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Amiga 1500 Amiga A500 Screen Gems Pack Extra £399 inc VAT & Next day Courier Screen Gems Pack includes: Amiga 500 512K keyboard with built in 1 Meg disk drive • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV • 10 free games PLUS software has a potential RRP of £200 • Joystick, mouse mat + 10 blank disks, mouse + mains plug • Amiga basic, Amiga extra’s 13 workbench 13 PLUS Amiga step by step tutorial • With a further four new releases • Shadow Beast II, Back to the Future II, Nightbreed and Days of Thunder Amiga A500 Screen Gems Pack £379 inc VAT & Next day Courier Screen Gems Pack includes: Amiga 500 512K keyboard with built in 1 Meg disk drive • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV Joystick, mouse mat + 10 blank disks, mouse + mains plug • Amiga basic, Amiga extra’s 13 workbench 13 PLUS Amiga step by step tutorial • With a further four new releases • Shadow Beast II, Back to the Future II, Nightbreed and Days of Thunder [M] [)[U Cq [R [d 0908 564369 The Amiga 1500 Personal Home Computer is the ultimate in Personal Home Computers for the whole family. Platinum works - integrated - Wort* Processor, Database and spreadsheet. Deluxe Paint 3 - the ultimate in paint packages. Populous and Sim City - State of the Art strategy games. Battlechess - the chess programme amongst all chess programmes.
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MORE GAMES THAN EVER! | THE A-Z OF HOT AMIGA GAMES • VIZ • SUPER MONACO GP • RAILROAD TYCOON • COLDITZ • ARMOUR-GEDDON •SUPERCARS II LAST NINJA III • R-TYPE II • CHUCK ROCK • F-15 II DEMONIAK LEANDER • + NINE PAGES OF PLAY TO WIN!
• NOW U. CBM 64 128 cassette & disk, f Spectrum 128k. +2, +3
cassette, Amstrad 6128. 6128+ cassette & disk. ® Atari ST STE.
CBM Amiga. J TEIXIGEIM ©1991 TENGEN INC. All rights reserved.
"TM Atari Games Corporation.
The name in Coin-Op Conversions.
Binninijh.ini B6 7AX. Tel: 021 625 3366 AMIGA Virgin on the ridiculous... Viz gets its tackle out for the Amiga. Meet fartpants, Roger Melly, and the rest of the mob, page 38.
Filet the Fish , Naturewatch, CND and Madonna - they all make their presence felt in this month's glittering PD line-up. Starts page 106... Sieve James Gods almighty! CU Amiga proudly presents the first review of Gods, the debut release by Renegade and the Bitmaps, page 34.
ART EDITOR Andrew Beswick DEPUTY EDITOR Dan Slingsby STAFF WRITER Mark Pallerson EDITORIAL CONSULTANT Sieve Merrell EDITORIAL ASSISTANT Ftona Kealing ASSISTANT DESIGNER Jenny Abrook ADVERTISING MANAGER Tom'Glenisler SENIOR SALES EXECUTIVE Tina Zanelli CLASSIFIED 1 PRODUCTION MANAGER Remzi Salih PUBLISHER Garry Williams EDITORIAL ADVERTISING 071-251 6222 CU AMIGA Otfices ¦ Priory Court.
30-32 Farringdon Lane, London. EC1R3AU.
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Peterborough PE1 2TR Tel: 0733 555161 SbDscrptions - PO Box 500, Leicester LE99 0AA Engwenes - Tel: 0858 • 410510 Order Line j answerphonel 0858 - 410888 Back Issues - PO. Box 500, Leicester, LE99 0AA.
Tel: 0858 410510.
ISS 0265-721X 16 MASSIVE CU COMPETITION By now, you’ll hove removed your fantastic CU scratchcard, and could well be on your way to winning £5000 wortb of new games for your Amiga. Turn to pages 16 and 17 far more info.
74 A LA CARTE News is starling to break of a cartridge-based Amiga. Armed with a silly beard and a false nose, Rik Haines goes undercover and sniffs out a few details on whal could be the hottest news of the year.
102 A TO Z OF GREATS Never know what to buy?
Our A to Z lists sthe greatest games ever to appear on the Amiga.
REGULA 14 BACKCHAT 27 CU COLLECTION 92 HELPLINE 106 DEMOS 115 MUSIC DIY 117 ADDITIONALS 125 AND FINALLY... 130 NEXT MONTH BUZZ Our team of roving newshounds have been combing the industry section that really counts.
18 38 VIZ 40 CYBERCON 3 42 JUPITER'S MASTER- DRIVE 45 ARMOUR-GEDDON 48 SUPER MONACO GP 51 HARD DRIVIN' 54 MIG 29 56 RAILROAD TYCOON 59 COLDITZ 63 FEUDAL LORDS 65 STAR CONTROL 70 TOURNAMENT GOLF 70 MIGHTY BOMBJACK 70 JUDGE DREDD 70 74 82 IN DEVELOPMENT Behind the scenes info on forthcoming releases, technical chatter and interviews with the people who matter.
FIRST IMPRESSIONS Bridging the gap between news and reviews, we give you the low down on up and coming products.
ROUND UP There's not enough space to give every game a big review, so Round-up guarantees that nearly every new Amiga release is reviewed.
VALUE FOR MONEY If you're short of cash check out VFM. We review the latest compilations, re- releases and original games all of which represent the best value for money.
PLAY TO WIN Bruised, beaten and demoralised? This month there's a solution to Time Warp, advice for Dragon Wars and the ultimate guide to Speedball 2.
We've done it again.
For three quid you not only get the best Amiga games mag but a £25 game!
USG's Human Killing Machine takes you around the world in your attempts to become world Karate champ.
Instructions and trouble shooting on page 27.
71 HARPOON 72-74 GAZZA 2, ORBI- TUS, TEAM SUZUKI, REVELATION, COSMIC PIRATE, XENON, ROTOR, COLORADO, GRID RUNNER, SILKWORM, AND GEMINI WING.
Dedicated followers of flighf-sim fashion can finally breafhe a sigh of relief. After some fhree and half years in development, the wodd's most eagerly awaited flight-simulator is almosl ready for release.
Birds of Prey, formerly Hawk, from Argonaul Soflware and Electronic Arts will supposedly be the mosl advanced llight-sim on fhe market' when it is launched this coming Easier. Although you can fly approximately 50 different modern-day and near-future combat aircraft, from the state-of-the-art American and Soviet Stealth Fighters to the ageing Mig-21 jet, Argonaut is keen to stress that it is not trying lo cash-in on the Gull War. Bird's of Prey is not a Gulf-sim, we're not gung- ho,' assures Jez San, boss of Argonaul. 'It's more theoretical. We re more interested in the dynamics of flying
and combat, we don’t prey on MISSIONS IMPOSSIBLE players racism or jingoism. The world in the game is totally fake with no known countries.' Birds of Prey is mission based, though don't expect to complete the game in a couple ol days. You decide on the type of mission, the specifics are then different every time you play it. The full range of planes and weaponry from the East and West are on the runway ready tor take-off. The long wait has apparently been caused by the recent release of next generation flight-sims from the likes of Microprose and Ocean. ‘The competition spurred us on to much
better things,’ Jez confides. Although he says gameplay is more important than display speed or graphics, San is confident that no game comes close to Birds of Prey in any of these three crucial departments. It s the most realistic flight simulation ever.- You can check if the CU Amiga crew agrees with this claim in a couple of months.
Most (H'nfunir- flifjli pfm mi r if- on flo wy TOLKIEN EFFORT Do you know a hobbit from the Dark Lord of Modor? And just how do you kill a dragon? J.R.R. Tolkien's classic fantasy works have formed the inspiration for more computer games than we care to remember, so it comes as little surprise that another one is due for September release from Electronic Arts and Interplay. The Californian team behind the well-liked Bard's Tale series of role-playing games is writing The Lords of the Rings, Volume One, a computer role-playing game covering the first book of Tolkien’s trilogy.
Middle Earth is back. Players journey through a world inhabited by hob- bits, elves, dwarves, wolves, ores, trolls, wargs and wizards while protecting the one true ring from falling into the grasp of the evil Lord Sauron and his Dark Riders. Interplay expects players familiar with Tolkien's books to be the game's toughest critics. 'While this is one of the largest computer games ever created,’ proclaims Interplay, ‘we couldn’t fit every place in Middle Earth into this game. At the same time, you’ll find plenty of new encounters, characters and even a plot twist or two, that are not included in
Tolkien’s epic fantasy. Expect to be surprised.’ A spokesperson for Electronic Arts told us the game is ’absolutely enormous’. All this bodes well for fans of Bilbo and his friends - we bet you can’t wait.
O fRj-.nl lo tlio ifthnt u'liHnilinniimnpnrol!
«jg prow,,. Onntliw yorn o It: rr-THi from flirt mftlfcr of IfllpPfp THE CUTTING EDGE Doctor! Your victim, sorry patient, is lading away lasl. The poor nf.illi wliiln flirt Hoff 5 tolls fliofc palienl will be laying on a cold slab in fhe morgue wilhin Ihe hour. You certainly ain't Dr. Kildare1 The mosl entertaining medical drama since General Hospilal is nearly ready lor delivery from Ihe Mindscape ward. Lite and Dealh Irom Software Toolworks in the Stales is the world's first interactive medical movie’. In Ihe game, you’re a new surgeon about lo lake human life into your own bands and pedorm
Iwo critical operation an appendectomy and a Dacron grafl ol an aortal aneurysm Don! Worry, you'll soon gel Ihe hang ol it. There arenl any lelt-handed scalpel lirsl-day gags in this game, but every other guflaw is incorporated, as you talk wilh your palienl.
Read charts and order X-rays, ultrasound, blood lesls and other lab work. Your skill wilh Ihe scalpel while monitoring on-screen EKG. Blood pressure and other vilal signs will determine il your palienl makes il lo recovery or Ihe morgue. The game gives you Ihe terrifying and exciting responsibility of determining whether your palienl lives or dies.' Reassure Ihe guys at Sollware Toolworks. And. When Ihe lime comes - you will have lo pick up Ihe knilel’ Lite and Dealh is like an interactive slasher film. Its coming your way very soon lor £29.99, and keep Ihem peeled for Lileand Dealh 2: The
Brain One for Ihe trivia fans - Les Crane, multi-talented founder ol Software Toolworks, was originally a lamed chal-show host on American television He won a TV Emmy Award in 1963 and later recorded a bit single, Desiderata, which secured a Grammy music award.
FnollfMnl CORPSE AND ROBBERS Deep in the East End ot London a corpse is being prepared to make a comeback Irom the grave. Can you handle the challenge ol more Caetnw? Well-known games team, The Bitmap Brothers, is working on an addon disk lor the popular arcade adventure published by imageworks. The Cadaver daladisk, which only works with the original game, contains tour brand new levels with nearly 250 rooms and locations to visit. This makes it over hall the size ot the maiden title. Michael Montgomery and Dan Malone are again handling the code and graphics, while Phil Wilco* and Steve
Kelly are designing the liendish puzzles. The game is set in the grounds ol the original and in a nearby village, with you reclaiming your reward from the townsfolk. There are plenty ol new people, monsters, locations and objects to see including an inn-keeper, Minotaur and dark caverns.
In keeping with the morbid theme ol the game, your archrival is the local undertaker. The Cadaverdaladisk will be finished by the end ol March, no release date or price details are currently available.
A DATE WITH FATE What the hell is a Chronomancer or Geomancer? Find out with The Bard's Tale III: Thiel ol Fate tram Interplay and Electronic Arts. The third title in an award- winning series ot mediaeval based fantasy role playing games, players must assemble a group ot adventurers to travel through the fantasy world in search ot The Mad God, Tarjan, Your party can be built of male and temale characters in up to 13 classes, who will travel through a maximum of 84 dungeon levels and seven different dimensions. A new auto-map feature details the player’s location and maps their way through the
dungeons. The Bard's Tale III contains more than 100 magic spells, seven kinds of spell- casters and more than 500 monsters, some of which can now join the party. For £24.99 you can get in on this gig.
CRYSTALS OF ARBOREA chaosisset.o enter your micro. Arhorea, the last island refuge on a submerged world, is about to drown. Morgoth, Lord of Chaos, again stalks the surface of Arborea, bringing death and destruction. As Jarel you must travel the island with a band of trusted companions in a race to find four crystals and return them to their sacred shrines before chaos takes control. To fail is to loose everything. Palace Software describes this game from French software house Simarils as 'beautifully illustrated strategy role- playing excitement in a three-dimensional world'. The first rule
ot journalism is ‘don't believe the hype', but for once we think a games company has understated its latest product. Scan these screenshots for confirmation. What's the second pile ot journalism? Keep all your expenses receipts, of course! Out next month.
MIRROR IMAGE Another sub-£10 budget label has appeared on the crowded scene, this time thanks to the Robert Maxwell-owned Mirrorsoft. In addition to re-releases of sought after Mirrorsoft games, Mirror Image titles will also include ‘quality’ re-issues from other software houses. This is good news for players on a tight allowance from their parents or partners. The first tour games to be launched on the new label are Defender of the Crown. Rocket Ranger. Speedball and Carrier Command.
Delender ol the Crown and Rocket Ranger, from the troubled Cinemaware, are interactive movie' style games for fans of chivalrous knights of the roundtable or rocketpack-heroes out to thwart Nazi moon bases in the 21st Century. Speedball.
Winner of an EMAP Golden Joystick award, is a futuristic sports game from the 'quiet' Bitmap Brothers while Carrier Command is the three-dee arcade strategy masterpiece from Realtime Games, the bearded wonders from Leeds. Out now.
BRAT There’s trouble in Toy Town, panic in The Park and something strange in Space World. And all because baby 8rat is catching some ZZZ's.
By day. Brat is the most angelic baby imaginable but once he’s asleep all hell is let loose. Brat dreams of being a rough, tough street smart geezer looking for trouble in the strangest of places. Split into three'fantasy worlds, you must guide Brat to safety by collecting useful objects and avoiding fatal hazards. Could this be the game of your dreams? Imageworks certainly hopes so. Out next month.
ROBOZONE Who needs Robocop when Imageworks is touting Roboiom as the ultimate shoot 'em up of 1991'? The future is bleak. By the next century, cities will be so polluted that no human can survive in them.
The elite escape to a pollution-free life while the masses are left to the mercy of the streets and Wolverine security robots until the dawn ot the Pollutants These man black robo-killers wrecked the cities, scavenged all the metal they could tind. And destroyed the poor Wolverines by the thousand. You play the only surviving Wolverine in New York on a misston to stop the Pollutants taking over the city. Thus, the scene is set for a horizontally-scrolling blasl'em-up with three huge levels, atmospheric graphics and fast frenetic action'. What is worse - machines breaking down or taking over?
Answers on a postcard to.
MEGA-LO-MANIA First there was Wizball, one wizard and his cat go and paint landscapes by shooting small sprites and collecting coloured raindrops. Now Sensible Software is developing a Powermonger- esque strategy arcade game for Imageworks. Mega-lo-Mania is what power-crazy gamesplayers have been waiting for,' announces Imageworks. You. And three computer opponents, must gain the upperhand and control a watery, primitive and unspoilt planet deep in outer space. During the game players develop industry, wealth and weaponry through nine basic ages, from caveperson to space age. The neat touch
is that as the development of the world is patchy it is possible for cavepeople to fly World War Two Spitfire aeroplanes, Roman Centurions to fire nuclear missiles or flying saucers to attack mediaeval villages. As you can probably tell, humour plays a large part in the game.'Mega-lo-mania contains over one megabyte of memory dedicated to digitised voices, especially recorded in a studio by Richard Joseph. "The three computer opponents add yet another dimension to this challenging game," Imageworks admits, "all are worthy opponents, although liaisons and alliances are possible."
JACK'S BACK Those Jack Nicklaus accessory disks keep on rolling in, courtesy ot Accolade. The lourth, Jack Nicklaus Presents The Great Courses ot the U.S. Open is compatible with both Jack Nicklaus'Greatest 18 Holes ol Major Championship Gotland Jack Nicklaus' Unlimited Gotland Course Design. Accolade certainly knows how to release games with zippy titles! The new datadisk contains three ol the most challenging and popular U.S. Open courses: Pebble Beach Golf Links, Oakmount Country Club and Baltusrol Golf Club. Good old Jack thinks the Famous Fourth at Oakmount is 'one of the most diabolical
ever made’ as it requires an absolute carry over water to a two-terraced green. JNPTGCOTUSO costs £11.99, but don't lorget you need one of the original standalone games to run it. More details Irom Accolade on 071 738 1376.
HEROQUEST Heroquest, a fantasy board game and winner ol the best selling new game of 1989'. Is about to go onto the Amiga courtesy ol Shettietdbased Gremlin. Take the role ot one ot lour adventures Ibarbarian. Elt. Wizard or dwari) in a battle against dark forces in search ot hidden treasure. The graphics in Heroquest are very reminiscent ot the Ultimate Play the Game isometric 3D arcade adventures Irom the mid-'80s. You must explore unlit tunnels and mysterious rooms.Beware travellersI The Dark Caverns hold many dangers like monsters and traps. According to Gremlin the game 's packed with
intrigue, challenge and over ten ditlerent quests'. Players have the ability to load and save characters as they develop them. Can you survive in the world ol Heroquest? The game should be on sate in Easter.
Gonna make a monkey out V t Kv of me! But that's just Wf 'IfB what that witch has done - KL 'fm one minute I'm the mighty I Toki and the next I'm having breakfast delousing my armpits, I can’t walk a step without tripping over my knuckles and, oh, there's an overhanging ( vine - time to swing out sister! But my broken heart is going ape. My beloved Miho (I can’t wait to share a banana with t has been kidnapped and somehow I've got to regain my manhood - until then A I'm just swingin’ in the rain! Jp The arc e c*, sensation by Fabtek Inc., is now available « vtT for your micro.
OCEAN SOFTWARE LTD, 6 CENTRAL STREET. MANCHESTER M2 5NS, TFT • fifi.ltt FAX 0R1-RA4 0R5O SPECTRUM . AMSTRAD CARTRIDGE COMMODORE CARTRIDGE ATARI ST . AMIGA ROME AND AWAY Carry on up the Nile with this epic from the creators ot Defender of the Crown. 'Centurion takes cinematic adventures to a new plateau,' states Electronic Arts, 'it otters everyone the chance to recreate the battles, diplomacy and glamorous games ot Imperial Rome.'
During the game, you assume the role of a young officer in control of the Roman legions. You have complete control of events on the battlefield, high seas or in the gladiator's arena. Once a land battle begins, individual cohorts, infantry and Calvary units can be directed against the enemy troops. Build legions, fleets of ships and expand the Roman Empire. Just like the fight-tastic movies Sparticus and Ben Hur, you pick a favourite champion in a gladiator contest or race in deadly chariot races. Look out for any sprites wearing wristwatches! If anyone gets in your way feed them to the
lions. Could you handle Cleopatra, the most beautiful woman in history? Find out with Centurion: Detender of Rome. History has never been so entertaining.
TOP TIPS Are you having trouble dealing with the giant ants in Cinemaware's It Came From The Desert? Can you handle cyberspace in Neuromancer from Interplay and Electronic Arts? Origin, the Texas games developer behind Ultima and Wing Commander, has the solution... to these two games and another 38 bestselling adventure and fantasy role-playing games in its Quest for Clues III book. For $ 24.99 you get helpful hints, complete walk-throughs, maps and solutions to Fish (Magnetic Scrolls), Future Wars (Delphine), Hound of Shadow (Electronic Arts), Indiana Jones and the Last Crusade
(Lucasfilm), Drakkhen (Infogrames).
And many more. Contact Origin on 0101 512 3280282 for further details.
Firirrfn fn prrfiffcfr (Iff- firrrtf',, , itrrfinrrrmfr; DOIN’ THE BOO Boo. The pouting pop star responsible for smash hits like Where Are You Baby? And Doin' The Do, is providing the music for the forthcoming Magic Pockets computer game from The Bitmap Brothers and Renegade. Miss Boo is apparently no stranger to the charms of computer games so this could be the first of many such 'interactions', a benefit of Renegade being owned by a record company.
Magic Pockets, an arcade game with a novel character with expanding pockets, is also making a guest appearance on the Motormouth Saturday morning kids show on television. A simplified version of the game is being used for the rest of the series as a voice-activated telephone game played by viewers. This isn’t the first time a Bitmap Brothers game has appeared on Saturday morning TV show. Get Fresh viewers used to play Xenon every week. Magic Pockets will be released in the summer.
Nnnisnn nnrf nr-mnrc Off * ACD Mel IvlE* With its conversion of Gottlieb's Exterminator winning all sorts of critical acclaim for both Audiogenic and its programmers, The Assembly ffir nfr-r-fffinrr; tfte Line, the Harrow-based sottcos is currently contemplating a sequel. Exterminator II m l take the basic design of the first game and add new insects, hazards and bonus levels. In addi-
• tion, the game will have more variety added in the shape of
infested gardens and different buildings for the titular
Exterminator to clear.
'Yes, we re talking about it,’ confirms Peter Calver, boss of Audiogenic, 'it depends partly on how well the first game sells. We want extra things to grab and hidden rooms like in the Super Mario Bros, console games.'
Details are tentative at the moment, but the game is pencilled in for a 1992 release.
W FORBIDDEN ZONE Put on your jetpack and explore your new world in Exile, a conversion ot the cult game on the ancient BBC B' computer used in schools and crappy television programmes. You must rescue your two comrades trom the clutches ot the Mad Scientist in this Forbidden Planet-inspired arcade adventure.
'Exile is like an adventure game without text; says Peter Calver ot Audiogenic. The game comes from Peter Irvin and Jeremy Smith, the creators ot the original Exile, Thrust and Starship Command.
'Physics plays a large part in Exile,' explains a spokesperson for Audiogenic, ‘every pixel on the screen is effected by the laws ot gravity. It teels great when you play it.' This cross between Rick Dangerous and Thrust has a very large playscape filled with zillions ot puzzles to figure out, alien monsters and robots to destroy, and delightful sights to see. Exile will be finished in a couple ot months, look out for a detailed preview in the next issue.
Tfin IrmtyRr-nf: mfr,rn fri r.nnfrv'f rrrfr;, PS: irrrTfrjrrnnfr, prnnrem Tfirrrcf mr-nfc fi&npr-rmrc.. r rnpnf nff nnnrTnnn in Ti'i nr fTfn,,, ni;nrn pnr nnff rim iinnrirfnrfiin fmirm---- SNOW JOKE Rodney and Lester, two crazy guys from the imagineers living in Electronic Arts West Coast software labs, are back in a snow-bound action sports game with five fun events. Ski or Die allows one to six players to use dozens of moves from simple jumps and pikes to double twists and 360° backscratcbes. In Snowboard Half-Pipe, you have to build up speed while performing stunts and avoiding obstacles
such as vicious chainsaw bunnies. Far out man, but not as wild as the Innertube Thrash (sounds rather nasty - Ed.)
Or Snowball Blast, EA is promising advanced sound and graphics for your £24.99 in cash, cheque or credit card. The legendary micro musician Rob Hubbard provides the 'manic soundtrack', though some believe this ex-Brit has lost his edge under the sunny skies of California. In surfspeak, er snowspeak, Ski or Die is totally rad, dude.
FORE PLAY Fed up watching American PGA Tour Golf on late night television? Never fear, Electronic Arts has finally convened the blockbusting PC game onto your machine. Created by Sterling Silver Software, up to tour players compete with 60 'real' PGA Tour pros on one of four courses: Sterling Shores, Tournament Players Club (TPC) at Avenel. TPC at Sawgrass and the PGA West Stadium.
'Realistic, detailed graphics bring all the excitement of PGA Tour Golf; asserts EA. 'From tee to pin, you have dozens of pro decisions to make. You reference the overhead map lo plan your approach to the pin. As you work your way down the fairway, you check the ball lie to decide on the most effective club to use. Special shot options like chip, punch and fringe putt let you skillfully escape from the worst roughs and hazards. Once on the green, you study a 3D contoured grid for an accurate and realistic read of the area. You then check the leaderboard before facing the challenge of another
hole.' PGA Tour Go f also incorporates a TV-style fly-by view of each hole before tee-off, driving and putting ranges, and an instant replay feature to relive your greatest shots. For £24.99 you can master the golfing intricacies of club selection, ball lie, spin and wind dynamics before you're let loose on the real-thing. Well, you can dream can't you!
V*K wfi Are you bored of games that pose no real challenge? Mindless adversaries that can't fight back?
Dumb nasties who just ask to be slaughtered?
GODS is a complete departure!
Featuring a revolutionary system of artificial intelligence, your opponents react to your actions and interact with the environment.
Perhaps guile will achieve more than brute strengthl Your cunning, as well as skill with the fearsome array of weapons at your disposal, are needed equally to overcome the enemy... Award-winning Bitmap graphics and music by Nation 12 make this their most exciting game ever... Have you got what it takes to be a GOD? A Amiga, ST, PC A four mission is to seek out and destroy 1 f ,he k'n5 ','11 ,he *** , -(j J CIINimilH. You’ll have to outuiit Y0.'.. his enormous army of tody ; m guards. . . Gangs of charisma- ~ 1j bypass patients in trench ' . A I coats, the bullet brain with the build of
a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies. The psychotic clown with an evil sense of humour - you'll die. But not laughing! Then there’s the gas guzzling Cadillac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as he rolls down main street leaving you coughing lead It's not all bad!. You've got a chopper to back you up. A mean, shiny street machine, some heavy metal hardware and some pretty neat moves, find what about the king pin. .. did I say he was Hr. Big? Ho. He's HH BIG!
ROBOCOP TM & 1990 ORION PICTURES CORP. AIL RIGHTS RESERVED CHASE HO II - Special Criminal JiZ. Instigation - continuing ujhere
• CHASE HO left off. Your mission is to track doum, chase and
apprehend & dangerous criminals. It's FASTER I®-- - enplosiue
pouier sends you L RECALL Is Doug Ouaid you Trauel to Mars to
tiscouer put true identity - pur ' W. nission is noui a journey
of nonstop action, strange mutants.
Juristic vehicles and a startling mag of uieaponry all captured in superbly executed graphics and a tame play that compliments the access of the gear's top mouie.
Hill IICHL.. a nightmare journeg into the 21st Century bulleting through various terrains - hold the line or plough the fields! It's TOUGHER • the criminals uiield some heavy hardtuare - but so do you! You can shoot but you must dodge their flak... heavy gunfire, trucks unloading their cargo onto your bonnet... it's the meanest pursuit , j ¦, game to hit the micro screen. Ihe eutra features mill leave you gasping for extended play- meather changes, bodyguard sguads. Grenade lobbing bikers.gun-choppers... Just play it!... me dare MITCHELL CORP 1989 TAITO CORP Ho time for balloonin' around!...
no time to 5 shoot the breeze!...in fact ¦ *!rMou ue hardly set your feet ; douin in the mighty U S S R, wif Vand it's all action. You sight up your latest and most formidable balloon poppin' piece...but norn that bounce bomb has just multiplied!!! Lour the morld in the most addictiue arcade game of the year from Hitchell Corp. A guick eye and super fast reflexes milt give you just a half-chance of a ujin... the other half mill come if the bounce goes your may!
H ARCADE ANGST While reading through your excellent January issue, I came across the arcade feature and wasn't too surprised to find that the industry made £1.6 billion last year. The reason so much cash is generated is that people are being ripped off.
The punter has to cough up 50p for an all-too-brief game. You’re lucky to get more than a couple of minutes on some games. I've played many machines which only give one life per game or some ridiculous time limit such as one or two minutes of playing time. If you work out how much it would cost to complete some of these games, it equals a small fortune. I appreciate the technology that goes into developing arcade machines, but when most can be bought for around £2,000- 3,000,1 think arcade owners have a licence to print money. What do other readers think?
Also, do any of the team have tags that they use for high-score tables on arcade machines? I use 'Dominion' so I d be quite interested what the CU crew use.
Dominic Angelone, Belfast.
I’m not sure you appreciate quite how much money goes into developing arcade machines - in some cases it’s a small fortune. Obviously, this has to be recouped somehow, be it from rentals or out-right sales of their machines.
Still, all things considered, CU Amiga is a bit fed up with the ever-increasing cost of playing the latest arcade machines - we re just glad that some of the Amiga's games are reaching arcade quality. Games such as Speedball 2, Exterminator, Kick Off and Turrican readily spring to mind. As for tag-names, Steve Merrett and Dan visit their local coin-op emporium on a regular basis. Steve goes under the moniker of ‘SCUM’ (he says its his initials but we all think Its quite apt) and Dan uses Dandire’ which accurately reflects his gameplaying prowess.
FOUL PLAY I have just bought the new data disk for Kick Off 2: The Final Whistle. The game has really benefitted from the extra details, but when I finished the match, the program crashes and the computer resets. This happens every time. This also happens during league games. It's a very annoying bug - does anyone have the same probelm as me? Do you think Anco will change the disk?
Van Zandyke Serage. Belgium.
CU got on the hot-line to Anco who have promised to replace all the faulty disks that crept through their strict quality control.
Just send the disk (not the packaging) back to Anco at: Unit 9, Burham Trading Estate, Lawson Road, Dartford, DA1 5BH, England THE PRICE IS WRONG I'd like to complain about some of your readers who write in and moan about the price of games. Believe it or not, you're getting a better deal than we are in Australia.
The average price for a game in Oz is $ 80-90 which works out to be a lot more pounds than the price you pay for games and I don't think any game is worthy of this hefty price tag. Because they're so expensive I only buy one or two games a year because that's all I can afford.
G. Goodman, Australia.
Can any of our readers top $ 90 (£37) for a regular £25 Amiga game? Do you pay more or less?
OUT OF SEQUENCE I've just read your Music DIY section and must complain.
Who does Martin Walker think he is? He tells us how to do wild effects on a sampler, but how many of us have samplers, sequencers and £10,000 midi keyboards.
Why doesn't he tell the poorer majority of people how to use and make good tunes on inexpensive things like Soundtracker or GMC. You can get just as good music demos done on Soundtracker than if you used an expensive sampler. Take note, we all don't work for a software house like Martin, so we can’t afford to buy samplers etc. Kevin Kelly, Bedford.
Martin replies: Point taken. I'll be taking a look at cheap music programs for the Amiga in an upcoming issue.
BAD TIMING Remember your 'Going Global’ compo in the October issue? The deadline was January 1st, right? Well, the magazine didn't even ARRIVE in New Zealand until mid-January! Hrumph! It’s bad enough having to pay $ 14 for the greatest magazine in the free world without missing out on supposedly 'international' compos thanks to the utterly inept distributors. Kindly make the deadlines longer on your foreign compos so your loyal oversea readers can win some free games too.
Tim Checkley, New Zealand.
Sorry about that, Tim. We had no idea copies would take so long to reach you.
We’re planning another overseas compo shortly, so we’ll take the time lag into consideration for that one.
BOX CLEVER I have just bought Panza Kick Boxing and I think that Mark Patterson's review was totally unfair. Mark claims that 'the boxer often responds sluggishly to commands, especially when you want him to turn round'. The speed at which a boxer performs depends upon his reflexes which can be developed during pre-match training sessions. If a boxer's reflexes are over 80%, the boxer will move and respond much more quickly. As for saying PKB is slow. Budokan is about as fast as an asthmatic ant carrying heavy shopping, and it received a Screenstar.
The only beat 'em up faster than PKB is International Karate + (in swift and turbo mode).
The graphics in PKB look superbly realistic, much bet- WRITE TO CU, 30-32 FARRINGDON LANE, LONDON, EC1R3AU ter than any beat 'em up you could name, but they lacked variety so should have been given 80%. Both playability and lastability should have been at least 88%. The only game more playable than PKB is Kick OH 21 You failed to comment on the brilliant action replay option, being able to forward'replay the action at any speed is a real credit to the programmers and should have been taken into account during the review.
PKB should have been given over 90% and possibly a Superstar.
Raheil Mehdi, MIOdlesBorough.
Mark Replies: I don’t think I under-rated Panza Kick Boxing one bit. There are some niggling faults with the game, the most annoying being the tendency for both players to face in the same direction unable to make contact with each other. Anyway, if you don’t agree with my review, I’ll give you a kickin', matey.
BEASTLY REVIEW What happened to the Shadow ol the Beasl 2 review? I can't see the point of putting it in Play To Win if no-one knows how good it is.
If I hadn't got Beasl 2with my Amiga bundle. I wouldn't have bought it without reading a review first, and as you hadn't reviewed the game I wouldn’t have found any use tor the Play To Win feature.
The opening sequence of the game is definitely up to the usual Psygnosis standards, and the in-game graphics are equally stunning. There's plenty of variety and the animation is excellent. The SFX are awesome, especially those accompanying the intro sequence. It's an amazingly difficult game at first, but the playability improves once you’ve sat down and played it for a while. After you get past the first puzzle, you will want to get past them all. The varied puzzles will keep you thinking, and the enemies won't let you turn off the autofire. Overall, the game's well presented with
excellent sound and graphics. There may be too many puzzles for pure shoot 'em up fans, but for anyone else, it's well worth the price. I'd give it 93%.
T. Clayton, Halesworth.
Psygnosis won’t release a game for review until boxed copies are available (ie. It’s ready to be distributed to softshops). When we eventually received a copy, it had been on sale in the shops for weeks so we decided to scrap the review. However, we got deluged with letters from readers who had bought the game and were having difficulty solving the many puzzles. To help them out, we commissioned the solution for Play To Win.
TIME FOR A CHANGE I'd like to make a few suggestions to improve the quality of your already great magazine.
In each Screen Scene review it might be an idea to include the development team’s names, how many disks are included, which control method is used, if having a 1meg machine offers any advantages and, most importantly, when a game is released? Sometimes you review a game weeks or even months before it hits the softshops, so the last point would be most appreciated.
Also, is there ever going to be a regular budget column?
And could you also rate your PD reviews, as I often can't tell from a screen shot or the write-up if it’s worth shelling out for?
Name wilheld by request (what are you trying to hide, eh?!)
Thanks for your suggestions for the mag. You'll notice that we've started a budget column, VFM, which will appear each and every month. As for your other suggestions, who knows what you'll find incorporated into upcoming issues. We've always got a few surprises up our sleeves.
REVIEW Have you ever read one of our reviews and totally disagreed with what we’ve said? If so, this is where you can voice your opinions and stick up for your favourite games. If you do, you could win yourself a £25 game, so get scribbling to us at Backchat STORMIN' Here's my review for the Amiga version of Red Storm Rising.
You get the usual MicroProse sim treatment, eg a 110-page manual, an eight page technical supplement, a keyboard overlay (which makes the sim a lot more user- friendly!) And the program on two disks.
Having played this sim on the C64 I found it almost identical in gameplay with the advantages of quick disk loading. This was the great bugbear of the 64 version - the game had to be loaded from three tapes! Better graphics and sound on the Amiga help make the game much slicker.
The control of your sub is quite easy as most commands are from keys unlike RSRs main rival 688 Attack Sub. There's nothing more irritating than 'missing' your icon when in a panic situation, which happens very easily in a sub sim.
Overall I liked RSR, I kept on coming back to it for over a month and if I've had a hard day at work and have a spare evening free I'll think of plugging in RSR first. However, there are a couple of gliches to pass on:- the save disk has to be called 'RedStormSave' which is mentioned on disk, but not in the manual tech supplement which means the first time you want to save the game, and you don't know what to call the disk, you'll lose that game. The other 'bug' is that RSR is a 512k game NOT COMPATIBLE with a 1meg Amiga! If you turn your expansion off the game works fine otherwise you'll
get a dump' when you sink your first enemy!
With glasnost etc the scenario may not be so current but the game overall is very addictive to sim fans. I'd give it an overall score of 85%, Graphics - 80%, Sound - 75%, Lastability - 88%, Playability - 90%.
D. A Shreeve. Norwich.
THE TOP FIVE Here's this month's readers’ top five Amiga games.
Don't forget to vote for your faves each month.
There’s a software prize for one lucky reader each month. This issue’s prize was won by Stuart Johnson, Huddersfield.
L RoboCop 1 a Turtles 3 Powermonger 4 Lotus Turbo Challenge 5 Hollywood Collection Your cover mounted | t’s the greatest ever giveaway in the history of the card could have | cosmiverse. The think tank is locked in the bunker, brain cells explode - and, in one giant leap for compos CU Towers comes up with a bonanza. Ten grand’s worth of goods are a mere scratch away. . .
SCI (£24.99) - The all-action sequel lo Chase HQ.
Already won you a HABULOUSFIR yWE OE £5000 WORTH OF GAMES FROM OCEAN, Mic ROI’ROSE AND US Gold. If you miss the TOP PRIZE, THFRF. S still a colossal 200 PRIZES OF A CAME FOR YOUR MACHINE ABSOLUTELY FREE.
And even ifyou; don’t get these, we’ll guarantee you an EXCLUSIVE CU AMIGA DISCOUNT OF UP TO £5 ON SOME OF THE GREATEST GAMES AROUND.
Narc (£24.99) - The bloodies! Coin-op. Converted to the Amiga.
Robocop 2 (£24.99) - This game is violent, so s the tin man. Loo.
The Hollywooc Collection (£29.99) - The glittering ensemble: Batman the Movie.
Ghostbusters 2. Robocop and Indiana Jones and the Last Crusade Battle Command (£24.99) - The gulf between these and modern, military weapons is enormous. A li-tech battlefield of the future!
Pang (£24.99) - Fantastically cute and addictive. The one game where the bubble never bursts.
DISCOUNT WINNERS: You lucky readers should send your voucher Cardiff T5cean CU Amiga offer. 6 Central Street, Manchester. M2 5NS It’s pifflingly simple
- AND LUCRATIVE, too! All you have TO DO IS LOOK AT OUR
EASY-TO-RF.AD INSTRUCTIONS BOX... L MICROPROSE GAMES
• 3D Soccer (£24.95) - The only lirst person perspective footy
sim. True style.
PAY AS YOU BLOW 089B or 0B39 numbers on the blower ere charged at 33p a minute cheap rate and 44p at all other times, Use cheques or postal orders made payable to the appropriate software house.
OVERSEAS READERS Don’t worry II you can't ring our hotlines. Next month we’ll be publishing a full list of the games you may have won. The closing date will be April 28th 991, so you can enter by post and still win a prize.
THE RULES Not open to employees of EMAP Images or any company involved in the production and distribution of CU Amiga; not open to employees of Ocean, US Gold or Microprose.
Discount and free game offers are valid until April 28th 1991.
To qualify, all prize winning entries must be returned to the relevant software companies by that date.
Proof of posting will not be accepted as proof of delivery.
Please allow 28 days for delivery of prizes. No responsibilty can be taken for cash payments sent by post - use cheques or postal orders made payable to the appropriate software house.
• Midwinter (£24.99) - The strategy experts' winter wonderland.
• Ml Tank Platoon (£29.99) - The battlefield epic to end them
• Simulcra (£24.99) - Top notch shoot 'em up - a blast!
• Rick Dangerous 2 (£24.99) - A hilarious romp programmed by
• F-19 (£29.99) - Microprose establish aerial supremacy.
DISCOUNT WINNERS: Cor blimey! Send your voucher card to Microprose CU Amiga Otter, Unit 1. Hampton Road Industrial Estate. Tetbury, Gloucester. GL8 8JA Nightshirt (£24.99) - Bizarre but brilliant Lucasfilm classic.
Line ol Fire (£24.99) - One ol the best guerrilla war games ol late.
Chips Challenge (£24.99) - Can you rise to it? Puzzle- packed and absorbing Vaxine (£24.99) - Healthcare in a hostile world. A CU and BUPA lavourite.
Crimewave (£24.99) - Digitised derring doings (oo-er!).
DISCOUNT WINNERS: Lordy' Send your brilliant voucher to US Gold CU Amiga Otter. US Gold. Units 2-3, Holtord Way.
Birmingham. B6 7AX
- -v i la v v IB »"•» i 'V J A if* ct 1 ir ¥ £57075 J* ol_ vj_TH
• INSTRUCTIONS Yout copy of this issue carries a cover- mounted
card with three scratch panels on one side and an application
form on the other.
IT’S EASY TO FIND OUT WHAT YOU’VE WON. . .
1 Scratch off the panel coverings to reveal the messages underneath.
2 If any ot the panels reveals an 0898 or 0839 telephone number, phone that number. . .
3 The recorded message will tell you that you've won one of the following:
• £5000 worth of great, free software;
• a fabulous free game, to be chosen from any of the lists
printed on this page;
• a discount worth £5 on a great game costing £24.95 or more. The
recorded message will tell you which software house's games you
can choose from. The lists are also printed on these pages for
You can only use your card for a discount with the software house specified in the recorded message.
4 lUhe recorded message tells you that you've won a free game, then choose the game from ANY of the lists on these pages. Enter the name of the game and the software house in the space provided on the card. DON’T FORGET to include your name, address, and telephone number.
Finally, pop the card into an envelope and send it to: CU Amiga Free Game.
Priory Court. 30-32 Farrmgdon Lane.
London EC1R 3AU Please allow 28 days for delivery.
If the message tells you that you have won a discount, then you can use your card as a voucher to save you £5 on any ol the games listed on these pages Enter the name ol the game and the soltware house in the space provided on the card. Include your cheque made payable to the software house for the complete sum less £5. Don't forget your address, and then send the card to the software house's address which is printed on these pages.
6 If your card has £5000 printed on it, you have won the first prize of £5000 of free software. Righty ho?! Get straight on the phone to the Editor, Steve James, at CU Amiga on 071 251 6222 extension 2441.
DON'T FORGET! ALL PRIZES AND DISCOUNTS MUST BE CLAIMED BY APRIL 28TH 1991. CLAIMS RECEIVED AFTER THAT DATE WILL NOT BE VALID. SEE THE RULES BOX ON THIS PAGE FOR FULL DETAILS OF CONDITIONS OF ENTRY.
Somewhere in deepest Derby, a sinister plan is atoot.
The plush countryside is once again home to huge roaming dinosaurs, and the area is inhabited by a race not dissimilar to Hanna Barbera's perennial favourites. The Flintstones.
At the heart of all this activity is one Chuck Rock, a prehistoric equivalent to Stan Ogden, but a lovable rogue all the same. As far as Chuck is concerned, everything in the garden is coming up roses. He's got an adoring wife - the delectable Ophelia
- who, despite Chuck's many short-comings, loves him dearly, and
who he often drags by the hair for an evening out. And there
has been no sign of his age-old enemy, the devious Gary IN
DEVELOPMENT CHUCK Core Design are currently working on a
cartoon-like prehistoric romp with a big Neanderthal as its
Steve ‘Rubble’ Merrett donned his loin cloth and went clubbing... T fl f* 4- K-. K-. Ft, f$ . 6 IN DEVELOPMENT & s & '¦& ’¦& Ss ¦* J »T t i A A 3 * Sprite editor shots showing Chuck in various stages ot animation and a selection ot characters which feature in the tlrst level ot the game.
Gritter, for several months.
However, this peace and tranquillity is about to be shattered, as Gritter appears again, and kidnaps poor Ophelia whilst she is putting out the washing.
| Core's fourth release as a stand-alone company has been in development since mid-October, and promises an odd mixture of gameplay styles. Looking superficially like Core's earlier hit, Torvak The Warrior, Chuck Rock returns to the cutesy-style platform romps that brought Core to the forefront with games like Rick Dangerous and Impossamole. But also includes some of the best cartoon graphics that the Amiga has seen. The team behind the game consists of chief coder, Chris ’Egon' Long, who is using Realtime’s Snasm as a development tool, with Lee Pullen working on the graphics with general
assistance by the third team member, Bob Churchill, who is also in charge of play-testing and the game's intricate maps. Meanwhile, Chichester-based Matthew Simmonds is on the sound front, and will be providing a suitably jolly soundtrack which will be the last thing to be incorporated.
ZONE CONTROL Chuck himself is a 32x48 pixel sprite which bears a passing resemblance to Monty Python's Gumby and, via combinations of the joystick and the firebutton must run.
Jump and swim across the prehistoric landscape.
Chuck's adventure is spread over five levels, each of which is broken down into a number of zones. These zones consist of an eight- way-scrolling play area which is made up of roughly thirty- two scrolling screens, and within them lurk an assortment of dinosaurs and related hazards. To protect himself against the many obstacles and energy-sapping creatures he encounters, Chuck can perform a flying kick or repel assailants with his all-powerful Belly Bump’. In addition, living up to his name, our primitive hero can pick up large boulders and throw them at any attacking foes - and these
boulders can also be used to bridge previously impassable gaps in the landscape. Although the scenario is a cutesy one, Chris and Bob are adding as many realistic gameplay touches as possible - for instance, as you progress through the levels the backdrops change from CHUCK ROCK allows Chris to port them over and incorporate them into his code whenever he needs them. The same goes for the many enemy sprites which can be plotted and then added for testing. As each level varies in terms of backdrops and content, Lee has created a different set of reptiles and insects for each stage, so you can
expect to encounter Mammoths in the arctic areas and birds in the forests. Similarly, not all the reptiles are hazardous to your health. Some, such as rigid crocodiles and dormant snakes, can be used as a means of propulsion as they act like see-saws or springs.
The inclusion of these was intentional, as Rob was keen to add a slight puzzle element to the game to complement the platform action.
With the game due to be released in April, Chris, Lee, and Rob are currently working flat out to smooth out sj any bugs and put it through its paces with rigorous play-testing. In addition, Matt’s music has yet to be added, as do the in- house effects, but we should hopefully bring you a review next issue.
Swampland to an icy wilderness, and whilst in the latter, Chuck's breath is shown clouding up as he turns blue with the cold.
MAPPING THE FUTURE Just as much attention is being made to the backdrops, too, and the prehistoric wilderness ranges from a desert scene to an underground cave system. It’s also been possible to incorporate a layer of parallax scrolling to add depth to the play area.
This was previously impossible in Torvak due to restricted memory, but the team are using a new home-grown map editor written by Hick D supremo, Simon Phipps, which allows them to put the backdrops and obstacles together jigsaw fashion. As the graphics are stored as OCP Art Studio files, this IN THE BEGINNING Before coding began, every aspect of Chuckhatl been methodically planned and sketched and the proposed content of the game jotted down on a lengthy storyboard. One of the most striking things about Chuck is its impressive opening sequence. In true Neanderthal style, Chuck is shown
slouched in a chair walching his stone age TV. As the picture crackles with interterence, he manipulates the bird on top to clear it. Whilst this is happening, his dear wife is putting out the washing using birds as pegs, but is snatched by the evil Gritter. Chuck rushes out - minus any clothing - and clads himself with a bush and sets off in pursuit. This sequence alone look five weeks to draw and animate, but the end result is extremely impressive.
Surprisingly, and despite a few similar ideas, Frak! And Toki were not actually inspirational, but the lads concede that PC Kid on the PC Engine gave them a few basic themes. From here, they worked on the basic gameplay premise and drafted their ideas on paper so that their feasibility could be examined, and the sillier ideas dropped. From there.
Chris started on the scrolling system and gameplay stats, whilst Lee and Rob invented and created new characters.
CHUCK’S CHUMS The idea for Chuck Hock sprouted from a character Lee knocked up one day. Whilst doodling on his ST, he drafted a Neanderthal character with a stooped back and hands that dragged along when he walked.
On seeing the sprite, Chris and Rob Amiga Shockware A’O TAN" KILLER AosD DUNGEON MAST AD&D DUNGEON MAST AMDS iGAVICS CREATC ARCHIPELAGOS ARMOUR GEOOON .m SALES LINES | BllAi 0279 600204 EKING r nl ICES V ¦ , 5r~~™ :pn*ncics
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game universe and invent alternative ways to reach his or her
Palace claim that many of the things you can do in the game even the programmer doesn't know about.
Whether Demoniak will succeed in dragging the text adventure into the ’nineties remains to be seen. It’s difficult to imagine today's ‘sophisticated’ games players, used to arcade qdality graphics and animation, drooling over a text adventure, but Palace have really pulled out all the stops on this one.
We'll have a review in a couple of issues.
A ruthless anti-god from another universe, a scientist with an 10 equal to that ot a Cray Infinity computer and a muscle-bound superhero who spends his time pulling oft bizarre stunts (such as a 60-mile freelall from the edge of space and climbing Everest with his hands tied behind his back) are just some of the characters to be found on the loose in Demoniak, a new text-adventure (stop laughing at the backl) from Palace Software.
¦ainiu:ia.iitiniYw:nui Not much has been heard of the text adventure in recent years. In their time, such games were amazingly popular with market leader, Level 9, releasing titles such as Snowball, Return to Eden, and the classic Lords of Time.
Recently, Mastertronic has seen fit to re- release Infocom’s back catalogue of text adventures at the too-good-to-miss price of under a tenner. With the runaway success of this series in the softshops, Palace may well find themselves with a winner on their hands.
The storyline for Demoniak, and much of the in-game text, has been written by comics giant, Alan Grant. The game reflects Alan's warped sense of humour with most of the action taking place on the ice world, Freezyassov. The evil Demoniak has sent his army hordes through a black hole to attack the galaxy. Only Doc Cortex, the result of a bio-mechanical test-tube experiment, and his four super-powered friends ALAN GRANT Alan's been writing comics for more than 15years and has handled most ol the major characters in 2000AD.
Writing credits include Judge Dredd, Robohunter and the ACE Trucking Company among many others. He's also written continuing stories for Roy of the Rovers, Scream and the infamous Action weekly. In recent years, Alan has been working for both Marvel and DC comics, handling some of their major characters. After a three year tenure writing Batman in Detective Comics, he’s recently been handed the writing chores on its sister title, Batman.
At present, he is also writing the RoboCop monthly comic book, a Punisher graphic novel, and the superb The Last American lor Epic Comics. Future work includes a Judge Dredd Batman team-up and a Judge Dredd Wolverine team-up. Snicktl stand in his way of galactic domination. To destroy his plans, Cortex and his pals must build a high-tech super-bomb to blow up the black hole and send the legions of inter- galactic gatecrashers packing. Unfortunately, three unique components of the bomb have been lost and must be found before the hole can be sealed and Demoniak banished from the universe for all
Lanciaawml?! Demoniak is the first in a projected series of games to utilise the new Pure Fiction system developed over the last three years for Palace by in-house programmer, Chris Stangroom. The system simulates a game-world with independent and interacting characters and keeps track of all off-screen action. There are over fifty independent characters running about the game, each with their own artificial intelligence, so the program is fairly complex to say the least. The player may become any of the characters at any time, and while he is controlling one of them, all the others will
carry on with their lives in the other game locations.
Although there’s a cohesive story to Demoniak, and various puzzles to solve along the way, there’s more than one way to complete the game. Events don’t necessarily need to unfold in a set order. For example, a player doesn’t have to solve puzzle A, move onto B and then C. The Pure Fiction system allows the user the freedom to explore and The text adventure is back! Dan ‘never stuck for words’ Slingsby wonders where all the pretty pictures have gone... INDIANA JONES OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TEL: 061 832 6633 FAX 061 834 0650 w V m J r All jLr $ " t. r.'.t l
PW'TW IN DEVELOPMENT What do you get when you cross Shadow ol the Beast, Super Mario Bros, and Strider? Leander. The latest game from Psygnosis, will probably be your answer when it's finally released in the autumn. This Liverpool- based tirm is putting its faith into a sparkling new game creating duo, and it looks as though the gamble is paying oft. You'd think Leander comes from the Land of the Rising Sun rather than sunny Southport. It’s an action adventure that would sit just as comfortably in the arcades or on console - hardly surprising when you discover this is the central aim of the
¦iBHMililii Leander is filled by mighty big sprites, parallax-scrolling backdrops and oodles of crafty creatures and puzzles. The visual tech- specs can't fail to impress: up to 60 eight-colour sprites on a parallax-scrolling background, the biggest covers more than half the screen.
There are 192 simultaneously colours on-screen, each level has a 70k buffer for creature and backdrop graphics, and Psygnosis is trying to ‘Out Japanese the Japanese’, Rik Haynes asks why?
IN DEVELOPMENT the main character has over 70 frames of animation.
Burton has managed to get 20 hardware sprites per line which Commodore says is impossible. 'It eats processor time,' Burton sighs. The cop- perlist is massive and the blitter can t go any faster. My code has reached the limits.’ The Copper (co-processor) resides on one of the Amiga's custom chips and directs the graphics display. It adds instructions to the main processor and is mainly used to direct mid-screen modifications in graphics displays (reposition sprites, change the colour palette, and so on). The blitter is used to move huge chunks of data faster than the 68000, the central
processor on the Amiga.
ON THE LEVEL As luck would have it, the first level of Leander is set in an oriental garden. Other levels include Amazon jungles with Aztec temples and waterfalls, and a large castle with dingy dungeons. ‘It’s difficult getting variety into a game,' says Ingram. ‘We’ve got 90-odd characters in the world. My favourite is the horse and cart, you can even use them to travel around. Watch out for the Dragons, they’ll nut you if you get too close.’ We rate playability higher than graphical excellence,' confirms Burton. The graphics attract you in but the game needs something extra to keep you
in there. Otherwise it’s just a spectacular demo like Dragon's Lair. It's a fine balance, they can cancel each-other out.’ ¦:tJ;Hl'iVJ;M Burton is writing the game using PDS running on a VGA 386 PC, while Ingram draws the graphics on a bog-standard A500 with 40Mb hard-disk and DeluxePainl ll . Ingram has done some graphics work tor Tiertex and the Code Monkeys in the past, including Mean Streets and Striderlot US Gold. It's hard to believe that Leander is Burton s first ever game and Ingram's first bash at something original. Tim Shadow ot the Beast White is handling the sound effects and
music. Burton and Ingram would like to move onto console games when Leander is completed - a tragedy for Amiga owners that CU Amiga is sure Psygnosis will rectify.
We re tired of seeing games that aren't playable,' explained Jon Burton, the 21 year-old programmer ol Leander. Andy Ingram (graphic artist) adds, We're trying to produce an Amiga game that looks like it's on a Megadrivd'. So will the game fulfil this ambitious promise? Leander was originally going to be a cute sort of game like Super Mario Bros from Nintendo. After 'input' from Psygnosis, the emphasis has shifted across to a harder Shadow ot the Beast teel but the Japanese graphic style remains. The game is basically a platform game with a bit of hack n' slay in there to keep things
interesting. The scenario is in the uninspired rescue-the-princess' mould, but the graphics are something else.
T H COLL C T I O N C U i Once again, CU Amiga proudly presents another full game! This time it's US Gold's Human Killing Machine____ N YOUR DISK Prepare yourself for a fight across the world, as proudly present another full game! U.S. Gold’s Human Killing Machine is a multistage beat 'em up sporting huge sprites and a massive task set against some of the world’s most popular landmarks. So stick your disk in the drive, and get ready for some serious fighting action... The unofficial sequel to U.S. Gold's conversion of Capcom's Street Fighter, Human Killing Machine is a beat 'em up set across
six countries. As the eponymous fighter, you travel the world to participate in a series of fights with the world's top brawlers. Each country puts up two of their finest fighters, the winner of each fight is determined by the depletion of the other's energy bar. Your fighter is controlled using a combination of the firebutton and the eight directional controls. Using these, such offensive moves as flying kicks, low kicks, and a variety of punches can be accessed, and providing that you are close enough to your opponent, the blow will hit home, reducing their energy.
However, whereas your energy is steadily reduced with each hit conceded, your opponents’ is replenished if they repeatedly escape injury.
You begin your career in Russia, standing outside the familiar pointed towers of The Kremlin. The opposing fighter appears to the right of the screen, with your bandana-wearing contender on the left. Above the main playing area each players' energy is bar is shown as a white line, and between these is a timer which ticks away as the level progresses. Each stage must be completed before the time-limit expires, and failure results in the automatic loss of a life.
If you overcome these odds a small congratulatory screen will appear as the next country is loaded. As you progress through the world's best pugilists, the opposition ranges from hulking Russian police officers to Italian waiters. The action is interspersed with battles against all manner of angry - not to mention deadly - creatures. Get ready for the fight of your life.
If in the rare occurrence of your disk failing to load, stuff it in an envelope and send it to: CU DISK RETURNS PC WISE MERTHYR INDUSTRIAL PARK PENTREEBACH MID GLAMORGAN CF484DR They will check the disk and send a replacement as soon as possible. Please don't ring Ihe CU offices regarding faulty disks. If you have a problem, PC Wise have an emergency phone number which is open from 10:30 -12:30 weekday mornings. The number is: (0443) 693233.
LOADING AND GETTING STARTED.
Pul Ihe disk in Ihe drive ol you machine and Ihe game will auto-boot. As soon as the game has loaded and the title screen has appeared, press lire to enter the first level and lo enter the battle.
The joystick is used to control the fighter, with the firebutton and the assorted directional controls accessing the offensive moves, whilst Ihe directional controls alone guide your fighter across Ihe screen and send him into daring somersaults which can then be used lo land a flying kick on your opponent. Depending on the particular directional movement, Ihe hero will perform a suitable kick or punch - for instance, whilst the joystick is in a downward diagonal direction and the firebutton is depressed, your character will perform a low leg sweep.
CU takes an exclusive peek into the future and looks at five potential blockbuster games.
IREM'S massive sequel makes its way onto the Amiga, courtesy of Activision.
R-TYPE II GAMEPLAY: The evil Bydo empire, the protagonists behind the R-Type invasion have returned tor a second bite ot the cherry. Once again, Earth's authorities have reacted by sending a Mkll space fighter out to deter the alien forces.
However, the encroaching empire have already colonised a number of planets and their surrounding area, ensuring that the only way the Bydo menace will be ended again is by locating the chief alien and destroying him.
R-Type II follows much the same pattern as the first game, with the action split into eight horizontally- scrolling levels. These levels play host to the countless Bydo forces, and appear from both sides of the screen in both air and ground-based forms. Use your ship’s offensive powers to cut a swathe through the alien forces along with any of the power-ups that the aliens relinquish when destroyed.
All the old favourites are there, ranging from the "Hoopla" lasers to the “Zig-Zag" shots. Each culminates in a showdown with a massive end-of-level guardian who requires a number of direct hits before you can pass.
PLUS POINTS: R- ¦ Type was a superb blast, and R-Type II - whilst not offering anything radically new - tidies up a few of the original's downfalls and also features larger creatures and more on-screen foes. In addition, each level now sports more in the way of parallax backdrops, and these add a nice arcade "feel” to the game.
ANY QUESTIONS: On first sight, this sequel doesn't look particularly different, but the gameplay is marginally faster and the sprite detection is far better than that of the original. Arc Developments are handling the conversion, and their success with the conversion of Dragon Breed, means that this is in good hands.
Work has been in progress for three months now, and all that remains is to incorporate the animated guardians and tweak a few gameplay aspects.
FIRST IMPRESSIONS: Fans of the coin-op should be more than pleased, as R- Type II is a very close conversion. It could be a little too close to the first game, but this is a fault of the coin- op, not the programmers.
Even so, if they can successfully incorporate the arcade machine's many large opponents and keep the speed, R-Type II could well be one to watch out for.
SUPERCARS II GREMLIN’S superb road racer returns in a new, revamped form.
The route. Tunnels, jumps, bridges and banked corners have all been added, and there are also more oil and water hazards than in the first game.
As in the first game, there is still a shop where a successful racer can purchase spares and enhancements for his or her vehicle. In Supercars II, weapons now play a larger part, and there are more rockets and guns than before, which are shown on the shop’s shelves alongside turbo boosters, and improved brakes and tyres.
The latter of which are essential for later routes which play GAMEPLAY: The main addition to the gameplay is the split-screen two-player mode, which allows two players to compete without the confusion of losing track of your car on-screen. As in the first game, there are three difficulty levels. The tracks get progressively harder as they are completed, and the number of computer-controlled cars has been upped to ten.
The main differences, though, are in the form of the countless obstacles which obscure host to snow, sand and grass; all of which affect your car's road-holding and cornering. Finally, the programmers have also incorporated a number of bonus screen which, if solved, grant the player large rewards.
PLUS POINTS: The game's graphics are far superior to those of its predecessor, with many backdrops and obstacles boasting far more detail than before. On the playability front, though, the car's controls are the same as those of the first game. This is a wise move as they were nigh-on perfect and changing them would have been an unnecessary risk.
Also, everything has been polished, resulting in what is a superb looking and sounding game.
Andrew Morris. AKA Magnetic Fields, are behind the sequel, and they have been working on the game for four months now. The game is a logical extension of the original Supercars that aims to incorporate many features which never made it into the original.
It is particularly notable on the graphics front, which has been vastly improved since the first game.
FIRST IMPRESSIONS: Without a doubt, Supercars is one to watch out for. From what we've seen, the sequel retains the playability of the first game and adds dozens of new features and nice touches. The graphics are much better than those of the first game,with much more animtaion. Ramps and more opposing cars make up some of the new track hazards with extras promised. The extra weaponry and car accessories will ensure that the game's difficulty level grows with the player’s proficiency.
AGONY GAMEPLAY: Turned into an owl by a wicked wizard, you must battle through six fantastic worlds before a final duel with the mad magician. Apart from the unusual graphics and scenario. Agony is a standard shoot 'em up with eight power-up weapons to collect and six end-of-level guardians to master. There are almost 100 different beasties to blast, from fire-breathing dragons to flying fish.
Grolet live 50km south of Brussels and Marc Albimet comes from Leon in the south of France. The trio previously programmed the C64 adaption of Iron Lord and Unreal on the Amiga for Ubisoft.
They use a combination of their own rm 0 w w lISI I MISSIS AGONY development system called ADS and editors provided by Psygnosis. Suare and Albimet design the graphics using (the now obligatory) Dpaint III. Tim White is in charge of the audio, which will include proper stereo-sound effects and soundtracks transferred from a synthesizer. Frank Suare hopes the music will also be released on a normal Compact Disc.
PLUS POINTS: Agony certainly has a novel twist to the plethora of shoot 'em ups but will this be enough? The backdrops to the sea, marsh, forest, highland, mountain and volcano worlds move with a real sense of depth thanks to a super-smooth three-level parallax scroll routine. Each world is 32 screens wide - and up to 30 sprites (eight- colour, 32x32 pixel size) can be on-screen at any one time.
FIRST IMPRESSIONS: We played an early working demo of Agony showing off the impressive layered backdrop graphics, owl animation and a few of the baddies. Elements of gameplay are still to be addded - the success of this vital stage will make or break the game.
NINJA LAST III The Gameplay: Once again, the Ninja's perennial enemy, the evil Kunitoki, has returned, this time drawing you back to your native Tibet for a final confrontation.
However, as in the first game, he has left a series of traps and puzzles which are scattered throughout the game’s five levels. Unlike the first two games in the series, Ninja Ilfs levels portray each of the elements - ie.
Fire. Wind, water, and void - rather than backstreets and cities, and the final confrontation takes part in Konitoki’s massive lair. For this third game, System 3 have made a concerted e.ffort to increase the puzzle element of the first two. Objects must be collected and manipulated before certain key puzzles can be solved. In addition, the fighting sequences have been improved upon, with more easily accessible moves and larger sprites for clearer definition. Similarly, the backdrops are now more integral to the gameplay than ever before, and can provide useful refuge.
Plus Points: The larger sprites ensure that Ninja III looks almost twice as good as its predecessors, and the animation on the main sprite and the enemy characters has been improved to make him both easier to control and more realistic in his actions.
In addition, the graphics have been completely revamped and the addition of probably the most original martial arts scenario yet, create an effective atmosphere.
Any Questions: Ninja III has been in development for several months now, and the main bulk of the coding and graphics are up and running.
As with Ninja Remix, System 3 are setting the scene with a massive intro sequence which outlines the plot.
Furthermore, they have really gone to town on the backdrop graphics for each of the element stages. It's due for a March release, so stay tuned for a full review.
First Impressions: Almost a genre in their own right, The Last Ninja series of games have been popular since System unleashed the original tor the 64 many moons ago. However, whereas past games in the series have been 8-bit orientated, Ninja III has been written from scratch with the Amiga in mind, thus the Amiga version could be head and shoulders above the other ones. How it plays, though, remains to be seen. You either love or hate the Ninja series, and only time will tell whether Ninja III will win the series new followers.
The fact that there’s plenty to do makes FI5 II one of the most exciting simulations around...on screen presentation is brilliant...the graphics are utterly superb...it’s certainly the most realistic 3D .effect yet seen on a flight simulation.
Flight sim fans know who does it best - and F15II is our best yet!
At MicroProse we’re pleased that our flight simulations are acclaimed as the best technical products around. We’re proud of F-19 Stealth Fighter, Gunship and Knights of the Sky, for they accurately recreate every aspect of real life piloting, from the highs to the lows.
Now we’re having fun with F-15 Strike Eagle II. A fighter pilots dream, as it is pure action all the way. Using the great 3-D graphics, real-world mapping and technical specifications of a supersonic jet, it puts the emphasis on flying and firing, dogfighting and duelling, shooting down and blowing up.
All the options you’d expect from a MicroProse flight sim are there
- combining to give hundreds of different missions - but
‘in-flight’ you’re left to concentrate on your ‘stick’ and your
‘fire’ button...and staying alive.
MICROPROSE SIMULATION • SOFTWARE F-15 Strike Eagle II is already available for IBM PC's and compatibles, and is coming soon for Commodore Amiga and Atari ST CLASSIC ARCADE ACTION IN A LAND OF MYTH AND MAGIC In rhe beginning there was ‘DruiJ’, hailed as a milestone game at the time of its release.Then came ‘Enlightenment’, and now there’s Warlock the avenger, the third game in a classic series. Designed by Dene Carter, Warlock theatenger takes the player yet deeper into the dangerous world of Belorn, where the evil lord Acanumtor has returned to hold the land in his grasp. Strive to re
awaken your ancient spells and find your way through eight trap-strewn dungeons, overcoming unknown obstacles, locating secret passage-ways and keeping Acamantor’s monstrous minions at bay. Your task is to find and destroy the evil power. Only by unleashing the arcane power of Chaos can final victory be yours.
• two games in one, you get the original Druid game, included
Use elemental forces to cast the most effective spells create Golems and work together in the two player game
• avoid gigantic fire-spitting skulls and Acamantor’s teeming
army of monsters Atari ST & STE £24.99 AMIGA £24.99 Commodore
C64 disk £15.99 Commodore C64 £10.99 cassette Distributed by US
Gold Limited. Telephone 021 625 1566 MILLENNIUM Welcome to
Screen Scene, the essential guide to Amiga games. Our reviews
are timed to coincide with the release dates of the games
themselves, so you won’t find any out of date reviews here,
only up to the minute information from an experienced team of
AMIGA SPEC Watch out for this addition to our reviews. The Amiga is the finest home computer that money can buy, and if we really feel that a game is pushing the boundaries of the machine we'll tell you how and why. Each and every Amiga soec will be tailored to the review. Some of the ratings are objective - eg ‘ number of onscreen colours, levels etc: others, such as an assessment of the scrolling speed, are based upon the considered opinions of the CU Amiga team. All such subjective ratings are marked out of ten.
Ninety-three percent and a game's worth a superstar. We hardly throw these around but it a game displays totally superior qualities, it just might be in with a chance.
SOUND Four channel sampled stereo rock or a Stock, Aitken and Waterman drum track? The higher the rating the higher you run the volume.
GRAPHICS Not just overall prettiness, but animation, style, design and the way the visuals fit in. So it doesn't have to be the prettiest game in the world to score high here.
PLAYABILITY This rating lets you into how easy it is to get into a game, and once you start playing whether it's addictive or uninteresting dross.
INSTABILITY Speaks for itself. The higher the rating the longer you'll be loading it up. Ties in closely with the playability rating.
OVERALL The most important ot the lot. And here's CU's rough guide to ratings:- 0- 29% Man. This stinks.
30-39% Phew, avoid.
40-49% Below par.
50-59% Worth checking out if you're a fan ot the game style.
60-69% Above average, but with a lot of room tor improvement.
70-84% Good but flawed.
93%+ Super Star, our highest accolade. Must not be missed.
AMIGA SPEC MEMORY REQUIRED 440K SCROLL SPEED 6 COLLISION DETECTION 4 COLOURS ON SCREEN 32 LEVELS 48 DIFFICULTY LEVEL 8 HOURS TO COMPLETE 67 NUMBER OF PLAYERS 2 4 GRAPHICS STYLE SOME FRACTALS SYNTHESISED SOUND + COIN-OP SAMPLES The CU Screen Star is tor games scoring 85%-92%. II a Screen Star is awarded then you can be sure that the product will have reached a high standard in gameplay. Sound and graphics, and that it will have long lasting appeal.
NEW TO CU PART TWO JENNY ABROOK Jenny joined CU straight from Art College where she trained to be a designer. Her role on CU is to help out Andy, our hard- pressed Art Editor, with the design of the mag's pages and special projects. Our Jen is an expert at making long-distance phone calls and is known to be ‘the world's most polite person'.
MATT REGAN Matt works for us on a freelance basis and has taken over our Helpline section from Keith Campbell. His full-time job is writing for the excellent consoles mag, Mean Machines, which is put together on the floor below CU. Matt and his girlfriend are expecting the patter of tiny feet in March. Ahhhh.
Have you got what it takes to be a God? Dan ‘Bacchus’ Siingsby finds out in the Bitmap Brothers' latest release.
Simon Bisley's striking artwork for Gods, pictured here as original painting (left) and digitised intro screen (above).
X-’&W ' ' '.yt Look carefully at the warrior In this early screen shot. Originally, he didn't have a ponytail, but alter Simon Bisley added one to his boxed artwork, Mark Coleman attached one to the game sprite.
The Renegade gamewave begins in earnest this month with the fledgling soltcos' lirst release, Gods.
Winging its way into the soft- shops. Developed by top 16-bit development team, the Bitmap Brothers, Gods is an arcade adventure set in ancient Greece with numerous puzzles lo solve, monsters to slay and treasure to collect.
Featuring a novel artificial intelligence which allows Ihe The warrior can only hold three ob|ects at a time, so you've got to be caretul what you choose to take with you.
Hsm M * VI Vhr Th~ IIx€.IT.V?Va' 1 GRIFFINS Griffins were extremely vicious and dangerous creatures ot the sky. Similar to modem day eagles, they were masters at killing, often by swooping down and plucking their unsuspecting victims Irom the ground. Its chosen prey were carried oil to lairs which were laden with rotting flesh.
However, they were not only bloodthirsty but also renowned tor their wisdom and cunning. As a result, images ot grittins were ollen painted on buildings to strike fear into the hearts ot the taint-hearted.
AMIGA SPEC MEMORY REQUIRED 512K COLLISION DETECTION 7 LEVELS 4 DIFFICULTY LEVEL 8 NUMBER OF PLAYERS 1 GRAPHICS STYLE SPRITE-BASED SOUND MULTI-LAYERED SAMPLES DEVELOPMENT TIME 13 MONTHS LARGEST SPRITE 96X64 PLAY AREA 68 SCREENS LEVEL f-X. R v -s 'V-'-v program adjusts to the player's ability and makes the game easier by taking out some ot the attack waves and placing more energy-giving icons in the level.
A similar system has been used in Storm's big new shoot 'em up.
SWIV, in which attack craft move more slowly if the player has few lives left or if his her hit rate is below a certain level. Gods is also speed dependent - the quicker things are done, the greater the rewards. By playing well, extra treasure chests can be collected and secret passages revealed. For example, in the first world of level one. A special jump potion only appears if a player has reached the top of the building within a certain time.
This enables the player to jump up and access hidden ledges and platforms and collect armfuls of cash and power-ups.
Graphically, the game is highly impressive. Mark Coleman, who handled the graphics on Speedball 2.
Stepped in to help out on Gods and has surpassed his own already high standards. He's created a large repertoire of bizarre and ugly looking monsters which add variety to each level. As the game progresses, the creatures get ever-more weird until the final level when what look like flying Sumo Wrestlers and Slinky-spring type beasts run about causing general mayhem.
Such variety helps enrich the game and puts others of its type to shame. Obviously a lot of hard work has gone into their design.
With over 60 frames of animation, the central character moves in a semi-realistic manner and is remarkably detailed, even down to his flowing blond locks of hair.
My only criticism is the lack of animation used on the end-of- level-guardians. They look great, but have only limited movements which tends to negate their appeal. Although the first level Centurion is a massive 96x64 pixels high, it's not that difficult to defeat and was a mild disappointment.
The sonics in Gods are excellent. There are a wide range of multi-layered sound effects and samples which complement the frantic on-screen action perfectly, as well as a trumpet fanfare after each level has been completed.
There's also a 2V2 minute intro tune by Nation 12, reprogrammed for the Amiga by Richard Joseph. This will most likely be released as a single in the not-too-distant future.
The game itself plays like a dream. It's not just a shoot 'em up - there are lots of intriguing puzzles to solve, platforms to explore and objects to discover.
Even if you complete the game, there will always be something Powerplay 92% Generation 4 96% The One 93% T.G.M 95° You control every aspect of your Railroad's operation. Every choice you make affects the world around you. Change your Railroad - Shape a Nation.
Set in the golden age of Railroads, Tycoon' gives you complete control of the economic resources of the Industrial Age, and the commercial struggles which thrust the world into the 20th Century.
Determine the fate of towns, the prosperity of businesses, the success of entire industries. Select the types of trains which will run on your Railroad, determine their schedules and designate the kind of cargo they’ll carry.
Overcome natural hazards such as storms or floods, or man-made catastrophes such as labour strikes and rate-wars. Other tycoons are determined to crush you or brush you from their path, and you’ll have to outmanouevre them whilst operating your railroad and dealing on the stockmarket. All these decisions are set against the ever ticking clock of history. Trains improve, cities grow, industry alters.
Every change brings a new decision - every decision a new change.
1™s.The only thing more powerful than your locomotives is your drive to shape the nation. Your ambition. Your control. Your Railroad.
"At the very outset, you're irresistibly drawn into the action, and within minutes you begin to swiftly climb a horribly steep exponential curve of addiction. Put simply, Railroad Tycoon is an absolute classic" 943 ACE Rated.
Railroad Tycoon will soon be available for your Commodore Amiga and Atari ST. Already published for IBM PC Compatibles.
Litla Called Out!
PROSE SsLBig business. Tough decisions. Excitement, challenge and compelling attention to detail. 'Railroad Tycoon’ now delivers an entire era to your Commodore Amiga and Atari ST. WARNING Viz - The Big Soft Floppy One contains language that teachers, moral guardians, and Mary Whitehouse may find offensive.
If you think that you fall into one of these catagories, then please stay at home with a cup of sweet tea.
Despite the many imitations floating around, Viz is still THE best adult comic.
With an all-star cast comprising the likes of the Fat Slags, Millie Tant, and Big Vern, it takes the mick out of the Dandy and The Beano, along with every rag you probably read as a kid. As well as the customary comic strips, it also lampoons the tabloid newspapers and the Photo Love comics with stories of fifth and sixth Beatles and undying love.
Thus, when Virgin announced that they had secured the rights for a game a year or so ago, eyebrows were raised as to how they could possibly recapture the brilliant smutty humour of the comic and its characters. The end product is a horizontally- scrolling race game starring Biffa 8acon. Buster Gonads, and Johnny Fartpants, and is a pointed move away from the dull arcade adventure scenarios too many of these licences fall into.
And the result is a humorous assault course with cameos by practically everyone who has appeared in the comic, and the action is padded out with a number of energy-building sub-games and humorous interlevel sequences.
Set in Fulchester. You must guide one of the aforementioned characters through its dangerous streets and countryside, past the many obstacles that you meet along the way - which take the form of the many Viz characters who are peeved at no being given a starring role. For the most part, these are easily avoided by a burst of speed or evasive action, but when the likes of the Fat Slags are out for a snog (well, worse actually!), or Bertie Blunt's parrot drops messages from above, you will have no resort but to protect yourself.
Depending on which character you are controlling, each has a special power that can be used in self defence. Buster, for instance, can use his unfeasibly large plums as a space hopper and leap over danger, whilst Johnny and Biffa use their flatulence and fists respectively - complete with a sampled effect, which is guaranteed to crack you up whenever Johnny protects himself! Meanwhile, Roger Mellie is on hand to bring you live commentary as the race progresses.
The game's scenario revolves around a disaster at the local )o-Op which has sent hundreds f valuable Co-Op stamps drift- ng across the town. As well as iurviving everything thrown at ou, between levels you will be tntered into a sub-game, and depending on your prowess when farting, punching or bouncing, you will be rewarded with stamps which allow you to turchase extra power for your THINK? YES T’S BERTIE LtfWT’S PH unique abilitiese. These new powers will then protect you from the likes of The Parky, Big Vern, Spoilt Bastard, and countless other characters, each of whom has a different
method of getting in your way and are out to stop you reaching the finishing post.
Should you come into contact with any of them, one of your three lives will be lost, and this will eventually cause you to pull out of the race in embarrassment
- effectively, 'game over".
Unfortunately, though, due to some dubious sprite detection, collisions with the said characters is sometimes unavoidable - particularly in the case of Rodney Rix (he throws bricks) - and results in an unnecessary loss'of life. Likewise, for some reason, your character reappears on screen directly in front of the objecLperson who stunned him, and this also results in another wasted life.
With the exception of the annoying collision detection, there is very little to fault in Viz.
After a while, the humour does tend to repeat a little too often - particularly during the starting line scenes - and this is a pity as by adding a few alternatives the problem could have been rectified. Still, the actual gameplay is basically fine (although the few niggles that are there do tend to grate with repeated playl.with a nice assortment of characters making an appearance, all of whom are instantly recognisable and perform in character. In addition, the backdrops and the in-game tunes and effects are suitably jolly and suit the raucous action perfectly.
I really had my doubts about Viz as a computer game, but this is good, adult fun contained in what is a simple but playable game.
VIRGIN £19.95 i A superior and fun licence.
J GRAPHICS 85% SOUND 84% LASTABILITY 80% PLAYABILITY 83% OVERALL 86% Peace. Thai’s what they hoped for when the nation's defences were put under the control of the world’s most sophisticated computer brain, Cybercon III.
What they actually got was death, destruction and dismemberment. Unluckily, the defence system to end all defence systems went totally mad, directed its powerful arsenal against the world’s population centres and left only a small band of valiant survivors alive.
Now you’re the planet's great white hope. Armed with nothing but your all-purpose reinforced power suit you've got to negotiate the 400 room complex, battle against the automated robot defence systems and find the four components of the Master Key that gives access to Cybercon's brain. That's if Cybercon’s secret weapon, The Annihilator, a hyper intelligent droid controlled by the mega-brain ilself, doesn't find you first.
The Cybercon complex is a huge, rambling affair, complete with giant chambers, deep lift shafts and multistorey towers connected by matchstick walkways high above the ground. It's a highly impressive, genuinely interactive virtual reality - all the objects and robots are totally integrated and some of the views are realistic enough to give you vertigo.
Your power armour comes with a comprehensive range of instruments including enemy sensors, cannon and a self-repair kit. Additional goodies like force field generators, power cells and key components are left behind by damaged droids. Lifts and tools are operated using a coded symbol system called the sonic key.
It all adds up to one of the most sophisticated 3D adventures you're every likely to see: hours of involved exploration, blasting and problem-solving with the tense one-on-one confrontation between you and the Annihilator to give it that extra edge. If you're after the definitive 3D experience, this is where to find it.
Kati Hamza WHERE NO MAN HAS GONE BEFORE.
Cybercon fs graphics are probably the most advanced of their genre. The Assembly Line have managed to incoporate cylinders and circles within their 30 environment, and where Jez San and Argonaut have tried in the past, the Line's are more advanced and faster in their update. In addition, they are more detailed than most games of the genre, and this is particularly noticeable as you progress further into the game. Similarly, the game's action sequences aren't let down by the loss of speed normally associated with this game type, rounding off one ol the best 3D experiences SCENEI ,v Y US
GOLD £24.99 1 ( A stunningly detailed virtual reality J GRAPHICS 93% SOUND 86% LASTABILITY 95% PLAYABILITY 89% OVERALL 93% H£RCONIII Having worked for a tew years as designer and project manager tor various games at Telecomsott and Realtime, Cybercon lirs designer, Ricardo Pinto, gave up the computer business in (avour ot writing a novel and planning a board game. He was coaxed back on a visit to The Assembly line when he managed to convince programmer Andy Beveridge that his designs for Cybercon looked more like a conference centre than the home ot a mega-brain. Oddly enough, Ricardo
doesn't enjoy games that much. I prefer creating worlds for other people to explore.'
AMIGA SPEC SPEED 5-20 FPS COLOURS 16 DATA 470K NO. OF OBJECTS 140 NO. OF ROOMS 400 DEVELOPMENT TIME 12 MONTHS ? A r rr»T.?.n rrrmy rkct r E3 53 EH £3 t-SEsza s-i-m cttttd am-mo rj PrS} ip-ag Q £2 m Even when you re ahead you still risk being shot by the other players. A direct hit will leave you spinning out of control.
Jupiter’s MASTERDRIVE Ubi Soft are attempting to re-vamp the overhead race game - by setting one on Jupiter.
The basic idea, of course, is nothing new. With its three player mode and compact, but monochrome, graphics, Indy 500 was an arcade smash for Namco back in
1982. It spawned many clones on home computers and in the
arcades, the most notable being Atari's Supersprint. The
last Indy style game to appear on the Amiga was Psygnosis's
Maslerdrive is par for the course. Race round a track collecting tokens while trying not to finish last. Earn a number of credits for each completed race and spend them on improving your vehicle. Despite the fact that it's basically a re-hash, Maslerdrive does contain several features new to this style of game.
All cars come equipped with cannons, which are useful in slowing down the opposition. At the end of each level, the winner and runner-up go head-to-head on a bonus stage. The objective - collect ten randomly located tokens before time runs out. Come first, and there’s bonus money to be had.
Select the two-player mode and the screen splits down the centre with player one's car taking the left half while player two drives on the right. This makes for a really good head-to-head confrontation with both players forgetting about the race in an attempt to knobble each other.
Between stages you enter the speed shop where you can spend your hard earned cash on souped-up engines, body armour, extra weapons and a host of other things.
Saving cash is not the best tactic - the computer car soon catches up with an uncustomised vehicle.
It's a neat little game, but the small graphics used for the cars and landscape make the game seem rather archaic. The scrolling, however, is smooth and very fast, improving the gameplay no end.
Jupiter Maslerdrive is an excellent two-player game, but may just become boring if you play it on your own for any stretch of time. Don't bother with this if you’ve got anything similar, it you haven't check it out.
Mark Patterson UBI SOFT £19.95 ENGINE TUPBO Brakes - for slowing down at corners and obstacles.
Engine - increases a car's lop speed.
Turbo - boosts acceleration.
Essential for fast starts.
Cannon-used for blasting the opposition out ofIhe race.
Armour - protection against crashes and enemy fire.
Hardly original, but great tun nonetheless.
GRAPHICS 73% SOUND 77% LASTABILITY 77% PLAYABILITY 80% OVERALL 78% SCREEN GEMS is the only NEW Official Amiga A500 pack from Commodore !
Pack includes Amiga A500 Computer Keyboard 512K Random Access Memory Built-in 1 meg double-sided disk drive Superb 4096 Colour Graphics 4 Channel Digital Stereo Sound Speech Synthesis Multi-Tasking Operating System Kickstart 1.3 and Workbench 1.3 Three Owners Manuals Extras 1.3 and Tutorial Disk Amiga BASIC Programming Language Notepad Mini Word Processor Commodore Mouse Power Supply Unit with mains plug TV Modulator ..and all connecting cables to get you up and running on your home TV set!
Shadow of the Beast II Days of Thunder Back fo the Future II Night Breed Deluxe Paint II Art Package Grand Monster Slam Powerplay Tower of Babel Shuftlepuck Cafe E-Motion Mouse Mat Nlcroprose Soccer RVF Honda Kid Gloves Datastorm Dungeon Quest Microswitched Joystick F-19 Stealth Fighter 7heL»raefi if£»nt*«X3»neltorn Vfcroposewor1hOia9f Catalogues!
How to Order Ring or write in tor our latest Amiga catalogue listing hundreds ol products available tor this versatile Home Computer. We stock COLOUR PRINTERS STEREO COLOUR MONITORS. EXTERNAL DISK DRIVES. MEMORY EXPANSIONS. HARD DISK DRIVES,AMIGA BOOKS.FRAME GRABBERS. DIGITISERS. SCANNERS. WORD PROCESSORS. DATABASES. SPREADSHEETS.
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All units are lull UK specification with 30 day replacement guarantee on taulty items and FREE collection ot the detective units within this period. And should you ever need any technical advice our experienced and helpful stall are available on the telephone or In our showroom.
Remember - there are no hidden extras all prices are fully inclusive of VAT and next day courier delivery.
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Please ask your parents permission before you call. Average length ol the call is 5.5 minutes and we advise that you ring at cheap rate.
ARMOUR-GECCXDN Out in the dark cold regions of space, a savage laser satellite tloats in Earth-orbit ready to try anyone who gets in the way of the ‘Sheltered Ones'.
Only one thing can stop it.
Five sections of an ancient Neutron Bomb lay scattered around the surrounding landscape. No prizes for guessing who has to find them, reassemble the bomb and destroy the power-lines that feed the deadly satellite.
In Armour-Geddon you get the chance to drive or fly six different types of vehicle in a fusion of flight simulation and arcade shoot 'em up - with a slight hint of strategy. As you would expect, each craft has its own particular strengths and weaknesses which make them perfect for certain tasks and totally unsuitable for others. The Light and Heavy Tanks, for example, cannot handle any form of air attack.
All six vehicles have three storage bays which can take a variety of weapons and other useful equipment. They also share a similar cockpit display with standard instrumentation panels for fuql, radar, shields, and so on. The view of the landscape is depicted using the familiar style of three-dimensional (filled polygon) graphics. The overall campaign is controlled and monitored via a selection of menu screens.
So your assignment begins. Choose a hovercraft.
Equip it with night-sight, fin- stabilised rockets and a drop tank to increase your range.
You’re now ready to go on ¦ your first recon mission.
Check out what the enemy is up to and where the first hidden piece of Neutron Bomb resides. The Hovercraft kicks- in and wanders off into the horizon at a respectable speed. Flick back to HQ.
Power-up a Stealth Bomber and load it up with a few free fall bombs, leave it on the launch pad in case your hovercraft finds something interesting. Get some of your scientists and engineers working on a new gizmo - a cloaking device could prove essential. Trouble begins.
Your Stealth Bomber is attacked and destroyed by a squadron of enemy fighter planes during a raid on your base. While you're attention switches to air defence, with a hasty activation of a Stealth Fighter and subsequent SCREEN SCENE J* AMIGA SPEC SIZE OF SOURCE CODE - 660K TIME TAKEN TO DEVELOP -18 M0NTHS+ BEST PART OF CODE - TWO-PLAYER COMPUTER LINK-UP (HAS 50 COMMANDS) SIZE OF PLAY AREA - 20X20 GRID One of your hovercraft sits in the foreground while a helicopter circles in the skies above.
Simultaneously controlling several vehicles is difficult at first, just plan the mission before you commit yourself.
(EACH GRID EQUALS 4X4KM) MOST COMPLEX 3D OBJECT- TOWER WITH 60 POLYGONS MINIMUM FRAME RATE - FIVE FRAMES PER SECOND MAXIMUM NUMBER OF ACTIVE OBJECTS DURING GAME - 300 NO. OF ENEMY- UP TO 30 DIFFERENT COMBINATIONS OF CRAFT AND WEAPONRY DEADLIEST LOOKING THING- THE STEALTH BOMBER aerial dogfight, the hovercraft runs out of juice and is stranded in the middle of enemy-controlled territory like a dead duck. A quick scan of the intelligence screen and it’s straight into a simultaneous rescue mission and ground strike using one of your precious helicopters.
Phew, you’ve managed to survive your first minute of Armour-Geddon'.
Full marks to Psygnosis for its first foray into the cutthroat world of simulation PSYGNOSIS £24.95 t A melt-down mix of sim and shoot'em up action J GRAPHICS 87% SOUND 80% INSTABILITY 85% PLAYABILITY 79% OVERALL 81% software. There's plenty here for a mechanismo addict to play around with, it's like a polygon-generated toy-box.
Comparisons will be made to Carrier Command. With its hi- tech hardware, arcade aura and head-to-head two-player option Armour-Geddon scores over the cult classic from Realtime Games. Sadly, a few things blunt the, sharpness of the game. For a start, there are just too many keyboard controls. More importantly, the 3D graphics barely cut it. Psygnosis’ three-dee generator certainly doesn't compete with the likes of Digital Image Design (F-29 Relalialor) or Realtime Games (Battle Command).
Now if the graphics inside the game were on par with the gorgeous ray-traced images seen in the intro, Armour- Geddon would be five years ahead of the rest. Over to you Psygnosis... ARMOUR-GEDDON Rik Haynes I rr Amiga Repairs If something is wrong with your Amiga 500 or C64, who better to turn to than the Commodore National Repair Centre.
For all repairs to your computer, one low payment covers diagnosis, repair (including parts and labour) and delivery back to you.
And, as a special bonus, you can receive • a free piece of software if you contact us before 26th March 1991.
The experience and expertise of our technicians ensures that your computer is repaired to a high standard at a low cost. And each repair will be carried out within 12 working daysl To schedule a repair and claim your free software, simply call Michelle or Matthew on 0733 391234.
Please be ready to give your name, address, computer type, serial number and the type of fault.
The cost is £49.95 for an Amiga 500 and £39.95 for a C64. Payment can be made by cheque, postal order or credit card.
FREE SOFTWARE And remember, if you call before 14th March you can claim a FREE piece of software.
Commodore National Repair Centre £49.95 COVERS ANY REPAIRS 0733 391234 FMG House Newcombe Way, Orton Southgate Peterborough PE2 0SF A fast time on the qualifying lap gives you a better position on the starting grid. Manual gears give you the fastest start, but changing gears is very difficult, especially on a bend.
When it comes to producing race games, ex-Activision coder, ZZKJ. Is miles ahead ot the tield. Zach first came to the fore when he wrote Electric Dream's superb Super Hang- On conversion, and his next task was to cram Powerdrifts sprite shifting system into the Amiga - and, despite the slow gameplay, there's no doubting that Powerdrifl was a technically brilliant conversion. Naturally enough, when Probe were drafted in to produce a conversion of Sega's graphically stunning Super Monaco GP coin-op, ZZKJ was the first choice to code it.
And, to his credit, he has turned in a conversion which plays every bit as well as its arcade parent.
Using either the mouse or joystick, the game revolves around completing a number of European circuits ensuring that you stay ahead of a predetermined number of racers.
Fans of the coin-op will note that, whereas the coin-op was based around the Monaco track, Probe have drawn ideas from the superb MegaDrive version and added Brazilian, French, and German tracks. This serves to add more variety to the game, and also adds a number of new backdrops and twists and turns to the track.
The race is viewed from the driver's seat, and the basic view of the track is surrounded by a rear-view mirror and an enlarged speedo.
Once the game has loaded.
Mxmmi SCREEN SCENE CU SCREEN STAR MONACO GP.
The player can choose from one of two manually-geared engines or an aufomafic - although newcomers fo the world of Formula One racing would be advised to select the latter. In addition, as with Powerdrilt and Super Hang- On, ZZKJ has also incorporated a set of parameters so that the sensitivity of the mouse controls can be altered, allowing for those with limited mouse room.
Once the controls have been selected, a qualifying lap must be completed to determine your position on the starting grid. Of the control systems offered, the mouse is by far the most responsive, especially when coupled with the automatic gear system. Using this method, the left button is used to floor the accelerator, whilst the left and right direc- tionals are used to steer the vehicle. At top speed, your car can reach 297mph, and the backdrop graphics - which are clear and well drawn, if a little two-dimensional - scroll past smoothly.
However, one small quirk I had noticed was that the trees and buildings that line the route often appear to scroll in the wrong direction, only to rectify the problem a few seconds later. These roadside objects, along with the oppositions' cars, should be avoided at all costs as contact with them slows the car down and wastes valuable time. Similarly, should the car career into them at speed, assorted parts of the bonnet and wheels will be thrown into the air, writing the car off and effectively ending the game - as does failing to stay within a predetermined number of qualifiers.
The Super Monaco coin-op was a show piece of Sega's superb sprite-shifting software, with stunningly fast screen update and an addictive game, all housed within an impressive-looking cabinet. Even without the steering wheel and assorted cabinet details, U.S. Gold’s conversion is first rate, with ZZKJ capturing the detail and speed of the arcade machine without any loss of speed.
Graphically, the game is about as close as you are likely to get, and both the road-side objects and the opposing cars depicted by large sprites which get chunkier as they pass - a definite acknowledging nod towards Sega's system, methinks, and one that adds authenticity to the conversion.
Unlike most others of the genre, Monaco doesn't suffer from a repetition, as the tracks are challenging without veering into the realms of impossibility, and number of tracks and their variety of corners and pitfalls will ensure that the game’s lasting appeal is maintained. In all, an extremely close and playable conversion, and a round of applause to all those involved.
Steve Merrett IM11 Ss§p3
* t"i liiilil
- lliiiLj, • ?':
- Jt* *** :,ii BfifepSjSS AMIGA SPEC MEMORY REQUIRED 512K SCROLL
SPEED 9 COLLISION DETECTION 8 COLOURS ON SCREEN 16 DIFFICULTY
LEVEL 7 HOURS TO COMPLETE 67 GRAPHICS STYLE SMOOTH 3D UPDATE
FEATURING DETAILED ZD OBJECTS SOUND RUN OF THE MILL ENGINE
EFFECTS, COMPLEMENTED BY THE DITTIES AND EFFECTS TAKEN FROM THE
COIN-OP US GOLD £24.95 i Easily the best car game to grace the
Amiga J GRAPHICS 91% SOUND 78% LASTABILITY 86% PLAYABILITY 93%
OVERALL 85% WORLDWIDE 1 1 SOFTWARE 1 WORLDWIDE E 'SSSE 106A
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Stealth ...... T0k.
17 95 .. 17 95 17 95 17 95 Harpoon. .... Henei Skeher Pangi PatadroidSO 17 95 . 17 95 Total Recall Tournament GoH Cricket Captain ..... . 17 95 Hollywood Collection ... 22 95 Pirates . .17 95 Turrican2 17 95 Crime Wave Curso of the Azure Bonds 11 Meg).. Das 8oot .. Deutros Dhendet2 17 95 22 95 2295 1795 14 95 Horror Zombies .
Indy Jones Zak McKtacken Imperium ..... . 17 95 2295 1795 Platinum Compilation Ptohing ... Police Quest 2(1 Meg) Pools ot Radiance (t Meg) 17 95 .17 95 26 95 TV Sports Baseball Ulhma 5 ... UN Squadron Unreal 22 95 22 95 17 95 inftanapoos 500 ..... International 3D Tennis . 17.95 . 17 95 Populous New Worlds ..... 799 U MS 2 . 22 95 Ock Tracy Distant Armies .. Donalds Alphabet Chase 17 95 . 17 95 Internationa. So cer Challenge...... Ishido ...
. 17 95 17 95 Populous Power Pack Compilation ..... . 17 95 22 95 Vaune . 17 95 17 95 Dragon Breed.. .... Dragon fvght Dragon Force (t Meg) . 17 95 22 95 22 95 it Came from Desert (1 Meg)..... Italy 1990 Wmners Edihon insecis in Space . Jack Micklaus Unlimited Courses . 22.95
14. 95 17 95
22. 95 Powerdrome .. Puzzn
c Powermonger Panza Kick
Boxing . . 7 99 .. 17.95 22 95
17. 95 Vector Resolution Venus the Fvlrap
Voodoo Nighlmare Welltris ......
17. 95 ...14 95 1795 ... 17.95 Dragon Wars ... Dragons lair
2 . Dragons of Flame Dungeon Master Editor .. 22
95 34 95 17 95 799 . 1795 1795 Jack NckJaus
Golf .. Jack Nicwaus Internal. Courses James
Pond Underwater Agent Joystick Extender . . 17
95 11 99 17 95 595 Prmce of Persia Pro Tennis Tour 2 Rainbow
(stands .... Red Storm Rising ..
17. 95 .. 17 95 17 95 Wheels of Fire .. White Death
Wings otFuiy ...... Wings (1
Meg) ..... 22 95 22 95 . 17 95 22 95 Dungeon
Master (1 Meg)...... Eagles Ridets ... Judge
Dredd ... Kick Ott 2 Expanded 1 Meg .
14 95 . 17 95 Return to Europe Rick Dangerous 2 . 999 .
17 95 Weigs (512K) Wolfpack (t Megl 2295 22 95 ECO Phantoms
1795 Kick OH 2 Final Wnistle .9.99 Riders ol Rohan 22
95 Wonderland 22 35 Ed the Duck Epic Escape from Cokinz 1795
1795 2295 Kick OH 2 ..... Killing
Game Show Kmghts of Crystalhon . .. 14 95 17 95 .22 95
Robocop 2...... Saint Dragon Second front (tMegl..... 17 95
1795 22 95 World Championship Soc«i Wings ot Death Wrath of
the Demon 17 95 . 1795 22 95
Elite .. 17.95 Knights of
Legend 22 95 Shadow ol the Beast 2 . 28
95 Worlds of War 17 95 Elvira Mistress ot me Dark 22 95
Letsuresuit Larry Shadow ot the Beast .. 17 95
Ziriax ... 14 95 The game also
comes with four predesigned tracks, which can be altered in
With the authenticity ot a simulation and the action ot a race game.
Hard Drivin' caused quite a stir when it first appeared in the arcades.
The track was split into two sections, speed and stunt, with the object being to complete them in the fastest time possible.
Only after the tracks had been completed did you get race the computer controlled Hard Drivin' champ, The Phantom Photon.
The game's graphics were designed in a simple, but effective, 3D style. With speed, addictive gameplay and a minimum price of fifty pee a go it made producers Tengen a lot of money. Along came Domark with their cheque book, pen went to paper and the licence was theirs.
It was obvious from the start they wouldn't be able to capture the game’s speed on any computer other than the fastest Pcs, but it was a good attempt that received favourable reviews.
Hard Drivin' 2 is a computer- only sequel (so don't go looking for it in the arcades! The main feature of which is a design system which allows you to create tracks with all the hazards of the original. Remove the track generator and what you're left with is the original game.
Tures are the same as its predecessor. It appears to be a little faster, though the action slows down as the screen clutters up.
Apart from a few new preset The game play, controls and fea- plex or as stupid as you like. So long as there's a start and a finish, you’re limited only by your imagination.
For a two player head-to- head you can hook your Amiga up to a PC, ST or another Amiga, providing you've got an RS232 interface lead and a copy of the game on the other machine. This feature was also in the original, although it was somewhat unreliable. The code's been tweaked in this version so you shouldn't have any problems.
For those who already possess the original Hard Drivin' there's not much point in buying this (unless you've money to burn), otherwise it’s both addictive and playable and, with the new designed course, definitely | value for money.
Mark Patterson DOMARK £24.99 Basically an upgrade, but well worth a look. .
GRAPHICS SOUND LASTABILITY PLAYABILITY OVERALL 82% AMIGA MEG £29.95 Clock Version £34.95 AMIGA DEALS ? Built-in P.S.U. coolmg fan £2 9 ONLY .95 AMIGA 500 STANDARD PACK
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I.ITrLE ENDROAD EATONSOCON AMBS. LC-200 FACT FILE
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Pack Includes:- Vidi-Amiga (Pal version).... RRP £114.95 Vidi-RGB Splitter ..RRP £69.95 Vidi-RGB Power Supply RRP £9.95 Vidi-Chrome .....RRP £19.95 E180 VHS Video Tape RRP £6.95 TOTAL RRP £221.75 SCOOP PRICE £149.95 THE NEW 200 SERIES FROM star "The best printers just got better! " LC24-200 FACT FILE
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Attractive presentation screens. The manual is very detailed, giving a breakdown of tactics and basic flight control. A 132 page colour book and poster are also included in the package to help justify the game's asking price.
External views are norm with When il comes to air power, America enjoy a technical superiority almost unrivalled by any other country. However, there is one plane American pilots are worried about, Russia's Mig 29.
Even with Gorbachev's policy of Glasnost very little is Known about the MiG 29.
Domark, in conjunction with the programming team Simis have collated the limited info that’s available to produce a fighter sin cream of t force.
A total of i incorporate the full range of the MiG’s abilities. You have to practise precision bombing, assaulting enemy installations, observation and air to air combat runs. Each mission has a detailed background as to why you're going, details about your primary and secondary targets and what to expect when you reach them.
There's nothing original about the controls. The joystick is used in its usual capacity with the fire button triggering the cannons. And there are very few keys for flying, thrust, weapon and target selection. These are all easily accessible, the only difficulty being that the missiles are fired with the space bar. Which causes a few problems when one hand's flying the plane and the other's holding the joystick. A mouse control option is included, though I found this fiddly and unresponsive.
Getting into the game is very easy. There are only a few options and plenty of plane can be almost any angle, including from objects that you’re targeted on. A missile’s eye view is a nice way to get an impression of what it is you're actually shooting at, but it means relinquishing control of the plane while you watch, airspeed, altitude, weapon tance to t locked on to ( itself is clear feature here The plane THE MIG 29 Known by NATO as the Fulcrum, the MiG 29 is one ol the formidable weapons in the Russian arsenal. Primarily developed to oppose American F15’s and F16's it's also very
capable in a ground attack role. At low levels no other combat plane can catch it. One remarkable manoeuvre that only the MiG 29 can perform is the tailsllde. This involves the pilot placing the plane in a vertical climb then shutting oil the engines, the plane then slides vertically down with it's nose still pointing up.
It's not so much the move that's impressive, rather the engines ability to recover Irom the complete stall in which they were placed.
Regular contact with Russian news agency Tass provided Simis with much ol the information used, i appearance ot the plane at the 1990 Farnborough airshow also helped the programmers' research.
Mm DOMARK £29.99 i Impressive flight sim, let down by lack ot action J GRAPHICS 78% SOUND 76% INSTABILITY 76% PLAYABILITY iTTCiifl I l’A-IiI !r"’' j . ’ jJ OVERALL 81% Left: A missile boat patrols near your intended target, the oil rig. It's best to take this out now before it can fire.
Right. Your computer has locked onto an enemy aircraft, all that ramains now is for you to launch a missile.
Artist Steve Blake used a montage of digitised and computer designed images to create the screens that appear before each mission.
COCKPIT A great deal of research went into making MiG 29 as accurate as possible. The computer generated cockpit, though simplistic, bears a close resemblance to Its real- life counterpart. The diagram ol the plane shows thrust and active brakes, next is the target direction indicator above which is the pitch indicator that displays the MiG's angle of tilt. On the far left is the radar screen, this shows all air and ground targets within a 45 arc from the front of the plane.
The HUD is projected onto the windscreen through split glass, which makes the display act like a hologram. Critic's of the MiG say its HUD's too large and obscures forward vision.
When you think of a train enthusiast you conjure up an image of a greasy, spotty anorak wearer equipped with scribble pad and marmite sarnies standing on platform two of Dworping-Under-Barrow station. I personally have none of these traits (Don't believe a word of it - Ed), but I am however completely hooked on Railroad Tycoon.
MicroProse's incredible railway sim.
Set in the golden age of railroads, your ambition is to hammer the competition and become the most powerful person in the locomotive business. Your empire can be based in England, Europe.
East or West USA, each location being set in a different era of train development, ranging from 1828 England to the early twentieth century.
You start with £1,000,000 Right The country can be viewed in four different magnifications.
Which is just enough to build a decent stretch of track, two stations and a train. Providing you've planned the route well you can start making money immediately. The government will lend you £500,000 at 5% interest, leading to crippling repayments. A certain amount of debt is permitted but unadvisable as it costs money to keep a railroad going.
Stations come in three sizes, which relate to the size of area they serve. The largest, a terminal, will be able to export goods for a fairly large area, while depots, which are the smallest, can only cope with their immediate hinterland. Once established you can add improvements to the more popular stations. These include hotels, storage facilities, work shops and post offices, which generate extra RAILROAD SCREEN income for the companies concerned.
It's only worth setting up a railroad between towns that can trade. Ports need all the produce they can get their hands on while mills, mines and factories can export plenty of goods. Passengers and mail can usually be traded between any centres of population, though these don't pay too much and require a very fast service.
The major problem with running a railroad is that everyone wants everything delivered in the quickest time possible; it's not easy, your best trains can only reach 25mph.
Each cargo requires a specialist carriage, which means changing a train’s rolling stock nearly every station. This could easily over complicate things, but a neat system has been employed to even things out. When you select a train you get a break down ot where it is, where it’s going, what its route is, and what cargo it's carrying.
SCENE Access a series ot menus and all ot these statistics can be changed without any hassle. At the side ot the main screen a series ot icons show what each train is carrying and its current speed. The game would be unplayable, it it were not so easy to use.
But if I can use this system, anyone can.
CCJ SCREEN STAR Rival train companies will always try to get the upper hand. If they're not buying shares in your company they're starting a price war by linking their railways to your stations. Only the most efficient companies survive.
Because your railroad is publicly owned you have to present a good profit to the share holders at the end of each year. The share price for your railroad usually starts at ten quid a piece, with a hundred thousand shares owned by the government.
Government shares can be purchased by your company to push the share price up and protect your railroad from being taken over by your rivals. A quick bit of share dealing can also provide some easy cash, but it can also lead to ruin.
This is very much a thinking person's game, and one that isn't limited to train spotters. You're given complete control over your railway - from high finances down to operating individual signal boxes. A host of preliminary options allow you to completely tailor the game's difficulty to your own ability.
News flashes appear throughout, detailing good and bad events, which all have an effect on the current economic and political climate. This ensures the game plays differently each time.
This is Sim City with trains.
Graphically and playability- wise the two games are very similar. Railroad Tycoon requires lots of planning and needs plenty of skill to play it successfully. You won't be able to last long to begin with until you can understand some of the basic economics behind the game. A dull sounding idea converted into an amazing game.
Mark Patterson MICROPROSE £29.99 i A railroad game that's a treat tor strategists.. . J GRAPHICS 61% SOUND n a INSTABILITY 92% PLAYABILITY 90% OVERALL 91% ) TYCOON mmm smzmm r*m 16 linden (Bartons. Cljstoiclv loniron U)4 2© D„ Cci: 081-747 4757 081-742 1831 Toail Ortcr Onli . Fax-- 081-995 1325 TOP TITLES Super Hangoo Batman Caped Crusader .... Last Ninja . Tnurdemiade .. BaslenxJs - . Vrgwie
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Was for naughty considered so seem one could ever e Naturally they dii Neave tor one), game challeng emulate their f& You have a Brit, a Freni and a Pole which basic, opportunity begin in th depicted, are, in isoi rharartor detailed and you can make roam around at will, which is the idea. There are hundreds ot rooms in fw«p»yrinthi*jk. * ‘fX.
Castle and you'll need to explore as many as possible to find an escape route and the means to carry it out.
Mapping is essential. VM’S As your wander around, (looking totally suspicious, hands in pockets) you'll find useful tools. Doffed around the place are lock picks, candles. Keys, a shovel, pick axe. Pass and even a ¦ You’re only allowed In the courtyard for a measly five minutes a day---- Guards won’t bother you If you’re in your own quarters.
German uniform. These are caught in the courtyard when often hidden in out of the way you're not supposed to be spots like the orderlies’ room there (although there is a and you have to risk detec- live mipote period to explore tion in an off-limits area to during recreation, so use When you wander into a a man, ydu'slmply switch to lorbidden area (such as the another, until all four are German quarters) the idea is exhausted, to set up a stooge by press- Colditz, doesn't come with ing F10. Control will a great soundtrack or earth- automatically alert you and shattering graphics, but it's
switch to him as soon as a still completely absorbing, guard makes an appearance. Neatly packaged, it Comes If you run out of luck, the best with a book that contains two you can expect is a spell in stories written by a real-life Keep i nilly, a under . Out for handy objects. Campers can wander willy gh there’s not a frankfurter in the desk. Checking oor boards is a jolly good idea, however---- solitary (which lasts for about Colditz POW. There's plenty ten minutes). The worst see- to imprison you at your key- nario results in your being board for hours hare shot - quite likely if you’re Mike
Pattenden Left: Guards tend to hang usually tucked behind.
DIGITAL MAGIC £19.95 t A taxing and original arcade adventure... GRAPHICS 80% SOUND 65% LASTABILITY 85% PLAYABILITY 84% OVERALL 82% Oflag IVC, otherwise known as Colditz. Was the most leared Nazi POW camp. It was reputedly escape-proof, alhough that didn't stop interns from trying, or succeeding.
Bizarre escape plans, straight out of films, were hatched. Dummies were made, lock picks were improvised and tunnels were dug. Between 1941 and 1945 over 30 allied prisoners ol war escaped, much to the annoyance ol Gestapo chief Hlmmler. Who ordered the execution ol several successive commandants.
When the Nazis surrendered the Russians moved in, occupying Colditz and ils neighbouring town. The lirst POWs were released ten days later.
Iht Wll I OH I HI IHLKLIol PLKUil) HWS hUHL Wt PHISOHLRS RRL HUU MiUUUl Id I HI HllttK LOURIVARD EXTRAORDINARY PRICES
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Price per box 10
3. 5 inch DS DD I meg ...£
4.99 CLASSIC SOFTWARE MEMBERS RRP Deluxe Paini
3 . ......£54.99 ...... .79.99
Deluxe Video 3 ...... ......£74.99 .....99.99 Digieview
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Excellence...... .....£119.95...... ......189.95 Pen
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PRICE£59.95 inch VAT TOP AMIGA GAMES GRAPHICS STARTER PACK 4
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AEGIS IMAGES: Similar 10 Deluxe Pain!. A great start for the person wanting to gel into paint program.
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to Future 2 ....14.95 24.99 Blade
Warrior .15.95 24.99 Chase
HQ ...15.99 34.99 Chess
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tbe W«r A ret) fa* S 49 7 99 K 99 lave A If. Dk Mcrace 599
* 49 .8 99 Ballast v» Bard* lair 2 Bar'e V*ik Bay.cinds 7 99 4
95 7 95 5 9S Ne*»jluS Netherworld Po* PowenJntfTK 699 S 99 999
499 B ooC Money « htuTA: Quev. 2 1 Intercepts Frrean tirmu a
I f utjt Spr*' K*v.a:. Manager 2 t «• J»l|
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Shi-it t itvu Kit h un&rWtlf 8 99 699 '94 699 7 99 8 99 9 94 7
99 H jM «c«J OcioV- Ikari Warrior ...... 111
99 ...5.99 Warp 9 99 : fs.rt Sm • I j-r,
members rep .22.95
34. 99 . 16.99
29. 95 ... 17.99
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M . net MiTji flM.m' fWerma'jret Police Quest 2 (I Meg) . Populous ..... Pro Tennis Tour . Pipemania ... Pirates .. Rick Dangerous 2 .. Red Storm Rising .. Resolution 101 .. Shadow of Beast 2 . Shadow Wanidrs ... Space Quest 3 .... Supremacy .. Starflight 2 .. Tank Attack . Teenage Mut. Ninja.Turtls.. Ultima 5 ...... UMS
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E3 CALL FREE S7t 0800-898219 Number One Amiga Club, Trafalgar House. Grenville Place, Mill Hill. NW7 3SA QUANTITY DESCRIPTION PRICE DELIVERY MEMBERSHIP TOTAL 1 enclose cheaue.'PO for £ or charge my Acces&Visa No: Exp. Date inc VAT ?
K 1 1 1 1 1 1 II 1 1 IT I I I I Name Signature Address F LJ BLIC DO l l N I INJ Shown below is vsta selection from over 500 PO bttes. Are** chosen for met Quality content anoao at Eictpt onal Pros.
Phone lor Sst ngs HOW Everything trom Demo S to loll Mmi programmes OOP sets are normally coped on BRANDED MFO* PUBLIC DO MAI r i Shown below if just a selection from over 500 PD Mies. CaretuHy chosen ft r their QoaWy content and ah at EicephonalPuces.
Phone tor listings NOW! Emyihmg from Demo s to lull blown programmes OOP sets are normally copied on BRANDED MEDIA.
QUICK COP’’. CuwroniM £3.96 MffiSIBL ’%% GAMES SET 1 5 Oat Set BISK. MONOPOLY. TETRIS.
2x10 FANTASTIC GAMES DISKS. 23 GREAT GAMES! £4.95 GAMES SET 2 SorttSei SIAB IREK 142. COLOSSAL WORLO ADVENTURE BATTllfOBCE. TENNIS. F“ UofllA £4.95 MUSIC SET 1 5 DM Set GAMES MUSIC CREATOR. SOUND- TRACKER (All V««*). OKTALIZER (8CNi«»et»). NOISETRACKER V2 (Midi Compatible) M E 0. £4.95 MUSIC SET 2 5 DM Set SONIX JUKEBOX NoB SONIX ROCK.
SONIX PLAYER & TUNES SONIX BEATLES. POPEYE ICO GAME AND MUSIC DISK £4.95 MUSIC SAMPLE FILES (f OR ABOVE) 99P Ea.
GAMES SET 6 SoiskSet MASTERMIND. CLUEDO. MONOPOLY.
CRIBBAGE. CONFLICT £4.95 GAMES SET 7 5 dm Set FLASCHBIER. AMOEBA INVADERS.
MISSILE COMMAND. PACKMAN SLOT CARS £4.95 EDUCATION 1 10 5 5 Go* S*f THE BEST SELLING AROUND £4.95 LEARNS PLAY 1S2 2 DM Set IDEAL FOR THE UNDER 7 % £1.98 10 GAME DISK. MINI-BLAST.
SYS. CAB RACE PIPELINE. £4.95 PROPERTY MARKET GAMES SET 4 SOM Set DRIP. PARANOID. ESCAPE PROM J0V1. CHINA CHALLENGE MOONBASE BLIZZARD £4.95 GAMES SET 5 SO»k Set GOLDEN FLEECE. RETURN TO EARTH.
HOLYORAIl. CASTLE Of DOOM.
ADVENTURE WRITER E4.95 AMOS PO SET 2 OM Set 4 DISKS OF SOUND SAMPLES TO BE USED WITH AMOS (Cun .Uto be used wBi Mute Packl) £3.96 AMOS PD SET 3 4DMS*r 2 DISKS FULL Of FONTS*. 1 DISK FULL OF MUSIC FILES*. WORD SQUARE SOLVER ('To be ukO NORTH C. SOZABON C. F COMPILER. C UTILITY DISK.
VC • A68K ASSEMBLER 1 LOGO. LISP. PASCAL MODULA 2. R- Z-C 4 MANUAL OlSK IORTH £4.95 PLEASE ADD 60p PAP ON ALL PD ORDERS repressions have been I fouling Feudal Lords as being an historically detailed and accurate Medieval simulation which has taken programmer1, Jacek Bochenski, three years to develop and fine tune. What you actually get for your money is a below-par strategy game, tarted up with some mediocre graphics, which has little to do with historical accuracy and even less with entertainment.
The game is set in the mythical land of Euthrania where four warring Lords aim to become absolute rulers of all they survey as well as coping off with the sultry Princess Maria. Naturally enough, all this naked aggression ultimately leads to three of the Lords getting bumped off and the one that's left proclaiming himself as King. You can choose to play any one of the Lords and play against friends or computer opponents. The object is to occupy all the regions represented on a map by using the requisite amounts of dealh and destruction to win over the enemy forces.
Starting the game with only a small region under his her control, the player has to manipulate a variety of resources to achieve success. Armies have to be built up. Equipped and paid, alliances forged, taxes raised and crops gathered to feed a starving population. Different types of soldiers should be used for different tasks.
Knights are your most effective troops, with a ten to one strength ratio over foot soldiers and even more over bowmen. However, bowmen can prove more effective when beseiging a castle, while foot soldiers come into their own when you're facing a pitched battle.
Alliances are one way of avoiding war and building up troops before you tear up the treaty and attack. You can also try and nobble your opponents by secretly plotting to bring about an uprising in their country. If you fail, don't worry, as there won’t be any evidence to incriminate you - but the whole episode will have cost you dearly. It's also possible to fund an assassination attempt; the more money ploughed into the venture, fhe greater the chance of success.
Unfortunately, the strategy elements are rather basic and can't really compete with games such as Cinemawares Medieval strategy, Defender of the Crown and Gainstar's Kingdoms ot England. There just isn't enough to keep a player occupied or interested. Game turns are frustratingly long, as the computer calculates the effects of each action, and the option screens are confusing and. For the most part, unnecessary. Much of the info could have been combined and presented in a more user-friendly manner.
Perhaps the developers should have taken a look at Virgin’s Supremacy for a few hints on how it should be done. Poor graphics and an irritating intro tune complement a below-par strategy that's slow, unsophisticated and uninspiring.
FEUDAL LORDS John Mather IMPRESSIONS £24.95 t Strategy sim that falls to engross J GRAPHICS 50% SOUND 10% INSTABILITY 41% PLAYABILITY 49% OVERALL 47% Choices tofKeep you Spellbound at Truly Wizard Prices! JL* A Vi Ki HOME THE SUPREME AMIGA PACK FOR GENERATIONS TO COME... CENTRAL PROCESSING UNIT (CPU) PLUS SOME GREAT SOFTWARE... CBM 1084S COLOUR MONITOR KEYBOARD AND MOUSE 'Amiga A500 with Modulator, Mouse, I Meg Internal Dhh Drive, S12K RAM, All Connecting Leads, Kkkstort 1.3, 4096 Colours, Built-in Speech Synthesis iolti Tasking, Workbe«h 1.3 Systwn Disk, and a fuB set of manuols.
• COMPLETE WITH FIVE GREAT SOFTWARE TITLES Both to the Future II,
Boost II, Dovs of Thunder, Nightbreed, & lor arts' sake Deluxe
Paint II Tot oily N.» 1Mb... CLASS l » THE VO's Cf C ClAit Of
THE 90’i Atmg* A500 C t*.
Asoi o.sm Up*.**., Anrmo A500 Compel" lot's Sp l ot Home ASOI O.SMb Uperode BBC Imoloto* Vo-JVrrf* 7.5 (W.P) 10 Commodoce Dtski Midi tmertere.
• • rmial.ro.. OH*.. Phnl M Amrt* If.
Del*** Print II P.,outre Me Iniofd* (Dbmel I v r*. ] ., 3S5S,fS=L, Me.**n PH*.A.,, Choke.
0. R. AMI R~~*~9 »o*o.
10 Itaok ora., Moo.. Mm.
RoOMgrue' pcqg £529 NEW NEW NSW NEW NEW £259 PHILIPS CM 8833 11 14* Stereo Colour Monitor Sucissa lo It* Omubr CMBB33 iKe m Marl II version n slteler tooting than Ih. OU model £249 CM 8833 11 lh« distgnet vir.an is cdoir keyrd
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SORCtRORS PACK 2 A 10 GREAT GAMES co i o cm SORCtRORS PACK 3 A TOP SOFTWARE TITLES A _ Sdxi OM v UOR! Nllin Ilk _ fl *»• Mt totanoes ¦) joy LISS ifai He M| 4 «4 OllYWDDD (OllKTION, TlfNAGi MUTANT HIRO TutniS,FI9SnAlTH FIGHTER, BETRAYAl.
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Id:w! Photo loi DrloJs tltteipsrriwdetfk Greed Mcflttri Voir.
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80 Cap. DISK BOX £8.95 MOUSE MATS £4.95 DUST COVERSlAII Types) £5.95 SPEEDKING-Autorire £10.95 CBM A501 RAM £69.95 Including FREE 1Mb Captive Gome!
WTS 0.5Mb RAM £39.95 SORCtRORS PACK 4 THE ULTIMATE IN AMIGA EXTRAS Mouw Mol. Am go r Owl Com, MrgaWasier I Joystick. T« Iloil 1 Disks ¦ library Cow.
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FREE with EVERY AMIGA .. from MERLIN EXPRESS you'll receive this... C47 H ccdering C73.99 (*oe, flfei AixAraJa* to AnplJ «OI IDA V
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Imeg. 5.25“ Single I.Hvnol £ 129 COMMODORE 1011 V 3.5" SECOND
DRIVE Compatible with All Amigas 880K (annulled Copacily No
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Once again evil does .
Battle with square jawed good, in a futuristic strategy. The prize?
Earth. The game? Star Control. Is it playable? You bet. . . .
The gameplay is centred around single ships in head- to-head-combat. Each side can have up to seven different craft in their fleet, and the object is to completely annihilate all opposing craft; simple, eh? By playing in the mele' mode you only get to experience the arcade side, but select the strategy option and the game takes on a completely different style. The objective is still the same, only now you can colonise various planets, build new spacecraft, fortify and mine different areas of the space system, and make lots of money by exploiting various planets. All this takes place in
a style very similar to Virgin's Supremacy, with an almost identical starfield. You even get little animations in the corner of the screen.
Each ship comes with a weapon and special ability unique to its class. They range Irom basic lasers, to tlame throwing mega-guns.
Special abilities cloaking devices, teleporters or homing missiles - one even has a squadron ot interceptor fighters. The controls are simple.
Left and right to rotate the ship, forward to accelerate, fire for the guns and back for the special.
You can play against a computer or a friend, or play as a cyborg or Psytron. In cyborg mode you work out SCREEN SCENE the strategies while the computer fights. Psytron mode means you fight and the computer does the thinking.
Though very simple at times, the graphics are more . Than adequate for this game.
Each ship is completely different, in armament and look.
This helps make the game very playable.
Sadly this is a meg only game. It comes on two disks, but I found you only needed to swap once when the game had loaded. It uses Accolade's usual code wheel protection, although it's executed very humourously.
This game has lots of original and some bog standard ideas. But although it's very playable. I doubt if Star Control has much in the way of lasting appeal.
Mark Patterson STAR CONTROL ACCOLADE £24.95 The dreaded Ur-Quan cruiser is the toughest cratt in the game. Its main weapon is an ultra- powerful laser, capable of destroying small craft with a single blast. As back-up, it contains squadrons of fighters that fly towards the enemy, opening fire with huge laser salvos. To cap it all the cruiser also has the toughest armour and highest crew rating of any ship.
6 Highly playable, but it lacks lasting appeal... J GRAPHICS 75% SOUND 78% INSTABILITY 77% PLAYABILITY 88% OVERALL 79% 3LLIPNC E OT FPCE STEFS "across the trackless M wastesof interstellar SPACE f A MESSENGER FROM THE GREAT V OUTSIDE APPEALS TO EARTH FOR HELP.'’ BUT FROM WHERE-AND AGAINST .
WHAT ENEMY * DON’T MISS A V NEXT WEEK’S EXCITING *!
DEVELOPMENTS' Each ship has its strengths and weaknesses, none are indestructible.
K CALLERS WELCMCi _ NR. 1 AMIGA SHOf MON-FRI 9.30-17,30 SAT 9XMJ-12.00 NOW IN BRITAIN “AMIGA DIRECT” EUROPE’S TRAILBLAZING AMIGA CLUB,-MORE THAN 10,000 MEMBERS. DUE TO OUR INTERNATIONAL NETWORK (HOLLAND, BELGIUM, GERMANY USA & ENGLAND) YOU CAN NOW SAVE HUNDREDS OF POUNDS ON RECOMMENDED RETAIL PRICES.
YOUR ONLY COMMITMENT IS TO PAY £10 FOR ONE YEARS MEMBERSHIP WHEN YOU JOIN, YOU CAN CHOOSE OUT OF 3 FREE GIFTS: 1. PIONEER PLAGUE (FIRST GAME WITH HAM 4096 COLOURS, RRP £24.99) 2. MOUSEPAD 3. MARAUDER II, THE NR.1 COPY PROGRAM IN THE USA. YOU WILL ALSO RECEIVE 4 TIMES A YEAR A FREE COLOUR CATALOGUE, DISCOUNTS ON CERTAIN UK COMPUTER SHOWS ENTRANCE FEES AND SPECIAL OFFERS AT UNBEATABLE PRICES. NO OBLIGATION TO BUY!!! HOWEVER AT OUR UNBEATABLE PRICES YOU CAN’T RESIST.
PERSONAL CALLERS WELCOME TOP 100 AMIGA GAMES M RAM expansions MEMBER RRP AIO TANK KILLER 24 99
39. 99 0 AMOS GAMES CREATOR 2499
49. 99 AWESOME
34. 99 ARMOUR GEDDON
24. 99 i ATF II
24. 99 0 BADLANDS
19. 99 BATTLE COMMAND
13. 99 24 99 BACKGAMMON ROYALE
24. 99 BLITZKRIEG
18. 99 2999 BOMBER BOB 1399 24 99 BACK TO THE FUTURE II
24. 99 c BUG BASH NUCLEUS
4. 99 12 99 BETRAYAL
29. 99 CADAVER
24. 99 CARTHAGE
13. 99 2499 c CHAOS STRIKES BACK
11. 99 2499 CHASE HO II
24. 99 CHRONOQUESTII
29. 99 CODENAME ICEMAN
39. 99 COLONELS BEQUEST
39. 99 CONQUEST OF CAMELOT
39. 99 DICK TRACY
24. 99 DUNGEON MASTER 1399
24. 99 ELVIRA 18 99 2999 EPIC 1899
29. 99 ESCAPE FROM COLDITZ
29. 99 1899 EXTERMINATOR
13. 99 F19 STEALTH MISSION
29. 99 FINALE
24. 99 FLIGHT OF INTRUDER
29. 99 FLIGHT SIMULATOR II 1999
34. 99 0 FINAL COUNTDOWN
24. 99 FINAL WHISTLE
12. 99 FOOLS ERRAND 1299
24. 99 GAZZAII 1399 24 99 GOLDEN AXE
19. 99 0 GREMLIN II
24. 99 HARD DRIVIN II
24. 99 HARLEY DAVISON 1799 2999 HARPOON 1899 2999 HEROES QUEST
24. 99 3999 INDY 500
24. 99 INT. SOCCER CHALLENGE
24. 99 KICK OFF II
19. 99 * KILLING GAME SHOW
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13. 99 2499 LEISURE SUITE LARRY III
21. 99 3999 I L00P2
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14. 99 2999 MEMBER RRP MIG 29 FULCRUM
19. 99 NITRO
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24. 99 NINJA REMIX
24. 99 O OBITUS 1799
34. 99 OMNICRON CONSPIRACY
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11. 99 24 99 OPERATION STEALTH
29. 99 OPERATION HARRIER
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24. 99 POLICE QUEST II 1999
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9. 99 24 99 BEAST II (*TSHIRT)
34. 99 SPACE ACE 2799 4499 SPACE QUEST III
19. 99 2999 SIMULCRA
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13. 99 2499 O SPELLBOUND
19. 99 O STUN RUNNER
19. 99 SUPER OFF ROAD
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19. 99 2999 O STREET HOCKEY
11. 99 24 99 O SHOCKWAVE
9. 99 24 99 TOTAL RECALL
24. 99 O THE SPY WHO LOVED ME 999
24. 99 THEIR FINEST HOUR 2999
19. 99 o TONAK THE WARRIOR 999
24. 99 c TEENAGE MUTANT NINJA TURTLES
24. 99 TOURNAMENT GOLF
13. 99 2499 TEAM SUZUKI
24. 99 TIME WARP
44. 99 TEAM YANKEE
18. 99 2199 TOYOTA CELICAGT
13. 99 2499 ULTIMA V
29. 99 ULTIMATE RIDE
29. 99 UMSII
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29. 99 o WHEELS OF FIRE
16. 99 2999 WOLF PACK
29. 99 o WORLD CHAMP'SHIPSOC'R 999
24. 99 WONDERLAND
24. 99 WRATH OF DEMON
44. 99 o YOLANDA
• A500512K* CLOCK-ON OFF SWITCH £29.99
• A500 1.5Mb * CLOCK INTERNAL ...... £79.99
• A500 5I2K RAM CARD .£26.99
• A500 8Mb CARD (2Mb RAM) ...£199.99 Wilh
4Mb ....£299.99 Wilh 6Mb
. £389.99 Wilh
• A2000 8Mb CARD (2Mb RAM) .£189.99 Wilh
4Mb ..L £289.99 With
6Mb .... £379.99 Wilh
8Mb ....£479.99 I A1000
2Mbyte CARD ....£199.99J
DISK DRIVES I • 3.5’ INTERNAL A2000
.....£44.99 | I • 3.5" Wilh
DIGITAL TRACK DISPLAY ....£64.99 |
o. • 3.5" CUMANA
EXTERNAL .£49.99 | o, •
5.25" EXTERNAL 40 80 TRACKS ......£69.99
• 5.25" Wilh DIGITAL TRACK DISPLAY ..£84.99 |
ALL EXT. DRIVES WITH THRU PORT & ON OFF SWITCH MUSIC
• AMAS • MIDI + DIGITIZER
• FUTURE SOUND STEREO DIGITIZER .
• MASTER SOUND AUDIO DIGITIZER ...
• MIDI INTERFACE - 2 MIDI OUT IN THRU..
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Will the next generation of Amiga games come on cartridges rather than disks? Rik Haynes brings you this exclusive report... Don't get mad, get even.
This may become the motto for European games developers in 1991. In the face of tougher competition from Japanese console manufacturers, at least three major British software houses are experimenting with cartridge-based Amiga games.
CU Amiga can now reveal why Amiga carts will provide revolutionary benefits for game players, developers and sellers.
SIZZLING SILICON What makes silicon-based games better than their floppy disk counterparts? A cartridge liberates most of the Amiga's memory normally used to store the program code; this space can be filled with extra graphics and sound data. Programmers have practically instant access to all this data and can therefore increase the quality of what you see and hear in their games. Players will soon notice the dramatic difference.
Instantaneous loading is merely a side-benefit to the anti-theft capabilities ot carts.
Software piracy has been the chief concern of software houses in recent years.
Cartridges are much harder to copy, especially if they use special chips not ordinarily found in the Amiga. They're also far more reliable than magnetic media (floppy disks), thus radically cutting the percentage of games returned.
'I hate disks.' Declares Peter Molyneux, boss of Bullfrog, the team responsible for Populous and Powermonger. A cartridge version of Populous could have ten worlds instead of four. We've got to produce special, different games. We should release carts now before we're all swamped by Nintendo.’ Phil Allsopp. Programmer of F-29 Relalialor and Epic for Ocean, is very excited by the possibilities of cartridges.
'We've always been advocates of this type of technology. We can really indulge ourselves,' reveals Allsopp of Digital Image Design. How would he improve on the disk version of F-29? ‘F-29 was limited to a 16-bit world with quite a sparse background. A cart could have a 32-bit world full of objects like tree-lined avenues, sailing boats and little islands. The world would be six times bigger with proper scale. The enemy would be more intelligent. We could also include a refuelling stage with a really massive tanker plane. Presentation would be out of this world with huge animation
sequences, fabulous music and sampled sound effects.
We'd love to work on this format.'
Argonaut Software of Slarglider fame would also like to support silicon. Boss Jez San says it takes Argonaut six months to compress its games into the standard 512K A500, a problem cartridges would eradicate. ‘Cartridges offer something to everyone,' enthuses San. ‘Piracy hurts us a lot. Games will be bigger and better.’ Bullfrog, Digital Image Design and Argonaut aren’t the only games developers itching to be let loose on the cartridge challenge. The Bitmap Brothers Speedball and Xenon) is likewise euphoric by the potential.
TAMING THE TECHNOLOGY There are basically two ways to connect a cartridge to the Amiga. It's a trade-off between performance and price. The most obvious route is through the expansion bus which can address up to 8Mb of memory.
This is the best, though most expensive method.
The other option plugs into the parallel port; the cartridge fools the Amiga into thinking it is a modem. Although cheap, the rate of data transfer dramatically drops negating the principal gain in using a cartridge.
Once the interface technique is chosen, software companies must design their own circuit board. Moreover, new production problems arise. Firms can no longer duplicate games hours after the programmers have finished writing them. Carts require proper planning. The mastering. Blowing the ROM’ and testing processes can take up to three months, longer if the carts are manufactured in the Far East.
In addition, the memory size significantly effects the cost. Chips aren’t cheap.
Carts with less than 512K are useless. Most developers we spoke to thought 2Mb would provide the best results for an acceptable price. Unless a pioneer produces a platform that can be licensed to others, games companies will have to spend a lot ol time and money designing and developing the technology.
CARTRIDGE WHISPERS Everybody is keeping tightlipped on the subject of silicon software. Ocean is ahead of most companies in the computer cart arena. The award-winning firm behind Robocop has already produced carts for the C64.
Games thought impossible for this aging machine, such as Shadow of the Beast from Psygnosis, are now available on Ocean's custom-designed carts, The same thing could soon happen to the Amiga.
Ocean boss David Ward, believes Amiga carts will probably cost in the region of £35-£40. He maintains Ocean could even go down to £30.
Psygnosis, well known for pushing the limits of Amiga games technology, is also ‘tinkering’ with various forms of ground-breaking software and hardware gizmos. Other companies are more cautious.
Simon Jeffrey from Electronic Arts thinks the Amiga should remain a disk-based machine, with cartridge games strictly reserved for consoles. Peter Billotta. Boss of Mirrorsoft, is more concerned by the high investment and low margins of cartridge games.
Some companies even refused to comment on the issue.
WHO DARES WINS?
It is fitting that the first Amiga cart will probably be Origin's Wing Commander, generally regarded as the most sophisticated computer game ever released.
Mindscape is in charge of converting this cinematic 3D space combat simulator to the Amiga.
These guys have a ' tough task ahead capturing the three-dimensional ray- traced bitmap graphics, spatially realistic stereo sound effects, professionally- composed music score and movie-like presentation of Wing Commander. Silicon could offer the solution.
‘We re looking at cartridges.’ confirms Geoff Heath, European boss of Mindscape. ‘The technology works on paper so why not investigate the options?’ Heath will not be pressed any further on the subject but admits the price of such a product would not exceed £40.
Wing Commander is only .
The beginning. Origin and Mindscape are also working on Wing Commander 2 and Road Commander (working title), a futuristic driving simulation inspired by the Mad Max road warrior movies.
Both games will additionally feature sampled speech synchronised to the characters lip movements and digitised backgrounds scanned from beautiful airbrushed paintings. ‘It should be obvious from my style of game design and action presentation that I derive my creative inspiration from the audio-visual impact of full-screen motion pictures,’ says Chris Roberts, the creator of all three games. 'Wing Commander is lllllll SCENE going to push the Amiga to the max.’ Silicon has never sounded so sexy.
Although Commodore are being characteristically tight- lipped about the future of the Amiga and its cartridge- based software, there's no doubting that the embryonic device's future is already daz- zlingly bright. On the games side alone, the format holds great promise with epics, such as the Bluth series of games (which span some six or seven disks) compressed down to a single cartridge with no loading every time you make the wrong move. In addition, compilations would be more affordable and accessible with the cartridges capable of holding, say, six or seven multi-load games per cartridge -
this could also be useful for clearing back catalogue titles from software houses’ lists. In addition, although the games are likely to cost between thirty to forty pounds a go, the end result is likely to be extensions of disk-based titles with extra levels and features added to the basic Amiga games - definite value for money.
Whatever happens, you can bet that CU will bring you the news first. Keep watching!
Everybody's favourite Geordie Boy. That tear- jerker Gazza, returns for a second stab at the footy sim market. Looking like a horizontally-scrolling version of Kick Oil II. The game promises a full range of kicks, passes and skills, yet delivers none. On loading, a variety of options allow you to select a managerial stance or get straight into the action, and on selecting either option you are given a choice from a number of European teams.
Once selected, the players assemble on the pitch and the game duly begins. It’s here that the first gameplay faults become apparent. For some reason, the programmers have opted for an odd control system which gives you control over the player nearest the ball, but not necessarily when you need it.
After that, it's just a matter of attempting to gain possession of the ball and running it towards the goal. OK, so that's all you have to do in any footy game, but the skills and tactics that the packaging boasts never really come in to play, and this results in boredom creeping in rapidly.
An attempt to spice things up appears at half-time when caricatures of Gazza and Jimmy Hill discuss the match in the interlude, but this is about as funny as realising how much you have spent on the game.
If it wasn't for the photo on the box, the shiny metal badge and the odd caricature, this could be 'Kevin Keegan's Footy Travesty' or 'Mick Mill's Balding Boot Around'. I would have thought that it was possible to base a game around Gazza’s skills, as you could add an arcade training sequence and flair and skills, but no attempt has been made to raise Gazza II from being another substandard kick around.
Dredd himself is instantly recognisable as he struts along the platform-filled screens that make up Mega City 1.
Wandering along these streets are numerous perps and civilians, and. Depending on which level you are on, you must shoot the criminals to prevent the crime rate from rising too high. And if the level of crime reaches a predetermined level, then Dredd will be forced to hand over his treasured badge £ Poor controls, and it plays even worse J GRAPHICS 56% SOUND 43% LASTABILITY 42% PLAYABILITY 43% OVERALL 45% ENT INT £19.95 Elite's cloaked hero returns for a third outing, this time adopting the impressive Mighty' title. As in the first two games (only one of which actually made it to the
Amiga), bomb defusing is the aim of the game.
Whereas in the first game this dangerous mission took place on several single screens, the action is now spread over a number of eight-way- scrolling levels. This allows the basic theme of the game to expand a little, and it now incorporates Mario-style hidden bonuses in Wjack JUDGE DREDD Easily the most popularchar- acter to emerge from 2000AD, it's surprising that Dredd hasn't appeared in more computer games. With the ultra- violent Mega City 1 and its countless weird inhabitants, there is plenty of scope for a decent arcade adventure or a scrolling shoot 'em up. The first attempt at
releasing a Dredd- based game resulted in disaster, and, sadly, the same fate is set to befall this substandard effort, too.
The form of treasure chests, whilst retaining the familiar baddies and bonuses for clever defusing.
Despite the small sprites, Mighty Bomb Jack features some very nice graphics. The scrolling is extremely smooth, and the backdrops are colourful and detailed without cluttering up the screen and rendering the pursuing sprites invisible. What’s more, _ ELITE £19.95 S Addictive, short-term platform action 9 GRAPHICS 72% SOUND 73% INSTABILITY 63% PLAYABILITY 81% OVERALL 78% despite offering limited variety, the actual game proves to be mildly addictive, and, whilst you won't be playing it solidly until the next hot release. Mighty Bomb Jack is a fun and untaxing platform romp that is worth a
look. It's a game that you'll return to again and again. Bombs away!
And the game will be over.
However, to aid you in your trek across the dangerous city, Dredd's bike can be summoned by a quick prod of the space bar, and for what you gain in speed you lose in weaponry as you cannot shoot any crooks that get in the way whilst on the bike.
The main problem with Judge Dredd is the repetitive gameplay. Wandering slowly up and down numerous platforms, with only the odd felon to pick off is extremely dull, and the crime indicator seems to have a mind of its own and doesn't follow any particular pattern. It's also hard to position Dredd so that he can walk up the inclining platforms, a problem which adds unnecessary frustration to an already dull game. Best avoided, even if you're a Dredd fan.
I Complex and thorough simulation 9 GRAPHICS 72% SOUND 73% INSTABILITY 63% PLAYABILITY 81% OVERALL 78% VIRGIN £19.95 ( Captures none of the comic's feel or action ¦ GRAPHICS 65% SOUND 55% INSTABILITY 48% PLAYABILITY 66% OVERALL 66% Thanks to the thaw in East West relations over the last year and a half and the collapse of Ihe Warsaw Pact as an effective fighting force, PSS's Harpoon has been outflanked and now looks rather dated. It simulates the possible naval engagements which might occur should the Warsaw Pact and NATO ever come into conflict.
IsifVI iffiill ItyiMl ; rangli A typical engagement can involve air as well as navel forces. At times like these you need to pause the game to plan your next move.
The game is divided into a number of missions ranging from a small scale skirmish to a full blown make-or-break battle, the latter levels being for experienced commanders only.
You're given full command over all ships, submarines and aerial forces on your side for each particular mission. Strategy and tactics are left completely at your discretion - all you have to do is fulfil your orders using whatever resources are available.
This is a very detailed, complex simulation. It takes a while to familiarise yourself with all the commands and the general workings of the game, but it's worth persevering. The level of control over each member of your fleet is excellent and they can be combined into flotillas so you can issue orders to more than one ship at a time.
Definitely a game for the hardened strategy fan.
Avoid if you're unfamiliar with this style of game.
SCENE HARPOON As the game progresses the missions get tougher. By the end of the game you find yourself controlling a huge fleet in the final show down between east and west.
As with their recent Soccer game, Elite's Tournament Golt has been converted from the Sega MegaDrive. Offering three world class courses or eighteen holes and fifteen professional opponents.
Tournament Golt is a more serious sim than, say, Leaderboard, with numerous options for the armchair golfer. The game is entirely mouse- controlled. And an assortment of options allow you to choose your club, adopt the correct stance, and then perfect your swing. Once perfected, your on-screen persona at last takes a swing at the ball and, hopefully, sends it flying up the fairway.
The main problem with all this is that it all takes so long to perform.
Before you can enter the game and start swinging, you must click through the many options and this soon gets annoying - especially when you just want to perform a small chip shot. In addition, thanks to this long-winded system, a round of eighteen takes ages to complete and Elite have thoughtlessly neglected to include a 'save game' option. This is a major error and means that practically no- one will ever last to the end of a round.
That's a pity as the potential is there, and the many options do make for a simulation that is as close to the real thing as you're likely to get. If the many options were obtainable via a series of pull-down menus and were available when you wanted them, then the whole process would have been a lot quicker. That said, Elite have simply copied the MegaDrive version lock, stock and bar- The puzzles tend to be pretty straightforwrd. Finding your way around is the first problem you‘11 encounter. Once inside the forest you're going to need a map.
6 Absorbing, but slightly dated adventure. J GRAPHICS 81% SOUND 78% INSTABILITY 78% PLAYABILITY 82% ELITE £19.95 t Long-winded but accurate golf game GRAPHICS 75% SOUND 59% INSTABILITY 76% PLAYABILITY 65% OVERALL 73% Expecting Shadow Of The Beast 2 revisited, I was somewhat surprised with Obitus. It's an interesting and varied arcade adventure, with some very nice graphics.
The plot is a run of the mill affair, which reflects on the game's puzzles and style. What is interesting is the way the game has been split into three distinct styles. The first of these uses some very attractive 3D routines, and crams in plenty of playability. Next is a rather dull parallax scrolling arcade section, which is slightly reminiscent of El's Wrath Of The Demon, though not as entertaining.
Finally, there's a Sierra-style exploration stage which is the real meat of the game.
Unfortunately, Obitus suffers from too much disk swapping, though I don't think the programmers could have helped that.
The puzzles are straightforward and not too taxing, though the arcade elements balance the gameplay and help provide a real challenge for the player.
It’s a very involving game so I recommend putting a few hours aside as it’s very addictive. A pen and paper will also come in handy for noting down those vital clues.
Obitus shouldn’t be taken as a poor man’s Beast 3. Arcade adventure fans and Psygnosis freaks alike will doubtless find a place for this in their collection. I think it deserves it.
SCREEN SCENE REVELATION TEAM SUZUKI Gremlin's third speed-treak licence follows on the turbo-charged heels of their Lotus and Toyota Celica Rally games. But this time the steering wheel's been exchanged for handle bars and a 500cc engine.
Team Suzuki is basically EA's Indy 500 on two wheels. The graphical style is very similar, as are the action replays after each crash. What places it above Indy, though, is its speed - it's extremely fast.
Unfortunately, it's also extremely difficult. The bike steers very well, although it's a little too responsive at times.
Even after several hours play my abysmal attempts at driving through chicanes left a lot to be desired.
Oversteering is all too easy leading to unwelcome close- ups of the crash barriers. With an abundance of patience a player could learn the courses well enough to complete them in a respectable time, but this means trekking around the tracks at minimal speed, which prevents the game from being instantly accessible.
The scenery and bikes are all constructed from vectored polygons, and look excellent. Switching off your bike's display speeds up the graphics, but they're so fast to begin with it hardly makes a difference. You get three different bikes to choose from, and a number of tracks to race on, giving you a choice of where and on what to crash.
T Fast and furious, but extremely diff icult J GRAPHICS 84% SOUND 79% INSTABILITY 72% PLAYABILITY 73% Team Suzuki is a good effort and definitely one for dedicated bikers.
OVERALL 79% There's an elite group of well-designed puzzle games, but Revelation won't be joining them. The game comes across as a mishmash of Rubik's clock and cheapo brain-teasers, with a frustrating, repetitive style.
The object is to crack the locking mechanisms of safes by rotating tumblers. Each tumbler has four coloured points. If identical colours on two separate tumblers point towards each other they act like magnets, spinning both tumblers one click round. Not all tumblers can be rotated so the repellent qualities of each colour has to be exploited to spin the untouchable tumblers. This is where the puzzle element lies. By rotating certain tumblers so they force other tumblers to spin round, the lock will be cracked.
Bonus levels unsuccessfully attempt to relieve the monotony of the puzzle sections - these have you whipping open deposit boxes in an attempt to find jewellry and bonus points. And that's the game in a nutshell.
Though the puzzles increase in size, their complexity fluctuates between easy and near impossible, regardless of level. Software starved puzzle freaks may be tempted to give this a look, but I think they'll be disappointed.
KRISALIS £19.99 i Dull and very repetitive puzzle game 9 GRAPHICS 64% SOUND 66% INSTABILITY 51% PLAYABILITY 50% OVERALL 53% This is one of the unsung heroes of Amiga gaming.
Programmed by Zippo games. Cosmic Pi rote involves blasting, strategy and more blasting as you attempt to become the top pirate in the galaxy.
Missions can be selected from ROTOR twenty six skill levels, boasting fresh aliens and more boot)' as they become tougher. Time spent in the simulator can be invaluable to the trainee pirate, though the Pirates' Guild charge heavily for most activities.
As Thrust clones go, Rotor is one of the better ones.
It combines precision controlling with shoot 'em up action to form a game which is quite original.
The game starts properly after you’ve graduated through six training stages. Set across eighteen levels, your objectives range from stealing enemy fuel to destroying their defence systems.
The controls are standard for this style of game. Left and right rotate the craft, forwards increases the thrust, back activates the tractor beam and fire activates the cannons.
My only criticism about Rotor is the flip screen scrolling, it slows down what is essentially a fast paced shoot 'em up.
Apart from the poor scrolling. Rotor is great fun and very addictive.
Worth the asking price.
Action Sixteen Price: £7.99 Overall 80% COLORADO Set in the American West around 1800, Colorado pits you against the elements. Indians and nature in a bid to find a lost treasure.
Your pioneer starts the game equipped only with a knife, axe. Rifle and a handful of gun powder. Skins and gold can be found and traded for potions and extra weapons, but finding a merchant in the middle of nowhere isn't going to be easy.
Colorado is one of the better arcade adventures to appear on the Amiga. The graphics are large and well animated, the puzzles are relevant to the story and can be solved through logic rather than luck.
Consistently good throughout. Colorado is great fun.
Action Sixteen Price: £7.99 Overall 84*% The graphics are sparse at limes, but everything moves so fast it doesn’t really matter.
Cosmic Pirate is getting on a bit. But it hardly shows.
Definitely worth buying.
Action Sixteen Price: £7.99 Overall 88% Money too tight to mention? Bank balance edging further into the red? Fear not! Value For Money takes a monthly look at cut-price budget and compilation games that won’t burn a hole in your pocket.
COSMIC PIRATE XENON The Bitmap Brothers first game gets a new lease of life at a welcome new price thanks to 16 Blitz Mastertronic. This is a cracking vertically-scrolling shoot 'em up that's aged remarkably well.
You have a choice of attack craft - either a land-based futuristic tank or sci-fi jet fighter - as Have a blast with the Bitmaps’ you attempt to wipe out scrccn- Xenon, a classic shoot ’em up. Packed levels full of armoured attack craft, swivelling gun turrets, and assorted marauding aliens.
There arc 4 levels to complete, each divided up into four sections.
Kach section has its own sentinel to blast to smithereens as well as an even bigger cnd-of-level guardian that soaks up fire power like a sponge. Along the way there arc extra weapons and power-ups to collect which arc usually concealed underneath gun emplacements.
After a futuristic first level of domes and tiled squares the second level involves guiding the fighter through an assault course of guided missiles and alien attack ships. The third involves switching between the two craft in a level similar to the first one while it’s back to the fighter for the fourth and final round.
Xenon features arcade quality graphics, an up-beat musical score and addictive playability. An essential addition to anyone's software library'.
16 Blitz Mastertronic. £9.99 Out Now. 90%.
Psychedelia meets the shoot ‘cm up in this bizarre but enthralling game from Llamasoft.
Armed with a lowly star fighter, there are 64 levels to blast through. 32 of which are instantly accessible via the main screen.
Your ship is composed ol two parts, the Main ship and a detachable Nosccone. The game is mouse controlled - holding down the left mouse button causes both ships to fire continu- osly; holding down ihe right button causes the noseconc to link up with the main ship, augmenting the firepower to yield Pit your wits against a blue-laced significantly greater blasts. A vast Llama in the weirdo shoot 'em up. Horde ot alien adversaries arc on Grid Runner hand, the most common ol which is a Rail Gun which moves up the sides of the playing area firing intermittently. Far more ficrsomc adversaries are
the quick moving Snakes which emerge from any of the four edges of the screen. Each snake consists of a number of segments, each of which has to be destroyed. There are also a number of flying camels, pizzas and other assorted aliens to despatch as well as powcrshots and invincibility shields to collect.
The deafening crescendo of noise that builds throughout the game, made up of weird sound effects and a pulsating beat, complement the weirdo graphics, outrageous colours and fasr gamc- play. This'll definitely have you coming back again and again... II* ' - « 4 GRID RUNNER iL * =J IE 00000 S9C Out Now Action 1 6 Digital Integration Price £7.99 Overall 86% SILKWORM jeep. At times the screen is bristling with heat seeking missiles and the glare of anti-aircraft fire giving you no time to relax. The sonics complement the graphics wonderfully with realistic-sounding explosions and
Definitely the budget game of the month. Buy it.
No wonder this game is back in the top 20 Amiga charts. At budget price, it’s practically a giveaway.
Converted by the Sales Curve, who are no slouches in the shoot 'em up stakes, the game is an action-packed horizontally scrolling blaster which allows you to control either a copter or armoured jeep. The game really comes into its own when in two player mode - the well-armed chopper and jeep are hardly equals so it's up to both players to cooperate and help each other out.
There’s a vast array of opponents to slaughter including a multipart goosecopter, massive super-tanks, indesrructable transport helicopters and mole-like craft that can burrow their way through the Out Now 1 6 Blitz Mastertronic Price£9.99 Overall 94% GEMINI WING This can’t compete with the likes of Xenon and Silkworm in the shoot ’em up stakes. The graphics are mediocre; the in-game music is a tired third-rate tune that becomes incredibly irksome after a while; and the gameplay is just not up to scratch. It's easy to play, but after the umpteenth , ¦ V 1111 With an avalanche ol cheapo
software heading lor the soft- shops in the next lew months, it’s going to be necessary to sort the wheat from the chaffe. CU will be covering all the quality budget games that appear, so stay reading lor quality updates.
Attack wave it's hard to sec any point in continuing; it’s just not addictive enough. Disk access is another problem. After each level, the game comes to a halt as the computer accesses the end-of- levcl guardian which invariably is a disappointment.
There are lots of nice touches like giant eyeballs that become bloodshot when you pump them full of lead or a giant skull out of which emerge two mutant cyclops blasting laser bolts out of their eyes. Ultimately, however, the game is a second-rate vertically scrolling blaster with little imagination. Best avoided.
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HOW TO GE T YOUR ORDI ER ms 1... s TELEPHONE (24 Hrs) -| 0782 744707 1- CREDIT CARD ORDERS WE WILL DESPATCH YOUR ORDER QUICKLY & EFFICIENTLY TO ENABLE YOU TO START RECEIVINO THE BENEFITS OF YOUR PURCHASE WITHIN DAYS. NOT WEEKS.
ORDERS NORMALLY DESPATCHED WTTHIN 48 Mr*. ALL PRICES INCLUDE V.A.T. UK ORDERS POST FREEEUROPE ADD CI OVERSEAS ADD £3. ALL PRICES INCLUDE 15% V.A.T. PRICES AND SPECIFICATIONS CORRECT AT TIME OF PRESS AND SUBJECT TO CHANGE WITHOUT NOTICE. CALLERS WELCOME • Please reserve 00049 by telephone pnor lo visit. ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO... DATEL ELECTHOfllCS LTD., GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND TELEPHONE SALES ONLY 0782 744707 FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 CU’s resident Speedball II freaks, Steve ‘Mutha’ Merrett
and Mark ‘Mummy’ Patterson take a break from a punishing training regime to offer some useful advice on the Bitmaps' and Mirrorsoft's epic futuresport.
KICK OFF Providing that you have built up your centre-forward to maximum power on all stats, gaining possession of the ball when it comes into play is actually a doddle.
When the ball is thrown into the arena, wait for your opponent to rush in tor it, and then barge in with a well-timed push . With their centre-torward out of the way. This leaves a clear path to your opponents' goal with only the deflection dome to avoid. Alternatively, if your centre-forward is sufficiently powered-up, you can risk gaining possession as soon as the ball appears, and then barge past.
TACKLING As a rule, it is best to barge the player in possession from either the rear or from the side. Aiming for a head-on confrontation normally results in your player taking a tumble, whereas sliding from behind allows you to turn on the spot and throw the ball to one of your attacking team mates. Similarly, to avoid losing posses- sion never keep hold of the ball for too long. And if you do risk a long run, ensure that you keep weaving from side to side so that any pursuing players can't get too close. However, to avoid any risk, it is better to keep the ball moving by passing Irom
player to player.
PASSING AND INTERCEPTION Passing has been made as easy as possible and as your players get more intelligent, tight moves can be performed.
Always use the wingers for runs up the side of the pitch as they may be able to try for a sneaky shot at the accumulator dur- mg the run. Also when performing long passes, if you have a player between the thrower and the would-be catcher, make him intercept the floating ball as it lessens the possibility of the opposition's defence collecting it before it reaches the player it was intended for. Intercepting fhe ball during an opponent s throw should be attempted in the same manner, and is particularly effective if the player crosses the ball's path from the side, as he can then turn and
throw it down to the waiting attackers.
ATTACKING Thanks to the number of pitch-side features, attacking offers a number of useful tricks. Whenever possible, use the score multiplier to add extra pointage to any goals scored. A neat little cheat here is to throw the ball into it mid-run and. If your timing is spot-on, you collect it before it emerges from the tube and before the opposition get to it. Another advantage of using the multiplier is that it doubles the number of players that are stunned when the ball is electrified using the charger.
This is an added bonus and almost guarantees a goal when the ball is thrown at an angle towards the goal. If the opposing team position a defender between the goalie and the goal, even the weakest of shots will get through. It'll be sure to stun both of the players on contact.
Another neat feature is the ability to bend' shots. As in Kick OK II. After touch can be added by keeping the joystick pushed into the direction you want to curl the ball after shooting. This enables shots to curl around the goalie with ease and | foxes most of the defenders, too. In addition, if all else fails, simply run in and nobble the goalie. As he tries to throw the 52 ball, intercept it, and throw it back. Then , run in and barge him and slam the ball in.
Finally, never take a shot from directly I ahead of the keeper, because even if it i curls, he wilt get to it every time - aim l from a diagonal whenever possible.
THE STARS Throwing the ball at the pinball-esque stars adds two points to your score - however, the opposition can remove them by hitting the lit star again. As you become more proficient, experiment with certain angles as good positioning often allows you to light two stars at once. In addition, whenever you make a run, aim for a star (providing that the opposition aren't breathing down your neck) as hitting all five grants the player an extra ten points which can't be taken away. When you're ahead you can allow yourself the luxury of cancelling out your opponent's stars.
GOALKEEPING WIN Intelligence is of paramount importance for goalies, as is strength. As a goalie’s intelligence is raised, he gets progressively more daring and takes less risks.
Likewise, the goalie doesn't come into play until really necessary, and this avoids confusion between the keeper and the detenders. Also, other basic rules are: NEVER throw the ball across the goal, and NEVER keep hold of the ball for longer than is genuinely needed. Breaking these cardinal rules means disaster, as the ‘keeper will get nobbled and a goal is almost certainly going to be conceded.
Finally, although the goalie can wander roughly a quarter of the way up-field, try to make the defenders do the running, leaving the goalie free to cover his area if need be.
GOALKEEPER It’s essential to have a strong ’keeper, he must be able to win any head-to-head tackles, losing almost certainly guarantees the opposition a goal. Intelligence is also important. A goalie with a high IQ is more likely to go after rogue balls or intercept passes. He also needs to be able to clear the ball effectively, so increasing his passing skill.
DEFENCE A powerful defence stems from its ability to block. Concentrate on boosting your defenders’ strength, power and passing. Don’t hesitate once a defender has the ball; pass it up field straight away.
MIDFIELD The midfield's there simply to pass the ball to the attackers so build up their speed and passing ability. Midfielders are also useful for operating the score multiplier to increase points.
WINGERS Next to the centre-forward the wingers are the most important players. Possessing high strength, aggression and intelligence, your wingers will concentrate on occupying the opposition goalkeeper and defence, allowing the forward to get into a good scoring position.
CENTRE FORWARD The centre-forward is the anchor man of the team. His role is to win possession at kick off, do the bulk of the team's running and. Most importantly, score goals.
Strength, speed and a good passing ability are a must. This must be the first player you build up.
SUBS Substitutes are usually overlooked when a team is being built up, which is a mistake.
The centre-forward is generally the first player to be injured in a match, so he needs to be replaced by someone with almost equal skill, TOKENS Going out of the way to collect tokens can be risky, opening holes in the defence or attack, so you need to be selective. Go for tokens that have a lasting effect, these include Freeze, Shut, Reverse and Transport. Any other tokens should be considered as luxuries and aren't worth going after.
Readysoft’s impressive graphical showcase may have a few of you stumped, so, as ever, CU comes to the rescue with this brilliant complete solution.
DRAGON’S LAIR II TIMEWARP Scene 1 When Daphne's Mum starts lo swing the rolling pin. Push LEFT.
Scene 2 As soon as Dirk appears, pull the stick DOWN, and then push it RIGHT.
Scene 3 As the Dragon appears, press FIRE. AnD then RIGHT lo escape the pursuing Ballleaxe.
Scene 4 As soon as the screen appears, pull the slick DOWN and then LEFT.
Scene 5 With Daphne s Mum close behind, press LEFT to land on the wall and UP lo clutch onto the snake.
Scene 6 Jusl press UP to avoid sudden death Scene 7 As Ihe rock moves, pull DOWN, and Ihen DOWN again to slide into Ihe hole Delow Scene 8 A snake prepares lo eal you. So press FIRE and then UP lo escape.
Scene 9 As you stand on Ihe lime machine, press FIRE to ward oil Ihe persistent creature Scene 10 As the speech asks you lor some waler. Piess UP and then RIGHT lo enter Ihe cavern.
Scene 11 Press Ihe toyslick LEFT to reach the waler. Followed by FIRE to scoop up a capful, and then LEFT again to avoid Ihe skulls.
Scene 12 As soon as Dirk slarls skidding, pull DOWN, and Ihen press FIRE lo avoid Ihe snake Scene 13 The snake slans to pull you. So press FIRE to stick your sword into Ihe machine. Ihen LEFT and LEFT agam, lor leverage, lollowed by another press ol FIRE to ensure that you don't budge Scene 14 Press FIRE lo stab the attacking snake, followed by RIGHT and then another prod of FIRE 10 activate Ihe mysterious machine Scene 15 As the reptilian Pterodactyls attack, push the slick UP so thal you walk towards them, lollowed by FIRE, and FIRE again.
Scene 16 Dirk is grabbed by two more Pterodactyls, so press UP.
Scene 17 Although you're still in Ihe air.
Piess FIRE lo protect yourself, lollowed by UP to avoid certain death Scene 18 As you approach the ledge to the right ol the screen, press RIGHT to land sately on it Scene 19 Move DOWN lo avoid death at Ihe claws of the reptile, and press FIRE tocut Ihe bird in halt.
Scene 20 As soon as Ihe disk has accessed, pull OOWN. Lollowed by FIRE to attack Ihe Pterodactyl After a brief load, move LEFT and Ihen RIGHT, lollowed by UP to lake oil wilh your newly-acquired wings.
Scene 21 Pull DOWN lo lollow Daphne as she is whisked sword into the bubbling mass Pull DOWN lo jump in alter it and RIGHT lo gel Ihe sword. Nexl. Go UP lo clamber on lo Ihe lime machine and lo sately.
Scene 23 Move DOWN lo avoid Ihe girly angel-like Ihing.
Lollowed by UP when ihe angel yells Scene 24 As Ihe angels regroup lor another bash (literally1). Move DOWN and Ihen LEFT.
Scene 25 Easy, this one Jusl push UP and UP again Scene 26 As the angels keep fallowing, move LEFT lo land on a wall, fallowed by DOWN lo land on a branch, and Ihen UP and RIGHT lo escape into Eden.
Scene 27 As Ihe blue snakes appear, press FIRE three limes - once as il approaches, anolber as it cods around you, and a Iasi swipe slraighl atler Scene 28 To avoid gelling Ihtown around press Ihe joy- slick. RIGHT, lollowed by UP and UP Scene 29 The snakesare still chasingyou. So move DOWN lo lurn. And Ihen RIGHT lo roll oul ol their way.
Scene 30 As Ihe snake slaits lo lick you. Press FIRE lo averl ils attentions Scene 31 You end up back al the time machine. Dul ili going lo lali into a deep chasm, so press FIRE to escape wilh it Scene 32 You end up wheie Mordroc is holding dear old Daph. And jusl as he is aboul lo put Ihe Death Ring on her linger Press UP 10 tump towards him (and oil Ihe ledge) and FIRE lo lob youi sword al him Scene 33 As Ihe sword hils the wizard's arm. Move UP and Ihen LEFT lo leap on lo a sale platform Then, whilst in mid-jump, pull DOWN and Ihen RIGHT Scene 34 Dirk is near Ihe Death Ring, so move UP lo
gel near it, lollowed by RIGHT Nexl. Press EIRE lo gel Ihe ring and LEFT lo jump lo salely Scene 35 Mordroc wants his precious ring back and slarls lo lire magical bolls al you. Press UP lo avoid Ihe boil, and Ihen FIRE lo throw the ring al him.
Scene 36 Another simple screen, move LEFT lo leap oil ihe crumbling ledge Scene 37 As Mordroc approaches Daphne, press FIRE 10 kill him Scene 38 As Mordroc dies. Ihe cavern slarls lo fall m on ilsell and the PleiOdaclyls allack again . Move DOWN and Ihen LEFT lo avoid being crushed. Then go UP towards Daphne Scene 39 Having gol lo Daph. Move DOWN sc lhal Dirk gives her a quick peck lo revive her.
Then, press FIRE twice lo deler Ihe pursuing creatures Scene 40 Daphnes slill oul cold, so press EIRE lo brush away Ihe aliacking Lizard while you wail Scene 41 Jusl press FIRE lo kill Ihe final Pterodactyl. And Ihen walch Ihe lovely and romantic end-ol-game sequence Comrnodord I'iiqhl Of Fantasy FLIGHT OF FANTASY AMIGA Flight ot F»masy is the very latest Amiga 500 pack trom Commodore, featuring BRAND NEW software releases, to make this the most spectacular A500 pack ever! The pack features the Amiga 500 computer with mouse controller and TV modulator, as well as four top software titles.
These include the following_ Th* Ngp quale, graphics program mat »«t the atanaard for other Amiga an packages Detuie Paw* II * c*xlee powerful aav, to u*a ioo» mai bring ou* t"a aim in you C aala maatai Tha uBra. In ItgM xmulaaon mm a Coca f two aircraft and tour Dama arw.rorenam* with do*en* ot dittaront tactical iwaaon* Aniiai combat, strategic bombing*. Intarac- tna list ot features is endles* Rem bm cockoil display* including true tedar' enhance the reatanc tea or IN* Running simulation The Commodore A500 Balman Pack must surety rank as one of the most popular computer packs ever! The
pack features the Commodore Amiga 500 computer with mouse controller and TV modulator plus four top software titles. Tho software includes Batman The Movie' - Rid Gotham City of the cunning joker, in Ocean's top selling title based on the blockbuster Batman Aim. New Zealand Story - high quality conversion ol the leading arcade game; Interceptor - Dogfight with two F-16's in this leading night simulator; Deluxe Paint II - top quality Amiga graphics package which set the standard for others to follow Return the coupon for further delails.
PACK INCLUDES: A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Batman The Movie £24.95 New Zealand Story £24,95 Interceptor £24.95 Deluxe Paint II £49.95 FOR FURTHER DETAILS OF THE AMIGA RANGE, COMPLETE THE COUPON AND RETURN IT TO SILICA SHOP THE UK's No1 AMIGA SPECIALISTS TOTAL RRP: £549.78 Less Pack Saving £15078 PACK PRICE: £399JX) Here* something comptetety dtffereni ¦ a trance tkton alory wilh come boo« ttyta graphic* Our neroee Ja*» and Ouke are on the Planet X meeting Human* who have been captured a, the Robot uonwera and forced to craMa on enl Rcbct A my to DESTROV EARTH'Jake
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To Silica Systems Ltd: Dept CMUSR0391.1-4 The Mews, Hatherley
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Do you own?
A2000 RETURN THE COUPON NOW FOR FREE BROCHURES ¦ DRAGON Interplay's newest RPG is full of puzzles and problems, so Mark ‘Elful Hints’ Patterson offers his useful advice on making your way through its large playing area.
There are only two character styles: fighters and mages. Start by creating two lighters with high dexterity and strength. Give them hand-to-hand combat and sword skills. Other skills such as lock pick, climbing, tracking, town lore and bureaucracy should also be selected and divided between the two. Fill the remaining spaces with mages. A mage should have high spirit and intelligence as well as a good knowledge of the magic skills.
One ot the mages should have the bandage skill.
PURGATORY Spend as much time as possible in Purgatory. Build up experience points by attacking locals. It’s essential to have advanced your characters by several levels betore you journey to the underworld.
You should also equip and arm the party with the best weapons possible. There is a black market which sells a limited range ot weapons and armour, but it's hard to come by a decent amount of money.
To the left of the main square is a wizard. He'll gladly part with several low-level spell scrolls such as mage fire and lesser heal. Select use' to memorise these spells.
In the south-eastern corner of Purgatory there's a magic recharge point.
This is a good place to cast heal spells to bring the party up to full strength as spell points can be regained instantly.
A journey to the tavern will provide you with plenty of information. Select 'recruit character’ to meet Ulrik; he's quite a powerful fighter and essential to your party.
The arena is where you'll find your weapons. It means fighting half a dozen gladiators, but the prize is all-important citizenship papers. Afterwards, bandage your wounds and sell any spare weapons on the black market.
When you think your party is strong enough, journey to the goddess'statue.
Prey to the statue and offer it a weapon.
To the left of it is a pool - go through it to reach the underworld.
MAGAN UNDERWORLD A very dull place. Head west until you reach civilisation. You will only be allowed in if you made an offering to the goddess.
Inside there are stairs leading up to the Underworld. Avoid confrontations, you're going to need your strength later.
THE UNDERWORLD Most of the bad guys here are pretty tough cookies, so try to keep out of trouble. The Eee Zee paperwork shop will supply you with the Kings Ticket, at a price.
Take the Kings Ferry to the island.
Leave the old port and explore the wilderness. Locate the dwarven ruins and find the chest. Use the lockpick skill to open the chest. Inside is the dwarven hammer, only a character with over 20 strength points can wield it, and it devastates the bad guys.
THE ARMY CAMP Joining the army is very productive.
Searching the backstreets will normally lead you to hidden weapons caches. The healers are free, so it's worth paying them a visit. When you've finished in the camp it's time to go out and face the enemy.
COMBAT It's dangerous attacking large groups early on in the game. Mage fire isn’t a very effective spell, use Disarm to buy you some time. Let your weaker characters J WARS WIN attempt to disarm difficult opponents; it doesn't cause much damage and forces the bad guys to miss an attack. It you're going to run, do so before combat starts.
Once the enemy close in they get a free hit should you scarper. Lesser heal isn't very effective during combat; wait until the round is over then use your player's bandage skills.
GENERAL TIPS Explore each location thoroughly. Missing a vital clue could prevent you from completing the game.
Be as cautious as possible. Try to keep your magic topped up and your wounds bandaged, because, unlike as in previous Interplay games, death really is the end.
Save the game out at every new location. If you make a mistake you won't have to retrace loo many steps Never pass up the opportunity to recruit new members to your party. The more skills you have at your disposal, the better you'll be In battle.
Even with the auto mapper you should still take notes. Explore every area thoroughly, important items can be easily overlooked.
Sac a a
o. av PAG!
HELPLINE ENQUIRIES DAMOCLES I have been playing Damocles for some time now and have solved the initial quest but I desperately want to know the coordinates for the Erisean Bank Repository on Tolosa.
Thomas Clyd© H1 BARBARIAN I cannot get past the sword tighter on the third stages. Can anyone help me?
Gareth Wilkinson H2 JAMES POND Could someone please tell me where the sunglasses are? I need them to see the squid on level four. Also where is the key to the exit on level four? I have played this game solidly since Christmas and I'm really stuck.
Clare Hannelly H3 CORPORATION Help! I don't know how to bring up the menu for the psychic powers!
Jamie Meecham H4 OPERATION WOLF THE SPY WHO Has anyone got a cheat for this game? I LOVED ME |v2J already have an infinite ammo poke, but Type in MISS MONEYPENNY during the I still can't clear level 2. Game and then press F10 to skip levels.
Colin Ryder H5 Mr J S Smith SUPER WONDERBOY I have been playing Super Wonderboy for over a month now and I still can’t get to the last round. I get to the part where you have to kill the dragon but I always get beaten. Has anyone got any tips or a cheat?
Mark Townsend H6 XENON II I received this game for Christmas, but have failed to clear level 2.1 would love a cheat for infinite lives.
Alex Storer H7 CHUCKIE EGG I would love a cheat for this game as I just can't complete it.
Harvey Whitehead H8 RICK DANGEROUS I am having no luck in getting past the Egyptian pyramid. The sixth stage is causing all the problems. Has anyone got a solution?
Christian Blunden H9 STRIDER II I recently purchased this game and I can get as far as level 2. But I always end up getting killed. If anyone's got a cheat it would be greatly appreciated.
Austin Fisher H10 RESPONSES NIGHTBREED (Gl) Start off by going to Midian. Run away from Peloquin, and then allow yourself to be shot by the police. Return to Midian via the morgue.
To avoid the mask, move the mouse round in circles until he runs away. Enter Midian to get to the next section.
Ross Robinson DRAKKEN(G4) Get into the character generation section and enter the character's name as 31415927. All the character's statistics will be increased. Enter your name as supervisor. Now play the game and press the CTRL when you're standing outside. A menu will appear giving a list of locations to go to, followed by a list of numbers and abbreviations. Clicking on a location transports you there. Clicking on a monster's name will make it appear.
Mr J S Smith BACK TO THE , FUTURE II (G5) Pause the game and type in THE ONLY NEAT THING TO DO (including spaces). This should make the game slightly easier to play.
Mark Peacock INTERCEPTOR (G6) The centre pages of the manual mentions that pressing Shift+F simultaneously will release the rescue pod.
Fly as slowly and as low as you can. Use an external view to help you judge the drop point. Release the pod just before you reach the downed pilot. A message will then tell you if you were successful or not.
Garry Broomfield GREMLINS II (G7) For infinite lives type in SINATRA on the high score table.
Daniel Baker BARD RAC RALLY m If you make it to the full rally you will know that repairing your car by pressing 'W' takes a lot of time. So don’t initiate any repairs until you've crossed the finishing line. This way the clock is not affected, although you have to go through the course again afterwards.
Mr J S Smith GHOSTBUSTERS II (GIO) Turn the Amiga on and insert GHOSTBUSTERS disk 2. When the workbench icon reappears insert disk 1. When the game has loaded use the return key to skip levels.
MR J S Smith WIZBALL (Gil) Start is useful to pause the game. Type in RAINBOW. When you restart press C to fill the cauldron, S to skip a level and T to complete the game.
Mr J S Smith F29 RETALIATOR (G13) Try this if you're having trouble landing.
Enter your name as THE DIDY MEN on the enrolment screen. Click on the Colonel icon and press return. Select the battle area as normal and select mission control. Accept a mission without selecting one. Now play the game as normal. Tap the return key to land without crashing.
For infinite weapons enter your name CIARAN.
MIDNIGHT RESISTANCE Type in IT'S EASY WHEN YOU KNOW HOW (including spaces). This should give your character infinite lives and energy.
Mark Peacock TREAS (G15l URE ISLAND DIZZY You need to have four things to leave the island. 1) the bag of gold (get this by blowing up the rock with the dynamite);
2) the hookjaw's treasure (take the axe, bible and snorkel to the
bridge on the first island and hack through it with the axe);
3) the vintage brandy (open the trap door in the smuggler's
cave with the brass key); 4) the golden egg, which is reached
by dropping the bible onto the above the trapdoor.
Jan Holmes HADOW OF THE BEAST 2 fSfll At the start of the game walk to the right.
When you come to the first man press 'A' to talk to him and then type in Ten Pints'.
You should now have infinite energy.
Elliot Newsome TIME MACHINE (G17) Enter your name on the high score table as DIZZY. Use 1 to 4 to change zones and A or S to change screens.
Mark Peacock FUTURE WARS (G20) As well as the key which you already have, you also need the gas capsule and the newspaper.
To get the gas capsule examine the foot of the glass case in which Lana was being held. To get the newspaper go to the machine on the subway platform which is situated on the left of the screen. Examine the coin return slot, take the coin, then insert it into the other slot.
To escape from the jail, use the key to remove the air duct, drop the gas capsule into it then block the vent off with the newspaper. The door will then open allowing you to escape.
Graham Turnbull JIEVV ZEALAND STORY Type in FLUFFYKIWIS on the title screen for infinite lives.
Bob Gimshaw WIN HOW TO USE THE HELPLINE IT'S EASY. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response or mark it Enquiry' if you need some help.
Post your letters to Play to Win Helpline, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU II you are making an enquiry includea tew lines explaining why you need a poke, cheat, help etc. If you are replying to any of these enquiries, don't forget to mark your letter with the reference code for the person you are responding to. If you send in more than one enquiry, please pul each one on a separate sheet of paper. If you send in a response but have an enquiry too include them on separate sheets. That way we can file everything in neat alphabetical order.
DIAL-A-CHEAT-LINE for cheats, tips, pokes and secrets on all computer and console games, ring now on 0898 10 1234 Messages updated weekly Live computer helpline: 0898 338 933 7 days a week 12 noon to midnight PRICES FOR BEST CHEATS, TIPS, ETC. Send to: PO Box 54, Southwest Manchester M15 4LY Proprietor: Jacqueline Wright.
Please ask permission of the person who pays the bill, calls charged at 33p per min 'Cheap Hate' 44p per min at all other times.
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Wtath ol the Demon * ... Amiga 1500 Amiga A500 Screen Gems Pack Extra £399 inc VAT & Next day Courier Screen Gems Pack includes: Amiga 500 512K keyboard with built in 1 Meg disk drive • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV • 10 free games PLUS software has a potential RRP of £200 • Joystick, mouse mat + 10 blank disks, mouse + mains plug • Amiga basic, Amiga extra’s 13 workbench 13 PLUS Amiga step by step tutorial • With a further four new releases • Shadow Beast II, Back to the Future II, Nightbreed and Days of Thunder Amiga A500 Screen Gems Pack £379
inc VAT & Next day Courier Screen Gems Pack includes: Amiga 500 512K keyboard with built in 1 Meg disk drive • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV Joystick, mouse mat + 10 blank disks, mouse + mains plug • Amiga basic, Amiga extra’s 13 workbench 13 PLUS Amiga step by step tutorial • With a further four new releases • Shadow Beast II, Back to the Future II, Nightbreed and Days of Thunder [M] [)[U Cq [R [d 0908 564369 The Amiga 1500 Personal Home Computer is the ultimate in Personal Home Computers for the whole family. Platinum works - integrated -
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£59.99 MONITORS Commodore Amiga A1084 Stereo Monitor inc lead_£269.00 CM8833II Monitor Lead- . £9.99 Philips CM8833II stereo colour monitor inc lead for ST and Amiga-£259.99 Tel: 0908 564369, Fax: 0908 262551 MICROSMART 24HR HOTLINE (24 HRS) TELEPHONE 0908 564369 TITLE COMP PRICE Have you ordered from us before? YES NO NAME: .... ADDRESS: ..... TEL NO: .. Please send this to Microsmart, 127 High Street, Newport Pagnell, Milton Keynes. MK16 8SE TOTAL COST £:
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all Amiga + ST leads CU's new adven ture and RPG guru, Matt Regan, off&W; handy tips and advice for ha |p] pressed game-players everywhere.
HELPLINE INTERACTION Hello and welcome to CU Amiga's all-new adventure column! I'm here on loan from MEAN MACHINES, the console mag, and am going to be writing this column for the foreseeable future. I hope to broaden the horizons of this sectiojvfn the next few months, incorporating strategy and RPGs as well as continuing Keith's fine work on adventures. Let’s start off with some news of forthcoming releases on the Amiga.
After the success of the first five releases, Vigin Mastertronic have announced that another batch of Infocom titles are going to arrive on budget format. For 9.99 you’ll be able to get Zork II, Zork III, Enchanter, Sorceror, and Deadline. The last of these looks especially interesting; it casts you as a detective with a murder to solve, and only 12 hours in which to do itl Expect these games around the end of March, US Gold have sent word of a new release on the SSI label. The Eye Of The Beholder is the latest in the AD&D series, but boasts a new graphical style, similar to Dungeon Master.
It's due out at the beginning of April.
... On the wargame front, two new naval combat simulations have been released by Mirrorsoft. Wolfpack is set in the Atlantic shipping lanes of the Second World War, pitting the wils of the German U-Boat commanders against the skill and sonar of the Allied shipping convoys. Harpoon, which is reviewed this issue, is a modern-day sim, with NATO and the Warsaw Pact at odds.
This is the more involved and wide- reaching of the two, but both are complex and in-depth (no pun intended) games. It also includes a report onp Soviet naval power from Tom Clancy, the author of The Hunt For Red October. I'll give you more details when I've had a chance to play them properly.
INPUT CAPH»£; Gary Bransgrove of Hullbridge. Essex, has landed on the flashing planet, gone through the one-way door, killed all the enemies and collected all the gold. He's also got the Space Probe out of the computer room. But now he's stuck and can't escape from the building! Can anyone help him? W DUNGEON OUEST Help is needed for Rita James and her children who have collected everything in sight, read the note to the dead man but don’t seem to be able to get past the dragon. Any answers from bur readers?
SPELLBREAKER Andreas Beck of Nuremberg, Germany, Is studrIn Infocom’s text adventure. He wants to know how to climb past the rockfall without being squashed by heavy rooks. Also, how does he avoid the ogre in the cave nearby?
MANIAC MANSION Simon Brown of Leicester is having trouble getting past Weird Ed. He’s made the tape, opened the safe and turned dh the video machines. What next, he pleads?
An enquiry from Richard Lowe of Northampton. He's unable to get through the section with the recording studio. The producer keeps yelling at him to make a cup of coffee - but the kitchen door's locked! What should he do? Is it possible to avoid making the drink? If you can help, don't hesitate to write in!
BUCK ROGERS Paul Crake of Ashford, Kent, is stuck at an early part of the game. He's made it ..Oh io the deserted spaceship, but his party keeps dying from infection. He obviously didn’t read my tips in the January edition! Here's a brief recap: Find the sickbay on level six, and ask for major surgery. Give the code found on the first floor to receive the treatment and prevent the robodocs from attacking the party.
CHAOS STRIKES BACK Here's a guide and map to the very first part of the sequel to Dungeon Master. If 'Supplies For The Quick' is used properly, it provides many useful items - but because of the danger posed by the pits and the Flying Eyes, it's worth saving the game at regular intervals. Make sure you get the armour from the secret passage Off the Worm Room - it's in short supply unless you take the cursed stuff from the DeathKnights in the Way Of Ku. There’s e v fWCLevyj’ 10 (the open room containing a huge dragon and purple worms) that leads back to the Meeting Of The Ways, which oomes
in handy later on.
M 1 The starting point is a pressure plate that creates purple worms.
Therefore it's imperative to kill some worms and move straight off the square, so you can kill the poisonous creatures at your leisure.
2 Putting a torch in the empty bracket opens a secret door at the corner of the room, which is marked 'Run and Jump'. Here the trick is to simply move forward as fast as possible down the corridor, as a pit opens up a couple of seconds after you start walking.
3 Supplies For The Quick. Every square in this room opens into a pit a second or so after standing on it, so speed is of the essence. The trick is to leap forward, grab an item, and make your way across to the other side of the room without backtracking. Flying Eyes appear at random intervals, and can block your path causing the party to plummet down. They are easily despatched with a fireball or two though. Squares marked 'A' are safe to stand on, so map your route through the room before attempting to cross it.
4 This door cannot be opened from this section of the dungeon, but allows access from level 4 later on. Don't bother wasting spells on it!
5 A staircase here gives access to a room containing a fountain and a blue haze. The haze leads to the Meeting of The Ways, the four sections of the lower dungeon corresponding to the four character classes. It's possible to step forward and read the wall without committing to a section, but once you've moved in front of the altar there’s no turning backl However, it's a good idea to come back to the altar after having walked along the corridor for a dozen steps or so - there's often an iron key in it.
WIN OUTPUT CODENAME ICEMAN (FI) When the captain says, 'Report when depth attained', go to the depth by using the up and down cursor keys and type in 'Depth Attained'. Chad Goulding. Boston, Lincs.
POLICE QUEST II (G18) Make sure you have your gun drawn and your sights adjusted. Then, when Bains appears, shoot him immediately! Thanks to Chad Goulding ot Boston, Lines for that helpful advice.
DUNGEON MASTER Paul Edge wanted to know 'When a rock is not a rock'.
Many people have sent in the answer, including M. Jarman of Watford, who responds that you simply have to face the message, sidestep left and walk forward - you will go straight through the false wall. Beware of the spinner in the corridor on the other side though, as it's easy to lose your bearings!
HOW TO USE THE ADVENTURE HELPLINE Write to me, Matt Regan, at Adventure Helpline, CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU, with your problems and any useful hints you can give in response to those readers languishing in these pages! Make sure you include your full name and address, and I will do my best to get back to you personally.
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Arkanoid was one ol the first arcade quality games to appear on the Amiga. Based on the age-old Breakout tor- mat, Taito’s Arkanoidcoin-op is still considered to be the delinitive version of this style.
AN A TO Z OF CLASSIC GAMES IN A SPECIAL TWO-PART FEATURE, CU TAKES A STROLL DOWN MEMORY LANE AND LOOKS AT SOME OF THE CLASSIC GAMES WRITTEN FOR THE AMIGA.
ATOMIC ROBOKID Featuring a heavily armed dustbin. 33 levels and a huge array of weaponry, Robokid was one of the best shoot 'em ups of 1990. The levels vary throughout, and not all can be played in one game.
Superbly playable and chronically addictive.
Irre *•**•*¦»• *• »•,« * *• I****
* • * BATMAN THE MOVIE Batman was, without a doubt, one of the
best movie licensed games to appear on the Amiga. The game
kicks off with a platform style romp through Ihe axis chemical
factory, progresses to 3D driving sections in the Batwing and
Batmobile and ends with the final confrontation with the
irascible Joker at the top of Gothem cathedral. Non-stop action
BLOOD MONEY Opening with one of the best intros ever. Blood Money is a four-stage safari hunt, with you as the hunter. Shooting the many aliens within the game's four levels prompts them to drop cash incentives which can be used to purchase extra equipment. The difficulty level is perfect, and Blood Money is a superb value blast.
CADAVER The Bitmap's first foray into the world of Ultimate-esque 3D arcade adventures was a deep and visually impressive romp with a number of clever and frustrating puzzles to solve. The game is set over five increasingly difficult sections, and the graphics and sound add significantly to the game’s atmosphere.
CORPORATION After years of writing games such as Monty Python, Rick D and Switchblade for assorted companies, Core Design's first original product was a break away from the cute platform romps they were famous for. Corporation is a sprawling arcade adventure set in an overrun corporate building. As a member of the Z.O.D.I.A.C team, you must locate the source of the local grissly murders and destroy them. Corporation is jam-packed with creatures and traps, and offers a longterm task which is backed up by a new set of data disks.
DRAGON'S BREATH Palace’s unusual game of conquest and green scaly beasts was a breath of fresh air when it was released. The game necessitates breeding a dragon, boosting his power with a magic spell and then sending him out to crush your enemies to death. This is a real megalomaniacs ego trip.
Great graphics, sound and playability make Dragon's Breath one hell of a game and a fine addition to anyone's collection.
DUNGEON MASTER Tagged as the greatest computer role playing game ever.
Dungeon Master disappointed nobody. A twin party mode allows two players to journey through the dungeon.
Now that Mirrorsoft have produced the first DM data disk, this game just goes from strength to strength.
E-MOTION A load of balls, but also one of the most original puzzlers to have appeared in the last year or so. Written by The Assembly Line, E-Motion involves bouncing similarly coloured balls against each other until there are none left.
The advent of elastic and obstacles makes the game harder, but the end result is an addictive and frustrating game.
EXTERMINATOR Audiogenic's conversion of the decidedly odd Gottlieb coin-op fell to the lads at The Assembly Line, and the result was a superb conversion which played every bit as well as the coin-op. Using a disembodied hand, you have to clear seven houses of horrible insects, pests, tanks and killer tomatoes by crushing, stamping or shooting them to death. With superb graphics, great in-game tunes and novel gameplay, Exterminator is a real hootl FI 9 Converted from the top selling PC version, Ft 9 on the Amiga is MicroProse UK's biggest selling game to date.
Its success can be attributed to the sim's great attention to detail and variety of missions.
This is more a simulation tor the strategist than the action tan as considerable planning is needed tor each mission. A real flight of fantasy.
FALCON When Falcon appeared it swept all tlight sim competition away. Containing many missions, last 3D graphics, loads of external views and an unparalleled amount ot realism this game is still the king of tlight sims. Now that an extra mission disk has been produced Falcon contains more variety than ever.
A definite must for any tlight sim fan.
GHOULS 'N' GHOSTS This sequel to Ghosts 'n' Goblins hit the streets before Elite's conversion of the original, and was a massive success. Arthur The Knight, complete with armour, underpants and an assortment of throwable weapons, is up against Lucifer himself and is out to rescue his bride- to-be from his fiery clutches.
A little difficult to start with, Ghouls is a superb conversion which boasts one of the best Amiga soundtracks ever.
GAUNTLET II Although well received, Gauntlet and its many clones couldn’t come close to matching the success of Gauntlet II. It contained oodles ot sound effects sampled from the coin-op, graphics which were arcade exact and. By using a peripheral know as the dongle, tour people could play using joysticks, A brilliantly executed arcade conversion.
HEROES OF THE LANCE Along with Pools Ol Radiance, this was USG’s first official Dungeons and Dragons release. The idea is to recover the long lost Dragon Lance from the pits of a murky dungeon by solving puzzles and eradicating all the nasty creatures you come across. Its arcade-cum-role- play format makes this a very interesting, involving game which really brings to life the essence of DSD gaming.
HAMMERFIST Vivid Image's first Amiga release is an all-action blast.
As Hammertist, your mission is to destroy the mad scientist know as the Master before he can bring the world to an untimely end. Hammerfist contains fantastic graphics and playability and was definitely one ot the best original arcades style games ot 1990.
IK+ During the 64's hey-day.
System 3 were renowned for their superb beat 'em ups, and their reputation was further enhanced when they released Archer Maclean's Amiga version of IK+. Playing at an extremely fast pace, with two opponents on screen to fight against. IK looks and sounds like a martial arts movie. The best of its kind.
IT CAME FROM THE DESERT ANT HEADS Relive the events ot countless B-Movies in Cinemaware's superb arcade adventure and its follow-up data disk. Offering a number of superb sub-games tied into an utterly engrossing scenario, It Came and Ant Heads are essential accessories for any Amiga.
JAMES POND Moulded in the style of Japanese cutesy coin-ops, James Pond had all the ingredients for success.
James is a fish whose underwater world is under threat from overfishing and waste dumping by humans. Set across nine missions James Pond offers enough action to keep anyone going a long time. Fantastic aquatic arcade action.
KICK OFF II Following up the success of Kick Ott was a near impossible task, but by adding a wider range ot shots, and dozens of new options, Anco cracked it. Most of the original game's bug9 have been ironed out (although there are still a few in there), but this is easily the best footy game on any machine. It you only buy one game for your Amiga, this must be it.
KLAX Domark’s conversion of this arcade smash was excellent.
The object behind the game is to stack oncoming tiles in colour coordinated piles by using a pinball-style flipper.
As the tasks get harder, the tiles move faster. A simple enough concept which results in a devastatingly addictive puzzle game.
LEMMINGS Leaving their shoot 'em ups behind, DNA Design surprised us all with this hilarious tale ot cute creatures and their penchant for death - mainly their own!
Using a variety ot icons, the player is given the task ot leading the titular creatures past an assortment of traps and puzzles until they reach safety. It's easier said than done, though, but definitely one of the most addictive Amiga games ever.
LINE OF FIRE
U. S. Gold's conversion of the Sega coin-op broke new technical
ground as it managed to capture the coin-op's brilliant 3D
scrolling system and last action. An Op Thunderbott-s y e
blast. Line Ot Fire can be played by one or two players as
they battle to reach the relative safety of a small island
with the gun they've stolen. It's last, addictive, and
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EACH PACK EQUIVALENT TO JUST 79p DISK Animation pack (I Megflalyl A collection of 10 disks that really show off the outstanding graphics capabilities of the Amiga. This pack includes the superb ray traced magician animation and 3 brand new stealthy demos. A definite for 1 Meg Amiga owners.
DIG! PACK Contains some of the best digitised graphics and sound demos to be found. Includes hits such as Phil Collins' Genesis and the song stay from Dirty Dancing. Also included is some fantastic ray traced art.
Intros Pack This outstanding pack delivers the goods that you would expect from 17 Bit. 10 disks bursting with all the latest and greatest demos from some of the more well known groups in the world THE DISKS IN THESE PACKS HAVE NOT APPEARED IN PREVIOUS 17 HIT PACKS Each ten disk pack costs just £7.90 it paying by cheque please make cheques payable to 17 Bit Software. A payment oy Access visa or Switch can be made via the telephone number above or by letter quoting the card number valid from and expiry dates, and in the case of switch cards the issue number. _ MIDNIGHT RESISTANCE The coin-op
wasn't a great success, but Special FX's conversion was one of the more playable blasts of last year. The two crack commandos are extremely manoeuvrable, and the enemy sprites are a great mixture of monsters and machines. The action is frenetic and relentless, rounding off a cracking conversion.
MIDWINTER Using the topical theme of global warming, MicroProse in conjunction with Maelstrom Games created an epic.
Midwinter centres around the perils of a small futuristic community who come under attack while trying to scrape out a living in a frozen wasteland. Stunning 3D graphics, a cast of hundreds and a multitude of things to do make Midwinter one of the classic games on the Amiga.
NEW ZEALAND STORY Another cute coin-op conversion from Ocean, New Zealand Story recounts the tale of a lovely little Kiwi whose chums have been kidnapped by a wicked Walrus.
By traversing a number of platform-riddled screens, you have to make your way to the Walrus and eventually kill him. NZS is almost identical to its coin-op parent and is made easier thanks to the simpler control method.
NIGHT SHIFT Temporarily abandoning their adventure series, Lucasfilm lead us into their toy factory where something is amiss. A toy-making machine is up the spout and it’s up to the player to repair key sections of it so that perfectly-formed toys can be dispatched. A novel slant on the platform theme which is both polished and addictive. Great fun.
OPERATION STEALTH Delphine’s second adventure came via U.S. Gold rather than Palace and took the basic system of Future Wars and enhanced it with speech and an easier control system.
With its decidedly 007ish scenario and characters, Operation Stealth grips you from the start and rapidly draws you in. The graphics are superb with a massive environment to explore, and the action is backed up by some varied and clear digitised speech. A perfect entry adventure for newcomers to the genre.
OPERATION THUNDERBOLT Sequel to the good, but notoriously difficult. Op Wolt, Thunderbolt takes the game concept several stages further. A two player mode expands the game play potential as do forward scrolling levels. Coin-op samples go well with near arcade quality graphics. A must for fans of the arcade original.
PANG Balloon-lunacy from Ocean, with this conversion of a little- known Mitchell coin-op. As balloons appear from the top of the screen, they must be systematically popped and when this is done, you can progress to the next stage.
Help and problems come in the form of extra weapons and deadly creatures. The fun is kept up thanks to the progressively difficult screens and the game has a strong Japanese influence evident throughout.
PARADROID '90 Andy Braybrook's 64 classic finally made it to the Amiga - and how! All the old faves are there, with countless individual robots teetering around, performing their duties and attacking the player's drone. Braybrook's masterpiece makes every use of the Amiga's memory and capabilities, and is a showcase of what the machine can do.
PIPEMANIA Like flares, puzzle games have experienced something of a revival of late.
Pipemania was one of the first of the 'new breed' and is basically an update of an old 64 game, Contusion. By linking randomly-shaped pieces of piping together, it’s a race against time as liquid starts to pour through the pipes.
Can you prevent the liquid pouring out? Simple in theory, maddeningly difficult in practice, Pipemania is a simple but playable puzzler.
POPULOUS Originality is a rare thing, so Populous was like a breath of fresh air. You are given the task of overseeing the development of a humanoid race, and ensuring their survival against the natural forces and those of opposing groups. There are four different worlds to conquer and EA also have four others in the shape of a data disk, guaranteeing that this one will run and run.
An excellent musical offering from Amazing Tunes II. Interesting graphics in the shape of a chameleon-like dancing woman who changes hue, depending on mood and tempo. She shimmies and whirls between two mega- amplifiers, whilst a rainbow coloured graph monitors the sounds from the four tunes to choose from. Available from Virus Free (No. 1096).
DEMOS This month we have the essential guide to Public Domain, your chance to win a hundred free PD disks, plus the usual round up Subculture from NBS is a shoot 'em up with aliens bearing more than a passing resemblance to those ubiquitous Ninja Turtles. This demo only has the first level of five, to give a taster of things to come; the whole game can be bought from NBS. It also features some rather nice atmospheric music, whose influences could well be from New Order.
Beware! Big Brother is watching you! Never mind.
Anaesthetize yourself by watching the Goldfire demo from Virus Free (No. 1107).
Watch out for the terribly cute dinosaur surrounded by a myriad of day-glo colours.
Any Teenage Mutant Ninja Turtle fans out there? No?
Well, too bad. Bop along to various toons accompanied by Donatello, Shredder, et al.
SUPPLIERS' GUIDE A Bit On The Side: 8 Thorald Place. Kirk Sandall. Doncasler.
Amlganuls Uniled: 169 Oale Valley Road. Hollybrook.
Southampton SOI 60X The Deepor Domain. 128 Portland Crescent, Slanmore.
Middlesex. HAT INA. 081 204 3954 NBS; 132 Gimvllle Road. Newport. Isle 01 Wight. P030 5LH.
Seventeen Bit Software: P0 Box 97. Wakelield, WF1 1XX.
PCS International: 33 Chapel Green Rd. Hlndley, Wiggan WN2 3KLL 0942 521577 PD Soil: 1 Bryant Avenue, Southend - on -Sea. Essex SSI 2Y0 Virus Free PD: 23 Elborough Street, Swindon. SN2 2LS.
Get hip with hypnotic fractal images from ABOTS (No. 834).
There are five different items to choose from, the best of which features the CND emblem and proclaims Sanity. Has anybody out there got any? Good use of colours; interesting that purple is predominant which is a sign of madness and megalomania.
DEMO OF THE MONTH TITLE: Madonna Slideshow 3 AUTHOR: N a SUPPLIER: Pendle Europe INFO: 3 disks required Did you know that Koala bears are riddled with tleas and have a nasty habit of relieving themselves on you when startled? But then seeing isn’t always believing.
From ABOTS (No. 849) comes the Snapshot digishow Vol. 2. The Spanish style music is well put together and also comes as a refreshing change from the electronic pop overkill. Surrealism and the photographic process become larger than life while tourism and gondolas take a back seat.
The fabulous Madonna Slideshow 3 from Pendle Europa has digitised images of one of the most feisty female pop stars around. The disk covers the Blond Ambifion tour, the recent Vogue stills and the soundtrack features 'Like A Virgin'.
As topical and up-to-the- minute as ever, comes the USA vs IRAQ disk from PD Soft (No.1021). Not a Jingoistic cry for war, but a strong comment on what a travesty it is for all involved. The demo starts off on a strong note with the loading symbol ol a tuel tank turning into the word tool'. The main action concentrates on Saddam and Bush chucking chemical and atomic Bombs at each other and ending up in heaven(?) With the Ayatollah looking on!! The spooky music gives the teellng that the end ot the world Is nigh. Let's hope they're not right.
Do talking ants catch your tancy? This disk Irom ABOTS (No. 824) not only features ants but also has a puzzle game. Use the arrow keys on the keyboard to play the game. Having done that, why not have a listen to the eight tunes on the disk which have sound bars and graphics illustrating the fires from hell.
Nasty nippers and gremlins with haemerroids? Gremloids are these impish little sprites who will chomp your hand off as soon as look at you. You have been warned! Following on from this dangerous theme is Chuck's first introduction to electricity. The poor lad gets a shock he won’t forget in a hurry.
Not to end on a gruesome note, the multi-coloured worms will wriggle their way into your heart. From NBS (No.
D561) amazing value branded pd for only m IWHWim w V 0nI0 e,„a 0ualll TDK. Dyson e,c NOT Bulk Disks!, 1 .. , -i cDFepnni ;K »yihovprv FREE PD DISK ...with every 2 sets ordered1 FAST DELIVERY..NtXiody does il Quicker!
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A FaniaSKC ? BW 5*1 Ol great utilities ONLY 12.00 ool Great little t»coi utnty v»us «iter trncooy Play letrs *"1* copytrg Copy Excellent Copex •rom D-MoO Copy ' 11 APD Vsnsion ot a classic lillrator. Edfl aso text » soltware 90t Champion 111 Sto'rs DOOTOocks ilk Master V30. Better tear. Cl.male Oder Copy 2 Repairs while copying ower Packer 2.3b. tp* ber.l cruncher Ulra. WonOertW ea y 10 uSO edilor irus X. One ol me 0*61 virus killers eek & Destroy. Greal booi»oc* saver nan Crunch Easy w use cruncher lenu Make*. Create menu s with stars OotGirt 2. Ospays you PCS on Bool
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Reco(Tended to- over I6i*i«h ’ Meg Anga A Great 5 Disk Compilation o1 some ol the funniest animations available.
Silly Animations 1 & 2 Staring Bart Simpson ami a Pregnant Elephant.
5 Ways to kill a mole No words can describe it.
Swinging Frog 11 The extremely tunny sequel to the swinging frog.
Life’s a bitch A totally horrific animation.
.t.lF TTHP ART VOL. I 3 DISKS ONLY CS.99- Catalogue Disk Available at £1.00 sent FREE wilh all orders 16 PD DISKS -£21 00 17 PD OISKS p £?2 W 20 PO DISKS- £25 00 Call loi details of discount on bul* orders UTILITIES 941 ART OF VIRUS KALWG 659 ESSENTIAL UTILS 1 671 RIM DATA BASE $ 87 NOISE TRACKER ETC 152 OOICK BASE 312 WORD WRIGHT 337 LATIMA1EUUS 334 IE’ COPIERS 613 202 UTILITIES 34 1 57 UTILITIES .
1043 MVKV20 336 FULL FORCE UTILS 342 ACU UTILS 22 333 VOICES B 1076 ESSENTIAL UTILS 2 1CT» PRO TRACKER ’ 'a 1083 ANALVTICALC 1146 CON MAGIC 1163 AAAC 1159 RED DEVIL UT11S6 1158 RFD DEVIL UTILS 7 1157 EXORCIST KILLERS 1156 DRIVER GENERATOR 1157 EXCORlST KILLERS 1151 C LIGHT 1'58 OrrVER GENERATOR TOP TEN 1090 AMAZING TUNES 2|3 0 SK iMEGl 1078 ESSENTIAL UTIUS 2 1079 KILL A MU-E 16| 1099 PROTRACKER 1 1 659 ESSENnAL UTILIS1 1117 BUDBRAIN 2 i«i KICKSOUAO Mix 1079 TO KILL A MtXF I I6l 920 ICO C64 TUNES 899 GROOVE IN HEART MUSIC 1081 KICK SQUAD 1 MEG 1087 OUDESCOPE ’11 10B9 SONIX SYSTEMS4 1099
•IANKYPANKY lOtkl INTUITION F NLAND 1126 SOJND Or SHENTS 1154 'MN TURTLES - 11$ S CRUSADERS 1174 JAKES MUSIC IE ENERGY 1 MEG PD STARTER PACK Our GREAT NEW starter pack includes all 12 disks from the lop 10 hsts. And our catalogue ALL 13 DISKS. ONLY Cl0.00 INC MASTER VIRUS KILLER V2 Can detect over 100 ditterent types ot Virus, easy to use.
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VIRUS FREE PD Amiga Public Domain Software OVER 1100 PD DISKS AVAILABLE SOFTWARE HELP LINE OVER 2000 SATISFIED CUSTOMERS OVER TOO DISKS ADDED EVERY MONTH MOST ORDERS SENT WITHIN 24 HOURS ALL DISKS DISTRIBUTED VIRUS FREE NOT MAIL ORDER ONLY Fillet the Fish is drunk again.
The bibulous piscean has therefore been ordered to study the human race for 2000 years. What a punishment!
This colourful and humorous animation from Sector 16 (No. 413) has an interesting story line to follow. All this and more, including a whale ship which can travel at warp factor seven.
Step into a fantasy world of rich colours and futuristic images.
The slide show from 17 Bit (No. 814) brings together a rich blend of music and pictures from the 21st century.
Deeper Domain (No. 210) brings us the Harry Enfield extravaganza. Digitised images and soundtrack from the TV show include the character Tim-Nice But-Dim. He is a self-centred middle class twit who cares more for his own stomach than the starving millions in the world!
Batman the Movie from Virus Free (No. 1095) is a humorous animation that makes the caped crusader look more like a bungling buffoon.
Poor old Batman has a very nasty accident which makes the malevolent Joker laugh until his knickers will never dry. The voice-overs are very funny, particularly the guttural rendition of the Batman theme tune.
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156 157 All NEW STARTREK Get ths One I 507 jEPAPOY The gome on the Amgo 506 ColOSSAl AOVENTUPE orO Wortd 505 ARCADE .BOARO 8r CARD GAMES 504 MONOPOLY Ptoy It on your Amiga 671TREASURE ISLAND Great foi icaj i 567 FRANTIC FREDCIE The CIO 66 Gome I ¦Ol CC GAMES Cdlecnon of Game* 472 ED-200 Snool Turtlei.Batmon - m ye 448 PACMAN 87 The oa Clowe I11 447 RECREATION GAMES Othemo etc 446 BONX G-eot PD Shoot Em up 283 PSEIOO CCP Snoot Em Uo 282 POPE'E LCD GAME Yes. Well Ermm 280 MECmFORCE Stra-egy Wo- game 276 HolY GOAL ADVENTIX3E Te»T Only AMIGA BUSINESS A 0 503 0ANKIN Kantfes you1 account!
502 WCROWRtGHT AMGASREll Wordpro 501 OBASE * SPREAD ootcboae 500 ClERY A Clerk program 71 cJont Know 580 .OjRNAi Keep nock of yoj Bo-*: I 406 VISCAlC G'eot sp eocsnee4 406 RM DATABASE Powerful PD Da'cOoie 358 UEDT WORDPROCESSOR ona mere 434 AMI BASE A iniM 8 fieia Datoboje 170 FLEXIBAS6 Simple OC'OCOie 178 ANYvVT»CAiC Goo: Spreodtheet AMIGA i r f f s ©32 ElECTRCCAD DEMO PCB Designer ©X) C-UGHT - PO version of roy-troce prog 505 MAC CliPART Great for DTP.etc 404 ARP 1 3 AmigaDcs Redocement Prog 466 467 468 Countocn OlpArt • More DTP 464 SozoOco C • With ZC.A68K A$ m 460ICONMANIA Bnllont v-on
Uns d«k 378 370 380 C MANUAL (CU Just SupeiD 377 NORTH C • Compiler for tne Amgo 356 MESS DCS PC Me reoO Witfe fo Ova 354 SO 1 6 Tne best Clrecfory Utility GET IT 345 346 VIDEO APPI Fonts .utiH ona r-o’8 3P3JA2Z8ENCM Fiasny workbench III 127 128 TV GRAFFIX Fcrts and Backdrops ! 14 INTROMAKER creates scroly Oernos MUSIC U TI I I Tit S 118 NoiSETRACKER 2 0 latest version MIDI 110 120 ST-01. ST-02 Son-oiesanki 122 123 ST-O0.ST-0I New Samples casks 117 FUTURE COMPOSER Chip muse moker 450 JAMCRACKER Greo* Sequencer 485 STARTREKKER 8 Cnonneis » wsth MIDI 400 GAMES MUSIC CREATOR 126 FISH 300 Real
time pitch converter MUSIC AMIGA 587 CHIP MUSIC FESTIVAL love* Sounds I 586 RAF MEGA.MIX Igreot mega-nlx 574 ECUPSE MUSIC SuperD Ripped Songs 572 NEWTRONS MB inc. the HeaOConger i 560 DMOB MUSIC 3 Arotner Great Trock 562 MANIACS OF NOISE Gomes MAC 556 VOGUE GETPACX 2 Lovely musicallk 544 BANGING RAVES Wid Rave music I 542 SIENTS FULL POWER House T up IIII 532 CRUSADERS FEW TUNES Awesome I 531 CAPTURED MAGINATtON by 4-Mot 520 TECHNOTRONIX MEGAMIX The song 424 SOUND Of SILENTS Get this one III 286 REBELS MEGABLAST Great tracks 245 SCOCPEX BEAST from the gome 242 I0DC-64 TUNES Remembe- the 64 7
227 JARRE DOCKLANDS Muse ona siOes 425 DIG (CONCERT 6 12 minutes of House 225 DIGICONCEPT S The Pcwer.Touch Me 224 DIGICONCERT 4 LellaK ana more 223 DIGICONCERT 3 Another 12 Mins il 186 DIGICONCERT 2 Tna a Great as wel' 220 221 DMOB 4 Ten superb House Trox 216 KEFRENS JUKEBOX G-eot musk: dsk 133 CRUSADERS BACTERIA A CkssslC.Get It AMIGA DEMOS 612 ULTIMATE FX by Gddflre - V.Good I11 6C8 CRUSADESRS Jon-01 Ev ccnort I 606 CRUSADERS Oo Genesis' BTBont I 601 HORIZEN MEGADEMO Yummy Stuff I 164 MENTAL HANGOVER Sfll the BEST IIII 583 584 MAXIMUM CO Superb vectors i 563 CULT MEGADEMO 2 Very Impressrve
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198 THE RUN The lotus cor chose * 192 WALKER i Helcocpte' Attacks Wake'4 398 FRACTAL FuGHT Fignt thru a vaiey 1 207IUXO TNGR Funny omp aim ¦ 204 NEWTONS CRADLE An omVgo ck*»c I 112 SPACESHP Zoomrg round a globe4 106 JUGGLER EL GATO Great Anrrs4 104 HAPPY MAN plus foa more 512K aims CATALOGUE DISK 9% PD ZONE TUFF I- :ion ’7 BANGING RAMS 2 More Greo* ricincere m.oi " 7 tOlAl RE SPRAY Funny Surrple by SEMTEX »¦* FABULOUS ART OF T RICHTER 12 DtW5»Need say mere 7 7 DEMONSSUDLSHDW HI Very mposvvo shrtf 3 StARIT tKKER I 7 FM synttws.MIQ BchamelS • More 1 599 BUC*RAIN MFGAKMO 2 Fabulous foldw-ep Get
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Was - £25.00 Now £16.00 Starter Set 5 Disk sel includes Cli tutorial, database, word pross. Etc Was-£12.00 Now £10.00 Fish Games Collection 5 Disk Fish Game Set Was-£12.50 Now £10.00 Clip Art Collection Set 5 Disks full of Clip Art Pictures Was £12.50 Now £10.00 Credit Card Hotlines (0702) 466933 612259 ¦ZT MIC.
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3. 5" 135 TPI DD DS disks unbranded (Sony) error free.
All prices include labels, P8P, No quibble money back.
On with with own 80 Cap too Cap £6.80 £12.25 £1480 £13.00 £18.00 £19.75 £26 00 £32 50 £34 90 2(1 DISKS FOR ONLY £15.011 Overseas Orders Welcome WE ARE OPEN SATURDAY'S UCENCEWARE GAMES £3.00 each Ll - SPACE BLOB : Cross between Bomb Jack & Manic Miner L2 - MR DIG (1Mb) : The famous Dig Dug on the Amiga L3 - Q-BOID : The Coin-up Game Vulcan. Tetris Variant.
L4 - COMPUTER CONFUCTS : An excellent Shoot ’em up Ever wonted a complete description ol all the (red fish *sks on Poper’ Well, ihe enUe Isl is now ONIY (i.aitabe horn PD SOU Approx 60 Pages PRICES PER DISK 1-5 Disks £2 50 6-10 ttsks £2 25 II 20 Disks £2 00 21+ Disks £1 75 1 •¦Vtlhc.cpplion'olKor.-owe 1 I ond SpMKOl Pocks I • ¦ ¦ rli.ii', :rt Vy l„i c: 1 1X11 yc Oil, ovf Tired ol boring catalogue disks’ Gel Ihe unique, easy lo use PD Son Database Coialogue Disks They contains delate oE over 1800 disks avatable Ve Py horn slock horn us A rmMlude ol opfcons eluding Search & pnni 2 Disks Only
Cl SO I roe Updates DEMOS MUSIC Icisphcrc Animaliwi 014 Cruvadeiv Audio X 9H Huey Animdiiim 020 Sounds OT Knome an Probe Sequence IK*) Magnetic’ Beals 2) RAF Mrgademo(AI 106 Digital Conccn 2 24 RAF VlegddctK) Ibi 109 Pomp L’p The Vwumc 71 Pugge in Space no Ac iced 710 Rebeh Megmfcmo 11 138 Crusader* Freckd Ou« 259 Dockbeds iCuloun 14-4 Acid Ho«I*C Musk M Again*! The Run 163 Crusader* Baderia
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Chnonu.' Neierwhcic 347 Crusaders Back To Rase Pallet The Fnh Vi’ Difiul Concert 5 Stealthy 2 366 Radpol Mix ’tl Scnopev Cronuum Vi?
Digiul Concert 6 «2 Tunics Demo 383 Bylcrapet* Music 3 tH IX'ikiiis Freddy Ixttio 384 Bylcfjpcr* Music 6 MS Scnnget Demos KS 429 Sound Of Silenis 46 Goldfin Mcgadcnvo 441 Impact Sound Disk M9 Iron Maiden Slideshow 455 Ihe Power Re Mi.
'56 Total Recall Sideshow 456 The Power 461 lloo Yeah Re Mix m Animation Iraq Demo 462 Here The Drummer Gel Wicked •m Budbcain Megademo 2 488 Flash Humanoid 6*S Total Ixnirudion Megadenvo 508 Zenith Sound Disk Mfc Drasnn'Ian 2 Demo 548 4 Mm Music 4TT Maximum Omdrivc Demo (A) 563 Get Up « Maximum Overdrive Dcmo Bl 570 Madonna Hanky Panky 17TILIT1ES 581 Crusader' Ho* wired nr Word Wore 595 Charles Dance *» Gamev Muvie Crealor tA» Urs Rip 3 w Space Writer 636 80S Stale Re Mixs or Quickbasc 651 Sonix House 1 IW Math Bower Dixl 1 652 Sonix llixisr 2 » Math Buoter Dixk 7 672 Magnetic Beals 2 PD
67. 3 Magnetic Bears 3 R Bixnb*ock Colleciion 1 674 Hub Mix B
BootNock Colleciion 2 675 Club Mix 2 til Rays Imro Maker Full
Furee Ulililies ro A USI SUM) AN SAE AND A l l ABOVE! ADORES*
Fonts Set Collection 3 Font disks, to use with favourite art
program Was - £7.50 Now - £5.00 Sonix Music Set 10 disks full
of the best of Sonix instruments and tune Was - £25.00 Now -
£16.00 Educational Set 1 5 disk collection. Suitable for an
older child Was £12.50 Now - £10.00 Educational Set 2 2 disk
Learn & Play. Suitable for younger child Was - £5.00 Now -
£4.00 ACCESSORIES Disk Boxes 80 cap - £6.75 100 cap-£7.85
Mouse Mat - £3.75 Mouse Houses - £3.75 Amiga Dust Covers
£4.50 Amiga 1 2 Meg Upgrade KAD-SOFT UK BRITAINS LEADING
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Instructions to lood the 16 colour fonls into DPAINT os lonls. Help, Advice & Support available from PO Soft PACK A or B: Black & While packs ol fonts as obove bul 10 lo 20 fonls per disk.
£15.00 Per Pack. IDEAL FOR VIDEO S ARTISTIC WORK FLETCHER FONTS 99 99 per disk PUBLIC DOMAIN AT ITS BEST!!
P. D. per disk z o CJ S O E o y 3 ts u o z £ 0 0 OX) Lid QW.fi
EttS.’g c 3 W £ DEMOS DO04 Adams Family D005 Agatron Star Wars
0006 Alcatraz Mega-Demo IV 3 disks) D007 Alt Demo DO08 All Mix 11 DO09 Amos Games Creator Demo D010 Anarcy Demo D124 Arnold Schwarzenegger (2 disksl 0012 Assassin's Demo Mix V111 0013 Avenger Mega Demo D014 BeaskeBoys D01S Budbrain Demo 12 disks) D017 Car and Umcyde Animation D019 Cave Mega Demo D021 Charon HMD 2 disks) D023 Comic Strip Presents 0024 Cnontcs Demo D116 Cnomcs Neverwhere 0026 Cult Mega Demo D027 Darkness Mega Demo D139 Derek and Clive Live (2 d«Sks) D103 Diggy Piggys Slideshow D031 Donald Where'S Your Trousers?!?!
D033 Dragons Mega Demo 0034 Education Ol Cool Cougar D035 Elvira Demo Dl 32 Enterprise Leaving Dry Dock Dl 06 Equakser Demo D150 Filin The Fish D036 Fraxion Horror D037 Fractal Flight (1 Mb) D038 Forgotten Realms Slideshow 1 0040 Gariield Oemo D042 Ghost Pool D131 Giants Mega Demo D043 Golems Gale Slideshow 11 D045 Holsten Pils Demo D101 lan and Mick Mega Demo D151 Inluilion Demo 0047 Jarre Docklands Demo Dl 54 Jarre The Revululions D048 Juggler Demo D049 Juggette Demo D104 Kick Off 3 D050 Knight Demo 11Mb) D12B Kylie Demo 2 disks) D052 Laurel and Hardy (2 disks) D0S3 Luxo Teenager DO54
Madness Demo D055 Madonna Demo D164 Madonna 2 Slideshow 2 disk) D056 Magnetic Fields D129 Mana Whitaker D058 Mental Hangover D059 Miller Light Demo D062 Monty Pylhon (2 0 Sks - 2 drives) D063 Monty Python's Nudge Nudge !!
(2 d«ks) D162 Naibours D065 Newiec Demo Reel (1 Meg) D066 Nightmare On Elm Street D067 Nol Bong Again (1 Mb) D069 Nol The Nine O Clock News 2 disks) D070 PD Spectacular D071 Popeye Meets The Beach Boys D073 Predators Mega Demo 12 CkSks) D074 Probe Sequence D075 Puggs In Space 0078 Real Things Birds' Demo D079 Real Things Horses' Demo D080 Robocop Demo D081 Rocket Ranger Demo D083 Safe Sex Demo D130 Sam Fox (n(ce') D105 Sargon Mega Demo D084 Sculpt 3D Animations 0117 Shadow Of The Beast D086 Silents Slideshow 12 disks) 0087 Space Ace Demo D163 Space Chase Animation (IMeg) D088 Space Fighter
|tMb| D089 Star Trek Animations D121 Slar Trek Animations V17 D112 Stealthy tt |iMbi 0091 Sun Slideshow 3 D092 The Run (t Mb) D122 TomSott Dream Pack D093 Tomsoft Trip To Mars D094 Trilogy Mega Demo 2 disksl D097 Viz SlidOShow DO98 Walker Demo 1 11 Mb) D099 Walker Demo 11 (1Mb) 0100 Warriors Hot Demo ©GO ACID HOUSE CRAZY!© UTILITIES A SELECTION OF SUPERB ACID MUSIC & DEMOS D003 Acid Demo M055 Sonix House 2 (Outsiders) M056 Sonix House 3 M053 Batdance (1 Meg) M057 Magnetic Beast 1 M060 Beatmasters M058 Magnetic Beast 2 Clubmix 2 M059 Magnetic Beast 3 D020 Cebit90 Coma.
M014 Godbrains House Victory (IMeg) Disk M054 Sonix House 1 M061 808 State Remixs U£)41 Amibase U002 APDL 17 | Homo Utilities) U0O3 APDL 28 I Midi Collection | U0O4 Bank N U005 Bool Block Champion 111 UO06 Business Pack 13 disks: Wordprocessor.
Spreadsheet Database | U030 Celtic 89 U007 C Manual (3 disks) U008 Dark Slar 3 U009 Dark Star 4 U010 Dark Star 5 U011 Dark Star 6 U012 Dope Intro Maker U043 Geography (Educ 11 yrs • U031 Ghostwriter U013 Gunbuster U014 Intro Maker U015 Jazz Bench U016 Journal U044 Learn About Weather Education 11 yrs *) U042 Learn German (Basic Knowledge) U017 Mandel Moutams U036 Noise Tracker U019 PageSetter Clip Art (JO22 Perfect Sound Utility U023 Ram Manager U040 Sydney and Friends U026 TV Graff ix (2 disks I MUSIC M003 Crusaders Bacteria MO04 Cryptobumers M043 Danish KnowHow M005 0-Mob Music 4 (2 disks)
M0O6 Depoche Mode M007 Digital Concert 11 M008 Digital Concert 111 M009 Digital Concert t V M010 Digital Concert V M011 Digital Concert V1 M012 Games Music Creator M015 Genesis M052 Glydascope Volume 4 (Cryptic) New'!
M044 Human League M042 Kim Wilde M017 Mahoney and Kaktus M018 Miami Vice Remix M019 Pel Shop Boys M041 Slem Sounds M029 Van Gelis Demo (1Mb I M030 Vision Music Master M031 The Wall PmkFloyd M032Walk This Way M0338Channei Soundtracker GAMES GOOl All New Star Trek Game (2 disk) G002 APDC 111 G003 APDC V111 0004 Board Games G005 Blizzard G039 Breakoul G0O6 Collosus-The Adveniure Game G007 Chinese Chequers G038 Cnbbage GO08 Eat Mme G009 Flaschbier G051 Franlic Freddy G010 Function 1 G011 Fish 260 G012 Gravatlack G013 Golden Fleece Adventure G014 Hack V1 03 G054 jeoppard (IMeg) G015 Jumpy G016 Larn
The Adventure Game G052 Mech Forth G017 Mega Games 2 (2 disk) G040 Monopoly - Cluedo G019 Pacman G020 Panorama 13a G021 Paranoid Go31 Pioe Line Go23 Pseudocop G024 Return To Earlh GO25 Starfleel G037 The Holy Grail G0S3 Treasure Hunt G041 Trek Trivia G030 Wranhed One Please add 70p for post and packing.
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PD TOP TEN A-Animation S-Sound U-Utility G-Game M-Miscellaneous A games compilation from Amiganuts (No.
924) is a collection of simple but effective puzzles,
guaranteed to hold your interest for a considerable amount
of time. One of the most attention grabbing is SHARK! The
object of the game is to move the shark with the mouse in
the direction of the fish. If the shark doesn’t eat enough
fish it dies of hunger. There are three levels (beginners,
intermediate and expert) and it is also possible to increase
the speed of the game.
READER'S DEMOS Carl Dyte ol Daventry, Northamptonshire who got an Amiga for Christmas has certainly put it to good use. His excellent and colourful pictures have put him on the fabulous demos page. Keep up the good work. Carl.
Quiz Master from Amiganuts (No. 876) is a trivial pursuit kind of game. Boffins can answer up to 1000 questions. Up to four players can take part and there is a 1024K and 512K version. Each player has a car which can be moved up to the flag by answering questions correctly to win.
Fingers on the buzzers please...
N. B.S. Public Domain Library 99p All disks 99p each NOTE: Some
titles are 2 disks or more Please add 60p P P per order 99p We
could lir tins settee With all 90«S O' P'onoes and Otte-S Oul
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Ou- Qtir..~ _ LATEST PUBLIC DOMAIN Inlroduong our own
compilations of the best new demos around tropcai C*uS*K«i
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ELECTROCAO 0IORHYTHEMS 1 MEG' SOUNOTRACKFR SAMPLE DISK rREATS BBEAKSl PO GAMES CCAAPO 3 po games compo o TRAIN SET (I Mog; SUBCULTURE GAME DEMO *»nvai««are ockMrg ihcci am up » you l*» He game Buy !¦:" aimo' Addreia or GlS9 ANTEP (I Megl TARTER PACK 1 IARTER PACK 2 T BAG 0«SKS I to 46 now m stock All Iicensewa-e wo selected PO now in sloe*" Over SO ol tnose naughty but mce disks available too FISH DISKS t to 410 AMOS COLLECTION GLAMOUR DISKS OUT MOW!' TO UPDATE NO 6 This * themaoaxirw WE -an»d » Moo But THEY wouktnT let us' A lull 20 A4 pages ot Tech. Tips.
Loiters Virus Wo. FULL reviews ol re larest PD (not juM a IM1 great a das. And ths months g-oat compton W»N WIN WIN a coIoji moo tor 5 memory upgrades (every entranl gets a CtO 0" an Upgrade 'I and syMrssuWcOOixi CU Amiga1 It you miss iL YOU MISS OUT. NO OTHER PD COMPANY OFFERS YOU SO MUCH. FOR SO LITTLE. SO OFTEN _ AMIGA USF.RS AMIGA USF.RS AMIGA USERS IMPACT PD AMIGA USERS AMIGA USERS AMIGA USERS With Amiga Public Domian Shareware becoming more popular all Ihe lime your going to .want to gel your hands on some of ihe hcsi demos, games, music and utilities in ihe ncxl 6 nomhs. Read on and
lind oul how IMPACT PI) can give you an offer you can nol refuse.
Lets say you buy 10 P.l) disks every month. We al IMPACT P.l) recognise lhai al ihe present lime you will he paying apprn.simaiely £ IS for your merchandise.
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Ur's suppose you choose ten disks. Yon have spent £1.20 on postage and £4.00 on blank disks a lolal of £5.20.52p per disk!!!!!
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As a result of subscribing to IMPACT PD you " ill enjov P.D programmes at a fraction of their normal cost for 6 months!
Please send cheque postal order (overseas please send Euro cheque). £16.95 made payable In IMPACT EB Also include your NAME Xi U)l'ltl,) You will he scnl your membership number and Europes mosl comprehensive list of lilies._ ONLY £16.95 6 MONTHS NOW. BUILD YOUR OWN LIBRARY”!
PLEASE SEND TO: IMPACT PD. UNIT 4. CRABAPPLE.
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AS SOON AS YOU RECEIVE YOUR MEMBERSHIP NO. AND LIST SIMPLY SEND A STAMPED ADDRESSED ENVELOPE CONTAINING YOUR BLANK DISKS AND CHOICES OF P.Ds. _______ NOTE: MAXIMUM DISKS PER MONTH PER MEMBER 20. 120. OVER 6 MONTHS AMIGA P.D. ONLY k 89p per Disk Our catalogue currently holds over 700 disks and is rapidly expanding.
Send for FREE Catalogue to: BRENLEE P.D . 8 Kings Road, Shepshed, Loughborough, Leicestershire LEI2 9HT Telephone (0?09) 508286 100 to- £48 03 130 tor £40 03 Cl 25 1000lor £1500 tOO tor £5 00 i Cornu* i £5 75 C4 95 £4 95 £2 75 £64 95 £3500 fiOo eac’i 49pea n to cap Loraryc 200 tor £5 00 tSIOtCt 00 iBWck) £3 33 It you have a cred*l card you can phone ot lax your order to us Please remember to add 60p postage and packing to total order. All orders up to 2Kg despatched by tirst class post. Please add 30p tor recorded delivery All used postage stamps donated to Guidedogs lor the bknd FACT Amiga
basod copying programs are notoriously unreliable thats why we bought a commercial CopW John (from Newbury) give us a try' There t hope alter a bad experience with other PD companies!!
ORDERING DETAILS' Please make chequeS'PO payable 10 NBS. And send to NBS (Dept C) B 132 Gunvllle Road ¦ Newport. Isle ol Wight PO30 5LH TELEPHONE (0983) 529594 821983 FAX (0983) 821599 SONY 3 5' Unwannod disks.
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A 1.2 MEG UPGRAOES WE ALSO SUPPLY THE FOLLOWING... The Amiga’s version of Richard Clayderman, Martin Walker, offers useful advice on avoiding the perils of click- ridden samples.
OK, lets get down to the nitty gritty. If you're going to do any serious music making with your Amiga, then sooner or later sample looping will raise its ugly head.
After all, with a sampling rate ol 16KHz (that's 16000 bytes of data sampled every second), half a dozen different sounds each lasting several seconds soon eat up a vast amount of memory. The solution is to carry them on for ever if needed without using any more memory. This is fine in theory, but not so easy in practice: even with professional samplers costing thousands of pounds, a sound can stand or tall on its loop point. You've all heard the less successful attempts - they normally sound something like ‘bong-woo-click- woo-click-woo-click....'. So what are the secrets of finding a good
place to loop besides endless patience?
First ot all, understand- i ing what causes the click may useful. Whei your sample gets to the end of its data, the final byte played will be followed by the first byte at the start of the loop (i.e. the loop point). II these two points aren't equal in value then the sudden change in level will cause the loudspeaker to jump to a new position: this is heard as a click (a scratch on a record produces exactly the same audible click except that it is caused by the stylus meeting a sudden unexpected gouge across the groove). So, the way to avoid this is to find end and loop points that have
the same value. Most sampler software that has auto loop' facilities looks for a zero value, but as long as both bytes are the same it doesn't matter what they are.
One of the most important features on any sampler (for me, anyway) is to be able to keep the sample playing while you adjust the loop point.
Auditioning several hundred possible loops is bad enough without having to stop the sound to adjust the loop and then start it again every time.
Unfortunately, clicks are just the start of the problem. If the harmonic content varies during the loop, then the loop will still be obvious. Imagine, for instance, trying to loop a swept resonant filtered bass sound. If you’re not careful, you'll end up with bow-wow wow-wow...’. Great if you're into canine music, jut not much else. This is almost impossible to get round: professional samplers may have filters added so that you can sample a smooth looped sound and then sweep this in real time. Not much help to us, though. In general, there will be some sounds that are almost impossible to
loop successfully, and you'll soon learn by experience what they are.
The most versatile samplers have a feature known as 'crossfade' looping. This is far easier to use than it is to describe, but basically can smooth the join by fading out the end of the sample whilst simultaneously fading in the beginning of the loop. This does alter the sample data permanently (save your sample before you try itl) but can get rid of clicks and even pitch changes from awkward sample loops, and often is the only way to rescue an otherwise perfect sounding sample.
Sadly; it's rarely seen on sampler editor packages - I'm not sure why as it's easy enough to implement and adds a very powerful feature.
The other big problem in getting quality sounds is that annoying whistle. You know the one - either you leave the hardware filter switched on (cotton wool stuffed in the ears mode) or switch if out and expose those little whines that seem to get everywhere.
There's no easy way to get rid of them completely unless you sample at a much higher frequency (CDs use a frequency of 44100 Hz and the whistles are then totally supersonic). Luckily, many little whistles get submerged in the mix by other sound; you may find that you can get away with it once the song is underway. Game soundtracks often cause more problems here than general music making -1 may be asked to provide four pieces of music using maybe eight samples in a total of 48K of memory.
That's where the trouble really starts.
Basically, any harmonics in the sound near the frequency at which you are sampling give rise to harshness and whistles in the sound (however careful you are to avoid clipping the waveform by sampling with the volume set too high). Unless you want me to explain all about sum and difference tones and the Nyquist frequency (Wo - Ed) the rule of thumb is: try not to use really sharp’ sounds at low sample rates - i.e. high notes are easier on the ear if you use a pan pipe rather than a trumpet. If you're having trouble sampling a particular sound, try increasing the sample rate - some sounds
are nearly unrecognisable if you set it too low to save on memory. Or try sampling via the headphone socket of your amplifier so that you can use the tone controls to turn the treble down a bit before sampling; if your amplifier has a 'scratch' filter (used to disguise worn records) then this may prove even more effective.
A BIT ON THE SIDE 8 Thorold Place, Kirk Sandall, Doncaster DN3 1NU.
Telephone: (0302) 887332 Between 10am-5pm (or Fax same number anytime) WE STOCK ALL THE TOP 10 DISKS AS LISTED IN THIS MAGAZINE PLEASE DON'T PAY!!
£3, £2.50 or even £2 for your PUBLIC DOMAIN software We are devoted entirely to the AMIGA computer, although we have only been in business for a few months, we can offer you the following:
* Now over 1,600 members
* Nearly 850 top quality Public Domain titles in stock for the
* Only £1.75 per disk
* No membership fees
* No hidden costs, No minmum order, No comitment
* Only branded double-sided, double-density disks used in
* Our price includes first-class postage and packaging
* Same day despatch of your order ......
* Our catalogue disk contains two music graphic demos, a PD game
plus full lists of titles available PLUS special pack offers
* Overseas members are welcome, prices as follows: Offer A £2.50:
Offer B £10.00. All those prices include overseas package and
postage. Please send money with order (sterling) WHAT IS PUBLIC
Many people have been frighlened off from PUBLIC DOMAIN software over the years, hearing such things as . .. it s cheap so it must be rubbish NOT TRUE Most PUBLIC DOMAIN software is written by very talented people throughout England and abroad. They put their talents in the library because they, for example, can't afford the expense of marketing their product, but, because they want their product to be seen, they are willing to put it out at no financial gain to themselves. Others hope that their talents will be seen and recognised by a software house who will in turn offer them a job (many
people who put products into the PUBLIC DOMAIN now work for software houses). , „ Another common mistake heard is "ALL PUBLIC DOMAIN has got a virus on it". It is very rare thing to find a virus on PD these days, if any slip the net, most libraries of any repute will make sure that they are destroyed. PUBLIC DOMAIN software contains ANIMATIONS, MUSIC, GAMES. ARTSHOWS. UTILITIES and MUSIC GRAPHIC DEMOS. DISKMAGS can also be found within the realms of PUBLIC DOMAIN.
WE HAVE THE FOLLOWING JOINING OFFERS: OFFER B OFFER A CATALOGUE DISK + FREE MEMBERSHIP PRICE £1.75 DISCS CONTAINING GAMES, UTILITIES, MUSIC, MUSIC GRAPHICS DEMOS + CATALOGUE DISK + FREE MEMBERSHIP...ALL 6 DISKS PRICE £9.00 OFFER C NEW!! AS OFFER B BUT FOR 1 MEG OWNERS ONLY PRICE £9.00 N B We have noticed a large upsurge of heavy pornographic materials circulating within the public domain. We do of course have adult titles but only the glamour pics type. If you want the stronger materials, please try elsewhere.
1 |l Would like to join your PUBLIC DOMAIN LIBRARY and I would like offer: |A _ B _ C _ Please tick the appropriate.
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I AIOMIALj With a bewildering array of Amiga peripherals and software packages available, it s often difficult to decide on that all important new joystick or printer. Help is now at hand with the definitive CU guide to help you get more out of your Amiga. Each month Chris Jenkins reviews the best in books, disk copiers, stereo speakers, disk drives, and other important accessories.
VIDEO KRP TIMECODE VIDEO EDITING SYSTEM The Amiga is establishing itself as THE machine to use in video and graphics applications. Software packages designed to produce captions and titles, charts and logos, have been available tor some time; but now there's a trend towards using the Amiga to control the lunctions of video tape recorders too.
Video editing is a notoriously complex area to get into, especially if you are trying to do it 'on the cheap' by using a domestic video recorder rather than expensive professional systems which are designed to make editing easy. The KRP Timecode Edit System, though, works with affordable Super VHS video machines.
The system costs £5000.
Which may sound a lot, but for the money you get a 1MEG Amiga, two Panasonic FS100 Super VHS video machines specially modified by KRP, a Rendale Genlock to superimpose displays from the Amiga over the video pictures, a KRP hardware interface to connect everything together, and the software which generates and reads KRP's proprietary format of timecode (the digital signals which allow accurate synchronisations and editing).
The process is fairly straightforward, and relies on the fact that the Panasonic video machines have two soundtracks, one in hi-fi stereo which is inseparable from the picture, and one in analog mono which can be wiped and replaced with a timecode without disturbing the picture.
The timecoded master tape is then copied through the system to create a working copy with timecode (in hours, minutes, seconds, frames and halt-frames), which is visible on the screen. Choose the scenes you want, type the start and end timecodes into the main page of the editing software, chuck out the working copy tape, reload the master, and select 'Film' trom the main menu. While you go oft for a cup of tea, the Amiga whizzes both videotapes t back and forth, dropping one in and out of play mode and the other in and out ot record mode as required.
The clever bit is that if you are editing together pieces from several videotapes, the Amiga will number each one as part of its timecode and ask you to load each one as required. It's also possible to run the system from a multitrack tape recorder if synchronising to the sound is ot vital importance, as in pop promo production. Of course, you don't have to create a whole production file in one go; it's easy to experiment by adding a couple of scenes at a time and changing them if you don't like the result.
KRP will timecode your own videotapes and edit them tor you using the system if you want a demo, and they will also modify existing Panasonic FS-100 video machines, install and demo a system based on your existing equipment, and give telephone back-up after purchase Facilities 7 Ease Of Use 7 Value For Money 6 Overall 7 An attractive system, especially if you have already made a start in Amiga- based video editing KRP Video Services, Buchley Lodge, Balmuildy Road, Bishopsbriggs, Glasgow, G64 3QQ Tel. 041-762 2510 There are many Amiga software packages intended to help you to create
graphics, captions, logos and animation tor video use, but most of them would battle the average video user untutored in the ways of the Amiga. These mostly American packages often rely on creating files using one software package, such as Sculpt Animate 3D, then animating them with another package - much too time-consuming for your average home movie maker!
Enter ZVP VideoStudio, which apart trom being pleasantly domestic (ZVP are based in Basildon), is a completely integrated package ottering titling, logos, captions, subtitles, intro clocks, test patterns, and much more aimed at the video user.
Most captioning and other effects require a Genlock with foreground mode (which excludes some of the cheapest models such as the Minigen). Given a suitable Genlock to superimpose the Amiga's output over your video, you can create, store and display up to 400 lines of captions, horizontally or vertically scrolling credits in any one of 20 fonts up to 99 points high, countdown clocks with your own company logo, opening colour bars for line-up purposes, and all sorts of other test and display graphics.
ADDITIONAL The package requires 1MEG and costs £99, an external disk drive is essential. ZVP offer a telephone back-up service, and have been consulting with KRP Video Systems on the possibility of integrating Video Studio with the KRP Timecode Edit system, so it could call up titles and captions as easily as it calls up a new scene.
Facilities 8 Ease Of Use 7 Value Fob Money 7 Overall An indispensable set of utilities for the serious Amiga-based video system user Available through Probe Marketing, Probe House, Burnham on Crouch, Essex, CMO 8HR, Tel. 0621 783504 BIG ALTERNATIVE SCROLLER It you require a quick-and- easy captioning package without some of the more complicated functions of ZVP Video Studio, you should look at the Big Alternative Scroller from Alternative Image. Af £50 it strikes just the right balance between facilities and cost - the instruction leaflet is just four pages long, but luckily the software
is very easy to use.
You need af least 1 MEG, and of course a Genlock if you wish to superimpose titles over a video image, bul an external disk drive isn't needed.
The software is almot entirely control via the function keys. From the main menu you can access a help screen, vertical or horizontal scroll speed options, text editing (with features such as centring, justification and shadowing), text width, continual or one-shot scrolling, background,text and shadowing colours (combining numerical RGB values to give you access to the Amiga’s full range of 4096 colours), letter spacing, disk operations, and so on.
That's just about all there is to it. The mouse buttons are only used to select scrolling speeds, and to eliminate the pointer in text editing mode, allowing you can create static captions. The software operates in high resolution full overscan mode, producing an interlaced screen, so you get some flicker on the monitor when you use fast-moving text. The solution is to choose your colours carefully this should then eliminate most of the problems.
There are a few gripes though. BAS does not allow you to mix fonts in a title, or to import other fonts or ASCII files or from other packages.
II won’t multi-task and cannot be transferred to hard disk or be backed-up. There are plans for a more sophisticated V2 package which will incorporate these features.
The results obtainable from BAS are excellent, so it's certainly a viable alternative to more costly, complex packages for straightforward applications.
Alternative Image also pro vide specialist services such as compufer-to-slide image transfer, and frame-by-frame copying of Amiga animation sequences to videotape, using the Sympatica system and professional video recorders.
Facilities 6 Ease Of Use 9 Value For Money 9 Overall 9 Basie titling facilities in an easy-to-use, reasonably-priced package Alternative Image Productions, 6 Lothair Road, Aylstone, Leicester, LE2 7QB, Tel. 0533 440041 SAMICK XM-99 SYNTHESIZER MODULE The cheapest MIDI unit to date.
Good though the Amiga's sound facilities are, it you want to produce really complex, protessional-sounding music you need an external MIDI-based synth module. If the cost of units like the Roland MT-32 or Yamaha TX81Z has put you off. You should look at the new Samick XM-99, which is now the cheapest MIDI module in production af £199.
Samick are best-known as piano manufacturers, but the company has recently ventured into high-tech music products. The XM-99 is certainly different - about six inches square and two inches high, it looks more like a cigar box than a synth module, featuring only a four-character LED and four control buttons on the front panel.
The musical possibilities, though, are very advanced, using a sound production system which sounds a little like Yamaha's FM, but which according to the coy Samick uses 'various other digital and analog synthesis methods' too!
The XM-99 is 16-note polyphonic, and can operate in multi-timbral mode, with up to eight different 'parts' using different instrument sounds at the same time. In addition there are three banks of PCM-sampled drum sounds available, so you don't need to invest in a drum machine.
You will, though, need a MIDI controller keyboard, and interface, and sequencing software to get going.
The XM-99 has MIDI IN, OUT and THRU sockets on the back, along with stereo audio outputs, and a socket tor the external 9V power supply.
It's 99 preprogrammed sounds include strings, brass, organs, woodwind, spacey sounds and everything else the budding composer needs. But it's also theoretically possible to create your own sounds via MIDI system exclusive messages, or, oddly enough, ASCII codes.
Unfortunately no-one has yet announced the patch- editing librarian software you' would need to do this, so there’s an challenge for some adventurous programmer armed with the XM-99's comprehensive manual and MIDI spec. You can program multisound patches featuring various split, layer and dualvoice effects, so despite the lack of builf-in digital reverb and other fashionable gimmicks, the XM-99 is capable of producing some excellent sounds.
Other facilities include response to MIDI patch changes, pitch bend, modulation, volume, hold and velocity, but no keyboard after touch. Hold F1 when you power up and the module will play a tour-song demo which should help you to judge whether the XM-99 will help you and your Amiga to musical stardom.
ADDIDONALS Facilities 7 Ease Of Use 6 Value For Money 8 Overall 7 An inexpensive and fairly powerful module for the MIDI-minded Samick UK, 216 High Street, Bromley, Kent, Tel.
081-460 0165 GAJITS 4D’COMPANION V SEQUENCER ON Gajits Music Software, like most other companies in this field, normally launches MIDI music packages on the Atari ST, and gets around to converting them to the Amiga later on. Fortunately the wait isn’t as long with Gajits as it is with some companies (Steinberg take note), and by the time you read this the entire Gajits range should be available in enhanced Amiga versions.
Sequencer One is a powerful entry-level package costing around £80. It runs on all Amigas. And will sequence all internal IFF samples or external MIDI instruments. With a decent recording resolution of 192 PPQN, Sequencer One contains 32 recording tracks, real-and step-time recording with overdub and loop modes, tape-deck style recording controls, scrolling graphic data editing screens, MIDI controller filtering, sophisticated block editing facilities, MIDI standard tile support, and lull multi-tasking.
CMPanion is a patch editor librarian designed to work with Roland's CM-series computer music modules - the CM-32L, an LA synthesis instrument similar to the MT- 32 module (which is also compatible); the CM-32P. A sampled-sound module; and the CM-64, which combines the facilities of both. Since the CM-series have no onboard editing facilities, a software editor is compulsory if you want to get the best out ot them CMPanion otters separate screens tor editing tones, drum sections, multi-timbral configurations and PCM configurations. The librarian screens allow you to sort sound data and
store it on disk, and you can set your sounds to auto-inject into the synth module on booting up, Operation ot all thn editing routines is very straightforward. Aided by graphic envelope displays, parameter copy and mask functions; and the package includes banks of new sounds to play with.
PASSPORT TRAX MIDI SEQUENCER Decent American MIDI soft- MCMXCIX, MCM Building, ware packages lor the Amiga Tudor Estate, are now beginning to emerge 708A Abbey Road, in fair numbers. One ot the London, NW10 7UW, most impressive is Trax, an Tel. 081-963 0663 Priced the same at £99, 4D Companion provides similar facilities for Roland's D5 10 20 keyboards and D110 synth module. Like CMPanion, it can multi-task with Sequencer One on an Amiga with at least 1MEG memory, and it comes with free access to Gajits’ telephone helpline.
CMPanion must be good, because Roland have been packaging it with some of its compatible instruments.
Check with Gajits tor exact prices and availability in your area.
Facilities 8 Ease Of Use 7 Value For Money 7 Overall 7 Reasonably priced and soph inhaled MIDI software for the serious ,4miga musician Gajits, l-Mex House, 40 Princess Street, Manchester, M1 6DE, Tel.
061-236 2515 £85 entry-level sequencer which has some unexpectedly high-class facilities.
Based on the professional- standard Master Tracks Pro, Trax is file-compatible and has many ot the same functions, including 64 recording tracks, mute, solo and looping functions, a graphic Song Editor with cut, copy and paste functions, a Step Editor with click-and-drag event editing, tape-transport style recording controls, and a Tempo Conductor, which allows you to introduce tempo changes into a song.
Trax features full MIDI data filtering tunctions, and resolution is a very impressive 240 PPQN. In comparison to MT Pro it lacks SMPTE synchronisation and MIDI system exclusive data storage facilities, but this is unlikely to worry most users.
Since the distributors are ottering good bundling deals with Amiga MIDI interlaces, Trax looks like a good buy.
Facilities 8 Ease Of Use 7 Value For Money 9 Overall 8i good entry-UveI sequencer offering upward compatibility SILENT, INVINCIBLE, INVISIBLE Unit 4, B.D.C., 21 Temple Street, Wolverhampton. WV2 4AN.
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(New) 6 99 Sun C«y Editor
..999 Space Quest 3
24 99 Speedball 2 ..'699
Spnpzzy Worlds .'6
99 Spy Who loved Me ......13 99
Starglider 2 (Special Offer) 9 99 Future
Baskeibal .. 1699 G Fl Amemcan
Football .....6 99 GF.l Basedai
...- .6 99 Strom
across Eu-ope ...... 999 Summer
Olymptad 4 99 Super O"
Road Racer ...1699 Gfl Go"
Gauntlet 2 (New) ..7.99
Gemini Wng (New price) 7.99 Geflysbrug '9.99
Ghosts andGobtns ('megi 13 99 Supremacy
......1999 TV Spons
Basketball ....' 9 99
Targhan .....4.99 Team Yankee
Teenage Mutant Hero Turlies (New) Golden
Axe ..'6 99 Thundorbtade
(New pree) ...7 99 Gootys Railway Express
(New) ..'6 99 Grand Natonai
13.99 Gremlns 2
Hard Draw 2 (New) ......16 99
Harpoon (1 Meg) ..19 99 Torvak The Warnor
16.99 Total Reca*
Toyota Ceka GT Raiy '6.99 Tracksuit Manager
Pursuit .* .....'3.99
Hitch Kkers guide to Ihe galaxy 6 99 Hong Kong
Phooey ..6 99 Horse
Hound ol Shadow ..._ 6 99
99 Tusker (Special Offer)
...6 99 Typhoon Of steel (1
Meg) 1999 Ultimate Goff-Greg Norman 16 99
Immortal (1 meg oniy) 16 99
16.99 Impossible Mission 2
6.99 irdianapois 503
.16.99 Venus Fry
Mghemare .- ......1699 War
Construction Kit (i Meg) (New)
.19.99 Inter cepior
.6.99 It came from jne desen
(i mog) ....i9.99 Jack Nicklaus GO* '6.99
Wings (1 meg only) '999 Jack Nicholas in Courses AdO on 8 99
Jack Nicholas Ext. Courses VO 1 .. 8 99 Jack Nicholas
Champ Courses 1990 ..... 8 99 Jack Nicholas Unimded
Courses (1 meg )......19 99 James
Pond .'699 Wings 1.
2 Meg only) 1699 Wit Wenger
6 99 WiZbal
(New price) ...7.99
Wonpack (1 Meg) '9.99 Wonderland (New) '9 99 James Pond (1
meg ) 16 99 Jockey Wrsons
Oa-ts ..6.99 Judge DrerM
1399 Keel the The) (special
offer) ....6 99 Wohd Championship
Soccer .16.99 Wo-id Dass leaderboa-d
(New) ...16 99 Z Out
99 Zany Go"
Kick Oft 2 (i meg) ...'6 99
HIGH ENERGY Hostages. North and South, Fire And Forget.
Teenage Queen 4 Tintin.
£19.99 FINALE Paperboy. Ghosts & Goblins. Space Harnei 4 Overlande*.
£16.99 _ HIT MACHINE Supercars, Skidz, Switchblade 4 Axels Magic Hammer.
£16.99_ SOCCER MANIA Football Manager 2, Microprose Soccer, football Manager World Cup Edition 4 Gazza’s Super Soccer.
£16.99 POWER PACK XENON 2, TV SPORTS FOOTBALL.
BLOODWYCH 4 LOMBARD R A C RALLY £16.99 WHEELS OF FIRE Hard Driven, Chase HQ, Turbo Outrun & Powerdrift £19.99 THRILLTIME PLATINUM Buggy Boy. Bombjack. Space Harner. Live 4 Let Die. Thundercats. Beyond The Ice Palace 4 Battleships. £16.99
3. 5" DOUBLE S1BEDJQ.UBLE..PENSIEL WITH LABELS 1 0.69 10 5.99 25
3. 5 40 PIECE DISC BOX 6.99
3. 5 80 PIECE DISC BOX 7.99 MOUSE MATS 2.99 ST 4 AG EXTENSION
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INFORMATION All orders sen! FIRST CLASS subject to
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QRPER FORM NAME ..... ADDRESS.. Name of Game Computer Value Postage TOTAL POSTAGE RATES : Please add 50p tor post 4 packing on all orders under £5 EEC countries add £1 per item Non EEC countries add £2 PAYING BY CHEQUE • Cheques payable to Software City.
Card Type ....Exp*y Date . Card No: .: . IIW0MAN CODERS Signature .... master cars Date .... EURCCARD ACCEPTED CU 03 90 FULL BLAST Ferrari Formula one. Carrier Command.
Rick Dangerous. P-47 Thunderbofl. Highway Patrol 4 Chicago _msi- CHALLENGERS Fighter bomber. Superski. Kick Oft. Pro Tennis Tour & Stunt Car Flacer.
£19.99 HOLLYWOOD COLLECTION Robocop. Batman the Movie, Ghostbusters 2 & Indiana Jones the Last Crusade £19.99 PLATINUM Stnder. Black Tiger, Forgotten Worlds & Ghouls And Ghosts £19.??_ SPORTING GOLD California Games. The Games Winter & Summer Edition £19.99 MIND GAMES Waterloo. Conflict in Europe 4 Austerliiz £16.99 MAGNUM FOUR Operation Wolf. Afterburner. Double Dragon 4 Batman The Caped Crusader £19.99
5. 00 799 799 Bards Tale 1 or 2 or 3 Buck Rogers Champions of
Krynn Codename Iceman Colonels Bequest Conquest of Cameiot
Curse of Azure Bonds Dragons of Flame Dungeon Master Heroes of
the Lance Heroes Quest Hi II star 7 99
4. 00 999
4. 00 899 Indiana Jones the Adventure Kings Quest 1.2,3.4
Leisuresuit larry 12.3 Manhunler in San Francisco Might and
Magic 2 Poke Quest 2 Pool of Rackance Secrei of the Stfver
Blades Space Quest 1,2,3
8. 99 8 99 ADDITIONS BOOKS MAKING MUSIC ON THE AMIGA ABACUS -
£19.95 The first four chapters of Making Music deal with sound
theory (frequency, timbre, envelopes); music theory (scales,
rhythm, notation); and simple sound programming in Amiga
Basic. This teaches you how to get some sound out of your
Much more impressive results can be achieved by using sampled sounds, so the next chapter deals with the IFF 8SVX format in which sampled sounds are stored, and IFF SMUS which stores musical data.
The section dealing with music software features Aegis' Sonix. Dynamic Drums and Eas Music Construction Set, good titles but very dated. The more sophisticated MIDI stuff like Steinberg's Pro 24 and Micro Illusions' Music X are not mentioned.
When it delves into MIDI, Making Music., becomes unacceptably woolly.
Comments like 'You can identify a MIDI compatible device by the MIDI IN and MIDI OUT connectors, which look like those used several years ago by hi-fidelity' are so vague they're meaningless, and certainly wouldn't be any help to anyone encountering MIDI tor the first time.
However, the book includes some usetul extras such as circuit diagrams for a build-it-yourself MIDI interface and sound sampler; and the companion disk features all the listings from the book including melody and harmony routines and lots more.
Good on musical basics. Hut let down by poor coverage of MIDI AMIGA PRINTERS INSIDE & OUT ABACUS - £19.95 If only because most printer manuals are all but incomprehensible, it’s useful to have a backup source ot information.
And this volume is agreeably specific. The ten chapters (illustrated with diagrams and painfully unfunny cartoons) cover everyting from installation to creating daisy-wheel printer drivers.
The programs on the accompanying disk includes a PrinterTool, which controls features such as bold, italic and underlined printing; ScriptFile, which adds printer commands to your AmigaDOS shell; and printer drivers for various machines.
The appendices include wiring diagrams for serial and parallel port printer cables, but it has been suggested that there are some potentially contusing misprints here, so don’t rely on them entirely.
Loll of useful information here, burnt the price it emi be unreservedly recommended unless pour printer Inis you totally baffled!
PRINTING PRINTAPEN 5000 Printapen is a unique handheld ink jet printing device which provides a quick-and- easy way to output small amounts ot text in situations where a conventional printer is unnecessary or impractical Around 150mm long.
Printapen looks a bit like a Star Trek phaser pistol, with a
1. 5 metre cable. Power is supplied trom the computer or an
external supply, and a standard Hewlett Packard ink cartridge.
Printapen 5000 works in most ways like an ordinary printer; using escape codes you can choose one ot two tonts, with standard or condensed text, condensed or underlined. Once active you run it across the printing surface, and it squirts out your text onto whatever you desire
- labels, diary pages, products - even the back of your hand!
Although the Printapen's tracking roller compensates tor your speed ot movement, it's up to you to keep your hand steady - although the ability to print around curves might be desirable.
There's one big, but not unexpected, drawback; Printapen 5000 costs £350, so it’s - destined to be more a corporate investment than an impulse purchase.
Oyster Terminals, Fairoak House, . Church Road, Newport, Gwent, NP9 7EJ, Tel. 0633 214147 f you have enjoyed reading this issue of CU AMIGA, you are bound to be interested in our fantastic new subscriptions offer. The offer aims to give you value for money, an easy way to regularly receive your favourite magazine, and - thanks to our friends at IMAGE WORKS - a FREE software gift Subscribing to CU AMIGA for only £29.95 has so many benefits for the self respecting enthusiast of computer entertainment. Here are a few points to consider whilst pondering this small but worthwhile investment:
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Please state make and model of computer when ordering. P&P inc. UK on orders over £5.00. Less than £5.00 and Europe add CUM) per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail order only..Telephone orders: mon-Fri JOYSTICKS Fun School 3 over 7 ... Fun School 3 under 5 . Fun School 2 6-8| .. Fun School 2 (over 8) . Fun School 2 (under 61 ..... Future Wars ... Gazza 2 ... Gremilns 2 Golden Axe
... Gunship Gunboat' . Gaunlet 3* Hard Drivin' 2 ’ Hollywood Collection .. Horror Zomb»OS * .... Heroes . Hydra * . IK* * ..... Imperlum .. Indianapolis 500 ... Int Soccer Challenge .. Ini 30 Tennis ... It came trom the Desert Data
Came from the Desert ... Ivanhoe .. Jack Nichlaus Extra courses.
Jack Nichlaus Golf Jack Nicklaus unlimited Golf.. Judge Oredd . Kennedy Approach ... Kick Oft 2 Kick Oft 2(1 Meg) Killing Cloud' .... Killing game Show Klaxx ...
K. 0.2 Final Whistle ..
K. O.2 Giants ot Europe ' .
K. 0.2 Return ot Europe '
K. 0.2 Winning Tactics ' ......
K. O.2 Super League' Knights ot the
Sky' ... Last Ninja
2 .... Last Nmja
3' .. Lemmings
‘ .... Leisure Suit Larry
2 ... Leisure Suil Larry 3 ... Lite
and Oeath ' .... Line ot
Fire .... Lombard Rac
Rally Loom .
Lords of Chaos ' .. Lords of the Rismg
Sun ... Lord ot the Rings' Lost
Patrol ..... Lucasfilm Double Pack
Magnum 4 ..... Magic
streets . Mig
United ... Matrix Marauders ' .....
Masterbiaster* ...... Monty Pylhon
..... M1 Tank Platoon . Mid Winter
2' Midnight Resistance .
NARC . Navy Seals
* . Nightbreed RPG » .. Ninja
Remnix ' ....
Nightshitt' ... Niiro
Obitus ... Operation
Stealth Oriental Games .
Operation Thunderbolt ... Operation
Harrier Operation Wott ....
OH Raod Racer ... Overrun (1
meg) .. .44 99 .26.99 ...16.99 .. 16.99
...13.99 ...16.99 .16.99 ...34 99 BLANK DISKS Top Quality
I'nbrandcd Disks , _5 . 10 90 , i.»99 . 49 s - i»s(in » v
iisim SO i »4-OMM* io«i x osi»n 1699 ...16.99 . 16.99 . .9 99
.14.99 .1699 .9.99 .1699 1999 ...13.99 Branded Disks - TDK
3. 5" DSDD ______________1.25 Each MIDWINTER 2 ONLY £19.99
E. A.SPECIAL OFFERS ONLY £7.99 EACH POWERDROME BARDSTALE 2 ZANY
GOLF KEEF THE THIEF INTERCEPTOR HOUNDS OFTHE SHADOW SWORDS OF
TWILIGHT SPECIAL OFFER Hard Driven Now Only £9.99 .16.99
...1699 .16 99 . .16.99 .26.99 ...19.99 SPECIAL OFFER Triad
Vol 3 Only £9.99 ...599 .16 99 .19 99 .16.99
15. 99 ...12.6
16. 99 SPECIAL OFF ER Paradroid 90 ..
Pirates Player Manager.....
Platinum .. Platoon
Ploting . Police Quesi 2 Pool of
Radiance Dragons Breath Now Only £12.99 Back to the Future
2 ...... Back to the Future 3
* ... 16.99 .....16.99
Badlands ..... Bards Tale
1 or 2 ... Bards Tale 3
' .. .16.99 ..5.99
......16 99 Battle command ....
16.99 ......1999 ......1999
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16.99 Big Game Fishing * ...... Blade
Wamor' 1699 16 99 Blue
Max * ... 4D Boxmg
* . 19.99
.16.99 ......1699 Budokan
..... Buck Rogers
16. 99 .19.99 Carrier Command ..
.16.99 .16.99 Chaos Strikes
Back ...... ...1699 1699 Chase HO
2 ... Champions of Krynn (1
Meg) ... Chuck Yeager .....
.16.99 .21.99 .16.99 .26 99
C. nlnnuls RnouftSt IlMa) .. 2699 Combo
Racer . .16.99
Corporation ..9 99
Cricket Captam .... ......16.99 Crime
Wave ' . Cruise for a Corpse
' ... Curse of Azure Bonds |1 Meg)...... Days
ot Thunder ... .16.99
.....16.99 .19.99 .....16.99 Das Boot
* .. .19.99
..16 99 16 99 Dick Tracy
Dragon ..... Dragons Lair
2 ..... ..79.99 ....5.99
..26 99 Dragon Stnke * .....
Dragon Wars ...... Dragons Lair
(1Meg) . Dragons Lair Time Warp
Duck Tales' ...
26. 99 ..26.99 1999 ..16.99
Duster' ..... Dynamite
Debugger * .. 16.99 ..16.99
..16.99 .1699 ..13.99 ..13 99 Escape
from Colditz ... 1999 ..19.99
.19.99 F16 Combat
Pilot .16.99 F19 Stealth
Fiahter ......19.99 ...1699
Falcon .. ...19.99
Falcon Mission Oisk .... ...1399
...13.99 .1699 ...1699 16.99
Flight Sim 2 ..26.99
Flight of the Intruder * ... Fh Disk
European ...... ...19.99
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2 ...... Ford 98 Rally
* ... ...1299 ...16.99
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Construction Kit* .
4D0nving' .... AFT 2
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* 688 Attack Sub .... AMOS
Arkaniod2 ..... Armour • Geddon
• .. Awesome ..... AT
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799 I .19.99 1 Predator 2
* ...* ...... ....16.99 Pnnce
of Pershia . Pro Tennis
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3 .. ....1699
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Rising .... 16.99
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Rotator' ... Rick
Dangerous 2 ...... 16 99 1 16.99 1
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7.99 1 .....16.99
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Monkey Island * Shadow Warriors .
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Beast .. ..16.99 Shadow of the Beast
2 Shadow Sorceror * .... .....26 99
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...16.99 Skull and Crossbones ' Silworm
Silkworm .. ..16 99
.16.99 5 99 Sim
Service ....* Skate or Oie
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Spy ..... Spellbound
Ace .. .....999
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Space Quest 3 .. Speed ball
2 Spy Who Loved
Me . .....16 99 ......26.99
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2 .. ......16.99
Flight Star Flight Hint
Bk ..... .....16.99
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Stun Runner ......
Supremacy .. Super Hang On
.....13.99 .....1699 ......1999
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Team Suuki' ...... Team Yankee
.... Teenage Mutant
Turtles ... ......16.99 ......16.99
.....1999 . 16.99 Test Drive
2 . ......1699 Test
Drive 3' T1 Dnve 2 California
Chall ... Test Drive 2 Muscle Cars ..... The
Immortal (1 meg) ... ......16.99
....»..9.99 .999 .....16.99 Time
Machine ...... Track Suit Manaoer 2
' 16.99 .1699 1 TMT 19 99
I Tournament God ..... ....16.99
16.99 16.99 Toyota Celica
1699 Total Recall
...... 16.99 , r ftA
Turbo Outrun .... Turhn ChallPfYiA
. .....16.99 .....16.99 I Turrinan
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* . 16.99 TV
Sports Baseball * .. UMS 2 ' 19 99
19.99 Ultimate Ride
... 16.99 « A Art
Untouchables .... ......19 99
......16.99 16 99 UN
Squadron .... Vaxine
16.99 .....16.99 Wolf
Wonderland' .... ......19.99
19.99 World Champ Soccer ..
16.99 Wralh of the Demon ..
19. 99 Wzball ... Wizkid
’ . ...... .5.99
.13.99 Wings of
Fury ... World Cup
Compilations .... Xenon 2 Megablast .
Z-Out .... Zak
Mckraken .. ......16 99
Znmhi ..... ......16.99 1 J
TERROR AT THE OPERA.
To Rent From March 8th.
Quite how Dario Argento has become such a cult figure when his films are as badly cut as this is beyond me. Betore censorship and the ever-present censors' scissors had their way, Argento brought us such gory but superb classics as Tenebrae and Deep Red. Now, however, we are to witness his greatest work - released in the States and Argentos home country of Italy under the name ot Opera - cut by a massive half an hour. The plot is basically Phantom Of The Opera all over again, but such is Argento’s unusual direction and cinematic technique, that Terror is better than the version starring Robert
Englund. In all, and despite having been butchered by the censors, Terror At The Opera is still superior horror material.
I BOUGHT A VAMPIRE MOTORCYCLE.
To Rent From March.
This film's cast makes the film look like a low-budget shocker filmed during a break in Boon’s filming! Starring Michael (8oon) Elphick as a garlic-toting priest, I Bought A Vampire Motorcycle is an hilarious shocker in the vein of The Evil Dead and Bad Taste. The story tells ol a biker who buys a cheap Norton which, it transpires, drinks human blood and proceeds to run on a killing spree.
The gore is liberal but impressive, and the whole film simply revels in its low budget. Obviously, comparisons are going to be made to Stephen King's Christine, but I Bought A Vampire Motorcycle is a novel, and thoroughly enjoyable addition to the normally tame horror genre.
To Rent From The End Of February.
In a parody of the Trump empire.
Gizmo the Mogwai appears once more and is again subjected to ill treatment with water - this time from evil professor. Christopher Lee. From here, the titular creatures make a welcome comeback and are then spliced genetically with all manner of living matter, ranging from vegetables to female genes - all with hilarious consequences.
Rick Baker's Gremlin FX are superb, as are the performances of Lee and the ever-lovely.
Phoebe Cates. A brilliant sequel which contains just as many laughs and shocks as its brilliant predecessor.
To Rent From February 18th.
As with the successful “Return a The Living Dead' series. Grave Misdemeanours mixes horror with comedy, with a healthy dose ot zombies. Archie is a nerd who works at a morgue for extra cash.
However, one night the gang who take the mick out ot Archie come a cropper and end up as our hero's next customers. As the story progresses, the dead quartet are accidentally revived and brought back as zombies who then return for an orgy of destruction. The comedy and horror are nicely balanced, and there are some nice set pieces ot action, such as an impressive train crash and the zombies actually deteriorate as the tilm progresses! By no means a classic, but a fun evening's entertainment all the same.
To Rent From March 15th.
Intended for the “younger viewers' Spaced Invaders deserves a wider audience. Four inept aliens, on mishearing a radio signal, join a Martian attack on Earth. Unfortunately, there isn’t actually going to be one, so the plucky quartet prepare to take on the Earth's populace single-handedly! As they stomp around yelling insults at people, a little girl takes pity on their plight and they team up to get the aliens back home. The scenario is quite nice, and the tilm follows a predictable but enjoyable path, as the aliens are harassed by members of the Marines and other military organisations. Not
exactly taxing, Spaced Invaders is still a tun little Hick.
VIDEO First Independant (Formally Vestron).
To Rent From February 18th.
Sporting a rather familiar cover, Communion is a desperate film with nothing to recommend about it. Christopher Walken (who never seems to get the good roles any more) is a seemingly happy American, with a great wife and family. However, Walken's character suffers from verbal constipation which, on seeing a shrink, stems froma chance encounter with a race of aliens. The predictable plot tells how Walken was whisked away by the said aliens and had his memory wiped when they had finished with him. He then writes a best seller on the experience, and the film starts to sink into the realms of
boredom. Stuck between a number of genres.
Communion is only worth viewing if everything else is out.
What The CU Crew Have Been Playing This Month... Steve James: Super Monaco.
Railroad Tycoon. Lemmings.
Dan Slingsby: Viz, Speedball II.
Mark Patterson: Railroad Tycoon, Speedball II, Viz.
Steve Merrett: Speedball II. Viz, Super Monaco, with himselt.
Matt Regan: Speedball II, Chaos Strikes Back, Buck Rogers.
Andy Beswick: Xenon, Viz, Silkworm.. SOUTHERN P.O. AMIGA I’D LIBRARY OPEN MON-SAT 10am-5pm ALL PI) DISKS ARE 99P ONLY (+60P P+P per order) THIS MONTHS SPECIAL OFFER BUY 10PI) DISKS AND GET 2 PD DISKS OR 5 BLAMK DISKS INC LABELS FREE NEW ULTRA-LOW, NOISE DESIGN, With 2 Years Warranty RI.ANK 3.5" DISKS 1-9 60P EACH 10-49 50P EACH 50+ 48P EACH All inc of l heLs DISKS MARKED
* =18 YRSONLY
• •=1 MEG ONLY D MOB MEGA MUSIC DISK 3 THE WALL (PINK FLOYD)
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- PLKASi: MAKK (IIKQLIVPOSTAI. OKIIKRS PA YAH 1.1 l'O: SOI
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I REE CATAI.CMJ1 E. ALL P.l» DISKS ARE 99P EACH . Mil* POSTAGK
X PACKAGE I PER ORDER) 512KbMEMORY Our Incredible TOTAL price
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Northumberland rtE22 5UB - Order Une (0670) 827480 A242 2 PLAYER SOCCER LEAGUE BY D.RAMSEY A145 FLASH - NO BRAIN NO PAIN (2 DISKS) A147 FLASH HIT THE ROAD (2 DISKS) A143 TREACLE MEGADEMO 2 DISK6) A220 STAR TREK: GAME 3 (2 DISK) A070 RAF MEGADEMO 12 DISK) A078 BUDBRAIN MEGADEMO (2 DISK) A241 SCOOPEX SONIX BEAST MUSIC A226 CRUSADERS COLLECTIONS (8 A190 DEMOS) A211 A203 NEWTRONS MUSIC BOX A239 A180 SCIENCE 451 MEGADEMO A023 A024 DIGITAL CONCERT 2 A046 A038 DIGITAL CONCERT 3 A112 A039 DIGITAL CONCERT 4 A120 A177 DIGITAL CONCERT 5 A223 A160 DIGITAL CONCERT 6 A225 A218 CAVE PARTY DEMO A209 A043
DEBBIE GIBSON EYOUTH A114 (2 DISKI A139 AO75 DARKSTAR UTILITY DISK 2 A119 A073 DARKSTAR UTILITY DISK 3 A095 A113 MEGA UTILITY OISK |209 UTILS) A005 AI17 SHADOW OF THE BEAST DEMO A168 A191 BE TTY BOO (MUSIC DISK) A083 A108 EMERALD MINE 3 (GAME) A098 A107 EATMINE (BOULDERDASH GAME) A187 A009 PREDATORS MEGADEMO A200 (2 DISK) A202 A013 KEFRENS MEGADEMO 8 (2 DISK) A197 A012 ALCATRAZ MEGADEMO 4 (2 DISK) A110 A01I TRILOGY MEGADEMO (2 DISK) A185 A207 DRIP” (GOOD GAME) ADVERTISERS INDEX + PLUS 116 MERLIN ..64 128 MICROPROSE ... .....31.37 128 MIRRORSOFT ....
.....26,97.131 69 MILLENIUM 32 .114 N B.S . ..114 NEWTONS PD ... ..111 76 NORTEK ...... 61 ....47 OCEAN .....8,12.13,23 COMPUTE-A-RACE is an invaluable aid specially designed to pred.ct Horse- Racmg Resulls. After over a year of bias-lesfmg. The finished program has an accuracy lhal will astound With both Flat and National Hum inputs. Compule-a- Race also includes a host of innovative extras. The COMPUTE-A-BET option calculates return on a range of bets including singles, accumulators and
yankees NOTE-BOOK allows you to create a list of up to 30 horses you consider worth following, and save the comments for later viewing. COMPUTE- A-TIP summarises rcae input selects a tip. Rates the value and picks likely dangers With on screen instructions. User-Friendly menu’s and Accurate Forecasting COMPUTE-A-RACE + is an essential purchase Shorten your odds of beating the bookies' Amazing value at £9.99 COMPUTE-A-RACE+...Only £9.99 SPECIAL OFFERS WINGS (I MEG) 15.99 CORPORATION 13.99 PLAYER MANAGER 13.99 DAYS OF THUNDER 12.99 NEW RELEASES SPEEDBALL 2 16.99 LEMMINGS 16.99 WRATH OF THE
DEMON 18.99 GT4 RALLY 16.99 Mail order only! Cheques PO Payable to 'HANDISOFT HANDISOFT, 37 Hearsall Lane, Spon End, COVENTRY CV5 6HF _ BRENLEE PD.
DATEL ....78,79.80.81 DIAMOND .....98,99,100,101 DIAMOND PD .....128 DIGICOM 43 DOWLING .52.53 .47
F. M.G. GUIDING LIGHT ..93 GUNFIGHTER
...128 HANDISOFT ......126
HARWOODS ....88,89.90,91 IMAGE WORKS 119.121 IMPACT
PD .114 INPHOLINK
INTERMEDIATES .21 JOKELINE
MELRICA ....128 OFFICIAL
SECRETS ......21 PD SOFT
.....111 PREMIER MAILORDER ......124
POSTAL PD ......'08 . 11 RENEGADE 17 BIT
..104 SECTOR 16
..128 SILICA SHOP
......85 SOFTWARE CITY .120
SOUTHERN PD .126
START ..110 STRICTLY PD
TRACK ...62.108 US ACTION
U. S.G ....2.3.32.O0C VIRUS FREE PD
...108 VOICELINE ...44 &
Finally... Five Annoying People Who Come Up To You On
1. The millionaire who lost it all.
2. The “spare a quid so I can keep warm in the pub' geezer.
3. The screaming tramps who yell at you for no reason.
4. The person who has just discovered God and tells you how.
5. The tramps whose hands are deadly weapons.
20 THINGS THAT ARE SORELY MISSED...
1. Golden Nuggets Breakfast Cereal.
2. Texan chewy bars.
3. Cresta fizzy drinks (complete with the phlegmy bit in the
4. Those salt'n’vinegar crisps sharped like bones.
5. The Adventure Game on BBC 2.
6. Shake'A’Maker kits.
7. The Raleigh Chopper.
8. The Tommorow People.
9. Action Men.
10. Fuzzy Felt.
11. The Unigate Humphries.
12. Swizzle Sticks.
14. The Banana Splits.
15. John Noakes.
16. Michael Bentine's Potty Time.
17. Stretch Armstrong.
18. The Evel Keneival toys.
19. Striker (push their heads to kick the ball).
20. Babba Pappa.
Ten 70s Records That Should Be Remixed And Re-Released.
1. Dance Yourself Dizzy - Liquid Gold.
2. The Theme From Crown Court’ - Anon.
3. Ring My Bell - Anita Ward.
4. 1 Will Survive - Gloria Gaynor.
5. D I S C O - Ottowan.
6. Brown Girl In The Ring - Boney M.
7. YMCA - Village People.
8. Give Me Back My Heart
9. Under The Moon Of Love - Showaddywaddy.
10. The Lion Sleeps Tonight - Tight Fit And who can forget this
old fave (erm, we have)?
AMIGA Packs from £320.00 (incl.)
AMIGA A500 £320.00 (incl.)
A* HUNDREDS MORE SOFTWARE TITLES AVAILABLE!
TEL: 0493 331377 331388 Alcatraz ..14.99 Awesome 14.99 Back to Future II ...... 14.99 Bad Blood .....17.99 Barbarian II (PSYG) 14.99 BAT 17.99 Battle of Britain 17.99 Battle Command 14.99 Battle Master 17.99 Betrayal ..14.99 Biiy the K« 14 99 "4 99 3*3cdMo-ey 9 99 3cCh -Joqois • 4.9*1 Budakhan ......14.99 Cadaver .. 14.99 Captive ...14.99 Champions of Raj ...17.99
Chase HQ ......14.99 Chaos Strikes Back 14.99 Chess Simulator ......11.99 ANDREWS & COWAN Combo Racer ...14.99 Conqueror ..... 14.99 Corporation ... 14.99 Crimewave ....14.99 Damacles ......14.99 Days of Thunder 14.99 Defenders of the Earth ... 11.99 Dragons Breath 17.99 Dragons War . 14.99 Dragon Strike 17.99 Dragons Flight .. 17.99 Dungeon Master Ed 5.99 Dungeon Master ..... 14.99 Double Dragon II .....11.99
Drakker ...17.99 Dragons Lair .26.99 Dynasty Wars 14.99 Eagle Rider ...14.99 Ecstacy ... 11.99 Emlyn Hughes Int 14.99 EftP.O.te.m .. 11.99 Flash Dragon 11.99 F29 Retaliator ... 14.99 F19 Stealth Fighter 17.99 F16 Combat Pilot 14.99 Falcon .....17.99 Final Battle .... 16.99 Finale ......14.99 FltfT 14 99 Hdort 14 99 FocrsaiiSrr 1199 F«anh*rste'~ • i 99 &kJcitnMA *Mi» 14*19 Golden
Axe ...17.99 Heroes (Comp) 17.99 Horror Zombies 14.99 Immortal . 14.99 Indy 500 ...14.99 Interceptor ....17.99 Ivanhoe ... 14.99 Iron Man .17.99 Judge Dread .17.99 Kick Off II 14.99 Killing Game Show 14.99 Knights Of Kristilhon 17.99 Larry II or III ...24.99 Lotus Turbo ... 14.99 Lost Patrol ..... 14.99 Magic Fly 14.99 Maniac Mansion 14.99 Ml
Tank Platoon 17.99 Monty Python ... 14.99 Murder .... 14.99 MUDS ..... 14.99 Midnight Resistance 14.99 Midwinter ...... 17.99 Nitro . 14.99 Power Monger .. 14.99 Rotor 14.99 Rick Dangerous 2 .... 14.99 Robo Cop II ...14.99 Simulcra . 14.99 Sly Spy .... 14.99 Supremacy ....17.99 Shadow Warriors 14.99 Slag Beast 2 . 20.99
Snow Strike ...14.99 Speedball II ... 14.99 Teenage Mutant Turtles .... 14.99 Time Machine ... 14.99 Total Recall ....14.99 Turrican ...11.99 foodoo Nightmare 14.99 Warmonger ... 14.99 Wrath of the Demon 26.99 AFTER HOURS TEL: 0493 851019 844504 Ext Drive £70.99 + 4 GAMES £79.99 A5001 meg upgrade £34.99 1084S Colour Stereo Monitor £259.99 AMIGA A500 Screen Gems £359.99 (incl.)
24 HOUR Ordering Service "Otter available only while stocks last! Some titles may not be released at time of going to press. New store open at below address!
Personal Callers welcome! ABOVE PRICES ARE MAIL ORDER ONLY. Shop prices may vary. Please make cheques R0.S. payable to Mrews & Cowan. Postage and Packing £1.00 on software, tree on hardware. All prices include VAT. Prices subject to change without notice.
“ Andrews & Cowan, South Market Road, Gt. Yarmouth NR30 2BQ. £3 SELL @UT TO BE SEEN IN SEL L-OUT CALL TINA ZANELLI ON 0 71 251 6222 490 JESPER MUSC DISK 487 ANARCHY CAPTURED IMAGINATION 478 OOLDFINGER MEGAOEMC 477 OOLOfrtE ULTIMATE FX DEMO 476 f RAXKCN FUTURE VISIONS SS«OW 470 OATSOGISHOW 4*6 BUDBRAIN MEGAOEMO 4*5 CRONICS TOTAL DESTRUCTON 457 CLOTHES PEG ANIMATION (I MEG) 455 DEMONS SLIDESHOWS 453 STEALTHY 2 ANIMATION IIMEG) DIAMOND
P. D The nrsl iitxay »rooei.e Ihn Total Recall demo (NO 1 in Feb
'9' CU AMIGAl Scr ) 600 *or our latest disk catalogue, whoi
includes a FREE demo.
To: DIAMOND PD 21 Bettiscombe Close, Cantord Park.
Pooia. Dorset BH17 90H Can You Kill The ALIENS For CASH PRIZES AMIGA CHEAT DISK £4 tor 2 disks full Ot Cheats Send to: J Allen. MarybellO. 28 Wexford Rood. Oxton. Bakenhead.
Merseyside L43 9TD _ IUTI CONTACTS WANTED All over the world send D*sk(s) and letter to: Steingrim Fauske. 6815 ByQStod Norway.
100% Reply _
A. D.S AMIGA RD LIBRARY ALL DISKS AT ONLY W* EACH PIUS SOP P*P
ON TOTAL ORDER CAT DISK A DEMOS WP OR SEND A BLANK DISK AND
SA.E We supply all the AMOS PD disks tor £1.00 each Our
catalogue disk contains an AMOS game.
(Does not need AMOS to run) 385 DYNAMIC HI RES SSMOW 11MEGI 449 MADONNA S-SHOW 3 130 A 2 ORIVESl 241 P.E TOTAL RECALL DEMO I' MEG) 442 EVIL DEAD ANW 4 HEAD BLASTH 441 RIPPED PICTURES SLIDE SHOW 458 UPGRADE 8 DISKS a 1.5 MEG") 421 SOUND OF THE S4ENTS 420 PE BRUCE LEE DEMO US29 ANTEP RPG GAME |GREAH| US28 FRANKLIN FLY ANIMMATION (I ME0 US2I TOO MUCH 3D AMMATlON 11 MEG) AMIGA USERS KCS Power bOOid for PC Emulation, plus DOS-4 01, i Meg Memory Expansion, clock £295 Detolls: Nell Wills. 11 Hillside Ave Mutiev Plymouth Devon (0752) 226004 7 PARK CRESENT. WORTHING, WEST SUSSEX. TEL: 0903-210279
PERSPECTIVE PD. 6 CLOVER CLOSE CUMNOR HILL, OXFORD OX2 9JH SEEKING AMIGA - contacts all over the globe Don’t hesitate, but send disks 8 letter to: Stein-Arno. Sildrevn 8. 9500 ALTA. Norway AMIGA USES wants many new contacts Please send your DISKS and letters to Mr Psycho, losbdtveien 12. N
4056. Lananger. Norway 100% Reply AMIGA PENPALS WANTED Sond list
o* Disks Please write tO: tor Inge Jenssen.
Iiotetv 12B 7061 S)etnmarka. Norway GUNFIGIlTEll USE YOUR U0ICE TO 0UTDRAW THE CUNFICHTER CASH PRIZES 0898 31 35 90 MOOtU P08ox 36 LstflN Ca chages 33c Per Mn Cheas Uf Per Mu XI Other Tires DARE YOU RING THE NAUGHTY i 0898 800 298 VL JOKE OF THE CENTURY 0898800 205 FAT FREDA’S RUDE JOKES 0898 800 207 HORROR L NM 0898 800 208 AUSSIE NAUGHTY JOKES 0898800 209 TASTELESS TIM S BAD TASTE JOKES 0898 800 210 ROGER SMELLEE 0898800 211 MATRIX SOFTWARE CLUB TRY BEFORE YOU BUY.
• Hundreds of tides tor Anri ST. Amiga. Amtrad and IBM PC (31 12"
discs) syaom to review without obligation, no contracls-no
agreements to buy.
• Generous member discounts on all brand new software.
£1OOO FREE PRIZE DRAW In the next six months we arc giving away £1000 worth of prizes to suit all tastes- It you like driving, what about a day rallying- for couch potatoes, a colour T.V. - for ihosc lhat like to relax. £200 worth of hotel vouchers.
These are just a few of the prizes on offer each und every month uniill June.
- NO COST - NO OBIalO ATION To find more about the FABULOUS
PRIZES ON OFFER THIS MONTH. HOW TO WIN THEM. AND THE BENEFITS
MATRIX HAS TO OFFER TELEPHONE THE MATRIX PRIZE LINE,
0836403807* and just listen, (a pen and paper may be useful):
or. Simply send for MATRIX membership details enclosing a large
S.A.E. and staling your machine to:- MATRIX LEISURE SERVICES.
I1EPTC13 UNIT 10. MILL STUDIO BUSINESS CENTRE. CRANE MEAD,
WARE. HERTFORDSHIRE. SGI2 9PY.
Culls cos! 33p min cheap. 44p min other limes (Obtain permission from the phone owner) MATRIX - WORKING FOR MEMBERS.
An in-depth investigation of telegraph poles and their assorted fittings. And an undercover investigation into their mysterious disappearance - especially the rapid disappearance of the once-popular LNWR pole with the cast finial on the soho loop.
A plan of a Cheltenham - Honeybourne area’s station master house for use in modelling. With exquisite attention-to-detail of the building's stone cladding and tiled roof.
A look through all the new books related to model trains. And reviews of all the latest models, trains and assorted products to do with your favourite hobby.
A superb competition where you can win a glue kit from those generous chaps at Loctite - makers of Superglue III.
And in Rail, the fortnightly spotters mag, find out: How 47 7s are all set to make an impact on the Waterloo to Exeter line with their reliable and fast service.
«¦ About the busy service that has been running for no less than thirty uears at St. Paddy. Including a full outline of the services there.
About the uproar at the sudden and shocking closing of the popular Dufftown branch, and the reasons for the closure.
Plus all your favourite articles and pin-ups of those gorgeous, pouting 125s and Class 91s and their Mk4 carriages. Plus much, much more... We also think that camp comic, Julian Clary, 63, would be fun at a party. Even more so than boring old Bamber Gascoigne, in fact.
TEN OVER-USED PHRASES IN THE CU OFFICE.
& Finally... Hot “ag Corner... In Scale Model Trains (the magazine with a fresh approach to railway modelling) this month... TEN PEOPLE TO LIVEN UP A PARTY
1. Ollie Reed.
2. Charles Manson.
3. Robert Morley.
4. Peter Purves.
5. Isla St. Clair.
6. Wilf Lunn.
7. Derek Nimmo.
8. Nancy from "Paint Along With Nancy".
9. Derek Griffiths.
1 O. Nerys Hughes.
1. Oo-er (Steve James)
2. Well, I’m not... (Andy Beswick)
3. Ah, it’s lunchtime (Steve James)
4. I say.. (Dan)
5. Wotcha (Mark)
6. It’s unbelievable (Tina)
7. Four thirty! I’m off... (Steve Merrett)
8. Guess what I saw today... (Tony Dillon)
9. I’ll borrow one from ACE (Mark) YOU SAY YOU WANT A
REVOLUTION... Stand by for blast off! Rick Haines takes a look
at the imminent launch of CDTV and gets the scoop on the
machines first big-game releases: the Bitmaps Xenon 2, EA's
Boll echess and Psygnosis’ sci-fi fanatsy extravaganza.
WIGGLE IT, JUST A LITTLE BIT... A zillion Zylon attack craft are on the offensive. Their photon torpedoes strafe the titanium hull of your battle- class spacecruiser and close in for the kill. You laugh to yourself as you prepare to fire your neutro guns and lake evasive action...this time you'll blast them out of the skies! But what's this! The controls won't respond, your weapon systems are down and you can't move! The joystick's knackered again!
If this scenario is all too familiar, fear not. The CU crew have been rigorously testing the latest hi-tech joysticks from the leading manufacturers and next month we’ll give you our exclusive verdicts. Not to be missed!
A-Z OF AMIGA GAMES Next issue features the second and final part of our comprehensive look at the top games on the Amiga. Which games will make the grade and which ones won’t? Don't miss this essential buyers guide. GAMES GAMES GAMES A bumper issue of game reviews, previews and first impressions awaits you next month. Our joystick journos will be bringing you up-to-the- minute reviews of MicroProse's super-fast flight sim, F-15 II, Oceans space fantasy romp, EPIC, Lucas Films' pirate extravaganza, Monkey Island, and the soon-lo-be-released Bards Tale III, the super second sequel to the
biggest selling RPG of all time. Also getting the star treatment is EA’s new strategy game, Centurion, by the programming team behind Mirrorsoft’s excellent Defender of the Crown - look for a full review next time around.
Ol’ swivel hips, Elvis, comes back from the dead in Accolade’s Search for the King and Activision's ghoulish conversion of SNK's hit coin-op, Beast Busters, finally makes it onto the Amiga. If that's not enough we'll also have the hottest news and reviews of the best budget and compilation games on release. DISK ACTION Forget the rest, buy the best....The ultimate games mag brings you the ultimate disk. Just wail until you see what we've got lined up for disk number 12!!
|t's two years since the last ball was thrown on a Speedball pitch. There are new teams, new stadia and new rules. The arena is bigger, the players arc tougher and the action is faster than ever before.
The challenge is this.
Take control of Brutal Deluxe, the worst team in Speedball history, and turn IIBC PLAYED THIS WiY them into champions.
Celebrate that moment of gloiy in style.
WHEN YOU'RE ONLY 4'6 V If,the brigands don’t grab you, the Among otherttilngiwoull nefed to:
• Sedat some£ifanhbpo$ dlcs.
• Burglarize the ;§ovcrnors " maiduon.jf jTmi Point 'n' kSi
Interface± 9- Souitd enacts backed by a captivating talypso
and reggae 3T s Gs&traclfe-. A -' Ifcdfc-«£?56 colour Mphics
(VGA toTyJtioN of L uta fi&ft eKf ' RTSfWldffcr Cfi'At'an Hit
Secret of Monkey leleod”. Tg 1990 Luc Art, Entertainment
Company. All rights reserved.
08. Gold Ud. Unite 213 HoUoed Way. Holford.
Birmingham BS 7AX. Tel: 021 625 3J66 Available on: Atari ST, Amiga and IBM (EGA, CGA, VGA MCGA), Ad Lib, Roland, MT. 1 72 TWEE PROM SHOW 104$ PORNO MOVIES 1036 HD'OIRIS
- 026 0ETTAIATEX 1023 Hot GlBlS 2 1022 TOPlESS GIRLS I JOB COMPU
PORN 1004 EVER* INCH A LAD' 1C60 L*ES ABUCMIMEG 1OT4 5FXY SHOES
1 1066 GREEN OH DO DEMO 135 8EAUHES I 39 piaybov slides 215
SHOWER SHOW 216 BFPOSPEC 239 PORNO SHOW 7 246 CSC PORN SHOW IMS
MOW AVAILABLE GAMES B43 Mf AGALACTlC I LAMAS 1064 LEHRlX
lOREAtl 1020 MASTER Of TOWN 636 AUTO BAKU 3303.
6*9 IK HOLY GRAIL B50 BREAKOUT CON Kit 030 QUIZ MASTER 670 MONO PCX V 595 CAVE RUNNER $ 82 THE LOST OCCOEST 832 A GAT RON GAMES 531 BLIZZARO 530 RACMAN 525 TENNIS IMEG 530 PARADBOO 507 EMFRAID MINE 505 DRIP 2V f LASCMBlER 116 LARNRPG 117 MORIARPG ISA TRACK RECORD 1 MEG 534 GAMESOlS* '
• 179 CHESSETC STERMINDE 2 Amazing Tunes 2 - 1 meg, 3 disks S