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Everybody loves Stir Tret because it's, *eB, so darned loveable. Good news then that an Amiga game, based on the voyages ol our chums on the Enterprise, is warp nine-ing its way towards these shores even as we speak (which should mean ifl be here by about tea time). Electronic Arts will be doing the publishing bit, but it's Calitomian coders Interplay (the people behind Battiechess, The Bard’s Tale series and the forthcoming Castles] who've taken care of developing the game. Details are about as forthcoming as a Klingon peace mission, but we're given to understand that Star Trek: the 25th Anniversary will draw heavily from the fab TV show (as opposed to the siightly less than fab movies). An EA spokeswoman offered: Ts a giant 3D galactic exploration game with plenty of role playing elements to it's Star Trek, seen by many as the perfect subject for a game, has not had a good time of it on the Amiga. Some years ago Telecomsoft [better known by the names of their labels, Firebird and Rainbird] came up with a long overdue game for the ST - it was okayish, but never deemed good enough to be ported across to the Amiga. Then there are the PD versions, of course - oodles of them have appeared, at various different times, usually with a ship management theme. Some are good (in fact some are great) but there's not really been enough to them to do justice to the, well, ‘legend,’ that is Star Trek. Chances are. then, that thiill be the first version to be realty worth waiting for - and it shouldn't take too long a wait either. Current reports have it that itll be docking sometime in December.
Click image to download PDF
OVER 300 GAMES RATED! MORE AMIGA REVIEWS THAN ANY OTHER MAGAZINE!
I Worth of
FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE
9 770961 731008
Worth the w
wait A ok, W
AT LONG LAST!
guarantee of value
ISSUE 6 £2.95 OCTOBER 1991
FREE! FREE! FREE! FREE!
FLAMES OF FREEDOM
AMIGA POWER POSTCARDS!
Stick ’em on the wall! Send ’em to your chums! Hours of fun!
WANT TO KNOW MORE THEN FUCK TO PAGE 5! ->
eviewof \Umin‘s ,7T v fly -scrolling newie
Mindscape's ecological superhero breaks cover with this exclusive playable preview
Yes, it's true! Bullfrog turn their hands to a Frogger game - and it's a doozy!
PLUS! * AIR ACE II Excellent Flying Shark style PD
CANT SEE YOUR DISK OR POSTCARDS STUCK HERE THEN MAKE SURE YOU ASK FOR THEM AT THE COUNTER!
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1$ Chuck’s Revenge.
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I Lie AS FILM
THE SECRET OF MONKEY ISLAND™ 2 - LE CHUCK'S REVENGE
The Secret of Monkey Island witnessed the demise of the evil ghost pirate Le Chuck at the hands of young Guybrush, and an agitated bottle of root beer. Guybrush doesn't have long to rest on his laurels however, because blood is thicker than root beer, and Le Chuck's brother is out for revenge.
Available on; PC Compatibility: EGA. VGA. MCGA, Requires 640K Ram AT or better recommended. Hard disc recommended. Supports AdLib™ and Roland™ and CMS Gameblaster sound cards.
SECRET WEAPONS OF THE LUFTWAFFE™
As American iT I £ iilV'r vfTO forces seized fclAOSQlaLsil control of the > *■ PQ T l T ' NJV skies over • ; Ay Germany, Nazi
Scrwnshot from PC [VGA) Scientists
unleashed strange and powerful aerial weapons in a last desperate attempt to win the war. Secret Weapons of the Luftwaffe gives you a gripping, highly realistic experience of these extraordinary air battles, from the first daylight bombing raids in 1943, to the final days of The Third Reich.
™*t LucaiArlt Entertainment Company. Loeaaflla Comet Is a trademark o(
Luc ttfilm Ltd
Tit Scant of Monkey island Is a trademark of LocasAiTa Entertainment Company. All ri(Mi rewired.
Available on; PC Compatibility: VGA/MCGA 256-Colour, EGA. Tandy *, (AT) 80286 or faster recommended. Hard disk recommended.
Mouse or Joystick. Soppor Adlib" tod Soondblaster" Sound Cards" and Roland' 1MO LucasArts Entertainment Company. All rights rest need
o Tta-n on Turn 0*1
Huyat • MACONS Of flAMI'HItOU Of nCIANaiU: *1*1 44M15 NEED HELP CAIl THE UKASRM HUPUM • COMPTnOON • MOtANI
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HINTS & TIPS UNE US GOLD GAMES TO BE WC
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DKAGOSLANCe noil. PlAYIM ADVlVnm
MIGHT & MAGIC HI
You’ve never SEEN or HEARD a game like this before!
ADVENTURE ■ A swashbuckling adventure for heroism and wizardry that will keep you riveted for hours and hours.
SOUNDS - Stunning music, sound fz and speech add a "3rd dimension" to play ...ominous voices and screams will seek to unnerve you!
HELPFUL -Automatic "help" is available to show v you the way when
. . NOTE: Former
! ; * 'j'experience with
* previous Might tod
j*'* xV/ Magic s not
This new concept in role-playing adventure means that in minutes you will find yourself in the thick of the action, facing many enemies not the least of which is the SHADOW SORCERER himself.
• 100% "Point 'n' click" icon control (no laborious typing).
• 3D isometric play area giving you more control in the playing environment.
• Control up to 4 characters in a life or death struggle against evil.
• Hexagonal grid, wilderness map for outdoor confrontations.
• 3D "animated miniatures" represent your cast
of characters in - -
action. * 'v
Atari ST. i ~
Amiga & PC • *. $
VGA TGA). R '&% &
Scfcfiuhoi from N.
Attn ST X • \ X
MfW W\*RL0 COMPUTING. INC.
1991 Sew World Computing Inc. All right* rrvenrcd
Screen thou err only Intended to be Ulnttntiec of the (untpl*; and not the teteen gnphkt which nry eonildrrmbtjr between different forauU In quality nod
oppetruce ud tie tubjcct to the computer! tpeclflcationi
U.S. Gold Dd, Unit* 2/3 Holford Woy, Holford, Brrminghom 66 7AX. Tel: 021 625 3366
THIS IS AMIGA POWER
ISSUE SIX OCT 1991
STAFF WRITER Stuart Campbell CONSULTANT EDITOR Cary Penn ART £OW Matthew Williams ART ASSISTANT Ltsa riicholll ADVERTISING MANAGER Alison Morton AOVEHTsSWG EXECUTIVE Susanne Mansfield A(NCRTIS«G PRODUCTION Deborah Cook PUBKSrtR Greg Ingham PROMOTIONS MANAGER Michele Harris CIRCULATION OSttCTOR Sue Hartley MANAGWG DfiECTOft Chris Anderson
CONTRIBUTORS: Aurn Ahmed. Harriet Athay, Jonathan Dawes. Ante La Neal. JiAa 0 Shea. Martin Parlrn. Rteh Peftey UNO L SCANNING Simon Chnendon. Jerome Clough. Chris Stocker. Simon Windsor PHOTOGRAPHY Ashton James. Stuart Whale
EDITORIAL A ADVERTISING
F uture Publishing Ltd.
30 Monmouth Street, BathBAl 2BW Tel 0225 442244 Fax 0225 446019
Lynn Bowler. The OkJ Bam, Somerton, Somerset TAU 7PY Tel 045B 74011
Thanks INs Issue to: Lam Tang tor the loan ol his p< ot me Star she enterprise. Ere Matthews lor more Gods Mrs. and to me Pooe lor l»s verson of Sored; Gorvaies
cosset TITIONWIKMC A
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1 A TRUE STORIES
1 V where's the best place to go for a peek at next year s games What's heppenmg with the new version of Star Trek Who is foolish enough to be planning a game based on Jimmy Hill When will the Mind Possessing Aliens From Hyperspace be landing All these questions are answered in our expanded news section. PLUS Rock Hard Quiz. Crib Sheets. Oh Dear! and more.
IT THE CHARTS
" " Manchester United has made it to the top. and Full Contact is still hanging m there, but what of the other 98 games that are jamming up the charts Find out the climbers and fallers with our official Gallup listings.
A y COMPLETE ** CONTROL
Take charge of the trickiest titles with the help the most reliable tips section around. This month: Hero Quest, Blade Warrior, plus the final sections of Prince of Persia and Gods.
IF I'D KNOWN / w THEN...
Simon Phipps, the man behind Rick Dangerous and Switchblade (amongst others) ruminates on his successes and failures.
GAMES OF THE
FLAMES OF FREEDOM TERMINATOR 2
It's huge, it's pretty - but Is it any We re all expecting big-time good Find out on... Page 22 excitement from Ocean... Page 26
RODLAND MAGIC POCKETS
Introducing a new genre, the The Bitmaps are back with their
squirrel basher'... Page 32 first ever platformer. Page 34
one of BritairfsB (bout as lonflflpll it are'fhe Birming,
7 WHY ARE ALL /** FRENCH GAMES SO BONKERS
We packed our man off to the continent on a quest for the weirdest game from the home Of weirdness...
00 DO THE WRITE yy THING
Bigger, better, more. That s the theme of this month s bubbling letters page. And now there s money to be won for your opinions too...
1 AC THE bottom
Reviews, reviews and more reviews. Snappy and informative summaries on nearly 300 of last year's top games in our unique reference section.
97 ONE HELL OF A COMPETITION
Mirrorsoft were so chuffed with our hugely enthusiastic review of Mega-lo-Mania that they've came up with a killer of a competition prize - every game they've ever released ever (!!), plus every game they're going to for the next five years!!
GAMES RATED IN EVERY ISSUE!
CRUISE FOR A CORPSE
Simply France's most eagerly awaited adventure ever... Page 28
Hoopy fun and escapades in Medieval England... Page 38
SILENT SERVICE 2
Who says submarine games have to be boring.. Page 40
Sim City meets Populous meets...Legolancf Page 42
IN THE STYLE OF...
Sensible Software s Jon Hare takes Mega to Mama into a whole new league.
REVIEWED THIS ISSUE
Big Business— ..-85
Cruise For A Corps* -28
Darkrnan .. ■ 83
Dino Wars — ..80
Flames Of Freedom:
Secret Of The Silver
Blades ..... 83
Silent Service II- 40
Terminator 2 -
Utopia — ....——-—42
Dungeons, Amethysts, Alchemists And
Insector Hectl In The
Interchange — ...88
Sky chase —--88
Stryx - ..——88
Rainbow Collection —90 Grandstand——90
Trojan Light Phaser—80
ED209 - The
Lady bug —----—93
Middle East Mania—94
Pom Pom Gunner— *94 RoboCop Goes To
Wirzy’s Quest — —93
“U p n Future n ClIUj Publishing."
‘ Hello. I'm a reader of Britain's bestselling Amiga games magazine AMIGA POWER, and 1 was wondering if you could tetl me what they're going to have on their impossibly wonderful coverdisk this month "
"Hold on just one moment, I'll put you through to Stuart Campbell..."
“Hello, AMIGA POWER, Britain's best-selling Amiga games magazine. Stuart Campetl speaking, how can I be of assistance "
“Um. well. I was just trying to find out what games and things you’ve got on your coverdisk this month."
“Ah, now that’s an easy one. Crammed into our bursting-at-the-seams 720K this month we've got an exclusive demo ol the first level of Virgin's corking new arcade-advenlure on rollerskates Rolling Ronny, then there's a tasty chunk ol Mindscape's cartoon licence Captain Planet (currently only available to purchasers ol the new Amiga Cartoon Classics pack) for you to try out. Not only that, but in Nostalgia Corner we've gol an exclusive complete game from programming megastars Bullfrog (!), in the style of the classic coin-op Frogger. and last but not in any way conceivably least, there's Air Ace 2, almost certainly the best game ever created with Shoot-'Em-Up Construction Kit and a seriously challenging Flying Shark-style zapper to boot. What more could your heart desire, eh "
"Erm, nothing I can think ot."
AND THIS IS DISK SIX
—or Career Opportunities, courtesy of Virgin. In this game of appalling wage slavery you play Ronny. a rollerskating clown who earns himself a pitiful wage as an errand boy, delivering messages and packages to assorted characters in a wide range of office-type settings. In this exclusive demo we've got the office stage for you to try, and we think it'll take you quite a while to get through.
The full version of this environmentally-sound platform challenge from top programming chap Tony Crowther allows you to control any of the five Planeteers (a sort of band of ecological vigilantes), but this demo gives you a chance to try your hand at one, in pari of the tirst of six levels. Use the power ot Heart to help save the world from drowning in toxic waste and unpleasant stuff like that.
tf you thought Powermonger was good, wait until you see this! Not content with cornering the market in god sims, Bullfrog (with just a little bit of help from AMIGA POWER) now bring you, the breathless public, their almost-conversion of Sega's ancient arcade game Frogger. Practice your Green Cross Code and (In keeping with the Captain Planet theme) do your bit lor the world's much ignored amphibian community at the same time!
AIR ACE 2
And just to ensure we’ve got the complete spectrum of arcade fun on this disk, this WWI blaster is just about the best PO shoot-'em-up we've seen. Climb into your biplane (or biplanes, of you've got a chum handy) and race ofl into the wide blue yonder to take on the might of the Kaiser's entire airlorce!
What's that You want to know MORE What do you think this is, the Encyclopaedia Brltannica or something Oh, alright then, turn the page for the complete lowdown...
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
SUPERJUMP -gives Ronny three super-high jumps
POWERSNEEZE • a smart bomb, kills everything on screen - just don't ask how it
STENCHAUZER -a particularly potent lump of cheese, the horrendous aroma from this item freezes all baddies in their tracks for tO seconds
MAGNETOFLUCT - automatically collects all collectable objects on screen
MEGAHONK-pardon For no good reason whatsoever, this useful hooter grants Ronny 10 seconds or so of complete invincibility
Publisher: Virgin Authors: Rene Straub and Orlando
Ronny is an errand boy. Except he isn't Weli, he is most of the time ('Get on with it' • reader s voce), but right now he's engaged on a mission of an altogether more demanding nature Ronny. lor reasons not entirely dear, has been chosen by Scotland Yard to help them retrieve a number of stolen jewels, which careless thieves have left scattered all round the sleepy town of Fiekjmgton. before the news of the theft outrages the local citizenry
He's an undercover agent though, so he still has to am errands for people he might bump into on his travels, not only to keep up tvs cover but also to make enough money for the bus fare between the parts of the town where the thieves have hidden the jewels. Scotland Yard -stingy or what
Anyway, m tins exclusive demo of Virgin s forthcoming arcade adventure, you control Ronny as he skates through the Municipal Offices stage (the fourth level of the game proper's nine) The mam objective is to collect all the jewels (inexplicably concealed by the baddies m small flashing multi-coloured boxes), but you'll also have lo deliver messages for vanoos characters if you want to make Some money, without which you won't be allowed io finish the stage You can jump, duck and throw salami ( ) at the numerous baddies you'll meet on your travels, as well as collect a number of extra weapons lo help you out in particularly tricky situations (see I DON'T NEED THIS PRESSURE. RON)
DRIVING A HARD DARGAIN
r DLL, t nc riciiim
I WCH*T PPV SO MUCH
YOU LOST VOUFt tjoe
When Ronny bumps Into someone who wants him to deliver a message for them, he has three options, he can accept the job at the rate of pay offered, he can decline It (If, say. he's in a bit of a hurry or he's already got as much dosh as he needs), or he can attempt to haggle. Successfully negotiating will add tour pence (wow!) to Ronny's fee every time he does it. but If he gets too greedy the character will withdraw the job offer, so don't push your luck.
Impressed'’ We think you win be As was She case with last month's coverdisk version of Barbarian ll. there's more than enough to see and do. and this lime the graphics and presentation verge on the completely original Also, there's plenty of good old fashioned humour
If you want lo see more, the complete version should be hitting a street near you any day now, at the usual price of £25 99
This map shows you fast how W] the job's joins "> be, so start saving I Of (hose expansive bus teres
ROLLING RONNY CONTROLS
TH*OW SALAMI JUMP/dlMt IADOIRS
HITS n TO M - USI "
RISPECTIVt WlAPON OUCH
Publisher: Mindscape Authors: Tony Crowther,
THE, ER, ‘PLOT’
The early risers among you may well be farwliar with the adventures ol the world’s first environmentally sound superhero, Captain Planet. On his Saturday morning cartoon show he regularly ihwarts the evil plans of some nasty baddw or other to pofcite the entire world with toxic waste, with the help ol five mortal chums, each of which has been endowed with one of the elemental powers ol Wind. Water. Earth, Fire and >16311'.
In fact, the perfect toothed teens usually have to do most of the work themselves, as (for a superhero) old Captam Planet is something of a weed Coming into contact with anything of an even sightly toxic nature renders him completely helpless (much like one of Bg Daddy's tag-team partners, for any of you who remember TV wrestling), lying whimpenng until one of our five freshfaced heroes or heroines comes to his rescue. With this in frond, our Planeteers (lor such is their title) take the initiative, and set out to wen. do lots of ecologically helpful stuff generally (lor a lull storyline rundown, check out the fu* release coming your way in plenty of time for Christmas)
In this demo version, you control Ma-Ti. the Indian boy with the power of Heart'. What this means is that when you press
CAPTAIN PLANET CONTROLS
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Wa»l« pleat will MUM leiic cloudl (I) lo form, which then rate lijhm.nj down on oar hare. Lap than with hum to Muiraliit them.
the fire button, a stream of, wefl, hearts' issues forth from Ma-Ti's magic ring As wen as zapping baddies, these hearts can. when fired at small shrubs on the ground, cause them to shoot up beanstalk-tike into the sky, providing Ma-Ti with a handy ladder with which he can ascend the screen, looking for more environmental wrongs to put nght (beware though - after a white the lack of continuing sustenance will cause the stalks to shnnk back to their Initial trtchmess1)
And there's more' If Ma-Tt finds himseH losing ha footing on some high outcrop and ptummetimg to hts death, pushing the joystick down and firing off a tew hearts wiil miraculously provide him with a floating platform of sorts which he can stand on. allowing him lo drift gently to the ground in complete safety Other dangers in Ma-Ti's path indude pools of toxic waste, slimy mutated creatures.
Doart worry about ihoit loaj lath - Captain Man*r h th* platform jam* wh<r« you carry your own platforms*
and laser beams - all of which will kill him dead given half the chance
That's about all you need to know lor now, so gel out there and get. er, gardening. Oh yes, and remember - the power is yours!
If you've got one meg or more of memory, press F2 on the menu screen. If you've only got 512K. first click on the left mouse button. THEN press F2. After a short delay, the demo should now toad normally.
PERCY THROWER NEVER DID IT LIKE THIS
You can forget all that tedious mucking about with starch and sugars and chlorophyll and photosynthesis in Captain Planet. Growing plants is as easy as 1. 2, 3.
SO WHAT AM I SUPPOSED TO DO WITH THIS THING, THEN
Getting the AMIGA POWER coverdisk up and running and providing you with hours of top-quality entertainment should be easier than falling off a greasy log on a ski-slope. Just follow these three steps to Software Heaven...
1. Make sure you've got your Amiga switched off, with a joystick plugged info Joystick Port Two and a mouse plugged into Joystick Port One.
2. Insert the disk into the internal drive and switch the power on.
3. Wait for a few seconds until the beauliful menu screen pops up.
4. Choose which game or demo you wanl to load and press the appropriate function key...
For more detailed instructions on loading any particular game, see Ihe section on that game on these very pages. Incidentally, it's not a good idea to remove the disk from the drive at any time during play. So don't do it.
DON'T WORRY. WE LL GET YOU A NEW ONE, MRS McNULTY...
Is your life a mess Do your friends avoid you in the street Do you wish you'd never been born at all Sounds lo us like your disk doesn't work. But now isn't the time for panic - there are several steps you can take to banish Guru Meditation misery for ever.
1. First, try switching off your machine, removing all unnecessary peripherals (extra disk drive, memory expansion etc), and starting again Irom scratch. You'd be surprised at the difference this can make lo your sensitive and easily-upset Amiga.
2. Still no joy Well, maybe the disk has become corrupted In that case, you may be able to repair it using Ihe Disk Doctor program that comes on the Workbench disk supplied with your Amiga. Full instructions for using Disk Doctor can be found in your user's manual.
3. Didn't help Okay, now you can panic.
4. Ahem. What we meant to say was. if none of the above remedies get your disk working the way it should, just sling the disk (and NOT the whole magazine, please) into a jiffy bag along with a stamped addressed envelope (and details of your machine configuralion too. if you really want to be helpful), and post the whole thing off to AMIGA POWER Disk Six Returns, Disk Copy Labs pic. Unit A. West March. London Road.
Daventry, NN4 4SA.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
AMIGA POWER PRESENTS THE VERY BEST OF PD
EXCLUSIVE COMPLETE GAME FROM BULLFROG!
Initially written to be a little loading-screen game tor Populous. Buiiirogger was pulled because Bullfrog didn’t
want to get into trouble with Sega, and because Populous hardly took any time to load anyway But we've rescued it from obscurity to show you the kind ol thing that Peter Motyneux likes to play in his spare time. This t$ a simplified version ol arcade Fiogger, but the pnnciple i$ exactly the same - guide your frogs across a busy road without getting them squished by pounding juggernauts, then cross the last-flowing river by jumping onto logs which, rather bizartely, drift downstream and upstream at the same time When you reach the
opposile nver bank, jump your frog into one of the gaps, and your 0to's done When you've filled up all the gaps you'll get a new screenful of amphibians to rescue, and the game continues until all the poor blighters are killed
To load BuiMrogger. jusl tut the F3 key on the menu screen However, when you run out of frogs the game will jump back to the menu This isn't a bug. usl press F3 again and the game will restart.
Clauic Hudt fan, jinn i Uity reinterpretation by Ui« Bullfrog lun
AIR ACE II
SEUCK BUSTER BY ROBERT GRACE
We've seen a tot of $ hoot-'£m-Up Constuction Kit games m the past few months, from cut* platform lookaiikes to SWIV clones to tacky GuH War cash ms, but this is far and away the best one we've come across Based >n a WWl setting, it’s a game that's low on complications and high on challenge and additiveness Using the joystick to control your biplane, you fly around over the green fields of France, coming under incessant attacks from the German air force. The fire button sends a burst of machine-gun tire speeding through the sky.
and if you sutvrve for tong enough (not an easy task by any means) you'll even get the chance to fake out some land-based targets (air-fo-ground weaponry was obviously at a more advanced stage dunng WWl than was previously thought) as well as shooting down endless Baron Von Richthoven types 11 you have a similarly-minded chum around, you can team up against the Hun by simply plugging another joystick mto Port One and pressing hre
If you have a one meg Amiga (or one with even more memory than that), then pressing F4 on the menu screen will get you straight into An Ace 11 if you've only got the standard 512K then click on the left mouse button first to blank the screen, then press Fa Ignore the error message which wilt appear on the screen after a tew seconds (it's trying to tell you -albeit rather cryptically - that it can't toad an extra intro screen which only appears on the expanded machines) and wait for a few more seconds until the press fire to play' message comes up.
AIR ACE II CONTROL
FIBIHUBTS FIT UP HU KIIW
FLU DOWN THt SOM I N
•I) uorci await In Air At* II, the trick It knowing what t worth thoolinj.
Fant ol Ifll and ftpnf Shirk will he in heaven with this maddeninyhr umpfc vertical icroltcr.
OCEAN SOFTWARE 6 CENTRAL STREET MANCHESTER M2 5NS
TEL: 061 832 6633
FAX: 061 834 0650
tm acclaim* and k MASTERS Of THE GAME* ARE TRADEMARKS Of ACCLAIM ENTERTAINMENT INC
I n c. ELECTRONICS GAMES. INC
AMIGA POWER OCTOBER 1991
SHOWING AT EARLS COURT 2
14*17 November hmji Qz Commodore
WORLD OF COMMODORE -THIS YEAR'S BIGGEST SHOW
W rth the unfortunate demise of the Computer
Entertainment snow - traditionally the big end ot year games showcase - as a worthwhile public event (see separate box), disappointed show-goers and mdustry*waicbers were left at a bit ot a loose end Happily, were is ine operative word m the last sentence, at least as tar as we re concerned - Amiga owners have the World ol Commodore show at Earls Court 2 (November iSlh -17tti) to look forward to. which promises to be bigger and better than CES ever was. and totally Amiga dedicated too'
Ol course, wo re a bit biased >n all tins - The World Of Commodore is actually being organised by our sister magapne Amiga Format, so it's in our interest the event's a massive success Wei be there in lorce. of course - there's a giant Amiga Format stand, where AMIGA POWER wilt be well represented - but other things to look forward to include • Special guests like top snooker player Jimmy White making personal appearances - it you buy a copy ol Virgin's Jimmy White's Whirtwmd Snooker ai the show, chances are he 1 be there to sign it1
• Gremlin running a Lotus Turbo Challenge //compel son throughout the show. w>ih some amazing prizes to be won -including a COTV
• Conferences demonstrations and panels lo attend throughout the three pubic days, with top games publishers showing off their products, developers explaining how they were pul together, and (it is rumoured) even the AMIGA POWER team leaving themselves open to the most (ahem) intimate questioning'
• Electronic Arts, who are bound to be heavily pushing Argonaut s long awaied flight s<m Birds ol Prey U s been tour years in development - can ii really be good enough to justify Such a wait1 Here's your chance to find out* (And don't forget theyII have such major-league products as Bullfrog's Populous ii and the US sourced sort-of god-s«n, Casffes, on show too. not to mention their amazmg new graphics package. Deluxe Paint /V)
• Hundreds ol other games publishers demonstrating the best of their now games, including Ocean (the incredible 3D RoboCop III). Entertainment International (Eye ol the Storm) Virgin (Realms),
Mirrorsoft (Turtles II). Psygnosis (Agony). McroProse (MicroPrOSe Golf).
Mindscape (Paperboy If) and many (many) more Don't buy a big Chnstmas release until you've had a chance to check it out in person at the World Of Commodore show1
* Lots of lechie, non-games products on display too. showing you how to make Ihe most Out ol your Amiga’ There'll be hundreds of stands where you can buy just about every game under the sun. plus check out the best in graphics, sound and video equipment Whatever you're looking for. you're bound to find a bargain in there somewhere
It all sounds too good to be true, doesn't it So what are the details1 Well, Hie World Of Commodore show is being sponsored by Future Publishing, the people behind AMIGA POWER.
Amiga Shopper and Amiga Format, not to mention C64 mag Commodore Format.
(as we’ve already drummed into you about a million tunes), as welt as Commodore themselves It's reckoned that 35.000 people will show up over the three days (although that is a conservative estimate) Doors are open from 9am to 5 50pm on November 15-16 and 9am to 4pm on November 17, while tickets are priced at £6 00 tor adults. £4.00 lor under 14$ (or £4.95 for adults and £2.95 for under 14s it bought m advance from the Ticket Hotline on 051 356 5085) And there you have it’ Go, why don't you1
MuUnl Turtlei II
OH DEAR! WHATEVER HAPPENED TO THE CES
EMAP Exhibitions' Computer Entertainment Show was to have been the biggest and best game show yet. but a lack of enthusiasm for it among software houses has meant it shrank and shrank until last month it was decided to turn it into a dull, trade only event. Anyone who had been planning to go should have been warned about the cancellation well <n advance through press and radio advertising.
Disappointed show organiser Neil Wood had this to say about software publishers' unwillingness to spend money on big stands 'If people don't want to take the opportunities that's up to them We can't drag them in kicking and screaming.’ In actual fact, the writing has been on the wait for CES for some time, with the event seeming getting smaller and less impressive each year Ves. the recession has to be blames m part at least, but it seems many people seeing the timing as being a significant contributing factor too - September being simply too early for what's meant to be a major pre-Chnstmas show.
Jimmy Kill - the m*n with hit finger on the pulse end his chin on the desk.
Could this be the worst ever character licence for a computer game Jimmy Kill, the BBC's loathsome soccer analyst (well, we asked all our local toobe experts, and none of them liked him) is to appear in Match Of The Day, yet another 'definitive' strategy management affair courtesy of Impulze. the full price side of Houghton-Le-Spring's Zeppelin Games. Press reports and the dubious opinions of people like HiH will shape the fortune of the game's players and teams. According to Zeppelin it wi feature ‘all the things that you associate with the sporting media'. Match Of The Day ■ill be kicking off next month for £25.99.
OH NO -THEY'RE BACK! IT'S TURTLES II
After last year's nightmare Turtles game - one of the most obviously hopeless cash-ins in history - Mirrorsoft are anxious to improve their image with this conversion of the popular four-player beat-'em-up coin-op Teenage Mutant Hero Turtles. As these early shots show, they certainly seem to have the look right, and though it's too early to say how it’s going to turn out, if ft's only mediocre it'll still be a good 50 times better than the previous effort. Turtle-mania may have died down since last Christmas - when the first game made number one - but you still have to fancy Mirrorsoft's chances this time around. Judgement day is a mere month away.
Tuttles It. Should be better than the last effort, but have these funny little ninja thinsics seen better days
ROLE PLAYING WAR SET TO BREAK OUT
Wo hoar that Corporation programmer Kevin Bulmor is working on a new rote playing game of gargantuan proportions. It hasn't been named yet (though its provisional name is Dragon's Realm), but we do know that it'll be utilising the latest graphics techniques to give first-person perspective with some marvellous texture mapping touches. Publisher US Gold won't say a word about this one, except that it'll "knock the socks of Ultima Vir (bear in mind that Ultima VI isn't even available on the Amiga yet)! ETA is Easter 1992 though, so don't hold your breath...
Mmmmm. Weird widget of the month must be the Silvorbird Keyboard Overlay. It's a bit of cardboard which you (ahem) lay over your keyboard, allowing you to write stroke-key shortcuts for games like flight sims in the spaces provided. They're sold in packs of five costing C6.80, and could prove most useful if complicated games with lots of controls are your thang. Call Silverbird on 05255 2614.
Another happy bunch of (ahem) 'mature' games are to be re-released at budget prices by Electronic Arts' tow cost label Star Performers. Who can complain though when they’re as good as these Heading the list is Bullfrog's evergreen Populous, a real steal at C10.99, along with Gremlin's shoot-’em-up Magic Ply, Match Pairs and The Immortal at the same price and the only recently released Ski Or Dio at a mere £7.99.
That last may have had only a luke warm reaction in the first issue of AP, but it's ideal budgie fere.
PHAZERS TO STUN
10 TROJAN PHAZER LIGHT GUNS TO GIVE AWAY
You may remember a vers**! of this, erm, 'weapon' from Sinclair Magnum light gun days. Well now it's bach, slightly redesigned, with a new selection of games, and compatible tor your Amiga! Okay, so it might not be Ihe most sophisticated addon around what dyou expect for £40 }. but <fs a whole lot more fun than grappling with a mouse or joystick for the vast majority of those first person perspective shoot-'em ups - and it allows you to do a mean gangster impression too! There's a full review starting on page 80 this issue, but first - the competition1
We're giving away ten (TEW) gun packs, each containing the shooter plus two Trojan compatible games, Ortwtal Destroyer and Skeel Shoo! To win just answer these three
t) What sort of gun does James Bond use
2) Dirty Harry
3) Big Arnie Schwarzenegger
Just scribble your answers onto the back of a postcard, and fire it off to us at AMIGA POWER TROJAN COMPETITION. 29 Monmouth Street. Bath. Avon. BA1 2BW
Mutcl* head! only n««d apply In Pilfightei.
You’ll recognise this one - at least, the cow-op freaks amongst you will It's Piffighter, Oomark's latest rough and tumble release, due to arrive in the early winter and aimed directly at the potential bezerkers amongst you. Programming team Teque London have spent the last tew months grappling with this converSion of Tengen's muscle-headed beat em up -
it's the one with the distinctive digitised pictures of real wrestlers rather than normal sprites Not surprisingly, the game has a very unusual (and rather spectacular} look, but that's not where the differences end * there are four fighters on screen at any one time, for instance, (two or three being computer controlled), while some nifty zoom camera work makes sure ail four are visible at any one time, no matter how near together or far apart they are. A boasted 54 combat moves and 1,200 frames of animation help make it potentially the most successful Tengen conversion there's been to date
One ol Teque’s more difficult tasks is to get the digitised sprites of the three mam fighters (te the ones you can chose to control) working convmcmgty in Ihe game s pseudo-3D - quite a tricky task even on the Amiga. You tl be able lo see how well they’ve done it when PitfjgMer jumps into the arena m November, priced at £24 99
SUPER SPACE INVADERS '91
Aha! Now here’s a cotnop conversion really worth watching out for - the nostalgia freaks amongst you are probably chomping at the bit already. The Invaders are back, bigger, badder and lots, lots madder than before. When it comes to madness though, they’d be hard pushed to match the plot of this game - it’s a real lulu.
Get this: an original 1977 Space Invaders machine goes floating off through a space/time warp thingy, is discovered by super intelligent aliens who turn the little digital warriors mto souped-up. real-life war machines, then despatch them to Earth -on a mission to steal our cows! (Apparently there was a 1950‘s corn circle-style mystery involving missmg cows in the States, and m some roundabout way that's where this story comes from).
Of course, what all this entertaining
TT T eL- eT
Oh no (if, T(cvot). The Invader, arc back!
guff leads to is a straightforward left right blaster with 1990s graphics, end of level bosses and power ups which made it one of the grooviest cotn-ops of last year. With elements ol Galaxians, Gyruss and Phoenix thrown m tor good measure, Oomark's conversion looks and sounds very good indeed - but the version we saw was way too slow. Get that sorted out though -which it should be by the lime you read this, and it could prove to be the best shoot-'em up since, ooh, R Type If.
tn which we umtinlie the name, behind the game. This month, it's Ihe turn of...
No 6 MICROPROSE
Contact: Jnrt 1 Hampton Road Industrial Ernie. Toftufy. Gtouceiiershrre. GL66LD History: According to the story, founders Ekil Stoatey and S*J Meet were visaing Las Vegas while working for the US mega-corpocatton General Instruments and popped mto an arcade for a game of Red Baron Meter a programming wtw/ reckoned he cook! produce a better game Steeiey. trie business bran and a* round mditary freak said. Okay, do it - because I'm sure i could sell •* r! you did Two months tater Hoacat Ace was launched, and wtn it MicroPros© That was 1962 The company s hotory m this country, while less impressive, is sbfl long enough to make rt an industry veteran - the European headquarter* was set up m Totbury tn 1986 People: m the UK MicroPros© employs 65 full tune staff, and another 30 or so part-timers They have 25 people acluaUy producing games hero, making A perhaps the largest n-houte games development team among UK based publishers Affiliated labels: in 1969 Prose whacked out a small fortune for Bnttsn Telecom s games labels Ftfobtrd and Ram&rd when Telecom closed down men leisure software operation men m a rathor confusing move, launched two new iftbett « 1990 to help create a distinction between the US and UK product Despite heavy advertising and good products on each label -RVf Honda on McroSfyto. and Incentive s Dark $ *f* on strategy-based MicroSlatus - things never reaWy took oft Suddenly M<roProse found themsehms with live labels and nowhere near enough product to fdl thorn It ddn t tnfco tong before Style. Status and Firebird (perceived as being too down market) were dropped. leaving a streamlined operation w*n me MicroPros© label lor me mAtary stuff and RajntxnJ strategy ftfimbvd t% Mioly to be phased out next your, although Prose will continue to produce strategy product under the romammg label Biggest successes: Undoubtedly, their biggest gome ever is Gunsfhp one mOfcon worldwide) Other bgg*s include S*eot Service and Strike Eagles / and W Rantxrd's biggest ha A*ice MicroPros© ownership has been dwmtor Biggest failures: * or a traditional American company with rmktary links, many saw the launch ol Greenpeace Rainbow Wamor as a bit weed -boss Wtto BA Siealey. <1 is rumoured, amongst thorn The tact that the gome was ufter crap, and a flop, tends to justify their mystification Typical industry comment; Heavyweght Software producers with an onvtabto mage and long shett kves to every product Hard to boat when a comes lo high end simulations. but on shakier ground with more arcadey titles Things to come: Look out for MicroPros© Goif and the eagerly awaited dogfight tim Knights Ol The Sky We should also be seeing Gonshp 2000 late* the year too - a real bgge The Iasi word: One of the most important producers of Amiga and PC games m the wortd MoM serous gamers will own ai least one MicroPros© game - A % hard to argue that they re not the best there is at wnal they do
Gunthip 2000 (PC version pictured)
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
RAINBOW ARTS ARE GOING MAD...
rnnuUMlIc sailing the teat of computer management
fate - Cato Of Dawn; hardly an original sounding challenge
Trading, strategy and 3D -Cenierbait hat got the lot
Rainbow Arts have been very quiet of late (with the exception ol the fairly unimpressive Logical). but that’s set to change with the release of three rather strange new games...
Strange game number one:
Transatlantic is the sequel to the cntically-popular-but not-very successful Ol impenum. and is a business simulation set m the steamy (ahem) world ot ocean liners. Up to tour players can compete by lair means or tout in atiempung to become the sole ruler ot the waves - plus play lots ol interlude games' and hidden movie sequences into the bargain The game also otters the incredibly tempting opportunity to be the manager and employ somebody to do the non-interesting work for you' (appealing to most of us) and comes wifh the claim that 'everyone who likes complex but easy to use simulations will be attracted by Transatlantic So now you know.
Strange game number two:
Next up from the German-based software house is Fate - Gates Ot Dawn, a fantasy role-playing game packed with all the usual kind ot stuff you'd expect to find in a fantasy roie-playing game (thousands of rooms to explore, complex w*Jemesses to roam, over 500 intelligent opponents with real personalities to meet etc etc), and sets you the task of escaping from a parallel universe into which you've been cast by an evil sorcerer Well, that'll certainly make lor a nice change.
Strange game number three:
Then there's Centerbase. a futuristic trading and strategy game with elements of Sim City Details are sketchy, but promised features include rotating 3D graphics, action sequences, a complex robot combat system, and the opportunity for up to four players 1o get stuck in at once. Players control a gigantic metropolis of the fulure, with responsibility lor the wealth and happiness of its citizens - an objectnre which can be attained by buying, selling, spying, sabotage, and using other 'subversive' tactics, adding an extra degree of megalomaniac fun to the already-compelling Sim City gameplay We're really looking toward to this one, which, like the others, should be released within the month
ROCK HARD QUIZ
Compiled by Gary Penn
Welcome to the quiz that's hard. Harder than 'Sorry' or ‘Chicago's habit’ or 'Bryan Ferry's Rain That’s Gonna Fall'. Harder even than the Pet Shop Boys. But not as hard, it must be said, as anyone capable of correctly answering the following five crossword-style questions AND identifying the link between them. So what are you gawping at Jump to it...
1. Bleached James' sport is in a spin.
2. The Assembly Line's fairground attraction.
3. Bawl, Liz! A breakdown would be the sensible solution.
4. Screech to a halt Not likely! It's turned into more than a passing interest.
5. Stone me! If s insanity!
The answers are on page 14.
The column that’s got the whole industry in tears.
We wouldn’t soy this came has incredibly duff graphics, but it has. We wouldn't say that if this game was a Mm. it would be Plan 9 From Outer Space, but It would. We wouldn't say that the design ot this game makes Rambo look deep and Intellectual, but It does. We wouldn't
say that the sound in this game is a horrible series of Irritating drones, but it is. We wouldn't say that this game has the level of challenging and exacting difficulty ol falling off a log covered In engine grease which was rolling down a ski-slope, but it has. We wouldn't say that this game is unbelievably repetitive, but it is. We wouldn't say that this game would make the designers of the Amiga commit suicide if they saw what the machine they're so proud of is being used
Cvxxy Car*; craxy In Ihe »«n.. (hal anybody who enjoy* It mini bo clinically Incan*
for, but it would Wo wouldn't say that this game's had as much imagination, effort and care put into it as your average Jason Donovan album, but it has. Wo wouldn’t say that the way your car bounces into the air when it collides with anything is the most stupidly ridiculous-looking concept ever seen in a driving game, but it is. We wouldn't say that this game single-handedly put the development of Amiga software back by at leatt a year - simply by shewing companies that you could make money out of any old rubbish - but it did. We wouldn't say that the pretty front end and 'Game Over' screens in this game are like draping a print of the Mona Lisa over a freshly-butchered cow's entrails, but they are. We wouldn't say that being... (Snip -6d).
KILL EVERYTHING TIME
Sideways scrollers fans watch out - Electronic Zoo are preparing a frenzied space blast-'em-ali from the ff-Type-cum-Defender school ol inter-galactic gunplay. Cardian is claimed to be the fastest scrolling shoot-’em-up ever" and features five levels teeming with laser fodder. It'll feature some neat digitised speech (reputedly samples culled from classic actioners like Terminator and Aliens), plenty of bolt-on weaponry, and the usual parade ol end-level guardians. Cardiaxx should be here within the month.
[And don't forget Son Of Zeus either - a Greek mythology inspired fantasy arcade romp imminent from the Zoo. You view a world of monsters, spells and swords through first person perspective for the travelling bits, followed by sidewards viewed beat-'em-up screens featuring the usual Mount Olympus crowd, from Hydras to Cyclops to... giant lobsters Hopefully aH will be explained in time...)
Son ot Zeus: loadsamonsters.
Ctrdlt*r. Faster than A. Type in
)ungeons£ n ragons
NO PREVIOUS EXPERIENCE NECESSARY
If you've ever pittured yourself ns a (Irat'e Atlventurer hut have been put off by the complexity of Rote Playing Ativentures thit it the g a me for you.
shallow Sorcerer ha * all the excitement and intrigue of ADriD’ rs maty complex adventures and also features the following "gamer friendly" innovations:
• tOO ! u "point V flick * icon control Ino laborious typing).
• 3D isometric play ana gifting you more control on the playing environment.
t Control up to 4 characters in a life or death struggle against evil.
• Hexagonal grid map aids strategic
• Combat action adventure.
This new itnmpt in role playing adventure* means that tn minutes you could be con ft on ting the Shadow Sorcerer, the down side is that within minutes yen could also be dead!!
WVAMl/>OUSGLOS* \H DR AGOVS, April). DRAGONIANCI amt the l*S* l ago art trademark* turned Ini i SR, Inc., I uke t tetter a. HI, IIS l and u*ed under license from strategic Simulation*. Inc . Sunnyvale. CA. IIS4. * IW TSR. \nt. ■ IW strategic Simulation*, Inc. All right* referred.
U.S, Cold Lid, Units2/3 llolford Way, Holford, Birmingham B67AX. Tel:021625 3366,
TRUE STORIES I
Everybody loves Stir Tret because it's, *eB, so darned loveable. Good news then that an Amiga game, based on the voyages ol our chums on the Enterprise, is warp nine-ing its way towards these shores even as we speak (which should mean ifl be here by about tea time).
Electronic Arts will be doing the publishing bit, but it's Calitomian coders Interplay (the people behind Battiechess, The Bard’s Tale series and the forthcoming Castles] who've taken care of developing the game. Details are about as forthcoming as a Klingon peace mission, but we're given to understand that Star Trek: the 25th Anniversary will draw heavily from the fab TV show (as opposed to the siightly less than fab movies). An EA spokeswoman offered: Ts a giant 3D galactic exploration game with plenty of role playing elements to it'
Star Trek, seen by many as the perfect subject for a game, has not had a good time of it on the Amiga. Some years ago Telecomsoft [better known by the names of their labels, Firebird and Rainbird] came up with a long overdue game for the ST - it was okayish, but never deemed good enough to be ported across to the Amiga. Then there are the PD versions, of course - oodles of them have appeared, at various different times, usually with a ship management theme. Some are good (in fact some are great) but there's not really been enough to them to do justice to the, well, ‘legend,’ that is Star Trek. Chances are. then, that thiill be the first version to be realty worth waiting for - and it shouldn't take too long a wait either. Current reports have it that itll be docking sometime in December.
BETTER THE DEMON YOU KNOW...
Demonware, best known tor their cutesy arcade games (PP Hammer, The Power et at), are working on two rather more ambitious projects - a large scale strategy monster-game, and a weird B-movie type graphic adventure. They are:
At the moment that's just the working title tor tins giant space epic (which seems to have taken its plot lock, stock and barrel from tacky TV show Baffiestar Gafocfca) The game risen is a strategy affair, much ol it bull around a senes of pretty control screens. You have to choose the personalities and physical and mental abilities of the space pilots who protect your main craft in their small fighter ships, then (shades of Deuteros here) buid the ships themselves from collected raw materials. It s not all fighting though - yes. you can sit in the hot seat of one of the fighters lor the epic battle scenes it you want to. but equally you'll find you're spending a lot
AMIGA POWER ROCK HARD QUIZ
1. Jimmy Mate's Whirlwind Snooker
2. Heifer Skefter
4. Kick Off
5. Marble Madness
The connection it this - bait control is the key to playing all five.
ol your time communicating with any akens you may come across (they come in both hostile and Iriendly varieties) and doing simitar managerial'type things.
The game's al in German at the moment, so lodging just how good it is has proved a bn tricky so far - look out for an English version around October.
The Mind-Possessing Aliens From Hyperspace
Great titiet Moving even further upmarket and a couple of weeks further away, The Mind-Possessing Aliens Prow Hyperspace is a B'-movie influenced and art deco-styled graphic adventure. Mad Doctor Von Stahl has discovered a way to send people into hyperspace -what he hasn't worked out yet is how to get them back (!), or, tor that matter, how to combat the hordes ol hyperspace-dwettmg monsters who are flooding through the opening he's created and taking over people's minds left, nght and centre! Imagine Invasion Of The Body Snatchers presented in a Dungeon Master style and you'll be half way there All interesting stuff, and quite a change Irom the sort ol thing we've come to normally expect Irom Demorrware Fans of their more typical offerings will perhaps prefer the next two releases on their more arcade based Kaiko label - Super Daryna. a 2,000 screen cuddly Gauntlet variant, and (yes!) Gew'X //! Look for them some time around November.
AMIGA POWER RECOMMENDS
Our no-nonsense guide to the best of the recent releases - budgies finally getting a look-in too.
MEGA LO MANIA
Coming your way any day now. Mega lo Mania has been one of the most eagerly-awaited games of the year. Almost arcadey in some ways -particularly in its incredible addictive qualities - this is a strategist's dream game, with a difference, the fast pace giving zap junkies a thrill too. And of course, the excellent presentation (particularly the use of sampled voices) will keep everybody entertained.
A flight sim only in as much as that ft simulates flight. Core's game is more of an action-packed shoot-'em-up than you might expect -in fact, beneath the flash 3D graphics, you could argue that it simply IS an action-packed shoot-'em-up, full stop. Lovely graphics and sound added to accessible control make this the perfect flying game for people who hate flying games. Pity about the £30 price tag though.
AMIGA POWER Recommends' that you take a look at this one, at least. While Blade Warrior's powers of testability have a shadow of doubt over them, what isn't in question is that this is one of the most strikingly atmospheric games ever seen on the Amiga. Breathtaking graphics in a unique silhouette style allow the player’s imagination to run riot. Not for everyone, but see it before you decide.
HEAD OVER HEELS
(The Hit Squad)
Among older game players there are many who'll tell you that this 8-bit classic is the best computer game ever, and with an unprecedented 92 percent rating in the last issue, it looks like we might agree with them. Don't trust your eyes -fork out eight quid (eight quid! It’s nothing!) on Head Over Heels and experience a game so good you'll probably cry.
Okay, let’s see if. just once, we can talk about Sarakon without mentioning Shanghai. Damn, blown it already. There’s no escaping the debt that this game owes to that classic Mah Jong-inspired puzzler, but Sarakon adds enough twists of its own to be well worth owning even if you’ve got the original. A word of warning though -don't start to play it if you've got anywhere important to go in the same week.
Since the phenomenal triumph that was Tetris, software houses have churned out abstract puzzle games by the lorryload in a search for a suitable successor.
That this unassuming tittle budget game should turn out to be the closest thing to a true sequel, then, comes at quite a surprise. The best game in the genre since Demonware's forgotten clastic Gem'X, and at £7.99 you've got no excuse for not owning it.
THE EMPIRE STRIKES BACK
Yes that's right, ‘top’ Basildon software moguls Empire have a whole slew of thrilling-looking games lined up for the coming months, tots of interesting stuff, but top of the list must surely be...
Empire'* Dtathbringcr. lot* of fighting, monster* *nd, «rm, death
The much-previewed Deathtytngef is edging steadily closer to completion, as this shot of one ol the endot-levet baddies shows, but other products in the pipeline' (as they say in the biz) includes the interestingly-titled Space 1889. a mystery role-playing adventure based on the Games Workshop RPG ot the same name Enemies include corrupt German consptrators and radical Martian rehgtous cults, taking the game into new realms of double xenophobia The whole
thing promises to be different if nothing else - the idea of Victorian space ships has always gone down a treat with us anyway More details as we get them.
EYE OF THE STORM
Storm: vhjlc-b*ud space creature*
But wart, there s more. The Next Big Thing m Amiga graphics. Gouraud shading (a technique which increases realism by blurring the boundaries between (iked areas ol polygons), features heavily in Eye Ol The Storm, a game set on dupiier and starring the player as a seen:isi attempting to gain control ot a section of the giant gas planet where Me has iust been discovered The game itself plays like a
cross between Elite and Warhead, with toads of Hying around, shooting competitors, blasting (or indeed protecting - free will operates here) the aien space creatures and buying more and more flashy kit lor your spaceship.
Other features include functional plants, animals and large immobile bladders of proloplasm. ail scattered over a playing area roughly equivalent to the entire S romrs Impressive Gouraud shading
surface area of the Earth' We can t
speculate much at this stage, but the list of technical achievements alone sounds pretty impressive, as do the credentials ol the men behind the protect - they're the same lot who brought us the rather simriar Stargkder it. This could easily be Empire's biggest yet. certainly on I6 brt
This'll make you laugh You thought the Cold War was over, you thought the walls (metaphorical and physical) ol Communism had tumbled everywhere In the world, and you thought that a new age ot detente had dawned, with arms limitation and reduction agreements being signed at every turn. Not so1 Empire know better. Wei let them explain themselves.,
‘Twilight 2000 thrusts you into a dark but realistic vision ol the aftermath of World War 111 Radiation, (amine and disease are rampant The only luxury is survival tiseff The year is 2000 * Yup. it's Twilight 2000. another yawn-along-a-armageddon role-ptaying war sim thing set m a devastated Poland and ptaying somewhere along the lines ol Battle Command and Armour-Geddon tf you can forgive the rather outdated excuse tor a plot, this could actually be quite an entertaining strategy epic - even it we do get ihe impression that a quick storyline re write could make all the difference to its chances.
Before ail that though comes Voffied, the conversion of Tarto's coin op follow up to the classic Our. We don't know quite what s taking this one so tong, but Empire promise it's coming soon, and if the C&4 version i$ anything to go by. it ought to be a corker, Look tor a full review next month (with a bit of luck).
4 FANTASTIC SIMULATIONS IN ONE GREAT PACK
COMBINING THE VERY BEST IN
1 \ 11 K NATIONAL 3D TENNIS
llu- innmatin inf uf vrclor grapftk* tu* created
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AND AIRBORNE ACTION
Amstrad *IBM 6* 128 cassette A dt'kApalrum cassette, Atari AT, i Amiga and Pt S » < ompaiiMo
(30 TcnnK h replaced by Heavy MfUl on Pt version I
tuly l*» 1 innrr* J ilxiixn Pru ownw
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AMIGA POWER OCTOBER 1991
Necron's back in town and he wants revenge. Only you - in the guise of Hegor the Barbarian - have the courage, strength and stupidity to face the challenge:
It's time once again to don your dented helmet, tie your sweaty breechcloth, sharpen your rusting sword and move your big feet in the direction of danger.
Forests, caves, dungeons, castles and temples await your barbaric exploration, each is inlested with deadly inhabitants and devious traps ready to terminate your lowbrow activities.
Featuring 2,000 frames of sprite animation, 32 colours on-screen, parallax scrolling. 6 levels of continuous arcade/adventure action, over 1 megabyte of fully-animated sprites, 50 divergent enemies. Magic & Health Potions to help you on your quest and a plethora of unique weapons to find and use Barbarian II is.
The ultimate in loincloth entertainment.
Screen Shots Uom the version
SEEING IS BELIEVING
PSYGNOSIS FREEPOST LIVERPOOL L3 3AB UNITED KINGDOM Tel: 051-709 5755
Whether rt started life as a com-op. movie. TV show or even board tame, licensed products are once atain splattering themselves all over the chart, particularly the bottom end. Manchester United.
Ocean's TokJ - excellent conversion tlowhr Climbing up the Chart.
the budget Lombard RAC Rally and Ocean France's excellent conversion of little known coin-op Toki lead the pack, but down at the bottom end The Hit Squad's relentless schedule ol movie tie-ins and old coin-ops are everywhere
ATTACK OF THE BUDGIES
Good old budget games are out in force this month with an almost ixiprecedented 59 low-costers packing out ttv6 top 100. Original cheapos like Code Masters'
Fantasy World Oitry and Full Contact from Team 17 have made a good showing for themselves, takmg up 13 slots But <T* with rereleases that the real action is - no less than 39 titles are back in the charts as budget games, headed by RAC Lombard RaMy, and Xenon II. both of which have enjoyed lengthy runs.
lombard RAC - bach on budget.
Compilations aren't as prolific as in summer's gene by. but the best buys must be Populous/Sim City from Infogrames. and Ocean's Rainbow Collection. Many publishers are scooping up old games into big boxes as you read this, and we reckon the current taky ol lour chart compilations'll double within the next two months.
North And South from Action Sixteen seems to have caught gamers' imaginations - it's been hovering around the top of the charts (or tour months now. which is something special tor a strategy game, no matter how bizarre.
Brand new full price games
Ropuioat - now bundled with Sim City in oh superb bargain pack.
AMIGA POWER GALLUP CHARTS
AMIGA TOP 100
1 (3) MANCHESTER UNITED EUROPE KrisaliS £25.99 2 (2) FULL CONTACT Team 17 £9.99 ***
3 (1) F-15 STRIKE EAGLE II MicroProse £29.99 .....
4 (6) THE SECRET OF MONKEY ISLAND US Gold £29 99 ' 5(10) FANTASY WORLD DIZZY Code Masters £6 99 "" 6 (4) LOMBARD RAC RALLY The Hit Squad £7.99 ***
7 (8) PGA TOUR GOLF Electronic Arts £25.99 .....
8 (5) XENON 2 Mirror Image £9.99.....
9 (62) PRO BOXING Code Masters £7.99 ’
10 (NE) TV SPORTS FOOTBALL Mirror Image £9.99 "
11 (9) NORTH AND SOUTH
Action Sixteen £7 99 ""
12 (71 EYE OF THE BEHOLDER
US Gold £30 99
13 (111 LEMMINGS Psygnos* £25 S$ “
14 (16) LITTLE PUFF IN DRAGONLAND
Code Masters £6 99 *'
15 (17) NINJA RABBITS Mcio Value £6 99
16 (12) DEFENDER OF THE CROWN
Mirror Imago £9 99
17 (13) MIAMI CHASE Code Masters £7 99 ""
18 (151 3D POOL Mirror Imago £9 99 ""
19 (27) TREASURE ISLAND DIZZY Code Masters £4 99 —
20 (25) TOKI Oc- in £24 99 .....
21(21) WATERLOO Mirror Image £9 99 "
22 (25) SWITCHBLADE 2 Grfmitn £25 99 ”*
23 (NE)RUN THE GAUNTLET Hit Squad £7 99 *
24 (10) HERO QUEST Gremlin Graphics £25 99
25 (24) GODS Renegade E2S53"”'
26 (19) ARMOUR-GEDOON Psygnosr* £25 99 ""
27 (37) WORLD CLASS LEADERBOARD
Kixx £7 99 .....
28 (43) R-TVPE h i Squad £7 99
29 (33) ROCKET RANGER
Mirror Image £9 99 ""
30 (30) CARRIER COMMAND
Mirror Image £9 99.....
31 (NE) THE GAMES: SUMMER EDITION
Kixx £7 99"
32 (29) LIFE & DEATH
Mindscapo £25 53 “*
33 (26) RAILROAD TYCOON
MicroPros® £34 99
34 (NE) RAINBOW COLLECTION
Ocean £29 99.....
35 (37) CHUCK ROCK
Core Design £25 53.....
36 (86) ZAK McKRAKEH US Gold £24 95 "
37 (42) CJ S ELEPHANT ANTICS Code Masters £6 99 "
38 (88) CLASSIC 4 Enctgizo £6 99 "
39 (31) CALIFORNIA GAMES Kixx £7 99 "
40 (45) SUPERCARS 2 Gremlin Graphics £t9 99 •**
41 (19) KICK OFF - WINNING TACTICS Aneo £12 99
42 (23) RAMBO III H I Sq id £7 99 ‘
43 (70) OUT RUN KSassix £7 99 '
44 (40) VIOLATOR Cod- Musiers £7 99 •"
45 (32) SIM CITY I POPULOUS
Intogrames £29 99.....
46 (NE) WINGS OF FURY Ooma-k £9 99 *"
47 (75) POWER UP Ocean £29 99 **“
48 (21) INTERNATIONAL KARATE *
Hit Squad £7 99.....
49 (81) F/A-19 INTERCEPTOR
Electronic Arts £10 99 —
50 (35) THREE STOOGES Mirror image £9 99 "
51 (56) SPIRIT OF EXCALIBUR
Virgin Games £29 99 "
52 (NE) SECRET OF THE SILVER BLADES
US Gold £29 99
53 (NE) BEACH VOLLEY nit Squad £799 ‘
54 (61) OPERATION WOLF
Hi! Squad £7 99 "**
55 (36) SPEEDBALL 2 Mirrorsolt £24 99.....
56 (53) SPEEDBALL Mirror Image £9 99.....
57 (NE) NAVY SEALS Ocean £24 99 "•
58 (NE) DUNGEONS... AND EVERYTHIN'
Atlantis £6 99 *
59 (67) PREDATOR Htl Squad £7 99 *"
60 (83) DALEY THOMPSON Hrl Squad £7 99 ”
61 (S1) SUPER HANC-ON
Hi! Squad £7 99 ""
62 (63) CENTURION cK( c Ads £25 99 —
63 (60) FINAL WHISTLE Anco £12 99
64 (NE) IMPOSSAMOLE GBH £7 99 '
65 (84) MOONWALKER Kixx £7 99 *
66 (49) 3D CONSTRUCTION KIT Oomarh £49 99 *"*
67 (71) FAST FOOD Code Masters £6 99 —
66 (80) POWERMONGER Etectromc Arts £29 99
69 (NE) RED HEAT Hit Squad £7 99 *
70 (NE) PREDATOR 2 M.rtOrSOlt £25 99 "
71 (RE) WARHEAD Act vision £24 95
72 (NE) CONTINENTAL CIRCUS Masicrtrontc £7 99 "
73 (50) PASSING SHOT Mirror Image £9 99 "
74 (78) AFTERBURNER H.l Squad £7 99 *
75 (38) CRICKET SIMULATOR
Soundware £24 99 *
76 (NE) PARIS DAKAR 'omahawk £7 99 '
77 (96) JAMES POND Mi i-nnium £24 99 "“
78 (59) FLOOD Electronic Arts £10 99 ""
79 (NE) SUPER league Energize £7 99
80 (97) ESWAT US Gold £24 99 *
81 (41) KICK OFF ♦ EXTRA TIME
Anco £7 99.....
82 (95) TRACK SUIT MANAGER
AKemativo £7 99 *'
83 (54) SUPER MONACO GRAND PR1X
US Gold £25 53 "*
84 (77) EURO SUPERLEAGUE CDS £24 99 "
85 (79) ASTERIX Electrode Zoo £7 99
86 (64) LAST NINJA 2 Hit Squad £7 99 **
67 (73) PLATOON Hit Squad £7 99 88 (72) OOUBLE DRAGON Mastertronic £9.99'
69 (39) MEGA TRAVELLER 1 Empire £29 99.....
90 (S3) BRAT Image Works £25 99 —
91 (RE) EYE OF HORUS Millennium £24 99 ”
92 (32) STREET FIGHTER Kixx £9 99 ‘
93 (40) MERCS US God £25 99 "*
94 (58) NEUROMANCER Electronic Arts £25 99 "
95 (47) LINE OF FIRE US Gold £24 99 "
96 (RE) INDY 500 Eleclroruc Arts £24 99.....
97 (57) PANZA KICK BOXING US God £24 99
98 (RE) SILKWORM Mastoriromc £699
99 (67) ADVANCED FRUIT MACHINE Code Masiors £6 99 "
100 (100) JUNGLE BOOK Electronic Zoo £7 99 •
Rainbow Island! - on* el three clniici ia the Rainbow CoUtction.
are still desperately thin on the ground, and it's the old guard (Lemmings, Toki. Monkey Island at all which are still holding strong. Mind you, with so many crackers speeding toward the shops, we expect the budgies to be taking a back seat over the coming months.
WHO’S TOP OF THE POPS
Ocean and US Gold between them account for 32 percent ot the chart [we're including budget label releases here) with Mirrorsott coming in third place with 12 charted games. Maths tans will have worked out (hat the big three are taking up nearly half the chart. Other worthy mentions are Code Masters with nine games and Electronic Arts with seven The likes of Virgin.
Domark. MicroProse. Mmdscape and Gremlin all have between one and five games in the charts, but most of these publishers seem to have decided to hold back all their goodies until October.
THE AMIGA POWER CHARTS: HOW THEY’RE WORKED OUT
* The Amiga Power charn are pul tof ether for ut by Gallup [the fofc who do the BBC pop charts among many others) based on a continuing survey of sates in a unde cross section of shops up and down the country - both independent computer stores and large chains like WH Smith As such they're the most comprehensive charts it's posvfcie to bring you Doing things so comprehensively takes time, though * the chart above relates to sales during the July period
* There's no dividing the charts into Budget' and Tui Price' sections for us - we're sure you're perfectly capable of doing that for yourselves if you want to - so the list you tee here includes games at every price point This way. you can see Just how important budget safes are to the over ad market - at this time of year, with few big name tides being released, very important indeed
* Each game is rated out of five stars (five red stars for the ready, really •Ecedent ones) using the same system as in The Bottom Line, to ghre you tome idea of how good the things that are setting realty are Games which don’t get any stars aren't necessarty total rubbish - they Just happen to be the ones we've never ready played, so cant property comment on. Having tatd that though, there has to be a reason why nobody in the office has ever found it within themselves to sit down with them, hasn't there
AMIGA POWER OCTOBER 1991
TAKE COMMAND OF HARDENED
SPACE CREWS, SOME ROUGH TOUGH
SAILORS AND A BUNCH OF FAIRIES
In Hard Novo™ you take charge of a group of space adventurers who are not only hard, but also genuinely nasty. They’re the meanest mercenaries in the galaxy, willing to smuggle, assassinate and run guns. So unscrupulous, they'd sell their own granny’s planet to the highest bidder.
What's more, they're armed with over 60 pieces of the most evil weaponry - hi-tech lasers, missiles, Gyro-pikes and computer automated jammers.
The crew of StarFlight®ll may be rather less shady, but they are just as well armed. They have to be, to fight off revolting aliens as you set about exploring over 500 planets and 150 star systems. Each planet is different, some freezing, some awash with boiling lava. Starflight II is also completely open-ended, so there is no “correct way" to finish the game.
Back down to earth, or rather on the mountainous seas of the South Atlantic, in StrikeFleet ™ you are in total command of a large task force. Your fleet consists of cruisers, destroyers, frigates, helicopters and even hydrofoils.
You are being attacked by deadly Kingfisher missiles and heavily armed attack subs and your fleet is looking to you to make split second decisions that could mean the difference between a hero’s welcome and a Court Martial.
Finally, there is Lord of the Rings,™ J.R.R.Tolkien's epic fantasy classic, brought to weird and wonderful life by Interplay. You are Frodo and your task is to protect the one true ring from the clutches of the evil Lord Sauron.
But first, you must recruit followers from among the hobbits, dwarves and wizards to fight dangerous enemies such as ores and trolls, evil spirits and vampires.
If you can't find these games at your favourite retailer, contact our Direct Sales Department at Electronic Arts. 11-49 Station Road, Langley, Berks SL3 8YN. Telephone 0753 549442.
STATEMENT gOUESTION JPOSTURE TERMINATE
COMM. OFF. POLITE
VOU RPE WISE NOT TO ANTAGONIZE THE iSPEMIN GODS. OUR TEMPER IS QUICK AND OUR WRATH SEVERE. IF VOU WISH TO PRAISE US. VOU MAV DO SO.
StarFlight I I
Interplay's Lord of the Rings
IE I. ■ C T R • N I C ARTS®
Electronic Arts 11/49 Station Road Langley. Berks SL3 8YN Tel: (07S3) S49442 Fax: (0753) 546672
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JUST WHO DO WE THINK WE ARE
Thrusting ed«K Man Btofey fended fwnseil m a spot o(bother when he attempteq a bizarre genoettransfer oipenmeni The youthfei Yorksteieman got hu mine on MicroPros** Fumes of Freedom, and (ned so lake on the role o! a femafe' Bui e as went hornbiy wrong when macho-man Man was forced 10 kiss bully security guards in the complex strategy extravaganza
Matt's been playing: Bullfrogger. R-Type /land The Simpsons
Gary certaety knows how to take a game apart Take old race favourite indy S00 which has enjoyed a resurrection on the top tipster's Anvga R seems mat Gary s become bored ot ust winning the race, now he's causing the most bloody, high speed crashes imaginable - just tor tin * IVe got stupidly dangerous driving just ngftl.* he said, proudly
Gary's been playing: Asteroids PD. Indy 500 and Toads ol others'
Cofei popped off to Newquay a lew weeks ago. to catch some suiting and other seaside attractions But the buffoon ended up Stuck n games arcades trying to recapture youthful victories 1 couldn't help ha explained t found a great Defender machine, a perfectly working !9a Midway ana an ongnat and very loud Gafeoans Unfortunately. I hardy got to see the sea *
Colin's been playing: Silent Service II, The Enforcer and (yes’.)
International Championship Athletics
Mark's another arcade lizard who's usuaty to be seen smooching with a hunky Smash TV catenet when out on the town Beck at home with hta Amiga, our production editor and aa round organiser secretly tves out squaw power tantases wan the ues of Mega to Mama Says Mark ‘Real power cam be given it must be taken'Oh dear-he thnks has a publisher1
Mark's been playing: Mega lo Mania, Photon Storm and The Enforcer
Stuart hard man' Campbell has turned into a nght ok) software sortie recently Games renewng's very own serial killer keeps going on about the 'astonishingly good quality of software coming out these days'" Yes. Our one-tune hatchet-man has been sucked m by fives kke Mead C ver Heels and Rodfend -though a qwek does of the hated Kk* Off H should axe twn'
Stuart’s been playing: Some good games for a change '
Our Jonathan's turned into a right ok) Francophile smee we sent him of to the continent to investigate freakish software' (which the tool now insists on calling la tendre-porter fantasbque) Now he's been dong an the usual French things hke dnvmg on the wrong side Ol die toad, and eating proper food Trouble ». he wants to go to Russia next What can he be pfenning
Jonathan's been playing: Thunderhawk, Hunter and the much-in-domand Cruise For A Corpse
Alter a wee break from games reviewing, during which he popped offer a tram journey around Europe, we expected Rch to return to Bkgfity fen of bright and bouncy ideas Bui no. our handsome fnand « down m the dumps Why We«. ifsour feu* really We tvto't gnre hen any of lha teg games to review
Rich's boon playing; The stud with lots of European girlies
Amiga games nut and super-art person Man is n everybody's bad books The treacherous louse is leaving AMIGA POWER to work lor stable-mate mag Mountan Biking UK Says Matthew It is with the most profound regret that t leave my good friends t! AMIGA POWER ' Wetokjtemlolismp)
Matthew's been playing: Terminator 2, Rodlandand Silent Service II
Hello and welcome to THE AMIGA GAMES REVIEW SECTION in which it really is ‘all happening*. This month we’re extra specially pleased with the titles on otter because, well, some of them are just so darned good. Take the extraordinary Cruise for a Corpse. Despite being about six months late, this GIGANTIC ADVENTURE actually manages to be ahead of its time. Wonderful graphics, mountains of gameplay and... But no, you can find out for yourself in our extensive three page review.
Storm's Rodland also popped in through the letterbox, and although it didn’t promise a great deal in the beginning, it turns out to be TOTAL ARCADE FUN. And then there’s the rather different Si/ent Service II. Now, we know that submarine games can be UNBELIEVABLY BORING, but this series of WWII battles in the Pacific can really eat up your evenings and weekends.
Others worth a look include Robin Hood, which has nothing to do with the movie, Terminator 2, which some might say has rather too much to do with the film, and (just maybe) Flames Of Freedom.
Don't forget that as well as our in-depth reviews of all the big name games, the back of the magazine also has the extra and shorter reviews of the also-rans and late entries, SURPRISE WINNERS, and dismal dogs. Whatever your fancy, it all
Rodland: Ample fun from Storm Starts here...
Crvisr Graphic adventure at its bast
THE SCORING SYSTEM (AND HOW IT WORKS)
Our reviewing philosophy it timpte:
1} Mott magazines vastly over-rate the majority of games they review. Here at AMIGA POWER we believe in calling a spade a spade (or whatever the current expression is) so you're going to get a lot of 30. 40 and 50 per cents as well as 70s. 80s and so on. After all. If you mark everything the same, the whole concept of scoring might as well go right out the window...
2) Most magazines vastly over-complicate their rating systems too. That’s why we've only got one simple mark out of 100. and that's why the Bottom Line boxes contain short Uppers' and 'Downers' (ie what’s good and bad about the game), the summing up sentence - and nothing else. You couldn't get much more to the point - except, perhaps, with the cut-down score boxes you get towards the back of the mag. that is...
3) Most of the time we'll all agree about a game - but sometimes we won't. That's when the little On the other hand... boxes appear, somewhere for a second reviewer to put his own, possibly very different, point across.
4) That's alt you need to know.
AMIGA POWER OCTOBER 1901
AMIGA POWER OCTOBER 1991
WHAT YOU'VE GOT TO DO
The basic plot of Flames Of Freedom is of a near future, post-apocalyptic war between two rival nations - calling it large-scale' would be to underplay it massively...
tijht, Id's jd down lo s serious joint here. Herat the situ - the beddits have jot control ol Africa and nil tilt jrctn islands, while well jot the red one. And here ther come to jd us now.~
Somcthinj must be donel Inter njent Mich tones out of nr Clash, newt retired and cajer to save the world (or somethinj).
Ol course, beinj a world famous rocker he needs a disjulsc, and erm, here It is. (These character screens are jrcat fun).
The plan it to swinj some of the less committed enemy islands to our cause, buildinj a ‘wall1 between us and them, but that means jettinj there first. A ttfinj sub would be the coolest way...
OAnd finally I suppose I d better describe whet s joinj on here. Well, this is the lire-fijhi option. I m currently in Ihc rather snassy ftyinj sub, beinj attacked by two enemy choppers and a biplane - who re all, rather conveniently, llninj up in front of me weitinj lo jd shot.
GThit little lot explains your hcijht off Ihc jround, rate of climb and so on -most useful when you're in somethinj that flies or swimminj/iub drtvrnj underwater.
O While Iasi but not least, this bit shows your weapons - H could be anylhinj from a pistol (if you're on foot) to up to JO (JO!) or so air-to-air missiles!
JUST WHAT IT ALL MEANS
The icon strip across the top of the screen gives you all sorts of controls, which happily tend to work in a fairly efficient way. Here's how...
OThis scanner doobric jives you an overall impression of what's happeninj around you. Various colours of dots stand for you, people on the landscape, buildiajs, baddte craft and so on - they're so small it can be hard to read In practice thoujh.
Next up, your life jauje thowinj how * much enerjy you've joi left and below it (fairty obviously I juesi) the time.
OThis here's a map showinj you (the little arrow, polnbnj the direction you're joinj) and the islands nearby.
OAtid now It jets complicated. The compass at the top is fairty obvious, but below H It your spec do (a minus number means you're joinj backwards) and underneath that your mouse-controlled directional arrow.
The long, long (long) awaited sequel to Mike Singleton’s Midwinter is finally with
us. It’s biqqer than the first qame, more ambitious and
-M wt rt «UfR<d [tin crappy (Up tmlcad. Anyway, on ax jo...
—calf to )«t tank by an enemy helicopter, dammit. (It happened to fail I couldn't yet a tcrecn ifcot). Anyway, I swim aloof a bit—
-spot an enemy iiadcywaicr tank thlny, and bead for the terfacc.
Hurrah! The haddle chopper'! toll then. Time for a quick superhuman imp...
and I've rather unbelievably hopped strefybl into HI Time to take oat that baddie plane and continue ary fountcy...
irons out a number of the rough edges
but is it really any more fun to play
Game: Midwinter 2:
Flames Of Freedom Publisher: Rainbird Price: £34.99 Author: Mike Singleton (direction), Dave Gautrey, George Williamson, Dave Oilman. Valhermoso Franco (programming) and many others at Maelestrom Release: Out now
The thing about Mike Singleton games - Mike being lhe guy behind 8-txt classics like Lords Of Midnight and Doomdark’s Revenge, as well as War In Middle Earth and, of course, the first Midwinter- is that
‘A game that's packed with an annoying number of inconsistencies and bits that don't make sense*
people either love 'em or hate ’em. People who love them tend to be real strategy wargame buffs - Lords Of Midnight worked brilliantly as a (ahem) 'strategy experience', totally ignoring any action elements, and probably remains his best game. The problem strategy buffs find with things like Midwinter, with rts glossy presentation, sexy front end and inclusion of action sequences, is that you tend to get bogged down m the action stuff -which isn’t alt that bnlkant anyway as action sequences go -and the strategy suffers x
Action fans would have a different complaint. They want to dnve an these vehicles, meet an these people and so on - attracted by the big name and sheer poksh of the game - only to find there was this unfathoimabte wargame thing hidden just below the surface
Which leaves the Midwinter series aimed at... who Well, a group of real
Renaissance games players. I guess, people who like lots of types of game and aren't scared of something that mixes a few together People like a lot of folk in the AMIGA POWER office in fact, which makes it rather worrying that nobody here's getting very excited at ail about the new improved' l Midwinter. Flames Of Freedom In actual fact, we all find it rather ’ dun
But !'m getting ahead of myself,
lux. Curling up for notorious rest option
First impressions count lor a lot, and you can't fault Flames for presentation The whole package feels nine tenths like some massive, high profile Hollywood blockbuster movie, one tenth like a heavyweight science fiction novel, and just generally well put together and meant - like many MicroProse games, this is something it’s simply nice to own. Little things like re-occumng symbols - the twin dolphins of the Covert Operations Bureau, say - cropping up m both packaging and program help instil a real sense of faith in the game itself, a long time before you've property played it If so many people - they’re credited, movie-like, at the end of the book -have put so much effort into making this look its best, the game itself just has to be a corker, doesn't it
And if you manage to ignore a number of problems - which I'll get to in due course - you have to admit that yes. this is a rather impressive game.
It's large scale and ambitious for sure Like the best sequels, rt takes the concept of the first game, (hopefully) puts right the things thal were wrong with it. then just starts adtkng. And -»
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
My plan here it to lleep mi **y around the feme. First make a tear looking character - votla! -and track hit tea appeal rifht up...
...then tett him out on the prison escape training thinfic. Davies here doesn t look like my type so I'll wait a day...
A*ha! Much more promisinf. she looks like she could do with some cheeriatf up too. Time to try clickinf on the lips icon...
Ma hal That was really easy! Feelinf suitably chuffed, I swiftly dumped her and set off on a mission proper.
Here's what I'm meant to do - kill this fuy. I vc no intention of doinf anythinf of the sort of course...
< HAlK-t WfUMNCf
SUGAR AND SPICE AND ALL THINGS NICE
That's what little girl* ere made of. Or at least. they are in nursery rhyme* - in Ffame* 0/ Freedom they're built up oul o( character generation screen* like this one (a* are all the boy character*, of course). Maelstrom have incorporated the character generating utility they used to create the game's faces into the actual gameplay itself, allowing players to come up with really individual characters to control...
. v jeml
, SIX APftAl A A rUAMTK
First off, choso tho fnco. From top down you got to eyclo through a wltction of lac* fthapos, notet, mouths, eyes, hairstyles and (optional extras) heard*, moustaches or glasses to build your ideal agent. You can come up with really biiarre combinations - put a beard on a girlie, say, or lipstick on a really butch bloke - or go for a fairly standard good looking character as we ve got here.
Neat up you get to fix your character t physical abilities. For each one you bump up a notch - reflexes, say, or endurance, another will go down a peg or two. Starting out you re best off going for a fairly average sort of character,
I vo found, who s just okay at everything.
Neatly, by the way, you II notice lhai my new face - picked on the last screen - has appeared In smaller form on the generic female body. Tlmo lor a quick press of tho exit icon...
...and it a psychology timo. everyone • ve ever seen play Ihe game has insisted on excellent sex appeal for their character - unfortunately doing this tends lo knock reason down a notch or two - and indeed, playing to a few greet strength* can pay off here, if you aro very sexy, say, or very good at threales, using the one skill time and time again can help get you out of most sticky situations.
Anyway, there we have our character - now isn't ft about time we sent her off on a mission somewhere
adding And then, on lopol all that, it adds soma more The playing area, number of characters depicted and range of transport and events is colossal - this is a game that promises to take months and months to complete, though thankfully it can be played in a much more actiony sort of a way too It manages to be very fnendly and entertaining looking indeed when you first pick it up - simply messing about with the character generation screens, for instance, (which allow you to change the characteristics and - yes' - facial features
‘Fans of Midwint&r will be in their element*
of the character you play) has given me some of the best tun I've had on a computer in ages
Unfortunately though, it is - like its predecessor - a game stuck between two stools The presentation, use of soap opera-style personalities and so on. ail lead you to expect a realty accessible game, one that will open up the strategy genre to. if you will, the masses
However, its stre and slowness work agamst it There's simply too much running around, too much travelling, too much ground to cover and too much waiting around between screens for something to happen to please the layman. The game may have improved on the first one by 200 percent in this area, but it still isn't quick enough on its feet lor
MIDWINTER II: FLAMES OF FREEDOM
'Coed luck! the boil uyt. Ho -lor what I n doing lack hot nothing lo do with it
First the boring bit as I ut oil for a suitably bobc-pockcd island by painfully slow boot.
Now the looks promising - H, of course, she Is o she. It s herd to tell when everyone wcors these red jumpers end blue jeans...
Hurrah! It's o chick! Bit old for me perhaps, but worth a shot still. Let's see If I con 'persuade' her....
Success! Now to see If she con tell me about any other girlies there might be on the Island...
Above: tnemy chopper in sighll Here we ■re in oar flying tub, and really he's a sitting duck. I'm fatter than he is and I've got BT homing missiles left, which at this range are almost guaranteed lo make a direct hit. There's only one problem - that big orange explosion to the right, which means someone s got me in their tights. Perhaps I d better gel rid of him first..
Below: Here s the opening option screen, giving you various gameplay, arm, options
real mass appeal For most o( us. it's one of those tragic games that sounds i*e it M be a lot owe fun to play than st actually is.
It's also a game that's packed with what is, tor me. an annoying number ol inconsistencies, illogicalities and tuts thal downright don ! make sense -things that help destroy the carefully built-up feeling of reality Here's a short list of some of the more obvious ones so you can see what I mean:
N01) I'fl accept mat it's a Good Thing that your character can now
commandeer any available vehicles he or she) comes into contact with (you couldn't m the first game) but it would have been much neater if this had been done with a bit more internal logic I can just about credit that a man on foot could leap onto a moving jeep or even lank if he was ruppy/lucky, but a low (lying Zeppekn Or a helicopter I think not (And then once he's miraculously got on board we re meant to assume... what7 That the crew of this
tankrheficopterZeppetin/ship just bail out and run away It's not explained by the game, that's for sure). *
NoZ) Though the date is given as 2138. m look, fashion and general feel the technology level seems to be that of the present day There are tanks and teeps
>y the igol
and trucks and buses and speedboats, fine, but then we get to the ftying machines and things get weird. Helicopters, yes - but biplanes and Zeps7 Why's (tying technoiogy whined back to 1914. while everything else remains the same And where's this bloody ftying submarine' come from7 It 'can travel across both land and sea. underwater and through the air’ apparently and seems about 300 years out of synch with the test o! the game No 3) Even in the middle of a fire-fight, with hundreds of tanks and planes shooting at you it s possible to chose the 'rest' option - at which point you It curt up in a little baft on the floor, and, erm. go to sleep. Now t would have thought this was most unwise - and anyway, with all that noise going on you're likely to get tittle kip - but apparently not Most of the time no-one wilt capture you or kill you. and you'll be able to get up refreshed in five hours time (or whatever) and continue your mission
No 41 Most missions would be total nonsense in the real world Here's an example on the island of Panao you’ve got to recruit the daughter of the
Tht sad truth - thcrc'rc a lot more bod islands than goodies
police chief (he dotes on her. and if she’s with you will do his best to bring ait the police over to your side), the wile of the military commandant (he hates her nagging so wilt bring ail the army with him to prevent it) and - suddenly1 - you've got a revolution. Unlikely, isn't it
Now it may seem churlish to complain about such things, but the game's all over the place as far as these small logical details are concerned I can see the perfectly valid game-play reasons why some of these are there - particularly the getting mto vehicles bit - but I'm not convinced there wouldn't have been a number of neater, more logical ways to
cope with them an.
So what are we left with7 Well, what to me is ultimately a sprawling, bonng game, full of good things that don't add up to a satisfying whole To others, rt's no doubt a brilliantly challenging strategy action game, packed with lots to do and see - but these must be people with an incredible degree of patience Fans of Midwinter will be in their element - they're getting more of the same, with a tot of the realty tedious stud taken out - but while it's undeniably tug and epic, it also promises a lot more (certainty in terms of
‘This is a game that promises to take months and months to complete’
fun) than it delivers
It's a game that would have been twice as good if there d been fewer vehicles, a smaller number of islands, tasks that made a bit more sense and (especially) some extra wit used to spice things up along the way (Monkey tenant/ has spoiled me -1 can't interact with characters are bonng as these any more).
I cant help thinking that either a) the same base plot and structure might have worked better without the 30 action element at it. but with a boost to the character interaction side, adventure game-style of b) that the 30 would work better on a smaller, tighter game -something along the tines of Activision's Hunter, perhaps its nearest rival. As it is, it's big and has its moments, but will. I fear, appear to many people as something loo predictable, sprawling and duff •MATT BIELBY
® UPPERS There slots and lots ol it - thousands of characters, hundreds ol islands, a wide selection of vehicles and oodles (and oodles) ol 30. H has to be a definite thumbs up as tar as value lor money is concerned, thal s tor suit
® DOWNERS Unfortunately, the giant strategy game structure remains too big and unwieldy, the 30 action sequences gel in the way. there’s far too much travelling, the character interaction gets repetitive, and it's (ul of odd little illogicalities.
THE BOTTOM LINE
In many ways supremely impressive. Flames Of Freedom will, I think, tail lo work lor many people. A game that's ultimately a lot less tun than it sounds.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
EIGHT WAYS TO SAVE THE WORLD
The thinking person’s hardman gets pixeiised again foi
Terminator 2 has lifted eight sequences from the movie, and turned them into eight mini sub-games, bunged chronologically on top of each another...
OA quick shoot hi followed br • weight bulcn up •Sains' th* boddie TIMM. Really, all you need do to win Ibis linl round It press the joystick button continuously (of, to preserve effort, fust hh auto-fire). The only skill involved It minimalising your own damage (indicated by the delenoratiny face in the corner), nils section it taken from (be shopping mall wherein the two big guys from the future come lace to face lor (he first time. The liquid metal man does a bh of hit spooky shapechanging here, bat it s nothing special.
Oirt onto the juggernaut chase in the flood overflow. Amie it riding a scrambler motorbike with the young John Conner riding piRion. You mutt protect John from the advancing juggernaut (driven by you-know-who), and ttdl stay alive by avoiding obstacles, lutra points can be picked up by going over bonus shapes on the ground. This section is seriously primitive but quite demanding in an entertaining kind of way.
O Russia time, failing lo complete a puttie does not mean
death - this is simply a bonus screen which allows you to beef up energy ratings. Here, it's the Terminator's job to rebuild e damaged hand. This section is actually lifted from the first movie, but we won't quibble about that, it works on the same principle as one of those plastic pussies which demand that you move pieces around until they're all in Ihc right place. Once you've learned how to beat this in the required time, it's ak very simple. Initially though, it's a lough old nut lo crack. It you fail it's not a total disatlcr - you'll ba given a 'percentage completed mark', whkh will determine the level of repairs dial do get made.
Game: Terminator 2 -Judgment Day Publisher: Ocean Price: £25.99 Author: Dimentia Release: Out now
n mis very magaiine, just three months ago. we ran an article talking about games based on film licences - what s good about them and where they can easily go wrong One pi obfem that crops up time and time again, we pointed out. is that game designers try and
*1 fully expect to see this
stick to movie scripts too closely, ending up with something that doesn't work too weu as a game because it's split into too many crappy little chunks, or the plot of the Mm doesn't tend itself to action sequences, or whatever. As history teachers are prone to say. those who
Graphic! arc kit cartoony than in rataf See art ct al
ignore the cock-ups ot the past are doomed to relive them, and while Terminator 2 isn't in the same league ol awtuiness as. say. games like Ghcstbusters II or Return Ol The Jed games, it has managed to fall into alt the classic traps which. rea»y, you would have thought conversion specialists like Ocean would have sniffed out a long time ago
floating up to the top end of
Othe chart pretty sharpish’
IT'S NOTHING PERSONAL.
----■ But I'm getting ahead of myseif
... First ot all. just what has the Amiga conversion of the year's biggest movie got to show for itself7
Olft back to combat Tbit lima you're in the psychiatric hospital trying to gel Sarah Conner out The T1000 hat other idea*, and you mutt fight it out Thu it exactly the tame at in round one except that your opponent it stronger. Watch out for those long distance headbutts which the metal liquid man relies upon.
O After that link scrap, your energy will
probably be hovering around the sere mark, so iti trnta lor another punk This time you mutt repair Arnit'i lace (which has actually been drawn very well indeed). This screen follows the tame principle as that of section three.
TERN1INHTOH 2 - .11) IM> Ni i NT I1RV
Wet), anyone who's seen the film (and I'm guessing that ai least hail the people reading this are abundantly familiar with Big Arroe's recent so fi test) will be completely comfortable with the game The programmers have attempted to recreate all the best acton sequences inside a total of eight subgames, and flick tans who boot this up will know exactly where they are in the story We ail know how this works, don't we - it's a set up Ocean have used in half their games - and nearly ail their Wm licences -from Batman onwards Not only do we get a sideways scrolling shoot 'em up. three beat-'em-ups and two driving games, but a couple of single screen puzzlers too You may And it ail a bit formulaic and unimaginative, but it's a structure that'd still prove pretty jolly (if a little formulaic) were it not lor one small problemo - all Ihe games are crap
*lt’s quite sad, really’
TERMINATOR 2 - IT U BE
TRAD That's not to suggest for a vilflr moment that Terminator 2 is destined to plunge into the great software incinerator, however. Far Irom it. fully expect to see this floating up to the top end of the chart pretty sharpish, it s competent enough (just) it does its job (which isn't saying much). And it's got Arnold
Schwarzenegger s mug
T1000. Vo, thil l right - he looks like juit, well, i bloke
on the cover (add sales of len thousand immediately)
The trouble is. it absolutely fails to offer anything ot intrinsic value Rather than do anything interesting with the licence, it merely manages to copy Ms from lots of other games - most of which are well past their sell-by date anyway Ocean sell dreams, not software' is something we hear quite a lot. and rarely has this been so abundantly and obviously true as it is here.
It's quite sad. really. The beat-'em-up sequences do not require a great deal ol skitl. the shooting scenes demand no skill whatsoever, and the driving games are. at best, rudimentary Programmers Dimentia would have been a whole tot bettor oft designing one single game - even that old warhorse. the standard honzontatty scrolling shoot-'em up a la Rolling Thunder - and Termmaied' rt by throwing tots of movie characters in there Instead, they've decided to try and reproduce every action sequence from the film they could, and ended up producing a pig s dinner Anyone who thinks they re ready going to get eight good games in here for the price ot one should have learned better a tong time ago
So where does that leave us’
Wett. for younger gamers there is enough here to (ustify Ihe asking pnee, and, I suspect, plenty ot Terminator freaks will ignore any derogatory reviews and go nght ahead and buy the game anyway But if you're just a gamepfayer looking to make your pounds yield a good few hours of enteriammeni. look elsewhere Terminator 2 isn't for you ■COLIN CAMPBELL
® UPPERS A typical movie
licence in juit about every tense. It follows the plot closely, gives you a lot of sub games tor your money, even provides a taw digitised animations and has that face on the box~
® DOWNERS ...but that a about It. There really Isn't much in the way ol worthwhile gamepiay In here. Such a disappointment when the movie managed to confound all doubters.
THE BOTTOM LINE
Worth a look lor hardcore Terminator or Arnie Ians, but otherwise Otlert very little indeed. Once more weawtil a & — — decent Arnie game - is this L mn>
guy unlueky in the computer ' arena or what —
hasn’t had too much luck with in the past. Could it be fifth time lucky, perhaps
OOti deer, n't
udcw.n ixr ol tin, shooting time. Vow ore up against the SWAT team outside the headquarter* at Cybcrdyne Srslcim (they're the guys who Manufacture the coatputer which may or may not watte the entire world). There are three way! to shoot at the cop* • up, down and straight. Tep, thu lection it a* salty oi n ioolu, and twice a* eaty to complete.
OThat dreadful T1000chap itill hasn't given up. Now he’s chasm, Arnie and the food guys down the highway - in a helicopter. Avoid hitting other can, keep firing the gun out of the rear of the Transit, and you'll gel through this easily enough.
OAnd finally, it’s into the teething steelworks for a final bcet em up. This section is not at oil eaty to complete, but that's not to say it s any good. As in ail the fight sequences, control* are seriously limited. The only war to win it to have enough energy io sustain lots ol damage, and to keep hitting Murder Man as hard and as often as possible. When that's over, so is the game, and it's straight bach io the beginning again. Ho-hum...
AMIGA POWER OCTOBER 1991
Game: Cruise For A Corpse
US Gold Price: E27.99 Authors: Paul Cuisset, Philtippe Chastal, Benoit Aron. Denis Mercier (programming),
Christian Robert, Thierry Perreau (graphics). Jean Baudlot (music)
Release: Out now
So this is the big one, huh7 The big hype US Gold's postMonkey Island blockbuster.
Well, l must admit that f had my doubls Sure. Cruise For A Corpse looked as slick as Monkey Island, but without such a strong plot and the humour, could Cruise ever really come ctose’ In he end I decided to took at the game with Iresh eyes, to play it with an open mind And to lorget about Monkey Island, lot a short while at least.
in truth, despite all its finery and graphical mckery, Cruise For A Corpse is more comparable to games such as Intocom s Deadline (now re-released on
Delphine’s much-delayed pleasure cruise is finally about to set sail in the same waters as Lucasfilm’s Monkey Island,
budget , and the more recent Maupni island You see, the task in the game isn't really to solve puzzles In order to gam access to new areas, as with most adventute games Things are never guite that simple in Cruise Many of the locations <n the game can be visaed as soon as the game commences, so that isn't the motivating torco. What is though, is the gleaning of clues and the consequent confrontation with the other characters regarding these dues Cruise For A Corpse is a devious beggar, and no mistake
I suppose a bn of plot is In order, because with Cruise the plot is all. The story defines Ihe characters and shapes the events, and so progress is a lot quicker it the background to events is known The player takes the role of Raoul Dusentier they, nobody's period), a police inspector (cue lots Ol Clouseau-mspired jokes about bemg an officer of the leuggbhh) who just happens to got minted on a cruise, courtesy ol the really very nch Niklos Karaboudjan (bless you) And what should happen, but (surpnse. surprise)
somebody is murdered (Justification for the game title has to occur somewhere in there, after all). The unlucky recipient ol this shortening in the life expectancy department is Mr Karaboudjan himsetf And so the tun begins
US Gold have gone to considerable lengths to make this game a quality’ release Even before loading there's the beefy box of goodies to wade through In addition to five (count ’em) disks, there's a reference manual, a booklet containing character background information, and oven a map ol the ship (printed on suitably parchment-style paper) Head on into the game and the quality just rises and nses If first impressions are everything, then Cnnse For A Corpse has things sewn up quite neatly.
The graphics really are quite
IT ISN’T EASY BEING A CORPSE
sawed mi it Ue not resok* tt» flat the bar it 's a natter of Ye or death SgnedF
ps on the
Raoul bejim hit quest for truth and justice.
A ha, my first due (l*m not yoiny to say where I found M). Somehow, I doubt the mechanic did H.
Maybe Suiannc Mum can help. Talk about a sordid past
A lover's tiff, perhaps (Love is always a food motive).
Mmm, an iocrirainatiny letter in Fabiatti's prayer book.
ONCE UPON A TIME, ON A SHIP IN A SEA FAN, FAN AWAL.
This is. of course, a French same, and so before techmcolour intro unfolding on screen, showing Dusentier gets involved in the whole affair They say
the game commences we get the traditional events leading up to the murder, and just how Raoul murder ain't pretty, but that's not the case here...
Tbt city of Forts - home of Inspector Raoul Ovsen Her. The postmen colls, koviof on intnfuinf letter.
An offer from Nikloi Koroboodion, to join him on his boot
Seoul accepts the invitation to join the enntt, unaware of the events lint around the comer.
Uh oh - it looks like murder. (But who's that lurking in the doorway )
Raoul comes around, following a blow to the head. Things are still a bit out of focus at this point...
murder really be as much fun as simply playing for laughs
but can playing at
exceptional - of a quality normally seen only in American PC games - though with that Euarre French selection of colours The screens use 32 colours, and the mowig characters are polygon rather lhan spnte-based. This doesn't mean that they look blocky. however - In fact the only game which compares in terms of smdahng human movement is Ponce Ot Persia (which apparently inspired Delphme to be so ambrtious with theu graphics).
The beautiful graphics and game depth do lend to be offset by the frequency and length ol disk access, however Thankfully, the daia has been arranged quite sensibly, to minimise actual swapping between the live disks
The m-game music is pretty sharp too. as are the sound effects Walking along the deck with the ship swaying and
the chatter of seagulls is mighty convincing It now feds much more like taking part in a film, befitting of the title 'Ctnematique'. though true to Oelphine form there are a couple of arcade sequences in there (but nothing to worry about loo much) A tight scene, for example, can actually be avoided if the necessary steps in the adventure are taken A neat touch
Cruise also scores highly in the uscr-Inendly stakes, with its handy parser system If you've played any of Oelphine's Cmematique games before, forget them The parser, like the graphics has been given a complete overhaul Whereas
previously it seemed like a fight lo achieve anything. Cruse's parser actually leels like more ot a help than a hindrance
Everything is context-sensitive, so there’s no need to wade through hundreds of unusable commands For instance, examining a piece ol paper would then add read' fo the fist of possible actions to porform on the paper Then, once the piece of paper had been lead, it would be possible fo go and confront one of the other characters about fhe information just gained The may seem like an obvious way to treat the player, but there's plenty ol games which
just don't cater for hun this well
Whereas Monkey Island (whoops I'm making THAT comparison again) was actually very rigid in the plot structure. Cruise For A Corpse has a more nonlinear gameplay style There's more freedom ol movement to suit the mysterysolving nature ol (he game, though I guess that the actual route to the solution isn’t as loose as it might appear
One cute touch is that whenever progress is made a dock appears, and the minute hand moves on ten minutes This dock acts as a mark of progress m the game, rather than a true indication of time spent playing. It's eight in the morning at the beginning, and the solution has been reached when it reaches eight in the evening. A bizarre idea, but a helpful one Seeing that clock advance is a great ->
‘Head on into the game and the quality just rises and rises*
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
The myiieriuus SuuniK Man, uUn] in ton* Ircih air on the deck. Itrhjpi ihf can help with the enquiries. (lull deni oiler her a drink nt the bad).
A ha' Father Fatuani and Desire Grosjeaas cabin. Mtnnn. I wonder if ant secrets are held within this suitcase. Left make a closer inspection. (I mustn't jet caught, though).
In addition to the usual method of simply walking from one location to another, Raoul owns a map of the ship. By simply clicking on one of the locations, all that strenuous walking and waiting can be avoided.
Here we see the access to the lowest deck. Maybe that young washer bo can lead eve to the killer (I doubt il thought)
Taking a stroll below deck. Inert single risible object can be rr vmlnttl Could one of those wooden beams be concealing a vital doe, perhaps
Is it a peeping tom Mope, it's Just the inimitable Inspector Dusenlier taking a (purely professional, you understand ) peek through one of the portholes-
The washroom (the maid washing clothes gives the game away rcall)). Try striking up a conversation with her and She'S remarkably abrupt, t wonder if she’s biding something
incentive lo keep on going.
US Gold claim that there are about 8000 lines of ted used, which tor a game whsch doesn’t even lei you type anything in is pretty impressive. Much ol this is used to create believable, (teshed-out characters And while conversations are limited to simply picking a subject and pushing tor a response, everything has been so carefully interwoven that there is a definite feeling of real-life interaction
That davur 10 effect in tult. Here we tee
Oow intrepid inspector walking casualty along the deck.
there It’s not perfect, but a better system would be hard lo find (one that fits onto an Amiga anyway)
It’s reckoned that if the solution is known then it sMl takes eight hours to complete the game. This may sound a touch long-winded and tedious, but the sheer joy of woriung step-by-step through the game really eliminates any such thoughts. It’s another ol those 'draws you m and doesn't let go' affairs, and this t$ its
Oh look, ha's coming this way. Boy, those graphics arc ready quite impressive. Metier the bobbing skyline.
real strength. Like The Secret Ol Monkey Island, a tew mmutes playing is enough to lei the bnikantty devised plot take hold. Without this, Cruise would have been an empty experience - a pretty one admittedly, but an empty one nonetheless. As it is though, Cruse For A Corpse gives you that warm feeling inside that only a round of burger, chips, doughnut, apple pte and triple shake can usually do Most excellent * MARK RAMSHA W
Aebhl He's going to hH the camera I you’re seen the walk into the camera effect in countless fllmi, now euperieoce H to e computer game.
® UPPERS A marvellously-devised game plot, with many twist* end turn*, none ol which eppear contrived The grephic* too are impeccable - thl* I* one game which doesn l take any shod cut*. The Clnemstlqu* system finally come* ol age. end lives up to it* bold title.
® DOWNERS A paintulamount of di*k access (once per location) can be otf-putting. and the more freeform nature ol the game will deter tome adventure type*
THE BOTTOM LINE
Despite one or two irritating laults. tn excellent game. I know it's t bit ot • cliche but you want a game that you'll come back to time end tune again, then Cruise For A Corpse is the one to keep you going through those sulumn nights. It * that sudden realisation that you can solve another due. snd advance another step closer to your goal that mil really make it all worthwhile
FIERCE ANIMATII THROW YOU HEADLONG INTC THE FURIOUS STORYLINE OF THE BOX OFFICE SMASH....AND A GAME YOU WILL NEVER FORGET.
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: 061 632 6633 FAX; 061 834 0650
■ l«! CAKXCOIN Ml BIGHTS ft SEPVtD
. ACCIAW MD MASTIRS Of THE CAME ABE (KADEMAMSOf
n C. ACClAJM ENTtPTABMENT MC
AMIGA POWER OCTOBER 1991
After experiencing the (anti-cute’ in Brat, Storm now offer an arcade
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AMIGA POWER OCTOBER (991
AMIGA POWER OCTOBER 1991
' /I Game: Magic Pockets
U I Publisher: Renegade
Price: £25.99 Author: Shaun Griffiths (design and coding),
Mark Coleman (graphics) at the Bitmap Brothers Release: Out now
And so we get 10 the second retease through Renegade from The Bitmap Brothers, and yes, it's as professional and good looking as anylhing we've seen Irom them Graphics are nice (don't worry, I'l get a bit more specific than that in a minute), there's lots of if. and Betty Boo warbles away in the background to good effect. General opinion around the office has if that this is a tot betier game than the recent Gods, it again tailing shod of being a real Bitmap cfassic of ihe order of. say, Speedball 2
Me. I'm not so sure, if pushed I'd actually say that I enjoyed Gods a lot more. That was a game that initially seemed a bif, well, ordinary, but grew on me as I played it Pockets, on the other hand, seems a bit ordinary and remains lairty ordinary all the way through. It's not bad as such - indeed, there's a lot about the game that's really very good indeed -
‘I’ve got no incentive to play it beyond the purposes of writing this review’
but it could easily have been two or three times better. The simple fact is that if this game came to us out of the blue we'd be saying. 'Hey. these Bitmap Brother tolk took tike guys to watch - iron out a few problems and they could go 1ar.‘ As It Is. they're perhaps the most celebrated games creators m the country, and so anything less than excellent from them comes across as little more than a damp sguib.
The first thing that you have to say about Mag>c Pockets is that it's a real what-you-see-is-what-you-get sod of game -something the Bitmaps haven't really Involved themselves with smce Xenon 2. That's not to say il hasn't got the secret rooms, hidden ways ol collecting bonuses and so on that work so well in Rainbow Islands. Mano or whatever - because it has - but that there's nothing REALLY clever going on beneath an that No discernible artificial intelligence to the characters, no hardcore adventuring a la Cadaver, no particularly radical new ideas at ail — this rs a game that stands or falls on pure game design. And - oh dear - il might not quite have fallen, but it's certainly tripping up all over the place. Game design-wise this simply isn't all that good.
So. going into Mr Negative mode, what's wrong with it
1) The graphics. Now Mark Coleman is a very talented gentleman with a very
SittO* mcMlU ia
NrM wqrtd - HHte <*n win tat turttbl* wnn a ibwr w two, bin watch oat far whan •har'r* fctSdaa mi ttaii *h«IU (they pi ova " '
Here’s then entire first section of Magic Pockefs in all its ’metal-look’ glory. Let’s take a look around.
After the disappointing Gods, the pressure is on for those
distinctive style that's worked very well on a tot of Bitmap games in the past - Xenon 2 and Speedball particularly - but on this evidence his style simply isn't suited to cute games. Try as he might, he canT seem to get away from that dstmctive blue grey metallic effect the Bitmaps have used two or three times too many already, indeed, the first level ol this is almost a rerun ot Gods visually - though without the distinctive detailing of that game - and
even when he gets out of the caves and into the forest and later levels his palate seems dominated by blue and brown.
The spntes have a similar problem -they're cuter than stuff he's done in Ihe past, but stilt rather too menacing for a platform game They don't seem to do anylhing very interesting either, but then that's not really his fault, is it
2) The levels, Oh dear, oh dear. How many times have we seen a forest, a lake.
some caves and a snowy mountain top Quite a lot I'd say - this is as generic as it gets If you're not going to have any real link between levels - and you don't seem to gel one in Pockets - you should surely be able to come up with some better ideas than this. Just to prove it's not that difficult IH try to think ol some off the top of my head: how about one level set in heaven (with tots ot clouds, angels etc) and one set in hell (all red and lava-like) Or what
,—j . i-y > n
THE POWER'S IN TOUR POCKETS
Though it work* In pretty much the ume way each time. Magic Pockets actually gives you a different weapon to use each time. These are generally thrown by the Kid in a vaguely definable arc. making hitting characters standing right next to you Impossible. Build up the power of your weapon (by holding down the Tire button, R-Type style, and you get a super weapon with rather different properties. Like so...
The Whirlwinds Found on the first level. The ' giant whirlwinds can trap ’ baddies (jump on them for a sweetie bonus), or throw the Kid in an indestructible and baddie-destroying spin around the room. It takes some getting used to. but can prove very useful for getting up to otherwise unreachable platforms.
K This second level weapon
' operates much as the whirlwinds ' in small mode, but the big ones can be stood on. creating Rainbow Islandslike platforms. Water drops released by the big clouds grows certain tree formations, allowing you to climb up the screen. Jack'And-The-Beanstalk style.
(Yes. you're right - almost exactly the same thing happens in Captain Planet.)
The Ice Cubes
The big weapons on level three freeze the water, allowing you to cross it.
, Roll on of these small level four W J weapons along and it grows in **•*'' size, picking up extra snow (rather like a real snowball would, in fact .
Bitmaps to come back with a real winner, but does Pockets have that magic
about a set ol levels based on ancient cultures - a Viking level, an ancient Egyptian level, an Aztec level and so on Of perhaps one level set in a burning bixttng. one set in a sinking ship and so on. disaster movie style Or one level that's ail early 70s hippies, one that's all tale 70s punk, another with New Romantics in and so on (You cook) have pastiches ol particular people - Gary Glitter. Sid Vicious, Boy George - as the
baddies). Okay, so some ol these ideas might be a bd crap, but at least they re ideas - which is something you don't find (outside of small detail touches) aN that many ol around here. Honestly. I should have been a games designer.
3) The feet Gurte a vague one this, but you play it and you II realise almost straight away that it’s wrong. Kid is anything but light on his lee! - he's too slow, he feels too heavy, and he's not
particularly good at changing tkreebon when lumping. In Gods the pace seemed a bit slow - the mam character clumped around (airly slowly - but as the game was a farty methodical puzzle,fighting based thing it didn't matter too much Here it’s very out ol place
It gets worse though This is - or al least should have been - an arcade skills based game. Since you've got a rather esoteric weapon system - the elemental
weapons you throw go in a (sort of) controllable arc - the skill should be m
working out just how to hit any particular moving baddie. It SHOULDN'T involve you having to hit them again and again (and again) - many of them more than outstay their welcome and it becomes quite tedious having to bash away at them six or seven times lo kill them otl. More than a few people I've seen playing Pockets have complained that it s too repetitive, and
AMIGA POWER OCTOBER 1991
99 percent ot the time tins e why A game ol this size demands more o) a challenge than just basing away at an endless stream ol rather characterless baddies
4) The lack ot character. I've touched on this already, but anyway..
We've already got ourselves in quite a tot ol trouble for slagging off a game (Sral) for having an annoying central character so I'm not going to repeat the mistake here. It does have to be said though, the Bitmap Kid has little to recommend him. Some characters you (eel (or. some you simpjy don't - we d take Tiki the kiwi from The NZ Story or Bub and Bob (Bobble Bobble) over this pi*elt$ ed
Danny-out-of the-New-Kids any day,
The baddies are a similar sorry story Taken individually the graphics are all fairly good, but Mark Coleman has a problem - he draws everything the same The overall style dominates more than any ol the individual characters. The real problem though is that they all just wander about a bit - none ot them are given anything particularly interesting to do.
But it can t be that bad. surety Well no, perhaps it’s not. When most people see this they go. 'Hey. that looks good1', and Ihey're right. And does, initially, took most impressive. Stylish, and packed with neat little presentational touches that lead
you lo expect much more from the game than you actually get. Things like:
1) The Me directional arrows that whiz up into the air, pointing out which way you're meant to go.
2) The (rather old fashioned and wooden looking) TVs that crop up along your route, freezing the action and putting you into a tong shot map view, allowing tune to get your bearings. (Surprisingly, these turn out lo be of preoous little use when actually playing the game)
3) The vast selection ol fruits, sweets, and other goodies - including cocktails, a rather suspect collectable lor a seven year okt! - tor you to pick up en-route Various
ANIMAL CRACKERS (OR KNOW VOOR ENEMIES)
Rather annoyingly, the baddies in Magic Pockets don't seem to have any organised
characteristics as such. Oh sure, they all tend to act in particular ways - as is outlined below - but any individual baddie can take between one and about six hits to kill, making planning your attacks difficult because you never know how tough your immediate opponent is. As far as we're concerned that’s a big game flaw, but there you go. What we CAN tell you about each of the game's hostile critters you'll find below...
The Cave World
These tithe green things -they look a bit like Siimer from Ghostbusters - sort of slide about, occasionally jumping up and down for good measure. Watch out thought They spit smaller green blobby things when angryt
These flap around the place - unlike many flying baddies they actually seem to be doing a flying action -though occasionally they'll have a rest hanging from the ceiling
Sometimes they hide in their shells (so you can't hurt them) but mostly just slither slowly after the Kid. Speed up when angry.
These act pretty much like 'he snakes, though when they open their mouths and spit it's a rather more spectacular effect.
Annoying little buzzing thingie*.
Even more annoying, mainly because they're tricky to kilt, and they all come after you at once.
H These tend to jump back and forth with a rather vacant took on their faces. Watch oul for the long tongues though - these increase their effective striking range quite a bit.
These grey rockmen usually follow the Kid around, throwing rocks when angry.
The Jungle World
Slither back and forth in an uprighl position, occasionally jumping from platform to platform.
One of the best animated -a* " characters, these run around, swing from branch to branch and tend to stand and beat their chests just before attacking the Kid. (Hmm. Perhaps that makes them gorillas then, not chimps after all).
The Lake World
fc v Vultures
Jpc These flap around pretty
much like the bats but -watch out! - they drve bomb you when angry.
Scuttles back and forth, jumps around and. urn. that's about it.
action is a sly reference to the enemy submarines from Stingray (if you remember that).
Erm, just swim around realty. (They'd look pretty stupid jumping, after all).
These sit there spitting '* 3* whfte (or sometimes special black) pearls. The Kid can't swim without hit diving helmet toy found on this level - which can be made more difficult if a clam decides it'll make a handy home and sits in it spitting pearls at you!
The Mountain World
HR Ahem. yes. Not sure VS™ exactly what these are or what they're doing here, but watch out anyway! They throw snowballs at the Kid.
Flaps about and then ' swoops at the Kid. much like
Generally swim around, but can jump in an attempt to get at the Kid if he's standing too close to the water's edge. Apparently the jumping
the earlier vultures.
Wanders around, then pounces when it spots the Kid.
Just acts sort of cute (for ' a nasty).
i ■) Surprise, surprise! This too t1 throws snowballs at the Kid.
Th* Bitmap Kid: cool in the ihadet.
involved ways of collecting extra points -too complicated lor me lo go into here -provide a variety ot other neat effects too.
4) The way that when the Bitmap Kid finally dies the world sort ol doses down around him. leaving him trapped outside on the black end ol game screen.
5) The different weapons he gets to use. Now while I’m not convinced that one single upgradeable weapon - such as the rainbows in Rainbow Islands - wouldn’t have been a better way to go. these do allow tor some neat touches. The way the snowballs can be rolled to create a big ball, the way whirlwinds can throw you about the room, the ways ice freezes water and ctouds drop rain to grow forest trees (very similar to part ot the upcoming Capfam Planet) an have to be applauded.
6) As do individual spot effects - my favourite being the way Kid struggles when dropped in water without a helmet
THE KID GETS A BOUGH
plflf Phew. I've given Magic Pockets a IIIUl (j,t 0f a r0ogh nde. but I think it deserves it - it's simply a very average game tarted up wrth lots ol nice effects and presentation, and certainly a tar cry from the sort ol product we should be expecting from creators as talented as the Bros Attractive though it may took, t've got simply no incentive to play it beyond the purposes ol writing this review, and while some tok seem to disagree with me. the vast majority ot people who've played it seem to be expressing a similar sod ol dissatisfaction Indeed, there's a targe groundswetl of opinion here that thinks it's a 60 percent game, but I think there's enough that's good about it to justify my mark Dull • MATT BIELBY
® UPPERS Slick graphics and typically neat Bitmap presentation allied (o an archetypal cutesy platform gam* design provides a lot ol immediate tun...
® DOWNERS -which palls
very quickly when you realise how dull, samey. repetitive and unimaginative it aN is.
THE BOTTOM LINE
A very disappointing second release from Renegade - not because the game's bad as such, but because It simpiy should be • whole lot better. No one's going to be loading this one up for tun six months down the line, that's tor sure.
juni w •
They’ve nicked his bike. They’ve whipped his helmet.
This time they’ve gone too damn far...
N(J ONE MESSES WITH THE BITMAP KID
stacks of levels • heaps of weapons • swarms of intelligent nasties bonus games • secret rooms • loads and loads of power-ups
®*« !*•*»•*•<* •»« Wharf. Waralam Walt. L a a a a a at •••
® '•** T » • •<<*•» mraiaara. p.lllit.d ar m a a a a a a a
AMIGA POWER OCTOBER 1991
Ala* poor Robin, I know Mm well. Th« prince Of thieves makes Ilk* ions** Dean, dyin younj and leaving a beautiful corps* (Irm, beautiful if yourc a jirilt, of count).
lit* HilY* two wrote KODtn KOOfl fid:
K* Mill not titj forjott
Looks like we've fot « fight on our hsndi- Don't worry though, good o! Robm con take core of himself (especially against a couple of nurses as seems to be the cose here).
We’ve had both the American and British movies, the No.1 song, and even a TV ad
Game: Robin Hood Publisher: Millennium Price: £25.99 Author: Ian Saunter (design), Steve Grand (graphics), Richard Joseph (sound)
Release: Out now
I n computer games, as in movies, there seem to be two main ways to portray Robin Hood. You can go for the strong, sensitive and square jawed approach - as Kevin Costner did (more or less) in the recent movie - or you can go absolutely mad and camp the whole thing up outrageously Millennium have taken the second route with this game, and, happily, it works a treat. Here Robin Hood is a tumbling idiot, wandering around teKng everybody he’s depressed, wearing unfeasibly tight tights, and spending most of his time chasing after tvs allegedly merry men,,
Robin Hood (die game) works in a
30 isometric view - not unlike most of these god sim things, in lad - which scrolls around a fair section ol merry olde England including Nottingham Castle, a good doifop of Sherwood Forest and. erm. some fields An eight by eight square, it s populated by some forty characters, each of whom has his or her own distinct personality (although none are especially complex, it has to be said) - the Normans are brutal and thick, me peasants are fickle and thick, and the merry men tend to be loyal and, well, thick,
The merry men are all there - and ait good value entertainment wise - as is the delectable Maid Manan, the poisonous sheriff, and all your favourite supporting characters, as well as (for no easily justifiable reason) a fire breathing dragon
ONCE UPON A DEEP. DARK
r n n rPT The plot begins with our lUntdi dispossessed hero dumped on the doorstep of his castle by the wicked sheriff Since the Robin Hood story has been drummed into most of us Since we were about three, it doesn't take much working out to realise roughly what you've got to do - recruit some followers, redistnbute the local wealth (using an exciting new scheme called 'daylight robbery1), regain the castle, kill the villains, get hitched to Manan. and, m the course of all this, become even more immensely popular with the locals than you already are. It's all in a day's work tor your average medieval champion ol the people
Of course, in order to do any of this you're going to have to be able to move your character around the countryside -
•vice** M* i. Hint*, ftttjt *t tie WiH *«ft
V Mm He iMteF. leu * lift t if flM
Gollrf A prctiit lot m« It it « puppy dof, or perfupt a n«w Tr«k, or • pony IhT [h
your controls are in the form of a column of icons down the left hand side of the screen. By clicking on the lips thmgy you can talk to another character (us»ng faintty hilarious comic book style speach bubbles), while clicking on the sword helps you disembowel him, and so on (see the cons box elsewhere in the review). Character interaction is at the core of this adventure, though your rote is fairly passive lor the most part, while you can choose who you wish to converse with (of course) the game will take care of the appropriate words. So, while chatting up Manan. Robm writ deliver a smoochy ime of sickening romantic fiddle-faddle (The sight of a pretty maiden does lift my heart greatly" Or something similar), white, when grappling with Normans. Robin wilt start shouting tave medieval pul-downs of the "Got you. variet" variety Hardcore adventurers may well find this a brt restrictive and really rather srtly. but then this isn't a hardcore adventure and was never meant to be. White not as witty or well thought out as the speech in, say, Monkey Island, the effect is lightweight, entertaining and really quite joly. serving the purposes of the gameplay admirably So how do you progress Well, mostly by simply being in the right place to take part m the nght event - or talk to the
SEASONS GREETINGS FROM SHERWOOD FOREST
Time may fly by. but Robin and his merry men continue to wear unfeasibly tight tights. Oh yes, they also continue to take from the rich and give to the poor. Robin Hood indicates the passing of time with some fetching picture postcards...
Mmm, lh«r« don t seem to bo too many trees in this horo forest (oh, this is summer by the way)...
—.which would make Errol Flynn-style branch-leaping antics pretty tricky (not to say extremely dangerous).
Oh, that last one was autumn by the way, and this here's winter. Pretty Isn't it (In fact, I'd say they all were).
‘This is one of those adventures that you really immerse yourself in’
IF* chnmble nmc In Shtnnwd Form, but Remember this scene, idiom Robin Robin never Hops Ml Rood work, moot* th« dimmuitive John.
OR oh, I can fed a hanging coming on. Im gtt that un neck feeling
Hubbo, hubbo. In the fair Marfan, for whom I have only honourable intentions
Now (at last) it’s the turn of the Amiga.
nghl person - a! the nght time. Doing things in the correct order is ati-importan! -for example, terminating the shentf before you've won over Marian and the locals is a stupid move, white saving Will Scarlet from the hangman s noose is a smart one Screw up and youII either die or see your popularity ratings - you have various
too, Mu! in Robln'i arch rival, and all round hated man, the Sheriff of Nottingham. Hell jet hit, don't m worry.
energy bars you've got to juggle with :*”ooghout the game - lake a nasty dive You know things are going wen when certain characters present you with i mmensely useful) gifts m return for dotng them some favour You'll have to find out now to w.n these treasures (seven in all) yourself, but suffice to say. some are more easily attainable than others.
Impressively. Millennium have gone to some trouble to ensure that events seem to be taking place in a believable medieval world While you spend your time walking around, meeting new people, slaying wicked Normans, and robbing fatcat merchants, all around you get the sense ol a thriving community full of people happily getting on with their lives Oblivious to your struggles, peasants will be tilling the land, while Norman soldiers go about their gormless patrols (a (ask to which they seem well suited)
ALL IS NOT WELL IN THE
rnpCCT M ttnts an sounds peachy then, lUnCul yes it is - to a point. Unfortunately the game has a number of problems that you'll stumble across almost immediately For a start, everyone is small to the extent of bemg Very Very Small Indeed. So small, in fact, that it's sometimes hard to see just who is who. This isn't always too much of disaster, but it does niggle.
Another problem is with the sequencing of events If you save somebody's Me and get caught by the Normans in the process, your pal will still be singing praises of your bravery while you are swinging from the gallows Clearly, events overlapping often create absurd situations, which can be imtatmg - though,
lotkityfor Robin, Little John lent .bout every tunc he wants to cross n bridge...
to be honest, most of the time they merely add to the camp appeal of the game
In fact, the whole thmg is packed with Me mistakes or quirks which by nghts should be annoying - but aren't. The inhabitants of Nottinghamshire can't seem to work out if they should speak in classic Ode English. 20th Century Californian, or even BBC English circa 1935. for instance You get phrases which have only been in currency for twenty years ("hey dude*) jammed next to words which only a genuine Anglo Saxon could get away with Cmethinks". say), creating an odd effect that sometimes seems deliberate, sometimes accidental, and sometimes just a little bit crap SMI, tl Kevin Costner can gel away with it In Pence Of Thieves. I suppose Millennium can too
In fact, the most surprising thing s just how much ths game manages to get away with Things which would annoy immensely elsewhere instead prove to be merely slightly irritating here - or sometimes even less than that, coming across as more a charming little idiosyncrasy than a fault at aR,
There are a good 30 or so hours of gamepfay here, but even if you finish the game quickly there's enough to be seen and done to make simply explonng it a pleasure on its own. This i$ one of those blanket' adventures that you realty
Oh dear. Robin di« without to much as a loud Mu from Marion. Tha *HI> aavtogo.
immerse yourself m. rather than a linear problem solver, and as far as I m concerned that's all to the good I'm no great adventure player, but here is a game I've really enjoyed, and I dare say lhai anyone would. While it's not as challenging or original or funny as. say. Afega to Afama, this is a worthy oubng for England's most famous hero, executed with sufficient wit to make it one ot the autumn's more noteworthy releases • COLIN CAMPBELL
® UPPERS Witty and
lightweight adventure with plenty ol swashbuckling, character interaction and that genuine Sherwood Forest fee! (whatever that is).
® DOWNERS Not nearly as well executed as many contemporaries; the size ot onscreen characters can get annoying.
THE BOTTOM LINE
An adventure in the true sense ot the word Fun. exciting, challenging, and there're e few laughs to be had. That said, there are enough glaring imperfections to keep it firmly outside the classic bracket.
TAKE CONTROL IN
A quick guide to the Robin's (rather blurry) trial by icon.
low; Fires arrows la a straight liae, but due to the ting site of characters, teems to be quite arbitrary la who gets Ml Not a great weapon, but becomes more useful with practice.
Sword: JUwagi useful for killing Normans, but wont help too if there are more than a couple of bod guy*. Trg aot to MU too meng people, as this rarely offers oag
Heart- Mil allow gou to run quickly but wastes energy. Only worth using H someone’s about to stretch your neck.
Lips: Allows you to talk to other characters Some ore more commuaketive than others.
She Hoad: Use to give gold to the poor.
OTahe hand: Use to take gold from the rich, or gifts from your allies.
directions: Moves the hero about (although >Mnl you can simply point
I *nd cll<k on screen, or
mTtl “** turIof kef1)-
State of Health: Puts gou into the gauge screen, where gou can check your bravery, popularity, strength aad energy ratings.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
Game: Silent Service II Publisher: MicroProse Price: £34.99 Author: Dave Shea Release: Out now
Y ou know the feeling. Every once m a while a game pops up that you ust adore completely, and nothing any disbelievers might say will alter your fascination For me. this year's beauty is SiJenf Service II Matt hates submarines games. Stuart hates submanne games, l know a lot ot people find them unbearably tedious I’m not listening though. Honestly, this is special
Here's one reason why at one stage. I was enioying joint command of a sub with a pal. and we were cowering at 300 fathoms with all engines off. and half the Japanese imperial Navy above and around us. bleeping sonar across the Pacific looking for our sorry butts. We actuary sat there (in the safety of my Innng room, you understand, but with the lights turned off) whispering to one another m case the blighters heard us
TAKE A LOOK BELOW THE
P D[ i PC Okay. yes. the idea of sitting OUnrAbC jn science dunng a computer game, doing absolutely nothing, may sound a bit daft. But it's the extraordinary tension created that counts here, rather than the tevet of activity - if you give it the time and allow <t to. this <s the sort of game that'll grab you sfowty by the gut, almost so you don't notice, and then relentlessly tighten its gnp Before you know it, a ridiculous number of hours will have flown by and you'll be well and truly hooked Of course, rt helps that this isn't just any old sub game While the original, award winning and really rather wonderful SiJenf Service stuck you in the North Atlantic up against the Nazi menace, this one has you fighting off the Japs in the Pacific theatre The game lasts from the Peart Harbour debacle through to the altogether satisfying defeat of the Japanese empire n 1945. There are a number of ways to play - individual battlos, individual patrols, practice - to get you into it, but the more experienced
The d>ma)« report until thru fall stats on (very conceivable part ol the tub.
submanner will soon look on these as mere exercises In the more comprehensive War Career option you'll be attempting something rather more difficult -Spending a tong time at sea and simply managing to stay alive Initially, you'll find
yourself based in an avaliable American sub pen. trotting off on missions to hunt out enemy convoys and tog yourself up a healthy tonnage of shipping. It's up to you to choose a patrol area, then tumble over
there and Stan Sinking the suckers Using the keyboard, you guide your sub through terntoral waters until the computer cuts in to inform you that Japs are about. The machine will let you know how dose you can get to the villain without being spotted, but after that you're on your own The patrol section, it has to be sad. >s a bit easy, m that all you need do 1$ move a dot across a map of the Pacific until you happen to bump into something, but rt makes lor a nice miro for submanne
‘I found the killing enthralling but it was the stalking and hiding that made it so*
game-phobes - at least they can't complain that nothing's happening There's no notion of navigation in here at all. which is good news - if there were everyone would start complaining that the whole thing is too realistic, and therefore far too bonng.
There's still enough in this section to get you going though If you find yoursetf attacked (mere's a quick tip or two coming up here) try this: first off. get yourself underwater, down deep and out of sight Just hide Once Ihe enemy see you. your chances of survival are sliced by a good 50 percent. A good captain will check out his charts, sneak up on the baddies and then bang off a few torpedoes, then get the hell ot out of there. Submanne warfare, as you'll soon find out. favours the cautious rather than the valiant
THREE HOURS OF CAT AND
Mf Pr Wasting merchant shipping is PiUUvL child's play, but when it comes to disposing of 30.000 tons worth ol aircraft carrier, the stakes change considerably. One battle against a military convoy can take hours of cal and mouse tactics before you even gel a shot in, and this - stepping out of the atl-enveioping game and into the real work! for a minute - is where a hard nosed buying decision cuts m. If the notion of taking three hours to kill one sprite turns you off completely then SSI I is not going to find its way into your games collection Ignore the high
RUN SILENT, RUN DEEP
Taking on the might of the Japanese in the Pacific.
OlVe dived le periscope level and banjed off a torpedo al what teeau la be merchant ihippmj. Ivan >«, enemy Identification It difficult, and it't always ante to keep ones distance.
O Check out pour charts to sec bom the torpedoes are dolnj. After firms, smart Captains adjust potitioa.
O Patrolling the area. I chose the Western Pacific because it't date to Pearl Karboar, aad there's only sixty days worth of fuel oa board. If you raa eat, the )am will ruthlessly brief aa cad to TOor mar career.
OWc have contact. Always take a note of your enemy's chances of detectins you - this will dictate your ttrileyy completely. And remember, H it's myhl-time you'll have a much better chaace of survival.
SI LENT SERLII CE II
the depth chlrfn art jetting dangerously clou. Tim* to move on it-..
mark at the bottom of the page - this simply isn't you sort of game. For those of you who do fancy a hard nosed challenge though, SSII is worth £35 o! anyone's cash l found the kifiirtg to be enthralling,
yes. but it was ail the stalking, hiding and escaping that made it so.
It's a highly emotionally charged sort of game, you see The Japanese Navy in WWII was a* too capable of taking out
It's alt over here, ■ulkhcadi collapsed at t(M fathoms, and roar daring Captain ii now nothing more than a horrid lamp of sludge.
unwary submanners with little trouble, so once you hear those sonar pings bouncing off your boat (submarines are always 'boats', never ships', the helty and informative manual tells us) you'll use every nasty, devious trick available to avoid having to Stan the game an over again
To repeat my basic point yet again then, it you can stomach the initial slowness. Silent Service II potentially offers as many hours of gameptay as anything you'll ever see As with most MicroProse games, this is historically
accurate (lo a worrymgly fanatical degree) and will actually teach you quite a lot while you're playing it (though it's not information you’ll find much use for m normal civilian Me). Also, to the publisher's
As usual, IV* mad* far loo much noiu (I must have snccicd or something) and the nasties arc dropping charges left, right and centre.
credit, everything is very weii presented and slick, the aforementioned manual worthy of a place on any bookshelf, white the handy
‘We actually sat there with the lights turned off, whispering in case the blighters
It may not be everyone’s cup of tea - heavy duty military simulations of this sort never are - but with the original Silent Service selling half a million world-wide, it’s unlikely MicroProse are going to find themselves out of their depth with this one. (And - would you believe it - it’s fun too!)
keyboard guide proves, er. handy. Ail this adds up to a heavy-duty but thoroughly enjoyable military simulation that seems to have struck a cool balance between realism and excitement I love it - but that doesn’t necessaniy mean that you will • COLIN CAMPBELL
® UPPERS Engrossing and accurate simulation that could well lake over your Irfe lor a few weeks Well presented (lovely manual), historically accurate (at least, it claims to be and who am 1 to know any better ) to a worrying degree, and perfectly capable of getting hooks o( steel into you it you give if half a chance
® DOWNERS Well, it's a sub game - the slowest, initially most boring looking sort of simulation -and some people hate them. It you're not into military strategy, this has tittle chance of changing your mind.
THE BOTTOM LINE
Silent Service if s target audience will not be disappointed. If you've been waiting lor this, buy it
GThis guy It obviously a monkey.
IVe surfaced to finish him off with some deck guns (range 4,000 yards).
ONow it's time to study those chans and close in on * straggler. Many ships will be taster than a submerged submarine, so navigation is a key shill.
OOur other friend has been caught and snared. At the moment I'm on the deck, and looking through the computerised binoculars which you us* when deciding on firing strategy.
GOh dear. Three military ships
(probably destroyers) have been ic
alerted and they're out looking lor me with sonar detectors. (At the moment I'm spending most of my time trying desperniety not to make much noise).
AMIGA POWER OCTOBER 1991
four moit important talk in keeping the punltn happy if to build them loti of houses to live in.
Game: Utopia Publisher: Gremlin Price: £29.99 Author: Graham !ng Release: Out now
T ake four ol ihe most popular Amiga games ever Populous, Powermonger, Sim City and Mega to Mama). Chuck 'em all together into a big cauldron and mix them up a bit. and a number ot things will occur First, you'll come up with a btl of a strange eflort where lots of sheep Ity around m b planes bombing enemy
skyscrapers Throw it away (or sett it to Jett Mmter, suit yourself) Next, you'll probably pull out a strategy wargame where city councillors cause earthquakes with tactical nuclear weapons Throw it
‘It’s Just Another God Sim, I’m afraid’
away After that, your next result is more than likely to be a kind of sports sun set m a large stadium, where teams of WWI generals race to be the first to pull heavy
cannons up steep grassy hills (you may have seen something like this already in the Royal Tournament which pops up on Tv every year just after some showjumping) Throw it away, in amongst the gooey mess that you'll now have left at the bottom of the cauldron, the chances are there'll be a game not a million miles away from Utopia .
A RAVING EGOMANIAC ON
ijinQ Utopia sets you up on a nflno faraway planet. sometime in the fairly near future. It's an inhospitable place with an unbreathable atmosphere, ground unsuitable for growing food plants
Take a large dollop of Sim C/ty, add the 3D view of Populous, transport the whole
HI AD Of RESEARCH - Mu Angrad it responsible for the scientific community' Hell tell you how many labs you're running and how well they're all staffed, as well as how much money they have to spend. Keep the cash coming if you want to see any real results from this area.
COLONY ADMINISTRATOR -lav Xcbris keeps track of the non-human resources (air, food, fuel, power, and ore), informing you of production, usage and storage levels. If the people arc starving, this is the chap who'll tell you about it.
Miss telegcrc reports on the structure of Ihe colony's population (Technicians, Medics, Scientists etc) and Ihe statistics relating to them (birth rate, morale, population density and so on). She'll help you keep the colony happy.
FINANCIAL CONSULTANT - Robert Damien is the colony's accountant. He reports on the colony's monthly and ycarty expenditure, and also its income from trading, taxation, and support grants from larlh. You'll need his help to plan growth property.
CfVIL ENGINCIR - Kalrog Massimcr tells you the numbers and types of every building in the colony. Sounds like a pretty tedious job to me, but then I suppose someone's got to do it.
Well, that's you really, but Quarx is nominally in charge of all the armed forces- Kell tell you how many of each type of mobile or ground-based defence unit you've got, and when you eventually encounter alien enemies, hell keep tabs on how efficiently your forces arc performing and whatnot.
I don't know what this collection of (ahem) friendly' faces is doing in a colony from Earth, but ugly or not, these advisers are always on hand to keep you up to date with the state of your affairs.
thing to another
TV colony is btft served by « ultty first' approach, I think you’ll find.
There's no need to leave japs like this -the colony works perfectly well with all the buildings wedged tightly together.
rMsr n .
i» * ' '
_ . * >a
■*. y -
U- ” •** ,
. . , -A <
d < &
These hydroponic farms art your source of food - remember to keep them safe!
The aow-tradHional out-of-town sports venue - well placed to keep those hooligans away from the streets.
Call me conflict minded, but there's absolutely no harm in being well prepared. Arms at the ready then!
When your solar panels are inoperative, you netd a big power station to take the energy strain - like this one in fact.
planet, and surely the results must be out of this world
r and a-ien civilisations always lurking just off-screen waiting to pounce on your new found paradise just as soon as you get it looking half-decent Not that any of tbs worries you, of course. As newly-appointed overall commander of the colony you have every aid imaginable at your disposal, from
hydroponic plants wftch cultivate crops ft an Earth-tike atmosphere to ship construction yards when can build all sorts of spacecraft, from exploration vessels to huge warships to nuclear-powered fusion cruisers (there'll be more on them a bit later).
You also need to build and maintain power stations. Me support systems and facilities to mine the planet (or ores (for Building spaceships, tanks etc) and fuels, and a! the time keep up the colonists' quality of life by building homes and amervbes for them, controlling birth rate, and so on Atl this has to be done as Quickly and efficiently as possible, too. because the aliens are coming and they’re not gong to listen when you go "Hang on a minute. I haven't bolt any tanks yet’...
'Utopia is still appealing on a very basic egomaniac level’
DOES IT GO ONE STEP
RfVflUn whole thing is played U11 UrlU. ,n a Poputous-styie 3D perspective (further Populous elements come from the vanous types of landscape you encounter), but as you’ve probably already heard it plays like nothing so much
as Sim Crty In Space*. The modular design, the various types ot butidmg. the need to keep the population happy and the financial juggling are all strongly reminiscent of tnfogrames' classic of municipal planning, the only major difference bemg the fighting element. Then again, this takes quite a white to manifest itself (more on that lafer too), so for the first tew hours you'll hardty notice the difference Okay, so far so froody But what you need to know is. is this Just Another God Sim or does it rise up above the crowd and dazzle with ingenuity and bn II ant ..
desgn, enraptunnga'i v® t’ ose who p'ay c and t disrupting reviewers' £ deadlines for * , weeks on end’ * i
It'S Just Another *
God Sim. I'm ®
afraid. Still being 5
no better than Sim c City and Populous is hardly a heinous enrne m the software worid. Utopia isn't anything approaching a bad game and it has many things to recommend it. but at the end of the day f found myself just a little bit disappointed After hacking through the extensive manual for an age i finally felt up to tackling the game, but in play I found it all
o! ail things, a little simplistic There's a fairly frantic penod for the first couple ot years when you try to build up some defences, then it's just a question ot beating off alien attacks, clearing up the damage, and getting ready to do it all
This would be fine, except that the game doesn't initially seem to give you any chance to actually win All you can do is slow the enemy down before their nexl attack, and this can realty crush the game s addictive qualities Stilf. devote the entire colony to tank-producing, and eventually you'll wipe out the rival city, which leads you to the other big problem. The other brg problem with Utopia is that it doesn't really offer any obstacles to
,oV'° jlf'on * the successful development > * o, of the colony You don't
the colony You don t need the thoughtful \ planning of Sim Cify to keep your city \ functioning (ie l efficient roads, o railways etc), as J the colony seems n to operate o perfectly well with £ an its buJdmgs JT crammed together in w big clumps There's very little danger of running out of money, just bump up the birth rate and keep income lax at a reasonable level and the stuff H pour in faster than you can spend it. The only real bugbear is the occasional meteor collision which can wreck fairly big chunks of your colony, but a quick injection
of cash into research soon comes up with a protective laser system which trees you from that problem. Now and again your workers will go on strike for 'better conditions' but there doesn t seem to be anything you can actually do about this (it isn't even mentioned m the manual) and after a few days they seem to cheer up and go back to work of their own volition.
This eclectic approach to labour relations, though, is us! one of a number of slightly worrying buglets m Utopia. You might remember I mentioned fusion cruisers earner on After l increased their research budget substantially, my military engineers proudly announced that they’d come up with just such a craft, one which would never need refuelling. Deeply excited. I built a couple and made to send them off on a mission, only to be informed that 'That ship does not have fuel to follow your orders'. Although alt my other spaceships were (tying around happily the mghty fusion cruiser Simply refused to budge, and a ctose study of the manual failed to reveal any special requirements it mght have Not that that stopped the scientists informing me for the next three hours of their wonderful discovery.
The most irntatmg bug I found, though, was a geographical one Having funded my spying operation to a ridiculous level, i was informed of an alien city to the south-east ol my colony. I built up huge defences in the south-east and sent off squadrons of tanks to attack the aliens, and they aft duty trundled off >n that direction Minutes later, the aliens attacked in huge numbers - from the north-west. Now maybe this was an example of their tactical acumen, but it seems plain unfair to me. There are other bugs, but these are the worst I encountered, and I don’t want to go on about the negative aspects of the game too much
Utopia is still appealing on a very basic (l)egoman<ac level, the rewarding nature of building things providing a lot of immediate enjoyment Despite the forbidding manual it's accessible too (much like Sim City was), but at the end ot the day it seems to be dangerously lacking in actual game. Builoing things up is ail very wet!, but i they just keep getting knocked back down agam time and time again you may end up getting a little bored ‘STUART CAMPBELL
® UPPERS Looks good.
there's lots to do. it s slick and essy to get into. The balance between sedate city-building and desperate defence is potentially an excellent one.
®DOWN E R S Relatively small screen area makes it easy to lose perspective, so that you don t generally have a natural feel for where everything in your city is. but the one realty major flaw is the lack ol solid results, either in battles or in general.
THE BOTTOM LINE
I wanted to like this, and deep down I do. but the perpetual nature isn't really suited to a game where battles are such a major element Compared to Urge Jo Uanil it lacks direction, and compared to Sim Cify it lacks depth It t good. I d say very good even, just not mar good.
AMIGA POWER OCTOBER 1991
Silent Service II will be surfacing at all good software stores 1
int, Run ©eePo
Being in the American "Silent Service" of World War II was to pursue a career filled with action, danger and glory. All alone, deep inside enemy territory, submarine captains stalked and attacked the Japanese Pacific h'leet, the world's most successful navy. Over four years, the brave men of the Silent Service heroically strangled Japan's maritime economy and destroyed her shipping.
The Pacific war was won from beneath the waves.
Silent Service won critical and popular acclaim as the era's definitive simulation when it was released in 1985. Now the all-new Silent Service II picks up where its predecessor left off, using advances in computer technology to give you even greater realism and atmosphere. With enhanced, digitised graphics, state-of-the-art sounds and thrilling new game options -including a 'War Career' option to fight the entire South Pacific campaign- Silent Service II is an historically accurate simulation of the WWII submariner’s decisions, fears and triumphs.
MicroProse Simulation Software is available from all good software stores, however should you experience difficulty in obtaining any of our titles they can be ordered directly from us a) MicroProse Ltd. Unit 1. Hampton Road Industrial Estate, Tetbury, Glos. GLB 8DA. Tel: 0666 504 326.
SIMULATION • SOFTWARE
our Commodore Amiga, Atari ST and IBM PC and Compatibles
1m ns fat
OK (tefrnn ht II rifks imiiiI
AC3® iTKB PO COQTflKllIffl
Oil spills. Air pollution. Endangered animals. The award-winning TV show Captain Planet & The Planeteers has turned saving the Earth's environment into the ultimate adventure.
And now, it's your turn to go up against the most dangerous enemies our environment has ever faced - Looten Plunder, Duke Nukem, Hoggish Greedly,
Dr Blight and more.
The forces of Earth, Fire, Wind, Water and Heart are yours. Put them together and become Captain Planet. Your Eco-copter is waiting.
Coming soon for your computer Alio available on video
The polluter and profiteer Sly Sludge1"
rt f aS
For your local dealer contact: Mindscope International Ud The Coach House. Hook lands Estate. Scoynes Hill West Sussex RHI7 7NC Tel: 0444 831 761
Here it is - the final part of our guide to Gods. Once again Bitmap Eric Matthews and our own Stuart Campbell are the men in the know. Numbers in brackets refer to the pictures presented in a block over the page.
It's out with the old and in with the new this
month in Complete Control. Out go Prince Of Persia and Gods, the epic solutions to which reach their conclusions this issue, while in comes - what Flick the page to find out...
Level Three, World One
Go nght and down the ladder, then 90 up ire next ladder and down into the pit to the nght Kill the monster to get the time Pomp. Go up the ladder and nght. then puH the lever to move the floor block Go down and pull the lever to open the trap door Throw the bomb down twee to kill the beehive, then drop down through the trap door and pull the lever.
Go right, pull the lever and go through the door to get the maces and door key Retrace your steps to the ladder leading to the pit where you got the time bomb, then go up the ladder and down the next one. then pud the lever beside the door to your left
Continue going down and left until you reach the next door PuH the lever to open it then keep gong up and left until you come to the room with three levers and trapdoors (1) Pull the middle lever to get to the gold bowl Now go back down the ladder to the door, coiled the teleport key and pull the ever, go through the door and collect the power-up and key Now go right, opening any doors you may come across (you should (all down one gap too) until you can go no further Pu» me nearest lever 10 you (2) and go through the door, then go through the door you'll find yourself beside
Now go nght and down the ladder, go nght and pull the first lever you see This mil give you the wide arc Go through the door and fire (3) so that your weapons break the blocks m the ceiling, allowing the zap. energy and gold key to drop down Go nght and open the door
1 To find the shortcut
Go down to just beyond the fust lever then return to the start and collect the trap key. Go lo the just above the p<t where the time bomb is found. then go up the ladder mat's slightly to the nght A Mock should move, allowing you to go nght and down lor a bit (through one door), then pull the lever and collect the maces, treasure key and wide arc Go to the final room (go through doors then go down and nght) and receive a power-up
2 To find hidden treasure
Look to the ce<f>ng of the final room
Level Three, World Two
You have 10 cotieci the (ire. «e and water
gems to illuminate the lights in the central room (4) The tire gem will be stolen by the thiel at the lop of the second ladder First, climb up and right until you reach the top of the long ladder
Open (he door, go nght. and go down the ladder. PuH the lever, go through Ihe door, go left and up. and pull the first lever you come 10 to open the trap doors above. Kill the thief and take the gem.
Go up the ladder and go through the door to the nght This will take you to the light room. Go nght. open the door (5) then go up and nght Enter the room and puli the first lever to open the door Pud the third lever and walk left to collect the shield. Puli the second lever to move the block to the right, allowing you to enter the treasure room
Reset the first lever o! the set ol three lo open the trap door on the lei! and collect the ice gem. Go left and down the first ladder Go nght and pull the two levers, then go down the ladder to the nght Pull the lever and reset it to blow up the trap Collect the water gem then go back up to the light room to exit
1. To find the massive treasure chest By the lever to the nght of the set o! three (to the right of the tight room), there is a hidden switch Press it, and find the other two in World 3 for a massive bonus
2 To stop the thief
The thief who steals the fire gem can be stopped with a freeze alien' potion from the shop or zapped by putting ihe first lever you come to.
Level Three. World Three
The first part ol the puzzle is to find and collect two vessels and lake them to the final door. Do nol pull any levers (hat you're not told to
Go nght and down the first ladder. Collect the llask and go up the ladder, then go right and up the ladder, then right to collect the ceramic pot Fail down and go as far right as you can
Pull the nearest lever and collect the trap key Go left to the next lever and pull it, and jump up to collect the world key (6) then go nght then down to the far nghl lever and reset it to exit
1. To find extra potions Pull the first two levers to see what happens when you pull the levers at the end ol the suspended platform 10 the nght
lok! It • • elan! Minotaur from tho and of Loval Thro*, World Throo. Run, run away! (And watch ha don I jump on your haad).
ol the start (7), then try resetting them Be careful ol spikes appearing beneath you
2. To gei an exua We Pull the first lever, go right quickly, and then pull ihe lever you'll find under ihe suspended platform
The Minotaur is fairly straightforward, being rather similar lo the Centurion in Level One The added complication is that the Minotaur can jump on your head if you're not careful. When the M noiaur lumps, run underneath and behind him towards the nght. then repeat when he jumps back to the right To time the jump, watch tor the Minotaur stepping backwards When he does this, he will then step (onward, shoot and jump
Best to buy maces, fireballs, hunters and power potions.
Level Four. World One
Make your way lo the lop of the room and destroy the block that the door key <s resting on Coiled the key and pull the lever beside the door Drop down through the opening above the trap A moving block will appear and save you from failing onto the spike Go through the door
to the nght. jump across onto the ladder and go down Destroy the blocks to the left then poll the fever Use the zap to loll the monsters then go back up the ladder to collect the room key (8) Keep going down and left until you come to another door Go through it 10 enter the trap room (9) Quickly jump up lo your left and puli the lever This stops the moving block from knocking the world key into Ihe baps (II ii does, you'll need to use the trap key to get the bomb to destroy them) Exit the trap room by the door at the top. then go up and left to make your way to the world end
t, To find a gold treasure chest Use the trap key from the trap room to move the block to the left of the trap room entrance and aUow you to go down into a pit (10). where you'll find a gold treasure chest You will also find another trap key to move a block haltway up to the wortdend
Buy maces, fireballs, hunters and power potions
Level Four. World Two
In world two you must collect the three alchemical implements and return them to the alchemist's room
Go right, down the stairs, and jump onto the breakable blocks. Walk nght being careful not to release the [rapped monsters, then go down the Ladder and collect the gold bowl (dropped by a monster) (12) Go down and nght, pull the lever and go through ihe door.
Climb up lo the highest lever (13) and puH it. collecting the potion on the way Now pun the lever immediately below, which will trigger the thief who carries the pestle and mortar. Go lo the lever by the door and drop Ihe potion
Kill the thiel and collect the mortar and pestle, then pull the lever and go through the door Walk left and pull the lever, go left and pull (he next lever and
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 199
If you Ihink Ih* Minotaur wn bad, chock out this mutha! lie I ha final guardian.
drop down Go down and (eft as far as you can, and collect the door Key from behind the breakable blocks
Go up the ladder and pun the first lever, then go left through the door and collect the lamp. Mow go back to the nght. (you’ll have to shoot a couple oi breakable blocks), down the ladder and nght Putt the lever at the top ot the steps, collecting the trap door key on the way Ckmb the ladder, collect the world key and exit to the nght
1 To enter ihe bonus section There is a bonus section which can be entered by collecting the room key from the section above the first door (11) and then puiimg the first lever after you've collected it Voiia1 Instant nches
2 To find a free familiar Collect the oil lamp from the bonus section and pull the first lever on the first set of steps lo gel a familiar
Level Four, World Three
In this world you simply need to find and collect the world key
Go left and ki the dog which appears at the bottom of the first ladder to reveal a spear. You will need lo be carrying this when you pull the first lever m order to move the bkxk. Now reset the lever to open (he door and go through
Go down, pull the lever, go through the door and pufl the other lever Go through the door then go left, up the ladder, down the next ladder, and go left until you're at the set of three levers Pull the leftmost one then go back to the door you just came from and go through it Collect the world key and power potion and go up the ladder. You'll now be back ai the second lever Go through the level again io the set of three levers (14) then continue left, tail into the treasure room, go back round again to the three levers and reset the one you pulled earlier Continue left to the next lever and pull it to enter the final guardian's room.
t To get the treasure key
When you get to the first lever, don't kill
the thief and he will bnng you the treasure
2. To get the axes
First, you need the thief to get the mace from above the three levers Puti the leftmost lever to open the trapdoor, then pun the middle one to knock the trap key mto the pit below Reset the leftmost lever to close the trap door, and pull the rightmost lever lo open the trap door by the thief Wait for the thief to collect the
mace and come down to you, kill him and collect it. Pull the leftmost lever to open the trap door and collect the trap door key You win now be able to move the block blocking the axes (IS) and use the mace to break the breakable blocks and let the axes fan. These will make it far easier to kill the final guardian
Hurrah! tt'i IN compiot* and of game Mraan - you va won, confnU, ale ale.
TRADtMARK Of TITAN SPORTS HC AU. RIGHTS «SERVED
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
You enter the game on a vast, flat battle arena littered with cylindrical obelisks. You then progress through each level by beating alien attackers and exiting through a space meteorite storm sequence to the next arena.
There are eight levels in all, after which you can ‘clock’ through again, but at each new level - whilst you will meet some familiar faces - the action hots up with more vicious attackers.
Heralded by a low, menacing I whine and a flashing red panel light. Start backing away from missiles immediately, before you even attempt to get them in your sights. Missiles occur on all levels but - just when you've gained some experience of routinely seeing them off - they gain in intelligence and begin to anticipate your fire to mount I much more concerted, prolonged attacks
The Aliens in the first level are two types of scout-craft which, as you can outrun their shots, offer only token resistance In fact, your leisurely progress m destroying the number of Targets' set for the level is interrupted just occasionally by a homing missrfe - this opening section of the game shouldn't really cause you loo many problems
If you’re having a tough time with Novagen’s fast-moving new Battlezone game, you need some expert help - and who could be more expert than the boys at Novagen themselves No-one, that’s who, so without further delay we present these Amiga Encounter tips straight from the proverbial horse’s mouths...
Two new aliens introduced on level two are well equipped to dispose ot intruders You cannot outrun their shots, but mus turn their tactics agamst them The red Aggressor fires rapid bursts of ten in-line shols Its green comrade spits out three shot mangles Smce they fire straight at your last recorded positron, keep moving Approach the enemy by keeping it to one side, making forward diagonal adtustments with the toystick Then, m the bnel respite between voffeys, turn to face it and squeeze oft a tew rounds. It you miss and it returns tire, putt back, turning away at the same time. This kind ot guerrilla warfare is the essence of ihe game when (he enemy craft is more heavily armed than you,
Mother ► Ship
The pink Mother Ship encountered on level three a parent to the green Aggressor from level two She si* has much to teach rti offspring m terms ot agility and sheer eussednessthough
T The Yellow Peril
Surviving the increasingly Irene be passage through the meteorites to arrive on the desert terrain ot level (our. you meet the Yeftow Peril Firing triangular formations in
On destroying all targets on a level, you exit v>a a black siatgate' lo be propelled through a ha>i ot meteorites which you must steer through to avoid collision Predictably, the higher the level reached, the greater the speed and duration and density of meteorites A good guide to tackling this sequence is to trust that if something is outside ol your sights, you are safe Avoid large sweeping turns, as these tend to end in pane and catastrophe.
groups ot five, the Pen) is best approached for the kiB by using cylinders as shields as you dodge forwards As rt this one's not tough enough, level four sees your introduction to The Sentinel This blue mean e never
moves But then it never stops firing either - a force to be reckoned with The way to negotiate its demise is to approach diagonally, turn to face it and tire, then almost immediately turn further and power away backwards, stilt turning, to avoid hts barrage ol return lire
Y Smart Bombs
In the arctic wasteland of level three, you meet the Smart Bomb This metallic blue weapon ticks its countdown to sell-destruction when it yields a watt of shots Changing course suddenly and unexpectedly, it is * if cult to shoot Attempt to despatch the Smart Bomb by spraying the area around rt with shots, keeping it directly ahead of you with the aid ot your radar It it blows either hide behind a cylinder, or be far enough away for the shots reaching you to be so widely spaced you can slip between
The Black Abbott
When you finally meet the Black Abbott (youl know it when you see it), you will have encountered ati of the aliens ranged against you From then on in. they ]usi get taster and harder to beat1
The Remaining Levels
New aliens await Some ate more advanced marques of earlier models, others have new tactics where the best approach is to rebound your lire from the cylinders The opponents that constantly move and fire relentlessly provide the greatest challenge With these, sneak an approach m an arc such thai the enemy does not move across you as you get near. When very close in. the joystick should be in a diagonal position to keep the enemy position to the side of the screen Hold down the fire button throughout the chase. Keep trying - the saucer wit! at some point run into the line of your shots
AMIGA POWER OCTOBER 1991
A targe pot. W Watch out! It turn* jl the icreen / up tide down
To activate lhl« . switch, take a I running Jump B trom tho right V and hang on!
A pair of j loos I Hies I
A targe green pot. This . one return* A the display I to normal l
Open the gate to reach this switch by standing on 1 the switch to I the right. And be * sharp about it!
A small red pot, Leave it unless you j get desperate
A guard with five hil points
At last - the final four levels of Prince Of Persia in all their glory, thanks to Gary Penn. (The best part of the end sequence is also included for your delectation). Incidentally, the ‘key’ to these maps is found in issue four of AMIGA POWER.
W Mind this 1 " switch - It " closes the gate!
Remove the loose tile to the left of this switch,
then / g
A guard with . six hit I points
The switch to the . exit - A hang I from it, 1 then fall1
A guard with six hit points
This switch opens the gates either side of il
guard with fiva
Tha third til* I* tha left \ of tho I pillar It lOOM
Having gona to tha t trouble of opening ■l (hi* gata, watch Ik out for this twitch I which dom it
. fivo hit I point*
This Swich k opans tha Y gala ovar J to tha J left - gat f to it quick!
A small rad pot
A guard with ttva k hit points
1 This loosa Ilia fall* to 3 hit tha switch bafow / and opan tha gala to r tha laft - to do It as soon as pot tibia
Tha twitch to tha ailt
u ii it
f A guard with fiva hits points
guard with fivo hit points
A pair of switchas to 7 ciosa tha gala to tha right. ' Careful-stop to tha adga of tha tila( to tha right of lha first raior gala. Whan tha right-hand rat or gala Is about to snap shut, leap to tha right and kaap moving to scrapa through.
A loosa tila
I A guard
with fiva hit points
AMIGA POWER OCTOBER 1991
Almost every tile along this strip and beyond la loose, which It why only the solid ones are marked
A large red pot. To gel it climb onto / the first solid tile f • from the right, [ ,
then run along the \ left over the loose V tiles to fall onto the X* large red pot
Three loose tiles .
A small red pot. To get It, use the solid j tile above the razor I gate (and so avoiding it!)
with six hit points
This Is It! The Grand Vizier Jaffar. He has six hit points. Howaver, he won't attack unless attacked, so make i effective use ol parry and thrust to f slice him, then make a break for (he V exit. Watch out for that loose tile!
All these tiles are loose and fall as as you Join them on screen. It is possible to i make it to the other side I without being hit, but you have to run fast
Ail these tiles are loots at . fell as as you Join thew i screen. II Is possible III I make it to the other sitl r without being hit, but J have to run fast
f \' i j r "i
rr i~f i
No, (Ml lin t anolhar action-packed laval, thll It tha and. my trland. Simply < run along to tha tar laft tor a romanca-packad matting with your lady.
All theee tile art I loot*
A guard with ill hit point*
A guard with five hit point* jdfl
A pair of loot* tlloa .A
A email rad
Tho twitch to L tho aiH
A pair of loot til**
f*yr twitch*t which clot* tho gat* to tho right. Tho Pott way to iwd thorn It to uto tho loot* til wo «tov* to throw tho owltchoo War* activating tho switch (to ayoo tho goto) to tho loft
Ao you climb up onto thla atrip of h tlloa, your mirror-imago altor ago appear* and pick* up the iword. You will draw Cl your »word - but don't light AV him! Put it away, laddy! Now V' quickly Jump Into ’youreelf before walking off to tho left. Keep walking Into apace - a bridge of tlloa will form beneath your foot to carry you to a now aoctlon
All of theee tlloa are ■k. loo**
All of theee tlloa are > looea. ftun acroaa them quick, then I] launch youraelf oh ■ tho Iooae tile to F the toft
A 1oo»e tile ,
A loose k tile
Taka a run-up from tho ledge to tho loft and a* us* a* you land on thl* loo** tile keop running, Iwwdialtty Jumping to land on tho loo*a tile to the right,
Hut don't stop!
K**p running. than jump oh th* loose til* to th* right
All thoao tlloa are k ioo*e, ao keep on running and leap off H tho lodge to tho V toft. Don't forgot to f hold on!
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
What’s that I hear Is that the voice of a thousand readers calling as one for a complete solution to Image Works' atmospheric arcade adventure Blade Warrior Thought so.
‘Oi, Image Works!’
‘Yes, AMIGA POWER ’
‘How about a complete solution for Blade Warrior, then ’
‘Oh, alright then. Here.’
1. Gather enough ingredients then make the HEAL and WATER spelts
2. Visit the West Wizard Trade ingredients lor the TRAVELE spell and then again for the AMULET ol the MOON
3. Make the TRAVELE spell
4 Get the key lound near the Swamp Wizard s lower.
5. Go to Ginn's Amulet Get the key. Kill the skeleton guards and grab the Amulet.
6. Visit the Swamp Wizard Trade the Amulet for a laWet tragmem
7. Collect the silver ring from the Soulh Wizard level, killing the skeleton guards and grabbing the ring as you go. Visit the Soulh Wizard, Trade ingredients for a
8. Go to the NE top comer ol the map and get the Veritas leal.
9. Visit the Pine Wizard. Trade ingredients lor another Stone Flute
10. Trade the Veritas teat lor the Name.
11. Trade air' ingredients with the West Wizard for the SMOKE and EARTHE
spells - you'll need these later on.
12. Go to the top of the map and t>nd ihe bee hive. Cast SMOKE spell and then attack the hrve Collect the crystal
13. Go lo the West Wizard Trade the ring lor a tablet fragment.
14. Go to the North Wizard Trade erther Flute for the Helmel, Trade the TALISMAN of the MOON for a tablet fragment
15. Go lo the East Wizard Trade the Helmet for the TRAVELS spell (yog already have this but the Wizard must already have the helmet tor the next trade to work) Trade the Name for a tablet fragment
16. On the East Wizard's tower level are flying banshees When you are attacked by one, immediately cast EARTHE at H and foflow it. casting EARTHE at il until it is destroyed Take the Banshee Wad (you need to cast EARTHE six times to do this).
17. Go lo the Palace Wizard Trade the Warl for a tablet fragment
1$ . Go to the path that the Sorceror's tower is on Find and take the Swamp Fish Sparkle
19. Trade ihe Sparkle for a tablet fragment with the Pme Wizard
20. Go to the South Wizard and trade ihe Crystal for a tablet fragment
21. Visit the Sorceror and he wifi charge your sword
22. Find Murk and kill him wilh the charged sword The End!
You can encounter Murk during the game Each time you defeat him he will come back stronger the nexl time If possible, try to avoid fighting him until the end. then he wilt be at h«s weakest The orchid and humming bird are not required to finish the game, and you actually only need to coBect one of the two Stone Flutes
The Dragon spittle may be hard lo find!
(Or at least, that’s what it says here) Different monsters require different attacking moves’ to destroy them Learn which are most effective The best strategy «s to move into the monsters to hit them as the strike will be more effective than if you fight them from a distance and allow them to back ofl Travelling from your own tower on the back of a dragon may take you back to the last tower you visited, depending on
the mood of your dragon Travelling from any other tower will always return you to your home lower, if you survive the attack of the harpies Save your game regularly Only Six different saves are allowed on each blank disk that you use
THE TABLET FRAGMENTS
The following Wizards want the following items to trade tor their tablet fragments
SWAMP WIZARD ivants Gmti s Amulet WEST WIZARD wants the Silver Ring NORTH WIZARD wants the Talisman of the Moon
EAST WIZARD wants the Helmet and the Name
PALACE WIZARD wants the Banshee's Wail
PINE WIZARD wanls the Swamp Fish Sparkle
SOUTH WIZARD wants the Crystal
COMPLETING BLADE WARRIOR ABRIDGED VERSION
...ihroufh tho portal... ...•cross ttw brldgo... - .pop In to m a wizard... ...and fly bach Horn*. Ropaal to fad .,.
If you’re still struggling through Gremlin’s excellent board game conversion like some kind of highly strung soft boy, you might be able to hold your head up again in public if you use these tips kindly supplied by the game’s programmer...
1. Ptay the maze several times lo gam cast) fast
2. Save up cash to buy the crossbow.
3. Note that you don t have lo be tn the same room as the enemy to use the crossbow, you just need to have a fane of sight to the target
4. Don t buy the ptate armour, although it gves good protection, as « slows you down Buy chain mail instead
5. Buy the tool kit (or when traps stand in your way.
6. A good way to keep your character healthy is to create the wizard, making
sure he has the water and earth spells, then when you start the quest cast the healtng spells on your player and then send the wizard through the stairs
7. In The Rescue Ot Sir Ragnar", kill all the creatures on your way m so that the path is dear for Sir Ragnar to escape
8. in Lair Of The Ore Warlord', you'll find there is a very useful potion in the cupboard to the west
9. In Pnnce Magnuss Gold. kill all the creatures on the way in. as you will be too weighed down by all your gold on the return journey.
10. In Me'.y's Maze there is a magical item on the west side o( the dungeon
11. tn legacy Of The Ore Warlord' your items are in the room to the east
12. In 'The Stone Hunter'. Bonn s armour can be found up in the northwest area of the map
13. In The Fire Mage1 there is a treasure chest to the east
14. tn Race Agamst Time' use the southern door to get riches, or the western door to just gel out
15. In Casbe Of Mystery', don't coded the gold, as rt s Fools Gold - and so
worthless - and you won't be able to attack while carrying it.
16. Don't buy the shield because one can be found in Bastion Of Chaos'
17. Search for the secret door to find the holder ol the Star Of The West
18. Use the spirit blade when lighting the undead, as it is very powerful agamst them
19. Kill ott the Wilchtord's henchmen with the crossbow before you attack him with the sprnt blade.
20. There « - surprise, surprise1 - no tip number 20. (Sorry)
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AMIGA POWER OCTOBER 1991
Discover the Am
Amiga Format presents the greatest computer show this y:
Multimedia Theatre Commodore has attracted some of the biggest names in computing to demonstrate their stuff See what the Amiga is really capable of!
Games Arcade Set your eyes on boggle mode you won t
believe how many incredible games you II be able to play
The game makers Imagine hearing direct from the leading games programmers: just how do they do what they do
Imagine no more: these seminars will tell you all you need to know Plus Amiga Format will be running Question and Answer sessions throughout the Show
Free Guide Amiga Format will be producing a damn fine free read
of a show guide
Massive Stands Experience the excitement and live the dream at Britain's biggest leisure computer show.
And also... Fistfuls of competitions. Hosts of celebrities and experts. Jaw-droppmgly wonderful big screen video. Virtual Reality (virtually certain) Creche. And a lot of noise, that’s for certain...
Christmas Shopping Mall All the best Amiga bargains are here! Packed to the very rafters with incredible deals. You won t find cheaper games anywhere. Load up with the very best for your Amiga - and at the best possible prices!
Just look at what there is!
Christmas hits Ocean. Psygnosis, Mmdscape, Electronic Arts, Virgin. Microprose. Gremlin, Mirrorsoft: all the leading software houses will be at the Show, with massive stands This II be your chance to see and play the year's biggest games exclusive to the Show.
CDTV City Just what is CDTV7 What can you do with it What software can you buy7 Discover exactly what the future of Amiga computing holds in the Show s unique CDTV City
You'll think Christinas has come early!
iga at its Best!
r. Earl's Court II, November 15-17 1991: be there!
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if you don t want to cut up this magazine, photocopies arc accepted
Where Earl s Court II. heart of London When November 15-17 1991 Times 9am-5.30pm November 15-16;
9am-4pm November 17 Cost Adults £6, under 14s £4 (but see the special Early Booker Offer) Who'll be there Commodore, Amiga Format, Amiga Power. Amiga Shopper, all the major games producers, a myriad of serious publishers, loads of bargain-offerers, lots of hardware developers and everyone into the world of Amiga.
You want to get the best games for your Amiga Get along to Earl s Court on November 15-17!
EARLY BOOKER OFFER: SAVE TIME, SAVE MONEY
Be smart You know this World of Commodore will attract tens of thousands of people. And you know what that means queue City So avoid all the* fool-shuffling, hanging-around-for-ages start to the Show by booking your tickets carty And you II even save money1 Hit of a barg. realty Do il now. otherwise you'll only torget and then regret it later when you're really cold and you can't wan to get inside and - (Snipl - Ed
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AMIGA POWER OCTOBER 1991
THE HIT SQUAD • RO. BOX 350 • MANCHESTER M60 2LX
US Gold, one of the real giants of the UK software industry, have just enjoyed their most successful year ever on the Amiga. Eye Of The Beholder, Cybercon III, and the incredible The Secret Of Monkey Island - quite simply three of the best games of this or any year - have lead the way of course, but with Cruise For A Corpse, The
Godfather and Indiana Jones And The Fate Of Atlantis amongst the goodies to come, it’s a winning run that doesn’t look likely to end just yet.
Colin Campbell and Mark Ramshaw went to look at the games to come, while Matt Bielby talked to the man behind it all, Geoff Brown...
IN PROGRESS A
You sometimes still have to tell people US Gold isn't an American company. That confident metallic logo with the stars on, the seemingly endless range of products, the sheer size of the thing - they don't smack of a company based in Birmingham, which was no doubt exactly the idea when Geoff and Anne Brown started our eight years ago.
Of course, the tact that they swi deal with a tot of American developed producl may have something to do wth it too - though this isn't the over-involved military hardware simulator or the sloppily programmed e*ght disk arcade game we've become used to. No, it's the really professional stuff You'd be hard pushed to find a games development set up in the world to compete wth Lucasfilm, say. for sheer quality and class, and it’s the association with the likes of this that has helped US Gold's image tremendously over the last couple of years
No-one associates the name US Gold with lack lustre CapCom com-op conversions any more - you'd have to hold some massive chip on your shoulder against them to do so really, when they've been involved in a good proportion of the best games we've seen m the past few months.
No one has held a candle to them for sheer consistent quality this year
The question is. can they keep it up1 Yes. there are good number of real must-buy products on their books for the end of this year and the beginning of the next - Indiana Jones And The Fate 01 Atlantis promises to be the best adventure game ever, no question - but between then and now it’s peak release period ime, wth plenty of time (and plenty ot products) for things to go wrong Are the upcoming com-op conversions, for instance, going to let the Side down a bit. or not'’ Time we took a look-see, don't you think..
AMIGA POWER OCTOBER 1991
PR Manager for SSI New World products
The first thing to explain about Shadow Sorcerer«that the Amiga version hasn't even been written yet Sob Maim. Product Manager for SSI and New World games explains. The ST version will take us about three days to convert, the Amiga a little longer. We expect to have st ready m under two months.*
That's a pretty stupendous rate of conversion. Surely, things can t always bo that easy
This is a UK product It's being handled by a guy caned Graham Ufiey. the man responsible for Heroes Of The Lance SSI in the States take at least three months to convert something from the PC to the Amiga They couldn't believe the
Shmdow Sorcmr+t'% 3D itometrlc ditplay. H* w» »*• m citadel antranca.
rate at which we do things."
It looks like a bit for a departure from the usual Dungeons & Dragons game-style. A bid for the mass market, perhaps9 "With Shadow Sorcerer we've tned to make things much simpler, more ~ accessible to the average gamesplayer. It » was ongmally even more acton-based but ■* liaising with SSI in America the role- playing angle has become more prominent tu agam I think that their input has improved o it tremendously "
0 The most obvious pant of reference - visually anyway - is Gremlin's Hero
Q Quest Usmg a large scale map-screen and a dose-inew 30 isometnc play area evorythmg is moose controlled Spells are readied and fghtmg tactics planned. a:
C Cutting • w»ta tp«ll at th* naitiai givai tham lomathing to think about.
iiwiilt i kach head, lucasfiim
What wore the first games you did
The first one we converted was. I think. Beach Head, with Bruce Lee and The Forbidden Forest soon alter it's been nice beceuse people who were our rivals at the time have come up to us since and said Beach Head totally changed their ideas ol what Commodore 64 games could be like. They say they scrapped all their existing products and started again when they saw it.
Which side of the business do you find most Interesting - the distribution aspect, or developing and marketing products with US Gold
bit. Things have now gone full circle and we're selling our own UK original product in the States, but under the US Gold banner, which is slightly odd
In 1983 Geoff Brown set up what's become one of the most successful leisure software outfits this country has ever seen - by importing American games. Today he's not only in charge of one of Europe's biggest games distributors, his software company US Gold is selling British games in America under the most yankee sounding of labels. “It sounds like you've had a pretty busy eight years," suggests an impressed Matt Bielby...
You uaed to bo a musician, didn't you
Yes. for about 12 yean until I was 32.1 used to play keyboards and guitar for a band called Muscles. We were a bit like Level 421 suppose, but we disbanded when it became obvious we weren't going to make it.
The development's intrinsically more interesting, and I like to have a very hands-on involvement with it -I know all our current projects and what stage they're at and so on - but in business organisation terms we've done some very innovative things with Centresoft. Cent resort turns over more money, but in terms of profit the two companies make a similar amount. Some years US Gold makes more, some years Centresoft
US Gold seemed to slump a bit and not know where it we* going a few years ago, but has since made a big comeback. What do you put this down to
1 think we had only one year when we were fairly directionless, around 1989. The market was changing then, 16-bit really becoming important, everyone worrying about consoles, and it took us a bit of time to adjust. You have to keep ahead of the game in this industry or you might as well give up. and happily we managed to pull ourselves back together and on top again. The retailers and so on in CTW [Computer Trade Weekly - the industry trade paper) recently voted us games publisher of the year, which is nice recognition that we're doing something right.
And a programmer too
Yes, on mainframes for two years, then I was a teacher of computer science, and even wrote a couple of games on the C64 and Atari 600. We started Centresoft. the sister company to US Gold, in 1983 by importing American games from people like Cosmi. Access and MicroProse - we were the first people in the country to do that. I think - and then formed US Gold as an offshoot to convert the games to cassette versions and eventually to the Spectrum and Amstrad The name simply came from the idea Of American software and that it should all be good quality stuff - hence the 'Gold'
One thing that teemed to go pretty much out of the window was all your coin-op batod product
Well, yes and no. We've got another spate ol coinop stuff coming out shortly, but it's true that in the 16-bit market it'* not the highest profile area. Coin-ops still do well, but it's with adventures games, role playing and simulations that you really reach a lot of people
If what you're saying though is that we've had a lot more original product lately than we used to. then yes, that's true We support a number of games that we have faith in as products even if they're not guaranteed to
ML LEVEL 427: GEOFF BROWN SPEAKS
always sell that wall - things like £-Mofion for instance. Having said that though. E Motion has gone down pretty well m America, t keep thinking of things in terms of the music industry, but this is like that in that the best records aren't always the ones that get to Number One in the charts, and similarly the best games don't always do all that well.
thinking about the original product here, not the coin-op licences - do you come up with tho idea for a game and approach the development team with it, or do you decide you want to work with a particular team and then see what they want to do
Can you tell when a product is going to be a hit and when it's going to fail
Not always, no. It’s very hard to judge - some real outsiders, which we didn't expect to do anything at all. have proved to be great successes, while other 'surefire hits' have been anything but. The Indiana Jones And The last Crusade adventure game is one that springs to mind - I expected the arcade game to do lots better, but it didn't work out like that at alt.
How much do you havo to do with the development of the Lucastilm and Dclphlne games you market
We don't havo all that much to do with the actual creative process to be honest. Our great strength has always been in the marketing of games, so we tend to have some input at the beginning on what sort of game is going to work in those terms, but little beyond that We've never had in-house programmers traditionally, anyway - people like Tienex, Probe and to on do all our coin-op stylo development, and we're such an important client for people tike that it's almost the same as having them in-house most of the time.
The sort of large scale, very professional and innovative adventure games people like Lucasfilm do have boon very important to you recently. Why do you think nobody's doing that sort ol thing in this country
Usually neither. It's true that with some projects -like. say. Italy 1990 - well decide what we want lo do and then go out looking for developers, but normally what happens is a team will come lo us with an idea for a game they want to do We have to decide if and when we want to do it. and lake things from there
What’s tho biggest problem with original product
Slippage. I always say, 'water that's gone off the boil doesn't make good coffee' and a project that goes late just gets to bo an annoyance to everybody eventually. Everyone gets ted up with it and you don't get the best out ot it any more.
Of course, in any creative industry it's inevitable to some extent. Italy 1990 went late. E-Motion's another good example, thero’s another project underway at the moment that'll remain nameless but has been dogged with problems, from a programmer falling out with his girlfriend to the developers going into liquidation and so on. Everyone accuses software house of making vast profits on games, but it they saw our accounts they'd see it's not true at all. Sure, we'll make a lot ol money on a hit game, but lor every one of those there are plenty that won't do anything at all. I defy you to find a publisher who has had 10 hits out of 10 games - for whatever reasons, sometimes our fault and sometimes not. there are always going to be failures.
What games aro you particularly proud of
Well, you've got to remember that both Lucasfilm and Deiphine are off-shoots of very successful companies (Deiphine is a French record label, while we've all seen a Lucasfilm movie) and they've got the money to finance the development ol such big games. When a project's going to take a year or more, it takes a lot of money up front to keep it going
I should know - we've got a project currently called Dragon's Realm scheduled lor 1992 which has cost a good deal to finance It's a vaguely Eye Of The Beholder-1 sh role playing game being developed by some of the guys who did Corporation, using what promises to be a revolutionary new system Hopefully it's going to knock everybody's socks otf when it comes out. but it‘s an awfully long way down the line, and who can predict what'll happen in the meantime Somebody else could come up with an even better way of doing things, which'd prove rather annoying to say the least! It's as if you were producing an album now that won’t be on sale tor two years - who knows what sort of musical styles are going to be popular then You need one hell of a crystal ball
The other thing to remember it that good products can't always do it on their own - they need to be marketed right. Only when US Gold got behind Operation Stealth and Future Wars did they really do anything at all. That's our strength really, the marketing. Because we concentrate on that it means we can get involved with an awful lot of really good product from all over the world.
I don't know, that's really hard to say. I guess Gauntlet and OutRun. because they were such difficult coin-ops to convert, yet we pulled it oft in both cases, and both were massive hits, I'm pleased we recognised the strength of Beach Head at the beginning too. and. ooh. lots more. There are so many products that have set standards over the years. Even things like. say. the recent Gauntlet flf are pleasing We could have just churned out another overhead-view Gauntlet game, hut we didn’t. Instead we went the isometric 3D route - a conscious eftort to do something different to make the project really worthwhile.
la there anybody out there you'd really like to bo working with (but aren't)
In this industry, nobody that springs to mind Outside, erm. Mikhail Gorbachev. I don't know if he'd like to work with me though’
And finally, how do you see the future
A-ha ! The big question! Well, lo a largo extend it's cartridge-based, though of course floppy disks won’t disappear tor quite a while yet. simply because you can't write to a cartridge As far as US Gold’s concerned, it's exciting having our original product selling and doing well in the States, but if I had to put my finger on one individual thing I'd say CD Rom technology. I think developments in CD in the near future will prove to be revolutionary - in the long term it will prove to be the ultimate media.
Whon using outside developers - and I’m
Dvilroy all monitor*, thon walk to tho itopi to 9aIn accon to a l oleic ope.
using icons Text plays a very minor role in Shadow Sorcerer, giving the player true arcade freedom m an adventure-based environment
“Whereas something like Eye Of The Beholder relies heavily on the combat rules ol Dungeons & Dragons. Shadow Sorcerer is rooted very much m tabletop D&D. where things are played out on a hex map with little painted miniatures
“it s based on the OragonLance saga, so once again the setting is the land ol Krynn. Choosing from lour ol thirteen Krynn characters, the objective is to lead a band ol refugees to salety. though of course it s not quite as simple as that And with a title like Shadow Sorcerer, it’s obvious who you're going to come across at some point ’
Expect a release earty November
All command! aro aecoiiod via pull* down menui and Ihoia koni panoli.
Might and Magic III
It s sequel-mania in the world ol roleplaying Pnor to US Gold Messing us with the new Eye Ol The Beholder epic (entitled The Legend Ol Darkmoon), this lush-looking fantasy bash wi be gracing our screens Once again, there isn't anything lo show as yet on the Amiga version.
Bob Malm explains: “The mam code is almost entirely portable, so there's no problem there The only real task is lo recreate the graphics The PC version uses 256 colours, so it's quite a task to transfer things to the Amiga, working only with a 32 colour palette'
Visually, things aren’t loo dissimilar Id Eye Ot The Beholder
“Well, the programmers ol Might And Magic III used Eye Of The Beholder as a yardstick, and I think the results are even better than Behokfer '
And what about the release ol -*
Startling graphic * taka Might A Mmgic III into a league of Iti own.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
MAM III im'l limited to underground action, there's a whole world in there.
Beholder 2 Won'i mat dash
1 don't mink so Eye Of The Beholder 2 is going to be more puzzle-based anyway, rather than the free-movement hack-and-siash nature ol the first Charader interaction will also piay an important part in things, so essentially it's going to be what Dungeon Master should have been Might And Magic III on the other hand, is more a collection ol sub-
Although not lully graphically interactive, the nasties are still pretty formidable.
quests. Plus ol course, the graphics are going to be quite astounding. New World are very much into tug. bold games, so I mink it will feel quite different to Beholder' Certainly if Might And Magic ill lives up to first impressions, then it could make Eye Of The Beholder look very dated indeed. A Christmas released is expected. That's not it though as far as role players are concerned - keep an eye out also tor Pools Of Darkness, Gateway To The
The main gamo tcrern of MAM III isn't loo far removed from flehofder.
Savage Frontier (both due m Odoberi. and a rather exciting one by the name of Citadel Of The Black Sun Utilising a scrolling 30 isometnc display, Ihe German programmers have been working on it lor last three and a half years' Expect a release early next year
Animalad interlude* *pico up Might A Magic III avan further. Although the PC screens shown hers usa 256 colours, the Amiga graphics should be Just as affactiva and atmospheric.
PR Manager for CapCom and Lucasfilm
Regarding by some as one of the few arcade games of recent times to possess any real 'style', the Bros of me title are a pair of small-time crooks, now reformed. They're up to their old tncks again, but this time (hey are actually being paid to make their robberies m order to test out security systems. Video cameras, trip systems, and other villains - all most be avoided in an effort to coded valuables. A strange game idea if ever there was one. Bonanza Bros is a breath of fresh air in both ideas and execution. Take a look at me screen shots, and you’ll see Bonanza Bros has a real flair, the graphics giving it a very individual identity
Sue Luciano. "The program is still in the early stages, but hopes are high. The programmers are committed to gelling the code in on time, so a release is currently penned in for November.
The Sega Megadnve and ihe arcade versions contained twelve levels. aH of which will be implemented on the Amiga, but we are also hoping to include four exira levels, to be designed by ourselves"
Certainly, what's ready so far bodes well for an impressive reprodudion of the coin-op
‘Yes. though there are one or two things which we are still tweaking such as making the colour scheme as dose to ihe arcade machine as possible. We expect the Amiga version to be on par with the Megadnve and arcade versions, and hopefully even better1"
Bonanza Bros is shaping up quite nicely, the conversion work being handled by Twilight (the team also responsible for Mega Twins and Gremlin’s forthcoming Video Kid) Visually Ihe Amiga version is almost indistinguishable from its coin-op counterpan. so if the gameplay is produced to a similarly fugh quality. Bonanza Bros could wen be a contender for the coveted number one spot this Christmas.
It may involve hordes ol grotesque slime creatures from space, but Alien Storm actually bears quite a few simiianties to US Gokfs' other newie Final Fight ft's another arcaoe machine, which despite a lack of any realty outstanding features.
has proved a consistent hit with the arcade crowds - it’s mixture of ultraviolence and large, gory graphics appealing to the muscle brigade. The Amiga version is in the hands of conversion veterans
Tiertex, so it's no surprise that Alien Storn the computer game looks pretty much identical to the arcade game The ultra-fast scrolling sequences, the vomit-inducing nasties and the firepower overkill - ait nave been implemented perfectly Two other neat touches which have been included are the smart bomb - which sends a huge space-shape on a strafing run right across the play area - and ihe Operation IVotf-style sequences which provide an interesting change
Sue: "What you see here is about 70 percent complete. This is the first test version trom the
programmers, so there's still quite a bn to be sorted, At the moment it's far to easy, for instance Once again we re aiming for a full implementation."
Ahen Storm is due in October
The Amiga implementation of Bonanza Bros • • almost impotilblt to toll apart trom It* arcade counterpart. Lot * hop* the gameplay is similarly impre**ive.
Mobo and Robo, that terrible team of criminals attempt to outwit Ihe building security, and pick up some loot while they’re at it.
Alton Storm’s two player mayhem. The game is 70 percent complete at Ihe moment, but things alrsady look
If you're wondering why you haven't heard anything about a new Indiana Jones film, there's a very good reason - there isn't gomg to be one, The story Indiana Jones And The Fate Of Atlantis >s actually a comic
remarkably close to the coin-op original-
published by Dark Horse in the USA. with a senpt by Mr Steven Spielberg himself. US Gold intend to release two games based upon the licence The first to appear was to -»
Groftsod-oul nasties are perhaps the most outstanding feature of Allan Storm. with all mannar of blubbering creatures fust asking to be fned
liven four years the
jr the World’s major 3 Rugby playing nations battle it out over a four week >eriod to see w hich team w ill lift Rugby's Creatcst Trophy.
This simulation brings y ou the heart-pounding excitement of the moment:-
• The sweat and hustle as vou grapple for the ball in the scrum.
• The tension as you wait for the throw -in in the line out
• The nene-w racking moments just before you take a penalty kick.
• The skill and reflexes you’ll need to plav the fast-moving passing game.
• The jubilation as y ou score the match winning tn.
• The combination of accurate detail and phenomenal gameplav make this a true simulation of one of the greatest team sports. Take on the best and make vour national team-Champions of the World.
Software. Xrtwork and Paekaiong O IfWH Domark Group tad. Published In Doid.uk Software Ltd, Kern House. ■">1-57 Dies Road, London S\V 5 I PR Programmed In
AMIGA POWER OCTOBER 1991
PR Manager lor Delphine and Sega
Programmers Creative Materials have decided to cram five (although it might eventually he six) different games into this colourful action affair, all of which have been lifted from famous sequences from
Animated anarchy on the Amiga.
Indiana Jones - The Adventure Game (K version shown) takes Lucasfilm’s acclaimed parser system (first used in Monkey Island) and adds new features, such as icons to represent objects. The graphics too have been improved even further, with a real Indy comic-style look to things.
The OutRun concept expanded even further to include a variety of European cities and landscapes.
From London ...
...its onto the road to Dover...
...then to France on a jet-ski
OulRun luropa is huge, and blindingly fast.
have been the Bntish-produced action game Programmed by Attention To Detail. Indiana Jones - The Action Game is a scrolling isomeinc 30 affair Originally due for release in November, it’s now unlikely to make an appearance until April 92
Sue explains. "We've decided to push the action game back, because we don't want it to get lost among ail the other pre-Christmas releases, and also because we really want to make sure lhat the program is as perfect as possible Rather than rush retease, we want to spend time making it even more playable, to get it just right *
The new story begins with Indy (plus new female sidekick) in a casino, From here. Indy must make his way to a naval base, steal a submarine, then locate the lost city of Atlantis. Rather than stick to the exact comtc-book Storynne. both The Action Game and The Adventure both promise to explore a few new avenues Monkey island creators LucasMm are handling Indiana Jones - The Adventure, but this is unlikely to see the light of day until April '92 Using ihe a slightly improved version of the parser system last seen m
the aforementioned Monkey Island, the PC version of the game looks particularly impressive It won't be any surprise if this game goes straight to number One next year
This is a bit ot strange one Although loosely based upon Sega's OutRun
arcade machine, OutRun Europa doesn't actually exist as an arcade game Taking the turbo-nutter 3D concept of Oufflun one siage further, OutRun Europa is actually a multivehicle nde across Europe It takes m. amongst other Sungs, a motorcycle trek from London to Dover, jet-sknng across
the Channel section, then more exotic locations such as Spain and Benin.
Sue Luciano is particularly fired up about this release "The new version we've u$ t got in is even better1 It reatiy is excellent Genera1 iy everything is more polished. Vehicle lights work in tunnels, the sequence drrvlng near the cliffs ot Dover has been made more realistic, and the jet-ski sequence has been much improved, with a better range of obstacles to hinder your progress *
The most sinking thing about OutRun Europa has to be the speed - it even outdoes the arcade machine in the heii-for-leather stakes Probe are once agam handling OutRun duties, but it looks as though they will more than make up for the two previous OutRun games It will be interesting to see how it compares with Gremlin's Lotus Turbo Challenge II. but US Gold are confident that the more colourful graphics and the breathtaking speed will give it the advantage
Expect a lull AMIGA POWER review next month
"Working with Lucasfilm's impressive adventures and Sega's fun shoot-'em -ups is a great contrast"
Ihe ihree violence-strewn movies.
The first is almost complete, atthougr gamepiay is still a little iffy at present. It s set m the streets of gnmy New York circa 1947, and rt has to be said that the graphics are gorgeously atmospheric They've even given h that sepia look whth helped make the first Godfather lick such a sensation
Gamepiay wise rt's all very simple -mostly just sideways scrolling shooting and beating while remembering to avoid taking out any innocents. There are two sub-games in this levet, both of which are first person perspective gallery type shoot-'em-ups. The best is set in the barber shop, where you're faced with the backs cf huge leather chairs each one inhabited by a mobster You'll see a foot reach down to swivel the chair round, so it's important to be quick before the vidam gives you a taste of his Tommy gun,
The other, a bar-room sequence, seems to capture the feel of the movies wed, with lots of ugly men reaching for guns before being (down away by your good seif (splashes of blood are obligatory here) As we mentioned, the graphics are
The graphic* really caplurt the feel ot the firtt Godfather film.
*ck in th+ mafia hiqh life.
superb, arid there's that real feeling of Steamy, squalid New York City life Parallax scrolling and attention to detail >s as good as anything we've seen before, nth outrageously realistic little touches ike exactly correct streot signs, and subway trains that pass through the game trom tune to time
Alexa Czechowski explains "We sent Pete Lyons, the graphic artist, over to the States to get some background, and it was *e< worth the trip. I think it’s all the little touches and details that make this so atmospheric We have to get this rust right, because the licensor, Paramount, insist on seeing the game at every stage of development. They're very happy with what we've got achieved so far, but it's far from ready
'For instance, the mam character wears a raincoat at the moment, but in tho ‘nal version hen wear a traditional mob-suit. In the Miami sequence he's currently wearmg the coat, which is obviously wrong tor a place like Florida'
The only danger with The Godfather s that this loving attempt to re-create nteradive' movies will harm gameplay At he moment it s extremely simplistic stuff, and it s dear that the effort has been
ploughed into the look and feel o! the game rather than its ptayab*ty That said though. US Gold promise they are going hell for leather to get this just right, and one can't help feeling that the incredible atmosphere will cover up any minor gameplay shortcomings anyway
Other levels will include a iechnicoioured sequence in Las Vegas, one in a Havana shanty town, that nautical romp around Miami's waterfront, and a biasi-'em-up in Atlantic City (taken trom one of the slaughter scenes in The Godfather III).
The Godfather is scheduled tor release m tale November, and buyers will be treated to a mini photo album packed with shots from the movies
What with two boyish heroes skipping around platforms m full pursuit of bouncing baddies you'd have thought that this would fall into the ever increasing cutesy category. Welt, yes and no. It does have a distinct child-tike
feel to it. but, according to Alexa Mega Twins is 'mischievous rather than cute'
Programmed by Twdight. and taken from the
CapCom corn-op. it features three levels -the first in a forest, the second underwater, and the third m the air (the heroes get wings). Not too original sounding, perhaps, but new is the fact that each level has a mini-game tacked on for good measure.
There's definitely a high humour count, and the varied assembly of
enemies are really very funny bttfe things. The coin-op and game are best tackled with two players controlling the naughty sword wiekkng teenage heroes.
As a com-op >t was a minor Nt. but on the Amiga, we reckon the Rainbow /stands brigade will tind this most attractive Conversion wise it's rwgh on perfect with loads of bnght, primary cofours. There's plenty to do as well, lots of things to collect, and a smart bomb option for those tricky moments ‘We know that people tike tun and arcadey games," says Alexa. "so it’s important for us to keep them coming " Mega Twins is almost complete, and should be out in November
Delphine's Eric Chain has been working on this for two years (Iks last project was the hugely successful, but very different, Future Wars) so we're expecting something quite speoai.
Another World ts best described as a cross between their Cruise For A Corpse adventure and Brodertxmds Prince Of Persia, with large, beautiful graphics mixed with some
Stunning animation techniques
There's also a (very French) plot which features our hero (a scientist) attempting to split the atom It has to be sa>d that this proves to be a rather crap idea, because the expenment goes squiffy, and our scientist chum ends up being transported to a horrible planet
"We know that people like fun and arcadey games"
A Ivnlaclv rcachci out of m chitm, a Iona man is lost * it’s Another World.
seething with nothing but genocxlal aliens and monsters. Al this is explained in a lush intro sequence with more of those movie-tike dose-up shots and unusual angles which are becoming ever-more popular (see Cruise For A Corpse review this issue).
The game rtseil is full ol running, jumping and fighting, and this is where that Pnnce of Persia comparison comes into play The body animations are very much like those which set Pnnce apart trom all other arcade adventures, but according to Alexa, this is just coincidence "Everybody makes the Pnnce Of Persia comparison, but I think it's realty just a natural development Don't forget that Enc has been working on this for two years now, Starting tong before Pnnce Of Persia was released." This is surprising considering the look of the sprites
We didn't see much ol the game, but whai was on offer was maddeningly impressive. The monsters are a ooof bunch, and it's obviously taken a hell of an imagination (and not a little artistic talent) to bring these to Me. Don't hold your breath for this one though - it's unlikely to make an appearance until well into '92.
1. Two player cute violence in the 'mischievous' Mesa Twins - a game well suited to the Bainbow Islands brigade.
2. Level two of Mesa Twins secs the dynamic duo clowning around underwater, complete with air bubbles and nautical nasties.
3 Onto level three, and the twins take to ihc air in hats with buih-tn birds. Somebody at CapCom is seriously weird.
4. Delphine's Another World has one of the most elaborate and impressive intro sequences ever. The car here has just skidded to a hah.
5. This is the the hero of Another World, prior to his lab accident. Not unlike Cruise for A Corpse, he actually walks right into the screen.
6. Even into the game proper, and Another World uses film-like animated sequences to depict crucial sections of the game.
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lots of ideas for the technical side, so I was involved with pulling everything else on lop - lhe gameplay really II was original,y a very simple shoot em-up in 3D. but then we decided to make it more complex We'd
designed it such that you would have s» campaigns . .jga,,—
and 10 missions What you'd do instead of flying k a: 1C missions was select which one to play a no k the order they were played wou’d influence lhe
campaign It would have take' too ong to cet r HM " ---
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shoo: errup b t I m pleased hew t came out we
hit that e us ve hafwai pc - My - i coninb .jion \"'j
s all lhe text 1 al came ham these I ngen PS The B
volume of work there was incredib-’e - now many
different ways can you say 'You
screwed up' I do enjoy a damn
good simulator - stuff like Gunshjp -
or a damn good adventure like Mercenary We ve only just j/k \ : -j rd ' ocn : urow "jeh auoJ l The
■19 ’ ■ ■ " ■■ ■
W ' v i • ic . ,-. ; : ■ ;cc .::' to
code. We'tl see .
SIMON PHIPPS has four firm Amiga favourites under his belt and yet only now is he working on what he considers to be his first ‘real’ 16-bit project, Wolf child for Core Design. But if he’d known then what he knows now, how would his old games have been done differently
I taught myself how to program on the BBC back in 1982 I went on to Polytechnic to do an HND in computer studies and worked for IBM during my sandwich' year, which was quite enjoyable After that I went out into the big wide world of professional computing, which lasted about four months. It was incredibly boring -1 was writing in BCPL , ('Bloody Crap Programming Languages working on a document i
processing system lor typesetting purposes, Terry Uoyd. who I'd known for ages - he did the graphics for Impossamote and so on -
l basically dd just the graphics There wasn't an artist to do it, and the design was already done I did the best job I could do, and I'm pleased with the results graphically... I'm not really interested in future spodsthough
1 started this in my spare time when I was doing Rick. To look back at <t now, it's a coding nightmare. With Rick. I was working with a team of four other guys so we'd talk things out and decide the best way to do stuff. With Switchblade the code's l*e spaghetti - bul it worked Swrfcbwade is a different style of game to Rick It was something I wanted to do - remember (Datasoft's) Bruce Lee on the 64 -with qmte a big map, plenty of running around, kicking everyone in It's ptatfo'my beat em-up i et my
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. : ".ave ked lo etc me st-cuel’-’ I d HBB jP-
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verson win mce flick style imps and stuff No. I m net
all that keen on the sequel.
This comes from an idea t had last year. Basically, it was lo do a really big beat‘’em-up type platform game and revisit, in some respects, old territory bul with plenty of new stuff Something like Stnder and Rick - al the best bits but with a totally different style of graphics. A The storyline's in a Japanesey Akira sort of mould You’re this six-tool-six brick outhouse with long blonde hair and your dad's this B sort of genetic scientist who's been kidnapped by an evil organisation that wants to rule the world Your dad's been working on perfecting the mutation and alteration ol super human animats to produce the ultimate warriors - that's why you have the ability to turn mto didy great werewolf thai fires laser beams and stud Basically what you've got to do is kick bottom and escape
with your dad RB
There are live levels which are each themed towards a different kind ol animal, and all the guys you're fighting against are half-human mulations as well H s a sort cl futuristic Island Ot Doctor Moreau John Kirkland's coding WWfchiW- he did Warzone Bj I'm helping out with the coding and doing an the graphics- This is actually my first truly 16-bn game because we're not having to Bj consider 8-bri conversions It's a chance to really let loose now we know an awful lot more about 16-biT. We're majonng on Amiga.
with parallax scrolling and special effects galore and so on. B From a graphics point ot view I want to put a really well-animated character into a game - there's not a lot ot animation m my B other stuff so I'm learning how to animate properly One of the things I've done wiih this is to have lots of set pieces. Rather than have T lot of repetitive aliens, the map's bu4t up so specific things happen in certain places There are sloped floors and curves and all that sod of thing. It's a real challenge creating and cramming m this fully animated character He's made up from 176 separate frames - facing one way.
I’D KNOWN THEN...
We've managed to fit him in to 80 5K, so there's enough room for the bad guys
Before we got Py!hor> we went for two options. Judge Dredd and Python. We ended up with Python (The Sates Curve got Dredd).
I'd like to have done Dredd. I'd have done something pretty meaty, along the lines of the first Ocean RoboCop thing but with more detection. I've always wanted to do a future-cop type game...
With Python. Virgin were concerned that we didn't do another Rick Dangerous, so that influenced me to go for something off the was, which is what the whole Python thing forces you into anyway We spent a lot of time trying to get the game right. The problem with Python is that il means different things to everybody. What we saw as Python wasn't what everyone else saw When we took it for approval people would ask if we had such and such sketch in There
was just so much potential for what the game could be - you could just keep going and going. The original design was to have something a lot more based on mastering control of something - something like R>ck has very immediate control. And again, the design had to work over six formats. We started with Gumby m his four forms. In the section underwater, say. where Gumby s the hsh. the mam thing was to get to gnps with the control and the timing, but as it evolved the control got snappier and tighter because everyone preferred it l do regret getting the control wrong at first. It certainly taught me a lot about using inertia The one thing I would do now is make it run smoother At the time ol Python we actually had no-one with enough experience on the Amiga lor much more than an ST pori-over. Still. It’s not a bad game because ol It - for what il set out to be. It's always a problem with licences as you're bolted down to the subject, With Python we had a loose brief, and that helped but also hindered. I'd be a lot more cautious of touching another licence Sometimes licences don't capture the feel of the original. Imagine trying to bnng a comedy show on B8C2 to the home computer. Yes, I'd like to see somebody try to do something better I'm very pleased with how the graphics turned out. It was a challenge to get them to look as much like Terry Gilliam's as possible It was difficult afterwards trying to get out ol that style Basically, it was something I enjoyed seeing out and finished, but actually doing it was murder.
We wanted to try and do the kind ol game you used to get on the 64.1 never actually owned one, but I played stuff bke Electronic Arte' Spetunker and Activision's HERO and Pitlall round at Terry 's house. At the time it seemed bke no-one had considered doing this sort ol thing on the home computers lor a tong white There was a big glut of sports and driving simulations, but we hadn't seen anything like this for years and years so we wrote down absolutely every kind of category we could do - fantasy. Indiana Jones and so on. Right nexi to that we wrote down all the existing games that fitted into those categories, and it turned out that no-one had done a decent Incfcana Jones game None ol them had captured the spirit ol it - the sneaking into a temple and the traps and so on - so we designed the game like that. The visual influence came from the Mordiiio stuff - do you remember those posters’
We had lots ol wild ideas and threw them down and because I had some knowledge of programming - once I'd started at Gremlin I taught myself how to code 68000 - it helped the design. That's something I try to do with anything I design: I wouldn't do anything I couldn't program myself As Rick progressed things got trimmed and toned to fit into Spectrums and so on - it had to be converlaWe so il wasn’t state ol the art on the Amiga, but it was still very playable One ot the ideas we dropped was the ability to pole vault - that's where the stick came from. Basically it was too complex to program and we couldn't fit it into the control system Otherwise we <Mn't have many problems
There's one thing we put in though which is a real killer - and l should have been more lorcetul about it being toned down There's a bn towards the end of the second level where you have to jump over a blowpipe and avoid some spikes We made n easy but Firebird asked us to make
it harder, so we went through the whole game and toughened things up. Some people >n the office could do rt and some couldn't but because n could be done we left it in. Rick was done across six formats in no more than about live months.
We were scheduled to do this in about six months, but Python running late meant that we had less time We still managed to turn n around on time We learned a lot from Rick / -making if easier on the first level and so on, Rick II was great fun to put together, and il went so smoothly -especially after Python. Terry did the backgrounds, and I <M the sprites and the coding on the ST and Amiga. We wondered whether everyone would compare it to the first one. We managed to put in al the things that we wanted to put into the original game, and on a coding level it s totally different. The only thing I'd do now >s make it easier for me because I can't play beyond level three. It was nice to work on a game where l didn't know what to expect -t only knew the mecharws and not implementation. Actually. I wish I’d known at the time how to get it working on the Amiga 3000.
Have I had any thoughts beyond Wo/fcfwW’ Not really I want to gei into console stuff ultimately. I'm happy to do coding and graphics and design - it helps to keep a continuous look throughout the game. And II t jiver get the chance to do Tom And Jerry...
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AMIGA POWER OCTOBER 1991
Come on, you know what we mean. When was the last time you loaded up a French game and didn’t have to look twice to check you hadn’t accidentally been warped into the sixth dimension Gallic eccentricity, or just the fact
France is famous for a lot of things: wine, cheese, berets, stripy t-shirts, Citroens. Plastic Bertrand, boules... and weird computer games, in tact, the words 'French' and ‘weird’ go hand in hand when it comes to gaming. You simply won't see one without the other. It's not just in the surface details that they're weird, either. Even alter you've stripped away ail the psychedelic colour schemes, wacky plots and naked ladies which adorn most French games and could (just about) be dismissed as the products of over-fertile imaginations, they still seem to be permeated by a deep-down weirdness that defies accurate description.
But we've all played plenty of French games, so you know what I'm on about. What we don't know is why they're so strange. The world of software seemed such a sane and predictable place before the French arrived on the scene...
that French programmers are all completely bonkers
Jonathan Davies was told to find out.
So just who is responsible
There are tour bg names when it comes to French software houses (plus a number o( smaller ones we only see something o< every so often).
Infogrames have been around for donkeys years, and have struck it tug on a number of occasions with their high-profile strategy games (Sim City, North And South), the odd puzzler (Terns el a!) and a select few ordinary’ arcade things (hke Merer Masters) Their logo is an armadillo.
llbi Soft, on the other hand, lend to take care of the action side ot things. While you d be hard-pressed to come up with the names ol more than one or two of their games (remember Jupiter's Masterdme, Ranx or Brain Blasters, anybody ), they've come up with a number to be grateful for too (Pro Tennis Tour 2, tor example)
Titus go back a long way (right back to Crazy Cars, m (act), and also mainty stick to what they're best at - arcade
games Some of them have been pretty ropey (efm, Knight Forced) but there's plenty of wheat amongst the chaft (you can't go that tar wrong with Prehistonk or Battiestorm too, say).
Finally there s Lohoet. a multitalented bunch whose vaned output ranges from puule games to battleship simulators (Check Out Ouadret. ADS.
Super Skweek and Tennis Cup amongst recenl-ish releasos) with nothing approaching a discernible theme running through them at al
Finally, it you're going to be pedantic, you could also include the Pans-based Disc Company (the new Activision people) but since new Activision product (mainly developed in the UK) shows little to no immediate sign ol becoming overtly French' we ll let them ott tor the time being. Both Virgin and Ocean have French arms to their companies too - the Virgin lot have never had a product released over here to the best ol my knowledge (which makes me suspect them ot at least a degree ol weirdness) while Ocean France tend lo come up with high profile arcade conversions, most recently the excellent Toki.
And then, beavering away behind the scenes, we mustn't target the smaller French programming teams and publishers who write stud and only occasionally get it published over here (often through UK software houses).
Delphi ne is the only one I can think ol at the moment (Operation Stealth, Cruise tor a Corpse) but ihere are probably tots ol others too Like Unel tor instance, which
I've rust remembered too
There's one thing they've all got m common (hough - they're all completely loopy
Getting to the heart of the matter
I deoded to phone Dominique Cor at Inlogrames.
Me: Hello Why are French games weird7 Yours in particular
Dominique: Good question You see. we re a French company, which means we re primarily writing games lor French people, and the French market is a completely different kettle of fish to the British one French tods simply aren't into the shoot-'em ups that you Bnfish seem to find so fascinating, so we have to took elsewhere tor inspiration And that means trying out new styles ol games which could, at first glance, be mistaken tor being weird
Me: Hmm So does this policy seem to be working
Dominique: Well, in France they go a bundle on it. and the Germans lap <1 up as well (They're a b*t weird too) But admittedly we are having a few problems getting the message across in the UK. where some of our weirder games don't do as we* as they otherwise might We’re making progress, though
SOME FAMOUS (AND SOME NOT-SO-FAMOUS) FRENCH GAMES
NORTH AND SOUTH
Publisher: Infogramos Released: Late 1989
In theory: A wargame Yikes It'S the Confederates versus the Yankees batting tor control of the USA You've got to move your armies around, keep them supplied and think up strategies There are some arcade sequences too, where you've got to attack trains, take torts and fight battles tut, erre...: The whole thing's so total!/, utterly wacky it's untrue It's based on a cartoon stnp, and it shows The graphics are absolutely hiianous - superbfy drawn and animated And the same goes for the sound (apart from the 'drawn and animated' bit), which ts a continuous barrage of silty effects It's one of the only genuinely amusing games ever - nothing kke a wargame at all - and brilliant fun to play even if you haven't a clue what the he* is going on
WEIRDNESS FACTOR: 100
Publisher: Ubi Soft Released: Early 1991
In theory: A Supercars-style driving game, where you look at the course from above through a scrolling window You race against two other cars, which can be bumped into or shot at to give you the edge Extra fuel, ammo and so on can be picked up along the way, as can credits which can be redeemed in a shop between levels Smooth graphics and pretty good fun all round tut, erm...: ‘Jupiter'S MtfSterdnve' And at the courses are rather odd-tookmg, too
They’re supposed to be on the moons of Jupiter, you see, but that (weird though it may be) is no excuse for their very peculiar design And the green alien who runs the shop and drums his fingers if you spend too long there1 Weird WEIRDNESS FACTOR: 100
Publisher: Inlogrames Released: Mid 1990
l* theory A simple, straightforward chess game with a* the normal features you'd expect to find 2000 views, various difficulty levels, help if you need it, learning, tots of technical things like openings libraries and ELO ratings Surely not even
the French could come up with a weed chess game
lut, era...: They have! (It was only to be expected, t suppose ) Who on earth did they sample the speech from He sounds tike the bad guy out of a James Bond film after a heavy night on the vodka And the chess sets are very odd indeed The African and Indian ones are quite weird enough, but the ‘nuts and bolts' one really takes the btseixt
WEIRDNESS FACTOR: 100
Publisher: Inlogrames Released: Mid 1991
la theory There's nothing even vaguely sensible about it at a*
But, era...: There's nothing even vaguely sensible about it at all It's actually been designed from the outset to be weird, as if to say 'We*, if you thought a* those were weird Even the instructions have trouble describing it, bobbing on about New Age experiences and virtual reality But what chance do they stand when the game's supposed to stimulate your brain with various combinations of colours which are meant to reflect your mood At its heart is a senes of 3D rooms filled with platforms which you have to bounce around, crystals to collect and baddies to avoid Unless you want to play it in 'emotion mode', that is, where you can forget about the crystals and things and just bounce around It's even more bonng than it sounds WEIRDNESS FACTOR: 100
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
FRENCH INSTRUCTIONS -THEY’RE PRETTY WEIRD TOO
If you've ever read the manual to a French game you’ll know what we mean. Even allowing for the eccentricities of your average Frenctvto-English translator, they’re very odd Indeed...
‘Millions of spectators come every year to plunge themselves into the vicious atmosphere of Jupiter and watch the numerous qualification trials organised in sight of the grand tinale...'
- Jupiter’s Masterdrive, Ubi Soft
‘Always available and extremely performing, Chess Simulator is the ideal partner which promises to guide your talent on the path of the Grand Masters.'
- Chess Simulator, tntogrames
‘You are an impossible young man, a true game cock.'
- Disc, Loriciel
One unique feature of this game is the use of the corners of the well to create new shapes from the old shapes. When a piece is wrapped round a corner, its segments go in a direction appropriate for the wall that section is on, until one segment hits an obstructing piece. If obstructing pieces are very close to the corner, this can result in the parts of the piece overlapping each other, making a smaller piece out of the original piece.'
- Welltris, Infogrames
Me; Right. Erm. bye then.
I'm a bit crap at phoning people up (as you can probably tell). Fortunately I think Dominique probably speaks tor the whole French software Industry there, so I didn't leel I needed to call anyone else.
France certainly is a completely different market 11 you've ever checked out a French shopping precinct you'll have noticed a complete lack ol (or certainly less of) all the things British people generally regard as 'culture' You'd have to search tong and hard to find a Turtles poster to stick on your wall, for example.
Instead, French people spend their spare francs on what they cat) ‘bande dessins -cartoon strips These come in big hardback books, a bit like Tin Tin ones, and feature comic characters like Gaslon and Boule et Bill, and serious tough-guys like Buck Danny and Tanguy et Laverdure (who fly Mirages). They're brilliant, but in a very weird sort of way. (And of course fhey're all in French.)
The thing is. though, that French games and French comic books have a lot m common. The btg. epic graphic adventure games such as BAT and De Ip tune's games are done in a similar style to the action cartoons, while the realty outlandish arcade games, kke Super Skweek and Prehistonk, bear an uncanny resemblance to the more comicy ones.
And as the books have been around a tot longer than the games. I think its fair 1o say that the laner are heavily influenced by the former. Indeed, some games are ckrectly based on comic books - jusl took af North And South or Ram (bul grab hold of a good. soW piece of furniture first).
Hurrah' I think we might actually be getting somewhere
While sifting through the large pile of
Okay, so French games are
French games from which I picked the ones featured in this article, l noticed something else. Apart from being weird, they're alt, almost without exception, extremely good. It's true! Okay, so the French may have come up with the odd crap puzzle game, and when they try a bog-standard driving game or something
CONTENTS OF A TYPICAL BRITISH GAME
Some enemy spaceships.
A few explosions.
A nice tune at the beginning.
FIRE AND FORGET
Publisher: Titus Released: Late 1988
In theory: An ordinary driving game We*, quite ordinary anyway. You pick a warzone and then drive through It, shooting anything that gets In your way and watchmg out for tanks and helicopters.
You may start running out of fuel, but as usual the enemy have had the foresight to leave handy fuel tanks tying around for you to ptck up. It's pretty good fun and everything .
Bui, err ,..! The game s littered with unnervingty bizarre sound effects, and the choice of colours is as odd as ever (mostly purple). And there's this strange two-player mode, where player two flies this sort of plane thing, it makes the helicopters less of a problem, but kooks (as
Ol said) strange. As * the one-player mode Isn’t weird enough as it is.
WEIRDNESS FACTOR: 100
Publisher: Loriciel Released: Mid 1991
In theory: a ‘cute’ game, where you're a fluffy yellow thing who jumps around changing the colours of Wes. There are traps to avoid, baddies to Ml, bonuses to collect and all the other features normally found in this sort of thing But, erm...: The French obviously equate 'cute' with “weird' (And everything else with 'weird", for that matter.) So expect more 'Er.. ’ than 'Aahh You're meant to
be rescuing 'beautiful Skweekettes' for one thng. And, while the first few levels are reasonably sane, things quickly degenerate into a chaotic free-for-all, with monsters leaping at you from all sides, platforms crumbling away underneath you and fried eggs suddenly appearing out of nowhere It's enjoyable, slightly repetitive and unquestionably French WEIRDNESS FACTOR: 100
Publisher: Disney Software/Titus Released: Mid 1990
In theory. A prestigious cartoon tie-in, where you take control of Scrooge McDuck and chums in an attempt to collect coflect as much money as possible and become Duck Of The Year, a title also sought by Flintheart Glomgotd who's trying to beat you to it This means picking destinations from a map of the world, flying to them (a simple sideways scroller) and then playing one of three or four mini-games at each one
Bui, erm...: There are plenty of 'unusual' touches graphic-and sound-wise, but that's nothing Weirdness or simply crapness, I'm not sure, but the unbearable amount of disk accessing that goes on in between -and even during - each section turns the whole thing mio a bit of a disaster They must be qua.. (Snip) Ed)
WEIRDNESS FACTOR: 100
Publisher: Ubi Soft Released: Late 1990
In theory: You're an agent who's been sent to Selenia to stop it from being blown up by a baddy called Vrangor. That means verting various locations, each with its own picture from which you can select things to 'Interact' with, You can talk to other characters, use machines and even have a crack at rtyinS the Drag (a plane thing). To assist you you've got a computer stuck onto your arm, which can be programmed to do lots of useful things. A pretty ordinary graphics adventure, then, by the sound of It.
But, trm_: Hot so. As well as the typically French graphics and indentably weird atmosphere, the game also features such oddities as a love meter* (ahem) It's also extremely complicated, and masses of work obviously went mto it.
WEIRDNESS FACTOR: 100
■presumably in an attempt to appease the Bitish) it usually ends in disaster. But •tun they're in their element. French programmers are very good indeed. Let's lace it if I'd taken a similar random crosssection o! British games, 90 percent of rem would have been absolute tripe.
There just seems to be a lot more to a French game. I'm speaking very generally here, of course, but while the British seem content to chuck a tew spaceships, sideways-scrolling terrain and platforms together and call them a game, the French go to a lot more trouble, adding Ong introductions, plenty ol atmospheric graphics and sound and masses ot detail *tvch you slowly discover as you get into the game. The result is that you leet that your Amiga is being stretched rather than pampered, and - more importantly - that your money's been well spent (American
CONTENTS OF A TYPICAL FRENCH GAME
A63ft-long leopard called Jean-Luc.
Several purple-skinned, bare-breasted women. Sampled sound-effects of somebody pouring tomato ketchup down a disused mineshaft.
A road cone which sings the Marseillaise when you stand on the lip of it.
Publisher: Infogrames Released: Late 1989
In theory: The game that launched quite a lot of similar games It's the original 'build a game where you've got to start off with a collection of mud huts and develop them into a throbbmg metropolis, complete with industry, commerce, police and Are services and a transport network. Depending on yov mood, you might want to treat your population to an airport, a stadium or a nuclear power station load it up and you probably won't even bink for a week
hit, erm...: The weirdest thing about it is, it's not actually weird in the slightest From start to finish, absolutely nothing weird happens at all Weird, eh (Of course, the fact that Maxis, the American developers of the original PC version, aren't even slightfy French might have something to do with it). WEIRDNESS FACTOR: 0
games tend to be similarly intricate, but they're all a bit. well. American.)
What's happening I'm meant to bo going on about French games being weird, and here! am saying just how good they all are
French games are wend, that's for
have we discovered exactly
sure And the real reason is that it's just the way the French are - weird. Well, maybe not 'weird', exactly, just a bit. um, okay - weird.
So. that's that then. I'm going lo have a nice, quiet he down now. while you have a bit of a think about the future of British games in Europe. Are they going to have to become weird loo. lor example Will we eventually have to wave goodbye to the Hoke-walking-along-shooting-things game, the httie people wandenng-around-isomethc-tandscapes game, and a* our other favountes
Or will we eventually manage to wear them down with an endless stream of rugh on identical snooty-shooty games t find myself having come along to gently mock the French way ol domg things, and have ended up actually rather enamoured by their individuality. Oh dear. Things never seem to work out quite the way you thought they were going to. do they Oh we*, c'esl la vie
Publisher: Infogrames Released: Mid 1990
In theory: You, Cyprian, have got to rescue the king's son who has disappeared while out playing with his bail But, erm...: you're a rat And so's the king And everyone else for that matter Apart from all the baddies, that is, who come n all manner of weird, French shapes and sizes. It's another cartoon tie-in, you see, so the Hood gates are opened for a deluge of gratuitous wackmes$ Bump into a monster and you and it will disappear into a cloud of smoke, in which an you can do is press fire and hope for the best Clamber into a pipe and you'll crawl along it, making a little bump m it and a scraping sound The game's packed with bniiiant animation and silly sound effects, making it kxhcrousfy playable For about ten minutes, anyway, after which it gets ludicrously boring WEIRDNESS FACTOR: 100
PM (lARDFI French developers,
Lli UHIIUL* defend yourselves!
It's not really fair to say all this without allowing some of the French software house a right to reply though, is it Being a bit too scared to ask them if they thought their games were weird or not, i instead put it to them that there might be a few subtle, um, ‘differences' between Gallic software and the stuff you get in the rest of the world...
‘I would say that we are making the best software in the world, and that's because we re French, ha ha!
What, you want the real answer Okay, well, we tend to try and write a different sort of game from straight shoot-'em-ups, and while sometimes they work at other limes they're nol as successful as we'd like them to be. Games like Alpha Waves are very different from most things you get in the UK market -perhaps too different. English games players lend to like on the one hand simple games like shoot-’em-ups, and on the other hand quite heavy and involved strategy things. There isn’t a lot In the middle area between these sorts of games though, and that's where we tend to fit.
Also, in the UK game players tend to read lots of magazines and know exactly what they want - they'll go Into a shop with one product in mind, buy it, and then head straight out again. They won't take a risk on the more unusual products, or things they've never heard of, which can get a bit frustrating tor us.'
Dominique Corr Infogrames
Okay, so we've made our mistakes in the past, as everyone has. but now I think we re producing some very high quality products. We re currently running a series of conferences -mainly in France - where we invite people who ve bought a Ubi Soft product belore to come along, take a look at things were developing, and then make the modifications they suggest. Games that do well in the conferences tend to do well in the market place - BAT, for instance, was received very well and has been a bit hit for us, whereas one we had called Joe The Monkey which got a big thumbs down and hasn't been heard of since. I would agree that certain sorts of game do well in certain territories, but generally a good game is a good game is a good game. A high quality product will generally do well anywhere.' Duncan Lowthian Ubi Soft
‘In the UK people tend to like shoot-'em-ups a lot, some adventure games, and in general games with a very high standard of graphics - what they don't seem to go for so much are puzzle games. I tend to get the impression there isn't enough action in them - they're too boring for you. Me, on the other hand, I like puzzle games - but then I'm a girl, so I would, wouldn't I
What Have we got any good games coming up Well, there's one called Baby Joe that a lot of people seem lo really like. You control a really cute little baby - he s got to lind his bottle and eat lots of food, but when he does he has to go wee wee, and then his nappy gets really full so he can t run any more. It's a hilarious game.'
AMIGA POWER OCTOBER 1991
Av£iUul>j» on: AMIGA • ATARI S3 PC (VGA 250 C< EGA, Tandy '1 Col
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We put A500 hard drives to the test and help you decide which to buy
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Harness the hidden power of CLI with our new Beginners' series
Does it feel real
Find out what the experts think of sims
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How an alternative input device can improve your work
PLUS latest news of the Amiga scene (including an in-depth report on the upcoming World of Commodore show), the best reviews of everything that's new in games, serious software, hardware and PD software, and lashings of advice and help in our Workbench and Gamebusters sections.
Which is what makes Amiga Format the most exciting mix of everything for the Amiga, every month. Don't miss it)
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AMIGA POWER OCTOBER 1991
This month, budgies start on page 88, PD on page 93 and full price games below - not forgetting, of course, POWER'S first ever hardware review, just across the way...
Publisher Magic Bytes Price: C25 99
Authors: DigiTek Software Release: Out now
Ditto War.s >s set (approximately) in the year 160 000000 B C. concerning itself with two particular groups of dinosaurs who happened to be around at the bme. the plot enlightening its reader to the (act that each group has u$ t kidnapped an important egg irom the opposing side As can be imagined, both parties are more than a little miffed and hence decide to get their own back on each other by. yep you guessed it. having a game of chess
And here's where you. and possibly a friend, come m The actual gameptay takes place chess-like on a chequered board, but with a number of notable differences from the traditional game And here they are (m a long list) in preference to moving tacky wooden pieces around (where you have to use a piece of Lego because you've lost one ol the Knights), little animated dinosaurs are played wrth instead, naturally with the obligatory restrictions on movement patterns The game can be won m either ol two ways -by killing off all the opponents (when two pieces meet, an arcade style beat-em-up takes place putting you m the hot seal), or alternatively (and far more strategically) by recapturing your egg from the opposite side ol the playing area Additionally the game can be played m 'turns mode, where each player takes it in turns, or the somewhat less polite simultaneous mode' when the other player doesn't have to wait
PUri»1 Chen with dinosaurs It sets i k» itfinjcr in Dmo Wsn.
for you to move, and therefore the game is far more frantic And finally it is possible to alter the board so that rivers, mountains, volcanoes, mud and so fourth appear on the playing area which only certain pieces can cross
Welt, that's the facts down on paper, but how will you know if it's any good1 Hmmm, a bit of a tncky one that I know -you can ask me Well, firstly a word about the beat-'em-up part it's not very good, as tack ol moves (each dinosaur has an unique throe) means that little skill is needed at all More moves would m ait kketyhcod have been too confusing perhaps, but just three make things far loo bonng - it's a bit of a no win situation I'm afraid Nice graphics though
Basically once you've played one game in each of the different modes available, glanced through the enlightening encyclopedia screens and fiddled around with the box for a white, you'll probably have discovered all the game has to offer, and will be severely disappointed It's no fault of the programming, ust the fault of the oversimplistic game design which fails to be simplistic AND addictive Call it a cliche but at budget, perhaps, it might be alright At full pricei Not on your nelly •
THE BOTTOM LINE
A board-type game, with
dinosaurs, but with far too l
tittle substance to H. A few £
goes and you'll be bored.
Publisher: Tomahawk (Electronic Zoo)
Price: C25.99 Authors: Coktel Vision Release: Out now
PHWOOAAAAAR' Where would we be without sex. eh’ We woukte t. it's as simple as that After evolution, sex is the oldest trick in the book, so to speak, and yet certain sections of society still find the
subject embarassing or distasteful or offensive even So for their benefit sex. sex. sex. sex. sex
The French aren't so coy about sex. that $ for sure They love it They seem to have so much sex it's coming out of their ears And any left-over sex. it would seem, has been used to create top' home computer software such as Emmanuelle and now Geisha
As far as the dictionary's concerned, sox doesn't actually come into the repeloire of a Geisha (she only sings and dances tor entertainment apparently) But of course, we don't believe that for a minute - and why should we when this Geisha's sold m a brown-paper-effect box with a bright red XXXX ADULTS ONLY XXXX' stamp on it’ Hubba hubba
The Top Ouaily plot behind Geisha concerns a young lady called Eve She's been kidnapped by the Lustful Dragon and will die after 'repeated orgasms' if he has
Her* it lx, an almost nofltililiannj screen from the quite atrocious Gctsh*
his wicked way He's more than welcome to her as far as I'm concerned. He didn't have to play this crap to gel his daws into her in the first place
Geisha turns out to be a dull, dreary, and very limited mouse-driven adventure with a user-interface so poor that it's more ombarassmg (or offensive even) than the subject matter. Apart from bucket loads of weak innuendo to read, the player also gets to sec handfuls of badly drawn or digitised bare breasts, snatch glimpses of girls' 'other bits', and play five banal arcade action' sequences (these >ndude a sexy' version ol Mastermind in which a naked young lady caresses a hologram' of your good self, a 'sexy' shoot-'em-up called - th«s gels me every time -Penetration', a sexy' card game known as Erotic Fight', and a sexy' Strip variation of the Scissors-Paper-Stone theme)
This so-catted adventure is mote linear than something appropriate which spnngs to mind. Geisha's just one long haid slog with far too many delays - now the Real Thing might be all the more enjoyable if >t was like that, but sadly the same doesn't hold true for computer entertainment A more tongue-in-cheek approach would have helped the game -but not much. Anyone that desperate for sexual satisfaction should have a bash at a more productive pasttime and splash out etsewheic ‘GARY PENN
THE BOTTOM LINE
Geisht't about as user-friendly and sexy tt a rotten anchovy - or Wendy James (and she's rubbish so you get the idea). Basically, it's not naughty or nice by any stretch of the imagination.
This month has seen
Give most people a gun and they'll soon start reckoning they're anyone from At Capone to Charles Bronson. Or at least. Colin Campbell did when we sent him oft for a play with the Phazer. a new lightgun for the Amiga which, according to manufacturer Trojan, will add that extra realism to a wide range of shool-'em-ups. Looks like it's lime to don your spats and get trigger happy...
Stroll into any arcade and the chances are that the clattering games featuring heavy duty lighlguns will have some maniac hanging onto them, killing little soldiers, terrorists or (in one unmemorable instance) zombies at a ridiculous rale. There's little doubt about it that actually having something gun-like to hang on to makes a world of difference to many shoot-'em-ups.
Unfortunately though, when it comes to home computers lighlguns have never realty had the same impact. Owners of 8-bit computers like the Speccy. or consoles such as the Nintendo, have been treated to lightguns in the past but. on the whole, they've been too cheap and nasty to give the player that real gun-toting feel. The other great problem has been that the software hasn't been there either - okay, so a couple of rather ropey Op Woll clones have cropped up tor each one. but unlit the publishers of real' software start to pul a lightgun option in their blasters it's hard to see them really catch on.
That's a bit of a shame, because lighlguns do provide rather a different, some would say much more directly interactive, experience on straight-on shooting games (Operation Wolf cl al) than a mouse or joystick. For that reason, at least, we've got to greet the Phazer. a new Amiga compatible
Ahcr Pretty but limited I* jinepht
desperate quest for a funny, pithy or just plain original lightgun headline, and oh dear...
TEN IIP. WISEGUY
lightgun Irom Welsh peripherals manufacturer Trojan, with open arms.
So what do you get for your C40'’
Well, the gun (shaped in classic space-age style, and actually -outwardly at least - the same as the one they bundled with the Spectrum two years ago) and two games which would normally cost around C1G each. When you consider the price ot a mouse or a dodgy joystick, this seems very reasonable indeed - though, of course, you must remember this is a lot more a novelty item, so you’re untikey to get as much use out ol it.
Quite a good thing, all told because if yog did decide you wanted to use the thing all the lime, we lear you'd run into real problems. The gun is a real lightweight, and I can't help feeling thal something more substantia! would have been a much more ailracttve proposilion. This cheap leol seems lo betray the machine s basic structure too lor, alter extensive play, the trigger on our model started to stick.
With a range ol about four feet (meaning it's line if you're sitting at your desk, but useless tor across the room jobs) the gun is extremely accurate, but this seems to have been achieved at a price -every time you fire at the screen it Hashes white lor an instant (so the computer can work out where the bullet landed). This is something thal happened on the Spcccy version too and was a real pain -it's not quite so bad here, but the situation is still less than ideal.
So what about the games
Well, inside the box there's Skeel Shoot, a straight clay pigeon boshing
affair, and Orbital Destroyer. which involves shooting space ships which move mysteriously around on screen.
Skeel Shoot is by tor the most
entertaining of the two, with lush graphics and plenty happening. There's a real feeling of aiming and firing which seems to be lacking In Orbital Destroyer, much more ot an arbitrary exercise. You shoot away at the screen and every so often something dies, though you couldn't really claim (well, not it you're honest) that you were actually aiming al it.
Once you've tired of these two (and we don't think that will take long) it's time to move onto the extra games (which sell tor a few ponce under t10). By far the best, and almost worth buying the gun lor in its own right, is The Enforcer, a gangster Style shootout In front of Chicago buildings. Hero, you get to bang away at psycho grannies, bent cops, and ol course bloodthirsty mobsters.
As is usual with these affairs, the length ol game depends on your depleting energy rating, and this will slip away rapidly if you start killing any of Ihe innocents who pop up. It's all frantic stuff, and kept the more violent members ol the AP team amused for hours on end.
A good deal less atrractive is Aliex which, despite being Ihe prettiest of the bunch, is by far the most limited. Jungle or desert based monsters crop up. and the backdrops are very
Psygnosis. but the baddies arc so big that they're far too easy to hit, and it all becomes a tad tedious. Just about all these games have been
Skm Shoot A Irpicil lightgun g*mc, «nd a good way lo get used lo the whole thing
Orbital Dttlroftr. Not really a greet introduction to the gun, it hat to be Hid
developed exclusively in-house by the Trojan team, and they're the lirst to admit that the capabilities ot the lightgun have yet lo be truly tested As you read this, various top software publishers are being wined and dined in an effort to persuade them to develop Trojan compatible blockbusters, though there's been no firm takers as yet.
Which al! leaves us with a fairly vague conclusion. While this gun will hardly get you all excited about lighlguns (if you're not already, ol course), it could become very different it some interesting software starts lo crop up lor it. Boring. I know, but to find out if it's a success or a failure we ll simply have to wait and see what support it gets.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
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Publisher: New World
Author: Michael Sean
Release: Out now
Oh no. not another one. I'm an awful long way short of being the world's biggest fan of these DSD lantasy role-playing things, so after Death Knights Of Ktynn I was less lhan thrilled to get this one to review as well Imagine my surprise, then, when l found myself spending the best pan of the day playing it and having a pretty good lime into the bargain. I hate to
h riinniiiii crap like this docs not pry.
reviewer been closer to eating his own head m a slate ol maddened frustration than after two hours in the vile company of this pseudo-gangster yarn. Crime Does Not Pay
It’s not that I think there's anything wrong with doing a game based on the undoubted thntls and spins of a gangster's
life - where would the movies be without The Godlather or Scartaco. say - simply that I think making such a hopeless game out ol such a gift of a subject matter should be a felony in itself
So how does if work’ Well, you are the head of a criminal organisation - the game is 'endorsed by the Mafia' it says on the box - and it s your job to kill your enemies (te just about everyone else in the game), make pots of money and finally become mayor of a major American erty This plot, desperately weedy as ri is. takes you through a senes of inane arcade sequences and unworkable 'pick objects up and use Ihem' scenes
The arcadey bits promise much at first, with some reasonable graphical representations of urban sidewalks, but get underway and you soon reabse the homd truth - gunplay is useless, killing
boils down to a matter of waggling your joystick vaguely in every direction you can think of until some thug hits the deck, scrolling is juddery. loading is stow, gamepfay is trashy, the manual is a mess, the so-called humour is fatuous, and.. wed. I’m sorry but enough t$ enough I just can't take any more
No doubt you'll be able to read a very similar review to this one In six month's time when the game fmds itsell a home in our Oh Dear -1 only hope I won’t be the one who has to play the darned thing alt over again. • COLIN CAMPBELL
THE BOTTOM LINE
Pick up a thesaurus. Look up w
the word'rubbish', and then
read the next ten synonyms.
You'll get the general Idea. *
Only 1ST dan lift to uvi the kingdom I The puuwli loo much...)
keep bnngntg up the companson, but this reminds me strongly of Julian Goiiop's Chaos and Rebetstar, mostly in its high level of accessibility, playability and presentation. Menus and stats are kepi to a minimum, replaced by intuitive and logical controls and tots of action. King's Bounty also boasts respectable graphics, a more-than-suffoent amount of speed and fairly minimal disk accessing, and a plot that's so easy to pick up I didn't even have to read the manual for the firsi three hours ol ptaytng. II you've ever fancied getting into this kind ol game but have been put off by the sloppy, half-baked programming and design that D&Ders seem to have to put up with, this cook) be the very game lor you Really, I haven't got the space to tell you about it property, but trust me - if you're anything but the mosl diehard zapping fan, you'll love (his. •STUART CAMPBELL
THE BOTTOM LINE
Agamtt all my expeditions, this is sctuilly very good Indeed. For once, s DSD FFIPG has been written to 1991 Amiga standards, snd It's bloody good tun. Why not give it a try
CRIME DOES NOT PAY
Publisher: Titus Price: £25.95 Authors: Cohnne and Alexander Yarmitsky Availability: Out now By rights, this review should have been written Irom within the safe confines ol a mental institution, lor never has your
Yet another B*movie has its mediocrity captured on the Amiga...
Interior Op WoII it (be order of
Ike day '<■ thi) dreary Dartma. tub-game
Darknian - The utterly mindleti itiolliny taiath-their-laect-in sequence
Publisher: Ocean Price £25.99
Authors: Mick West. James Clarke. Jonathan Dunn Release: Out now
In which Ocean, with a number of major licences due in the run-up to Christmas, bung out what's hopefully the last in their series of dodgy movie-related runaround things - a series which has included some of Ocean's poorest games in recent memory (Total Recall, Navy Seals. Nightbreed etc etc). Darkman takes the usual route, being composed of a number of sub-games all bearing some resemblance to a sequence from the movie, none great games In their own right, but hopefully all combining to make something reasonably entertaining.
Of course, normally this approach tails miserably, but Ocean particularly) have tried il so many times by now. they must be getting good at It. Right
Right! No. sorry, only joking. Darkman surprises no-one very much
Dorkmon Ic.pi ttrou Mil building) in a tingle bound, whit* up above die bad guy) do their vary bast to gun him down.
by being yet another spectacularly mediocre collection of inconsequential little snippets of arcade action which could have been from any of a thousand games were il not for the main sprite being a movie character. The biggest and most complex segments of the game involve, basically, running along the screen battering the fire button incessantly in order to punch and kick the swarms of enemies ftwo different sprites to choose from!) out ol the way. Calling it a beat- ent-up though, would be an insult to even the poorest of beat-'em-ups. because as long as you keep pummelling away on the fire button, the bad guys simply can't get near you. The only complicated strategy you have lo master is to get all ot them on one side of you as they appear on screen, then just stand still and biff away as they line up to come at you. No matter how many there are, all will fall prey lo your lightning fists.
Things only gel worse in the intervening stages, where you have to take pictures of your enemies at a window (via an Op Woff-ish sub-game not unlike the ones in RoboCop), in order lo gather enough information to make yourself a disguise for the runny-punchy levels. The disguise slops the baddies from trying to hit you (big deal), but runs out after about 10 seconds or so anyway, making it a complete waste of time. Escaping from these first few levels (the second 'proper' level Is lengthy and slightly tricky, and sends you all
the way back lo the start when you lose a life) brings you to the rooftop helicopter chase sequence, where you're chased across some rooftops by a helicopter (so no surprises there). This calls for even less skill than the levels before, as all you can do is run along trying to avoid the huge bombs dropped by the chopper, ihe explosions of which blow you off ihe top of the building il you gel even remotely close to them.
II was around this point that I gol completely fed up with suffering such lazily-designed rubbish and consigned Ihe game to the never-to-bo-scen-again' drawer, but those of you with lots of time on your hands who can be bothered to play a bit further will find, largely, more of Ihe same in the later levels, with the exception of a neat and imaginative 'driving' sequence, where Darkman hangs from a rope underneath a helicopter and has to dodge the oncoming traffic by swinging around. Neat though this is, it isn't worth putting up with the rest of this feeble mediocrity of a game for. ■
THE BOTTOM LINE
Good graphics, bad sound, and terminally ugly gsmeplay - It'S Another Dufl Movie Game. I'm afraid, based on another of Ocean's fairly duff choice of movies. (Oh, and the documentation is a disgrace, too). One more great reason to look forward to Christmas.
A2000 VEWWI N AVAILABLE
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SAVE THE ENURE PROGRAM IN MEMORY TO DISK Special compacting technique* enabt* up to 3 program* to tit on on* dirk. Now *«*»* diroctty lo di*h a* Amiga Oo> - reload* Independently of Ova cartridge • even tranalar to hard drtv*l Work* with up lo 2 M*g* of Ram ■ even 1 Mag Chip Mam (Fatter Agnus).
l UNIQUE INFINITE LIFE/!RAINER MODE • NOW MORE POWERFUL Allow* you to gonarata mor* and avon Inflnit* live*. fual, ammo, ale.
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Comprehensive vtru* dataction and ramoval feature* to protect you* aoftware tnveitment. Work* with atl presently known virus *,
SAVE PICTURES AND MUSK TO DISK Picture* and round (ample* can bo *av*d to dirk. Fit** are raved directly IFF format ruitable lor u*a with all lb* major graphic and murlc package*. Sampta* are dir played a* rcraen waveform.
SLOW MOTION MODE
Mow you can tlow down the action lo your own paco. Eerily adhntabl* from full rpaad to 20% apaad. Ideal lo help you through tha tricky partmt
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Simply peat* a kay and the program will continue where you left oft.
FULL STATUS REPORTING
At th* prat* of a kay now you can view tha Machine Statu*. Including Faat Ram, Chip Ram, RamDIak, Drive Statu*, alo.
POWERFUL PICTURE EOITOR
Now you can manipulate and re arch lor rcraen* throughout memory.
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With Sound Tracker you can find th* complete murlc In program* , domor.etc. and rave them la d!»k. Sava* In formal tu.table for most track player program*. Work* with load* of program*!!
From I he Action Replay II preference rcraen you can now ret up autolire from 0 lo 100%. Jurl Imagine contlnuoua tiro power Joystick t and 2 are rat aeparately tor that aitra advantage!
With the new 'Dirkcoder' option you can now Tag' your dirk* with a unique coda that will prevent the disk from being loaded by anyone *1**. 'Tagged' dirk* will only reload whan you enter the code. Vary uraful for aacurlfy.
Action Replay II now ha* rcroen colour preference* with menu **tup. Curtomir* your screen* to aull your teat*. Vory simple to u<*.
Invaluable dirk monitor ■ diiplayt dirk Information In **»y to understand format* Full modify/**** option*.
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allow* you to see end modify ill chip register* . *v*n wnfe only noisier* Notepad Oak handling
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Publisher: Magic Bytes Price: £25 99
Authors: DigiTek and 0(1 the Wall Productions Release: Out now
The words business' and humour' mate an uneasy combination at the best o< fames So do business' and simulation And ’humour' and 'simulation' So a game «rhich bills itself as a 'humourous bus*ness Simulation' seems, trom the outset, to be onto a bit ol a loser Then again. the idea of a 'drive along frying not to crash, game' probably sounded a little shakey to stan oN with, as did the propects lor a game where you've got to (it coloured blocks together' Perhaps Big Business is in with a chance after all, eh
Well, not really It becomes obvious inthm picoseconds of loading it that the humour has been flung rather hastily over the "business simulation' side of things, leaving enough boring numbers and graphs poking through to reveal the game's somewhat flimsy substructure
I’H stan by explaining the simulation W, shall t It's a game for one to three players, where each player runs a company (with any shortfall player-wise t»-og made up by the computer) Each company produces the same product (pencils, say), but in competition with each other, and aims to wm by making the txggesl profit by the end ot the game Ttvs $ achieved, as you'd expect, by juggling loads of statistics in your company's various departments And that's where the fun starts
To start off with you've got to ensure you've got enough raw matenals coming in to supply the production line. This can be done by buying them m or building your own taclones, both ol which require money which can be borrowed if necessary. There are also Research and Development budgets to play with Other thrills include the possibility of spying on your competitors, attempting to sabotage them or taking them over. You probably could have written the whole thing yourself m Amiga Basic in a couple of hours.
Then there's the humour, which is rather harder to put one s linger on. I‘D hazard a guess and assume they’re refenng to the graphics, laugh-free though they are They're done in a cartoony style, depicting each member of your management team with a stereotyped portrait - a smarmy advertising executive, a 'northern'-looking production manager, a large-breasted, short-skirted financial
How you ini hove a rut ipriidihtil with jrapblci, In f ij Butinctt.
office' and so on. They're okay. I suppose, but it's not a style t teei particularly comfortable with There are also a tew mce(ish) touches (I'm desperately trying to look on me bright side here) like failed executives falling past the window and. um oh dear. I can't think ot any more Big Business Isn't a total dead loss -
the programming is well up to scratch -but it's too hopelessly unoriginal to make any sort of an impression M this really was 'humourous', or could stake any claims to bemg an accurate simulation', it might be excusable, but it's not. In the event, we're only left with business', which never was a lot ot laughs • JONATHAN DAVIES
THE BOTTOM LINE
A pretty grim affair til round, which shouldn't realty have left the drawing board. R would be just as effective running on a Psion Organiser.
Remember the old days, eh The guys behind this one sure do...
Pump up the volume: our hero (we re not lure if he's man or animal) hat got a glorified bicycle pump and he's gonna use ill
Publisher: Eclipse Price: £19.99 Authors: Fabian Hammer, Marc Rosocha Release: Out now
Hmm. It's Euro-software time again, which - it has to be said - isn't usually a time lor celebration in the AMIGA POWER offices. Our continental chums haven't fared too well recently, with manky old gult like Ghost Battle.
White Sharks. Metal Masters. Crystals 01 Arborea and Quadrel all receiving well-deserved critical savagings in previous issues, so when another ol those crap lloppy-sleeved boxes that foreign software houses seem to love so much plopped through the letterbox, there was a big light to see which one of us could get to the door first. Not to review the game you understand, but to get out quickly to keep the urgent dental appointments we'd all suddenly remembered.
Rather unsportingly. Gary tripped me up with a promotional baseball bat as we all dashed tor the exit, so I was lumped with the job.
The laugh's on everyone else though, because - against all odds -Monster Business is a great little game. It you remember the age-old arcade classic Dig-Dug you It be well on the way to understanding Afonsfer Business, because the basic principle is the same. You roam around a screen lull of monsters, attempting to get on their level and pump them lull ot air, so fhat they eventually float away, balloon-like, and disappear. (In Dig-Dug you actually blew them up. but let's not quibble about details). The game also features at least one gameplay element trom Toaplans recent coin-op Snow Bros. in that when the monsters have been fully inflated you can bounce them across the screen, whereupon they'll kill any other enemies they collide with. When you clear all the baddies trom a level it's onto the next one (of 45). and fhat. as they say, is all there
is to It. Technically there's nothing impressive on show here, and while the graphics have lots of character the animation is ot the distinctly two-Irame variety (see Lupo Alberto a couple ol Issues ago for a handy comparison ot both animation and movement). Musically though, it's a step up from the usual continental stuff - professionally done, it has the odd halfway-decent tune to it lor once (indeed, it you aurally squint a bit, you can spot a lew lamous pop classics in there).
The stand-out feature though has to be the gameplay. Simple, comical, tun and addictive. Afonsfer Business plays like all the best arcade games. The cleverly laid-oul screens increase In difficulty gradually but perceptibly as the game goes on - you always
feet that completing them is within your grasp if you have just one more try - and just when you think things might be starting to get repetitive, the graphic style changes and dilferent aliens with new capabilities appear on the scene. Although the baddies just wander around aimlessly and don't actually chase you at all, they're deceptively dangerous when you tackle them, and this just makes it alt the more
galling when they - almost accidentally, it seems - kill you. You'll quickly grow to hate the cute and gormless creatures of Afonsfer Business, and for me that’s always a sign of a good game - it’s emotionally involving. I found myself silting m the office well past going-home time playing this, cursing and shouting at the little beasties on screen, and in no hurry to leave.
There aren't many games which can keep a hard-bitten hack glued to his joystick when he should be relaxing by his own fireside in front of Coronation Street, bul this is one ot them. It's not for fans of complexity or depth, just for people who remember that games are supposed to be entertaining. • STUART CAMPBELL
It may not look like muck, perhaps, bul just you just try putting that joystick down one* you've started!
THE BOTTOM LINE
A great little piece ol pure arcade fun, at something approaching a respectable price. Looks like 199! might not be such a bad year for games after all.
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
SECRET OF THE SILVER BLADES
Publisher: SSI/US Gold Author: In House Price: £25.99 Release: Out now
Let's do everyone a favour and be bnet with ihts one. If you take everything sa>d in the King's Bounty review in these pages and negate rt. then you H have a handy thumbnail guide to Secret Of The
The not r<*lh>'VtrT-)0'j<-*l! main movement end combat Krcen from Stcrtl Of The Sitter BUtStt-
Silver Blades After an hour spent ploughing through the manual and the interminable start-up sequence. I was no
nearer to understanding the first thing about this game When I eventually got into it my effort was rewarded with entfess hours (or it could have been days) trekking around the most tediously featureless landscape imaginable in desperate search of anything which could vaguely be described as action Quite some t me later I found an interestmg-looking doorway and entered it, to find myself back where I'd just come from Another couple of weeks of traipsing about, and I managed to find some other characters Entering into battle I picked my way through the unwieldy control system and completely failed to have any fun whatsoever Later l (fed some more event-free traipsing, cned a bit from
boredom that was almost physically tangible, and went home. I'm sorry if any D&D fanatics out there think I haven't spent neatly enough time playing this game, but it's my life and it’s too short to waste any more of it on unadulterated rubbish like this Actually that's a lie I'm not sorry at all •
THE BOTTOM LINE
Exactly the kind of crap that the likes of King 's Bounty will hopefully put an end to.
Tedious' just doesn't even begin to cover it
Just sometimes, there’s nothing quite as satisfying as utterly sadistic bone*crunching...
One of final fijhri finer points it the war that each tad Guys (or gal’s) health it shown: the tntrjr level and name beneath either Good Guy s statin relates dircetty to the last tad Guy hit
It's not alt blood and juts on the street. At one point the Good Guys get a chance lo total Mad Gear’s prised car.
Publisher: US Gold Price: C24.99 Authors: Creative Materials Release: Out now
I'll tell you what - the home computer's a marvellous invention, isn't it It's great. Nowadays, the Good Things In Life are simulated from the comfort and safety of your own pad. There's no need to socialise when you can put the real Uzi down and slap some heads in the front room instead.
There are times when I wonder just what the nation's mothers must make of all this computer fighting malarky. I'm sure they must find it ail quite disturbing, what with these little people being bashed with fists and
m-t, -4 4V,
The Good Guyj xomehow manage to end up In a boning ring. Ira butincat at usual though, to fight on.
feet and baseball bats - and even axes - on screen. Why. we could be breeding a race of highly-trained killers here through a seemingly innocent medium!
To be honest, I couldn't care less. Look, let's face it: the world's no longer the global garden lull ol flower-pressing and skipping and kissing and love and stuff it once was. And just so long as all this rucking lark doesn't extend to the (rail old dears on the streets then it's all right by me.
In Final Fight you get to smack hundreds of ruff n' tuff geezers in the teeth. There are a fair few chicks lo punch up the bracket, too. Oh dear. It's alt getting out ol hand, isn't it
Not really, no - it s all essential to the plot, which you get to see at the beginning in a sort of Rock-Hard Computer Comic form.
You see. former street fighter Mike Haggar has been elected mayor with a policy to clean the scum from the city streets. Fair enough, but now the confict's gone up a notch
- it's just become something personal. The city's most ruthless gang
- the Mad Gear - have kidnapped Mike's daughter, Jessica, who also happens to be
emotionally attached to quifl-wielding hardman Cody and a good friend of his tough male Guy. Can you guess what happens next
Those are the Good Guys in Final Fight. You only get lo play one of them at a time (of course) but you can involve a similarly inclined pal by getting him to join in the Good Fight as one ol the remaining duo. (Now that's a real hoot - duffing each other up as well as the Bsd Guys).
Each of these three Good Guys has his own Special Move. Fat Mike, (or instance has this hard crushing-and-smashlng-the-opponents-head-on-the-ground move. Guy wears tights and skips a tot. I can tell, because his secret is the ‘Off The Wall' jump which involves spinning around in the air with his leg slicking out like some big girl. Cody's more of what you'd call a bit of ladies' man -he really cuts it with a knile and his version of Guy's move is actually quite butch.
Mike and his mates aren't the only ones with Special Moves at their disposal - the Bad Guys have their own variations on the theme, too.
Take the cute carl-wheeling chicks for example, and the lat. baldy slap-head who charges around like a bull.
So what makes Final Fight one of the best computer scraps in the world In its favour there's the fact that almost all ol Ihe rest are rubbish.
but even so Final Fights not really that brilliant in any technical way as a beat-'em-up anyway. It is a right laugh to play though, and that's far more important.
Which leads me nicely - and seeing as how you jusl asked - into some ol the Penn criteria lor a thumping good beat-'em-up...
It's got to be fast, and that extends to being able to perform 10 million moves (punches, lor example) in about two seconds flat. The lighter's repetoire of moves should come from a few. intuitive joystick movements and tirebutton presses. Players should then be rewarded by being able to develop skills according to their own ability.
A degree of context sensitivity would also be employed so that the style ol move executed would depend on the situation - for example, if the player was very close to an opponent at the time of unleashing an attack then he'd perhaps headbutt him or grab his hair instead of just punching him (as would be the case if the distance between the combatants was greater), and the opponents would be seen to react accordingly.
The characters have to be large enough for the player to be able to see (everyone in Final Fight is pretty porky). And the opponents need to be many and varied in terms of intelligence and physical skills - ie, the quantity and type ol moves they can perform.
Anyway, Final Fight is a step in the right direction until the day that dream beat-'em-up comes. Anyone who enjoyed Golden Axe will go a bundle on this - and then some. • GARY PENN
THE BOTTOM LINE
A fine conversion of the CapCom arcade hfl. When It comes to venting frustrations, sadists, pugilistic thrill-seekers, uptight businessmen with ailing control over their bodily (unctions and marriages, and nine-pound weaklings used to getting sand kicked in their faces ire all more than catered for here.
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*trld Class Leaderbcard, Pro Terms Tour, Continental Cecus 5 Gazza s Soper Soccer £21.50
PRO SPORT CHALLENGE
J Nrddaus Golf and Championsrvp Comes. Cycles 4 tevuerbciat USA £21.50
WHEELS OF FIRE
Turbo Outrun. Chase HQ, Hard Oman' 5 Powerdnft £17.50
Toobm, Hard Oman' A P8, Xyboto 4 Dragon Spmt £17.50
Rainbow Islands, Tuwtan, Chase HQ, X-Out 5 Altered Beau £21.50
VIRTU AL REALITY VOL 2
Sentinel, Virus, Weird Dreams BesoWion 101 4 Thunderstrtie £21.50
FIST OF FIRV
Double Dragon 9. STwiobt, Nmja Wamors 4 Dynanvte Din £21.50
Daily Double Horse Racing, Steve Omas Snooker 4 8nan Clough's football fortunes £17.50
California Gaines, The Games Winter 4 Summer Editions £21.50
Paperboy, Space Hamer, Qrerlander 4 Ghosts and Goblins £17.50
f ighter Bomber, SupersJu, Kick Off, Pro Terms Tour & Stmt Car Racer £21.50
football Manager 9, fAcroprose Soccer, Football Manager World Cup Edition 4 Gazza s Super Soccer £17.50
ADDICTED TO FUN
Bubble Bobble, Ranboer Wands 4 New Zealand Story £13.99
Roboccp, Batman The Mowe. Ghostbusters 9 4 Indiana tones The Last Crusade £21.50
HANNA BARBERA CARTOON COLLECTION
Yogi's Great Escape. Hors Kong Pbooey, Ruff and Ready 4 Beverley Hills Cats £13.99
Driller, Total Eclpse, The Crypt 4 Castie Vaster £21.50
ORDER FORM AND INFORMATION
All orders sent FIRST CLASS subject to availability Jusl fill In the coupon and send it (o Software City Urvi a, BDC, 21 Temple Sheer Wolverhampton WV2 a AN ..ORDER FORM (Block Capitals) ..
Name of game
*30 Mp VY pO«l pMUfKig on M CP6«r» und* b tfC COunt*>*% *33 0 p f (*f Non
f EC Cowntn« MDUppir f*rwQ By Ch*Qu* P«T*M to Sonwvrt city
CARD TYPE EXPIRY DATE
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
RED HE IIT + SKVCHHSE + INSECTOR RECTI + STRYH SHUEFLEPUCK CRFE
Nothing quite of Head Over Heels quality this month (surprise, surprise) but a fair selection of budgies all the same, including Respray's re-release of one of our favourites - it's quirky, bizarre, and very, very French...
Publisher: The Hit Squad Price: £7.99 Release; Out now
•erf Hist - Arne ,di (ahem) a bum deal.
Ths is one of the oddest movie licences ever, consisting as it does of utterly banal Kung Fu Master style beat-'em-op gameptay. a ludicrously thm screen (to go with the plot and the gameptay, I suppose), one of the most Manousiy crap bes of computer animation ever (watch the Jim Belushi character explain the objective between levels), execrable desgn (invisible dangers a-go-go). crap sub-games, misleading instructions, duff controls, and a lack of depth that's so total you almost have to betievo that it's some kind of political statement
On reflection. I decided to go with the cover blurb on thts one, The heat is on- The hottest film tie-m to date' Feel the heat - Red Heat it alt said one thing So I chucked it m the bin and set it on fire. • STUART CAMPBELL
THE BOTTOM LINE
For the uke of balance, I was going to put a list of all the redeeming features here But there aren't any.
Publisher: Mirror Image Price: £9.99 Release: Out now
The premise ot Skychase is very simple. Two planes battle it out over a flat landscape. And that's it. If this sounds single-minded to you. then you've got the picture. It's a good time to worry when a game bends over backwards to make rtself totally user-definable - it often proves to be an attempt to mask a lack of depth.
This game gives you a lot to worry about
Skychase is basically like the dogfighting bit from a flight sim. with every
Looping the loop «nd Urjdln, s mimic.
other aspect ot the game removed (even the realism) This may sound like a good idea, but m reality it becomes tedious an too soon St>il. I did find myself playing it for a good 20 minutes before it began to feel tike a chore, and the two player mode <S fend of fun. • MARK RAMSHAW
THE BOTTOM LINE
A real minor league sort ol game It doesn't achieve much, but it satisfies when there's nothing else to do.
INSECTOR HECTI IN THE INTERCHANGE
Publisher: Ht-Tec Price: £7.99 Release: Out now
This is a conversion of a recent puzzle game from the 8-bit machines, where if was received reasonably well ft's a fairly ongmal concept, placing the player in a messed-up maze with rotating walls, the object being to turn sections round until the
Purple puitling in Ihc mtri,uin, Hltti
maze is complete, while avoiding (or dispatching with the bouncing-bat! weapons you carry) the limrted number of baddies who stroll around A simple but addictive concept. Insecior Hecti somehow doesn t seem to at home on the Amiga • STUART CAMPBELL
THE BOTTOM LINE
An Interesting but insubstantial puzzler that's not at all bad for the price, though it's no Tetris
Publisher: Sizzlers Price: £7.99 Release: Late September/early October
As a full pnee game Sfryxwas temple, and the buying public were unimpressed Not surpnsmgiy. the new budget pnee has done nothing to improve ns pallor
It's all simple run, jump and collect stuff with a number of weapons lying around to use on the dull aliens, and badde cannons that tumble about to avoid Trouble <s. most of the weapons are ineffectual - white the majority of aliens have a nasty habit of popping up when you have absolutely no chance of wasting them The sprites are all far too small and the enemies are alt cliches sponged from a hundred other platformers A waste of disk space • COLIN CAMPBELL
THE BOTTOM LINE
Pointless platformer that's not much tun at sit. We've come to expect a good deal better Irom Psygnosis.
Publisher: Respray Price: £7.99 Release: Out now
Shuttiepuck Cafe is really nothing more than the twenty year old game Pong, twisted into three dimensions and dabbed with some Amiga style graphics and colour -excellent qualifications, in fact, (or
The Shottttputk viewpoint it exactly Ihc tame ai that playing real air hockey.
one of the best budget games around at the moment. That's the computer game explanation anyway - the rest ot us may find it easier to imagine air hockey, the real life physical version of this game, where you have to bat a floating ice hockey style puck across a pool-sized table, in an attempt to whack it into your opponent's goal. Games don t come much simpler then this, and thankfully its easy-to-understand immediate appeal has hardly been tampered with at all here.
So how does it work on a computer Wolf, the viewpoint is exactly the one you d use to play real air hockey - you are positioned behind the bat (visible as a moveable rectangle near the bottom of the screen) facing any one of nine alien competitors of varying skills and
styles. Simply knock the puck towards (and hopefully past) him/her/it -bouncing it off the walls is a good way to try and tool them - then do your best to return their shot. The winner is the first to fifteen, while all manner of variables to toy with -such as different bat size, or obstacles on the air hockey' pitch - help liven things up a bit.
Much of the rest ot the the game comes from the competitors who hang out at the Shuttlepuck Cate. The 'Champagne Charlie' crocodile is quick with the bat. but starts making mistakes as the bubbly he constantly swigs starts to go to his head, while a space mutant with distinctly Churchillian features proves to be a bit ot a pushover. Possibly one of the most
difficult opponents is the tall woman who can mentally move the puck with out shitting her handset all!
And that's It really - this Is one of those French games, like North And South, which is agreeably quirky rather than outright weird, and while a bit too thin-looking at full price proves to be ideal budget fare. It's a shame that there's no two player option been made available, but this remains one of the essential purchases of the month. • COLIN CAMPBELL
THE BOTTOM LINE
Simplicity itself, and therefore quite excellent. Whatever you do. don't miss out on the beautifully simple fun of
Champagne Charlie - the rapidly intoxicated croc from Rciprjy'i Shutflepuik Csft.
, DN1ETH VSTS... RNO EUERVTH I N* + HTERLOO + SORCERER + OERDLINE
Publisher: Atlantis Price: £7.99 Release: Out now
Cover blurt Is never a good guide by which to judge a game, but Atlantis, by describing this as 'an amusing, outrageous graphic adventure' are taking liberties. To be brutally (rank, this isn't terribly amusing, hardly outrageous, not very graphic and barely passable as an adventure at aH
What tt is is a primitive, text input stroll trough an the usual pseudo-Tolkeinesque locations, illustrated with a handful of childlike pictures The plot is as you would expect from such as this, except programmer Robinson has added a few unmistakable <ie Weeding obvious) double entendres, puns and Cany On style gags to spice things up a bit Unfortunately, the tormat is hardly conducive lo booming fits of laughter, and it will be surprising indeed if this raises anything more than a lew pained groans. Try this: 'You are standing on a Sandy Shaw'. Not exactly Tommy Cooper material, is it
The existence of some dreadful lexi lingering on large erect stalagmites seems
Publisher: Mirror Image Price: £9.99 Release: Out now
Personally. I don't care it no-one ever plays a Napoleonic wargame, computerised or otherwise, ever again. I say this only because some readers notice that l review war and adventure games more than any other type and sometimes think I'm on a crusade to convert people to
Wsttrioo lull exactly The tiildl waryimi hi Aw world. Ttib ID picture Juit lo over live ucondi 10 ippcrr on screen, to I hope you appreciate tt.
playing them. Far from it Most reviewers don't want to touch this kind of game 1 do simply because someone has to (it's a
I dirty job. etc)
Though some PSS wargames look as though they've gone off half-cocked, Waterloo not only seems meant, it also qualifies as a fair paradigm of what a new-wargamers-start-here game should be like The documentation glides from one
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to have been the justification for a '16' rating, but let's be honesl here, this is nothing more lhan a cheap tnck to lure those people who are rather younger than the so-called age threshold. If you're going to be outrageous. *or God's sake be outrageous Otherwise the effect is akin to that of your Gran coyty trying to tell a blue joke that you heard at the age o< eight.
For the dwindling number of text adventure fans there's nothing new here whatsoever, and those people who buy this m the hope of some titilabon deserve all they gel - which acluaHy adds up to very little indeed • COLIN CAMPBELL
THE BOTTOM LINE
Silled as a humourous m
adventure, but it's really 1
nothing ol Ihe sort. Appalling l.
in just about every way. *
subject to the next without introducing too many ambitious ideas too soon for the average newcomer
It's a one- or two-player game wdh user-definable levels of complexify However you choose lo play it all the moves are earned out by typing m sentences ol orders to the units under your command. Since all the types of orders, words you can use and what they mean to the computer are explained m the manual, this ts as easily done as it is said It does mean, though, that a thorough read of the manual is a good idea Units of soldiers look like colour coded ranks of liquonce allsorts and there are few effects visual or otherwise to stimulate the imagination. Yet once you get to grips with the forces you're commanding and you see the consequences of your orders unfold, anyone with a jor of curiosity will wonder just what rt fakes to win. And there's the rub. Waterloo moves at the kind of pace that makes continental dnft took like pnme time TV. Bui priay a couple ol well thought out moves per night and the satisfaction you’ll derive from winning will be more akm to contentedly finishing off a main meal than the lollipop level of glee normally gleaned from bashed-out budget baloney ■ SEAN MAST EPSON
THE BOTTOM LINE
Stow as belt, and not without ■■
its laults. Stilt, its a touch ol
class m comparison to most I
of its competition. ■
Inlocom/Mastertronic Price: £9.99 Release: Out now
Intocom games ain’t what they used to bo. The devilish packaging and design that used to have potential punters drooling over them back in 1984 have been dispensed with, Sorcerer used to have an Infotator, a rotating dala wheel that served as ott-disk protection. In this re-released edition of Sorcerer the Infotator data has been transcribed to the manual and Is served up with with a typically cryptic Intocom joke about Intocom going bust (or "The Frobozz Magic Grommet Company" as it's called). From there. Sorcerer continues from where Enchanter left oft (after you killed the dread Krill and were rewarded wilh a position In the Guild Of Wizards).
I ought to mention that you die a lot. tl you've played intocom games before (and died a lot) you might say. 'So what ' But in
Sorcerer you have a choice ol painful deaths to experience before you even get going. You begin Ihe game in the throes ol a nightmare and it doesn't matter what you do. Climb the tree to escape the hellhound and a viper will get you. Run from the hellhound and there's a minefield, double death by arachnids, fast-frying lightning and swarms of wasps. For starters.
Even if you type 'wake up' you return to a scene of carnage at Ihe Guild in which devils have slaughtered your comrades. On seeing you wake they turn their attention towards fresh meat...
Although it'a one of Infocom's easier adventures to solve, it's still blindingly diflicutt to see the clues, even when they're being paraded around in front ol you by one of the game's characters.
For this reason, clues are paraded around by several characters as a sure-fire means of driving you up the wall, around the celling and back down Ihe other side. Another piece of limeless magic from Intocom.
- 82 Percent • SEANMASTEPSON
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plates: These ttens are eery rare are! delicate, ard sere used only V hr.
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ptv of saucers: these item are very rare and delicate, and wre used only
hy Nr. Mr.er hinself. You shouldn't eve he touchmj then.
poi» ,f cHfs These Hem are very rare ind delicate, and nere used only hy
Nr Sohner himelf. You shouldn't even he touchins then
Intocom adventures may not look Ilka muck, but play one tor live minutes and you'll jet drawn Into a thoroughly believable world. Attempting to pick up literally everythin] in the room elicits some typical Intocom replies, in Deadline.
Publisher: Infocom/Mastertronic Price: £9.99 Release: Out now
Deadline is probably best put Into perspective by describing it as the kind ol game that makes Sorcerer look as though It had been written tor live year olds with learning difficulties. With the clogs ol a wealthy industrialist popping before you can say 'cobblers' (hurrah, someone else tor a change), the deceased's attorney calls you. Chief ol Detectives, to investigate. Marshall Robner died on his estate from an overdose ol the drug Ebulllon at 1am. plus or minua one hour. Everybody’s statements add up to a case of suicide but you smelt foul play and want to prove otherwise. You have Iweive hours lo lind motive, means and opportunity.
Written in 1982 by one ol Infocom's first generation adventure game designers, Marc Blank. Deadline still stands up as one of the best adventure games ever written. It's not just a mystery. It's an unfolding story that delivers danger and deceit In abundance, thanks to the remarkably programmed independent actions ot the suspects. You'll know when you've solved it but the trouble is, you'll think you've solved it when you haven't. Games this good appear about once per decade. - 87 Percent • SEAN MASTEPSON
AMIGA POWER OCTOBER 1991
Publisher: Addicted To Fun Price: £19.99 Release: Oul now
Cube alert' Cube Alert' If you hate anything Huffy, cuddly or loveable, stop reading now The lirst release on Ocean's new Addicted To Fun compulations label comprises three of the most adorably sweet (or gnndmgty twee and sickly, depending on your viewpoint) games ever to grace the Amiga.
1 DO Krttiil bubbling with Action and cutc appeal, in tiiMk Babbit
There's The New Zealand Story, featuring Tiki the kiwi on a mission to rescue an hi$ kiwi chums, who've been kidnapped by an evil giant walrus Then there's Bubble Bobble, *1 which Bub and Bob the dinosaurs strive to rescue their girttnends from the evil Baron Von Blubba by trapping nasty monsters inside bubbles and popping them And finally (Cynt) there's Rainbow Islands, the segue! to Bubble Bobble where Bub and Bob's sons. Bubby And Bobby have to rescue their dads and the rest of their family from the evil Prince Of Darkness who
has imprisoned them on a senes of islands which are stowty sinking into the sea Alt ol the games feature in the Amiga Power AJt-Tvne Top 100, at positions 19. 53 and Number One respectively.
Now, the fact of the matter is that any self-respecting Amiga owner should already have alt of these games. Still, there are doubtless some ol you out there who are new to the whole business, so here's a quick rundown on why you should get oul and buy this compilation right now The New Zealand Story, lar from being iust a pretty face, is one of the most challenging and addictive arcade games you're ever likely to play The gorgeous graphics are the most sinking feature, but the toughness ol the gameplay m some ot the later levels is astounding Bubble Bobble is one ol the best ever games lor two people playing simultaneously, and its hundred levels provide a challenge to test the most talented ol gamers
And Rainbow Islands As the mathematicaJty-competent among you wd already have deduced. Rainbow islands is. m our not-even-slightiy-humbie opinion, the best Amiga game there's ever been. The ridiculously simple gameplay hides a myriad of hidden features and bonuses, and the difficulty ts perfectly balanced so that anyone can play the first lew levels, but hardly anyone's ever finished rL In
Probably the bell arcade conversion in the world.
Having a whale of a time in Tht NZ Story
common with the other two titles it's a superb (though not guile perfect) conversion of the corn-op. and it's so playable it almost defies belief. If you haven't got it. go and stick your head m a bucket ol water unW you see sense At less than seven quid a game, this compilation could well be the best value-lor-money the Amiga has ever seen I just can't recommend it highly enough • STUART CAMPBELL
THE BOTTOM LINE
Are you clinically Insane In prison Totally stupid A hammerhead shark If the answer to all ot these questions it no', go oul end buy The Rainbow Collection today. In fad. even if It len t, buy Tht Rainbow Collection anyway.
downing around in Continental Circus, th* car getting dangerously dote to the edge.
Publisher: Domark Price: £29.99 Release: Out now
Just so's you know. Ihe box of this compilation informs purchasers that Garza' is a trademark of Paul Gascoigne Promotions Lid (I trust you « ak be coughing up the royalty payments every time you say it from now on)
This sporting collection features lour games, covering tennis golf, motor racmg and football Utx Soft's Pro Terms Tour kicks things of) (il you'll forgive the mixed metaphor) with a passable (sorry) game, the best pomt (sorry) of which is the tasteful sound Its worst faults (sorry) are the lack ol control you have over shot direction and the incredibly annoying copy protection The net (sorry) result is a distinctly average game which simpty doesn't match (sorry) up to the competition, especially its own sequel Pro Tennis Tour 2. You might quite like il. but you certainly won't love it (Sorry).
The Oaita(TM) hyp* machine joes horribly (hornbfy) wrong.
Pro Tennis Tour - almost, but not quit*, pretty good.
World Class Leaderboard is another casualty of progress Until recently this was the Number One Amiga golf sim but with the release of PGA Tour Golf. it's suddenly looking its age All the same, it's sM an excellent tittle game, as a No 47 spot in the AMIGA POWER AllTime Top tOO shows, and it's probably the star of this compilation.
Continental Circus was never the most stunning arcade racing game, although it was popular because of (he 'real' 3D view employed with the aid ol a special visor The Amiga version loses this gimmick, but remains a fast and
World Class Leaderboard - upitagtd, but still a dank.
stick race game with a couple ol novel features (if you crash, you can often survive untit you reach the pits and repair your car) and is well worth a play or three
The last, and least, game ol the set ts 'Gazza's'(TM) Super Soccer, a truly awful football game with a stupidly confusing mixed perspective, stupidly confusing controls, comprehensive but a stupidly unfriendly (and confusing) front end. an irritating 'commentator' who grunts Have a shot" whenever anyone comes within 30 yards ol goal, and almost no sign of 'Garza' (TM) himself at ail. The game bears as much resemblance to actual football as Garza's' (TM) performance in tho FA
Cup Final d<). and Ins subsequent career-threatening injury ts no more than a just reward for aitowmg h«s name to be attached to tins software atrocity The final analysis, then, gives us one excellent game, one good game, one average game and one completely dire one Can't say I'm impressed * STUART CAMPBELL
THE BOTTOM LINE
Sine* the beet two games here ire available individually on budget tebeli. you’d be a tot better off just getting those Insteed for C8 apiece and not bothering with the other two.
12. MLLSOVS MEAD. KOCIIFOKIh ESSEX SSI IKS 7DAV -2 I HOLD OKDEK USE • (0702) 518901
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Amiga A500 RAM CARDS
V500: ViMbyte expansion.
Upgrade your Amiga A500 to 1Mb. Chip/fast ram compatible, gold plated connector, On/Oti switch.
V501: ‘/zMbyte expansion + Clock.
As V500 + Battery backed real time clock
V2000: 2Mbyte expansion + clock. Upgrade your Amiga A500 to 2.5Mb. Expandable in ‘ Meg stages, compatible with Kickstart 1.2 & 1.3, On/Otl switch, gives 1Mb of chip ram + 1.5 Mb fast ram if required. Comes complete with Gary connector & full installation instructions.
V4000: 4Mbyte expansion + clock. Upgrade your Amiga A500 to 4.5 Mb. Same as V2000 but gives an additional 4Mb of fast ram or 3.5Mb fast + 1Mb chip ram
External 3‘/2" Disk Drive
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All prices include VAT, postage & packaging. No hidden charges
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
AMIGA GAMES JUST 69p A DISK
w Tel: 0424 712349
WE MUST < '' 2 BE CRAZY
G008 G009 G010 GO 11 G012
G016 G017 GO 18 G019 G020
PSEUDO COP. Robocop type shoot em up. C.C. GAMES 7. Great compilation includes PacMan.
C.C. GAMES 22. Another good compilation. BREAKOUT CONSTRUCTION SET.
Includes 3D Breakout.
MEGA GAMES PACK. Includes Air War, Cobra, Mastermind.
STAR TREK. 2 disk graphic adventure. (1Mb). 2 PLAYER SOCCER LEAGUE. Football management.
DRIP. High quality 1 Meg game.
BUZZARD. Good but hard space shoot em up. QUIZ MASTER II. Pub trivia type game. WHEEL OF FORTUNE. TV quiz game. POPEYE. Great conversion from a hand held game.
COMPUTER CONFLICT. Space shoot em up. TENNIS. Good but hard 1Mb only.
FRED FISH GAMES. Includes Car, fast race game.
FLASCHBIER. Boulderdash clone.
C.C. GAMES 13. Includes Daleks + Zerg. TREASURE HUNT. Find the buried treasure. BATTLEFORCE. Complicated strategy game. WET BEAVER GAMES. Bat + Ball console sim.
ARCADE GAMES. Includes Missile Command + Asteroids.
G027 G028 G029 C030 C031 G032 G033 G034 G035 G036 , G037 G038 ! G039 ! G040 G041 IG042 G043 G044
WORKBENCH GAMES + HACKS.
Loads of fun.
STAR TREK NEXT GENERATION. Not as good as the first.
GAMES COMP. Includes Bleed, Skyfight & Shootout.
VGA GAMES. Includes Cosmoroids, Rollerball + Lady Bug.
MOVIE GAMES. Includes Boing, Bertrand, Yachtc + Ted.
HACK. Workbench text adventure.
EAT MINE. Boulderdash clone.
PDom GAMES. Old & dated games. RETURN TO EARTII. Space trading game. BIP. 2 player dogfight game.
KLONDIKE. Card game.
STONAGE. Don't ask me why.
TREK TRIVIA. Star Trek quiz.
JEOPARDY. Arcade type game.
PIPELINE. Pipemania clone.
SEVEN TILES. Poor mans Speedball. DRAGONS CAVE. Graphic adventure. GOLDEN FLEECE. Text adventure.
PDom GAMES 2. More old stuff.
FRANTIC FREDDY. Platform game.
NO ONE MINE 5. Boulderdash clone. LEMMINGS DEMO. 5 levels fully playable. INVADER COMP. 3 good games.
We also have a very large collection of demos, music & utilities
for disk catalogue with free games.
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Please make cheques & postal orders payable to: S.P.D.
S.P.D. (Dept AP), 62 Manor Road, Hastings, E. Sussex,
L H II V It II C>
E IJ 2 O 9
THE ItELIENGE + It
II& ItMSH +■ BUCK ROGERS + 111 I 22 VS QUEST + CUBUIIIS
it’s software, it’s free (practically), and it’s great (more often than not). What else could you possibly need to know Stuart Campbell tells you everything and more.
RATINGS ***** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed
(Softville, disk UGAM1)
One ot the earliest area do games, and one of the first to expand interestingly on the maze theme pioneered by Pac-Man. was a game catted Ladybug The big innovation
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Ladfbuf. nothin, more, or leu, Ih.. a version of PatMan with moveable Mails.
ED209 -THE REVENGE
(Strictly PD, disk G251)
The test of two RoboCqp-refaied games this month, ED209 - The Revenge is less
Pretty and fairff brutal: the writing's on the wall for our old Iricnd IDSOt. (Sorry).
IStrictly PD, disk G269)
Something's gone wrong hero, I think. Suck Rogers is an uncomplicated shoot-'em ■ up which looks like Space Harner and plays kke Galaxians Thts is all very well
Vet, its Inch Roftn. (Hope I ,el a ,o at blisling Twccky later on-.)
It this is your sort of thing then this'U be your sort of thing
VERDICT: Excellent game that's a bit short on action tor arcade purists, but loads of fairly engrossing intelligencestretching tun lor the rest of us.
It you can ,ct past this screen, can you tell us how you did it Pretty please
in Ladybug was that the maze waits weren't fixed, but were m fact turnstiles winch you could turn round, altcnng the whole complexion ot the game at a stroke Ths PD version captures an ihe features ot the corn-op game (with a couple of little extras), and even adds a groovy soundtrack of New Order's Slue Monday to theaclion A small error in the programming causes some longish pauses between lives and levels, but nothing too annoying, and in any case a corrected version should be available by the time you read this. This Ladybug is just as good as the ongmal. and with three other games on the cksk (including the rather excellent RoKorbatl), you shouldn't need me to tell you to go and buy a copy
VERDICT: A great vintage arcade game comes to the Amiga, without losing anything In the translation. Yet another one to add to your bulging Nostalgia Collection **“
of a game, more of a demo with an interactive element Poor ED209 is fed-up of having hts plans for wortd domination thwarted by that old killjoy RoboCop. so he decides io. er, walk along a very long street with a graffiti-covered wall and kill everything he comes across. These usually take the form of a superhero or cartoon character (Batman, Turtles etc), who appears at the end of the street and shoots ED if he doesn't blow him away within about to seconds (yes. you're nght, d isn't the toughest game in the world)
Still, the graphics are good, the wall contains a lew good gags, and the sound effects are bniiiant. solid and brutal just like in RoboCop itsotf There are some great touches too. tike the way shadows are cast by the street lights - the effect of which is in truih ihe major raison d'etre ol tho game
VERDICT: Dinky sort-of shoot-'em-up. worth getting just so you can shoot a Hero’ Turtle 500 times for fun. **
A curiosity here, m fact I think it's a first Bug Bash was once a commercial game (released as part of a two-game package by Mutation Software with a shoot-'em-up catted Nucleus), but now
Vet mother bu,-ridden Ami,, time
it's entered into the Public Domain (sort of) via an exclusive licensing deal with PD people Amiganuts. The gameplay is pretty elementary, featuring you. Ihe player, as a ladybird with a helicopter jeipack on a mission to clear up lots of rubbish from the garden, all the time being hindered by tots of other insect-type baddies The graphics and sound befit a one-tune commercial release but the game itself is simplistic and repeiriive, and doesn't take very long to become boring. Still, as PO you can't really complain, and the price is a fair reflection on what you're getting. VERDICT: Cute but limited (maybe good for kids). An Interesting idea to stick once commercial games through the PD, one that it'd be interesting to encourage.
and groovy and woufd make for an addictive zapper if rt wasn't lor one thing: you can never have one more go' in Buck Rogers, because when you lose all of your five lives, you. er get another live. And then another five And then another five, and so on. This built-in infinite lives cheat spoils the game to guile an extent, but it's still good fun lor Ihe short time it'll take you to get through all the various levels. It looks lovely and the sound is pleasingly solid, but unless a 'proper' version comes oul. then I can't honestly say it's an unmissable purchase
VERDICT: Nifty blaster somewhat wrecked by the inexplicable lack of game-ending death. If you can get it without infinite lives though, it’d be well worth having.
Solomon's Key Great, wasn't rt One of the besl arcade puzzle games ever, but one which didn't really get the credit it deserved, either as a cow-op or as a home computer conversion Wrzzy's Ouesflakes the basic gameplay element of Solomon's Key (the building and destroying ol blocks) and puts ii into a (slightly) more traditional platform game structure, resulting in an intriguing game of manipulation and strategy. Control is just a bit on the sticky side, but this is more of a minor irritation than anything else, since with no lime limits it doesn't alfect the gameplay to any noticeable exient
Witty's Quest is a great puzzle arcade game (as opposed to the other way around), and it's got just (he right balance between jumping around and sitting down and thinking to make it a strategic classic.
(NBS, disk G175)
Demo programmer Tobias Richter is something of a legend >n PD coding circles, so you'd be forgiven for expecting something a little bit special from this foray (with a couple of chums) into the world of games And that's pretty much what you get in this gorgeously-presented puzzle game with several elements of Rubik's Cube thrown m. You are presented with a 3x3 block of 4x4 squares made up of vanously-coloured blocks, and you choose a number of mixwg-up moves (like twists of the Cube), which you then have to untangle to restore the board to its original state There's a time counter, and it doesn't take very many moves to reduce the board to an unfathomable mess of colour, so you can be assured of a real challenge The music isn’t much cop (technically great but tune-free, as so often £ seems to be the case with Amiga music).
but otherwise this is a senousfy classy o piece of mental lorture. >
VERDICT: For all fans of computerised q mindbending, this ranks right up there £
with most well-known commercial pi
releases. Professional looking and 2
generally rather slick. •***
Cubulut - only 10 noitl in and nopt, I can't do it either. Not a hope.
ID m 2 —* o <0
AMIGA POWER OCTOBER 1991
NUCLEUS + F L MSI lilt 11 R + GO-MUKU + ROBOCOP GOES TO IRRQ + MIDDLE EAST MANIA + POM POM GUNNER
diamonds The object ol each scieon is simply to reach the exit, but that's much easier sax) than done, as the pace ol the enemies and the layouts ol the screens make every level a tricky Mile teaser. Presentation is very nice and the in* game music is superb, and together with the imaginative, fast-moving and addictive gameplay and cute graphics, everything adds up to make Flaschtnerone ol the best PD games available to date This is quite simply bniiiant - every home should have one
Here we have the very game once released with Bug Bash (see review on this page), now also exclusively licensed to Amiganuts Nucleus is a horizontallyscrolling shoot-'em-up m the R-Type mould, and features extremely good parallax graphics that are well up to much ol the compelrlion in the genre Zmax, X-Out. Atomic RobokkJetc). Unlortunately the gameplay doesn't match up. being slow and uneventful with unimaginative aliens and dim atiack patterns
The customary power-ups which you can boll onto your weedy spaceship are a better set than usual, but when you die you lose them (ol course) and rt becomes even tougher than in most games to progress without them Even on the later levels and
VERDICT: Excellently-structured puzzle/arcade game that's a definite must lor Boutderdash lovers, and everyone else too lor that matter.
Iruixkil BoutdtrdJih- implied fun ill ill* dtfftcaft-ta-proMBiK* natcIMtr.
(3172S [3 [3
Slurring tk* line between c on me rciet mX public Xonule toftware (till further,
tr» Hadm*, ort*iuihr with iu»
I«1 (reviewed on the prevtoui peg*}.
with tots ol speed-ups things never get very exciting, and the pretty graphics seem to have largely gone to waste Again though, you're not getting a bad deal at a PD price, and as there aren't many other PD games in this particular market. <t has to be worth grving a go If you reaRy. really want a shoot-'em-up. and you really are pretty skint, that is.
VERDICT; Not a bad shoot-'em-up, but then not a very good one either. You can see why it never made it commercially, but for a couple of quid for the PD re-release. It's worth owning.
(Softville, disk UGAM2)
A game which has been around tn the Public Domain for quite a while now, Fiaschtner is basically a simplified version of Boutderdash. in as much as it's got ihe boulders and the enemies, but not the
(Capricorn Computers, disk CC Games 27)
On tlvs disk from new name Capricorn are Chma Challenge II (an updated version ol the Shanghai done reviewed last month with four stars). Ron On (a version ol the classic Chinese puzzler Soko Ban), a Missile Command game, and best ol all. Go-Muku This is another age-old Japanese game, the objeci ol which is to complete a line ol live stones on a large board As with most games of this nature, it has incredibly simple rules but t$ hugely difficult to master, and rhts particular version looks beautiful, with a computer opponent who plays a mean game There's very little else to be sad about rt really, except that rt's absotulety gorgeous and I love rt.
VERDICT: A superb compilation combining mind-stretching strategy with brainless arcade reaction games to britliant effect. Get it......
Oo-Moku - H you think rTt all beginning to get • bit complicated el thii tinge, we*, you're not loo for wrong.
ROBOCOP GOES TO IRAQ
(Strictly PD, disk G252)
No RoboCop txrhApi, but M kul you f«1 i decent feme with Middie tsst Msnis.
MIDDLE EAST MANIA
(Strictly PD, disk G250)
A couple of games thai I've lumped together now. because they share a similar theme, they were both written with Shoot-Em-Up Construction Kit, and they look distinctly alike too The RoboCop game mixes vertical and horizontal scroikng, but the character himself doesn't, with the same leebty-animated spots used whichever way you're walking Movement between levels seems to be largely arbitrary, the front end is remarkably shabby, and some nice sampled effects can't
tum this sow's ear of a cash-m into a silk purse Middle East Mama (or Middle East Madness as the title screen would have rt). on the other hand, is equally ideologically unsound but a significantly better game Your spnte actually turns to face the way he's going, gameplay is taster and carts for more skill, there's an acceptable amount ol target variation and the Commando-style gameplay holds together quite respectably The excessive amount of lives you're endowed with knock down the addictive potential considerably, but an the same this « a nifty slice of fun which would stand up by risen without the dodgy Gulf connection. H you must have a Desen Storm simulation, at least make sure it's one with a halfway-decent game included
VERDICT: RoboCop Goes To Iraq is a tacky concept executed even more tackily, but Middle East Mania is a reasonable SEUCK game which is as good as most of its peers. Bin the former, go lor the latter.
R.G.T.I. ‘ M E M. ***
However much too love At old tin constable, you'll oof flod you gel much fun from VeboCop beef To key.
POM POM GUNNER Computer Systems)
This American shareware game features some of the best graphics you're ever likely to see on a PD game, digitised shots of scenes from the WWII battle in the Pacific between the US and Japanese navy and air forces You man a ship s gun. and waves of Japanese planes (more digitised graphics) fly past on their way to attacking Pearl Harbour (or other targets, depending on which
At loci' A chance to relive Kart Harbour la fha comfort of yoor own horn*I
level you're on). In the second or two thai they're m yoor sights, you have to shoot them down, whereupon they burst into flame and plummet, smoke trailing, mio the ocean You have to be careful not to shoot US planes, though, or you'll be repnmanded by the top brass and lose lots of points (m fact. I haven't managed to register a positive score yet) Thai's al there is. and it the truth be told it's not al that much of a game The waves go on for far too long, and the end of a game isn't something I've had the stamina to reach yet. Still, while you're playing it's pretty gripping, and It'D take some time lor the novelty of the excellent graphics to wear off (indeed, they'll keep you playing just to get to later levels and see more). Take a look VERDICT: Not * particularly great game, but wonderful-looking, and as PD ft’s cheap enough to be worth getting just to impress Grandad. "
Contact addresses for this month’s games: capricorn computers, as wimt r<j oem. soar**, wen Magm*. esz nts vozizozoaei • strictly po. n vom
©Place Brandon Ha. Bnuol. 651 JUT • START COMPUTER SYSTEMS. 20 HoknwJe. Stxiderland. Sfli 3JE » 091 565 2506 > SOFTVILLE PD. Unit S. Stratteid Part. Ewtva Avenue WelericovWe Hand, P07 7XN e 0705 266109 - MBS 132 GunvWa Rd Newport. PO30SLH -CRAZY JOES. 'asEAngfiamSt. RoVwtiam. S65 1 6L w 07098292*6 -XPRESSPO 12Hadiaway Cowl, ClwnlonRd.OAngfiam. Kent MEBOES » 0634 30*38 • AMIGANUTS 169 dale Valley fld. HotytXW*. SomtianxAOn, SOI 6QX * 0703 785600
FORTY ONE GAMES ON TWO DISKS
IMPOSSIBLE!...BELIEVE IT OR NOT IT S TRUE
".Vow for the first time ever you ran buy on only two disks the grand total of fORIY OXI-. quality PI) A Shareware games"
Chess Video Poker Backgammon
Peg Puzzle Dilemma Sorry!
Wclltrix Ping-Pong Bally HI
Death Bringers Trori Cosmoroids II
Trippen Circuit War Shoot out
Super Gridder Invaders Trek-Trivia
China Challenge Kamakazi Deluxe Hamburger
PLUS TWENTY OTHER ENTERTAINING AM) ABSORBING GAMES ALL FORTY ONE GAMES FOR ONLY £4.99 INCLUSIVE
PIcim do not be put ofT by thr cilrrmrly low price of thc«« game* - the* offer excellent ulur for money.
( HUMDINGER 41 )
Please make Cheques'P.O s payable to N, JORDAN and post now to TELESCAN COMPUTER SERVICES (AP), Handsworth Road, Blackpool FY1 2Rf
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£1 00 per disk, postage and packaging free.
Regular competitions held,
All latest Amiga titles available
FREE membership with 1st purchase, including our very own Kick Oft League.
Below is a small selection ot titles available from our large stock.
Chubby Brown (1 Disk) Comedy Flash Queen (2 Disks] Music Sample Detinue Docklands t Disvi A must tor Jane' <ans Groove Is In The Heart (1 Disk) Music Sample Holy Smoke 1 Diski - toads Ot Ut lies Kylle Mmogue (2 Disks) ■ Encelieni samples and Side Demos Madonna iA Disksl Vogue Samptet Not the 9 O’Clock Hews (2 Disks) Gorilla Sketch Samantha Fox 2 (t Desk) - Slideshow (T 9»: Star Trek Trivia Quiz <1 Disk I - Game We also supply sound hacker samples, T Bag disks and our own disks and demos Send S.A E lor catalogue or blank tksk lor disk magazine
Please send to: K.Larkin, X-Press PD, 12 Hathaway Court. Cheriton Road, Gillingham, Kent. ME8 OES.
Tel: 0634 30638
INCLUDING P&P ALL INCLUSIVE
CATCHES * NO GIMMICKS * NO MIN. ORDER!
G008 Breakout G013 Ping Pong G016 Cave Runner G020 Jetman G025 Games Disk 5 G028 Drip G029 Xenon III G034 Seven Tiles G036 Marathon Mine 3 G038 Computer Conflict
U007 Goldfish 1 U011 68000 Assembler U028 TBag 43 U031 Rim Database U042 Disksalv V4.2 U014 UEdit U043 Jazzbench
U053 Virus Killers LKJ55 Sydney and Fnends U056 Flextbase
M005 Pure Metal M011 Detron Music M018 Titlany M020 Loadsamoney M023 Pet Shop Boys M053 The Wall M056 Timecirde M058 Pace Music Disk M064 Amiga Chart 5 M067 DEMOB Music 1
DO08 Moisten Pil$
D024 Safe Sex D052 Juggler 2
D054 Ham Slideshow D067 I rag Demo 0119 Nasa Slideshow D124 Recoil Demos 8 0133 Games Demos 0136 Wings Demo 0142 Rebets Mega Demo
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Select any 3 gene titles veined 7.99 er lest end you pay only £20
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W.T.S. ELECTRONICS LTD, Chaul End Lane, Luton, Beds.
Tel: 0582 491949
WIN £2,000 WORTH of 91 MIRRORSOFT GAMES
AMIGA POWER and MIRRORSOFT present
a COMPETITION of MEGA LO MANIC PROPORTIONS
Every Mirrorsoft game ever released *
Every Mirrorsoft game for the next five years
RULES AHO REGULATIONS
■ The closing 4d!« for ihtt comprttton tt October 31N i»i. EiKrtM rtcNvud later than that twranl a hop
* On all maitara rvtattng lo ihte compaMion tha •tfttori dactaion NRrwL
* Emptoft of FiAwra PvbJiihirvj and Ukroftofl ara not •OgaMa to tolar iNa companion. Nalfhar tra Stafan. MufttoRfU, or Jultut Cat tar.
* Only moat gamaa attfi atockad by IWrwaoR can ba ioctudad, but thtt kidodaa prttty much a* o< tham anyway [35 tWta lo NO
Good grief. It's a monster ol a competition. We've chummed up with Mirrorsoft in order to give away two grand's worth ol games. The winner will be receiving a sack lull of great titles to start otl with, followed by a regular supply ol Amiga games lor the next FIVE YEARS.
We've 35 games to give away immediately (worth about £700) which will be followed by all the titles that'll be appearing on the Image Works, Mirror Image. Cinemaware, FTL and Spectrum Holobyte labels lor the nexi hall a decade.
Phew, Ihe excitement's too much! riurtuug,tm, on, mom.
What's it all about then
So what has brought about this mood ol generosity1 Wed. 90 percent), It you don't already know, it's a laugh-a-minute
Mirrorsott have gone all mce and slushy because everyone is everyday tale ol wortd domination (featuring oodles of pretty going potty over their latest game Mega lo Mania (AP rated tricks and infuriating gameplay).
Here are the questions...
Enough ol this fall and luttle. It's lime lor the questions. Since tins is all related to Mega k> Mania, the theme is power and domination Unfortunately, to stand a chance ot winning you're going to have lo swot up on insane megalomaniacs (rom history. Here goes then:
1) Where was Mussolini's blood, an hour alter he died
2) Complete this dubious Julius Caesar phrase: "Inlamy. infamy..."
3) In the latter years ol World War II, the British had an 'affectionate' nickname lor Stalin. What was it
What you have to do
Simply jot the correct answers to our tricky tno ot questions onto the back ot a postcard, and post it to us at: AMIGA POWER FOR PRESIDENT, 29 Monmouth Street. Bath. Avon, BAi 28W. Pont forget to include your name and address...
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This month - hurrah! - we introduce a prize winning element to the letters page to spice things up a bit. Yes, from now on, the writer of not the longest, not the crawliest, but the MOST INTERESTING letter we receive gets at least £50 worth of software and perhaps anything up to £100 - if we think it’s good enough. Get scribbling...
• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BA1 2BW
Dear AMIGA POWER,
l nave just purchased your magazine and left I must write and ask your advice With so many new magazines on the shelves I tried >«ry hard to resist buying your mag as I already purchase at least two each month -one has to draw the lme somewhere1 However, the temptation of the coverd«sk and the games reviews got the better ol me and found rnyseil coming home clutching your mag under my arm How I wished I d purchased it earlier' From now on I trunk t ml resist the other two and buy yours nstead. Congratulations on a lovely mag -your honest reviews of the games are a real help and I agree with many ol your opinions Which brings me to the point ol ths tetter A couple ol weeks ago I spotted what looked take a real cute' game caked Jungle Book I have a nme-year-old son and he and i love games based on children's stones or wth cute characters in them So I purchased Ihe game, camo home and and could not believe what a load ol rubbish it was11 did actuaky return to Ihe shop and ask if I could exchange it but to no avail I do appreciate tie poboes ol shops so I accepted this and came away pun mg it down to experience, but sUt fuming that I had wasted prooous money on a game wet never use. It I had bought your magazine earker I would have seen your opmion of Ihe game and avoided A but alas too late - I'm lumbered
I know it's only a budget game, but so is Treasure Island Dizzy, which i$ wonderful After reading your comments I ten relieved that someone else shared my opinion and deeded that I would write to Monkey Business themselves and tel them exactly •hat I thought ol then game But of course there is no address on the packaging Could you possoly tell me the address so that I could let them know how disgusted t am that games like this teach the shop shelves7 Yours hopefully,
Urs L. Cooper. Nottingham.
Ym afraid I don't have an address lo hand. Mrs Cooper, but Monkey Bustness d a label ol Electronic Zoo. and their telephone number is 0285 641541 Hope this helps
Dear Poor Excuse For A Magazine,
Picture Bus. Friday 26th July Rushed into Smiths to get the latest issue ol AMIGA POWER. Looks good, I thought Got home and booted up the disk Beast Busters -playable level (really7) Specially prepared lor AMIGA POWER7 II lasted all of about two minutes'
The Executioner - new label Hawk ought to pack up thew bags and admit defeat with tins exclusive, yet totally Woody mpossbie. preview
Could it get any worse7 Of course t blooming well could'
Pharaoh s Curse -1 am all lor converting classic B-bt games to 16-W machines, but how can crap kke this be caked "classic' when nobody's ever even heard of it
Mazeman - This game is so crap, I wouldn't pay C2 95 (or it. even if a were exactly the same on a VIC-20
Dad- ft no-one at AP has completed it, how can you be sure that it's posstte
According lo the title on page eight, the above-mentioned games are the best in PD What a load ol rubbish' It this is the best PD has to Oder, ail the PD libraries would wind up bankrupt'
On the front cover, you have stated that AP is a magazine with attitude' Wes if your bad attitude towards your cover cksks continues. I shat) not be buying AP again Yours,
Kris King. Droitwich
PS I am not trying to be oflenswo, but it this letter is not responded lo. it a obvious that you can't take criticism AT ALL
Wen Kns. you nearly Wow your chances with that PS (just another vanation on the leeble 'I bet you won't print this letter' challenge), but smce I’m m a good mood today, in reply to your points individually Yes. the Beast
Busters demo WAS a playable level (not much room lot debate on that one actuary), and as lor The Executioner, well, another correspondent this month (Shaun Wilson ol Rye 4 you're interested) feels that it was excellent, as tt makes a nee change to be able louse skill instead ol/ust speed and luck on a game' Maybe you/v$ i need to practice a bit more, Kns7
As lor Pharaoh’s Curse, what do you want us to do. circulate the entire readership every month to make sure everybody 's familiar with everything on that issue s disk 7 Lots ol other people have heard ol the game - 4 you haven't, then it's all the more reason why we should show you what you 've been missing a4 those years Pharaoh's Curse was one ol the most popular games (4 its day. we cant help 4 4 you're not old enough to remember it from the first time around
Mazeman7 Well, we weren't asking you to pay CZ 95 lor 4. were we7 tt was one game ol kve on a (tsk given away with a 106-page magazine It you don't kke Pac-Man that's a shame, but Mazeman is a great conversion of one ol the all-time arcade classics, and that's reason enough to put 4 on our risk
Finally, the 500 or so readers who've sent us Dad solutions (at the time ol writing) would Confirm quite unequivocally that the
game can be completed Agam. maybe you )ust need to try a tut harder
And now (ta-da!) rf's bmo lor Stuart Hardy Comer"
Uke most computer users. I’m waiting in anticipation lor a* the new re-releases which arc currently flooding the Amiga software market Games such as Tennis Cup.
Waterloo and the Infoeom adventures are bound to do very well indeed People who missed them first time around can now add these titles to then disk collection at a traction of their original cost
No doubt the majority of Amiga gamesplayers will have noticed that ak the recent budget companies package thee products in sma*. non-glossy but adequate boxes l presume Dus is because these companies have too little cash to waste on large, flashy boxes For this I am grateful A game is a game no matter what the size and style ol its packagng - alter all. you should never judge a book by its cover
Why some software houses spend huge amounts ol money on packaging It never know. Although big boxes may look attractive, they have the reverse ell eel ol being rather bulky and taking up too much shelf space m small computer shops Even -*
Dear AMIGA POWER,
First of all. I would like to send my congratulations to the team for producing a magazine which soars right to the top of in overcrowded market. AMIGA POWER'S fresh and Intelligent atyle takes me back to those halcyon days of early Crash and Zap!. Your reviews are detailed, witty, well illustrated and often raise interesting issues, such as how thoughtless presentation can ruin a game's atmosphere, and the value of good game packaging. Furthermore, your interviews are always absorbing, it's reassuring to know that programmers are not the faceless number crunchers which some magazines would have us believe.
If I had to make a criticism (f think you'd better, or people will think we're making this letter up -Ed), it would concern your rating aystem. Over the ytara I have become increasingly disillusioned with the now universal percentage rating system. Games are reviewed subjectively and cannot be rated with the accuracy that a percentage system demands. So. what is the point of arguing over a couple of percent Secondly, a game receiving less lhan 40 percent Is simply not worth buying. Why bother trying to assess Its relative crapness Who cares if It s worth 3 percent or 33 percent
I am in favour of a simple five star system, set out along the
A masterpiece, set to leave Its mark on the software Industry for some time 10 come.
An excellent game, maybe a couple of niggles or a lack of innovation prevents it from attaining five star status.
“* A decent enough effort, especially if you enjoy this style of game.
“ May have ■ couple of redeeming features, but even ardent followers of this type of game will be hard pushed to get their money's worth.
* A complete waste of time and money.
Thanks a lot.
Matthew Skidmore, Halesowen
We spent a lot ol time at the launch ol this mag deciding what (it any) rating system we should use. In the end we plumped lor the single percentage system, because it’s flexible and Informative without being tussy. You can always operate the star thing yoursalt. simply by dividing our marks into categories (0-20 percent Is one star, 21-40 percent is two stars ate) II you want to. but our opinion is that to do things that way allows tor no distinction between games which could be as much as 20 percent apart in real terms. It s fine lor a rough guide (like The Bottom Line), but really, It s much too vague lor whet you yourself admire as our detailed' reviews. And lust to be nitpteky. you ask "why bother it a game's worth 3 percent or 33 percent " Since those would equate in your system to two different marks (one star and two stars respectively), why not take the argument to It's logical conclusion and just have a binary system - two stars lor ‘good' games and one star lor bad ’ games It you re going to have a rating code at all, It's got to be meaningful, and percentages are the most instantly-graspable and easy-to-relate-to one there is. (Well, that we can think ol, anyway).
certain magazine reviewers Keep commenting that a Large bo* can otton mean a dutt game hw*ng underneath It companies wore to produce smaller boxes (and consequently reduce the size ol its artwork) they would save cash, money which could bo better spent funding future products. I may be an exception, but I buy games because they receive rave reviews and not because the artwork looks pretty It I had the choice ot buying a naft game with great iHusIralions or an excellent title m a small blank box. 1 wouldn't hesitate to buy the latter Hopefully your readers would do Ihesame
What are your views on this matter7 Yours faithfully,
Stuarl N. Hardy, Sheffield.
Wo certainly know where you're Corrmg Irom Stuart The ludicrously huge boxes that much new software comes m can prove to be a complete pan tn the backside (especially to magazines with limited ottice space!), and in many case seems totally pomttess - most ot them are 90 percent empty anyway1 The problem - which ires in from Roger Bennett ot ELSPA's arguments from a couple ot issues back - is afl to do with large size equals higher perceived value equals premium quality product equals more impact on the shelves and so on Short of there being an industry standard established (a la records or CDs) lor all games we can! see an end to it unfortunately
Stuart N. Hardy tans wiIt be pleased fo hear there's more from turn further down the column.
Dear AMIGA POWER,
The CO TV has been released and it is rightly getting a tot of publicity, but shouldn't a bit more emphasis be pul on the forthcoming CD-I Irom Philips7 From what I've heard and read It is going to wipe the Boor with COTV as it t$ techncalty superior with fun motion video, more colours on screen etc, and has huge backers such as Nintendo and Sony Won't you be better oft tetlmg people to watt a while longer as (if I'm correct) the ■* opposition looks a lot stronger than ® Commodore's effort
o pS Your cover disk on Issue 3 (Exile demo 0 and PD games) was spot on. much bettor h> than the old free games. Keep the PO O eommg t like your reviewing style too - all a O game has to be >s simple fun.
(tfs very mce. but you don’t have to pay us Uj lots ot compliments/ust to get your letters
> pnnted. everyone), As tor COTV and CD-I. n MH. m our CDTV feature we did mention
CD-I. but this Is, remember, an Amiga games magazine We cover CDTV because it's an Amiga-based product, CD-I on! really anything to do with us. By all means wait and see how rt turns out, but I doubt it you it be hearing much about a m these pages
Dear AMIGA POWER,
In the last ftvo or six years. I have Morally read several hundred tellers, sent to an equal amount of magazines, on subjects rangng trom the price of egg sandwiches on BR to the My Computer Is Bettor Than Your Computer debates In all that time, this is only the second lime that I have felt an overpowering urge to put pen to paper In lad. even it this letter doesn't make it into pnnt. at least it w4l have got it off my chest So what am l rambling on about7 The interview with ELSPA General Secretary Roger Bennett, that's what1
Atter reading the many tetters mentioned above. I was ol the opinion that piracy was the No. I culpnt in helping to WI oft full pnee software. regardless of machine But not according to Mr Bennett* It follows that FAST have been mrsieatkng us for the last couple of years*
Ol course. ELSPA doesn't have a mandate to say who can or cannot have cover disks, but let's be honest about it Mr Bennetl. what would ELSPA do it AMIGA POWER ot any other magazine ignored them and went ahead with putting complete games on covermounts7 A Ascreel word m the appropriate advertiser's oar. perhaps7 About maybe substantially reducing the amount of spaco bought each month Shades ol At Capone
Who the hell do ELSPA Bunk they're kiddmg7 I for one don't btamo any magazine lot not puttmg any more lull games on covermounts as I doubt they could afford fo lose as much money as they doubtless would it Mr. Bennett and his cronies had their way
As for his comments on packaging -crap, total crap As far as Mr Bennett and his cohorts are concerned, the bigger the package the better, because us gulhble customers (who already pay exorbitant and fvghty inflated prices) will ttvnk that the disk. a sold m a yganuc box, ■$ worth the money they are chargmg Why don't ELSPA's members put the disks m cornflakes packets7 Then they could sell them for even more
Mr Bennett thinks that, quote. ‘Cutting back on covermounted games will actual/ be good nows tor the games player m the long run* How will that happen Are ELSPA's members goeig to cut the price of games7 Ha flaming ha,
Another good one here, quote, ■covermounts are undemwvng the perceived value of what a game is*. Roughly translated this means ‘How can we sell oft our totally crap back catalogue if Joe Public can get better ones od a magazine cover7*
So there you have it. It was the covermounts that have been kihng the industry al along, and not piracy as everyone thought1 Maybe we can tfcsband FAST now that the covermounts have stopped, and the industry can get on with selling us crap games in potato ensp boxes
St £45 each (Maybe they could throw m a magazine or two. free with every game7) Thanks tor taking the Irouble to read this Bye.
Peter Leswetl, Glenrothes.
Dear AMIGA POWER
So you don't want any praise (Weil, we didn't say absolutely none -Ed) Well. I'll ten you how crap you are! Firstly the *$ k on issue three was rubbtsh. Pretxstonk was maos too short and Frantic Freddie didn 't work halt the time. As for Amoeba invaders. forget it Exile was quite good and Titos wasn't bad. but why not gwe away a decent FuN-pnce game like everyone else seems to be domg before it's loo late7
Secondly I'm going to tell you how crap a couple of your reviewers are I'll start with Mark Ramshaw (the one who looks like the singer Irom The Doors) How could he give F- f5 Stoke Eagle if 87 percent7 I hale flight sims, they're all the same, don't you realise this7 The only good one is FA/’18 Interceptor because you can drive along the roads and shoot at the control tower and generally muck about The other reviewer« Stuart Campbell - how can you have him as a reviewer if he's so crap at games When he comparod Kick Off to Gary Lineker's Hot Snot he said while playing Kick Oft he couldn't manage tree kicks, shoobng, passing, tackling or even running and taking ponalbes. How crap is tins man7
Despite the complaints you're the best mag about, along with Amiga Format Yours,
M. Moore. Norfolk
Mark and Stuart say - Did you spiff Our pints, pair
First up, I hardly think if's lair to complain about Mark giving F-15 II a high mark, on the grounds that you don't (ike /light sms m genera). It you don't like 'em. don’t buy 'em Secondly. Stuart is a British and European gamesptaymg champion and he says hell take you on anytime Also, it you read the Kick OffiHot Shol renew property, you If find that if didn’t say any such things Running wiifh the ball in Kick Oh is impossible, and deliberately so. sort’s not even slightly reasonable to accuse Stuart of being crap because he couldn't do it And as tor cover disks, don't you know that we re not allowed to give fuff games away any morel
Wh4e reading your reply to my letter in issue five of AMIGA POWER. I wondered what prompted you to pnnt the tow remark about about me wnting to diflerent magazines I have vast Merate experience (with over 67 letters published smee early January 1990) and m aft that lime this is the first complaint I have ever received
Indeed. I have bust up a strong relationship with most other magazines - ust look in die recent editions ot Amiga Computing and Amiga Shopper to see evidence of this
Although you complained about my letters being the same to every mag. I noticed that you have pnnted all my previous tenors in ft* Thus my comments must have
been worthy of publication, and I know for a fact that the other mags to which you rotor tool the same way. Otherwise, NONE ol my tellers would have been included in any of their Reader's Pages
You are quoted (issue five) as saying; "We re a differed magazine, produced by a completely different set of people, and (here's no reason whatsoever why we should have the same opinions as them *
Exactly. You have just answered your own question Being individuals, we all have different opinions, and hence I send my letters to many magazines Their responses, especially when I have asked for advice, are often very helpful It has been proven time and again that many mnds can reach satisfactory conclusions much betier than just one
It may interest you to know that my letters have won me both money and pnzes In (he past, especially wilh Amiga Shopper and Amiga Format Furthermore, a quiz of mine was even adopted as an official competition tn Commodore User several months ago, the prize being a total of £250 worth of computer software. I personally rfcdn't ask for all this, nor was I frying to be Big'. "Hard1 or Clever' Those magazines obviously thought my eftorts were worth rewarding, and tor this t am grateful.
I noticed you cniisised the letter by Andrew Herbert m very much the same way as you dd mine, using almost identical words. I hope these were just the devour of the month and that this is just a silly phase you're going through Did you not. after al, say in issue three ot your magazine ■Have the courage of your convictions people - it you've something to say. don't be afraid to put your name on it "
And do you remember WHY you said this - because out of the next three letters mine was the only one to do so I have included my name with EVERY letter t have ever written, but atter your criticism. I (and no doubt Andrew Herbert), wonder what use this is if all you are going to do is lake such a bad attitude towards us How do you expect people to sign their letters if this is the type of treatment they will receive for domg do Yours angrily Stuart Hardy.
We got another letter trom Stuart's twin brother Paul saying much the same thing To be honest, I'm not quite sure what the answer to this one is I'm obviously concerned to have caused so much otlence. but equally I'd think most people would hnd * fairly annoying to see the same tetter pnnted m two or three dtterent mags - we certainly found it annoying seeing your perfectly reasonable letter appear m ACE the same month we ran it When you're on hokday you don't write the same postcard word lor word to two different Inends do you Or it you dd. they'd be a brt milled it they found out, don't you flunk (Stiff, at least we can tauty categorically say we've got an original, never-seen-betore letter here from Stuart this time )
And that's as we've got space tor this ish, lotks Apart, ol course, trom this Of
AND ANOTHER THING...
• Adrian Panned of Shrewsbury suggests we run a regular page where we print reader s opinions of games old and new. Any takers
• Don't believe the hype on Lemmings. Toki and Gods warns Fly Irom Tanworlh-in-Arden - they're all crap.
• Put a helping hand column in Complete Control suggests Jamie Brtnkhursl from Mareafield. Good idea, Jamie. In tact, consider it done from next issue!
• Review old games which are classics so that newcomers know about them la Dominic Milter from Balsham's idea. What You mean on top of The Botlom Line
• Put a box in reviews on whether One Meg is needed, If exlra memory It used, sod if axlrs drives are used to cut down swapping suggests Steven Allan ol Edinburgh.
• Warn your readers about the National Repair Centre asks Rick Corbett, ol Brislol - they took month* to fix my
computer, and then it came back just as broken at it was when I sent it!
• Do article* on games ot a certain type - eg racing games - pointing out what are the good ones and what to avoid says J. Gunn of Harlow. We've thought about It, 'J', and you may see something similar In the near future.
• If YOU VE got any point you really want to make, or have anything to say about any of the above, write to us at Do The Write Thing at the usual AP address.
FAULTY AMIGA !!
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Plus 2 s 100 capacity boxes
50 capacity lockable box 3 5* £3 95 Mouse matt ..£2 95
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AMIGA 500 MAMMOTH 'h MEG UPGRADE
LATEST DESIGN INCORPORATES 'CHIPMEN' OPTION AT NO EXTRA COST!
•'* Increoses computer memory from normol /: megabyte to l megabyte
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Price includes VAT ond post and packing
Tel: 0582 491949
Send order with payment to:
WTS ELECTRONICS LTD, Chau) End Lane, Luton, Beds LU4 8EZ
AMIGA POWER BACK ISSUES
Copies ol the first three issues of AMIGA POWER are still available - though perhaps not for long! Each one costs £3.50 including packing and postage within the UK. To order yours simply fill out the form opposite and send it with a cheque or postal order. (Everything else you need to know is explained on the form).
1 May 1991 Who do Renegade think they ore1 . Work In Progress Birds Of Pray. The game I wish I'd written - veteran coders speak; Rainbow Islands Players Guide, over 40 new games reviewed including Exile. Gods. Cybercon III. Eye Of The Beholder. Railroad Tycoon.
Plus! On the disk: Bombuzai - the complete game*
2 June 1991 Creation. Bob'. Populous II- Bullfrog interviewed. JO Amiga classics tor £10 99 or less; Eric Matthews: Rainbow Islands continued; over 40 new games reviewed, including Monkey Island, Switchblade II. Hero Quest. Wonderland Plus I On the disk Kid Gloves the complete game1 3 July 1991 Thunderhawk. Retro. Frenetic - Core interviewed: What's so special about CDTV ; It I were not in this industry -game authors speak. Powermonger in the style ol Salvador Dali, 10 pages ol tips; over 40 new games reviewed, including F 15 Strike Eagle II, Dealer os, Tofu...
Plus! On the disk. Exile special world, Prehistorik preview, ttveo lop PD games'
4 August 1991 The Ultimate Autumn Preview - 11 pages ol die best lorthcoming games. Zen And The Art Of Film Conversion why some work, why some don't - everything revealed; The Assembly Line. 11 pages of bps. including Gods and Prince Ol Persia, Over 40 games reviewed including R-Type II, Jimmy White s Whirlwind Snooker, RBI Two Baseball. Hunter. Plus! On the disk: Beast Busters preview. The Executioner preview, three tirsl rate PD games Plus! Giant sued tips poster - on one side the complete solution to Kid Gloves, on the other Bombu/al S September 1991 Lotus It. Harlequin, Videokid and more - giant Gremlin Work In Progress; Populous II. Realms, Castles-aB the now god-urns previewed: DMA Design talk about Lemmings, 9 pages ol tyjs Over 40 games reviewed. Including Mega to Mania. Simpsons. Thunderhawk. EH. Nlibulus 2. ..
Plus! On the disk Barbarian II demo, live greal PD games'
Now you tan kaap your (opios of Britain's best-selling Amiga games magaxine pristine and piriwt in these gorgeous whito binders, finished with a smart royal blue logo. Your precious copies will never get ragged or dog-eared again!
Amiga Format back issues with complete games
/T i January 1991
300 page Chnstmas special' Games ol the year revealed. Top coders make their predictions tor games of the future; Alt the big Xmas games reviewed Plus' Two disks' Interphase - the complete game' Total Recall
- playable demo' Lemmings
- playable demo' And more' £5.00
236 page gianl'3D special How 3D games are created - The Assembly Line toil an. massive guide to 30 graphics, and more' Plus' Two disks' Balance Of Power the complete game' Atomlno - playable demo' 3D Construction Kit ■■ useable demo' And moro! £5.00
220 pages! CDTV special - is tins tho future ol home entertainment ; Graphics special report, and morel Plus' Two disks' Archipelagos - the complole game' Vaxine the complete game' And more! £5.00
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The Secret of Monkey Island
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Quite simply the highest rated game in the adrmtiedly quite short) history of AMIGA POWER A brilliantly thought out. supremely user-friendly and quite hilarious graphic adventure, it's one of the best games ever seen
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We presented an excellent playable demo on last month's cover disk, now here's your chance to get completely embroiled in the fascinating world of Audiogenic's incredible Exile, the future of arcade adventures. AP rated at 89 per cent.
This month’s highest roling game, the incredible Mega lo Mania from Image Works, makes the 'god-sim' genre more accessible than ever before. Fast, engrossing gomeploy, Various sound ond an incredible hook foctor make it perhaps the most unpuldownable game of the year!
AP rated 90 per cent
Gorgeous pseudo-Jopanese graphics, wonderful scrolling and playability coming out of its ears - that's Gremlin's simply stunning Switchblode II, perhaps the Amiga's best ever arcade-style platform game. AP rated 87 per cent.
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Tick as approbate EXILE MEGA LO MANIA SWITCHBLADE
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THIS COUPON IS VAUD UNIll 315T OCTOIEI1991
PREMIER MAIL ORDER
Titles marked * ore net yet available and will be tent on day of release.
Please send cheque/PO/Access/Visa No. and expiry date to:
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Please state make and model of computer when ordering. PAP inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday 10am-4pm. Fox orders: 0268 590076. Tel orders: 0268 590766
30 Conduction K<t .
4D Boxing *
•ID Dfivino *
Air Owl *
Alien Storm *
Arocbnophob Arkanoia 2
Assoult on AJcotroz *
Batman Coped Crusoder Batman The Movie
699 7 99
Bottle Chess 2 ......
B»a Gome Fishma *
B.iTy ibe K«J
B«tds of Prey
Blues Brother i *
Cadaver Dolo Dill
CoUorniq Games ..
Contain Monet *
. J6 99
. ..19 99
Choos SfrAes Bock (1 Meg} Cl'S Elephant Ant<s
16 99 6 99
Commondo War *
Continental Circus ......
Crazy Cors 3 Cricket (1 Me Cricket Cocto
.... 16 99
Crime Doetn’t Pay *
.... 16 99
Curse of Azure Bonds (1 Meg) Cybereon 3 ..
1999 .16 99
Daley Thompson Challenge Dork man
Death Knights of Krynn (1 Meg] Defender of the Crown Oeutro* * ..
19 99 7 99 19 99
Doube Double B
Double Dragon ..
Double Droaoa 3 *
Drogon* loir Drogoat loir Dragon* loir Duel Tolet
c -Singes Casta Time Worp
26 99 2699 16 99
Excotibuf [1 Meg]
Eye of the Beholder (1 Meg ) M5 Strike Eogle 2 (l Meg] f 16 Combot Pitot
.1999 22 99 16 99
F19 Steal* f
Fantasy Work Ferrari Farmu
a 1 .....
F.nol Blow *
.. 16 99
Final Fight * Fust Samuart
. 16 99
Flight of the In
Fooiboll Director 2 .....
F oraorten World*
Fun School 2
fun School 2 Fun School 2
.. 13 99
Fun School 3
fun School 3
over 7) .
Fun School 3
16 99 6 99
Gounliet 3 *
Godfother Action *
Godfather Adventure (1 MegJ * Gods
1699 19 99 16 99
Grohom Gooch *
Gremlins 2 .....
Gunboat (1 Meg)
Rom bo 3 .
RBI 2 Boteboll
699 19 99
* ■ fcVIMk wirCllw
Guy Spy *
Head Over Heel* *
Red Boron * Red Heat
26 99 6.99
Hero Queu Doto •
1 MEG PACK
Harpoon (1 Meg} HtScnikers Guide
10 Games + Joystick
Hollywood C election
Robocop 3 *
Robozone * .....
Ind onopcJi* 500 .
/ W A OO
Ring for details
Indy Jones Adv
Indy Jones Ariosis AcHon •
1 A OO
indy JonevAtlantii Adv (1 Meg)
lock Nicklou* Clip Art *
Jock Nicklou* Extra Court *
1999 8 99
999 9 99 15 99
Rvgjw World Cop * .....
Run Ine Gauntlet
UPGRADE YOUR AMIGA TO 1 MEG
1/2 Meg Upgrade £24.99 1/2 Meg Upgrade ♦ clock - £26.99
jock factious uni«mt!oa ootf (I Meg] iv w Johongir Khon Squash .... 16 99
Secret of Monkey Island l Meg} Secrets of luftwoffe *
Shadow Sorceror *
Keel the Thief Kick OH
Silent Service 2 * Silkworm
6 99 19 99
Kick Off 2 1 Meg)
22 99 6 99
BATMAN THE MOVIE
Sim City ♦ Populous
Knight* ol the Sky *
K O 2 F nol Wh.jil*
Sim Earth *
Simpsons * ..
Ski Or Die
K O 2 Winning ’fecKs
Smoih TV * ......
loser Squad 2 *
16 99 6 99
Space Ace 2 *
26 99 26 99
Speed boll 2 ...
$ *roiego * ...
ONLY £9.99 EACH!
leisuresuit lorry 3 (l Meq)
Striker Monager .....
leiSuresuil lorry 2 .....
Stnp Poker 2 ♦ Dota
Stunt Cor Rocer
lemming* Conduction Kit * ,,,
. 16 99
lemming* Oolo Di*k *
Super Cars 2 .....
Licence to Kill
... 6 99
Super Hang On
lombord Roily .
Sword of Sodan
lord of the Rings *
lords of Choos
Ml Tank Platoon
16 99 1999
1699 9 99
Mogic Pocket* *
Mognehc Scroll* Coll "
Mon Utd Europe
Master Golf *
Cheetah 125 + -£6 99
Teenage Mutant TufHei 2 *
Mega Traveller 1
Comp Pro Extra - £14.99 Quickjoy 2 Turbo - £9 99
M*go TtoveJIer 2 (1 Meg) *
Test Dnve 2 Collection.....
Mega Tw.ns *
leu Dove 3 *
1699 ft ao
1 o OO
Quicksho! 3 Turbo - £9.99
Mfdwmter 2 * MJG 29 Moonitone 1 Myth *
22 99 22 99 ...19.99 16 99
Their Finest Missions *
Tip Off '
. 1 v w 999 1999 14 99 16 99
Quickjoy Jetfighter - £ 10.99
New Zealand Story NightihiH
Total Recall Turbo Challenge
699 12 99 1699
Turbo Challenge 2 *
TV Sport* Boteboll *.....
10 x 3.5‘ DSD0 - £5.99
TV Sport* football
20 x 3.5* DSDD £10.99
Ultimo 6 *
UMS 2 1 Mea)
50 x 3.5* DSDD-£23.99
100 x 3.5* DSDD - £44.99
Police Quest 2 (l Meg)
Wo Ik or *
Warlord* (1 Meg]
Branded * TDK
Populous 2 * ...
W.ld Wheel* ’
3.5* DSDD £1.25 Each
Wing* (1 Meg]
Power merger Data Disk 1 *
Winning Team *
Power pock .
Wolf Pock (1 Meg
Wonderland (1 Meg) World Clot* leaderboord
Wrath of the Demon
Pieoso send SAE
Roce Drivin *
Xenomorph 2 *
Railroad Tycoon 11 Meg)
Upper ■ - irotfcgtm opponents Mt * ap*l from r* »t«ndwd wgtmt Downert - But not rougr no grv» <i wy n*tf The Bottom Line -Ju*i twcaidM (T» a <
dmnT idma n hat to be r» prmdve *
Core £30 .99
out ii r***, smxM nave h«i Mgngame •**
Psygnosls £25.99 Uppers - Lott ol tanna loti of ptan *, st* of placet te go rtdeep MMknluiiiiiogMiotttg to Hoot) Down*™ - Taka*a wot Hf -dactpkn* to pity propwty fh» Bottom Une - A mtm meaner » C*m*r Comand ano - « fee to bo too - * worthyon*loo •••*
Upper* - Th t»le*l iK>mI XI gr*pruc*y*t to graam* Amiga Down ™ - The toe* of root ton nomorot may tx tent off ondrio mout* Control it * bdu-imekfy Th* Bottom Lin* - A oroontty
cro*tov*i. **wh capojret P trmoto hoiooptoi tool duOo oiaoondy ***«•
Infogrime* £25.99 Upper* - Net 30 bou-ong romp ferine but ondoornj Oownort -0 loodt to tool Ik* on tiecubve toy. md o wry otponm* ono oltMt Ttt* Bottom Lin* - A not* dwruen but no gr»ai th*k» ••
THE AMAZING SPIDERMAN
Empire £24.99 Upptrt - CM r*vuoned pro norm gemopoty otri now* I* woo Oownon — Trrty tpmos ono left In 0 - it ol tookt ralhet crop when you hut oeo it The Bottom Un* - Fun. Pul do you really worn to fork out 2$ quo for whort bweatty a cnartbty old 9-
po gam*’ * a
Upper* - Vary Ian and atmeephone Downer* - irt yjtt Sorne/on* yot ogam tncrodpty dun gamapiay toratuopra te-ww The Bottom Un* - Good old tautened roemng It' bluing tun.
Upper* - Eryoyaue rnanofd-ramenod ton ol way Downer* -S>ogp*y pmentabon and aiadooiato ongn The Bottom Un* - Totaay •Optra by Actmoon a R Typ* it
Upper* - A 6 W clatK WOrgarn* brtaOy tuougfino Artugo owrtora Downer* - Pul nobody r*aty warned 0 anyway Hi* Bottom Lin* - Prtrmvf beyond beW -auon wargemera ihotAd pvt o a wd*b rth *
A-10 TANK KILLER
Oynamla (Sierra) £35.75
Upper*- A wearrt of lytxta1 hgm inuaryfa dataf. and a garwne taelng of lakng pan n a may* ccnttet Downer* - Gamaplay (uftan duo to tne Uuggnn tram* m and tack ol a roof rtymg1**f The Bottom Un* - AnoretingbuiOawedaitampiai taking *1* fight tmAUMn genre a ttagafurttar •**
Olgitat Integration £24.99 Upper* - Good ofd taanfoned 30 tty and-ahoot game Downtr* -It 0 no Wight aim. and it's not a fully neoged arcade blest eeher The Bottom Lin* - Fiat A* tar as ogoes *t
Activision £24.99 Upper* - Ptenty ol levers, pionty Ol actor Downer* - Not particularly last (and certainly not new': The Bottom Une -Reasonable straightforward shoot . 'em.up In lit* ton ol A-Type ve-h * *
Psygnosls £25.99 Upper* - E«y lop kup. wtth rwuMFvH ol iBvf-H to yOc go g Downer* - Can covalent tooting be fin7 We'ra <x* sure Urey. very touflfi. crap muBC The Bottom Line • Sw/iT> utrdet lo Ppe Men* n tore ways -4 you toed Mt. try tn ***
BACK TO THE FUTURE PART III
Image Works £24.99
Upper* - Variety, neat arwnabon, tore decent K*es Downer* - Bui Hm tconcet ntarty atwsyr teeMoo ttwilo be worth 25 QtAd The Bottom Une - end im one's no
afferent Fui but s*gN * « •
Tengen (Oomark) £19.99 Uppers - A does conven-on Downer* - of a crap overhead-view arcade race gamo The Bottom Line - So worfcmonJtka its yeans hang over itserte **
THE BALL GAME
Electronic Zoo £25.99 Uppere * Based on the excatem but on reeasad infection pui/te gamp Oownerj - The concept «s spoaed by senseless changes to me rues The Bottom Une -Interesting, but ineptly executed * *
THE BARD’S TALE III - THIEF OF FATE
Electronic Arts £24.99 Upper* - A tausSying bout of monster beshng » appeal lo rt* usual Benf* Tree moo Oowrwrs -New dees and fancy pmgrantrnng *ro s*9y ladling The Bottom tine - Wonumanuay mspedacUar. but wnda no at h tarn* On* tonne naidened DAD keen ...
Ubi Soft £29.99
Upper* - Inlergaiaaic uimgu* m a novel ma tractive cornc book style Downer* - Perhaps a Lytle
too M-c4-c*mre tor some The Bottom Une - Vory <sflorers. and ectuaty very good •**
BATTLE CHESS II -CHINESE CHESS
Electronic Ant £25.99
Upper* . Graprucaty dose to the orgml Downer* - Skwidow whan hart's a to) napperwig. and rs lor loo tety The Bottom Lin* -Doesn't compart too wet *i at he other Op tVb» games on he Anug*
Uppers - Fantasy Wended w*h
strategy and sore race graphical touches offers an intngumg hybrid Downer* - The game reaFy needs several human players to make ii exobng The Bottom Line - Once agem Rambtfd attempt someirang a tflteMditterent **«
BILL & TED'S
Cap>ton« (Accolade) £24.99
Upper* - Cute gruprvc* and a new angle on ha cneta hem* Downers - The anmnons toon becoma tnaomt and Chneta crest enV nan u nteiesang u he standard gem* The Bottom Un* - Good at a mowpece, but a lafue as a pea of pftyabla softwar* *•
Ocean £24.99 Upper* - Loads 0< misswo*. atmospheric tobd 30 oraptuea le tots of green), plus a good mu of strategy and Wanting Downers - Takes a who* to get *tSO, some Odd land impossible to compfete) missions Tn* Bottom Un - If you've got tn •e* <3ucc*ne to persevere past sn untnspnng start, this is s worthy Wiow-up 60 the cm$ K ComerCommenp *•
Upper* - A teed fantasy stratagy PM gnen new t**M of Id* by eueeRont graphics and oodles ol ptayabwfy Downer* - Arced* (untie* need not apply despda the abundance of genocide! meyhem The Bottom Line -Try a - you may be surprised
Upper* - In our turn* opnon. a most f iceSerr tuP-ect tor a tore* Th* gam* even managas to capture some Of he havour ol he bodarpous turn too Downers - But that aoesnl saoo a bang a strong conssndar for me Weakest Gameptay In The World award The Bottom Line- Somahmg of a Hissed opportunity Left hoc* tor btcar tangs I hey make a game of htlkntequef e •
BILLIARDS H SIMULATOR
Upper* - Ptarty of vanasons •KAaKig a craay poet wh an octagonal utfe Downers - Nerhe. the 20 Or 30 mod** alow a decant •hot id b* mad*, and he Star of ha soont»loafeomowtary TheDonom lint- Anohargam*which crumples n the tea of As competed! his ton* n the lorm ol Ammy Whet * htutwd Snooker
Image Work* £25.99
Upper* - pr»Cy bTMditakng gr*ph<*. «h plenty ol acton and puiztngtoo
Downer* . Tn* gamtpdy a unlktly to be to *v*ryone * tail* The Bottom Un* - PosaMy the most atmosphere game ever
Mlndtcapo £34.99 Uppers - L»i* wave than mod flying hang* Some r*h*i spdVig sound ctmptmentj re wwt f**t rucer, Downer* - Not a wvuier n h* user enandtnau slakes. *nd he Do* snd sloppy mam gam* nev*r (aStem) raspy takes off The Bottom Line - CM Notre deantn* bt-ptane gam* tor Baglas buns a snoiid here been •
Kriaali* £19.99 Uppers - Nee sound, tutunwe graphics Downers - Absoutety due Fonptryt* gamapUy Th* Bottom Lint - Get out of here' e
imago Work* £24.99 Upper* - Vary pr«y wry imoote wrychaSengng Downer*, and wry. very artawig meed tspaoety if you hate the central character The Bottom Lin* - Okay l you play < w*i the sard off * * *
Impressions £24.99 Upper» - Shck with a end you'd *hd on immensely rewfdeifl •pec strete y twist with loads of level % Downer* - Scrappy grapracs and sore ewkvrard quirks w>! deter mony The Bottom Line - Loved Lexer Squetf> Then you'll probebty take e shme lo Breach2 ••
Electronic Zoo £25.99
■ ' . -*' ■ > ’ -
Upper* -DesertStormaanems giw a a rua touch d topcsHy Downer* - Th* usual crap graphs* me Bottom Une -FnandMr han in awr»ga wargam* and more ptay able too
Image Works £24.99 Upper* - Gorgeously atmospheric graph**, a good rrus of punang and hacking
You need never buy another piece of duff software again! Why not Well, because you've got The Bottom Line, of course - AMIGA POWER'S unique guide to the past year's games. Constantly updated, with new games added and old ones chucked out every month, it lists every important release from the last twelve months, with points for or Uppers'), points against ‘Downers') and the all important Bottom Line. This month our new entries range from the excellent (Mega lo Mania) through the surprisingly good (The Simpsons) to the disappointing (Nebulus 2) and the hopelessly crap (Living Jigsaws. Striker Manager, take your pick). Incredible, but true.
THE BOTTOM LINE
RATINGS ***** ExceBent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire
AMIGA POWER OCTOBER 1991
Oowwi - One or two irraating moments and f • ft! a M lacking m the excitement department The Bottom Line - A r»©* blend o* 30 graphe* end adventuring (but A t not a dcsK} **•
Downer* - Even more nocutou* dak *ec**s-ng vian usuat n Vw fjpe of thing Crap programing generaiy The Bottom Line -Poterfiaer good game r\ ned by
ompiete lack of piayaDMy *
CADAVER - THE CHAOS IN PAYOFF ANDROMEDA
Renegade £16 99
Upper* - A wonderful edden tor Ians of Vie Ar*t Cadaver Oowner s -Mot a tot of uta tor anyone an* though The Bottom Lone - ft you've got Vie ongnaf. We uni such a bad pnea to pey tor more of v* same w w w
THE CARDINAL OF THE KREMLIN
Upper* - Reasonably capevattfg and accasafcto wmeg/
Downer* - Rdcdout arcade sequence dropped sup bang m the idde of ve game amost totaiy destroy* vie atmoephere The florrom Uno - Aiarmngyy tsupd detgn blows what ooud have baan a were* * *
Psygnoait £24,99 upper* - Ciceient graphe* and some rafty arcade sequence* from the master* of sack programing Downer* - But underneath it's a distinctly average strategy game The Bottom Uno - Despite appearances, not oea for the joystick junk n out there * * *
Electronic Art* £24.93
I- emf. —I *
Upper* - Party rtetttrg
nwiagement seesqm w<h some nifty bar sequences Downer* * T«o appeang arced* sections tso* AS chances The Bottom Line -Urvoatmced **
Uppers - Easy to gat *ro and up to feaCttyars e»l«d*t' Downers -HWrwtnOi imenr puling H«4rn anlMitrinwHwy Me Bugs The Bottom Line -Lao of pkiyatary maws is* a sarvxiUy balowpar go wh Goto. PGA Tour GO nataad •
CHAMPION OF THE RAJ
[mage Works £25.99 Uppers - Arcade sequence* trees up me heavy <My pratagy acton
On-Line £24 99
Upper* - Lota ct character
nseradpn ano Uarvy to do
Oownar* - Crap tgpi sequences and tnyjnphct The Bottom Line -ErypyiOla ueme-trytf advantura sagnry ipoead by sloppy programrrwyg St» pood lus Plough
CHAOS STRIKES BACK
Mirrorsot! £24 99 Upper* - Comp** * and ingenious puzzles very user friendly; great soono Downer* -Stghpy old tasfuoned iootong The Bottom Line - Engrossing rote pfaymg adventure using the Dungeon Master game system
THE CHARGE OF THE LIGHT BRIGADE
Upper* - Vsuaty n «wt wergame. wev nsynt appeal and pfeney d user-tnentfy preaenutqn Downer* - Thngs raft dorm n Ve wargammg aspect of thng* •> some rarer v*y ruto* The Bottom Une - A very brave try, but a doesn't quae reach the heights to wh*cn«e*pr*$ **•
CHASE HQ II
Ocean £24.99 Upper* - Weft. Vs not as cksastrous as the Krst conversion Downer* - But st* temvnatty average it drives i*e a bncfc A bnck xtenvaier n fact With lead wights The Bottom Line -It looks as wed as Mam* V<*
Core Design £24 99
Upper* - Afrit data caveman romp w*h some mnovaton n the gemepiey for once Downer* - A touch trw1 Rwanda touch easy The Sodom Une - Prefry bmant pteSorme* on* of the Amga s very best ••••
CHUCK YEAGER’S ADVANCED FLIGHT TRAINER
Electronic Arts £24.99 Upper* - A vehtabie m force of paries to ty, wah pies of opbona msaions and the oCSgatory toed of enamel views There’s even vie opportistty to ty the Space
tKHvn !•••• hewn* inww • • • • vwy gooe • • * m** *$ monra • • r«* o * cv*
ShuOr Downer* - A complete lack of speed bed d*k access end naR penpecbve (xa vw dampen on the whole after The Bottom Line -Low tlywig Aght tm - lies to day «rth the competaon
US Gold £24.99 Upper* - Lots and lots of levels, fypeaffy wee thought out console-style gamepLSy Downer* -S*mp*stc graph** lack of depth The Bottom Une - Good but not the most characterful of Puzzto games and not the cheapestaener *ww
Upper* - (ReU’/vwyi «ic*«er4 graphea and hatoki uaar-Menace make thng* accmb Downer* -The game is not without flaws and the control system <snl at good aa I should be The Bottom Line - A tee oft -beat wergsmt but Overpriced **
THE COLONEL’S BEQUEST
Sierra £34 99 Upper* - MtkVy rtngumg whoduh* with that ever so tarrunar Sierra style Of presentation Downer* - Tembfe griphes hours Of tedmm The Bottom Line -Overpriced end over her* Serra can do much better than ihn * «
Uppers - lOWtgty f»q*»l*l) con-op tjt**t- *m *c>0*O' Tn* gome m*t launchM a moutand senmng war biaaict* (M«c* Waryona »f a" Downer* - Aa [aaraonaUa a* an anorak The Bottom Lino - Cao.SK «iun. but nor a good ndcaten ol lha Arruga » capabnSdt • « .
CONFLICT MIDDLE EAST
SSIAJS Gold £30.99
tradconai tense. M executed very wet ndeed Downer* - The
wargam ieoe<« no longer a vaao excuse kv a program qokng to dated The Bottom Line - Of kneed merest wen to herdmed wargamers ***
Upper* - The Do* * quae nterettng (actuaiy rers a b*t of a le Downer* - Everythng The sound, the graphes the gamepfay -aft dre n ne extreme The Bottom Line - A pedect present lor pyromamaca *
US Gold £24 95 Upper* - Gore galore the numerous mdeo interludes sp<e •t up* C Oowner* - Th actual game it dull m the extreme and the waAmg between level* s monstrous The Bottom Line - A
bog-standard bfast-em-up with knobs on *
US Gold £24.99
Upper* - 6r*tnt tense of Peng there' and better Treescape than Freeseape Downer* - Prtoctaby not ai that Kcesa ie to your average game pfeyer The Bottom Line - We* worth ne short of Qeengeeo *****
Mirvdacape £29.99 Upper* - The most accesade tub vm to date Downer* - but that sta daetnt maxe ft particuwty access** The Bottom Line -Ptayabfe but overpriced The best n (tsfeto www
Anco £24.99 Uppers - Unu.uk1 to oi h<yiK>«Wy«tt>4>n9 *'<Mo •dvmtuf. and nug< Downers -Nan KfOAng and poor Hund met the ktfflosphere The Bottom Line - A fttrMIkngty pisystM gwne • •
ARC £24 99
Ostende, Oeltnaer IISPO Stupe*
»t in on ptchtge Downers -OnirpumnORDOwN kfCnac greoTKs on or r*q cucninl Mm arc emtted and Pe Ostende, u QsireedJl The Bottom Une - £»*<y non* meud
niveen •* *
Activision £25 99
Uppers - Anner*«jryTOg«ard •Merbmg jam wTO cna» nq i mat aa«m p n«y r pa»d le b* n tun •— w Ormcpng gamc-ikSa et w avwag (Aayar Downers - VHuaty * can b a 64 ot a yann The Bottom Line - DoM b* ioot d by ■w tlrauqy d nor - ess n a gam raterwyon moukjtry •••••
Uppers -Al « hce graetvcai • ■Arts Downer - Appa -gy devgned gamaptay nfli y*ry «J actuai Kt-y The Bottom Line -
A Crappy OdCS Ot Tipn rpop •Hhoul mo*i ot r ongnaft good Mint *
Micro Illusions £25.99 uppers - Good gracmes lor an
♦duca’ on* gam* Downers - For a gam nticn r kM n av y on tpaocntynttw m tpwcngjwy n tarret The Bottom Line -
Tneky » pay and «duCa$ ona»y duboua rm s a b4 of a bop ••
Activision £24.99 Uppm - A n«ar p«nact arcad oonvwson. rvWy anmauid rtron dragon tprt Downers - Tha lAonm tdaways acrpsng snoot-om-upoKattysa. rh 8ortom Line - Ok) ntwiccydty knows whan a oonvanton m ngN «•*
DRAGONS OF FLAME
SSI (US Gold) £24.99
Upper* - Almost distant
pt*yao*i<ty - not something you'd expect from a role ptayvig game Downer* - At*! vmpHt c for real Dungeon* & Dragons tan* The Botiom Line - An *ice**nt eKroductqn to the new bread of fantasy RPGs * • w
DRAGON S LAIR II
Roadysott £44 95 Upper* - Realty ncredbfy gorgeous cartoon graphic* Downer* - M r.ma> player
mteracbon and a nocufout price tag The Bottom Line -
Not the best value game m tne world * *
Electronic Zoo £25.99
Uppers • A nca ma n H G Wats
so k embici and tern vwd sub-taewna gna fat AvTOrs a fygiVy qngviai Sanxr Downers ■ Tha pans aont aouaity add to vary much and lha copy proiackon nysiam codd nduca bouts oi «Woc» The Bottom Line - A (aasonatM 30 'Cobro maMueradng asagama •
EDD THE DUCK
Impuiio £24.99 Uppers - Rainbow Island*-nsiwed gamaplay *n*ur*« some ■aval 01 imoresi Downers - But try. Whole Wing jutl doesnl rap.re and tha curcutty is pieced loo tvghtof a young auoenc*
The Bottom Line - Your granny might buy youona a*
Upper* - An etceAent arcade adventure romp, wen enough interesting lime extras to make * frfV1 Downer* - These hrgt *r» geftng just • me m ofd-tashqned. aren't they7 The Bottom Line - A good sofcd game from the Ocean stabe but not a world beater w w w w
ELVIRA - MISTRESS OF THE DARK
Upper - Eh-ra s gorgeous, me
graphes reaiy draw the player ai Downers - Pity me game -sen -t nigh on impotsde - and * lakes try oski' The Bottom Line -Fails apart due to Ask twappmg and mtunaling gamepiey a a
EMLYN HUGHES’ ARCADE QUIZ
Audiogenic £24.99 Uppers - Jus! tke a pub quit machine Downer* - by •<-EflVyn Hughes m a land no real cash pruea) The Bottom Une -Oh dear a
US Gold £24 99 Upper* - As conversion* go its not a complete nightmare Downer* - but scf* be honest the arcade original was duff, duff duff The Bottom Line - A reasonable conversion of a temwiaty average gam* w
toory »a*gy thing ti the fooebei Murugwv* Downer* - They** not tPA making these thing* are they7 The Bottom Line - A deled km - ft sounds sedous but Cs •ctuary executed out commendabTy • •
Audiogenic £24.99 Upper* - Reef world physics ncorporated mo an arcade game vs more of a true arcade adventure than moat games bearing vi*t tag Oowner* - Rather pnmrtry* graphea and not the most r*-oaney playable game ever The Bottom Line - A greet arcade adventure, but t mgr« not be ytu cup of tea i you’re an acaon tan
Audiogenic £24.99 Uppers - Vary orgvtai read Ywy vary odd ndM<r> weed mng. «** convanad 10 raten in ongnaf S faai Downers -Corvwng avhaJiy but once you'ya piayad «lor a whla iTt 0drVu»ng The Bottom Line - Grok! kn. bu! 4 ooasni reajy maka a 1 tha UngavrysUkat ***
Upper* - a ptayabfe enough ThrusSvinani. with one or fwo e«*n b« tacxad on (such as the tasttM torture scenes Downer* - The oore OMhe game fust oni excang or d<»Jerent enough to gwe The Executioner that one more go' apgeei The Bottom Line - Fine i you don! nend the skghtty repetAve gameptty and vgmf cant tack of acton *e
EYE OF THE BEHOLDER
SSI (US Gold) £29 99 Impart-Taka* CLnpaon sutlers ttap U»w EmAd evnosprere end grapracs Downers - Oaspba
Bang Maw Pian DU <ri not adualy v*ry dflerant from a « il
game yet tor in* Amiga (Of. m**d. <w onyvwg M*) »* • * *
F*15 STRIKE EAGLE II
Upper* - Graphic* lo am you gate, ttwo •««» to got your oOronom pumpng on) ganepiey to HOvo you n o quwanng heap on mo
•cor Dottrtrr% Oatpaaramwt
'•"HO rjSjf» of tfongo t ton H 60 a touch too much lor pie leu •mbtiou* garnet player The Bottom Une- OuMpOU«lytt0 tut MM n tight ton* (to tor •nyt»*jr> •■•••
upper* - Trtt COXBOp w*t m*py amuttngi vhI Downer* - You arc accuaad of producing an utterly Out gam* of in* toweal cekBre hob do you plead The Bottom Line -Gj>lty at n«i •
THE FOOL S ERRAND
Milo Computing £24.95
Upper* - A pu«i* gam* with raai (astatxUty -10 proo'ems to got your Bran aehing Downer* -Underneath me giou. a (aifty average game The Bottom Una -Jut! okay *•
Cor© Design £20.99
Upper* -F*jl and goodtoc-ung Downer* - You've seen to* tsim, sod done fine nxt mo toe bsrgsn The Bottom Line - $ K* cvogrsrmwg orty terve* to me* Frenetic tt&out m a prcfeuoruf Wdefaeay * •
GALAXY FORCE II
Activision £24 99 Upper* - An amtwtious attempt el e vtsusty tturwng C0to-0p Downers - Everything eise The Bottom L/ne - if you know you can't do it why bother trying'* •
GARFIELD - THE WINTER’S TAIL
The Edge £24 99 Uppers - B-rfibers Jim Davit greprves Downers - Crappy Steve Dams gamepiey The Bottom Line - Whet e watted tcenee For oe-hera tene only *
US Gold £25.99
Upper * - A new angle on rw vcm* deuc gvet tome novelty value, end metet prooeeongt P/ioendy deferent the t>me round Downer* - The pece tS ponderous mere aren't enough beddwt end fie speech * beefy m«wed The Bottom Line - Fme. M * doesnl reefy eve yp 10 the legend ihei« Gertiet •**
Empire £24 99 Upper* - Gar/a doesn't actuary appear n the game much Downer» - Juddenng sprites poor control (jutt bkm the m*n himsetO ternbto sound * take yourpek The Bottom Line -it s enough to reduce you to team *
fiqusa sound beeubWy ample memel tortjr r Downer% - won't change >our mnO f you're not mo pur/let The Bottom Line - One ot to* belt pu&rto garnet to date • ***
Electronic Zoo £25.99
Upper* - Not gut* at twntva at Mndtcape'* L a 4 Gear Downer*
- 9ut «*h MM (Ka IT *t favour The Bottom une - Anoth*r no Bared dea not totoeed through property (Wher* do lhay al come *om j a
Upper* - SryYth an] tardy deep hoaortoel strategy game Downer* - n«]<utou*iy arpenuva trough and requret a Mr dose d manual raeong The Bottom Une - AWot* etch* But good 4 you i*a mat aon of thug1 * * *
Upper* - The touvjt quta peed and the grapnel *f* okay Downer* - Everymng ru a vftady ewy The Bottom Line -BKtydaagnad and aaacuMO G»ot» n OoBtna dona mat a ao bad titan a
Renegade £25.53 Upper* - Lovaty wtrcoct quia nvefved tor * platform gsm* Downer* - Not quta a* good « «I "Ada out to B* The Bottom Line -
Oonl Baaeve the fiypa Butpratty
damn good at lha uma ••••
Virgin £24 99
Upper* - Perfect ercede conversion with every Usi feeturo enpiemented Downer* - There never reefy was aWd vanaton nthegamepiay The Bottom Une - Vituefy tturwng put not deferent enough so separate it from the usual Peat 'em-up * * *
GRAND PRIX MASTER
Dinamlc £19.95 upper* - Endooad By Jorg* Utah rest (apparently famous on tn* 80tx motoacyot* ncutl
Downer* -MiMti <t a Hoaant ftobai the Bottom Une
- Not to put loo Bn* a port* *ft a useless •
Elite £24 99 Upper* - Cute as h«a *\th graphes and Sound rvgh on perfect Downer* - ft reefy t* far toodrfhcu*! The Bottom Une-A good Wm Scenes •**
Upper* - a lam vrfvch aduaiy does somethrgdeferent Downer*-The action doesn't reefy convey enough e*c*ement and f* graphe* are a me on re pnmeve tor Bottom Line - A hgrify comple* sen Pvt taket quia some wne to get ara*nmo t**
HALLS OF MONTEZUMA
Electronic Arts £25.99
Upper* - Anon im*r. ted ettabMy. thanks to *w huge numbers of scenarios and venapies Downer* - On pw"ngfy compicated, m) otters nolfvng new to Pie ihconvened Bottom Line -Wei put together but saf soncty tor dwhardt *•
Vivid Image (Activision) £2499
Upper* - Graphically adept Arcade adventure with tons of piayePMy and plenty to keep you gomg Downer* - t*ty sound The Bottom Line - Thoroughly •ryoyabto (4 you Mte that sort of thing)
HARD DRIVIN’ II
Tengon (Domark) £24.99 Upper* - Rstnad vwaon of rh ongmai - itu Buga, a track edtor a neat Bead ttmaad optdn a you kn* two maervnpa Downer* .. But as* gfctcny and nut a paten on the arcad* machine The Bottom Une-Soupad up. But not aouoad up enough •«
HEART OF THE DRAGON
Avatar Computing £25.99
upper* - Lot* Ol C0»0or* *rxj »r (aimoft senoui) aaempModo someemg newmtnpe fantasy beat em up Downer*- Beyond Pit Aimosi mpressne techncal tnd ry es not very rvxh at af reai'i The Bottom Line - M your tnpn0 has PougN l give 4 a go Than laugh very haartty ai hm Entedaevng n
an emoerratang son or way *
Upper* -Easy to gat .mb. and dacaptwaty aOdew* Y*u don’t aank ycu'v* Batn plsyng a kx long But •uOJsNy 4a TBurtdty and you'M a
Not so good as a oneptayai gama The Bottom Line - Pamapa augna«giy. a nigray amanaawig gama. and aBacAjM»y da men you've got game ctayng Berda Mund
HILL STREET BLUES
Upper* - A good teat fca f* TV aanaa ctwactm (torn ptayar and odtaN) Biel you can da fy «lh tri ctrtahy an reaiaung • a, to handa atcanc* Downer* -G*t> .apaoth* otatty quetdy, and 4$ not Baikmtganainud The Bottom Line - A good rad liep tot aomeon* nhoa pk*y*d Sm Cey u daato and lanoai a nan ctiatongt Larviad acoaat. tnou t
HORROR ZOMBIES FROM THE CRYPT
Millennium £24 99
Upper* - UnuauJ dea aurtawy apooky graphea Downer* -&jt tat down By me ou Btedorm nature ptthegam* The Bottom Une - Funny to watch, but laxly average to may *•
Upper* - S'-"hng 30 graphea and oada to do Downer* ~ The odd we graoheay t*acr> or t«o Bottom Line - Eiwmcuaiy abaoBing gama - you a tlnd yomaa cemptoaaty capthSiad By « toy nova on end
Upper* - Um. nee movmg»*Ser
e«ect Downer* - Temtw control feef OJ" uncJeer graphes. teebto
gemeptoy The Bottom Line - An aJmo*Z<ompetont conversion pi e useiessgeme *
INDIANA JONES ADVENTURE
US Gold £19.99 Upper* - More fme tu'vng grves tn&y the fnendkest control system yet n pretty twtntoi to pw movw too' Downers * Wwtng tor tnoy to Pek across Pte screen of Pie erne can get annoyng and some d Pw puzzles are just a wee P4 too abstract The bottom Uie • One d Ve teu Amga advertises iwUM
Electronic Arts £24.95 Upper* - An immensely day ade bland of true racing sen and puck track blast, with a nee line ei remote camera vtows <4 you’ve got a t meg machew) Downer* -Track repetition lenders lasting appeal The Bottom Line - Just fabdous
Upper* - Tore o< tjn kx thoa* *hc mat to day! of toyato waggkng Downer* - TaiMa ptatantatpn. ard a rvgnty ouatBonaBto gnea The Bottom Line - * arty < had baan •
tenner cheep** ***
MlcroProte £24 99 Upper* - Soccer m 30 A vary Brava attempt to do aomattvng new with a trod ok) gomt-atyt* Downer* - when uhTodvmatey tala Bat on nt tec* The Bottom Une-Foul •
I PLAY 3D SOCCER
Upper* - Tha moat dynamic and vauaayoomnncxig raprtwnueon ol tn* ipon y«t Downer* - Th* aaiam • to tvgh aat you ha y *v*r g*t to took m* bai and tot 30 daptay tyitam can B* dOwmgM oonkiucg The Bottom L me -Srav* but i4Bmaaaty Banad *•
Ubi Soft £24 99 Upper* - C*nemew*re<styto mediev al epc w«h plenty d subgames and atmospheric presentation Downer* - Us just too tough tor mod end with wttto real depth The Bottom Une -Ultimately repeM.ve. but fun lot a
Accolade £24.99 Uppers - Taka Ocheto add w* Go. than throw in a law n*ie* am tpett am neat unti Brown Tha Mlutl • Oh* pong hot Chtnata Beard gam* caaad /SheJu Downer* - Irrttatxig
diJogu* born am P« tuck etomant can mAxiat* The Bottom Lina - An angegng pwca ot CNnaaa OAxa. which pvsuM taalty b* puyoa wan a good atrong cup ol taa a*
Upper* - Easy to ptay doaaty
adwHBnrtMcttaiwmg •m ATARI a ptacay ol option* on odar Downer* - Trw* a not taaiy * tot you can do nMh a aqunh gama. a Para11 The Bottom Une - Th* Caat apuaah gama around tor tha Amg* Not awt m*ra a nveh n r way ol companion aaa
Upper* - ITS ticker then « pot of Brytoreem. with beeubMy vmpto gamepley to ntfenpy hook the uhsuspecsng pieyer Downer* - Leeks any reel adrenalin-pumping queries The Bottom Line - Leeds 0 m*el cute appeal, but reefy « pretty rurvot-the-mf ercede vwbout
Upper* - Skmng 30 cemers-ttyto view on the actor and Ve actual rulet end phyecH mechanos ot toe game are repeated beauMuty Downer* -Wei irtlMorty snooker Some enva ttett woiid have been nee too Bottom Line-A ventfbtocorker Actotvc A 90 percenter Need we say more'*
Virgin £24.99 Upper* - Two ancatnt tub-gamet otter • real rave from the grave Downer* - Another Judge OrePO game icrawtd up tou4y No humour no graph** no game The Bottom Line-One day aomtsBody wd dd ju*!<* tanem) to tha tag*m ot 0m« Oneday a
Ubl Soft £24 99
Upper* - Surpnpngay playaBI* race game More tun then a packet or Jammy Dodgar* Downer* - Un*pectao4ar am
overpriced Tho Bottom Lino *
Not ture wtry. Out * realty « fOOy good tun **
KEEF THE THIEF
Electronic Arte £24.99 Uppers - hack. slash
and pu»se solving «vtn tome superb styksed grapfvcs Downer* - It st fl plays like your •verago roia ptey»ng Adventure The Bottom Lino - Respectable ToKAR'Ofque f«re * * *
THE KILLING CLOUD Image Work* £24 99 Uppers - f ast-moung end pr ry graphic* bsgsoidsptn andagree! creeion of atmosphere ftww* Added **h nccnsaianoat and oarfy aiacutad daaa The Bottom Una - Ccud nave bean a conundtr. but baoy lets naan down « to* toge raw
THE KILLING GAME SHOW
Psygnosls £24 99 Upper* - Straightforward tun gam sharing soma aspects of gAmaplay with R&n&y* fsfend§ The **t*ractrv* replay feature c$ ettrwtiftg movitfvt v4 useful Downer* - The usual Ptygno&t motafto graphcs don! realty sue.« gets a M too completed for its own good later on. detracting from the *wnp*c*y that tnataiy mate* < so eooctve The Bonom Lino - Oespae unusually poor graphics, th*s is one of Psygnovs pest and most playable games to oat* ***
LAST NINJA 2
System 3 £24.99
Upper* - Escebam 30 aometrtc gr apnea and a ganuma anempr to inject some strategy nto the "‘Jrta1 arts genre Oownora -The gam just ent cohesive, and * plays like a p*g Tho Bottom Lino - Not really in the Bruce Lee league (Daroty scraping Jecbe Chan level to be honest)
Actual Screenshots £24.95
Upper* - Pa ty impressive 30 polygon graphics Downer* -Leek of vanaton and any reef excrement means it berety gets off me ground Tho Bottom Lino - Elevates averageness to an an form * •
LEISURE SUIT LARRY III
Uppers - Rdfcutou* w rrrM Ptot Adventuring tor consorting adult-. Downers - SkghOy obtrusive command paw and a* utua. * • ow-pnead The Bottom Line -Chech a out - but only * you ai» (net * gnat an
Uppera - Utterly Dt/arre. pteasmgfy ongeuM and totaify eddettve invents a totaty new category - the s«ve*'em-up Dormer* - As is the norm with such itnlungfy on nal concepts, some may wonder just what aS the kiss ts about Tho Bottom Lino - Love a or loathe a. you can't ignore 4 Lommng* rule
LIFE AND DEATH
Mlndtcape £25. S3 Uppers - Elector* pacxagng im* surgeal mask and gloves art add), and seme laaly anviung gameevay kaepa tongs on to* bos tor a coupe
ot hours Downers - Racabbon won tata » • as a tong-tann chatang* a at tabs apart qu*e
aimmgfy The Bottom Line -
l\n*r s two a qute good but start s mat not anough ol a •*
LINE OF FIRE
US Gold £24.99 Upper* - imagine a« the Remoo ferns back-to-back on fast •onward. end you have e good dee how much violence mis game conum* Downer* - You •iso have e pretty good oei of now ioee«*gent « is The Bottom Lino - An mposvde arcade convers4on proves totaty and wtterty imposspie * *
Milos Computing £24.99
Uppers - Ltkaly to appeal to to ytunger Amga users Downers -Urtkaiy to aop *i to anybody ato* anywhar* The Bottom Line -Licks any chirm whatsoever Out* my and porrteu al round raaly •
Rainbow Arts £19.99 Uppers - T>* aaaa oI pby me«**
toe a nceiyeccesabfe pusher
Downers - But toe snxrrt ot tone aodwnev* Unas also manes a a unoualy tadoua ona The Bottom l me - In a crowded work) of pujfl* games. Logical e very Hjn m me inLaurd area * • taffy successful **t
LORDS OF CHAOS eiodo £24 99 Uppers - Qmaaorami synam compr ahanana and lopcal Lola & lavaia tdual great lataoaay Downers - Vary --a acbon tol nun eompuwon to macn you rafr . abioaci goa The Bottom Line - A fSaapponortg gama bom JiAan Goaop not op to ha uhwi Uandam W*i touasw Sdu*J
Gremlin £24.99 Upper* - A wealth of control opsone lets you make the game more arcadey or smeetony according to preference Begs of leer Downer* - The other cars are a M fiai-tookng and half the screen is wasted m one-player mode (You donl appear to be able to turn the annoying music ofteaher) The Bottom Lino -An exiremefy good dnvrng game even more fun wUh two players
Upper* - Otamng cnaracMc*. a tantpiy Iranpuad manual, and goofy gtmapiay maka < daai lor Lot oral aga* Downers - Tlta arwrtatpn d Vtny lor «a ma along daunt Loueabt but teaby ranter crap The Bottom Line - A ga-w tu* Id cause argument A caw d try b**sr» ydubvy **
MANCHESTER UNITED EUROPE
Krlsails £25 99
Upper* - Fast, pretty and hugely playable Downer* - The strategy
•ecw e largely tupertoai (md what (here >s e opeonaf) Bottom Lino - Greet control makes Vie just about Vie best footbea sm to tar ****
Millennium £24.99 Uppers - Cftarrkngly uyreal Downsrs - But 4a utt an updated OBert really, any a
The Bottom Line - Never realty gelt at hooka into you ••
Rainbow Ana £24.99 Uppers - E»ee«en! two payer mod*, last 30 action - alt kt a* a respectabia updating ol the original tuture-sport game Downers - Oeipso me new features MnierSlarer look* and teen dated The Bottom Line-tvn tor a tew Boers, but too smptstie to hold any lastmg appear ***
oad* ol charactar rearacion Downers - Just Too imai to reai. m«iy me price Bottom Line -Oamng and ntereUrtg be* mere
mat any enougn at (
US Gold £24.99 Uppers - Many dflerent style* compute we* tor (alwrtl a wtde-rangmg gameptay orpenence Downers -Oaggad down by dak swapping The Bottom Line - Good *ckd aneartammem Abu ska Lenny Henry. rea*y • * *
MEGA LO MANIA
Image Work* £30.99
Uppers - Bnftant aouno meets gorgeous speech yc*y nc* grapnel cortplaiaty corTtpMsrwe gameptoy Downers - Pernap* m$ t a tad Tfia**ang at tna* The Bottom Line - Tha meal accesaCk* and arguably re molt (ryoyabla god-tnt to or* esses
Empire £30.64 Upper* - Tsrrtfyng depth tnsrvVy •nd hMpM controBu grsst slmosphwrt sxcsSsnt bslsno* Of
fSralsgy andsekor- Downer* - • rrvgrs slsvsm s b« loo tsmksMo Ease pHysrs occasions! long dak' •cctHpkMtcanmM The Bottom Lino - A wondartuf pwca of roie-pfaymg tottwar* that waryens sfxxAJ ptay at ivast one* AJier fiat, you ra uNkkafy fo want to Hop *****
US Gold £24.99 Uppers - FavA* conearwon cl me eonop. goodtocAng and tatt-moving Downer* - w 1*4 fust anomer Commandockma Th* Bottom Line- Greer at what r dots. 1x1 you're w**y to want ranter mere kem a game <t ma day and
age * • *
Silmarll* £25.99 Uppers- Asrrpwconcept
(•■ptoraaon. tgntng and puide sokmg) when edrk* we*, and tas a parted ontoly curve Downer* -Lactutg any reety eiotng teakres. and too tkitpa tor toma
The Bottom Line - Arndd Of* vi*<o*dgama « vch acN*v*« whai * out id oo be* doasni r«iy •sou* ***
Ocean £24.99 Upper* - Wtt-Uiancod gameptty with i smooth dffeufy Cu v* makes it sfsnd Out from a hundred imlar corvop conversions Actually more play kb** than tha arcade ohpna Downer* - Control m awkwa/d at Ns*, could be a touch raster Tho ftoffom Line - Bast of its type * * *
MIGHTY BOMB JACK
Uppers - Oastuc gamepity wtn added t(LW feature* kke. erm. power-ups Downers -Sprawbtg levels Mee the ongmaia iranbc urgency The Bottom Line - Out dot and Vanagartdul •
MIG-29 Oomark £29.99 Uppers - So real you! be be nangng poures ot Gorby on your wau Downers - OrVy live matron* wen Mae *t the way or eicAemeni The Bottom Line -Brava, but ultimately loo teclve lor mo*t Amga owner* • • •
Lelture Genius £19.99
Uppers - A IssttU verson of me de*K (to say me least) boardgame Downers - Who me net wants to pray a ooardgame On Stair computer anyway fJie Bottom Line -CompetarDy dona but arguably quit pomdtu * *
Uppera - Encertiirwtg and addesve gama «t ma bad $ *n Cay badben Downer* - Juit e b* loo dote to SnCtyto contort, mougn Bottom Line - r t>r\ snod-torTT steertensert. and mora Van a
touch overpriced see
Millennium £24 99 uppers Ern. great h*toy muK Downers Stow, grapneaty horrtW. totafy denvatw The Bottom Line
Alma as bad a* Amga Cruse HO. and you've got to admi mart pre*y damn bad *
Rainbow Aria £24.99 Upper* -Qua funny Downer*
- Do w* r**ny n**d another rugbybaikacaA vx>**nc*-ttes«d fuflur* sport'’ The Bottom Lino -Grving everytrung n*y nerve* dootn1 make this gam* d>n«r*nt to th* doz*n oth*rs ft * just th* sam*as ••
Inlogreme* £24.99 Uppera - Fresn graphical approach to ma me usual fantasy scenario Downer* -Ready oedy-thought out two player mode The Bottom Line -An unnepeed Gaurtfleiclone ••
Domark £24.95 Uppers - Heavrry researched convincing and drty word) eduoaoonal strategic war game Downers - Very hard to win . the whole tenout took to the trwtg eouM be a turn eh The Sodom Line - PoMcal a* we* as lacteal dacaron makjng grvet a new dmenaon to war game* see
Ocean £24.99 Upper* - Great blood-$ p*R*nng action, very c<o«* to th* co»nop Downer* - Very dodgy on th* pteyabkty front (not to say mora*y) Tho Bottom Lino -Limited ••
Uppers - Looks aicaient Downers - Computer take* a creative attitude towards obeying control commands The Bottom Line - Loud and action, packed blaster tor eiperl commandos a*
Uppers - Gat* good tun n a mnd*ss arcada ruramnd ion oi ws, Downer* - Tecfmcaty uwnpre*arv*(tot*ymel*ast) and there s very ma to ( Bottom Line - Lock* tke an ST port, but 4 you can torgtt you pato £2S tor 4.4* pftttyaryoyabto *•
NEBULUS 2-POGO A-GO-GO
21*1 Century Entertainment £25.99 Uppers - The wmng formula ot the ongnai a al tha core ot the game Downers - The addition ol power up* runs the boeubk* kmpkciry when made the first Such a das** The Bottom Line -A real waste The a the worst kind ot sequel, one which just regurgitate* the ideas o* «* predecssor. but *t a tar toss pfayabiewey eeee
Lucastilm (US Gold) £24.99 Uppers - Graphically ntovaime and k*i dl character Downer* - Detaepecked background can make a hart] tq tee whore m actual platforms a is more Una spool loedng man paying The Bottom Line -A tew nsiructons wotkd work wonder*, but the game * overwhelming
NEW YORK WARRIORS
Uppers - Reasonably atmosphere, undemanding blaster Downers - Oh God. ftan Werners Psrt »*4)»*XStOB3H The
Bottom Line - You can buy much bseer. cheaper e
ARC £24.99 Uppers -Cuts and inventive ptadorm fur Downers - Tougher than Mae Tyson in a sue ot armour Wtih a barooks The Bottom Line - You've got as much chance oi fnaiung a a* WISE Coyote has oi catering Road Runner ***
Virgin £19.99 Uppers - Novel Cinemascope esque screen layout Dynamo Loading System a a boon but doesn’t gat nd of imtatng Swapping Downer* - Eitremety fepettfrve acton pats quckfy The Bottom Line - Even tor a gams ol the type the gameptay a loo armed to hold the attention tor any length ot wne *•
Psygnosls £24.99 Upper* - Groovy grspntcs. smooth suokng eiceoem cat-nanSng Downers - A practcapy infirme-cradi system mean* tha game has MSa sense ol urgency You have to guess Pie course on i«ter level* The Bottom Une - . Needs more in the way ol mmedate danger to be addcirve. CxA (urwke many pmSar games) a as tun n one player mod* at with a coupe ot chians •**
Psygnosls £34.99 Uppers - Intro would tn*k* a great Amiga Oeatncnase gam* Downer* - OPfU* toe* a * <X4
Dunpson Vjs’f. rcHDit The Bottom Line - Boring and ndoAousry pnead •*
Hftwson £24.99 Uppor* -tovefy touij and muoc <** Ol depdl Downer* -Very coniuvig grapMca and Oaniaptey. and ttte men sequences are tecfmceffy below the level of yoix average budqei gam* Tho Bottom Lino - Coup* befween the two sioo** of wargamng and platform zap games, the «nT a very good example of arffief •*
Demon ware £24.95 Uppers - Arcade fun in th* Rang. er. trwkbon Downer* -Cotostaty nienor lo die real dung The Bottom Line - The excellent sampled music ant enough to save tha bare-tacao np-otf Check out the real tfvng instead ••
Ocean £24.99 Uppor* - Utterly mmdtess genoctdai steugntertett. pemaps me best Op kYotfttyte gem* to date Downer* - More of the co-op's appeal cs down to iho cablet-mounted Un man you mtgN ffw>k. leaving the Arrvga verwn tomewftel 1tel The Bottom Lino * Evorytf*ng you coufd expect a conversion of Oporoton Thunaortomo be
Ocean £24.99 Uppor* - A perfect arcade conversion, novel two prayer mode end heaps of adoctfveneea make if me test word to cute games Downer* -The tong wa4 between games is a bd of a bind The Bonom Lino - You a be blowing bubbles forever
THE LRST YEAR’S GAMES
Hew son £24.99
Upper* - Homing compere* to Paracamdxi term* o! original gamepiay end elegant be* reset graphic* Downers - Oto Ct* game* players may be osaopotnted with me leek el new leaturos The Bottom Line - A live year old game idee and * etui wipe* the Itoor wen most competition eeeee
PGA TOUR GOLF
Electronic Arts £24.99 Upper* - EkceHney presented comprenenerve. and raiy as pe to Downer* - That's 4 yr**6 imount Of scope IQ tnf go* 0»me. end P6A ooeftft l even Cry lo transcend it The Borrom Line -The pttn*d* Of Am i go* «o fe
Ubl Soft £19.99 Upper* - Fascinating mu or Pujcrvc and Boulder Oasn Downer* - S ot grapruct (ton I help visual Plenty any The Bottom Line - Not enough variation to luttam 4 lor long • •
POLICE QUEST 2
Sierra (Activision) £34.95 Uppers - Er very reasoc sen or apokeeman* lot Downer*-e had me game it torm -Jimg The Bottom Line - Too much like a MOus day al Its* office * *
Electronic Arts £24.99
Upper* - Totally unque gamepray and smooth 30 nomeinc greptucs add op lo * game with depth and sparkle Downer* - The con control system ready it very confuting The Bottom Line - An essential ler at openrrwided Amiga owner* eeeee
Demonware £24.99 Upper* - Heapi or levels and • Screen dttgner keep lestng appeal op and m muse • *>ce**nt Downer* - A touch denvafrve end leckt met ndefneUe tomevang Owl make* e Puerto game greet The Bottom Line - Try ettore you tkry. youmghlkte 4 Out ralher a.eragr to cor ryes ***
Upper* - AS the arcade t Iraekt. characters. and secret leature* Downer* - The graphics can get very confuting and the gemepler ani reefy the! dote to the ongmal The Bottom Une - A good slab at a very ctrtcuit conversion Col net que* good enough •••
Electronic Arts £29.99 Upper* - The txave new lace of wargamet Downer* - which took* suspkpoutiy tke Populous The Bottom Line -Despile similar*es to a cedar other title. Powermonget ready a an eiceaent game m St own right tttt
PP HAMMER AND HIS PNEUMATIC WEAPON
Upper* - htoey oroUs/voneo pmtom acton Plenty of scope tor
dOjt*e ertrenpes too Downer*-Amoywg fuggtet and a tendency towards ov«i-ecnx!t<aicn spot t a M
The Bottom Line - Good tv * coud eaUy have been a lot better
UPpere - Some estate* cartoon grtprvet end iwwm touches make t tn nstenttr iwetbie game Downer* - Suffers « compenton to Tob and Cm.a flock Needs • nerrper or rough edges poeshng up The Bottom Lint - A ne» enough dee cavemen romp, but rs not maty an ettenlial purchase * * *
Image Works £25.99 Upper* - tots and tots or raepmg lo be dona and. er. *ief* about a reely Downer* - Poor eotous chrxe unmegnaliy* gamepiay bad Conner leer The Bottom Line -Not as good as Cpsraaon no*, and now tome £ IS more etperan*
Dent bother *»
PRINCE OF PERSIA
Broderbund £24 99 Uppers - Phenomenal anenabon. toads ot atmosphere end soma good oto lashcned ga-noptoy Downer* -Control s meiasy tncky. and gating sent to me tten ol a level every erne you die is always annoying The Bottom Line - TeChrucaey slmwng and greet tun el me seme time Why cen t ad games be lee in*’ *****
Hi Soil £39.95
Upper* - Terrifynfy accuse! -possbly me most accurate llgr* tmUator ever Downers - Such a good sanuletor met there an 1 reedy room tor any game el a* Borrom Line- We* too nai arc to be any lui to play Sbt ft less espenw* Ihena reeltymglesson **
PRO TENNIS TOUR 2
Ubl Soft £24.99 Upper* - Potatory th* mow (music sports ten lo grace the Am>ga. wen leature* gator* Oowner* - So * ydu hale me reel lhng you worn go lor Ihrt The Bottom Line - Not lung shod of wonderti*
PURSUIT TO EARTH
Exocet £19.95 Upper* - Remntceni ol Gyruss ■he clause arcade rapper Downer* -But completely crip The Borrom Line - About as much tin as gating hrt by a real Eiocet •
Ocean £24.99 Upper* -dasatoadysrmptoand very addictive not to mention ongnai Downer* - Intunairng lough on later levels The Bottom Line - Dent be put off by me useless graprves, ttv* a a wonderiui brain tease* * * * *
QUEST FOR GLORY II - TRIAL BY FIRE
Upper* - Sorry cant men ot any Oh no, wart yog do get lots or oaks tor your money Oowner* - Bui no game to put on mem inoompetenay pro ammed deadfuey oesgned waggeiygry-overpnead vat‘ The Bottom Line - Pottery die worst Arruge game y«i we ever tee A vox) * tee an bed-tempered tg*r wen toothache *
Upper* - Fnghler-.r.j (mount ol Oepm Oowner* -Very stow to g«t mo lend very stow even when you do get into r The Bottom Line - e you've got a lot Ol tme to nvest n «. wee worth a took * **
RALLY CROSS CHALLENGE
Anco £19.95 Upper* - Wen-programmed Super Spore clone that * greet ton w<h muitpi* player*
Oowner* - Limited lis-jb ty The Bottom Line - Sw one Ol me best *t e* held, but mel t more down to leek gT compebbon manertyewygelse ••
Ubl Soft £24.99 Upper* - Totally ideotogcady unwound Downers - TotaOy •deotogrtaiy unsound The Bottom Line - Br ’ antiy. presented but ufemeMy umned comic strip beai- em-up Ideologically unsound •*
RBI TWO BASEBALL
Upper* -£ icetent srmalon ol
basebsd and beautruty presented to bocr Downer* - Or*r priced an* not al dial hot on lastng appeal Bottom Line - Very good. UA a W tmeed. and not gate * cstsw * * **
SSI/US Gold £24.99
Upper* - M«ary hardware a-gogo gnes it nslam HPQ appear Oowner* - The slratogy isn’t deep enoagn ana the eocn seguencet
*’* way out ol OMr Bottom line-Tala* or gatactc ry*o and wedv* ara a good dea, but dvs ona just laet eat e
Krlselit £19 99 Uppers -Nee! dea - e puiDe
bas*0 on sa'e craOung Oown+r* - Too Convex lo pju 0<k up and (My - bad now* for a puzzler The Bottom Line - Not bad, bi< eoufcj have been better presented (and wtw fhougN up th*i utterly meaningless name )
uppers - Great graphic* generally eiceHem preservation Oowner* - Awkward controls, some niunabng gamepiay traits, and 4’t a« a touch too formulae rbe Bottom Line - CoM have been a good deal better ***
Krlsalis £24.99 Uppers - Fairly enlettong arcade advenrure with devout but topcai puzzles and an •xceHem free collectors comic Oowner* - One me - one metafee and you're «i the way baetc io the start of the fm level (Aaarrgfi*) The Bottom Line -Good fun for ibe pert*tlent, and a goodfecenoe for a change **
Digital Magic £24 99 Upper* - Lighting Iasi arcade Quilt, Affev&uvner'Star Wars graphics Downers -TectceJ seetdns get m me way The Bottom Line-A potentially greet arcade monster tnool-’ertv up tuned by trying to be brainy as wen * * *
Uppers - A good Scene* AHD * good gam Bneant consde-tM Ktoartg areeot ptettomt ion ol mmg Oowner* - The men gam* doetnl reaty refy on me Sv wns feme, and l V *» contjacawo fpr Batts younger fan* Tho Bottom Line - The toeno* o* *w yea probably *****
Upper* - &9 99A, arcede-pcrlect end a beaueri* *nd addcuve shoot-ripnti own nght Downers -A couple Ol tny bugs, end maybe ofl-PUtlngty SncJI (For rnttps knywji,. Bottom Line - The best ip*c* bleu tor me Amga yet and pottery the best con-op comerston too Absotoletysuperb *****
Upper* - Bream Shtngnw reared gamepley. make Tvs e strategy classic *nd the poo* a a n<e surpn*e Downers - Ssghtty ndstmes tyntoolt can oocntonMy
cortote rrjsws The Bottom Line
- A supremely tojpvt puuiei. to me lto**t lake* ever your ensre It* tradbon •**•
SEARCH FOR THE KING
Accolade £34.99 Uppers - Superb Etna g*gt and eetnbcn todetes (pertnAedy m me griprves) mean grace*: emertor* lens we lake to t mmedeieiy Dormer*- Aocotod* bow * to * ceram enent mi ther nedCtont parser system The Bottom Line -Sat e tong way to go befcre * competes wen me ikes ot Mvt**y
fjlantj * * *
Activision £19.99 Upport - Based on an anoarvt Chnasa game, so you know if* gomg to torture your mmd. and 4 does Fnerxty presentation foo. and the mufu-piayer aganst-the<iocfe games are action-paefeed enough for the most frenzied blasting tan Downer* -Sfeghffy fOdy graphics can play
havoc w'h your eyes The
Bottom Line - Scanty gripping for a game with no moving graphics The fvst time you do <f you* want to take out an adven «n The Times to te« everybody
Upper* - Teehntoaiiy adequate Downers - No thought, no •negmebon, no game, no fun The Bottom Line - Almost e* acton-pecked a* Xenon 2 In pause mode *
Uppers - Clean 30 rscmetnc
graph** «n toads ol tponng and Merbto Madness ovtnones evown to tor good rneasur* Downer* - Hi* rati*! it frankly less fryoyabte man « sounds The Bottom Line - Buy yoursefl Spmduuy tVorkJ* or Speecbaiinstead ••
SKI OR DIE
Electronic Arts £24 99 Upper* - Skate Or Oe tut with snow Downer* - Skate Or 0*4 but w *n snow The Bottom Line
- Fun (for a wty ) with friends, but bascafy an old fashioned patchy collect on ol urumpressiv* sub games a
SKULL AND CROSSBONES
Domark £24 99
Upper* - its al reasonably true to the con-op Dormer* - Pfy 4 was so crap then. « Appafengfy slow, cnicaty Med and bug ndden The Bottom Une -You'd have more fun bong heOheJed *
Image Works £24.99
Uppers - The rtimaio future sport gam to date - fast, brutal, enormously playable The Bitmaps fines! moment Downer* - Teams can bo hard io ten apart n the heat of the acton The Bottom Line - Buy or do eeeee
Psyctapse £24.99 Upper* - Wen-drawn backdrops and. rm the packaging -a nee Downer* - Almost no n-game sound, precbcalfy nothing m the way of action The Bottom Line
- Hugefy borng arcade adventure thng mars overpriced by £20 *
Activision £24.99 Upper* - Another example of an 8-brt classic brought bang up to date w«rt a sprawkng play area and loads of new features Downer* - Bizarre oontn*s to 9* to gnpe with and the graphea could be better The Bottom Une - Superlative game design, and totar addiction Frustrating as he*, but nonetheless a masterpiece *****
SPIRIT OF EXCALIBUR
Virgin £24 99
Uppers - Plenty ol wiston end a oedeviky el took* lovely Corners -PehUy urn*, end me attven secsons donl taaiy teem to gel togtmer The Bottom Lin*-* you've got a lew hours to u whle you're weeng tor a tram, hssi game met you can toed up w«ioui leer U ( ceusng you to hM t (On me other hind, sundng on me PWOrm mght be more tui i **
Leisure Genius £25.99
Uppers - Bnsanoy designed Otheeo based board game whch is* mtneges to ort*r tomeesng new end rjnevtrt (tnd even suppons up to tour OtoyWl Ddwmert — The oreteneseon tacks potth to pieces The Bottom Line - A eoero ■f JfriKgy act • * * * t
THE SPY WHO LOVED ME
Domark £24.99 Uppers - Lovely tny grtphet. lougn gamepiay that nonetheless reweros e M or enon Downer* - Only hek-a-doren levels -aUcompiaraDfaa'ier some preebca - means » worn tasi a* lhai tong The Bottom Une - Easay the Oesi Bond game to ler and a kto Spy Hunter clone into me bargain. Though nor sometrwig you * play tor morkhe * * *
Uppers - instant 30 biasring appeal, wrdi extra depth lor ihoae who went e Downer* - Slightly loo repotr-vo m the long-term The Bottom Une - Sir one ol the bet! Star l>Var*eispired releases on me Arrug* ***
Dynamix (Sierra) £24.99 Uppers - kppoetngr, ob-fithgned OUST trom me put n me tone ol (yet meeter'i up-dated fistnerone Downers - Evw-spteghey stoggsh vector grspm wb optnvsire prtong ireke ( a Met • usury The Bottom Line -Sttityrgy mrdru - out mars bom e teengm and a weeunest * *
Millennium £24.99 Upper* - neescnabiy pesutM graphps Oowner* - Utterly an gsm design, no toeing ol speed ot sicasmert. hgny contostog tnd UrgWy pomoess The Bottom Une - » yaj re looking tor a good way to waste £25 throw < down a dren ratrer man buy bvt *
US Gold £24.99 Uppers - Good anenabon end
AMIGA POWER OCTOBER 1991
AMIGA POWER OCTOBER 1991
THE BOTTOM L.IN
THE LAST VERB'S GAMES
Emlint *••«« ffwq •••• VWy QOOd • • * Hll -** momrtl • • f W(l • O*
plenty of chafenge Downer* -
Very irfBe advjnc® on Stnder. and ihoddfy presented The Bottom
Une -if* everything that s bed about sequels. and bam an me naarrwVs of a ruth job • •
04 H Game* £24.99
Upptrt- FrcmtospMpNiofto NougN you Foetan Ottctor (yet. tn*rs « o«j gooa pc ' i Downer* - SUtoM aerify otm MsotoWy no grraploy ar-HM**** TAeSonom Line - CoOtt pueti re bounder** c* computer gtow McnwPi by ten
Tangan (Domark) £24.99 Upper* - E* the mu** Mhl entirety era: Downer* -Mope*a*s y stow. grapheety pnrhtfve. plus mart * a vary !crm*rwu lack of excitement The Bottom Line - Wa d raffw see a great cofwiw of Gakaxians than someone make a peg* wof* game may know may coukJni convert m the W piece a
SUPER MONACO GP
US Gold £24.99
Upper* - We»-programm*0 an} hr Downer*-Beanvary we resemblance tom corv-op The Bottom Une - A vary good raong game. but don't expect th arcaoa
SUPER OFF-ROAD RACER
Virgin £19.99 Upper* - Fviwtest arcaoa cowirtefl Downer* - Tha track Wuenc* though identcel to the ongmaf. « say (tour of me first eight races art on track 1), tha difficulty curve t* steep and control is fuat a tad over' sentawe The Bottom Une -Tha Anvga i best Super Spnnt game yet. but with some annoying ruggles mat stop <t being the true class* a might have been • «••
Loriclel £19.99 Upper* - Cute Ort«<nP*ner based game wen power-ups and addons gator* ©owner - Perhaps a i«e to Frtnch tor most of us The Bottom Line - CoiAJ do *e ha«ng another fner chopped oi ma pnea but omenme great fun
SUPER WONDER BOY
Activttlon £19.99 Upper* - Perfect dMVuity curve leu you get juet ■ une M tuntw every go Cute graphet edd to the dierm end the chop* where you Cen tptoto your goto gw t * "le eitr* scop* Oorrntt -SUghny lecfcmg to action, loo ttow lor »ome Not erectly modem toOfctog The Bottom Lino -Greet game in the Mono veer but wth tots enemas end more depth »**
Palace £25 99 Upper* - tr eresftng and n«* daa lor a puj/k gam* programmad pertecty competency Downer* -n jM any capervaung and never naa* above me averager***
The Bottom Line - f a*t X> njprt
any emofcons at ai 4s not good. 4s not bad IT* fust a W b**nd • •
Upper* - Gorgeous conic* u<r griphe*. tned- and-tested gemeotoy pecked M at deter end tovety touches Downer* - Pemepsjuste - too ample The Bottom Une - AbtoMity superb Argutbfy the best Amiga ptatlorm gam to data
Upper* - Looks good, sound* good comas w«h a neat two-player opt on - and an m one I rnassrv*) level too1 Downer* -Thera aren't any (unless you find a> those drab m*tary-styie colours a t*» depressng) The Bottom Ltne- Franac - on of the best snoot-em-up* we've seen *****
SWORDS AND GALLEONS
Idea £25.99 Upper * - Uses the daiK tradng game sty*e to great effect ©owners - Easy to
complete and the stupid omission ot a save game option The Bottom Line - A mmonty interest sort of aft*' •*
Upper* - Perfectyt adequate computer transfaton of the aassc Or<r±ai puire Downer* -urfortunMty 4s a reaty drfnb On lor a oonverson. and the extra* <vn vmt and mcfSke) are ntruwt and pO ’*U Bottom L*ne-G engj real wooden Tangram sat wood be m»e kA as *el as much cheeper *
Infogramos £19.99 vppoti - w*i i o s- rum Down n - 9J r i ccCwNy to* •wit vwven yet lms cm ih* Atvqi to) tnsri wycg KmCiij Tn» Bottom Lino - Ccmpim-ty It'.y Sbck wth fit PO v*r*orni *
THEME PARK MYSTERY
Imago Work* £24.99 Upper* - Great teel took* and sounds tovety Downer*-Arcade sections v* latoy potobesi The Dehorn Lino -Game* which mor arMmture* mth artaoe seouences always suher lor it • •
THE SECRET OF MONKEY ISLAND
US Gold £25.99
Uppers - The c*»est thng yet to a hjh nteractne Enormous ptayaoety. ptaasng puuias and peat ocAops of - yes' - genuney
wtttf honour come together to form sorrvDthng vary gonovs ndaed Downer* - Despae Vw ve doks you i ste need a M mag and once the game is completed you* probatfy never come back l© 4 agar The Bottom Line - An adventv/e thaf looks and plays better than almost any arcade gama SoftMftre heaven*** * •
Gremlin £24.99 Upper * - Very fast with some pretty h**y track wews UnritentonaMy hdanous replay feature Downer* - lnvn y wnvtrv* to control The Soffom Line - Enough km to keep you playing unti you can at least stay On the road for five seconds at 60mpn but a b*t loo laveakstic to compete with indy500
TEENAGE MUTANT HERO TURTLES
Mirror soft £24.99
Upper* - I do**n1 hav* th* *wd Nr>a *i die bln Oommtrt - but «v*n mat doc vi I save * from bang utierty awtul to every way The Bottom Line - You'd have more lun (keying wan a reel turtle Or a reel mutant *
Upper* - The attest) de*ni *-e
COevop Corwerson Bea/.fU
piadorm acton to make you go ape ©owners - The souxJ t ssghry dsapponsng and the gime <s senpfy »00 small The Bottom Lme - % tret* dCmkam lonfy
pare was mom of ‘ *****
TORVAK THE WARRIOR
Core Design £24.99 Upper* - Beaubful gloomy grapfacs Downer* - ncrodtfy slow and unremarkable fasten gam The Bottom Line-Lkv*$ pon$ *ve control and a tatontiesa hero crops the gamepiay Check out Chuck Rock to &nd out what Core cen realty do *
Ocean £24 99
Upper* - A ta*r bit of gamepiay
vanaton ©owners - Unfriendty
controls. un*vsp4re0 des n The Bottom Line - Sokd but uneftdtmg No feet for tho move (And couldn l they afford tha nghti to use Arne's real lace l * e
Uppers - A „:ne«e arcade pod Downer* - Nobody evor played me arcade gtme The Bottom Line - Completely average goitWtg yawnarama ee
Thalion £24 99
Upper* - Yes you guessed A
a s an air trafkc control tower Simulation Not as bonng as a sounds Downer* - It s ttifl tarty
bo'-ng though The Bottom Line - Good trairvng for the nert generation of a* traffic controsers **
TOYOTA CELICA RALLY
Gremlin £24.99 Upper* - Vory impressively detailed - a lot of effort has been taken to gat an authentic <ee' here Downer* - Be prepared to og deep to Itnd the actual game The Bottom Line - Perhaps too good a timuSabon to be much fun to play **
Upper* - Creating you own gam** (or empty devgnog tOa worlds)« great»un Downer*-We* iitnot reaty a gam as such « i> iTt prafly Slow too and making anything raaiy worthwhia gets very compkeaeed The Bottom Line -Eipaneve and of bread appeal but f you r always ached to create t Freescap gama you cam reaty compfam ***
Rainbow Arts £24.99 Upper* - Enjoyable rnndm btastag Downer* - Erm. has there been some mdtakf her Someone appears to have sent us a copy Of Tumcen The Bottom Line - Better than the ongnai. but mat s me only way m *h<h fl's o*fer nt * * *
Origin (Mtndtcape) £29.99 Upper* - The scope and depth of motn* V goes way beyond other role-pUytng adventures, even previous Unima releases Downer* - Not a be Of joystick acton m ngb some may f*yJ th t-ra of me game dawning The Soffom Line - tfflvna V offers arguably me ba« m grapfvc fantasy <at least unM LMnma Vi comes atong) *****
Mlrtdacapo £24.99 Upper* - Rea isle handing ©owners - Dreadful gamepiay The Bottom Line -Another fated attempt at the aocuracydun game balance ••
Upper* - The pmacie of leciv head wargames wkh mora mar • definable bis than you cotAJ ever need ©owner* - Alrccous documentation coiid mantaty tear begnrwn for w The Bottom Line - it worn win the wargamng fraeamty try new members, but 41 pul some n seventh naavan ***
ImpullO £24.99 Upp*r* - PnrtTy sp«w]y Doanwt - UnbbnUbMbl* Tiw Bottom Un» - WMTt ttto port to a ama you can t play (c I Rnatoficai Ounbon* For Joumatot*. Vot I) •
Upper* - Vary true to me
come Downer* - Vary thaeow and imrtad Th* jokes orty reaty work me frst im* you tee m m The ©orrom Line - Fun *+ue 4 lasts, but after me trsi couple of hours you’ve seen ai 4s got to offer
Uppara - Oaa». ttoarp grsc/scs Dowrwr* - UaOrtonngly l*os.i ,* conuots Tht Bottom Lln» - * nca cnanga - an average game • •
WARLOCK THE AVENGER
Millenium £24 99 Upper* - ftayaN* and gufe engross g scmbng arcade adventure romp Downer* -AnS-bffgam* n tft-tyfsckJttvog The Bottom Une - Do*7*l$ y jr updated kyiht 90s and not by any stretch o* me mwgnaaon worth £25
Core Design £20.99 Upper* - Graphcs have a degree of character to mam, and 4a pretty tough. Downer* - Adds very use to me hackneyed <kan Wamcn format The Bottom Line -Competent but dewty <M shocf em-up mai you've seen a oaten times before * *
Demonware £24.99 Upper* -£ica()(«ria*ygood gr«ph<s row chooie-your own-pmerucs weapon lystorn Downer* - Too last» h*r any decani Nat artoncreocay tnrTjgnaOrt The Bottom Lint -The game ihei pul toe bog llardanj r*o bog standard ihcol arrvoO M **
MD Production £19.99 Upper* - ideotogcaty sound ©owners - ©perafon Wdf without shooting s Ik swvnmng without water The Bottom Line -Utterly desperate •
Cinemaware £29.99 Upper* Authentic WWf feel Downer* - ludicrous Ot-swappng Very iffle gemepUry The Bottom Line - Far too Simple for a sen. and too expensive for what 4 <s • •
WINGS OF DEATH
Thalion £24.99 Upper* - Range of power-up* is good even meiudmg powerdowns' ©owners - Not the most nnovatrve game ever The Bottom Line - Almost as much tun as Xenon 2 though not as pretty • • •
Mirror soft £24.99 Upper* - Very deep (ho ho) ©owners - Sub sen* never
score Nghly on me thnUomefer. and the one is no exception The Bottom Line - Not as overly techie based as many * the genre, but stii nor one to recommend to the hardened action(untues ee
Upper* - An evocat/ve wrong of me dasec Lewis Carrol tala uUmng a pretty advanced user **ert*ce Downer* - Unless you v* got a very powertu Amgs win a screen mat can hand* interface m* whoto twg»veryunwelty tTsnotgotm* best parser n me world other The Borrom Line - 6rave but after *1 me type me product s something
a let-down Not a patch on Monkey i sland * * •
Vpptra - Very good copy o> N COto-00 (*o«). Downor* - PoOf PUyato-ty you cover gw rwo seconds on too ban Tht Bottom Lino-Knocked out *1 the lust nXtoO •*
WRATH OF THE DEMON
Roadysofl £29.99 Upper* - Cheaper man Shadow Ot The Beest Downer* -
Almost exactly the same n every other respect even down to inclusion of a spiffing mtro sequence Th* Bottom Line - if you kked SO TBuyout already have bought «t so you worn need the Otherwise a good aitematrva * *
Upper* - Some re***frng gam dees add a new angle to me old akens-Overrun Space stabon story Downer* - Th whole thng 1t* \ tar too much tk* an Sqa game The Bottom Line - AM the elements of a good game are mare - may just havem been bed fogemer property
Electronic Zoo £24 99
Upprr * - Stoy imoocn ora) Sueur Downor* - Tairas far loo tong to gto rto ttw action TH* Bottom etna - Only tor tha
Mbwson £24.99 Upper* - The Thrust gamepiay t% timeless, and it's been updated with tgpOs graplwcs. resulting ci something very speoai ndeed Downer* - Ai heart though, fs stiif a game that used to sea lor Cl 99go*igfor £25 whZhenia bargain m anyone S language The Soffom Line -Good fun. but to be honest, not realty very good van* * * *
The Software Business £2499
Upper* - Pretty Screm&e vanar-i Downer* - Senousty overloaded * the tkrtcuty department The Bottom Line -Stupxty dtffieufl. too much lor almost everyone More suited to a budget release
Rainbow Arts £24 99 Upper* - A huge improvement on X-CiA Downer* - The
horuontaly scroang shoot- 'em-up with knobs on thng has akeady been don to deem The Bottom Line - A better FT- Type than R-Type but a isn't afferent enough to make A stand out from the crowd
3 Stooges ..,.£7 95
3D Construction Kit £32 95
3D Pool ... £7 95
Golden Axe ...£15 96
Grandstand (Comp) ...£18 95
Power Up (Comp) £18 95
Gunboat rtfi qc
PP Hammer £15 96
Addicted To Pun Rainbow (comp) £12.95 Advanced Fruit Machine. £5 99 Afnka Korps ... £18 95
Kciiis ui Montezuma .£15.96
Haid Dnvin’ ...... £6 70
Hard Dnvm* 2 ..£15.96
Predator 2 £15 96 Prehistorik £15% Premier Collection (Comp) £15 96 Prince Of Persia £15 96
After Burner £6 70
Heroquest ..£15 96
Pro Tennis CA 49
AMOS the Creator .. . £32 95
Pro Tennis Tour 2 £15 %
Proflight £29 45
Arkanoid H - Revenge Of Doh £6 70
nuUywoCK] wliOCuOii (Lump) £ 10.95
Hostages £6 70
Hum For Red October £15.96
Projectyle . £8 95
R Type II £15 96
Armour-geddon ...... £15 75
R B t Baseball 2. £18 95
Atomino £15 96
IK* £6 70
Railroad Tycoon (1 Meg) ..... £21 86
Back To The Future III .£15 96
Rainbow Islands...... £ 15 96
Indiana Jones And The Last
Rambo til £6 70
Barbarian (1 (Psygnosis) .... £16 96
Red Heat .. £6 70
Batman Capcd Crusader £6 70
Indianapolis 500. £ 15 96
Rick Dangerous H £ 15 96
Battle Chess . £16 96
Insector Hecti.... £5 99
Robin Hood £15 96
Battle Chess n .... £15%
It Came From The Desert (1 Meg) £18 95 Jack Nickiaus Unlimited
Robocop 11 £15 96
Beasthusters ......£15 96
Rocket Ranger £7 95
Billiards 2 Simulator ...£15 96
Rod-Land...... , . £15 96
Bioruc Commando . £6 70
Jimmy Whites Whirlwind Snookei£15 %
Rolling Ronny £15 96
Blade Warrior £15 96
Secret Of Monkey Island (1 Meg) £15 96 Sector of Stiver Blades £ 19 95
Brat .£15 %
Kick Off ♦ Extra Ttmo ffi 70
Cadaver ...£15 96
Cadaver - The PayoU ...£10 95
Captive .. £: & 96
Kick OH 11 £12 95
Shadow Dancer ....£15%
Kick OH 11(1 Meg) £15 96
Shadow Of The Beast 11 .....£21 86
Shulflepuck Cafe .. £6 70
Cardinal Of the Kremlin..... £15 96
earner Command ...£7.95
Killing Game Show ..£15 96
Silent Service II £22 95
Hull £6 70
Silkworm £6 70
Carthage .... £15 96
Last Ninja 11 .... £6 70
Sim City/Populotis..... £18 95
Challenge Got! ..... £15 96
Last Ninja III £15 96
Sun Earth . £18 95
Challengers (Comp) .. £18 95
Leather Goddess OI Phobos..... £7 95
Simpsons .. £15 96
Chaos Strikes Back £16%
Led Storm .£6 70
Chase HQ U ...... £16%
Leisure Suit Larry II £25 96
Sliders £15 %
Chips Challenge £16 96
Leisure Suit Larry IB ..£25 96
Lemmings ..... £15 75
Chuck Rock £15 96
Soeedbaii r 7 ofi
Cohort - Fighting For Rome ..£18 95
Licence To Kill .. £6 70
Continental Circus .£6 70
Corporation * Mission ..£15 96
Crazy Cais ... £6 70
Life And Death ..£15 %
SptndlZzy Worlds fl6 6
Line of Fue . £15.96
Lombard RAC Rally £6 70
Cricket (1 meg) .. £18 95
Super Monaco G P £15 %
Supercais ...... £6 70
Supercars fl ... £16%
Cruise For A Corpse ..... £16 %
D.T Olympic Challenge .....£6 70
Lotus Espnt Turbo Challenge £15 %
Lotus Turbo Challenge 11 £16 96
M1 Tank Platoon £ 18 95
Darkman ...... £15%
Magic Pockets .. £15%
Das Boot C19.95
Death Knights Of Krynn fl Meg) .. £18 95 Defender Of The Crown £7 95 Defenders Of The Earth . £6 70
Magnetic Scrolls Collection Comp)£18.95
Manchester United Europe ......£15.96
Muupili Island £15 96 McgaLo-Mama £18 95
Switchblade £6 70 Switchblade 11 £15 96 SWTV . £15 96
Deluxe Paint IV £59 95
Megauaveller I (1 meg) .£18 95
Terminator B ......£15 96
Deuteros £15 96
Double Dragon..... £6 70
Metal Mutant £15 96
Test Drive B Collection (Comp) £18 95 Thunderhawk £18 95
Driller . ffi 7tt
Toki £15 %
Elvira (1 moo) fiaqs,
Toobln .... £6 70
Enchanter £7 95
Total Recall £15 96
Treasure Island Dizzy £4 49
Eye Of the Beholder (1 Meg) £ 18 95 F IS Stnko Eagle II (1 Meg) £21 86
MoonbaseQ Meg) £22 95
Turncan 11 £15 96
Ultima V £18 95
F-16 Combat Pilot..’ .,7.’ ......£15.96
F 16 Falcon .... £18 95
Mvth £15 96
Utopia £18 95
F-19 Stealth Fighter £18 95
Navy Seals £15 96
Warlock The Avenger ...£15 %
War zone .... £12 95
F-29 Rotaliator..... £15 96
Nebulus 2 £15 96
Fantasy World Dizzy ..... £5 99
Fast Food . £5 99
Wheels Of Fire (Comp) ... £18 95
Fuial Fight..... ...... £15 96
Wild Wheels ..... £15 96
Fist Of fury (Comp) ...£15 96
Operation Wolf £6 70
Wings £18 96
Flight Of The Intruder ...£21 86
Wings (1 Meg) ..... £18 95
Flood £8 95
Wizbali .. £6 70
Forgotten Worlds . £6 70
Pana .. rib%
Wolf pack ...... £6 70
Frenetic £15 96
Wonderland (1 Meg)..... £18 95
Full Blast (Comp) ..... £18 95
PGA Tour Golf .£15 96
Wrath Of The Demon ......£18 95
Xenon ...... £6 70
Gauntlet 11 ... £6 70
Pit Fighter . £15%
Gauntlet HI £15 96
Platinum (Comp) ... £15%
Xenon [I £6 70
Getsha .... £15 96
Populous ’ .... £15%
Xybots . £6 vo
Gods . £15 96
Power Pack (Comp) r16 %
Double Sided Double Density
... .£9.95 ..£11.50
35 ...... £12.95
100 ... £32.90
300 ..* ..£91.90
FULL NO QUIBBLE REPLACEMENT GUARANTEE
100% ERROR FREE
(with keys, labels, dividers)
Cumana CAX354 External
Disk Drive ....£59.95
Cortex 1/2 Meg Memory Upgrade with clock......£31.75
Credit Card orders:
(9.00am - 10.00pm, 7 days not
AMIGA POWER OCTOBER 1991
MEGA LO MANIA IN THE STYLE OF BOBBY ROBSON'S ENGLAND
By Jon Hare of Sensible Software
I Welcome to In The Style Of..., our irregular series where we ask well known graphic artists to I re-interpret one of their most popular games in the style of someone - or something! -completely different. Imagine what would have happened if Vincent Van Gogh had designed Cruise For A Corpse for instance, or film director Sam Peckinpah had had a hand in Rodland And they get weirder than that too, as this month s offering shows...
At first I was thinking ot doing something in the style of Marc Chagall, a French painter who did all these medieval folk scenes full of violins, goats and bridesmaids — lots of bridesmaids! - for some reason, but in the end I decided it was probably a bit too obscure tor the average AMIGA POWER reader.
"In the end then I went for this, Bobby Robson’s England. We had £ 100 on Cameroon at 50 to one throughout the World Cup, and this shows the game where we lost it - the two teams are Cameroon and England (of course), and Cameroon are just about to score their
second goal. We were really cheering them on at this point - but, of course, England went on to equalise with a penalty and then go on to win, so our excitement didn’t last long.
Most of the jokes on this screen are self explanatory, while the building, giant hole in the ground and God-ltke face we put in just to make it more Mega to Mania-y. And no, there’s no truth in the rumour we did a football In The Style Of... just to promote the new, as yet un-named, footie game we’ve got coming out in time for the European Championships next summer!'
Next Month: The next fabulous issue of good old AP will be on sale on (or around) October 24th (which is, as always, a Thursday). No postcards this time round (boo!), but an extra thick copy of the mag (our biggest yet) absolutely packed with Good Things. Hurrah!
>3 pc* 8 VPO '*«• it «c% other vmc%
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3.5” DS DD .....30p 5.25" DS DD ......21p
3.5" DS HD .....65p 5.25" DS HD ......47p
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3.5" 40 ....13 59 Universal (3*piece) ...£5.99
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Telescan . ..95
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W.T.S. Electronics 96.101
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ACCLAIM*" AND MASTERS Of THE GAME* ARE TRADEMARKS Of ACCLAIM ENTERTAINMENT INC THE SIMPSONS** TM A O TWO TWENTIETH CENTURY FOX FILM CORP. ALL RIGHTS RESERVEO.
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