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Chaos Engine 2 Here at CU Amiga Magazine we like to bring you the best there is. Second best just isn't enough. We'll fight people to get the good stuff if we have to, but there was no need to strap on the old knuckle dusters this month when this beauty turned up. Chaos Engine 2 is one of the best games to hit the Amiga in ages, and if you don't believe me, there is a full level here for you to try out, with four characters to choose from and the excellent split screen two payer mode ready to rock! The are separate AGA and A500 versions on the CD. What's in your drawers Aaah, the sun is shining and the birds have broken into song. It must be that CUCD time of the month! 9 InitC M. A DOCS.qu .fl d 7S355 10 Readers who have used a CU Amiga CD- ROM before will find everything fairly familiar. CUCD8 is set up as a Workbench disk, and can be booted from on an appropriate machine. Clicking the INITCD icon will set up your system to run from the CD properly. The first thing that you may notice as a result of clicking on this is that all the icons change - don't panic, this is the the excellent Newlcons system, not some obscure virus. The Workbench 3.1 drawers such as Prefs, System, Utilities and Tools are in the root directory. The audio track This month's audio track is called Giraffe, by our esteemed editor and music maestro Tony "the Organ" Horgan. This great track (I had to say that, he’s the boss) demonstrates the capabilities of OctaMED SoundStudio. If you want to know more, you can read all about it in the feature article on page 25. In the root directory of CUCD8 OctaMED Sound Studio Judging by the number of mods we get sent every month, there are a lot of you out there who are into making music. If you are one of them, then you needed this. This is THE Amiga sound package, 94% rated when we reviewed it in our September 96 issue. Yep this is it, the latest package.
Click image to download PDF
Turn your Amiga into a pro studio!
• MiHiaturefAmiga video camera l lo CD-ROM? Ask your Newsagent!
(3. 5 DD disk edition also available) MARCH 1997 • CONTENTS 20
Turn your Amiga into a Professional Sound Studio With this
month’s revolutionary OctaMED SoundStudio cover disk software
you have the unique opportunity of transforming your Amiga
into a 16-bit multi-channel music machine with hard disk
recording! You just won’t believe the possibilities that are
now open to you, whatever Amiga you have. This is the big
L0N00N EC1R3AU UNITED KINGDOM 1171 972 6780 GENERAL@CU-AMIGA.CO.UK SUBS ENQUIRIES: 01858 435350 ADVERTISING PRODUCTION FAX: 1171 216 6219 Contacts READERS' UTTERS AND TECHNICAL PR0BUM1 ft. Gmnl m*(iKat tngiinis ini im Min li to aMran atm oSirtg nntai tar BACKCHAT (if iKlmii 'rotten ai« ton draft* nntd Q&A Bacara el Hi mIito el nanr ei«uno to) carnet Ic rarawrt kr (hire Vie cm Eui in a firstname.lastname@example.org ar 0-f-A@camnga.caak. 28 Printers: Problem Solved!
We've all got them: printers and problems. The combination of a printer and an Amiga can be a minefield of troubles, but once you know the tricks of the trade it's plain sailing to printer perfection. Larry Hickmott is here to explain everything you need to know to get the whole lot working in complete harmony, along with a top ten chart of Amiga- friendly printers, details of all the various types of printer technology and a hefty question and answer section.
ADVERTISING 01 ADVflTISING PR0BUMS: I w wt ta dwtm a CU tag. Ma|am yliau caitact Mariaaaa Mastan aa to atm Wtaghm -toUf id adroit Cadet Aaatoti Grtea it flu tin a pity cwgaiteg in idtoaeaail n CU tag. Migum.
Editorial EDITOR Tsoy Hogan DEPUTY EDITOR Liu Collias TECHNICAL EDITOR Mat Bettinson STAFF WRITER Andrew Korn COMPANY ART EDITOR Hilea Daaby DEPUTY ART EDITOR Anthony Collias CD-ROM EDITOR Mat Bettinsoa CD-ROM COMPILER Neil Botfcwick TECHNICAL CONSULTANT Joha Kennedy GAMES CONSULTANT Matt Bronson CONTRIBUTORS Vaaipyra. Andy MitchelL Anthony Brice. Mat Broagfetoa Mark Forbes, Pad Nolan, Larry Hickmott Jason Compton.
Jason Halaace PHOTOGRAPHY Ben Jennings COVER ILLUSTRATION Anthony Collins SOUND FEATURE ILLUSTRATION Carl Elton SYSTEMS ANO REPRO Sarah-Jaae leavty, Sarah Best Advertising, Marketing & Management ADVERTISING MANAGER Chris Perera SENIOR SALES EXECUTIVE Mariaaaa Masters SALES EXECUTIVE Geaeae Dick AD PRODUCTION Ryan Bound, PRODUCT MANAGER Kirstin Rrtcheas PRODUCTION MANAGER Sam Lee MARKETING EXECUTIVE Claire Matthews MARKETING MANAGER Alei Gorman FACILITIES MANAGER Rob McBride PUBLISHER AndyMcVittie EXECUTIVE PUBLISHING DIRECTOR Sarah Janes CU Amiga Magazine PRIORY COURT 31-32 FARRINGDON LANE
Something for everyone this month. I'm determined to give every reader the best value possible throughout the whole magazine, because let's face it, without you, the reader, we wouldn't be here at all. That's why we've got the awesome SoundStudio as this month's main application (check out the CD audio track for taste of what it can do) backed up by the brilliant Chaos Engine 2 from those Bitmap Brothers. In Editorial the mag you'll find a complete troubleshooting guide to printers and everything you need to know about making music with your Amiga. As for 'Graphics Overdrive', that comes in
the form of the first review of the Cybervision 3D card and a round-up of stacks of shareware graphics software.
- JSg Cover Disks and Super CD-ROM 8 OctaMED SoundStudio This
really is the ultimate Amiga music package in every sense,
light years ahead of OctaMED 6. On page 8 you'll find a brief
introduction to the program, while a fuller feature can be
tracked down on page 20 (see above).
6 The Chaos Engine 2 Finally it's arrived. The long-awaited exclusive cover disk demo of the Bitmap's instant classic awaits you. A fierce blast for either one or two players.
12 Super CD-ROM 8 Leading the way in Amiga CD-ROMs, we continue with another disc packed with web sites, games, utilities, graphics, demos and everything from the floppy disk edition, plus an exclusive CD audio track created with this month's OctaMED SoundStudio package.
16 Find out the truth behind the new Amiga owner rumours, plus news on the forthcoming World of Amiga Show and more.
Tech Scene - utilities and hardware J52 Cyfaervisiow 3D) 54 Graphics Software Roundup 76 3D Rendering: Imagine 4.0 79 Imagine 4.0 Manual Offer 82 OctaMED SoundStudio _ 84 Wired World 86 Net God £8 92 Advertisement index 94 Masterclass 97 Frequently Asked Questions 98 Q+A 102 Backchat 104 Points of View 106 Subscriptions Surf of the Month 58 SMD lOO MPEG Player 60 Quickcam Interface 62 Geek Gadgets 63 Golden Image Trackball 64 PD Scene 67 PD Utilities 70 CD-ROM Scene 72 Art Gallery 36 Virtual Karting Deluxe 36 Max Rally 37 Ffigy Reviews 38 Burnout - 42 JETPilot-- 43 XP8 non AGA 44 Budget Games
Game Tips 46 Vampyra 49 Snip Tips Workshop Previews Games disks!
fractions Cover disk 153 The Chaos Engine 2 The Chaos .IF YOUR DISK CD WON'T LOAD F We j* to great trouble to ensure that the CU Amiga Maguiee cever disks trill work ou common Amiga mod- I els. Howerei if yea do experience problems fellow this simple guide.
11: Remove all Mnecessary upgrades and peripherals, such as priaters and modems. Some trapdoor r expansions can also canse problems.
I 2: Follow the instructions on this and previous pages exactly.
¦ 3: Contact oar 3.5 mch disk people: DISMPRESS. 7 WIILOW COURT. BOURTON INDUSTRIAL PARK. BOURTONON-THE- ¦ WATER. GLOUCESTERSHIRE G154 2HQ. TIL: 11451 II1711.
| Tel: 11451 811788. Email:100714.334@cemp«serve.cem ¦ H they advise that the disk is faulty, fil in yeur details in the farm below, and sead this form, along with the ¦ faulty cover disk aad a 25p stamped self addressed eovelope te: I CU Amiga Magariae Disk Returns. DISKXPRESS. 7 WILLOW COURT. BOURTON INDUSTRIAL PARK. BOURTQN-ON-THE- L WATER. GLOUCESTERSHIRE GL54 ZHQ TEL 11451 I1I7II.
P We also vigorously virus check ear caver disks oe a branded virus checker If seme escape our attaotiofl we
• “tyfofit Cover disk 152 OctaMED SoundStudio OK, first things
first, make sure you write protect the disk before you go any
Installation of OctaMED SoundStudio is very straightforward. Load up Workbench and format a couple of blank disks. Then insert disk 152 and double click on it. The disk window will open up to reveal a pair of Icons. Double click on the first icon and in a few moments you will be asked to insert a blank disk and press return. Follow the on-screen instructions and disk one will be unpacked to the floppy for you. Write protect your new OctaMED SoundStudio disk one, and repeat the procedure for disk two by clicking on the second icon and inserting the second blank disk when prompted. The
OctaMED SS disks aren't bootable; to use them you will have to start Workbench first. There are two icons in disk one titled Floppy assigns and Floppyfonts. Click on these and everything is ready to run. Hard disk users will have to depack to floppies first, as described above. There is no HD installer, you will have to transfer the files yourself. Click on the readme_ first! Icon in disk one for full instructions on how to do this.
Welcome to the amazing Chaos Engine 2. You will be glad to know that this game needs no installation - I’m sure you are all itching for some Steampunk , action, so just switch on, boot from disk 153 and go!
After a few moments you will be presented with an option screen. Move the joystick up and down to pick your selection, then press fire. First you are asked to chose a one or two player game, then you are offered a choice of four characters to play. The Nawie is slow and dumb but totally nails, the Gentleman fast and clever but weak, the Brigand average but smart and the Mercenary average but aggressive. Once you have chosen, press fire again and soon you will be presented with a briefing screen which tells you what to do.
Fire will end this and get you to the action.
Gameplay is quite straightforward. To progress through the level you must switch wall switches by walking up to them and pressing fire, and open doors (if you have a key) in a similar way. Any dynamite you may find can be thrown by pointing in the way you want it chucked and holding the fire button for a few seconds, and you can shoot the nasties by ... no, you can figure that one out yourselves.
The level ends when one or other player has made their way to the last door with the key, so watch out. Your so-called partner may suddenly turn on you just when you thought you were safe... Freezes Frames*01 K The way to Grab Images on your Amiga Co The revolutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the best way to get crisp colour video images into your Amiga, from either live broadcasts or taped recordings, i also costs less than any of its rivals. This real time PAL SECAM NTSC* 24-Bit colour frame grabber digitiser has slashed the price of image grabbing on the Amiga and,
at the same time, has received rave reviews for its ease of use and excellent quality results. ProGrab™ has earned honours from just about every Amiga magazine and Video magazines too!
And... with ProGrab™ you needn't be an expert in Amiga Video Technology, a simple 3 stage operation ensures the right results - Real Time, after time.
STAGE I... _ , Selea any video source with S-VHS or composite output. This could be your camcorder IV with SGWT output, satellite receiver, domestic VCR player or standard TV signal passinc through your VCR player... the choice is yours.
Ith both VHS and S-VHS!_ STAGE 2... with ProGrab’s software, select an image you wish to capture using the on screen preview window and Grab (because the hardware grab frames in real time, there’s no need for a freeze frame facility on the source devicefj.
Once grabbed, simply download Vand view the full image on you % Amiga screen. ProGrab als & inrtjdes a Teletext viewing and capturing facility from TV or satellite sources.
Grab images with your camcorder including S-VHS or. Take a signal from.
TV with SOW output.
Or. Use the signal from your satellite recerver... or. Grab TV or video pictures from your VCR* video output 1 including S-VHS ProGrab is f £1 PrcOrat,- '.Med as The Best Video Hardware product lor B eA r*ga The tsetpmtfypeawg Dta« Bie award cents (tern Be Amga Sixppc reader Cxir Satisfied Customers!
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ProGrab really does make it that simple!
ProGrab 24RT Plus PCMCIA INTERFACE for A1200 and A600 Only £39.9 ' Saves and Loads images m IFF HBM. 4MLBM24. JPEG. BMP PCX. And TAVGA lUe lonwtt ProGrab u AnanS files and ararrunom w*h scund (requires PCMCIA interface and separate sound sampler) as AnmS * 8SVX files A range of image processing effects. PalMW computing routines (AGA only) and dithering methods are featured in ProGrab Version 2.4.*. Photogenic* fully supports ProGraO with a custom loader to enable grabs directly from withn the program • saving YOU tanef mxiWH oixkxv* PCMCW nterface ndudes 0* latest verson srttwzre ,««i «cr
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Sew Street. Alfreton, Derbyshire DE55 7BP FAX: 01773 831040 email: I0027l.3557tcompuserve.com + A vWeo score fkWe nsl De required to match your (M*| equpmcnt • Ast (cr detatt.
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ProGrab Plus'" ® £129.95 £ PCMCIA Interface® £39.95 E ProTeT-
Teletext Decoder ® £44.95 £ Standard Steteo Sampler ® £19.95 £
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?? Nnnn nrhmnm Expiry Date ???? ???? W5T1XJT 1 enclose a Cheque Bank Draft Postal Order for £ made pay** to goroon harwood computers umited | Bloch Ttacli instr Edit midi settinc Bloch Tracli instr Edit midi setiiiK Project Display Project Display Bdnii.il VoluwrslEiiwirt, j Audio Eiltor Actiuo 1 High Quality Hod* | Ho Slido oo 1st Tick "Frankly there is no other software that can touch it in any department", we said when we reviewed OctaMED SoundStudio last year, rating it at a jaw-dropping 94%!
Now this stunning piece of music software is yours, only with CU Amiga Magazine.
Fabulous features .
• Up to 64 sample channels
• 16-bit sound card support
• 14-bit output from a standard Amiga
• 65kHz maximum output rate
• Stereo panning for each track
• Record audio direct to disk
• Make your own audio Cds
• Mix and match 8 16 bit stereo mono samples
• Load and save IFF, WAV. VOC, RAW & AIFF samples DddHeui Delete
Last Playing Sequence.
Section List... Set Uolumes... Oil set Annotation... _J 4 Chiwols nill J 5 Chime Is J A Chamtls J 7 ChicnoIs J 8 Chime Is r 1-84 Ch Mixing Ptav Iriospose Of ever there was a program that deserved the accolade of Ultimate Amiga Music Software, it's OctaMED SoundStudio. The OctaMED series has been running for many years, gradually improving with each new update, but until SoundStudio, it was limited by the basic constraints of the Amiga's 8-bit four channel sound chip.
Those constraints are now blown clean away, as SoundStudio opens up a world of possibilities, such as 64 sample channels, 14-bit output from any Amiga, 16-bit output via a range of sound cards, realtime echo effects, stereo panning for each track, even direct to disk recording in stereo 16 bit on any Amiga, which makes it possible to master tracks to hard drive and copy them to audio CD with nothing more than your Amiga and a CD- ROM writer!
MIDI musicians are catered for too. A complete MIDI system can be driven from SoundStudio with ease, even seemlessly incorporated with your existing sample-based set-up. You'll find the audio track on this month’s cover CD-ROM was produced with just such a combination of MIDI and Amiga samples.
SoundStudio performs a range of minor miracles whether you've got a 2Mb A500 Plus, a tooled up A4000T with a 16 bit card and CD- ROM writer or anything in between, transcending the previous limits of your Amiga and turning it into an incredibly powerful music-making machine.
Getting started If you have the CD edition the best way to find out what SoundStudio can do is to load one of the demo modules on this month's CD. Otherwise find at least one multi-channel module to load and play. Select Open from the Project menu and then use the standard file requester to choose a SoundStudio module from the relevant section of the disk or CD.
Before you play the module, make sure you have the 'mixing' mode activated. To do this, select Set Options from the Song menu and click on the 1-64 Ch Mixing button, followed by Exit. This takes SoundStudio out of standard Amiga four channel mode and into its own special multichannel retargetable audio mode.
Next you can select your preferred output mode. Go to the Settings menu and select Mixing Settings. This gives you a number of main output options listed at the top left of the box. If you have one of the 16-bit sound cards included in the list, select that. If not you can still use the Amiga 14-bit option for high quality output from the standard Amiga audio chip.
The other settings are also important to get the best sound quality from your set-up, but for now just click the Stereo button and then Exit. Now click the top Play button next the Song on the Main Control panel to hear the tune.
You’ll notice the pulldown menus change as you select different sections of the program. If at any time you want to get back to the main menus, click on the Main Control panel to activate it and the available menus will change. If you close any of the editors or panels you can always bring them back by selecting them from the Display menu. Any that aren't listed in the Display menu can be activated from other menu options.
Online help At any time you can call up the AmigaGuide online help document by pressing the Help key This is a fairly comprehensive guide to the many different areas of the program and should answer most questions and problems that arise as you find your way around. ¦ Props This jumps to the Instrument Properties window.
It offers quite precise control over certain aspects of each instrument. For example, the Hold and Decay values allow you to set default values for the sustain and release times of each instrument.
This is also where you set up any MIDI instruments to be used in your tracks. If you are using the 1-64 Channel Mixing mode you can also set up ping-pong loops for sampled instruments, in which the sound is first played forwards, then backwards and repeated indefinitely.
Edit This will take you to the sample editor, unless you have selected a synth sound, in which case you'll see the synth sound editor instead. The sample editor is a very powerful part of SoundStudio, giving you precise control over your sampled instruments. This allows you to individually edit every byte of your samples, either by drawing on the waveform display with the mouse, or with the help of the many editing and effect options.
Now you've had a brief introduction to OctaMED SoundStudio you can get started on our new tutorial series, the first part of which can be found on page 82. But before you dive into that you could take a look at our feature on page 20, which has everything you need to know about turning your Amiga into a complete professional sound studio.
Main controls The main control panel houses some of the more commonly used buttons and also offers quick access to four of the most often used sub-editors. The top left corner houses the playing control buttons: Play and Continue for both the whole song and the current bock, plus Stop. The D button sets SoundStudio in record standby mode, started whenever you next press a key. Along the bottom of the Main Control panel are three check boxes: Edit toggles edit mode in which your keyboard presses are recorded onto the current track. Space turns on double-space mode (can be altered to any
spacing you require) and Chord allows you to enter chords from the keyboard (limited on A1200 due to a hardware fault). Tha Oct button displays the current octaves assigned to the keyboard. The top section displays the current instrument number, its name and its length in bytes.
The four buttons in the middle of the panel open up the sub-editors below: Sample List This is a way of saving time when you want to load in a new sample. Instead of fishing around on a range of disks and drives to find the right instrument, you can use this to browse your sound collection from a pre-loaded list of all your instrument directories. This is very handy if you have a hard drive with a number of different sample directories, and especially useful if you are limited to working from floppy disks. If your chosen sample is on a floppy or an unmounted disk, you'll be asked to insert the
relevant disk by name.
To add your own sample directories to the list, go to the Display menu and select Sample List Editor. You can then add a number of directories which will be scanned for filenames and added to the Sample List. Select Save List to save the changes.
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* 7.501 tirop: find f. 1 ? M row of iiir- What's on Super OctaMED
SoundStudio, Chaos Engine 2 demo and whole lot more on this
month's top quality CD.
How to use CUCD8 As with prior cover Cds, CUCD8 can be used either by booting on a CD32 or A1200 4000 with adequate CD32 emulation. The CD will not boot under any Kickstart earlier than 3.0. If using the CD via Workbench and intending to run software directly off the CD then it's important to first click on the 'Init CD' icon. This sets up various assigns and makes MUI 3.6 temporarily available if it is not already installed. It's worth noting that running software directly from CD is a touch-and-go business. While we've gone to a lot of effort to make many programs run from the CD, others may
have to be dragged to your hard drive either manually or by running an included installer. 'Init CD' also runs the New Icons patch so don't be surprised if the icons change afterwards.
A word on demos and games Demos and games are almost never coded in a so-called OS Legal way. That means that while they may work for us, they might not work for you for several reasons. Either your hardware set-up is slightly different or some third party software running on your Amiga may upset the demo or consume resources that the demo game requires. Please do not assume the CD is simply ’faulty1 if any of this software refuses to run.
It simply isn't practical for us to make everything on the CD run on every possible hardware software configuration. The majority of files will be fine on the majority of systems, but the further away your system is from the norm, the more that won't work on it. Do not be too surprised if you find some software doesn't work on your half meg Kickstart 1.2 A500 or your Power PC accelerated 4000T, the people who wrote the software probably didn't have one to check it on.
There are things you can do to make the software more likely to run. Closing down any other software, screens and so on will free up resources. Best of all copy the demo game onto your hard drive and then boot with no startup sequence. This involves resetting and holding down both mouse buttons then click on ’boot with no startup- sequence.' You'll then be placed into the AmigaDOS so you'd need to know enough about that aspect of your Amiga to navigate to where the offending software is and run it. As a general rule, if the game or demo still doesn't work then it's incompatible with your
Some demos will only ever work when run in this fashion. If you get a requester asking for a specific volume then the software needs 'assigns' set up and so is fairly likely it has an installer that should have been run.
Finally, if you are having problems getting anything to run. Please please make sure you have read all the documentation before you send your CD to Siberia in fury!
Chaos Engine 2 Here at CU Amiga Magazine we like to bring you the best there is.
Second best just isn't enough. We'll fight people to get the good stuff if we have to, but there was no need to strap on the old knuckle dusters this month when this beauty turned up. Chaos Engine 2 is one of the best games to hit the Amiga in ages, and if you don't believe me, there is a full level here for you to try out, with four characters to choose from and the excellent split screen two payer mode ready to rock! The are separate AGA and A500 versions on the CD.
What's in your drawers Aaah, the sun is shining and the birds have broken into song. It must be that CUCD time of the month!
9 InitC M. A DOCS.qu .fl d 7S355 10 Readers who have used a CU Amiga CD- ROM before will find everything fairly familiar. CUCD8 is set up as a Workbench disk, and can be booted from on an appropriate machine. Clicking the INITCD icon will set up your system to run from the CD properly. The first thing that you may notice as a result of clicking on this is that all the icons change - don't panic, this is the the excellent Newlcons system, not some obscure virus.
The Workbench 3.1 drawers such as Prefs, System, Utilities and Tools are in the root directory.
The audio track This month's audio track is called Giraffe, by our esteemed editor and music maestro Tony "the Organ" Horgan. This great track (I had to say that, he’s the boss) demonstrates the capabilities of OctaMED SoundStudio. If you want to know more, you can read all about it in the feature article on page 25.
In the root directory of CUCD8 OctaMED Sound Studio Judging by the number of mods we get sent every month, there are a lot of you out there who are into making music. If you are one of them, then you needed this. This is THE Amiga sound package, 94% rated when we reviewed it in our September 96 issue. Yep this is it, the latest package.
Well what would you expect us to give you? Some old version of OctaMED? Nah. Not us.
The full Monty, as our antipodean CD editor would say.
A sample 16-bit track can be found in the parent directory of the samples drawer (the audio track from September 96). Select the open menu option, then click on parent from the file requester to locate it.
Using CUCD8 on non Amigas If you don't have a CD-ROM for your Amiga but have access to a CD- ROM on another computer, you may still be able to get a lot out of CUCD8. Files can be copied onto PC formatted 720k disk, then loaded into your Amiga using CrossDos, which came as standard with Workbench versions 2 and higher. If you don't know how to use CrossDos, you will find it fully explained in the Workbench manual.
Don't expect anything to run from the CD however.
Utilities r CD-ROM 8?
Multiview, Clock and some tools for working with Newlcon images can be found here.
Tools Contains the Workbench 3.1 tools drawer Prefs The Workbench 3.1 preferences drawer and Newlcon prefs.
System The 3.1 system drawer plus support files.'The latest versions of MUI
3. 6, PPShow, Visage, Flick, Parnet, Newlcons, HappyENV, GMPlay,
Hippoplayer, Playl 6. DeliTracker and SuperView are all
crammed here to aid access to the rest of the CD.
WWW Who needs a modem when you have CUCD8? We've taken a load of web sites and stuck them on the CD for you to browse at a speed that would give the fastest modem a nervous breakdown. Ibrowse and Aweb are both here for you to use, just click on the one of your choice and get browsing. The QuikRak, Phase5 and PIOS websites are all here, so you can make up your own mind as to who has the safest pair of hands for the future of the Amiga. All the latest and greatest products can be previewed on the websites of HiQ, Blittersoft.
Cloanto and the AmigaMall.
Surf of the month pages include a Red Dwarf site, the met office pages (don't expect today’s weather), and in keeping with this month's musical theme we've chucked in websites from Japanese music electronics giants Yamaha, Roland and British mixing desk masters Soundcraft.
Inside the CUCD drawer On-line All sorts of utilities for the net-heads amongst you, including mail- watch. Voodoo, AmiTalk, the Aminet index and a bunch of toolbar icons for Ibrowse.
Programming Birds do it, bees do it, even educated fleas do it, let's do it. Let's code a chunky to planar routine. And if you aren't sure where to start, how about the full, complete source code for Alien Breed 3D2? The question on everyone's lips ... who will compile it first? If Unix is more your flavour, check out the Ixemul developers kit and get that Unix emulation library to sing your tune. All this lost on you? Yearning for do ... while loops and sprite banks? Check out the AMOS FAQs! We cater for all tastes.
Graphics More anims to tickle your fancy and lots of icons, around 40Mb of objects for users of Imagine, fractals, trekkie pics and more.
Readers Lots here this month, including some stuff we couldn't cram onto last months disk such as Georges Segal's 8Mb Imagine anim. Some great organic art by Joel Nicklasson, and some nice hand drawn and composites by Jon Scutt. Great games include Space Farming, an enormous SF strategy game by 'king' Knut Olav Lqite, utils include an X-files guide so detailed it's spooky and the amazing Global Mapping System. Animator Dale Hemenway shows of his new Zip drive by sending us 34 Mb too!
Demos Check out the entries to the Party ‘96 demo competition for the cutting edge of Amiga demo programming. Some of these require fairly powerful computers to run, so check any accompanying text files first.
Information The latest version of the AmigaGuide to the Amiga's shared libraries.
All those libraries that have been hanging around on your hard drive for years that even Mulder and Scully couldn't explain fully documented. Also the latest updates on Team Amiga.
Utilities Check out MagicMenu, an intuition improver, and the amazingly useful SearchGuide, which can save a lot of hunting when you are looking for something buried deep inside a big AmigaGuide.
Sound Check out the latest version of the brilliant Flippoplayer, the player that copes with more sound formats than anything else. This is the one we use as our default payer for all the mods on CUCD-ROMs. There is also a MIDIplayer with a bunch of sample midi tracks and another stack of mods to keep your neighbours awake late into the night.
Games Fley, who needs all this boring serious stuff, where are the games?
Flere, you wingnut! Check out Deface, a great little puzzler, and the demo of the 256 colour high-res demolition derby that is Burnout. There are also a selection of Worms levels and replacement sounds and some card sets for Klondike.
Driving CUCDs Generally driving CUCDs is as simple as clicking on an icon of something you want to run, play, see etc. You should find it will automatically activate a player, viewer or run the program without further ado. Of course if you access CUCD from a directory utility, then you can use your own choice of players, viewers etc. on the specific files.
We can't emphasise enough the importance of clicking on any readme or other documentation files inside each directory. There's simply too much material for us to detail here so you'll have to explore, read the documentation and see if each program or whatever is of use or interest to you.
So have fun exploring CUCD8 and don't forget to send us any work of your own so we can include it on later Cds! Also feel free to write into the magazine and tell us what you'd like to see on future Cds or how you'd like to see them organised. Address all letters of this topic to CD Editor. Enjoy!
CO-ROM Get your work IBM Do you have software, artwork, utilities, mods, games or any other Amiga creations that you think are worthy of inclusion on a Super CD?
If so, get them to us now and give your work a worldwide audience.
The best music module each month even gets recorded onto the CD as an audio trackl How to send your work in All entries. Including artwork mast come to as » ana or mare Araks Otherwise dray cm be uploaded ta our FTP site as detailed kara.
Make sure yea lakal year disks dearly witk yaar ume mi address, the jane at wkat you are sending ia aid tfce category it is betag star rata lik. Thaay eftwite).
Important: we caaaot accept aatabooting disk-based software m tb CO He require files which can be used dt ran Irom the CD-ROM. Please iaclude all the relevant dauila rayrrding system requirements and usage iastractisas wrtbia aa ascii test deca- Pltase complala Ike following larm and aadasa it witk yaar disks: System ragairemaats far the aadasad files:.. contributions including the lam (lelt) la: CD Canlrihatiaas. Cll Amiga Magariaa. 30-32 Farringdaa Lane. London ECIR 3AU H yea wan ta saad H ta as via air FTP site or Email thaa this is alsa welcome. Ha wsald saggast that yaa iaclada all of
the iafamatiaa sa the postal lam left in aa accompanying dec la mahi sett yaar entry is pracassed properly Oar email and FTP addresses are: Itrierrwt FTP: ftp.ca-(taiga.ca.akrinenJce-aaiitWiaceauig OR Fmad (MIME nnly): aPcaatnk@ca-ataiga.ca.ah Conditions 1 What you send to us mast he your own creation or you must own the copyright lot it. Please indicate this in the ielevaat space on the lorm.
My address aad postcode:.
2 It will be assimed that any entiy we receive. Ia the lorm we receive it. Will be heely redistributable unless otherwise stated 3 the puhhsbioq rights lor al item seat ta os marked lor mclosiea. Whether public donum shareware 01 commercially copyrighted will he assumed assigned to os lor the porposes ol placement oo a CU Amiga Magazine CD-ROM Full title and onginal copyright lot all items remains with the cieatei 4 CU Amiga Magazine makes no ollei ol payment whatsoever lor mateiial marked lor inclusion which is pnblished on a CU Amiga Magazine CD ROM 5 Because ol the anticipated volume ol
entries we will out he able ta return your work Replacement Mice ......£6.95 McgaMousc 400 ..' £9.95 McgaMousc Plus (3 Button) ..£10.95 Optical Mouse .£29.95 New Golden Image TrackBall .....£19.95 Pen Mouse £12.95 ideal lor CAD) 2222lli223_ External Floppy Drive for all Amigas ......£39.95 Internal Floppy Drive A500 500* ..£35.00 Internal Floppy Drive A600 1200. ...£35.00 A Gradc Double Density box of 50 disks ...£13.00 mdudmfi colourful labels Complete CD Rom for all Amigas Quad Speed CD Rom for A500
.....£129 (needs Alfapower V6.8 or higher!
Quad Speed CD Rom for A600 AI200 £149 (inc CD32 emulation Quad Speed CD Rom for A1500 A2000 A4000 .£109 A500 512K Ram Board w o clock ...£15.00 A500* 1Mb Ram Board w o clock...£20.00 A600 1Mb Rani Board w o clock ..,£20.00 A600 1Mb Ram Board with clock ...£30.00 A1200 4Mb Ram Board with clock...£49.00 A1200 8Mb Ram Board with clock...£65.00 FTC 33MHz .....£20.00 AlfaPosver Hard Drive controller A500 .. .£99 AT-Bus Hard Drive controller A2000 ......£69 Oktagon 2008 SCSI controller .£99 Multilacc III yV ....£79 PCMCIA
Controller for CDRW t A ISO £69 NEW MULTI I O CARD FOR AMIGA 1500 2000 4000 Active 8 port high speed serial card.
Multiboard Support 57600 Baud rate on all channels simultaneously. .....£299 HARD DRIVES ? AT-BUS CONTROLLER FOR AMIGA 500 . ) Al500 A2000 A3000 A4000 AT-Bus hard drive controller .....£69.00 Alia power hard drive controller ..£99.00 Alfa power-640 640Mb hard drive ..£199.00 Alfapower-1 2G 1.2Gig hard drive ..£259.00 Other sizes please rtnfi Memory for Alfapower-Plus (new) marked Alfapower-Plus 4Mb SIMMS .....£20.00 SMB SIMMS .....£30.00 16MB SIMMS ..£79.00 Memory for
Alfapower (old) Every 2Mb Zip-Rams .....• ......£89.95 FOR AMIGA 600 1200 IDE-170 170Mb hard drive .£79 IDE-250 250Mb hard drive .£99 IDE-420 420Mb hard drive .....£120 IDE-540 540Mb hard drive .....£130 Special Offer for this Month 640Mb 3.5" Hard Drive .....£99
1. 2Gig 3.5" ..£165 Hard Drive
1. 7Gig 3.5- Hard Drive
2. 5Gig 3.5" £179 Hard Drive 170Mb 2.5" Hard Drive
.....£79 420Mb 2.5" Hard Drive
...£120 A1200 4Mb ,m Board with clock ..
-£49 200 8Mb Board with clock .£65 Grevscale Scanner
from £79 ,'scale Scanner with OCR imited stocks
..£99 (SB Specially made hardware and
software. Allows 4 ATAPI devices, ie, 2 IDE hard disk & 2 IDE
CD Rom to Amiga 4000 internal IDF.
Controller, through Alfapower on Amiga 500 500* and possibly Amiga 1200 comes, with full IDE Fix software £59 Amiga Joysticks ..£9.95 Amiga Joypads ...X9.95 FOR AMIGA 1200 4000 IDE-640 640Mb hard drive .£99 IDE-840 840Mb hard drive .....£125 IDE-1.0G l.OGig hard drive .....£175 IDE-1.2G 1.2Gig hard drive .....£165 IDE-1.7G 1.7Gig hard drive .....£179 IDE-2.5G 2.5Gig hard drive .....£239 DD lloppy disks (50) ...i.e.u e,a uui, .
DD floppy disks (100) ..£25.00 idsiiu mmbtctUmrtd Jut labs Is .
STAR BUY 8 Speed CD Rom ..£169 16Mb Viper 1230 33MHz .....£199 4Mb Apollo 1220 25MHz with FPU £79 Multi Media Speakers 100 watt (pmpo) £30.00 Multi Media Speakers 240 watt (pmpo) £45.00 Multi Media Speakers 300 watt (pmpo)* .£59.95
* 3D surround sound
3. 5* Hard Drive Kit tor A600 I200
• Install wftwart ...£15.00
Colourful Mouse Mat Animal Jungle dcsigji and Dinosaur design
...£5.00 Optical Mouse Mat
.£5.00 2 in 1 Scanncr Mousc Pad
Can fc nstd a, a memo pad .£5.00
Contoured Wrist Pad .....£3.00 Plain
Wristrest ...£2.00 CD
Cleaners - 1 2 price CD Rom
Cleaner £3.00 Automatic CD
Rom Cleaner ibamrypowmdi ...£10.00 Laser I-cns ('leaner
.£4.50 A1220 .APOLLO
Accelerator Board ..£99.95 A1220
APOLLO Accelerator Board + 4Mb New Low Price
.....£79.00 A1230 VIPER Accelerator
Board 33MHz .£119.95 A1230 VIPER Accelerator Board
+ 4Mb 33MHz ...£169.95 A1230 VIPER Accelerator Board + 8Mb
33MHz ...£180.00 All prices include VAT. Please add £3.50 P&P
for items under £30.00, £5.00 for items over £30.00, £8.00 P&P
for Scanners, Speakers & Hard Drives, £10.00 courier for next
day. Tax Free Export Orders Welcome.
Golden Image accepts Access, Visa, Cheques & Postal OrdcTv h&OE. Prices subject to change without notice. Goods suhtect to availabihty. Spccifkatiom subject to change »ithout notice.
Goldenlmage (UK) Ltd Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 0LB Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 http: www.reserve.co.uk gold Talking Pages: 0800 600900 ©date has been set for the next World Of Amiga Show. It's to be held on Saturday 17th and Sunday 18th May 1997 at last year's venue, the Novotel in Hammersmith, West London.
The organisers promise that all the latest developments in Amiga technology will be on display.
Apparently response from the Amiga industry has been very positive with a host of big name developers and suppliers all pledging their support for the show. Unconfirmed but reported to be 'pencilled in' for the show are names such as HiSoft. Digita, HiQ, PD Soft, Blittersoft and Epic among others.
Many of the exhibitors are planning to release and show new hardware and software developments, to such an extent that this year's show could be a significant move away from the market-stall theme of recent years to a more conventional showcase for new developments. Even so, you can be sure there won't be any shortage of bargains to be had. Based on previous form, you should be able to pick up many current items at drastically reduced prices. So be prepared and take some spending money!
Last year's show was a big success with far more visitors attending than had been anticipated by the organisers. The size of the arena was far too small leading to a Crush that lasted most of the show's duration. No doubt the lesson has been learned and this year's exhibition will be rather better organised so as to minimise queues and give everyone enough space to enjoy the show.
CU Amiga Magazine will be there of course. The CU Amiga The German distributor developer Haage & Partner recently announced a StormC 2.0. the next version of their C C+ + compiler for the 680x0 series of processors.
New features include hierarchical projects, external Arexx control, persistent break points, disassembler, CPU register display and stack checking. Sounds promising for Amiga programmers. Expect a review in CU Amiga soon.
Looking more to the future, Haage & Partner have also announced Storm PPC for the Motorola Power PC CPU. A C compiler which runs on 680x0 Amigas but can generate Power PC output code. Very few details are available except that it is still in beta testing while it is optimised still further.
Given that it's the only PPC compiler available, it looks to be the essential tool for developers with Phase 5's PowerUP PowerPC cards.
Contact Haage & Partner on +49-6007-930050 for more information.
Epic Epic long time suppliers of CD- ROMs, have announced that they I are moving into the games market with their own games label. Islona.
They are planning to release their games primarily on CD-ROM, although disk versions of some of j the titles will be made available, j Their first planned releases I (priced around £25) are Kargon. A j 3D Dungeon Master style adventure puzzler and Testament, j a Doom clone.
I Sixth Sense Investigators is j another title pencilled in for an i early release. Produced by Cinetech. This Day of the Tentacle style game, was ported over from the PC using their custom adventure porting tool. This means that porting of PC CD-ROM adventure titles to the Amiga could become very cheap and therefore very attractive to publishers.
NEWS QuikPak for Amiga ?
Is also promised, combining a 680x0 a Pentium processor in one computer.
That little lot doesn't seem to offer much to the 'typical’ European Amiga user, with the Toaster only compatible with the USA TV standard NTSC, and prices likely to be translated directly from dollars to sterling (ie.
$ 4495=£4495). QuikPak have made noises about addressing the lower end scene but so far specific details have not been forthcoming.
In an open letter "to the Amiga community” posted on their web site (which has since been removed) QuikPak acknowledged the loyalty of Amiga users and asked for input and feedback.
You can catch up with the latest news from QuikPak from their web site at http: www.ami- gasupport.com quikpak Following the announcement that VIScorp have in effect pulled out of the Amiga Technologies takeover deal (see News, March issue), Canadian computer manufacturer QuikPak have expressed an interest in acquiring the Amiga rights and technology.
The ever-fruitful rumour mill has elevated QuikPak to the status of front-runner in the bid for the Amiga, although at the time of going to press there is no official evidence to back this up.
QuikPak are the company contracted to manufacture the A4000T for Escom’s Amiga Technologies arm. They have since expanded their production to a range of early models of new A4000T-based machines.
Aimed squarely at the high-end of the Amiga market, these new machines include the A4040L, described as a 'luggable system'.
The A4040L7A4060L is designed as a portable non-linear video editing system with a VideoToaster and a VideoToaster Flyer at its heart. It's advertised in a number of configurations of CPU and with or without the Toaster parts, with prices ranging from $ 4495 to $ 9995. An A5050T t' video editing system (Tek VideoToaster.
Vulcan Swoop for Genetic Species Vulcan software have signed the extremely impressive Doom clone Genetic Species from developers aMBROSIa.
A demo version of Genetic Species has been knocking around for a little while now, and has been generating some real excitement amongst Amiga gamers who have seen it.
Running at extremely acceptable speeds on a decent Amiga even at 1 by 1 pixels in 256 colour full screen mode, this game would be interesting even if it wasn't for the fact that initial impressions suggest that it will be very playable too.
Vulcan say they are working closely with aMBROSIa at the moment, helping them with the graphic design and gameplay. It is going to be a few months before Genetic Species hits the shops yet, but if it is as good as it looks like being, expect it to be the game of ’97.
Vulcan say that they are being contacted by software developers all the time; they currently have an amazing 20 titles either signed up or in negotiation, and are always happy to see more.
They are offering a developers kit to interested parties which lists their terms of publication.
Vulcan appear determined to show that they are a lot more than just publishers of top down adventure puzzlers with sampled speech. Releases on their way include Breed 2000, oddly titled given that it is set in 2032ad. An SF strategy game. Strangers, a beat 'em up, ultra violent AGA, a blaster with three levels of parallax scrolling in 256 colours, and Hell Pigs, a huge graphic adventure action title which will be released on CD and, without the intros etc. on an astonishing 22 floppies. Vulcan Software claim this game is so good they almost fainted when they first saw itl For more
information about Genetic Species or any of Vulcan Software planned releases you can contact them on tel; 01705 670 269 or on their web site www.vulcan.co.uk. Stateside by Jason Compton More Changes at VISoorp Zone is Online Harv Laser, moderator and sysop of the AmigaZone. Had promised a Web interface for AmigaZone subscribers on Portal for some time. But Portal was uncooperative and shut down operations over the summer.
However. CalWeb, which adopted the now twice-orphaned AmigaZone Ithe Zone originated on PeopleLink in the mid 80s), is thankfully much better. The Amiga Zone, one of the best Amiga-only online sen ices, can now offer virtually all of its features to subscribers through the World Wide Web.
By going to the page http: amigazone.com, Zone subscribers can access news and Email, as well as the Zone's own message bases and files.
Live chat is also a feature that Is hoped to be supported on the Amiga in the near future. Of course, the Amiga Zone's worldwide Telnettable interface is still available as well.
Nova Design Gets New Showpiece For more information about, visit the Amiga Zone Web interface page above, or the general information site at http: www.amigazone. com.
VIScorp's fall from popularity in the Amiga market has been nearly as rapid as their earlier ascendancy. As they have been unable to deliver on their stated goals, the public has become disillusioned and the company has begun to express doubts as to its ability to complete the Amiga acquisition at all.
In the midst of all this, two more resignations have occurred In early January, CEO Bill Buck and Director of European Operations Raquel Velasco resigned from VIScorp. True to form. VIScorp did not discuss the departures, but Chief Operating Officer Hugh Jencks stated that there is no immediate replacement lined up. In the meantime.
Jencks and Chairman Jerry Greenberg will continue to operate the company from VIScorp’s Chicago headquarters.
In a related story. VIScorp amended an earlier public statement they maoe which implied that VIScorp had funded Amiga Technologies' operation in bankruptcy. That funding came from an entity called 'Velasco GmbH', which VIScorp says they plan to purchase It is not a stretch to infer that this Velasco' is indeed Raquel Velasco, and that the To help promote their product line of powerful graphics creation tools on the Amiga, Nova Design of Richmond. Virginia has commissioned a demonstration videotape from Chicago- based video production company The Vantage Point.
The nine-minute tape shows otl the features of the popular ImageFX 2.6 image processing above resignations are in some way linked to this upcoming acquisition.
Like any company. VIScorp has its share of difficulties with former employees. There is now a good handful of lawsuits and counter-suits involving VIScorp and former employees. The longest running saga, which VIScorp won but is now in appeal, involved Nolan Bushnell.
Founder of Atari and one-time CEO of VIScorp. Presently, no lewer than four employees who left the company in 1995 are engaged m lawsuits with VIScorp.
VvlScorp has obtained a preliminary inunction against Interactive Video Publishing for issues of intellectual property theft, and IVP is made up of three of these former VIScorpians. In addition.
And effects package, as well as the capabilities of previous versions of Aladdin, the 3D software Nova recently acquired Ihe rights to Nova plans to release V 5.0 of the software, with a new, updated interface, enhanced features, and tight integration with ImageFX imminently The videotape was produced at The Vantage Point entirely with an IVP principal and yet another former employee have filed a breach of contract suit against the company.
In their year-end filing with the SEC (Securities and Exchange Commission, the federal governing body for public companies).
VIScorp states that they are now doubtful as to whether or not their initial offer for the Amiga will be completed with Escom.
But that they are still interested in acquiring the Amiga technology "on the open market." In addition, for the first time the issue has been raised as to whether or not VIScorp can continue as a viable going concern, as the company has completed its sixth year without product revenue. VIScorp can be reached at 312-655-0903, http : www. Vistv.com. Amiga technology. A Draco Amiga-compatible workstation provided the editing facilities, and was used along with an A2000 040 for the creation of original ImageFX scenes. In addition. Professionally produced effects and scenes using
• nageFX and Aladdin are showcased on the videotape, including
tootage from two motion pictures leaturing ImageFX production.
Nova Design can be reached at 804-282-1157. Www.novade- sign com The Vantage Point can be reached at 773-465-5158.
Www.xnet.com -bohus Than raadan ware all »h»I «nh UaMm *0.
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The SX32Pro and SX32Mk2 add... ; 33 0.50MHz‘030 MMU CPU and FPU sockel (33Mhz FPU socKot Chly On the SX32Mk2) . Simm socket for i* to 64MB of 32 bit fast (6070ns) RAM (up to SMB tael (70ne) RAM on the SX32Mk2 . Buttered IDE interface for internal 25* hard drive and second hard drive. SyQuest Jar or even 3 speed CDROM (optional extra on the SX32 Mk2) . Sockets for RGB *doo (23 pin). VGA video (15 pin).
Parallel port (25 pin). Serial port (25 pin). Floppy disk port (23 pin) Jurrper-sefeciable lor PC or Amiga keyboard nput (external adapter on SX32Mk2 ... k die CD32s existing moose. Joystick. Keyboard, audio. RF. Composite video and SVHS ports SX32Mk2 - until Feb 97- £189.95 SX32Pro-33 £299.95 SX32Pro-50 £369.95 Genuine Amiga 89-key compact keyboard 04.95 SX32 floppy, herd drives 20MB-1.1GB, RAM Please ring Amiga User Inti “95* - Definitely Recommended" Amiga Computing "90% - A Dream to Use.” Blue Chip Award "93% - A Job W,U Done" GoU Award Amiga Format AMIGA HEALTH WARNING
- Please read this in your own interest If you have recently
fitted - or intend to fil - an IDE ATAPI CDROM to your A1200
other than an Eyetech CDPIus unit) without a buffered
interface then your Amiga is in risk of serious damage arising
in the future.
The A1200 • unlike A4000’s and PC's - has NO internal IDE buffering. On the A1200 the IDE interface connects directly to the A1200processor chip which itself has insufficient output to drive more than one IDE ATAPI device (and only then on a short data cable) for any sustained time period. To the best of our knowledge the Eyetech CDPIus is the only A1200 ATAPI CDROM supplied with a buffered interface as standard. Wc arc now making this 4-device buffered interface available separately for use with other kits and D-I-Y CDROM installations. At only £39.95 it is a small price to pay to preserve
your Amiga's health.
Superb Amiga Internet packages from Eyetech The following GetConnected packages are now available from Eyetech: Export pack. Throe months unlimited Internet. , Complete Software access with 1 MB of your own Wotld Wide Web AMIGA' mace. 60-rrinute conbnuous-use-restrctod Web. 11-1 ma FTP. UK. Newt end email software. Internet reference book and 24ht technical support from NETCOM. Designed lor existing corrvns users • Just £39 95 Diskette AI200 pack. As Expert pack - phrs
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A1200 InstantDrive Hard Disk Kits Turn your Amiga into e
professional Congratulations. You have made a sound decision,
as you are now the owner of the most amazing music package
ever written for the Amiga. Let Tony Horgan be your guide as
we uncover the many talents of this complete software package.
Teijo Kinnunen's OctaMED SoundStudio is one of a kind - a unique music program that leapfrogs the competition and breaks free of the traditional sonic limits imposed by the Amiga's hardware.
Until SoundStudio, Amiga music software could, at best, push out eight poor-quality channels, or alternatively four channels of rather better quality sound. Now all that has changed. Even on a basic A1200 SoundStudio can offer 14-bit output (as opposed to the official maximum 8-bit bandwidth) in realtime with echo effects and even more channels than ever before.
Amazingly, on just such a basic Amiga, with SoundStudio it's possible to output CD quality stereo 16-bit music consisting of up to 64 channels, direct to hard drivel Hook up a CD-ROM writer (now available for around £300) and you have all you need to master your very own audio Cds.
Warn It's true! Add to that support for a wide range of 16-bit sound cards and at last those old 8-bit limitations are gone forever Of course it's a doddle to integrate MIDI instruments into your SoundStudio proiects too. So the expansion options are limitless.
As you've probably now realised, SoundStudio is the biggest advance in Amiga music software since the first ever tracker was written all those years ago.
Over the next few pages we'll cover some of the major features and go into some detail on what they could me for you.
New order First let's take a look at the heart of SoundStudio's new box of tricks: the mixing section. SoundStudio differs from OctaMED and other trackers in that it has its own form of retargetable audio'.
Instead of using the sound chip Paula to manipulate and play all the sounds, the software does the hard work of combining a the tracks as they play, processing them according to any effects you have specified. It does this extremely quickly resulting in a steady stream of sound data, which in effect is a continuous stereo sample. This sound data can then be passed onto your preferred output «evice which could be the Amiga's sound chip, a 16-bit sound card or even a stor- ge device such as a hard drive or Zip Isk Even if you direct this to the Amiga sound chip, SoundStudio will give you the
option to output at 14-bit or 8-bit.
There are a number of other advan- iges that come from this approach, ¦aditional trackers are limited to process-
- ig samples with the Amiga sound chip.
«4»ch is unable to play samples in reverse
• or example. This is now possible (without
* »st making a reversed copy of the sample! So you can set up
ping-pong loops on
• ny samples. Other effects can be added
• xmg the 'mixing' stage, such as echoes o* variable length and
One major factor in the overall sound
• ¦toy you get from SoundStudio is the
• rung rate. This is the sample rate of the
• nal mixed sound, so higher mixing rates taed to superior
fidelity. There's a side
• ect to this mixing process which can Md a little noise to the
• oogh this can be countered using the rtetoothing’ function
from the mix Mbons. Smoothing takes a lot of proces-
• power and so is not recommended on Mtow Amigas or on projects
that use a lot W channels. However, smoothing should
• ••vs be used if you are outputting to as this will work fine
regardless of [ *J speed.
14-bit Paula BhfeTve got the CD edition of CU Amiga Hfe month you'll find a large selection of Bbfet samples and another substantial section containing 8-bit samples. A smaller collection is also on the cover disks of the floppy disk edition.
Either way, you can mix and match samples from both collections in the same songs' without any trouble. In general it's best to work with 16-bit samples, even if you are going to output at 14-bit or even 8-bit, but so long as the samples you have are good and clear there won't be any problems.
If you run the same module through 8- bit and then 14-bit output modes you'll notice that although the 14-bit output is not as loud, it is a lot cleaner with less distortion and fuzz in the top end. You might also notice that this 14-bit output is sometimes not as good as you would get from normal four-channel mode. This is the trade off you make for the extra tracks and effects that SoundStudio offers. However, this isn't a significant problem with a 'fast' Amiga, such as one powered by a 50MHz 030 CPU.
Quirks are bound to be uncovered whenever a program pushes a machine to such extremes. One of these quirks is the maximum mix rate that's possible when using the Amiga's sound chip for output. Normally you will be limited to a mix rate of 28kHz, but this is dependent on the screen mode you are running. It sounds bizarre, but if you have a monitor capable of displaying non-video modes- (eg. Multiscanj then you can switch to one of these alternative modes and you'll be able to use a higher mix rate. In this case the highest rate will depend on your CPU power.
Direct to disk On slower Amigas. Such as 68000 and 68020 machines, it's not practical to play loads of channels in realtime and expect top sound quality. However, there's a very simple way to use as many channels as you like, and still get excellent sound quality regardless of the speed of your Amiga.
The secret is to use the direct to disk recording features. The basic theory is that you construct a small section (half a block for example! Made up of as many channels as you like, then select Disk 8-bit from the Mixing Settings window, with a mix rate somewhere between 16 and 28kHz. Now when you click the Play button you'll be asked to specify a destination for the output - in other words enter a filename and say where you want the output to be saved (floppy disk for small sections, hard disk for anything up to an entire song, whatever!.
Click Stop when the relevant part has been recorded, otherwise it will loop until you fill your destination device. Now you can clear the current song and re-load the sample you just made, which will now only use a single channel, or two if you output a stereo file. You can then use standard four- channel mode if you prefer the slightly clearer sound quality.
Working this way you can use as many channels as you like on even a basic A500 Plus with no hard drive. So whatever machine you have, SoundStudio is a boon.
Sound cards Why Commodore never upgraded the Amiga's 8-bit sound is a mystery to us all, but there have been a number of 16-bit sound cards released by third parties, many of which are compatible with SoundStudio. You can choose from Toccata. Delfina or Maestro cards to act as a 16-bit output. These are all Zorro cards, and so are only available to users of big- box Amigas. You can select any of these as output options from the main Mixing Options window, selected from the Settings menu. A1200 and A600 users can take advantage of the support for the Aura PCMCIA sampler.
You can't select Aura as an output device from the mixing options, but you can assign individual samples to play through Aura (from the Instrument Type selector). One way to get the most from the Aura features is to record parts of your sing to disk as 16-bit samples and then play these through Aura, re-using the rest of your channels for new samples. Setting up the program for maximum quality Aura output quality can be tricky. You need to try different settings of the Minimum Period slider (accessed from the Aura Sampler option of the Settings menu) to determine the highest output rate
possible on your machine.
Lower period settings equate to higher output rates. You'll know if you set too high a rate because the software will lock up temporarily. Samples can also be assigned to output through a Toccata card, although in this case you can only replay samples at a small range of preset pitches due to limitations of the Toccata hardware.
Virtual mixer Fine tuning of your mix is essential if you want it to sound professional and polished. SoundStudio has a few control windows which when combined add up to a powerful virtual mixing desk. First of all there’s the channel volume control section.
Accessed from the Song menu. this is teaaaw used to set the relative volumes of each channel along with the overall output volume. The master volume should always be set to maximum for optimum sound quality, unless you're doing a manual fade in or fade out of the whole song.
The Mixing Settings window leads off to the other two remaining parts of the virtual mixer. The first of these is the panning controller. This works in a similar way to the volume control, but this time each channel has a horizontal slider to define its position in the stereo image. The Sum of Balances reading at the top gives you a rough guide to how well your overall song is balanced by displaying the average panning value of all the channels. Finally there's the Effects control panel. This deals with the realtime effects processing, currently consisting of two types of echoes (maybe more
effects will be added in the future). The standard echo will add an echo to the whole song. Cross echo adds a stereo ping-pong type of echo effect. You can alter the space between the echoes by altering the Echo Rate value, and the volume of the echoes themselves can be changed from the Echo Depth slider.
These echoes are applied to all tracks.
V' I Free Panning | Sun of Balances: 11 8 ¦ 1 0 9 ¦ 1 -3 A ¦ 1 -2 B ¦ I 15 C 1-1 3 D I 1 -3 E a 1 e F
- -s-1 0 _Up_ Down ?ctaMED soundstudio ui.oo - song: unnamed A
Here roil cm set lour ol Ike mail wiadews Ikal make ap Ae
tinsel miliaq put'. »l Ae lep let! Il At Irecl Pmi*| itctiaa.
Ie which eack tiack cat ke pitta iu an paiiliaa ia Aa lletaa
image, whale Aa Relative Volume! Paael walks ia a similai way U
sal Ike titomei His tllecls casuals Aa apUaaal ecke eHicts
wkick an applied la all tracks.
Written to once only. You can't go back and delete or copy over anything once you've 'burned' a blank CD. These blanks cost anything from E5 to E20 each, depending on how many you buy, the brand, and where you get Them from.
Blank Cds are very temperamental things and have a tendency to 'blow out' during the writing process if they're not happy.
It's vital that a blank is clean and free of dust when it's put into the CD writer. Even if dirt doesn't stop it blowing out during burning, it will deflect the laser as it writes, leading to a bad master that probably won't work, It's never been easier or cheaper to cut your own audio Cds.
SoundStudio cuts through a mass of expensive and long-winded processes allowing you to create stereo 16- brt audio files at 44.1kHz without the need for any external equipment at all. These files can then be used directly to cut audio Cds using a CD-ROM writer and some suitable software. That's got to be the ultimate digital mastering system: no mixers, no digital-analogue-digital conversions, and you end up with a perfect recording that can be replayed on any domestic CD player. And yes, you can do this with any Amiga (expect a 1.3 machine), even if it has no 16-bit sound card.
Don't forget Bearing in mind that blank Cds aren't cheap and their fussy nature, it's important that you have everything set up properly before you start to write one. You can't abort half way through and have another go on the same CD - if you stop a CD writing in mid-flow it will be rendered useless. When running out your hard disk file from SoundStudio, make sure you select the correct file format (check with your CD writing software for formats it can deal with). Also make sure you have the mix rate set to 44.1kHz and that you output a stereo file. If you have the mix rate
incorrectly set. The track will play back at the wrong speed or not at all.
Another point to keep in mind is the volume adjustment setting. This is found in the mix settings section and allows you to alter the scaling' of the channels to get the best output volume level. In other words, it's like an overall volume control. If you set it too high the sound will be distorted where the waveform clips. If it's too low then the sound will be quiet, lacking in definition and more inclined to sampling noise, not using the full range of the 16-bit bandwidth. Always turn smoothing on when running out a module to hard disk.
When it's played back, either through a 16-bit card or from an audio CD, you might notice that it seems to have less treble content than when you played it in realtime without smoothing. This is indeed the case, but the treble that has gone is treble that shouldn't have been there in the first place. Remember this when setting your relative instrument volume levels and editing samples. You may find it best to balance it so that it sounds slightly treble-heavy when played without smoothing. There are a number of CD writer software packages available and in development for the Amiga.
Most are currently undergoing fairly major upgrades at the moment. We'll be taking a close look at some of the best of these very soon.
How it works This is all possible thanks to the mixing' stage in which SoundStudio prepares its final sound data to be sent to a specified destination. As was explained earlier, this is a stream of sound sample data. When this is passed to the Amiga sound chip or a 16-bit card, it's turned into sound that you can hear. When it’s passed to a file on a disk, it's written as one long sound sample file. Music is stored on audio Cds in pretty much the same way, so in effect you dump the music to your hard disk or any other storage device, then copy it to the CD using special CD writing software
(a number of CD writing software packages are available in shareware and commercial form).
It makes no difference whether you have a sound card or not, because the data is sent straight to your specified hard drive destination. The speed of your Amiga is also irrelevant in this case.
Normally a slow Amiga wouldn't be able to output at 44.1kHz as the CPU wouldn't be able to keep up. However, when you're writing a file on disk, SoundStudio has built-in time correction so to account for different CPU data transfer rates. So even though it might take 20 minutes to write a complex module that lasted five minutes when played in real time, the resulting file on the hard drive would play back at exactly the right speed when put onto an audio CD.
CD writers Until very recently, the idea of adding a CD writer to an Amiga would have been reserved for the affluent minority. That's all changed now, as for one reason or another. Over the last year prices of CD writers have been plummeted. It's now possible to pick up an internal CD writer drive for around E300 and you can take your pick from a range of CD writing software too.
CD writers look just like normal CD-ROM drives. They can read CD-ROMs but of course they can also , write them. These drives use a special type of blank CD which can be Master your own Cds r iS®ft | "j I- 1 J | E S YSTEMS New tow naces ’ Ibrowse VI.10 £29.95 Net&Web ...£39.95 Net&Web 2-----------------------£69.95 I Termite £39.95 TermiteTCP £39.95 I ' Cinema4D V3 ..£199.95 r CinemaWORLD £39.95 ] ’CinemaFONT ....£39.95 997 HiSoft Systems. E&OE Studio II Professional £49.95 | r
DiskMAGIC 2 ....£39.95 .
MaxonMACIC ...£29.95 r MediaMAGIC .....£49.95 | r HiSoft C+ + .....£169.95 r HiSoft C++ Lite £79.95 j Devpac 3________________________£49.95 | Highspeed Pascal---------------£79.95 HiSoft BASIC 2_______________£49.95 Gamesmith ...... £79.95 r Twist 3 Database ...£99.95 I ProFlight Simulator...... £19.95 Aura 8 .. £34.95 Aura 16 £99.95 Clarity 16________________________£129.95 ProMidi Interface ..£24.95
Megalosound______________________£34.95 VideoMaster ......£69.95 VideoMaster RGB....._________£109.95 VideoMaster AGA ..£79.95 VideoMaster AGA RGB.....£129.95 ColourMaster ....£69.95 )az Drive ..£449.00 SMD-100 MPEG decoder .. £199.95 Classic Squirrel .£69.95 Surf Squirrel ......£99.95 2x CD-ROM Drive £89.95 4x CD-ROM Drive 1 ....£129.95 12x CD-ROM Drive a .. £229.95 ALL MAJOR CREDIT CARDS ACCEPTED g 100 MEGABYTES OF REMOVEABLE STORAGE ON ONE CARTRIDGE INCLUDES £30 OF EXTRAS HiSoft’s
Amiga Zip Tools software 25-50 way SCSI lead converter One FREE zip cartridge ft-., NO HIDDEN EXTRAS CD-ROM Drive Classic squirrel £(*08* ""ee cd.roms SS?-"" THREE ft 12* CD-ROM Drive Classic squirrel Three CD-roms Surf Squirrel no £j0 1 POSTAGE £2, COURIER £4 (NEXT DAY £6) (OP. JAI, SMD-100 « CD-ROM DRIVtS Dr COURIER OMU) HiSoft Systems The Old School Greenlield Bedford MK45 5DE Phone 01525 718181 Fas 01525 713716 Email email@example.com ...L .. CALL OSOO 223 GGO FREE There's no reason why your music set-up should start and end with your Amiga. Contrary to popular
belief. Soundstudio is ideal for anyone who wants to run a MIDI system from their Amiga. MIDI instruments and Amiga samples can be seem- lessly integrated in the same projects.
In fact, if you really want to get the most from your Amiga, a combination of samples and MIDI instruments is definitely the way to go.
MIDI sequencing To demonstrate this, the first audio track on this month's CD edition (actually track 2. Track 1 is CD-ROM data) was created with SoundStudio and a modest MIDI system. It can be played on any hi-fi CD player or CD-ROM drive.
CD audio track Track 2, the first audio track on this month's CD-ROM edition, is called 'Giraffe' and was created by myself using a combination of MIDI instruments and 8-bit Amiga samples, all sequenced and recorded live in a single pass from SoundStudio.
Once you start adding extra kit to your core Amiga system you won't be able to stop. Here's a quick list of some of the main items you could consider, and what they'll do for you.
MIXER. This is essential to combine all your sound sources into a single stereo signal. You can now choose from a wide range of quality small mixers priced between £150 and £200.
MASTER RECORDER. There are a number of options here. The most popular is DAT (starts at around £400), DCC is good for those on a very tight budget (£249).
Sound module. Modern multi-timbrel sound modules come packed with all kinds of sounds and usually have their own effects processors built-in. Prices start around £200.
DRUM MACHINE. Not as popular as they used to be since the rise of the sampler and sound modules with built-in drum kits, but a good one will serve you well.
Cheaper models available for around £150.
EFFECTS PROCESSOR. Add reverb, echo, distortion, flange and other special effects to your sounds to give them more character and general sheen. Around £200 will get you a good starter model.
CONTROLLER KEYBOARD. Not normally a priority purchase for a small system, but most set-ups will eventually include one of these. Makes no sound but controls other sound modules that have no keyboard. Expect to pay around £200 upwards.
The entire set-up used to make it consisted of the following: an Amiga, Omega Projects Sound Enhancer, MIDI interface.
Novation BassStation analogue synth.
Cheetah MS6 analogue synth module, Yamaha FX 500 stereo effects processor, Fostex X-26 cassette multitrack mixer.
The kit list All the Amiga samples were passed through the Sound Enhancer, a small unit that boosts bass and treble frequencies.
Amiga samples were used for the zappy techno sounds at the very start, the percussion, stabs and stop effects, and the repeating siren type loop.
The BassStation supplied the bassline while the Cheetah MS6 was used for the synth string chord (you want a whole chord sequence? Maybe next time ...) These were combined with the six-input mixer section of the Fostex X-26 cassette multitracker (no multi-tracking or recording was done with the X-26 cassette deck). Via the single stereo effects loop of the X-26 mixer, the BassStation, MS6 and two channels of Amiga samples were all processed in varying amounts with the Yamaha FX 500 unit. The channels of Amiga samples containing the bass drum and a few other bits and pieces were left 'dry'
with no effects added. Of course SoundStudio is quite capable of driving much bigger studio set-ups than this.
The main output from the mixer was recorded onto Digital Compact Cassette on a DCC 730. This was then transferred Expand and deliver to hard disk via a Toccata 16-bit sampler card and then written to the master CD.
Production notes Due to demands of having to put a magazine together this month as well as messing around in the studio (and other lame excuses), it was written and then slightly remixed in a total of around four to five hours. Not surprisingly there are a few production glitches, so let's take a look at them and see how they occurred.
Getting the relative levels of each sound sent to the effect processor was tricky, especially as the sound returned from the effects box was very strong in a narrow band of high frequencies. This is good for 'crisping up' the sound, but too much leads to a hard tinny overtone. During the dropout section in the middle, the intensity is raised by sending more of the siren-type loop to the effects box. During the live mix I accidentally started twiddling the wrong knob (the Cheetah MS6 channel) which went uncorrected. The result of this is the single note from the MS6 coming through at too high
a volume all of a sudden once the track builds up again, which was then rather hastily turned back down again as the mistake became apparent.
Overall equalisation levels seem to be about right according to a couple tests on different systems. The mix is not helped by the reverb and distortion on the bassline.
Although it makes it more moody than just the 'dry' sound from the synth, it also has the effect of making it less clear and defined in its role as a bassline. A general rule of thumb with basslines is not to put them through heavy reverb effects, but then again if it sounds right, go with it. All the sound sources were mono, so the stereo echo distortion effect is useful for adding some space to the overall sound. It goes on quite a bit too - eight minutes is a bit drawn out for home listening but it’s designed to be a trancey club track, hence the length and the breakdown to just the beats
at the end. So now it's your turn. ¦ LOW COST DELIVERY
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Proble At CU Amiga Magazine we get more enquiries on printers than any other subject. Which should I buy? Why doesn’t it work? Can I get a driver for this?
Printer guru Larry Hickmott is here with all the facts.
If I had to name one thing people do with computers that is sure to give them grey hairs, it would be printing.
I know from experience, because I've now got as many grey hairs as a certain well known ex football manager by the name of Kevin Keeganl This aging process can be avoided by putting in a little homework, such as reading CU Amiga Magazine! I think we all know that a printer is one of the first 'extras' that computer users buy for their machine, but do you really know much about what makes it all tick?
Possibly not, because in this era of plug and play, what most people want is to take the printer home, plug it in and then start printing. Not only that, from the letters I get. It seems most people expect perfect results from the time they hit the print button. Unfortunately, printer technology doesn't work like that on the Amiga - yet.
When it comes to using a printer on your Amiga, you need to understand not only how your Amiga works with a printer, but also how the printer itself operates. Only today, yet another letter popped through my letter box from an Amiga user telling me in the best soap opera tradition, how pages don't print in the right place on the paper and how they can't get their printer to fill the paper.
Such questions shouldn't need to be asked once you've read this article to understand more about your machine.
For him. And all you other printer users out there, over the next few pages. I'll tell you what you need to know to solve DTR then you'll probably have a very good reason for splashing out on one.
Other types As well as the three main types of printers listed above, there are others which are useful for specialist types of work. The main ones that spring to mind are the thermal wax and solid ink type printers, like the Star SJ-144 and Citizen PRINTiva 600C. These are not printers that should be chosen for day to day work like printing letters, due to their higher running costs.
These are more suited for doing T- Shirts and printing on objects that other types of printers won’t touch. The PRINTiva 600C. For example, is very useful when printing on surfaces a wet ink printer won't, like glossy card and some art papers. The PRINTiva can also print some fundamental problems and lots more besides, but first, a look at the different categories of printers that are available.
Just your type Like people, not all printers are made the same. You have different categories of printers as well as different types within each category.
Take ink-jets. Not all ink-jets are the same because you have ones that print in colour and monochrome, others that only print in monochrome, high resolution models, A4 and A3 formats and the list goes on. No wonder people start pulling their hair only the grey ones of course) out at the wide array of choices there are these days.
Dot matrix Dot-matrix printers also known as impact printers and pin printers. This antiquated technology has limited uses these days because although dot matrix printers are cheap, so are ink-jets and the price advantage the dot matrix printer once had over an ink-jet has almost disappeared. Like typewriters, pin printers rely on ribbons to make the impression on the page but colour ribbons quickly become dirty which means the images they produce are also dirty. This isn't so much of a problem with black and white ones.
Buy one of these printers if you have a specific need for it like producing tractor fed stationery (like labels) or multi-part stationery (like invoicing) or. Like me.
You're really strapped for cash (cut the sob stories - Ed).
Ink-jet If however, you want a printer for day-to- day use. Then the ink-jet printer is the ideal buy. Whether it's producing colour coded invoices that bring a smile to an accountant's face or CD covers that look like they’ve been done on a printing press, the ink-jet is certainly a versatile machine. And with new models capable of 1440 dpi just launched by Epson, new strides are being made to create the perfect printer.
Laser printers In recent years though, the price of a top quality laser has slowly crept downwards, affecting ink-jet sales in the process.
These days, lasers are affordable by most computer owners, not just 'well to do' Amiga people.
The only drawback in buying a laser is that the output is monochrome, but if it's lots of copies you want, then a LaserJet is a must.
Applications for a laser are more limited than those for ink-jets but if you're into e do live iting.
;e as a jer ging a lit- miga print- iput- 0 akes )f nt is nd m the xpect t er the on 1 not If from Vt and A Professional PagekUy*.
Set an offset both vertical If aid horizontally sa yau can after where the image on ynor page prims an the papec which he those haring proh- lews getting elements to prim m the right place, is a teal hones.
“ When it comes to using a printer on your Amiga, you need to understand not only how your Amiga works with a printer, but also how the printer itself operates. ” 4 Imho Prim's Prim Manager has been superseded h the Graphics Publisher in larbePrint 5 which will allow aaltiple images an aae sheet Commend no gage 30 Buying factors So far. We've only touched on the categories of printers there are. Within each category, are other sub divisions which can make life just as difficult when it comes to choosing a printer to sit alongside your Amiga. Take Epson for example.
They have just released a load of new Colour Stylus printers that are very good indeed and a significant improvement over previous models.
The problem faced by you. The printer buyer, when new models like these are using metallic colours, something you can’t do with your garden variety ink-jet.
Another type of printer that gets a mention from time to time is the dye sublimation printer, great for producing photographic work but little else. If I was to pick one area where the dye sub printer does have a place for Amiga owners, it's in photography, especially for the serious amateur or professional who wants to take advantage of digital processing and produce results close to that achieved on photographic paper.
JSZ Borders or Print Area.
£L In * kiiaoni* •4 ¦ ¦ ¦ .vVw .« ? Free tine to line, yoe inly Character Set Celeer Styles eed this etditt Advanced Settings... Save To Printer |_Cancel_| launched, is that many suppliers, especially Amiga ones, still have old stock. So do you go for the new model or stick with a tried and trusted one?
The deciding factor will be heavily influenced by available printer drivers. For example, I've already mentioned this super new printer from Epson that can output at 1440dpi. Now, at the moment, no printer driver on the Amiga supports this resolution, but will do I expect in the near future.
Compatibility The big question though is whether these new Colour Stylus models will work with existing drivers in packages like TurboPrint and Studio II. In the past. I have found many new models have worked with slightly older drivers, an example being the Stylus 500 worked with the Stylus II driver and Hewlett-Packard's 870 worked with an 850 driver and so on. This is because the printer’s command set (PCL, EscP2 and so on) is very much the same.
That doesn't mean the Epson printers will work with existing software though because the significant point about the Epson printers is the increase in resolution which won't be supported for a while. A case of watch this space.
So when given the choice between new and old. Use some common sense and if in doubt, go with models you know will work with your Amiga. I'm sure your favourite Amiga magazine will cover these new printers as they come out, letting you know if they work with current software and so on.
In the meantime, here are some Courier Prestige Script Ronan T Stylus Color Vctll PC 868 CoMplete Calibration 8: fcHfln Black Color 1: Align Bi-Direction Eerforw Printer Action | worthwhile points to make a note of.
• High resolution output (720dpi) takes a long time to print
because there can be many megabytes of data to send to the
printer. Sometimes this process can take many hours when
printing landscape pages.
• Printers like the Canon BJC-620 are more economical when it
comes to replacing colour inks that have run out because you
only replace the colour used. Most others printers have
tricolour chambers and if one colour runs out. All three have
to be replaced.
• The 800 series printers from Hewlett- Packard are very good for
600 dpi monochrome output but I found fine detailed colour
images not as good as those from the 720 dpi printers (Stylus
500 and BJC-620). If choosing a HP model, the current one is
the 870CXi (not the 820 Windows printer).
• A four colour printer which uses a separate black cartridge and
a three colour cartridge, produces better output than a three
colour one (no black cartridge for colour output).
• All new printers require a separate printing enhancement
package. Owners of Canon printers can get such a package for
free from Canon while Epson and Hewlett- Packard customers will
need to pay £49.95 for theirs. Do not bother using standard
Workbench drivers, because I haven't seen anything yet that
matches the commercial packages for quality and reliability.
Skimping on proper software just means you are devaluing your printer and not encouraging developers to create new drivers and so on for Amiga owners. In the end, we all lose by not supporting those supporting us.
• Finally, buy an obscure brand printer to save money and you
could end up with a white elephant. Play safe and buy a sup
ported brand name.
Driving the daisy There are two parts to getting your printer to work with your Amiga. The first is to get an appropriate cable. For ninety nine percent of people, that means a Centronics parallel cable.
These are the same as you would get for connecting most Pcs to a printer and as such, are readily available in PC stores right round the world.
The second thing required is more complex. It's called a printer driver and what it does is convert the information being output by your Amiga applications into a language understood by your printer. As you can imagine, each printer is going to have a different set of commands it uses to convert the information from a printer into the image on the paper. This is why you need different printer drivers and ones that are up to date, because although an old LaserJet driver may drive a new LaserJet to some extent (because they are both PCL based), it's highly likely the output will be a lot
worse than what the printer would produce if used with a decent set of printer drivers. What's the point in spending hundreds of pounds for duff output?
Which leads me to two packages that are a must for every Amiga owner. One is called Studio II Professional (HiSoft 0500 223 660) and the other TurboPrint 5 (Wizard Developments 01322 527 800). These packages do two things. One is they provide the necessary printer driver so that your printer can understand the stuff being output by your Amiga and secondly, they have enhanced preferences programs which are vital to get the best output these modern printers can produce.
This is not a hard and fast rule and varies from printer to printer, but if I was buying a Hewlett-Packard laser (or compatible), I would opt for Studio II Professional, whereas if I was getting a colour ink-jet, like an Epson Stylus, I would go for TurboPrint.
There are other points though to take into account. I'm told the Print Manager for TurboPrint 5 (now called the Graphics Publisher) enables you to print more than one image on the page. Studio II Professional meanwhile has direct support for programs like PageStream 3 and ImageFX 2.6, enabling you to improve the output you're likely to get from these applications. My advice is to talk to those selling the program and find out which pack has the features you need.
Neither package is ahead of the game in terms of providing printer drivers for new printers like the Stylus 600 and 800, but you can bet, they will have drivers for these new models soon after the printers' release.
Larry's top 10 printers for the Amiga y ir rhe . For get er n PC iore jr for- ga ir- have is to inter is ivers ause lay ent
I) , e a ent unds is and jse ey er so he and fer- get iters and
if I er tudio son take lied DU tO while ke ut jlica- e vhich ?
The Canon 13 capable let that is super value.
I it comes to lasers, they don’t come |**Hich better than this. Priced at around
0. This PostScript version of the 6 » has many great features.
For non- cript output, you'll need Studio II issional or
4 Hewlett-Packard 870CXi |Arugged and very fast printer that costs 00 more than the Colour Stylus but ores well because the 600 dpi mono- rome output is very good indeed, and 1 quality of colour images is certainly
* The Epson Stylas 500 is probably the best w far Amiga owners in
terms ol value and print quality.
2. Canon BJC-620 | For heavy duty colour printing at high
olution, the BJC-620 is very desirable.
I has the advantage of letting you ace a single colour when it runs out i well as having a free print enhance- nt package called CanonStudio.
1. Epson Colour Stylus 500 Although now superseded by the fab but
untested on the Amiga. Stylus 800, the Stylus 500 produces
super quality in colour and black and white and is Hp great
value. Requires third party drivers like TurboPrint.
5. LaserJet 5M Plus This deserves a mention because of its
incredibly reliable engine, which keeps churning out prints
day after day. A little bit on the pricey side for most Amiga
owners, but if you do a lot of DTR this is the printer.
6. Hewlett-Packard LaserJet 5L Fancy a laser for less than £350?
Then the LaserJet 5L is worth a long hard look.
It may be ugly and can’t be upgraded to PostScript, but the 5L is an ideal entry level machine into the world of lasers.
S 7. Epson Stylus 200 I've seen this for just £117.
Which makes it exceptional value for a monochrome printer and because you can upgrade it with the addition of an upgrade kit, if you're looking for an entry level printer, this may well be it.
Don't forget you need a printer driver enhancement package which adds £50 to the price.
This gets a special mention because it's almost in a category of its own and so comes top of the class. The PRINTiva is a solid ink printer for doing T-Shirts, metallic colours and so on. A little expensive to run but because it can print on things normal ink-jets can’t, it deserves a mention here.
9. Canon E Very popular with Amiga owners, is the 4000 series of
printers from Canon.
The 4200 is the latest and with a price less than £250, it's good value, even if it isn’t as good as the mighty 600 series Canons.
Gives you the ability to print A3 without you having to mortgage your house. Use it with CanonStudio or if you already have it. Studio II Professional.
R drills y will h a little pricey compared to the Epson Stylus, the Canon ¦ sdfl a very worthwhile purchase with 721 dpi output a that can be individually replaced. H also ieels more robust a controls on the printer instead of software only.
Continued on page 32 ¦ Q How can I lessen the time it takes for my Amiga to finish printing a page?
¦ A Buy an accelerator. In recent tests with an 060 board, I found a page with pictures on it that took six minutes from Final Writer on a 68020 Amiga, took only 1 and a half minutes using the '060 board.
Printer buffers and a faster printer helps, but the accelerator in your Amiga is what really what counts.
A spot of trouble shooting for your printer HQ My page from the ink-jet has white lines across it.
HA Use the printer's clean facility. The nozzles in a print head become clogged for one reason or another, preventing ink from getting to the paper. It could also be a sign your ink is about to run out. Try the clean function first though sometimes the print head just needs a clean!
H Q How can I avoid dark lines across the page?
H A These are generally (not always!
Caused by overlapping strips. When your application prints a page, it does so in strips, the less memory you have, the thinner these strips. I have found testing different printers, that the occurrence of these overlapping strips usually occurs in cheaper models. It can also vary depending on what printer driver you use and application. So if this is something you have problems with, it maybe worth fiddling with the settings in your print enhancement package or changing printer driver packages should you be able to afford to do so, or lastly, at some stage get a better printer.
HQ My page doesn't print in the right place on the paper.
0 A This is definitely a preferences problem. What you need to do is establish your printer's hardware margins, enter these into the application you are using (this varies from application to application) and then it should print in the right place.
Space prevents me from going into great detail on this but having your page set up correctly with your printer preferences helps enormously. This is why I recommend a package like Studio.
But even with that, I found different settings (such as Page Format) were required for different types of printers, never mind different size papers.
Experiment using black and white boxes on your page because printing in black and white is fastest. Do your experimenting at the resolution you normally output at. When you have a document that is set up correctly, use it as a template for other documents and make sure you keep a note of all your preferences.
HQ I want to print on card but the manual says I can't.
HA The manual says that because it is not recommended because if you do and you damage the print head, then you may invalidate your warranty. However, if you know that you are going to be doing this type of work before you buy a printer, then look for a heavy duty printer that has a near straight paper palh A number of lasers have these, as do some ink-jets like the 600 series Canons (not straight, but fairly close).
The best place to go for information on this subject is the manufacturers' help line.
Don’t bother mentioning it's for an Amiga because you'll only confuse them but ask which printers do have settings for card or thicker papers. It's also worth finding what damage can occur if used with a particular model so you can better assess the risk.
Q I bought a DeskJet 850 and it mentions in the manual about aligning the print heads. How can I do this?
H A TurboPrint has a utility for this. It is a simple enough process but you will need the proper software to do it. Studio II has something similar for the Stylus.
Q I am looking at getting a Hewlett- Packard 870CXi DeskJet. Is there an Amiga printer driver for it?
H A Both TurboPrint 4.1 and Studio II drive this using the DJ-850 driver. I am lead to believe TurboPrint 5 has a driver for this model as well.
Q I am looking at buying a laser printer. Should get a PostScript one?
LB A If you can afford it. Certainly. I wouldn't buy a laser that did not have PostScript because there are many instances where PostScript output is preferable to that from printer preferences.
It is. In most cases, quicker too.
HQ Why when I want to print only text, does it take so long to print?
H A Providing you are printing black text, make sure you have selected black and white in the printer set up function for your application. Printing anything including just text, takes time because an image of the page is created in memory at the resolution you have chosen and then dumped to the printer in strips.
The other alternative is to use a text based word processor like Protext where the text is sent to the printer, not an image of the page as mentioned above. Your main obstacle with Protext is finding a copy as I don't know if anyone is still supporting the Amiga version.
Q Are printers for Macintoshes compatible with Amigas?
H A In general, no. It is possible to get some to work with an Amiga but you would be best advised if you have to ask this question, to stick to ‘PC’ type printers which work fine on Amigas. There are exceptions of course, like GDI printers which need a PC to control them. See the top 10 (page 31) for a list of decent printers to choose from.
HQ The latest DeskJets have a photographic mode. Will that mean I can print photographs?
H A All ink-jets let you print photographic material. This new photographic six colour print mode where you replace the black cartridge with another colour one, didn’t seem to make a lot of difference when used on my Amiga. We may test this in the future with TurboPrint 5.
Q Can you tell me how to get rid of the 'blockiness' that I get when I print my pictures?
¦ A Pixelisation or blockiness as you call it, is caused by making a bitmap image to big. To get decent colour images, make sure that you don't enlarge the image when putting it on the page. Lets say you have an image that is 640 pixels wide which on a normal monitor is around 9 inches. When you print it, make it around 5 inches wide on the paper. This is called scaling and what that achieves is that it increases the effective resolution of the image. If though you were having that image printed on a high resolution device for magazine production say, then it maybe advisable to reduce it even
further to say 3 inches wide to increase the resolution even more.
Something else you can do is make sure that when you create such images, you have anti-aliasing on. This wifi help improve the quality but above all. Be very careful when scaling bitmap images.
Q How can I use the scalable fonts in my printer for multiple fonts on the one page?
H A Unless you have a text based word processor like Protext that has printer drivers that let your select the individual scalable typefaces in your printer, you can’t.
Some other applications like Wordworth, also have support for this, but Wordworth's support does not seem as comprehensive as Protext's. Printing enhancement packages give you some support for using the fonts in a printer but at the end of the day. If you want to use multiple scalable fonts on a page, you'll need either a package like Protext that can access these fonts or do what most people do, and use the scalable fonts that come with your Amiga or application.
What is generally misunderstood, is that when you use the scalable fonts on a page like PageStream. Wordworth and Final Writer, these fonts are on the Amiga, not in the printer, and the image of the page is generated within the Amigas memory and output as a graphic to the printer. Programs that use the printer's internal fonts, are working in text mode with no graphics.
I could go on for forever about my favourite subject but I've got to call a halt somewhere. We should have some printer reviews soon, so until then ... ¦ MONEY BACK GUARANTEE: TtyCcr®:i8ato.tns* HycuarerctorxMnety saksted iiS retur yea have ret isefl **Tn » oais arc «e vl serq wu Dacx a fitl letuid of a "SPECIAL OFFERS £28.99 A500 600 1200 PSU £28.99 A1200 Keyboard £19.90 A600 Keyboard M Board v6 AMIGA REPAIRS FIXED PRICE ONLY £38.99 Ind.
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Recent scientific research has offered evidence that pheromones can attract members of the opposite sex to the wearer. Articleshave appeared about such research in the international press and have been featured on BBC TV's Tomorrows World.
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Previews 36 Virtual Karting Deluxe 36 Max Rally 37 Ffigy Reviews 38 Burnout 42 JETPilot 43 XP8 44 Budget Games Tips & Guides 46 Vampyra 49 Snip Tips PREVIEWS Max Rally ¦ Due for release: TBA ¦ Publisher: Fortress ¦ © 0181 988 8888 ©or such a simple and technically basic theme, the top-down racing game has proven a surprisingly popular and managed to hold its own even in these days of texture-mapped 3D super consoles. While Skidmarks and Xtreme Racing marked a move away from the genre. Max Rally is set to bring it right back up to date.
Fortress is the development team behind Max Rally. This is their first commercial game which they plan to publish themselves and sell through mail-order. So why write another top-down racer when the likes of Overdrive and Roadkill seems to have it covered?
Basically because Fortress wanted to advance the formula further still. To this end. Max Rally takes place over 30 tracks and across four terrains. Fortress promise features such as four-player link-up (definitely a good thing) which will have its own track called The Outer Limits' (see screenshots here). You will also get to choose from six different characters and have the ability to alter your vehicle's direction in mid-flight after jumping across a ramp. Usual options such as racing against the clock and computer cars in various championships are also planned.
Max Rally will run on all Amigas with 1.5Mb and should retail at £14.99. It is not far from being finished so we hope to have a review very soon. ¦ Mark Forbes Virtual Karting Deluxe DFR: TBA ¦ Publisher: OTM ¦ ® 01827 312 302 ©ollowing on from Virtual Karting, OTM's next racing release from the same Italian author Fabio Bizzetti is Virtual Karting Deluxe. Promising to be more playable than its predecessor (not a tall order) the final release will contain another six tracks which should be wider and longer than the original and have lots of twists and turns.
The original was a first in terms of the fast 3D graphics, but the handling of the kart and the narrow tracks made it virtually unplayable. The new version hopes to change all that.
Judging from the demo. I'm happy to report that Virtual Karting Deluxe's control method of the kart has been tremendously improved.
Apart from that, much of the original game seems to be there. You can select to play the game in a variety of view points, while at the same time depending on the power of your Amiga, you can select the usual 2x2 or better still. 2x1 graphics resolution which is only available in 3D mode, but provides the player with some tasty visual treats.
Deluxe isn’t intended as a direct sequel, more like an enhanced version to keep you interested until Virtual Karting 2 comes out. In the meantime.
You'll have to wait, as the game's nearly finished. We will definitely review Virtual Karting Deluxe as soon as possible. ¦ Mark Forbes PREVIEWS 25 Both Street, Ilkeston, Derbyshire DE7 8AH Fax: (0115) 9444501 T5" Ffigy ¦Computers ¦ ¦ Tel: (01 15) 9444500 Due for release: March I 01526 834020 Publisher: Effigy Software STORAGE Oou may remember in an interview with CU Amiga Magazine (December 96 issuel, Effigy Software described their | vision of the way forward for the Amiga games. Faced with a declining market they decided that dual format Cds offered a good solution. Pinball Prelude
was their first foray into that market and Ffigy was planned as the next.
That was a couple of months ago and work has been continu- mg on the puzzle adventure game that they describe as a "3D slapstick extravaganza". Effigy have been busy concentrating on creating the graphics, using UghtWave for some ot the main character’s movements.
So where does the slaps tick bit come in?
FFURIOUS who when the game is finished will be able to interact with his 3D environment and go through the puzzle adventure game spreading happiness and general kudos all around him.
These rendered screens look great but we'll have to wait to see how the actual game turns out. It is a long way off being finished still but rest assured we'll be there first when it is. ¦ CALL (0115) 9444500 OR (0115) 9444501 TO PLACE YOUR ORDER APOLLO ACCELERATORS APOLLO 1240 1260 The new Apollo 1240 features a fan cooled super-fast 68040 running at 25MHz, In-built FPU, Battery-backed clock and 1 x 72 pin SIMM 1240 25 0MB £199.99 1260 50 0MB £479.99 1240 25 4MB £219.99 1260 50 4MB £499.99 1240 25 8MB £234.99 1260 50 8MB £515.99 1240 25 16MB £274.99 1260 50 16MB £554.99 1240 25 32MB £329.99
1260 50 32MB £609.99 APOLLO 4040 ne.v ajxio ascco xcxeierakx Mstn fxt CPU 9CX Ol It'S A4CCOIA3XGT).
Fuly utxrabeab*e to the Motorola 60)60 CFO ical to- prices & avatetolfyl Canes in 33. 40 & 5CMHZ versions. A x 72 Oh sockets 12 x 72 ixi SIXfV lor A3COO DesWcp) 5 SCSI-2 contrder.
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28,800 FAX MODEM £99 99 33,600 V34 FAX MODEM £119.99 CABLES & SOFTWARE HOW TO O FIDE Ft BY POST: Please make cheques and Postal Orders payable to “Visage Computers" Please allow 5 Working days for cheques to clear WE ACCEPT ALL MAJOR CREDIT CARDS INCLUDING SWITCH & VISA DELTA BY PHONE: Credit Debit card orders taken from 9.30am - 5.30pm Monday to Saturday DELIVERY CHARGES NEXT DAY - £6.95 On the ruins ot post- apocalypse society, inevitably the first instinct of any survivors would be to strap spikes onto their cars and crash into each other at high velocities.
Things like rebuilding society, growing food and so on might be more sensible but people have seen too many Sci-Fi movies to escape this fate. So set in 2045, Burnout puts you at the wheels of one of these cars as you bid for fame and fortune in the sporting arenas.
Burnout ¦ Price: £19.99 ¦ Publisher: Vulcan © 01705 670269 ¦ http: www.vulcan.co.uk Fans of the film Crash might enjoy this because that's all the cars do in this game. Not a race in sight.
Burnout has been generating quite a lot of interest First of all it is Vulcan Software's first departure away from catering for all Amigas. Instead of running on all Amigas with 1Mb as usual Burnout is AGA only. Another reason behind the interest is: not only does it have, to quote the advertising, "100% fully rendered in game graphics... six channels of High Definition sound effects... Hires Laced 256 cols @ 25fps ... Newtonian Mechanics... Complex Artificial Intelligence..." etc.. it also sounds like Wipeout, the futuristic racer which is making waves on ahem... other platforms. 8ut a
racing game it isn't.
Crash Burnout is a demolition derby. You choose your car from a choice of four, and enter the arena (also a choice of four, but A He usual suspects are liued up lot reel peiosal A Here's reel eptioo scieeo looktsg el leeelr eel He re pet leoi lekelr lookup rokotic Ills kers steespkeoc toeienout ei bead to bead? Lets tee.
There will be hundreds of home grown arenas in no time) to battle it out with your opponents, which you do by ramming into them until they explode, knocking them off a platform so that they plummet to a distant fate.
The winner gets the big cash prize, the runners up. Miraculously reborn to fight again, get smaller prizes. This can be spent enhancing your car, and therefore your chances in the next battle.
You can spend your ill-gotten gains on improving your engine, buying a reverse gear fvery useful when you find yourself on the edge of a precipice), fitting your car with spikes etc. There are also cheaper one-off weapons, such as the stinger, which gives an extra meaty slap to an opponent, or grey-out, which makes the action disappear into a dense fog while you escape, or more likely blunder off a ledge in the confusion.
Also adding to the general confusion there are several bonus games that crop up throughout the game but they don't have nay indication of what you are supposed to be doing in them. Your car either shoots forward or stalls. Very strange, The game comes on seven disks, which may be less than a large graphic adventure, but feels a lot longer once you have had to install the thing. Installation is via Workbench only, each disk having to be opened and the StviXWW T* • «* M few pixels up and down, and even then they have a tendency to strand you off-screen. The vehicle sprites are all nicely
designed fully rendered 30 objects but they lack animation and don't show the effects of damage, indeed the first thing that really tells you your car is damaged is when it vanishes with a pop. No debris or anything like that. As for Newtonian mechanics. I seem to remember notions of equal and opposite reactions - these collisions betray clear evidence of released elastic potential energy which must mean that.... hmm, the cars are made of rubber!
Individual files dragged from their floppies into the appropriate folders. Alter all that, the tiles have to be unpacked by double clicking on each one. Even if Vulcan hate writing proper installers, a custom AmigaDOS routine could do everything for you about ten times easier and ten times faster.
It would have taken little longer to write as it will take every buyer to install the thing. This is very poor.
Piece of art Once it is up and running, everything begins to look rosy. The intro graphics are excellent, and the options screens all bode well for the game, ottering up to four players via keyboard, joysticks and joystick adapters, Aura Interactor output and cars with wide ranging statistics. Then the game starts and it all goes wrong again. Yes the screens do look gorgeous but they only move a Shareware There is a lot about Burnout that makes you think Public Domain. Damn fine PD admittedly, but the gameplay just never seems to go anywhere, and amusing as the idea may be.
It just doesn't last. There is no real progression in the game, no increase in the difficulty, and very little sense of long term achievement. Even multiplayer action didn't seem fun. And looking at those graphics won't keep you happy for ever.
I hate to sound discouraging, after all releases like this for higher spec, machines are the only way the Amiga games scene has a snowball’s chance, but that's the way it goes. Pretty AGA graphics just aren't enough. ¦ Andrew Korn giaphics .90% A120D sound .....70% lastability ......27% playability .....50% I workbench versioi... I number ol disks...... ¦ RAM . | ¦ bird disk only BURNOUT liMMlH VULCAN SOFTWARE LIMITED IS PROUD TO PRESENT fa 5 Individual Worlds Eac Simplistic lc« i»n Based
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1 f 9.99 SOUjJ7£:7=;L-ilrJ 2 Miili MATCH ANY ADVERT IN THIS MAGAZINE JETPil ¦ Price: £16.99 ¦ Publisher: Vulcan Software @ 01705 67C v Yikesl This ain't no game! There are far too many keys and not enough aliens.
Ohey're calling it 'The Pinnacle of Realistic Flight Simulation'.
'They' in this case are Vulcan Software, the game's publisher, so perhaps that's not so surprising. JETPilot is the first Amiga flight sim to have appeared for some years now. Many would say Amiga flight sims peaked with F-29 Retaliator, or the Microprose offerings for those who like a bit more depth Alas the near mythical TFX has still not appeared and so it seems a logical step that one of the Amiga's most prolific game publishers should rectify the situation. But can it really live up to that bold opening claim?
Need for speed JETPilot comes with a range of options designed to get it running at a reasonable speed on any Amiga from a basic A500 to a fast 030-based Amiga or better. Even so. 'fast' is not a word that springs to mind however you have the game setup. The game itself is set in the present day and includes aircraft such as the Lightning FI, 3 and 6, MiGs and even the incredible Lockheed F-
104. These are controlled via either an analogue!
Joystick or a combination of mouse and keyboard The controls are initially hard to get the hang of and committing the various keystrokes and functions to memory also takes a bit of time.
However, the good news is that after only a short while you should be going up-diddly-up-up and down-diddly-own-down without too many problems.
If it's pretty graphics and loads of fancy scenery you're after, you're likely to be disappointed However, if you want a flight sim you can sit in front of with a pot of tea and a tinker with fine tunings and options for hours on end. It's a different story. While the 3D engine leaves a lot to be desired, a lot of work has obviously gone into making the various statistics as realistic as possible Ibut then I'm not an RAF fighter pilot, so frankly I'm just taking their word for it that all the details are right - do you know the acceleration rate of any of these planes?).
KSensibly, the ¦Vulcans have lincluded the option fto practice all the elements of the f game, from simple tasks such as landings, takeoffs and navigational training, to more involved tasks such as ILS and auto approach, radar practice, missile firing, air-to-air-gunnery, and thrilling abbreviated spills such as DACT, GCI VIS and CGA practice. Before you can get down to the game for real you have to first prove yourself by completing 21 exercises (again, just to prove that you do know how to land, etc.) and then it's combat time ... Sadstick You're never up against overwhelming odds,
instead choosing from a number of combat options where you can face up to two opponents alone before wingmen become obligatory. Of course, if you're a social creature, you'll want to go up against twelve bogies with six CPU chums - if only to utilise the remarkable Took over your shoulder at your team mates' button.
JETPilot isn't about to win any awards for the most stylish game ever but it should satisfy flight fanatics not so concerned about heart-stopping ariel acrobatics and gung-ho blasting action. You have control over just about every option you could think of. So alter the atmospheric settings from the time of year, time of day, weather conditions or starting location, or simply muck about with the various camera views; watching from above, below, inside, or even from nearby airfields (and in case you're wondering. You're the little black spotl) Happystick You've got radio communications
(the comical old Amiga voice synth) 27 airfields around Europe to visit, tons of HUD and navigational aids and maps, and the possibility of future data disk expansions.
Compared to the classics mentioned earlier, JETPilot doesn't measure up too well. If you want a new flight sim then by all means take a look, but you may well find deeper, more exciting alternatives in the bargain bins and budget sections (see page 44).B Matt Broughton ¦ Price: £14.99 ¦ Publisher: Effigy Software © 01526 834020 cro- asting ol ption ter , from ay.
Ing lOUt iws; n. ' air- onder- pot!)
Oou may remember XP8 in its AGA form: a fast scrolling smooth shoot 'em up in the style of ¦artshee with a bit of Stardust Bnown in. While it didn't score up the same dizzy heights as the aforementioned games it still received a healthy 72% rating. A £19.99 price tag and too much sameability in the gameplay bringing its score down slightly.
This all-Amigas version is much the same as the AGA one suffering only a slight loss in the graphics. However, it stills scrolls very smoothly so I had no problem controlling the ship using either a joystick pad or keyboard.
The aim is simple, you've got a set number of mines to destroy for each mission. However, you've got ' to avoid or blast away all manner of meteorites space type things that are trying to kill you along the way.
Luckily, you don't have to rely on your dodging skills alone as you've lots of power ups be had.
Although the same criticism of sameabilfy could be levelled this version of XP8, it still runs and scrolls very smoothly. The music is nothing to write home about but I'm pleased to say it's now at the lower price of £14.99. It's been a long time since I've played a vertical shoot 'em up and I must say that I really enjoyed this one. It's also good to see software companies still producing games for all Amiga owners. ¦ Lisa Collins urope iviga- le k s merv m’t want means ell find natives Iget dJjZFCT 'OFTWAXE ADVANCED FRUIT MACHINE FORMAT I COW I cow I cow I C032 I C032 I C032 FOOTBALL GLORY
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Budget Games STARLORD MicroProse re-releases from Guildhall Leisure: 01302 890000 A bunch of re-released flight sims come under the gaze of Mark Forbes.
B17 FLYING FORTRESS Price: £14.99 When 817 was released back in 1992 it scored in the high eighties. Five years on and Amiga flight sims really haven't progressed much further. Now it's on offer again only half the price.
Unlike many of Microprose's best known flight sims, B17 it not set in the present day, but in World War 2 when pilots had none of the computerised guidance systems and weapons of today. As such, it's a rather different kettle of fish to the likes of Gunship 2000 and F15 Strike Eagle.
Most of the traditional features in B17 are there like bombing from the skies and dogfighting with the enemy air patrols. The 25 missions that must be completed successfully are extremely involving and lend a solid 'meaty' feel to the gameplay. Lifting it above a mere shoot 'em up or technical reproduction of an old war plane.
While B17 is a very sophisticated game in terms of detail and depth, it lacks a little speed.
Unfortunately further delays come from floppy disk loading and disk swops - no, it's not hard disk installable!
What B17 lacks in whizz-bang gadgets and excitement, it makes up for with its unique character and atmosphere. The clinical com puterised world of the modern flight sim can leave the player feeling like something of an observer, while B17 offers plenty for those who like to get lost in a game.
Price: £14.99 Here'* a twist if I ever did see one. Why not make another flight aim but only this time set it in spacef Not altogether an original idea, but Elite, Frontier, and Wing Commander managed to do it quite well! StarLord doesn't.
The actual flight-based action is OK but the emphasis is placed more on strategy and having to remember plenty of keyboard controls. However, it has no depth and is boring. A flight sim in space? A combat strategy game in space? It falls both ways unfortunately, as it ends up doing neither at all well. The graphics aren't great by any means and the audio also has a primitive sound to it. The gameplay is muddled and confusing in places and it takes a great deal of effort to get anywhere and to figure out just what's going on.
Id to figure out Starlord is by no means an essential purchase, despite the cheaper price.
You'd be better off looking for Frontier Commander instead.
One ol the hardest game types to do ~ ~ r aw..'ili I on the Amiga has I “ got to be the (light sim. The only good ones I can think of that have been memorable were: Combat Air Patrol, F-29 Retaliator, Gunship 2000, Knights of the Sky (please release this one Guildhall), and that's it. Unfortunately, TFX was never released although in my humble opinion it could have been the greatest flight sim of all-time on the Amiga, but that's another story.
Dogfight is not in my list of great flight sims. It's truly awful.
I’m not being overly harsh, I never liked it when it was released by Microprose first time round. From the early beginnings of the loading Dogfight it's easy to see that a lot of effort has been piled into Dogfight’s presentation screens and not enough into the main program. It's the classic, nice box, nice manual, shame about the game though!
Once you've seen the impressive title page and listened to the jolly war-time music, along with the mission briefing, you'll be fooled into thinking that Dogfight is a great game but it's not.
The biggest problem is the graphics and sound. The visuals move very slowly and are annoyingly jerky, and the poor sound effects fail to convey eny of the excitement you would expect to experience in a real dog fight.
Even if you ignore the both the graphics and sonics. Dogfight is really badly programmed too. Everything that's tedious and inept about shoot 'em up flight sims can be found in this slow, dull game. Dogfight just crawls along as you try to bank left and right to get your enemy in your sights and try to launch a missile or fire cannon rounds to destroy them.
At the end of the day what we seem to have here is a poor PC to Amiga conversion that has been so badly executed not even die-hard sim fans would want this.
If you're desperate for a high quality sim why not save your money and get Gunship 2000. If you do get Dogfight, just don’t expect to be playing it for more than five minutes. I can't say I didn't warn you now can I?
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EXPIRY DATE SNITCH (ISSLEMD VAMP They seek me here, they seek
me there, but if you've got a problem then this is the only
place where you'll find the girl that knows all the answers.
Adventure Helpline Elvira 2 - Jaws of Cerberus I'm stuck. In fact I'm really stuck.
I don't know what I need or even where to start looking for the Freezing Blade Spell, the Bind Demon and the Resurrect Spell. I also need help to get rid of the Vampire at the top of the house David Jorge, Portugal.
The ingredients for the Freezing Blade Spell are: the pen and knife from the meat locker. Use this along with the Bless Spell on the dagger from the second level and you'll have a very powerful weapon. The Bind Demon Spell requires the rope from the bottom of the lake in the Spider Cave.
The Resurrect Spell is used at the end of the game and for that you 'II need a brain, heart, scalp, eggs and a prayer book.
If you use the tuning fork to shatter the skylight the result will gel rid of the Vampire for you. I'm not too sure I should be telling you that bit.
I don V want anyone getting ideas.
By the way is that a tuning fork in your pocket, or are you just pleased to see me?
Valhalla 3 I've been stuck on level three of this great game for ages but I'm too chicken to ask my mates for help. I have no idea what to do, I have a silver plate, gathers (no moss}, run deep, saves nine and a stealth potion.
Richard Smith, Essex.
Well I can certainly move you on from where you are. Go down the stairs from the point where you picked up the silver plate, then go west to a row of four tables and drop the plate on one of them.
Go east as far as you can, down the stairs, then down another set to the east. At the bottom turn west to where you 'II see a butterfly. Stand two steps away from it and drink the stealth potion. Now you can creep forward and pick up the butterfly.
Head back to the Bug Case and drop the butterfly on it to get a crown. Drop the crown on the tomb of Ivan the Terrible to get a key which will open a chest containing a New Penny.
Just in case things don't turn out right for you, here's the level code - TOHOT (A bit like me really.)
Space Quest IV I'm stuck in the time zone on Galaxy Galleria. I've hidden in the Radio Shack store to get past the policemen but I can't get past the one which is waiting at the Monolith Burger store.
I have broken the Astro Chicken machine in the arcade if that helps. I’ve got lots of stuff, but I need to get back to the time machine. What exactly do I do now?
Paul Littlewood, Norwich.
The only way you could have gotten this far is by walking around the shopping mall dressed in women's clothes. I’m shocked. It appears that what your friends say about you is true after all.
I don't think you’ve really missed anything, you just need to do a better job of dodging the police at the end of this section.
When you you arrive at the mall pick up the ATM card. Go to Sacks and buy some clothes. Go to Monolith Burgers and get a job there. You can skip the arcade sequence if you want.
After getting money from the job go and put the ATM card into the machine. Also pick up the cigar butt.
After failing the ID test go to Sacks and buy some women's clothes. Go back to the ATM machine and withdraw all the money. Go into the software store, look at the discount stuffs and buy the SQ4 hintbook.
You have to move things around to see it.
Go to Radio Shack and buy a PocketPal connector. Next, go back to Sacks and go into the dressing room to change back to Roger Wilco. Go into the arcade and wait for the Sequel Police to come. Being pursued, move around all of the different areas. Drift around and wait for the Police and come after you.
When they do, go down quickly and go back into the arcades.
Read the hintbook to gel the first three digits of a code and open the paper (from the nest) to get the second half. Enter the time hopper and type in the code.
Innocent Until Caught I'm pulling my hair out by the roots trying to find something to reveal the laser beams in the bank. I know I need the bonds from the bank vault, so could you please help me with this frustrating predicament?
Tim Bromley. Merseyside.
Well I do know that the answer lies with a bag of flour, a mushroom and a fly. Does that help? And from what I can see you have neither of these items, so let’s start there.
You get the flour from the sergeant in the police station. See there are some nice policemen, you just need to flutter your eyelashes and speak nicely to them. The mushroom is beside a fence near the hill.
You need to do a bit of work to get a fly. Go to the hot dog stand there you should get a hot dog and then fill your jar with mayonnaise.
Replace the cap on the jar. You can now move towards the fly and use the cap to capture it.
That's all you nefd to know for now, I’ll let you wrestle with these three ingredients in the bank vault to solve the puzzle there.
The Secret of Monkey Island I'm stuck on Monkey Island. I don’t know what to do as I can't get through the creaking door on board the ghost ship without the noise alerting the crew. Please help me?
Mrs F.E. Moulton, Essex.
You obviously need a bit of grease to make things go smoothly and I know just the place to get some.
First find the ghost feather which is lying near some chickens then use it to tickle the foot of the sleeping crew member until he drops his jug of grog. You can now use this grog with the dish in the room with the rats. Once the rats get sloshed you 7 be able to pick up some grease which is there. ¦ If you’ve got a little problem with your favourite RPG or adventure game and would like Vamp to help you out, drop a line to: Vampyra. CU Amiga Magazine. Priory Court.
30-32 Farringdon Lane. London ECIR 3AU.
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howdy pardners! Things have been mighty quiet on the ranch but
thanks to those Ocean Hit Squad-ers, there are at least free
games and top tips abound. Er ... right.
HEIMDALL 2 Core Design [Jonathan 'Jonny' Drain (and isn't
* rat a hilarious nickname!) Sent in pages of cheats, but
considering most were for games older than land I'm
tremendously old) I ht I'd just pick out this juicy in case
folks didn't know it idy. Basically, to gain invinci- combine
the runes for
• ation and Detection (they like a 'C' and a "funny C'.
Obviously, it's well worth rking about with runes to find lerent effects, and if you die.
Ly create or buy mana ns, resurrect the player and take the mana potion.
CAPITAL PUNISHMENT Click Boom fil I'm Terje Karlsen. And I'm from vay!" And very nice too. Ves, r chums across the sea have i at it again, and young Terje s just found the secret moves i wants to share them with us.
Ss the fire button three times i then move the joystick in any :tion for a new move or an omatic combination (like kick, and punch). The effect will end on the character in use, t they do all work and try fire, e, fire, down with Corben dge for a body roll. Grrr!
DUNGEON MASTER 2 Interplay |Tm indebted to a Mr S Haining of Hartlepool, for a rather splendid Brofit-making tip for the epic RPG that is Dungeon Master 2. Simply start the game, pick your three heroes and leave via the ladder.
Move the table and pick up the gear in the alcove, including the key. Now select your best weapons and use the key on the door. Kill the monsters outside and if you walk around you'll find a shop selling food. Go in and pull the table back and pick up the gear, which should include a key.
Go back outside and find the door with the engraving. Use the key and then follow the path around until you reach the entrance to the building. Now turn left and follow the path straight down until you reach a tree (killing an enemy on the way round).
Still facing the tree, take five steps left, watching out for the Beasts and follow the path down and around towards the fog. Pick up the gear from the stone table and go to the edge, picking up all the mana blossoms. Run back to the tree and send your characters to sleep for about two minutes (in real time). Run back to the stone table again and the plants should have grown back. If they haven't, sleep again in a safe place. It's best to save every time you go back to the blossoms as you can get magic bolts and lightening hitting you. By repeating this you can build up a healthy stash of
mana blossoms which can be taken back to the food shop and sold for tons of gold. You need to watch your food and water levels when doing this, and keep stocking up at the shop of kill the beasts for the steaks you get (which can also be sold if you have any left over!) The easiest way to kill them is to run around them (they’re very slow) and you'll also improve your experience this way. Brilliant or what!
PREMIER MANAGER 3 Gremlin Now I know we've had tons of these phone numbers over the years, but I wasn't actually sure if I'd seen this one before, so here THAT'S THAT!
Indeed it is, but don't fret, we'll be back next month with more game-spoiling tips codes and cheats. Of course we can't do this without you, so get writing, and don't forget to let me know what machine you have 'cos there's a free Hit Squad game for any tipsters who get their work printed.
Be seeing you ... it is for your pleasures ... enter '400040' into the telephone for a team full of Super-Players, each with high fitness, morale and excellent skill on BOTH feet.
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gone graphics crazy this month.
There's the wonderful Cybervision 3D and a round-up of shareware packages. Plus lots, lots more.
52 Cybervision 3D_ The latest graphics board from phase 5. It's cheap, it's well specified but is it all it's cracked up to be?
54 Graphics round-up_ Special feature! We bring you the best of the graphics packages you don't hear about. Freeware or shareware, it's all great software.
58 SMP 1QO_ We test this SCSI CD-ROM add-on from HiSoft which promises to bring MPEG CD-Video to the masses.
60 Quickcam Interface A clever adapter from Eyetech allows cheap PC type Quickcams to be connected to an Amiga. Video conferencing takes a step closer., 62 Geek Gadgets Everything you need to program your Amiga including compilers for dozens of languages.
63 Trackball_ Golden Image bring out a new trackball. It's great for playing Missile Command but can it replace a mouse?
64 PD Scene_ Our regular round-up of the games and demos scene includes a multiplayer Colonization clone and some Aminet gems.
67 PD Utilities_ Our regular round-up of the useful and not so useful utilities that turned up this month. From first aid to invoice printing, it's all here.
70 CD-ROM Scene_ We take a closer look at two disks from the Aminet collection and examine Almathera's DTV CD2.
So it isn't all that technical, but after all that serious technical ! It's nice to look at some glorious graphics.
Cyber vision 3D Price: £219 ¦ Developer: Phase 5 Digita Products ¦ Supplier: Gordon Harwoods © 01773 836781 Of you've the money, deskspace and inclination. A big-box Amiga is a wonderful thing.
Their Zorro slots enable the addition of third-party hardware that can t be added to the A1200 or at least is very difficult. The prize example is the graphics board.
Though AGA can still fight with the best of 'em a graphics card like this can do wonders.
For an ideal computer display, we want a high resolution coupled with a high refresh rate so that the display is crisp and easy on the eye with no visible flicker.
Then, of course, we want lots of colours so that the graphics look great and don't need to be dithered. Lastly, this display should be fast so you're never left waiting around for things to draw.
While AGA can cope reasonably though not as well with the former categories (with the use of DBLPal or Multiscan), in the speed stakes it's totally eclipsed by a Zorro graphics board such as the Cybervision 64 3D.
Phase 5's previous Zorro graphics board was the Cybervision 64 It was the best graphics card for Zorro-equipped Amigas. Based on the S3 'Trio64' or the ’Stealth' chipset, internally it's fully 64-bit for blinding performance. The successor to the CV64, reviewed here, is the CyberVision 64 3D. This card is based on the S3 ViRGE' chip-set which integrates a 3D engine into much the same sort of design as the CV64. Unlike the Zorro III only CV64, the CV3D is a dual Zorro II and III autosensing card.
How fast is fast?
Test AGA PAL AGA Prod GVP Spectrum Phase 5 CV64 Phase 5 CV3D Draw Uses 933 (1) 571 (i.i) 16217 (17.4) 51**2 (54) 141514 (151) Draw Circles 131* (1) (3* (1.4*) 42164 (31.1) 144551 (1*4) 854*0 (61) Scroll* 21 (1) 14 (0.**) 4*4(23) 24*4 (117) 2421 (115) CON: Output 2*0 (D IB. (0.7) 411(2) 1334 (5.6) 1586 (.() Dream 94(1) 62 (0.(0 34* (3.() 33114 (360) 48828 (511) Swap Screeos 5*1 (D 574(1.15) 24 (1.05) 83 (0.17) 67(0.13) 1 All speed tests freai Wspeed by JAMI Software Denlspmt :ot running oa so A4Q00T with Cyherstonu 68060 5QMhr.
1 AGA PAL is Hi Dos loterlaced Pal 2St csloors AGA Prod: is Productivity node 256 colours 1 GVP Spectraia: Mi 512 25t colours Phase 5 CV3D: 64* s 512 256 colours I (Figures is brackets are rrlju.r te AGA Pal perfanaaace. For eiawpie (2) ueaas twice as Iasi as AU PAL) Improve on AGA How do these cards work? When the Zorro card is fitted to a big- box Amiga, it normally presents two video connectors to the rear panel. One of which is connected with a supplied lead to the Amiga's native video output. The other is the video output of the card and is connected to a monitor. The provided RTG
software will create brand new screen- modes which appear in AmigaOS's display database Then all screen mode requesters show the new modes.
When an Amiga screen mode is used, the card switches the native Amiga video through.
When a new graphics board mode is used, the card's graphics chip generates the video instead.
Here's where the CV3D differs from the rest. As standard it has no video pass-through at all. It requires the addition of a scan- doubler module which has the switcher and a video scan-doubler which means that native 15Khz screen modes will work on a SVGA monitor. That way you could afford a decent 17” display, rather than a 14" multiscan monitor which can handle 15KHz modes as well.
The problem is the scan-doubler module is extra and it wasn't released at the time of review. So every time the screen flicks to a native Amiga screen, there's no video output at all. Since this means games, non OS-legal software, guru messages or a messed-up RTG software installation. This is not a good thing. I believe Phase 5 should have included the video switcher as standard with the scan-doubler itself being a plug-in module.
Simple enough This shortcoming aside, installation is fairly straightforward. The card fits well and the cut-out section near the rear makes it even easier to plug in. Installing the software required some manual unplugging of the video lead to insert into the Amiga's video out since my startup-sequence was modified from the norm. For those who used the CyberGraphX RTG software the Installer does a great job of backing up the old files. This needs to be done because the software supplied with the CV3D is the brand-new beta version 3 of CyberGraphX.
With our Amiga 'Microvitec' 1764, the standard 64KHz monitor provides a range of useful screen modes. Switching Workbench to the 800 x 600 256 colour mode produces impressive results. The speed is considerably greater than the old GVP Spectrum (also a Zorro III card but with a slower chip-set) which I use from day to day. I was spoilt with the Spectrum before but this is a whole order of performance better. My outrageously textured MUI GUIs appear faster than vanilla M. stalla- . I as )ler |h alla- The t sec- iven he nual i to ) Out was r iraphX loes a old ied new hX.
:ec' lonitor icreen ch to ode
s. The er (also a wer Jay to a 3 bet- 3d Mill nilla Gadtool
varieties on AGA. What's more, screen changes from one CV3D
mode to another were a lot faster without the annoying delay
experienced with the spectrum.
Buggy software Unfortunately, there are some 1 problems with the new version of CgraphX. Firstly, Final Writer hangs the machine when I try to open on a CV3D screen. Not good. Despite numerous updates to the latest version before going to press this is still the case. For one of the major applications on the Amiga, this is unacceptable.
Firing up the Voyager Web browser on a 16-bit screen (65K odd colours, good compromise between speed and colours) presents a blank display. Damn. Time to have a play in the CGXMode screen editor. This program allows editing and creation of brand new screen modes of differing resolutions, scan rates and colour- depths. Unfortunately it's just as rubbish as the previous version of CgraphX. A small confusing GUI which isn't a patch on even the ancient EGS screen-mode editor and certainly not PicassoMode or Picasso96Mode.
After a few hours playing in CGXMode, I realise that it isn't possible to open an 800 x 600 16 bit screen. This doesn't make sense since I could open a lower resolution 16-bit screen. I could even make a 24-bit screen but no 16-bit. OK since the card is so fast. I'll deal with a 24-bit screen.
The default 24-bit 800 x 600 display has a silly 48Hz flickery display so I deleted it and duplicated the 8-bit 70Hz mode and cycled the depth gadget to 24-bit.
Press test and it works great.
Saving this out and rebooting ... there's no 800 x 600 24-bit screen mode. Checking CGXMode again, there it is but it's not appearing in the display database. Phase 5 are unhelpful but I find out from another CV3D user that I should delete some unused modes. Bang, the 800 x 600 24-bit screen appears.
Hallelujah, all is not lost. I would have preferred 16-bit but 24-bit is pretty fast on the CV3D anyway.
There's one basic 3D demonstration program that Phase 5 sent me but unfortunately it wants an 800 x 600 15-bit screen which I couldn't get to work. Darn.
The version of the software shipped with the card on floppy disk also exhibits graphical glitches on MUI GUIs and even the CU scrolling. The later versions of the software fixed much of this but to date there are still problems. Menus on screens of less than 256 colours are corrupt for example. The RTG seems to mess up the display when reverting to AGA with 32 colours or so.
Glitches in the CU scrolling are still there, sometimes flicking screens needs two attempts and Dopus 4 fails to open a Workbench clone screen also. CgraphX representatives reminded me the software was beta. I’m afraid I don't see that as an excuse when it's shipped with a commercial product.
Surely the time of testing has passed?
There's very little provided in the way of software utilities on the floppy disk shipped with the CV3D. Certainly nothing to do with 3D at all. One nice utility though is the Osiris MPEG player. On my 68060 equipped machine it can play most MPEG files at an acceptable rate which is the first time !‘ve seen this happen on the Amiga with a software decoder.
Unfortunately, though it claims to play Video- Cds, the software claims that all our Video-CDs are not 'XA' mode Cds when I know full well that they are.
Unsupported 3D So what’s the 3D about then?
Basically CyberGraphX V3 has an implementation of the so-called 'OpenGL' 3D system which means that software supporting this should be able to be ported to the Amiga or at least software coded from scratch to support it. The idea behind CyberGraphX supporting this is that such software should work on any 3D graphics card and not just the CV3D. This idea worked for 2D so it's naturally being applied to 3D though it’s early days and there's no real software at all. Don't expect someone to write a Doom clone for it though, it's a gimmick feature which is currently unsupported.
Performance wise the CV3D is a nippy card, comparable to the CV64. Fined with 4Mb of DRAM as standard it's capable of 24-bit in 1024 x 768 and 16-bit above that.
The memory should allow it to do high modes in 24-bit but this limitation is with the ViRGE chip-set.
Other than the Phase 5's momentary lack of reason in omitting the monitor switcher, the negative aspects are software related and so liable to improve with future releases just as CgraphX 2.x did.
To sum up the negative points: a CV3D owner finds themself with buggy RTG software, no video pass-through and no 3D software to support the 3D features. Some 18 months after the CU Amiga 90% rated CV64.1 would have expected a faster card with better software for cheaper. Sadly, this isn't it.
The bright side The bright side is: the card is comparatively cheap at £220. However, since the monitor switcher is more or less essential at £85. The actual total comes out at slightly more than £300. This is the same price as the CV64 was but you do get a scan doubler into the bargain (providing that works!. Unlike the promised but never delivered MPEG decoder for the CV64, we have it on good authority that the CV3D MPEG decoder will appear, though not cheaply, at £175. It's still a top-notch graphics card, well built and the software will no doubt be fixed soon. Taking a leap of faith,
the CV3D would serve you well for a long time.
Should you buy a CV3D? While it's a promising graphics card it's not really anything new (apart from the unsupported 3D) or any better value for money. It could be argued that it's a step backwards.
You may choose to wait until we review the Villagetronic Picasso IV and its new Picasso96 RTG software in the next issue.
I appreciate Phase 5 have things on their mind but the CV3D package could have been more polished on release. We'll keep you informed of any updates and fixes. ¦ Mat Bettinson m Graphics CD -the other packages There are plenty of alternatives to the likes of ImageFX, Vista, Brilliance and Photogenics. And they're cheaper too.
Ersonal Paint, Art Effect. Photogenics, XiPaint, X-Cad Pro 2000, Vista Pro, WCS, Cinema 4D, Imagine, LightWave, Clarissa. ImageFX ... the list goes on. Under supported in many other, the field of graphics is still one in which the Amiga can hold its head up high. These commercial packages have shown their worth time and time again - and been reviewed time and time again, too. Of course it's necessary to take a look at the latest release of a software package as important as any of these but we thought it was about time we had a look at what else was out there.
The greatest single resource for the Amiga these days is the PD share- ware scene. Sure, shareware isn't usually developed to the degree that a commercial release is, but there are some real masterpieces out there. What's more, the need to produce something which is commercially viable just does not exist for a shareware freeware writer, there are no advertising costs, no distribution fees, little or no packaging costs. Which means that as well as packages designed to compete with the ImageFXs of this world, there are weird and wonderful packages that would just never make as a commercial
GFXLab24 24-bit Image processor As the name suggests, GFXLab24 is a powerful 24- bit image converter and processor. It can load files by datatype and in formats such as Targa and PNG, currently being touted as the successor to GIF. GFXLab24's output options cover IFF and IFF24, JPEG, PNG and GIF, including transparent GIFs.
With 25 functions to chose from and a real time preview window to see the results of your modifications before they are set in stone. GFXLab24 offers real image manipulation power. Image processing operators include some fairly standard functions such as convert to greyscale, negative and colour filtering, but rather than the simple routines you might expect in a piece of PD, these are often powerful processes that allow you to alter the red, green and blue channels separately, play with contrast, gamma, brightness and so on.
GFXLab24 also has a range of operators for producing special effects, such as emboss, sketch, whirl and quantize, and ’toolbox' functions such as removing isolated pixels, particularly useful for scanned images in which signal noise often appears, or pixel dispersal, which moves pixels around by a random amount to fuzz borders.
GFXLab24 doesn't have the power of Image FX2.6. but it is a very good system, and is less system hungry than its commercial rival. Best of all, it is freeware.
Amountains Fractal landscape generator Everyone should be familiar with the concept of fractal landscape generators by now, after all we gave an excellent one away on the September issue cover disk last year. Vista is a dream to use, with dozens of user variables and a friendly GUI front-end.
Amountain takes a very different approach, offering raw power instead. It works in a fundamentally different way to Vista - while Vista treats the landscape as a 3D object, thus allowing you to generate flight-path animations and the like, Amountains fakes the 3D appearance of the landscapes it generated. The downside is that you can't move the camera, the up side is that it is very fast. The image here was produced in about three minutes, where Vista would take much, much longer to produce an image of this resolution.
Amountains is a port of the Unix Xmountains. And as is usually the case with Unix ports has been written by people who think GUIs are for wimps. There ROUI ID-UP X perloimiiig ¦ realtime ..inning sciepimipe. Skmn-nfl.
I a lot of options to play with, smooth- . Contrast, vertical stretch, altitude.
I level, slope, contours, colour-band- . Light angles, etc.. but they are all set ICLI parameters or by changing pes on the Workbench icon. It will ut to any screenmode you choose, ding CyberGraphics. There is no
e. so output has to be taken with a en grabber.
Amountain's algorithm generates the cape in vertical lines, scrolling the en to make room for more once it is II By grabbing the screen regularly and .‘fully pasting the grabs together you I make hugely wide scrolling fractal drops. Imagine Defender looking ! That.
IvWiperPro I Video wiper Viper is an impressive utility from niga VR meister Michiel E den Outer hich performs three dimensional tex- ! Mapped screen wipes. Impressive titling can be an expensive thing to duce but a very reasonable £20 regis- ition fee will buy you a keyfile to run »powerful utility.
The idea behind NavWiper Pro is that i define an animation length in seeds, position a wireframe shape in sev- al keyframes, define a texture bitmap and hit go. The program calculates the position of the shape in all the inbe- en frames, allowing you to make the ism ase ' peo- rhere hi . I- ll 'BE wireframe flip, rotate and move. The final image is rendered in realtime (or close) to an ANIM5 file, applying the texture you have defined (the image you want to wipe) to the wireframe shape using a chunky-to-planar routine not unlike the kind that can be found in games such as Gloom and AB3D.
This is not an all-round titling system, rather something with a very specific use, but one it performs very well. Sequences containing spinning and zooming screens can look impressive indeed - imagine instead of swapping images by sliding the first image from atop the second you could have the first image plunge away from the screen as if it was falling into the second, spinning and flipping as it goes. Nwiper Pro will do this for you very quickly and very easily.
Xtrace Bitmap to vector converter.
One of the areas in which the Amiga has lagged behind other platforms is on vector graphics. Vector images are mathematically encoded rather than stored as a bitmaps, which means that they can be interpreted at any size without the pixels becoming embarrassingly large. Most users will have come across the difference between vectors and bitmaps in the use of fonts. When printing graphics, similar problems may occur due to the differences in screen resolution and bitmap resolution.
The idea is that you feed a standard bitmap image to Xtrace, and it breaks it down into a series of shapes made up of’ straight lines. Because these shapes are made of lines it is possible to rescale the image to any fraction by simply drawing the all the lines that go to make up the image that much longer or shorter.
Xtrace has numerous features to make the output as good as possible. You can perform operations on the original bitmap such as stripping out unused colours, or clearing up isolated pixels, which will make little or no difference to the image 1 H«on*l P|1 H prld| Unit P| Hotrtc | m j Orientation P| Portrait | Pago fomat .
JH| I Alar lav « |1W |drl |9* | UE® but significantly reduce the complexity of the vector version. The final result can then be output as DR2D or EPS (Encapsulated PostScript). The shareware fee is 30DM.
AmiFig Structured drawing package Staying on the theme of vector graphics Amifig produces structured images.
Another piece of software based on an older Unix application. Xfig. The workings of this program should be relatively familiar to regular readers, as a commercial structured drawing package. Design Works, was given away last month. AmiFig does not have the user-friendliness of DesignWorks, but has more power functions, a characteristic of Unix conversions. AmiFig has a 30DM registration fee, but the unregistered version only limits the size of files you can save, so you can try before you buy.
Visual 1.13 Image Cataloguer Keeping track of large numbers of images can be a nightmare. The standard solution is a database with small 'thumbnail' copies of the images so they can be identified at a glance. Most software of this type will keep track of the file paths so that by clicking on one of the thumbnails, the full image can be viewed. The problem with this is that if you move a file, the program will lose track. Visual is a clever and original implementation to get around this problem.
Visual is in fact a visual directory browser. It represent the contents of each directory in icon format on the screen, which is either represented by a plain default icon or a small custom icon if one exists. These custom icons are thumbnails, generated by ImageFX or ADPro via Visual’s Arexx port. The advantage of this is that all the icon can be moved with the original file and Visual will happily show the icon for the image in its new directory. The trade off is an extra set of icon files. ¦ Andrew Korn Readers with our CD issue will be glad to know that all this software is on the CD in
the Magazine directory.
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Imator or tnjeoon Set IING BUT TETRIS ENCOUNTERS icpizei w» IES CD v2 1CD251) PRIORITY ORDER FORM NAME_ ADDRESS_ MACHINE__ PAYMENT METHOD_ TOTAL GOODS VALUE POSTAGE S PACKING CREDIT CARD DETAILS AMOUNT ENCLOSED SMD-IOO Price: £199 ¦ Developer Supplier: HiSoft © 01525 718181 hnp: www.hisoft.co.uk Your favourite films on CD with top quality sound and music can be a reality, but don't throw away your video of Trainspotting just yet.
©hen I was at University in a remote Australian town, video conferencing was seen as being a great money saver for local business. Thanks to video compression, some bad quality video and audio could be squeezed into a 2 megabits per second stream. At that rate a CD would only hold 40 minutes of the terrible quality video on offer. Just what does this have to do with HiSoft's SMD-100 AKA the Squirrel MPEG? Video compression is what it's about.
Compression also supplies near- CD quality audio as well.
Of course none of this is new.
Commodore threatened to make MPEG big m the Western World with the MPEG cartridge for the one-time successful CD32.
Unfortunately, they chose this time to go bankrupt so we'll never know how things could have been. This MPEG cart allowed the CD32 to play so-called Video Cds which are essentially MPEG on a CD-ROM so that you get 74 minutes of movie on a disk. Ves. That means most Video Cds come on two Cds with a change being needed somewhere in the middle.
Stand alone So what is HiSoft’s SMD-100 then? They've gone for the MPEG got better However, things have improved since then and now a single chip can be used for playback at CD's standard single-speed rate of around 150K s. Video quality also has the capability of being rather good depending on the quality of the encoding system in the first place.
And MPEG (Motion Picture Experts Groupl unique approach of creating a stand-alone MPEG decoder box.
The SMD-100 is a SCSI device and in fact it's a SCSI controller of a kind which orders a connected SCSI CD-ROM to play and send the MPEG stream to the SMD-100 for decoding. For this purpose the black-box SMD-100 has two full sized Centronics style SCSI connectors on the rear so it may be placed inside a SCSI 'chain' i.e. between your computer and CD- ROM or even at the end if a terminator is attached to one of the connectors.
There are A MM8 |.ti iwiy witk it I*w ciapmMa witk Ac M» at t**t b*~ mi convenient dip-switches on the rear to configure the SCSI address and finally a 9-pin genlock connector and a SCART socket for video output.
So with an appropriate cable, the Amiga's RGB video can be passed through the SMD-100 and the monitor attached to the Scart socket. The video output will then appear in the colour-0 genlock space as with normal genlocks. You could have your Workbench on top of Four Weddings and a Funeral, for example, but more likely uses could be kiosk and video titling presentations.
Most people will want the SMD-100 to play Video-CDs, a task which is does very well again depending on the encoding I ‘J . Quality. I took the SMD-100 home with a hand full of movies and Manga video- Cds and jacked it into my 29" Sony TV After connecting to a CD-ROM I found the SMD-100 hung once or twice and needed to be powered down by removing the power lead. This may have been a temporary SCSI 'hang' or the like. The SMD-100 comes with a remote control which directs it to tell the CD-ROM to play, stop or eject etc. Nasty artifacts Video output was superb on all titles though there
were some nasty movement artifacts on a few badly encoded Cds. MPEG relies on predicting motion but it finds it particulady hard to reproduce with the resolution EsojgPui AmTelnet new [TELNET CLIENT - AMFTP AUTHOR'] KJHfl ....AmTalk [INTERNET CHAT Cli Q l .mFinger N [FINGER CLIENT] - Want to get connected?
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Plummeting quickly on a 'busy' scene. Otherwise, the quality was generally far better than VHS video. Stills were, of course, digitally perfect (just where was that Basic Instinct?) But the clincher for me was the sound. It's awesome, better than even Hi-Fi VHS with no dropouts, just sheer CD- like audio. Having to change a CD in the middle was no major hassle and balances against the fact I often tapped pause and wandered off for a coffee without fear of mangling the tape. Video CD is great, why oh why didn't it take off as a rental format?
Where the SMD-100 lets the show down is in what it could have been. Being a SCSI device it S could be sent data from the Amiga with ease. HiSoft planned a ROM upgrade for the SMD-100 and a software suite on the Amiga to do just this but sadly they claim there is now not the demand for such an upgrade. This means you won't be able to obtain MPEG files and play them with the Amiga (on the Amiga screen with the genlock capability). You also won't be able to create your own 24-bit animations, convert to MPEG and play back at full frame rate. No, the SMD-100 is nothing more than a Hi-Fi
Video-CD player which has to hijack your Amiga's SCSI CD-ROM in order to function.
So much more You tell me if I'm being unreasonable in thinking this is a massive potential undeveloped here? When pressed. HiSoft mentioned the lack of demand and the difficulty of obtaining smooth footage by play-
* g from hard drive. The latter just doesn't seem to add up
here. I'm sure my hard drive can manage a bit better than the
measly 150KB S than the SMD-100 needs for full rate FMV Perhaps
if you call HiSoft and tell them you'd like an SMD- 100 if they
finish the Amiga software, they might think differently.
Until then it looks like a great product sadly not carried through. ¦ Mat Bettinson CON NEC EASIER THAN ABC!
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Quickcam Interface ¦ Price: £39.95 ¦ Developer Supplier: Eyetech © 01642 713185 Contrasting appeal In its present incarnation, it is only a tool for image making, but as a sometimes photographer. This appeals to me very much. The black and white limitation may concern those only interested in conferencing, but I've always preferred black and white images and was keen to find out what it could do. Lens quality on this sort of camera is low, although modern lens coatings allow even cheap lenses like this to produce sharp enough images at these low resolutions.
Beyond that, the major limiting factor in image quality is focus - the lens focus on video conferencing cameras is fixed at around half a metre, about the right distance for a camera mounted on top of your monitor, and although the small aperture allows a reasonable depth of field, beyond 2m things go very soft.
The contrast and exposure range allowed imaging in a good range of conditions, although extreme brightness ranges, such as are encountered when people are backlit by sunlight through a window, was beyond ties. In more controlled conditions it was possible to produce quite acceptable images with it, and the combination of the on-air contrast and exposure controls alongside post-pro- duction with a software such as Ppaint, Art Effect or Photogenics opens up all sorts of creative possibilities. The high red-biased colour balance emphasises skin blemishes delightfully, but that's all part of
the adventure. ¦ Andrew Kom O hanks to Eyetech, the Quickcam revolution isn't going to pass the Amiga by. Mac and PC users have been able to enjoy the delights ot video conferencing via cheap Quickcams for a while, and soon the Amiga will be in on the act. The problem has been one of ports; the Amiga's parallel port isn't up to the job, and to get around this Eyetech have developed a bizarre hydra-headed monstrosity of an interface which connects the Quickcam to your Amiga via the parallel and the disk drive port.
Not quite yet Before everyone rushes out to buy one expecting to be able to video conference with their friend in Croydon or colleague in Tokyo, I ought to say that it isn't there yet.
For £40 you get a cable and some software.
EyeTech do not supply the Quickcam itself. This is available from many PC dealers, such as DABS Direct (tel:0800 55 88 661 for £65. The software is a useful but fairly basic image grabber. Setting up is a breeze; plug the camera in, switch on the computer, click on the Quickcam program icon and you're off. From the software you can alter the contrast, exposure, zoom and size, watching your alterations taking effect as you do them. The input resolution from the camera is 320 by 240 pixels, in 64 shades of grey, but this can be scaled down to 80 by 60 pixels to get a greater update speed. Flow
fast the screen updates is partly dependant on the speed of your system; on a 68030 based system I got screen updates at about 1 frame per second on the largest screen, and not far off realtime rates on the smallest. The software can freeze images and save them out as a greyscale IFF, or can spool Irames to disk for you to make into an Anim yourself; Eyetech told us that they hope to build in Anim support but a CLI utility such as Buildanim will turn the spooled frames into an Anim in no time.
Cuseeme Eyetech will sell you a video conferencing solution with colour and sound, but it costs £260 and only works as an Amiga to Amiga system. Flowever, the imminent release of Hypercom from VMC, which Eyetech are distributing in this country as PortPlus should offer a solution. Portplus is an A1200 plug-in board which adds fast serial and parallel ports - Eyetech believe this will allow HY-TiOilCS LTD LOWEST PRICES BEST SERVICE RAPID DELIVERY SALES FREE CALL 0500 737 800 OTHER ENQUIRIES 0181 686 9973 0181 781 1551
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¦ Price: £19.95 ¦ Developer: Fred Fish ¦ Supplier: Weird
Science ® 0116 234 Gadgets for geeks? Well, it's not really for
geeks, it's for those of you who want to get into Unix.
Apart from those that want to be able to do cross-compilation, those who want to make themselves a more Unix-like environment on their Amiga, or those who want to help develop parts of the ADE. Fred fish and the group of Amiga programmers who have made the ADE have obviously done a lot of work and are to be congratulated on. Particularly. The GCC and Emacs ports. But there's a long away to go before this stuff becomes accessible to the more humble Amiga users out there. ¦ Jason Hulance ‘alpha1 releases, including a version of the X windowing system is also included. The big problem when
testing this was the absence of a 'libXt 1 ixlibrary' file. After many hours trying to work out what was wrong, a program called ’a2ixlibrary' was found.
In fact. A2ixlibrary' is a shell script, which requires you to be running a suitable, Unix-like shell rather than the standard Amiga
CLI. This raised another set of problems: just running 'sh‘ gave
no joy since it wasn't set-up correctly. It seems that
this CD would benefit from a lot more Amiga- specific set-up
documentation, not just the standard GNU manuals. Just a
short description of the set-up that Fred Fish uses regular
ly would be a start.
Can I use it?
Since the majority of the software is covered by the GNU licence, it must be accompanied by full source code. Depending on your point of view, this can be a developer's dream or worst nightmare.
Some of the code is not the most readable or instructive in the world, but as large collections of sources go this is probably one of the largestl So, what's the real point of this CD? Well, at the moment it's not likely to be useful for anyone else ? A whole lead al new programs la play with.
The odds are stacked against it Now why are some of these Unix ports a bit unreliable and crash-prone? Well, a major benefit of programming under an operating system like Unix is the advanced memory management and virtual memory. Programmers can be a bit more lazy in their memory usage than they can under, say, AmigaOS. This shows itself particularly in many programs' usage of stack space. Under AmigaOS your stack size is quite limited and must be fixed at load time. Under Unix you can generally have an enormous stack which will also grow dynAMIGAlly as needed. So, it's actually quite
remarkable that this group of Amiga programmers have managed to get eny of these ports working acceptably.
Of the title of this CD puts you off then you can probably stop reading this review.
Geek Gadgets is (at present!
Something that only hardened developers should consider investigating. Or put another way, if you spend your life in a Shell or crave to run the kitchen-sink text editor (Emacs! On your Amiga then you may well find this CD a rare treat.
To my ADE Geek Gadgets contains the Amiga Development Environment, a project started out of the work done by Fred Fish on his Fresh Fish Cds. It's basically a collection of Amiga ports of popular GNU software from the Unix world. Most notably this includes an excellent port of the multi-talented GCC.
+ Objective C compiler with support for cross- compilation (there's even PowerPC capabilities included!).
Another famous GNU product is Emacs. This is a monumental beast of a text editor, which is almost an operating system in itself. The secret to its versatility is the underlying Lisp programming language. This enables you to do just about anything and to configure every action. But it takes some learning and is not for the faint-hearted. Interestingly, this port is quite an old one (it's Emacs v18) but it seems to have the benefit of stability.
Next up on the top three GNU programs is GhostScript. This is a PostScript interpreter which can be used as a previewer or to print to non-PostScript printers. It was a pleasant surprise to find that this worked pretty well. Not straight away, unfortunately, but eventually the magic incantation was found that allowed my A1200 (with a mere 10Mb) to display the infamous tiger picture.
X factor The main collection of programs on this CD comprises tried-and- tested and largely bug- free versions, A set of Golden Image Trackball ¦ Price: £19.95 ¦ Supplier: Golden Image © 0181 900 9291 mouse replacement trackball. On first impression, it feels rather shoddily made, its cheap plastic construction inspiring little confidence but a mouse I have from the same factory has lasted fairly well though, and the trackball does have a year's guarantee so I thought it worth a try out at least.
In use the trackball manages rather well, certainly in comparison to the Alfa Data trackball we reviewed a while back.
There is no way, however, of removing the ball and cleaning it without taking the whole thing apart, which is not good life, but this is surprisingly easy, especially when replacing a single button Mac mouse in ShapeShifter.
Drawing with the trackball didn't give quite the precision of a mouse, although it produced better results than the older Alfa Data model. A sketch done with the trackball had rougher lines, whilst the mouse allows more confidence in exact positioning.
There is a slightly greater sense of freedom with the trackball that encourages more lively sketching, but I preferred the feel of the mouse overall.
There is of course the ultimate test of all trackballs. Missile Command. Compared to a mouse, both trackballs won hands down. Comparing the two. I found the Alfa Data to be as good, the only time I didn't significantly prefer the Golden Image model.
Trackballs have never been hugely popular with most Amiga owners, although I have met a few people who absolutely swear by them. If a trackball appeals to you, or if your desk is so small you keep running the mouse right off the edge, then you could do a lot worse than this. ¦ Andrew Korn Pic'n’Mix by Pic'n'Mix .SfiAEHICS Ea FONTS For your FREE 46 Page Information Pack, either Write, Phone, or Fax us._ I'D si: IN I PD Scene Commercial quality games and whatnots at silly prices. That's the beauty of public domain. Andrew Korn surveys the scene.
Piirasite game Parasite Is a sort of a Doom type of game It is a little hit like Corporation with |ost the smallest hint of Dungeon Master thiown In foi good measure As is the usual way with Doom clones, yon'ie in a hig dungeon, or space station or something, aimed only with a knife, a machine gun, a pistol and a mod pack and you have to find your way out. Blasting a few monsters on the way and collecting any nice loot that happens to he lying aiound 1 here's an assortment of weapons knocking about for you to pick op and there are locked doors you will need to find keys let open This is no
true JD game. |ost the lower budget sort common to most first person NPGs Despite this, the game comes across much more as a Doom type, with lot* of walls to check for secret rooms full of goodie* and the option to play multiplayer with a split screen and blast seven hells out of your mates.
Presentation is of a fairly high standard, toll of atmosphere, hot the graphics miss a commercial sheen, background* are confusingly ondiffeienliated and monsters are lacking animation lire poxxles are not of the highest order either It took me ages to get out of the first return, not because of some brain fating conundrum, hot because It didn't occur to me to try opening a door with a knife where a machine gun had failed 1497 Multiplayer strategy RasiDGGD thought how I * jy fl i % i* ppvppippvpv | IVIt* i cm I n*-•it!1, I ‘ ,M |i J I Civilisation would ¦ ¦illi ,¦&.•*. gvrixjmmI I l»«*
with i i playni option ! | H HH£l rt««I alien I I 8 ? f J" Mn«l hm clone Jr Jy| something about M 149 is his vei r1'.• W£ f fJll sion ol Colonixation loi up to tom 1 players ami it ia in m«»ny wnya n ¦WfMWr hettei game then the original In rate yon missed Colonixation when it came out, it la a game of discovery. Colonixation itiul conquest 1497 differs from Colonization in several significant ways Them ia no I otope to go Imck to with your gooda. And money ia made by selling to local traders lheie ia also a much amallei laoge of colonist's nitupation*. Because 1*197 haa disposed of
the secondary m onomy in 1497 you aell all of your raw materiala rather than more profitably converting them inter trade gooda a a in Colonixation Thla takes the depth out. Hot aa there are op to four persons playing in thia game, thia la a very sensible omission, a ¦ingle move would otherwise take moat of an evening 1497 haa a more varied range of terrain, including Volcanoes, which look great and can he mined tor gema, hot have the disadvantage of occasionally erupting and horning your settlement to the ground Graphically 1497 comea out rather well, there isn’t the polish of its commercial
inspiration, hot there are some nice animated touches and It acorea highly over Colonixation in the speed stakes, scrolling tar faster Sadly, there isn't the sense of progress that the founding fathers' feature gave to Colonixation, hot maybe with encouragement Jan will pot something like that in an update Oveiall however, 1497 plays quickly enough for a tour player game to he completed before senility seta m Not quite a masterpiece hot it'a a fine* upstanding shareware package Aminet Gems Voxel engines PD SCENE With so many of our readers online these days, an increasing number of people
use these pages to decide what files to FTP rather than what disks to buy. So I will be going on the occasional trawl of the Aminet to look for smaller gems for those of you. This month, I went hunting Voxel engines.
Voxels are, roughly speaking, 3D pixels and voxel engines are a technique used for generating relatively fast 3D scenes, notably in the PC helicopter blaster Comanche.
Schwarz and Schreiber's VoxelAGA, written in AmigaE, is the fastest of the lot, managing around 40fps on a fast '030, but it is also the least graphically impressive, the landscape looking like rolling hills of mud. V_Engine2 from Jorg Gonska is visually much more impressive, resembling a medium resolution Vista render, and managed an acceptable 10fps or so. VoxelEngine is Jorg's latest update, a total rewrite with even better graphics, a lovely cloud- filled sky, fire button controlled height, and an fps counter which informed me that it manages 11.47fps on the same machine, 3.87 fps on an
unexpanded A1200 and 16fps on the office '060.
Aminet Paths VoxelAGA: GFX AGA AgaVoxel_fix.lha V_Engine2: GFX AGA V_Engine2.lha VoxelEngine: GFX AGA VoxelEngine25.lha Punter v3.2 Digital gee-gees Punter's author, Steve Bye, originally wrote this program for the Spectrum years ago, and that breeding shows in some of the crudest graphics I have seen in a long time. Which isn't to say that I don’t like the game.
There is a season full of races, with loads of horses for you to bet on. Three pundits advise you, each in their own style, from the boffin who analyses form rationally to the TV pundit who confidently informs you the first three places and is always wrong.
You can even buy your own horse. Up to four players can play and it's the type of thing that'd give you hours of amusement with a bunch of rowdy friends.
Available from: FI Licenseware, 31 Wellington Rd., Exeter. Devon. EX2 9DU. Tel: 01392 493580. Price: £3.99 plus 75p P+P.
Premier Sixes Footy manager game There is a lot that is impressive about this title where the aim is to manage a premier league team in a six-a-side competition. It looks very good, with a front end which is a little bit Champ Manager, and plays well, with a text commentary which again follows the Champ Manager lead of simple highlights, but manages to convey a better idea of what is taking place. There is a wealth of player stats to give you a sense of your players, and the tactics section has enough depth to allow a lot of tweaking of your style to counteract opposition tactics. After each
game, each player is rated for their performance out of 10, shots on target and assists are totalled and the computer chooses a man of the match.
Sounds good? But all isn't rosy. You can't look at the stats of other players, the highest scorer table only covers your own team and so on. Not that such information is all that important as you can't buy and sell players anyway.
There is a lot going for this game but to rate higher it needs a transfer market for a sense of involvement.
'ailable from: Mr. Robbie Mapping, 1 Howler Cottage, _ Winterweight Road, Swindon,
S. Yorks S64 8LA Price: £2.50 including P+P, elsewhere £1.
L»IW« V«f»C frijir V 'Piemien 'Wtail 0%den VORLD- £ 3.50 I Please Send Cheques POs Made out to Premier Mail Order or EMAIL: I00307.l5uecorr TEL: 01268 571157 FAX: 01268 733731 EMAIL: 100307.15UecompuMrve.cim UK -MCLUDED EUROPE - £ 2 00 REST OF WORLD- C 3.50 Visa Mastercard (Switch + Issue No) 8 Expiry Date to: Dept:CU02 14 ORWELL COURT, HURRICANE WAY, WICKFORD, ESSEX, SS11 8YJ Mon-Fri 9am-7pm Sat 10am-4pm. Please note: Some titles may not be released at the time of going to press.
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) LottD Sove .. ) L047 (teo K»Ck vl .4 ...... ) H 40 Prcal BecinW IL049 DvrWxtt Wmer...... LC62 Esserrta Vyca Kler...... LC63 Soccer La e .... WE ALSO SELL SOFTWARE « PERIPHERALS FOR FOR: PC; MAC; PSX; SEGA SATURN; SEGA MEGADRIVE - EAOE PD Utilities Utilities are those essential little gadgets that make life much easier. Same goes for public domain. Here is a selection of some darned useful little items that once you try out you wonder how you ever got by without them. Well Andrew Korn thinks so anyway.
Art Effex Kid's paint package Graphics packages on the Amiga pel better anil better all the time, but not easier to use X 1 m !• k m i lla i 1L 85 0nform2.0 Business forms utility Whilst order forms and invoicing cnn be easily produced with more 00mril purpose software such os spreadsheets or word processors, there’s no doubt that a dedicated utility can he a real boon to a small business Onlorm is a convenience utility - it produces a well laid out order form or invoice, handling financial ¦ ill ulations automatically with more ease and simplicity than using a less specialised utility.
Simple database features come in handy especially for a company which uses a taupe of suppliers
• »r has account customers.
The program is easy to uso once you have it set up, but on initial usape, user preferences must be defined, which can be a bit
• f a pain There is ample documentation which can be read off
al or usod as an on-line help feature, but for some bi arro
reason the help screen can only be scrolled (at a snail's
pace) with the cursor keys, which makes it next to useless if
you want to read somethinp near the end of the text document It
is far faster '• exit the propram and read the document
throuph Workbench The printout was clear and well desipned, but
a fault in the papo for mat Imp left the thousands dipit off
unit prices, which effectively limits you to products of
1999. 99 or less each, althouph the totals columns did show the
correct value If you can live with this, and
invoicinp orderinp takes up a lot of your time, this could
be a real time-saver.
Available from: Paul Latbwell PD, 3 Sweotbriar Close, Gade- hridpe. Hound Hempstead, Herts HP 1 3PA.
Or Contact your local PD library.
Photopenics and Art Effect may be able to handle all sorts of powerful imape processinp functions but they aren’t the best thinp for your kids to learn on Which is where Art Elfex comes in There is an absolute bare minimum of control features - no screenmode selection, even the palette is unedit able and don't expect watercolour draw modes. On the other hand, if you’re a six year old the facility to stamp down imnpes of smilinp suns and clouds is far morn important There are actually many thinps wronp with this packape - the airbrush effect was so fast it quickly filled its boundaries and
produced patchy squares, the zoom function is rather badly implemented and so on, but there are also many thinps right. The toolbar is simple, intuitive and brightly coloured, amusinp samples play when you draw (yes, you cnn switch them off!) And the whole thinp is desipned to allow simple, colourful images to be produced quickly and without difficulty There is a bit too much falling between two stools here I can’t help thinking that some features are in for the sake of looking like a paint package, such as the imape processinp options which just draw a few lines over your picture, and add
very little to the program, but overall this is the kind of fun. Trouble-free package you should be looking at if you have kids whose artistic tendencies need encouragement The demo version is slightly cut down, the full version has a much larger range of stamps (built in brush images) and one or two minor extras such as not being save disabled.
Available from Arrow PD, PO Box Dover, Kent CT1 4Ap. Tel: 01304 832344. Price: 75p plus 7'Jp P I P. Full Version: T3.99. AmigaDos Guide v2 Multimedia guide During thi- lr,rif| ,ui'i nolik
• .'.I I ;i1vi 111 numb*:' '' ' ' li A tlnrin have ' B
¦ || Hana__4fl
i. i'nirr-T.iti'j'i v hu.h .» | iiy BL t* .*r lp| _uBi hHHHH
• il'.'J *: »ti:m*:ly , yH rr iil The AmigaDOS Guide is a
multimedia presentation of a broad reaching, if not extremely
detailed guide to AmigaDOS, it's commands, error messages, and
applications. There is also coverage of some of the Workbench
applications such as the preference utilities and multiview. It
won't make you a world authority on AmigaDOS, but it will cover
the basic usages of the AmigaDOS commands.
The people who would get most out of this package are not absolute beginners. It expects a reasonable familiarity with the concepts of AmigaDOS. Although if you are happy doing the odd Dir, Copy and Delete, you know enough to start benefiting. The entries on each command tell what it is for. But miss out a little on the details on usage. For instance the coverage of DiskDoctor advises against using it on FFS disks, which is the standard line. Advising against touching it with a monkey on a ten foot pole would have been more useful advice.
83 Available from: Online PD, 1 The Cloisters, Halsall Lane, Formby, Liverpool L37 3PX. Tel: 01704 834335 Price: 75p plus 75p P + P. Birthdate History v2.24 Birthday database
- -------- - - . 1 ¦ -J=l This is one of those utili-
Birth Date Histoiu - ties lhat have ahsoiuteiy no practical
value but can flfaraS nn mm uu be of enormous use when
- 1 your dippy halfwit cousin I- comes to visit and demands to
have a i demonstration of your computer. You know that trying
to explain OctaMed
- ------------ would be a nightmare and cousin halfwit would find
Worms offensive, so you load this up and it will keep them
amused for ages.
Birthdate History is written in Blitz basic. It has a simple but effective interface, and looks good. Operation is ultra simple - you type in your name and date of birth, and off it goes, producing an output to printer or screen which tells you all sorts of useless but interesting information about when you were born, such as the news stories of the period, the hit films and music of the time, the sports results, famous people who share your birthday and so on.
The disk comes with a configuration file which allows you to edit the data and add more records for the last few years of the century which is a breeze to use and demonstrates how much better blitz is at GUIs than Amos.
There is a shareware fee of £5 the author asks you send if you find yourself still using the software after 30 days, which is fair enough After all, that's about how much you'd expect to pay for a printout from something like this from your local tourist trap.
Available from: Online PD, 1 The Cloisters. Halsall Lane, Formby, Liverpool L37 3PX. Tel: 01704 834335.
Price: 75p plus 75p P + P UFA Multimedia guide UFA, not pronounced You Eff Eh' as you might expect but rather 'Ooofah' as in 'Ooofah cryin' out loud, I cut meself!" Is a two disk multimedia first aid guide from the slightly weird mind of Mark Sweeney and it might just save your life. It is a well laid out hyperbook presentation demonstrating what to do in cases of epilepsy, sudden childbirth, drug overdoses, lacerations, even bullet wounds and all complete with true to form first aid book style cheesy illustrations. I can't honestly imagine that anyone with a compound fracture is going to limp
over to their Amiga to find out what to do next but as an educational tool, it's very good.
There is even a bonus disk with a nice point and click hyperbook presentation of one of those "Choose Your Own Path" books that were so popular before the Japanese invented Sega and Nintendo, Wacky, and informative too.
LPDSET-1 side AI200 i Utils anthology Links PD have come up with an ingenious way of getting you to pay for their catalogue disks - they have shovelled it full of great 21 I H Aminet downloads. 450k of L-j .
Archives are stored on the disk .4 alongside GuiArc and a simple ISii PPGuide de-archiving front end to access them as well as a PPGuide catalogue of all the disks they will sell you.
There are no docs directly accessible from the PPGuide front end, so you have to guess from the titles what software you are interested in. It would have been very little work for the disk compilers to write a line or two about what each archive contained, which would, for instance, save non German readers from bothering de-archiving the tempting sounding A1200TowerFAQ. There is an emphasis on technical documents, with a couple of patches to get hardware running properly when the Amiga doesn't quite agree with it, a monitor driver which claims to allow flicker free hires on 1084 monitors
and a variety of files for the DIY-er such as an A1200 Hardware FAQ, a fix for the screen flicker on early A1200, using a PC power supply etc. On the software front, there are a few small but rather good utility programmes too. DARC is a rather good file finder with built in de-archiving, very useful if you always forget where you put yesterday's downloads. Diary PD is a plain but powerful diary program, and Win95 is yet another taskbar utility, which is both the least interesting and most useful I've come across.
I can see the compilers of LPDSET-1 in my mind's eye, deciding to make their catalogue disk more interesting by shovelling stuff from Aminet onto it. Not that this matters too much when the shovelware is all pretty good.
81 Available from: Links PD. 20 Stirlin Court, Grantham, Lincs. Tel: 01476 401481. Price: 75p plus 75 P + P. DET HLY E6.99 MES PACK lipn & UFO (9 disk) only GAMES..£3.99 imuiato* avuluIT GAMES..£6.99 GAMES..£13.99 iA C64 GAMES PACK...£21 99 i«h tiAm&HLkk Awe B t*v I too* fcecwr, garw m «u Arr Al e*» t*»w ae corrtma mh MKWiM entkda * pHN r*u*x
• kxV to V) or. You Anxn newel o*» hodaoie eoav 50 SPECTRUM GAMES
PACK .£4 99 100 SPECTRUM GAMES
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coBectton ot prwer software. Need to pnnt a picture, neat text
booklet etc. etc.. Must for any printer highly recommend, run
on all Amiga sylem 5 dl»» »»t only £4.99 cmww Hh GaiiicS tldii
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| LOTTER WINNER PACK . 10008 GAMES HINT & CHEAT II All pack in those box come on 5 disks A cost £4.99.' l er ck » ack_sra_competsble with all amiga | MANGA r 6disk) iDmmmrnuMdkUMiGmsxm.
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Aminet 1 5 and 16 Typical isn't it. Nothing for a month, then two come at once. In true Aminet tradition, Aminet 15 presents 500Mb or so of data that has arrived since Aminet 14.
Reviewed in our January issue.
Aminet 16 has about another 600Mb of new material since then. In case you are new to the Aminet. It is grouped by subject for easy access, the subjects covering things like biz patch which is filled with upgrade patches for commercial and shareware software, or GFX 3Dobj, where objects for Imagine, and Lightwave can be found.
The bonus on Aminet15 is a collection of Mpeg files. Mpeg compression is a video compression system used on video Cds. A hard process to make look good, requiring continual adjustment to get decent results. The unfortunate consequence is that the image quality in these Mregs is very low. And what with Amiga Mpeg players all working through software, you'd be lucky to get anything close to smooth playback on an '060. On my 030 50MHz they run at about four frames per second. On the plus front Aminet 15 has a good games section, with two notables being Wheels, a very fast 3D Voxelspace
racing game, and Genetic Species, a brilliant Doom clone which runs on that 030 50 at about as well as Doom on a
486. There is also Nanodum. A 256 colour fast Doom engine (no
game) which takes up only 4k - totally useless, but fairly
On the utilities front, Aminet 15 is well served, notable inclusions being WhirlGif 2.0, the GIF animation maker, MUI 3.6. and the excellent XTRACE which converts bitmaps to vectors. Less obviously useful entries include the Oric Atmos emulator and the Water- cooled Amiga DIY project.
HighGFX is a new monitor driver, which unlike the standard MonEd hacks is a new screenmode, claiming SVGA like resolutions of 1024 by 768, but it didn't work on a 1438 monitor.
Aminet 16 seems to have done well in the graphics department, with a collection of Escheresque drawings from Unreal, a Croatian computer surrealist, and some very strange animations from Fble Maciej Wojciechowski and friends. There is also a pix Eric directory containing a couple of comic strips and a colourful Halloween pic of his latest furry female creation, a skunk called Sabrina and directory of (vile) tileable textures.
The utilities directory contains a collection of tools and utilities for the Zip drive. Although Zip drives will 'plug and play' on an Amiga, Iomega haven't bothered producing Amiga versions of the various utilities they supply with the drives. This small collection gives you write protection, low level formatting. Applcon disk ejection, etc. There are also Mac and PC format mountlists to allow cross platform reading of Zips via CrossMac and CrossDos.
Inclusion of the month award goes to Amigaload. A superb hardware software hack which displays your computer's CPU load on a moving coil (needle) meter plugged into your joystick port.
On the Games front. Aminet 16 has some interesting demos.
Slipstream is a Wipeout type game. Gravity fight is one of the best gravity wars games going and Wendetta is a shoot 'em up with glorious graphics. Particular note has to go to Evil's Doom, yet another Doom clone, but an AGA-only RPG which looks stunning, and has some great cheesy fantasy gibberish such as seas were of blood and books were made with human skin..." X-Philes will be kept occupied by two issues of Dreamland, a disk magazine - the truth is in there, somewhere.
Available from: Weird Science, 1 Rowlandson Close, Leicester, Leicestershire LE4 2SE.
Tel: 0116 234 0682 Price: £14.99 each plus £1 P+P for 1, £1.50 for two.
Amiga Desktop Video CD2 im
- i - Plk Ips Amiga Desktop Video CD2 from Almathera is
presented as being a complete desktop video and multimedia
solution. The 'heart' of the solution is Scala 1.13, an old
pre-AGA version of the package; although it is still a
perfectly use- able titler, most users will want to use the
resources supplied on this disc with their own more up- to-date
Of Amiga DTV CD2. This edge is appropriateness. Scanning through the 200 colourfonts.
150+ adobe type 1 fonts and 200 odd backdrops, I got a real sense that they had been selected, where so often things are just shovelled. The fonts all look like they might be of use, and specifically of use in a DTV context. The textures are all similarly useful looking, some simple and effective, some over the top and What really makes up the meat of the disc is the fonts, graphics and backdrops. Discs full of these things are ten a penny, and to stand out in the marketplace, any new disc really has to have an edge, something its rivals don't have. In the case insane, but no random
- use-for-them images of the sort that are so common in this sort
of disc. What's more, an increasing rarity, you'll find a lot
of textures here that aren't on every other CD- ROM in your
collection. There is a small selection of short animations,
mostly things like rotating pens and coins which again seem
appropriate to the purpose.
Several of these animations are also supplied in IFF frames, which make them far more useable for purpose they are intended, especially in then instance of the VTR clock.
The presentation of the disc is very straightforward. There are no flashy front ends or elaborate search routines. Instead the compilers rely on that old faithful, Workbench, with a few little utilities scattered around to make life easier. If, for instance, the default textfile reader doesn't suit you, no problem. Toolalias is there, a commodity which intercepts default tool calls to tools you don't like and translates them into tools you do. The textures are all indexed, and can be viewed from Workbench with either of the two viewers supplied, as can the sample images supplied with
You get the feeling that the compilers of this CD cared about what they were doing and really put some thought into what people would find useful. It shows in the way they have named the textures; people just don't invest that much time coming up with comedy titles in shovelware.
Available from: Almathera, Southerton House, Boundary Business Court, 92-94 Church Road.
Mitcham. Surrey CR4 3TD.
Tel: 0181 687 0040 Price £14.95 plus £2.25 P+P.
Meeting Pearls 4 The Meeting Pearls collections are kind of like an Aminet geek special. Thousands of software titles, sorted into Aminet-like directories of subject matter, with an Aminet-like front end. This CD is aimed at the more technical user though, and this is reflected in the wider range of options presented to you when you click on a file from the front end, allowing you to view docs, run software, copy the drawers, open a file handler utility or add to a hotlist.
Alternatively there is a MUI-based search engine and directory tree utility. If the Meeting Pearls front end scores highly over Aminet's in the power and usefulness stakes, the CD compilers seem to have got far less to start up from the front end than is typical for an Aminet collection.
Bonus. GFXLab24 is a very powerful image converter processor, and AmiFig is a port of the powerful Unix structured drawing package Xfig.
The games directory contains all the usual suspects; nothing much new, but some old favourites such as Shepherd, Space Taxi and Zerberk. After all.
Techies need to have fun too.
There isn't the breadth and depth of an Aminet collection, but there really are some pearls.
The techie nature of the disc is apparent in the software selection too. With a large selection of programmers utilities, including the Amiga E programming language. A version of Lisp and a collection of source code for chunky to planar routines.
A strong selection of utilities includes some interesting and obscure pieces of software, such as a spectrogram analyser, which takes sample data and converts it into a 'voiceprint' which is. At least in theory, as foolproof an identification system as a fingerprint. Comms users are well catered for. With a version of pretty much every significant comms software release for the Amiga of the last few years.
The music directories contain a few intriguing items, such as an editor for Yamaha DX7 voices, and the disk utilities directory contains a bunch of AFS tools, including an AFS volume defragmentation utility. For the REAL techies, there is some HAM radio software - ever wanted to send your E-mail at really slow speeds via the airwaves?
Getting a little less techie, the graphics directories are a real Available from: Weird Science, 1 Rowlandson Close, Leicester, Leicestershire LE4 2SE.
Tel: 0116 234 0682 Price: £8.95 each plus £1 P+P.
ART GALLERY Art Gallery Fevered twists of the imagination are translated into art on millions of Amigas out there and sent in for the world to see. Here's the pick of the bunch.
% tel: (01263) SadENESS Software, 13 Russell Terrace, Mudesley, Norfolk, NR I I 8LJ Tel Fax: (01263) 722169 or Mobile Number 0370 766679 Email: email@example.com http: www.sadeness.demon.co.uk Opening times: 9.30am - 8.00pm (Mon-Fri), 9.30am - 1.00pm Sat) NEW STOCK Adult Sensation I. 2 or 3D £17.99 Insight Technology ...£17.99 Adult Sensation 4 (Adult Animations) Into The Net (2CD) ..£17.99 ..£27 99 Geek Gadgets (NEW)---------------£17.99 AGA Experience Vol 2------------£12.99 Learning
Curve------------------ £17.99 Amiga Desktop Video 2 (New) . £13.99 LightRom Gold ..... ..Cl7.99 Amiga Developer v I. I ...... £ 13.99 LightRom 4 ...... £27.99 Amiga Developer v I. I ..£ 13.99 LightRom 4 .. £27.99 Aminet 12. 13. 14. IS. 16 or 17 .£11.49 Magic Publisher ...£44.99 Aminet Subscriptions Available £10.99 Meeting Pearls 4 ..£9.99 Aminet Box Set I .....£19.99 Mods Anthology .£17.99 Aminet Box Set 2 .....£27.99
Multimedia Backdrops .£ 17.99 Aminet 12. 13. 14. IS, 16 or 17 . £ 11.49 Magic Publisher ...£44.99 u Aminet Box Set 3 .....£32.99 Multimedia Experience £ 17.99 Official Octamed 6 CD .£ 19.99 Oh Yes More Worms .£4.99 Sci-Fi Sensation ..£ 17.99 Card Garnet £13.99 Dem Rom £14.99 Draw Studio (floppy) ..£S9.9S .. £74.95 Sound FX Sensation . £13.99 Epic Encyclopedia------------------£27.99
Sounds Terrific 2----------------....£17,99 Euro CD Vol I (NEW)-------£11.99 Speccy 9--------------------------------£15.99 Horror Sensation ...... £ 17.99 Special Effects Vol I . £17.99 Imagine PD3D--------------------------£ 17.99 System Booster ..£17.99 Insight Dinosaurs ...... £ 17.99 Utilities Experience Vol I .....£8.99 Please add £1 p&p to all orders Make cheques postal orders payable to SadENESS Software Draw Studio (CD).. OUT NOW £29.95 SYSTEM REQUIREMENTS: Any AGA Amiga. 2meg, Hardrive only CD-X
(Working Title Only), is an all new Interactive Multimedia Encyclopedia of the Paranormal. Displayed in superb HTML documents which covers many topics, including: Aliens and UFOs - This CD will be one of the best resources for anybody even remotely interested in Alien Life forms. Unidentified Flying Objects. Alien abduction cases and Close Encounters etc With hundreds of informative and interesting text files, a comprehensive UFO image gallery some of the very best Web Sites, masses of quality animations and sound samples and more, this is a real multimedia experience.
Government Coverups and Conspiracies - Did you ever think that there were things chat your government wasn’t telling you” Well, there is' Some of the most top-secret documents, pictures and files are here for you to see. Ma|ic 12 UFO group documents, authentic' military UFO photos, and much more - like some of the most interesting theories on the JFK assassination.
Murderers and Serial Killers - We have collected information about some of history's most evil people - from Adolf Hitler to Jack the Ripper. Read all about their most unbelievable and gruesome crimes... The LATEST EBE reports! Including detailed SETI information. Also, the very latest updates on the amazing news of fossilised Life signs found on a meteorite from Mars by NASA!
Science-Fiction Art. On this CD. There are details about the World's greatest Science- Fictional artists' For example, we have created a special exclusive H R Giger (well known for his work on Alien) gallery!
... And loads more such as disasters, witchcraft, voodoo, cult, crop circles, assassinations, space, timer travel, bigfooc worm holes etc. etc. SYSTEM REQUIREMENTS: Any AGA Am.ga. 4meg (GFX Card recommended but not needed). Apple Mac or PC. Web browsers included for all formats!
We have an On-Line Usable Preview on our Web Site at: http: www.sadencss.demon.co.Uk x.html CD-X is retailed at £29.95 but we are offering a Pre-Order price of £24.95 Women of the Web is an all new CDRom which is compatible with aiy AGA Amiga, PC or Apple Mac. It's an Interactive Multimedia Encydopec of over 450 meg of Images, text related info. MPEGS. WAV and MOV files for over 250 female celebrities.
Women of the WEB is displayed in superb HTML document* which cx be viewed using any WEB browser, le AWEB. Ibrowse, Voyager.
Netscape etc. Wetlbrowsers are included for all format* ready to ru (Amiga Users will get an all new Exclusive demo of AWEB version 2.
Here are just a few celebrities featured on WOTW: Cindy Crawfor Gena Lee Nolin, Pamela Anderson, Teri Hatcher, Jennifer Aniston, Sandra Bullock, Courtney Cox, Helena Christenser Yasmine Bleeth and many many more!
We have an On-Line Usable Previews on our Web Site at: http: www.sadeness.demon.co.uk wotw.html OUT NOW £24.95 v •' •’ * I , i_AV fc 1 S Jj IT VIM WORKSHOP Those of you on a quest for knowledge should go no further.
Welcome to the section of the magazine that does its best to verse you in all things Amiga.
It's the Forms editor under the spotlight this month, a valuable tool for modellers. Plus on page 79 there's a chance to get the manual.
82 OctaMED SoundStudio More musical musings and tricks of the trade are at your disposal with our guide to this wonderful music package.
Wired World Sssssh, you never know who may be listening or reading your Emails for that matter. You want privacy? Here's how to get it.
86 Net God Never one to sit on the fence, NetGod shares his views and lets us know what's going on in the Internet.
88 Surf of the Month_ Once again, we send someone off on a surfing holiday around the net and then wait to see what they come back with.
TUTORIAL Imagine 4.0 We're staying on form with a little help from Imagine 4.
Some objects are easier to make in the Forms Editor as it is designed to create objects from cross-sections. There is total control over symmetry, so objects as diverse as wine glasses, boat huUs.
Human bodies and stone pillars are easier to create than in the Detail Editor.
The Forms Editor, however, is not designed to be used instead of the Detail Editor, but along side it. The Forms Editor doesn't provide the same degree of control over the appearance of objects (colour, textures and so on) concentrating purely on creating them. It's therefore common practice to create an object in the Forms Editor, and then import it into the Detail Editor for finishing off. However, although it's possible to import an obfect created in the Forms Editor into the Detail Editor, the reverse is not possible. So keep a separate copy of any objects created in the Forms Editor,
even calling them a different name to disassociate them.
The Forms Editor can appear rather complicated. Mostly because there are three ways of using it: these are determined by the use of either 'Formers' or 'Spaces' I can guarantee you though that if you work your way through this tutorial you'll soon be totally at home I r-r treea amiiae teal 1 mmmm tt axit V « «• :tz '•» Lm* Ml CM r a -• We ll start by creating some obiects which do not vary along then length Imagine vo.i have ::.it a IB Si particularly shaped hole in a piece 111 plastic and then squeered some I modelling day thiough it You'll end I r ' up with a tube ol clay which has I „
youi sha|Hi all long its length As an example, here's how to make a slone pillar We I deline the obiect x ' in the I orms I ditor. Ana then load it into the Detail Editor, apply a tex ture and render it. I ’ , ¦ A-
1. Go to the Forms Editor, and .
Select Now' Irom the Ob|ect I 1 menu. You'll see this requester hl. 'LJIZ appear. Copy the settings from this one into your own requester It will create a long cylinder, closed at both ends and use symmetry options to make editing easier.
2. When you dick on OK. You'll see an image like this It looks
like a tube with two pointy ends. It's the points in the top
left window which we are interested in now though.
3. Click and drag the points shown in the top left window. You
won't need to _ select move or anything: unlike the 6 Detail
Editor, the default action is to ¦' move the points You won't
need lo move them all as the symmetry option will make it easy
* . To remove the points, dick and .« -v.
The line in the bottom left window. ESEjtt and drag them to the same level as their neighbours. You won't be able to move them left or right, only up and down.
5. Now save the object, and load it into the Detail Editor. There
you can stretch it and apply a suitable texture, such as
concrete Remember to save the object from the Detail Editor
under a different name, as only obiects saved from the Forms
Editor can be loaded back into the Forms Editor
6. A stone pillar, created in the Forms Editor, tweaked in the
detail editor and rendered in the project editor.
TUTORIAL One former objects One former objects are those which have a shape which you coutd make on a lathe, like a chair leg or a ftiwn chess piece. The big difference to the first object we defined is that there is more than one cross-section used to define the outline. However, the cross-sections are symmetrical in all directions. Let's use this technique to create a wine glass.
1. Go to the Forms Editor, and create a New object like before.
This time select the following settings. We'll start by
creating a wine glass object which is sealed at one end only
(or else you couldn't fill it!).
2. The new object looks like a sphere.
However, think of the bottom left display points as describing the size of the cross-sections The share of all the cross sections is defined by the points in the top left display.
3. Now drag the points in the bottom left display to form the
outline of a wine glass. Keep the top left points the way they
are to keep the glass circular, at least for the time being.
You can drag the points up and down to make your glass taller
or shorter, but move them in pairs.
4. Load the object into the Detail Editor, and use the Attributes
setting to make it transparent. You can also set the
specularity and hardness along with the refractive index to
make a nice glass effect.
5. Finally, we have a wine glass, created in the Forms Editor.
TUTORIAL H of Points X of SI ices X-Y Cross section x Y-Z Cross section « Two Forner views One Forner view One Spacer view Seal Right Seal Left End End Perfect symmetry Whether you use Former or Spacer objects, you'll come across different cross-section symmetry options, as shown here, highlighted in the New Object requester.
“ Tm r truer • Cross Section Synnetry (Fixed) "None I Z axis i Y ftxis I Both fixes Ok Cancel , Ivwtfrv f !*•« 2 J Two former objects This last class of object is the most tricky to work with, because it allows a great deal more freedom. Rather than having only one profile (normally shown in the bottom left window) there are two profiles. This makes it easy to get totally confused. It does allow you to created much more complicated models though, as we'll see. For example, we ll make an object which could become the body of an aeroplane, with a little more work. Notice how this time the
object is a""" being worked on horizontally!
1. Go to the Forms Editor, and create a new object. Copy these
settings, and make sure you have checked the "Y-Z Cross
Section" option. This changes some symmetry settings, but
we'll turn them off to start with,
2. Again, the starting point is a sphere.
Note however that all four views are active, and that the shape of the cross sections is define not in the top window, but in the bottom right.
3. The first thing to do is to flatten the cross- sectional
shapes. This will give our 'plane a flat base, and it will
also help you to see what exactly is going on with the object.
Alter the points in both the left and right bottom views, like this.
4. Now you can define the length of the object in the upper view.
Drag out the points to form the points at which the cross
sections are define along the length of the 'plane body. Do
this in the top left and bottom left windows.
5. The final fuselage is a little odd looking (well, mine isl)
but with the addition of some wings (added in the Detail
Editor) it doesn't To see what difference the settings make,
drag the points which make up a cross-section in the top-left
window. Flere's what you'll see depending on which option is
Note that the V in the above examples will only be an 'X' if the 'X-Y Cross Section' is selected. This is the default, and is designed for vertical objects like bottles and pillars. If the "Y-Z Cross Section" is selected, the 'X' will change to a ”Z'. This mode is mostly used for horizontal objects such as boat hulls or aeroplanes.
Look too bad. Using the Forms Editor has produced a very smooth object, which would have taken a great deal longer if constructed solely in the Detail Editor.
6. This rather frightening jet plane prototype was built in the
Renders and animations are easy to knock up with Imagine 4.0 when you know how. Get the best from this amazingly powerful package by ordering the official manual from its creators Impulse. No more fishing around one menu after another in search of that elusive feature and goodbye to scratching your head as you try to figure out what 'that' button does ... Once you have the manual to refer to you'll be able to make the most of this wonderful 3D rendering package.
This offer is being handled directly by Impulse Inc at their USA headquarters. For further information you can contact Impulse by phone, fax. Mail or Email at the following: Impulse Inc, 8416 Xerxes Avenue North, Brooklyn Park. MN. S5444. USA Tel: (001) 612 425 0701 Fax: (0011-612-425-0557 Email: firstname.lastname@example.org Please send me one Imagine 4.0 manual.
? I enclose a cheque money order lor £25 plus £3 sterling post and packaging Name- ..... Send this coupon with payment to Imagine 4J Manual (Met Impulse Inc. S4K Xenes AveimeN0ftlkBnMlUrHParii.MILSM44.IISA. One day we may see the rebirth of the Amiga with a PowerPC processor and other new features to enable it to compete again with today's systems. Sadly though, more than two years since Commodore's demise, veiy little of substance has happened.
We've seen prototypes and promises, but that's about it.. Perhaps some can wait for the final outcome, but if you need more performance, without paying the earth - and you need it today - there's one real alternative to consider now... Only Apple can offer you both desktop and portable computers that tmly match the ease of use the Amiga brought to your desktop.
Affordable Apple Macintosh systems have PowerPC RISC processois with thousands of off-the-shelf programs available in areas where the Amiga was previously so strong.
And, if you need to have the most compatible of all computers, Macintosh is currently the only system that can run MacOS, DOS and Windows applications via optional DOS Cards or SoftWindows.
¦Why Macintosh?- The Internet & Communication: All Mao. Ait PowerPC hased (except Powcrflook 190s). Even entry levd systems run al 100MHz I nr 120MHz. Will 200MHz powerhouses and 180 Mhz muhi-pniccssof syslcnts al the top of the range Apple is the only mainstream computer company WU who has hem able to make the transition ' , horn the older CISC (complex instruction set Mad )S computing) processors to the newer and faster RLSC (teduced instruction set computing) processor technology - whilst still retaining lull backward compatibility with previous software Remember 486. PcntiunvPro & 680X0
ate madyfBQ I Over 1,800 native software packages (written specially lor PowerPC Macs) have hern shipped since Power Macintoshes were bunched in 1994 - plus there are thousands of existing programs which can also be used.
Industry standard programs such as Word.
Pagaaream. Ukird Perfect. Page FileMaker Pro.
Excel. Quark Xptess. Photoshop and many others have all hem developed far the Mac.
» All Macs are Internet ready: many indude a 28,H00hps modem with lull send'recerve r lax and answerpbnne management facilities.
• Industry standard web browsers. Netscape Navigator and
Microsoft Internet Explorer, were developed far the Mac. Both
give lull access to all Wfcb sites with new Internet page
layout features like auto-tahk-s and on-screen movies.
• The Internet's standard formal lor video files, called
QuickTime (or QuickTime lor Windows), was an Apple development.
Of course it cranes as standard with every Mac.
• All Macintoshes have netwxvking budl m as standard, so
connecting systems together and adding shared printers etc.
couldn't he easier s have an external SCSI connector as
standard (except Duos) - adding external drives, cartridge
drives, scanners etc. really is Pkig-and-Pby.
* Low-cost digital cameras can he plugged into the Mac for
instant real image input.
» Inexpensive industry standard PQ cards can he used in all Mac systems from the 9400 upwards.
• Apple is the Wkiricfs No. 1 Multimedia PC vendor.
• All desktop Macs have a fas! CD-ROM drive ’ as standard
(portables get internal CD soon too).
• In 1999. 42 of the top 90 selling CD-ROM tides worldwide were
developed on the Macintosh.
• Many Macintoshes have built-in TV with teletext so TV dips can
he recorded directly to disk as QuickTime movies.
• Many Madnloshcs have huih-in video in and out. For direct
recording to VCRs..
• Some Macintoshes have internal digital video edbmg facilities
as standard, others can he upgraded to indude this facility
with ease. W Recreation & Games:
• Top games like The intimate Doom.
Myst. Rebel Assault 11. Dark Farces.
Descent. Afterlife. Lost Eden. Legend of Kyranda. Full Throttle and The Dig have all been dcvekiped for Macintush.
» Macintosh still dominates the creative world with an 80% market share in Education & Edutainment:
• Many quality Macintosh udes are widely available.
Dorling Kindendey crfier superb tides like The Ultimate Human Body and History of the World whilst Microsoft B publish Encarta. Cincmania and Dinosaurs.
• Because Macintosh is the preferred system within many
educational establishments, high quality software is assured.
Output & Presentation: » Connecting and using colour printers (from Epson, HP. Apple and others) to Macs is so easy and the resubs are tmly outstanding.
» Many software packages are availahte offering image manipulation and _ superb photo quality output Interested?
All you need is 10% deposit then there’s NOTHING TO PAY until Summer!2 Why Harwoods? . Gordon Harwood Computers was founded as a specialist Commodore dealer in 1982 and we’re still supporting Amiga users today. We began supplying Macintosh systems in 1991 when ¦ became dear thal Commodore was failing to capcalise on the technological adv antage it had. Wc needed to have products availalile thal fulfilled die needs of our customers who were demanding...
• Systems with a future
• Systems with outstanding performance
• Systems with unsurpassed ease of use
• Systems without the problems and disadvantages associated with
DOS Windows, which still persist and trouble users even now.
Today we have grown lo become one erf the largest Apple Authorised Resellers in Europe. Our extensive product knowledge and solid support facilities emphasise our status as one of a select group of Apple Authorised Service Centres and accredited Apple Higher and Further Education Alliance Resellers.
Mr Mrc Mio Ms: Initial(s): Surname: Address: Apple is the No.1 computer company worldwide- with 87% of user* purchasing other Macintosh systems There are over 60X100.000 Macintosh users wurkiwidr.. Isn’t it time you became one?
County or Country: Daytime Phone: Evening Phone: Main useW of computer H0**Q BUSINESS ] EOUCATKmLJ fmmxr fner* an ra VAT aad an bn*d «* 3 fmrfimlcnl ¦ AW* Qmmmtal (Jrda fit huamra mm tokfiafuB dnatk - Pteon: cur out the coupon and return it FREE to... GORDON HARWOOD COMPUTERS- FREEPOST MID04091 Dept CUA • NEW STREET • ALFRETON • DERBYSHIRE • DESS 9BR lei: 01773 836781 • Fax: 01773 831040 • e-mail: infoSghcco.uk TUTORIAL OctaMED SoundStudio With this SoundStudio tutorial series we'll be ramping up very quickly to an advanced guide to this unrivalled music program. You'll find a few other
SoundStudio related articles throughout this issue of CU Amiga Magazine: page six for loading instructions, page eight for a quick introduction and page 20 to get an idea of its many different powerful features. If you've never used a tracker before, see the panel opposite which explains the basic idea of how the tracker section works, For now we ll take a look at each of the pull-down menus to see what they do. Next month we'll begin a tour of each of the main sections of SoundStudio Project menu This is mostly concerned with input and output. New: clear the current song. Open: load a new
song. Play after loading: option to automatically play a song on loading. Save: save the song to disk. Save timer: set the delay of the automatic save timer. Delete files: remove files from a disk. Print: print out the song data (or send to a text file). Command Shell: open SoundStudio's Arexx command interface.
Isnnraitr oisoiau song Neui... QN open... Q0 Play Rfter Loading saue... OS saue Timer... Delete Files... OD Print... QP command shell... O. Rrexx script... Rmigaoos shell... Last Message online Help... Help Rbout... d?
Rudio channels Quit OctaMEO... og Arexx Script: select an Arexx script to be executed. AmigaDOS Shell: open a normal AmigaDOS Shell on the SoundStudio screen.
Last Message: display the last message output by SoundStudio. Online Help: call up the on-line help document. About: find out about this particular version of SoundStudio.
Audio channels: turns the Amiga audio channels on or off. Handy for use with other audio software. Quit OctaMED: close down the program.
Display menu All the selections from this menu call up specific control panels. If you accidentally close or lose any of the main control panels you can always open them again from this menu. The menu speaks for itself really, each selection opening the corresponding editor.
Song menu Select: select which song you are currently working on (SoundStudio can have more than one song resident in memory at a time). Add New: add a new song to those currently in memory Delete Last: get rid of the last song.
Playing Sequence: open the playing sequence window in which blocks are stuck together to make a song. Section List: brings up the Section List. Set Options: a number of overall song options can be set from here, including the number of channels mixing mode and also the song's name (not the same as its filename). Set Volumes: offers a bank of sliders controlling the volume of each track. Set Annotation: extra notes can be tagged onto the song here to be displayed when loaded.
Song Bloch Tro Tracker Editor... Display Notation Editor... Main control... information uiindoui.. Tempo uiindoui... synth Editor... Sample Editor... sample list Editor... midi Message Editor... input Map Editor... Rrexx Trigger setup... il QG in ¦cir mm Edit midi settRi instrument List... Hello and welcome to the first in the series on this month's wonderful SoundStudio cover disk, the ultimate Amiga music package.
Type... Set Properties..._ Load instrumentfsl... *5 Load from List... saue instrument_ Flush current Flush Rll Unused Automatic Flush Rdd Path Remoue Path Halue Loaded samples
- s Load samples to Fast Mem Moue samples to Fast Mem Moue
samples to chip Mem___ Block menu These options deal with
processes that affect the whole of the current block. New:
create a new block. Delete: delete the current or last _ block.
Set Properties: set the number of tracks I in the current block
along with other attributes. | Block List: display a list of
all blocks, useful for finding specific blocks. Highlight:
alternating lines of the block can be highlighted to make
editing easier and the gaps between the highlights can be set
to any number. Cut, Copy.
Paste: cut, copy or paste the current block.
Swap w buffer: switch current block with the one in the buffer. All Cmd Pages: work on all command pages (see the docs for details of command pages, a great feature we'll cover in a later issue). Insert Line: add a line to the block from the current cursor position. Delete Line: delete the line at the cursor position.
Expand Shrink: expand or shrink the block by two or a specified amount. Split at Cursor: split the block into two. Join With Next: tack the block onto the front of the next one.
Track menu This is a quick and simple little menu that holds the cut. Copy, paste and delete controls that affect the track occupied by the cursor.
Instrument menu From here you can access all the controls that deal with instruments. Not just samples, but J MIDI instruments, external samples and synth sounds. Instrument List: a quick way to select any currently loaded instrument. Type: set the type of the current instrument. Set Properties: change properties of an instrument such as I loop settings, fine tune and transpose values. I plus MIDI settings for MIDI instruments. Load Instruments: load an instrument from disk. Load from List: load an instrument from the sample list selector. Save Instruments: Save an instrument to disk. Flush
Current: remove instrument from the song and memory. Flush all unused: remove all instruments from memory that are not used in the song Automatic flush: determines whether you're asked before unused instruments are flushed when New is selected. Add Path: includes the path of loaded instruments in their name. Remove Path: removes paths from instrument names.
Halve Loaded Samples: option to reduce samples to half volume automatically on loading, useful for the old style 8-channel mode, not much use otherwise though. Move Samples to Fast Chip Mem: samples can be switched to Fast RAM when in Mixing mode, allowing for much larger samples. Samples for a song cannot be shared between Chip and Fast memory, hence the option to move them all.
Edit menu Most of the editing functions not contained in the Block or Track menus can be found here.
Cut Copy Paste Range: performs these functions on a selected area (range) of the current block (drag out an area with the left mouse button to define a range). Paste to Selected Tracks: pastes the range copy buffer onto the selected tracks (jumping any unselected tracks
- use the number buttons above tracks to turn them on or off).
Erase Range: clear the selected range. All Cmd Pages apply
changes to all command pages, or not if it's turned off.
Discard Copy Buffers: flush the copy buffers.
Transpose: calls up a comprehensive transpose control panel for shifting blocks of notes up or down in pitch. Replace Notes: a kind of search and replace function. Range Current Track: set the range to the current track.
Range Current Block: set the range to the whole block. Re-mark Range: moves the cursor to the start of the range. Spread Notes: spreads the notes in the range across consecutive tracks to the right of the range Pitch Slide: creates a pitch slide between the current note and the next in the track. Volume Slide: inserts volume changes to ramp from the current instrument's volume to that of the next. Generic Slide: generates a transition between any two command values in the track. Note Echo: turn this on to generate echo effects automatically with repeated notes inserted at lower volumes
in the track.
The tracker Listen up! Trackers are much simpler and easier to use than you think. It looks like a bunch of alpha-numeric garbage but when you know what you're seeing it makes sense. In SoundStudio, a song is made up of a series of blocks. These blocks are put into order with the Playing Sequence section and can be in any order you like, the same blocks repeated as often and where ever seems appropriate. Blocks are made up of anything from 1 to 64 tracks. A track is displayed as a vertical column in the block and consists of three main parts. The first specifies the note, such as D 5, which is
D Sharp on octave number five Next to this on the right is a number or letter which signifies which instrument is being played. Finally there are four digits which hold information for the command parameters.
These are for adding effects to the sound as it is played. The first two of these digits indicate the type of effect command, while the remaining two are the parameters for the effect (eg how much of the effect is Z used on the instrument). ILM 1 ¦¦ 1 £53? 1 7M r JIB When you play a block or f jr E55 I song, the sequence scrolls up the ’ screen. When some instrument “ 1 I ¦ j' £3 * r ;; data passes through the centre 1; j 1 t-*-l j ' . J Jtl* |L- line it's played by the computer. 1 ¦1 j ffl A handy shortcut for moving 3C,' -£¦ J1' I jfl from one block to the next is to rf. 1 ¦dn.iftiJ
ffl use the Shift key with the Up "Ba' ¦ tBSM . SL .11 and Down cursor keys. I I If you need to know more tx-Jj Jt Vj * f --I about the fundamentals of track- fifiS |'5»j -m - •; j i ers and Amiga audio in general, J dig out Dr Horgans Complete UJ -X J; H Guide to Amiga Music and FX, L ~ |£u K. * CX3 * I - -1 the free book given away with j -tfcH C3 £ the May 1996 issue of CU Amiga. * a mKKmmmJ. ...---- MIDI menu Of course this is where most of the MIDI settings are made, except for individual MIDI channel and preset settings for each instrument (which are set from the Instrument
Properties section). MIDI instruments can be mixed in the same songs with samples. MIDI Active: turns on MIDI mode. Input Active: turns on the MIDI input. Slave Mode Active: turns on a new mode in which one Amiga running SoundStudio is controlled like a MIDI module from another MIDI instrument (which could be another Amiga running SoundStudio or any other software). Input Channel: selects the channel on which MIDI input will be read (not for MIDI Slave mode). Ext Sync: turns on an alternative remote control mode in which another Amiga running SoundStudio or OctaMED can start and stop the
song on this Amiga Send Sync: sets up this Amiga to act as the master in such a situation. Send Active Sensing: sends out periodical messages saying 'I'm here and listening" to any connected MIDI devices. Read Key Ups: a 'note off command will be inserted when you release a key on a MIDI instrument during recording (also works with the Amiga keyboard). Read Volume: reads and records initial velocity data as volume data from touch-sensitive keyboards. Immediate Preset Change: sends a preset change MIDI message immediately if a MIDI preset is changed in the Instrument Properties section,
otherwise a preset change message is sent when that instrument is next played. Reset Pitch Presets: sends out reset messages for all pitch bender, modulation wheel and preset values Send MIDI Reset: sends out a MIDI reset message. Send Local Control: sends out a Local Control On Off message. Note Killing: selects one of two kinds of methods for turning notes off. SMF Load Options: calls up the window dealing with loading Standard MIDI Files. Controller Commands: set options for MIDI controllers.
Settings menu Various preferences and settings are accessed here. Mouse Options: allows you to change the functions of the mouse buttons. Keyboard Options: various keyboard configuration options. Programmable Keys: set up functions for the programmable keys. Keyboard Shortcuts: these can be re-defined and added to. Mixing Settings: calls up the all-important mixing settings for your chosen output device.
Aura Sampler: specific options for use with Aura. Equalisers: choose from a couple of 'equaliser' type displays. Miscellaneous: a bundle of settings that don't fit anywhere else.
Screen: change to any available screenmode instr Edit midi Sptnnq Mouse options... GUI Keyboard options... OK programmable Keys... OV Keyboard shortcuts... Mixing settings... FastMemPloy... flura sampler... Equalizers Miscellaneous... screen nuto-Freeze screen Palette... Font... uiindouis Load settings... saue settings saue settings fls... of your choice. Auto-Freeze Screen: switches on automatic screen freezing. Palette: customise the screen palette to your taste. Font: select new fonts, useful if you've changed screen modes. Windows: snapshot tools for the windows. Load Save settings:
store or recall all the settings via the default settings file or create any number or alternative settings files. ¦ Tony Horgan Wired Worid Worried that the government or anyone for that matter is spying on your Emails? Don't fret here's a way to keep your mail safe from prying eyes and keep your privacy in tact.
A fact which may not be commonly known, is that Email is sent as raw uncompressed text around the world.
And any service provider from your own to any other system between yourself and the destination can read that Email. Whether this bothers you or the chances of this being likely could be the topic of a separate feature but right now we'* concern ourselves with a way around it. PGP (Pretty Good Pnvacyl, a universal cross-platform 'public key' encryption system, is one solution What does this a* mean? Well it's time to find out.
An Jumbled up The most basic form of cryptography is to take some data and scramble it in a particular way so that it is essentially meaningless. If the exact operation is known, the scrambled data can be unscrambled and the original material regained This isn't much good unless the only people who have the encryp- tor are the people exchanging data. Public Key systems are much more complex beasts where the theory is that you must have a key' from one party to encode data for them The key itself isn't important and can be sent out via unsecure means.
To decode a PGPed message, you will need two keys: the public key for which the data was encrypted and the secret key which belongs to the public key. The secret key is never sent anywhere, residing on the hard drive only And for the last level of protection in case the local computer is compromised, a pass phrase must be used as well It may sound complex but when it's working all you need is to exchange Emails with tiny uuencode-like public keys so mail can be sent encrypted PGP is a CLI executable with some rather complex commands to perform various functions. The first step of installation
is to extract the PGP archive to somewhere onto your hard drive. We are working with the AmigaPGP 2.6.3i distribution which can be found on Demon's FTP site at ftp.demon.co.uk d3 amigaAjtil crypt PGPAmiga 2.6.3is.lha. If you have the CD issue, you can find a drawer called PGP in the a i t ,.rat.w«»ipxh..e«ie ¦|Bllk|ihiniwllilailiahei«.
Wired Worid dir in the magazine section.
After deciding where you want to install PGR create a directory called PGP in that drawer and copy the contents of the 'bin' directory from the archive into it. Next you will need to set an ENV variable for the path where PGP is installed. For this type the following in the shell; Make sure Workbench PGP is changed to the path where PGP has been installed. Now in our PGP directory we have 'PGP263F 000' and PGP263I-020' for the 68000 and 68020 CPUs. You should pick the version relevant to your CPU. Rename it to just plain 'PGP' and copy somewhere in your AmigaDOS path. A safe bet would be the
For example; Now you should be able to simply type PGP in the shell and have it report back the correct version. We're now ready to get started so we have to generate a secret and public key. Enter PGP -kg in the shell PGP will ask you what size key you would like to use. Only choose 384 or 512 bits as 1024 is too slow Next it wil want a user ID. The format for this generally matches something like; 'Joe Bloggs email@example.com '. Insert your ID in this format with your own Email address etc and hit ita'JTRwfr m»fe. Ownrit* * ? R ¦Mi ynr KM secret kty aai ymn sartfd.
Return. Next PGP will ask for a pass phrase.
Choose something you won't need to write down and you won't forget as you'll need it every time to access PGR If you forget it, your keys will be useless. PGP will ask for it again ‘ to confirm that it got it right since you can't see what you're typing at this point.
Now PGP will want a random bunch of key presses to initialise a random-seed file. This is L a technicality so we won't go into it. Just type until the number ticks down to 0. PGP will then spend some time creating your keys. All we need now is an ASCII version of our public key and to generate this, type; PGP -kxa ID mykey.txt | Change ID to a part of your own user ID.
PGP does a wildcard match, for example I just use 'mat' and it picks my key. You should now find that you have a text file in the current directory called mykey.txt. Place this somewhere where it's easy to include into Emails and such forth. Have a look at it in a text editor or type mykey.txt to take a look at your very first PGP public key! This little bit of text is what you need to send to other people so they can encrypt data to you so you may use any mechanism to distribute it you like, on your home page? (Make it a dick-on link so visitors can save it out and add to their public
key-ring) Now we'll try a quick test so we can see everything is working OK. Type a little message in a text editor and save it as ranrmes- sage.txt. Now run through the following; I obtain my PGP key from both the floppy disk (called mat.pgp) and on the CD in the Wired World directory again. To add a public key to your public key-ring, firstly you'll need to clip out the uuencode-like public key from an Email and save it out.
Cl I The syntax for PGP is PGP -ka key£ile so you can add my | PGP key to your keyring by; PGP -ka mat.pop You'll be asked how well you trust that this key belongs to the person it is supposed to. This is a bit overly technical, mainly you just answer YES. You can view your collection of public keys by typing PGP -kv and even extract those people's PGP keys from your keyring if you need to pass them to someone else.
There's quite a bit more to driving PGP but that's the basics and will get you by managing your collection of public keys, encrypting and decrypting Email. See the documentation provided for further information In-particular, readers with the cover CD can find useful concise information in AmigaGuide form in the PGP directory. Next we'll look at a couple of utilities to make using PGP much easier.
PGP helpers PGPtoGUI is a stand alone GUI interface for PGR It handles everything from public key management to actual encryption decryption.
It can be found on the Aminet in the path util crypt PGPtoGUIV2.0e.lha and of course on our cover CD in the PGP directory again. After extracting the archive, all that's needed is to copy one of the two icons supplied as an info for the executable called PGPtoGUIv2 Oe. Then choose preferences from the project menu and configure the full path to your PGP executable.
PGPtoGUI can even be used to generate your initial secret and public key pair if required. The buttons are pretty self explanatory but again you’ll need to save out all of your encrypted Emails and such forth as text to pass into PGPtoGUI. The same goes for encrypted mail, the encrypted text will have to be generated and then included into an Email in your Email client of choice.
What would be more useful would be to use PGP transparently right where it's needed, that is in your text editor. I use the commercial Cygnus Editor package which has an excellent Arexx port and there happens to be some great Arexx scripts specifically to drive PGR Unsurprisingly they can be found on the Aminet in util crypt CEDPGPIha and of course on the cover CD in the usual place. I did find that all of the scripts required editing so that the line which says pgpt = 0 must be changed to pgpt = 2. This sets the PGP version to what we are using.
Once this is done, the scripts are easily added from CED's 'special' menu and the Arexx DOS interface section. Encrypt and Decrypt are just added to function keys. Even if you don't have Cygnus Editor there's a host of great shareware Arexx capable editors available. With a little work the scripts could be modified to run on those for transparent PGP usage.
If you've any suggestions for what you'd like to see in Wired World in the future, please let me know and drop me an Email to firstname.lastname@example.org ¦ Mat Bettinson When PGP asks for a user ID. Enter your own.
Now you'll have a file called message.txt.asc. See the encrypted text file Enter your password when PGP asks for it and the file will be decrypted.
In this way we can use PGP to encrypt any file be it text or a binary to another PGP user but first we'll need their PGP key. You can If you remember, the Amiga supported the PNG file format in web browsers before any of the big PC boys did. And as usual CU Amiga Magazine (or my column, in fact) was there to toll you about it before anyone else.
Unfortunately, there's proprietary technology abounding on the PC Net scene which generally means Amiga support will never be forthcoming. When I say proprietary technology I am talking about RealAudio which is a scheme for audio to be spooled over the Net to your computer. The authors of RealAudio have turned an Amiga port down flat. However, all is not lost as it turns out that there's a new audio format called MPEG 'layer 3' which has better specifications and better still it's not proprietary. It's coming into increasing use as a spooling form on the Internet, so all we need is
an Amiga implementa- thor Surf's up!
Viscorp's set top box didn't see the light of day but Sony's did. New improved Voyager hits the streets and Miami gets SANA2.
Stefan Burstroem is working on it, so that's good newsl Web TV discussion Sony's WebTV has been causing a stir on the Amiga's busiest Usenet newsgroup, comp, sys.amiga.misc. This unit plugs into your living room television and allows browsing of the WWW. Sound familiar? Obviously the WebTV beat VIScorps' 'ED' set-top box to the market so it's interesting to Amiga users to see how it is received.
There is an interesting discussion to be had on the subject though sadly it's partially swamped with critiques of American computer television programs but it's still worth a look.
Miami gata SANA2 Although promised for Miami 2.0, SANA2 support has been added to a public Beta version of Miami
1. 8.x and should be fully debugged by the time the betas reach
1,9.x (as was T TCP support, see Voyager article).
For those that don't know.
SANA2 is the Commodore networking standard for interfaces which connect to networking or TCP IP software including Envoy, AS225, AmiTCP and now Miami.
This means that Miami can now be used with an Ethernet board or any other networking device that has a SANA2 driver. AmigaNet and MagPLIPfor parallel Amiga to Amiga use. Are two more examples. Too many other changes and enhancements have been added to Miami to document here, but one things for sure, it's a TCP IP stack the Amiga can be proud of.
Point your web browser to http: www.america.eom -kruse a miga Miami.html for more details and the latest version.
Voyager i» looking good and now its available as shareware Contrary to the belief that work was floundering due to Oliver Wagner's commitments to the MicroDot II project. Voyager has received numerous additions to its features list since its public 1.0 freeware release and now its been made available as shareware.
Just before going to press, the big news was that Voyager has just gained support for Frames. This brings Voyager's current feature list to include; HTML 1.0, 2.0 and 3.1, Internal Image decoding for progressive on-the-fly image loading for GIF and jpeg. Anim GIF support, HTML Tables' and many more 'Netscapisms' supported such as FONT SIZE and HR WIDTH. Voyager also has improved compatibility with broken nonstandard HTML code.
Another new feature is T TCP (TCP for Transactions) which allows much faster HTTP links to servers. This is only currently supported by Miami 1.9.x beta versions and web servers supporting T TCP themselves (quite a few). A new preferences page is included with sub-pages similar to Ibrowse's preferences. Shift- click downloading of files to disk added. Internal SMTP send capability for mailto: and mailto: forms. Improved news handling.
So far it looks like Voyager is the most complete browser on the Amiga at the time of going to press though the authors of Aweb and Ibrowse promise Frames support in the next versions of their software. Voyager also only costs only £15, less than half of the £35 which Ibrowse and Aweb 2.1 cost.
Call Active Software on 01325 352260 for registration details or Email them on email@example.com. You can also find a 'reg tool' on the Vaporware WWW site at http: www.vapor.com which will aid registering all Vaporware software in any country. Latest details are on Vaporware's web site; http: www.vapor.com voyager iwer 1200PCI Kil er 4000PCI Kit wer Kits
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Here's what he came back with.
Growing numbers of people gearing up for a session on the slopes, why not get yourself in the mood by visiting a few snowboarding web sites. The Finnish-run Snwbrdr’s Snowboarding Page is home to all kinds of pictures, info and links for those who like to slide down icy hills on small ironing boards. World rankings, a decent picture library and a chat forum are among the many features on offer.
Fancy a bit of childish escapism? There's always the Disney site. As you’d expect, it’s one of the better looking sites and has lots to keep you occupied. Unfortunately, much of it requires specific PC web browsing software to use properly, but the story books work fine (but. Don't get too depressed - take a look at the new version of Voyager - it's hot on the heels of current PC browsers).
Anyway, the Disney site is nice and colourful and doesn't hit you as hard as you might Back on our screens for its seventh series. Red Dwarf is a popular as ever, especially among the Internet community, even if it does seem to have made a few compromises this time around. If you're a fan of Kryten, Rimmer. Cat. Holly and Lister, chances are you've already thrown Red Dwarf into a search engine and received a throng of web Sites dedicated to the unlikely sofi sitcom. Either way. A good place to start is Androo's BnlF Smegging-llliant Red Dwarf Home Page This site itself doesn't have a huge
amount of stuff on it. But it does serve as a neat introduction and offers plenty of links to other Red Dwarf pages and links.
A little closer to home but still with a tenuous space earth orbit kind of theme, information from The Met Office's weather satellites can be access from their own web site. The Met Office site offers weather reports and forecasts for the UK. Up to date pictures of the UK and Europe from geostationary satellites and links to other weather related web sites. It also has a section for job vacancies at the Met Office.
Compared to some American weather sites it’s a bit of a poor effort, but I suppose that’s the difference between a British government institution and the Yank's whizz-bang approach to the media.
While most of the northern hemisphere looks forward to wanner times, snowboarders will be hoping for a good covering of the white Surf of the Month expect with all the sales patter and adverts.
Most of us would like to be able to see into the future Surprisingly, some daim they can.
Even more surprisingly, even more people believe them! If you want your digital palm read, try hooking up to the Daily Zodiac Forecast, but don't blame us if what they tell you turns out to be a load of cobblers.
You’ve probably read all about QuikPak's bid for the Amiga in this month's news section. But if you want to know more you can hook up to their site where you can read an open letter to the Amiga community from QuikPak’s bosses, and also check up on their latest plans for new Amiga models, which include a bizarre luggable' Amiga based on an A4000T with a flip-up LCD screen One site worth dropping into on a regular basis IS the Amiga Web Directory, which as its name suggests, offers links to all kinds of Amiga-related web sites. It's also home to an excellent Amiga news service and is backed
up by an Amiga web site search engine. With no official Amiga body to quiz about the machine's future, this is a valuable forum and definitely one to bookmark.
If this month's SoundStudio covermount has got you in the mood for a bit of composing. Take a look at the Yamaha site for details of their extremely wide range of MIDI and recording gear. They've got everything from the cheapest multitimbral sound modules right up to cutting edge mono synths. Still on a musical theme. Roland have a very impressive site with an interactive MC-303 that makes sounds as you tweak its buttons and knobs, but only if you have a system capable of RealAudio, which rules out any Amiga browsers unfortunately. If you’re looking for a rmxer you’re bound to find one to
fit your requirements and your budget on the CD rather than making your own. If so. The One Store site could be just what you need It's an on-line shopping site that currently is made up of departments selling music, bikes, photographic equipment and educational software - a strange mix indeed. Additional departments are on the way. Including videos and games By the way. It's run by those awfully nice guys at Team 17.
Totally unconnected to that is this page of links to football dub home pages. A division of UKDfractory sport. It offers links to pages dedicated to football dubs ranging from Whitley Bay FC to Manchester United via Dunfermline Athletic However. I was disappointed to find the link to fun sounding 'Arsenet*. An unofficial Arsenal page, lead to nothing. By tracing the URL back to the main UK Directory you have access to a vast number of sites sorted by subject matter, including business, community, computers, education, employment, entertainment finance, government, home pages, news,
shopping, sports, transportation and travel. Another one to put in your hotlist.
Budding artists and animators can check out loads of good ideas and technique examples at Emmett Scott’s Cartoon Comer It’s full of ideas to make your own cartoons more punchy, effective, and above all just plain funny. There are sections a number of different aspects of cartoon creation induding caricature, animation and drawing tricks. It’s decorated with neat little cartoon images that, for a change, are stored using only the required amount of colours for fast downloading.
We'll finish up this month with a quick look at the Hard to Find Records web site. This is a Birmingham based shop specialising in rare and deleted dance records. Most of the stock seems to be classics from the world of house and techno, including many imports. You can browse the stock list alphabetically to check if they have your particular tune. If you're not sure of the name of your desired record you can even send them a tape and they'll do their best to identify it and track it down lor you. Expect to pay between E4 and t’30 depending on the collectability of the particular slab of
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Here is a small example of what you can
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N There are times when your mouse and pointers aren't enough and only a text command will do. Real men don't use WIMPS ... So what exactly is the Amiga's Shell? Is it a hard encrusted covering that surrounds your Amiga keepings its innards intact and safe? No. The Shell is the special window which accepts typed commands: you'll find it in the System directory. Perhaps the easiest way to start a Shell is to press Right-Amiga and N, and then enter newshell' into the pop-up requester.
Top instructor From the Shell you can enter a wide range of commands which can achieve everything you can do from the Workbench and a lot more besides. The Shell and Workbench compliment each other extremely well: certainly more than, say. An MSDOS shell open on a Windows desktop.
And as for Apple Macs... well, if you really need to enter text commands on an Apple Mac you must clearly have the wrong sort of computer.
There are a large number of AmigaDOS commands, and as we saw in a previous episode.
Most of these are stored in the Workbench's C: directory.
Hopefully you will have already played around with the Shell (perhaps to use Arexx) and so you'll know some basic AmigaDOS commands, such as 'CD'. 'DIR' and 'ED'.
RAMs 'n' List The key to keeping track of your files is to know and love the AmigaDOS ’List' command.
List is superficially similar to 'DIR‘. As by default both will produce a list of files in the current directory.
However. List is considerably more powerful and has a million and one different options which can produce a detailed analysis of your current directory.
Both List and Dir will accept an argument in the form of an AmigaDOS device. For example, you can obtain a list of the files in the RAM disk by typing: dir rajni or liat ram: You can see that the results are the same, although the List version includes extra information such as the files’ status flags, the creation date and time, and the file site. This is only the start of what List can do.
Here’s an example Let's say you remember creating a particularly good picture in your favourite art program, but you cannot remember the file name nor can you remember where you stored it on your large hard disk. In fact, all you know was that you rendered the picture in the first week of January, and that the file ends in the usual '.iff' extension. How on earth can yrju locate it? Well you could go through every file or directory on your Amiga searching through for something resembling your lost picture or you could use List and save yourself hours weeks of endless frustration and
Please note: this example assumes you have a battery backed clock fitted to your Amiga - if you don't, none of the files will be dated properly. Most A1200 expansion cards have battery backed clocks though so there isn't much cause for you to worry as it should work.
Two of the keywords which List accepts are 'Since' and 'Upto'. The first, 'Since', will list only those files created after the supplied date, whilst the second.
'UpTo'. Will list files which have been created before the supplied date. They can be used separately, or combined to define a special window' in time.
The following is the List command which will list only those files present.
LiaC ainoa 01-Jan- 97 upto 07-Jan-97 all nohead quick filea It looks a bit complicated, but we'll take it step by step. First of all we use a wildcard, which restricts all the files to those ending in '.iff'. The 'Since' and Upto' commands are hopefully self-explana- Cancel | jneushe11 TUTORIAL Templates If you need a hand using an AmigaDOS command, there’s always help to be had. If you want to know what arguments to use with a particular command, you only need use it with the help keyword, which is a question mark, like this: list 7 This produces a list of all the options which can be
used with the command, and each option is followed by a special code letter. As an example, here's what you get in return: DIR M,P-PAT K,KEYS S,DATES S,NODATES S,TO K,SUB K,SI NCE K,UPTO K,QUICK S,BLOCK S,NOHEAD S,FILES S,DIRS S ,LFORMAT K,SORT K,USERS S,GROUPS S,ALL S: Here’s what those code letters actually mean: A Argument. Something must follow in order for this command to work.
k - Keyword. The word itself is optional, but if used an argument is required.
s - Switch. This turns an option on or off.
LFORMAT Use List with LFORMAT and you can fine-tune the output exactly.
LFORMAT needs a string, and the contents of this string determine what the output looks like. Flere's a list of the special flags in the string are used for.
%A - Attributes (the flags) %B - Blocks (a measure of file size) %C - Comment (some files have short text strings associated with it) %D - Date of file creation (or last modified) %K - Key (an indication of the files location on disk) %L - Length (in bytes) %N - Name of the file %P - Path of the file %T - Time of file creation (or last modified) You can also use your own text in the LFORMAT string in you choose. Here's a example which list the filename, its path and the time it was created.
List Iformat -The file tin was created at t and ia found at kp" This control is perfect for creating text files which contain the infofmation in the order you need for subsequent processing.
Tory. Remember that AmigaDOS will also accept the words 'Today' and 'Yesterday'.
ALL The 'all' keyword forces the list to be performed not only in the current directory, but also in all the sub-directories as well.
For example, if you are currently in the Workbench: directory, this will force List to look through S:, C:. L: and so on.
NOHEAD The 'nohead' keyword stops list from displaying the current directory name as it examines it. If you leave it out. You'll see a large number of directories listed one- by-one.
QUICK By using 'quick' we keep the output to a list of names only, and do without the flags, file size and creation date.
FILES Including 'files' stops any directories which were altered within the dates from being listed. As we only want to find a particular file, this will speed things up a bit.
There - I bet you never knew there was so much to the List command. It's a very effective tool for helping you track down files. There are plenty of keywords too: here are some more which you might find useful: DATES If you have switched off dates by using QUICK, this will cause them to be displayed again. For example: list quick dates This will display only filenames and dates, and ignore flags and sizes.
DIRS In the same way in which FILES suppresses the listing of anything which isn't a file, so DIRS suppresses the listing of anything which isn't a directory.
Example: Any bright ideas?
If there is anything that you would like to see a masterclass tutorial on, please write in and let us know.
Likewise if there is any subject that is not covered in the workshop section that you would like to know more about please drop us a line at CU Amiga Magazine, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
List nohead dirs LFORMAT In case you thought that List was in some way limited, the LFORMAT command is what you need.
LFORMAT takes a string as it's argument, and the contents of the string determines exactly what is displayed and in what order. See the box out for more details.
NODATES Stops Dates from being displayed. Don't waste your time using it at the same time as DATES.
Example: list nodatea This will suppress the date and time data from display TO When TO is used, the output from the List command will be sent to following file. Yes, you can do the same thing with the re-direction " " option. This is more legible though. Example: list since 01-Jun-96 to ramrnyf ilea This can be useful if you need the files sorted into order. Unlike Dir. List will not sort the files.
However, if they are stored in a file you can use the AmigaDOS command "sort" to produce a new. Sorted list.
USERS Sorry, I've absolutely no idea!
Answers to the usual address please!
It's easy to see why List is such an important command to get to know. It will help you keep track of all your files and it's also invaluable when writing scripts either in Arexx (such as Killbak) or in AmigaDOS.
Seek and destroy Looking after the files on your floppy and hard disks can be a chore.
There are so many, it's easy to forget what most of them are for.
Before you know it. Your hard disk is 90% full and it's time for a bit of a spring clean. One of the most useful programs I wrote was "Killbak", which searches through the current directory (and subsequent subdirectories) looking for files ending in ".bak". These are files which application programs often create when saving projects: for example, you may have a text project called "article.doc". When you edit it and save it for the second time, the original will be renamed "article.bak”. Once you have finished the project the ".bak" file is useless, and simply consumes space. Nuke it!
KillBak is included hereabouts, and also on the CD-ROM. It's written in Arexx, which means it's simply an ordinary text file: until it's used with RX like this: RX ran:killbak which executes it. In this case. I've copied the program to the RAM disk to start with. Remember, Killbak will work with the files in the current directory. So if you want to delete all the " bak" files from the Workbench partition of your system, keep the Killbak.rexx file in RAM but do a CD workbench: before you run it. Here's the listing (it's on the CD in the mag drawer.)
* Search for file naaes ending in ?bak, and then delete them if necessary.
(r) John Kennedy * address ccnmand * Use AmigaDOS * • First,
generate list of files 6 sizes • Say "Making list of all
files in current directory. .
'list 1format " p n * all files t:tempiist' * Now, search for those ending in .bak * Say "Adding up file sizes..* infile-'infile' outfile-'outfile' total_size-0 number-0 call open(outfile,'t:report','w') call open(infile,*t:tempiist*,'r') do while -eof(infile) data-readln(infile) if data '' then do parse var data namepath • * size if size-'esipty' then size-0 test-right(namepath,4) if (test-'.bak') then do total_size total_si ze+s i ze number-number+1 call writeln(outfile,namepath) end end end call close(infile) | call close(outfile) : • Process the files if required • : j say "Number
of back-up files:* number j say "Drive space taken up: " total size i if number 0 then call ProcessFiles() • All done! • 'delete "t:report* quiet' 'delete "trtemplist" quiet' say "Finished.* exit ProcessFiles: answer-'' do while (answer -D* A answer *C*) say "[Dlelete files or [C]ancel?* parse pull answer answer-upper (answer) end select when answer-'D' then call DeleteFiles() when answer-'C' then return end return DeleteFiles: answer-" confirm-'Y' do while (answer *A* A answer *C*) say "Delete [A] 11 or [C]onf irm each one?* parse pull answer answer-upper(answer) end call
open(infile,"t:report”,'r') do n-1 to number file-readln(infile) data-'delete '||d2c(34)||file||d2c(34) if (answer-*C*) then do confirm-" do while (confirm *Y* A confirm -H* A confirm--*Q*) say "Delete - || file || " |Y]es, [H]o, [Qluit?* parse pull confirm confirm-upper (confirm) end end if (confirm-*Y") then interpret(data) if (confirm-*Q*) then leave end call close(infile) return Frequently Asked Questions ¦Q. What the Amiga good at?
¦A. The Amiga is still an excellent home computer. Easy to use and reliable, it's cheap, easily expanded and works with any colour television. The Amiga is still the best way to get into fields such as desktop video and music: it can do both right out of the box' with no extra hardware required. With software packages such as Final Writer. WordWorth.
Draw Studio and Art Effect, it can compare very favourably to application software running on other platforms.
The Amiga also has a vibrant shareware and public domain software scene. With resources such as the Aminet, there is no way you'll run out of new and interesting programs to use on the Amiga. The Internet has also allowed Amiga users to get together and chat, which means there is always a large and popular Amiga crowd to chat with.
¦ a. How doe* the Amiga Opaattig System compare to Windows '95?
¦A. In many ways, the Amiga Operating System is considerably better than Windows '95. It's a lot more compact for a start and it's possible to own an Amiga with only 2Mb of RAM and a single floppy disk drive and still get work done. By contrast, an entry level PC now features 16Mb of memory, an 133MHz Pentium and a 1Gb hard drive.
The Amiga OS is also very fast and supports superb multitasking features. Tying the OS to the Amiga hardware makes it possible to perform such tricks as dragging and flicking screens: something not possible on the PC. The Amiga also comes with Arexx. A powerful scripting language which can be used to link application programs together. There is still nothing quite like this on the PC.
There are flaws of course: Windows includes reliable and invisible Virtual Memory as standard, as well as support for networks and the Internet. It's also easier to upgrade separate components such as the graphics or sound system.
¦Q. How do the Amiga hardware compare to that of the PC?
¦A. It cannot be denied that the years have not been kind to the Amiga. The raw processing power of the PC and constant development of graphics cards mean that impressive games like Quake are possible. The new generation of 3D graphics cards will make more games possible. All this hardware does have its price of course: and an all singing-all dancing PC for playing state-of-the-art games will cost considerably more than the combined priced of an A1200 and a PlayStation or Nintendo 64.
¦ Q. Do I ready need to upgrade to a PC?
¦A. No. Of course you don’t. All your existing Amiga software will still work, regardless of how many copies of Microsoft Word are sold. If you have an Amiga with an 030 (or even an 020) and 4 or 8Mb of extra memory, you need a very quick PC before a program such as Word will work as quickly.
If you buy a PC. You will need to be prepared to upgrade it regularly: unlike the Amiga. PC's date extremely quickly. By the time you read this, there is every chance that the Pentium processor itself will be out of date and you would be expected to buy a new Pentium MMX chip.
The same goes for memory and hard disk space. Whilst 8Mb on a Amiga is plenty, you need
16. 32Mb or more on a PC for the same results. If you bought a PC
with a 75MHz Pentium last year, you'll find it's too slow for
most games and large applications now.
¦ Q- What about a now Apple Macintosh?
¦A. Apples look smart, but they are still very expensive.
Unlike an Amiga (or even a PC) you cannot buy a cheaper model and upgrade in stages. The operating system is closer to the Amiga’s than the PC's (if you can cope with a single mouse button) although you'll miss features such as the Shell and being able to obtain shareware or inexpensive application software. Apple as a company are currently undergoing big changes, with acquisitions such as the NeXT Step Operating System, so who knows what the next generation of Apple computers will look like, or what software they will run.
¦ Q. What about the futwa of the Amiga?
Do it hare one?
¦A. Although the VIScorp deal seems to have fallen through, there are still plenty of other interested parties looking at the Amiga. If new Amigas are to appear, there are several options.
Either the Amiga could live through the continued use of Motorola 68060's processors, or the OS could be resurrected on some new hardware (such as the proposed Phase5 system). This could incorporate a PowerPC processor (the same as used in the Apple systems which is renowned for being nippy and a good 680x0 emulation) and custom hardware for controlling graphics and sound. Hardware has come a long way since the 1980's when the Amiga's custom chipset was first designed: a system designed from scratch would be able to deal with 3D textures and real time full motion video as easily as the
Amiga deals with the Copper.
With all this uncertainty hanging in the air, is there any point to it all?
Yes. And here's some reasons why.
The Amiga Operating System will certainly not be forgotten: to many people it's more important than the Amiga hardware. As proved by PC programs such as "UAE". The OS can be run on other platforms and this will ensure than the Amiga Workbench and Amiga applications will still be used many years from now.
¦ O. Should I stai spend money on my Amiga?
¦A. If you intend to continue to use your Amiga, there is no reason not to. Recent software releases are excellent, and extremely good value for money - especially when compared to applications on rival platforms.
When it comes to spending money on hardware you might be more than a little cautious: but remember, if you buy a SIMM, a printer, an IDE hard drive, a CD- ROM. ZIP or JAZ drive that these can all be used with a PC too. ¦ John Kennedy And it's a very warm welcome to CU Amiga Magazine's version of Master mind. Please give a big hand to your contestants Mr Andrew Korn and Mr Mat Bettinson. Tonight's subject is the Amiga, from 1985 to the present.
Logos, meanings and mysteries: I RAM, Andrew lives in north London and is on everything .
Plug-in hardware ! Of any kind: scanners, disk drives etc. His chosen hardware and An ex-technical engineer.
Mat specialises in the Internet: what it is, what it does and what it has to do with the Amiga.
R pieces Form-feeds, page-breaks, I preferences and lots, lots morel Monitors, Tvs, modulators, 1 screen-modes and all that stuff.
Spreadsheets, | databases, I organisers, accounts ... Everything i you need I answering about the Internet Not everything . Fits into a I pigeonhole, but anything you like fits in here.
One. It even had the HD detector switch. What is stopping the Amiga from formatting at a higher density?
®l have an A1200 with an internal
3. 5" Quantum Lightening 365 Mb IDE hard drive. In the near
future I would like to buy a CD- ROM such as the 8x Samsung
IDE. I have just bought a tower with 200 watt PSU and internal
cables. I want to put the CD- ROM into the tower. Bearing in
mind the possible power supply problems if I fit a 50MHz
accelerator in the future ...
1. Which is the best option? To remove the hard drive and use it
with the Alfa Quatro in the tower with the CD-ROM or leave the
hard drive in the A1200 along with the Alfa Quatro and take an
IDE lead to the tower for the CD-ROM?
2. If the hard drive is put in the tower does it matter if it is
put on its side rather than flat.
3. Is 300mm a 'safe' maximum length for an IDE cable?
A. Robinson. Hayle. Cornwall.
First of all, thanks to Gordon Moss, Ryan Morgan, Greg Fox, Mr. PA.
Burgess, Norman Haigh, Derek Gascoine and many others who have also written in on the subject of towers cases. It looks like we will be going ahead with a feature on DIY tower conversions.
: seem to be ! Most interest so far in using a mini tower to hold CD-ROM drives and hard drives, like A. Robinson, but we would like to take it a step further and look into fitting the A1200 motherboard into the case, maybe even Zorro slot expansion. Keep your comments coming in. In the meantime, we are going to
• A. Robinson's letter as it fairly representative of the that
we’ve been receiving.
F drive if you i 3.5” drives can be quite a load on your power supply.
The power can be tower PSU, leaving PSU unburdened.
2. Modern hard drives can take all sorts of rough treatment.
However it is best to avoid putting it on its side if you have
a CD-ROM in
• too as your discs will keep a.
3. Oh dear, a contentious issue.
Various people have written in concerned about IDE cable lengths and the safety of unbuffered interfaces.
We use an A1200 in a tower with about 600mm of IDE cable connecting a hard drive and a CD-ROM without any problems whatsoever.
To address the more technical issues, yes, the A1200 has an unbuffered interface, and if you want to be totally secure go for a buffered splitter, it’s safe and will allow you to connect additional devices too. Stories of exploding CPUs are undoubtedly exaggerated
- I haven't heard of a single case and it seems unlikely. I’d
expect problems with unbuffered interfaces and long cable
lengths to lie in capacitive loading leading to unreli- han CPU
death. In i over half a r. t is OK.
If only ... What is the differ- ence between a fit £40 internal disk drive for the A1200 and a £16 drive for a PC? I have just fitted a new disk drive and it looks very much like a PC expects the disk i r when it boots up and
• n a disk is changed; PC drives 7 do this. An interface can be
It with a few flip-flops and gates, it’s a lot of work for what
will e you very little in the end. HD are harder work - in to
the above you will need the motor speed which means replacing
the oscillator crystal and... look, just buy an Amiga HD
drive instead. Sorry.
A500+ CD32 =?
For the past four years I have been the proud owner o! A- Amiga 600 with the A501 memory expansion unit. It has been adequate for my purposes thus far. But I I now wish to upgrade to a new system, mainly to have access to the large treasury of software available on CD-ROM in addition to the advanced AGA graphics and the latest Workbench. The Eyetech SX32 Combo Pack seems to be a very attractive upgrade option. I would be obliged if you would enlighten me on the following:
1. What is the difference between the SX32 and the SX32 Pro?
2. What are the advantages of this Combo Pack as compared to an
A1200 with similar specifications and a CD-ROM drive.?
3. What would be the best way to connect my A500 to a CD32?
4. Is it possible to use the keyboard and disk drive of my A500
with a CD32 in order to convert it into a fully-fledged, up
and running A1200?
5. Is the A570 CD-ROM drive still available and did it require
Samir Bharadwaj, Sultanate of Oman.
A lot of readers are tempted by the notion of upgrading a CD32 to turn it into a CD-ROM equipped AGA super machine. It isn’t all that straightforward and it doesn *t work out all that cheap.
1. The primary difference is that the SX32Pro has a faster
processor in it, while the SX32 has no facility for changing
2. The differences are small. The A1200 won’t cope with some CD32
games, but is more expandable.
3. The CD32 S-port, from Marpet developments 101423 712600) is
probably your best bet. It’s just fast enough to get away with
using the CD32 as a CD-ROM drive but don ’t expect it to give
your A500 access to the CD32's 68020 processor.
4. No. If you want to turn a CD32 into a full AGA computer,
you’ll have to go the SX32 route or buy an A1200 and CD-ROM.
A500 + CD32 does not an A1200 make.
5. The A570 plugged straight into the A500 with no modifications
but it did require OS2.0 or greater. I haven’t seen one on
sale for ages, but Golden Image 10181 900 9291) will seU you
an A500 CD-ROM if you want one.
1. How much would it cost and how could I run Windows on my A600?
I've tried to balance the pros and cons of buying a PC or just
2. I’d also like to ask what are those Zippo drives you plug into
the side of an Amiga?
3. Would I benefit from buying a hard drive or a CD-ROM? If so
how many Mb of RAM should I get or what speed should the CD-
4. Could I use the Internet and is there anything for the A600 to
speed it up. Something like the Viper, for example?
Brett Edwards, London.
. The best way of running PC software is on a PC. If you want a PC I Amiga combo, talk to HiQ about their Siamese system. Software emulation in the form of PC Task 4.0 (£69.99, from Wizard, tel.: 01322- 527800) and the forthcoming Pcx works wonders these days but they are too slow for serious use.
2. Hmm. If you plug a Zippo into your Amiga you will set fire to
your PCMCIA port; Zippos are refillable lighters. guess you
mean either Zappo, an old PCMCIA hard drive CD-ROM controller
or ZIP, the mass storage device from IOMEGA, which most users
plug, via a SCSI interface such as the squirrel into the
PCMCIA slot. ZIP drives are fast, barely slower than a hard
drive, store 100Mb on a £15 disk and are as robust as a
3. Yes! Hard drives may sound to those who haven’t used them like
a minor convenience, but buy one and you will never regret it.
They cost very little now and we cannot over emphasise how
much easier and better it makes using a computer.
CD-ROM drives are great, mainly because they allow you to use our amazing CUCD-ROMs every month, which is kind of like getting 700 odd floppies mounted on the cover only quicker and a lot less heavy, but if you don't have a hard drive, save up and buy one as soon as possible.
You will thank us.
4. Yes, and Yes. It is called the Apollo 620, and we gave it 91%
when we reviewed it a year ago.
Shop around for best price or call Visage on 0115 9444500.
Hole in my GIF I have recently joined the 'Information Superhighway' and am making my own pages. I need to make transparent GIFs (GIF89a or something?), however I can’t find a way to do this on my Amiga 1200 (WB3.0. 2+4Mb RAM. 2.1Gb HD).
I’ve read about loaders savers that allow you to do this for various software e.g. Ppaint, but I can't find such software anywhere. I own Ppaint 6.4 and Photogenics 1.2. if that's of any help.
Send your Q&A problems to ... You can send your technical problems [or answers - Ed] to CU Amiga by the following means By letter to Q&A. CU Amiga. Priory Court. 30-32 Farringdon Lane.
Email. Q*A ' i)cu Amiga.co.uk. NO SAES PLEASE We regret that we can't respond to readers' questions by post or over the phone Please do not include a stamped addressed envelope with your letters as we simply don't have time to answer the thousands we receive Responses are only available through the pages of this magazine Adam Smolarczyk, firstname.lastname@example.org Ppaint is a great tool for producing artwork for Web pages but the GIF loader is not included in Ppaint 6.4. GIFs are a proprietary datatype and commercial use has to be paid for - hence Cloanto supply the GIF loader as PD rather than
with the release.
However, GIFs 'owners’, Unisys, are coming down on this too, so your best bet is either to upgrade to the brilliant Ppaint 7 which has GIF support, or use a graphics conversion utility such as Ultraconvert, which will convert IFFs and Anims to GIFs and AnimGIFs with transparency.
17" too big?
I currently own an Amiga 1200 with A 6Mb RAM. 210 Mb hard disk and 50MHz '030 accel- erator. I am now seriously considering upgrading my Amiga again and would appreciate your help.
1. In the August 96 issue of CU, there was a review of the
Microvitec M1764 17" monitor.
Is there a 14 or 15” version of this rhonitor?
2. 1 am going to buy a CD-ROM drive and later a tower case with
Zorro slots for my machine but am unsure which CD-ROM drive to
buy. Which ones would quite happily work with my standard
A1200 and could at a latter date be placed into a tower case?
3. By how much will an FPU speed up packages such as Imagine 4?
4. Are there any plans to run C+ + tutorials in future issues of
CU Amiga Magazine?
Christopher Caleb. The Republic of Email.
1. Microvitec do produce a Id" monitor, the 1438, although it
is not a j mailer version of the 1764. However, it is a good
multi-sync monitor for use with video modes and graphics
cards. It lacks the excellent digital screen mode controls of
the 1764 but is still highly recommended.
2. Any 100% AT API standard IDE drive will work.
3. A lot. An FPU can actually make significantly more difference
to maths intensive software such as Imagine than a CPU
4. A few readers have expressed an interest in this idea
recently, we’ll look into U. My own game ®l recently designed
a space strategy game and was hoping you could give me some
1. 1 was thinking of sending the design to a software company for
evaluation; how detailed would the design need to be?
2. How would you recommend I copyright my game?
3. Which software company should I send the design to?
4. If the design is accepted and published, what sort of royalty
would I get?
5. What are the chances of a design from someone outside the
company being accepted in the current Amiga market?
M. Smith, Bramley, Leeds.
. Oddly, not too detailed! If you send 100 pages of designs, no-one will have time to look at it. Your first letter should contain just enough detail to give a good idea of what the game is about and to intrigue the software company enough that they want to contact you to find out more, and no longer.
2. As soon as you write something, you have copyright. To protect
your copyright, post a copy by registered mail to yourse(f
before you post it to anyone else and make sure you keep the
3. Look for companies still active on the Amiga, whose products
are close but not loo similar to your idea.
4. This depends on the individual company, how many people are
required to work on the project, and how complex the coding,
graphics and sound are, and so on. If you are worried about
being ripped off, look for a software agent to negotiate your
5. There aren't a lot of Amiga games being produced these days,
so the demand for designers isn't high. You may have more luck
If you go to a software house which converts to other systems
as well However, there will always be interest in a design
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BACKCHAT Backchat Brainwashed Don't be shy, find your voice amongst the thousands of Amiga owners out there. Write in to Backchat and get yourself and your views noticed.
Having read January's issue of CU Amiga Magazine, I just had to write in to agree with James Pullens' comments (letter of the month). The Amiga must shout out. It is losing ground rapidly because there is no one out there shouting about how good it is.
The Amiga is a powerful machine especially for us home users. As has been stated and no doubt time and time again will be said it can do what any PC can do. If people can be lead away so easily then the Amiga must be in there doing battle with the PC. So let's see some brainwashing for the Amiga.
Keith McMaster, East Yorkshire.
We try and do our best, really we do.
Not brainwashing mind, Keith but in keeping people informed about just how great the Amiga is. Maybe we may see some form of advertising for the Amiga in the near future. So, fingers crossed.
Shopped again Though I think your section shoppers corner where you name stores which stock Amiga programs is a good idea, especially in these times when its so hard to get Amiga software in the high street. I do think you should check up more on the information given to you. For example, in January's edition you mention a few shops in Wood Green which claimed to have Amiga software but they don't. Multimedia Discount Shop: this does have a small Amiga game section (about 13 games) most of which are either old or compilations as opposed to about 200 PC games programs. I wouldn't travel any
distance to get games from here. Tandy: they have a kind of bargain bin and have absolutely no Amiga software there anymore.
WHSmith: again, they used to have, but this was a long time ago.
There is NO Amiga software there at all.
The place your most likely to acquire Amiga games is called Shekhana Computers and Communications.
Its next to the video shop opposite the bingo hall at Wood Green. They have about 40 titles there.
The newest being Worms, though most of them were pretty old Hit Squad re-releases.
Desmond Anglin, London.
Thank you for your comments Desmond. The list you mention was compiled by us and based on research we carried out ourselves quite a long time ago. These were included to kick off our new listings section so we accept that the level of service may have changed. However, we have introduced a more detailed service whereby readers send in their comments so you get a more up to date picture (see column far right). This service will be updated every six months to keep it currently relevant. Hope that answers your query and you got a free plug for Shekhana Computers.
Suspect survey ¦ I picked up your January issue from my local Amiga dealer and noticed a survey form in there. I i thought I might answer this sur- i vey, but could not find the form i on the CD. Surely you don't | expect us to type it all in do you?
J Of course readers in the UK will probably just write their answers ; on the form and post it in. But i that would be much more expensive for us over here on the other side of the world. Whereas Email I is only a cent or two... If the survey form is on the CD, could you tell us the path to the file? Getting onto specific questions I found one to be particularly strange - the one about If I bought a IBM PC, how soon would I stop reading CU Amiga.
Maybe you don't realise it. But i not every Amiga owner that buys a PC does so to replace their Amiga. In fact I bought a PC clone two years ago. For work purposes. This does not mean I use my Amiga any less, or stop i buying Amiga magazines.
The Amiga is a hobby, and I enjoy using it (well them actually.
I have a 1200 and a B2000.) The same cannot be said for the PC. I : have been using an Amiga for the j last 10 and a half years and will probably continue to do so for the next 10 years, and will continue buying your magazine (as long as I can get the CD version).
Of course like any of these surveys, a lot of the questions are for your advertisers benefit, rather than anything to do with the magazine or Amigas or even computing as a whole. I can't see what relevance the consumption of alcohol is (I am a Baha'i, I don't drink alcohol) but I hope you don't intend to have alcohol advertising in your magazine.
Ross Deeley, USA.
You’re right, there was an awful lot in that survey to fill in. Directives from 'above' came to us at a very late date that a survey was going to be included with that issue, and because of the timing of this decision it was not quite to our liking (handled by a different department from the normal editorial team).
We did actually have a version of that survey on our Web site for a time and got lots of useful feedback from that. We’ll continue to put other much smaller occasional questionnaires on the Web site, so drop in every now and then to see what's up (www.cu-amiga.co.uk). Most of those ‘lifestyle’ questioni are indeed posed to see if it’s worthwhile for companies outside of the Amiga scene to take advertising space in CU Amiga.
We’ll be publishing the results of that survey and the survey carried out on the Web site in a forthcoming issue (at the time of writing the results are being compiled, so we should be able to bring them to you next issue). It will be interesting to see how many people said they The beast is here So its finally arrived: the new computer that will save the Amiga users from the current situation! We should all thank the mighty Phase 5 for bringing us what we have been looking for years. Does this means that the
* Amiga is saved? I think not. In fact, it would be wrong to say
that the AVBox is just the new Amiga The AVBox has almost
nothing to do with it! Wasn't that what we had been waiting
for? Something totally new. We know that the Amiga has come to
its maximum potential with the 060 accelerators and I think
that adding new processors to the old technology (eg PPC) is
not a good solution. They could end up like Pcs: just plain old
The A Box is really the next BIG step for us ... If Phase 5 doesn't screw up! We all know what happens when a new computer is sold: all sorts of questions come to mind: should I buy it? Will it be supported for a long time? Will there be any software?
I implore Phase 5 to allow maximum Amiga emulation on his new machine. This is really important because being unable to use old Amiga software could stop people from buying. Also it is crucial to ensure that some 'basic' software is available when the AVBox comes out. Not really games (although it surely could help), but , development software like an adapt- V ed C language, a music creation tool (SoundStudio2?). A graphic package (DRaint VI?), a raytracer.
Maybe a multimedia show maker (Scala 5?), etc ... because I swear won't buy a machine on which I can't cre- ate, and that's the reason I bought an Amiga and not a PC! So the Amiga as we know it will probably sur- ive. As it is now thanks to Amiga enthusiasts and to Public Domain (thanks AminetD.The AVBox really I represents the new breakthrough in terms of technology but also as a commercially viable product. I have my fingers crossed ... Diego Pappalardo, Emailand.
Come and get it The following is a listing of recommended stockists who supply Amiga products. If you don't see your favourite shop in here, fill out the form below and send it in to us.
BRADFORD SAME, 4 Darley, Bradford, West Yorkshire. Tel: 01274 305055. (Games, utilities. CD32s.| * ¦ ¦ EAST80RNI Electrons !¦ « ¦• Eastbome Amdale Centre. (Games, accessories)
* *¦¦¦ EASIER: Electronics Booligaa High Street, Exeter, Devon,
(games, utilities, educational software and accessories). **
¦ ¦ INVERNESS: Electronics Restiqsa Eastgate Centre. Inverness.
Tel: 01463 716 464.
(Games, accessories ** ¦ ¦ ¦ UNCOIN Micropoint Sincil St Lineals (games and repairs) ** ¦ MANCHESTER: Classic Video. II Deansgate, Greater Manchester. Tel: 0161 723
1638. (Software. Cds. CD32. Floppies. PD, hardware accessories.)
** ¦ ¦ ¦ NEWCASTLE SAME, Eldon Square, Newcasde,
Northumberland. Tel: 0191 274 7321.
(Games, programs, Cds, magazines and books). *** ¦ ¦ ¦ NORTHAMPTON Mract Software. 166 Birchfield Road East NorthaMpton Tel; 01604 722 499. (Tons and tons of software) *** ¦ ¦ ¦ PLYMOUTH: 6AME Plymouth, (games, joypads, joysticks). *** ¦ ¦ ROTHERHAM Micre lee, The Guardian Centre, Rotfierkam South Yorkshire. Tel: 01709 36000. (Games including CD32 stuff, CD-ROMs, A1200s, hard drives including a free fitting service). *** ¦ ¦ ¦ SOUTHAMPTON: Digital Oasts 95 Victoria Road, Woolston, Southampton, Hants.
(Secondhand Amiga programs, hardware, PD Library, blank discs).** ¦ ¦ Game: 12 Bargate, Southampton, Hants. Tel: 01703 237771. ** ¦ ¦
* quantity of goods available. *very little **average
***mountains ¦ quality ol service. Hpoor ¦¦good ¦¦¦excellent
For this month's entries thanks to: Wayne Pyram, Lincoln.
Gareth Murfin, Newcastle. Dave Enfield, Southampton. Charlie
Penny, Hants. Andrew Firtzgerald, Rotherham. Jason Hill,
Cornwall. Stephen Wolstenholme, West Yorkshire. MJ Kay.
Bolton. Colin Kennedy, Isle ol Lewis. Martin Dan, East Sussex. Graham Hamilton.
Oevon. Ken Smith, Lancashire.
Praviaas entrias include: Crewe High Street Micros Osacaster The Computer Store leicesterskire Microgenesis Laadaa HMV (Oxford Street), Multimedia Discount Shop (Woodgreen) Liverpool Game Lutea Beatties, Electronic Boutique, Tandy, Silica (Debenhams) Manchester Boots (Amdale Shopping Centre), WHSmith (Amdale Shopping Centre), HMV, Game MeadewkaR Game. Virtual Reality Middleshoreafh Chips Computers t Microtron I Game Saothpott Screen Arts (Eastbank Street) Torquay Multimedia Name si Sfeep - boa Handsets an Mb._ OaaatitT a loads ondaMo: ? Van Unit J I'll if Quality at n ? Paw Thanh yao lor taku|
the boo ant ta fill in this Ions. Help heap tho A»fa alive.
Would like to see more dogs and cats in the magazine, as asked by one question!
Lynx footy In the November issue, the site of the month in your comms section was the Carling Premiership site.
This site is wonderful if you have a graphical browser. But if there are people out there who use Alynx extensively, a Lynx friendly site for UK soccer results is http: soccernet.com. John Tomic, Melbourne, Australia. Email: atom@net- spaca.nat.au CV and UK footy fans thank you.
POINTS OF VIEW of view Gonna have a revolution € ¦as by Tony Morgan This month you're one big step closer to being able to master your 44 With a single blank CO setting you back about a fiver. DtY CD production is now a sofid affordable reality. own audio Cds from your Amiga, thanks to this month's excellent SoundStudio cover mount.
Who knows? Maybe we're on the brink of fawning a whole cottage industry of people producing music from their bedrooms on their Amiga, cutting their own Cds and then perhaps selling them direct to the market themselves, cutting out the middleman all together.
Perhaps it's long way off until this is a reality but until very recently mastering your own music Cds was out of the question. CD audio writing 'machines' would cost thousands of pounds and were only available from a select few professional audio shops. Now you can get a CD-ROM drive that also writes Cds for around £3001 With a single blank CD setting you back about a fiver, DIY CD production is now a solid affordable reality.
This is one of those little technological revolutions that seems to creep up and then suddenly jump out at an unsuspecting public.
For computer-based musicians this is as big a step forward as the emergence of MIDI and even sampling. A musician on a budget can now press up commercial quality Cds with nothing more than a computer. No mixer, no keyboards, no effects units, in fact none of that traditional outboard gear is actually required any more.
Compared to mastering to DAT.
Cutting a CD is infinitely more useful.
Apart from studios and record company Hqs. Who do you know that actually has a DAT player? Now compare that to how many people you know in possession of a CD player. What format would you rather use?
If you still think there's a catch, you're still convinced this can't quite be true, think again. You don't even need a 16-bit sound card or a fast Amiga. With a CD-writer (doubling as a conventional CD-ROM of course) and SoundStudio. All you need is any Workbench 2 or more recent Amiga, a couple of megs of RAM. A hard drive and some CD writing software
- that's it! Now if that's not a technological revolution then
I don't know what is.* Further education m 44 Isn't tbere
another area that home computers are used for? Yes education.
But where's all the software? for games, word processing. DTR graphics and music. Hang on. Isn't there another area that home computers are used for? Yes. Education.
But where's all the software?
Generalisations can be annoying but more often than not. There is a grain of truth in them. Generally speaking, most home computers are bought by parents to do a bit of home accounting, word processing and so on while the kids can use it to play games and help with their homework.
And in today's climate children need all the help they can get in trying to educate themselves.
We are supposed to be in the technological era. Our children are meant to be reciting binary in their sleep and surfing the Net for their recreation time.
So where is all the Amiga's educational software? There just isn't any, at least nothing much appeared in the last couple of years. Correct me if I'm wrong but I only know of Guildhall's 'Ten Out of Ten' educational range and some encyclopedia from Epic. Hardly, enough material to formulate young Einsteins let alone give a helping hand with the basics of the three Rs or anything as taxing as learning a new language Perhaps the advent of the Internet taking off has replaced the need for children to have educational software as they can find out most information they want here, once they've
sifted through all the other irrelevant material that the Net seems to be crammed full of.
However, not every child has access to a modem. PC software manufacturers recognise this and have the market well sussed. There are copious amounts of learning and educational material available for the PC. There is even a new magazine coming out dedicated just to children's educational software on the PC. So the demand is there.
I don't know the real reasons why there isn't any educational software available for the Amiga (opinions are welcomed an can be sent in to me at the usual address) but I do know that it is an opportunity is being missed out on. Please rectify.* POINTS OF VKN T5TB by Mat Battinson We find ourselves in much the same situation as before; yet another company looking to take over ownership of the Amiga and manufacture them once again.
Juite ven St ng as se) s any mga.
Rd ware ichno- vow However, this time the situation is a lot different and we are in the more fortunate situation of instead of having more than one major contender.
This puts us in a better position than solely relying on one saviour for the Amiga. As we have unfortunately discovered to our disappointment in the past retying on one saving light is not a good idea.
Most of these contenders are actually either producing machines or planning to produce something resembling an Amiga so again this is welcome news.
44 However, they all appear to be coming from different angles when it comes to their vision of the way forward for the Amiga.
So what exactty is the current situation as it stands and how is it different from what we have seen before?
Et uality jm- 0 1 traFirstly QuikPak are actually a manufacturing company Already they are making promises about releasing new up-spec Amigas. You know, the kind we said Commodore should have released several years ago Coupled with promises of new machines, QuikPak have gone on record as saying they're looking to 1 the incredibly powerful Dec Alpha RISC chip instead of the Motorola PowerPC However, the drawback with this is that it's too expensive for the low- end market, so low-end machines will continue to be 680x0 based. This philosophy goes against previous wisdom and makes the gap
between the Phase 5 PowerUp and A BOX yet wider.
It's Phase 5 which is the second major difference this time around.
Even though they may not be in the running for ownership of the Amiga isn't big enough for afl of get together and try The you, for 11 itself, no-one can deny that they've done more to take the Amiga forward than any other company Indeed they would appear to be the only hope for a true next generation Amiga before the next Millennium.
So we find the next probable company to own the Amiga will produce Amigas as we know them (and is already doing sol albeit more expensively and with some half reasonable specifications at last.
Meanwhile Phase 5 are set to release the PowerUp to the Amiga market - something that will be successful and which surely QuikPak can't ignore with reference to their Dec Alpha statements.
ProDAD are also working on a platform-independent AmigaOS style operating system which is a fundamentally great idea although Phase 5 are doing the same and QuikPak will presumably port AmigaOS to the Dec Alpha.
Lord have mercy, this is insane!
The market isn't big enough for all of you. For Pete’s sake get together and try to organise some common ground for ALL our sakesB Abort, retry, faif?
By Andrew Korn With computing now so much a part of our culture, it had to happen. There has been the odd cheesy Space Invaders inspired trash-pop track in the lower reaches of the charts before, but White Room's Abort Retry. Fail' which has just reached number 1. Is as far as I remember the first song to use the language of computing as a mode of semiotic discourse. What this means in plain English, is that computing has entered public consciousness to such a degree that a phrase which derives from computing can be successfully used to parallel an emotional idea, in this case the parallel
being the lack of communication between two people and the lack of communication between a human and a PC.
Retry, Fal is one in the bad old The phrase Abort Retry. Fail' is one people who used Pcs in the bad old days will find spine chillingly familiar. Anyone who first experienced Pcs in the days before Windows '95 actually made the PC a useable GUI based machine (Windows 3.1 was too painful to use.
You really had to stick to MS-DOS if you wanted the machine to do anything) will have, somewhere on their souls, a little scar marked 'Abort.
The first time you came across this little seemingly harmless grouping of words was usually when you tried to change directory to a volume 44 The phrase people who used 11 that didn't exist. First you would Retry Maybe it had just gone a little wrong. But no. It just asked you Abort. Retry, or Fail again. What next?
Time to give up. Tell it to abort. Uh- uh. Try that and what does it say?
Abort. Retry, or Fail?
If you are new to computing. Fail sounds a little drastic, maybe even dangerous, you don't know what damage you might do. You just want out to abort, so you type A again No luck. You start to get wound up. Hammering the A key. Yelling at the machine, begging the little $ %&! To understand what you are telling it to do. Eventually, with fear and trepidation. And not a little desperation, you hit F for fail.
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