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SHOCK NEWS! THE AMIGA 500P IS DEAD With the adveat el the new AtOO model. Commodore's short-lived A500Plut Is to be discontinued Pont worry though, lor those who would rather buy the old model, stocks arc expected to last until late this year. II was only launched about six months ago. but now the A500 Plus proves itself to be very much an inienm machine, wiih Commodore planning to phase it out In time tor Christmas in favour of the new A600 models The A500 Plus is still on sate of course - and will be for some time - but sourses close to the company tell us lhat manufacture has already ceased, presumably treeing production lines to work exclusively the new basic machine. The Commodore AMIGA ol the future, then, t$ without doubt the A600 This currently comes m two models, (he baste one meg one at £399 and the version with a 20 Mb hard drive fitted inlemafly tor £100 more at £499 However, you should by no means dismiss the idea of buying an A5O0 even now - there re likely to be some great discount opportunities to be had in the months ahead.
Click image to download PDF
An exclusive olayabie level ot Mindscape's
INSIDE: Flight Sim Buyer’s Guide
In this month’s issue: the new biggest and best Amiga Role Playing Game ever. But which is it
DOUBLE DECKER SPECIAL!
A MAGAZINE WITH ATTITUDE
New from Psygnosts -qwie simply the bestlooking 3D blaster yet'
WANT TO KNOW MORE THEN FUCK TO PAGE 6 —
MISTER & MISSIS
Shareware platform adventure
Ocean go termite crazy in Pushover and SimAnt!
NEW FOOTY GAMES COMPARED:
Eye Of The Beholder 2, and more!
guarantee of value
ISSUE 14 E3.75 JUNE 1992
THE ATTACK OF THE
GREEN SMELLY ALIENS FROM PLANET
Need we say any more 0
Sensible Soccer, World Class Soccer, John Barnes, The Manager, Striker, Liverpool and more!
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ANNUAL MEMBERSHIP UK £6.99 EEC £0.99 WORLD £10.99
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FREE MEMBERSHIP 229,99
TV TUNER FOR PHILIPS CM9S33 UKli MONITOR ONLY (TURNS THE MONITOR INTO A TV) .44 99
MONITOR LEAD AMtOA TO PHILIPS CM8S33 II ... 9 99
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The Special Reserve lull colour club magazine NRG la sent to all members bimonthly. NRG features full reviews of new games plus mini-reviews, all the gen on new products, the Special Reserve charts, Release Schedule of new games and hundreds of special offers. PLUS - EVERY ISSUE CONTAINS
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THIS IS AMIGA POWER
ISSUE 14 JUNE 1992
EorroR Matt Bidby
DEPUTY OXTOft Mark Ramshaw
STAR WRITERS Stuart Campbell Matthew Squirej
ART EDITOR Amanda Cook
OESOCR Sally Meddings
ADVERTISING MANAGER Alison Morton SEMOR SALES EXECUTIVE Jackie Garlord
PROOUC now COORDINATOR Freddie Wascm
ASSISTANT PU0USWR Stuart Anderton
GROUP PUBUSWC OBECTOR Greg Ingham
PROMOTIONS MANAGER Michele Karris
CRCUIATION DBECTOR Sue Hartley
MANAC3VG WRECTOR Chris Anderson
CONTRSUTORS Aram Ahmad. Chm Sartiett Jonathan Otvwt. Joo Humphriti. Karl Foster,
Dm Gaidar. Rich P*H*y.
Cary Pann, Adrian Prka. r«n Smith. Nail Wan
UNO & SCANTtfrC, Simon Chittenden, Jerome Clough. John Moore. Chris Stocker. Simon Windsor PHOTOGRAPHY Ashton Jamas
editorial a ADVERTISING
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SrtCIAL THANKS THIS ISSUS OO TO
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C Future Publishing 1992
1 A TRUE STORIES
I W The A500P1us is no more - you read it first here! Plus: Whatever happened to Palace Software : Win copies of Aliens: Special Edition with Hostile Breed: The Rocketeer zooms in; James Pond is back!; Captain Sensible joins Sensible Software: and morel
£ GALLUP CHART
I © Now sponsored by Penguin biscuits (I), but the Gallup charts haven t changed a jot - they re still the most reliable way of telling what's hot and what s not around...
A A COMPLETE 47 CONTROL
If you're stuck on a game, your best hope of finding a way out is with Jonathan Davies and his Last Resort column - you'll find that here. Plus! Giant player's guides to Shadowfands and Harlequin and tips on Pit-Fighter, Kick Off 2, Scooby & Scrappy Doo and more!
/ STICK AROUND OO FOR JOY
It had to happen - AMIGA POWER does a joystick review feature. Separate the best from the rest here.
70 DIARY OF A t L GAME
This month Ubik really gets stuck into Sensible s ujxoming Mega to Mama II -he stops mucking around with menu systems and gets round to working on the game itself! Why not join him
G A IVIES OF THE IV
THE ADDAMS JOHN BARNES FIRE & ICE FAMILY EUROPEAN Braybrook's back - and
Console-style film- FOOTBALL in style loo! Read all
licence tun Page 20 Son of Man U Page 24 about it on... Page 26
PUSHOVER LEGEND SIMANT
From nowhere - 3D cartoon-style role Terrible programming
Ocean's Quavers tie-in, playing - and it's scuppers a promising
and it's good Page 32 incredible lun Page 34 project Page 38
60 WHOLE NEW BALL GAJVtE
AT DO THE WRITE 73 THING
More annoyed readers! The odd happy one! The case for wargames! A new way to play Tetris! It's all here...
ft A THE BOTTOM 77 LINE
It's back! - the most-packed-with-Amiga-games-mformation eight pages in the history of the world!
1 Aft SUBSCRIBE! IVT (ETC)
Get your brilliant value AMIGA POWER subscription here, plus back issues, T-shirts and - new! - benefit from great cheap game offers! Don't miss out!
Or, to be more precise, nine brand new ball games! Join Stuart Campbell for an in-depth look at the new footy games set to tie-in with the European Championships
- can any of them halt the next-to -unstoppable rise of Sensible Soccer
90 DEFINITION OF SOUND: FLIGHT SIMS
We put it off for a while and then we ignored it for a bit and then we put it off some more, but its time had to come eventually. It’s taken a massive four pages to even scratch the surface of the genre, but here, at last, is the definite buyer's guide to... flight sims!
Bitmaps to sue Doubt it, but this does look a tad familiar... Page 30
Value and fun Page 40
FLOOR 1 3
A first - political skulduggery comes to the Amiga Page 42
EYE OF THE BEHOLDER II
It's here - an all-time great is back! Page 44
POINTS OF VIEW
NEW All our opinions on all the big games in potted, easy-to-read form!
11 A AMIGA 14 UNIVERSE
This issue, in our buildmg-tip-month-by-month-mto-a-complete-encyc lopaedia-to-all-Amiga-games-characters back page feature it s the king of them all - Dizzy!
The Addams Family —.....
American Football Coach
Eye Of The Beholder II—~
John Barnes Euro F'ball —
Pools Of Darkness--------
*** / a
Spoils Of War--------
Utopia: The New Worlds -
— f O
WC Rugby: Five Nations—
I Advanced Destroyer Sim —BO
1 Apache Flight......—....
1 Beyond The ice Palace-82
1 Deflektor . —
1 Dpninlif inn. * . .
_O *2 I
- -------------------------OJ 1
1 nicr tan 1
Fighter Mission --
Gnlriftn A va ..
1 mate: _ on \
Highway Patrol II ...
Hovar Sprint ..
Manhattan Dealers — ..
1 Midnight Resistance——81
"*0 A 1
Award Winners ..80
Dizzy's Ex Adventures ..40
Reviews start page 85
This month's double-disk special features a selection of top quality programs, the like of which you'll have rarely seen before. Plusf ft also includes your chance to win an incredible free game!
AND THIS IS DISK 14
If you only come away from this issue of AMIGA POWER with one thing stuck in your mind, it’ll probably be that Legend is a truly excellent game! Read the review (page 34) or play this brilliant demo - you'll get the message either way.
Trust Psygnosis to come up with a different sort ol blaster. Whether you imagine this as a super-complicated Galaxy Force, an ultra-simple Starglider or a flying Battlezone. you’ve got to admit it's fun!
SPECIAL BONUS DISK!
MISTER & MISSIS
From the wonderful world of shareware - and if you don’t know what that is, we've got a full explanation over the page - comes this excellent (and gigantic!) arcade adventure. Help Missis' rescue the captured Mister’, with lightbulbs, teleports, glue-pits, locked doors, snooker balls (yes, really) and ail sorts of other oddities getting tangled up in the plot along the way...
THE ATTACK OF THE ALIENS FROM PLANET 27b/6
If you thought Space Invaders is Space Invaders is Space Invaders, think again. The Attack Of The Green Smelly Aliens From Planet (nearly there) 27b 6 shows there's an original twist on any story if you only think about it long enough...
GOT A FAULTY DISK
What can we say This does happen from time to time, but don't worry - we ll do our best to fix it for you. If your disk is damaged or fails to toad, return it with a stamp addressed envelope to Tib pic, 36-50 Adelaide Street, Bradford 8D9 OEA, who will replace it within a week of receipt. II. however, only pari ol your disk will not load we've got a Coverdisk Helpline. The number's over the page.
1 m 9
AMIGA POWER JUNE 1992
01! READ THIS FIRST
Except tor Ulster A Uissis. this month's cover disks will work line on all A500s. A500PLUSes and pretty much any other Amiga out there. Ulster A Uissis unfortunately requires one meg to run. but aside from that there should be no compatibility problems.
To use your excellent AMIGA POWER disks, follow these steps:
1. Make sure lhat you've switched oh your Amiga, removed all peripherals, and plugged a joystick into Joystick Port Two and a mouse in Joystick Port One.
2. Insert the correct disk into your drive, and switch on your Amiga. After a short while, a menu will load. Press the appropriate lunction key, and the game will commence loading. Please be patient, particularly with Legend, which lakes about live minutes to load.
3. Note that our PD bonus disk contains readable documents about the programs. These are also accesible by pressing the appropriate (unction keys on the main menu screen.
4. Please keep the disk in the drive at all times, and don't forget to switch your machine oft lor 20 seconds between disk swapping to prevent your AMIGA POWER disks Irom picking up any viruses.
A PROBLEM WITH YOUR DISK SURELY NOT!
It either of your disks tails to work:
1. Try the whole process again, this time making sure you've removed every extra peripheral etc you've got attached to the machine.
2. If that doesn't work, try repairing the disk with Disk Doctor - supplied with your Amiga.
3. It you still aren't having any luck, then don't worry. Place the offending disk in a jitly bag. along with an explanatory letter, saying WHATS WRONG WITH THE DISK and return it (complete with an SAE) to this address:
AMIGA POWER Disk 14 Returns, Tib Pic 36-50 Adelaide Street. Bradlord, BD5 OEA. Give Tib a couple of weeks to replace your disk.
NEW! COVERDISK HELPLINE;
It only PART OF YOUR DISK will not load, call 0274 736990, and ask (or Sam Hlah, Coverdisk Helpline. He'll do his best to help you out.
(Please don't send your cover disks to the AMIGA POWER otlices - we are unlikely to be able to lix them, although they do make good projectiles lor lights over who makes the next round ot tea.)
Authors: Tag and Pete James Publisher: Mindscape
This exclusive AMIGA POWER level ol Legend will keep you playing into the early hours. And as it Mindscape weren't already being generous enough, they've arranged a special competition - check out the delays on these here pages
Sure. Legend is a 30 role playing game, but it's quite unlike any other. The control system is probably the most user-Inendty around (everything s mouse-controlled). and the spell system is something else Roie-piayrng with real depth AND simplicity - what more could you ask tor’
CUT DOWN THE TREES (WITH A FISH)
The quest (a visit to the artisan wtll explain exactly what it is) entails going down into the vaults with lour characters (each with their own special abilities), exploring solving puzzles and beating hell out ol the nasties and mythical beasts.
The characters under your control
are a barbarian (wiih the ability to go into a berserker rage), a bard Iwiih the ability to play enchanted songs - diderenf tunes have different magical properties), a tfuef (with the ability to hide m the shadows), and a runemaster (who can cast spells like nobody's business).
The game commences m the town, where there are tour places to visd Try all ol them, lind out what's on otter, and discover how to enter the vaults (w begin the game proper). To return to a previous screen at any point, dick on the X icon (this goes for all inventory displays also).
I OBJECT TO THIS
The next step s to learn how to ready any new weapons you may find along the way (your imtiai weapons are already placed in the characters' hands tor you). Its easy: from the main screen, click on the backpack icon An inventory ol one ol the characters will be displayed (ie the character highlighted at the right ol the
screen). Cfcck on the weapon, then ekek on the crossed-swords con (this equips the character with this opiecl) Next, dek on another character con at the right, and repeat the process
It you wish to pass objects between characters, simply dek on the object, then on the character's con to the oght. Alternatively, it you wish to drop an object, cick on it then dick on the hand drop con.
The next step ‘5 to manipulate things m the first dungeon room Notce the row ol commands betow the mam screen Try ticking on the LOOK con. then dek on the table (always dek on the base ot an objed or person). Next, try taking a peek in lhat chest behind the door Clek on the OPEN icon, dek on the TAKE con. then click on the chest. One ot your charaders wilt walk lo the chest, open it. and take any treasure that's inside.
Next, try dicking on the dragon con at ihe top led - a map wilt appear (not very extensive at the moment) - handy tor
left: The inventory icrecn (include! ttati), as accciud by clicking on the bag icon.
■clow: The main screen 1. The character selection And health portraits. More skulls equals more health, while colour indicates the level of luck. The selected character has a brown base.
f. The command icons. Click to activate, then click on an object il necessary.
3. The left and right hand (right for weapon, left for object), magic item and ratty party icons.
4. The chicken. Click on here to retreat.
5. Click on the dragon to sec Ihe map.
FOR WHOM THE SPELL TOLLS
The power ol the rune master character shouldn't be underestimated. Provided he keeps at a sate distince during conflict, he can be the most powerlut weapon ol the party, sending fireballs ol death flying all over the place (including straight at your own guys'n gals il you aren't careful). Here's a quick summary ol the spell icons used to hubble and bubble
1. The spell scroll - displays spells mixed, jives an idea ol (heir ingredients, and allows them to be trashed or lopped up.
9. The dragon s eye - indcatcs which runes require which ingredients.
1. This row represents the ingredients on otter. The numbers below show supplies.
4. The spell equation line - shows what elements of the current spell arc ready.
Vy adding extra rune and ingredient mixes, a complex spell can be made.
S. The mixing bowl - ingredients and runes appear here when selected, ready to be mixed.
i The rune table - ready for selection.
7. The mixing and tipping icons. To cither add an element to the spell, or tip the current concoction away.
delving beeper into the game. Also notice the chicken icon - il things are getting desperate, clicking on this will make the party run as lar and last as possible (though getting chased into a dead end is a dstmet possibility).
To switch between characters, simply dick on their icons at the left ol the main screen (notice the skulls - the number and colour represent the health ol a character). Clicking on a deferent character will mate a different special ability available (shown on the row ol commands at the bonom). Walking between rooms is done simply by ticking on a doorway or open exit
COWBOYS IN DUNGEONS
Right, that's pretty much it. Oops, nearly forgoi to mention combat there It's easy -to get a character to fight, simply dick on his weapon hand, and away he goes Clicking on the bloodied dagger icon will rally all your party, causing them to go into combat logether
RUNE WITH A VIEW
Eek, almost forgot about the spellcasting too Now this is the doozy bit’ If you're just Starting out. you're probably best just
trying out the spells already mixed up.
They are actually represented by runes, so remembermg what does what isn't always easy (be careful not to cast a heal spell on an enemy and a fireball on your own guys) Note that only the runemaster can cast and mx spells
Clicking on the runemaster's mixing bowl will go to the speH mixing screen (which can also be used to identify spell elements - thus determining what their effect will be). See the FOR WHOM THE SPELL TOLLS box above lor an idea ol the icons we're describing here To make
a spell, it is necessary to add differing elements, * director runes along with the appropriate mgred>ent. to determine whether they are missile, explosive or contrnuous lie recast on a location every lour seconds, until the party leaves the room, or d is dispelled). It is then necessary to add one or more effector runes along with their ingredients Effectors include damage, paralyse, healing, thrall, and so on
Clicking on the dragon's eye win indicate what ingredients are needed to go with a rune The best way to tmd out exactly what a rune does is to examine the existing spells the runemasler has ready
To do this, click on the spell list cloth The list ol spells wri appear, with three eons to the right The scroll eon indicates what runes and ingredients have been used to make the spell (ie the runes lor a strong magic missile might be Missile. Damage. Damage, Damage). Clicking on the next eon, a bowt, will automatically create more of that spell (assuming the ingredients exist). The third eon is the skull and crossbones eon. wheh deletes a highlighted spell Mixing different types ol ingredients means that brand new spells can be invented.
AND IT'S GOODNIGHT FROM US
Finally (honestly), to actually mix the spells, click on a rune and its ingredient on the mam mixing screen Both symbols will appear next to the mixing bowl Then click on the newly appeared nine - the runemaster will then mix the ingredients, and the rune will appear as pan ol the spell al the bottom of the screen. Repeat the process for the other parts ol the speH. and then click on the mix icon at the fight hand side of the screen it the spell has been constructed correctly, then the new spell wilt be added to the runemaster's
W N - YOUR OWN COPY OF LEGEND!
What could be better than your very own exclusive AMIGA POWER Legend dungeon Yep. that s right a copy ot the whole game, worth £30.99 from your local software emporium. Well, that's just what the generous bods at Mindscape are offering tor the first ten readers who manage to complete our playable level ol Legend. Simply write the password revealed at the end down on the back of an envelope, along with your name and address, and pop It In the post to Mindscape (NOT AMIGA POWER) at the tollowing address:
AMIGA POWER LEGEND COMPETITION
Mr Ian Blackaller, Priority House. Charles Avenue, Mailings Park. Bergess Hill. West Sussex. RH1S 9PQ
Good luck. And remember, only the FIRST TEN correct entries will win.
spell list The bowl tipping icon lets you throw away any unsuccessful spell mixes
The spell system sounds complex in theory, but a little practice should make perfect and the etlort is worth it. It's possible, for instance, to create a spell which wilh one click ot the CAST SPELL icon heals the caster, paralyses anyone standing next to the caster, and fires magic missiles from die area around the casting Powerful stuff, when you know what you’re doing.
Ot course the complete game is much bigger (Inghtenmgly huge, m tact) and includes outdoor action too It's available now. lor the rather modest sum ot £30,99. And check out Karl Foster's review in this very issue, why don tcha’ •
Tkt first )im< screen in Lcfcnd - the town at Trtihadwyl. From here in possible lo do a little shopping or go for divine ossisUncc (it really does help you to pray hard).
MISTER & MISSIS
Author: Richard Evans
Okay. kids. Listen up. This here game is not yer actual pure PD as such, rather it's shareware PD. The way it works is so II you enjoy piaying Wsfer And Missis, then why not help out programmer Richard Evans by sending him a small lee lor tvs troubles Yep, that's right - it you think Mister & Missis is worth paying lor, then pop £3 m the post to Mr Evans, thus giving him a little reward lor your enjoyment 01 course you don't HAVE to send him any money, even it you do like the game But you may write your own shareware game yourself one day. so put yourself in the programmer's position. And we re sure you'll agree. £3 tor such excellent platform frenzy is top value So. >1 you re having tun and wtJimg to
help out a PD programmer, then send your payment o! £3 to
RICHARO EVANS. ST MARTINS ROAD. GOBOWEN, OSWESTRY.
Thank you, now on with the show How sad we all were when this turned out not. after all. to be a licence ol the legendary Anglia (remember them ) TV senes in which young and ok) married couples alike were hum ated before the nation tor not knowing what then partner's favourite kind of marmalade was. Instead, programmer Richard Evans has come up with a neat platform puzzle game in which you ptay two characters, the eponymous Mister and Missis Unfortunately, one ot them (Mister) is stuck m a cage at the start, so you must negotiate Missis
through ziiions of screens ot tricky platform-leaping puzzle-solving action to rescue her other halt That's about it. plot-wise. so let's go with some instructions.
Mister and Missis are both controlled by joystick m the traditional manner. ie left, right, up and down, with up also acting as the jump function Pressing tire switches control between Mister and Missis, which is vital as certain areas can only be passed by one or other ot the two characters. Locked doors must be opened by Missis with the keys that only she can pick up. while Mister w the chap you want when there are iightbutbs to be switched on (we re not quite sure why you need to. to be honest, but do it anyway). It you want to light ad the bu bs on a level m one go. though, you'll need to get both characters to the giant bulb eon which you’d come across occasionally
SNOOKER LOOPY NUTS ARE WE
Secondary to the mam task ol rescuing your better half and escaping from the seven levels of the game, you'd also do well to play a little snooker along the way.
Eh’ Welt, throughout each stage you'll see lots of coloured bads They are m tact snooker baits. Collect them in the right order (red. colour, red etc) and you'll get yoursell a txg juicy bonus, as well as making Me a good tut easier lor yourself when you come to battle the end-oHevei guardian. ( End ol level guardian '-Reader s voice.) Oh yes. we lorgot to mention the end ot level guardian Unfortunately, it's a tut too late to ted you about him now. cos it s time tor a quick icon guide
Don't b« fooled by tht 'diltilKtnt jrophics, this !l • top-qualitv pliHorm experience.
A QUICK ICON GUIDE
In addition to bulbs, keys and bulbs, you II find a few other things scattered around the various worlds on your travels Hearts increase your power level, while Venus flytraps decrease <t at a horntic rate Spnngs. hooks, ropes and platforms all provide pretty predictable means ot transportation, while teddy bears cause Mister and Missis to swap places A snooker cue lets you collect the snooker balls in any order, and a snooker triangle restores the position ot all the balls on a level Glue prts stop you from jumping, and pretty much everything else gives you bonus points That's it, basically Um, good luck. ( No wait, don 't go yet1 What happens il we get stuck on a level * -Readers voice.)
WHAT HAPPENS IF YOU GET STUCK ON A LEVEL
11 you get stuck on a level, press the leh mouse button to restore that level to its starting set-up Right, that's it this time •
THE ATTACK OF THE GREEN SMELLY ALIENS FROM PLANET 27b/6
Author: Alex May
Attentive readers will remember that back on issue nine's coverdisk we brought you Mr Wobbly Leg Vs The Invaders From Space, one ot the entnes for our issue two Wm A Job At Bullfrog' competition (results coming ready soon now. honest) m winch you. our lovely and well-adjusted readers, had to design and write a variant on the classic Space Invaders game Now. as a speoal treat, we bong you another unnecessaniy-tengthily-titled
BAaht They re bach, and thtr'v* invented the wheel!
entrant from that very same compo. m the shape ol Alex May s Arrack Ot The Green Smelly Aliens From Planet 27b $ (or Smelly Aliens (or shod). This is one of our very favourite submissions lor the competition, and - although we can t say lor sure, since we re no! ultimate judge Peter Molyneux - we wouldn't be at all surprised it rt turned out to be the winner.
The object ot the game is as simple as it ever was - blast the invaders and score lots of points, and that's ad - but this is a wen-thought-oui idea, and welt-executed too Your laser base sns m the centre ol the screen with the defence shields arranged around it. rather than everything being across the bottom as before The aliens attack m increasing numbers in circular patterns, and you
rotate your snip in position and shoot at them through the gaps between your shields, which in this game are completely indestructabte. You die it the aliens manage to get a laser blast through the same gaps so it they Me where there's a space, you must rotate the shields around so that they block the oncoming shot
And that's all there is to it As classically simple as the first Space invaders, and idenMiably related to it. yet an original and cleverly-designed arcade game m its own right, we think you'll like this one. To be honest, it does work best if you've got a one meg machine which can access the groovy music, but - hey!
- we're sure you can supply some kind ot sound you'seit if you don t •
Author: Bill Pullan Publisher: Psygnosis
It's Serious Challenge lime in AMIGA POWER agam. (oiks Our Aquaventura demo, courtesy of those nice Psygnosis people, bnngs you Ihe game's lust mission to complete Nothing too hard in that, you might think. Out
there's a difference - now you have to do it in 60 seconds. Yup. just one minute after you press fire to begin the game, it'll all be over, whether you succeeded or not. so get your no-nonsense shooting gloves on and gel ready tor some Wasting The game itself couldn't be simpler - fly around using the joystick and blast everything you see which tits into one of the categones listed below
Things which move Everything else
IS IT THAT SIMPLE
Yes, it's that simple.
ANY OTHER CONTROLS
wen. okay, to be strictly accurate there are a couple of other things you might want to know One is that you can switch your gun sights on or off by pressing the S' key (actually these are horribly confusing and we suggest you leave them off), another is that you can alter your craft's velocity by using keys Ft to F10(F10 being the fastest speed), and the last one is that you can pause the game with the P' key Arty more questions’!
SHOOT WHAT WHEN
Walch the intro. But don't hang around, you haven't got time to Wast everything
HEY A500P OWNERS!
Apologies and an that, but DONT leave the game running on the rolling demo and then try lo play - you won't 0e aWe to. as the Hi Score table crashes the program You'll have to reload il to play if you do. Sorry for the inconvenience •
A PMDIUP© ©©[LOQDK
• Cartoon Classics • Lemmings • Captain Planet •
• Ban Simpson • Paint III - with animation •Workbench 2 •
• Hollywood Collection • Robocop • Batman - The Movie
• Indiana Jones • F19 Stealth Fighter •Wicked 30 Game Pack 1
■Another 50 great games ■ Microswitch Fighter joystick ■ Dust Cover ■ Mouscmat
All This Could Be Yours • Just Call
Enter As Many Times As You Like. If You Don't Ring You Can't Win
So call now to win this fantastic prize
Coils cost 36p (cheap rate) and 48p (at all other times) per min. Inc. VAT T.P.P. Ltd. Berwick upon Tweed T01S 1AB. Please ask permission before you call Vbut name may be passed on (o other responsible companies who may send special offers and promotional literature If you do not want this please write to the above
AMIGA POWER JUNE 1992
H500P RHED + ROCKETEER + RESPRHY LRBEL ‘RESTING* + TOUCHDOUJN! LABEL L HUNCHES + RQURBHTIC GHMES + EBIICHTIONRL IIIT SQIIRD RELEASES + HUGO
In ono of your Idler moments you may just get ■round to wondering 'Whatever happened to Rospray - Domark's budget label ' The truth I*, it's not dead - not as such - just In a period of extended rest, with Domark back catalogue stuff currently going out on Ocean’s Hit Squad label Instead.
SHOCK NEWS! THE AMIGA 500P IS DEAD
With the adveat el the new AtOO model. Commodore's short-lived A500Plut Is to be discontinued Pont worry though, lor those who would rather buy the old model, stocks arc expected to last until late this year.
II was only launched about six months ago. but now the A500 Plus proves itself to be very much an inienm machine, wiih Commodore planning to phase it out In time tor Christmas in favour of the new A600 models The A500 Plus is still on sate of course - and will be for some time - but sourses close to the company tell us lhat manufacture has already ceased, presumably treeing production lines to work exclusively the new basic machine.
The Commodore AMIGA ol the future, then, t$ without doubt the A600 This currently comes m two models, (he baste one meg one at £399 and the version with a 20 Mb hard drive fitted inlemafly tor £100 more at £499 However, you should by no means dismiss the idea of buying an A5O0 even now - there re likely to be some great discount opportunities to be had in the months ahead.
TOUCHDOWN! TOUCHES DOWN
Fans of th« Monopoly Commission nerdn'l worry too much about Ocean getting the re-release market all to themselves though - rival software house Empire are just about to launch one of their very own! Welcome, then, to trendily-American-Football-styled Touchdown! Long may you stick out year-old games for eight quld(lsh).
HIT SQUAD 'EDUCATIONAL'!!
Meanwhile, fans of The Hit Squad will be pleased to know that Ocean are about to start launching educational!!) products on their budgie label. The fun begins with Fun School 2. ‘The time is right to publish some educational titles on Hit Squad,’ reckons Ocean's Paul Patterson* Yeah, right...
Heat,of pleats, bat abac's oar Mrs ol dK boar- the tockctccr
It's probably fair to say Disney hasn't quite realised it's potential game-wise yet, but It's not tor a lack of trying. One of the tew software houses (Lueaslilm is the only other we can think of) to get their film licences built-in, Disney lead with a new adventure-game version of Dick Tracy from the USA (let’s hope It's better than the Empire version). Following that is The Rocketeer (just out on the PC, due on the Amiga in September) featuring '30s racing planes, experimental rocket packs and vicious nasties - imagine Cinemaware's Rocket Ranger transformed into a scrolling blaster and you'll be most of the way there. Keep watching the skies!
YEAR OF THE AQUA OLYMPICS
The old fond - wxrtll you lit the new model!
Before the eagerly awaited Splash Gordon - the third Jamas Pond console-style extravaganza - comes the first of a brand new style of Pond adventure, and one ideally suited for this summer (it is Olympic year, after all). Bringing with it. as it does, happy memories ot those great multi-event spoils games ot years past, this very 'unotfishal' Olympic licence' from cheeky Millennium - The Ofhshal Aquabatlc Games - features the underwater agents of FI5H on a misson to get themselves lit so they're in fine fettle to take on the dastardly Dr Maybe. We can hardly wait...
And that s not all from Millennium! Daughter Ol The Serpents is a graphic adventure set in 1920s Egypt for October release, while Rome (no relation to our recent eovermounled PD game!) is Steven Grand's sequel to his earlier Robin Hood. You start out as a humble slave and have to try and make your way up through the ranks until you reach the dizzy heights of Emperor. A much larger, more ambitious game than Robin Hood, expect to see a September release.
WHEREVER HUGO, I GO TOO...
Cheeky Hugo in nel-FD-.l-.ll shocker!
Or: The strange case of Skaermtrolden Hugo. Seems the loveable Skaermlrolden Hugo (PD. issue 12) MS too good to be true for the Public Domain after all. The Danish software house who created it are mightily surprised to see their baby doing the PD circuit in the UK - they spotted the review in AMIGA POWER - especially since they were making enquiries into releasing it commercially in this country themselves, Wei keep you posted on what happens next, but don’t expect to pick up the game through the Public Domain in the near future.
CRPTRIN SENSIBLE SOCCER + ELECTRONIC GOMES SHOLLI + RRCROIR + BUSHBUCK + HOSTILE BREED COMPETITION + UBI SOFT CRIB SHEET
HE SAID 'CAPTAIN', I SAID 'WOT '
Htre’s one o( those stories that sounds too good to be true, but - apparently - is. Seems top pop star Captain Sensible is a bit of a computer game and. no doubt, soccer fan, so what should he do on hearing of Renegade's upcoming release Sensible Soccer but ring them up asking to do the musk And now he is. And here’s a pk to prove it. Er. hurrah
WIN FIVE COPIES OF ALIENS-THE QGKD SPECIAL EDITION!
PLUS 10 COPIES OF HOSTILE BREED!
Palace's brand new multi-screen space station defend- em-up Hostile Breed is nearly upon us - see review next issue - and to celebrate we've got ten copies of the game to give away. That s not all though - as those who ve read the headline above will know. Y'see, lor the first live winners pulled out o( the hat we ve also got five copies of the video Allens: The Special Edition - and all you have to do is answer these simple questions.
1) Hostile Breed artist Jo Walker also worked on what previous Palace game
b) Him Runner C) Barbarian It
2) Aliens: The Special Edition is how much longer than the original version
a) Five minutes
b) 17 minutes
c) 40 minutes
Easy, yes Now simply write your answers down on the back ol a postcard or envelope and send it ott (along with your own name and address. Ol course) to ’Top Breeders Recommend It' Competition, AMIGA POWER. 29 Monmouth Street. Bath. Avon BA1 2BW. Closing dale is June 30th. so hurry, hurry, hurry...
THE SHOW MUST GO ON...
More computer shows! The Electronic Games Show is held at Wembley Exhibition centre on Novombor 1313th and plans to (eature 'mountain bike and skateboard circuits’ at well as all the normal computer stuff. Well!
If you can't wait that long, though, there’s always Arcadia at Alexander Patace (August 8th-10th).
In casa you’re wondering, no, this isn't an exhibition as such - with stands taken by the software houses -but rathor a large-scale temporary games arcade, featuring games championships, cotobrlty challenges and the like. Mmm, you might just catch the AMIGA POWER team down there too...
EDUCATIONAL (BUT FUN)
The gap between educational and serious software is narrowing all tho time - witness games like SlmAnt or Disney's Mickey Mouse educational things - but rarely has the distinction been so blurred as it Is with Activision's Sushbuck, a sort of Indiana Jones-type search for rare and wonderful historic artefacts crossed with a travelogue of famous geographical landmarks. Full review next Issue.
SICK OF FOOTY
Don't worry, you will be. Just out is US Gold's The Lineker Collection, a Kixx special featuring Itmly 1990, Mot Shot, Footballer Of The Year II and International Soccer Challenge, all together in one box for Cl9.99.
SICK OF FOOTY PART TWO
Sooner or later every First Division football team la going to have its own game - or so it seems. Joining Liverpool and Man U comes Arsenal FC from Thalamus, an arcade/managomont thing. Originally intended for Easter, things seem to be slipping - Gunners fans shouldn't really expect it until tate summer.
ROOKIES + RERCH FOR THE SKIES + POOL + LURE OF THE TEMPTRESS + SHUTTLE + KVHHNOIH + CANNON FOOOER - ECTS RUIRRDS + PERFECT GENERAL
VIRGIN ON THE ECLECTIC
Indeed, you could argue they don't ust verge on it. they actually deliberately make a point ot releasing the weirdest mix ot games you ever did see, One minute they’ll come up with something shallow and tunny tike Viz, the next a state-ot-the-art text adventure like Wonderland, the next something completely different again. Who else would sign a Moiorhead licence, lor instance (Though goodness knows what's happened to that.) And who etse would have a summer line-up as diverse as this .
REACH FOR THE SKIES
Not unlike Sensible's Cannon Fodder in many ways. Rookies is a 3D Isometric wa rgame- wlth-god-sl m-pretentions, it you can imagine that. Created by programmers Perfect Sel, it aims to recreate the sort ot tun you get playing with Action Men or toy soldiers (or Paintball, tor that matter) -but on a computer. Look lor an autumn release.
ID s<mfo ho hcreJci la the expletive tenth In
Here at AMIGA POWER we’ve always been b»g Ians ol penod flight suns. $ o this new WW2 eflort trom Rowan - the team behind Falcon - is eageriy awaited It puts you in the role o! ptkx (British or German) or air controller during the Battle Ol Britain and lets you get on with it Again, scheduled lor an autumn release.
Archer Mckan jivci hit belli a bit of * rc-tprer (ohcio) for Vlrjin'i next bl) refeeu.
The new, American-friendly version ot the uftra-suceesslul Jimmy White's Whirlwind Snooker, as pul together by the multitalented Archer Mclean and fealunng fust about every game variation known to man. Look tor a review very soon
Gigantic, massively complex and determinedly complehst simulation ol tbe American Space Shuttle, put together by top 30 specialists Vektor Grafix. Release dale to be confirm! ed
III ip«ct no-ortc car hc«r you prttt ih< wronj button - but you've fot to jtl up there ftretf
LURE OF THE TEMPTRESS
Created by Revolution Software, tins lull-scale mouse-drrven FRP adventure - apparently created with visual help trom Watchmen comic artist Oave G*bons - is set to rival the best the Americans can offer Look tor a £30.99 release very soon.
Could It but A aritiih fine lo boat the likot of Monktr hltntP find owl In next month ! AMIGA POWIR...
FABLES & FIENDS: THE LEGEND OF KYRANDIA
From Westwood Associates (the Eye Ot The Beholder developers] comes this strange cross between normal Fantasy Role Playing games and interactive graphic adventures. It lacks weapons (completely] and features limited spell-casting, concentrating instead on a fairy-tale atmosphere, character interaction and all that ja«. Sounds very promising indeed - look for a [guess what ) autumn release (or this too.
Sontlblo's Cannon Fodder -visually ■ sort ot cron* between Mega lo Mania and Csmnundo, which we first showed you back in AP11 - ha* u*t been *lgned up for release a bit later thi* year by Virgin too! Worth a ‘hurrah', do you think (Ok, go on - £d) Hurrah!
THE AWARD WINNERS
A couple of months ago (API 2, back issue fans) we gave you a list of nominations for the European Computer Trade Show 1992 Awards - the self-styled games industry Oscars. Well, now we can tell you who won! Nominations were made by journalists from 50 magaiines across Europe (including AMIGA POWER, ot course), and the awards presented by Gamesmaster's Dominik Diamond. Here are the winners in the various Amiga-relevant categories...
Best Action Game: Lotus Turbo Challenge II (Gremlin)
Best Sports Game: Jimmy White's Whirlwind Snooker (Virgin)
Best Adventure/Role Playing Game: Eye Of The Beholder (SSI/US Gold)
Best Simulation: Railroad Tycoon (MicroProse ]
Best Packaging: 30 Construction Kit (Incentive/Oomark)
Best CD Game: Sim City (Maxis/lnfogrames) Software Publisher Of The Year: MicroProse Game Of The Year: Lemmings (Psygnosis)
The only computer game to win any significant awards which hasn't appeared on the Amiga it Origin's Wing Commander It. which swept the Best Sound and Best Graphics awards, while - for us, anyway - the big surprise was the complete nonappearance of MicroProse's Formula One Grand Prix by Sir Geoff Crammond. Maybe next year, eh
WILL WE EVER SEE A SEXY WARGAME
Tht ft tit ct Gtntrtl in *lt Hi jrnn'n'brovn jlety. ft HUT be the Ftrftct Gtntral, but il H Hit Perfect WxrjnmcT Can h match up to Baidt Irltt Find out next month...
Well, lots of people keep trying to come up with them, don't they, but we have to say we still harbour severe doubts about whether K can really be done. Still, if anybody can manage it. Ubi Soft can - their briBiant Battle Isle and Celtic Legends releases did interesting things with the hex-based format and now, with The Perfect General, they're tackling the subject head on. Actually developed for them in America by the as-yet-unknown-over-here outfit QQP. we stHI don't know too much about the details. Review next month though...
PLAY THE ACE
FROM THE DESIGNERS OF THE SMASH HIT TENNIS CUP
3 game modes: simulation, arcade & automatic • Training & practice modes
• Opponents using true game strategies • "Radar" option - plan or profile views • Choose the matches of your season & win P.T.A. points and cups • Double Camera option -1 or 2 players on 1 or 2 screens
£29.99 £25.99 £25.99
IBM PC • AMIGA • ATARI
EGA/VGA 500, 500+, 1000, 2000 ST/STE
Distributed in the U.K by Digital Integration Limited (Enquiries - 0276 684959)
HOSTILE BREED + SUPER DRRBHRIHN + SUPER CRIII ORON + J I f-i POLDER
11 WHERE ARE THEY NOW No 1 PALACE SOFTWARE
BY GARY PENN
SUPER, SMASHING, LOVELY
The Supers - Barbarian and Cauldron - are less imminent Both ol them are intended for release next year. In Super Barbarian, Maria Whittaker's nowhere to be seen - but that doesn't mean there aren t plenty ot choice chicks to rescue Irom the clutches ol evil Drax, who s back yet again
"We're combining the best ol the two previous Barbarians ' says Pete Stone. The result is two beat- n'-hack-'n'-slash-'em-ups m one: a one-on-one knockout with up to eight players taking part (only two combatants are on-screen at once though), and an action arcade adventure Super Barbarian is in the hands of ex-Gang Of Five coder Dave Chapman (he did Sorcery many years ago) - or Dr Dave as the Palace team used to call bm, because he "always seemed to be rescuing other programmers' failures" Super Cauldron, on the other hand. <s being put together by Titus in France, but wilt be released on the Palace label (the mam witch character is their creation, after ail). II things go to plan she'll return in a run - 'n'-jump-'n' • shoot• ' n ' • spo! I - icious romp, only this time around she needs to be rescued from an evil King. You play her daughter, you see. who's a jc er. more canoon-esque soul m keeping witn the style Set by Titus' The Blues Brothers and Titus The Fox More news in future issues
Where ere there sprites from Super Barbarian, ol count...!
to Walkar's distinctive jnphlci l*e Hoitilt trttda look <11 of its own. You may remember hit Intro sequent* In the excellent Mtfa to Mama.
In Hoitilt Creed, extr« weapons - missiles etc - are collected by completing a simple tub-game acceitcd via the apace nation tpokci (tec main text). The componentt mutt then be brought here, to a hangar inside the bate, and boiled onto your craft.
powered by a reactor and it all works property. You have these repair robots wh«h you build and then send out to repair the cracks in the base and any cables that have been eaten away. They get attacked, a bt like the Humanoids in Defender, and you have to rescue them"
So there’s the base to run. droids to build and protect, and sexually active aliens to Ml. Yes - when the little blighters aren't going for the player they are going lor 'it', and it's not uncommon to see many different alien life-cycles all buzzing around at once'
Indeed, there are 78 different aliens and 24 plants, which all told amounts to 590 stages of evolution in all "One half of them usualty attack you. while the other half do their own thing," Rob reveals "Having said that, almost ail ol them go for the internal workings of the base though"
The boys' strange ideas came from a variety of sources, including books, beer, the box (natural history programs in particular), and films Their fave rave is Biood Money of an things "ft played well," says Rob. Hostile Breed shouM be released by the time you read this and is reviewed m the next issue ot AMIGA POWER
Actually. Palace Software are alive and well and still working away across the road from their old haunt, the Scaia Cinema. They’d be the first to admit that they have never been top of the heap, but fhe company’s always proved itself an invaluable spice in the rack that is entertainment software
While there's been little obvious activity from the Palace people since they released Demoruak over a year ago. a lot's been going on behind the scenes They've been bough: up by French publisher Titus, but more importantly (to us) they've been working on products - the blaster Hostile Breed is set lor release next month, while they're also busy revitalising two old favourites. Super Barbarian and Super Cauldron And then there's the so-new-it-can't-to-be-discussed-yet Jekytl And Hyde
"I suppose in the long-term we’re moving towards CD-based product." says Palace King and co-founder Pete Stone. "But that's a way off Our plans in fhe short-term are whatever.'
Hostile Breed is one of those whatevers'. The brainchild of coder Rob Stevens and artist Jo Walker, it represents Rob's Amiga debut (he did previously spend a few months putting together a HG Weiis-ian Time Machine game for Palace, but that was dropped) and it's going to be his last - he's recently moved on to console work
Jo's pixels have previously adorned Sensible Software's Mega to Manta (the introductory sequence) as welt as Palace's Barbarian l and II, Demontak. and Sliders ("the one good screen"). Since Jo's work on Hostile Breed finished months ago. he's now firmly ensconced on Super Barbanan - but more ol that later
It was m October 1990 that Rob had the idea that developed m Hostile Breed -he wanted to create a modern version ol Delender
"Wen. a similar sort of thing," he explains "Cm sick of shoot-'em-ups where all you get are bigger and bigger weapons and fixed spnte patterns so it s a matter of learning where to sit on the screen. I hate that Intelligent aliens are more tun, as Defender proved * in an attempt to make Hostile Breed stand out from the crowd. Rob and Jo are incorporating more than just intelligent aliens.
There are e*ght levels." says Rob. "but you play them smuittaneousty." These honzontai-scroti'og levels represent tho spokes of a planet-based space station, holed by an earthquake (') and now home to aliens pouring m by the shuttle-load. The aim is simply to kill the aliens and plug up the holes to win, but there's more to it than that "Everything in the station's
Much more ot an obvious arcade game than recent things like Psyborg. loriciels nowie Jim Power In Mutant Planet is a scrolling hall shoot-em-up/ hall beat- em-up affair, not unlike recent releases from the Leander/Borobodur school of arcade style games. Here’s a quick (aster screen - full review next Issue.
• More games to come from Loriciels over the summer include Bizay Bros, a temmmgs-style game based on gold digging (!). The Cartoons, featuring two very different creatures who mutually depend upon each other to survive (sounding very much like an updated Head Over Heels) and - yes! - Baby Jo ft!
COOL CROC TLLMNS + FT1 JOIN PSVGNOSIS + KNIGHTMRRE HELP ROOK
+ RSHES OF EMPIRE + RMIGR POWER RECOMMENOS
CROC TILL YOU DROP
VtawIlT akin to tomb leek, but actual hr in * jtnrt all ot it» own. Cool Croc Twirn marks the launch of Empire's Arcade Maitcri label - an outlet for ordinal arcade-ttrf* products.
Everyone's mixing the platform and puzzle game genres together these days - Mirage's Wymans. Ocean's Pushover - but here's a rather different way to handle it Cool Croc Twins marks the launch ol Arcade Masters - Empire's new sister label - which, as the title suggests, will concentrate on original arcade style games, leaving the mainstream company to deal with the Megatraveller and Pacific islands sort of product
But what of Cod Croc Twins Following a single screen, multi-level, one or two simultaneous player pattern. Cool Croc Twins requires a lot more tyanpower than the screenshots might lead you to believe. The storyline concerns two incredibly, well, 'cool' crocodiles (surprise, surprise) who are vying for the affections of (oh dear) one Daisy Croc-el This involves competing in increasingly more cluttered and complex play areas Each screen is composed with a myriad ol platforms, outer walls, lethal-but-cute aliens, and Wes Wandenng around the outer walls, the crocs can bounce, clinging onto ptatlorms and nutting the tiles - thus changing the* colour. Change the colour ol all the Wes and its onto the next screen. Simple to explain, pleasingly Bubble Bobbie-esque (well, sort ol .) bul tough and quirky with it - Cod Croc Twins will be available in a couple of weeks
FT! JOIN PSYGNOSIS
The death of Mirroruoft still seems to be at the root of every other story we hear these days, the latest being that respected American publisher FTL -the people behind seminal RPC Dungeon Mmstor amongst others - is now to bo handled In the UK by Psygnosis- Wa await news of now products - perhaps a DM3 - with interest...
STUCK ON KNIGHTMARE
We’re not surprised - it's a very tricky game. Happily, help is at hand. Help In the form of an 'Adventurers Handbook’, containing all the information you're going to need to complete the game - though presented in a slightly cryptic fashion so as not to make it too easy. For a small black and white magaiine-llke thing, C5.99 (from software stores or Mlndscapo on 0444 246333) may sound a bit steep, but it you're realty determined to flnlmh the game, where else are you going to go...
UNTIL THE END OF THE WORLD
Ashen Midwinter Uni should be rtf hi at home.
Allies Of Empire, the new Mike Singleton extravaganza (see news last issue), is nearing release - we hope for a review next issue. In the meantime, here's a quick gander at what it looks like - Midwinter fans should be in their element, though the game scenario [loosely based, as it is, on real Me events in the crumbling Sovier Union) promises to be rather more sophisticated than stuff we've seen before.
/ \ VI
After another month of intense game-playing (it’s a dirty job, but you know the story), here’re our six faves from last month’s releases. Check ’em out, already.
Arguments go on in the AMIGA POWER office-still! - over whether this or fi* Type n is actually the best Amiga shoot-'em-up ever. And no doubt the argument will continue to rage for quite some time. What's for sure, though, is that it’s most definitely in the top two, and if that’s not reason enough to buy this beautiful, addictive, varied and sonically astonishing little slice of Software Heaven, then we don't know what is.
A relaxing' horizontallyscrolling shoot-'em-up might sound like a contradiction in terms (or indeed just a very bad idea), but give this curious little oddity from Psygnosis a try and you might just change your mind. Gorgeous to look at, and with an intro tune you could frame (if you'll pardon the mixed metaphor), this is a game that's also surprisingly enjoyable to play. Mellower than the entire Pink Floyd collection.
Tank games aren't tor everybody, but if you're one of those people (as the saying goes) to whom they do appeal, you couldn't do much better than to try Empire's latest offering for size. Actually much more action-orientated than you might expect. Pacific Islands wallows in a claustrophobic atmosphere. Boasting lots to do. fine presentation and oodles of room for experimentation, this is a game to last you right through the year.
A bit too hardcore for newcomers to fantasy role playing games it might be. but if you’re a fan. Ultima VI remains the biggest, deepest offering in the genre yet You get the best in exploration, combat, character interaction and humour - all in one game, ft could still do with better graphics (and a bit more speed), but then, that’s American Amiga programmers for you. Probably the best value game you'll ever buy.
Yet another blaster beginning with the letter 'A', we're afraid, but very different to the other two. Anarchy is an update of the classic (and firm AMIGA POWER fave) Williams cotn-op Defender, with lightning-paced action and millions and millions [well, up to SO) bad guys all onscreen and after your hide at one time, and it's completely brilliant. Want to know the best thing about it. though It'll only set you back a mere eight quid. Unmissable.
COVER GIRL POKER
PENGUIN GALLUP CHARTS
P-PICK UP A POWER CHART
We re pleased to announce mat the Gallup charts, previously sponsored by ELSPA. the game publisher's association, now live under the wet little wing ot - get this! - the we -known Penguin choccy biscuit instead! So cheers to Pengum creators McVities. and on with the show...
TEAM 1 7'S BEST YET
New Entry, Number 1
ho/tel X - tpcct*<uUr le look it, jrcit ■trtit crtd, but (wt think) fiiwtd-
Wow, eh’ For any game to go straight m at number one is a remarkable achievement, but when tfs one from an almost-unknown (and very new) programmmg/pubiishmg set-up. and entirely un-supported by a maior adventslogpromotion campaign, it s even more amazing
Pro/ect Xs success - it took only two days on sale to go to number two. and only eight to make the top slot - is based almost entirely oft word of mouth And what's this down to’ We , a good general reaction to Ahen Breed, then last release, for a start - that went to number two spot after only three days o( sales - but beyond that there have been enthusiastic magazine previews for many months now Pro/ect X - to not pul too fine a point on it - ftas caused quite a stir, though we cam help wondering that it all those buyers excited by sexy graphics had seen just how tough the game is. they might have N been a little bit discouraged ei Debbie Bestwck. Sates and
w Marketing Manager for Tearn 17. had " this to say about the success of what s m ru fact only her company's third release (the
2 first was the budget kung-tu game Full Contact i We re overjoyed ' And who can blame her
* EVERYONE > GOES
o MADDEN FOR cl GRID IRON 4 SOFTWARE
O New Entry, Number 2
2 Now here's a game thal deserves its < success Simon Jeffrey. Electronic Arts'
UK PR Manager, is very pleased wish EA s latest This is great, especially as D American lootbaf ssti’. very much a W minority game I think it's purely on the
.....EjOpHOntl ***»« NMfytwt • * * • Vwy good * • • H— im woman* t> Flwml • Or*
1 (NE) WIOJICT X Team 17 £25.99 ...
2 (NE) JOHN MADDEN AMERICAN FOOTBALL
Electronic Arts £29.99 .....
3 (NE) SPACE CRUSADE Gremlin Graphics £25.99 ....
4 (2) FORMULA ONE GRAND PRIX MicroPros*; £34 99
5(99) PINBALL DREAMS 21st Century Entertainment £25 99 6 (4) RAINBOW ISLANDS Hit Squad £7.99 7 (NE) BLACK CRYPT Electronic Arts £25 99 ....
8 (NE) LOTUS TURBO CHALLENGE GBH £7 99 9 (NE) GOLDEN AXE Trontx £9 99 ..
10 (NE) HARLEQUIN Gremlin Graphics £25 99
■ 1 (Nf SHADOW WARRIORS Ml Sauad V 89 *
12 f*6) POPULOUS 2 Elecftonc Artt 099»
11 (M GIANTS OF EUKOPE C7 99 ■”
It (Nf SUPER OFF ROAD Trana D» ""
1$ (NE I PACIFIC ISLANDS Eirpn £2999 ””
16(13 NEW ZEALAND STORY HtSquMOSe"*"
17 M ROBOCOP m Squad E7.99 —
16 (NE MANCHESTER UNITED G8H £9.99 19(1) lit DIVISION MANAGER Coot Masm E7 99 “
20 iNt TITUS THE FOX raj»£2$ 99—•
2t (96 SPECIAL FORCES UcraFtoM CM 99 ™
22 (761 BUBBLE BOBBLE lut Squad f7 99“”
23 tf -JAMES POND 2 - ROBOCOO
Weenum 05.99 —
24 (31 F-IB COMBAT PILOT Aannt6i999'“
» (10)HARLEQUIN Uw*iGrapIVCt£2599
26 [« STRIOCR c*. E799 •"
27 (Her EVE OF THE BEHOLDER 2
US GoM 05 99 ■“
26(21 POPULOUS Rar PtHcrmert £10 99
29 (S3) ABANDONED PLACES
ENcaone Zoo 09 99 “*•
30 (NE ORAEME SOUNESS SOCCER MAMAOER
ZtQ(Jt*n £799 “
11 (NE) ADS AdOfl Ifl £9 99 "
M(NEi SIM ANT Omn£2599 “*
33 (*S -FUN SCHOOL 4 tT II) E*Opm £24 99 14 (Hi AGONY PtvgnOM £7 99 “•
35 (97) AFTER BURNER Hf SquM £7 99 1ft (NE DALEY THOMPSON 5 OLYMPIC CHALLENGE -M Squd £7 99 **
37 (95 EURO N SUPFRLf AGUE COS £24 99"
3ft RE) FUN SCHOOL 4 (7-11} Evrop»wa So*lwan» £24 99 ***
39I5D CHASE MO Ht S<ju*J £7 99
40 (NE BARBARIAN 2 Pfygnma £2599 —
41 (16) BIROS OF PREY Etodrm Arts £34 99 —
42 <20 OPERATION THUNDERBOLT
HI Sqo*J V 99 *"
43(40 ANOTHER WORLD US Goto £2S99.....
44(41) PGA TOUR* Electronic Art! £29 99 *
45 (NE) MEGA LO M ANtATIRST SAMURAI
Ub Soft £30 99
4ft £15) ITALIA -90 Two f9 99 **
47 (ft TOYOTA CELICA RALLY GGH £7.99*"
a (71 A3 20 AIRBUS T>«lcn £3599”
49 i.'-: CASTLES Qcclranc Ml £2999 ~
50(19) ULTIMA VI OnpYlArtfacac* £30 99.....
51 (NE! SHAOOWLANDS Dm* £2999“**
52 (RE) FUNSCNOOL 3 (7 UP) turcfmt £24 99 "
53 (NE) SORCEROR VUttUMVCOC £9 99 *"
55 (59) ALIEN BREED Tavn 17 £24 99 *“
5ft (17) WWF WRESTLE MANIA OCMO £25 99 *
57 (39) RICK DANGEROUS Kax £7 99 *"
5ft (9C i RENEGADE M4 Squid £7 99 *
59 (NE) IVAN HOE HI Squad £799 ”
60 (NE) ULTIMATE GOLF GBH Gcrfd £9 99 ""
61(5) JAMES POND GBH £7 99 ***
$ 2 (NE i MIDNIGHT RESISTANCE HI Squad £799 **”
M (87) THE QUEST OF AGRAVAIN Code Msfeert £7 99 ***
64 (NE) COVER GIRL POKER Storm£2599*
65 iNf. • DELUXE STRIP POKER COS £7 99 *
Eft (NE r ARMOUR-GEDDON £25 99 ~
67 14 i MONKEY ISLAND US Goto £29 99 "" ft* (27) LOMBARD RAC RALLY Mt Squad £7 99 ***
69 (NE SILENT SERVICE 2 IAcrPion £34 99 ”*
70 (Hi) RETURN TO EUROPE An» £7 99 ”*
71 (12) WACKY RACES H-Toc Software £7 99 —
72 (55) HEtMOALL Core Dwfln 04 99 "**
73 (5*1 OH NO! MORE LEMMINGS
PfygroM £19 99 "
74 (82) FOOTBALL CRAZY CHALLENGE
75 (Nf) SHIHOBI Trorw £999 “
7ft (3-; UNTOUCHABLES H* Squad £799 **
77 (72i PGA COURSES Electronic Art* £14 99 ***
71 (2> PAPERBOY Ewe £799 ~
7f (57) AWARD WINNERS Empe*£2599 *“
69 (73) ELVIRA 2 - THE JAWS DF CERBERUS Accolade £34 99 *'
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82 (RE) FUN SCHOOL 3 (5-7)
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64 t.RE) F-19 STEALTH FIGHTER
85 (RE) LEMMINGS Psyqnoc* £25 59 M (77) NINJA RABBITS Men Vflfat £6 99"
87 (NE) EYE OF THE BEHOLDER USGoM£3099 ’ 4ft (Nf) PREDATOR 2 W cfitoft £25 99*"
99(60) DRAGON NIMJ A Hi Squad £9 994
90 (67) MICROPROSE GOLF HAcrcPw 04 99 *"
91 (Hi ROBOCOP 3Ocean£2599"
92 (43 GHOULS ANO GHOSTS Km £7 99 "
93 I VIDEOKIDGremlnCkaphca£2599 "
94 5) MONTY PYTHON Tfcro £9 99 "*
95 (NE) A10 TANK KILLER Sm £34 99 "
9ft (NE) PARASOL STARS Ocean £25 99 97 (NE) VIZ Trent* £9 99 ”*
9ft (NE) STEVE DAVIS WORLD SNOOKER A* fUfccn £7 99
JIMMY WHITE S WHIRLWIND SNOOKER 99 (RE) R-TYPE Hi Squid £7 99 4" VWyei £29 99 100(14E) WINGS Urrmft £29 99 "
We Agurt you mud have some idee hoar the cherts wort by now, to briefly: they’re pul together by GaBup, they mix budflNe end hA) pricers together, game an rated In stars, and now they're c Me Vibes!
strength of the program it s done so we Let s hope it hits the top next month, eh’’ We wouldn't be at all surprised -Madden Football made number one on the Mega Drive last year, while it's been a truly gigantic setter on both Super Nintendo and PC formats in the States
GREMLIN TURN TO SPACE FOR ADVENTURE
Space Crusade New Entry, Number 3
5pj« Cniudt - net unlike Here Oueir, but better (end a better teller tool)
It's been a while Since we reviewed it. maybe, but Gremlin's best RPG/strategy game yet has just entered the chans - and at a very high placing loo tn fact.
Gremlin's Ruth Sanies s looking forward to it bemg a number one We actually expected Manchester United and Lotus Turbo Challenge, a couple of our newest re-releases, to be m higher chart positions this month, but the success oi Space Crusade has made up for it In fact we re looking forward to spending quite a bit o( time at the top of the chans, with new budgies like Shoot-Em-Up Construction Kit and BSS Jane Seymour out soon'* Such confidence' Stilt. Space Crusade, at least, deserves to do we -it s a better game than predecessor Hero Quest (no piece of rubbish itself), and an ideal starting point for new space cadets -check the review in API 2 for more details
SENSATIONAL CLIMB, BUT 'DREAfrlS' STILL GOES DOWN UNDER
Pinball Dreams High Climber (99 to 5)
Pinball Dreams is a real favounte of ours, so it's nice to see flipper mania spreading the country quickly -th<s is another game that, we suspect. t$ doing well mainly through its reputation ‘on the streets '
The first btg hit from 21 St Century since it appeared last year from the rums of 8-txt favounte Hewson. the success of Pinball Dreams has caught its publishers rather by surpnse - seems 21st Century can’t duplicate copies last enough' Orders are even coming m from as far afield as Australia - the company reckon these are definitely the product of good word of mouth, since there hasn't been a down under- marketing campaign ye:' •
PACFIC ISLANDS ■ THE SEQUEL TO TEAM YANKEE
* Stmulunews amnund of four tank unit>
* Viea ihehan/ttfeWfromkmrpcT xxfiirs
simple control stttan
* Yaumua<kitM\‘jllammunk tiiia>tM.iltiic$ iss»wyts possible The longer sou uke. thcrrxxrinformjhonthccncrm have about \vur poskk)n and strength
The year is 1995 ...
Disaffected Renegade Soviet communists, backed by North Korea, have invaded the Pacific atoll ofYama Yura. Your tank platoon, returning from the Persian Gulf, is the closest American unit to the scene The burden has fal len on you to liberate this vital secret communications out post Pacific Islands is a hectic race against time Unrivalled 3D
• Fasi action. }D teal time unk simulation usir Empire's unique bit mapped technology
• Watch buildings explode as sou make a direct strike
• All five islands on the Yiiru Yama atol! mus be tc uken
• You mua decide how 10 anact each island
• Full mission briefings before each hanle
• TeswurstcelinasrrihmynersTquenchirig hanles
• liberate si I lages. dems am mumt ions dumps, disnipt iungle supply lines, defend bridges
• TT&BMPs Hughes SOO He lie opiers and SA9 Gaskins
• S50.000.000 of equipment under sour control
• Infra ted imaging User range finding TOW missiles and DfICM amlkty back up
Fund your (Campaign
• Financial reswtd for destroying emeus installations
• Fines imposed for colbtm! damage
• Satellite dishes, radar letters radio aenals
• Spot opposition scuta sthides before they gw vour position away
• Scrolling hanle maps and updated stilus reports
• Call up amtlery and las minefields
upr»tfinutf.Jr,etn»r' an>«ide«»aij»lWJsfp*jn«ii<> «t *utr j m immune «f*iSO ms1
• Aatbiv tl ntenjupant
* ■ ..i-trm'-fflfA'mm *) Rpar w dei nl O is ad pie the or»s *.«*■ iw*
<TltST*l«TTS LONDON NC*TH TRADE CtNTItt SASWCN ESSEX SSiSSOl TtlNc NHOHiaia fax NO I«wliatiJS
AV All ABLE FOR IBM PC & COMPATIBLES. AMIGA AND ST
* Eight different lypes of fighting \ehkks modelled so that you men see the wets!
• Ml Abram.- M2 Bradks \ Ml 1,1 APC\ fl\
• T»l !WP-.StS0”'iV*« OXWODGfU.fVfft«iSES GAME OESGS (Y MYSTERY MAORNt *U RIGHTSAtStKVTO
FROM THE PROGRAMMERS WHO GAVE YOU RAIHBOW I SUNOS
With all the levels, power-ups, bonuses, features, hidden secrets and multiples that you'd expect from award-winning Graftgold •
BEAUTIFUL AND EVOCATIVE...STANDS UP PROUD AMONGST THE BEST OF PLATFORM GAMES.” Amiga Power “THE BEST PLATFORMER SINCE RAINBOW ISLANDS.” The One 92%
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JUST WHO DO WE THINK
It's been holiday time yet again tor Mall - this time he's been camping with Mum and Dad in the south o< France He came back the same pasty white colour as when he leti though - the minute he got there <1 started snowing. leaving the poor chap turning blue in his Bermuda shorts Matt's been wondering: How it can possibly have snowed in the south ol France In April.
Mark s been vacationing’ too - the lucky swine bagged a tree week in the West Indies courtesy ol a computer dealer, via the family computer shop Luckity. he left just in time, because if he'd come m singing V/oah, I'm going to Barbados' /usf once more, we would have shot him Mark's been wondering: What on Earth he did to get so ridiculously, disgustingly lucky.
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nr >4 Scotland tor the third time
o as many months. *1 d forgotten how beautiful it was1, he smUed on his return, armed with bizarresmelling sweets called Oddfellows for the team. Stuart s been wondering: II he can persuade Future to relocate in Edinburgh sometime soon
in No' -ie :o be e‘r o j
Ga-y s taken a " e b'ean " ' ' "
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were great', was Gaz's
considered Wish You Were Here' analysis His juggimg's coming along too - "But no tricks yet*
Gary s been wondering: Where his girlfriend s hamster s gone since it disappeared through a hole In the floorboards last week.
Shock horror' Amanda hasm been on holiday this month1 instead, sne's been entertaining her mother wilh shopping trips to Winchester and Cardiff. 'So f can buy some new white Levi s for the summer to replace the ones 1 spilled chocolate milkshake on last month . * Amanda's been wondering: If she'll win the Bub and Bob competition with her new dungarees.
Sally's been shopping loo - she went lo the Walt Disney shop m London's Oxford Street to buy a M«key Mouse rucksack, but they'd sold out. so she bought a green alligator glove puppet called Ralph instead Winch seems cunousty appropriate to Sal this month Sally's been wondering: Where her baby daughter learned to do projectile vomiting.
Rest easy Motor Mart readers - Neil's got h-mself that new car he's been hankering afier ’It's another Triumph Spitfire, and it's beautiful*, he gushed Neil's also been to Twickenham to see some real men's sport >n the shape of the rugby Courage League Cup final Neil's been wondering: Why have all those little men out there come out without their padding.
H JONATHAN DAVIES
Angry letters from funous parents nave been flooding Into the AMIGA POWER office alter we called Jonathan a role model last month Sadly, they've all been from Jonathan's parents, deepty alarmed at the prospect of more than one Jonathan being unleashed on the world. Jonathan's been wondering: What he did to make his mum and dad hate him so much...
Matthew s been stuck in the otfice by himself for most of the month white everyone else has been swannmg around the
globe He's relaxed by 'Rallying through the lush countryside of Somerset in my cool supercharged t950s Rover* and sleeping at his desk at nights. Matthew's been wondering: Why everyone else seems to get four months holiday a year.
*1 haven't had the time to go on holiday*, complains Karl ’I’ve spent six days so far [ust playing Legend, and the rest of the month immersing myself in the new Skinny Puppy album * Sounds to us like poor Karl coufd do with a bn of a holiday after ail that mental torture Karl's been wondering: Whether he can afford to buy a new PC on the money wc pay him.
Dave's been off to London to see some obscure German punk band ("Their name translates as The Dead Trousers*, he told us helpfully), but mostly he's been showing off his Erme Wise-style legs around the canal paths of Avon now he's back on his bike Dave's been wondering: Where Alfred Hitchcock's cameo spot is in Dial M For Murder.
He's back1 Back' BACK! Yes. an you Rich Peiiey devotees out there will be relieved to hear that your favounle international playboy reviewer ;s back with a vengeance m this month's AP But what we really want to know is -where did you get that dapper moustache. Rich Rich's been wondering: If he can sue whoever mutilated his photograph in Studio/8...
Don't worry - if you don't like football, it's alright. There's still loads of stuff in this month's European Championship Special issue of AMIGA POWER for your delight and delectation. There's the long-awaited and heavily-hyped Addams Family game from Ocean, finally here and strenuously reviewed by Matt Bielby. Not so hyped, but just as from-Ocean is their strange new Quavers tie-in puzzle game Pushover, while the more cerebral gamers among you are admirably catered for with Virgin's frighteningly plausible strategy thriller Floor 13. not to mention Legend, Sim Ant and Eye Of The Beholder 2. Egg hero Dizzy makes his first appearance in the front section of the magazine
courtesy of the Dizzy's Excellent Adventures compilation, but most shocking of all - there's a wargame reviewed that Jonathan Davies actually likes'. Eek! It Airtorj - stum xunntt, but timpicr. must be summer...
John Bornet, complete with loo rolls.
THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE
The AMIGA POWER reviewing philosophy Is an absolute
doddle to understand. No, really, It's simple. But if you're
reading this al all you must want lo know at least a little bit
more, so here, In all Its glory, Is The Way We Do Things At
1) We're all aware of how much software coats, which Is why
we believe a game has to be really good to be worth buying -or worth giving a good mark. Happily, there's more than
enough top-notch stuff around it you only look - we mark as
hard as we do to prevent you from wasting time (or money!) on
the bad ones. You’ll thank us for it in the end...
2) We believe rating systems should be simple and easy to
understand. That's why we just give one mark out of 100, a few
summing up senlences, and that’s it What more is there 3) A third point We don't know the meaning of the phrase.
Game: The Addams Family Publisher: Ocean Authors: James Higgins (code), Warren Lancashire and Simon Butler (graphics) at Ocean Price: £25.99 Release: End of May
old you Ocean games were starting to get realty good (a couple ot months ago >n AP it, back issue Ians)’ This is, lor my money, the best Ocean release since the budget Amiga version ol Head Over Heels last year (yes. better than Parasol Stars), and one ot the best 16-btt console-
style Amiga releases to date Ot tivs type ol game, only Harlequin gives it a run lor its money, realty
So what can we put thrs down to Welt, the fact that the Amiga Addams Family has been developed in parallel with the very-weHreceived Super Famtcom version, lor one. and we all know where the real development time and money is Oemg spent these days - on posh console games tor the vast American market There's been a degree ot time and effort put into the actual game design here that we only really gel !o see six or seven times a year.
There's been one major change since we previewed the game back m AMIGA POWER 11, and it s been for the better The parallax scrolling has gone -totally. What we re now left with are plain black backgrounds - they may not look Quite as pretty in the screen shots, but the sprites show up better against them. and. cruoalty, the game scrotts far more smoothly In tad. I d challenge you to come up with something that moves betier on the Amiga - this is a joy to play, and
one big reason is that you're not aware ot the limitations ot the machine when you play it at all. just your own limitations as a gamesptayer. loading between levels is kept to a couple of seconds each time too. adding to that console-style feeing of immediate access
Want something to compare the game to1 Well, if Rodocod was fast and Sorwkke. Addams Family has more than a touch of Soper Mark! Bros 3 to it, particularly in... well, lots of if, actually, if you're familiar with that game you'll see what I mean immediately, just by looking at the pictures on this page The plot« simple, and has (mercifully) very little to do with the largely story-free Addams movie. Various member of the family have been stolen away by an assortment of evil forces and hidden around the house. It's family head Gomez's job - as the one surviving member - to trot around rescuing them all though that's gang to take some doing Not only are the lour people to be rescued initially (Pugsiey. Granny, Wednesday and Fester), each guarded by an end of-level
Home atone: Conti fete to explore outside the house too, learchinf for Ms lost f«nihr-
"There's not a wasted screen in the entire thing"
THE HOnflMS FRMILV
to date, Ocean’s
Mere we ire in the library - that's another hundred points there (no wonder Comes is looking so chuffed with himself).
Boss character, there are a handful ol other Boss characters littered around to halt your progress too (lulling these provides an extra Me}, not to mention literally hundreds ol rooms and sub-levels to make your way through
Only when all lour have been rescued do you get to open a wall blocking oil hat! the muse room to reveal - loads more levels (as many as you've been through in the first halt ol the game, according to some sources at Ocean, though we Und that pretty hard to believe), somewhere at the end ol which you'll find your beloved Mono a There's no getting
BEHIND THE RED DOORS
- --7-- 1
ipaa Ji w
away Irom it - this is one b<g game, alright It's also a bloody tncky one - though not in any unfair sort of way (there's no hidden danger to be found here. Stuart and others of a similar disposition win be pleased to learn) Bags of restarts (and even more secret rooms, packed to the ratters with extra money, power-ups and lives) give you more than a fighting chance, while assorted codes mean that (unless you want to) you don t have to replay bts you've already done each new time you come back to play
The game is also packed to the brim with nasties and landscape obstacles to evade - there's not a wasted screen m the enure thing - and for once they're nicely integrated too. You don't get the sense
that the game designers are just throwing baddies at you for the sake of it here - the jumping and landscape-evading is at least as important a part of the gameplay as the baddie killing (oh yes. and the baddies a* d<e on the lirst hii too, This isn't one of those hopeless platformers that half thinks its a beat-'em-up. at la Magic Pockets). There's nothing much wrong with the way the game's paced or presented at alt. Quite (rankly - and how many Amiga platform games can you say that about’
The other thing we always seem to be enhosmg Amiga platformers for is a lack ot imagination. Not this one though. Yes we've seen a lot ol these gameplay elements before (the big bullets you can jump on. the buttons to press to move
waifs or create platforms. the moving platforms, the guillotines. swinging maces and all the rest) but significantly not tn Amiga games very often, much more l*ely in PC Engine. Mega Drive or cotn-op ones And besides, rarely are they combined any better than this.
Faults’ Well, there are a few - what game doesn't have at leasi a tew, and they're
certainly worth talking about, in the interest of balance if noth.ng else.
The first ->
To the left of tht hiichcn we ft! tbit fridjc lewd - it's A bit larger in there then the averofe Hotpoinl you hove in your house!
Go to the ri)ht of the kitchen, on the other hand, and you yet to this furnace affair -mind you don't burn your hands!
is that the backgrounds are a bit empty now. and that the game looks somehow slighity unfinished without them. This is true, alright - you can't deny It - but equally you can't deny that a) the lack ol backdrops doesn't ellect the gamepiay at all (in fact, it's the principle reason the scrolling is so
smooth), and b) at least there's no danger of you getting fatally distracted from the mam action by something clever going on m the background anymore.
Another cntiosm I've heard is that some ol the sub-levels do seem to go on a bit. with umpteen variations on the same theme repeated >n slight variation, rather than anything new happening This is called depth or value Tor-money, t guess -you're simply getting a lot of game here
Some may find the control media slightly uncomfortable too, I suppose -though, to be lair, everyone in this office (Mark bemg the only exception) seems to think it works just tme I certainly had no problems with it - it's nothing like as unfriendly as the inertia in Hudson Hawk, say - but I know Mark found it a bit 'forced', claiming that for him, the way the Gomez character slides to a haft sometimes seems 10 have little to do with how tasl he was going I have to say I don't see it myself.
No. for me maybe the biggest fault wnh the game - and it's not so much a fault wiih what's there, realty, as an absence of something good - is that there’s little here that’ realty knock your socks off There are no great surprises, no really impressive giant spriies (well, not that I've seen) - the pacing is more or less uniform throughout The Wane games are tike this too, you might say (and. indeed you'd have a point), but the tact remains
"More a Nissan 300ZX than a vintage Ferrari"
This is without doubt a great game, but its more of a Nissan 300ZX than a vintage Ferrari - ust as fast, much more sensible and efficient and user friendly, but lacking a degree ol soul.
Now go away and forget the last few paragraphs - the slightly whmging ones - because they make no difference at ail to
my buying recommendation. Quite simply: go out and get this game What more can I say’ That you'll regret M if you don'1 • MATTBIELBY
® UPPERS One of the - H not (he - most together console-style games on the Amiga yet. There's bags of if. It's mostly very well thought out. it's been put together with great care throughout, and technically it's hard to fault. If you re a secret rooms hidden extras freak you'll be In hog heaven.
® DOWNERS Perhaps a lad soul less There s little to really knock your socks oil here, just s great deal that's quietly very pleasing Indeed.
THE BOTTOM LINE
This Is Ocean's best stab at a film license lo date, and one ol Ihelr best 16-bit games of any type - they've learned lo ignore much of the plot (not that this particular film had much of one to start with anyway) and concentrate on the AA '
characters and atmosphere IIII “ Instead. A great game... U U E
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AMIGA POWER JUNE 1992
It't the man himself, ladies and gentlemen, Mr John lames! Still, we don't recommend you play the jame simply as Him - it s dull.
Publisher: Krisalis Authors: Peter Harrap & The Teque Team Price: £25.99 Release: Out now
Hold il right there and ask
yourself this question: is there really any room in your crowded games collection lor yet another football simulator’ Well. yes. quite frankly, there is in mine - and the software houses seem to be betting that there is in yours too This is but one of a whole number of new footie games released to fie in with the European Championships (see Stuart's feature this issue) There's a good reason for this, of course - they can keep on churning them
out until someone actually gets it nght as far as I'm concerned
Thai's right, despite numerous stabs at it from just about every software house ever. I d say that nobody has come up w.th a tootie game that does the genre justice yet To date I would say that Anco came closest with Kick Ott-an opinion not shared by everyone on AMIGA POWER, t know (Tt» bloody nght - Mark & Stuan) -but while it's tar from perfect, and arguably nothing like real football at all. it plays belter than Waylon Jennings live, and I coutdn t ask for much more than that
There s one other big contender, of course - Manchester United Europe, (he predecessor to this John Barnes game While this didn't attract me in quite the same way. 1 just this minute produced a personal Top Ten Footy Chart and <t managed lo come second anyway As John Barnes European Football is. presumably, an improvement over Manchester United, then, it has a fair chance of becoming ihe reigning soccer game - at least until Ihe almost certainly ail-conquenng Sensible Soccer becomes available But does it’ Wen. let's hnd out.
"It doesn't offer much scope in the long run"
Krisalis manage to get their game of two halves out first, but will updating Man
of the btl. Tea «ctnl>> in him booh pUycn rN mw his yeffow Md red card! when nccctury!
Ym cm perform dr«m*tk sliding UchJo*, dinky link Upitndi mom Mow
shall we , Wrthout further ado it's me agamst Barnesy in The Bottom Line Championship finals..
PHWEEEP! KICK Off!
And already Bamesys in possession In John Barnes you can play a smgte match against either a computer-controlled or human opponent (No surprises there.) Or you can compete agamst seven other
la Ihn touching Iicopc To Victory reenactment, Mo Johnston attempts a breakout hot is toiled by the guards.
The entire pitch is shown here thanks to the miracle ol modem technology. Sadly, the scanner's not much use in practice.
European teams (under human or computer control) in a Championship ol sorts (two Groups ol lour teams slug it out, as it were) It s fine as far as it goes, but doesn't offer much scope for lone players In the long run.
PHWEEEP! ONE NIL!
And Bames is the scorer! He's off to a cracking start with options galore. Among other things, you can determine the length of the match and turn off fhe weather (otherwise it rams from time to time), the scanner, the setpieces and celebrations if you don't like them
PHWEEEP! ONE ALL!
Oh dear Despite being simple enough to handle immediately, I found the control a tittle loo sensifive for my hking When it comes to gaining possession, it's too easy to tap the ban away by mistake, and all the boys move rather too last - they end up running around the pitch at great speed and looking like dorks. Surely with all these options, some form of sensitivity adiuslmeni wouldn't have gone amiss
A near miss The setpieces used lor throw-ms, corners and free kicks are too clinical and not as free-flowing as I'd like -particularly the free kicks taken just outside the box (that does my head in).
PHWEEEP! TWO ONE!
Spellbinding1 It's thal ofcf Bamesy magic
Utd Europe be enough to secure a win
l*kw rt er sot, Uui is Jobu •antes. As you caa sac, fou Nvt
actaady jet la c octroi t tern*
diat shouts fobs Bancs' (sky the
players tact have binu beads
wields bis flay
sa foe can sec tbeir futures t
docT hauw), but fou do yet ta
commg through1 The title music's a thumpy toe-tapper, and the sound during play is even better. There's a dead thunky' baii-biffmg noise, classy klaxon hoots, the occasional Boom'' (<), grunts from the keepers at full stretch, and requests ol ‘Here!’ from eager players. And even though the lively crowd's as tinny as the whistle sound, it all makes for a txg Big Match atmosphere.
And it s Barnes again for a hat-trick1 Barnesy has oodles o< niceties to add to the buzz generated by the sound The referee and linesmen behave pretty much like the real-life counterparts, and there are even occupied dugouts (tor effect only Cm afraid - they aren't al all interactive). I also like the way the players stand around with their hands on their tups, waiting tor you to move or pass the ball. The players' heads turn to tollow the ball, too, and scorers sometimes run off the pitch and on to the surrounding track to share their delight with the tans
That was dose Bamesys primarily horizontal action is daustrophobic (the players are roughly a fifth ol the size of the area of fhe pitch shown). The radar showing the players' positions is all very thoughtful, ta. but it has no practical application. Your best bet is to keep
"This is a very atmospheric footy game
You on hr Jet one chance lo choose a formation par match, to rov'd batter make H matter! And (excitement upon excitement!), when your selections have been made, you can do it xjoin for four computer-controlled opponent, loot
Whether fou play against man or machine, you have to represent a country. Take your pick from this choke of eijht...
atmospheric footy game, packed with neat touches, but still significantly Hawed, in particular the small area ot pitch on screen at any one rime, This was apparently a speed trade off - Man United had a bigger area visible but moved more slowly - it's up to the individual which you prefer.
Me’ After 90 minutes of sheer bee (well, it's not that bad). I'm off to pontificate with the lads over a Lucozade Ah. if only Bamesy could reproduce his Liverpool form on the Amiga ..
• GARY PENN
® UPPERS Atmosphere is Barnesy s strong point- Its sound and nice touches make the going as electric as the Real Thing. Barnesy also scores in the accessibility stakes, and there's playability to be lound provided you dig deep enough.
playing with the same team and gel used to where they by and large position themselves (that's rl you can instantly tell the difference between the faceless players without wasting a valuable spin second looking down to see the name of the man in possession).
THERE'S NOTHING IN IT.
nntijj Ancl al enc) ,f>e day we DM I Aft have a result. Barnesys a winner, but only just - it could have gone either way. Supporters ot Man United Europe will be able to wallow m Barnesy s shallow waters happily - this is a very
® DOWNERS The
claustrophobic display and fiddly control let the side down, but all told there are no own-goals scored here.
THE BOTTOM LINE
It's fine - better than most looly games, bul still No Big Deal. Bamesy doesn't deserve to be shown any cards but it won't win any major cups either. It's likely to be one of the better footle games Irom this year's crop, but we re willing lo bet, even at this early stage, that you- J know-exactly-what wifi f /] ~ show H a clean pair of I I ~
I, CTCII Ol
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
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AMIGA POWER JUNE 1992
Ye gods! 21st Century resurrect an 8-bit
Game: Deliverance Publisher: 21st Century Entertainment Price: £25.99 Authors: Raf Cecco (design); Peter Verswyvelen (coding) & Kim Goossens (graphics) at Dev inart Release: Out now
We always leel slightly
saddened, here al AMIGA POWER, when we come across a game with the finest of programming talent behind it. into which heaps ol etlort has clearly gone, and which seems like the answer to all our prayers the first lew times we play « - only to find, after a couple of days of investigation, that rt turns out to be, well, not quite aU there, (I do. anyway I can t speak for the rest of those ruthless bbghters) Surely Deliverance, with the proven talent of Raf Cecco and a stnng ol euphoric 8-bil reviews to back it up. won't suffer just such a late Read on...
For Ians ol the 8-bd versions, it goes without saying that Deliverance is a platform game with some chap walking around killing monsters However, that's more or less where the similarity ends -not only is our hero now a large viking type (sort ol George Bernard Shaw crossed with Noggm the Nog) instead ol a dwarf, the very, erm, 8-txtty gameplay ol the original has been replaced by something closely resembling that of an arcade machine. I doubt it Cecco had anything very much to do with this new version, to be honest - it's realty quite a different game to his Spectrum and C64 originals
Similarities Well, there are some Our hero sMI cames an axe, which he can swing around his head (for dose combat) or heave vehemently across the screen (lot long-range death dealing) Thai's until the hnal level, anyway, at which point the game transforms itself, with mixed results, into a sod ol scrolling shoot-'em-up
Until then, however, things follow a pretty standard pattern with platforms, ladders and the rest of il. It's familiar stuff -particularly level one, which, with the addition of a tew metallic bricks, would have the Bitmap Brothers demanding royalties.
What it doesn t share with Gods, particularly, is subtlety ol gameplay - tfvs is very surface stuff. True, every so often (on level one. al least) you'll come across these large wardrobe-type things which can be opened to reveal various things, but this hardly amounts to gameplay depth.' More often than not. all you’ll find inside are even more evil spiders and bats, though once in a while you'll come across keys, which are needed to gel
Imaginative monsters End bottict abound in world. Here even the platforms put up a
Dchvcrtncc Take, for instance the tree (Jut! like at Paddington Station, really )
<t> game, and, it seems, hope for the best...
through doors, and. il you gel really lucky, fairies - and completely naked ones at that! (Good Lord!-Ed.) As it turns out. the aim of
ihe game is actually to liberate' as many ol shese fairies as possible. (They've been captured by the evil Queen Bahd. you see. plunging the land into darkness etc.)
So this isn't a game ol great depth, more an arcade-type thrill. To be honest, the scrolling and animation don't exactly
Nothing beneath the surface"
set new standards of treacly smoothness -put Dehverance alongside, say. Leander to see how things should really be done - but who cares when the graphics have been designed as well as this The backdrops are stunning in places, and way above average everywhere else, And the spnles are. well, brilliant. Not only are they beautifully drawn, but they're wonderfully imaginative too That's really the main thing Deliverance has got in it's favour - the Baddy Factor From the weird invisible men on level two to the strange stick people on level three - and the incredibly fnghterung insect things that accompany
them - all ihe stops have been pulled oul to give the most impressive baddies I've encountered since the General Election.
And if you're impressed by them, just wail bii you see Ihe endoflevel sequences’ Blimey - you'll be knocked off your leet. They're absolutely astounding, real crowd pokers Games in themselves, almost Normally at AMIGA POWER we wouldn't ruin your fun by revealing the details of such things, but I've just got to or I'll burs!. At the end ol level one. for example, there's this... (Snip' - Ed) Aw Just look at the picture below, okay
So what's the prob Il sounds positively splendid Why ihe sfightly-less-than-utterly-enthusiastic lntro', What don't they tell u$ on the back of the box Eh
WeM. nothing specific. It's a top-hole game and everything It's just lhai. um.
computer-gaming history. The trick is to be prepared - stand there goggling and you'll be reduced to cinders before you can say "Oh dear".
Very odd, these. They start off as bits of tree, but snap off, fall to the ground and spout arms and legs. They then, for no apparent reason, start leaping about all over the place,
succumbing without argument lo your axe blade.
You can't walk more
than a couple of yards in Deliverance before being pounced on by a bunch of the weirdest baddies in
These characters normally flit about
harmlessly in the background, semi-invisible, but occasionally they
materialise', whereupon it's best to knock them for six before they do the same to you.
Obviously embittered by their rather unfortunate
It's quite unnerving to be walking nonchalantly along a platform, suddenly to have it come alive beneath you feet and start attacking you. Jump clear and lay into it with your axe, though, and it should quieten down a bit.
appearance, these ugly blighters exact their revenge by Swinging from plallorm to platform and spitting
fireballs at you. Four or five axe-blows should put a stop to their little game.
(fidget fidget) there's always plenty going on, bul I found myself wishing there was even more yet.
The baddies are terrific, realty lemfic. But there are only about three different sorts on each level, and once you've killed tweniy or thirty of each you begin to wonder il, well, you know And lobbing axes about is all very wen. but I kept expecting to come across some sort of shop'
(esp on level one). Your only chance to upgrade l<»« * w«, and anything is on level lour. - a malevolent where you can exchange the blobs you fire for bigger blobs.
CALL ME UNGRATEFUL BUI.
PRM The crux of the problem is that. Cnn... once you've uncovered each level's secrets, you re left with the prospect of re-uncovenng them again (and agam) until you reach the end. (And even then there's a load of disk accessing before ihe end-of-levei .aquence.) There's nothing hidden away beneath ihe game's surface for you to discover, no puzzles to solve or secret rooms to chance upon, and in the more-than-fckety event ol completing the game within a few days of buying it I can't imagine anyone wanting to play through il all over again
And how about the competition Say. Gods. Switchblade II and First Samvrat (another Rat Cecco game, lunmty enough) Three onto one might not be entirely lair, but they've got Deliverance cornered simpty on account of having tots to do. Deliverance games bravely with its benchmark graphics (some ol best on the Amga. no doubt about it) and sheer imagination, but it's not enough. The final Wow is dealt h skimps to the door, mortally wounded. ‘But what about those
thil rather unncrvinj little vuuil appears devil stands mcnaeinsly ever four bodv-
end oMevel bits ' it gasps. ‘And the stick men things’ And the scrolling section And how about the... wheeze cough...' Its three opponents raise their swords and cry as one: ‘Variety, that's the key.'
Good stuff, then, but too thinly spread to be a real knock-out • JONATHAN DAVIES
® UPPERS The graphics are really rather special - better, in fact, than in many arcade machines. And there's plenty of honest hacking exploring action in here lo back them up loo.
® DOWNERS Look beneath the surface, however, and you’ll be confronted by an empty void. There simply isn't enough lo II lo make this an out-and-out classic.
THE BOTTOM LINE
A gold star for visuals, but a "see me” tor the underlying T C ~
gameplay. All dressed up I* £ and nowhere lo go. I U E
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
A TASTE SENSATION
The pioblem with Pushover is that there isn't a very good connection between pushing dominoes and the Quavers snack. Ocean have obviously pondered this one. and decided the best way to get around the problem is to provide a natty intro sequence which somehow manages to tie-in an ant dominoes game with Colin and his Ouavers. It may be sitly, and it may be tenuous, but it works - alter a fashion - and you can t deny it both looks and sounds (you II have lo take our word on that one) rather groovy.
A picture s worth a fair old number of words though, so let's take a look at that intro sequence in lull...
Here'S everyone's favourite person (dog piS ) called Colin, now in his vers own name (sort of). Here'S the inuo sequence
There he Is, wandering aloof, minding his own business, grinning out al the camera and working up a mights hunger.
Aha, what have we here but a crunchy Quaver! There's nothing tor it - it's time for a quick snack, thinks our Col.
Wow, talk about a taste tensauon! Colin goes all wobbhr, knocked over by that incredible Quaver flavour!
•ut whet's this A diminutive Quavers fan realises that help is needed, and gets ready to dart to the rescue
Phew! Caught Col lust in time, but - oh not - the pack of Quavers has fallen down that there hole. Cue the game...
Ocean’s first original puzzler in years is this odd platform/dominoes mongrel.
Game: Pushover Publisher: Ocean Price: £25.99 Authors: Red Rat Release: June
An Ocean game without a high
protiia established months before release’ Without a six month budd-up ol stylish advertising’ Without umpteen work-in-progress features’ In other words, an old lasfvoned. honesi io-goodness, hype-lree original game’ Weil, no. not quite.
You see. Pushover may have been a txt hush-hush up until now. but a tie-in with Quavers (you know, the ensp things promoted by a bulldog called Cohn with the voice ol Lenny Henry) result ng in a half-million pound TV ad spend is certain lo change all that (Weil, it worked tor
Mario and Walkers ensps )
Oh great, you could be forgiven lor thinking at this point, another ot those half-baked cartoon game things, but this time featuring the dubious delights ol Curly Colm. and maybe some ckgit'sed speech from our Lenny. Well, no actually - the TV hero only really enters into it during the mtro sequence and on the occasional animated rest screens which otter the tram a tv! of R&R (The Quaver packs themselves have a slightly higher profile, actually appearing in the game themselves Wefl. occasionally.)
No, the real hero of Pushover - me character the player controls - is. in tact, an ant (an escapee from Ocean’s now Sim game, presumably), whose task it s to help Colm lind hrs missmg Quavers And it he seems to have next-to-nothmg to do with the famous curly snacks, wait until
you see the basic game itself - a sort ot arcade puzzle game featuring platforms, ladders and lots ol toppling blocks Imagine Lemmings crossed with dominoes and you won t be far out - the more you look at the game, the more obvious it becomes that Ocean had this scheduled tor release anyway, and the Quavers connection is very much an (admittedly welcome) last minute add-on SMI. if >t gets the game on TV...
It I was the kind of reviewer who went on to explain exactly how [he game works at this pomt. I d tell you something like this For a start. I'd let you know that the screens are littered with various types of domino, which, when pushed by another domino, react in assorted different ways
And i d tell you that your task <n the game is to topple all the dominoes on the screen by moving them about the place a bit (your ant can carry one domino at a time) and then knocking them atl over in one go. against a time limit o< course
And since, ol course. I am that kind of reviewer, H also go on to say that otherwise impossible looking screens are in fact do able only because some dommoes actually defy gravity (when hit, they will rise until they bash into the underside of a platform above), while others will explode, leaving a hole m the platform on which they stand. Others split into two dommoes. some simply disapper, while one type continues rotating along the platform, instead of simply toppling over Thankfully a chart of the various domino types can be called up at any time to remind you of what they all are
As you un sec, 1h« first screen isn't
Ocucthr the binest chellengc ever - but el leesi they've jot the teeming curve right
By icvcl SO things, however, thin)* ere gening more then e little more complex. Nice Astec scenery too.
And by stege 40, things ere getting very tricky indeed. Wc seem lo here progressed through time too - it ell looks very hi-tech.
Here’s level 40 - complete with Mediterreneen looking columns. Frenkly< it's ell Creek to me. (Oh deer - td.)
IT AIN’T NO PUSHOVER
H; ere we are at level 90 of the
game s 100 levels. Surprising. I hen. to find it's so easy...
*. Ttm it where it *11 tuned. Our int pothed thit one solitary domino - time to crott rour fingers end hope... b. Here we <*n tec the domino effect in, tint, effect. The tumbling will continue in both directions lion] the platform, with One block toppling down onto the platform below to the left there, t The timer - ilwip counting down (unlcit YOU utc the crib tcrccn - tee below). The time allowed vartet from tcrccn to screen, d- The dominoes here need to be transported to the ore* below, to that the chain reaction will continue to the target domino (hidden behind the bottom of Ihc ladder). The fact that the sequence will topple these dominoes if left here meant lime it of the essence (at iber tar).
*. The hero of Pushover it thit ant. A tad small and indistinct, isn’t he 7
But is it ant-astic
f. This area here is where the dominoes need placing from above - and quickly!
_ f fl
This chan can be called up at anT time (thankfullr. the level countdown frccici) to display the full complement of domino types. Apparently the patterns on them are designed to be representative ol whai each block actually docs, but, erm, we're not
completely convinced. Still, with this handy crib-shcel, who needs to memorise them
All clear No Then lei me talk you quickly through a sample screen. The objective, you see.«to knock over the target or trigger' domino (one with three horizontal stripes - so called because it trggers the exit) you see somewhere on the screen - and withm a time limit The lad that bits must be the last domino hit (and no other may be still moving or left standing) and that, unlike the other dorns, the target domino can t be moved about the screen at all. adds extra complications to an already complex game Completing the screen in the specified time (it varies between screens -the final one gives a ten minute countdown!) results in the player being awarded a token These tokens can then be used to advance a level when you find one too tncky. Completing a screen outside ol the time limit means either
Ivcry level hai a code (thank heavens) -her* wc tee a friendly army ol ants in the protest of displaying k.
repealing the exercise or using a token to get any further.
Whai we've got. then, is a game which relies on cause and effect. As onty one dorruno push is allowed per screen, the bulk ol the game sees you chasing around Ihe platform and ladder networks.
attempting to guess i ' i JJ.
how each domino's tail will affect the next one. and
shitting them about 5 UZ"
to get them to fail as you intend All that's left to do, then, is select a domino to set the chain reaction in motion, hope for the best, and run for the exit (Or that's true most ol the time - in reality, some screens complicate things further by making you move some dommoes after the chain reaction has been initiated. Speed then becomes paramount)
Of course, most of us are too thick to work out how each screen will work out in our heads an the time - in reality, play often throws pre-planning out ot the wrndow. replacing M with hunches, guesswork, and blind trial-and-error 'suck-it-and-see tactcs. After a few frustrating screens, the concept of Chaos theory seems that much more familiar..
Decision time then - is rt a hit (hurrah1) or a miss (boo') First let me make the obvious comment - yes. Pushover does look a bit like Lemmings, though as you play it the comparison soon retreats (rom your mmd No. if it realty resembles something from Psygnosis. it's their yet-to-be-released Tomato Game. The idea ol building up a stream i*m of objects then f IB TF H €5 setting ihe ball in n motion (as it were)
is almost identical (Of course the execution differs greatly between the games, but the resemblance is there.)
That comparison firmly squashed, then, what else can we say aboul it‘> Weil.
I must admit my first reaction to Pushover was something along the fines of ‘Oh, is that it ' - it didn't took like anything to write home about. A few more plays brought things to the level ol Mmm. this game’s go! something' Then there was the period of 'Pity about the dull graphics and tenuous (and slightly desperate) fie-in’. Finally I achieved oneness with n. at which point I attained the level of Hey, this is a pretty groovy little puzzler after all'.
Well, alright, it's not exactly a state o! nirvana, is rt’ But then, I don't think Pushover is the sort ol game which is
capable el doing that. Sure, it's fun. And yeah, it's damned addictive. But Pushover is not a Lemmings, a Populous, or a Monkey Island It's not an event, a landmark game, a humbling experience It's just qu ite groovy, in it's own modest tittle way.
• MARK RAMSHAW
® UPPERS A strangely
absorbing game style, which initially appears contrived and dumb, but soon becomes an obsession. One hundred levels and some variation in scenery should ensure lasting Interest. A simple, straightforward control system too.
® UPPERS The animation of the ant, while packed with character. Is still distinctly dodgy In some areas. The colours look a bit flat, and Ihe attempt at graphic stylisatlon just doesn't really work.
THE BOTTOM LINE
A very tenuous tie-in, which is nonetheless a line puzzle game. Nothing classic, and It could have been presented better (though the Intro is neat), but fine nonetheless.
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
Game: Legend Publisher: Mtndscape Price: £30.99 Authors: Anthony Taglione and Pete James Release: Out now
Coming ro thrs so-dungeon fantasy romp tresh from a couple of similar swords and sorcery soirees n the shape of Celtic Legends and Eye Of The Behokfer 2,1 was qm‘e prepared for this lo be a fairly standard puzzte-and-bosh bash through the usual AD&D-msptred scenario.
Not so' Legends ts something different Indeed. Legends * something tor wheh I can happily throw away the review rulebook and state, right here, right now. that it's a must, must buy. Why7 Because it's such an utterly fabulous thing, that's why. There are few games that instantly grab my aiiention and keep me nveied to the screen, spending hours of otherwise profitable time just to see what happens next And there are even fewer that feature a sheer open-endedness that mspees you to srnipty forget the plot and go off m your own direction (only returning when necessary to what the designer intended). ust to enjoy the immense vista of adventure waiting there in the game work!
If I've not already done away with the need lor the rest of this review - and the more discerning, who'll want to know exactly what the hell it is I'm raving about, should still be reading - here is. as preoseiy and concisely as lean, why you've got to buy this game
Let's start, and it s a very good place to start, with the plot Evil and chaotic forces are out and about m the land of Trazere, doing their usual evil thang. and me entire population is typically witless m terms of dealing with it. The task of vanquishing this outbreak of malevolence is down to four heroic adventurers drawn from far and wide - essentially, you and your mouse So what s new’
Well, lor starters, there's Ihe swings and roundabouts of character generation Four elements - earth, air. fire and water -can be manipulated to equip members of the four strong team of adventurers with appropriate attributes There's a selection of berserker, rynemaster, assassin and
troubadour, each ot whom needs different combinations of strength, dexterity, intelligence and the rest with which to clobber the Adversary You can even choose the sex of each member - let s see more of this in computer games (Indeed, it's something I immediately look advantage of.)
Right, so it's time lor my four-gulie party to descend into the catacombs of Treihadwyl (the first pan of the game), m which to battle foul monsters, solve tortuous puzzles and gam the means to progress to the next part of the adventure
Each room of the cavern below Treihadwyl * isometncaHy rendered m impressive detail, the party members included There are a tew puzzles to work out before you can move on. but let's look fust at a particularly impressive feature auto-mappmg As you move through each corridor and room, a map is automatically sketched and can be called up at any time Damn useful and much more tun than plotting on graph paper
CHURCH OF THE FREE-WILLED
UIU n Ar<l lhefe s ,he character n I IT U movement Far be it from me to call it intelligent' - computers are sWI pretty thick - Put the patty members move around in a co ordinated way. shitting out o! the way ot each other in superbly animated routines. Then, when monsters come piling in. the whole thing goes into uproar as each figure on -screen runs about beating hell out ot anything that looks unfriendly It really is a hoot to watch.
In battle, there are various character specialities that can be switched on from icon O' keyboard The berserker will go into a rage if provoked and run around mightily smiting; the assassm wf hide m shadows, becoming a faint outline image and that much harder for monsters to hit; the troubadour wilt not only tight, but play a song (pretty versatile Stuff). This isn't iust for everybody's entertainment either Songs, bought from a minstrel who roams the wider world, have different properties - party strength can be increased by a suitable drtty. or hit points are regenerated more rapidly to the strains of another.
However, it's the runemaster who is She most tun He or she can mu and —•
HOW TO KEEP YOUR HEAD IN THE GREAT OUTDOORS
It's a btj bad world out tfitrc, with enemy banners an ambush iway.
Lite In the great outdoors 1$ a thing to be wary of. You'll find it's essential to go trooping olt to various locations between quests, if only to buy some particularly necessary nightshade lor the runemaster. but beware - there is great peril afoot.
For a start, marauding armies roam the landscape, with banners indicating their whereabouts. II you cross the path of one. you can try to hide or you can attack. And what did bolshy old me do You guessed It - up and at 'em. ladles!
It this sounds foolhardy, well, yes it was, but maybe not quite as much as you think, You see. each banner insignia represents a ditferent strength ol army, from the weedy Kestrel to the eminently avoidable Skull - before attacking I d checked out their strength and knew I had at least a fighting chance.
In combat, the view switches Irom the world map to an isometric outdoors tactical screen, similar In layout to the dungeon screen. This is when the fun starts. Enemy monsters come rushing in in droves and each
character is hard-pressed to stave the critters oft. It s the runemaster who needs the most attention, accessing the spell menu frequently to blast shades out of the opposition while casting healing spells on his or her beleaguered compatriots. If you beat them, your army will leave gold and magic items behind it which can make lile a lot easier In further dungeon encounters. 8u1 reckon on losing at least two party members per encounter - and It one is the runemaster. It s unlikely you'll get very much further In the game.
cast spells possessed of an incredible variety ol lunctions Damage missiles, spelts of enslavement, healing spells, prolection from magic spelts, they're all available The main thing here is that you are not limited to a set roster ot enchantments The superb magic system (see the separate bon) means that hundreds of spells, most ol which you must invent yourself, are possible ust by combining the ingredients available This is a first tor a fantasy game: a wizard unrestricted by hard and fast rules on what magical powers can be exercised. You're not even limited by the runemaster's level of ability - so tong as you have the ingredients and the appropriate runes, which can be bought trom a wizened character called The Ancient, the most complex and destructive spells can be wrought.
There're also a fan few magic items
to be collected m the dungeon. Wands, potions, rings, scrolls and bits ol magic armour are littered about in abundance, many of which have pretty spectacular effects, but which must be sussed oui either through trial and error or explained by the aforementioned Ancient Any oddments picked up are stored and accessed via an inventory screen, which also gives statistics on how each character is faring. It s best to keep a dose eye on whatever booty you've got as some items are needed to complete other dungeons, while armour and weaponry can be sold lor a lair okl whack to town based traders.
Character control is a doddle Click on the character icon, dick on where you want it to go and oil it trots Shunting individual members around is important lor some of the puzzles and traps, as they often require a character to stand on a particular stab of stone white another
operates a lever to open a door or to stop spikes from nobbling the party's progress. More often than not, the puzzles are real swines to solve - level two ot Treiohawyl had me cursing tor hours as l tried to gam access to a room containing a vital ornate key lor use in another part ol the dungeon As usual, the runemaster played the vital role, but the spell needed to resolve the situation is not at all obvious,
And mat's not a t Throughout an the dungeon-trawling, monster bashing, puzzle-solving treasure grabbing hoo-hah. there's st>H the opportunity to zip out into the overworld and do a bit ol trade Having thrashed a few monsters and nicked their gold, it can be exchanged for better armour at the blacksmith, magic items at the artificer, spell ingredients at the apothecary or a prayer for belter luck. Betier resistance to otherwise lethal blows is available at the temple and. for the
EVERY LITTLE THING IT DOES IS MAGIC!
The main strength of legend is, for me, the slick and versatile magic system. It's the runemaster who wields the wand and can quickly become the most powerful character in any party, not by slogging sequentially through experience levels, but by good old-tashioned capitalism.
Gold Is used to buy runes and arcane ingredients, which must be combined to create spells - aside Irom the stale ot your finances, there Is no other restriction on the type ot spells that can be brewed. Nor is the
Take t rune, a wing of bat, nun them up and iHhI your cal. (Inn.-)
runemaster limited by the quantity ol runes or ingredients that can be carried.
It's the combinations possible that really make this magic system, well, magic. Simple spells - such as a director and damage rune, plus the appropriate ingredients lor a damage missile - can be mixed with other concoctions to create hugely complex effects. As an experiment. I tried mixing a surround spell with damage and missile spelts - and wished t hadn't when It all went oft! The battle!icld exploded and fireballs
Let's just check whet (petit ere in reserve - eh, bell pop out for more ingredients.
whooshed out in all directions, totalling the opposition. It's just a pity the rest ot my party was standing In the way while runcy-babes did her smart-bomb routine, but. hey, I'll know better next time. Sorry girls.
Alternatively, and a little less upselling tor the rest ot the adventurers, you could try mixing something along the lines ot a heat-antimage-surround-cnslavement-continuous spell. This heals the runemaster, protects him or her Irom magic, makes all the creatures around light for you and is re-cast continuously until dispelled or the parly leaves the room. And this isn't the most complicated thing you can come up with either - the possibilities go on and on.
Add to this the magic items that can be found or bought - an amber wand fires a damage missile, a serpent ring heals, a cloud potion gives teleport abilities - and. quite simply, you're looking at the best, most comprehensive, most versatile magic system ever seen in an Amiga RPG.
Hurrah and husiah for xulomxppinj How Ihen, where did you say that exit was
terminally luckless, resurrection of dead parly members is tree. Tramping from village to town to village can also lead the party into conflict wilh enemy armies -best avoided in the early stages ot the game as they're pretty tough to overcome In all. Legend otters an immense and complex game which looks good, is easy to play at whatever level you fancy tackling it, and is hugely absorbing There's great action, bogging brain-teasers and a versatile plot, an ot which make it perhaps the most enjoyable RPG yet As I said before, definitely make it one to add to your collection
® UPPERS Fabulous
graphics, an easy interlace and the right combination ot action and strategy. Better than Ultima VI tor lirst-tlme RPGers too -you'll lose sleep over this, for sure.
® UPPERS The characters can look a little silly when running about (“...they call It Madness') and are inclined to get in each others' way. Otherwise this Is pretty much a fault-free zone.
THE BOTTOM LINE
Super, smashing, lovely. A real ground-breaker, great fun, completely non-linear (and, because of that. In possession of one of the most believable game worlds to date), It fully deserves to sit right at the top ol its generic heap. At the risk ot rubbing the message In yet again, a must buy.
Soccer Will Aever Be Tlie Same Ai»aiu
' Available on i'( m e\tici4nni y;} ' . *
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Teleplione: 051-707 22NO lux: MSI-70!) 2621 *
AMIGA POWER JUNE 1992
S I M II IN I
Game: SimAnt Publisher: Maxis (Ocean) Price: £34.99 Authors: Will Wright & Justin McCormick (design). Brian Conrad
(programming), and others Release: Out now
Dear oh (tear You have 10 worry about Maxis. With each new release it becomes harder and harder to avoid the fact that they're shaping up to be the archetypal one-hrt wonders.
Consider Stm City was one of the true originals, an immensely playable, undoubtedly original product of the type that only comes along every tew years - a game that seems so obviously ngbf that you're amazed nobody'd done anything i ke it before Even now it’s still riding high in the AMIGA POWER Ait-time Top 100 -dodgy programming notwithstanding -goodness knows how many years later, and that's almost purely on the strength of the basic concept With it. Maxis had wea and truly arrived.
After it came SimEarth. an even more ambitious project - imagine, control the entire history ot the planet in one game! - which sounded brilliant, looked great, and proved (even on the fast PCs <t was meant for) to be a real pig to play The game was just too large, with too much going on, lor anybody to get a reasonable grasp on - and a tot ot people persevered, none ot whom (to our knowledge) ultimately found it a rewarding experience. Perhaps needless to say. it's caused untold prodlems m conversion to the Amga. and when (or. indeed, if) we'll see it ai an is a moot point
And now we've got SvnAnf Hmm We'd hoped for quite a bit from this, 'it’s much more playable,' people seemed to be saying, ‘there's much more of a game m there Weft, perhaps What they hadn t mentioned was how sloppily put together it a is Not only are the icons used some of the most indistinct, crappest little things we've seen in ages (intuitive Get oulta here1), making play very hard to get into, but there's a terrible two second (sometimes longer) delay between you choking anywhere on screen and something actually happening. Time and again we clicked twice on an icon (or
THREE WAYS TO PLAY:
Here's you - (he little yellow ent -near the stort of * quick feme, looks like there's really only one way out, doesn't it (Though you could always dig a new tunnel-)
Red ants ahoy! These are your enemies in the game, you’re going to have to resist flipping to
experimental mode and using your godlike (to ants) human powers at this point...
The spider - a vicious enemy for one ant, a source < food for a bunch e them, and one off first outside forcei you’ll come across
Well, it’s no Sim City. Maxis continue to struggle in the shade
clicked a second time elsewhere), thinking our first atlemps hadn t registered somehow, when aU ot a sudden the display would go mad. the program finally getting around to responding to our fust
command. Very annoying Worse still, our boxed. Iirnshed copy seemed to lock up more than once Faith m the game was almost immediately undermined
The other thing nobody told us was
When you first start the game you'll be presented with three playing modes to chose between. They are:
The most arcadey way to play it, if you can Imagine that. You control a black ant colony, faced with natural hazards (getting crushed by human leet, getting eaten by spiders etc) white competing with a colony of red ants for control over a patch ot back yard.
Fairly simple strategy stuff with interesting ant bils thrown in.
Pretty much the same thing on a (much) larger scale. You have to take over the entire backyard and house, section by section, while lacing tougher adversaries (especially humans and their insecticides).
Oh deer, you've juil died. (Vault find ihfi heppeni lot! no metier which type of yarn* you pley.) Not lo worry thouyh - ei lony ei (he colony'! healthy you can juit hatch a new ant body and Kart ayain.
This is probably the bit you'll play around with most - H puts you. as a God like human, In a position where you can muck about wilh the ants, building mazes lor them, adding food, putting rival ants together or whatever.
how unfocussed it all ts, Oh, sure, they've put a quick' mode in, which turns the game into a fairly simple ant-based strategy thing, but still the oodles ot options, potted snippets ot ant history and mynad different viewpoints available give the impression of lots o! parts rather than a cohesive whole.
It SimAnt is meant to be a sort of modern executive toy - to be called up for a few K$ e minutes on your work PC, mucked about with for a W. and then forgotten - it might be reasonably entertaining There are. after an, lots ol ditlerent bits to look at (Indeed, in the manual Maxis themselves call SimAnf not a game, but a software toy. Toys, by definition, are much more flexible and open ended than games')
For your average Amiga owner, however, used to sitting down and burying himself m a bg game like this lor many hours at a time, with a fixed purpose in mind, it offers a confused and frustrating experience.
There's another problem too. Unlike
ir» that spider «3«in, this lime rtjht on top of the entrance to on ant's nest. Let’s flip to 'experimenur mode - where you don’t play an antf but a human pUying with ants - and play 30d. ..
Let's build a wall for suiters (a bit hifftedy pifSkdy, but Hit do) and see what happens. Well, the spider seems to have wandered off, but we've trapped an awful lot of ants in there...
Hey, look, the spider's back - but all the ants seem to have fonc. (I'm not quite sure where yet.) Let's flip back to the
experimental menu and sec how I can torture them some more...
EA I - - 1 1 - ■
of (arguably) one of the ten most original games of all time.
*1 Stm City, where there realty wash! an end to the game - rt could go on forever -this does have finite borders, effectively boating the thing's testability. I've not managed this yet - truth be told, I ust can 1 bring myself to persevere tor that long - but people I know have apparently completed Full Game mode the central section of the game, where you’re asked to take over an entire house and back yard, killing oft rival ant colonies and driving the human residents out} on the PC in about four hours This doesrit seem to offer the endless gamepfay possibilities you might have hoped for. Basically, if you get the impression that I didn't enjoy SimAnt much, you’re right.
Of course, n's perfectly possible I'm being completely unfair about ati this. There are, indeed, people I know and
whose judgement! generally trust who say either, yes. the game s OK, not brilliant, but OK' or, in some extreme cases, yes, it's an absolute cracker'. You may find you agree with them and not me.
a) I don't find ants fascinating (as many people do), t find them intrinsically very boring and limited creatures A game featuring them would have to go some to entertain me
b) I find 'software toys' - tacking, as they do. fixed set purposes and regular gameptay rewards - all too often dull and unsatisfying. My attention span isn't all lhat tong -1 need to be teased and manipulated by a game, not given room to move around doing what I want (what I want will invariably be to switch the game otl and go and watch telly instead),
c) I tend to get very trustrated by sloppy
programming, particularly the sort that results m tong loading breaks during gamepiayor delays between you telling a program to do something and it actually responding and doing it.
All of which - you could say - makes it unlikely I'd go a bundle on the game in the first place. So fine, ignore what f say If you love ants, like not jus! the idea ot software toys (I think they're in theory a fabulous idea) but the practice too. and can pul up with frustrating delays sloppy programming, you may just tove SimAnt You may even find you're hooked on it. as many people have become hooked on Sim City or Railroad Tycoon But I'll promise you one thing - there aren't going to be alt that many ol you, There are just too many things wrong with StmAnt -much of rt m the execution, though the design's lar from perfect either As it is. it's an often mysterious, occasionally intriguing, constantly annoying and -ultimately - strangely unsatisfying way to spend your time • MATT BIELBY
"A confused and
WHAT DOES THE FUTURE HOLD FOR MAXIS
As SimAnf * and the upcoming (on the Amiga) SimEarth -would seen to indicate. Maxis have lost their way rather, and it doesn't look like they're out of the woods (or, in fhis case, soil) quite yet. Indeed, you could make a strong argument lor the second besl Sim game of all Sim City being a alt-lime great, ot course) nol being a Maxis product at all, bul Sid Meier's Railroad Tycoon, published by MlcroProse. which look one small section ol Sim City and zoomed in on il. rather than (as Maxis themselves seem determined to persevere at) trying to do simply tar too much all at once. It wasn't too shoddily programmed either.
Happily though, things seem to be moving in the right direction once again. A real SimTrain' is on the cards, and future products seem to be more along those sort of lightly-focussed lines, which sounds promising (God forbid a SimUniverse . which was where Ihings were heading). We awall with Interest, as they say.
Window* opening upon window* -SimAM con toitt* look incredrM* ttnilor lo the loftwtrt wc utt 10 pal (hi* mi3,unc lojcthcr ol lime*...
® UPPERS Well, some people find ants very intriguing, or so I’m told. You can't deny the scope or ambition of the game, and the manual - packed as il is with ant information, ant history and (yes!) ant jokes - Is a real treat.
® DOWNERS The execution is sloppy, tiddly, annoying and sometimes a combination of all three. The point ol 11 all Is strangely elusive loo. And you're really going to need a hard drive.
THE BOTTOM LINE
It you're really Intrigued by the behaviour of ants, Sim Ant might wet I appeal (Indeed, it'll be your dream come true). However, if you harbour any doubts at all about whether you'll enjoy it, you’re more than likely not to. Whatever you do, don't expect a game as appealing as Sim City- it just ain't going to happen.
AMIGA POWEfl JUNE 1992
Game Dizzy’s Excellent Adventures
Publisher Code Masters Authors Various Price £24.99 Release Out now
E~ xceiient' Will that do’ (No, ot course it bloody won 't Gel on iMih it And while I’m at it, don't you think the old Oh well. I suppose I'd better wnte a bit more then' gambit is getting /ust a little tired by now I mean, can't you come up with something just a little bit more original once in a while’ It's not much to ask. especially when there's so much potential here to be eggspioited - art' See. there's crap egg-type puns tor a start, millions ol ’em. So get cracking' Art' Even when you've finished those, there 's tons ot stud lot a hard-boiled - art! - reviewer to get stuck into in this compilation ol lore - count 'em1 - gorgeous Dizzy games, only one ol which has previously been available anywhere else, I mean to say, you could
easily start ott with a Quick recap on Kwik Snax, which we covered as part ot the Dizzy Collection compilation back in issue eight's compilation special, where we called it tncky. pretty and entertaining' and gave it lour - count 'em' - stars. You could tell anyone who didnt remember that it s a slickly presented and unusual puzzle game, with elements ol the ancient corn-op game Pengo and really cute graphics You could say that, taken individually as a game that effectively costs a fiver, it'd easily be worth, say. 80 percent - Ed )
BURN DOWN THE DISCO. ETC
Bui - (And after that, you could perhaps, it it wouldn 't be too much trouble wnte just a tew words about the other arcade puzzle game on the compilation. Panic D>zzy You could note that it’s been improved from the iffy 8-bit versions for the Amiga release, most crucially by the addition ot a two-ptayer nead-to-head competition mode, which adds a pi ot lastabikty to what 's otherwise a pretty limited and
repetitive game where there seems to be very fiffie opportunity to bnng any skill to Pear on the game s outcome And if I know your reviewing style, you'd probably conclude with something along the lines that the almost totat reliance on chance -and the lad that once things start to go wrong, your chances ol putting them right again decrease very rapidly - meant that the game wasn i really worth more than a few occasional plays. Stilt, I know you don't hke to be too mean to the Codies -did this month's cheque come through okay, incidentally7 - so you'd more than likely give it a pretty soft mark considering it was only £5. say somewhere m the vicinity o(56 percent - Ed )
I UST CAN'T FATHOM IT
Yeah, but - (Ot course, anyone with any lOumatistic (raining at att would probably take the opportunity lot a stick link into Bubble Dizzy at this point, noting the progression from puzzle game with arcade overtones - ie Kw.k Snax - to
arcade reaction-test game with puzzle overtones - ie Panic Dizzy - to pure arcade game with /ust a hint ol a puzzle. as m Bubble Dizzy That same hypothetical person would almost certainly chuck m a couple ot throwaway plot lines about how this game Ms m the missing link between Treasute Island Dizzy and Fantasy World Dizzy, covering the M where Diz had to swim to Fantasy Wood alter being forced to walk the plank by nasty pirate Captain Blackhead following his escape from Treasure (stand. Then they'd probably goon to describe the incredibly simple and yet highly addictive gameplay, which involves Dizzy standing on au bubbles rising from the bottom ot the sea andjumping between bubbles ana ledges to avoid tailing back down when the bubbles randomly burst, at the same time avoiding deadly marine hie. collecting oxygen to survive longer and picking up pearls to repair the necklace tor Dizzy’s sweetheart Daisy that had been scattered when Cap 'n Blackhean threw our hero overboard. It they were really on the case.
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What can ton «ay about Spellbound Durr Well, at lead n't not a football game.
DIZZVS EH C ELLEN! HDDENTURE
For the first time ever a budget compilation makes it to the front end of AMIGA POWER. Why’s this Because it’s such an ‘excellent’ deal, that’s why...
Bubble -t*t busy with the Dili .
ftw person might then draw compansons with the central gameplay concepts ot Rainbow islands, Nebuius and the legendary Speccy classic Underwuride. and conclude that this was a bnihant tittle game whose appeal might perhaps wane a sale alter all the levels had been completed - probably not all that mammoth a task - but that it was the kind ot thmg that absolutely everyone would enjoy m the meantime, especially it they turned up the tabby calypso music while they played This imaginary reviewer would giute possibly feel moved, by the same criteria as before to award Bubble Dizzy a mark m the region ot. ooh, 65 percent - Ed)
I'M HAVING A FUNNY
pnri I Okay, so- (t cant believe that 0 r L L L... you couldn't hnd anythmg interesting to say about Spellbound Dizzy. ever. Okay, so it's another game m the classic Dizzy formula, with lots ot platform-leaping and puzzle-solving as seen belore n Treasure island. Fantasy World and Magctand but this one 's bigger than the last two put together, so there's at least
one interesting point to latch onto straight away You could show how the character ot Dizzy has been developed a little m this game, with tots ot title animations and pirouetting jumps and so on although admittedly alter that you'd probably have to sip mto the old tned-and-trusted Weft it's not realty very different Uom the others, except m the shghtty-iess-cutesy-cartoony visual department so it you liked that kind ol thing, this would be the kind ol thing you d like’ Still, on the grounds ot size. I would rmagme you d sun be looking at a score around the 76-ish mark - Ed)
"Why not go out and
buy it "
CRAP 'YOLK' JOKE-FREE
inijr Look, can I - iFair enough. I III H t guess that'd leave you a ' tile bt stuck lor constructive comment on the final game m the pack. Dizzy - Pnnce 01 The Yolk Folk Shtl you could always waffle on a bit lo fill space at the start, maybe drop mto one ol your usual gratuitous ranting bits about something connected to the game only in some impossibly tenuous way. or perhaps relate some implausible anecdote about how you were walking down the street the other day when you bumped mto Paul Gascoigne or someone
like that, who said 1Why aye Stu. have you heard about the latest Dizzy garnet I've )u$ t been playing it and I must say it's probably the nicest one yet. with realty atmosphere graphics, (albeit that they could have come from any one ot the three previous Dizzy arcade adventures): and that great mix of platform acton and bram-teasing thats made the other games in the senes so popular' By the time it came around to the Conclusion, you'd only have to say that this was probably the second-best game on the pack after Bubble Dizzy, although maybe the formula was beginning to show its age. but at the end of the day the kids would go for tins one m a big way again like they did aft the other times, so n was worth a good 62 percent or thereabouts, and the review would be finished> So stop complaining and get reviewing, why don’t you - Ed) Er. okay then Dizzy's Excellent Adventures - (Snip1 - Ed )
• STUART CAMPBELL
® UPPERS A good varied mix of game styles, and certainly not lacking in the value-tor-money department. Even the weakest title (Panic Dizzy) is worth a good few plays, and the best one (Bubble Dizzy) is an pure arcade game up there with the best ol ’em.
® DOWNERS Urn... well. I daresay some of you out there would rather have one realty stunning lull-price game than live nitty but not quite so astonishing cheapies. But - hey! -it's a free country.
THE BOTTOM LINE
A great compilation, and even the one prcviously-avaiiable game deserves a wider audience than it had before, so, er, why not go out and buy it (Basically.) And on the grounds ol the whole being fl J « greater than the sum ot the ft A K pans. I'm going to give it... U I 5
I don't know about Kwik Snsx - It'd lake me ages to cat that many cherries...
W ■ iirv
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
Game: Floor 13 Publisher: Virgin Price: £30.99 Author: David Eastman Release: June
ow this one really is unusual. For a start, your eyes aren't decewng you - this is a black and whrte game. That's nght, absolutely no colour at all At first n seems a bizarre, almost completely loopy choice, and one that's bound to put quite a few people off Don 1 let one of them be you though -beneath this unusual monotone surface lies an ambitious game set in a world where the line between good and evil is very blurred indeed
This ts, you see. one of the few -perhaps the first - political conspiracy thnflers available on the Amiga Using a basic text-adventurewith-graphics structure, it teits a tale of poimcal mtngue not a million mites from TV shows like House Of Cards or Edge 0! Darkness or films l*e Defence Of The Realm or '60s classic The tperess Fite In the wake of a General Election that featured its fair share of smear campaigns and political skulduggery we should all be in ihe mood forittoo
So what's it all about’ Well, on the surface. Floor 13 seems to put you in the rote ot a shadowy secret agent character,
V trt feJ*
Your office door - it's through Here that a world of manipulation and murder bcfini.
head ot a mysterious organisation operating trom behind the cover ol a fictitious government ministry Your mission is to popularise and keep m power a political party (fairly obviously the Conservatives, though they're not named as such m the game), the bulk ot whose members are completely unaware ot your existence Not only do you get 10 run smear campaigns agamst the Opposition (and. indeed, any other opponents you may come up agamst). you get to kill them too Indeed, there's no dirty tnck you can'i try as you attempt to get your way Intrigued You will be...
FISHY BUSINESS IN CENTRAL
nCEIPC the game’'s start youve
UlMliL recently been made Director General of The Ministry tor Agriculture and Fisheries (the cover organisation) - but
Your duk - on hir« you’ll find plenty ot top Kcret report! tor tiulytil.
pay no attention to this, it doesn't realty exist Instead, your department consists of various assassins, spies and other operatives - your real role «to protect the government at alt costs, with whatever means are at your disposal. Every 20 days (game time) a national political poll is taken, you see. and it's your job to keep the government ahead of the other mam party at all times The Pnme Minister win call on
you frequently to either criticise or praise your actions, but whatever you do. make sure your machinations are kept out of the public eye Nothing must be traced to the government or your department As long as your party are at least holcbng their own
"Where it scores is the feeling of realism"
l.aiPM U. ipaaai
Here's trouble - The Mod Scicntul Guild. You con be mrc they’re up to no jood.
m the polls, the game continues Interesting stuff then, but wad* There's more You see, the game really comes alive when an extra twist is brought into play. Unknown even to the Prime Minister, you're also a member ot a cull secret organisation. 'The Secret Masters - more Important than keeping your political parly in power, your primary aim is to serve them, undertaking ihe various tasks they set you.
So how do you do this’ Well a) For a start, you must remain m your current job - only then will you have the power to help your hidden masters. Indeed, furthering your political career will give you more power with which to help
Lies, murder, corruption, scandals - it’s a wonder nobody ever did a government
Removal: Initially, you start out with only two assassins at your disposal, so don't get carried away knocking oft everyone who causes trouble. (Save that for when you're really powerful and you've got a decently sized death squad!)
Hidden away on the mysterious floor 13 of the Ministry Of Agriculture And Fisheries you'll find the tools of political skulduggery at your disposal. They start powerful, but get better with time - for each 20 day poll that comes In showing a government lead, the Prime Minister will reward you by expanding your dirty tricks facilities.
Search: If you're after some Interesting Information or secret documents, usl send a search party in to turn a suspect s home or olflce over.
(Easy, Isn't It )
O Pursuit; Following a suspect lo get into on him is always a good lactic, especially when you find he's popping in and out ol Soho massage parlours alt ihe lime!
Dis-lnformatlon: This is one ot our favourites. By using this facility you can discredit anyone. And if you can’t find anything to smear them with, why not Just make It up
Surveillance: Always useful to keep tabs on suspects. Spread Ihe dirt using inlormalion gained by bugging their phones and (!) bedrooms!
Ul'i tt)t Dm department"! dilintormation lection IMhn i imeer umpiljo it them.
mem so that's a good thing too The game opens on the first ol January, and then plays through every day - much ot it involves reading political reports given to you and dealing with them accordingly Leaving your office and going into your government department, you get to use official resources to pot unOer surveillance, pursue, abduct, interrogate, search, assault, infiltrate, discredit through smear tactics or (phew) assassinate your enemies. Daily reports inform you of the success or failure of these actions, and by going to the poll you can see what effects they ve had on government popularity b) Secondly, you must do your best to execute any actions required ot you by your secret society The guy who contacts you is catted The Secret Master ', a masked Tutankhamun-tike character who gives you tasks and occasionally talks in nddies Perhaps I'm just being thick, but
W Heavy Assault: If you need lo destroy any evidence, or really make sure someone's dead, send In the assault squad.
0 Infiltration: A particularly good way to find oul what s going on In any of the political or subversive groups you think might start causing the government trouble. Once you know what's going on, you'll know how lo act effectively against It!
0 Interrogation: Especially useful tactic against those sllmey do-gooder journalists. (Ulp’-Ed)
r;jr.r itsK-rsto «qctcredo/ tewt
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Succeed my Accolytc...
The Grand Mailer - a myiicnout figure who crept up lo Jive you your tecrci miitiom.
’S W i i* 11 .are at .
4e HUH B
filmul CuiUi iirt Smi
And - y**! - h«r«‘s the result of our action
in the press. Isn't power freat )
•*Ww VH M.I* ——
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fever is— taking out an enemy and teeing The tutpeee frle records your actions too.
Die results ol h in the prcttl
Just look what you did to this guy...
still haven't worked out what the first request I got is alt about, although his commands have tended to become more comprehensible as the game goes on And there you have it Floor 13 doesn't really have an ending as such, but rf you awxd getting sacked, get the PM to expand the sire ol your department, and manage to carry out ail the more shadowy tasks given you. well, you'll be doing okay Gel yoursei! admitted to the cabinet, says creator Eastman, and you’re doing very well indeed
I’M GONNA TAKE YOU
II pnrp Yes. yes. yes, you’re probably It IU Mth saying at this point, but what do you make of it7 Well, first you have to realise that there's very little to compare it to - indeed, programmer David Eastman s earlier release Conflict (a political adventure set >n the Middle East) >s dosest in terms ol structure Despite the fantasy elements many ol the sub plots that crop up in the game are based on real political events or situations Mucho research was involved, apparently, including attempts (sadly
"There's dirty trick in the book you can't try"
Heppincii is... ■ majority Iced in the opinion
failed) to get real political characters (Edwma Currie was one) to contribute to the storyline (she decimmed unless money was given to a chanty ol her choice)
Indeed, where the game scores most heavily <s in its feeling ol realism The lack ol colour, though initially off-putting, helps create atmosphere nicety, while ihe realistic visual details and interesting plot twists - you realty don t ever know what s going to happen next - help build things nicely. You really do get the feeling ol sitting atone in a cold dark government office, hidden away m one of the capital s many high rise blocks, planning people s fates It's stark, chat and tense and it works
Technically it's very easy to get into and play too - being devious can certainty be a lot ol lun (Forget your morals if
poll! (But of course.)
you're going lo do well al this game1)
I'm sure that there are quite a few people who re going to love Floor 13, then - it certainly has its strengths - but equally, be careful It's gomg to leave a lot of you cold No animation to speak of. no colour, little humour to lighten the mood a bit - we ve certainly seen more immediately appealing games And at over thirty quid, it sure isn't cheap
SWI, il the theme attracts you. you could do a lot worse than give Floor 13 a whirf. It's got a strong plot reasonably IrierxSy controls and bags of atmosphere -it certainly managed to intrigue, and then hook, me It's a true original too And it you haven i been put off by the (act that this page doesn t feature a single colour picture, weft. you might just find it'll get a hold on you too.
• MATTHEW SQUIRES
* *'e have a Z;> aaint lead
® UPPERS Despite the (resolutely unmoving) graphics - ihls is. al heart, very much a text advenlure - Floor 13 has an awful lol going for il if you re Into that sort ot thing.' Plenty ot plot twists, bags ol atmosphere, and enough skulduggery to leave a nasty taste In the mouth, this political conspiracy Ihriiler is a true original.
® DOWNERS Drab,
monochrome, graphics and Initially unencouraging gameplay could well put a lot ol people oil. Ptay - basically a lot of looking al folders and acting on the Information you learn - can gel pretty dull loo. It s definitely a specialist taste, let us say.
THE BOTTOM LINE
If you don't mind text-based adventures, this one - packed as il is with assasinations. bent politics, power-hungry characters, dirty tricks and double agents - could well be lor you. It, on the other hand, you re really into cutesy plattormers with bright bold colours or lots ol on-screen animated action, TP ; don't apply. (Obvious. I " really, isn't it ) f U «
AMIGA POWER JUNE 1992
It was just over a year ago that the world went crazy over the first EOTB. Can SSE
Another moody evening sets Ih* scene for tfe Of The Beholder ItLegend Of Darkmoon. Khclbcns servant opens U>* door, motioning for your team of adventurers to enter.
A piece of paper is pressed into your hands, instructing you to meet Khclbcn urgently. Slowly, you ascend the staircase to Khclbcn’s study.
Publisher: Strategic Simulations Incorporated/
US Gold Price: £35.99 Authors: Westwood Associates Release: Out now
The original Eye of the Beholder proved quite a hit when it was first gulped down the gullet o! the role-playing fraternity a year or so ago For many it is the established benchmark in RPGs - and the one to (malty knock FTL's ot-tate-crusty-looking Dungeon Master off its throne.
Why is this WeH. EOTBs hard core appeal ts unsurprising, as rt not only carries TSR's Advanced Dungeons & Dragons endorsement, but implements many of the second edition game rules.
For the casual dungeorteer, less interested m the finer points of the AD40 game system. It's appealing too - featuring swish graphics, a funky plot and, above all, gripping gamepfay So gripping, m fact, that AMIGA POWER bestowed on it a very respectable 88 percent m our first ever issue.
So. yum yum, can we have some more please’' being the verdict, what can its successor offer’ It is billed as bigger, better and meaner than ever - no small claim considering its dad Though senior associate producer Nek Betiaeff admits.
Oil's a tenuous sequel to the first one. as are most sequels,' afl signs are that's a bigger, better game ihan its predecessor
Hey - with 13 man-years of development ploughed into it you'd expect something pretty damn expansive...
Plot-wise EOTB II: The Legend of Darkmoon takes up where its forbear left oft. You can even port your old party members from the first game into the second - along with all their hard-won accoutrements -provided you're still on speaking terms with them Of course, we've not all played
the original EOTB. but not to worry - you can easily create a brand spankmg new (and suiiabty tough) party from the very comprehensive character generation section The story, then Veterans witl recall their perilous slog through the monster-ridden sewers beneath the city of Waterdeep but. lor ail that parties' brave efforts, evil still haunts the world of Forgotten Realms People are
disappearing from nearby villages and Waterdeep's Archmage Khetben wants your four heroes to gel it alt sorted (Why he can't manage it himself, what with being an Archmage and all, is never made dear.) One plush animated mtro later, your merry band is teleported to the start of fheir quest - deep inside the dark woods near the Temple Darkmoon,
First observations first Well, we find ourselves with a familiar mouse- and keyboard-driven interlace which, white initially trteky to get used to (he smote the wolf with a mighty dick on his inventory -oops) soon becomes second nature As
"It's not the huge leap we'd hoped for"
EVE OF THE BEHOLDER II
keep the fire burning, or does the fantasy role-playing backlash start right here
tUwtbcn loolu worn and weary. He infonni you of the evil afoot in Cattle Darkmoon. ret, tkit looks like a iob for jtnl inch a band of heroes at yours.
With a final pleading look, Khclbcn implores you to help. Tap, it looks like another profitable and fun-paeked adventure it about to begin. (Okay, to rt't no big surprise.)
me party hops one click al a time through tie wood, which must be a hoot to watch lor the outside observer, vicious wolves prowt its regular avenues - obviously a land m which landscape gardeners abound CM parties will have little trouble wiping out the wolves, and even newly generated ones, which start otf at around e*ei snt, are simrlarly tough There are Oddments to be found - rocks for throwing, an old drow (very naughty elves) hideout -but tummg a won to mush with a couple o< swift swipes is not what I d call the most action-packed way to kick ott a game. Considering how hard your characters are, i d question this section being to the game inthelirst place
ELEMENTARY MY DEAR
nrinrp Things hot up fairly swiftly ntflUtn once inside Darkrrioon, however We're presented with the temple tsetf - plus catacombs beneath and three towers above - to explore, making this one huge mutha of a game. There are lour iewls through which to progress, each relating to the elements of fire, earth, air and water, and each colour-coded -Doinfessiy subtle, but I love it. The monsters start otf tough and get rapidly tougher, so you’ll have to make sure the party rests up between progressively more . o<ent encounters This isn't easy stuff -so hard, m fact, that l think a hint might be m order, so here it is: there's a room in the catacombs you can use as a boN-hoie when the party's feeling particularly
pummelled, and there’s a resurrection chamber not very tar away too - if you can figure out how to work it.
What else Welt, pleasingly. nonpayer characters make regular chatty cameo appearances - more so than they did m EOTB- by which the plot is carried along. These ofien amount to iflle more than a pretty picture and some words, but there are some interesting encounters in
Upon enuring Dwrkmoon (rule, your bund of ndventuren wre confronted by < friendly looking pair of Clerics. Something doesn't feel right, however, and your suspicions arc soon confirmed when a battle ensues. (Never ignore your bunches, that's what we say.)
which you’re not quite sure whether you should clobber who you’ve come across or help them out - some monsters w-il wibbte on amiably just prior to stabbing you in the back!
Occasionally you’ll chance upon someone - or something’ - that will join your party and fight alongside you.
An earty encounter wilt see a haitimg thief called Insai
tagging along but. with hts chaotic neutral alignment, you’re never quite sure if you should trust him This, along with the
"It's billed as bigger, better and
characters' new-found environmental awareness' - walk past a hidden door and someone m the party will mutter that they feel a draught - realty helps to draw you into the game world. It's not long before you Start thinking ot the party as individuals rather than a multi-legged killing machine (an accusation levelled a: most multi-character RPGs)
When you get into a scrap though, and there are plenty ol them, it all goes bonkers. Deft mouse manipulation -*
One gripe I’ve always had with AD&D Is that, under the normal rules, you can't go making up your own spells - it was this obvious tailing in the SSI stuff that helped make Mindscape's Legend (also reviewed this issue) look so good, lor instance. EOTB2 looks very sorry in comparison - you're limited to a selection of mage and The ipci cleric spells (depending on and nth which type of character you're dealing with al the time) which becomes wider as the characlers go up in level.
So what happens Well, a mage character will memorize spells from a set list while the party rests - it's a bit
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The cp«U and rathe
iriteui - powerful, but Hi adherence to the r lony-inihe-tooth A DSD rulci make it Just 1
of a bummer, lor as soon as he or she casls a spell, it's instantly forgotten. (And I thought these ultra-powerful mage types were supposed to be a bit clever!) Clerics, meanwhile, pray (or spells (high-level paladins can do
exactly the same trick).
tl doesn't end there though. Mages have a rather more offensive arcane arsenal, with fireballs, disintegration and ice storms all available at higher levels, while clerics fall more Into a nursing and personnel role and are able to cure wounds and pray for better combat ability during a scrap -limpiutic though they can still give you i»o rijid. a nasty llame strike if riled.
All this firepower places some restrictions on a magic user's resilience. Mages can wear no armour and clerics can only use blunt weapons, so it’s best to keep them out ol the Ironl rank as much as possible.
AMIGA POWER JUNE 1992
THE GENERATION GAME
Omctir crulwi - tOT9 sty*. After ukctai) to, race, durKltr pnftulM rt'i time to ro> the statistics end choose i cat*
One of your first tasks when
playing Eye of the Beholder II is to son out a party of adventurers tor yourself. Character generation is by the good old AD&D method - take a racial type, give It a bunch ot attributes and fiddle them. The usual motley assortment ol Tolklen-esque races are ottered: human, ell, dwarl, hallling, gnome (OK, so Middle Eanh had no gnomes) and various mongrels, along with a number of different alignments - the philosophy, if you will, by which the character deals with the world. Lawful good is a complete goody-goody while, al the opposite end ot the philosophical spectrum, chaotic evil represents the attitude ot a computer magazine publisher with a hangover.
Then there's a variety ot jobs, or character classes, to be had: fighter, mage, thiel, cleric, paladin or ranger. Alignment has some bearing on this lot, as does race - you can t have an evil gnome doing the job of a paladin, for example - but the greater consideration is a character's ability scores. Fighters obviously need great strength, while mages need intelligence and clerics need huge dollops ot wisdom.
To create a character, you get the computer to randomly roll lor attributes and, going on whatever attribute has the highest score, that will determine what kind ol job the character will do. However, it’s possible lo bodge the figures. Just select the appropriate attribute, hit V
a lew times and you've got a bunch ol superhumans elves dwarves halflings gnomes with more muscle, brainpower and personality than a
team of Olympic weightlitters solely comprising Carol Vordemann. This, as you may well have guessed, is exactly what I do every time I play the game...
ts needed to keep the front-rank lighters attacking, while the magic users lob spells from the back: it cart get really frenetic as you see the party's hit points dwrxBe away while more evil creatures come piling in. Animation during the lighting is pretty much the same as the original - jerky, three-lrame sequences - but you’ll spend more time whizzing your cursor around the weapons icons and spells lists than watching rheumatic monsters grind through their moves.
The graphics, though dittenng sightly from EOTB, are ot a Similar high standard and the sound effects remain exactly the same, right down to the eerie, echoing tootsteps that do so much to put the witi-es up you There are puzzles aplenty to contend with and ominous hints from the party about the likely outcome ol pu«mg a lever or inserting a key m a booby-trapped lock It all conspues to create a terrific atmosphere, so edgy that it's almost a relief to come across a monster lor a good
® UPPERS Eye 01 The
Beholder fans will be in hog heaven. More ol the action-cum-brain-burning same, plus a little bit extra, from an RPG game engine that has already proved itself jusl about the best there Is. A good, solid, well thought out game, with lots ol neat touches.
® DOWNERS Good
though it Is, this isn t quite the major advance on the original we'd all hoped tor, particularly in terms of animation. And please can we have aulo-mapping next lime
THE BOTTOM LINE
A musl lor the dedicated RPG enlhusiast (deja vu anyone Yes, we have said that a tew too many times lately...) and, In tandem with the original, makes lor an utterly huge world in which you could fritter away weeks ol your life. Not such a huge leap in RPG standards as (he first game was - which makes It AA ; a bit disappointing - but Jl h " still an excellent game. UU '
After a few seconds lijhUny, there's only one jiurd left Handing, and he's net to beaitful anymore That'll leach him le man with a bunch el do-gooders
Two rough and ready (and not very intelligent) guards ditcutt just how the player'> party should be executed...
old cathartic thrash A good solid game then, great even, but there remains a problem The Legend ol Darkmoon, while being just that little bit better and more involving than EOTB m almost every area, is not the huge leap tor dungeonkmd I d hoped it would be A new plot, a bigger game world, a wider variety of nasties and more mind-stretchmg puzzles: n's a there, but it's still more ot the same
That's not to knock it - tans ot the original will love the game and rt still sits head and shoulders above many other RPGs. I suppose I've been spoilt by the 360-degree animation and glorious automapping of Origin's Ultima Underworld (sorry lofcs. it's PC only) - this is still one
Neal ctmeo pics Uv«n things up from time to time. They do actually help to give the non-player charecte rs * bit ol fleshing out.
ot the two or three best RPGs available tor the Amiga Keep your lingers crossed tor EOTB 3 then - which promises new and radical features tor Amiga players - but <n the meantime, enjoy this one it s well worth a took and should take you absolutely ages to conquer.
• KARL FOSTER
Combat Y evil, fight for justice and defy the MUTANT PLANET!
ATARI ST/STE £25.99
Distributed in the U.K. by Digital Integration limited (Enquiries 0276 684959)
L 0 R i C 1E L
oveicomc.wiWi upon wave ot nastrei I -j
I or with a (Mend, stai 1 Your only hope o( reaching the final i,l showdown is to unlock the secret of
PARASOL STARS !
! * .JrinN 92*
POPULOUS il + II ft n I E Oil IN + KICK OFF 2 + PIT-FIGHITIt +
SCOOBV G SCHOPPV IlOO + THUS TIIF F OH
Try typing MUSIC on the special codes section for some wend tunes, says Anthony Sears ol Penrhyn Bay
We been picking up strange reports about this one .
Somebody called David (the surname wasn't too clear) from Chcswick, tor example, has &$ covcrocJ that the Jigsaw level 6 the place to be it you want to explore higher levels or see the end sequence
When Inside the Dock Tower, go 10 the gift box near the An odd same d«Krvei an odd tip. Here il b~ big tunnel at the bottom ol the
level and collect the space hopper. Keep this; you'll need It later Then go on until you get to the very beginning ot the Jigsaw Level (just after the kite), Now get oul the kite and hop up onto the ledge to the right that you usually wouldn't be able 10 reach.
Then jump to the left You should see strange graphics, as d the Amiga has crashed Jump up again and then out to the left Now you should be falling, and if you're lucky you'* land Now you're tree to explore, and sooner or later you'll find you've come to another level, or perhaps the end of the game
KICK OFF 2
•catins Dm lie mi never this ciiy,„
Here's a game you can never have loo many tips for. Robert Papworth (aged 10) of Jersey has the following advice, play a home match and injure someone When the sub comes on, injure him too and then sub their goalie An injured player should come on though, in the second half, he doesn't come on at all. leaving you with an open goal We reckon more people ought to fell us their ages, by the way.
Got an Action Replay cartridge Then you re in luck. Jusi load the game, press the red button, press M' and type m the number given m the list below. Change ihe first number in the list that appears, and then press 'X' to return to the game. Thai's unless we put a TFD' before it - if so. use the TFD function instead
Alienator 8FD Lives
Mura 6SF3 Score
BuH Ftoggor 3189D Lives
Cabal 39DES Grenades 39DDA Lives
Commando AB08 Grenades (player 1)
Fantastic Voyage 1109 Lives
Final Day 182DF Time
Gauntlet III 1DOOE Energy
Golden Axe 5968 Smart bombs
Guardian Angel TFD CODBAF Lives
HATE TFD 9F66 Lives
ivanhoe TFD 932 Uves
Lupo Alberto 27562 Uves (blue)
Mag>c Land Dizzy 171 Lives Mega-Twins B42E Timer Mission X TFD 1BCOA Lives Moonstone C0D82D Strength (blue)
COD822 Strength (green)
Narco Police C160D3 Uves Nobulus 7FB81 Player 1 Irves 7FB83 Player 2 lives
PP Hammer 1Q5BF Lives 105C3
Treasure 105C1 Time
Pro Power Boat 3116 lives 3122 Bombs
Rambo III 13613 Energy 67B6 Arrows
67CC Bombs 67F8 Bullets
Robotnic 5F833 Lives 624AC Bullets
RoHerpede TFD 17228 Uves
Sidearms 2SE4F Uves
Sidewinder 12955 Uves
Smash TV 1A7D Uves
Sptdertromc 24B1B Uves 24B14 Timer
Squamble 186ID Uves
Super Scramble Sim 16C23 Timer
Thunderburner E92B Lives
Thwderjaws 1D50 Uves
Tornado Ground Attack COCCBA
Viz 1F1E4 Timer
Voodoo Nightmare 1BC9 Uves
Zoom 2B4A3 Uves
Thanks (in a very big way) lo James Gurney, lan White, Paul Bagnarol. Mark Sealey. R Brown
We’ve got so many tips there’s no room for an intro. So, urn, here it isn’t...
Michael Filby from Bedford suggests you type in LOBSTERS while playing, and then press any of the numeric keys to skip levels Pressing C will take you to the championship level, and L will jump to the elimination round. Probably your best bet. however is to reach tor the 'Off switch
Wolf no tebiUnT Shomc mtshtoke curtly
SCOOBY & SCRAPPY DOO
It found. Ilk. complete nonicntc, this cheat, but (chock!) it woriu. Apparently...
’I have gel a cheat.' says Andrew Howard (aged 9). who's from Bracknell. "When it shows Scrappy Doo and Scootoy. Not frightened type in QWEflTYUlOPASDFGHJKLZXCVBNM and no capitals, by * His father helpfully adds. “It gives 'Continues' up to Iceland,' but we re still none the wiser
TITUS THE FOX
D G Rowan ol Harlow has fust had his final brush (geddit ) with danger, having pokshed off the last level of Titus's foxy kttfe number.
Here are ihe codes:
1) ON THE FOXY TRAIL 2625
2) LOOKING FOR CLUES 8455
3) ROAD WORKS AHEAD - 2974
4) GOING UNDERGROUND 4916
5) FLAMING CATACOMBS - 1933
6) COMING TO TOWN 0738
7) FOXY S DEN 2237
8) ON THE ROAD TO MARRAKESH -5648
9) HOME OF THE PHARAOHS - no code
Complete MwT No problem...
10) OESERT EXPERIENCE 8612
11) WALLS OF SAND 4187
12) A BEACON OF HOPE 1350
13) A PIPE DREAM no code
14) GOING HOME 5052
15) JUST MARRIED - no code
p p p ■ We want your tips, cheats, maps and pokes.
Ri lr I And we wanl you to give them to us free! No.
N B » RR • actually, that's not true. We’re realty awarding software prizes lor the meatiest tips we receive each month, and for those smaller titbits we ll be giving out big, slobbery kisses. (Please stale your preference out of Gary. Amanda or Stuart.) The address ts Complete Control. AMKJA POWER, 30 Monmouth Street. Bath 8A1 2BW.
AMIGA POWER JUNE 1992
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1. THE CLOCK TOWER - STAGE 1
Beginning at 'The Clock Tower'. efimb to the first switch which starts the moving platform When standing on this platform you shook) be able to see beneath you another switch which must be thrown -this creates a platform further up the tower. Now get back on the moving platform and climb up the tower until you reach me next switch This opens the door to The Clockworks at the base of the tower - use your brolly power to float to the bottom to enter The Clockworks
CLOCKWORKS -STAGE 1
Ftick the hrst switch you see m The Clockworks - tins removes the wan around me important' switch at the bottom of the slopes. Now s;ide down the slopes and use the bottom one to hit the 'important' switch - this starts the ciockhaods m The Clock Towef Now climb to the swinging pendulums and swing across to the left hand side of The Clockworks Slide down the big slope, avoiding the drips, and leave at the door marked exit' This takes you to The Dream Mte'
3. THE DREAM MILE
Be caretut at this point not to drop into the water far below you Leave the moving platform lo cross onto the totem pole-style ledges and avoid the sandsnakes, buddahs and scorpions Once you have combed the pyramid rope structure you should come across The Lost Temple Of Hur-Ho-Hi. but unfortunately it's dosed so you must climb up the left sloping side of the temple and jump onto the floating platform just above and to the left After negotiating the tricky jumps and the strong wind you should be able to tick the switch wh«h opens me temple. So go to me temple and enter the mouth
Inside the temple mere is a large plug with a switch beside it Flick the switch as this operates the Virtual TV' in 'TV Wonderland Now leave The Dream Mile the way you came in and return to The Clockworks
4.THE CLOCKWORKS - STAGE 2
Back m The Clockworks, you must use the moving platforms to reach the big slope before jumping across to the left in me direction of the cogs Jump onto the cogs and up onto the conveyer belt which will carry you to the right Be careful - use the conveyer belt to pick up enough speed to leap the gaps As you speed along you should see a switch below you. Drop down - using brdiy power if you have >t - and flick the switch, landing on the platform below Now jump on the platforms lo the left collecting me goodies as you go.
At the bottom of The Clockworks there is a very narrow passage which was blocked before. Harlequin should now be able to craw! through to a chamber where there is a switch and some hidden bonuses Flick the switch and go back the way you came in Now you should be able to use me cogs to reach me conveyer belts at the top of me level and jump your way to the ex.t
5. THE CLOCK TOWER - STAGE 2
Back at The Clock Tower you must climb all the way to the top. where you will find a large clock face Tip: mere are lots of hidden tokens here Now jump onto the clockhands and use them to jump your way onto me kite which will fly into the wild blue yonder
6. FLIGHT OF FANCY
On the kite you should easily be able to collect the tokens and dodge the obstacles
before reaching your destination - The Jig-Saw Puzzle
7. THE JIG-SAW PUZZLE
The key to The Jig-Saw Puzzle is to tick the four switches whtch are located at roughly the four corners of the level Once these have been switched on. you should be able to find an upward passage which ad not exist before Use the steps to climb up and you will find a bank of TVs - all turned oft a! the moment and yes. you guessed it. you can switch them on by running right and finding the hidden switch When you return to me TVs they should be displaying 'TV SALE NOW ON' This means that you can now enter TV Wonderland Go to the exit in Jig-Saw Puzzle and leave You should now be enjoying A walk Across me Rooftops'
8. A WALK ACROSS THE ROOFTOPS -STAGE 1
Somewhere near the bottom right of the rooftops mere is the first piece of the broken heart You'll have lo throw a switch or two to reach it. though, not forgetting the one just below where you start - it fixes the table you’n need to climb up lo get to fhe window
Here you will eventually find a large window which was previously covered by an advertisement tor TV Wonderland Go through and you will be in Wonderland
TV Wonderland is pretty huge so you'd have to use the remote controls (they act just Hke doors) to transport yourself around the level Your aim is to reach the Virtual TV. which is advertised m posters around the level. (On some posters there are even arrows which give me direction ol the VTV.) From whore you start you must slide and fat) your way down to the bottom right of the level before using the platforms and ledges above you to reach the first switch This switch removes a wall which blocks a
downward passage near the bottom lett comet of the level, so go left "tit you see a moving platform which will take you down.
Here you will be able to see the second swtich This one also removes a oOckage along to the nght of your current ponton, so leave this chamber me way you entered and scamper up and around, where you wilt fmd a small passage iust thg enough for you to crawl through At the end of the passage is the switch you need to create the first remote control This will 6e created at the top of the level, so make you way up and you will eventually fmd the remote control which you can enter
You wilt now be m another section ot TV Wonderland and you should be able to see your first VTV poster pointing left As you cfcmb your way to the level you will fnd anolher remote which you musi enter This wilt transport you to a small chamber where there is only one route to take You will find a swilch which starts a moving platform later on m the level Leave the chamber the way you came m and continue your climb to the top ot the larger room (follow the arrows on the posters). Once you reach the top you will find another remote control. Go >n.
This is the final TV Wonderland chamber, and it houses the Virtual TV self It shouldn't be too hard to find - it's near the bottom right. The programme showing should be Play Time', a kiddies (avounte - if you jump mio the TV screen you will enter a new area called The Learning Curve'
10. THE LEARNING CURVE
The Learning Curve has only one switch m A. located near the nght hand wall It switches the VTV to something called The Cutesy Bros' - a consote-styse platform game which may be entered in the same way as The Learning Curve
11. CUTESY BROS
Only two switches in this one - these remove a pipe enabling you to collect a pece of a heart Now you should go back oul and nght back to The Dream Mile There i$ a switch near a plug here which you must flick Now go right back to The Learning Curve agam
12. THE LEARNING CURVE STAGE 2
Go to The Bomb Run', which is in the lop el hand comer of The Learning Curve
13. THE BOMB RUN
Make sure you have a full bar of energy before you enter here as yog are bound to lose a fair amount m the mass ot
explosions which will ensue There is only one route through the level - left to right -so hurry as fast as you can, bemg careful noi to miss any credit tokens
Half way through the level you should see a switch beanie a tool box and a book on how to fix clocks This creates a huge machine called The Throat’m the Clockworks, so when you reach the end ot the Bomb Run and you have a choice between either jumping into Ihe dock space or taking the cog. as this will transport you back to The Clockworks
CLOCKWORKS -STAGE 3
You will Imd yourself falling through the air as you enter from The Bomb Run, so push left on your joystick and try to land near the swmg*ng pendulums Note there may be be more credit tokens tying around here, so have a good look. Now make your way to the bottom left of the level, near the three horizontally moving platforms to see The Throat' Enter
1 5. THE THROAT
There is really only one way to go through The Throat, and tnaf is down Any switches you come across should be flicked, as they all remove blockages to the downward passage Beware the targe bubble creatures - they speed up when their bubble bursts The firework shields are handy to have on this level and holy power is a must Eventually you will reach the bottom There's a large pool of water here, and, tying nearby, a Jack-in-the-box with a fish power token inside, Get this and transform into a fish for 'Sewerode'
1 6. SEWERCIDE -STAGE 1
Sewercide has one mam route through to the end, with a lew barriers to hinder your progress Collect the fish power from the
Jack-in-the-box near the start (you cannot carry hshpower from one level to another) and swim your way through the sewers As you go you will notice some smaller passages leading off from the mam route so explore these, as they will usually have some bonus tokens or switches situated somewhere along them If you are m fish mode, be sure to take a deep breath as some of the underwater currents are pretty strong down there
There are two exits from Sewercide The first you should find will be a large pipe, similar to the one you came through from the Throat Enter this and you wi'I emerge in Fathom This Out''
1 7. FATHOM THIS OUT!
Fathom' can be described as a large swimming bath complex, complete with diving boards, lockers and fat bathers Use fish power to explore the first pool you come across and hit the switch located near the top left corner - this removes the bars of soap which were blocking a passage to your nght. Find uns passage -it’s in the same pool - and flick the switch you fmd there. This switch creates a ckving board which you win use a little later on Leave this pool and continue nght, on dry land, until you reach the drving boards Here you will find a tall structure - the diving board you created will be at the very top Chmb up and use the board to do a huge bounce across onto a platform Fail down onto the island and make another big jump to the right and you should land safety on terra firma once again
Now you will see a sign Informing you that the lockers are along to the nght. One of these lockers is Davy Jones' - it's locked by a sturdy padlock To open this, continue along to the nght and you should see a switch beside a key Clicking the switch will result in the locker opening to reveal an unsigned contract
The contract is from Davy Jones Construction Company, and it is for building a chimney at the rooftops - but as the contract is not signed, the chimney remains unbuilt To sign the contract you must get to the top of the lockers using the diving boards. Here you will find a pen and some ink beside a switch This win Sign the contract, and a chimney win now be present at the rooftops
After exploring the rest ot the pools and collecting ail the credit tokens, leave the same way you came m.
1 8. SEWERCIDE -STAGE 2
Beside Ihe pipe you just travelled through there should be a switch. If you have not already flicked it then do so Thrs switch removes the cover Irom the overflow pipe elsewhere m the sewers If you continue
along ihe main route you will fmd the overflow. Enter, as this will take you to 'What A Fail'
1 9. WHAT A FALL!
A tricky level, this one' You must use brolly power very carefu'ly. as It's easy to get killed m the poison glasses whch are positioned at various places around the level. From the starf. go left and collect me brolly power from one of the Jack-in-the-boxes before dropping oft the left hand side of the ledge Glide your way down, collecting me credit bonuses as you go. until you Imd a posier advertising The Gambler' - a VTV programme
From the ledge underneath the poster. ump left until you find a switch This creales a platform which you will use a little later on Now jump back along to me right past the poster until you can go no further Jump up and you should be able to see another switch Th>s is the on which changes the channel on the TV to 'The Gambler', so go back to the poster and check that it now says Coming Soon Now walk oft the left hand side of the platform positioned under the poster and drop straight down Avo«J the poison glasses, and you wul reach the bottom where there is a door to 'The Rooftops
20. WALK ACROSS THE ROOFTOPS - STAGE 2
Once at The Rooftops, you can check the
chimney has been built, but don't climb in just yet. You have to re-enter the TV Wonderland and return to the VTV which should now be showing 'The Gambler’ Jump m
21. THE HOUSE OF CARDS
As you enter the House of Cards you will notice a stationary rope hanging down trom the jester s head. Your first task is to get this moving agam So drop down from the ledge you are on and run nght, avoiding the card guards and the crazy spades Eventually you will find a switch which will start the swinging pendulum Return to the rope and swing your way across Use the next rope to swing onto the stack of playing cards Tip: there are loads of tokens down and to me nght, so drop down and get the goodies From where you starf you must jump up me
AMIGA POWER JUNE 1992
platforms and me sloping cards until you hod a switch This creates a small ledge winch will allow you to crawl through a previously un-enterabte passage
The passage should be easriy found, and ai the other end there is another rope. Don't use it yet Instead, drop down and you will find a switch Now climb back up and use the rope to swing across onto the stack ol playing cards Run nght and you v. s find a circus tent which, it the proper switch has been thrown, will be open Entering the tent will take you to The Whacky Jugglers.
22. THE WHACKY JUGGLERS
from the door at the start ol the level, run nghi. crossing the trampoline until you find a cannon Jumping on top of the cannon will send you hurtling skyward on a cannonball until you land with a thump on a platform
Make sure the switch above the platform is switched on and walk off to the left. Go back across the trampoline and this time climb up the htgh wire You should be able to see above you a ton wegh! which the switch you u$ i threw raised Now continue led along the wire and you should see the first whacky juggler This is a tncky bn winch may lake a little practice - use the juggler's baits to leap upwards from platform lo platform Use the third juggler to leap up onto the platform floating above, where you mil find a switch This switch also removes a ton wegtn a little later on in the level Now drop off onto the juggler again and use the balls to do a huge leap up and to the right, where you should land on another platform beside some hot air balloons
Make your way along the baskets and platforms and untcycles until you reach another set ol jugglers. Be careful on the untcycles. as one small slip could result in you (ailing all the way back down agam Use brolty power if you have it Do the same as before with the juggfers. but this time jump up and go left from the final one Now keep on left across the platforms and you will find the fast switch, which removes the final ion weight blocking your path So go back nght - taking the high road this time - and follow the route until you reach me cannons Use these as before and you should have no problems reaching the gates to Heavens Above’.
23. HEAVENS ABOVE
From me start of Heaven's Above, run nght, avoiding the bats and gom reapers, and jump across the platforms on top of
Olhe pillars until you can go no further
Jump up and left and you will find a switch which will unlock ihe first gate blocking
your path Make your way left and you should eventually find the first large angel
There are a tol of bonus credits available here, so milk them for all they're worth Now drop off the angel s wing until you hit the ground, go nght and enter me chamber at the end of the corridor There are three switches m tins chamber located near the wans and ceiling, so find them and flick them an Once you have done tha. leave the way you came m and you will find that the floor which was there >$ there no more Instead a lift is operating
Use the lift or drop down onto the level be<ow me one you are on and enter the chamber Find the switch here and relum to the lift Let the lift carry you up up lo the level two above the one you were gust on. Go left until you have to crawl to reach me switch This swilch creates Hefizapoppm". which you will find a little later on.
If you have survived this tar it might seem like a good time to have a break. So return to the lift and travel all the way down until you find a straw leading down Jump in and enter the bonus credit token grabber s paradise - Suck it And See
24. SUCK IT AND SEE
ledge Throw the switch you find here and wait for another lift to take you a little higher. Eventually you'll find the first of Ihe three wall switches, so flick it and make your way back down agam Once at the bottom corridor again, run nght until you see another passage leading upwards Use the moving platform to take you into the chamber above and you will see a diagonally moving platform racing around the chamber After a few goes you should have found the second waU switch near the ceiimg of the chamber. Leave here and return to the bottom corridor, run nght (ignore the first upward passage you come to) and enter me chamber nearest to where you came in The last wa'i switch ts in here, and once you have flicked it the way ahead should be clear of all blockages To get to the top leh ol me level you mosi return to the bottom corridor and run left - go up the first passage you come across Alter negotiating the tncky little platforms you must go nght, up and left until you come fo a place where there are loads of sp<ked wheels failing from above, You'll have to dodge or shoot these as you climb up Eventually you’ll find a grave with the word Musk:' engraved upon it From here, lun left, picking up the second piece of the heart as you go' Here there <s a switch which will transform the grave into a gleaming musical note The relevance of th<s win become apparent a Mile later Now you must make your way all the way back down again and leave the way you came m - through the straw
26. THE SHORT WAY BACK
There is nothing to harm you in this level, so take your time to explore it fully and collect an the tokens. An these straws act as junctions between four levels, but at me moment you wifi not have access to them aif The first exit you should fmd win be the one to the Cutesy Bros In this level you should only be able to go a little way left, but if you approach me Cutesy Bros from the VTV end you will be able to explore it more thoroughly Anyway you approach it you will hnd the second piece of the heart1 Return to Suck tt And See Apart from the one to Heaven, the oniy other exit from this level will be to Henzapoppm'. which you created by throwing that last switch in Heaven
Now. unless you have been an the way through the Cutesy Bros level, you will have to do a little back tracking Don t worry though, because you should be able to race through the levels withoul worrying about switches! The way back is -Heavens Above. The Whacky Jugglers. The House of Cards and TV Wonderland. In no time at all you should find yourself back at A Walk Across The Rood ops
27. A WALK ACROSS THE ROOFTOPS - STAGE 3
Fmd the chimney and enter. You will now be m A Dark and Gloomy Place
Your aim m HeiUapoppm' t$ to reach the top left of the chamber. To do so this will involve finding three main switches wfwh take away three wails blocking the way So fust run all the way left until you can go no further Here you should see a small moving platform moving up. so jump on it and let it carry you up to where there is a
28. A DARK AND GLOOMY PLACE
From me Stan of the level, run nght and follow the route Yog will pass a locked door marked Crypt 2' which you will have to come back to a kttfe later on Continue your way up the level, using the swinging
arms as ropes until you find Crypt 1 The switch to open this door ts just a fthe to the nght so swing across, flack it and enter Crypt 1.
Here you will find a dark chamber and somewhere in it are three switches which can only be switched in a certain order There's no penalty for getting it wrong, so get up there and start flicking Once an inree switches have been thrown, leave the chamber and make your way back to Crypt 2 which should now be open This is similar to the fust crypt, but there >S only one switch near the ceiling so climb up and flick it This switch pyi $ back a curtain at the top of A Dark and Gloomy Place to reveal a huge organ1
Leave ihe crypt and continue your way upwards and onwards until you finally reach the organ itself You will be able to enter me organ and this win transport you lo The Organ Chamber'
29. THE ORGAN CHAMBER
If you have followed this solution up t i now then this should be a simple case of finding the music book and jumping in Don t forget that switch in Heiizapoppm with which you created the musical note it yog can t do that then you'M have to find another way out
30. SHEET MUZAK
Now all yoo have to do is find the last piece of heart and take an four pieces to I the heart chamber, somewhere in this level - but watch out for me huge. red. bullet-spewing snake things'
31. THE HEART CHAMBER
II you now have four pieces of the heart then butty for you - you'll now be able to I see me end ol game sequence If not, then it's tough basically - you're just gong I lo have lo try it all again1
THE HIT S8URD. P 0 BOX 350 MflHCHESTEfl MGB ELI
id n oi
T v i j
; ‘ ULTIMATE iBiV ' k ]a K
i TENNIS yHH A\ ■
1SIIVTULATI0N A VI F , J ,
Domark’s first real stab at an RPG has proved a real success, coupling easy-to-get-into presentation with a very innovative new light and darkness system (Photoscape) which integrates visual effects with the actual gameplay itself. High time we did some tips for it, you might think, and indeed, that’s what we though too. Join Matthew Squires and the Domark boys for the full monty...
Your f>rsl task is to coHed ail the apples, sticks and a bow It's important that you don't torget the latter - it can be found at the far sight hand corner of the woods - as you're going to need it later m the game Then follow the path, collect the two torches at the end ot it and go down the steps mto the next level
LEVEL 2 DUNGEON
Collect and extinguish all the torches here
Coned the three silver corns, needed to buy information from the wall screens
OMove over to the door and pull the switch Proceed through the doors, collecting the suck, bread and lull water flask
On encountering the skeleton, kill it with sticks, then swipe its empty flask Drink from the fountain - in tact, always do this when you come across one
Proceed around the corner, dnnk from fountain, leave another weight on the floor switch and go through to the double doors, avoiding the skeleton
Fill the skeleton s Itask too Coiled an additional flask - you'll find it by the gap in the wall - by usmg the coins you collected earlier on. (Remember’)
Once at the doors. puU both switches and you it be abe to proceed through. Colled the apples which can be found in the corner Of the corridor,
P<ck up the apple You must always coiled food, as you never know when you and the boys are gomg to get a bt peckish Look for a secret switch on the wall and push it CoBed the strength potion Now open the lock with the key. leave your torch by the gargoyle (light sensor) m order to open the double doors and proceed Leave a weight on the floor switch ahead and enter the room
Here you'll encounter a skeleton Kill it and colled the shield and chest Exit the room
At the next set of double doors, try to avoid the skeleton and place one character on each of the fkxxpads. Alternatively you could leave a dead body on a pad. as it weighs the same as a living character. (Sound grizzly, but the needs of the many outweigh the needs of the one -or something) Go through doors
Puli the secret switch by the side of the small door, collect the scroti (fight) and leave the room.
Colled the key by the fountain and open the double doors with it.
Kilt the skeleton Cotied the chest and descend the steps into level three
LEVEL 3 DUNGEON
Cofled the key Buy the light spell, pull the switch and proceed, once again, through the double doors
Pull the Pun switch but send only one character through the teleporter Colled the key tying m the comer Have a dnnk (H you've got tfus far you deserve ri') Puti the swrtch m the far corner and exit the room through the teleporter
Open (he ported is with the new key. Do not pull the Do not pull switch (even more surprises’) Have a dnnk and cohect food Yes, yet more food - you need to
5rat> every t»i ol grub you can get your hands on
Now throw anything over the middle pit onto the weight switch. This wilt cause the middle pa to disappear Extinguish alt light (to Keep you safe from the light trap) and cotfect the chest from the atcove using spesibooK and key Exit the room m the toHowing way: use the Key in the portcullis, stand one pair of characters on the front switch and one pair on the back switch. The two characters at the back wilt now be teleported into the adjacent room - leave them there’
Go through the now open door with the first pair of characters. Collect the Chest and then stand on the weght switch Now go back and free the other pair. Kill the skeleton, who has the exit key. and 'eave the room to rejoin team
Kill both skeletons and pull the secret switch which will open the next door Collect the shield and go past the gargoyle m the dark You will find two pits. Throw a f*etoan over them - this will activate a Ight teleporter at the end of the corridor The pis will then disappear and you can proceed to open the lock and portcullis.
Kill [he Valkyr* with fireballs Buy any item (the Ihird chest is recommended) Go through the door by placing something on the weght switch Recharge any depleted item on the altar (this procedure can be used to resurrect a character).
Have a dnnk. pull the switch and exit the room by pulling both switches on the outside ot the door.
Now either proceed past the Valkyries, kill them, collect gold com and open the next door with it OR go rght round and stand the characters by the sgn Says nothing. Reveals much A secret wan will now open and you must enter Collect the chest standing at the end Puli the switch to open double doors Send one character down the rght steps and the others down the left steps into level four
LEVEL 4 THE PRISON
Walk your single character all the way to the fountain (which is also a dead end).
Now walk the other three over to a secret switch between the second and third wait torch Do not bother with the floor swtches Push the secret switch and rejoin the first member of your party alter the secret wail has opened and you have collected all the items.
Now cany on down the corridor Avod the fast floor switch as this will warp you back Make everyone read This message is for everyone' Spend your corns and collect the chest which takes a into time to appear.
Now stand three of your party on the three floor switches This will lead them to be kidnapped, but don t be alarmed - you can rejom them later. Check each ol the
LEVEL 5 - KEY CODES
Use the following key combinations in the four locks to solve this corridor:
- Key 1 = Lock 4
- Key 2 = Lock 3
- Key 3 = Lock 2
- Key 4 = Lock 1
You can use the switches on the outside to tree adjacent characters. All four keys are not needed to solve this.
tf you re going to solve the next corridors two teams, each comprising of two men. will be needed. This is because each team helps the other to progress further. Use the lollowing combination:
- Switch 1 closes Pit A
- Switch 2 closes Pit B
Get everyone through, stand together on the door switch and enter the portcullis. Go to the Mystery Tour switches and take one switch (A, 8. C or D) each:
A - Light both photoreceptors. Keep light away from the doorway as invisible receptors create a skeleton. Collect the key.
B - Collect key, extinguish all torches and exit.
C - Collect the chest, kill the skeleton and leave all the Items on
Please give generously '. Go through the door and proceed through the second door. (N8: No items can be carried, but don't worry - you'll find them all back outside).
D - Collect the chest. Throw the fireball in the direction ol arrow. It will warp X-Y-Z and the door will open.
Use the collected keys on three locks, wait tor the doors to open, then proceed down the steps into level six.
That's all we've got room lor until next month folks. Stay tuned though, cos that s when we're planning to do' the second hall of the game.
three - one of them will have to kilt hts celt mate Once in the cells, look out for rats Food and water is available and can be obtained by collecting the key by She doorway to the Bread and Water' ceil Take the free character, collect the key that has appeared, open the leftmost door and collect waterbali spell, Have a dnnk and continue down the corridor. Go through the small gap m the wan. which is the first gap to the character's left, and ktii the lire demon with the waterbali spells When he dies, one cell will open and one ol the previously imprisoned characters will join you Leave the room the same way you entered it. but turn left and go rght around to the portcullis and switch Putt the switch and enter the room The switch also turns on the teleporter for a short period ol time Throw items into the teleporter. These wti warp to a lioor switch which closes pits Now cottect your items back and pull the switch, opening the ceil Now exit ihe room with three characters.
Turn left out ot the room (the characters left) and continue down the new corridor until the T-)unction where you
should also turn left Pun the switch. Kin the minotauf and collect the chest which contains a key and corns The key opens the last ceil - do not forget the key you'll find m ttvs cell by the door.
Now exit the room and turn rght Put the cell key m the lock and enter the dining room Putt the switch in the corner, which will open the door Buy some tood and collect the chest Have a dnnk Now proceed into the Master Switch Room
Do not putt switch four, as this action will let the monsters in. Kill the mmotaur in the room. Use switches one. two and three to open the rooms and colled the key It's best if you send someone in and wait for the key to appear but whatever you do. don't choose' key instead use the key on the last room and then descend the steps to levef frve
Open the door by using the switch Send one fighter into the room. Beware here, because the photo receptor will pick him up and will open the monsters' doors if possible let each monster out one at a
time Waste them, but at the same time keep an eye open for fire demons as they w l Ight the photo receptor and let an the monsters out themselves
Have your eyes peeled here because one of the fire demons carries the exit key The best advice is to kill him any way you can. then get a of your group through *
Now spend the com and use the altars Your boys are gong to be pretty hungry a and perhaps thirsty too. so buy them >
refreshments, then send them ail mto the teleporter by leaving an item on the floor o switch. Extinguish all light and exit through j the new teleporter Enter the One each' m
room, (h is wise to send your men into the x
corridors one a: a time here ) Waste the skeleton and colled the key •
DID WE GET ENOUGH FOOD
What became of our heroic crew Did they trigger all the right switches Did they gel killed by lire demons Or what Find out In next month s edition ol AMIGA POWER!
AMIGA POWER JUNE 1992
Remove your finger from that lightbulb socket this instant, and let our friend and yours, the very special Jonathan Davies, squeeze your troublespots...
obody's perfect, as even 1 am sometimes forced to admit. So we set up The Last Resort to cater for those occasions when, no matter how hard you struggle, how many joysticks you break and how much hair you pul! out. you simply can t get any further in a game. All you've got to do is jot down a brief description of your problem, send it in to me and I'll do my best to find a solution. And if I can't come up with an on-the-spot fix, I'll wager one of our readers will have the answer...
Q’t've been playing (or ages, yet l keep running oul of drink and first aid or just get sent to Freddte for no reason at all. Have you got any suggestions7'
A Roberts, Craven Arms
A Well, basically, just stop being so crap And make sure you've picked up the dunks dispenser from the dome near the start, along with the refill for it And escape from prison using the bomb
Ql'm stuck at the end of Level 2 I've collected ail the gems and got to the room where they're to be placed Gresh iok} me to place the stones on to the holes <n the order leti. right and centre I've tried this but nothing happens Whai on earth’s going on "
Richard Leighton, Cowbridge
A Try the order right tett. centre instead (Don't ask me why.)
Q "Could I have the code for Tricky Level 15. please'11 can t get past level 14."
Kira Staddon. Newcastle-upon-Tyne
m Sure ItsMDIBAJLNEP
TREASURE ISLAND DIZZY
Qtve got the cheat for flying, but 1 need one for immunity too'
Thomas Preston. Coventry
Try typing EGGSONLEGS.
Q "I keep getting killed straight after the World Two door of Gods."
John Dougan. Prestonpans. Scotland
A Happily Craig Blackthorn of
Wakefield m West Yorkshire recently send us a complete solution to much of itus Here goes: For a start, when m the shop buy INVISIBILITY. ALIEN FREEZE and a WEAPON INTENSIFIER As you come out of the shop, select your invincibility quick, belore the two aliens kill you Now go quickly to the small hole at the far nght of the screen wrth the spikes in it and collect the GIANT LEAP POTION. Leap out of the hole and kill the alien on the next ledge up, then select your alien freeze. Then ump onto the ledge, go across io the end of if. jump onto the nexi
ledge up and set the switch. Now go across to the lowest platform that appears and collect the two crystals which appear on it Now go to the long tadder and jump off onto the platform with the next switch on it. Now you have a choice eiiher walk along the bottom piattorm or the second one to make a SHORT CUT CRYSTAL appear. Collect tins to be transported somewhere else in World Three
gHA OW OF THE
Q ‘Do you know ol a cheat1"
Robert Smith. Kingston
Al'm reliably informed that this might welt work when the last intro screen appears while the game's loading, hold down the joystick button and the left mouse button together until the disk swapping message appears
Q‘ln Monkey island I’ve run aground on Le Chuck's ship but now I'm a bit stuck - how do I get the root lor the cannibals so that they can cast their Spell of Exorcism on the Pirates1'
Martin Alcsky. Leicester
A You'll fmd it m the glowing box To open that you'll need the tools from the room with the squeaky door
All this * giving me a M of a headache, to ten the truth, so I think it's probably time to hand the question-and-answering over to you tot instead To start with, if you know the answers to any of the following quenes. please right m write away. Sorry. or. write m nght away
Qrtiow do you dispose ot the caged bird m Level t of THE SIMPSONS 1 can find no breadcrumbs'"
Howard Joseph. Leyboume
QTm sluck on Level 3 Of ALTERED BEAST Is there any sort of cheat ’ Paul Hodson. Leatherhead
Q- n FUTURE WARS, I've found a magnetic card and a control device in the monastery. What are they for1'
Alan Thompson, Newtownards, N. Ireland
Qfn HARLEQUIN, I'm completely stuck. I can fix the dock, get on the kite, and I can do the jigsaw puzzle and the rooftop levels, but t can't get anywhere on the dream mile What the hell do I do1' Stuart Gidden, Peterborough
Q 'I'm trying to get the radioaclive rock from the Eastern Maze to the Western Gate. There are two ways, one Mocked by a mega-powerfui clam, the other by a door. What do I do '
Ben Wheeler. Watford
Q 'In LEISURE SUIT LARRY 2. t can !
get off the lifeboat 1 keep getting sunburnt, despite wearing the wig and throwing ihe spinach dip overboard And on LARRY 3 I've collected the empty bottle, filled it with water and talked to Dale What next "
Nicholas Williams, Littlehampton
Q I'm stuck in OU NGEON MASTER a!
a locked stairway, just in front of which is a mummy who's trapped behind a pit On the wail it says "This is my prisoner. Let him suffer.' I've tried everything, but can't get down to the next level I just get eaten by purple worms' Scott Hallett, Leicester
THE LRST RESORT
See - not everyone's quite as crap as me. Here's a whole flotilla ol problems that have been solved with the help of you.
Q Michael Reriiy ot Van Nuys, USA was stuck on Level 2
A 'Alter getting through the blue spikes.
get the two buckets from the top cavern Then go back to the spikes and ciimb down the first wall with the nearest spike on it Make sure you have a bell, and then ump the hole with the two lateral spikes in and use the teleport at the end ol the tower cavern This should take you to a wall of fire. Now use the ben and kick ihai mutha's head in *
Matt Jones. Worcester
Q Michael Reilly of Van Nuys. USA -for it is he - was also having trouble getting past a bear (Not having a great deal ol luck, is he’)
A 'Jump on one ol the platforms (but not the middle one) and. as he fails, jimp, pulling down on the joystick when you're m the a>r If you land on his bonce We times he will die.’
QJobn Somenon of Whyteleale couldn't get out of the I unhouse.
A 'Just nde the platforms on the big wheel and continue out of the top of ihe screen and over onto the platform below. Continue right to exit the I unhouse And don’t forget you can type COWABUNGA for inlmite lives and EAT my SHORTS to skip levels *
Q Alex MacNeiii of Hove was alter a cheal for this one.
A "It s dead cunning, this one. You need a copy of Captive Load CP and on the Level Selection screen wack Capfive m there and press fire The screen a 1 say. Disk Error". Re-msert your CP dsk and the cheat win be active *
Matt Jones. Worcester.
Q Tncky one. Exile Chns Harney from London couldn’t see how to retrieve a small red object from a narrow tunnel
All's a radioactive protection pat. m fact To reach it. just lob a grenade m If you aim it well enough it will land on top ot the pill. A couple of weti-piaced bu lets wilt knock the grenade off the p<H and voiia the pill is blasted out It’s quite hard, but comes with practice.'
Ben Wheeler, Watford
QP Marshall of Sittmgbourne was struggling wilh the game right at the end of Level 1.
A'Cotiecl the lire shield from Kazah's tomb by dropping the golden lunery com on it Get the jar that says. It's taboo to disturb the dead and drop it on Lord Carolus's tomb This should give you an unknown spell which you can read with the help of the Read Magic scroll Go to the dragon (make sure you have ihe Crown of Kings - the REAL one) and walk in. Drink the Fire Shield potion and cast the unknown spell, now called Massacre' The dragon should die m a shower of guts.' Anon, Farnham
FANTASY WORLD DIZZY
Q Gemma Cousins from Edesborough was stuck getting the last com - “you know, the one m the space where the tree near the hippy is*
A 'Go to the left ol the tree where there is a mound Move to the far nght of the mound and press hre You will pick up a clump of leaves revealing the com whtch you can men pick up"
Paul Marsh, Wokingham
Q Simon Dubeau ol Bnghlon couldn't arrest the drunken driver OR finish the undercover mission in issue 13
A To arrest the drunken driver give him a test, check his license, read him hts Miranda nghts. leave him in the jailer's custody To complete the undercover mission: bleach your hair, leave everything that might give you away m the police station, keep the things that might come in handy, go to the Hotel DeSphona. get a room, accept the Death Angel's offer lor a private game later on (you must have a voice transmitter), win some poker and you'll get invited to jom Death Angel in his private room,'
James Hampson. Catford
Phew and mat's about all we ve 90! time (and, indeed, space) (or this month An I've got left to do, really, is remind you to read the nee Sittie box at the bottom there
• Can you assist any of the puzzled readers above If so. let me know and HI pass on your advice. But then, perhaps you've got problems of your own. t( that's the ease, jot them down (no need to be shy) and I II see what I can do. Nothing, probably, but someone out there in Readerland is bound to be able to help. Problem or solution, scribble it down as concisely and descriptively as possible and send it to The Last Resort, AMIGA POWER. 30 Monmouth Street, Bath BA1 2BW. Oh, and mark them Answers or Questions to make life easy
In the world’s greatest Amiga games magazine!
NEW LOOK NEWS PAGES!
New regular columns (don’t fret, Oh Dear... fans!), new giant previews and more (more! More!) pages!
Your complete buyer's guide to one of the most popular game genres ever - the vertically scrolling shoot-'em-up!
GIANT REVIEWS OF:
Links/ Access (US Gold)
Sensible Soccer! Renegade Ugh!/ Play Byte MythI System 3
Might & Magic III/ New World (US Gold)
Lure Of The Temptress! Virgin
Epic! Ocean - yes, we really think
we might get a finished version this month!
And more! (These are just the ones we’re planning as the issue you're reading goes to press - things could, of course, change a million times over the next four weeks.)
PLUS! 2 DISKS!
We re not telling you exactly what’s on it, but you'll meet 3 at least one caveman, one boy scout, one Xaragonian
mothership, quite a few coloured blocks (Wow!- >
Reader's voice.) and a zillion, squillion things to kill! -o
It’s all in the July issue of Amiga Power on sale Thursday 25th June.
Don’t miss it! 5
So you want
Well if you do then you can't afford not to catch the July issue of Amiga Format replete with Spectracolor Jr (worth a stunning £60), the complete HAM paint program from Oxxi Aegis, giving you the power to use all of the Amiga's 4,096 colours at once,
We ll also show you the way to be creative, even if you lack the raw talent, and get the results you want in art, design and music the easy way... by cheating. But there's more than one way to get 15 minutes of fame cos on our second Coverdisk is a demo of Europress' Easy AMOS, the program that gives you the chance to write your very Amiga games. Get a life and get a copy.
' ’ ML-, -
100 EUROPEAN TEAMS * DESIGN YOUR OWN CUP TOURNAMENT * 1 & Z PLAYER ACTION * OVERHEAD KICKS, DIVING HEADERS, Etc. * SUCK, FAST, INTELUGENT PASSING * SAVE UP T010 REPLAYS AS HIGHLIGHTS *
* SECOND DISC FULL OF CROWD SOUNDS
* EUROPEAN CHAMPIONSHIP COMPETITION
* AMAZINGLY DETAILED KITS
* SU8S BENCH WITH MANAGER A PHYSIO
* TACTICAL ADVICE ON OPPOSITE TEAM
* NAMED SCORERS
3 l**vV W.AIV NC
Cl* Metropolitan Wh»rt, Wapplng Wall, London El 9SS © 1992 Sensible Software. Published by Renegade
y, they’re football mad. Those software t enough of the sport. Stuart Campbell blows the whistle on the new releases.
the European Champ cotland) battle it out f oftware industry has *-iunters from almost
rdttfball is jwnewed i i rest\f the ft&U
lager in Stockl the iceberg. Ji
mi a bit ot hi: Definition Ot covered mis i
Before we ri ilty start, though time for a quick 'Stop f ress'-type bit European Football Ch rrtplrom Ctomarix (a
a Tarto com-op) should have art me 1 pm n . ">■ v-:m: • vr' : this i$ $ „fl i ' : • '■
piogramrni cJeiay put pad to that dca What we've seen is a near-complete version, missing a lew ot the cleverer tnck shots, the graphical Intts (such as the camera zooms you get whenever anything interesting happens) and some ol the more drastic louts, but more or less intact apart Irom that It's a fast-moving and action-packed etfon (as you'd expect from anything which has to take regular arcade money tor its inrlng). and it boasts a tew
_ won't bother going tnio it in any more ‘, Suffice to say. me Kick Off games ■anged the rules tor computer soccer . tor better or tor worso, every loot bolt _ 'eieased alter mose two has to be ot only a good game in its own nght. but iso has to be seen to be better man Kick ff Mind you. with Kick Off 3 well under ay. maybe the goalposts are in for nomer bit ot shilling soon
THREE GAMES OF TWO
UAIUCC So, let stake a look at HAL ltd how the battle's Shaping up Incredibly conveniently_lhe six big summer releases divide n>° three pairs Ot similar stylesSwo ot them shape up as games very much In the traditional computer game vein, two ol them borrow heavily trom one ot the more popular consote types, and two ol them took very like the current standard In corn-op soccer.
Over the next three pages we 11 get a tittle more m-depth on each one. Imishing with our wild guess at which ot the teams competing in ths year s European Championship each game most closely resembles (England are) Scotland excepted, lor reasons ol office harmony) and hence the odds on it proving to be the biggest success (courtesy ol Ladbrokes). II you re a betting man, m<s could be your passport to riches. (Of not.)
unships in Sweden, where the ir one of football's top trophies, roduced a veritable Mexican enough moneyg buy two pints this issue. boQ)6t's just the tip
Conlunnfly, lh« fo.ii.i in luropcjn too Hull Clump ictm to tMV* Dm tome colow ol ilnp the outfield
novel ideas loo, the m8St immediately appeahnaiWtha the la! comedy reteree who . w th the game's supe'-
athletic pia Sfs and frequently tails hat on tvs face, allowing tor some brutal illegal tackling to go unpunished. The graphics are very Ue me com-op, aH bbght cotours and exaggerated animation, and the game plays pretty smoothly, with tots ol scope lor actually getting me ball m the net (no super-tatented goalies with a single exploitable weakness here) and hence lots o< top rewarding tun. That's about an we can ten you at the moment, but tins one isn't looking bad at all. and we re looking forward to seeing the finished product in pienry o! a ,u : review next mone
I HU I Kill I S «J
WORLD CLASS SOCCER
choice of playing like mat or optng for a pacing game And of course wo ve got a disk toil of authentic Internationa! crowd sounds for that real dig match atmosphere not to mention great music from Captain Sensible,and (contp24$ -Eat Have you fried fo concentrate on thc( ftr simulation aspect or were you more interested m sonpiy a good game u.;b accuracy second’
l think we've gone for a balance between the two. I mean, lor total realism you'd have to have the game stopping for two mmutes at a time while players rotted around pretending to be injured and stuff, but af the same time I think our game looks and plays more realistically than any other one we ve seen If Sensible Soccer was a real footballer wtiKhone would rf be’
I think Id describe it as a subtle cross between the elegant artistry of Glenn Hodd« and the uncompromising brutality of Vmny Jones - it's a pretty vicious game at times
Kic* Off mode and (tout) John
Okay, so this onefsn't realty s style as Kick Ott i Sensible; it's 901 a top-dowiview so It tidmess we'H say Vs for now impressive suae A attempt' with their iVrd eta;
Audiogenic have lunro men round-bait game m updu ike I he last word >n s ickr« s jchoice between top-down ■.
30 perspective (switchabie at World Oass Soccer should a very different types of footy g: welt as providing a welcome < international Soccer f.’.trcb 0. nostalgic ipviewers everywhe Autogenic's m-chela dynamo Calve r that hts boys were go<r give 1 to percent effort on this tVhaf do you see as your man competition
It's got to be Sensible Soccer what ive ve seen of it tVorfcf & b a much boner game. Kick C problem Sensible actually say what s m Kick Off J and ttiat if setter than it but if our game i [hat. wen. As far as I can see Joes everything Sensible Soccer does and a lot more
What umque features are you ottering
The mam hook is going to be the dual newpomi obviously It gives players the jest ot both worlds, with the prettiness ol side-on 3D and the playability of the werhead perspective Also though, we hink we've come up with a control system hat people are going to took back on ondty m yeais to come I don t want to jive too much away nght now but I trunk
AT THE END OF THE DAY
From what we've seen so lar. Sensible Soccer is perfectly poised to walk away with the honours. With its outstanding playability and realism, this has lo be the Germany of the forthcoming batch. It's got the biggest hype to live up to of any ol the games here, but unless something goes horribly • wrong, we re looking at a k I sure-fire cast-iron classic. l" /
people for op-mors Lvas that even amon i 'ed Kick Ott 2. moi ast lavouiite thing poi. I trunk our sysifi Lining else wave If the replay system " bu replay goals scon Itner mode, but you
tend f Rugby. and to the [ that looks Uttering a or side-on
of them sam the-i Id about it was me coj goes further than a seen We>e proud too - not only can J m one mode m the] can also scroll nghd repray mode to see comet of the pitch J Have you fried to simulation aspect c-mierested <n s-mpry a good game 7 Agame .detmitety With out provtou football game, the f/nty-n Hughes in we made the mistake ol not update bas< technology from the otginai 8 game. With ms one. we’ve des-gne game specifically and solely to take advantage ot me features ol a one r Amiga - there are things happening game that just wouldn't be possible other format
kit from iss Soccer f isno they know irr game is bettor than
AT THE END OF THE DAY
Though not actually due on the pitch until the end of August. I reckon World Class Soccer has a I eel of Holland about It. Slick, elegant, total football is what's promised here and the chances ol it ft 4 coming up with the goods fl_ I have lo be highly rated. U
*****Mr Sorter - you've ployed the demo, need ere My mare
rtktt - (hi, iui »nd
pw software house P t core of ex-Ocean (
crcnt, m think you rc jdn) to lil< iht» om\
tw software house fl ige - formed from t oore e! ex-Ocean c tveiopmem seam • uwjjai FX - made she r debut with this The team are n w bonding mar -s between de eloping tor other es i to keep ff t money coming io"j pubksnmg th*h ov n stuff, but they ve
S1 a sot tiding on m s ne it's in a styte tt previousiy seen or me Amiga, with a cona-person perspe five viewed from ghtiy above and bet no the ba,; Trw point has achieve considerable with Formau i Soccer on the PC ne and Super NE I consoles, so if
aie a winner on me,r nands l asked then png winger Paul Finnegan who he me seam w,m me -ost / J\ e era of the 90 ~ - ,'eso fey \at do you see as your mam irepetition
game mat s had the biggest hype o s>os» Soccer, so that s me one we've sally got so beat We re nos particularly about tne Liverpool game a: the ns at an
■ coe features are
ewpoms. which less you see more of She ,tch at a time You can hit me angle of >ew SO suit yourself, too We've go! 6-t isefnatonai seams, each wish its own ;d'Viduai strengths and weaknesses -iermany are a realty strong all-round >am. while B'aiJ o<ay a skirtui ciose-onirol game, for example - and the game idges how we! you're dong and gves ou better teams so take on as you rogress The weather conditions vary too s realty realistic in the ram with players
skiddmg ami Most imports we've got th( really lees yq Have you mi simulation at interested rnj accuracy set Definitely a concerned a be frank. A i out seem so! and look rud mat it 'ee:$ J we can to kJ down on del you can rem
/(Striker waj would if bei Gary Lmeks him is nght currently the and he's a I] he's the sor!
simply thmk ■on - you this game, eon me o more tame, with
«us oe-ng accyaie at a1; to t of the other games coming iave tned to be really pretty . bui we re more bothered jht We Ve done everyming >p it fast, and you can cut i:i to make it even faster -;ve me cameramen behind an the pitch markings I'jyOii ibty s everything bereftJ a real 'oofha'er w h cXewe
for sure Everything about >r us - he's a strmer, he's leadmg scorer m the league, tatty mce chap to bool. In fact of man I'd like my daughter
AT THE END OF THE DAY
It's quite a way short of finished at the moment, but it looks like Striker could well turn out to be the France of this competition - fast and skilful, with lots of attacking flair. The remove the pitch J 1
markings'option sounds a £1™ I bit dubious, though.
USERPOOL THE COMPUTER GAME
We haven't heard from Grandslam for a long time, but they're back (back1 BACK1) with a vengeance, or rather with a football game licensed from arguably the best team of the last decade Tnis is actually me second Liverpool licence, but we'ii draw a dscreei veil over the fust one. and mstead note that this game also borrows Formation Soccer's display and. at the moment, looks eerily simitar m style to Smier But - noy' - mat s impa Hu handy for the purposes of this so
wa ve got no complaints at a» rWwered what Grandsiam's stalwart turnback Paul Chamberlain thought of the notion that whatever the manager did. rt was all down to the eleven sprites on the pitch in the final analysis
What do you se- /J~'\ ma n compet! on V*y Odv.ousiy Sens-beToccer mcause it s realty set itself up as the target to hit. but we re aiso looking to produce something better than Kick Off 2, because we want to improve on the best game currently on the market Stnker is a direct contender, too. What unique features are you offering What we've concentrated on - uniquely, I think - .s the set-p ece aspect ol the game Oth ga football products have largely . • • • ■•• • ■ anoStfwi. but we’ve really tned to make the most of these bits ot the game Also, we've finely tuned the heading side ol things, with the result that the heading in our gar a/T’Ore accurate ami tme-to-iife than rMM we ve seen before We think this s trSM i game of the type where you
can property do an overhead bicycle-kick volley, too. We've bastcaity tned to take a new and original approach to the idea of a computer football game, what with the new viewpoint and new features Have you tned to concentrate on the simulation aspect or were you more interested m simply a good game
We ve gone for the simulation side, I suppose This is a more realistic game, with more plays and more scope for authentic tactics man the rest it's got proper league FA Cup and European Cup tournaments in there too - with the new super-league' European Cup structure lor complete authenticity At the same time mo-jg- we want a 'eaiiy playable game- someth -ig as fluid as Kick Off. but wf)i*»r adds in a i tne bits mat Kick Off w lackeo. irke conho abifity II Liverpool The Computer Game was a rear lootbaner. which one wtuid if t»
Wed a d have to be a Lvwaot player, and I d go for Steve McM/vaman - he s young, fresh exovng and inspirational.
% r 1C’ s
AT THE END OF THE DAY
Unproven but promising, the best analogy for Liverpool in this contexi is probably the Championship hosts. Sweden. There’s certainly plenty of speed on show here, but it remains to be seen if it can translate into a controllable and playable game.
EUROPEAN CHAMPIONSHIP 92
EUROPEAN SUPER SOCCER
This is the dark horse in die race Creative Edge s a new development team and Euro Soccer the probable btj is actually under discussion; moment! rs their first entry in market. With Flair just contirr publisher, the game is well u it looks very Similar to Europ. Championship 92 with the si sdeways'On forced-pe'spec!
I discussed the merits dl the system of software releasing Edge's formidable sweeper a Dave Wightman IVhat do you see as your ma competition
On the Strength of hype atom Soccer is the one to beat, but obvious competition from Em Championship 92 which is ttv Of thing as our life Garre j though, we re not w Wnat uniQue teatun We've gone to tow our game, mawaj been done before animation on the Chris Hill of PD A fame) and tots ot anything happens
This is a pure arcade-type product. We haven l spent months and months gem
j the Amiga edas
der way. and
make the game faster and smoother by say. doing away with offside, then that ! what we did. We've got some classic arcade brutality m there too - as wen at the usual sliding tackles our game lets you barge and shoulder charge the opposing players to the degree thal if a player takes enough punishment he's actually d*1 The crucial thing here is thi the game is playable and enjoyable -1 didn't hke Kick OK 2 at all ana f'm muct more mto things w ana decent presen have based me sir the real European II Euro Soccer was one would it be’’
He snippy he sen loves him - it cou!<
Strachan really, co
it >oo That said we cture of the game o lhampionshtps a real footballer, wh
Sensible there's also >pean same kind •wise, it anyone oflenng tation with
0 frames of
1 (done by ddemo when npies are
f authentic hich team hem selves modelled on ve got full-weather i too. xi the more
S'07 PL-PlYCR **
"fly re ytx n/n prese /hat I don rTherere a layers ator Potato He
AT THE END OF THE DAY
Euro Soccer Is the real unknown quantity here, which is something It has in common with the team of the CIS (formerly the USSR). Previously a real force to be reckoned with, the newly-divided CIS side has yet to be really tested in combat, as it were, but like them, Euro Soccer looks like it could potentially come out of nowhere with the T 1
goods. At the moment, we f ■« I just don't know. *
Om «t th« btjjcfc coin opt in recent memory, but can the A/mjj handle HT
■on. as Elrte (remember return !o the Amiga fray version But I don't >p caned European I hear you all wail m that's because Elite’s conversion of Tecmo s tr arcade title Work) Cup . i have decided that gong out with a name like that wouldn'i be toe smartest decision, so a few quick ‘neaks. a new moniker and hey presto the cwftct event licence Well, maybe I suggested io Elite s veteran goalkeeper Steve Wilcox that although football was a can's game, this tackle bn the competition - r! be a brt on the U***ide «uf <fo you see as x-r-pebhon
fo be honest. I don t think we re realty ixmpeting with anything with this title father than just coming up with another ‘oolbal game in whai's a very busy narkei. with everyone making impressive but - as yet - unsubstantiated claims about thee game, this is hopefully a product where buyers will know what tney’re getting in advance - a con-op conversion
iVftaf unkjue features are you offering Again, we re not realty saying anything about European Championship that people don't already know The com-op was the nest successful arcade football game for tears - it shipped 12,000 PCBs m Europe
and around 8,000 pirate versions appeared too, compared with an average of about 2,000 for a com-op in Europe these days - and we think it pretty much speaks for itself What we hope to come up with is as faithful a copy of that com-op as possrbe poJwe can do that i think we'll have a on our hands We're
still two or ih Weeks of tweaking short of a finished Amiga version, but the PC version looks very good indeed //European Championship 92 was a real footballer, which one would it be
Welt, it's pretty nimble and pretty skillful, so I'd say it had to be Gary Lineker And when's rf coming out0 It should be available around the end of May.
[Speech sd heawly used, with Afferent an commentators deprVdmg on you're playing, ana i\ teams have different characteristics their real-life counterpartsSwr screen penalty shoot-outs. aS conditions which affect the pia Have you tried to concentrate] simulation aspect or were you interested m simply a good ga
AT THE END OF THE DAY
Talented, solid, but terminally unglamorous is the eternal perception of the troubled Yugoslavian team, and thal could well be the same lale that befalls European Championship 92. As a coin-op conversion a certain level ol success Is pretty much guaranteed, but it's unlikely to realty seize (he imagination ol the critics or A <f the real plaudits that only H. I come with original games. U
Leeds Club Records
h shut up - Ed.)
he crowd are on the pitchi they think i
“But wait”, I hear you all cry, “1h s is aTTvery well for arcade junkies, but what about all of us out here who hanker after the more intelligent side of the foott all game - the management sim It'S tyPCTTbges since a decent fo< ty management game came out, you'd thi k someone hav had the foresight to release on to coinci e with the ESmfihami ionship.
Ah, t houses t this mon the heart
GRAHAM &YLOR'S SOCCER
with ihis game at all - 't s pure. realism. We're not womed abou r Championship Manager at a'i ife're more realistic than them." /
Blimey. Strong words/ere trom Rot but since at the time ol w/ng we've seen absolutely nothing ol the lame at all. we're just go<ng to have to rakr/hes word lor it to now Where Graham Tarn'S Soccer Challenge definitely scores over Championship Manager \ in the graphic reward department - the game features a tuS match display secWnfwhere you can choose towwuch (m Kick O Mkahke overhead1& J style) your lea\s match, cr indeed artydmer match that s siXupaval any time .
Could we ftrvaity have a football management game on our hands that s as much tun as Football Manager, as well as being an accurate simulation of one ol the most stressful jobs in the world Only time will left, but by the time you read this you should have the opportunity to find out for yourself.
But wart’ Could it be - surety not - that there's a game ruj vaiisbc than Championship Knsa'is seem to
think so. I spoke toftob Hull, programmer of Graham Taylor's Soccer Challenge 'This ts the only football management game that's realistic down to the last detail We took the Football League rulebook and implemented every single rule that we possibly could. We ve got correct, up-to-date leagues with the correct numbers of teams in. at with full and
Suads, including even the most islets AH the English leagues ed. including the new Premier League and the Vaurhail Conference, and although you can't actually manage any Scottish or European teams, they re stiH in there can buy players irorn them We re £r£i\iiiy proud of me transfer syslemNwr.uiy It's got all me proper league rules about transfer deadlines and so on. realistically calculated transfer tees, and even a geograpNcaMy sensitive loan system We've taken no artistic licence
■very port - autlwiMtkUtu will
I spoke to her about thw-*, wishyj Manager has f'5
imaik have enlisted the help r Ldt itedA-i oa games experts a *3 studs and dodgy ticker' Souness rverpoot manager), Ron Jewellery and jars Atkinson and Steve No particularly terestmg features' Coppell Crystal ilace) to help plug Championship artager. the most realistic football game ret’ Old Graeme even goes so far as to
everything ] xi could ever need m a'w' football gan i - it's been designed and wrtnen by s me complete loo (ball fanatics with total re iism the only consideration ‘ There , no denying that, from what we ve seen >1 it. this is far and away me most detail 1 footy management sim rs have ever been offered Tne only Mtenhai t!y m the ointment is the lack of . match highlights. For
many pe raimyseii included, as it happensi these are the pay -off ol footy management games, the reward tor a* that ploughing through screen after screen of statistics and strategic information The number-crunching perfectionist approach is a bit of a gamble on Oomark s pan. How well it pays oft. only the charts wit tell Championship Manager should be released as you read this, at a price o!£24 09
'It's more lun than the re,
ihoughtnat coufd be interpreted m a rmber of ways at the moment
The game has been seven years in yvetopmeni, and boasts a formidable ray of statistical info Up to lour people in play simultaneously, controlling waders from a selection of 650 laches, managers, physios, trainers and touts, and 2500 players (with complete ireer histones and individual Taradenstics. of course) from 60 league, on-league and European dubs
Oomark s Alyson Stroud was pretty
Ants. You've shared your food your home and your planet with them, you’ve stepped on them sprayed them f cursed them and bombed them. Now you can b them.
XBM AMIGA -APPLE-MAC • IBM PC& COMPATIBLES
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET ■ MANCHESTER M2 5NS TELEPHONE: 06T 832 6633 • FAX: 061 834
A game is only as good as the stick that it’s played with. Tim Smith goes in search of the ultimate handheld thrill.
A joystick is a joystick is a joystick - not\ It you've just
forked out £20 for a piece of hi-tech plastic and metal in order to get every last second of value from a game (which you more than likely also paid at least £20 for) then you’re going to want to make sure you get the right one. There are few things more irritating in a game player’s life than being stuck with a weak, unresponsive over responsive, under-functioned joystick - especially when you could have paid similar money for something twice as good.
In the interests of encouraging wise purchasing practises, then, we now present 1992's first real joystick review, featuring all the main playing peripherals the hardware manufacturers were brave enough to offer for test - others were invited to take pari, but for whatever reasons failed to supply us with review samples.
The sticks are rated on responsiveness, strength and how long they look like they are going to last. They are not rated on how they took - we ll let you be the judge of that.
Let's make a joystick that looks Hie a gun from Captain Scarlet. Right, and let's give it a tmy central stick and a trigger fire button. And lei's make sure that after a tew hours play it bites mto the top of your thumb. It's easy to mock the Navigator, bui the tact remains that quite a few people I spoke to swear by ft — rtfs certainly more usable tor more people than it's traditions: rival the Speeding, though, m my view the recent Bug makes them both look pretty sad. In the interests ot balance. I'm going to resort to that classic reviewers phrase II you like this sort of thing then this is the sort ol thing you'll like though, to be honest. I haled every minute with n
Durability (presumed): ***
Ease Of use; * *
Sore hands factor * * *
Overall. 3+2-3 ■ 2
3 Big and blue with lots of Duttons - this I sooks like rt should really live >n the cockpit I of a (cheapskate) F-16. Certainty, it you want an impressive piece of late 60s so-h art deco on your desk then this is the one N for you It looks so tackity great thai you a just have to own d (There's our promise ® not to rate things on looks out of the
- window i Luekify. rt plays very wen too,
in There are fire buttons everywhere. z from two on the base to a tiny, one shot 3 button to the left ot the sfck-head one The Sigma-ray feels as sot*) as a rock too. wh,ie the autofire button is ideally paced a (even it rt«too small lor the anyone over the age of 8 years). Not great for platform '-1 ! games or sports sims. bu1 for flight sims r® and shoot- em-ups it's wonderful
< Durab ty (presumed): *****
Ease ot use ****
” 2 ~ Sore hands factor **
< Overai 5-4-2 ■ 7
A siightfy unusual design, this one. with the base being a tut more intelligently designed than most sticks - it s narrower and thinner at the fire-button end. making it more comfortable to hold. It's mam selling pomts are the lour mdependentty-programmable buttons and the bizarre rotational facility (useful, tor enample. when you want separate directions of firing and movement at the same time) but. as software support tor these advanced features is practically non-emstent. what you're left with is a reasonable, solid but unremarkable suck. It's a bit big and clumsy for Kick Off 2. but the autofire works and it doesn t make your hand hurt
Durability (presumed) ****
Ease of use * * *
Sore hands faclor ** j g
Overall: 4+3-2-5 «jTjy
© Here's how ,-.e wok out the tmal scores: we award starffTfar durability and ease of use. add (hem together, take away (negative) stars tor how much they hurt your hands and voita
It'S gol Rapid lire, rather than Autolire
(there's a silly baseball hat lor anyone who can ten the difference), but it's as stiff as
hell - that's the Professional 9000 (Why do peopte insists on putting utterly meaningless numbers into computer-related equipment I'm pretty sure that it ■$ nof version number 9000. . .) Still, it looks like it will Iasi forever - and it needs to in order lo get nd ol the incredible stiffness in
the main stick - though dunng play it cfacks
. like a room lull of angry cicadas. Good lor
, playing oldies like Ghouls n Ghosts that
require accurate lire and jump options.
i j zm
Durability (presumed): *****
Ease o( use: ***
Sore hands (actor: * *
Overall: 5+3-2 - 6
Cheetah C 12.99
Well, this gets the prize lor the longest name. It's simple m styling and with lour easily accessible fire buttons, with the autotire behind the shaft to the left and easily accessMe. Unhappily, though, the whole affair has a flimsy leel -1 can't really say l think itll last lor too long - which is obviously one ol the tradeoffs you gel tor this low price. It's doesn't seem certain i! it's a flights!>ck or a straight roystck- doing both jobs averagely well - and looks and (eels more Mie a good pressie buy than one you'd want to spend your own money on. It left me indifferent realty.
Durability (presumed): * * *
Ease of use; ***
Sore hands (actor: *
Overall: 3+3-1 >5
Another aircratl-style slick with four fire buttons and aulofire Yet again ihe rmcroswitching dicks - this time with more sound than a platoon ol SS men s boot heels on meeting the Fuhrer - but it you like the impression of a Ibghtdeck when playing F■ 15 then at least rtll look right The (Oini on the plastic moulding tor the stick-shaft looks about as wide as it can go without actually splitting the device in two, and, m general, the workmanship leaves a great deal lo be desired The autofire button is inaccessible, bemg directly in Irani of the shaft, too A bit of a dog really
Durability (presumed): * * *
Ease of use: ***
Sore hands factor: *
I This is one ol those aircraft looking thingies that comes straight out ot the Stales And it's analog too - a strange addition to the Amiga's digttial armoury. Allhough the Analog Plus comes with a box stating that it is only compatible with the IBM PC and Apple II (the Apple II sliit
" exits'*) it now comes with an Amiga adaptor too The flightstick feel is comlorlable. and the curly cable enables you lo stand up and wander about tor a while getting lo gnps with games like Harlequin. It has lour tire buttons, aulofire with fire-rate selector, and a solid leel II you can cope with the idea of using an analog stick (and that adaptor) then this could prove an excellent investment.
Durability (presumed): Ease ol use:
Sore hands (actor:
4*4-1 - 7
AtalGA POWER JUNE 1992
of pushing ii in and out), making ii a bil uncomfortable for driving games. (And useless lor platformers.)
A pant-size yoke stick to compeie with the Turbo Fighter, but with one significant fault - the Zoomer doesn't come with a damp' This means you have to rely on the suckers to keep it fixed lo the desk while you wrench the controls around trying to avoid MiGs m F-15 Strike Eagle II - which is. predictably enough, a dead loss. Thai aside, it's sexier looking and seems better made than die Cheetah job. but you have to rock it backwards and (onwards (instead
Durability (presumed) Ease of use:
Sore hands factor Overall:
joystick port. It comes with three big pedals that can take over control from the joystick fire buttons While this is pointless in platformers or straight shoot-em-ups. in games like Indy 500 or F-15 Stnke Eagle it is a real boon, as many of the keyboard commands can also be swapped. A driving game of any complexity takes on a whole new complexion when you can actually change gear, or use the gas pedal
with your feet white concentrating on steenng with the joystick. However, you do have lo be manicafly into gamesptaymg (or have a very generous auntie come birthday time) lo buy one
Mmm, yes Things are getting weird here. This is not exactly a joystick it is a joystick add-on. if you can imagine that. What happens is the joystick connects to the Amiga via a through-connector with the tootpedal attaching straight into the
Durability (presumed): Ease ol use:
Sore hands (actor: Overall:
4*4-1 ■ 7
You have to be kidding me here1 This transparent plastic, bright orange affair is just awful Too big. too wide, too stiff and loo dicky. Never has it been so obvious that a stick has microswrtches - you can tell by the way they scream at you every time you try to force the stick into position. The three enormous fire buttons are positioned almost completely m the wrong place too - right up front so that you have to lean into them to play What else can 1 say'’ This is alt (vilei looks and no dayablty In a word, avod.
Ourabiity (presumed): Ease of use:
Sore hands factor: Overall:
■; te H
You have to be wary of a joystick that comes with the word fragile1 written on the box (we think It’s a joke). What we have here is not really a joystick, it's more like a motion pad with three tire buttons at the front. You put your hand on the back of it and press your palm in the direction you want your chosen spnte to go. Weil, that's the theory, at least. I found rt nearly unusable, but a joOy good laugh to look at. i in lad while playing The Godfather, t had this incredible urge to take the tortoise and drop <1 in the bath.) A fairly funny joke, but mat's about it really.
Durability (presumed): Eased use:
Sore hands tador: Overall:
To be honest, this isn't the kind ot thing that was really ever intended lor use with the Amiga Mainly designed as an analogue yoke lor PC flight suns, the Turbo Fighter does, however, function as an ordinary digital controller. Turning the yoke from side to side performs the usual lett-righi functions, but tor up and down you have to push the handies in or out This unfortunately (because the suckers
are as useless as ever) necessitates damping it to a desk (damp provided), but if you can find the required (vasl) amount of space, and have the kind ol desk you can damp it to. then it s actually quite a cute way to play Lotus 2, Big Run or whatever (and more fun tor Kick Oft 2 than you might imagine). 1 can't recommend using it for Harlequin, though ..
Durability (presumed): Ease of use:
Sore elbows( t) factor: Overall:
At last - some hot autofire action! This model doesn't have throttle control (good for flight sims) and you will need a large desk space - or some pretty Robb* CoHrane-sne thighs - to accomodate it. but aside from that it has plenty ol appeal H even has tire buttons that can be set up lor the left or nght-handed. This, when you think about it. comes in very handy when
te*. fi „ -
making banked turns or flipping positions in a platform game. Frankly l liked it. tor all its high(ish) price and OTT looks. It has to be said, though, that it you like hold mg a slick in your lap you might be better off looking elsewhere.
Durability (presumed): Ease of use:
Sore hands factor: Overall:
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
Holy Mother 01 Divine Providence, it s another old lavounte. The 125* used to be one ol my personal favourites in the days belore I discovered the Gravis (very expensive American joystick - well worth checking out). It has all the problems ol the other Cheetahs - poor moudbng. spongy feel and autotire at [he front ol the shah - but it is small enough to tit comlortably in the hand, and cheap. It isnl too large (unlike many tfightsbcks) and the lack of toud clicking means you can concentrate on what you're doing. No! at al bad. though I feet its time has passed somewhat
Durability (presumed): * * * *
Ease ol use: ***
Sore hands (actor: *
Overall: " 4+3-1 = 6
Konix £ 10.99
An od Slager now Konix s Speeding has 1 been aiound lor years carving itself a little I mche ol popularity with many users It's a I tunny one to get to grips with, but once you've got used to the hand-shaped grip. it s a snappy precise and responsive stick Untortunatety. the firing mechanism requires some strenuous effort Irom your forefinger, and the ergonomic positioning of the fire button means that alter 10 minutes on any decent shoot-'em-up the little bit between your linger and thumb will be aching like crazy (the odd shape means you cant easily swap hands) Still not bad, but the appearance of The Bug has convincingly trumped it as the handheld champion.
Durability (presumed): * * * *
Ease of use: * * *
Sore hands lector: ***
Overall: 4+3-3 4
Ah. one ot the classics. It's big. it comes in many colours, it has two fire burtons and. joy upon joy. the stick Hsetl has a mechanism at its base that enables you to alter the stiffness. This last one is an absolute godsend and should be built into every joystick produced Irom now on In.
Now that the praise has been heaped, rt s time tor a little bit of viinoi. The Cruiser is loo fight. Forget the pretty colours - this thing slides otf your leg or desk, and almost floats out of your hand in the heat of action. When playing the cutesy TiJus the Fox ~ a game requiring some pretty slick timing - i found myself regularly dropping the damned thing' How very silly
Durability (presumed): ***+
Ease ol use: ***
Sore hands factor *
Overall: 4+3-1 - 6
A firm tavounte in the AMIGA POWER office. Although this bny little black, two burton jobbie doesn't took Hke ft wilt fast for more than six months ot intense gameplay. it has many good points to make up tor it It's easy on the hand - with both buttons (the wee bug's eyes) in easy reach ot tore and index lingers - though it you have big hands, Ihe diminutive size ot The Bug could cause you some major problems However, tor the more average among us. B makes a pleasant, comfortable tit (In tact
after a few games of the joystick-intensive Kick Ott II, I almost lorgol that I had The Bug in my hand.) It is possible for the fire burtons to slick, but other than that, an excellent, comfortable stick. A special mention also for the autofire loo - probably the most ellecJive and reliable of any of the joysticks reviewed
Durability (presumed): * * * *
V Ease of use: *****
Sore hands (actor: *
4+5-1 a 8
Joysticks are really a must for nearly all the fast-action shoot-'em-ups and platform games that litter the market. That being the case, surely the games creators have tried nearly all of them, and will have a few tips on
The lads Irom DMA were rather busy when I phoned (working on Lemmings II • the next stage in their global domination). However, a pleasant chap called Simon-the-produd- manager earned out a quick in office poll and came up with the following comments Irom the DMA crew Competition Pro = 5 votes Kempston Pro« 2 votes Ana the also rans were
What's a joysuek’-(1 vote; 'The one from (he Defender machine in the office' (3 votes; "The joystick on the real F it tighter plane' it vote)
JeH was thoroughly engrossed in yet more left held development for the legendary Uamasoft label when I phoned. Still, he was prepared to let a few pearls ot wisdom drop In tront of this journalistic swine. He had two laves
Normally I use a Competition Pro for bog-standard shoot- em-ups. but recently I "* have become addicted to the Konix Navigator Hits is definitely the Uamairon lavounte The ones I hate are those bornbio flimsy pilot gnp joysticks that snap ott alter a short while I can pul up with a multitude of sms from a stick, but it has to last'
which they think are best And maybe they wouldn’t mind sharing this info with us Let’s go and see, shall we
Now here $ a man with a tine fine in either winding up computer hacks or genuinely seeing a side of fbe computer world unavailable to the rest of us:
I don! own my tavounte joystick, but I saw one in a computer shop m Japan that’s a combination qystick and wbrator1 That would probably leave even Dommik Diamond speechlessln actual fad I use a Compelilion Pro like thing Irom Suzo A good stick must be rmcroswiiched as well as hawng a speed up and slow down option The Intruder 5 is my least tavouriie it Should be on a flghtdeck.'
Redeemed' l don't normally like meir sticks, but OmckJoy has come through with this One. The SuperStar. although gimmicky with is transparency, has most things agam no throttle control) I could want from a joystick, and ii even leets good m my little hands. The suction cups on the bottom ol the stick don t work, but that isn't surprising - none ot the sticks reviewed here (or ever m the history ol the world and space) have suction cups that work However, the two lire buttons are well placed on a diagonal slant at the front ol the base The autofire sider could have been better placed but it's not unworkable. The stick itself is a metal Shah with a good-sized plastic ball on top lor a good grip. Nee one.
A budget stick with something ot the look and feel of ihe classic Atari console tob from years ago. tfus « a no-nonsense effort whch will be no use whatsoever to lefthanders on account of having only one base-mounted tire button (as welt as one on top ol the shaft).
A tan. thin stick with lots ot travel (you'll enjoy playing a stek-waggimg sports game with this one - nofj. no autolire. a hard square base ihat makes your left hand ache after five minutes, useless suckers that don't come off (more hand discomfort) and a squidgy, imprecise feet makes it one well worth avoiding. You don't have to spend much more money than this to come home wiih something a lot more pleasant to use.
ity (presumed): Easeofuse: " "
Sore hands factor: Overall
Durability (presumed) Ease of use:
Sore hands factor: Overall
3-2-4 • 1
Ah, well, yes This stick will last and last Which is a shame, because after using it for a few hours (back to Kick Off I'm afraid), my wrist had expanded to the size of Popeye s forearm. This thing is stiller than a very, very stiff thing The butlons are unresponsive too. and the spongy feel thal underlies the stiffness comes as no surprise. That said, a number of other players went up ihe metaphorical wall when i sa>d that l hated it - they love it1 For me. though, old fashioned and likely lo cause wrist problems.
Tbs one takes some getting use to and no mistake. It comes with an the classic problems ol joysticks over the years: n has a spongy feel that belies the constant ekeks that ermnate from its swiiches. However, it's true this sponginess appeals to many people who like to spend hours with platform games (hat require a slightly less fluid feel In terms of durability the Arcade has a flimsy feel with a mam stick that felt like it could snap otf on a Quick turn, and it's not particularly cheap. AJi-tn all. a very average buy.
Durability (presumed) Ease of use:
Sore hands facior: Overall:
Durability (presumed) Ease ot use:
Sore hands factor: Overall
3+4-2 « 5
Archer McClean is still rather pleased with the success ol Jimmy White s Whirlwind Snooker, which is, ol course, played with a mouse. Does that mean ne doesn't have much i>me for Joysticks then Indeed ■To be honest I might wnte a lew games out I rarewtiay them. $ o I rarefy use steks The >ast one I can remember is a classic Atari one. Very Wocky with good tactile feedback and actual dicks to show you that you've made the moves. I've never been one for huge knobbly ones mat look like you need to use batteries '
Euromax: 0262 601006 Suncom 0453753505 Cheeiah: 0222 867777 QuiCkJoy: 081 365 1993 Kempston: 0234 643355 Powerplay 0457 876601
It's true that you pays yer money and you lakes yer choice - we wouldn't recommend anybody buy a stick without trying it out themselves first - but it you want our choice:
Best under C10: Cheetah 125-Best hand held: Cheetah Bug Money no object: Euromax Ulnmaie Also worth checking out: the Advanced Gravis range (not reviewed). There are Amiga versions ol these excellent (bui very expensive) American sticks available ■f you shop around a bit.
The Bros were lighting to get to the phone when l caned - probably to can ihe pizzaman - but Enc Matthews got there first. Most of the Bitmap's offerings require a fair amounl of joystick prowess so Eric s opinion was always going to be important. He ttHd me "The one we use the most comes via Euromax. I think, and l think it's called Ihe Suzu Arcade. Nee action, nice and simple The ones I hate, on the other hand, are those that are like aircraft lobbies. There s that dear one with all the orange buttons and stuff, I hate that one.'
THE DIARY OF
Yes, yes, we know you've all been absolutely desperate to find out what's been happening to Mega lo Mania II in the last two months (what with the new Top 100 and all we didn't have room for Diary Of A Game last time), but wait no longer - this month, programmer David 'Ubik' Korn gets completely bored with writing graphics and landscaping routines and -yikes! - gets down to the fine and delicate art of actually programming the game itself...
H» Sensible!: mil a jolly bunch of chapl.
W hat's lhal’ You say you don’t know what the heck we're on about’ Weil, it couldn't be * Simpler, really Every month the year " we're handing a couple ol pages over to a u lop programming dude (torn top gang ot * programming dudes Sensible Software (David 'unusual nickname' Korn, to be precise), and lettmg him take you. the reader, gentty by the hand through the ® incredible amount o! dnnki- er. realty hard work involved in programming a top Amiga 0 game from start to finish.
The game in question is Mega lo
Mama II, sequel to last year's labulous 90 < percent-rated fun strategy wargame (for want ol a better description), and »i 5 prewous months David s taken us through < the construction ol the game's landscape creation system and some ol the more
O basic graphcal details. Now. though, we begm to get down to the real nitty gritty. And with that, it’s over lo you. Dave •
And now, after a short delay, AMIGA POWER, in association with Sensible Software, brings you the latest hot-off-the-grapevine news on the game they're all calling ‘not finished’, i
MEGA 10 MAMA II - WHAT HAPPENED HI FEBRUARY
Monday 3rd - Friday 7 h February
Well, I couldn't put it off any longer Having toyed with tnangies and grabbed at sprites to my heart's content, its finally time to Start putting the actual game into the game, and about time too
As the new version is very simriar m concept to the original Mega lo Mama, and as people have generally said nice things about the menus n icons control system we had there. I'm keeping to pretty much the same format. A sensible way to begirt (and this is Sensible Software after all) is by implementing large chunks ol the Original game m my system, so I begin the week by reading through Chris Chapman's assembly code for the original - and rarely have I seen such a tangled web ol mystery, intrigue and hexadecimal1
Reading through someone etses code (and actually managing to understand it) is a fairly difficult business, they structure it in different ways to your own. and it can be difficult to tell which pans of their program have responsibility lor what jobs, and which areas of their data contain what information Fortunately for me. Chris is just across the room, and I can therefore continually interrupt hts work to ask him what's going on m his code. Stowty but surety it begins to make sense.
Next, I copy a lew selected bits of his code mto my program First off is the data that represents the different levels and seciors in the game - that's most important, because it gives my code something to play with so that I can tell if it's working 1 11 design my own levels for the actual game, of course, but I don’t realty want to spend lots of time doing that until it's a bit clearer how dH ail turn out
Monday 10th - Friday 14th How do you begin a game’ At the beginning, of course! And at the beginning of Mega lo Mama is the front end menu, where you choose the game options and select which island io play from the epoch In order to do ihis. I basically have to get the entire menu system working, and that’s no small undertaking
So how do you wnte the code for somethmg complex like a menu system’ Elementary, my dear teapot - you just use a data structure. What dyou say’ 'A what’’ Alright then. I'll explain.
Think amount the menus in Mega to Mama The mam elements they're made up ol are icons (and I'm including graphics such as the little arrows m that), numbers and text strings Some ol them do things when you dick them on, others are just
there lor decoration and to make the display dearer Some ol them are only there some ol the time too - for example, the iightbulb disappears when there's nothing left to invent.
And there's more. When you click on I them, some of them lead to other menus altogether, others change from one image I to another (such as the sound effects onoff option); the numbers go up and down when you dick on tnem according to I which button you use. although some (such as the amounts of elements) can’t be edited m that way And so on.
Given the potentially vasi number ol combinations, i! would requre a horrendously complicated pece ot code io I draw them ail. update them when they changed, and decide what to do each time I the mouse button gets pressed And when I
1. Tin front-end menu, ai in ihe tint Mcja lo Manta, chootiny an uland la play. 1. Chooiinj the number of men and placm, your tUrtiny rector. J. And here we are In the jame, with e nice new bit of landuape. 4. The equally unprepared mining menu. There'! room for up to four element!, with their icons join* down the left-hand sida. S. The raw army menu. 6 Another new bit of landuape, in a new sector, and the factory.
you think that a separate routine like tf»s would be needed lor each of the many different menus, the complexity and potential lor bugs becomes well, it's the sort ol thing that makes programmers wake up screaming in the night
But wait1 What's that, up there m the assembler’ Is it a bug’ fs it a bit plane’ No, it's data structure to the rescue!
A data structure is a smaD set ol data values that stores all the information about something important in your program If you write your code so that it correctly reads the data m a data structure, changes and updates it correctly, and displays it suitably on the screen, then you can be sure that your code will also work correctly with any number of them So how can this wonderful concept be applied to my menus’ Weil. I use one data structure for each single item - icon, number, text or whatever - that appears on a menu. The data structure contains ail the information about that item its X.Y position on the screen, the width and height of the area around it in which you must ckcK to select it; whether it's a number, text or graphic eon. whether it should currently be displayed or not: what to do when >t is selected (choose a new menu, or call a subroutine); and so on. Each menu is then simply made up ot a
let ol these data structures, one tor each item. Then it only takes ones mega menu routine to draw them all (or only the ones that have changed since last time), Imd out it the mouse has been clicked on one ol them, and decide what to do about it And that's how I spend the week although I'm sure I'll be finding bugs in it for a white to come. The point is that now ra only have to fix them once, in my megamenu routine, rather than all over the place, as would be the case if I'd written a separate routine tor each menu
My joy at having written this terrific piece of program is somewhat dissipated on Thursday when I come across a copy ot Commodore Power (no relation to this magazine) and find that their covertape has one ol my old C$ 4 games on it -Arcade Classics to be precise
As this s the first I know about it -and they've even had the cheek to claim they own the copyright, and not even mention that I wrote it! - I'm not in a very good mood when 1 phone them up They try to fob me off by blaming their duplicator for saying they could have it, but that doesn't excuse them claiming rt as their own As tar as i'm concerned they're as bad as the worst kind ol pirates - taking someone else s game, mass-duplicating n and selling it
Cacti who V«, rft thol Dlrld Ubih Korn ayain, Mcja to Hsntt II prajftmmir, unrepentant old hippy, owner ot juit one let of clothes and now... part-time Journalist!
Unfortunately, there’s no way I can afford a lawyer to sue them with, and they know that, so to date I've received no apology or payment from them H you're reading this, lads, I hope you an die soon Painfully. (Commodore Power is no more, you u be pleased to know - Ed.)
Monday 17(h - Friday 21st
I'm feeling a M hungover on Monday, having been drowning my sorrows an weekend in the pub SMI Me, and Mega to Mama, must go on Thanks to my SuperMega menu routine, it takes no time at all to get the front end menus working, and I launch myself into the game proper Since an the weapons need to be invented first, and. of course, all inventions in the game
need elements to be built from. I start off with mining options from the mam menu Its not too difficult, and by the end ol the week I'm tiappify choking on elements, setting men to mining them, and watching the stockpiles mount up At last, the game is begun What a feeling of satisfaction!
Monday 24th - Friday 29th
A whole week without Mega to Mama. amazmgly enough1 John has asked me to write a imie demo for AMIGA POWER'S issue 13 s cover disk - *tni only take a couple of days." he says, and so of course I agree to do it Surprisingly enough, by the end of the week . it s stilt not finished Still, never mmd - a change is as good as a rest Seeya next month, dudes •
• Okay, so we’ve got the game started, but what happens now Let’s hope Ubik remembers that far back in time for next month, eh
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
Hello, and welcome to another month of strategy, sport and French games...
Publisher: Palace Software
Author: Microids Price: £25.99 Release: Out now
You join us here at Silvcritone, reedy lo roll - In Kalf-icrcan one player mode.
Hot Rubber, eh’ That sounds a bit saucy, wouldn't you say’ It looks a tut racy from
the box, too. what with a l usoous leather n lace-dad lass straddling a bike and the promise that Package includes GIRL ON A MOTORBIKE poster'. (It does, too. and it's currently gracing my wall)
Sadly, the delightful dotlybird is nowhere to be found in the motorbike racing simulation itself Nor are any decent noises for that matter - the bikes are about as roary-soundmg as a baby going Bbirr*' through its lips In fact, when you first play Ho! Rubber there’s not much fun to be had. full stop The bke seems to slide across the track tor no reason and it's all loo easy to fail off It's nght frustrating. I can tell you
Having said that though, I was ust about to dismiss the game and put it back in its box when suddenly, somehow, it all came to me in a flash - the control takes a bt of gelling used to. but isn't impossible, that's for sure.
Hoi Rubber's not a real motorbike
racing simulation, even though it's got plenty of options (such as a practice mode, straight one or two-player racing, a championship, and a selection of four bikes and !6 actual courses) that ny to tell you otherwise ft's a pretend one, which is occasionally fun and sometimes funny (the winner shaking a boflie of bubbly before he shoots its contents m yer face is particularly littery), but is realty nothing to get excited about You can take >t or leave it really
• GARY PENN
THE BOTTOM LINE
A decidedly average motorbike racing simulation with a reasonable sensation of speed, hit-and-miss playability, and drippy sound. Super Hang-On s still your best bet in this department -and loads cheaper.
Publisher: Turcan Research Systems Price: £34.95 Release: Out now
Me and Captain Birdseye We re tike that winch explains why I was so pleased to be presented with a game that combines my two great passions strategy and naval warfare Moreovor. World War I naval warfare. Terrific. I thought No - honestly.
If you're familiar with AuslerirU. Waterloo and Peter Turcan's other wargames, the 30 graphics and text
parser used by Dreadnoughts will come as no surprise It's by Dr Turcan too. you see You're the Admiral of the Fleet, and you order ships around by typing in things like FULL SPEED. ASSIST THE NOTTINGHAM and (straight out of the manual, this one) SIGNAL THE TIGER TO STATION YOUR SHIP 2 MILES OFF THE STARBOARD QUARTER OF THE FLAGSHIP This requires some pretty spirited typing at times, but the results are generally worth the effort The game's workings are sophisticated and perfectly balanced, and much more involving than s generally the case with these things Then, of course, there are the graphics As usual (hey take ages to draw (but this tends to go unnoticed m the context of the even longer waits while the computer does its thinking) And there are some good explosions and things
I have to confess lo not really having gone a bundle on any of Dr Turcan's previous games The results simply didnl justify an the waiting around as far as t was concerned, and < quickly got bored with them. So i was quite surprised to fax) myself actually enjoying Dreadnoughts Enjoying it. mark you This is largely attributable to the game's accessibility. Although the manual isn't much cop, lacking a step-by-step guide to getting started, the game can basically be left to
AMERICAN FOOTBALL COACH
we Composer Software 3" (Mail Order)
<0 Price: £14.95 9 Author: Haydn q Potter
2 Release: Out now &>
This season the London
Monarchs blew it, there's no getting around the fact. We all have our theories why - what plays should have been called, when it was wise to chance a sneak on fourth down, when they should have repfaced Gclbaugh the quarterback, and so on.
3 ' i*
» . «
Wc know urc'vt uM before that uM srapkkr ml cnryttitns Well, ■
Now if you (or, indeed, I) had been in charge... etc etc.
Wetl, now's your chance to put your money where your mouth is. Not with the real Monarchs, of course, but with Composer Software’s American Football Coach. Author Haydn Potter's idea is to bring some realism and authenticity to the marketplace - this isn’t so much a rival to the graphical gymnastics and animated hands-on action ol John Madden Football as a complement to it.
The teams pitching gridiron battle here are from the NFL, and calibrated to reflect genuine strengths and weaknesses. EA didn't have the license to use actual teams so they didn't - American Football Coach does, and it's my guess that smalltime Composer Software just figure on getting away with it. Good luck to them, though it has to be said they haven't made the most ol their gamble. Even though the real names have been kept to protect the authenticity, the depth to which each character has
been evaluated and tailored Is limited to a mark out of ten. and then it's only the principle players who get an individual evaluation. Madden offered more.
The point here is, how can a coaching sim claim to offer greater team accuracy if the building blocks on which its calculations are based (namely an inadequate player rating system) are so limited
American Football Coach doesn’t even make up for this lack of sophistication in the repertoire ol plays open to the budding Larry Kennan. With only a handful of passing plays (based on short, medium or tong target objectives), a few fairly inventive but randomly-guided running plays and a basic defensive play book, you're inevitably led to the conclusion that the only thing with great depth to be found here is the hole into which standards seem to have been dropped.
So how does the game actually play Well, at the start you choose
WORLD CLASS RUGBV: FIDE NOTIONS + SRMURRI: THE WRV OF THE WRRRIOR
It’s back, and - yes! - it’s much better.
WORLD CLASS RUGBY -THE FIVE NATIONS EDITION
Publisher: Audiogenic Author: Denton Designs Price: £29 99 Release Date: Out now
Andt09«nkfl World Clou irjbr - M leek pretty much the urn, but you cen lullteet the difference.
For those ol you who didn't see the January edition of AMIGA POWER, this game Is quite familiar to me. You see it was released in sn earlier incarnation, called simply World Class Rugby. In my original review I found the game tricky to control and with a lew playability problems. And now hare I am again with the new version and yes. it's much better. Indeed, it s now at least as good as its only real rival. Oomarks Rugby: The World Cup. As well as being very playable in either two player or computer opponent mode, rt has one over Oomark s version through its realism (something I II get to in a minute).
The main selling point of this new version is. of course, the Five Nations Championship - you can now play as either England. France. Ireland. Scotland or Wales in a bid to win the Grand Slam. Without going Into too many details, the scenario is handled well, and with the World Cup mode still available as an option, adds scope to the game. Whichever mode you pick, the game s a joy to play - much easier to control than the original version and, with its atmospheric sound effects and well cratted animation, a joy to play. Don't fret about the 30 quid price tag - if you like rugby in any shape or form then 1m sure that you'll find it's money well spent.
The rest of the game is much the same as before. There are oodles of conditions and options (normal or muddy conditions, individual skills levels, match limes, rules, types of replay, whatever) as before, but this lime the controllability is now excellent. Ihe simpler controls making for a much more playable and
enjoyable game than the original.
In fact, there's only one big downside - there aren't enough scrums. Instead there are rucks (for those not familiar with the term, this is a kind of human pile up on Ihe rugger field where Ihe ball must be won with the feel) - slightly unrealistic, though at least they provide opportunity for ptayers to be sent off (good fun when it's one of the opposition, a pain when it's your own guy).
A great game then, and fine competition for Domark's rugby bash. II you like rugby, and you haven't bought the first version of this game, well worth a punt • MATTHEW SQUIRES
THE BOTTOM LINE
Great improvements to Ihe controllability and playability make this new version a stunning rugby game.
its own devices to start off with. In the absence of orders from you, your fleet will taxe the initiative and fight banles of its own acccord. Then, as your confidence bu ds up, you can begin to ‘take the com' and throw in a few ideas of your own (This is how all wargames should be - I gel fed up of repeatedly having to issue tnviai orders lo every unit on the map ust to prevent them from sitting there looking dumb.)
Dreadnoughts Is a really smashing wargame, and l can thoroughly recommend rt to anyone who enjoys sitting
in darkened rooms waiting for the>r next movement phase to come around. I simpty couldn't find laid! with it (other than the lack of speed, (he price and the fact that it's a naval strategy game).
• JONATHAN DAVIES
THE BOTTOM LINE
Fun to play (relatively speaking, of course) and a genuine step am forward for the genre Just till — needs speeding up a bit. U U —
which team you're going to coach and which to play against, in either a playoff or league game. M’s then straight into first down and you chose your play.
M’s ‘I dunno, that sounds quite fun' time now, as you hazard a wild guess on which one to attempt - the only hard facts you have to go on are the player stats (marks out of ten remember - you get more detailed appraisals for nature table submissions al primary school) which give you an idea of which receiver is likely lo catch the ball and which running back is the quickest. Apart from that, you're on your own. (Of course, some plays work better than others. But by the time you've worked out which, the players involved are so knackered out so you can't use them any more. Brill-a-roony.)
The graphical sequence illustrating the ensuing fiasco is pathetic too. It's impossible to work out what the hell the ball is doing (it appears that the quarterbacks hsve mastered 360 banana shots to perfection -1 think) Bnd with no control over the action, it's very difficult to work out why a play has succeeded or failed.
If John Madden hadn't backed up its excellent graphics and playability with some decent raw game logic, then American Football Coach may have at least identified a gap In the market for a dedicated American football coaching sim.
The problem tor this game is that Madden did have the trousers to go with the mouth, and American Football Coach couldn't come up with the necessary pantaloons even 11 Madden had failed. And. taking that feeble trouscr/leg metaphor at its natural conclusion, alt it remains for me to say is that this is a pile of old cobblers.
• NEIL WEST
THE BOTTOM LINE
A feeble attempt to fill a gap in the market that simply isn't there. With a stat-intensive sport such as American Football, using genuine NFL teams with real players and Ihen coming up with a game aa poor as this Is like discovering Eldorado and leaving with nothing but the commemorative T-shirt.
SAMURAI: THE WAY OF THE WARRIOR
Publisher: Impressions Price: £29.99 Authors: Edward Grabowski/Erik Casey Release: Out now
One of the fetching still*, from Semuret. One day *11 will look nice.
As you should all know by now. 30 or 40 computer game incarnations down the line, the samurai were the guards of the great shoguns in feudal Japan We re also 30 or 40 down the line as far as Impressions wargames are concerned, making rt only a matter of lime belore these two great lines m computer-gaming would eventually cross. And now. inevitably, they have. Set in 16th century Japan. Samurai Way Ot The Wamor sees you in the role of a shogun chap called Usaka San. caught up in the middle of a power struggle with a chap called Obmaka. who killed your father and stole his land. Now, as they say. it's a matter ol honour...
Welt. I don't know about this honour business, but I do know (hat this is a
wargame. and as wargames go it's par for the course. Disk accessing is occasionally a bit ol a pam, although at least hard dove users are catered (or, The game starts with you in control of live cities (Obinaka controls the other five) and allocates you a certain amount of money lo spend on creating your armies Once done, it's off to war Spread out over the map are the ten cities - you must capture all your enemies by sending your armies (one square at a time) across to meet the opposition. This, it has to be said, takes an awfulty long time, as the game is based on a turn by turn system,
The graphics are nicely drawn - at least to begin with. The intro has a slideshow ol a samurai putting tus logs on Irom next to nothing right up to full Datlie dress. It’s not bad, so I expected fme things (or. at least, finer things than you expect in a wargame) from the actual battle sequences. Sadly, I was disappointed. Whenever two armies meet, a sub-game pops up with the armies at opposite ends of the screen - you have to scroti the screen to see them both The sprites are big and blocky and move appallingly slowly but then again, this IS a wargame The sound on the other hand is a bit better, with a Japanese style tune and some good sampled speech Not awful by the standards of the genre Ihen. but equally, it’s a long way off from anything you couid really term 'jotly good.’ Even ihe most battle-hardened wargamer won't get anything new from this • ADIE PRICE
THE BOTTOM LINE
Alright in the sound, graphics and general presentation departments, but in Ibis kind ol thing the game is everything, and here it Isn't up to much at all. Buy only If you're really desperate tor a wargame fix.
AMIGA POWER JUNE 1992
SPOILS OF WAR
Publisher: Out now Price: £29.99 Authors: Internecine Release: Out now
*•'*•**■ , i tmt s. ip s u : in t u i
ML I ifr 8
Look. »c don't bm I nirfctti Of ointt wartimes (boMlt), but mil look M ft...
The only complimentary ihtng I can thing ot lo say about this one is ‘nice idea* You're presented with an unexplored, virgin world, and orders from the King lo colonise it Other players are irytng io do the same, and conflict is inevitable
Sounds like fun Well it’s not fl s crap Look at the screen shot on the left is a bloeky, mdeopherabie wargame style map. and on the right is a hsi of letters and numbers In a nutshell, that's the game.
Instructions are issued by fumbling through a series of chronically disorganised menus. There's no clear way
ot knowing whai you can click on and what you can't, and a simple operation like moving around involves decending through two levels of menus before being able to click on the square you want to move lo. What's the point Why couldn't I jus! cbck on rt to Stan off with’ And I do wish it would slop throwing numbers al me. If I wanted to know many men. coins, action points (etc) a certain general had I'd ten rt so t don't want it aJt displayed on screen ihe whoie time when the space could be used for sorting out menus.
What wove gol. basically, is a run ol ihe mill god-sim that lacks a nice 30 graphical front end. leaving the horrendously mathematical innards exposed tor all to see. The manual informs us. for example, that ships sad ai (wind velocity + 1) x sail x ngging'. I don't wish to know that.
Even if you don't mind al that sort ol thing, and are happy lo reject years ot graphical advancement lor the sake ol squeezing in as many numbers and equations as possible, the fact remains that it's boring - extremely boring - and I'm never going to play it again. Ever.
• JONATHAN DAVIES
THE BOTTOM LINE
Yuck. An unplayable muddle ol numbers. Not even the good(ish) sound effects can hope to save it.
Publisher: Ubi Soft Price: £25.99 Authors: In house Release: Out now
Storuth - »f«w inttrtitinf idcai in her*, but «v«n to, what rou »i ii wtiat too jti
Fascinating Grammatical Observations,
No 655: the phrase Worthy but dull'. Doesn't the fact that something's dull automatically exclude rt from having any real value After all. who'd want to fork out £26 lor something that was du(, no matter how many redeeming qualities rt had (say. for example, all the money was being donated straight to Greenpeace or something) Eh
The reason I ask is that the phrase ■worthy but dull' was the one that kept forcing itself persistently into my mrnd as I played this horizontally-scrolling shoot-em-up. It's pretty for a start, the plot's a bn more interesting than usual, there's a neat mtro sequence and you can play any of the four worlds (each with three levels, the whole thing representing some evil other-
dmenstonal $ ign-ol-lhe-20diac monsters) from the opening menu The gamepiay has some nice ideas too - instead of having a certain number of kves. each time you get hit by a bullet or enemy, you change to a lower form (from a spaeeshg to a guy with a jetpack to a guy simply running along the ground and jumping up. for example), each of which has different characteristics (eg the soldier on the ground can't reach the higher-up baddes and he's got tartly nobby armaments, but he's smaller and harder to hit) and cals for different gamepiay strategies Of course you can also collect power-ups which reverse the process (as well as the usual short-lived extra weaponry), building your character up to more controllable and powerful incarnations, but usually these also make you bigger and an easier target for (he aliens
Another interesting idea is that each level comes in two sections - the first scrolls from right to left, ending in what s actually a mid-level guardian, and when that's defeated you scroti back in the opposite direction againsi new enemies until you get lo the real end-ol-level boss who appears at your starting position. The might seem pointless and cosmetic, but there's actually a completely different feel to the scroftng the wrong way bit which adds more to the gameplay s variation than you might think
Pretty damn worthy stuff so far, then, but sadly Starush falls down completely by failing to attach an interesting game to al
Wild, though not quite wonderful, Loriciel continue their policy of weirdness.
Publisher: Loriciel Authors: Fabrics Decroix (conception, coding), Sandrine Paul (conception) & many more Price: £26.99 Release: Out now
tV j scope
• * 1—"—tJ-
h you French, you are so I amusing. Your countryside is beautiful. Your wine, women and song are quite nice too. But your names and your software... Your names and your software are oh, so silly (but often entertaining with it).
This one's a case in point -
: r '
WHIUtUl Speeding down 4 Mriitr, turny ImumI io ipo<t too bo torrtfk too. Not. tho
- th* plor oil oinl oil that b*S-
stupid storyline (it's so rubbish I'm not going to recount it) masking a rather siity game. At first the idea seems like nothing special (rather reminiscent of STUN Runner In fact) - speed down increasingly twisty, turny and lengthy polygon tunnels in space as quickly as possible in an effort to earn points. And win.
The tunnels actually form bridges between planets - well, planets and their moons - to create a level structure. You basically race from one moon to the next (there are usually three or lour), collecting a password from each one so you don't have to replay from Ihe very beginning, until the planet itself Is reached and subsequently cleansed' (don’t ask). You then move on to the next system'.
En route there are coloured shapes to pick up lor special features. There are Winking Red'T Shapes for Extra Time. ‘Winking Yellow' Diamond Shapes lor Bonus Points, Green Triangles tor Extra Lives, Green Diamonds for Speed Up. Red Diamonds for Slow Down, Winking Red' Triangles for Teleportation, Red Squares for Spring-Board... you get the idea. The Bonus Points collected are traded in shops for lives, time and temporary invulnerability.
So that's Psyborg pretty much In a nutshell. The reasons tor it being as ploppy as it actually is are as follows: For a start, the ‘courses' are poorly
designed and don't allow the player to settle In (Ihe player's penalised heavily lor his mistakes, too). The colour scheme could be better for the course too, as the special features aren't always as obvious as they could be.
Secondly, the password business is pointless. If the product was sensibly designed in the first place, passwords wouldn't be necessary. Skillful play should be enough to see you through.
Thirdly, you gel killed often and find you have to sit through a dull intro sequence before you can get back into the game - a true will-sapper if ever there was one.
It's true thal once you overcome the Initial frustration, begin to team the layouts and get your speed up, the adrenalin (lows and it all feels remarkably satisfying, but It’s still gamepiay on a very simple level. Even It Psyborg had been done properly tt realty should be budget-priced - at this cost it'll only gather Ihe smallest audience of surreal-sensation seekers, and that's really all it deserves.
• GARY PENN
THE BOTTOM LINE
Erm... Interesting. It's a Hawed but shallowly playable variation on the racing theme. Worth a look.
tnese neal features The play area is only about tour times the height ol your character and the alien attacks ate unimagmative and repetitive, and in play the thing's actually deadly boring. For all the groovy Ms. this is a Weiess game, and wtxte you couldn t exactly say you were ripped oft it you bought it. you'd be pretty unlikely ever to load it up for lun.
• STUART CAMPBELL
THE BOTTOM LINE
Yep, 'worthy but dull* seems to sum It up pretty perleclly. There’s the start ot something good in here, but there’s far too much missing.
Publisher: US Gold Price: £25.99 Authors: Software 2000 Release: Out now
nw ruwf tr - not» tun at Hat* a kata.
In the unlikely event ol anyone ever ploughing through the entirety ol this game's tragealty-wntten, impossibly long and muddled manual, that person will find that The Manager is a football management sim (surprise!) with, well, pretty much everything you'd expect a football management am lo contain these days. In other words you've got oodles of competitions, oceans of statistics, endless financial juggling and lots and lots (and lots) of menu screens.
Unfortunately, none of these have any words on them, with almost the entire game being played out via a senes ot immensely unhelpful icons. (And where mere are words, the game seems to ignore them. When a menu asking it you want to watch a ‘spectacular European Cup draw crops up. lor example - and it's only spectacular if you're impressed by small boxes with the names of football teams *n them dotting up the screen one a! a time to form a fixture kst - you can cfick away quite happily on the 'No Way!’ icon, only to have the screen dear and the exact same question come up again The ttwd i>me round it usually gets the message, but you'll be asleep by then).
When you eventually manage to negotiate your way into an actual match, it's skghtfy more impressive. True, most o! the time you get to watch little more than an aimosf totally black screen with some numbers counting up. but occasionally that's interrupted by what's in fact a pretty rutty animated highlights section - spoiled only by the fact that your team seems to shoot the same way in each half ol the
game! Even more bizarre, though, is the fact that the two teams seem to swap strips too! In effect this makes it impossible to tell which lot are actually yours at any given time - at leas! until one of them gels a goal and (he scoreboard changes. No. I dtorit understand it either...
So where does that leave us Well, (he bitter truth is that it's been a tong time since a football management game has proved lo be a worthy fut-pricer, and nothing's been changed by this effort If you really force yourself you can gel the hang of the icons and play the game properly, but all you'll find when you do is a game so bog-standard and bereft of imagination that you'll bitterly regret every wasted second of effort. Awful • STUART CAMPBELL
THE BOTTOM LINE
Tedious and confusing. Excellent highlights sequence raises the tone a bit. but Ihis is a game for illllerale social inadequates only. A A The anti-icons campaign Jl» —
starts here. llll ~
UTOPIA: THE NEW WORLDS
Publisher: Gremlin Price: £14.99 Authors: Graham tng Release: Out now
THE BOTTOM LINE
Look. It's a bloody dala disk tor flip's sake. Why on Earth are you bothering to read this at A A Z all You already know if nl I £ you want it or not. Go away. UU i
The last in the series (we hope).
POOLS OF DARKNESS
He , whet's thei sound • Oh, it must Quekinj in If* been - notl
Utopia - loti of brave new wostdi.
Oh good, a dala disk The real test of a reviewer's me tile is the data disk, because there's absolutely nothing to say about them that wasn't said about the original game - they are. almost without exception, simply an extension of the original game rather than an improvement or a correction of any (laws which might have been present, and as such reviewing them is a bit of a dubious activity- Why Because the only people reading the review are the people who already have the game and are interested in the data disk There now follows, for our more trainspottery readers, the only sightly relevant piece ot information in the whole review - The New Worlds contains 10 -that's 10 - new. er, worlds Thank you.
9 STUART CAMPBELL
Publisher: SSI/US Gold Price: £30.99 Author: Strategic Simulations Inc Release: Out now
Thai Tolkien has got a lot to
answer for. I don't know about you, but every time I force myself to load up the latesl dull, unimaginative, writfen-by-n umbers FRP1 despair - there are Just too many ol them, and loo few of them do anything new with the type. The sorry fact is that these Advanced Dungeons And Dragons things (fhe Eye Ol The Beholder series aside) are amongst fhe worst offenders too - Ihey've got the name and the official licence and the real D&D rules, and that's enough to ensure that people will slitl buy these, despite the tact that they're amongst the sloppiest around.
This one's a case in point. Look up dull in the OED and you almost expect the definition to tell you to check out computer role playing.
When it's done well - as In Legend or Eye Ot The Beholder 2. also reviewed this issue - it’s great, but the rest ot the time, oh dear. Let's take a closer look at some ot the elements that make this so boring.
1) The plot is so Ihin it makes Lena Zavaroni look like Mike McShane. A band ot heroes (who you can create afresh, import Irom previous AD&D games or use the ones supplied with the program) arrive in the city of Phlan. where (heir adventures began all those prequels ago. lo lind that the evil Lord Btane is trying to spread his wicked influence. This lime he has the use ol Pools' that let him jump around dimensions. You have to slop him taking control ot. well, everywhere. There are a host ol new monsters lo meet, and allies to seek out. and that's about it. Original or what (Hint: it's 'Or what'.)
2) The graphics display can give
tour views: area, which Is like an overhead map; 3D (used in the very loosest form ol the term), which gives you a very rough view ot what your characters can see Immediately in front; 'lavish' artistic Impressions ol non-player characters, places and events; and combat view, tor when you indulge tn a bit of rough and tumble. All are bog standard at best; at worst they are as contusing as hell.
3) Combat often looks a complete mess -1 dely anyone lo be able to work out what’s happening. Aside Irom the appalling graphics, the information about who hit who and inflicted what damage Hashes up so quickly it's unreadable.
4) You have to keep referring to the manual all the lime. This is a pet hate of mine - it totally destroys the game's atmosphere.
5) The game Is controlled through a series ol menus, submenus and sub-sub-menus. It's all pretty cumbersome and time consuming, and not very intuitive,
6) One ol the most annoying omissions ot the game, however, is that you can't talk to other characters. When you meet one of them they might tell you something interesting, but you can't actually engage in a proper conversation with them, which goes completely against the spirit ol role playing.
The basic point then, is that this is a dull game, made almost completely worthless buy the tact that there are so many similar RPGs around, and a good number of them are much, much better.
9 DAVE COLDER
THE BOTTOM LINE
Slow lakes on a new definition - a next-to-uselessbog- AA Z
standard RPG- Could put i S newcomers oft lor life. L L “
AMIGA POWER JUNE 1992
NOW WITH A MASS IN ROM OFFERINI / MK
• SAVE THE ENTIRE PROGRAM '( MEMORY TO DISK Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk as Amiga Dos ■ reloads independently of the cartridge - even transfer to hard drive! Works with up to 2 Megs of Ram * even t Meg Chip Mom (Fatter Agnus).
SUPER POWERFUL TRAINER MODEv
now with DJEEP trainer. Even better than before • allows you to generate more or oven infinite lives, fuol, ammo. Perfect as a Trainer Mode to got you past that 'impossible' level. Easy to use. 1
• Improved sprite editor .
The full Sprite Editor allows you to viow/modify the whole sprite set including any 'attached* sprites. PLUS A RANGE OF IMPROVED FEATURES. \
• VIRUS DETECTION / / \
Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.
-grfb BURST NIBBLER. \.
Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key - no more waiting.
• SAVE PICTURES AND MUSIC TO DISK
pictures and sound samples can be saved to disk. Files are saved HttL!n IFF format suitable for use with all the major graphic and Samples are displayed as screen waveform. MODES SELECTABLE -
n Msclul ici-removing ugly borders when using NTSC
wM&Bcatvvon;; (Wiiikliflnly with newer Agnus chips).
• POWERFUL PICTURE EDITOR
Now you can manipulato and search tor screens throughout memory. Over 50 commands to edit the picture plus unlquo on screen status 'overlay' shows all the information you could over need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!
JOYSTICK HANDLER .X
allows the user to select Joystick instead of Keypresses-very useful for many keyboard programs.
MUSIC SOUND TRACKER
With Sound Tracker you can find the complete music in programs , demos,etc. and save them to disk. Saves in formal suitable for most track player programs. Works with loads of programs!!
• AUTOFIRE MANAGER
From tho Action Replay III preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power Joystick 1 and 2 are set separately for that extra advantage! IMPROVED RAM EXPANSION SUPPORT.
Now many more external Ram Expansions will work with all Action Replay III commands.
Now you have a selection of DOS commands available at all timos -DIR, FORMAT, COPY, OEVICE, etc.
FILE REQUESTOR - E
if you enter a command without a filename, then a file requestor is displayed.
Disk Copy at the press of a button • faster than Dos Copy. No need to load Workbench . available at all times.
• BOOT SELECTOR
Either DFO or DFt can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.
PLUS IMPROVEO DEBUGGER COMMANDS -A including Mem Watch Points and Trace.
00 • DISKCODER
K Wit h the new 'Diskcoder' option you can now tag' your disks Yiijuh a unique code that will prevent tho disk from being loaded by bhisittim&fc 'Tagged" disks will only reload when you enter the COtjy Very ustlul for security.
lion to your own pace. Easily
speed. Ideal to help you through
COMM. 'py> etc.
DATEL LONDON SHO
ONE [24Hrs] Mr£ y*rLZ*i<Yi CREDIT CARO ORDERS
UAU.V OISPATCHEO WITHIN 48 Hit ALL CHEQUES POSTAL OflDLRS MADE PAYAOLF To ..
ROAD. FENTON INDUSTRIAL ESTATE. FENTON. STOKE-ON-TRENT. GLAND FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324
222 TOTTEN LONDON Wt
COURT nc Ifl7 1 5806k
JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
-i Waft Ti.-w v-ati a an 'T >'« finm, Snftif Tlnn, Tt.nr.i
OST POWERFUL W EVEN BETTER!!
256k operating system
WHOLE NEW RANGE OF \ / FEATURES v \ /
“iPi !■=!■= @i ilLNYr
FOR 1500/2000 VERSION £69.99
AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM
SET MAP ■ /
allows you to Load/Save/Edit a Keymap.
' Action Replay 111 now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.
IMPROVED PRINTER SUPPORT -
including compressed/small character command.
UiF• DISK MONITOR Invaluable disk monitor - displays disk information in easy to understand format. Full modify/save options.
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE
. MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...
• Full M68000 Assembler Disassembler • Full screen editor • LoadSave block
• Write String to memory • Jump to specific address • Show Ram as text
• Show frozen picture • Play resident sample • Show and edit all CPU registers and flag
• Calculator • Help command • Full search fealure • Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers! • Notepad
• Disk handling - show actual track. Disk Sync, pattern etc. • Dynamic Breakpoint handling
• Show memory as HEX, ASCII. Assembler. Decimal • Copper Assemble Disassemble - now with suffix names
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT'S "FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT • INVALUABLE FOR DE-BUGGING OR JUST THE INQUISITIVE!
WARNING 1988 COPYRIGHT ACT WARNING
0 *iC*cro*c*lW <xrt9Cr+t ct ajWiwt to um * proaxn to* nctcaxw
(*copr&i rT**r+‘ Th* 0 C*X> o» r.i pretaxi »• »'•©roax arty •aftman *x* « Ocm* toJtomf
ywn CW" progr**» & to M DMA oaory
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of to* CCpy ghf at to at
RUURNCEO ULSTROVtR SIMULATOR + GOLDEN R HE + AL1IRRU IlMNNERsI
We’ve got another packed programme for you this month, with the usual batch of compilations, re-releases and original budgets, plus - plus! - a new batch of £2.99 Amiga rereleases for cheapskates from Prism Software.
K 1u S o
Publisher: Action 16 Price: £7.99 Release: Out now
Land ho! To, on<* a, ala H i awful-al-futt-price -but- not-quilt ■ 10-b.d ■ at- unde r-a-lenner bud,i* re-releat* lime.
'Good Luck1' heafUy encourages the instruction manual of Advanced Destroyer Simulator on Its tmai page. Ot course, exactly what is means by this ts open to discussion. Perhaps it is wishing you Good Luck' tor ploughing through the instructions, although (assuming that you'd naturally read the last page first) little good
lock is reatly necessary. Delightedly, the flimsy ten pages of instructions highlight just enough to get you going, you have been set a number of missions during World War II. all of which Involve mastering one of the Royal Navy's Destroyers on a mission to take out nonallied ships within ihree ditferent settings (The Mediterranean. The English Channel, and the Norwegian Fjords)
Possibly the instructions are wishing you 'Good Luck'In getting to gnps with the game itself Unlikely - controls of the ship have been resmcied to the joystick for moving, and a few keys tor cannons, torpedoes, binoculars, maps and damage reports For an advanced destroyer simulator, it's not excactly overty advanced
Don’t expect to have to spend hours before you really know what you're doing either - training missions are available to get you mlo both the mood and the swing oi things
However, what you may not have so much kick with is actually envying yourself Burning around, shooting baddy ships and burning home aga-n is essentially all that you have to do. and without Armour-Gordon's vehicles to pilot, without Hunter's graphics and without the speed and excitement of most flight sim$ . Advanced Destroyer Simulator seems a
deodedly limp re-reiease indeed • RICH PELLEY
THE BOTTOM LINE
Lacking action and depth, this is one 'boat' slm that just never realty gets off the ground. Even at E7.99, it's not really worth wasting time with.
Publisher: Tronix Price: £7.99 Release: Out now
Before we start, I have to admit to being in something of a mmonty (e ot one) m the office about this one. But then, what's new’ A massive game from a couple of years back (it got to number two In the Christmas chart when originally released), Golden Axe is a much-leied conversion of the popular Sega arcade beat-'em-up indeed, it won the Best 16-bit cotn-op conversion’ bile at something called the Golden Joystick awards m1991. So why does rt bore me to tears
Well, the loading system's certainty got something to do with it (the disk
Golden Ant - to food nine out of 10 AMIGA rOWin re view* rt prefer it (Stunrt, tndhr for Tronix, lint on* ot them.)
accesses at several points m each level, the action simply stopping in mid-flow. Shadow Ot The Beast style), but more wearing «the game itself Golden Axe boasts an entirely laudable 'context-sensitive' control mode, which basically means that when you press the lire button, your character executes one ol a number oi diflerent lighting moves depending on the circumstances at that particular moment While this is a good way of compressing the more complicated controls of the cow-op, ii reduces the gamepiay to a simple matter ot walking along for a bit until you come across a couple of baddies, going up 10 them and hammering away repeaiedty on the fire button until one of you falls over (this seems to be decided in a largely arbitrary
we've made rt pretty clear where we (and particularly, I) stand on this one by now, so I won t waste any mofo words on It. tf you tike rt, you like it, and good luck. My score - 23 percent
Next there s Space Ace This game's sequel scored an impressive 17 percent in Issue 10, but the earlier version simply isn't up to that high standard Action lakes place in about four short sequences, all featuring the welt-documented lack ol gamepiay inherent in these conversions of laser-disk coin-ops The animation in Space Ace Is probably the least impressive ot any ol the Don Slum games so tar. too, so today ’s score for Space Ace is 12 percent
Then we got to Pipe Mania A hugely popular game with all the critics when it was released back in 1989 I never really saw the appeal of It myself. Sluggish and irritating to play you never get lo teel properly in control ot the puule' action, and it lacks the buiid-ii*up-then-cicar-it-away addictive hook ot Tetris or Loop*.
Still, it's easy to pick up and the whole lamlty can enjoy the original and non-violent gamepiay. so let’s be generous and give Pipe Mania a 1992
Publisher: Empire Price: £25.99 Release: Out now
Y'know. if t had 10p lor every
multi-game re-release set we've reviewed that called itself The ultimate collection , The definitive compilation'. The superlative anthology (Paid that thesaurus' - Ed.) or whatever. I d have at least 20p by
Sparc Are - Ifie kind ol till* which felt put on compilation* limply became it look* food In the ptci on the back of the boa Of court*, aomr folk know how crap n really li
ne™ What l wouldn't have is anything tike enough money to go out and buy this one. so let's see whether It $
actually worth blowing hall my month s wages on
First off comes Kick Otf2.1 think
PopirJour - a jewel In the rather muddied crown ol Impirc’t Award winners.
manner). then wailing on a little bit further and doing it at! over again agamst a sightly different backdrop. The scrolling seems to work more or less at random too. 50 that m level two (lor example), yoo can be laced with a broken bridge which you must leap over, only to find that the scrolling won't move enough to let you reach the other side, causing you to Chum met through the gap to your death Even without irntaimg quirks like this one. Golden Axe is a game which requires almost no actual skill to play whatsoever (the ability to hit fire a lot is all you really need), and after halt an hour of it. I'd had more than enough Great stuff tor undemanding nine-year-ods. though • STUART CAMPBELL
THE BOTTOM LINE
Horrifically tedious Irudger with pretty graphics and nob-all else. Certainly nothing you could actually call gameplay’. anyway. I’m pretty certain that the rest ol the office would give this in the severities (at least) at budget price, but me...
Publisher: The Hit Squad Price: £7.99 Release: Out now
This coin-op shoot-'em-up conversion was one of my favourite ST and Spectrum games ever, but until now I’d never actually played the Amiga versions, which boast the arcade’s simultaneous two-player mode and scrolling instead ol llick-screen action. This is a very faithful Interpretation of the coin-op, but with that game's slightly unwieldy rotating-joystick' fire control replaced with a less sophisticated but more usable system.
The game itself features nine varied levels, packed with a wide range of baddies (from cannon-fodder footsoidiers to enormous warships bristling with gun emplacements which make up a whole level by themselves), with appreciably different game skills needed to get through each one. The varying weapons you can buy from the power-up shops
M/dP/ghi *nhltmrr fa ‘top-valec-eaiv-CT.tS- wbete-bera iwl-aacaltcat-
between each level add an element of strategy more pronounced than you might think at first, with some levels a lot easier if you select the less obvious add-ons, and the whole thing exhibits a level of atmosphere (crawling through narrow tunnels, blasting squadrons of huge jets against a beautiful sunset, battling tanks on a rickety bridge across a series of waterfalls, ducking under lethal clusters of buzzsaws and climbing precariously up ladders
against the face of a massive lava flow) rarely seen in this kind of straightforward arcade zapper.
Oddly enough, the scrolling loses the welcome element ol well-judged suspense that was present In the flick screen versions, and the two-player mode doesn't work all that well (it slows the pace somewhat, not for technical reasons but simply because one player is always holding up the scrolling lor the other one), but minor moans aside, this is one of the grooviest slices of arcade action you could ask lor at this price. Don’t try to resist...
• STUART CAMPBELL
THE BOTTOM LINE
Surprisingly, less fun than the ST and Speccy versions, but then that’s hardly relevant, is It Great arcade blasting fun . and probably one ol The Hit Squad's best.
Publisher: Codemasters Price: £9.99 Release date: Out now
Hover Spnnt is the latest budget release from the Codies And, as <$ often the case with Codies games, what you get is exactly what the title says - a hovercraft race simulation.
It's sold filled 30 too. and comes on a couple of disks - exactly the sort ot
Hover sprint - Hard Drivin' cro»ed with kewtrdromx trotted with, eh, t dunno.
mark ol $ 0 perccni
And finally, Populous. Also hugely popular with the critics, also a bil ot a mystery to mo. bul undeniably original and engaging, and a god game which gives you a feel of omnipotence unrivalled since the days ol Little Computer People,
To be honest, most ot us find this over-complicated to play and pretty repetitive once you do gel into it, but the Ed loves It to bits so for the sake ol balance wc II give it a whopping great score of 72 percent Overall Time to get the calculator out...
* STUART CAMPBEl
Pipe Mjwm - once * clinic, but in ihownng its * bit
Ktck Off t - mother overrated title fets relented to the compilation division
THE BOTTOM LINE
Dodgy grouping of big-name so-called 'classics’ of which only Populous is really any good (and I don’t even like that very much, personally). For only two quid more you could make your own compilation out of Rainbow Islands, Scooby And Scrappy, Head Over Heels, Midnight Resistance. Future Basketball, Escape From The Planet Of The Robot Monsters etc (substitute your own favourite budgies here) instead. J O ~ and that’s what I l\ I “
recommend you do. *tf. »
product that two years ago would have been bound lo come with a full price sticker on it.
Sounds interesting, you might think Weil. yes. While it's not up to the likes ol Vroom and Formula One Grand Prix of course - you could hardly expect it to be ->t does manage to be comparable with the i kes of Hard Dfivtn' or Powerdrome. no mean feat In tact, imagine the futuristic setting ol Powerdrome added to the basic Hard Onvm' gameplay and you'll have a pretty good idea ot what we re talking about here (We i leave the fact it's not as good as either aside tor the moment)
Despite the sophisticated look, what happens in the game is simple. You select the type of (hovercraft you want to race -and there are a good number of designs lo choose from You pick automatic or manual gears, depending on which racing craft you select You practice a circuit or go to the race menu and select from a number of different race tracks You pick how many laps you want to race, or if you want to try out against a chum (through a serial link). And you race.
Unfortunately this is where all the good mieniions become a bit unstuck. Once you're actually playing it the game proves to be tedious, slow and tacking in any real feeling ot speed - this is one ol those games mat looks a lot belter in the screenshots than actually moving
It’s also lady uncontrollable -more a giant dodgem event than anything else, but one made all the more frustrating by the waiting around 10 be allowed to restart every time you get bumped off the track
All in alt then, more of an interesting development - solid 30 used (or original budget games - than a worthwhile release 1f> be interesting to see it and
how this trend for more and more sophisticated budgies develops, but m the meantime you're better off stoking with Similar re-releases.
• MATTHEW SQUIRES
THE BOTTOM LINE
It’s more bower racing a hover! Interesting concept - and ambitious lor a budgie -but really very so-so.
Publisher: Atlantis Price: £7.99 Release: Out now
Apscht flight - Mother buds tt label dccidct to SWIV-tl It, jvtl t little bit.
It's Amiga budget SWtV-aMe time again, with what seems tike the millionth fly heavily-armed helicopter across desert landscape shooting other helicopters and tanks and reaOy exciting stuff like that game we've seen in the last six months.
This one's, um, got bigger graphics than most, wth pleasingly chunky choppers (yes. yes. we know) and so on. gliding around the screen m a smooth bui lethargic manner, which inconveniently leaves very tittle space lor manoeuvenng in or any oi that sort of clever tricksy stutl The most innovative feature of the game is the senes of refuelling points you have to fly over (which also contain power-ups if you choose to blast them instead), but apart from that we’re in depressingly generic territory
Code Masters’ Sky High Stuntman did almost exactly the same thmgs as this game but 20 times better, and if you're really after some low-pnced blasting action, that's the one to go for. Apache Flight is sluggish and uneventful, and I doubt if you'll want to play it more than twice. So, er, unless four quid a go sounds like your kind of bargain • STUART CAMPBELL
THE BOTTOM LINE
You've seen this before so many times you could probably write the game yourselves in your sleep. Technically alright but dull, dull, dull.
Publisher: Action 16 Price: £7.99 Release: Out now
What a wane of a decent movie idea Yep, Disc it actually heavily inspired by a sequence In clshtici sci-fi tleiilc Iron. Shame, but the vid it probably more fun.
A simple enough game in itself, but Disc suffers heavily from what (have come to term as the Physics Quest-on' syndrome Imagine you're in an exam - you open up the question booklet and an unnerving confusion of numbers, diagrams and sentences gnn up ai you. whilst you gape down in complete bewilderment But actually start and hey. it's not as unforgnnngly impossible as you first
thought. In fact,five minutes later it's all become pretiy simple
Open up die instruction booklet to this game. then, and an unnerving confusion of numbers, diagrams and sentences gnn up at you, whilst you gape down in complete bewilderment. But load up the game and - hey1 - it really Isn't as unforgtvingiy impossible as you thought.
What the instructions had made ou1 to be the most complicated sport ever has turned out as nothing more than a game of. er. Frisbee Admittedly there's a bit more to it; you see things from a Pong-style view, and the idea is to remove as many blocks of floor and background behind your opponent as i1 takes to force him to fall into the deep recesses of space, before he does the same to you.
A few more rules exist with reference to bonuses, hits required to remove the blocks and who has possession ol the Frisbee. whilst the decision to play agamst the computer, a fnend or in a tournament must be made loo,
It's a simple enough idea ail in alt. with few faults technically, yet for reasons that cannot be explained it is ust no fun to play Whereas Speedbal/took the already enjoyable aspects of a football or basketball game and twisted them into an interesting future sport. Disc has taken the
crap idea of a Frisbee game (and the dated (eel of a Pong) and twisted them into a hopeless one. Sad, really • RICH PELLET
THE BOTTOM LINE
A boring old PongfFnsbeelDiscs Of Tron variant that doesn't pick you up by the squishles and shake you up and down (as any decent sports sim should).
SPY VS SPY
Publisher: Wicked/EDOS Price: £7.99 Release: Out now
This one's been around for ages, but it's had a new lease of life couriesy o( EDOS (see Do The Write Thing), so we thought we'd give it a quick going-over anyway It's a no-nonsense, no-fnlis port of the ancient 8-bft versions of the MAD magazine cartoon licence, but that's no bad thing, because the 8-bit game was one of the funniest and most compulsive two-player games ever invented The action lakes
BEYOND THE ICE PALACE
Alter a resounding Phew' from the software industry, Prism unearth their second batch of re-releases available to you, the reader, for little less than price of a Big Mac. chips and a medium sized milkshake (chocolate flavour), and less still than a four pack of Toilet Duck.
Rich Pelley was up to his eyebrows In A Level revision this month, so who better to give all 12 new games the once over treatment, we thought (Unfortunately he only managed to review seven of them - the rest next month.) Of course, we had to remind him that marking should bear little relevance to price. Like we said before - crap is crap, even at £2.99.
Crusty eld arcadc-hlt Xenon-inspired game in ft It resurrection shock-horror revelation. Read on tor Ihc lull verdict...
GET IT HERE
Hostile All Terrain Encounter, for any anti-abbreviatlonlsls who may be reading, is a diagonally (yes. diagonally) scrolling shoot-'em-up that I seem to remember from my slightly less fortunate Spectrum days. Each level is In the form of a strip, complete with hills and terrains which you alternate between flying a space ship and driving a tank over. Nothing much has changed from the Spectrum (that.
If anything, seemed slightly 'cuter'), but here it's still quite enjoyable and even addictive. The best feature is the pods - these attach themselves to your vehicle, determining the number of lives you have on the next level (as you don t have to start on level one each time, but instead on the one you died on). The worst thing about it is it was given away free wilh an old, long forgotten copy of New Computer Express, but since it's now impossible to get a back copy, why not try it
• 68 percent
Despite appearing undeniably sellotaped to the front cover of a certain rival magazine that we d all care not to mention (ZERO, actually).
A bitln-nellin] punier lor only CS St, Snap it up njhi now, 11 you know whan jood (or you.
Detlektoris still a rip-snorter ol little game, and about as much of a give away as you coutd get for £2.99 without Jimmy Savite literally coming round your house and handing over a copy for free. To idea is to guide a continuous laser beam from the starting point to the finishing point of each screen by reflection and refraction via strategically placed rotatable mirrors. The puzzle element becomes how to - and in which order to - set the mirrors, so that cells can be zapped (which open up the receiver) whilst being snappy enough about it to avoid overloading your laser by shining it into walls, mines or back on itself As is ever the case, il sounds silly but ends up as greal fun. A bit of a must really, - 79 percent
And In today1! (cold) Mast Iron the pasl section we've jot Beyond The let Ae/ecc - a six year-old minor hit on Ihc Speccy.
Beyond The Ice Palace and to the North, legend tells of a mystical land where strange creatures dwell. It is a land of fantasy and magic, of goblins and ghosts, of good and evil and also (although they forgot to put bil this in instructions) rather tike Ghosts Vi* Goblins as well.
This loo is a scrolling arcade adventure (with more emphasis on the arcade ), and quite a nice one at that, if looking rather heavily dated and distinctly BBCish in the graphics and sound departments. The Instant die routine is a little annoying, as is the lact that most ol your progress is made by that dull old method ot dying-at-a-particuiarly-tricky-point-lhen-avoiding-death-ne xt-time-round-beca use-you-now-k now-what-to-do, but you do get eight lives (and don't get sent back all the way to the beginning or anything) to kind of compensate. What can I say Nothing special, but a bit of fun for the price.
- S3 percent
+ MflNHRTTHN DEALERS + FIGHTER MISSION
Off, you Jo Co on, buy yourself a copy of Spy Vi Spyri jht this minute...!
place on a horizontally-split screen, with Black Spy and White Spy (either two players at once or one player against the computer) battling through various rooms o! an office complex attempting to collect several spy-type artefacts and escape, while at the same time wreaking the maximum havoc on the opposing spy by cunning use of various booby traps. (And not-so-cunmng use of a big dub, brought into play when the two protagonists enter the same room.) It's alt dead simple (at least, it is once you've figured out what the weird flashing eon system is all about), and incredibly funny, except of course when you're on the receiving end of one of the booby traps
Spy Vs Spy takes two-player conflict to its logical conclusion, stopping away all
the unnecessary frills and getting nght down to the base one-upmanship that we ail know is what it's an ultimately about, anyway. As such it's practically perfect, and if the graphics are a little on the crude side and the sound minimalist to hie point of pnmitiveness. well, who cares’ This is a fabulous game • STUART CAMPBELL
THE BOTTOM LINE
Completely classic two-player fun. still highly entertaining in one-player mode, but that's kind of missing the point. Never mind even the great Bubble Bobble, this Q J ~ is what one human against j(l — another should be about. V I S
Publisher: Action 16 Price: £7.99 Release: Out now
Earlier this year Digital Integration released Supaplex with the launch of their Dream Factory label - that's the one that carries full price arcade-style games And
Boirldtrdaah com*! back to haunt us one nor* Una*, In the Juist of Supxpltx. A recent Ml pricer, jettinj the budjet treatment after a matter of months.
now here it >$ on budget already -1 can only presume it dxJn (perform too bniiiantly a! the steeper price point.
So wtiat've we got’ Well, we're lokl on the packaging that, 'there’s 111 imaginative and brain teasing levels to master in this fast moving and indeed puzzling game' Maybe there are and maybe there aren't -1 must admit to being bored stupid by level five, so not only did I not get far enough to confirm the lad. I don't really care very much either way
But let's not ump the gun. You know the sort of game this is - it's a variation on Boulder Dash You play a Pac-Man-like
HIGHWAY PATROL II
im - and people ore still writinj Breakout james! So how's this different Well, it s jot a shoot-'em-up hidden In it...
A straight Breakout clone this, but unfortunately it s a straight Breakout clone that has been irrefutably out-Breakout-cloned by every other Breakout clone on the market. The only two notable changes from the original bat'n'brick game reads thus; your bat can bo a) altered before play to seven marginally (and pointlessly) different sizes and is b) armed with a laser to shoot Pac-Men and cold roast turkeys ( ) who try to rebuild the wall whilst you're busy demolishing it.
So what's wrong with it Weil, unfortunately, without Arkanoids bonus canisters available for exploration and exploitation, clearing each screen becomes a methodical and tiring process of moving the bat back and fourth to hit the bail. (Wasn't that the whole idea behind the original Breakout - Ed.) And besides, all the screens are the same (give or take the irrelevant scrolling backgrounds which change from screen to screen) so the game has no hook or addictiveness to it at all. Hardly three pee s worth ol entertainment, let alone three quid's.
- 26 percent
Hifkwar Patrol II - th« nljMmjrc return!, if tpu'v* ever driven a car on ihcet ke, rou 11 knew wket thi! feel! like.
Highway Patrol It is possibly the only in-car driving game, where you have to chase a gangster around a barren featureless desert, available lor the Amiga for under three pounds, and it the quality of this one is anything to go by. let s hope also the last.
Starting with the graphics -they're awful, introducing boring scenery and cars that lurch distressingly towards you.
The handling ot the car is no better either - expect to spend 98 percent of your time driving across the sand (looking tor the road that has just disappeared beneath you) and the othef two percent spinning around after supposedly hitting a lamp post that looks at least 20 feet away. In (act. is It wasn't lor the lact that the route isn't sel (this isn't on a fixed course like OutRun - you have to follow the gangster alt over Ihe place) then this may have been the first game so bad that il received a minus mark - 6 percent
CM day! art hire ajaln In the tl.JJ (and can't Ten juit full) Manhattan Otaltn. (Is Ihii whal the public warns We think net.)
Not a Professional Ballet Simulator -as one may be lorgiven tor thinking as our hero nimbly tiptoes across the screen, deftly kicks his toe into the air and gels beaten over the head by a skinhead with a metal pole - this is. in fact, merely a bog-standard beat-'em-up (but one where the main character unfortunately looks a bit of a girl while trying out most ol his eight possible fighting moves).
So what s it all about Well, your job is to seize and destroy all drugs smuggled into Manhattan by furiously beating-everybody-up, pinching their drugs and setting fire to them (taking care not to inhale), whilst charging around a number ol screens in order to unearth new baddies and new drugs. Very, very monotonous, in case you were asking - perhaps no more so than many full price beat-'em-ups. but then again two wrongs (and one wrong without even nice graphics to look at) don't exactly make a right.
- 29 percent
characler called Murphy who's ‘exploring deep inside a crazy computer' - the object of the game is to collect ait Ihe Inlotrons' and avoid the 'Zonks' (hamburger shaped bombs which will blow to bits it they fall on you) They will fall down the screen when the green material that supports them is eaten away by your good seH. H you enjoy very basic graphics and simple maze puzzles, then - hey! - this might be the game for you, but l doubt it There's no question at all that Supaplex sits far more comfortably at £7 99 than it's okl price potnt. but it's still a less-than-essential buy - you'd realty have to be in a very poorly stocked computer shop with a fair amount ot money burning a hole m your pocket to consider it Very average • MATTHEW SQUIRES
THE BOTTOM LINE
Fine at PD (indeed, that's what it looks like), but this Boulderdash clone still looks a tiresome buy at this new tower price point. Still, the box makes a great stand for a mug of tea or that potted plant your sister left behind before she went oft to college.
A venr, v«or (»«ry) limp!* lhoot-cm-up tik it with the Iheuund! of othor kit-thxn-iniplrcd horiionUl tcrolkri
A very simple shoot-'em-up this, so simple that il il wasn't for tear of the sack I could have just repeated the word 'very' 150 times and ended Ihe review there. Suffice to say that moving about and shooting things is all that needs be done - although at times you don’t even need to do this; switching on auto-fire and remaining stationary (whilst the colourful parallax crash-into-able scenery scrolls horizontally towards you) is sometimes the most effective method of success.
Moving can even be a bit of a prob at times, as the controls are overly responsive - although they probably have to be. as the sprites (and, for a pleasant change, also their bullets) are huge. And to conclude Fighter Mission is R-Type wtth far fewer spills (and none of the frills), but still a few potential thrills. Not a bad buy.
• 62 percent
D264 • Shark Animation (I Meg) D278 ■ Madonna Hanky Panky (P) D240 - At Tlie Movies <2 Meg)
D279 • More Acrotoons (l Meg) (P) D280 • Amy V.S. Walker Anim (I Meg)
D294 - Life Of Bnan (P) <2 disks) D297 ■ Anti Letnmin Demo ( 2 Meg)
D298 - Robocop Animation (I Meg)
D300 • Silents: Ice Demo D254 • Virtual World (1 Meg)
DI50 - Windsurfer Animation (P) D3I5- Mr Potato Head < 1 Mcg)(P) D316 - Creature Comfons Demo D318 • 3D Pinball Animation (I Meg) (P)
DOOI • Walker I (1 Meg)
D002 - Walker 2 ( 1 Meg)
D003 ■ Walker 3 (I Meg)
DOO-4 - Cool Cougar (I Meg)
IXII2 Rebels Mcgademo DOM - Space Ace Demo D023 - Stealthy 2 Anim (! Meg)
D028 - Budbrain Mega Demo (2 disks)
D047 • RAF Megadcmo ( 2 disks) D045 • Arse Wipe Advert D059 ■ Red Sector Megademo (2 disks)
D062 • Red Sector Cebu 90
DQ77 - Good Morning Vietnam
DOSS • Silents Mcgademo
D095 • Outsiders Acid Demo
Dll 5 - Vision Mega Demo 4
D127 * Cbubbv Brown
D134 - Garfield Demo
DM7 • Neighbours Slideshow
DI48 ■ Vi/ Slideshow
D15I - Robocop 2 Slideshow
DI53 ■ Epic Game Demo (I Meg)
D158 - Opera! ion Vark
DI60 ■ Exodus Real 3D (I Meg)
D163 - Probe Sequence DIM ■ Slycath Amazing Demo Comp DI68 - Horizon Mega Demo DI69 ■ Budbrain Mega Demo 2 DI76 - Jasper Carrot Demo D184 ■ Dragons Lair 2 Demo DI8S Wrath Of The Demon Demo D187 ■ Batman The Movie Demo D251 - Decaying Paradise (1 Meg) D264 - Hardwired (1 Meg)
D22S • Phenomena Enigma (I Meg)
D23I • KGB Mega Demo (2 disks • IMeg)
D237 - Silents - Global Trash D240 - Vic Reeves Deino ( 2 disks) D241 • Ray Of Hope ( 2 disks)
D247 ■ DMob It's A Lame Demo D284 • Odyssey ■ Alcatraz (S disks) D312 ■ Anarchy - Seeing Is Believing D325 - Hynautic Hammer D327 • Greatest Demos Vol I D330 • Greatest Demos Vol 2 D333 • Greatest Demos Vol 3 D345 - It Came From The Desert Demo
0346 * Ham- Meets A ST Owner D347 * Shuttle Cock Animation D3S4 • NASA Slideshow D357 -KGB Mega Demo 2 D3S9 ■ Kcfrens Guardian Dragon D370 - Terminator 2 Slide Show D379 ■ Navy Seals SlideShovv D388 • Track Ro Vectra
M001 M002 M003 MO 11 MO 12 MO 14 MO 16 M022 M029 M023 M026 M029 MO 34
M035 M036 M037 M038 M039 M040 M042 M049 U057 M08I M102
MI 14 M121 M122 M123 Ml 24 M125 Ml 26 Ml 27 Ml 34 Ml 36 MMI MM3 MM4 . M159 * Ml 61 -Ml83 -M157 -M15I -M132 -M156-MI85 • M186 * M187-MI89-M190 -M192 -Ml93 -M194-M195-M199 -M20I -M203 -M205 • M206 -M208 • M209-M21I M212 M216 M217 M225 • M226 • M229-M230 • M234 . M241 ■ M246 ■ M247 ■ M248 ■ M249 ■ M2 51 -M2 S3 -M260-M265 -M269-M271 -
• Seriously Good Music 1
• Seriously Good Music 2
■ Serious!v Good Music 3
- DMOB Music 2
- DMOB Music 4 (2 disks)
- Rebel Megablasl
- Micromix 2
- Amiga Chans Mix 3
■ D-Mob Music 3
• Titan Trax 1
- Amiga Chans Mix 5
- D MOB Music 3
- Arnic Swar/cnaggar Total Remix (2 disks)
- Digital Concert 2
- Digital Concert 3
- Digital Concert 4
- Digital Concert 5
- Digital Concert 6
- RAF Mcgamix I
• Bat Dance Remix
- Ben Ellon (xxx)
- DMOB Music I
■ Flash 2 (disks)
• Debbie Gibson's Electric Youth (2 disks)
■ Betty Boo - Doing The Do
■ Band Aid 11 (2 disks)
• RAF Beat Thiz 1
• RAF Beat Thiz 2
• RAF Beat Thiz 3
• RAF Mcgamix 2 (2 disks)
• Amiga Charts Mix 2
- Amiga Charts Mix 6
■ Miami Vice Theme (4 disks)
- Laurel And Hardy (2 disks)
- JM Jarre - Definitive
• CD Player Demo (1 Meg)
• Flash! Queen (2)
• Tccholionic Remix
- Crusaders Bacteria
■ ScooPcx Beast Sonix
• Digital Concert 5 (VI)
• Crusaders: Genesis
• Depeche Mode Mix Disk
• Seal Crazy Remix < I Meg)
■ I Think W'c're Alone
■ Everybody Dance Now
■ Doing The Do (Remix)
■ Amazing Tunes (I Meg) (3 disks)
■ Move Any Mountain
■ Chariy Remix
What Can You Do For Me Bruno Music Box (2 disks) Manic Raves (2 disks)
Star Trek Theme Journey Into Sound Looney Tunes Vogue CD Player Flashing Bytes Remember The Time (Remix) Enjoy Live
• Rave Around The Clock Raver's Delight Genesis
Dirty Digit Songs Phil Collins
The Wall By Pink Floyd (6 disks)
Desire Lego Land
Manic Raves Remix
808 State Remix
Music Dream 2
Flash Team Music
Move Any Mountain
Crazy Looney Tunes
Old Soul Remix
Stand By Me
Simply Red-Stars (2 disks)
• Sound Tracker Collection (3 disks)
U012 - Mega Utilities (175 utilities)
U024 . SidCIi Utility
U039 ■ Amlbase V3.T6
L!042 • Front Disk
U043 • Kim Database
U059 - Clip An
U062 - Ultimate PD Copiers *
Virus Killers Disk U069 - Demohsher Utilities U071 - D-Copv U073 - Hard Disk Utilities U074 - Easy Back Up And View 80 U075 - Pascal C Compiler U078 - A500 ♦ Utilities (For The A500 *onlv)
U080 - Turbotitlc
U082 - Graphs
U083 - Drawmap V3.t
U085 - RBasc II V5
U086 - Text Engine V3
U025 - Sid VI 6
U09I - Opti Utilities 2
U093 - PCQ Pascal
U094 - M.U.K V2.1
U095 - Zerovfrus ♦ Bootx V4.30
U’096 - ST Emulator
U098 - Amihasc V3 6.7
U10! -C Manual V2,00
U103 - Iconmania
U104 - Messysid 11
U105 - Insanity Tools
UI06 * Imploder V4.0
U107 - N-Comm V1.921
UI08 - Amiga MCAD
UI09 - D Paint Cartoon Brushes
Ul 11 - D Paint Font Disks (4 disks)
U112 - Ham Radio Utilities (5 disks)
U113 - Programming Disk (2 disks)
U117 - Sound Applications (2 disks)
U119 - Video Applications (2 disks)
UI28 • The Comms Disk
U129 - D- Paint Clin Art ( 2 disks)
U130 - Video Graphics (4 disk's)
U132 - Genealogy (1 Meg)
U066 - C-Light (1 Meg)
U135 - New Super Killers U138 * Electrocad V! 4 Demo U139 - Spectra Paint V3.0 UI40 - Language Tutor U145 • Database Master 2.0 UI46 - Dynamite Brush Fonts U147 - Te.xtplus Wrord Processor U149 - MedVJ.10 U151 - Dice V2.06A U152 - Pagescttcr Clip Art < 8 disks) U154 - Night Fivers Utilities IV l1156 ■ Vector ball Editor (I Meg)
U157 • Antivirus V3.14
U158 - Kids Paint
U160 - Windows Bench
U161 ■ PDS Utililies Nol Printing L'titiue-.
U163 • NCommc VI, 921
U164 • Work Bench 2* Wmk Station
U165 - Video Screens
U167 - Cursor Basic Compiler
U168 - JRCofnm V1.02
U171 - Super C. Commands
U172 - P. Suite VI.4
UI73 - The Ripper Guide
U174 - Jam Ripper V1.7 Jam Cracker VI
UI75 • Beatrix Potter Clip Art
U177 - Thief Sound Ripper V3.0
U178 - Faulty Towers Samples
U179 - News Flash 21
L!183 - Swag No 4: Fractals
U184 • Little Bench
UI85 - Plotting » Graphics: Plot-X-Y
- Draw Map V3 1
- Star Trek 3 (2 disks)
■ Breakout Construction Kit
• Board Games (Monopoly etc)
• Buck Rogers
- Star Trek ( 3 disks, 1 Meg) -Tennis (1 Meg)
- Train Set
■ Treasure Hunt
- Jeopard (I Meg)
■ Dragon Cave
- Seven Tiles
- Pom Pom Gunner
- Mental Image Games Disk
- Strategy Games
- Simpsons Game
- Bionix II (1 Meg)
- Atic Alac (I Meg)
• Baltic Pong <1 Meg)
- Frantic Freddie -Air Ace II
- Down Hill Challenge
- Sky Flyer
- Revenge 0( Mutant Camels
- Jet man
- Card Games
- Battle Cards
- Mind Games 21
- Sword Of The Warlock
- Scramble Dungeon On Nndroj Roval Boulder Dash Sub Attack
Mega Ball Air Warrior
Super Skoda Challenge
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Welcome to the only page in the magazine that’s so good it, erm, gets two intro bits - this one, and the one underneath, where Stuart normally ‘has his say’. (Look below to see what he’s wibbling on about this month.)
As for the rest, we’ve got the great Lemmingoids, the okay Parachute Joust and the crap (sorry, out of room...)
Hello again chums, and welcome to your favourite bit of the magazine - the second PD column intro. The letters have been flooding in over the past few months from readers telling me how much they love this little corner of the mag, so thanks very much. Gran. As regular disciples will know, this is the bit where I usually pontificate for a while on fhe state of the PD ‘industry', complain a bit about not getting any review games, and then whinge a little about how everything these days seems to be Licenceware and Exciusiveware and Three-Piece Suiteware and all the rest of it, and how difficult it is for a simple Scottish lad like myself to keep up with it all. And this month wasn't going to be any different, until I realised that I'd already used up my word count with all this rubbish and I was just going to have to get on with the reviews. Damn.
I was really excited when this one came in - a great update of a great arcade game', claimed the writing scrawled on the disk label, so I wasted no time in slapping it into the disk drive and standing by to revisit one of my very favounte arcade games ever Yes, I know. I should have known better, but I'm ust a naive romantic when it comes to this kind of thing.
The doc file is full ol breathless prose about 16-coiour graphics. 300 frames of animation and all the rest of it. but. on every machine we tried the game, what we got was kits Of appallingly flickery black-
hat, another A steroids game ', I hear you all enquire interestedly. Well, yes, but this isn't fust any otd Asteroids game, oh no. This is an Asteroids game we've already reviewed and pul on our coverdisk. Eh ', I hear you all wonder, bul wait -although this is basically exactly the same game as Issue five's cover-mounted AMIGAids, it’s worth covering again anyway, because this lime H's been 'updated' into a charming and funny spoof on (can you guess ) Psygnosls’ classic puzzler Lemmings. Instead ol asteroids you get various sizes ol little lemmings,
Instead ol a spaceship you get an umbrella, and Instead of boring old bangs and crashes you gel millions of brilliant sound effects sampled from Lemmings ilsetf, Smash TV. Loadsamoney and Lotus Turbo Challenge 2, amongst others. The game is the same as ever, (except with the addition of a neat intro sequence, and fhe fact that It's now sadly a one meg only job), but it's somehow much more fun to play when thrusting your ship around is
* •*: ~
' * ;& . .
_J* _ ,_
accompanied by the screech of a Lotus's tyres and blasting an enemy craft brings
.t! an enthusiastic
shout of 'Bingo!'.
- For the sheer enjoyment Til
>. forgive this one Ihe
. bug which makes it
possible for you to spend the entire game In ' a completely invulnerable
state... Still, nice one.
VERDICT: Even if you’ve got the game already, it’s well worth getting It again just for the chuckle factor. This It what PD’s all about. *****
In Ltmmmfofdf, roe here to shoot Ms o4 tittle lemmings - It's • bit like Attondds, t
that's eboel it reollT. (Ob M, lots ol space logo yell)
(trm...) Hay, did I tell roe my great new (oka Hot Here goes thee: What's pink,
unemployed Give opt It's (Snip! Ad)
Ahem. The only bit of Onltjs tt that me could get to work property. Shame.
and-while sprites and sluggish, almost-impossible gameptay
A call to Virus Free revealed that they've had a lot of problems with tins one. but that they've managed to get it working on one particular Amiga configuravon (they couldn't remember which one), so if you've got some realty bizarre set-up with loads of extra memory it might wen be worth your while giving Virus Free a call and checking it out For the majority ol ordinary Amiga owners out there, though, this is one to steer well dear of.
VERDICT: Hoi so much a review as a warning, here. Galaga '92 sounds nice, bul if you've got a normal set-up A won t be any use to you at all, so don't go chucking your money away. *
Looki Just like one of thex Jomci Bond games from Domorfc, doesn't HI Watch your bock there, Mr Sheep!
One of the best things about PD is that H allows for games which are good for five minutes' light-hearted fun but would never
AMIGA POWER JUNE 1992
Hey, something's wrong - we haven t had a cutesy horizontally-scrolling platform game thing yet this month. But - phew - wouldn't you just know it. here comes one now. Crazy Sue looks like hail-a-dozen other PD games we've reviewed in recent months, but It's the best one I've seen since Dark Things.
Predictably simple in concept, all you have to do is get from one side of each ol the game's many levels, collecting the key to the end-of-level door and lots of bonus point things, while avoiding the various wildlife and landscape hazards which are, as ever, deadly to the touch. (Why can't we have a game, just once, where woodland creatures run away In fright, or just come up and give you a friendly
lick or something ) Crazy Sue is a sight more playable than most of the efforts we see though, and surprisingly addictive too (well. I was certainly surprised when I found mysell playing It repeatedly, anyway).
Each new level adds ust enough in the way ol new features and enemies to make you want to see what the next one s got to offer, and the stages are just short enough that when you die and get sent all the way back to the start (annoying though If remains), the game still manages to tall on just the right side of the fine line between compulsiveness and irritation. Lovely, really.
VERDICT: A well-worn theme, but executed as well as anything we've seen in the PD world for ages. It won't change your fife, but then you probably like your life fine the way it Is. *****
fran Ukci * breather ei ihc end of the lint itrjc to wonder where oil the bod
Jim hove jonc. Don't worry Suite, there ore plenty more where they tome from...
make it as commercial products,
Parachute Joust is a fine example of that notion, being a bizarre and extremely limited little oddity in which two little sprites (this is a one or two player game) pimp from an aeroplane, but with only one parachute between them. They must fight with each other as they plunge from 15.000 feet, and the chute is likely to change hands several times before one unlucky combatant plummets to hts death ( ) through the roof of a tarmyard barn on the ground below. (A well-done sequence this, as we see the loser lirst trom overhead and then trom a side-on perspective crashing through the root and scaring some nearby sheep and suchMie Indeed, the standard of presentation is pleasmgty high throughout,)
This is accomplished by simple up-down-ieft-nght Oystick control and - as you mighi expecl - rt’s not the most demanding or involving thing you've ever seen In fact, if you're playing by yourseh you'll be domg well to suffer ihree games in a row, With another human brought into the equal on. though, competitive spirit really comes to the fore and it becomes a lot more satisfying to send your opponent crashing to Earth All the same, it's a bn ol a nine-minute wonder, but like I said before, if you can't have a brt of quick fun with PD, when can you
VERDICT: You’ll play it for a day and never load It again, but good for a laugh anyway. And we all need a bil ol a laff now and again, don't we * *
Right, time tor this month's Shoot Em-Up Constructor Kit vertically-scrolling Wasting game, I think. Serene lilts, erm. just such a game. It's got shooting in it, >1 scrolls (vertically, as it happens), it's, urn Oh boy. Oh yeah, and it's got metallic graphics, tool Er.„ and end of level baddies, of course. Uh.. I suppose the second level is mildly interesting, with strange gravity defying stalactites falling' sideways a! you. but. well Sorry, but I'm bored now
VERDICT: Mindbogglingly average zap game with unlikely enemy attack
y«, were afraid thii jam* realty ii at dull as Ihh icrcrnihoi makes u look!
patterns, deeply uninspired graphics and crap sound. Not actually any worse than the majority ol PD games In the genre, but you've seen a hundred ol these by now. Zzzz. *
WILBERT'S WINTER WONDERLAND
Llcenceware lime again, chums (developing a very lamiliar look lo the column this month, aren't we ), with the sequel to strange platform game Son Of Wllf which we reviewed in Issue nine. It s in much the same style (and it's one meg again), except this time Ihere's (oddly, I think) a Christmas theme, with our hero killing baddies as he explores a platform landscape by pumping up Christmas crackers until the explode, fatally maiming the bed guys with shrapnel (and presumably bits ot razor-sharp plastic false mousiache). The graphics are wintry and pretty, but the gameplay Is Imprecise and unsatisfying. Um, that's about It. really. Can I go yet (No - Ed)
In WUbtrtt Winttr Wonderland, plum duff and enrol n**«rc cent accompanied by JUM deadly g rrplcdiny Chnitoiat cracker* W*n, it'i Mitt ant at bed * i die Ko»r Idmendt Shew...
VERDICT: Quite novel and quite cute, but at the end of the day not actually vary much tun. **
OThis month S contact addresses: OEJA vu. 25 Park Road. Wigan, Lancs. WN6 7AA 0942 495261: GSPD. 46 Weller Drive, Camberley. Surrey. GU152YA 17 BIT. 1st Floor offices. Markel St. Wakelield, WFt 1DH 0924 366982, VIRUS FREE 3t Fanngdon Road. Swindon. Wiltshire. SN1 5AR 0793 512321
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Every month we show you the good (and sometimes the bad!) software packages that come into the 1© public domain. We tell ft you how to get hold of them, how to use them and how to get the most out of them.
From games to utilities, from demos to business packages... it's all in here.
The June issue is on l sale now!
Don't miss it!
JULY ISSUE ON SALE 4TH JUNE
Y«* onatfwr wpctfa mogoiine from Fuhirt PubUiing, *» _ company ftwl bfinpf you
_ AMIGA formoc, ST formal,
PUBLISHING PC Formqt, K Answers...
AMIGA POWER and RENEGADE present a FIRE & ICE competition
Flushed in a hot and cold sort of a way over the glowing review of Fire & Ice (this issue), Renegade (home of the stars) are offering lucky AMIGA POWER readers the chance to win a holiday in scintillating Sicily! You -yes, you! - and a friend could spend five days in the land of sunny villages, and (ahem) Mount Etna. (Don't worry, we don't expect Etna to actually erupt or anything while you're in the vicinity, but please note -readers under 18 years of age must be accompanied by a parent or guardian.)
(But what about runner-up prizes for the kids - Ed.) Thanks, I was just coming to that. Renegade have also kindly donated 10 (that’s ten) Fire & Ice T-shirts for the runners-up. Groovy, or what
RULES AND REGULATIONS
• Employees of Future Publishing. Renegade and fans of The Mission are not allowed to enter.
• As stated above, If the winner is under 18 years old, they must be accompanied by an adult.
• The Ed’s decision, no matter how cold and harsh. Is final.
• Entries without the tally of words you've come up with on the back of the envelope will go in the bin.
• The closing date for entry is 30th June 1992.
So ust waddya have to do to win Okay, try this on for st2e:
We want you to send us as many song titles with the words FIRE or ICE in them as you can.
AND as a final tiebreaker, te* us the name of Stuart's favourite-pop-group-who-have-the-word-FIRE-kv their-name fit's been mentioned before m AMIGA POWER).
Pop your entry into an envelope with your name and address enclosed AND the number of songs you came up with written on the back, and post it to us at; YOU RE FIRED!. AMIGA POWER. FUTURE PUBLISHING. 29 MONMOUTH STREET. BATH, AVON. BA1 28W.
AMIGA POWER JUNE 1992
"WAITER! THERE'S A FLIGHT SIMULATION IN MY SOUP!"
Ha ha ha. Erm...yes. This month in Definition Of Sound we praise the high-fliers and shoot the junk down in flames to bring you a definitive guide to flight sims.
And one of the molt common complolnu we heir ii .bout the lack of detail In Mjhi limit Not here -planes from just about evert war (and sim) ever seen cram themselves Into one Amhja screen.
(Special note to ant air traffic controllers In the audience: It Hth what tour nightmares look like )
You could say the whole flight sim thing started with those old arcade games in the BIP mould (you know, one dinky little twodimensional biplane dogfighting another across a single screen), but we won’t. Let's instead say it started way, way back on the Sinclair ZX81 (and you can put that Police Squad gag back in the bag, son, before you get hurt), and has since manifested itself many times on every form of home computer system since, including - of course - the Amiga. As it stands, the Amiga's not the best machine on which to run the convincingly fast displays necessary to simulate flight, but at least it's not the worst...
Early flight simulations concentrated more on simulating the actual piloting of an aircraft and so placed little importance on the speed and fluidity of the screen display update. There's a fine line to tread between that and a simulation of flight itself - in which the onus is less on the technicalities ol pushing buttons and more on developing your flying shills and the execution of marvellous manoeuvres. Iihe the pitot of a stunt plane performing excting rolls and loops or a graduate from the Tom Cruise
II 1C,HI SIMUlflT IONS
school of dogfghtmg and Top Gunning Flight dynamics - essentially the way the plane handles - are obviously important. The plane has to leel real - bus not necessarily realistic - in its simulation ot the subject m Question II 'rear means that only experienced pitots will be mpressed it s ol little use to Joe Public A technically accurate simulation is worthless it it doesn't actually (eel as >1 an aircraft is being flown
Of course, playing a flight simulation which revolves solely around recreating flight dynamics ts about as interesting as reading a book of technical information on the subject. If those magnificent men are to leel as if they are realty sat in the seats of their flying machines, a believable - and interesting and interactive - environment needs to be provided A Real Wortd Environment if you will tf you were piloting a simulated stunt plane, you’d want to put it through its paces around tncky terrain packed with objects to negotiate (in tact, that’s a: last become the subject of a flight simulation with Disney's Stunt Island which is soon to be released over here via infogrames) Pretend pitots Of fnsky fighters and chipper choppers need people in tanks and the like to shoot Some sea might be nice A tew trees would help And how about some doud formations’
A careful balance must be struck between providing sufficient significant detail and a suitably speedy and fluid update m order to suspend the player s sense ol disbelief Sadfy. most Amiga flight simulations are slower than snails and so are soon brought down to earth, leaving little more than tedious light models to play with
The worst thing about most tight simulations t$ that their authors take the subject matler a little too seriously for their own good at times. The results are often well-crafted but holtow shells
A-10 rank Hitter - another jaim l«l down by lock ol ttithufiofm in the frame update department.
Blue Mom - another cate of nkc frapfcks, thame they don't move occasionally. A pity, really.
propelled to instant class*: status on its release Despite its stow visual display, the illusion of Being There is strong, thanks, by and large, to meaty sound and suffoentiy escapist mission scenarios that commence with a landing on an aircraft earner and lead up to daunting lask of escorting the President s plane and fending off attack F/A-18 has lost httle of its charm m the four years since it appeared
F/A- id author Sob Dmnerman went on to write two Jetfighter simulations in the same vein for fhe IBM PC and compatibles Jetfighter II is currently being converted to the Amga by Velocity for release over here through US Gold m September
the stars and runway ights come out at right, everything s correctly lit and almost everything has an associated sound, and there are Inflexible mission frameworks on otter The intent outweghs the resutl however, tor Birds Ot Prey1 s environment lacks oomph much ol the time. Its bggest problem though is (we , you should know the drill by now) its speed.
BUT LET’S GET REALLY SERIOUS...
THE MESSER-SCHMITT TWINS
Simulations don't come much more serious than Oomark’s MiG-29 its sequel MIG-29M Super Fulcrum, and Electronic Arts' Birds Ot Prey
The team behind (he two MtG simulations, the Kremlin, would rattle on at great length about the quality of their Fight Dynamics but to no avail To us humble laymen neither simulation feels radically different from any other, and both are too empty and uptght, so to speak, to provide much excitement for all but the hardcore bore.
On paper. Birds Ot Prey seems take the ultimate fight simulation. It caters for a (we , most) aircraft tastes as it incorporates 40 different planes to tty. 27 Western and 13 Russian, ranging from fghters to bombers and transporters Admitiediy each one has the same cockpit, but they a purportedly have the correct Fight Dynames (Bg Deal) BOPs attention to detail >s quite something, too. Undercarriages retract correctly, hangar doors open and close, radar dishes rotate.
"F-I5H is packed with hellish hit-and-run missions"
One simulation that does come more serious than Domark's MiG duet and EA's, erni... 40-et. is HiSoft’s ProFlight In ProFtight, (tying a Panaina Tornado has never been so business like a task There are dozens of tweaky options but few interesting missions to tackle.
and it all just looks tar too plain for its own good
At completely the other end ol the spectrum, image Works SkyChase n which two wireframe-drawn fghters dog-fought and nothing else, is simple and entertaining enough for about 25 minutes with a pair ol human players,
Fortunately, the two styles of fight simulation - the simulators and simulations, if you will - have been merging and matunng over the years to give us such deighttui produce as Electronic Arts' FA-18 Interceptor Ocean's F-29 Retatiator, MicroProse's F-15 Strike Eagle II and Core Desgn's Thunderhawk They mix arcade-style action with simuiatonness' in varying quantities and with differing degrees of success
F/A-18 Interceptor was the first Amga fight simulation (and one ot the very first Amga products fuff stop) to be
MEANWHILE. BACK IN THE
r T nr In F-29 Retahator. written for (UIUH L Ocean by Dgilai image Oesgn, you get to fly the Grumman F 29 or the Lockheed F-22. a pair ol swish -and sexy-toolong with it - planes that supposedly represent the future of fghters With the emphasis firmly on action, the player's participation in four different theatres of war affects their respective outcomes There's plenty to took at. with some detailed craft, ships, bridges and assorted other landmarks, and it's all rather speedy with it A p<ty then that it's littered with little bugs
Staying with the future of fghters. MicroProse’s F-19 Stealth Fighter bongs you the almost radar-mvisible F-19 and it's ugtier. but even more difficult to detect. stabtematetbeF-1l7A There's vast tactical scope here once you get the hang Of flying either plane, but that's easier said than done - F-(Spokes a toe over The Thin Une into the realms of simuiatordom Buf wedgress MicroProse’s F-15 Stnke Eagle II (its predecessor never made it to the Amga) leans more towards the Simulator side of things, but the piloting is presented m such an accessible way that it manages to provide premium piayatxiity nonetheless F- (5II is packed with dirty dog fghting and hellish hit-and-run missions, and when it comes to remote views of the tghter there's a novel Director mode which provides impressive.
though sometimes impractical, camerawork Suffice >t to say. there's nothing to touch it.
INSERT 'CHOPPER’ GAG
jjrnr Core's Thunderhawk. on the other ntllL hand, lets you p4ot a top copter bnstiing with weaponry instead It’s a badass beast ;o be sure, and it needs to be, what with 60 progressively challenging missions (comprising combat with drug barons and the liberation ol entire countries) Ramblers won t appreciate the tack ot scenery, but everyone else will find plenty ol air- and land based targets to fght. and it a moves along at a cracking pace The chopper is a beggar to control at first, but the reward ot the thrilling action to come should prove more than adequate inspiration for perspiration
The wortd ol simulated helicopter fight is also occupied by Cosmis Super Huey and M-croProse’s Gunship The rough and ready Super Huey adopts an arcade action stance with its simple, crude and limited mission structure incorporating Wand interceptions ol enemy cratt and the rescue ol VIPs from the mountains But Super Hueys are for the girts. Real men ffy Gunships. Real men who aren't bored easily, that is. for Gunships a long-winded simulation of the Apache Gunship and appropriate tasks
Indeed, helicopter simulations offer the greatest potential for fun. as they can combine the hgh-speed and hgh-technotogical aspects of today's top fghters with more direct combat elements. What a pity. then, that lew helicopters are set to take off on the Amga in the near —*
Birds Of fray - 40 pUm to thpoic from, < whIUi «l uiuriei, and lent of graphical detail. No ipeed, though.
It look* like Top Gun and, by goth, it plafi like Top Oun -r- till from MicroPro!* it oat of the hcroai ot th* thy.
AMIGA POWER JUNE 1992
future, (see THAT FLIGHT-SIM FUTURE IN FULL - the dosing section on page 93) Still, there are always plenty of fighters to fty...
EYES LIKE A HAWK
Spectrum Ho'>c8yte's Falcon was converted to the Amiga by Rowan and was one of the first flight simulations to incorporate remote views of the craft for a more onematc experience to further enhance the feeling of Being There. It doesn't take a huge effort to get to grips wiih Falcon, but there's limited ptayatxtity on offer as you attempt to earn merits and wm medals through a dozen samey missions, most o! them concerning straightforward combat with a MiG or three and SAM sites It's all a bit too beige for our liking, too, but all totd Falcon s stui worth a flutter (especially if you link two Amigas together and dogfight against a chum)
Knights Off The Sky - the office favourite"
AND THERE’S MORE...
A new colour scheme (primarily green) and a lunher two dozen missions came courtesy of a pair of mission disks for use with the original Falcon program The pnnople of mission disks is a sound one. but the potential wasn't realised here Volume One ottered little more than more of the same, although Volume Two almost made amends by providing a simple war situation simulation with more planes, tanks and helicopters to shoot down m order to gam air superiority.
TAKING TO THE SKIES IN A
pr DignaMntegration regarded by some u 3 as 11 ight si muiaton kings for the Spectrum an those years ago. also decided to offer the opportunity of earwig a career as an F-16 combat pilot with their F-16 Combat Pilot ft's a' very technical and feels a little too flat for pleasure at times, but there is fun to be had with the five mtsswn types (including air-to-air interception and offensive counter air operations) and a war simulation of sorts m which you command a squadron of F-16$ .
LEARN TO STOP WORRYING
UfITU Written for Activision, Vektor III 111... Grafix s Fighter Bomber
earned the seasoned developers a pretty penny apparently, even though the product's not up to much A choice of seven fighter bombers <s available in this simulation of the Curtis E LeMay bombing trophy (no. we hadn't heard of n before this product either) which entails the completion of bombing runs and the
occasional spot of mid-air refuelling. Fighter Bomber sports plenty ol detail but the combat element has been watered down to near-tasteless proportions and ultimately <f$ No Big Deal
MEANWHILE. BACK FROM THE
FUTURE Casting aside these 1UIU (1L contemporary crates for a moment, let’s take a Quantum Leap (as m the top teity senes, lor a real quantum leap would actually be a very small one) back to the days when the boys were men in the formative years of light and The Great War. In an attempt to try something different, many software publishers have been simulating this era with regularity ol late American Interactive Movie experts Ctnemaware seemed to break the mould with Wings, but it aimed out it wasn't stnctly a fight simulator - more a simulation of the bygone age in which flying a World War One plane was integral to success Assuming the role of a novice pilol. the primary objective i$ survival in the air to wm appraisal on the ground. Wings works well - with two disk drives anyway, as there’s heaps of disk accessing between 'scenes'. The flymg's sluggish but often hair-raising (manty thanks to the sound FX), and the ‘Chocks Away’" spurt of adventure is ever-present.
Perhaps an evert more surprising breaking of the mould was Battlehawks 1942Uom Locasfiim Games. Having made a sizable mark with nifty mouse-driven adventures such as Zak McKracken and Indiana Jones And The Last Crusade. Lucasfilm Games threw up this simulation of aenal combat over the Pacific. In Battlehawks. the player can fly either Amencan or Japanese planes, and there's
the facility to replay your role m the straghtforward shooting action, but... Oh. look, it's more convincing than most but far from commendable at full price.
Lucasftim's second tight simulation. Their Finest Hour: The Battle Ol Britain was more impressive, though shit lacking in the speed and smoothness stakes This well-rounded recreation of the eponymous aenal event sees you piloting either British tghters or German bombers (in which you can flit between the positions ol rear gunner, pilot and so on) or playing the part ol Air Vge Marshall tor a more strategic bent With its comprehensive mission editor and a striking manual. Their Finest Hour has depth, an unrivaled atmosphere, but an unhealthy stothy feel
Lazy pilots who couldn't be bothered wiih ail that Editor malarkey could always seek solace «n a mission disk Their Finest Missions:
Volume One provides 23 new missions, some of them involving yet more escorting ol fghters and the undertaking of bombing runs, but others offering new soto missions deep into enemy territory
MHrtf Super fulerum - if may have all Ih* corrcci Dijkl dynamics, bul if j loo po-faccd by half.
Wij*l Of Hit Intruder - on* ol those fityhl tints yea'll either love or halt. Slow, but with excellent period detail
Mbit Interceptor - Ifs ancient, bat it's cheap now, and caccllcnt fun. An ideal first flight tint to yet you ypiny.
GET IHE MAX (OR NOT)
Three &xty s Blue Max: Aces Ol The
Great War for Mmdscape is not so ace Despite dozens ol options and smart
sound. Blue Max's World War I dogfghtmg action is far too slow to be playable. Honestly, it's a joke - but the laugh's on you if you buy it.
Dynamix s Bed Baron is no better (in tact it's considerably worse) Sure, it looks mighty impressive with its lush packaging, detailed manual, options galore and many missions (including taking a whole squadron ol pianos mto the thick of it) But you try playing it... it’s about as fast and smooth as rubbing two pieces of sandpaper together (that s to say. rt's rubtxsh)
A HARO KNIGHT’S
niy MicroProse'S Ufll Knights Of The
Sky is the office favourite in the Works War One simulation department. Buzzing around in slow
Bed Boron - yrexi lo Ieoh at, but deaf expect (hit dynamic display to move in the next three hours.
but agile little fliers such as the Fokker and the Sopwith Camel (not to mention 16 Other similar knghts of the sky ) is most agreeable Flying biplanes is nof like flying modem fighters, a fad admirably brought home by Knghts Ol The Sky You can easily believe the trouble the aces ot the Great War had just to stay m the air. let alone doglighting with the likes of the Red Baron The objective m Knights Ol The Sky is blatant: shoot down as many opponent planes as possible to become the ace ot aces. Its ace m the hole, however, is its verdant countryside resplendent with trees, clouds arid furrowed fields which moves around with conviction (although the display does slow down a bit when there's a lot going on on screen) Knghts Ol The Sky is genuine seat-of-yer-pants stuff, more gripping than any Hitchcock thniler and great fun to boot
"F/A-I8 has lost little off its charm after four years
Not ones to miss a tnck - eventually, anyway - are Virgin, who are sel to launch their first real fight simulation with Rowan's Reach For The Skies. Originally intended for release through Mirrorsoft and to celebrate - sorry, commemorate - the SOth Anniversary of The Battle Of Bntam, Reach For The Skies integrates the fight simulation of British fghters and German bombers of the era with a recreation ot the event itself That's due in September, but Rowan have already been involved in one war simulation - when they wrote Spectrum HotoByte's Flight Ol The Intruder, the simulation of the film of the Stephen Coonts book which concerns the exploits of a pitot m the Vietnam War The film didn't get a chance to prove itself, thanks to the Gulf War, but that was a blessing in disguise as it was a toad of old tosh, unlike the simulation (which, sadly, didn't gel to prove itself either whal with UK publisher Mirrorsoft s demise) which
has plenty to otter.
FOTI is surprisingly engrossing Surprising because it doesn't simulate sleek hghters or choppers but inslead concentrates on the slow and terribly uninteresting A-6 Intruder (there is also the option o! flying the more remarkable F-4 Phantom). Jaw-slacking scenery is not in evidence here either, although what's present does feature adequate detail FOTI takes some getting into. too. so what makes it such a doozy’
its atmosphere, that's what - so rich you can smell the napalm. The thnlls come thick and fast once the initial effort has
Their finest Hour - excellent in the ntmotpherc sukci, slightly less brilliant ns lor ns speed Is concerned...
atmosphere, and its land-bound-targei-busting missions provide sufficient fodder for itchy trigger fingers But at the end of the day it's far loo slow. If lakes a memory lat Amiga to run it. too.
WHY CAN'! WE IUST LOVE EACH
DTUCD Bu<al!,his Ilmen! Mng'sso
Pilots are undoubtedly seen as rather dashing jet-settmg chaps who can pull a string of dolly birds as soon as look at them - especially those god-like airline pilots (mlle-hgh dub and all that). What a pity there aren't any female tans featured in Anco's Flight Path 737or Thalion's A-320 Airbus Both are so dreary they could
Kjiifhu Of Tht Shy - wtijt can wc urt AMIGA POWIftj favourite (IhjH jim, and by a Ions (Ions) way...
been made and you begm to embark on one ol 1he many varied missions m a squadron ol up to eight planes, flitting your control between them as often as you see fit. dodging (tak. taking on MiGs and bombing installations Well, on Amigas latter than hall a megabyte anyway. Two Amiga can be linked together, too. so you can fly alongside a triend.
THUNDER. ALL THROUGH THE
Hi The Avenger A-10 Thunderbolt I (ruck-named The Wanhog because rt's so ugly) is one of the slowest planes in the air but one of the hardiest - it can still fly even with the crap shoi out ot it You may have seen its lethal 30mm seven-barrel guns, capable ot fmng an awesome 4,200 rounds ot armour-piercing ammunition a minute, in action in the Gulf War footage shown on the telly. What a sterling opportunity for a rock-hard ttight simulation you may think. Yes indeed, and
sadly there still e
Dynamic's impressive-looktng A-10 Tank Killer falls short ot the mark. Putting aside lor one moment the fact that the guns in this simulator seem about as beefy as a carrot. A- to actually manages to generate a believable real-world
senseless It makes us cry. Why can't we simply fly-high m the sky’ Well we can with Chuck Yaeger's Advanced Flight Trainer 2,0from Electronic Arts.lt features a choice ol t8 planes (ranging (rom a Spitfire to Slealih bomber and even the Space Shuffle, but they an seem to fly pretty much the same) and an even wider selection of options. Therere no
dogfighting or tank-busting here - instead you get to perlorm simple stunts. There are problems (hough: too much disk accessing, an odd control mode, and it's all too slow and unmterestmg to play anyway. Perhaps fortunately. Electronic Arts aren't planning on bringing Chuck Yaeger 's Air Combat to the Amiga.
GIIIT YER LUVVERLY FIAAAT SIMYERLASHUNS ‘ERE!
do with a bet ol sauce to liven them up. although in fairness A-320 Airbus is the tar more comprehensive and endurable of the two (but then, that's not realty saying much. Is it ).
THAT FLIGHT SIM FUTURE IN
So we're still really waiting tor the definitive Amiga flight sim The question «, are we going to see it in the near lulure Well, let's take a peek into the Definition Ol Sound crystal bait and see what's coming up (and hence, inevitably, down).
Air Duel Irom Glynn Williams looked like being the last word m sbek arcade-style fight'nliight slms (with the added attraction ol several time zones to dogfight through), but unfortunately rt’s been pui back until next year at the earliest,
F/A-18 author Bob Dinnerman's PC Wow-up Jethghter /(is currently being converted lor the Amiga for release through US Gold in September, and F 29 creators DiO are working on a new sim which may metamorphose into an F-29 sequel. From the people who brought you Fighter Bomber (Vektor Grafur) there'll be simulations ot the Space Shuttle through Virgin, and of the B-17 Flying Fortress through MicroProse (who are also bringing out a Harner game in November, incidentally), both due in the late summer, and lastly. Argonaut (Birds Ol Prey) are working on A TAG (Airborne Tactics And Command!, which MicroProse should be releasing at around the £45 mark (uipl), also <n September.
YOU’VE LOST THAT FLYING
* The bad news, though, is that a number ol (light sims which were pencilled In tor the Amiga are now very unlikely to make it. Electronic Arts won't now be converting their impressive PC helicopter game LHX Attack Chopper. and whirtytxrd Ians will also be disappointed that MicroProse are unlikely to bring Gunship 2000 to the Amiga, and that Digital Integration's Gunship title -which has been m the pipeline' lor a couple of years now - is still no nearer to its completion
And it gets worse! The well-received lollow-up to US Gold's Their Finest Hour. Secret Weapons Ol The LuttwaHe. wont now be showing up on our machine, and nor w.il Spectrum Hotobyte's potentially well -groovy A venger A -JO.
But - hey! - let's not be downhearted. After an we've always got Tower FRA •
In jj s mufsi»il
/nrfcP w«fl JU*£ 1992 ISSUE 31
u*>t»i.« •"* **"*
It’s funny, but of all the magazines at Future Publishing -and there are plenty of them, as fans of the small print on the contents page will know - we seem to get the strangest letters. Some (okay, lots) consist mainly of (occasionally veiled) threats or insults, loads beg for free games, others are completely incomprehensible, and then there’s this lot...
• Address your tetters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath Avon, BA1 2BW
'MISJUDGED AND ILL-FORMED'
We were highly aggrieved lo read Ihe misjudged and in formed reply m issue 12 of AMIGA POWER 10 an enquiry from a Mr Kamans of Sheffield.
Whilst we note you confirm twice that the system, known as Electronic Distribution o! Software, is perfectty tegifimate. your comments that it is weird and bizarre and blur the distinction between the real thing and piracy are both (icorrect and rmsmlormed
Retailers find n hard to justify sfockmg budget tides, as the return on their investment at £3 99 lo £7 99 is minimal, especially when they are left Often with stock which sits on the shett gathering dust (As we also noted in the reply - Ed)
Consequently. EDOS provides the only viable method of stocking a wide choice lor consumers across all major computer formats.
The software is provided by top European software houses, and is stored in the shops on CD ROMS, lor duplication on demand The software produced is virus free, and carries all (he publishers original proteciion against piracy
As members ol ELSPA and FAST, we campaign actively against piracy, and our publishers will concur that their interests are protected comprehensively by EDOS. Since many publishers feel Ihat review copies are a source of piracy, we believe that magazines may be iHadv>sed to commenf on the issue of piracy
If you wish to make the comments you have then we fee) that your staff should at least research their replies instead ol pontificating from ignorance Yours faithfully. Jim Wilmer. General Manager. Software On Demand
Jim. lor the sake ol goodwill I’m going lo ignore your offensive comments on review copies as a source ol piracy, save lo say thal il you ve go! the slightest evidence to back up what many publishers test’. lei's hear it. (In my experience it’s simply not true - and nor do the software houses leel n to be true enher.)
As lor the Utile piece which has incurred your wrath, sorry to have caused offence, but we can only speak trom our experience When we went out and bought some EDOS games Irom a local shop recently, we came back with some pretty shoddy packaging (certainty tar interior to that which you get with real* Hit Squad or GBH games, say) Worse, the games came on kttie red disks with blank labels
on them (there was space lor the game s title lo be wntten on by hand) Now. while we recognise the strengths ol the system (particularly lor shops, who no longer actually have to stock older products they don 't expect to sell many copies ol) and its perfect legitimacy, we also can t hep but leel thal when people talk about the perceived value ol a game having as much to do with the sort ol box it comes in and the manual you get with it as the game disk itself, they 've got a point Certainly, the perceived value ol whal s to all intents and purposes a blank disk, ralthng around msxte a huge plastic case wth a multilormat inlay and minimal instructions, isn't significantly higher than that ot a copy from a pirate with a photocopy of the manual, no matter how real or legitimate n may be The point is. we don t know anybody who 'd buy an EDOS game if they had the choice ol a real one. and thats a problem
'I PEELED IT OFF'
I was reading through the letters m issue 12 and saw the one Irom Peter Jones about Scooby Doo And Scrappy Doo l thought, how very odd', because the same thing has happened to me l bought the game a tew months ago Irom WM Smith, and that also had a typed label thal had been stuck on f What. WH Smith did - Ed.) So i peeled it otl and to my surprise the disk appears to have originally contained Top Cat In Beverley HiH$ Cat on the ST1 What do I do1
Also, is rt just you and me in the world who like Rainbow islandsf All my Sriends think that I have cracked up because I enjoy it. I think that they only
don't kke it because they can't do it! AH the people who say it is rubbish deserve to be locked away (or We. What do you think’ Yours. Tim Godlree. Chortey
We Ihmk they should be beaten every day with big sticks with nails in the end as well
'WHY THIS PEJORATIVE TONE '
i purchased issue 12 ol AMIGA POWER a lew days ago and was pleased as usual lo learn that you people are really making an effort to produce a betterthanaverage magazine, and more important, that you are succeeding Your articles are tiled with a sharp sense ol humour, and you’ve achieved a superb blend ol ads. previews.
ii uslrations. articles and much (Much>-Ed.) more This is not to say. however, ihai you are perfect'
For some obscure reason you people are systematically wag ng a merciless crusade against wargames Remarks like can t you tust tell it's a wargamo’ (p74) or just because it's a wargame' and even wargamers' (plot) litter your otherwise brilliant magazine
Why this pejorative tone’ As a devoted wargamer I cannot help myself from being irritated at first, then offended, Ihen mtunated by such remarks No! as mlunaied, though, as when I read Mr Jonathan Dames article on Panzer Battles, complete with snonng sounds A lew tines later he admits that he didn't have the time lo explore the game's more deeply buned mincaoes .even though it is a great part ol his job (A bloody hombie bn. more kke - JD.j And by the way. Mr Davies, in the decrypting ol icons which
you tind so contusmg the manual is usually a great help (Ah. but we never send Jonathan the manuals We don 't want to make things TOO easy tor him - Ed.)
Wargames are not played for superb graphics' sake, nor lor ihe sake of applying 100 pounds per square inch ol pressure on your joystick in a rapd succession ol directions, while frantically trying to rheumabcize your thumb on the tire buttons (Er. Jonathan I think we've /ust found out what you've been doing wrong... - Ed ) Those are not the criteria by which wargames should be fudged Rather, they should be fudged on thee ability lo transport the player to the field of battle by historical and technical accuracy
Wargames are for the people who feel the frost bile of the steppe wind, and the rising sun in their eyes, and smell the gunpowder and burnt diesel. After all, we can t al dent ty ourselves with umbreHa-armed Suodies baffling monsters not unlike the ones my son plays with in the bathtub. Yours fstlhtulty. Louis Hermelin, Slagclse. Denmark.
But Louts, you yourself say it’s aft about atmosphere We can t think ot anything less atmospheric than half-a-dozen nested Workbench screens crammed with incomprehensible icons and crappy Snie amorphous blobs representing a tank division (or whatever) We've got nothing against wargames. iust bad programming
I am writing to compliment you on being
the best Amiga magazine there is But
'GOING DAFT AND SCREAMING'
Dear AMIGA POWER.
You all know how good the Tetris game Is that was given away on coverdisk number seven (Yes we do. Fab wasn't It Back copies of issue seven are still available from page 110. Thank you - Back Issues Dept.) Welt, my boyfriend and I have discovered an even more frustrating game. (Oo-er - Ed.) It s called Blindtris and apologies to people who have no friends) it is a two-playcr-only game. It involves
booting op Super Twfnrrfs as normal, then the first player grabs a joystick (I've always wondered why it's called a JOYstick) and turns AWAY Irom Ihe screen. The second player lor all idiots reading - the one FACING the screen), then has to direct the other player where lo stick Ihe blocks (this is done by going dalt and screaming, “left, left, no, right a bit, twist, no. go back left one. aaagggghhhh" etc).
Now although this may not sound much on paper. I do think that you should lind a friend and try It out, It's hilarious lo say Ihe least. Try it out everyone. I'm sure you'll love it. My Twin Iris highscore is 2328 (now don't be mean, 1 know It's crap), and our Blindtris highscore is 405. We all love AMIGA POWER,
Miss B LLoyd, Walsall.
Now fh/s is what we like to hear - that we re bringing people closer together, the AMIGA POWER way. Here, have some tree games, B.
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
I'm very disappointed in the price you charge, £3 75 >s Totally unjustifiable. Even with two disks on the cover, which only cost you about 25p each, that leaves a massive £3 25 tor a magazine, which is totally unacceptable Okay you’re not the only ones, but so what1 Do you have to be greedy because someone else is9 Don't even bother saying Well what about all the stuff on the disks9', because that is all free lYeah.sure, Toduplicate 200.000 Asks tor us a month tor free, /usf tor the tun ot rt - Ed > i hope you don't hide this tetter away from everyone else, it's about time this came out into the open C'mon everybody, write m and be heard Yours sincerely. Demos Nicholas, London
Sorry. Demos, but your calculations are way out -1 only wish we realty were making the sort ot money you obviously ttvrik we are 'Lots bo a quick sum, shall we For a start there’s a Ask shortage on at the moment, so you can call the price ol a Ask something a lot closer to -top Two of those on the cover is BOp. but remember that when we up the pnce ol the mag lor a double Ask issue, we only get half that money (the rest goes to WH Smith ot whoever you bought us from).
Then you've got the lartrom-mconsiderable Sum ol money we have to pay the disk duplicators getting the laoeis printed getting the Asks stuck on the mag. printing the mag paying our salaries, all the overheads, distribution costs, freelance budgets and the rest ol it to come Who knows, we might even make a txt of profit at the end ot it all We re not m this just for the good ot ou'health /know
Dear AMIGA POWER.
There is only one thing missing from AMIGA POWER at the moment - Hammer
trims i know thai AP is principally supposed to deal with Amiga software, but Hammer's productions are simply masterpieces and wonhy ot the attention ot any specialist computers monthly Why bother reviewing games such as Titus The Fox or Parasol Stars when you can devote your time to m depth analyses ol Dracuia Has Risen From The Grave' and the earty career ot Peter Cushing9 tl it s mat boring, constricting title of yours that's stopping your pubfcanon from from achieving its full destiny, then I suggest a change Hammer Power has a certain ring to it. don't you think
Changing the subject completely, tan Hethermgton of Psygnosis prediction that CD-ROM is going to go ballistic' is as likely to be fulfilled as my prediction that the Smctav OL wiB be Britain s best-selling
Ol computer of 1997. because he fails to take one thing info account It's tola! crap Everybody knows it's total crap, and are
'ALL OF YOU ARE ILLITERATE'
Dear AMIGA POWER.
I was looking through some old issues ol AMIGA POWER and noticed (hat you gave Captain Planet a crap review. I dispule this because I like the game and anyone who doesn't is stupid 'cos I'm being entered for advanced level Maths at GCSE
Anyone could see that the brilliant graphics and gameplay make this an instant classic. The sound etlecls and music are also excellent. I got it tree with my Cartoon
Classics pack so that means it's really good value for money, too.
I also like flight sims and I'm really good at them -1 always beat my mate tain Scrlmgeour at them. Only queers don't like flight sims. In my opinion car games like Lotus Turbo Challenge 2 should be banned because I'm not very good at them.
I think AMIGA POWER Is a great mag - does that mean I get a free copy ot Dragon Ninja (Yes!- Ed.) I think I deserve one, and an AMIGA POWER T-shirt if you've got one spare. (Don't push your luck - Ed.) The only thing wrong with AMIGA POWER Is that alt of you are illiterate. I mean, I'm heading for a B In my English GCSE so I'm really smart.
Yours sheepishly, Stephen P Makepeace, Windsor
Sledgehammer sarcasm - we love it! You will write In and let us know how you got on in your exams, Steve, won't you
thus more likely to buy a Norwegian ice cube factory. Then again, every game that Psygnosis has ever released (with the possible exception of Lemmings) is total crap, and they manage lo find hundreds of thousands of people looking to spend the cash they have left over from the purchase of Scandinavian frozen water manufacturers on each game When I'm leader of the free world, things are going to be different
Yours yet again, HRH Chris Denton. Emperor of The United States Of America.
'DONGLES - MORE PLEASE'
Dear AMIGA POWER Strange letter, this one (We i be the judges ot that - Ed.). but I believe the more tetters you get like this, the more the computer industry w u be abte to change for the better. (Are you listening. IBM -Ed.)
Firstly, instruction manuals. In English only, please Ifs most annoying to pick up a great t>g manual and think What an in-depth game this must be1 only to find you have the same manual 60 times each m ditterent languages
Bg boxes, they're great Although the likes of Leander is gotng over the top a bt Dongles - more please, how I hate to buy a game to find everyone else has got a hacked copy. Disk labels, the nght way up thank you, so you can read them when they're in your disk box.
Software prices, pretty obvious reaSy I have not and never will pay £35 lor a computer game (apart from Ft Grand Pnx). One Iasi thing, all games should have a high score save option (E ven Chess Champion 2175 -Ed) Thais my opinion, and if you don t like it. lough Yours sincerely, David Shallu,
'I TOTALLY AGREE WITH STUART'
Dear AMIGA POWER.
1 am wnting to you about several things I must congratulate Stuart Campbell on putting up with ad the readers who wnte in complaining about the fact that Rainbow Islands is the all time number one game I
totally agree with Stuart (Okay, who’s been lettmg Stuart eAt the letters page again -Ed.) tha! it is THE best platform game and maybe THE best computer game ot all time
There are also some other points I would !<ke to make about more games, especially the likes ot Populous 2.1 don't know why Matt gave it 93 percent at an 11 have recently purchased Populous 2 and I don't see what the fuss is about - its got nothing like the lasting appeal of Populous, probably because ol the similarity to its predecessor Welt, that's that cleared up.
And one more thing, Jimmy White s Whirlwind Snooker scored 90 percent and got five red stars in The Bottom Line, while John Madden Footbaa also scored 90 percent but only got five black stars in The Bottom Une. Can you explain this, and don't just say 'No9
Yours, Samuel Batiey, Isle Of Wight.
Er. we can explain it. but. um, we re not gAngto
'A DIFFERENT EXCUSE'
One ol my fnends says that he has got Sonic The Hedgehog. Every time 1 have asked to see if he has made up a different excuse
When the last issue ol AP came out ( read m it that Some like Mano is very unlikely lo come out for Ihe Amiga. Then I showed it to my friend and he said that his Some was on Public Domain
Can you please tell the nation if and when Some might come out lot the Amiga
Yours truthfully, James Gale. Artesey
Sonic might appear on the Amiga eventually, but the chances are there 1 be an ice-skating competition in Hell on the day it gets released Don t hold your bream
'GET A BISCUIT'
Dear AMIGA POWER.
I am wntmg to complain about your decision to withdraw the Oh Dear.. article 1 read with astonishment that it was due lo pressure from the software industry. If this is the case why don't you give every game you review 95 percent and roll on your back and wag your tail (you may gel a
biscuit and extra advertising revenue) as weH It software houses are happy to splash good reviews and hgh percentages all over their advertisements, they should take the stick they receive in the Oh Dear.. column with grace and try not to publish crap games again
i found that Ihe Oh Dear... column was perhaps one of the bravest and certainly the best piece of wntmg hi any of the magazines I've read I think it's a sad day for the games playing public to see AMIGA POWER sell themselves out lo the software houses
Yours faithfully, Bruce Bennett,
'I STOPPED BUYING ACE'
When I receive your mag through the post each month. I have a specific order in which I read your regular features: first I read your tetters (for education), then the Oh Dear,, column (for amusement) and last, your game reviews So very happy at receiving your anniversary issue, I quickly flicked to the back (which, lor some reason, is where Ihe letters are situated), read other people s views, and then flicked back to the front. But Oh Dear..
You wimps' You tunnies! You pompous, self-centred excrements' Have some dignity for goodness sake. Stand firm on your ground You aren't owned by the software industry, so why grovel lo their wishes9 You are. however, owned by us (the buying public} Let me explain, t used to buy ACE, but now it s gone. The reason I stopped buying ACE was because it chucked out one of its best ideas - you know, the one where information from all the different magazines was compiled and placed m charts and stuff - and replaced n with badty organised six-page reviews. Oh Dear..
I'm not saying the same fate wJI id you. just that something simitar could happen i( you don t reinstate what was undoubtedly your best original feature Neither am I saying that the Hurrah! feature was a bad idea. Perhaps the two columns should be put side by side lo show the difference between a good and bad game
Oh. and it a programmer spends ha a year wnting a load of crap, it s h«s
problem i! he gets laughed at Yours, John Hinton, Hassocks.
These are just two of the disturbingly numerous upset and angry letters we got Irom readers reacting to the death ol the Oh Dear ,, column in issue 12 Seems some people don t understand irony when they read it. I guess It you realty want to know why we've not done an Oh Dear recently it s because we were getting bored of it - the joke had run thm
However, it and when we work up enough bile about some old game to give it another go the column - and maybe even the mysterious Hurrah' column too -will be back Anyone else out there miss it hombfy. ..
Dear AMIGA POWER.
I am a 14-year old boy and I am coming up to my options at school In the tuture I wish to work lor an Amiga magazine (writing reviews (or gamesl, Please could you ten me what qualifications are needed to work for your magazine, and also what the average salary is
Yours faithfully, Simon Chubb.
Qualifications7 Well, being able to sped s :ruely critical little spelling joke there, by the way), but other important factors ndude not requiring sleep or food, having '.he ability to He convincingly when software houses phone you up and ask what mark their latest game got. and not minding when the whole world cads you a tool (or worse) tor not liking Magic Pockets or Kick Oft 2 Average salary7 Very Hope ttvs helps
'WE DEMAND TO KNOW'
Dear AMIGA POWER.
We have noticed the disturbing habit of certain High Street stores to give out 500 Pluses when good oki A500s are sent tor repair While I am sure they will prove useful, we (eel that we have lost cash on all the games which don't run on the Plus (Yeah, but you can use the money youve saved getting a tree memory upgrade to buy a ROMsharer. which will let you use both old and new - Ed.)
Also, the people we know who own Pluses are all tat Is there some connection here7 Will some unknown computer virus turn us all into chubtwes7 We demand to know!
Yours angrily, D Cruickshank and R (funky munky) Smith, Prestwick.
'A POSSIBLE SOLUTION'
Recently I have read in the letters pages of some magazines letters about the high price ot software. One ol (he replies said that as long as the public are happy to pay £26 and above and DO pay that much, the prices will not come down
This led me to think ot a possible solution - boycotting Magazines, such as your own, could place adverts encouraging the public to boycott either an individual company (eg MicroPros®) or the whole lull price side ol the industry, until they dropped the £26 standard to a £20 standard (which would not at all be an unreasonable drop). If they did drop their prices to £20. they would probably make up the money lost in dropping the prices by increased sales. This would also mean less piracy, as more people would be mchned to buy a £20 game that they weed Otherwise p rate if it was £26.
i hope you will cons der these thoughts
Yours, Paul Sheriffs, Norlhwood.
Nurse’ Nurse11 think our ad team just died on the spot' Help' Seriously, Paul, apan from the suicidal implications ot such a move for AP itself, I don't think it would nelpmuch
The tad is, you see that plenty ot people have suggested that software houses drop their prices and hopefully increase sales for years and years - many of them leading lights ot the software industry themselves The lad is. you see. that games are too expensive, and it we re to grow to the size ot the music or him industries they need to drop to something around f f 5. At the same time though, many of the big softies are making a lot less money than you may think and would nsk going bust if they tried i
So where does that leave us7 Well, hoping lor an industry-wide initiative where everybody takes a deep breath and drops their prices at once. I guess - though I donl see that happening tor a minute. In the meantime, you don’t need us to tell you to boycott someone it you don't think they 're providing value tor money - just donl buy a game if you think its not worth it The software houses will soon get the message - they may not drop their prices, but they might start producing better games to justify C2&3QWhatever.
I am currently sitting Higher Computing in school, and as pan ol this we are required
to do an mvest-gaton I deeded to do it on software piracy Without boring you too much. I was hoping you could give me your views on the subject and answer some of the questions I've listed at the bottom ol the page. The investigation requires professional views and I thoughi, look no further than AP1' Anyway, here are the questions:
i How do you think software piracy aftects the market7
2. It this problem is/isrit stopped, what do you think the software market will be like m the future
3. How does this problem ailed you
4 How do you think other programmers and publishers wilt benefit from this bemg stopped7
5. is software piracy good in any way tor the market
6 How do you see software piracy being stopped7
Yours hopefully, T Traynor, John Paul Academy. Summerslon.
t, Pretty obvious one. this Software piracy adversely atfeds the amount ol money
made by software houses from every game they release, which means they ve got less money to invest m new products One side effect ol this is that because ol piracy you're unlikely to ever see prices come down - at least on floppy disk produds (as opposed to console cartridge or new Amiga A600 smart card games. winch are much harder to copy) More piracy, less money in the industry, simple as that
2. The obvious precedent ts the 8-bit market, where lull-price software Is now almost completely nonexistent and budget games and re releases dominate totally This is what could easily happen to the Amiga market too - though not lot a number of years yet-if software houses continue to look to consoles as a haven tor piracy tree games publishing Lets hope it doesni eh
3 No Amga games, no AMIGA POWER
4 See answer t. More money m the industry attracts more programming talent, more programming talent hopefully means better games, better games mean more money, more money attracts more programming talent..
5 There is an argument that says that it is - that it someone ’s got a pirate copy ot a game and played it and kked ft. they may go out and buy the original just to get the manualbox or to feet good about having the real thing. In other words, they'd work the same way as the demos ol new games
you get on the disk ot AMIGA POWER.
Me. I think it's complete rubbish, but there you go
However, on a slightly different tack, there is a very strong argument lor saying that producers ot crap games damage the industry by passively encouraging piracy If crap games disillusion buyers to the point where they're extremely reluctant to get their lingers burned splashing out £26 upwards on a game ever again, they're likely to turn to pirates/piracy as a way ol getting games but risking less. Worth thinking about anyway 6 Back to answer 2 here. The answer almost cedamly lies with cartridge and CD tormats which are a lot harder (though not impossible) to pirate than floppy disks The Amiga 600 is a step in the right direction here, though whether the Amiga can find a niche tor itsell in the lace of competition from the consoles on one side and PCs on the other remains to be seen.
Phew. Good luck m die exam
And that's all we 've got room tor this month, chums Oh No. Even More lemmings should put in an appearance next time, but until then, have fun and keep those interesting letters coming
One thing, though. We seem to be getting an increasing volume of mail from people with problems with printers, monitors, word processing packages. DPamt IV and all manner of stuff, frequently accompanied by stamped addressed envelopes. Unfortunately our Amiga techncalsenous application knowledge is limited to knowing where you plug in the joystick - we can t be any help to you on those scores at all. so please don l waste expensive stamps on us (we just use them to send postcards to the office when we go on holiday).
Unfortunately that goes for pretty much all other personal correspondence too-we love to hear from you. but we Simply don't have the time to reply to letters individually, much as we d like to. so save please reply to me' stamps and write to your granny or something instead - you know how much she ’d love to hear irom you. l/nW next time, then, je no sais paspourquoi •
AND ANOTHER THING...
• in a desperate attempt to get his letter printed. Josh Addison ot Cricklewood (probably) tried writing In precis form, viz: 'Ahem. Naff, crap, Rainbow Islands, why oh why, Stuart N Hardy'. Well. I guess it sort of worked. Josh.
• Keith Pointon of Letchworth just wants us to know that'Skaermtrolden Hugo' (a Danish 'PD' game Irom issue 12 - but see the news pages this month) translates as Hugo the screen troll’ or ‘Hugo the troll on the screen’. Thanks. Keith.
• Matteh Donovan and Damien Scully want to know if it’s okay to use the PD games from AMIGA POWER coverdisks in a PD library they re going to set up.
The answer, ot course, is yes - they're public domain, which means, by definition, that anyone can do anything the like with them, more or less - as long as you don t alter the programs In any way and always include any documentation files which accompany them. However, as (or the game demos on our disks, no you can't - they're copyright to the software house who supplied them and AMIGA POWER. It you realty want to use one of them you could try getting permission from the publisher -
they may nol mind - but don't do anything unless you've got it in writing that you can, okay
• Jonathan Park ol Ottery St Mary (what ) wants to know what the best football game at budget price is. Easy one, Jonathan, you want Kick Off * Extra Time, on the Hoi Shots label at a very reasonable £7.99.
• Mr D Fulton of South Ockendon can't find Zany Golf anywhere. We're nol surprised - it's almost impossible to get hold ot - but try giving Electronic Arts a call on 0753 549442. It may just be that they'll be able to help.
AMIGA POWER JUNE 1992
17 46 79$ 20 96 1746 17 46 17 46 696
Heart Of Qua* (1Mb)
Hkumu i Book Of Spells Heroes Of The Lancs Wtnmm OaatMft... ......
Haroquest • Twin Peck H.«hlk*r* Guido to the Galaxy Hottywood CoOocben iComp) (NOT*)
Homo Alone (NOT*).
topottimolf Indiana JAL
694 17 46 796 696 20 95 17 45 696 20 96 17 46 17 45 696 17 45 17 46 3696 M K
Jack NKUaua Uni Goif (1Mb) James Bond CoOoctioo James Pood
John Barn** Football (1 Jobs Madden* FootbaS
Kind Words 2
Kings Quest V(lMb)
17 45 1396 17 46 17 45
Little Puff (NOT-Lombard RAC R Lord Of Tna Rir* Lotus FLtprc Tur
17 46 796 17 46 20 96
U«qs lAlhAaTtm Mege Maths Meg* Twins (NOT*) UjqMmBbI lls Mercenary 3
All Prices include UK postage and VAT and are effective until 21st June 1992
New titles will be sent as they are Credit Card orders:
(10.00am - 10.00pm, 7 days not an answer phone)
071- 608 - 0624
DataGem Ltd, Dept AP, 23 Pitfield Street, London N1 6HB Showroom open Monday - Friday 10am • 6pm Exit 2, Old Street Tube
Ait orders taken subject to our standard terms & conditions
tO Grout Games
4D Sport* Driving
Action Master (Comp)
Action Pack (Comp) ..
Att Sea Supremacy (Comp)
Alt Land Sea (Comp) (668 NOT*)
Arkenotd Q Revenge of Doh
— 37 46
Barbarian □ (Psycmcnxs)
Battle Chets D (NOT ♦).
Better Maths (12-16)
Bluet Brother* (NOT*) Board Genius (Comp)
Bobble Bobble (NOT*) ..... ..
r* pnnfp rV'iieoiion
Chart Attack Vol 1 (Comp)
Chase HQ H
D T Olympic Challenge
Death KniQhu Of Crynn (1 Mb)
Dizzy's Excellent Adventure*
Ehrtr* 1 (1Mb) (NOT*)
Eye Of The Beholder 11 Mb)
Eye Of The Beholder D( i Mb)
F IS Strike Eagle n (1 Mb) (NOT*) F 16 Combat Pilot
F 19 Stealth Fighter
Face Off Ice Hockey (NOT*)
Fantasy World Dizzy (NOT*) Fast Food INOT*)
Final Fight (NOT*) Fitts Of Fury (NOT*)
Flood (NOT*). .
Football Crazy (Comp) Football Director 2 (NOT*)
Full Contact (NOT •)
Fun School 4 (6 7)
GB Route Ptu*( 1Mb)
God Father • Action Game
(with keys and dividers)
10 Stimpack ...0.94
40 capacity ..£4.95
50 capacity .£5.60
80 capacity ..£6.30
100 capacity £6.80
120 capacity ......£8.75
160 Deluxe stackable £21.95
Python 1 (QS130F) £9 25
Mavenck 1 (QS128F) .... £13.75
The Bug ..£13.50
Star Probe ... £13.50
Competition Pro 5000 ■ black £13.75
Speedking A/F ....£1100
Navigator A/F ....£13 75
Topstar (SV127) .£21.50
Supercharger (SV123) £9.00
Sting-Ray A/F .£12 50
Megastar A/F (SV133) £22 00
Cartoon Classics Pack .£359 95
Philips CM8833H monitor.. £246 75 Deluxe Work Centre £46.96
Cumana Disk Drive £57.95
5Mb Upgrade + clock ....£29.95
,5Mb Upgrade £26 95
1Mb Upgrade (500+) .....£56 95
Mouse £14 75
Mouse Mat ......£2 95
Cartoon Classics + monitor £589.25
Mierofxot* Go* < 1Mb)
Midwinter Q (1 Mb)
Mjg 29M Super Fulcrum (NOT*)
Mom Premier CofiecUon
New Zealand Story
K inja Warriors
Northtk South •
Operation Wolf (NOT*)
Outrun Europe (NOT*) PGA Extra Course*
PGA Tour Golf •
Paperboy 2 - . , ,
Populous 2 (1Mb)
Power Pack (Comp) (NOT*).
Power Up (Comp)
Power mongw _
Project X 1Mb)
Quest Fot Gtbvy .....
R-Tfpe Q (NOT*)
RBI Baseball 2(NOT*)
Railroad Tycoon (1Mb) Rainbow Collection (NOT*)
Rise Of The Dragon
Seaet'Of Monkey island (1 Mb NOT*) Secret Of The SJver Blades
1745 20 96 £7 95
Silent Seme 0 (1 Mb). ...
Simpsons Sir Fred
Space Quest 4 (1Mb)
Suateoo 17 45
Super Sega (Comp) Super Sun Pack (Comp)
Titus The Fox
Ultima VI (i Mb I DF
Willy Beamish Wo&hUd
Wonderland (IMb) Wotdwocth Vi 1
World Cass Leederboerd
World Class Rugby
World Class Rugby 5 Nations Wreuletnarua WWF
Double Sided Double Density
WITH LABELS & WARRANTY
AMEAGRE PRICES FOR AMIGA USERS
Electronic Zoo £29.99
Upper* ■ nnwi -Ci*tlrty N bpgttl roto Oi yf0 g*m* yet wff (« Imm) thtee tm« as mucft groixsd to cow m £f» £> Th fttftotttv Downer* - Poor griphcs. nfe*d erwreeon and -1 rour* m* own* of a wv (nf - vun'f loo <***
Wipoog Th Bottom Une - YMh i
W mpr* lotsi* 4 could Niv boon a root wenor As a stands, a worthy ardtxOoiaOjrgootfvaU adv*nftx pan* Wo say* sua «snt •vorym g * * **
Inlogram** £25.99 Uppers - Waft ihftarvnjicn «l*rty Oja md Iannis afwftyl Ms HWU lor gr*K !wo ffayw km ftnrmn-PoorcOfftrotatoftimmagarw Iruslratng « m« tmmm* TV Bottom Unt - Hn a momantt. bur tojWiWg and a ud <M • ••
THE ADVENTURES OF WILLY BEAMISH
Uppors - Graa! km wlh n*at grapftct and plot UAelilWi McMnaMgsMciiMbi Mugfiry a school Downers naacton «imtw) and ft 4 io danrtlfw TV Bottom Line-Hmd or lun tut at CIS a mrow you mafty wart a M mom ***
Impressions £29.99 Upper*-ameegera opponents set « apart from 9b standard wargarr* Downer* - But no! enough JO gva >! any liar The Bottom l/ne ~ Just because rt a wargama c dsem l mean a has to be 9o pnmove *
Upper* - Abtototofy tovefy m every way Apooy could wo* be
te frtt me*ow shoot m up
Downer* ■ There are onfy i* levels and the *n game muse is nauseous The Bottom Line H*$ not me most demanding shoot em up wo ve come across but d s among the most retting andentoyabie • * * *
Uppon - TO* tttaast. stekost 30 9f>K>it(iogr»NAnoi II* arc*)* approach n*fl tfwgt much m« to gal lo gnpi wn Dumwi • Tha lack or mat um alamarts may pm soma oft and ft* mouaa covet OtM umvcldr The Bottom Line - A OVarWy ntoM areada-uruHoon crouoxr. ■rtcti capture* the trenabc heecopter feel qjcb eioslendy *****
Upper* - Two player fun with the urxituai task or breahng INTO Aicaru Downer* -The gam* \ not much fgn m the one player mode, particularly with the cumbersome swdchmg berween the two team members The Bottom Ltno - A smooth two player beat ■ em-up romp w*h Oram cells, but a non starter m onepfaye* mode **•
Team 17 £25.99 Ufipott - Fas; movmg and aomospW Gdundaf rtntn. with toes or tovafy tooth**. a mo t*»r*r mod* andalrM Aonpgam*'
Oowners - Qn>r w <w> and r ■ noilVkmdofgimayouralftafyto
coma back to aftian you v* kmsvd « The Bottom Una - No< a Cad a*ofl at af kom me *1 PO ooy* Ool maybe a ana Mi to Iasi tor tong ****
US Gold £25.99 Uppers - Golden Am gven a UnK lot aeanano Oowners -Hie stamina of ptayaoary •men made <Sot*n Ai» »o gran! are rayrngapm taona The Bottom Line - Tecrncafy Mpt but torafy lacking ai *>ary omar raipscl * •
Upper* - An ebsorbng edvenhs* n true Amencen Stylo Downer* - it * not reeffy enythng new, and « Sure tori tup to LucesMm standards The Bottom Une - You c&JO do worse but you could cenemy do better A**
Psygnosis £25.99 Upper* - Another old WAjm* arcade dessc gets dusted down and re interpreted tho ame f s Smtad Downer* - n $ already been done beoer (l not as iavBNy) by the
under rased Photon Storm The Bottom line - Good for an occasional blast **•
US Gold £25.99
uppers - Near padact grapfaca and toms iuPy OraadKiAing MOMcat TM iNfty • me tats o< me an m arcade advtmvat Oormart The truk&alcn level flan 10 hnaftlvnia level al limn The Bottom tine -MU a tue data* But destned to become a landmark •••••
Upper* - An utterly brilliant Shoot em up, Wth graphes and a soundtrack ttvel are imagnaivecy and protesstonaify eaecufed Downer* ■ Busy graphe backgrounds make ttvngs a utile contusing at times The Bottom Line - A wondedu*y satisfying West The shoot-am up renaissance starts nere • * * • *
Psygnosis £25.99 Uppers - lota of tanka iota of ptinei Wa ol piacea lo go iradeap andwdaandOft Uonmaolplbymg tfna lor doaa ardi the paaanca Downers Takatalorof aed-dbapma *> play pmparty me Bottom line A rarer* tuccauor H earner Command sets
Uppers - thfrfitto (1 an ok) ■atfwnad aon o< «ay Downers -Sisopy pmtanuoon and madaquaia daagn The Bottom Ltne-TOOPt adcaacj by Atbvoon a S Type ft
Uppers - A S M otikK nargama tmaty brought 10 Amga (mnara Downers - tu nobody reafty warned it anyway The Bottom Une- PnmtNVbayondbaaai-eeen wargameta ahoUU grve a a witabardi •
A-10 TANK KILLER
Oynamii (Sierra) £35.75
Uppers - AwaaMioUypcallghr tanarytadaial Downers -
Gamapiay iifbn due lo tie duggah ajma raa and lad of a real Syng leaf. The Bottom Line - A meraamo But Sawed aeampi a! lahng 7* » » aanuHBon genre a fUgekyfw *w*
grepfves make Tvs 1 simulation met true evaton buffs wfl be happy wtn Downer* - The manual <s a mess and lets the game down. parKularty as you need someffvng comprehensnre lo* a sim such as th.* And set s be honest, the du of ftymg an Airbus >s something of a mmonry Twig The Bottom Une ~ Impreswe in its aaerrpts at authenticity, but <rs stnedy tor avjt-on bu<H and certamry no feght entertainment * * *
Psygnosis £25.99 Upper* - An easy to p<k up and very tick puuie game, wth Tousandi of levels to keep you gong Downers - Can covJfOnt bondng be tun’ We re not sure Rather samey. very lough oap muse The Bottom Line - S>ghOy MTTviar to Ape Mama n some ways -i you toad that then try the one tor Wl ***
tappers - Sweet Mano-nf enced game «P banett ot cuteness and tots of trips Km Downer* -Oeah by U nappy - yeuch' The Bottom Une - Kmdol lovable and eMertarwg * techneaty just a Me M on me crap sde Overpriced tor wnarae.mougn *♦
Oitord SofTworks £19.99
* I '
Uppers -Wal. tdoHiocAabdllia Ik rw* board gar. Downers Backgammon i umpla nM am Badly npf*n«d«i a tvrtM naBucoon manual And anyway, n ■vt i«a(y a luftabta luCyad lor a compuW gfmai The Bottom Une -Ai vw Ms n fm tm t foams a MMpondau ••
THE BALL GAME
Electronic Zoo £25.99
Uppers - Based Oh Iho oacokont but urvrafoasod Mecoon puulo game Downers - Tho concep! a spotod by fonsoiou changes to lh« ruin The Bottom Une -mtomnng. but ■rooty tucuM
Uppers - ft looks good and mom i a gonortxit moasun of wns oss MutaKy and tansasy aamowfam Downers - Vary mpawm Wd wry shafOo in mo gamopfay siakas Tho Bottom Line - SheOow ot The Boautanaweiovoft **o
BATTLE CHESS II
- CHINESE CHESS
Electronic Arts £25.99 Uppers - Cult grapfyes. and a ntw anglo on to eftaas noma Downers
- Tho anmabons soon cooomo wotomo and Owoio cross any hall as naretlmg as mo standee garno anyway The Bottom Line Good as a thowooco garo . Buf a WutHiptecfpirM soft* am »•
UtH Sot! £29.99 ItPpor* - A saoogy wargamo tuff «a*y legal togm»*fth looks lomfy. and (o iftro saquanca
It's back, back, back! (Oh, alright then, it never actually went away.) It's The Bottom Une, Britain's biggest and - hey! - bestest guide to the vast back catalogue of old Amiga games, and in particular the ones that have been released over the past year. This month, thrill to new entries like Castles, Project X, Apidya, Ultima VI, Agony and Pacific Islands-at least a couple of which are going to go down in the annals of Amiga gaming as real all-time classics - and groan at utter no-hopers like Fireteam 2200 or Cover Girl Poker. All Amiga gaming life is here, from the highest to the low. Whatever it is you want to know, this is the first place to be. Now read on...
THE BOTTOM LINE
RATINGS: ***** Excellent ***** Neariy there * * * * Very good *** Has its moments ** Flawed * Dire
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
IWfiitfflr Downers - D** acc«u at «w«nr Un and ownbar Mins 10 w random art a pan The Bottom Line - An
anomouify pronvLng and prava <Jej wfucn han't qua coma on
Aclivtsion C25.99 Uppers - Graphca*y dm to the ongnal arcade v*rnjn Downers -!m* b slowdown when Urn's * *0* happervng on screen. and < a Ik too easy Th* Bottom Une -Oewl realy compart loo Mi wth a* Pa now CP iSW games on mo Amiga **
Magic Bytes £25.99 Uppers - Wa» programmad and a ta*ty ongnu concvgt Woutoirou baAava. a fvww buvnass
Downers - Iff true, though iha runout a feeefc *c«d vtereotypmg and )ha buMED pan o tadouf njmbar-crunchmg The Bottom Une - Soma no touches EM atiha and of Via day 4 just tml any ton to pfay at a* **
Storm £25.99 Uppers - Ewyiog you <XrJO nasonadi vipect ol a now rung ooeiop conversion a Itewteisiy rendered n Iha ratw o«3 lastnned robng road abort Downer*-We» can you Own o anypmgnew a has to oltor* A ledous tack o< tcopt and vanacy The Bottom in . Extremely UK gamepby and mi-lamb* gractvcs make Pa pretty <UI gong **
BILL & TED S
Capstone (Accolade) £24.99
Uppon - In out Iveie Cprnpn a mo ttceaent tubiect br a acanca The game even menage* » acute seme « Pe Ikm ol tie bodaooul •nioo Downers- Sul Pal doesnt stop* beep a strong oonlandK lor Pa Weakest Gamepiay in The Wontf award The Bottom Lint - Something ol a rrvtsed opportunity Ufa hooa tor baa Pngs from Pa game ol Pe fftmtoquat ••
BILLIARDS II SIMULATOR In log tamo* £25.99 Uppers - PKdj ol vanaoona ncSudng a erary poor mp an octagon tab* Downett - Nether the 20 or 30 modes abow a decant shot to be made and tw leaf olthe icon a tost compiete*r ThtBottom Uot- Another game when crumem in pa laca oio compeeeon. PeemenPebrmol AnmyiPas HMndSxolir
BIRDS OF PREY
Electronic Arts £34.99
Uppers - Phenomenaay oomprehensrra A indar choce ol aeerab Pan tvery light tan par put
together Downett - The screen update a eicruaaongly jerky The centre* art as mreekisc as ever The Bottom Line - The mo ampler llgrt um to date Vetuaty guaranteed to ibd ytxe atienMn tor months a * * a
Eteetrorvic Arts £25 99
Uppen - Mealy pw n*ed Me* end Ueth rotopteyvig wtfi a flrong tee*ngofprogresvon Downers Ar*etto*Vy and e4moiphen< Vy vm game offer* aMotowy notfunQ rwm The Bottom Ltnt - Although twnngfy quae ordevary Tens sometftng about« wtKh just cfccks makng t an aryoyabto Mce 0« FRP
Image Works £25.99 Uppers - Pretty breathtatag grectes art* plenty ol acton and purring too Downers -The Qimeptoy is urfMir to be to everyoM iiaue The Bottom Une - PoMtoty Vie mow atmoaphenc game ever *»*«
Downers - Whar t men a a ngrt tough tot only tor a Invtod (and rather samey) tO KeMnot The Bottom Line - Styfeh. and good !wo ptoyer ton but tadung tonge ry ***
Uppers - Wore novel Pan Pa average puttier and an nantig Wand ol tope, tacta and bck. Oownert - PouChy rgqurrl loo
truth set drsopbieb play propertr lor mo people The Bottom Lint - foment and moderately entartenng. but rs KWays gong b pa a meprey appeal und W Png
Wpars - The gtaprscs aren’t bad. a a Me crude and soma ol Pe
pmNom sprung does K laau tai Pa bran Downers -1 dni Pa nor garma aver seen KAJrbGA POWER but ea r* not Pat Ik aaray here, ready The Bottom line - Mad headed a
Mlndscapo £34.99 Uppers - leu taefta Pan mo dying Pangs Some raPer KiBng sound compfcwti the WWI Wat ntely Downers - NorawniKn Pa uier-tnandnets stahas and Pa dorr and sloppy man game new lanem) ready talas od The Bottom Une - Dul AMPadahnSrraW plana game lor Bogies bulls * should ha»e bean a
THE BLUES BROTHERS
Uppers ~ A wondertoly presetted ptortormer mar $ so ptoytofe a toghtohng AndesMvtytoo Downers - The two ptoyer mode n A wAUed ocoonurvty The Bottom Line - Prgbebty N best character totooe ewer to appear on toe Amgi ***•
US Gold £25 99
Uppers - An ongnati *h) Peme complimented 6y 4 unque and nwra ng nauK approach
BOSTON BOMB CLUB
Uppers . A naal iw On Pa thing Woe* type at puota game Downers - a h*sn t got Pa tonga game He aver and Pa base concept wont eiacdy tght everybody s he The Bottom Lint - One ol Pa baa putclars we're seen utety Pleasng. tun and very French a***
Ubi Soft £25.99 Uppers-wad there la
snvtanaous two payer mode Downers - But 11 only repay remotely ptayatha amen played solo The Bottom Lina -A sad. wnpatic and nadtcPra puuiK •
Image Works £24.99 Uppers - Very pf*tty very *mooto very choAen ng Downers - end very very mtatng ndeto etpooety 4 you Mto to central cMrictor The Bottom Lino -Oey i you ptoy * rtthtoeKkjnd0> ***
BREACH 2 (ENHANCED)
Impressions £29.99 Uppers - A strategy role payng game dona Pa Wd lashoned (and ptayaMSimr Dormers-ITS nothing nasr and* doaml eiacdy
too* modem The Bottom Une -
Surpnsegty deep and tun aaa
BRIDES OF DRACULA
Gonzo Games £25.99
Uppers - There s a tj*r amount of humour (some imenoonal. tome not)» you go through your vamp paces Downers -Amateurish graphics and the whole gam* n a ptoddmg aha* The Bottom Line - Humoroue vampire antics do not a great game make espeoafty when 4 at bo*4 down 10 a tedousty stow spH screen race t**
Electronic Zoo £25.99
Uppers - Oesen Storm scenarios gna a a race touch ot Kocaary Dormers - The usual crap graphcs The Bottom Line -FnamAar pan Pa awraga wrargame and more ptfyacsa loo
Loriciels £24.99 Uppers - intereftog end cuto Lecnmnps dervUhrf Downers -r» wetoen n AMOS, and 4 shoes The Bottom Une - Good ton but r i a *Mme toty coufctoi have programed « property **
CADAVER - THE PAYOFF
Uppers - A •cndetSul addon tor tans ol Pa in Cadaver Downers -
Not a lot ol usa lor anyone aha though The Bottom Line - It you’ve got Pa ongnal. pis isn't such a bad pnea to pay tor more or pe some **•
Mindscspe £25-99 Wpars ■ Urn. is dsotogcaPy sound And Pa ootom are nee Downers - Ttrmna*y tawed gameotay arts seems to have been pul togePw m a larrbla tuny The Bottom line - flo ton to ptoy at ai Forget* •*
THE CARDINAL OF THE KREMLIN
Accolade £24.99 Uppers - Fleasonatiy capbvalmg and aocasUW strategy Downers - Rocutous arcade sepuence (Tweed slap bang n Pa mdda o* Pe game etotost totafy destroys Pa atwsphere The Bottom Une -AJarmsigly stupd design Wms ahat ecuAd have bean a wsswr a*
Electronic Zoo £25.99 lepers - A snoot am up "W Pe added mgradants ol (a bra. bra) spaed and a score tkv nghl h Pa node ol Pa play area Downers -
Beyond Pasa leateres Para s not raa*y anypng spaoai about Cardtau at ai Dsa Bottom Une -its naan s at pa nght place , but as ptayabaty hasnl toroed \jp b Pa party •
Uppers - Potently fun n a Sen Cey son of way Downers TadOuS ten consuming planrmg can an too e«*y result n taAare wth trvs one The Do from Line -Cashes sounds tun but fans somewhat between two stools Not enough real gameptay and 4 techs realism a •
Ubi Soft £30.99
Uppers - Plenty <* saaHgy phis plenty cl acson ptos good presantasen nuAe br a mor* Pki passabb rob-playing chadanga Downers - The ponderous computer opponent went brea* any spaed records The Bottom Une -uora Pan enough branstormtig and hacfcii'Hey to haap you *i Jobes br ages *****
Uppers - Easy b gal mo. and uplo tour prayers fared br Oownert -Undnumbngiy unraatonc putsng sequence and bads of omeoessary lose bugs The Bottom Une -Lac* ol pUyatWry makes this a sarbusly bob* par go* sm Go tor PGA Tour Got nstead *
Uppers - An QwMod r»ng gam whch knows 4s ImCabons and •caj ifknkJVwhAJwn Downers - Loss tn*s toon a fni toss torg and tonl w a Mgh (not to Pvt ion Of Shvig The Bottom Line - Very imi and tick rsc r. •hchlackstongwv4y **
CHAMPION OF THE RAJ
Image Works £25.99
Uppers - Arcade sequence* break up Pe heavy Puty strategy acton Downers - Evan more ndeubut dsk accessed Pan usual in Pn type of game Crap programing genarapy The Bottom Line -Poterdudy good game runed by complete lack or ctayabaty a
CHAOS IN ANDROMEDA
On-Line £24.99 Uppers - Lots of character rteracscn and plenty to dp Downers - Crap tght sequences and tny graptacs The Bottom Une - EryoysUe LFtinu yie adrantura sagntiy
ipoaad by Poppy programmng Sat good ton hougn **e
THE CHARGE OF THE LIGHT BRIGADE
Impressions £29.99 Uppers - VoueHy mprtssrva ■argama wth •snare appeal and plenty of user-bandy presentation Oownert - Tlviga tal down n ha e arganvng aspect of tings nth soma rather scy ftjas The Bottom Line- A vary brave try. but t doetni quite reach pe legs to whehtaspeat •**
CHE; GUERILLA IN BOLIVIA
Uppers - TM toll CM iowto* wtM MOO Downers A Mhoty ovtrag* wwgome The Bottom Une - Oty underwuSng ibsoMe beyvien MOdappty ••
CHESS CHAMPION 2175
The Oxford Softworks £19.99
Uppers - You can bam a to* von tvs *iM*« chess game - and have ton at he same tm*’ Parhaps Pa be chess game yet Downers -The tndats gamaplay spoons may swamp Pa begnner The Bottom Une - Chess Cnamp odett a level ft bran bum you d be hard prassad to tnd ebawhera. even down at the local chess dub **•*
Core Design £24.99
Uppers - A tr class caveman romp, ebi some movason n tie ganeplay br once Downers - A touch ihakow and a touch easy The Bottom Une - Pretty Cntoar* ptatbrmer one Ol Pe Amga's very best eeee
CHUCK YEAGER’S ADVANCED FLIGHT TRAINER
Electronic Arts £24.99 Uppers - A veritable atr bree or Panes toty wbi pries of options, rusions and the obtgabry bad ol etoemKvews Thwa seven Pe oeponuney to iy Pa Space Srube Downers - A compete bek ol speed, bad Pi access and nan perspaet** put a damper on the •no* ahar The Bottom une -Low tying bght sen - tats to stay wiptiecanpaaoon
CISCO HEAT Image Works £24.99 Uppers - A ton dnvrg game in Pa Outftaisryb wth hAi and junctcnt giring it a b( Of OngraKy Downers - Net even stghdy dose b Pe cots op and the control sysaam a apomnabb The Bottom Lee - Far
100 *hofl 10 pfOvd * d C nt amount Oftfyoy'Wt ***
Upper* - tR t Wy) iidBrt grapho and h toM w* rtmtac* nalu tongt maBCfai Downers -Th control iyst m anlaa good as it shoittto Tfw Bottom Line - A m* off bMl wargarre. Out ONipncad **
CONFLICT MIDDLE EAST
SSI US Gokl £30.99 Upper % - A wargame n ha
MMiyW MUM Mwpnxgnifi ixcMtiwiMlRloec downer* -The wargame labei » no longer a ndd eicuse tor an Amga program * j <u»c « »« Th*
Bottom Line - Of mt*d ritereef iw 10 hardened wargamars
Tomahawk £19.99 Upperv - The bot is quae eaeresang (actuaPy has a ot o' a A*; Downers - EverySvng The sound. N precedes he Qjmepay -•I dr* n ih» mwi» rneSofrom Lint - A perfect present tor pytcmariacs *
COVER GIRL POKER
Emotional Pictures £25.99
Uppers - Asnghhsh presenter on Downers ■ Some of Pit points ae uniocussed and wtsal •nrmanon there s is poor The poker tactcs are almost non emstent The Bottom Line -There are much Cheaper ways of Seeing gets with the* clothes oft Sad. Sad Sad •
Uppers * loo cT ajnosprwr* and some aiCiMht Suogtmes downers - CoukJ h»*« been Setter programmed could have had mum better ccrwot* and COiid have been CIO cheaper The Bottom Cine -Surpnsngh MtfM and ftyoyaeie • ■eh just a me more user-tnendmess ihs miSd have been an aMotuieclass* **•
Uppers - Th base scenario ol thrs pnrale eye mystary does have potenuy as an adrenam game donners — But the Srushed ihng tees to generjrse any ewofrement or
emoaon B comes across as * a was •mn by a chad The Bottom Une
- Computerised rear acme seton hies or Oes by «s interface and a ucrytrw and Cmne Cry's lousy n both respects •
CRIME DOES NOT PAY
Titus £25.95 Uppers - E> reosenabietah} graphes1 Downers - Tarda gamepMy, pathetc humour atrooous desrgn. useless plot M we go or thnknet The Bottom Line - Come doasnt pay Tha game d a software enma. 10 work t outioryounea e
Uppers - A German adventure wap he added borui of graphes downers - But not very good ones, and St* rest ol the game • a He on he trashy sOe The Bottom Une-A hdaousy dated unongnel edienue •
CRUISE FOR A CORPSE
Dolphine US Gold £27.99
Uppers - Superbly desgned pfof toveiy grapfves. and he usual compulsive quaky you expect Item Dephne Downers - Loads lend loedsi Of tSrtk accessing and even •hen you V* got he soSibon t teemngfy lakes e<gie hours to play a Through to ha and The Bottom Line - Not tawwu but si* an etnoUefyPvefygame andawgrriy companion to Monkey Stand wee*
US Gold £24.99
tippers - Bro-ant sense of berg
here', end better Freescapetnan Fraeectpe Downers - Predciabfy not a* hai access*** to yme average game player The Bottom Line - We* •onn he eflort of georsgrvo *****
Uppers - Th driving MChon H and »ur Downers -tvwffarq ease« Mnfpd ld rtc*by timbers rjttmh Ocean ttaPf ought»*f<m MW Tun to r * Jtt* tots fcjod of product The Bottom tins - MoigjBEtuil a Totjt fiscal and Nghspreed Put not v ry mutfi b*£ f «A r Th went Mm game lor quit «yn torn
Mind scape £29.99 Upper* - The 2nd most accesses* sub sen so dice downers - but shat St* doesnt make t pameutarty accesses rise Soffom Line -Fstyabte but overpriced (you've steady got SS * hen ess a he nan one to go lor (assumsg you lancy another mb game *»•
Empire £25 99 tippers -Slumtg paretai Kroirg ptonty ol to*igu Hr»-cft k action and a wond rti ir camp hero Downers - ShaAow hack n ftiaah gamuptay and fodgy cofcson d1000on Th Bottom Line - Mo* a lot ol nt rtatfvn nt lor a M pne gam •
DEATH KNIGHTS OF KRYNN
SSI US Gold £25.99 tappers - A great mpnyvemem on he previous Krynn role players dpwnevt - But compared » he nghly Eye Of The Beholder, ms is vary average idled The Bottom Line - A nee enough product, but noevrgveryspectaculir ere
Magic Bytes £25.99 Uppers - A novti chess varun. ndudng a gr ©a* Two ptaytra u ones' Cpaon wh r you don't h v 10 wal lor tu Otfur piayar 10 mo«w Downers - Th central b al ‘•m-vp Mchon him crap, and n gam at a whole « ov r tfTpAitic The Bottom Une - A r*o Oh*. CM ask gC25lorCEaCMotache k-»ur putt ant enough »•* **
Micro Illusion* £25.99 tippers - Good graphes lor an educabon*game downers-For vomeffmg nhch rakes so heavdy on speech synthesis he speech guatry nterreie The Bottom Line ~ Tncky » play and educatorsspy duCMus he « a M of a top **
DOUBLE DRAGON III
Uppers - Gne us a meue. we it Ifwk ol sometrvng downers - A very bad esampeot a very wed germ The Bottom Une - The
beat- amupdone just how < ahoUktstbe *
Uppers - An urvsuet rtvitise ot scrohng shoot emup and strategy oh Ms downers - The strategy tuts yusf get m the way and he arcade M hasnl been done yusSce The Soriom Line - Sick. Out essubttamal e*
DYNA BLASTER/ BOMBERMAN
Ubi Soft C30.99 Uppers - S*w timgi arcad lun n tru console style - good as a cne pfayvr gam , OnAam <n e»c*ng
vnultan out *w (y f Av 0 CA*r«
mod (1 you can cruth dial many paced around w Amgs)
Downers As a pe loo hwnwr
lor ou Hung (manly du to Vw lOYStck adaptor mdud dl The Bottom line - A vary addeto* mufbaw) PaoUan variant.
*mprov d dramaheaty by ** toyisck
adaptor ** *
Ocean £25.39 Uppers - An aicaiani arcad« adirantu romp w h enough morasang MB *iir« lo mak a tr«h Downers - Th « 9wq% af gcong msi a mb M dd tashonad arenT they"* The Bottom Une - A good uM gam irom th Ocean 1140 CM hot a world b*af*
• • «
ELVIRA - THE ARCADE GAME
Uppers - A ftagNy pota/wd arcad adr«nM« ffiai s a wd py to (*»v Oowners Th r % no movUon or garntpHay vjpme h r Th Bottom Une - A an •»rpe ol a !WdnYuS»dtonTiu»l •*«*
ELVIRA II: THE JAWS OF CEREBUS
tippers N<* graptvc*
Downers - Too many dsri a du* SSorytine. and a lack of gamspiay - a* She faults <X the ongesal Ehva rear Use* ugly head once ag»n Th* Bottom Line -F lust rating Hocus and vasPy Overpriced •*
Uppers - A surpnsngiy nvohtng
loety seaMgy theig ri he Feptbes Wenagervem downers - Theyrs net tl* makssg ties* swsgt are they’ (Yes rey are: The Bottom Une - A deed Pea - a sounds tadnus but *s actua*y aiecuisd quitoommendatfy *•
Audiogenic £24.99 Uppers - R a* wortd phyt<s owporafed mo an arcad* gam ft mor* 0i a Bu arcad aO* rtiur than most gam t o amg ihai tag Downers - ftato ( pnmitfc graphes and not th mo« nstandy ptoyabie gan v r The Bottom Une - A great arcad adventure, but * mght not be you cup d tea •* you t an acoon tan Votod AMIGA POWER r vmr$ gam otto y ar* •*•••
Uppers • A playable enough Threes valiant mth one or mo em Ms tacked on (such as the taetekt knura scenes) downers-The cere ct he game rust on t nwg or dnersn enou t to gw* The £>«cusonerhif one more go appeal The Bottom Une • Few f you don't led th* Ikgfer fepeetnw ganwptay *•
EYE OF THE BEHOLDER
SSI (US Gold) £29.99 Upper* - Takes Dungeon Mtsstv a stapkeher Eaceient atmosphere andgrapfscs Downers - Detpea b*eg better than dai fsnot as dHerere as < should have bten There's u* room lot mprovemem as he DAD genre TheBottomUne-One of the beet *me 040 games lor IfwVsga Or. ndsed lor anythmq else) *****
F-15 STRIKE EAGLE II
Uppers - Graphics to make you gasp sound i*sctl kr get yogi adrenam puirpmg andgameplay to Wave you as a qunenng heap on ha tocr downers - Deipce hs shoot-ens-up nans* ol hrsgs. a can at be a touch wo much lor *w lass amoeous games player The Bottom Lme - Ouse count, he last word r egN sum (so tar anywayr •••*•
downers - Nor wry heetc and not •mneeigasheMu The Bottom Line - Deserves » do ml
FATE - GATES OF DAWN
Rainbow Art* £29.99
Uppers - Utbetwrttfy fsemy
women. unusual oresencaeon and mors » do hih soma socaked RPG games downers - f ddy central and tasy ofesenueon The Bottom Line - Just anoher FFtPG rw y, but weh enough character to make tworthahi* Far ■ramessential hough ...
uppers - A precydoee comersen otheooesoo Downer* - When was an abicktOe Sutter«the list place The Bottom Une - Not he best being game anwtd (and yust Pokaitheocmpasecn'i *
US Gold £25.99 tippers - Conted-iensave comets, hugs sprees arcadetue graphes ganaredy an eicesenr conversion Downers - Then age* as a oonvervon ef a tasty du* and quCedatad tomutacconop And he beat - envsjp • looking a We tong rs he tooh these days The Bottom Line- TechrVcadynpresaiveand loads ot kss K play h» mght aven stops tie 1 amours at. o* as bast Arrvga beat-em-up'perch (But hen agan I eight not) •***
Lfppers - Reasonable graphes some nge aflenbon to decal and taelyreaksK player mo* m ft Downers - Mot to g m to to * juU kow qooO < hodL r mb b« on to Arvgj The Bottom Une - A very average game, but w v y t to t *ny oBw b tw ic hock«y
Soft & Easy £25.99 Uppers - A nee vanaoon on to KtiM and r ffs to*m*% Downers -Aw j«ia*rar The Bottom Une You d not b« «dMMd to uk *
turtoto*«h FeCrgJewen **»
Centaur £25.99 Uppers - A simple, methodcaf shoot-anvup but pm wh hghfy aSnosphenc graphes
Lfppers - Weft, n makes a Party Poetical Broadcast look mesmerising downers - It makes • Party Pokncai Broadcast look movTKKrvng1 The Bottom Une - Di4. du*. <M and uQty Avo<J *
Image Works £25.99
Uppers - Stumngyy »e*
programmed anageiatne design ad nspred use ol sound, a* added to a classc and proven ganeptay style downers - Maybe yus! a Me on the slow skS: The Bottom Line -
AMIGA POWER JUNE 1992
AMIGA POWER JUNE 1992
Snip* gorgeous arcade adventure Pat you rea*y ifnMtl be without
FOOTBALL DIRECTOR II
Uppers - Reasonably compteiranfl •Omngog tns-wgy bash Ooimwf. CJIviWa management gam* Get reel The Bottom Line - Mb nemeig m to m* decades dd number onmchng Ot*ve«y other toodial nng* ganeevri ww
FORMULA ONE GRAND PRIX
Mt»liwotwgM)«iiMieii the Airtgs Downers - The orwoeci o> with an accurate Grans Pm maiaeen anl oong » aoOMi
10 twin The Bottom t.me -The bast racing game we waver swan arm possttym* best game to xcaaoniaAngi
4D SPORTS BOXING
Mindscape £25 99
Uppers - The bail being game la*. wen some hgt*y signal ttfflo" graphes Dmtwi - Slower man yog coukl possibly enigma , wm an orvoorxtei cored tyssem The Bottom Line - Unusual but not acuMy very playable ••
4D SPORTS DRIVING
Uppers - a a qua* tin and vnuaky rwvn wdt Vm 30 gacnct last trough to keep you on yaw ton Oowners - »wont ksap you anthraked lot nary tong at *» am oi mo St y The Bottom Line - Groat to> tarn ol magma but toamar dnvars would procabry bt na to nod an
FLAMES OF FREEDOM -MIDWINTER II
MicroPros* £34.99 Uppers - Thant s toads to do. and MatOitvgMiikMtr HounS km to ba had trqm ma char actor daugnng section aaone Oorme/s -Lota or stupd ho»n n the logs, and an unoornaorueta balance bahraan ma strategy and sewn aspects Hi* Bottom Une- Wiyks better «t theory than ri practice Udwnrer tana »d love a. but ma raat ct ut an ikety to get very Cored very Ouekty aaaa
FLIGHT OF THE INTRUDER
Image Works £30.99
Upper* - Mgh y ard (you CM mjk c artnovr «t H
fXi wart). and decant grapfte* loo Downers - ttt not a&aorve by any naant and vie conerolt an wvan more tortxdang ffxan usual Bugged too Tfta Boffom tine - Mot f*cfoca»r amurg But atoaoHmg and eoterjnng wtfh a neat two ptayer Inh upgame * * * *
Cote Design £20.99 Uppers - Tea: andgoootocwmg Downer s - You've lean thm al baagr* and dOR rafftar more eicangiy rtO N began rh» Doffom tin - Sick programming or*r serves 10 FnenaOcMows m a prodetuonal M da way **
System 3 £19.99
Itppan - Og tguohy and tovada • FuutaS begs to be played Pladcrm and Putting styles n*t an nangumg cocktsd Downers - I OWy a was eauar less riotousness woUU make aa me dRwenc* The Bottom Line- Good but soma rntatngquehsol game deign mean < tafc »aa tnon or dasaic status
US Gold £25.99 Uppers - A nan anglo on ma arcade ctasac gat seme noway nUMnAntroctaOrgs euBoanOy dlterart *w tma aroum Downers - Tha gaca a ponderous, mere dent enough Dadds* ammo speech w bstfy nunwa Tha Bottom Line - Fete but 4 doatnt reeky fee up to fit togend mat 4 Gauntlet Gneut a tush on Gauntlet
Uppers - Um,wa4 you 03 gat to wa soma grit bits (Sony. Samel* raadarsl Downers - Tacky m fatuous ptotgwig way to tom* of ma most uncuyaCM tub-games avar, •>» prasantaaon or a and that oaogta used to gat anastad tor A nghtmar* at roimd r*a»y The Bottom Line - CoiAl ft* perhaps ba ma aorst tuSpno* gama net tveewtO ri AMIGA POWER! A ha percent mam wouU seam to suggest W a
Demonware £24.99 Uppers - Gorgeous graphics rtquata sound oaauoMy simps* mental toftrr Downers - Worn change your mnd < you ra not nao putttars The Bottom Line -Ore otmaoest puttie games u data aaaa
Electronic Zoo £25.99 Uppers - Not due* as eiptnsrra as UnOscap* s LteS Death Downers - But wr wit**n*nCs tavovf Tha Bottom Line -Another hid baked toe* nottospnec
through property iWhare do they W eomakom ) *
Thallon £25.53 Uppers - Tha sounds quite good and me graphics are e*ay Dearm - Everymng else a utterly aatj The Bottom LIno -Barkydesgnad and aiacutad GhoieihGoMnsctona mars so bad
S i scary •
Uppers - Great a you leal your social consoonco needs aiarosing Downers ttyist doasnl hang logathar and Sutters kom vary awkward gamaptay The Bottom line ■ Tea under mtaratengtaikaas a a*
Oitord Sottworks £19.99
uppers • A reasonably was (uatdwd conversion ot anoant onereal strategy board gama Downers-Oaseda ba«g one mag onSy, doasni dress Twigs up to any noscaabts anan The Bottom Line - One or the most enjoyable end aosorbng board games conversions yet seen and A asenstpe pnoa too a***
US Gold £30.99
Uppers - lovely 10 IOC* at wth (Santy ot good anmaaon and rsdiar lovely Murid eMecas Downers Beneath a al ft a tedous old
RcPcCop deno The Bottom Line Slack and dtp and tacking m chaSanga Avoto a*
Uppers - Lovely aesmeecs guca snokrad tor a olattom gama Downers - Not gu«a as good as ri made out to be And mosa gspnts
are tar too davar lor mar own good The Bottom une-Poet belwvo ma hype but pretty damn good al the same aaaa
Lorictel £28 99
Uppers - Nice character jrvmascn and a Suitably French pr<» Downers - There s no gamaotay to speak ot The Bottom Line-Unntpsad. wsmovauve. vnraarassng.andunaddc&va ••
GRAEME SOUNESS VECTOR SOCCER
Impulre £25.99 Uppers ■ mnovatrva use ot 3D graphes and uma praey spectacular replays Downers-I just doesn't work as a game The Bottom Line - Plays krvyd ma Gaau with boh hs knees knackered *e
Uppers - Wei. I ndudas a aargama adeor - so ma Hn need never and Downers - The wangima pan a actoaly vary average noead The Bottom Line - Worth buying tor me edtor i you're raHy alb Hal tcnotnng aaa
Accolade £29.99 Uppers - Asm *hen actuaky ocas somethng Pflaram Downers -Tha ataon doasm r*a»y oonwy enough ticrtement. and the gr serves are a use on me pnmtM ads Bottom line - A hgNy compel sen. Tvs takes Qu4e soma ime to grr dawn nap www
HAGAR THE HORRIBLE
Klngsott £25.99 Uppers - A good randeon cl the Hager character andanengegmg anougi gana oahrid me kanca Downers - r s not reely any baser man H. Tee's ScooOy t Scracoy when n a natk/vatot cheapen The Bottom Lute - Not bad at al But homing vary ipectaoiar etfwr
HALLS OF MONTEZUMA
Electronic Arts £25.99
uppers - Almost unlmced tosuOMy. thank* tome huge numbers ot scenarios Downers -CM Puwigly ccr-cwcated and chars nothng raw to me unccnvarlad Bottom Line- WeI put togaeier but ft* tmc*y tor daharOs wa
HARE RAISING HAVOC
Disney £25 99
Itopers - Tha bast gama atm
genuine caruonguaKy graphes yet
Downers - But n« not a great game
- is Itiws are rapaabva kustramg and dsappoetung The Bottom [me
- The kn bet n me vtpanwxw or tha whote »wg but la gamecUy o varytrivead Not reeky recommended •*
Uppers - Humdogng pLaBcrm game BeauMul graphes anywsea gamaptay , toady ol dlpm. and Is poseveiy brmmng with stiadnaeen Wei presented toe Downers - The sue Pi me task may ba too rrveh tor fe week weed fSoma downer *xih\ The Sodom Una -The more you play mis game the betsar« gets Adatse awwaw
HARPOON (WITH BATTLESET 2)
Electronic An* £34.99
Uppers - Rsekesc ncredbty oecated naval nargame with speedcaaont and partomanca bgirat al over the place Downers-As you mgM arpact itspooriy prasanud and yarnbty stow Put asda ptarey ol ima tor markiM tkidyrig The Sodom Une - lots ot boaeng kin. but too aipensne and tacky programmed tor myona omer than a red arexisrtft
HEARTS OF CHINA
Uppers -Baaueupanead tuodtpt wth enough ratavmoa ano srwsaten to make them
(UsWdbia and a pretty sanatola coned system make I in anyoyabfe Far East romp Downers - lack ot spead and tha need tor one mag and ihwddnue cArs a lack or red plot ■aiowty The Bonem Une - Sorts are carwtg thamsahias a ncha w«h Is* son ot meg Neat a w w w
Core Design £30-99
Uppers - Sbnvtgty predy and armosphenc and i s staaAt&r ancnttouSlOO The cartoon styla a yjst gorgoou ’. Downers - Some nasty tksk swappeig and accessing though not gun to Cmmiwira
standards' The Bottom une - A fast moving and lloi RPG game true s i-Wssmcrs accesses tun tha genre usuakyo A winner wwwww
Gremlin £25.99 Uppers - Easy to gat eteo. and deceptrvety addetwa You deni sww you ve been pitying e tor tong but sudderey I s tlursday and you re a week toes lor horsy Downers -Not so good M a one player gama The Bottom Une - Perhaps surpnsngty a ragCTy entertarwg gama and aosekrtary dad whan you've got game ptaytng tnendi round ** *
HERO QUEST: RETURN OF THE WITCHLORD
Gremlin £14.99 Uppers ■ An addon nodule tor tans ol me ongeial Hero Gueslwho wan to take tnaw characters no harder territory Downers - Not a tot 0< use to anybody else, but mil s a tat nevtaow The Bottom Line -1 you Ikad Haro Oust than tvs 4 an concurs land tarty neiperawei Purchase awww
HILL STREET BLUES
Ktlseli* £24.99 Uppers - A good tad tor me TV senes, characters (both player and odseril mat you can idenoty with Is cartarey an eearasang way to hand! akcanoa Downers - Gats ■epebove pretty quckfy and Is net the skekest game around The Bottom Line-A good nest stop tor someone eho s (Sayad Sm Cay 10 deem and lams a new chatenge Lsnttd appeal trough
Accol*de£24.99 Uppers - The boi can Paused tor darts ersetee Downers - AeccouS gamecssy iahy graphes and lantto sound The Bottom Line ■ A Ukcreuaiy unanyoyaeto lam sewnos Den t tksappom yOursca •
Uppers - A Mm Icanca whch actuary stands up as a game n Is owringn Downers - The coned system can reduce soma to lean and c doasnl maech ThaStoas Owwj n the arcade adventuraouflorm stakes The Bottom Line- Asset deduced but rAnabngly dMcUt gone Try Oetore you buy aaaw
uppers - Sajrnng 30 graphes and toads to do Downers - Tha odd Ha graphed giach or two Bottom
Lint- Enormomfy ebioilwig gam* - you* fed youmei comcretety capkv aced by ft tor hour* on ord
. if ■'
tlppen -Wee (imitlgMtii oonveroon ot th* Staler SpmMtyle com 00. Speedy and playable ©earner* - US* real dsplh *wugh and you cer buy wnier on budget The Bottom line - W* eanl ratty uy aryTmg great about fl. but naanar «t e a compos* wait* ot money or ame Best 4 you play a igarisIilwvfiglMniti **»
Upper* - Tenter tun tor diosewho mitt *1* day* d ycysdck wagging ©owner* - Tertfcie pretenaation. and a ragnry rawtaonaUe pnee The Bottom line - S only 4 had been a tamer cheaper • * *
Uppers - Stunning 30 C*mor siyte *•* on th acbon and th actual rvi s and pryucal machancs oflh girtie if r -c*‘ at d b auftWy f< r alty a jusl tfco playing a game ot mock* (Whaf more could you *ant from a yiookar vm l Downers -We* fl t U only 5WC Sw ertra sues woow Km been r*c« too fioffom l (n - A ventaow eortvar A classic A90p rc*nt r Need we say more'’ •
JOHN MADDEN FOOTBALL
Electronic An* £25.99
Upper* - Superb graphs* and aOurt) ai* meraty »» ong on the cake or I tuporWy rought out sports game - and one wan enough t two player) variety to Iseep you going Mr yean On U dw bass* Anvga sport* ten* ©owner* - The computer opponent torn pronto be a wakovsr. to m the tong run erysyment a tented 10 rwoptayar acton Plenty or people cant gratp the bates ot Antnean FootbH rumor and »ay re needed here The Borrom Line - A nearperlect conversion ot a game due wat voted (net ongnai cortore incarnation) '«0t videogame or me year It pteyt at good as • took* •*»•*
KID GLOVES 2
Upperr . Thar re p*enfy ot Ssper tVonder Boy rwtuonce* in an
©owner* ■ it tgotrodung todowitn ttw ongnal A«J Gouet and «t *nt no kei anyway The Bottom tine -A watte ot a good name ant a very poordeal *«
Mind scape €30.99
Uppers - Th Cepttv* system gw • m©f* Jppropnste fantasy i ftng Mote compact too Downers - No* onougMhoughf put rto tfte concept and the diScuty et pedted *1 wrong The Bottom Line - H te *S 100 rodi Ike role pitying by ivno rs
KNIGHTS OF THE SKY
Uppers * KocmUM and enjoy id* to play, n a nol vary smrny tondolway Downers - Eim h* tiara arwrt quit at many buttons as *pm lUgfit sm The Bottom Line
- Mucri more ptoyaoto tun you mgw ip ct. vw th surpraa he of the yaar n tie AWGA POWER office *****
THE KILLING CLOUD
Image Works €24 99 Uppers - Fast moving and pretty graphes bags erf dtp v and a graat creafton c* atmosphere Downers FUjdoc wwtn ocomestenoas The Bottom Line - Couto tiav* bean a contender but batfy lets «s d (town «thetogcstake* a**
Now World Computing £25.99
Upper* - Accessible and *tty presented, and tar more ptayibl* lor die non eigen thin enylheig n dm beld ne ve teen ©owner*
Nottvno beyond dw lea thet *om* people won’t ever get to gnp* with dm tort or game The Bottom tine
- Supers MO ttyte adventure mart tun ter everyone but the mot! narrow Otmrp eee*
KING’S QUEST V
Upper* - Beauntji dgesed graphet and a very trendy pom and ctck imertac* ©owner* - The pro « one obwout doemsde and only hard On,* carets should bother The Borrom Uno - A mighty ncmwvt adventure, when takes Swrra to new heghn ****
LAST NINJA 3
System 3 €25.99
Uppers - Potontd prttantaoon and tag totprowamanes in look, to i and t*x si the <wya s ttwd outing Downers - A dUbOtdl cono-oi system and on or ted Saw* to ixocubon pro* rn*y> vrcaaons The Bottom line - For moa who go lor th«M baaTonrup adranttm. Usr Hf\* 3 n hoav n «nj Oth r$ wrA w«ch to qn* * a wdo barth
Uppers - Ska attar mouthw oreg sAca Of smooth piarterm action A wnM and trdeanng * larcna n coolnau Downers Shafto* as ha* The Bottom tin* Utomatefy a knead romp what* lacks m totpraoon « makes up tor to pangkaeon ***•
LEISURE SUIT LARRY 5
Upper* - wee e t got * jcdy cockjj tounge ttyte tevmdtrac* when ten ott die ifeue quite we* ©owner* -The action a item the puKtet ere Oo©c*l end dt el uit very ©uppomeng uteiNtMint edw TheBoftom(.die-Hitt BttkJbon you want buy theSunitoy Sport *
LIFE AND DEATH
Mind scape £25.53
Upper* - EiceOent p«k*gng lht tuigcet met* and gtovet «• w*d). end tome tairty arrvtmg gamepiay keep dmgt on th* bol tor a couple ot homt ©owner* - Repetcon toon teu di - m a tongitrm cnaleng* a el tele apart quae atan*wg'r The Borrom irne- vttiei j them * quCtgeed out the>e t yutt not enougholI •«
Miles Computing £24.99 Upper* - LAety to appeal»th* younger Amiga inert ©owner* -Umkety 10 appear to anybody e**e anywhere The Bottom Tine -Lack* any charm whatwever Ouae •By and poetbtu all round reaty *
Rainbow Arts £19.99 Upper* - The eased play mike* did a meaty accettpre purser ©owners - But die errxwit or erne each non* taket alto make* < * tenoudytedouiont Th Borrom line - In a oowom world or pu.'.’W garnet togoarsuerytArteith* iruttardarea •*
LORD OF THE RINGS
Electronic Arts £29.99 Upper* - A command tyitem and eiceieei evocation ci Tokien t cUSUC ttory ©owner*-
E veryllwig o tenpty aoo flow and van Surety I coutd ha<* been prograrmied better Than dvt The Bottom One - Soma gieat deal but die game yitt ow PANl me* A theme •••
LORDS OF CHAOS Blodo £24.99 Upper* - Graat central (yuem ocmprehenw* and togcar Lott ot leveti equad great lattaCWhy ©owners - Very MU* ecaon not much compuliion »reach your ronei abttract goal The Borrom Une - A doappoeitng game kern JtAan GcAop not up to hd utual standard War tor Later Squad 1
LOTUS TURBO CHALLENGE II
Upper* • Gorgecul guprip* lathnga ot speed and dial hard 10 Cjpbxediwg atmotphei* ©owner* - The lack ot cmhet s a be tdy and tom* rack mepi ■oUd have helped Th* Bottom line - Th* pen tpro* bated dnveg game we've Men *****
bonpg A* a aa* arcad* ptatlcrm gam*rtadnamv **•
MANCHESTER UNITED EUROPE
Upper* - f ait pretty, and hugely purrapa* Downer a - Th* itraiogy HCbon a largety sunerhoal land what there a « epeonin Bottom line - Greet coned rttikn llv* pit about the belt toMbeP lew to ter * e* *
Uppers-PtoMMN &Berent wrf \ io«to of cNracw totor cnyi Downers - Jusi loo smM to r*4ky lustrfy fit pne* Bottom Une -CJviTTTWig erd rWH&ng Oul Vw«* test oougfi of t * • •
Upper* - Chatnng character* a wmbiy eantUtedrnarual tndgooty gamaptay make 4 deal lor kdi ot agot ©owner* - Th* anmaaon I* tunny tor «• tie vwong leaiom Lovoabit tut reePyramer crap The Bottom Line - A game vjo Ip caul* argianant A caw el try betcre you buy **
Game Gratters £30.99
Upper* -1 • potsbM to enpy dm gin ' Downers Amateurah grapfocs SUtbund v ry rvn-of tftoflii gsrBDtoy Nouh b«JS r» »iyto sOrerfore wound by a lo g »fio<
The Bottom Une - Them me much belter Waiys of spendng your money
Electronic Zoo £25.99 Upper* - An oullwoth jnc gnomath) 5«n Capon knd ot ding nod oh Oewner* -1* there any demand tor dm tort ol Svng'1 The Bottom Lint - For a gam* when a bated around gardenng you full cent weft* wood to>di* we* **
Renegade £25.99 Upper! - Th* muat 8*m*p nandirdi ot ttchncal eiceomc* and a vernaUe momtan ci dever Or« ©owner* - The grnplwct don I sue tn gam* layt* da design
it loo dew tor a own good and the
pacing a hopoteuiy wrong The Bottom line - 01 Mi a nvdon but everyone w* ve met indi i wrcuiiy
THE MED CONFLICT -BATTLESET 3
Electronic Arts £14.99
Upper* Arguably more eiumg than earter Hapoon icenmoi ©owner* Very ccmpiei and lp*Cdkil Karpoondaudok* - only wordl 4 4 you re leaTy nto Ihrt type U game The Boffom line - A wonhy adiKion tor tanous ikvpoon (am Obvnnlyol no um tor anyone ao* **•
MEGA LO MANIA
image Works €30.99
Uppers - Br*m sound *»toct» gorg ou« tOMCfi. 0 y nc sehes ccmptotefy compgivv g m (tay Nfi up 9ms wth to kk s ol Teens on the tot cf Most WdcfY Gjwi Downers - Ptftiapt uc ■ tad fru$ lraGtoQ at bmet The Bottom Une - Th most and
srguj&N th most wycyAbte goown » date *****
Empire £30.64 upper* - Temdytngduotti hrdy and holpiul controb. great abneapher* oicelenr balance el nraugy and ackon ©owner* - t mghc at saem a bi loo tamAar to Eueplayeri oocasonai tong dik accata pauses can mute The
Bottom Line - A wondsdul pec* cr rot*, playing soAwar* that everyone sbovid play at least once Aner dial you're vHkaiy to want to stop **••
Novagen £29.99 Uppers - $ a dBsrsna tomtom, lob to tiplort tnd peney oi ok* ©owners - The 30 ©acmes OduldnT look nuh moot dated and the gameplar a dinner thin the eimotphere on an tsieiod The Borrom line - A rather ever age gam* , both n play and looks **
Uppers - A snpte concept •mtoraton Igtitmg nd putito lokngl when *crtLj we* and K*» p rt ct ckVufty ourv Downers -Lacks any r afty aicittog tufcm. and too tfflpl tor so<n The Bottom Une - A mtoJ of th* road g m«. nrf cn acfwm ntua i s ta out to do but doosni r ly astound *•*
Upper* • Look* ncndorV. and lull about every conceivable unmon oi gel a covered ©owner*-Seriously overpneed. can be a be uninvoiving and die grapmeal log a untcriunate and doaepoeseg The Bottom Line - A great ged gam wbeh fust tads to match up 10 th* standard set by PGA Tou • • • •
MIG-29M SUPER FULCRUM
Domatk £39.99 Uppers - Fo* th unoui nwidM kgfv slm Ians UGJM cr*n a Hjpenot top. rrhen managas to ivodtodoiingttMiciito Downers - Way thtft Of <tt comp«1 0fi in «r« s suck m ground dtearf and instont action The Bottom line - E>p«nW . but tan* el Vi original won't b d-upoonled ****
Upper* - Atmospheric vttueii end sound ehecn create a spooky gam* world ©owner* ■■ There ! not •nough o< anytwig Awkward dsk accetsmg orejki the low or the gene too Th* Borrom IJne-A imow anguibrymedoeregam* hdden beneath gtpsiy pretenoaon
Lotpura Genius £19.99 Upper* - A taSTAA Vernon ot the cSkvuc (to say the Wail, board gem* Downers - IMio th* h*l wares to play a beurd game on Pue computer anyway* The Bottom Une -
AMIGA POWER JUNE 1992
llfl Conpeiertty «» t*,i vguacry y*! Quito pcwdcti **
Eclipse £19.99 Upper* - Tons at character and Uasscab) simple Op Dug meets Sw Sw gineptay make dm endtou to lor nostalgic arcade In Orssl musk too mo • Mfwsy. decant once tag Downer* - One* wi ample arced* tun translates dreeby» Mm md tmws IjOOc rubtoh tor torre The Bottom Line - A superb steads (Motet oame wcrimore Us In «than a nun»ed copes of Wipe Pockecs ****
Mindsciipe £35.99 Uppers - Entenavwig and addetwe gam* m*» best $ *n City trsdepn Downer* - Just * b* too dot* to Sen Off lor (ornlori. tnougn Bottom tins - Faaty shorttemi entenaevnent and mors than a ICO orsmncod **t
Millennium £24 99 Uppert - Em fltsal tvneiy ouk Downer* - Sow. graphcaSy norrtaa. totaSy dsnvabvs Tbs Bottom tins - Almost ss bad as Arrafla Crete HO. and youv* gca to adm4 mass pretty damn bad *
Uppers - CX»;d good kjo n a nwfcis vtxta runaround ten of wi> Downer* - Tech»xa*r cn*pr*»** <,to **f vw toasn. and Owt'l vary M» 101 Bottom Lto*
- locks IA «n ST pod but 4 you can lorgof you port £ S lor«. o prvQy BOfoyabW **
internecine £29.99 Upper* Matoncaffy accurate and a«9iaitodotiMI-Bon*ytinnbcs wd kjva a Downers - but svwyon* *b* wd b* tad comptetsry cold ThereI no attempt madt Is maka se garna acssueia. as purely Is mesa who aktedy snow Sisy'ra gong to buy a betor* Swy ever we the (Ting The Bottom Line - 4 you donl tore vie concept ImmetUely. flare
fte an enrewtot bedh **
NEBULUS 2-POGO A-GO-GO
N 21st Century
® Entertainment £25.99
Upper * - Tho winning lormut* or Vie original la at iho cot* ot the UJ gam* Downer a * Tho addaen
Z ol power ups runs ID* beautiful
D srmptojty wTieh mad* the first
such a clause The Bottom Line
- A real wasi* This a the worst kind or sequel - one when just
® regurgitates me idoes or 4s
*** predecessor, bul m * far less
S pteyabte way * •
Downers - It l not pang to en any awards and a t anpouaM witnout sutoteo The Bottom Line-Hot bad tor raai shoot-arhs« Desks
THE NEVERENDING STORY II
Upper* - there t* several sub flames lor you money. and me tcence is deal subnet malanal Downers ■ End) bow not to do a Itm Icence The Bottom Una - You can do nun boo* than flu **
OH NO! MORE LEMMINGS!
(or £19.99 as en add-on ter
Uppers - The tare dasec flame a always was Downers - Wen
M magnabon taa gav« LemmnQs lit cfuractH * th* Art; pte» The Bottom Une - A m«s4d opportune CutmatrtUtfgam*
Psygnosis £25.99 Upper* - The KAftg Game Snow tensaad - when ent sudi a bad thng Packed wan eosrasbng flameptry snras. and no ttoueh n rn graptect and arrmjson stakes •ever Oownert Thera s nottwg new hare alal Very, very tiandaid Psygnou stall The Bottom line -SoOmfl here to trs me vnageiabon but s tkek. finely pokthed gam* nevertheless *••
US Gold £24.95 Uppers - A y«: rmc*ov4PT*nl po •***< Ouftun gamav tho us of <S*V*n: adding sp<«
Downers - Th dr vng i «4 r*/i 1 is good rn ■ rrnflW Mr* b* n and ft* tawts aren! suffio n0y dflarorr The Bottom Line - A &*ss Ort. rq act but <1 tali to comp** with tm ol Locus N *•**
Uppers We con barely fault any aspect ot tho game 8n*am>y atmosphere and as epc as a very epc thing Dotmer* It is a bo compkts and tho graphic* aren't siacby seiy The Bottom Line ■ Have e break horn all moso cute games ptadormers. arcade adventures and RPGs The tint accessdi* tank based wargame *****
Strategic Studies Group £25.99
Uppers ■ Good Irkxi wargam* won i tarty) bnghi and cotoutul grophes Downers Too msny obtcte* eons The Bottom Line -Good k» prcnpeOre German ur*
drwetv s compiste and user load ot taedde tor me rest ot ut * e *
Upper» < T«clv»cafy art ee4 >*eca*y aimo*< mpotMSit to l*A md the t*o pityvr mod* a TOprttooat Downers Ooesni ft** Qj«* T>* sarw addctN hoek a» PUeOo* ttianoi The Bottom Ltm - The »a gorgoout vc d» g«rn* ngftc up at te top of th* keegu* * p*»Mp« «ot qgM me jtrteneOost you *en> hopmg to*
PGA GOLF COURSE DISK
Electronic Arts £14.99 Upper* - We* as an adden osk You cam deny 4 gives you thrte new real Me toumsmsnt courses lot PGA Tour Go* Downen-You cant rsoty deny tbsTs a* mere <s Ip 4 emer - me lack ol new leak*** to tee now control methods to by Out (or anyttwg stse new si dl rsely) • abtoUdsappoesmeni The Bottom Lint - Youl have great tjt •an * * the e at you want •••
PGA TOUR GOLF
Electronic Arts £24.99
Upper* - Eicesentty pretamed oomprsbsniK*. and sasy as pe to got rt : Downers - TTws s a imted amount or scope 10 any god gome, and PGAdOssmeventryto traniesndu The Bonom Line -Tha pinnacle ot Amga got so tor
Uppert . Tee dtterem genre* tor you money - Hasten, type dasher and H Typesh shod em up Downer* - Nerther game ttytt e very wet eiecued The Bottom Imt- Uneioeng and generally tou»y *vw ego game tenousty ladung si duracter ee*
21*1 Century Entertainment £25.99
Uppers - SeauMul Out* senply, me best pnabis game seen on any consol* or computer Downer*
W*4 I s 0f*t s pnOai game - dont eipect loti o' variety to the aoon The Bonom line ■ Too notch tdver hat acton - pmbal tans (and omen tool we be playng tins tor yean to come *••**
Domark £24.99 Uppers - Inteietang and denneth* looking best omup Downers -The 30 sited and dgasad tprses arenl erorey conrvxrg end gomeolay 4 very shiaow The Bottom tin* - A dose conversion o'a pradymn arcade game *•
Electronic Art* £29.99
Uppers - Gorgeous grapbek more option* and vjretf Van b»kK*. anj 5cp*rt y paced kw Downers -■Ti rwity noCiithM ddUHtmt from the lol gma « a«. mon of a MflOui updM* nan mftwq «h« The Bottom Line - Ar aosokitefy *ond*riui gam*, m onfy IViw w\ a tn Mn*anty 10 its prodKnvo' »rouOdnibvy Asputcw Txmgh donlovdntfwA about missing •*» *****
POPULOUS WORLD EDITOR
Electronic Arts £14 99 Uppers - The ab«y to cuitomise tie clastic Pbputout game Downers There* only ready so mjrti to be don* w«n it TheBottom Lme - As far as gim* rotors go mecnedoesmaiobwss enough
POWERMONGER: WW 1 EDITION
Electronic Arts £14.99 l*pen - Powemenger gets pul see • tut world corteit with tras new dstsdsk Inltresangnewgraonc* Downers Most ol the other gameplay changes sopeor to be nseneaPy canmesc The Bottom line - A imashetg game, but flanermonger always got along Ire mtheutr ***
PP HAMMER AND HIS PNEUMATIC WEAPON
Uppers - tkcey cSd lashored ptadom acscei Plenty ot scope tor double enffondres too Downers -Annoying ngfltt and a tendency towards over compsesoon spot« a W The Bottom Line - Good, but • axkl easdy have been a tot beam
MTkAetor ever Downer* - Such a good stTkAator that there wnl realy room tor any game at it Bottom Line - sodas too reakstic to b* any tun to play S« rt steusipeftsiv* than a rest Syvtg tesaon ee
Team 17 £25 99
uppers - rt looks *** vxjnds \jr4er>*t*ybeautiful Aren cha*eng« Downers - Th •ns n . unfiif <Sfl>cuity lttv 4 for one of th most frustrating gam** w«V teen in ag s The Bottom Line AckKtrv* m th *w <n . but not for th short Crt lompor. or Ih shoot ■‘•in up novico ****
PRO TENNIS TOUR 2
Ubl Soft £24.99 Upper* - Possibly the most roakstc sports sen to grace the Amiga, with features galore Downer* - So it you hate the real thng. you wont go lor trw The Bottom Line - Nottvng snort Ot wonderful **•
Uppers * Gr at grsphes and roaHlic dnvmg acton and ih
rwai two pfftyotf option mak (h»s tUttfOeWy d*ff r nc from its predocossor Downers Th untafriity of ih actual gam undom uh ts quesuonabi The Bottom Line A smooth, w i pr s nt d pachag Although Irnitod. ITs und niabfy fun * * *
QUEST FOR GLORY II - TRIAL BY FIRE
Slorra £40.85 Uppers - Sony, can i mrk c* any On no wa« youdagstlescadeks tor you* money Downer* ■ Burns game to put on them incompthtrdy programmed OikMydHgncd uaggerrgrr Pvwprced bash The Bonom Line-Pesstotyth*wont Amga Uneasy role playing gome you sit ever tee And < Ika an bad ttmpsraotosrwsheotiach* *
Uppers - Some ticaient cartoon graphics and humorous touches nuke s an eislanpy ikesPle gimt Downer* - Suffers n comparison to Toto and Chuck ROc* heeds a number cd tou i tdges potshng up The Bottom Line - A nee enough Onto caveman romp, bul rs not rsody ansssenhalpurchase *••
HI Sort £39.95
Uppers - Tsmtyncsy accurals -county to* most sco/slt Bght
MicroPros* £29.99 Upper* - Pnghaerwig smount ot depth Downers-Very stow to gel eso land very stow even when you ctogerntoc nse Bottom lino - 4 you ve got s tot o'tone to melt m A wsSwordistock SmCuyast4the better or Ih* two. though •***
RBI TWO BASEBALL
Oomark £29.99 Uppers - EsceSent tsndston pi batebsl. and besutkAy presented to boot Downers - Orsr priced and
not a* mat hoc on lastng appeal
Bottom Line - Vsrygood. bul a bitondsd andnoKTuteadassc
Uppers - An ettotseng and sickly presented vanabon on the Kmpeons Ihsme The great battle sequences realy make too gams Downers -There can b* lust too much routn* lealm keeping The Bonom Une-hi take a tsse gebng used so but beucaeyaIsmecgame eeww
Dynamic £34.99 Upper* - wwt agnt sens are always appeokng anddveon* sounds great, packed w4h dfferent newpomts and ocoons Downer* Stow to to* port ol bang unplayable The Bonom Une - At th* end ol me day 4 plays tka a tree •
SSI US Gold £24.99 Usper* - MScary hardware agogo guvs < instant PPG nppeu Downers
- Th* strtoegy enl deep enough and US acton sequences am way out cT date Bottom Line - Toiei c* gotectc empees and wartart ora a good Idea but dm one just to*s Sat w
RISE OF THE DRAGON
Uppers ■ Almosphenc Blade Runner style tost person after*** ntnch Cdmbnet dgttaed phteos and come book presentation Downers
- Another nerd dnw* game, and 4t not me most comotov sftenkst tw The Bottom Line - Brave. Afferent end iwobing wwww
Uppers - W4 console styls grsotecs and gameptsy Me beneto a btorsgs ol visual Oka* ana puns Downer* - PemapsccoutorutvsbesnaUs
UghOto' The Bottom Line -Almost as erpressn* as Ranpow Matos’ *****
Ocean £25 99 upper* - Some or the best 30 dftmg and shoot 'em up action yet Downers Though large them rtn t oe nwh her* as 1 good number Pt 30 garret The Bottom Line -
ImgrnviiMiliHiMAiignit UCtttt *****
Millennium £25.99 Uppers - winy endcheertugam* nut make* you love II almost vs spue ot itsett Downers - Toy graphics can get irrutog. are mar* are kju ol tMyUM quels The Bottom Line -Oeibi gam mat s • long war than ol dan uutui tut damn gndbnlOiuint * * * *
Image Works C25.99
Uppers - Huh lotMy ddeteni elemanta IMnp Gam Snow variant, Dungeon Master sM* subgame andflTypw**gutierol*r)«s One game Oowrwrs-. noneol whichare done Heine* The Bottom Line - Overpriced. seen a a had been tnuud as a Budget game goby lice Iront end sequence WOughl. *
Upper* - TOPflWIrtmt graced wonder J presentation a near period arcade gam* in to ffadbonat lama Downers - ff you ro looking tor dapto and COriipterfy. look tomawbare at** I sue it amptote The Bottom Une — A magnAcent cowvon B\*j actoafty improve* sgnAcanffy on to ongnaf cow-op (no mean teat) UvaWt and trirematy addeta* you oouktol ask tor a Dee* ptedorm arcade gim*
Virgin £25.99 Uppers - Cut* oontoie sfyte grapftes and easy to-gresp ptefform gamapiay give flonny nttant appeal Downers - Beneath to* vameh fces not very much at 4i The Bottom tin - A vary pij*n game wtuch ott*rs noffvng na*r lo Anuga gamers **
Uppers - 99 percent arcade parted and a beautiful and ad&cbre shoot - am up at its own hgM Downers - A coupte of try bug*
irritate and 4* patoap* offgutongfV
dftcuff (for warps anyway) Bottom Line - Tr* best spec* blast tor 9w Amgii yac and one of f« bast coavopl conversion loo Superb *****
21*1 Century Entertainment £25.99
Uppers - it * got a lovely weapon* system' Downers The gemepioy 4 very shmovv end the test at the gome weV *' teen below i s blaiontty unortgeusi The Bottom Line Another sideways serobng shoot *m up »b no pern and no o»m The Joe Soap ot snoot - am up*
D & H Games £24.99 Uppers ■ a makes a change Irom tooeiel coach games Oowtei But rt not aiacfy «asacaay dtterort Iron them The Bottom Line - Then's nodwig kmedanenuty wrong wth a tetd tui 4 s a management game ••
RUGBY-THE WORLD CUP
Uppers - fast sack and tenets ac*on and brteanf as a twopteyar game Downers - SacrAces a lot ot reafttm m to* Quasi to* flowing play, ik* penaAe* to* a «tan The Bottom Line - An e*ce4em randOon ol the sport wh<h puts pteyabtey before autoenoeffy to great affect *****
Virgin £19.99 Uppers - Butane Snanphat inspired gameptay nuke Out a strategy classic, and ei* pnee • a M ofanreeiurpvtt* Downers -Stgney odshnet Symboh can occasenaky contuse matter The Bottom tine - A supremely eddcbve puttier. n tie Inesl takes over your enare lie tadton
SEARCH FOR THE KING
Uppers - SuOerb Ehia gags and afterr.cn to dMM ipartcuterty m to* tovmgfy created graphics) mean graph* advaefyre tins taka to 4 mmadatofy Downers - Accolade btoar it to a carta* triant wfth thee mafftosni parsar system The Bottom Line - Sots rrsghry long way toflo batora a compete* wttn toe ikes of to* mighty Seer* ot Monkey fetend
THE SECRET OF MONKEY ISLAND
US Gold £25.99 Uppers - The ctosast fftng yet to a My mtaracsrv* story Enormous pteyabtey. pteaseig puzzle* and gtaai dottopt of - y*t' - gerxmefy *4Ty humour com* together to term jomathng vary gtonous (and vary differenn rtwc Downers -Daspit* to* kva dsks youl sal need
a KA mag ot ram, and once to* game is oomptotsd you I pntoabfy navar oom* back to « agom The Bottom Line - An advantor* toat looks and plays b o*r toan almost any arcade game Shear s«£*ir* heaven Dashnad tor aft-tan* dass< status
Intogrames £19.99 Uppers -kwetergOdMlobesed concept Downers - useless doct/nentiMrv lerrttemuK. end rekes too heeviy on fcxh tor ■ board geme The Bottom Line - Mare or lets oLtf tor aw test lew hours but wpn»ygetshontrtybonrg ••
Uppers . An (someene 30 PPG geme w«h a pSeesim leek ot statutes some neat game design and a yevoWonary igly and darutess system, which aduMy manages to esclude wbadwr you can see enyVwsg or not el die mecrsincs ol the game Oewnert - Rough graphes mnmal sound pap tcrahng - fs never going to compere mm arcade games tor restart lucks The Bohorrr Une - It'S not euefy test, and it not me best taokng thng emusd but e gwek play m* reveal marts actuary damn aosomeg sturr A winner.
US Gold £27.99 Uppers - Very dtterar* to me usual SSi ore slashing tare Downers -Dstoesee oks end bedhr thought-out pitymg system meane < never wady gets going The Bottom Une -Rentier as playable as Hero Ones! or as hardcore at Eye OT The BehoUtr Shadow Someror laas uncemlortabTy between two stools
Activision £19.99 Uppers - Based on an anoent Chinas* Ma game, so you know it's going lo loriur* yOur mtnd. and 4 does FnerMy prasontaboo too, and to miftb playor aoa«nsl too dock games aro action packed enough for to* most frenzied Wasting tan Downers -SiighOy Hddfy graphics am play havoc with your eyes The Bottom Line - Scanty grppmg lor a game with no movmg graphics Tha first Pm* you do n you'll want to taka out an advert <n Tha Tima* to leftav«ryt>ody *****
SILENT SERVICE 2
Uppers - Engrotsvsg and accurate lenuUten that could we4 like over your He Downer* - It you're not
reomhurystraMgy (MhetMOe chance ol dvangng yout mnd The Bottom Line - M you cub In (yOt you*) erB know what to eipecx sodvem ****
tappers - A good Sconce AM} a good gemo 8r*ant consol* tke scrcdng arcade pledcrm sort ot tmg Downer* - The main game doetnl realty rely on eta Senpaona theme end a be too cov«*c*ted tor B*TS younger tans The Bottom line- Thetcenceotfsayear pud*probably *••*
SKULL AND CROSSBONES
Oomtark £24.99 upper* - fi an reasenabty eue to maoon op Downer* - Pry a was so crap then, hrTI 47 The Bottom Line- You'd have mors tm bang keahautad *
SLIDERS PaltK* £25.99 Uppers - Clean 30 nemetne graphes . wdi loads ot soomng and Marble Uepntss overtones mrwvn m tor good moastee Downer* - The reedl a lr jn»y less enfOyiMe then 4 sounds The Bottom Line - Buy ytwsed S sndirjy Wort* or Speeoba*instead ••
Uppers - At last - an Am a version ol to* cUssc arced* gam* Downers - it s a cut-down mtarpraubon of toe arcado orgmal The Bottom Line - A dsapporamanr but tti a damn good game * * * *
Uppers - Another bn* game ri toe MtpfTftMNier mould wrt\ a a wondarMy magmabva plot Downers - Pariiapa a touch too oompfcJMd and gatbng started 4 a pain The Bottom Une-If 4s your ihmg toan as cananiy worn a go
SPACE ACE II -BORF’S REVENGE
Empire £34.99 Uppers - a looks precy. and 4 s moderately ertenarwig tor the Mst tveemnutes Downer*.Voul Ineh a nude three hours and yOul hate 4 so much youl never want lo see 4 again The Boftom Tine-Disioeited ndcUOudy sma» gameptay tree, sajpendousty greed, mvnenshr kustraong Compete oath
Uppers - Hero Quest *4h a new
satbng. more tratagy and assorted
tweaks The tonal d srategy 4 real deep *nh a capcai EEP Downer* Onappomtng sonc*. and 4 be would be me* to sea to* on screen ftgse* pomvg vi to* iftreoen they r* thootrg Tha Bottom Line - A greet board gam conrervon Kgrry lacommandad *****
Ocean £25.99 Upper* - mptesanr* bdung Opertten Wai wih spent Downers - Gamaplay is hcplewuly CM tashoned. Hnaed and repeaev*
Th* Sorrom Line - A good common ol a very imtad arcade
dhorant land even supports up to tour players Downer* - Th* presentation lacks poksh n pieces The Bottom Une - A class board ike strategy act
Ujppara - A decer* bland of strategy and snooi-'artMjp wtveh ganorafty workswai Downers - But bonng graces rubbnh sound and a tack of dapto doni help toriQs mxh The Bottom une-An arRoyabte toturebc nargama. but a tot)* too ton lor comfort (pemeteariy at ttvs pnea DOmri ***
SPACE QUEST IV
Upper* - You can switch a oh when you Ike The packagng is taco Downers - Whore do wo start: the prvTMiv* IBcotOur purple and grey-a-vision1 graphics, th* ptaddvtg storylmo, me ages h lakes «or anyiTwig lo load A PC garno tlup should
never neve been converted The Bottom Tine - *Ti very 0*3 tashionod and has an ee oi tiredness about 4 Awwt *
Uppers lots tt stops to th*
setnanoe and ptonty of optom In tors naw Artome Aangar atyte rateata Wft find it* tana Downers - but not her* Averag* Qraptecs and comp**i control make tot a vary aipantwe way lo gtl Otey avaragt tucks Tha Bottom tine Yet more proof toat ttooPnm thouU tack toftraghi unt •«*
SPIRIT OF EXCALIBUR
Uppers - Plenty o* vana&on. and 4 cart*r*f aft tockt tovaty Downers -Pitftufty stow, and the dowe* factions don t reaty seam to gtf together The Bottom Une-tl you vt got a tew hours u kft wtvte you're watong tor a van. toa 4 a gam* toat you can toad vg wtogo: tear of l cejvng you to mas a (On to* Od"*< hand ilandng on !h* plafform mght b* more hm) •*
Ldipure Genius £25.99 Uppers - BrSundydeugned Othefio based board gmw ehch SMI maneges to Ch*r sonwmeig new and
Dynami* (Sierra) £24.99 Uppers - AppeaAngfy oto laihKxed bteti trom to* pe$ t m to* term ol (yet anotoen updated Baatezon* Downers - Ever *g*lgWV Huggah vector gr hica and optmte prong The Bottom Une - Setrftyingtr mndteM - but Port boffi a strength and a weiknata *•
STEVE MCQUEEN WESTPHASER
Uppers - Almost rewscneble griphes and some cut* Mi (4* potsbi* n shoot the clothes on people'. Downers - Pwty hnpeieM shoobnggeSsry style gamopCiv Th* Bottom Une Donl even waste jrex/ vrw Hiring about * *
Uppers - Wee pul together easy to use oeauetu! lookmg and very atmosphere rub- cart rCmgotms vanart Need wa say mot*’ Downers-Oh okaytion Inicmo sectors mo gameptay fus! cant match up to m* spiendd edects The Boston. Use - A mesmertung rru ol stek anmatnn Hnospiier* and strategy makes lor plenty 01 eryoyabte play who These french games sure are geong good now
Accolade £25.99 Upper* - An engagrg ssrategy bash to* on* otey* ac teas « adheres to ffw ate* and apoevanc* of toe board gam* remirkaofy waft Downers - Th lad that it can o«y be a one ptey* gime takas al toe ton out of ft The Bottom line - A ton board game wrich can never reaty work on computer * *
AMIGA POWER JUNE 1992
04 H Games £24.99
Upper* - From N people who Crougrt you FootDei Dreclortyes. ronnwfygooopo'v Downers - Same teniy with absokM4y no gsmeptay whasoever 19m Bottom Unt- Could push t» OOundJnM ol computer games backwards by ten years *
STRIP POKER DELUXE
Uppers - Can jryoody trunk of any W* cant Downer* - Th* pc*** ptf** is rubtosh, Sto graphes are IcMryvdilN rtiirau anyway The Bottom Line - 9 you
*V* to M* pdXXTt 0< <\M*J NOTEfl
9wr* are baow. cheap* and toss sad ways ofQOTQ about * Wtor truh *
Electronic Arts £29.99
Upper» - usury NM *4 eryoy tie rwnbar of mosent and tie «rtung array gl hardware Downers - Oocertwig gamers wit Dedsappoeaad Dy ine (ahem! ihatew n*ue ol the gameotey The Bottom Unt - Not raaay whit wave «me to aipect Mm davatooars Lucasian aa a
Dream Factory £25.99 Upper* - PM SotAder Dam jama Syt* mater • comeback Downer* - But al tie mage rus been removed and the levels are poody deigned The Bottom Lint -There are hat adoran TO BOuttw Own games Debar tiantie a
SUPER SPACE INVADERS
Domork £25.99 ttepers -Brteantrwo and great IM Downtrm - McredtSy slow and closer «taar to the ongnal Space Invaders man re con op at supposed to be a cenvenan ot rite Bottom Unt - Tacrncaar rapt and antamay dupponong verson or one or re react moil sryoyNte arcade show -stth** a a
Upper* - Cute Drtisen Porter bared game «dt potter gpt and addons gakre Oownera -Psrhios a tdte to French tor most ot us The Bottom Line - C*Jd do w«i navvig anotier tear chopped ttl ra pnea. but ottterwiae groat km
Z Palace £25.99
3 Uppers - narrating and naw Oet
") lot a purhe game programed
perteCPy compararOr Bonnet* - t fjU util captrvieng and natar naet ® IPOve the eieragsnets The
w Bottom Lett- fate to recur* any
5 tmottenstea* ksnotgood Cl not
O bad St fM a be Hand ee
Upper* - Gorgroul ccnrcTa ike pxncs rad and tened ganaptay patted tu» ol (Mai and knely touttir-. Downer* - Pernios fm a toe loo smpla The Bottom Unt - Abtowey suoaro Arguably the two Aregi ptaaorm game » date
SWORDS AND GALLEONS
Idea £25.99 Upper* - L>se» the OOttc tradmg game style to greet enact Downer* - Easy to complete and the stupd omission ol a save game option me Bottom Unt -A mewnry interest son ol abac
Thalion £25.53 Uppers - Perlecty Mstyjate computer trantfeoon ol ra daw OrteMOpuMte Downer* -ueonjiUPy as • maty dmP du lot a conversion and die areas time tmi and iwtfteei are ewuewe and POrflett Bottom Lint-Getter)* teal wooden Tangram tat aottd be more km as metes much cheaper a
THEIR FINEST MISSIONS
US Gold £15.99
Upper* - A handy mesons dsk lor Thee fiwuw sera to prolong game Ite Dormers - It reaty
only lor lary people who cant be bothered to conwuct thee own muons wan the sdncrei tie ongnal game The Bottom line -Fine, bul Only 4 you «t got re ongnal(OOtioully) aaaa
Loriciel £19.99 Upper* - it $ nce<7) to tea ra Afterburner gume style mteo a oomadatti. and rare r a novel VCfl leaky Downer* ■ The game is kndamentaty Hawed The Bottom Line - Thoroughly drUPOOmtmg ruottsh mah no chalenge araaoever a
Domork £25.99 ttepere "Um tomegutenca cameo screens etet cute tapes Downer* - Crag graphics crap rand no gamtplay and rerput bugs The Bottom Lint - A poor lt> mddtng con op kens Mo an appatetg Amga gima AtoWvaua ol tma and money *
Uppers- You get araesy ehet you I pa atpacmg - Anodw Ocean Move Kence Wan Lots 01 Sub-
Gamas And No Depth Downer* -Otty one ol ra <ut> games has any real mant oi cs ovm and ra rap are even worse ran the norm M tee knd ol dang me Bottom Lint -Pretry hopeless rtmol-»*m» ebon lor rate denerd Am* lane only aa
Uppers - A good puttie gimeidM Downer * Satty tit game teed jusl doesil ready work The Bottom
Unt - Nee try, but aontemg tuts pnt ngpt and the gamaptays not rere ee
Upper* ' Decani coechng epaon lor rent w nemo rt alto rarer ttayatte as an arcapa game Downer* The corarol ant as Murtna ai 4 ihoulp be The Bottom Unt - A dream bur uneaomng) srvjuoenotbaskeOal aaa
TITUS THE FOX
Uppers -WoddertU graphics tatty lopni and luporoy dasgntd leralt-on ot ra cutest plaPorm gamer yet Downers - looting can be a teal pon and 4 ad gats a M loo tougi n placet Dm Bottom Lew • A worry successor u The star Brother* alrough no great mprovemart
Upper* - The (latest) detnme con opconvsmen Downer* - The
sound is taghdy ttsapponeng and ra game n imply too tmad me Bottom Unt - WhaitrareiS tram 4 only rare was more ol 4
Uppers ■ Itr got pvey ptycheoete acd graprtc* a dance sounttrack and enveonmemady tnenpy pacMgn; Downers - As a game rough. Top Banina late Ip make re grade - Rancnw yean* pd r ad a hundred tret Denar and eareut aodpa The Bonom unt -Scrappy and annoying »t the Amga s agersun of me Word
Domark lncenllve £49.99 Upper* -Oau-rg you own games lor lenpy deigning (tea wonosi n great kn Downers - Wet. rt not
ready a game as tutti. • (P rs pretty Slow loo and madng anyrng rea»y nerthwhte gets very Compacted me Bottom Line -Etoenwe and at Inttad appeal, but 4 you've alwayt ached D create a Fraescapa game you cant ready oomplan wee
Rainbow Arts £24.99
Upper* - EftfOyitoto
t>«iAg Downer* - Erm w tbw • bmn tom* mtvtAkt rwr 7 Sofl1000 app«4rt 10 nav lam ua a copy o* Tumctn The Bottom Une - 8«n«f than ffw ort nat. tM that t th« only way m wtveh 4 s Oonl b 4*ve
tho hyp* *
Mind scape £30 99
any oVw gama around thri b a roto payer's dream Downers ■ The graphic* are farty rvdvnentary and the game B very tkm in moving around, and a hard dr,ve r* a mutt The Bottom Line - Th*t 4 the cream 0< the hardcore roto playing game* with the bev gameptay and gameworid we've seen m me genre *****
Electronic Zoo £25.99 Upper* - Wet 4 you ted Ihe look of Psygnosrs games you 1 tea the took osevt Downers - The aiacrsCte
wak and shoot gameotey wouU bora akveyearcte The Bottom line -n fs tupposad to be a jofca. At very hmny • t s supposed to be an •ryoyiPte game tor £24 era vary
Dud pAe *
Ralnblrd (MicroPros) £34.99
Upper* - The pnnatta Ot teetv need wargimes. wan more user PH njplioaitian you cottd aver need Downers - Aaooous
documanuBon cottd msntady sear
begrrwrs fcy tte The Bottom line
- It worn ww We wjrgameig IraJamdy any naw members, but 41 pul soma e> seventh heaven ee*
Upper* - The appear of Ptekmo of cdy Du4dng tfwig a tmatess and me war ttet gives s a new dmensen Downers - but nwfhar U3e « pancutany wa4dasgnad anoacan oasey and uo a touch pn fte Pul MU The Bottom Line - A good game but 4 needs a lot more depth 10make4itruettesK •»*»
VENGEANCE OF EXCALIBUR
Upper* An ntpvrmg snampt at mattwval advwnttn wtth soma
sassfattory vtsual prwaaniaboo
Downers ■ Too much ttsk swapping and frustrating (ksk access lenw make it vary sPooow me Bottom Line -This RPG strategy trvng shares all the tame faults and strongtrn as its predecessor and on top of that it s not A500Pki* oompattte1
Gremlin £25 99
Upper* . Great Kurd varied graphes and lots of acton aciuaty make hi a groovy Mite rapper Downers - Not entrefy naw si geneiaf but <mora tpacwcady) «nia jus: a Da too much tea US Golds ktegj Tweu tpr oonterfh The Sotrom Lint - A decant cPkwkd Me (taster ideal lor lha yoimgar snoot'emsjp tan
Uppers - Ot was always a tv Aam game and eta tmmafy doss ton op convaaon adds to a wahogi ovanWtefnvng 4 Downers -imbed number of Screens cuts down on as potential tSsspan The Bottom Line - A ttassc arcade game etcaiendy converted, but you wont be ptayvig 4 toravar ate
Ubl Sofl £25.99
Uppers - Very Unt %tf*h 30 wig ten wffi tots ol gem* optom and a f*0"m«chrf>e ink'Up option Oowners Perhap* juft a U» too tan (») to koep under control at urn** (nOt much ot a comptoeu we know) The Bottom Line - This a a wnw afl the way - perhaps the ton aa round drwig game yet
Demonware £24.99 Uppers - EvtapepnaSy good grsphes novel choose yoseewrv powersps waaponyystam Downer* - Too tast to Nwe ary decent leal , and moattbly vmmagnative me Bottom Line -The game *sai pul f» hog standard Mo bog stendard sneer am up Oust ••
Ocpan £25.99 Upper* - Aoractrve presentaaon and competent programmng make W*J Wheat* an appeaang prospect Downer* - The whole concept 4 remartjty maky. and the inofted mtA nmpty prove* tsiQtoyibto The
Bottom Line - More toe Mtooc*
Core Design £25.99
Upper* - It looks good whan 4 ant mowng too MAh and me gamaptay s a mad and suited ptaSom combat style Downers Vsry dtnraeve ol SwamPtsde and tte sertteng a a bl on the puds sale Most mportarwy though. * lacks any Und ol spin. The Bottom Lint ■ meter dute good km. but a rather mu nearied game
WORLD CLASS RUGBY
Upper* - The most aoewate and techncal raprwsantaWn of rugby we v« seen Downers -IMorkmetefy tie pay apery tubers and tie mstan appeal is tackmg The Bottom Line -1 has as vetues. but 4 doesn t gate pul 4 o* look to tie updated Fee Nasons verson instead eee
Aud4og«nic £24.99 Upper* - Some rtowhng game cees Add e rtow engto to (he cto
atom overrun speoe station twy Downer* - Th* whole thng fee* tor too mxh ike an 0 bc game -ngN do to the cotowr ichentot The florrom Line -AI toe etomenti of a good game are ihere-twy fjtt havent been bed together property **
uppers .Therearentmany apart tom tte Ms wdec Downers There s a complete abscence of WWF S spatkte and a ladttt Aid ttMAaling grapptng arson The Bottom Line there's osappoMmeri n store tor grappte fans and WWF viewers alke Come badi Bg Daddy, at a torgwen ••
Electronic Arts £25.99
Upper* ■ Vie* you don't tew many gimes ol tw style anymore Downer* - But tteTl 4b4 Of a Dlesimgreaty The Bottom Line-Even re programmers ol the Iratey arcade advenkn must have been lab wfh an empty listng Avodlat as com *
A500 PLUS COMPATIBLE
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Revenge of The Mutant Camela (the Litcftt from Jeff MlrHerl Soccer Management. Wutdtnd* [3D
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Zru, ;nl/lir il.uucf Battle Cars (31) slioot em up Return To Earth 4%p.ite tuiUng).
Truckin' [trading game-2 disks) 4 aamcsorLSjJtsks £4,25
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4D doling (1 Meg} 40 Driving (1 Meg} 4 Wheel Drive.
2 Ho* 2 Handle * 16.99
30 Construction Kit . 32 99
30 Pool 7 99
16 99 1999 1999
688 Atock Sub..... 16 99
Abondoned ploces .....19.99
Addoms Family * 16 99
Agony * 24 99
Air Bui ....22 99
Air Duel * . 22 99
Air land and Soa 24 99
A.r Support * 19.99
Alien Storm 16.99
Altered Beat! .....6 99
Amos . 29 99
Amoi 3D ...... 24 99
Amot Compeer ... 19 99
Another World . 19 99
Arkonoid 2. 6 99
Armour Geddon ...16 99
Assault on Akotroz * 16 99
Bordi Tote Triple Pock *
Boimon Coped Outoder Botmon The Movie
Bottle Chen 2 ...
Booth Volley Beoitbutteri Big Sun
Buds of Prey (I Meg)
Bluo Mo a [ 1 Meg)
Slues Brothers ......
Bonanza Brotheri •
Budokgn .8 99
Cobol 6 99
Cadaver ...12 99
Cadover Doto Disk 9 99
California Gomel 6 99
Campaign * 22 99
Copcom Collection ... 19 99
Captain Planet 16 99
Captive .... 12 99
Corner Command . .7 99
Coshes (l Meg) 19 99
Centurion...... 8 99
Chon Attack I ... 19 99
Chaos Engine • 16 99
Chooi Strikes Bock 11 Meg} 16 99
ChotcHQ 8 99
Ciwlnotion * (I Meg) 22 99
Conan the Cimmerian *......19 99
Covert Action • I Meg] 22 99
Continental Circui .. 899
Crazy Con 3 * 16 99
CrickelJI Meg} ..9.99
Cruite For A Corpse .. .....19 99
Cune of Azure Bondi (1 Meg).....19 99
Cyberball .. 6 99
Cybercon 3 ...., ..16.99
Daley Thompton Challenge 6 99
Dai Boot . 19 99
Death Knights of Krynn (1 Meg)......19 99
Deutroi 19 99
Dnney Animation .,..,.....59 99
.1899 8 99 16 99 16 99 24 99 19 99 19 99 22 99 16 99
Double Drogon .
Double Drogon 3 ..
Elvira 2 1 Mb ......
Epic “ .....
Eye of the Beholder (1 Meg F 15 Strike Eogle 2 (1 Meg)
F16 Combat Pilot
F19 Stealth Fighter .1999
FoceOff ...... 16 99
Falcon 3* 24 99
Fantasy World Dizzy 6 99
Ferrari Formuto I 8 99
Finol Fight ..16 99
Firp Somucr. * 1699
Fun Somuari « Mega lo Mania 19 99
Flight of the Intruder..... 22 99
Flood 8 99
Football Crazy . 16 99
Football Director 2 (IMeg) 16.99
Forgotten Worlds...... 6 99
Formulo One (I Meg) 22 99
fun School 4 57 16 99
Fun School 4 7-11 16 99
Fun School 4 under 5 16 99
Gauntlet 2 6 99
Gauntlet 3 ...
Ghouls and Ghosti ......
G loc *
Godfather Action .
Godfather Adventure I Meg) ’
Graham Gooch * ....
Gunthip 2000 * ..
24 99 6.99 6 99 16 99 1699 699 11 99 16 99 22 99 1999 16 99 19 99 1699
Hord Drivin Heod Over Heels
Hero Quest Data .
Harpoon II Meg) .
Horpoon Ekjttleset 3
Harpoon Scenario Editor.,.....
Heart of China
Hitchikers Guide .....
Hook • .....
Indy Heat * .
Indy Jones Atlantis Action *
Indy Jonet-Aliantis Adv (I Meg)
Jack Nicklous Clip Art Jock Nicklous Eitra Courses
Jock Nicklous God......
Jock Nicklous Unlimited Golf (1 Meg) Jomes Pond .. .
Jimmy Whites Snooker ....
John Madden *
Kick Off 2 (I „
Kings Quest 5 1
Knights of the Sky * (I Meg)
K Q 2 . Final Whistle K.O 2 ■ Giants of Europe. .
K O 2 • Return to Europe .
K.O 2 Super teogue *
K O 2 ■ Winning Tactics
loser Squad 2 * .
lost Ninja 2 ...
last Ninja 3 ...
leather Goddess ..
leisure Suit lorry 5 *
legend * .....
lemmusgs Construction Kit *
lemmings Data Disk ......
licence to Kilt
lord of the R.ngs .....
Ml Tank Platoon Mogic Fly .
Mag ne*ic Scrolls Cod (1 Meg)
Mon Utd Europe ......
Mego Traveller 1 (1 Meg).....
Mega Traveller 2 (1 Meg) "
Mego Twins * ..
Miami Chose .....
Microprose God * ) 1 Meg)
Midwinter ..... ..... ..
Midwinter 2 1 Meg)
Moonstone * (1 Mm)
Myth • .
New Zealand Story ....
Ninja Collection ....
Ork * ...
Outrun , .
Outrun Europe .
Poperboy 2 * .....
Parasol Stars *.....
PGA God Courses
PGA Tour Golf ....
Player Monoger ..
Pool of Rodiance (1 Meg]
Pools of Darkness [I Meg *
Police Quest 2 (I Meg)
Populous 2 11 Meg)
Power drift ....
Powermonger Doto Disk 1 .....
.16.99 699 699 1699 1999 1999 1699 1999 22 99 26 99
6 99 699
.16 99 9 99 1699 22 99 £9 99 13 99 22 99
7 99 19 99 19 99
12 99 19 99
6 99 1999 1699 799
6 99 19 99 22 99
7 99 9 99
5 99 16 99
6 99 1699 16 99
799 22 99 16 99 1699 1699
13 99 699 699
19 99 19 99
8 99 .16 99
19 99 1699 1999 1999 1999 1699
14 99 22 99 19 99 16 99
699 13 99 699 19 99 6 99 699 1699 1699 16 99
9 99 1699
6 99 12 99 1999 19 99 ,26 99 899 1999 6 99 19 99 999
Prince Of Persia Quest for Adventure Profectyle .
Race Dnvin *
Railroad Tycoon (I Meg) Rainbow Collection Rambow Islands.
Rombo 3 .....
RBI 2 Boseboll Reach for the Skms * Realms (1 Meg)
Red Boron (I Meg)
Rue of the Drogon 11 Meg)
Robin Hoad .
Robin Smith's Cricket Robocop
Robocop 3 .....
Rock Stor Alo My Hamster
RType R-Type 2
RugCy World Cup Run The Gauntlet..
Search for the King
Secret of Monkey Tstond (1 Meg)
Secrets of luftwaffe * ....
Secret Monkey Island 2 I Meg) Shadow londs *
Shoot Em Up Con Kti
Shuttle * ...
Silent Service 2 (I Meg)
Sim Ani * .
Sim City * Populous
Sim Eorth * ....
Ski Or Die Smash TV Space Ace Spoce Ace 2 Space Crusade *
Spoce Gun ......
Specol Forces * 1 Meg)
Strip Poker 2 * Doto .
Stunt Cor Rocer ..
Super Hong On ..
Suspicious Cargo ...... ......
Switchblade 2 ...
Team Joguor * .
Team Yankee Team Yankeo 2 *
Teersoge Mutant Turtles 2 *
Test Drive 2 Collection The Immortal (I Mogj
Their Finest Hour
Their Finest Missions
Tip Off TNT 2 * ....
Toobm . .....
Turbo Challenge .. ..
Turbo Challenge 2.
Turbo Outrun ..
Turricon 2 ..
TV Sports Baseball *
TV Sports Footboll Ultima 6 11 Meg)
Untouchables UMS 2 (1 Meg)
Utopio Data Disk *
Worlords 11 Meg)
WolfcMd Wolf Pock jl Wonderland 1 ,
World Class leoderbootd ,
World Series Cricket (1 Meg) World Wrestling Xenomorph 2 * .....
6.99 6 99 .19 99 8 99 16 99 .22 99 .13 99 6 99 699 1999 1999 1999 22 99 6 99 699 6 99 2699 1699 16 99 699 1699 4 99 1699 6 99 16 99 16 99 6 99 24 99
16 99 19 99 1999 1999 19 99
699 6 99 34 99 22 99 699 1999 1999 ,19 99 1699 899 1699 26 99 26 99 1699 .16.99 2299 6 99 699 699 6 99 19 99 19 99 6 99 1699
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999 19 99 1699 1999 16 99 6 99 1699 16 99 699 999 1999 .799 1999 6 99 1999 1999
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Many slick, lui ncidi jimti art judged against the best 14-bit console stuff - Rotxxod b on* that con actually stand such comparisons. Hilarious, original, superbly crafted, and H not quite as fast at Sonic rtit Htdftbo% pretty damn close, tbit is quite simply one of the best Amiga fun products of the past year. Superb!
AP rated 17 percent.
OH NO! MORE LEMMINGS
The stand-alone, you-don t-need-tbc-original-game-to. play-H, version of Osyynoils lemming* almott-sequel- It's the tame superb game design at the original - lust more of it! At an (tepensrit) data disk it earned SI percent -this version would have rated far more.
AP rated (at least) 83 percent
'Celtic' like the northern turopcan race, not 'Celtic' like the football team, this stunning ttratagyiactwa/roic-playing game hat proved a shock hit in the AMIGA fOWlR offices -fans of the Chaos-style of gameplay trill love h! especially fun in two-playcr mode, this unusual hea-based game with arcade dynamics is gorgeous, atmospheric and fun!
AP rated S3 percent.
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AMIGA POWER JUNE 1992
1 May 1991 Our very first issue! Big games like Eye Of The Beholder. Gods and Cybercon III. the first part of a gigantic Rainbow /stands player's guide, lots ol chat from the BrtmapiRenegado crew and more1 On the disk: Bombutai - the complete game1*
2 June 1991 And it just gets better’ tf you manage to get past the (ahem) swoony picture of Peier Molyneux on the cover you'll get to thrift lo such treats as a giant Bullfrog interview and reviews of games tike - yes' Monkey island*
On the disk: Kid
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3 July 1991 You want to know about Core Design C0TV F-/5 Stnke Eagle IP Deuterosi TokP Then this issue is the place to come! It's even got our first ‘In The Style Of...'in it!
On the disk: brilliant Exile special world, Prehislonk preview, three typically excellent PD games'*
4 August 1991 The Ultimate Autumn Preview, film games. The Assembly Line interviewed, Jimmy kVhrfe's Snooker reviewed and more!
On the disk: Beast Busters. The Executioner plus three PO games! Plus! Giant tips poster -"'i Gloves and nbuial solutions"
S September 1991 Giant Gremlin Work In Progress feature, all the new god sims compared. DMA Design talk Lemmings. Mega to Mama. The Simpsons. Thunderhawk reviewed On the disk: Barbarian It demo, plus five (five!) great PO games!*
•rteiwnoto <*UB I,* 4, S 6. 7, and S arw HOT A500 fXvt ccmpM&e
6 October 1991 Indy Atlantis, and more -giani US Gold Work In Progress feature. Midwinter II. Cruise For A Corpse. Magic Pockets reviewed On the disk: Rolling Ronny, Captain Planet. Bullfrogger and more!*
Plus! Five free AMIGA POWER postcards'
7 November 1991 Monkey Island II,
Young Indy Jones -Lucasfilm tell all. World Of Commodore show. Bob Jacob of Cinemaware interviewed. Formula 1 Grand Phx, Blues Brothers. Lotus II. Robocod reviewed.. On the disk:
Leander. Video Kid. plus PD games!*
8 December!99l All I want for Xmas., seasonal hardware guide, gram Xmas compilations feature, reviews coming out of our ears (Populous II. First Samurai. HeimdaH. MicroProse God. Knights 01 The Sky...)
On the disk: Cisco Heat. Elvira Arcade (1 meg), best of PD"
9 January 1992 Giant FRP game feature. Code Masters Interviewed, our Games Of The Year, reviews of Smash TV. Birds Of Prey. Kmghtmare and more! Double disk issue! Giant Knights Of The Sky entire training section (1 meg). Puggies (great 0-Bed-style PO game).
10 February 1992 The Ultimate Spring Game Guide. If GraftgoW had known then.... the best and worst of games packaging, plus reviews of RoboCop 3, Another World, WWF, Leander and much, much more!
On the disk: PD Special - featuring Mr Wobbly Leg, Raid and SguamUe
i tilw ******
11 March 1992 The now Ocean - all the year's big previews, Mega lo Mama II - diary of a game starts, buyer's guide to platform games, plus reviews of John Madden. ShadowUtnds. Harlequin, and morel On the disk: Pacific Islands exclusive mission, plus three PD games!
12 April 1992 Giant Psygnosis preview feature - a* the new games, massive beat-'em-up buyer's guide, and some great games reviewed - Parasol Stars. Titus The Fox, Vroom and more! Double disk issue! Great demos - Titus The Fox. Protect X, plus Rome complete game and morel
13 May 1992 Bumper Anniversary Issue! Includes the new AP Top 100. hidden gomes guide, plus reviews of Aptdya. Project X. Ultima VI and more1 Double disk issue! Special Sensible Disk including Soccer and Wizkid. And! Playable demos of Campaign. Pinball Dreams and the Hook slideshow!
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At lest! After years of over-blown,
graphcs-heavy blasters comes a shoot-em-up with Imagination, flair end sass. With beautifully-rendered graphics, this Is a musl-Duy - and at this price, an absolute bargain!
Quite simply, the best Amiga game tips book you II find anywhere. 180 pages of tips! Over 100 games reviewed! 12 games mapped! 13 complete solutions! 20 complete player's guides! There's more games-help on offer here than you'll find assembled together In one place anywhere else. You could live without It, but ask yourself the following question. Why
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OUR PERSON 11 L OPINIONS
POINTS OF VIEW
New! We each try to sum up the month’s big games in four words (plus stars)! Ulp!
An idta-lrt* ■OM
Haven't played rt
Pul A frantic bill fiddly ***
Cold but xrappy
Fun but no world b<«t«r ★ ★★
Orc*t idcm, OK uicution ***
Definitely worth a try ***
Tiny pitch, no scope tt*
Gods with some colour ***
Fun for ten screens ***
Seen it ell before
Sensible do it better ***
Haven’t played it
Fine, but lacks depth
Nkc ice! ***
Haven't played it
Interesting but text based
Haven’t played H
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~ Yeah... shame you didn't have it a bit sooner, though -we've been spotted. Um, hi there potential reader person (gulp!)
Quick Andy, hurry up with that paint! When people see that there are real Turtles in the mag, they'll fall over themselves to buy a copy. What a great idea, eh And it was mine, not yours but mine. My idea, mine! Hahahahaaal
TOTAL! The only magazine dedicated to Nintendo gamers, full of reviews and tips for the NES, Game Boy and Super NES!
FACT: More Nintendo products reviewed than any other mag in Britain! Game Boy, NES and now Super NES!
PLUS! ► CAME ok BOV!
200 competition winners will walk away with their Game Boys tucked safely inside these smart holsters!
12 pages packed with tips for Batman, Terminator 2, Digger T. Rock and Star Wars. Plus all your game questions answered!
1 S Hr I
AMIGA POWER JUNE 1992
Lett: Simple fJCMjin-trpe mil* tun in Utt food.
tn left: Oil perform the unlikely feet of breathing underwater with nothing but a itraw attached to Im face in futrOfe Oiur
Hurrah! At last we’ve reached the biggest hero of them all...
FULL NAME Dizzy
OCCUPATION Explorer adventurer general Indiana Jones type LEGAL STATUS As a living egg. Dizzy occupies a strange and unique posAon tn law. While he's clearly a tufty-formed and independently-sustainable life form, his technical embryonic status leaves him lacking in formal legal rights.
MARITAL STATUS Single, but very closely attached to a female egg character by the name of Daisy. Sources close to the couple speculate that marriage is highly likely m the near future.
KNOWN RELATIVES AND ASSOCIATES Daisy. Denz Dozy Dora. Dylan and Grand Dizzy, collectively known as the Yolk Folk, and also the good wizard Theodore.
ADVERSARIES Dizzy's nemesis is the wizard Zaks, who regularly kidnaps various members of the Yolk Folk or perpetrates some other random injustice on them, which Dizzy must put to rights. In Treasure Island Dizzy and Bubble Dizzy. Dizzy's enemy is the pirate Captain Blackhead, and other lesser opponents a op up from time to time. AGE In Dizzy Prince 01 The Yolk Folk. Dizzy's given task is to wake Daisy from her hundred year snooze", so it would seem to be somewhere in excess of a century. Officially though. Dizzy has just passed his fifth birthday.
DISTINGUISHING FEATURES Dizzy can be identified by the bright red boxing gloves he always wears, and by the somersaulting jumping technique utilised in all his (non-arcade) games BASE OF OPERATIONS The home of the Yolk Folk is their free house m Zakena, although various games involve the characters in numerous other regions of Fantasy World FIRST APPEARANCE Dtzzy's debut on the Amiga came in Treasure Island Dizzy, although he had previously appeared as the eponymous hero of Dizzy on various 8-tut machines.
HISTORY After Treasure Island Dizzy. Dizzy s next appearance was m Fantasy World Dizzy, which also marked the debut ot the Yolk Folk. Next was Fast Food, which was Dizzy's first departure from cartoon arcade adventures mto a pure arcade-style game. Magidand Dizzy (currently only available on the Dozy Collection) returned to the original formula, but was followed by a thematic sequel to Fast Food. Kmk Snax. which was a puzzle game with arcade ovedones. Then came a veritable avalanche of new titles, with an arcade game (Bubble Dizzy), a puzzler (Panic Dizzy) and two new adventures (Spellbound Dizzy and the less formulaic Dizzy Prince 01 The Yolk Folk) all released at once as pad ot Dizzy 's Excellent Adventures HEIGHT Unstated, we assume it to be around four to five inches WEIGHT Unstated, but probably between one and three ounces eyes Large, white with small black pupils HAIR None
STRENGTH LEVEL Faidy low. though Dizzy can carry reasonably heavy objects in most games He can also survive falls of any length, but is vulnerable to fire and water and the touch of almost any enemy KNOWN ABILITIES As well as hts somersault ng and swimming underwater with the aid of a snorkel. Dizzy has recently perfected a new trick, the pirouette jump seen in Pnnce Ot The Yolk Folk Otherwise, he's pretty much limited to the usual egg tricks o! rolling down hills and, er, that's it
PARAPHERNALIA Dizzy's only other notable feature is his physical development over the course of his games From the Treasure Island beginnings of an almost featureless face, he’s grown a nose and a
G proper mouth with teeth and varying expressions, as well as
occasionally donning an Indy-type hat for that extra touch ot style. NEXT APPEARANCE The Amiga version of the original Dizzy
Spellbound Duty tecs our oval-shaped hero in some more expansive landscapes than before - witness the, er, vast, japing wilderness of this section of The least's Lair’...
far right: Indiana Dtuy steps out in Unuty World, complete with eyebrows, pupils, detailed mouth and floppy hat.
light: A tricky puulc to solve (- not!)
Left: Watching the wildlife in Bubble Ditty.
Right: Meet the Yolk folk (L-R) Dylan, Ditiy, Daisy and Doxy. Can you tell how they got their names
Hmm. There's something missing from this Kwik Snax screenshot, l‘m sure of it. Let's sec... Mountains Check. Cherries Check. Bad guys Check. Dissy Ir.„
+ - -
"An ideal game for those who want to have fun"
PRINCE OF THE YOLKFOLH
"Looks like the best Dizzy adventure yet”
"A pure arcade game...Top fun”
"A manic test of arcade reflexes"
“The biggest Dizzy adventure yet”
“Five top gtmts inmhing onto your itreeni bringing 100“ fun and guaranteed playability!
Drive yourtelf dizzy with three of Dizzy'* action-packed arcade game* and two brand-new arcade-adventure* - the be*t two Dizzy game* ever! All thi* fun, all (hi* action, all thi* for (11.09!
Five time* the fun of any other game* pack!" Richard Darling.
I99Z Codemaiter* Limited, PO Bo* 6, Leamington Spa, Warwickthire CVJ2 OSH, Tel: 092* 8I4IJ2.
Bui nol mm that lhe)\c been «■%U Irtl! Mortkla. Lurch, (iranny, 1‘ugsle) and Wednesday tunc gone hack lo their creep) abode lo regain possession.
Bill natch mil for lull) - he pla>s mean. Tull) Is the ircchermis lamer Inlenl on stealing (he Tamil) fortune and nho has mail) a dirt) trick up his slene.
But not non that Ihev'ie disappeared!
\s (mine/. you must find >our limp) lined ones in their spooki mansion house.
\nd you'll lie shakin’. rattlin' and rollin' nhen the spike's, monsters and ghosts saic the last one for you! If yon sohe the puzzles I and folton the clues sou might itst sale t the Vddams Family so that thn can...
Reviemd next month: The Perfect General-at last, a sexy wargama
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