ntnniny them eff the reed, everythodr needs friends
Racer quite a few disappointed readers have written in
recently wondering why the lovely Sir Geoffrey Crammond didn't include a two-machine link-up option in his otherwise totally ace, fab and utterly groovy Formula One Grand Prix. So we asked him we sometimes have flashes of inspiration like that).
"I had a whole list of things to go in, if I had another year in development I might have managed them all, but it's really a question of having to draw the line somewhere. The modem link wasn't a priority, my understanding from MicroProse was that the number of people who use the two-player mode was relatively small, and I had to weigh the benefits against other things you could do with the time, which would be useful for everyone who played the game." So now you know.
Dynj BUtUf is probdbhr (He ben fun you can hast with four friends and on Arnica. Indy Heal hots up with two players too.
Jon Hare, author of the 64-player Sensible Soccer, why are multi-player games so groovy
"If you're playing anything, it's much more of an ego boost to win against your mate - you can't
mick out of a computer. It's all part of a natural cycle really - animals always fight against each other, the survival of the fittest thing. It stirs up primal instincts."
YOU WANNA RE IN MY GANG
tor quick, iappy competition without any ol the swiftly-tiresome repetition ol the solo game.
As tor The Manager. It s
est ol all, though. Is when you get a whole hunch of people around your machine all at once. Two's company, three's a crowd, but lour or live is absolute bliss. We lost hours and hours ol work lime In the AP office when Ubl Soft's Dyna Blaster appeared on the scene -as soon as two people sit down for a quick go, no-one else In the vicinity can resist the temptation to drop whatever they're doing, rush over and join in until the whole
Then there are the games
which, by themselves, don t even reach the diztty heights ol mediocrity.
Panic Dizzy Is a pretty useless attempt at cashing in on the Tetris crane (and only about three years late), but the two-player mode Is actually quite inspired - a straight nononsense head-to-head. sure, but one which makes
a totally horrible looty management game with all the worst features of the genre roiled Into one. but - as with many things - it you get a lew potential Graham Taylors (snigger, chortle) together managing different teams, you find yourself making pretty hefty allowances lor Its shortcomings In the traditional human quest for oneupmanshlp. And ol course, it’s a lot more fun to sneer and bitch at crap programming it you've got some friends round to chuckle along too.„
PANIC DIZZY 1-2 players)
Only the lonoty .3
The gang's all here .+7
THE MANAGER (1-4 players)
Only the lonely .1
The gang's all here .*6
place is al a standstill save tor the cacophony ot shouting, cheering, gloating and sulking.
Bug Bomber from DMI is a very similar game, but the slightly more thoughtful and complicated approach employed makes it by nature a touch less exciting.
Sensible Soccer Is utterly wonderful in one-player mode and staggeringly brilliant with two. but get the maximum ot 64 together in a league or cup and the collusion, scheming, horsetrading. and downright dirty trickery can be beyond belief.
Sensible Soccer doesn t need much help, but Storm s Indy Heal is a line example ol how a mediocre game can provide a tasty amount of top entertainment with the addition ol a lew competitors. Zipping around with a load ol computer cars Is dull afler a lew minutes, but with your chums to beat, the sneaky pitstop-sabotage tactic really comes Into its own.
Likewise, US Gold's conversion of Gauntlet Ills a pretty tedious dungeon-tromping epic until you've got lour players all trying to go In different directions at the same time, getting in each other's way and shooting each other by mistake'.
And PGA Tour Go/f Well, It’s like golf, innit And who in their right mind I would want to traipse around a golf course on their own
0«t your marts logtlhr for tcc and play a round or two of PC A Tour Coif in the comfort of your own home.
BUG BOMBER (1-4 players)
Only the lonely ....
The gang’s all here
DYNA BLASTER (1-5 players)
Only the lonely ....
The gang's all here ...» + 10
SENSIBLE SOCCER (1-64 players)
Only the lonely ....
The gang's all here
INDY HEAT (1-3 players)
Only the lonely ...
The gang's all here
PGA TOUR GOLF
(1- quite a lot of players)
Only the lonely ...
The gang's all here
GAUNTLET 11 (1-4 players)
Only the lonely ....
The gang's all here
"Oh no, i ve gone and dynamned myself in the Weedin' comer af the start again!*
‘Bad luck. Matt (pfft!)’
'And it's yet another fabulous 6-0 victory for Scotland! HaT "Shut up. you Caledonian grt'
‘Surely that's a foul. rel ‘ "Get on with it Ramshaw, you jessie.'
“Tally ho chaps, chocks away, off mto the light blue yonder we..." (crash')
‘Bad luck, Matthew,'
‘Hey. I thought we were co operating!'
On Hie way from Psygnosis is DMA Design's new RPG blast Hired Guns (previewed last month). The first game in Hie genre (as far as we know) to <ater for up to four parfkipants simultaneously, Hired Guns looks set to be one of the most interesting multi-player efforts yet. Programmer Scott Johnston had this to say; "Normally when you play a game, the program's intelligence can't realty compete with an unpredictable human player. I enjoyed playing Bfoodwych (two-player Dungeon Master clone) with a friend of mine, so I decided to write a four-player version of the same kind of thing so everyone could get involved at once. The problem is the demands four-player play makes on processor power, because you have to do four times as much work, but this is the first game there's ever been in the field and I thought it was worth the effort. I actually considered a datalink mode for up to eight players, but it would have been a processing nightmare (twice the work again), you'd hardly ever get eight players in a room at the same Hme and it wasn't feasible to spend the amount of time it would have taken for the pretty minimal reward."
Some games, (hough, don t do an awlul to! with Iheir two-player-ability Taking a lead once more (rom the arcades, where quite a lew games (mostly puttiers) can spill iheir screens to allow Iwo players lo play at once, quite separately and independently ot
each other. While this is clearly good tor arcade owners (twice as much potential money-earning at the same time from the same number ot machines), it s ot slightly dubious value in home games.
The otherwise-lab PD classic Super Twintris misses out particularly In this respect With two players . r. a! once the
opportunity is (here tor a
vv simulation ot the
»Y\ i JP/jrSEk awesome two-playerhead-io-
jjyBtajjSmsjad head mode ot ferns on the Game Boy
(where completing multiple lines bumps up your opponent s pile ol blocks in a thoroughly despicable manner), bul it Isn’t taken up and you’re lett with a good version ot Tetris which ust happens to let someone else play it along with you.
The same thing happens in Ocean's Plotting, where (he chance ot expanding a little on the arcade game with a bit ol devilish interaction between the players Is sadly ignored, but - hey - that's conversions lor you. You can't really expect converters to Improve whal they're trying lo copy.
SUPER TWINTRIS (1-2 players)
Only the lonely .,8
The gang's all here ....+ 1
PLOTTING (1-2 players)
Only the lonely ..
The gang's all here .
Mil not pUi Hetties with * frirnd Or to put H another way, why
Ol course, some games are terminally
rubbish however many people you rope in to plough through them. Gonzo Games' Street Hockey (subject ol our lirsl-ever Oh Dear... column) Is almost totally unplayable in solo mode, but add another player and it's, er, almost totally unplayable. In (act. the game’s such a pain controi-wlse that you don't really nolice the difference.
Oh, er. Dear.
STREET HOCKEY (1-2 players)
Only the lonely
The gang’s all here
ME! ME! I WANT TO PLAT TOO!
This «s lor Parasol Stars yesterday* (thwack') ‘Ouch''
'Biam! Biam biam1 Siam biam Warn1 Hey. how about a bit ot support, fiyboy7'
‘No. this way1* ‘Aarghf
SPY VS SPY
'Arf' The old buckef-of-water trap works agami ho ho! (sptash. fizz, horrible electric death) Hey. that's not funny...*
STUNT CAR RACER
‘Look, there IS a game I'm not lOlaky crap atr
■Clear off Man. you don't work here any more *
• XA AD •AVx'al •'d'xa'x]
THE BEST SERVICE COMPETITIVE PRICES
A WIDE RANGE OF
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Send a SAE to:
CAM PD, Dept AP,
26 Crowland Way, North Arbury, Cambridge CB4 2NA Tel: (0223) 327900
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'I ALWAYS GOT THE FEELING'
Deaf AMIGA POWER.
I always 90) the feeling you were against football management games as with your reviews of The Manager and First Division Manager, but having seen your PATHETIC review of Championship Manager I felt I had 10 write. I have purchased every football management game available on the Amiga, including the recent Graham Taylor Soccer Challenge, and it is dearly obvious to me. as well as a number of other people I know, that Championship Manager is by far the most realistic game of this genre. It has so much to offer and very rewarding if you give ii the time it deserves and proves that you don't need match graphics to create a classic game like this.
t don't know how tong your reviewers have to play these games, but Jonathan Davies ckdn t spend long on this game and dearly did it a huge injustice. I would like to know what other lootbaN enthusiasts think of Championship Manager If would also be an idea to get a football-loving reviewer to tackle games like thi$ <
Please print this letter as I would like 10 know your views on this subject.
Yours angrily, Lee Holden MCFC Forever, Salford
2ziz sorry, what Oh yeah, the old You lot all really hale football management games wargames/lbght simswhatever' routine again. How many times We don't hate ANY particular genre - the only things we hate are crap games We don 1 give a llymg hoot how realistic' Championship Manager is, all that bothers us is that it's totally dull to play, end ot story It s got nothing to do with liking football -1 can f stand the game, but it doesn f sfcp me loving Sensible Soccer and Graham Taylor's Soccer Challenge. Why Because they re GOOD GAMES Do you understand Are we getting through to you an yet 'Realism' is all wen and good, but there s plenty of it in real Me - it's no excuse for a boring game,
'GIVE ME HELP FOR MY BROTHER'
The reason that I am writing to you for help is as follows, my brother lives rn Denmark and he has asked me to try and get him the following programs, PAKKET. and any program thaf he can use with his Amiga 500 (V1.2) with his amateur radio Kenwood 2M all mode Transceiver model TR9130 but I am having trouble getting them. Also any modem programs, one that
he is most interested In getting is one that be can use with hts new ADVANCED ELECTRONIC APPLICATION Inc PACKET CONTROLLER MODEL PK 88 If you do put this letter In your help pages please leave my name and address so people can write to me if (hey can give me help for my brother,
Your Hopeful Reeder, Mick Pearson, 7 Muschamp Terr, Market Warsop, Mansfield, Notts, NG20 DNL
Does anyone actually ever bother rearing this magazine, or do you all just load the coverdisk and chuck the rest away GAMES, y'know Tsch.
'BETTER THAN EPIC'
Dearest AMIGA POWER,
How dare Dino Dlni write into AMIGA POWER and get a free game! He said that over 50.000 people bought Kick Off 2. so he must be rolling m money You're just throwing money away on a greedy programmer, t think it's absolutely terrible Anyway I wrote Epic and I'm disgusted that you gave it a worse review than Wizkid. Jaguar XJ220 and alt the other games m that month's mam review section, so how about sending me all those games so I car-decide if they're better than Epic Yours sincerely. Mr Programmer Of Epic, Reigate, Surrey PS Actually I wrote Cover Girl Poker too, so how about sending me all the games which have rated better than that'’ Pioase1
You don 't tool us tor a second, Alex Finch. Mmd you. someone else did it s tunny you should mention that Dino Dm letter. because there's a strange story behind
that... (Check out the editorial in True Stones lor more details. .)
'DISGUSTING BLACK STRIP'
Dear AMIGA POWER.
I am going mad over the problem ol why most software programmers have to cater for the NTSC screen. Most of my games have a disgusting black strip at the bottom of the screen which takes up aboul 25% of the space Why can‘1 they use the full screen like Pro/ect X and a few other rare games which use this facility1 Take John Madden Football for example - it s a brilkant game bul the black strip makes ii look awful. It annoys me. and maybe other people too1 Why does it happen
Yours hopefully. Cezanne Rafiuzzaman. London
I d put that down to crap programming, guv. Next question
This month you’ve been getting into a lather about Epic, game prices, war games, bad programming and how wonderful Stuart Campbell is. We’ve been slightly stressed-out too, but just by bizarre letters from people who don’t seem to know quite what’s going on...
Dear AP team,
I am writing to you about every single FLIPPING COMPETITION I have entered I haven’t won since l was 5 years old (I onty won an easier egg) l have entered lor one Super NES. three Game Gears, one Amiga 600. one Wonder Mega and two Mega Drives I will put it straight:
Tm pig sick.’
Yours Sincerely, Jolan Martinez. Sheffield.
PS 1 hate Sonic and Mane, they're losers and I would love an autographed photo ol you all.
Blimey. you 've entered eight competitions and not won any ol them incredible*
With reference to the letter by Lows
Hermelm In issue t4 of AMIGA POWER magazine I found his comments regarding wargames interesting and agreed with almost everything he sad - not so your reply, though
How anybody can sum up a whole genre as bad programming’ is both unfair and unprofessional, Not leasl it is incorrect. Like with every other type ot game there are good and bad ones -surely this is obvious, even to ihe AMIGA POWER statl1 Okay, so you may hate wargames. but there is certainly no need tor the endless comments printed in the mag Such phrases as ‘After that ordeal we didn’t have the head to make him play another wargame We re not that evil’ are so sad they’re simply pathetic. If a company sends you a game to review (such as The Perfect General they expect you to review it. In this case the game was simply ignored. (Excepr tor that review last issue, ot course - Ed)
The argument which you give regarding crappy amorphous Utile blobs' doesn't hold much water either. Anyone who has ever seen the historical WW2 campaign battle maps (That pretty much covers alt our readers, then - Ed) will instantly recognize what the graphics represent. Retaining these unit markets increases realism because they are often identical to those which commanders actually used, and whose shoes you fill by playing the game
Something which you oflen tall to mention in your reviews. I’ve found, is information concerning the number of scenarios which each wargame has to offer Tedious tedious waffle blah blah waffle (This tetter has been creatively edited - Edo
Bemg a wargame isn't an excuse lor it being programmed to sub-1986 standards’ ts yet another comment from the AMIGA POWER archives which I fail to understand. Graphics and sound aren't everything you know! Drone drone tedious tedious wibbie wibbie, (See earlier comment - Ed)
You. as reviewers, should look at the playability and testability of the games you review as well as their cosmetics If I had the choice ol a graphically excellent but lotalty unplayable game, or one where depth and pfayatxuty are by far the best assets, i know which one I’d choose every time. (Yes, but/ust once, wouldnt it be nice to have a wargame written by someone who was at least competent at programming as well as brewing how wide the tracks on a Panzer were’ - Ed)
Back to your reviews They should be
written by someone with at least an interest in the period (What You mean we should employ a member ot stall tor every period ol time anyone s ever written a wargame about - Ed), who knows what they're talking about and is not liable to downmark' each wargame just because office staff pressure tells them to (We've never, ever pressured' anyone to mark down a wargame, or any other kind ot game lor that matter In any case. Jonathan Davies, who writes many ot our wargame reviews, « a freelancer and doesn't even work in the office. - Ed)
If you need any help, just look through the latesi copy of Amiga Action -they are Britain's best selling Amiga magazine, after all Yours faithfully. Stuart N Hardy, Sheffield
Right, we ve had enough. Get lost, Stuart. You and Amiga Action deserve each other And no they 're not, by the way
'SHUT UP MOANING'
Firstly a compliment Congrats on employing Stuart Campbell, he is the best computer journalist EVER, even if be does think / ■ Type 2 is the best shool-'em-up
(Cheers. Gran - Stuart)
Now the the real point of this teller I hope this is ihe test word on the argument of the cost of games (I doubt it though). I belong to Special Reserve (software club) so therefore I get discounts on games Special Reserve only costs £6,99 to join, and when you take into account the
'AIDING THE PIRATES'
Dear AMIGA POWER,
In your reply to Peter Scott's letter (Issue 14 - Ed) you, somewhat unimaginatively, said that you thought Amiga computer games were too expensive. I dispute this and would like to add to Peter Scott's argument. Why is it assumed that there is a cast-iron link between the cost of computer games and their piracy (Because only a complete tool would suggest otherwise - how much piracy do you think there would be it games cost SOp each - Erf;If 1 may I'll use an example to demonstrate my point.
CDs, as you say. are a product comparable to Amiga computer games. But, as most people who listen to music know, they are widety copied (admittedly with a loss ot quality) in the home. I don't wish to condone either this or software piracy, but why should people copy CDs and not software
Neither do I claim to be able to understand the mind ot the pirate but I just don't see why he or she wouldn't copy an identical but cheaper game. Whether a game costs £30, £20 or even £5, it's still much more expensive than a SOp blank disk.
For too many years pirates have been provided with an easy excuse tor their actions, in my opinion magazines like AMIGA POWER and Its predecessors have been, and still are, inadvertently aiding the pirates.
Amiga game prices are often compared to games prices for Inferior formats (They are
Where -Ed). Has it ever crossed the minds of the people who make these comparisons that Amiga games cost more because they lake longer to make and are quite simply better
You also mentioned Ihe possibility of computer games becoming a mass-market entertainment. Surely the first step towards this is to decrease the price of the computer Making games more affordable isn't going to help those who haven't the money to buy the computer in the first place! (Eh That's like saying petrol isn 't a rip-oft, Ferrari should make Testarossas cheaper instead - Ed.)
Finally, Ihe Amiga game is increasingly being seen as a quality product. (Sure the games are getting better, but remember there's still a lot of crap out there. Just look at Epic - Ed.) One only has to compare earlier games with today's better releases, eg Populous II, EOTB It etc. Isn't it possible that a decrease In price would cause a similar decrease in image Although not Immediately apparent, the drop In price could have a serious long-term effect. A major Incentive tor today's game producers is to produce a game which is seen to be worth the unusual amount ol money charged, if games suddenly became cheaper wouldn't this incentive disappear just as quickly
In conclusion, instead of seeking something which we all know is unlikely to happen, the media and the public should demand better games, so that the products we buy are worth the money we pay for Ihem.
Yours, Tony McNlcol, Bath.
What, so you mean they're not at present. Tony Or, worded another way, they re... too expensive,
perhaps This letter look my breath away, to be honest. Do you WANT to pay more money tor your games Why don't you just hand the shopkeeper an extra liver when you go into the shop That’s tine, but leave the rest of us atone, we cleerty don't make nearly as much moneyas you. Yeah, CDs gel pirated a lot, but how many copies does a chari-topping CD sell Face it, we're looking et figures in the millions here. Even a (relative) major flop will shift well over 100,000. Do you think It'd be the same it they cost C35 How many would you buy
Do you realty not think that Formula One Grand Prix would sell lots more copies it It was £15 Mass-market entertainment has to be atlordable by the masses, Tony, and most ot us can 7 afford to go out and splash £30 and upwards on a game on a regular basis, never mind the schoolchildren students low wage earners that make up a huge proportion ot our readership. The image ' argument Is pretty spurious too - just as many crap games as good ones come out at ‘premium' price points. The £30 Epic or fhe £35 Sim Ant should be all the evidence you need tor that one. And sum, It'd be nice to see the Amiga cheaper (it you were Just looking tor a games machine, which would you buy - a £400 Amiga or a £150 Super NES The traditional price differential between the two formats Is being eroded more and more, so what's to gain by buying an Amiga It things keep going the same way ), but it's no excuse at all tor rip-ott game prices - two wrongs don t make a right. And don 7 worry about software producers losing the incentive' to produce great games - if, tor example, D Generation shifts tens ol thousands ol copies at £19.95 and Mindscape make a pile ot money out ot it (as we sincerely hope they do - the game deserves no less), there'll be incentive aplenty tor the Mum, believe me.
reductions on games this is an unbelievably lair membership price I recently bought Monkey Island 2 from them (or £19.99 - this game costs £37 99 in the shops so I saved £18. good eh Most games have at least £7 off wt»ch justifies the membership lee I buy about 12 games a year oh the club so I make a profit ot about £90 and t have never had to ask lor a refund because of bad service. So when t read your letters page and see people moaning about the pnce ol games it makes me want to write a letter like this (which I did). So my word to people who moan about the price ol games is:
SHUT UP MOANING AND GO JOIN SPECIAL RESERVE
Oh yeah, almost forgot. Your challenge lor Speedbali 2 was easy. I beat Super Nashwan 154-62 in the cup final. Also on Kick Off 2 (not Kick Off). I scored 29 goals in 20 minutes against a fourth division computer team
For beating 2 ol your challenges and lor (hopefully) ending the pnce ol software debate. I think I deserve a copy o!
Sensible Soccer (you see I just bought two new joysticks so I can't afford it. nol even from Special Reserve), don t you
Yours Faithfully, James Rogers, Cornwall
'THE ATTRACTIONS OF CONSOLES'
You seem to be biased towards difficult arcade games. I find it very gratifying to reach the end of a game (eg Golden Axe), instead of being unable to get past the
Every month, our mailbag bulges at the seams with questions. No-one seems to have very much to actually say any more, just questions, questions, questions. 'When's Sonic The Hedgehog coming out on the Amiga ' (answer: when Hell freezes over); Why don't you list which games in The Bottom Line are 500+ compatible ' (answer: because we haven't got a whole week lo spend trying out 300-odd games on the office 500+ lo see it they work or not. We've got a magazine lo write); 'Why do you keep saying Rainbow Islands is the best game ever ' (answer: because it is);
'Why was there a virus on my coverdisk this month ' (answer: there bloody wasn't, you gol it from somewhere else. We do check 'em, you know), and so on and so lorth.
So, Irom now on, In an eflort to save time and keep the letters pages clear (or people with things lo say. we’re going to have a special section lor people like you. It's called (as you may have surmised) 'Ask AMIGA POWER', and it's for simple answers to simple questions. It there's something you need to know, just jol It down on the back of a postcard or stuck-down envelope (ONE question at a time, please), and we'll do our very best lo answer as many as we can. And just lo give you a pointer, here, culled Irom this month's missives, are a lew examples.
Dear AMIGA POWER,
In these days ol portable games consoles and the like, when you never have to be without some gaming entertainment no matter where you go, isn't it about time
second level (eg R-Type). It is also much more tun lor my kids (ages three, frvo, 11). This is one ol the attractions of console game syslems
A possible solution is more continues, level codes or restarts on the same level (see consoles). The truly great arcade games as Rainbow Islands. First Samurai or New Zealand Story have those facilities Always having to start from the beginning (eg Blues Browers) is bonng and frustrating.
Another slight cnticism concerns the new preview section. It's nothing more than publicity lor new games The absence ol il was one ol the refreshing differences between AMIGA POWER and other Amiga magazines When ihe games come out. the review win rehash it and welt be paying lor a few critical comments. I also preferred the okl Bottom Line.
Yours sincerely, Dldier Wittesaele, Brussels.
PS Populous II, Formula One Grand Prix and Sim Ant say they lack memory to run on my new A6O0HD. when they are installed on the hard disk
Dear AMIGA POWER.
I want to speak my opinions about AMIGA POWER to the nation. First of al how come I have written 10 times to you and you have not published any ol my letters’ Also why is it you get much better value lor money Irom Amiga Format lhan your magazme Also al you have lo do to be awarded prize letter is mention either pirating or you've got an A1500. Also how come when people ask lor tree games they get them and I don’t when I ask Another thing as well before I had two circuit board thingys lor my disk-drives lo stop them clicking. They clicked kke mad why don’t they dick in sync or at least make a good beat together
By the way I am the one responsible for sending you the Robm Hood cheat. I got a 25 quid helping voucher Irom Amiga Format for exactly the same cheat Are you tight or what By the way I think your front cover is crap every issue - try to improve it like Amiga Formal’s. Also can I have a free T-Shirt and games I have just subscribed to your magazine reluctantly'1 Yours-very-politely. Chris Hughes.
P.S. II you don't print tins letter it shows what a crap mag this is rl you can't take stick Irom its readers!!! ....
Well that told us. didn tit- thank you lor sharing your well reasoned cntiosms watt us. And no you can thave a T-shirt, you miserable scrounger
'I BROKE DOWN'
I am sure that by now you are probably sick to death ol letters complaining about the AMIGA POWER top 100, w "Why is Rambow Islands at number one' etc (Personalty, I broke down in laughter when I saw Exile and Asteroids in the top 100) However, whilst reading through the top 100 a lew days ago, I had a pretty good idea . Why not do a readers' top f 00 This feature could complement your own chart, and I am sure that there are enough opinionated readers out there (take Stuart N Hardy lor example (I wish somebody would)), who would write in to air thetr views on the greatest games ever. What I propose is that AMIGA POWER asks
THE GREAT DEBATE
Heartiest congratulations on your review ol Ocean's Epic, I had (like many I’m sure) been looking forward to Ihe game but suspicious ol the vague line between hype and review. Too many magazines fighting to gel In the first word had forgotten to check their tacts. You’ve saved me a lot ol money. I only hope that other people have taken note ol your review. More importantly I hope some of your rivals might take note and clean up their acts. Probably nol though. Not that It matters to me, I'm only buying AP from now on.
Finally, I’ve had a number ol computers and game syslems over Ihe past 15 years (longer than some ol your readers have been alive!), and as a veteran ol the scene would like to say to one and all
that Rainbow Islands IS probably the best and most enjoyable computer game ever - so there!
Keep up the good work,
J Christian Flett, Edinburgh
•ERIC, IT'S CRAP'
I saved myselt loads ol money at the Amiga Shopper Show at Wembley a while back. I went there knowing exactly what I was going to to buy -FI GP(I paid £20), Pinball Dreams (£17), Head Over Heels (a fiver), and Epic, “Oh dear", I hear you say, “and he was starting lo sound like such a sensible chap".
Yes, I know, Ihe laull Is mine. You see, Ihe first three games were planned purchases after reading the reviews in AP. Epic, however, was a snap decision boy. I had seen previews, the screenshots on the back looked tasty, so I bought It. Then AP15 goes thunk on my doorstep and says 'Oh by the way Ron, don’t buy Epic, it’s crap'. Too late.
Keep up ihe good work,
Ron Davison, Addles tone
'RIPPED OFF BY OCEAN'
Dear AMIGA POWER,
Why oh why didn't I wait lor the AP review '
There I am in the computer store, near closing
time, desperately hoping Ihe parcel van will arrive containing this much-hyped game. Five minutes before closing time il arrives - much excitement. I hand over my £29.99 and charge home to load it up. First reactions - well the intro looks good. Into Ihe game. Now my heart is beginning to sink. After a short while I'm beginning to think 'Is that It ', and as tor Ihe manual, my eyes still hurt.
By the time I have packed the game back in the box I'm telling myselt that I've bought an unfinished game. I couldn't agree more with Karl Foster's review, it's a shame it was out after the game. I'm now left with the feeling that I've been RIPPED OFF by Ocean.
Yours faithfully, Mark Woodward, Tewkesbury
'THE MISTAKE OF BUYING EPIC'
Dear AMIGA POWER,
After al! the hype and the tong wait, I made the mistake of buying Epic. The two to three hours ol playing time it provided were not worth 30 pence, let alone 30 pounds. Ocean take note -1 will not be buying any more games Irom a software house which obviously thinks of its customers as deposits to be scraped off one’s shoe.
Yours, Richard 8 re win, Bradford
wmeonc came up with an Amiga you could take to the beach Imagine how easy It would he to impress the girls with, say, a large inflatable 500 Plus, which you could plonk down on the sand and pretend lo type away on without worrying about getting sand in the disk drive. Of course, ideally you'd need an inflatable monitor too, but you could always just seilotape some tinfoil with fell-tip marks on it across the top and kid on it was an LCO. Wouldn't it be great
Yours inventing ly, Bob Palmer, Eastbourne
Dear AMIGA POWER,
Blimey, that Epic's a bit crap, isn't it
Yours 30-guid-down-the-dralnedly, Pete Stevens, Norwich
Dear AMIGA POWER,
Is it possible tor ELSPA to ban PD, Shareware etc Irom appearing on magazine coverdlsks
Yours sincerely, Andrew Jones, Ipswich
Dear AMIGA POWER,
Is it really true that there are many inherent dellciencies in an over-centralised media system
Yours worriedly, Karen Eliot, Edinburgh.
Dear AMIGA POWER,
Your mag is brilliant. Can I have a copy ol Sensible Soccer Yours cheapskatedly, the entire world
readers lo send in a list of their personal top 10 favourite games. Votes, or maybe a pomts system (whereby the favourite game gets 10 points and the 10th game gets one point), would be taken on each and every game mentioned, then the games would be ranked m a reader's top 100, the game with the most votes'points having the number one spot, and so on.
As far as I can see. a method similar to this would work wen and i would look forward to seemg the final readers' top 100. (mainly because Rainbow Islands would almost certainly not top it) if, or when, it gets published in AMIGA POWER To this end. and in case you actually decide to do this top 100. t enclose my own top ten favourite Amiga games ever.
t - Monkey Island 2
2 • The Secret of Monkey Island
3 - Formula 1 Grand Prix 4-Kick Off 2
5 - Speedball 2
6 ■ Lotus Esprit Turbo Challenge the best two player game ever)
7 - Jimmy While s Whirlwind Snooker
8 - Striker
9 - PGA Tour Golf
10 • SWIV
Yours Sincerely hoping I win a software prize, Karl Harriman, Wingerworth.
Well, you would have done if you hadn't been sad enough to have Kick Off 2 at No 4. Karl Stm. great idea ..
*\ WILL SEND YOU'
I think your mag is wonderful, it is the best there is Now I have said that I can get on with what I am writing to you about. I am blackmailing youl If you do not send me your lop five games of all time, then I will send you Magic Pockets and a mint-condition issue three of Amiga Action Yours sincerely, Luke Rees. Lancing
Mint condition What, you mean it's got a hole in it
Dear Mr Power.
Why Why’ Why’ Why’ Why’ I was not only appalled but also upset to read your plea tor sanity in issue number the 15 s lettuce page. There is insane
correspondence (large pieces of shagpile carpel stapled loosely to feverish marmosets hurled bum first through your Trebantes port window) and mildly humorous but reasonably sane correspondence ie (Sir, I would like... I am appalled... I saw... my dongle has snapped oft etc). It seems that the majority ot your mdiage would swan quite mtncmgly into the latter category What does a guy do’ Well, whilst playing Kaopi Rider 2 on my machine I fell right off my perch into the hands ol none other than Hugh Scutfy. Seizing the opportunity I asked Hugh what his views on a Nerys Hughes simulator were. With a blank expression he whipped out his mormngstar and made quick work of my plush new boar.
I have enclosed a photograph of my favounie animal (the tons), for its stealthy night time movements and underrated credentials Let me gel to the pomt for Tarqum’s sake, what l want to know ts why can't t play with a really surreal game on my Amiga, are there any. can l have one. I ted I am starved for imaginative games I would like to see a game where as if by magic a huge maiestic carp appears and whisks you off to a magical land where lopmg rabbits run the pofece and David Hamilton and Lett, a Dean have a (airy tale marriage every night LIVE. If you know of such a game could you kindly tape rt (Scotch or gaffa, it makes no difference) to a small, wiiy but wise dachshund, place some mustard up its trapdoor and send him scuttling round as quickly as possible.
t am greatly obliged for your time and patients
Yours BALD ONIONS, Hepsibah Jazz, Cambridge Cambridge
You are Andy Hutchinson of ST Formal and we claim our five pounds. Aside from that, though, have you tried Wtzkid It s sUghtfy unbalanced, and it's from Cambridge too (sort of).
'OCEAN ARE A CRAP COMPANY'
Dear AMIGA POWER,
A tew weeks ago I wrote lo Ocean saying somebody was selling pirated games at a market I asked them what I should do. two weeks later they replied to me with a price list ol games t can buy. I think Ocean are a crap company Yours, Chris Hughes, Harrogate
'PAMELA BLT CRUST'
Dear AMIGA POWER.
While I was arranging my first year of Amiga Power issues I noticed the letters on the side could be rearranged to form some fumy words - like Miaow Grape' and Ow1 Rip A Game'' and T Go. Erm., A Paw1 and I Page A Worm' and 'Gaa'
Seeing as how I had some spare time between my studies I thought I'd see what I could make of the AP team Here are my findings..
First, there's Matt Bielby. Also known as Mabel Titby' Or how about Bitty Blame'. 8 te My Biat'. Beat My Bin' or Bait My Belt ’ Or My Table Sit
Then there's Gary Penn ■ or should I say Penny Rag Or Angry Pen' perhaps Mark Ramshaw turns out to be Mr Warmshark' or Ah! Ask Mr Warm'
I What bonng names those two boys have1)
Did you know you can get a ‘Turtle-Scab Lamp' (ugh!) from Stuart Campbell He's otherwise known as Mrs Petula B Talc' or Pamela BLT Crust' or 'Carla Belt-Slut. MP'.
That Queer Miss W' is Matthew Squires - or the Ewe That Squirms' shall we say’ Can anyone else do any better I certainly hope so.
Yours. Richard Stilgoe, London
PS I think your mag is the best by the way!
Dear AMIGA POWER.
I am what you probably be termed as a new reader to AP as I got my Amiga m January 92, and I tned everything (Sega. Atan. Nintendo) before I settled on my Amiga 500. That's when I started to buy your magazine. I have built my own IBM Clone 386-25 80Mb and have worked in the computer industry for over five years. I am teibng you this to give validation to my comptamt which is the letter you pnnted in issue 14 from Demos Nicholas about the price of AP. Why on earth, or any other planet you may be on, dxJ you print this letter What a whinger' Your reply was so polite and non objective. 1 thought maybe you were going in lor an OBE or maybe the Pope's job.
You covered the points of overhead and running costs, but missed, what I know, is a very expensive commodity and that's INFORMATION and your magazine >s packed with a wide and good range ot this commodity I simply would nol buy it otherwise.
To sum it up. I tike to save the pennies just as much as the nexi person, but you pay for what you get. COVERDISKS. MAGAZINE. REVIEWS AND INFORMATION just to mention a tew For E3.75 It's a good deal
If you like my letter enough (here comes on the knees, hands clasped together bit) tor it to be a winner, please don't send me a game Although I bke games I would much more appreciate some back issues of your informative mag or maybe a subscription Weil I did say t
was a penny pmcher .
Yours Faithfully, Bryn Rogers. Todmorden.
We didn't make this up. honest. Anyway, that's it tor another month Next issue on these pages we v hopefully have some competition winners, and even some reasoned debate. It could happen •
AND ANOTHER THING...
• Mrs Frances V Shaw ot Stowmarfcet dropped us a line to let us know she's scored a phenomenal 2495 on Mad Bomber cover disk 13). We're impressed. Frances - can anyone do better
• Mark Taylor of Bolton - nah, we haven't got time to play totally crap games when there are so many good ones out there. Make It Sensible Soccer and you've got a deal.
• Mark Oliver (letters, Issue 15) - we've got some mail lor you from Pal Reeve, Give us a shout with your full address and we'll pass it on to you...
• T enjoyed Gamesmaster. Does anyone wanna make something of it ' says Benaim Ntok ol London. Ulp...
• ADMIT IT! STUART CAMPBELL S OKAY!', demands Chris Jager ot Fautconbridge, NSW, Australia.
(Okay, I admit it ~ Stuart.)
AMIGA POWER SEPTEMBER 1992
«0T APPROVED Bt SEGA UK r— SEPTEMBER 1992 D
ISSUE 34 £2.so I—
Grab yourself a front-row seat for the September issue of Britain's best-selling Sega magazine - in the shops on Thursday 6 August
Question: How do you fit two hundred and thirty five attitude-packed game reviews onto five pages
Answer: The Bottom Line - all the gen on the games we’ve reviewed in the last eleven issues.
THE BOTTOM LINE
(AND HOW TO UNDERSTAND IT)
*• * * • Excellent ***** Nearly there **** Very good * * * Has its moments * * Flawed • Dire
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WHO'S Ap - A**" *1ef* • cc - C0*" • 00 • G0**" • GP • 0»Y Pw • - JmwB
lAfU/\ 0nwl **' KjrlFoator* MB - Man 6wtoy • HA - IHrtRwUw US - UaBhaw Squirwa
WHO • HU-Nailtou RL-HehardLanghunid RP-RefiN** • $ C* $ h*rlCa«tob*a
Etoctfotvc Zoo £29 04
DaNvtafy on* ol the txggast RPGs youl tvet play, but as you mgrrt mat means ar tmlu lot of KMog about wfth d4A* fttoOMab* lacky 100 Exit you certainly gat pMffty of game tor yc*a monty ****
THE ADDAMS FAMILY
Ocean £35.94 AP14 68%U8
Hgh*y *«mpM*d Manorone but no toss piayabto tor ai mat Hug* and tough and**** 100*1 aE*Overt puces. mare a no thortega ot thinga gortg on A gooOy lor sure *****
kifogramet £25 99
Wa ra ftn waArtg lor the OahnrtNe A*ng« tame gam TN* 4 up there ««i the oast of ma ooreandvs. but poorcontrofctof 4d0*n ***
THE ADVENTURES OF WILLY BEAMISH
Siam 04 99
Greet plot w<n some gem neiy h/vty touches ot humour. Or/ M game «*e4 4 Osapporftngly Umgfittorward and fcreai For £35 Cs a M short on depth 10 justly buying ***
Psygnotn £25 99
AP13 7 % SC
The mattowesl shoot-'em-up around, with starving graphics and related, biased-out gemeptay (Put unary tragic muse) The u lovatt worn taxa you long lo gat through, though, so »«)ch out ft you're after a reel chatenge ease
Cor* £30 99
APS BBS JD nOONO«7 A hatcopiar tight nm that's Italy more of a waghi arcade Waster wdti loads of action but not much 10 oom The mouse cxxtrd is a use malty, but Vat a exemn tunal the sama ****
Irriogramea £25 99
API3 73% NW
A M Of a pan rt one->ayV mod* (you have lo ptay two characters vmwnaneouvy 1 but much more ton w«tn a chum emirtd r*s (wa game shoof-tm-up 4 WroKhrc and addctfve ft not ma Wggtst ting you * ever see Not bad * • •
Team 17 £2599
Ueta-ckfc Gausitoictone - « gets a trf rvewtove twl there 1 loads ot too stony ■alaughianng ton to be had batorahand Not much evidence ot one meg bevig usedthough ***
US Gold C25 99
AP9 44% NW
Imegne somethng as sample as Gotoen Are without the clever sophisticated siu* v*p meaty that dreadto *
Accolade £29 99
AP 73% JO
Techmcaty it* p»*«fy gnm but a decent enough adven tire game beneath the peeing waipapei and Rahrtg pant on fw surtac* Along way shod ot fsbutous, though -uiin-jfley if a just anomer average adventure •**
AMERICAN FOOTBALL COACH
Composer Software £14.95
John Madden Fooaarwflhct* m* groovy graphes. ercang strategy arcade Wand, competent programming and pretty n%ch everythrtg etsa a
PsygnoUt £2$ 99
AP9 76% MR
intpved by arcade classics Ctotonoei and but this anv
dMactonai scrosng piaster tt Over-tast. under-controllable and graphcaiy wy duftered Reasonable Mi.butUftfrty lorgattabe *•*
US Gold £25 99
AP10 69% MPT 100 NO 20 C*ar so you! tn*h 4 n a coupto of days but f« is absolutely gorgeous stuff, pfiy at*e and afferent mm an atmeaphare af its own Every ntm screen 4 an 0toting ddoovery. and Mhf* quantity may be laclung n*e'» no doubtng r»i one s quafcy Lai s just hope tor a jbggeO wguei soon
Play Byte £25 99
AP1 ] 69% MR TTOO NO 25 We cartl agree whather thn a th* beat Amga horuoraafy-saoing shoot- am-up ever or on*y Vi* second-belt t«t» mraf >l the tamerRay cod fl- 7yp* 2 out rf s d*hnae»y comptasaty ateaem. so why art you readng ffvi nsstaa 01 going out to the shops to buy 4 nght now 7 Eh't
Psygnovs £25 99
API6 36*, AP
Over-hyped. nc*-loo*ng Cut repetitive and steio* 30 shoot- am-up Oay as an arnMnt retaafipn toorbutfttharswhatyoure after try ' hng a coloured tghtbuto »*
ASHES OF EMPIRE
Mirage £34 99
API6 60% RL
Yourmnon should you chooaa 10 accept it <a to brvig peace and subdey 10 the Confederate* of Syndkeksi Reputncs (a not very wei osguaed USSRCiS soft of ptoca* Ames is one of ihoa* strategy rola-ptayng games that peopl* Band to be scared Of but detent bemg van and comptcated f » surpnLoyy easy to get rue and evtousfy addetrr*
* • • •
Thaltoo Kfl 99
APi 3 96% DG
You LhOw how people vary that if you warn so ptay arcade gamaa youmuat have a consoie Hornftc mage-wrtcamg bartspefiar gufttoie ess « to* itason arty If you want To ffy . go m a plane, donl buy an Amga ReaHte we« nwyoe. but who cares'* •
l or ic let £24 99
APB 49% MB
It s aAar you ve pteyed A32Q AmCus that Baby jo ssam to too* not Quae 10 bed after ai a 1 a t* pnmbwe and a to sjmpfcsac. buc 4* cure and rs got a sansa of humour and you can do a tot worse than that m IM world
Oxford Softworfcf £19 99
Too thm a game to justify rvs pnee. and no uea as a toarteng too tfwnAa to Bto hornWe. confusing mslnjctcn manual Buy a r«ai Backgammon set. (T S better and Cheaper a
Too affle too late ins pretty w* atcada admmuf* *s oomptotefy tackrtQ m achon or challenge unless you found Shadow Of The Beast a bt 100 compteatM tor your youl gat bored very twtftfy **t
UtM Soft £29.99
AP9 7®% SC
A reafty nee idea with an aioeter* oonaro* rtterlac*. but a tals atlhe last ixnPe tnanAs to some anormous detayt du»ng ptay and a bad> thougps-ojt combat system There 1 toft germ of a real ciwic in here though e*e
Magic Bytes £25 99
APIS 40** JO
A tunny business simulation■> Wei. yes. bulthetunnyWsiranTvary tunny and the but**** tto v« comptel*Nledous rsanonpuf Om but unfonuMtey s not a very good ongnat idea •
Storm £25 99
APll 6t% DG
With torus n. Vrocrry and Lctu$ /on
budget do ywi ra 0y need M tNrd-rate conversion of a secortomto arcade dmnng game No. weddnt Vunfcso **
BIRDS OF PREY
Electronic Arts £34 99
AP961%J0 irmdtofy detaded imd MfflpffNnsw but re nendbj stow frame update gen in rw way lust too much tor ai buttht real %gw gamapuhM Lots to see and do (and shoot) 4 you're re*iy paaent though • * *
Electron* Arts £25 99
APlt 65% GP
Re*f RPG devotaes donl seem to go tor 4 - prefemng me bfces of the flehotoer games but toere appears to be somettvng abou ftto ore whch draws rt the unmaaled trsnothng new. but grve f a try - you na/it Ik*
THE BLUES BROTHERS
Titus £25 99
APT 67% SC TlOO No 26 hrtny. addctrvf. cotow aty ptoyade ensp and beeuiaj-toc»ung. gorgaouafy presaniad ticefenpy aasighad and magnAceney-weien But war* enough about amoa POWER. 7h Buef dtoPerv « Mb
loanee gam* ever John BetoaN
US Gold £25 99
AP961% GP p
Goodcon.e'LcnorV1000rt-op. but 2
tor soma reason s % not as “
tora!> W on home tonru% O
TwGptoyermodaiareaiy good fun >
but rt seto mod 41 tadung a b4 A touch low and me 10 itvee can be *0
payed mnxigh * no ten* * * * Q
A 8 VS 3
Characterful and vnagnatNe iftie thing, but you reaiy need to lores yourseff to play 4 property ft s gut* (/)
angross*g but iTs never gong to be m
■ No t ***
Thaianms £25.99 m
AP1134% SC 5
Rea y aw«ui piattorm gir-' bedorto 0}
r*asonafify neat drwing section wtveh pj
4n t good enougfi 10 suffer th* —
horrors before 4 tor Raatybadfy programmed loo * -t
BOSTON BOMB CLUB
Srtmeritt £25 99 u
AP 76% MB
One of the baiter put/ie garnet w* v* ie*n weh tots of chat*cs*r and a srmpie but addetne toea neeity eiecuiod LAs mem pwiiers
AMIGA POWER SEPTEMBER 1992
rough i dcatnl ran mm) appeal and youi 9*i bored eflec a wrue
eryoyabw A.-vgi among grows you! lee aft Pe tame Good achnrvwmena MOO • * * a
ut» Son cis *8
AP7 3 %SC
Remember mat eM panour game where you gol thown a tray M d odd cbtacss tor 30 Moonaund Pen nad torenumber whai may aa wan’ Waa now art on Pe Ar-vg* k> at ani technology wond*tfM7 •
BREACH 2 (ENHANCED)
Imcreuront E29 99
SpectrmiuguiUy grapnel M a more entenarwig game Pan many p p*RPG genre C30 a jug tfy pougn •**
BRIDES OF DRACULA
Gooio Games ns 99
Attounonghr Chide tochncaty. Pe daemon and *oma etomertary detign kiwi nw> wfvtt mrgni have been tom* wp Spy wSo tgue tampaaanlea •
Lortclel (24 91
Poaanaafy groovy UmnrvHigt eftort. but rta mama a atoean to have baa» programmed m AMOS SU fluna playataa OdWormayi 9orapyhohjyouranarcion aaa
Uinotcape t2S 99
Pearly Page platform alrocay Icenaod Irom on* ef Pe lames eanoon naroal n twig memory Shoddy puMogaPtc and a ccmpeie wane of a poeanaafty good oevg- a
Electronic ZOO CIS 99
At mce is iaa «cmaona ay lo do a ONandartorPe 90s. bmnottonce whan a tana out to ba at charactortou and urpayior at la WMy over senabve and Aogctfei pay «
AP»3 56*. KF
Como-taie been.%n anampi a>a Sm Oyvve ecx won cantos <tmpnte'im(.bmrta*tto paeAJIy WMr and a doatnl avan balance Pt toe* of tbeadwto. any raaldtpdiorraahtm ••
Ub< Son 0099
AP9»g%KFTl»No27 Fana P iha AM oatac Cnao»«s mp Pet P4 4 Pe ctotett me Atrvga'a yat coma to aoMieg Pal game itmetotaapceel-but w«i added depp and sratogy A to on PeUowvde bm enonrouMy compaangandaryoyabia aeeae
Idea ns 99
Fas and vrcoP sou between riot ftrt art Super Spnnf. Oat a prosy ■haftowsmt but rt one of memos
APIS 36% JO
A very todoue and borrg gtomgt g Pa toocap manageman genre Thera a aCasuav no toorui acton bm Pare 4 a ndoaoua amom* ol osaetourg Oonl waste yam money. you'd gat msn umracton Sutnng * down me lofat Try Chrysata'Granam Teytor managamant game nttead *
CHE: GUERRILLA IN BOLIVIA
CCS CIS 99
Atom Hub-tod** toCnefMaftf Forger a *
CHESS CHAMPION 217S
Oilord Softworka Et9 99
Uaona si cotom. toady or dtfeuty votings easyto gamao. good tookng tod nstructiv*. Pat • almos canarfy Pa bait Amga cheat game yet • • « »
CISCO HEAT Image Work* CIS 99
APtO 66% SC
Aa hard to tat f Pa progammet* ever pkiyed Pa carved tna it tuooowdY bawd on. but A l net a bad 4Ba arcada owing game n At own ngtt Then again. 6a not eiacby good eohat •••
lAcroProaa C34 99
i*». * i t-JMLJL— ... a*
A2(f< wlk.t Rl-11 <1 %cov«*r ih** *«9cr*»t of Bron/- ttorklnm
Th0 0*1 of 7X> ar*3 ff*f on* Cl pwKuHr. » very (ppMlng Few of n«m reefy M V« mart, though BY* evi 4 one of ffx»« that just mu** The interface 4 « Wmg r*j htnwf of r*fbut nvat ftH stotfy brty tr e boat* a heart of god tTsdu* mdmno too* atbuthhamdri
ftuchagooo 4«« (Xlyfyou'tt
p«*«4 Out «hy thftAl you hM )o bo’
THE COOL CROC TWINS
A/tede Uhim £23 99
APt6 65% MS
A ffetdbanpng ntrM mu of pfgormmq erOCOdf »ta Jf« CrgN. OOtQurtM md vudty. but the** are too many 4v«is and not enough pameffty vanety to tee you entertatvad tor long ***
COVER GIRL ROKER
Cmottonai fhctures/Siofm £25 99
A oomcletihr amwmg fla a Youl be amvM at me poor<gaMy pcxrw asaouxtad by me appaingty tacky daiogue, and un*fiy uaggemd at ho* imbeemnufy bad 4 « a: pokar if you own i. taA r«/Kf •
VbcroProM C34 99
AP8 81\SCT100No 99 ROCUoutfy etpen*** but very atmoaghenc tpy maator «Mth lots cf itae sub-games (some of *h<h are aefcaty e oyaue ihock honor) •ctuety gong together to rhahe a
cohas-ve whole Sheme about th*i pnee though *•••
CRAZY CARS III
Trtua 05 99
Apt 5 W*y MR
Probably- me be*i raeng germ pure arcade Ln Rtucoaeda dAcuty curve tice*err pqm •onderMy evocame graphe (Bo«Mn reefy too*a tae Soets greet loundi latdown tighd me lack of a twQnptayer opten omanmae (at »• * * *
6 CIS 99
API 1 30% GP
Nee deteewe rru-der-myitery ett but utetetd pAoe development end dipfMtentuee>reertece ThncwJd he«e been good, f onty < had hed a Moletmotpneieidi •
CRIME DOES NOT PAY
Tltu. CIS 94
APS 13% CC
Ready horntte beat-'em vothooi-errKObm em vg hrbboh nip a duoout Uakt-baied pfoOne Crap n aknoti tvaty maanngful way •
Slarbyl. CIS 99
AP9 31% RP
Hopetatt adrenue gama. ohd luhmMMnrgna Raaty.wah Pektetcf AfonteyNiand arojvj k* dcnl <Me i/rdeosjnd nfry people boPtr rtiaetng Pa and ot dhvetatai •
CRUISE FOR A CORPSE
OtfpiunaSJS Gold C27 99
APS 67% MR TtCCNO St Nok 9ia a Okrch more the a Svpe>bty putiogePer and careMy-detrgned, na a cna cf Pe lop me ardrentirat of at ama An anhf lot ct «k accatamg and twappng but lot once fa almost *onh putfng x nth tiitk
Ocean CIS 99
The aptotjie natfr Ot Pe r vjBp*fr-tupgimat-merne-ieehca'genre (•ec new 'or Totat Racak maybe) Oarkeunatheton rtpewne bonng and compNIeR laekpgthe need Sy any Via wnaitoever AndPart pat me good bet •
Empire CIS 99
Wc*» imprntrve 32 ave< pvatat but Pere i noPmg efce to ■ at at Even Pe gtmeplay that mere a (trmpie hackn’tiatft eduff) anl very neeoiecueed More ol a anno Pen a game aa
DEATH KNIGHTS OF KRYNN
SSVUS Gold CIS 99
APT 60% SC
Fmt pe good nawt - Pa an! naarty at haieAA aa Secret Of The Sfvee SMdet Now Pe bed newt-« anl nearly aa good at □ealhbnnge' •
lift Century Entertainment CIS 99
APit IS% JO
Cruder more COkXKV varuon of
Goes, mihout Pe deem but w»i * oi more .-mg lo 4 tee
APIS 66% JO
TCu rncAdnt have PougN you'd get rrwh ol e game out cf bemg a rSapatth rider n e gmetre engneenng W. he Mnattape rave managed r ano k« enty C19 95 n hat eiegare and pedewy btfanced gtrrapiay mP utt Pe ngnt amount cf purhe tohw) thooangtktf and aapngarom) NotiohotpPe tound eh«U cr graprvet dtpadmentt but ( packi an addoave punch Pat coed aatry knock a tea leePout
Magic Byte. OS 99
APS AS% RP
Cjte vanmon on chau. etpeoeiy me tno-pMyer notmaanglor-Pa-crrar-c.a>er-i>move venom but Pa central beat'enwp be a crap and Pe geme t a tat Pm lor amott CIS ••
Imprattiorva (29 99
APIS 7SN JO
Srapa naaory. and Pe amvertary or CckanDue'dacoteryotAmence ft a pretty ttrange luOta kx a game but Pen Pe American peopa rave become a very urange ton o> ace ■CflUrcme Cokmeutanrwertary on Pe Amge*. mi out Jonairwi Ouee • •••
Europrett Software CIS 99
A boner Pan meow* patfomv romp-cum-tan- em-up Pang «eh tome thool-em-up thenarvgant Prown m lor good maatuie Dcanbe trueinsmg k>play a! nmet but e cen’
be mcOe-lNy nntertarvrg too II I
no tfetarc bui e naa et momena aid a quae (vetiy to took ti • e •
DOUBLE DRAGON III
Storm OS 99
VPvte Pe bit two CouMe Dragon gmei we-* umpatlo and Over Msy. at leatt Pey looked qvtfe rice Tha a mucr let* ctynpiei Pen eetar c* Pote and a lot ugpar too *
idea CIS 99
APS 56% JO
Novel mu of l»o ltytet (R Typeah thoct-'ertH and Rraiegy gema] but nether aacton hat been vary wetewuied TheahoiePnga pretty Itch but Pere'l rotrvng much here lb keep you emerurved lor long •
Tocean Retearch Syttama CM 95
APu 60% JO
A navel tmegy urergama Pat Jonatfw WedT tajrte* e • • •
Virgin C30 99
APIS Si*. OG
A hghly pofctneo adventure game uveh a more oI a ttraiegy gama-cum anrhaiedcook it thcod appear to adremure tans and norrgammg lane otPe boo* ante
Simulmondo CIS 99
APIS 19% RP
Ther* are toedt ol mu (grapNct end tamd) but Pare ant ready mucti ot a game tor Pem to be enacted to Ward tonng and tipenme Gratinvu •
(tor Sort CJO 99
AP1I A3*> MS TIOD Nets Good ton by aaak but piay ran tne-gayer mod* (nap Pe praaot adaptor rdudad) art youl 9nd anare day* deappeanng *om ypa Ma at a tm ir you've gca any trends a' at. pta a a complete art near mu*l etea*
ELVIRA - THE ARCADE GAME
Flair ns 99
APTO 70% NW
Son ol Me a prtttar but mch cruder venrcflotGcdt Not bad bm not eiacby PrAng. ft yet arvWver o' POte okaytth yet (you ihOvJO *no*Pednibynow •»»
ELVIRA II: THE JAWS OF CEREBUS
Accolade CM 99
Totaay dua and uraicang (Surety Pe very lest Pmg a geme about Pe largerpan-Ue EVra thomd be) mRon4ak advenkne and thoCkrvQty priced a
Ocean CJO 99
Pul Pal waep aney The only pmg Part egc abou ma one a a how long weVe had to waf tor 9 ll scdret on Pe /Kha and cen be tip bvtr*e*y-rtnogeme •
Elite CIS 99
APIS S9% SC
Having teemed Pe ngfet to name Pe geme ah*r a tameut towrament. you d neve Pou a Etc* womd havepedtotrmmaaeteme it doom ! took at * pay dd A* a tooCy game Yt OK bm not up to pe ttanderd set by SensOi* Soccer
and SMker Ouaetonna maaow arcadey tort ct way bm let down by poor grapnet and Mow play •••
EUROPEAN FOOTBALL CHAMP
Aoogiundardtootygame Forget pe eomop - Pn mi lac* cnance Ol reerteang pe (aney gneha hen
- to eaaeid Donwk have concM'aied on keepmg whal gamepiay Pane a up to toriecn A
nca try. bm Yi iMkefy to am r*
EYE OF THE BEHOLDER II
SSIrUS Gold C3S 99
API* 66% KF
NoPng here pel Mint rrsky itfattrc) game. bmgenera»y gone trvai m* pi bene- Tiwvk oarefuN
bekv* buying both though mi
Kriuka CIS 99
AP9 60% SC
UiKfiwa/ Uneerj f urope on <* CuneuW About at good at Amgi <e hockey gets at Pe momen, (hough •»*
Soft 6 Eaty CIS 99
AP10 66% GP
Very rcugrvtoowmg but trwauy meabto dor* or PeSeg* r*sm ctone CdUmn* You could do none (ike eny cf Pe ohoat Arrvgi r*e» game*.toretampiel ess
Centaur CIS *9
API 377% RP
Average mow- em-up dtirnguoned by a tortTy kgrang eitect when Una ihe game a charming armotener* atoe* wtnom addng anypmg b re hackneyed Oeugn * * •
FATE. GATES OF DAWN
Rambow Arty C29 99
APS 70% JO
Fevchy Ihd UOy FRPG OrVy pntfy '(deemed by pe laOPatktgci tome moderafefy cult babe* n t
Slorm CIS 99
*P9 33% SC
Attorutnngy waiow even lor a botng game, you'l spend hafan-horn comciebng pa and me rep tf yom Me regrertmg buyng a«t Pe 'rit piece So don i e
US Gold ns 99
AP6 62*. GPTljJONotO Very ctote converaen of ora of Pa tow rat decent accede beal-'emuca end procabiy Pe orey Amg* game n Pe genre (apart kom iK.) taa • *omv pray ng at at A couple ol mner veaiuret nwimg but batkaty toetygoodMuk eee*
FIRE AND ICE
Renegade US 99
APia 66*, MR
Wage Pocked true teat and good
internecine fI9 99
Ovte treePtakngry homdeockng and wnduMy dvtf to boot juat another wargame realty *
Utk San Iwith Hege to Mama) CM 99
APS 91% SC TtQONO U One of me moat Caaucfuey conskuctod and ptoyabto arcade adieramet the word t ever seen, wtollrmy fcWwvg HUdrle Pe bargain Tha a me way ft
*PT4 75S WS
Tante wn</a covert Department d NHCdwvc* PluM.inl acrorrt jt* grepng it i bt wnMMiwagmM'ni ::<utiiwn)gniMi »*»*
FOOTBALL OIRECTOR II
AP8WSCC hu a
FORMULA ONE GRAND MIX
4D SPORTS BOXING
Keidtcape OS 99
The lourm omanuon up* raaiy bcnrg d*ca lo be *
40 SPORTS DRIVING
U .nose apt EM 99
* quae neat Rio* Own' done, somewhat spoaad Br merMAy ckmy and mougrt)eM approach to 01* taappng ***
FLAMES OF FREEDOM -MIDWINTER II
IhcroProaa £34 M
APS 80% MB
VrtaVl an) »»S 01 aiptonj Dd ms tn*«y and ncorwsHrt gam* togcbkwsmaaimoscna'eaM FMt tehueen in* too Mods d KUn gem* ana uriiegr ape a woe i>w*ay • •»
FLIGHT OF THE INTRUDER
■mag* won* E»M
APS *3*. JO
Sdbnamgry aryoyad* and nppy AgN I*n based on on* d m* US Navy's ckmkw dd arbcme wamoriea Bags d gurky character
System 3*19 «
The Bubal* Bodotoasoue arcade pwtonnar >a almost *w*. Bd m* ttotod eortrd and sky-high dhedty puts a very hally tpanw n as «ai Codd have o*«n great bd ant «**
Spactacdarly awl* mshmasn d nair-a-duan gam* styles aiaaaad wan a brealhtaung tack d compawnc* aim a trdy Ustoess do! slapped on tog Wa adni a. *a mar-raitd Vis ora •
Millennium 129 99
APIS 60% JO
Sim Cay goat Groan, BddoaanT
quMcdsgtmedayandcontrd rsartaca-wit* Soma «a(y poor daaign Oge maws a somathng d a chore »»
Oaten SotlwoAa 09.99
Unsoohatcalad but worked* version d on* dVairut (and ohan ignored) daaeeadBoaniganeig inM ton** and a hsndcappmg sytton ghat avaryora machine* to play Via aOscrtmg wM cnaaangnq gam*
Tomahawk CM 99
APIS fA MR
Whatswr a a may grva pom French ganodeagnan a** nave doudei Goewa a a quaky, not ip aay dwy w**d. punier n rypcjt GaAc alyla The characters a>a rredeemataf Bupd bd you* tow mam fM aa aant Nd eiacry AnoVar Wortfbd panel man Pushover • • » •
US Gold t30 99
TT« Godsvw saga -furs) try to anagna noa nxn pdanhai vwa A to a r***y grad gam* n Vara Than look el mn godawto wtpass RoooCce etoa and cry to a day and aha* a
Lortod E28 99
toy Robng Thtndd ptayetk* wth Cute anmatai bd no notceada gsmapiay Unnsarettmhg. unrspuad anp un-French a
GRAEME SOUNESS VECTOR SOCCER
knpuiie EM 99
A bma anon, but whie me new graphics won praby •**. me soccer oaiatomserady FtodtOafne* liy. noogaf a
GRAHAM TAYLOR’S SOCCER CHALLENGE
Unwin C25 99
Poor dd Gransm gets a W d std Viau days and mart« many ma! woddsayhadaaarwts Apparency ha ms monad n she dudopmant d ids tedbat manager tan and. * mars ma case, ns oaf actors ad lav* to grv* hen tom* grubgng crept to a pb sat dan* Fsagime tidied lid d (aamras. «h soma gala edertameig action scants mroanai Some nggang laws bd (Kara* quo* tarisfyrvj aaaa
GREAT NAPOLEONIC BATTLES
Impressions C29 99
Du* aargame aim a bud-n tdacr to you can achiaay mat* « at n«h tot as you aaw Alagady a*
HAGAR THE HORRIBLE
Kmgtolt EM 99
A more a ipantrva vamon d The Naa Zdatand Stoy and vangt m a
Ssypnsaigyy enough mough dtlasa cula
HARE RAISING HAVOC
API2 2 *»SC69*s MR n tooki net bd awe's abod as ntrch gamaptry n rwa as mar* 4 m a pg ampey PCI marked tjamaplay-FraaZcra iraqutatomytbdyoul never day * more man once a you've gd a hard diva (and you
canl play Via any dher aey) donT
aisle « memory space *
Gramtrn EM 99
HARPOON (WITH BATTLESET II)
Electronic Arts £34 99
pynomenady dataoed. bd you* haw » be a rabrad Adard so have enough tma on yod hands to plvy * prooeny *«
HEARTS OF CHINA
Starts CM 99
Lots bePrt man mod itear* Sons cherts bd aid very inear and a you raven! gd one mag and a hard diva togei*co'pmaiy sraaa
Cora Design £30 99
APSOestffi TtOONoat v you ra to) 141 d appaangry urry RPGi why nd dk» soma programmers wsT Accasstoa piayada gorgeous 10 look M. bd sid notoig tveniy d dtpm md challenge ihs 4 me aay me game memo 0* gong
HERO QUEST: RETURN OF THE WITCHLORD
Gremlin £14 99
APT 80% JO
A oddi d nav> leveM to me prmr groovy board game conversion Notfvngremarkable butacartaaay enends me game s at
Accdada C24 99
AVnosi aa antaling as Macautay Cddi a
AP15 84% MR
Th etnespnere d Spdtwgi Hook mona a rvcoiy captured bdmert •nT raa*y ad mat much to < rt imal and thaaoa but sid joey ncaiy torrad ae aa
HOSTILE BREED Pataca EM 99
AP1$ »%MR have, dSaram. and mosdy luceetito ariempr lo add nMganoa » ma shoot-am-up Sadly fs me Ihod' em-sp W mat tats me soe dorm A use more adanaon shoiAd nave bean gnan » m* arcade uda doings aaaa
APt4 50%GP CompMMly lake-4-or Keiwa motoMa racer mat con prtvy sac nadlo Vroomand Super HangOr
Ocean EM 99
AP7 7S% SC
Ajmcsi a prowype Tam The For ma 4 an amotr greet cartoon pladorm attol nmad by a hslaoualy wrttnandy nertj heavy contrd system Sea more ccnasna mo a oyada man ma usual mew* ■ctncagime though
IAN BOTHAM'S CRICKET
CaMbrtty Soitwara EM 99
Evan * you're a Ian d encket. you hast to edrrytmal a can lometenee baabaBormg Ian floeham'i Cnatt a ladOus no madar anal you mnk d pm reel tong Livens up a D« es e hm pJyar game bdcnare* 41 a M deduttc- a*
AP11 83% SC
A vary good convarpon d me arcade game but Ft iuat loo easy and a lacks ma aasctrve Me d Scpar On Abed Exaaanr tor wth a couple d hands round M Via same mough **
INTERNATIONAL SPORTS CHALLENGE
Empire E29 99
APIS T8% MR
Bang Oympes year 1992 oas bond so Spann a toe sports sar*
TTvs one Maluret saanmng dwng cydng thovr iahpaig. ikaat snootng ardamaramon vitas at laa share d dyiack nagging (on ma vcinmng and eyeing) bd *4 OVW tvads maw up to ■ wahtoi gamaplay and ma graphes are dacanranough Ndbrttort put good enough 4 you have a *aa Inendi round on arany ahamoon *»*
Stlmartt E29 99
APIS 7®% KF
An atmownane aipatanea «•> many mougpau and pngaial torchas lo set 4 apart tromma >a« d ma APGitod Thadayprodamsmal as potstoa »stmpia around to a long ama batoa galtaig mo ma wet mealdmaacaon aaa
Cote Oes-gn EJ5 99
APIS «% JO
Sady ma game hasnt anproved at a»on toiusM rWhiackddnvng eicSemtr* and cars on ma road bemgrao maror prodams On me ovw nand i does nave a up maw man course structure, arc teem aeiew adept and a luck edto Among me baeer d Via spda based dnvng games, bd Lotos rt« tut ma firm dice ttvourai a*»
No ground breaker, bd a tmoem and pay (< s*d*y gaudy) piadorm shod- anvup adon - whai < lacks n ongnauy a more man makes up to in avtdmca d shear aitoi and good dtagn Ndaladbad at
JOHN BARNES EUROPEAN FOOTBALL
Kr.taiit £2S 99
API* 74% GP
A vary laniar game n play » UanenestoUnaedEurope Purina
try area or path nstoe on icetn cuds doan ma tactical scope OranaficMy amugh « pure* ma speed up $ <n4can*r Good toi.Dd ina*Pa aaa
JOHN MADDEN FOOTBALL
Elccvonc Arts £2199
API l 90% MV T1C0 So23 bmlad enunanmad *«h a taida player bd one d me most rnewng acaorbng and Ikjgaly pifyada mo player games aver Only to tans d me ipon. rough
KID GLOVES 2
MMMnnium CM 99
Somaihng d a rsasiad kenca - Vvs actoahy used to be cavsd Luna Beau but had me rw name tedad on el Iht led rnnda lo no grad aVecS Eueroaty Super rVonaar Boy. bd e
Mindtcapa EM 99
AP9 74% MR
SomaVwig d anomw aaded Kenca aerie*mepdenealdme TV thm pasatd over at iav«F d. baacaey, a rewrite d Tony Creamer's eerier game Capou* vs aa vary daver. bd ma aimospnara iusi on! ready mere Vary lough too
KNIGHTS OF THE SKY
UcroProee E34 99
AP* 07% JO 7100 No 9 The a amt Fa ready as shod ss ma igy am drpsrtmans y cure- leap your F- rls and yod A320 Arbuses lOvgrmr Or The Say cjpteet me daradtvs *asr o* re rragndcars man d WWi partsevy aim gtonus aa vptev) and id* d mcky mssrons No eoiaceen shodd b* ashed 4
Nca World Computing CM 99
Vs aorryingry rira that a* MS a strategy PPG ryb* d thng mart actoady been arttoi by tomaon* aho can program property, bd me one canaady Ms me bd Accasstte (od tavourta aord at m* moment! and Am bd sa*
Mm plenty d dspdi try the one od aaaa
KING'S OUEST V
Sierra E39 99
AP7 M% MR
Presy mprassna advanturng «dt 4 aMlmttdpid-aaeland cartaniy nd up lo LucasNm standards) Gnphcady aicaSpnt bd cmea mora Vu a to nans drive oarers w me drbaaavady psbani only etas
LAST NINJA 3
System 3 E35 99
AP7 00% SC
Nd guM *1 unpiayada as me previous games at ma UsfNrye tares bd tM a PS d a rvgntmare ai ma oonvd dapartmaN Mora ladncady adwread bd precry dsfioanr character-mse. ms just doasnT rtaty grab you tea
APtb«3% MR TlOONo 58 Sick tmoom and ngty prtdasaonat pMhomvrg antes (and rna hero wears a tray hat loo) - a b4 on the generic s>Sa bd no lass enyJribM toVal PlentydSloe ***•
U<ndscapa C30 99
APIS 91% KF
An RPG ms* s gd everyone m me AMIGA POWER diet ptayng a has lobe tomcthaig pravy toacw and mart war an* me e Waa-baMncad and easy lo gtt aao.
Bf can I ww o* A wo M'Oul CBv * * • • •
LEISURE SUIT LARRY 5
Surra £34 99
APll50%KF The knd d mng mat maias Buying a Super nES udOinry HamthaaraaVygoodida* inept dtaa. mondy-dutoout and abod as nca to look a! as ydd aiwagt motorway DM up Face A Ft ■ubtvsn •
US Gdd 07 99
APIS 70% MS
Lrtus 4 oasiar to day man taw UcnVYpw Goror PGA Tout Go* V kxls abscSutaiy tsbdout and a an asnoalharness go* tan Ismaior laud (and rs a MAJOR taut) 4 VW Ft to slow mat a mr**-io*d ttom on megaoon wodd to* M* a diampKn sprvrarbycompanaon aaa
LIVERPOOL THE COMPUTER GAME
Grandtiam EM 99
AP16 65% SC
Fia to)®** gene and i s bssad onljvarpodFC Whdmorado you need lo knowT On aiogw man Vi easy 90 g*4 mo. bd lacks any real depth Thera's nd much d lha pach on ma Krttn at any Dm* so ’-acres am od a looks OK and has a to d good deal Bd ovarat ■ doasnT ready maka it aaa
LORD OF THE RINGS
Electronic Arts £29 99
APS 63% MR
Vary asmotohenc. w*h a ktendy eonlrd nsartaca. Bd ma Amg* raaly creaks as s tnaa lo heap ( al gong Only to mat* who Irani matvry aaa
LOTUS TURBO CHALLENGE II
GrenWi£M99 AP7 67% CC T100 NO 42 lywa t tat a powarto dice lobby mar says Vss game onl as good as Lotos r.bd nobody's arguwtg wan ma lad mai me * an •restart and tuparwy-aiaodad racaigmraar ConaaStr Vroom fintl, mough aaaa
POWER SEPTEMBER 1992
LURE OF THE TEMPTRESS
Revolution 00 99
APIS 68% MS
Not u bg h Moot*r turn out is seven dad cheaper and ha* • lot fewer aws ■ doasn1 contan at men hunour at MO. out 4 you P>*f*f 9* WghBy more tonout approach to adventurai yogi low t vouaomottHappoKnd •*»•»
Gama Grattan £30.99
Stupendously njrr-gf'0*.mie Swrra-gam* don* than not average than actual crap' - but why not plow your O' on somamng theft actuaty gootf’ aa
Electronic Zoo £25 99
APS 55% M6
Newel t«oit*9aoaiviiKiio«i9 by-dong-ten-Pvrgm-onc*' Oaa. Pul n acton a amply Otoin l jrap you you car" noted tea *» wood lor tt* twee (Sony, mat was too good nottousaagen i a*
Renegade OS 99
Th* gam mat mada Godt loon wm and etoeng, Mage Backed showed thal 9* Bitmap Brtxheri weren't nfaabW diet M [M and fOdy toptey. *t not actuaty dreadd bM a was catlaktfy a cPtosaaJ
diapporcmen ftonryj omeUty
Eyarytttng mat's tedoue and e*pt about toofba* management games can 0* found n m* hopeless pi* d ounob A mtbon itaoaac tcraana and reemprahenttAf cent mau 77* Manager knuckto-chewingfy cun hi to play. w*l no redeomng taatumaial Avod oaapariteiy *
THE MED CONFLICT -BATTLESET 3
Electron* Art* £14 99
Oh pleas Th* « such a ipaoatal naval Mrganwri twig mat we terouaty doubf a smgl* one d OM readers an** pgtm pi nenad n a Prow A wrong tab you Vnag People ties i aa
Mmdtcapo £30 99
Pul on mal tottered leemei Ityng racket, poun ip your Ray-Ban Amatory and Pa me plot cl a B V At Mi gunc* < eoMd Oe a M d a •acne mfimwt. Pie fa surpnsngiy amataewig The mda variety ol tasks and enmraAng etmoephere ad kaap you gtoed to rna screen Put tna lack or ground data* toseitnaga-e a lea marks Atmoaphanc strategy IlgM-aim a * a a
APIS 60% AP
A poacnety masvre to-* FRPG wdi evtryitwg nctotlng m* kachen sr* Great scope lor ndaoendenr
ttpforaton and dong you own mmg' MegtkeveAar was deep a* saquef o even deeper - a jus doesn t nave any natar n a There's a greet geme ntddan at mare somewhere Put you're me or* who naa lo run 4 out For tans only
Osacpontmgry tacuusire sequel to ma pretty efaartenmg previous two Mercenary games loou OeacFui and mart s not a lot to as aa
UtoroProt* CM 99
AP8 84NSC 1 too No SO Lovely 30 gob am mtn lots C4 tnbs Put V* core ot ma gameptay ant at 4 mould be . and rt son ol embarrassing watohmg me Anvga empty mtow away the Ms or screen I carl cope wan moving weird
MIGHT A MAGIC III
New World Computing £15 99
a you've sewayi nought you mgy* we to get «k> F RPGs men mr* • aa good a piece to start as ary begot aLao-mapping atlactrve combat Pg. deep raawbcgameptay andaknost everythmg atsa you ocutd ever want Item an FRPG Tt* somd and arwnsaon ireni up to mueft but trey never ate WAf w*a real tweete
MIG-29M SUPER FULCRUM
Wtt*y overpreed and »er-ienoua arm mat needs a tot more acaon and aba mere rttrestng totntry 4be gong to get peop* io fork out ag qudtora a*
Stlmulmondo £25 99
APIS 53% MB
A alow, milage cat eryle dnvmg game dresud up m aumamary Great lor Ians o* me d*SK cat ol dubous worm tor me rest ci us tt you We last dewing games forget me end go lor Lotus ft * •
MONKEY ISLAND 2
VS Odd £37 99
APIS 90% GP
A wormy sequel-and toM a wormy segue! to me oicetenr Monkey
Mandtikesscmedamg Despaea few Haws as essential a you enjoyed tt* tret gin*, wen enough n the way d •nprovemaros and changes to kaap you cn yoia toes eases
Mlndscape £30 99
wee Peng act to abet me level ot gonnes* IS a nee touch Thd RPG
nack- errvup looks good pul me game doesnl flow and at not as nerved a* « d have you Paatvt
APB 88% SC TI DO No 96 Look beyond me tacky graphes ol Monster Busnese and you* And a Siperb piadorm game m me ettsac atcada trodton Mar** Miner meets Og Dug and ties * comptetoly pnhsnl in* we Itvnk ease
System 3 £25 99
API5 67** QP
System 3 certamty gel an A' lor mod Myth * • wet-taaaarehad ana. by and latga, Inety project e«h hgtv tpo« of gtost ana variety Ontommetofy 4 lacks leaf depot and son* of 9* pur t ie tope s craiy
Internecine £29 99
APS 39% JO AAAaamriqggghhhnt e
Lmef £25 99
APS 78% SC
OHpiASngfy tacky .looking at ten, Did
worm ipdung earn to dacover me
chaSengng and rnognabve (tor e shoot- enKp. anyway! gan* hddan renewe- the tudace * * *
THE NEVERENDING STORY tl
Li net £25 99 AP10 42k. JO
Lots of use sub-games, but noevng mat taaiy gves you any toel tor me Ibnafaa Even ei a genre w*i sen* real junt around <* me mump*-sub-games mgnekwneet you can fed tots <4 better evampies than ihrs a
OH NOt MORE LEMMINGS
Paygneais £25 99 (data disk version £19.99)
A t*9y meted opportunity to do somemng realty nsertsbng PM 4 you're a Lemmng* lover who •arts a new load of semens n me same vem a* btiore. you a pa in saventh heaven Tt* ddlcUty curve a crap, Plough, and 4 s mmrpnced eee*
OPERATION COM BAT
Mem Software £2$ 99
» s l war game and 4 s not very good Oh’ *
Ptygnoels £25 99
Apt 2 66% YW
Ttv* tint a more covnpicaied and **a zappy vtrton or Thetcvsyig Game snow at at - not1 eee
US Goad £25.99
AP7 74% MB
Teo years too Ute, ttia isn't a Pad gin*, but compared to Lotos Zand irVoom ft iefl standng el the listing ire Tt* progantmers seem
to have got bored haft way through too
Empire £29 99
AP 13 87% MAT 100 No S3
Brtoantiy * voting and tons* lank im mat improves over us predecessor Team Yankee Cry a factor of tom A w* ample i tor me arcade junk* PM tap ai the same eetse
Strategic Studies Group £25 99
AP 12 62% X
Gvtctngitindcdoiyu Dut suffers irorn Crip mthsmgiishap* toon Dgease •*
AP11 68% SC TtOOTto 18 Much more n the vert ot Bubp* Sdbb* than flanLu* islands tne a a great a*-acton platformer w*i a peldiAirty nspralonal two-ptoyer mode Not pMle 9* same addetne pua as 4s unmedale predecessor, mougn lists
PGA GOLF COURSE DISK
Electronic Arts £11.99
APll 75% RP
Son* escapes for one off* groomer teens games aver - has to oe a good 9vng. realty (Unless you ra tree 04 4 already I * • •
Gremlin £25 99
APS 68% MR
Teo-sty* snow- em-w mth beeuShJ grapnves PM deeply unmapmng gsmepiey AlngH 0M bum deed and unless eee
THE PERFECT GENERAL
U«)t Son £34.99
APIA 75% RP
Ajar erntn you thought 4 ms sals to generame about Vrar games Deng did L*i Sc*t manage to con* up with one tiers fun to play. Fktched aboM ngrr tor evpenenced pkeyen and Degree;i sfri* we re convinced 9*1 ftertlKi Gene* a a major corbtouoon to wmetwig or omer eee
21 tf Century Entertainment £25.99
AP12 87% sc Ttoo NO 78 But *1 only s pineal game Tea and a Ferres Fib s only a c* tk what r* 1*9 s 9iis got to do shm •rryetng’ Supremely gotgrous and 41 last you 4 Matin* — ehafi more ooMd you pouetj ask
AP 64% MB
17* tund of mmg wtoch r«j*r worryngty passes tor oom-op tnfenanmani mas* days took! corrtpkHaiy tad and weedy on a tn* Ansgt screen Sup 4 irkeu you ve gol ion* sanous paychotogcal problems *•
EWcvonK Arts £29 99
AP893%VB TlOONoB Sipem sag el that reproves Pamehcesy on emat was for mod (wops , ora 04 9* beat gamas e* ai syn* Bpiatsrgi agoodanough recommandiacn ee doni know •mat e Ore fghSM avar mark lor a tiispneagame err**
POPULOUS WORLD EDITOR
Electronic Arts £14 99
APt070%GP Doni kke 9* graphics or 9* tandtcaoat *i 9* ongnar ftapmous Fk**a attend with mem (vd the worlds ol ooirs*) w*t lh* hardy. * inmalety ri9*r kfltoed tooM • *
POWERMONGER: WW1 EDITION
EWcPome ant £14.99
AP12 66% JO
Ones th* ongnal garr* a shot ol much-needed character, pm Paycnd mat 4 doesn t reaty add aryowig to
PROJECT X Team 17 £25 99
APr3 78%SCTi«No82 He thought this waa gong » p* a contender lor gama ol 9* year pm ■twvt wrong Stck ana brash and sreadoy, put alio bugged and dramaocaby mdar-piaylasied A cryng shame eee
Lonclet £25 99
AP14 64% GF>
Hypar last Inn racer mat s quee good flm when yougat nto Ittut si* mlat too torn tor s M-poc product • * *
APIS 79% UR
fsct-anuaty-iiipieasant Me (wetter. Put rakes raster more on Pial-and-error 9i*i actuafly toretohing yOM menial l*cufl*s to any strews degree The pest domro-locping game on a* Amga dough
AP13 72*. NW TlOO NO- 47 A tar better effort man Domark s ongnai Hard Ckmn'conversion. PM SW uncomhytapfy prone to «hty ovw-sonsevt coned Sot, 4 you Wad 9* arcade gam* you 'i asc ttvv
Virgin £29 99
APS 04% KF T1O0 No 4
ITS P*Sto*4y juat a M my mor* compsai varijion of 9* old Kmgaom gene, tut 9s al peauMuty done 17* game can octasioneay dascend nto tepeUrve numpor juggmg
API 2 19% GP
On 4 tew thousand qudl woflh ol PC tut lh* e a reasonably esemng
HWI tkghf sjm On tt* Anvars or* d 9* c’sppest ties of crappy old crap Ihare s ever been Or y tor those of you who Ind tnate mmsngsy last *
RISE OF THE DRAGON
Slerri t»4 99
OiW* neat this on U s ddevenf am evocator Put 9* gema'i a pretty tnrpie one whon ycu get down to 4 Yea apery mough, doni pother 4 ycu rare* on* of those rare land luckyl hard drrvo-ownmg %pes
Electronic Arte £25 99
APIS 82% MS
Lacking vaneeon and depth Assy Woods Don compensate wen plany of treniwd and abmoaphenc piaftorm achon On a par with Leamer. as a good buy tor tans at 9* genre PM Oy no means a must ***
Millennium £25 99
AP7 87% CC TIX No 66 Not quee. perhaps theconsole-Peaier everyone roughs a wu si Mtt. floboeprfs M* ■ cute and lovely piattorm romp m shame a s rp ■ b4 (wet. okary. a loll tghter pm is ss* worm a ptay ot 9vee •••
AP1085% MB T100 No 71 The most surprising fan tcanc* et ages 9h i*aty pnngs om m* feet of the Mm. wen tots d fast-paced acton depeted n impressive 30 vectors wan lovely pvesantahon meo me bargain 4 doesn't quite hang together as a gome, perhaps. OM Crave, and a defines success
AP«79%CC Ttoo No71 Very tkeapie and witty RPG-eh adventiM romp bd lots d amoytrg Hue qiarks dreg 4 down a be Note ■ondbuttr. tut lots more tun hr youmght aspect eee*
imago Works £25 99
AP9 39% SC
Msafess three-secton arcede game The lint (ptaitormi M’s crop 9* second (30 marel Ms raeay crap Th last (ihod-'*nmpi M on I wart ptayng 9* other two P4s tor •
Storm £25 99
AP6 86*.SC 7100NO31 AMdutdy lovely oialtamvgime
coin-op cprverwn thafs actoafy bectet man mo crpnd Fartoocu* lo »Irue, tsr too good a gam* ndip own •••*•
AP7 50% CC
Sweet and Chalengng scroBng ptoltormer with a (rvJW two and some reefy cme graphics, cm the trvafe are sco tong hard and topMtix* lo mw »ou interested tor t'Ftettong •*•
21M Century Entertainment £2$ 99
AP»3 74% R*>
Bun) noatoncafyscroimg shoe*-«rvvp too far twn) ft* paca » w fwty worfh buying at tfut prtce Net •eucm though »•*
0*M 04 99
Football management. «wmouJ the rtrmrq tootoat Ws You don't * jnt to buy ton. you rwaty deni •
RUGBY-THE WORLD CUP
APB S6NCCTlOONo 74 So-non sense no-fras heavy-duty .otftefc ateggte hoary n this Kick 0*»M rjgby Sconce A t>l easy to bait, but groat, tirausing hji agmtst another human player al the wme
SAMURAI: THE WAY OF THE WARRIOR
impressions £29 99
ApiaS$ % AP
Good prosontaaon, cm when you get rto me game proper <rs just one more tacky and unfrientfy wargame One tor runyi feeahtsts *
THE SECRET OF THE SILVER BLADES
SSbUS Gold £25 99
looaat Eft Of TheSonotter Loo* at this Now as* ycursef why you trod continue to put vo with such u£t- standard dnvei when cs so obviously possAAe to do so much Offte' Faf to tad an answer *
Renegade £25 99
APIS 93% SC
An latoetevabiy ptoya&te, tatMOuiry raatobc. and amenngty atmosphere teotoalgame The best no player game avaAabto on me Amga and probably one of tot lop two Amiga games of al tan Doyotfsofl a fei«ogr - buy <t* • • • • *
Nee Pea but once agam a puzzte game fume out to be more a tevt of chance than a genome cvwnieaier Never mino eh
Domark £29 99
AP1187*, Wft T100NC 49 Very lovety RPG *«h a neei kght and depress effect. wfsch (despite me tad 4 does have some gameptay mpfccafcons) ti marly just a cosmebc genmek on top Of whaa a a wefl-desgned and absortwng game Good sfcjfi. though occDonsh a tad dtejgeh ****
US Com £27.99
AP8 7I% MR
Not very aocessmie • and not very appearing to FflP punts rover - this a an awkward ddfomted and generally mtuflamg game Worth a try 4 you're after tontethng « pi dfterern trough Shadowtend* does ibetter ***
SILENT SERVICE 2
AP686SCC TtOONo62 Fantasbcaty gripping and atmowhorc submarine sanaafton. net mat ift got mxh competeon to iNneagamst it youve ever lanced yousetf n a U-boat or a hutter Uter. you M c*e ins to death *•*»*
Ocean £34 99
AP14 59*. MB Some ot me most appamg programming seen *i a professional game n years runs what could Mi* been a reefy mteresimg concept Even 4 you've got a hard dnve. torgat
Ocean C25 99
Maswety deapportmg conversion of one ot the besi con-ops a yean Wmen a such a *ey as to cater tor the American market, so why should you ipend any of you hard-earned SteOng on4 •**
Emp*eC30 99 AP9 74% SC
wiener foMow-up to MtgaTrneafr aihough ai not a bed RPG thng m ts own rqm The idea a a tot more rteressng than toe execution mough »**
SPACE ACE II
Empire £34 99
loo*.«sample Are you a total cretn Do you want to see crap games coma out on the Amga m the Mure if the anew to those QuOf&ons IS 'no', donl buy tote game There’s nothing etoe to 4 *
Gremlin £25 99
APt2 8$ %KF TlOONoeO EaceAent boardgame conversion which does away w«h al mat tedous teftiog arouto w*h pcs ot ptetfc and dee but doesn't lose any of me toatuee of me ongnaJ game Very classy * * * *
Ocaan £25 99
AP12 69% MR
Zappy Cperaton ThuxNrPdfcione. but nowhere near os good as Qpera* cn ThrtdefboH Fun wth a Trojan ight Phaser, but not much etee •*
SPOILS OF WAR
internecine £29 99
API 4 45% JD
Tedous tubPeh We ve said « often enough by roe. but junto reeeteto -some&vng bemg » wargame ant an excuse tor < be mg programmed to sub-i966storttards •
Ubl Son £25 99
AP14 64% SC
Lots of n<e touches m the /odsc nspeed blaster but t/sorMiatety they're not aRachad to a decent game NQtanp-off buinotwotm buymg ether. peredo*ca*y enough
MMtennlum £29 99
There aren't many mrgames set m the new tutm* but tNs 4. r. one ot them it ddni set our heeds on tmj but bemg object v» mis m qwt» good Ohfy qmte good mod you ■ * *
STEVE McOUEEN WESTPHASER
Lonoel 05 99
APtO 25% SC
A funny cartoon vereon ot Operabon Wo» set m me W*J West 4 i doubtetfy a good idea, but 4 wojd be an men better dee to me*e 4 pfteyapie too R mgnt be even more ton to put Sieve McOueen man tom* port as wei *
Stlmanls 125 99
API t 9$ %MS TlOONo 7
Another Kngaotw game, but mere s ton more to do m th.s one man R«a»n*. and mere's more venation to the gameptey too eeee
Accolade £25 99
AP7 52% CC
Techncaty good oonven«n pt a board game that s»mpty doesnl work as a humso rt-cornputer efton And you cant even pay another person atr edher **
Rage £25 99
AP15 76% SC
Fait movmg and mmedtetefy Pteyabte. but as juM a b4 too sophtsscaaed tor as own good, proving very trusiralng unless you setect one ot the top stoes At the end ot the day Smier tedu the necessary po*4h to mane 4 stand up tome sneer class ot the 4-conQuenng Sensible Soccer * * •
STRIP POKER DELUXE II
COS £25 99
The only good mng about trvs a mat 4 plays a better game of cards than Covf GwfPwerdoes iTssf* complete and Utter rubbish, though
Electronic Arts £29 99
AP9 64% CC
Lots of reafy meresing guns and storttouse and a ftoge manual to ptough through But ft s a suepnsing*y shafiow game when you too* ctosefy at4 Notmuchcop e*
SUPER SPACE INVADERS
Oomark £25 99
A groovy arcade me becomes a toiai cksaster of stowneu and prograrrmng ncompetence on me Arrxga More in the 1977 original man the sexy Super sp** invaders co«vop hasjun* •
THEIR FINEST MISSIONS
US Gold £15 99
AP7 70S JO
interesting enough but there's nothing here you cotedn gel ky tree by usmg the ongnal game s custom mission oooon Save yOur money, urieaa you re a ternsnaPy la/y tan ot TTi*pr FintftHOuf **
LohcteJ £19 99
Utterly nghlmansh hind of Bucm Rbgeo meets Space-Karrwr-mng A dfab shoot- em-up without the naty bymgaround-bfts from Space Mampr Fun VCR teatort but mn a me kmd of mmg mat gives me French e bad name *
you Void and shouldn't mot et mas order) do a mowe scene* game Pamebcaiy iVe. 4 we re being honest about it *
Geries £25 99
Sentar n many ways to Boston Bonei Qut>. but a whote tot toss tovabte. thrs 4 a pmptoic and repetitive pulitor thtf doesn't bear up to more than a lew games
Anco £25 99
AP10 75% GP
Pretty 4ty attempt at Hanjfemng th success ot Kic* Of to a bashetoal game, speaed by dodgr control and me tad mat bas*etbea smptr doesn't won me same way as tootoaA does (not mat M Of played fMch the tootbafl anyway) **
TITUS THE FOX
Tdus £25 99
APi W% SCMR TtOO No 22 Hudson Hawk meets The Sues Btotoers Huge wond*<M ptettormer dragged down a be by mammoth dsk accessing but no toss ixYNftsabie tor al that The cutest game hero the inpen unwprie. too 100000/1 based a gar* on Winona Ryder yetj.
Hex £25 99
Bizarre *nnrcmmentaiy t»iertjy (both m concepi and etecutom Ranpow fstends ctone, th* 4 cenarsy one ot me oddest games we've seen in a whi* Uriomjnatefy. wrtie as etmost exaeffy the tame game as flamoow (stand*. 4Ts oWy about a tenth as good
Strike Force £14 99
APIS 48% NW
Stoa presentation keeps up the pace of a techncaiy sound i mnspred coaching am AJt me basic teaikns you'd expect but gndron tana deserve more acbon and • kftte mcri to f1C4 the nagnafton •«
TV SPORTS: BASEBALL
APt5 52% hrw
Wei put together, but very ledous aher an hex* or so ■ you do want baseball on your Amiga men try me much bettor RSI Two BasePM f iead **
Play Byte £25 99
Domark £25 99
APS 17% SC
Than agen. me Brtosh dorn come out too *H either 4 you took *i ttus sort of thmg Average Aoang Thurttontype com-cp, dreedtui converscn and that's ai you need to
Ocean £25 99
AP5 65% CC
Gompaie m* rnjbpte-suthgerrcs tragedy to Hud«n Haw* to see how
API5 79% MR
A Hugh and a haff. UgH otters you exeeftant one or too player preNstonc Mi. tor a swe at toast Not the tort of thmg you'd bo pteymg a >e*r later, though but worm a took
ULTIMA VI Mindscape £30 99
API3 90\ MR TlOONo 17 Not the lend of mng lor RPG wgne to start on . or tor anyone without ■ hard dnve even to consider, but this « eurrenpy pretty much the Mate of
the art tor Amiga rote-pteymg Enough to xeep you going tor months ♦**«»
tovefy and test and you shouldn't be without* •***•
WINTER SUPERSPORTS 92
A %gh pnee to pay tor whet boas down io lour dfterent events None of them are perxufarN nvohwg or competing, but mere's ton to be had when more IMn one player 4 nvcMW •**
Electronic Zoo £25 99
APS *2% SC
An Aten StorTTveeque shoot ’ortvup wfach looks nereooty kke a PsygnoM gam and plays vicredbfy ute a complete toad of old to«h Probably me least Nwofved game we've ever reviewed *
Gremlin £29 99
AP6 81% SC
a moderate mccessM marriage between Sm G*y* nd Atoga to Atertte but techng the depth and spar* (respecmeiy) ot those two ctetsc tltef. Wop* is a good gam mat sfxMd have been a bnAart one Sick but uenvatefy unsatisfying
UTOPIA: THE NEW WORLDS
Gremlin £14 99
APt4 60% SC
Er. some new work)* tor Utop* They're ewey, reafy is it juai ue or 4 £ 15 a tot of money M a daia d4*r
VENGEANCE OF EXCAL1BUR
Virgin £30 99
Not 500* COmpattofe. wfveh 4 outrageous Otherwise, an attractive but pretty average RPG romp wtveft doesn i ignlcaey improve on its unenpressrve predecessor **
Gremlin £25 99
Aiege Twins without me ptefforma Onty ffs not ready «t mat smtar - a just looks Ihal way nhaPy TWs a a rather pretty, constendy serofkng shoot 'em-up and qute good Mi reafy **i
Kritahs £25 99
A strategy wargem thng that doesnl too* ugly or coriaei loo many s tebshcs n also has an easy to uee mtedace 4fs a W Ike Ctoteoder Of The Crown erthout me action sequences but wim tome *nd ot magical adOewe rgtorrt thrown mwseead And you can compete agamsiyourIhends •***
Empir £2599 AP8 80% MB TtOO No 90 Arcade ctessc Our r**s*ed. A near-pertect done of me coevop. but 4~ s not as much M» as th t980 ongmai Stu. e<\ioybte to play, even 4 ft not me tougMst game ever eeee
Ubl Son £25 99
AP»2 88% SC TtOO No 35 The mssng krm between FfGPand Lotos Z Kwn straddes ted genres wehout teang between two noote Great as a simple toot-down arcade game tut exceient iim as a senout tecscal Fonnuia One sen too « »
Ocean £25 99
AP7 52% SC
Extremely base Mure-toomai game played wen cars instead of icoWtet Pronksmg toea. but th* effort feef* and took* had-hrvsned There's not much to do and what th*e 4 «ni very napaing * •
Ocean £25 99
APIS 91% MR A rebesrxng game mat mues psychedeke arcade adventure, tootoei. and bad jo*et arcade games tke Sreataxa and Ptngo With 4s perfect control system f* as much Mi to ptey as a otwousfy was to wrae Thebesi game ever jbagfwing wan the teder w at toast) it you doni buy Wcrtid, your We reefy wi be a tot poorer
Core Design £25.99
tergefr dsapponeng ptettormer that i the sequel to Sw*tchOtodf m el but name Too ihort. too eesy loo repebtrve, and lacking the character end risprabon thel separates a good game toom me a*H3ftM-m' *•*
WORLD CLASS RUGBY
Audiogenic £25 99
Poor attempt to do tor rugby wmi Jtohn Maddfn Pootoef dd tor the American gndwon game Good graphic* bUI dr* OW control System Over-technical and a pan to get to gnpewm ***
WORLD CLASS RUGBY-THE FIVE NATIONS
APIA 88% M$
Dramarcaiy-iiTproved vereon of the earlier game, nght up there with Rugby - The World Ctp tor pteyaewtfy and acton The 30 second person perspeesve view (a la Jthn Ataddon Footbaij * neat, too
Ocean £25 99
AP»0 39% GP There's a mvied amouri ot gimeptey scope ei sny westwig game, but even so mert s a tot more to be got out of me wwF'manq achieved by Vvs tome and cyrvcaf cash-n Stnctty tor educatonafy urOerpnvieged B-ye*r-o«ds we think youllrd *
Electronic Art* £25 99
APT 42% JO
Totsfy hombto mezey ptottorm game wbi pnmtove graptec* and even morepmutrvegameptay Themost remvkabte thng about th* trash 4 that n comes from the usuAty-retable Electron* Arts OontevenihnA about * •
AMIGA POWER SEPTEMBER 1992
AMIGA POWER SEPTEMBER 1992
LIVE WIRE API.
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Plfatr aotr Ibis it only a tffltll I proportion of Urrrtrr •Uxk' Wr aril I Softwirr/ hardwire for nearly all I ccmpuirrc /corwolcV Hn*w far drtafa I Ptraw note that Uvrwtre alto I *lor k * Urje ariwUon of P.D for the Atari Sf and Amiga' For a hot tend a atamped ocil addrroord I rmelopr and a blank dtok to u*f
......6 99 I
Narco Police .
Brian Clough .
K O I Saaeball 2 ...
Champion Of The Raj
Shadow Of The beaut 2
. 6 99
Steve Dam Snooker ......
T.N.T. (Compilation) .
Tin Tin On The Moon .
The Ball Game . .
. 6 99
7 (19 }
1 lydn ..
The Seven Gates Of Jambula.
. 6 99
Kerf The Thiel .
. . . 6 99
Zara thru sla .....
nd parka gang 41’5> a«
M> f*1 pnq Pk**v
order* are d« cberjur* piyi CVCtiH can! ord
hraigh nu >\ Pica a IVF.WIRf
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He at the time of ihn pren wc mic eipceti my newer game title* id heavily discounted pneo' Ptej 1 phone for detail*
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FLIGHT OF THE INTRUDER £8.99 MOUSE MATS MEGA BLASTER JOYSTICK £5.99 PHOTON PAINT 2 NIGHTBREED £5.99 NAVY SEALS
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AMIGA GAMES FROM 85p
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Mwl lor the Mjrl'iniiitftd gamtr - yon gat low of the MM individual and Impfiuhn Amiga games around In Ike iin pock! lopwiiw it tht only way to describe lotus fsprit Turbo CAaftraga, tke original and (some toy) best Lotas driving game, and here it's Joined by
fobocod is a great fane, there’s no denying it, and an excellent tray to prove to your friends that the Awfgi can do the sort of things people bay U-bil consoles for. However - and make no mistake about this - Moritqum is better. It’s bigger, it’s more packed with stuff, it's Just as
heck'nTlatb romp Ghouls WGAosts, the biiarrt Venus.-The imaginative, and things don't slow down haM as much Mega Jo Mania - Mightily addxtive strateg
riflrtpand lovable old Lames Pond. An excellent choke when there’s lots going on on screen. It's the bee's knees) What more incentive cooid we offer you
MEGA LO MANIA & FIRST SAMURAI
Two of the greatest ever Amiga games, gathered together in one cnormonsty wonderful and lovely package! first Samurai - Gorgeously playable arcade action.
Mega <o Mania - Mightily addictive strategy wargame fun.
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WIU.IT MIOKT J
I M.ly 1991 Our hrsi issue1 Eye Ot The Beholder, Gods and Cybarcon III and the first pan ot the Rainbow Islands player's guide On the disk: Bombuzal-the oomptete game**
2 June 1991 And 4 just gets better! A gam Bullfrog Interview and reviews d games Hie Megatraveler and - yes!
- Monkey Island On the disk: Kid Gloves - the oompieie game1
3 July 1991 You want Core Design. COTV. F- IS Strike Eagle II. Detinues, and Tokl - this is the place to come1 On the disk: Ette special world. Profusion* preview, and great POr
4 August 1991 The Ultimate Aukeim Preview. Mm games. Jimmy WhWY Snooker reviewed and more'
On the disk: Seas! Busters. The Executioner plus throe PD games'*
S September 1991 Al the new god sens compared. Ummngs preview. Mega io Mama reviewed.
On the disk: Barbarian If demo, pkis kve <ftvet> great PO games'*
6 October 1991 Udmnter II. Cnase For A Corpse. Magic Pockets Rortand and more reviewed.
On the disk: Hobnp Bonny. Captain Planet. Bubhagger and more1*
7 November 1991 Mor*ey Island II. Indy Jones previews. F1GP. Skies Brothers, ictus II, Robocod reviewed On the disk: Leander, Video Kid. pksPO games'*
9 December 1991 Xmas hardware gmde Popdous II. rest Samurai. McroProse God. Krights Ot The Sky On the disk: Coco Neat Eknra Arcade (one mag), oest ot PDf*
9 January 1992 Giant FRPGIeMure, Our Games Ol The Year. Reviews ol Smash TV. Beds Ol Prey and more' Double disk: Kmghts Ol The Sky training section (one meg) A Peggies
lOFetHuury 1992 Spring Game Guide. Reviews ot RoboCop 3. Another World. Leander *d more' On die disk: PO Special - featuring Ur Wobbly Leg. Raid and Squambb
11 March 1992 Megak>Mania Hdary ol a game, ptailotm games guide. Reviews ol John Madden. Sriadovrlands On the disk: PaofSc Islands mission and tree PO games!
12 April 1992 Giant Psygnosis preview leature. beat'emup gude. Reviewed Parasol Stars. Thus The For. Vroom Double disk: reus The Fox. Protect X. pkis Rome (one meg:
1 Mjy i9i. Anniversary issue' New AP Top 100. hidden games guide Reviewed Apdya. Protect X Double disk: Demos ol Sensible Soccer. Wukd, Campaign. PmbaM Dreams.
14 June 1992 Footy games preview, joysbek guide. Reviewed- Fire A ice. Addams. Eye Ol The Beholder It. Pushover. Double disk: Playable levels ol Legend and Ague Ventura
15 July 1992 Reviews' Wtikd. Sansbb Soccer. Monkey tstand i. tore of die Temptress etc Double disk: Gaiartc. Amega Race. Number Fumbbr. Mental image shareware
16 August 1 2 Shoot’ em-up
glide. Reviewed: Crazy Can III. Links. Doyo Dan. CtvizaDon, Might S Magic II Double Dlek: D-Generaton Level Two. Trodders. Locomoaon
« r ‘
Quite simply, the best Amiga game tips book you'll find anywhere. 180 pagos of tips! Over 100 games reviewed! 12 games mapped! 13 complete solutions! 20 complete player's guides! There's more games help on offer here than you'll find assembled together in one place anywhere else You could live without it, but ask your sell the lollowing question. Why
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AMIGA POWER SEPTEMBER 1992
LEGEND IN THE STYLE OF M C ESCHER
BY PETE JAMES AND TAG
This is the page where we continue our tourney into the hypothetical zone. For any new readers out there, this is the bit where we get top programmers and game artists to interpret their games m strange, beautiiul and new ways Just what would have happened it Constable had played around with the visuals lor Links lor instance’ This month a recent ccverdisk hit gets the treatment...
‘We produced this Escher-ised version of Legend because his style just seemed so appropriate. His 3D creations - which include impossibly connected steps and water flowing uphill - are known to pretty much everyone. They even inspired a McEwans tv ad a couple of years back.
One thing we would have liked to try out was to have characters standing underneath platforms and introducing other weird angles (kind of like in the movie Labyrinth), but it proved too confusing.
Basically, we just like Escher’s work.’
AMIGA CDTV. £200 OFF IF YOU PAY WITH
The plastic in question being your trusty Amiga 500, of course. Because if you take it along to your local stockist
anti trade it in. we’ll exchange it for a new generation Amiga CDTV multi media computer pack for only £399.99* That's £200 less than the normal retail price And remember, that includes an Amiga CDTV player with keyboard, mouse, flopp\ disc drive and a 12 month warranty - the whole shooting match. This \
fantastic offer to our Amiga customers closes at the end of September.
So hurry, as they say, while stocks last. And don't forget the plastic. I w
■mini i\ <IU «I s i ■» sin in i iiMfii ii mo n tuikOi. omm om a ism («I M sinmii mj a v am am t at Mill no im.ii Alftlll % f ti R I 5 f SI t I I* I kb IM \<» A 4 4M>%rVflAllsT l>l» iris H INIs f HI niT5ll% or VOIR I ii« U TO* kIMI I a I I I R • I »» S «• * ntt r. • ■ 4. »
Pre'miitre Ts an eighNBP tcrolling platform adventure played iwer six levels wbictratr represented as different movie sets.
A young 1tfm_etjjtor has had his film stolen from his cutting room thejright before the film’s premiere. Your task is to search through the six different movie sets ranging from black and white, science fiction and horror levels through to cartoon, western and fantasy sets to retrieve the stolen canisters.
Will you find the stolen Rim before the
imr\ Premiere f
Tradewinds House, 89/71A Ashbourne Road, Derby, DF3 3f'S. Telephone (0332) 297797. facsimile (0332) 381511
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