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The 680x0 line of CPUs has come to a dead end, and the Amiga is in need of a new engine. We already have the bolt-on PowerPC options from phase 5, but that's not an official Amiga line as yet. Does that mean we'll all be using PowerPC in future, or will Amiga Inc decide to change tack and go for a Pentium or DEC Alpha chip at the heart of a new machine? We take a close look at the current situation of CPUs, their manufacturers and their users, and ask, where next for the Amiga? Feature 32 The Big Switch CU Amiga looks at a bit of PC software! No, we haven't gone mad or lost our marbles, it's the new official Amiga emulator for the PC from Cloanto, the Ppaint people. Does this spell the end for the Amiga or is it a valuable lifeline? We take a look at it and canvas a few opinions from the Amiga scene to find out whether it's going to see the end of Amiga hardware as we know it, or be confined to little more than a curiosity by PC users. 16 All the latest developments on the Amiga scene, plus Stateside. Reviews: 36 Game Italia 38 OnEscapee 42 Myst 46 Final Odyssey 49 Sword 50 Tips Central 51 Adventure Helpline Tech Scene .. 52 52 Distant Suns CD 55 Apple II Emulator 55 Atari 800 Emulator 58 Power Tower 61 Input Devices 64 Blitz Basix CD 66 PD Scene 68 PD Utilities 72 Art Gallery Workshop 75 76 Personal Paint 6.6 80 Amiga C Programming 83 Back Issues 18 Scala MM300 The ultimate multimedia package comes your way on this month's cover disks and CD. CD-ROM users get a load of support files too. Find out just how powerful and versatile the system really is, starting on page 18. 82 Wired World 84 Net God 85 Surf of the Month 86 Wired World 14 Super CD-ROM 19 This month's CD continues the trend of over 600Mb of the best Amiga software you can lay your hands on. As well as the full Scala system there's all kinds of tools, mods, graphics and demos to keep you entertained over the coming weeks.
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Er Tower Distant Suns Future CPUs iga Foreve Phone 0116 246 38001 Fax 0116 246 3801 WfeW Science Lriii iniinECfi Q H0USE’TR00N WAY business park, firstname.lastname@example.org
* Olf MHUMBERSTONE LANE, LEICESTER. LE4 9HA WWW
WWW.WeirdSCiet1Ce.C0.uk £27.99 £27.99 £15.99 £15.99 £15.99 AM I
NET 19 ALL ONLY £10.99 EACH SUBSRffiE TO THE AMINET CD'S AND
RECEVE EACH AMINET FOR JUST £8.88 AS EACH NEW CD IS RELEASED WE
WIT CHARGE YOUR CARD AND DISPATCH YOUR NEW CD ON THE DAY OF UK
(SUBCRIPTION BY CREDIT DEBIT CABD ONLY] lake i look at this Pre Release el p OS and enjoy the advantages ot modern operation, independance and simply forget compatibility of new operating systems since p BS AMIGA runs parallel to the AMIGA OS and still is independent and nf good nature System Requirements: Amiga Kickstart 2.0 [For Installation] 68020.4Mb Free Fast RAM. Hard Drive. CdflDM Drive 21975P-0S PRE-RELEASE”?
AGA Toolkit £ 9.99 In-To-The-Net CD £ 9.99 The Learning Curve £ 19.95 Miami £ 29.95 Deluxe Paint 5 CD £ 17.99 Ultimate Blitz CD £ 17.99 Picture Manager Pro.
£ 39.99 Personal Paint 7.1 £ 24.99 Kara Collection £ 9.99 Personal Suite CD-ROM £ 4.99 Personal Paint 6.4 & Manual £ 4.99 Imagine 3D PD £ 14.99 Blitz Basic 2.1 £ 17.99 Mini Office £ 17.99 Games Room CD £ 14.99 Fusion (Mac Emulator) £ 49.99 PCX (PC Emulator) £ 49.99 Speccy ‘97 £ 14.99 Retro Gold £ 9.99 Women of the Web £ 2.99 Card Games CD £ 14.99 Epic Encyclopedia ‘97 £ 19.95 Amiga Desktop Video 2 £ 14.99 Sound Studio CD £ 2.99 Scene Storm CD £ 2.99 NFA Utilities Experience £ 2.99 Magic Workbench Enhancer £ 9.99 LSD CD 3 £ 9.99 Epic Collection 3 CD £ 14.99 NFA AGA Experience 2 £ 2.99 NFA AGA
Experience 3 £ 14.99 iBrowse (Full Version) £ 24.99 The Hidden Truth £ 19.95 Enc. Of the Paranormal £ 14.99 3D CD 1 Objects £ 9.99 3D CD 2 Images £ 9.99 UPD Gold £ 14.99 TRADE S RETAIL DISTRBUTORS FOR GTL SCHATZTRUHE. CLOANTO GRAPHIC DETAL HTERACTIVE TC. SADBESS. PD SOFT. HfT.
VULCAIE EULOKAU LEISURE AND AMIGA INTERNATIONAL InternoDional Distributor: MLlTOv ' Contents 1919 Adobe 767 Bitmap 228 Calamus 1105 CG Fonts 244 Coloured 300 Gdos 175 Iff Pics 918 Intellifont 139 Pagestrean 173 ProDraw 1658 Ps Fonts 1477 True Type 1562 Type 1 cntiuntuiui COQNDfiTFOn GENETIC C SPECIES CLASSIC *qo.. ft.
Six Speed CD-ROM & Squirrel £159.99 Eight Speed CD-ROM & Squirrel £169.99 A1200 4 Meg Ram Expansion £49.99 ProMidi Amiga Midi Interface £24.99 Squirrel SCSI £54.99 Surf Squirrel £89.99 560 dpi 3 Button Amiga Mouse £10.99 2 Button Mouse £8.99 CD32 Joypad £7.99 Competition Pro Amiga Joypad £16.99 Buffered 4 Way IDE Interface £34.99 External Amiga Floppy Drive £39.99 External 33.6 Fax Modem £74.99 Amiga 1300 £349.99 Amiga 1400 £469.99 Amiga 1500 £599.99 Infinitiv Tower Systems Tower Kit £159.99 Zorro 2 £149.99 Zorro 3 £319.99
3. 5” Bay £11.99
5. 25" Bay £29.99 Keyboard Case £39.99 HD Floppy Drive £59.99
PCMCIA Adp. £29.99 Video Slot Interface £39.99 HQTLIi'icH 0116
UK POSTAGE IS El .00 FOR THE FIRST ITEM AND 50p EACH EXTRA ITEM, OVERSEAS IS DOUBLE.
Lemmings £ 12.99 Cannon Fodder 1 or 2 £ 8.99 Myst CD £ 29.99 Street Racer CD £ 12.99 Theme Park CD £ 12.99 Trapped 2 ’ £ 19.99 Wendetta £ 16.99 Strangers CD £ 19.99 Big Red Adv.
£ 19.99 Civilisation CD £ 14.99 Gamers Delight £ 16.99 Grand Slam Gamers Gold £8.99 Dog Fight £ 8.99 Player Manager 2 £ 8.99 Dune II £ 12.99 Railroad Tycoon £12.99 Overlord £ 12.99 Enemy £ 14.99 Arcade Action £ 12.99 Acid Attack £12.99 Burnout AGA £16.99 Bograts £ 12.99 Breathless AGA £12.99 Colossus Chess £ 4.99 Desert Strike £ 8.99 Extreme Racing AGA £ 8.99 F15 Strike Eagle II £12.99 F19 Stealth Fighter £ 12.99 F17a Nighthawk £ 8.99 Gloom £ 4.99 Microprose Grand Prix £ 12.99 Formula 1 Masters £ 19.99 Hillsea Lido £ 12.99 Hugo £ 24.99 Impossible Mission 2025 £ 8.99 Jet Pilot £ 16.99
Civilisation C 12.99 BLIZZARD 1230-50 £94.99 ? BUZZARD 1260-50 £299.99 | 9 I Ip CYBERSTORM MK.III £349.991 | CYBERSTORM PPC 200 Mhz
* WITH 68060-50 £849.99 ¦r PICASSO IV GFX CARD ! £249.99 Manyk
Mayhom £ 12.99 Mega Typhoon £ 19.99 Minskies £ 8.99 Pinball
Fantasies AGA £ 12.99 Road Kill £ 4.99 Road Rash £ 8.99
Slamtilt AGA £18.99 Spherical Worlds £ 8.99 Super Skidmarks £
8.99 Testament £ 16.99 Theme Park AGA £ 12.99 Tile Move £ 12.99
Time Keepers £ 12.99 Time Keepers Exp. Disk £ 4.99 Tin Toy
Adventure AGA £ 24.99 Tiny Troops £ 16.99 Tommy Gun £ 19.99 UFO
£ 12.99 Valhalla 1 £ 14.99 Valhalla 2 £ 14.99 Valhalla 3 £
14.99 Virtual Karting AGA £ 8.99 Watch Tower £ 12.99 XP-8 £
8.99 Zeewolf 2 £ 2.99 mri iTFm HKMZKSEHnD Editorial FEBRUARY
1998 • CONTENTS Editorial EDITOR Ttay Horgan STAFF WRITER
Andrew Kom PRODUCTION EDITOR Rissell Co* CD-ROM COMPILER Nell
Bathvncl TECHNICAL CONSULTANT John Kennedy DESIGN Jenn, Ahiook.
Alicia Heany CONTRIBUTORS Jesaa Campion. Dave Sited, Ian,
Hicknott Jasan Hulance. Dhnmas Treaa. Sieve Bye. Simon Archer,
Mai Beilinson. John Breaker PHOTOGRAPHY BeiJeiniigs SCITEX
MANAGER Sarah Besl SYSTEMS MANAGER Sarah-Jaie leavey The first
new issue of 1998 sees a couple of previously mythical games
turning up in impressively complete and final form: both Myst
and OnEscapee have been entertaining us this month, and turning
more than a few heads among our console-obsessed workmates we
share our offices with. It's satisfying proof that the Amiga
scene is well and truly back in business, this time driven by
people who really care about it. It's also been encouraging to
see the flood of responses we've had from our reader survey in
the last issue and on the web site. We'll be bringing you the
results as soon as we can collate them. Now go and enjoy the
Tony Horgan, Editor B DIY Scene Advertising, Marketing Er Management PUBLISHER Aidy McVillie ADVERTISING MANAGER Manama Masters PRODUCT MANAGER Kkstm Ritcheis MARKETING EXECUTIVE Zae Wharnshy PRODUCTION MANAGER San Lee AD PRODUCTION MANA6ER Emma Millard AD PRODUCTION EXECUTIVE Natasha George ADVERTISING ASSISTANT Annabel Green FACILITIES MANAGER Robert McBride 22 CDDA Mixer This month's DIY project is of use to anyone who has a CD drive. Most Amigas don't have the CD audio connection going anywhere useful, if it's connected to anything at all. Simon 'portable Amiga' Archer shows us how to
combine the CDDA output of a standard CD-ROM drive with the Amiga's audio output, feeding into a single stereo signal that can be piped directly to your chosen amplification system. It's cheap, quick, and really quite easy too!
CU Amiga Magazine 37-39 MIUHARBOUR. ISLE OF DOGS.
LONDON EH 9TZ. UNITED KINGDOM 0171 972 (791 GENERAL@CUAMIGA.CO.UK WEB SITE: www.c0-ani9a.ci.0k SUBS ENQUIRIES: 01858 435350 ADVERTISING PRODUCTION FAX: 0171 §72 (755 Contacts Feature READERS' LETTERS AN! TECWICAl PROBUMS. It. PM mwtaul mumi ml pm lidtn It IM Mitts Mm dcarty Md b BACRCHAT I* tedectl pnUtm ml lira datymMabAteaHriftiMrvdeOTwmithntaM It mmtd by (ton TV« tm let! B k email@example.com.Mi * Q-fA@cv-eniys.ct .ik. P0 RlVIEWS: *• yd M*Mi iliniPt proyun Mr, mt M «'¦ Mil lui|f Id mu. I r*-n Mil i»0 imrei UK * t | a.1.1 ml .1 * P0 SUBMISSIONS. CO Amifi M*urk. 37-3* M.lllarbour I* ol
Do,s. Imtm. E1« 91 ADVERTISING OR ADVERTISING PROBLEMS: .f nianki. .. 01 lag. 0, -m Bum cttiict V«liHi Mattm u to IN 6reMHw mntd,iifiihHWfd COVER DISR PROBLEMS: I *n bM • Wt, toi iltn »nli d non n» dot Hmdmkaan DISMPR1SS. 7 HIU0W COURT. B0URT0N INDUSTRIAL PARK BOIM- TON-ON THE-WATER. GLOUCESTERSHIRE GLS4 2NIL TEL: 11451 BIO 88 COMPETITIONS CU lagi Hip** ihn mu cnmMiiis. It H«f tint Ilea unph pt ftu NM *8 Mms it M lilt tl pntuf* lingo* *• ww n ml Bra a n « «m isM »«'" Unm Mmrem sliltd .• Hr Crepnot. Eamts n tt*y ropM h .« Dm no, p, niut plim ml tit tin's team a 5M (Amo -1 It MM 6, pa Mm.
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AMNA1 HUB Pill BUN AHNAR fM Su ul* , t In spuil itirs O (IV Imps III? It pol d tkf Mfinu at, bt itpnMiM m bm Mtar NatmK a ¦tthau’. S. trt miImi On upmi antm pmivp il Hi ptAkstot Cm. Lists imm tla cs*m|M d Her ntpsaat styptn »* at, nf to topic * dsnlttel . Sill n -llwl Mi pmtuM Al atlinil a* |ntts in Mntl n to mull it Hi oat it gut, It puss. CU Amp Ntyinit Hmpo It Maun ¦ ».|lest iMUfb at cum) M Ml inyatiA* hr m, tnan licttd a dMratu akek at, kM itahtnttil, utff utg Ha rat Itn il Ha rtarat d pimtn ¦ at, Skfita d Iks teidiH tmsMHt pad k «intrant nkoitd sdrastattfs Id IM prel «t d sippiid a Ml,i
Niptat a m adtptoAtd ptttubtt tad kt tpnttH npnu* k, its natatis in th»« pat. Wt tl at, aitsdi tttinbaut ABC Jmury-JiM 1917 27,311 images 28 The Big Switch We can't go on like this. The 680x0 line of CPUs has come to a dead end, and the Amiga is in need of a new engine. We already have the bolt-on PowerPC options from phase 5, but that's not an official Amiga line as yet. Does that mean we'll all be using PowerPC in future, or will Amiga Inc decide to change tack and go for a Pentium or DEC Alpha chip at the heart of a new machine? We take a close look at the current situation of CPUs, their
manufacturers and their users, and ask, where next for the Amiga?
Feature 32 The Big Switch CU Amiga looks at a bit of PC software! No, we haven't gone mad or lost our marbles, it's the new official Amiga emulator for the PC from Cloanto, the Ppaint people. Does this spell the end for the Amiga or is it a valuable lifeline? We take a look at it and canvas a few opinions from the Amiga scene to find out whether it's going to see the end of Amiga hardware as we know it, or be confined to little more than a curiosity by PC users.
16 All the latest developments on the Amiga scene, plus Stateside.
Reviews: 36 Game Italia 38 OnEscapee 42 Myst 46 Final Odyssey 49 Sword 50 Tips Central 51 Adventure Helpline Tech Scene .. 52 52 Distant Suns CD 55 Apple II Emulator 55 Atari 800 Emulator 58 Power Tower 61 Input Devices 64 Blitz Basix CD 66 PD Scene 68 PD Utilities 72 Art Gallery Workshop 75 76 Personal Paint 6.6 80 Amiga C Programming 83 Back Issues 18 Scala MM300 The ultimate multimedia package comes your way on this month's cover disks and CD.
CD-ROM users get a load of support files too.
Find out just how powerful and versatile the system really is, starting on page 18.
82 Wired World 84 Net God 85 Surf of the Month 86 Wired World 14 Super CD-ROM 19 This month's CD continues the trend of over 600Mb of the best Amiga software you can lay your hands on. As well as the full Scala system there's all kinds of tools, mods, graphics and demos to keep you entertained over the coming weeks.
Threre's also a good healthy collection of web sites for you to browse without running up a penny on your phone bill!
88 Sound Lab 90 Desktop Publishing 95 Next Month 95 User Groups 96 Q&A and A to 2 100 Backchat 103 Subscriptions 104 Points of View 106 Techno Tragedies r; Welcome to a brand new Amiga compatible computer, designed and built by DCE Germany and world wide distribution by Power Computing Ltd -UK.
"O?- This computer represents the first real attempt from anyone, since Commodore's bankruptcy, to launch new models which are both, compatible with the previous AG A machines and upgradable to the latest technology including PowerPC's.
Unlike other products, the Power A5000 (and the A6000 even more so) are based esigned motherboards, avoid incompatibility with Zorro bus, are based on the A1200 design (A4000 for the A6000), improving even further the original idea.
A6000 AVAILABLE SPRING '98 POWER COMPUTING LTD Unit 82A, Singer way Woburn Road Ind. Estate Kempston Bedford MK42 7PU England Tel: +44(0)1234 851500 Fax: +44 (0)1234 855400 Email: firstname.lastname@example.org URL: http: www.powerc.com AGA Chipset Processor details available soon Kickstart 3.01 operating system 2MB Chip RAM on-board Up to 64MB of Fast RAM 880K floppy drive (1.76MB opt.)
1. 7GB Hard Disk 10x or 24x CD-ROM Drive Four Zorro II sockets
Scan Doubler on-board Two IDE sockets MPEG Level 1 supported
Mini Tower Case Storage Devices Graphic Cards All prices
include VAT FLOPPY DISK DRIVES
• All drives come with Floppy Expander A500 INTERNAL DRIVE
..£24.95 A600A1200 INTERNAL DRIVE £24.95 A2000 INTERNAL
DRIVE .£34.95 PC880E EXTERNAL DRIVE £39.95 XL 1
76MB EXTERNAL DRIVE.....£65.95 XL 1.76MB INT. DRIVE A4000 . .
£60.95 VIDEO BACKUP DEVICE
• All hard drives inc. cable and software QUANTUM FIREBALL 3.5"
1.6GB .£159.95 QUANTUM FIREBALL 3.5" 2.1GB .£179.95 QUANTUM
FIREBALL 3.5" 3.2GB .£199.95
1. 3GB A1200 INTERNAL £129.95 2GB A1200
INTERNAL ..£159.95 STACK CABLE FOR THE ABOVE . . .
.£12.95 HARD DRIVES
• Hi-res 64-bit graphic card
• 4MB of display memory '
• For the A2000 3000 T) 4000(T) CYBERVISION 64-3D
CARD......£159.95 SCANDOUBLER CYBERVISION £69.95 CYBERVISION
64-3D CARD Amiga Scanners Modem Bundles FLATBED SCANNERS
• Epson A4 Flatbed Scanner
• 24-bit colour scanning
• Greyscale and line art modes
• OCR software available at £20 EPSON GT-5000
SCANNER......£219.95 EPSON GT-5000 + SOFTWARE____£249.95
• 33.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Whippet fast serial interface A600 1200 MODEM BUNDLE
TWO ..£109.95 POWER DIGITAL CAMERA NEW LOW PRICES
ORIGINAL A4000 KEYBOARD INTERFACE £40 CE $ H S J 01234 851500
£16.95 .£15.95 £19.95 £69.95 . £9.95 POWER | MODEM THREE BUNDLE
• 33.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Surf squirrel SCSI-2 senal interface for A1200 PCMCIA
connection MODEM BUNDLE THREE £159.95 GVP HC-8 SCSI
INTERFACE £99.95 GVP GURU ROM V6 NEW REVISION .£49.95 GVP
DSS-8 SOUND SAMPLER £59.95 GVP 4MB RAM MODULE ..£59.95
GVP 16MB RAM MODULE .£99.95 GVP A1200 SCSI INTERFACE
.....£59.95 FOR ALL A1200 ACCELERATOR CARDS ZIP RAM STATIC
COLUMN PER MB BREATHLESS 3D GAME . BIG RED ADVENTURE
CD-ROM . . .
HEAVY DUTY PSU 200 WATT..... OFFICIAL AMIGA MOUSE MAT____ POWERTAB - GRAPHIC TABLET . . £159.95 GVP PRODUCTS MISCELLENOUS
• Joypad. For use with many games GAMES JOYPAD
JOYPAD OFFER Epson Printers | EPSON STYLUS PRINTERS
• Includes Turbo Print LE and cable EPSON 600 A4 1440DPI COLOUR
£239.95 EPSON 800 A4 1440DPI COLOUR .£259.95 TURBO PRINT 5 FULL
VERSION . . .£45.95 UNIT 82A SINGER WAY KEMPSTON MK42 7PU Visit
our web site www.powerc.com FAX 01234 855400 A1200 Accelerators
Cards VIPER MKV BOARD
• 68030 50MHZ Accelerator
• SCSI II Interface on board
• Support upto 256MB Of RAM
• Optional FPU VIPER MKV 1230 0MB .£139.95 VIPER MKV 1230
8MB .£158.95 BLIZZARD 603 PPC
• 603e PowerPC without 68K CPU 160MHZ PPC NO CPU ..£279.95
200MHZ PPC NO CPU ..£369.95 250MHZ PPC NO CPU
..£430.95 160MHZ PPC 68030-50MHZ CPU £309.95 200MHZ PPC
68030 50MHZ CPU £399.95 250MHZ PPC 68030 50MHZ CPU £469.95
BLIZZARD 603+ PPC APOLLO 68040 on Aon DUAKU APOLLO 1240 25MHZ
£129.95 APOLLO 1240 33MHZ ____ £149.95 APOLLO 1240 40MHZ ...
.....£189.95 APOLLO 68060 BOARD
• 603e* PowerPC without 68K CPU.
160MHZ PPC NO CPU £279.95 200MHZ PPC NO CPU .£369.95 250MHZ PPC NO CPU ..£430.95 160MHZ PPC 68040 25MHZ CPU .£319.95 160MHZ PPC 68060-50MHZ CPU £499.95 200MHZ PPC 68040 25MHZ CPU £405.95 200MHZ PPC 68060-50MHZ CPU .£589.95 250MHZ PPC 68040 25MHZ CPU £479.95 250MHZ PPC 68060 50MHZ CPU £659.95 68060 BARE 50MHZ...... 68060 8MB RAM..... 68060 16MB RAM 68060 32MB RAM . INCLUDING SCSI INTERFACE 50MHZ FPU WHEN PURCHASED WITH THE BLIZZARD ONLY £29 40MHZ FPU ONLY £20
• 68030 EC 40M HZ (NOT M MU I
• Optional 2nd SIMM socket upto 64MB
• PCMCIA Friendly. Inc. Clock Optional FPU VIPER MKII 40MHZ 0MB .
£89.95 VIPER MKII 40MHZ 4MB......£99.95 VIPER MKII 40MHZ 8MB
£119.95 VIPER MKII 40MHZ 16MB £159.95 VIPER MKII 40MHZ
32MB.....£234.95 VIPER MKII 40MHZ 64MB ......£309.95 OPTIONAL
SIMM SOCKET .£15.00 VIPER MKII 40MHZ 030 A600 Accelerator
Card A500 Accelerator Card NEW VIPER 630
• 68020EC 33MHZ Without MMU
• PGA FPU Socket 33MHZ Only
• Space for IDE 2.5" Hard Oiw*
• 2 * 40-Pm CD-ROM HD Socket
• 8MB RAM On board
• 3.0 ROM Including software
• Fat Agnus slot free to fit mini mega chip VIPER
• A600 Accelerator Card
• 68030 33MHZ Processor
• Upto 32MB RAM (1 x SIMM)
• FPU Included. PCMCIA Compatible A600 0MB 33MHZ
....£75.95 A600 4MB 33MHZ ......£85.95 A600 8MB
33MHZ .£95.95 A600 16MB 33MHZ ....£115.95 A600 32MB
33MHZ ...£150.95 A3000 4000(T) Accelerator CYBERSTORM
• 604e PowerBoard without 68K CPU.
• Ultra Wide SCSI-3. Includes MMU FPU 180MHZ PPC NO CPU
.£519.95 200MHZ PPC NO CPU ... £815.95 180MHZ PPC
68040-25MHZ CPU £559.95 180MHZ PPC 68060 50MHZ CPU £745.95
200MHZ PPC 68040 25MHZ CPU £649.95 200MHZ PPC 68060 50MHZ CPU
£849.95 MEMORY SIMMS
• High quality memory SIMMS 4MB 72-PIN SIMM .£9.95 8MB
72-PIN SIMM ..£19.95 16MB 72-PIN SIMM ....£39.95
32MB 72-PIN SIMM .£74.95 A1500 2000 Accelerator BUZZARD
• 604e PowerPC without 68K CPU 180MHZ PPC NO CPU £549.95
200MHZ PPC NO CPU ...... £839.95 180MHZ PPC 68040 25MHZ CPU
£579.95 180MHZ PPC 68060-50MHZ CPU £769.95 200MHZ PPC
68040-25MHZ CPU £679.95 200MHZ PPC 68060 50MHZ CPU £869.95
Power Special Offer SPECIAL FPU PRICES WHEN PURCHASED WITH ANY
ACCELERATOR CARD 20MHZ £10 (PLCC) 33MHZ £15 (PLCCI 40MHZ (PGA)
£20 50MHZ £29 (PGA) Amiga CD-ROM External Drives ' %
ACCELERATOR CD BUNDLE NEW CD-ROM BUNDLE Special Offer 2x Speed
CD-ROM SLIMLINE DRIVE CD-ROM Drive includes: Squirrel Interface
External PSU Choas Engine CD-ROM Oscar Diggers CD-ROM £79.95
• External CD-ROM Drive
• Squirrel Interface
• Oscars and Diggers CD-ROM
• Chaos Engine CD-ROM VIPER BUNDLE BUZZARD BUNDLE 6X CD-ROM
......£139.95 8X CD-ROM £155.95 12X CD-ROM
£169.95 Amiga Memory Cards MKV . £319.95 . £338.95 .
£358.95 . . .£458.95 A600 1MB CHIP RAM
• Inc. 1 Mbyte Chip RAM
• Auto-Recharge Battery Real-time clock
• Fits into the trapdoor on your Amiga 600
• Fully auto-configuring Chip-RAM
• Works with all A600 and A600HD 1MB CHIP
RAM .£24.95 CHASED ILY £29 120 A1200 0 - 8MB RAM
• Mbyte 32-bit Zero Wait State Fast-RAM
• Auto-Recharge Battery Real-time clock
• Socket for PGA FPU 68882 up to 50Mhz
• Fully auto-configuring Fast-RAM
• Fits easily into the A1200 trapdoor
• 4MB PCMCIA compatible only (Not 8MB) 4MB
RAM .£45.95 8MB RAM .£55.95
ADD £15 FOR 40MHZ FPU. ONLY WITH RAM n 01234 851500 FAX 01234
• Factory installed 2MByte RAM
• Auto-Recharge Battery Real-time clock
• Fully auto-configuring RAM
• Works with all A500’s WB1.3 and above A500 2MB
RAM .£49.95 | A500+1MB CHIP RAM
• Inc 1MByte Chip RAM
• Fits into the trapdoor on your Amiga 500-1-
• Fully auto-configuring Chip-RAM
• Works with all A500+ computers 1MB CHIP
RAM .£19.95 MINI-MEGA CHIP
• 1MB CHIP RAM 1MB CHIP RAM .£99.95 ScanDoubler CDTV
2MB RAM CARD Inc 2MB Zero Wait State Fast-RAM Auto-Recharge
Battery Real-time clock Fits easily into the CPU 68000 socket
Fun, auto-configuring Fast-RAM :-creases the speed ot your
Amiga CDTV OTV 2MB RAM .£49.95 A500 2MB RAM CARD
SCANDOUBLER ID COMPUTING LTD UNIT 82A SINGER WAY KEMPSTON MK42
7PU POWER 2-3 DAYS £5.00 ? NEXT DAY £8 ? SAT £15 ? Subject to
proouct ayababiiity ITEMS :d TOTAL (INC. DELIVERY) £ EXPIRY
CREDIT CARO NO.
SIGNATURE 9 (PGA) S We accept mm! Mate credit cards and are nappy to help you win any queries u orders Crseeing by cheque.T’O please make payable to power computing ito and
- •• wR-cp deliver, i* mquimd warranty u Power prcourts cere enth
a 12 month warranty
• nv otherwise specif *d TECHIICAl SUPPORT Hep is cr hand with a
tall Technical Backup wr.w ¦ - « prrnxJed foe Power customers.
MM OROIR PRICES All prices listed e Ice ll-e month ol oni,.
Can to conlirm pnees W'cre cdei -g EXPORT OROERS tfost items *e
ava uttie ai ¦ ‘*e* Pr es to non-EC nvdtiys Can to cont-m pnees
8FP0 omen welcome Maii OROIR ¦* An pnees include VAT.
Spwifiracrons and pices are subfect to change without notice
All W»mar»s are acknowledged. All orders m writing or D,
ttfpTcrr wll bo aicepted ceil, vjt|(Mt to w wr»n and conditions
or trade, coptes oT which are erailable cn request Please allow
up le 7 « *» cmques to dear betore despatching or the gcoos.
Been long awaited but still appear a way off; by contrast the Amiga version is already almost complete.
The Amiga version of Quake has all the features of the PC version. It should be possible to use a wide range of Quake add-ons. And network access has also been promised Indeed we can expect to see Quake "clans" of Amiga users turning up on the internet based multi user Quakeworlds We’ll have to wait and see how well the final version of Quake runs on the Amiga before we can tell you exactly how fast it will run on your system, but from what we have seen, it's going to be pretty good.
Keeping in low resolution, it should be playable on an AGA machine with a 68040 or better accelerator, although clearly the better the processor the better it will run. We'll have to wait for the PowerPC version to see Quake running at its best, however.
A Quake demo was shown running on a PowerPC by Haage and Partner in Cologne, and it run at an impressive speed indeed We have yet to have confirmation of this, but it seems likely that Clickboom will also be supporting the Permedia 2 based Cybervision and BlizzardvisionPPC graphics add-on cards. Quake is noted for using the OpenGL 3D graphics API, which is directly supported on the phase5 cards by the CyberGL implementation of the OpenGL standard. A 68060 Amiga with a graphics card will run runs Quake rather nicely, a PPC Amiga with the 3D card will be something to behold After months of
rumours, it has happened - the Amiga has Quake, id Soft s legendary super Doom clone first appeared on the Amiga in early 1997 in the form of the Amiquake hack, an unofficial port which was made by a small group of Amiga coders after the source code to the game found it's way onto a cracker's bulletin board and made it's way around the internet.
Back then legal threats from id Software stopped Amiquake pretty fast, but after months of negotiation.
Canadian softco ClickBoom have acquired a license to sell the Amiga version commercially It is ironic that Clickboom R The specifications of the new BoXeR mothert oard form Index Information been announced. Based on the Anwja O.S. and chipset, the BoXeR is 100 per cent Amiga compatible and will alow systems within the price range of easting A1200s and A4000s to be built.
The Baby AT motherboard will fit in any standard PC desktop or tower case, and carries 2Mb of Chip RAM.
4 72-pin SIMM sockets and a realtime clock. Also on the board are headers for printer, RGB video. AV.
Serial, audio, joystick and mouse.
The specifications of Index's board, which will be distributed by Blittersoft. Are looking very impressive. Here's a quick run-down: BoXeR Shows Us What It's Made 01
• Supports Motorola 68040 or 68060 at 25-75Mhz
• 4x 72-pin SIMM sockets allow up to 2Gb Fast RAM
• 2Mb, 32-bit wide Flash ROM providing Kickstart ROMs and resi
P0V Raytracer V3 Out PPC Coming Soon Persistence of Vision, the
multi-platform public domain rendering software. Has been
updated. Persistence of Vision is a public domain raytrac- ing
program for several platforms, including the Amiga. Joel
Newkirk, one of the Amiga programmers, has released the latest
incarnation, version 3.02. What Persistence of Vision lacks
is a GUI: you have to stage your 3D scene by hand, although
several helpful examples are included and if you're good with
graph paper, it's a manageable task.
Persistence of Hsian What POV has in abundance are algorithmic textures to make your dent modules, as well as allowing software and hardware updates.
» CD-ROM audio input connector and mixer 1 Standard keyboard DIN connector allowing the use of PC or Amiga keyboards, with auto-detection.
• High-speed Chip memory read write technology boosting memory
access by up to 30 percent.
- Connector for processor upgrades, such as a PowerPC card -
little more than a PPC chip on a card.
• 16-bit ISA slots supporting low-cost peripherals, for example
modems, ethemet and sound cards.
• CD-ROM filesystem in ROM, allowobjects visually
appealing with so many authors working on the project,
they’ve amassed quite a lot, to rival the included Imagine
Newkirk also promises support for the Phase5 PowerUP cards in the near future, allowing much faster rendering times. There are presently versions available for all Amigas.
Even those without FPU units. To learn more about POV-Ray, check out www.wearefamily.com newkirk. ing booting straight from Cds.
The BoXeR will be sold in three ways: As the heart of new "Black Box" Amiga systems from Blittersoft; as a standalone motherboard and through OEMs (Originating Equipment Manufacturers).
Prices have not yet been announced, but are expected to rival existing mid-range systems. It is yet to be seen how the board performs in reality, but we hope to test a pre- production model in the next issue.
For more information, check out Blittersoft's website: Http: www. Blittersoft. Com.
Gamesmith Returns Following the conclusion of US game developer Bithead Technologies' distribution contract with Oregon Research, they have decided to return to direct sales of their GameSmith game development system for the Amiga.
GameSmith is a set of tools which integrate with any Amiga C or assembly compiler to keep programmers from having to "reinvent the wheel" every time they sit down to code up a game, containing a number of useful routines commonly used in games programming.
Bithead can be reached by phone on + 1 719 683 5681 or e-mail (email@example.com). News in Brief 56k modems to drop in price A report by ARS (Associated Research Services) predicts that costs of 56k modems will plummet following an agreement for a 56k standard reached on December 4. The meeting of the Industry Association in Orlando, Florida agreed to the need for a common standard because some ISPs only support either K56flex or x2 technology, and modem sales have suffered as a result. A preliminary standard for 56k is likely to be decided in January at a meeting of the International
RC5 goes PPC The PowerPC version of the Amiga RC-64 client is now available, boosting performance over the 68k version by a substantial margin. By utilising the PowerPC, the Amiga RC5-64 team hopes to improve on its position in the rankings - currently 7th out of 12.000 competing teams. To get your hands on the new PPC client, or to join in the RSA secret key challenge, visit the Amiga RC5 Team Effort homepage at: Http: www.cistron.nl -ttavoly rc5 User Group Network formed Amiga Inc. and Amiga.org have announced the formation of the Amiga User Group Network, or "UGN" for short.
The internet-based system will act as a central point for news originating from Amiga. Inc. and will be broadcast to all of the network's members by e-mail.
To join the UGN. Visit: Http: www.amiga.org usergroups and fill in the provided form. More information can also be found at that site.
A4000 Towers at Knock-Down Prices White Knight are now distributing low-cost A4000T systems in various configurations.
Available with or without processor. Hard disk or memory. White Knight believe they provide "maximum flexibility at the lowest cost."
The basic A4000T is available for £1049 inclusive of VAT, and can be configured with a Cyberstorm Mk3 or PPC accelerator.
White Knight, the UK's largest supplier of PowerUp cards, can be contacted on (01920) 822 321.
Mews in Brief Randomize Amiga Products Amiga International has licensed Randomize to produce a range of Amiga promotional items. Starting with a selection of T-shirts sporting the Amiga logo and "Powered by Amiga" slogan, the company hopes to build up a range of products to promote your favourite machine.
For more information on current and forthcoming products, visit the Randomize website at Http: www. Randomize.com Want an Oxypatcher?
Oxypatcher will shortly be available in the UK from Weird Science, and is expected to retail for £14.95. If you're running an '040 or '060 system, and you aren't utilising a Phase5 accelerator card with CyberPatcher software, call Weird Science now on (01162) 463800 to order your copy!
Ultra Cheap CD ROMs Power Computing and Wizard Developments both have cheap PCMCIA CD-ROM drives on offer.
Power's is a two speed external SCSI CD-ROM drive with case, power supply and a Squirrel Interface, and is selling for a bargain £79.95. Wizard Development's £80 CD-ROM drive is the Amiga Technologies Q-Drive. A 4 speed unit which also connects to the PCMCIA unit. Wizard only have a small number of these left, so snap one up while you can.
Both of these two units are complete and ready to go and will work with any A1200 or A600.
Contact Power Computing on +44
(0) 1234 851500, www.powerc.com or Wizard Developments on +44
(0) 181 303 1800. Wizard also have a shiny new website with
on-line ordering, www.wizard-
d. demon.co.uk. LZX goes free!
Jonathan Forbes, the author of LZX, has released a generic keyfile in response to popular appeal. He points out that this shouldn’t be taken as indication that he is returning to development, it is just his present to the Amiga community. LZX is the most powerful compression system available and has been responsible for cramming more data on CU Amiga coverdisks than any other archiver.
Cheers, Jonathan!. LZX users can now download and LZX keyfile from the aminet in util arc.
Keyboards, and PC monitors via a scan doubler. An RF adaptor for TV use will be an option. The board will come with four Zorro II slots, two buffered IDE interfaces, and a flash EPROM for ROM updates. There will also be a bus slot for an Mpeg decoder card.
Originally the A5000 was going to be released as a 68030 system, as pictured here. However several potential suppliers of 68040 processors have turned up. And it is now looking almost certain that the A5000 will be fitted with one of these, without any significant rise in the price to the end user.
There had originally been con- including an AIFF converter, as well as an on-line mailing list for Studio 16 enthusiasts. Write to majordo- firstname.lastname@example.org with ' subscribe studio ” in the body to join.
As of yet, nobody has been able to dig deeper than the software layer of these boards to determine how to write an AHI driver, which would enable the Sunrize cards to be used with the ever-growing list of applications, tools, and games taking advantage of AHI's flexibility.
But this software breakthrough allows home and professional audio experimenters to share files better between Studio 16 and other audio tools and environments.
Studio 16 Secrets Revealed Sunrize users are getting some support again. Before the gold rush of AHI-compatible 16-bit sound cards came, there was a single word in serious 16-bit audio on the Amiga: the 8-track Sunrize AD516 (or AD1012 for those on a 4-track budget). Some still regard Sunrize’s Studio 16 software as the ultimate word in audio editing, but Sunrize went out of business without sharing much of its developer information.
Kenneth Nilsen of Digital Surface has taken some significant steps forward to correct this problem. He has assembled free archives of new scripts and tools for Studio 16 cards.
Functionality of the Amiga, but at a much lower price. It will be fit into a ? An A5000 up and running. Bring in the Clones!
Standard PC style ATX case, use PC cerns from some quarters that as appealing as it may seem in other areas, the issue of future upgrade- ability to PPC had to be resolved.
Although no decision has been made at time of going to press, it now looks almost certain that the A5000 will be equipped for PPC usage in some way.
The A5000. Whether equipped with an '030 or '040 processor, should be finalised in the next couple of months. Expect further news, including full pricing, then.
Contact Power Computing on +44 (0)1234 851500 or check out www.powerc.com and www.dce- com.de. The Power A5000 desktop computer from DCE in Germany and the UK's Power computing is undergoing a minor change of specification, and interested readers will be glad to know that the changes will mean more power but not more money.
The A5000 is a being launched as a mid price machine, somewhere between the A4000 and the A1200.
But in reality it is closer to the A4000 in spec while being closer to the A1200 in cost.
The board is designed to work as much as possible with industry standard parts without bringing in any of the larger changes being discussed by Micronik and Index. The idea is that it will offer 100% of the Power A5000 grows!
LU Stateside News by Jason Compton: Editor in Chief of Amiga Report Magazine Licensing Score For those keeping score.
Amiga International has released its list of official Amiga licensees for existing Amiga technology (or technology based around the Amiga design.) North America is represented in most sectors currently listed by Al.
While there are no companies doing A1200 tower rebuilds (such as Micronik of Germany), Nova Sector Engineering of Michigan is attempting to market A4000T-based custom workstations to the super-high-end Amiga market. The specs of the machines are impressive - the top of the line in Amiga hardware - but the prices reflect the “upscale" marketing approach the company is taking.
REC* Wonder TV As has been expected for some time. QuikPak's Amiga license has been AMIGAbly renewed. QuikPak has been responsible for A4000T manufacture since Escom days, and took over distribution responsibilities in early 1996. Paxtron, a specialist in Amiga componentry and surplus inventory, has been rewarded for their hard work with a parts distribution license.
Software Hut of the US joins an elite group of licensed manufacturer distributors of OS 3.1. and North American licensees currently represent fully one-third of the new “merchandise” licensees for t-shirts and other Amiga-badged sundries.
Al’s license list is interesting in that it mentions "Future License contracts in sight.” which one could take to mean that they are rather certain about them if they're publicly discussing it.
Among those listed is REC, the US-based manufacturers of the Wonder Amiga clone for the Chinese market, and a company only known as "Providential Technologies" who are apparently developing a new MPEG add-on for the CD32. Watch for more information on Providential in the future.
Dark Days In Oregon Oregon Research. HiSoft’s North American distributor, has apparently fallen on some difficult times. The company's president. Bob Luneski, has faced a staff exodus, falling sales and increasing debts. In a recent letter to customers and the market in general, he apologized for the company's recent poor service and promised a turnaround, provided that customers would respond to his call for help and generally reduced prices across the board. At the same WI-LCOMI: TO wm ft time, Oregon Research cancelled the last of its Atari support. The company is responsible for Termite
and Termite TCP and has published other Amiga titles in the past.
For more information. Oregon Research can be reached at: www.orres.com. Playing With TV Playable TV of Pasadena, California is looking to turn the Amiga's powerful video capabilities into a multimedia revolution. The company is marketing Toaster Flyer-based Amigas to companies looking for exciting, dynamic video presentations. Which in this day and age is most anybody.
While not specifically marketed as Amiga-based, it is clear enough from reading their materials that Amiga technology is at the core of their systems. Their system boasts the ability to be configured remotely, to pull video from virtually any source, and rapidly interweave it with text, music, and special effects. While high-end.
This is the sort of solution companies who can't afford in-house video specialists could be looking for. To read more about Playable TV. Visit them at: www.playabletv.com. Advertisers Index Active Technologies 60 01325 460116 Analogic 65 .0181 546 9575 Blittersoft 28-29 01908 261466 Care 45 01923 894064 Classified 92-94 0171 972 6700 Dart 45 0116 247 0059 Enterprise Pic 27 01624 677666 Epic Marketing 34-35,OBC 0179 3490988 Eyetech 17,23 01642 713 185 First Computer Centre 44 0113 231 944 Golden Image 74 0181 900 9291 Harwoods 56-57,70-71 01773 836781 L H Publishing 82 01908 370230 Owl
Associates 45 01543 250377 Power Computing 6-9,OBC 01234 851500 Sadeness 48 01263 722169 Selectafont 41 01702 202835 Special Reserve 41 01279 600770 Weird Science IFC-3 0116 246 3800 White Knight Technology 79 01920 822321 Wizard Developments 54 0181 303 1800 All CUCDs are designed to be used whether you boot from the CD or your normal Workbench If you boot from the CD. Everything is setup and ready to go If you want to access the CD from your Workbench, you should first run InitCD.
This sets up various assigns and paths needed by programs on the CD.
So if you don't do it. Things won't work. It doesn't make any changes to your system, or wnte any files to your hard drive, all changes are temporary and can be reversed by running InitCD again.
Your own custom CD In the past you had to use whatever file viewers we set up on the CD. Since these had to work with all Amigas they were quite limited From CUCD12 we decided to allow you to specify how the CD should work on your Amiga and included CDPrels in the CDSupport drawer.
How much of what?
It's easy to miss where the real contents of a CUCD lies so here's a list of how much data lies in each directory.
Headinling the CD is Scala MM300 (see page 18 for a walkthrough guide). Aside from that there's more than enough to keep anyone going for the next month, whether it's graphics, offline web browsing, music, programming, games, or simply tinkering with the many and varied utilities and tools to be found on the disc.
• Scala MM300 21Mb
• OpenBSD 54Mb
• Cdsupport .....63Mb
• System files 13Mb
• CD-ROM .12Mb
• Demos ....13Mb
• Games ....45Mb
• Graphics .38Mb
• Magazine 28Mb
• Online ...... 114Mb
• Programming 72Mb
• Readers ..32Mb
• Sound .....32Mb
• Utilities .....9Mb
• WWW .....56Mb If you have never run
this before you should be asked if you want to when you run
InitCD CDPrefs lets you specify which program you want to use
to handle each type of file, graphics card users can view pic
tures m lull 24 bit colour.
FvojectXG users can listen to midi files through their midi card and people with sound cards can listen to mods with an AH I module player It also means we were able to provided different defaults for Workbench 2.x users.
Once you have run CDPrefs. Your setting will be saved to your hard drive and will be used every time you use this CD or any other CUCD.
Some people had problems with the original use of Ider, partly through a lack of understanding of how it worked and partly through a lack of explanation from us. All icons now use CUCDfile as their default tool, and the previous Ider problems should be a thing of the past. If you do have any problems, make sure you have run InitCD.
Highlights of CUCD19 AlgoMusic Prefs Songname: (~ Idiotic lion Progress: Random Init: I- 1 $ e335ae65 Song Number: [~~ i Realtime Config Chords: |~ 64[| Bass Drums: [ 64|| Bbeat Melody: j 64|[ Acid Main: j 64|| Speech JM|1 BPM: Einetune: 164| J4jj Eject | | Stop | [ °lay New r Mil information Cancel Save Use In addition to the main goodies, like Scala MM300 and OpenBSD.
The CUCD drawer contains almost 500Mb of high quality material.
These are a lew highlights, but by no means all there is. The more time you spend looking through the CD. The more you will find ? Let your Amiga entertain you with sweet music as you settle back and relax. AlgoMusic is a clever little program which automatically composes and plays music in realtime. All you have to do is set a few preferences er even pst go with the defaults Don t eipect anything te rival the classic composers, but it does a good line in happy hardcore (H that's possible) Sound AlgoMusic Not only do we have the latest version ol this random song creator, but this one comes
with a superb set of extra samples for even better results Utilities Birdie Following on from last month's Workbench 2000 feature, here is another program to radically alter the look of your Workbench. Birdie lets you use graphics as patterns for your window borders etc With the appropriate choice of pictures the results can be quite stunning.
Sound MrMPEG MPEGA is a superb MP3 audio player, but its command line options can be a bit daunting MrMPEG provides a clean inter face to MPEGA As well as controlling the options, you can create and save play lists for future use.
Graphics Gallery Anyone with a fairly large collec- t on of pictures will know what it's like trying to find the one picture you need. Gallery creates index pages of your pictures in HTML.
By using HTML they can be viewed in any browser, and transferred to any other computer too CDROM lsdbase The CDID collection on this CUCD has almost 6000 Cds. Unless you install every one onto your hard drive, it can be very time consuming finding the one you want. Isd- base is a database that makes handling your CDID collection so much easier Utilities Scion Scion is the Amiga's leading genealogy program It has been developed over several years, and contains a wide range of powerful features, enhanced by a comprehensive Arexx port If you've ever wondered about tracing your family tree,
this is the program you need.
Graphics UltraConv As the name implies, this is a graphics conversion program, but there's more UltraConv handles a wide range of graphics formats, and can convert single files or whole directories. As well as conversion. It also provides a number of image processing features, so you can alter the images at the same time as converting them.
Graphics S canTek ScanTek is a shareware driver for the Mustek and Highscreen range of SCSI flatbed scanners These models are now available at very low prices and this evaluation version of ScanTek means you can check out both the software and the scanner before registering Online RFCs RFCs are the "rulebook" of the Internet. They were icncuded on a CUCD a year ago. But there have been many updates since then Here's a novel ase of HTML Gallery makes op thumbnail reference pages for all of your picture files Yea can then peruse and pick them oH at will osiug a web browser This has the
advantage that you den t need to remember the often obscure filenames that are given to pictures when it comes to having to dig one oat for a project.
? H genealogy s your game, take a look at Scion W* a genealogy database type affair with lots of powerful features, including sopport for Areu Just the thing for tracing your family tree.
This directory contains the full set of current RFCs. Useful for anyone with an interest in how the Internet works What's on this month's CU Amiga CD?
Dh5 mcominrySounO' mp3 only-you mp3 MPEG 1 -111 j-stereo 128kbps 44100Hz 3ong:f 1 | 3 Time: 102:11 [03:10 . . Jsj asJ rrr »ti jwj jaj rar ¦», r» _£j _mJ _*j| PI Repeal All | Volume | 131] Freq. Div.: Quality: Priority: ft 11 1 (»| Medium | c | 1F| Max. Freq (Hz): Mix. Freq (Hz): Audio Bufler (Sec): Input Bufler (KB): (»| 22050 | PI 22050 | e i ft ’6 1 MPEGA Path: |C: | MPEG Files Path: |dh5:incomlng $ ound .mp3 Time] Song Path_ Details MPEG1 - III )-stereo I28kb MPEGl-lll j-stereo I28kb MPEGl-lll j-stereo I28kb 03:10 dh5 incoming $ ound .mp3 onty-you.mp3 02:09
dh5:incoming Sound .mp3 lager&crisps.mp3 03:04 dh5:incoming Sound .mp3 HonkyTonkWoman.mp3 Insert | | Delete _ll Clear Jl .. Sort | Load II . .. Save II Include Scala MM300: The full version of Ihis superb multimedia authoring package, so good that even IBM chose to use it for their video wall displays. The CD version also includes a large amount of support files that we couldn't possible have included on the floppy disk edition. If you don't have a CD drive yet. How many more reasons do you need to upgrade* OpenBSD: There has been a great deal of demand for a good Unix implementation on a
CUCD. And OpenBSD is the most up to date available This is the full installation. M archived form. This is not for the faint-hearted You don't run Unix under AmigaOS in the way that you can with, say, ShapeShifter or PC-Task. Unix will take over your machine, and you need a separate hard drive partition to boot from.
CDSupport: This contains various support files, such as mod players, amm players. GMPlay. MU! And ClassAci Most importantly, this is where the CDPrefs program lives With this you can customise your CUCD to launch your choice of program for each type of file.
CUCD: The CUCD drawer contains most of the CD contents, here is a selection of what each drawer holds.
CDROM: We have an updated collection of CDIDs. Now with almost 6000 Cds. Plus Isdbase. To create a searchable database from all your CDIDs There's a demo of the new version of the MasterlSO CD mastering package and the latest iDE-fix too.
Demos: A selection of whirly. Flashy noisy stuff, perfect for people who like whirly, flashy noisy stuff. It includes the classic Andromeda Nexus 7 demo.
Games: A good selection of games including some more levels for Diamond Caves that was on the December cover disks.
Following the problems some people have had with the previous copy of TFX. We've put the whole-- thing on this CD. Together with a fixed script for transferring the files via a PC for those of you who have yet to upgrade your Amiga to CD.
There's an updated Gloom 3 demo, since the archive we received for the December issue had some files missing, making it unusable We have also included a massive collection of hard drive installers by the prolific Jean- Frangois Fabre Graphics: The latest version of the Picasso96 and CyberGraphX3 graphics card software are here, together with several support programs designed to make life with a graphics card even more satisfying PCD Manager is. Surprisingly enough, a program for managing your PhotoCD collection.
UltraConv and XlabProcess are image processing and conversion programs, and we there’s some driver software for flatbed scanners to get the images into your Amiga in the first place Magazine: Full source code for the C tutorial and a large amount of support material and programs for SoundLab Online: The latest for Netheads. Plus a selection of news postings so the modemless can see what some of the fuss is all about There's also a complete archive of last month s postings to the CU Amiga mailing list See who said what and why they are now regretting it :} There is also an update to last
year's RFC collection, the full, current set of Internet standards.
Previews: We had hoped for a playable preview of Myst. But it wasn't available in time To keep you going until next month, here are some screenshots Programming: The newest ClassAct and ixemul updates, plus a large archive from the "Library of Efficient Datatypes and Algorithms ', containing useful material for those of you following the C tutorial.
Readers: Another selection of mods, pictures, games and utility programs, sent in by you. Next month it could be you e Sound: Everything I you need to make a I noise with your £ Amiga There's samples. MIDI programs, trackers, the latest Play16. A GUI for MPEGA and a brand new AlgoMusic. Complete with an enhanced sample set.
Utilities: As usual, this drawer contains a wide variety of programs to make your Amiga so much easier. Faster or more pleasant to use.
There's in-depth information on hardware and software, a program to really change the look of your Workbench and the Scion geneaol- ogy program SWWW: Another col- I lection of WWW n sites, together with a f choice of browser to view them. Have a look at this sample of the sort of information that is available on the WWW. Including the world famous CU Online site' N your CD does not load contact DiskXpress on 01451 810788. H they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, DiskXpress, 7 Willow Court, Bourton Industrial Park, Bourton on the water,
Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems. However, we recommend older CD filesystems be replaced where possible. A non-working program is not an indication of a faulty CDI Disk doesn't load?
E etech's Sale Specials: 4-speed CDROM system - £99.95!!!; A1200 Magic Packs w £180 worth of . O -chers - £249.95; EZ-Tower A1200 systems from £349.95; EZ-IDE s w from £12.50; 030 accel's w 4MB tom £79.95, w 8MB from £89.95; 39 Mips 060150MHz £278.95; A600 33MHz ’030 MMU FPU standard simm to 32MB - £99.95 - or with 4MB +£7; with 8MB +£14; LS120 £99.95; (Price down, New Product) V * hot fits in a floppy bay and reads & writes 120 MB PC & Amiga cartridges ' SI) 720KB & 1.44 MB PC diskettes?
A. The All-New LS120 ATAPI drive from Eyetech Amiga 1200 Magic
- Direct to Eyetech from Amiga International Inc.
- Full UK speohcaiton with KicWMrt 3 1'Won®enc*i 3 t Omk and
manuals. UK psu. Mouse, mousomat and TV lead Fantastic software
txm *e including Wordwortti 4SE Turbocaic 35 Oaiastore i 1
Photogeocs 1 2SE. Personal Pain! 6.4. Organiser 11. PrOall
Mania and Whizz Tnro« vary spaceI Eyeto»i bundtos oasgnod to
meat a vary need »r*1 budget • » «*i 12 moneis retum-to-base
warranty . MB backup and PC 1.44MB diskette compatibility in
one unit 5a-e Drive just £99.95.120MB cartridges just £14.95 1
or £34.95 3 El-oe universal EIDE driver software is required -
50% discount when s+rSerwd with the LSI20 or 4-device buffered
interface. Upgrades available from Eyetech-supplied IDE-fix
available - see below right.
The Eyetech Starter Pack Just £249.95 The Eyetech Productivity Pack Just £299.95 The Eyetech EZ-Tower Professional Pack Just £799.95 Diskette pack as above mth 2MB graphouprogram motrcty and bull in hard drr«e interface.
Hard dme and memory expansion recommended for ncn-gsmes use Over £180 worth of discount vouchers lor future hard drive. CDROM. Accelerator memory and EZ-Tower upgrades trom Eyetech H E LTH "A buffered IDE interface is essential to avoid overloading of the .412 Oil's s VRNING IDE. Port when adding extra devices"- John Kennedy - AF - July 1997 LkM t hr tempted to skimp. Kit an Eyetech 4-wav IDE A TAPI .'-chip buffered expander to preserve
• Vauga'% Health. The original and best - Just £39.95. Now with
50*4 discount off EZ-IDE software As above wrth 2MB graphics*
straight frcm the box!
Sea la MM300 preinstalled on the hard ask (needs 4MB memory expansion to run property) Over £180 worth of discount vouchers for future hard drive. CDROM. Accelerator memory and EZ-Tower upgrades trom Eyetech nory and 170MB hard drive Just sw*h c- The MkZ EZ-TOWER from just £99.95 Full EZ-Tower with EZ-Key keyboard adapter. Windows9S keyboard, and 250W psu. -ith software and manuals as above and with mouse mousomat & TV lead (No A1200 Kto or psu Z5MHI 040 processor (appro. 19 Mpsl wild MMU S FPU and I8M0 of program memory
1. 7GB TowerOrtve w*i Workbench 3.1 and sharowaro utilities
prcmsultod 8-speed CDROM hcludng the Eyetech 4-device buttered
Interface andMfy registered CDROM hard drivoADE Zip dnvWLS 120
driver software preinstalled 880KB floppy drive nckxSng
faceplate Fully instated and tested together weh al relevant
cables and manuals AND the option to have Med: An LSI20 72CKB
r 44MB' 120MB dnvo'cado ter fust £9995 extra (at hmo of
purchase only) See ourfull-page E .-Towerfeature advert in
this magazine The Top-Rated Eyetech CDPIus for the A1200 r~W
JTT JHT New! Only available from Eyetech - the Amiga Thf M
I ri ATAPI peripheral specialists. Probably the onlv ban
M-J dri ve CDROM LS 120 ZI P SyQuest s w you ’ II ever neec
£34.9 8-. 16- or 24-speed external CDROM unit In quality.
CE-approved case with heavy duty PSU Leaves trapdoor free for
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MasterconT. Surteh. Debs Corrocl. Pcela M*wy orders aawpted * A 3*. Suimvga i nptncaWe h all crp 1 cardordem Due to spate ImOaaons tome ol me spurs fl'ren are mdcove onfy - pease rrgvwre h kvthei delals Pteese check prices, spec and avanabMy before ordering. It ordertr by post please include a contact phone n Goods are nr. Suppled on a vw Bass E8C Ak prices Vidude VAT at Voted AU! Amiga Company of the Year 1996H mra: m-ECor »Workbench 3.0 disks (5) £14.95 WB3.1 disks (6) C19.95 Sea cw Scala MM300 is an incredibly versatile multimedia authoring system.
It allows you to make visual presentations, slideshows, video effects, video titling, interactive information services and lots more if you put your mind to it.
One of Scala's best aspects is its usability. Almost anyone can pick it up in a matter of minutes and be baning out slick and professional looking projects with ease. For the more technical user there's also an Arexx port to allow automated processes to be set in motion.
Loading instructions You can run Scala straight from the CD or simply drag the Scala drawer over to your hard drive. Click the MM300 icon to start the main program. Disk users have a simple installer. Boot from your hard drive and insert the first cover disk. Open the disk and then drag the icon that appears over the required destination on your hard drive. Scala will then be installed. You'll find some additional Scala data on the second cover disk. Copy the contents of the Fonts drawer into the Fonts drawer of your Workbench or Sys: partition on your hard drive. The fact that you don't
have many data files on the disks doesn't detract from the use of Scala, as you'll be using most of your own graphics, animations and sounds once you get the hang of it.
Lain ? Scala is one of the best Amiga programs ever to have been written.
Pictures load in a flash, and you can play standard Amiga ANIM files back-to-back with no pauses or skipping. Larger files can be spooled directly from hard disk, and Scala also supports MIDI for high quality music when used with extra hardware. You can also use standard MOD files to provide a soundtrack for your animations, and with a unique real-time recording you can quickly synchronise everything perfectly.
With its extensive collection of text effects and wipes. Scala can produce effects on an A1200 which even top of the range Pcs still can't get close to matching. Smooth scrolling text, excellent fades and professional subtitle features... it’s like having your own multi-thousand pound digital effects studio What can you use it for?
Scala can be used for anything which makes use of graphics or sound. Here are some examples of what you can use Scala for • with it's standalone player program you can create dazzling presentations to impress your friends.
Slideshows, titling your home videos, creating interactive training applications, quiz programs, linking animations together for recording to video tape, adding sound effects to animations, creating music videos, writing games, multimedia. Stand-along information kiosks, business presentations, show window displays, museum exhibits.. No other program takes advantage of the Amiga's unique hardware to the same degree, producing such professional results. Once you've seen it in action we can guarantee you’ll be amazed Nothing else comes close to producing such powerful video effects,
synchronised sound and sheer professional smoothness Scala is still used by professionals to this day. And you'll soon see why. Scala pops up everyday on television, in Hotels, in information kiosks and museum exhibits.
What can it do?
What can't it dot You might think that Scala is nothing more than a glonfied home video titling program It's not - is much, much more In many ways Scala is a complete visual programming suite It's easy to use because it has a special interface called Human Touch, which is designed to be as "point and click" as possible. However, there is also an underlying programming language called "Lingua” if you want get down to low-level coding Scala is extremely flexible. It comes with software extension modules for driving extra hardware, such as CDTV's or genlocks. Scala also speaks Arexx, which
means it can communicate with other applications. Including AmigaDOS itself When it comes to good timekeeping. Scala is unbeatable.
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saue configuration Introduction to Scala When you first
launch Scala, you'll see the main editing window. From here
you can create and edit the individual pages which make up a
Scala "Script". From here you can also load and save
previously created scripts, alter the system settings and
start the current script running.
You'll notice that the Scala system looks slightly different from standard Amiga windows. Don't worry - if anything, it's even easier to use. There are no menus to appear, so don't waste your time 1° i ¦MB cancel with the right mouse button.
Each page in the script is represented by one numbered horizontal bar. You can see the page as it will appear in the finished script by clicking on the Show button in the bottom left, and then selecting the page.
The page bar has five parts to it.
The number, the title, the wipe effect, the timing delay and the sound event. This makes it easy to alter the properties of the page: for example, if you want the page to automatically move on after a second's delay, click in the timing area and a window will pop up allowing you to choose the delay. The picture of the mouse means that the page will move on only after the mouse has been clicked.
At the bottom of the main editing window is the Shuffler button. Click here, and instead of the horizontal bar display you'll see an array of images.
scala Multimedia MM300 0 scala RS1993 SCALA % These are the pages which make up the script, and in this mode it's easy to get an overview of your script and re-arrange the order of pages as needed.
If you select the System button, you bring up this screen for altering various settings.
You can change the colour of the screen for example, or alter the size of the Shuffler images. If memory is limited, you can switch off the Workbench display and you can also check on theinstalled EX modules ffor controlling external hardware) and launch the Scala support utilities.
THE SCALA QUIZ 2 Scala Variables Demo ? Make your own interactive presentations.
When you want to edit a page, or create one, return to the main display. You can edit an existing page by clicking on the Edit button, or by double-clicking on the page name. This will pop up a display like this one.
This looks like quite a complicated display, but it's very easy to use.
From here you can enter text onto the page: simply click and start typing. The various buttons allow the font, size, colour and style of the text to be changed. The "In" and "Out" buttons allow you to control how the text appears and disappears. You can also create buttons and load brushes and backdrops, but we'll cover that in more detail later.
Creating your own Scala Project One of the best ways to learn the workings of any package is to get stuck into a new project from scratch. We'll start with a fairly simple one that includes some moving graphics and a bit of sound too.
Here goes... I 0 you can iles : or skip- oled Scala quality hard- iard jtrack i a »u can g per- Dn of can which II can't th and .. it's usand for?
9 or les of vith i you Dns to ime 3ining inking ding 9 mul- on s, jm ? Step 1 Start Scala running. You'll be greeted with a totally empty script, ready for you to get started. Let's create our own extra flash slideshow, complete with musical soundtrack: so get some of your favourite pictures and MOD files ready.
? Step 2 Click on the New button to create the first page. Scala will prompt you for a backdrop texture. Click on the Shuffler icon if you want to see what they all look like. The number of backdrops will depend on whether you are using the CD-ROM version or not. But you can use any image as a backdrop.
? Step 3 Now add some text. This is going to be our title screen, so a little introduction is necessary. You will have to change the colour of the text (click on a colour from the palette, and font to make it more legible.and then on Front) and also it's size A Everything is presented in clear graphical formats, making it a breeze to use.
Mation kiosk for a historical town centre (well you never know) you could have buttons which launched digitised movie clips of horse drawn carts and people in funny hats.
Not that it's that likely, but you get the idea.
Alternatively you could make an interactive multi- media database of your favourite things, whether that's rare dog breeds, classic cars, steam trains or international cheeses.
Click OK. And you can name your page. Click OK again, and you will be back at the main editing screen.
We don't need to alter the timing as it is already set-up to wait until a mouse click (right button this time), but you might want to click on the Wipe button and select a new style for the entire page to appear.
A Step 4 Lei's make it a little more interesting Select the text (drag a box around it) and then dick on the button marked In. You'll see a window containing all the possible ways of making the text appear. Try them out (using Showl and then select your favourite.
Let’s get some sound going. On the second page bar, click in the empty sound slot. You can now select some music to play: click on the left-most button to change to play, and then select a MOD file. You can now alter fade ins and outs, and Astep 9 The final step is to adjust the timing. Alter each of the picture pages to pause for a few seconds, rather than wait for the mouse click.
Depending on the pace of the slideshow. 3 to 5 seconds will be more than enough. Alter the Goto: setting of the last page so that it loops back to the first image.
Step 7 (see bottom of previous column) Alter the timing now. Or the music will start and nothing else will happen until the mouse is clicked. Alter the Wait setting to Os, and that will mean the page will move on as soon as the tune has started. You should give this page a name - click on the page number and entet a title.
Astep 8 Now add the pictures which make up the slideshow. This is easy: click on New, and then select the picture you want as the backdrop image. Repeat this for each picture. Until you've added them all.
Use the Shuffler mode to see the pages as you make them.
Astep 10 That's it all donel Run your script now, and watch your classy slideshow complete with music backdrop. When you get more adventurous you will be able to synchronise the slide changes to the music, or even playback ani- ? Step 1 With an empty Scala script to start with, create a new page by clicking on he New button. Now enter some text introducing the quiz, and the first question. Design the question to have a Yes or No answer. Save the page A Step 2 Now we need to create a page which will be displayed if the user of your script gets the answer to the question right All you have to do
is define another new page, and include the word “Correct'" right slap bang in the middle, like this Let's now look at how Scala allows interactive presentations to be made.
The easiest way to do this is to examine buttons, and how they can cause your script to jump to specific pages rather than simple appear one after the other.
We'll use a simple pub quiz machine format as an example. This could be adapted for all kinds of other applications. Should you ever get contracted to design and build an inforInteractive quiz project mations and a running commentary y scala Multimedia MM30O 2 man in seconds:frames » s ? « no ? To end Goto: QUIZ 1 OK ? Step 6 To make these shapes into buttons click on Buttons. You can define buttons by marking a region of the screen, or selecting an existing object. Right- click to make the control panel disappear, and select one of the shapes with a nght click.
Right-click again, and the button is defined.
SCALA Recoid Timing: Pages «? Cancel ? Step 3 After the answer has been displayed, we want the quiz to start again.
M you want to add other questions, then you would jump to the next question page in the script. Rom the main edit window, select the f use setting and alter the Go to: to jump back to the Question page.
QUIZ Question 1 Scala is the best multimed program on any compute Button: 1 ? Go to: Ulrong! * 3 ?
Select: «? Replace «? Uarlables shorn ,V ok j Cancel ? Step 7 You can now define which page the button will lead to: obviously this depends on the question. Repeat for the second button - notice how you can click on the arrows beside Button: to change the currently selected button.
Y scala Multimedia MM300 1 QUIZ 2 correct!
SCALA QUIZ Question 1 FAUSl Scala is the best multimedia program on any computer.
pause and Goto Menu mail in seconttef rallies « 5 ? 08 ? To end Goto: QUIZ 1» QK Record Timing: Pages ? Cancel A Step 4 Repeat this for the page which is displayed when the wrong answer is given. Again, alter the Go to: part so that it leaps back to the start of the script and the first Question page. You might want to add some wipes and sound effects at this point.
? Step 8 That's all there is to it! You can now run your script and test yourself to see if your answers are right. You can then add more pages, more questions and more sound effects. Scala also has internal variables which can keep score: something to add later.
Step 5 Now we can edit the Question page to add the Yes or No buttons.
The easiest way to define a button is to draw out a shape using of the shape definition buttons. Draw two shapes and then add some text on top of them with Yes or No.
Icala is the best multimedia program on any computer.
Y scala Multimedia MM3Q0 SCALA
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Combine your Amiga and CD-ROM audio outputs with this month's quick and dirty DIY project.
All modern CD-ROM drives come wilh audio output connections. A headphone socket is standard on the front panel, but there's also a less obvious output on the back, commonly referred to as CDDA (CD Digital Audio). Wouldn't it be handy if you could patch this into your Amiga's audio output?
You could then have just one stereo connection feeding your speaker system Even though the A4000 and A3000 have connections on the motherboard specifically for this, even then the level of the CD audio is much lower than the Amiga audio, so this month's project is quite applicable to all Amigas.
Background info This little project is based around the highly useful TDA2822 stereo amp chip, which makes life a lot easier. Most of the components are on-board the chip so very few external components are needed Figure 1 gives you the schematic for our little amp and you can clearly see that the whole project fits onto a small PCB.
The two audio sources are fed into the inputs of the chip via the resistor array comprising R4 to R9. The TDA2822 does its work and the outputs are fed out through C5 and C6 These capacitors are present to block potentialy harmful DC current reaching the output conections. R3 is a small current- limiting resistor and the decoupling is done via C2. Due to the fact that this project will be run from the computer's power supply, decoupling of the electncal supply isn't really needed, but should you decide to run it from a different supply, a 470uF electrolytic capacitor should be fitted
across the supply rails the same as C2 R1 and R2 give a preset output impedance of about 8 ohms and should suffice for most applications.
Step 1: the PCB And so to actually make the PCB This month we have chosen to use stripboard because of the simplicity of the project and to create the availability of parts to everyone. There is no need to actually order special parts, and everything can be purchased from Maplin Electronics (see the parts list).
Firstly, we need to mark out and cut the stripboard. You will need a piece which is 19 holes long by 7 holes high It is possible to cut the board by scnbing along the strip of holes to cut with a craft knife and ruler Once the board has been scribed, gently flexing it in either direction will result in it cracking. Hopefully, if you made the scribes deep enough, it will crack along the marked fcnes. Do take care when trying to crack the board. Do it very gently until you hear it start to crack. Otherwise it is a job for a hacksaw and lots a patience.
Note that the strips should run along the board and not up and down. Check the picture to see how it should look - it also shows where the traces should be cut.
These cuts can be made very simply by using a drill bit of about 5 or 6mm in diameter. Rotate the drill by hand in the hole that corresponds to the cut in the trace. The drill will start to remove the copper. Keep going until all the copper around the hole is removed. Repeat this process for all the cuts. 14 in all.
An important note to make here is to make sure that all the bits of copper are removed otherwise these will short out neighbouring traces. Using a craft knife, run it down the insulator strips at each trace to ensure they are clear. If you have a continuity tester or a multimeter, check that no short circuits exist.
Care should be taken when handling strip- board as it can be very fragile, and too much pressure in one area can lead to the board cracking along a run of holes. If you need to push hard (you may have a blunt drill bit!), support the board on a hard surface.
Required Tools Phillips screwdriver Soldering iron Solder Craft knife (if your not sure about this, get an adult to help you) Ruler (straight edge) the y com- ts ugh C5 to ;aching urrent- done t will pply.
‘t real- jn it olytic upply i pre- s and Wire strippers Multimeter (continuity tester) Optional but useful Tweezers Straight screwdriver Digital multimeter Heat shrink sleeving Side cutters Hacksaw ‘Helping hands" soldering tool Step 2: soldering So now we need to start soldering the components in place. There is no real order in which to do this, but I found it easier to start with the smaller components first. Check the circuit board picture for reference. Hold the board as in the picture. The left hand side is where the CDDA header socket fits on so turn the board over so that the left
side stays the left side. Try to keep the board up this way until you start to put on some of the components. I’d hate to think you put the parts on with the board upside down!
Ard t and sry- spe- ased list), c the i is 19 le to p of tly i it The wire links are fiddly so it is probably better to start with these. Figure 3 shows how the links fit in. A tip here is to use the legs cut off the components to make the links, but do make sure you leave enough wire on the components to allow soldering. Because of the physical size of the traces on stripboard it makes soldering quite difficult to the beginner. To ease this situation I would recommend you buy one of refillable gas soldering irons. Most mains soldering iron tips maybe too large, but you could file them down.
Another benefit of a gas iron is the heat. Many components don't like excessive heat especially chips and the TDA2822 is no exception. The chip will withstand 300 degrees for about 10 seconds but any more will undoubtedly damage part beyond useability. With a gas iron you can alter the tip heat by turning up gas setting.
Soldering is the most important part of any kit building, as not enough heat will result in something known as a ‘cold solder joint’. These set up a large resistance at the joint and can be a real pain to track down, but by the same token, too much heat will start to kill electronic components. See DIY Scene in the November issue for more soldering tips.
Step 3: plug ins So now you should have the wire links soldered in. Link 1 is in a rather awkward place and you need to make sure that any surrounding components do not short out on it.
So bend it accordingly to clear it away from the holes. By looking at figure 4, you can start to place the rest of the parts into their positions. Figure 4 shows component location and the holes used by each (as designated by a small black circle). I would recommend installing the resistors next.
Start from the left hand side and work your way across. As each component goes in. The legs should appear through the board into a trace. If for some reason you end up with a leg on a cut. You have either put it in the wrong place, or you have the board the wrong way round. Capacitors would be next, and again start from the left and work across. Referring to Figure 4 again, note that C3 to C6 are electrolytic and. As such, are polarised.
This means that they have to go in the right way around. If you put them in backwards they don't work well. Each of the capacitors has markings on the body, usually in the form of a line that points to one of the legs. It may have minus signs in the line and this shows that the indicated leg is the cathode or negative connection. Figure 4 shows the polarity of these parts. C2. C7 and C8 are not polarised so they can be fitted either way around.
Then comes the CDDA header socket.
Again care should be taken to avoid shorts with the wire link L1. And lastly the TDA2822 chip itself. One note here is that the chip has to be oriented correctly. If you look at the top of the chip you'll see that it either has a small scollop in one end or a small dot.
In the case of the dot. This marks pin 1, whereas the scollop if it were at the top. Pin 1 will be the one at the top left. A warning here is that if you do manage to put the chip in incorrectly you'll damage it, so Figure 4 shows that pin 1 is at the bottom right. In effect the chip is in upside down.
Tor • R7
o o o o Parts List Quan Description Order no: 1 CDDA Header
0. 42 1 LM387N Dual Pre-amp UJ38R
1. 29 2 4R7 1 4W Resistor M4R7
0. 05 1 1R1 4W Resistor M1R
0. 05 2 47K 1 4W Resistor M47K
0. 04 2 1K2 1 4W Resistor M1K2
0. 04 2 100R 1 4W Resistor M100R
0. 04 1 100NF Polyester disc YR75
0. 18 2 100uF 16V Electrolytic AT40T
0. 10 2 470uF 16V Electrolytic AT43W
0. 16 2 100NF 16V Polyester layer WW41U
0. 27 1 Stripbooard JP47
1. 52 (Optional) 1
3. 5mm Stereo line RK51F
0. 55 1 each Phono plug FJ88W 9W
0. 32 1m Coax cable XR21X
0. 39 10m Power cable Black BL00A
0. 59 10m Power cable Red BL07H
0. 59 1 Enclosure FK73Q
1. 21 Total Cost £8.83 Step 5: connections You now have a
finished circuit board. This brings us to adding the cabling
so that we can plug the different bits in. This Is where the
setup specific differences come into play. On our version I
opted to bring the Amiga audio in on phono leads.
This is not too bad on a Zorro'd Amiga as there are always ways of geting cables in and out. If you are thinking of using this on an Amiga 1200 with an external CD-ROM then you'll have to make up the leads to suit your type of setup. If all else fails you could opt to solder straight onto the back of the audio sockets from inside the machine.
Although possible, it is extremely fiddly and involves heat on a lot of components very local to the sockets. Use it as a last resort.
So our master has phono leads to bring the audio back into the machine, and it has a I
3. 5mm stereo socket on a lead for the PC- type speakers to be
plugged into. This again I depends on how you have your audio
connected up. You could always wire up two phono sockets on
the outputs to replace the I originals.
These cables should be made from sheathed coaxial cable to give a good earth screen around the in out cables. This helps to cut down on the electrical noise from inside the computer. Things like disk drives, hard drives etc can sometimes interfere, and I a good screening will eliminate some of this. I The power is taken from the 12V lines running out of the power supply. The easiest I way to tap into these would be to find a vacant power connector. The connector for hard disks has the power we need. Two lengths of cable, one red and one black, should be used for this and are connected up as in
Figure 5. Here we show a hard disk I connector but a spare floppy drive connector I would do just as well. In fact, if you have a multimeter, you can take a 12VDC supply from pretty much anywhere you can find one.
Step 6: testing... Just to be on the safe side, it’s nice to be I able to check that things are looking alright before proceeding. Using your multimeter, check the Amiga audio input pins for a resis- I tance. If all is well, you should have about
2. 5K across the two inputs and a reading of at least 500 Ohms
from each one to earth.
Repeat the process for the CDDA socket, I checking first the left and right together. Is it I greater than 150 Ohms? Good. The last thing I is to measure the value across the outputs.
This should typically be high, at least 50K.
But don't worry about being exactly as speci- I fied. Different component tolerances will affect these readings.
Step 7: kick it Right, what are you waiting for? If you've I got this far, let's plug it all in and try it out.
You'll need some software to play an audio CD and examples are on all CUCDs. So get Ken and Barbie in that drive and crank it up.
It was worth it. Wasn't it? ¦ Simon Archer New! The Evetech Complete Guide to Towering vour A1200 Do-it-yourself EZ-Tower kits; Mk 2 EZ-Tower assembly; Keyboards and keyboard adapters; High density floppies; 100MB+ cartridge drives; Multiple IDE ATAPI devices; Zorro slots; High-res graphics cards and scan doublers; PC-Pentium slave boards; Amiga-PC Networking & Integration; Port exp'n.
The All-New Eyetech EZ-TOWER 'This definitely one of the easiest solutions to building your own tower." Amiga Format - July 1997 "The Eyetech tower offers clever solutions with a Velcro easy fit mentality" Cu Amiga - Oct 1997 It Couldn 7 be Easier!
Will n A fabulous, time-limited EZ-Tower System offer* from Eyetech!!!
Complete EZ-Tower floppy system as described left (component price £495) for Just £349.95 Why not have these upgrades installed at time of purchase onlyaX the following very special prices:
1. 2GB TowerDrive and cable for Just £79.95 Apollo 030 33MHZ
accelerator with MMU, FPU and 8MB memory for Just £89.95 All
Nth my other offer from Eyetech The Blizzard PowerPC boards from phaxeS will fit in the trapdow space of an EZ-fowcr'd A1200. With or without a Zono expansion hoard However you should bear in mind that the PPC boards w ill be limited to pros tding subroutine' support , i'» specially written 680x0 program* jusi like an expensive FPU) for the forsecable future If and when a proper native upgrades. PPC Amiga operating system is available Eyetech will start stocking and supporting these boards directly.
What about PowerPC Graphics cards, scan-doublers and the singleslot Zorro option ...feature a slide-oia mounting frame for Jilting either... w~ The Eynrch single »k« Zorns olipin flu close to the A1200 main board allow mg a PC ii, hcit*xuil mil selected PC cuds to he luted tlmukinawsly b tut* pnourily hwn itrsigncd fin me with At j siKhiolhcC tovraphK*6V3Dfrompluse5.
I (Vue note Out as there is no practical.
I reliable way to abstract the video signals | presew on the A4UW Zono video %k* from | .v M ’K without sot Jenny onto the ituln I h,md i you saint unvrvstwily u*e the built- mroptionl wan doublet* ra the Pvcarao IV or Cyhervisltn64 1D braids with any *11 on A1200 Zomi adapters.
To osereome th» limiuttra Eyctecfc iws i produced two plug-in adapter* which ran be : ow-d cither tndavnAailly orloyethrr - ikrpeud- , mg on your cxislio* nxeotor’s scanning ca- ...a standard PC motherboard and cards, or... j The AUTO-MON adapter work* in con- (urKUra with the Cyhatls*® MriD card to automatically display the output of your cw- | reeapstpionw liethi-r telcgcful lolbc CV'fB »l e«d cdrsplaytd via the ACA chipset. If | ywa have an Amiga-compaoWe multisync | mentor the AUTO-MON is all you need for The EZ-VGA adapter is an external unit Hue attaches to the 25-pm suleo socket of any
Amiga ard auicuMtically -cun drablo an* I'Khi wroen mode xpmls so that they display correctly cu a normal PC SVGA room lc« PC-cxsmpwibte screen mode signals I 1DBLPAL ProdKttvtty. Super72 etc) are passed through aealtered ...a Zorro board and cards (as well as your A1200).
AUTO-MON adapter £39.95 EZ-VGA adapter £79.95 EZ-Tower with full UK specification A1200, Kickstart 3.1 Workbench 3.1 disks and manuals, mouse, mousemat. TV lead and 250watt psu.
EZ-Key keyboard adaplet Windows95 keyboard.
25MHz 040 processor (approx 19 Mips) with MMU & FPU and 16MB of program memory. ,
1. 7GB TowerDrive with Workbench 3 1 and shareware utilities
preinstalled 8-speed CDROM including the Eyetech 4-device
buttered interlace with tully registered EZ-IDE COROM hard
drive IDE Zip drive LSI20 driver software (see main ad for
EZ-IDE details) 880KB floppy drive including faceplate
Fantastic software bundle including Wordworth 4SE. Turbocalc
3.5, Datastore 1.1, Photogenics i 2SE, Personal Paint 6.4.
Organiser 1.1. Pinball Mania and Whizz to items fully
installed, tested and ready-to-go!
Remove the back panel ot the supplied PC tower by drilling out the aluminium pop-rivets Remove a section of internal shelving by making three short hacksaw cuts Trim down a removable plate using metal shears or a hacksaw and deburr any sharp edges with a file Pesten the custom back panel back in place using the screws provided or your own pop rivets.
Clip the A1200 power adapter on to the PSU cables using a pair of pliers and the Scotchlock (squeeze-type) cable loioers provided.
Thais it! You've just saved yourself £20 for around 20 minutes work.
The Kyctcch DIY EZ-Tower costs just £99.95
- including all the components supplied with the ready-built Mk2
Looking for an all-in-one package ? * Why not treat yourself to the Eyetech EZ-Tower Professional Pack? ~ Just look what you get for an unbelievable £799.95! , ~*r . Ou 'tiiAild always hj e j bootable floppy drive cconrtfrd fh internal (hippy drive Li pin hc*Jcr as this may be the only way to boot kar computer in an emergency. (Cat weasel. Diskpiu* etc arc mu bootable!
WmrDFO: options are: P Uw yotir old drive with the faceplate & external® cable supplied
• D«e Eyeluch*. EZ-DF0 adapter £14.95. oe 04.95 complete with new
Seay floppy drive mechanisti w ith built-in faceplate.
Markup and high density floppy drive options: k Mourn your external floppy in the EZ-Tower as DU. (Its lead must be at a*r TtXm or you'll need a 50cm extension cable ¦ £12.95) interface (you can Mill use 4 drive* on the IDE peel - Do-it-Yourself EZ-Tower If you are confident about undertaking a small unount of metalwork using hand tools then this is »i»ur lowest cost route to a really professional
* 1200 Tower system - capable of all the other expansion
opportunities oulined on this page.
AND the option to have: An LS120 720KB 1 44MB 1 20MB super floppy dnve cable installed in your machine for just C39.95 extra (a! Lime of purchase only) The DIY EZ-Tower is also available to non- UK customers without the PC tower FOR EXPORT ONLY at £49.95 inc VAT ®17.5% t sc an lunch LSI20 dnvc* on the IDE pm Reads KBI 44MB diskettes * 120MB tnprrdivks i £14.95 1 or £.14.95 3 Vie an lyetn h IDE Zip drive* lor standard data interchange w ith PC*.
Mae * i supported by Shapeshiftcrl and Floppy drive and backup options
o build your D-l- Y EZ-To A full Amiga EZ-Tower system ready to
take your A1200.
Jumperless 266MHz-capablo 7X PC Pentium board with 166Mhz cpu. 32MB 01 memory. Windows 95 keyboard, mouse and Windows 95 operating system.
, High performance, high res graphics card with full screervlull frame rate MPEG playback (with sound).
. 32-voice high performance sound card with dlrect-to-disk. CD- quality recording software
1. 7GB hard drive. 16-speed CDROM. 2 x serial. 1x parallel pods
and 1.44MB high density floppy drive AND either the Eyetech
EZ-PC integration pack: The Eyetecn EZ-VGA compact, external
Amiga scarvdoubler to display 15KHz modes - eg games - on a PC
PC-Amiga networking software which allows a« PC s 0e hard dnves. Toppy Onves. CDROM drives and networked drives to Oe road from and written to by the Amiga, including cable.
The Eyetuch EZ-Key PC keyboard adapter for the Amiga A remote desktop switchbox to flip monitor and keyboard between the PC and Amiga sides OR the Eyetech Siamese pack (additional £99.95): The full Siamese system version 2-5 software including retargetable graphics.
The Eyetecn EZ-VGA compact, external Amy a scan-doubler to display 15KM modes • eg games • on a PC SVGA monitor) The Eyetecn EZ-Key PC keyboard adapter lor the Anvga . The AUTO-MON automatic monitor switch to display eriber the PC graphics card output (including retargeted Amiga screens! Or the scan-doubled Amiga output tor Amiga screens - such as games - which will not retarget onto the PC display Ready built EZ-Tower with 250w PSU . EZ-Key keyboard adapter. Windows95 keyboard.
Full UK specification A1200. Kickstart
3. 1 Workbench 3.1 disks, manuals, mouse, mousemat and TV lead.
880KB Sony floppy drive including faceplate and EZ-DF0 interface ; Fantastic software bundle including Wordworth 4SE, Turbocalc 3.5, Datastore 1.1, Photogenics 1.2SE, Personal Paint 6.4, Organiser 1.1. Pinball Mania and Whizz All items fully installed, tested and ready- IO-go! • Price* Love your A1200 but need PC compatibility for work or study purposes?
Then you need Eyetechs EZPC-Tower system for your A1200.
JJust £899.95 gets you a ready-to-run system with: Remove the case top and keyboard ribbon cable (No shield removal required).
Slot in the ribbon cable from the optional PC Amiga keyboard interface.
Mount existing and new hard and floppy drives and CDROM units in the bays using the screws provided.
Connect up the drives power and data cables.
Clip the At 200 motherboardfoase into the custom backpanel.
Push on the power HD FOD LED adapter and the A1200 power connector.
Put back the outer case. Thats it!... Now You 'ye Got Tower Power!
Eyetech Group Ltd The Old Bank. 12 West Green.
Stokesley, N Yorks, TS9 5BB, UK Tel UK: 07000 4 AMIGA 01642 713 185 Tellnfl: *44 1642 713 185 Fax: .44 1642 713 634 eyetechOcix.co.uk www.eyetech.co.uk Voted A 67 Amiga Company of the Year 1996 7 EYETECH Na.t D*y Mly«ry to EC end USA Coned.
Worldwide deliveries In 2-7 deys from receipt of leied order and peyment details, (eg SX32 neit day to NYC t»30) UK miand red day esured dery marge* Srm. Cartes, tutored vt €3:25* drt.«a» oner* row* tatrd* W: manuele C7:38* dmw.
Modoms. Psv s 0 50; Twrv CO* (2day)£10 Bm9UxWmwl lor ofher delivery com UK bar Wostorce’d*. Switcf* Detta. Conned. Postal' Money orders accepted. * A 3*. Suithaige It applcatra to al own card orders Due to spece Irrdatrns seme of the spec* recwy | turner detain Ptoese etwek prxee. I| and avalleMHy helore ordering. If ordenng by post please include a contact phona no.
Goods are n* toppled on a «af baas €40€.
All prces include VAT al 17.5V VAT « nx wpicKW to non-EC orders Code 5 EZ-Tower a Aweb II Fusion Pcx Surf the Web on your Amiga! Aweb £_ jjjj a _r_ is a fully featured FUSION - The ultimate Software Mac Emulation Runs practically all the latest Mac software Latest System 8 0 support' (Macintosh ROM's required) Why consider buying a Mac when the Amiga can do it for you (at a fraction ol the cost) raj
* r t - TT T* f ' web browser E29.95 cm A Alow | Art Effect
Picasso IV Tornado 3D Tornado 3D is a superb new Rendering and
Animation package Many advanced features' £179.95 An Effect V1
5 Art Effect V2 0 £ 59.95 £119.95 Concierto IV The Concierto is
a 16-bit Sound module for the Picasso IV.
Storm C MasterlSO V2 r-nri2'ftltfllV 11 s Yamaha 0PL3 synthesia suppivts 16 voices rid Tn* CiHvedo oia.- . Two Midi connectors . AH I dnv MIDI driver. Concierto Mixi Serial driver and Arexx support requires PicassolV (firmware 4 t or higher). Zorro ISA irxx for the I O connectors 68020 CPU or better (faster process for optimum performance) and OS 2 04 or better StormC V3.0 Base Package Non Commercial license MasterlSO Version 2 is an advanced CD-R RW system with an excellent new interface Now with Track-at-Once and Disk at-Once support. CD-Re-WritaWe support and full preuse system evaluation
checks Advanced Write manager and Audio manager functions are also included.
StormC V3.0 Base Package Professional unrestricted license £179.95 £ 99.95 StormPowerASM V3.0 StormWlZARD V2.0 - GUI creation £ 69.95 Add-on Modules (All require Storm C base package) StormC V3.0 - p.OS-Module £ 49.95 StormC V3.0 - PowerUp-Module £119.95 StormC V3.0 - PowerASM-Module £ 69.95 (Call for upgrades for any of these packages) MasterlSO V2.0 £ 59 95 4 for . I ..... , Concierto IV £99.95 Pablo IV Pablo IV is the video encoder module for the Picasso IV The encoded signal is suitable for use with VCRs, televs* sets and studio equipment, providing S-VHS or CVE (Composite) video mode
AsimCDFS AsimCDFS - CD-ROM Reading software integrates CO- ROM technology into the Amiga operating system AsimCDFS consists of AsimTunes AsimCDFS. CDTV and CD32 emulation modules FishMarket and a Preferences Editor It provides access to ISO 9660 HighSierra. Rock Ridge and Macintosh HFS CD-ROM formats and supports SCSI CD-ROM drives (most SCSI controllers) and ATAPI CD ROM drives on the A1200 and A4000 PaHtolV Displays 640x480 800x600 (PAL B G l mod only) A time base corrector required for use with a gei lock Requires a Picassol (firmware 4.1 or higher) £ 69 95 AsimCDFS Picture Manager Pro
Picture Manager £49 95 Paloma IV Catweasel II The Paloma TV module has two video-m channels for fll reception of S-VHS and VHF UHF (aerial) signals It all VII l) The new Catweasel II controller fits both the A1200 and A4000 By utilising cheap PC 3.5* and 5.25" drives.
Catweasel provides fast support for Amiga 880Kb i 76Mb MS-DOS 720Kb i 44Mb 1 6Mb Mac 800Kb'i 44Mb. Atari 10 11 sector. Commodore '581 1541 Atari 800XL Apple lie and other disk formats Supported by Fusion and Pcx generates video images on the Amiga workbench All images are displayed in a 24-bit window, and pictures can |j saved and edited The captured signal can be combined w4 computer generated graphic!
The result can then be fed into 01 Pablo II thus producing a digiti genlock PatomalV Catweasel II £ 49.95 Catweasel II Zorro (also includes buffered IDE) £ 69.95 Buddha Four IDE devices for the A4000 £ 44.95 * £ 99 Monitot Adaptor (23-ptn mon to 15-pin gtx| £ 14.95 VGA Adaptor (23-pin Amiga to 15-pin mon ) C 14.95 Floppy Drive 1.76Mb int. (1200 4000 I " high) £ 54.95 Floppy Orivp 1 76Mb Ext (No patch!) £ 59 95 PC Keyboard interlace lor 1200 Desktop £ 39.95 PC Keyboard interlace tor 1200 Tower £ 39.95 PC Keyboard interface tor 4000 £ 34.95 8 Mb 72-pin SIMM RAM £ 24.95 16Mb 72-pin SIMM RAM £ 44
95 32Mb 72-pin SIMM RAM £ 79 95 1 7Gb IDE Hard Drive £129 95 2 1Gb IDE Hard Drive £149 95 3 2Gb IDE Hard Drive £179 95 8X IDE CD-ROM C 49.95!
24X IDE CD-ROM £69.95 IDEFix 97 - Buttered A1200 4-Way IDE l F Includes registered Atapr software £ 34.95 Amiga Computers and Towers Amiga OS 3.1 Infinitiv uprated PSU Infinitiv 3.5" "Snap-on" bay Infinitiv 5.25" "Snap-on' bay PCMCIA Angle Adaptor Infinitiv Video Slot Interlace (Stale 22 or Z3) Power Adaptor (for Non-Zorro Towers) External A1200 Keyboard case Windows 95 Keyboard Audio Slot Bezel (2 x Phono)
1. 76Mb Floppy drive (internal) CD-ROM Bezel IDE cable. 2 5" to
2x3.5" IDE cable. 2 5" to 2.5"+ 3.5" 3 5" device adaptor
(Mount 3.5" in 5.25' bay) £ 49.95 £ 11.95 £ 29.95 £ 24.96 £
39.95 £ 6.95 £ 39.95 £ 19.95 £ 19.95 £ 54.95 £ 4.95 £ 14.95 £
14.96 £ 14.96 Infinitiv 1400 As per 1300 above plus 5 x Zorro
II 2 x ISA. 2 x PCI and Video option Prelude An extra i 2S'
Bay is raqunecl ror any mliniiiv Zdio system it wi A1TO)
ac»W'al C» ia 10 00 'nee AOTdona nard dnvraco ROMs reoji'0
exoa caNes Both Z2 arc Z3 Wares require a Vooo s»t ireertac© »
activate the vdeo oomoetor Infinitiv 1500 As per 1300 above
plus 5 x Zorro III, 1 x ISA. 2 x PCI. Video option. A4000 CPU
slot and SCSI-II interface.
Tower Kits for the Desktop A4000 and A3000 h II 16-bit sound card with full AH I 'are support.
Metal CE Approved Tower. Zorro III slots x 7, ISA slots x 5 (6 on 3000). Video x 2. (1 on 3000) PCI version has 3 x PCI and 3 x ISA Infinitiv Kits-Z2 Tower with Z2 board Tower with Z2 board plus PSU £249.95 £279.96 Tower 4000 PCI System (Tower and Zorro PCl) Tower 4000 ISA System (Tower and Zorro ISA) £299.95 : sl stunning i No wonder I Amiga £449.96 £479.95 Zorro lll ISA PCl Vid (A4000 - board only) Zorro 11 I ISA Video (A4000 - board only) £219.95 £179.96 Component Parts Infinitiv Tower + Keyboard interface Infinitiv Tower + K B int. ? PSU Z2 board: Zorro II x 5. PCI x 2. ISA x 2, Video
(option) Z3 board: Zorro III x 5, PCI x 2. ISA x 2.
Video (option), SCSI-ll. A4000 CPU slot Tower 3000 ISA System (Tower and Zorro) Zorro Ill ISA Video (A3000 - board only) £299.95 £179.96 £129.96 £159.95 Genlock DigiPen Uprated PSU (state 3000 or 4000) 10 Genlock :s VHS. VHS-C. Video-8 for- | with precise settings of con- brightness and colour Invert
(i. e. Keyhole effects) and soft fading £169.95
• ••• : Accelerators - PPC and 68xxx Genlock the functions of
the MG-10 plus RGB Monitor switch,
- ate RGB colour setting. S-VHS. Video-8. Hi-8 and Channel
bypass. £249.95 phase 5 ¦ mr .ITAI pROOIjr TS Genlock functions
of the MG-25 plus Picture-m-Picture. Stand- External device
control bus and ke support remote contr (100 keys) PowerPC 604e
Accelerators for A300Q 4000 PowerPC 603e+ Accelerators for the
A1200 1*0 Mhz 040 or 060 128Mb Blizzard 603.
Companion CPI Siicket Max R AM 4 SIMM Sockets 2 Ultra Wide SCSI On-hoard SCSI II £61955 Price (Vo CPU - State M0 or 060 socket) £2*9.95 £649.95 Price with Price «lth 68040 25 fitted O.VJ.95 200 Mil (MO or 060 128Mb 200MHz 040 Of 060 64Mb 250MHz 040 or 060 64Mb 64Mb 2 SCSI II £374.95 £41955 £599.95 £34955 SCSI-II £439.95 £489.95 £659.95 £409.95 casso IV ;Rs. Television HS or CVB!
Ideo modes 5x480 an B G l mod e corrector i i with a ger a PicassoP ligher) £849.95 £569.95 Price with 68060 fitfrd Registered Upgrade Price £519.95 £259.95 Scandoubler Monitor nigh quality PC monitors with your Amiga mal A1200 Scandoubler (Desktop Tower) mal Scandoubler (requires video slot)
• ¦mal Scandoubler (Any Amiga) BUZZARD £ 64.95 £ 69.95 £ 79.95
* Digital Monitor 15- Ogital Monitor ~ Digital Monitor £139.95
£179.95 £339.95 £ 69.95 CYBERSTORM MKIII 68060 68060
Accelerator board for Amiga 3 4000 68060 CPU @ 50 Mhz (66 Mhz
ready). Built-in Ultra-W.de SCSI (Requires SIMMs matching in
pairs) innels for th gnals. It also ench. All TV ctures can br
:ombined wii 3d graphic; e fed info th cing a digit; v- Ariadne
Network BLIZZARD 1230-1V 50 Mhz 68030 Accelerator Board for the
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BLIZZARD 1260 50 Mhz 68060 Accelerator board for the A1200 BLIZZARD SCSI SCSI-II Board lor 8lizzard 1230 or 1260 6 Drakes Mews, Crownhill Industry, Milton Keynes. MK8 OER. UK.
C 49 95 C 69 95 Btittepsoft Sales : +44 (0)1908 261466 (9.00am-5.00pm) Tech : .44 (0)1908 261477 (1.00pm-4.00pm) Fax .44(0)1908 261488
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The Big Switch No-one knows exactly what the future holds for the Amiga, but one thing we can be sure about is that it holds a change of CPU.
We take a look into our crystal balls at the months ahead.
1 Kel © processors that run at those speeds, this means changing CPU. This isn’t as simple as choosing one out of a catalogue and building the next Amiga around it, because it won't be compatible with old software.
The exact same problem faced Apple a few years ago. Having enjoyed a continuity of ownership the Amiga has not had. The infrastructure was in place to see the end of the 68k series of processors and plan for the future. The path that Apple took was for ? The AMD K6. A Pentium compatible Intel beater.
Gateway are known to think highly of this chip, and it would give PC compatibility... but is this really an Amiga chip?
Since Amiga Inc. took on the job of bringing the now ageing Amiga hardware up to date, they have been faced with an unenviably huge range of opinions on what needs to be done. Just about the only universal theme they will have heard is the one we all know - the 680x0 must go. What exactly they should replace it with, by contrast, has probably been the subject of more differing opinions than anything else.
Since the inception of the Amiga line.
Amigas have all been powered by a CPU central processing unit) made by Motorola as part of their 68000 68k) range. The 68000 was the pre-eminent chip of the early days of the 16 bit desktop revolution. Loosely related to the 6502 class processors used in the Commodore 64 and Apple 2. It was the obvious step up for computers such as the _ Apple Macintosh and » Commodore Amiga that fol- i lowed in their footsteps. 16 i bit was a real buzz word.
And the advantages to pro- 11 grammers of these processors was enormous. There were far more data registers than machine code programmers of the Commodore 64 days had been used to, and the instructions sets were more powerful. The 68000 ran at faster clock speeds and had twice the bus width for memory access of the older processors No-one was going to let Motorola get away with winning the processor war. And before long the 7MHz 68000 in the A1000 and A500 was being rapidly overtaken.
Motorola brought out new models in the processor family to match the opposition.
The 68020 doubled bus width agam to 32bits. The 68030 brought much improved architecture and manufacturing processes, allowing both greater efficiency and greater clock speeds, going up to 50MHz.
The 68040 integrated the floating point co-processor, a process which improved operation considerably. Changes to the instruction set allowed a few more boosts to performance. The 68060 refined the process How do the rivals compare?
AMD K6 233MHz Alpha 21164 266MHz Alpha 21164 S33MHz 1 Mips R6000 250MHz ¦i Pentium 200MHz w PowerPC604 200MHz mmmm PowerPC750 - 260MHz | KEY: I SPECfpu One of the leading choice for the next CPU has been the DEC Alpha processor, a high end 64 bit processor running at up to 600MHz. Normally used for high end workstation uses, it runs Windows NT and would certainly provide serious power.
Pros: Extremely fast, interesting multi OS potential. DEC'S FX32 emulation allows 32 bit Windows code to be emulated very fast, although 16 32 bit software such as most Windows '95 programs won't run. Siamese Alpha has already bridged the gap.
Cons: No cheap version for low end models. Dubious future - Intel have bought into the Alpha technology, and commitments to development for five years isn't enough to ensure that the Alpha has a future as anything more than food for Pentium development.
• Appropriateness: High • Likelihood: Medium even further, but
never went above 50MHz in widely available form. Processors
from other manufacturers have by contrast been developed so
much further that it is increasingly difficult to buy a desktop
processor running at less than 166MHz. Even the fastest 68k CPU
is left trailing in the dust. Today Al are faced with the task
of bringing the Amiga up to date, and first and foremost that
means a CPU which runs at the kind of speeds other systems do.
As there are no 68k series The challengers: DEC Alpha PhaseS
have a ne«i geaeratioa RISC pracessar lor the Aai§a already the
Powe.PCchip and the Powerup project.
Mask overlay lor the ultra high end PowerPC 750 with schematic This is the architecture which is evofv tag towards gigahert; speeds The challengers: Coldfire h Coldfire is a direct replacement for the 68k series of chips in embedded systems uses. It utilises a more modern architecture for better performance.
Pres: Very, very easy to port old software too. Very cheap.
Ceas: Too slow, no high end models. Too much work for minimal gains. Not really designed for the job and misses to many features important to a next generation CPU.
• Aypfepnetceess: Low »Likelihood: low_ The challengers: 200MHz+
68080 Mentioned by Petro Tyschtschenko at Cologne.
Pros: No incompatibility problems. All Amiga software would run at great speeds.
Cons: Doesn't exist. The current Architecture is not appropriate for these speeds anyway. This story was the result of a misunderstanding - Petro actually pointed out how much easier it would make life if such a thing existed.
• Appropriateness: Very high • Likelihood Not jt PU.
5. This ¦nple as building von't be ipplea ntinuity
i. the e end of in for the S for Mows ch as e gap.
3ht ft 'entium them the easy one. Motorola hasn't been twiddling their thumbs since designing the 68060. They have been working on a new line of processors using a fundamentally different approach than the 68K series. These are the PowerPC chips.
The real advantage with PowerPC for Apple was exactly that it was the direct successor to the 68K series. Motorola wanted companies to move over to the PowerPC series, and offered a lot of help to anyone doing so. For Apple, the most important thing they offered was help in persuading a PowerPC chip to emulate 68000 processor, so that it could run old Macintosh software Thus, when the first PowerMacs were released, they were able to run all the favourite old software packages that hadn’t been converted Even with this emulation, the path from the 68040 Macs of the time to the PowerMacs was a
rocky one. The early PowerMacs were fitted with a PPC601 processor running at around 66 Mhz, a processor barely faster than a 68060. Even the high level of emulation Apple had devel- A concept render of tfco PowerPC based A boi an Ainqa like compnter from PtwtrUp com- pany phaseS oped didn't allow software to run on it as fast as it did on the top of the line 68040 Macs It was only when the first few pieces of PowerPC specific software came out and ran much faster than the 68K versions did on the fastest 40MHz 68040 Mac Quadra that people really started to see the advantage Now with the
arrival of PowerPC chips in the much improved 603. 604 and 750 classes being the norm for Macs, even that emulation goes quite fast enough.
The PowerPC chips are of course one of the front runners for the new Amiga CPU.
There are plenty of dissenting voices out there but the responses Al has had from developers around the world has shown a clear maionty in favour of the PowerPC Regular readers will know that CU Amiga has championed the PowerPC chip in this for some time now. And has had some flak on this in the past. I can assure you that no-one at CU Amiga is getting backhanders from Motorola, it is simply that from where we stand we can see better than most how urgent it is we get a new CPU. And how appropriate the PowerPC chip is for the job The idea of migrating the Amiga to PowerPC is not a new one.
Petro Tyschtschenko. The president of Amiga International, has favoured the PowerPC for a long time, and put a lot of work into the project back m the Escom days. The ill-fated Walker was meant to be quickly followed by a PowerPC card developed in co-operation with phase 5. But the collapse of Escom scuppered that plan.
It is almost certainly the case that Motorola themselves have mooted the notion; there was a time when the Amiga was extremely important to them, and there is no doubt that they would have liked to see the Amiga convert along with the Mac. Perhaps most significantly, the PowerPC has the advantage over any other rival of actually being here already, and now that we are so far behind, we can t afford to start from scratch. Pios and phase 5 have shown the way with PowerPC developments, and whether you are an advocate of the PowerPC or not. You have to admit that having PowerPC Amigas here and
now is the strongest argument of all.
I'm going to stick my neck out and say that Al almost certainly will pick the PowerPC as the next Amiga CPU. Alas there are more hard choices to come. In the unlikely eventuality that Al do opt for an alternative CPU. The same basic question has to be answered - how should it all work?
The obvious answer would to be to do exactly what Apple did and go completely over to PowerPC. Doing this would require two major pieces of software to be written, an Emulator and a backwardly compatible PowerPC version of the OS. Going this route would mean that all system legal Amiga software would run transparently on the new machines A lot of 68K code would run rather unimpressively, but with the OS fully converted it shouldn't be a problem. New programs could be written in pure PowerPC code and would have no bottlenecks in the system at all. Allowing them to run at phenomenal speeds
Interestingly for this approach, development of the emulation should be relatively straightforward, as Motorola have a lot of experience with the process. According to certain rumours, an early unstable 68K emulator that runs on the phase 5 PowerUp cards has been made. Unfortunately, re-writing the OS would be a major task, and one which would delay the process significantly.
The challengers: Mips A dark horse outsider. SGI Mips chips are used in everything from Nintendos up to the world's fastest computer, a 64 processor computer based on the R10000 processor running at an astonishing SPECint of 5704.
Pros: Good range of chips, low end models available at extremely good prices.
Cons: Not a popular choice, more purely graphics workstation oriented than all round desktop computing.
• Appropriateness: Medium • Likelihood: Lowish ? A low eid cheap
bit powerful PawerfC S03e asased ia the A1200 PowerUp cards.
This oae is made by Freach semiconductor giant Thomson-CSF.
One ef three hnge manafc tncers making PPC chips phase 5 have come up with a simple but fool proof solution to the "legacy problem", the issue of retaining full compatibility with old software Their PowerUp PowerPC boards are dual processor cards. That means that 68K code can be run efficiently on the 68K chip, and PowerPC code can be run efficiently on the PowerPC The complexity of this is that the two processors have to share the memory and resources of the computer without getting in each others way. Phase 5 wrote the ppc library which allows the 68K CPU to communicate properly with the
PowerPC and schedule resources correctly, but to confuse matters. Huge & Partner have release the rival WarpOS system The distribution of WarpOS has been controversial Claim and counter claim from parties involved or otherwise has made the matter somewhat murky, but in essence Haage & Partner claimed that WarpOS did the job of the phase 5 ppc.library, only better phase 5 inevitably disagree. According to some unbiased sources WarpOS is better, according to others ppc.library offers the best solution. In part the differences come down to the way that the mutliprocessing is done, but there
are also some fundamental differences in opinion on the two approaches Advocates of WarpOS cite the availability of a specific Amiga Compiler. StormC. While followers of phase 5 point out that the GNU C+ + compiler that will function with the ppc.library isn't an expensive commercial product. As for which is faster, no-one can say for sure right now.
Eral PowerPC chips at once for blisteringly fast performance.
Their championing of the ELF hunk format. A UNIX standard rather than an Amiga one. Was certainly made with more than half an eye to the development of their own "Amiga like" A box. For which a Unix core has been specified. However it is certainly a more portable format than the more Amiga hunk format used by WarpOS, and allows the use of cross platform compilation. SAS C for the PPC is also in development. Haage 6 Partner's solution by contrast requires the use of their own commercial compiler.
StormC. It has gathered support from people currently most interested in getting F’owerF C software running, and running very fast, as soon as possible.
H&P make a point of the ease with which StormC allows code cross compilation under WarpOS. And even showed a cross compilation of Quake running at impressive speeds on a PowerUp card The interest in WarpOS may have been helped by the fact that Haage & Partner have been actively courting developers, whilst phase 5 have let the ball drop a bit lately on developer support, some registered developers complaining that they have not yet been given the latest versions of the ppc library.
Fortunately this rivalry is not looking nearly as worrying as it was at first phase 5 were notably and understandably upset when they learned that WarpOS and ppc library tasks It would seem likely that one of the major sources of disagreement is caused by differing notions of what is important, phase 5 s approach seems to point towards their own future plans they believe their solution is the only one that will allow the proper functioning of multiprocessor units utilising sevThe challengers: PPC Follows the Motorola legacy. A continually developing line of processors central to
Motorola’s massive Semiconductor business.
Pros: Good range of models at reasonable prices. Ultra fast versions in the the 1 Ghz region in development. Good 68K emulation. Perfect Mac emulation a major selling point. The most popular choice. PowerPC software and hardware already exists.
Likely that a lot of support would come from Motorola. Apple may be moving away from PowerPC which may open opportunities.
Cons: Better price performance ratios do exist, Apple may be moving away from PowerPC which may limit opportunities.
• Appropriateness: Very high • Likelihood: Very high could not be
run without the machine being reset in between, but Haage &
Partner tell us that this rather major bug has been fixed.
The challengers: Pentium ex.. The processor behind the PC, much strengthened by the release of compatible rivals from AMD, Cyrix and Centaur which shave a lot off the price, and notably in the case of the AMD K6 which contains valuable technological advantages.
Pros: Very competitive prices, able to run Windows software for 100% PC compatibility.
Cons: Poor performance, limited clock speeds, quarter the number of registers available to programmers than most rivals, unpopular and a poor rate of instructions per clock cycle compared to modern fully RISC designs. An unpopular choice. Why not just make PC clones?
• Appropriateness: Medium to Low
• Likelihood: Low Relations are improving between the two
companies and there is no reason why it should not be left up
to the developers which library they use. If the two libraries
can happily work together.
Gives r AMIGA Of course if Amiga International step in and decide to go for PowerPC, they will be the ones who decide the fate of the two rivals. Several other companies looking into PowerPC cards have looked hard at the possibility of licensing WarpOS for their own projects. But if Al goes the multiprocessing route, they'll probably want to take on one of these solutions and make it official.
Even then, there are a lot of choices left.
No-one wants the Amiga Market to fragment. But that is no reason why more than one CPU should get in on the act. Amiga software houses aren't going to write five versions of all their software. But a huge interest has been expressed in moving the Amiga to more than one CPU platform. This could be perfectly compatible with the notion of moving to PowerPC lock stock and barrel by doing this with a not dissimilar form of multiprocessing with some other CPU. This is in fact what we can already see in things like the excellent Siamese System which can integrate an Amiga with Pentium or
Dec Alpha computers, and certain developments by Index Information, amongst others. Whatever the future holds for he Amiga's CPU of the future, you can be sure of one thing... it is going to be very fast! ¦ Andrew Korn ? Two nice meaty RISC CPUs with a lot going for them - Silicon Graphics MIPS and DEC Alpha.
:JF | -PI Vm U: ‘A V' - .
In association with z-j rrsjyj* The challenger: Stalking horses There are a number of other processors which have an outside chance. Processors such as the StrongARM, the HP-RISC, the Sun SPARC have their qualities and their proponents. The StrongARM, used in the current generation Acorn computers has a solid reputation but a dubious future for the same reason as the Alpha - it is made in conjunction with DEC. The HP-RISC has some extremely good engineering behind it but is at the end of its lifetime with the Intel HP IA- 64 to replace it. And the SPARC is rather firmly founded in the
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Amiga Forever The title proclaims the intent: Amiga Forever! But will this commercial PC emulator for the Amiga ensure its survival or toll its doom? We take a look at the preview release.
¦ Price: £19.99, redeemable against full release ¦ Publisher: Cloanto ¦ Supplier: Weird Science ® +44 (0)116 246 3800 heard of UAE. The Amiga emulator. It has wandered around in various forms for a while now, and has made it to PC, Unix and Mac. Emulation is normally considered one of the strong points of the Amiga, but emulation of the Amiga by other computers has been fraught with problems.
The Amiga uses a set of custom chips which complement the CPU. While an Amiga emulating a Mac need only emulate the code functionality of the Mac's CPU. An easy task given they use the same one, the MAC would have to emulate not only the Amiga's CPU, but all those custom chips as well.
Often cruelly termed the ‘Unusable Amiga Emulator', UAE has until recently been good for playing ageing games at slow speeds.
Three things have happened to change that.
Firstly, the absurd power of modern CPUs mean that Pcs are more capable of doing something like this.
Secondly, UAE Picasso '96 turned up offering the option of retargeting P96 screens onto the Windows native graphics system, which removes the major overhead of emulating the graphics chip set. Thirdly, Cloanto have picked up the product and are marketing it professionally.
Hot gossip The announcement of the release of Amiga Forever caused some heated debate.
Cloanto have licensed the Amiga ROMs from Amiga International, so for the first time PC owners will be able to use Amiga emulation without pirating the OS. In some circles, this was considered tantamount to a betrayal, an admission that the Amiga is dead.
After all though, isn't it dead systems that get emulated?
The answer when you think about it is of course not. We emulate Macs, they aren't dead. We emulate Pcs, they certainly aren't dead. Emulation opens up new options to the users of an alternative computer, and surely it can't be a bad thing if all those PC users out there get a chance to try out an Amiga?
Cloanto have interesting plans for the future of Amiga Forever, and if you want a peek, you can - they've just released a preview
CD. Although lots needs to be done to turn UAE into a polished
product, there is quite a lot to look at already. Cloanto
warn about preview is released ahead of schedule to satisfy
the "... strong interest expressed by users after the
original announcement of Amiga Forever...” At the end of the
day, the only people that will buy this product are ex- Amiga
Amiga Forever is no match for the real thing Vince Pike, Epic Marketing.
This basically means that the installation is hopelessly broken in this early release. I fail to see how gaping flaws with the installation were not addressed given Cloanto's normally superb standards of presentation.
Luckily there's an update patch which makes the installation procedure work and quite frankly you'd be struggling, to say the least, without it. We got this just too late to put it on the cover CD. But expect it there next month.
ROM key-file After the patch, which is a new installer and Picasso 96 driver.
Amiga Forever works properly and the emulator can be launched from the start-menu into various useful modes such as WinUAE, Picasso96 and WB
3. 0 which is the most useful unless you're wanting to run old
games. Unlike previous versions of UAE for DOS and Unix.
WinUAE now has a front-end GUI to set up the various options, a vast improvement over the convoluted command line switches needed in the past. Interestingly Amiga Forever requires specification of a 'ROM key file' as well as the Amiga ROMs. OS 1.1, 1.3
2. 0 and 3.0 are provided but not 3.1. The ROM images are
encrypted and useless for anything unless used with UAE and
the RON key-file.
Another improvement in the latest WinUAE is that a PC directory can be specified as a hard drive - previously only disk What does it support?
It's no Amiga Joe Tone. Senior Cloanto have planned for the future. Just as they have released the PPC Witter plug ins for Ppamt. They will in the future release one for the Pentium. Although you won t get the same advantage (the Pentium is already busy emulating 68K code while the PF»C isn't doing anything unless you ask it) having at least part of the code running natively would offer a significant speed increase.
In theory this could lead on to more and more improvements. It should be possible to write more commonly called libraries in Pentium code to improve the performance of UAE. With a Pentium native version of Intuition and Exec. Amiga Forever would actually become quite a decent little system.
One can t help wondering if Cloanto have half an eye on a sort of back door to porting Amiga OS to the PC All this is speculation, however.
Amiga Forever is certainly a step in the right direction The core functionality is certainly good enough to run a good Amiga system but the performance still needs improvements if it's going to tempt anyone to run applications on it full time. Cloanto promises much for the future though, including a TCP IP stack interface to Windows, that means UAE can borrow the PC's internet connection too.
That'll be very handy, imagine AmFTP and Netscape on the same screen! If the future also holds performance improvements and Amiga Forever is provided with a half-decent Amiga system, we might have a real Amiga- on-a-CD which could gain the platform new users Right now. It's a damn good try out Time will tell if this route holds more in store for the Amiga. ¦ Amiga Inc. »a new driver.
Operly 'i menu ?s such md WB ieful
• run old versions x. :-end GUI :ions, a he con- vitches iiga
10M key- ; i.i. i.3. . The iless for the ROM »t e speci- ' disk
the only negative things I ever heard about Amiga Forever are
about people who never saw it. I respect this, but I think that
all users who have to use a PC at work, or a PC next to the
Amiga at home, for example, deserve the same respect.
Michael Battilana, Cloanto mages and hard files lala ShapeShifter) were accessible. This new method makes import- wq of Amiga files for WinUAE a complete doddle now that the PC can access the Amiga's drive. The hard drive directories that Amiga Forever installs are a stock (horrible) Workbench 3.0 set-up albeit with Picasso 96 installed for the native RTG.
Cloanto plan to remedy this with a nice well config- I ured Workbench for version
2. And to this end we have forwarded them a copy of last month's
Workbench 2000 feature! At least Personal Paint 7.1 is
provided on the CD and. After the vl.1 patch, ran straight off
with Picasso 96 emulation.
Hooray, a proper paint package running on a PC! (Oh Cloanto. How about running Arexx as standard?)
Picasso 96 When running the Picasso 96 enabled version of WinUAE. The graphics go via the Picasso 96 RTG system to a UAEGFX monitor driver which hooks into WinUAE to provide native PC graphics drawing.
Understand? You don’t need to. The net result is that the display and overall emulation is a hell of a lot faster than before, but sadly the CPU emulation performance remains absolutely dire. Sysinfo reported
1. 06 MIF»s on my high end MD K6 225Mhz based PC.
Obviously without emulating the display chipset there’s great room for improvement over this sloth like score, slower than an A1200 with fast memory. Certainly PC emulators running on the Amiga are a very great deal more efficient than this! The future of I believe in the networking possibilities more than I believe in the WinUAE emulation because rt keeps people using their Amigas.
Dave Law, Weird Science UAE has to involve canning custom chip emulation and more hooks for native 80x86 libraries and drivers for AmigaOS. Basically WinUAE faces all the same problems of AmigaOS taking advantage of a foreign CPU just like the PowerUp project.
Just as important as the display speed improvement, with Picasso 96 the colour depth was just like an Amiga graphics board rather than being limited to ECS' pathetic 16 colour 'hi-resolution' display. Yes folks. WinUAE only emulates an ECS chip-set. No loss with Picasso 96 however, since you get higher resolution and deeper colour depths than even AGA offers anyway. The ECS emulation is good enough that those old classic games will indeed play nicely on a nippy PC Even the ultra-hacky demos will have a good go at running. It might only be ECS emulation but it's damn good ECS emulation In
fact I've used plenty worse real Amigas, certainly in the display department.
One niggle, it would be nice to be able to run Picasso 96 emulation in a window rather than full screen, this is only possible with the ECS emulation.
An interesting thing to keep in mind is behind that rather poor emulated 68K virtual processor, there is a real processor trying to get out This leaves the door open to the possibility of multiprocessing between the virtual 68000 and the Pentium chip beneath The phase 5 PowerPC cards use this approach to get around the compatibility issue, and something similar could be done with Amiga Forever.
WmUAE also sports audio emulation although the AHI support isn't implemented yet The author points out that there isn't a great deal of AHI support on the Amiga anyway and I have to agree it doesn't seem a priority. I O support is quite comprehensive - Miami happily fired up and got a nice 115200 baud connection to an ISDN. Web browsers and IRC clients ran perfectly under Picasso 96 too.
Version 2 is due to have full parallel support for the Weird Science Network PC linkup cable, as well as ethernet options. What it most noticeably doesn't support is Amiga floppy disk drives, a fundamental hardware problem. Users of both platforms can use 720K discs and CrossDos, but others may have difficulties. Some concern has been voiced that this could lead to increased piracy. CD-ROMs can, of course, be read.
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CARO NUMBER__ .EXP Tty*, lot ju.t £20 Of Ofdef them angularly lor only £7.99 eacn r* • he Italian Amiga market is going through a peculiar period due to general uncertanties about the future o* Amiga. Never- theless Italian users are keeping hopes alive, the first “Pianeta Amiga" show (Empoli. 20- 21 September 1997) and seventh "IPISA" conference I Milano. 29-30 November 1997) confirmed that our optimism is still high and Jasa Comms are going to organize the 2nd edition of “Pianeta Amiga" in April, following the popularity and all the software hardware sold by the companies present at the
first 1 ) 1 J w. o C D Italia No-one quite knows why, but some of the very best Amiga games have come from Italy lately. Big Red Adventure, Shadow of the Third Moon, the amazing Golem... but there's a lot more. Massimo "Maxime" Marino of "The Games Machine", the biggest selling Italian Amiga PC games magazine has the full story.
Try where Breathless, Shadow of the 3rd Moon, The Big Red Adventure.
Fightin’ Spirit and Virtual Karting were born is planning several sur- I prises in 1998 The most ambitious protect is surely Underground Software s Golem, which you will hear a lot more about before it gets released I sometime after June, but the other I games are not less important Darkage Software is trying to organize something like the F1 Licenseware circuit in Italy, and is soon to release a high quality share- I ware game called Alive, a classic arcade blaster with a fast and frenet- I ic two players mode The second Darkage game will be a Sega Rally clone - I have just tested the 3D
rou- TIPS CENTRAL 3 ime ave
* • ¦ . 1 ‘.W '• WO V'ivl s ilian :he jw of the 'enture, rting
ral sur- tine and it’s absolutely great! It could be published
commercially if it maintains current promise. Do you remember
Fabio Bizzetti’s Virtual Karting? Well. Fabio finished a Deluxe
version many months ago bul he is still waiting for a company
to publish it.
Meanwhile The Spooky Fellows are working hard on Quiet Please Tennis in order to finish a playable demo and find a publisher after some delays in development caused by university exams and long nights spent in front of a PlayStation.
4500 colours Trauma Zero team is coding a nice and well coloured shoot'em up called Trauma Zero (original, isn’t it?) That features a PAL overscan video resolution, more than 256 colours. 1 4 pixel scrolling, two players at the same time and a big number of sprites, while The Real Ologram team is shortly going to release a playable demo of Olofight, a cool beat 'em up that features 4500 colours at the same time. 3D graphics, animated backgrounds, shadow effects and musics that follows the progress of the combat.
During the "Pianeta Amiga" show.
Hurricane Software presented two games they’re working on- Eat the Whistle and Escape Towards the Unknown, a Sensible inspired soccer game and a graphic adventure respectively, the latter originally coded in AMOS but now completely rewritten in C language in order to facilitate the eventual porting to other operating systems.
To conclude this short item about the Italian games scene. I would like to tell you about the newly available Powerball by Skywards Software (authors of the mad Mikro Mortal Tennis), a simple puzzle game with 80 levels of increasing difficulty (and if you think they are not enough, you can create your own levels with a complete editor) and the development of Bubble Heroes by Arcadia Developments, an interesting Puzzle Bobble Puzzle Fighter clone featuring shoot’em up elements, 512 colours, lighting effects, 64 pixel AGA sprites, animated backgrounds, super deformed anime style graph
ics and three different playing modes. I think that's all... for now! ¦ Massimo Marino Two from Alive Alive Media Software, the company behind Blade, have also signed up two new games titles, the bizarrely named Tank Goblins, and the even more bizarrely named Gilbert Goodmate and the Mushroom of Phungoria. Tank Goblins is a 3D shoot 'em up with the normal slew of fantasy denizens such as ores and goblins who, as the title would tend to indicate, are at war *T1 with each other using tanks. GgaiMoP is a Monkey Island style graphic adventure which is already looking very impressive indeed
Scholarship Odyssey Peter Spinaze. The developer behind Vulcan's excellent new game Final Odyssey has won a scholarship to Silicon Studio, one of the world's leading Digital Arts training facilities.
Proving the value of the Amiga as a creative machine yet again, it is in a large part for his superb graphical work on Final Odyssey that Peter won this scholarship. He will be studying 3D animation using Alias Wavefront on Silicon Graphics systems.
It's a pity that he couldn't be studying on an Amiga, but congratulations are certainly due to the Australian graphics meister.
More Sadeness Signings Sadeness Software have announced the signing of two new games, Dafael: Bloodline, and Forgotten Forever. Dafael: Bloodline, formerly known as Child of Darkness, is a top down RPG with Streetfighter like sequences thrown in and a graphical style strongly influenced by Japanese manga. Forgotten Forever is the long - awaited Command and Conquer clone from Charm Design. Sadeness have been favourites to sign Forgotten Forever since they signed up Invictus Team's superb OnEscapee, reviewed this month. Charm Design and Invictus are old friends.
News ¦ Price: £29.95 ¦ Developers: Team Invictus ¦ PublisherSadeness ¦ Available from: Weird Science ome years ago. French games Software house Delphine redifined the idiom of the platform game with the near legendary Flashback. Eschewing the trend for Italian plumbers, blue hedgehogs and high speed gameplay. Flashback put you in charge of a man stranded on an alien world Flashback was the game that introduced the world to the narrative platform game, m which thought is more important than reactions and the nature of the challenges presented to the player change to suit the development of
the storyline The confusingly titled. Flashback inspired platform puzzler OnEscapee has arrived at last.
Does it live up to all the hype and expectation?
The platform genre has since developed along a rather different path Delphine" Fade to Black, a de facto sequel to Flashback, lead the way into the kind of 3D adventure which has reached its apex in terms of popularity, at least - in Tomb Raider. The history of computer gaming has left it to two Hungarian friends, Akos Diviansky and Tamas Kozak, to bring the 2D platform puzzler into the last years of the 20th Century The good news for lovers of those great games of the past is that they have done it with an impressive degree of craft Bladerunner The first thing that you will notice about
OnEscapee is the intro sequence, an impressively atmospheric. Bladerunneresque piece.
All to often intro sequences are nothing more than a short, irrelevant animation that you won't want to see twice, not in the case of OnEscapee. OnEscapee turned up in the same month as Final Odyssey.
The latter has an abysmal rendered intro sequence quite at odds with the well executed cartoony graphics and rather excellent game which follows, while OnEscapees intro sequence is a superb prologue to the narrative of the game Like the m game graphics, the intro is mostly hand drawn It is stylised, very film noinsh in execution. An unusual touch, a theme tune with vocals, adds moodiness.
The plot is certainly very cliched - alien visitors abduct the hero for reasons unknown, he struggles and the the flyer they are in crashes. He survives, but must now escape his mysterious alien enemy.
The direction, however, is superb The cut scenes, the clever effects and the dark soundtrack foreshadow the game beautifully - stylistically so similar to the experience of the game that it all segues into the first screen seamlessly Although the plot has strong overtones of Flashback and the character animation is almost identical, the gameplay actually has rather more in common with Flashback’s predecessor. Another World Oelphine's earlier offering was less of a platform game It I was not entirely succesful for the simple reason that the more varied gameplay style meant each level used a
lot more memory I compared to the more homogenous game- I play of Flashback, and as a result it was far I too short. In the era of CD-ROM entertain- I ment. Storage capacity is really no concern. I As you play OnEscapee you find all the standard moves complemented with a lot of dynAMIGAlly interactive extras It would spoil the plot to give away too much about these extras, but to illustrate the way the gameplay flows. I'm going to have to give away a bit Unless you are desperate I to play through the whole game without help, skip to the box entitled "In the begin- I ning". I'm only going to
reveal enough to get I you through the first couple of minutes of I play.
Just some of the lovely scenery you get on your tour of OnEscapee. I hear that Thomas Cook are sending their reps... nee line s ear- game. It simple Dlay style memory js game- t was far itertain- concem.
II the stan- lot of vay too jstrate the to have jesperate thout e begin- jgh to get utes of Monkey Puzzle Cutting the puzzles in any adventure game |«ght is an incredible balancing act - make •rything too intuitive and the game is too ifBsy. Make it too obscure and the game is
• wewardingly hard. The reason why the Monkey Island games, or
Flashback Another Wfcxld are respected to this day, is that
they 6d this so well - but everything is flawed.
Anyone who's played one of these games tan probably remember one puzzle they hours on, only to discover the solution something so irrational there seemed to no reason to try it. It would be a worrying if you didn't get stuck in OnEscapee; ise you'd fly through the game far too Indeed on one or two occasions while ng OnEscapee I did get stuck, and no anyone else playing it would find the ie. If perhaps in different places. I sup- only time and the opinions of thousands players will decide for sure whether Team :us have acheived this well enough to
• ievate OnEscapee to the level of the other mentioned, but to my
own debatable the balance was extremely good if not :e classic.
As I got into the logic of the game, and made my way past the first few levels, I wor- ned that there wouldn't be enough of the Oame to last. Luckily, as the game progresses ( also gets more complex. The first level has only a handful of screens, the epic city level has something like a hundred. You may think the game is passing too quickly, but look at your watch and you could find that you’ve become a little more immersed in the atmosphere than you thought. Like all games of this type. I’m sure that once you have finished playing you'll be a little disappointed that there on't more, but
even when you know exactly how to solve the game it should take a few hours to work your way through.
Certainly I spent more time playing this than is usually spent on a game being reviewed, but even with save positions handily provided I'm left with areas unexplored and bad guys as yet undefeated. I’m sure I will be back to finish this game in my spare time! A small scattering of logic games help the game last, but are something I remain ambivalent about. I imagine getting stuck on one for too long would be very annoying.
Nice Icon OnEscapee is an impressively well produced title. Even the CD icon impressed me. A nice Newlcon of the Logo with a drop shadow, lovely with transparency on. The simple but useful text file is present in a huge range of languages - this is the first game I have come across with instructions in Farsi - and is present in HTML web format also. HTML pages are likely to be the multimedia replacement for Amigaguide documents in the next generation of Workbench, so congratulations to Sadeness getting in on the act quickly and well.
The big congratulations should be saved for Team Invictus, for the presentational detail that has gone into OnEscapee. Playing the game is quite an experience. The graphical ... craft sent by your mysterious enemies to zap you. You are hemmed in, by a fence on one side and an electrified pylon on the other. If the flyer catches up, it fires a beam of energy at you which knocks you flying. Let it hit you a couple of times and you die horribly.
Let it hit you once, in just the right place, and it will blow you clean over the pylon.
You keep running, and after a while find a downed car to shelter in. The flyer comes over head and charges up its beam, leaving you just enough time to flee before the car is blasted. Fortunately for you the blast has opened up a small hole in the floor. Run across this and you fall in to safety. In the cave below, you see something on the ground glinting - a sure sign of something to collect. You walk to it and pull the joystick down to pick it up, then walk further into the cave. Hanging fronds block your path, so you pull the joystick down to crouch, then tap it to design of the game is
simpfy superb, and the music beautifully integrated and totally atmospheric. The game is packed with clever graphical tricks, not just animated background detail, but things which interact with In the Beginning.
The right, carefully timing your hero's roll so he passes under the thrashing plants.
You pass a shadowed crevice and into the next area where a panel in the wall appears to have an empty socket in the center. You walk to the panel and push the joystick up, causing the character to put the object he picked up previously in the slot. Back in the previous chamber, the striplights have powered up and illuminate the way into the crevice.
You push the joystick up to walk into the screen and enter another cave. Here a monster hangs from the ceiling, blocking your path. Those huge jaws look dangerous to pass, and sure enough beneath him is the rotting corpse of an unlucky traveller, the bones being picked clean by a group of cave bats. Edge carefully towards the corpse, and as you disturb it with your foot, the bats fly up... now maybe you can slip past while the monster is distracted by the bats?
The player, such reflection of the main character in the rippling surface of the water level. Cut sequences appear throughout the game and do their job well, the innumerable death sequences making a particular impres- sion on this reviewer ? Top death Trying all the different scene Itmi the ways of dying to see lavictas lads. All those darkly humorous death scenes is almost a game of its own A menu screen allows you use a slightly faster frame rate if you have an accelerator. And allows you to load and save game positions at any time. The save game file contains a screen grab of the
point at which you stopped, a nice touch that removes the old problem of remembering why on earth you called one save position Squid3 and the other GOB. There is support for |oystick, keyboard and CD32 pad. And a screenmode selector to allow running the game on VGA only monitors Currently an AGA equipped Amiga is necessary. But Sadeness have told us they will provide a free upgrade patch for graphics card users in the near future, along with another patch which tweaks the character control method a little. Personally I liked the way the controls were configured, but apparently some of the
feedback from the demo requested an alternative.
Technically OnEscapee impresses the way a good demo can. Catching you by surprise with a little graphical trick or clever effect. In purely game terms, it is a little flawed The control is not quite as responsive as it could be. And positioning can on one or two occai- sions be pretty finicky Once or twice I had to fine but here7 Just a little proof that it isn t all puzzles.
Something done, but the only time this really stood out was when I rather embarassmgly failed to dodge a falling pile of rubble about 20 times in a row because of something I hadn’t twigged about the controls. Once you have learned the peculiarities of the control method, this will fade to a minor niggle - you will anticipate the slightly sluggish reactions to lump, for instance, and not end up at the bottom of a chasm so often.
I seem to remember Flashback suffered from this problem too One saving grace is that the game can be saved at any time, and you can restart quickly right in the thick of where you last died, so you can have another whack at the problem straight away Worrying Anatomy I have to say I am very pleased to see a game which plays so much to the Amigas strengths. Going for the 2D hand drawn look.
Team Invictus have produced something that looks bloody good without having to worry about the horsepower of the CPU If you find the game a little jerky, it is most likely because your CD-ROM drive is a little slow.
I have to confess that the artwork is imperfect, and more noticably so just because it is hand drawn It is after all a lot easier to animate a render than it is to animate 2D artwork The backdrops are all gorgeous. But some of the anatomy worries me.
Am perhaps over sensitive to this having spent rather a lot of time learning to draw figures myself, but the character is not always correctly proportioned.
On the other hand the highly acclaimed rendered cut sequences in Tomb Raider display a shockingly poor grasp of kinetics and a very feeble grasp of human physiognomy - and I'm not just talking brasize.
If the raw draughtsmanship is merely very good, the audiovisual production overall is Just to make it clear to all the confused people out there, the game is called OnEscapee, pronounced “one escapee” The alternative reading of “on escapee" is just gibberish, while overtones of "on escape" may well have been intended.
Just think yourself lucky that the cheesy working title Dreams of the Future was dropped!
Excellent I know I've said this before, but I’ say it again. OnEscapee is a real experience It isn't what we are used to. Following a rather more sophisticated aesthetic than average game, more Luc Besson than Lara Croft. I guess some people will be turned ol by that, but personally I love it.
1 ra f : -1 OnEscapee is a game you can load up I and show to anyone used to Playstation. I Nintendo or PC games without them wondering what you are on. Even if it is not theii cup of tea. They are likely to be intrigued. I OnEscapee is perhaps more suited to the epithet flawed masterpiece than instant clafl sic. But those flaws aren’t big. The game style is a bit behind the times, but a format well deserving of resurrection.
If you like action adventure you are almost certainly going to find OnEscapee a« excellent purchase, if like myself you thought that Another World and Foundationj were superb then you’ve wasted far too much time reading this review and you should be on the phone ordering your copy' right now. H Andrew Korn Pic'n'Mix FONTS w n £a o i %t aaana cwttEse tfWMMi HEADHUNTER steel nnimukHAJi star Pic n' Mix GRAPHICS BLOCKr !nlike some of the cheap and cheerful Font | 6CSSASSSSX] WOBBLE
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glued to their monitors. Now. Nearly a year and a half later, ClickBOOM's development team has made Amiga Myst a reality.
By now. After the months of buildup in this magazine as well as the years of coverage in the popular media, everybody has at least a vague idea of what Myst is all about.
It's some sort of graphical adventure. The spartan documentation isn't much help either
- it's safe to say that the box tells you more about the actual
"purpose" of the game than the CD case booklet does.
Part of the purpose of Myst is that it's a game of exploration. It wouldn't be unfair to say it is about solving a mystery or two. That makes it unfair to both of us if I give you a complete plot summary, but it is worth knowing that the experience of Myst revolves around a man named Atrus and his rather unusual books.
"But it's just a slide show!'1 If you REALLY insist on treating Myst as a slideshow, go ahead. Open up a graphics viewer and just go through all the pictures on the CD. There's no special encoding to stop you.
I guarantee it'll work. Then, when you've worked that out, double-click the Myst icon and play the game. I guarantee that it is a lot more fun that way.
Atrus is an avid scholar and scientist - a true renaissance man. It's often said of a good book that it makes you feel like you're in a different time and place - but Atrus’ books really DO take you to a different time and place.
That's how you wound up, disoriented and aimless on the seemingly deserted island of Myst. A catastrophe has befallen Atrus and most of his books but some remain, waiting to be discovered by you, to transport you to other lands where you can piece together the information and evidence you need.
For you, the player, you have only the mouse at your disposal. Myst is completely driven by graphics - the ultimate GUI. Unlike other games which have attemped this (Sierra in particular), there’s no complex inventory management to deal with. In general, objects you can pick up are for very specific, one-off uses - you don't need to wonder if you'll need that match you just picked up in two hours.
Myst does revolve around puzzles, but they're typically not of the "Use object X on object Y" variety. Rather, you have to learn, read, record, and interpret what you see around yQu and can cull from Atrus' records, and then figure out how it might be relevant to a particular roadblock.
What's the fuss, then?
All of this might sound a bit pedestrian to you. Or at the very least nothing that should have made millionaires out of its authors.
And I'll warn you right now - for the first five minutes you play Myst. You may well come to that conclusion. Click forward, flip switch, click forward, ho hum. Particularly if you're in a rush, or haven't approached the game with an open mind, it's entirely likely that your first impression will be negative. Mine was. Both when I first played the game on a PC a couple of years ago and when I got the ClickBOOM preview. But then I sat down.
Cleared my schedule, and gave Myst a real chance.
Then, I started to like it. It really started to suck me in - not quite so much with the graphics, although they are nice. It was the music and the sound effects that really did So often when a game author is trying to create an engrossing environment, they forget stimulate as many of your senses as they can. Without tactile feedback and Smell-O- Vision. Myst does a very good job of bringing you into Atrus' world.
; It was Atrus himself who put the finishing touches on my conversion. When you find his writings and records, you really get an insight into this man, and why you should feel compelled to do what's right in his name. (That, and there’s not much of a game if you don't.)
When I’d read his work and examined his drawings, and then tried paging through one of his obliterated books, I actually felt a certain pang of loss and disappointment when all I got were hopelessly destroyed pages.
Myst has this funny way of making you care about what’s going on.
What more can be said about the best-selling CD-ROM game of all time except that it's finally here?
Of course, the sound and music aren't going to be quite enough to keep you playing for hours and hours. That is where the much- lauded graphics come back into play. No. It’s not like playing in a fully detailed 360 degree 3D world. You will find, as I did. That sometimes you feel you should be able to turn to face a certain way and simply can't. In congested areas (forests) this sometimes gets to be annoying and disorienting. But when you do get where you want to be - and even along the way, for that matter - you're treated to some very engrossing imagery. Again, you 4 Myst looks great on
an AGA Amiga, and even better if you've got a 24-bit CyberGraphX set-up.
4 You've probably gathered by now that the game gets its name from the spooky haze that cloaks the island.
T a real started to i the vas the ally did it.
Ng to cre- f forget to j they nell-O- f bringing finishing u find his 3n insight ael com- ). (That, au don't.)
D his ugh one It a cer- t when ages.
'ou care iren't j playing e much- No, it's degree some- turn to n corv 3 gets to ien you ven 3 treated ain, you What does this mean?
The arrival of Myst on the Amiga, even when you ignore the time that's elapsed since the rest of the world got it, is certainly a major event. It's brought a legitimately enjoyable game to our favorite computer and pushed the envelope of system specs a little bit (can you imagine what would have happened just a scant three years ago if you insisted on 8 megs of RAM. AGA or better, and a CD-ROM drive?
Madness in the streets!)
And with ClickBOOM in serious talks with ID over making Quake their next project, are we seeing a return to mainstream legitimacy for the The gloomy atmosphere gets even darker as you gradually uncover the secrets of the game.
Superb game which looks iat too.
Ican't expect every intermediate "going down the stairs" shot to be an absolute work of art, |but there are many locations and rooms in Myst where you should allow yourself a chance to say "Wow. That is really nice."
Before you start clicking away like mad trying to find the right button to press.
The worlds of Myst you will visit have their own internal logic, as does the game.
Discovering that logic is another part of the 1 joy, along with being an appreciative spectator. The game really does make you think. On the other hand, the global proliferation of Myst means that if you DO get stuck, help is never very far away.
The Amiga implementation It was a hard and fast requirement of ClickBOOM's conversion contract that the game be virtually indistinguishable from the original, and to that end as much of the original's source material has been used.
QuickTime, while perhaps not the optimal choice for Amigas all things considered, is used just as on the PC and Mac versions for the in-game animations. The graphics look the more or less the same - I was sent a PC version of Myst for comparison and can confirm that the Amiga version does indeed have nicer images in some scenes.
The only real difference is that to start the game, you have to make sure your audio and video are properly configured. ClickBOOM chose to use the AHI retargetable audio system for Myst - if you don't already have this installed, not to worry, Myst will handle the details for you. For video, you must first select a screenmode before entering the game. Myst will not automatically detect if this screen is large enough, however - experiment with the most attractive (Super72 or a Double-mode, for example) in high res laced noflicker and reduce to regular NTSC or PAL if your machine is overly
You have the option of installing various pieces of the Myst CD to your hard drive for optimal performance. In the most extreme cases, you can copy virtually nothing but the executable, or essentially the entire CD I found that audio lost sync with animated video at times on a minimum-spec quad- speed CD - if this happens to you. Experiment with installing more data and relying less on the CD.
CyberGraphX support was and is planned for Myst but in order to ensure Christmas delivery it was left off of the CD for final bug testing. A CyberGraphX executable was not available at the time of this review, but will be on ClickBOOM's website shortly.
I Amiga as a gaming platform?
The jury is still out on this one. But from my discussions with Alexander Petrovic, Producer of the Amiga port of Myst, it seems clear that we should consider Myst an exception. Not a rule. Extraordinary circumstances (the sufficiently eye-catching fake demo) piqued the interest of a developer (Cyan) and an Amiga publisher (PXL) sufficiently that a deal could be worked out. Similarly extraordinary circumstances played a role in the current Quake discussions - the proliferation of technically illegal implementations of Quake on the Amiga due to ID’s source code being leaked once again got
a lot of attention.
As much as we may like to think so. Porting a game from the PC or Mac to the Amiga requires more than sending a case of beer and a stack of source code to a hobbyist Amiga programmer in Sweden. Any project of Amiga Myst's magnitude requires, among other things, extremely strict quality control for an original developer such as Cyan to give it the go-ahead.
So. Despite the best intentions of PXL and other aggressive Amiga publishers, it seems that while some doors have been re-opened, there is not bound to be a full fledged re-invasion by those publishers and developers who have dropped Amiga support over the past few years. What's still the most important fact is that Myst is now here. It is what it has been built up in our minds to be - a groundbreaking game. And it's ours now, too ¦ Jason Compton SHADOW OF THE THIRD MOON COMPUTE* CENTRE Amiga Hardware Monitors Squirrel scsi-ii Interface 'C45.00 HiSaft Amiga Magic Packs Includes Wordworth
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• HJI WWVlObTOOXnalll Final Odyssey ¦ Price: £29.99 ¦ Publisher:
Vulcan Software © 01705 670269 After a short stack of mediocre
floppy releases and the announcement of a formidable stack of
new games, Vulcan's shipping department went rather quiet...
» He amount of detail in Final Odyssey is impressive, proving that the ancient art of 2D sphe design is far from dead stop than a top-down Breed game - it's actually possible to get a breather.
After all. The Minotaur is on the defensive, he's perfectly willing to let you wear yourself out scrambling around shooting at goblins and pulling switches On the other hand, there's a very Breed-inspired "Defuse the bombs belore time expires or lose a life" subgame to contend with As you travel along, you'll also encounter scrolls left behind by those who have tried and failed to end the Minotaur’s reign of terror They usually give you clues to puzzles, although some are warnings or other bits of detail.
Vulcan's trademark has always he company restructured a bit and tapped Weird Science to handle their distribution and some advertising, freeing them up to have more time to pursue and prod their programmers to finish games Some of the promised titles were dropped, some more added, and now Vulcan seems to be on a roll again Vulcan Software's Australian brain dram continues.
Following the recent Uropa2 from Auslex Software, they've turned their sights again to the southern hemisphere and picked up Ozlander Peter Spinaze's Final Odyssey, the next entry in Vulcan's CD game series Come sail away In Final Odyssey, you take on the role of Theseus For years, your people have had to send young girls to their doom at the hands of the evil Minotaur in order to placate him But after a time, you get fed up with the senseless waste of so many virgins, and set out not to placate, but to pummel the Minotaur.
To do that, you'll need to make your way through his insidious Labyrinth. You start armed only with a reliable but unimpressive crossbow, and must collect more weaponry, avoid traps, solve puzzles, collect money, and rescue the aforementioned maidens. At the end lies the Minotaur Final Odyssey could be considered "Alien Breed Goes To Valhalla." Although the action is more reminiscent of the former, right down to the baddies that jump out of the floor at you. The action is a little less non- iff!
¦4 ill their dedication to CD ROM you can expect as much of it as possible Surprisingly, most of the speech is confined to the online manual. Wtiich shows up on the screen and is dictated to you in a rather pleasant female voice.
Unfortunately, it s actually a bit distracting and only slowed me down in trying to read through the relevant instructions, but if you want to close your eyes and let the dreamy voice tell you all about the game, you’re welcome to. I was surprised that the ingame text (such as from the reading of scrolls! Was not also spoken to me Battling it out Final Odyssey plays in a top-down 3D view, with brightly colorful graphics which have been given a great deal of detail As Theseus, you have to get in. Arm yourself well enough to take on the Minotaur, and eventually find him. Somewhere on Level 5.
In addition to the monsters that get in your way. There are a limited number of cre tures you can pleasantly interact with, askin for information and getting assistance alone the way. You'll want to check out the manu* before playing to get the definition of the icons used in the questioning process, as istion 1" and "Question 2” are hardly illu- ating.
I was pleasantly surprised to see that J Odyssey doesn't get easily caught in a t of "sameness." Maze-based games can t simply boring when you stop car- 3 about what's behind another bland cor-
r. The main corridors are not randomized, ough there are subgames
which are dif- nt every time you encounter them.
So you can plan out how to disarm the iht traps in the right order and get the ne results every time you play, but there's ally no such thing as a good strategy for the games, which involve destroying the ards in a hedge maze and disarming the a bombs they drop before the time expires.
Despite its origins in mythology. Final dyssey pulls a lot of inspiration from [ magic, present technology, and even some Jture technology. There are hologram walls, porters, boulders that turn into bad guys, j a hero's arsenal including a chain gun and obs. Rather than seeming simply like an linspired author reaching for lots of cliches, t all comes together nicely in this game.
The attention to detail is fairly impressive, ossbow bolts stick in walls and stay stuck r quite some time (rather than simply dis- pearing when they scroll offscreen}, the onsters look eerie in a campy sort of way | as they ooze towards you, and brightly coloured rotating turrets shoot fireballs at [ you with deadly accuracy.
Giving your all Final Odyssey asks rather little of your Amiga short of a double-speed CD-ROM drive. 2 megs of RAM (any sort) are required. 1 meg chip minimum. ECS and the 68000 are supported, which means even a limping A500 can handle the game. No installation to HD is required, although you'll want to save your games there. The game has a healthy allotment of 10 save slots.
This is good, because the real challenge in Final Odyssey is not so much the puzzles, or ammunition management (although you should treat bombs like gold), or in finding the right soul to help you out. But just in living long enough to get to the end. There are so many little traps in Final Odyssey - an arrow here, a floor spike there - that your health and eventually your extra lives get whittled away before you know it.
The maps in Final Odyssey can get expansive at times, but there's little reason to keep a pencil and paper nearby - usually you are rewarded for your explorations fairly quickly and don’t need to do an inordinate amount of backtracking. Transitions between maze screens (they scroll up to a certain point, but you enter different regions from time to time) are nice and snappy, but other changes (like altering the maze due to flipping a switch, or the nuking of the hedge maze if you fail to stop the bombs) suffer from the "extremely long fade” illness I've seen in other games, like the AGA
conversion of Civilization. It really breaks up the ) view, have irself and evel 5.
Et in of crea-
i. asking e along manual f the s, as Breaking conventions I've
played a lot of games, and it's nice to see that every now and
then an author will make a break with common gaming notions.
In Final Odyssey, as you collect food to boost your health,
you can actually go above the top level of strength and start
working on another "life" worth of health.
I wish more game designers would consider this - it's hardly less realistic to think that you could start building another "life" than it is to have multiple lives in the first place, which Theseus certainly does.
Spinaze broke another rule, but one I'll have to condemn rather than compliment him for. The monsters chase you, typically with some less than stellar Al - but that's not my problem. My problem is that they chase you at exactly the same speed that you move. It's not such a bad thing if some of your enemies are your equal, but from the days of Pac Man on. It's been a well established fact that speed differentials make for more tension.
As it stands, Theseus can flee most trouble - the monsters can't gain on him, and they have to stop to fire a weapon, so unless you get outmanoeuvred, the monsters are less of a threat than they should be. (For the record, Pac Man was slower on straightaways but faster on corners) I was disappointed when I realized what was going on.
Your machine - a different timing mechanism would have been appreciated. Aside from that, I yield to the colossal effort completing a game entirely by hand entails.
Bottom line. I'm impressed by this release. It's done a good job of balancing game quality and machine requirements - I am one of the most stalwart advocates of high-end Amigas you'll find, but on the other hand I can appreciate a well-done, low- resource job when I see one. After an uninspiring launch to the series (Strangers), Vulcan's line of CD releases have indicated some very good things for the future, and I hope to see Peter Spinaze share another view of another world sometime soon. ¦ Jason Compton rhythm of the game.
Final Odyssey is a healthy amount of fun to play. It's visually stimulating, with adequate sound effects and enough incremental rewards as you progress through the labyrinth to keep you hunting for more. It's a little disappointing that there isn't a greater variety of monsters to fight or that the CD- ROM wasn't used to greater advantage, but in all. Especially considering my lack of appreciation for paper-and-pencil mazes. I had a great time. There's enough arcade action to go around without becoming a straight shootemup. But it’s by no means "cerebral."
Peter Spinaze was a one-man band as far as the creation of the game is concerned, and as far as I’m concerned he did an overall excellent job as designer, programmer, artist, and effects man. Where these one-man teams always seem to have trouble is their 3D work, and in this case if just a few shots had been cut out of the 3D intro movie, it would have put a much better face on the game as a whole.
From a general programming standpoint, the game has an annoying habit of slowing down when too many monsters get onscreen at once, regardless of the speed of Coming soon from Sadeness Software, the ultimate Amiga CDROM games!
The Ultimate Amiga Strategy Wargame.
Incredibly detailed H-Res graphic Due lot release in November 1997 Foundation will set new standards lor the Real-Time strategy war conquest games' Featuring many unique features not seen in any game tor any platform1 Combining the very best elements ot The Settlers 2. Warcraft 2. Command and Conquor. Megalomania along with some totally original ideas and features ¦ Foundation will set new standards tor strategy games on all computers ¦" J Brief Feature List: '
• ECS. AGA and CyberGFX tullly supported. • Serial and TCP IP
• I player versus 1.2 or 3 computer controlled players. • 2
player Split-Screen mode. ,
• over 800 frames rendered intro ¦ Over 50 meg of Sound and
Graphics. Stunning P4t„ mtmZmenu urreensi
• Full control over every friendly unit • Comes with a
Map Mission editor. Q
• Random level generator tor intinite levels! • Extensive
full-colour on-line manual help.
• Custom made 246 1 quality mission menu screens. • Mug-Shols
included trom Amiga owners! 1 •
• Advanced enemy Arliticial intelligence. • Advanced
Fire Smoke Shadow ettects.
• Realistic rendered ob ecls such as trees, rocks etc • High-Res
II you would like lo be one ol the very lust owners ol Ihis massive new Amiga game, you can till in the pre-ordet _ I form below (NOTE No money will be debited until your order is sent') This ifi ensure '.hat your pipe- is despatched on the very day ol release' Release Dale: January 1998 • £29.95 inc pip • httpi WWW.sadencss.demon.co.uk toundation.html SYSTEM REQUIREMENTS Any Amiga - 2 Meg RAM minimum Double-speed CDROM. AGA and Graphics cards fully supported and enhanced Full bnttte and management control!
For relertSmtu&toher 1997 onEscapee will set new standards tor Action adventure games' Full 256 colour AGA graphics tOtfng the verybesF'Xesnents of classic games as Pnnce ot Persia. Another World ana Flashback along with e totally original Ideas and Matures - onEscapee will set new standards tor action adventure games games on led PC and ’versions 600* Ir.imes ot character animation’ Fun atmospheric digital music score - IF YOU WOULD LIKE TO PLACE AN ORDER FOR EITHER GAME OR RECEIVE MORE INFO ABOUT THEM ¦ PLEASE TICK THE CORRECT BOX. AND FILL-IN YOUR DETAILS. Please send completed form
Itelephone email us) lo: Sadeness Software - 13 Russell Terrace - Mundesley • Norfolk • NR1I BLJ • UK Tel: 101263) 722169 Place a Pre-Order lor FOUNDATION ¦ Recive lurlher into aboul FOUNDATION • Place a Pre-Order lor onEscapee ® Receive turther info about onEscapee • Please till in your details in BLOCK CAPITALS. Thanks.
Name Address Sword ¦ Price: £14.99 ¦ Developers: Serio-Comic ¦ Published: Titan ¦ Distributed: Epic © 0179 3490988 What do you get if you cross Bub and Bob from Rainbow Islands with George Formby? The main character from Sword... hen I heard The title of this game, it conjured up many images in my mind Would it be an mtncate role-playing fantasy adventure, or a mad hack and By bloodbath? No, Sword is in fact a plat Cn game. Swords barely get a look in.
Two-dimensional platform games have in somewhat out of fashion over the last few years. After all. Why have Manic Miner when you can have Tomb Raider II?
However, if in these retro times where flares are back in fashion (for the tenth time in as many years) you still crave for the old days, then read on.
The story goes that you. Our hero, have been sent on a quest by the King. Your goal is to find some mythical sword, hence the title Armed only with your wits, and what can best be descnbed as a machine gun.
You must battle your way through vanous levels of fiendish traps and vicious monsters to achieve your goal.
Quite why the sword is so important to the King when he's got a machine gun in his arsenal I can't say. But the result is that you can dispense death in rapid bursts, so who am I to argue?
Bouncing around smoothly The first thing to say about this game is that it looks nice. The graphics are neat and the baddies are varied and amusing. The backgrounds are well drawn and different on each level. The end of level baddies also look impressive. In fact it's hard to think of any game of us ilk which is better presented Your character bounces around smoothly, and the collision detection is good, so you rarely find yourself arguing with your monitor about the validity of your character s death As you progress, the levels offer some different challenges, as well as the usual array of
dangerous leaps and troublesome nasties I particularly like the underground levels, in which your path is lit by a little glowing sphere which rotates around our hero, illuminating only a small section of the screen a nice touch On several levels you are challenged to stay ahead of the edge of the screen, which chases you relentlessly causing death on contact. In a similar vein you may also find yourself lighting your way out of a rapidly flooding cave system.
What about the gameplay?
Sadly, good presentation is not enough to make a good game. There are other features like playability to be considered One of the hardest things to get right on any game is the difficulty level - too easy or too hard and you can quickly lose interest.
There is no question that some may find Sword just too difficult to bother with. It requires a lot of patience to get any distance with this game Lives and indeed whole games can disappear rapidly. Learning from your mistakes is often the only way to get past certain hazards.
The patience needed to get you to the end of level baddies is nothing compared to the amount required to beat them. It is here that the game gets it all wrong Apart from the baddies themselves, which suddenly make vour character look very small and his gun seem very lame, the end of level screens are pretty dull. With so many hits being required to kill the damn beasts, and so few options as to how to go about it. You may find it difficult to maintain both your concentration and your interest.
No sneaky bits?
Another fundamental problem with this game is that it’s just too linear. There is only one route through each level, and there are no short cuts or other sneaky extra bits to keep you searching. If you reach a part which you can't negotiate, you may find that giving up is a more tempting option than wasting your life away getting it right.
Fortunately you have plenty of lives, and any baddies you managed to kill with your previous life do not return to haunt you.
After you lose your final life, you can continue your game from the start of that level, and there are level codes to prevent you from having to fight your way through the early levels every time you load the game Having rooms or locations which can be visited in the order you chose, as in Super Mario World, would allow you to continue playing the game despite being stuck at a particular point. As for the music, an option to turn it off would be a bonus.
Arc §omq ta aeed it if you Mint to let MSI that toy lni|ht' Ahh. The hearfy surrealism of it all Overall, this is a well designed, challenging game. The animation is smooth, and there is enough variation between the levels to keep you wondering what the next one will be like, provided that you can be bothered to keep going Despite its many good features. Sword really doesn't have anything new to add to the platform game genre. However, if you have plenty of time on your hands and are craving a fix of platform action, this should have enough to keep you entertained ¦ Jonathan Brooker TIPS
CENTRAL Tips Central Tips time again! This month we got some free labour from Dave Stroud who foolishly volunteered to type in this little lot, just for the honour of making Andrew Korn a cup of tea. Opposite 'it's Adventure Guru Sjur Matheson.
James Pond 2 - Robocod Championship Manager '93-'94 Following on from last month, here's another tip for Championship Manager '93-’94: Select "New Game", "Tranmere” and "Arrogant" before calling yourself "Mr. Bulgaria" and then you will find yourself rolling around in lots of money. 30 million quid to be precise.
Those colour-blind fish-loving platform-obsessed souls out there who still play James Pond 2 Robocod may be interested to know the locations of some secret rooms.
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Play the bath level, and immediately afterwards, drop to the bottom of the castle and walk left to the statues of the snowmen. These will turn into a moving platform when you jump on them, and you will be transported to the top of the screen. Now walk left into thin air, and jump.
You should be standing next to some doors now. Behind which are plenty of bonuses. If you go back to the snowmen after completing the circus level, and jump on the snowmen again, a platform will float upwards and take you to a tunnel, where even more bonuses can be picked up.
James Pond 3 - Operation Starfish Super Stardust And for those fanat- Type in your password as any of the following so you can get some help: HAPPYARCADE into Start with 7 lives.
YOUARESOSAD some Cheats Should make Start on level 13.
Your MAKEMEHAPPY M+ • h*a * o* wv«* Unlimited lives.
'r~l‘ »k BZZZZZZZZZB Warp 1. 25 lives * full powerups.
ENZZZTZALPO ggg0 from the programmer Warp 4. Special mission. 10 lives.
- -• - ' •*' * . ' »' « _ ? . • ’ -* * 35 lives and full
If you're fed up of starting on level one all the time (and let’s face it. Who wants to do that all the time?), try typing these codes in on the title screen to be immediately transported to more exotic locations: % T Level 2: SESAME Level 3: RONSON Level 4: FUNKYTUT Level 5: HISSTERIA Level 6: 7SLURP Level,7: PLUNGER You need help Wendetta 2175 You say lomayto. I say tomarro. You say Wendetta. I say Vendetta. Wendetta.
Vendetta. And now f'some level codes: Level I: CAQCTZP Level 2: UADCVXW Level 3: FAFWTJR Level 4: YABTCJP Level 5: KAJBFYU Level 6: LALGVZS If you would like some help on any game - or you have some tips that you’d like to share with your fellow readers - then please write to us at Tips Central at the following address, remembering to mark your envelope Adventure or Arcade accordingly: Tips Central, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs.
London E14 9TZ.
TIPS CENTRAL Adventure helpline Monkey Island 1.
I'm stuck on the ghost ship, as I don’t know how to get the antiroot. Also how do I go through the squeaky door?
I’ve read a tip from CU Amiga adventure helpline, and it said you should use the grog on the rats to make some sort of grease for the door. But. If there are rats I can’t find them. Please, help me?
Chris Watkins. S. Yorkshire Dear Stuck. The first thing you have to get. Is the key hanging on the wall in the captain's room. Try using something magnetic. Then you head for the room with the chickens, and open the hatch using the very key you just stole.
Climb down and you're in for a creepy surprise.
Try serving them a drink. The rest is easy, so I guess I can gratu- late you on completing The Secret of Monkey Island.
Simon the Sorcerer.
Please could you tell me how do I get in past the door outside of the Tower of Doom in Simon the Sorcerer 1 ?
Louis Shanahan. Ireland Well Shanahanahan, I see the tip from the December-issue helped.
Well... enough chit-chat. To enter the Tower of Doom, simply drink the potion you should have in your inventory If you don't have it you need to visit the swamplings house, and go down the trapdoor.
Fix the loose plank with the nail, and you can reach the scull.
On top of it there's a plant called Frogsbane Collect some of it and give it to the druid in the city, in exchange for the potion.
Monkey Island 2.
Could you please give me some assistance with MI2. I’m stuck in the room with the lights out and cannot find the light switch.
If you can help me with this I’d be very grateful Also I've noticed there’s a MI3 out on some formats.
Do you happen to know if there is an Amiga version planned?
Nicola Borrill, Rotherham The assistant answers... The switch is there! You should be able to find it by moving your pointer around.
To narrow things down a bit, you should concentrate on the right side of the screen, and about half way up... or down. If we'll ever see Monkey Island 3 on our dear Amiga I don't know. There was a small rumour some months Willy Beamish Deal Helpline. Please help me. I’m desperate!
I’ve been playing Willy Beamish for some time now. But I can’t figure out how to get rid of the babysitter-bat on day 2.
Bart Simpson Hello desperate. Head for the bathroom and pick up the hairspray.
This can be used to slow the bat down. Next stop is Briannas room.
The cat should be playing with a mouse. Take the mouse, and don't care about spoiling the evening for the cat. It can catch another one.
Run down to the living room and spray the bat, before clicking on the vacuum cleaner.
You'll find yourself hiding behind the sofa. Place the mouse on the table, and you have bait.
Use the target mark on the bat when it starts attacking the mouse, and you'll at least live to see day 3.
Can anyone help me? I can’t find anything to do in the office of the palace. Please help me!
Fred Flintstone ago. Saying a PPC version was under development. But I doubt it.
We can still hope though, 'cause MI3 ended on top of the ClickBoom survey, asking what games people would like to see for their Amiga. Another solution would be to use shapeshifter and the Mac-version of the game, but you'd need a pretty fast amiga to do this.
It's been quite a few years since I played this game. I didn't remember what to do myself, so I made a phone call to the owner of the palace and asked him.
He told me you could try operating the arm of the statue in the lower right corner of the room. A safe is then supposed to appear, but he wouldn't give me the code. He only said you'd need some kind of box. And mentioned he had lost one in the bank some time ago. If you had such a box, you'd have to operate the on off button to the first switch on it.
Then you'd have to press the up down arrows until the first light on the box lights up. Next step would have been to operate the validation button on the safe, then repeat the complete operation for the next tree lights, turn off and take the box, and then press the validation button again to open it. But that was only if you had such a box. He said laughing, before he hung up.
Lure of the Temptress I’ve broken into Taidg’s place and lit the apparatus, but I don’t know how to make the potion or where to find the ingredients. Need your help badly.
Earthworm Jim Help is near. All the answers are right in front of you. Read the diary and then examine the apparatus carefully. You'll find an oil burner, a flask, and a tap.
Use the tinderbox on the oil burner, and then the flask on the tap. Your problem should be solved, and you can start the quest for new ones.
CH Plenty to be getting on with in this month's Tech Scene, including the fascinating Distant Suns and a remarkably neat and ingenious Al 200 tower solution, not to mention a round-up of mice and a couple of new Atari and Apple emulators.
5. 01 CD ¦ Price: £29.99 ¦ Supplier: Wierd Science © 0116 2463800
Space... the final frontier. CU boldly goes where no Amiga
CD-ROM has gone before.
52 DISTANT SUNS 5 01 CO Eiptm the farthest reaches al the known universe with the new CO release al the classic astronomy system.
SS APPLE II EMULATOR Ton can emulate |ust about any personal computer on yoar Amiga How about the Apple II?
58 ATARI 800 EMULATOR Don't laocy the Apple II emula tor? Mayhe the simdady nostalgic Atan 800 is more your style.
59 POIWR TOWER With lights glowing like a Spielberg spacesbrp and a stnng of innovations on offet is this the best tower ever?
61 INPUT DEVICES We've tracked down a whole load ol mice and a bunch ol other inpat devices lor an eitensne buyers guide.
64 BLITZ BASIX CO What do you get the Blit Basic programmer who has everything7 A CO with all of it neatly arranged in one place!
66 PO SCENE More cheap and free Amiga entertainment from that canons place they call the P0 Scene 68 PO UTILITIES More cheap and Iree Amiga utilities Irom the... no. That's not going to wort is il?
Istant Suns is not a new program. But it is a great program In fact, it's one of my favourite Amiga programs ever, and one which I've been using for years It's for anyone who has ever looked up at the night sky and wondered, or in fact anyone with even a casual interest in astronomy and space sciences In a nutshell. Distant Suns is your own personal planetarium, but without the Laser Rock Shows at the weekends For any given date, time and location it will display a picture of the sky. Scattering the stars, planets and galaxies as you would see them on a clear night. With your room lights
turned down, and monitor adjusted, the effect is beautiful It's still very easy to use, and the manu al does an excellent job of getting you over the potentially confusing hurdle of co-ordinate systems. Once you start it. It looks at your clock and calculates the position of all the objects you could potentially see. You'll need to tell if where you live as your location on earth obviously makes a difference) but that's the hard part over. Distant Suns may lack the encyclopedia of background information which accompanied the similar Amiga package ‘The Digital Universe", but I it makes up
for it by being friendlier and less intimidating.
Since I last installed Distant Suns, I glad to report that it has sprouted an Arexx port I This is perfect for advanced users, because now your own programs and scripts can have access to the complicated mathemat- I ics involved in calculating the position of the sun. moon, stars and planets. With a little ingenuity, the Arexx port could be used in an Amiga based system capable of guiding a | telescope for example Some Arexx scripts | are provided to get you started, and these include a function to return the position of | the moon and a function which creates an animation of comet Hailey's
As it is now also distnbuted on CD ROM.
This means that the huge Hubble Guide Star Catalog and "Stars on Demand" files can be included: on their own these files would have consumed over four hundred floppy disks. These add-in files increase the number of stars which the program can display to the extent that most amateurs, even the keen ones with large telescopes, won't see the faintest And that's a lot of stars - over sixteen million in fact.
Also on the CD-ROM are over 1500 S Heavenly Bodies Distant Suns includes details on many more objects than the stars.
1. Planetary Data Now only can you find the position of the
planets, but also view their phase - useful when planning
2. Lunar observation The moon is rendered with wonderful detail,
including the correct shading. The stars around it are part of
the Hubble Guide Star Catalog, which includes over 16 million
3. Planetary images Click on a planet, and up pops a screen
containing this kind of highly detailed image from the NASA
archives. Award yourself 5 points if you recognised one of
4. Deep sky objects Here we've selected one of the so-called
Messier objects. Not only do we get detailed notes, but a
", but tnd glad port.
:ause an ;mat- of the ittle »d in liding a cripts ese in of is an l-ROM.
Ie Star can be uld ippy num- isplay ;n the l't see over 4 The moon graphic is so good it looks like a photograph!
77 _ llllllllll 4 Speaking of photographs, the CD-ROM is packed with NASA images.
Different views There are many different ways to look at the sky with Distant Suns, depending on what you hope to see.
You can configure it to show you what you would see if you went outside (complete with twinkle effects), or you can view the entire solar system from an imaginary spacecraft.
1. Planetarium view This view displays a huge 180 degree view.
It's useful for quickly finding a particular object.
2. Local view Switch to local view to create the picture you
would see on a perfect night.
You can even change the landscape to match your surroundings.
3. Local with extra data Extra information such as star names and
grids to help you find your way about can be toggled on and
4. View from space Here's the inner solar system planets as seen
from four times the distance of the sun. You can watch as the
planets rotate, and even create an animation of it for later.
Images of the planets and deep sky objects.
These are linked into the program so that clicking on the little red dot that is Mars will bring up pictures of the surface, moons and so on. Some animations are also included to fill up the disk, and the result is an excellent package. It’s better than a glossy book because it's interactive: you can see what the stars would look like on the day you were born, and you can create a map to take outside and use to guide yourself around the sky There’s so much to Distant Suns that it’s hard to do it justice in this relatively small review. You can print out your own star maps and ephemeris (a
list of astronomical positions with setting and rising times), add your own objects such as comets, view the solar system from millions of miles away, watch solar and lunar eclipses, teach yourself the constellation names... it's a big, big program.
Not that big though: it was written back in a time when memory wasn’t cheap, and so it will work on almost any system. Obviously an accelerator card will make a difference to speed Ian FPU version is included), as there are a lot of sums involved, but even on an A1200 it's fast enough to be useful.
Perhaps the only problem is the lack of support for graphics cards. Although the Distant Suns screen mode can be promoted using utilities such as NewMode. A built-in mode requester would be better than the limited tooltype support.
There are rumours of this appearing in an update, so pester the publishers and let them know. ¦ John Kennedy 4 Click on the galaxy and up pops a tiny photograph so you know what it looks like.
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ImagiFX 2.6 - £179.99 http: www.ctaz.com ~msdei The Apple II. For better or for worse, was the garage-designed computer that Steve Jobs convinced millions of people and countless institutions to buy. It was a bit of a paradox by 1982, it was offering less in features for more money than other computers. But had such name recognition and software support it kept plugging along.
? Unless my eyes deceive me, here’s that old fave Joust doing the emulator thang.
A s 060 PlWfSS 80J0ECtwi »F« ? Up U Opiow S r*PCW t State Ds« i79.» 32m And with A-ll, you can keep a 48K Apple II+ plugging along on your Amiga.
At first, I was skeptical of A-ll. After all.
We already had a very capable, if not perfect Apple II emulator in Apple2000. While it hasn't been updated for three years, it does a pretty good job. Add on top of that the fact that A-ll comes from Microcode Solutions, the principles of which had once solicited Apple2000's author to buy the program, and even showed it at a convention, and you worry a little more.
To clear that up first. A-ll is not Apple2000.
Its operation does share some common features. Such as variable speed and multiple input selection on the fly. But as far as I can tell this is not a simple rehash of someone else’s work.
The emulation takes place on a custom screen (AGA not required). You will need to obtain the original ROM images for the emulation to work properly. Other than that, even a standard A1200 can run the emulator. Although with an 030. You will be able to get the full experience, more or less, of using a real Apple II-*-, right down to the limited but garish palette and the sound that makes PC speakers sound symphonic. A-ll allows the reading of disk images and memory snapshots, and there are certainly a lot of them out there.
I did have a difficult time spotting the differences between A-ll and the incumbent Apple2000. And at first all of the points went to Apple2000's column. A-ll has the annoying habit of opening its file requesters on the Workbench instead of on the same screen as the emulation.
Rather than holding the disk image in memory and only saving changes when told to, A-ll allows the emulation to write to your disk images at will. And I prefer Apple2000's "status bar" to the teeny on-screen icons A-ll uses for user information. But then the compatibility tests start- _ I dug out programs that had Apple II Emulator Freeware. Distributor: Microcode Solutions given me trouble on Apple2000.
Usually with crashes due to an unknown instruction, and A-ll capably handled some of them. It also has a write-protect option for disk images which some games require.
It also renders the Apple's graphics slightly diferently. Avoiding some of the historically accurate but annoying Apple II + color bleeds and splotches.
Had A-ll implemented a 128K Apple, it would have been wonderful, but as it stands A-ll will have to be a complement to, rather than a replacement of. Apple2000. ¦ Jason Compton APPLE II EMULATOR Developer: Microcode Solutions System Requirements: os 2 04 ting 1 memory 2 Megs memory and hard drive recommended While it’s generally accepted that the Apple II started the home computer revolution, it was the Atari 800 that was the first home computer that had the sort of qualities we came to expect: good graphics sound and at least a semblance of user-friendliness.
The Atari 400 and 800 predated Sinclair and Commodore’s forays into home computing by a couple of years and their popularity peaked earlier, and with less overall success. By 1985 it was clear to most software developers that their fortunes lay elsewhere. But the Atari 8-bit computers share a special common thread with Amigas - they were largely designed by custom chipset wizard Jay Miner.
Finally. Microcode Solutions has provided an easy-to-use program to emulate these old workhorses. ACE has been released as freeware in an as-is state. That means emulation isn't perfect, some features are unimplemented. And isn’t likely to get any better.
But there aren't many alternatives, and ACE is the only one that will run well on an 030 Amiga.
ACE emulates the original 48k Atari 800.
Meaning most but not all of the software you can find for the Atari may work. (Later models boasted up to 256k of memory, but those were in the dwindling years of its life.
ACE even boasts an Amiga-to-Atari networking system you are invited to build at your own risk, which will allow you to access real Atari hardware.
As it stands. ACE will run cartridge images, disk images, and "snapshot" files.
The XFD disk format is supported over the more popular ATR, but stripping the top 16 bytes from an ATR file turns it into an XFD.
AGA is recommended for full color and sprite effects (the Atari had some very splashy ’’colorbar" effects thanks to its Jay Miner chips, and pioneered the hardware sprite). Graphics cards are not supported by the emulation.
? Atari Baseball.
Americans play this game, apparently.
ATARI 800 EMULATOR Developer Microcode Solutions System Requirements: os 2.0*. esuo. 1 u,,ab,t, memory 2 Megs memory and hard drive recommended.
As with any emulator, compatibility problems arise ACE has trouble with a few Atari graphics modes leading to very corrupted Certainly better than we've had to date.
Graphics. It sometimes "loses” sprites or doubles their dimensions when inappropriate. And then there are programs which will simply fail. For the industrious hacker, ACE has an exceptionally elaborate debugger built in. So you can pick apart problems or learn more about the Atari's inner workings.
Atari 800 Emulator Freeware. Distributor: Microcode Solutions (www.ctaz.com ~msdei) »&£ WthO.| DAFO 72-P
* ont inn) tOut to i rr • 0-4*3 ACE is blemished, but I am
grateful for the release of a straightforward emulator for
the Amiga, and can only hope it will inspire others to build on
the work and come up with a more rock-solid way to experience
the very unique and underappreciated world of Atari 8-bit
computing. And if you’re interested in buying the technology
outright. I hear JTS Corp. which recently bought out Atari,
isn’t doing much with it these days. ¦ Jason Compton Scltwae
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DEPT CUA 7 • NEW STREET ALFRETON • DERBYSHIRE DE55 7BP Tel: 01773 836781 FAX: 01773 831040 e-mail: infoftghe co.uk Power Tower B ¦ Price: £149.95+ see box for options B Supplier: Power Computing 3 +44 (0) 1234 85 1500 » A deal. Simple iitenir. The wy model ol easy construe- lep aside, Micronik. ICS and Eyetech. There's a new heavyweight challenger in the ring and it has a mean streak in its eye Power Computing's new tower case has a sleek professionalism about it which makes the rival options look uncomfortably DIY in comparison It has the purpose built look of the Micronik Infinitiv
case, the solidity of the ICS tower and the easy fit mentality of the Eyetech EZ-Tower. When we initially saw this box on display at Computer '97 we could see that this was a seriously clever piece of kit, enough so that we were dubious about the likely price. Now it's here for us to give the full treatment, and the pnce turns out to put it on the same footing as its direct rivals When we produced our definitive guide ? It may look at first a little like a deep sea fish which has swallowed some traffic byhts.
But I like it Bundle 1 - Case, keyboard interface, floppy drive extension cable, power connector, keyboard. • £149 95 Bundle 2 - As above plus 4-way buffered IDE interface and IDEFix *97 software. - £180.90 Bundle 3 - Amiga clone, as bundle 2 with an A1200 motherboard fitted. - £349.95 Bundle 4 - As above, but also including 24x CD-ROM drive, 1.7GB hard drive.
Blizzard 68030 50 accelerator, 16MB fast RAM- £729.95 Power can also supply custom bundles, phone them for details.
To putting your Amiga in a tower back in our April. May and June 1997 issues we were expecting them to be popular, but we never quite expected the huge response they generated, nor the explosion of interest in tower systems that has followed With no middle ground between the cheap but limited low end Amigas and the expandible but expensive high end Amigas, a towerised A1200 has always seemed like a popular option, but it is one that nei ther Commodore not Escom pursued The A1200 motherboard is simply not designed to be treated this way. So it's a lot ol work to make a tower cased Amiga work
properly All that custom construction means conversions were generally considered a luxury A drop in the prices of Zorro cards and increasingly powerful software has gone a long way to changing all that Possibly an even more important factor has been an increased desire for the facility with which a tower cased Amiga can have storage devices added to it. The prices of 3 5" hard drives has plummeted and the desire for Zip dnves. LS120s and most particularly CD-ROM drives has soared. Next on the horizon is the advent of the Blizzard PowerPC accelerators for the A1200, recommended for use in
towers only, so yet more people are going to be faced with the thorny issue of fitting their A1200 to a tower case Power Computing throw down the gauntlet with an impressively easy to construct tower case The available bundles.
Made to measure Fitting is what the Power Tower is all about.
With an elegant, fully shielded metal case, a good range of drive bays and a 200 Watt power supply, the only thing the Power Tower seems to miss sitting on your desk is a "Powered by Amiga" logo , but even this may well be corning soon. Turn the tower around and you will see that like the Micronik Infinitive case, this sports proper cut - outs on the back for the rear ports of the Amiga 1200's motherboard. The panel is oddly recessed into the back of the case, the reason why being clear when the case is opened up Inside is a cradle, not unlike the one m the Micronik Infinitiv case, which holds
the motherboard proper. The cradle fits into the side of the case, a small L fold bearing the cut - outs To connect the A1200 motherboard, it is first necessary to remove it completely from the original case The plastic clamshell of the console box is unscrewed and the keyboard I Cunning Connections Not content with walking all over the opposition on the power connector front, the Power Tower has similar plans for the LED connections and the keyboard interface.
While each of its rivals has ways of coping with the trick of connecting the power, disk drive and hard drive LEDs, none is as simple as the one the Power Tower provides, all the wires soldered to a PCB which just plugs straight down into the appropriate place on the motherboard. The keyboard interface is stunningly simple. A socket is already mounted in the rear of the case. This is linked, via a push-on connector, to a small PCB bearing a single chip which plugs straight into the keyboard ribbon header. The adaptor is a PC keyboard only type, unlike some autosensing rivals, but even the most
ardent PC haters shouldn't be bothered about this; you might not like their OS, but they've got better keyboards very cheap. One is, in fact, included in the price of the tower.
Se. A sk is his jer of nel is
e. the is i the i lie fold it is from of the oard ribbon, power
LED and disk drive connectors removed. The metal shield then
has to be taken off. Small fold over tabs hold the top part in
place, a few moments work with a long fingernail is all that
is necessary to remove this. The bottom half of the shield has
cutouts which the ports poke through, small hex head socket
screws holding it in place. Removing these can be a little
fiddly, but a t-bar socket wrench is thoughtfully supplied.
Which makes the task very simple.
Once the shield is entirely removed, the motherboard can be simply slotted into the cradle and the hex head socket screws put back in to hold it in place. We found the machining of the cut-outs to align perfectly, making this process a breeze. Two machine screws connect the other end of the board to the cradle via a couple of hex clearance bolts, and a couple of stand off pillars support the motherboard in the middle, keeping the whole lot perfectly stable.
Powering the board isn’t entirely straightforward. PC motherboards, not to mention the new generation of Amiga baby AT form factor boards designed for this type of case have a standardised power connector on them, the A1200 doesn't. The correct voltages are all there, but getting at them poses a bit of a problem. ICS opted for a connector which leads out of the tower and back into the socket at the back, a good if slightly ugly solution. Eyetech made it prettier by connecting an adaptor to the floppy power lines on the board, but this does not supply the -12v line, so necessitating a
fly- lead pin which slots into the centre of the rear power connector, not an ideally reliable solution.
The Power Tower has the best method yet. Fundamentally similar to the ICS solution, the cable is custom made rather than custom modified. The rear connector is a flush mounting L-shaped fitting which doesn't project beyond the case at all. Only the similar device available as an optional extra for the Micronik case comes close. With a Micronik Zorro board fitted, the ICS and Infinitiv cases can draw their power internally. But the Power Tower can go this route too.
Once all this is done, and the connections have been made Isee box above! All that remains is the floppy disk drive. The internal unit slots into the drive bay behind a proper faceplate, and a long floppy cable is supplied. It was here that we hit our first problem - the hole in the faceplate for the disk eject button was too small. Power told us that this hadn’t happened for them, so we assume that the one we got shipped had the wrong faceplate in it, and you shouldn’t have the same problem.
Finally any hard drives, CD- ROM drives etcetera can be connected in the normal manner. There are two 3.5" floppy drive bays, one with the faceplate pre-installed, and a further two internal hard drive bays.
Three 5.25” bays complete the score, giving the Power Tower as much drive room as the ICS tower but rather less than the huge Eyetech EZ-Tower.
Smooth operator So how does it all work? Once j assembled there is not a huge I amount to choose between t tower solutions, but this comes out very well. In terms of stability it is excellent, something you would expect from the solid metal case.
The keyboard interface, one of the more variable items, is as good in operation as it is in assembly, mapping the full Amiga keyset including a keyboard reset and running smoothly and flawlessly. It does well on the looks front too - instead of the normal little LEDs on the front, this has small banks of shielded LEDs in red. Green and yellow which glow gorgeously from under the ridges on the front panel. A sticker set is included to let you label all the rear ports.
The reset switch can be connected one of two ways - if you install a Micronik Zorro board you have a reset line supplied, otherwise you have to solder header pins onto two surface mount components on the A1200 motherboard. This is a real let down ? Here it is. A for the otherwise ultra easy construction. It keyboard inter- is a pity there is not a header on the key- face of sapreme board interface to take advantage of the key- simplicity. Works board reset line the way there is on the Ateo damn well too.
Keyboard interface used in the ICS tower.
Connection of IDE devices is best left to the optional 4-way buffered IDE interface and excellent IDEFix ‘97 software which Power supply for an extra £30.95. Like the ICS case, this uses the same basic layout as the Micronik boxes, so Micronik PCMCIA right angle adaptors can be used, as can Micronik (or presumably Ateo) busboards.
We hit something of a problem with this case when it came to fitting a busboard - the keyboard interface sticks out too much, getting in the way. This isn't a fatal problem as with care the two can be jammed together. But it's not the best arrangement either.
The Power Tower is simply the best tower case we have yet tested. It is as easy to construct as it is ever likely to get, and comes with good instructions. Like all things in this world it is flawed, certainly, but none of the flaws are too bad. If you’ve been eyeing the plethora of options for tower conversions lately, your decision has just been made rather easier.
Sure there are still advantages of the other towers the EZ-tower’s large bay capacity and dual motherboard facility, for instance - but for the majority of users who simply want the extra expandability and bigger power supply a tower provides, this heavyweight from the Power stable KO’s the opposition in the first. ¦ Andrew Korn POWER TOWER System Requirements:Ai2oo muhniioiii. I All You Need For Internet And Comms!
High quality modems netconnect v2 NetConnect v2 is even easier to connect to the Internet' Launch the new Wizard GUI. Choose your modem, enter a few user details and lot the Wizard do all the rest for you I Simple' With version 2 you don't even need to worry about the provider everything is automate, everything Is point and dick! Amiga Format concluded about NetConnect v1 (June 97 issue) 'Almost the perfect package for the Amiga Internet user*. 'If you need to get on*no. This a the easiest way to do it' end "It's good value lor money too especially the bundle including the 33 6K modem * We
have listened to our NetConnect v 1 users, noted the-comments end added some other new features NetConnect v2 is available on CD-rom and floppy disk 11 Commercial Programs within NetConnect v2!
NetConnect vZis a state-of the art Internet package aimed towards Amiga user* wanting to connect for the first time (absolute internet beginners), those who have been connected a few months (novices! And now.
Due to the keyfile nature of the software, is suitable for advanced Internet users who want to use the modules contained within NetConnect with their existing TCP stack NetConnect v2 enhancements include: PK05 33.6 Modem & NetConnect & Hyp«rCOm3Z & STFax
• MIME Prefs • Central MIME prefs interface means that you only
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saves masses of time and effort (esp for beginners) Setup
Wizard • makes configuring your ISP a doddle. Choose your
modem, enter some user details and then the rest of the process
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• New programs - AmTalk. Netlnfo and X Arc (a brand new WinZIP'"
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• Programs are now keyfile based lean be used with any TCP stack
• Extras pre-configured MIME types ICO only), datatypes (CO
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• Octopus allows you to create multiple dock bars with pomt and
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• Programs are now keyfile based lean be used with any TCP stack
• Printed manual understand NetConnect and the Internet quickfy
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the fastest serial cards available for the Amiga (upto
460.800bps NetConnect v2 CO icomtamm marry extras datatypes.
MNE types for www browsmpl md mndt more] £52.95 connection) The
Hypercom 33Z card* also ship NetConnect v2 Floppy Disks [only
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Upgrade from v1 v1.1 (registered NetConnect vl trl.1 users
only! Fcall1 rt,**,,collv 'mP,ov® P ntmg * vapor software If
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CD-roml • CD versions have added extras such as pre setup MIME
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for 5* internet informer Still unsure about connecting to the
Internet? Confused by all the acronyms such as ISDN ? Confused
about tho costs? Wondering whether your Amiga can access the
Internet? No need to worry any longer we have released issue 2
of our 'Internet Informer* for Amiga users. A leaflet that
offers you all the information you require in order to get your
Amiga onto tho Internet. Modern choices, software that is
available, service provider* for the Amiga, questions and
answers. It also contains information about NetConnect and what
we can do to get you onto the Internet For your free copy, call
us or write to us.
DELIVERY CHARGES Oval House, 113 Victoria Road, Darlington, DL1 5JH Tel : 01325 460116 Fax: 01325 460117 E-Mail: firstname.lastname@example.org http: www.active-netco.uk K56Flex modems are here I Download software and web pages upto twice speed of a 28.8 modom. 56k modems will oporate at 33.6K speeds for uploading ' but you can cut your phone bills drastically when using the 56K technology! Isn't it about time you upgraded that 14 4 or 28 8 modem? For further information t about the new K5« lex (Rockwell developed I technology contact us!
We only supply quality branded modems (Dynal.nk UK Ltd or Diamond SupraEipress). Which may cost slightly more than their unbranded competitors. ‘ but they ship with a 5 year warranty, the knowlodge that a UK company support information and you are buying a modem with quality (Rockwall bosodl components K56Flex modems need to connect to another K56Fle* modem in order to u (make sure your provider supports K56Flex technology) Cell for further technical details 56K and 33.6K External Data Fax Voice Modems Quabty branded Dynalink o. Supra modem modem pack options Various money saving packs are
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• NotConnect - v2, STFax » STFax Professional ! Input devices
| PEN MOUSE PM-AM300 Features . 80 ': 1 Responsiveness_____________ ... .....75% 1 Construction ... .65% I Value lor monev 55% 1 ¦ I OVERALL 1 I Good, idea flawed design rHI L 1 m u l ¦ Product: Pen Mouse PM-AM1300 ...
- otfar* nenls hnoloov
14. 95 m
19. 95 Ml Resolution: 250dpi Cable:5ft ..
Price:£12.95 . Supp|ier: Golden Image (0181 900 9291)
Picking up this mini-hooveresque mouse for the first time
wasn't the highlight of my Amiga owning life. Not only do you
need to hold this implement in a totally different manner
than an ordinary mouse, you also need to get to grips with
the fact that it doesn't feel much like a pen either It’s
larger than a pen. And doesn't have the same :om 32 v»r*K c
nig* »t Allows wnload |LOGIC SPEED MOUSE Features „.l
Responsiveness ..... 85% 1
Construction .... 78% I Value lot
monev ...... .....58% 1 -1 OVERALL
Great idea, shame about the F i xj L price. Would it get
Rt' j ¦ Product Per4mer Turbo wheel.
Price: 59.99 Supplier: Epic Marketing (0500 131 • 6) If you've still got that copy of Geoff Crammond’s Formula One Grand Prix knock ing about, load it up and plug this device in to your joystick port. There are two parts to it a footpedal unit and a steering wheel column, complete with what the manual calls "instrumentation decals" (that's "stickers” to you and mel.
J Although intended for IBM compatibles, the Per4mer works very well with Microprose's Formula One Grand Prix. As it should do with any other games that can make use of analogue joysticks for input.
Also provided in the box are some "suc- balance - in part due to its bulky but lightweight plastic construction. The other disadvantage is the lead. Being on the top end of the unit, it takes more effort to drag it around the mat. And the lead continually brushes against your knuckles and fingers - distracting to say the least When I first placed the PenMouse on the mat. The pointer didn't respond well to the pen's movements, looking more like it was being dragged through patches of oil and syrup than over a mouse mat The solution to this problem was found when I turned the mouse mat over,
and used the pen on its foam-backmg The pointer then moved around in a much more controlled manner.
The buttons on this device aren't ideally situated either. The larger (and lower) of the two blue plastic buttons is the "left" mouse button, but clicking it invariably causes the pen to move on the mat. Resulting in less accuracy when double-clicking icons, for example Because the "right" mouse button is immediately above, you don't need to move your index finger very far to click it. But then you can't hang a different finger over it like you can with a standard mouse tion cups" (rubber feet) which pop into the holes on the underside of the steering column and prevent the whole thing from
slipping all over the desk should you get too enthusiastic with your driving.
The lead from the steering column plugs into a socket on the lead coming from the footpedal unit, which then plugs into the joystick port. The leads aren't quite as long as would be ideal - the one from the footpedal to the joystick port could do with lengthening by a few feet - but they do the job Geoff Crammond’s masterpiece definitely benefits from the added realism provided by the Per4mer The steering column - although being constructed out of plastic - has the son of resistance that you would expect from a steering wheel, although when you let go. It clicks back into a central
position, and when turning from left to right you can feel it click in the central position rather than rotate smoothly through it.
The acceleration and brake pedals - which act as "up" and "down” on a joystick also have just about the right amount of inertia for your foot to push against, but after calibrating them for use with Formula One Grand Prix. Only the last half inch of movement m the pedals seemed to have any effect The two buttons on the rear of the steer- Perhaps the reason for this pen was to make «, ** drawing easier After all. That's what you're more likely to use a pen for Loading up Ppamt to test this theory soon put pay to the idea that the PenMouse is ideally suited to artwork. Because the
pointer doesn't respond brilliantly on the Workbench, there's no reason to expect that it will in an art package.
Finally, because this is a pen. You can't just take your hand off to type something, and reach back, put your hand on it and immediately move the pointer.
Instead at least when you first use it - you need to look at the pen lying on the mouse mat. Pick it up. Position it in your hand comfortably (not easy), position it on the mat at the right angle, and then move it. Far too much hassle for my liking.
Ing wheel (behind the ones you can see on the frontl are ideally situated for changing gear as you race around SilVERSIONe. And the extra control provided by the analogue wheel is intuitive The instrur_____ tation decals - sorry, "stickers" - look tacky, and the four buttons on the steering wheel column could be done away with, as they don't seem to have a purpose.
If you can put up with the bulky plastic design, and don't mind shelling out 60 quid on a peripheral that may not see as much use as perhaps it should, at least consider the Per4mer.
Despite the tacky name and appearance, it brings a whole new dimension to the world of racing, and without another steering wheel pedal combination to set it against, there really isn't a lot to fault its functionality FEATURE Product: Logic3 Speed Mouse . Resolution: 300 dpi ... Cable: 5.5 ft .. P :£9.?9________________________________________________________ Supplier: Various stockists This shiny white mouse is slightly larger than a standard A1200 one. And the casing
slopes down at the back rather than up.
Meaning that you can’t rest the palm of your hand on it's back when you're using it.
Despite feeling different, the screen pointer responds very well to the movements of the SpeedMouse. Though not with any great speed as you may be led to believe The buttons, described as "Feather- Touch' on the bo* are clunkier than those on an A1200 mouse, making a clicking sound which starts out as satisfying but quickly begins to annoy. At least you know when IL0GIC3 SPEED MOUSE Ftatms ......75% Responsiveness ...82% Construction .....78% Value lor money ...78%
you've pressed one. I suppose.
On the whole, given the price of this mouse, you'd be far better off going for the Alfa Data MegaMouse-Plus In comparison, the Logic3 SpeedMouse has a shorter cable, fewer buttons and a lower resolution. And it s 4p more expensive Vive la difference od :AMapa MegaMouse-Plui Resolution: 400dpi Cable: 8 ft.
ALFA DATA MEGAMOUSE-PLUS Price: £9.95 Supplier: Golden Image (0181 900 92911 SUPERSTAR Offering three buttons and a squarer. Flatter design than your average mouse, the MegaMouse Plus is nothing special to look at. Three microswitched buttons have been squeezed into the space of the usual two.
And the design of the mouse doesn t lend itself to nestling up against the palm of your hand unlike mice which raise up at the back Having said that, it's delightfully easy to use.
Functionality wise, there's nothing to fault about the MegaMouse Plus. It glides over the mat and the micro-switched buttons are much nicer than those on a standard A1200 mouse clicking quietly lunlike those on the Logic3) and responsively - no risk of aching fingers here Featues Responsiveness.
Construction_______ Value for money.. OvfMU Well worth a tenner ol any- ones s money, penny.
Another bonus is the extra-long eight foot lead. It may not sound like much, but if you have a tower situated some way from your monitor and keyboard, you shouldn't have _ any trouble situating the MegaMouse on yourl desk At 400dpi. You don't need to move it * about much either The enhanced resolution means this mouse won't have to clock up as many miles as one with a lower dpi.
Product: Amiga Technologies' Amiga Mouse ... Cable: 5 ft .. Price: £9 95 (| luding mouse pad) .. Supplier: Power Computing (01234 851500) The response of the official Amiga mouse is good the two microswitched buttons are very similar to those on the Alfa Data MegaMouse-Plus in terms of feel, and of a comparable size to those on the cheaper MegaMouse E Its asymmetncal design would seem to suggest that it is intended for use by right-handed people, but using it as a left-hander
doesn’t cause any problems - it may not fit the palm as snugly, but it's not uncomfortable The left mouse button even has a smooth circular depression on its surface. Which means your index finger can rest there whilst you’re moving the mouse on the mat. And the buttons themselves have a similar movement to those on the |AMIGA TECHNOLOGIES' MOUSE | Featues . ..88% Responsiveness .. ..82% Construction ..88% Value lor mosey------------------- ..82% IKMU II you like
the Amiga logo.
MR ft . Chances are you'll like this.
Mo u MegaMouse-E perhaps a little too much, but nothing seriously distracting For under a tenner, you could do far worse than this mouse (the Logic3. For instance) What's more, it even comes corr plele with an official mouse mat, and both sport the Amiga logo, just in case you forgi what it is you bought it for.
| ACTION PAD AM Responsiveness .. Value lor money ... .60% .72% 75% .62% OVERALL
* short length ol black cable , with a weight on the end.
61 Product: Action Pad AM Cable: 4.5 ft .. IS or the rison, cable, And ice.
Price: £9.95 .. Supplier: Golden Image (0181 900 9291) This control pad is nothing special. You can use it in place of a joystick, but you can't use it in place of a CD32 pad in games like Guardian, because it doesn't have all the buttons. As far as control pads go, at least this one's well built. It looks and feels quite sturdy, without being too heavy. Unlike the standard CD32 joypad, you don't feel like you're holding a glasses case.
When I started using this pad, I could only get the blue fire button working. The other buttons appeared to be redundant.
Loading OnEscapee. The other buttons behaved just like the blue one. Yes, this is a control pad with 4 separate fire buttons.
The two buttons on the front of the pad could do with being slightly larger, as the right hand side of the unit looks quite bare.
They don't feel as hard-wearing as the directional pad, and to make things worse, the lead is shorter than an ordinary mouse lead, which, frankly, is unforgivable for a joypad.
| MEGAMOUSE-E Features . 76% 1 Responsiveness ..... .....86% I Construction . 80% ¦ Value for money ...... 88% 1 OVERALL | Cheaper than a MegaMouse-Plus, 1 but you get what you pay for [ 82 )6 it foot you our ive jn your e it ution up as Product: MegaMouse-E Resolution: 300dpi Cable: 5 ft.
Price:£4.95 .. Supplier: Golden Image (0181 900 9291) After using a 400dpi mouse, the loss of 100dpi is quite noticable. Returning to MCP's preferences to adjust the threshold and acceleration, and we're back to a more respectable level of control. One thing you cannot do with MCR however, is give a two- button mouse three buttons, so the loss of a button from the MegaMouse-Plus is also something to mourn.
Rather than raising up at the back, the casing for this mouse raises in the middle, so it feels a lot like the Logic3 to hold - not that it's a bad thing. The buttons aren't quite as responsive as those on the MegaMouse- Plus, but they're much nicer than those on the Logic3. Another loss is three feet of cable, as this mouse only has the standard five-foot lead attached.
You could argue that the five pound reduction in price makes up for all these shortcomings, but for my money. I’d much rather spend that extra fiver than put up with the MegaMouse-E.
Iprimax mater trackball mouse I Features .. 94% Responsiveness .. .84% Construction .. .96% Value for money ... 80% OVERALL Near-perfect design, but a little overpriced.
Product: Primax Mater Trackball Mouse Reso I ution: 200dpi iuch.
Com- both forget Price: £39.99JI Inc. Mo use J t so ft w a r e) Supplier: Epic Marketing (0500 131 486) Trackballs are funny things, and most of them look like "aesthetics" were an afterthought of the designers. Not so with the Primax Master. To be honest, it wouldn't look out of place in Q's workshop.
As this unit was designed for a PC. You need a free serial port to plug it in to, the LogiMouse software and a serial adaptor - both of which are provided in the form of Mouse It, which costs £4.99 separately.
The whole unit is an ergonomic masterpiece - the buttons on either side of the little racing-green ball offering a concave section and some raised "knobbly bits" - possibly for easy operation with wet fingers.
The whole thing feels quite natural to use - your hand just rests over the unit and immediately feels at home.
The only design quirk I found was that of the middle button. It's in the centre of the unit, just below the trackball. It might be more intuitive if it were placed above the trackball on the front of the unit.
All in all. This is a comfortable and robust looking unit. At £40. It could be considered over-priced, but it should last a lifetime.
Ultimate Blitz CD ¦ Price: £19.95 ¦ Supplier: Guildhall Leisure © 01302 890000 All things Blitz, on a single CD... ? Iitz Basic is by no means a new language (even the laiest version on the CD is two years old). It may have been around for a very long time, but it's arguably the best version of BASIC on the Amiga. Two of the key strengths of Blitz Basic are its interface to the Amiga OS libranes and the ability to use inline assembly statements. These make it suitable for a broad spectrum of programmers, as games like Skidmarks are testament.
What's on the CD?
So. The validity of having Blitz Basic on CD is not in question. But what is it that’s likely to make you part with your cash and buy it?
Maybe it's the price: £20 is pretty cheap for a complete package like this, and there's tons of bonus stuff like PD disks, disk maga zmes. Support software and tutorials, all dedicated to Blitz Basic.
Maybe it’s the lure of programming BASIC is one the simplest languages to learn, and there's more than enough meat in the Blitz extensions to keep you learning and discovering for a very long time. Plus, if you make the migration to using the standard Amiga libraries then you'll learn a lot of the principles of Amiga programming, something that is useful no matter what language you use Or maybe it's the social aspects like most good things on the Amiga. Blitz Basic has a large following You can join user groups and share knowledge, and help pro mote the Amiga There’s plenty of contact
information in the Blitz User International disk magazines, and loads of contributions from the Internet Ok. So the most likely people who are going to be interested in this CD are those wanting a cheap and simple way to start using their Amiga for more than just playing games or writing letters. These criteria are almost fulfilled, as the price is good and the language is easy. But. The final piece of the jigsaw isn't quite there What's missing?
The CD lacks something that would have made it really great integration It appears (unfortunately) to be another one of those shovelware titles. A nice, cheap collection, but with npthing much holding all of the parts together.
Take the installation script, for example. It seems to do the bog-standard Blitz Basic installation, omitting little things like making use of the unarchived resources on the CD.
This is even more disappointing because a lot of the provided (standard) examples require those resources And then there’s the fact that some parts are out of sync with others, as some of the examples fail to compile because of a "duplicate type" error (which is often caused indirectly by some other file, making it a difficult problem to find and fix). This is quite .understandable. But it means that aspects of the system must have been upgraded without testing the examples Something which is likely to drive the intended audience (beginners) quite mad.
ULTIMATE BLITZ CD Developer: ACT_ System Requirements: Another fairly minor annoyance is that Blitz Basic sources cannot be viewed with a standard text viewer nor created with a standard text editor, so you're forced to use the I supplied editor For some reason this editor I does not follow the Amiga Style Guide but I uses its own way of doing everything, from I scroll bars to file requesters (although it is I integrated with the compiler).
- The lai|M|e is BASIC, so it's met and simple. But the CD After
many hours of browsing through j the CD. A more OS-friendly
replacement edi- I tor was found, but it would have been nice I
to have this as an up-front installation option. I Quibble free
If you can get over the disappointment of the installation and
the lack of a guided tour I of the contents then you'll
probably get a lot I out of this CD It’s a shame that the Blitz
user group didn't spend some time to polish I up these aspects
and make this a brilliant
CD. But as it stands there's a lot there for your money. Jusi add
a little perseverance | and enthusiasm and it'll do you just
fine I Jason Hulance Bim has the potealial lor really Iasi
code, and its knit on Beginners All-purpose Symbolic
Instruction Code. A language which was designed to be
suitable for beginners. It's also commonly used by even
expert programmers to do quick and simple prototyping. There
are many different versions of BASIC on the Amiga, dating
back to one done for the original Amiga by a small company
called Microsoft. In fact, BASIC is the language which formed
the foundations of the Microsoft Corporation (which ought to
explain their continued fixation with it!).
Ovtuu An encellent language and a good compilation of eitras.
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Steve Bye has finally got over the excitement of Christmas
(bless him) and is just about calm enough to try out some new
games on disk.
Totally blinding ? ??? * Good
* *? * * Average Substandard Oh dear Online Games 16 ¦
Type:Games compilation ¦ Available from: OnLine PD. 1. The
Cloisters, Halsall Lane, Formby. Liverpool.
L37-3PX. Tel: 01704 834 335.
I Price: 75p This 100% full disk contains no less than six games and surprisingly for this type of disk most of the programs on here are either quite playable or at least interesting Dragon Pyramids is clone No.66740 in the Dragon Tiles series but has some good graphics to leer at and multiplayer modes.
Personally I could never understand how anyone could enjoy such a simple game where you just click on matching tiles, takes all sorts I suppose? Divumex is another clone, but this time of the 8-bit classic Xevious. And rather spiffing it is too.
Nice smooth scrolling with edible scenery and of course that naff gun sight on your ship makes for many a stroll down memory lane Maze is a chase-your-mate type of maze game. Player 1 gets a 15 second head start then player two must try to catch him her. Sounds like something my sister used to play at school.
TurboSmash is this months Arkenoid clone. As you would expect it’s very playable and has a bat. A ball and lots of bricks in it Wormout 2097 is one of those horrid worm games. You have to wiggle awkwardly around the screen avoid the edges and collect the goodies, not my idea of how to spend a weekend.
Nicely presented though. Rise Of The Rabbits is the most outstanding game on this disk as far as I'm concerned It's a Dynablaster type game for 2-4 players. The idea is simple, the first player to collect four stars hidden on the screen is the winner There are seven other goodies to pick up as well such as extra lives, speed up etc To move around the play area you have to move the blocks that are in your path by dropping bombs, and hopefully killing an opponent too if you are lucky or skilful A drinks cabinet, three friends and ROTR will do me for this weekend, ta very much ? ??? * Turbo
Invaders ¦ Type: Shoot-Em-Up ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26-2SH Tel: 0161 723 1638 ¦ Price: £1 plus 75p P6P per order.
As the author of Turbo Invaders confesses, the graphics in this game are not up to much, but luckily Tl is the type of game where you can get away with dodgy graphics because of the rather crafty gameplay.
Tl is so easy you will find yourself on level 12 or better on your first attempt."
May be taking the ease them into the c scenario a bit too far but it works. There £ on t Th.s I ? Ga~e I ?rc d'C I shoot I 22 levels to complete and you simply shoot | at everything that moves The game is probably closer to Galaxians I than Space Invaders as the enemy don't hang around too long. There are three types I of enemy to splat and some power up's to I collect to enhance your weapons Tl is nothing special but it could provide I a few hours of blasting mayhem for us old I timers. Usage of grey matter is not required ¦ ????? | AmiPets ¦ Type: Cyberpet sim ¦ Available from: F1 Software.
1 Lower Mill Close. Goldthorpe, Rotherham. S63-9BY.
Tel: 01709 888 127 ¦ Price: 80p plus 75p P&P Last month I reviewed a CyberPet game L called Choki. It didn't go down too well I am I afraid. I won t bore everyone explaining what CyberPets are again. I did that last month, anyway if you don't know what a CyberPet is now you probably never will.
This disk has not one. Not two. But three (you lucky people) different 'pets’ for you to play with, this includes a spider. Sheep and a Smiley face But the big difference, and this is significant, is that these pets run as V Workbench toys in their own little windows. I My mam criticism of Choki last month I was the whole pointlessness of it all, now I we do have a point, a Workbench toy that can be fiddled with when you are say printing. Downloading or just need a short distraction from your work.
The whole idea is still a bit crap as far as I am concerned but at least there is now some reason to it all. As I said there are three pets on this disk which is a little misleading really as they are all the same program but with different graphics.
You can create your own pets by changing the graphics if you wish and the documentation explains how to do it using a Snakeman Type: Arcade puzzle Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby. Liverpool. L37-3PX.
Tel: 01704 834 335.
Price: 75p Snakeman is a direct copy of an old Commodore 64 game called Oil’s Well. As far as I recall I have never played the original but if it was half as addictive as this version I really wish I had.
You control a snake s head with your joystick, when you move it around the maze collecting the 'pills’ (a Id PacMan) it leaves a ’body' that musn't be touched by the roaming baddies. You can’t pass over your own trail, but you can erase it by pressing fire to aph- ay.
I This game e are hoot types s to vide old uired.
R Mill Y. SffipF ! Tm.ES FiE£TfHF:T 8 r* R 0 dif'V ! [7 0 hree u to and nd as ows.
Th pamt program The icing on the cake I suppose is that you can save the current status of your pets. AmiPets is a big. Big improvement over what I have seen so far but I am still unconvinced whether much fun can be squeezed out of your Amiga and a CyberPet sim.
* **** Clunk Click Type: Racing game Available from: PD Power 15
Lovetot Avenue, Aston. Sheffield. S26-2BQ Tel: 01374 150972
Price: 50p +75p P&P The idea behind Clunk Click is fairly
straight forward: smash up your opponents cars either by firing
missiles or crashing into them. You can play with 1-4 human
players or with a combination of up to 7 computer controlled
The race track is an arena, in other words you just whiz around a static screen, there are four exits on the screen with a wraparound effect for quick escapes should you feel the need During the game there are items to be CrflGCfl'S itfmilDS TILES: 120 picked up that will enhance your chances of This is the type of game most will have a success like missiles, cash, extra speed and few plays with then keep it in a disk box to extra energy The normal way of playing the play later, but probably never will. I haven't game is via a championship that you can set taken the mickey out of Clunk Click
too up. But there are also practice options. Much because it was written by a 15 year Before each race you also get a chance old and he claims it to be his first releasable to buy and sell items in the shop. So far so game. I would be quite proud of Clunk Click good. In theory the game sounds like it if it were my first game, could be quite a lot of fun. In practice the ***** game is okay.
The graphics let it down a little and for WaponezIV me the gameplay just doesn't offer enough Ty 'shc Em-Up .. to keep my interest- Playing against other ...... ......------- ~ ------------- , . ... Available from: Classic Amiga PD, 11 human players does improve the fun-factor Deansgate, Radcliffe, Manchester M26-2SH considerably though. Tel: 0161 723 1638 Price: £1 plus 75p P&P per order.
This demo version of Waponez IV only gives you two levels to play with, it's £5 to register for the full version and apparently you even get some documentation with it too!
Waponez IV is a shooter in the mould of that old classic '1942'. The enemy waves are very similar and the puny weapons you start with are frustratmgly er. Puny, as is usual in this type of game In fact I gave up trying to blow away the enemy and just dodged my way through a level, which is quite short, but I got my just deserts when I had to face the obligatory end of level monster, in this case a space ship with a penchant for crushing you every tenth shot.
After learning my lesson I played the game property and eventually arrived at the end of the level with some decent firepower and slayed the sucker Okay, it was fun once I had learnt the general patterns of the alien craft and I guess that is what it's all about.
The vertical scrolling scenery judders along a bit (good old Amos) and the graphics are semi-prehistoric but passable There is a lot to enjoy here if you are into retro- gaming and this one is a touch above the average Amos PD blaster ???*?
Go into reverse gear. That's it. You gobble up the pills, eat the baddies and collect any bonuses that you can find all in a set time limit.
Bonuses on offer are extra lives, extra time, points and baddie slow-downs. The old KISS addage (keep it simple stupid! Has been put to full use in this game and it works a treat. Classic addictive fun. The graphics are of course 8- bit style ie; basic and bland, but you really don't care once you get caught up in the game.
Although there are far too many unoriginal games around and we need to see some new ideas, this type of game is worth the disk space. I haven’t had so much fun since Tottenham Hotspur got a new manager.
* **** A C5» Utilities Little Steve Bye has a wail of time
rummaging his way through this month's pick of the PD crop.
Totally blinding ? ???* Good Average ? * * Substandard Oh dear Comms Guide Type: Tutorial Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby.
Tel: 01704 834 335.
Price: 75p This tutorial, produced in AmigaGuide format. Explains how to set up hardware and software on your Amiga to connect to Bulletin Boards and the Internet. It goes into fairly high detail on subjects such as Fidonet, e-mail and FTP The only problem is that this guide was written in 1994 and hasn't been updated since. So don't expect Comms Guide to cover the more recent developments of the Internet.
Although the general info is still valid and will be helpful to most newcomers they will learn some out of date information, which is exactly what this guide sets out to avoid.
Any beginner will have to bare this in mind and not take any variables as gospel Luckily most of these variables like phone costs, MODEM speeds. Internet addresses, contact numbers etc. Are not fatally serious so this guide is still valid as long as a touch of common sense is applied by the reader.
Total beginners could use this guide to con- I nect their equipment and download more I recent tutorials from Bulletin Boards or the I Internet. An update to the guide could make I it indispensable. * 'i Phuture Trax Vol 1 Type: Music collection.
Available from: 17 Bit, 44 Cecil Street.
Walkden, Manchester. M28-3LE Tel:0161 702 6737 Price: £1 plus 70p P&P This is the first release from someone called 'SLC'. This 2 disk musical extravaganza contains 8 techno style music mods that can be played from a simple, but ugly. Menu. You can boot the disks or use the supplied hard I drive installer.
As you listen to the music you can read I the obligatory scroll text and as is usual with I this type of production, that's about it. The I Utility of the Month.
I Hypra Type: Hypertext application Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby. Liverpool.
L37-3PX. Tel: 01704 834 335.
Price: 75p If you need to compile a disk magazine. E-book with your own sounds and pictures. Quiz games, user manuals or catalogues look no further because Hypra can do all the above and more. No programming is required at all to create your book or catalogue and Hypra will give your work a very nice look and feel.
To create your book all you need to do is assemble your text files, pictures and sounds and put them on a disk with the Hypra program.
A bit of work is then required to link your pictures and sound with the text and to create links and buttons, colour schemes and the like but it WXXa'.XtttStZ:' tint «r«lli(i9 tft. Full-scrwn pnt*r« *id
• niutiOM, nus i c nidvles, rod "ire Miinimnnnniii in K init is
all explained clearly in the Hypra manual, which is of course
displayed using Hypra. Once you have finished your book you can
have all the files squashed by around 50%, which is useful.
QDCSDBGf7i GOGtQ ¦ [MfeoGDL Hypra will unpack the files automatically of course. Few will have any problem learning to use Hypra if they read the superbly written documentation.
Basically if you can create simple AmigaGuide documents you will have no trouble at all with this. The main program has been written using Amos Pro and possibly Amos Pro's Interface language, the only drawback is the non-Workbench look but luckily Hypra looks good anyway. Hypra will work on all Amiga's 1.3 to 3.1, PAL. SECAM and NTSC are automatically catered for and your production is hard drive installable by simply dragging the Hypra drawer onto your drive.
What more could the programmer do? A great piece of work and well produced.
Best tracks on here are probably ‘I Feel So Alive' and 'Wish' but to be honest all the tracks are fairly samey. SLC is a talented musician though and I look forward to hearing more from this guy. If indeed SLC is a he! ?????
GrAC V2 Tutor Type: Tutor Available from: F1 Software. 1 Lower Mill Close, Goldthorpe, Rotherham.
S63-9BY. Tel: 01709 888 127 Price: £4.99 plus 75p P&P At the time of its release in 1994 GrAC (The Graphic Adventure Creator) was the first program of its kind on the Amiga. It gave nonprogrammers the chance to create very decent graphic adventure games in the style of Monkey Island.
But, GrAC has always suffered one major hindrance, the manual was, and still is.
Appalling. The GrAC program itself is well written and once you understand what you need to do is not too difficult to use. Its certainly easier than programming a full game from scratch.
But. As I said, the manual turned what should've been simple step by step instructions into a mire of convoluted bits and bobs of information in what appeared to be a random order and even had some vital information missing too. This could explain why there have only been a handful of games released using GrAC. I reviewed a GrAC creation a few months back called World Of Magic by the way. GrAC is no longer supported by its original author so we can forget an official update to the program or manual.
To atone for this step forward GrAC V2 Tutor, written by the near legendary Andy Gibson, all round good-bloke and responsible for many Amiga releases such as The Ultimate Quiz, AmosZine and DMC.
Andy has spent nearly a year deciphering the GrAC manual and has now decoded it into a digestible AmigaGuide document. The guide takes you through every step of game creation in plain English, including IFF screens as guides and examples, as well as all the game files required to follow the tutorial. Any GrAC owner that was frustrated with the original manual will welcome this guide with open arms.
It's a shame GrAC punters will have to lay out another fiver to get what should've been supplied with the original program, but having said that at least people will be able to use it now. GrAC plus this tutor will cost less than £12 which is still a bargain for a quality package.
By the way, Andy has made sure this guide can't be used without the original GrAC manual by referring to certain extracts from the original manual. Wise. ?????
Computer Plus Type: Art collection Available from: Roberta Smith DTP.
190, Falloden Way, Hampstead Garden Suburb, London. NW11 6JE.
Tel:0181-455 1626 Price: 90p plus 50p p£rp This disk contains 36 pictures which are displayed by slideshow on booting the disk up. The subject matter is mainly computer related. The quality of the pictures range from old black and white clipart to old hand drawn 32 colour pictures, most of this stuff has been doing the PD rounds for years.
The collection is a mish-mash from different sources and I am sorry to say not one picture stood out to me as being of any use at all. Considering the plethora of cheap CD's full of art work, most of which hold better quality work than this, I can't see the point of this disk.
Sure, people searching for art work that do not own a CD-Rom player may be interested but I think most will be highly disappointed with the low quality of the pictures on this disk. ? ? ? ?'
Best of Aminet It just gets better and better. It's hard to know quite where to start (or indeed where to stop) this month, as the Aminet was absolutely flooded with decent uploads.
I always enjoy a decent demo, so I'll point you in the direction of demo aga.AH97-INT.Iha (437k) where you will find a compilation of three intro demos from the Amiganica Hungarica '97 scene party. Lights and Flares, the winner of the compo, has some nice illuminated plasma effects, but our vote went to the gorgeous plasma effects and great music of the far too short Lost Star.
Programmers should find a few things worthy of their attention this month, with dev asm ppcasmpk.lha (53k) a worthy starting place for those interested in getting PPC development underway before their PPC card turns up. If Blitz is more your thing, be sure to check out dev mui mui38dev-bb2.lha (197k) for everything the Blitz Basic programmer needs to use the MUI graphic user interface in their software.
On the games front those disappointed in Flyin' High should make their way over to game patch FlyinHighPatch.lha (80k) for a fix to improve handling, allow you to change the strength of your opponents and a few other tweaks.
Those of you struggling with last months superb Foundation demo should try game hint FoundationHint.lha (19k) for some friendly advice.
Those looking to soup up their Workbenches have a couple of really nice uploads this month. One Amiga user, tired of the over bright MagicWB palette, has produced pix back Gothbenchll.lha (417k), a bunch of gloomy backdrops with names like River of Angst - silly, yes, but there are some great backdrops there. Last but not least is util wb AmiLogo.lha (89k).
If you've ever wanted a spinning Amiga boing ball in the menu bar of your Workbench, this is the monkey for you, but alas it doesn't work with Dopus. Utterly useless, but it gets my vote for inclusion in Workbench 3.5. Only Apple offer you both desktop and portable computers that truly match the ease of use the Amiga brought to your desktop. Affordable Apple Macintosh systems have PowerPC RISC processors with thousands of off-the-shelf programs available in areas where the Amiga was always previously so strong.
And, if you need the most compatible of all computers.
Macintosh is currently the only system that can run MacOS, DOS and Windows applications via optional DOS Cards or SoftWindows software.
One day we all hope Jo see the rebirth of the Amiga with a PowerPC processor and other new features to enable it to compete again with today's systems. Sadly though, more : than 2 years since Cxnmodore's i demise, little of substance has
• actually happened. We've seen : prototypes and lieard promises
: we all hope to see new Amiga developments : If you can’t wait
and need more performance today, without paying the earth -
there’s only one real alternative to consider... There’s never
been a better time : to think Apple!
COMPUTERS WHICH ARE CURRENTLY AVAILABLE UxV Mil CFU MA4 H CD CW» Mvel Vov Unkn «r*o« muoc 200 to* * ioca ? ; v ¦ ¦ ¦ « FM44O0 ?» 60 k It 2 X* *nj n’Bl I * I w BMSSOC 22S 60k 12 2 OCA ?« IS' * » lOlt Dew* PMSSOOMM IIS 60k 12 2K4 ¥U IS' ? ¥ ?tl* «r PMSSOO *u *• ;.’S 60k 12 40C* ?14 tS'WrV ? ? *016 Dr*r HA*SCC 2S0 60k 12 40CA ?.* IS'A. US I * ?lit Kw NA6500 » 60k M to&b ?;* » ? ? ? • 0~r N46500 W 60k *4 ta* ¥11 IS-*. US ? ? ?lit C*v*ri 27002211 III (J 1) 4ft* ?)* I * I I M
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• Please send iIh’ coufxm or phone us - ue’ll rush you your PREP.
‘Why Macintosh' brochure pack ; Mr Mrs Miss Ms: J Initial(s):
j Surname: Address: r [ County or Country: | Postcode:
Daytime Phone: Evening Phone: Main use(s) ol computer HOM(
BUSINESS EDUCATK [current computer and accessories: Pitme cut
nt the coupon and return it mi: to.
GORDON HARWOOD COMPUTERS • FREEPOST MID04091 • Dept CUA* NEW STREET • ALFRETON • DERBYSHIRE • DE55 9BR Tel: 01773 836781 • Fax: 01773 831040 • e-mail: info«ghc.co.uk Hvi ¦uvjfi.lu aiul wtr tfv-w«i n-mJ tfvm ftmmmpmpnn »*6* w(i»w6.AiUi»At|H' All Mao have the latest PowerPC RISC processor (poor old Pentium .systems arc still CISC designs). Even entry level desktop Macs run at 180MUz. With 350.MHX powerhouses at the top of the range (Mac PowerBook portables offer up to 240MH .
Over 1.800 native software packages (written spcrially for PowerPC Processor Macs) have been shipped since Power Macintosh was launched in 1994 - plus there are thousand' of industry standards which can also he used.
Industry standard programs such as Microsoft ftxd and Excel. I'agcstrcam. Word Perfect.
FileMaker Pro. Quark Xpress. Photoshop and many others were developed for the Mac.
• Macintosh still dominates the creative world with an market
share in colour publishing.
• 65% of post-production video editing I
• Macintosh is ll»c ntost widely used s creation of Internet web
• Most magazines (including the one you n right now) are created
• Apple is the World's No. 1 Multimedia PC vendor. C'TTVy '
• Ml desktop Macs have a fast CD-ROM drive as .standard (many
portables have internal Cds too).
• In 1995. 42 of the top 50 selling CD-ROM titles worldwide were
developed on the Macintosh
• Many Macintoslics liavc built-in TV with teletext so TV dips
can be recorded directly to disk as QuickTime movies.
• Many Macintoshes have built-in video in and out, for dirccl
recording to VCRs.
• Some Macintoshes have internal digital video editing facilities
as standard and many others can indude this facility with an
ISDN, the Internet & Communication aid many include modems with full send receive fax and answer phone. Adding an ISDN connection is easy.
• Industry standard web browsers, Netscape Navigator and
Microsoft Internet Explorer, were developed for the Mac meaning
Access to Wbridwide Web sites is easy.
» QuickTime, the Internet's standard format for video files, or QuickTime for Windows, are both Apple products. Of course QuickTime comes as standard with eveiy Mac.
* Macs are Internet e Wve been providing Commodore produces since
1982 and today supply a range of I (Mr.
Motorola based systems including Blizzard and Cyberstorm along with video products and oilier peripherals... Connectivity & Expandability: » Unlike other Pcs, all Macs have networking built in as
- xandard. So connecting systems together and adding shared
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• All Macintoshes have an external SCSI connector as standard
Adding external drives, ZIP JAZ and other cartridge drives,
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Output & Presentation:
* Connecting and using colour printers (from Epson.
HP. Apple and others) to Macs is so easy and with photo quality output the results are truly outstanding.
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From the Easternmost tip of Germany, Stefan Rost sent us this humourous render produced on his A1200 030 with 10Mb of RAM using Cinema 4D v3.1. then use photogenices to apply a variety of image processing effects giving this its subtly textured finish.
J A simple picture from Swedish reader Martin Berg, who is obviously a major Terry Pratchet fan. It was drawn on a “highly I expanded Amiga 1200" using Photogenicsl.2, ImageFX 1.6 and PersonalPaint6.4. The draughtsmanship rather leaves something I to be desired, but the colour and composition of the montage is very evocative.
Iwman by Robert Caulfield EqganKD gO.GDlD 'Robert, who is a multimedia technician for university college Warrington, generated this image in Lightwave 3.5 running on an A1200 with 18Mb of RAM and 50MHz 030 with FPU (Blizzard Mk IV). It is, as Robert says, hardly an original picture, but a nicely executed one. What's best, due to publication timing, we haven't had Christmas yet whilst you're now sick of it, so there.
It's January Sale time at Golden Image!
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2000 4000 ...-£79 00 Buttered interface for A1200 with full IDEFIX’97 wilt ware allows you to connect 4 ATAPI dcsices to Al 200 Comes with two 40 pin IDE cables and one 44 pin IDE cable £49.94.£39.95 "Amiga Health Warning" Fear not with oar Buffered Interface RAM CARDS A1200 A1200 with clock and 4Mb A1200 with clock 33MHz FPU and 4Mb A1200 with clock ami 8Mb .. Al 200 with clock, 33MHz FPU and 8Mb .. 33MHz FPU irn: crystal Replacement Mice .. McgaMousc Plus (3 Bniton) New Black Mouse 400dpi Pen Mouse (ideal for CAD) Viljijisj1 'ji OjIlI AjVsu&I IjJ
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Golden Image accepts Mast maid. Visa. Switch. Cheques & Ivistal Orders E&OK Pnccs subject to change without notice. Goods subject to availability. Specifications subject to change without notice Golden Image (UK) Ltd _ Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 0LB Sales Hotline No: 0181 900 9291 Fax: 0181 900 9281 h It p : WWW. Reserve.CO. u k go I d Talking Pages: 0800 600900 Out MuM.lutd term* anti S onditM.ns ¦*) [.Is . - a 11 .t lr 11 ..it r.i|iu«l. NX T do mil supply on a lit.il Ii.im- WORKSHOP Amiga Workshop .£6 00 £5 00 £1995 £49 00 .£1000 £5.00 £3 00 £5.00
£39.95 .£13.00 £15 00 ..£1.00 £2 00 £3.00 ' £15.00 £2.00 £39.00 £20 00 £20.00 £19 00 ft £39.00 ft £49.00 £79.00 ft £69.00 ..£15.00 Nick £5 00 £5 00 £5 00 CD £5.00 £5.00 £6.00 ...£5.00 All your favourite tutorials are here once again, joined this month by Ppaint 6.6 and a call for all Amiga user groups looking for new recruits (see page 95).
76 Personal Paint 6.6_ Our lead graphics tutorial switches to Personal Paint 6.6 this month as we explore the power of its Arexx macros.
80 C Programming_ Jason Hulance gets with the program and this month he takes a look at how to add an Arexx interface to your projects.
84 Surf's Up_ Comms expert Neil Bothwick goes for a long dip in the Ocean of Information and splashes about for a while.
85 Surf of the Month_ Neil Bothwick gives you an overview of the best of the best websites... Party on Neil.
86 Wired World_ The man that CU Amiga just can't seem to get rid of, Mat Bettinson, continues his guide to setting up a web page.
88 Sound Lab_ Dhomas Trenn plays with some of the better shareware audio packages that are available at the moment.
90 Desktop Publishing_ In part 10 Larry Hickmott gives more handy DrawStudio Lite tips, with a view to designing web pages.
96 Q & A_ Need assistance on Amiga related topics? Here our panel of Einsteins do their best to provide the answers.
107 A to Z_ Amiga to Zorro, and just about everything in between. This time it's E's all round... 83 Back Issues Missed an issue? Shame on you! All is not lost though, as you can probably find the offending item right here.
100 Backchat Comments, general information, criticism, suggestions. Here's a chance to get your name up there in print.
103 Subscriptions Life is just areat when you take out subscribtion to CU Amiga, the UK's best selling Amiga magazine. Oh, such halcyon days.
104 Points of View With soap boxes underfoot. CU Amigas staff and contributors let the world know just what they think about stuff. Don’t mess.
A H Personal Paint Ppaint 6.6 has a few nice surprises hidden up its sleeve. In part one of our new tutorial series, John Kennedy examines one of its most powerful features... Using the supplied scripts right click sS As you'll know by know after trying our special coverdisk give-away. Personal Paint is the premier drawing and image processing program for the Amiga. It's compatible with almost everything - including high end graphics cards - and after many years of development, it provides dozens of tools which you simply won’t find anywhere else.
One of its unique functions is the ability to make use of Arexx, and this can lead to some very impressive results.
What is Arexx?
Arexx is the Amiga’s built in scripting and programming language An Arexx program can be used for something routine like file maintenance (for example, renaming or moving files), but what makes it special - and the Amiga too - is the way Arexx can integrate itself with other programs.
Any program which is said to have an "ARexx port" makes available it's facilities to the Arexx programmer. Now an Arexx script can drive the program itself, instead of mouse movements and keyboard actions Arexx can automate processes, or even link two or more programs together.
Personal Paint has a very extensive Arexx port, which makes a large number of commands available to Arexx programs These commands appear in the Arexx program like new function calls, so they are very easy to implement.
Starting an Arexx program can be done from within Personal Paint, and this makes it easy to create your own "macro functions" which can be performed from within the program This makes it easy to process batch operations (such as converting a list of 100 images) or performing complicated actions with total accuracy: such as drawing text inside a circle.
Preparing for Arexx Before you can execute an Arexx script, the utility which executes the Arexx program needs to be installed and running There is every chance that this is already the case on your system, but if not you need to make sure that the RexxMast program is installed and that it is running. Most people include a line which says run nil: nil: RexxMast in their user-startup sequence so that it happens automatically every time the system boots up. Once started. RexxMast runs in the background waiting for an Arexx program to start Arexx programs can be started using the "rx"
command from the Shell, or from within an application Peracxial Paint and Arexx Personal Paint has a selection of previously written Arexx programs all ready and waiting for you to use them. These programs can be executed from within Personal Paint, so to get started, simply run Ppaint in the usual way.
You'll notice on the toolbar an icon of a little crown. This is the Arexx execution button, and it means you can quickly use Arexx like any other Personal Paint tool. It works like this: Left click: Run the currently selected Arexx script. If no script has been selected, then try bringing up the list.
Right click: Bring up the list of Hawtvei Personal Paint is waffle) hrryoato draw a circle. Pick in Ike centre of the screeo whk tke loft monse bnttao. And with the but.
Tea sd kdd dawn, tap eot the eotline Arexx scripts and let the user pick one of them A Step 1 With a clear m the Aren icon ia the taalhar.
Y JTrrr- Let's look at one of the supplied scripts. You'll see how easv to use.
And how much an integrated part of Personal Paint it really is. Experiment with different circle and font sites for the best effect. You can use different levels of anti-aliasing, which blurs the text slightly and makes rotated letters look much better: although a graphics mode with several similar colours gives best results.
«TheJUUu iceeeethe toolbar nukes it *iite easy to oiecate scripts Irons mtbia Personal Pawl The Power of Arexx i V i c r I f ! F 2 ° t °a33 Si A Step 1. Start again with a clear screen, and select the Circle Text Areu script Process Files This is a very, very powerful script.
First you select a process from the standard list, then you select a directory. All the images in the directory have the process applied and are then re-saved.
This allows you to set up a batch process to deal with the frames from a rendering project for example. The frames can be created from an ANIM and converted back into the ANIM using the other scripts described here.
Text Whirlpool This works in a similar way to the Circle Text script, but creates a spiral of text getting smaller and smaller as it twists into the screen. A nice effect, if you can find a use for it!
Vector Font Path Selection Allows you to select the directory where any Compugraphic fonts are stored. These are the vector fonts which scale properly and without "jaggies". Any suitable fonts on your system will end with the “ otag" extension.
Vector Text This script will render the vector text in a box which you can drag out.
This makes it possible to get a perfect size and fit for any text you need rendered, with no "jaggies".
Circle Text Settings Font: CGTriumv irate Communicationl CooperHighl ight m7Tran;ra CSAvantGardeGothioBook CSAvantGardeGothicDemi CSCourier Xext: |Vou spin me rig Height: |68~ Frames: 110 Start Angle: O Antialias: &| J proceed I £ance1 | A Step 2. This time alter the Frames setting to aboHt 10.
Make sure the text you are using ends with a space.
The supplied scripts As you will have seen when selecting the Circle Script, Personal Paint comes with a collection of scripts to get you started. You can get individual help on each script by clicking on the "About" button in the script list, but here's a brief summary.
Anim-Brush to Animation The anim-brush structure is similar to an ordinary brush, but can store several images. It's useful when dealing with only small portions of the screen. This script takes the current anim-brush, and creates a unique frame for each image.
Help files As the name suggestions, these scripts bring up pages of help. The Arexx help is particularly helpful, as it lists all the Arexx commands which are available. Essential when writing your own scripts.
Palette Scripts These scripts adjust the current pen colours to create a graduated effect.
Easier and quicker than the palette tool.
Rotating text like that by hand would almost be impossible to do right, but Arexx has meant that we've performed the actions in a few seconds. However, there's still more which even this seemingly simple script can do.
This is exactly the kind of effect which the combination of Arexx and Personal Paint make so easy. Trying to achieve the same effect with any other paint program would take hours or even days, so make the most of it.
The more frames you use. The smoother the spinning effect - try fifty for a really smart title to put on your Web page or for using when titling videos.
You can check all the frames you have created by opening up the Storyboard window.
Animation to Anim-Brush This script processes the current animation, all frames, and snapshots the screen in each case to make a new anim-brush. This brush can then be saved and used in subsequent projects.
Animation to Frames As you know, an animation is contained in a single file but consists of separate images. This script converts the ANIM file into a group of frames, such as frameOOO, frameOOl and so on. It's useful for splitting up an animation for further processing (for example, blurring).
Frames to Animation The opposite to the above script, this is a very powerful function. It takes a list of individual images and converts them into a single ANIM file. This is a great way to take frames created by rendering programs and convert them into a animation file for playback.
A Finally, we can ase Personal Paint to replay our new animation. Using different process filters can lead to some excellent images, so don't be afraid to experiment.
Processing an animation Here's how to apply a process effect to an entire animation. In this case, the fifty frame animation will be given an edge detection process, "fo make it easier to keep track of all the files, the ANIM file is placed info a new directory on the hard drive. S Now the process firie* is applied ta each ham m tarn Fee reel- lylaagaaim.
Tioas. This might baa.
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Hinetht frame into a single ani mation esing the script 'Frames ta Animation" This creates a single ANIII file for 2 la trier (¦ process uck tram ll the animation, me need the indi vidual imiyes which mat ¦ it
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Perineal Paiat can replay aer law aai- matioa Different process fit ten caa lead ta same escelleat images AMIGA & Desktop Video Specialists FREEPOST ANG6387, WARE, HERTS, SG11 1YA [UK Authorised Distributor For PHASE 5 DIGITAL PRODUCTS filter i ti DIGITAL PRODUCTS.
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17” Microvitec M sync last few For all screen modes £ 425 17” Hi-Res SVGA £379 15” Hi-Res SVGA £199 14” Hi-Res SVGA £165 14” 1084S Refurbished PAL, with stereo sound £ 159 SIRIUS SVHS 6 VHS Plus AudK) a Chroma Key.
SoTtware control. £ 599 NEPTUN As Sirius, but without audio, RGB & Chroma Keyer. £ 449 AMIGA 4000T £ 1,179 £ 1,049 Add Cyberstorm PPC, Drive & RAM Configured FREE - If Required Monitors £349 £ 179 Amiga C Programming PART ... Arexx, Arexx, a Kingdom for Arexx... This month we're going to look at adding an Arexx interface to our program.
This will enable the user to utilise the full power of Arexx to control the drawing (or whatever aspects of the program we make available through the interface).
To enable Arexx to communicate with our program, basically all that needs to be done is to create a public message port. We've already worked with ports, because this is the way Intuition communicates about user activity (through IDCMP).
The significant difference is that the message port we need to create is public. This means that other programs (in particular, the Arexx system) can see the port and send messages to it. In contrast, the port attached to a window is private, so only Intuition can send messages to it.
Once we have our port, all we then need to do is accept and understand the messages that arrive on it This will involve making some small changes to the Example 1 Libery Library A C library of functions in a ".lib" file, much like the Amiga (shared) libraries we've met before. The difference is that the code for any functions used from a C library is added to your program in the final stages of compilation (ie; when linking), so each program that uses the function has its own copy. On the other hand, there is only ever one copy of code for functions in an Amiga (" library") library,
and this is shared between all programs that want to use it.
AmigaLib (ie; the "amiga.lib" file) is the most commonly used C library that you'll actually come across. Intuition (ie; "intuition, library") is an example of an Amiga (shared) library.
2int createARexxPort(char* portn message handling code (in "idcmp.c’'). The final topic of interest here is the interpretation of the messages from Arexx.
( int success ¦ FALSE; char* error = NULL; * First. Must turn off multi-tasking so we can atomicly add our port * ForbidO; * We can only succeed if the named port doesn't already exist * if(FindPort(portname) == NULL) • At last, make the port (priority 1 to enable fast searching) • if(arexxport ¦ CreatePort(portname. 1)) success = TRUE; else error * "Error: cannot create Arexx port n'; 1 else error ¦ "Error: cannot create Arexx port (the name already .exists) n"; * We must now turn multi-tasking back on... • Permit*); * .now we can print any error and return the result • if(error)
printf(error); return success; Port Creation First things first: we need to create a public message port. This can be done fairly easily using the "CreatePortO" function from the AmigaLib linker library. However, we need to make a public port and to achieve this we must give the port a name.
But we don't want to just blindly add a new named port: if a port with our name already exists then our program cannot just continue.
In a more thorough program we might deal with this problem by trying a dilferent succession of different names (by appending “.n". where n is a number), but (or this example we'll just fail the whole program if we can't make a new port with the desired name A naive solution to this problem is shown in Example 1. There are two reasons why this code isn't ideal The first is a problem that’s caused by one of the Amiga's biggest strengths: multitasking.
Our program may be running at the same time as many other programs, and any one of those might want to create a port of the same name as our program Example 2 "FindFortO" merely returns the named port if it can be found at that point in time.
It does not reserve the name if it wasn't found, so another program could easily sneak in and use the name before our program gets to the "CreatePortO" call.
What we need is a way in which to prevent this and make our creation atomic’.
If you’re really alert you’ve probably just popped back after reading the description of 'atomic'. Nearby So. You're probably expecting that we'll use a semaphore to make our creation code atomic. Unfortunately, this is one of those cases where we don't ») • Make sure Che named port doesn't already exist • if (FindPort (portname) =¦ NULL) ( • Now try making the port * iflarexxport - CreatePort(portname, 0)) I * Succeeded • Example 3 struct RexxMsg* getARexxMsg() return (struct RexxMsg-IGetMsg(arexxport); Example 4 void replyARexxMsg(struct RexxMsg* result) g the ind at name if '
pro- and irogram tall, which lur cre- * Set up reply result values * msg- rm_Resultl = rc; msg- rm_Result2 = NULL; * If the reply expects a result string, create one * if((msg- rm_Action & RXFF_RESULT) && rc == 0 && result != NULL) msg- rm_Result2 = (LONG)CreateArgstring(result, strlen(result)); * Now we can reply to the message
* ReplyMsg((struct Message’)msg);} msg, LONG rc, char' Example
5 Example 6 * Process an Arexx message ' static int
doARexx(struct RexxMsg' msg) f. xnt going = TRUE; * By
default, our reply will indicate an error * LONG rc = 20;
char* result = NULL; if(strcmp(msg- rm_Args, "QUIT") -- 0) (
going = FALSE; * We recognised the command, so set rc to zero
• rc = 0; result = “Hello Painter is quitting'; )
replyARexxMsg(msg, rc, result); return going; ) h&ve that
luxury. Instead, we must use the alternative of turning off
1) ) To do this we use the "ForbidO" and "PermitO" functions to
bracket our critical code (see Example 2). This way, no other
program can do anything in between the calls to "FindPortO"
and "CreatePortO", let alone create a port.
Unfortunately, the use of "ForbidO" adds another complication: it's illegal to try to do I O (ie; use any DOS library function) when in the "ForbidO" state.
This means that we can't print messages to the console using “printfO", since that actually involves file I O. So, we remember any error string in the "error" variable and print this only after the "PermitO".
] This is a very picky technical point, but one that even seasoned Amiga programmers can fall foul of, especially when doing debugging: adding "printfO" statements can help you debug your programs, but if you add one to a section of code between “ForbidO" and "PermitO" then you'll be causing much worse problems than you're trying to fix!
The second problem with Example 1 is fixed in Example 2, too. It's a fairly minor point, but the change is to make the new port be created at a priority of one rather than zero. This is because ordinary (non-publicl ports are created at priority zero.
There's usually a lot of them and it's only the creating program that's interested in them. Our public port will be searched for by Arexx. So we should make it's job as easy as possible.
Using a priority of one means that Arexx will find our port before it even looks at all the priority zero ports.
Arexx Messages The first example (in the directory "arexxO'T defines our Arexx port functions in the file "arexx.c”. Arexx requires that we give some special interpretation to the messages it sends, so to help with this we've defined the functions "getARexxMsgO" (see Example 3) and "replyARexxMsgd" (see Example 4).
Void freeARexxPort() if(arexxport) struct RexxMsg* msg; * First, make the port private so we get no more messages * RemPort(arexxport); * Now clear out any outstanding messages... * • (Passing 20 for rc indicates an error reply) * while(msg = getARexxMsg()) replyARexxMsg(msg, 20, NULL); * ...and now it's safe to delete the port • DeletePort(arexxport); arexxport = NULL; ) ) ve after 'atom- ably sema- i code is one lon't The only thing we need to do with a received message is be honest about its real type: an Arexx message isn't a simple "struct Message", it’s a "struct RexxMsg".
Our "getARexxMsgO" performs this type conversion by using a cast on the result of "GetMsgO".
Replying to an Arexx message is much more complicated. There are two cases to consider: we understood the message and acted on it successfully, or we didn’t.
Within the former case there's a further subtlety: Arexx may have requested a result string (which can be used to help the user know what the message did in your program). This result string is not obligatory, but strongly recommended.
So, the function "replyARexxMsgO" also takes a result code and a result string.
These will form the ”rm_Result1" and "rm_Result2" fields of the message being returned, with the caveat that the result string must only be supplied if the message requested it (via the "RXFF_RESULT" flag) and the program acted on the message successfully (ie; the return code is zero).
TUTORIAL The last subtlety is that the result string must be supplied as an Arexx argstring'. And so ’CreateArgstringO’* is used to convert it.
The remaining part of "arexx.c" is the function “freeARexxPortO".
Which deallocates the Arexx port we created. This must also ensure that any pending messages are replied to properly (ie; the port should be flushed using "replyARexxMsgO").
To remove the possibility that any more messages can arrive whilst you are doing this, the Arexx port is first removed from the system's list of public ports (using the "RemPortO" function).
Example 7 • Test Arexx communications * options results address hellopainter do i = 15 to 1 by -1 pen i draw 40-*i 40*1 -Hi from Arexx! • end Once all the messages have been replied to, the port can safely be deallocated by using "DeletePortO".
Acting on Messages The framework we've created is used in "main.c" (setting up and destroying the port) and “idcmp.c" (handling the messages). The handling code is pretty straight-forward: it's just another port to listen to. The interesting code is the "doARexxO" function (see Example 6).
An Arexx message we receive corresponds to an Arexx command. And this is stored in the first argument string in the message ("rm ArgsIO)"). We can use the standard C function "strcmpO" to compare this against the commands we want to accept.
In the first example (in the “arexxO" directory), the only command we allow is "QUIT" (see Example 6) If we get this message we reply with a return code of zero and a suitable return string, and then quit the program in the normal way (ie; stop the main message loop by setting "going" to "FALSE").
The second example (in the directory "arexxT) builds on this and allows a couple more commands ("PEN" and "DRAW").
Of most interest is the use made of the standard C function “sscanfO" to parse the more complicated command strings.
"sscanfO" is an extremely powerful function, which we'll look at in the future.
For the time being, you need to boot up your "RexxMast". Run the second example and then type "rx test.rexx" in Shell window (see Example 7 for a listing of the second example's "test.rexx"). Have fun! ¦ Jason Hulance Atomic code ; if it is ed in thar A piece of code is atomic guaranteed to be executed i one lump, without any other programs interfering. In a multitasking environment it is critical that certain sections of code are atomic. A simple example is the creation of a new file: if two programs both want to create the same file then at most one of them should succeed (it would be a
big problem if both of them succeeded!).
So, the code that decides that a file does not already exist and then makes a new file needs to be atomic, at least from the point of view of any program that wants to create files.
Atomicity is usually assured via a generic mechanism of 'semaphores', or by temporarily turning off multi-tasking. These days on the Amiga, the latter approach is frowned upon, although it's sometimes the only way to do things. If you can use a semaphore (or some other locking mechanism) then that is greatly preferable. (This is a big topic that we'll return to in the future.)
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Publishing, UK Postage - £3, Europe - £5, Rest - £8 24 hour Fax Order Line: + 44 (0) 1908 640 371 ... .. ... , ...award winning software for the amiga Back Issues Looking for a specific Amiga article, game review, program, feature, tutorial, or even news story? Your search could well be over... Monster 3nc* iat d Miitmml Siamese RIG system.
Tiny Traeps MAY 1997 Disks Image Studio (tuH piogiam) Kaigon RPG.
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Minskies furhalls plus Worms - the Director's Cut ealras and Imagine eitras on the CD features The new A Boi MARCH 1997 Disks OctaMEO SoundSludio Hull program) Chaos Engine 2.
Chaos Engine 2 AGA demo features Turn your Amiga into a pro studio. Printers OverflP SEPTEMBER 1997 Disks S»tb Sense lurcsligation. Vista Pro.
MakePalh. GeoMorph features New faces ol The Neat Generation. DIY Sound Card Inside Art Anect 2. Art Studio 2.5. Microuik genlocks. Flying High JULY 1997 Disks free Net software Quarterback b I me OB tools. Big Red Ad.entnre fealures Tolal Interne!
Solution the lusloiy ol the Amiga b a look al Amiga artist. Eric Scbwarti Inside Final Writer '97.
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Title .. Initials ..... Address .... COMMS Net God speaks Surf's Up!
That Net-bloke Neil Bothwick gives you the lowdown on another cluster of Internet sites which are well worth visiting... Usenet is approaching meltdown. The amount of traffic is far in excess of what the original concept expected, or even what it was a few years ago.
UK ISPs are regularly handling over 9-10GB of messages each day, with US ISPs handling up to 11GB. Ask anyone what the biggest problem is with Usenet and they will probably answer with one word, "Spam".
Spam, mass postings of irrelevant information, usually get rich quick scams or equally undesirable things, is certainly a burden on the system, but the reaction to it is even more so.
There are now numerous "cancelbots", computers that scan for offending messages and automatically send out cancel messages, so for each spam message there are many more cancel messages, to the extent that up to 25% of the total Usenet messages in a day can be cancel messages.
Add to this the interminable threads on spam, the replies to spam messages, often quoting the whole of the original message and you can see why the reaction to spam is causing far more problems than the spam itself.
Y VoyagerNG There’s not been much new Internet software released recently, but that doesn’t mean that nothing is happening. The only browser release has been an update for Voyager
(2. 92v) yet the authors of all three browsers, are working on
major updates The first couple of months of 1998 should be
Java, once at least one Amiga browser can handle it we can
browser capable of handling it.
Socks for all Last month’s Surf’s Up reported the release of a beta of Miami 3. One of the new features is SOCKS support.
Now a SOCKS client has been released for AmiTCP The current version is on this month’s CD. Or available from ftp: ftp.aminet.Org pub aminet c omm tcp socksproxy.lha Non-Wintel news If you want to know what's happening in the wider computing world, you usually find the news is dominated by Intel Microsoft announcements. Convergence International is an organisation dedicated to support usage and development of all non- convergence Wintel platforms.
They state "We believe that if a time comes when one single platform is the only one in use the computer industry will suffer. Without competition there is stagnation, and no one platform can hope to be best suited to every application. While there are alternatives development is spurred on by competition, and people are free to choose the platform which best suits their needs.” Their web site at: http: www.conv6rgence.eu.org contains important news on developments on a wide range of non- Wmtel platforms, including Acorn, Amiga, Apple, ARM, Be. Psion.
Golden Emerod demo released IRC bots are another of those ’’necessary evils" brought about by those strange people who get their kicks from spoiling others fun. Although they can provide many useful functions to users, one of the main reasons for a installing channel bot is to prevent channel takeovers and other such antisocial behaviour.
Golden Emerod is such a program, and a demo version has recently been released. The latest version should be available from http: www.wordbench.eom dfd e merod.html Amiga RC5 team keeps making headlines The Amiga Team RC5 effort is continuing well. They are now working on the attempt to crack a 64 bit key, and processed the first million blocks in only 35 days, the sixth team to do so.
Whether the key is cracked by an Amiga or not. The fact that the Amiga name appears in the top ten A Well i rankings can only be good publicity.
You don't need to be using only Amiga to use join the Amiga team, and the new client works with machines that aren’t connected to the Internet.
So it's now feasible to join from a networked computer and work and take blocks of keys home on a floppy disk for processing on your Amiga A PowerPC client is in testing. Currently processing over 500,000 keys per second, that’s five times the speed of a 68060 50, and you should be able to run the 68k program on the 68060 chip of a CyberPPC card at the same time See http: homepage.cietron.nl - ttavoly rc5 for full details. ¦ Neil Bothwick There's a lot of web sites that have been created by Amiga users, giving lie to the tale that you need a PC or Mac to do anything worthwhile on the
Two sites have been set up to highlight the impact of the Amiga in this area, and to show just what has been done with an Amiga, some software and that most important ingredient of web page creation, some imagination Built with Amiga also appears in the WWW section of our cover CD-ROM. But the site has been recently updated.
Surf of the Month The man Neil Bothwick takes some precious time out from compiling our CD to cruise the Worldwide Web, here's the results... Built with Amiga not only shows that high quality web sites can be produced with the Amiga, with links to a number of them, it contains details on the software to help you with this. It also emphasises the importance of ensuring that web pages work correctly on a wide variety of platforms The other, complimentary, site is Made on Amiga This is more of a directory of Amiga-authored sites, complete with a search engine to find specific sites within its
It contains a large list of Amiga based sites, indexed by category, as well as links to newly added sites, and the almost obligatory "cool site" button. Both sites provide an insight into the quality of web pages that can be. And are. Produced using Amigas only.
Do you want to upgrade your system, but can't afford new hardware? Or have you already upgraded and want to sell your old hardware ' software? Maybe you want another Amiga or is your Christmas money simply burning a hole in your pocket?
In any case AmiBench is the place for you. AmiBench carries a large number of for sale and wanted ads for Amiga hardware and software. Whether you're buying or selling. Advertising is free.
A number of Amiga users also have Psion palmtop computers.
Even though the latest Series 5 has no software to network it with the Amiga (yet) it’s still a very useful tool. The latest news on the Psion web site is the release of the Messaging Suite, a TCP WWW Email Fax package. The ?: maxmasx * ’.TSBV Wkai.v: r.Kr:Y.,nm:*f3vr’
* Qsgmtmsmms: J*.T, initial version could only be installed from
a PC, but now there's a generic installer too and the best
news is that it’s free, which are easily modified to suit
Although browsing the web in 16 colour greyscale on a small 640x200 screen is hardly ideal, it’s a lot more portable than any Amiga. The email software is most useful, allowing you to check your email anywhere there’s a phone socket.
It provides full POP3 mail, and the networking software comes with pre-defined dialup scripts for several UK ISPs. While you're on the Psion site, why not drop them a mail asking when they will provide the information needed to port AmigaNCP to the S5? Series 5 owners should also take a look at Total S5! It’s almost the Psion equivalent to the Amiga Web Directory.
The HTML Writers Guild provide resources for ’World Wide Web page authors and Internet Publishing professionals”. It sounds a bit grandiose, but the site is certainly worth having a look at It contains links to a wide range of definitive WWW and HTML resources, as well as mailing lists and other services This has all been a bit serious so far... time for a bit of fun As it says on the Dilbert Zone, "it’s better than working" I’m not even going to attempt to describe what you'll find here, since I couldn’t possibly do it justice. Just go to The Dilbert Zone and see for yourself. One word of
warning, if you access the web at work, make sure your boss doesn't see what you're doing There were several new ‘Amigas” announced at the Cologne show One of the most interesting looking is the Boxer. Their home page currently give prototype details, but may contain more concrete informa- tion by the time you read this.
Neil Bothwick http: www.amige.u- n«t .com BuiltWithAmiga ho me.html http: www.gonmad.demon.c
o. uk moe index.html http: thunderstorms.org Ami
Bench index.html http: www.peion.com http: edy.net peion
http: www.hwg.org HTML http: www.dilbert.com COMMS Wired W
Mat Bettinson continues the beginners guide to setting up a
web page, this month delving further into Webplug's
RC bachground test LI J I
F. rd Keeper: MyHTML inde* html Here’s the nice i --mi The
background Is the same
- w with the contrast turned right wdiM set at diagonals so you
get the Last month we used WebPlug to lash up a basic web page
and then we uploaded this to the FTP server of our Internet
Common cause of confusion has been how to handle working with the FTP site and creating pages that work off your hard drive and also the Internet when uploaded. Here's the foolproof method for creating completely 'relative' pages that run perfectly wherever they're placed.
It's srftetOMy that as you proceed past the most basic type of web page, you'll want to include images and sub pages. Getting used to organising them neatly is good plan before we get too involved.
Your first page is usually called index.html and it must reside in the ‘root' of your web site. You have virtually unlimited control of your web site structure from the root onwards. That meens you can place files here and create directories.
Manageable web site Creating directories is optional but it helps to make things neater and more manageable. In the simplest case, we could create a directory, called 'images' and use this drawer to store all of the in line images on our web pages The root could still be used for the html files themselves. In order to create a directory, you log on to your FTP space on your ISP with an FTP client and simply use the create du function.
While it's possible to link to images with a tag like: IMG SRC http: www.yoursite.co.uk ima ges picture gif . This really isn’t a good idea Far better to use 100% relative links like: IMG SRC images picture.gif which really will do the same thing if they are found in a document at our site.
The upshot is that the same code will work perfectly of our hard drive for a browser as it will on the web site. We can even move provider later without changing a single page.
The trick is to use an assign for your web pages For example "Assign MyWeb HD1 MyHTML", which can be placed in your s:user- startup to make it permanent of course Now remember to create the directones you need here such as images'.
Y This should be a complete mirror of what will be uploaded to the web site later. Just remember to use all lower case filenames, this avoids mistakes later as your Amiga isn't case sensitive but Interne! Web servers are.
A further trick is to launch WebPlug via the CLI and from the directory which we’re using ds the root for your web site You can either copy the WebPlug program to somewhere that is in your AmigaDOS search path such as the C: dfrectory, or you can add a path statement such as "path hd! Web- plug add" to your s:user-startup.
Then, assuming we've also make the MyWeb assign, we can do the following: cd MyWeb run WebPlug This procedure will save us from T The ICS lego •• a priie esample elhawte Bake a image. Sea kM|: www.c.»troe nl-lla»al»frc5 tor the voyager having to delete the drive names from the paths that WebPlug wfll include every time you insert an image. A quick example; CD to MyWeb Create a directory any way you like, you can just type "makedlr images" in the CLI Copy a GIF or a ipg image from somewhere into the images drawer. Run WebPlug as we’ve covered above. Select Functions Header Give a name to your
Web page Leave "Add B0DY " checked and hit insert Click on the blank line and choose Functions Images, click on the poo up file requester gadget just right of the image file box. If all has gone according to plan, the file traaipareat CIF and tie* to ... . Lego far hackgroaad real Ihiag MM m ]Dj Show| Image file |images sandral jpg HotBot Alt text | This here is a picture J _| ISMAP Align PI I Use border xZj Use size Width None PoworUP r T] Height Cjrojl *2j x2j Use space H8p* j' 'l''|......| V3pace 1 l ' i..... Insert ? Oar path to the desired image shoald oat» contain the director
mtonmatioa froai tha root aad aa Amiga drive detail*. This war the page mil work aaywhere Mail me!
Requesier will start from your MyWeb: directory and you should see a directory called images. Go into there and click on the picture.
After pressing Insert, we see that WebPlug has added the proper relative path. Now let s do something.
Here's the trick, take any document you have, type your name at the bottom and higm»ght it in the editor Now open the Custom Tags GUI and Drag the Mail Me item to the main window. Bang! Your name should now be surrounded by a Mailto. Statement which will have the effect of launching a mail client to mail this address.
Double check it by saving your HTML and launching your browser to check it out as detailed last month. Click on your name which is underlined and whatever mail function your browser employs should M Add BM nspareiAga RC5 logo verted to black and white ish contains two logos I repeat fire up to send an E-mail to yourself Backgrounds Very broadly speaking, there's three mein looks' of web. If we want our page to have a distinct character of its own. One of these styles will need to be employed.
These are identified by the background colour of the pages We can have dark text on a white background, light coloured text on a black background or even use a tiled picture which repeats to create a background texture. Again all of .
These is chosen from, | When you insert the HTML head er with WebPlug. You'll notice there's a box to add the BODY lag or not The reason is that if we want to modify the background, we'd best leave it oVRkt there's a separate function for tho background under Functions Background cunningly This will add a BODY tag with the required attributes: To try out a backdrop, obtain a tiling backdrop image for use with Workbench. The kind that's a small brush that repeats to create a never- tnding pattern. It’ll probably be an IFF so convert it to a GIF and save it In your images drawer. In the
FunctionsvBackground GUI. Click the pop-up gadget for the Back Images box and insert this image.
Insert it and load into your web browser, you should see the image in the background but it may make text hard to read. In order to get an effective background texture, it has to contrast with the foreground text so experiment with the text colour , settings too You'll probably find that using an image processor to bump down the brightness and contrast helps greatly Another neat effect is to use the Emboss function of an image processor (this is in Ppamt too) and play with the contrast brightness so you get a white background with a gen tie logo stamped m 3D relief.
You may remember this from the first incarnation of CU Online. ¦ Mat Bettinson ( Custom Strings Start A HREF="mailto:bo Custom Tags It's customary to include a link on your home page that visitors can click on to E-mail you. It's called a mail-to link and naturally enough, WebPlug handles this for us although not out of the box.
This is a good time to learn a new function of WebPlug called the Custom Tags feature. Select Functions Custom Tags. Click new and you'll have three boxes to fill in. Fill the first one with ‘Mail me" and put this in the start box; " A HREF=mailto:email@example.com " where the E-mail address directly after mailto: (with no space) is your own address. Place " A " in the End box. Fix this and save your custom tags descriptions.
Comment MailTo o aUJajlBLEUSi Comment |MailTo | Start | A HREF=''mailto:mat@ mats net " | End : A, Fix
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Nehmastai matfte aa Ktam af mu WS-I You're so transparent You
may be wondering how some web sites make images that have
transparent sections where the background can be seen
underneath This only applies if we have a textured background,
of course, otherwise it can be faked by using the same colour
backdrop as the and some sites do indeed do this.
However, to gain transparency we need to make a so-called parent GIF. Only GIF 89a supports this and there are a few Amiga programs that will allow you to make them. Image Studio and Ppaint 6 • from last month's coverdisks being the obvious examples In Ppaint the easiest way to make a transparent GIF is to obtain a brush that has the transparent qualities you desire. Exactly how ia beyond the realms of this tutorial but K the real background colour ia designated as the background pen and you pick up a brush, you should find that Ppaint will have successfully made the brush transparent.
You'll see this as the transparent bits won't obscure the background picture as you move the brush around on screen. Now afl you need to do is save as GIF in the save brush menu, select GIF 89a and deselect the same image format. What you have is a bonafide transparent GIF which you can experiment with by loading into your browser.
One very important thing to look out for is that the edges may need to be aliased towards the colour backdrop you have to avoid nasty edges. The most common effect is a blend to white used for white backdrops, the bad news is that doing this is a little on tricky side and to do it properly you'll need a proper image package such as Image FX. In this case you'd paint the colour of your web page, load in your brush and paste the out' function enabled. Experiment.
Then drop the image with the auto function so it will grab ooiy tto | pixels that have changed in the middle. The result should bo a bruab ] which has the edges aliases gently to white and it will tot You might like to try a cute X-Files glowing effect by first image in a matte green a few pixels to each side, then image in the centre. This works best on black of course.
There's endless graphical tricks to use on web sites i Amiga's toolkit of superb graphics software should pro* opportunity to be a creative and original webmaster firstname.lastname@example.org Sound Lab Shareware Round-up Sound Lab takes a look at some of the best of the current crop of audio packages currently available from the shareware scene.
Ia our cover Cds or an Internet I connection, you'll find there's a wealth of quality audio and ? AHI kelps involved in getting venous soeed cards and software packages working together ia _ music software available for next to nothing. This month's Sound Lab is dedicated to a round-up of some of the best examples.
Free Bars & Pipes As you might already know. Blue Ribbon SoundWorks was bought by Microsoft a few years ago. Shortly after. Microsoft made all of the Blue Ribbon Amiga music software freely downloadable from CompuServe If you do not have access to CompuServe and want these programs, you will be pleased to know that you can now get these programs on the web at http: www.m2net.com bws blue Here you will find freely downloadable archives of Bars & Pipes Professional (sequencer). Patchmeister (genenc patch librarian) and SuperJam (improvisational music generator). You can also download the
following expansion kits for Bars 6 Pipes Professional Creativity Tools. Performance Tools. Power Tools and Pro Tools.
Be sure to read the Microsoft End User Licence Agreement before downloading any of this software. You will also find a previously commercial algorithmic composer that turns algebraic equations into music for Bars & Pipes.
There are a number of mailing lists and web sites set up to support users of Blue Ribbon software. One of the more detailed web sites is called Modern Plumbing which includes support for Bars 6 Pipes.
Patchmeister and SuperJam. Here you can find helpful tips and tricks, workarounds for bugs, new tools, accessories, drivers and styles: http: www.execulink.com -|tech b&p Or visit Richard Hagen's website for more information and links to other support sites: http: www.es.uq.edu.au ~richard music bar s-and-pipes index.html Anyone who uses a Sunrize AD516 or 1012 sound card might have felt a bit distanced from the recent developments in Amiga 16-bit audio, as the formats used by these systems are non-standard. However, Kenneth Nilsen has managed to fathom the mysteries of the Studio 16
format and publicised the results in the form of developer docs. With any luck this should mean we'll see more Studio 16 support from the established 16-bit sampling packages in the near future. You can subscribe to a Studio 16 Internet mailing list by sending email to: email@example.com with the following command in the body of your email message: subscribe studio16 your email address You can get the latest archive from Aminet: Studio16add.lha dev misc or visit the Studio 16 and AD516 1012 support area:http: www.young- monkey.ca hands files Sunrize index.html To subscribe to a mailing
list for Bars & Pipes and related software, send an email to |firstname.lastname@example.org with the following command in the body of your email message: subscribe b6p your email address Sound FX One of the best digital audio processors available for the Amiga is a shareware proi11 ss~- *
* .aniion.- WfU rPr gram by Stefan Kost called Sound FX. Sound FX
includes over 50 effects. The more common types such as
amplifier, chorus, delay, echo, envelope, equalisation, filter,
noise gate. Pan. Phaser. Pitch shift, and reverb are all
included along with some more unusual effects like vocoder,
clap, crosstalk, fold, gamma, logic, morph and smear One of the
more interesting features is Sound FX’s ability to generate
surround sound encoding.
There are also audio analysis functions (2D and 3D spectrum analysis. Fourier transformation) and even sound synthesis support Every function has extensive parameter and modulation options and the capability to save and load your own effect configurations. Through its fully developed Arexx port you can create automated processing scripts or even generate your own digital effects Sunrize support A Let your Amiga compose and play its own tunes ie realtime with the fascinating AlgoMusic Sound FX includes loaders and savers for all common audio file formats including Sample Dump Standard
(SDS). Studio 16 and Yamaha's TX-16W format. Audio playback can be done through the Amiga's built-in audio chip. Paula, with 8-bit and enhanced 14-bit modes or via AHI to a sound card.
Sound FX requires at least OS 3.0 and as with any program like this, the more CPU power and memory you have the faster and better it will work (some processes can take ages) Support for virtual memory is currently under development You can get recent archives from Ammet (found in the mus edit section). All the relevant archives are named sfx-' something or other Alternatively visit the author’s website for the latest version at: http: www.imn.htwk- leipzig de -kost SoundFX.html AmiSOX file converter Sound exchange (SOX) is an audio file format converter. It has been ported from the UNIX
version to the Amiga by David Champion. AmiSOX has been around for several years, but remains a favourite and efficient conversion utility. Currently, the Amiga version supports the following formats: RAW. IRCAM, Sound Blaster, SPARC .AU. Mac HCOM, PC DOS .SOU. Sndtool.
WaveBeast virtual synth WaveBeast is a freeware software synthesiser developed by Marco Thrush and Jan Krutisch. It is currently in a beta stage but is publicly available.
Sound generation is controlled by two oscillators with standard waveforms (noise, pulse, sawtooth, sine, square and triangle), two 24dB four pole filters (low, high or bandpass), four multi-stage envelopes (VCA, Pitch, VCF1 and VCF2), five LFOs (pulse width, pitch, VCA, VCF1 and VCF2) and digital effects (delay, fuzz and reverb).
It also includes a 64 step sequencer with adjustable tempo, sequence transposition, and step settable slide and portamento parameters. It requires at least OS 3,0, MUI and AHI. An intensive calculation process is necessary to generate waveforms, so it doesn't operate in real-time. Lots of CPU power is good but not required.
Because waveforms are generated in memory, the more memory you have the bigger your generated waveforms can be. You can get the latest version from the support site at: www.rzbd.fh-hamburg.de ~s1469005 amiga wavebeast.html WaveBeast offers a series of control panels that mimick a hardware synth, then goes eff and readers wild soaads which caa the. Beset- Oulput Patch Nane: |FatMonley vco CO 2 Level Coarse Fine Env Int
W. v.fo-™ L'"Bl C°B,5B R"B Em lnl Wav...... 'JJJJ I' d *
PubwMh: jjMolse S,rc:[- ]RlnflModl3 Culcf RnoEnv In
CirjrtPeaoEnv Ira Type i ,i i Pi«y - Sounder, NeXT SND.
Windows RIFF WAV, Turtle Beach SMR and Apple SGI AIFF and
In addition to format conversion, it can also do some simple digital processing: echo, filtering (low, band and high pass), mix, resampling and vibrato. You can get the latest archive from Aminet: AmiSOX33.lha mus edit 316K SOX AlgoMusic If you would rather leave the song writing to your Amiga, or perhaps you just need some inspiration or entertainment, then Thomas Schurger offers his giftware program AlgoMusic Songs are ‘randomly’ composed based on a series of pre-programmed rules or algorithms Generally, programs of this type generate music in a specific style AlgoMusic is designed to
create techno house style music Among its numerous parameters are a real-time mixer for setting the levels of the different tracks: acid, bass, back beat, chords, drums, melody, main and speech; and also real-time controls for tempo and tuning You can also tell AlgoMusic whether or not to include acid, breakbeat, echo, free melody and speech parts in its compositions The program comes with many of its own samples, which it randomly chooses from when composing. You can. If you want, add your own samples AI90MUS* requires * least OS 2.0 and MUI is also required if you want to use the preferences
program. CU parameters are also available if yqu do not have MUI installed. You can get the latest archive from Aminet: AlgoMusic2 3.lha mus misc or visit the author's website for the latest version at:http: fsinfo.cs.umsb.de
- schuerge AlgoMusic Audio Hardware Interface In an attempt to
bring a standard to Amiga audio. Martin Blom developed the
freeware software (donations appreciated) called AHI.
AHI is an audio subsystem, designed to be expandable, hardware-independent, and system compatible it allows applications to share the audio resources, so that several programs can process sound simultaneously.
AHI currently supports the following sound hardware: Aura. Clarity, Concierto, Delfina DSR Delfina Lite. DraCo Motion.
Maestro Pro. Melody MPEG. Paula (Amiga built-in). Prelude. Toccata and Wavetools. You can get the latest archives from Aminet: ahidev lha dev misc 339K ahiman.lha docs misc 257K ahiusr.lha mus misc 287K or visit the author s website for the latest version at: www.fysator.liu.seAall) Ics ahi. html MIDI SYStem Explorer We finish off with my own shareware offering to the Amiga MIDI world: MIDI SYStem Explorer. MSE has been designed to control all types of MIDI data through a programmable graphic user interface or by external software control MSE can be used as a simple MIDI Controller or a
complex patch editing system, allowing the user to enter MIDI information from manuals to control almost anything. Possible applications include: MIDI volume pan mixer (with automated fading), sound editor and patch librarian. With the definition language you can design the entire user interface to meet your needs. Screen mode size (Amiga CyberGFX etc). Window size and position, fonts, borders, colors, gadget placement etc can all be customised.
You can also define the character set. MIDI port and much more MSE has direct support for the BlueRibbon.library (BSP TriplePlayPlus).
CAMD library (DeluxeMusic) and MIDI library (PD) allowing simultaneous use with other programs that also use these libraries. You can get the latest archive from Aminet: MSE lha mus midi 191K or visit the MIDI SYS tern Explorer support area: http: www. Young monkey.ca hands files MSE index.html ¦ Dhomas Trenn On the CD You can find all the freely distributable software mentioned here on this month's CD in the CUCD Magazine SoundLab drawer, along with over 600Mb of other great software too.
Desktop Publishing Professional Page 4.1 U Larry Hickmott is here again with some more tips 11*1 and hints for using ProPage
4. 1. This time with a view to designing Web pages.
Ber of different ways. The advantage m using DrawStudio is that the same image can be used for all your needs. If a printed copy is what you want, you can print the image from DrawStudio. Which is especially effective if you have a decent colour printer. TurboPrint 5 and version 2 of DrawStudio.
The main reason I use DrawStudio is for creating titles for desktop publishing work I undertake but the good news for every DrawStudio user is that the principle behind creating titles for DTP can be applied to making titles for video, web graphics and lots more Lets say you want to create an image that you need to use a numAnyone who has the CD cover from the book I publish on DrawStudio will no doubt give testimony to that.
If however, you also need a bitmap copy of the image, you can export the title at a resolution suitable for your WEB page, video application or for any other use where the image may be useful.
The example I created for this tutorial was exported 1200 pixels wide and on a desktop printer on A4 paper, printed fine. There’s more. As well as needing to only create one image, you can also export any copies of the picture you need in various graphic formats suitable for WEB pages (JPEG 6 GIF), video (256 and 24-bit IFF-ILBM) and other platforms (BMP TIF and so on).
Which leads me to this month's tutorial The image is based on an idea I saw in a magazine advert and contains a number of things which I will explain so you see some of the possibilities using the features in DrawStudio Lite and DrawStudio V2.
Do remember however, that where there are transparent objects that the transparency will be lost if printed or exported from DrawStudio Lite. This is because transparency is only supported by 24-bit print and export modes that are contained in version 2.
If you want to print or export images with transparency intact then you will need to upgrade to version 2 for the paltry sum of £29 95 including postage Call me on 01908 370 230 for details. ¦ Larry Hickmott ? Here is the result of the tutorial. A picture created in DrawStudio Lite but exported from version 2 so you can see it on the page in this tutorial.
Looking Good Problem Solver I have used DrawStudio for two years with no problems. Mainly because the 1200's I use are fairly standard in terms of what software is running on Workbench. MUI is the unregistered (but licensed) version we distribute with the program. I've no patches in my User- startup and regularly re-install Workbench to keep it fresh and uncorrupted. Thank god it's much easier than re-installing Windows 95I Anway, here are some tips for you.
Magic User Interface First up MUI. In most cases, the people ringing me have been those that have a registered version of MUI 3.8 or are using MUI from the CUCD that contained DrawStudio Lite. Those that have MUI from us haven't had any problems.
If you are using MUI 3.8, rename the current MUI directory to MUI3-8 and then create a new drawer called MUI in the same partition. Now install MUI again and leave the MUI settings alone for now. If you are running MUI from the CUCD, just install MUI onto your hard drive. The installer will make the drawer and add any assigns.
Try running DrawStudio now. H you still have problems, make sure the MUI Window refresh attribute is set to Smart and not Simple. If the program still has problems when you import bitmaps for example, this is a MUI problem.
In my experience of talking to those who've had problems, most were caused by MUI. Someone couldn't get DrawStudio to function but after changing to a standard version to get Ibrowse to work, they also found DrawStudio worked. If none of the above works, see Last Resort.
NTSC Problem Solver Here is a quick one for our American cousins over the water. If when you run DrawStudio it can't open a screen, try changing your Workbench to a PAL screen (Use not Save) and then run DrawStudio and choose an NTSC screen for it. Now reboot your Amiga and all will be well. Another trick is to rename the “DrawStudio Lite.prefs' file and see if that helps in running the program.
If you have an FPU and have problems with the DrawStudio Lite FPU version, there is little difference between it and the non-FPU version. I've used both and not visually noticed any difference. It's also come to my attention that this FPU problem was non-existent in the V2 upgrade.
Last resort A useful tip: Backup your current Workbench to a drawer (such as WB_Backup) on another partition, format (use Quick option if you're nervous) your Workbench partition and then re-install Workbench using the set of disks that came with your Amiga. I spoke to someone recently who also found It handy because even after re-installing MUI. The problem he had was still present. A fresh Workbench and installing MUI from the disk that comes with DrawStudio and all was well again.
Looking Good continued... Settings maa cheese frets Freni the Crcatiea frets panel change the Oeae e«set te I ia i aad y dwectieas It weeas whca yea create a deae (right Aa*e-t). It sits nght aa tap ei the ingwal Tea can re-pesibea H nag the cam keys as wel see ¦ the aeit lew steps replaces Dm 0 delete* in step 4. The bitmap has a white background. Then transparency Is turned aa sa the white hits .ren t mihle when yea place the picture aa the page Nate this iarage was 244M where the coloer white 255.
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Next Month Quake It exists! Quake is finally coming to the Amiga courtesy of ClickBOOM, and you can find out all about it exclusively in the next issue of CU Amiga Magazine. Along with a major preview we'll also have a playable demo on the CD! Promising everything that made the PC version such a hit, it looks like taking Amiga gaming into a whole new dimension.
Only in CU Amiga - March issue on sale 12th February Our aim is lo compile a database of Amiga user groups from all over Ihe world. Once we've done that, we ll publish and update it each month in these pages of CU Amiga Assuming we get enough returns in time, we'll print the first listing in the Apnl 1998 issue of CU Amiga. If you'd like your club or user group to be included, simply fill in the form below as fully as you can (all supplied information will be published) and send it to the address below: Calling all user groups!
Do you run an Amiga user group? If so we want to hear from you.
We're starting up a new user group directory, aimed to help you attract more members and direct lost souls to local like-minded enthusiasts.
User grnnps CU Amiga 37-38 Millharbour Isle ol Oogs London E1 812 Group name_ E-mail: Web site: Coutoct name: Q Post ? Email ? Phone Alternatively lei K tt 8171 872 8758 nr ese the eeliee version of the form which can he accessed from our weh site at www.cH-amiga.co.nh This service is completely hte ol charge.
Listin Never mind how baffling your technical problems are, put them to our panel of experts and they'll do their utmost to astound you, with in-depth knowledge and solutions. Don't forget to give us as much details on your systems and problems as possible.
Mysteries and meanings... flg&BK I Solutions to BBTlI those everyday J| troubles with K'kffi-lMJ your Workbench.
H you need help getting more from your Amiga, just ask!
All your Internet and general comms problems swiftly solved.
Trouble making your Amiga sing?
We've got the answers here.
Technical matters beyond the scope of plug-ins and plug-ons.
Answers to queries on particular pieces of software.
General queries which just don't seem to fit in anywhere else.
Specific help with CD-ROM solutions and driver problems.
• s-ss&r” i . IiMtiMiintni. -Hi, .i , i .llllvlWHilminw i i?
1 ,j hreivf. R*1 . Va• * »• »» -'r.t »- ™ • r • E !'
I l.iiiiinaiwiiiHiiiinn.. tii...,.(, i;in&ifjjfpiwtWfM.a Problems with art and design?
Help and advice is at hand.
Printers, monitors, we'll solve your peripheral blues for you.
Bigtime upgrades am thinking of upgrad- ng my computer BIG- JTIMEI! I want a PPC ¦board really badly, and to put my beloved A1200 in a nice big tower case.
Unfortunately I missed your Amiga tower series so I’ve had to back order them.
I seem to be quite lucky with upgrades at the moment. My fnend sold me his A1200 for £50 with TV So I put my A500 under my bed and forgot about it. Later a PC. Owning friend of mine gave me a 540Mb
3. 5" HD for £151! However. I still yearn for more power. I was
thinking about upgrading to a 1230-IV 50MHz board but having
thought more carefully about it I want to go the whole hog and
completely transform my machine.
I have access to a PC midi tower and some memory SIMMs and I am not afraid of a little screwdriver work So here are the inevitable questions
1. Does the Z3 board from Blittersoft make the A1200 into as near
to an A4000 as I’m going to get without shelling out for one?
Can I put a PowerPC 604e accelerator board on the A4000 CPU slot and use the Zorro III slots and other goodies?
2. If I use a PC monitor and the correct adaptor will I be able
to use all screen modes without flicker or do I need to get a
graphics card with scan doubling capability? If so.
Which monitor would you recommend7 3 What is the best option for external keyboard? Should I buy an A4000 keyboard or should I get a case for my Al 200 one? Will I need an adaptor either way?
Any help you could give would be greatly appreciated. Well I think that's it... Oh no. One more thing I won’t hear a word said against PC Owners! Why not. I hear you cry!
Well if you can befriend one of them who is a constant upgrader you can persuade them to sell lor give you) the parts they remove 16 speed CD-ROM here I come!
Hey, you like your exclamation marks, don't you!!
1. In theory, yes. We are still waiting for one of these boards
to be sent to us, but no luck yet. It does indeed promise to
take A4000 style accelerators and Zorro 3 cards, but how well
we cannot say. We've seen them running PPC cards and
Cybervision 64s very nicely, if this is the hardware you are
after then you should be fine.
Other boards may not be so compatible. As for whether the Zorro 3 implementation runs as fast or as compliant as it does on an A4000, probably not but we can't say for sure until we run some tests on it.
However yes, it is as close to an A4000 as you will get without buying one.
2. Yes, you will want a scan doubler. Normally these connect to
the video socket on an A4000.
But the Micronik boards have a problematic video socket. We recommend you either get an external scan doubler or a graphics card with a passthrough adaptor.
With this kind of set-up, an SVGA A A PPC card ham phase 5. This one designed far A4I00S - ar aay other macbiae with an A4000 processor slat like the Microaih 1500 Tech Tips: Cheap HD floppy I have an ICS for my A1200 with Bliltersofts Zorro 3 board Is it possible to use a Cyberstorm 604e 200MHz PPC with 060 with it. I heard they are only for A4000S
2. Will a Cybervision PPC work with it ?
3. Where can I get one of the CD32 joy- pads that have all six
buttons in the same place (not with two on the top).
4. Why when monitor will do. Lyiama are an excellent if slightly
pricey monitor, j Smile are a good budget range.
3. Blittersoft ( + 44 (0)1908 261466) will sell you a Micronik
keyboard adaptor which will accept either Amiga or PC key
boards. You can either find yourself an A4000 keyboard or
buy a £40 kit from Blittersoft to put your A1200 keyboard into
a keyboard case. However as very good quality PC keyboards
can be bought for around a tenner, we would recommend
getting yourself one of those instead. Ateo Concepts’ PC
keyboard interface is probably still the best we've tried,
give them a call on ( + 44 (0)1705 790211).
Beer Budget A2000 I wondered if you’d like I to do a lower budget version of your advice on expanding an A2000 (Nov. P97).
B is for B2000. And I have one (it used to be an A1500, but the black sticker was ugly) - one of the last of the OS1 3s.
It came with 1 meg Chip RAM.
And I have fitted SuperDenise. A GVP SCSI controller with 8 megs of Fast RAM, hooked up to the 50 meg HD mounted on it (50 megs was a lot in those days), and a fourth-hand 320 meg 5.25” full height drive, which takes up the rest of the space in the case Oh, and it's got a 2.04 ROM. Which doesn't do much but RAM-load 3.0 from the HD (sshh!).
I sold my A500 and bought an A2000 because I believed Commodore when they said Richard Hodger of Digital Corruption software sent us an excellent tip for people who are interested in using gcr.device (aminet hard hack hidensitylha or CUCD 16) to give their Amiga the facility for HD disks He tells us: “I just thought I'd let you in on a little secret that no-one else seems to want to tell you.
“This is mainly of use for people who bought Tower systems, but didn't have a face-plate for a floppy drive. An Amiga compatible high-density drive (formats to
1. 5Mb) is either a Panasonic JU- 257A605P or JU-257A606P These
are low-cost and can be bought as a PC drive with a
Face-plate! I have successfully jury-rigged one (that I
borrowed from work) into "Whatever happens in the future fits
in here", and that's sort-of true, so long as you don’t mind
Zorro II instead of Zorro III.
The trouble is. I’m a student, and students have no money. I have been saving up. And can now afford to spend about C250-£300 on my financially neglected computer Am I right to think the highest pnority must be a CPU accelerator, because all the other fun stuff, like a graphics card, a high-speed serial card, and maybe a CD drive wouldn't be that much good without it.
And it's silly to have more CPU power in your printer than in the computer, especially when PageStream can take ten minutes to render a page at 300dpi You can t get 030 cards any more, so is £250 for a Blizzard 2040 40 card a good deal, or would I do better to hold on for PowerPC cards to get cheaper 040 25s were two grand when they were new) or even wait and see if I can get a new machine (an A Box?) When they become available7 Is it wiser to plan for a 68K accelerator and a conventional graphics card, or go for PPC and hope for an A2000 version of BlizzardVision?
I mainly use my machine for email and writing essays, but if it were more powerful. I'd like to use it for more exciting (mainly net-related) things.
In particular. I'd like it to be more useable as an X-terminal for the university mainframe (free Internet connections are great), at the moment, it can’t even cope with running the 56K) modem at over 19200baud an external-drive's case, it works fine." There is a minor problem which is that these drives were designed to be multiformat, and in their infinite wisdom Panasonic hardwired the switches. PC floppies have the diskchange line on pin 34 while Amigas have Diskchange on pin 2 and ready on pin 34.
PC floppy drives also have their drive select set to 1 - dfO: should have this set to 0. In other words, you might find yourself with a less than 100% compatible drive unless you make sure that you get one which is configured for the Amiga pin out. Fortunately, Richard tells us that Analogic sell these as a replacement mechanism. £25 for a HD floppy drive anyone? Call Analogic on (+44 (0)181 546 9575 and thank Richard for a great tip!
OK then! Your budget for expansion is tight, but never say that miracles can't be worked.
As you rightly said, number 1 priority is the CPU. Forget PPC, that will be way over your budget for a while yet. In fact, I would suggest you use one of the uni computers to check out http: thunderstorms.org AmiBen ch where you can post or read adverts for second hand amiga gear. The £250 phase5 card is excellent, but you should be able to get something similar for a fair amount less.
A CD-ROM drive is a must - they are far too useful these days not to get one. A SCSI internal device will cost you very little, anywhere from £35 up. Graphics cards are not necessarily out of your reach either, Blittersoft (+44
(0) 1908 261466) sell the Picasso 2 for £129.95 new, or try
AmiBench for that too.
Faster serial can be done, although it isn't amazingly cheap.
Call Active on (+44 (0)1325 352260 and ask about the £80 Hypercom3Z. This has a fast parallel port as well so your printer problems will be solved too.
A quick calculation says the graphics card, the Hypercom and the CD-ROM would set you back a total of under £250 new. That doesn't leave much room for an accelerator and RAM, so you'll have to prioritise your choices - or stretch your student loan a little further!
Bunch of Questions Duncan Gibb, Edinburgh What do you recommend7
1. Yes, you can. The Micronik Zorro 3 board has an A4000 style
2. In theory there should be no problem whatsoever, on the hand
Cybervision PPC isn't out yet, so we can't be 100% sure.
3. Never heard of them. Maybe one of our readers can help you?
4. Presumably this “person“ you spoke to sells a board which
doesn't run at 66MHz? He thought you should buy his instead,
Right... Did he give any reason why he thought the review was dodgy or biased?
We have absolutely no biases towards any software or hardware companies. Why would we? On the other hand It is not uncommon to find retailers biased against products stocked by rival retailers.
Who do you believe, us who have the advantage of having actually used I tried to buy a nm* 000 (*«• ones with the new mask reason 3d some bloke insist that the ctvps were still the same as the«d ones.
And that you couldn’t get swey vmBi overclocking to 66MHz or above He also went on to add that the reviews of the new 66MHz 060s were dodgy, biased and he said he didn't trust them ! Is any of this true.
(The advert was from your mag.)
5. What happened to the A1200 XL all those years ago
6. Why has David Pleasance turned into the moody alcoholic
looking east end market trader at all the Amiga shows in
7. Is a 'Catweasel' a real animal ?
Cheers. I hope you can answer these questions.
Mat Fenton, email the product and seeing it running perfectly for a couple of months and no commercial interest, or someone who's never tried the board and wants your money?
In short, they were talking out of their backsides.
5. Good question. We never saw one.
6. David Pleasance has been moping around ever since his girl
friend left him for a large German with a wad of cash.
7. Ask a hundred zoologists this question and they'll all have a
different answer. This question has puzzled the sages for
I'm currently on an MM course at Henley College. Coventry and am investigating an Amiga purchase as a WIN95 alternative for graphics etc and intend downloading to video tape. Is this a built in facility with all Amiga's A1200+ ? I don't necessarily need high-spec (such as an A4000) as I'm not in corporate business If not I would need to know what cards are available and whether any allow recording from computer at long play’ rate I Intend on using a TV for the I VCR display but am looking at 17" ; monitor for my existing PC and also j the Amiga when required (rather j than buying Amiga
specific monitor ; as well) so I'm investigating how to j fit graphics card to Amiga and link j to PC. Keep the info coming in your j mag won't you. I Realise you are j probably inundated with queries and j hope the queue is not into '98 j already1 PS I'm confused re: FAQ Sept - j As I understand, a basic A1200 is j s.I.o.w so how come a fast Pentium is required to emulate one? Are A 1200s actually a lot faster than I give credit for or is it the emulator which dictates the speed?
Jill Daniels, Coventry On the back of the A1200 is a small round plug socket marked RF out.
This is an absolutely standard television aerial socket. Plug an aerial lead from this into the back of your A1200 and you can plug it into a TV to use it as a monitor or into the back of a VCR and record the Amiga's output. Great, huh?
The thing to watch out for is that this will only work if the Amiga is displaying in PAL mode.
Other modes run at different frequencies than Tvs or videos. Most of the productivity modes of the Amiga A1200 will display on a PC monitor, but the PAL modes won't unless you get yourself something called a scan doubler.
As for why emulators run so slowly, it is because an emulator has to translate the programmes on the fly. Think about it this way: if you want to read a book in a language you don't know, it will take a long time to read even if you have a translation dictionary.
As for the queue, if we answered Q&As on a first come first serve Tech Tips: Connecting a CD ROM drive I Here at CU we don't think anyone should have to miss out on I the CD-ROM revolution. So here is the guide to the cheapest possible way to get yourself a CD-ROM drive.
1. Buy an internal IDE CD- ROM drive which is 100% ATAPI.
Shop around, slower drives are stupidly cheap as end of line stocks. 2 speed drives have been seen for as little as £16!
2. Buy yourself the software.
IDEFix '97 is current leader of the pack if you are willing to put up with nagging requesters until you pay the registration fee, alternatively go for AmiCDFS.
Both are available for a pittance from any PD library.
3. Find power for the drive. H your A1200 or A600 power supply
is reasonably beefy and unstressed, then you can take power
from this, look at solution
a. If H isn't, look at solution b. 3a. Use the header on the
A1200 motherboard which the floppy drive is connected to. The
CD-ROM uses larger plugs, but only the size is different. Any
computer parts supplier can sell you a cable which splits a
CD- ROM style (3.5") power connecter to two floppy disk style
(2.5") connectors. One small connector goes to the floppy, one
to the motherboard. The big connector goes to the CD-ROM
3b. The CD-ROM drive can be powered very easily from a PC case power supply. They have connectors which will slot straight into the CD-ROM drive.
Take one from an old second hand case, or buy one new. They cost about £15. Better, buy yourself a mini tower case, it will house your CD-ROM drive more cleanly and gives you a convenient switch. If you do power basis, you'd have to wait until about 2120 AD for your answer.
We don't answer them all 'cos there isn't enough space or enough time.
We select letters based on how useful the answers would be to our readers in general, how interesting the question is, and how easy it is to get it onto the page - ie; literate, concise e-mails or letters on disk almost always get in.
Rambling, hard to read handwriting almost never does.
Your CD-ROM drive separately from your Amiga, switch on the CD-ROM drive first!
4. Set the jumpers. At the back of the CD-ROM drive there are a
couple of jumper switches
- pins short circuited together with a small metallic clip -
which specify the device as being either master or slave. Your
hard drive should be master, your CD- ROM should be slave.
5. Connect the CD-ROM drive to your Amiga with an IDE cable.
The important thing to remember is that the side of the ribbon cable with a stripe down it should connect to pin 1 of everything you plug it in to. H your Amiga fails to boot, you may have an IDE device plugged in the wrong way.
Note that the IDE connector on an A1200 A600 is 44 pin.
While your CD-ROM drive is 40 pin. An unfortunate oversight on Commodore's part when they designed the machine. You will need to buy a special adaptor cable - if you have a 3.5* hard drive, you'll have one already.
You will also need to make sure the cable has three connectors on it, one for the CD-ROM, once for the hard drive and one to connect to the motherboard.
Phone your favourite Amiga dealer, this is a specialist part.
6. Power up and install the software, following the instruc
tions which come on the disk.
7. Enjoy all the best new games, applications and compilations.
You'll never look back!
Total outlay varies depending on the details you employ, but this can set you back as little as £30- £40 if you shop around!
DIY suppliers: Eyetech 01642 713185 Blittersoft 01908 261466 Maplin Electronics 01702 554000 Echo until nswer.
I 'co* or d on how J be to w inter- id how le page - Is or let- ys get in, indwriting A to Z E is for... 'Everything you could ever think of that's Amiga related, or just about...' This month John Kennedy gets his gnarly old teeth into all things E. 'Ere, got any E's John?
An AmigaDOS command which copies, or echoes, text to the screen. It's useful in scripts to pass information to the user, so they know what is happening. The text to be displayed is included in quotation marks, as in ECHO "Hello.
World!” t the i e there witches gather p - which ing four hard your CD- OM drive DE cable, remem- le ribbon n it of every- tf your ti may iged in mnector I pin.
Ive is 40 »rsight on sn they You will daptor 5" hard ilready.
0 make a connec- :d-rom, 1 and one lerboard.
miga list part, itall the e instruc- he disk, t new id compi- ok back I ending on
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3185 1908 261466 1702 554000 ECS The Enhanced Chip Set. Before AGA, came ECS and we all thought it was wonderful.
It amounted to some new obscure screen modes and more Chip RAM. Rumour has it that the ECS was Commodore's first chipset in such a long time because they had actually lost the plans to the original, and so the ECS was released as a test to see if they had it right. ECS appeared in the A500plus and A600.
ED The person in charge of the magazine, and also the text editing program supplied with AmigaDOS.
Ed has grown into something of a monster, with full Arexx support but it still isn't much fun. Most serious users replace it with GoldEd or Cygnus Ed as soon as they realise what they are doing.
Edit If you thought ED was bad.
Edit is much, much worse.
Edit is a command line text editor, which means it works only a line at a time.
It was extremely practical back in the good old days of terminals connected to mainframe computers - and you can use it over serial links if you really want to - but it's best ignored nowadays in these enlightened times of Windows, Icons, Menus and Pointers.
Else An AmigaDOS scripting command, optionally used in conjunction with an IF ENDIF construct to move the flow of control to another part of a script when the original condition is false.
Here's an example script which demonstrates it in action This will only work in a file, not typed at the Shell.
IF EXISTS ram:env ECHO "Ram Env found" ELSE ECHO "Ram Env not found" ENDIF Emerald One of the standard fonts supplied with Workbench. One of the ugliest too.
Empty Trash The Amiga has a trashcan icon, where unwanted files can be stored. It's an idea pinched directly from the Apple Mac.
Although the manner in which it is implemented makes it almost useless.
There is a menu option from the Workbench screen called "Empty Trash", but you will probably never use it.
EndCLI An AmigaDOS command which closes the current Shell window. Identical to EndShell for all intents and purposes.
Endlf Used to terminate and IF structure within an AmigaDOS script. See Else for more details.
EndShell See EndCLI.
EndSkip AmigaDOS scripts can become quite complicated, and it is sometimes necessary to avoid entire sections of commands.
This is done by "skipping" them with the Skip command.
The EndSkip command is inserted at the end of a block.
Yes. It is pretty messy.
Env A directory in RAM disk which stores information such as settings for various applications.
The information is stored in Env-Archive. But copied to Env in RAM at booling time This makes it faster for applications to access it.
EpsonX Q Printer drivers. Epson is such a big name that many printers offer Epson compatible printer modes. If you simply cannot get a printer to work no matter what you do, try setting it up in Epson mode and using one of these drivers.
Escape Sequence For historical reasons, certain sequences of characters are called "Escape Sequences" and generate certain actions in terminals and shells.
The actions aren't terribly exciting, and are really limited to changing the colour of the text or clearing a window. They can occasionally be useful.
Euro36 72 Two screen modes present with the AGA chipset.
Sometimes Euro72 is useful when trying to persuade a PC style SVGA monitor to work with the Amiga.
Eval An AmigaDOS command which is short for "Evaluate".
When passed an argument, it tries to "work it out", and so it can do sums, convert hexadecimal numbers.
It's handy for doing quick sums at the Shell, or when writing stupidly complicated scripts which need variables updating.
Exchange The Commodity Exchange program is a useful little utility which keeps an eye on any other Commodity utilities currently running.
Exchange can kill these uti ties, or force them to open uc their user interface.
Execute An AmigaDOS command which causes text files to be loaded and run as AmigaDOS scnpts.
Without execute there is n* way to deal with text files ee anything other than text fkee.
An execute is automatical performed on the Startup- Sequence file when the Aan boots up.
Exists Used by AmigaDOS scripts ¦ test if something is reePy gap sent or not. See the dehneoi of Else for an example Expansion A drawer on the WortPeecP i which was occasioneS? IoM by hardware to store OreoM.
Shouldn’t be requeed InM Workbench 2 and an mmtM Extended Selection Selecting more than one a at a time.
You can do this by hoMeq down the shift-key when eke ing on icons, or when Ormgm the mouse around the oeeta with the left button held dee Useful for copymg a a-ge number of files at a vne Extra Halfbright A graphics mode (veeeMga the original graprvcs CsipeM In those devs etaeel ited to 32 cokaa aeeoMBf once, or HAM mode eficft j colov i set a Backchat Backchat CU Amiga 3-7-39 MiUharbour isle of D°gs London El 4 9TZ Gloom fixed I'm a regular reader of your magazine and I've all your Cds except for CUCD1. I've found all of them to be very good value My problem is on CUCD17. The Gloom demo
appears to have a file missing and I’m unable to try the demo from CD as stated I’ve searched the CD for the file but cannot find it anywhere. It's supposed to be in the root directory. Can the necessary file be added to a later CD? Also can I purchase a copy of CUCD1 as this is the only one I haven't got and I'd like my collection to be complete* P Brown, E. Sussex There was a problem with the Gloom demo as you say. You should find it on this month's CD in a working form. The first CUCD is no longer available as it has sold out completely.
TFX manual: a fiver Looking in my local news agent for your great magazine I came across another mag called Focus. December issue. It looked interesting so I bought it I found a wonderful article by Steve Boxer about the Amiga.
It contained details about the Amiga Gateway saga and a review about its chequered history with Commodore and Escom He said 'if the company (Gateway 2000] can get a credible product in the shops, I would sink to my knees in admiration". Strong stuff you’ll agree.
The article itself didn't tell me anything that your good selves hadn't already informed me about, but what was notable was that this was the first time I had seen something positive about the Amiga outside the dedicated Amiga press Could this mark a turning point for the Amiga? I for one hope so Also, after your incredible TFX giveaway - I thank CU. Times 10 to the 45th power - I noticed that Software First was selling the PC-CD ROM version of TFX for only a fiver. I bought this because it comes with the full manual. I've checked the controls between your hints guides and the manual and
they appear to be the same and you get a nice TFX box to put your CU cover disk into.
"Could you imagine a PC owner having the same loyalty as the Amiga has? This is the great strength of the Amiga. Its users know how good it is. Otherwise it would be dead and buried by now."
So I would urge folk out there to buy this as it would at least show your appreciation to Ocean DID for doing a very decent thing and allowing us Amiga folk to enioy their wonderful flight sim We shout the odds all through the magazine every month. Now it's your turn. Write or preferably e-mail us at: email@example.com And finally, does anyone out there i in Amiga Land know how to get the "secret Targoid ship" in Frontier-Elite II? I bought Tony Dillon's Secrets of Frontier Elite which was very helpful for a great many things, but has left me more confused than ever about this
Targoid ship. Please help, it’s driving me mad' Finally, if David Braben is out there reading this then where the heck is the Amiga version of First Encounters Elite III? Come on Mr Braben. Us Amiga folk deserve it!
G Houton, Renfrewshire Where indeed? Tony Dillon proved to be a bit hard to track down this month so we couldn't ask him about the Targoid ship. If you get off on people outside the Amiga press talking about our favourite machine, point a web browser at www.rust.net ~mignash hm97.ht ml or change the 'hm97' part to 'hm98'.
Fall of the PC empire For some years now I've owned an Amiga 1200. And in the last three years I've been on two computer courses where Pcs and Macs have been used, and in all honesty I have to say that my upgraded A1200 is a better machine On my courses while talking to the tutors I mentioned what machine I used and they both replied the same "Oh the Amiga, that's a 16-bit kids games machine", so I brought my "kids games machine" in to show what it could do Well it must be doing something right as they are both now proud A1200 owners.
I What was that old addage: "Seeing is believing" Previous to the A1200 I had an MSX computer, which was to be the new direction in home computing. Till it bit the dust. Why?
Simple, no software etc. so I have had past experience of failed computers. I am now writing to warn others who want the Amiga to survive to support the machine we all have come to know and love.
Could you imagine a PC owner having the same loyalty as the Amiga has? This is the great strength of the Amiga Its users know how good it is. Otherwise it would be dead and buried by now. So with that said could I put forward three suggestions to those who like me want the Amiga to rise again:
1. Gateway; Try pulling your finger out and put your money where
your mouth is.
2. CU Amiga; Keep publishing the mag. We need a focal point of
contact and you're IT - as far as most Amigans are concerned
3. Amigans. Stop harping about old 500s and 600s. UPGRADE! Get a
1200 and stop slagging off about software etc for what are in
all honesty Dodos. A second hand 1200 costs about €150, a
new one is about £240. Compare that to a PC or Mac for
goodness sake. If you can't afford to even buy a second hand
machine maybe you should consider taking up another pastime
like bungey jumping with an ordinary rope UPGRADE'!
It's a pity Commodore didn't perform half as well with the Amiga as you have with the magazine If they had. The Amiga would've been lead- ing the home computing market, and : not struggling like at present. We may be down but we're not out.
Eamon MacAnna, Beal Feirste, Eire Where are the games?
In the Nov 97 CU Amiga there was an excellent article in the Points of View section. It was Andrew Korn's piece about the Amiga being alive and kicking but nothing being available in the shops. I quote, "products are coming, games like Myst, OnEscapee and Gloom 3 have the potential to get people excited again.
The question is will they be widely available?". Well the first time I read this I thought to myself, "of course they will be available. I’ve been assured by Epic Marketing that the two games I want (Gloom 3 and Street Racer) will definitely be in Game and Electronics boutique!
However last weekend I went to these shops in Newcastle (a big well known city not some piddly little village) and Metro Center (the largest Shopping Mall in England!) And was informed by both Game and EB that they had never heard of Street Racer or Gloom 3 and that the only game they had 'pencilled' in for the Amiga in the last two years was Champ Man 2 which they said had already been delayed ten times!
"All that John is saying is make a PC. That isn’t an Amiga.” This makes me wonder why companies bother publishing games for the Amiga at all. I'm not saying this because the Amiga is a dead format or because not enough people have high spec Amigas to run good games. I'm saying it because they publish these games and advertise them in their adverts but they NEVER seem to hit the shelves!
I am probably right in saying that most buying is done via shops (hence their existence) and that mail order is not as good a way of selling things as actually having them on a shelf where hundreds of fans will visit every single day! So why don't the distributors get off their butts and get the games in the shops?
This way more will be sold, distributors will get more money, demand for Amiga programmers will rise, and in the long run more games will get into the shops and we may even see the Amiga section growing bigger than the Atari 2600 section!
Gareth Murfin, firstname.lastname@example.org Kennedy fan club no.1 Its just obvious that some of us 'Amigans' are not as close to the Amiga as we think we are.
Take John Kennedy as an example.
With his warm comments about what he thinks of the Amiga's future and what should be done.
He says that the ’New Amiga' should be a black box, that plugs into a T.V monitor and gives you access to the Internet and a whole lot of other things. I actually thought this was a good idea. It has to be done because we need Internet Explorer or Netscape (OK get them ported), and in his own words "forget AmigaDOS and the Workbench".
Controversy of the month Now hang on a minute.
WindowsCE. Isnt that used on them Psion things or something similar?
Why would we want Windows? One of the main reasons we stick with the Amiga is because of the easy use of Workbench, and how it interacts with the user.
All that John is saying is make a PC. That isn't an Amiga. The Amiga is one of a kind with its own operating system and own technology. So what the hell is he on about? We dont want to fall to Windows - if we did we would have changed over to a PC already.
Also the games scene for the Amiga is looking great. I today downloaded a demo of Foundation, and I am definitely going to buy it. For one person to create a game like that is amazing. Maybe he did have some help, but this guy is extremely talented indeed.
Also there is Myst. Explorer 2260 which I can’t wait for, and many more games that require a proper machine to run. Leaving on a good note. I have come across the Nova Design website. They are creating PPC Amigas. In many different ranges and are quite cheap.
They include amazing 3D capabilities and much more. I think this is what the third party Amiga manufacturers need to do. We dont want 030, 040 or even 060 because they are just too slow now.
Now it's down to us people. We need to keep the Amiga alive, otherwise, get used to WinblozeCE or whatever. We can get through this, and we are going to get through it, just stick with it.
Aaron Newitt, Birmingham Brink of insanity I think that the loyalty of Amiga users has reached the brink of insanity. For the price of an accelerator one could purchase a top of the link Pentium 200 if not a 300MHz Pentium II. Complete with 32Mb of RAM. 4Mb graphics. 16- bit sound, network card, high speed serial ports and SCSI.
This will run virtually all software. If that isn’t enough incentive for anyone to drop their Amiga-nau- tic upgrade ambitions, one can draw the conclusion that insanity abounds in this community.
I think that Amiga Inc should take an invite to make 040 boards and 4Mb graphics cards, as well as OS 3.1 available, new or used at low cost, to inject a little bit of adrenaline in the vast communities of 020 and 030 machines which are at best meek marvels of yesterday.
If all Amigas were equipped with at least a 25MHz 040, OS 3.1 and 4Mb Cybergraphx. There would be much more consumer confidence and I think that new innovations like the ones from phase 5 would be more likely to succeed.
It is moronic to release Contiiued overleaf ? ? ?
Kennedy fan club no.2 What on earth is John Kennedy dribbling on about? Replace the AmigaOS with Windows CE? Is he mad or what?
The entire REASON Amiga users are still using the beast is because of its ease of use and straightforward operating system! We do NOT want something that takes up 8Mb of ROM just to get a bloody operating system (if you can call it that!) Up and juddering along!
The Amiga's OS is compact and very quick, certainly a lot faster than any version of Windoze I've seen running on any Intel CPU. We'd very much like to keep it that way thanks!
Please lock Mr. Kennedy up in a room of Pcs and only let him out when he starts to scream. Then we'll have no more of this crazy talk!
Neil Sanderson That's opinions for you I We believe the way forward is for everyone to have their say, and that includes you of course.
By the same token, we don't vet the Points of View section to make machines with anything less than an 060. The A1200 should be banned!
Bold steps are needed. Check out the Mac. The 604e is all but obsolete already, just as it has become available on the Amiga pla- torm. When Apple jumped off the 680x0 line development all but stopped. I think that this will be true of the 604e line. Don’t expect to see them get any faster. After all. Who is going to sell them?
Patronising the 020 and 030 crowds, deeming them acceptable machines is doing more harm than good. If people have such low expectations from their machines.
Amiga will only cater to low expectations and thus be an inferior machine in the computer world.
Shane, via email The voice of reason or just another new PC convert snubbing his smug nose at the Amiga scene?
Are we really all doomed? Is the PowerPC route a deadend? And just where does belly button fluff come from? Let us know what you think of it all.
Sure everyone always sings the praises of the Amiga. Blind faith is dangerous - we prefer a good healthy debate.
Wrong end of stick So. Now I read in the web directory that what our dear ole Petro Tyschtschenko (god what a difficult name to spell. I guess he hasn’t experienced much cheque fraud) wants to see in the future is an Amiga with a 68080 processor.. How the dmgel-o-dongs name does he think that he will manage that? How will one single company manage to revive a CPU that is thought of as obsolete by most of the computing society and the manufacturer? Dear CU. As one of the major entities in the Amiga community I firmly believe that it is your obligation to sway Petro boy away from this
Another very concerning statement that I read there was that Petro didn't want to rewrite the OS for a new processori My god. What is it with this man? A new processor is critical for new and improved speed, then a dual-CPU penod is inevitable (we have this transit period now with phase 5 boards).
But please. Amiga International must push the Amiga community forward into the next stage the RISC era with a RISC optimised OS.
We can all check out the efforts Apple made with their first PowerMACs where there was an OS running 68k emulation.
It is high time that Amiga Int get their finger out of their you-know- what and show the Amiga community how we will enter the year
2000. And most importantly it should be a bold move that shows
the Amiga community that we are really back for the future,
and that’s not a last wimp attempt to squeeze some cash out
of the game entertainment market.
As a little example of bold innovators in the Amiga market I present to you ClickBOOM. With their latest game COSMIC they truly set a standard for the Amiga scene by recommending these hardware specs for the game PPC. Graphics card, sound card. 12x CD-ROM and a whopping total of 32Mb RAM. I sincerely hope that they will have success with this game so that it can show the rest of the Amiga manufacturers of hardware and software that it's sink or swim (did you read that Petro7 That’s aimed at you).
Thank you for listening to a mad Norwegians ravings PS: How is it going with those 680x0 inside Powered by Amiga stickers?
Df397aa@itstud.hifm.no You've managed to get the wrong end of two sticks in one letter.
Well done I First let's tackle the 68080 issue. What Petro meant was "wouldn't it be a whole lot easier for us all if there was a 68080 chip that was comparable to a PowerPC. That way it could just “Another very concerning statement that I read there was that Petro didn't want to rewrite the OS for a new processor!"
Be dropped in place without the need for all this re-writing of software and the operating system.
This wasn't a serious suggestion that the Amiga continues with a progression of the 680x0 series.
Next, this game called COSMIC doesn't exist and it never will do.
ClickBOOM are merely stating the kind of system requirements that would be required for various types of games, should they be written in the near future.
They are saying that the game that requires a system such as you mention would be "cosmic".... as in "extremely good".
Mega bucks I always look forward to seeing the magazine in the store again, especially with the CD attached.
But I also dread to read it.You ask yourself why? (at least I think you would) Well .1 shall explain.
Every month you review something great, and that is the problem.
Again I have to look at something great that I can't buy... like: squirrelzip gold pack £179.95 squirrel cdr GT £ 399.95 scanquix 3 £ 59 95 HP scanjet 5P scsi £175 00 Fusion £49.95 603e powerboard 060 50 £599.00 infinitiv towerkit £159.95 zorro III slots £319.95 pcmcia adaptor £29.95 keyboard case £39.95 printer epson £359 00 picasso IV £249.95 prelude soundcard £169.95 digipens £109 95 ariadne £129.95 17” multisync monitor 1701 £399.99 Total = £3432.39 That’s a lot of money, so count yourselves lucky at the magazine that manufacturers mail this stuff to you for evaluation and that you can
go to the boss and ask for funds.
I'd need about 3 to 4 years to save this kind of money And when I have to think what it would cost me if I had this set up. I could emulate a PC with Windows95 and a full Mac.
I would need to buy Mac and PC magazines and games too.
The delay in development of the Amiga may have been bad .but for me it gave the machine extra value, unlike my brother who bought a top range PC a year ago that is now an entry machine, my miggy was use- able longer.
Don’t think I didn’t upgrade, I bought an accelerator card (030 25 882) I bought a squirrel (and after a year a surfsquirrel with a
33. 6 modem) and a scsi 1 gigabyte harddisk) actually I bought an
A2000 first and wanted to upgrade that but decided an A1200
would be a better deal. I upgraded it to the setup given
above and last summer bought a second Amiga for 600 guilders
cheaply (as a replacement if the old one should croak).
But I now see that I cannot keep up in the race, so I have to fold and stick with the set up I have now Dennis Eijs. Netherlands To the Point... OK online I’m just writing to thank you for the excellent Net trial with UKOnline.
With your help from the Wired World and Surfs Upl columns the Internet really is fun to use on the Amiga Many thanks, and keep up the good work on the magazine David Steele, via email Can’t get off Thanks for the free Internet trial with UK Online. Slight problem.
Three days now. I have tried to disconnect. But my willpower is gone.
My brain is overheating, information overload Who haste casted upon me this spirius cookie Now if I could only reach that off button. Nah. I’ll just have another hour... Lazy Bone, via email TFX dodgy disks What can I say about TFX... absolutely 22 carat brilliant. A little request though. Please, have a word with your disk copiers as most of my TFX disks had errors and I eventually got them replaced.
I've got this month's CU Amiga and went to install PC Task and guess what... more errors on the disks. I know I could get them replaced but I just wish they’d use some decent disks. Anyway keep up the fine work Graeme Wakerley We're not sure what happened with those TFX floppies. The disks were certainly from a bad bunch and we've since had stern words with the duplicators. It seems you just got unlucky with PC Task though, as new, higher quality disks were drafted in by that stage. Any faulty cover disks you might come across will always be replaced.
CU Amiga reserves the right to amend or edit readers' letters submitted for publication.
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Daw ... »t» re Oea Dm* Gam | On occaaron EMAP Images limited and associaloO compamy •mntheEMAP Pic grot«may oarm ccner raputaW company c --onocWBrs QaolZon POINTS OF VIEW Points of View Time again for a few more opinions... Please note that the views expressed are not necessarily those of CU Amiga Magazine.
The best advertising money can't buy For what amounts to a pretty minor dent in their bank balance.
Gateway bought up the rights to the Amiga from Escoms liquidators. From this they have the potential to open a significant new marketplace, the low to mid range home computer market These days everyone wants access to multimedia. To the internet. To top games.
Right now the only real choice is to spend £1000 plus on a PC. And for that you hardly get the most user friendly of machines.
Gateway undoubtedly bought the Amiga well aware of the potential the platform has for graphics, multimedia and embedded system applications, but to their own long term plans, it is the home computer aspect which will be most interesting. In common with most large PC manufacturers. The last year or so has shown them that diversification is the key to success in the computer market, hence their moves into server systems. Laptops, and products like the Destination TV PC "Right now the only real choice is to spend £1000 plus on a PC. And for that you hardly get the most user friendly of
"Al have a vast worldwide advertising campaign just waiting for the word. To buy advertising like that would cost far, far more than buying the company."
Getting an A500 for the 90's into the mass market will take a lot more money than the property cost in the first place. It would be easy for Al at this point to let the market tumble along at its own pace for a little while After all if they want to make the Amiga a mass market product they are going to have to address the concerns of a far larger constituency than the current Amiga crowd, so it may seem to them that supporting the current community isn’t as high priority as preparing for the next They are well aware of the value of the expertise there is in the market. Companies like
Phase 5. Index information and HiQ. Who have produced revolutionary hardware AMIGA designs They recognise the 1 importance of software houses like Newtek, Cloanto or Haage b Partner who have produced some of the Amiga's defining software They also appreciate the importance of companies like Vulcan and ClickBOOM who do so much to keep the games market alive, and the importance of those hundreds of developers who distribute via the Ammet and have made it the ultimate software resource. The question is whether or not they truly understand the value of you There isn't another market like
this one. People think Apple users are loyal, but they are grandmother sellers to a man compared to the Amiga community. By buying into Amiga. Gateway bought Al literally tens of thousands of evangelical salesman and PR people who will happily spread the word guys at Al were to read the post we get they would see letters from the readers who went into their local Escom shops and installed demos on the Amigas there so people could see something more interesting on display than a 4 colour Workbench, they would hear about the people who go to an evening course on computing and bring in their
Amiga to convert the teachers, the people who supply technical help to local Amiga users free of charge, the people who advise friends and family on their computer purchases and would have them buying Amigas like a shot if there were any in the shops.
Quite simply. Al have a vast worldwide advertising campaign just waiting for the word.
To buy advertising like that would cost far. Far more than buying the company If Al know what's good for them, they aren’t going to let that free advertising walk away.
It's time that Al really did something to tell all those people out there that what they have done is appreciated and will be repayed. No-one has infinite patience, and the re-appearance of an owner isn't enough to stop the market haemorrhaging users. So Al. Get your finger out and say "thanks, and stay with us". You have been quiet too long and in the final analysis it's yourselves you are hurting Invest a little now - how much would it cost to prove to the market your seriousness, your willingness? To buy the current user base a small present or two?
Compared to what Al have to spend on marketing as a whole, spare change. Spare change spent like that is an investment the likes of which give advertising and marketing people wet dreams.
¦ Andrew Korn, Staff Writer.
There’s a dangerous game being played out there in the world of Amiga development, both for existing machines and for the "Amiga Of The Future", whatever our new friends in South Dakota determine that to be The dangerous games Yes. This is about custom versus standard chips, but trust me.
It's not the same old argument of purity versus "cloneism" - the argument that says that if Jay Miner intended for the Amiga to use industry standard parts he wouldn't have stayed up late drawing out the original chipset with pencil and paper and revolutionizing the world of computing, he would have bought some cheap chips from Yamaha and been done with it.
It’s clear in this day and age that the development of components from outside strictly Amiga camps has been an unambiguously good thing for users.
Without them, we would have no true 24-bit video, no 16-bit audio, no ultra-fast serial ports sitting on clock headers and no cheap PCMCIA ethernet cards, to say nothing of a supply of high-density floppy capability.
"... when you're not tied to a particular supplier by being owned by the same company, you can play the market for better services at better prices..." All of these developments have come from the third- party Amiga developers, who have had to act largely without supervision or guidance for most of the last four years.
And it has been the unique blend of their expertise and knowledge of the Amiga and the ¦ commodity com- ¦ ponent markets I that have brought B these wonderful I products Of B course, it has not B always been B easv P To cite one exam- I pie, Phase5 at one ! Point faced lead times of four months on the S3 SVGA chips that drove the original CyberVision 64 When the ultimate control of componentry lies in someone else s hands, you suddenly become just another bidder for their services - a bit different from the days of Commodore and their wholly-owned chip fabricating subsidiary. Sure, they
had schedules too. But it was a little easier to pick up the phone and get priority when you were pad of the same company.
Nobody at Amiga. Inc. is likely to tour for-sale chip fabncation plants to ensure that future Amigas get the components they deserve In fact.
Amiga. Inc. is divorcing itself as much as possible from the actual hardware manufacturing possibilities of the Amiga, preferring to license out. Which they have started in earnest.
Their licensees to date have been relatively small firms who don't own fabrication plants, either They wort; on contracted demand - demand from Amiga, Inc. for the OS and chipsets, demand from vanous other outsourced suppliers for CPUs, other chips, motherboards, casework, etc All that this means is that the production of Amigas has a few new variables thrown in.
There’s a lot of potential for this to work well when you're not tied to a particular supplier by being owned by the same company, you can play the market for better services at better pnces (Commodore s chip fab proved incapable of manufacturing AGA Lisa, so HP had to be contracted!).
Don't feel too bad for the industry - this is how the PC clone market works, and it does seem to be working for Gateway, doesn't it?
¦ Jason Compton, US Correspondent Where now for Amiga software?
There are two key areas to a successful computer, one is great hardware and the other is powerful and affordable application software Over the last twelve months, we have certainly seen some really excellent pieces of hardware Reasons to be cheerful for sure but what about Amiga software? Look at the amount of software coming in for review and you’ll see hardly any.
Worried? You should be. The majority of Amiga owners have never whole heartedly supported software Honestly, they haven't There will be those of you shaking your heads and saying "I do" but you my friend, are in a minority Appreciated, but still in a minority Having been in the industry for many years now, I know the important numbers for many software packages and it isn't pleasant reading In one case I know of, the uptake of one package is less than half a percent of the total CU Amiga readership Add the other Amiga magazine readership to this and those that don't buy Amiga magazines
and that percentage drops to even lower levels So what is the future for Amiga software if this is the level of support we can expect?
"... many software publishers are really hurting. If they don't get your support, who loses out? You do. We are not talking charity here."
There are two possibilities. One is that within two years there will be no or very little up to date commercial Amiga software available and do we really want to see that happen?
Of course not. The second option is for those that have so far failed to support the Amiga, to get out there and buy at least one piece of Amiga software and show authors that their work is valued by the Amiga community.
Of the current estimated Amiga ownership to make a product pay for its development (a year, perhaps two) and encourage the author to stick with it.
Five percent' Is that asking to much?
I agree that the Amiga software market is perhaps no worse than the PC one in terms of percentages of units sold and sure, there are arguments for and against coverdisk mounted software but folks, many software publishers are really hurting. If they don't get your support, who loses out? You do We are not talking charity here The pnces of many software packages are very cheap indeed and for the money, you get good value. Packages like Wordworth and Final Writer stand up very well when it comes to ease of use and the features you get PageStream 3 is perhaps one of the all time best desktop
publishing packages I’ve used and when n comes to simphcny.
DrawStudio is so much mmt to use than the PC equivalent' certainly know that when it com to pixel pushing. I would rather an image on the Amiga than try doing the same on my PC The future of Anuga sottwoaa is in your hands Dont w a mv Okay guys, you can iim yes* soap Do* back now ¦ Larry Hkkmott. Ce l«.ll Techno Tragedies is dedicated to the memory of those technological innovations which somehow never quite caught on. This month we pay our respects to the Jupiter Ace.
4S 1982 The Jupiter Ace d2 1985 What was it?
Back in 1992 when my friends had sold their ZX81s to help pay for the ZX Spectrum, and the Amiga was still a glint in the eyes of some American dentists. I did something odd While everyone in my school was waiting for their Spectrum order to get to the top of the heap. I decided to buy a Jupiter Ace instead.
Designed by ex-Sinclair Research staff Richard Altwasser and Steven Vickers, the Ace was a Zilog Z80 based computer. At the time, the guys at Jupiter Cantab were quoted as saying “We saw how Clive got rich making computers, so we decided to have a go ourselves". This wasn't to be: at least with the Jupiter Ace DECIMAL. MIN M-- XOP AN
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OLDTIMES Standard specifications included 3K of RAM and 8K of
ROM. But there was one major difference which set it apart
from every home computer before or since. Whereas all the
other computers came with the programming language BASIC
built into the computer s COM, the Jupiter Ace used FORTH .
Why should it have made it?
The Ace was fast. BASIC programs on other computers of the day were incredibly slow, but the alternative - machine code - was a black art in many respects.
A Go FORTH and program above and beyond the power ol BASIC Alas the Ace s monochrome graphics cwris't held their own in the face af colour competition from the ZX Spectra* at the bottom of the black screen always makes me nostalgic for the many hours I spent defining new words and building up programs block by block, before trusting them to a cassette tape.
Although the Ace had black and white graphics only, the screen was character mapped: each 8 by 8 pixel block on the screen could be written in one operation It also had user-programmable characters, and the end result was an often misquoted 256 by 192 display that was perfect for writing games I wrote dozens of games using a combination of FORTH and machine code, and FORTH on the other hand was very fast, and much more memory efficient FORTH combined the low-level aspects of C with simple structured programming techniques and did it all in a tiny amount of memory Numbers were passed to
functions using a Reverse Polish Notation stack, in itself a remarkable concept for any programmer reared on REM statements and GOTOs.
The implementation of FORTH was exceptional too. Originally a language designed for controlling radio telescopes, no one had imagined it was an interactive system until Jupiter Cantab came out with the Ace. The little "OK" message they ran faster and more smoothly than anything seen on the Spectrum Why didn't it make it?
The Spectrum eventually appeared in big numbers. And blew the Jupiter Ace away. Rich kids had their mummies buy them BBC computers which were even better The Ace was built incredibly cheaply, and it showed The case was thin white plastic held close with plastic rivets.
The keyboard was an extension of the main computer PCB. With tracks being shorted by conductive pads on the rubber keyboard. Each key worked for about three months, and then a new keyboard had to be bought lor even made, by gluing conductive foil under the keys).
Even the hardware design itself was flaky, with multiple addresses accessing the same memory locations with differing results, and the madness of reorganising the expansion port at the rear. By altering the port slightly, a generation of cast-off ZX81 peripherals could have been plugged straight in: instead Ace owners had to buy special 16K RAM packs.
In the end, the cheapness of design, the use of FORTH, the lack of colour and any possibility of games software spelled the end for the Ace.
The market was becoming flooded with cheap, colour home computers, and a 3K black and white, alien device didn't stand a chance The Spectrum frenzy took hold, and the rest is history.
Where is it now?
In 1994. Jupiter Cantab went bust and the Jupiter Ace was bought by Boldfield Computing, who continued to try and sell it for a year or so.
After that it just vanished: the last I heard from Boldfield was a mailshot offering to auction off the original Jupiter Ace ROM Source code for several thousand pounds.
I don't regret buying the Ace. Learning FORTH made me a better computer programmer. I certainly picked up languages such as C a lot faster than those versed in the linear and non-struc- tured BASlCs of the day. I also learnt how business ventures can let you down, when a company which had promised to sell my Ace games went bankrupt By the time the Ace was dead and buried. I had moved onto the Amsirad CPC with a working knowledge of Z80 Assembler and a sense of disbelief that a keyboard could really work with keys which weren't made of rubber. There is a FAQ on the Ace at
http: users.aol.com autism uk ace faq.htm with links to an Emulator running under MSDOS. I hope very much to find some old tapes in my roof space and get my old games running again! ¦ John Kennedy A1200 POWER TOWER Includes 200 watt PSU PC Keyboard PC Keyboard Interface Floppy drive facia - floppy cable All screws, port labels and mains lead A1200 POWER TOWER 1 Power Tower and Keyboard A1200 Main board Floppy disk drive
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4 Way IDE Interface (buffered) & IDEFix software .. 3 Way IDE ribbon cable (suitable for HD’s. CD-ROM) ......£9.95 . £149.95 £319.95 . . £29.95 .£15.95 .£19.95 £25.95 £29.95 £30.95 3 Way SCSI 50 pin header (suitable for HD’s. SCSI CD-ROM) ...£15.95 Iomega ZIP drive - Internal inc. cable IDEFix software. Power Zip Tools.
100MB Cartridge and IDE 4 way buffered interface .....£149.95 Panasonic LS120 • 120MB floppy drive. Also recognises 1.44MB discs. Inc. cable, IDEFix software. 120MB disc and IDE 4 way buffered interface (AF Gold 92%) .. . .£149.95 25 Watt (PMPO) Typhoon speakers inc adaptor cable ....£19.95 260 Watt (PMPO) Typhoon speakers inc. adaptor cable ...£49.95 200 Watt (PMPO) Typhoon subwoofer and control box ....£55.95 PC Keyboard Interface ..£29.95 AMIGA 1200 MAGIC PACK 2MB RAM 68020
14.3MHZ AGA CHIPSET WORDWORTH 4.5SE (WORDPROCESSOR) TURBOCALC 3.5 (SPREADSHEET) DATASTORE 1.1 (DATABASE) PHOTOGENIC 1.2SE PERS0NAL PAINT 6.4 ORGANISER 1.1 (PERSONAL ORGANISER) PINBALL MAINIA (GAME) POWER ARE OFFICIAL SUPPLIERS OF THE AMIGA 1200 £269.95 & AMIGA BUNDLE ONE AMIGA BUNDLE ONE INCLUDES:
• AMIGA 1200 MAGIC PACK
• TURBO 68030 1C ACCELERATOR
• 4MB RAM INCLUDED AMIGA AMIGA 3.1 OPERATING SYSTEM INC.
• ROM CHIP. SOFTWARE AND MANUAL A1200 3000 3.1 OS ...£45.95
A50G 600 2000 3.1 OS .£39.95 A4000 3.1 OS
£45.95 A500 600 2000 3.1 CHIP ONLY . .£25.95
A1200 4000 3.1 CHIP ONLY ____£29.95 k n m 01234 851500 FAX
01234 855400 UNIT 82A SINGER WAY KEMPSTON MK42 7PU Visit our
web site www.powerc.com AMIGA A4000 TOWER IDE SCSI INCLUDES
• 32MB RAM ON-BOARD
• 1.7GB HARD DRIVE. 3.01 OS
• 68040 25MHZ PROCESSOR A4000 TOWER .£1099 POWER
UuiUiDDZl World Coif marm SKIDMAQKij.
Super Skidmarks was possibly tfs ,.
Ihe most addictive and lun ,c " game ever. WAS, because now J' * there's Super Skidmarks Plus. J*.
Lealuring around 50 vehicles, dozens ol tracks, new music and sound effects. The laslesl most playable 4 playe racer ever! £14.99. (Amiga CD) STREET PACE?
Gloom3 “Ultimate Gloom is dSss is'jJ Ihe latest in the Gloom series, tjr Featuring even tasler 3D " 2 grapghics. 50 Huge new levels GLOCXt new sound eflects, 21 new ktoUTK die.
Combat levels. 10 new Zombie levels. Double Ihe amount ol dolours lhal previous Gloom games. More blood than ever Oelore!
£14.99. (Amiga CD) An unrivalled racing and figN- SI ing experience! (Its time to make some more friends) Street racer is now avaflablt o* I Amiga. The CD version include* e music and the “oriainar Psx • £14.99. (Amiga CD I Dm Epic) - BSS House, Area50, Cheney Manor, ing fast delivery. Please add a total of £1 per title for P&P wiMunattfl Ml prices listed include VAT. E&OE Free Games CataJoau£gAv1ul.ibi payable lo ISIONA l%lon.t is * pari ol Ihe Epic Comp.'
'• *n« dih »o« Am..,,. i)amr %o long ¦ 1,1 hJ11 ( 1 Works on any VGA monitor SCANDOUBLER .£79.95 VGA ADAPTOR £15 2 systems, keyboards S accessories Zorro adapters, graphics cards. IS 120 A floppy dnves