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Images Retro Gold Things are kicking off again on the Amiga scene U Gone is the dreary self pitty 3' that's been too common over the past couple of years, replaced by a wave of fresh proactive schemes designed to put some action back into the Amiga scene. The arrival of phase 5's PowerPC cards is going to spark a revolution, with software developers already working on next generation applications and games that are going to turn your Amiga into a Pentium beater almost overnight. See the features on pages 26 and 30 for more. Take advantage of our great Storm C cover mount with the new tutorial series and you too can play a major part in the renaissance. TS 30 PowerPC is Coming! The most significant advance on the Amiga scene since the A1200 is about to happen: PowerPC accelerators that run at over 100 times the speed of current Amigas will be available within weeks, offering affordable Pentium-beating performance to the mass Amiga market! 26 Power Gaming We know that MYST is coming and we've even played Duke Nuke 'em 3D in the office. All these titles are now appearing on the horizon thanks to the rise of the 68030 and the long awaited PowerPC. Find out what we know about the future of games for the power users of Amiga... 6 Dogfight Low-tech, high-thrills one-on-one action in this farcical tribute to the biplanes of old. 8 Storm C Compiler The Storm C compiler is the best commercial and fully supported C compiler currently available for the Amiga, and we bring you the latest useable demo version - limited only by the length of time that it will run. A truly professional program. 12 Super CD-ROM 13 Want the best in Amiga CD-ROMs? So do we at CU Amiga, and we know that if you're reading this then you're almost there... CD-ROM Number 13 is lashed to the cover, heavy with top utilities, programs and games. 12 Amiga license Micronik towers, the fastest accelerator yet unleashed and the regular round-up of all Amiga news. 36 Foundation 37 Golem 37 Olofight 38 Trapped 2 38 Zone 99 39 Vendetta 2175 42 Trapped 44 Reach for the Stars 46 Tips Central Tech Scene - utilities and hardware Voyager NG 2.90 Ibrowse 1.12 Aweb-ll 3.0 Tower add-ons Cinema 4D Whippet Port Plus Jnr Viper 630 Viper MkV 1230 50 Dopus Magellan PD Scene PD Utilities CD-ROM Scene Art Gallery 76 Imagine 4.0 80 Amiga C Programming
Click image to download PDF
ThePowerPC revolution starts here S ’Power Gaming Tomb Raider, Tekken 2, Quake: fact or fiction?
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_Up to 29k sec for PC Amiga, Join a PC to your Amiga via t e parallel port 2' AMIGA 3X6 MODEM PACKAGE INCLUDES 33.6 MODEM and CABLES FULL VERSION OfiBROWSE FULL VERSION OF MIAMI Weird Science is the Official UK Registration Site for Miami ...... AND IN-TO-THE-NET CD t J zJ •- A' IT r3 7 ALL ONLY m ONLY 14,99 each £9,99 each Personal Suite CD Sounds Terrific 2 Women of the Web Light Rom Gold Card Games CD 17 Bit LSD 3 17 Bit 5th Dimension Amos PD CD UPD Gold Imagine PD CD Multimedia Backdrops Sci Fi Sensations 2 Assassins CD Volume 2 UK POSTAGE IS El .00 FOR THE FIRST ITEM AND EACH
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1* t 1,078 Weird Textures 3,000 Jpeg Textures Dem Rom Magic WB Enhancer NFA Utilities Experience NFA AGA Experience 2 Scene Storm Zoom 2 Oh Yes! More Worms Octamed 6 CD Clip Art CD 3DCD-2 Images Retro Gold Things are kicking off again on the Amiga scene U Gone is the dreary self pitty 3' that's been too common over the past couple of years, replaced by a wave of fresh proactive schemes designed to put some action back into the Amiga scene. The arrival of phase 5's PowerPC cards is going to spark a revolution, with software developers already working on next generation applications and
games that are going to turn your Amiga into a Pentium beater almost overnight. See the features on pages 26 and 30 for more. Take advantage of our great Storm C cover mount with the new tutorial series and you too can play a major part in the renaissance.
TS 30 PowerPC is Coming!
The most significant advance on the Amiga scene since the A1200 is about to happen: PowerPC accelerators that run at over 100 times the speed of current Amigas will be available within weeks, offering affordable Pentium-beating performance to the mass Amiga market!
26 Power Gaming We know that MYST is coming and we've even played Duke Nuke 'em 3D in the office. All these titles are now appearing on the horizon thanks to the rise of the 68030 and the long awaited PowerPC.
Find out what we know about the future of games for the power users of Amiga... 6 Dogfight Low-tech, high-thrills one-on-one action in this farcical tribute to the biplanes of old.
8 Storm C Compiler The Storm C compiler is the best commercial and fully supported C compiler currently available for the Amiga, and we bring you the latest useable demo version - limited only by the length of time that it will run. A truly professional program.
12 Super CD-ROM 13 Want the best in Amiga CD-ROMs? So do we at CU Amiga, and we know that if you're reading this then you're almost there... CD-ROM Number 13 is lashed to the cover, heavy with top utilities, programs and games.
12 Amiga license Micronik towers, the fastest accelerator yet unleashed and the regular round-up of all Amiga news.
36 Foundation 37 Golem 37 Olofight 38 Trapped 2 38 Zone 99 39 Vendetta 2175 42 Trapped 44 Reach for the Stars 46 Tips Central Tech Scene - utilities and hardware Voyager NG 2.90 Ibrowse 1.12 Aweb-ll 3.0 Tower add-ons Cinema 4D Whippet Port Plus Jnr Viper 630 Viper MkV 1230 50 Dopus Magellan PD Scene PD Utilities CD-ROM Scene Art Gallery 76 Imagine 4.0 80 Amiga C Programming 83 Surf's Up 84 Wired World 86 Surf of the Month 88 Desktop Publishing 94 Q+A 97 FAQ 98 Backchat 102 Subscriptions 103 Points of View 104 Back Issues 50 51 53 54 58 60 60 61 61 62 64 66 70 72 Workshop Games luiuu I say,
enemy at 5 Litethree 0.0l0Ck wjwSa Kite's losing altitude! Bally Red Barron - curse this war! Looks like we're not going to make it back to old Blighty in time for tea after all, Algernon. 3D graphics?
Lightspeed action? Dogfight has neither, but it's more fun than anything we've played in ages!
How to load This one is pretty easy. Even Ginger could manage to get this one right after he'd got a bit squiffy in the flyers' mess. What you do is boot up your Workbench, stick the Dogfight disk into your drive, click on the disk icon and then click on the Dogfight icon. Then the program runs.
It really is easy, which is lucky because it means you can save your energy for trying to defeat your foe!
Ohere are a lew things you will need to play this game: An Amiga, a couple of joysticks, a friend and a lot of bloodlust. The purpose of the game is monumentally straightforward You take on the role of a World War 1 flyer for either the Germans or the English. All you have to do is take off, fly across the channel, and blast your enemy’s aircraft out from underneath him Flying a biplane isn’t an easy task. No fly by wire, this is fly by rudder. To point up, pull the joystick away from your direction of travel, to point down.
[rush the stick the other way. There are only two other controls: pulling down on the joystick causes your brave pilot to hurl a bomb from his cockpit, and hitting the fire button, logically enough, fires your guns.
The hardest part is taking off.
Not only do you have to get up enough speed before take-off to avoid stalling, but someone decided to plant a tree at the end of the runway. The trick is to wait until you get quite close to the tree, pull up hard and level out quickly as soon as you are higher than the tree. You will stall in midair if your speed drops loo low, so watch those loop-the-loops!
Be careful of other threats - not only is your enemy’s airfield protected with an anti-aircraft gun.
But you will often see a zeppelin or a submarine appear.
Look carefully to see what flag they are flying, because some are on your side and others are on your foe's. Shoot down the airships and bomb the subs for some extra points.
Thanks go to author Richard Ling for the best version yet of this classic. If you enjoy this game as much as we do. You could send Richard a postcard. See the AmigaGuide document for details.
We want his postman to suffer!
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Star LC2O0 9pin £12.99 4 colour Star LCIO £10.99 reloads for above £7.99 Black Citizen SwiII ABCYI2()D £9.99 Black Star LCIU £9.99 Black Star LC200 9ptn £9.99 Black Pan KXPI080 81 £9.99 Black Pan KXPI123 24 £9.99 Prices include VAT & postage. To order send cheques POs payable to: CARE PRODUCTS Dept CUA, IS Holland Gardens, Watford, WD2 6JN ¦OB or use Visa Mastercard or Education order, mmmmi Tel order line 01923 894064 ¦¦¦¦« Citizen Swift ABC I20D 5 black reloads £9.99 Star LCHV2Q IOO 5 black reloads £4.99 Star LC24 range 5 black reloads £9.99 Scikosha l9(HV240n SL95 5 black £9.99 Epson FX80
to LQ800 range 5 black £11.99 Star 1.C24-30 1 .(‘240 S hU k rcl-vads £1+99 T-shirt pnnting is simple, just print onto normal paper & iron on. One nbbon gives lots of prints. We can also supply ribbons in many colours T-shirt and normal ink.
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£9.95 Fax ORDER LINE 01923 672102 Developed Solely in the UK by HiQ Ltd and Paul Nolan Tel +44 (0)1525 211327 fax +44 (0)1525 211328 Try our internet page www.siamese.co.uk email email@example.com Pentium MMX PCI Motherboard 200Mhz Pentium MMX Processor 1,2gb EIDE drive Floppy Disk 16mb EDO Ram Matrox Mystique 3D graphics card Win95 ergonomic keyboard Mousa 16 bit 3D sound card Siamese hardware Software v2 RT Windows 95 Software Microsoft Works V4 CE approved Mini Tower Case Please remember! Any company can build a PC, but only HiQ can integrate it!!
Print 5 Lite Turbo Print and Storm C in one month - what's the catch? One is a 'lite' version and one is time limited, but they are both fully useable, and both totally brilliant.
No catch. We just like to spoil you!
Loading instructions Is 1 OfKtlx* 1 a*-«rhU»| Tut | foil* ?I TrueMatch Correction SottInso.
U»» I loot I Here it is, the powerhouse of lutbo Print, the Turhoprels utility Storm C 2.0: Installation of Storm C is a simple enough process. Stick the disk in your drive, click on I the disk icon, then on the I lnstall_StormC icon and select I the directory you would like I Storm C to be unarchived to.
I Make sure you have 4Mb of I spare space. Open your new StormC drawer and you will find a standard installer icon to install Storm C to your system.
I CUCD owners can just click on I the install item from the CD StormC drawer. Finally, learn C and write a killer program.
Turbo Print 5 Lite: Don't be deceived by the label, you'll actually find the Turbo Print icon on the same disk as Storm C. The procedure is also the same - click on the icon above to decompress the archive, then click on the installer icon in your new Turbo Print drawer to install to your system. Follow on screen instructions to choose which printers you want installed and whether or not Turbo Print should be started when you boot up from Workbench.
I IS Mlo.Colour.
- J IISJ Rotate Pattern
- I _ J Pure Black Smoothing I Hesetlvo I Mirror
t. nc.1 | ©nee you have installed Turbo Print, you'll find it
will happily beaver away without too much attention.
However, if you want to get the best out of your printouts, you'll need to know Turboprefs and Graphics Publisher.
Turboprefs is where you can tell Turbo Print to change the printer type you are using or change the paper size and so on.
When you fire it up, you are presented with a deceptively simple looking screen, from where you can select a printer. There are only a couple of other options, one to print to file, the other to chose an alternative port: avoid this unless you have a fast parallel port add on such as PortPlus. Look at the top of the window and you will see that things aren't quite as basic as they look. There are click tabs to navigate through seven different screens full of preference options, to allow you to do select everything from output resolution and page size through to The Toolbar _CL New
project Open file JH Not available * Print Load image M Not available Current picture to back
- =« Current picture to front IB Page size *3 Position image U
Picture settings dithering types and smoothing options. Note
that one or two options are disabled in this version.
It is a good idea to play around with Turboprefs to find out the best settings for your primer, but you'll probably want to change options every now and then depending on what you want to print out. It isn’t worth printing proofs in maximum density, you’ll just waste time and ink. Print density in the Config screen has a major impact on both output quality and speed, and is the main way you will trade these two off.
The Hardcopy screen gives you the option to either ignore or use Workbench preferences - this allows Workbench printer preferences to alter your Turbo Print preferences. Be aware of this option to avoid future confusion.
The other main program in the Turbo Print Drawer is the graphics publisher. This allows you to print image pages out at the highest possible quality and has a wide selection of image manipulation and colour balancing tools You can place multiple images on a single page and layer images over each other. The range of options seems daunting at first, but once you've mastered the toolbar, you'll find the rest is quite straightforward. Remember that you have to click on a particular image to apply an effect to it or move it.
The Graphics Publisher will only print one half of the page in this demo version but Wizard are offering readers of CU a special upgrade offer - see page 34. Last but not least, make sure you read the readme for additional details and some great tips Storm C 2.0 compiler has month's CU Coverdisk 162 and CD-ROM ion.
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I )ver is ice Dull r- e to V is i .ast sad ils torm C has a number of distinct advantages over other C (and C+ + ) compilers for the Amiga. Probably most important is the fact that it is the only commercial compiler being actively supported. Haage and Partner have recently brought out version
2. 0 of Storm C. which includes a number of significant improve
ments over version 1.1. Another unique feature is the
Integrated Development Environment (IDE), centred around a
visual project manager.
This greatly eases the chore of getting your project compiled in the correct order, with the right options and link libraries. This means that the only typing you need to do is creating the source code! Which brings us neatly to another thoroughly modern feature: the source editor. It highlights different parts of your code (such as C keywords and Amiga system functions) in different colours, making it much easier to trap typing mistakes. And. Should you not be happy with the default editor. Storm C 2.0 has support for using GoldEd. Using the same integrated method.
The demo version of Storm C with this issue is limited to creating only small examples, but that should be sufficient for you to work through the tutorial projects and get a good feel for how easy the IDE makes things. So go away and install it, then come back and we ll get down to business The first project Right, assuming you’ve successfully got the Storm C onto your hard disk, follow these simple steps for creating the very simple land very standard) Hello World example: Step 1 Open the Storm C drawer (wherever you installed it) and then double-click on the Storm C PP icon to start the
IDE. Storm C is so GUI-driven that you can’t run any part ol it from the Shell. Everything must be run from the IDE. You can even run the programs you create in a very safe way from the IDE. As we’ll see later.
Step 2 To create a new project, click on the Open new project window icon on the tool bar of the main IDE window, or select New from the Project menu, or simply press F4. A new window will appear that lists the sources, link libraries and other files used in your project. By default it should have just a Libraries section. We will soon be adding a new source file to this window Step 3 If the Libraries section includes 'amiga.lib' then skip to the next step. Otherwise, we need to add it. Since the tutorial examples all require this link library. Select Add Library(s) from the Project menu and
double-click on 'amiga.lib' in the file requester that appears.
Now select Save As Project Template from the Project menu.
The next time you create a new project, it will automatically have ’amiga.lib’ in the Libraries section.
Step 4 Now select Save As from the Project menu. Choose a directory to save the project and give it a name, something like hello for instance (Storm C will automatically add a ".d" extension). Once this is done it will be a bit easier to add files, since all file requesters will start off in the project directory Step S The next thing to do is name of the exe- we want to create.
Choose Select Executable... from the Project menu, and change the name from ’a.out’ to a more suitable one (i.e 'hello'). A new Executable section should appear in the project window.
Step 6 Now we can add a file to the project. Select Add Filels) from the Project menu. Give a new filename like ’hello.c’ (the name must end with '.c'). You should be greeted with a requester saying the file doesn't exist and asking if a new file should be created Click on the Create button and the file will appear in the new Sources section of the project.
Step 7 To edit the new file you need to double-click on the filename in the Sources section. The editor will then appear with a blank sheet, waiting for you to type in the following code: ttincludaxetdio. H void mainO printf("Hallo World! n- ; Take particular care with the funny characters , . }. And V You'll find them on your keyboard eventually! Hopefully, as you type the last letter of " include" it will change colour, depending on how many colours your Workbench can display. The same should happen with 'void', ’print! ’ and the whole of the greeting string in the double quotes.
This gives a nice visual aid to help check that what you’re typing is what you wanted.
Step 8 Once you’ve typed in the code above, click on the Make project icon in the main IDE tool bar. Or select Make... from the Compile menu, or simply press F8. This will save the source file and then make the project by compiling everything it needs to (which is just named ’hello.c’ in this exam- plej. If it all went well, you’ll be able to click on the Run button in the compilation window (or press F9). A window called Storm C Console will appear, together with the greeting. And that's it!
If you get any problems with compilation, check you typed in the example accurately. To speed things up, you can double-click on the errors in the compilation window to go straight to that line of source in the editor. Once you’ve corrected any mistakes, try compiling again by pressing F8.
If you’ve successfully managed to get this far then you’re now ready to look at the C programming tutorial, starting on page 80 of this month’s CU Amiga Win a PowerUP If you come up with some great C code, you could win a PowerPC card. See page 33.
A Unlucky for some But certainly not for those of you with a CD-ROM drive. The best disc ever - Yet againl AH you need to P"Wa'" , l« you. Own Wle. Application* Turbo Print 5 kite, rnftm High quality 24-bit print enhancement package . igjl I ph,. ¦ asM Dogfight V*- fc I -r_ Ht¥ imim h a 1 „rrra.. I On the disks Storm C 2.0 demo To go with our programming feature and following C tutorials, a demo version of Haage and Partner's Storm C compiler is included on the CD. It comes with the necessary includes and tutorial source code examples...so just click on the Storm C Installer to start.
Turbo Print 5 Lite Superb quality print outs from a wide variety of printers both old and very new are possible with this exclusive demo of the commercial printer enhancer package Just click on the installer to copy Turbo Print to your hard drive .taller to copy , k Dogfight To run. Just click on the Dogfight icon See Page 6 Welcome to CUCD13. If you don't have CD drive yet, read this to see what you are missing.
CUCD13 can be booted from a CD32 or an A1200 4000 with CD32 emulation. To use this CD from your own Workbench, click on the INITCD icon, which will allow software to run from the CD. It initiates MUI and the Newlcons systems - don't be surprised if the look of your Wb suddenly changes. It is all temporary and can be removed by clicking on InitCD again. To help you find your way around, there is a DOCS.GUIDE, which connects you to most text documents, and INDEX, a CD search tool. Like everything on the CD, click on them to activate.
The Audio Track The audio track on CUCD 13 can, as usual, be played either from your CD-ROM with an audio player and suitable connection to your hi-fi. It can also be played with a standard CD player by selecting track two.
The title of the audio track this month is 'The world, the body, the grave - Extended mix', with the authors Voung Monkey asking us to pay attention to the lowercase. The track was listed top ten in the global charts of the UK's DJ magazine and was produced using a variety of Amiga equipment such as; Amiga 3000T, Cyberstorm 060, CV64, Studio 16 with two Sunrize AD516's and two Sunrize AD1012 sound cards, Bars and Pipes Pro and some custom developed software. As if that's not enough they use an Ethernet network and 18 serial ports for MIDI and other sound control systems. Holy cowl The track
is copyright of Young Monkey, Simiam Press.
For CD and cassette information contact Young Monkey at the following: WWW: http: www.youngmonkey.ca E-Mail: firstname.lastname@example.org Making things work Click on a picture icon and a viewer loads up and displays the image. Click on a mod and a modplayer pops up and plays the tune. As much software as is possible will run from the CD as well. However, some things on the disc won’t run when you click on them. There are several reasons for this. If it's a picture or animation you may not have enough memory. If it's a demo it may clash with your system. If it's a utility it may need to be installed
and so on. If a program doesn't activate, and no error message comes up, read the documentation.
It can get complex with games and demos. Many are written in an OS illegal fashion, which means that they may not work on every set up. Run the bare minimum Workbench and try them. If this still doesn't work, boot with no startup sequence and activate the program from the shell. You will need to know AmigaDOS well for this.
What's in your drawers?
MMI010 9 y- u .
InitCD TurboPrInt DogFight S 6 £ JCS .guide StomC_deno Prefs i & .. Index Tools Systen m Root: The root directory of CUCD13 is set up like a Workbench disk with all the standard directories - C, Devs.
Libs, Fonts and the visible directories listed later. You'll find all of these are packed with files that you can use on your own Workbench if you like, just use a Directory Utility to access them all to copy to your own Workbench. CD support files such as players and views can be found in the System directory.
Storm C: A useable demo of Storm C 2.0 is here, complete with the necessary 'includes' to get started in programming those Amiga masterpieces.
Turbo Print 5 Lite: Now that high resolution 24-bit printers are becoming the norm, your old Workbench drivers just can't cope. Turbo Print 5 Lite is just the answerl Dogfight: The simple but fun Dogfight-biplanes-two-player- shoot-em-up will have you and a mate bombing with joy. Or System: Delitracker, Hippoplayer, GmPlay. Newlcons.
ParNET. Flick. Viewtek. VirusZ and more have moved into a new drawer called Cdsupport in the System directory. MUI and the standard Workbench system files remain in the parent.
Tools: A fairly standard Workbench tools drawer.
Prefs: Standard Preferences drawer with Newlcon prefs.
Utilities: Multiview, Clock, Toolalias and also some Newlcons utilities.
WWW: Demo versions of the major Web browsers: Ibrowse
1. 12 and Voyager NG are here plus the brand new Aweb 3.0 demo.
There are also pages to browse without a modem! Ait you have
to do is click on the Show WWW icon and then select which
browser you want to use when asked.
CUCD: Here's where you'll find the really good stuff.
Online: We've got a particularly good online section this time, including Miami Speedmeter.
Miami 2.1a, Voyager
2. 88. Usenet news and more.
Programming: Just in case our programming overdrive wasn't enough, we've got plenty here, including goodies for Blitz Basic. MUIRexx, GUI for CLI, MCC Mail Text, XPK developers kit and MCC HTML extensions.
Graphics: Icons and backdrops are here in abun- dance, along with some great tools such as the latest version of the utterly brilliant Wildfire animation and effects system. CyberGraphX 3.
Picasso 96 1.21, Draw Studio... Readers: An over-sized grab bag of contributions from CU Amiga readers graces this section, covering all bases from tools to graphics to mods.
CD-ROM: Plenty of decent CD software here, including Burnlt and MakeCD for writing your own, plus CD filing systems and Aminet CD indexes.
Demos: More for those who enjoy swirly twirly tunnels and spinning texture mapped objects.
They just get better!
Information: Four lovingly crafted text guides to Babylon 5, Star Trek Voyager.
Blake's 7, and rock band Pink Floyd.
Utilities: Far too many to list them all here, but the selection includes Abackup.
CPUSpeed. New Datatypes, SIP HappyDT. MultiCX2. And MagicWB2.1. Sound: Trackers, players. MIDI files and mods can be found here, just the ticket for musicians and music fans alike.
Games: Full games, demos and extras for existing games can all be found here, including Trapped II, Battle Duel. Genetic Species. F1GP Editor... Magazine: This is where you'll find most of the bits that tie-in directly with CU Amiga Magazine This month there's CG fonts and browser demos.
If your CUCD does not load If your CD does not load contact Diskxpress on 01451 810788. If they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, Diskxpress, 7 Willow Court, Bourton Industrial Park. Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems.
However, we recommend older CD filesystems be replaced where possible.
I president of Amiga International, has announced the first of what they hope will be many licensing agreements. Micronik's Amiga clone tower systems will now be produced under an Amiga International license and bear the new Powered by Amiga logo. The Micronik Towers, the first third party products to bear the official stamp of approval, are available in a range of options. The Infinitiv A1300 is a tower system without a bus board The Z2i bus board comes with five Zorro II slots, two Fastest 680x0 Accelerator Yet Eyetech are about to unleash a 66MHz. 68060 accelerator board for the A1200. Made
by ACT Electronics, known for its Apollo line of accelerators, the new board plugs straight into the accelerator slot on any standard, non-tower A1200. It also has a single, auto configuring SIMM slot which will take single or double sided SIMMs of up to 32Mb.
PC-ISA slots, two PCI slots (for use with a Pentium daughter board only) and an optional video slot makes the basis of the Infinitiv At 400 tower system. The latest and most powerful system, the Infinitiv A1500 boasts the impressive new Z3i bus board,, which is similar in specification to the Z2i but supports Zorro III as well as Zorro II, comes with a SCSI-2 controller on board, and it also has an A4000 style CPU slot, that gives it all the functionality of an A4000.
In other developments. Amiga International will soon be The 66MHz speeds are due to the latest developments in Motorola's manufacturing processes.
Eyetech claim the 1997 mask revision allows the CPUs to operate up to a sustained 75MHz.
Although Motorola do not currently ship 68060 processors in a version officially listed as 66MHz.
The CPU speed was chosen below its sustainable perforannouncing a new head of its Amiga arm of Research & Development. The new head of R&D's first job is to create a strong, central engineering team with strong Amiga backgrounds - to take Amiga R6D forward.
Gateway will fully announce this key position in the near future.
Mance of 75MHz. To avoid overheating the processor in the small space of an A1200 desktop case Tower users who may be able to run 75MHz versions, could also fit second SIMM slots, at time of purchase or retro fitted, allowing them 64Mb of RAM in total Price: £399.95. inc VAT.
Second SIMM slot £20 Details from Eyetech on 01642 713185.
Ateo Expansion Bus Gets Faster French hardware company Ateo Concepts has redesigned its expansion bus board to make it even laster than before, and say's that 'The change in design is due to the demands for higher bus speeds’ Ateo is hoping to get the board out by early Autumn.They also claim The redesign will allow a significant increase in bus speed, allowing the board to compete properly’.
Amiga International License Micronik Patent delays mean that details of the board are still slow in coming, but Ateo has said that the board is designed to work in a tower case as a direct rival to the Zorro busboards produced by Eagle and Micronik. The board is projected to sell at around the £150 mark including a graphics card. The original specification was based on the old Cirrus Logic GD5434 chip which Village Tronic used in the Picasso II. But due to supply problems this has changed. A more up to date Cirrus Logic chip will be used, and will ship with 2Mb of video RAM. They j claim the
new card is equivalent j in power to a Cybervision 64 The retarg software for the card I will be based on the Picasso 96 I RTG system.
The nature of this expansion bus j has excited a certain amount of speculation. CU Amiga has it’s theories, but Ateo stated that the bus type is "a standard in the industry but not Zorro’’ Ateo claim further releases of off the shelf products will include: an Ethernet card, an I O card and a SCSI controller. The driver software for each of these units is currently being written Ateo has offered help for anyone writing driver software for any of its products.
NEWS Letter From Petro Mews in AMIGA.
I ) To all readers of CU AMIGA Magazine ion iter Ateo ts 3ke it id lesign higher g to he icani wing erly'.
T II slow lid that ork in a I to iced it uding lal n the hip in the iy 1 A 3'C ship 'hey ivalent
E card ¦so 96 on bus unt of s it's that the the eo iff the i; an and a soffits is anyone ' any of Amiga. Who better 10 give it to us than the President of Amiga International. Inc.?
The pre-release CD version of Pro-Dad’s Amiga replacement operating system pOS is due in mid July. The CD will feature a complete pOS workbench with; a task manager, taskbar and drag and drop windows, pOS shell, a Dopus like disk filing system, an HTML viewer. UNIX emulation, a datatypes like file type viewing
- A-:-a- ’V i w*-kia'= = A ova Design Crossgrade Offer Nova
Design are offering a 'cross- grade' for purchasers of the new
version 5.0 of Aladdin 4D. Owners of Aladdin 4D can buy Nova's
other big name product ImageFX at SI 24.95 US when ordering the
S99.95 upgrade to version 5.0 of the 3D package. Conversely,
owners of ImageFX can order the upgrade of Aladdin 5.0 to get
the full package for the upgrade price.
Aladdin 4D version 5.0 now sports; a proper Workbench style iterface. CybergraphX and Toaster support, full integration with ImageFX. A new lens flare system, spline based motion paths. Arexx support, real time texture previews and a lot more.
Nova Design of Richmond.
Virginia can be contacted on (+1) 804-282-5868 Gateway Bring Cow to New York Gateway 2000's CEO Ted Waitt celebrated the listing of his company on the 'Big Board', the New York Stock exchange, with a cow.
Traditionally, when a major company joins the big board, the CEO of that company is invited to ring the bell signalling the opening of trading on the first day that they are isted. Ted Waitt was accompanied by one of the corporate mascots, a Holstein Cow. Who wore a bell around her neck and is the first bovine in history to ring in trading on the NYSE floor.
MetalWEB Debuts Spanish software company Multitaskers, authors of BurnGUI and DMSGui, have released the first version of their shareware HTML page creation utility MetalWEB. It is a true WYSIWYG web page creator with full drag and drop control. The authors daim the package makes web page authorship possible even for Amiga users without any knowledge of HTML scripting. You can contact Multitaskers via E-mail at Multitaskers@redestb.es. Fl,„ of al,. Woo,* -ika .0 say tbank Vbu very much ,0. You. S,ahd,n9 and pabenca. It is your success that AMIGA nas sumvad.
* " e“'"W'S E5S« lh,M" b,Tnd“dT"° ElSg * di-*** "MUC'S D8Se°
°Pe" to the home compute- ahd videolataphics market AMIGA
International. Inc . Is cplonnp al. Poss,Pte piodacs lot ,ne
m,k.lplace. Inc,ad- ing both hardware and software.
::=-=:rrrr=.M-,ndeyandCTm exploring the most efficient method of performing R&D and E=rZr-H':H=rr,.-.~ rGo"sr„iis ssss-r:: a soliL we must go in one direction ......Ra Please watch ou, wab page a. and will OlARV All lacts since oor beginning alter Ihe second rebinn be updated.
POS Pre-release system for various graphics, text types, and a selection of demos like fractal generators and some Workbench games. Limitations are that it runs parallel to Amiga OS rather than as a replacement.
POS pre-release requires an '020 Amiga with 4Mb RAM and hard drive as minimum. Full release and PowerPC versions will follow.
Many readers have contacted us looking for re-assurance since the Gateway 2000 buyout of the Long live our AMIGA and out AMIGA community!
Netto Tyschtschenko. AMIGA International Inc. Dear Reader: Golden Image New Products Golden Image have announced a new range of products, mostly from the Elaborate Bytes Individual computers lines.
They will be stocking the Catweasel in A1200 and A4000 versions at £55 each, the Buddha IDE interface Zorro card also at £55. And the Buddha plus Catweasel Zorro cards at £79 - look for a review of this product next month.
Also announced is the black Amiga logo 400dpi mouse at £9.95 including P&P and the Gl Quatro 4 way IDE interface including registered IDEfix '97 for £59.95. Contact Golden Image on 0181 900 9291 for more details.
Sadeness Sign Foundation Sadeness software has announced it's first game release. Foundation, due for release in the Autumn.
Sadeness has signed author Paul Burkey to it's label as, they hope, the first of many.
Citing the competitiveness of the CD-ROM market as the reason for expanding into games.
Sadeness has stated their intention to sign up other games developers producing innovative and impressive new games. You can find out more about Foundation in our sneak preview on page 36.
Weird Science Moves Top Amiga CD-ROM company Weird Science has moved to a new, larger premises in Leicester. A new showroom which should be ready in mid July, will be displaying Wierd Sciences large range of CD- ROMs, but will also be extending operations into games and hardware. The showroom will be stocking Vulcan and Guildhall titles, and high-end hardware, including Micronik Towers and phase 5 accelerators. Weird Science has told us that if it can source Amiga motherboards it will sell complete towered up Amiga packages. The new address is Weird Science, Q House, Troon Way Business
Pk, Humberstone Lane, Leicester LE4 9HA.
NEWS Index Information have announced the imminent release of a new Amiga computer system. With more to come by Christmas. The first product is the Access, based on a redesign of the A1200 motherboard. The product lines to follow are the Connect, an OEM motherboard, and the InsideOut. A next generation Amiga system.
Index Information Announce New Amigas Index Information are a British company who specialise in multi- media display solutions and Point Of Sale equipment. They produced the seven screen multimedia show on board the HMS Belfast and the innovative interactive displays were used in the London Transport Museum.
The Access is intended to ship as a POS (Point Of Sale) and multimedia display platform to replace their very succesful CD32 based system. Improved efficiency in the circuit design has enabled them to shrink the circuit board to fit into a 5.25" drive bay.
Index told us that they've managed a few minor improvements, including fitting a 3.5" IDE interface and better ChipRAM access giving a 30% speed increase Access is designed to be fitted into tower cases as part of a flexible modular system.
Index will be supplying a half height case version with floppy drive and CD-ROM. The CD-ROM can optionally be replaced with a hard drive or the floppy drive with an LSI 20. A 120Mb rival to the IOMEGA Zip. Which can be used ndex 1 Information as a removable hard drive. Other features include 15 pin VGA output, real time clock. 2 or 8 Mb of Fast RAM. A built in sound sampler. And an ISA slot which can be supplied with a modem or an Ethernet card. The machine uses standard A1200 ROMs, but also has a 256k Flash ROM which stores the CD-ROM drivers and can be updated to cover any future
Even more interesting is the plans Index have for the future.
They are planning launches by the end of the year for their mid and high-end systems, the Connect and the InsideOut. Connect is an AT style motherboard which fits straight into standard PC cases and is entirely A4000 compatible.
It will be supplied to OEM dealers who can use it to produce custom build Amigas. Systems should start at €6-700.
Index are tight-lipped about the Inside Out, but see the specs below. The only additional information given was that when they showed Gateway 2000 what they had after the WOA press conference, 'a lot of jaws dropped'. Index plan to release the InsideOut as a complete system at around €1000.
Significantly, Index are very nearly the second company to gain an Amiga License.
• Baby AT size motherboard
• A4000 compatible
• CPU slot for any '040 or '060 processor
• 2Mb Chip RAM and up to 128Mb Fast
• 4 x Zorro III slots, 4 x ISA slots
• 1 x Amiga video slot
• 4 IDE device support
• CD-ROM audio input and mixer InsideOut: ¦Compatible with all
• RISC processor performance ¦Full retarg to 1280 x 1024 24 bit
• Optional 3D Accelerator card
• Fully implemented PCI bus with wide software support
• TCP IP and NetBIOS network support News in Brief Epic lslona
label Expansion Epic's move into the games market continues at
They have announced that they'd be handling re-releases of XP8 and Pinball Prelude at under £10. A CD version of the Sid Meier classic Civilization is also in the pipeline, produced in co-operation with Guildhall leisure. Alien FI is continuing development under the new title F1 Challenge, and although Italian Author Paolo Cattani is doing national service, Epic is confident this won't cause a major delay. Epic has also told us that it's signed exclusive distribution deals for Vendetta and Trapped 1.
Adventure game Sixth Sense Investigators nears release and Epic say there are more games on the way than they can keep track of.
Epic are making releases on the productivity front too.
Products for the near future are EVP, a 'rave demo maker'! With 50Hz frame by frame image manipulation and Avid Pro, a complete AVI animation player with a suite of animation conversion utilities. They will also be releasing some multi CD sets such as the awesomely titled 25,000 photographs. Call Epic Marketing for more details on 0500 131 486 Championship Manager 2?
Eidos Interactive have promised us that Championship Manager 2 is almost complete and release is imminent. Although Eidos haven't shown any great commitment to the Amiga market and have said that they've no further plans to support the Amiga, the team which is producing CM2 are pushing to complete the project so they can begin development of their new project Championship Manager All-stars.
COMING SOON TO ™ CU AMIGA MAGAZINE... SEE PAGE 18!
NEWS m Stateside News by Jason Compton: Jason Compton is Editor in Chiaf of Amiga Report Magazine PhonePak Two North American Shows Coming Up Comeback OnLine ol Sylvania. Ohio has announced that it has stepped in and purchased the rights to the PhonePak software. The company's first priority will be to provide support and upgrades to existing PhonePak customers.
PhonePak was a voice mail and fax centre on a Zorro card, with a monstrous number of little chips on it and a couple of innocent-looking phone jacks, which when paired with some unattractive but functional software gave an inexpensive but professional- seeming office phone networking system. They are still traded in the Amiga second hand market, though they've been out of production for quite some time.
GVP built the boards but they had their own problems and went out of business. Revived a couple of years ago. GVP has not got around' to restarting PhonePak production, partially because the hardware and software had different owners. This problem has now been taken care of.
Scientific Amigan Returns The future plans for a re- release are as yet not firmly decided, but the board will not return in its old form because of the high cost of the original design. Voice mail-capable modems are being investigated.
For more information, contact OnLine at PO Box 8142, Sylvania OH 43560 USA or at http: members.aol.com on8142 Microcode Product Changes Microcode Solutions, responsible for Pcx and Emplant, has made changes to its upcoming product roster. Despite being announced and prematurely reviewed in some publications. Microcode is delaying its Apple II and Atari 8-bit emulation CD because Atari emulation has been scrapped in favour of a new program. "WACKE". Jim Drew of Microcode says that the new code is being ported from Breaking what looked to be a yearlong dry spell of major Amiga-only events
in North America, two groups have announced plans to bring several well-known Amiga events back to North America.
The Amiga Central Ohio Network IAMICONI is bringing back the Midwest Amiga Exposition. Last year, the MAE brought a brisk crowd from across Robert B Pigford. Or as he's known in the US. Dr. Frankenstein, has revived Scientific Amigan.
Sas newsletter informed on science and technology related applications of the Amiga computer worldwide. II had a small but well-educated following, but after 18 months of publication, it folded in mid-1995. A result of the failure of Amigas used in its production and the tenuous North American Amiga marketplace of the time.
Macintosh PowerPC source code and offers superior compatibility, although it does require greater resources to run. Target machines will also now need an '030 50.
With no projected release date for the new Atari Apple bundle. Drew blames poor consumer response for lowering the project’s priority.
Microcode also claims that Fusion, its new Macintosh emulator. Is now in final pre-production the American Midwest and East, featuring Nova Design. Nether Realm Software, and a host of dealers and user group exhibitors as well. This year's show is planned for September with organisers promising that it will be even bigger than last year's event.
AMUSE of New York is bringing an old tradition back to its city.
The AmiExpo, which was started by AMUSE members, is being revived and will be the first large Amiga show in New York since Commodore cancelled the WOA New York show in 1994 shortly before its bankruptcy. The group says that it's working with other user groups to make the event come together. The AmiExpo is planned for October 25th and Pigford has purchased the rights and the back library of SA and is reviving the resource to be published online, Pigford will still provide hard copies of back issues of SA. And presumably of forthcoming resources as well.
For reprint inquiries, contact RBProductions at 835 West Warner Road. Suite 101-251.
Gilbert AZ 85233 USA, or check out SA online at http: www.good- net.com ~cyrano sciam 1ndex html testing and will offer a new feature - an Inner-Communications Port IICP) making Macintosh and Amiga resources more accessible to both machines.
Pcx 2.0 is in progress but has no release date. A completely rewritten CPU Transcription core is promised for greater speed.
Inquiries on Microcode products should be directed to Blittersoft on 01908 261466 26th and rumours indicate that a Manhattan site may be chosen.
For more information on the MAE, contact AMICON: PO Box 18311. Columbus OH 43218 USA or see the web site at www.ami- con.org. For more information on AmiExpo, contact Livingston Hinckley at 001 212-963-9399 or see the show web site at http: www.freeyellow.com mem- bers amigatv.
AMIGA AmiExpo Argent Ethernet Digital Lightyear Technologies says it's entering prototype stage with its Argent Ethernet card, first announced at the March St. Louis Amiga '97 show.
It wanted to create a low-cost, fully compatible Amiga Ethernet card and to make it more affordable than earlier market entrants.
DLT is currently projecting a price of US$ 100, considerably less than current competing products. An A1200 version which would reside on the suddenly popular clock header has also been considered.
The card is a Zorro-ll autocon- fig card, perfectly suited for any Amiga slot-box or A1200 Zorro tower conversion. In addition to in-house design. DLT is calling upon former VIScorp software engineer Jim Goodnow, who also penned the ageing AztecC. For network software support.
Digital Lightyear is currently taking inquiries from dealers with September being the optimistic release date. For more information. Contact 1517 105th Ave. Ct.
E. Edgewood WA, 98372 USA, or 001 206 927 3817.
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M saai EPIC CD-ROMs Amiga Specialists I The hfddcn Truth A r* d super-natural. An,I mutfr Aminat 9*t Ona ¦ 4 CD t lAminrt 5«t Two 4 CD« Aminat Set Tkr** 4 Cl Thouaandn of outhActa OPENING HOURS 9:30- • 5:30- Mon - Sat POSTAGE COSTS C1 per title UK & ROW orders 0500 131 486 overseas orders +44 1793 490988 general enquiries 0 1793 514188 fax line 0 1793 514187 email email@example.com postal orders Epic Marketing Epic House (cu) 43 Akers Way, Swindon, Wilts, SN2 2NF, UK HBRRBE t ANCEE f' ARCADE CLASSICS Plus Epic Collection 3
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Thr .rarninj Curve GfAPHIC DETAIL CD-ROMS AMIGA A superb selection of Graphics CD-ROMS suita bjf with programs like: Lightwave3D, Imagine, A .addin luqhtRomd |k-***s«5Pj Ilk-Gold I (Backdrop*!
£1999 £14-99 I £9.99 £H99 I |T**tur** Definitely BACK FOR THE FUTURE We can now offer you a range jjf fi Amiga Computer Systems - All machines are brand new and a the latest shipments from Amigi International (GaKway200 (Mouse Mat Stan-lard Amiga Mouse £n.
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CD-ROM DRIVES TOTAL SCSI CD-ROM DRIVE Shareware works Do it yourself distribution works wM with Amiga software.
You would have a hard time of it trying to sell an Amiga application to a major conven- t'onal-style software distributor for sale in high street shops, but that needn't put you off coding a masterpiece. Shareware has been proven to work, both as a distribution system and a revenue earn- or. Aminet is the hub of the Amiga shareware scene, used by amateurs and professionals alike.
The shareware concept is simple and effective. First of all you create your program. If it's sufficiently advanced to be of use to others, you can upload it to Aminet or distribute it via other Internet means or via shareware libraries. With this first release, you include some text that requests a small registration fee (typically between £10 and £20) from anyone who uses the program on a regular basis. In return, the user will be logged as a registered user and, for example, become entitled to future updates to the program for absolutely no charge.
The terms of the registration can differ depending on the nature of the program, the author's wishes and so on, but these terms would be laid in the original document that is included with the program. For example, if a major rewrite of the program is pencilled in for some time in the future, the author may deem that the initial registration only covers updates from, say, version 1.0 through to 2.5. On the whole though, registration of a program should be valid for the whole course of the program's development.
It's also quite common for the 'freely redistributable' version to have limitations such as a lack of ability to save out projects, or perhaps a shortened list of features. These would be re-instated on registration. This tends to be the case with more advanced programs, whereas often a version 1.0 release will have all of its features intact from the outset. Either way. Registration offers more features le near or immediate future.
Another method is to use Aminet and so on to distribute an almost totally functional program which requires a small personalised 'key file' which is sent to the users on receipt of the registration fee.
In order to get the registrations rolling in, you first need a good program. This could be anything from a tiny utility to a major application, although registrations are more likely to come from well written, useful applications. Don't expect to make a living from people registering your Clock-on-the-Workbench type creations. It is possible to make substantial pocket money or even scrape a living from writing shareware, but don't expect an overnight rags-to-riches scenario.
The best way to approach it is as a hobby, which might even pay for itself in time.
« ' V' V *• _rjC- & A Gloom: Acid Software's 3D gorefest In Blitz Basic, aad tans fast on 030s, can be linked up and shows ¦kit even simple programming languages can do.
Laborious start-up and configuration routine each time you begin a new project - a few Arexx scripts could have the whole thing done for you at the simple touch of a button.
Or maybe you’re forced to use (gulp) another platform' to perform certain tasks alongside your Amiga, just because there's no Amiga software that does the job. A nice bit of C code should sort that out. Perhaps you really need a program that interfaces directly with a bit of generic hardware that never got any Amiga software support. Hell, you might just want to write the next 'killer app' or port Monkey Island III to run on your Amiga. No-one ever said programming was easy, but you can do it if you have the urge. Just look at the size of the Aminet archive, creaking under the strain of
Gigabytes of software coded by Amiga users from around the globe, proof that programming is not the preserve of the rocket scientist. In fact, the ability to program your Amiga in all kinds of ways, at all different levels, is one of the unique aspects that makes this scene so vibrant. Why on earth should you miss out?
Genesis It's encouraging to remember that all of these people currently banging out everything from small utilities to major applications and games started out knowing absolutely nothing about programming.
Maybe that's where you're at now. Or maybe you've had some previous experience, in which case, you've already got a head start.
But what is it that attracts people to get their head down and learn how to program their computer? The main five reasons appear to be:
1. Creativity You are only limited by your imagination in what
you can construct. In the extreme, a program can be considered
to be a form of art, especially as each program is indi
vidually pieced together. Just as a skilled sculptor can
fashion masterpieces from things like garden waste and dead
animals, a programmer can provide elegant and efficient
solutions for even the most mundane tasks, like editing text.
The biggest reward for a programmer is the final creation, in
all its functional glory. And once you’ve had a taste of this
great sense of achievement you'll be hooked: it won't be long
before you're embarking on another project just to get your
2. Helping others There are many social rewards in sharing your
knowledge, expertise and even your code. This is probably the
main reason Get stuck in Jump straight to page 80 now for the
start of our tutorial on C programming for the Amiga in
conjunction with this month's cover mounted Storm C compiler.
?I why so many people co-operate to make Aminet the massive success it is. Another benefit from interaction with your peers fall programmers are equal!) Is the competition it creates. To take a concrete example. The current rivalry in the world of web browsers brings huge advantages to everyone involved. Aweb. I Browse and Voyager have been trying to trump each other in the features stakes for a while now. This has rapidly increased the speed of development of these tools and forced them to be aggressively priced. But it's far A Here's DrawStudio: a typical eiample ol an Amiga appli
cation that was programmed in
C. There are 100s of top programs that are coded in this
3. The challenge Many software solutions are extremely complex,
and usually necessarily so. However, it is often the case that
the main complication is not in providing a solution (however
elegant), but in making that solution efficient: it must be
fast and must make sparing use of limited resources such as
memory and disk space. But more often than not. These time and
space constraints are contradictory requirements.
Efficiency is always the prime concern and, simultaneously, it is the major obstacle. The design and implementation of efficient (and correct!) Algorithms is therefore one of the most demanding aspects of programming. Luckily, human nature is such that many people thrive on the most exacting challenges. If it's not challenging and forcing you to find solutions within your code, then for many, it's probably not even worth the effort...
4. Earning a crust Of course, it would be foolish to ofnit the
obvious reason why a lot of people ultimately find
programming interesting. A profession in computing can be a
simple extension of a hobby, or it can be something for
which you train for many years.
But. Unless you're really brilliant, prolific or lucky, you're unlikely to make a fantastic living from distributing your products as shareware. Finding and successfully fulfil- ing a niche in the market would give you a definite edge but. At the end of the day.
Shareware ought to be regarded as a means to finance a hobby.
So it's the commercial market which attracts many programmers and there are many jobs on offer, that cover an astonishing range of salaries and benefits. The need for various programming expertise seems to be increasing at an alarming rate, which is not that surprising considering how heavily we rely on computers these days - that and the increasing complexity and speed of the systems that we need. Good commercial programmers are therefore in demand, across a wide variety of expertise and experience. But be warned. Many programmers would say that if you're in the business of program-
There are many different computer programming languages, so it's important you pick the right one for your specific requirements. For now, we'll forget the likes of Pascal, Cobol, Fortran, Prolog, Lisp, Forth, Logo and so on, and concentrate on those most relevant to Amiga programmers. Take a little look at the panel elsewhere in this feature for an overview of the currently in-vogue Internet related programming languages.
AMOS Difficulty: easy Good for: simple games Bad for: OS-compliant applications, fast games Compiler status: development has now ceased Notes: AMOS has a lot going for it, such as built-in scrolling and sprite commands and it's very easy to learn. However, writing non-games applications can be a pain as AMOS likes to disable the Amiga's operating system, although an intuition extension is available from the public domain Examples: Valhalla, Dogfight (see cover disks) C Difficulty: hard Good for: applications and games Bad for: nothing Compiler status: continual rolling development Notes: C
is a great all-rounder and is also very portable. C is widely used outside of the Amiga scene, which is a good thing if you want to take your programming skills into the workplace or to convert your Amiga creations for use on other platforms Examples: Most Amiga applications Amiga E: Difficulty: medium Good for: applications Bad for: portability Compiler status: development has now ceased If you're only interested in programming for your Amiga, E is a good choice, as it's an Amiga-specific language. It's similar to C, but is simpler and easier to get the hang of. Cover-mounted on December
1995 CU Amiga with a tutorial manual Examples: Early Photogenics and Image Studio ; solety for the money, then you're ' go:ng to be that good, or that happy S Control he The east often acknowledged reason for M "3 up programming is also one of the ss'«e' sides of human nature: the need to .wen control. Even something as inert and
• fess as a computer is a reasonable tar- ?•• ‘or dominance. The
fact that the dis- can be animated in various ways and He
machine can mimic some of the fir-gs we would consider to be
life probate. Makes it easier for us to justify subju- ja" ig
it. However artificial it really is.
But is it fun?
~ “as been remarked that programming is ~ most fun you can have with your cfcKhes on (but this in no way suggests Hat you have to wear clothes...). Okay.
Hat's stretching it a bit, we admit. One g is clear, though: fun is largely a mat- 5er ot taste. If you need an extreme exam- : e then just consider for a moment the tact that some people find gardening fun.
3reen-fingered readers can send all their :: mplaints to 'Offended Gardeners’, c o Gj Amiga... stv Unfortunately there are always going to ce a lot of things we never discover to be enjoyable, simply because we don't try them. Parachuting might well be a right laugh, but not many of us are actively considering jumping out of an aeroplane at
30. 000 feet, with just a patchwork of old silk shirts between us
and a very depressing (or compressing) end. Programming is
similar (but it's also a lot less dangerous): we can't know
if it's fun unless we are genuinely curious enough to want to
try it out for ourselves.
Exploration is another driving force in a lot of people's interest in programming.
Because it often takes a fairly shapeless form, this kind of work is often regarded as idle hacking. It's possible to derive a lot of enjoyment from just 'driving' around, admiring the views, so it's fairly safe to say that this can be fun. There is a flipside. Though: the misuse of these investigative skills is widely publicised: newspapers often carry stories on some hacker compromising a network's security or bypassing other constraints.
Where to start If you've never considered programming before and you think it sounds interesting then you're lucky, because you're already one step ahead of a lot of people. The Amiga is arguably the best computer you could use for programming. It has a small and fast Operating System that makes few demands on memory and disk space, and has for more than a decade contained features that are only now becoming widely adopted (such as pre-emptive multitasking and object orientation).
The Amiga is also blessed with many programming languages, from low-level Assembly, through C and C+ + , to the higher-level Oberon. There are also Amiga- vs vA
• ‘ w. * A Amatory: the heavy demands of demo programming today
requires the use of a sophisticated language.
Unfortunately, AMOS programmers need not apply.
Umpler applications Bad for: complex applications Compiler status: development has ceased Ntotes: Blitz Basic aimed to combine the simplicity of Basic with ready
• nade commands to handle graphics St speeds required by arcade
fames. It achieved this, and has en the basis for some classic
|HiH, such as Gloom and 5 - fdmarks. It's a bit like AMOS, but
done properly tiample: Gloom, Skidmarks Arexx Difficulty: easy
3ood for: batch operations and
• 'mote control of applications Bad for: stand alone programs
Compiler status: n a ’.otes: Arexx is a different kind of
'ogramming language, designed to interact with other
applications that are running. Arexx can be used to remotely
control applications to carry out tasks that would otherwise
require long, laborious and repetitive mouse clicks (such as
batch picture file conversion for example).
You'll notice from this little round-up that C comes out on top, which is why we've cover mounted the Storm C compiler on this month's disks and CD. That's not to say you shouldn't use any of the others. You should pick which ever is going to fit your particular needs.
Examples: ProPage Genies, Personal Paint macros m Bad for: Nothing in particular Compiler status: development now ceased Notes: Assembly language is a the closest you can get to talking to your computer in its native tongue.
Other languages are based around systems and commands that are easier for us to understand. The main advantage of assembly is that it allows you to write the fastest, most optimised program code possible, which at times is essential. For example, the graphics routines required to drive multiplane scrolling and sprite-based displays at 50 frames per second are best done with assembler.
However, you will need a large brain and patience by the gallon to get anywhere with it.
Examples: PD demos and the majority of games specific languages like the excellent Amiga E and the ever useful Arexx. The canonical starting point for beginners is usually some kind of BASIC (AMOS. Blitz and HiSoft BASIC are the main Amiga choices), but the most popular language generally is C (popular Amiga compilers include SAS C, Dice. GCC and the relatively new Storm C). So prevalent is C that the official Amiga system guides (the ROM Kernel Reference Manuals) are biased strongly towards it.
Benefits You could do much worse than investing your time learning C since it is practically the de-facto standard in industry, as well as the Amiga community. Skills learned during hobbyist programming with your Amiga in C are likely to be of great benefit should you consider a career in computing. Despite the dominance of those PC things. Knowledge of C will also serve you well in 'upgrading' to C+ + and Java, which are starting to chip away at C's dominance. In fact, support for C+ + is usually included with your C compiler (e.g. GCC and Storm C). Unfortunately, there is no complete Amiga
implementation of Java available yet. But this situation is likely to change very soon, and we'll likely be inundated with different versions!
Many colleges and night schools do courses in C, and there are lots of very good books on the subject. But, once you’ve got the core concepts under your belt there's no substitute for experience (and perseverance). Write as many different kinds of program as you can, and practice turning designs into reality. Learn how to use a good programming style (eg.
OOP) and learn how to test the finished products thoroughly. Fixing the errors in your programs (debugging) is a black art practiced by all programmers. Being good C vs. C+ + People seem to think that all those + symbols mean that C + + is better than C and they should learn that instead. Not true. C+ + derives from C, so learning C first helps. What's more C + + has higher system overheads and is harder to program. The most important difference is the support in C++ for exception handling and Object Oriented Programming, a subject beyond the scope of this feature. Put very simply, OOP
drops the linear structure of traditional programming in favour of a system of separate code 'objects' which are examined in parallel, widely used in expert systems and modular control systems software. One bonus is that C + + coders can earn a lot of money. We strongly advise getting your head around C before progressing to C + + .
At debugging is sometimes more important than creating the code in the first place, and it is debugging that will ultimately teach you more about programming than anything else.
Use resource, Luke The great thing about having a huge repository like Aminet is that you're almost certain to find tools and even sources that will help you with any project you choose to work on. For instance, there ate a number of GUI builders which allow you to visually create a GUI. Coding a GUI by - hand is instructive the first few times you do it. But after a while it becomes a real chore. Thanks to Jaba Development you can take much of the pain away and draw your GUI using a program called GadToolBox (which is giftware: your only obligation is to send the author a gift if you like
it or use it regularly). There are other such GUI builders available, but GadToolBox is often recommended and suits most basic needs.
Then there's the Amiga’s shared libraries. These are collections of useful routines that many different programs can use. For instance, the iff.library contains routines that greatly simplify the loading and saving of IFF pictures. Why go to the bother of writing the code yourself when you can just make use of some other person's fine efforts?
Another massive resource that is easy to use (if you are connected to the net) and extremely beneficial is other users' experiences. Joining a dedicated mailing list or reading the Amiga newsgroups will instantly put you in contact with thousands of like-minded people. You'll find loads of people who've been down the roads you're travelling, and they'll know which is the best route and how to avoid some of the larger pot-holes. After all.
Learning from experience (our own or other people's) is allegedly what sets us apart from monkeys... ¦ Jason Hulance Further reading Our new programming tutorial will be moving quickly, and we want to concentrate on Amiga specific information which is hard to come by. We recommend you get a general C reference work such as Kernighan ft Ritchie's The C Programming Language, widely regarded as the C bible, or Teach Yourself C in 21 Days pubished by Sams Publishing.
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Parallel pwt (25 pin). Serial port (25 pin). Floppy disk port 23 pm) . Jumpor-seioctabte tor PC or Amiga keyboard input (external adapter on SX32Mk2) ... »the CD32Sextstmg mouse yaysBck. Keyboard, audio RF. Composite video and SVMS porta SX32Mk2 - sale price - £159.95 SX32Pro-50 - sale price - £299.95 Genuine Amiga 89-key compact keyboard f34.95 M m SX32ttoppy. Hard drives 20MB-1.8GB. RAM Please ring Special CPU Limited Quantity - SX32Pro-40SE. A Special Edition SX32 Pro purchase with 40 lhz '030EC processor (no MMU) - Just £269.95 AMIGA HEALTH WARNING If you have recently fitted - or intend
to fit - an IDE AT API CDROM to your A12001other than an Eyetech | CDPIus until without a buffered interface then your Amiga is in risk of serious damage arising in the future.
The A1200 - unlike A4000's and PC' - has NO internal IDE buffering. On the AI200 the IDE interface | connects directly to the A1200 priKessor & custom chips A T ALL TIMES which have insufficient outpul I drive more than one IDE ATAPI device (and only then on a shott data cable) for any sustained time period.
We arc now making the Eyetech Mk2 4-dev ice buffeted interface available separately for use with other kits | and D-l V CDROM installations. At only £39.95 it is a small price to pay to preserve your Amiga's health.
"A buffered IDE interface is essential to avoid overloading of the A 1200's IDE port .
When adding extra devices" - John Kennedy - Amiga Format - July 1997 What do the reviewers say?
Amiga User International - 97% "... Il all worked faultlessly... " Amiga Format - 96% "... An absolutely superb bil of kit.." Amiga Shopper - 90% "... This is a quality product..." ¦ jc-wfor A600S A12009cm £895. T3cm £9.95 r; arwe caMes Iw 2 x 2.5‘ dnves (6cm.6cm) £14.96 ¦ s Iw A600 S. A1200 £14.95 tar *600 & A1200 (contains everything) £24.95 £19.95 oetuxe external HD ease £29.95 mm tnopeu) £5.95 tw 3 5" HOCOROM -0SCHV2 9" £9.95 ‘ m to t 5nv5‘ (enclose drawing) £19.95 1 :-y Bey mowtting adaptors £6.95 15 bay with 3.5’ data'power caDe adapters £12.95 mb Zc drwe to 525* bay mounting adapters
C$ .95 "wow data cade tweiierral 3.5* HQ'CDROMs £12.95 1DE SyQuestiDt ZIP.1DE Jaz case £12.95 "Cl* ito 50way 'Centronics'(m) (1 m) £9.95 »**on cables tw mourang DF0: m lower £9.95 ¦stamai Floppy ext'n cable 0.6m £12.95: 2m £14.95 Amiga Drivers for Epson Printers and Scanners EnPrinl for Ihe Stylos pn„ p„, Range of printers UrOeoevaffe phccographc Quality output ' Preferences- 4 Stand-alone pmting program ScanOuix3 for all Epson scanners 24 bil scarring with full range of editng options . Scan-to disk op«n n Jpeg W IFF lormats Voted AUI Amiga Company of Ihe Year 1996 7 package (Pbotogentcs.
ImagoFX AdPro. XiPant Pagestream 3. DpantS. AdElfecl. Ppant) Also available tor HP. Mustek (Paragon) and Artec scanners EnPrint y2.1.3 - only £24.95 ScanQuix v3.0 - only £59.95 BHEg Where your Amiga does more £12.95 AI200 A4000 non-Zorro m . Ib.ee and PC toweraJldesktops wifi Integral psua 4-device A1200 buttered Ei0€ vl £39.95 case. 40* PSU. Audio 4 data connect* £59.95 4-devlce EIDE interlace (or A-1000 £29.95 ¦ e*sed PSU tor A60OA12(».CD32'CDROW E .Key A1200-PC A2000 tub adapt - £39.95 3 d • your ok) lead • nstrucbons provided) £34.95 7 , Zolro „ ots w accet pass-thru £179.95 “ e with
200W 2MW PSU. CD 4 HDZip Cay. Power EZ.ofo mtwface for Sony floppy £14 95 boo '**Mor. Cade restraim eic. 4 Ml nstrns £39 95 EZ.0f0 i i. With Sony floppy 4 cable £44.95 bom PSU to external HD'CD 0 9m'3‘ £9.95 QisMPIus DolHO Amiga 4 PC 2x FDO Vt , v. :cnnectw to 4 pm HDCDROM power plug C9.95 tor A1200 hard drive I0€ port £54.95
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• mwztmd mouse vrtth mousemat £9.95 toEPIus 3.2 IDF . 2. DD'HD PC
4 Anvga 1 0 disks (5) wilh WB3.0 4 user manuals £19.95 ;.L ¦¦
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Tm ‘ is now available with a, 230W. CE- pK MiniTower* or Desktop* case (w hich pumtr your A 12(H)) - for only £20extra "5-(-Y and Bargain Corner ms-r- t nd parts for your Amiga project Apollo Accelerators - Unbeatable pricing Entry level A 121*1 Accelerators - Unbelievable value 25MHz 030 with MMU & FPU. (5 Mips) - Just £69.95 33MHz 030 with MMU & FPU. (7 Mips) - Just £64.95 Power User A1200 040 '060 accelerators mo tower reqd, 25MHz 040 with MMU & FPU. (19 Mips) Only £169.95 33MHz 040 with MMU & FPU. (25 Mips) - Only £199.95 40MHz 040 with MMU & FPU. (30 Mips) - Only £229.95 50MHz 060 with
MMU & FPU. (39 Mips) Only £349.95 66MHz 060 with MMU & FPU. (51 Mips) Only £399.95 A Standard A1200 « rated at 1 3 Ups 4V mcaswemerHs from Syicifo Memory : 4MH - £18.95; s.Mil - £34.95; I6MII - £69.95; 32MII - £129.95 Interface Island NEW! EZ-Tower and 250W PSU -only £119.95 EZ-Tower Accessories: EZ-Key A1200 adapt** tor PC & Anwga kbds- just push in the ribbon cable! C39.95 7 x Zorro II slots expansion board • including 5 x PC ISA slots lot GG2 Oridgeboard. Ethemet etc. With accelerator pass-through. Fits most towers. E179.95 New! - Single Zorro II slot adapter tor graphics card - with
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What do the reviewers say?
Amiga User Int i “95* - Definitely Recommended" Amiga Computing “99* - A Dream to Use. ” Blue Chip Award Amiga Format “96* - Absolutely Top Notch" Gold Award Can be used in place ot -.
The internal nerd drive Use a different bootable cartridge tor each application or family member ideal lor transferring mwwneow data between Amgas antor other platforms Fits In any AmigafdosktopTminitower A1200 InstantDrive Hard Disk Kits Oue to space imtatkns some or the specs gmm era rdcnvo on , - pease"ng wit* tor fcxtter detais Please cWO prk»» specs *no svatsBAty betore ordering it oroemg by poet a cwe*t cfxno nc n*sc«*iedwia1tialbMis E40E Al pnees inckjds VAT at 175% AT it rd ACC-c.Afa to nwvEC orders Power Gaming More powerful Amigas are coming. The 68030 is pretty standard and
PowerPC is on the way. So where are all the power games?
Yst is coming Quake looks likely. We even played Duke Nuke 'em 3D on an Amiga the other day. Compared to the dross we have been seeing recently, these titles are on a whole new level. There are titles on the horizon, some of them Amiga specific, some of them conversions, which could make the Amiga a leading games platform again.
The new enthusiasm in the games mar* ket has raised a lot of hopes, but has also caused an enormous amount of confusion Wild stories are being thrown about, and no-one seems to have a clear idea of what is possible and what is realistic. The first thing you have to know is that stock machines are unlikely to be well catered for in the future. It may come as something of a shock to many that the A1200.
Not just the A500. Will be considered too low end to be concerned with by software houses There is a tendency in the Amiga market for people to be wary of calls to upgrade, and there will no doubt be some resistance to this move from certain quarters. However, as the public taste for games has changed over the years, people want to play titles which do a lot more.
In the space of time since the arrival of the A1200. PC users have had to upgrade continually to play games. When the A1200 first went on sale it was competing with i PC systems with a 386 16 CPU and VGA graphics. Rich PC owners were going for 486 chips running at up to 50MHz with hard drives, SVGA cards and sometimes even CD-ROM drives These were the PC equivalent of an A4000 with a graphics card at the time, yet those once aspira- tional machines are now two or three generations out of date. That the Amiga is anywhere at all when it is this far behind i the rest of the world in
development is a testament to the revolutionary nature of the hardware.
The truth You will have heard a lot of reasons for the J Amiga's decline as a games platform The 1 truth is quite simple. It was a matter of fashion. At around the time the A120O was j released, the big news on the PC was Wolfenstein 3D. Wolfenstein was enormously popular, and soon spawned perhaps the most famous computer game of all time - Doom The 3D revolution was well under way. And has since had a massive effect on the computer games industry. Look across the shelves of any big games store and you will see that virtually every arcade game being released is 3D.
When the Amiga was originally designed, a lot of thought was put into games capability. The blitter, playfield
- ardware scrolling, sprites, copper and so on. Were all
brilliant for the kind of games nich were popular at the time.
If you wanted to write a horizontal shoot 'em up with 32 colour
sprites and scrolling so smooth you could put it in a car chase
and call it James Brown, the Amiga was the only choice. There
wasn't any thought given to 3D hardware for the simple reason
that no-one thought that 3D hardware was a viable concept for a
games machine cum home computer in the near future.
Although AGA is capable of higher resolutions and more colours, it retains the playfield structure most suited for the type of scrolling games which have largely gone out of fashion in the 32 bit era.
Producing 3D games, even on an accelerated A1200, is hard work, and in the case of some of the most up to date games it's pretty much impossible. Software houses wanted to be seen to be on the cutting edge of games design and that meant creating the kind of games that were just too difficult to write on the kind of Amigas which most people had at the time.
Rapidly any game for the Amiga started to look dated, even if it still played like a dream, and everyone was rushing Super consoles The other thing that has happened in the games market in this period is the emergence of the super consoles. When the A1200 was released, the console kings were the SNES and the Sega Megadrive.
These were both inferior to the A1200 in terms of hardware but had some good games and appealed to those who wanted nothing more than a games machine. Now we have 32 bit consoles such as the Sony PlayStation, the Sega Safurn and now the Nintendo 64. These use RISC CPUs more powerful than the best ‘060, and contain graphics chipsets capable of doing ultra fast 3D rendering, hardware texture mapping and so on. The Nintendo 64 actually contains a graphics chip based on the rendering engine used in the Silicon Graphics workstations.
The companies which manufacture the consoles retain a stranglehold on the production of software too. The consoles only run games which contain a small piece of code at the beginning, which the hardware manufacturers retain all rights to. This gives them a lot of control over the software publishers. For example, all Playstation games have to be mastered by Sony in their own CD duplication factory in Austria. This allows the console manufacturers lots of control over their market, and this is the reason why consoles are so cheap. The hardware is put out at next to nothing or even a
loss so that they can sell more of the real profit maker, the software. This kind of approach has meant that £100 consoles are able to do as much as all but the most Mac Games.
There are actually a lot of seriously good modern games that run on the Amiga which most Amiga gamers do not know about. Until Apple started fitting Macintoshes with PowerPC chips, the hardware in an Apple Mac was very similar to that found in Amigas, and using a Macintosh emulator, it is possible to run many Mac games this way. There are heavy overheads to pay - an 040 and graphics card is needed to get the best out of them - but Mac titles such as Dark Forces and Doom 2 run very nicely under Fusion or ShapeShifter. One UK games company is working on 'transparent emulation' of Macintosh
titles which will allow Macintosh games to be run direct from an Amiga with sufficient power. There are many problems to be solved, not least the fact that Mac emulation requires the user to get their hands on a snapshot of Mac ROMs, but if they can do this it will immediately make dozens of superb games available. The really good news is that Jim Drew, author of Fusion, has stated his intention to produce a PowerPC version. This should mean that almost any Mac game could be run on a PowerPC Amiga.
Expensive Pcs. Well if that's the case then what kind of chance does the poor old Amiga have then?
Power gaming For a while we have been seeing a lot of Amiga games so poor that they would have been laughed at 10 years ago.
Without the big names of the games market producing Amiga titles, a lot of cottage industry games companies have sprung up. Some of them have tried to keep the flame alive, others have been making money from a desperate market by selling games as commercial products which are barely good enough to impress as PD.
Now things are beginning to change, and the average Amiga is now capable of doing a lot more.
For a very long time it has been assumed by the games industry that all Amiga gamers were running a 1Mb OCS machine with no hard drive. Nowadays the average gamer is running an '030. AGA machine with 6Mb and a CD-ROM drive. There are even gamers out there who have got themselves '060 processors and graphics cards to play things like Alien Breed 3D, Trapped 2 or XTR in maximum resolution modes and at decent speeds. These kinds of systems make conversions of current games much more feasible. Even the top of the line Amigas with graphic cards aren't up to doing the most demanding 3D games,
but there's nothing to stop them running 2D stuff such as Command and Conquer or Monkey Island 3. With PowerPC boards, a whole new world of gaming possibilities is opened up. There isn't a game on any platform today which requires a processor as powerful as the bottom of the line PowerPC processor. PowerPC based Amigas will still have to cope with the drag factor of the pretty but slow AGA chipset, but there won't be much a PPC Amiga couldn't do. And give it a graphics card and you'll have a games monster.
With Amiga International making a commitment to bring future Amiga computers a degree of industry standard hardware computability, we can expect future Amigas to sport PCI slots. PCI is the PC equivalent of Zorro, and PCI cards are a lot cheaper than Zorro. For the cost of a cheap Amiga graphics card you could buy yourself your very own top of the line Matrox Millennium with 4Mb of video RAM. Capable of resolutions of 1600 by 1200 pixels at 80bz plus, and an Orchid Righteous 3D card which can render around a million texture mapped polygons per second. Combine display cards like this, the
huge raw power of PowerPC, the efficiency of Amigas and the ingenuity of Amiga coders and there will be nothing to touch the Amiga as a games machine.
Amiga needs you!
There is of course one major proviso. No amount of hardware is going to give you a top games machine if no-one is writing games for it We are at last seeing a light at the end of the tunnel with some form of development in this direction. Sadeness software's move into the games market looks like a promising starting point with the rather excellent looking Foundation.
ClickBOOM's license for MYST puts the Amiga back on the adventure gaming map, and independent developers around the world are working on games which require higher specification machines to run on. Look at the extended previews section this month or the preview special in the June issue and you’ll see for yourself. However, if we want the Amiga to be up there with the best, it will have to run the best software. It will take a lot to persuade the big game companies to return to the Amiga, but with the advent of PowerPC cards and the marketing muscle of Gateway 2000 this no longer looks
like an impossible dream - but if it comes about it is going to have to be eSd by the gaming public, and that means you.
The simple truth is that Amiga games do not sell, and the big games companies are convinced that this will never change They can be proved wrong, but it's up to you. For a start, go to your local games shop and buy a game. WormsDC is the greatest game ever on the Amiga, yet it has sold in pitifully small numbers. If you haven't bought it yet. Why not rush out and buy it now? If your local games store doesn't stock Amiga products don't just walk out, tell them that you want to buy Amiga games. If you don't say something they won't know there is any demand.
Write or phone games companies who have dropped the Amiga and ask them why - be reasonable about this, you can't expect ID software to write Quake 2 for the Amiga because until there is a significant PowerPC user base there are no Amiga users who could run it. Don't forget return the ClickBOOM wish list form we put in last issue either. ¦ Andrew Korn What do you need?
You will hear a lot of wild stories and misinformed opinion as to what the Amiga is capable of. The actual hardware requirements of games varies hugely, as does the suitability of different games to the Amiga's hardware. We've taken a look at some of the more popular titles on the ClickBOOM web site and come up with a guide to the kind of Amiga you would need to run them. We haven't mentioned CD-ROM drives because they all need one.
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Who wants a 68060? Everyone, it would seem. But one look at a machine running a PowerPC and you won't even give the '060 the time of day, let alone aspire to owning one.
And you thought a 68060 was fast?
Forget that. You'll be able to tile your bathroom with the things before long, and you know why?
Because someone has had the audacity to develop a new range of chips that blows Motorola's cute little 680x0 series out of the water, sinking the Pentium along the way, with performance in excess of 100 times that of a basic ¦ A1200. Poor old Motorola eh? Well actually you can save your tea and sympathy, because it's Motorola themselves fin a joint venture with IBM and Apple) who have done the deed with the PowerPC.
So what's new? Another technological Breaking the speed limit There's not enough room on these two pages to acurately show just how much faster the PowerPC is than the 68060 and Pentium chips. Turn the page for more!
88020 14 68030 50 68040 40 68060 50 Pentiom 90 Pentium,200 DEC Alpha 266 PPC 603e 2Q0 PPC 604e 200 PPC 604e 250 advance comes along and makes the Amiga's core hardware look even more dated? No! Because this time the Amiga is right there, poised to take full advantage of it! While the official Amiga owners sit and ponder their next move, the forward thinking German Amiga peripheral developer phase 5 has taken the initiative and brought the awsome PowerPC technology to the Amiga. By the time you read this, insanely fast 'PowerUp' PowerPC acellera- tors should already be available to buy for T*
43000 and A4000, while the first A‘?:o cards are due in August this year.
JUSOO and A2000 users will get theirs by Tm autumn.
Tees s monumentally good news for the 4 ga. And that's no exaggeration. Right ¦ow. The most common Amiga CPU is the 58030 clocked at either 25 or 50MHz.
Compared to a 7MFIz 68020. This is a sub- Eartial improvement but as we are all distantly reminded, it's not a patch on re -aw power of a Pentium. However.
A PowerPC under the bonnet and rcu- Amiga will once again be able to
• ear rts Cutting Edge Technology badge ¦eh pride.
Too fast for words
• s nard to imagine the scale of perfor- arce leap a PowerPC
processor offers the 680x0 series. We'd normally print
• Tie graph showing speed comparisons Ce*.veen various
acellerators or CPUs, but « this case we've had to do
something a d- afferent. You'll notice at the bottom aght there
are comparitive benchmark weed ratings of a few 680x0
• couple of Pentiums and a couple of ftjwerPC chips. As you'd
expect, the =ertium 90 outstrips even the 68060 by a
* »» chalk, with its big brother the P200 stretching right over
to this page.
So what of the PowerPC? Look, they go nght over to the edge of the page - but et's not all. Turn the page and you'll see "e 603e wraps around to a third page.
E the 604 makes it to the end of this Imure! Are you getting the picture yet?
That's right, we’re talking serious speed ‘ e - the kind of speed that laughs in the of 30 rendering, plucks the nasal hair ;• realtime digital signal processing, and sfeas the dinner money of ultra-realistic
• Oht simulations. All those things you Brought your Amiga would
never be able to do are now within reach. Finally you’ll b®
able to experiment properly with your f».curite 3D rendering
software, throwing » nds of lighting effects and other
jccdies into the equation without having
• c wait hours to find you've got the cam- n pointing in the
wrong direction. Full r .-traced ‘quick renders' can now be
banged out in a matter of seconds, entire
* '-1 screen animations in hours.
Audio visual apps With a PowerPC at the heart of your A-r ga, a basic duplex sound card and v:vne good software is all that's needed to perform realtime multi-track hard disk
• ud o recording with on the fly digital ejects and MIDI
sequencing. There are all ends of uses the PowerPC can be put
• ¦A most impressive by far are those that PowerPC options from
phase 5 Currently phase 5 are the sole producers ot PowerPC
accelerators for the Amiga.
Others are bound to follow their lead once they take off, but for now these are the PowerPC upgrade options currently available (prices exlude 680x0 CPUs). For further information about phase 5's PowerUp range, point a web browser at www.phase5.de or call their Frankfurt office on (00) 49 6171 583 787.
Blizzard 603e Power Board Compatible with ..A1200 Clock speed 175mHz Companion CPU ..50mHz 68030 Est. Performance .250 MIPs (approx) SpecFP95 rating .3.1 (approx) RAM .....64Mb maximum SIMMS ....1 socket SCSI ....Fast SCSI II Available ..August 97 Price ..6299 + 68030 CPU Blizzard 603+ Power Board Compatible with ..A1200 Clock
speed 200mHz Companion CPU25-50mHz 68040 68060 Est. Performance .280 MIPs (approx) SpecFP95 rating .3.5 (approx) RAM ......64Mb maximum SIMMS ....1 socket SCSI ....Fast SCSI II Available ...September 97 Price ..£399 + 68030 CPU Blizzard 2604 Power Board Compatible with ..Al 500 A2000 Clock speed 150-200mHz Companion CPU25-50mHz 68040 68060 Est.
Performance .350 MIPs (approx) SpecFP95 rating .7.1 (approx) RAM ..128Mb maximum SIMMS ..4 sockets SCSI .....Ultra wide Available October 97 Price £499 (150mHz) £589 (180mHz) £689 (200mHz)+-68040 060 CPU Cyberstorm PPC Compatible with .....A3000 A4000(T) Clock speed 150-200mFlz Companion CPU25-50mHz 68040 68060 Est. Performance 350 MIPs (approx) SpecFP95 rating .7.1 (approx)
RAM ....128Mb maximum SIMMS ..4 sockets SCSI .....Ultra wide Available ...July 97 Price £499 (150mHz) £579 (180mHz) £669 (200mHz) + 68040 060 CPU involve throwing graphics around the screen at high rates.
Visitors to the CU Amiga stand at the recent World of Amiga show witnessed what at first looked like a Workbench running a few animations, but further examination revealed this to be a modest example of what can be done when Workbench gets a kick up the backside from a PowerPC chip. The animation running in the backround was actually a full screen MPEG full motion video sequence being decoded and displayed in real lime, while fractals were blasted out in seconds in another window Dig out an MPEG animation and an MPEG player from a recent CU Amiga cover CD and check how fast it works on
your machine. You'll be lucky to get a frame a second, which is not surprising considering that each frame has to be decoded from the heavily compressed format that was developed from the JPG standard. The PowerPC demo of that was running at least 50 times faster.
How it works PowerPC software The following is a list of Amiga software that's currently being ported to native PowerPC code for phenomenal performance increases. You'll notice that many of these are graphics packages of some kind, as it's these applications which will benefit most from the extra processing muscle of a PowerPC chip. You can check on later additions to this list by pointing a web browser at http: www.powerup.base.org rtnriwinlinn Hawalnnar Reflections 4.0 3D rendering Oberland (German only) Cinema 4D Isis jU rendering MPEG video player Maxon Computer Phase 5 CyberGraphX 3
CyberGL Personal Paint 7 ImageFX A||adin4D Graphics RTG 3D OpenGL graphics API Paint animation Image processing 3D rendering Video titler Animation effects Operating system MPEG (L3) audio player Paint processing package Phase 5 Phase 5 Cloanto Nova Design Nova Desian Monument 3D Adorage p-OS MPEGA Art Effect IVVVW ProDAD ProDAD ProDAD Stephane Tavenard Haage and Partner Storm Power ASM Tornado3D MYST PowerPC assembler 3D rendering Adventure game Haage and Partner Haage and Partner ClickBOOM!
Imagine 6.0 3D rendering Impulse Unfortunately you can't just replace the 680x0 with a PowerPC chip and expect the Amiga to deal with it. To get around this, phase 5's PowerUp cards have both a 680x0 CPU and a PowerPC chip onboard.
When the Amiga is booted, the 680x0 is used as normal. Some PowerUp controller software is also started on boot-up Everything continues as usual until you run some native PowerPC software. This would have some initial 680x0 code at the header' that would tell the Amiga to hand over control to the PowerPC. From here on. The 680x0 would take a break and do nothing at all until control is handed back to it from the PowerPC.
There have ?
Heei some ceaceras aver the long erm availahlitf
• ( PPC chips but as Motorola.
IBM aaO now.
Thompson make them, this hoesa't seem tee worrying!
Meanwhile, the PowerPC gets to work running its software, free to access and manipulate the Amiga's memory as it sees fit - the essence of executing program code. The speed of the PowerPC chip means that it can fetch, carry, and alter the contents of the Amiga's memory at a far quicker rate than could be achieved by even a 68060. With the end result that PowerPC programs work much faster.
Where's the catch?
You might have spotted a little problem in that sequence. It's the bit where the 680x0 twiddles its thumbs while the PowerPC works only on native PowerPC code. This means that, the way things stand at the moment, you can only run 680x0 software or PowerPC software, not both at once. That in turn means that your 680x0 Workbench would freeze up whenever you started some PowerPC software. So much for the Amiga's famous multi-tasking Operating System. In theory it would sound like a good idea to rapidly switch control between the 680x0 and PowerPC to run both virtually in parallel, but the
delays involved in the switch are too great and would be counter productive. The solution is a PowerPC version of the Amiga's OS. Once that's available, you’ll be able to boot your Amiga directly into a Kickstart and Workbench that run exclusively on the PowerPC Once you've got the native PowerPC OS, you can start integrating the old and the new. Existing 680x0 software can then be handled by the PowerPC CPU running 680x0 emulation and native software in harmony. Amiga International has stated that developing a PowerPC version of AmigaOS is one of its main priorities, so with any luck that
won't be too far away.
Serious about fun Technicalities aside, what are these PowerUp cards going to do for us? The potential for games is very exciting. The first question of course, is whether you'll be able to play the likes of the current 3D romps causing a stir on the PC and consoles. The answer is yes, but to match the performance of a decent PC or a PlayStation, a graphics card would still be required. Why? Because although the PowerPC could calculate and render the frames to memory easily enough, there’s still not enough bandwidth from the slow AGA or ECS chip set to actually shovel the prepared graphics
data into 'screen memory'. However, there's an easy solution in the form of a graphics card, such as the Picasso IV or phase 5's own Cybervision 3D. In fact, phase 5 are even planning to release a Cybervision card that plugs into the Cyberstorm PPC.
The bigger picture reveals that an Amiga with a PowerPC in it would be a prime recipient for conversions from existing PowerMac games. We predict that unofficial ports of PowerMac games will soon start appearing on the Net. Although the recent failure of AmiQuake to get a full release may deter many potential DIY coders from taking the initiative. Even so, thanks to Apple embracing the PowerPC a couple of years ago, there's a valuable software base ripe for conversion already.
Whether we see a large scale move over to native Amiga PowerPC software publishing by the big names in the entertainment field remains to be seen. This will depend on how well phase 5 (and any other Amiga PowerPC hardware manufacturers! Can penetrate the Amiga scene.
World of software Similar factors will determine whether we see Amiga PowerPC versions of major cations. The PowerMac is furnished s:me brilliant software, such as Xpress. Photoshop and a host of audio-visual packages. As with T* games porting issue, it's possible that
• ¦“'e'C'ising individuals will take it upon es to do the
necessary work, but l be seen as nothing more than without
proper licencing from the developers Don't worry if that
particular avenue ns mto a dead-end, because all of the fs
major software developers are working on PowerPC ports of their
and forthcoming applications. Take a at the panel on left for a
list of those confirmed and beavering away.
- can expect more to come in the near ure too.
Don’t expect full native PowerPC appli- right away The first updates which are making available are plug-ins
• : existing packages for CPU intensive
• sts In any given CPU hungry program, orxy a few routines will
be using a lot of coprocessing power. If those routines,
aazch as a rendering module for a ray
• acer. Are moved to the PowerPC, virtually e full benefit of a
total PowerPC port can be obtained. Until the software tools
and :-!“s of the Operating System are ported, ~ is likely to be
the way it is initially . Ted though it doesn't make a lot of
3“etence to us.
The latest exciting developments ndude Motorola releasing an incredible 300MHz 603e which can be used on a ftwverUp card! Jim Drew, the author of e Emplant and Pcx emulators, has a dr.etopment card and is working on creat- cg a version of Fusion for the PowerPC “a: emulates PowerMacs. Impulse is back cm track with Imagine and promises a new ftwverPC native version with unfeasibly
* ast rendering times, while the Canadian ja-e developer
ClickBOOM are polling e public for which big time PC games
tciey would like porting to the PowerPC.
Thmgs are looking good for the Amiga,
• dry good indeed! ¦ Tony Horgan Program and Win a phase 5
CU Amiga Magazine in conjunction with Phase 5 digital products are proud to announce the Coding Competition. Non commercial Amiga programmers are invited to send in their own work either productivity application or games and the top 5 winning entries will each receive a Phase 5 PowerUp accelerator!
"This is a fantastic opportunity to bring some top quality amateur Amiga programmers and their software to the PowerPC platform.", says WoH Deitrich, Managing Director of Phase 5 digital products. He goes on to say, "These programmers were the life blood of the Amiga before and they will be even more important to the PowerUp initiative. We're sure to see some great entries!"
Depending on the model of Amiga they own, the winners may choose from an A3000 4000 Cyberstorm PPC or a A1200 Blizzard 603e. The catch is that the author must port the winning application to the PowerPC within a year or return the accelerator. They are free to alter the status of the ported software to shareware or commercial as they see fit. Sounds good to us!
The competition deadline is the 1st of October. The winner will be announced in the December issue and all entries will appear on the corresponding CD-ROM.
That's it, get cracking and may the best coders win!
The specifications for the PowerPC accelerators are as follows; Cyberstorm PPC: A blistering 150Mhz PowerPC 604e. 4 SIMM sockets holding up to 128MB of RAM, integrated 68040 68060 |not supplied) and Ultra-wide SCSI-II.
Blizzard 603: Blinding 175Mhz PowerPC 603e, integrated Fast SCSI-II and a socket for a 68030 (not supplied) with a SIMM socket to hold up to 64MB.
.... -f“- How to send in your entry: Category of application: ... My iim: ... ----------- - Address and postcode: ... ... My phone
number e-mail: ...... ? I hereby acknowledge that the material enclosed is of my own creation and or I own the copyright to the material and grant CU Amiga Magazine the rights to enter this in the Coding Competition and to publish this material on a forthcoming cover CD-ROM.
Send your form to: Coding Competition. CU Amiga Magazine. 31-39 Millharbour. Isle of Dogs, fond on. Ltd 112, United Kingdom Alternatively, you may enter the above information in text form and upload it and the material to our FTP site. Please clearly say in the readme that it is a Coding Compo entry.
Eiample: myapplication.readme myapplication.lha Internet FTP: ftp.co-amiga.co.ukisubmissions (login: cucd password: reader) Or E-mail (MIME only): firstname.lastname@example.org CU AMIGA COVERDISK UPGRADE OFFER NT P’m&w* Sidmmmod Sofbmn SUPERCHARGE YOUR PRINTER with the TurboPrint Amiga Printer Driver System!
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Vibrant colours & finest dithering. The TrueMatch high-speed colour management system automatically reproduces up to 16 million colours in the best possible quality supported by your printer.
Allows you to individually control brightness, contrast and saturation.
INCLUDES GRAPHIC PUBLISHER The Graphic Publisher lets you display and print graphics of various formats - JPEG, IFF, GIF, PCX, PhotoCD and more.
Place any number of pictures on a page, create multi-page documents and large posters - almost a DTP- package!
Allows individual control over brightness, colour and sharpness for each picture.
Print 24-bit graphics with 16 million colours and oversized posters in full colour and resolution.
True colour display with CybergraphX on third- party graphics cards, 256-colours display on AGA Amigas. I 16-colour dithering on OCS ECS models.
No unnecessary proofs. TurboPrint’s preview function lets you modify certain parameters (e.g. brightness or gamma) on screen.
EASY TO USE Clearly laid out menus and intuitive controls following the Amiga "Style Guide". Hotkey activation is available at any time.
Hard copy function allows easy printing of screens.
Compatible with the entire range of Amiga software products. "Printing as usual” - but with TurboPrint’s perfect quality.
Supports even the very latest printer models - Canon BJC 240, 620, 4200, Citizen Printiva, Epson Stylus 400, 500, 600, 800, HP 690C, 694C, 870cxi, and many more.
R*Qu M ¦r' Am*®* corrcuter wit" OS 2 04 or higher Hard dnve It roconvnondod Name_ I CU AMIGA UPGRADE VOUCHER MM njsty melMcooy cf Ti fcoPrrt 5 to C3S UK Postaga & Pactiaging My OMBds «:-j Postcode Contact Phone Number ___ Payment Methoo 1 andosA a diague made payable to WuanJ Developments My credR card rxarber & 1 endose Postal Oder* mad payable to w ard Development* Return VcuOw 10 WIZARD DEVELOPMENTS. PO BOX 490. DARTFORO. KENT. DA 12UH OFFER VAUD WMLE STOCKS LAST Andrew Korn continues to cast a critical eye over the rebirth of Amiga gaming with a look at some of the wonders which await,
and a look at a couple of the latest offerings.
Previews_ 36 Foundation 37 Golem 37 Olofight 38 Trapped 2 38 Zone 99 Reviews_ 39 Vendetta 2175 42 Trapped Interview__ 44 Steve Brown of Mindscape Tips & Guides_ 46 Tips Central PREVIEWS Foundation ¦ Due for release: November ¦ Developer: Paul Burkey ¦ Distributor: Sadeness Software ® 01263 722169 Make 'em fight Except it isn’t really a god game.
True, it does have a lot in common with titles such as Populous.
Megalomania and Settlers. You control real working people, who till the land and, erm. Cash regis- ©adeness, responsible for so many Amiga CD-ROMs, are moving into the games market, and they're bringing Paul Burkey with them.
Sometimes being an Amiga owner just isn’t easy How many times over the past few years have we had the carrot of a gem of a game dangled under our collective noses, only then to have it whipped away for no apparent reason? Settlers 2 Command And Conquer. Warcraft. The list is depressingly long. Isn't it about time someone showed the world that not only is the Amiga equal to all other gaming formats for this kind of sprite based strategy wargames. But in some cases it's actually better? That's exactly what the charming and enthusiastic Paul Burkey has set out to do.
And at the moment it looks like he's doing quite a good job of it.
You may have seen Paul's work before, most notably his shareware release Sneech. But he is viewing Foundation as his first real project, which began life last summer, after Paul had dabbled with a Settlers 2 clone. It was destined to be nothing more than an experiment - just a test to see if he had the right stuff. Two months holiday in South America and a couple ol weeks playing Warcraft and Command And Conquer on a friend's PC, and Paul had all the inspiration he needed to create what could well be the ultimate in god games.
Ter the seas to create resources for your manipulation. But the key part of this game, and the thing that sets it more in the league of Warcraft. Is the combat. If you’ve never sat down with Command And Conquer, then you won’t know how incredibly gripping it is to issue intelligent orders to individual units, as with The Settlers, and then be able to jump in and control a character directly: leading your own offensive if you will.
From the screenshots, and the early demo version currently doing the rounds, Paul looks like he has taken the best parts of all these games, and blended them together in a way that’s going to appeal to a lot of people. As the man says, what he wants to do is to increase his potential market by selling to the kind of people who wouldn't normally ever think of buying this sort of game. That would take in the Worms audience, the arcade players and even the more serious strategists. That's where the ability to step in and take direct control over units comes in. That, plus a plethora of tutorial
levels, hints boxes and other gadgets designed to make the game as easy to get into as possible.
Link 'em up Which is something you will really want to do, especially when you consider that as well as a serial link between machines to make the game a little more exciting.
Paul is also in the process of writing a four player TCP server, to allow multiplay over the Net! He may even be able to expand it to include eight simultaneous players. But this will only be included if time constraints allow.
The game has only really been in serious development since November of last year, and is currently 72% complete (don’t ask me how they can be so accurate!), and Paul is looking to complete the game around November of this year. Quite a feat when you consider that he’s working alone with an 1200 with only ast RAM Arguably the game, once released in full, could stand as a tribute to that most weird and wonderful of the species. Yes.
That bastion of creativity, the bedroom programmer, is back. Long live the bedroom programmer!
Foundation should be ready for release around November 97. If you should want to find out how it’s progressing, just check out Sadeness' web site found at http: www.sadeness.demon.co.uk lor more information, and keep watching this space for the full review in a couple of months. ¦ Tony Dillon PREVIEWS Ohis looks like it's going to be just that little bit special. Underground Software are a bunch
* h ghly talented Italian coders, ¦ho have worked long and hard
lo create a new file format - the
• PL96 - that has allowed them to create what they dubiously
• v be the first ever interactive o. Ie for the Amiga. This
incredi- :* e new spooling engine runs ¦ Due for release:
Autumn ¦ Developer: Underground Software ¦ E-mail:
email@example.com faster and smoother than MPEG (not diffi
cult). And will apparently run quite happily on a
non-expanded and generally nonenhanced A1200! By creating a
system that can jump to any frame of the video instantly,
without any loss of image quality, they may well have solved
the age old problem of 'how to make a video interactive'.
Mind you, you will need a 6x speed CD-ROM drive to be able to
run it. But given the cost of them nowadays, who really cares?
The game itself (oh yes, let us not forget the game), tells the tale of the Golem project, in the year
4096. The Earth is being enslaved by the Biotech droids, and only
a certain Professor Meglon can help save the world by
unleashing his own robot killing machine - name- ly, you.
So, from that point, you control your main character
through some gloriously rendered sequences that promise
to be a little more interactive than that prehistoric
attempt. Dragon's Lair.
All the rendered animations are looking pretty spectacular at the moment, and unfortunately these screenshots only do partial justice to the look of the game. We'll have a more indepth look at this movie-si2e production in a future issue. ¦ Tony Dillon d ?n jr- rt be 3Ul Olofight ¦ Release: Early autumn ¦ Developers: The Real Ologram ¦ E-mail: firstname.lastname@example.org i a n- rk- y tistics... There are over 1500 frames of animation just for the ten fighters in the game, who are standing on a 3D parallax floor with objects they can move in front of and behind freely. There are ten special moves
for each of the fighters, along with all their usual moves. The game runs in 25 frames per second in HAM8 mode, with over 3000 colours on screen at once. The main character graphics are rendered and cast realistic shadows. I could go on. But there just isn't the space.
A playable demo will be available soon, and the finished game will follow shortly after, so dust down your shuriken and start buffing your nunchaku now! ¦ Tony Dillon id* 9 for N .uk Over since the original Streetfighter hit the arcades all those years ago, development teams worldwide have been rfter the ultimate fighting game, m t admittedly there have been vr e good ones. Unfortunately.
e world got so wrapped up in Skeetfighter 2. That everyone ree-ned to forget originality for a nt and spent all their time ) their games look as
- sc anese as possible. The Real J'ogram (which I'm sure should
an 'H' at the start of it!), "a.e left all that behind and made
* s original a beat-'em-up as they car concentrating on all the
• mgs the Amiga is good at. Just have a look at the role call of
staOhe PC hardware market is expanding at a frightening
rate. Faster and faster processors and graphic cards are being
snatched up in their hundreds of thousands. Machines are being
upgraded more times than Keanu Reaves booking Club Class, and
the minimum specifications for even entry level machines are
currently going through the roof.
Due to the time needed to create games, software houses now work on the highest specification Pcs and are already aiming next year's batch of new product at a minimum 200Mhz Pentium specification. We have to ask why. The answer, my friends, is a simple one. The world has realised that processing power makes for fantastic gaming entertainment, and Trapped 2 ¦ Due for release: Mid summer ¦ Developer: Oxyron ¦ Distributor: Islona T 0500 131 486 Trapped 2 looks like it could well be the result of that same, high spec rationale Forget Doom.
That clunky old pile of tosh, with its two dimensional bad guys and poor lighting is about as convincing as 3D Monster Maze on the ZX81. What we need is a mix of Quake, Descent and Duke Nukem 3D. I want real lighting effects, with lens flare, reflective surfaces and realistic shadows. I want animated textures, with realistic water in realistic rivers, and mirrors I can walk up to and grin at myself before blowing someone halfway to next Wednesday. I crave real 3D bad guys, ones that can turn and be viewed from all angles.
And 3D weapons with real substance. So I can feel the blade going all the way through to the spine, catching between vertebrae. So that I need to place my boot against my opponent's chest if I am to stand any chance of getting it out again... Phew, er can I have a lie down now?
So here we have Trapped 2. A first person adventure game that looks like it's going to take all the best parts from Quake and Duke Nukem. And add some high tech.
Home grown Amiga ingenuity. The seven level demo we have is just a taster of what's to come, and even as early as it is at the moment, we have to say that we are most impressed. Atmospheric lighting and sound effects, an impressive frame rate (if you have a fast enough machine, naturally) and. Probably most importantly, a healthy dose of originality.
We ll have the full thing for your perusal next month. ¦ Tony Dillon Developers: Aurora Works E-mail: email@example.com O; on't you just love 3 game titles that tell you everything you need to know? Total Carnage, Formula One Grand Prix
- there can be no mistaking what these games are about. Enter
Zone 99. A new multi-player puzzler come shoot ’em up from
Aurora Works, a game with 99 levels, or Zones The premise of
the game is quite simple; solve the puzzles that are thrown
at you each level, either with or against a friend, and try to
find your way through the enormous maze of zones to get to the
What could be easier than that’ The game approach is equally simple. A straightforward top- down view and full usage of expanded graphics cards and other system improvements means the emphasis is purely on speed, with the game clocking up to 48 frames per second at peak points - you are guaranteed a frantic bit of blasting herel To add to the atmosphere, no less than six different musicians have been brought in to provide the soundtrack and effects for the game - surely the largest audio team on any Amiga title yeti Look out for a full review next issue. ¦ Tony Dillon ©ome people in this
world still have a lot of faith in the Amiga's abilities and owners generally upgrade their machines in order to take advantage of the latest technology. It therefore follows that there is no real reason why many classic Amiga games can't be updated to take into account how far the machine has improved in recent years.
About this game iust feels so haphazard that you can't help but conclude that the programmers had some really nice demo routines they wanted to show off to the world, and couldn't really be bothered to complete the game around them.
Vendetta 2175 ¦ Price: £19.99 ¦ Publisher: Islona ® 0500 131 486 ¦ Developer: Vortex Design Take a classic arcade game format. Add AGA graphics.
Render all the bad guys and throw in a 3D tunnel sequence between levels and what do you have?
Unfortunately nothing as good as Super Stardust Unfortunately. Vendetta is a classic example of how to take a classic, familiar game style and add absolutely nothing to it bar a couple of demo tricks that have been around for years.
First of all, though, let me tell you about the game. In essence it's a horizontally scrolling shoot 'em up that has you, and a friend should you want to subject them to this, flying lone fighters against attacking waves of enemy 'things', shooting everything out of the sky and collecting little golden disks to improve your ships' capabilities Along the way the action occasionally slows down to allow you to take on a really nasty enemy, such as a spinning cluster of boulders that fire at you. Then it's foot back on the gas to zip off and face more Tie-Fighters. Battlestar Galacticas and nasty
Graphics Original is not a word that applies to this game. I don't know what the graphic artists were thinking of when they were defining the levels, but inspiration obviously was coming from no further away than their video collection. I know it can't be easy to sit and design dozens of alien craft and meteors to come hurtling from the right of the screen towards you. But surely there are laws against this kind of plagiarism?
So. It's a very simple premise. There have been so many fantastic shoot-em-ups on the Amiga over the years - after all.
Scrolling arcade games is something the Amiga was born to do - that there aren't really any mistakes left to be made, are there? It’s such a tried and tested formula that everyone knows what makes a good one and what makes a bad one. So everyone knows what to avoid. Or so you would think. Vendetta has stunning graphics, smooth scrolling, very responsive controls, a wide variety of situations to negotiate, a solid two player mode and speed on its side. So just what's gone wrong here?
Structure. That's what's wrong.
The game lacks structure.
Motivation One of my favourite shoot 'em ups of all time was Gremlin's Disposable Hero. I don't know how many weeks I lost stuck in front of a CD32 charging through that one, and the reason it was so addictive was that it had a real feeling of progression. You were on a journey, travelling from one place to another, and there was a real sense of accomplishment about getting there Something Lacking The enemy attack patterns seem almost random in their flight- paths, appearing on one side of the screen and zipping to the other without a thought for you, apart from the occasional bullet that
heads off in your general direction.
It’s not a bad game, by any stretch, and I'm sure it would keep even the most casual player entertained for a while, but the lack any real excitement leaves this one being just another pretty Amiga game - good for putting on the demo machine in the window, but lacking any real substance that would give it the entertainment, depth and excitement that any shoot em up should ooze. ¦ Tony Dillon VENDETTA 2175 ¦ ftOIMIICR niMI ..3.1
• numbei Hi biskt CO-fOM ¦ kart bilk aiuMk..... Why Apple?
One clay we all hope to see the rebirth of the Amiga with a PowerPC processor and other new feamres to enable it to compete again with today's systems. Sadly though, more than 2 years since Commodore's demise, little of substance has actually happened. We've seen prototypes and heard promises... we all hope to see new Amiga developments.
If you can’t wait and need more performance today, without paying the earth - there's only one real alternative to consider... There’s never been a better time to think Apple!
SHOWN BELOW IS JUST A SMALL SELECTION OF NEWTON HANDHELD MESSAGEPAD PRODUCTS ACCESSORIES AVAILABLE .. ? ? X ?336 teMT KWICWKI K»«C«ICt j CKAIMSTUOol 32 30G0 x *ii IS*»Mis x * * 336 Ony £1938 12 40G6 X *12 IS-XVWS ? ? ? ?33 6 Oesg- *752S 16 I2G0 X •'B 1VV*S X x x x Desay* £1291 PM9600 PM7300 3400018016'1300. AM £3171 3400018016 1300. AM. 12 S«ed CD. FH*rr*i £3524 34000200 32 2033. AM. 12 SpdCD. ElhernK. ScflWrdows 311 £4111 iJCCc 240 £4699 Only Apple offer you both desktop and portable computers that truly match the ease of use the Amiga brought to your desktop. Affordable Apple Macintosh
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Newton 2000 MessagePad 8Mb. Bad Sown £763 Newton 2000 Carry Case £34 Newton 2000 Carry Case with nxm la Keyboard £76 Newton 2000 AC Ad»IW £34 Newton 2000 Banery Pat. £28 Newton 2CCO iMb flash Upgrade £105 Newton 2000 Kt-yboa-d £76 ALL current Newton models available along wtth their accompanying penpherals and software Mies - CALL US fAMiv PACK software is * detailed above (see S4M 180 offer) • CrfATlVE STUDIO software s as deufrd above (see 6!
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Why Macintosh?- harwood The Internet & Communication: All Macs
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multi-processor systems at the top of the range. Even portables
Apple is the only mainstream computer company who has been able to make the transition from the older CISC (complex instruction set . Computing) processors to the newer and faster RISC (reduced instruction set computing) processor technology • whilst still retaining full backward compatibility with previous software.
Remember 486, Pentium Pro & 680X0 are merely CISC!
Software choice: Over 1,800 native software packages (written specially for PowerPC Processor Macs) have been shipped since Power Macs were launched in - plus there are thousands of existing programs which can also be used.
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are created on Macintosh, w-- m , d's No 1 Multimedia PC
vendor. JH » All desktop M.ks have a fast CD-ROM drive as
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Were developed for the Mac. Roth give full access to all Web sites with new Internet page layout £ K* , features like auto-tables and on-screen movies.
We've been providing Commodore products since 1982 and loday supply a range of 1U0"" Motorola based systems including Blizzard and Cyberstorm along with video products and other peripherals...
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Many software packages arc available offering image manipulation and superb photo qualitvpufptir" +BUSINESS FIMSCF:+ iiuiweprices tin- ac usur c VAT and are hunt on } .mar fixed cost Apple Ommrdal CrtdB teat* for hutinea users mOONAL FINANCE: Finance t oho mailable fir indMduab Main* our sboanvms and paying a minimum if I Oh deposit There's am a. Deterred Payment Plan'
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Tally *c luvc gmwn to twwne «ne * die laqCT Apple .Vjihoreed Radkrs in Unuf* Our esimww prakxi kncftWpc ad sdkl sippn (anl*« cmpfiMfe iur uius a* one o( a select poop o( Vppfc AjtumeJ Service Centra and Jivreditcd Apple H&frr ami Furtt*r tiiiuuai AliatKC Rcsdlctv andahle that Why not visit our shcmroom and set a range ot Macintosh prodixts on demonstration DEPT. CUA 3 • NEW STREET ALFRETON • DERBYSHIRE DE55 7BP Tel: 01773 836781 FAX: 01773 831040 e-mail: firstname.lastname@example.org AN EASY DRIVE FROM MOST AREAS.
We're open Mon to Sat - 9.00am until 5.00pm amembfilbHmnfdt knmmlOmdiMnfStk. Ate fibk*bantu*mm ml 160L Tta» m tmWK" »awt orur.j rroatf. GmbarwVsn«.Wt-aim!twu AXW ¦ Price: £19.95 ¦ Publisher: Weird Science © 0116 2463800 ¦ Web site: www.weirdscience.co.uk There are few companies who haven't written a version of Doom. But as the whole format becomes rather tired.
We find that there's still life left in it Omitation is the sincer- est form of flattery.
I've always been told, and plagiarism is the key to success in almost any field.
Why else is it that so many companies over the years have tried to emulate the success of Doom by trying to take the idea and put a new spin on it? To be honest. I’m sick to the back teeth with the thing. First person perspective. 3D worlds are all well and good, but once you've been through one stone-walled maze, I think you've been through them all. What the world really needs is a new use for this kind of technology.
Something that takes the atmosphere and excitement of being there' and actually gives you a purpose. It's something that will certainly engage more than your trigger finger in a quest to unbalance your equilibrium.
Sticky pages Oxyron think they have just the thing in Trapped - a fantasy role playing game set in a 3D world, in which the player must use cunning and initiative to negotiate their way through thirteen levels of mazes, monsters, traps and puzzles as they attempt to make their escape from the dark lord Tarnak. All of this takes place in the kingdom of Kaldrion. And I think the rest of the plot could be figured out by buying half a dozen pulp fantasy novels and gluing •- random pages together.
So what about the game' Well, what we end up with is a blend of two different styles of gaming which has resulted in a rather shallow game To explain what I mean, let's first take a look at the role playing, adventure side of the game.
At the start you are offered the choice to be one of five characters, from a knight to a barbarian, taking in fighter, hunter and dwarf along the way. Each is skilled with different weapons, and has varying magical abilities, and that's really as far as the role playing element works.
The essence of role playing, as defined by the name itself, is that you adopt a persona, and play the game through the eyes, actions and limitations of that character. I don't want to nit-pick, but not being able to name your own character seems to show a certain lack of thought.
The other side to role playing and adventure games is the actual adventuring What kind of challenges are you likely to find?
What kind of puzzles will you be called upon to solve? Well, in the case of Trapped, nothing particularly challenging. Find the keys to open the locks, and throw switches to open doors that are usually very close by. Almost always in visual range. So there aren't any real puzzles, as such So what about the Doom side of the game? The engine itself is competent enough, as you would expect given the number of excellent titles that have already appeared. The frame rate is more than adequate, with the main 3D screen taking up about two thirds of the main display, surrounded by useful
information such as your health and strength. There are a couple of innovative windows that show maps and suchlike, if you happen to have collected them. The way your head bobs is quite fun to watch, as the coders have replaced the usual up and down bounce we are all used to seeing, and have added a slight side to side tilt - all we need now is a whistling sound effect, and you have the happiest warrior ever.
It's not my son All walls, floors and ceilings are textured and light sourced, as you would expect, although I must admit to having a bit of a gripe when it comes to the use of light in this game. Obviously the coders have worked long and hard to create realistic lighting effects, and flickering candles do wonders to brighten up another long stone corridor. What I don’t understand is why. After spending so long making the lighting work accurately, is it used so badly?
Many of the rooms are dark and bland, white some corridors have so much light in them, it's like walking into the centre of the sun. A little planning and some more subtle lighting, and this game could have looked fantastic.
Thankfully this seems to be something they've corrected in time for the sequel (preview on page 36).
Glitches in the light sourcing also result in floor tiles lighting up as you walk over them, just like they did in that famous old Billie Jean video by Michael Jackson.
So how does it play I hear you all ask?
Choooc un adventurer C'la*.*.: Bari vi r Strength 04 rendition 06 Ha Because at the end of the day.
That's the thing that matters the most, and I'm extremely sorry to say that the playability is the biggest bugbear of all. What should be an involving and exciting adventure ends up being rather bland. There is very little in the way of action, so you do end up spending a lot of time wandering around identical looking corridors, looking for keys and switches, and very occasionally you find something to fight and the combat I'm afraid is just about the very final nail in the coffin. Very badly drawn sprites walk directly towards you and then stand stock Still in front of you. Judging by the
way your health drops, I can only assume that they are still attacking you. But just out of shot.
Slow hand taking any real steps forward.
Having said that, the fact that this has been done on the Amiga at all belies the fact that graphical 3D engine is technically very advanced. The game actually scores well here, but with a little bit more structuring of the adventure side of the proceedings Trapped could have easily been a superb game. As it stands, it's technical status is much, much higher than the game's depth..® Tony Dillon The combat control in Trapped is extremely unresponsive. Too many times you'll find yourself backed into a corner waiting until your character is ready to strike again, which can have you waiting for
up to a couple of seconds after your last stab or slash. This is, of course, ultimately frustrating. Still, at least the bad guys aren't particularly intelligent. Get one behind the other, and they will wait in an orderly queue to attack you. Rather than all rushing you at once.
Trfl PPED ¦ workbench venial... ¦ number ol bisks . ¦ RAM .. ¦ hard bisk resulted 31 CO-MM 2Mb .....res AbOfi graphics ..84%
* 1701 sound, .. ..78%
Instability . ..78%
* 1500 playability ..65% The concept for
Trapped is a good one. Having said that though, you'll find the
idea of mixing a first person perspective world with a role
playing game was done to excellent effect some years ago in
Kevin Bulmer's Legends Of Valour. It's therefore nothing short
of shameless that this version hasn't succeeded in INTERVIEW
Reach for the Steve Brown of Mindscape International was one of
the original creators behind the hack 'n' slash Barbarian
games... Name: Steve Patrick Brown Age: 36 Born: Isleworth
Occupation: Creative Director for Palace, now Lead Designer for
Mindscape Interactive Biggest Success: Barbarian, Barbarian 2
(Palace Software) CU: So how did you initially get into working
SB: Having completed an illustration course. I saw a Palace Software ad in the back of Campaign (the weekly media publication). I’d originally intended to go straight into some comic book art. But I'd always wanted to try animation too, so I thought I’d give it a go.
Is there anything I miss?
Yeah, I think game production was much more manageable in those days when teams were smaller CU: What was the first game you ever worked on?
SB: Cauldron for the C64 CU: When did you first become involved with the Amiga?
SB: Around the end of working on Barbarian on the C64. Palace got some Amigas in for some evaluation and we just took it from there.
CU: What were your first impressions of the Amiga and how did working with 512K of memory and the increase to 4096 colours compare to the C64?
SB: Obviously the machine was a big improvement over the C64. The increased memory at the time was phenomenal, but I was also very much excited by it's potential for graphics, animation and sound.
CU: Who else did you work with during Barbarian and Barbarian2?
SB: I worked with Richard Leinfellner, Stan Schembri and Andy Fitter who handled the programming side, while Gary Carr and Joe Walker handled the graphics side.
CU: After those Barbarian years, the Amiga sadly has become a distant memory to you, do you miss anything about those golden days?
SB: Actually, I still use my trusty old Amiga for my accounts (although any day now I II be switching over to Exel on the PC - alas, the end of an era I) But I digress Is there anything I miss? Yeah. I think game production was much more manageable in those days when teams were much smaller rather than today.
CU: Palace Software made computer games but were also famous for making films. Whatever happened to them?
SB: The whole Palace group went into liquidation in 1992, after pouring unfeasibly large amounts of money into a series of unfeasibly crap movies CU: You've recently joined Mindscape International and you're off to LA for the prestigious E3 show. What is your latest role in the computer industry?
SB: I take a Creative Director role at Mindscape International, although I still like to keep a hands-on-approach', i.e. producing some of the artwork and animation as well as game concept and design.
CU: Now that the Amiga has been bought once again, can you see it ever reclaiming its former glory and becoming the affordable home computer that we all owned one time or another?
SB: Unfortunately. I do not. I think that the PC has far taken too much ground for any other machines to compete.
CU: What do you think is the future of computer games and where are we going?
SB: Now there's a question. My view is that as technology improves, movies and games will become virtually indistinguishable from one another in terms of their .
Scope, quality and the methods of produc- I tion. Virtual reality, photo realistic CGI. It’s all inevitable. Now if only I could get myself a computer that could handle the animations in my head ¦ Mark Forbes Unlike some of the cheap and cheerful Font Cds and Disks doing the rounds, our Font* WORK! Select from over 4000 Fonts in both COMPUGRAPHIC and ADOBE formats and leave the rest up to us!
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(Mw tUil TIPS CENTRAL Tips Central Breathe new life into your
games collection with another set of cheats from Mark Forbes.
Troubled adventurers should journey across the page to consult Tony Gill.
Valhalla series SUBSECTION 2: SUBSECTION 3: Level 4 SUBSECTION 1: SUBSECTION 2: SUBSECTION 3: Level 5 SUBSECTION 1: SUBSECTION 2: SUBSECTION 3: SUBSECTION 4: Courtesy of Lisa Tunnah. Here are the codes for the Valhalla series.
Valhalla • Lord of Infinity The Crypt: No code The Sanctuary: LOPFGW The Chapel: UHGWIL The Tower: ABHEFT Valhalla - Before the War The Dungeons: PUMEL The Gallery: BOMAL King’s Chamber: SAMOL The Empire Strikes Back Press and hold down the Help key on the title page and type - XIFARGROTCEV or try XIFARG ROTKEV (which spelt backwards is VEKTOR GRAFIX) to get to the cheat mode Press Return to terminate the cheat.
Press L for a picture of Luke Skywalker Press C for a picture of C3PO Press D for a picture of Darth Vader Press any of the number keys for speech samples.
Valhalla - The Fortress of Eve Village of Eve's Land: MAHAM Fortress Courtyard: TIUIT Fortress Tower: TOHOT Impossible Mission Special Edition Level 1 SUBSECTION 1: AAAAAAAA SUBSECTION 2: ETQCWXLB SUBSECTION 3: EXQBEXYP Level 2 Return of the Jedi Enter your name as DARTH VADER on the high score screen and play the game as usual Pressing F2 will allow you to skip levels!
LEVEL 2 - OFFICE ZONE SUBSECTION 1: FBQBRXYH SUBSECTION 2: FFQBYXRL SUBSECTION 3: FJQHMXPH Level 3 SUBSECTION 1: FNQERXAO Microprose FI Grand Prix To win a race the easy way. Go into the pits on the last lap and press the Escape key. Use accelerated time and when you see the finishing places of the FRQDRXWH FUQZNXFL FZOAXXUA GDQLWXIJ GHQLVXVJ GIQCOXRG GLQZGXCJ GOQBJXOF NO CODE race you will see that you've come first!
A-Train Press Caps Lock and type CHEATERCHEATER- WIMP After a moment your cash funds will exceed themselves by one million dollars and all your land will be full of building blocks. And the best thing? You can continue to do this endlessly1 Also while playing, hold down Shift and Y for loads of money!
Railroad Tycoon You can increase your bank balance by $ 500,000 by entering the F1 screen and holding down Shift and 4 together to display a dollar sign. As soon as that has happened you should receive tons of money from your inheritance. Remember though, this only works with the main continent screen.
Kid Chaos Some level codes.
Level 1: LFEGOKQCK Level 2: MDORQAPKHOL Level 3: NRLQTAGASIM Level 4: NRLQTAG ASIM Level 5: OPTSQARBLOD The following codes give you ten lives and a high score.
Level 1: CBBDCBABKAK Level 2: MHCNBBKBAL Level 3: DRFDQBLLKKC Level 4: OOCTLBBKKN Enter the following as passwords.
ARCADEGAMES - gives you a snazzy games menu.
HARDASNAILS - gives you a cheat menu BMNEPGHITJJ - unknown, but let us know what it does!
Got a good tip?
If you've got a good cheat or tip for your favourite game, why not send it off to us and we can tell the whole world about it. Send your tips to: Tips Central, CU Amiga, 37-39 Millharbour, Isle of Dogs, London, E14 9TZ.
Eye of the Beholder II I seem to have cleared all of the dungeons and underground passages etc. and I have worked on the levels above ground - I think it's called the Silver Tower - and finally I have got the Darkmoon sign etched onto my hand My problem is that I have got into the room which is blocked by a voice which is looking for the ‘Mark!’ Also at this point is a shield that won't let me pass. How do I get through the shield and beyond?
A. E. Berryman, Cramlington.
You finally got the Darkmoon mark on your hand, and yet you want to know what the ‘Mark’ is that the voice speaks of. think you've been drinking the dirty water in the dungeons again, and it's affecting your brain. You've obviously got the mark or else you wouldn't have got past the magic mouth to find the azure shield you silly sod! And as for the shield, you 7 note that it is made from a pretty green stone, so why not find a tough hammer and smash it? You'll find a crystal hammer which is just the right size on level three of the Silver Tower.
Bard's Tale II - The Destiny Knight Please help me to end months of torment1 I am on the verge of acquiring the last segment of the Destiny Wand, but cannot find the passwords to gain entry to the dungeons under Colosse Also I can't get the Dreamspell to work. I would be grateful for some help.
Dave Simmons, South Shields.
The passwords you seek are: FREEZE and PLEASE, so you can see that your old mum was right when she said that it never hurts to say please and thank you. -4s for the powerful dreamspell, you must call the magic word ZZCO. The dreamspell has the power to teleport a party to the entrance of any dungeon, castle, fortress or crypt.
It can also be used the heal your party's wounds during combat, make it impossible for the enemy to land a blow on one of your men, and also conjure up the Mangar's Mallet spell. This dreamspell is obviously pretty useful, so take care of it, as you don't gel many of these for a pound.
Amberstar I have been playing Amberstar for two months and I am stuck. Could you please tell me the following: the name of the pirate which will get me into the Chancellor's Cellar in Crytal.
And an answer to the Riddle Master's Riddles.
Susan Long, Newcastle.
Yes, well, the first problem with this game is that it was written in Germany. Because of this.
Amberstar is full of little extra challenges, mainly to do with the English language. I believe they first wrote the game in German then picked up some drunk off a cross channel ferry and paid them a fiver to do a translation. The pirate's name is relatively easy, for it is Maltor. The answer to the first riddle is also easy for it is 'Ear'. The remaining riddles are baffling, even when you know the answer. To the question "Itflew featherless. Into a tree leafless. W ho ate it?" The answer is 'Sun'. To the question ".4 woman came mouthless and ate the bird featherless. Who Has flying?" The
answer is ‘Snow’. Now I'm sure it’s all become clear to you. Now that it's been explained!
Space Quest 4 I've been stuck in SQ4 for months! I need the code for Ulence Flats. I have the three codes from the hint book, but I can't get the rest.
R. B. Stone, Bristol.
Well the place you should be looking is back in the arcade at Galaxy Galleria.
Drift around and wait for the police to come after you. When they do, go down quickly and go back into the arcades. Read the hint book to get the first three digits of a code and open the paper (from the nest) to get the second half. Enter the time hopper and type in the code.
Quest for Glory - Hero's Quest I recently bought the game. Quest For Glory - Part 1. However, after playing for weeks and weeks. I have had terrible trouble actually getting in to see the baron When I ask the guards about letting me enter the castle to see the baron, all they say is. "To enter the castle you have to have the baron's permission".
This is so annoying! I am a fighter in this version of the game. Could you please help me solve this problem?
Joanna Hicks, London.
The baron is a worried man, and he isn’t going to waste his time talking to the likes of you, unless you make it obvious that you are very interested in his welfare. If you were to ask the guards all about the baron and his problems they might realise that you could help solve some of the baron's troubles.
Ask about the baron, his son, his daughter, about Yorick, about Babayaga, and about brigands. Now you'll find that you will be able to open the door and enter.
Curse of Enchantia The part I can't work out with this game is where the sand monsters come up from the ground. I have tried to put the string through the two eyes either side, but it does not work.
Tom Davenport, Barry.
String is no good. Have you ever tried cutting cheese with a piece of string? Don't bother, it does- n 'I work. Wire is what you are looking for my son, and here is how you get some. Go to the cave with the four holes in the wall. Look in all of the holes and a creature will pop out. Go to the hole on the far right and look again. This time you'll find some twigs. Use the twigs with the seaweed which you should have found earlier and you'll find that you've made a mask. Go to the cave where the computer is to be found and look in the hole in the wall to see a reel of wire. Pick up the computer
and go to the cave with the plank. Stand behind the plank and throw the computer. You will be catapulted up onto a ledge where you can pick up a magnet. Jump down and return to the hole in the wall. Use the string with the magnet, then throw the magnet into the hole. Hey Presto! You now have a reel of wire.
Monkey Island II I recently picked up an old copy of The Secret of Monkey Island II for the first time There are no helplines I can ring so please tell me. How do I get past the Troll?
Gae Lambert, Whittle-le-Woods, Lancs.
The Troll is after a fish. If you visit the Scumm Bar and go the rear of it, you will notice a fish lying on the jetty. It is surrounded by sea-gulls but if you step repeatedly on the loose plank, the noise will scare off the birds and you can nab the fish.
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Holy Gateway cow! Things are looking amazing with this bumper collection of excellent Amiga hardware and software. Check it exit!
50 Battle of the Browsers Last month we provided a total Internet solution, this month we put the Amiga's top three WWW browsers head to head. Beginning on page 50, we bring you the comprehensive head-to-head reviews of Voyager-NG, Ibrowse and Aweb 3.0. g RoldecShnp 54 Tower Round-up_ We take a look at a collection of hardware for use with a tower Amiga setup; keyboard adaptors, IDE floppy interfaces and more.
58 Cinema 4P CD_ Otherwise known as Cinema 4D version 4 Pro, the latest CD edition of Maxon's easy to use and powerful rendering package arrives.
60 The Whippet_ HiSoft's new PCMCIA high speed serial port is put through its paces. Does it speed up modems and access to the Internet?
60 Port Plus Junior_ Eyetech's Port Plus Jnr is another high speed serial port which uses the A1200 clock connector. How does it compare to the Whippet?
61 Viper 630 The Amiga 600 gets a major speed boost. Andrew Korn takes a look at this new 40MHz 68030 accelerator from Power Computing.
61 Viper Mk V A new low cost 50Mhz 68030 A1200 accelerator with built-in SCSI II gets a work out as Andrew Korn puts it through its paces.
62 Dopus Magellan_ It's finally here, the latest and greatest version of GP Software's Directory Opus. Mat Bettinson takes Magellan for a test drive.
64 PD Scene Manage Glasgow Rangers in a British league, slide around a bouncy track or read some science fiction. PD keeps you entertained.
66 PD Utilities This is one of the odder batches we've had and includes telephone answering machine messages! Also, the Best of Aminet column.
70 CD-ROM Scene_ Two different CD-ROM collections, both third editions, both realeased this month. Doctor! Doctor! My brain hurts!
72 Art Gallery Marvellous pictures from our extremely and extraordinarily talented readers. Please keep it up so next month is just as good!
The Net is where it's all happening on the Amiga, and in the next few pages, we put the Amiga's top trio of web browsers head to head and come up with some interesting results.
Voyager NG 2.90 A AMIGA SUPERSTAR ¦ Price: £19.99 ¦ Developer: Oliver Wagner ¦ Supplier: Active Software @ 01325-352260 Ooyager's original debut was as Mindwalker, a part of the Amiga Technologies 'Surf Hack'. Development didn't cease there however, and the German author continued under the name of 'Voyager'. It was eventually re- released as Voyager-NG (V-NG).
Now at version 2.90, as in this review. Of the three here, it's the cheapest Web browser, but it has still pioneered some key features.
Here's how it shapes up... It's worth considering at the outset that Voyager is a whole tenner cheaper than the other browsers here. It’s even available to use for free which means that you have no excuses not to try it.
Progressive V-NG has come a long way to make the transition to a 'progressive display' browser. This was previously the sole arena of Ibrowse but V-NG also now sports real time progressive display of Web images as they are downloaded. In order to do this, the browser must implement it's own loaders rather than use datatypes which are incapable of streaming data on the fly. Not only does V- NG support JPG and GIF image decoding internally but it's also one of the few browsers in the world to support internal progressive loading of the new PNG format. It doesn't have a fallback to
datatypes, but with JPG, GIF and PNG. All the bases are covered.
A Voyager's built-in SSL means you can A The Vaporware home page makes exten- buy on the Web with confidence. Sive use uf Frames, and Voyager copes well.
All the browsers have full Frames support. In fact, V-NG was the first to have this feature and it appears to work faultlessly except that when resizing pages (or when finishing loading). V-NG will often take two passes, resulting in a slightly longer redraw time. Other features that Ibrowse introduced are also to be found such as AnimGIFs which are now extremely prolific on the Web.
Credit worthy V-NG was also first to add SSL or Secure Socket Layer so it's now possible to buy products on the Web from your Amiga, and be confident that prying eyes can't get to your credit card details.
What's more, unlike Ibrowse, V-NG's SSL is built-in and works on any Amiga's TCP IP stack. A host of small features is also supported by V-NG such as the handy clipping of text from a web page and right mouse button activated pop-up menus for images and frames allowing you to perform certain operations on each.
Recently, the author made optimisations at the suggestion of the creator of MUI, Stefan Stuntz. The result is a considerable acceleration in the general navigation through the V-NG GUI. I found that V-NG gave the best results at dithering images to fit on a less than truecolour screen, a consideration for any Amiga users not privy to graphics boards.
Problems Unfortunately VNG isn’t without its problems. Some peculiarities include clipping the top pixel off fonts, placing gaps between images and occasionally overlaying images on top of each. The cookie handling also goes berserk on Microsoft's web site and table borders are quite unsightly. I'm not too impressed with the recent text input class either, which is used inside forms and so on.
The bottom line is that V-NG is right up there with the features, hampered only by quirks of behaviour mostly related to HTML parsing. However, there's little doubt that it's easily the best value for money out of the browsers represented here and the restrictions of the unregistered version aren't unreasonable. With regular updates including Voyager mailing list, and the author's regular public update releases, it is a well supported product too. Voyager- NG gets the thumbs up here. ¦ Mat Bettinson ©oming from the team responsible for porting the original Amosaic to the Amiga (the
first Amiga graphical web browser), the Swede, Stefan Burstroem decided to program a web browser from scratch. Ibrowse has pushed the web browsing arena with its cutting edge features, so now it's time to see how it stacks up against the new competition.
Ibrowse 1.12 ¦ Price: £29.95 ¦ Developer: Stefan Burstroem ¦ Supplier: HiSoft ® 01525-718181 In the last battle of the browsers, some readers saw that Ibrowse had a higher mark in each area of our scoreboxes than Aweb. But had a lower overall mark. This was due to the inherent stability problems that have plagued Ibrowse for ages. I can now report that this seems to be under control, as I only experienced one Ibrowse crash over quite a long period of testing.
New bits Ibrowse hasn't been as well updated as the competition but it started out in front. Luckily the author has taken time out to fix problems as well as implement new features. New for Ibrowse
1. 12 is Frames - andverygood Frame support it is. But this is
universal among Amiga browsers.
Ibrowse still has the best progressive display, only slightly better than V-NG's since it doesn't lay out the page again to add the Frame scrollbars.
Probably the first thing noticed with 1.12 is the URL completion function. This is where Ibrowse tries to intelligently guess the URL you are typing after each keypress. It can be very odd at first but quickly it makes for much quicker manual entry of URLs. Most people should more sensibly use the history buffer window instead.
I do like Ibrowse's new Nelstat window, a feature of Aweb 'borrowed' by the other browsers though it needs a progress bar.
Sadly the remapping of images on a less than truecolour screen is still quite dire. Ibrowse consistently gave the worst results in this area - even at 256 colours. So, if you're planning to use less, then things will get ugly very quickly.
There were also some layout quirks in Ibrowse that included table rows automatically not forcing a linefeed. This breaks phase 5's news page for example. Like V-NG, if also suffers from overlapping images on occasion.
The MUI GUI allows you to do some niffy things to the browser presentation quite quickly. These include; dragging the fast links to the top. Side or bottom of Ihe page, using proper pull down cycle menus in forms, snapshotting the size and position of the GUIs within, and, like V-NG, it also benefits from customised MUI settings - as evident in the screenshots here.
Safe decoding Ibrowse includes image decoder libraries for all major classes of CPUs including the 68060. There's no doubt that Stefan's image decoders are about the fastest there are, having been heavily optimised in assembler. They've been known to crash on corrupt images in the past, but I saw no evidence of this with 1.12. Usenet news browsing still isn’t implemented and neither is text clipping from the page. This really is quite annoying as these features have been often asked for in the past yet still haven't appeared since the last upgrade.
Ibrowse added SSL security support for this version, but it will require a registered version of Miami as it uses Miami's built-in SSL library. If like me you buy products from the Web then you'll have to have it. The lack of text clipping and dire image mapping are going to be active hindrances for a great deal of Amiga users though. I hope they're addressed soon. Ibrowse is still a darn good browser with a gorgeous progressive display. There’s a demo available on the CD so you'd be well advised to check it out. Ibrowse comes heartily recommended. ¦ Mat Bettinson Ibrowse Vis cl QQ »B°th
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Rapidly the Dutch programmed browser has achieved a great following and significant functions have been added over time Being the most infrequently updated browser. Aweb-ll 3.0 has been a long time coming but it's here now and has added a bevy of new features previously only found on the MUI browsers.
Latest update Aweb-ll 3.0 ¦ Price: £29.95 ¦ Developer: Yvon Rozijn ¦ Supplier: Blittersoft 5 01908-261466 Aweb-ll 3 0. Odd name I thought Why not call it Aweb? Anyway it's certainly the most different of the browsers. Ibrowse and V-NG have been competing head to head for some time, the reason for this being that Aweb has been waiting the longest for an update. It had been so long, that our own web site upgraded to Frames usage without a Framed-up Aweb in sight. It's here at last and it's actually pretty damn good as you'd expect with such a long beta testing period.
Opting not to use MUI has won Aweb many fans - no doubt about that. Not wishing to subscribe to the MUI argument at this point, it'll suffice to say that Aweb uses a combination of it s own stock Workbench Gadtools based layout and the ClassAct GUI system. The latter is used in the preferences GUIs. In the spirit of fairness, I spent a little time customising my ClassAct GUIs as far as it will allow, which means a choice of gadget type and a background image for the windows.
Aweb is the only browser here which still doesn't support internal decoding of GIF and JPG - it still relies instead on datatypes. This is out and out lunacy! It's completely ridiculous that after all this time, it still has nothing more than an API to allow image decoder plug ins Dale Curry, from Aweb’s publishers Amitrix, claimed that built-in image decoders are 'reinventing the wheel' and likely to produce worse results and add to memory usage. I really don't agree.
So there's no progressive loading of images at all. Only after they are downloaded will the datatype decoding process start.
In practice, this slows things down and excludes browser essentials such as AnimGIFs and makes for the whole loading procedure to look nowhere near as good as the competition That said, when it’s done the results are very good. Aweb 3 has an image loading API meaning that some third party decoders should appear in the future, luckily.
I'm very impressed with the HTML layout engine of Aweb. It's consistently doing a very good job of rendering even problematic pages. Neither V-NG nor Ibrowse are smart enough to pul a cap on the use of NOBR at http: www.keybdwizrd.com. Then again Aweb sometimes loses the plot at font sizes and will render an entire page in a massive H1 . It also has three HTML rendering modes: strict, tolerant and compatible This may be useful for Web authoring. There's also a really nice configuration for 'styles' where headlines and special HTML tags like STRONG " can be defined as certain fonts.
Push pull. On the other hand, it doesn't have SSL secure HTML support A major oversight It also doesn't rescale images for some reason, another minor point perhaps. But so it's another missing standard feature. I don't mind the lack of MUI features as much as I thought except for Form cycle gadgets Aweb sees fit to use a listview instead where you must click through it to set an entry.
There’s a 'cycle to list' option but it applies to entries around five or less. You still need to click 50 times to select a country. Hmm. .. More features There's a host of other additions too; built-in FTP default mail-to: system built-in. Cookie filter (ideal for nuking annoying cookies like AmiCrawlers onlyl. Text clipping from the browser window, cps added to the already excellent Network status window and client | Browser features Voyager-NG Aweb-ll 3.0 Ibrowse 1.12 GUI MUI Class Act MUI GIF Internal Datatypes Internal JPG Internal Datatypes Internal PNG Internal Datatypes Datatypes
Other No Datatypes Datatypes AnimGIFs Yes No Yes Image Scaling Yes No Yes SSL support Yes No Yes (Miami) Text clipping Yes Yes No Mem 8-bit screen 1850K 2146K 2032K Mem 16-bit screen 2839K 2864K 2808K Cookie filter No Yes No Styles No Yes No Fast browser Aweb enjoys fast browsing through the cache, thanks to the stashing of raw decoded images and it also has a very good HTML layout engine. It eyen looked good after I'd customised my ClassAct. But I can’t ignore the missing features such as progressive loading, image scaling, AnimGIFs and SSL secure HTML.
Results can be good on low colour screens depending on your datatypes and their settings.
Aweb has come a long way and if it addresses those glaring omissions, it has a chance at being the best all round browser.
By then though, who knows what each of the other browsers will have achieved or how long it will be until their next update.
Anyway, Aweb-ll is still a damn good browser with some great features of its own. ¦ Mat Bettinson DIY Tower Systems Need to know which bits to put into a tower system? Well try these... Micronik 4 way IDE adaptor with software This four way has a 44 pin and a 40 pin header, is properly buffered and what's more it does come with a registered copy of George Campani's Afapi P'nP software. It is significantly larger than the above board, but it actually fits much more comfortably, although you may have to trim off a small corner of the metal shield. Unfortunately the board doesn't have the
luxury of the choice of 40 or 44 pin connector that the Eyetech buffered interface device enjoys, but having said that, it is noticably cheaper than many unbuffered interfaces. The ongoing argument of buffered Vs unbuffered looks like it will continue, but at this price the argument seems entirety academic. Whatever your preference for buffering, this adaptor is simply excellent value for money.
Micronik passive SCSI adaptors This four way adaptor is a very basic, but very neat little IDE header adaptor. The tiny circuit board pushes down onto the IDE header on the motherboard and gives you a through header for your 44 pin hard drive and a 40 way header for 3.5" devices. There is no buffering of the interfaces, but as the most likely use of this would be to pair a couple of devices some distance away in a tower case with an internal 2.5" hard drive kept very close to the header, there won't be much extra cable length. Long cables ate the main reason for going for a buffered device,
and this is a cheap option if you don't need buffering. It gets in the way of the metal shield over the motherboard, which some people like to retain after tower conversion, but can still be fitted over it using a little cutting.
Micronik 4 way IDE adaptor ¦ Available from: Blittersoft ¦ Tel: 01908 261466 ¦ Price: £19 95 These could be ihe solution to all your problems if you want a DIY SCSI tower. SCSI devices come with all sorts of differenl connectors. If you have a Squirrel, you're going to have to find your own solution However, if you have a Dataflyer. Or one of those SCSI adaptors which plug into an accelerator card and use a 25 pin D type connector, then these two adaptors will allow you access to the full range of internal SCSI devices for your tower. The triangular version has a 25 pin male conneclor which
plugs into your SCSI interface. You can connect a nice multiway internal SCSI ribbon cable from whatever CD-ROM drives. CD-Rs, backup devices and hard drives you feel like into the 50 pin connector on the adaptor. The square adaptor can connect to a spare header on your multiway internal cable and fits to one of the rear slots on your tower giving you an external 25 pin D type socket.
Priced at £20 each, it may seem like a heck of a lot of money for a simple adaptor, but a quick scan of a PC dealers price list shows no significantly lower costs for any similar products.
Micronik PC keyboard interfaces Micronik internal floppy drive EZ-DFO ¦ Available from: Eyetech ¦ Tel: 01642 713185 Here are some more keyboard interfaces which will plug straight into the ribbon connector.
There are two slightly different configurations of the keyboard adaptor which is used in the Micronik tower. One version seems to have been designed for use with desktop A1200 consoles as it has a cable-mounted DIN socket, whilst the other has a DIN socket designed to be connected to the back of the case. Like the Eyetech unit, these are autosensing and can take either PC or Amiga keyboards. Unlike the Eyetech unit, there has been no thought given to mounting, so this is a problem you'll have to sort out for yourself. You will probably end up sticking the adaptor to the motherboard. As the
ribbon connectors are around a third of the length of the one on the Eyetech unit. On the upside. You’ll find that they don't occupy one of your tower's power connectors. Positively great units.
Right, now this is something every Amiga tower user wants: a high density floppy drive. This works the same way as the original Commodore high density drive - it is a half speed device. Unlike some of the hacky but functional high density drives which various third party manufacturers have produced in the past, this is a totally plug and play device. Connect it to the floppy connector, plug in the power line, switch your computer on and it works. Stick in a low density disk and it formats to 880k. Stick in a high density disk and it formats to 1.76Mb. The real beauty of this is apparent if
you often need to share data with a PC. With this disk drive and CrossDOS as supplied with Workbench 3.0+. you can use PC 1 44Mb disks.
The drive comes in two forms, one described as being for A4000s, and one for A1200s. The only difference between the two is that one has a faceplate and the other doesn't. Obviously this means that if you are looking for something to go into a tower, you want the one for the A4000 - even if you use an A1200 motherboard. If you are sticking to your old fashioned console style case for the time being, or have gone for the 'sidecar' tower as detailed in the first part of our tower feature, you can go for the A1200 one instead. Although cheaper than most competing products, the price is verging
on Catweasel territory without the speed or flexibility of the Catweasel. Of course.
Catweasel isn't r as easy to ¦ Available from: Blittersoft ¦ Tel: 01908 261466 ¦ Price: £54.95 ¦ Price: £14.95 Here's a damn good solution to the problem of transferring your floppy drive to a tower. The A1200 internal floppy drive will fit fine in a case, but you have to glue the button on it and it looks uglier than a chimpanzee's backside. This tiny little board simply plugs over the floppy drive connector on your motherboard and has a through connector. Once fitted, your Amiga can use standard PC drives. As PC internal floppy drives can be bought for as little as £12. This makes
buying replacement drives a doddle. You don't get to use high density disks even though you are now using a high density drive, but if you don't want the complexity and don't need the flexibility of a Catweasel, this is a perfect solution. An Eyetech interface and a high quality PC drive actually cost less than internal Amiga floppy disks, if you can find any.
Alternatively look at the Micronik high density drive (top right) for a costly but flexible alternative.
EZ-Key ¦ Available from: Eyetech ¦ Tel: 01642 713185 ¦ Price: £39.95 Now this is the way a keyboard adaptor ought to work, has a couple of support columns with sticky pads to fit neatly onto the back plate of a tower case.
An adaptor takes power to the board from a spare 3.5" power connector and a standard 5 pin din connector can be mounted behind the keyboard socket hole on the back of the case. A nice long ribbon cable extends from the board and slots simply into the keyboard ribbon connector on the motherboard. The adaptor autosenses Amiga 2000 or PC keyboards, allowing you to plug straight in. Very good stuff, and the nicest keyboard adaptor we've come across.
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Response to your Quotation GHC ¦NIB Cinema 4D
4. 2.CD Edition ¦ Price: £199.95 ¦ Upgrades from: £29 from v4.2,
£69 from v2.0. ¦ Supplier: HiSoft D 01525 718181 ¦ Web site:
http: www.hisoft.co.uk Amiga revival continues with another
incarnation of Maxon's Cinema 4D.
©or those of you that might have been living on a desert island for the past 12 months.
Maxon's Cinema 4D stands out as one of the latest Amiga success stories It's a high quality, four- dimensional (length, width, height and time) modelling animation package that is now also available on those homble-to-use Pcs and infuriatingly inflexible Macs. So it's slightly ironic that the CD Edition (version 4.2) has made it to the Amiga last but. Now it’s here I'm very pleased to say that it seems to have been well worth the wait Tasty textures With the latest Cinema 4D CD Edition. Maxon have added the useful you have a pretty material manager window that sits anywhere on the screen
and can be resized to your requirements, just like a normal Amiga window. Now, when you want to adjust and apply a material, you just double-click on its icon and up pops an easy-to-use editor interface where you can happily adjust the material to your requirements and see an example of the new material, rendered in real time. When you've finished just click on OK and the interface closes. Then select the object you want, click the material icon, go to 'Apply' in the new material pull-down menu and 'Hey Presto', job done.
Thanks to the new. Multi-coloured editor option, the wireframe of the object is already synchronised with the new material colour, making it easier to identify the parts of your model on screen.
This edition will also allow an infinite number of texture maps to be applied to a material, along with customised highlight widths. This means that, with only a little bit of practice, you can easily generate your very own personal library and include all of your weird and wonderful materials.
Cinema 4D has always seemed uncannily fast and stable, but its interface could be tedious to use, with complex procedures for certain functions, no-where more so than in the material manager. In versions 2.0 and 3 0. To change a material and apply it to an object you had to follow a long, laborious process of menu selections.The highlighted box on the left shows how easy this function now is.
Modelling tools As before. Cinema 4D offers a choice of primitive objects (cones, pyramids, perfect spheres...) and the essential range of modelling tools (path, extrude, Boolean...) so it's therefore slightly disappointing that it's still hard to achieve the exact results you want.
Cinema 4D can certainly produce some great results though but producing specific fantastic results can be awfully hard - path objects remaining a case point for anything remotely complex.
Nowadays, anyone with an interest in graphics and animation want to generate life-like renders so the inclusion of organic-style modelling tools, such as meta- nurbs and metaballs, would certainly have improved matters.
Sure, Cinema 4D can happily I model buildings, robots, space- I ships and cups of tea but just you I try and produce a life-like person.
I animal or landscape and you'll I soon be losing your hair faster I than Captain Picard.
Easy does it won't need to panic either.
Cinema 4D's manuals are both logical and easy to follow, and contain several tutorial examples to help you get on your way.
Animation Animation remains one of Cinema 4D‘s most powerful and easy-to- use features. Basic, keyframe animation takes about five minutes to learn, while adding the built-in special effects (explode, deform, melt...) can be achieved in an hour or two. This latest version brings the addition of full material morphing - removing previous limits on texture types. For lifelike, and believeable walking models there's still no bones option but there are inverse kinematics, with parameters for angle, damping and acceleration.
Playback The supplied version of MainActor I Complex modelling aside. Cinema I 4D remains one of the easiest I packages to get to learn and new- I comers should have little difficulty I rendering their first scene on day I one. As you can see from the ren- I ders on these pages, which have I been easily adapted from the I CD's bonus drawer, perseverance I can pay off. If you are a complete I newcomer however, you really o| Time n 1 * ... .
_I J_ J I l I Position H|m| Record || 0:0 _1 Sub-Object D Sl2e J Direction i Animating with keyframes is nearly as easy as using your video recorder.. will let you play animations in HAM or. If you have an AGA machine. HAM-8.
New to this edition are the additions of realistic soft shadows, lens flares behind transpar ent objects and improved anti-aliasing. The ease with which Cinema 4D can control visible light is totally unique and, in this respect, it even gives Lightwave 5 a severe thrashing. All that it really needs now is fractal noise for generating plasma beams.
Rendering To boost the performance, direct, internal support for 68060 accelerators and CyberGraphX compatible graphics boards has been added to the program.
Thanks to the speed of the ray- tracer, you can easily work on a scene whilst rendering others, with the ability to prioritise processing power to the most important job. New support for a 24-bit Workbench mode means you can quickly render a full-colour test image onto the editor screen, while you continue working on the editor. Cool! There is almost no fear of system failure either as the only time Cinema 4D ever seems to crash is when using CinemaWorld or CinemaFont.
Is 4D for you?
If it is your all-encompassing .intention to produce fully-profes- sional organic renders, then even at its rather frightening price of £1000-1-, Lightwave 5 almost certainly remains the best choice.
Otherwise, at under £200, Cinema 4D 4.2 CD Edition has to be the way to go. Modelling can be tricky but its stability, rendering speed and overall ease of use simply can't be beaten. However, it would be rather silly to count Upgrade?
The upgrade includes a colourful addendum, highlighting all of the new features in HiSoft's typically clear and logical manner. From version 3 (floppy or
CD) you can upgrade to the version 4.2 CD Edition for the sum of
£29. This will include the complete versions of MagicLink and
MainActor, in addition to the interesting but flawed
CinemaWorld and CinemaFont. If you're thinking of upgrading
from version 2 it will cost you a total of £69. In either
case, this edition seem's well worth upgrading for the new
material manager alone.
Out the promising Aladdin 4D, which we will review next month, or the forthcoming Imagine 6.0. However, until they reach the light of day. It remains to be said that Cinema 4D CD Edition, is the King of the Hill, for now... ¦ Richard Bradford Cinema 4D CD Edition Ohe Amiga's serial port isn't up to much, especially when using a new, high speed 56K modem. Using USR's ’X2' or Rockwell Lucent's ’K56Flex', these modems need to link to the Amiga at a speed ot at least 115200 baud, preferably more.
Unlortunately, 115200 is the highest rate the Amiga's serial port will run at and it doesn’t do that very well. With a pitiful single byte FIFO (first in, first out) buffer, interrupts are generated thousands of times per second in order to empty it. If they aren't serviced, data loss occurs if they are it eats the CPU s power What we need is a replacement serial port and this is what HiSoft supplied with the PCMCIA Surf Squirrel. This unit was an update to the Squirrel SCSI interface which had a built-in high speed serial port. The Whippet, reviewed here, is much the same only without
Installation of the software is extremely basic, it's just a whip- pet.device copied into devs. I fired up Miami connected 10 a dual channel. 128K ISON terminal adaptor, selected 460800 baud and linked up first time CPU time was noticeable due to the technicalities of the Whippet's software interrupts but overall, this was not a problem. With no buffer overflows, even at this very high serial downloaded at 15K s.
Since Ihe Whippet will deal with this very high rate with no problem, it's going to be fine at 230400 for a 56K modem.
Personally I dislike PCMCIA with a passion. As usual, a pin bent when I plugged in the Whippet and some delicate surgery was needed to straighten it out. If you're careful inserting it and you don't slap it in and out too often, it should be fine. - However, it's an unsightly and bulking addition to the side of your A1200.
Overall, the Whippet's simple installation, good performance and overall high quality will let your Amiga gel the most from the Internet. It’s also bound to work a real treat with a serial network.
Another great HiSoft product, as we’ve now come to expect. ¦ Mat Bettinson O: Port Plus Jnr Price: £49.95 ¦ Developer: VMC Supplier: Eyetech © 01632 713185 Junior (AKA HyperCOM x), is a high speed serial port for the A1200. If you caught the review of the bigger brother with two serial ports and a parallel port in last month’s issue, you’ll know it uses an unorthodox way of connecting to the Amiga.
The Port Plus Jnr plugs into the internal clock connector inside the A1200 We've heard reports of some A1200s not having this connector so it would be a good idea to check first It’s located in a recess in the RF shield, near the floppy drive connectors. The Port Plus Jnr, like its big daddy, plugs on to the connector snugly and occupies the recess perfectly.
A lead then goes to a single long the same lines, r £ the Eyetech Port Plus 25-pin D type serial socket, just like the A1200's existing serial port. Unlike the Port Plus, since there’s just the single port, it will fit into the spare socket on the right hand side of the A1200 It needs to be screwed into the case but it’s a better solution than the standard PC blanking plates - these would trail out the back with the Port Plus. 01 course if your A1200 is in a tower, the blanking plate is desirable. In this case there are usually holes for spare 25 pin D sockets and it should be possible to
screw this neatly to the case.
Performance wise, the Port Plus Jnr is even better than the Whippet. That's due to the hardware interrupt available on the clock connector and its huge 32 byte FIFO. To be honest, the difference wasn’t really noticeable at 460800bps with the ISDN terminal adaptor and it certainly won’t be at 230400 for a 56K modem.
The biggest issue between the cards is the physical connection; here the neat internal Port Plus Jnr makes the difference and it leaves the PCMCIA slot spare It’s the only solution for an A1200 tower setup.
My only real reservation with the Port Plus Jnr is that it should be cheaper for the tiny PCB with stock components Otherwise this is a faultless product and essential to get the best speed Ohe Amiga's old 68000 CPU is really showing its age these days.
Those ot you with A600s have been pretty much stuck with it. There has been one option in the past, the hard to install Apollo 620. But now Power Computing step in with this more' powerful rival, boasting a reasonably meaty 40 Mhz '030.
The Viper 630 piggybacks ohto the 68000 CPU and comes in 4Mb or 8Mb versions with a 40Mhz '030. The memory is surface mounted and not upgradeable.
Viper 630 ¦ Price: 4Mb @ £115.95 8Mb @ £129.95 ¦ Developer: M-Tech ¦ Supplier: Power Computing © 01234 851500 Although not as troublesome as the Apollo 620. Fitting isn't easy. The metal shield over the motherboard has to be cut. The board covers the cradle sockets, so you’ll need to move your internal hard drive, and probably have to buy a longer cable to do it. A capacitor situated next to the CPU gets in the way of the socket, and although it has a corner shaved to give space for this, you may have to shave a bit more. Even then, the front of the board is free floating and has a
tendency to drop forwards, pulling the board off the chip. There really ought to be some support supplied, but insert a spacer and this board is more stable than the Apollo offering.
The '030 in this one is a pretty major improvement over Apollo's 020 and wipes the floor with it in terms of speed. As the AI8B tests show, this card pushes an A600 to levels similar to top of the line A1200 '030 cards, boosting an A600 to around nine times unexpanded speeds. In terms of value for money, the price is pretty good, with all sorts of offers thrown in, including a tenner for the brilliant Wordworth Office 6 on CD. Power will sell you a cheap FPU to go with the board too - highly recommended for maths intensive software.
We have some reservations about advising people spend money expanding an A600. If you are certain that it is all you'll ever need for your 600 then great. If you want to go PowerPC one day you'll have to get an A1200. And given that similar spec boards for an A1200 cost £25 less and are 10 times easier to install, you should seriously think about ultra cheap second hand A1200s instead. ¦ Andrew Korn Ohe most powerful unit in Power's current line of budget accelerators is the Viper MkV which runs a 50Mhz '030. Unlike the other cards in their current release range, this one sports a SIMM
socket to allow you to plug in your own industry standard memory modules. Having to com- Viper MkV 1230 Price: £139.95 ¦ Developer: M-Tech Supplier: Power Computing © 01234 851500 pete against the now. Really cheap Blizzard, the Viper needed a gimmick to push sales and has found one - a built in SCSI2 interface.
For £170 you get a full MMU '030 at 50Mhz. An FPU, a SCSI2 adaptor and Breathless. An extra £10, includes an excellent office software CD. The Blizzard IV’s current recommended price with SCSI interface comes to £148.
Now add £35 for the FPU for a total of £183. The software bundle from Power is excellent value, but the board has a lot to prove.
In operation, the Power board is fine. One ran happily throughout the World of Amiga Show when it showed TFX to the masses without any sign of falling over.
AIBB tests showed it to be 12% slower than the Blizzard equivalent. FPU tests ran about 2% faster on the Viper, although both are over 100 times faster than an FPU- less system. In real terms they are fairly even.
How about SCSI? The Blizzard is a DMA implementation, the Power version isn't. In practical terms this means that it is a little slower. Tests showed that it was perfectly happy to run a Zip drive at a normal 1 Mb sec. Although ultra fast hard drive access may be beyond its reach. Dire warnings accompany the poor software installation, but the SCSI was easy to get working.
This is a good board. It isn't up to the standard of the Blizzard, but it wins on price, particularly given that UK prices on the Blizzard are set a little high.
If you could use the Wordworth 6 Office CD. Then chuck in the tenner and you have a genuine 24 carat bargain. The Blizzard's speed benefits are minimal compared to stepping up to an ‘040 card, and as a complete package Viper does the job. ¦ Andrew Korn ince Directory Opus version 4 came out several years ago. It has remained the most popular commercial disk filing utility for the Amiga. However, the distinction between a simple filing utility and a general operating system add-on was blurred with the addition of the controversial version 5. On one hand the extra features were
undeniably powerful, but many found it hard to get to grips with the multi 'lister' approach rather than the simple source destination we all came to love from the past.
GP Software's latest version of the Amiga's favourite directory utility has arrived. Does Magellan have anything new to warrant an upgrade?
Magellan Opus 511 ¦ Price: £49.99 (5.0 upgrade £29.99) ¦ Developer: GP Software ¦ Supplier: Wizard © 01322 527800 Every Amiga user should be familiar with standard "two lister’ directory utilities such as Opus 4, SID. Filer. Directory Works and so on - although some confusion surrounded the previous version of Opus 5. Designed from the outset to actually replace Workbench rather than run alongside it. At first glance Opus 5 looked just like Workbench. Only when you clicked on drives did the filenames appear just like an 'ordinary' directory utility. All of the standard options were there
such as defining buttons, but with the added facility that separate button banks could be created and stuck anywhere on the screen and even moved around.
The advantages, providing you could deal with the new system, was that you were never kept waiting. Unlike Workbench, it was possible to start off a copy or some other operation from one window and then carry on from another In reality. Opus 5 had some teething problems with being a Workbench replacement - due mainly to conflicts in software that assumed Workbench was Workbench. The result was that it mostly needed to be run side by side with Workbench Having two Workbench-like screens is pretty strange and ultimately, it is not a worthwhile replacement.
Re-incarnated The latest incarnation that replaces the old version, is Opus 5 Magellan. This attempts to solve the Workbench replacement issues once and for all. Firstly, and this won fans at CU Amiga right away. Magellan will operate on standard Workbench icon positions By pressing a hotkey, the active lister reverts to Workbench mode. You'll see icons again but now, if you have Workbench icon positions enabled, the window will snap to the real Workbench Size. Great for anyone making floppies and Cds for use by people who don’t have Opus, as we know that the icons will appear in the right
locations. Previously we had to use Workbench to do this.
SUPERSTAR Also on the icons front, the long overdue Newicons support has been integrated into the package. Newicons caused some problems in the past but now that Opus supports them directly, they're actually better than Newicons under Workbench. It's now possible to individually set icons to having borders or not.
Great for fixing MagicWB icons that look awful with transparency Magellan also adds some really nifty functions for defining regions where icons can be located and the priority for sorting them. In this way you can organise where drive icons will appear and gain easy access.
Magellan has also added the great function of creating an icon for an internal Opus command, thereby, you can make a 'copy' icon on the desktop. Highlight the files you want and click on the copy icon and away it goes. You can imagine lots of uses for it.
There's a new hidden option which allows the hiding of drive icons that are 'bad' so, for example. PCO: will disappear if an FFS disk is inserted and vice versa.
FTP Net mania For Net maniacs like myself, the second greatest change to Opus is the built-in FTP system.
Previously I found this a little poor, being very slow and necessitating an edit to configuration files in order to change the settings. This area has received a lot of attention and Magellan now has extremely good FTP support. It also has a very nice address book complete with the preferences that you would expect to find in an FTP client and it’s just as fast as any other FTP client because it works better being inside the Opus environment. Just click on a site in the address book and the files on that site will appear in a lister ready to use. It's now possible to use the FTP module
instantly too by typing ftp: into the string gadget at the bottom of a lister, a helpful addition.
The right mouse button pop-up menus (which appear right next to your mouse pointer a la Magic Menus) have seen some additions: Filetype specific options such as 'open' and 'open with', copy to dfO:, ram: desktop and so on. To save on space, it's possible to define a button and then create a bunch of 'start menus'. These will appear by right mouse clicking over the button so that pop-up menus appear. A great desktop space saving option.
Another new feature to Magellan is the Desktop Folder.
Those familiar with Macintosh and PC operations will recognise this function. Files can be dragged onto the Opus desktop itself and they will be essentially moved or copied to a separate directory. It's even possible to chose the location of this directory and browse it directly from a lister. The default action is that when a file is dragged to the desktop, a pop-up menu appears asking if it is to be copied, moved or simply left out. It's even possible to change this to a default setting so that the pop-up menu never appears.
R k Small changes There's a lot of other small changes to Magellan; an optional space gauge which shows how much space is used on the drive, a lister is viewing, icon label splitting for long names. CybergraphX support for general 24-bit display speed and dragging of iconsT more Arexx commands, improved compatibility with MUI, MCP (allegedly), new script system for disk insert notification and a re-written and faster text viewer.
Ultimately the Magellan version is a significant upgrade in all areas. However, if you were just using a file manager for day to day shovelling of files, then you can get by without it. Where Opus 5.x comes into its own is by spending a little time to find out what it can do for you. It's not easy, it takes a little time and some breaking of old habits. I should know - I still dive for the Shell more often than I should - but still my productivity has soared with the investment into Magellan's configuration that I have made.
With this version I can resolutely recommend Opus 5 Magellan as a viable Workbench replacement. Addressing the key issues of Workbench icon positions. Newicons support and a dozen other asked for features, has enhanced the system no end.
If you're a power Amiga user who desires a complicated and powerful Amiga enhancement package, then Magellan is it. The core issue of Opus 5.x being a little radical with a steepish learning curve can be resolved if you first try out Opus 5.11, given away on the May issue of CU Amiga.
Development There have been complaints on the upgrade price and some indication that users of Opus 5.5 are going to stay put because of the cost. This is a decision for you to make and not just on the individual features mentioned here.
There is the fact however, that continued support of the product means continued development, which we hope will include a PowerPC version for the future.
If you're using Opus 5.11 you'd be insane not to upgrade now, as Magellan is much improved and has matured into the perfect Workbench replacement. I've tried not to trumpet this product too hard, as it may not be for you.
However, if you're remotely willing to put in the effort, there is no doubt in my mind that an Amiga with Opus 5 Magellan is the most powerful and versatile computer and operating system combination in the world. It's fast, feature laden (more than you’re ever likely to need), a programmer script writers’ haven and quite possibly the most highly developed item of software the Amiga has ever seen. CU Amiga SuperStar?
Megastar more like.l Mat Bettinson
* **** Totally blinding ? ??Hr * Good
* **** Average
* ** * * Substandard
* **** Oh dear Yahtchoo Andrew Korn and a mixed bag of goodies
this month that include; a Yahtzee clone, a brilliant Arkanoid
game and some turkeys to avoid... More Ants Game collection ¦
Available from: Underground PD. 54 Carmania Close,
Shoebutyness, Essex SS3 9YZ Dice game ¦ Available from: Classic
Amiga PD. 11 Deansgale. Radcliffe, Manchester M26 2SH I Tel:
0161 723 1638 I Price: £1 plus 75p P8P per order.
There has certainly never been any shortage of Yahtzee games to chose from in the PD. But this AMOS Pro conversion is pretty well regarded as one of the better ones. The aim of this game is to achieve the highest score from what amounts to contract poker You have to roll your five dice and score as high as possible while filling a scorecard with the highest collection of four and five of a kinds, runs, full houses twos, threes, fours, and so on. The winner is the player who completes their contract with the highest score. You can play against an opponent or just by yourself and try to
achieve a high score Yahtchoo is a solid enough implementation.
Well presented with no unnecessary complications and no particular omissions, this will satisfy anyone looking for a Yahtzee game The only criticism I have is that it isn't OS friendly - an inevitable consequence of a program written in AMOS. **** VAHTCHOO!
Miccm m mm r» mm m w or. Wmm I Tel: 01702 295887 I Price: £1.50inc P6P Ants. Someone thinks that garden creatures are the way to sell games. In an amazing throwback to game plots of yesteryear, you must recover the ten keys of whatsit which have been randomly buried around the garden. By blowing things up with rockets and bombs you can uncover the lost keys while simultaneously defending yourself against the relentless onslaught of various creeping insects. There's a high res background that's reminiscent of Worms, making the game feel familiar and friendly for a shod while.
But wait a minute. What happened to game of the month? Ah. Well that's where PD Underground come in. Instead of leaving a Miggybite issue 11 Disk magazine ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe. Manchester M26 2SH I Tel: 0161 723 1638 ¦ Price: £1 plus 75p P&P per order Hey. Guess what? Viscorp have dropped out of the Amiga buyout deal, and a Canadian company called QuickPak are the current favourites I guess if you download a disk mag right after publication rather than buying it from a PD library the news may be reasonably up to date. Never mind, there’s plenty of
fairly obscure news you probably wont have heard before anyway. There's a whole bunch of reviews, some commentary and the now obligatory humour selection, the star of which has to be the OJ Simpson trial in the style of Doctor Seuss.
The magazine is well presented with a tool bar at the bottom of the screen which allows few hundred k of spare space on the disk, they have provided a couple of freebies: a pretty decent Arkanoid clone and a game called Skiddythings. Which is a sort of Skidmarks on ice. Where you and a challenger take each other on in a race to be the first snowman to cross the finishing line. This task is made more difficult by the fact that you bounce off the walls of the course like a sack of elastic bands in a rubber room factory. It s fast, insane, and hysterically funny.
* *?* easy navigation and includes useful extras like a find
facility, a glossary of Amiga terms and a gadget to show
associated pics - although the only pics in the mag are some
screen shots for the review of the Dune games.
The best thing about mags of this type is that they are very interactive, meaning that the readers can get involved. This title is very lively, has a lot going on. And gives a real sense of a community of Amiga users. There's a lot to read and if you want I’m sure the editor would be glad for you to join in the writing too ? ???* British Manager Footie management Available from: Saddle Tramps PD, 1 wer Mill Close, Goldthorpe, S63 9BY Tel: 01709 888127 I Price: £3.95 plus 50p P&R Eng-er-land! 2-0 against Poland, 2-0 against Italy. 1-0 against France, and now it looks like Champ Man 2 might
finally be coming out on the Amiga. What more could football ask for? Well a decent footie management game from the realms of the PD shareware licenseware would be nice. So it's a shame that this one comes so close without really cutting it.
Even so. It would have done pretty well as a commercial release in the past. It has many things you look for in a footie game such as a transfer market, stadia, little animations of the goal-mouth action and the unique selling point of a combined British league (so you can give Rangers and Celtic more of a challenge by playing them in the third division). Unfortunately the lack of tactics and player stats leaves you with little to do.
My maior beef about this game is that the player names are made up Can anyone find signing J.Browne for Shadwell Town half as much fun as signing Juninho? Several large games companies have stopped using real names, worried that player's names may be copyrighted. For a licenseware author to be worried about the FA pursuing a highly dubious action against them seems unnecessary. I guess I'll wait for BntMan 2. **? * * and out rip those bluesy guitar ritfs.
There are lour mods on this CD, three by Chaos Syn, one by Xtd mystic TRSI. To my undying annoyance, they are all pretty decent mods.
There isn't even one mediocre one lor me to mock cruelly. Don't get this disk, just don't.
You'll only encourage them. **** » Yeti Game ¦ Available from: Underground PD. 54 Carmama Close, Shoeburyness, SS3 9YZ ¦ Tel: 01702 295887 ¦ Price: £1.50 inc P&P Blue Guitars Music medley ¦ Available from: Underground PD, 54 Carmania Close. Shoeburyness. Essex SS3 9YZ.
¦ Tel: 01702 295887 ¦ Price: £1.50 inc P&P You aren't expecting this to be any good are you? Everybody knows you can't get decent guitar mods. It’s really quite simple. Take disk from PD library envelope Hold with label pointing up and metal slidey thing pointing towards computer. Slide into disk drive slot on computer. Switch on computer. Let software boot up. Listen for 35 seconds. Remove disk from computer and feed to pet crocodile.
Well, this one is good so there's my review scuppered. The CD style mod player pops up There are colours. They swirl. There are lighting effects. Silhouettes of dancers. And music.
There is a tunnelly sort of thing. Seen it! A Poke in the Eye is a perfectly reasonable demo with a distinctly three year old feeling to it made up of standard VideoTracker effects.These days you expect to see rotating texture mapped, goraud shaded, light sourced blobs, but you won’t see them here. ** * * * Oh my God I thought this sort of thing was covered by the Geneva convention. The Amiga is a multimedia machine capable of doing all sorts of impressive graphical feats. This does not mean that the Amiga should be producing games of a similar quality to a Spectrum programmer with no
artistic talent but who can throw in a few extra colours.
You have to guide a little elf in a Santa cap around a network of ladders and platforms whilst avoiding snowballs in a quest to rescue his kidnapped love. Yes - it's a particularly crude version of Donkey Kong. Yetis are also known as abominable snowmen. In this case the snowman bit is superfluous. ?
A Poke in the Eye Demo ¦ Available from: Underground PD. 54 Carmania Close, Shoeburyness, Essex SS3 9YZ.
Quatermass Experiment Disk mag ¦ Available from: Saddle Tramps PD. I Lower Mill Close. Goldthorpe. Rotherham.
S63 9BY ¦ Tel: 01709 888127 ¦ Price: 80p plus 50p P&P Another disk mag although this one is rather different to the normal Amiga oriented affairs.
Although there is one article about an Amiga magazine (not us!) Selling their subscribers list to a PC services company, the content consists mainly of science fiction short stories.
The opening sequence is reminiscent of the start of Star Wars - the most intriguing and amusing start to a diskmag I have seen. It made me want to find out more. The front end follows the same space theme with all the gadgets in the shape of planets, so that the Sun is 'quit' and Jupiter is 'print document'.
The stories are a pretty variable bunch, par for the course for amateur fiction - some is pretty good, some is pretty dire. But there's plenty of stuff to read here, and if you are a bit of an SF fan. You're bound to find something you like. There is some decidedly adult content in here, so if you are easily offended be careful. There is a censor button which 'converts' certain words with a couple of asterisks so that s"t becomes s**t Fley. We seem to have one of those at CU too!
* **** Totally blinding
* **** Good Average
* **** Substandard
* **** Oh dear ACI Workdisk As you get out your new C compiler
and start to program utilities, don't forget to send them to
Andrew Korn. He needs them after seeing this month's poor
Utilities Utilities ¦ Available from: Roberta Smith PD. 190 Falloden Wav, Hampstead Garden Suburb.
London NW11 6JE.
I Tel: 0181 455 1626 I Price: 90p plus 50p P&P I just don’t get it Unless this really is some kind of of a poor joke... It's just another compilation of utilities, but one which seems to have forgotten that the word utilities should fundamentally imply some form of usefulness. This lot is almost useless. So there are things like ZipCopy, an amazing utility which allows you to copy files onto Zips.
But then, you can do this with Zips anyway!
Then there is Break, software which slows down your Amiga. Right. PPC? Nah. These 14Mhz '020s go too fast anyway. Wiseman, anyone? A Fortune Cookie program which can't recognise the supplied quotations file.
There are a couple of things which might be OK but they just managed to crash with every Amiga I tried them on. Other programs were just poor versions of tired, old utilities that you can find on just about every utilities disk.
OK. Not all of it is quite that bad Decrittus is an Italian file encrypter decrypter which looks reasonable, and AmigaT is a hardware tester command which does the job perfectly, although has a lot less to it than something like Syslnfo. There are a lot of utilities compilations out there, and almost all of them are better than this. ***** AnswerBack Answerphone mods ¦ Available from: Underground PD. 54 Carmania Close, Shoeburyness. Essex SS3 9YZ.
I Tel: 01702 295887 ¦ Price: £1.50 per disk. P&P inclusive.
Here's a strange one: a disk for telephone answering machines. You've probably seen tapes on sale offering pre-recorded answerphone messages. If you don't have the imagination. Mimicry skills and sound processing equipment to produce something particularly original cheesy, you can borrow someone else’s. Why not do the same thing on disk?
GFXLab24 have a reproducible result. A couple of Arexx examples are on the disk; one produces an oil painting effect, the other is a catalogue maker.
This version is a bit lacking. Of the two versions of GFXLab24, this is a standard edition, the other's a slightly faster '020 version. Ask PD Underground for that one if you've an 020 or better processor. GFXLab covers all the major image formats, PNGs and GIFs included, has pseudo virtual memory, and runs at a pretty decent whack. This is one of the best pieces of freeware available, and if you missed out on the cover mounted Image Studio (CU Amiga May'97), then this program is a very good stand in. * * 24-bit image processing ¦ Available from: PD Power. 15 Lovetot Avenue, Aston,
Sheffield, S26 2BQ I Tel:: 01374 150972.
I Price: 50p per disk & 75p P&P Oh joy! GFXLab24 is not new. But it's the best utility disk sent by a library this month.
As you can guess from the name, GFXLab 24 is a 24-bit image processing tool. It can handle the usual everyday functions such as converting file formats, but also has a very good range of operators too. You can open up a scalable black and white preview window to get an immediate idea of what is going on, and there is also an Arexx port The range of processes is not up to the power of ImageFX 2.6. but they are good none the less. There are a few special effect filters, but most are designed for cleanups and balancing control. Special effects can be achieved as can more complex things by using
multiple operators. Via the Arexx port you can apply series effects to an image to Continued overleaf * * * There are four sampled messages on the disk, probably sampled from one of the aforementioned tapes without permission, but there you go. One offers a voicemail system for the afterlife, one a Bush impersonator asking for 'no new faxes', one a cheesy chorus and the last a fairly straight message except it's read by someone pretending to be Michael Bolton.
These kind of things were very popular in the early years of the answerphone. But time has passed since those innocent days People have noticed that novelty phone messages are not a novelty any more. This disk does the job it sets out to. And appeals in a sort of retro early eighties sort of way. Buy it if you think filofaxes are pretty damn cool. ** The Computer Reference Guide Reference guide ¦ Available from:Robert Hall. 7 laurel Avenue. Fawndon. Newcastle upon Tyne, NE3 2RP HardMods Patch programs ¦ Available from: Underground PD. 54 Carmania Close. Shoeburyness. Essex SS3 9YZ.
¦ Tel: 01702 295887 ¦ Price: £1.50 including P&P This disk's files are DIY modifications, mostly downloaded from the Aminei's hard haCks directory. They vary in difficulty but show how to fix the Escom A1200 floppy flaw, connect PC gamepads or make MIDI connectors. The easiest job is a modification to the speaker inside an A4000 involving adding a simple little cardboard baffle. The most complex is probably the DIY sound sampler - still pretty easy for anyone handy with soldering irons.
The topicality of some of these files is questionable - the audio filter fix for A1000s.
And fitting a 3.5“ hard drive aren’t the drama they were once thought to be But there's a A1200 tower conversion guide about as topical as subjects get at the moment, |udgmg by the response to our articles on the subject, and there are still plenty of people who would like their Escom At 200 floppy drives working again. A bit specialised, but it does the job.
* **?« The Computer Reference Guide Ah.. A comprehensive guide to
computing What a good idea. Some kind of easy reference tome
which would cover all sorts of questions about computer
hardware, software, or even things like the legal issues of
shareware and how Cds work. Explanations of the terminology
even. It could be presented as a nice easy AmigaGuide. And
wouldn't it be good if it covered some other platforms too.
And really told people what they need to know about the technology of the modem world?
The problem with this attempt is that author Robert Hall doesn't know much about the subject he is covering. He says, for instance, that 1k is 1024 bytes on Pcs. And might be the same on Amigas but he isn't sure He tells us that EDO memory is never seen with Pentium processors because the two are incompatible - I say just try buying a Pentium computer without EDO memory.
Errors like this litter the document. To be a good reference guide! You have to be able to trust the information in it. In this one you can't.
Presentation is something that surely can't be mucked up in an AmigaGuide text document. Wrong. For some bizarre reason Robert Hall has used a Nucleus menu system designed front end. Which offers you the option to read the guide or not. An icon for the guide and Multiview would have sufficed and been ten times simpler.
To give this title some credit, the software section is quite reasonable, and if you want to know what the difference is between a laser and a bubblejet printer, this will tell you. Along with chain, barrel, thermal, and liquid crystal .
Shutter printers too. Typically it omits the rather popular dye sublimation type. So, if you treat the facts with caution, it does have a lot of depth. If Robert got someone to read for technical errors, this would be rather good.
Wait for an update So the new. Regular Aminet column vanished last month. Ahem. Now we re back, and there's plenty more great stuff on the worid's biggest archive of freely distributable software. To kick us off this month, let me point you in the direction of gfx aga sork.lha (317k) where you will find the best Amiga voxel engine I have yet come across. It is very fast, has all sorts of rendering modes, fly and drive modes, the works. Looks great too. Apparently the author used our cover disk of Vista Lite to generate the landscapes, too. If only there was a game in therel Talking of
games, misc emu DarkNESs.lha (23k), claims to be an NES emulator which runs 70% of NES games. SWOS fan? Go to game data and look at swosafr.lha (10k). Swosaus.lha 2k).
Swosbra.lha 7k) swosusa.lha (3k). Swos- esp.lha (13k) for some updates.
If you find your modem is always covered with disks and papers, maybe you should download comm misc modemd.lha (29k) which displays the status lights on your Workbench You can do this while listening to a pretty odd piece of digeridoo trance you'll find at mods med bc-goann.lha. If you would prefer something to read, you might want a look at docs mags aiov1.lha (13k) a small but well formed Amigaguide monthly mag with views, news and reviews (some nicked from CU, bad boys, ask first).
Eye candy time Eye candy doesn't come a lot sweeter than Sweet, by French demo team Silicon. Go to demo aga slc.sweet.lha (598k) for a tunnel and lighting effects demo with a sense of humour. Men in Black after you? You've obviously spent too much time looking at pix trace abduction.lha (94k). Sticking to a science fiction theme, check out pix trace dune.jpg (73k) for an excellent render of a giant Sandworm from Dune rendered by Amiga stalwart Tobias Richter.
Ever lost something on your hard drive? Of course you have. Pity the Amiga doesn't have a find facility as good as the Macintosh built in find file. It does now thanks to util wb macfind.lha (77k).
Remember - if you dont have Internet access all this software is still available.
Many PD libraries offer an Aminet download service, so try ringing your favourite. Any PD libraries offering this service who want to be listed here, contact usl low COST DELIVERY Tel: 0113 231 -9444 LARGE SHOWROOM „ 1Amrrr4.
WITH FREE PARKING AUTHORISED | REPAIR CENTRE We offer a FREE quotation on your Amiga or zny peripheral I (monitors, printers etc). A delivery tariff of Just 65.00 is charged or alternatively you We pickup at IOPEN7DAYSA WEEK
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and instructions & Seagate fujrsu comk 80Mb....£64.99 120Mb
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Built In Speakt 17" Monitor GPM-I70I £339.99 [Amiga External
drive£44.99| | A I 200 600 internaldrive£39.991
llA500 500+lntrrnaldnve£39.99|J Meg, Mouse* 400 dpt (1 button)
Meg, Mouse 400 dpt (2 button) Amig, Mouse 560dpi (J button)
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Browse Web Browser Net & Web Net & Web 2 Pro MIDI Interface Technosound Turbo 2 Megalosound (Sampler) Aura 8 16 £29.95 £24.99 £29.99 £59.99 £19.99 £29.99 £27.99 £74.99 £49.99 £19.99 £49.99 £39.99 £29.99 Final Writer 97 Final Writer Lite Wordworth 6.0 Office |V34+ Fax] Modem PRIMA Amazing Price Per
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Only..£80.99 Cocnffctt with cabin 6 Amiga Nconvn Software Bargains V32Bis 14,400 Fax Modem £49.99 V22Bis 2400 9600 Modem £24.99 Amiga SurfWare bundle when purchased lodem Modem Accessories Phone Line Extension Cables... 5M.£6 99 I0M. £8.99 ISM.£I0.99 Dual Socket Adaptor £ |The Prima ATOM I Tbit ALSO Vol. I'Z'J
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Assassins CD Vol. 1 C64 Sensations .2 Card Games CD Ocm Run Demo Collection vl Emulators Unkmited Encounters Epic Collection 1 Epic Inc. Encyclopedia 97 Euro CD.I Gamers Defight 2 Heavy Duty PSU £59.99 1 High Quality 200 Watt PSU.
Colour Co-Ordinated Casing.
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PRIMA PRO-GRAB Only...£99.99 24 RrreCMOAadWo.619.*6 Power Scan v4 £69.99 256p,xa'c on AGA Amgzs. 66 g'lcale ncn AGA Power Scan Col. £129.99 Fusion Lola L-1000 Genlock Includes ScalaHT-100 £89.99 FREEH Prima Shareware CD-ROM with every order of CD-ROM software over £20 1 Insight Dmouiari ‘ KarxCoBeetion C ’ Learning Curve ’ Light ROM 4 1 ' Light ROM Gold
• LSD Compendium 3 6 Magic Puliliihrr I 1 Magic WB Enhancvr
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Mukimedi* Took* 1*1 I Network 2 CD , 1 Network 2 • CD) 2 Cable
• Network PC
• Nothing but GIFs AGA Nothing but Tetris Printers Flatbed
Scanners Canon non B)30 £159.99 I RvrtibhmwoprWv. 10 p«i* ASF
butt lr | Canon BJC70Cok ur £ 185.99 on BJ2 5"colou7* 6135.99 I
Canon bJ£42 K)Colour £174.99 I Can'J BjC4SS0Co’lo r’fjJffcM Al
senior. WK PM) Rrulim Carl Option Canon BJC620 Colour 6249.99
w. TrMurlreaopnaulufH** I Citizen Projet-I Ic £ 129.99 Colour
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lot of stuff that you can get onto a CD-ROM, but it's not
Andrew Korn cherry picks this month's crop.
In terms of contents, this disk is very much what we have come to expect. In other words there is plenty of everything There is a strong emphasis on entertainment on this disc with a massive 222Mb of demos, 90Mb of games and over 80Mb of pics and animations.
The utilities section doesn't suffer either with an excellent selection of shareware and PD utilities and a very good collection of commercial software demos The docs section is full of disk mags including the excellent Amiga Report from CU Amiga's US correspon dent Jason Compton. All in all, this really is one of the best discs of its type. 91% of copyright. The pics collection is sizable too, and presented by subject with index pages.
This makes them very easy to browse although Epic, unlike Sadeness, has not retained text files with pics where supplied.
Thus credits for pics are missing, giving the impression that Epic have just dumped any picture on, regardless of credit for creation.
The Epic Collection 3 is to a large extent shovelware - an inevitable result of the approach Epic have taken. Most of this disk appears to be in sampler mode. Thus, there are small (well relatively small, this is a CDI selections of what you might find in an Epic sounds CD. An Epic Clipart CD, an Epic 3D objects CD and so on.
If you collect Cds like this, you probably need something more to keep your interest up. The only thing which makes this CD stand out from the crowd is the educational database. Which consists of over 100 DMS disks of educational software with a click to expand interface. If you are always looking for educational software you'll find this an invaluable resource, if not, then it has nothing to make it stand out from similar collections. 82% AGA Experience volume 3 Anthology Cds like this are great things, but presentation needs to be neat and different.
Some Cds will present you with their own menu system, others go for the 'properly configured Workbench front end' approach.
Aminet disks follow the former path, CUCDs follow the latter. Sadeness have found a middle ground with a perfectly reasonable Magic WB based Workbench front end with icons which point to a file displayer when necessary, and include a guide in the form of a very cleverly devised HTML document which runs from the demo version of Aweb included.
The HTML index page has many of the pictures in 'click to view full size’ galleries and links to various online magazines There's even a click to play mod collection. Sadeness have also interestingly used Aweb's internal shell system to activate demos from its demo collection. This feature unfortunately doesn't work, but it's a nice idea. The demos can still be activated through Workbench which is a much more sensible way of doing it as most demos requite a lot of free Chip RAM. Not something you will necessarily have with a browser running, and a large number don't quit, meaning that you
have to reboot after viewing. Loading a web browser and using an HTML interface isn't the quickest way to run a single program Anyone would think there was some kind of conspiracy at work here. Epic and Sadeness both producing number three in their respective series of anthology discs at the same time? This has just got to be a set up Or conspiracy has to be suspected, especially when you consider how little overlap there is between the two discs. Epic has no polished HTML front end, but the Workbench front end is reasonably configured There’s no click to activate ease of use either, but
there is plenty of accessibility through well placed software. Our cover Cds. For example, let you view a picture by clicking on it.
Epic has an icon for VT which calls a file requester to select the files locally. This is simpler but works perfectly well.
The spread of software here is very general so there's a lot to keep any Amiga user interested.
The biggest collection on this disk is the music drawer which contains over 200Mb of assorted mods and samples The mods contain a lot of material which is unlikely to turn up on many other Cds. If only because there are a lot of blatant breaches Lowest Priced Top Quality Ribbons, Inkjets, Toners & Disks Printer Ribbons 2± 5* lPf 4 so
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“If you need to get online this is the easiest way to do it” and "It’s good value for money too - especially the bundle including the 33.6K modem" UPGRADE TO TH€ LATEST SPECIFICATION MODEM There are various options available to you if you decide to upgrade: buy the software on its own or with a modem. K56Flex modems are here! Download software and web pages upto twice* the speed of a
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- Upgrade Options Available ART GALLERY Art Gallery Dab hand with
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Manns 2 by Nemeth Kaioly This black and white image is all about flat shapes and 3 dimensional spaces. It is heavily reminiscent of M.C. Escher, but Hungarian Nemeth, the original creator of this fine picture, might point to the work of his revered countryman Moholy- Nagy, whose use of contrasting curves and hard edges is also similar.
J Look closely at the objects in this disturbing Imagine render and you will notice that they float just above the table surface, lending this V image an almost surrealist nightmare quality. Strong stuff.
' Is it a Workbench backdrop or something from a 70's record sleeve?
This gives a new meaning to crazy paving. Don't step on the cracks V or you'll end up in the Twilight Zone.
J 13 year old Tom Allen rendered this Star Wars inspired pic in Cinema 40 2. Needs work on the I textures, Tom, but the composition is excellent.
ART GALLERY Animal h» Freaky (Philip Price) Part human, part fox, all psychedelic. Another example of what Ppaint, Image Studio, Photogenics and Dpaint can do in the hands of this strange individual.
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Do you have questions about the Amiga? We are Amiga
professionals and we still dol All the subjects under your
Amiga covered... 97 FAQ Big questions can only be asked about
big issues. This month we ask of the Internet - 'Is it all
hype, or a real resource with real uses?'.
Roll up your sleeves and get your hands dirty in the Workshop. Whatever you want to do with your Amiga, you'll find it covered by our own Amiga experts... 76 Imagine 4.0_ Part eight of our definitive tutorial shows you how to get a car racing and deals with those unsightly and embarrassing skid marks... 84 Wired World_ The Internet is the single biggest repository of Earth’s knowledge. We show you how to find any information you want, quickly and easily.
86 Surf of the Month_ Forget rhyme, reason or rationality, this month we look at the wildest and wackiest wibblings on the Web.
80 C Programming Tutorial Want to quickly learn how to program in C? Learn one of the world's most widely used computer languages, starting this month.
83 Surf's Up_ When the Net God speaks, it's usually in hexadecimal. We translate this month to find that WOA goes online. Java’s coming and more!
88 Desktop Publishing Part two of our DTP series using the full and free version of Professional Page 4.1 given away with the May issue of CU Amiga.
TUTORIAL Imagine 4.0 More advanced animation tips and tricks, including avoiding any of those embarrassing skidmarks!
Ast month we looked at making an object follow a path This is quite easily done, using the Align time bar in the Action Editor. We cheated quite a bit, in question was a sphere, and therefore it didn't matter which way up the sphere was pointing. However, if you try and use this technique to make an aeroplane follow a complicated flightpath, or to make a car race around a track, then you will have discovered it's not quite as obvious as it seems.
Here's an example of the problem. We have a road object (created in a paint package as a simple drawing, and mapped to a planel and a car which we want to move along the road. If the road was straight and the car was moving in a perfectly straight line everything would stay simple and we wouldn't have a problem.
We could set the start and end frames and just let the car get on with it However, you can see an example of the car's motion in the overhead view of the animation, which runs in the pictures one to four, directly below.
However, let's move on to a more advanced example. This time let's put a bend in the road This present two separate problems, but let's look at the more obvious of the two: how do we make the car move around the bend?
We could potentially create lots of tween points, however, this would be very time consuming and it probably still wouldn't look right.
We therefore use a Path object - a smooth curve which we can tweak until it's in exactly the right position at every point. Our car object can then follow the path and keep between the edges of the road. Here's how to achieve this effect in five easy stages.. This method is fine in plenty of cases, and you can even make the car accelerate by various amounts or brake by altering the speed up and slow down times from the Action editor.
When you move the camera down to ground level and make it track the car object, you can get a very pleasing and professional looking effect, as shown at the far right on page 77.
Road. Use your favourite paint program, or if you are a little more adventurous, scan or digitise a suitable picture of a real section of road.
Here's one which I obviously spent hours drawing. You'll be surprised how well a simple drawing like this will look like when it becomes three dimensional.
? Create an object from the road image. The best thing to do is to create a plane with the same dimensions as the drawing itself, and then use the brush mapping texture to apply it. The plane will now be your section of road, ready to use in your scene.
? Load and scale all the objects in the Stage Editor. You will probably need to adjust the size of the car and the road objects to match, and if you want to add any buildings or trees you'll need to scale these as well. Remember to position your camera at a good vantage point and to add a light source object.
? Create a path object. You can do this from within the Stage Editor, from the Object Add menu. Add an open path (a closed path is an orbit, where the end and start points are the samel. You can now edit the path by selecting Edit Path from the Mode menu. You’ll see a tiny pair of.points: move and rotate these like TUTORIAL other objects (use Move and Rotatel Drag out the path to roughly follow the curve in the road mapping. You’ll be asked to save the path object as you progress, so do it.
A From the Action Editor, set the number of frames to 50 and adjust all the objects so that they are all present for the entire fifty frames.
You might want to align the camera to the car object: to do this, delete the camera's existing Alignment timeline and add a new one. You'll be given Track to Object as a choice, and asked to enter the object you wish to follow.
Now the vital part: delete the car object's existing Position timeline, and enter a new one. Make sure you select Follow Path and enter the name of the path.
That's all there is to it! The car will now follow the path and drive merrily along the road.
Placing the path in the right place can be a time consuming task, and so there is a good trick to know: if you are using a road bitmap which is the same dimensions as the view window, you can actually load the road bitmap into the view as a shaded backdrop image.
You can then position the path with absolute pixel accuracy. Anyway, in the grabs to the left here, you can see the result when you render rt. Study it carefully and you should be able to see the next problem we need to overcome.
Skid marks If you look closely at the grabs, you will see that the car object appears to be skidding around the bend. In fact, it always faces exactly the same direction and this causes the rather unrealistic motion. As you might expect.
Imagine solves this problem rather neatly.
Return to the Action Editor, and delete the car object's existing Alignment timeline. Add a new one. And this time select 'Align to Path’.
A Falliwing i path, Mr ur abject appaars M skip irwnp dtt beds.
You won't have to enter the name of the path, as it will be assumed you are referring to the path which the object is already following.
The purpose of this option is to keep the car object at a tangent to the curve, and so enable it to always face in the right direction.
However, when you switch it on and return to the Stage Editor you might discover that your object is facing a seemingly random direction, as shown in the screengrab below: i B ¦ L. ? If the object's internal aies don't line op with the direction of travel, the object will aligo in an uneipected way Don't panic! This is simply because the car's internal axes happen to be orientated in a different direction. In general, you want the object's Y axis to line in the direction of travel.
To change it. Go to the Detail Editor and load in the object. Then rotate the axis using Shift- R instead of R. save the object and return to the Stage Editor. You may need to perform several rotations until all the three axes are facing the right way, but do it one at a time to stop yourself getting lost.
Finally, the series of screens that appear on the immediate right of this page, show the final result of getting the car to follow a path, and also to align to the path properly. You can see that the camera follows the car as it first heads directly towards it, and then veers away following the road.
Up and down You might be wondering if it's possible to make the car go up hill, as well as around corners. The answer is yes: you can change the path in the vertical as well as horizontal directions and so the car can be made to travel up and down. By default, the car will face up and down as it goes - there may be some cases when you don't want this to happen, so click on the Keep Y Flat option in the Alignment timeline. This will make the car stay totally horizontal - as if it were flying over a bump in the road for example.
The remaining options in the Alignment timeline are worth trying too: they cause the object (or group) to bend to follow the path.
It's a great comic effect: the car will appear to change shape as it moves around. If you want to animate bouncing beams of neon or a magic carpet, or the hands of a clock: this is the option you need.
There are plenty of other tricks to consider too. We'll get a chance to look at some of these in more detail in next month's CU. ¦ John Kennedy A Pin of the cir animation. See how it changes the direction it is facing as it follows the path. Now aH roa neod to do is animate the wheels as they steer the Mr and add some sky and cloods to the backdrop.
Tor L. .
PROGRAMMING Programming Amiga C Welcome to the first part of a new kind of programming tutorial series. It's designed to cut directly to the chase. So dive in and say hello to some real world applications!
The aim o( these tutorials is to introduce some of the key parts of an Amiga program, ranging from opening windows to interprocess communication. In this first part, we'll start off with the normal building blocks, but then quickly throw you in at the deep end (in terms of C coding). Here you'll learn how to open a window and write some text in it. Don't worry though, because the hard work will be worth it: the frameworks we create are present (in some form) in all Amiga programs and we've even included each example on the cover disc so that you can simply import the file from disc and begin
to work on it immediately.
The shallow end The canonical tutorial example is Hello World, filename 'helloworld.c' (on the cover disk).
We'll use this as our benchmark for deciding whether to progress: if you don't understand this example, then you need to swot up on some of the real basics before moving on.
Luckily, there are a lot of really good books on C aimed at beginners, but very few of them present any kind of Amiga bias. Straight from the horse's mouth comes The C Programming Language by Kernighan and Ritchie (Prentice Hall), a book that many seasoned professionals cut their teeth on. However, it's wise to look at a few books for beginners and maybe choose the one with which you feel happiest.
On the other hand, if you're just after a good reference book on C then you could do an awful lot worse than C - A Reference Manual by Harbison and Steele (Prentice Hall).
A lot of the stuff that you have to learn for C before you can start to actually write programs is complex and difficult. We won't be troubling you with that, as we want to dive right in and let you start to work with programs right from the beginning. This means that some of the more complex coding will be mastered by you learning it, 'parrot fashion’. To do this, we have supplied a lot of routines and programs listings on the cover disk. These are annotated files that not only give you the code, but also clearly explain the components.
This way a lot of the idioms (like opening and closing resources) are heavily reused.
However, there's also a lot of things for which you really need to study the Libraries and Autodocs volumes of the ROM Kernel Reference Manual by CBM Amiga (Addison- Wesley) Looking at the standard header files is a great help, too. Don’t let this put you off: we'll be seeing enough general stuff to make some decent steps forward.
Depth: six feet Right, hold your breath: we're going to be using functions from the Amiga's Intuition library. To do this we need to first call OpenLibrary (with the argument intuition library, in this case) so that the Intuition library's functions are accessible. This first example, filename 'basicsO.c' shows how to open a library, error check and cleanup If you run this example you'll see it does nothing: the program's structure is the interesting thing at this stage The first line is an include statement, which adds the definitions of the structures and constants for using libraries
These come from the standard Amiga system header file libraries.h in the exec subdirectory of the includes directory of your C compiler. We must include this header to define the Library structure, as we ll be using it soon.
The next significant line is another include. This includes another standard header file: exec protos h from the clib sub-directory. This file contains 'C prototypes' for all the functions available in the Exec library and, in particular, it includes a prototype for the OpenLibrary function we're going to use Next up is the declaration of the global variable IntuitionBase. This is the variable where we will store the pointer to the Intuition library base (i.e.. the collection of routines in that library) Because of the strict type system in C. we need to give the variable the correct
type, which is the type of the result of the OpenLibrary call. There’s a subtle issue here: we aren’t free to pick the name of this variable. It must be IntuitionBase, with precisely that capitalisation, and it must be a global variable. This is dictated by the Amiga system file Libraries The Amiga system routines are stored in a standard set of libraries', which are stored in the KickStart ROM and the Libs directory of your Workbench disk The most fundamental library is the Exec library: in fact, it contains the OpenLibrary function which is the cornerstone of making use of library
To use a library's functions you must obey a few rules, and this bears an analogy with a real library. The first thing to do is open the door, using OpenLibrary. Once inside you can make use of the reference material (and call the functions in the library). When you've finished, you need to close the door behind you using CloseLibrary The Exec library is an exception to this: its functions are available without having to first call OpenLibrary.
Things would be a little tricky if this weren't the case, as OpenLibrary is a function in the Exec library .
Amiga.lib (or the equivalent for your compiler) which will be linked with your program. The naming scheme for the standard libraries is pretty obvious and we’ll be meeting the common ones, so this isn't a big problem.
Now that the environment for the program has been set up we can look at the single lump of real code: the main function. This is the entry point of every C program: every program must have one and it's where the action starts. The declaration void main() says that the function does not return a value (the result type is void) and it takes no arguments (the parentheses () are empty). We'll see the declaration and definition of other functions later, but for now we’ll just define main.
Initialising The first line of code in main initialises the IntuitionBase variable using an assignment statement. =. The OpenLibrary call tries to open the Intuition library, and at least V36 of that library (i.e., OS2.0 or greater). If the library cannot be opened for any reason (e.g.. the program is being run on an OS1.3 machine), then OpenLibrary will return the special value NULL. If our program is to behave gracefully (and not crashl) in this circumstance, we must check the value now stored in IntuitionBase.
We can call Intuition routines only if this value is not NULL, so the next piece of code is an if statement that performs exactly this check (I = can be read as is not equal to'). This is our first taste of the massively important topic of error checking - almost all library functions you call will need to be checked for errors, and your program needs to be able to cope with any errors in a reasonable way. For our simple example we will stop if the library can't be opened. A real program might want to tell the user about the error before terminating If the Intuition library was successfully
opened then the program executes the following body of the if statement. The first source line is the comment Do something, and this is RastPorts Drawing is generally done via a RastPort.
Windows and screens both have a RastPort that you can use with the Graphics library functions to draw lines and text.
Where the guts of your program would begin. After the execution of this part of the program comes the cleanup: closing, releasing and deallocating any resources. In this simple example all we need to do is close the Intuition library. The program can then terminate safely.
The way the Amiga OS works means that it is vital that your program handles the resources it uses properly. Failure to do so may deprive other programs from access to those things or leave a mess on the screen Fresh air Now that we've whizzed through a lot of the basics, we can open a window (and start to breath normally). This next example, filename 'basicsl.c', simply replaces the comment in the if block with some real code. Have a look at the other differences between this and the previous example.
What the new code does is to declare a local variable win within the if block. This variable will hold a pointer to an open window, described by a Window structure. This structure is-defined in the intuition intuition.h header file, so we've added an include line for this near the beginning.
The most significant new bit is the call to OpenWmdowTags. The first argument NULL says that we are going to specify the window using just the following tags. The first tag specifies the left position of the window as being 20 the item is WA Left and the data is
20. (The constants like WA Left are also defined in the
intuition intuition.h header file.)
The next three tags should be self-explanatory, and we'll come back to the WA Fiags and WA IDCMP The constant TAG DONE is defined in the header file utility tagitem h. so once again we've added an include line for this at the beginning.
Remember that we can't use a library function unless we've given a prototype for the function. In the case of OpenWindowTags we can do this by including the header file clib intuitionprotos.h. Now we begin to see a bit of symmetry: the win variable is error-checked and at the end of the if body is a call to CloseWindow to release the window resource. Compare this structure with that used for opening the library.
Closing the window The last interesting line is the call to WaitPort (from the Exec library). All this does is wait for the window's close gadget to be clicked The WA Flags tag specified that the window will have a close gadget, and the WAJDCMP value specified that the program will be told when the user clicks on this gadget (via functions Tag Lists A tag" is a pair of values: the tag item' and the tag data'. A tag list" is just a list of tags, terminated by the special tag item TAG DONE. Any tags specified after TAG DONE will be ignored Prototypes Because C has a strict type system, you need
to give a prototype (or a definition) for a function before you can make use of it. A prototype states the name of the function, the types of its arguments and result. Armed with this information, the compiler can spot some of the more obvious mistakes in your programs, so it's well worth the effort.
Like WaitPort). These three things together mean that the window will be displayed until the user clicks the close gadget and then the program will terminate.
Hello World, again OK, so we've actually got a window to open now, and it's under the user's control. We'll finish off this tutorial by referring back to the beginning, and greet everyone with a message in the window. The example's filename is 'basics2.c' - it’s on the CU Amiga coverdisc.
It should be pretty obvious to you what's happening. We need to use some functions from the Graphics library to do the drawing, so we need to open that library Again, we use the same structure as for opening the Intuition library The global variable for the library base is called GfxBase.
The interesting new code comes after the if check that tests that the window was opened.
A local variable text is declared to hold the message string. The following line initialises it to be the greeting. Now things get a little more complicated. The call to SetAPen sets the A (or foreground) pen of the window's RastPort to be pen one. (This is the normal foreground pen. And zero is the normal background pen.)
The Move call sets the current drawing position in the RastPort to be (10,60), which is measured from the top-left point of the window. And then finally the call to Text draws the message in the window (using the default font), starting at position (10,60). The remaining code is as before.
This fairly mundane example presents some opportunities for experimentation. Trying changing the message, the pen number used in SetAPen. And the position in the Move. ¦ Jason Hullance Next Month You'll need to be well on top of all these examples before next month's part 2. Absolute beginners will probably need to spend a lot of time with a good book on C, but if you're a little more advanced you might be begging for more things to do. Something to bear in mind is that you can never know too much, and so reading more advanced books like 'C Traps and Pitfalls' by Koenig (Addlson-Wesley) or
’Expert C Programming' by van der Linden (Prentice Hall) are a good idea.
And don’t forget that there's also a lot of sample code on this month's CD (e.g., all the examples from the ROM Kernel Reference Manual').
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I ¦ Net God speaks We haven't been rocked this month by the release of any breaking Net but this summer looks like it's going to be a hot one all the same. Both Finale Development and Haage & Partner are squaring off to have their Java interpreters (MOca and respectively) for the Amiga and Amiga web browsers ready for summertime release. What does that mean to you and me? Well, from what the companies are telling us, for serious users it means that you can run the Java version of Corel Office. The rest of us can all begin to take advantage of the numerous silly little Java additions people
are making to their web site. But, assuming that what the industry pundits say is true, Java is the future (or at least, future) of software development, and since the explosion hasn't happened just yet, H looks like Amiga users will be perfectly poised to catch the goodies as they come.
Free Amiga Game Some classics never die. While many games fall into permanent obscurity when a publisher goes out of business, others get saved from the abyss by dedicated players and cool authors. Alternate Reality: The City, still considered by many to be the best RPG to date, has been made freeware by its original author, Philip Price.
Datasoft. The publisher of AR, has been out of business for some time but Price retained the original rights to the game, and after years of searching. Price has been found and has made all versions of the game freely distributable.
To pick up a copy of the Amiga version (because of its graphics and music thought the best by many), visit http: www.pacifi- cone.com sean Emulator alert: ' The City's sequel. The Dungeon, was never ported beyond the 8-bit machines, but the Atari 8-bit and C-64 versions are available on this web site as well.
Online WOA Report If you didn't make it to the WOA show and you're looking to supplement CU Amiga's coverage, drop by Thomas Tavoly's page at http: homepage cistron.nl ~ttavol y atmosh woa97.html. Thomas is an Amiga writer who has done a number of excellent European Amiga show reports, and deserves a look. He brings out the accelerator program PowerUp: turning it into a superb web site full of information, links and FAQs PowerUp’s home page can be found at http: www.powerup base.org. As of writing the top news was of the release of the PPC version of the Storm C compiler, PPC modules for
Art Effect, Personal Paint PPC add-ons. Superview PPC libraries and news about Imagine 6.0 being PowerPC ready. Exciting stuff?
You bet. Get down to the PowerUp home page and add it to your book marks now.
Haage’m web site net* revamp The German software developer distributor. Haage and Partner, carries several high quality products such as Storm C, Art Effect and the forthcoming Tornado 3D rendering package.
The web site is a little busy with lots of 'get x now' buttons and such forth. However there's lots of information, downloadable demos (even an Art Effect art gallery) and support material for the products Haage and Partner deal in. You can find the site at http: www.haage-parlner.com. definitely worth a visit. ¦ highlights, and there's even a very abstract photo of CyberGraphX author Frank Mariak.
Reliable Poion Site The rest of the computing world isn’t lucky enough to have a supply of dedicated guys like Urban Mueller of Aminet and Kevin Hisel of the Amiga Web Directory to update their resources on a regular basis. If you're following up on one of CU Amiga's Psion features you may not be sure where to turn for online support, and some Psion FTP and weh sites are hopelessly out of date. But Steve Litchfield's 3Lib (http: 3lib.ukon- line.co.uk) is thorough and very regularly updated, including reviews of shareware and commercial products, links to shareware authors, and other
Psion resources. Once you've made your Amiga and Psion talk to each other you'll be amazed at the sort of things you can load onto that pocketful of productive fun.
The PowerUp home page Anders Johansson has taken it upon himself to gather all items of news and significant events surrounding phase 5's PowerPC Wired Wor Id The Internet is big - really big. Think of something huge. The Internet will wrap around it like a toilet roll around a bemused puppy. The Internet's size however is also a problem. If you don't know how to search it properly, you may never find the specific fact you need because it's lost like a needle in a haystack of information.
Imagine lying down on a cricket pitch, face down staring at the hairs on a blade of grass (or being depressed about the Australian slaughter in the England test, in my case).
It's one thing being on the Internet, it's quite another to find exactly what you want on it.
This month we show you how.
Hardware by Optlcom ASA, ite A and ID:. Network by UNINETT.
This server is located In Trondheim, Norway It's simple enough to believe that anything you want is out on the Net somewhere but you’ll need some tools to help find what you're looking for. Naturally you're not alone either.
Other people are looking for what interests them also. At any one stage there's probably a cricket ground (I refuse to say football pitch) full of people looking for the same thing as you, and using a 'Search Engine' is the only way that anyone is going to be successful.
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There are several search engines, but only a handful of them are really any good so there's no reason to use a substandard one. We'll be recommending the best and showing just how to use them to the best effect.
Search Engines First of all, let's explain what a search engine does. The search page that you will access is is the front end of a massive database that the search engine has compiled. It doesn't actually go out and find what you want when you ask A You can't beat FTP Search for finding a file. Of coarse you have an idea of the filename from the start hut if yoa do. It's will usually turn up a site near hy that's last.
A Good old AltaVista telling us what we already knew.
Search ler Amiga Megariae and gat CU Amiga as No t Searching parameters
j) Search for |duke66kdemol "1 'S eaich'l Start over| Trv e act
hits first Search type: _ Max hits: |60 |Maxmatches; [ Max
hrts raatch: Limit to domain: Truncate hostnames flonqer than
|20 [characters) it. It's far too big for that. Instead, it's
constantly moving around the entire Web. Downloading pages
(not graphics) and compiling a massive database. The bit that
does This is called a 'spider' and if you ever have access to
the logs on your own home page, you will get a few hits from
the odd search engine spider from time to time - it only
happens if your page has a link from elsewhere of course, oth
erwise the spider won't know that it exists.
AltaVista ahoy First, let's try the AltaVista search engine. It's at http: www.altavista.digital.com. As is normal. There will be a 'form' string gadget to enter your search terms on. Pressing the Submit button will have AltaVista search its database and return a list of 'hits'. This doesn't take very long despite the incredible size of the database, as it has a few gigabytes of RAM on a DEC Alpha server. This makes AltaVista the fastest and possibly the most intuitive to use. Try entering ’Amiga Magazine' without quotes, into the search box. Surprise!
CU Amiga is the first returned. The heading has come from the page heading, with a quick summary of the text and a link to the page.
Press the link and you're at CU's home page.
Things get trickier if you want to find something a bit more specific. Let's say, we want to find alien abductions in the UK. If we type 'ufo' into the search engine, it returns 161,741 hits.
There are some interesting sites there but not what we're looking for. Time to narrow down the search. Firstly, if you use upper case.
AltaVista will become case sensitive. If you use lower case, it will match any case. So generally speaking, don't use upper case.
What we need are some additional terms.
Let's try 'alien abduction england'. Hmm. Lots of sites but nothing specific to the UK.
AltaVista isn't worried about using all of the By fax: (*44) 1203 473333 | dais Visit ay homepage: I http: www. Nds . »dh. Se -dal?5a_o_n I terms we specified in this case. What we need to do is tell it that England is important, especially since winning the cricket (bah).
AltaVista uses the'+' symbol in this case.
Enter 'alien abduction +england' and only hits with england will be returned. Turns out the top hit explains that cotton candy haired grey aliens followed a man from England to the USA and harassed his family. Top stuff.
AltaVista let's us use to remove entries of a particular kind if they turn up and we don't particularly want them. If all of the terms are essential, use'+' in front of them all.
HotBot Let's look at another kind of search engine.
Wired Magazine's HotBot, who, it will please you to know uses Amigas to develop its site.
HotBot defaults to searching for all of the words, as if you had placed '+' in front of all the terms. The interface is a little clunky but it's a superb search engine. You can use 'AND' and 'OR' on the search box if you want to ensure words occur or allow either or occurrences. Notice that you can cycle the form gadget to match any word. A useful method Is to find a page you really like, enter the URL and cycle the gadget to 'Links to this URL’. Try this with http: www.cu-amiga.co.uk in the search box. Great, we get all the pages found that have links to CU Amiga's home page!
Deja News Searching the Web isn't everything that search engines can do. One of the greatest resources must be that of http: www.dejanews.com. It works in the familiar way, however it searches Usenet newsgroups rather than the web. Tens of thousands of newsgroups full of people yacking away about those topics. You can guess the wealth of information and opinion that can be found. Let's try something useful by entering 'amiga a1200 ethernet pcmcia uk' Holy cow, the No.l hit is a post by someone who says that Hydra Systems sell such a unit and they are based in the UK. Handy huh?
Now for a glimpse of the dark side, click on the chap's name rather than the article title.
You'll get a list of all of the groups that this individual has posted into, scary. Deja News has a very nice 'Power search' page which allows changing of the specifics of the search One of the options, which is usual for all search engines, is to change the amount of hits per page and how verbose the listings of each hit are. Definitely worth a play with.
FTP search Next, suppose we're after a file? We can’t find it via the Web, or perhaps we did but the site is incredibly slow In this event we can use PTPsearch at http: ftpsearch.ntnu.no ftpsearch . Here's an example: I’ve gone to HotBot to find the Macintosh demo of Duke Nukem 3D for my Shapeshifter. I found it by using 'macintosh "duke nukem" demo download'. Unfortunately the site was really slow so I aborted the download but I now knew the filename. Going to FTP search and using 'duke68kdemo I found a site on an American university that was very fast and downloaded it direct by just
simply clicking on it.
With all of these search engines, the techniques for finding what you want are the same. You'll pick most of them up by experimenting. Just remember to use terms that relate specifically to what you want, otherwise use multiple terms to narrow the results down further. Lastly, don’t just look at the first hits.
Sometimes the best results can be found further on down the list, perhaps a few pages in.
Occasionally you will have to hunt through like this, using the back button on the browser to return to the hits and trying the next site and so on. Don't forget to put your favourite search engines in the fast links of your browser. All you need to do then is click on the buttons to go straight there. Hopefully you'll will find what you are looking for and a lot more besides. ¦ Mat Bettinson Search engines • http: www.altavista. digital.com • http: www.hotbot.cxHn • http: www.excrte.com • http: ftpsearch.ntnu. no ftpsearch • http: www.
Deianews.com COMMS Surf of the Month You know how good a search engine is for finding something useful amongst the Web's lunatic ramblings - but just suppose you actually LIKE lunatic ramblings?
Kf Iws There was a book published about a decade ago by the Reverend Ian Stang of the Church of the SubGenius called High Weirdness by Mail. The theme of the book was that the snake oil merchants of the past hadn't gone, they were just peddling their wares by post. When the author wrote in the introduction that "The kooks are our future" he didn't realise how right he was. The future is here and the Internet is now the medium of choice for the world's wackiest.
Welcome to the world of high weirdness by E-mail.
First port of call is the utterly brilliant Worst of the Web site Buzz, Melvin and Chip, the hosts of this site, review the Web's strangest, ugliest and most bizarre sites. I found the Harass Bob homepage link to be the most impressive.
The webmaster of this site decided to harass some guy called Bob for no particular reason. He seems to have dedicated a huge amount of time and energy to harassing Bob, and has created some real works of art in the process. If this is your kind of humour, you'll probably be pretty keen on the David Hasselhoff is Antichrist page. It’s all realty true. Just read this page and you too will become a believer.
Did you know that UFOs are the work of Satan? Check out the Paranoid Conspiracy Cosmic Rapture homepage. For a slightly less raving view of the famous Martian face funny rocks (take your pick) controversy Cydonia.org has a few good pics and a lot of good links.
Kookfans should check out the brilliant Kooks Museum Go there and visit such wonders as the Library of Questionable Scholarship. Conspiracy Corridor and the Monuments to Kookdom. As we are all Amiga users, why not combine your interests and visit Squid's Amiga page unsolved mysteries. Wherein you can find the secrets about Commodore and plenty more about UFOs, monsters and earth mysteries.
No round up of the weird and kooky can miss out on the old favourite, conspiracy theories. The oldest on-line conspiracy has to be the infamous Illuminati, who claim to date back to the last days of Atlantis. Not a busy site, but it contains links to some other famous world domination conspiracies such as the Trilateral Commission and Microsoft. The great enemies of the Illuminati are the Discordians, who can be found at the House of the Techno-Discordians Discordianism is the only religion in the world which hands out official pope cards, but this site must be considered dubious due to
the .org domain which surely no self respecting Discordian would want. Here you can read ail abdut Emperor Norton, the one and only Emperor of the United States. Although entirely self proclaimed, he got to eat for free in all the best San Francisco restaurants, had his proclamations published in the papers and made his own widely accepted bank notes, which all just goes to show that however mad an Englishman may be, he's probably far saner than most of American society.
There are certain persons who have become almost gods to lovers of the weird. Timothy Leary was the doctor who told 60's students to turn on, tune in and drop out. In the 90's he wanted everyone to boot up. Dial in and log on. Check out Tim Leary's home page and guess what? You can take a tour of his home. The good Doctor died earlier this year and had his ashes launched into space, higher than even he had been before. Robert rumoured leader of the Illuminati, extols his own brand of mind expanding philosophy at The Robert Anton Wilson Homepage. Finally, there is J.R. "Bob" Dobbs, who is
either a ’50s door to door salesman or the wisest Guru in history. He is the spiritual leader of the Church of the SubGenius, whose web site is one of the strangest and kookiest sites on the whole ’net.
Having come full circle, I leave you with this simple warning - don't look too hard - it's bad for the sanity. ¦ Andrew Korn Those sites in full Worst of the web: http: wnr.xoratoftheweb.cco Harass bob: http: vrtfw.c2i2.com -ricXo harass.hts RAWilson: http: www.rawilson.ccm Hasslehoff http: www.indirect.com www warran baywatch.htsa Paranoid conspiracy: http: www.mt.net -watcher Cydonla.org. http: www.eydo- nia.org Kooks museum: http: www.teleport.com -dXossy illumlnati: http: www.illusiinati.org Techno discordians: http: www.discordia.org Tim Leary: http: leary.com Subganiua:
http: www.subgenius.ccm Principla Diacordii http: 188.8.131.52 fiction principia-discordia.txt Amiga Squid: http users.ccmpassworXs.com -sguid smiga asiiga unsolved An Ideal Combination Amiga and Internet Your Amiga is ideal for connecting lo the Internet.
With its efficient memory usage and lull multitasking, you can send email, download files and browse the World Wide Web at the click of a mouse.
Wirenet and U-Net Make an ideal combination. Wirenet are committed to providing dedicated internet support specifically for Amiga owners. U-Net are a major, national provider of internet connections.
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AGA Experience Volume 3 again atI contain a similar content k its predecessors. All the software is brand new downloaded from various 88S’s and Internet resources - which have taken many months of I careful selection to bring you orty the very best soltware. The software on this CD have been compiled by true Amiga enthusiasts - not just somebody with the shovefware' approach A*ich has unfortunately Mcorowpow* OUT NOW am PC. Apple M« or AGA Amiga. It's in Interactive Multimedia Mia of over I gig of images, text related info, MPEGS. WAV and MOV files for over 250 female celebrities.
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Nemac IV! Dimeters Cut (CDROM) £24.95 From me producers mat brought you capital purashment. Comes ttvs superb doom done adventure Worms: Directors Cut (AQA) £1 9.95 Andy Davidson, the mad dreator of Worms. Drugs you this superb new verson of worms. W*tn load ot new features ncludng weapons. 256 ccCsir landscapes, grattio mode tvxd lots more Paul Burkley’s Foundation The Amiga Real-Time Strategy War Game Coming... 1997 Contact us for more details: www.sadeness.demon.co.uk foundation.html firstname.lastname@example.org Sadeness Software TEU-01263 722169 Sadeness
Software MOBILE:- 0370 766679 Last month we showed you how to get started with this excellent application given away free with May's CU.
Desktop Publishing Now it's time to really get down to some serious page designing... After last month's gentle walk through Professional Page's more basic features. We should now have enough momentum to try out the program's more powerful functions. The basis for this month's tutorial is what is known as a DPS or double page spread. Open any magazine and you'll see some left and right pages, forming what is known as a spread: a left and right page that join to appear as one big one.
To create a DPS in ProPage, you first need to create at least three pages, with pages two and three forming the DPS. Page one would be a single right hand page and two and three would form the DPS. Before you can see a DPS in ProPage however, tick the Facing Pages item in the Preferences menu.
One of the advantages of having Facing Pages turned on is that you can now place a picture (or text) right across two pages as you can see in our example (right). This is particularly useful if you have a printer that can print to the edges of the page. If you don't, you'll be left with a white gutter around each page.
Remove them by simply trimming the white bits off after printing.
After placing a picture across both pages, let me now highlight some of the other interesting things you will find on our DPS.
Page Name From Page Postscript Output Specs| A Tn make a double page spread (DPS), you aeed to create A Mis graphics and test ot make drop shadows by manually at least 3 pages so that pages 2 and 3 form the spread. Making a done of the test and send it behind the original.
Professional Page 4.1 Step 1 Starting in the top left hand corner, you will notice the headline for the page. This is made up of a picture (the large Z) and some text which is made up of two elements. A top layer in red and then a grey shadow piece below it to help lift the red piece of text off the page.
The pieces of text are arranged in layers using the two icons which sit directly below the Page Position gadget in the centre of the toolbar. These icons let you bring active elements to the front or send them to the back.
Drop shadows on headings etc. are all the rage in publishing these days and simple ones like these here are easy to do in ProPage. If however you want to create soft shadows with feathered edges, then you will need a package like DrawStudio ot ImageFX.
Step 2 I now want you to take a look at the text on the right hand side of the DPS example. As you can see above, text runs around the main image. It’s a simple effect to do, once you know how. Start off by using the free hand tool to draw around the edges of the main image. The trick in creating this line is to make sure that the line weight for the freehand shape is set to None (Draw menu). This means the line will disappear from view and will only be visible if you turn Wireframe mode on.
Even though no line weight has been set, it will still force the text to repel and cause it to reflow alongside the line you drew.
TUTORIAL A feat flows around an image by using the freehand tool to create a shape you will notice a picture of a car like this, to make the line invisible, give the shape a line weight of None. Pointing down the page. This was rotated by double clicking on the picture to bring up the Active Box requester. In here is a text gadget with the label. Rotation Gadget next to it. Use this to rotate objects by one degree increments. You can also rotate objects by holding down the Ctrl key and using the Null Pointer to drag a handle around to the angle required.
Step 4 Let's now move around to the bottom left hand side of the DPS. Here we see two small 'insets', images that are placed over the top of a main image. There is also some text notice the drop shadow again! But let's ignore the text and concentrate on the two insets.
There are a number of points worth noting here. In both images. I have used a genie (genies were supplied on the CD version of this program), called Fit Bitmap to Box to make sure that the image fills the box, a fiddly task to do manually. With the bitmap filling the box, you can choose to have no frame around it the top most inset image! Or to add a frame like the yellow one.
The final task in getting the text to follow the shape of the freehand line, is to double click on the freehand shape to bring up the Active Box requester. In here, click on the Irregular button so that any text placed over this box runs around the freehand line.
This trick can be used to shape text into recognisable images like one of a phone, or even the silhouette shape of a car like the one featured here. This type of task is covered in the tutorial book available for ProPage.
Start by double clicking on the box containing your image. Make sure the check box next to the label Box Frame is black to signify it is selected. Turn off Transparency by making that box greyAvhite.
Now click the pointer in the Left text gadget opposite the label Margins. Enter into the Left text gadget a small unit of measurement. I work in picas and entered 0.04 which is equivInport Graphic BMP EPS FreeHand 3.x EPS FreeHand EPS GIF 87a 1 IFF 11lustrator88 PC EPSF PCX ProDraw Clip TIFF ¦ 8 OK Cancel j A II importing a graphic, bold down the Shift key when pressing Right Amiga-G to choose the filter you require.
Alent to 4 points, the thickness of the line I’m going to add to this box. I work in picas and points because text and line weights are measured in points.
Enter the same figures 0.04 or equivalent!
In the Top, Right and Bottom text gadgets for Margins. When finished, click OK.
Now choose from the Draw Line Weight menu item, a line weight of four points. To change the line's colour, choose Line Colour from the Draw menu. A neat trick here, is to enter a larger margin than the line weight and make sure transparency is off for that box.
This results in a piece of white space around the line, useful when you need to make sure inset images stand out from the background.
To change the unit of measurement, go to Preferences Layout Tools where you can choose between Inches. Millimetres and Picas.
As a matter of interest, there are six picas to one inch and 12 points to one pica. There is a genie available that will convert between units.
And that's it for this month's tutorial, but do remember that there’s no real substitute for practice making perfect. And don't be afraid to try just throwing some pages together. You might be surprised at what you can do...B Larry Hickmott Next Month: After reading this month's tutorial, you should now have an excellent grip of how to use this program. With just a little practice now, you should be able to produce fairly professional results... Next month, we'll be taking the next big step by firstly looking at text formatting and then introducing some professional user tips for this great
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REALITY is like nothing you've ever seen before on the AMIGA Now for the first time you can access the awesome power of your computer with bewildering ease and use it to create TOP CLASS AMIGA software in few days by doing nothing more than clicking the buttons on your mouse or moving the mouse cursor around the screen - that’s itl It’s so easy you will not believe it! No programming is required whatsoever!
Here Is a small example of what you can achieve in minutes with Reality by using nothing more that your Amiga's mouse:
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All the hard work has been done lor you! With once complicated programming routines reduced to simple mouse actions that anyone can understand! That's the hidden power of REALITY!
Absolutely no knowledge of programming is required whatsoever Reality is unique! It is a completely new way of creating software!
MORE THAN TEN 90% SCORES HAVE BEEN AWARDED TO REALITY SO FAR FROM MANY DIFFERENT AREAS OF THE AMIGA COMMUNITY!
What you get!
The very latest version of the REALITY software construction kit which incorporates a whole batch of useful and essential utilities. These include: an Animation and Sound Studio, a Graphics toolkit, a Background creation system. Picture and Introduction creators, a FULL blown paint package, Text editing and disk utilities plus much much morel You’ll also receive a fully detailed user friendly instruction guide and a handy hints and tips guide! Two further guides that will show you how to make two full blown games from scratch!
Two full blown commercial games that have been created using REALITY for you to adapt and learn from! Issue one of the REALITY USER CLUB disk magazinel Two packed disks full of sound effects, music tracks and a MASSIVE amount of graphic images that can be used in your own software!
These include characters, enemies, weapons, bonuses, scenery, fonts and MUCH MUCH MORE!!
You get everything you need for creating your own full blown top quality software with ease!
You'll also gat FREE membership to the Reality User Clubl This will provide you with a phone helpline, a penpal list allowing you to contact and work with the already -MASSIVE REALITY userbase from around the globe! You will also have access to a HUGE range ot software that has been created using the REALITY system and 1000's of graphic images, sound effects and music tracks which you can use with your own software! We are willing to publish any software that you create using REALITY or if you wish you can have other companies publish your work! The REALITY user club can supply you with ALL
the graphics, music, sound effects and ideas that you need to create superb software with this system. ALL the hard work has been done for you I So what do you have to pay for thla totally amazing ayatemf Only £29.99! This product is worth many times this price and only due to forecasted large sales, low cost advertising and direct sales to the customer are we able to offer it at this unbeatable price! By creating only one piece of software you should get your money back many many times overl How much software do you wish to create? What more can we say other than you would be crazy not to
take up this very special offerl Creating software is much more interesting than using it, and REALITY is the perfect tooll Please note that the REALITY package is compatible with ALL AMIGA computers and is hard disk installable!
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Replacement Mice ......£6.95 MegaMousc 400 ......£9.95 McgaMouse Plus (3 Button) ..£10.95 Optical Mouse ..Sold Out New Golden Image TrackBaU .....£19.95 Pen Mouse ..£12.95 (ideal for CAD) JBB New Black Mouse for Amigas ..£9.95 x _ RAM CARDS A1200 A1200 with clock and 4Mb .....£49.00 A1200 with clock and 8Mb .....£65.00 A1200 with dock, 8Mb 8t 33Mhz FPU .£80.00 33Mhz FPU inc. crystal ..£15.00 RAM CARDS A500 500* ft A600 A500 512K w o clock ...£20.00 A500+ 1Mb w o
clock ...£20.00 A600 1 Mb w o clock ...£20.00 A600 1Mb with clock £30.00 tpffnu'1!'.'' '-jit_ Catwcasel for A1200 - allows you to connect High Density Disk Drives ..£55 Catweasel for A1500 2000 4000 ..£55 Buddha IDE Controller fir A1500 2000 4000 £55 Catweasel plus Buddha for A1500 2000 4000 . .£79 Oktagon 2008 SCSI Controller £99 Multiface HI ., ....£79 PCMCIA Controller for CDRom for A1200 £69 (Successfully launched at World of Amiga Show 97) Buffered interface for A1200 with IDKFIX'97
software allows you to connect 4 ATAPI devices to A1200 ...£59.95 Specially made hardware and software.
Allows 4 ATAPI devices, ie, 2 IDE hard disk & 2 IDE CD Rom ro Amiga 4000 internal IDE controller, through Alfapower on Amiga 500 500-t-, comes with hill IDEFlX software .....£59.00 yjiurjar* US %ul J ruSssrul A'j'Jiir'il jij ?usssiui 'J Best pricing on CD ROM Drives & Hard Drives.
We can supply CD ROM solutions for ALL Amiga* from A500 to A4000. We 0 will matchany genuine advertised price and also give four top titles free: Nkh Faldo's 6iampk nehlpaotf;Syndlcato; Pinball R ' -- - Engine on top where we have to price match any All our External IDE CO ROM Doves have built in power supplies (they do not draw power from your AMIGAl Three different options to connect CO ROM drives to AMO or At 200
a) Use PCMCIA port for total external solution without opening up
your Amiga You can Hot plug this device withouf harming your
B) Use Internal IDE port with AlfaDuo ifyou have
2. 5- Hard Drive (will be with lull IDEFlX software).
C) Use Infernal IDE port with Gl-Ouatro buffered interface if you
have 3.5' Hard Drive (will be wilh full IDEFlX software) All
CD ROM drives have play CD facility. Audio connection at front
as well as al the back. Metal casing I Fantasies & The I Quad
speed CD ROM for £149 00 £11 Si* speed CD ROM for £159 00 Eli
4*4 Disk Changer £159 00 Eli Eight speed CD ROM for £169 00
El- 12 Speed CD ROM for £179 00 Eli 16 Speed CD ROM for
£189.00 £15 '(tor A500 A500* Altapower hard Or... conttuUer
and Hard B5.T External Floppy Drive for all Amigas .£39.95
Internal Floppy Drive A500 500+ ......£28.00 Internal Floppy
Drive A600 1200+ ...£28.00 Internal Floppy Drive Al500 2000
...£28.00 _ HARD DRIVES . BUDDHA CONTROLLER FOR Al
S00 A2000 A40M ---------tlmm Ring C . J _ External Internal
External" Internal A600 A1200 A1500 A2000 A500 A500+ A4000
£149 00 £119 00 £129 00 £109 00 £159.00 £129 00 £139 00 £119
00 £159 00 £129 00 £139 00 £119.00 £16900 £139 00 £149 00
£129.00 £179 00 £149 00 N A £139.00 £189.00 £159.00 N A £149
00 44pm 2 connector cable ..£3 OO
40pin 3 connector cable 90cm ...£5.00 AlfaDuo
44pin to 40pin Interface & IDE cables..-£20.00 AltaQuaoo
3x40pin interface & IDE cables .£39.95
......£13.00 E J2L±S*Ji2?L4
3. 5’ Hard Drive Kit for A600 1200 ,,, „„
.t™™ .... £15.00 Diskbox to hold 10 discs
..£1.00 Animal Jungle design and
Dinosaur design ...£2.00 Optical Mouse Mat
.£5.00 2 in 1 Scanner Mouse
C. U ..0 . M.m. £3.00 IDE 2.5" Hard drives come formatted and
installed with Workbench. Cable, screws, software and
instructions supplied, (pltast nnp for availability)
120Mb £70.00 340Mb £109.00 ?
170Mb £79.00* 420Mb ....£119.00
250Mb £89.00 540Mh ....£129.00 Amiga Power
Supply 4.5 amp £15.00 Plain Wristrest
...£2.00 CD Cleaners -
half price CD Rom Cleaner
£3.00 Automatic CD Rom
Cleaner (baturj pawtnd)......£6.00 Laser Lem Cleaner
.£4.50 CBB3 Amiga
Joysticks .£9.95 Amiga
Joypads ...£9.95 _ Multi
Media Speakers: 100 watt (pmpo)
..£30.00 240 watt (pmpo) .....
...£45.00 300 watt (pmpo)* ..£59.95
* 3D surround sound IDE 3.5" Hard drives come formatted and
installed with Workbench. Cable, screws, software and
instructions supplied. IpUase nnp for availability) I
0GIG ....£149.00 2.5GIG ...£239.00 11
2GIG ....£159.00* 3.2GIG .£Call 1
7GIG ....£169.00 3.8GIG .£Call
2JGK ..£219.00 ( Bi- 4Mb Simms .£20.00 16Mb Simms
...£65.00 8Mb Simms .£30.00 32Mb Simms...£140.00
V. t - £69 00 800dpi . 800dpi
with full OCR (last few so hurry) ¦ -9 0(1 400dpt with
Migraphs acclaimed Touch-Up, Mergc-it and foil OCR
.....499.00 1230 33Mhz ? 4Mb
...£135.00 1230 33Mhz . 8Mb
..£145.00 1230 33Mhz ?
16Mb ..£175.00 1230 SOMhz * 4Mb
..£179.00 1230 50Mhz + 8Mb
..£189.00 1230 SOMhz ?
16Mb ...£219.00 c lisa: ) Viper MKV 1230
50Mhz plus SCSI interface with 4Mb...£159.00 with
8Mb...£169.00 with 16Mb.£199.00
ViperMKIV42Mhz.4Mb(no,upgrvkw*! £80.00 5!?
Viper A630 40Mhz . 4Mb |n« .
Viper A630 40Mhz . 8Mb in., u £110 00 £120 00 All prices include VAT. Please add £3.50 P8cP for items under £30.00, £5.00 for items over £30.00, £8.00 P8cP for Scanners, Speakers 8t Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome.
Golden Image accepts Access, Visa, Cheques & Postal Orders. E&OE. Prices subject ro change without notice. Goods subject to availability. Specifications sub|cct to change without nonce.
Goldenlmage (UK) Ltd Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 0LB Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 http: www.reserve.co.uk gold Talking Pages: 0800 600900 Our suntlar.l l .mu m.l ¦ «. N .1 ¦ 11.. n. appK - available on irqiicl Wr tin not suppl* on a trial »j,n It doesn't matter how good you might think you are, there's always a good reason to share a technical problem.
We're here to help you but remember to help us - by telling us as much as possible about your system.
Logos, meanings and mysteries: I RAM, and processors.
Plug-in hardware I of any kind: scanners, disk drives etc. r pieces Music, a MIDI an 1 thing th Miscellaneous i tools to keep 'your Amiga running smoothly.
Form-feeds, page-breaks, f preferences and lots, lots morel Monitors, Tvs, modulators, I screen-modes and all that stuff.
Spreadsheets, i databases, f organisers, accounts ... Everything i you need | answering about the Internet Not everything , fits into a pigeonhole, but anything you like fits in here.
Like the magazine.
Buy it. Especially Thought I'd drag the "Sounds" icon over to a spare work partition. I could work through it from there.
I've learned my lesson. Some great PD software. Eh?
Wish I'd known. This innocu- icon. Contained almost
Ous the about 120 seconds load- that the hard drive was in melt down. Chickened out.
Tried rebooting ing Unfortunately this left the partition completely full at 250Mb.
Unable to complete checksum.
Only way out was to reformat.
Can you imagine what would have happened if I'd put the icon into my current work partition?
Bought CUCD10 Still looking for software to play music Cds.
Loaded the CD up. Icons. Icons.
Everywhere. But alas. They were all empty. Tried everything.
Lesson here is commercial Cds boot every time. And. Could you give some idea of file size. On the Cds "sounds X meg".
And finally CD music software.
Everyone says. Ohl I got x to play OK. Well Every piece that I found had volume disabled or removed.
In the end I wrote to a guy in Norway Interplay. Pity I couldn't get it in the UK All the best with a great mag.
Andy, no address given.
The sound drawer on CUCD7 was 45Mb. This is pretty normal for a directory on our Cds, and they can get a lot bigger. This is Ihe beauty of Cds, Most people browse through the files on the CD and take just what they want. If you use Dopus or similar, it is very easy to check how big things are before copying.
There is actually no danger in filling your hard drive, you should have just let it happen and then deleted the excess. The danger is in j your i C to the . Like Quarterback Tools given away last month I can often fix it.it is something to be avoided.
As for CD audio software, there is some on pretty much every Cl CD.
AMICDFS2 comes with some - check out the CD-ROM drawer.
As for CCCDIO having but icons, actually it has, Unfortunately a bug in the old Commodore file system used on CD32s and Squirrels means that they are unable to read it. If anyone still hasn 'I got a replacement from us.
Just send your CD (not the case) to our normal address and mark the envelope "CD 10 fixdisk".
I have owned an A500 for seven mf:,years no HO until about two ofHr years ago used it regularly I have now decided to get back into computing and would like to buy another Amiga As I have not been keeping up to date with either the Amiga or computing in general. I would like to ask you a few questions.
1. What sort of set-up would you recommend? I am looking at using
the machine for music applications, possibly involving MIDI.
Would PC Mac emulation be realistically possible7
2. Would my best bet be to pick up a big box machine such as a
second hand A1500 and upgrade that or a second hand A1200 and
build a tower as you have been showing in recent months?
3. If I had my system, complete with peripherals, up and running
by, let's say, the end of the year, would it soon become
4. Finally, what are "Siamese systems" and are they any good?
Adam Webb. Kent.
An A1200 system with a MIDI module. A decent '030 accelerator with some extra memory and a hard drive will give you a very nice system i will run quickly and smoothly and won't cost too much. If you want to spend a bit more, a big box machine with Zorro slots will allow you to buy a sound card, giving you CD quality 16-bit sound. Make sure you pick up our March 1997 back issue, in which we gave away OctaMED SoundStudio, the best Amiga music package available. You can use this to produce direct to disk on your hard drive, but I CD quality output I 600Mb spare space i drive per hour of . A
CD-ROM writer can be bought for a few hundred pounds which will allow this to be burnt onto Cds. Emulating Pcs is slow, but Mac emulation works very well indeed. An ’ a Mac of equiva- i perfectly except for
• colours is about it to avoid slowdown.
I look out for a review of the graphics adaptor very soon - this promises to solve this problem.
2. The A1200 set up will be a little more compatible with modern
software. An old style big box Amiga can be an inexpensive
and excellent setup if you intend to use your machine
specifically for music.
3. The system would be very expand- i if you go the A1200
• has suf- t obsoles- I the review last issue!
V they allow an Amiga and a PC to work in very close harmony, sharing resources and hardware, and they are quite brilliant.
Citizen K I am hoping you can help me with my Citizen 120D+ v I printer, which I J want to use with my A500. The problem is that I cannot locate any printer driver software to get the thing to print.
I cannot locate an address for Ihe manufacturer, and no one that I talk to seems to be able to offer me any advice or help.
I can't believe that this has Lorem ©sun Gokx sit arret, coosectetuer adipiscrg elit. Sed dam nonummy ntoh euismod tmadunl ut aoreet doiore magna aiiquam emt voh pat. Utwia enm ad minim veniam, qus nostrjd exero tahon ulamcorper susapit Kjboiis msl ut a»qutp ex oa commodo consequat Dj s autem vei eun irure dolor in hendrerit in wfcutate vetit esse moleslle co' eauat, vei ilium doiore eu leugiatnula feed ss at vero eras et accumsan et mstoodiodignissimqui Dlandft praese-* lictatum rzril ? Using the manufacturer's print drivers is in the case of the Citizen 1200+ printer.
Not proved to be so difficult a problem. Please help.
Tracey Keenan, North London.
Actually, you do have a printer driver for it. The Citizen I20D+ can be run in two different modes, IBM proprinter and EpsonX mode. Drivers for these two can be found on your Workbench extras disk.
However it is well worth giving a call to your local PD library and getting them to sell you the Citizen Print drivers disk. This was released for free by Citizen some time ago and directly supports the I20D+. You will find that using it improves the quality of output no end. Try Classic Amiga PD on 0161 723 1638.
Upgrade mania I am now the proud owner of an A1200 basic set up. I hope to upgrade it soon.
Can you advise?
1. What is the minimum hard drive you recommend?
2. What is the cheapest accelerator you recommend?
3. What are your personal favourites in AGA games?
4. If I connect a CD32 to my A1200 can I save from it to my A1200
floppy drive or hard drive if I fit one?
5. Will I need extra memory?
6. Are there any Amiga clones for the following PC titles -
Microsoft Works, Microsoft Creative Writer, Microsoft
Plan It Letters, Partition Magic 3.0 and finally. More RAM More Speed by Hurricane?
Mr F R Parker, Birmingham.
Augue dus doiore te lejgarf hots.
Nam I ber temp or cum souta net ete tend ccton coogue rtbd irape-diet domng id quod mazm ptaceral facer possm assum.
Lorem psum door at arret, coosedeiver ado scing el*, sed damnonummy ntoh euismod Incdunt ut laoreet doiore magna akjuameratvOulpat. Uvwsi en ad mmim veniam. Quis noslrjd exefct talon jilamootper suscpit icbort-s msl daiiqup exea coofnodoconsequal.
Dus autem vel eum iriure doto' i always the best option - but it certainly is
1. Depends on your usage - writing text requires a lot less space
that rendering large 3D animations. Basic minimum is
probably 340Mb - smaller drives cost little less anyway
- but with hard drives you can have too little but never, ever
2. Given that the excellent Blizzard MkIV SomHz '030 is down to
just over £100 it’s getting hard to recommend anything
3. XTR, SWOS, Worms DC, Trapped: see our "SO Best Amiga Games
Ever" feature in the April issue.
4. Yes. If you have a CD32 already then fine, otherwise you're
better off buying a proper CD-ROM drive.
5. Very advisable. Your accelerator will either come with some or
take industry standard memory SIMMs.
6. Wordworth Office 6 is a good place to start. You might also
want a DTP package such as ProPage 4.1 which we gave away with
the June issue. Hard drive partitioning software is not a
problem for the Amiga
- you’ll probably get some with your hard drive, otherwise check
out RDPrep. We aren't sure what More RAM More Speed is, but if
it's some kind of RAM doubler you probably- won 7 need one, as
Amigas are a lot more memory efficient than Pcs.
Giving hard drives the boot Whilst in the process of converting to a tower system I've acquired a larger hard drive: a Western Digital 850 Mb. With the aid of the Workbench 3 hard drive install disk, I managed to prep, format and partition the disk and successfully copied the contents Tech Tips_ CD-ROM drives and mountfiles ProPast Everyone is going CD, and mountfiles seem to be causing the most difficulty to readers installing CD file systems. Squirrel users should find this useful too, their filesystem needs updating too, as anyone who had problems with CUCD10 knows.
The mountfile is a textfile, in this case usually called CDO, which tells the mount command the details of a connected drive.
This can be a Zip, CD-ROM drive, even a recoverable RAM disk.
The two things you are most likely to have to change are the unit number and the device. In some file systems these are set up in tooltypes in the icon and can easily be changed through Workbench. In others you have to edit the mountlist itself. Load the file into a text editor such as CygnusEd, overwrite the relevant lines, save the file back and you are done.
Unit number will be 1 for an IDE slave device, for a SCSI device such as one connected via the Squirrel - it should match the number dialled or jumpered on the back of the drive, and should be different to that assigned to any other device. The device field should, confusingly, read SCSI.device for most IDE mountfiles, but the mountfile that comes with the filesystem should already have this set.
Squirrel users Squirrels can have the CD drive set up in two possible ways.
One is as a CD32 compatible format, in which case the device name is cd.device and a unit number of 0. If you require this it is probably better to keep this software installed and install the new file system as an optional CD1: which you can mount if necessary. Non CD32 set-ups use the device SquirrelSCSI.device, and the unit number 3 seems to be fairly common but do check.
When you are installing a new CD file system, there are a couple of precautions worth taking. It is a good idea to put the new CDO mountfile in Devs, not Devs dosdrivers.
This way it will not interfere with your old system if it goes wrong.
Move your old CDO into storage. Then reboot your system so the old CDO isn't mounted. You can now try out your mountlist by opening a shell and typing in "mount devs:cdO~ and if your pin 1 enable warm booting?
Finally, do you consider it safe to continue using the new drive in this manner?
D. D. Green, Huntingdon.
Unfortunately, because some Amigas start booting very quickly, stow hard drives can be caught out. They are too slow to spin up after power up or of my smaller hard disk to it. Then the hard drive would not boot up.
A friend suggested breaking the lead to pin 1 which, in desperation, I did. The drive still does not cold boot, but on using a warm boot immediately after, it does.
Is there anything I can do to enable the drive to boot from cold, and what is the reason for the fail? Why should eliminating reset. Pin I carries the reset signal, and cutting it means that the hard drive isn't going to spin up every warm reset. It is perfectly safe to run your hard drive in this fashion.
Solving the power up from warm reset problem is a little trickier. The simple solution is just to power up and then almost immediately to a warm reset, but there are alternatives.
It can be done electronically, although this isn't a simple operation, and we wouldn 7 recommend it.
The simple answer is to switch on and reboot straight away. This isn’t much of a pain if you have a reset button on your tower. We'll show you how it is done in the near future.
For anyone with a similar problem who doesn't fancy chopping up their IDE cables, there is a program on the Aminet called AI200 HDPatch.lha (13k) which claims to solve these sorts of warm reset problems.
Reading through your and other magazines. I feel the time has come to invest in CD- ROM and allow the family to use what appears to be the future of software. I can buy what I need from Eyetech but I was hoping that I might be able to use my son’s perfectly useable Philips CDI. How can I do this?
R. Good, Nuneaton.
Oh dear, I guess we can’t help everyone. The fact is that there simply doesn't seem to be any practical way of doing this. CD32s aren't a problem because there are networking software Cds to do the work for you.
There is as far as we can find no software hardware for a CDI to Amiga link. If any readers know otherwise, please let us know!
Broken games and registration
1. Because of the rarity of new RPG and adventure games for my
A1200 I am constantly searching for games made for the A500
to bolster my stock of games. I am house bound and get a lot
of entertainment out of my Amiga, but many of these older
titles just don't seem to work on my A1200, even if I use a
degrader. Should I buy an A500 or is there some other
2. 1 have come across many utilities and software via Aminet
and other CD-ROMs which are 'unregistered' shareware, and
these programs are often disabled in some form. I know the
author wants (and indeed should have) support and payment for
his her work, but the address is usually in Europe and they
ask for payment in Dollars, Deutchmarks or Francs.
I'm sure there are many users who are quite willing to register and pay the fee but give up once they see the details. How does one deal with this?
How to write to Q&A... You can send your technical problems (or answers - EdJ to CU Amiga by the following means: By letter to Q&A, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ or Tech Tips at the same address.
E-mail: q + email@example.com or techtips@@cu-amiga.co uk We can accept letters or text files on floppy disk.
PLEASE DO NOT SEND SAEs. We regret that we cannot respond to queries directly, by post or over the phone, only through the pages of the magazine. We appreciate that some queries need quick answers, but we simply do not have the time to answer every query we get. SAEs go straight in the bin, so please save your stamps!
A. E. Perryman, Northumberland.
I. First off the good news. There are a lot of new adventure
RPG titles in the works. You should find plenty to keep you
amused over the next year!
Getting older games to work can be tricky... Relokick 1.4a is, we believe, the current top degrader, but ask your favourite PD library about game patches - sometimes there are patches to get a specific program to work. If no degrader works however, it may be that you are running into problems with the floppy. Escom fitted A! 200s with floppy drives that didn 7 like some older disks. You can have the internal floppy replaced, but on the other hand I’ve seen second hand I Mb A500s for under £50.
2. A good argument for the introduction of Euros? Shareware
authors are rarely reluctant to take your money, and will
usually be happy to take pounds sterling to a similar value.
Drop them a note and ask, and tell them to quote a sterling
price in the future! You can actually buy foreign notes from
any high street bank, although changing currency will probably
cost a couple of quid. The best option, especially if you use
a lot of shareware, is to phone your bank and ask them to
issue eurocheques to you. These work just like standard
cheques but can be written in European currencies. Remember
never to send coins!
I am somewhat of a dolt whenever it comes to computers etc. but I am willing to learn. I own an Amiga 2000 with a Quantum 3.5" hard drive and WB2.05 salvaged from an A600. My monitor is a colour Commodore 1084s and I've plugged some active speakers into that. I’m only interested in trying to make music (cheers for OctaMED SoundStudio, well good, it will get used) and I can play with Ppaint, Dpaint and DTP software all day. So. You may ask, what’s the problem?
I notice that there's a distinct lack of references to the 2000. Is this because the 2000, like me. Is becoming a relic of days gone by?
If, in fact, it isn’t, is it worth upgrading, and how would I go about this? I've been told to chuck it out the window and get an A1200, something about the AGA chipset.
Also, my three eldest children all have Amigas in their rooms, an A500 basic, an A500 with a RAM board and one A600. Could all three be patched to the A2000 so we have our own little Internet?
R. J. Stewart, Hatfield.
The fact that the A2000 has expansion slots (Zorro slots) means that it is a lot less of a relic than your children's old A500s, and can be expanded into a mean, lean modern machine that almost every A1200 owner will envy.
AGA is the standard, and a good thing if you want to play lots of games, but doesn 7 come close to the quality and screen sizes you can get out of a graphics card. Your monitor won’t give you the best out of a graphics card, but if you match one with an SAGA PC type monitor you can have flicker free screens with thousands of colours at four times the resolution your Amiga can currently display.
Processor power is yet another priority - how about a Blizzard 2604 Powerboard, due for release around the time you read this? It represents the most up-to-date technology in the Amiga market, performing at speeds a Pentium user can only dream of.
Then there is the CD-ROM route - easy, cheap and gives you access to huge quantities of great software at give-away prices. On top of that you can plug in CD quality sound cards, SCSI connectors, video toasters for professional computer graphics... the list goes on. Some of the most serious 'power' users out there have A2000s.
Still worried it is a relic?
The easiest option for setting up your intranet, would be to use a Parallel or serial network. These are cable link-ups, which aren 7 amazingly fast but are very easy.
Depending on how far you want to take it, you could get yourself a multi IO card for the A2000 and then have all the other computers permanently connected to each other, the A2000 operating as a ‘server’. Phone Epic marketing on 0500 131486 for Parnet software & cable.
¦ Q. This Internet thing then: what's it all about?
The Internet: a load or hype, or a genuinely useful resource?
Frequently Asked Questions ¦ A. The Internet is a global network of various smaller networks.
All the networks are connected together using a standard communications protocol called TCP IP All this means is that you can link any computer which understands this protocol to any other computer.
¦ Q. What could I do with It?
¦ A. Once on-line, you can use E-mail (for sending messages and files), Usenet news (for chatting or taking part in discussion groups).
IRC (for any real-time text-based chatting) and the World Wide Web (for information). You can download the latest free software to your computer, chat with other Amiga owners and even check out anything from local weather forecasts and cinema listings to the latest images from NASA’s Space Shuttle. You can even get details on Open University courses.
¦ Q. How do I start?
¦ A. You need a modem, suitable software (commercial or freely distributable), and an account with an Internet Service Provider (ISP). Last month we organised a complete Internet solution with software and an Amiga specific ISP If you missed out last month, then just give Wirenet a call on 01925-496482.
¦ Q. What sort of modem should I get?
¦ A. Make sure you get a modem which operates at speeds of at least 28,800 bps. Modems are going through an upgrade frenzy right now and most are available in 33.600 bps flavours, and upgradable to 56K speeds.
There are competing 56K standards meaning that not all ISPs will support them These benefit greatly from a faster serial port like the HiSoft Whippet or Eyetech Port Plus Jnr reviewed on page 60.
¦ Q. Con I go faster than
¦ A. Yes, either with a 56K modem or by using ISDN. 56K modems are close to 64K ISDN for downloading but upload at 33600bps Wirenet, the Amiga specific ISP we struck a deal with last month, supports the ’X2’ and K56Flex standard, a recommended choice. ISDN is expensive and quite complex. We’ll be covering this next month. Another interesting development is the promise of high-speed cable modems. More on that when they appear... ¦ CL What is H all likely to cost me?
¦ A. After the initial cost of the hardware (modem-€100, and a hard drive for the Amiga) there is a monthly fee to the ISP of about £10 a month plus the normal quarterly telephone bill. You can make it all less painful by trying the NetConnect pack from Active Software (tel: 01325 352260).
I Q. Can I shop using the Internet?
¦ A. You can already order goods in the same way as you would by telephone just by supplying your credit card details. The supplier will debit your account and dispatch the goodies the same day. Try to make sure you use an Amiga web browser with security functions such as Ibrowse or Voyager.
¦ Q. What about games?
¦ A. There are plenty of on-line games to join in; from multi-player adventures and strategy games to single player demos. Playing on-line Internet games is a great way to meet people and make new friends (and enemies!).
¦ Q. I triad an ISP and they said they didn't support the Amiga, what should I do?
¦ A. Try another ISP who knows something about the Amiga, like Wirenet 01925 496482. If you are technically minded, you can connect to almost any ISP anyway, but it’s probably best to get one that can offer technical support for the Amiga.
¦ Q. What's the difference between Internet and CompuServe?
¦ A CompuServe offers its own dial-up service and has its own facilities - accessible only by CompuServe members. However, the popularity of the Internet means CompuServe is now connected too, so you can enjoy E- mail from non-CompuServe users and browse the Web.
¦ Q. Does Netscape Navigator or Internet Explorer run on Amigas?
¦ A. No, there are no native Amiga versions of these programs; browsers that are currently popular with both PC andMac users. Naturally enough though, the Amiga has its own browsers, which we compare this issue. See the Battle of the Browsers head- to-head review on page 50.
¦ Q. Can I us« an Apple Mac emulator?
¦ A. Yes If you really must run programs such as Netscape, it’s possible to run it on an Apple Mac emulator such as ShapeShifter.
For best results though you will need lots of memory (8Mb or more) a faster processor (68030 or more) and a graphics card. In most cases, the native Amiga version is faster, more stable and generally a better bet. The latest Amiga browsers are very good.
¦ Q. Be honest: iaKaH hype or should I try It?
¦ A. Yes. There is a lot of hype, but the Internet is a fantastic resource which grows in popularity every day. There are more and more people getting connected, and importantly, more and more companies are getting involved too. This means that you can now check out local information, send E-mail to your overseas penpals and ask for help when your computer breaks down. You can also Shop, read the latest news, look at satellite weather pictures, check local travel information for a preferred holiday destination - you can even book your holiday while still on-line or just watch live pictures
from the other side of the world. The Internet is like a gigantic social club, shopping mall, encyclopaedia and TV station all rolled into one. You’re missing out if you don’t give it a try. ¦ John Kennedy Backchat Amiga Cubase?
Make yourself heard. Send your views and opinions to Backchat: CU Amiga, 37-39 Millharbour, Isle of Dogs, London El 4 9TZ, UK. Or E-mail to firstname.lastname@example.org I have been spending a lot of time at Uni getting people to buy Amigas, as they are ideal if all they are after is word processing their assignments (why get a £1000 PC for just that?). I have sold about a dozen A1200's so far:-l But I also know a few people who are very impressed by my A4000's music playing and editing facilities. They are literally on the verge of getting an Amiga but for one reason: Cubase.
A lot of people on music courses and in general rely on Cubase Some have assignments to do with Cubase, so the question which may have been asked before is: Why can't anyone persuade whoever develops Cubase to do a Amiga port? Surely the Atari ST version in 68000 code would be easv to do. I think that an Amiga ’Audio' pack advertised purely in music magazines containing an A1200 with Cubase for a sensible price would sell so well Do you think you could use your editorial powers to find out what is stopping this from happening?
Imagine a PowerPC version!
Both you and I know all about SoundStudio but musicians and studios seem to love their Cubase.
Suki, email@example.com Frankly it’s a bit lale for ihal.
Although you're right, it would be very easy lo port Cubase lo the Amiga.
Running on the Amiga's highly superior operating system it would kick the Atari version into touch.
However, all is by mi means lost Camouflage is shaping up lo be an incredible sequencer along the tines of Cubase Audio tin so much as it can sequence MIDI and record A D playback audio from your hard drive all at the same time). We'll be reviewing this exciting new package very soon, giving il a full in-depth test.
As for a real Cubase for the Amiga, there’s still a chance if the new Amiga International can follow through with a next generation machine.
PC sinner Forgive me. Sizable Amiga community, I have sinned When a PC at work started playing up. And I got to take it home to fix with elastic bands and bits of old Pcs blagged off friends, I started ignoring my Amiga. For one thing, this PC had a monitor, whereas my Amiga used my telly, and for another. Pcs have a future, don't they?
So. Anyway, this 33Mhz 4Mb 486DX became a 40MHz 8Mb machine, and I was all Amiga's back. So there happy with the monitor (but disappointed with the sound - I failed blagging a soundcard, so it was tike my old Spectrum), and my Amiga gathered dust.
However! Having been called upon to design a web site for work, and trying to use Paint Shop Pro. I realised that, although it was the best thing you could get on the PC. It wasn't a patch on Personal Paint. And now. Using PC2Amiga and bizarre little interfaces and circuits made here, my The moral of the story? Pcs are all well and good, until you try using them (except for my computer at work, a 32Mb P133 with a 17" monitor, which is alright).
Anyway, after that lengthy introduction, remind your readers that it's not all that necessary to use a mini-tower case if all you’re going to do is re-house your drives. We had an old 386 in a low- profile case here that wasn't being used, so I all-inched the memory Big A Box or cheap console?
Quite frankly. I do not see how £1000 as an asking price for an A Box is a lot of cash to I I part with You don't get SGI systems any- j I where near that sort of price range. Does a PC come with an ISDN connection, digitiser, letter of the month 16 bit sampler etc. etc as standard? (this is some of the ‘extra’ stuff an A Box comes with). Can PC's come anywhere near the A’Box's performance level?
Consider how much if would cost to beef up a PC Amiga Mac to that high level (which I don't even think is possible), then try saying that the A box is not cheap. Also, will you get Mac PC emulation on the other platforms? (Which I can see happening). Can you run trusty old Amiga appz on it? Thought not.
For all the moaning non-upgraders out there: you want to be in step with technology yet you do not want to pay for it!! Do you think that your Amigas will miraculously sprout extra memory or speed? Or do you think that coders will suddenly realise that a complex 3D engine can be written 300x faster and smaller, so the entire 200Mb game fits on one DD disk yet runs at 60FPS 1x1 on a bog standard A1200? You want fast 3D games yet you want them to run on a five year old machine. I'm sorry, but it's one way or the other.
Either upgrade or.shut up and stop moaning that the latest games require a CD-ROM 030+ 8Mb+ RAM minimum. I for one welcome these dertiands as it shows that the coders out there have moved on from coding for a minimum spec machine. This is only the beginning... We have a bright future ahead of us with the PowerUP and all. Don't like it? TOUGH!
Your excuse that Amigas were meant to be cheap is pathetic.
They were cheap for what you got and for what you expected out of them. Now our standards have raised and so has the quality and complexity of the games and software.
I for one believe in the Amiga and after a LOT of hard work and saving (I ain't rich and don't have a big salary; I'm only 16). I am buying a 17" Microvitec. A Zorro 3 Micronik Tower with an 060 32Mb RAM, a 12 16x SCSI CD-ROM, a SCSI Catweasel (which CU should reviewl and when available, a 604 200+MHZ PowerUp card and a CVPPC (when they get cheaper). I'm starting my A-level C++ course next year and am going to develop for the Amiga, using every little ounce of power the 680x0 and the 60x can deliver.
Come on! A CyberStorm II (060) only costs £400 nowadays PS. The same high praise is warranted for your magazine.
Do it right!
For another machine, and I'm in the process of filling this case up, and putting an Amiga power lead in. So. If you don't mind a slightly battered case, pay a couple of quid for an old 286 or 386 in the paper, rip its guts out and use that! If you get a monitor as well, use that too!
Finally, I've noticed that the gra- mar in the magazine is shocking.
Get a grip. Dickey!
Steve.AndersonSR@cf.ac.uk Web wonders Hi CU Amiga. This is a congratulatory note for your excellent web site. It is the best web site of all Amiga magazines. Your home page is a model for the other magazines to follow. It reflects the thought and effort being put into the site. There will no more complaints about the lack of new information on CU's web site anymore.
Mark Dekeyser, Canada My main reason for writing to you is to thank you for publishing Mat Bettinson's rather excellent article regarding decoding MPEG Audio Layer 3 which appeared in CU Amiga's May issue. I was also pleasantly surprised to read that the Amiga sale has finally been completed. My only hope now is that Gateway will actually do something useful and worthwhile with the technology which they now have in their hands, after having passed or should I say slipped through so many.
I seriously hope I never have to ; live in a world where every com- : puter on every street is Intel based and needs Windows95 to operate Please Gateway, do it ; right! Put the Amiga back where it was in 1985 and give people a
• choice before it's too late.
(remember, this IS the 4000 version which costs more than the A1200 version), and 32Mb RAM costs €120. Do yourself a favour and upgrade. I have and I don't miss my lovely hard-earned cash one bit.
Oh and another thing... Get yourself a modem and a connection to the Net. It hasn't been easier or cheaper and you’ll discover how alive the Amiga really is. I can't understand how I ever survived without it.
Alex Georgiev, Alex@sasho.demon.co.uk I would like to take issue with a point raised in reply to a letter in June’s Backchat. In reply to a perfectly sensible letter on how overpriced the A Box concept was. It was stated that it would be unlikely that a totally new Amiga could be released for under £400 due to the high research and development (R+D) costs. This is an error, and also demonstrates a 'mind set', now becoming wide-spread - that the Amiga is a low-volume machine fulfiling a small niche market.
Less than two years ago the Amiga was the most widely owned home computer bar none The A1200 in particular, in being the root of an expandable system, was the perfect home computer. It was only Commodore's pitiful 'good for games only' tag given to all Amigas, that allowed PC clones to take up their current market dominance.
So there is a very big potential market out there for our new Amiga. Once you start thinking big, those R+D problems fade away.
The Nintendo 64 was not cheap to produce. When I last heard it was selling for less than £150. Its R+D costs are similar. The difference is that Nintendo thinks big and doesn't mind recouping R+D costs over a longer period. The question is not can Gateway 2000 produce a new better Amiga for under £400. It can! The question is, does this company have both the motivation and long term vision required? I hope so.
Can't beat 3D I am writing in to challenge any of you PD shareware programmers out there to have a go at creating a 3D beat 'em up. This is one type of game we don't have on the Amiga which is a pity as Tekken and Virtua Fighter are great. A while back they said we couldn't create Doom-clones but look how far we've come.
Once you have something cre- AF Clitherow, Fife.
Some good points there. Yes, we agree there is still a market for a cheap home computer. However, to equate a new Amiga with the development and marketing of the Nintendo 64 is a little off balance. Nintendo and Sony are able lo sell their consoles at these amazingly low prices because they also control the software. They take a substantial cut of all N64 and Playstation games that are sold, and their whole sales and pricing policies are based on this. The economics of the PlayStation and N64 go like this: sell state of the art hardware at very low prices to get an enormous user base
installed, then make the real money by taking a licensing fee on all the software that's sold subsequently.
Good show Ahh, the World of Amiga show.
Now that was something to remember! Meeting up with friends, seeing the PIOS-1. Chatting to the creator of Dopus and of course, the CU Amiga stand!
Such wonders as the portable Amiga. Mat fighting with an Amiga to make it work and an excellent flight simulator (although I can't remember what it was called!).
Firstly, has Mat sorted out the problem now? Secondly, what do you have to do to get a CU Amiga shirt? And thirdly, what was the name of that flight simulator? Oh before I go back to tapping in lines of code for MaxLotto v3.x. just how do you go about getting a job at CU?
Forever reading CU.
Edward Farrow, firstname.lastname@example.org
o. uk Did we have the best stand or what? It was great to meet
and greet everyone, and the feedback was encouragingly
positive. The •mystery' flight simulator was of course TFX!
Yes, it was there, and playable, despite the doubters!
Mat is now a little calmer, but these things are relative... As forgetting a job with CV Amiga, prove to us you can be of use. Try sending us an example review, tutorial or feature.
Ated (even in early development stages), send it into CU Amiga to put on the cover CD. Why not team up with your Amiga owning mates and push the Amiga to its limits? Go and play a 3D beat 'em up and see how the camera angles and gameplay are done.
Chris O'Shea. Somerset.
You can vote for a conversion of Tekken 2 on the ClickBOOM wish list published last issue, but see our feature on Power Gaming on page 26 of this issue for more details.
Out of the blue It is quite interesting to see that Amiga has finally been bought by a company with a reputable name for once. The bid from Gateway 2000 was certainly out of the blue and startled even the most pessimistic Amiga enthusiasts. But this purchase appears to show confidence and the possibility of selling Amiga computers to devel- oping economies, like China and Russia. But as we all know, the Amiga was strongest in bonnie old Britain and the revival in this country may not be as easy.
The Amiga proved to be the ultimate computer with the first 32-bit console and Ihe pioneer in multimedia. It also gave users and even beginners like me, access to a user friendly computer with an easy to configure, multitasking beast of a processor (even though' it was a 500 Plus). But in 1991.
The Amiga range offered an added advantage to myself and other teenagers of the time, which was the ease to upgrade, the built in sound card and the built in speakers in your (what weighed a tonne) Amiga monitor. It also had the added advantage of not needing to install to hard disk which greatly helped the consumer.
But that's where it failed. Nine out of ten Amiga users did not have hard disks and were thus prevented from unlocking the power of their Amigas and realising its real potential I think the possible re-release of the 1200 models should come with hard disks as standard. Don't even give consumers the option of not having a hard drive. This way, consumers will have no arguments for being left behind in the race for technology a few months later.
The price mentioned around £350. Hmm... I think they need to be more competitive than thatl But one thing the Amiga certainly should try and do is to attack every school and every college If the computers are at school and colleges the pupils and students will sure follow by getting them as well, killing two birds with one stone.
The Amiga need to improve access times of disk drives and RAM, as most people have complained about these two times being far too slow.
Users should have the ultimate computer as standard and Gateway should use penetration pricing to market it successfully.
This may make Amiga trade in the red for a decade, but everyone will have one once the battle is over. Do not make low spec models (apart from the ones possibly going to China and Russia), so software firms can ultimate full specification hardware.. Amiga has a long way to go but to survive it must listen to its market. Thanks for listening Gareth Gudger, Amigaland.
We’U agree with you on Ihe matter of shipping all future Amigas with hard drives. Problems such as disk drive and RAM access speeds are rather more deeply rooted than you might expect, limited by the Amiga’s custom chips such as Paula (it's a bit more than a sound chip!I. There are certain alterations that could possibly be made to the existing A1200 to make it more attractive, but really time and money would be better imested in development of a whole new system.
Our survey says I would like to inform your readers of a survey being conducted by me. Peter Price, to find out what it is Amiga users want to see in the next machine. When enough people have filled in the survey. I'll be mailing it to Gateway 2000. And I would be grateful if you could give the page some publicity in your magazine, as hopefully this will attract people to vote Anyone interested in voting in the 'What Next For Amiga?' Survey can find the page located at: http: www.agima.demon.co.uk Thank you for mentioning the page in the magazine, and I look forward to hopefully receiving
hundreds of votes Peter Price, email@example.com Mag closures I've spotted a worrying trend that I thought had ceased, but now seems to have reared up again: magazine closures.
I remember when there were about ten Amiga magazines to choose from, but that seems like a long time ago I could never afford to buy them all, and I didn’t want to read every one on the shelves, but the choice was there I’ve bought CU Amiga most months since I got my Amiga five years ago. And enjoyed a selection of your rivals too Now it seems the whole thing is drying up. The games magazines went crap and then disappeared. Amiga Pro came and went before I could get into it.
Amiga User International has now finished and I’m hearing rumours that the trend is set to continue.
Without Amiga magazines, surely there will be no Amiga scene. I don’t want to put you on a pedestal (though you do a great job) but Amiga magazines are an essential part of it. Virtually all Amiga-related sales are based on mail order, and there's hardly anywhere else we can get information on the Amiga apart from magazines - although the Internet is a big help for those who have access to it.
What I'm saying is. If the remaining Amiga magazines close, the whole Amiga thing will probably go up in smoke overnight. I don't need to stress how devastating that would be to all of us. Especially so soon after the promising Gateway deal.
We've all been asking for assurances from the Amiga owners since Commodore died Now I'm asking you for assurance that you will be around to support us.
Just as we readers have supported you over the years, Glen Francis, London It’s a frightening thought, but don't worry, despite any rumours you might have heard to the contrary, CU Amiga is doing fine thank you. There's a world of difference betw een CU Amiga and the magazines that have closed Sales are very healthy and as a financial proposition, the magazine is more than pulling its weight.
We can't guarantee CU Amiga will be around forever, but we can assure you it’s got plenty of life left in it, and we’re manoevering to the best possible position to take full advantage of whatever new developments may emerge from Amiga International It’s a sad fact that when a magazine starts to fade, nobody wants to work on it and that shows through in the magazine itself, which leads to an accelerating downward spiral.
With the core team of Tony Iiorgan.
Mat Bettinson and Andrew Korn, all die-hard Amiga fans since the year dot, it’s certain that you won’t be seeing any of that happening with CU Amiga which promises to consistently give you a whole stack of reasons why we should all be sticking with our trusty Amiga, month in. Month out, every month!
To the Point... Cheap cover disks?
Is it possible to purchase back issue cover disks separate from the magazines, and if so how much would they cost?
Clive Seaden, Cornwall We can’t sell you the cover disks alone, but back issues of CV Amiga all come with their Cds or disks.
Ceneralty we don’t hate a license to sell major cover disk applications separately from Ihe magazines.
Instead we acquire the rights to publish particular software on a specific issue of the magazine. It is possible that in future we could negotiate rights to publish future cover disks separately from the magazines, although this would inevitably incur extra costs for us. It’s also worth bearing in mind one of the main reasons we can pul such amazing software on the magazine and sell it for so little is the sheer volume of sales see can count on to offset costs.
Not pink enough I’m disappointed by the lack of pinkness in your magazine recently. Other mags have been very good at servicing the needs of pink and purple fans such as myself, and I feel this is the only area in which CU Amiga is failing.
Here's an idea: how about doing a 'Pink Issue Special Edition' in which you just have a plain pink cover and every page is printed on pink paper. It could become quite a collectors' item. I'd buy it.
The Pinkyman, Stoke-on-Trent OK. All H-e need now is another hundred thousand like-minded people and we might just do it I saw TFX at WOA1 In response to Allan Brown who wrote in your June issue that he wouldn't be attending the World of Amiga show on the promise of seeing TFX. I'd just like to say that you missed out matel I must admit to being just as amazed as you probably would have been when I saw it up and running, but there it was, bold as brass and totally playable. I can tell you for sure, it does exist, and it’s a damn good game from what I played of it, certainly streets ahead of
any other Amiga flight Sims in most respects.
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POINTS OF VIEW ventures % by Tony Horgan Whilst flicking through some recent issues of CU Amiga, I came across a piece I wrote for this column in the December 1996 edition. On the subject of developers such as phase 5 and Pios, I commented ''What's required is some kind of joint venture between a powerful international player in the computer industry, and one of these smaller developers". At the time, bearly six months ago, that seemed like a pipe dream.
Now it looks inevitable that the pipe dream is to be turned into rock solid reality The developer: phase 5.
The project A Box. The powerful international player in the computer industry: Gateway 2000.
The message of the Gateway 2000 Amiga International press conference of last May seems to make more sense the more you think about it. Everyone was disappointed that a brand new world-beating plan for the Amiga was not announced, but no- one was surprised. However, the message we got was more than just the "wait and see" that it first appeared to be. In fact, it was a positive, if a little vague, declaration that they would freely license the operating system to third parties, and more encouragingly, they want to keep the Amiga beast alive by supporting those who are already working on
projects for future generation Amigas.
In phase 5's AVBox, and to some degree the machines from Pios.
Gateway and Amiga International have an almost fully formed logical progression of the Amiga. Presuming they want to make a new Amiga, Amiga 44 With the Amiga still the major player in non-linear video editing in the USA, Gateway have a market that's over-ripe for a tailor made upgrade path International could start their own project from scratch, which would surely mean at least a couple of years with nothing to show Gateway, or they could join forces with the likes of phase 5. Playing off Gateway's strengths, they could then have a stunning new flagship for the Amiga name ready to roll
within a matter of months, rather than years.
Gateway 2000 recently expressed an interest in offering an alternative to the current PC hardware platforms, and a new Amiga would do just that.
With the Amiga still the major player in non-linear video editing in the USA.
Gateway have a market that's overripe for a tailor made upgrade path, so even if the multi-level hobbyist market across the rest of the world isn't enough to sway them, this demand closer to home could be the key to J, “ get things rolling in the short term. ¦ cu Uy M.i.ri.. Co-operation can't work ¦ by Mat Bettinson I was following a conversation on the comp.sys.amiga.misc Usenet newsgroup about Amiga web browsers; one chap. Supported by some other contributors, had an idea. This being that if the authors of the major web browsers got together, they could make one really fantastic web
browser that would blow Netscape away’.
Since there are 100 mediocre find-it utilities on the Amiga, why didn't all some of the authors band together to make 'Ultimo Find It Deluxe Turbo Pro? Sounds good doesn't it?
Bzzzzzzt! This is flawed logic. Let me explain There're several problems with the theory that are easy to miss from the point of view of a shareware consumer. Firstly, do software authors sit down to program a package on the basis of what the Amiga market needs? No. The main reason is that they need a particular program themselves They probably don’t like other programs in the genre and actually would enjoy programming a better version, to their needs, from scratch.
Imagine you wrote the 'inferior' program. Someone calls up and says.
“Your program needs work, let's work together". Rarely is this call made and it's unlikely to be well received. If the original author wants to continue working on a project, he will usually be aware of shortcomings since software consumers will have pointed it out. Co-operation is not impossible but it's important to consider this from the programmer's point of view.
The specific browser issue illustrates this well Stefan Bumstrom.
Oliver Wagner & Yvon Rozijn all earn considerable sums in sales shareware fees, good on them. However this means that they are all trying to outdo one another, competing and driving the general standard forward. Further more, they have radically different 44 If the authors of all of the major web browsers got together they could make one fantastic web browser 55 ideas about how a browser should work. Yvon (Aweb) is quite opposed to the use of MUI for example. And any innovative idea could easily be 'borrowed' in some form, or even improved upon by the others.
Due to this.having these authors working on the same project is neither viable nor desirable - it can only hinder matters and reduce the level of consumer's choice. If it wasn’t for the fact that thousands of Amiga programmers thought they could do better. The Aminet wouldn't be a fraction of what it is today. Thousands of programs. All for free, all competing to be the best and hopefully good enough to one day attract a shareware fee Just let someone try to write a useful program, disable some of its functions. Distribute it and then charge £50 for upgrades. They can do it on the PC
but just let them try it on the Amiga No, the current situation is what competition, choice and back yard innovation is about. It's also what made the Amiga what it is today. ¦ Back Issues Looking for an Amiga program, article, game review tutorial, feature or a news story? They're all here ... June 1996 Kmkirw' rui 11,,''" ' Hit FUTURES FUTURES FEATURES December 1996 January 1997 AMIFr °",Hi DIS"S November 1996 iATW
f. onsterjr FEATURES March 1997 I _ ON THE DISKS Priority Order
P. fachm Overtime *1"!
April 1997 Method of payment Q Visa ? Am» Q Access Q Dinera Club cetd ? Cheque It Sletling) ON THE DISKS Am luads al FUTURES FUTURES ..Expiry date.. Signature ...Date Please make cheque* payable to EMAP Images Lid INSIDE Title ..... Initials .....Surname Address June 1997 lloialliiloiiifi Daytime telephone number ...... Complete this form and send it with your payment to CU Amiga Magazine Back Issues.
Tower Publishing, Tower House, Sovereign Park, Lathill St. Market Harborough. Leics.
LE16 1EF Tel: 01868 435 350
• Rates: UK: £5 99 Europe and rest of world £6.50 Except for
CD-ROM editions UK £6.99 Europe and rest of world. £7 50. All
prices include postage and packing Disks CDs are included with
all orders CD edition is available for the April 1996 issue,
and monthly starting from the November 1996 issue " i'sggj ¦¦1
Hll:' •' - jj|' wm A0 V w people, are a ,0,al'V updatt
* 1* ainHHin an iai.
Iboi id n th s it to unleash thei ew version of tiff competition rog isht icks iressing Cinema id Imagine, » up its sleeves nit lery so far - Don t buy a Mac!
Even if you were contemplating the idea of getting a Mac, Amiga Mac emulation is now so advanced that there's really no need. Recently Shapeshifter has ruled the roost, but now Fusion, a progression from the previous Emplant system, is getting ready for a serious show down. We'll be demanding tortuous tasks of it in order to find out if it really is 'The Mac'.
EH a a mam am mam mm SEPTEMBER ISSUE ON SALE AUGUST 14TH.
REASONS TO BE CHEERFUL In these 1interesting times for the Amiga computer, HiSoft would like to express its total commitment to the Amiga and its users. And what better way than offering you the best software and hardware products at unbeatable prices!
The Classic Squirrel and the Surf Squirrel have revolutionised the way you use your A1200 and A600 computers, making it possible to add up to 7 SCSI devices such as hard drives, scanners. Zip drives, CD-ROMs etc. With SCSI you get a complete, easy-to-fit and easy-to-use system that is fast, reliable and expandable. And now it's even more affordable than ever!
As the developers of the famous Squirrel SCSI interfaces we have been able to shave margins to the bone and bring some unbeatable CD-ROM deals. Just look at what you get in each of our Squirrel CD- ROM packs: ? Choice of internal or external CD-ROM drive.
? Choice of 2-speed, 4-speed or 12-speed drives.
? Choice of Classic Squirrel or Surf Squirrel interfaces.
? Choice of 3 FREE CD titles to get you started.
? Power lead and cables where appropriate.
? Full manuals on how to set up and use your new equipment.
? Extensive after-sales support, direct from HiSoft.
All you have to do is pick up the phone and call our friendly sales staff, free of charge - we will advise you on the best choice for your system and put together the best Squirrel CD-ROM pack you can buy.
The world famous Blizzard 1230 IV 50MHz accelerator board is now available from HiSoft at a new, low price. Trust HiSoft to bring you the best Amiga products at truly affordable prices and with full technical support from Amiga experts.
This is the highest performing 68030 expansion you can buy for your A1200 and we can now offer it with a range of options to give you maximum choice - whichever way you go, you can be assured of top quality, fully warranted products with complete after-sales service from HiSoft.
Blizzard 1230-IV ©Mb. Souk* mojo a mmu. U tm few npanUtle up to 12ft 2S6V»V £129.95 Blizzard 1230-IV 4Mb fet 60n *trrfi £149.95 Blizzard 12 30-IV 8Mb Uu. 6ow simm nciurkd. Ftnrt £169.95 Blizzard 1230-IV 16Mbdaw. 60m SIMM imfodrd fitirdl £199.95 50MHz FPU Co-Processor (when purchased with 1210-M £29.95 £99.95 Sqinrrd CD4X !m CD2X but with Uu quaO-sptrd CD-MOW £149.95 Squirrel CDI 2X *• CD2X but with ubr*i»t 12 *f**d CD-HOM) £2 39.95 Surf Squirrel Option iten* SCS phs ukra-Usi *r*l . £30.00 Internal Option (tor Atlm m to**r caw or your own caw) -£35.00 COLD PACK Blizzard 1230-IV 8Mb A FPU &
Surf Squirrel £249.95!!
• Current CD titles include AGA Experience 2, Global Amiga
Experience, Grandslam Gamer Gold, Sweet Touch, Women of the Web
& The Kara Collection 2-Speed CD-ROM Classic Squirrel 3 CD
Titles £99“ This amazing-value printer allows truly stunning
photo-realistic quality, with no banding, when used with the
Canon Studio software package.
This pack includes printer, Amiga printer lead. Canon Studio and free photo-realistic cartridge offer.
.£2a93S Squj £29.95 £79.93 i 12 Sampler TtVr Clarity 16 Sampler £99.9 S £24.95 Media MAGIC Maxon MAGIC Disk MAGIC 2 JWIst 2 database £99.95 Termite Comms £19.95 lermiteTCP Ibrowse 1.11 Net6 Web 1 Nets Web 2 web Explosion CD Personal Paint 7.1 CD £20.95 oevpac 3 Assembler £49.95 Highspeed Pascal £59.95 HlSOft BASIC 2 £49.95 camesmtth £6 The revolutionary Zip drive from Iomega is one of the major technological developments of the 90s, and it works perfectly on your Amiga with our tailor-made Squirrel Zip kits.
- SQUIRREL ZIPIOO PACK The complete Zip100 pack for any
SCSI-aware Amiga computer: ? Zip Drive including 1 cartridge
with PC Mac Zip Tools, 25-way to 25- way SCSI lead, manuals
etc. ? HiSoft Amiga Zip Tools software with Amiga-specific user
? Special 25-way to 50-way converter for use with Squirrel SCSI or other SCSI peripherals.
SQUIRREL ZIPIOO COLD PACK The Cold Pack contains everything in the standard pack (see left) plus: ? 2 extra Zip 100Mb cartridges, a total of 300Mb storage in the pack.
? SCSI lead of your choice: 25-way to 50-way, 50-way to 50-way etc. 95 95 £179 £19.93 £149 sa Make my "wn Cds? No, loo expensive. Well, not any more with tin- brand-new SquirrelCDR system. Combining a brilliant, 2-speed write, ( -speed read CDR drive with the excellent commercial version ot MakeCD. The SquirrelCDR system is unbeatable - just look at what you can do: ? Ba kup 650MB ot hard disk in under 40 minutes.
? Write up to 100 sessions per disc.
Y (reate own multimedia discs.
? ri'.ile v •llf ' i r' r" . I| m •• ? Back-up CD-ROMs.
? Back-up audio discs.
? Back-up console games.
? Back-up ANY compact disc!
? Create Mac PC discs on your Amiga.
? Create mixed audio data discs.
? Create lxx table CD 12 discs-perfect tor demos!
? Play CD-ROMs at 900kB |x*r second.
? Play CD32 discs.
Access all sessions ot a PhotoCD.
? Plav audio discs.
Ideally suited for the Squirrel SCSI interface's on the A1200, the SquirrelCDR will also work on most SCSI-aware Amigas.
SquirreK t)R XI ifrnr. Ukr I) Sort Syuim-I. Jpild £469.95 | SquirreK OR CT r«rdn%e Wl) **» **. WtoSOi*1mri I 199 95 !
I SquirreK DR I »«i*rfruiua* o *o5CV.i*.- 1149.95 MakeCU 4u*«-TM*raW OT-»x nomirnUVbl £39 95 Gold Disk dull. MmiMUrd • VMb iif» £6.95 We* are delighted to announce the immediate availability' ot the CD Edition of the* acclaimed CINFMA 41) raytracing package.
The CD Edition includes a brand-new version of CINFMA 4D, many more textures, scenes and objects 0200 predefined materials, 400 bitmap textures) and.
As a special FREE bonus, CinemaWORlD and CmemaFONT are inc luded!
For those who already know CINEMA 41), here arc* some of the new features: Direct 68060 support - rendering up to 100% faster.
? Brand new Material Manager with material previews.
? Materials now support colour, luminance, transparency reflectivity, environment, fog, bump mapping, genlexking, highlights and highlight Colouring as **parate mat«*nal attributes.
% Unlimited number ot materials on an object.
? I ighting system supports visible light, lens flares, glows, reflections, soft and hard shadows, conical, parallel, decreasing and fixed intensity light.
? Camera supports depth of field blurring and lens adjustment to allow fisheye, wide angle or telephoto lenses.
? Internal CyberC.raphX support.
? Palette sharing on 256 colour screens.
CINEMA 4D has a long history on the Amiga, being used all over the world by graphic studios, architects, television companies and enthusiastic amateurs Now its pedigree has been realised by the Macintosh and PC world who have raved about it (93% - MacFormal). Call us for a special cross-plattorm price 95 UPGRADE PRICES £199 lter 2 to CO edition CBS l er 3 to CO edition £29 j Whippe t
• The Whipjx't is a fully buffered, ultra high » speed serial
port capable of performing up
• to 400% faster than the A1200’s serial port.
• Data transfers with The Whippet are
• guaranteed to Ix* much faster, much safer
• and much more reliable than when using the standard Amiga
• The Whip|x*t really comes into its own
• when surfing the Internet. High speed
• drivers allow the use of web browsers, ftp clients, email
clients, usenet readers and other Internet tools, all at the
same time without any kiss of data and with full
• COMPATIBLE WITH
• All Amiga networking software.
• • All Amiga Internet software*.
• All Amiga communications software.
• • High performance serial port, up to 400% faster than the
Amiga serial port.
• • The Whippet is fully buffered for safer
• and reliable data transfer.
• • Up to 230,000 bps data transfer rate.
£a9as Easy install program Free 10-day trial account with Demon Internet Net&Web Software HP Hie transfer IhSoit Mail emai lllnnvse browser Usenet newsreader 95 £99 TO ORDER Hi SO FT OSOO 223 660 SYSTEMS ( jtJ In-,- hvilhin thcl Ki fll oahf *r, MiSoM pruduit i ntM.'dcbir can VV - .n y t Mastercard. VH* fciArfi 1,0. OeS nei'J. IMiilo j. t. Aii*Yn.iii fyiressetc. Dim rtlrj ihjqfc Carrugp »tl*» Hkw* f©' +4-1 (01 Ib25 71818! • ' ¦ I 44 (0) 1S?S li lor hjrtAvarr 2-i liv »¦ * w r «• £6 tor purermel mem .vvvv. l-r'i'fiO ‘ corn tfc-fisrry ihir goods ir am lu Aft pneet nJudr IM Vrl Cat tmte
avruit us ktr nptxt price- Wr * rpc crtnjurv "kartdhtf pur. Haw ivrtrrs C HiSnrt 199* Hof Confused by all the hype* about the internet? We’re not surprised. But here is the no-nonsense, quit kstart pack that contains all you net*d to connect, to send and receive email, to transfer fik*s.
To access those essential nc-wsgroups and to browse the world wide web. The brand-new Enterprise Net&Web pack is a breeze to install and a joy to use - here's what you get: ENTERPRISE -. R ENTERPRISE NET&WEB PACK NET&WEB + PACK ? 33 .6bps Fax Voic e* Mcxiem - cream Everything in the Enterprise Net&Web Pack (see left) p us JcrmUeK.fi software* that supports ppp tor connection to any service provider.
Amiga Surfin' Book, full of invaluable info on the* internet.
£129 ? Mcxiem & telephone leads 95 Are you wanting to connect to the Internet?
1. Comprehensive Software AMITCP v4.6 DIALUP AmlTCP n a new lull
TCP Mack, enhanced and developed by us and NSDi with full GUI
MICRODOT-II A superb and brand new commercial •mail and newt client, said to be the beat lor the Amigal ALL YOU NGGDTO CONNECT ANDSURF NetConnect provides you will all you need to connect to the Internet - full TCP stack, web browser, mail. News, ftp, ire and telnet clients.
You don’t need anything else, no need to worry about additional software. The CD version even includes pre-configured MIME-types for web browsing), datatypes, additional online documentation and more!
2. Commercially Licensed NO SHAREWARE - FULLY LICENSED SOFTWARE
NetConnect is a suite if commercially licensed Internet
software which means there is no need to register or purchase
any of the software contained within the package - no time
limitations, no hassle.
All the software contained within NetConnect are arguably the best in their class. You can add other commercial Internet software to NetConnect via the configurable ‘ToolsManager’ style icon bar.
3. After Sales Support THE BEST FREE SUPPORT - GUARANTEED We
pride ourselves in offering superb after sales support to all
our NetConnect lnternet users. We guarantee you will nol get
better free Internet related support from any other rival
company. Support via: STOP PRESS STOP PRESS STOP PRESS.
It's dead easy!
NetConnect is super-easy lo conned lo the Internet! Jusl choose the provider, enler some user details (name, email address), selecl your modem and you are ready lo start surfing' NetConnect also comes with a configurable icon bar to launch and manage your Internet modules - you can even add other software if desired. All the software within NetConnect is supported with regular upgrades Amiga Format concluded (June 97 issue): 'Almost the perfect package for the Amiga Internet user'. ‘If you need to get online, this «s the easiest way to do if and "It's good value for money too - especially the
bundle including the 33.6K modem' AMFTP The industry standard FTP client and the number ona FTP program on the Amiga.
AMIRC Again. The industry standard Amiga IRC client - said to be better that its PC and Mac rivals!
AMTELNET Use AmTelnet to maintain your web site, connect to external computers, play online gamas!
NET INFO Netlnlo is a now program by Oliver Wagner to search the net - treceroute. Ping, services etc AMTERM AmTerm is a comma program - connect to a BBS.
Sand files to your friends Amiga PC Mac!
X-ARC Brand new Dopus like archive management tool which integrates with the NetConnecI package!
• Telephone (during normal office hours - other companies charge
• E-Mail (you can email us directly with NetConnect or general
• Mailing list (subscribe to our mailing list - a general
NetConnect lnternet forum)
• WWW (the NetConnect web site contains news and upgrades for
registered users) Our aim is to help users with their Internet
connection after they have purchased NetConnect and we
understand that the Internet can be a daunting experience for
4. Quality Branded Modems We only supply quality branded modems
(Dynalink UK Ltd), which may cost slightly more than their
unbranded competitors, but they ship with a 5 year warranty,
the knowledge that a UK company offers support information and
you are buying a modem with quality (Rockwell based)
components new odsms,
5. Connectivity Offers NetConnect v2 Announced!
If you thought NetConnect was good, look at the specifications for v2 (due out around the end of July):
• Wizard GUI - makes configuring your ISP a doddle!
• New programs - Netlnfo and X-Arc
• Re-written AmiTCP Dialler (MUI based, more control)
• Programs are now keyfile based (can be used with any TCP
• Extras pre-configured: MIME types, datatypes, online help files
• Updated, latest versions of the modules (Voyager. Microdot-ll.
AmlRC, AmFTP etc)
• Printed installation introduction guide
• Printed manual - using the Internet and NetConnect
• Plus many more smaller changes and additions Latest Technology
Modems K56Flex modems are here! Download software and web pages
uplo twice (he speed of a 28.8 modem. 56k modems will operate
al 33.6K speeds for uploading but you can cut your phone
bills drastically when using the 56K technology!
Isn't it about time you upgraded that 1d.4 or 28.8 modem? For further information about the new K56Flex (Rockwell developed) technology contact us!
When you examine the competition you may notice that we offer NetConnect users substantial savings when they need to connect to an Internet Service Provider (ISP). We currently have two offers: save £20.00 (exl. VAT) from Enterprise PLC or a free trial period with either Demon Internet or Netcom. These offers add value to NetConnect.
6. Applauded by Experts NETCONNECT vl REVIEWS NelConnect has
received rave reviews by Amiga Internet experts from paper and
online magazines! Many of these reviewers recognise the
ease-of use of the package, the comprehensive collection of
software and the backup support we provided via our mailing
list, web site and telephone hotline (during office hours).
CU Amiga (June 97) - 89% Amiga Format (June 97) - 92% Gold Award “..if you're considering getting online, NetConnect is the perfect choice for the Amiga user.'
Amiga Computing (Juty 97) • 92% “Onfy a fool would miss out on the chance of buying such an excellent suite of programs at such an affordable price.'
TheLair (issue 3) 5 5 “..best of its class." (online http amigaworld com thelair) PureAmiga 98% (online http: Www.pureamiga.co.uk) DESCRIPTION PRICE Dynalink 1456VQE Data Fax Voice Modem £119.95 Dynalink 1466VQE Data Fax Voice Modem & NelConnect £149.95 Dynalink 1433VOE Dala Fax Voice Modem £ 89.95 Dynalink 1433VQE Data Fax Voice Modem & NetConnect £119.95 K56F!ex modems need to connect to another K56Flex modem in order to use 56K technology (make sure your provider supoorfs K56Flex technology). Call for furiher technical details.
• Quality branded Oynalink modem (Supported by Dynalink UK ltd)
• 33600 DOS OATAFAXfVOICe modem - trim v34 Throughput lo
115. 200 BPS via V42 b s data compression
• Group 1.243 sendi'eceve fax (14 4)
• Voce Commands - OSVD upgradeable (by software)
• Auto Answer
• Ful Duplex Speaker
• Can Dscnmmaiion
• Fax on demand
• Smultaneous voce and data IS.VO.)
• Massage playback via sound card speaker of headset
• Auo mode dotecbon allows modem lo connect with a modem that is
configured for differing connection modes ¦ Extended AT (Hayes
comoatitxe) command set
• Upgradable ROM chp (safeguarding against future specifications)
• BT and C£ Approved
• Amiga 2Spn aog Surf Squrrek'PC 9pm serial cable mcludod
• With Headphones and Mcropnme
• 6 year warranty • also undergone ngofOuS Amiga tests
POSTAGE DELIVERY WANT MORE INFORMATION?
£2 per CO World delivery £3 for 2-3 day delivery £5 for next day delivery £15 for Saturday delivery »re and send ASAP* Send your order to: Active Software, PO Box 151, Darlington, County Durham, DL3 8YT, ENGLAND.
01325 352260 firstname.lastname@example.org £:ailfcs4U You can also access the NetConnect homepage for additional info, latest news and to download a time-limited demo version of the software: http : amigaworld .com netconnect NetConnect CD Version or 3.5" Floppy Disks
33. 6 External Oynalink DatalFax Voice Modem £ 89q95
33. 6 Modem (as above) & NetConnect CD or 3.5" Disks *; Voyager
Next Generation j; :: Microdot-ll (call for release date and
to confirm price) AmlRC *1.57 J ; AmFTP V1.76 £ AmTalkv1.2 £
gOO AmTelnet v1.3 ? AmTerm v1.1
• 5'. Discount when 2-4 Vapor product* arc bought. 10% Discount
for S» Note that the Vaporware products are e-mail only but can
bo sent on floppy for NETCONNECT AND VAPORWARE PRICES product.
To connect to the Internet1 re iURF inect to the Internet - nd telnet clients, ibout additional soft- ed MIME-types for umentation and more1 SOFTWARE Internet software chase any of the soft- tations, no hassle, j arguably the best in iet software to style icon bar ANT6ED support to all our ill not gel better free mpany Support via: «s charg® for this1) leneral Internet enquiries| etCoonect lnternet forum) iraOes for registered users) nection after they have the Internet can be a NetConnect v2 Announced!
If you thought NetConnect was good, look at the around the end of July):
• Wizard GUI - makes configunng your ISP a doddte'
• New programs - Netlnfo and X-Arc
• Re-written AmiTCP Dialler (MUI based, more control)
• Programs are now keyfile based (can be used with any TC
• Extras pre-configured: MIME types, datatypes, onhne h«p m
• Updated, latest versions of the modules (Voyager. Mc odofr
• Printed installation introduction guide
• Printed manual - using the Internet and NetConnect
• Plus many more smaller changes and additions Latest Technology
Modems K56Flex modems are here! Download software and speed ot
a 288 modem. 56k modems will operate al 31** log but you can
cut your phone bills drastically when .%*¦»; rw 4M Isn't it
about time you upgraded that 14 4 or 28 8 meow-' ‘-y V*» « tion
about the new K56Flex (Rockwell developed) taefi DESCRIPTION
Dynalink 1456VQE Data Fax Voice Modem Dynalink 1456VQE
Data Fax Voice Modem & T.etCt' ' ' Dynalink I433VQE
Data Fax Voice Modem Dynalink 1433VQE Data Fax Voice Modem &
NetCc*--*.- ms link UK branded
* the nformation K5* - new 56k modemsf tice thal we offer ey need
lo conned lo i have two offers: save trial period with either
alue to NetConnect iga Internet experts reviewers recognise
tensive collection of soft- our mailing list, web
Nog getting onhne.
Out on tho chance of buying price."
Jawortd convtholair) Storm C Compiler Turbo Print 5