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Welcome to the AMIGA POWER reviews section. To start with we have 20 pages that cover the best and most interesting games of the month in the greatest detail. These may not be the ones that score the highest marks (though they most probably will be), but they certainly are the most interesting. Then, starting on page 76, there are the rest of the reviews. These are your coin-op conversions, your specialist interest games, your oddballs, your perfectly-decent-releases-that-cover-little-new-ground and, yes, your crap. High scorers that don’t take much space to explain sit cheek-by-jowl with the most appalling rubbish. On page 86 we start our budget coverage, both original products and re-releases. The bottom line (and The Bottom Line, for that matter) is simple -AMIGA POWER’S flexible reviewing system allows everything the space it needs, be it 200 words on a budget re-release or up to five (five!) pages on the latest mega-complicated flight sim. (drastically) shortened version of Hamlet on the Your Sinclair cover cassette. (He's editor, you see). It's a little known (act that Andy actually trained as an actor, so any opportunity to use his thespian skills comes in very welcome Other details on Andy are pretty scarce at the moment, unfortunately - at the time of writing he was away on holiday (though doing what he wouldn't say). Andy’s been playing: Centurion ( but I don't like it much') and Rainbow Islands.
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INSIDE! 8 PAGES PACKED TO OVERFLOWING WITH GREAT TIPS! The action starts on p49!
WHAT IS THE SECRET fcOF MONKEY r ISLAND
. These folks know (and they're L. not telling!)
FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE
of value ISSUE 2 £2.95 JUNE 1991
PLUS! Doers Eric Bitmap really like
games He tells all on page 72...
Peter Molyneux reveals the big non-secret behind great games
HURRY! TURN TO PACE 5 FOR FULL DETAILS! -♦
Amiga or console (Who can tell with Switchblade II )
FIVE WORLDS OF PLATFORM ACTION A COMPLETE GAME hand-picked from the AMIGA POWER All-Time Top 100 Games.
NEVER RELEASED ON BUDGET! PWJJ
If you can’t see your copy of Kid Gloves I * J* 1 stuck here ask your newsagent now! UUU
IT'S A BARG!
20 great games for a under 11 quid! jm
QUICK! FLICK TO PAGE 93!
BUT IS IT ANY GOOD
Don’t miss The Bottom Line, our complete low down on
EVERY AMIGA GAME
released last year!
THE MOST ADVANCED SOFTWARE ENTERTAINMENT EXPERIENCE
Take charge ot an entire planet from
its birth until its death-10 billions
years later. Guide life irom its
inception as single-celled microbes
to a civilization that can reach for the
stars. THE LIVING PLANET Inspired
by James Lovelock's Gaia
'f- % simulates the
' J, j; Earth is i
4ifftjffiw single living
OCEAN SOFTWARE LTD,
0 CENTRAL ST, MANCHESTER MZ 5NS.TEL: 061 832 6633 FAX: 061 834 0650
THIS IS AMIGA POWER
ISSUE TWO JUNE 1S91
editor Matt Bietby
PRODUCTION EDITOR Marfc Ramshaw STAFF WRITER Stuart Campbell CONSULTANT EDITOR Gary Penn ART EDITOR Trevor Giham ART ASSISTANT Matthew Williams advertising manager Alison Morton ADVERTtSWG EXECUTIVE Susannc Mansfield ADVERTISWG PRODUCTION Deborah Cook, Tracy O'Donnell PUBLISHER Greg Ingham PVfiuSrtNG ASSISTANT Michele Harris CIRCULATION OAECTOR Sue Hartley MANAGING DIRECTOR Chris Anderson
CONTRIBUTORS: Jonathan Dam*. Andy Me Sean Mesleraon. R»ch Pcttey, Jane Toft LINO 4 SCANNING: Simon Chittenden. Jerome Clough, Chm Stocker. Sunon Windsor PHOTOGRAPHY: Stuart Whale
EDITORIAL A ADVERTISING
Future Publishtfg Ltd.
30 Monmouth Street.
Bath BA1 2BW Tel 0225 44224 Fa* 0225 440019
Lynn Bowler. The Old Bam, Somerton, Somerset TA11 7PY Tet 0458 7401!
A big Amiga Po*n snog goes out to Kate Hodgn and letpeculjO Tamara Ward lor hetorg out «ith You know whaf Wei love you kxtvrr
COMPETITION WIMNtft: fCtaitt J
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out or toted per tonoetacn - nrtt v>*. -«e vw gte txrjrt «ten BrOt tech I you >A Mb a’ C» XhNJf tew* put tv
crawt' mnftJ an wt»CTr4a' of etc*** or km ttw cgi wreS o/f pceter. at ML «rm. \mov eve** l>M»‘ and some T«nc i ** cotetol otet -te eat common «w rt *ow»%w DfbntEnMojItiMCtitVa Or jgon Mdmatvd hr Udw Hart oI Uarth w CrtmOftet M Ikhp - njati row t»t fjrw tfraug* fv ixnl wort THIS MONTH'S COMIK). r.j
of icwmw fvif pt*. Unqr -1 can be * boy w a g* w* dtel cWf t*el pt lha Ktiftt or titers to AHte or Otertte or wmaorwl • and our ImmiIi tew** copy of or* of p» btV fare* ivha mO 0w nuw 31 w* rate to two c* pvt* of Vwm ■*! grr • W iwi [wwotn ate T* vrttarrJ I can b* wmteoCy Ipnout «r cut of a -J**nr*. or a MS c of unworn you mrt te NtodAy, < N owton teo *rm down Bw efto teop or wycn •rdr Gtt wm gtytetoitrtwi te
N-*t a Pgw COirwi to you fcom tw «***, winy pMptr M futrr hAMvg, Nan v (and bnd wtter <V Vrtur*' corpterf maf arm Notorkdowdo'frgjr«md. Anga Shopper. 5T farm*, Tow Sndar. Ccrrhter renruf. tmutf Ateon te Ccnpaefpmv Saga Ponor PC An PC Amwrt (due any d y np 8000 PAA BacKMterig (tec* yew cani buy nr* teapU.0 i*t CO tel NM0HMA nfn lav two arant *:tuaiy compter ma«v but teo's ipteng hteh - c-jAJty tort
IQ TRUE STORIES
® All the news that's lit to print -Irom Ramparts to Rodtand. from Beast Busters to Bonanza Bros, you'll find the true story in True Stories. Plus Cnb Sheets. Oh dear..., and all your other regular ‘favourites'...
1 JL THE CHARTS
■ 'A that’s going up, what’s coming down and what’s hovering about in the middle somewhere - the 100 hottest games of the day. as voted for by you, the consumers, with your wallets.
AO COMPLETE CONTROL
The most reliable hints and tips in the business, here to give you Complete Control over your games.
This month, level codes to Gem’X and Brat, cheats lor a whole bundle of older things and - yes! - the second and concluding) massive six-page (six page!) final instalment of Gary's Complete Guide to Rainbow Islands. If there's ever been a more comprehensive guide to any game printed anywhere, we'd like to see it!
GAMES OF THE MONTH
THE SECRET OF MONKEY ISLAND
Quite simply, the best adventure game we've ever seen. Page 22
LORDS OF CHAOS
Not quite the Laser Squad sequel we expected, but...Page 26
to «t crime prevention officers you will have to be extra vigilant. And remember LETS BE
HILL STREET BLUES
Would you believe, a policeman’s Sim City.. Page 36
3D CONSTRUCTION KIT
Erm, well, no - it's not actually a game as such... Page 22
A CREATION, ‘BOB’ OO AND POPULOUS II
The whole god-sim concept takes two giant steps forward, jumps to the side, and then heads off in three or four different directions at once. Peter Molyneux and the Bullfrog crew show us how...
A JOB AT BULLFROG!
And you’ll never believe how... page 93!
OC SUBSCRIPTION OFFER
* * With free games like Speedball 2, Gods and - yes! - the incredible Lemmings up for grabs, (not to mention a fair slice of money off!) we quite simply make you an offer you can’t refuse! Have you subscribed yet
C Future Publishing 1991
GAMES RATED IN EVERY ISSUE!
i j 11
i.1* I* *
T W *—*
Long awaited certainly, but worth it Well... Page 28
Arcade-quality gameplay, and graphics that tit. Page 32
Board game in 3D isometric romp shock! Page 42
Introducing: the world's second favourite role player... Page 44
L 9 IT’S A SNIP!
“ Every month more and more excellent older games get re-released in the £7.99-£10.99 price bracket - and few better than the 20 we recommend here. (Now there’s no decent excuse for not owning them...)
IF I’D KNOWN THEN...
Eric Matthews recovers from the (really quite mild) critical nitpicking Gods received last issue, dusts himself down, then tells us when he really thinks of the Bitmaps' old games.,.
99 THE BOTTOM LINE
Amiga Power's unique reference guide to every significant full price game released over the past year. Six pages packed to overflowing with Uppers, Downers and - yes! - the all important Bottom line...
DO THE WRITE THING
letters of praise, more letters of praise and - inevitable really - a few whinges from publishers stilt smarting from last month's critical drubbings. Reaction to the first issue was, erm, ‘varied’ to say the least,..
Alpha Wave* 79
Disc — .....7B
Heart Ot The Dragon >81
I Play 3D Soccer-——84 Jahangir Khan's World Championship Squash -82
Shadow Dancer ..82
Trial By Fire-85
The Jungle Book Kamikaze Kult
North And South —
Platoon ——...... -86
The Winning Team —86
Zork II ....- ....88
Zork III- ..-89
Normally this space would be packed full to bursting with background info and Players’ Guides to whatever demos we happen to have on the disk. Not so this month though...
4 £3 010Q710 0932O£* 9*
AND THIS IS
Welcome to AMIGA POWER issue 2, and welcome to Kid Gloves-our second complete All-Time Top 100 giveaway game. As before, what follows are three and a half pages containing just about anything you could conceivably wish to know about the game (and quite probably quite a few things you don't care two hoots about) - it's nothing if not comprehensive. Your guide, Mr Gary Penn...
IF YOU GO DOWN TO THE WOODS
You certainly are sure of a big surprise. Here’s the full run-down on the inhabitants of the first time zone. They’re representative of the types of adversary you're likely to meet on later levels, though they won’t took quite the same. Some of them appear in other time zones too.
SENSITIVE BLOCKS: Are those touchy or what Whon Kid touches one ot these blocks It tells. It can then be used as a platform to reach higher blocks. Be careful not to let any of them tall on Kid's head!
LOCKED' BARRIERS: Soma soemlngly solid obstacles are In tact easily removed by means ot a key. The barrier will simply disappear along with the key Itself when Kid makes contact. Some screens feature more than one 'locked' barrier, but not necassarily all of thorn need to be removed, so use your keys wisely.
Value: 1000 Points Per Nit Hit points: 5 Ho doesn’t shoot or anything like that but he does bounce up and down a lot.
A FARAWAY FOREST, LONG, LONG AGO
DISAPPEARING BLOCKS: Touch on* and it disappears. Anything above It succumb* to the force of gravity and falls. Just you make sure that nothing lalls down onto Kid's head. Actually, there is another type to watch out tor, and that's the type that simply vanishes after about 10-1S seconds.
" Value: 250 Points Per Hit (Plus 250
J 1 Points Bonus On Demise)
Hit points: 1-3
Appear* on certain screen* if Kid hangs around for too long. It moves towards Kid, re-assessing his position every second.
B GREEN GOBLIN
Value: 150 Points Per Hit (Plus 150 Point* Bonus On Demise)
Hit points: 1-2
They come in two varieties. The first simply hops back and forth. The other type bounce* up and down on the spot or back and lorth.
(Note that there is effectively no limit to the quantity of items which can be collected but that the counter will show no more than nine of anything).
Ii was a dreary Sunday afternoon in January Kid was bored. Very bored He'd had to endure his great, great uncle Indiana Stallone droning on about the good oW days, though thankfully the old buzzard had managed to bore himself to sleep before Kid nodded oft Ho hum. It was time to explore..
Ten minutes ol fruitless searching later, and Kid was no less bored than before Then he had an idea Maybe the study would hold more interest
It didn't. The shelves were lined with dreary (not to mention dusty) looking books with siBy foreign wntmg on ihem white an assortment of obviously uninteresting junk lined the floor. What a drag. Kid kicked his heels as he made tor the door. He was about to leave the room
when something caught his eye. He pushed aside the Zimmer frame and clambered over the bathchair (which had both seen better days, it must be said) to find a tatty old pair ol boxing gloves
Now these could be tun He skpped them on. Not a good tit - he'd have to grow into them
The cracked mirror beckoned But before Kid had time to strike a pose something strange happened - the gloves suddenly seemed to fit perfectly. Stranger sMi. they began to glow The room began io spin Kid felt sek. This wasn't fun at all And then..
When Kid awoke he couldn't believe his eyes. He couldn't rub them either for the boxing gloves were still stuck tight Kid
appeared to be sifting in the middle of a vast prehistoric iungte A land that time had long forgotten (That, or a large, award-winning back garden)
Kid's powerful imagination quickly came into play, allowing him to realise the nature of his predicament. Weanng the gloves had activated their magical properties and transported him back in time. So how would he get back to the future’
The answer - to Kid as wetl as to most game players - was obvious. By battling his way to the end of this particular time zone and relying on the gloves to do their stuff again, that's how (though you have to bear m mind that time travel is anything but reliable). Ooh yes. I think I can feel an adventure coming on...
QUANTITY Of ANKHSIN INVENTORY
QUANTITY Of SKILLS IN INVENTORY
QUANTITY Of KEYS IN INVENTORY
QUANTITY Of SMART •OMRS IN INVENTORY
ANGRY WOMAN Value: 100 Points Par Hit (Plus 100 Points Bonus On Demise)
Hit points: t-2 Boy, is she mad. She stomp* back and forth, turning whenever she reaches the edge of a platform or the screen. (Just be thankful she doesn't shoot!)
KID'S SPECIAL OBIECTS
There are many different types to be found lying around from screen to screen. Other than various other forms of fruit on the later levels, the following items are pretty much all you can expect to find in Kid Gloves...
I ICE CREAM Value: 150 Point*
And It tastes a* good a* it looka.
Value: ISO Point* jp Full of fruity goodness.
Value; No Points But it does add S10 to J Kid's account.
MONEY BAG Value: No Points But it too adds SIO to Kid's account.
Value: No Points But they do open locked barriers.
Value: No Points Collect four of these tor an extra life.
Value: No Point*
But it is a useful weapon to hava.
Value: 120 Points Per Hit
(Plus 120 Points Bonus On B*T — M Demise)
ErVy Hit points: 2-3 She's as mad a* a village, this one. She climb* up and down laddars, stopping only to clap her hands when she resches the top or bottom.
BUGEYES Value: None Hit points: Indestructible It tends to spin around in a circlo when it eventually appears.
THE SMARTER WAT TO SHOP
Here’s the reason why you collected all that cash - so you could go shopping. If you feel the need to improve your inventory or weaponry and happen to stumble across a doorway marked SHOP, simply walk into it. Then, as if by magic, the shopkeeper will appear ...
'CAN I HELP YOUr enquires the voluptuous shopkeeper once she has risen from behind the counter. Hubba hubba! You bote he. baby* Welcome to Madame. Use the joystick to move the arrow to point to the item o( your choice. The description and cost of the item in question is given in the panel at the bottom ol the screen. H this is to your liking and you wish to buy the piece, press the firebutton. Assuming Kid's bank balance Is sufficiently healthy, the cash will be deducted from his account and the newly purchased item added to his inventory. Note that you can only own one particular weapon at a time, so don't try buying two of the same. If nothing also takes your fancy or Kid's cash has run out. move the arrow to that it points lo the EXIT sign. Now press the firebutton to leave the shop and return to the fray. Note that when you reappear on screen, be careful not lo move kid over to the shop again unless you wish to go back into it for some more goodies.
As ever, there's one law for the rich and another (or tinkers. Only three items can be acquired for no chargo as they can occasionally be found lying around on some screens. Actually, there are four - the Oeathcoin can only be acquired from the shop but it doesn't cost a cent.
Cost: S30 There's no way of telling which one of the six different spells see NOW THAT'S MAGIC is being bought. 8ut what the heck -it's better than a slap in the belly with a wet fish.
2. VITALITY Cost: $ 40 You can buy a new life for $ 160 as four of these is •II you need. But only if you get desperate -
sufficient quantities are usually left tying around anyway.
Cost. $ 50
If you can't collect
them, buy them.
Cost: $ 60 There aren't many to be found lying around, so hero's the best place lo acquire them Activating a Smart Bomb kills any destructible creatures on screen.
6. FLAMES Cost: S60
7. DEATHSTAR Cost: $ 140
B. MEGALASER Cosl: $ 350
WHAT'S IT ALL ABOUT, ALFIE
In Kid Gloves there are live time zones lo negotiate before Kid is returned lo his great-great uncle's home. Each time zone features 10 screens composing an arrangement ol platforms which are occasionally punctuated by ladders and obstacles to overcome. Timely leaping, accurate shooting and a little lalerai thinking are the order ol the day here.
HERE WE GO,
HERE WE GO,
HERE WE GO...
Rghi then Let s get down to it and lei's do rt Firstly, plug a joystick into Port Two (that's not the one into which you'd usually plug a mouse}. Now you can watch the attract sequence or press the joystick fire button al any point to begin play
MEET THE KID
He's a swooner-dreamboal of a character and no mistake Franky and ELng just aren't in >t But looks and charisma aside. Kid's an agile kttte bleeder. He walks He taks He shoots And he jumps belter lhan your average 'roo. Ooh yes He can even be moved through Ihe air dunng a jump, regardless ol hi$ direction o) launch (unless, of course, there's someihing in the way). Kid's quest begins with nine lives A life s lost whenever Kid makes contact with something bad. When all Ins lives a/e lost it's Game Over -k
KEEPING KID UNDER CONTROL
Kid's action are controlled primarily via a joystick, with some special functions activated from the keyboard.
JUMP UP OR CLIMB LADDER
SPACE BAR Activate Smart Bomb Sa« ITS THE SMARTER WAV TO SHOP)
WALK OR MOVE (DURING ■ A JUMP) LEFT
ACTIVATE WEAPON -(See
WALK RE OR Ac MOVE [Si (DURING TH A JUMP)
RETURN Activate Spell (See NOW THAT'S MAGIC)
CUMB DOWN LADDER
Go Back In Time (See THANKS. UNCLE ALBERT!)
Value: 250 Point* Per Hit (Ptu* 250 Point* Bonu* On Demise)
Hit points: 3 It look* pretty similar to Bugeyes, only this one can be killed. It usually moves In a zigzag type pattern.
DISAPPEARING BARRIERS: These simply disappear when Kid has been on a single screen for around 10-15 seconds. This 1* all well and good, but Kid has to contend with any advarsartes in the meantime. A second type of disappearing barrier only doe* so when shot, but - like It* cousin - It Isn't encountered until the second time zone.
MOVING PLATFORMS They move, which is obvious enough. But what you may not have guessed is that they move up and down - avan If Kid’s on one. Bear In mind that should a moving platform reach the top of a screen. Kid 1* knocked off.
Value: 250 Points Per Nit (Plus 500 Points Bonus On Demise)
Hit points: 1-2 Appears on certain scraan* if Kid hangs around for toe long. It move* In a predictable pattern, usually In a zig-zag.
SPINNER Valua: Nona Hit pelnta: Indestructible It mere often than not moves up and down the screen In a predictable pattern.
Hit points: Indestructible Not to be confused with the static flame for this one generally moves up and down the screen In a predictabta pattern.
LADDERS: Ladders come in various shape* and sizes, sometimes even looking like a pile of fruit. To climb one. Kid must stand directly in line with it, then push the joystick up. Ladders can also be grabbed onto mid-jump, by pushing the joystick up.
Value: 1000 Points Hit points: 5 Just like the Ogre, the Snake doe* little more than bounce up and down.
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
Kid's gloves are magical when it comes to time travel, but tragically that's about all they are good for. When it comes to removing anything animate that gets in the way Kid needs a helping hand. Something like one of these four weapons, all of which are available from your local Kid Gloves store.
Kid begins his quest with this weapon. A
Deathcoin bounces around a bit. changing direction when it hits an obstacle or the
edge of a screen. When a Deathcoin hits a creature it knocks off a single Hit Point. Up to two Deathcoins can be on screen at once. Note that they don't hang around for too long before disappearing.
The marketing people behind this one
deserve some credit. They gave it
the plural tag to conjure up images of some marvellous multiple shot weapon, when the term in fact refers to the unlimited supply of single-shot flames. Still, it's better than the Deathcoin as this hot baby removes two Hit Points.
These behave pretty much like the Deathcoins, only they are considerably better at removing Hit Points.
A beam of death which shoots
across the screen -unless it's blocked by an obstacle or hardy adversary. On the whole, most creatures are killed with a tingle shot.
THE SCREEN SCENE
Each screen is effectively divided into a foreground, a middleground and a background Kid can quite easily walk past background objects but not always those in ihe middleground and foreground Most obstacles can be negotiated by s>mply walking or jumping over them Others must be dealt with in special ways (see KNOW YOUR BLOCKS AND PLATFORMS!.
When Ktd first enters a screen, everything about his inventory is remembered - that's the quantity of keys, spells, cash and bombs in his possession Whal this means ts that it Kid has any lives remaining when he meets his demise, he is returned to the point ot entry with tvs siatus as it was when he first entered the screen. The prior state ot the blocks and platforms « also resumed
Kid can more often than not move freely between screens - in lact he sometimes has little choice but to do so. That's unless an immovable obstacle blocks his way or it's the first or last screen of a time zone. The only other means of moving between screens is by going back in time (see THANKS. UNCLE ALBERTI). Otherwise, pretty much anything removed on a screen (such as adversaries, barriers and blocks} stays out of play should Kid see fit to return to it.
Bemg the cule, large-eyed, round-laced kid that he is makes our Kid most desirable Everybody wants him. though not necessanty for a kiss and a cuddle.
You see. strange creatures inhabit each time zone. There are basically two distinctly ditlereni types - those which move in simplistic, predictable patterns and those which bounce (some ol which are larger than the more mundane beings) Most of Ihe adversaries can be destroyed with Kid's weapon (see WEAPONRY), a bomb (see ITS THE SMARTER WAY TO SHOP) or a spell (see NOW THAT'S MAGIC!). Basically anything which Rashes when it's hit by a weapon can be destroyed. Just remember that some creatures are hardier than others - that s why the Hit Points are given lor the creatures encountered on the first level.
Also note that not all adversaries appear from the outset. Some wait tor a white belore making themselves known, so keep 'em peeled
SOME OF THE OTHER LEVELS
thi eoBotks of anciint icrrr
THt WIST COAST 1*47 - PS7CHIDILIAI
LONDON 1(74 - INDUSTRIAL R[VOLUTION
A LONILY PLACt IN THt IC( AGI
THANKS, UNCLE ALBERT!
Eeeeh, it takes me back.' Kid's Uncle Aibed used to say. And it stilt does. When alt seems lost and Kid can progress no further, there are only realty two options: death or glory. The latter choice involves a quick journey back m time through three screens. Everything on the three screens passed with be returned lo its original state - that's every door, key. bonus object, adversary and so on
NOW THAT’S MAGIC!
You may like this or you may not but you can never actually tell which one ol the six available speUs is going to be activated The name of spelt which has been cast is shown on screen before the action freezes and anything which is going to be attecied by the power ot the magic Hashes I) nothing on screen flashes, then it's nol going to be affected by the spell. What a sad waste of mystical resources SESAME: Turns any locked doors or like obstacles into oranges which can be collected for bonus points it certainly comes in useful when you don't have a key lo hand
SAFETY: Remember kids - safety first Anything on the floor that's full of harm will become harmless to the (ouch. Like the flames for example
TIMBER: Most moving obstacles will tall to the floor, either clearing the way or blocking it. That makes this spell the nearest to a wooden spoon available YUM YUM: So-called because it turns anything that flashes mio an orange.
SLOW MOTION: Any moving obiects which flashed when this spell was cast wifl move m stew motion for a tew seconds Note lhal you cannot cast another spell whilst this one is active - even if it doesn't affect anything.
FREEZE: Guess whal Any moving object which flashed when this spell was cast will freeze tor a tew seconds And once again, no other spell can be cast whilst this one is active - even il it doesn’t atfect anylhing.
Kid Gloves, ongmaiiy released by Millennium, is the brainchild ol one Timothy Ctess. shit a whipper-snapper al 20 and currently studying for his degree (Maths, il we remember correctly) al Cambridge Before Kid Gloves, Timothy was responsible for a few welt received 8 bn titles - I BaH and lBail II tor Firebird spring most readily to mind, but Bug Byte's Bomber Bob and US Gold's Tremors were htstoo And that's where the story ends, just about. As we said. Timothy's currently a studem. and it's unlikely that he will return to games programming ■
LOADING YOUR COPY OF KID GLOVES
Il couldn't be simpler. Ensure that no other program is running and that no-one’s left a disk lying around inside the Amiga’s internal drive. H ail Is clear, insert your Kid Gloves disk Into the Amiga's Internal disk drive. If your Amiga is turned off. turn H on. Ktd Gloves should now load and run automatically. Please leave the Kid Gloves disk in die internal drive during play.
WHA’ D’ Y'MEAN KID GLOVES WOU'D NAE LOAD
So your Ktd Gloves disk is refusing to play ball, eh Welt, don't let It gel you down. Let's see It we can help. Firstly, remove any peripherals from your Amiga and repeal Ihe loading procedure (note that memory expansion devices
should not sheet the process so you can leave them be). No luck You must have a faulty disk then. Bui don't despair. You could try using the Disk Doctor utility (found on the Workbench disk) on Ihe faulty Kid Gloves disk. Details of how lo use the Disk Doctor utility are found In the user's manual which comes with the Amiga. II the
worse comes to the worst, don't worry. We will replace the corrupl Kid Gloves disk lor you. Simply pop the naughty (hang (minus the actual magazine) into a Jltty bag or even a padded envelope and send it, along with your name and address ot course (your equipment contlguration would be helplul lor our troubleshooting department), to...
KID GLOVES RETURNS, Amiga Power, Future Publishing, 30 Monmouth Street, Bath, Avon BA1 2BW
We mil replace the <*tk within 28 day* of receipt. [Pleaia return the disk wily).
IF THE IDEA OF TAKING ON 60 TOP GOLF PROS SEEMS DAUNTING, THAT'S PAR
FOR THESE COURSES
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PGA TOUR Golf is no relaxing Sunday morning jaunt
Instead it is you against 60 top pros on the U S. PGA TOUR circuit in real tournament conditions on four of the
toughest courses known to man,
PGA TOUR Golf assesses how your rivals, such as Fuzzy Zoeller, Craig Stadler and Paul Azinger would have coped with each hole. Your relative successes or failures are then displayed on a constantly updated leaderboard and relayed to you by a match commentator.
To make things even more difficult PGA TOUR Golf requires you to take into account both wind conditions and the lie of the ball off the green. Each hole is previewed for you in 3D. TV helicopter style.
So if you thought golf was a game played by kindly uncles in snazzy sweaters,
PGA TOUR Golf will help you think again.
IBM PC: £24.99 AMIGA: £24.99 SEGA MEGA DRIVE: £39.99
If you can't find “PGA TOUR GOLF" at your favourite store, call our Direct Sales Line: 0753-49442
MEGA DRIVE futures Battery Back-Up saves Games & Sots for up to 12 golfers
TfC tfC x Situ. WC ii Ann* KVk W«. Tot* TW flAfttS Ownpaul*.
T»n Open n ripwrad eredwwti
Electronic Arts 11/49 Station Road Langley, Berks SL3 8YN Tel: (0753) 49442 Fax: (07S3) 46672
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
WATCH OUT MARIO BROS - HERE COMES SONIC
Sega reckons that its spiky new hero will knock Nintendo's Mario and Luigi off their mantle when it's launched on the Sega MegaDrive console this Summer Initial repons are that the company has come alarmingly close, with Sonic The Hedgehog featunng a dreamy control system, plenty ot character and a highly detailed and welt-thought-out arcade adventure scenario It's certainly been the most played game in our neighbouring Sega Power office this month. But what has this to do with the Amiga Well, it could be everything, for rumour has it that US Gold has secured the licence to convert this potential blockbuster to the home computer formats A team to do the job, and consequently a release, have yet to be determined
A cult in the making. Sonic is set to take over the world-
Bad nows for anyone eagerly awaiting a sequel to Core Dosign’s Corporation - it’s 'on ice’. That's not to say that Corporation II won't happen, it's more a matter of when...
...AND SO IS 51 2K IMMORTAL
And more bad nows, this time for owners ol 51 2K machines who were expecting a compatible version of Electronic Arts’ The Immortal -work on it has been scrapped. The only way you can play it now is on an Amiga with I Mb or more. Wilt Harvey, the man behind The Immortal, is currently toying with ideas for a sequel, which is intended to continue where its predecessor left oft.
Originally a smash on 8*bit, Myth has now been drastically up rated for the Amiga market.
MYTHS AND NINJAS
You may remember System 3's Myth from Ihe 8-bits - a spectacular platform arcade adventure taking you through various mythological time zones an ancient Egyptian level, a Norse level and so on) and laced with a liberal sprinkling of Last Ninja-style puzzles Well, now it's about to make it to the Amiga, though with a few subtle changes. Out', for a start, goes the Michael J. Fox-style central character, to be replaced by a squat barbarian. In' comes a Psygnosis-style intro sequence, and a fair degree of console-influence in the gameplay. Expect to see it released, alongside die long-awaited Last Nmja 3. within a couple ot months.
Th«e moving scciloAi
ACTIVISION ARE BACK! , STBUSTERS
(BACK! BACK! ETC)
Operation Wolf games don't go away -they just get slicker and sicker. Beast Busters features the tried and tested
Most of you will have heard something of strange goings on -indeed, a veritable collapse - at Activision earlier this year. Getting into the ins and outs of it all would be terribly tedious, but basically Activision UK is no longer a going concern, and their doings' are now in the hands of The Disk Company Europe, the Paris based wing of the American Disk Company which now owns a sizeable portion of Activision's parent Mediagenic. (Follow that ) What this means as far as we're concerned is that Activision's product line up will now come from Activision Europe (ie The Disk Company) and not from Activision UK - no real difference at all.
So what are the products Well, some of them you'll have heard of before - indeed, some you may have even tried to buy, as many magazines reviewed them just before Activision went bust, expecting them to be on the shelves within a few days. Here's the full line up:
R-TYPE II (July)
Thu is. ot course. a conversion of the coin op sequel to R-Type. perhaps the arcade shoot-'em-up While Activision's original R-Type conversions were variable, the Arc Dcvelopments-convertcd sequel promises much The two level demo we played was certainly impressive, capturing the look and (eel ot the coin-op well - it’s a much bener game than the original Amiga R-Type. Five levels ol blasting action, featuring new locations and baddies, but an almost-identical central ship and power-ups. await you in July.
Woll gameplay. but couples it with a variety of over-the-top horror movie graphics - zombie limbs fly off in all directions, werewolves leap out ol the screen at you and so on Not, perhaps, the most remarkable ot coin-ops. but. again, a faithful looking conversion.
Blood, exploding limb* and horde* ot undead, in the Sejst Sutler* convection.
This backdrop scroll* in a parallax kind of way...
This was one ol the games everyone expected to be released at the start of the year It's a solid 3D vector graphics explore/fight game, ils main claim to fame being that instead ot bombing around the place in tanks and planes, you play a solid 3D man who walks around and interacts with his environment Very well received - though the game's depth was occasionally questioned - it looks set to be one of the late Summer's big hits.
Th* thoroughly ftlunmng Hunter, (molly getting it* release from Activision.
tat plasma death, disgusting alien weirdo!
Look lor a review ol this next
month, with lock - it's Disney Software s computer version ol loo,<' wt'i"ver v«iV* h*"«< if* Amchnophobia. You may ofayt (rtew).
remember the film - a classy comedy ihnHer in the Jaws mould, which struggled matnty because the high sptder content pul viewers off. Titus, who develop computer variants tor Disney in France, seem to have played fast and loose with the plot ol the movie in developing the game. Their version centres on a special squad ol spider killers, the owners ol (and we quote) the only insecticide spray strong enough to kill the creatures without melting a path to the core o! the earth.' Blimey’ tn lad. the whole thing comes across i.ke a horizontally scrolling version ol Audiogenic s Exterminator
S Gold has acquired the licence to conved Sega's Bonanza Bros to the home computer systems Yes, you may be askmg, but who are the Bonanza Bros'i Wei, they’re Mobo and Robo. a pair ol small time crooks made good They n steal anything that isn't bolted down - from banks, homes or even ocean liners It at sounds quite unremarkable, but Bonanza Bros actually looks and plays quite dflerentty to any ol Sega's (or. indeed, anybody's) previous releases Clean-cut. apparently computer-generated, imagery ftonts simplified slapstick gameplay (We cant wait1) ti« tonsnu e™.
This rather odd looking thing is Mad TV. a new business simulation from Germany's Rainbow Arts. Hold on though, don't go away! This is actually a jokey, user-friendly littte game, based around the trials and tribulations of the accidentally-appointed boss of a struggling TV station. You're job is to make sure your station is successful and gets higher and higher ratings, while at the same time pursuing the glamourous Betty - a task that puts you up against three computer rivals! Colourful, amusing, and more than a littte bit 'strange', it sounds certainly, well, 'interesting.' Look lor a review next month.
Before that though we should see Logical, Rainbow Art’s contribution to the bulging puzzle game genre. You have these wheels with four holes in. you see, and you've got to rotate them to guide different coloured balls that are rolling along the connecting channels so that each wheel eventually contains just one colour of ball A pig to try and explain, but easy to get to grips with in practice, it looks like being one of the better games of its type.
Forget C4, this is Mad Tv.
Ycuch, it's i disgusting tr, tn then. (I'd shoot it
mcul alien sn*kc thing1 If l were you).
Dragon's Eye (September)
Sequel to the excellent Shanghai (one of the most elusive of our Ail-Time Top 100 Games). Shanghai If features new tile layouts, animation and sound effects - with some of the new levels' in the shape of Chinese Calendar animals (snake, ram, rabbit etc), which ‘come to life' when the last tiles are removed. Gameplay. follows the traditional Mah-Jong matching.pairs-up-to make them-disappear linos - it’s guaranteed to be a hit in this office, at least.
Another biggie, this is a gigantic space empire strategy game, the sequel to the much acclaimed Millennium 2.2. but reputedly a good deal better than it. Atmospheric, vast and controlled by an easy-to-use icon system, it garnered rave reviews (including 95% in Amiga Format') when it was reviewed by many magazines earlier this year - and then never came out If you go m for the Supremacy kind ol strategy experience, then this is definitely one to watch out lor
Space-bound virology management, courtesy or Ooulrrot.
The long awaited sequel to Shanghai is at last duo to appoar on home computer*.
Mirror Image's outstanding range of budget releases continues with The Three Stooges, a slight-but-amusing Cinemaware graphical
extravaganza, and -yas! - Xenon 2. The Bitmap Brothers' classic shoot-'em-up for only CfO.99 has to be one of the bargains of the year. Look for releases In May and full reviews next issue.to be one of the bargains of the year. Look for releases in May and full reviews in the next issue.
The legendary Xenon 2.
The Three Stooges.
Continuing our series ol quick guides to people, publishers, programming learns and. erm, other things' for people who should probably know all about them already (but don't).
Contact: Mansa Pauwdi lint 4. Siameits London Norm Trade Centre Bassoon Esse I SS15 60J History: Erdortanmetes Inaemaaonar partnl company of me Empire label, started n 89 by Sman Jeffrey and len Mggns by dstrbutmg French Titus products n this cointry Deeded to launch me* own software label on freeing Oxford Dgiai Enterprises iher man development leam now owned by the Empee label Affiliated labels: : eus. a Frencn arcade game-based ubol. Omey Software (also French based - the
US parent company has a contract with T«us and Naman, a French educatonal seftwambooks company). Readysch. a Caneoan company, and me American Paragon Software
Biggest successes: Despite a critical, erm. mixed marton me test Garza football game. Garre's Super Soccer dd very wel (Garre Z less so) The Don »um adventwe Dragon's tar was number one n me Amga charts lor weeks wide Team Xante* developed by OOE tram an Amenean book, was another big success The bggesl of me T*« games was Crazy Cars by a lar way Team Vankeds me one we'ro mosl proud of.’ a spokesperson add us R got very good coverage n Rie maga/nes and a good response'
Biggest failures: hr general eonsensvs Oct Tracy has 10 be ena of me worst games ol aflame H was a dauter across most systems, and me Amgs version, from me Me we've seen ol a. was down mere weti me worst cf mem Havng sad that a lar number of Taus games have proved to be of less than. ahem, premium quaNyMo.
Typical Empire game: ' has to be said mat games
released on me Empire label have been al over me shop n mo pas) - home produced soccer games, repackaged American products Ike Paragon s Doctor Doom s Revenge and so on The Mum, however, seems to hcAJ a delist* philosophy Thai spokesperson agan We want lo folow (he pern we've carved with games Ike Teem Xante* - mars where we've roMy estabkshed our name as a good games pubksher Games kke MegafraveAer l (tr*s issue) and Rung s we've got hied up lor laser on loiow n a smlar son ol direction We Ike Odd sconces - dings wbch grve us a be of scope to experiment and go oil n our own drectondneedbe'
Things to coma: An Amiga conversion ol tie Teeo com op Vofted-bascafly an updated verson of Or-a due aituid June while MegaTraveAerpshoiAd be out next year Perhaps more rtemseng are CyberSpece Eye Of The Skvm and Oeambnnger CybcrSpsce a ODE'S conversion ol a Munsne lantasy rote pktyng game (romkon Crown Enterprises-were n San Francisco Z090A0 and rhusciegrated Punts yacked n he meads and gout Megacorporasons' nfle Using a devetepment of me 30 engnt seen at Team Tanked. CyC«r$ pkice promises Mb* a raRw nvtssrve rate piayng adventure
Eye Of The Storm a set m me Red Spot of Jupeer - a law-bee zone some 100 yews mo me Mure Another 30 Med vector Rung, a offers 'dscovery. trading, bebery. compel end Ms of mngue' The team behnd a are ex-Argonaut people, **xdi sounds prcrmsng Fnafly. Biere's Dearhbnngw a paraAsx scrobng hack'n'siash otmng n me Shadow or The Beast mould tns ODE see as almos) a be of igm rekef be! ore mey embark on Cyberspace - a shoved be me Srst of Raw new products we see
Guiding philosophy; We n.mMO move n me brecaon of produeng large arcade strategy games, with Us or attention to desafl bog development ames. a lar amount of role ptayng and. yes. tsgher prices and bigger boxes Wel probably release fewer products as me Mire man we have Oeen doeig. bu RieyR afl bo of higher quality ■
AMIGA POWER JUNE 1991
Yes, that's right - it looks just like Thrust. What with this and Zarathnjsta. there almost seem to be a mini'renaissance m Thrust-style games, along the lines o! the recent proliferation of BaWezone clones (at least there's been a recent proliferation of them in this office). The Executioner is 120 planets long, features various worlds (aquatic, medieval etc) and an odd, between-ievei adventure bit.
Released in May/June, it's the first game on the new Hawk label, though the second is
only a month behind. That's Championship Athletics, an old-fashioned looking joystick waggier (don't say these are coming back colourful waggling too!) featuring pole vault, discus, shot-put. long jump, 100 metres from championship and 11 other track and field events AthloMc*.
DOMARK GETS RAMPARTS!
Thru*r with strategy •Union*! That*! tha thinking hahlnd Th* Ixatutlonar.
Domark has released its Atan/Tengen coin-op conversion list for the coming year, and it makes for quite a promising line-up. Ignoring this month's Hydra, we ll skip straight to June, and the release of the oddly titled baseball simulation RBI II via Domark's own development arm The Kremlin. This is closeiy followed by the same team's conversion of the fairly so-so corn-op Thunderjaws
Come October you can get to grips with some sweaty geezers in Teque's conversion of the beat-'em op Pit Fighter - apparently it's looking remarkably similar to its arcade parent -
while Race Devin’. the official sequel lo Hard Dhvm'. should be ready for a spin in November. And finally we come to the real joker in the pack, that fave rave blend ol action and strategy known as Ramparts, which is intended for release early m 1992 This, you may remember, is the game Bitmap Steve Kelly expressed admiration for last month, and while its cartoon wargame style may not be to everyone's taste, it'll certainty make lor an interesting conversion.
• Whether Domark has the licence to convert Atari's latest oddity - the horse-shoe throwing (!) simulation Schuuz - has yet to be confirmed.
Continuing the series in which we're gratuitously horrible to some of the Great Software Atrocities of our time.
'If there*! something strange. In your neighbourhood' - it's probably a copy of Ghostbusters II. Actually, strange Is quite a dramatic understatement, because this game Is utterly bewildering - the most bewildering aspect being that Activision thought they could get 125 tor it. What you actually got for your money was two disks packed to the brim with excellent sampled music, digitised film stills, atmospheric intro sequences, and...that’s it. H left you thinking “You know, Vm sure there's something they've forgotten her ...’
That’s right, kids, they forgot the game.
So what do you get Well, two sub-games of laughable simplicity and precious little challenge, appallingly unimaginative gamoplay. and a third section that made no sense whatsoever unless you'd seen the movie first. K you hadn’t, you’d be dead inside fifteen seconds, and then you’d find yourself sent all the way (end we do mean all the way] back to the beginning. This, ol course, meant you had to swap disks, though that wasn't too bad as by now you'd be used to tt. Almost everything you could
* . *
r wifi t fH'
V rr ri
dropping down a vary daap holo In OhnUvlItri 2 which, incidentally, is where you should put your copy o< it).
possibly do in Ghostbusters ti called for a disk swap - even getting killed on the very first level - and the playing-ttme-to time-spent-buggering around-with-disks ratio was so completely ridiculous that some people thought they’d been sold a demo version by mistake. Mind you. there were people who said that this was a great film conversion because the movie was totally useless as well, but that wasn’t much comfort to anyone who'd spent money on the thing. A disgrace.
CASTLES Keep your ayes pealed for Caeliae from EA, one of the hits of the American CES show in January, and potentially 'this year's Sim City* apparently. It's all to do with the building, defence and management of - yea! - castlea in olde Britain. More news on the Amiga version, which is due later this year, as we get it...
FREE JEFF MINTERt
Jeff Minter has a new Amiga game -but you won't be able to buy it! Don’t fret - this Isn't bad news. In fact it's the opposite. You see, Llamatron, as It Is known, is a ahareware game * you can get it for free. Alt he aska is that If you tike it you send him a fiver, and in return
Mim«r tfcarei Ms wares, with Usmatron.
he'll bung you another game, the ancient Defender like Andes Aftack. Llamatron itself is a clone of Williams* classic coln-op Robotron - top down view, tingle screen megaviolence, you know the sort ol thing. Pictured Is the ST version - the Amiga one Is due shortly. Ring Llamasoft on 0734 Q14478 for details.
THE AMIGA POWER ROCK-HARD QUIZ
Compiled by Gary Penn
Oh dear. The Rock-Hard Quiz in Issue One was perhaps a little too hard - harder than Intended, that’s for sure. The answer to the fourth question wasn't In that vary True Stories as stated. It should have been, but it's ended up in this month's instead. Anyway, without further ado, let’s stroll on to this month's five Rock-Hard questions. No prizes - just the prestige of being a First Class Software Bore. As an added bonus, anyone who really reckons themselves should be able to come up with the common link between the five answers. The solutions are on page 15.
1) An adventurous new system makes Its debut in Magnetic Scrolls' latest...
2) It’s Judgment Day for the team behind the conversion of which Sega arcade machine
3) Which title comet from a bald guy with a vibrating hand
4) Where would you be welcomed to The Dungeons Of Drax
5) Tha Fate Of Atlantis is in the hands of Attention To Detail. But what did they do before they tuned working days
AUDIOGENIC'S SPORTS ACTION RANGE
Audiogenic has announced that they're to launch a range of sports titles later this year. A spokesman revealed that the idea behind the new Sports Action series is To create a range of top end sports simulations which are the best of their type on the market.’ Considering the quality of some of the other games in that field - the two Kick Offs. TV Sports: Football et af - that's a tall order indeed.
Still, the Sports Action series kicks off in September with Sports Action Rugby, its release coinciding with the sport's World Cup. It's being put together by veteran development team Denton Designs, who recently completed Wreckers, also tor Audiogenic. However - and slightly confusingly -cricket lovers won't have to wait for a Sports Action simulation of their favourite pastime from Audiogenic. Indeed, this month should see the release of Graham Gooch's World Class Cricket, which uses television-style presentation and features shadows which alter according to the position of the in-game sun. Written by Gary Gray, it's one we should have a review of next issue.
MONKEY ISLAND 2
Guywood Threepbrush (‘It's Guybrush Threepwood" etc - see review this issue) Ians, and that includes this magazine. wii be pleased to hear that we won't have to wat all that long for the sequel to The Secref Of Monkey Island - it should be early ‘92 if not the end of the year Tins second swashbuckler sees Guybrush taking on the revenge-bent brother of the evil pirate ghost LeChuck. dispatched by Guybrush in the first game. New characters and new islands to explore join old lavountes - this has to leapfrog into most-looked-toiward-to’ position as tar as this office is concerned, at any rate
AMERICA’S TOPSECRET WEAPON
Super-charged super-fighters who risk oil defending America against the world s deadliest forces.
A combat unit of indomitable strength and courage.
A rescue team of unparalleled skill and daring.
THE BEST OF THE BEST
A non-stop, action-packed arcade style thriller based on the heroic missions of the world's most elite, superbly trained commando unit... the U.S. NAVY SEALS.
You have a number of perilous missions to complete. Out-manoeuver the enemy destroy hostile missile sites and rescue the hostages.
You begin with the briefing you may end with a victory., it's the middle ground that hurts!
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650
AMIGA POWER JUNE 1991
If something is wrong with your Amiga 500 or C64, who better to turn to than the Commodore National Repair Centre.
For all repairs to your computer, one low payment covers diagnosis, repair (including parts and labour) and delivery back to you.
And. as a special bonus, you can receive a free piece of software if you contact us before 25th May 1991.
The experience and expertise of our technicians ensures that your computer is repaired to a high standard at a low cost. And each repair will be earned ou‘ within 12 working days!
To schedule a repair and claim your free software, simply call Michelle or Matthew on 0733 391234
Please be ready to give your name, address, computer type, serial number and the type of fault.
The cost is £49.95 for an Amiga 500 and £39.95 for a C64. Payment can be made by cheque, postal order or credit card.
And remember, if you call before 25th May you can claim a FREE piece of software.
Newcombe Way, Orton Southgate Peterborough PE2 0SF
Storm - the people behind SWIV. which Is enough to make anyone sit up and take notice - have a couple ot new coin-op Doabit Drssoa ill - tht flni aru conversions on the cards. Double Dragon III btn 'em up with a weapons thopT continues the
'em-up saga, the most interesting new development being the addition of a weapons shop, but Rodland is something eJse entirely. Quite Bubble BobWe-esque in design, it's a cutsey platform game featuring the sickly sweetest candyfloss graphics in existence, A minor league coin-op hi. its stars are two pixie-like girlies (imagine My Little Pony on the Amiga) who grab baddies (including wind-up bathroom toy sharks) with their rods and bash them about a bi over their heads to kill them. Expect to see Rodland An overdose of nutty cuddiincss -in September, with DDIII some time later. could aodund be the c«t«i »«i
VAT INCREASE Vou may have noticed some etranga prices -£25.53 and suchlike - quoted in reviews recently. This Is duo to tho recent VAT Increases, with many companies not rounding things up by a straight pound, but adding the VAT onto tho old price. Other companies have decided to absorb the increase. It’s probably best to take some prices with a pinch of salt until things pan out.
INDY'S BACK - BUT THIS TIME THERE'S NO FILM VERSION!
Yes, the man with the hat and the big whip is back once again, but this time he's not coming to the silver screen. Indiana Jones' latest adventure, entitled Indiana Jones And The Fate Of Atlantis, has been written by movie maker Hal Barwood. with contributions from a certain games enthusiast by the name of Steven Spielberg, and will be appearing in comic-book and compuler form only, ihe fatter in this country through US Gold. As was the case with Indiana Jones And The Last Crusade. US Gold is releasing two different versions - an acfventure and an action game. Lucasfilm Games is producing the adventure -which bodes well, considering the standard ot their Last Crusade adventure and this month's The Secret Of Monkey Island - with Attention To Detail, the team behind Night Shift, handling the arcade incarnation. Prices and release dates have all yet to be announced
ROCK-HARD QUIZ: THE ANSWERS
Arp you made of ■and*tone or granite Here'a where you find out just how hard you really are ...
2) Golden Axe.
4) Barbarian II: The Dungeon* Of Drag. 3) Night Shift.
Oh ye*. The link i* the tact that all five feature heroine*.
Arc Developments has a couple of projects on the boil for Thalamus, due for release this summer. Restrictor is an original shoot-'em-up employing a sprite-based (as opposed to polygon-based) 3D viewpoint similar in style to Sega's Galaxy Force coin-op. Arc's other work for Thalamus is a conversion of the cracking C64 shoot-’em-up Armafyfe. Not only are Arc bringing up to date the way this blaster looks and sounds, they're also adding fufi-screen animated scene-setting sequences to help boost the sense of atmosphere.
Ocean has secured the licences to two new films -both of which look set to be sure fire hits. The first, which will appear Iasi is the long-awaited big-screen version of The Addams Family, Apparently, it win be packed fuH of famous faces, including Back To The Future star Christopher Lloyd. Further details of the game have yet to be confirmed.
There is, however, more information about the second licence, which is for Che new Bruce Willis flick Hudson Hawk. The Die Hard heart-throb is responsible for the story, and also plays the lead role under the direction of Michael Lehmann (Heathers, Meet The Applegates). The story has it that Hawk is the best art-inspired cat burglar there is - but he's now gone straight. However, various unscrupulous people want Hawk to steal the plans to Leonardo Da Vinci's alchemy machine. He agrees, and a manic mixture ot action and nearslapstick comedy ensues. The film is due in late Summer, with Ocean's in-house team developing the game for some time later this year.
AMIGA POWER RECOMMENDS
After a bit of healthy, erm, ‘discussion’, here are our choices for best games of last month...
Lovely graphic* and more neat touches than you'd find In a big bag full of realty neat touches make this platform-game-with-imagination one of the most lovable ever. Character is what separates Chuck Hock from the also-rans - it's got tons of the stuff -and it plays beauUfully too. Worth buying just for the sampled Unga Bungaf vocal
If you'vt only got enough money for one Amiga game this month, this is the one to get - because you'll be playing it for the rest of the year. It's huge, slick and tough, and it creates a whole world inside your computer. (Just don’t get carried away and mix it up with the real thing, or you could get yourself in quite a lot of trouble for shooting up government installations!)
EYE OF THE BEHOLDER
It’s Dungeon Matter the way it should have been done in the first place, and it's definitely the most accessible Dungeons And Dragons game yet (even if you don't usually like that kind of thing). It's got an intuitive control system, blood-curdling sound, graphics galore, and there's lots ol red in it. What more do you want, blood Well, it's got that too. Buy it!
What's that you say You're fed up with all these which are just great, you want a game to love Well, your luck's in. because you'll love Gem'X until your hands (all off. The puxzle game itself is a good one. but the presentation is Simply out of this world. Gorgeous music, perfect sound, speech that'll make your heart flutter, and beautiful Japanese girls all wrapped up in fluffy cuteness.
Don't believe the hype, but do believe that this is a classic platform game, with an awful lot of knobs on. The stunning metallic graphics, the innovative gameptay. and the whole brilliant atmosphere will keep you glued to the screen for a long, long time. It's not often that you find a game that you'll want to play all the way to the end. but this is one of them Yet another winner from The Bitmap Brothers.
PGA TOUR GOLF
Leaderboard ruled the roost in the world of Amiga golf for many a year, but it was swept unceremoniously aside by the release of this, the definitive computer golf game. Loads ot courses, loads of options, extremely stick presentation, every feature you could possibly want from a golf game, and some some very finely tuned gameplay too.
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
(New entry. No 7)
Thli hat b«en an rtltttt tinea lha vary tail and of March, to tala* from all four weak* of Ihit chart hava boosted it to thli lofty petition. What do you put itt tuccatt down to Wa atkad Andrew Wright of Virgin;
'Wall, K*» Vi*. Itn't H ft tall* wall ovar a million coptea, and hat a phanomanal pass-on rata - lha publithar John Brown wat on tha radio tha other day claiming aight paopla read ovary copy told! -which meant that approximately two thirda of tho 14/25 ago group “gat it regularly" \
Ahem. So you think that'a directly translated into eaiet
'Yet, and I think it'll translate into
VU from Virgin
tha product having a vary long shelf life too. What's bean quite surprising is that wa haven't had vary many letters complaining about tha bad language or other rudeness from consumers, which we were convinced we'd get.
Boots haven't stocked It - mainly bee auM it’s got the word 'bollocks* on the cover, which is something the Vi* boys Insisted on - but WM Smith have, and H*» currently at Number 2 or something In their chart.'
Ccxtl from Rcnif.d<
(New entry, No 12)
Ivory one expected Gods to do well, and - yes! - here H Is, one of the highest new entries in the chart.
'Actually, it should be the highest new entry. The game's doing very well - we expect tt to be at Number One for quite a while, ha ha. The only reason it's entared your chart at Number 12 Is that it's only been on sale for a couple of weeks, not the whole chart period.'
Who said that Bitmap Brother Eric Matthews, of course.
(New entry, No 49)
This, too, has only been on sale for a couple of weeks of the period this chart covers, which accounts for this relatively low
AMIGA POWER GALLUP CHARTS
AMIGA TOP 100
— - Erowsonw.....Nstry ter* — Vwy good Ms* * •* Fdwtd • Or
1 (5) FANTASY WORLD DIZZY Code Masters £6 99 *"*
2 (3) SPEEDBALL 2J Image Works £24.99 .....
3 (1) LEMMINGS/ Psygnosis £24.99 .....
4 (NE) PGA TOUR GOLF/ Electronic Arts £25.99.....
5 (4) SWIV/ Storm £24.99.....
6 (7) FINAL WHISTLE Anco £12.99 **
7 (NE) VIZ Virgin £24 99 ’
8 (NE) FORGOTTEN WORLDS Kixx £7 99 "*
9 (13) TREASURE ISLAND DIZZY Code Masters £4.99 "" 10 (8) LITTLE PUFF IN DRAGONLAND Code Masters £6.99 **
11 (NE) POWER UP COMPILATION
12 (NE) GODS/ RonepjtOe £25 S3.....
13 12) SUPER HANO ON The HI Squad £7 99 ""*
14 (NE) ROCKET RANGER/
Mvror Image £10 99 ""
15 (45) CJS ELEPHANT ANTICS Code Masters £6 99"
16 (14) KICK OFF 2 Anco£24 99 .....
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63 (74 KICK OFF 2 (EXPANDED)
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64 (NE) CHUCK ROCK
Core Design £2554.....
85 (NE) ULTIMA V Mndscape£29 99 "**
86 (68) WHEELS OF FIRE Oomark £29 99 ***
87 (NE) MEGATRAVELLER 1
Empire £29 99.....
88 [63) CRAZY CARS * he Ht Squad £799 *
89 (NE) LEATHER GODDESSES OF
PHOBOS/MasUrtronic £9 99 *"
90 (88 WINGS
Ctnemawar* (Mirrorsoft) £2999 ““
91 (NE) ARKANOID 2 The Hit Squad £7 99 ""
92 (31) TOYOTA CELICA RALLY Gremlin Graphics £24 99 ***
93 (96) OUATTRO ARCADE COMPILATION Code Masters £12 99*"
94 (NE) OPERATION WOLF Ocean £24 95 "
95 (NE) SUPERCARS 2 Gremkn £24 99 ""
96 (NE) FERRARI FORMULA 1
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97 (72) WIZBALL HI Squad £7 99 "*
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99 (NE) NORTH AND SOUTH
Acton Sixteen £7.99 *~ too (55) ELVIRA Accolade £29 99 **
entry point - H'( •dually Top 10 ■notorial. Andrew Wright again:
* Wonderland, soiling a load, and a lot of that ha, to bo down to hypo and Intere.l in tho PC voraion. which ha, been out tor a whito. Adventure Ian, ara putting I hi, down a, on of lha mu.tbuy roleame, of tha yaar.'
Tho taxi adventure', not dead thonT
'Apparently not. no.’
Chuck Mock from Core Deign
CHUCK ROCK New entry, No 84)
W* loved Chuck Hock, *o it'* nic* to *m it making an appearance. Here'* Richard Barclay of Cora to tall u* all about It...
Thl* it raflacting *ala* from )ust ona waak - or mayba avan lex* than that, a couple of day* or something - which i* why it'* *o low down. It's actually sailing batter than wa thought it would, certainly a lot battar than Car*
Vup, so wa expect to do quite wall out of it. It i*, after all. a good game.'
You won't hear anyone round here arguing with you, Richard.
A FEW WORDS ABOUT THE AMIGA POWER CHARTS...
• These arc the most up to date cherts it's possible to bring you. covering sales over a period ol four weeks - in this case, during the month of April. They’re put together for us by Gallup (the people who do the BBC music charts amongst other things), based upon a continuing survey of shops up and down the country -from independent computer stores to large chains like WH Smith - bringing you the most comprehensive survey of sales we possibly can.
• The charts take the form of a Top 100 combining both full price and budget sales. If you really want two different charts you can divide It up quite easily yourself -this way we've done it you can see the relative importance ol budget sales next to full price, which can be quite interesting. (Well, we think so anyway). Last month's positions are in brackets.
• We've rated each game out of ftve stars (ftve red stars for the really, really excellent ones) to give you an idea of how good the things that are selling really are. Games which don't get any stars aren't necessarily total rubbish -they're just the ones we've never played, so we couldn't really say. Having said that though, with plenty of them there's a perfectly good reason why we haven't played them - they look fust too tedious to contemplate.
HE’S IN TOWN WITH A FEW DAYS TO KILL
AMIGA, ATARI ST, COMMODORE 64/128,
SPECTRUM, AMSTRAD CPC, IBM PC & COMPATIBLES
TM * © IMO.IMI lMfU» C*nturr Foi F*n Co'CMion A1 rqlto nwvxt MAGE WORKS. Inatn How*, til SooHmiA SbML London SEl OSW M 14S4 Fu OlimitH
AMIGA POWER JUNE 1991
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GANT) OF I U*40(«
™r* TXJHS toi U«C4l
HR rVNVAFG TACTIC) 1
AMIGA A500 COMPUTER SCREEN GEMS . TV MODULATOR MOUSE BACK TO THE FUTURE 2. DAYS OF THUNDER. BEAST 2. DELUXE PAINT 2 & NlGHTBREED
PHILIPS 8833 MK2 MONITOR
COLOUR STEREO WITH AMIGA LEAD
AMIGA A501 512K RAM UPGRADE
TO 1 MEG GENUINE ITEM WITH CLOCK J
TECHNICAL DEVELOPMENTS AMIGA 512K RAM UPGRADE WITH CLOCK :
ZYDEC AMIGA 512K
RAM UPGRADE WITH CLOCK '
AMIGA A590 20 MEG HARD DRIVE
(AUTOBOOT WITH KICKSTART, SOCKETS FOR 2 MEG OF RAM. SCSI INTERFACE) 269 99
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AlU'hfrSX tt*» OX
BA..00**0 16 49 RADAR MtSSON
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OOBU DRAGON 16 0 SOLArt & truer
OOCnWMAWO 169Q SPKXftMAH
Back row left to right
COMPETITION PRO EXTRA GLO GREEN 13 49 QUKXJOY JET FIGHTER JOYSTICK 13 99
QU1CKSHOT111A TURBO 2 JOYSTICK 8 99
OUlCKSHOT 130F PYTHON JOYSTICK , 9 99
TURBO BLASTER JOYSTICK 9 99
COMPETITION PRO EXTRA GLO RED 13 49
Front row left to right
TURBO (RAPID FIRE) JOYPAD 14 99
ROCTEC MOUSE FOR AMIGA 15 99
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Other items not shown
COMPETITION PRO 5000 BLACK COMPETITION PRO 5000 MEAN GREEN COMPETITION PRO 5000 REO.WHITE COMPETITION PRO 5000 WHITE COMPETITION PRO EXTRA COMBAT COMPETITION PRO EXTRA CLEAR CONTRIVER C820A ATARI ST MOUSE FOUR PLAYER AMIGA ATARI ST JOYSTICK AOAPTOR (FOR KICK OFF 2 ETC)
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24 4« VY$ TC DEFENDER PGA COL f TOUR 77 99 PHANTASY STAR 7 1799 POPULOUS 3» 99 RAMftO 3 yr 99 REVENGE OF SwNOBl 74 46 SHADOW DANCER 77 99 SPACE HARRIER7 77 96 STROCR
SUPER HANG ON
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1099 1099 9.99 1099 1299 13 49 29 99
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DISK BOX 3 5' (80 CAP) DIVIDERS LOCKABLE 8 49
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a Superfonts 19.99
Ail items shown are official UK versions. We do not sell grey Imports.
INEVITABLY. SOME GAMES SHOWN MAY NOT YET BE RELEASED, inter-Mediates Ltd. Reg. OMke: 2 South Block. The Malting*. Sawbrldgeworth. Herts CM21 9PG VAT reg. no. 424 8532 51
If j 1 *1 /I A m j / oaf Jl
1 * . 1
TU Tornado FT kt Simiator or our
Arnica and Atari ST
Fuel up, weapons loaded... let s fly..
.. target spotted... try your cannon.
Some comments from ProFlight Customers
"The ben simulator on the ST by for "
"Very well done, the only flight simulator that gels it rightI Thonks "
"Welt done! 11 It is real I*
"Superb ■ without exception the best on the morket."
“ Very impressive ■ brilliant manual " "At lost ■ a real flight sim lor the purist "
"Your usuol high standard of software. Excellent"
"For realism, beats anything I hove ever seen on a home computer."
"Good fun & makes me nervous when flying dangerously ■ 10 out of 10 "
"Brilliant manual, brilliant simulator " "Another HiSoft winner!"
Tnese are alt unsolicited comments tfom users ol the Alan ST version o ProFligfit
and the Reviews ...
"The sheer range of things to do mokes this o winner and with future expansions planned this one could become as popular as the now classic Flight Simulator II,"
"A great deal of thought has gone into how the plane handles and the controls ore very responsive "
ST Att'iati. Atorrh 1991.
"ProFlight isn't the some os other fighter sims ■ it really does feel real" "ProFlight is addictive if you've got the hong of less realistic simulators, moving on to ProFlight will give many more months of exciting flying. Very complex but enjoyable and well worth the clamsl"
Atari ST User February 1991,
... change to missiles... locked on.
.heat-seeking missile launched... ... target destroyed, back to base..
HiSoft is delighted to onnounce the immediate availability of ProFlight for the Aton SI and AMIGA ProFlight. o supremely occutato simulation of the Ponavio Tornado military aircraft, o plane that >s the fastest oiraoft in the world at ground level Moch I 2) and one of the fastest at any level IMoch 2.2 wirh advanced swing-wing technology thot gives it o truly multi-role copobility. ProFlight uses complex ond exact flight equations that ollow you to fly this powerful fighter ust like its pilots.
Everything is there you can fly peoceW reconaissance missions or roar into full oltock with cannons, bombs, heoiseek'ng Sidewinder ond rodor-guided Sky Flash missiles.
ProFlight comes complete with a professional l70poge, nng-boond ihght manuol which derails every aspect of ffying this cxoling aircraft together with a pull-out specification sheet of the Totnodo
ProFlight is available ftom oil good computer stores ond costs only £39 95 inclusive UK ontyl, if you have difficulty locating your copy, please coll HiSoft on 0525 718181 and ask to speak to Julie
High Quality Software
The Old School, Greenfield, Bedford MK45 5DE UK. Tel: +44 525 718181 Fax: +44 525 713716
JUST WHO DO WE THINK WE ARE
Matt s got a free car this month. Budget Rent-a-car. who gave him the blue Fiesta (only 600 miles on the dock and a very posh stereo) he used to dnve down to see the Butttrogs. have •etused to take tl bade Every day I ring them up and ask tfw if they want it. and every day they say maybe someone will come and get it tomorrow. It's really silty.' Indeed it is. (Now why couldn't they have left him a &anada or something’’)
Matt’s boon playing: Gods ('it's realty growing on me, I have to admit'). Chuck Pock, and Kid Gloves.
4' AMS RAMSHAW
Kit * E .
■ - ■
(OOtxe m styksh black, and would cost you C350 new -bough honest' Mark's willing to take E250 lor it. He's aiso got a 12 string acoustic to get rid of too for about 50 or 60 qud I'm saving up for a brand new custom-tw guitar you see - despite the fact I can t actually play.' (Ring hum at the magazine it you want to buy one!) Mark's boon playing: The Secret ol Monkey Island ( 'anti that's it - it's taken up all my time!').
The only thing Stuart wants to sell this month is all the crap games I've been asked to review Now hang on a fwtfe. Stu - you know how many triends you've got among the software house fraternity at the moment anyway (ie none) and you're not going to make any more by saying things like that, you know' (Indeed.
Stuart's been hiding out from Image Works - among many others - most of this month, particularly the poor deluded character who seems to think he's actually Nathan the Brat - see page 106).
Stuart’s been playing: Speedball 2,
Gem'X, hide and seek.
Oh dear. Everything went sour for Gary Penn (25) when a childish boast down the pub went tragically wrong
Gary claimed thal eating dog food is easy', accepting the £100 bet that said that it wash t. The nexi day he was presented with a dog bowl, a can ol Pedigree Chum (chicken flavour) and a tea spoon, while twenty admiring spectators gathered round to watch Poor Gary1 Denied even a bowl ol water or some Pedigree Chum mixer to wash it down, he ground to a slightly queezy-looking halt after only half the fin. ‘I've learned my lesson.' he was heard to say afterwards it's not big or clever to eat dog food' Rumours that his nose is wetter than ever and his coat looks dee and shiny have yet to be confirmed.
Gary's been playing: Alomino, Amiga Encounter. Lemmings, SWIV, Exile, Loopz.
Rich has found Gary's achievement ha'd to follow (as have the rest of us), idtonteat anything odd this month,' he admits I dd go to my school ball though - that was good.' What happened there then’ Oh. nothing much. I didn't get off with any chicks, it that’s what you're asking, though you'll no doubt pretend I do Yes readers. Rich got off with lots of chicks' Anything else’ Well. I look my first dnvmg lesson It was okay -1 didn't kill anybody'
Oh good. By the way. Matt recommends you rent a car Irom Budget I It worked tor him).
Rich has been playing: PGA TourGolt.
Jonathan's been a tut snowed under this month Why’Well, because we gave him all the big. difficult games lo review, that s why. Wonderland anti (particularly) 3D Construction Kit had him slugging over manuals, for weeks. And 3D Construction Kit ism even a proper game, he moaned. What are we reviewing it for Because it's all about creating games, we told him. Just get on with it. okay (Some people,eh ) Jonathan's boon playing: 3D Construction Kit (‘and it's not even a proper game!')
Andy still l*es breasts, he says. Currently Gremlins 2 (the film, not the game) is lighting Andy s candle ('It's marveftous1' he told us m his inimitable way) as is the concept of doing a
Welcome to the AMIGA POWER
reviews section. To start with we have 20 pages that cover the best and most interesting games of the month in the greatest detail. These may not be the ones that score the highest marks (though they most probably will be), but they certainly are the most interesting. Then, starting on page 76, there are the rest of the reviews. These are your coin-op conversions, your specialist interest games, your oddballs, your perfectly-decent-releases-that-cover-little-new-ground and, yes, your crap. High scorers that don’t take much space to explain sit cheek-by-jowl with the most appalling rubbish. On page 86 we start our budget coverage, both original products and re-releases.
The bottom line (and The Bottom Line, for that matter) is simple -AMIGA POWER’S flexible reviewing system allows everything the space it needs, be it 200 words on a budget re-release or up to five (five!) pages on the latest mega-complicated flight sim.
(drastically) shortened version of Hamlet on the Your Sinclair cover cassette. (He's editor, you see). It's a little known (act that Andy actually trained as an actor, so any opportunity to use his thespian skills comes in very welcome Other details on Andy are pretty scarce at the moment, unfortunately - at the time of writing he was away on holiday (though doing what he wouldn't say). Andy’s been playing: Centurion ( but I don't like it much') and Rainbow Islands.
Sean is currently deputy editor ol the C64 magazine Commodore Format, but belore that he used to edit the fantasy role playing monthly White Dwarf, and (going quite a tong way back now) work at News field on 2zap‘. where all little computer journalists seem to come Irom. At the moment Sean claims he finds chaos theory and the ongm ot everything' most interesting, followed a dose second by current affairs - m particular internaiional military strategy. He claims his life began at the age of 13 when he moved house (which doesn’t sound too exciting to us. to be honest), though something interesting obviously happened around this time He's fond ol invertebrates because they seem so helpless' and fantasy role playing Oh yes, and he's got an Amiga Sean's been playing: Lots o! old Infocom adventures. Captive.
OUR SCORING SYSTEM
(AND HOW IT WORKS)
Our reviewing philosophy is simple:
1) Most magazines vastly over-rate the majority of games they review. Here at AMIGA POWER we believe in calling a spade a spade (or whatever the current expression is) so you're going to get a lot of 30,40 and 50 per cents as welt as 70s, 80s and so on. After all, if you mark everything the same, the whole concept ot scoring might as well go right out the window...
2) Most magazines vastly over-complicate their rating systems too. That's why we’ve only got one simple mark out of 100, and that's why the Bottom Line boxes contain short Uppers' and Downers' (ie what's good and bad about the game), the summing up sentence - and nothing else. You couldn't get much more to the point -except, perhaps, with the cut-down score boxes you get towards the back of the mag, that is...
3) Most of the time we'll all agree about a game - but sometimes we won’t. That's when the little On the other hand... boxes appear, somewhere tor a second reviewer to put his own, possibly very dillerent, point across.
4) That's all you need to know.
AMIGA POWER JUNE 1991
GUIDE TO MELEE ISLAND
Melee Tours would like to welcome you to the fascinating and sometimes eye-opening place that we call 'home'. Thrill to the perpetual twilight! (Yes folks, the nightlife never stops!) Chat with the locals!
Yes. Melee Island really does have to be experienced to be believed. Once you're here, you'll never want to leave (which is just as well). NB: Don't feed the pirates.
K l’X. >
Mc*nwhile .out at mi. Boo! Hits! A bod quy if ever wot one. Don't worry though - I con tec through his ghostly sc he met
The first port of coll for otvy adventurer hot to be Scumm Bor, home to scurvy teetering types end the infemout Grog brew. If it’s pirotes you're looking for, then Scumm Bor it the piece to be.
Of course, being on istond, there's bound to be o piece to purchase o shiny new ship - of o price. (Tou d be better off with o con of grog insteod).
Of course it's not oil swords ot twilight. There’s olwoys time to temple the verted floro end founo of Melee forest.
• «* *
M <7 -r -
A troll On o pirote’s islend Smelts ftshy to me.
And here we sec one Guywood Thrcepbrush ('Ho! It's Guybrush Threepwood!’). Oops. Sorry. Anywoy, here’s Guybrush ebout to hove o nice friendly chei with some Important Looking Pirotes.
The Governor's mention. Hmm. Looks quite interesting -in feet. It s just the sort of piece thot could rcelty do with o closer inspection.
f 4 *
It nitht vssh up joufvhfff1
Glug, glug. It's emoiing the gossip you con pick up on when you go for o little midnight swim ot the docks.
Adventuring finally makes the mainstream with The Secret Of Monkej
Game: The Secret Of Monkey Island Publisher: Lucasfilm/US Gold
Price: £25.99 Author: Ron Gilbert Release: Out now
ft, Lucashlm adventures Never something I realty got the hang ot, or took a shine to. to be honest t found the earlier efforts distinctly CW-bke in style, with the mouse-controlled input system as much ot a hindrance as a help To cap it all, I tound it hard to get out ot my head the idea that using moving graphics in an
adventure wasn't much more than a gimmick, doing little or nothing to help game pray at an
That was an easy enough ime to take with the early efforts. By the time Loom came along, with its stronger plot, improved graphics and easier player interface, my position was starting to look a little tenuous, however The game may have been far too easy and a Mile ragged around the edges, but it was undeniably good A Quiet triumph for lucastrtm, then -but nothing compared to what they've come up with now
With The Secret Ot Monkey Island. the mouse-controlled, graphic-adventure comes of age This is a truly excellent
game, easily the best I've seen this year It's hard to think where to start with describing it. so let's take the traditional route and begin with.. the plot
Unlike so many adventure games. Monkey Island doesn't simply use the scenario as an add-on. easily changeable backdrop to the game - here the piratesireasu re. ghosts island atmosphere so permeates every aspect ot the game it would be impossible to imagine it without them It sets a new standard of mutual-dependence between location and game that others will find bloody tncky to follow Specifics then You play this helpless little guy called Guybmsh Threepwood. a wannabe prate, all-round turkey, and
general starting-lrom-the-bottom everyman You know the type The game opens with his arrival ai M6lde Island, the idea being to guide his stumbling steps towards true piratehood, and beyond (Beyond’ Well yes - as things untold, you’ll discover that achieving the status ot swashbuckler i$ only the beginning There's much buckling of the swash and, erm. swashing ot the buckle lo be done after that. This isn’t Skull And Crossbones. that’s for sure )
One of the very best things about the game is the way a fairty sophisticated sense of humour is incorporated into the game. I know what you're thinking -humour and computer games go together
Hubba, hubba. It's our htroinc.
Vet, it * Brian llctud!
Of court*, Melee Island itn'T full horn* to 0 lew reprobates ond dodjT ye tiers Oh no. There's a full thoppiny complex (tort of) with oil mod-coni, including * church more on the left.
Ink, deadly piranha poodles! Somebody, somewhere ■anti to keep Guybnish oat of that mansion..
Oatln the wilds, foot Guybruth looks very, eery alone. Left hope he doesn't stumble upon any vicious nasties.
fancy foods and souvenirs aren't on that shop-keepers can offer. A quiet word in the riyM tar can sometimes prove very productive Indeed.
i 8 ft A.
Nothin) stops our hero. Unfortunately yettlny into the mansion was only half the problem. The sheriff looks a lift!* non-plutscd at Guybrush't breakiny-and-enteriny
,'UtVwy % . e*
I cant be sure, but I )et a stranye fceliny that there's somethin) interettiny over there. It doesn't necessarily take a brave man to yet across to the other side.
No island would be complete without-..a circuit Ves, for a limited period only, the fttucinni Brothers will be performiny their feats of dariny do (Just as soon at they've finished aryuiny).
Cross the sheriffs path once to often and you could end up like this poor soul. Pirates should be slumped on bars, aof behind them.
One of the ok* thinys about Melee Island is the chance to meet new people, and marvel at their My biceps. One eye patch, two hooks - a pirate H ever there was on*.
Island - a game so stupendously funny, they could make a film of it.
i ce Pnnce Charles and Sam Fox - but trunk again As much as it can be said that anything does, it's the humour that really makes Monkey island. It's intrinsic to everything From (he way just about every character in the game gets your name wrong (Threepwood. my name's Guybrush THREEPWOODV you tint) him screammg for the ziliionth tune), to the palter of the used ship saesman (whose arms seem to jump aboul m time with his over-used mouth), who would rather give you his granny than lower tvs prices, it's packed with characters and situations to make you smfe or s«mp!y burst out laughing. I partojiarty loved some of the commands possible (TaSt lo men ol low moral fibre' becomes an option when you confront some prates), and the way you can even hold what is probably an intei gent conversation with the dog Apparently. Fido actually gives the solution to the whole adventure away, but unless you know the doggy-lingo. you * just have lo fathom it yourself
Then there's the but no I'm not going to give you any more examples of the humour, partly because it’ll spot! the whole expenence for you when (nol if) you buy <t, and partly because, like all great comedy moments, you realty do have to be there So leaving atmosphere, plot and the like aside lor a moment, how does it all work m a more technical sort ol way Well, lor a stan you have to take on board that none of this character control lark is done by typing Most of you wi» realise that already, of course, but just m case you've just tuned in to the Lucasfilm channel and aren’t familiar with their thang, you may be pretty amazed to learn that the whole thing is done with the mouse, using a pomt-and-cltck interface This means that at any point m time, the computer will display all possible options on-screen. Even when holding conversations with other characters, aa you have to do is move the mouse onto one of the various possible lutes on offer, then click she mouse button. Hey presto, your character speaks It may sound a bit limited, but in lad it's anything but - because these options are so -»
The key to belay i pirate lies in
word-pier, nol sword-pler.
‘T/ie Secret Of Monkey island creams ’em all in style’
PARSERS Of EIGHT
Getting the hang of pirate-ese is no mean feat. Thankfully those swarthy types at Lucasfilm know how to meet the demands of the adventurer about town, and have come up with what has to be the ultimate in text-without-typing parsers.
Thl* t* th* main action screen.
Th* ‘e»mof»' always k*opt
‘ 1 ‘
Guybrush in th* picture.
•v*' o • urwi- lilly
W ipil vwltw ar*
Anything spoken or any
noise* mart are show on
*i ■ &
th main action scroon.
. ' ■ jj
Thl* Is th* command iru.
On th* loft oil possible option* for •entonc*
conduction, or thing* to My ar* displayed.
Th* lop lino thowt I ho lull
command ready to bo onocutod.
O Simply highlight the word you need with the cursor, then click the left mouse button.
OBy doing this a few more times.
quite complex sentences can be constructed.
The default command is WALK, so simply clicking on an area of
The list on Hw right shows all ol Guybrush s objects. Once th* list exceeds five objects, arrows appear, allowing I he player to scroll th* list up or gown.
the screen with the left mouse button will Instruct Guybrush to walk there.
O Depending what you've chosen on the screen, the computer might highlight a suggested word (such as open, if you select a door). Simply clicking on the right mouse button will select this suggestion
AMIGA POWER JUNE 199t
AMIGA POWER JUNE 1991
disappointed no longer - here's the fust game I've ever seen which really justifies such claims (even though - to Lucasfilm's credit - nobody's actually making any!). We're not just talking about screen displays that look as rl they were done under the guidance ol Ridley Scott, all eene blues and arty angles, either - it goes further than that Move your guy. and he'll actually react correctly to the 3D-ness ol the scene, the camera panning all the while And ol course that groovy mus« I've already mentioned actually changes lo suit the scene too
The lastabiiity ol the game is the only sucking point, but this is a problem that can't be avoided with adventures A projected 30 hour play time may not seem like much (or £24 99, but when it's 30 hours ol pure tun and satisfaction, it's not much ol a grumble
II tins review seems just too enthusiastic, there s a very good reason lor it t can't remember the last time I enjoyed playing a computer game so much Even the fighting sequences are done with flair, insults being much more important than sword-Ughting skills Forget
alt those milestone adventures Zork, The HobM, LordOi The Rings et al) - for sheer enjoyment and general ail-round perfection The Secret Of Monkey Island creams 'em all in style I just can’t wait lor the sequel • MARK RAMSHAW
® UPPERS tl * taken ten yurt, but the first truly accessible adventure is finally with us. Keep this game in a plastic bag. because the atmosphere really does drip from it. Graphics, sound, and plot - everything gelt perfectly,
® DOWNERS Erm. I can t really think lor any. Eicept perhaps tor the sluggish way in which the parser scrolls, and lor the oh-to-tlow save and load screen. 1 meg required
THE BOTTOM LINE
It you love adventures, buy H. If you don't, buy it anyway. In fact even it you don't own a computer, ruth out and buy your copy now (and get 1 fl ' yourself an Amiga while till —
you're out). A ripping yarn and *111 ~ no mistake. ww —
context-sensitive, that the command system comes across as being very comprehensive, white at the same time splendidly smooth and easy to use LucasMm have managed to find a compromise between the fluidity and flair ol a rigid storyline, and the intelligent realism ot more tree-form adventures - it's a system that allows you to more or less lorget about the specifics ol whai you're actually physically doing (sitting al a desk with a computer in front o! you. presumably) and loose yoursel! m the adventure instead
umes have software companies boasted that their product really ts 'Just kke taking part in a Mm', and 'A truly cinematic experience' And how many times have you thoughi Hmm, well, sort of and been vaguely disappointed Wed. be
The huittc and built* of town tit*. With to m»*T thopt iou tomctimci jet th* Iccling thjt you ore going around in circles.
Maybe that ni<« man on ih« comer can give directions. (And what about that chap on the left Me looks a pretty dodgy ge«««r).
COMING SOON TO AN AMIGA SCREEN NEAR YOU
Don't nsk him either! (Actually, Dm, nice pair of car he proves useful later oa.) rings, missus.
When you go to the movies, you always get a nice trailer of forthcoming films. And of course these trailers tend you show you some pretty teasing parts of the film. So, in classic flea-pit tradition, here’s a taster of what to expect once you’ve progressed beyond the proving ground of Melee Island.
GUYBRUSH SHOT THE
lull don I •tic what happened lo hit eye!
Con you read (hot It toys ‘Ask me about Loom1.
Spooky! That's a ghost »hip lor sura. (Why on earth didl decide lo become a pirate )
Ghost ty goings on aboard I ho pirate ship. That guy looks pal*. (Must bo resting his bonot).
What d’ya moan you thought this was a holiday You won't gel to see the delights of the
cruise ( Looks Ilka wa've got a mutiny). Caribbean with your head in the sand.
oiirmrr on. did1 ten you about the Olicnirr music yet No17 Well I sure hope you like reggae - this is one program that really skanks (translation lor nonmusic types it's got a rather spiffing Jamaican beat) Bob Mariey would be proud ol these tunes (weii, fairly proud) And that s about ft for presentation Great atmosphere, pleasing humour, lovely sound, the best input system we've seen yet. not lo mention the pretty stupendous graphics (I thoughi I'd let you take that as read), there's only one aspect ol the game we haven't really touched on yet - just how wet! has the actual adventure been designed’’ It's the son ol thing that can realty sink (sorry, accidental pirate pun) an otherwise excellent game
Which is why I'm pleased to say
‘This is one program that really skanks’
Monkey Island has been designed better than any adventure I've ever seen before (Had you worried for a mmute there, eh ) Everything shows such attention to detail and consistency of form that you are completely drawn into the whole piracy experience - it would be no exaggeration to say that no matter how you progress through this game, the resultant senes of events could easily be used as a script for a pirate movie And what a box-office smash n would be1 (Okay, so a couple of ihe jokes have been ripped out of The Princess Bnde. but they were worth telling again anyway).
Just think (or a minute - how many
CAST OF CHARACTERS
No tale of piracy and buried treasure is complete without some, erm, interesting characters. The Secret Of Monkey Island is no exception.
"* OfXniJT fmotphen
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
LUFtDS Ol CHHOS
W9W!H; & '•** ** Wfi
A mere selection of the mysterious beasts on offer
By marrying aspects of his classic Laser Squad and the 8-bit cult game Chaos,
SCENARIO 1 - THE MANY COLOURED LAND
Hubble, bubble, toll end trouble...This chert shows ell the spells available.
The portel ahead of you Is celled Arrivals*. Sounds e bit ominous, don't you think (I’d 3d out of there test -you never know who'll be coming to visit et eny moment!)
It’s e good idee to elweys close doors behind you. You never know whet mey come looking for you letcr, end en extra obstacle gives you just that little bit longer to prepare yourself, cast e spell etc. One of the prime requisites for lords Of Chaos is forethought.
Things may look peaceful here, bi t that’s because you can only see what’s happening within the visual range of your characters.
Pick up ccruin objects and you'll suddenly find yourself with a deadly meat to cross before you can escape.
Julian Gollop has produced a new slant on the fantasy/strategy genre.
Game; Lords Of Chaos Publisher; Blade Price: £24.99 Authors: Martin Beadle. Nick Gotlop. Julian Gollop Release: Out now
T has 16-bit conversion ol the
latest game Irom Julian Gollop (programmer of the classics Chaos. ReOe/sJarand Laser Squad} has been eagerty awaited by -well, me. basically Promising to be a hybrid ol ait the three previous games -well, except Rebeistar - Lords Ol Chaos boasts nearly an ol the features and spelts ol the original Chaos, but m a strategy game setting much closer to that ol Laser Squad The player (or players ■ up to four
II iccini a lew other unwary adventurers have visited this room before you. (Ulp.)
can play at one lime) finds himself (or themselves) in one ol three types ol scenario from which he (or they - welt anyway, you get the idea) has to escape wthin a set number of turns, preferably carrying lots of treasure and having kitted the eint Torquemada (or some other big bad guy wizard) into the bargain
Our hero is helped by a handful of wizardry weapons, and also by a number Of spells, varying from the creation ol magical creatures such as dragons, goblins, unicorns and, erm. crocodiles to the summoning ol fire, water, and strange forms of malignant plant life.
Unfortunately, nasty old Torquemada can also call on alt these powers, so dearly there's going to be a good messy fight with tots of entrails a-flying before anything gets resolved And that's just about whete t come in...
Let's get right down to rt. shall we7 I've been playing this game for quite some tune now. and if there's one thing missing Irom it. it s chaos'. (Actually t haven! found many 'lords' m it erther. but let's deal with the 'chaos' tor now.) Things seem to take the form less of a Me-or-death, do-or-de. agamst-ait-the-odds battle to the finish, and more of a gentle country stroll, takmg m the occasional encounter with some mildly belligerent wildlife, but nothing to write home about any more than if you swatted a wasp At least <n the earlier levels. I found that most of the difficulty present m Lords Ot Chaos came from
Step on ihc wrong iquxrr And you suddenly find round! surrounded by thick •od dangerous tangle vines.
Simply trekking across the landscape, as some of the terrain types take quite a heavy ton on your movement points This leads to the game having a rather stop-start kind of feef to it. as you negotiate the slightly unwieldy menu system, move each piece lour or five spaces and then run out of action pomts, end your turn, watch no! very much happen to all the other creatures m the game, then start the whole palaver again
Even when neanng the time limit, there seemed to me to be very little <n the way of immediate or pressing danger, and this lends the proceedings more of the air of an orienteering expedition than a high-powered showdown of strategy and sorcery Why or>emeenng7 Well, the game uses a novel approach, m that your view of the overall map is realistically related to the information you would actually receive from the characters under your control. Hence, each character can only see a certain distance in front of him. so any areas of the map (including other characters) which are outside hts visual range, or obscured m some way (by trees, wans, thick undergrowth etc) appear on the screen as black squares until a character moves closer to them In this way, you never quite know wtat you're going to stumble across until you're practically on top ol it, which does bnng a certain element of suspense into piay
Unfortunately, it can also necessitate a rather tedious amount of searching around in forests for concealed treasures and suchlike which are only revealed when you get very close to them indeed, and smee such areas are usually composed of fairly heavy terrain the going
can be very stow. The air ol slowness is also compounded by the rather sprawling nature of the play area, compared to the quite spartan spnnkling of creatures, with the result that slices of fast-moving thnlls are few and far between.
In Laser Squad, the relative stow ness of the actual gameplay was compensated for by some pretty heavy firefights with some senous weaponry. As the majority of the fighting m Lords Ol Chaos ts of the hand-to-hand (or beak-to-ctaw) variety, there isn't the same impression of action and excitement, and it's something that proves more noticeable a drawback than it might first have seemed. Where the other games were finely and superbly balanced between thoughtful planning and frenetic violence, that balance has gone for a
burton here, and it leaves the game looking suspiciously thin Even when there is a burst of hack-and-slashing, it's of a pretty subdued nature, and it takes a while for any results to unfold
This is my only real problem with Lords Ol Chaos - this not-much-gomg-on-ness - as m an other respects it's a very wen-executed thing. The control system, while a little bit clumsy in use, <s very easy to get the hang of (at least if you've played Chaos it is. but it teeis like it would be simple to grasp for complete newcomers too), the graphics are clear and cotourful. and it's easy to just dive into, although you can set things up much more carefully if you want to try a particular strategic approach. There's a wide range of difficulty levels for experienced players, several different types of scenarios with different dangers and objectives, and the opportunity to build up your character over
a number of games, in the best roleplaying tradition
In general then, Lords Ol Chaos has a tot going for it, and if you're more ol a strategy punst than I am then you probably won! be too bothered by the lack ol a good-going bloodbath There's enough depth to keep you engrossed for a good few weeks, and enough scope lor tactics to ensure that you never have to play the game the same way twice
A« the same, it's quite hard to see lust who this game is going to be bought by. It's shtl likely to be loo arcadey' for real wargame fans, and those people who liked Julian GoJlop's previous efforts may well be put off by the aforementioned lack of any zapping.
I was really disappointed when I played this - I'd hoped and expected on the strength of its predecessors that this would be brilliant, and sadly that just isn't the case. For an the game's depth I just wasn't drawn into it in any significant way. Lords Ol Chaos is by no means a bad game, but at the end of the day, my reaction has to be. is that an there a ' • STUART CAMPBELL
UPPERS A big challenge, and tots and lots ol lastability. There's enough in there to keep strategists happy for months.
® DOWNERS II takes a
painfully tong lime for anything very much to actually happen
THE BOTTOM LINE
Well worth a took H you are a strategy or fantasy fan. but il you're a Laser Squad addict looking lor more ol the same, exercise extreme caul ion
‘My reaction has to be, “Is that ail there is ’”
CASTING AN EYE OVER THE ICONS
The key to playing Lords Of Chaos lies in the proper use of its icons. Although they are fairly self-explanatory, it’s always a good idea to really learn your way around.
---CAST AT GROUND/AT
AIR - to summon one of your walking or flying creatures
igv INFORMATION - gives more yf details about whichever square the main screen cursor is currently resting on.
THROW AT GROUND/IN AIR - for throwing weapons such as spears against walking or flying targets.
READ - read any scrolls you might happen to pick up
FIRE AT GROUNO/IN AIR - for use of ranged
weapons (such as bows) against walking or flying targets.
CENTRE - centres the screen on your wizard.
in ■ cauldron from various herbs found around the ptay area, to produce various spelts which can ' restore the wizard s vitality, increase his combat power, etc.
USE - use whatever the wizard j£. is currently holding (or, failing i that, his hands) on the contents of the cursor square.
RIDE - used to let the wizard mount any of his creatures which can be ridden.
SELECT RIDER - dismounts the wizard from whatever creature he is riding.
8IG MAP - gives an overall view of the whole level (except any areas of the map which have not yet been explored).
LAND/FLY - toggles between ground md air movement tor creatures capable of either
FILL VIAL - Used to collect potions which have been mixed
PICK UP - use this to. er. pick things up
CHANGE OBJECT IN USE -changes the object currently in the wizard s hand,
DROP - this icon is used to. er, put things down.
EAT - eat food to restore the wizard’s spetl-casttng powers
DRINK VIAL - drink a previously-mixed magic potion
DRINK FROM CAULDRON -potions can be drunk straight from the cauldron. This means that the potion will take immediate effect. (Of course this is the only way to use a potion if you don't actually own a vial).
AMIGA POWER JUNE 1991
Wud<f on to royal load and pretty soon you’re likely to get your head chopped off. A pan might help.
Gouty for a total window* environment.
The combination of evocative graphics and helpful icon! certamty look! impressive.
The union window actually often many word processing luxuries, such as cut-and* paste. Now that's a good idea.
Wonderland minus the splendid graphics docs, it mutt be said, begin to look more like Mediocrcland.
Touted by its creators Magnetic Scrolls as
Game: Wonderland Publisher: Virgin Price: £24.95 Author: Magnetic Scrolls Release: Out now
running past looking at its watch and going Oh dear. I shall be late she gives chase and follows it down its burrow. Having done so she hnds herself m a spooky world ol talking playing cards. Cheshire cats. Mad Hatters and giant sherbetsmoking caterpillars (What she doesn t find, mind you. are the bon and the Unicom or Tweedledum and Tweedledee. They're ail characters in Alice Through the Looking Glass ) It goes without saying that you're Alice, and you've got to solve a whole load of puzzles and get out ol
At the heart of Wonderland is a fairly straightforward adventure game parser. Text descriptions of your Surroundings appear as you move from location to location, and you tell the game what you want it to do by typing in ordinary) sh) English commands As parsers go this is a fairly standard (if sophisticated) one. no different realty to the sort of thing trial's been around for the last four or five years IV* understand everything from the basic ‘E‘ (to go east) to huge, unwieldy sentences like PUT EVERYTHING WHICH IS IN THE CUPBOARD EXCEPT THE POTION IN THE CRATE THEN GET THE POTION AND PUT EVERYTHING FROM THE
Lewis Cano* was an odd sod ol a chap For a starl he wasn’i called Lewis at all. or even Carroll - his real name was Charles Dodgson He also liked writing maths books and taking photographs ol little girls. Blimey1 So it isn't hard to see why Magnetic Scrolls decided not to give him much ol a billing on the packaging of their computer adaptation of Alice's Adventures in Wonderland Or, indeed, can it Alice s Adventures in Wonderland at alt What they have done, though, is attempted to revolutionise adventure games as we know them, taking the unfashionable N, E. GET LAMP' concept and turning it into a force to be reckoned with in the Nineties etc. Quite a tall order, eh, readers9
Bui before we go arty fudher. lei's take a look at the plot. It's Alee m Wonderland, basically, so it you've read the book you* know just what to expect. Akce gets a tut bored ot sitting on the riverbank, so when she sees a rabbit
‘These initial hurdles could be enough to put many punters off’
One of the nkv aspect* about WondtrUnd is th* wot «kot text quoins ho! no! boon sacrifklcd lor th* soke of hoving Ion of pretty pictures. It actual!* mo nogs! to combine both.
Here's the Duchess' house, scene of *11 thel business with th* pots ond pons, the bo by thot turns into * piglet and the pepper.
most complex necessarily the best
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Limn, do you until somethin) Usiff) iht compass window to get around Wonderland,
Hot to yel down to tom* icnoul advcnlurinj. What's this, a wiyyhrwejyhr Mt*’ Oil welt, to much (or unonuitu..
It may understand the moil complex sentences under the sun, but a smjlc command can wo fit wooden
Lurking somewhere in this room are the two keys you'll need to get out of the rabbit'i hole. But where (Oh, and try join) through the mirror.
Ftttuij all the windowt onto one screen can proee difficult. Magnetic Scroll! have thoughtfully provided (our different screen oodei, from 1* colour low resolution to interlace mode - the choice ii yours
CRATE IN THE CUPBOARD' (don't ask me -1 copied it out ol the manual) But wftal makes Wonderland different is the amount ol clobber Magnetic Scrolls have tacked onto this basic framework Say, lor example, you wanted lo pick up a bottle. You could be bonng and type GET BOTTLE'. I suppose. But there are at least 300 more convenient ways ol doing it. You could scroll back to a previous GET BOTTLE' command and copy it, saving a few keystrokes. No Right, how about going up to the Verbs menu, selecting Get and then picking Bottle from the sub-menu that appears’ Alternatively you could open up the Items in Room window and the Inventory window and drag the bottle toon between the two Failing that you could even go to the Graphics window, click on the bottle in the picture and choose Get from there. (I make that four ways. Ed) Whether you actually find yourself using any ol these extra facilities ts another matter. Most of the time it seemed to me to be quicker just fo type things in.
Once you've got to grips with all of that you can start solving puzzles It starts off easily enough - just follow the rabbit down its hole (not forgetting to take a pear tamp) and case the joint. You'll notice that almost every location has a picture ot some sod to go with it (often animated) and possibly some music too Pretty soon, though, you'll have picked up everything you can lay your hands on and win be
wondenng how to enter Wonderland proper Two fairty serious puzzles need to be solved, neither ol which have much bearing on the book (most of the later ones do, though) and, although some pretty heavy hints are dropped in the text and the Help facility, these initial hurdles could be enough to put many punters off adventure gaming for evermore.
While Wonderland has a very professional feel to it. it could be argued that if you slop away an the extra tuts and pieces (winch, let's face it. serve onty to make things a bit more accessible without actually altering what's underneath) you're really gust left with a text adventure, a genre which probably evolved as far as it's likely to go several years ago. The other side, however, would jump to its feet and claim that an adventure packs in far more depth and is Dkety to require a tot more
skill than most arcade games and besides. Wonderland is rather a nice one and to dismiss it for being an adventure would be terribly closed minded.
But what do I think While admitting that the extra menus and windows (with the possible exception ol the map) don't realty add much. 1 o-d enjoy playing IWonderiand enormously It's a good rendition of the book, capturing its storyline perfectly while tweaking it enough to present a challenge even to those who know the plot inside out
The pictures are nice too. I reckon that if you've had a good crack at adventures before and they've left you cold. Wonderland isn't likely to convert you. But it you like them, and are looking for something to sink your teeth into, itll be more than enough to Tight your torch. • JONATHAN DAVIES
® UPPERS Decent disks to dosh ratio. Slickly put together, with a very Lewis Carroll feel to It and some corking graphics to boot. The Mac-style presentation manages lo grab the attention ol those who would normally avoid adventures.
® DOWNERS Underneath all the flashy add-ons Is a fairly ordinary adventure game, the graphics take ages to load, and ot course ITS another 1 Meg only game. And, when will programmers realise how much of a pain multi-disk access can be
THE BOTTOM LINE
An atmospheric and cerebrumbashing adventure game that isn't quite as innovativt as it might lead you to believa.
ALICE THROUGH THE WIHDOW SYSTEM
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This is where everythin) happens'. Tees descriptions of whan join) on appear here, and you can type standard adveniisrcy commands into h- The scroll bar on the side means you can review (he Iasi few pajes of your adventure and cut, copy and paste bits of it If you want. Pull down menus at the lop provide a 'shorthand' tor most popular commands, so you hardly have to type anythin) at all (M you don't want to).
Most locations have an associated picture, which is often animated. Clschin) on an object in the piccy causes a menu to appear listinj alt the thlnjs you mi)hi want to do with it - another way of avoid my loti of typlnj.
31 Qrf I— j/
You'll never need another piece of squared paper ejaint A map is automatically constructed as you jo, and you can move straijht to any location by double dichin) on it.
X Exits COMPASS
And mixinj up east and west /Fag'fr\ will become a diinj of the
■ T ■ past too - you can move in any direction by dickin) on ' the appropriate arrow (as Ion) as there's an exit that way).
« ITEMS IN ROOM
M Tour inventory (the stuff you're carryinj) can be displayed in a window, as can the objects in the room. You can ptch up and drop thlnjs by drejjinj their Icons around, and do other thinjs by choosinj commands from menus.
There's help available lor most problems in the )ame, ranjinj from cryptic to blindinjly obvious, (ads time you use it your score takes a hamnserift), thoujh.
AMIGA POWER JUNE 1991
The sun-Awnched Island* ot tha Archipelagos ate littewd with evillooking twos and plants. Those aw not only atmospheric, they Infect the land and drain away the very life.force of the area.
This ominous obelisk Is the key lu beating Archipelagos. Destroy all the boulder* to make the obelisk vulnerable, thon kill the tower to complete the level.
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• First up is Vaxine from US Gold, ranked Number 37 game in the Amiga Power all time Top 100. Programmed by The Assembly Line, it's an excitingly weird 3D blasting romp with a
• Then there's Archipelagos from Logotron, one of the all-time classic 3D games and rated Number 55 in the Amiga Power Top 100 This is an action-packed race against time in a bizarre
• Don't forget the 30-page reviews section, packed with news and reviews of all the most exciting new games. Amiga Format has earned a reputation for the accuracy and reliability of its reviews.
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The last word in Japanese arcade adventures arrives in the form of Switchblade 11
Game: Switchblade 11 Publisher: Gremlin Price: £25.99 Authors: George Allan, Paul Gregory, Barry Leitch Release: Out now
Now here's a lunny thing
Switchblade i) reviewed tn the very same issue as the original Switchblade (check out the budget section to find out what we thought o! the first game) This follow-up is a bigger proposition altogether, and sets out to silence one of the major criticisms of Switchblade - the one tnat ail the screens looked the same. There's toads ol graphic variation in this sequel, with forest scenes, underground scenes, scenes in the same tunnel-and-cavem network as the ongmat. mduslnal dockland scenes, and tots more besides So. er. that'll be that cntiosm silenced, then, In many ways. Switchblade II visually resembles Midnight Resistance. but the gamepiay actually contams several elements of both Rainbow Arts' Tumcan and the more recent Gods from Renegade
LEVEL 1 - PART 3
Having negotiated the first section and the underground caverns, it’s back to the surface to meet the obligatory end-of-levei baddie. Then it's on to Level Two and into the daylight for some even meaner Switchblade action...
MORE THAN THE SUM Of IIS
n ADTC7 Um. we! that's a tricky "Mn 10. question There isn't much in Switchblade //that hasn't been seen batore (and seen several times for that matter), but I don't think I've seen a game that did alt of <t quite so welt until now There aren’t any weak elements in here at all The game is instantly playable, the graphics are uniformly beautiful, the sound is atmospheric and solid (although to be
Level * - Sis, eepentive coin.op itytc level l - Brisht, cute, colourful and
cIt.non. Mind the sept thorply defined arcade-ttyle guphlct
SO SHE ISN’T EVERYTHING..
No, but it's pretty important, all the same. One of the nice things about Switchblade II is that it delivers a lot of play area for your money, as these very different screens show...
Level 4 - A quiet bit. Ttirousk that door level 5 - And a loud bit! Those lies i lovely bonus room. missiles never stop, so run for HT
scrupulously honest, it's more good enough' than absolutely stunning'), tne difficulty is very wetl-(udged. there's no reliance on the infuriating learning from experience' (ie kilting you without any warning and then relying on you to remember exactly where it happened) cop-out that completely ruined R*£ Dangerous 2 for me. and there's always plenty going on to keep you occupied.
Even when you've gone nght through a level, there's likely to be at least one secret room you haven't found yet, or one secret entrance to another huge section of play area to stumble across. (Tm $ WI finding new bits just on the first level) And huge1« a word that keeps coming back to me when 1 think about this game Each level is massrve. and with six of them to hack through, separated by some pretty mean end-ol-levei guardians - you'll be plugging away at this game lot absolutely ages before you get anywhere near completing it. especially as the difficulty uses perfectly throughout, letting you progress further each time you play but getting phenomenally hard nearer the end This is a feature it shares with Its predecessor, but the difference with Switchblade II is that the completely new graphic style of each level gives you a real incentive to keep at it
Even though most of the elements of Switchblade //aren't new. some of them are still executed in an innovative style The idea of collecting money and buying
power-ups. for example, is as otd as the hills, but here at least some of the power-ups are a tittle more imaginative than the usual three-way-fire-and-smart-bombs type of bog-standard weaponry. I’m thinking particularly of the dragon', a bizarre and elegant weapon which consists of a small, well, dragon (you won t be surprised to hear) which flies around you in what seems to be a tairty random manner, kilting any baddies it happens to bump in to Qutckty though, you realise that it never flies far away from you before homing back m on your position, so you can use it to carefully eliminate enemies that would otherwise have caused you senous problems - those lurking at the tops of ladders, for example. For some reason, this is such an incredibly satisfying thing fo do that il gwes the game a whole new lease of life, as well as giving you *♦
Co through that glowing portal on the icrccn to the left, end you’ll find younclf in the Shop. Here you con buy citro rivet, better weepont - you know the tort of thing.
Sill ITCHBLROC II
SWITCHBLADE II VS THE REST Of THE WORLD
STRIDER/ STRIDER 2
Well, the Stride™ looked nice, but where was the game play
Though tome people prefer Gods, you have to admit Switchblade If is much more of a pure action game, and much faster-moving.
Er. no contest here I’m afraid. Everything that was good about Switchblade te present In Switchblade II, but bigger and better.
TURRICAN/ TURRICAN 2
Switchblade II has much better graphics, and identifiable landmarks that make the levels seem a lot less unfocused
As you may have guessed by now, I don't think Swrtchbfade II is merely one of the best games of its type. I think it's the very, very best.
Which would be alt very welt, except half the office don’t agree with me and have challenged me to prove it to them. Here, then, is a handy series of comparisons to show them why...
In Switchblade II the levels are a lot bigger, and it doesn't have the awkward control system.
Switchblade II has much less in the way of invisible danger, hence much more reliance on skill rather than dumb luck.
AMIGA POWER JUNE 1991
PROGRAMMING WITH AN EDGE
We had a quick chat with George Allan, the programmer behind Switchblade II, and put a couple of points brought up in the review to him. Here's what he had to say...
Q. So, George, can you go through all the games you worked on before this one
A. I did Venus on the Amiga for Gremlin, but that's all. This is actually only my second game.
Q. Blimey. What kind of things influenced you while you were writing it
A. Well, we had quite a lot of freedom with the game design, but obviously a lot of the ideas are based on arcade games like Strider and Shinobi. as well as a few console games we liked.
Q. Looking back, is there anything you'd have liked to have done differently We've noticed that the baddies don't change all
that much from level to level, for instance.
A. We didn't really spend as long on the design stage of things as we should have done. I suppose, but the enemy graphics are all down to the graphic designer. It s not my fault! Seriously though, we simply ran out of time.
Q. And what about not being able to jump onto ladders, or fire when you're climbing and all that kind of stuff
A. Actually, we'd have liked to have Hiro firing from ladders and while he was running along, but we just didn't have enough memory for all the sprite data for the extra actions. The main sprite uses 60K alone as it is!
ALL IN A DAY'S WORK
Nice touches abound in Switchb/ade II, from the startling arcade-like graphics to other, less obvious, but nonetheless equally neat’ things like these...
An extra lift. Trivia Imi (or iMicti at the original SwilchbUdt) wll notice (tint tf> KtMlir the joy tram the tint jiint. Isn't that sweet
> v/f V - .
Here's a quick snenk preview at the Inst level. The action ukes place in several volcanoes, so precise timing is needed la yet through uninjured
The end-at-level baddic from Level tour. It acts rather like an evil version at tow own dragon weapon. (And, of coarse, h i as kard as nails).
Scattered around the later levels arc many of these little rooms. They usually contain very useful stuff, such as extra lives, more ammo and the like.
a realty clever and smug leehng. (Uniii you lose concentration and gel knocked off a platform by one of the bad guys and plunge to your death at the botlom of an incredtbfy deep lift shafl, that is).
I'm also a dead sucker tor ram effects m games (which this has got) and having the first level m a similar style fo the ongdal game to create a feeling of continuity is a great idea. My favounte little touch, though, has to be the way that extra lives appear m the form o! the character sprite from Switchblade it's only a tiny touch, but it's typical of tho amount o! trouble that's been taken on this game to make everything feel just right.
SO WHAT'S WRONG WITH IT,
TUrm Well, not much, really The only I nCli. niggles are tiny, tiny things tike not being able to pimp on to or oil ladders, or the baddies being a little b>i characterless and not changing much from level to level Then again, there are compensations * like being able to shoot things that are sightly off-screen, the natural and flexible jumping system, and the way you stop momentaniy when you're going down a ladder and teach a floor level, which can be invaluable when you need to tackle a baddie with split-second timing
Generally, the Ice! is of a very well pul-together game indeed - it’s very rare that you get annoyed by something thai isn't intended to annoy you There's enough frustration to make it addictive, but never enough that you become chsheartened. and il Switchblade II was a com-op. I can quite confidently say that I'd be chocking money down it lor quite some time. It's an arcade game tn the purest sense - there’s linle thinking involved, but it's so nice to play you won t even notice that your brain has atrophied And what's more, it won'! matter Superb ■ SWART CAMPBELL
® UPPERS Playability reign* supreme, but not »l the expense of anything dee. Sure to laal a very long time indeed.
® DOWNERS The end-ol-level baddie* are a bit ol a pain, In an unimaginative kind ol a way. and tome in-game musk to go with the sound would have been nice.
THE BOTTOM LINE
A completely excellent platform game that wouldn't shame an arcade. Easily the best example of It* genre so far. and one of the Amiga * most Impressive all-round game* ol any kind.
These unt fire 1 rcjuler intervals, so just wait until thcr stop momenurity, then run!
These nasty looking devices arc actually harmless. Simply knife the control panel.
lots of these spikes pop up throughout without warning. Tread very carefully.
After a rather timid start in the first levcb the bad jwyi soon come out tn lorce.
This is more ol a 'shghi correction' man an I don't agree with you m al type of an On (he other hand... box, Tm atrard Ves, I agree with Sloan - Ihfs is ■ jotiy good game Its pretty, n plays very last and H feels vary much more like a 16-txt console or an arcade game than something you'd expect to find on an Amiga In lad. I s even go to far as to say H looks a M t Ivt ever scene
a bit lor me. It's certainly not « r
a game that * really grown on me since Iasi issue. It has to be taic 80s and leave it at that. - MATT BIELBY
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AMIGA ROWER JUNE 1991
Game: Hill Street Blues Publisher: Krisatis Price: £24.99 Author: Rob Hill, Mark Incley. Simeon Pashley Release: Out now
I'm at a b*t of a disadvantage reviewing this game, because I've never actually watched a single episode ot the TV senes on which It's based hi my Me, The rest ol the office have given me a quick beginner's crash course in it though, so I should be Okay - just forgive me if I miss any important lithe plot points or subtle nuances along the way.
So okay, into the actual game. This lends itself m some ways to companson with Sim Cify, in as much as it puts you in control ot a city precinct - you play Capiam Furillo - where you've got to deal with half-a-dozen problems at once by zipping (although I use the word 'zipping' in the loosest possible sense here) around ihe scrolling map. getting to where tho action is and doing something about it
‘Hi/I Street Blues is a Jekyll and Hyde kind of a game’
The 'doing something about it' bit is where things start to differ slightly Here there's no solving the problem with a simple budgel decision - you have to get ouf there and gel your hands dirty Being a cop game, the problems are a'l of an tdeniify-perpetrators-ihen-chase-them-and-catch-them nature, but being a licence of Hill Street Blues, with its realistic social milieu' (well, that's what the rest of the office told me), things turn out to be rather more complicated than they are in, say. Ware.
Not that you'll be lempted to use your SWAT team all that often anyway - a policeman's lot is not ail high-speed chases and big shoot-outs, and sometimes it'll seem a lot more sensbie to simply put up a road block to trap the badd.es rather than take any more drastic action. Be careful though, because blocking roads lends to create traffic jams, and if the whole city transport system gnnds to a had. you're not going to be Captain Popular.
Your ultimate objective is to get promoted to Police Clue), but since to do that you're going to have to keep 90% ol the people happy with your work for a significant length of time, it's not something you'll be achieving in a hurry (even at the easiest ol the (rve difficulty levels).
LIFE IN HILL STREET
A good knowledge of geography comes in handy when carrying out investigations and apprehending criminals.
It may not be the most timely licence ever, but Hill Street
No Hill Slrtcl Bluet computer joint could poifibhr be complete without thit tccnc...
The meet ot mjhl, when the crimlnoti rcully come crowlin j out of the woodwork.
At first, Hill Street Blues is a little hard to get a handle on. The mass of icons which are used to control your actions are easy to get mixed up in, and things can swiftly become totally overwhelming There are annoying little bugs too - such as the way an officer on loot can quiie happily cross
roads and railway lines, obinnous to arty traffic that might also be attempting to use the same section of highway Rather than getting messity run down, the character appears to simply walk under the car or tram and emerge smiling at the other side. It's a silly oversight and knocks a bit ol a
hole m the game s realistic teei (Or maybe I'm just a sicko and it teaches me nght lor trying to get my characters deliberately killed in the most unpleasant manner possible .)
i guess what you have to bear in mind here are that the graphics are functional and representative of what's going on rather than arcade-style perlect. with painstakingly worked out collision detection and the like, so it s not too big a fault What really matters is that the inhabitants of the city (some 400 ol them) are all unique and identifiable, so it becomes quite easy to believe m them as real people, and thus get quite closely drawn into the game The game can sometimes come across as an odd blend ol painstaking detail and occasional
Blues triumphs in two important
carelessness, lending everything a slightly schizophrenic an It doesn't quite give the impression ol quality and confidence m the product so prominent in something like, say. Sim City.
This is starting to come over as slightly negative though, and it s not meant to at aB. H you can stick with HiN Street Sues (or a while, you find yourself drawn (t by the atmosphere of it The (act that the game opens with high-quality digitised pictures of the whole TV team makes rt easy to identity with your characters and
Cape funllo't office, from where von can check on the tutus of your officer}, after patrol router, examine the crime nice and tec how thln t arc join) generally.
care about what happens to them. It's worth putting m a good word for the music at the start too, so here's a good word for t really nice Oops, that's two words Never mind, it saves me having to think of a word for the sound. wh>ch would be tncky, as (here isn't any. Well, trial's rot stnetiy true, but effects are so few and far between (the odd toot o! a horn, or the slamming of a car door) that they're hardiy worth the mention.
The most impressive thing about HtH Street Blues. though, has to be the attention to detail. Favourite tuts include the way that every time you shoot a criminal you have to cat! in a coroner to cart the body away, the citizens getting stroppy about the streets being tittered wSh smelly corpses, and so on Atso. if
you let a perp escape, the likelihood of him committing another crime is increased, and continues to increase the more he gets away with. Even the time of day is simulated, with everything getting darker and street lights coming on as the day turns into night
ONE FOR HILL STREET
PRnilDIEQ Fof a ,he r"ce ,ouches
UnllUrlCO though, the game is the important thing, and eventually things do get a touch samey - possibly a limitation of the police-work format. Still if you’re a fan of the show you'll probably jump at the chance to step into your heroes’ shoes, and the similarity to the TV storylines will actually be a good thing. Knsal'S certainty have to be congratulated on taking a brave, unusual and irue-to-the-spmt-of-ihe-source-matenal approach to producing a TV licence - far rather this than another horizontally scrolling blaster. Operation Wod clone or whatever. This isn't a bad effort at all. and it has an advantage over games i ke &m City and Railroad Tycoon in that everything happens on a much more personal levet. so it’s easier to get involved. I don’t think it's quite zippy enough to appeal across the range ol every sort of game player (like Sim City did) though, as the initial mass ol cons is just a tittle too off-putting for ail but the dedicated god sim fan.
Hitt Street Blues is a Jekyll and Hyde kind of a game On the one hand it's well thought-out and friendly, on the other it s demanding and sloppy, and it might well be the case that tor many people the bad points outweigh the good ones Then agam the kind of people who habitually buy this type of thing (to generalise things) don't tend to be all that pernickety about programming finesse, and for them it could be more than acceptable l< you're one of those people, this could be for you • STUART CAMPBELL
ON THE NILL STREET BERT
All your favourite characters (and probably quite a few of the ones you hate too) from the TV show appear in the game. They're introduced by way of these rather pretty pictures plucked from the (ahem) ’atmospheric' intro sequence.
m , 'Ww.
kenko r i rtdncck who'r not very food wtth 51 fir.
Hard-woman later It CoHtyi patrol partner.
Coffcv r the rtrcct'r rcridcnl Italian ttallion
kart cop, part blctdiny
heart liberal wimp.
I ti.1 \
Hurrah! The father-figure of the whole itrcct team.
Humeri the SWAT chief and part-time farcilt.
Undercover cop tellur jrowtr and biter people.
furlllo i jirtie and local Oittricl Attorney.
Famous tor chewing matchitkki and, cm...
Programmers lurking in the background horror!
Bobby Hill p*rfft«rs th« rtfher different Benito...
Nnrcotict cop end icrfout herd-cote.
areas - it's true to its source, and it's actually a good game.
® UPPERS Very strong in
atmosphere, impressively true to the spirit ol the source material too. An eitellent. and imaginative approach to an intriguing licence.
® DOWNERS Slow and
complicated - it can take an age to get into. Not really very azciling.
THE BOTTOM LINE
Something of a minority interest, perhaps, but rather well done all the same (and a laudably * Keren t approach to a 1 licence) If you fancy a policeman s Populous, try this on for size.
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
II A STROLL THROUGH THE LAND OF [REESCAPE
If the whole Construction Kit caboodle is just a little too daunting for you. you'd be best off starting out by playing the game included in the package. Created with the Construction Kit, it's surprisingly similar to the 'real' Freescape games released by Incentive, such as Driller, Castle Master and Total Eclipse. Here’s what you can expect to see in this minor Freescape adventure...
There wasn't en entrance hi the building s root (well, there a surprise), to you'll hone to come back down and open the hoot door. Now fcsat that much more sensible
II you climb the ttalrt of the house In the hrtt location and then use thoie arrow Icons to take a look
downwards, here's what you'll tec. Don't jet vertigo now, will you
And here we arc inside the shop. What a strange-looking shopkeeper he (or she) Is. Aad I don't teem to hare any money to pay him with. There’s only one thing lor it. I'd better shoot him instead
Yes, we know it's not really a game. But it s got a game in it, and it can be used to
These arrows move your viewpoint to obov* the current object, behind it, in front of it etc. Useful lor moving around in a hurry. MODI decides whether you're walking or flying, and ITIf chooses between fine movement end jerky movement.
And these ones ere for moving eround with, much as the player will in your completed game.
These are just a few numbers end things, showing which area we're la and our position (or that ol the currently selected object).
The menu bar at the lop is how you access all Construction KJft main functions. There are loads of them.
The IXCL end HIGHL icons arc used when editing to highlight the current object and moke ell others disappear to clarify things.
Kara arc the Look Up ond look Down icons. Oh, and the Centre one.
Here's the viewing window which displays the world os seen from your current position. You con then select objects for editing by clicking on them.
These roll you from side to side.
These ore the Short Cut icons which save you rummaging about in the menus above. SILICT picks an object, COPY duplicates an object, CRKATf makes e new object, IDIT changes on existing object, T1ST jumps to e simulation of o complete game, with a control panel and everything, RISIT sort of resets' everything to its position at the start of your game, CONDITION lets you attach a program to an object, ATTRIBUTtS mokes e list of numbers appear, ah to do with an objects position and stuff, and COLOUR takes you to the pointing bit.
Thii is • rrUilcr with a barf attitude. So much tor cuitomcr service- I think the best course of action at this !L*jc would probably be to beat an extremely hasty retreat.
Perhaps this could be somethin* interesting. In the absence of any clever teat parser, there's only one obvious course of action. Lars shoot it up a Ml and see H we can t find out.
A ha Now this it a promising looking tunnel. I think 111 try
exploring it. ■ut wait! H seems I'm too big to fit la it. ■Ibney.) Time tor another rummage around for an exit. fs got to be somewhere around here.
I thought as much! •lasting away all the coloured blocks reveals this door here, which it your
gateway to— Ah, but that would be telling. Play on and find out.
create games without any programming knowledge. So we’ve reviewed it anyway.
Game: 3D Construction Kit Publisher: Domark Price: £49.99 Author: Incentive Release: Out now
If you're acquainted with incentive's series ol 30 games, which started wtlh Dnller. Total Eclipse and Castle Master and shows no sign of coming to an end, you'll be familiar with thesr Frees cape graphics system Good, isn't it And wouldn't it be nice if you could have a crack at designing your own Freescape games, but without having to worry aboul all the mechanics behind 3D fiBed polygons Well now you can1
3D Construction Kit is basically the package Incentive used to (Slum out (if mat's the right word) all the games listed above, with a lew bells and whistles tacked on to turn it into a commercial product. (There's even a Tree’ sample game in here so you can see roughly the sod of thing that you're aiming at). It contains everything you'd need to design 3D obiecls. colour them in. move them around a bit and eventually turn them into a Wfy playable game which can be severed from the main package and
DAW BUILDING MATERIALS
Everything in 30 Construction Kit Is knocked op from a collection of basic building blocks. There are two 30 ones - the cube and the pyramid - and a selection ol 20 ones which are mainly used (or decoration (doors, windows and so on). Oh. and a ID one - the line. The other two are group, which is a method for selecting more than one object at a lime, and sensor, which can be used as a gun or a. um, sensor.
gweasok) to whoever you like (as long as you grve the Kira mention m it somewhere). The only bmn, as the free tutorial video stresses, is your imagination. (It also keeps going on about a world inside your computer', and is best taped over as soon as possible).
After loading the software you're presented with a huge, empty box called an area'. By clicking on the appropriate icons you'd be able to slowly fill n with buildings, furniture, baddies or whatever you fancy to create your worW. This is actually quite a laborious process - don't let any tutorial video tell you otherwise -but pretty soon you'll have quile a convincing landscape which you can explore to your heart's content 8ul that isn't the end of the story. You'll probably want to bung m a lew more areas'. Eh Wen, let's pretend that your first area (Area t) contains a building. It's probably got a door on the Iront. hasn't it The trouble is. when you walk into the door it makes a sod of dunk' sound and you bounce off. You could always pretend that the door"s locked or something, but your audience will ex peel more. So instead create a new. empty area (Area 2) and then attach a command to the door in Area 1 so that when you walk into it it'll whisk ->
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
you to Area 2 You can then bung lots ol furniture and stuff into Area 2 and turn it
into a room - a hallway, say And you can then have lots more areas leading off from it. You could also have spooky doors that lake you into one room when you go through them in one direction, and a completely different room when you go back in the other direction. Or you could have a weird 'Tanks' effect where you go into a tiny budding and inside are lots ol huge rooms We're getting back onto this 'only limit is your imagination' sort Ol business again
Once you've set up your world you'll probably want to tum it into a game. Facilities are included to enable objects to be shot or collected. You can animate things so they move around. You can even add sound effects, timers, energy levels and scoring systems. The trouble is that to achieve all this youH have to delve into the Freescape Command Language, which is a tar cry from the cushy eons and things you! have used up to now A lot o( work will have to be put in on this, and a bd of programming experience would help a great deal Ifs very flexible, though, so once you've worked out what's going on it should theoretically be possible to program just about anything.
3D Construction Kri isn't perfect The 3D graphics engine used to display everything isn't the most sophisticated system in the world - Cybercon 3 would dip it in Flash and wipe the floor with it -so things can slow down a fair amount if there's a lot on-screen We're talking about one frame per second lor the 'house' detailed below. And the manual doesn't attempt to explain any ol the terms it uses, so once again your imagination is called upon to do much of the work Finally, and perhaps mosi ominously, there's the pnce it's a lot to pay for anything, even something as complex as this, so you ! have to think pretty hard belore reaching into your pocket.
These reservations aside. 3D Construction Kri rs a pretty potent piece ol software Anyone with a reasonably large bram should be able to construct a marketable game without too much trouble at all People wi1h slightly smaller brains wilt have plenty of fun constructing things and then exploring them. And people with really tiny brains could just sit and watch the video. There's something tor everyone, really. If you're into it, it's an investment that'll really pay off in terms ol enjoyment per pound, and which may even make you a bt of cash on the side •
® UPPERS Everything you need to build your own 30 game. If the finished producl Is cnp. you've only got yourself to blame. A free game thrown In.
DOWNERS The manual is
inadequate, especially at this price. And thet a another thing...
THE BOTTOM LINE
If you're fed up with playing other people's games this could be the answer. It's not lor the (aim-hearted (or the faint-walleted) but it achieves what it sets out to do very welt.
It. II • IW 801
TECHIE CONSTRUCTION CORNER
While icons and coloured blocks are all very well, there's a darker side to the Kit - the Freescape Command Language, which is going to force you into doing some real programming...
This is what lets you add animation, sound, shooting, game beginnings and ends, entrances and exits and all manner ol other bits and pieces to your creation, turning it from a mere 3D thtngy into a complete game. It's a complete programming language, and that means dirtying your hands with a hideous array ol technical, erm, technicalities All very well of you've dabbled with Basic a bit before, but a whole new world lor your average punter
Each area (or room) and object in the game can have a ‘program’ assigned te it, and you can write a general program which is executed each frame. These programs can contain assignments, conditionals and loops. There are 236 variables available. 30 o( which are used to hold things like the player's position, the area he's in and so on. and the rest are free to bo mucked about with For example, you might attach the following program to an object so n disappears it it gets shot:
THEN INVIS (o)
Or this would move object number two across the screen a little bit:
As you may have gathered, getting a decent game on the road is going to be a nightmare
Below: Unless you're completely crop (like me) you'll eventually be able to come up with corking object* like Ihi*.
CREATING YOURSELF A NICE HOME FROM HOME
So, um, there's a big empty space in front of you and a limitless supply of cubes and pyramids. But what are you going to construct How about designing a house Okay, let's take this one step at a time shall we (it can't be too hard, after all).
The root tx
place. Well, actually that's a bit
ol a lie. It's
easier lo place e pyramid on top ol the wails and then stretch it iato shape. The top's been painted red (as yon can sec) cod the underneath’! black so It looks like ill in shadow.
Having acquired planning permission yonlt need to concrete over a
suitable area ol turl to provide some son of foundations. A large, grey twodimensional rectangle should do the trick. It's been placed on the ground in the centre ol the huge empty room' that yon start off with
A door might be handy. Bed,
What do you think ol the little rooty bit Just above it Ifs a pyramid again, coloured to match the root. I've also put in a prop to hold up the corner of the roof (It was looking a bit precarious) made out of a long, thin cube.
Neal the walls go up.
They're actually made up ol two cubes, but the lop and bottom have are invisible' to save the program from re-drawing them (once the roofs CONI on yon won't be obit to sec them). The exterior has been rendered in various shades to give an impression Ol light and shade.
With the basic
structure in place we can start on the luxury extras. A
swimming pool it a bit ol a mutt', so well have one of those. It's a big, blue rectangle with a diving board made out of a couple ol long, flat cubes.
•■i m »
Windows -one, two, three, lour.
And a few more.
They're rectangles, of course, black on one tide and Invisible' on the other. Ton could put lo some son of frame if yon want, using lines, but I couldn't be bothered. The trick here is to do one window and then duplicate it lots oI times.
The garden looked a bit bare, to I've planted a few trees.
They've got long, thin, brown cubes as minks with big green pyramids on top. Pretty convincing, eh And, rather cunningly, I did one tree, created e group' containing its two components and then duplicated that a tew times instead of shifting bits around teparatefy.
Time lo add ■he finishing touches. A home s not a home without those little extra things. That's better. Having placed a gorgeous babe by the tide of the pool the scene's complete. Better give Pickfords a ring. Sec - using JO Construction Kir is dead easy (fib).
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X-COPY PROFESSIONAL caters for all your needs, included in the package is a small hardware interface that plugs into the external disc drive port at the rear of the Amiga and your external disc drive (if you have one) plugs into the back of the interface. This allows the DIGITAL BIT IMAGE COPY MODE to use the ADAPTIVE PULSE WIDTH MODULATION routines to backup virtually all known discs.
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Radcliffe, Manchester, M26 9UR □
Hero Quest took the board-game market by storm, with its innovative mix of
Geld coins. Moves reiulfiin,. points.....End mind points.
A c.meo of the current character.
Tour current dwroctcr.
Ind turn kon.
lijhL ——— Open s door. •
THE MAIN GAME SCREEN
All movement and exploration is carried out on variations of this screen. Instructions are made by using the icons dotted around the main playfield.
Search room tor trope, hidden doors etc. Inventors- Collect tfcnture. Go to mop screen.
A doorway to another room.
Movement Icons. Use these or simply point •There you want to so to.
Game: Hero Quest Publisher: Gremlin Price: £25.99 Author: Michael Hart Release: Out now
It's been a tunny otd month lor me, y'know. All the games I was expecting to like have turned out to be complete gull, and things I thought I was going to hate have actually been loads of fun.
But I'm getting ahead ot myself,
Hero Quesris the off>oai licence of the fantasy board game ol Che same name, and features up to tour players playing against the computer in a number of quests (the
number being foudeen, as it happens) ot a fairly standard fantasy-game nature. There are knights to be rescued, goblins to be decapitated, secret passages to be discovered and treasure to be looted, and although the game can be played solo (in which mode It's more akin to a straight adventure), it's loads more fun it you get a tew chums round and gang up on the monsters and race to be the first to the treasure At least it probably is (not having any Inends I wouldn't really know) but I'm sure it'd be pjst ternfic. Sticking with the one-player game, then. Hero Quest on first impressions looks a lot like a cross between the Bitmap Brothers' Cadaver and the legendary 8 tni classic Knght Lore.
,V ;.-*»->> c
©Her* we find owuhn at the alchemist! desk. Mmmm. I wonder what he's f<rt hidden In hb drawers*
In Qucsl Two, you have to rescue the captured Sir Re,nar. And here he Is. (All you have lo do now Is yet him out).
The various rooms and passages are flustrated in isometric 3D graphics, not qurte up to the standards ot Cadaver, but perfectly respectable all the same. That's more or less where the similarity ends, though, as In Hero Quest the gameplay is more reminiscent of Dungeon Master, with lots of exptonng interlaced with bouts ot hack-and-sfashing None ot the monsters are especially tough, and a lot ol the difficulty comes from the restraints placed upon your movements by the throw of the dice', and by the actual game rules. For example, you can't enter a room and then exit by the same door in the same turn, you cant move, perform another action and then move some more, and you can't
Between quests you ten pess seme lime tpendiny all your hard-earned treasure in the handy weapons shop.
search a room and attack a monster in the same turn either. This causes serious problems if. say, you search a room, walk into another room which turns out to contain lour mean monsters, then find you're stuck there with no choice other than to let them all attack you until it's your go again (by which time there's a very good chance you'll be dead).
What this all means Is that you have to ptan your movements very carefully in order to have as many options open to you as possible in any given situation, especially when there are other human players involved, all trying to get to the same goodies as you are (I should imagine}. It's not an just hacking and slashing though -certain characters have various magic spelts at their disposal too, and there's the extra incentive that ail the characters can spend any cash they get their grubby hands on during a quest In the weapons shop, which can be visited between levels Even heroes have to go shopping.
standard game techniques and role-playing. It was really only a matter of time before somebody
The comb*' screen. Die skull represents one of your etuck dice, and means a successful hit.
LACKING A SENSE OF
I1DPEUPV ® theres a problem wiih Unbuilt! Hero Quest, n's that ine $ mgle player game can be just a fettle bit dull Smce there's no element of race against other players, and no time limit, you can play the game very methodically and slowly, and so never have to put yourself in much real danger. A sense ol urgency is always a good thing in a game, and unless you make things deliberately dfficult for yourself (by rushing around the place utterly recklessly, for instance), that's something that's missing from one-player Hero Quest.
Playing jolly carefully then, I completed several of the more d<tf>cult quests on my first attempt, without having to be particularly clever, and this could result m the game having a rather limited span of appeal for many potential Ians.
That said, I didn't leel 1 was being cheated at an. as there's a sufficient random element in the lighting scenes that you can never be sure you're going to win Alt the same, if you're always going to be playing alone, think carefully before you buy this game Conversely ol course, if you habitually get your chums round for an evening's Amiga-orientated fun, then Hero Quest is one of the most socially enriching experiences available. You'll certainly find out who your real friends are
I didn't think this was going to be my kind of game, but for the nth time this month I've been proved wrong Hero Quest is a very enjoyable piece of software indeed, and one of the best multiplayer experiences available for the Anvga If you fancy a different slant on your DSD for once, snap it up • STUART CAMPBELL
UPPERS Very easy lo ptay and extremely atmospheric. It follows the board game in that it wlH appeal to players ol all ages.
One-player mode can be a little bit linear, and a touch easy too.
THE BOTTOM LINE
I don't know it it s any advance on the board game or not. but Amiga Hero Quest Is a highly entertaining game M its own right, and especially good lor multiple players. Go on. broaden your horiions.
$ 0 YOU WANT TO BE A HERO
Watch in awe now, as we take you on a brief stroll through Quest Seven - The Stone Hunter. In this quest, the Emperor's personal wizard, Karlen, has disappeared. The Emperor fears that he has been murdered or succumbed to the lures of Chaos magic, so he dispatches our hero (ies you) to find out Karlen's fate, and if possible bring him back home to safety...
Offer. we arc at the bcslnniny OT th« quest Actually, in th* beginning ot all th« quests, at mrr «i« appears to itart in exactly the tame room. Interesting Natural ot thii room Include the beroqvt-ttal imitation none wall panallins, the floor, arm, the doorway, and ooh, loti of iccret passageways and itufl Ilka that, probably. Note the large stairway to your right, but don't be tempted to go down it, at I did on my lint go, ot it's actually the (lit and your duett mill be over before it actually Harts. Instead, walk through the door, where youll meal something very Mg, very bad end extremely wary Indeed.
OWp- Actually, this little goblin It nothing tor you to worry loo much about. He's pretty much the sword-fodder character ot the game, but he can be dangerous if your life-force It a bit low. Since youll have to put him again at the end of the quest, its best to kill him now and avoid those unpleasant killed-on the-sccond-lo-lait-screcn scenarios. Generally, the scorched-earth policy is almost afweyt the best one to follow when playing Hero Quart Its always better to take out baddies near the beginning when you're stronger, than rith stumbling across them later when you're suffering from the cumulative effects of a doxen iwordflghts. At least this way, if you do gel killed, you haven't wasted quite as much lima.
O Tikes! This is an even trickier
situation than it first appears, as the game's combat system only allows you to attach one adversary per him. The best plan, therefore, is to adopt a stick-end-move' policy, k attack a beddk than run out of the room, where they wont follow you, before they can gel any retaliation in. If this strikes you es a rather cowardly ploy, then make sure you attach the ore on the right first, as this trill minimise the number of attacks you are subject to each move (characters cannot share a space, to the other two have to queue up if they want to hit you). If you use either of these stretegks, you shouldn't have any problems with this screen, and will be In good shape to tackle...
These. Again, there arc several taetks you can use here, although the one I've chosen (hiding In the comer and hoping they'll go away) isn't particularly advisable. The layout of this room means you're In dnngcr of being surrounded and clobbered from all sides at once, so.
In this case, discretion is the better pari of valour. Put your head down and run through the room at fuB till and they won’t get to much as a sniff of you (though sniffing you It the last thing on their minds anyway). Remember though, that they'll be waiting for you when you come bach, to hold tight in the previous room until you throw a Mg enough number to get through In one go.
OTou can tell you're getting
dose to your objective now, as the opposition is beginning to lake on men of an Intimidating look. These two pleasant and charming chaps will do you some serious damage H you let them, so, cr, don't let them. If you're playing at the vrtiard or elf characters, save your moil devastating magic spells until now, or aftemativety simply run for it again. If your character is strong, you could proboMy slug it out with them, but it's not realty worth the risk. Again,
H you do decide to jtisl avoid them, remember to exercise extreme caution when re-entering the room on the way back.
OAnd here he is, the man
himscH, Karlen! Except, arm, he Isn't actually a man anymore. Mocking around with magic, he got the recipe wrong and he's turned himself Into a iomMc. Despite being undead and comatose, he’ll stilt give you a nasty bite If you give Mm a chance, so you'd better not give him any chances. And there’s only one way to make sure you deal give a tom Me any chances. Whaft that That's right, we slice them into a doicn equal-sited pieces and go borne. Give Karlen the chop and head bach home, where the Emperor will pay you 100 gold coins for discovering Karlen's fate, and that's h. Quest Seven in the bag.
realised it was a formula that'd work just perfectly in a computer game format...
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
THI SPACEPORT. Here c youf gtinir to the THE CHARACTERS Jiltl). ITl ibo the pUc« whore pou ton SPACE SHIP,
recruit team member* pad equip pour ship Impressive, huh
with everythin; you could peulWp need.
SYSTEM * EFATE PLANET - EFATE
The first planet you'll encounter. Here you can get a pretty good idea of the scale of the whole thing. There are another 27 systems in the game, each with its own planets and satellites.
Game: MegaTraveller 1 Publisher: Empire Price: £30.64 Author: Steven Green Release: Out now
When i he classic space trading and battle game Elite was released in 1984, it caused a considerable furore amongst tans ot the fantasy roleplaying game Traveller. Almost all of Elite's strategy and trading elements, and indeed many ol your spacecraft's add-on weapons, were, urn, borrowed from the tatter game, but AcomsoH (who ongmaiiy released Elite) sard it didn't matter because the two games were operating in completely (Mlerent fields.
That's not much ol a defense anymore though, as Marc Mtfler (the original designer ol Traveller) has totally rewritten his original concept (hence the change ol name), and revised it for computer conversion by Empire MegaTwaller 1 plays not unbke a cross between E/ite (surprise!) and Laser Squad, with the space travel and trading elements of the former coupled with an
useful) team of characters who you can improve as the game goes on Even it you manage to get a few ot them Killed, you can always recruit new characters at many ol the more advanced spaceports contained in the game, tailoring your party to your preferred game strategy by selecting characters from any of five basic career types (Army, Navy. Mannes.
Scouts or Merchants).
Hang on'. I hear you cry. what do you mean, 'prelerred game strategy"’' Well. I was just coming to that. One of the very best things about MegaTrave'ler 11$ the amount ot freedom you have to
The Dungeons & Dragons role-playing games
A soo*y, slim, swamp. Watch out for the uplodin; (Iowan - they can be daadfrf
The Inter-System Jump Screen, complete with obligatory silty planet names.
And here we tee, arm, a rather inhospitable rods formation.
Root Hiss! Yes, you've 301 it, it s a fully paid up bad pry.
overhead-view maze-cum-arcade adventure-cum-wargame section every tune you land on a planet.
You control a group ol up to five characters, any of which can be taken from a preset library or created yourself, using a variety of recruiting and training oplions. A realistic touch is that it you choose to train your characters they get older as framing progresses and start to suffer from the effects of ok) age This can be fun. and allows tor some neat little effects, but it you can't be bothered wilh all this the game has a gel-started-quick option which drops you straight onlo the first planet with a basic (but still fairly
conduct the game any way you like. You can recruit a gang ol ex-Marines and make a living by blasting traders in space and pirating thett cargos, or be a simple Merchant band and accumulate wealth by good honest bartenng. Alternatively you can tram a character m gambling and stack up a fortune in the casinos that btter many of the mote advanced planets, or use Scouts to search for hidden treasures in some of the more out-of-the-way corners of the galaxy.
It you're smart, of course, you'll equip your party with a good mix of skills and be prepared for any eventuality. Even it you don't do that, you can still individually train -a
but now the not-quite-as-famous
A CASINO. If the planet's « bit too worm for you, Here's the idc.il place to lose your shirt.
THE BAA Too'll meet ell kinds ot unsavoury people m here, bulH'n greet piece to pick up intormetton or do e spot of dodgy dealing.
Here's a dour look « the entrance to that secret city on the flnt planet.
Tour status screen. A wealth of tacts and (jjiirti at the touch of a burton.
The Internal System travel screen. A new planet is iust a lew moments away.
And here's why It's essential to purchase an anti-gran vehicle - a secret walled city, which can only be reached by ah. (I wonder what delights it contains )
Aw.An>Am>A>vAn*>A'‘‘rAhh d.vyA*>rt\fc- Acv/sv.
The triangular arrow thing is actually an anti-grav vehicle.
PATHS Travelling along these wilt give you an easier passage than trying to hack through the undergrowth.
THE ARMOUDT Say goodbye i’fj. _ to those shot-lo-pieces blues, with some bullet proof hit.
nil VEHICLE HIM SHOP, A GENERAL STO«t. Give your legs a break by Ideal for, well, renting out a hydro-foil, buying and telling ATV or grav vehicle. lots of things.
THl HOSPITAL. Pop in here and your party will come out brighteyed and bushy tailed. It U cost you a few credits, but its worth it.
THE STAAfAJtM S HOME. Tou rs unlikely to live long enough to retire here, but some of the inhabitants might be worth chatting to.
WAREHOUSE. Lots of interesting bits and pieces in here, including..ah, but that would be telling.
Traveller makes the transition (and manages to get even better in the process).
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1 991
Imidt a bar. (Where l th* jukebox ) lux Nk< In real life, a quick chat down a< (tie pub can be very enUyhUninj.
Don't try and fijM it out el the iUrt, or you'! end up in a bit of a meet (Hke thexe jtiys here).
Inside the museum. Can't sec anything remotely valuable worth stealing here. ID check out the casino instead.
characters in skills not related to their chosen profession, from a selection ol dozens ranging front sub-machine gun use to carousing (Not sure what that is Apparently the character is a sociable individual who enjoys meeting and mingling with strangers in unfamiliar surroundings'). Both ol these skills can come in handy in crowded bars,..
In addition to your chosen manner ot keeping the woll from the door, you can earn extra money by performing certain tasks which will be given to you by characters you meet in some ot the various on-planet establishments. Scattered through the game are various shifty chappies who'll offer to buy illegal (or ilegally-obtained) goods from you, or pay you tor running errands for them You can use this cash to buy various anefacts, services and armaments from shops and
spaceports, or it you prefer you can simply shoot passers-by in the street and loot their bodies. Beware ot this tactic on planets with a high law rating though [an planets have their own characteristics, from technological advancement ratings to environmental condbons to government structure), as you may find yourself the target of the heavily-armed police departments, who shoot first and don't bother asking questions afterwards (because their targets are invariably lying in a smoking heap ol charred flesh and me fled spacesuit. of course).
But wail. I could fill a magazine with background and details from this game, and it still wouldn't left you it it was any good or not. I guess it’s time I got down to some senous analysis, and answered a few of the questions I've most frequently been asked about it myself.
Question 1. ‘Does it actually feel like Elite at all '
Well, in many ways it does, but here there's much more emphasis on the mechanics of trading. It's got. ooh, I dunno. live times as much depth as Elite ever had.
Question 2. 'Isn't it likely to be really slow and dull and untidily programmed, as is usually the case with this kind of thing ’
No. not at all It s as fast as it ever has to be. with the possible exception of the tong disk-accessing pause when you take off or land at a spaceport Presentation has had a k>1 of thought put into it too - it's impossible to lose yourself in nested menus as so often happens with these games. Question 3. ‘Yes, but just how deep is it '
SOME CHARACTERS IN MEGATRAVEUER1
There are dozens of non-player characters scattered throughout the numerous worlds of MegaTravefler i. Here are just a few of the ones you're likely to bump into early on.
Btiiitu and di« BcaitT
Kvnny Royers couldn't hold a candle to this lad as a hard-nosed, hard-drinking gambling1 man, so don’t venture into hla don ol vice unless you’re a well practiced bandit of the one-armed variety.
t«l he cad at Sguid U Ukt
M-mtat (Sunhr not).
This criminal-looking geezer will rent you various vehicles to help you reach those hard-to-get-to little places. Try not to smash them up too much though, or he’ll take M out ol your hide (ie your leather wallet)
Darth Vader here will purchase any reptilian hide* you might acquire during your travels, straight cash, no questions asked, under the counter, know what I mean
Mow hore’a a friendly chap. Anything you could want for a happy and fulfilling day-to-day SKlstence he’ll gladly grvo you, and all he amks In return la a little bit of hard currency. What a lovely person, (r, being.
A pleasant and charming Individual who’ll be delighted to sell you enough ex-mllltary surplus hardware to declmats, ooh, at least a couple of fairly major civilisations.
This attractive specimen Is on the lookout for some coynes, and he doesn’t care what they fell off the back of. You wont get the market price from him though, so H you came by any legally, steer clear.
Weil, it you took the Pacific Ocean, stacked another Pacific Ocean on top oi 1 and then attached two more Pacific Oceans to either end. it wouldn't be quite as deep as MegaTraveiter I.
Question 4. ‘Is it completely and totally fantastic ’
Yes. MegaTraveiter 1 is involving, playable, superbly-designed, and one of the most atmospheric games I've played, ever. It balances realism with gameplay, and is extremely user-friendly (now there's a phrase I haven't heard in a while) in operation.
For example, at any stage of the game pressing the right mouse button returns you immediately to the previous menu, which in a game with as many options as this can be an invaluable aid to keeping track of what you're doing o»« of m, ch*r«t«n Generally the user mT *o*oorft*, interface is Ah*m practically invisible, which is exactly how ii should be.
So where does that leave us Weil, with a game that really encourages you to play it. The attention to detail is almost breathtaking, and if there's been a game with more to do in it than this one, I haven't seen rt. For once, content hasn't been at the expense of professional programming - MegaTraveiter 1 is beautifully put together, and tree of the kind of irritating bogs that hampered, say. Railroad Tycoon This game s to Elite what Madonna is to Kylie Minogue * STUART CAMPBELL
® UPPERS Huge depth, bul incredibly accessible tor a game ol this type. A lot more playable then I expected it to be, and only as complicated as you want It.
® DOWNERS The very long wall whenever you go Into space from a planet surface (or vice versa) Is a bit ol a pain. Luckily it doesn't crop up all that often.
THE BOTTOM LINE
An absolutely superb game that'll make the hours disappear as II they were seconds every time you load up and play It. Even zap-crazed maniacs should give its try.
shorts if we're gaway ical
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THE INDISPENSABLE GUIDE TO GAMES ON
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•Reviews ot over 100 games.
•Tips on over 100 games.
•Maps tor 12 games.
•Full solutions for 12 games.
•Complete playing guides for Damocfes. Dungeon Master.
Xenomorph and many more.
Whether you’re into shoot-emups. simulations, adventures or puzzle games, Amiga Format always brings you definitive coverage for games. Game Busters compiles bps to aid the struggling gamer and Screen Play covers the big names and top releases to watch out for every month.
But what about the games that slipped through the net and never
A FUTURE BOOK
came under the close scrutiny of the Amiga Format reviewing team What happens when you can't beat that classic old game even after months of trying What can you do if you've missed part two of that essential solution to Shadow of the Beast And just what DIO happen to your issue with the Infestation maps Now you can put all these worries behind you, with the Amiga Format Screen Pfay book
Screen Pfay. the book, con-tams reviews of over 100 games, with the most comprehensive collection of bps, maps and cheats ever compiled in one place. The book also includes exclusive twits for too games specialty put together for this book. It's been lovingly put together by Amiga Format s dedicated staff writer Matt Evans, who s got more experience playing, cursing at and then beating games than it's sane to have All of his many years expertise has gone into creating this book, which costs just £9.95.
If you play games, how can you afford not to buy it
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When Ihe Idle sequence appears type ARC then press the HELP' key. Play will now begin so get ready to press Ihe ‘S' key to access the shop (note that this only works once per level) or the N' key to skip to the next level. Oh yes - bolh players will be invulnerable too.
Taking on the bad guys, and Ih* control system, In Forgotten Worlds.
When the Activision logo is displayed as part of the attract sequence hold down ihe 'ALT',
‘CTRL', 'S' and 'U' keys together Ihen press the joystick firebution to begin. Now when you play the going should be a little easier -for example, the cable will be indestructible on the first level. Also, pressing the ‘FI* key takes you to the next level.
On the title screen type CHEAT. Begin play and press a key from T to '6' to access the respective level.
On the title screen type NUDE. Press fire to begin play but watch the alternative attract sequence.
Our Intrepid duck llgku more ■kMmii, UiI* llm* in th* form of mooto-h.od. (real onaa. not th* boar).
Tired of tips that don’t work or aren’t even for the Amiga in the first place Then you need...
POWER TIPS: straight from the horse’s mouth and Powertested for quality. Yes, not only have these cheats come directly from the authors - every single one has been tried and tested to ensure that no time is lost when it comes to saving your time. Starting on page SO - the final part of our complete guide to the stunning Rainbow Islands, brought to you by Gary Penn.
From loft to right, trick shots 1 to 3. How you know why wa rt giving you th* solutions!
The only way to perfect your general play is through practice. This isn't the case however with the 20 trick shots. You could employ a little trial and error to 'solve' them, but betler still you could take advantage of the numbers shown at the bottom of the screen for reference. The idea is that once a shot is completed you stmpty jot down the numbers so you can set up the situation again with ease.
Provided here are the coordinates - the solutions' if you will - of the 20 trick shots. One further piece of advice: set up each shot using the icons at the top of the screen as they allow a greater level of accuracy than actually moving the table, tf the shot is successful and you wish to replay it but from a different angle, use the EDIT SHOT facility.
0768 024 63 10
0771 099 56 12
0084 076 12 00
1002 041 63 09
0932 024 63 11
0880 048 39 20
0032100 63 00
0927 027 63 20
0372 100 63 06
0962 024 63 00
0751 100 16 20
0512 100 63 10
0512 024 63 10
0916 025 55 10
0601 024 63 20
0405 060 63 20
0004 054 58 20
There Is no
SHOT SEVEN 0018061 63 20
SHOT 14 0864 100 63 10
solution. This one is for you to define as you see lit.
Th* flrat lour numfa.re represent th* t*bl*‘. orientation (OOOO-1023). Th. following three figure* ,how th* t*M*'i till (024-1001, while th* n..t two number* are Ihe *tranglh of th* .hot (00-43) ■nd th* la*t two are th* amount of right-hand .pin (00-20).
During play hold down the joystick firebutton and press the ALT' key. Now, still holding down the firebution and ALT' key, hold down the 'C' key for unlimited quantities of everything ('CHEAT MODE ON' should flash on the screen). Or. you could hokf down the 1' key to play any level ('ANY LEVEL' should flash on the screen). Repeat this process wrth the 'C' key turns off the cheat mode, accompanied by the message CHEAT MODE OFF'.
Ctoiring trash th* Siildt way.
Chock out th* thread* on that dud*. Nice shad** loo.
(including the full stop) instead of your name in the high score table. When you next play the word FREEPLAY on the title screen should be replaced by TRAINER You now have an unlimited number o( lives to play with.
On small craft against incredible odds, y*s It s H-Typ*.
Continued on page 60
AMIGA POWER JUNE 1991
il TAKE CONTROL OF
Welcome to Part Two of the biggest damn guide to a single game you ever did see. The game Rainbow Islands, of course - not only Number One in our choice of All-Time Top 100 games, but quite simply one of the cleverest, most intricate and most complete Amiga
games ever seen. Gary Penn knows more about it than any sane man should, so let him be your guide through the Features, the Specials and the last four levels. Sitting comfortably Then we ll begin...
Every third creature killed, regardless of the method used, leaves behind not a Bonus Object nor a Gem but a Feature which stays on screen (or live seconds before disappearing. There are seven features in all and the sequence in which they appear is shown here. With the first tour features collected Bubby is at lull power. This involves killing only 12 creatures so recovering from death is swift.
EFFECT: Helps Bubby and Bobby to walk taster.
POINTS: 100 EFFECT: increases the speed at which the Magtc Rainbows are produced.
POINTS: 100 EFFECT: The second increases the power of the Rainbow Magic so that the Magic Yellow Star produces a maximum ot three rainbows before exploding Once Bubby is m possession ol this second Red Pot. don't bother collecting any others lying around.
POINTS: 100 EFFECT; The first one increases the power ot the Rainbow Magic so that the Magic Yellow Siar produces two rainbows before exploding.
YELLOW MAGIC STAR
POINTS: 100 EFFECT: Throws Oul an
upward arc ol seven yellow stars which knock oul anything that they touch whereupon they will disappear
1 POINTS: 5.000 EFFECT: Breaks the I Disguise Spell (see last month's 'ALTERED STATES').
(RED MAGIC STAR
1 POINTS: 200 I EFFECT' Throws Ou1 a I circle oil 6 red stars which knock out anything they touch whereupon they disappear.
The eighth Feature left behind is in tact a Special (that's every 24th enemy killed), which disappears alter live seconds. There's a total ot 42 Special Hems, each one behaving in one ol four ways - an Immediate one-off effect, a delayed one-otf effect, a temporary limited etfecl, or a temporary effect which lasts until the Round is over.
it a Special is picked up you won't get another one for that round, even it
you do kill another 24 creatures. Nope, there's only one Special per level. The Specials are prioritised to determine the order in which they appear In the ■pipe' as it were. The sequence here shows the order.
The way It works is that Specials are earned. When Bubby performs the necessary task to earn a Special, the program which drives Rainbow Islands looks at the 'pipe'. II it’s empty, the respective Special Is pul there ready lor release when Bubby has killed enough creatures. II the pipe isn't empty, the Item is replaced provided Bubby has earned a higher priority Special. The lower priorities Specials are often the best but are usually replaced because you performed some other task between performing the original, desired task and killing enough creatures to release the Special.
One ol four Specials not implemented in this conversion - or, indeed, in the original arcade version -was the Drug Ot Water. An educated guess is that il would have had some form ol Impressive Bubble Bobble type of effect.
POINTS: 1000 CAUSE Collect three Red Pots.
EFFECT; Every step you take earns you 10 points, which is why the Crystal Ring is also known as the Stepping Ring. It lasts until the Round ends.
POINTS: 1000 CAUSE: Colled three Yellow Pols.
EFFECT: The Jumping Ring, as this i$ also known, rewards you with 1000 every time you land So get jumping. It lasts unW the Round ends.
POINTS: 1000 CAUSE: Colled three Magic Shoes EFFECT: The Rainbow Ring, as this is also known, rewards you with 1000 points for every rainbow created, it lasts until the Round ends.
CAUSE: One Rainbow Necklace is provided for every 77 Rounds played That's not lo say you have to survive 77 Rounds on the trot - it works from game to game until you turn off. EFFECT; The Rainbow Necklace is so called because it comprises seven little gems in the colours of the rainbow. And as we an know, collecting the seven different coloured gems in the correct order opens up the door to the secret room in the Boss Room. Collecting this necklace has the same efled.
POINTS. 10.000 CAUSE: One Rainbow Special is
SECRET ROOM FEATURE
Book Of Wings: Permanent Flight.
ROUND 13. 100 Seconds
Iwlwj Bane bo
NOTES: There are I actually two
A C»f ypcs The Yellow ' ■ ' . . Ball is stupid and
when angry. The Orange Ball Is more Intelligent, re-evaluating Buddy s position every time It bounces, and turns red when angry.
NOTES: It it isn't angry before Bubby gets on its level, it will be.
NOTES: It hangs from strings and bounces up and down - until Bubby gets close, whereupon its strings
vanish and it comes after you. At this point it behaves much like a Monster.
ROUND 15.100 Seconds
NOTES: Watch out -this tunny creature tends to bounce up from below, often from below the bottom of the screen, which often takes Bubby by surprise. The Clown bounces around at a 45 degree angle.
HI De Gonsu NOTES: It's very much like Werewolf.
NOTES: They often appear in pairs, bouncing off each other when they meet. In lact they are the only creatures that do this.
/Vt< ’ /
Zenchan NOTES: It may be static but it's wide and usually placed in the most Irritating of places.
BIG CLOWN BOSS
NOTES: He's quite easy to defeat really. He bounces around the screen
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ROUND 16. 80 Seconds
at 45 degree angles and always has lour small clowns In tow (they also bounce at 45 degree angles). It any of the small clowns are destroyed, the Big Clown makes some more. Simply walk across the bottom ol the screen, tiring repeatedly and avoiding the clowns as they bounce.
AMIGA POWER JUNE 1991
FOR INFORMATION LEADING TO A PROSECUTION & CONVICTION
THIS CAMPAIGN IS ORGANISED BY
ANY INFORMATION ON PIRACY SHOULD BE PASSED TO F.A.S.T. (THE FEDERATION AGAINST SOFTWARE THEFT)
TELEPHONE 0386 833501
PIRACY IS THEFT
provided lor every 33 games played. EFFECT: Wowza1 The Rainbow Special makes the elfeds ol many of the options permanent as they are collected, such as the Yellow and Red Pots, the Magic Shoes, the Guardian Angel, and the Wings.
'POINTS: ZERO CAUSE; Achieve 30 Completed', that's to say with the seven Gems collected (m any order).
EFFECT. An exira life is given.
POINTS: 10,000 CAUSE: Collect any two Crosses.
EFFECT: Random. It's based on the etlect ol a randomly selected item from the following choice... Green Tiara. Drug 01 Rainbow. Clock, Rainbow Necklace, Ftainbow Pentagram, Cross 01 Rainbow, Cross Ot Thunder, and the Red Lamp.
How long the effect lasts depends on the choice.
CROSS OF RAINBOW
POINTS: 3.000 CAUSE: Collect any three Lamps.
EFFECT: Bubby can now fire a string comprising four fast rainbows - until the Round ends anyway
CROSS OF THUNDER
POINTS: 3,000 CAUSE- Collect any two Rlngs.
EFFECT: Nine lightning blasts shoot from the sky and take oul anything bad they tut,
I DRUG OF RAINBOW
POINTS: 3,000 CAUSE: One is provided every 27 Rounds played EFFECT: Four colourful Mobs Orbit Bubby's head, knocking out anything unfnenfly they touch, until the Round ends.
POINTS: 1,000 CAUSE: Bubby dies 10 times.
EFFECT: Bubby has invincibility until the Round ends.
POINTS: 500 CAUSE: Collect any 15 Pots.
EFFECT: Everylhing bad on screen is destroyed as if hit by a Magic Star.
I PEACOCK FEATHER
[POINTS: 400 I CAUSE: One is provided after six 'Hurry!1 messages EFFECT: A Guardian Angel, or Fairy,
spins around Bubby 16 limes - or unlit he crosses the Goal. She knocks out anything bad that she touches.
IF AT FIRST TOU D0K1 SUCCEED - THERE’S ALWATS CHEATING!
The original Taito coin-operated machine from which Graftgold produced this conversion is one of the few to feature cheat modes. It involves moving the joystick Left, Right or Up and pressing the Start and Jump buttons in special sequences to activate certain in-game functions. Graftgold's Andrew Braybrook ensured that they were implemented in the conversion, though they are not executed in the same way. Instead, the joystick movements and button presses have been replaced by their relevant initial letters. Simply tap out the codes on the keyboard while the Rainbow islands title screen is displayed. If the cheat has been accepted, a large version of the relevant object will be shown on the credits screen.
Satisfies the greed ot those with need lor speed as it activates permanent Magic Shoes.
The fun's twice as nice with permanent Double Rainbows.
Activates permanent Fast Rainbows.
Activate Hint A.
Activate Hint B.
Activate Hint C.
Activate the Book Of Continues, which means you can continue after Doh [stand.
Now all Hidden Bonus Objects have become Money Bags.
Wowza, this one activates BOTH of the above!
Increases the score counter to a
POINTS: 2,000 CAUSE. Collect six Copper Crowns.
EFFECT: Hint A' is given at the end of the Round
POINTS: 2,000 CAUSE: Collect eight Sliver Crowns.
EFFECT: Hint B' is given at the end of the Round.
MW-' GOLD ROD
POINTS: 2.000 CAUSE: Collect 10 Efl HiGold Crowns.
EFFECT: Hint C' is given at the end of the Round However, because this relates to the Eater islands which weren't implemented, you won t actually see tins.
POINTS: 1,000 CAUSE' Collect any two Rods.
EFFECT: BaBoons nse up the screen for 16 seconds. Bubby can jump on them or shoot them for 10.20, or 30 points depending on the balloon's colour- Note the way that the scores shoot off sideways
because the balloons are moving upwards.
BOOK OF WINGS
POINTS: 4,000 CAUSE: Collect eight Magic Shoes.
EFFECT: Bubby sprouts a pair of wings will aBow him to fly until the Round ends. It's just like jumping really, only you don't need any platforms.
POINTS: 3,000 CAUSE: Coded any three Tiaras.
EFFECT: The bad guys are slopped in their tracks lor eight seconds.
POINTS: 1,000 CAUSE: Use the rainbows to crush 120 creature; -don't hit them with the star.
EFFECT: Flashing stars ram down the screen, killing everything bad they touch, for eight seconds.
POINTS: 2,000 CAUSE: Use the Guardian Angel to kill 20 creatures.
EFFECT: A Red Star burst occurs whenever rainbows are broken. This lasis lor 16 rainbows,
POINTS: 3,000 CAUSE: Hit 30 enemies wilh the Magic Yellow Star. EFFECT: Every hme Bubby jumps a Red Star burst occurs. This lasts for eight lumps.
POINTS: 2,000 CAUSE: One is provided every 20th Round. EFFECT: The bell nngs when Bubby walks over or stands on Hidden Bonus Objects. It stops when the Round is over.
■ STAR or MASTER ROD
POINTS: 4,000 CAUSE: Collect two Capes.
EFFECT: This is a special rod which makes all Hidden Bonus Objeds appear as red stars which explode when touched
POINTS: 2,000 CAUSE: Colled 20 Red Stars (note that any form of Red Star explosion counts).
EFFECT: Five giant money bags worth 100,000 each drop from the sky.
POINTS: 2.000 CAUSE: Collect 10 Yellow Stars,
EFFECT: AN Hidden Bonus Objeds turn into money bags
POINTS: 2,000 I CAUSE: Collect five I Holy Cups,
EFFECT: All Hidden Bonus Objects winch are money bags turn into gold crowns.
I RED WAND
] POINTS: 500 I CAUSE: Colled seven Red I Gems. EFFECT: When the rambows are broken they crumble into Cherries. This happens nine times.
POINTS: 500 CAUSE: Collect seven Orange Gems.
EFFECT: When the rainbows are broken they crumble into Tomatoes. This happens nine limes.
POINTS: 500 CAUSE: Collect seven Yellow Gems.
EFFECT: When the rainbows are broken they crumble into Apples. This happens nine times
] POINTS: 500 I CAUSE: Colled seven I Green Gems.
EFFECT: When the rainbows are
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
broken (hey crumble into Bars Ot Chocolate. This happens nme times.
I POINTS: 500 I CAUSE Collect seven ■Blue Gems EFFECT' When the rainbows are broken
they crumble into Eclairs This happens nine times
POINTS: 500 CAUSE. Collect seven Indigo Gems.
EFFECT: When the rainbows are broken
they crumble into Cakes This happens mne times.
POINTS: 500 CAUSE: Collect seven Violet Gems
EFFECT: When the rainbows are broken they crumble mio Pineapples This happens nine times.
RED HOLY WATER
POINTS: 300 CAUSE: CoBect two Red Wands.
EFFECT: At the end ol the first three Rounds ol an island, instead of 16 random fruit being thrown out ol the chest, 16 small Bonus Obtects ol the same type (worth 500 points each) are thrown out along with one large kke Bonus Object worth 100.000 points. In this case Turnips are used The effect at ihe end ol the fourth round ot every island depends on whether you collected a lull set ol gems, if you did. then 16 little gems ol the same colour (worth 500 points apiece) are thrown out ol the chest along with one large gem (worth 100.000 points).
Otherwise the effect is the same as it would be Ihe previous three Rounds.
ORANGE HOLY WATER
POINTS: 300 CAUSE: CoBect two Orange Wands.
EFFECT: The same as with the Red Holy Water only Peaches are used
YELLOW HOLY WATER
POINTS: 300 CAUSE: Colled two Yellow Wands.
EFFECT: The same as with the Red Holy Water only Bananas are used.
GREEN HOLY WATER
POINTS: 300 CAUSE: Collect two
EFFECT: The same as with the Red Holy Water only Green Grapes are used
■mBLUE HOLY HI WATER
POINTS: 300 CAUSE Collect two Blue Wands.
EFFECT: The same as with the Red Holy Water only Shortcake (Gateau) is used.
■INDIGO HOLY WATER
POINTS: 300 CAUSE Collect two indigo Wands.
EFFECT: The same as with the Red Holy Water only Money Bags are used.
CONTINUED ON PAGE 57
ROUND 17. 60 Seconds
ROUND 18. 35 Seconds
ALL LESSER MONSTERS
NOTES: These characters are taken straight from Taito's Arkanoid arcade game. They are all particularly nasty, especially Ihe
ROUND 19. 20 Seconds
diamonds which have a tendency to tall from above.
NOTES: He doesn 't move, instead preferring to spit out diamonds in Bubbys general direction. Try to stay beneath him. moving slowly but surely away from the diamonds as they are launched. When the danger has passed, get in there and lei it have It.
ROUND 20. 23 Seconds
SECRET ROOM FEATURE
Origviaty there were two doors - on* leading to Dragon Island, the other to Magical Island. But ot course Magical Island's not in this conversion, which is why instead you wM find a Book Of Continues for Continue availability after this island Using the warp means you miss out on the big bonus at the end.
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AMIGA GAMES IN CARTRIDGES
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■ PURPLE HOLY WATER
POINTS: 300 CAUSE: Collect two Purple Wands
EFFECT: The same as with the Red Hoty Water only Purple Grapes are used,
I POINTS: 10,000 ICAUSE: Collect three IPeacock Feathers EFFECT: It has two. First, a special parallax startield appears in the
background (but is only realty visible on Monster island). Secondly, a burst ot t6
flashing stars orbit Bubby in much the same way as the Drug Of Rainbow This particular eftect lasts until the end of the Round.
The original arcade machine actually has three endings. Since one ending requires Bubby or Bobby to complete the 10th island which (his conversion lacks, there are two endings.
The first ending is achieved simply by finishing the seventh island without having collected all seven targe gems. Tou are also lold what to do to achieve
the second ending...
Completing Rainbow Islands with alt seven large gems earns you a
1.000. 000 points bonus.
Regardless of how Rainbow
Islands is completed, a 1,000,000 points bonus is given for each life remaining.
Additionally, a 50,000.000 points bonus is given lor visiting all the Secret Rooms in a single game and without using a Continue'. If any Continue s are used, the bonus Is 10.000,000 points.
The best score you can possibly hope to achieve is around the
63.000. 000 points mark. ■
CONTINUED ON PAGE 53
Hi De Gonsu
NOTES: He's very much the same as the Werewolf.
ROUND 22. 150 Seconds
Bubbys above Ihe Nut, when il hits the ground il (lies up after him.
Monster NOTES: A (airly standard Monster type only il moves very last.
Monster NOTES: II rolls along platforms, tailing down when il reaches and gaps. As soon as il lands it rolls in Bubby’s general direction. II
NOTES: It's very much like the Ghost but rather faster.
Like Ihe Pick but far more aggressive as It fires far more frequently.
BIG ROBOT BOSS
NOTES: It's similar to Big Helicopter Boss only faster. Il homes in on Bubby s height and tires not only four fireballs out of its head in a tan shape
ROUND 23.100 Seconds
bul also its lists horizontally in Bubby's direction. The Robot appears lacing right, so as soon Bubby appears make a trap ot rainbows to the right then lump on them and shoot the Robot in the back as il moves across ihe screen. Try to stay
behind it and lay traps which should be broken as It turns.
SECRET ROOM FEATURE
Special Peacock Feather: Permanent Guardian Angel. along with a Magic Coin which turns il the Hidden Bonus Objects Into Money Bags.
AMIGA POWER JUNE 1991
ROUND 25. 170 Seconds ROUND 26. 90 Seconds
NOTES: Like the Were wo 11 only il shoots black spiky balls.
HI De Gonsu NOTES:
Another Werewolf type, only this
one's smarter. It Bubby Is above it, it jumps to a higher platform to meet him. II also shoots a little flame.
much like the Nut, except it doesn 't tty.
BIG DRAGON BOSS
It's pretty much like the Big Dracura Boss only it breathes lire, so the same sort ol advice applies.
ROUND 28.150 Seconds
SECRET ROOM FEATURE
Seven Big Money Bags worth 100.000 points each. These would normally be found In Bubble Island's Secret Room, but that's not In this conversion. At this point alt bonus points are given and the score counter can now accommodate 100.000,000 points.
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AMIGA POWER JUNE 1991
Try entering these level codes at the options screen LEVEL 1- BISHIGMO LEVEL 2- MIHEMOTO LEVEL 3- SASUTOZO LEVEL 4- SUMATZEE LEVEL 5- NOKIT AGO LEVEL 6- ITSANONO LEVEL 7- MOZIMATO LEVEL 8- HOZITOMO LEVEL 9- MOKITEMO LEVEL 10- ZUMOHATO LEVEL 11-CHANASTU LEVEL 12-NAGAITSU
Tba classic vertical scroller LCD Storm, looking suspiciously like a Oueen video.
Begin play then type
Two messages will Hash very briefly beneath the play area, one announcing that the cheat is active, the other saying 'Hello' to Karen and Chns. You now have an unlimited number of lives to play with.
Newly released on the Hit Squad label, it's a good time to give some handy hints. So here goes. Pause the action and type RAINBOWC. Play will begin again and the current cauldron will be full. Pause the action again and type RAINBOWS to complete the current level. Pause the action again and type RAINBOWT to complete the current level and !mish the whole game!
Bouncing around In Iht grey world ol Wicball. It's your task to bring colour back to this drab landscapa...
1 2 03
(2 'l OS
Haras a closer look al that status panel. In addition to I ho usual scora stuff, your power ups are displayed. It Is assantial to colllacl those It you are to progress In the game.
...which Is what the cauldrons along the bottom are for. Collect the colours, tako ‘am to the wizard, mix thorn and powi
Begin play but don't do anything until Dirk walks over the bridge. When he does, hold down these keys simultaneously... •
ESC L N R 71
The story will now unfold.
Dirk Is back!
Possibly more daring than aver, but still ust as stupid.
DRAGON’S LAIR II
On the title screen (where it says Timewarp), hit the RETURN key, and then type GET MORDROC DIRK (including spaces). Press fire to start, then the game will play right through by itself.
Okay, ail you lazy GemXers out there, here's all the level codes up to S (there are no codes tor any levels after that). Simply type in the desired code on the title screen, and away you go.
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We Have Over 70 Top Class Educational Programs For The Amiga & Atari ST.
All Ages Covered From 3 To Adult.
Contact Us Now For Your Free Catalogue
Designosarus - Fun With Dinosours! Print, Create, & Survive like the dinosaurs in their own ecosystem Highly recommended Ages 5 + £29 95
The Talking Animator - lei the Yds have some tun creating animations usmg this simple but highly stimulating program Some lectures require IMS Age6* £34 95
ESP Software hos iust released its own range of high quality Educational ii lies More details with catalogue
Arena Accounts , 119.95
9 Graphics 99 95
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Morgan Pus 99 95 McrpiiChe Fr*r P. uS.109 95 Securities Analyst 49 95 Service ind Acts 239 95 Suoe'base Prof 3 169 95
Imagine Modeler 30
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Symhta II 69 95
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Dtsk Mecharre 44 95 Power Windows V2 5 49 95 XCOPY PfQlessipnai 3495
An Departmem 69 95 Broadcast Tiller V2.. 169.95 Frame Grabber 256' 569 95 Pro Fills 28 95
Pro Vdeo Fonts 79 95 Pro Video Pius Post 219 95 TV Show Professional 54 95 TV Text Prolessionat 89 95 Title Page 124 95
Vdeo Effects 30 11495
Video Tiller 30......,...74,95
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Bars 8 Ppes 174 95
Copyist Professional 174 95
KCSV3 139 95
Fmure Sound Cali
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Pro Wine V3.1 Word Perfeci 4 1
179 95 ’X3H .79.00
99 95 159 95
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* 4Mb * 4Mb * 4Mb * 4Mb * 4Mb * 4Mb * 4Mb *
BaseBoard 4.0 fits in the A501 slot. Increases A50O memory to 4.5Mb in steps of 512K. NO SOLDERING. Full 1 year Warranty. Clock Included.
ICD208Q ADRAM BOARD for 1500 or 2000 range. Add 2Mb to 8Mb. Prices from £229 to £499
IHpopulated 5 " < Populated Mb Peculated 1 5Mb PopUaCed Wi PopUoted 5Mb PcpJated 3Mb PcpJated 3 5Mb PcpJated 4Mb Peculated
£89 95 Cl 15 95 C141 95 C16795 £193 95 £21995 £245 95 £27t 95 £297 95
The above list of Professional Software is only a selection of Ihe range avoiloble. Please phone for a lull price list or individual quotes All prices are inclusive VAT & UK Post. E &O E *=lMb+ _Educational & Serious Program Specialists
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AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
EA STAR PERFORMERS Very limited availability on (hU one el the moment end for the foreseeable lutoro (to if you see one imp it up!). Zany Goff i» great fun, packed a* it is with oodles of ridiculously designed holes. Especially fun when you’re playing against a chum or loo, but still absorbing as hell on your own. * * »
Cinemawaro games tend to tall squarely into the love-'em-or-hate-'em category, and RR more than most. There's no denying the stunning ‘interactive* movie’ graphics, or the style with which the Nazis-in-space plot is developed, but equally it’s hard to find an answer to the slow loadmg/lnsubstantial sub-games argument. Opinion is split in this office - Gary loves it, Stuart hates it, and the rest of us show differing degrees of grudging respect. Still, even the most dedicated ol doubters would have to agree that this is a) one of the best of Its type and b) worth a place in any collection. Indeed, at this low price there's a convincing argument to say that It's worth the dosh for the stunning visuals alone. ***or*****
EA STAR PERFORMERS There are lots of Top 100 games available on budget, and here's another ol them * an odd cross between air hockey, soccer and Spoadbatl Z Very, very fast, easy to get your mind around and stunning fun with more than one player fyou can havo up to three), it's a beautifully simple idea - which works! **•*
SUPER HANG ON
THE HIT SQUAD
An ancient driving game now perhaps, but ZZKJ's Super Hang On coin-op conversion has been rarely bettered. It's certainly ridiculously fast and comes complete with enough bends, twists and bumps to send your stomach flying all over the shop. Simple thrills, perfectly presented - a purchase you won’t regret II ever there was one. * * * *
VIRGIN 16 BLITZ PLUS
$ WIV (Storm's unofficial ‘sort-of follow up) may have recently driven home )u*t what a limitation the unfair two-player option is to this game, but Silkworm remains easily one of the best horizontally scrolling blasters around. Ear-shattering explosions, some imaginative semi-organic looking enemy helicopters and (of course) lashings of mega-violence.
20 AMIGA CLASSICS FOR £10.99 OR LESS
16 BLITZ PLUS
A totally different game to Xenon (well, they're both vortically scrolling shoot-’em-ups, so perhaps It's not totally different), this is a truly stunning audio/visua! feast -still perhaps the game you’d show to friends to prove what your Amiga can do. The slightly annoying wait while the (gorgeous) shop sequence loads aside, this does what it sets out to do almost perfectly. A must buy.
16 BLITZ PLUS
This Is Ihe one where it alt started - the metallic graphics, the sharp sound, the clever spicing up of an age-old game style and all Ihe usual Bitmap tricks. It’s a vertically scrolling shoot-'em-up, ol course, blessed with a driving beat, soma ntca presentation and overall a very good ‘feel’. The somelimes-you're-a-tank, sometimes-you're-a-plane aspect can get a bit wearing at times, but overall It's still a corker. The mag I worked on al the time called it the first home arcade game' or some-such, and (d'you know) they weren't that far wrong. * * • •
* <4 i J 11
bHU je ’I.
1 1 -1 ■"/- i,
The graphics might look a bit on the primitive side these days (we prefer ‘cartoony’). but OB. with its flag collecting, obstacle lumping action and fair old turn of speed remains a minor league classic. Having said that. If you're in the market for a cheapo driving game we'd go for Super Hang On (lor sheer quickness) every time - or at least, we think we would. Buggy Boy's sheer loveability does have a horrible tendency to tip the balance back in its favour. •
3D POOL ,
MIRROR IMAGE Just imagine you're playing a game of pool. Now imagine it on a computer. And, erm. here if Is. (Okay - I’ll write a bil more about it. It's got lovely sharp graphics, smooth animation, lots of computer opponents, oodles of options and the opportunity to view the action from just about any angle you like. It’s a bit of a corker, all things considered.) * • •
EA STAR PERFORMERS Rather darker than the average cutsle platform game, Flood was the one that first showed Bullfrog couldn’t Just do epic strategy God sim type games. (In fact, to dale it's just about Ihe only game to show otc etc). Foaturing puzzles, passwords, Ihe ability to cling to walls and an awful lot of water, It's a game that's not afraid to totally muck about with the traditional limitations of its type, and a true minor league classic to boot. • * * • *
I remember playing thit whan H cam* out and loving II - there'* * little four player joystick adaptor thinqie you can got which makes it incredible fun with a handful of pals, all four of you running around, fighting over the limited supplies of collectable food and attempting to run off and leave one player behind. Lovely little sampled voices add to the atmosphere - It's one of the most social computer games going.
EA STAR PERFORMERS An odd sort of filled vector graphics 3D air-racer thing, Powerdrome is very interesting if perhaps a little bit flawed). Quit* neat In principle, fast and packed with lots of options, but somehow the gameplay doesn't feel quit* right. Still, well worth having all the same, t*
THE HIT SOUAD A bit dated looking now (partly because It's hard to take any single screen beal-'em-up seriously these days), but System 3's amusing Iwo-piayer-plus-entra computer opponcnt romp still prompts a few smiles. Certainly, If you're in the market for a straight beat-'em-up, this is the on* to get. t««*
I EA STAR PERFORMERS Flight time come and flight slms go, but Interceptor just sits there quit* heppily and smites. If it doesn't quite see off ell comers. It's at least the on* they all compare themselves to - quit* an achievement for a gam this old. Lots of external-view camera options, some lovely fast 3D and a decent level of user-friendliness, plus a choice of two planes (you can play the F-16 Falcon too if you prefer) add up to quit some gam* - a fine slm for beginners and experts alike. •■•••
One of ou, ell time lave., Carrier ha. to be a tlrmt choice on any ,hopping lot. Va.t and packed full of thing, to fly and do and .ee. it trailbla.ed a liny genre all of ft. own - the .trategy/wargame/fllght .Inv.hoot- em-up 'thing'. Not guito a. u.er friendly a. It .hould be - the Icon control, take *ome getting u.ed to - but Carrier remain, a .tunning achievement. You may find if atmo.t impot.lbia lo f'nlih. but It’, e.actly the ,ort el game that’ll encourage you to try anyway. .....
You can't ignore the fact that all of a sudden there’s a lot of budget Amiga software about. An awful lot, in fact, including more than a smattering of bona fide classics. Just check out the games on this page - all were real ground breakers at the time, and indeed, many remain the best in their respective classes even now. There s nothing else fancy about this piece at all - just twenty or so essential Amiga games that you should be able to pick up for a song.
WHATTHOSE RATINGSMEAN ***** Excellent ***** Nearly there ****Verygood *** Has its moments ** flawed * Dire
THE HIT SQUAD
Arguably inferior to (or at leatl no better than) (he original Arkanold conversion, Arkanoid 2 It «t least still available - you can't find the first game now for love nor money. You can't really go wrong with these bat-brick-and-ball things at the worst of times, and Arky 2 takes the classic Breakout gameplay, adds some new twists (chiefly lots of new aliens), some snappy graphics, an easy lo operate control (far belter than the coin-op's paddle arrangement) and plenty of style. * * * *
Simpler than the stunning Speedball 2, and operating on a smaller pitch, the original Speadball remains quite an incredible game in its own right. Drawing inspiration from American Football, Rollerball and countless mega-violent 2000AD strips, It rattles along at a fair old pace (real end-to-end action, this), echoing perhaps the feel of 5-a-tide rather than the full-pitch affect of Its big brother. Like most sports games It really steps into overdrive in the frantically fast two-player mode. Typically pretty metallic graphics add the icing to what has become a classic slice of Sitmappery. ***•
Freescape - love it or loathe if, you'd be hard pushed to say you had a complete software collection if If didn't include at least one of these 'revolutionary' fill*d-3D graphics adventure gam* thingles in ft. Driller was the original, features lots ol puixl *, lots of zooming about the place and lots of, well, everything really. It's exciting too -or at least it Is If you're the sort of person who gets heavily embroiled in this sort of stuff. It may have been done quite a lot better since - the recent(ish) Castle Master springs to mind immediately, of course - but Driller remains classic Freescape. There's ridiculously moro than C7,99i worth of entertainment locked in here. * * *
WORLD CLASS LEADERBOARD
It might just have been roundly trounced by PGA Golf Tour (reviewed last issue) but World Class Leaderboard remains a stunningly playable golf slm. Once you've got the hang of the power and chtpr*lic* controls playing if* a doddle - though it has to be said, doing well isn’t. There's not that much you can say about it really -well, not without three pages to explain every last detail • except to say that It works exactly as you'd expect golf on a computer should.
Slightly tricky to control perhaps - your little flying men sort of rotate their guns around all angles which lakes some getting used to - but a fast, stylish blast nonetheless, and the game that seemed to trigger a sort of renaissance in the standard of US Gold coin-op conversions. Slick atmospheric, post-apocalyptic fun. **•
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UNIQUE INFINITE LIFS/TRAINER MODE - NOW MORE POWERFUL Allow* you to generate more and even infinite live*, fuel, ammo, etc. Perfect a* a trainer mode to get you pa*t that ‘impotable' level. Very •a*y to u*e.
IMPROVED SPRITE EDITOR *
The full Sprite Editor allow* you to view/modity the whole sprite set including any 'attached' sprite*. RANGE OF IMPROVED FEATURES. VIRUS DETECTION
Comprehensive vdit detection and removal features to protect your software investment. Work* with all presently known viruses.
SAVE PICTURES AND MUSIC TO OISK Picture* and sound samples can be saved lo disk. Files are saved directly IFF format suitable for use with all the major graphic and music packages. Samples are displayed es screen waveform.
SLOW MOTION MODE
Now you can slew down the action to your own pace. Easily adjustable from hill speed to 20% speed. Ideal to help you through the tricky parts! RESTART THE PROGRAM
Singly pres* a key and the program wilt continue where you left off.
Rfl\ STATUS REPORTING
At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamOisk, Drive Status, etc.
POWERFUL PICTURE EDITOR
Now you can manipulate and saarch for screens throughout memory.
Over SO commands to edit the picture plus unique on screen status
'overlay' shows all the Information you could ever need to work on screen*. No other product come* close to offering such dynamic screen handling of frozen program*!!
MUSIC SOUND TRACKER * *
With Sound Tracker you can find the complete music in programs , demo*,etc. and save them to disk. Saves in format suitable tor most track player program*. Work* with loads of program*!!
• AUTOFIRE MANAGER
From the Action Rqplay II preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power Joystick t and 2 are set separately lor that extra advantage!
With the new ‘Diskcoder' option you can now ‘tag* your disks with a unique coda that will prevent the disk from being loaded by anyone else. Tagged' disks will only reload whan you enter the code. Vary useful for security. PREFERENCES
Action Replay II now ha* screen colour preference* with menu setup. Customise your screen* to suit your taste. Very simple to use.
* DISK MONITOR
Invaluable disk monitor - displays disk information in easy to understand format. Full modlfy/sava options.
DOS COMMANDS *
Now you have a selection of DOS command* available at all times - Din, FORMAT, COPY, DEVICE, etc.
Disk Copy at the press of a button • faster than Dos Copy. No need to load Workbench - available at alt times.
Either DF0 or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.
Full M68000 Assembler Disassembler Fufl screen edHOr Loed Sev* bioc Write Siring to n frozen picture Ptey resident sample Show end edri tit CPU registers end fleg Calculator I allows you to sae and modify ad chip registers * even write only registers Notepad Oisk handling -show actual track. Disk Sync, pattern etc. Dynamic Breakpoint handling Show memory es HEX. ASCII. Assembler, Decimal Copper Assemble Disassemble - now with suffix names
wry Jump to specific ad > command Full search I
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THE ANSWER TO YOUR DISK DUPLICATION PROBLEMS
Kevin Donkin; Powermonger WW1 disk programmer
Glenn Corpes: Populous II and Creation programmer
Glenn Corpes: and Creation
It’s more of an action game!’ Not what you’d expect, perhaps, but that’s how Bullfrog’s Peter Molyneux is describing Populous II. Strange things are coming to fruition down on Bullfrog’s pad, as Matt Bielby discovers...
Ask someone lo name a programming team and they'll invariably come up with The Bitmaps. Ask them to come up with a second famous team though and the answers will vary a bit - some (those with long memories) may mention Jez San’s Argonaut mob, others might plump for The Assembly Line or Core. Chances are though, most will pick out Bullfrog - they may not wear shades and stare meaningfully into the middle-distance, but they have developed a distinctive, recognisable style (this 3D isometric for-want-of-a-better-word God sim' stuff), they are consistently interesting in what they do and (most importantly) they did, after all, develop Populous.
Ah, Populous. Without doubt one ol the most distinctive, original games ever seen on the Amiga (or indeed elsewhere), Populous has become something of an international
phenomenon. It's sold a good 750,000 (750.000!!) units worldwide ( Guess how many different machines you can play it on now ' Peter Molyneux asks. Fifteen!'), and is still constantly referred to as One Of The Greatest Games Ever Written'. It's the sort of thing that becomes an obsessive experience with people. (Indeed, ask Peter what games he's been playing recently and he comes over all sheepish - 'I still play Populous quite a lot', he eventually admits).
Peter Molyncui -stubborn, ecccnHc, obsessive, imaginative’ (his words, though we had to force them out of him) and ’someone who appreciates beauty.’ Ahem.
m: Populous II SeanCoope: Gary Carr: Populous II Alex Trowers: Game Phil TreUord:
md'Wg cheese' Bob' programmer graphic artist tester/programmer PC programmer
Here's another question (or Peter Moiyneux - how would you describe Bullfrog0 Alter a bit ol rigmarole (111 only answer that if you'll tell me how you'd describe yourself' etc) he eventually comes out with some variation on his stow, disorganised, but keen,’ line That being said, for a team of only seven or eight people they've got a lot ol things on the boil. There's Creation, the genetic engineering-based project, there's the as yet-not property-named ’Bob' ('I think it has the potential to be the best thing Bullfrog has ever produced' he totd us last issue), there's the Powermonger data disk, there's another, further away and more mysterious secret project and then, of course, there's Populous II
Of all the programs we've done, this is the one I realty wanted to do,' says Peter It's because I tike playing Populous so much, but I keep seeing ways m which we should change it' Certainly, if ever a program was tong awaited," this is it In tact, it's the chance to see it at an early! ish) stage that gets me
‘We don't want to be known just as the 3D isometric god-sim people’
and photographer Stuart into a (painfully slow) Fiesta hire car with a boot-load of lighting equipment and an illegible set of instructions for a day-trip to Guildford In particular, for a day tnp to a typically programmer-chic (ie ratty and run down) series of offices above a hi-fi shop in the centre of (own 'It's a stupid place to be', says Peler, ‘Ihere’S no need lor us being in the City centre like this. It usl sort of happened.'
Bullfrog's offices - fhe place is signposted Taurus', the name ol the old business software company the outfit was bom out of - occupy a number of floors build around a rickety staircase The bulk of the programming seems to be done in the one at the top. a room shared with a tankful of baby Piranha fish ( we catch them tiddlers from the river lo feed (hem on - the thing is, they II only eat food that's moving ) and a thankfully separate lank full of Oscars (another, wimpter sort of fish) which'lt gladly gum your finger to death So it's here, in these slightly unlikely surrounds, that great games are made, eh
Well sort of The easiest and the hardest part of it all is coming up with the Good Idea to start with That can be done anywhere - usually we go down the pub, or for a meat, and just bounce ideas around until one sticks In tact. I've got tapes ot the original
conversations we had about Populous - ■( you listen to them there'll be one pomt where you can say "Yes. there's where the idea came Irom. That was the moment we thought of the game*.'
We've had some Japanese magazines in the office lately, I tell Peter. LOGiN s the famous one, but there are tots of others and they re all about 400 pages long and totally unintelligible - apart from the Populous ad with its littte Bullfrog logo on the back cover, that is When you think that all those people in
Japan know who Bullfrog are, or certainly know your games, you get to a slate where you're expecting something of a more, well, impressive operation than you've got here
Yes. I know what you mean, he replies We had a few journalists from LOGiN here the other day actually. I don't know what they expected, or what they thought of what they found They look us outside and made us all climb up a tree lo have our pictures taken No! like you tot at all ->
Kevin Donkin - PoMrermomfcr WW1 disk Thu incarnation of Powvrmonqcr makes it look Iroihor than ever.
POWERMONGER DATA DISKS
Before we see
Populous It, 'Sob' et at we've this to come - the Powermonger data disks. As wrth the Bitmap's Cadaver disks this isn't just more ol the
same, but an improvement - it goes some way towards correcting things Bullfrog collectively see as being improvable about the original Kevin Donkin, an
original Bullfrog from way back, is the man responsible.
So Kevin, what are the differences - I mean aside from the big one. It’s obvious you've switched time periods.
Yes. we’re in World War 1 now - we’re not alt that involved with historical specifics, but that's the level of technology we're dealing with, and the map you operate on will be that of Europe.
Beyond that the big difference is that you play one individual now. not a group of generals.
so there's no hesitation in your orders getting through at all The graphics have changed too of course - we've got little biplanes bulling overhead, WW1 tanks on the ground and so on
It alt looks pretty finished. What's your time scale to completion then
Not long at all It needs some of the graphics finishing, the maps putting in and the text changing to suit the new scenario, but beyond that it's done. It's just minor tweaking now.
Powermonger WW1 data disk will be released next month.
Th*l* graphic % aren I quit* fmtthed, but I hey re going lo be pretty evocative n you can too.
AMIGA POWER JUNE 1991
He's referring lo the (act that Stuart's currently struggling up the narrow stairs with armtuls of lights and rolls ol white paper to set up for our photo shoot later White he's doing that we take a brwt look at some games - very impressive, the lot of them, though ati going m directions that make Flood look like even more of an anomaly ( We did Flood purely to prove we could do something like a platform game', says Peter ‘We didn't want to become known ust as the 3D isometric God-s>m people ) before breaking tor lunch down the local pub It's a nice one. with seals going down towards the river, so we sit outside and talk games and magazines
We try and think of games that would quality as ‘the most over rated ol all-time', and ones that should have been great, but weren t Peter talks about the importance of graphic designers lo games ( they have at least as much say in the look and tee! of them as the programmers, but they're hardly ever covered m magazines') and we try to come up with new ideas lor things that we should try and do m
Amiga Power It's here that the idea lor our Wm a job at Bullfrog' competition came from, lor instance - tick to page 93 lor lull details 'When we were doing Populous the first (oumalist to see the game came down - he was from Ace magazine, back in the days when it was with you guys at Future - and I was really worried Whal would he think of it9 Wore we totally barking up the wrong
tree, or not It's so hard to know when you re that close to a project Thanklully he liked it - this real megastar, big name journalist liked it' In fact, when we came back to the office all he'd do was play it some more. I don't think he realised how much that meant to me'
It's Interesting to know how much outside opinions can mean when you're developing a product, but I can only laugh when I realise this big. megastar
journalist' was in facl cuddly old Bob Wade, currently editor of our sister magazine Amiga Shopper, occupying the office just next to the Amiga Power one As we leave he tells me he'd taken the guys from LOGiN down here too They'd asked where our ideas came from, so we bought them a pint of Burtons Bitter and told them here, this is where - this dnnk has special creativity-expanding properties I'm not sure if they swallowed it ha ha. but they certainly drank up their pints.'
‘I could teach anyone to program in two weeks’
Peter MolyneuH - Populous If More whirlpools, more lire*, more of everythin really. That floating
island on tho lop felt does the same task as the open book in the first game, giving you an ovorafl map view of your world.
have 100s of frames ot specialist animation tn here, to make it all as visual as possible.
Looking at what you've got so tar, tho towns look a lot more impressive.
Ye*, wo'vt set it in a single lime period this time - ancient Greece, so you presumably play one of the Greek gods - and have spent a lot more time on the different buildings and so on We'll have towns joining up to make major conurbations and alt sorts - the more mature your city, the stronger you get. On a normal Populous it would take half an hour to do what it'd take you five minutes with this one The
possibilities seem endless - we could do Celtic or Norse data disks tor it, for instance.
The layout of the game hasn’t changed all that much, though tho book seems to have gone.
The view point was so original we've lound it difficult to change it too much, to be honest You can't have any display areas on the top right ol the screen, because when you build tho land up high it'd totally cover them up Gary Carr, the graphic artist on this new one. eventually copied the view we've gone tor from the box artwork of the original Populous, rather than from the game itself
‘Every religious type disaster we can think of we’ve done in graphic, animated detail’
Here % something Mil - that bloke on Iho loft h«» jutt boon hit by » lightning bolt. Ho II Aland there as a charred tllck ol a man for a few *econdv then crumble into dual.
This is the big
one, I guess, the one that everybody's been wondering about.
So, Peter, how's it different to the first Populous
To a large extent it's just a case of fixing all the things we thought were wrong, or at least could have been improved, in tho first one. The game play is basically the same - except lor one major difference which I'm not going into at the moment - but there are tots of effects in here that you didn't get in Populous. There arc about 40 new ones in fact - some of which are brand new. some of which wc had in early versions of the first game but dropped somewhere along the line. These include columns ol
fire, plagues and pestilence, whirlpools, tidal waves, water spouts and so on. Every religious type disaster we can think of we've done in graphic, animated detail There’s even the parting of the Red Sea in there! Not all the effects will be destructive however -you'll be able to fertilise your land so that it produces food faster, which you couldn't do in the first game.
What's the thinking behind adding all this stuff
We're hoping to make it a bit more hectic than the first Populous, more visual and much more of an action game. The effects will play a more important part in the sequence of events - to help with that we've got
the basic display working eight times taster than the first game, for instance. You'll see whirlwinds picking people up and throwing them about - each time an effect is used it will have a consequence, and in this case it'd be that the people spread out taster, because they've been thrown around by the whirlwind We'll have it possible to change the land to channel these
natural disasters too -columns ol fire will always try to seek the high land, for instance, so if you build the ground up you can actually turn it round and direct it bach at your enemy1 One thing we've aimed for is having an unpredictability to everything - when you cast an effect, you'll never he sure quite what it will do It could damage your own town, for instance We're hoping to
An impressive effect - • volcano looks sol lo Hood Ihe beginnings of your town. With a bit ol luck the little 3D volcano Icon on the bottom lett wilt bo animated loo. spewing out tiny amounts of lava.
Back in the oltee then, and we check out the latest versions ot all their new games Like 1 said, very impressive they are too - see the various Work In Progress boxes tor full details - taking the whole Godson/ manipulation ol little computer characters idea a lew notches further on. and certainly in directions I hadn't thought of.
Powcrmonger must have been a bit of a difficult thing, I suggest To many people it appeared to be a Populous II.
Weil yes.' admits Peter, 'while we wore working on that I was constantly aware of Populous, and quite often went out of our way to make sure it didn't appear too similar There were plenty of things we could have put m Powemonger. but deliberately saved because they were ear-marked for Populous II. Still, at the same time, that was the project where we teamed much of stuff that’s made both Populous Hand 'Bob' possible - the way you can have up to 2000 individual personalities operating in the same game, tor instance, That's the limit lor these machines, l think.'
Someone goes and makes some coflee, and I'm about to put mine down on this nice flat, black surface next to Peter's desk when t realise what it is. It's a ->
That makes It took somewhat different to Populous, while at the same time keeping a real ‘Populous feel.'
Then you've got the icon controls round the bottom. These can't be too detailed - there's the danger that they'd take away from the main play area if they were - but we’re hoping to have these animated too, so that if you select a volcano, say, not only would you get all this land disruption, lava flow and so on in the mam play area, you'd also get a mini-version of the event actually appearing on the icon. It's a nice idea, but having said that, there's no guaranteeing we'll be able to make it work on the finished game
Is this the end of if, or do you think Populous will develop yet further
Well, Populous III has already been mentioned
in some quarters, but that's an awful long way into the future as far as we're concerned This new game will make the first one redundant in a way. but I quite like the idea of it developing in the same sort of way the Space Quest series did -the later ones didn't make the original any less playable One thing we're aiming at with II is getting a 2-player game onto the same machine, rather than it only being available if you've got two Amigas linked together. That's really tough to do though, but we're going to try, because that's how the game was really meant to be played originally. Maybe in the future we'll look at Populous II and think yes. we can really improve on that Then it'll turn into an evolving thing.
Populous II will be released around September this year.
E k! li ft « couple of whirlpool*, which, a* you Cftn fteo, vlftibly ftcl upon your liltlo animated men. Ve», you re nqhl. everything i>n f to exact ftCftle - that bloke would never fit in thal houee.)
Sean Cooper - Bob Higher Function* *Th« cyborg * arenl too intelligent at the moment.' *ay* Sean, ‘they
*eem to think they're dog* and %pend time running after the car*.’
BOB / HIGHER FUNCTIONS
Wssahen I first heard of this I thought 'Bob' must be the name of some cute little platform game character, perhaps like the chappie in Flood - but no It is, in fact, merely a working title, something that can be typed nice and easily on your standard keyboard. In fact, there's not much that's cute about this game at all
Actually, it's the same story with 'little ' There's nol much that's little about it cither. 'Bob' could quite easily be the best thing Bullfrog have ever done - all the more remarkable when you think it's being written by 20- year old Scan Cooper, the chap who did the bulk of Flood and was a mere trainee a short while ago
Okay then Sean, tell me about 'Bob-'
I actually prefer the other title we have (or it at the moment - Higher Functions It says more about the game.
The idea is that we're someway into the future. You play the head of a large corporation, and it’s your task to use fair means or foul to become the top company m the world It's an extension of the way things are in Populous. I guess - you don't ever get directly involved in the action yourself, but control lots of httle people from afar. What we’ve done with this one is we've come closer in on everything - it's Stitt a 3D isometric design, but instead of the viewpoint being as if you were standing on a hill quite a way Irom the action, here you're
standing maybe on the top ot a targe building You're that much closer to the action
Tho whole game scrolls, doesn't It
That's right - in alt directions. We’ve got a massive map of a city in here, and we've got it acting as much as possible like a real one. There are little cars driving around the roads, people walking about and so on. as well as an airport, monorail trains and so on It's a living, breathing city, and one thal operates to a realistic time scale You'll get lots more traffic around at 9 00 in the morning and S 00 at night, for Instance.
a robots though - they have their own personalities, and if you're not careful will run off and do their own thing rather than follow your orders. To control them you stimulate their brains to produce more chemicals - sensory fluid to make them more
aware, adrenalin to make them stronger and initiative to allow them to make their own decisions There's a danger to all this though
to kill a journalist - ha ha, that's Peter's favourite1 -who's going to write something bad about your corporation and so send your stock values plummeting .
A lot of the game is to do with earning money for your corporation -these cyborgs cost a lot. and the moro money you make, the more you can spend on improving them, repairing them or making them more specific to one task. You
can build one man up to be more technically minded for instance We hope to have an option where four people with linked machines could control a man each, which would bo lun What you've got to remember is that everything's as real-world as possible - you can't be caught doing anything bad because that would damage your company
So what stage is it at at the moment
We've got all the basics there, but we've not decided on how all the missions or maps will work yet. We‘re thinking in terms of taking some bits outside of the city -perhaps into a jungle, or out onto Oil rigs, ships and the like.Then there's fitting it all into half a meg. of course, but that's another problem
'Bob'/ Higher Functions will be released some time next year.
Populous was originally built from Lego - thl, ono uditii bated on ono ol thoio Matchbox car, play-mat,!
The background world scorns very impressive, but how does the game actually work
When I said we've come in tighter on things, that applies the characters you control too Instead of manipulating whole societies, here you control just four characters. They're cyborgs created by your corporation, and they're your agents in the game. Don't treat them as
- give them too much initiative and their loyalty will go. They'll just run away. Even with a low initiative level they react to their environment - if you tell one to stand in the middle of the road he'll run off when a car looks likely to knock him down. They're not stupid.
And the missions you have to accomplish
They're sort of secret agent/dirty business tori of things. One job may be
‘It s an extension of the way things are in Populous (but) you're that much closer to the action*
AMIGA POWER JUNE 1991
CD TV Whai's that doing (here then, Peter7
Commodore seni u$ one - it's nice 10 be thought ot. but unfortunately there are no instructions to go with it. and the litlie carriage thing to take the actual CDs appears to be missing, so we can t actually do much with it It's nice to have though ’ This seems like an obvious link to getting an opinion on whether COTV is actually a good idea or not. and being an obvious sort ot a person I take it So. erm, what do you think of CD-TV, Peter
I think the concept's great - to have a computer inside something that looks like a video recorder is a Good Idea The problem with computers is that they look a mess - they've got all these horrible wires everywhere The problem with CO-TV, on the olher hand, is one ot timing. If it was released a year ago it'd be brilliant, but as it is lots ot other people are already making exactly the same thing -1 believe Tandy are. for instance - and therrs will be cheaper and potentially more powerful What Commodore tailed (o do was get sample machines out to programming houses a good year or six months betore release It you remember when the ST and Amiga came out it was a few bits ot (at the time) stunning software that sold the computers, and Commodore aren’t going to have that this time'.
The drive home looms Painfully aware lhat I
‘Play testing. ..is proving to be one of the most important parts of the
development of Populous IF
z haven’t got Peier to admit any big secrets about □ Bullfrog (I still haven t the faintest idea what their -> secret project s - It may even be another platform
game he teases at one point) or say anything ridiculously controversial. I try and come up with a good parting shot, t can't think of one though, so instead we go with What's the secret ot great games then, Peter'*'
Oh great, it's a one word answer Erm, can you expand upon that at all7
One of the problems with trying to come up with
Glenn Cofpb* - Creation
TKctr striking contour mops from Creation hove yet to hove tho oil important creoturos added - Just try end imagine them, okay
Creation it a lot further oft than the other projects - one for well into next year. The basic idea is that you're messing about with creating different life forms to survive in different circumstances. It's almost an anti-God sim -it's evolution that holds sway here.
How does that work then Well, say you have a giraffe over here on the left hand side of the screen, eating leaves and So on. while over on the right there's a large but attractive elephant. Tho giraffe might reckon that having a nose lhat long would prove very useful for those tricky-to-reach higher branches, while the elephant's rather jealous of the giraffe's tong neck for similar
reasons. So they mate (don't worry' You won't be able to see them humping on screen!) and you get a girelephant or whatever, with a long neck and a long nose.
The idea is that you can break animals down into their constituent parts and the game, well, the game is that you've got to try and create the ultimate life form - like man. say. or perhaps like ants - which can survive more or less anything
You have to admit, this is a bit of a tricky ono to got your mind around. Can you give us an oxamplo as to how the game will actually work
Okay, welt say you have some giant flesh-eating *Trisaurus Rex' creatures
in this bit ot land over on the top right of the map. and lots ol fluffy bunny rabbits down in the bottom left All is fine and dandy, until the game throws some changes in weather at you which send the 'Trisaurus Rex' population down into the south west. They're going to start eating all the bunnies, aren't they, and soon there'll be none left.
What you've got to do in this
instance is create a creature to drive off or cat the Trisaurus Rex population, while leaving the bunnies alone.
Here's another example: you've got a life form on an island, say a race ol elks - and they're running out of food. You've got to save them, but there's nothing on the island to cross them with to create a race of
swimming or Hying elks, so you’ve got to create a life form on the mainland which will somehow contribute to save them How about a race ot beaver-type creatures who'll build a bridge, for instance
It's ail sort el like a game of consequences. As the game gees on it gets more and more
complicated. Once you've created a life form there's no easy getting nd of it - you've got to cope with the actions ot whatever it is you've come up with.
Creadon will be released some time next year.
‘It’s almost an anti-god sim — it's evolution that holds sway here’
original ideas lor games is lhat there's always the risk that you'll get half way through the project and find out that it just Isn't working The other problem is that they take a tong time anyway - when you add the proper amount of playtesting they take an awful long time Often products are forced out before they've had a sufficient amount of time spent on just checking if they work for the player, and that's where things can really go wrong
It was onty by playing Populous again and again that we could make it as good as it was. and actually playing the thing is proving to be one of the most important parts of the development of Populous II.'
But surety that's not half as important as actually having the programming skill to start with
Programming isn't that hard -1 could teach anyone to program m two weeks, and the way we work at Bullfrog is we'd rather take on young enthusiastic people and tram them up than take on experienced programmers It's keeping your ideas and enthusiasm for a project flowing that's the tricky
part. It’s onty by working in a team that you can do lhat - it's almost impossible on your own. The only way you make a game good is by playing it, getting other people to play it, and enjoying it yourself.’
So that's the secret7
Yes In the future I expect each project to take five years, not one of so. and for half that time to be spent playtesting That's the way games will get better -1 think it's at least as important as people having original ideas '
t'm thinking about that as we leave, and I'm sure he's right. Having said that though, you just have to look at the games on these pages to see that there’s a wealth of new ideas here - something so tew people seem to be concentrating on these days - and that’s what makes what Bullfrog are doing really exciting If there's anybody out there currently developing this many projects that could truly be said to be different -and beyond being different that actually look like they'll work - I d like to see them Sad to say. I'd be very surprised if there are. ■
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AMIGA POWER JUNE 1991
ERIC MATTHEWS has quite a few classic computer games under his belt - the Speccy version of Scalextric. bits of Monopoly on the Amstrad, ST Karate for Eidersoft, the list goes on. Then he met Steve Kelly (the legendary name behind games like Psion’s Chequered Flag and Match Point) and, later, Mike Montgomery, through various bits of freelance work, fortune started to smile a bit, and, well, the rest is history. Looking backwards though, what does he think of his old games now..
This is one ot my designs. What I like is the amount ol variety in it - all the baddies act in different ways We took all the best things from our favourite arcade games, chiefly the mega power ups. and put them in one game - t don't think (hero's another Amiga shoot-em-up with as many weapons I stilt enjoy it when I play it - rt doesn't feel dated at alt The graphics and sound were the stunning things of course - I remember a showing it to a guy from the French magazine Tilt, and he thought it was the corn-op we were aboul to convert, nol the fmhed game' If we were doing rt now I'd mainly think a bit harder about the strategy elements - if you get the wrong weapons it becomes a very drtlorent,
almost impossible, game Wha! else is wrong with it7 Well, there's a shield that you can’t buy in the shop which only crops up once in the game, which is a bit ot a waste Some people complain about the collision detection too. but I don't know what they're on about What happened was we reduced the detection area ot each shot so we cook! tit that many weapons m - rt just means you have to hit something dead on to kill it. At least you can beat the end ot level baddies in this one. which is more than you could say tor the first game'
For me new CD-TV version Tan Simonon has done us a choice ot seven different mixes of Megabfast. so you can cnose the one you tike while you play We've added an interactive manual loo - everything is controlled from the shop sequence, but now you can up information on Bomb The Bass and so on if you want too
This was Steve’s really -
it bnngs back good memories, he says It was a joy nol to be limited by 8-bit colours or having to cram everything in any more, certainty We were very impressed with the speed and graphic routines we had at the time, but we re 50". taster than dial now - though the game still feels nice it can t really compete with the likes ol Xenon 2 Faults' Well the first end of level guardian is too hard to beat for the average game player -1 think Steve's beginning to admit that now - and at the end ot each level you lost al the weapons you'd collected I really can't remember why we did that now I still think it's a good game though - it looked different to other games at me time, and it was the one that started this whole Bitmaps thing
The bloke at the beginning who says Sector One' and so on is me, by the way - though I changed the picture a bit to give mysett a better hair Cut1 On the early versions which we showed to Virgin (before they rejected it. ha') we had a digitised version of the newsreader Richard Baker m there - perhaps we should have left hue in after all'
This was originally designed to be a game on one of those old Amiga-based multi-selection arcade machines, which is why it works so wefi in two player mode The first version was going to take place on a single screen, with four goals - one on each wall - and disembodied hands on wew rafher than full players. We went more like football tn the end though,
Steve says he's got good memories of the learning curve we went through while doing this game - we spent about one and a half months coding rt. then lour and a half getting me play to feel right It was the first tune we'd spent that much effort on the play testing ft was another first too - we hadn't used Mark Coleman on graphics betoro.
For the time I think it's just aboul as good as it could have been, though now I wish you could change ends on it - playing down the screen in this sort ol game is a real disadvantage Going back to it after Speedbali 2 is quite weird - It feels like you're playing In a shoe box. it's so claustrophobic
This one was down lo Steve and Phil Wilcox. We used isometnc 3D because it's the best way to get real interaction without using 3D vector graphics What we were aiming lor was the complexity ol a text adventure but wortung graphically, with a direct interlace between player and game, tots ol vaned puzzles (some logic based, some very arcade-ltko. with tover-puliing and so on) and none ol this tram-spottory. complicated role-playing rubbish to get in the way
I think the problems we had were m terms ol publicity and public reaction -people didn't expect a real adventure game from us. they expected an arcade adventure, tn tact what we were aiming for was something tike Dungeon Master - an adventure game that appeals to arcade players - but because it looks like Kmghttore or Treasure Trap, that's what people thought it was going to be Probably it could have been promoted m a more dear sort ol way. so everyone knew what the game was really ail about, but it's a b*i late now. Oh yes. Steve says the animation on the mam character should have been bettor too.
Well, despite what Amiga Power said, ha ha. this was an original game. Briefly, the best things about it are the multiple ways you can solve the puzzles and the long term challenge to what is. on the surface ol it. an arcade game. It has alt the best elements ol platform games - lots ol hidden rooms and so on like m Super Mano Land or whatever - plus all sorts ol weapons and potions to use. whch people like, h's the sort ol game you can play lor ages, and oven complete, without coming across alt the hidden stulf that's in there
Tm very pleased with the artificial intelligence too. though it's a pig to do That took lour months on its own The
fundamental thing here Is thai you get the looting that you are m a landscape with something else ahve m there, and you can't always predict what it's going to do
We've no plans lor a Gods 2. but one thing that would be nice is to have it SO that when you throw a knife, say, the baddies can pick them up and throw them back al you -it would make the leefcng thal you were competing with real creatures that
(AS A CONCEPT)
What happened was that we were fed up with the wey progremmers are presented - you know. 500 guys In snorsks stuffed in a back room somewhere. When C&VG did a piece on Xenon they wanted us to sit on top of an arcade machine with space helmets on our heads and ws thought no way - you're not making us look like a bunch of plonkers - so we got our own pictures done Instead. The Idea was originally meant to be a piss take ol sil these arrogant little computer whiz-kids that were about at the time - that’s why we had those pictures taken with the cars and the helicopter - but everyone thought it was real, that was what we were like, and it stuck.
much more intense
With this one we know wc had to make it quite different to bo worth doing The increased screen size was to make it more exciting when you got mto the other player's area - as it is in Kick Off or whatever In the First game you can just throw the ball alt the way down the pitch, which makes <1 tar too easy.
The artificial intelligence works well too -though occasionally the men are too bright lor then own good, and will run oil after a token when ihey're standing nght in front of the goal, have the ball, and should bo trying to score' We should have put something In there to pnontizo them correctly, so they realised that sconng was more important than collecting things. I like the management aspect as well - we really exaggerated it so that it you've built up a player to be fast, he really wilt be You can see the difference immediatefy on screen. With most management games -which aren't the sort of games I d ever normally play, I have lo admit - you might as well have changed nothing, for all the difference it seems to make during play.
We've no plans lor a Speedbatl 3 - though there are to or 11 of us in the Bitmaps now, so perhaps someone else would like to take a crack at it - but there are a few new things it would be nice to add I've always thought it would have been good to be able to save teams lo disk so you cook) play them around at your friend's house, or to have different pitches that attecl play, Perhaps you could have a custom option in there too. so you could create your own home pitch Some of these are ideas we actually thought of while we were doing 2. but didn't pursue property for various reasons - matnly because they seemed too hard'
Personally, as tar as the
things I'm going to be working on are concerned, Tm going to be developing this artificial intelligence idea yet further Like I said, it's a pig to do, but that's what interests me at the moment. That's not to say that's what all Bitmap products will be like though - there are enough of us now that we can go otl m quite a lew different directions at once
I know Peter said it about Powermonger, but it's the same with us - finishing off Gods was hornd. and I never want to go through that again We will though -it's always the same when you're at the end of a project We had the programmer Steve Tall sleeping in the olfice tor three weeks, I was working 2A hour shifts - it's the last 1% of the game, the playtesting that can take months. That's what the future really holds. Tm afraid - lots and lots of late nights
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
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AMIGA POWER JUNE 1991
PRE (1RTGR 2 + THE BALL GAME + SHIORDS RNII (> HI LEONS
THE BOTTOM LINE
Quit* simply i very average blaster in the Operttion WoH tradition Predator 2 lacks suitable emotional hooks 10 make you want lo L " I — play and is insutticientty Il« ~ varied lo keep you going. W —
SWORDS AND GALLEONS
Publisher: Idea Price: £25.99 Author: Luca Podestd Release Date: Out now
Any game that promises suggestive, detailed graphics' has got to be worth loading up. So I did Unfortunately. with the possible exception ot the Queen ot the Red Coral Sea on the title screen. Swords and Galleons is decidedly tame, pointing lo some ropy ttakan-Engksh translation on the back ot the box.
Swords and Galleons - says it all. really. You've got a sword, and a galleon, and you've gol lo sak around collecting
The Hunt Continues (for a decent way to convert an action film}.
Welcome back to the AMIGA POWER reviews. On page 86 we start our budget and compilation coverage, but first here are the rest of this month's full price games...
THE BALL GAME
Publisher: Electronic Zoo Price: £25.99 Author: ESP Release: Out now
An iatrijuing but Rawed jama involving coloured ballt, enigmatically titled The tatt Gam*.
Now this is odd The Ball Game is a strange computerised board game with elements of Go and Othello - but also a remarkable similarity to a Mastertronic game caked Infection which was previewed by other magazines some tune ago but never released not to mention an arcade game based on it called Attax, and the forthcoming Virgin product Spot). In the Ball Game version, between one and lour players can play, in any combination of computer and humans, at skill levels ranging from Very Easy’ lo 'Ludicrous' I don't have space to lulty explain the rules here - it's all about fettle men jumping around the board, leaving coloured inflatable balls in their wake and trying to get dose enough to spray-paint the coloured bails of the opposition -but they're very easy to get to grips with, and the game proves to be essentially very interesting and actually quite gripping
There are several problems with this version, though - not least the introduction ot a random teleport element which wasn't in the original Infection version ot the game (I can't understand why they introduced such a wild card lo what is essentially a game of strategy and wits) Graphically, too. things could perhaps be clearer - on anything less than the crispest monitors the colours ot the bate can become hard to distinguish at times. In addition, playing at anything other than the very easiest level introduces a long delay in waiting (or the computer players to make a move, and this, coupled with the tact that the game by its very nature lakes quite a while to really get going, proves to be something ot a fatal flaw
Basically then, what we have here is a potentially bnlkant board game, slightly spoiled by a couple ot pointless twiddles and inflating inconsistencies It's good, but it's at five times the intended price ot Infection and proves to be something ot a lesser game • STUART CAMPBELL
Publisher; Image Works Price: £25.99
Author: Arc Developments Julian Scott (Programming) Paul Walker (Graphics)
Justin Schwarvona (Music) Release: Out now
Of all the licensed wares in the world, computerised versions ol til ms must be the most awkward to put together. Invariably the licensor imposes restrictions aplenty, which makes life all the more difficult when it comes to producing a product with decent gameplay. Take Predator 2 ...
What we have here is an Operation Wolf style blaster spread across four levels, each preceded by a picture and text description to set the scene. Something else Ihe levels
Look elotthr li tern* icricn (bet not thrt on*)
have in common Is gangs ot gun-toting drug-baron minions who attack Lieutenant Harrigan (played by Danny Glover on the sliver screen, but in this case you). It's not too difficult to guess what the objective is...
Bad men, bullets and grenades aren't the only things to fill Ihe horizontally scrolling playfield. Innocent bystanders run around like headless chickens, and if you shoot too many of them you can kiss your badge goodbye.
Bui what of the Predator Bad luck - Ihe creature you came to see plays a background role In the early stages, using its chameleon-like abilities to blend in with the scenery until the finale. Mind you. it does have a habit ol taking out a lew ol Ihe bad guys lor you-just lor fun.
Sadly, Harrigan's trusty .45 Magnum has a slow fire-rate and, despite being the most powerful handgun in the world, a single shot isn't enough to despatch foes. It's frustrating, but more so is the fact that the proceedings slow down when there's too much happening on screen. At least the Magnum's ammunition is in unlimited supply, unlike the other weapons picked up along the way.
A lew less adversaries but
and you II Ml the xhiifimcry Predator effort. (He x the on* I hat look* like a strar Spectrum jrapMc)
Mere ’boom' and banji' than a forwbiw Seaf Context entry, (trm, terry. Gary wrote thix caption).
with more prominent behaviour and distinguishable characteristics would have helped, and a greater contrast ol colours certainly would - intense concentration is required to make out who's who and what's what and it's enough to make your eyes water.
The peripheral vision effect works well, but being able to see a wireframe Harrigan isn't effective: It looks a little too odd to be believable to see him sliding along with the scrolling screen.
Predator 2 doesn’l succeed in coming across as a two-disk product worth a penny shorl ol 26 quid. The addition of a film poster or some stills would have added extra value, but as it stands all that's on oiler here is shortterm entertainment. • GARY PENN
THE BOTTOM LINE
Good tun with lots ol pals, but struggles to hold Ihe interest when played against Ihe computer. An interesting
game design, slightly Ineptly f" Q ~ executed and not realty worth 1% " ihe daft price tag. U U ~
S TOR MB HI L + III Hit X IIN I
No, this isn't the successor to Chuck Hock we expected either!
The Heltons nukt their IIR trkinVtvMcn ,4me debut with b« surprising If (tdurin, Swordt And Oalltoni.
Measure, sinking pirate ships and finally rescuing the queen from the clutches of the evil Vansco, Having em&arked on your Navels youII find that you've also got five oew members and a few gold pieces. Barely enough to be going on with You'll need to take on a few more men pretty sharpish, and some supplies il you're to avoid too much urine drinking
Attacking a baddie ship takes you to an arcadey bn where you load and fire your cannons, and if you're successful you'll be able to board the enemy and nick all his stuff. (It s disconcertingly similar to an ok) MtcroProse game called Pirates) Got the general picture1 The weird thing is, Swords and Galleons is one of those games which looks completely crap on paper but turns outto be surprisingly good fun to play There’s something strangely compulsive about sailing from pon to port gradually getting ocher and more powerful Points against it are the constant disk swapping, no save facility (a heinous ommision when you consider that games stretch over hours) and the likefy ease of completion if you stick with it.
It s a very minor corker, then, which won t ses many but cook) conceivably inspire fanatical devotion from those who give it a go • JCWA THAN DA VIES
THE BOTTOM LINE
It shouldn't be any good at all, but tor some reason I found H oddly _ . unputdownabie. (At least I L I -would have H they'd pul In a ~
save game facility). U I —
- * TKt site* of action below represents just over half of the
Publisher: Core Design
Author: John Kirkland,
- tough now.
(graphics) Terry Ltoyd
* Welch oul
Release: Out now
H>l here aren't many 'lull-
fe price' Amiga games
• coming in under the £25
Collett that star for bonus energy.
Dm block is an
enemy gun position, (Proceed with
Shoot open the cases with a W on them, to reveal a new
Cain < sue points by saving prisoners.
Here's where the action starts. (Once you stop
paddling, that is).
mark these days, so It's nice to see Core putting out an unashamedly simple game at a price that acknowledges that fact. And games don't come very much simpler than Warzone, for - yest - It's another clone of the well-worn Ikari Warriors.
You (and a chum, if you want) march up eight scrolling levels of slaughter and violence, violently slaughtering anything that gets in your way - as well as a few things that didn't but you felt wore worth making a detour for anyway.
There are power-ups to collect, big armoured vehicles to pump lead into at the end of every tevet, and a never-ending supply of cannon-fodder bad guys. So that's enough about Ikari Warriors, what about Warzone
This is a nice-looking game, not perhaps as pretty as Mercs, but mure cartoony and with a bit more character to it. The sound is completely unremarkable, and badly needs a rousing tune, but what effects there are are perfectly satisfactory. Some of the later levels constrict your freedom of movement quite severely, and on top of the doesn't-really-work-al-all 3D, this can spoil the feel of realism somewhat. Play is lalrly slow, but no more so than most games of
Here's you, taking on two beioofco-Isappy goons. (Luckily tome thoughtful chop has left some heavy-duty firepower lying around over there on the right.)
the type, and the amount of shooting required lo dispose of many of the tougher baddies seems pitched just the wrong side of high to make the game really enjoyable. Difficulty generally Is good - even the first level is lairty challenging - and it'll take a pretty mean player to finish the game quickly (if indeed at all).
The over-riding feeling though, is that this, tike the similar Mercs, is competent without ever being alt that exciting, it you must have another Ikari game, it's as good a bet as any, and £5 cheaper than most, but that's the most positive thing I can find lo say about it. • STUART CAMPBELL
THE BOTTOM LINE
Core set themselves * high standard with Chuck Pock, end Wanont doesn't kve up lo tl (not that it's really „
meant lo. probably). Good in I T — a so what 'sort of a way. '! ’ n ■.
Publisher: Millennium Price: £24.99 Author: Paul Carruthers Release: Out now
Stormball is the latest in a long lino ot future sports games You know the sort ol thing - metallic-looking graphics, atmospheric' futuristic intro sequence, and a basic game that (stepped of ail the fmis) turns out to be something very simple indeed. Here it's Pong (you remember, the very first bat-and ban computer game) that gets the treatment You play a chap standing on a floating disk tn the middle of an arena, and it's your )ob to bat (he ball into the other half ol the pitch, have if travel over some pomt sconng squares, bounce off the far wall and hopefully travel back into your half, where you can collect >1 and try again. The only problem is that
Millennium i Stormball in one plover mod*. Her* you art leking on * computer controlled opponent.
the other guy's out to intercepi the ball, and then do exactly the same to you Initially the game looks very impressive. The pitch ts a pretty 3D thing, viewed from just behind your little floating player. Points whizz up into the air corn-op style as you score them, there's an animated betting sequence before each game (you have lo pay an entry fee' before you can challenge anyone, and it's
onty by gambling that you can earn enough money to lake on the spori s more expensive star players) and there are various practice options allowing you to customise and save your own layout of playing pitch.
All well and good - the problems come once you start playing, when everything quite rapidly begins to make very little sense indeed Since the waits to the oddly shaped courts you play on - located in the middle ol a larger arena - are actually invisible, judging how the bail is going to bounce proves very difficult indeed I’d ust got to the stage where I'd got a vague idea of what was meant to be happening when - what's this - the ball actually went nght through one wail and continued across the arena floor for a bit (you could see its tittle shadow and everything). Hmm Obviously
these are elastic waits’ - which bend when the bail hits them kke the ropes in a boxing ring or something - which complicates things further.
Add this contusion to the lad that it's very hard to see where the targets are -let alone keep track ol the ball - and you get a game that looks good, but in play proves very off-putting indeed Nothing about it made me want to persevere at alt
My recommendation Scrap the pretty 3D. give us a simple top-down view, and you'd suddenly make it twice the game • MATTBlELBY
THE BOTTOM LINE
Pretty, but underneath lies e very simple game vastly over complicated end made confusing to play. Yet another that would have benelited from e proper thinking through before they stalled-
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
Publisher; Lonciel Author: Alexis Leseigneur Price: £24.99 Release Date: Oul now
Once upon a lime. In a galaxy lar, lar away (well actually in an arcade >n Blackpool). I played a coin-op game called Discs Ol Tron Based on a sequence from the Disney movie, it featured two guys standing on floating discs suspended m mid air and throwing deadly tnsbees at each other, trying either to destroy then opponent's discs so he would fan to the floor, or kill him outright by hitting him with the fnsbee ft was quite fun in a simple son of a way. but I’m surprised to say the least
to see i1 crop up as a lull-price Amiga game In 1991. Still, that's what we have here from Loriciel. albeit with a couple of minor tweaks in the form of Some dishwater dull power-ups, and a strange system of altering the properties of the frisbees so that they can damage their owner as well as fu$ opponent And sad to say, it's rubbish. (Hey, this is only a short review. I've got to get to the point quickly -there's not enough tune lor any pussyfooting around.)
The carelully-balanced gameplay of the arcade machine has been ruined, to the extent that tor a lot of the time only one of the protagonists t$ actually able to do anything, while the other wanders around aimlessly without any weaponry, trying to avoid the frisbees Hying m he direction
roughly once every five seconds Sound like a recipe lor a major snoozerama It Is.
Of course, there are varying skill levels and various options for framing modes and such bke, but the truth of the matter is that the actual game itself simply isn't worth the effort (And this
becomes even A rrpicslty luropcun colour scheme end some pedestrian ]«nn more abundantly ideas do noi a Sr«et jwk make. If TOU thought the film Iron wax dear when you lacking, fust wait until you see thb clastic of mediocrity.
EA, like so many before, make a flawed bid for the cinematic strategy market.
Here's the legion, all set up and ready to go in a Balanced Formation'.
Your legion's divided up Into units of varying
numbers, inch with their own (lamina levels.
Melee. Command a unit to ignore ell previous Instructions and go and fighi alone.
four general. Check oul his charisma and sphere nf influence to sec how well hu troops respect him.
Okay, let's get on with It.
Retreat Flee. Vamoosh, etc.
And here's ■he enemy doing a bit ol a head charge In our general direction.
Publisher: Electronic Arts Price: £24.99 Programmer: Kellyn Beck Release Date: Out now
ve never thought the Romans were much cop. Oressing up in a leather skirt and sticking a feather duster on your head Is a rather odd way of going about combat duty if you ask me. But as history proves, It worked. By the 1st century AD they'd accumulated an empire stretching all the way from Britain in the north west down to Egypt in the south, and were duly bouncing up and down on their velvet cushions and scoffing lots of grapes to celebrate.
Nol that you can afford to be so frisky In Centurion - Detender Ol Rome. Oh dear me no. This is all folly serious stuff about a cocky officer chappy who wants to rise up through the ranks and become Caesar. A lofty aim to be sure • but one that's just about feasible it you conquer enough countries on the battlefield, while at the same time making sure you keep the plebs happy so they don't get all crotchety and rebel against you. As a strategy game It’s good: as an empire management' game it's not too bad: and as an arcader, well, It has to be said some of it stinks.
But lirst the good news • the battle arcade sequences. Your legion is laid out beneath you in live it and breathe It' realism viewed from e 45 bird's-eye angle. You choose its formation and
fighting tactic and then wait to see how the opposition line themselves up against you. At this point you'll probably suffer an Initial attack of panic - your best idea mighl well be to
interrupt play to check on the strengths of individual units and then alter the tactics of the ones on your side to compensate. And then you run lor the hills. It's a bit ol a gas really,
and once you've got the hang of which tactic to use where and when It should be enough to get the adrenalin pumping through your various vessels fast enough.
OUT IN THE FIELD
A Balanced Formation is probably one of the first positions you'll try, but here are the three others.
add the effort required to make sense of (he unforgiveaWy badly-translated manual Graphically Discis ainght I guess, but be replacing of the original discs with rectangular tiles spoils the abstract look of the game, while the animation of what tew moving graphics there are leaves a "le to be desired Soondwise nothing very much happens at aH. and unfortunately that's also a pretty good summary of the game in general ■ STUART CAMPBELL
THE BOTTOM LINE
A passable budget game 1
with a ridiculous price tag n
for E2S. don t even bother to U
think about tt. 1
Abitracl jraphici and aliens who'll shoot you before you have bine lo sey Gosh, H tooki like RaMeionc', In Ami$ a Intoanltr. Level one may be quit* easy, but it (urc jeti the adrenalin gotny.
Oul in deep space. Shoot enough UfOi on ooe planet, and you'll be greeted by thti sequence. The idea Simply to dodge the asteroids and other dchrts before reaching the neat planet.
hr Chariot Race, (r, hang on a minute, chaps - can we ttan that one ogain please
Thumbs down definitely! Not only for the gladletor but for Ihe whole fighting sequence. It really It quite pitiful.
And now lor the stinky stud. One way ol making sure your plebs don't get too ratlish Is to host games tor them. Two of these are arcade sequences -the Chariot Race and Ihe Gladiator Fight. In the first you buy your carl', gamble a bit on the predicted outcome and then scootle off round the track. Only you won't have any inclination to do anything of the sort once you see how it works. The overhead-view playing area is too small and follows your wagon up-screen. meaning that you can only steer telt and right and your only gauges ol speed and progression (aside from the indistinct circuit map at the top) are the other competitors. When they race ahead and disappear oft the top ol the track you really are a bit stumped - you haven't the faintest idea where you are or anything. A
Suporcars -style approach mightn't have allowed lor such fine-looking wagons bul at least you'd have been able to play it.
As for the Gladiator Fight, the less said about that the better. It's all about two blokes who clobber each other with all the enthusiasm ol a couple of dead fish. Slow's the word, bul there ought to be a better one.
The successful wargame-style strategy aside then. Centurion's a game that tails between two stools. It should either have been a much more engaging and complex management game (aside from throwing bread and circus parties the only other thing you lend to do is collect taxes, and that quickly becomes all too simple and repetitive) or it should have done more on the arcade side. One alternative option would have been to loosen things up a bit, take the action sequences up a notch and opt for a more jokey approach along Ihe lines of North And South, And although it certainly looks very pretty. I'd dispute E A s claim (hat it's a 'cinematic adventure' like no other • there are just as many static picture postcard graphics here as I've seen anywhere. So, all in all, not half as much fun as a video of Caligula and £15 more expensive. • ANDYIDE
THE BOTTOM LINE
A good strategy game when it's oul on the field, bul lei down by some dull empire housekeeping and a couple of real clinker arcade sequences.
Publisher: Novagen Price: £20.42
your back and so on. Novagen claim the first person perspective view has you ducking away from the screen in reaction', and. d’you know, they’re actually right. An advert for the virtues ot simplicity and pure, unfaffed-about-with gamepfay it ever there was one • MATTBIELBY
Author: Paul Woakes Release date: Out now
The story behind this, if I remember it an correctly, is a bit of an odd one. Encounter is an ancient Atari XL CM game (a classic. if you will) from author Paul Woakes, who of course later went on to fame and fortune etc with Mercenary. Damocles et at. Amiga Encounter, on the other hand, is an all'new 1 E-bit version of the same thing - a real early arcade-style throwback, with the incredibly simple gameptay spiced up by. well, by extra colour, and some swisher sound and, um, that s about it really Novagen have gone for a quiet sort ot release with it too, apparently preferring the idea ot old fans just lucking upon it in the shops rather than reading about it in magazines and going oul specifically to buy a copy.
So how’s their plan worked out Web. the blast-from-the-pasi gameptay will be a breath of fresh air to a certain son of pore-reactions. adrenaim-loving arcade gamesplayeis, that’s lor sure The idea (viewed from a first person perspective) is that you are dnving (or something) multi-directionalty across the surface of a fast scrolling 3D world, ducking behind these sort of pillar affairs as they appear on the landscape, firing at the enemies (floating squares ot light, ttymg saucers and other futuristic shapes), then popping into a nearby stargate lor a bit ot quick asteroid dodging, before emerging again for the next, trickier level. Yes. it really is a sort of abstract BatUezone it ever there was one - not really perhaps quite what we expect tor twenty odd quid these days (it plays no faster and really looks title different to the CM version, for instance) but absorbing tun nonetheless, ft wears its simplicity on its sleeve tike a badge, and you have to admit, the fast-moving cat-and-mouse chase aspect is very absorbing indeed -it's a bit like playing one ol those paintball games, all ducking and diving behind tfvngs. tmng bfcndty. constantly watching
THE BOTTOM LINE
Simple but effective a tut reel 30 shoot-em-up - possibly a tad overpriced, but bound to prove absorbing tun lor adrenalrn freaks.
Publisher: Infogrames Author: Chrisfophe Oe Dinechin Price: £25.99 Release Date: Out now
'They have created a dream machine' whispers the packaging A New Age experience1 proclaims the manual Something smells around here' gasps the reviewer. Yep. those good old Intogrames people have certainly gone to (own on the blurb for Alpha Waves. No cringeingiy arty quote is left unused - yes. it's even described as a passport to Virtual Reality1 I don't know. I really don't.
Right, that's the cruel tut over with Before we go any further I guess I’d better admit that l do actually kke the game Ignore the cover blurb though - the truth ol the matler is that Alpha Waves is a kind ot trampotine-cum-platlorm thing (it you can imagine that), set in a bizarre 3D world, and nothing to do with Virtual Reality at all. From the viewpoint of a camera constantly following your little hopper-thing's movement, you bounce up Irom one ->
■ouncm j around Ac cbiticcl world ot Alpha Warn -a spiritual experience indeed.
AMIGA POWER JUNE 1991
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Tommy Lee end Master Chi battle eyelnii a Rock Mm, hb (ahem) •weapon' and tome eery (eery) dodgy gameptay.
platform to the next until the exit to that particular room is reached - then it's onto another, harder level There are no actual haettes (as such) in it or anything, and because of that it's pretty difficult to get your mmd around how best to describe the gameplay Erm. it's odd. It's a sort of obstacle course. Oh, l give up. (Youl have to check it out for yourselves)
What I am sure of though is this -everything's set at a very sedate pace, and coupled with the garish colour schemes (the French have realty excelled themselves here) the overall effect of the game is actually meant to alter the frequency of your brain waves, inducing varying degrees of relaxation and contentment.
Sounds like a whiffy concept to you’’ Good, then I'm not alone The thing is, the idea (cuckoo though n is) still holds a certain charm, and I defy anybody to actually dislike the game. But hey. Amiga software cost a fair old amount these days, and something really has to be spectacular to make its mark And Alpha Waves isn't. • MARK RAMSHAW
THE BOTTOM LINE
A charming piece ot French
Hull. Great to come back to.
but tar Irom compulsive land 11
by no means essential), L
HEART OF THE DRAGON
Publisher: Avatar Consulting Price: £25.99 Author: Roger Uzun Release: Out now
If pushed to sum up Heart Of The Dragon in one senlence, then I guess t would say something like, Well it's very American isn't it ' Let me explain myself. Who but the Americans would stick together a simplistic adventuring game (sod of like Obrtus several steps down the evolutionary ladder) and a one or two player madia) arts beat-'em-up, then envelope the whole thing in technical excellence and some rxkcuious bragging ('featuring Anatomafion tor anatomically true animation effects1 etc)7 There's a tot of pseudo-technical guff ( my game's got faster frame animation than your game!') on the back of the box. and it realty is a load ot old cobblers
Actually that's probabty being a bit too harsh. Atihough the adventure sequences really are quile naff (despite the 4096 colours apparently used!), the music has a cinematic quality, and visually the fight sequences are fairly appealing. No. it's m the actual attention to playability that Dragon (like many martial ads games before It) falls down Okay, so there are
192 colours this time, pleasing backdrops, and splendid animation ot two completely different characters (Tommy Lee fights, while Master Chi levitates and fires 'psiornc' bolts at the bad guys), but what's really missing is any feel lo the thing. It just a case of wiggling the joystick a bd to execute a few moves, in the vague hope that they wiif somehow combine into the correct way to execute your opponent.
The main selling point of the game seems to be that you'll be knocked over by the graphics, and when that quite conspicuously fails to be the case it really doesn't leave much left tor it lo stand on. Certainly the fights with the various different baddies are nothing to write home about (though Bock Men's hilariously obscene ‘weapons' have lo be wodh a tew extra points!) and once you've discovered just how minimal the fantasy aspect is you'll soon be ready to pack up and go home. A good laugh for ten minutes maybe (get your friends round to check
oul those Rock Men!), but there's no way anybody should actually go out ol their way to play this (and certainty no way they should blow this amount of money on the blooming thing), Sorry Avatar, come back when you can add technical effects to a game, rather than vice versa. *
THE BOTTOM LINE
A wildly average game, which overdoses ludicrously on technical spec, but seems lo lack that certain something le any gameplay whatsoever)
THE BOTTOM LINE
Yet another production-line coin-op blaster, but what It does. It
generally does pretty well. A Ql; well-convened but very 11/1 "
average game. U ■ —
respectable conversion, but It suiters Irom the common problem ot being a totally uninspiring game in the first place. It goes without saying that if you loved the original It'll be exactly what you want, so I won't bother saying that, and will instead note that it's another competent Commando clone, tough enough to provide a lair amount ot 2apptng before you beat It, and one ol the nicest-looking games of its kind. Only you know if that's what you want lo spend £25 onSTUART CAMPBELL
Oiinl helicopter junihip ii rrpicol of the end of level baddies. Big end, cm, bod.
the continue system. The game offers you a ten second countdown continue option after you use up your last credit, even though you can't actually continue any more!
This clearly isn't particularly important, but it Is infuriating. I can't see any reason for it at all.
So what are the good points Well, Mercs' most innovative feature is the narrow screen, which has two big black blocks down the sides in order to keep the playing area the same shape as the arcade version. This Is actually surprisingly successful - Tiertex have resisted the temptation to fill up the space with decorations, and it's made the game leel very much like its coin-op counterpart, at least visually.
Apart from the aforementioned niggles. Mercs Is a perfectly
Hamburger Will Celled Ike Sis Mec on the left tor loti of lovely extra energy.
Publisher: US Gold Price: £24.99 Authors: Tiertex Release: Out now
The latest in USG’s long line ol CapCom coin-op conversions, Mercs is a scrolling shool-em-up In the Commando tradition, but with all the usual trappings of a modem slaughterfest (ie power-ups and big end-of-level baddies). It scrolls in five directions (that is, all the usual compass-point ones except down
and the downward diagonals), Bnd pits the player (or players in two-player mode) against all (he standard cannon-fodder grunts and hardware that you find in games of this ilk.
So what makes Mercs different from all the rest Well, lor one thing there's the rather tacky animation. In 1991, full-price games really ought to be beyond the stage of having characters glide across the landscape with their leg movements bearing no relation to the distance they actually travel. For another thing there are the really sloppy bugs In
Imitad: the Absolute end of Ih* jmic. Handy cam contain (mm) new guns etc.
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
JHHRNGIR KRHN S WORLD CHRMPIONSHIP SQURSH + EETRIS + SHHIHHU DRNCER
B JAHANGIR KAHN'S WORLD CHAMPIONSHIP SQUASH
At last! A decent sports sim that's got nothing to with footie!
Publisher: Krisalis Price: £25.53
Authors: Andy Ware, Simeon Pashley.
Shaun Hollingsworth (Programming);
Neil Adamson, Dave Colledge (Graphics);
Matt Furniss (Music)
Releose: Out now
How ironic to find a sport which requires so much physical effort simulated In a medium which requires so little. Home computer squash has been around since the days ol those simplistic hand-held units - it was tun then and It's no less enjoyable in Its new lorm.
The world championship In Jahangir Khan's World Championship Squash is only one hall of fhc story. It's advisable to play the Club Tournament option and attempt to win the league before taking on the world's tines). It takes a little while to get to grips with the perspective, not to mention the standard control mode (the simplified version is a little too simplistic for its own good), but then it's simply a matier of reacting fast enough to enjoy high-speed rallies puncluated by a devious soil shot or nine. And right smashing it feels loo.
Unsurprisingly, Jahangir's Squash Is best enjoyed when playing against a second human-conlrolled player. Even so. the computer-controlled opponent does play a believable and challenging game. And. just like the great man hlmsolt, his computer squash plays by the rules.
There's nothing actually wrong with Jahangir's Squash, Well, unless you object to the lack of female players or other International Tournaments so you can mimic Jahangir's uncanny success, that is. What Jahangir's Squash does It does very well and as such It offers a decent, viable alternative fo the teaming mass of football simulations available.
I mean, what else Is there to be done with squash that could possibly make It any more interesting
Exactly. • OAKY PENN
A typical slice of die action round in Jvhvnjir rerun's Sqtush what you canl ice here is any of the many neat atmospheric touches evident throughout The players stroll onto the court and spin a racquet before play to determine who will serve. They don't wipe their sweaty mitts on the walls of the court, but the whiner does show Ms delight by falling to his knees. Audience ottendence caries depending on the level of play, tf you make the final of the World Championships fhc television cameras come out to watch too.
Statistics on every player and the facility to chan ye the bounciness of die bad are just two of many useful options available from screens such as this one. An on-line HILP function lefts yoo what's what, just in case all these icons prove too confusing.
JUST WHO IS
Far from being a distant relative of the tiger out of the Jungle Book, Jahangir Khan Is In fact one ol the world's most successful sportsmen and, apparently, the fittest. The 27-year-old started playing squash at the age ot seven. At 15 he won the World Amateur Championship and two years later became the youngest ever Professional World Champion - a title he's won a further five times since. On the last weekend in April, the Karachi-born son of 1957's British Squash Champion Rossan Khan won his 10th consecutive British Open title. As well as winning every squash title In the world, Jahangir played in over 500 International matches In a six-year span without defeat. It won't come as any great surprise to learn that apparently literally translated his name means 'conqueror of the world'.
THE BOTTOM LINE
At least it's not another footle
game. Polished and playable 11 ~ but far from outstanding. It's III" as simple as that. f U~
Publisher: Inlogrames Price: £19.99
Authors: John Jones-Steele, Kevin Seghetti (programming); Dan Guerra.Jody Gather (graphics); Ed Bogas (music) Release: Out now Aniy* TvIri *
Sluggish and badly positioned controls, OTT disk vcccssiny and a complete lack of user-friendliness ruin yet another Taws gome.
Hey* Tefns! One of the best games in the world - the only problem being that the original Mirrorsoft version was completely and utterly useless, saved only by the unspoilable basic Tetris gamepfay Now it's been done again by Inlogrames - a perfect chance to put ail the wrongs right and use the power ol the machine to produce what could be. quite literally, one ol ihe best games there's ever been t mean, rt's brilliant on the Game Boy, it's brilliant on the Spectrum, rt's brilliant in a the arcades, it’s brilliant in the Public m Domain, it s one ol the simplest games invented - surely just the laws ol probability lorbid it being buggered-up twice Don't they
You know what's coming, don't you h defies betel, it really does, but this Tetris is another disaster. What is it about Tetns that turns Amiga programmers into inept halfwits9 Uke I said, it's hard to mess up the basic Tetris gamepiay. bui the ridiculous keyboard layout on this version comes very dose to it, There's no joystick
control option, so it's impossibly awkward to ever realty get to grips with, and the graphics and sound aren'l anything to wnte home about (to put it mildly). You can change the speed and put obstacles on the screen to make things tougher, which would be good if the game was playable m the first place, but that's just about all it's got gomg tor it That and the pretty backdrops which you can change during the game, I guess. It you've gof amazing powers of lateral concentration, you wilt be able to play Tetris with this program, but it's still only a tenth as good as some of the PD versions that cost a tenth of the price, and that done makes it worthless. Don't even think about it.* STUART CAMPBELL
THE BOTTOM LINE
Staggeringly enough. It's
another Tains cock-up. I'm m
speechless. 1 realty am And ■
asking 20 quid lor a Tefns J
game Is a bit ot a joke. A
Publisher: US Gold Price: £25.99 Author: Images Release: Out now
To be fair, there's not much that can be done to a sideways scrolling ninja-'em-up to make it that much different to the 300 bilhon other sideways scrolling nm a-'em-ups around. Apart, of course, from giving the main character a pet dog and calling the game Shadow Dancer - it’s a wonder no-one thought of it before, realty. US Gokt certainty thought it was a splendid idea -especially as some coin-up person seemed lo have done all the hard work already, meaning they merely had to nip down to Weston-Super-Mare. have a quick go on the arcade game, and then go home and write a conversion.
So how's it worked Well, it has to be said, the look and feel o! the original ->
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AMIGA POWER JUNE 1991
I PI RV 3D SOCCER ♦ HVDRR
Our b«ro ducks behind that h*ndy box of videos, wfctU lib Uithful wolf does ewer with the bod jut*- Whet a coward.
has come through perfectly Which is all eery well if you ignore the fact that there wasn't ail that much look and feel in the first place - if you were to take a close look at the original, and more worryingly this computer version, you'd soon realise just how than the gameplay rea y is. It’s a* sprites and background and no! very much to do at all
In (act. I can just about describe the gameplay in one sentence: you have to walk along some scrolling landscapes kiting baddies with (unlimited) shunkens and your sword. The unusual bit is that you've got this pet dog who follows you about and a! appropriate moments leaps on unsuspecting baddies and either lulls them or holds them down. Very useful he is too - at leasl until he gets beaten up just that little bit too much, at which point he and goes oft and whimpers in a corner. And that's just about it in the unusual bits' category, I'm alraid.
As lor the but is it any good ' pan. well. I'm a bit unsure about what to say realty There's cedainly a lot of it - lour settings (airports and the tfce) and fifteen stages, including some bonus rounds (there's a great one where you have to shoot runjas jumping off a burking), end of level nasties and an assortment of different baddies. Its only when gameplay is mentioned that the word samey' seems to spring to mind, shout samey' and dance around the room singing samey. samey. samey".
There are hardly any mom you can make (then agam Shadow Wamors had piles and was still rubbish), the only extra weapons are two types of shunkens and although it's fun lor a quite a while, long term interest seems rather unlikely. Certainly not the scrolling beat-'em-up to beat ail beat-'em-ups, and, to be honest, not likely (o make much of a mark at all . • RICH PEUEY
THE BOTTOM LINE
An excellent conversion of a rather boring arcade game. A lot better than some beat-em-ups perhaps, but still not really too much cop.
Publishers: The Whiz Kidz/The Software Business Authors: Siefano Leochi &
Luca Stradiotio Price: £24 99
Release: Out now
OHmm. The sharp eyed amongst you will have noticed that this one actually
I PLAY 3D SOCCER
Bizarre title, unusual perspective, different game style (same old sport).
Publisher: Simulmondo Price: £25.99 Authors: Mario Bruscella and Ricky Cangint Release: £25.99 I you were to walk up to Mr or Mrs Average in the street and announce 'I Play 3D Soccer,' they'd no doubl reply 'Ah ha!
You must be referring to that new footie game from Italian software house Simulmondo,' (either that or Blimey, what a willy. Go away!'). No, It's all right, you can come out from under the duvet - this isn't just another footie game. For starters, In this (the first In a presumably long line of'/ Play1 sports slms) you take control of just one player at a time, the rest of (he team being computer controlled.
And once you've read this next bit.
h may look tike In', juti soiled ki, pains, but kc's actually waitiny (or tkc ball to com* down
which explains that instead of a boring old lop view, it's all fancy first person perspeclive (so you actually view yourself running into the screen), you'll begin to see why we re looking at a rather different sort of computer football game, one that thinks of Itself as much more a simulation than a standard soccer blast.
And as a simulation, it does surprisingly well. The graphics are clear. Iasi and 3D, while the visual and lacllcal controls are pretty friendly fo use. However, the main problem Is it's far too much like the real thing lor its own good. Just as in the real game (well, whenever I play it, anyway) you spend practically all your lime chasing alter the ball without actually coming into contact with it. The game has though) of
Another failed tackle Come on, you cony sit down for the whole match!
this, and has an option where you can call' the ball, so it s passed to you as soon as your team has possession, but at the end ol the day you stilt start to question whether you've actually contributed that much to the game at all. The splitscreen two player option (play wilh or against another person) doesn't do itself justice tor the same reason. And any ideas you may have aboul hogging the ball to make Ihings more exciting for yourself go straight out ol the window when you realise that this all loo often leads to Ihe unfortunate consequence lhai your team will lose. Il's a bit of a shame really because the game is flawlessly executed -I've no olher complaints apart from the lack of playability, and I'm perfectly willing to admit that it's possible that some (much better) footballers than I am may have more success with It. Nice idea, shame about the fact that it doesn't quite work. ■ RICH PEUEY
Another yo.l livid, 10 Ike (Kill Itoete recover the bell before It foes out of ploy.
doesnt quite lend itself to A ~ football. Regrettably most of U ■■ the old type ol loot* game ■ 11 -
seem a lot more tun. W —
appears in The Bottom Line already - in lact, it was there last month. The reason lor this is simple - our sister magazine Amiga Format reviewed it quite a few months ago, so we figured if must have been released around that time. How wrong can you be’ In fact. Zrnax hasn t been on the shelves very long ai all. which means Formal jumped the gun a bit and the game's m lact deal lodder for review this issue
So what's Zmax actually all about’ We», it's a horizontally scrolling sboot-'em-up isn't it. following as surely in the path erf R- Type as it's possible to do The opening seconds sees a very swish swirly scrolling credits etfeci - one that rather stunningly uses up the entire screen on our monitor -but unhappily things go downhill rather quickly after that. The in-game play area is
ZiriMM may be M-Typ* ol fern*, hut if, • l« from HKcinlal clone.
of a much more normal Size for a start, and the stuff that's presented there is pretty admittedly, but at the same time also pretty ordinary It's also very hard -stupidly difficult', as The Bottom Line has it. and do yog know, it's right. None of us can gel anywhere very far at all Cnticisms beyond this ludicrous difficulty and disappointing lack ol originality are rather trickier to put your finger on however. It a* scrolls very wet. the graphics are quite complex and lovely looking, and if your weapons are singularly weedy and unimpressive then that's hardly cause lo fling your arms up in horror. In actual lact, the chief argument against it is that so many far superior shoot-'em-ups are available at half the pnee (or less) There's the real R- Type for a start, but better than that are Silkworm, Xenon and (this is the clincher) Xenon 2. The idea that you could possibly want to buy Zinax when that is out at £10.99 is ust too much to get your mind around, really • MATTBIELBY
THE BOTTOM LINE
Ridiculously easy until the end-of-level baddies, whereupon It becomes nigh on impossible. Ziriai would be line at a budget price, but asking anything more lor it Is at least a little bit cheeky.
Publisher: Domark Authors: Ice Software Price: £24.99 Release: Out now
I can't claim to know exactly how thus works, but let's assume lor a minute that when a software house ties up a
■tosdbUtttrt in boats' t» the best hit to describe Hydra. Unfortunately, the samepiay sinks without tract.
potentially lucrative licensing deal win a com-op firm, pan of the deal has it that they’re forced to take some real duffers along with the good stuff Domark's set up with Atari Tengen seems to be a perfect illustration of that - lor every Klax or Planet Of The Robot Monsters there's a Skua And Crossbones or a Hydra Yes. the is dreadful, easily down to the standards of last month's hopeless pirate hack n slash game
So, Hydra The arcade machine was a not-particularly-we ii received Roadb/asiers done, the twist being that it told the story of a water-based DHL-style delivery firm rather than any road-based action, allowing for lots of speedboats, mines and so on Not a particularly promising start -even convened perfectly it's the son of game that would seriously struggle lo justify anything like a 25 quid price tag -
but its simplicity could conceivably make for a halfway fun home conversion (It would make a change from seeing the Amiga struggling lo emulate the latest state of-the-an dedicated com op hardware, that's for sure) I'd say the whole venture was doomed from the start as a full pnee proposition, but it could still make for a satisfying game at a reasonable poce
But it doesn't This is a completely tragic attempt at a computer game Its good points include an innovative and lairly successful attempt at representing moving water on screen In a different sort of way. and. erm, that's it Its bad points lake up rather more room -chalk down a total lack of a sense of speed, a total lack of a sense of excitement, some truly pitiful btocky. jerky graphics, gameplay so one-dimensional it can hardly be said to exist at afl, and hopeless, unresponsive controls for starters. Sony, but you're wasting my time. Domark • SWART CAMPBELL
THE BOTTOM LINE
Sub-budget quality at a price that's all wrong. In fact, it's no belter aaa w than Speedboat Assassins, "J I *• an 16-month ok) lS-Blili J f ~ game that was only £4,99, »* '
Publisher: Demonware Authors: Jurgen Hauser Price: £24,99 Release Date: Out now
White Sharks5 The only White Shark t know is John Jeffries, the Scottish international rugby player. Surely this can't be a game about Nm
Well, no, it isn't, but it would probably make for a far more interesting game if if was. because this is just another honzontaity-scrolling shoot-'em up This one's big claim to being different is a completely unique weapon customising system which allows the player up to 37 million different weapon combinations, as well as allegedly having 'nearphotographic graphics and hi-fi quality sound'. Hmm So what does it all mean tn practice Well, the weapon customising screen is a bit gimmicky, not lo mention something that few senous arcade freaks will ever want to bother with before gening down to the action (This isn't a flight sim, after all). As for the graphics, they are strikingly lovely, if a little bit small, while the sound is perhaps best described as 'alright' Gameplay-wise things are very ordinary indeed - your craft is rather oversensitive to the controls and the whole thmg seems a little too fast to be interesting Nothing remains on screen lor
beautiful jriphiu, frenetic action, but nothins very intcrestiny underneath.
long enough to make any sort of an impression on you By the time I reached the second level (where the graphics are a lot less remarkable). I'd almost totally lost the wilt to continue, especially as the game becomes irritatingly hard in a lairly tedious son of a way («lots of aliens and narrow manoeuvring space taking the place of any decent ideas), and allhough the graphics do improve again after Level Two, you're unlikely to realty care one way or the other whether you get to see them. While it's all competently done. White Sharks is a game without a heart, and as such t can't really recommend it to anyone other than frame-rate train-spotters • STUART CAMPBELL
THE BOTTOM LINE
Stultitylngly average shool-'em-up that's so bog-standard I now can't remember anything much w "J « about it at all Beautiful . I. J — graphics, completely wasted. “ “ —
Sierra slip further behind Lucasfilm and Delphine in the race for adventuring perfection.
QUEST FOR GLORY II
Publisher: Sierra Authors: Lori and Corey Cole Price: £40.85 Release Date: Out now
Can we talk Most Amiga owners probably know by now whal the standard setup tor a Sierra game is, but tor the benefit of those who don't, Sierra produce huge graphic adventure games, invariably on multiple disks, with rather primitive parser and graphics systems (when compared to. say. any of the Lucasfilm or Delphine games), which nonetheless sett In huge numbers (the prequel to this one sold over 130,000 copies In Its tlrsl year of release) and are huge cull hits with a group ot people who wait almost religiously lor each new game lo arrive then spend several months of their lives playing It until they
Jisetsi f er .0!0ry ti ItjaI Ba Hr* IS of i-wy
Hand-to.bind combat is treated in a role-pin Til'S i trie Unfortunately, H doesn't really help the same any.
Pseudo-JO and second-rate jraph.es are juit some of the delights on show.
complete it. This particular game is actually the second in the Hero's Quesf series, the name having been changed after some legal problems with the makers ol the well-known fantasy role-playing board game of the same name.
And It’s awfut. Now. before f explain that statement, 1 have to qualify it by saying that if you already love Sierra games, you'll probably like Quest For Glory II - Trial By Fire just as much as all the others. But if you ve never played one bclore and you want to know how good an Amiga game this Is for 40 quid, you deserve to be warned.
Firstly, It comes on eight - yes eight!-disks. These access interminably, to the extent that moving belween locations very often takes over a minute. They also have to be swapped with horrific frequency - on one particularly memorable occasion I was trailing through a maze (wow. talk about the pinnacle ot
imagination, a maze in an adventure game!) and took one ol the exits, only lo be asked to swap disks. This I did. and a mere 90 seconds or so later I was back in the game, only to find I'd walked straight into a dead-end single location, which I obviously had lo then turn back out of. Time lo swap disks again, make another cup ot tea. ring up a friend, etc...
Talking of the maze, your character is animated In 3D as he travels through it, to a graphic standard which almost (but not quite) reaches the dizzy heights of 3D Monster Maze on the 2X81. (I’m not
The 4c.cn I. no place for the weak.
Look out, he s behind you I
graphics. I'm sorry, but this just won't do. (n 1991 I expect something a little better than a half-hearted imitation ot a Commodore 64 on a bad day. Sadly though, that's about the nicest thing t can find to say about the visuals on display here. As for the command parser, well let's be really really generous and call it unfriendly and clumsy. (Td probably get arrested if I (old you what I actually think of It).
This is probably the most incompetently designed and put-together Amiga game I've seen In my lilc. and If it's the kind ol thing that you get fun out of. I'd wish you the best of luck but suggest that you find some real people to talk to. Before it's too late. - STUART CAMPBELL
THE BOTTOM LINE
t don't have nearly enough space to tell you all the things that are wrong with this game. It costs 41 pounds. AA~ Think what eise you could do * I J — with 41 pounds. Then do it.
joking). Which brings me to the
1 in 3
AMIGA POWER JUNE 1991
Plenty of these games were full price once upon a time, though equally you’ll find some original budgets here too. The £7.99-£10.99 Amiga market is ploughing ahead at full speed at the moment - we're finding it a struggle just to keep up!
Publisher: The Hit Squad Price: £7.99 Release Oate: Out now
Ah, Platoon I remember it well. Ocean's game ol the movie was well-received on its first release in 1988 lor its atmospheric teei and tough, varied gameplay, and those qualities still stand it in good stead today. The graphics and
Hi* quick «d the dead - in Ms toon.
sound are perhaps a little basic by current standards, but there's plenty ol gameplay m here, irom the arcade-adventure and mapping ot the early levels to (he 3D ma2e Qp-HWdone sections later on. There's a real tension to the game, and you find yoursetl tumping at the slightest sound It's very playable, though, and the sectionalised formal makes it addictive, as each section is just short enough that you always feel you'll complete it (next time}, but hard enough that you rarely do. Give it a try -1 doubt you'll be disappointed • STUART CAMPBELL
THE BOTTOM LINE
One ot the better games in INs month s belch ot re-reteeses. end not ol a game type that there's many ol on the Amiga. Well worth getting.
Publisher: Respray Price: £7.99 Release Date: Out now
Full-pnce release, at least one compilation, and now on a budget lag are just some ol the ways in which you could own a copy ot Tengen s curious game of inner-tube river ndmg, Tootin' But would you actually want to Well, no. not If you're me. anyway. Toobm was a very strange arcade game when it came out. and this is a very dose-looking copy ol it, but it s got a control system that knocks any ideas of playability right out of the window The lOystick seems to work m an 'upside-down' manner, your player occasionally retuses to respond to commands lor quite lengthy periods tor no obvious reason, and you don't have any leetmg of being able to do much to avoid Ihe obstacles m your way, It really has outlived its shell dale by quite some lime, Don't be taken tor a rocky nde - give it a miss. • STUART CAMPBELL
THE BOTTOM LINE
In today's ever-nwe-eotnpetitlvs budget market, you can do a lot better than this lot your £8.
Spend your money on something like IK* instead.
THE JUNGLE BOOK
Publisher: Monkey Business
Price: £7 99
Release Date: Out now
I had quile wonderful childhood memories ol (Ns film, until they got bulldozed by this turgid piece ol software
The bare necessities of jameptar.
let's be fair though -1 guess it s not a complete disaster It's presented as <t it were a film, the audience lined up along the bollom ot the screen. Lose a file, and one of them visibly falls asleep A cute idea (sadly one ot the few). Ah, yes, (he game rtsefi. This is a poor flick-screen, arcade-adventure thing, with ungle animals making Me mat fitile t»i harder. So where have they gone wrong Well, everywhere.
I don't think I saw a single exciting thing happen the whole time I was playing it - to be honest, it stinks Jusi say no. You know it makes sense ■ MARK RAMSHAW
THE BOTTOM LINE
Awful In almost every way. it realty is quite sad. A contender for worst film tle-ln ever, no problem.
Disney must be kicking themselves over this one.
Publisher: The Hit Squad
Release Dale Out now
This is No 60 in the Amiga Power AH Time Top 1O0. so you should know it’s gang lo be bolhant What you might not know is lhal it's probably the only beat-em-up game you can't win by simply domg one move over and over, that it's got so many options and Nice Touches you'll sWl be Imcfing things the 100th time you play it, that it's goi a rare sense of humour, that the simple, beautifully-coloured graphics and thwacks and-screams sound effects are brilliantly realistic and complement the aclion superbly, that the three-player design ensures that the mayhem never lets up. that the controls are natural and instinctive,or that this game is just so playable you won't put it down tor days,
No. you might not have known any of those things. But you do now. So buy it. • STUART CAMPBELL
Mass martial arts violence in IN*.
THE BOTTOM LINE
IK* t* quite simply the best beat-em-up ever, it’s lust so pleasing in every way. I've never met anyone who didn't love it. Get It and you can love It too.
WINNING TEAM COMPILATION
Publisher: Domark Price: £29.99 Release Date: Out now
Domark is developing into something ot a compilations specialist, with this selection ol Tengencom-op conversions following hard on the heels ol the Heroes (film licence games). Wheefs Of Fire (driving games) and TNT (yel more Tengen coin-ops) collections, indeed. APB from the TNTset makes another appearance here, which seems rather dubious to me. but there you
are. Software houses, eh Who can fathom them
So what ve we got here Well, quite a wide range of styles. The besf ot these is undoubtedly Klax (a bnikant game with elements of Terns but lots more depth and tons of playaWn). but Escape From The Planet etc is a goodie too. a pretty straightforward isometric runaround with great presentation, and aaion a-plenty,
A good start then, but sadly things stan to sfip quite badly soon after CyberbaH is a simplified American Football game with minor extra violence, and tl that sounds hke a tedious idea to you, I certainly won't argue the point. It's sluggish and unexciting m play, slightly am
APS, which is quite
interesting and reasonable tun, but suffers from pnmitive graphics and ultimately repetitive gameplay The control system is novel and there are nice touches ot humour -competent without ever being bnlliant seems hke a lair description.
Common sense seems to suggest that most (indeed probably all) ot these games will appear on Domark's budget label and with this compilation priced at £30 the price per game means that unless you really want all five, you'd be betier waiting and buying the ones you like individually. • STUART CAMPBELL
THE BOTTOM LINE
Two great games, one reasonable one. end two dufters lor £30 isn't really a very good deal these days.
Walt • little while and save yourselt some cash.
tricky to get your mind around It you're nos into American Football, and in practice essentially amounts to kttte more than a flashy, computensed version ol stone paper-scissors (gameplay consists ol you chosmg a move, then waiting to see rf the opposition made a lucky guess about their counter move before you know if you've won or not), tf you've got at least one hand and a friend, give that that a try instead.
Vindicators is worse - a sort of overhead-view BatHeione game, alternately too last or too sk>w. and exceptionally unrewarding to play Very Mile skill is required, and al the levels took remarkably alike. The last game s
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AMIGA POWER JUNE 1991
KHMIKRZE * SHE MM RIM Ml + Ml MM I CURSE MND SOUTH + ZORK It
MIAMI CHASE NORTH AND
Publisher; Code Masters Price: £7.99
Release Date: Out now
In which the Cocfces perform their old tnck of rewriting an ancient arcade classic, just long enough alter the otticia! conversion to avoid messy lawsuits and the tike This time it's Flying Shark that gets the treatment, but with an added twist in thal each level has a particular mission to compJete This usually takes the lorm of having some manner ot installation to destroy, a feat which you accomplish by, uh, crashing your plane into it. Its a bit ot a nihilistic approach, true, but it seems to do the trick, so who am I to question the wisdom ot It
So. analysis time The inescapable tact of the matter >s that this game is so similar to Flying Shark the two must have been separated at birth. The scenery, the enemies, the gameplay, alt are as carbon copies ot the arcade machine.
This isn't necessarily a bad thing, as the com-op was something ot a classic, but (sadly) it s an mienor done It's too difficult In a finicky kind ot way. and as there's no spark to ii. any initial addictiveness quickly gives way to frustration and boredom,
I couldn't say I actually hate Kamikaze, but it s averageness raised to an art form II you really must have another game ot this type though, then this is as good as any at the price. Just don'i say I sent you • STUART CAMPBELL
Fouibty th« world s Writ scrolling ihooi-'citi-up where pert of your letk involves dclibcrolehr cruhiflg Into things!
THE BOTTOM LINE
A perfectly competent scrolling shoot-'em-up ot slightly obvious origins, but with no real Itte about it at all. Fine It you don't own Flying S/urk.
Publisher: Action Sixteen Price: £7.99
Release Date: Out now
Okay, so the name kind ot gives the game away. It's a tank game. Ot course, this being the '90s nobody would dare release a simple Batilezono clone Nope, what we get with Mi is a complicated BatUezone done - tots ot your obligatory solid 30 vectors, a fair bit ot bolt-on strategy, and a rather massive dollop of shooting. The programmers have obviously realised that tank sims are normally bonng as hell, so they've plumped here tor an odd sort o< halfway-house between a shoot- em-up and a strategy thang
So how well does it work Wetl, just fine lor the most pari, though you do get a feeling ot compromise Each time I've played it t've found myself neglecting the strategy elements after precious lew minutes, and gening down to some good old fashioned tank bashing instead. It's not that the strategy elements are badly done
Kelly I Heron «it your hurt* Pul. finding • piece to perk it newer a problem when you drive a Sherman Mi.
particularly, but they do come across as a bit of an afterthought, stuck in there to make up tor the significant shortcomings m the action department.
Still, l shouldn't whmge too much. For the money it certainly offers a sizeable amount ot playing time, and I do enjoy playing it in a halt-hearted sort of a way. though i d sun choose BaWezone any day ot the week • MARK RAMSHAW
THE BOTTOM LINE
Caught between two stools, m would have benefited Irom concentrating more on a single style. An en oyaMe romp nonetheless.
Publisher: Code Masters Price: £7.99
Release Date: Out now
The Cod esters are pinning a fair amount ol faith on this game, trumpeting it as their first 2-disk game with quotes on the box describing it as without doubt Code Masters best game yet' The plot, however, is far from inspirational, and the inlay is pathetic, furnishing the player with next to no information at an.
Doesn't sound too good then does it So I'm phased beyond measure to be able to repod that Miami Chase is actually a bona fide, grade A. first-class corker of a
They don I conic Ory timplcr, fuller or more fun than Miami Chat*.
game The tone is set with a very lengthy and impressive intro sequence, and the game itsett (white undeniably simple to the pomt of being laughable) ts one ol the most stylishly put-together I’ve seen in quiie some time. The whole ot the gameplay consists ol driving around some city sheets (viewed from overhead) and taking out the bad guys by shooting and ramming them off the road, but the graphics are so elegant and the scrolling so smooth that it’s a toy to play, and a wonderfully singleminded experience
It’s a gorgeously simple game, with aesthetics that any lull-price software house would be proud ol, and gameplay that any arcade junkie will love. The one doubt is over testability, with only five levels, but hey. what do you want tor eight quid - Wood • STUART CAMPBELL
THE BOTTOM LINE
A mad fun classic, which succeeds because ot simplicity and sheer professionalism tt would be criminal to miss tt.
Publisher: Action Sixteen Price: £7.99
Release Date: Out now
Charge! The Confederate* launch * head-on attack over the bridge.
I just had to review this one because, you see. I think it's bnll. It’s one ot my favourites in tact - a game I was aclually quite keen to see included <n our All-Time Top 100 Games supplement (but failed to mention at the time tor tear that everyone would laugh at me) As it turns out. Gary quite likes it too. so perhaps we could have slipped it past everyone else alter alt.
Apparently based on a comic stnp (westerns are still big news in France), North And South sees you playing whichever side you fancy m the American Owl War. The idea is to take control ot an the territory on the board game-style map ol the USA you work Irom This of course leads to battles
Ah yes. the battles. These are ludicrously good fun - lots ol tiny soldiers running forward to take pot shots at each other, cavalry charging headlong down ravines, cannons desperately trying to gel a bead on each other, reinforcements arnvrng at the crucial moment and so on.
And thafs it really - the tow level ot strategy, gorgeous sound, silly interludes (the race against time through the fori, tor instance) and so on all add to it. but it's the battles that make the game I Now who wants another go ) * MATT BIELBY
THE BOTTOM LINE
Hilarious French slant on the simplest sort ol strategy game. It really Is a joy to play. Odd and (In the two player mode) simply unmissable.
Infocom were the undisputed champions of the text adventure. Now their old classics have
Inlocom: like 'em, loath 'em, watch 'em go bust (they did, sadly, several years ago) but their adventures refuse to go away. Nor should they. Berett ot graphics but written with a parser that's still far more sophisticated than anything anyone's tried to write since, and possessed ol the most intelligent humour you'll ever come across using a keyboard, you could really do worse than try out one ot these recent re-releases.
Publisher: Infocom Virgin Price: £9.99
Releaso Date: Out now
The best ot the Zork senes (which began with Zork ended with Zork III and was then supplemented by a beginner's Zork 0) is set in the underground ruins ot the ancient Empire in a region once controlled by the Wizard ot Frobozz. Old Wtz has been sent into exile by Lord
Dimwit Flathead the Excessive. He's also left a lot of tricks (and traps) lying around for you to discover and survive, Fortunately, many ot the puzzles stand alone, allowing you to sizzle your synapses over several brain strainers at once
The environment is completely surreal: from a sleeping troll pomtlessty guarding an ancient toll bndge (and a corresponding shortage ot coins wiih which to pay the pam in the neck) to the ice room to which you have to lead a dragon whose over riding urge is to make tned fast lood out of lodsh adventurers. Other characters include
a pesky thief who wasn t making much of a living until you arrived and now he s giving it everything he's got (off the back ol a lorry) and the Grue. (Grue are not realty characters, actually They're more like personified Game Over messages) Grue live in the dark. Do not venture into the dark or Grue will eat you. You have been warned With a score that takes into account the number ol moves you make - not to mention particularly stupid acts bke getting yourself killed - it's guaranteed to have you wiping spittle oft your chin within days. It's a beauty - 81 Percent
feeling . round with th« oh-ie diver lut punt In Zork IL
SUPER GRHNR PRIM + SIIMTCMBLROE + KULT + CflLIEORNtn GRMES * ZORK III * ENCIIRNIER
Publisher: Code Masters Price: £6.99
Release Date: Out now
lodf S00 wjj never lilt* Ail. Will lh« unk («mt) trimplc the oppoiMon
This is an improved version ol the popular 8-bit Codies title Grand Pnx Simulator 2, and is aimed at filling a currently vacant gap in the Amiga Super Sprrw-done market. While there have been several games released m that field recently (Supercars Zand Super OtIRoad Racer most prominently), they've concentrated on other aspects of the overhead-view-racing game Super Grand Prix ts different. It's much more ol a straight copy, wiih lots ot no-nonsense racing around simple one-screen tracks To spice it all up though it also includes several novel optional features. Fancy raong around on a motorbike or m a racing car. in a dragster, a JCB digger, a Chieftain tank, or even a Sinclair C5 Then you can - up to tour players are catered lor. with action replays tor the egotists
That's about it for features - all you need lo know now is how welt SGP plays, and luckily the answer is 'pretty groovify, really'. The importance of the tour-player mode shouldn't be underestimated either, as it makes the game much more of a social experience What I'm trying to say here is that it s the best pure Super Spent yet, and it's a bargain too. Give it a buy. * SWART CAMPBELL
Publisher: Kixx Price: £7.99
Release Date: Out now
This 1989 game garnered a whole heap of critical acclaim when it was lirst released The gloomy, atmospheric graphics coupled with classic platforms-and-ladders gameplay made it popular with reviewers, and a substantial challenge kept players plugging away at it for an age. So did the people who didn't buy it rmss out on something special
Erm. not really Switchblade s one ot those games that just doesn’t seem to stand the test of time. It's still beautifully
Into Ac Swilehbltdt UbyrinA, * Jr*7 world H ever Acre wu one.
programmed, it's still challenging, but it's also (to me. anyway) ultimately boring The graphic style doesn't change at all. right ihe way through the game, and the difficulty increases not by any subtle devilment, bul.simpty by throwmg more and tougher baddies at you And that's another thing. Tougher baddies’ Correct me if t'm wrong, but I thought ifu$ was a platform game, not International bloody Karate When I kick a baddie I expect him to die, not to need another two maximum-strength kicks before he clears off It makes the whole thing plain frustrating it's a shame, because the terrific atmosphere and novel exploration twists (rooms are only revealed when you enter them) are realty nice, As it is though, it s a fun game, but something of a missed opportunity • SWART CAMPBELL
THE BOTTOM LINE ■ THE BOTTOM LINE
A wonderful exorcise in ercede cloning. Excellent fun. tons ot payability, loads of optional extras, silty price - wtial more could you ask lor
Fun to start oft with, but rapidly gels Irritating and (airly dull.
Doesn 1 stand up lo repealed playing and is showing its age somewhat
Publisher: Action Sixteen Price: £7.99
Release Date: Out now
Wen, there ate people around here who like it, it has to be said (Amiga Format gave a Gold award in an early Issue), but equally there are those who refer to it as. well, (might as well quote them dared) ’a pile of steaming lobbies' Ahem. On the plus side you have to concede that yes. it's rather pretty and yes. it’s rather big too. but then stacked up (rather heavily. I'd say) against it on the other side is the it's-mcredAjtyannoying factor Ridiculously annoying - do one Wife thing wrong and that's the whole game cocked up good and proper.
So how does it work Well, it's a rather pretty, come book style (I mean those lovely French comics, not the Beano or whatever) graphic adventure, with an easy(ish) icon system allowing you to get quickly into the five tasks you're set before embarking on the adventure proper
With the aid of the Amiga Format
ConhiMd You win be. Weird kom, toujh problem! end distinctly French j raphicx * bound in Hull
Screenplay Tips Book (nothing like a quick pkg. is there’) I got a fair old way into it. but 1 know I'd still be struggling hopelessly if d was all left up to me,
I wouldn't say it was bniliant. but it is good, and certainly very atmospheric in a spooky French sort ol a way. It’s just not the sort of thing I could ever bring mysetl round to senousty play • MATTBIELBY
THE BOTTOM LINE
Another mexo French adventure thing. Big, atmospheric and certainly value lor money, though it takes a tot ol patience to persevere.
Publisher: Kixx Price: £7.99
Release Date: Out now
I guess you either like these sorts ol games, or you don’t And I. erm, don't. Not al £25 anyway - at this price you can start fo overlook their inherent slightness and enjoy them for what they are - silly, throwaway and fun,
So how does California Games work exactly’ Well, it's a senes of lypicar Californian type events, ranging Irom surfing (possibly the best) to the rather tenuous foot bag bouncing, where an extremely dodgy looking geezer attempts to bounce a beanbag on. erm, hts fool Generally gameplay. which dates back years to an ancient C64 version, is of a fairly primitive leam-the-conect-joystick-movements-and-then-do-them-m-the-nght-sequence sort - an improvement on the wagglers that prevailed at the time perhaps, but rather sad looking in I99t.
It's ail rather jo*y. and fun with a few of you gathered round the computer taking turns al each event, but the awkwardly animated graphics, limited nature ol most of the games (the halt-pipe skateboarding, the aforementioned surfing and the roller skating perhaps have most scope) and. especially, the ridiculous disk accessing time between games spoil it being worth serious consideration • MATT BIELBY
Looking for * totxltf bodocloui piece of excellence (Ton probably wool flop It la California Came.;.
THE BOTTOM LINE
Sounds a minor-league hoot, but the varying sub-game* (average through to useless), dodgy graphics and ridiculous loading spoil the tun.
been re-released on budget, but is there still a market for graphics-free adventuring in ’91
Publisher: Intocom Virgin Price: £9.99
Release Date: Out now
Also loss well known as The Dungeonmaster. Zork III is not onty the most complex (and largest) ot the Zork tales but it qualifies as being among the mosl difficult games Intocom ever released. In it the mam encounter is one with a shadowy version ot yourself, shghtly displaced m tone. You have to get around yourself, so lo speak, and contortions won't help
Though all Intocom games use roughly the same parser, allowing detailed instructions to be typed in by the paragraph if necessary. Zork Ills is slightly more flexible than those ot its predecessor. H has to be said though, it's
perhaps not a wise choice lor the neophyte Zorker unless you plan spending a tew months off from real life. Only Gripe Department: though Zorks Hand ///are linked by plot (and geography), you can't take a Zork II saved game and start playing Zork III with it. Beware: this game contains Gnje too! - 79 Percent,
Publisher: Intocom Virgin Price: £9.99
Release Date: Oul now
This game was itsett the first part of a trilogy which later included Sorcerer and Spellbinder On visiting the wizard's guild, you discover that one of your colleagues has been kidnapped The first item on the agenda is
gelling out of the guild. Guardian nymphs won't let you leave (but the place is about to be burned to the ground by an unstoppable and pyromamacal foe) so you have to find a spell to teleport you into Ihe vicinity ol your captured colleague And that's just for starters
Though shanng much in common with games in the Zork senes proper, Enchanter was different in as much as It allowed your character to thumb through a thaumaturgicai tome and cast a small number ol spells. And there aren't any Gate in it (Actually, lhal may be an untruth - but then why should every game have a Grue warning ) It's an excellent first choice of a game: satistymgty tough and yet funny at the same time Enchanter really is quite unkke anything else there's ever been - 83 Percent
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AMIGA POWER JUNE 1991
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WIN A JOB AT
Yes, it’s true - in a few months time you could find yourself working alongside Peter Molyneux and Co on games like ‘Bob’, Creation and Populous II, learning to program and eventually getting your very own project!
Bullfrog have a policy of laking on young, enthusiastic programmers and graphic artists, training them to work to the required standards ( I can teach anyone to ' program in two weeks,' claims boss Peter Molyneux) then giving them the chance to work on their own games,
backed by the experience and help of the
Bullfrog team. New places on the team don't come up all that often though, as you might imagine ' - the team has to be kept lo a suitable, manageable size of eight or nine people, after all - so this really could be the chance of a lifetime!
This is Sean Cooper...
...this is Alex Trowers
...and this could be you!
Programmer Bob'/ Higher Functions
Sean is 20 and pined Bullfrog as a games (ester mrougn his Information Technology Education course (ITEC), though he's since gone on lo become a programmer in fiis own right, having done the bulk of the work on Flood d all the actual programming on ’Boo
biggest claim to fame though ;s that he's got through the first rounds of BBC 1 s The Clothes Show modelling competition (!) and will be appearing on TV in the final some time this summer. A new career beckons, perhaps
Games Tester/ Trainee Programmer & Graphic Arlist
Alex is 19 and has been working al.Builfrog for seven monihs - ever since he mel Sean (who he already knew from ITEC) on a bus, and learned that Bullfrog were on the look out for another programmer He's been concentrating on playtesting to start with, while at the same sme learning to program - he'll eventually gel his own project The Powemonger levels maps are his. (or instance, as will be much of the puzzle design for Bob,’ He’s obsessed by Paintball, live role playing and computers in general'.
Programmer Project X'
(Your name here) won a
competition through Amiga Power magazine, earning himself a job as a programmer with Bullfrog. Skipping the Games Tester stage, he's currently working on a top secrel project to be released some time during next year.
Rum i aujuumotr*
* Remember, the ctoting date for this competition it July 31tt 1991
* The winner wttt be chosen by Buttfrog themselves - In the event that no entries seem good enough lo deserve the first prize, no alternative* will be given
* Alt games submitted lor the purposes of Ibis competition become the property of Amiga Power magazine
So what do I have to do
Nol surprisingly perhaps, this unusual sort of a prize demands an unusual sorl of a competition.
What you've got to do is write us a version of Space Invaders on the Amiga. Don't worry about the graphics too much - what matters is that you're original in what you do. The challenge is to take such an old, simple and established game style and do something interesting with it.
Peter Molyneux ol Bullfrog has given the same challenge to two people he knows who he's taught the basics of programming - to have a chance in this competition you've got to come up with something at least as impressive as what they've managed to knock out.
That's it realty - we're giving you just over two monihs to do it (untit the 31 s« of July in fact) so there's no excuse for not doing a decent job.
Of course, this being an unusual sort of a competition, there are some unusual sort ol rules...
1) You'll have to be willing move down lo the Guildford area and work in the Bullfrog offices with the rest of the team.
2) You will be taken on as a programmer - skipping the games tester stage that most new Bullfrogs go through - and after a three month trial period will be given your own project to work on. Salary will be arranged with Bulilrog depending on age. latent and experience.
3) There is no alternative lirst prize - if Peter Molyneux decides none of the entries are of sufficient standard he won't take anybody on.
However, there are some second prizes. Electronic Arts. Bullfrog's publisher, has stumped up ten sets of Bullfrog games (Populous, Flood and Powermonger) tor runners up. with copies of the Powermonger WWI disk and Populous II to be sen! out on completion.
4) Send your game on disk, with whatever explanation it requires, to Win A Job At Bullfrog Competition,
Amiga Power. 29 Monmouth Street,
Bath BA1 2BW. Don't forget to add your name and address (of course!), and remember the closing date - it's July 31 si 1991.
▼ This is the quality of game you could be working on - some of the most original ever seen.
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
Yes folks back with great avengance and offering GENUINE YES GENUINE SONY DISKS at the following AMAZING PRICES
SONY Disk Offer 1
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400 Genuine DSDD SONY Disks ONLY
These diskettes come in Sony outers to prove authenticity so you can be 100% certain you are getting the real thing at such LOW, LOW PRICES.
Buy with complete confidence this is the real thing GENUINE 100% CERTIFIED SONY DISKS. WHY risk your data on cheapo diskettes when you can have what is probably the best diskette in the world at these UNBEATABLE prices
Each diskette is supplied with label and there are NO HIDDEN extras such as postage etc. The price vou see is the price you pay. PLEASE NOTE YOU MUST QUOTE AF SONY OFFER WHEN ORDERING SO WE CAN GIVE PRIORITY TO YOUR ORDER.
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I’m convinced. Please enter my subscription to COi AMIGA POWER at the all-inclusive price of...
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AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
Ring us now! 0636-79097 we're programmed to help
Action Stations ..... £2199
AMOS Games Creator £34 99
Armoor-Geddon ..... .... £1699
Atomic Robokid .....£17.99
Awesome (PLUS T-shifl)...... £24 99
Back To The Future 3 . £16 99
Bards Tale III £16 99
BAT ....£16 99
Battle Command ..... £16 99
Battle ol Brrtam ....09 99
Betrayal .. 09-99
Billy The Ktd .. 06.99
Cadaver ... .06.99
Captive .....05 99
Chaos Strikes Back (Mb)..... ......£16.99
Chase HO 2 .£16.99
Chessmasler 2100 09.99
CokJAz .. £19 99
Colonels Bequest £24.99
Conquest Ol Camelot ..... £24.99
Crime Wave ... £16 99
Curse ot the Azure Bonds £19 99
Dragon Breed ...06.99
Dragons Larr II ■ Timewarp ...£24.99
Dungeon Master .08.99
Ehnra ..... 0999
Exterminator ,. .06.99
Famous Five ...06 99
Feudal Lords .£16.99
FREE - PUBLIC DOMAIN DISK! with every game Irom this column! Pick from list opposite
Flames of F reedom i Mid 2) ..
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FIND OUT WHY MOST AMIGA USERS PREFER BYTEBACK!
Secret of Monkey Island......
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swi v ...
. £16 99
Teenage Mutant Hero Turites
Tufrican 2 .....
.. £16 99
U M S 2 ..
. ..£14 99
Wargame Construction Set
. £19 99
Wrath of the Demon
Zork II ......
. £14 99
Indianapolis 500 ......
Jack Nichlaus Un -miled Golt Kick 0* 2 (Mb) ....
... £16.99 £19.99 .£15.99
.... £16 99
Loius Espm Tuibo Merchant Colony
NAM 1965 1975 ..
M1 Tank Fftaloon
Obilus (* T-Shirt) ...,
, £24 99
PGA Tour God
Pool Of Radiance
Pro Tenrws Tour 2. ...
R«* Dangerous 2
Robocop 2 ...
Rorkos Drift .
Continental Circus .
Daley Thompson .
Detender of Ihe Crown
Operation Wolf ..
Out Run ...
Rocket Ranger .
Revenge of Dob.....
Super Hang On.....
Thunder Blade .....* ...
Work) Class Leaderboard
SALE ★ SALE ★ SALE
TOP SHOTS ...£6.99
Kick otf ■ PLUS* Extra time1
COIN OP HITS 2 ...£19.99
Ghouls 6 Ghosts. Hammertist. Vigilante. Ninia Spirit. Dynasty Wars.
MONSTER PACK .£19.99
Shadow ol the Beast. Infestation. Niro
LEISURE SUIT LARRY TRIPLE .,.£34.99
Leisure Swl Larry 1.2. 3
BIG BOX <10 Games!) .£24 99
Teenage Queen. Captain Blood. Krypton Ego. Bobo, Hostages. Jumper Jackson Satan Guns. Purple Saturn. Krypton Egg Bubble *, Tin Tin On The Moon
WINNING TEAM ..£21.99
Cyberball. Klax. Vindicators. Planet Ol Robot Monsters. Klax
POWER UP .. ..£21.99
Rambow Islands. AJiorod Beasl. Chase HO, Tuiriean, A PB
FISTS OF FURY ...£19.99
Double Dragon II, Shinobi, Ninja Warriors. Dynamite Dux
MASTER MIX...„ ...,..,£16.99
Thundor Blado. Turbo Outrun. Crack Down. Super Wonder Boy. Oynamite Out
WHEELS OF FIRE £19.99
Hard Dnvm Power Drill. Turbo Outrun, Chase HQ
SPORTING GOLD ...£19.99
Games Winter Eidtion. Games Summer Edrtion. Catrtomia Games
HOLLYWOOD COLLECTION £19.99
Ghostbusters II, Robocop. Batman (Movie). Indiana Jones
Ghouls and Ghosts. Strider, Stack Tiger, Forgotten Worlds
POWER PACK .... .£16.99
Xenon tl. TV Sports Football, Bloodwych Lombard RAC Rally’
PREMIER COLLECTION III ...£12.99
Archipelagos. Quadralion, CybemoxJ 2. Battleships
Archipelagos .£4 99
Battle Squadron ...£9.99
Colossus Chess X £9.99
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Dragons Breath .. ..£9 99
jataxy Force, .
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STORY SO FAR (Vol. 11..
Buggy Boy. Ikari Warriors. Beyond Ice Palace. Battleships
. £4 99
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Sr'em Service ..
. £9 99
X OUT .
Joystick 8 Mouse extension £4.99
Ouickshot III Python £9.99
Qulckjoy III Supercharger......C11 99
Quickjoy Jethghter ..... £12.99
Quickjoy TOPSTAR ......£1999
Competition Pro Extra .£15 99
Sting Ray Handheld ...£13.99
Zip Stick Professional .£15 99
DISKS 100% Guaranteed!
Bulk disks .....
. £9 99
■ (SO) ..
...(100). . ..
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....and the keenest prices
1 disk .£1.99
6 disks .£9.99
10 disks* File Box .....£15.99
20 disks * File Boxes ...£24.99
(2D = 2nd Drive Mb = Megabyte)
AG.01 Star Trek Superb game based on TV series Featuring superb digitised graphics and sound1 (2D - Mb 3 disks) AG.02 Various: Gravwars. Jackiand. Pacman. Othello. Empire, Hanot,
AG.03 Star Trek (Agatron); Strategy game by Tobias Richter. Germanys No 1 Trekker1 English vo'sKm (2D • 2 disks) AG.04 Monopoly: lull version ol the clas sic property trading game!
AG.05 Pacman 87; Multi level version ol this addictive arcade classic AG.06 Various: Cosmorolds; Amoeba. Crazy Eights. Black ack, Backgammon. Daleks. Yahtzee, Stone Age otc.
AG.07 Board and Card games; Ckiedo. Othello. Klondike and Cnbbage AG.09 Puzzle Maker; Jigsaw puzzles Irom IFF files Plus Puzzle Pro AG.10 Space Invaders; A/cado Classic version' Plus Lander. Amoeba AG.11 Tennis; excellent shareware spons simulation (Mb)
AG.14 Flaschbier; Boukterdash style game Almost commercial quality'
AG.15 Paranoid game; Arkanond style, including a screen designer.
AG.16 Castle ol Doom; Adventure game with graphics - beginners level.
AG.17 ST Bash; Superb Space Invaders version, shoot Atari ST hardware)
AG.18 Golden Fleece: Superb Inlocom standard adventure Tram: design a railway with trams' Iron. 2 player Light cycle game Plus Star Fleet. Kamikaze Chess. Tumbling Tots ,
AG.22 Return to Earth; Elite style space trading game with excellent graphics and digitised sound
AG.24 Drip; Arcade quality game with digitised sounds and smooth sprites'
Plus: China Challenge. Super Gridder. Frogger, Air Traffic Control Sim. Mutant. Pmg Pong
AG, 26 Zcrg; Ultima style Role Play Plus World; inlocom type adventure Daleks, Callisto. Puzz. Pontoon ...
AG.27 Star Trek (US); Space strategy game Captain the USS Enterprise and repel Klingonst (2D-Mb-2 disks)
AG. 28 Ouattro; Tetris stylo China Challenge, Mah Jong type puzzle game Breaker; Breakout stylo with screen designer. Plus asteroids version .
AG 29 Chess; superb Muili featured version variable level Ol play Tiles; unusual Shanghai version Battleships, great implementation ol the classic penol and paper game Tetris Two: 2 player puzzle game
AH. 01 Adventure Game Solutions:
More than 100 including Dungeon Master. Future Wars, Ultima 1 to 5,
Sierra. Inlocom, Bards Tale. Zak MacKracken. Maniac Mansion. Rainbtrd Pnol Out or Read Irom screen! (2 disks)
THE AMAZING SPIDERMAN
Empire £24.99 Upper j - 0*d laiNouMl puidorm gameptey sMi hokts up ml Downers -Ter/ sprites anO -Wi tic* I - * ill looks rather 0*0 men you lirtT IN * The Bottom Line - Fun. but (Jo you really want to kxk out 25 qud lor ■hif 1 baveaJly a crumbly oW 8 bugam*’**
Uppers - Unusually cdoutltf graphcs tv a wargam*. leasonable game mechancs and COmpattslity with Ranprd s UWS Downers - Poor cursor control, not temoty state or the art The Bottom Line - Fine a you Use toy sokJwrs • •
Art Of Dreams El9.95 Uppers - Cute antf chanrwng
We <>il»lto Checkers hybrid Downer* -AM twee. nM much filing mtemt The Sodom Line - Only reahy comes afcvo in Mo pteyermode *
Uppers - Lots of tanks, tots of
pianos, lots of paces to po rsdssp and wdt and tat (and pood-footunp to boot) Dormers -Takes slot ot ie*4i»optne to ptay property The Bottom Una - * retry successor to earner Command, and - " has to Oe said - a wen try one too • see
Digital Integration £24.99 Uppers - Good ofd-fashioned 30 fty and shoot game with me added attract on ot sow vector graphics Downers - It's no Bight sin The Bottom Lin* - Fun as far as it poet **
Uppers - Plenty ot levels plenty 0* action Downers - Mot parftcuterty fast (and certe»nly nof n*w«) The Bottom Line -Reasonable itroightforward fthoot*‘«m-up tn the ton of R Type ve*n **
Uppers - Easy to pek tat. with demands 01 tents » hasp you gong Downers - Can coolant banting be k*t We re not sura Rattier sarney vary tough vap nwc The Bottom Lint- Server lo F pe Mane m soma ways - if you Iked mat. try this
BACK TO THE FUTURE PART III
Uppers - Variety, neat animation, som* deceit" jokes Downers - Sul Mm Sconces needy always test too thei to be worth 25 qed The Bottom Line- and this one's no anvem Fiat but tight see
Tengen (Domark) £19.99
Uppers - A (dale convorsom
Downers - ot a crap overhead wow arcade race
game The Bottom Lint - So workman!** 41 teans hang over as arse *•
THE BARD’S TALE III - THIEF OF FATE
Electronic Arts £24.99 Uppers - A sabtJymg bout of monster bashing to appeal tod* usual Boras Tut mob Downers -Mew dais and fancy programming at* sedy lacking The Bottom Lint - Monumantaly mpwucUar. but kmot nee a* the same •**
Ubi Soft £29.99
Uppers - ime* gateebe mengut n u novel mcofactiv* come book STyte Downers - Pofhap* a lift too lott-of-centre for tom* The Bottom Line - Vary afferent and actually v ry good * * *
m ni.i .Hii — n •■cii-D -<
Uppers - Loads V nssvons atmospheric told 3D graphics (at Wts V green), plus a good mu ot strategy and blasting Downers .Takas a whim to get "So. soma cod (and •npentrom to complete) missions The Sodom Line - It you Vo got the sad tksoipkn* to persewe past an isurapstng start, this ts a worthy loaow-up to the dame Corner Comments • **
Uppers - A wed fantasy strategy pic" given new mas* oftae by eicettore graphcs and oodles V piayatklfty Downers - Arcade tunfcei need not apply, despea tho abundance ot genoctdal
mayhem The Bottom Line-
Try " - you may bit Surpnsed
Ralnblrd £29.99 Uppers - Fanusy blended wflh strategy and som me graphic* touches ohers an intriguing hybnd Downers - The gam roaffy need* sever* human player* 10 make it exoting The Bottom Lme-Once again Rxnbird attempt something a
Mt bit different * * *
Rainbow Arts £19.99
Uppers - inn.any armtar to WWtrts. but tv mote chebengng due to Vw true use ol 30 Downers -8 Teths (and 4s ») mads you scream. (Saying Stock OWisnolmedcaltyadvisatka The Bottom line- Corrputsrvu
Krlsalis £19.99 Uppers - Nee sound, tuturrsac graphics Downers - Absolutely tlr* Pong style garmptay The Bottom Line - Got out of here! *
Image Works £24.99
Uppers - Very pretty, very smooth, varychMsnging Downers- and vary, very mtasng ndead. etpeoat, f you hair Bw centre character The Sodom Une - Okay 4 you (lay I waithssomdolt
Impressions £24.99 Uppers - Suck with n and you " find an «’nm n$ ty rewarding space strategy Wait with load* ot tev is Downers - Scrappy graphic* and som awkward qiwki w* deter many The Bottom Une - Loved Laser SqimP Then you'tl probably take a trim to Breech2 +*
Ocean £24.99 Uppers - Surpnswigty rmtoyable Cperaocn Wodvaneni Downers - Kindergarten graphcs and no game depth The Bottom Lint -
Reasonable two-player blasting tor an hour or three * •
Image Works £24.99 Uppers - Gorgeously atmosphere graphics a good mis ot purring an) hacking Downers - One or two imeabng moments and M's alt a bit lacking m the erettemem department The Bottom Line - A nee trend ot 30 graphcs and adventuring (but St not a classic) *»*
Mindscape £24.99 Uppers - NmI con-con ol system enhance* an atmospheric land massiv®) exploration cftaJMmge Downers - The gem system is qute s*rai*r to Dungeon Ussier, so (Oys&c* freaks wool And much to enjoy here The Bottom Une - A g numo Amiga cUssC +***
Psygnosis £24.99 Uppers - tucenem graphcs and some n4ty arcade saguencei Downers - But underneath its a distinctly average strategy game The Bottom Une - Desp4o appearances, not one tor Si loysbek funtuos out there **•
Core Design £24.99 Uppers -As cute a game as you are ever Mwty to find and with a pedecOy balanced ddctSty level toe Downers - It s pretty umpl*
- more variety between the levels wouklve been nice Tho Bottom Line - It might not push back the boundaries ol Amiga leisure software but " I a damn tine game ***•
Incentive (Domark) £24.99 Uppers - Improved 30 Fr©escape system, and a new medieval environment m wriich to •Okte a dajxhng array of puutes Downers - Not the prettiest gam ever, and noi realty tna grierent from the real of the Freescape senes The Bottom Une - Greal rf you’re a tan. offers enfl wonder what if the tuss is about * **
CHAOS STRIKES BACK
Mlrrorsott £24.99 Uppers - Compiei and ingenious puutes. very user trentSy. great sound Downer*-Signify ok) tastvoned looking The Bottom Une- Engrtnwig
role playing advertise ussig the Dungeon Master gam* system
CHASE HQ II
Uppers - Well, a s not as disastrous as trie hrsi conversion
Downers - But i&a terminally evenge it drives tee a bnck. The Bottom Une - it looks as t**d as Mtarr* Vice * •
Cor* Design £24.99
Uppers - Hups of character wm som mnoveagn m the gameptey lor once Downers - A touch shale* and i touch easy The Bottom Une - Pr*«y brteant platkKmet. one of the Amgii very best
CHUCK YEAGAR’S ADVANCED FLIGHT TRAINER
Electronic Arts £24.99
Uppers- A vsntiWsarmy or (Hares to By. w*h (Was ol cptpns. mrssohs and edtrnal views Downers- A complft* lack ot steed bad Psk access and naB petspectJv* put tf dampers on (he whole aBi' The Bottom Une-LOm Byng Bgtt isn - taM la stay mh*»compsnon »•»
US Gold £24.99 Uppers - Lots and lots ot tevete typcaSy well thought out consote-styte gameplay Downers -Simphstc graphcs. lack o> depth The Bottom Une - Good but not the most characterful ol punt* games ***
Welcome to The Bottom Line - Amiga Power's constantly updated mini reviews section covering the most important games released over the fast year. This month it's goodbye to oldies like Warhead, Sherman M4 and others, and a big hello to 23 (23!) new games hand-picked from the best we reviewed last issue. Each time round we'll go through a similar updating process, making for a handy, at-a-glance guide to just about everything you're ever likely to buy. Don't take all the prices we quote too literally though - VAT has recently mucked things up a treat. Don’t look for a complicated scoring system either - everything's rated out of a simple five stars.
Has its moments
THE BOTTOM LINE
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
THE BOTTOM LIN
THE LOST VERB’S GOMES
Uppers - Good if you'* aYrays fancied * submarine simuator bonod onto Sierra's usual graphic amrenkri* KIQ4lf OOK'WJ ■ F»t Mi o' stow-moeon action The Bottom Une - Not Storta'l best and a poor introduction to that gain* styt* **
THE COLONEL'S BEQUEST
Sierra £34.99 Upper 3 - Mi*fy wWgvnQ whodunit. with that ever so familiar $ «m Wyte of presentation Downers - Tempi graphe*. r>our» of leOum The Bottom Lino - Overpriced and over here •*
Afercewy *t ai Tho Bottom tin - Mercenary with M d-tfi graphics - Pau* Woake* fans will ptiy A ter month* a A*
DAN DARE III
Upper* - Niea loading sequence Downers - Unfortunately fro who** Hiing goes downh*l from Plata The Bottom Line - Great on S'M. Out Amiga owners shotkd buy reprints ok Pw cormc instead **
Mind scape £29.99 Uppers - The most accessdto sub am le dal* Downer* - but that «* 00**n1 rt-ak* t pmciAartr ateKite The Bottom Line-AaraOt*. Out overpriced Tn* besl n «'« **•
Upper* - Ukra-last 30 and a Pack designer up Pa longevity ot pie game Downer* - Natl sound and a lolaay ntScutous two prayer opeon The donum Line - Lacks spark! . Out PS tar from oamg a disaster **
Uppers - Unusual mil ol horitontaSy scrooxig arcade adventure end mage Downer* ~ Nall tooling and poor sand mar th atmosphere The Bottom Line - A retrosMngly piayapi* gam*. **
Uppers - Lov-ngty recreated oo*o rOp West'em soo»or Downer* - As faihonabi* es an votak The Bottom Line-
uppers - Oor* galore. the numerous vWeo mterkjdes spee ft up a W Downer* - The Actual gam*udull witheextreme, end the waiting Between teveH <t monstrous The Bottom Line - A bog standard bUst em-up with hoods on *
T«ng«n Do mark) £19.99
tipper* - An excellent eonvwvon 01 an udorty tv.M-re coin op Downers . Not a lot of tong-term interest, can be ofltout logemto The Bottom Line -Novel, but ultimaleAy borng * *
US Gold £24.99
tapper* - Want sens* of "being thrl', end better Freescapt Plan Ft eescap* Downers - PrecKsadiy not ad Pul accessible to yote average game player The Bottom Line - Wei worth Pie yrtort ol geingno *****
upper* - Eiwteflt use ol solid 30 graphics to depict a play area Spanning a whole solar system
©Downer* - The exploration and puuto tamng concept hat already been used extensively <n
Uppers - Defender. Defender It and Stjrgjte all m on package -Pie action newer leas up Downer* - Only puMSS will appreciate Pie archaic graphics, one or two essential leatiaes are omaied. and Ih Delender tl game la dud The Bottom Line -Oonl judge H by appearances atone - every home Should have one e***
Exocot £24.99 Uppers - Ten dflOteM venations of chess. a* m one package Nee graphes. tons Of background information Downers - Definitely for chess heads only The Bottom Line - The ideal present for the cerebral Amiga owner
★ * A
Uppers - A near perfect arcade conversion. nifWy animated main dragon spree Downers - The iitttonth sideways sooSng shoot *m up ol last year The Bottom Une - Ono mifencflwlty knows when a conversion *s right
Thai Ion £34 .99
Upper* - Elegantly designed, perfectly executed tantasy FtPG Downer* - P only a watn 1 such a wed old genre. The Bottom Line - Over priced, unspectacular, but (tort be lav) sun reasonable km ***
Iniorslol £29,99 Upper* - Nee strategy combat stm. not ureeie Loser Spued Downer» - Seriously average graphic* and a mvted number ol mission The Bottom Une -Tn * hard to reach Pit duty heights d *i Sguad land met taasshorf) **•
fxreerx • • • * x ileeriy hem . ■ . . vn pxu * * * Hue es momem *■ Flawed x bra
DRAGONS OF FLAME
SSI (US Gold) £24.99 Upper* - Almost thstar* pla/acney - noi somePung you'd expect trom a nyl* playing game Downer* - A bn simptotic for real Dtkigeons 4 Dragons Ian* The Bottom Line - An exedent introduction to m* new breed ol fantasy RPGs ***
DRAGON’S LAIR II
Roadysotl £44.95 Uppers • Reaay incredibly gorgeous cartoon grapNea. Downers - Mnlmaf player niter acton and a ndtoutous price tag The Bottom Line - Not the best value gam*<nHi* world **
US Gold £19.99
Uppers - A beat em-up with ho'sos and distinctly Japan*** graphics Neat Downers - Pity about the sound and kmded gameptay The Bottom Line - A road of clap a a
Electronic Zoo £24.99 Upper*-Abnotpnenc aken style graphics and Compter multi tacetod gamepiay gwe 4 a toudy original lew Downer* - Despite pie plot and Sheiy exterior 1 lacks excitement Tire Bottom Une -Oitterent, but nor a vital game by anymaan* ***
EOD THE DUCK
Upper* - Rainbow fslanrts m$ pir*0 gamepiay ensures torn* level or merest Downer* - But Pie whole thing fust doesn't Inspire, and the dirfcutty <s placed too hgn tor a young audience The Bottom Line - Your granny might buy you one **
ELVIRA - MISTRESS OF THE DARK
Accolade £24.99 Upper* - Elvira's gorgeous the graphes really draw the player m Downers - P.ty Pie gam* itsetl s nigh on impdssbl* - and e takes (tve tksks1 The Bottom Une -Falls apart due to gratuitous disk swapping end xtrunakng gamepiay •*
EMLYN HUGHES' ARCADE QUIZ
Upper* - Just Ike a pub quu macheie Downers - bill with Emtyn Hughes m a (and no real cash pm*s) The Bottom Line -Oh dear *
EMLYN HUGHES' INTERNATIONAL SOCCER
Uppers - A wide range of moves end more opaom than Menu Mast** Downers - Utterly
unplayable ano awkward The Bottom Line - Vou'd have to be a crazy horse to buy ties one a a
US Gold £19.99
nvndboggitng g*mepiAy set £ MoOon aped from just about any Other game Downers - The whole concept may prove drffccutt to get your mtnd around Hi* Bottom Une - If you can harx e the basic idea E Moron offers many joyous hours of sweewig and frustration a «aa
US Gold £24.99 Upper* - As conversions go. It's not a complete nghtmar ... Downers - but tot s be honest Pie ercade ongetai was did. durf. dun The Bottom Line - A reasonable conversion ol a terminally averago game *
EVERTON FC INTELLIGENCE
AMFAS £19.95 Uppers - A tootte fanaac s dream - a trma qua based on Our naborva! paslime Downers -Ha vent i answered mat question two thousand t*mes already
The Bottom Une ~ Ridcutous ode. stupid concept If you see ft. bum fl a
Audiogenic £24.99 tappers - Real- world physics ■ncorpemed x*o an arcade game PS more ol a ini* arcade aoreraui* Plan moil games bearing that tag Downers - Ramor prvrxtv* grapnes. ana r<x the mo« ntarniy payaN* game aw The Bottom Line-A great arcade sdvereur* bul * mgr* not be your cup ol M d you'roanacaontan *****
ttap*rs - Very ongnel (read very, very odd Indeed) sreede thng wel corvened to retan the orgnef* lee Downer* -Confusing nibaJiy, but once you’ve ptoyea it tor a wtiilt its confusng The Bottom Une - Great ton. twt it doesn't reefy make it ei the longevity stakes aa a
EYE OF THE BEHOLDER
SSt (US Gold) £29.99
Upper* - T axes Ctonpecn Master * step heftier Excsksm atmosphere and graphes Downer* - Desprt* bemg better tien DU Ct no) actuaby
very ddetenl from a al H The Bottom Une - The best DAD geme yettofSwAnvga (Or.ndeod.tor anytlwg else )*****
Hewson £19.99 Upper* - Erm. CS Horn Hewson Thars its redeeming Feature Downer* - The game rtseP is a prePy pomOoss scroDmg drMng gsma ('0 It's s (ksasler i The Bottom Line-Oh deer *
F-19 STEALTH FIGHTER
MicroPros© £29.99 Uppers - Strategy and accuracy combn* to bring a fresh edge to an over popiAated genre Hxle. stnke and run away1 Downers -It you re good ft can gel <M, as no on* knows you're toere' The Bottom Line - Damn fine smiiabon aaaa
Ocean £24.99 Upper* . A great value Nghl sm. with some or the most spectacular graphics yet, Downer* - Several bugs can savoroty innate The Bottom Line - Ono oMhe most access** Amga ivgrx stms to date Excellent stun ***
Upper* - Fast, violent exciting and we* presented mayhem Downer* - The poor man 5 Speedbet The Bottom Line-Doesn't have the depth ol tho Bitmaps' classic, but enormous
tun at the some xxx
GALAXY FORCE II
Activision £24.99 Uppers - An ambi&ous attempt at a visually shaming co*n op Downers - Everyttvng else The Bottom Une - © you know you cw’il do it why boP>*r trying a
GARFIELD - THE WINTER'S TAIL
The Edge £24.99 Uppers - Briikanl J«m Daw graphics Down -* - Oappy Stov« Davit gamepiay The Bottom Line - What a waslod kconc* For d*» hard tans only, a
PSS £24.99 Uppers - N*ce 3D isometoe graptves. a sequel completely unJiha its predecessor Downers
- The gam* is rendered unptoyatote by the impenetrable control system The Bottom Line
- Flawed a*
Upper* - The com op was mk»y amusmg.nh) Downer* - You are accused ol producing an utterly duh game ol Hie lowest catty How do you plead’ The Bottom Une - Gutty ea he* *
FIRE AND BRIMSTONE
Empire £24.99 Upper*-Qtus doesnt actually appear m toe game much Downer* - Juddering sprites poor control (jmt Ike the man himted). tend* sound - take your pek The Bottom Line -Its enough to reduce you to tears •
Demon were £24.99
Uppers - Gorgeous graph**, eigusne sound. bekAhAy srrrpie mental toran Downer* - Wont change your mmd it you're not x*o puulers The Bottom Une - On* OMhe best puid* games to date ****
Upper* - ExceSer* Ghosb ft
Gopkneeispred medevai romp.
sp*c d up by tn* eddeon ot putiies Downer* - Not the most
ongmal or modem gam* ***<
The Bottom Line - Neato * * *
Infogramds £39.99 Upper* - Stylish and Isrrfy deep Ivstoncat strslegy game Downer* - Rakculously expensive though, and redwres a tan dose ol manual readng The Bottom Line - A be ol a c*ch* but good a you Ik* mai son ol Hung *•*
Electronic Art* £24.99 Uppers - Cixnbtng the wals and cekngs gnres a new slant on tne usual ptadorm game, weapons an ton Downer* - Stow gamepiay and there's not rodPy that much going on. Colour « unusuaky du< tor a cut* game The Bottom Line - Fun tor a whAe but nothng special * * *
THE FOOL S ERRAND
Mile* Computing £24.95 Upper* - A puttie gam* with real latubtkty - 80 problems to get your brain aching Downers -Underneath the gloss, a tarty average game The Bottom Lino -Justokay. **
Upper* -1 every eesthebes outs Ihrotved lor a ptattorm game Downer* - Net quto as gpod Xl Tl madtoullobe The Bottom Un* -Oonl beleve Hi* hypo, but putty damn good al Hi* same ****
Uppers - P rtpcJ arcado conversion wen avaty last laatura mptomantad Dowoers - Thare never really ww a lot of vanalon m tha gamaptoy The Bottom Une - Vduaiy tiumng. bu! not fkttofan* enough to saturate fl from the usual baatom-up * * *
THE GOLD OF THE AZTECS
US Gold £24,99 Upper* - The inmabon gnres 9m two rMl characser lor one*, end ndi screen is a upnlt challenge Load of not touch** Downer* - The control a a lad awkward uni you g*1 used to it The Bottom Line - A slir*l*f Jj™ than < first appears, but nonatfiel*** a toLatty aMorbmg one ***»
GRAND PRIX MASTER
Dinamlc £19-95 Upperi - Endorsed by Jorge Martmel [apparently iamous on the 80ce motorcycle eireue) Downers - Handles Use a Hekant Robin The Bottom Lin* - Not to put too fine a port on n useless *
Mfrrorsott £24.95 Uppers - Stanlngly ongrnai graphic*. (jameptay. concept and just about everything else realty Downers - Maype a 64 too weed lor some The Bottom Line -Free your mind, and your ass we toco* A ctfl classic ** *
Elite £24-99 Uppers - Cute « hell, wto graphics and sound ngh on ported Downers - It really n tar loo difficult me Bottom Lin* -A goad film Seance eee
GHOSTS *N’ GOBLINS
Elite £19.99 Uppers - As ddse a coin-op conversion as you coAd possbty hope tor Downers - Mind you. s » a bit on lh arrant stoc me Bottom Lin* - Who cares about modem when a game is this goodt ***
Vivid Image (Aci)vlslon) £24.99
n v i ■ *—,
Uppers - Graph realty adept treat)* adventure with lone ol ptayabrtey and plenty to ke*p you gomg Downers - ifty sound The Bottom Line - Thoroughly eryoyabie (4 you Mia mat ton ot thing) ***
HARD DRIVIN' II
Tengen (Domark) £24.99 Uppers - Helmed version ol the ongmal - less bugs, a track editor, a neat head-to-hood' option 4 you link two maehews. Downers - but sta gktchy and not a patch on the arcade machine The Bottom Line -Souped up, but no) souped up enough, a*
Mlndscape £24.99 Uppers - Sack as ofi, with lots ot neat touches to put you mlo Easy Rider mode Oownere-The actual game ti unmspimg and repetitive the Bottom Lin* -Bom to be m*d *
US Gold £24.99 Uppers - Good preserkaton. the three arcade sections threaded together with a smattering ot strategy Downers - The acton sequences we s be shoddy, and the sound is parfiy The Bottom Line - An uneven game amah n-H'io hoto the merest a*
Audiogenic £19.99 Uppers - rtghy original gamoplay. password system greatly mere aces addetrvonoss great cartoon sound ellects Downers - Extremely tricky control method which a drflicue to use evon wth practice Gets samay attar a wMa The Bottom Un* - Dubious taoteig appeal, but a tun Irm* game <1 you fancy somadwiga onoeterent ***
HORROR ZOMBIES FROM THE CRYPT
Millenium £24.99 Uppers - Unusual idea, suitably spooky graphics Downers - But let down by the dtA platform nature ot me game. The Bottom Line - Funny to watch, but fruity overage to play **
Electronic Art* £24.99 Uppers - As vast as they come, wth more twrdtPy strategy bits than you could reasonably hope tor Downers - Mat-styf* graphics look dull, and me whole game tacks any visual sparkle Fhe Bottom Un* - One lor Oedtcaled strategy-heads only Supremacylansmightdglt **
INDIANA JONES ADVENTURE
US Gold £19.99 Uppers - More fine-tuning gives indy the finendtwst control system yet It t pretty larthful to me movie loo1 Downers - Wneng lor Indy k> trek across the screen a* the fime can get annoying and some tt the purries are lust a wee bn 1000bssacr The Bottom Line-CXnte empty the best Amig* adrenture to dale e*e*
Hcwson £24.99 uppers - It'S tunny (but tor as the wrong reasomi Downers - It stinks tike a sweaty leotard The Bottom Un* - A bigger farce than me sport itsetl A decent •nesting game has yet to be written *
Electronic Arts £24.99
Uppers - A game which makes
reed usa of 1 mag mamory Downers - which maans mot1 Amiga owners ml nevet sec fl The Bottom one - Not the best fantasy arcade adventure by any means, bm the gprgoous grapfucs lift fl well above average ***
Uppers - There* homing maty wrongwtlh it Downers- but the whole thing i* yust so
forgettable The Bottom Un* -
Impossamoie’Whats that e
Electronic Arts £24.95 Uppers - An immensely piiyab** ttond ol true racing sim and Qmck track blast, with a nee hne a (emote camera views (fl you’ve got a 1 meg machine) Downers - Track repeflflion htndofft lasting app*iV The Bottom Line - Just fabulous *****
MicroPro*) £24.99 Uppers - Soccer m 307 A very brave attempt to Oo sotnemmg new wan a wed db game stylo Downers- which unfortunately teas fiat on its <ece The Bottom Line-Foul •
INTERNATIONAL 3D TENNIS Palace £24.99 Uppers - Novel use oil 3D polygon g> aphes. »h hard enrmssdn and nine camera angles Downers - Its attempt lo recreate the fed ot terns ant entirely successful The Bottom Un* - Very good, but its got sttfl competition from me fikes ot Pro Tennis Tour 2 e * e
Ubl Soft £24.99 Uppers - Cawnawaro sfyto madiavaf eq*c w*h ptonty of subgames and aimosphanc pfasentahon Downers - W% JuH too rough tor mosf. and with lift* r»«JctopCh The Bottom Line -Ufbmaivfy r*p WJv*. but ton tor a wh4a a
Uppers - Tifca Olhatto, add some Go. then throw *i a tow herhs and spices and haaf urflfl brown Tha rasoft e one pipng
hot Cfwwse board gam* caled ishfpo Downers - krflatmg dcatogu* boxes, and the tuck element can nfurain The Bottom Line - An angapr j piece of Chinese culture, whch should te**y be played with a good strong cup of tea **
US Gold £24.99
Uppers - A wealth ot teams and players, reasonable In-game graphics Downers-Osp sound ellects. and pm action doesn't realty grub hke it should The Bottom Line - A reasonable soccer bosh, but frankly rs last yew's game ***
Uppers - Simply unbekevable graphes and cartoon enmeeon (we saw hem and sM don't bekevemem) Downers-Far too easy to complete The Bottom Line - Nest time can w* have a game supphed with ow pretty pictures, pleased * *
Uppers — IT* sicker man a pot ol Sryicreem. with boauMuty simple pameptay to rnsiantfy hoc* the unsuspefing player Downers - Lacks any real adrenalin pumping Quito** The Bottom Lint - Loads of mitral cute appear but realty a pretty run-oi the mitt arcade nmabOul
Uppers - Two ament subgames otfer a real rave kom me gras* Downers - Another Jupge Dwdtygome screwed up totally No humour, no graphics, no game. The Bottom Line - One day somebody w* do ustce (ahemi to the legend ot Oedd One day •
JUMPING JACK SON
Infogrames £19.99 Uppers - Stupendous muuc. irataht Addcton. cuto graphics Downers - $ *vor«fy iirrvrod in fh* lastabdfly (toganmont The Bottom Line - A great showcase lor th* Amiga, butabt ayerag* ptoyabMy wise **
Ubi Soft £24.99
Uppers - Surpmmgty payable race game More tun than a
packet d Jammy Dodgers Downer* - Lki spectacular and overpriced The Bottom Un* -Not sure why. but it reoBy is pty good fun 1*
KEEF THE THIEF
Electronic Arts £24.99 Uppers - EiteOere hock, stash and pmste sotvmg with some superb stylised graphics Downers ttU plays Ike your average role paying adventure The Bottom Line - Respectable Tofceneiquefare *••
KICK OFF 2
Anco £19.99 Uppers - The same great features as lock Off i plus better goalie* Downers - Those better gushes I* can prove very hard to score) The Bottom Line - The definrtrve toot* game (even it a suspiciously hqh proporton p people Mid it all but imcomiotiaDtei *****
THE KILLING CLOUD
Image Works £24.99
uppers - Fast moving and pretty graphes begs ot Orpin <nd a greet a moot of at mcsptwr Downers -Hoped wttuneonsiSMno** and
booty eiearted ideas The Bottom Line - CoUd nave been e contender but bedy tea *s*n donn n the logc stakes ***
THE KILLING GAME SHOW
Psygnosis £24.99 Upper, - Strarghttonraid tun gome sharing some aspects ol gomepfay with Rsvrcow Islands The interactive replay feature is rtorestmg rnnovalrve. and usetui Dormers - The usual Psygnosis mettoe graphic* donl malty suit: it gets a be too complicated tor as own good taler on detracting trom the smphcity that mciaity mokos It *0 udbetrve The Bottom Line - Despite imsually poor grapNcs, tfvs is on* ol Psygnosis best and most playable games to dote **•
LAST NINJA 2
System 3 £24.99
Uppers - Erceaent 30 isomathc grephkk end a genumo attempt 10 meet some strategy into the martial arts genre Downers -The game fust ant cohesive and it plays tfce * pig The Bottom Line - Not realty in the Blue*
Lo* league (barely scraping Jackie Chan level to be honest)
Tengen (Domark) £19.99 Uppers - More scope than Terns, better looking and smmitng too. deceptive pace means it gets pretty (ramie without you realty noticing Downers - Not tor the slow-wtfted if you donl have a naturally calm nature youl chuck a out me window within minutes The Bottom Un* - A real meld-wrcncher and a near perfect conversion **•*
Actual Screenshot* £24.95 Uppers - Falrty impressive 30 potygon graphic*: an unusual approach to a wwn sen Downers - Lack ot var ration and any real excitement means 4 barely gets oft tfw ground The Bottom Line - Elevates averageness lo an art form * *
LEISURE SUIT LARRY III
Uppers - (tderAous over-seied pkrt Advanturxig lor consenting adtAs Downers - Signify obtrusive command parser, and as usual ITS over priced The Bottom Line - Chock n out - but onty it you are over eighteen a a a
Psygnosis £24.99 Uppers - Uttofty tHzarre. ptoasmgfy onginal and tofaSy addctiv* Invantt a totaffy naw category - the aave- am-wp Downers - A* t* ttte nof m with such str*ungfy ongviaf concepts, some may wonder usi who! al the toss )s about The Bottom Line - Love fl or loathe fl. you cant ignore if. Lemmings rute
LINE OF FIRE
US Gold £24.99 Upper* - Imagne al the Hambo films back-to-bock on last-forward, and you have a good <tea now much violence this gam* contains Dormers - You also have * pretty good idea ot how mledgent a n The Bottom Line - An impossible arcade conversion proves totally and utterlyenpossble **
Lucasfllm (US Gold)
Uppers - Gtoal almotphare, enhencod by the accompanying tap*, bookfetsetc IrscertseXya lavish package Downers - An adventure without typmgi It certainly worn appeal to purists, and the 'aucko dr ami' is laughable The Bottom Une -Once agon Lucasian Urn tor tometheig drtferork The results are Intortiling, d not kxaty successful * * *
Ocean £24.99 Uppers - Graphics are netting short of stunning Downers-Unfortunately The game me* it mcieObfy leoous (4 you can actually find any *1 there) The Bottom Une - Atmospheric but lacking any ptayaCekty One lor Vietnam Obsessives onty •*
Gremlin £24.99 Upper* - A weafih of control opboni lets you make toe gam* more arcadey or seikjtatony according to preference Bags of r**r Downers - The other can are a bn flat-looking, and halt the screen is watted n one-pia yer mode (You donl appear to be able to tun the ernoyng music oil eaher) The Bottom Line -An ertrsmety good drwig gam*, even more tun with two players
Electronic Ails £24.99 Uppers - V**y chaitenpng Downers - Sul not too IhnSng. and who wants wireframe 30 in 1»J The Bottom Une - You may nof find fl worth al *h« bOWrer & gofling into it •
Sierra (Activision) £29.99 Uppers - Mora or citing than normal tor 1hr& typa of g*Tte Downers - Badly judged puZito*. awful graptocs, and th« a*cade sequences are enecrabki The Bottom Line - Ore game as a scandalous pnea a
POWER JUNE 1991
AMIGA POWER JUNE 1991
Millennium £24 99
Uppers - Charmingly WW Do»iw* - Bm r* (USJ *n updated O Sea ready. An t i7 The Bottom Line - Haver ready gets its hook* <nto yw **
Rainbow Arts £24.99 Uppers - E jicefcert two pteyer mode, fA»i 30 acton - ai in ai a rnpectiM updatog of Te original futixesport gam* Downers - 0o >W> the mw t**!ure*. Mestertquer looks and feels dated The Bottom L/ne -fun for a la* hours, but lOQ svnpisbc lo hold any lastng iiopoaI ***
Millennium £24.99 Uoper* £rm, great rutody ruse Downer*. Sew graphcaly hombl* toU*y denvahre The Bottom Line Almost as tied as Amga Chase HQ. and yoov* got to Wnr Port pretty damn tad *
US Gold £24.99 Upper i - Pkwsanlly spaced out scenario Downers - Where can ere ttan7 Abysmal grapNcs. monumentaJty tedous gamepiay. generaty crap everyveng The Bottom une - Spend die money on a nose jot> mead *
US Gold £24.99
Upper* Many drtereni stylos
combnowoi tot (ahem) aende-rantyng gamepiay experience Downers - Dragged down Oy dli swappng The Bottom Line • GooduLdentetlemment AM UseLermyHenry.ready • •*
Ocean £24.99 Upper* - Wet-beianced gamepiay with 0 VToolh Oil* cjfly curve makes it stand out from a hundred umier com-op conversions Acfueffymort pteyabto (hen the arcade ongnat Downers - Comal is awkward ai test, could be a toucti taster The Bottom Ltne - 6est of its type
Uppers - Vast as something ttv.it a very vast mdeed. ertlti loads ot strategy Ms and some vent nice 30 mdeed Dormers -Occesronal pocket* o» boredom lend 10 break the tension. apparently very easy lo complete 4 you know how The Bottom Line - Mfce Singleton tesady tings ha classic Lords Ot Mrdnghtupttdafe •••
MIGHTY BOMB JACK
Uppers - CUsvc gamepiay with added t6M leatixes Hie. arm. power-ups Downers -Spraining levels lose fie ongnaTs franbe urgency The Bottom Unt - Du*. Out. and men agon diA *
Rainbow Arts £24.99 Uppers - OjM funny Downers -Dowe reefy need another rugby buMW violence based Mura Sport7 The Bottom Line -Grvmg everything silly name* doesn’t make ffw gam* carter an* lo me doran other* lT* fust the same as * *
US Gold £24 .99
tapper* - HtgrVy atmosphere tHack and imae <x> Downers -AepeWwe. The Bottom Line - n you V» got plenty ot pa Hence it s an absorbing bran leaser ill
infogrames £24.99 Uppers - fresh graphcai approach to fie the usual fantasy scenano Downers - ReaJfy badfy -though! -out rwo-ptayer mode The Bottom Line - An unnspvad Gatnrtrfc*ona a*
Uppers-Heavty researched. Cdnvtnbng and (drty word) educational siraiege war game Downers - Very hard lo ivn. me whole serious took to toe tong could be a lum on The Bottom Line - Pokbcal as wed as tactical decision making gives a new dmensjon lo wit games * » *
Domark £29.99 Uppers - So real you! be be hangng picture* ot Gorby on your wad Downers -Orly live missions, sun unto n the way ol eioiement The Bottom Line Brave, but uAmeleiy loo itch* tor most Amiga owners see
Ml TANK PLATOON
MicroProse £24.99 tappers-Cheaper than a reel tank Downers - Needs a lot of perseverance The Bottom Unt
- Not as muetihai« eduefy having a tank platoon on the M l * *
MONTY PYTHON’S FLYING CIRCUS
Uppers - Some genueiety tunny itomow. captures me style ol the TV (how wit-out just rehashing 4 Downers - Base gamepiay A pretty, emv, basic The Bottom Line - St* h*i alter you've seen an me jokes • • *
Ocean £24.99 Uppers - Great blood spatterng acbon. very dose to the con op Downers - Very dodgy on the playability front (not 10 sey moraty) The Bottom Line • Landed * *
Uppers - Looks excellent Downers - Computer lakes e deaths arrtude towards obeying control commands The Bottom Unt - Loud and action-packed blaster lor expert commandos *»
Hewson £19.99 Uppers - Tnpy innovative gamepiay and graphics which wouldn't look out of place m an arcade The ctmb uprtal down rOutre makes it almost too addcbve fry safety Downers -Mot lor soloes - some could hnd the Just too frtfstratxig The Bottom Line -OasstoaHy simple design makes lor a game
that wont let go once 4 gets as hooks iso you (wtsen will be enots two fnmmes abet you pick Sup) eewe
Electronic Arts £24.99
Uppers - The only contender n «s ‘idd Downers - That doesn't make it any good, toough The Bottom Unt - None 0< the atmosphere ol me book Not so much Chtoa Cay as Average City
Lucftftfilm (US Gold) £24.99 Uppers •GrapNeafy rinovitrv* and fu* of character Downers-Doted pacMd background can make 4 bard *0 *•* where the actual platform* ate mote time spanf loading than pteymg The Bottom Line - A »ow instruction* would work wonders, but Iho game s ovanah«kTMng cfwm puBa4through eee
NEW YORK WARRIORS
Uppers - Reasonably atmospheric, undemandng blaster Downers - Oh God »an Warriors PartSUI9436S4Ca3S4 The Bottom Unt - You can buy much bettor, cheaper e
ARC £24.99 Uppers - Cute and •nwntive platform fun Downers - Tougher than M*o Tyson in a uM of armour. Wteh a hajrookjt The Bottom Line - YouVe got as much Chance 0* hmshng 4 as Wte E Coyote ha* of caJchmg RoadRunner eee
System 3 £24.99 Uppers - CVM« to what List tllrya 2 shoiAd have been E dr emery hghguality graphics Downers - Mdng a near lernunal lack ot gamepiay The Bottom Lint - ideal tor game players with defry heads. Otherwise keep the rtecsro- shock •augment handy tor those, er. sedate moments *•
Activision £24.99 Uppers - Fast and violent arcade conversion Downers -Ongnai was e produeoon-Wie yob. no rmagnabon ot spande AwtiA Ask accessing problems The Bottom Line - Tedous Crap e
Virgin £19.99 Uppers - Novel C«am**cW-esque screen layout Dynamic Loading System i a boon but doesnl get nd ot rrttabng swapping Downer* - Extremefy repetitive action pats quickly The Bottom Line - Even kx a game of Ws type, Vie gamepiay is loo i»mned to hold the Menton for any length Of tene **
of urgency You have to guess Pw course on later lewis The Bottom Line - Needs more m the way of mm«kate danger lo be addictive, but lunAke many sanlar games) is as fun m one player mode as w4h a couple of chums •**
US Gold £19.99 Uppers - toleresbng cross botwwsn fldk and Otator Downers - LfrlOTty tryobto pUHS and dubous taste The Bottom Line - Very Irmted gam*, not rwly saved Dy the humour *
Pvygnoais £34.99 Uppers - mtro woukJ make a great Amga Desthchese game Downers - Obrtos (Uefl d a duff Dungeon UaHe* rp oh The Bottom Ltne - Bonng and rxjcufously pneed ee
Uppers - Lovely sound and
music, tots ot depth Downers -Very contusing graphics and gamepiay. and toe m*n Mxjuences are tectwcaily betow toe level ot your average budget game The Bottom Line -Caught between toe two stools ot wargemmg end plattorm lap games. Itvs ant a very good eiampledeither ee
Uppers - Arcade ton in the
Pang er. VadbofY. Downers -CotMsaHy Merer to the real thrrg The Bottom Line - The excelent sampled nvjsc onl enough Id lave thA bare laced np-ott Chet* out toe real thing nstead **
Delphine (US Gold) £24.99 Uppers - More ol a James Bond ■eel than any official James Bond game Not too much Ask tatting about either (which makes a change) Downers - Arcade seguenoes wrl irritate the adventure puns! Ire also tedious having to examine every pixel ol every tocabon by hand The Bottom Line- The t»s! game ot as type so tar A reasonably IhenAy operatng sysaam and an immense challenge ****
Uppers - Groovy graphe*.
smooto (eroding, exceient cat-handtog Downers - A pracbcafy nfmla credit system meatA toe game has Me sense
Dppen - Utterly mexAeSx genoddal slaugteartest. perhaps toe best Op Wot style game to date Downer* - More ot toe corn op's appeal Is down to toe cabtoei mounled Uc> than you mgha tomk. leaving toe Amiga version somewhat hat The Bottom Line - Everythng you could expect a convenor! cl Qptnstcn ThunOOrtpt lo be * * *
Uppers - Joystick edflot makes hghtmg user lnenAy Downers -So 014 pi date a s wearing Hares The Bottom Line - MtSleaAng tale disguises a standard beat-'em up ee
Uppers - A perfect arcade convarsipn. novel two player mode and heaps ol addetnreness make a the last word to cuto games Downer* - The tong waa between games A a ba ol a bud The Bottom Lint - You'll be blowing bubbles torever
Hewson £24.99 Uppers - Nofteng comp*** lo Para&oxJ m terms of ooqm* pamtpiay and elegant bas retef graphics Downers - Od C64 game* player* may b* disappo-nted with the tack ol new feature* The Bottom Line - A five year old game idea, and 4 ski wipe* the floor with most compet*on
PGA TOUR GOLF
Electronic Arts £24.99
Uppers - EicefarPy presorted, certprsnanme. and easy as pe to gel mo Downer* - There s a smiled amoirt A scope to any go* game, and PG4 doasnl aven tty to ttaraceod * The Bottom Line -The pinnacle A Amgi go* so ter
Uppers - mcred&y frantic blasting experience Downers -Hot On* 10 buy rf you wart to iho* oh your shiny new Amiga'* snauygraphes The Bottom Line - If you r* a Mnter fan youl loved A finely funed adrenalin
Ubl Soft £19.99 Uppers - Fasonalmg mrx cl Bvjvmc and Bbutoer Oath Downers ■ 8 b*1 graphics don't help visum danty any The Bottom Line-Hal enough vanabon lo (ustaln a tor long **
Uppers - A novelty - a puzzte gam* wKh cut* graphics' Downers - Get* *am*y aft* a
t * Hm * nerwa • • Rewad • CV*
wTvie. I*** freedom than oftwr puizter* make* tor a shorter kfe span The Bottom Line - A charming ktfle game, but eventualy dui- ****
POLICE QUEST 2
Sierra (Activision) £34.95 Uppers - Er, very reaftsac Sim A a pohcermn s tot Downer*-a halt to* gam* a torm Nkng The Bottom Line - Too much Hue * tedious day ai the offea * •
Electronic Art* £24.99 Uppers - Totally unique gamepiay and smooth 30 isometnc graphics add up to a gam* with depth and sparkte Downers - Th icon control system reaSy a very confuvng The Bottom Line - An essential for a* Open-mended Anvga Own*r* *****
Demon ware £24 .99
Uppers - Heaps ol levels and * screen designer keep lasting appeal up. and ne ruse rs eictaem Downers - A touch dervMve. and lacks that ndetnable something fut makes a pwtoe game great The Bottom Line - Tty baler* you buy you rwghi Me t. bur rathe- average tooveyes *•*
Activision Cl9.99 Upper* - AI the arcade s track-, characters, and secret features Downers - The graphic* can gw very confuting, and to* g*m*pi*i isn't reaky that dose to to* original The Bottom Line - A good stab a! a very dtoieu* oonverson. but not quca good enough •**
Electronic Ails £29.99 Uppers - The breve new face of warQames Downers - wfutfi looks tuspioousty t*e Papu&j* The Bottom Line - Despite stmAaribes to e certain oefler Ma. Pome* monger reaffy «s an e*ce*ert game «n 4s own right **e
PRINCE OF PERSIA
Broderbund £24.99 Uppers - Phenomenal anmation. loads ol atmosphere and some Qood Old fashioned gamepiay. Downers - Control e rrnbaty tricky, and gettng sera to toe start of a leva! *vwy eme you d« a always annoying The Bottom Line - TeennrcaSy shaving and great fun ai to* same tone. Why canl el games be Mens *****
Electronic Art* £24,99 Uppers - incredtoiy fast acton tots o> depth it you want I and temtyingty compettva «i ntob player mode Downers - A be uo last and traroc tar some The Bottom Line - Tha most imagmativw future spon yet and arguably to* best •***
PRO TENNIS TOUR 2
Ubl Soil £24.99
Uppers - Posatoiy toe most fMirsOc sports tint to grata the Amiga, with features galore Downer* - So 4 you hate toe 'Ml thing. you wool go tor try* Ha Bottom Lint - Notoog short oI wonderful • • • •
PURSUIT TO EARTH
Exocot £19.95 Uppers - Renrwvscenl ol Gyrus* if* classic arcade rapper Downers ■ Bui completely crap The Bottom Line - About as much tun as gating h* by a real Exocet »
uppers - Classically tmple and very adthcbvo not to mention ongtrsal Downers - Infixtatingfy lough on later levels The Bottom Une - Don't be put on by the useless graphics. Ih» is a wonderful cyan leaser * * * *
MicroPros* £29.99 Uppers - Fnghtenng amxx* ot detrf Downers - Very stow to gel nlo land very stow even when you do gel mo Ir The Bottom Une -1 you've got a lot ol tme to nvett in a. was worth a tooA tee*
RALLY CROSS CHALLENGE
Anco £19.95 Uppers - Wee*programmed Super Spoor done mat s great hat wan mufpie players Downers -Ltnvteo lastaMfy The Bottom Une - Sta one ol toe best ei its held, but toars more down to lack ol competition than anything otse **
Ubt Soil £24.99 uppers - Totally *tootogica»y unsound Doemers - Totally toeotogcaty unsound The Bottom Une - Sr c .very, presented but ultimately Wnted comic strip beal-'em-up ■deoiogeatyunsound
RED STORM RISING
MlcroProse £24.99 Uppers - Unbelievably restore toe best ol 4s tuna Doemers -Atmos! total lack ot mowig grapitcs The Bottom Line - A strategist's dream, but d you really want a submMme experience ms reakafce, go Oei N ruvy **
Uppers - Extremely last, plenty to do Downers - Sparse, very basic graplvcs The Bottom line - Am a lad ba too repetitive
Krisalls £19.99 Uppers - Neat toea - a puma game based on sale cractong Downers - Too complex to fust pc* up and play - bad news lor a puuler The Bottom Une - Mol bad. but coikd have been better presented (and who thought up
■hat utterly meaninglest name ) we
Uppers - Cute ootourliS. action packed, immensely playable and better paced than Rea t
Doemers - but reaty not ad that txs similar and sad packed with tar too much in the way ol unforeseeable danger The Bottom Line - Loveable **t
Ocean £24.99 Uppers - Great grapftcs ganaraPy evcalent presentation Downers - Awkward controls, some nfmalmg gameptay traits, and a s el a touch too tormutnc The Bottom Une - Could have been a good dear better eee
Cinemaware £24.99 Uppers - See Cmemeware Game Standard Renew No 1 (paragraph 33*. f+ce Graptecs And Thee Usage I Doemers -See Ceiemaware Game Standard Renew No t (paragraph 369. Totally Excessive Disk Swapping And How If Rum* Game flow The Bottom Line - Has as o*r hard tans, but actuaty fndng a game <n here can seem a bd tndry sometmes we*
Ocean £24.99 Uppers - Look, leave me atone, ITs dose to toe arcade game, what else do you want me to say Doemers - Very tough and completely unrewarding The Bottom une- There's about as much game m here es there is m an empty crate with Tomatoes from Greenland stamped on it e
Activision £19.99 uppers - Based on an ancient Chinese tie game to you know Vs going to lorhxe your mnd, and < does Fnentyy presentation too. and the mum player aganst-toectock games are aeeon-packed enough tor toe most tienned biasbng Ian Downers -SkghBy f<s*y graphics can play havoc wdh your eyes. The Bottom Une- Scanty gripping lor a game with no moving graphics. The fast tane you do it youl want to take out an advert m The Times to toll everybody *****
Digital Magic £24.99
Uppers - Lghtnng last arcade tluakty Anerttumer Star Wats graphics Downer* -Tact cal sections get at toe way The Bottom Une - A potentially great arcade monster shoot'em-up fumed by trying to be tv any as wnX ew*
Uppers - Mad. tranec 30 blast Downers - Not mjch bran-eipandng aivotved The Bottom Line-An amphetamine Passe
Krisalis £24.99 Uppers - Party entertaining a/cade adventure with devout but logical pull!** and an ercsilent tree collectors' comic Dormers - One kte - one rnatake and you’re 1 the way back to toe start ot toe feu level lAaarrglVi The Bottom Une -Good tun tor toe persistent. and a good licence tor a change ea
Impressions £19.99 Uppers - Aulhentc table-top wargame see Dormers - No
sound, tew options, mating to play The Bottom Line - Very Smiled (in every sense) w
US Gold £24.99 Uppers - Rotoscape (tm) wonts very wen Doemers - Crap sound massively mtatmg continue system, huge Otsk eccessmg (Mutes between levels and games The Bottom Line -Botox e
Uppers - You wony kntsh < in a hurry Downers - Spoohfy smear to Black Tiger The Bottom Une-The game that put toe age'n average' *e
SHADOW OF THE BEAST 2
Psygrtosis £34.95 Uppers - Jawdmppmg graph**, and. er. urn that's it Dormers -Your first lew games wM be shorter than the accestmg pauses between them The Roger Dean T shet d nauseous The Bottom Une-13* 95’Get out ot here1 e *
uppers - Tecmca*y adequate Downers - No thought, no maghation. no game, no tun. The Bottom Une - Almost as acton packed as Xenon 2 In pause mode e
SKI OR DIE
Electronic Arts £24.99 Uppers - Skate Or Debut with snow Dormers - Stole Ot Ore but with snow The Bottom Line
-Fisi (tor a Wheel with trends but bastafy an old fashoned. patchy coeecton ol unimpressive sub game* *
SKULL AND CROSSBONES
Domark £24.99 Uppers - V* al reasonably true to the con cp Doemers - Pity* was so crap then, any r>Appaengfy sow. cntcaly Undid and bug ndden The Bottom Line - You'd have more fin bang nefnued *
Origin (Mindscape) £29.99
Uppers - Wo* packaged, fairly playable Doemers-Seen
Etta You ve seen this. Far too many controls The Bottom Line - So to* EM* r s pr act-catty cnnwil. but riowfwe near as good *
Image Works £24.99 Uppers - The uavnate future sport game to date - last, brutal, enormously playable The Bitmaps' tnest moment Downers -Teams can be hard to lei apart in toe heat ol toe acton The Bottom Une - Buy
Uppers - Wea-drawn backdrops and. arm. toe packaging a m Doemers - Almost no ei-game tan) practcafty nothng ei it* way ot acton The Bottom Line - Hugely boring arcade adventure ttwig that* overpriced try CO e
THE SPY WHO LOVED ME
Uppers -Lovely tny graplvcs. tough gameptay that nonetheless rewards a bt of elton Downers -Only haH-a-dotsn levels - at compietabi* attar some practice - meant 4 wont last as that long The Bottom Line - Easily the best Bond game so tar and a hat Spy Hunter done mo toe hargam. though not something you* play lor months eee
Uppers - Another example of an 8 be dassc brought bang up to date with a Sprawkng play area and toads ot new features Downer* - Brian* controls to get to grps wen and toe graprvs Could be better The Bottom Une - Supertaev* game design, and total adtScton Frustrating as h*i. but nonetheless a masterpiece eeee*
SPIRIT OF EXCALIBUR
Uppers - Plenty ol venation, and « ether*, M ook* loved Dormers -PWiBy flow, and the ddewi sactons don t raety learn to gel togetoer The Bottom Line-* youka got a tew hoes to kl wMt you're eattrig tor a *am. ins a a gana that you can load vp eitoout tsar Ut causing you to buss 4 (On toe «n r hand, vtandng on ins tutor mgf* ba more ton) * e
Rsinbird £24.99 Uppers - instant 30 biasing appeal wto aeba depth tor those who want* Downer* - Slightly too repeatva m the tong-term The Bottom Une - Swt one of toe best SUr SVars eispeed releases on toe Anvga e * *
Palace £24.99 Uppers - Onghal concept Downer* - Sod a* sound wise.
techrvcaity notong to shout about This Bottom Une - Run-oltoemtii *
Slorm £24.99 Uppers - Lovtoy graphics, a helpful software eutofee opton and a chaftangng aricuity curve Mi tola out ot toe morass of homontal Tappers TheOynamc Loading System 4 an ntniely wonderUdea Downer*-Apt too tough tor most, and toe power-ups are uneiotmg The Bottom Une - One ot toe tow sdeways-fcrokng shoot- am ups that you realty should own
STORM ACROSS EUROPE
SSI (US Gold) £24.99 Upper* - Ptayng the bedekes makes a Change Dormers -Takes ages to gst mo. and toe graphics are primitive The Bottom Line-Tooamfvoou* tor e* own good *
US Gold £24.99
plenty of chaAenge Downers -Vary kttte advance on Stnddr. and shoddily presented The Bottom Une - It's everything rat s bad about sequels, and bean as toe haimarks of a rush fob * •
Tengen (Domark) £24.99
Uppers - Er toe muse: dnt enbretycrap Downers -Hopelessly stow. graptvcaSy pnmtbve, terminal lick of excitement The Bottom Une -We d rather tee a great conversion of Gatoxiens than someone make a pig's ear ot a game they knew they coUdrYt convert in toe test piece *
Uppers - Loads of tracks and tough gsmeplay means plenty of tesOng merest Downers - Arguably less playable than toe ongrw The Bottom Une - » you only wart to play c to one player mode, buy toe 18 Bi Htr corrptjscxi feekmng the ongnefBuperoninstead eee
SUPER MONACO GP
US Gold £24.99
Uppers - Wet programmed end kh Openers - Bests very roe resemblance to the enmop The Bottom Une - A very good raong game, but dont expect toe arcade
SUPER OFF-ROAD RACER
Upper* - Flawless arcade conversion. Downer* - The beck sequence is s*y (lour of toe krtt eight races are on track 1). toe dffictMy curve « steep, and coned IS a ud over sense**
The Bottom Une - The kegt s best Super Spree game, but wito
tome niggles that stop a bemg toe true class* « mighi have been, eee*
Loricieis £24.99 Uppers - Mane, ttoy Uuchesg. very French Downers - Not as endearing a* the ongnaf SkweeA The Bottom Une - Pec Man tor complete and utter kmahes eee
SUPER WONDER BOY
Activision £19.99 uppers - Perfect on cutty curve lets you get fust a knte brt further every go Cute grapftes add to toe cherm and toe shop* where you can spend your gold give t a "to extra scope Downers -Signify tacking in acton, too stow tor some Not oxactfy modem tookmg The Bottom Une -Gieat game in to* ACano veei. but with lets enemies and more depth *•*
Uppers - Galactic ompee-budong wen some smart graphics Downer* - Tha rxxnber based gameptay renders « al compMely urw**r shng The Bottom Line - For accountants and gubbff people only **
Storm £24.99 Uppers - Looks good, tcuds good, comes wtn a neat two player option - and an to one (massive) level too’ Downer* -Thar* «r*n t any (unless you tnt a! those drab mlaary style
AMIGA POWER JUNE 1991
AMIGA POWER JUNE 1991
W colours a ba doproumg) The Bottom Lino - Frantic - one of th* b«t Shoot ups w*v* soon *****
Upper * - Very 1a$ L wtfi some pretty ha*y track ve*i UnmconfconaJty htonous raplay feature Downer* -Insarwty sensitive to control The Bottom Line - Enough fun to keep you pUyvtg untf you can it least stay on the road tor hve seconds it 60mpn. Out a tut loo unreeksoc to compete with Jrxty 500 * * •
Upper* - The ACfton slim on tho standard tank jwm makes a more immediate and acCMaftte-. Downer* - but whit a pity a lacks depth and excnemont The Bottom Line - Doesn't work as a strategy sen or arcade blast
TEENAGE MUTANT HERO TURTLES
Mlrrorsott £24.99 Upper* - It doesn’t have the word Ninja'm the WV>
Downera - but even that doesn't save it from bmng utterly awful m every way The Bottom Line - You'd have more Nrn pleymg with a real turtle Or a real mutant *
Lortclel* £24.99 Upper*-Great sampled fount, spi* screen » a good idea. Downers - TomWo pause between pressing I** ana anything happening The Bottom Line - Very good Ion*** wn. but nothingromaikabl* • **
THEIR FINEST HOUR
Lucastllm (US Gold)
Upper* - Captures to ftavow Of WWi I Downer* - Poor graphics no detail, pretty slow The Bottom Line - loads Ot Options ■ml keep you at II aknosl as long as The real w.v * * *
THEME PARK MYSTERY
Image Works £24.99 Upper* - Great leal; looks and sounds lovely Downers -Arcade sections are laiily pointless The Bottom Lino -
G Gomes which mu adventures with arcade sequences always suffer lor 4 w*
Eieseeoner il.t. Nredr here .... Very good •
Millennium £24.99 uppers - Defender tor the 30 generation Downer*-An absolute PC classic, so why a to* Amga conversion so appati ng The Bottom line - A seriously average game which could nave been an absolute gem Thonoortmke'' Mere ike Chundersetk •*
Ocean £24.99 Upper* - More oi a simulation man a Pong game Downers -Whoever though! up Vte scroAng cotar C«a should be shot The Bottom Line - Hideously compiei control makes this one more hassle thanes worth **
THE TIME MACHINE
that doesni have 10.000 screons lor a change Downers - Gets frustrating having to do everything ten ernes The Bottom Uno - Too clever by halt e*
Elgclrocoln £24.99 Upper* - Far graphicary plenty or actor Downers - Bad
conversion repetitive gamepiay The Bottom Line- Poor quality overpriced rush gob e
TORVAK THE WARRIOR
Core Design £24.99 Uppers - BcautSul. gloomy graphics Downer* - kvcredOty slow and unremarkable Reften game The Bottom line-Unresponsive control and a talentless hero cripple the gamepiay *
Uppera - A tmr bit of gsmopiay
control, urwnprfod design The Bottom Line - Solid but unexciting NofM*forth* ' movte (And couldn't they aflevd th* rghts to use Arrve's real lac* ) **
Upper* - Audience aicado port Downer* - Nobody ever played the arcade game The Bottom line - Completely average golfing yawnerema * *
Upper* - Yes. you guessed a. ifs an air traffic control tower srnutation Not as oonng aa * founds Downer* - H‘» sta 1a*ty bonng though The Bottom Line - Good framing tor the next generation at air traffic controiem **
TOYOTA CELICA RALLY
Upper* - Very imfressivefy delaaed-* lot 0< effort has been taken to get an aulhenbe feel here Downers - Be prepared to og deep 10 md the actual game The Bottom Line - Perhaps too good a simulation » be much tun to ploy e*
TOWER OF BABEL
MicfoStatus £24.99 Upper* - Mighty cerebral, but nof lacking n acton (wen, not totally lacking) The VCR-style control panel 4 an mtngumg. and actuaty adds to th* game Downer* - AM slow paced most o* the bme The Bottom Line - Engrossing enftvai*>g. a damntmegame ***
Electronic 200 £24.99 Upper* - Graphics convey we* the leal of be*ng n a rusting huh underwater Adds an arcade adventure element 10 the KrtQht Lore genre Downer*-Very sluggish play with an unhelpful diagonal joysbek systom Morrfcty contusing perspective, even tor the game type The Bottom Line - Fun, but only because Mead Over Meets hasnl made it to the Amiga ***
Kirvgsolt £19.99 Upper* - Interesting Shenghti irenant Downer* - Not tor th* vssuaSy impiwed The Soflom Line - Intriguing end pretty Wo* worth checking out **•
Rainbow Aria £24.99
Upper* - Exception*I playability, end some greet weapons Downer* - Spr jwfcng layout ol levels means the game can oacome tmtocussad I* your joystick hasnl got aulorro, forget c The Bottom Line -Just too bg. and having the confime' send you right back 1o the start o! a (legal level doesni help any
Rainbow Aria £24.99
Upper* - Enjoyable mntSess Ola sling Downer* - Em, has there been some mistake here’ Someone appears to have sent us a copy ot Turnout The Bottom Line - Bettor turn Ihe original. Out that* the only way m which if* different »**
System 3 (Activision) £24.99
Upper* - Nothng actuaty wrong with it Downer* - Mooing new Nothing imerestng. Ju« nothing The Bottom Line - 0*pre*smgty average •*
Origin (Mtndscape) £29 99 Upper* - The scope and doom or Ufenu Vgoes way beyond other role-pfeyng adventures, •ven previous Ultima releases Downer* - Not a twt Ol joystick action m sight soma may Ind the sUa ot die gamo daintng The Bottom Line - D&vna Vetters arguably the best m graphic fantasy (at leasi until Lkwna VI comesatangl *****
Upper* - Very accurate Downer* - The cuious graphic style is distracting, and (he sound is d*re The Bottom Line -Interesting and realisec go* sim. but uniikoty to fare we* agaeisl thecompeiihon ***
Mindscape £24.99 Upper* - Reaksac hantffng Downer* - Dreadh* gamepiay The Bottom Line -Another ta*ed attempt at the accuracylun game balance *•
Ubi Soft £24 99 Upper* - Locks very strfcng. race variasion m gamepiay too Downer* - The absurd save game' feature spots ffungs a brt The Bottom Line - A cut above your average hack-'em up * * *
US Gold £24.99 Upper* - BeautAil looking original and imaginative shoot em up Downer* - Very, very, very ivory hard The Bottom Line - Bo prepared to tear your hair out ****
Impulze £24.99 Upper* - Pretty speedy Downer* - Uncontrollable The Bottom Une- Whars the pomt m a gem* you cani play (c f Rhetorical Questions For journalists, Vc< 1) *
VENUS THE FLYTRAP
Uppers - Pretty odour graduaisd backgrounds and *«s*a*r* animation TheP-47-asque bonus round (*vei variation, and me anenbon to detail makes a t**l tk* an arcada game Downers - Laoong in chakenge lor the lew levels, and attar that you'll be gelling a bit bored with il The Bottom Line - Good Hat. but pan* rairty quickly Idealtor younger player*
Upper*. Very true to the come Downer*. Voty. vary thaler and Imled They**> «Vy ruky work Tw int tm* you s*e Own The Bottom Line Fun wh** a lasts, but attar the trst couple ct hours you vs seen everytrmg as gor so offer * *
Palace £24.99 Upper* - Clear, sharp graptucs Downer* - Maddentngly »n$ rjtv* controls The Bottom Line - A nee change - an average gome **
WARLOCK THE AVENGER
MUIenlum £24.99 Upper* - Ptayad* and qikte engrosseg Downer* - An & b*t game In 1&<yTs Porting The Bottom Line-Omttlightly updated lor the 80s, and not by any tuerth d the magoahon worm £25
Inlogrsmes £24.99 Uppers - The knd ol gome people spend decades ptiymg Downers - R you bdnl like Tetnj. Pont even thir* about« The Bottom Line - Not as simple as «t predecessor but nearly as addWv* •**
MD Production £19.99 Upper* - ideoiogicaty sound Downer* - Operation Wo* without shooing »Ike wmvnng wehoiit water The Bottom Line -Ulterty desperate *
Cfnemaware £29.99 Upper* - Authentic WWt leaf Downer* - Ludcrou* disk swoppng Very Whe gamepiay The Bottom Line - Far too tenpio for a tlm. and too erpensiv* lor *mal 4 Is •*
WINGS OF DEATH
Upper* - Reno* o* power ups ■» pood, even mchjxfng power* downs! Downer* - Not The most innovative gem« ever The Bottom Line - Almost u much fun u Xenon 2, though not as pretty ***
WINGS OF FURY
Broderbund (Domark) £24.99
Upper* - Elements ol bghl slmutason bring a little depth to die action, and toe graphic* have a lot ol character Downer*-Is mat 44 mere « The Bottom Line- Skontfy femmeer* ot budget ST OS game SkysMre, veto * bn graphic* and not much to recommend it ee
Gonxo Game* £19.99 Upper* - Highly tactical game with loads of excitement too Downer* - A ight cycles game m 1990 is hardly the peak ol innovator* in tact it waanT even the peak of innovation in i960)
• • Heaxerwe *• Fwef * ftn
The Bottom Line - Root grapNca. sound (etc) but son a li/igamo ee*
Mlrrorsott £24.99 Upper* - Very deep (ho ho) Downer* - Sub sims never score highly on the thrtoometer. and tort on* is no eiception The Bottom Line-Not asenrerty t*eh*e-biased os many in the genre but 11* not on* to recommend to the hardenedacbcnjurSues **
Upper* - Very good copy of the cowop sob) Downer* - Poor pfayabfrty. you never get two seconds on the ban The Bottom Line - Knocked out m the first round ee
WRATH OF THE DEMON
Readysott £29.99 Upper* - Cheaper than Shadow Of The Been It Downer* -Almost eiecdy to* same *i every Ctoer respect The Bottom Line - If you kked S O T BII you il already have bought It. to you won t need ire* Otherwise a goodaKemabve ••
Pandora £24.99 Upper* - LOU of lasting appeal, lots ol dupth Downer*-Very bg . perhope too bg The Bottom Line - Lot down by weak sound, but sM pretty good stuff * *
Electronic Zoo £24,99 Upper* - STky smooth and subtle Downer* - Takas far too long to get vno toa acbon The Bottom Line-Onfy lor toe derkcaled space trader **
Millenium £24.99 Uppers - Racy soundtrack Downers - Poor graphics
moke the piei oedect
possonrg required very hard to pud off The Bottom Line - Just too hard to be any amount oMun toplay *
H«wson £24.99 upper*-The TtvustQamepiay la limatos. and €% been updated with I990*grapfrcs, resulting m something very apooAl mdo«d Downer* - At towi though, if* sUi a gam« Thai usod tos«**0f Cl 99. gomg(ky£25, wtschiwTi ba/Q&n m anyone * language The Bottom Line - Good fun, bul not good value * * *
The Software Business £24.99
Upper* - Pretty Scramble vanam Downer* - Seriously overloaded «1 too dtffeulty depanment The Bottom Line -
Stupidty difficult too much tor almost everyone * *
Rainbow Arts £24.99 Upper* - A huge improvement on X Out Downer* -The
horizontally scrolling shoOF'env up with knobs on tong has aveody been done » death Tht Bottom Line - A bettor R-Typ* man ft Type, but e anl differert enough to make * stand out ffom ttwerowd ***
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AMIGA POWER JUNE 199t
AMIGA POWER JUNE 1991
Welcome to the first AMIGA POWER letters page. Thanks to everyone who wrote in - when you're struggling on a new magazine, it's nice to know there's someone out there...
• Address your letters to AMIGA POWER, Beaufort Court. 30 Monmouth Street, Bath, Avon, BAi 2BW
Dear Amiga Power,
Just thought I'd drop you a quick tine (first one you've got ) to congratulate you on what « without a doubt the single greatest debut magazine ever! I had my reservations but now I've got it ei my hands it's better than I could have imagined)
The way you treat older games - io not assuming everyone has already got them all -suits me fine as I've only had my Amiga lor a few months It's a mag that you actually read from page to page, not ftck through loads oi articles until you find a good one - they're all biz. Hurry up issue 2’
MARC JONES ’
Than* you Marc. We Irted this ietfer, In lac1. m liked rf so much I thmk we’ll print another jusf like it
Dear Amiga Power,
l loved your itrsi issue, as rt’s the most promising new computer magazine smce The One started. I have always been a fan of Gary Penn (ever smce Zzapi). and was pleased to find that he had resurfaced m a new and rewarding periodical
It seems that the magazine has been gomg lor years rather ihan one month, as it's perlect The One was good, but it has only ever reached your excellence on a tew occasions. The features are as worthwhile and combine to create the new 6-bn btbto t wish you alt the best for the future as I want to see you do well and do justice to the Amiga To sum up issue one - a co*ector's item. LAWRENCE P. SINDERSON OARTFORD. KENT
People even wrote to us m the style ot the inimitable Bottom Line
I've included my subscription form, I'm hooked Uppers: Colour, concise. ust what we need Downers: Not enough pages (I'm just greedy) The Bottom Line: The best 100%
MR R TOMPKINS RAYNES PARK. LONDON
Now hofcf on a minute1 Nothing got over m our first issue. SO I thmk 100% lor us - nee though it is to hear - is overdoing it a tittle, don't you thmk
We could quite literally he ttus page - and a tew more like it - with praising letters, but it'd soon get boring so we won't. Instead, there's this...
We were bolh surprised and disappointed to see the review ol The /Offing Cloud in your launch issue.
Surprised because the review and its mark were certainly inconsistent with the options ot the rest of die computer press, induing AMIGA POWER'S own sister
magazines Amiga Format (90%) and ST Format (93% Format Gold)
Disappointed because the review rtseit was extremely negative and imbalanced Reviewer Ten Smith seems to fancy tvmset* as a bri ol an authority on games design and took gleeful defcghi m drawing attention to a handful ol inconsistencies which he banged on about at great length He was grudgingly forced to admit The acton ts last and lunous...the whole venture smacks ot quakty and thought' - comments which I think are a tittle inconsistent with a mark of just 65% But then Me can't be inconsistent, can it Tim The problem with any artistic venture, and trial is what a computer program s. is that it is not supposed to completely recreate real hie Computer programs are governed by their own rules and sometimes reafcsm is bent completely in two so dial playability triumphs For instance, has it occured to Tim that the reason you have a Minted supply ol nets might be to make the game itself more exciting While I resped the nghl of any reviewer to have the* own independent opvuon, they should be responsible enough to come io a balanced and lair conclusion One point that never came across m Tim's review is did he enjoy playing the program Has he 1e* kke playing it smce the renew7 Playing computer programs is an about enjoyment and at the end ot the day that should be the major criteria on how a computer program shook) be judged
A review such as the Kitonp Cloud review did die product a disservice, but more importantly it did your readers a disservice - it was unlaety based and churlish and gnpmg. Obvmos/y it is the reviewer's duty to draw readers attention to both good and bad features m a program, but it is not lav or right that they should slant a review in such a negative fashion CATHY CAMPOS PR MANAGER. IMAGE WORKS
Hmm. Tim wasn I around to answer your letter himself as this page went to press. Cathy - a M of a shame. I agree - but I have to say that I don't have any problems with his review. The Killing Cloud was a very technically impressive game, but there are a lot ol technical impressive games around these days - as you say. it's how much tun a game is to play that's the over riding lector, and I thought Tim covered that quite wett. The overall impression I got Irom the review was o> a game he very much wanted to kke, but couldn't because it was so frustrating From my experience, paying it's like bemg the teacher ot a talented but unco operative little ktd - you want to smack it round toe head to beat some sense Into it Here 's someone addressing a much more serious issue. ..
Dear Amiga Power,
This is the first tune I have felt the need to put pen to paper and convey my feelings to you I have been a regular subscriber to Amiga
Format since I bought my Arnga back in June last year, and to my delignt Future Publishing saw the need for more specialist magazines, concentrating on both serious and gammg applications of tbs versatile machine Sure enough, I picked up my copy ot AMIGA POWER and first impressions were that Future Publishing had got it right again - tine, no-hotdsbaned reviews and great insights tnio the behind the scenes' activities
But then I looked more closely at the introduction to the cover cksk and was astonished to read Every month AMIGA POWER carries a demo-packed disk stuck to the cover' Hold on. I thought, this can't be right - the lads and lasses at Future Pub*sh«ng had promised complete games with every issue m their advertisements. I read on Normally, that is - to kick off with it’s a tittle bit special That's right, to get the ball roamg we re actually gmng away complete games on the fust two issues .' Big deal11 referred back to Amiga Format 21 A two page advertisement clearly states, under the heading Know your rights', 'You have the right to fine software Every issue will carry the highest qualify complete game on a cover mounted disk'
So i ask myself, what am i to expect from this cover disk - a load of demos as the editorial in AMIGA POWER states, or am t to believe the advertising and news editorial in Amiga Format and expect to receive a complete game as efearty stated
Only one solution - write 10 the people who know Do I get a complete game or was 1 being conned7
MR R G GRINNELL
SOLIHULL, WEST MIDLANDS
No. Ur. Grinneti, you won 't get a complete game each month, but equally no. you weren 't bemg conned, What happened - as was briefly explained m the masthead ol the All Time Top tOO Carnes Supplement, though' many people wiff have missed it - was that the claim made m Amiga Format and elsewhere that AMIGA POWER would cany complete games regularly caused some quite considerable ripples m the UK computer industry Many software publishers saw tbs as toe start of a side into a covermounted disk war similar to the tape war that has existed between toe Spectrum mags for some time, with more and more Ms of complete software being effectively given away' with more and more IB M magazines Evenrualty you would reach a stage where people would have so many 'tree' games -and ones of such high quality too. if games of the standard ot Bombuzal or Kid Gloves became the norm - that they 'd see ftftto need to buy many new ones, and the software industry would suffer Or something like that anyway You can see the reasoning too -wbfe a lemmings or a Gods would probably nor be too badly affected, a lot of your more, erm. average' products would start to look very bad value indeed
Thus a meeting ot the industry body
ELSPA voted for a ban starting next month, with no more free games being given away alter the July issues - something that 'll apply to every 16-brf magazine
And that's the story, realty. Don't despair though We thmk you’ll be pleasantly surprised by what well be featuring on our disk after issue 2
Finally, the ana cute stokes back' we got this fated through to us from toe Image Works offices a few days after the first issue of AMIGA POWER hit the streets It s addressed to Stuart Campbell, who reviewed toe game Bra! in that very magazine ,
My name is Nathan and rm the star of image Works' tales: release Brat1 What I would Mte to know is since when have you been the unofficial spokesman tor the entire software publishing industry7 You say that everyone hates me, bui t can poun you m the dnecfioo ot several magazines who thmk that I'm the coolest dude ever seen on a computer screen Just check out the reviews Brat goi In The One. Zero and your sister magazine Amiga Format - they don't thmk I'm nauseating at at
I think your problem ts that you were a M ot a wimp when you were a kid. so of course you find it hard to identify with a streetwise cool dude like me
No way am 1 a second rate Bart Simpson clone'. I'm the original anti-cute and Image Works have marketed me as such Anyone else comes a poor second m the ongmaMy stakes
Even you have had to concede that Brat is a welt implemented, beautifully programmed onginat product and it seems that you have allowed your personal prejudices agamst cool kids io inlluence your judgement II you want to play namby pamby cube games all your Me get on with it Some of us are s»ck to death ol cute and cuddy games and want characters with real character like me1
t suppose you think that because you're bigger than me you can say what you like but I’m gunning tor you. man. and one day I'm going to give you what you deserve l imagine that your street cred is absolutely zero and t feet that you would achieve greater job satisfaction working on Tran Spotters Monthly - then you could truly claim to Speak for your readers.
Oh dear Someone thmks he's a cartoon character Stuart had a very rude reply Io this tetter, but i woufdn t tel him print q. instead m say that white, in fairness. / toor fif Stuart was a brt harsh with Brat - f wrote an On toe other hand bo* nexf to fxs review explaining as much - he wasn 't being ridiculously unfa* As laras the general consensus ol opinion m to« office goes, tots was only an average to quite good' game, not a great one
And there we have it-our first letters page Just time to say. if you've got something to say. wnie Io us at the address above' ■
Next issue: The July issue of Amiga Power will be on sale on the 27th of June. See you there!
No ugly wart-nose is 1
gonna make a monkey out K
of me! But that's just V/ >f
what that witch has done -one minute I'm the mighty Toki and the next I'm having breakfast delousing my armpits, I can't walk a step without tripping over my knuckles and, oh, there's an overhanging vine - time to swing out sister! But my broken heart is going ape. My beloved Miho (I can't wait to share a banana with 1 has been kidnapped and somehow I've got to regain my manhood - until then d I'm just swingin' in the rain!
The arca yv, sensation by Fabtek IncR (Wv, is now available • vt!\ for your micro
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■kl p minM T H V Amiga Power No 3 will be launched upon unsuspecting newsstands nationwide on or around June
I iwl Vr W I ■■ ■ 27th. It’ll be packed with games reviews, features (Including a full, If you will, ‘expose’ on Commodore’s Amiga-based CD-TV), more tips than you've ever seen, plus all our usual ground-breaking stuff. Oh yes, and it'll have one of our stunning demo-packed disks stuck to the front cover too, as well as a SPECIAL FREE GIFT! It's one not to be missed - order your copy now!