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Ohe awesome CeBIT show staged this March in Hanover. Germany, was used as a forum for a string of major new Amiga developments: PIOS ONE. PowerPC cards. POS. A Box and more were all being trumpeted as the next logical step for the global Amiga community. However, at the moment everyone is talking about cross compatible operating systems as the future of computing “ Dave Haynie was given a blank sheet to design a new Power PC based computer ” Providing an A1200 and PIOS ONE are linked via a Siamese system, the Amiga display will be retargetted to the PIOS ONE display. Quite how this works will depend on the operating system running on the ONE but for BeOS it's likely that one so-called workgroup' will be the Amiga display. As usual the keyboard, mouse and such forth will be redirected to the Amiga so that only one keyboard, mouse and monitor is needed for the PIOS ONE Amiga hybrid. To see how well the Siamese is capable of integrating the Amiga with another platform, look out for a review on the PC version of the Siamese II RTG system in the next issue of CU Amiga Magazine. BeOS system Another new operating system being touted at the show was BeOS, from the California-based Be Inc. BeOS originally ran on the BeBox computer, a 133Mhz PowerPC 603 machine which was dropped as Be Inc moved to a software only company. BeOS has been responsible for poaching a number of Amiga programmers already; hardly surprising considering that it has been heavily influenced by AmigaOS. The OS itself sells pre-emptive multithreaded multitasking as a feature, a subject close to Amiga user's hearts.
Click image to download PDF
Internet Radio Broadcast to the World from your Amiga!
PageStream 3.2 t Amiga DTP comes of age with this killer application.
SEE US AT THE WORLD OF AMIGA SHOW IN MAY Science lid. Rowlandson Close, Leicester. Incestershire. LI Tel. *44 0)116 2.14 06X2 Fas. *44 (0)116 2.15 0045 email, sales'"' wririhciencr.co.uk or techb'weirtlscience.co.uk f the sites latest software uploads. Each volume for un-archiving the files and a simple search My will even list the compact disc that the file is International Distributor:
- ORDERS 31 OVER £ 25.00 1 078 Weird Textures 3 000 Jneq Textures
Dem Rom Moqic Workbench Enhance MFA Utilities Experience MFA
AGA Experience 2 Scene Storm Zoom 2 Oh Yes! More Worm?
Octamed 6 Clip Art CD 3DCD-1 Objects 3DCD-2 Imaqes Retro Gold Card Games CD 17 Bit LSD CD 3 17 Bit 5th Dimensio Amos PD CD UPO Gold Imagine PD CD Multimedia Backdrop Sci Fi Sensations 2 Assassins CD Volume ; POSTAGE IS £1.00 FOR THE FIRST ITEM AND I CYTDA ITEM I Editorial ES our investigation into the intriguing area of Internet radio, and the second part of our DIY tower series. We've also got the best products reviewed by true experts as usual, as we know you demand quality.
Well, I hope you enjoy the mag, and I see you all again next month!
30 Build Your Own Tower - part 2 The second part of our hugely popular series takes a close look at moving an A1200 motherboard into a totally new PC tower case.
What's in it for you? How can it be done? How much will it cost* Find out, starting on page 30.
16 The Future's Bright... If you don’t believe us, just take a look at all the exciting Amiga developments that are finally coming to fruition, starting on page 16. Even though the official Amiga situation is still unresolved, the rest of the world seems determined to keep the flame alive. Thanks to the talent and drive of companies like Phase 5 and PIOS, whatever happens we are assured of new Amiga-compatible machines for the next millennium.
Cover Disks Er Super CD-ROM ABC Jai-Jaeim 3S.ISG Editorial Tony Horgan Lisa Callins Mat Beilinson I Andrew Korn C8MPAIT AIT EMTM Helen Oanby WfTTIITara Anthony Collins Neil Baihwick John Kennedy bMBOBSatlAIT Man Broughton CtHIOfTKS Tony Gill. Andy Mitchell.
Anthony Brice. Man Btonghton Mark forties. Leo Davidson.
Lany Hichmotl Jason Compton.
Jell Ranasinghe. Pat McDonald Steve Bye Ben Jennings ¦T MM Carl Elton Anthony Collins Sarah Best Sarah Jane Leavey Advertisin eting Et Management Sarah Janes Sandra McClean Andy McVittie Lira Merten Chris Perera Marianna Masters Genene Dick Panl Lanzaroni Kirstin Ritchens Sam lee Claire Matthews EXECVTM RyanBoundy Emma Minford Annabel Green Rob McBride CU Amiga Magazine ElyHMibHitofU peon mud Mariana Mosiors ir ita ikon ariytaie mater on) aiims Citt.il Aaubel Greta i yit rn o nn rqndat in kitrtowmt il Cl Amgi Niginio CMIII MSI fMNBB I iiu km i toiily cmc dak thto onti n retim ytm dish to Ml
fepKltn DISIU PRESS. 7 muon COURT. BOURTON INOUSTBIAl PARK. BOUR- T0N-0N-TM-1MTEI. GLOUCESTERSHIRE GIM 2HQ. TEL BUS! II1781 amnmmi a M|i IkyuM Hta nn cmpatmiK la me: .re ol dust wifiy |.l yw sine ail i«nu n tie kick if (astciid rimy artfe tn mm mi start »m II os« Ml will iMoss lioNts ilhorotM sliM ¦ Hr CMWlitai) ConyKtiiio nlrin n oily iicf*iid try post Bn Wry m (mism yliua aid (bo rim'i iios.it is tail Warns will hr imhid by *tsl Mar nln niy it palid hoa tnti U bat.
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mu II ye''* *4M i PJ yn|m (fell rai n (rod il »od 4 te PD SUBMISSIONS. CU AMIGA Magarioe. 17-39 Mill Harbow Isk ol Dogs, londoo. EH 9TZ.
BUllB nil uw-i Esnna Contacts 0171 872 6700 GENERAL@CUAMIGA.CO.UK SUBS ENQUIRIES: 01858 435350 ADVERTISING PRODUCTION FAX. 0171 216 6219 8 Image Studio 2.3 Still stuck with your old 256 colour paint package? Bring yourself bang up to date with the full 24-bit true colour Image Studio, a professional package for ail your graphic needs.
6 Kargon Warring wizards dual to the death in this great demo from the exciting new label Islona. Time for some magical fun methinks.
12 Super CD-ROM 10 As our prized cover CD-ROM collection breaks double figures, we celebrate with an extra special disc, featuring all of the above, plus a stack of clipart and pictures, loads of the latest and best shareware, animations, mods, utilities and too much else to list.
I've seen the future and it’s a nice shade of fluorescent tangerine. Basically it's looking bright for all of us, with lots of exciting developments finally making the transition from vapourware to hardware. Read all about it in our exclusive special news report in this issue. As usual we also bring you a top full package: this month it's the excellent Image Studio. You'll also notice 24 Internet Radio You could soon be running your own radio station from your Amiga, over the Internet?
Recent advances in digital audio compression are revolutionising the music business, and your Amiga is perfectly poised to take full advantage!
Special News Report Features MAY 1997 • CONTENTS 16 That bright future is revealed, plus regular news and Jason Compton's Stateside.
38 Racer 38 Flying High 40 Big Red Adventure 42 Euro League Manager) 44 Budget Games 46 David Bra ben Interview 48 Tips Central 52 PageStream 3.2 56 LightWave 5 ) 58 MindEYE 60 Epson Stylus 600 62 Into the Net CD 3 Pro Gen Genlock 64 PD Scene 67 PD Utilities 70 CD-ROM Scene 72 Art Gallery 76 Imagine 4.0 79 Next Month 80 Directory Opus 5.11 82 Desktop Publishing 84 OctaMED SoundStudio 86 Wired World 88 Net God 89 Surf of the Month 95 Frequently Asked Questions 96 Masterclass 98 Q+A 102 Backchat 104 Subscriptions 105 Points of View 106 Back Issues aba Amigas only Kargon discovered parts of the
dungeon appears and you can choose by moving the 'X' where you want to be teleported to. By the colour of the 'X' you can see if you can teleport to this place (yellow! Or not (red). To activate the spell press the fire button.
Double: Put off your opponent by creating a copy of your character.
Magic Eye See around with the dungeons with this flying magic eye.
Monster: Green, ugly, slimy monster which wanders around.
Turn into tentacle: Turn yourself into a tentacle for a certain time and the other players will avoid you.
To access any of the spells hold down left and fire at any point in the game and the menu will pop up with the icons.
Toggle left to right to pick a spell.
There are loads of other spells, potions and a shop option amongst other things in the full game but. You've got enough here to be going on with for now.
So be off young tricksters and try not to get turned into a frog too soon. Or a bat Or a little worm or a catterpiller ¦ e always like to keep abreast of what's happening in the games world and make sure we're there first with any new developments. So last month, we were delighted to here about a new games label, Islona and ACT&TCR that looked, if the preview material is anything to go by. To be bent on producing quality games.
Kargon was one of the three games that we previewed. And we were so impressed by the demo version even though it was all in German that we begged Islona for an English translation for our cover disk. Here it is.
As you can probably tell, it's a battle of wills and spells between two wizards who must run around the Dungeon Master-like maze trying to outwit one another. For this demo there are nine spells you can use which are as follows: Fireball I: burst of fire which damages all around it Destroy Walls: as it says Create Wall: Builds a wall in front of you if there is space.
Levitation: Ability to fly for a Remember you read it here first. Last issue's hottest preview gets onto the cover disk in its English form.
I nowuw Eyetech's Soring Specials: Mousemat £1; 17"Multisync monitor £399.95; Accelerators: '030 25MHz FPU £79.95. 030 50Mhz autoconfig £ 119.95; 040 25MHz £199.95; 060 50MHZ £439.95; Data fax modems from £34.95; SX32Pro-50 £349.95; SX32MK2 £189.95; enhanced PSU's from £39.95; lOOMB bootable IDE Zip drives £119.95; 3 months internet + 14.4 modem + s w £79.95; CDPIus system from £139.95 The Top-Rated Eyetech CDPIus for the A1200 2-speed and 8-speed CDROM drives What do the reviewers say?
Amiga User International - 97% "... II all worked faultlessly... * Amiga Format - 96%
• _ An absolutely superb bit of kit..' Amiga Shopper - 90% "...
This is a quality product..." Amazing Value - Prices Down
8-speed- only £189.95 Special Purchase - limited Availability:
Upgradeable 2-speed - just £139.95 The CDPIus is also available
as a full kit but without CD mechanism • so you can fit your
own - for Cl 19.95 H HO‘a. CDRoms.
I. IDE Bpa. Jm. ATAPI Up* streamer,
• ic powered from tt*e CDPtue unfl Comes wttn special Eyetech
060-compatiDb Mk2 4-devlc* EIDE buffered interface board •
easily fitted In minutes with no cutting drilling (Note that ©€
CDROMS must never be directly connected to me A1200 without a
buffered Interface) Ootd plated audio phono sockets* at rear
and Compute with Cmck-end-Oo h Considering a PowerStation? The
CDPIus is now available with an alternative, 230W, CE-approved,
PC MiniTower or Desktop case (which can also power your A1200)
- for only £25 extra em-mm SX32Mk2 & SX32Pro Internal Expansion
for the CD32 The SX32 Pro is now shipping! H hat do the
Make your CD32 into a high "9SH,. Definitely Recommended" Amiga Computing "90% - A Dream to Use. ” Blue Chip Award Amiga Format "93% - A Job Hell Done" Coid Award Amiga Uaar Inti powered, portable Amiga!
The SX32Pro and SX32Mk2 add... 33 or 50MHz 030 MMU CPU and FF»U socket 133IAu FPU K ct or*y cn the SX32%*2) Sewn tors* ky up to 64MB of 32 t* Iasi l«07t »| RAM ( 4 to BUB UU (70ro) RAM cn r* SXJ2VSi2t BU-e-rvd ©C rearuce W rswnal 2 5* hard dm* and men) heid dnv* SyQuest Jsz o even t spaad COPCDM (optional am on the SX32 Ufc2 Sockets tor ROB video (23 pin). VGA video 115 pin).
Parade* pod (2ft pin) Serial pod (25 pn). Floppy disk port (23 pin) Jurpw-sWeclatM tor PC or Anvga teyboerd irpul (external adapter on SX32t*2) K Ihe C0371 e using mouse pysbck. Keyooero aucso RF compose* *oeo am svms pons SX32Mk2 - sale price - £189.95 SX32Pro-50 - sale price - £349.95 Genuine Amiga BS key compact keyboard £34 95 „ SX32 floppy, hard drives 20MB-1 1GB. RAM Pleose ring Just a few SX32 Combo packs left - SX32 Mk2 or Pro-50, CD32, keyboard, 4M memory, hard drive and enhanced power supply - at unbeatable pricesI AMIGA HEALTH WARNING If you have recently fined - or intend to fit an
IDE AT API CDROM to your A1200 (other than an Eyetech CDPIus unit i without a buffered interface then your Amiga ic in nsk id tcnous damage anting in the future.
The A1200 unlike A400CTs and Pcs - has SO internal IDE huffenng On the A1200 the IDE interface ronnccts directly to the A1200 proccvwic chip which itself has insufficient output todri vc more than one IDE ATAPI device (and only then on « «h* n data cable) for any sustained lime period. To the best of our knowledge the Eyetech CDPIus is the only A1200 ATAPI CDROM supplied with a buflcrcd interface as standard Wc arc now making this 4-device buffered interface available separately for use with other kits and D-I-Y CDROM installations. At only £39.95 it is a small price to pay to preserve your
Amiga's health Mk2 interface now available ¦ Compatible w ith mil popular hard drive and accelerators - including Odd models BT ISDN USE NOW ONLY £199!!!
The Eyetech Zorroll ISDN Adapter gives you high speed Web-hrowsing and video conferencing on your Amiga for only £189.95 B of your o space. 60-moute corknuou. Uso ro.tncteO Web.
FTP. IRC. News end omett software. Intomot reterence book and 24hr technical support (rwe f*TCOM Detuned fcx existing convrj - or pock As Export peck plot VS2 m iupgrade k Vmi2t Bkrpsi ta»
- £40 00). El cables lull irwjUlaror D-I-Y and Bargain Corner
Hard-to-find parts for your Amiga project 1887 V lug 2 K)
phono pkig'sotket 12 sut»o moer is ono socket to phono plug
muer adapters (Gold £3.90) , F to 25 way M modem cable (tm) „ 2
(memo ptug to 2 a phono pkig t 1RV4'(4 »wie CVM 0 telephone
extensem coUea wWi 2 wey cmcrn adopser r tuppdst and PC
towerfdeonopt with integral peas cwd moot cMed PSU tor
A80OAl20OCO32CO(«OU si HO («( your old toed mo csorw pmwded) Al
IMSI - Professional Colour and Sound Videoconferencing • for
alI 030+ Amigas with HO & 6MB Works wW) most Amiga sound A
video Ogtoers (ProGrgb. Web. Tacnncoound etc) Works with 208
modeme. ISON etc Svnusaneou* text noeo eudo A Me tranter w with
230W PSU. CO A HCVZ» beys £8885 4pm M-F ei*enson cable from PSU
to asternal HDCD 0 8rV3 £8 88 33P*i t"*oppy *Veccmnector to4
pm HOCOROMpower pkjg £888 A1200 mternal cooling fan • dissipnto
that extra power! £18.88 VGA 23-f 5 pm adopter Vor A500«00'12CO
(most monOors) £1388 23-15 on buffered VGA adapter (all
Amgs&monitors) £24 85 Oqia board - use PC cards m bg-txu AMIGAs
£128.88 CmpUp f 10 2IS Chp RAMipgrsdD (or A500A150(yA2000’s
* (*adapter .ffti £98 88 EuU Cocktel software - £99.95 High
quality colour conferencing camera - only £159.95 25MHz 030
with MMU A FPU-A real bargain at £79.95 50MHz Turbo 030. MMU. 1
simm.FPU option £119.95 as above with 2 stmm sockets (up to
84MB) £134.95 0407060 A1200 UceUrtuon (No A1200 tower needed)
25MHz Turbo 040 with MMU & FPU. Only £199.95 33MHz Turbo 040
with MMU & FPU. Only £229.95 40MHz Turbo 040 with MMU & FPU.
Only £259.95 50MHz Turbo 060 with MMU A FPU. Only £439.95 SCSI
interface (lor all Turbo's) £79.95 (Zocdut - (tom Pv»T 1T Two
Major Sew A1200 Expansion Products from Eyetech PortPlua - high
speed serial and parallel port expansion 2 . 460Kbaud tittered
sen ports with low CPU overhead PC A Amrga compatible pwaOet
port t anelefring up to 5O0K byteWsec Optoral tvgh speed
PC-Amiga A A
• binOOKM I40OEM 36* •wrd 0me to 5 25' bey i 2 6* herd dm* P 3 5*
bey Wi 3 5 dasayio. Ire adopters Cl 2.85 3 5‘
ttoppy'SyOjest'Zip drw* to S 25* bey moweng edepters £885 40 pm
m-l detachable data ceMs torenemsl 3 5* HOCOOOM s £12.86 Ssmtne
external ftoppy IDE 9y X s»'tOC OP-fOE Joe ceoe £1285 Tha
following GatConnactad packages are now available from Eyetech
Expert pack. Three months unlimited internet . Complete
Software ¦ WMWWWM, AMIGA; Amiga Driver Software for Epson
Colour Printers and Scanners EnPrint for th« Stylus
Colourll lls Pro ProXL 200 500 800 820 1500 | - V32 14 4«ps
la. 4 ,
- V34 28 8Kbps data.
- V34. 38 e*Cbpa dett.
20 pin Ztp RatfA.tUbk chps 60ns
• or A3000 Ocsogon. 368 board etc £885 41200 RAM boards (clock.
FPU Ski I £34.85 SCSI ext Dp drives wi»*SU (no cart) £129.86
SCSI cable 2ftwdm -50* C*hw(t) 1m £8 98 £34.88 tpowV amp A psu
£1488 EnPrint v2.1.3 printer driver - only £29.95 ScanQuix v3.0
scanner s w - only £79.95 ScanQulx for all Epson scanners ¦ 24
b* scani.no w*h full range o* editing cptiom Scan-kHSgk' option
r Jpag or IFF formats Stand alone use or integrates with ycur
A t pec Aho avataow lor HP Mustek and Artec scanner* Superb
Amiga Internet packages from Eyetech Apollo Accelerators -
Unbeatable pricing Entry level AIIOO KorU rotors TN* MonUt*
Safe Spectefs £78.85 Ftta tn any A nappy Wtve bay or mat __
______ Tha xyaat way *» baOop ycsM data the IDE ZpPw* ftm* m am
Ai ae Bare IDE Zip drive time Eyetech ZipPrrp tooio - Just
£119.95 100MB Zip cartridges fust £14.85 1 or £38.85 3
rA8D8iMBSViisSWiftmi ni.S.« Tel UK: 07000 4 AMIGA 01642 713 185
Tel Inti: e44 1642 713 185 Fax: *44 1642 713 634
eyetech®clx.compulink.co.uk Maowrcard* swscn. Deiu. Cpousit
2. 5’ InstsntDnves tor the A600, A1200. SX32 A SX32 Pro Z1MB lds«
lor users of manly CDROM toflware on me COPkit and SX32 £34.85
344MB A 2 5* drive deal lor the SX32Mk2 and lor Vie A120P A600
£128 85 810MB A superb, supersbn drrve dow lor users of
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ex Mtmg kit and easy to 1c*km pictonel inatructicms
Ready-lo-use with WB3 0 and ova* 45 lop quality utiWes
metalled and corZigured lo the Toolsdaemon menu system.
AV drives come with a !u»y tesnced version of Optonica s Mme mulBmadia The Amazing Iomega IDE Zip Drive Another first from Eyetech | IIIIUM | http: www.eyelech.co.uk ~8yetech * Voted AVI Amiga Company A1200 InstantDrive Hard Disk Kits
2. 1 GB AV £229.95 2.5 GB AV (~3MB s) • £239.95 of Ihe Year
199577 «* » R e kvkwvs of lui
- AUI " The fastest drive I have tested on any platform ...9
- David Taylor • Amiga Format February 1997 Image This is the
most Amiga-friendly image processor you'll ever use.
Studio Not only does it work in full 24-bit resolution, it also has a wide range of conversion and intelligent degrading tools too!
Omage Studio has long been a favourite at CU Amiga. It's fast, effective and does many of the quick image processing options we need, from flashy effects to workman-like processing. Image Studio will run straight from the floppy and CD but there are a few configuration options which should be changed.
First of all. Select Screen Fonts and Mode in the project ¦ menu. Change the font and screen mode 10 voui prefer- H once Cyber Graph1 users may pick a truecolour screen- mode Now select Prefs from the Protect menu You II now have a lister with a lot of settings shown see Fig. 1) Image Studio stores the working picture (it can only work on one at a time) on a lempory device, using a form of virtual memory. By default this is your T: directory usually in RAM: and while this is quick, it defeats the purpose of Image Studio's virtual memory.
However, if you don't have a hard drive you will have to leave it in T: and limit the maximum size of picture to the size of your memory.
Hard drive users should go down the settings lister and pick Location of Virtual Memory Files Press the Choose button and select a place on your hard drive where Image Studio may store its temporary files. Check the Save Screenmode box and then press Save. Image Studio is now ready.
Image Studio is capable of loading and saving a very wide variety of picture formats including the new PNG standard, which makes this an excellent utility for use in web site creation. Load in a picture with the Project Open menu. Now go to the Tools menu and select Show Balance A small window will appear showing Brightness. Contrast and Gamma controls. (see Fig.2). If you change these and select Apply, the changes will be performed and the result shown in the colour preview window. Also note that the colour preview window can be as large as you like.
The image will be scaled to fit 24-bit images Image Studio is only capable of performing effects and convolves on 24-bit images. This isn’t a problem since you can convert any colour mapped picture to 24-bit and back again To try this out.
Select Colours from the Process menu. If you loaded a 24-bit image, you will be able to create a colour mapped image with or without dithering and any amount of colours you like. This is a very handy and powerful feature! Tip: For web images, use no dithering and try for the least amount of colours necessary for the smallest resulting picture file At any time you can undo the last process by selecting Edit Undo from the menu again. The amount of undo levels saved on your hard drive is selectable from Image studio it capable ol a wide range ol power lol transformations and convolutions Ibis is
an eiample ol the sharpen high ettect See page II Mk some more eiamples ol what it can do 01 Balance ¦ g Brightness ) Contrast ( Banna J -45 J -43 Red ¦sS I Green SI Blue v£l Apply the preferences. Now go to the Tools menu and select Show Effects and the effects lister will appear. Much of the options here are self explanatory, for example click on FlipY and then press Apply. The picture is turned upside down.
Now select Show Convovles from the Tools menu (see Fig.3) Here we have a large range of very interesting image processing effects. These are applied with some heavy duty matrix maths functions on the image so some of them may take some time depending on the speed of your Amiga. Again these will need a 24pit image to work on. Try the Blur High convolve, for that out of focus look Alternatively the SharpenHigh and SharpenLow can emphasis detail in an image, the SharpenHigh effect is so extreme that it generally makes a colourful mess. Focus is somewhere in between the two Extreme Effect
Another extreme but interesting convolve is Edge Detect. This makes the whole image black but highlights sharp edges in colour for an almost engraved look. Try making a negative of it from the effects window. Frosted Glass is another neat effect, the result is a little more subtle than Cross whereas Diagonal is the most extreme version.
RaiseLow and RaiseHigh give a 3D depth to the image and so does Emboss though this is more extreme. Emboss is typically used for logos and such forth to make subtle tiled background images for web sites. Try a negative of Emboss also for a fossil-like version of your image. The Shake._ convolve could be useful to give the illusion of movement on occasion and Texture makes the image look like it's been impressed on canvas. Try some random into the mixture.
Image Studio also has some other handy features such as being able to crop to the desired portion of the image. To do this, first select Show Co-ords from the tools menu. A tiny little window will appear showing the current X Y location of the mouse in the image. How accurate this is depends on the size of your preview window. You can drag a box to frame the desired part of the picture and then select Crop from the process menu. Note that you can also scale images for real via the Scale selection in the Process menu again.
When scaling images, note that the image will need to be 24- bit to use the super smooth colour average resize, otherwise only the 'fast' scaling can be used for colour mapped images.
Rearrange Now you've probably got quite a few windows open on Image Studio's screen. A tip here is to place them where you would like them, resize the preview window to fill the remaining space and then open the preferences window again from the project menu.
If you check the ‘save window positions' box and press Save, next time Image Studio is started the windows will be as you have arranged them.
Another handy feature is Image Studio's ability to rearrange a colour-mapped image's palette.
Just the sort of thing for getting that Worms level right, load in an image and now go to Process Colours. Select an odd amount of colours to take the image down to. After this, open up the Process Palette window. CyberGraphX users beware, you will need to change screen mode to a non truecolour mode for the palette window to open.
From the palette window, you can swap colours at will, sort the ranges of colours and generally tidy up the actual palette colours.
For Worms levels in particular, colours that correspond to reserved colours such as worms themselves, can be moved to the front of the palette where they belong. When everything is finished, just click on Remap and the image is remapped to the changed palette.
Lastly, one of the best aspects of Image Studio is its comprehensive and powerful Arexx port. You can write your own scripts of course, but you can also use the handy provided scripts by opening up the Tools Scripts window, (see Fig.4) The best bet here is to try the demo to see what's possible and if you decide to create your own, check out Image Studio's documentation.
Remember that you can hit Help at any stage in Image Studio to call up it's own on-line AmigaGuide help to set you straight. Have fun and don't be afraid to experiment!
Get the manual Get the best from Image Studio with the printed manual for just £6.99 including P + P This includes tutorials, info on all the commands and guides to creating your own Arexx scripts.
Draw Studio is also available exclusively to CU Amiga readers for a discounted price of £54.95 on CD, a saving of £20!
The floppy version is also available priced at £39.95. All of these offers are available from LH Publishing, 13 Gairloch Ave, Bletchley, MK2 3DH. Tel: +44
(0) 1908 370 230. Major credit cards, cheques and postal orders
... Freezes Framesp way to Grab Images on your Amiga The revolutionary SVHS ProGrab™ 24RT Plus with Teletext is not only the best way to get crisp colour video images into your Amiga, from either live broadcasts or taped recordings, (also costs less than any of its rivals. This real rime PAL SECAM NTSC* 24-Bit colour frami grabber digitiser has slashed the price of image grabbing on the Amiga and, at the same time, has received rave reviews for its ease of use and excellent quality results. ProGrab™ has earned honours from just about every Amiga magazine and Video magazines too!
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WmtTonyi | || || || | made payable to GORDON HARWOOO COMPUTE PS LIMITED We've reached double figures for our CUCDs with disc number ten. So it's time for twice as much fun.
On the disks Image Studio II has been a while since we gave away an image processing package, and according to the results ol our recent survey, this is the type ot software that most of you are after. Image Studio is a great little package, an excellent combination of ease of use and power. This is the perfect tool for every day image manipulation and file conversion tasks As usual you get more for your money with the CD version, with an 020 version available for a bit extra speed, a few extra pics in the pics drawer and an extra 16Mb of photos and textures to get you going Check out
pages 8-10 for instructions on how to use Image Studio, and if you use it to help you create a masterpiece, don't forget to send it in to our art gallery sectionl Making things work.
Click on a picture icon and a viewer load* up and displays the image. Click on a mod and a modplayer pops up and plays the tune. As much as possible of the software will run from the CD as well. However, some things on the disc won't run when you click on them. There ore several reasons for this. If it is a picture or animation, you may not have enough memory. If it is a demo. It may clash with your system. If it is a utility it may need to be installed and so on. If a program doesn't activate, and no error message comes up read the documentation.
It can get complex with games and demos. Many are written in an OS illegal fashion, which means that they may not work on every set up. Run the bare minimum Workbench and try them. If this still doesn't work, boot with no startup sequence and activate the program from the shell. You will need to know AmigaDos well for this.
Welcome to CUCD10. An even spread of software through all the normal departments means that CUCD10 has something for everyone. This is one of the best CUCDs yet!
CUCD 10 can booted from a CD32 or an A1200 4000 with adequate CD32 emulation. To allow you to use this CD just as well when you boot up from your own Workbench, we have included the INITCD icon, which will make various assigns to allow software to run from the CD. It also initiates MUI and the Newlcons systems - so don't be surprised if the look of your Workbench suddenly changes. It is all temporary and can be removed by clicking on InitCD again. To help you find your away around the CD. There is a DOCS.GUIDE, which connects you to pretty much every text document on the CD. And INDEX, a
search tool which allows you to search the CD for a text string. Like everything on the CD, click on them to activate.
CUCDIO on other computers.
The CD-ROM standard can be read by all computers, so if you don't have a CD-ROM drive connected to your Amiga but you do access to on another machine, you can still benefit from a CUCD. Files can be copied from the CD onto a PC formatted 720k floppy disk on either a Mac or a PC and then transferred over to your Amiga via CrossDos.
The audio tracks Stick CUCD10 in an audio CD player and play track 2 (track 1 is the data track and sounds abysmal). This is Cepheus.23 by Australian Homer J. a sort of techno track with a trancey ambience which swings from relaxed to frantic in a matter of bars.
Kargon This demo from APC&TCP in Germany is brought to you courtesy of Islona. The new games publishing branch of Epic, who have some really exciting titles on their way in the future Kargon is a one or two player game in which you wander around a dank smelly dungeon, blasting other wizards with magic spells and generally causing a mess.
It is very much in the mould of various games called things like WizardWars which came out a few years ago and were in turn based on an old board game called War of the Wizards r CD-ROMS What's in your drawers?
Root: The root directory of CUCD10 is set up like a Workbench disk, with all the standard directories - C. Devs.
Libs, Fonts and so on. You will find that these directories are all nicely packed full of files you can use on your own Workbench if you want.
There are plenty of Libraries.
Fonts and so on. If you want to copy anything across to your own system, just use a directory utility such as Directory Opus.
Cover game: Kargon. Click to play.
Image Studio: ImageStudio will run straight from the CD or can be dragged onto your hard drive and used from there.
Extra textures iage don't turtesy lave n i magic Don't drag this entire drawer unless you want 16Mb of clip Open the drawer and drag either lmageStudio6800C or knageStudio68020- as appropriate System: Delitracker.
- cpcc ayer. GmPlay. Mui.
Wnntcons. ParNET. Flick.
MaaMak. VvusZ and more. All the programs that are used to make your CUCD the most fnarxSy. Easy to use and attractive Amiga cover CD Tools: - fairly standard Workbench tools drawer Prefs: - fairly standard Preferences drawer.
Clock. Toolalias and some Newlcon utils.
Don’t ess to n be ther a Dos.
Is the ilian h WWW: Demo versions of the major Web browsers - Aweb.
Ibrowse and Voyager NG are all here Alternatively, browse the web without a modem.
Check out sites from Qoanto, Wirenet, the Lair and more. All you have to do is click on the Show WWW icon and the select which browser you want to use when asked and go!
CUCD: Here's where you'll find the really good stuff.
Online: Everything is here!
Amftp. Aminet, AmlRC. Amtalk.
¦ a 55 V*- . Yyebvjew Voyager- NG. RFCs. And a whole lot more. If you need comms software, it’s probably here.
CD-ROM: AmiCDFS2, Aminet indexes up to Aminet disk 17.
MountlSO and demos of Burnlt and MakeCD Graphics: A bumper Graphics drawer this month.
The usual collec-' tion of great MPEGs, some top Sci-Fi renders, the latest Picasso 96 and Cybergraphix software. OT players, icons, the brilliant Image Engineer. MpMorph and more.
Programming: Patchlib. Req- tools. MUI developers stuff for AmigaE. Blitz, etc.. Easyrexx. Enforcer.
GuiFront Gadtools based GUI layout utility. Arexx, more support for coders than the Silicon Valley orthopaedic braces company.
Demos: A more modest demo section after the amazing Party'96 antics of last month, 20Mb of plasma swirling, tunnel whirling, voxel hurling entertainment.
Information: Enough here to
- read to wear your I eyes down to a I knub. Libguide is I joined
this month I by Devguide. And there are sections on computer
humour and a guide to all the cards in the "Magic the
Gathering" card game. Best of all an excellent coilection of
Eguide texts, including the King James bible, Alice in
Wonderland, The Island of Doctor Moreau. The Picture of Dorian
Grey and a lol more.
Utilities: Essentials such as Executive.
Ffeqtoois. A collection of virus killers, a bunch of the latest datatypes, and a whole load more.
For our So it's Readers: A sizeable collection of readers contributions this month, although we are still way behind in going through it all.
Gems include a superb demo of a racing game from Italian reader Paolo Catani. Some more art from Belgian Patrice Mille, the updated Greenwoods XTR tracks from Dave Higton and a demo of the excellent Cartoon Studio.
Games: A great huge pulsating bundle of games including a very large selection of text-based adventures, the obligatory Worms levels and Klondike cardsets and a whole bunch more.
Magazine: Some MPEG Audio utilities and a whole stack of stuff for anyone who feels brave enough to try out the Listserv drama of this month's wired world.
Previews: A demo of the latest version of Draw Studio and the Sadeness software preview. Check out Women of the Web and the Hidden Truth.
Sound: Audio FAQ. Midiplay.
Hippo for Directory Opus, and of course another bundle of top notch mods and midifiles. To alienate ail your neighbours just crank up the volume.
If your CUCD does not load If your CD does not load contact Diskxpress on 01451 810788. If they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns.
Diskxpress, 7 Willow Court, Bourton Industrial Park, Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
“WoHd of £1200“ A “Top lOO Games” or “Epic I j bo upprmdmd to 1997 vonion for £12.99) Cds IT TOTAL MEMORY EXPANSIONS ™ A1200 trapdoor fitting memory expansions feature a battery backed clock and a socket for an accelerator FP A1200 trapdoor fitting memory expansions feature a battery backed clock and a socket for an accelerator FPU. Unlike other expansions that conflict with the PCMCIA port, our TOTAL memory expansions include unique software that will enable the maximum amount of memory to be used even with a PCMCIA fitting device.
NEARLY DOUBLES THE SPEED OF THE A1200 4MB MEMORY expansion £69.99 33MHZ 68882 FPU (PLCC) of only 8MB MEMORY EXPANSION £89.99 yi when purchased with above DATAFLYER SCSI+ Discology is the ultimate in disk copying power for the Amiga. The package comprises the Discology Disk, manual and Discology cartridge for making copies of heavily protected programs with an external disk dnve. Discology will also format disks, check disks for errors etc. Now includes CD ROM drivers and instructions.
L' Dataflyer is a 16 bit SCSI II controller card that converts the signals on the internal IDE interface to also run SCSI devices at the same time as the IDE hard drive. The Dataflyer SCSI+ will operate up to 5 SCSI devices such as CD-ROMS, hard drives. Syquest removable drives, tape back up drives etc. Unlike other SCSI interfaces, the Dataflyer SCSI+ is compatible with all known accelerators etc and it does not stop you from utilising any of the important expansion ports on your A1200 A600. The Dataflyer SCSI* easily installs into the A1200 A600 (simply pushes in.
No need to remove the metal shield) and provide- a 25 way D connector through the blanking plate at the back of the A1200. Full Instructions and soft ware supplied.
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PLEASE PHONE FOR A FULL INFORMATION SHEET £24.99 £19.99 MODEMS Our highly rated, top quality feature packed modems are ideal for Amiga users.
All modems include our FREE MODEM ACCESSORIES PACK (worth £1.0 .‘10} which includes a cable to connect the modem to the Amiga. NCOMM comms software. Amiga Guide to Comms and a list of Bulletin Boards from which you will be able to download vast amounts of free software as well as have access to E-MAIL facilities.
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TWIN SIMM TECHNOLOGY APOLLO 1230 PRO £149.99 all running at : clock. Easy trapO for such a low price. Will PCMCIA compatible with 8m0 APOLLO 1240 1260 68040 68060+MMU based A1200 accelera- APOLLO 1240 25 £199.99 (credit switch card sales only) for enquiries tel: 0161 796 5279 fax: 0161 796 3208 Send cheques or postal orders (made payable to Siren Software) or credit card details to:- SIREN SOFTWARE, 178 BURY NEW RD, WHITEFIELD, MANCHESTER M45 6QF, ENGLAND Access. Visa. Switch. Delta, Connect etc accepted OPEN: Monday to Friday 9am to 6pm Saturday 9am to 12pm ? Personal callers welcome.
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M December 1996 Since the design is based around standard components, the development time is much shorter than 100% custom designs like Phase 5's A Box. The net result is that while the AVBox is still on paper, the PIOS ONE is in prototype stage ready to go into production as you read this.
Siamese link Stefan Domeyer announced that the PIOS ONE machines will come equipped with the Siamese system, provided by German distributors Eagle Computer Systems.
However, we spoke to the Siamese developers. HiQ Systems, and while they were in talks with PIOS. No deal had been clinched and more importantly no BeOS or pOS client was being worked on It’s unclear how the the confusion came about but hopefully it can be resolved so that the PIOS ONE does indeed come bundled with the Siamese RTG hardware software.
The Siamese client software running on BeOS or pOS would enable an upgrade to the PIOS ONE not excluding an existing Amiga system. Far from it. The A1200 would be linked via a newly developed PCMCIA Siamese interface from Eagle Computer Systems Since it’s unclear if the Siamese will be ported to the PowerPC operating systems, these details remain speculative. The matter will be resolved before the next issue of CU Amiga so be sure to check the news pages then.
PIOS Computer Systems stole the show with their PIOS ONE machines, a new breed of highly powerful Amiga-compatibles.
Check out the panel opposite for an idea of what it looks like, along with some technical information.
Unfortunately for show-goers, the PIOS ONE was not actually up and running Although the hardware design was thought to have been finalised some time ago. A modification was made just before CeBIT to allow greater cross-compatibility with other operating systems (the addition of Apple's Hydra CHRP systeml. This alteration had the effect of throwing the whole system, so PIOS didn't quite make the big splash they had intended.
The PIOS ONE machines were designed by former Commodore hardware guru Dave Haynie. He was given a blank sheet to design a new PowerPC based computer “the net result is that while the A Box is still on paper, the PIOS ONE is in prototype stage” The mists of the Amiga's future are clearing. Things are happening, prototypes are being unveiled, and everyone it seems, wants a piece of the Amiga action.
Read all about the most exciting developments in ten years, in our special extended news feature.
Ohe awesome CeBIT show staged this March in Hanover.
Germany, was used as a forum for a string of major new Amiga developments: PIOS ONE.
PowerPC cards. POS. A Box and more were all being trumpeted as the next logical step for the global Amiga community. However, at the moment everyone is talking about cross compatible operating systems as the future of computing “ Dave Haynie was given a blank sheet to design a new Power PC based computer ” Providing an A1200 and PIOS ONE are linked via a Siamese system, the Amiga display will be retargetted to the PIOS ONE display. Quite how this works will depend on the operating system running on the ONE but for BeOS it's likely that one so-called workgroup' will be the Amiga display. As
usual the keyboard, mouse and such forth will be redirected to the Amiga so that only one keyboard, mouse and monitor is needed for the PIOS ONE Amiga hybrid.
To see how well the Siamese is capable of integrating the Amiga with another platform, look out for a review on the PC version of the Siamese II RTG system in the next issue of CU Amiga Magazine.
BeOS system Another new operating system being touted at the show was BeOS, from the California-based Be Inc. BeOS originally ran on the BeBox computer, a 133Mhz PowerPC 603 machine which was dropped as Be Inc moved to a software only company.
BeOS has been responsible for poaching a number of Amiga programmers already; hardly surprising considering that it has been heavily influenced by AmigaOS.
The OS itself sells pre-emptive multithreaded multitasking as a feature, a subject close to Amiga user's hearts. The built-in support for multiple CPUs is a key feature as CPU performance 'maxes out’ and parallel processing becomes the best option.
Some effort has gone into BeOS presentation as you can tell from the screenshot below.
The developers say they have The PIOS ONE Now a reality, the PIOS ONE looks like a very attractive option.
The PIOS ONE specifications; SYSTEM; ¦Standard ATX sized motherboard CPU board slot for single or multiple CPU boards3 PCI slots
• TransAM: 3 ISA slots AUDIO:
• Stereo audio in out 44.1kHz,16-bit Midi ports in out
• Internal sound inputs for CD and Aux
• Sound slot for advanced audio features EXTERNAL INTERFACES:
• 2 x RS232 high speed serial interfaces
• 2 x RS422 'geoport' interfaces
• Bidirectional Parallel port
• TransAM: PS 2 mouse port
• Maxxtrem: Apple desktop Bus port
• PS 2 keyboard port
• 2 x gameport
• 2 x ultra high speed universal serial bus (USB] ports
• Internal Interfaces:
• HD Floppy drive controller
• EIDE hard drive interface
• SCSI-2 host adapter CPU board:
• PPC 603 family, initially 133 or 200Mhz. Prepared for future
CPU families and multi-CPUs512K second level cache
• 3 DIMM sockets for system RAM up to 512MBController for RAM.
PCI bus and cache CONNECTIVITY:
• Ethernet, modem, ISDN cards via economy ISA or high speed PCI
GRAPHICS: ¦PCI graphics board, initially shipped with Trio64 S3
2MB VRAM card the way of big applications on BeOs. There are.
However, a lot of third party developers beavering away on
utilities. No-one considers charging for these utilities
until the platform is well established. Essential tools like
Internet, networking and file conversion utilities are
Implemented many of the functions that made AmigaOS so good while re-writing some elements in a totally new innovative way. One such example: the filesystem is a database rather than an on-disk structure. It can be searched in a fraction of a second.
Workgroups are another: workgroups can be running their own programs or have icons and windows in a certain position, changing to another workgroup instantly moves to that environment like an Amiga screen- change. A small window listing active workgroups is on hand for quick navigation.
Currently there's not much in BeOS is the only worthy GUI based non-Windows operating system for the PowerPC. With the possible addition of the Siamese RTG system, BeOS and AmigaOS are the world's best operating systems and blended in the extremely powerful PIOS ONE TransAM, one can't help but get excited at the prospects.
PIOS ONE TrartsAM system £978 including VAT for example set-up:
• PPC603e 200MHz with 512K level 2 cache
• 16MB of DIMM memory
• Seagate 21Gb Medialist E-IDE HD
• 8 speed CD-ROM drive
• Trio64 S3 PCI graphics card, 2MB VRAM
• CD of software; BeOS, Linux (+ X Windows) and pOS 'Bare bones'
systems with no memory, hard drive and CD-ROM will be available
according to PIOS' UK manager, John Smith.
Www.sassenrath.com ? Carl Sassenrath's Web page shows as the error of omcomplei programming languages On oHer is the specifications and philosophy ol his REBOL language, complete with the first reference manual installment.
No action on takeover front Once again, another deadline for the acquisition of Amiga Technologies has passed. The 28th of February was stated as the date for announcing the winner of a new round of Amiga Technologies acquisition bids. There's been yet more complications in the form of VIScorp dropping out of the bid and now it’s heavily rumoured that Dan Robinson has split with US 4000T manufacturer QuikPak and that they are not now part of the bid either. However, there’s also said to be around a dozen new bidders who have appeared out of the woodwork though no further details have been
forthcoming from the liquidators.
There are many rumours but few hard facts at the moment. No official representatives are available or willing to comment at the moment which makes things more difficult for all involved. We're still on the case though and we hope to have some details on the mysterious bidders, if not an announcement of a new Amiga Technologies owner, in the next issue.
New language A new language programming called REBOL is currently being developed by Carl Sassenrath. Carl was the creator of the Amiga’s 'Exec' and until recently was the resident operating system expert at VIScorp. Originally called LAVA, the project was renamed to avoid confusion with JAVA. So what is REBOL and why does Carl Sassenrath desperately want to invent another language?
REBOL. Pronounced 'rebel', is said, in ‘general’ terms, to be a "small, flexible language for sharing content (documents, databases, programs, multimedia) “ REBOL is Sassenrath's vision for how computing should be rather than how it is. ” between people, computers, processes and networks".
Sassenrath's web site at http: www.sassenrath.com. goes on to describe in more technical terms that "REBOL is a distributed object language which interprets symbolic, dynAMIGAlly-scooped, relational environments" REBOL is Sassenrath's vision for how computing should be.
Rather than how it is. It's supposed to be a simple language to combat the idea that computers need to get more complex to do greater tasks. One thing’s for sure, he performed miracles once during the Amiga's development, so perhaps he can again. We'll be keeping an eye on developments, meanwhile a preliminary test version of REBOL is due for release shortly. If at all possible we'll try to get it on the next CU Amiga Super CD- ROM. In true Amiga-spirit, Carl is continuing his project even though there is no official funding for it.
So just what is the PowerPC and why should we be excited about it? Motorola have a history of redesigning their CPUs from scratch every decade or so. Doing so may have meant that they didn't become as popular as the Intel rivals but because of the rethink they were generally faster, cheaper and easier to program than the equivalent Intel chips. The 680x0 series is about the equivalent of the 80286-80486 Intel chips in terms of architecture and performance (though superior in many ways) while the 68060 resembles a Pentium. Sadly since Apple jumped to the PPC early, the 68060 never had the
manufacturing technology upgraded for much higher clock rates. Instead Motorola teamed up with IBM and Apple to produce a new super processor which would compete with the best Intel had to offer. This resulted in the PowerPC. These chips are firmly RISC designs and not hack on attempts like Intel's. For this reason even the inexpensive PPC 603, intended for portable low-end applications, matches the Pentium at the same clock rate. The later CPUs like the enhanced 603e and the 604 604e series are still cheaper and yet considerably faster. The 604e even outperforms the ultra expensive
Best of all, you don't need to run Windows on them. In fact it's rumoured that Microsoft wanted a payment of around USS600 million to develop Windows NT 5 for the PowerPC. At this point Motorola and IBM decided it was time to part ways with Microsoft, a luxury they could afford since a few Unix Oses already run very well on PPC machines, as does MacOS, BeOS and the forthcoming pOS from ProDAD. All of these are more efficient than Windows before considering the hideously fast PowerPCs. Unlike Intel, Motorola's core business is in making a wide variety of silicon including embedded
microcontrollers, many of which are based on the 680x0 series. The future of the PowerPC architecture is looking extremely bright at the moment; The new 2.5V 'p' series of the 603 and 604 are set to reach clock- rates of 300mhz shortly and the new G3 CPU range, code-named Arthur, looks to be so far ahead of the competition, the industry may need i to rethink who's top dog. The bottom line is that a PowerPC ; machine is much faster than a PC, I-.
Even a Pentium with so-called MMX technology. Couple that with a more r*jTr*'*r VV ..i efficient, faster operating system and wW computing takes on a new meaning. , J ¦ A Box Update Interest in Phase 5's PowerPC based Amiga replacement the A Box has been at lever pitch since our February issue preview Although A Box is a long way behind the less technically innovative but imminent PIOS ONE.
Phase 5 have been concentrating on the development of their PowerUp PowerPC boards, which they see as a step towards the eventual release of the AVBox.
With development of the revolutionary Caipirinha chip to follow.
Phase 5 plan a Caipirinha based graphics card spin-off for Cyberstorm PowerPC systems later this year, building up to a proposed launched of the A Box itself in a year's time.
Roadmap Phase 5 have released a development 'roadmap' ftop right) to keep people up to date with progress on the AVBox. Bars in green represent completed tasks, yellow for current tasks, and red for future tasks yet to be started.
The A Box has been in planning since late '95. And the Phase 5 ASE (Advanced Silicon Engineering) group was set up mid last year. They are currently working to a schedule of public presentations of the A Box in November with deliveries to developers by the end of 97, and a product release in spring '98 With the PowerPC based PIOS ONE supporting the pOS operating system, and Phase 5 using their own OS for PowerPC cards and the A Box, the spectre of a VHS BETAMAX like struggle for supremacy has got the Amiga community concerned.
Phase 5 explain.
"An operating system ... can not be evaluated from looking on a nicely designed GUI; it must be evaluated running completely independent from any proprietary features (or OS code) of the Amiga itself, showing multitasking and multiprocessor support, as well as all the necessary support for graphics, sound, drivers for SCSI. Ethernet. ISDN, other devices and anything else that counts.
"We have spent a lot of money and efforts (and will spend even more) into our current developments. And we need to make sure that we have a working OS solution that fulfils all the demands of future computing. As we had announced earlier, we do have a fully AmigaOS 3 1 Exec running... However, a next generation OS needs significant enhancements, so we can't see that an OS which extremely close to the
3. x can fulfil the That's also valid for therefore we won't use
support pOS unless we Direct Software's Power Amiga Direct
Software are planning to sell a tooled-up Amiga, known as the
Power Amiga. The machine consists of an A1200 motherboard in a
tower case with seven Zorro slots. A Picasso IV graphics card
will be included in one of the Zorro slots. Direct Software
also plan to offer an upgrade path so that an A1200 may be
swopped for the tower system, removing the extra cost of a new
A1200 motherboard from the overall price.
It's planned that the 'mark 2’ version will come fitted with the forthcoming PowerUP PowerPC accelerator card from Phase 5.
The hard drives are said to be installed with Workbench 3.0, PD software and other unconfirmed software titles. Direct Software also claim they are in contact with third party software developers to convert PC and Mac titles to the Power Amiga. Check out the news pages in the next issue of CU Amiga for more information.
Be convinced that it is a working and complete Phase 5 go on to voice concerns about their hardware being dependant on company's software, but have left e door open to a iture port, leiails on Phase 5's iwn alternative are a little sketchy. They have specified a UNIX kernel as the OS core, as this is a proven and powerful system. AmigaDos has always had a lot in common with UNIX.
Amiga + Unix =?
By implementing an OS with the shared library and device support of AmigaDOS, modern UNIX systems and the memory handling features that UNIX supports but AmigaDos doesn't. Phase 5 plan on producing an OS which has the power of a modern system and the efficiency and friendliness that makes AmigaDOS so special.
With features such as multi user Support, multi processing and an object oriented structure allowing transparent system plug ins, the new OS could really be an AmigaDOS for the next decade - mean, lean and multitasking.
On a day to day level, Phase 5’s OS will resemble AmigaDOS, with a similar look and feel, systems similar to datatypes and Rexx, an Amiga-like CLI, and a "Virtual Amiga Machine" which will run original Amiga 680x0 binaries. There will be a higher level of implemented functionality, including SCSI, Ethernet and ISDN drivers. Audio and graphics device ' drivers, and TCP IP protocols.
Phase 5 hope to have alpha and beta releases of the A Box OS available for developers running PowerUp accelerators by the end of summer. The long and the short of it is that A Box should be poised for an exciting head-to- head with PIOS ONE.
READER OFFER Order that manual NOW!
OctaMED. _ „ SoundStudi To get your hands on this great offer please complete this order form and send it to: OctaMED SoundStudio RBF Software, 169 Dale Valley Road, Hollybrook, Southampton, SOI 6QX United Kingdom.
With the March 1997 issue, CU Amiga Magazine exclusively brought you OctaMED SoundStudio. The Amiga's best music software package. Over the years, this incredibly powerful program has grown from a simple SoundTracker clone to a system that cannot be matched by any other package. It has sprouted a whole load of features since it became known as SoundStudio.
But rather than be held back by the power of the program, turn it to your advantage and you could be on your way to a sparkling musical future. At the very least you should be able to knock out a few good tunes.
To get the best from SoundStudio you should really get hold of the official printed manual.
You'll find this an invaluable tutorial and reference source which covers just about everything you could ever need to know about the program.
Free SoundStudio CD-ROM!
Limited stocks of the original V1.0 CD-ROM release of OctaMED SoundStudio are now when placing orders above £25.00 with L 1M Weird Science. See their advert in this issue V" for details of their wide range of other Cds.
This original SoundStudio CD edition comes packed with samples and mods for use with the program to give you a big headstart on that road to musical success.
You can obtain the manual via this offer for just £7 inclusive of post and packing.
This offer is being handled directly by RBF Software.
Do not send anything in connection with this offer to CU Amiga Magazine. The address to send your order to is: RBF Software, 169 Dale Valley Road, Hollybrook, Southampton SOI 6QX.
Tel fax: 01703 785 680.
Please send me | | SoundStudio Manuals priced at £7 each c| loadinstiumentlst |~ 1?.(infolbackdrop)) |Hork:Sawples I enclose a cheque money order for £ made payable to RBF Software My Name: .. My Address: .... My Phone number: Free I «Prev Inst Please enclose a stamped addressed envelope for notification in the case that stocks run out.
GENERAL NEWS Siamese Goes RTG The Siamese system from HiQ is undergoing a revolution: the development of retargetable Amiga PC integration so Amiga screens can be displayed via the PC for fast 256 colour displays.
The Siamese system allows shared clipboards, monitor switching. PC partitions mounted on Amiga Workbench, shared printers and so on. The addition of the Siamese RTG option brings the degree of integration even closer, allowing cut and paste operations between Amiga and PC applications running side by side in separate windows.
Communication speeds can cause problems with retargetting displays containing large bitmaps, but HiQ claim that for general use the display advantages of modern PC graphics cards allow applications such as Workbench to run at speeds comparable to Amiga graphics cards. Siamese RTG even opens the possibility of Amiga OpenGL support on a PC 3D graphics card. For more information Http: WWW.Siamese.co. uk on the net or phone HiQ on +44(011525 211327.
Ateo Concepts Expansion Bus French based Ateo Concepts have announced the development of a new expansion bus for the A1200.
Ateo are very secretive about their new product but what we can tell you is that it is similar to a Zorro break-out board, but using a different interface standard. Other new projects include four cards for use with the board, a graphics card based on the Cirrus Logic GD5434 chip with 1 or 2Mb of graphics RAM. Which Ateo describe as "faster than a Picasso II", a multi I O board, a SCSI2 8-bit controller and an ethernet card.
The Expansion bus is designed as an add-on for tower conversions, although Ateo have told us they will consider the possibility of a stand alone. And the really revolutionary thing about the product? The price. Nothing is fixed in stone, but Ateo told us they were hoping to release the board bundled with the graphics card for somewhere around £160.
Contact Ateo Concepts on tel: 01705 790211 in the UK. Or
00. 33.2 18.104.22.168 in France.
New Newlcons The replacement icon system.
New Icons, which CU Super CD- ROMs use version 3 of, is due for an upgrade soon. Version 4 is due to be released in the Spring. The authors claim it will be faster, feature transparent icon dragging, icon text outline shadow and yet still remain totally free Sounds good to us so you can be sure it will be found on a CUCD near you just as soon as it's released.
News in brief FI Licenceware Seek Authors.
FI Licenceware are seeking quality software to add to their catalogue. FI Licenceware is distributed via normal PD channels, but at a higher price, as part of the cost goes to the author.
For more details contact them on tel: 01392-493580 Finale Development Finale development have announced two products for the Amiga and pOS: Moca and Web Cruiser.
Moca is a Java virtual machine. Java compiles to 'byte code', designed to run on a virtual CPU. By running Moca, Java programs can be run on the Amiga. Web Cruiser is a new Browser which boasts integrated mail, news, FTP and gopher clients, full HTML 3.2 support, and Java support through Moca.
Check out them out on WWW.Finale-Dev.com Sadeness Bargains Sadeness software are selling overstocks of the Utilities Experience voll CD for an incredible bargain price of £2.99 plus 50p PfrP.
An excellent collection of tools, we gave this disk 90% when we reviewed it in August last year, and then it cost a tenner more.
Contact Sadeness Software on 01263 722169.
Games Chart This month's games chart is based on sales over the past month and is sponsored by Direct Software.
EB Worms - The Director's Cut Team 17
2. | Sensi Soccer 96-97 Sensible 3.
Minskies Furballs Binary Emotions
4. ] Capital Punishment ClickBoom 5- | Sensi Soccer data disk
Sensible | 6. | XP8 Effigy 7‘ I Tiny Troops Vulcan 8- Hillsea
Lido Vulcan 9‘ I Pinball Prelude Effigy
10. 1 Valhalla 3 Vulcan Almathera RIP We are sad to announce the
demise of Almathera Systems Ltd., producers of the excellent
Photogenics. On the 17th of March 1997 Jolyn and Paul Ralph
posled a declaration on the internet that they had ceased
Almathera had been working on a project with Viscorp to produce a core part of the set-top box operating system the vui.library. According to the announcement, Viscorp have been unable to pay.
Contributing to the cashflow problems which lead to their failure.
New Software From Budapest Arthur Wilkins Software, from Hungary, have announced a range of new, affordable software for the Amiga and Draco. Products include AW-Afteralias, an antialiasing program for animators, AW-Freeze for software freezing video frames, a package of ADPro plugins called AWFX1, and Bigdisk, which allows partitions of over 4Gb to be used by AmigaDos.
Contact Arthur Wilkins software on (+36-1) 2212281.
NEWS LU Stateside News by Jason Compton: Jason Compton is Editor in Chief of Amiga Report Magazine Imagine 5.0 Can't Get Much Cheaper clickBOOM Inks Deal for Myst!
Impulse Inc., the publishers of the Amiga 3D package Imagine
5. 0, have cut the price of the Amiga package to US$ 100. They
also made a statement to Amiga users saying that: "Impulse is
doing our best to keep the Amiga alive but without the support
of the user base out there it becomes more difficult every
Alexander Petrovic, the man behind clickBOOM, has sealed a deal with Myst's publisher, SunSoft, for an Amiga conversion. And according to Petrovic, the deal with Sunsoft stipulates that time is of the essence and clickBOOM is projecting Amiga Myst's availability before too long into the summer.
Count on CU Amiga Magazine to cover the development and release of the biggest Amiga conversion to come along in quite some time.
For those of you who want to follow Amiga Myst as it unfolds, be advised that clickBOOM's web Imagine 5.0 brings Arexx and CyberGraphX support to the already powerful Imagine 4.0 core. For more information telephone Impulse on 612-425-0557.
Or fax 612-425-0701. Impulse can process orders via credit card and ship worldwide.
You can also visit Impulse online: point your browser to www.coolfun.com. CLICK 13 JM* Stop the press! What was once a dream and an illicit little demo has turned into a commercial reality!
After the furore generated by last summer's 'Myst Demo', a convincing but completely fake concoction of a clever Polish Amiga user. Cyan, the creators of Myst, began taking the idea of an Amiga port very seriously. Cyan consulted with a number of movers and shakers in the Amiga industry to gauge the potential for such a conversion, and after months of negotiations. Canada's number one Amiga game company made a deal happen.
Site has moved: they are now located at home.ican.ndt ~dk- boom. Capital Punishment owners would do well to check there for patches to the game: currently, there's an upgrade that fixes the remaining 040 and 060 compatibility difficulties in the game.
MYST the 6006 oacni March 10 l Bloomberg News New Name, New Focus Profiles Amiga Situation j The Bloomberg Business News : organisation continuing its inter- j est in what is happening to the j Amiga has run a major story on j the Amiga and its users.
Although the article doesn't j say much we don't already know, j and despite some comparisons to the Macintosh that might grate j at some users, Bloomberg gave a j fair assessment of the Amiga and j its users to its worldwide readers, j The author, a Chicago-based j 8loomberg contributor, John Stebbins, travelled to Atlanta for j an Amiga Atlanta user group j meeting to see what a room full j of Amiga users was like, what they thought, what they were all about. He also called a number of US Amiga luminaries to try to understand the worldwide phenomenon a bit better.
Nova Design Exec Hosts DevCon at Gateway The Bloomberg Business News has kept its eye on the Amiga situation in the past year. It was the first major newswire to carry information about VlScorp’s attempts to acquire Amiga Technologies and as the saga went on some of its staff became intrigued by the situation. This intrigue prompted the story.
The expo formerly known as the Montreal Amiga Convention is now to be known as the first Power PC Convention and is due to be held on July 19th and 20th, at the Howard Johnson Sherbrooke in Montreal, Quebec.
Dedicated to promoting all PowerPC-based computers and operating systems, convention organisers say they already have booked PIOS as an exhibitor and The Gateway Amiga Show in St. Louis will see an all-too-rare occurrence - the meeting not only of Amiga users from across the country but of Amiga developers from across the continent.
Kermit Woodall, Vice President of Nova Design, the publishers of the top-notch ImageFX image processing package for the Amiga, has organised a developer conference for the Sunday morning of the show. Woodall's vision is to form an international alliance of developers who can, among other the PowerPC computer manufacturer will be there with their PIOS One computer running pOS and BeOS.
With Phase5's PowerPC cards scheduled for May release, the Amiga looks like it will be the youngest entrant to the PPC club by the time the show arrives. The organisers plan to welcome users of the BeBox, PIOS One.
PowerMac IBM and Motorola things, solidify standards for things Commodore wasn't around to address and Amiga Technologies never got around to addressing such as: new IFF and Anim standards. 32-bit graphics handling and the like.
Developers can subscribe to a specially formed mailing list by sending a request to newdev- email@example.com with the word 'SUBSINGLE' in the body of the message. For more information contact Kermit Woodall at firstname.lastname@example.org or in his Nova Design office on tel: 804-282-6528.
PowerPC-based machines, as well as PPC Amiga fans and those waiting for the Phase5 A Box 'supercomputer.'
For more information, contact Frederic Tessier on tel: 514 649 9756 or Email :tessier@ moebius.qc.ca. Table space is available to potential exhibitors and users are welcome to bring their machines to place at one of the allocated free table areas.
EXPAND your AMIGA with CONFIDENCE!
33. 6 External Vole* Modem BAB I Approved with Psl Cable
SCT twin Cds on your Amiga or PC!
Nplrlr Solution 0.* Plittersoft At Iasi there is a custom made Amiga 1200 Tower that provides all the expansion you could possibly want, whilst maintaining compatibility in a "future-proof design! This fantastic system, sold exclusively by Blittersoft. Allows you to upgrade in a unique manner :
Add a | Amiga PC Macintosh Hir PI Pentium Boards are easily nited to the Infinitiv Tower system. Ilm means that you can take advantage of a super-fast Pentium system (up to P200!) All conveniently located in a stylish thr A1200. So why not add a high powered accelerator!
PfC !°* M teas Blizzard I260(SOMII» for A1200 €366.65 Blizzard I240 l' f KC i40 IHz (246.69 Blizzard PPC 60.W . Requires *4439) €276.65 Processors from P7S to P200 2 . Serial Pom. I « Parallel Pori ) PCI or St based systems EIPF and Cache ) Floppy and HDD t ontroUer. Keyboard socket ) bdMb RAM capability.
ItnHoard SVGA output on ISA model SupercharRed G aSf.Vf tliv¦ lopnit nl comprising superb new ' (.ruphlcs system, flicker fixer, 4 channel stereo selector and I Graphics!
M PCI Board 1346.69 Pentium ISA Buard • On board VGA €3*6.69 Pentium CPI RAM Pentium PI20 f 66.69 Pentium PI33 1129.69 Pentium PI 50 (146 69 Pent mm PI** (246 69 Pentium P200 (426 69 ¦Alb SIMMs ( 36.99 l*Mb SIMMs | 46.69 32Mb SIMMs 1149.99 8x Cl) KOM drive (Internal SCSI) (149.99 PCI S3 ViRGE 2Mb 3D (U C 4Mb) ( 99.95 r AWE 32 PnP (149.95 M ho Com* ClXiD 5440 Chip Jmh Fan EDO RAM On-hourd Flicker Fixer VGA O p. Stereo in out. Video SVHS FBAS ii out. TV ui. Ami to Audio in. CD ROM Audio in Genlock , ompatMe with Pahto New Pu a%%o 96 Software Pom for additional MPF.G. TV Tuner 3D Chip orul
Sound Module* . Add a Mac!
Live Siamese System Is thr means to allow the Amiga and PC to integrate neatly.
) Single Monitor automatically switches between PC and thr Amiga Screen.
Share keyboard and Mouse across both platforms.
» Serial networking with all Amiga mounted PC drives.
) High speed SCSI network with suitable SCSI Interfaces.
Mead and W rite on any PC l»rise at high speed.
5. 25" Bay Additional “Snap-On"
3. 5" Rav ‘ Ptcaaao IV 4Mb €266.65 Got 1 I 4000???
Lower I pgradr Kits for the A4000 Th* A4000 cun also he* upgraded to Incrrusr the number **f Zorro III slots at well as add PCI and ISA dots for our ‘'all-in-one" Pentium cards. Fills opens up the same Amiga Mac PC power house that the Infinitiv range gists to the A1200. In addition, thr full bright Tower unit also vastly increases the expansion capabilities for new peripherals.
Our system comprises of a full bright Tower offering huge expansion capabilities as well as 7 Zorro III slots. 3 PCI slots. 3 ISA slots, and I Video slot.
Mere il u,tom made for the A1100. In it s standard farm, it is a Midi sited unit
- i A ”• nap-on” 3J" and 3.23” bays. The motherboard is mounted
am a slide in tray i There are arums add-on modules a-adabU
but we also pronde two complete ) Test Clipboard. ( ul and
Paste between Amiga and PC.
) f ull Arexx support built in.
¦) Share Printer, all Amiga output sent to PC printer.
Access to low cost PC products eg. I* bit Sound Cardv ) Amiga MCI cool roller from Amigallo. Or Arexx. I Media Control Interface t. J RTG - Retarget the Amiga video to your PC Video board!
Slamrse System 2.0 (196.65 Siamrsr-Mac Pack 10 (216.65 Also includes a full Mmuslosh Infinite AI200 PCI : InDnitiv Tower. I prated PSC. Built In keyboard adaptor I Amlga PC), PCMCIA adaptor, Expansion board olTrring Zom II x 5, ISA x 2. PCI x 2 and full Video slot.
Infinite 1200 PCI KB : As abuse but includes an external case and cable to re-house your existing A1200 keyboard.
€366.65 Infinitiv lower. Am.«alS key board interface 1196.65 Infinitiv 3.5“ ”Snap-«n" bay 112.65 PCMCIA Adaptor c 24.65 Inflnitis orro ll ISA PCI Y Ideo expansion €169.65 External keyboard case ( 46.65 IDE Cable 2 “ to 35“ I IA69 Inflnitis uprated PSC C 46.69 Infinitive 5J5" “Snap-on" bay ( 26.69 Infinitiv Video Slot Interface f .16.99 Power Adaptor f 6.69 Windows 69 keyboard f 16.65 High Density Infinitiv floppy ( 96 69 l ower 4000 PCI System €376.65 Blittcrsort Distribute Some Of The Leading Amiga Products Available • Take a look!
Pll ASK 5 CybcrSlorm Mkll 0*0 150MHz) for 4000tTi or A3000IT) (479.69 CyberStorm Mkll ImtVERC iJOMHzi for A4000 r¦ or A3000il I (316.65 CybrrMurm PPC *04el50 • ( yberSlormPPt Mue lMf CyberStorm PPC *04c-2«0 • SCSI-II for all CyberStorm versions HAAGE AM) PARTNER Storm Cv 2.0 (226.69 Storm C vlO -1 pgrade option (146.69 StoemC Starter €99.65 Storm W Izard 10 €49.65 Storm C Starter * Storm W Izard Cl 24.65 ArtkfTrct ( *6.65 ArtKffect 2.0 €146.69
(3. 96.65 CA66.65 ( 06.69 VILLAGE TRONIC VARIOIS Cat Weasel -
floppy controller. Interfaces a PC High PwassolA €296.69
density disk drive to read Amiga. PC and many nthrr Picasso
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Pablo ideo Encoder 1 76.65 Cat W easel 1200 € 99.69 Ariadne €149.69 Cat W easel 4000 1 56.69 AmlTCP I *9.69 OS3.I packs A50Q MMV1500 2000 1 74.65 Graffiti Chunky Graphics adaptor 1 99.69
083. 1 packs A1200 3000 4000 1 46.69 A Web-ll C 39.95
083. 1 AfDUrbWl I5rai :»¦¦ ROM only ( *4.69 AtbnCDfS 3J € 49.95
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Exciting times are afoot. Established Alone figure sits at his computer, hits a button and starts talking at the screen, as it chatting to an old friend. To one side is a bank of knobs and faders. A clapped out pair of turntables, a CD player and a dusty tape deck. The opening chords of a classic Floyd track escape from the mixer, as a voice-over mumbles "... this one goes out to Greg down there at Davis Station.
Antarctica. Your mum sends her regards and wants to know if you'll be back in Darwin for Christmas ... we're taking Email requests and dedications right through the next hour, so don't be shy.." It's Internet radio in action, simultaneously transmitting to listeners right across the globe, and it's fact not fiction.
Technology has a frighteningly exciting habit of re-writing the rulebooks. And the latest advances have just done that once again. Until now, it was simple. Radio was a controlled medium, with a finite amount of bandwidth restricting the amount of different transmissions that could be made at once, with a transmission range that's severely limited. Regulated by official bodies, it was all kept neatly in check.
Basically, it was a closed shop, with tough laws to combat anyone who tried to get in on the act via pirate radio.
Likewise, the whole system of commercial pop music distribution was set in stone. Record companies made the records, plugged them on the radio, a distributor sprinkled them around the nation's shops, and you went and bought them.
Nice and simple, nice and cosy. Everything ? Under control.
Now computer technology is set to pull the rug from under both of these traditional set-ups. With the combination of advanced digital audio compression methods and the evermore sophisticated Internet tools, we could soon see a revolution in music transmission and distribution. Anyone with a hi-fi and and Internet access could set up their own radio station. By the same token, that same person could also distribute near CD-quality copies of commercial records to millions of 'customers' around the globe, virtually for free. On the other hand, if the record companies were to turn this
to their advantage, they themselves could actually use the same methods to sell their music, totally eradicating costs of media duplication. Packaging and distribution.
But with Internet bandwidth and transmission rates still comparatively low. How could such a system really work? Believe it or not. It all stems from the technology behind video Cds.
MPEG audio The reason this has not been a viable option until recently comes down to that low bandwidth of a typical Internet connection. In other words, there's only so much information you can squeeze through your average modem, much less than is required by a stream of CD quality 16-bit 44.1kHz audio data. Previously the only way to pass a reasonable quality digital audio signal along the Internet in real time was via Real Audio, an acceptable but hardly high fidelity system. Real Audio’s creators have no interest in converting the system for use with the Amiga.
But that's no longer a problem, as MPEG audio compression is now the front runner, for which Amiga software is available.
Some years ago. The Motion Picture Experts Group decided they should find a way to surpass the VHS video standard by storing moving pictures and sound on Cds. Based on the standard access rate of CD player, they were faced with the enormous task of passing full screen video pictures and high quality sound through the eye of a needle. Their solution was to invent a Tossy' compression system which they named after themselves: MPEG. This system drastically reduces the amount of space required to store the pictures and sound by throwing away big chunks of information that it thinks your eyes
and ears could do without. It works a bit like the JPEG compression method, in so much as greater compression can be achieved by increasing the amount of data that is discarded. However, unlike a simple down-sampling process, a crude but very simple method of compressing a digital sound wave. MPEG audio compression ijilWiA manages to retain *». Jia tic.i reducing the cl KjSg tr- data -equ red n th rd ¦ I tlw audio compres- Sion system (Layer 3 MPEG: that has lead to these remarkable devel- opments in digital audio transmission. See the panel on the following page to find out how it manages
to work .such a miracle.
It's unlikely the MPEG group ever realised what a can of worms they would be opening with their pioneering work. While there are many incredibly useful and totally lawful uses for MPEG audio transmission, as usual there's no shortage of unscrupulous enthusiasts ready to use the fruits of their labours to their own dodgy ends, as illustrated in the Email message on the right.
Playing with fire If you play with fire you can expect to get your fingers burnt. The Internet is a hotbed of copyright infringement and these advances in digital audio transmission have thrown up all kinds of legal issues. There's a common belief that it's OK to distribute pirate copies of software or music so long as you use phrases like "Enter at your own risk" and The Webmaster takes no responsibility for any software on this site'. This of course, does not clear either the provider (the Webmaster) or the receiver (the downloaded of any copyright breaches that would inevitably occur from
the unlicensed distribution of commercial music.
Mainly due to the sheer size of the Internet, much of this goes on with no action taken. However, here's an example of what can happen when news gets back to the big boys of the music bi2. The following Email was posted at the URL address of a web site that was supplying MPEG copies of copyrighted music and comes from Geffen Records, home to Guns and Roses among others.
This site is temporarily down after receiving this Email: Date: Wed, 19 Kar 1997 01:16:31 -0800 Fro*: Jim Griffin Subject: Ha!
So you think it is OK to print a headline in large type suggesting others join the audio piracy revolution, but you will be OK because you have fine print at the bottom in the fora of a disclaimer? Ridiculous!
You will be lucky to avoid being made an example of ... check out ay domain name if you have any doubt. Hake this disappear or suffer the consequences.
I aa doing you a favour by- warning you ... the next letter will be from lawyers.
Jim Griffin, Director of Technology, Geffen Records Now that the word is out among the money machine that is the US record industry, you can be sure that plenty of resources will be put into tracking down similar set-ups.
Cheaply, quickly and effectively from one place on earth to another The web site on the left for example, uses MPEG audio for distribution of the webmaster's own original musical creations.
FEATURE J Jwoil pi*viev.to oitflwO WAVE :)B,8-bjJ(M01V ?TOOKb 4 "¦ A It's Ml •! Cieofcs sM piracy |M iw TIM site is sel I| hi I musiciss who nests ts |tt Sis coieputei-ciested neSK besrt H i iest see tissue el the etset ItgitisMte es.i el HPIG seAe uaeseessise em the ket interesting legitimate uses for Layer 3 fvlPEG audio compression. It's not just would-be radio Djs that can take advantage. There's plenty of scope for inventive use of the system from anyone who wants to transmit or transfer sound The piracy angle is the most obvious and sensational aspect of this whole thing. But rather
than get all frothed up and righteous about that (there'll be no shortage of others willing to rise to the challenge), we'll take a look at some of the more Amiga software update As this feature was being written, Amiga software got better every day. No doubt by the time you are reading this it will be better still. We've put the current software on the CD-ROM inside the Magazine drawer so you can try it out for yourself. There are two packages, both of which are ports from Unix source code. The first program. AMP', is a decoder only, but definitely the fastest. On a 68060 machine it
manages to decode in real-time though it has no audio playing yet, so it must be spooled to hard drive and played from there AMP needs the ixemul.library in libs:. You can find this in the libs: directory on CUCD10. You will need to access AMP from the Shell, increasing the stack to
50. 000 bytes first by typing Stack 50000’ In the Bin directory
of AMR you will find several versions for different 680x0
CPUs and FPUs. Rename copy the right one to your path. IE c:.
To run AMP. Type amp -c -w file mp3 output.wav’. It will chug
away for some time depending on the size of the MP3 file you
have obtained, and create a very large WAV file on your hard
drive. The second package, called 'MP3', also has an encoder.
A realtime MP3 player and MP3 spooler is being developed for
the Amiga at the moment. This will require plenty of CPU
time, so it may have only partial functionality even on 68060
Global airwaves Internet Radio stations have existed for a while, but they were based on the proprietary RealAudio standard which the developers refuse to port to the Amiga. Now these stations are moving to MPEG which offers better audio quality at the same data transfer rate Since MPEG audio Layer 3 is a public standard, an Amiga port should be forthcoming as a plug in for browsers, or even for direct connection.
This furthers the copyright quagmire that surrounds the technology What if you can set up an unlicensed Internet radio station in his back yard and broadcast the entire Prodigy back catalogue day after day? All you need is a £500 encoder box connected to your computer and a leased line to an Internet provider. How is this any different from large scale piracy of commercial recordings? Record companies may be less bothered by low quality streamed audio (and possibly grateful for the publicity) than the high quality file- based piracy already widespread, although it's unlikely they're going to
turn a blind eye all this once it takes off.
Currently, broadcasters in the UK must register with the Performing Rights Society. The PRS is the body which looks after the interests of song-writers, but charging and collecting fees for any records that are played on the radio or TV The PRS would have to be one port of call for anyone who wants to set up a commercial Internet radio station, but that wouldn't clear things up for good. It's odds on that any such set-up with a high enough profile would soon find itself in all sorts of legal wrangles Then of course there's the on-going Internet grey spot of transmitting or operating from
countries who don't recognise international copyright law ... Piracy hysteria Before the multinational record companies get too defensive, they should take a step back Irom the hysteria of the piracy theme and work out how they could use the situation to their advantage.
Some would say record companies will need to adopt the model of a software house Their products would then no longer solely be physical objects (records, tapes and Cds) sold in a record shop but rather a software commodity. They would be purchased from a web site, for example, by listening to a low quality preview first and then ordering the CD quality version, which could be cut to an actual MPEG explained MPEG audio comes in three different flavours, known as 'layers', increasing in complexity. Layer 1 is used on the Philips DCC digital tape system at 384 kbps, still a significantly high
data rate at 1:4 compression (4 times smaller). Layer 2 gives about 1:6 to 1:8 compression with lower quality audio while the mighty Layer 3 achieves 1:10 to 1:12 with virtually no loss of quality.
How it does this is highly technical but it involves art of 'psycho acoustics'. The human ear is an amazing but not perfect apparition.
It can pick out individual sounds and frequencies from a cacophony of noise but only under certain conditions. It's those conditions that MPEG audio exploits by recording only the sounds which we can hear at any instant. We may be able to tell a sound apart over time but in a fraction of an instant, the ear won't be able to resolve the sound, so MPEG discards this information.
Finally the waveform is sent as a description of the frequencies of the sound, not as the recorded sounds themselves. The player program takes the list of frequencies and puts the waveform back together again MPEG audio is still fully digital audio with no introduced noise such as tape hiss; when the data rates get low enough for the difference to be audible, it still sounds 'comfortable' until the rate is dropped considerably. We did some comprehensive tests on several types of music and the results indicated that sometimes we could tell the difference between the original and MPEG 3 at
112000 bps but never at 128000 bps.
Playlist vecka 11-12, 1997 Dial 0898 MPEG Some forward thinking commercial music organisations have already got a handle on MPEG audio and are using it to their advantage. It's been possible to dial up toll phone numbers to listen to records before deciding to buy. But this is obviously not an ideal system How are you supposed to judge the merits of a track made to be played on a massive club system by listening to it through a crackly phone line? Now you can fire up your web browser and download the latest offerings from music chans via MPEG, and listen in to a high quality preview of a
minute or two of any track you select.
As is now becoming clear, there’s so much more to the Internet than the previous common perception of a few computer hackers swopping files around the World. Developments such as this would have seemed impossible just a few years ago. But now they’re well and truly science fact Once again technology and the Internet finds itself ahead of the laws and tailor-made CD (a personally selected compilation for example) or just Emailed direct, for playback from the customer’s hard drive or cutting to CD there.
The next extension will be agencies selling Cds mailed to you containing the tracks of your choice which the agency buys per shot from the record companies. Neat For me though, the real exciting stuff will be amateur mysic publishing. Anyone could set up shop on the Net with their own music for sale and proceed to sell it without any of the stigma surrounding record companies, contracts and all that jazz. When you buy their music in this way. The artists gets all of the money and it should be cheaper too.
Whatever happens, it's going to be interesting how the established music business reacts Without a doubt, there are going to be another wave of landmark legal cases too, as the definitions of broadcast laws and copyrights are taken apart and argued back and forth by some of the best lawyers in the world When the kind of cash the pop music business deals in comes under threat, you can bank on big noises being made.
Conventional viewpoints held by governing bodies. They'll realise eventually of course. In a future digital age with fibre optics to our homes, there’ll be a choice of traditional piped television and radio as well as multimedia transmission stations’ via the Internet which could totally redefine the existing concepts of TV and radio. Two- way mass transmissions for the people, from the people. In the meantime we can play with MPEG audio on our Amigas, dream about nearfuture developments and wait for the next generation software to take the Amiga right up there on the cutting edge You
can bet CU Amiga Magazine will be with it all the way. ¦ Mat Bettinson access and explore the internet with ease. The I doublo CD set contains usable versions of MIAMI Voyager. IBrouse. AmlTCP and more. In addition the CD s contain many utilities lor creating your M own WEB pages, mail, and much more. Inc.
* FREE INTERNET ACCESS.
- 1 u«*m avor»i»y.« xi«*kwne»co« ASSarngM Contains around 5000
erobc hand drawn Images 1 n the Japanese amme tradrtion k This
CO Is of an Adult nature and should not be purchased by
anyone likely to bo offended by drawings depicting nudity and
or sex acts.
Mick Davis's Cartoon .
I Clipart is a new Amiga Cl: il=V|!| I ROM containing around ft 500 commissioned cartoon images, lalol which can be used 'royalty- and al have been scanned at the Et highest possible resolution to y * ____ ensure the best quality when
* ” printed Supplied with a 30. Page printed index of each image
Every commissioned image on this CD is 100% ongmal and does
not wik not appear on any other CD-ROM.
The new MagK Workbench CO contams the K | largest collection of Maqic Workbench Icons.
In I Backdrops and tools ovor compiled. Includes ¦¦ I well over 5.000 Magic WB Icons. Over 600 r? spociai'y selected Mag Workbench back- ' drops *i 16 and 256 colours. Over lSI 30megabytes of Workbench tools, gadgets.
VF g.JI -ggi"d patchos and desktop enhancer tooN utilities.
I The CD also includes Magic Workbench aswell at many other items never bolore released on any Amiga CD ROM. If you want to update enhance you existing Workbench 2 or 3 then ttw is the perfect Workbench add on CO ROM This CO is onfy suitable tor any Kickstart2 3 based AMIGA s such as the A500*. A600. A1200. And A4000.
MAGIC WORKBENCH ENHANCER V2 MICK DAVIS* CARTOON CLIPART M« Modem
14. 400 Only €69 Islona is an exciting new Amiga games label
dedicated to reducod' reduced!
AVAILABLE FOR ALL AGA AMIGA'S (with 4mb* ram & Hard drive) AMIGA Ammet 16 Amiga Repair Kit CD Amiga Developers CD Print Studio Pro Meeting at Pearls 4 Mods Anthology (4cd) 40001 USAAJK HARD DRIVE SETUP SOFTWARE SKS7-2- AMOHDSetiellnMf VC7-2 • A120C M) Setup 4 Mai CD-RCM DRT(QI SOFTWARE ATP3-1 - Atap IDE Drivers IAAZ7-2- Z«pofAOMDnvm conou,
• fieguvoi an Amtge 1200or KXO a Mrd am.
Ant 4rnOi of ram. (6m6 ram rocommenOorll THE EPIC INTERACTIVE ENCYCLOPEDIA ‘97 Adult Sensation 3D actually contains ovor 2,000 true 3 1 Dimensional colour images. 3D viewing software and top I quality 3D glasses are also suppfted. Available n:. .
| (OVER 18) R.frf » ,% (C0140) 118 Adult MENsntion is a collodion of urnyue Images of the 1 male body This CD-ROM has been compiled to fortHI th - I hundreds of requests tor a CD dedicated to the ladies ft Very easy to use Okay on any Amiga.
1 (CD164) 119.96 Adult Sensation is possibly the Amiga's lorgost selling i adult title. It features over 4.000 high quality 256 colour I images ol the 'adult' nature. Image viewers and covert I OS are mduded lor any Amiga. (OVER 18 ONLY) I (CD01) 119.99 Adult Sensation 2 not only contains 4,000 new colour i images but also includes tons ol adult related samples.
I 70 s photos, adult games and more. (OVER 18) I Reduced: (CD115*) 17.99 wtth any other Adult CD.
Sexy sensation, this CD contains around 2,000 Specially I chosen high quality BMP & GIF (mages. Viewers & graph- 1 ic converters are included for oesy endqu£* access to 1 any of the pictures on any Armga. (OVER 18) Octamed Sound Sfuflko CD32 Networ* set 2 Ptrtona: suit* -*ou»a 77* Learning Curve MM Rom light R0M4 Xi Pamt 4.C 1078 We.r0 Teitures AGA Toolkit 97 Uvitimed.a Backdrops REPLACEMENT WORKBENCH M»2- M12 0M4 p*»j- nupdoks) RM10-3- WB2.04(*nisi WB3.0 |SMs( PRINTER DRIVERS lPOft-1- 100 Pnwtsr Drivm THE HOTTEST AROUND ¦ We took evoryones valid comments with V concern to tho first release
ot the I Encyclopedia and changed, modified updat- | ed the whole product to the extent that it f now reludes around 16.000 subjects The new 1997 version of the Epic Interactive encyclopedia is available now, it features a superb new updated multimedia interfaco, hundreds ol film clips, images, sound samples and subject information text. The 1997 version now supports a multitude of new features mkxkng Colour images. FuS-screen filmclips. National anthems, and a uniquo fr»fer-ACr“ feature which allows you to interact with certain subjects like: Draughts, etc. A superb reference title tor
the whole tanvty 8SOmb £129 t « - ew * p.--tanna
1. 2M - C»39 « -»Wona-xM X '-*V9 ¦ 09* n
2. 0yiq ' C239 AM C20 for connecting 2-8Q'M • £259 ri(.W»ann
3. 2glg - £289 f.rtn® m-w« AMIGA 3.5"HARD DRIVES Hotttst Wao+joe
MODEI 1997 AGA version features include:
• True 256 colour Multi-media Interface unliko anything seen on
• Produced in the JK unMie most encyclopedias
• Around 16,000 subjects covered from Aalborg to Zygoto
• Hotlist editor So you can create lists ot subjects
• Hundreds of samples music tracks Music tracks and and over 200
• Thousands of pictures Around 4,000 colour mono pictures All can
be “magnified" upto full screen.
• Hundreds of film-cllpt animations Over 200 subject relatod
fitm-clips All can be 'magnified' upto 4times m sue.
• View many film-dipt full-screen ' New Zoom option
• Now includes Music tracks National anthems and different music
• Import new subjects from the Internet or from floppy disk
‘Export data to printer or file and use it in your own projects
* Kids Explorapedia Eight kid's interactive ptay-about soctions
• Enhanced speech facility Improved speech synthesis
• Subject creator Create your own subject data
• Network compatible Can be run through a CDTV (Pamef) ¦ 3KSU7
the 1997 version.
'Simply return your current CD-ROM version along with a cheque ol just Cl2.99 vie PSP This superb highly ratod Amiga CD-ROM World Atlas . Featuros flexible quick access to individual countries I via continental maps, county kst. Capital or general ft ndex Concise, mtormatrv* county histories. Each I country is supported by a senes ol maps B rpctmg regional position, major cities, -b WORLD ATLAS AGA LIGHT-ROM 4 £29 99 TN- sands and brand new I objects lor Lightwave L LIGHT ROM GOLD HBB Contains the besl Light wax- - 30 oOjects FWTZTr *•' **-- 2 and LightROM 3.
LIGHT-ROM CD-ROMS S.w . ProV-- ¦K 1 .i'n lonts. Backdrops and tools for special effects n pictures, animations, tithng and pesentatons. £34.99 KARA FONTS CD 5 if' ¦1 * :u
• •¦•I cvir igig ot Amiga software. This is We can help you with
virtually anything when it comes to the Amiga, from PD software
to CD’s, Printai Drivers, Technical queries, I transfering
files from the PC and much more.
¦Please call before you visit.... NEED SOMETHING? AGA I ¦ 1 Aminet 18 contains ovor 600mb ol the very latest I Amiga software, including games, demos, animations.
music, tools, comms. Patch- l es. Etc Available for £12.99. ft Or jusl £10.99 through our Nl subscription service.
Assassins Games Volume 4 con- i tarns 500 brand-new games.
I none have appeared on previous k Assassins games CD's. Al the names are ready to run directly from the CD. II you play gamos r I then take a look at this... KE pictures, AliA f demos. AGA games, L “ and AGA tools. Most information 1 , runs direct from the CD 1 AGA EXPERIENCE 3 (co*32 112.99) (hoose any of Hie following (D-BOOli ad reff with every 12S you tpend!
Sprntf US theme one free 10 ™ M rhta t. Tarn fm fO'i .¦ " BACKING THE I AMIGA1 , ALL THE WAT Hemulators Unlimitod contains Software emulation tools for the Amiga. Spread over numerous platforms are emulators for: Apple, BBC, Commodore 64. Commodore VIC20, Amstrad I CPC. Apple Mac, Gamoboy, Atari ST, MSX.
I Apple200. Atari 800, Atari1040ste. Sinclair l QL. Unix and more. Also features hundreds of games.tods etc for most of the emulators.
I The FLASH-ROM is a “companion" Emulators CD that I contains many new cartridge based machine emulators I like: Kelecovlsion, Nintendo. Gameboy etc.' Order code: CD260x £29.99 WV T ect c~ o' A_L vc..ii old .ii.mc- Mens fit -ACMAN SPACE INVADERS A.-: SLE COM V AMD. 'EM CO.
¦H| Ml :« •: a' j jOnkl- NUMEROUS TETRIS GAMES.
BAITLEZONE, TEMPEST, COMBAT, TRON.
SPACE WAR2. THRUST, Q-BERT, HUNCHBACK, MOON PATROL. TRAIL BLAZER. BREAKOUT. CENTREPEDE.
CYCLES, BEZERK. SNAKE, SCRAMBLE. PING PONG.
BREAKOUT, NUMEROUS C64 CONVERSIONS. A COLLECTION OF JEFF MINTER GAMES AND HUNDREDS MORE. Over 600mb of unforgettable retro-gaming.
Available for the month of publication only!
0*|R Nothing But Gtfs AGA LSD collection One Efr mnH
- nages. Lyeat fix ¦MMJ U«l tools. YapticS ¦ '¦’J"'**»* preeer.-
..rtf music C0197x £5.99 CD18* £5.00 17brt 5,h Dimension LSD
collodion Two . - “ - A,vothe»600n»of | groat Amiga
I Games, Utls and I demos. CD78x £5 LSD collection Three The third in the series I ol Amiga PO software I Rated 90%-ish.
I CD127x £5.00 Games. Demos, Utils i etc CD! 57 £6.99 EMULATORS UNLIMITED f 3D Objects contains I thousands and thou- sands of 3D DXF ¦ B | suitable for B *B- use with Imagineo Lightwave Croat Value CD!!! ¦ 3D OBJECTS iM 3D Images con- tains thousands Includes easy to use Amiga Games Menu.
ARCADE CLASSICS Plus iGff Sensations Is a I double CD contain- king around 10.000 k colour photo's.... |Catagones include: Transport, ifel I images, covenng kRJS-* every subject.
Viewing tools included... 3D IMAGES f.
JSBv.i naoy'cnu ¦TNG. Robocop, Batman. Total Recall. 2001. Aliens _ Contains thousands our most popular software titles on one giant 650mb CD-ROM. Now you
5. Can purchase all the new Epic disks in one go.
Subjects include: Professional mono cliparl.
¦ colour clipart, numerous 3D objects for B imagine & Lightwave, Colour, Bitmap.
Compugraphic fonts & Adobe fonts, Graphics convertors, Music tutorials. Beginners guide.
3D stereogram generators, Hundreds of oound FX and samples, Virus Killers, Hard disk installer & tools, Various Hardware projects. Hundreds of games including Mind teasers. Puzzle, card, arcade and board games, and more. JpVVfe.
Most Mias am other usable from the CD or can be extracted to your ho.
THE EPIC COLLECTION' 3 People, Places. Sci-fi.
Space, and more.
GIF SENSATION The World of AMIGA THE EPIC INTERACTIVE ENCYCLOPEDIA OF THE | PARANORMAL I Is an exciting mew Amiga 1 Multimedia titles featuring hun- I drods ot detailed articles covering 1 every thing from UFOs to Sea- B creatures. Spoon-bending, ¦ Ghosts, Aliens and much mere.
¦ Film-clips. Samples. Arumations, Colour mono photo's and more.
Any age group Uus .
AGA TOOLKIT 97 [NeeuWbesCOfwtirrglOON I AGAtoofs, ready »0 run trcm CD.
K COW £999 WOMEN OF THE WEB (16) i Info jnJ AGA images o! Lamxs I Hcflywood fariles. nt - rat I CCM02 £19.99 PRINT smoto PROFESSIONAL i Mcd graplKSi'pntlng utllty, i regJres 4mb ran AGA chpset.
C0253 £39.99 PERSONAL SUITE I Includes Ptrsona Panl6.4. I Pe-sccal Write. Sup» Base id ] mmyrrcre C0195r £1999 GEEK GADGETS i So*) as ‘Arraga 0h«i*efs I Emrtwerr il contiim hxxhes ol •esKrtSar lods.C0424 £19.99 SYSTEM BOOSTER i Nrw xlitcs CO Maturing ICCffc k «li ready to iui and a-ch vM Item CD. C0425 £19.99 PERSONAL PUNT 7 i The at«t verson cn Ow tma rg 1 aitgraphcs pecksge. Sicdied on rrm-dsc. C0406 £29.99 AMIGA REPAIR KIT i Irdtdes cwrroncia versions of I CiskSaN aswll as many others, i CO250 £4999 We stec* ew» 100 tfffwint Anlja Ute3 CD-BONS I yen cwl s« MW ycu wit is i cA.. ,
imwiaisan I AvaiaDli now. The standard I A1200' vonion of the wnl ¦ lovod FpK Encyctopedla.
This release has a few 'cne- ewoen' interlace but contains the same aimxnt o ancles HD not required.
Oflicaal frsmiom,cio.x iM kwSniM Features Include: '10 Subject catagories.... UFOs. Strange-iAe. Umsoal-nalural- Phenomena. Ghost*. Paranormal- Person* Mnd-ovw-Mamr. Tho LdwxpAametf. Htytns-and-Lageods.
Uysncom and Freaks-ol-NaMe.
'Thousands of pictures...
• Hundreds of samples Many erodes rut spoken dialog.
'Dozens of huge film-clips.... AxivdnpAA MeelAuSotfVtsuaOlBrm Jks.-.Hr. -..i* iV':! ;Nf '.r,Ar;rc PgB An amazing new Arcade Adventure ’ available on disk or Amiga CD-ROM.
Z Iml Features include: 3 Dimesions.
Ji 3 Worlds (Normal. Cartoon and jgLX* Robot , 32Locations, 256 colour graphics. 2 Dlttulculty paths. 8 Languages.
Fully spoken dialog and much more.
Floppy Disk: (SS030-1 C29.99 SIXTH SENSE INVESTIGAT1 EPIC ENCYCLOPEDIA Amiga Catalogua Disk Contains information on Ab wXX) Amiga Public Domain 4*a0ir-r.. Demos, anti utilities avnftll is a ftjA list of over 150 Amiga CO-BOMS I Around 6.000 all-time 1 classic Commodore 1 64 sid (game) music k tracks. 100% just ¦ like the original.
Jutt ICD223c) £7.99 ? 0300400X0 processor enhanced HBBtW PARANORMAL ENCYCLOPEDIA | BRetro gammg at it's best.
GTijT*** :-ccc:rjm-;8 ana
• - I :::»nrriyourc64 game files on CD-ROM.
I i- i :-v: i-.n imMmIv-' 'm..... I•• r.i.r u: Mi-mr QKSBHH® fid I Skoo) aaze- Monty mole. SaSSSSiSfl ? W Startrek. Thrust. Jet Set Willy. The Hobbit. Strip Poker. Danger Mouso.
TM ¦V A The Sentinel. Micro Otymiws. Undur 3 ¦wL'lde. Undium. Atic Atac. Barbarian.
And thousands of other classic spectrum and C64 game tiles. All ¦mmgames are ready to run direct from CD.
3000 Spccc* 9"n.es ¦ 1,300 C64. : SPECCY CD’97 & C64 GAMES’97 Jm., world of Cliparl •$ a doublo CD- ROM containing around 40.000
n. Jujtth A mono and colour cliparl images i Ur' Vw contained
in over 100 catagories l if in IFF- G|F- PCX. CDR. EPS, TIF,
I' * 4 .jff & BMP. Tools for converting ' w •«»,ma‘ *C5,0
an J,ho' 'orma,s a,e . Included. Subjects include : T ' j
Animals. Anatomy, Babies, Men, Women, Trees, Reptiles.
Insects, Xmas, Religious, Planes. Vehicles. Ships. Toys,
Eye catchers. Humour, Cats, Dogs. Computers, Technology. Sealife, Space. Symbols, Dinosaurs, Plants, Nature, Ads, Tools. Astrology, Hands. Birds, Business.
Office, Workers, Cartoon, Lion King, Education, Food, Gardening. Holidays. Houses & Buildings, Helicopters, Children. Banners. Medieval, Military. Monsters, Music, Sports. Transport, and more. __j WORLD OF CLIPART -f AMINET SUBSCRIPTION . ¦'AMINET FOR £10.99 YrHEN YOL JOIN OOP SW ER SUBSCRIPTION WE'LL ALSO SEND YOU £20.00 WORTH OF AMIGA CO-ROM VOUCHERS CALL OUR SPECIAL AMINET SUBSCRIPTION HOTLINE ON: 01793 432176 Oh yes! More worms i contains hundreds of I new levels and data A to enhance Worms'" 1 even more... p0 2Bh A nvjiti.meo a PS| ¦¦l An-iqa.
¦UM 1 ‘in.- 11 scncs. UFO people.
Abductions. The JFK assassination. Voodoo, Crop C-cles and all things Unexplained.
X - CD |CO«33| |£S»2jaSH This CO contains a mixed Dag of information mat NOBOD' wants Isepyou io know about and Includes tons o* megabytes of text documents and photographs rolatmg to UFO ENCOUNTERS ”JS!| INSIGHT DINOSAURS Insight dinosaurs has boon produced in association with The Natural History Museum m London It features hun- 1 dreds ol photo's. Illustra- k tions. Video clips, narration I and sound eftects.Includes ¦ both ECS & AGA versions.
(CD114) C1BM This now CO contains hi»i- dreds of new backdrop textures. Over 200 rull colour anti-aliasetf fonts in sizes I upto 2O0pts. Video titling cl I pad and loads more Video 1 tocrfs etc. I (produced by Atmathera) Includes: SCALA ¦ '.ui t-ii'-- nvr.' IOIXI digital olovatlon *3 -" maps for use with w lightwave 3D.
Sa VistaPro. Scenery I* . Animator . _ _3 andWortd L -- Construe bon Kit.
Includes thumbnail renders.
Iw ..... H i-i.- ,i ii !¦ -«• .-it * r-.nrlc t- 1 ¦" 11 spocal effects, fioq: AGA Amiga. 4mb ram DEM-ROM QgMUn.wjSFX DeskTop-VIDEO CD 2 :; UK FREEFONE Fax:01793514187 PRIORITY ORDER FORM NAME_ PLEASE SUPPLY ITEMS MACHINE_ PAYMENT METHOD_ CREDIT CARD DETAILS TOTAL GOODS VALUE POSTAGE S PACKING Issue: AMOUNT ENCLOSED Build Your Own Tower nnvn Make the big break: crack open the valuable innards of your A1200 and relocate them to spacious PC tower case.
There's a reason that nobody makes console style computers any more: the public now takes computing seriously enough to dedicate a desk and a monitor to the task. The age old Commodore formula of a computer that sits in front of the family TV is now more of a hindrance than a help.
There are other reasons too like the meaty power supplies in PC cases, detachable keyboards, drive bays and so on. If you can handle a screwdriver and are determined to give your Amiga a better home, read on as we show you how.
Improvisation Firstly the standard warnings; this task requires money, hard work and some improvisation to make the best of it.
Please consider what's involved before undertaking the task.
It is quite easy to damage your Amiga and we can't be held responsible although we'll try to point out the hazards. This isn't a step-by-step tutorial as the sheer variety of Amiga set-ups. PC cases and readers capabilities makes that impossible.
However, if you follow our tips and guidelines here and put the effort in, you will be rewarded with an extremely smart Amiga, the envy of any Amiga user not brave enough to go the way of the Tower.
We're going to need a PC full tower case and not mini tower. The A1200 motherboard is annoyingly tall and some cases will be unsuitable. Some may WARNING MAINS VOLTAGES CAN KILL This project involves electrical connec- Ations and should not be attempted unless you understand electrical safety procedures. We can take no responsibility if you blow up yourself or your computer.
Watch for this icon - it indicates that special care must be taken.
Require metalwork while others fit well.
Take your Amiga motherboard to a computer supplier and see for yourself how it will fit before purchasing. Things to look out for are power supplies set too low, annoying braces in the way of the motherboard and overall good quality design and build.
Prices vary from supplier to supplier but we don’t recommend buying a case blind via mail order.
Disassembly of the A1200 isn't too difficult thankfully. Undo all of screws on the bottom. The top of the case will lift off. There's a ribbon to the motherboard from the keyboard, be sure to pop up a sleeve around this before pulling out the ribbon or it will be damaged.
Lone motherboard Lift out the keyboard and you'll see the motherboard encased in the RF shield.
Remove the floppy drive and set it aside for later. There are screws around the RF shield which hold the motherboard to the bottom case, remove these. The entire motherboard should now lift up. Forwards and away from the bottom plastic case.
Depending on your keyboard solution, you may need to remove the RF shield.
Doing so may make getting access to the plugs and sockets a little easier too.
There's a number of metal lugs from the bottom half of the RF shield which poke LED us to the light The A1200's LEDs need not be a casualty of the move to the tower We pondered the subject for awhile and realised the solution lies on a tiny PCB attached to the top half of the A1200's case, the PCB that the LEDs are mounted on.
Unscrew this and you'll have three LEDs on a tiny PCB with some wires to a plug The PCB has the current limiting resistors for the LEDs, so the solution is to simply remove the LEDs. Find the cables to the LEDs in the PC case and cut off the plugs You need to wire the applicable LEDs up to the small PCB Each of the big LEDs that you removed from the PCB had tour legs You need to place the wires in the outer two holes You will not know which way around they go so plug the PCB's plug into the A120O motherboard, fire up the power and touch each PC LED's wires to the green power LED's pads
briefly The PC case LED will light up only one way When it does, take a note of that direction and when you've tested the power, hard drive and floppy LEDs of the PC case, you can power down and solder the wires into the holes on the PCB Now just attach the PCB to somewhere in the case, placing some insulation underneath, and voila. We have lights!
Through holes in the top shield. These need to be bent upwards with a flat blade screwdriver so that the top RF shield can be lifted off. Don't take the bottom RF shield off, it's difficult to do and it insulates the bottom of the board anyway The hard part of physically mounting the board inside a tower case needs to be perlormed now. There are many ways of doing this, here are some suggestions.
Decide where the motherboard is going Mark the three forward mounting holes on the motherboard with a pencil on the case back. Drill through the marks with a drill bit slightly larger than some nuts and bolts. Bolt the motherboard in to those holes. Use some additional mounting towards the rear of the motherboard to fix it firmly. Cable ties or glue could do the job. Make sure you take into account space needed by an accelerator plugged into the trapdoor socket.
Maplin to the rescue Description Product Code Cost Lonq floppy drive cable DG41 £3.99 3 way long IDE cable DG40 £3.99 9pia nouse, joy e«t cable VD73 £4.99 RS232 serial eit cable JC17 £4.99 Eit Hex jack posts (two) EP31 £8.79 Releasable cable ties JY74R £0.09 IM spiral wrap RL59P £0.59 Electrical terminal blocks RY23A £0.79 Maplin also have a good range of ribbon cable and IDC headers Maplin: 01702-554000 Five minute mount Another way is to get some contact glue and simply glue the RF shield to the back of the case. It's ugly and inelegant but it works and takes five minutes for a perfect
mount. Naturally be very sure where you want to mount the motherboard before doing this. Other solutions could be using wood inside the case With a drill bit a tad smaller than some self tapping screws, wooden braces can be stuck to the PC case, drilled through and screwed in place from the outside of the case. Same again from the otherside for the motherboard.
Exactly what you do is up to you, you PCMCIA right n|le adapter Blittersoft: 01908-261466 might like to ask any resident DIY experts how they would do it.
Now providing we have our motherboard fixed into a tower case, there are more problems to overcome. The first one is power, see the power supply page later.
The floppy drive is easy. Mount it in one of the drive bays. You'll need to remove the mounting arm on one side. A tip here is to glue on the floppy drive eject button, it will fall off otherwise.
You’ll also need a longer floppy cable to go from the floppy drive to the motherboard. Maplins can help you here Don't plug the drive power into the motherboard, snap on one of the floppy power cables from the power supply inside the case Some of the ports might be a pain being inside the case. A particular example is mouse and joystick ports A solution here is to obtain extension cables like we did from Maplins. One end has thumb screws and coupled with two Ext lack posts, the plug can be fixed to the rear of the case as useful back panel mounted sockets. If you need normal jack posts,
don't forget you can cannibalise them from the sockets on the rear of the motherboard.
£24.95 Senal and parallel cables tend to be expensive for extensions See if your cables fit beforehand. If not. Try making your own with ribbon cables and IDC headers.
Maplins have the needed parts.
Only after you have the motherboard mounted, power supply wired up. LEDs connected and such forth, should you add drives Before you come to this, tie back loose cables into bundles with either cable ties or spiral cable wrap PC cases may either use drive brackets so that drives can be pulled out and inserted or fixed bays which the drives are directly screwed into.
If using several IDE devices. Eyetech s lour way splitter is a good bet and it should be mounted close by the motherboard with a pair of standard IDE cables leading from the splitter to the master and slavedtives on each of the two IDE channels.
The inside story There are many add-on boards that connect to the Amiga motherboard. If you want to do the full tower conversion, then a keyboard adaptor and at least one of these others will be necessary. We used the Atbo adapter described below. The other devices are options which can add to the power and flexibility of your A1200T 1: PortPlus One of the things which back holds the Amiga when it comes lo connecting yourself up to the modern world are the I O ports. They were specified a decade and a half ago. And are now showing their age. If you wondered why no-one sells the Zip drive
parallel port version for the Amiga, it is because the Amiga parallel port is too slow. Comms, audio and video sampling, networking the need for fast I O ports is growing all the time, and PortPlus gives them to you The innovative A1200 clock interface-connected device provides 2 x 460k baud serial ports and a 500k sec parallel port. These ports can be connected directly to the back of your tower case for ultra simple I O connections Review: Next Month Price £99.95. Contact Eyetech on 01642 713185 Review: Next month.
Price: £39.95. Contact Eyetech on 01642 713185 2: Eyetech buffered IDE splitter This neat little board allows the use of four IDE devices It splits your IDE line into two chains, each of which can have one master and one slave device. You will need software such as IDE-fix or the full version of ASIMCDFS to use it Having four IDE lines makes it possible to really fill those drive bays - two hard drives, a CD-ROM and an IDE ZIP drive, anyone This Eyetech unit is buffered, which means that the line is electrically isolated The dangers of using unbuffered interfaces are undoubtedly
exaggerated, but equally buffered interfaces are undoubtedly more reliable, remove problems over IDE cable length and are a reassuring option for four device connections. Ateo produce an unbuffered splitter, the IDE- MUX. Which is cheaper at £29 (£23 for the 40pin A4000 only version), and AlfaDaia's Alfa Quatro. Available from Golden Image, costs £59 but comes with the registered IDEfix software.
3: Dataflyer The Dataflyer is an internal SCSI controller It slots into the IDE interface on the motherboard. And has a pass-through connector to allow IDE devices to be connected as normal. This is a cheap and effective way of getting a SCSI interface, but remember that IDE devices are treated as SCSI devices, so any SCSI device you connect MUST have a different unit ID to your IDE devices.
We haven't tried using an IDE splitter and a dataflyer together yet, but there is no reason why there should be a problem.
The A4000 version could be an ideal tower solution as it has a 50-way header for internal SCSI devices It is A4000 only because it pjugs into a 40 pin not a 44 pin IDE connector, but this is no problem for the tower converter.
Unfortunately. UK distributers Siren don't do the A4000 version. You could hassle them into getting you one or buy one from the manufacturers Price: £79.99. Contact Siren on 0161 796 5279 4: Catweasel Some of you may have wondered why we haven't told you how to connect PC floppy drives to your Amiga - after all the internal floppy doesn't have a face plate and looks rather ugly in a tower case. The problem is that the Amiga high density floppy drives are non-standard devices, they spin at half speed. Amiga HD units either have a complex buffer a la Power Computing XL drives, or are rare
half-speed HD mechanisms. Much better is the Catweasel from Blittersoft It plugs into the IDE port with a pass-through socket, and provides a standard 34 pin floppy connector. Off the shelf full speed PC 1,44Mb floppies can then be inserted in your tower and plugged straight in. The cost of a Catweasle and a PC HD floppy drive is about the same as an Amiga HD floppy and a lot faster, plus it slots beautifully into the tower case.
Review: Next month Price: £59.95. Contact Blittersoft on 01908 261466 5: At6o Keyboard Interface.
This little board has a PLCC socket which fils over the keyboard controller chip and takes power from a floppy power connector: your tower should have a spare. It can be mounted inside the tower case with sticky pads, aligned with the round keyboard socket hole punched into the back of the case It will then take any PC AT style keyboard - very good ones can be bought for little more than a tenner.
The Atdo interface scores highly on convenience and ease of use.
Review January *97 page 61.
Price £44. Contact: Ateo Concepts on 01705 790211.
SCSI towers So far we have dealt with IDE solutions, because they are cheap and easy. But what if you want your tower - either a full conversion or a mini tower as described last month - to use SCSI devices? You'll be glad to know that it is perfectly possible, although a little expensive!
There are three main paths to SCSI on the A1200; the Squirrel, the Dataflyer and SCSI boards on accelerators Using internal SCSI devices with any of these is tricky due to connection difficulties Internal SCSI devices use 50 pin IDE connectors, whereas external devices use one of a variety of different connectors.
If you have a Squirrel, there will be a 50 way centronics cable on the end. You mayhave a CD-ROM in an external case. These are an internal SCSI drive mounted in a box with a small power supply and a converter cable. You can open up the case, remove the drive and fit it in the tower, powering it as you would an IDE drive, and use the converter connectors from the external case to link the drive to your cable. The pass through connector can be mounted on the back of your tower.
Because there is such a wide variety of SCSI connectors, you'll have to figure out what your current hardware uses, and get a cable from your local computer dealer. Such connectors tend to cost a fair bit. If you are planning a full conversion with the Zorro slots, a Zorro SCSI controller board is definitely preferable. See also the comments on the Dataflyer above.
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connector | standard PC case usually comes A with a good 200
Watt power supply built in; whereas the Amiga power supply is
barely adequate The case power supply will I Qmdly power all of
the internal drives, the I At 200 motherboard plus an
accelerator I ®o Everything can also be switched on I *om one
power switch You don't even I need a tower to do this but just
a stan- I Sard PC power supply and your A1200 I could still be
in it's own case. Either way.
I here follows instructions on building a super Amiga power supply.
The problem we have is connecting trie motherboard to the power supply. For I this we actually need to cut Off the non- I standard Commodore power connector ‘rom the existing power supply This procedure is only for people with a little understanding of electrics and requires rhe use of a multimeter. If you don't feel nappy with the procedure detailed here, continue to use your existing power supply, running the power cable through rhe back of the Tower case and into the motherboard.
First we need to connect up the case power supply to an electrical terminal Dlock which can be bought at Tandy There’s a lot of wires hanging out of the PC case but two bundles will be attached to especially large connectors with six wires each. One of these will match up to rhe diagram here. Cut this connector off, skin the wires and twist the exposed copper with clean fingers so the strands don't come loose. If you have a soldering iron, the best thing to do is to tin' the exposed copper; this is performed by applying a soldering iron and solder at the same time until the wires are lightly
coated with solder making them solid.
Insert these wires into the left side of the terminal block and tighten each screw on that side so that the wires are held firm. Note that one wire is connected to the right hand side so it's wired up to one of the black ground wires. Now you should have the correct power lines attached as in our diagram Check your work by placing your multimeter prongs from the black wires to each of the other coloured wires (Figure 2). Touch the screws in the terminal blocks with the prongs and your meter should show the right voltages with the power supply on.
If all is well, unplug the power supply and cut your Amiga power supply cable a good couple of feet from the plug Bare back the outer plastic sheath of the cable at the cut end. Lightly score around the cable with a knife about two inches from the end. You will be able to pull off the sheath without too much difficulty. Do the same with all of the four wires exposed, though these are lighter so the cutting edge of a pair of pliers can skin off the last centimetre.
Skin and tin (if possible) the four wires in plastic You need to be able to put a nut and bolt through the terminal block and find any suitable hole (or even drill one) in the tower case to fix it down. The uncoated wire in the Amiga power lead should be coiled around the bolt so it's electrically connected to the chassis.
The tricky bit to this is that the Amiga power leads have different colours depending on who made the power supply at the time. Therefore, look to the diagram of the power plug here and check with your multimeter on 'continuity' setting which wire goes to which pin Then look up the voltage and screw that wire into the appropriate terminal block connector.
When you're done you should have correct power going to the power lead.
Plug in and switch on the PC case power supply and very carefully measure the voltages on each pin of the power plug Just press the black multimeter probe to the square sheath and the red probe gently onto each pin in turn to ensure the voltage is the same as in Figure 3. If not, you'll need to change the wires on the terminal block. Be careful not to short out the pins with the multimeter probe or zap!
Our last tip is that you obtain a multiway power board with a female power connector. This will fit into the back of the PC power supply so that one switch will turn on your entire set-up. Enjoy!
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Www.sadeness.demon.co.uk wotw.html Out of the blue this month. The Big Red Adventure popped through our letter box, a real treat for starved adventure game fans. Let's hope we see more of this in future!
46 David Braben Previews 38 Racer 38 Flying High Reviews 40 Big Red Adventure 42 Euro League Manager 44 Budget Games Tips & Guides 48 Tips Central 1 PREVIEWS ©ince Xtreme Racing hit our Amigas last year, there's been little to entertain the racing enthusiasts among us.
However, it seems XTR has inspired some of the Amiga's best programmers to get back on the case and knock out a decent race 'em up. This month sees the emergence of threel Racer ¦ Due for release: June ¦ Developer: D’Heeger Sebastien Racer is in its early stages of development, as you can probably tell from the graphics. These shots were taken from the 2x2 pixel mode, which looks a bit ugh but at least moves at a reasonable speed. The more attractive 1x1 mode is, at the moment at least, far too slow even a 68040-based to be playable.
However, the graphics may well be speeded up as development continues, so not condemn it for that just yet. In fact the programmer plans to include a number of different versions of the game, each optimised for a different 680x0 CPU Racer promises six courses in various conditions such as snow, rain, dry and so on As is customary, the view is from behind your own car. So as you might expect, we're talking action rather than simulation with this one.
Until we get a more advanced version it's hard to tell whether corker actually. Once again, it can be run at different resolutions to keep the speed up on lower powered Amigas but make the most of faster machines. It ext up on the racing menu ladies and gentlemen we have Flying High. This could be a bit of a of work though before Flying High is finally released At the moment, anything more than a flick of the joystick sends the car flying off into a spin or crashing into the barriers.
However, it's early days, and this is meant more as taster of the game engine. No doubt the controls and gameplay will be tweaked.
If asked to pick a front runner between this and Racer, Flying High would be the favourite to come through in the final furlong, although it's unfair to comment really until both games are finished Flying High runs a lot faster and smoother than Racer, and is quite playable even in its quarter- screen display mode.
This early demo is set in a city, complete with glass-fronted sky scrapers and even tunnels. However, while it looks very good and runs fast, the controls will need a lot ¦ Due for release: June ¦ Developer: APC&TCP PREVIEWS AF1 - Alien Formula One Carrying on in the racing theme, we've got a really good racing demo for you on this month's CD. Our staff writer Andrew Korn is simply raving about it. AF1 is in its very embryonic stages yet as the demo on the CD shows, is very impressive. It features texture mapping, light sourcing and clever copperlist graphics with no blocky pixels. It's
surprisingly quick too. So far. It can only be controlled by mouse and reversing is very difficult. However, it's well worth a look so check it out.
Even bigger and better this year So On With The Show ALL the exciting new releases the developers have bitten off more than they can chew, or if its a classic in the making We'll keep you posted either way.
Racer will be available as mail Flying High is the product of APC&TCR the other half of the Islona team which produced Marbelous. Kargon (this month's cover disk demol and Testament So far though. Flying High will be available only from APC&TCP in Germany For more information you can contact them on tel: 0049 864 899953 ¦ order and will cost around $ 25 For more details contact Dheeger Sebastien. 137 Rue du General. Catroux. 59496 LEFFRINCKOUCHE. France ¦ from the leading Amiga developers Save £100’s On Special Offers Internet Village ICPl Hi!
ICPUG Free Advice Centre High End Applications Presentation Theatre P Novotel Exhibition Centre, Hammersmith, London Saturday, May 17th 10am - 5pm and Sunday, May 18th 10am - 4pm Admission: Adults £8 Children £6 Avoid the queues by booking in advance Credit Card Hotline 01369 707766 Cheques and Postal Orders made payable to The World of Amiga at PO BOX 9, Dunoon, Argyll. PA23 8QQ Big Red Adventure ¦ Price: £TBA ¦ Publisher: Core Design Dynabyte Supplier Power Computing @ 01234 851500 Ofter proving to be a hit with PC owners, the Big Red Adventure is now available tor Amiga players There's lots
of colour, bags of music, and tons of puzzles for you to solve So don't just sit there, pack your bags and head East young man.
After what seems like an eternity a decent graphic adventure is here.
The irorvcurtain has fallen and the Russian Bear is now to be found wearing designer jeans and guzzling Coke. Burger bars are sprouting in Red Square and decadent Western magazines can be bought at street kiosks.
Does this mean that the former mysterious Empire is now as boring as Wigan? Don't be silly!
The door to the East may be open but behind that door there are still many dark corners to explore. In the vast treasure house of the state museum lies the crown jewels of the old Tsar just begging to be stolen Mad professors are lurking in their laboratories waiting for nubile western flesh to experiment upon and mysterious gypsies who deal in witchcraft are to be discovered hiding in the dark pine forests.
Pack of 3 The plot is a number of loosely connected episodes in which you alternatively take control over one of three comic misfits who •• are out on a spree looking lor trouble and riches There are three main characters in the game Doug the Computer Nerd. Dino the Italian and Donna Fatale from the Bolshi Ballet Ishe of the flashing eyes and curvy shape1). The story is as big as the Russian Steppes and it snakes its way from Moscow, overland on the Orient Express, to a watery climax in Venice. The cartoon graphics and snappy one-liner dialogue gives the game a look and feel similar to
that ot the Leisure Suit Larry series but thankfully without the smutty bits.
In the initial stages you will only have one character to control but in the later sections ol the game the three come together and you must select which of them to use to solve any particular puzzle. As you would imagine, once your options are increased, so are your problems The game is also split up into a number of different chapters featuring different characters as the star. Not only does this give a different feel to each of the sections but it allows you the chance to try and solve a separate section if you are bogged down in one of the others.
The first episode requires you to guide Doug the computer nerd in his quest to steal the Tsar's crown. To complete this quest you'll first have to get yourself onto a Russian TV quiz show, then take part in a Mission Impossible style jewel heist. The second episode features Dino the Italian - who makes a plank of wood seem smart. You will have to guide Dino through an adventurous circus background and then onto the Orient Express bound lor Venice. In the third episode you'll be guiding Donna Fatale around the Orient Express, where death and mysterious strangers lurk in the sleeping
compartments. In the final episode you'll encounter the evil Doctor Virago who is looking for a young virgin (so what makes him so special?). It doesn't take long before Donna Is bundled away to the villain's lair and it's left to you to rescue her from a fate worse than death. (Never did understand what that could possibly be.)
Larger than life The problem with old-style adventure games was that once you'd finished them there was nothing else to do with the software.
Luckily modern storage methods now mean that larger games with alternative solutions can now be produced, and this game is no exception There is more than one way to skin a bear, and with this game you can arrive at a solution by a variety of routes. Happily this means that once you have solved the game you can have another go and try and find the alternative solutions that are also available Adventure games rise or fall according to the difficulty level set by the game designers Too hard and frustration and disillusionment sets in, too easy and you'll feel cheated The difficulty of the
puzzles within Big Red are probably set about right. There are lots of objects to find and use, and although they are sometimes hidden away in corners, the fact that they are highlighted as the mouse pointer travels over them makes them not too difficult to find One aspect which can cause confusion is that if you don't know about something, you can't ask a computer controlled character about it. You can speak with someone a million times and they won't offer to sell you the gold-plated 'wotsit' until you are actually aware that the 'wotsit' exists. This means that you will need to revisit
locations and speak with the same computer-controlled characters many times as you progress through the plot. To solve most problems you will have to go through the usual routine, which is the bane of all adventurer's life, of sticking unlikely objects into unlikely places.
Places to go ... The full-screen graphics which make up the 100+ locations are drawn in a primary colour, cartoon style format. To stay true to the original PC version the screens have been ported directly. To display them at their original resolution they are all interlaced so they look a little flickery until you get used to them. No doubt thanks to the high storage capacity of the CD, the game is also full of music and sound effects for nearly every location. However, if the puzzles confuse you as much as they are supposed to. You'll soon be reaching for the volume' control, to give
your brain a chance to think Point 'n' click The game uses a simple point and click interface Clicking the 'right' mouse button brings up the inventory window which allows you to select or pick up objects and use them on active parts of the main screen. By 'using' a selected object on your own character you wilt then be able to reselect the inventory using a 'plus' symbol which will allow you to use two objects together from the inventory. By adopting this method ot hiding all other windows during normal play, the whole screen can be used to display the current location. There is no need to do
any typing, just move the mouse around the screen and any object which has a use will be high-lighted with a text title.
Conclusions A new. Large and colourful adventure for the Amiga has got to be a bonus, so it would be churlish to find a fault with any offering.
However I do recall a game called Nippon Safes which was around a few years ago to which the game bears a remarkable resemblance. I have a sneaking suspicion that this game has either been written using the same game engine, or it's been created by the same team of game designers. Nippon Safes never made it big as it was so obviously a continental import, having a different feel to home grown products. Many continental games do succeed in Britain, but like garlic it can be an acquired taste. The game is big and it will take you a long time to complete it. The puzzles are not going to drive you
mad. But the answers won't come easy.
Let's face it, it really must be time you decided that you are never going to finish Monkey Island after all, so why not give yourself a break and buy a new game to drive yourself nuts with. And if you are going lo buy a new adventure, then the Big Red is one which won’t disappoint you ¦ Andy Mitchell BIG RED ADVENTURE 2 ¦ AGA Ann,a with CD dri.t ish • graphics 85% aiznfl sound ... 88% lastability .... 89% puttie-hungry adventurers ©ooty management games have certainly proved popular over the years and companies such as Gremlin must have made a
right old mint out of them (as we celebrate Premier Manager 17) but what is there left to offer the genre? Well, if we look at Euro League Manager from Guildhall Leisure it becomes totally apparent that there’s NOTHING left to offer the genre. Instead we find that simply churning out the same old formula is the best policy and to add insult to injury, making up team rosters and individual player details is a cost-efficient and accuracy-trouble-free solution.
Yet another football management game arrives before Championship Management 2. When oh when will the wait be over?
Euro League Manager ¦ Price: £19.99 ¦ Publisher: Guildhall Leisure Services © 01302 890000 Nasty balls Ah, but I'm being far too vicious.
Using fictional players is, er... great. No, really. It means there's no chance of the programmer's opinion of individuals clashing with yours and you don't have freakish instances where the likes of Man Utd's Andy Cole gets accidentally classed above players such as Giggs. But I digress... Sadly, using fictional and miss-matched players also takes half the point out of such games - that point being when you finally get to take Cole out of the team and put a proper player in his place.
You see that's why football management games succeed.
You watch the game on the Saturday, 'enjoy' seeing your team lose, and then spout on about how you "would have brought so-and-so off at half time and put so-and-so on instead".
Load up a decent management game and you can ACTUALLY try out your dream team. Load up a half- arsed version and you won't even recognise the names.
Taking Arsenal to the top of the league is great fun for sure, but with class front men such as Stavros O’Goalish and Stevie Shooter scoring the all-important last minute beauties, half the magic has bounced back off the woodwork, so to speak.
Non-league So what about footy management fans who don't care about team accuracy and just want a decent game? Well, they should be fairly satisfied. The interface is quite instinctive, the graphics and statistic layouts quite user- friendly, and even the in-game match display and incidental animations are acceptable. Where the game falls down is in its 'average-ness'. There is simply nothing here we've not seen a hundred times before, however.
Gremlin's Premier Manager series at least attempted to evolve, and Daze Marketing's On The Ball was the first to successfully implement arcade-like graphics, but other than that, you have to ask what footy management games can do to progress.
I would say the only reason to have brought out a product such as this right now would be to offer gamers the most up-to-date teams, but while Arsenal enjoy Shilton in goal and McAteer up-front, it’s hard to justify this particular release.
EURO LEAGUE MANAGER Familiar footy Another criticism of Euro League Manager is that, while being unoriginal is hardly an unusual crime in this industry, copying presentation from other games practically down to the last pixel is a bit iffy. The main screen looks very like On The Ball, the team formation screenlooks like SWOS... and on, and on...And that's it. Really.
Yes. It does the job. Yes, you can buy. Sell, scout, transfer, play, attack, rest and injure. No. You can't say this is any different than all the rest. And as such, it doesn't get a kicking, but it does get a less than shining set of marks. The final score? Nil-nil I'm afraid! ¦ Matt Broughton HiQ Limited Tel 01525 211327_1 Tryourwebsiteatwww.hiq.co.uk email email@example.com Siamese System V1.5 The Siamese System was designed to enable Tie computer user lo have mutipe platforms (Arrsg* WB3» Widows 95. MacOS) appear as * they are a sn?e mscfxne. So as to make the user more productive
It does ttw by taking the two mactmes and a poset* MacOS emulator on the AMIGA and us®g one keyboard mouse monitor Once tf*s is seb you operate one keyboard and mouse on al cE your software look at one suitable monitor that can handte al the screen modes you wish to use and then as lar as you are concerned you just run software you need not worry it that software is W«i95.
MacOS or Amiga software becauso it justs runs in front of you. Obviously ttss is backed up by the fact thal the Siamese Systom lias all of tho drives from the difforont operating systems mounted wrtNn the AMIGA Operating System so that you can share tiles mstantty between applications With the standard pack, file transfer is via serial but if you have a suitable SCSI card on the Amiga and PC and a shared SCSI ctove for biXlenng. You can send the Met via a very high speed SCSI network developed for and nduded n the standard Siamese Svsiem software Rales of severs Mb sec have been recorded wWi a
tagh speed SCSI network setup between the macfsnes Please note that X you have the SCSI network ..slated you sM need the Senal connection for the Siamese control software Ink You can ax and paste led between appkcations and other tincbons are avaXable to make the system integrated, sharing of printers, programs kke Wmexe O' MCI which a«ow the Amiga to launch PC appfccations from tho Amiga or control PC MultiModui dovices even from Dopus There is also a lull Arexx port for caXmg Siamese functions from other programs i i~ •** more famine to be aiMed n Men * as • Dsf MMMCM lew cost jpgrarte
s «Ti*. This, system opens Anm|.i A' U on the PC graphics orvitmg from 2 oft up v P htgner resolutions and a ticker free Osotay for al Am-gas £3 _ Siamese System V1.5 voted Hardware Product of 1996 by Amiga User International So you want a Siamese System but need a PC?
Buy your Pentium PC from HiQ, the people who understand both the Amiga users needs and the advantages of using both platforms.
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Scdww* 9pm oa nssssntsrm Trm BUDGET REVIEWS Budget Games H
Electronic Arts re-releases from Guildhall Leisure: 01 A good
crop of re-releases have turned up this month, including three
from our all time top 50!
Martin Davies takes a second look.
Wing Commander Price: £9.99 When Wing Commander first came out it was one of the those advanced texture-mapped, gouraud-shaded games that the Amiga struggled with at the time, and was widely regarded as too slow to be playable. That was mostly because the A500 was still considered to be the most popular Amiga, but these days almost everyone has at least an At 200 with some Fast RAM, so maybe Wing Commander's time has come at last.
Wing Commander is similar to Elite and Frontier, but moves the emphasis over to the shoot 'em up side of things Even so. There are plenty of themed missions which involve protecting ships.
Destroying enemy patrols, tackling enemy space destroyers and generally saving the galaxy. As the missions unfold, they tell a story which does add a lot to the atmosphere of a game, unlike the usual pap that fills the first couple of pages of your average instruction book.
Against the odds. Wing Commander manages to make a decent, fairly long lasting chal- -• lenge out of w. it boils down to a few simple shoot 'em up sections strung together with the occasional strategic interlude In that respect it's a bit like a version of Cinemaware's Wings, but set in space. For a relatively old times seem to be totally unconnected to your joystick movements, with sprites skating about like badly behaved shopping trolleys. This is the kind of game that finally did give the Amiga a bad name as a games machine, not because it wasn't up to the job. But because all the
decent programmers seemed to have moved onto the PC and consoles. If you want an a alternative to SWOS. Try
* AA TP* Dino Dmi's Goal! Or VL 'A" even Wembley
- . -to®- International Soccer.
Game, it's quite stable on accelerated Amigas. We tested it mainly on a Blizzard 1230-11 and it crashed only occasionally. It's hard drive installable too! While Wing Commander is never going be thought of as an Amiga classic, but at this price it starts to look far more appealing, especially if you have a half- decent Amiga to play it on A good zap that's worth a shot.
BJ FIFA Soccer Price: £14.99 Somehow FIFA Soccer managed to get almost universally good reviews on all formats when it came out a few years ago.
To be fair it wasn’t a bad game in its console forms, but they made a right mess of the Amiga conversion. At the time there seemed to be a tendency to over-rate Amiga games in the Amiga mags, perhaps as some kind of defence against the rising tide of opinion that said the Amiga was no longer a viable games machine.
Well let's be frank about this.
FIFA Soccer is rubbish It looks great in still screenshot, but once it starts moving, everything falls apart at the seams. First of all the pitch jerks around in a headache-inducing manner, with the ball flickering here and there in similar fashion.
However, the worst aspect of the game is its awful controls. The movements of the players at BUDGET REVIEWS PGA Tour Golf Price: £9.99 There's something curiously relaxing about playing a round of computer golf, especially if you've got a few mates to join in. Despite all the flashy 3D animated golf games on the PC.
Computer golf doesn't get much better than this. PGA Tour Golf is a classy game - simple enough to be picked up and and enjoyed in minutes, with enough depth and golf-spotter details to satisfy most enthusiasts. Most importantly, the only elements of luck in the K ' game are the natural elements, so you're not penalised by balls ¦l rolling unrealisticaliy or KB jerky reactions Irom the JUT swing-o-meter. As with rnosI 9°oc* SP0|TS Desert Strike Price: £9.99 This is a great little shoot 'em up which draws on the Choplifter search and .
Rescue idea, twists it into a J chunky isometric 3D view- j point and throws in loads j of shooting and bombs to j liven things up. J There's just . .
Enough strate- % gy involved in the gameplay AM to broaden its appeal from that of a simple shoot ‘em up. But it _ still manages to retain all the excitement and satisfaction of the best blasters around. Part of this is due to the satisfyingly solid look and feel of the graphics, from the chopper itself to the buildings, enemy vehicles and the little SUPERSTAR sims, lasting appeal is one of PGA's strongest points. Our copy corrupted before we could grab it. So these pics are from the slightly more attractive PGA European Tour. The only major difference is the lack of the pseudo texture
maps on the original PGA Tour Golf version. This is an essential buy for all golf and sports fans.
Soldiers themselves. With loads of exciting missions to work through. POWs to W rescue, buildings to destroy, hidden ammo to find, and tiny soldiers to blow to smithereens with your missiles, there's enough bloodthirsty action here to keep most righteous desktop warmongers happy for weeks on end.
Theme Park Price: £14.99 One of the last releases from the much missed Bullfrog Productions. Theme Park is a management simulator that puts you in control of your own version of Disney World.
It follows the basic theme of previous Bullfrog 'god' games, in which the main idea is to build your own empire. There's no direct enemy this time, apart from your finances battles are won and lost on the hotdog Road Rash Price: £9.99 Road Rash came along at a time when the Amiga could really have done with a decent 3D racing game - what a shame this wasn’t it. From the EA fold, it takes the somewhat predictable image of the rock and rolling biker who like a bit of a 'rumble', and uses that to inject a beat 'em up element into the game's basic racing backbone.
Rather than have the races set around Grand Prix circuits, all of these take place on the long open roads of the USA. You won't see much in the way of scenery, just a few trees really.
The roads twist around in a none-too-taxing manner with regular humps in the road that launch your bike skyward.
If you happen to spy an opposing racer and find that your stalls, the rollercoasters and the ghost trains. It's bums on seats you're after, and to get those you need to make sure you've got the biggest and best rides, along with the fastest food and the happiest greeters. While it doesn't have the sinister atmosphere of Syndicate or the 'world in your hands' appeal of Populous, it's loads of fun in a good old fashioned Uncle Sam kind of a way.
Riding skills alone are not enough to pass him. It's time to get out your weapon and start waving it around. A few clouts with a metal chain is normally enough to see of the competition.
You're in danger from similar attacks yourself, and you also have to watch out for the Sunday drivers who cruise gormlessly across the intersections.
The best bit of the game comes when you and your 'horse of steel' are parted. Once you've recovered from your tumble on the tarmac, you have to get back on your feet and run back to your bike to re-join the chase, guiding your bow legged rider through the oncoming traffic to avoid a second pasting.
On reflection Road Rash is far better suited to a budget release than a full price one, not because it's substandard, but because it offers a good bit of short term fun before it's inevitably consigned to the bottom drawer.
INTERVIEW Reach for the Continuing our series in which we probe famous game programmers we talk to one of the elite: welcome Mr David Braben.
Name: David Braben Age: 33 Born: Nottingham Occupation: Games Developer Biggest success: Virus, Elite, Frontier CU: What was the first computer game you ever wrote?
DB: "I dabbled with games on the Acorn Atom, for my amusement, before writing anything commercial.
The first game I did was a two-player game called Nuclear War which was a bit like Missile Command Meteors was another one which was like a side-on Asteroids type Lunar Lander game. My first commercial game, though, was Elite.
CU: Elite is what everybody knows you for What was your inspiration tor this?
"With large corporate teams, I think much of the love has gone from games development."
DB: I drew my influence from science fiction books and films such Star Wars, for instance. I also first realised that 30 line-drawn shapes could be drawn really fast when I saw the Acorn game Fighter.
So when I met Ian Bell at University and we agreed to collaborate on Elite I already had some ideas and 3D code to work with.
CU: After Virus and Elite, along came your most eagerly-awaited title.
Frontier: Elite 2. How long did the sequel take to write compared to the original?
DB: Elite took two of us around two years to write. Frontier took five and a half years.
CU: Why did you never release the third game in the wonderful Elite series, ‘First Encounters?
DB: This is something I feel sad about. I always intended to do First Encounters on the Amiga as well as the PC but during development it became clear there were real problems with Commodore and the Amiga market had become very fragmented First Encounters is also more complicated than Frontier, both graphically and in gameplay terms My preference was for an AGA only version, for the At 200 and,A4000, but according to Gametek, AGA-only games were not commercially viable at that time, particularly as First Encounters would need more than the standard 1Mb of RAM. Since the standard Amiga
version would be far too slow, and the whole project was abandoned."
CU: Widescreen visuals... stereophonic sounds ... voxel mapped graphics, forgotten gameplay ... Is the industry heading down the wrong way?
DB: "For a long time, since the advent of the Atari ST and Amiga, there have been games sold purely on their look, rather than gameplay.
Generally it is these games that do not survive the test of time, and the games that we remember fondly from ten years ago or whatever are those that we enjoy playing. Often we forget that there was rubbish around then, too!"
CU: What do think of the old one-man efforts as opposed to today's 15-35 man teams of people used to write games now?
DB: "The old one-man efforts were very much one person's personal vision of how a particular game should be. This tended to produce slightly quirky but still very interesting games With large corporate teams. I think much of the love has gone from games development."
1 CU: It and when a new Amiga was released which was equal or more powerful than a PC, would Frontier Developments write games for it?
DB: "Yes, we (Frontier Developments Ltd) would probably support it but only as long as it was a serious contender. Many new machines have come and gone, without having anything to really set them apart, ie 3DO. Cdi. CD32 etc It would have to have a major backer or backers, and some significant selling point over the PC. Like price or performance."
CU: Do you have any fond memories of your first Amiga experience and what made it special tor you ?
DB: "I bought an American Amiga 1000 when they first came out. And got Marble Madness and some awful tank game I thought Marble Madness was great.
The Amiga packed more memory compared to the BBC machines that I had been using. It was also a nice machine to program. I started work on Virus as soon as I had the machine." ¦ Mark Forbes Pic n'Mix I Pic'n'Mix qgApjnqs FONTS cwiese tfliiMMs HEADHUNTER steel.
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For your FREE 46 Page Information Pack, either Write, Phone, or Fax us._ SELECTAFONT (Dept CU) 84 Thorpe Road. Hawkwell. Nr Hockley. Essex. SS5 4JT FAX: 01702 200062 PHONE: 01702 202835 Direct softvvari Direct soinrvv;, Ri WITH OVER 400 SOFTWARE TITLES rJlRECT 5'J0F1WARE ARE NO 1 IN THE AMIGA MARKET BLITZ BASIC 2.1 BREATHLESS CHAOS ENGINE 2 DUNGEON MASTER 2 EXAMPLES £14.99. TURBO TRAX £22.49 PGA EURO TOUR GOLF £19.49 WATCHTOWER £17.99 XP8 £14.99 £12.99 £15.99 £18.99 THIS MONTHS SPECIAL TV TEXT PRO 2.0 RRP £79.99 ONLY £29.99 I SHOP166 Birchfield Road East, Northampton, NN3 2HF _ Tel: 01604
722499 (4 Lines) Fax: 01604 722498 Direct Software DIRECT' SOFTWARE Tips Central Hello. Hello. Hello. What's all this then? Let's be 'aving you. Matt Broughton and Tony Gill are here with the tips. Remember any tips printed are eligible for a free Hit Squad game. All right?
ZEEWOLF 2 Binary Asylum All right, all right I give in! I keep gening lots of letters asking for the passwords, so here they are, courtesy of Newcastle's Daniel Rutherford.
Mission 6 ourgan Mission 8 jmargus Mission 9 stag Mission 11 kraken Mission 14 station Mission 16 gbull Mission 18 statipause Mission 20 doitnow Mission 23 shipdeck Mission 25 globoff Mission 26 behave Mission 29 maxfuel Mission 30 pelpay Mission 31 domino Mission 32 steerdart ULTIMATE SOCCER MANAGER Impressions David Williams of Staffs has a handy cheat for said fooly management game. Type your name in as 'Make Believe' and then press the these buttons during the match for the following effects: '+' for £100,000 'G' for the last person that passed the ball to score a goal 'E' for a penalty
shoot-out 'F' for a foul '1. 2 or 3' to win 1, 2 or 3-nil '4, 5 or 6' to lose 1, 2 or 3-nil (yeah, like I'm gonna' do that!)
'Esc' to end the half WORMS Team 17 No. Not more 'very interesting' level codes, but a way to get uzi guns, mines and cluster bombs after using the TOTAL WORMAGE cheat. When you push the right mouse button to get weapon select, hover over one of the new weapons and push the right mouse button again. Just as the weapon screen has flipped over, quickly press the left mouse button. Now you'll have access to the original weapon (eg banana bomb, cluster bomb, etc) Cheers to Glenn White of Portsmouth for that!
FRONTIER Gametek Hurrah! Yes, our regular Frontier spot returns with a corker! Thanks to Andrew Grosvenor of Somerset for this.one: Start at Ross 154 and buy as much hydrogen fuel as you can. Now jump to Cemiess (-2. -2) and go to Williams Relay (that orbits Donaldson) Once here SELL EVERYTHING that can be removed from your ship and then log on to the bulletin board and find Richards Exchange. If it isn't there, speed up time until the next day and then look again. Go to Richard's Exchange and look for precious metals and gemstones. You'll see that they are items you get paid for removing so
fill your ship's hull with the things and then go to the shipyard and buy the cheapest ship you can find (not an interplanetary shuttle or lifter, preferably another eagle). Sell everything from your ship again, including the engine, and go back to Richard's Exchange and fill up again.
Now it's back to the shipyard to buy another ship... and so on and so on. Keep this up until you have enough to buy a Pantha Clipper, then fill up your hull again, but this time sell the cargo at Sol. You should then buy a 30MW Mining Laser and fly to Mars, find one of its moons and keep firing at it. This will (magically) improve your Elite rating! Cool. Incidentally, if you find that Richard's Exchange ever run out of precious metals and gemstones. Just fast forward time until it restocks.
1y nane sGuybrush Threepwo a pira-te' Moake. Island KGB In Chapter one. I can't get into Hollywood's apartment. I know Hollywood is one of the tough-looking twins. I've killed the barman and pinched the money and key. I’ve also gotten into the club, talked to everyone and pinched the cocaine.
I think that Hollywood's apartment is No 6.
But at 11pm I always end up on guard duty in Siberia and so I can't get in. What should I do next?
Gary Jefferson, Gateshead.
You're a bit of a vicious tea-leaf aren't you? All of this thieving and violence is going to bring you to a had end, just see if it doesn 7.
Well as you have gotten yourself into the club, we may as well go on from there. First flush the cocaine down the toilet, you know it makes sense.
Buy the cassette from the guy that's called Video, then go outside with the twins. Attack the big guy (Lyonka) and take the skeleton key which he's got on him.
You can now get into the meat shop next door.
Using your matches you 'II be able to find your way to switching on the red bulb and go into the cold room. You'll find enough evidence of evil deeds in here to force the butcher to tell you a few things you need to know. (Oh, by the way, don't forget to switch the red bulb off before you leave.)
Simon the Sorcerer Please do you know where I can find the feather in this game? I'd love to tickle that lazy little elf but I've searched everywhere and I can’t find it.
W Rigby, Southampton.
Perhaps you should have a word with that wise old bird who is sitting in the centre of the forest. The owl knows the answer to many things and what's more he’s covered in nice colourful feathers!
It’s best to have a good rummage and look at the area around him, sooner or later he'll be sure to moult and then you’ll get what you're looking for.
Monkey Island I have been playing Monkey Island lor a week (NON-STOP!) And I am having difficulty finding my way around the caves. A few directions would be helpful and very gratefully received by these particular gamesters.
TIPS CENTRAL Rich b Day, Ivybridge.
Well how about North, South, Fast and West?
They are really nice directions and I've been using them for years.
Of course if you want to get ahead, you really should get 'a head'. In fact the only way to find the path through the caves is to use the magical head that the natives own. They will swop the one they have for that really useful piece of paper that you were given by Stan, the one that tells you how to get 'Ahead'.
Curse of Enchantia I have been stuck on one part of this game for about two or three years now. I was really enjoying it until I got stuck. I have to get rid of the robot outside the boat to allow me to enter, but for some reason, when I try to lay one of the two planks over the water in the boat, he puts it down the wrong way.
No one I know can figure out what you have to do, and the game that was my favourite is now driving me mad. You're my last hope please help?
Joe Brightwell, Tilbury You've been stuck for two years! What have you been waiting for - divine intervention? It sounds to me as if some direct action is needed here. That robot needs a good thumping for being such a nuisance. What you need is to make a cosh and give him a thump with it.
You can make a cosh using an old sock with a pile of coins inside it. There are a pile of socks nearby that you can easily select one from, and there are also a load of coins that you can pick up just past the robot.
There is a load of pushing and pulling of planks to be done after this as well, and some of it is just trial and error.
When you enter the boat pick up a plank then walk to just left of centre of the screen. Push Pull the plank and it should fall from left to right.
(This may take a few attempts) Leave the boat, go to the robot and then re-enter the boat. Pick up the other plank and you should now be able to walk across the water in the centre of the screen to the other side. Push!Pul! The plank to drop it.
Look on the floor for paper. Pick up the paper and the plank. Walk to the other side. Push Pull the plank and exit.
Space Quest Could you please stop me from going crazy by telling me how to obtain the code number for disabling the star generator in Space Quest?
S Wright, Stevenage.
Well I do know that the code you are looking for is 6H5H, but as I was knee-high to a grasshopper when I first played the game I can 7 recall exactly where I found the damn thing.
I also know that the final sequence involves dropping a grenade on the man in the (lenerator Room, then searching the body (Yucky!) To find the control.
Push the button then examine the panel and type in the code. I trust that will get you star trekking again.
Valhalla - Before The War How do you wake the cook? How do you get to see the Goblin when you have got a gift for the King, and what is the stew for?
L Davies, Lancashire.
Well stew is for eating, and I would think that the hungry old man would be grateful for some. Of course you’ll first need to make a nice bowl from soggy clay to hold the slew, and for that you will need a potter's wheel and a kiln. By placing some sleeping pills on an altar you'll be able to transform them into a nightmare spell and that should scare the cook awake. If you replace the piece of paper next to the Goblin with the King's Gift things should take a turn for the better. ¦ Want to get connected?
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52 PageStream 3.2_ The long awaited version 3.2 of this desktop publishing package has finally arrived.
56 Lightwave 5_ The greatest 3D rendering package of all time comes under the eyes of CU Amiga Magazine.
House parties will never be the same again thanks to this new sound to light gadget that makes everything kinda groovy.
60 Epson Stylus 600_ Epson stay true to their high standards for printers. The new Stylus 600 produces the goods and does a lot more besides.
62 Into the Net CD_ Want to find your way around the Net with ease’ Then try this double CD which claims to have what you'll need 63 Pro Gen Genlock_ A good quality genlock at a bargain pricel Can it be true? Yes, we're glad to say it is.
¦ Like the new look of your PD pages? Rather than percentage marks we're moving to a more realistic star system. Check it and see.
More PD utilities are reviewed and rated only this time they get the five star treatment.
70 CD-ROM Scene_ Aminet 17, Golden Demos and ATP&TCP volumes 1 and 2 are the three wondrous shiny discs to be reviewed this month.
More readers send in their best artwork, to show what can be done with your Amiga. Keep 'em coming.
72 Art Gallery 67 PD Utilities 64 PD Scene 58 MindEye On the record book of all lime most popular cover disk programs.
PageStream 2.2 ranks up there in the top five alongside such greats as Imagine, Image FX.
SoundStudio and Wordworth.
More importantly it introduced tens of thousands of Amiga users to the world of real DTP Not just word processing with knobs on, but the full monty, capable of producing slick documents, even full blown magazines and books.
By that time the current commercial release had already reached version 3. And undergone a major transformation in the processes PageStream 3 offered much more than 2.2. but it seemed to have grown too quickly for its own good, and developed a number of bugs and problems along the way. A series of updates and bug fixes followed from developers Soft-Logik. Keen to get their package back on track. From the user's point of view it seemed to be getting a bit messy, and while Soft-Logik should be applauded for making such an effort to fix up the program, the constant tweaks seem to have
undermined its reputation as a good, solid professional DTP package. Well at last it looks as if that corner has been turned with the release of version 3.2. PageStream 3.2 ¦ Price: £125 ¦ Developer: Soft-Logic Inc ¦ Supplier: LH Publishing ® 01908 370230 Now at version 3.2, the ever- popular PageStream at last looks to have come of age.
Highlights for Pagestream V3.2
• New Eyedropper tool to copy and paste text and object
• A Toolbar tab has been added to the Preferences requester so
you can now choose which menu commands and scripts should be in
• Hanging Indent button.
• The default tab spacing can now be set to any value for a range
• Objects dragged to the pasteboard surrounding the page are now
visible and selectable on all pages in a chapter.
• Recent Files sub menu displaying the last eight documents
that have been opened.
• You can now mask drawings, EPS illustrations, and pictures,
with any shape.
• Effects can now be applied to pictures within PageStream 3.2.
Multitalented Now that PageStream is 'out of the woods', it's
now a lot easier to see just how much it has moved on. Along
with the main program, the package includes a bitmap graphics
editor called BME and a quick and dirty word processor called
Between them these two help you to prepare most of your text and graphics in a faster, more convenient environment than the main PageStream program. You can of course use any other graphics packages and word processors you may have to create words and pictures for use in your documents.
Ffowever. It looks like most of the development time has gone into adding new features to the Your current document sits in its own window but PageStream 3.2 also enables you to have different views of the same document (for example, a zoomed-out version for reference and a close-up view for detailed changes). With all these windows, toolbars and so on, it can get quite crowded, especially on a 640 x 480 screen If you want to make the best use of the program's power features' you should really run it on a graphics card, with a big flicker-free high resolution display. This makes the proI
Ty» I Wtur« I Dr«M.rv9 | V» v | T'lM | Toolbox | Toolbar main program. In fact there’s now so much on offer that To a newcomer it could all be rather bewildering. Anyone who's still using version 2.2 will have a wealth of new toys to play with, but there is the learning curve to scale first. Even users of more recent versions are likely to find themselves swimming against the tide for while.
Communicating, with PageStream, is done three ways.
There are the menus, keyboard shortcuts and floating palettes Toolbar ¦ Incraasa Indant 1 H»ngvex? IrvJfflt V Extamal Script A PayaStiean 3 is my contiyuiablr Ail yoar yrelerence Iwcakiay is takea care ol hom one panel in a similar style ta ttie MUI prtfs mi by Mayic User laterlace ptaSectiaas aeat a*i my easy ta ese automatic Default Text automatic Text Frame (ear Rotation Point ommand Shell uplicate To Page ind Overset Text Go to Master Page Insert Signature Block Mai I Merge... "bject tool pen T empIat e... lace Graphic Rt. . .
Print Font Specimens.. Print Page Print Scripts... Print Signature... Redraw Cont inue Redraw Pause Redraw Window .. lace Graphic .. .
Rotate Rbout Point... Set Rotation Point Set View to 129% St ickvNote Tech Report... Text on a Curve Text tool Toggle Fill Toggle Stroke View ReadMe.Now... Warp Text in Shape A The Areu interlace is one of PageStream's most powerful functions. There are lots ol sample scripts to help you take advantage ol it.
Gram much easier to get to grips with, as you can have all your commonly used bits and pieces set out around the screen.
Word games Playing with words in PageStream 3.2 is an interesting experience. As before, you can enter text straight onto the page.
Alternatively you can create frames into which text can be imported or typed. These text frames can have any number of internal columns and you can edit other parameter such as the gutter size, but there are no margin settings. Even so, you can work around this with the help of paragraph indent settings.
There are plenty of creative features available when it comes to text manipulation. One of the best is the way you can. For example, take a character such as the letter P in the picture above, convert it to a text frame.
And then flow a new batch of text into the P-shaped frame. You might ask yourself why you would want to do that, but with some thought and imagination it opens up a lot of prospects for quick and easy designs that are far removed from the normal three or four-column text layouts.
There are plenty of other text- based effects that are possible from just a few mouse clicks, like text bent into a curve, warped text and all that sort of thing.
Although PageStream is very strong when it comes to text, it’s even better at handling graphics. ¦ From its drawing tools to the special effects you can apply to images within the program itself, there is very little the program can't do.
PageStream supports a wide variety of graphics formats, both structured and bitmaps, which can be imported and exported.
Once in the program, images can be cropped, or even better, masked where a shape is placed over an image to create a mask around it. You can for example, take an image, place some text over it and mask the image so all you see is the image in the shape of the text. Brilliant!
A Printing is well taken care ol thanks to many custom drivers as well as support lor printer preferences and PostScript.
To help conserve memory, graphics can be left external, which means that low resolution 'positional' versions of the images are used as you work on your pages while the image itself is left on disk. When you output the document, the original full size pictures are called up from disk to be used for the printout.
Any images that need to be edited can be sent to BME.
PageStream's bitmap editor where touching up can be done or special effects applied.
Hard copy After spending hours, perhaps days creating a layout, the one thing you don't want to do is have problems printing. In our tests we had no such difficulty printing to both PostScript and non- PostScript printers, including TurboPrint 5.
Unlike the output from PageStream 2. Which does its own dithering of graphics, version 3.2 leaves that to the likes of Print Studio and TurboPrint.
Which are far better at the job.
There is actually PageStream 3.2 driver lor Print Studio II. Making them the ideal partners.
From what was looking to be a rather shaky program. Soft- Logik have now created a real killer application. The kind of program that assumes its users mean business, and will have tooled themselves up accordingly. To get the best from it. You'll need plenty ol RAM and a fast processor. It's all relative, but a 50mHz 030 would have enough power to get it moving around at a productive rate. A graphics card would also help enormously, not just because of the higher resolutions and lack of flicker, but also the extra speed it would offer over the relatively slow native Amiga graphics, especially
the painfully slow mui- tiscan AGA modes.
If you just want to bang out a few newsletters, most of what's new here will just get in the way, but if you’ve been looking on jealously at DTP systems on other platforms, you'll welcome the power and features of PageStream with open arms.
With many built-in tricks and functions that are not even available on the industry standard DTP systems, you'lleven be able to steal a march on your PC and Mac opponents!* Tony Horgan PAGESTREAM 3.2 system requirements: 68000, Workbench 2.04. hanl disk and 4Mb ol free memory. 68060. Workbench
3. 1 and 8Mb free memory recommended.
It's a big package that will take time to get used to but the effort is worth it.
A crawls a bit on a basic system, but with enough power it's a mean application Why Apple?
A. Production"311 *- One clay we may see the rebirth of the Amiga
w ith a Pow erPC processor and other new features to enable it
to compete again with today's systems. Sadly though, more than
two years since Commodore s demise, very little of substance
We've seen prototypes and promises, but that's alxmt it .
Perhaps some can wait for the final outcome, but if you need more performance, without paying the earth - and you need it todiv - there’s one real alternative to consider now... Only Apple can offer you both desktop and portable computers that truly match the ease of use the Amiga brought to your desktop.
Affordable Apple Macintosh systems have PowerPC RISC processors with thousands of off-the-shelf programs available in areas where the Amiga was previously so strong.
And. If you need to have the most compatible of all computers.
Macintosh is currently the only system that can run MacOS, IX)S and Windows applications via optional IX)S Cards or SoftWindows.
• Whv Macintosh?- The Internet & Communication:
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Were developed lor ilk- Mai Both give full access all fteli sites witli new Incerm-t [xige layout ® features like auto-taWes and on-screen movies.. » The Internet' Mandanl format for vxk-o fik-s called QuK’kTime tor QuickTime for Windows). Was an Apple devek «|xnent )f course it comes as Mandard with even Mac Connectivity & Expandability:
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*hers can he- upgraded to indude this fac ility with exse. • Recreation & Games: I Multum-dia endor Education & Edutainment: Many quality Macintosh titles are widely available Doriing Kimlerslev offer superb Utk-s like 11k- Ultimate flunun B xh and History of the 'A or Id whilst Microsoft publish Emarta. Cinemania and Dinosaurs.
Because Nbcintosh is the- preferrcxl system within many educ ational c-staWishmenLs.
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County or Country: Daytime Phone: Main use(s) of computer Postcode: Evening Phone: BUSINESS HOME EDUCATION Please cut out ilx1 coupon unit Mum it FREE to... ¦ Omtmerdtri in' Ih iv aJienbi-m'Ht u .yiVmert unhang a GORDON HARWOOD COMPUTERS* FREEPOST MID04091 Dept. CUA • NEW STREET • ALFRETON • DERBYSHIRE • DE55 9BR Tel: 01773 836781 • Fax: 01773 831040 • e-mail: infoeghc.co.uk Authonnl RoeJif LightWave 5 I Price: US$ 1,295 (new) US$ 295 (upgrade) ¦ Supplier: NewTek USA t) (001) 913 228 8282 ©legend in its own lunchtime, LightWave is a bit special. Playing a major part in the production ol a
string of popular TV sci-fi series, it's often wheeled out as a trump card in those never ending Amiga vs PC vs The Rest of the World debates.
However, it's always existed on a different level to other Amiga rendering packages, remaining a tool for the few rather than the masses. Until version 3 5 it was unavailable to European Amiga users and even since then the asking price has been a stumbling block, lost in the void between the sub E200 hobbyist market and the £1,000 plus professional arena. With the latest release, NewTek seem to have decided they're going all out for the professional pound, so even though this is the most powerful version ever, it's slipped further from the reach of the average Amiga user.
The ultimate Amiga 3D system is still going strong. Maybe it's time you got in on the action?
In fact. LightWave 5 has been criticised quite severely in some quarters for its price-point.
Although if regarded as a professional tool, it's still quite cheap.
Professional contract rendering can pay well and a few jobs could easily be enough to reimburse you for the initial outlay of the software. Well, enough of the price issues, what about the program itself?
As you can probably tell from the pictures on these pages.
LightWave is pretty good at modelling and rendering realistic looking organic objects. The latest version offers a number of improvements and totally new features to make it even quicker and easier to make up your own creatures and humans, among other things. Everyone wants to render convincing humans at the moment, for use in everything from TV adverts to computer games to medical projects. This has traditionally been a bridge too far for all but the most expensive rendering systems and even then. 30 scanning and motion capture techniques are often used to cheat' where the whole thing can't
be created from scratch. LightWave 5 has two new Meta Tools' for this lob: Metaballs and Metanurbs.
Metaballs are non-renderable polygons which when combined, grow a skin linking them together. A bit like a shrink-wrapping which can be as tight or as loose as you like.
With these metaballs you can build a sub-structure, such as that used to create the gruesome torso featured here, while the skin is formed over the top. As you can imagine, the resulting polygon count goes through the roof, but the extra load tends not to slow things down too much.
Metanurbs offer an alternative method of creating smooth edged objects without having to painstakingly manipulate thousands of polygons. The basic idea is that you make up some simple 'outer frames' which roughly resemble the shape you're trying to create.
You can then 'freeze' them by Modelling made easy You can have all the special effects in the world but if your modelling isn't up to scratch, you've got no chance of winning any decent rendering contracts.
Lightwave's modeller is now better than ever. In this sequence, a very basic mesh in the first stage is transformed into a far smoother object in stage two with a mere flick of the Tab key. Next, the object is rendered, complete with its newly smoothed surfaces.
A The multi-coloured guy is the metaball template. To make him I drew a sketch on paper, digitized it. Then imported it te LightWave where I positioned the metaballs before finally generating the MetaMesh.
A The TAB key is pressed A A two Metaformed cube is stretched ahout a bit to achieve some funky results ., A The Rendered character with some eitras. The tutorials in the manual cover jnst about everything ¦ Michaelanelo anyone? Actually ¦etaballs meet bones to create a one handed, torso-oaly bloke with a small head.
The right tools for the job OVERALL The aspirational 3D graphics package inarches on.
94 If LightWave was judged on features alone, it would have quite a tough battle with other Amiga rendering packages such as Imagine and Real 3D.
However, it's the working environment that has always held LightWave head and shoulders about the rest. Sure, Imagine could do just about anything this could do, and more, but it would probably take you five times longer to figure out how to do it in Imagine. Once you've used LightWave, you'll wonder how you managed to get by with your previous system.
The user interface doesn't look very Amiga-like but that's no problem as most parts are laid out in a logical order. Some pressing the Tab key, upon which the simple boxes are magically chiselled, filed and planed into smooth rounded versions of the original guide objects.
Once again, all the extra polygons required for the transformation are generated behind the scenes. It's features like these that can condense a day's work into a tew minutes. Top stuffl Better bones Previously, Lightwave's bones features left a lot to be desired.
Along with inverse kinematics, bones are an important factor in animating realistic humans and bits have been re-arranged since the last version though, which is bound to cause a little initial confusion for experienced LightWavers. For example. The Save Load Clear Scene gadget has moved to the Quit button, which has the advantage of allowing a scene to be saved from a Level 1 panel such as Record.
However, considering this is supposed to be a professional 24-bit rendering system, its support for retargetable graphics and specific graphics cards is awful.
You can work around some of the display problems with the Cybergraphx system, but it's all far too sketchy considering the price and the target users.
Creatures (they're pretty handy for moving machinery too). The major improvement with bones now is that the force exerted by a bone will now fall off at exponentially greater rates, which has the effect of creating more realistic interplay between connected moving parts of an object. It's also now possible to.
Avoid the hose-like pinching of two limbs as they pivot together.
Furthermore, you can now automatically simulate muscle bulging on bones - pumped up biceps are no problem. As for the inverse kinematics, there's no longer any need to specify keyframes. Instead you can use 'active goals' which is a much more intuitive system.
Users of Imagine would find the texturing features of LightWave curiously primitive, but now LightWave is catching up. Previously you couldn't mix and match procedural textures on a single object, but now you can throw a number of them, along with image maps, onto an object with various opacity set* tings for each. You'll need to get the order and settings right first time, but some excellent results are possible, from subtle to totally outrageous.
More animated You want more? OK, for animators there are a couple of very neat new features. For example, the Effector function allows a null object (an invisible single point) to affect other objects by attracting and stretching them towards it, or repelling them, denting them inwards.
There's another one called Lazy Points, which when applied to an object, causes the outer points of the object to travel slower than the central point.
When animated, this gives an object a strange jelly-like quality.
If such an object is spun on an axis, it does a kind of twist. As you can imagine, these features give rise to loads of new possibilities for cartoon animators.
LightWave is still not perfect, not by a long chalk, but it's far and away the most powerful and useable 3D rendering package for the Amiga. In general, the price difference between this and the likes of Imagine and Cinema 4D is reflected in the overall quality of the software. It’s a shame there's not a more affordable entry route into the world of LightWave though, because to justify buying the latest version, most users would have to be sure it was going to pay for itself in at least a semi-professional set-up.
Experienced LightWavers should be happy enough with the new additions and tweaks to make the upgrade worthwhile. If you're serious about 3D. Maybe it's time you took the plunge. ¦ Jeff Ranasinghe MindEYE ¦ Price: $ 275.00 (£170) ¦ Developer: Geodesic Designs ® (001) 770 822 0566 Email: www.mindeye.com M "fW' ®ost ol the bizarre, innovative products of the mid-80s faded into obscurity almost as soon as they arose. One, however, has hung on and has received new life. Geodesic Designs, a company based near Atlanta in the US, has revived their MindLight visual effects hardware and software,
upgraded them, wrapped them in some wild holographic stickers, and re-christened them MindEYE. The first MindLight was a favourite of Djs and visual effects enthusiasts, and the MindEYE. With support for AGA colours and screen- modes, attempts to succeed it.
Calling all video jockeys: this snazzy sound-to-light gizmo could be just the ticket for your next squat party.
The MindEYE is a DJ's dream in a small plastic package.
Hooked up to virtually any Amiga ever built, the MindEYE turns it into a video effects processor, the kind of thing that could cost a bomb. Since all Amigas are relatively easy to connect to Tvs and other video displays, getting an Amiga with a MindEYE up on a big party screen is no problem.
Pintsized video The MindEYE is a little box not much bigger than a pack of cigarettes which plugs into the joystick port on any Amiga. The unit has two small knobs, a built-in microphone and a line level input in the form of a mini jack socket.
Sound from either or both of these inputs is fed into the Amiga, where the software takes over and turns the changing frequencies and volumes into patterns on screen. Put in a favourite
CD. Plug in the MindEYE and you’ve got an instant video.
The MindEYE is a breeze to install, you just drag the software across from the single floppy disk included with the 61-page manual. Run the software and the MindEYE jumps immediately into action. Calibrate the two knobs based on the suggested positions in the manual and sit back and enjoy the view. However, the default effects are nothing to write home about, and sooner or later you'll want to have a say in what's appearing on the screen.
You can toggle a new pattern, load a new image, set colour cycling or tweak the parameters to fine tune the graphics.
IFF Imports The MindEYE software is capable of generating a whole host of effects through a variety of techniques. For starters, the software can draw from a predefined pool of IFF pictures and mix and fade between them at will. On top ol these backdrops, or blackness if you prefer it that way. The MindEye will throw fractal-like objects, spinning polygons which leave brightly coloured trails as they dance to the music, or strange rapidly flashing boxes and lines.
Geodesic provides a small set of pictures to get you in the mood and even a few support utilities.
Polygons flash, fractals appear and disappear in the blink of an eye, subtle bass hints are shown as a star-shaped pattern on the screen ... if you're one of those people who has always been able to 'see' sounds in your own mind's eye.
These strange patterns all seem to make perfect sense.
Ch ch changes You can change all kinds of aspects of the display as it runs, but it's best to use the keyboard for this, as selecting a menu option freezes the graphics.
Almost every key has a specific function - usually at least two when used with the Shift key.
That makes for dozens of types of visual effect to choose from, ranging from psychedelic triangles to beautiful snowflake-like patterns.
You can set a program ahead of time and make changes on the fly without having to pause or exit the software. Also, you can lock out changes in case anybody else wants to get their grubby fingers on the computer.
The manual has a set of tutorials that should get you somewhat acquainted with the MindEYE. But a thorough reading or two of the full manual will be necessary if you're going to get the most from the system. In particular, the effects with the most potential for beauty, 'Kolai' and 'Mozai Visuals'.
'have a number of parameters that can be altered to produce millions of variations, all very different.
Still screengrabs do not do the MindEYE much justice. It's the full effect of the MindEYE pulsing in time with the music, or seeming to respond to a voice, that makes it so visually appealing.
I see instant dance clubs. I see stunned friends at parties. It's as simple as hooking up to a video display and letting rip with the soundtrack of your choice. Like, wow Scooby! ¦ Jason Compton || AMIGA REPAIRS FIXED PRICE ONLY £38.99 Ind.
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FaniiDciC Single Or Group Combat Orders Simplistic Icon Based
Command Centre ©hen it comes to buying a printer, one ot the
safest things you can do is to get one from the big three;
Hewlett- Packard. Canon or Epson. The ink-jet market is
dominated by them and it would seem that Epson have their eyes
on being number one with the release of a range of new printers
which can produce a stunning 1440 by 720 dots per inch (dpi).
Fresh faced Epson Stylus Colour 600 ¦ Price: £280.99 ¦ Supplier: Epson UK © 01442 611 44 ¦ For technical help contact LH Publishing © 01908 370230 Check out Epson's latest printer, --- offering near photographic quality output at a good price.
Interested? Find out more ... been able to test with jK the Amiga and I'm delighted to say that it passed with flying colours.
To pul Ihe Stylus 600 through us paces. I used another J new arrival on the Amiga - TurboPrint 5 Although this new printer driver package does not have specific printer drivers for the Stylus 600 the driver for the 500 model worked fine, although it didn't allow me to print at 1440 dpi.
However. I expect this The Stylus 600 is one of the first of the new models to be released in 1997 So, this printer is the first 1440 dpi machine I have Plenty of choice If you are looking to buy a colour printer and are not sure what your options are. Then maybe we can help you make up your mind. For top quality, the Epson Stylus or the Canon BJC-620 are the best bets.
The Canon 620 is around £50 more (but comes with a free printer driver), is a 720 by 720 dpi printer and allows you to replace individual inks when they run out rather than all three like most other printers.
Mode and then compared that to the 720 output from TurboPrint 5 using the Stylus 500 driyer Looking closer under a magnifying glass, there was a noticeable difference in the detail which you could see in light patches which, on most printers would completely disappear. This increase in resolution would be of most beneficial use to those who need to print images with lots of fine detail or very small images, again, containing lots of detail.
For budget priced printers. HP's DeskJet 690 and Canon BJC- 4200 are very useful little models, as should be Epson's 720 by 720 dpi Stylus 400 when it's released. If you want something a little different, then maybe you should consider the Epson 1520 wide carriage printer, capable of printing up to A2 or if money's really tight, then take a look at the Epson Stylus 200. Costing well under £200.
Will come in time when the authors get the necessary information from Epson So what results did I get? The difference between printing at 720 dpi and 1440 dpi is minimal.
I did. For example, print the same test image from a PC using the PC Stylus 600 driver's 1440 dpi Also, if you want to do your own T-shirts Epson provide a A T-shirt Factory printing kit, costing around £15. This lets you create your own designs and place them on the fabric of your choice, whether that be a T-shirt or your favourite pillow case.
Whoever said printing was boring didn't own an Amiga!
This abilily to generate line detail is most likeLy due to a new command in the printer. I was told in a press briefing that there is a command within the Stylus 600 that needs to be switched on by the printer driver. Unlike other printers which just simulate 1440 dpi this command should actually produce a smaller dot than would be produced at 720 dpi.
Shiny and new The new Stylus 600 has many improvements over the 500, including the ability to produce smaller dots up to a third ot the size ot those produced by the 500. New inks which dry quicker (thereby restricting ink spread) and a new print head containing more nozzles to improve print speed Despite all this though, the quality of the prints from the Stylus 600 were not that much better than those from the 500, although to be fair to the Stylus
600. Because the quality from the 500 is already excellent, any
improvements are bound to be small and we I haven't as yet
seen a Erf 1440 dpi driver on the Amiga which will help even
more. Other improvements include lights to tell you when a
coloured ink or the black ink has run out. As well as
easier- to-use buttons for cleaning the print head and
loading ejecting the paper Ports on the Stylus 600 include a
parallel port for connection to an Amiga or PC as well as
an Apple Talk port for attaching the Stylus 600 10 a
Overall. I have to hand it to Epson because the Stylus 600 is certainly an excellent printer but before you rush out and buy it, it's worth mentioning that there are a few other models in the range, such as the beefier Stylus 800 and the wide carriage model (Stylus 1520) that enables you to print up to A2 posters. The Stylus 400 is also worth keeping an eye out for as it's sure to impress when released ¦ Larry Hickmott EPSOM STYLUS COLOUR 600 system requirements: Any Amiga witfc an appropriate printer driver package. These generally require Vvarkbeacb 2 ar above - Using new technology, where
the ink is pulled back and then pushed out of the nozzle. Epson have managed to increase the accuracy of dot placement and dot shape as well as reduce the size of the dot created, to produce higher resolution images.
In re and Our man long prist linns Tin liuti ran Amiga. *• AWCtar W'l |f»t 1 *n«.
¦¦.tufa OVERALL Amo It would he I hard to find a usnn better buy Before ink ejection Ink ejection The Net ¦ Price: £14.99 ¦ Developer: Weird Science ¦ Supplier: Weird Science @ 0116 235 0045 ¦ HTTP: www.weird science.co.uk We give Weird Science's new Into the Net double-CD a surf.
A Oat ol the Net has some very eery nice web sites like this massive Japanese Anime collection site Oeing an avid Net fan. I was more than keen to get my hands this CD which describes itself as 'containing all the tools required to access and explore the Internet with ease' on both the PC and Amiga.
The first CD of the double CD pack, does indeed contain Amiga and PC net software although sadly much of it is out of date (Miami 1.1. Voyager 1.0 etc) on the Amiga side. I was a bit disappointed by this as there's nothing like a good collection of net utilities. The online drawer on every CUCD has far better and more up to date software.
That said, however, there's enough software to get your Amiga on-line. Once on the Net.
You can download newer versions of each of the packages There's also enough material suiting web site creation to get going. GUI HTML helpers and some basic images that will be adequate to start with.
Into HTML crazy So if Into the Net isn't pitched as a real Amiga Net software CD.
What else does it have on offer?
The first CD does have some nice Web site creation tools and some backgrounds and images too.
Weird Science have thankfully created an HTML interface for the CD so you may browse the contents from Ibrowse and so on Unfortunately many of the images and links are broken. I know it's hard to process HTML pages to put on a local disk but if you're charging for the resources they should at least work.
As an image library. Into The Net isn't on the same planet as HiSoft's brilliant but pricey Web Explosion. However for £15 there's still a lot of excellent backdrops, patterns, buttons and other images which are great resources for creating your own pages.
Second best For me. The real bonus was the second CD called Out of the Net’. This CD is totally superb and is the underlying reason that 'Into the Net' has scored so highly It is jam packed with web sites and it's here that the Into The Net package excells. There really are some fantastic sites here, making this the far better CD of the two despite the fact it is supposed to be the bonus CD.
I'd recommend buying Into the Net if you want to browse the web at very high speed without ever placing a phone call or setting up Internet software beyond a simple web browser (which is included anyway). This CD will certainly show you what's on offer and its selection of sites is very highly commendable.
Out of the Net will help you decide if its worth getting on the Net yourself and for £15 th wealth of entertaining web pac is a bargain. Both Cds for £15 steal so get it now. ¦ Mat Bettinson Pro Gen Plus Genlock ¦ Price: £130 ¦ Developer: Elsat ¦ Distributor: Gordon Harwoods ® 01773 836781 Quality genlocks used to cost a packet, but this little wonder is positively cheap!
SUPERSTAR Ot's no secret that the Amiga is well serviced with genlocks but there's always room for a better, cheaper alternative.
This compact offering comes from those prolific developers Elsat, who have previously brought us the popular ProGrab digitisers and the CD32 ProModule expansion.
Their Pro Gen Plus is a smart looking little unit that offers S-VHS and composite video inputs, composite video master output, plus an RGB monitor output passthrough and an additional S- VHS monitor output. Plugging it in can be a bit tricky due to the very short cables that are supplied, although most genlocks have short cables to give the best possible picture quality. You need space for it around the 23 pin video connector of your Amiga.
There are no knobs or switches on the genlock itself. Instead it's all controlled from software via an RS232C from the Amiga's serial port. A different serial controller could be used instead, but this is a long term possibility.
The ’manual', an A4 sheet, has details on connections and a quick guide to using the software that comes with the hardware.
More information would have been useful here to help out anyone less familiar with genlocking.
What is a Genlock?
Genlock is an essential bit of kit for anyone who’s serious about making video recordings or presentations from their Amiga. Put simply, a genlock acts as a special kind of mixer that combines your Amiga's graphics with a video signal. Rather than just fading the two together, the genlock overlays the graphics on top of the video, which shows through the transparent parts of the graphics.
Some clever circuitry locks the two displays together and combines them into a stable image. All genlocks can do this, but they all differ in important areas such as picture quality, features, video connections, features and controls.If you are recording Amiga animations to video tape, a genlock will give better results than just using the Amiga's composite video output.
Up and Running So, what do you get? About 20 preset wipes to cut between Amiga and video signals. These are beautifully smooth transitions and are a nice bonus. Just hit a function key combination to acti-, vate them All of these features are fine but the bottom line with all genlocks is the quality of the output video. On a good monitor you'll get a very good output quality. In fact you'll get good output regardless of what you're viewing the results on. So long as your sources are clean the end results will be amazingly sharp considering the price of the unit. The Pro Gen Plus uses
digital technology where most genlocks use analogue circuitry. This means the colours are bang on, the sync is bang on, and I haven't seen a better quality picture from a gen- lock for less than £180. At this price, surely the Pro Gen Plus is an absolute steal?
Knobs are out Although there's a lot to be said for the software-controlled approach. I don’t like using the keyboard to execute the switches and wipes. I’d rather have external controls knobs and sliders on the box itself would leave your Amiga free to run non-system compliant software for example.
However, you still get seriously good picture quality for a reasonable price, a much more important consideration. True, the software can ignore what key you are pressing sometimes, and the manual needs filling up with the technical data on how to program the genlock's features through the RS232 port.
The only real addition I can suggest to the software is an Arexx port. This would allow people to set up complex video sequences in advance and video them back to tape in batches. I don't relish programming in Arexx (who does?) But it's the easiest option for all concerned.
People who have S-VHS equipment should try this out before ¦ Notice the dial monrtoi outputs and the Jf buying it. It has an S- M VHS input to genlock ij F onto, but the S-VHS output r is Amiga only The mixed r Amiga video output is composite only, which will annoy purists and those people with video recorders that can only take 4 pin S-VHS input.
I would certainly recommend this genlock for home studio use.
Using it for commercial applications should be fine, so long as the limiting quality of composite video output is okay, but I would recommend that you try it first if possible. It's a great little genlock that will suit many semi-pros ¦ Pat McDonald Pro Gen + Keep that thought to yourself. The name of this game refers to what you get if you punch things too much, which is exactly what happens in this homage to the greatgranddaddy of all scrolling beat ’em ups. Renegade.
Welcome to the new look Public Domain pages. To kick off Andrew Korn checks out the latest happening games and demos.
* ???* Totally blinding ? Good ? ?? Average
* ? Substandard ? * Oh dear Sorefist Beat 'em up Sorefist
coincidentally came into the office at the same time as
Vulcan's Strangers AGA.
And comparisons are inevitable. Graphically Strangers AGA is smoother than this in an AGA sort of way. Although in terms of animation things are a bit more even. The characters of Sorefist are stiffer. But they don't, as Deputy Editor Lisa puts it, "mince across the screen".
Sorefist involves walking around punching hordes of heavies. Once they are all lloored, you gel to duke it out with the level boss. If you love this sort of thing Strangers is the one for you. If. Like me. You get bored too quickly with this type of thing, Sorefist is your man.
? ??* ?
¦ Available from: Classic Amiga PD. 11 Deansgate. Radcliffe. Manchester M26 2SH ¦ Tel: 0161 7231638 ¦ Price: £1 plus 75p P+P per order Conquest Remix' More like Mega-lo-mania remix Just check out the screenshot (bottom left). You choose between Romans. Britons.
Gauls and Hispanics lo lead, each with its own Asterix style imagery and move them around from screen to screen within each level, devel-* oping armies and sending them out to conquer their foes. Each race has its own characteristics; the Spanish, for instance, are poor fighters who breed quickly, but as the author is Portuguese this seems like just a traditional insult.
The big problem with this game is quickly apparent - there isn't enough to do. There are only two types of building for you to erect, and none of the mining, resources and technological development that gave Mega-lo-mania its lasting appeal and depth. It's is purely a matter of balancing your manpower Your success depends on your deployment of troops make too many and population growth slows, make too few and you will be conquered.
Spread your forces too thin and you are vulnerable, concentrate them and you expand to slowly. You get the idea.
David Serafim, the author, produced what is an excellent game in the very short term.
Premier Sixes The address given in the March issue for this footy game was wrong. The correct address is R. Mappin, 1 Holywell Cottage. Wentworth Road. Swinton.
¦ Tel: 01392 493580 ¦ Price: £3.99 plus 75p P + P
S. Yorks S64 8LA. I've no idea how the wrong address got in there
instead but I blame the government.
I Graphics and presentation are excellent, game ! Play is good, lastability is not so hot though i Great fun for an hour or two.
J Black Church Gloomy music i ¦ Available from: Roberta Smith PD.. 190 i Falloden Way. Hampstead Garden Suburb I London NW11 6JE ¦ Tel: 0181 455 1626 : ¦ Price: £1.50 plus 50p P + P i Black Church is a collection of mods by Ben I Wright who. If he looks like his music sounds.
Has pallid features, black hair, a cape j I and fangs. And with names like Evil A Empire. Misanthropy Inc.. ill Sepulture and Eviscerator, you've got a pretty good idea what you are in for There is no real front end to this disk coflection.
Although if you Stick in the disk and boot from it you will get a little introduction sequence, you won't get any music, you just get Medplayer.
You have to call up the tracks yourself with the file requester and get them playing.
The music is gothic hard rock, with lots of atmospheric rumbling, but is rather bland in terms of content. The production quatity is not high; some of the samples that are used are far too muddy. All rather unengaging. But at least it's an alternative to the omnipresent techno and jungle sound tracks.
? ? ** Iceburg Arcade puzzler ¦ Available from: Classic Amiga PD.. 11 Deansgate. Radcliffe, Manchester M26 2SH ¦ Tel: 0161 7231638 ¦ Price: £1 plus 75p P+P per order There is something about this that reminds me of the 8-bit style of adventure game. No 3D perspective Tomb Raider special effects, no Syndicate perspective, no Another World polygons, just overhead, non scrolling, small sprite action in the vein of the old Ultimate games like Sabrewulf. Except, of course, that Ultimate never wrote games about tomatoes, which is what the central character in this game appears to be.
Iceburg conveys a sense of Christmas spirit; the tomato like main character is in fact a tree ornament in search of presents which are scattered around a snowbound landscape and guarded by clockwork toys.
There are various pick ups you can use for negotiating your way through the landscape, such as ladders for climbing walls and torches for melting ice blocks, and all sort of weird obstacles to avoid.
The problem is that despite the oft-heard calls for the return of games of yesteryear, they often aren't as good as you remember them being, and this one captures that part of the spirit all too well. To say games have moved on since this format would be a bit of an understatement. Some genres are indeed timeless, but the one that involves walking around a 2D maze collecting things has had its day some time ago. You feel that it ought to be great, but it is, ultimately, unsatisfying.
? ? * * Nobochi Scrolling blaster ¦ Available from: Classic Amiga PD.. 11 Deansgate. Radcliffe. Manchester M26 2SH ¦ Tel: 0161 7231638 ¦ Price: £1 plus 75p PtP per order I like a good horizontally scrolling blaster every now and again, I have since the days when Delender and Scramble were kings of the arcade. This one is a Reality Game Engine offering, and is very similar to the Seemore Doolittle games also produced with the same game creator. Is this all the Reality Game Engine can do, or are people just being unimaginative in its use?
I like my scrolling shooters to have spaceships which look like spaceships not bumper cars, but maybe I'm being unreasonable. If you liked the Seemore games, you'll like this one .
We should be taking a look at the Reality Game Engine very soon, so keep it here.
Blasted Hubristic duckshoot ¦ Available from: Classic Amiga PD.. 11 Deansgate. Radcliffe, Manchester M26 2SH ¦ Tel: 0161 7231638 ¦ Price: £1 plus 75p P+P per order One of the characteristics of PD is that it just doesn't have the polish of a professional release. The programming may be brilliant, but usually you are looking at a single person effort, not something made by a team of programmers. Artists and musicians the way most commercial games are these days. It seems to be quite common to download the latest game from the Aminet and sit watching its flashy title screens and intros, hoping
that the game itself is going to be just as impressive, only be confonted by a total disaster.
Witness Remix Better scrolling blaster ¦ Available from: Classic Amiga PD., 11 Deansgate, Radcliffe, Manchester M26 2SH ¦ Tel: 0161 7231638 ¦ Price: £1 plus 75p P&P per order Just as I was thinking how great horizontal scrolling blasters that have spaceships instead of balloons and clowns, along comes this little gem. An ancestor of Williams' original Defender, there is the scanner to show'you where the enemy are, swarming spaceships and little landlubbing things of some description which the enemy try to abduct to the top of the screen where they are no doubt perform weird experiments on
Witness Remix is fast, furious, graphically very nice and enormous fun. The range of enemy ships is good; there are little insect like ships which are more bothersome than dangerous, slow, cumbersome space trucks which take a lot to kill them, and fast, dangerous butterfly like battlecruisers which are seriously nails. There are power-ups to give you the extra killing power you need to take these things on, but you need to kill fairly tough ships to get them, so you have to figure out the best order of battle to take you to victory.
This one is going on my hard drive so that in months to come, if the Public Domain offerings are a little poor, I can load this up, have a quick blast, and remember what PD is all about. Excellent.
Blasted manages to carry this slick presentation style through to the main game, even though it's just a simplified version of Space Invaders. The graphics are quite nicely done, there are all sorts of power-ups. And the whole thing has the feel of professionalism - to a degree anyway. Which all seems to have rather gone to waste, because after all it is just a duckshoot.
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F29« Sf5T) Utilities ACHINfS. - Andrew Korn rates and reviews the latest smattering of useful utilities for your Amiga. II jSf ????
? ?? * ? * *** First Steps With HTML Tutorial I Price: £6.99 plus 75p P + R F1 licenseware are spreading their wings; this release is an F1 Gold release, their label for more commercial, more professional software. First Steps With HTML is a guidebook and an example disk tutorial which sets out to teach everyone from the out and out beginner upwards how to write HTML.
HTML (HyperText Mark-up Language) is the wave of the present as it is the mainstay of web page creation. HTML is a relatively straightforward scripting language for shaping and structuring web pages and it is within the grasp of any intelligent, moderately computer literate person to learn. If you followed the Wired World tutorials on this subject, you may well have learned everything this guide has to teach already. If you missed anything, or want a guide to HTML which is easier to get into, this is the one for you. The guide refers specifically to examples on the disk, so you can see
exactly what does what, and the text is clearly presented in a step by step manner that leaves no stone unturned. If you find it easy, you'll skip through a lot, but if you find something you are having trouble with you'll find plenty of detail and examples to help you on your way.
You'll need a text editor of some type to write your HTML scripts with, and you'll need a web browser to look at the examples and try out your own, but these things are easily come by. Learning HTML couldn't really be more straightforward than this, although a chapter dealing with sourcing, production and preparation of images would be a good addition. As a bonus there is a collection of around a hundred high quality GIF bullet points, arrows, images and backdrops for use in your web pages. Excellent ?????
Ital 2.5 English-ltalian Translator ¦ Available from: Aminet Util Misc ltal25a.lha ¦ Price: N a (343k) "Nel mezzo del viaggio della nostra vita lo ho trovato me stesso in una foresta oscura ..." - Dante, translated from Italian to English by Totally blinding Good Average Substandard Oh dear human, and back to Italian by computer. Cards on the table. I can read only just read enough Italian to get a vague idea of what is being said but compared to the translation software which returned the phrase "for better or worse”, via the Japanese, as “to beat or decay" Ital 2.5 looks good to me.
Ital 2.5 is a pre-release demo version. It will develop into something more comprehensive in time, but right now it works and it's free. It conjugates, it's context sensitive, and it has a fair vocabulary.
It can translate on the fly or translate documents, has an Arexx port, and will even translate AmigaGuides. It does alas only translate one way. I guess the main use of it right now is to provide translations of your shareware docs.
I don't know, you public domain fanatics must be a right paranoid bunch, judging by the number of password utilities that I’ve seen. OK. So maybe you have some friends or family who you don't want messing with your hard drive, and maybe there are even one or two of you with files that you don't want the CIA getting their hands on. If so then Lockup V4.2 is the one for you.
There are three sections: boot up lock, workbench lock, multiple password. There's not a lot these various programs do differently to each other but this one scores high for presentation and ease of use.
Alas, any reasonably knowledgeable Amiga use, will quickly figure you can bypass the protection by booting with no start-up sequence, but that's true of all of these types of programs.
? ??? * Artpro 1.0 Image processor This is a new entry into the image processing market, and one which is going to require work on its stability to compete with the best.
Artpro is an image converter with datatypes support and some limited processing options, such as colour rebiasing and simple cropping.
It has a good range of external loaders and savers, with support for RAW. Sprites. BMP even Animgif. It uses the excellent ¦ Available from: Classic Amiga PD.
11 Deansgate, Radcliffe. Manchester M26 2SH. Tel: 0161 7231638 Price: £1 plus 75p P+P per order.
I Price: 90p plus 50p P + R ¦ Available from: Roberta Smith PD, 190 Falloden Way, Hampstead Garden Suburb.
London NW11 6JE. Tel:0181 455 1626 Lockup 4.2 Hard disk security render.library for handling fast rendering of converted images in any image depth and works from a well designed intuition friendly GUI front end Artpro can be a little memory hungry. I suspect as a side product of the render.library, and is a little unstable, occasionally producing corrupt gifs and crashing the system. But it is fast and simple and could be a great package in the future.
Address Assist Address database ¦ Available from: Classic Amiga PD.
11 Deansgate. Radcliffe. Manchester M26 2SH. Tel: 0161 7231638 I Price: £1 plus 75p P + P per order.
The readme file assures that this is not Yet Another Address Manager, which given the number knocking about it cannot avoid being, despite the fact that it is so fully featured Address Assist is an excellently presented MUI based address database with a load of useful features. It has user configurable data fields, powerful sorting filters, record linking. Iistview. Bubble help, an Arexx interface. Powerful printing facilities, the works.
What's really nice is the flexibility, with a user configurable input output format that allows you to import and export data to pretty much any spreadsheet, database or word- processor with a little fiddling, plus the option to link up a Casio SF series personal organiser using a serial connector available from the author.
If address databases gel you excited, prepare a change of underwear.
EpiSim 1.5 Biosystem simulator ¦ Available from: Aminet misc sci epi_sim.lha I Price: n a (19k) Apparently (his is a simulation based on the laws of 1930's biomathemalician Volterra. Who according to the accompanying guide, "analysed the fluctuations ol the population density ol 'robber-prey' relations...''. I think that means 'hunter-prey'. Hut with the lawlessness ol modern society, you never can tell.
EpiSim is a variant on the theme of the grandfather of all edutainment software. Life.
A small graphical representation of red carnivores and blue herbivores (or food as they are sometimes known) pulsates with activity as the cycles change. In times of low carnivore populations, the herbivores flourish buf the increased food supply means it's party time lor all the carnivores, lowering the herbivore population until the depleted food supply can't support so many carnivores and they start to die out And so it repeats for ever or until the populations become non viable.
Bizarre in an educational amusing sort of way.
? K * MuiMore 1.1 Text reader ¦ Available from: Aminet text show DTC M11.lha I Price: n a (49k) There are lar too many text display utilities knocking around these days, each one oflering its own small suite ol extra features.
Some take up less memory, some have good search facilities and so on.
The big problem with them all, however, is that not everyone has them, so the default tool of most readme files is More, the Workbench standard text viewer.
MuiMore has attempted lo make a niche for itself in the power stakes. At 54k, the executable is considerably bigger than More and it requires MUI to operate This is a program you would run from hard disk, using something like ToolAlias to redirect output to it.
Luckily. MuiMore really has everything.
For example, five documents can be loaded into separate caches, the search facilities are great, it has an Applcon and it supports an external text editor. The only standard feature that it is missing is fast mouse controlled scrolling.
It's only a simple text viewer but we all need one of these, so it's good to see someone spend some time to knock out a decent one.
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? ??? * + ???* * Totally blinding Good Average Substandard Oh dear Golden Demos ¦ Available from: Weird Science.
1 Rowlandson Close. Leicester IE24 2SE I Tel:0116 234 0682 I Price: C19.95 plus E1 P + P Now don't get me wrong, I'm a bit ol a demo fan, but they do wind me up. Some people get bored of watching the 27th variation of a spinning, gouraud shaded, light sourced, semi transparent texture mapped shape, not me I get bored of programs which blow out on any machine other than the one the programmers wrote it on. Going through a collection like this can be an exhausting experience if you have to reboot your machine after every second demo. At least with CD they are all there at your fingertips
and load up nice and quickly, so it shouldn't be too much of a hassle. If only.
Perhaps I'm just too impatient, bul I like things to be available from CD I don't see why, when there are 650Mb to play with, you should bother putting all the information in an archive The compilers of this CD do not seem to agree. The AmigaGuide front end lets you wander through the CD and search for demos, diskmags and slideshows, but only plays a tiny handful of them for you. Most of the rest must be unarchived, and in a lot of cases this means getting out your floppy disks. There are a lot of DMS files here Not good news if you were hoping that this CD- ROM would save you time There are a
fair number that will un-archive to RAM disk for immediate viewing if you like, and even one or two which will run straight from disc. There seem to be even more which just don't run. Click on the gadget and no-one's at home One huge demo which should have been something of a showcase doesn't work because the script to run it has the name of some different CD in it, which suggests the compilers didn't actually try it out.
There is fun to be had with this CD. Make no mistake. The one file directories, containing well over 100Mb of The quality and quantity of stuff available on Cds is increasing all the time. Andrew Korn is here to testify to that.
Mini demos and intros run rather better than the rest, and there are some great little programs there, but overall this disc is just too much work. This is a pretty exhaustive collection for the completist, but there are many other CD-ROMs knocking about that do the job better.
? ??* ?
ATPftTCP-CD volumes 1 and 2 ¦ Available from: Epic. 43 Akers Way.
Swindon. Wilts, SN2 2NF ¦ Tel: 0500 131486 ¦ Price: £7 99 each P6P £1 for one disk.
£1 50 for two ? ????
Compilation which reminds me a little in style and content of our own cover disks, while volume 2 is a collection of pictures.
Aminet 17 ¦ Available from: Weird Science.
1 Rowlandson Close, Leicester LE24 2SE ¦ Tel:0116 234 0682 ¦ Price: E14.95 plus £1 P+P The Amiga shareware scene is so productive that the Aminet CD compilations have already accelerated to volume 17. Aminet 17 alone has over 600Mb of new data, which is roughly 700 disks when archived, which is somewhere about 1200 floppy disks unarchived. Let's face it, for fifteen quid, the quality of the software would have to be extraordinarily poor for this not to be great value for money.
Aminet 17 is not the most exciting from a utilities front. The bonus commercial software (a CD with a cover disk?) Is Personal Write, a word processor text editor which was included in Cloanto's Personal Suite CD-ROM. It's very basic and occasionally annoying, but OK for simple jobs. More interesting software can be found amongst the Aminet upload archives A few notables are Amitree. A really nice directory tree type utility which is a very good way of browsing through Cds. With configurable buttons for things like picture viewing and mod playing. Other items of note include Galaxy Creator
which is whirlpool type galaxy image generator, and Wordmania, an invaluable program for the crossword junkie.
Where this particular collection really comes into its own though is for entertainment. The biggest section is the demos directory, closely followed by pix and mods - all in all there are 584Mb of assorted demos, music and images.
There are a lot of demo party entries for you to check out (if you didn't entirely overdose on Party '96 after last month's CUCD) and they are a lot better implemented than in the Golden Demos CO reviewed on the opposite page, with a lot of them actually succeeding to run direct from the front end. Mnemonic by ephidrema2 particularly caught my eye - not so much on technical merit as for the excellent composition and visual sense behind it. Mod.
Burebieli was this month's mod of choice, a popular Swiss nonsense song that had everyone in the office laughing, and India, by Girish Nath gets my vote for pic of the month.
Another excellent compilation.
ATP8TCP disc one is very straightforward to use. There is a 'Klickme' icon which does a very similar job to the INITCD icon on our very own CUCDs. Setting up various assigns and so forth to ensure software will run from the CD. You then browse through the disk via the Workbench, clicking on anything you want to activate.
OK, so the icons aren't as nice as the Newlcon set up we use. But the convenience of this kind of simple, Workbench friendly front end can't be overestimated.
If you want to browse through the disc with Dopus or whatever, then fine, but click to activate set ups give things that professional sheen. This one isn't quite as polished as ours but then we've had a few discs head - start on them.
Volume one is an eclectic mix.
There are all the old faithfuls for a disc of this sort; loads of datatypes, utilities drawers filled with the usual suspects. MWB icons and so on.
There is also a decent range of software previews. A very healthy games section containing a large proportion of the better PD games of recent years along with some intriguing demos of unfinished or commercial releases, a small but well formed selection of demos and a fairly chunky selection of pictures and sound. If, you are short of something to read there is vast amounts of text, although non German readers will get little out of the NoCover and AmigaGadget disc magazines of which every issue is included.
On the other hand the CD-ROM guide, the guide to the OJ Simpson case, the complete lyrics of Pink Floyd and some Gutenberg project text including Alice in Wonderland are in English lor a start. There's plenty to keep you going here.
Best of all is the PD tools section, which the compilers appear to have stuffed with every tool they could think of. There are just under 200 directories of utilities in here, which is pretty impressive, although splitting it into several directories would have been a good idea, as the 200 drawer icons eat up about 1.3Mb of chip ram just to open the window.
Volume 2 is a much simpler affair, full of click to view pictures, again very much the way we present pics on CUCDs. The quality is variable, as it would have to be with a collection this size, but it is a very good collection for anyone who wants a really big selection of Amiga art. The disc is split into three main directories, covering hand drawn work, digitised photographs and raytraces. Set up along the lines of disc 1 it has a basic Workbench to ensure every resource needed to run the software is available, but a rather large oversight on the part of the compilers left the Klickme icon
trying to make assigns to the wrong disc. Fortunately the pictures are all set up with full paths in the tool types, which means that everything runs fine anyway. Phew.
It is good to see a computer club embark on a project like this. The relative affordability of CD-ROM writers these days makes it likely we will see a lot more like this in the future. If they are all of this standard, that's a fine thing indeed.
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* jP|Pp K j Imagine 4.0 steps up a gear. Directory Jp j Opus 5.11
gets serious, SoundStudio '' ' winds up and our new DTP series
gets into its stride. All this and loads more can be found in
this month's Workshop.
76 Imagine 4.0_ Now we've got the basics out of the way it's time to investigate Imagine 4.0's powerful bones and states features.
80 Directory Opus 5.11_ Ranking as one of our most popular cover disk applications ever.
Directory Opus 5.11 now gets some more in depth explanation.
82 Desktop Publishing_ Anyone can import a picture onto a page, but good use of graphics can make a big difference in producing professional-looking DTP.
84 OctaMED SoundStudio In the final part of our SoundStudio series we take a look at some of the less obvious uses and applications for this excellent program.
GeStream & 86 Wired World_ With CU Amiga's mailing list wiped out by 'someone' copying a CD image to Mat's system, he's decided to document its rebirth here.
89 Surf of the Month__ Our special guest surfer this month is Amiga stalwart Steve Bye, who uncovers a string of fascinating sites on the World Wide Web.
95 FAQ_ Your Amiga's boot sequence comes under the microscope in this month's Frequently Asked Questions 96 Masterclass_ There are loads of little tools and features lurking in your Workbench that you may have never come across. Well now you have.
98 Q&A_ Amiga experts Mat Bettinson and Andrew Korn get their teeth into the toughest technical problems you can throw at them.
102 Backchat Readers air their opinions on all things Amiga-wise.
104 Subscriptions Make sure you don't miss an issue of CU Amiga by taking out a top value subscription.
105 Points of View Mounting the CU Amiga soap boxes this month are Tony Horgan and Andrew Korn.
106 Back Issues Missed out on an issue of CU Amiga Magazine? Contact our back issues department now!
For this tutorial we’ll be looking at examples of two of Imagine's most powerful modelling tools: States and Bones They are used to produce realistic animation effects Bones, in particular, will produce incredible results and prevent your objects from looking ’fake’ and robotic as they move.
Few other rendering packages come close to providing this level of power It’s true that it will take time to master how these techniques can be used, but hey, we re here to help.
Imagine Due to popular demand, John Kennedy looks at some of Imagine's more advanced features, this month an introduction to states and bones.
4. 0 0 Before we jump in at the deep end with Bones, it’s
important to understand the concept of States, as Bones and
States are closely related - Bones are an extension ol States.
States of mind Think of a State as a way of taking a snapshot of an object and capturing its surface attributes, shape, textures and image maps. You can take as many of these 'snapshots' as you like, altering the properties between each one. You might change the colour, or the position of a wheel or the way a texture is mapped At any time, you can select one of your pre-programmed States from a list and apply it to the object. Instantly your object will change to reflect the new settings.
In the same way that Imagine will work out the 'in-between' locations when you move an object between animation frames, you can also make States vary over time.
This means that effectively an object can carry around extra information with itself. Not only will it contain information on all the different primitives, surface attributes and textures, but it will store the values associated with each of these.
This makes some very impressive animation possible. Car wheels spinning, bird wings flapping, flames flickering and all directly from the Detail Editor with no need to mess around in the now outdated Cycle Editor.
Using States in this way allows Imagine to keep better track of textures When you apply a texture to an object and use States to store an object in two different shapes, the texture will remain accurately positioned: even if you warp the object by distorting it, stretching it or twisting it.
3. Go back to the Checks texture, and find the LockState' button.
Click in here.
And enter the name of your first State.
4. Now use Deformations from the Functions menu and apply a twist
to it of about 30 degrees.
Select 'State' again, and create a new setting called Second'.
Save the object.
5. Now copy and paste the sphere.
Select one. And bring up the States menu, but this time pick 'Set to.' Pick First from the list.
Similarly, set the other to Second.
6. Now we have a scene consisting of two spheres. Although they
are both the same object, there are two different States
associated with it. Notice how the texture is warped as it
is mapped around the twisted sphere.
And you should select Create'. This will create a new state. Enter 'First' as a name, and click all the boxes to preserve all the settings from State to State.
Now the object can change from one texture to another over time, producing strange and organic effects It's almost impossible to believe that the two spheres in this image (see picture bottom right) are both using the same texture and that any intermediate frames will consist of surfaces which are half-way between one and the other.
As the following sequence shows, it's possible to use the States command to keep track of the physical attributes associated with an object and gradually change them over time.
Here, one object becomes transparent, another changes colour and a third changes its index of refraction.
You can perform all kinds of tricks using States. Remember than each procedural texture you apply has a host of settings to control their appearance.
Below is another example, pick the Frogskin texture. In one State have the Getting animated States are of most use when creating animations, so let's look to see how they can be used.
If you have already played around with Imagine’s animation facilities, you'll know that causing an object to move over a sequence of frames can be pretty straightforward. You need to define the start position and then the end position - Imagine will work out the in betweens.
It's a similar story with States. First of all.
Define your object and give it a list of all the States you want it to display. Save the object.
1. Click on the first bar (the pink onel, and you'll see a
requester appear. From here you can set the State which the
object will have by default.
Now let's say you want it to morph to a new texture by frame number 50. Select ADD (use the button at the bottom of the screen) and click in the first bar of the Actor, in position 1 and position 50. You'll now be able to select the object you want to be present (select the same objectl and also the important part - the new State. When you create the animation, your object will change from the settings in the first State, to the settings in the second State.
Move to the Stage editor and set up your scene as you want it. Now move to the Action editor, and define the number of frames in the usual way You’ll notice that your object appears in the list of actors in the scene Your actor will by default be only present in frame number There's nothing to stop you applying other special effects at the same time: here are some frames from an animation which has a coke can spinning around the screen, whilst simultaneously changing shape and size.
Moving the internal axis Every object you create in Imagine will have its own axis. To Imagine, this defines where the object is centred, and how the object will move and rotate. When you create an object, the default location axis might not be where you want to be. And this can cause problems when you animate an object. For example, in the animation of the spinning, morphing coke- can, the default location of the axis is at the centre of the very bottom of the can.
Causing the camera to track to this location means the can might not be entirely in frame as it rotates.
It's possible to edit the internal axis independently of the object itself. To do this, you simply hold down the shift key as you select the tool which normally edits the object In other words, with the object selected, hold down Shift and press m'. You can now move the axis and reposition it somewhere more appropriate.
Here the default axis location is at the bo tom of the tube, which means when the tub spins, it will spin around this point.
Using shift and ‘m’ allows us to move the axis, here to a more central position.
Next Month in CU Amiga Magazine Zorro Towers We've got another essential issue for you next month, packed to the gills with all the regulars you know and love, with loads more besides.
Here's just a taster ... You asked for it and you've got it.
Our Build Your Own Tower Amiga series moves into seriously productive territory next month as we take a look at a number of ways to add Zorro power to your A1200. It's not as tricky or expensive as you probably think, and once you've got that sorted, a whole new world of opportunities opens up: 24-bit graphics cards. 16-bit sound cards. SCSI interfaces, realtime digital video editing cards, multiple I O expansions ... the list goes on.
Make sure you don't miss it!
Survey results Our readers' survey went out with the January "97 issue of CU Amiga, and since then the results have been compiled, collated and turned into some very revealing graphs and charts. We couldn't ask you to supply us all that information and then keep it to ourselves, so we'll be spilling the beans to one and all in the next Issue, plus information gathered from our Internet survey too PC Emulators: head-to-head The question of PC compatibility just won t go away, and now that both PCX and PC Task have both been brought up to date, we thought it time for a showdown.
Can you really emulate a PC on your Amiga without it slowing to a crawl? Will either of them run Windows 95 applications? Could it be the ideal alternative to a 486- based home office PC? And what about all those 3D texture- mapped games like Resident Evil. Duke Nukem 3D and Doom? Find out all this and the results of our extensive long-term tests of both emulators.
Internet: what is in it for you?
With everyone harping on about the Internet and how it's going to change all of our lives_for ever, just what can it offer you? Quite a lot actually. If you're one of the thousands of Amiga users still to be convinced that it's anything but the latest buzzword designed to part you with your cash, we'll have you chomping at the on-line bit by this time next month. Oh.
And doesn't it cost a fortune? Well it needn't do if you follow our guide. Prepare to be converted. ¦ Top Secret!
Our next cover disk application is going to be another scorcher! Much as we'd love to, we can't name it right now, but as you've come to expect from the only magazine to bring you full versions of Imagine 4.0, Directory Opus 5.11, PageStream
2. 2, Image FX 1.6 and OctaMED SoundStudio, it's going to be well
worth waiting for.
JUNE ISSUE ON SALE 15TH MAY Directory Opus 5.11 Copy command is activated, files are copied from the source lister to the destination lister Normally, you would have just one source and one destination, with any other listers in the 'off position.
However, you can lock listers so that you could, for example, copy files from one source to two destinations at the same time. You can tell the state of a lister from the right-hand edge of its status bar.
This will display either SRCE, DEST or OFF and will be colour coded accordingly. Clicking on this part opens a small pop-up menu which has options for you to alter the state of the lister. You can also use Directory Opus 5.11 has loads of quick and easy features, most of which are no more than a mouse-click away. For this little tutorial we suggest you have your Opus 5.11 software up and running, so you can try out the tips and features as you go Lister modes Listers have two modes of operation: Name mode and Icon mode, each selectable from the Listers View As menu. In Icon mode, a lister
looks and behaves like a normal Workbench window, with files represented by their icons. In Icon mode you are limited to viewing directories and running programs. However, it's in Name mode that you have access to the real power of Directory Opus 5.
Here you get a detailed list of all the items in the directory, which can then be manipulated using the tool bar and other features.
A Name mode lister can be defined as either a source or destination. For example, when the Expanding on last month's introduction to Opus 5.11, we take a closer look at the many powerful 'hidden' functions of the listers.
This menu to 'nail' a lister to its current size and position on the screen. For a shortcut to turn any lister to a destination, just click anywhere on the status bar while holding down the Shift key.
Navigation There are two ways you can scroll around the contents of a lister. The obvious way is to use the drag bars on the right and bottom edges of the lister window.
Alternatively you can scroll vertically and horizontally by holding down the right mouse button and dragging it around the window.
A single click on a file will select it. If you double click a file.
Opus looks at it, checks to see if it's a type that it recognises, and if so performs a specific action upon it For example, if you double click an executable program file. Opus will run that program; if it's a recognised picture format, the picture will be displayed You'll find that many different file types can be recognised in the default setup, but you can also expand on these by teaching Opus about new file types and what to do with them. Use the Settings File Types menu selection to access these options. This can be a bit of a fiddly job in Opus 5.11, although it's made much easier
in version 5.5 A simple double click on a directory within a lister will cause that lister to change to that directory - easy. However, if you hold down the Shift key as you double click the directory, the original lister will remain intact, while a new one is opened to display the contents of the selected directory Or you A Ci wl u Ike ream Ifinrr at nn* 41 Neclan Opai I n ea lnm*M| peieaeM ifiw la A Hake law raa laee tke 1« eatnafs aaca raa'ea fa nurMai ear ap as im Me A M|aa mat lacl. Laaat Hal it fieleiaUa la Netfckeeck lull Me I leek «the screen skat mi na n ue nk,1 Hu pesitieas el Ike
listen eel matem .ml lea. Leieenker Ii aurk tke Sees layest ipuae as aaafl ? | Fiossi Pictures, 7.7M free JW Pulldown menus In order to get the most out of Opus you will almost certainly want to go through the five standard menus with the on-line help so that you are familiar with the options available to you.
If you have other Workbench enhancement-type programs running in the background, you may also have an additional Tools menu. Entries in this menu will not be covered in the Directory Opus documentation of course, as they will have been put there by those background programs.
The last one is the User menu, which is completely user definable. You could think of it as a button bank presented in the form of a menu. By default it provides access to the Format and DiskCopy requesters, and some other useful bits and bobs. Note that the Disk Info item works on the current source lister, and that the LHA related items only work if you have the LHA archiver installed on your system. LHA is available on Aminet and all other good sources of freely distributable Amiga software.
Dir ? | List Format Available... Display Sort... y File Name File Size File Date Protection Comment I Entry Separation f?| Directories First Beverse Sorting Filter Icons Hidden y Show Filter Hide Filter Use | OIU1UTHS7- Cancel | k Along with the names ol tiles, listers cm also topt s creation date, file type and so on The list Foraal ¦ a lor each file, soch ¦ a nU to toted wtpt .11!" Into is shown.
You have the option of being able to jump to the first file matching an entire string, which is useful in directories where many files have the same prefix.
- J 1 1 3 can hold both Shift and Alt when you click a
directory to split the current lister in two. To move to the
previous parent’ directory, you can use one of three methods.
There's the Parent icon at the top of the lister (an arrow pointing to the left), or you can click on the thin left-hand edge of the lister box itself. Or just use the f key.
Drag 'ri drop You can drag and drop files from one lister to another to copy them (by default), or to the main Opus window to have the file ’left out’.
To drag and drop, select some files and move the mouse outside of the lister window to the left or right without releasing the mouse button. The names of the selected files should follow the mouse - move them over the required destination lister and release the mouse button. You'll no doubt be used to doing this from Workbench windows but it can take a bit of time to get used to doing it from text-based listers. My advice is to click on the very left of the filename and drag quickly to the left - vertical movements will select additional files. Similar drag and drop functions can be per
formed in various other areas of Opus, so give it a go if you get stuck somewhere. Opus 5.5 has even more drag and drop support.
Both name and icon mode listers can be controlled by the keyboard. Press Space to begin keyboard control and then use the cursor keys to move the highlight or arrow. Pressing Return will toggle the selection status of the file in question, and pressing Enter on the numeric keypad will do the same thing as double clicking on the file. You can jump to specific points in the alphabetically sorted listers by pressing the relevant letter on the keyboard. In Opus 5.5 List by ... You can change what information is included in a name mode lister.
To do this, double click on the lister with the right mouse button or select Listers Edit from the pull down menus.
This brings up a small panel with two lists. The left list has types of information that can be displayed, but are not. The right list contains types of information that are displayed. You can drag and drop entries from one list to another to make your changes.
This section can also be used to specify how files are sorted (by date, name). Click on the relevant entry in the right list and it will be marked with a tick to indicate that this will be the information used to sort the files. Opus 5.5 adds the option to display the version number of files alongside them. It also has a new Icon Action mode which combines the icons with the toolbar and power of name mode.
To save your settings, switch on Save Layout from the Settings Environment menu. This will not save the layout, but the layout will be stored when you next select Settings Environment Save. ¦ Leo Davidson i------ •--- I Upgrade offer!
I You can upgrade your Directory I Opus 5.11 coverdisk to the full | version 5.5, including a 262 | page manual, for just £35. This a offer is only available from . Wizard Developments, PO Box ! 490. Dartford, Kent. DAI 2UH.
[ Tel: 01322 527800.
I I enclose payment of £35 Please send my full I Directory Opus 5.5 package to: I | Name: .... | Address: I . I . ¦ Enclose par original Directory Opas 5 11
• coverdisk or CD back cover as preel ol ownership.
Push the button Name mode listers have a toolbar which contains a set of buttons providing quick access to commonly used commands. Unless you have a particularly wide display, there probably won't be room for all of them to fit along the top of the lister at once, so click on the cycle gadget on the right end of the strip to being up the rest. These buttons can be redefined to perform different tasks depending on whether the left, right or even middle mouse button is used. To enter the Button Editor, hold down Alt and click the button you want to alter.
Multi threads Listers go busy while performing operations but if you have something else to do at the same time you don't have to wait for them to finish, just open more listers and continue doing what you want at the same time. This is one of the seemingly small features which in many situations makes Opus 5 far more efficient and flexible than Workbench.
Desktop Publishing Graphics in Publishing IJ MjMl More informed expert advice HP" I from DTP guru Larry Hickmott.
This month he's here to tell us about it in graphical detail.
It's a (act that desktop printers these days enable Amiga owners to print photo quality images I guess most of you by now have such a printer or at least have seen the results from one. Before you can take advantage of this great leap in printer technology however, you need some pictures to print and that is what this month’s tutorial is about.
From the very beginning, the Amiga has had a reputation of being something special when it comes to graphics and although the Amiga's hardware has slipped somewhat, we continue to see software being released that lets us create better and more complex imagery This tutorial though is not about creating the imagery, but rather its use in publishing. This week for example. I’ve been asked a number of times about scanning colour photographs. How many colours and at what resolution? Then there have been the questions about whether one should use structured objects or bitmap graphics for use in
publishing There is no definitive right answer to the questions posed because as always, it depends on how the images are to be used. Scanning an image to be used on a web page for example, is very different to scanning one for DTR so let's deal with some basics first.
Scanning tips Images that are scanned are saved to disk as bitmaps A bitmap image is made up of a grid containing different coloured pixels in a number of layers called bit planes. The more 'bits' there are. The more colours the image can contain.
In most situations, there are two types of bitmaps you will create. One will be a line art scan with two colours like black and white.
Because it is two colours, if you are thinking of scanning such an image then remember this simple formula: the scanning resolution you choose should be equal to the resolution of the pnnter for same size reproduction.
Let me give you an example to make that point clearer. You have a picture which is three inches big on the paper and you want to use it three inches big on your electronic page. Your printer is capable of 300 dots per inch (dpi). So you scan it at 300 dpi and when you import it onto the page in your software, you scale it down until it is three inches big again. Put simply. This has the effect of scaling each pixel when printed, to the same size as the dot produced by your printer. If the image was going to be printed six inches big. Then you would have scanned it at 600 dpi.
This formula however does not apply to photographs. Photographs are very different Imagine a curved line in black and white. Onscreen, you can generally see the steps as the pixels form the curve. If however that line is created in an environment where the application has more than just black and white in its palette, say 16 colours, you can have the program anti-alias the line What the program does is use the other colours available to visually smooth out the . Steps as the line curves around. So whereas in a two colour image the line goes from black to white with nothing in between,
when anti-aliasing has been applied, the line goes from black to shades of grey to white, but you just see a smooth line It isn't until you magnify the line and see the shading, that you can understand what is going on In a simplified way. A similar thing happens in photographs which is why you can get away with printing such an image at a lower resolution than one which is simply black and white.
The upshot of this is that if you have a photograph that is three inches wide and want to print it three inches wide, then you would only need to scan the image at 100 dpi.
Even if you don't understand the ins and outs of it all. The simple thing to remember is that you can get away with scanning photographs at a lower resolution than line art.
One more thing before we move onto another subject. Although photographs do not have to be scanned at high resolutions, avoid scanning at too low a resolution and then enlarging that picture because that will lead to pixelisation or blockiness, a similar sort of thing to what you see when you use the magnifying glass to look at a picture in your paint program.
In creating magazines like CU Amiga, images which are being printed at 2400 dpi or greater, are generally scanned at around 300 dpi for same size reproduction. So, if you're using a much lower resolution printer, say 720 dpi, then your scans only have to be scanned at around 100 to 150 dpi. You only use up more memory and hard disk space by scanning at higher resolutions and the irony is that the extra information doesn't enhance Conformity Moving away from scanning, it's time to tackle the subject of structured graphics versus bitmaps. By now you've probably used structured graphics to
some degree, while everyone has used bitmaps. If you're serious about producing good quality DTP then it's essential you can get the best from both types of graphics, which requires an understanding of how they differ.
It's odds on you've had an introduction to structured drawing from our February 1997 cover-mounted Design Works program, or Draw Studio which is one of the few programs to mix the two types almost seemlessly: Basically a structured drawing is stored as a set of instructions. When a structured drawing is displayed, these instructions are followed and the picture is drawn up, a bit like a robot following a set of instructions to build a car. Because these instructions are based on drawing lines and curves from one relative point to another, they can easily be re-scaled and drawn at big
ger or smaller sizes than the original, without any loss of clarity. In other words, they won't go chunky if you expand them, unlike bitmaps.
You normally get fairly simple tools to work with in a structured art package, but quite often these can be extended with automated functions, making it very easy to create certain types of logos and other DTP graphics.
However, bitmap graphics are much more versatile, so the key is to use structured art when it's quicker, easier or if you need to create a specific logo or icon, and bitmaps for most other occasions. Because of the nature of structured drawings, there are many slightly different file formats, which makes cross-compatibility something of a problem (one type might support a certain kind of fill-type for example, while the next may not). Even though there are also many different bitmap graphics formats, most decent image processing packages (such as this month's Image Studio cover mount) will
come pre-configured to load and save in the most popular formats.
Image experiments There's more. Being involved in DrawStudio. I have come to learn that when you want do some things like place a bitmap fill inside some text, that most structured formats, at least those supported by the majority of Amiga applications anyway, do not support this.
Transparent structured objects are another example of this.
Now this won't matter if you're happy with the tired looking clip art we've seen for years on computers, but if like me and many others I know of, you want you take advantage of newly created avenues for image creation, then you need to realise that the bitmap format is the one you need to look to because it supports all the functions a program can come up with.
If you're ever at a loose end with nothing in particular to publish on your desktop, why not have a crack at making your own clip art Some extra help SCANNING: Scan line art at a resolution matching that of your printer but scan photo type images at a lower resolution of around 100 dpi for same size reproduction on a desktop type printer.
IMAGE FORMATS: Both bitmap and structured formats have advantages and disadvantages. Structured images react better to scaling and distortion and print quicker on PostScript devices. However, the formats vary so much that it’s difficult to find one that can be used in all Amiga applications. Structured formats also do not support many creative functions like bitmap fills and transparency.
Bitmaps on the other hand, are better for the more creative users because you can have anything in your image (like bitmap fills and transparent objects). Bitmaps (IFF- ILBM) are also very compatible with most Amiga applications. However, bitmaps have to be treated carefully when it comes to scaling and distortion but used properly, can print every bit as good as a structured object.
Collection. Trawling through dip art Cds can be a tedious process, as most of them seem to be scanned from 1970s public information documents. Structured art packages are normally best for this kind of thing, with lots of little tools and short cuts to make it easy to design slick logos, arrows, even distorting fonts to make wild headings. There's a lot more to creative DTP than just fonts and box-outs. So take time out to experiment and get to know the quirks of your graphics software as well as your main DTP package to give your productions an edge over the competition, ¦ Larry Hickmott
Next month In part three of this series. I'm going to look at word processing and DTP. If you've ever wondered whether you need a DTP package or what your word processor is capable of, then make sure you pay us a visit next issue.
All good things come to an end unfortunately, some rather more prematurely than others, and this SoundStudio series is no exception To round it off we re going to take a look at a number of more 'alternative' ways in which SoundStudio could be integrated into different musical set-ups.
To get the very best from OctaMED SoundStudio you should get hold of the official printed manual which goes into far more detail than we could ever have room for in the magazine. See the box on the opposite page for more details.
OctaMED SoundStudio 0 We wrap up our OctaMED SoundStudio cover disk series with an indepth look at some alternative uses for the program and a quick Q+A section.
Sample mangling This is one of my favourite parts of SoundStudio because it opens up so many avenues for manipulating samples and creating new and exciting sounds. Even if you don't touch any of the sample mangling tools you can use it as a sample conversion utility, pulling in just about any sample format and saving out to a new format, especially when used in conjunction with the Instrument Type panel. This ability to import and export a range of sample formats makes it an ideal companion to external MIDI samplers or even digital sampling systems on other platforms. With a little
imagination and a touch of jiggery-pokery along the way. You should be able to edit and convert samples from all manner of different sources (and don't forget you can format 720K PC MS-DOS disks from any A1200).
One of the best ways to experiment with the sample editor is to load up a sound, let’s say a two bar drum loop, and then highlight various parts of the sample and subject it to the different effects on offer from the pull down menus. If you keep the Instrument Load Window open (click on the Slist button) you can instantly re-load your original sound whenever you like, rather than having to use the file requester each time.
With inventive use of the tools such as reverse, filter, boost and so on. You can totally re-wire a sample, and if you're into We want your tunes!
- To pul il bluntly Yes. If you've composed a totally original
t,ack that's just begging to be pressed up onto an thousands
of Cds and sprinkled liberally around the world (with a CU
Amiga Magazine stuck to it of course), then we want to know
about it! We've been the only Amiga mag to regularly include
top quality Amiga-generated audio tracks on our CD editions.
But this month the talent seems to have dried up. We can't
believe that's actually true, so prove us wrong. Now you've
got SoundStudio there's absolutely no excuse.
And remember, our audio tracks can be played on any normal hi-fi CD player.
Send your best SoundStudio modules to us at this address CD Mods, CU Amiga Magazine. 37-39 Millharbour. Isle of Dogs.
London. E14 9TZ All entries to this address will be considered for publication on forthcoming CU Amiga CD-ROMs.
Chopping up breakbeats jungle-style, this is just perfect Come together We're often asked how can an Amiga be integrated into a non-Amiga driven music system. Hooking up with other musicians can be extremely rewarding but combining two different set-ups can be very tricky If you're lucky, your collaborators will also be running an OctaMED SoundStudio-based system If this is the case, it's no problem to synchronise two Amigas running SoundStudio Using the Send Sync and Ext Sync features you can have the Play and Stop buttons of both computers controlled by the appointed 'master' Amiga.
Things get rather more tricky if you want to incorporate an Amiga playing SoundStudio with a MIDI sequencing system based around a different computer and software, but it can be done.
For example, let's say your mate has an Atari ST running Cubase, which is currently triggering a number of MIDI instruments.
There are a couple of ways you can combine the two. In some ways the simplest method is to write a song on SoundStudio as the MIDI parts are arranged from the Atari ST. The two can then be played simultaneously, with the help of a few bars of metronome lead in to match them up as you tweak the tempo control. Of course, the Amiga and the Atari would have to be running at the same tempo, which would require you to switch the SoundStudio tempo from its default Speed mode ISPD) to Beats Per Minute (BPM) as used on the Atari.
If that sounds a bit dodgy, you can always put SoundStudio into MIDI Module mode, in which it can be controlled directly from any external MIDI sequencer. In this case you cut OX copy oc Paste ou Paste (Oueruirite) Erase Erase to Start Erase to End clear Reuerse inuert Ol chop 02 Remoue unused space OR Rdjust v... Centralize 7 I Paste I Reverse I treehend j | Lew In» Nil* g «tart| | | g| 9 | _sjhono 8| BlEnpty A the aHity la lac the uaM Mae I a a ai aAaa na flip, chap anp qeneiallt mangle roar samples. II ' aihaflris!
Fcaae l haaa a AO fetaaal «aB o a laal wouldn't actually wnte anv song i SoundStudio end. All you wOaAC i a number of samples and Imipi MIDI channel. The Amiga ftMNl form of a multi-timbrai sound ~ :¦ gered by the external sequanoarl in this example).
MIDI imports The other frequently asked quest about SoundStudio is whet-e't ( standard MIDI files. Well, aqanst answer is yes! Even though Sour works In a totally different way flo 'traditional' piano roll forma- :¦ - sequencers, it has some de.er c» routines for loading and cor.ertr to its own tracker format. Th 5 * considering the differences betiw To get the best translation. Socn ask you to set a few parameters .
How you want the MIDI file to be You should expect to lose so: finer points of the MIDI file, bm t plenty of room for experimentabc import options.
Tricks and tips The flexibility of SoundStudio whatever you want to do mus«a on that there’s a way it can be o bit of initiative it’s possible to work-arounds to most prot e-s Amiga system is on the modest Here are a few example c-:c* solutions. Even if none of these i relevant to you right now. It vo_ an idea of how you can get " to anything if you put your mind to I have a couple of MIDI synthesis- to mixer or DAT recorder. I want to cut dio track with SoundStudio se synths. But don't know how to cornice elements and record them, a: For this you will need to use the Reed'd to Disk features
of SoundStudio to "*ea digital recording of your entire song.
E-cause there is no mixer in the set-up. You
- eed to sample parts played on the synths l~*d SoundStudio and
then combine these ¦ ¦ "¦ 3 your other samples to make the
song, r sr. A1200 set up, an Aura sampler would be ‘or grabbing
the Synth sounds riffs, f you can't play the synths yourself,
s*d-ence them over MIDI from another com- b-’e- (a dirt cheap
A500 would be sufficient) m: sample them on your main machine.
You : tr then cut a CD from the audio file on the ¦a-o disk
using a CD writer.
Problem: I have recorded a top quality 16-bit « ’kHz audio file to my hard drive and I want cut a CD from it, but I have no CD writer sr.a can't afford to buy one right Solution: CD writers are t- ocreasingly common JOG tion to many
- 0 -re work computers, so if you don't h»»e one.
Get the manual You've already got the most amazing bit of Amiga music software ever created, so why restrict yourself to merely using the features you can figure out for yourself? There's so much in the program that you'll probably never even come across from just scooting around the menus. The solution? Get hold of the official OctaMED SoundStudio manual.
It's a neat ring-bound reference guide and tutorial to the whole program which you'll find much quicker and easier to use than the on-line documentation. It includes a complete list of all the player commands along with examples of each, detailed guides to each of the program's many sections, explanation of hexadecimal numbering and how it works, keyboard shortcuts. Arexx commands, and basically everything you could ever want to know about SoundStudio. It's available from RBF Software (not CU Amiga Magazine) for just £7. See the offer on page 20 of this issue for full details.
Try to find a friend that does. Even if it's a PC or Mac owning friend, you can copy your digital audio file from your hard drive to a removable mass medium, such as a Zip drive for example (SCSI not serial). You can then take this over to your obliging friend, plug in the Zip and cut the audio CD from that.
Problem: My Amiga is too slow to be able to mix more than five or six tracks with good sound quality. I was looking forward to using loads of tracks and now I'm fed up that I can't.
Solution: Make up your song in blocks of four channels or more, based around short sections of one. Two or four bars. For example, make up a number of drum tracks with a few variations, then record them to hard drive.
Once you have amassed a number of similar sections you can combine them into a song, using standard four channel playback for maximum quality. In effect you will have four or more channels playing on each track. ¦ Tony Horgan Setting up a Usenet newsgroup is a difficult thing to do so an alternative is the so-called 'mailing list'. The basic idea is that one machine sends out every post ing to the mailing list via Email to a list of subscribers. Some form of robot (commonly known as a listserverl automatically processes requests to join and leave the mailing list. This technique is very
handy since anyone at all can set up a forum on any topic with no restrictions on the subscribers or content.
Until the destruction of two of my A4000T's three hard drives, CU Amiga Magazine's mailing list was run on my MatSERV listserver software Life goes on, however, and it turns out some new listserver software is being developed by Tom Bampton. It's still in public beta but quite usable now and showing great promise for future versions Setting up a mailing list is a complex task and the software is in beta stage, so please read the documentation thoroughly with this tutorial. You will also require a static account for multiple Email addresses.
Wired World Got something to say? This month we take a look at setting up a mailing list on your Amiga.
Also, think about whether you are willing to make the commitment. People sending Emails to a listserver don't expect to wait two days to get a response. It will require dialling up to your provider regularly and running the listserver or facing the wrath of angry subscribers.
Getting started While you need a stalic account (ie you must be user @yourdomain.provider.co.uk or something) to run a listserver, you don’t actually require SMTP mail delivery However if have SMTP you will already have a very good multimailbox system in place and can skip to the Tom's listserver section. Other static account users such as U-net will use POP3 to deliver Email and we'll deal with this shortly. If you don't have a static account at all, you may be able to upgrade your account from a dynamic to a static as possible with U-net for example.
Running a listserver requires that incoming Emails appear as so-called RFC mail box files in an incoming spool directory. This type of system is most commonly used on accounts with SMTP mail such as Demon. The Demon installers use parts of the AmigaUUCP package for this purpose The easiest solution, however, may be the Inet Utilities package for AmiTCP (even if you are using Miami). Again this is found in the Wired World section on the CD-ROM but can also be found on our FTP site atftp.cu-amiga co.uk wired-world Touching basics The topic of setting up this system is rather complex and we
can only afford to touch the basics here so you'll need to read the documentation thoroughly You can opt to either install InetUtils or use a Demon installer and utilise the AmigaUUCP bits included for the same purpose. Naturally the configurations will need to be changed to your own values but you'll have a good example template to work from. The configuration file essential for success can be found in lnet:usr lib config otherwise often known as uulib:config. If this is set up correctly, both the Demon AmigaUUCP software and the InetUtils SMTPpost will function well and send Email
outside and also locally deliver it into the directory normally referred to as uumail: Why is this all necessary? Most likely at the moment you use a dedicated Email package such as YAM to download your Email. Any user at your domain will be downloaded into YAM which isn't very useful since we need to direct some addresses to the listserver With the Inet Utilities or AmigaUUCP software we can have the Emails appear in uumail; For example, if you mail mat@ domain then a file called 'mat' appears in uumail: Further mails to this user are appended to the file Mail another user and another file
of that name appears in uumail: and so on.
SMTP systems drive a sub program called 'rmail' to deliver mail to uumail:, since we don't have SMTP we need another way of doing this which is why AmiPOP and the like are not suitable. We can accomplish this with the use of a fantastic little utility written by the prolific programmer Oliver Wagner Pop3get' not only downloads POP3 mail but also locally a? Ed” 1 sx3cu-an19a.o 1ai ed message PsxBtu-amga.c .
La i ed message to sx3c u-an iga. Co. UkM-J a 1 ed message to Ste Rsx3cu-aniga.co.uk - 1a i ed message to sf ¦ -an i ga. Co Kadooned.conpulInk.co.uk.12__ --- zer.demon.co.uk (via mail.u-net.com)
• veablazer.demon.co.uk 1252 bytes liap.net.au (via
mail.u-net.com) mStt?5-net.com) 1258gbytes V,11Z ness.9, a?'
v-amigarco.uk-V tbyrne|ciubi.Yeai243 bytes ed message to 181354.313acomPuserve.com (via mail.u-net.com) Cu amiga.co.uk - 181354.313acompuserve.com 1253 bytes ed message to vince.carr3sbu.ac.uk (via mail.u-net.com) icu-amiga.co.uk - vince.carr3sbu.ac.uk 1248,bytes ... Ulrich.Steppberger8student.un1-iu9sburg.de (via mai1.u-net.cc
- ulrich.steppberger3student.unT-augsburg.de 1270 bytes mes
- am i- It* cu-am______ 1a i ed message to u-am 1 Ipsx3c u-am
iga. Co. Uk jvrShatsLef ttComms L’istserv) A Hera t the mailing
list posting out a message la all ol the sabsciifaeis on the
list This cm lake a long lime and il must be done ragelarty lo
keep snbsciibers happy.
Is dedicated to Mary-Jane Fortin, lit. Processing nail... ? TW ter* which r»a wil fad on die FTP site aad the CO RON delivers it to the correct user by checking the To: headers in the Email. Naturally it's on the CD and the FTP site too. An example ot runningPop3get would look like this: I •» means no return herel Poplget HOST mai1. U-n«t . Cam -* USERsbloggs PASS=mypass The HOST is the pop3 server, user name ts typically the same used to log on. Likewise with the password. Voila, we can run a multi- mailbox and listserver capable system on a POP3 static account The catch is, ot course, that
we need to get the mail from here mto your Email package for your pnvate mail Fortunately most good Email software has an import function to read RFC mailboxes Some packages such as AdMan and Metatool wort directly on the uumail: files On the CD and FTP site I've included a nifty little YAM Arexx script which imports any users we would like in YAM rather than Uumail It could be used as the basis for a script for any other Arexx capable mailer Read the start of the senpt in a text viewer for instructions on its use On the CD FTP site you'll also find a script for Miami which runs Pop3get every
30 seconds Tom's listserver Tom Bampton s listserver can be found on the CD-ROM in the Wired World section and the FTP site. Pop into http: Avww dvalley demon.
Co.uk listserv for the latest versions and information Extract the archive to where you want the listserver directory created. Inside the listserver dir. There’s a subdir called testlist. This is a complete example of a working mailing list which you can refer to by example when needs be Create a new directory here and copy the entire contents including subdirs of TestList into your new directory. Here we ll work on our own mailing list configuration.
I recommend making some assign like listserv: to the listserver parent directory so it's easy to refer to later. Normally the user Tistserv'or the like would process all requests for the mailing lists but Tom's listserver in the current revision requires command Emails sent to the list address itself with the commands in the subject line Inside the directory for our new mailing list.
There's several sub directories The Commands dir stores bolt-on scripts which can be activated by listserver from command Emails. We ll get onto that later. Relevant logging information will be stored in the Logs directory but the tr -gs which really need changing are the text files inside the Messages and Text dir. These are the responses that Tom's listserv will Email out for different reasons Dive in the deep end The best way to learn which files do what is to dive into the deep end and hit Listserv s main configuration file. Thankfully this is nicely documented with examples so they
need only be replaced by our details. The file itself is in the very root of the Listserv directory called ListServ.config The SMTPserver is typically the same as your pop3 server and this is where outgoing Email will be sent to. The next setting 'MailCommand' is somewhat critical. There's an example for SMTPpost which you can use if you use the Inet Utils package. Again this will rely on certain keywords being set up in uulibxonfig to work or at least set as ENV variables. I recommend that you use the example SMTPpost and Inet Utilities package if you're unsure, though be sure to read the
documentation for SMTPpost NewList is followed by the full name of the mailing list, usually inserted into addresses from listserv responses 'Email' should be set to something like: 'My Mailing List my- firstname.lastname@example.org uk ', this is the address postings are sent FROM. ErrorsTo will be the address that errors and bounces are sent to.
Periodically you will need to examine this mailbox file and remove addresses from the mailing list which are unreachable for whatever reason.
Next follow an impressive collection of paths to the text files inside our mailing list directory. This is why I suggested that you create a Listserv: assign to shorten these paths.
A tip here would be to use the find and replace function of your text editor to replace the default paths with your own, then you need not worry about incorrect paths. Retain the defaults that are shown but replace the front of the paths to Listserv:my-list where my-list is the name of the copy of the Testlist sub directory. You can, of course, change these but it may make things a little confusing if you deviate unnecessarily from the defaults.
Allow UnkPosts is a special configuration option that sets whether it will be possible for people not subscribed to the mailing list to send postings to it. It's a good idea to turn this off so that persons sending listserv command Emails with commands in the body of the Email, rather than the subject line, will not be send out to everyone on the list.
Skip the Digest settings except for the path The NewCmd statements are a little complex so ignore for now and so we're finished with configuring the listserver!
Now all that's required to test is to run the listserver as follows; ListserviListserv -c LiatserviListserv.config -d See that the -c option specifies where the con- fig file is and the -d switch dumps the contents of the config file, checking for any errors.
Try this again with -h instead of -d so you can see the built-in help file Now write an Email to your mailing list address and put HELP in the subject line If everything goes OK. You should have a file by that name in uumail: Now runListserv again: Liotaerv:Listserv -c ListserviListserv.config -s -* uumail imy-list 'my-list' should be the name of the file which appears in uumail: when you mailed your mailing list. Listserv should find the request for help and Email a help file back to you. Of course you are also a local user so another file should appear in uumail: which would be your
private mailbox Remember that you need to import this into your mailer to read it.
This is a complex topic, we don't have enough space to document even a fraction of it in this tutorial. Hopefully this overview will have set you on the right path. If you require more help why not join CU Amiga's mailing list by putting subscribe "your real name"' in the subject of an Email to email@example.com. See you there! ¦ Mat Bettinson Net God speaks Junk Email is a curse of the Internet age. Every time I log in to collect my Email I get some prat in America trying to sell me something.
These messages are far worse than the dumb 'make money quick* schemes, because they demonstrate that seemingly legitimate businesses are misusing the Internet in a premeditated manner. If you want to stop it, one of first things you shouldn't do is bounce back the mail with a 10Mb file of rubbish attached to it. This does nothing other than choke up the Net further and the reply address is probably nonsense anyway. Your mail bomb could return to haurrt you! Instead, ignore the mail completely or forward it to the site administrator.
For example, if you get junk from AOL, send it back to abuse@ aol.com. Prevention is better than cure and more spam merchants will scoop up your Email address from a posting you made on Usenet. The best way to avoid this is to alter the Email address which appears in your posting slightly. This way Net heads will know how to change it and spam droids won't.
Cloanto Get Online Surf's up!
Free upgrades for Personal Paint users, a new Amiga webzine and a promise of 3D graphics to come. Stay online!
Cloanto are already well-known for their excellent Personal Paint program but the current release looks to be the most important yet. Recognising that many Amiga users are into HTML and creating graphics for their Web Pages.
Cloanto have overhauled Personal Paint to make it Internet friendly.
The latest release, which you can check out on the superb Cloanto Web site, features all the tools you need for creating GIF animations, as well as support for PNG, transparency effects and progressive format files. Perhaps most impressive of all is the automatic Image Map creation system. Which puts the Amiga right at the forefront of Web design.
News off the wires is that Personal Paint 7 is now free of the limits imposed by Chip RAM. Chip RAM may be limited to 2Mb but Personal Paint doesn't know this.
Cloanto’s Web Site is at: http: www.cloanto.com and it's very easy to use: mostly because it looks as though it's part of the Amiga Workbench. Also, check out our review in the January issue.
VORMEL Now A Possibility Many people think that VRML could be the future of 3D graphics. As it combines a structured format for models with real-time display over the Internet. PC users have been able to mess around with VRML for years but now there’s a chance that it could be coming to the Amiga in the shape of VORMEL.
VORMEL is a plug-in for Ibrowse. Which promises to display VRML 2.0 files. At the moment it's still in the pre-beta stage but you never know: by the time you are reading this it could be available for download. Check out the latest news at the home page, http: www.efd.lth.se - d94sz vormel Hey You Over Lair!_ If you're looking for something to read while you wait for your monthly CU Amiga Magazine to appear in the newsagents or plop onto the doormat, try The Lair!.
The Lair! Is a new Web-zine written by Amiga fanatic DeepBlue (aka Blueyl. There are plenty of features including an article on hacker Kevin Mitnick and some opinions, gossip and chat sections which are well worth reading. Check it out at: http: www.
Thenet.co.uk -bluey main.html Top Web Sites The Amiga community is alive and well in Cyberspace and there are many excellent Amiga related sites which you should check out when you are next online. If you aren't all signed up with an Internet provider yet, make a note of these addresses and pop into your local Cybercafe for a cup of espresso and a surf.
Haage and Partner: Amiga software development company, responsible for such programs as StormC and ArtEffect. See for yourself what is going to happen next on the Amiga software scene. Http: ourworld.compuserve.com homepages Haage_Partner E.htm news The Hardware Book: Created and maintained by Joakim Gren, this is an essential resource for anyone who is into OIY and the Amiga. Http: www.blackdown.org ~hwb hwb.html CU Amiga Magazine: Your favourite magazine has its own site and you'll find pictures of the staff and links to other top Amiga sites.
Make it your first port of call. Http: www.cu-amiga.co.uk and games: that's all anyone to want these days. And where's the one place you're guaranteed to find the above? The Net of course.
As far as Amiga demos go. Stale Of The Art by Spaceballs is one of my all time favourites, possibly only equalled by the brilliant Jesus on Es demo by LSD.
So, I was drawn to the Spaceballs Home Page where you can also brush up on your demo scene knowledge, read the history of Spaceballs and download all their classics, the most notable being State Of The Art of course. Wayfarer and Nine Fingers. The list of external links points to other Amiga demo groups and ’sceners' and can make for some very interesting surfing.
Pining for the old days isn't good for you I know, but I decided on one quick visit to an 'Amiga Shrine’ type site and came up with The Amiga History Gallery which is a simple one- page affair. It contains pictures of all the main Amigas from the A1000 up to the A1200 and A4000 but disappointingly no textual information to accompany them. Of note there are some pictures of a very rare sight indeed: Commodore advertisements, which are 'interesting' to say the least.
Advertising was never a problem for the now classic Amiga game. Worms, and there is no shortage of unofficial sites too. I was spoilt for choice but The Land of Worms site has plenty to offer with Worms levels to download, hints, tips, rumours (everyone loves a good rumourl and level codes. The site also includes a step by step guide to creating your own custom levels. Apparently the whole site is due for an upgrade soon so keep an eye on it.
Keeping with the gaming theme for a moment The Amiga Nutta Home Page has to be my favourite site of the month. It is full of enthusiasm, fun and useful stuff concentrating on Amiga games only and covers the issue in a big way. There is a huge games release schedule, previews, reviews, links and also a massive archive of hard disk installers laid out in alphabetical order and ready to download. If that's not enough for you. You can also vote for your all time favourite game and read the latest gaming news which includes details of an Amiga version of Quake. Stick Amiga Nutta's URL in your hot
list and smoke it, it's one hullava site.
At the other end of the scale of Amiga software, ACES. (The Amiga Coding Excellence Scheme) aims to build a collection of the very best Amiga freeware and just as importantly promote its use. Originally ACES insisted that every program had to adhere to strict coding practices, but this turned out to be a rather difficult ruling to implement, so now all it takes to get a program listed is for an appreciative user to propose it. At the moment there are only five programs listed.
ISN Newsreader, MCR YAM. FMS and Tool Manager, all good solid programs in my humble opinion.
ACES needs your help to increase the tally, so if you have a favourite freeware program go tell them about it, help a worthy cause and maybe give the programmer a welcome ego boost. Talking of programming. I happened to stumble onto a new-ish programming language in development at the Bubble Home Page. According to the introduction text, "it is a quasi-visual programming language. Everything in Bubble is done by manipulating trees of objects, largely by drag and drop".
To me it sounds like an attempt to emulate Visual Basic.
My last port of call this month was a brand new site set up specifically to keep track of and display the Aminet Charts These charts reflect the most often downloaded archives from Aminet.
This may seem a rather trivial matter to some of you but it can be a very useful resource of information to Amiga software developers, knowing what the public want is the key to successful publishing and these charts reflect exactly that. The charts themselves are arranged nicely in tables with all the relevant links to the archives in place.
The site was only started on February the 7th so the charts only go back that far. But give it a few months and this site will become a little treasure trove to those concerned with such matters.¦ Steve Bye FORK-MATT Hams Oimcuiimi I Ikrpt t I . PO Hot *35. Wool Ion Haswtl. Wafts sN4 *k |
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DEPT CU. 108 WOODSIOE WAY. SHOflTH HEATH. W1LLENHALL. WEST MIDLANDS WV12 5NH Replacement Mice ......£6.95 MegaMouse 400 ..£9.95 MegaMouse Plus (3 Button) ..£10.95 Optical Mouse . New Golden Image TrackBall .....£19.95 Pen Mouse ..£12.95 (ideal for CAD) _ RAM CARDS A1200 A1200 with clock and 4Mb .....£49.00 A1200 with dock and 8Mb .....£65.00 AI 200 with clock & 33Mhz FPU ...£80.00 RAM CARDS A500 500. & A600 A500 512K w o clock £15.00 A500+ 1Mb w o clock £20.00 A600
1Mb w o clock £20.00 A600 1Mb with clock £30.00 AlfaPower Hard Drive controller A500 .. .£99 AT-Bus Hard Drive controller A2000 ......£69 Oktagon 2008 SCSI controller .£99 Multiface III ...£79 PCMCIA Controller for CDRom for A1200 £69 Mu jar us GdJiJ Pusnsui Ab'Jusil jjj Ass.jjijn Pusssius Puhsisusy l £)££ Best pricing on CD ROM Drives & Hard Drives.
We can supply CD ROM solutions for ALL Amlgas from A500 to A4000. We will match any genuine advertised price and also give free CD Cleaner on top where we have to price match any product All our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga!
Three different options to connect CD ROM drives to A600 or A1200
a) Use PCMCIA port for total external solution without opening up
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B) Use Internal IDE port with AlfaDuo if you have
2. 5" Hard Drive (wilt be with full IDEFIX software).
C( Use Internal IDE port with AlfaQuatro buffered interface if you have 3.5' Hard Drive (will be with full Y IDEFIX software).
All CD ROM drives have play CD facility. Audio connection at front as well as at the back. Metal casing.
External Internal External' Internal A600 A1200 A1500 A2000 A500 A500+ A4000 Quad speed CD ROM for £149.00 £119 00 £129.00 £10900 Eight speed CD ROM for £169.00 £139.00 £149.00 £129.00
• tor A500 A500* Altapower hard drive controller and Hard Drive
is required). At 500 A2000 supplied with IDE controller &
software. AAOOO supplied with AltaQuatro interface & Full IDE
NEW MULTI I O CARD FOR AMIGA 1500 2000 4000 External Floppy Drive for all Amigas......£39.95 Internal Floppy Drive A500 500+ ......£35.00 Internal Floppy Drive A600 1200+ ...£35.00 A-Grade Double Density box of 50 disks £13.00 including colourful labels Active 8 port high speed serial card.
Multiboard Support 57600 Baud rate on all channels simultaneously. .....£299 New AlfaQuatro Buffered Interface Specially made hardware and software. Allows 4 ATAPI devices, ie, 2 IDE hard disk & 2 IDE CD Rom to Amiga 4000 internal IDE controller, through Alfapower on Amiga 500 500+ and possibly Amiga 1200, comes with ftill IDE Fix software £59 Amiga Joysticks .
Amiga Joy pads... X9.95 X9.95 Multi Media Speakers 100 watt (pmpo) £30.00 Multi Media Speakers 240 watt (pmpo) £45.00 Multi Media Speakers 300 watt (pmpo)* .£59.95
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500( ? ) Al500 A2000 A3000 A4000 AT-Bus hard drive controller
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60Mb ...£59.00 250Mb £99.00
80Mb ...£69.00 340Mb ..£109.00 ?
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2.1G1G ....£219.00 840Mb ......£125 00
2.5GIG ....£239.00 LOGIC ....-£159.00
3.2G1G ..£Call ? 1.2GIG .£165.00*
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cable ..£10.00 44pin 2 connector cable
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£10.00 AlftDuo 44pin to 40pin Interface & IDE
cables..£20.00 AlfaQuatro 3x40pin buffered interface & IDE
cables £39.95 DD floppy disks (50) induding mutticolound did
3. 5" Hard Drive Kit for A600 1200
Colourful Mouse Mat Animal Jungle design and Dinosaur design
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...£10.00 Laser Lens Cleaner ..... £4.50 1230 33Mhz + 4Mb
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16Mb ...£219.00 All prices include VAT.
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Goldenlmage (UK) Ltd Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx IIA9 OLB Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 http: www.reserve.co.uk gold Talking Pages: 080 0 600900 Our standard term* and conditions apply - available on request. Wc do not supply on a trial hasis.
HOW TO TOP CLASS
- iflGA OAMES Wtffl YOUF MOUSE!
Have you ever dreamed of creating your very own Public Domain or Commercial software products without having to program?
Well now it is no longer a dream - it’s REALITY!
Screenshots ol games created with REALITY Or . • « ’ 's, UiiS a M It REALITY ¦ THE ULTIMATE SOFTWARE CONSTRUCTION KIT is a REVOLUTIONARY new product from B.P.M Promotions, a company involved in the AMIGA soft- ware market tor over live years. This product is a BREAKTHROUGH in software design and allows anyone with an AMIGA computer, regardless ol their age or intelligence, to create Both Public Domain and Commercial software products in virtually no time at all using nothing more than their computer's mouse1 it can be used to create games, demos, educational software etc. much much faster
and easier than ever before throughout the history of computers' REALITY is like nothing you've ever seen before on the AMIGA.
Now for the first time you can access the awesome power of your computer with bewildering ease and use it to create TOP CLASS AMIGA software in lew days by doing nothing more than clicking the buttons on your mouse or moving the mouse cursor around the screen - that’s it1 It's so easy you will not believe it* No programming is required whatsoever!
I is a small example of what you can ¦ In minutes with Reality by using nothing more that your Amiga's mouse:
• Create HUGE fully detailed scenery Back grounds for your games
using the background creation editors!
• Make your games main character shoot all sorts of different
weapons each with different power values!
• Define monster attack patterns and choose from the HUGE amount
of already made variations!
• Create intelligent enemies that home in on your main character'
• Add text messages to the software with hundreds of different
styles of text fonts to choose from!
• Create SUPER intelligent GIANT mid level and end of level
monsters just like the very best commercial games!
• Produce scenery that your main character reacts to : Ladders,
Ropes, Platforms. Traps.
Switches etc etc!
• Define complex puzzles to make your games much more
• Make other games characters that your main character can
interact and communicate with!
• Select and define all sorts of weapons, bonuses and objects
that your main character can collect and use!
• Create characters that have to fight each other in a beat 'em'
up - STREETFIGHTER II style!
• Produce ALL sorts of demo effects trom groovy text scrollers to
on screen 3D rotation just like the very best PD demos!
• Create Educational software from a simple slideshow to a full
blown disk magazine!
• Add graphics, music and sound effects to your software with
THE LIST IS ENORMOUS!!!! • Test your software in seconds to see If everything Is working the way that YOU want It to! There's no need lor any slow compiling or testing like certain other packages!
REALITY can be used to create many types of different software products! It's ideal for TOP notch games!
Create HIGH speed shoot 'em' ups. Addictive scrolling platform games. Beat 'em ups. Point and Click Graphic Adventures, HUGE Arcade games, Puzzle games, Racing games, Card games and much much more! Even create your own mind blowing special effects demos or user friendly Educational software!
Just look at the screenshots in this advertisement and see just what this system is really capable of!
Over four man years of work has gone Into the development of this Software!
The result Is: A STATE OF THE ART SOFTWARE CREATION SYSTEM' It's versatile it’s easy to use It's Incredibly fast -It's the biggest ever breakthrough in Amiga software creation and has already been used to create twenty commercial games and a multitude ot PD software!!
It you can use an AMIGA you can use REALITY!
All the hard work has been done for you! With once complicated programming routines reduced to simple mouse actions that anyone can understand' That's the hidden power of REALITY!
Absolutely no knowledge ot programming is required whatsoever Reality is unique! It is a completely new way of creating software!
MORE THAN TEN 90% SCORES HAVE BEEN AWARDED TO REALITY SO FAR FROM MANY DIFFERENT AREAS OF THE AMIGA COMMUNITY!
What you get!
The very latest version of the REALITY software construction kit which incorporates a whole batch of useful and essential utilities. These include: an Animation and Sound Studio, a Graphics toolkit, a Background creation system, Picture and Introduction creators, a FULL blown paint package.
Text editing and disk utilities plus much much more! You’ll also receive a fully detailed user friendly instruction guide and a handy hints and tips guide' Two further guides that will show you how to make two full blown games from scratch!
Two full blown commercial games that have been created using REALITY tor you to adapt and learn from! Issue one of the REALITY USER CLUB disk magazine! Two packed disks full of sound effects, music tracks and a MASSIVE amount of graphic images that can be used in your own software!
These include characters, enemies, weapons, bonuses, scenery, fonts and MUCH MUCH MORE!!
You get everything you need for creating your own full blown top quality software with ease!
You'll also get FREE membership to the Reality User Club!
This will provide you with a phone helpline, a penpal list allowing you to contact and work with the already -MASSIVE REALITY userbase trom around the globe! You will also have access to a HUGE range of software that has been created using the REALITY system and 1000's of graphic images, sound effects and music tracks which you can use with your own software! We are willing to publish any software that you create using REALITY or if you wish you can have other companies publish your work! The REALITY user club can supply you with ALL the graphics, music, sound effects and ideas that you need
to create superb software with this system. ALL the hard work has been done for you' So what do you have to pay tor thim totally amazing system?
Only £29 99! This product is worth many times this price and only due to forecasted large sales, low cost advertising and direct sales to the customer are we able to offer it at this unbeatable price! By creating only one piece of software you should get your money back many many times over' How much software do you wish to create? What more can we say other than you would Be crazy not to take up this very special offer! Creating software is much more interesting than using it. And REALITY is the perfect tool! Please note that the REALITY package is compatible with ALL AMIGA computers and is
hard disk installable!
- ft'tl J * •
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1 .: . . .»¦ r ROBIN HOOD rs j* si i" i i •4 N» Mf 1 1 Y I dpi ",7*A M ¦. - mkliu: HOW TO ORDER Please send a cheque. Postal Order.
International money order to:
B. P.M. PROMOTIONS. DEPT CU5.8 MAGNOLIA PARK. DUNMURRY, BELFAST
BT170DS PHONE 01232 626694 - PRICE £29.99 UK postage £2,
Overseas please add £3.
All payments must be in English Sterling! 24 Hour despatch.
EXTRA SPECIAL OFFER - Order NOW and receive I FREE never been released before guide on 'HOW TC DESIGN A WINNING COMPUTER GAME written by one of the TOP games designers in the business!
Esseroal reading tor any buddng games makers' Frequently Asked Questions I Q. What do you mean?
You might find it hard to get up in the morning but how do you think it feels for your Amiga?
¦ A. Well, the first thing your Amiga has to do when it starts up is a whole bunch of hardware tests. You might see the screen changing colour as various items are checked out such as the availability ofmemory communication with the keyboard and so on. If there is something wrong, the Amiga may freeze. For example, if you have a trapdoor expansion card which isn't inserted properly, the Amiga will freeze with a green screen Or. For example, if the keyboard is malfunctioning, the caps lock light may blink H Q. What about the 'secret menu'?
¦ A. When the hardware tests are complete, the Amiga prepares to look for a device to boot from: that is, load some data from disk.
Floppy disks, hard disks and even CD-ROMs will be searched Flowever, on an Al 200 or A4000 the Amiga allows the user to interrupt this process by holding down the two mouse buttons. If this is done, a new screen display appears offering several choices.
First of all, you can decide to boot the Amiga with or without a startup-sequence. If you choose 'without', Workbench will not be loaded up and you'll end up with a Shell window and not much else.
It's also possible to obtain a list of all the Amiga devices which are present, for example, hard drives and floppy disks You can then select which one you wish to boot from. As the hard drive partitions are listed separately, this makes it possible to have different configurations on each For example, boot from FfDO for the most common system, or FID I for something more fancy Devices can also be temporarily switched off, and won't appear if the Amiga is reset.
From this menu, the default graphics display mode can be changed (PAL or NTSC), and the features of the AGA chipset reduced to the ECS or original settings. This feature maintains com-, patibility with older software.
¦ Q. What's next?
¦ A. Next the Amiga tries to find something to load data from, starting with the floppy disk drive. The first data which it reads tells the Amiga what to do next. For example, a Workbench floppy disk or hard disk will tell the Amiga to go ahead and load the Workbench. If a game has its own private loading routines it's possible for a game to load without loading the operating system first. This is why the disks which have games which do this will appear on the desktop as NDOS' and cannot be read The Amiga will usually try and boot from the following devices in this order: floppy disk. RAD,
This means even if there is a hard drive present, a bootable floppy disk will take priority. Likewise, even if there is a hard disk and floppy disk present, if the RAD was used then the computer will boot from it.
If there is absolutely no bootable device ready, the Amiga displays the Kickstart animation (the purple screen ) and waits until there is something to boot from. If the floppy disk drive is empty, it will continue to click as it waits for a disk to be inserted.
¦ Q. What's RAD again?
¦ A. RAD is a special version of the RAM disk Unlike the FiAM disk. RAD survives a warm reset - it will survive the warm' CTRL- Amiga-Amiga reset but it won't survive the Amiga being switched off and switched on again. It can be useful because the Amiga will boot from it if it has been formatted properly For example, if you start RAD (enter MOUNT RAD: at the Shell - check that you've copied the RAD device from the Extras disk) and copy a Workbench floppy disk to it, then after a Warm Reset the Amiga will start up in a few seconds You can switch the RAD off either by turning the Amiga off for
a few seconds or by deactivating the RAD device from the secret' startup menu.
There are several replacement RAD devices available on Aminet, offering more features, better memory management and more reliability. If you are interested in experimenting with RAD. You should search them but.
¦ Q. How does the operating system load?
¦ A. A key part of the Workbench loading process is that a file called 'startup-sequence' which is in the S: directory is loaded and executed This is a plain text file, containing a list of AmigaDOS commands. These commands perform various configuration duties, such as setting up the keyboard for the correct GB keymap (so when you press the £ key. You get a £ and not a ).
Another command will patch the operating system to fix any bugs (this is the SetPatch' command). A lot of what happens though is to do with creating directories in the RAM disk and copying the user- defined preferences. Various Paths' are created: this provides shortcuts to commonly used directories and files.
If a file called user-startup’ is found, then this file too is loaded and executed This is the file in which you can put your own special commands, paths and utilities.
When you install software, it's common for the install routine to add some Assign statements (paths) to the user-startup file.
Back in the startup-sequence.
When everything else is done, the 'LoadWB' command starts and the initial Shell window is closed. This produces the screen display we all recognise, with disk icons down the left of the screen and the mouse pointer ready for action ¦ Q. Is that it?
¦ A. Not quite. Various other bits and bobs are happening too. Any Amig&DOS devices in the DEVS: drawer are started - for example, you may keep the CrossDos device PCO: here, or a CD-ROM driver CDO: This allows these devices to be always present when Workbench loads In order to make it easy to start programs every time Workbench loads, there is a special drawer called WBStartup’ Any programs which are placed in here will be started, and so it's a great place to drag all your favourite Commodity programs such as Blanker. This way you can be sure that all the utilities you need will be ready for
you In fact, given the huge list of what actually happens when the Amiga is switched on. It's quite amazing that it doesn't take longer than it does! ¦ John Kennedy Masterclass Your Amiga comes with many powerful utilities and programs already installed to make your life easier. So many in fact, that there are often a number of ways to do the same thing. We've seen how the Workbench environment and the Shell window can be used to the same end but there are plenty of other tools at your disposal as well. Let's take a look at them shall we? First... The Amiga Workbench was always ahead of its
time and still has many programs and utilities which other platforms have yet to beat.
Arexx Back in the old days, computers always had programming languages built into them. The language was usually a version of Basic, slightly altered to take into account the particular graphics and sound features of the individual make of computer. Ah. Those were the days ... a dozen computers to choose from, loading programs from cassette, 16K of memory and fake keyboards. In these enlightened days, of course, computers have proper operating systems and load almost everything from disk: m®7 - -mar SAT *p«r«on«l runt could not bo loodod * Kvlf. RrPOKT) 7W* DO ¦ xoft r*quin» * M«ei_veftian
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Rr r iRroiJnf© WIT** * CORYRIQHT S Ar*CTKIie*VS tR clB«ulb X6 H R Y9 TI R Xl W A •!'«'« £P**t i BftCKlMC S lp°«£'tSm»f $ lOWWT ,-OdFOKO FILE FO91T10*1 »1 (*» o*Snjihr*Tui F«HII C*TiONS « SSHaS'WiS0""" c',T,ore M oodSott•'Ift FILE STRETCH 1 (CH S FF*EHO S BEFORE S RFTER S CAEP S When the Amiga first appeared, it came with a version of Basic (called, excitingly, AmigaBasicl. It was slow, prone to crash, offered staggeringly poor support for the Amiga's hardware and perhaps most surprisingly of all. Was written by Microsoft. It was soon junked.
STRETCH S PTOCT S REPLFCE S HE In its place, Amigas now come with Arexx built in. An Amiga version of a language called Rexx.
Unlike the older computers and their Basic, modern Amigas use a sophisticated multitasking operating system. It can run many programs or 'tasks' at once and an Arexx program will be just one of these tasks.
A Hart's what happens when yoi rin an Areii scripl supplied with Personal Paint - yoa pel ¦ list at all the ether Aren cananads available. II Ihas was mi year Amiga screen yea would actually ha able 10 read il.
What makes it unique, is that Arexx can communicate with other programs which are currently running. For example, if a graphics program such as Personal Paint (version 6 or later) is running, an Arexx program can cause it to perform certain functions automatically. This makes it possible to create powerful Brudh PSFIIE PROMPT S loojo PtFIlC PR0*CT S rocait FILTER * XB H V0 R Xl H ’ nin IHRGE S BRMSH S FS S KE9CO. S WSR9CE S X CMK S9VEH00E S FORWTS S fu-lcrtim s HCFU-LCFrl«z$ ‘rsarmst see.m- Oou»»(Fi lo TITLE A PAT" FILE PR TITLE PROAPT A 0»*T o rjo*1Poth TITLE * PATH PRCC Cf* TITLE
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IXFR0GFES5 S 'batching' commands, such as performing a filter
effect on every frame in an animation. Instead of having to
deal with each frame by hand, a suitable Arexx script can be
written to load the animation and process each frame in turn,
before saving it.
Of course, it's never quite as easy as that. Although programs such as Personal Paint come with plenty of example scripts. Arexx is still quite a complicated programming language in its own right. If you have never written a program in Arexx before, it can be quite a daunting process. The key is to realise that the application program itself adds new commands to the Arexx system.
For example. Personal Paint may add commands such as 'PlayFile', 'Loadlmage' and 'WaitforClick’.
Another program, say. CanDo, may add command such as ‘SpeakTo' and 'ListenTo'.
So. Although Arexx can be used as a stand-alone programming language, it can be expanded depending on which applications are currently running.
Once you learn the core of Arexx, the extra bells and whistles which can be added are easily understood. Or they should be, if the documentation is any good.
Arexx is primarily a Shell- based programming language. An Arexx program is any ordinary text file created with Ed. GoldEd or CygnusEd. And it's started using the RX command either from the Shell or from within an application. There are various libraries available which will provide an Arexx program with the ability to put up requesters, windows and buttons. It's possible to write programs in Arexx which look like any other Amiga application. And that's Arexx.
AmigaGuide To standardise help files and other documents, the Amiga comes bundled with the AmigaGuide system. You've probably used AmigaGuide documents dozens of limes, as they are often used to provide instructions for application programs: you can recognise them easily with their familiar window, regular buttons (Contents. Index. Help °.i p*.i eaiqsi ? 1 Workb rtc t 99% ful
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thaa simply dtagfed and drooped.
Wide Web. HTML is slightly more flexible however, as it can incorporate graphics very easily into pages. So that's AmigaGuide sorted then.
Datatypes A Datatype provides a way of allowing existing software to understand new file formats as they appear. If you like, it provides a filter so that an application doesn't have to contain extra programming to be able to decode dozens of different file formats.
Instead, the application only needs to understand how the Datatype provides data.
A good example is the MultiView program which comes with Workbench. This application can open many different files because it makes use of DataTypes. With the supplied DataTypes it can load text files.
AmigaGuide files. IFF images, Anim files, sound samples - the list goes on. There are many Datatypes available in the public domain and from Aminet for file j«r oir CPVPT P?S*0«Jd*»!c* "" rMMwlria Sum 3SS&* isS!
YoDueaaaa 1 I 't™' I I c-*-1 I LOANTO
* Dauypo sappott is indadad ia many ptoptams: here's Petsoaal
Paint aboat ta load a JPEG. Gif oy aay atber file me have
Datatypes fat formats such as GIF and JPEG.
This is one way in which applications such as Personal Paint can be updated: rather than rewrite the entire program, only a new Datatype is required.
Take some time to experiment with some of these features.
You'll find that they can greatly increase the usefulness and power of your Amiga. ¦ John Kennedy and so on) and blue buttons for clicking. AmigaGuide has greatly improved the standard of on-line documentation.
The real advantage of AmigaGuide is its flexibility. Not only can it be used to provide a simple lor even complex) hypertext document but it can also trigger other actions. For example, the Aminet series of CD-ROMs uses AmigaGuide to provide an easy-to-use index system and front end. You can click your way through list after list and when you find the file you want, the AmigaGuide will even trigger an archiving program to copy the programs to the RAM disk.
AmigaGuide files can even be written ‘on the fly' as they are needed. When you perform a search using the Aminet CD Find program, you'll be presented with a custom AmigaGuide document, created just for you. There are plenty of other applications too: for example, a Internet tool called Gopher has been written which uses AmigaGuide for its user interface.
Like an Arexx program, an AmigaGuide document is a plain old text file. It contains a few special codes which are inserted at various points to produce different text styles and links. Again like Arexx, it's what you do with the file which makes it special. In this case, if you read the file with the AmigaGuide program (often achieved by setting the file's Tool Type) then the special codes are translated into links and boxed- out text.
In many ways AmigaGuide is very similar to HTML (Hyper Text Mark-up Language), the set of codes and tags which are used to create pages for the World Got a problem with your Amiga? Our technical experts are on hand to offer advice on everything from beginners' queries to the most technically-taxing hang ups. See the panel on the opposite page for our QerA address.
Logos, meanings and mysteries: I RAM, and processors.
Id L Although I'm the recruit to CU Magazine, I've had an Amiga since they first came out.
I know I'm known as the Net man around here but there isn't much I don't know about Amiga hardware and software.
R pieces Music, « MIDI an thing th a loud r i tools to keep ' your Amiga running smoothly.
Form-feeds, page-breaks, 1 preferences and lots, lots more!
Monitors, Tvs, modulators, screen-modes and all that stuff.
. Sprites, Spreadsheets, i databases, f organisers, accounts ... Everything i you need ) answering about the Internet Not everything , fits into a I pigeonhole, but anything you like fits in here.
1. I'm thinking of buying the SCSI-2 Blizzard 1230, First I'd
like to know if I can use my friend's SCSI-2 CD-ROM. Her
computer is a Compaq 486 laptop and the drive is an external
2. Is 4x enough or is it worth paying the extra for an 8x or a
3. I know that using SCSI devices, you need a terminator at the
end of the cable. Is this built into the devices or is it
something which can be bought at a local computer shop?
4. Will adding an FPU to my board cause the majority of software
to hang up?
5. Are CD-ROM drivers available on the CUCDs or via PD commer-
6. I've noticed on my boot menu that my computer thinks that my
hard drive was formatted as a SCSI device, when it is actually
an IDE. I've not had any problems with it but is it worth
reformatting as IDE?
James Orton, Dorset.
1. All SCSI-2 delicti should work on the Amiga via a SCSI-2
connector just so long as you have driver software for it.
Your friend's CD-ROM should work fine.
2. 4x is certainly ‘en for a faster drive will r that open
quicker on Wo and make programs load faster hut 4x drives are
pretty fast. Fa luxury, though a set by jumpers. Just ensu
final device in the SCSI t for termination. Sot.
¦Is need a SCSI t r plunged in the output pi e can be bought from mo i FPU should have little i software compatibility; the '030 processor on your Blizzard would cause far more problems.
5. Check pretty much any CUCD in the CUCD CD-ROM drawer. The CUCD
can be read in laptop, the relevant files onto 720k PC disks
and then read into your Amiga via Crossdos (read the manual!).
6. James, you have unearthed a source of constant puzzlement to
many. IDE and SCSI are interface types. You cannot format a
drive as one or the other. It is perfectly normal for your
drive to be identified as a SCSI device, they all are. Don't
let it worry you!
Useless-startup ®A couple of problems that I need help with:
1. 1 have bought a few programs which, when I attempt to install
them to hard drive, cause the computer to inform me that it
can not find DHO:, although many other programs work fine
without giving me this error. Is there something I can do
2. 1 have tried to access the User-Startup by using Shell but
have had no luck. Every time I try to edit it. It appears to
I have tried adding a few assigns to it and saving it again but the only result is that another user-startup appears on the workbench and I now have two.
Also, when I try to click on it from Workbench, a window appears asking me to enter a command. I am typing in 'ed user-startup'. Is this correct?
John Robinson, Hartlepool
I. This is one of I, s lhal i but r severalc lems with some badly
» software. DHO: is the i of hard drives on can be called
anything you like. A lot of people call theirs hd: or hdO: or
A few years ago, many installers assumed your hard drive was called dhO:. If it wasn't, the installer got lost. If this is the case, open a Shell, type “assign dhO: hdOlor whatever your drive really is called), then try installing as before and it should work.
2. When you type in ‘ed user-startup', the computer isn't
finding the file, so it starts editing a brand new file called
user-startup, which is why it is empty and why there are two
such files when you save it.
There are two possible reasons for this. One is that you are not
• in the file name exactly as it t suspect is happening here
is that you are not telling it where to find the file. User-
startup resides in the 's' directory, and unless you have
previously moved to that directory after opening your Shell
with a 'cd s:’ command, you should type 'ed s user-startup’ so
that the computer looks in the correct directory.
A lost envarc ®l have an Amiga 1200 with a hard drive. When I try to alter the settings in prefer- I can't save the changes. I get an error message saying: "Error Accessing file EnvArc: Object not found".
Also, I can't get any sound from my computer, can you help?
Corinne, London OK Corinne, don your scuba gear as we go on a Jacques Cousteau-like journey to the bottom of the arcane mysteries of the ENVARC.
The Amiga uses a system called Environment Variables for defining preferences and communicating between programs. These variables are simply small text files containing a piece of information (such as what screen palette to usel, and are stored in the ENV directory, which is in RAM: One of the first lines of your startup sequence should read "c:copy envarc: ? Ram:env all quiet," What happens here is that the information is being copied to your ENV directory from your ENVARC or environment variable archive. This is where permanent changes to your preferences will be stored. ENVARC: is the name
the computer gives to the directory Env-Archive, which can be found in your Prefs drawer.
My guess is that in your case the ENVARC drawer and or its contents have been moved or deleted, in which case you must either find them and put them back, or replace them by copying them from your Workbench floppy into the Prefs drawer on your hard drive.
No sound, huh? Have you plugged a phono lead from the red and white phono sockets on the back of your Amiga to the red and white phono inputs on your hi-fi amplifier? It really is as simple as that.
Direct to disk I am experiencing a small problem with the excellent OctaMED SoundStudio you gave away with the March issue. I have used OctaMED v5 for a while and got used to writing music with only four or five tracks because of sound quality but OctaMED SoundStudio came out with its 64 track direct to disk mixing and I thought "Great. I can add so much more, including easier stereo effects."
So to cut a long story short, I took one block, set up the mixing parameters exactly as it says in your magazine and away I went.
After a minute or two I loaded in my new sample but all I got was white noise. I tried changing every setting I could find, but nothing seemed to help. How do I get the direct to disk sampling to work?
Alan Ferin, (Cosmic Amiga Musician and Programmer). Penzance.
It sounds like you’ve probably selected the wrong type of output file when you've recorded the song to disk. If you want to replay this sample using normal four channel 8-bit mode (the highest quality mode without a sound card), you will need to select ‘Disk 8-bit'from the Mixing options, and set the Mixing Frequency to no more than 28,000 (try a mix rate of 24,803 which will replay at normal speed when played on note G-3).
You will also need to select 8SVX as the output type (this is another name for 8-bit IFF). When you want to combine these on-disk recordings, switch back to four channel mode from the Song Options section.
CD or Net?
I've had my Amiga 1200 for nearly a year and I am thoroughly *¦ enjoying being back on the Amiga scene after a considerable absence (about three-four years).
My dilemma is this ... CD or Net?
I am currently purchasing programming software for the Amiga and I would like to know which is a better way of getting source code and other useful things such as utilities.
I can't afford them both, so which one has the greatest advantage to offer?
Adrian Newman, Leicester.
Uh-oh, that’s a tough one Adrian.
The Internet is an amazing resource. There are vast amounts of software available over the Aminet.
However, pretty much all of it is available via the Aminet CD-ROMs as well.
Send your Q&A problems to ... You can send your technical problems [or answers - Ed) to CU Amiga Magazine by the following means: By letter to Q&A, CU Amiga, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU.
Email: Q+A@cu Amiga.co.uk. NO SAES PLEASE We regret that we can’t respond to readers' questions by post or over the phone. Please do not include a stamped addressed envelope with your letters as we simply don’t have time to answer the thousands we receive.
Responses are only available through the pages of this magazine.
On the other hand the really massive bonus of getting netted up is the unparalleled research resources it gives you.
Newsgroups and IRC give you forums for discussion on every topic under the sun and are a great place to get help on any technical problems that face you - newsgroups are also interactive, so you can post questions which may be answered by others reading the same group.
On the other other hand, how long would it take to download the amount of software you would get on one CD? Three days or so?
Compare the phone bill to the cost of a CD. Not to mention the huge hard drives you would have to buy.
Get yourself a CD-ROM drive and you can buy the CD edition of CL' Amiga Magazine every month.
The extra £1.50 outlay gets you as much software in one month as 25 years worth of floppy editions. As for source code, plenty is available either way: CUCD7 contained the source code for Alien Breed 3Dll, for instance.
Our advice is to buy yourself a CD-ROM first. Read our tower Amiga feature and you’ll see that this need not be an expensive option.
Then save up a little and get netted as well.
Amiga friendly Dear CU Jimmy (I’ve been getting enough of that from friends since I joined CU Amiga, you lot lay off, right? - Andrew)
1. I recently bought a second hand Epson LX800 printer. The guy I
bought it from was running it on a PC. It seemed to work fine,
so I handed over the cash, but when I got it home and plugged
it in. The lights came on.
The printer showed ready but when I used Wordworth via the Epson X printer driver, all that happened is the green ready light flickered until Wordworth decided it had finished printing.
Other packages I tried had similar results. My manual says that a jumper switch needs changing. Can I do this job myself?
2. I have just upgraded to an A1200. However, every time I reset
it takes ages to boot a disk.
Is this because I do not have a hard disk?
3. I have just bought some amplified speakers for my personal
CD player. Can I use them with my Amiga, and if so how?
4. I have found a lot of my old A500+ programs no longer work.
Is there an A500 emulator?
5. If I bought a 3.5" IDE adaptor from my Amiga dealer, would I
be able to use any PC hard drive?
6. If I was going to buy a printer again, which brand is the most
A. Nonymous, Bury.
1. Setting jumper switches on printers is easy. They should be
accessible through a panel and are just a bank of very small
switches that can be pushed up or down with a pencil.
Each switch is numbered and can be on or off. Just check which needs to be where and push them. Simple!
2. A1200s take longer to get going than A500s.
It seems to vary from computer to computer but it can take ages.
Getting a hard drive will speed up the whole process of booting Workbench and will greatly enhance general use of your Amiga.
3. Yes, just connect them to the phono sockets at the back of the
Amiga. Your speakers probably have a stereo mini jack
connector, so you will have to buy a stereo mini jack to twin
Any computer supplier or electronics shop will sell you one for a couple of quid.
4. There are a whole load of tools for just this job! They are
called degraders. Ring any of our advertisers who sell
public domain software to get am idea of what is available.
They'll be able to sort you out.
5. Just so long as you don't want one of the monstrous
many-gigabyte drives at the very top end of the market you
will have no problems with any PC IDE drive.
6. Canon are the only printer manufacturer to actually support
the Amiga, but using third party drivers such as TurboPrint or
StudioPrint, most modern printers will be happy with the
Amiga. Avoid ‘Windows printers’ though. I
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TRAIN-DRIVER SIMULATION - The most realistic trwn w G9S7 MASTER-BLASTER • Kill various monsters with DomO* G95B KNOCK-OUT • M-v destruction derby, very additive G959 DUNGEON HERO - 30 Graphic adventure similar to DOOM 0960 MORTAL KUMQUAT 3 - Weird but tun beat-om-up G961 CODE NAME NANO - Superb Thrust clone (NANO FLY 2) G962 MICRO MARKET V3 - Get rich by buying shares Great gam G963 POKER-MANIA - it you like poker thon this is lor you G966 LETHAL FORMULA - Adventure simkar to Monkey Island E253 BEGINNER TYPING TUTOR E2S4 WORD PUZZLE PRO - Create Crossword puzzle or eoNa 3- E25S KID DISK 7 -
Another very tine education program E256 EARLY LEARNER (age 3-6) teach your kids how to read E257 A-Z COUNTRY OF THE WORLD E258 UK COUNTIES • Similar to above but this is based ent*w : ENGLAND. WALES. SCOTLAND S NORTHERN tSLANO |E259 BASIC ELECTRONIC VI.5 (2 disk) tor Electronic fan IE261 MASSIVE GUIDE TO THE INTERNET V2.3 IAGA429 POWERDROID-96 - New Asteroid wrth brilliant grapnee IU1010 WB2 INSTALLER - install A500 A600 workbench to t® IU1011 TURBO-CAT PRO VI .2 (not WB 13) create cata» »a IU1012 TEXT-ENGINE V5 (not WB 1.3) The very latest wocO cooai I with spea checker. This is the full
verson highly recommend |Ut013 DIARY-2000 - use n*st feka the real diary UI014 TOTAL EXUPS - Disk Magazoe 1 U1016 NEW CHEAT DISK V2.1 (2 d*sk) include some game U1016 ULTRA ACCOUNT - Another very good account (rog«- U1017 PRO LOTTERY 96 - The very latest A best lottery prograr- U10I6 PRO GREY HOUND • Liko ProGamble but tor dog U1019 AUTO STEREO GRAM V4 - Latest Mage eye generMor U1021 ELECTRONIC ADORESS BOOK U1022 PRO-FOOTBALL 1.1(2) - Football predicto. Like ProGar-e.
UI023 REMDATE - Remind important date U1024 SHAPE -SHIFTER V3.3 The very latest Mac emulator U1026 MESSY SID 3 - The latest PcoAMGA d«k convener U1026 HO GAME INSTALLER 4 • install loads more gamaa « -C.
U1027 SOFT-MEMORY - Double your computers memory - dees no! ReQure HD or MMU. Give tho a try Recommend U1028 MAGIC-USER-INTERFACE V3.1 update to ve»*on 2i U1029 ORIC 48K EMULATOR |Not 1.3) At last it work U'030 MSX II Emulator v2.1 (WB3.0) MSX computer on U-031 900 AMIGA GAMES HIT A CHEAT V4 (2 daks.
U* 032 VIRUS CHECKER V8 2 (not WB 1 3) Latest Non CD rom Owner LOTTERY WINNER v EXCELLENT COLLECTION Of VARIOUS LOTTERY WIN- NER PREDICTION PROGRAM MTMML L8TTHT HIGHiy RECOMMEND _Pock only £4.99 UFO - ALIENS ¦¦ ~ li MULTIMEDIA CARD GAMES [ ... . ’ V.T1 PACK II WmM only €*.99 Harddrive & disk drive space doubler I*, n.ae MMMu.it n l HARDWARE PROJECT III WE ALSO STOCK THE ENTIRE COLLECTION OF LSD TOOLS 1-150 SCOPE 1-220 FRED FISH 1-1000 ASSASSIN GA ®Backchat Sub story What do you think of it all? If you've something you want to get off your chest then do it here. Write to us at 37-39
Millharbour, The Isle of Dogs, London El 4 9TZ.
I'm writing about the subscription offer that you are running at the time of writing whereby a 25% discount is given on a six-month subscription. I have a query. Why is a 25% discount not also given on the 12 month subscription? Do you really think there will be anybody who'd rather pay more per issue and go for a 12 month subscription? There are only three types of people who I can think of who would do this:
1. Those who are simply too stupid to notice that, at the
current rate, they’d actually be paying more per issue when
they subscribe for 12 months instead of six months.
2. Those who are so lazy that they can't be bothered to pick up
the phone or lick a stamp in six months time to resubscribe,
so will just go for the 12 month subscription instead.
3. Those who are rich enough to simply not care about the extra
money they'd be paying out.
I'm sure we'd both like to think that that there won't be very many people in the first category.
So do you expect your readers to have more money than sense or to be too busy, too lazy to pick up the phone once every six months to subscribe?
The reason for the discount as I see it is to encourage people who are unsure whether a 12 month subscription will be worth and or don't have the full amount for 12 months to subscribe. OK. I hope this works as it will help to secure the future of one of my favourite magazines.
Why then, don't you at least match the discount on the 12 month subs? You could even match it and offer some token free software gift such as one of the older Aminet Cds, a budget game or the like.
Surely it's the 12 month subscribers who are your most valuable customers?
So why are we being punished for our loyalty?
Gavin Gunn, Solihull.
Over to Tony the editor: I have to say I agree with you, it does seem rather strange. I've put this point the subscriptions department and the whole subscription deal is being re-organised, so with any luck by next issue you should find a number of attractive new offers for both 6 and 12 month subs.
Keep an eye out Lazy lump Firstly let me say that I find your : magazine very useful and infor- i mative. I am a sad owner of a stand alone CD32. I haven't even got a keyboard or a mouse. I buy your magazine because your Cds ; are compatible and whilst some : of the bigger demos don't work : fifty per cent do. The only thing that gets me is when you build up expectation like "next month free playable demo of Chaos i Engine 2”. I rushed to the newsagents on the 15th and lo and behold there it was. I ran : home, put it on but before I could i play it I had to unpack the : bloomin' thing to disk.
This is : impossible if you've only the : CD32. I would have thought that i you would have at least made the cover game compatible with all machines and playable from the CD.
Full marks for OctaMED i SoundStudio though. Even : though I can't type in my own i stuff I can change instruments on : other people’s and make it sound 1 totally different.
Also thanks for the way that : you've made the Workbench on I CD 7 and 8 not reset when I open : the lid on the CD32 enabling me : to use any other disc for : tunes FX. I can also play games i which only have mouse control ; with a joystick if I click on the joy- i mouse icon.
Thanks for a brill magazine i and your Cds are the only j ones that I can find that work my CD32. Can I run other Amiga CD-ROMS on my CD32 using : Workbenches from CD7 or CD8?
L Doggett, Essex.
Our CD compilation department are glad to hear all their hard work is appreciated.' A hell of a lot of effort goes into making sure our cover Cds are by far the best around, and as you say, apart from all the great and exclusive software on them, it's the small things that can make all the difference. To answer your question, yes you can use CUCDs to boot your CD32 and then use other CD- ROMs after that.
Amiga rules Several months ago some jerk had the gall to say that Amigas were Ford Escorts and Pcs are Jaguars. For a start the Jaguar is a Ford, so are many other cars
i. e. Ferrari F-40. My point is that Pcs are using 16-bit
architecture and 1959 technology (busarchj.
Motorola left that area in the early 60s to get themselves out of debt and went to direct access arch ... you know the rest.
People complain that the Amiga is more expensive than Pcs: bull, here the A1200 costs $ 650 and the most basic PC costs US$ 2000 and then it can't even real time multitask like the Amiga. WINblows 97 and os2warp4 need 32Mb and 64Mb respectively to even do cooperative multitasking. In my book that isn't multitasking. Yes you may 'run' them with less RAM but not as effectively.
The Amiga is far cheaper than the PC in Europe and the US plus the software is better and faster.
The A1200 is faster then a Pentium 133 in a lot of areas except for math processing, but you can get an accelerator card and have everything and still be cheaper then the PC. To make a long story short you can't beat the Amiga in any area.
Bryan Mcowen Email: bsm- firstname.lastname@example.org Well done I cannot thank you enough for your article on how to build your own tower (April 97). It might just save my life. OK, I exaggerate, but I'd been waiting for something like that for months now and just when I'd given up hope of it ever appearing in any Amiga magazine it turned up in yours.
And there's more to come. I just can't wait. Thanks again.
E. Beaver, Bradford.
Aaah shucks, you're welcome.
New group Could you help us out by informing the Amiga users of Norfolk that there is a new Amiga group that has been started. We currently have over 30 users, and are welcoming any other Amiga users to come and join our Amiga group which offers a meeting place for all Amiga owners.
Hopefully any promotion through CU Amiga Magazine will allow people to join who may of not otherwise heard of the group.
The group is based near Norwich in Felbrigg, and the organiser.
John Kelly, can be contacted on (01263)515056.
Carl Warrant, Email: carl. Warrent@motel.
Overflow.com Your wish is our command.
Alarmed As an A1200 owner I am very worried at the moment. The recent comments I have read in various sources made by Quikpak are alarming to say the least.
From what I've read it sounds like Quikpak only want to buy the Amiga so they can secure their high end operations.
It's ridiculous for them to say "who would buy the low end model?" That they have planned should the sale go through. Are they on a different planet?
Thousands of A1200 owners, including myself, have recently bought CD-ROM drives because we want to stick with the Amiga.
I plan to expand my setup with the inclusion of a monitor and an accelerator card, before the year is out. His comments were from someone who does not understand or even care about A1200 owners. I'm sure I'm speaking for a lot of A1200 owners when I say that I'm still with the machine because I can't afford an A4000T.
I'll probably never be able to afford the new super Amigas that are planned. £1300 plus monitor is way OTT.
Why does CU Amiga Magazine keep on saying that the A Box is the next Amiga? It isn't, the next Amiga will be the official one released by Amiga Technologies.
I The A Box is an unofficial clone I hybrid. You also make out that current Amiga owners will rush out and buy it by the tens of thousands. That will simply not happen, I doubt many A1200 : owners will buy the A Box. The : new ownership will probably be existing big box owners. I've been into computers for 15 years : and one thing I've learnt is that i manufacturers always understate : the price of a new machine.
Don’t be surprised if the price is i more than £1300.
To have mass appeal the next official Amiga must have a low end model around the £500-£600 mark. It will be a major sickener if Quikpak. The so-called saviour of the Amiga end ups killing my Amiga-using life by turning its back on low end users. Is this what I get for three and a half years of loyalty? I hope not.
Alex Smyth, Sheffield.
Take a look al our special news feature in this issue for all the latest info on the situation. The reason we've been hailing the A'Box as the 'new Amiga’ is that it’s the first progressive computer to have been announced in years, and that’s what the Amiga is and should he. We still don't know the fate of the official Amiga name and technology, and we don’t want to kid everyone into thinking that whoever buys the •• Amiga will save the day and make everything all right again.
I What has happened to the quality i of Amiga games? I read through i your vintage games feature and when I finished there were tears j in my eyes.
There were some classic i games there, that even by ; today's standards would knock : spots off any of the current ; pathetic offerings that are ; around. What has happened to i the Amiga? There hasn't been a i decent game released in months.
: Worms was the last decent one j to come out and all we've had j since then are different versions of it.
OK, maybe a lot of the big ; names have gone from the i Amiga game scene, so there is j some excuse for the dive in the : numbers, but the companies that are left seem to be chucking out any old rubbish at us in the belief that Amiga game players are so desperate for a game they'd buy anything. Also the prices that these companies are charging are extortionate. Games like I'm a true blue fan I just feel I have to write to someone who can share the same point of view as I do about the Amiga. I am so sick of people coming up to me and asking me why I don't buy a PC and get nd of my Amiga. All I
ever hear is the Amiga is out. Pcs are in. It s driving me crazy. I get into countless arguments with these pecpae about the Amiga and its direction (or lack of). I bought my Amiga 1200 a few years ago and have upgraded it at every opporturcr, and I tell you that if I had the money again now. Knowing what's happening (or not happening) with the Amiga, I still would have bought it. The Amiga is probably the most versatile computer available. With a PC. Every few years you have to upgrade it to new specifications. A few years ago you could get by on a PC with 8Mb and a 386 processor, now a 486
is barely good enough and 32Mb is recommended. With the Amiga you can upgrade a: your leisure and you can get by on a bare minimum. So. Is th s because the software is better on the PC? Is it hell. Microsoft Word 6 & Digita Wordworth 6, what's the difference? Wordworth is faster and gives you the opportunity to draw basic diagrams Does Microsoft Word? No.
Ah but you can get Window 95 on the PC. So. It's taken Microsoft up to 1995 to create a good operating system and rt std isn't as flexible and resourceful as Workbench 3. There's eve- the facility to import MS-DOS files on a DD disk. Does the PC offer any such facility?
Everyone says "the Amiga is just a games computer Wordworth. TurboCalc. Personal Paint and Scala are all excele programs. Does this sound like a mere games computer? Most PC printers work on the Amiga, there are even software programs that emulate the PC. The Amiga is a very powerful computer Wit- the right backing and the right advertising campaigns the Am ga could be brought to life, bigger and better than ever. PC packs come with CD-ROMs and other extras as standard If the Armga did then there's no reason why the Amiga couldn't become as popular as it has been in the past. A good idea is
to eliminate the idea of it being a games computer.
Robbie Hall. Newcastle Upon Tyne.
Beneath A Steel Sky commanded a £20 plus price tag but current games with poor graphics and gameplay don't. Some of the games that are around now for a similar price are laughable.
Pieces for my co old age pens*on« my A500 in good years back. I mm word processing I'm happy with 4 don't need make me happen reading artdee i On a more positive note. I was heartened to see the previews from the Islona label last month That’s more like it. I just hope that the finished games are as good as the previews look and sound. If not. I think I'll throw the towel in and get a PC.
Lindsey Moir, Scotland.
There’s no denying that the number of Amiga games being released has dwindled and that some companies which would barely have got a took in during the ’good old days' are dominating the market with less than top quality games. However, there are still some good releases now and then, like Big Red Adventure for example, which you’ll find reviewed in this issue.
Bert Rodgers. Westmoreland.
As the editor Tony said a month or two ago, it's not our place to dictate to any of our readers what they should and should not buy. OK, sometimes we might get a bit carried away in reviews with statements like “You must buy this!" But you should remember we’re only offering advice, even if it does get a bit over- enthusiastic at times. Just so longm you keep buying CU Amiga every month, we won't complain.
No cash Will you people stop telling me to buy more and more bits and A' off a six month subscription to 01 Subscription ir Form Ordering by phone The easiest way to take out a subscription to CU Amiga Magazine is to order it by phone. Simply call 01858 435350 between 8.30am and 6pm, quote the type of subscription you want (e.g.: UK 12 months, UK 6 months. Rest of World 12 months), the source code and the relevant offer code. Both codes can be found below.
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POINTS OF VIEW Points of view Does rt matter who owns the Amiga?
By Tony Horgan As the months go by, the saga of who will eventually own the Amiga name and technology gets less and less relevant to the future of creative computing. While the Amiga is still a great machine, what most of us want is a next generation computer - one that competes with and beats the current alternatives. This requires a computer that’s designed from scratch with an architecture built to handle the kinds of tasks we’re likely to throw at it over the coming years. This is the basic idea behind machines like the A Box and PIOS 1, which aim to hook in the Amiga crowd through
compatible operating systems.
So why should anyone be interested in a bunch of custom chips which has since been surpassed by numerous super-cheap PC cards? Search mel What about the Amiga Technologies inventory? Well that must be worth something, but it's doubtful that there are substantial stocks of ready-to-ship Amigas sitting around anywhere by this stage. That leaves the operating system and the Amiga name itself. As a base for developing future operating systems, AmigaOS is a great start This is the one aspect of the whole Amiga Technologies package that could really be worth something to a potential buyer.
But what about the Amiga name itself, surely that’s got to be worth something? True, but its value would depend on who the new Amiga owners were to target as potential customers for their new proiect.
Launched into the home computer or video production markets, a technically impressive new computer would certainly do well to sport an Amiga badge. However, if the target users 44 While the Amiga is still a great machine, what most of us want is a next generation computer. 55 were to be those already converted to the Church of Gates, anything that dared to bear a different monicker would surely be laughed out of the office with arrogant ignorance.
So the moral of the story... As inventive users of technology, we want to see the Amiga story continue, to provide us with new and revolutionary hardware on which to run new revolutionary software. The most likely way that this will happen is via a major third party hardware development which retains a degree of Amiga compatibility as a stepping stone. The old Amiga hardware, and even the name itself, are quite irrelevant in this situation, which leaves the ownership of the AmigaOS as the only hurdle It’s with this in mind that we've concentrated our special news report on all the
companies making real progress in bringing the Amiga up to date, rather than continually chasing rumours and broken promises from the official’ Amiga soap opera ¦ ¦ Ian Hu CUHultl Multimedia speakers? Pull the other et by Andrew Korn There is nothing arcane about connecting a decent sound output to your computer. The Amiga has phono sockets at the back which output a line level musical signal - a theoretical
0. 707 volt output at maximum level Your CD player, tape deck,
video recorder, tuner etc output at a level which is close
enough to this that they can all be plugged into the line
inputs at the back of a hi-fi amplifier.
The death of the 10 meter long cable connecting my system gave me the final excuse to give in and buy myself a pair of ’multimedia’ speakers.
Computer speakers and personal stereo come in two types, active and passive. Passive ones work at line level and sound poor Active ones have an amplifier built in and need to be powered. This was the type I looked at.
Eyeing through the boxes, I was surprised by the claims. Mini speakers rated at over 100 watts seem pretty unlikely, and claims of bass response down to 30H2 out of tiny boxes are simply lies, as I know well from my experience in speaker design. There are people whose job it is to figure out absurd rating systems to make these things look better than they are, but I was shocked by the degree to which 44 There is nothing arcane about connecting a decent sound output to your computer. 55 this is taken with computer speakers.
If you go into your local electrical retailer and compare specifications of personal stereo speakers and computer speakers, you will notice that the former seem to average 1 or 2 watts and the latter 25 plus. Don’t be taken in, they sound about as loud as each other. Multimedia is a buzzword hght now and the manufacturers are trying to wring as much out of the gullible masses as they can.
So what did I get? I found a mini system with two reasonable little speakers, an amp, tape deck, radio, and auxiliary input for the Amiga. The whole lot cost just £30 and it sounds better than any multimedia speakers I’ve heard too! ¦ Sue urn* iT j rc-y * l Ivlay 199
- 4JVIIG - he"Bewf .
6 J ON THE DISKS: p- Sooodtfackei Pro II. MIDI H Sequence! Demo Aim - Breed 302 demo I FEATURES l|s 3 w£m raise book. Ike new £ WaA« AnuqaS-tnpack. Fc enl Un quest 1 Amgas , INSIDE: I Slant* Pirtal Iracks-t AbrapTrean.* L FEATURfS: liu (nunc ol Ui
n. ..*™ . vi Scom »*
96. CO-ROM edition loo.
IEAIURES IhiAiiMiet tfntd NlR*"'1 INSIDE Inal Wmeib OctaMIl) SoundStudio.
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FUTURES 'hrAragam Amenta Net ssltwaie INSIDE Tit* speed iss« soinedun9 Urn lop accelwatay p TCP1P pi Issue date ft type (CO or disk) Quantity Price Total price Priority Order Form Method o payment ? Visa ? Amex Q Access Q Dinore Club card Q Cheque 1C Steeling I Signature .. Please make cheques payable lo EMAP Imaqes Ltd Expiry date Date ..... Title .. Address.
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Disks CDs are included with all orders CD edition is available for the Apnl 1996 issue, and monthly starting from the November 1996 issue Please allow 28 days tor fulfilment upon receipt of request. AM orders subject to availability NEW WEE EXPLOSION I ’ lS ft SYSTEMS rVfWtOWMICtS Cinema4D V3 _____________£199.95 CinemaFONT ....£39.95 u inemaWORLD £39.95 I o Termite £39.95 Ilk s TermiteTCP £39.95 g Studio II Professional---------£49.95 q Disk Magic 2 .....£39.95 ¦ | Mason Magic
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Megalosound ....£34.95 g VideoMaster ......£69.95 «t VideoMaster RGB £109.95 I fe o VideoMaster AGA ..£79.95 lu VideoMaster AGA RCB _____£129.95 s ColourMaster ....£69.95 I- j Zip Drive imutanu .....£159.00 la Drive .£449.00 o SMD-100 MPEG decoder ..£199.95 IL g Classic Squirrel _____£69.95 “ Surf Squirrel ......£99.95 IflB S 2s CD-ROM Drive .-a ......£89.95 HI 4v CD-ROM Drive i ~u .... £129.95 ¦ 12s CD-ROM Drive ..£229.95 ALL MAJOR CREDIT CARDS ACCEPTED
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Engineers comment, both seriously and quite funny, on what went wrong Also contains swearing and frank comments in how let down everyone felt.
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Upgrade from PageStream 2 for only £105.00 PageStream 2SE - ONLY £25.00!!!!
Entry level DTP package complete with manuals. Powerful and intuitive to use, PageStream 2 makes it easy to get started in desktop publishing TypeSmith 2.5 -- ONLY £25.00!! ££R] Outline font editor. Convert and create your own fonts. Boxed set including manuals. At this price, everyone should own it!
PAGESTREAM 3 EXTRAS (UK Stock) Wordworth Import Filter - £14.99. TextFX2 - £29.99, Gary's Effects - £14.99 True Type Font Engine - £14.99, JPEG Filter - £14.99 DTP ToolBox (Inc. ProPage 4.1) ~ £39.95 Own one of Ihe most powerful DTP packages on the Amiga and gel hundreds of megabytes of useful fonts, photographs and more. Printed manual available sep. DESKTOP PUBLISHING | LH Publishing --13 Gairloch Ave, Bletchley, MK2 3DH, United Kingdom ] Payment Methods Cheque & Postal Order (Payable to LH Publishing) plus C J iV 0% r » J Switch and popular credit cards (no) American Express) fi j I fl] I
MjlA (F t* § "Jam j UK Postage Shipping. £3 (DrawStudro. Pagestream 3. PageStream 2, TypeSmith. I * I IfP l ImageFX. Deathbed Vigil Video, Step-By-Step with ProPage Other Products El Wg e - ! Europe Shipping: Add E5. Rest of the World E Add C8 (tf In doubt, ring) 24hr F3X Line -- +44 (0) 1908 640 371 ihe Asfilga all e publishing guru Larry Hickmott when you i software -- only from LH Publishing!
0 TurboPrint 5 Perfect output, simple to use. A must have if you own an Amiga.
£49.95 94% ive £20!!
Ideo nade the t two hours ire's last ards.
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Desire: Internet Erotica £9.49 From Mary Anne Mohanraj and 1AM
comes a book ot short stones and poems plus photographs by
Tracy Lee Includes essays on tree speech and the Internet.
Warning: Contain* erotic imagery and story »ne* 8 3 11 Available I in PA1.
VHS DiskSalv 4 only £19.99 Essential back up and recovery utility by the legend "Dave Haynie' New Low Prices For PageStream 2 & Now available in the UK PageStream 3.2 £125.00 The best DTP package on the Amiga UK and at a new low price. A killer features - masking, text in shapes and so «s Upgrade from PageStream 2 for only £105.00 PageStream 2SE - ONLY £25.00!!"
Entry level DTP package complete and intuitive to use, PageStream 2 makes « started in desktop publishing TypeSmith 2.5 - ONLY £25 Outline font editor. Convert and creat* own fonts. Boxed set including manai this price, everyone sho. C - On CD-ROM: Image Studio H* image Processor M program!
PAGESTREAM 3 EXTRAS (UK Stock) Wordworth Import Filter - £14.99, TextFX2 - £29 9? JrfUl True Type Fonl Engine - £14.99. JPEG Filter - £14 90 DTP Tool Box (Inc. ProPag* * Own one ol the most powert- C ~ .m Amiga and gel hundreds of m photographs and more. Primed DESKTOP 3letchley, MK2 3DH, United Kingdom ishmg) plus
Ucts - £1 CO-ROM? Ask your Newsagent!
1 nni | l7"Mlcnivitcc Multhran Monitor 15-MKII . 50-l20Hc f-lQQ Qctff LUUI . All Amiga PC scan mudrs lit 1280x1024. Autmullchlns Xjyy.ZJ... 2 enclose a Cheque Bank Draft Postal Order for £ 3 Macintosh Mill dHiunjk-' (he creative world willi an Sd'b nuikel dure in colour puMtshing » 6S% of puM-poxImtion video editing b on Mao.
» Macintosh is the most w kMv used system lor the creation 4 Internet web pages.
* Mom magazines |»«»lxil*lv the one you're reading right now)
are created on Macintosh.
4 Chapel Street. RhydyfeJirr fantypndd Mid Qlamorgan CF3 5RQ