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Ever the professional. I plugged away all the same Aher all. I dd manage lo play the Super Nintendo version quite a bit (by pretending that the rats were aefuaty hamsters or guinea pigs or some other crap rodent) and tound it to be pretty entertaining (tor a while at least), so 1 wasn't loo difficult 10 bear This is relevant, ol course, because the Super Nintendo and Amiga versions ol the game are completely indistinguishable from each other, so it you ve already seen the SNES one. you dam need this review Er. go and watch TV or something Actually, that's not completely true When the Amiga's Krusty scto»s either horizontally or vertically, it's smoother than the cream m. er. a cream cake, but when it tnes both at once (like when Krusty walks diagonaly up some stairs) you can really see the cracks m the programming -there's a nasty udder which, when combined with the gansh. complex-patterned. parallax-scrolling backdrops, can make (or some real visual torture. Still, diagonal scrolling isn’t something there s that much call lor in the game, so n s not a senous Haw or anything, it's usl a bit crap What s more ol a senous flaw is the game's password system Krusry's Super Fun House is divided into S levels.

Click image to download PDF

Amiga Power Issue 22 1993 feb Cover



f.

HARRIER

DON’T BUY AN AMIGA GAME UNTIL YOU’VE READ THIS

A MAGAZINE WITH ATTITUDE

ANARCHY IN THE UK

9’770961 "731 022"    111

11! 111-a j j i m i: i'ii n

With the Bitmaps' Chaos Engine

Welcome to the Krusty house of fun!

STREET FIGHTER II

Reviewed: The finished version

rou am gun-toting Ripley In this tense

disk

movie from Acclaim.

IRAB

IAN

I NIGH'

rs

0 !

1001 thrills await In this ace

»■ *

t i Wim

■■m

r

i&mo from ----

KriasHs on*'T!

r •

FREE!

LEMMINGS

WAL

L-PLANNER

THIS IS AMIGA POWER

ISSUE 22 FEBRUARY 1993

IBIOR

Mirk Rimihi*

(CVCWSEDTOfi

Stuirl Cimpball

mooucnoN tone*

Tim Norrii

SWF Manns Mirk Wlmtinloy Tim Tuckir

MTCOTOR Jicquli Spinlan

DEPUTY Mil ECHOS Lhi Nicholli

DEPUTY MMRTISMG MANAGE R Jickii Girlard

PDOOucnoN cocsomios

Criif Broidbridge

pueiisxR

Colin Cimpboll

GROUP PUBUSHNG DMCTOFI Grig Inghim

PROMO rtOMS MANAGER Michele Hirni

CDCUU1I0M DHCIOD Son Hartley

IMTMGHG D4KC10R Chrii Andenon

CONTReUTORS JenMtien Dam, Joe Munplvlii. Dene GeUet. Gary Penn. Adam Palart. ftonnla Randall. Richard longtmm

LUO k SOUMNG Simon ChOendan. Jon Moora. Chet* Slochar Srman RhndMr. Heath Perron*. Mark Cover Graham Sanddord

PHOTOGRAPHY Stuart Bayne*. Tkn Norria. AaMan Jama*

EDITORIAL A ADVERTISING

Amif i Power.

Futue Pubtshng Lid.

30 Monmouib Street,

Bath BA I 28W Tel 0225 442244 Fa* 0225 446019

SU ASCRIPTIONS

The Old Birn. Somerlon. Sometsel TAU 7PY Tel 0458 74011

AMIQ A POWER IS PRINTED IN THE UK

A ranter d Rr Audi Sueaa d Caudabcm ■'    1    i Regain rdcrtuUfeon

ABC “.184

l    ' JjruBry Jun* 1992

LIRA WOULD JMtT LMf TO UV<

m ym A M lorrttf ID w*

ITUAHT WOULD JUBT LIMB TO IAVi

TlWwMnWPt »»'

TIM T WOULD JUBT LIMB TO IAVi

tkn Wi‘t» '

■HU W WOULO JUBT LIMB TO UVi

tmml mi wo* f * til

JBCOUIB WOULD JUBT LIMB TO BAVi

So*> OM OWii M <1 tmm ktcot* BA*

HIM WOULD JUBT LIMB TO IAVi

1<* A. Hv w tw

TIM WOULD JUBT LIRA TO UVi

MKA KMCJcmmi to JM hwi rMff MRML Im B tail fon SI FbpvsRL fcvp Bum. itats tc« y»i ww. CtaTMii firm*. ta*R Ac mm, S*b« IW mB Cmm* Itav C Future Publishing 1993

WTRUE

STORIES

Hot Kick Off 3 news, and not a single mention of Sensible Soccer. Maybe.

Ill THE GALLUP 1*4 CHARTS

Am I allowed to do a 'Giddyup, woa bo/ 0ke. or has that already been done

1 / THE SHAPE OF I O THINGS TO COME

Famous yellow child Bart Simpson rubs shoulders with science fiction characters, as Dune II, Captive 2 and Amber Star 2 go through their growing pains.

Mback issues/

MAIL ORDER

They're selling like hot cakes (almost] so now's an ideal time to grab those steaming home-cooked slices ol yesteryear Yummy!

M COMPLETE CONTROL

fnchanha, Indiana Jones and Kyrandia get the full solution treatment, and teen heart throb Jonathan Davies solves all your angst problems What a great guy. huh

Mthe a-z of

ARCADE GAMES

Sfreef fighter II is the most recent couvop to reach the home market, but not the first. So what were the other ones like

QA A CLONE 74 AGAIN, OR...

There's a lot ol eerily similar games out there, Is this coincidence or are darker forces af work The AP jury decides.

DO THE WRITE THING

It's the bit where we print your well thought out views, and then appear clever by having a laugh at your expense. It's cruel, but so's life

Qg THE BOTTOM

The best, the only, the definitive list of Amiga games, hot or not.

I1A SUBSCRIBE TO II Z AMIGA POWER

Your chance to get the ‘Power delivered to your door Oh go on. Please. Pleasy. pleasy, pleasy.

11 A THE RIGHT I I *4 PROFILE

Second up m our occasional series is David Braben, author of Elite and the soon to be released sequel Frontier. What will it be like, what's his ideal epitaph and why is his hero a dead Victorian train dude All these answers and more.

G A IVIES OF THE

CHAOS ENGINE

Based very loosely on an old moped, only different, and set In Victorian times.    Page 27

LIONHEART

The warrior with the strength ot an ox and the heart ol a Mon.

It's Oxstrength.    Page 30

STREET FIGHTER II

The be9l beat-em-up ever to hit the Amiga, or just a load of over-hyped tat     Page 34

NICK FALDO

You, Brucey, Tarby and Ronny strut the lalrway. How many's that Fore!    Page 38

HISTORY LINE

Tommy and Jerry scrap It out on Flanders fields, but It was a long way to Tipperary.    Page 44

ALIEN3

II the cubed root ol 27 Is three, then what's the cubed root of alien then     Page 46

OVER 300

GAMES RATED IN EVERY ISSUE!

MONTH

AV 8B HARRIER

They're back, those tough little dogs with shaggy hair, no, hold on a minute...    Page 32

KRUSTY'S FUN HOUSE

Full of snakes, teeming with rats and fatal traps - that doesn't sound fun. Page 40

DARKSEED

Sci-fi writer Mike Dawson finding that truth can be stranger than fiction. Page 48

FREE POSTER

You’ve been wailing all year lor the new Lemmings game, and now you've got a year's worth ol the cuties. Cavemen lemmings, circus lemmings, and even the AMIGA POWER on-sale dates. What more could you need

PULL PRICE

Allan3-4S

AVSB HaHtr--32

THa Chaos Englna-27

Darltaaad---41

Dragon'a Lair 111—71

Kura Soccer-72

Kaodua----73

History Lina ...44

Indiana Jonaa——-— 70

Jaa and Mac--ft

Kruaty'a Fun Houaa-40

Llonhaari-30

Mick Faldo's Golf-30

Pramlar Managar-70

Ragnarok---------- 70

fllraal Flghtar II-34

Taaraway Thomas-77

WWF Rampaga-74

BUDGET

Dalak Attack ..04

Flight Ol Tha Intruder-OB

Hudson Hawk-M

Pipe Mania--------04

RoboCop 2 ■■ . OB

Omaah TV-SO

COMPILATIONS

Maga Mix-04

PUBLIC DOMAIN

Oaldy-00

nominator . 00

Klaktrla-00

Nirvana ..00

Okyllyar--00

Tranaplant .....00

forward to. If's tha big A1200 Ufa, with everything you've l always waatad to i L know about  woro too off to ask.

itad to i I it but    1

if raid    M

There's so much packed in to your cover disk this month that we had to spoon teed it the last few mouthfulls and wouldn't let it leave the table until it finished. It cried, it moaned, but we still stuffed the little bleeder with two amazing demos and an entire game. Incredible!

ARABIAN NIGHTS

22

1001 Hying carpet related jokes have been whizzing through our heads to accompany this great new Krisalis demo, and not one of them is funny.

Anyway, in Arabian Nights you get to play Sinbad Jr, a cute kid with a mission - so see if you can guide him through the two mini levels we've got lor your turkish delight.

ATOM
SMASHER

We said we d bring you the very best of PD, and that's exactly what we've got here. This SO level stormer has nothing to do with atoms but lots of smashing, and it plays like a two player Pengo. And - hey! - Madonnas in there too. Strange that.

ALIEN3

Pulse rifle al the ready, razors sef on a number one skinhead, gel xenophobic and kick alien butt in this full level demo from Acclaim.

GOT A FAULTY DISK

0 Oh no! Are you sure Before you go any further try the procedures described In the panel over the page. H. alter all that, you do have disk problems, simply place it in an envelope, along with an SAE and an eiplanalory teller, and return it NOT TO THE AP OFFICE but to: AMIGA POWER Disk Returns 22. Diskcopy Libs, Unit 2*3 Omega Technology Centre. Drayton Fields, Draylon, NNt 1FR

AMIGA POWER FEBRUARY «993

o

AMIGA POWER FEBRUAR

n

a

disk

YOUR DISK AND YOU

RUO THIS BIT FIRST OR NO ONI WILL TAMI ANY NOTICI OF YOU WHIN YOU SAY THAT YOUR DISK DOISN'T WORK.

•    Arabian Nights and A Men3 ara one meg only. Dm. aorry.

•    To load any oi the gamei. all you have to do it twitch oil your machine. Inter! the disk, and switch your machine back on again.

•    An options menu will appear Simply follow the Instructions to load ihe game ol your choice.

•    Just to be on the safe side, though, the on-screen instructions say that you should press the appropriate function key to make your selection.

•    It really Is that simple

•    You'll have to reset your machine In order to ptay one ol the other demos When you do so, simply follow the Instructions above.

•    Remember to keep the disk you are playing your game Irom in the drive at all times. And remember -switching the machine oft lor 20 seconds or so belore loading a new program will help prevent disks being Inlecled by stray viruses

•    Hava a good lime.

OH NO! SOMITHING WINY WRONG!

•    Ara you sure

•    Try all that stuff again, making sure you ve disconnected any peripherals the program might not like1.

•    If your disk tails to load, then pop it In a padded envelope, along with a letter explaining the problem, lo: AUIGA POWER Disk 22 Returns. Dlskcopy Labs

Unit 2*3

Omega Technology Centra Drayton Fields Drayton NN1 1FR

•    We really hoping you're reading this bit, because It's quite important: please don't send your disks to us at the AMIGA POWER office. We really don't know how lo fix dodgy disks. Wa ve tried, we really have, but we re just crap at It. So send It Dlscopy Labs. Please

ARABIAN

Publisher: Krisalis

We said it looked good in Iasi month s Things to Come feature, and now here >1 is almost Two storming levels ol arathan based lun and holies featuring that young rapscallion oi a ragamuffin Smbad Jr Locked up. and down on your luck you've got lo break out your cell and scool out oi Ihe evil ruler's dungeon, but how We re noi going to tell

Two (uoplu of bow hi lo do k.

you because the whole point oi playing is lor you lo find that out

A FEW HINTS GO ON THEN

See that box on the Hoot1 Run aver to if then grab Ihe spinning fnsbee thing Press the Space bar and you'll gel (he inventory box. showing that as well as your sword (don't they

search prisoners anymore1! you ve got a key Escape lime1

Your Ireedom depends on ihe prisoner al the end ol Ihe corridor, and your quest is helped enormously by fvxtmg all (he hidden rooms thal are. weii. hidden Try pulbng down and press*ig hre when you're near Ifcely-looking arches - there're loads ol Ihem about Oh yeah, ihe snake's important as wen

Out ol Ihe dungeon and you're into Ihe mme can race Avo«t the magnets (or lose your wheels, so don't say we didn't warn you! and try to stay in as you bounce along Or you can always do whal we did and run the length of the track following the cart

Play and enjoy, and it these levels leave you foaming al the mouth and demanding more, then be appreciative that we were kind enough to let you have

options - a dual game or the team game, but the only diflerence is that the score's shared in ihe team game and individual in the other option

The game itself is not entirely d'SSimdar from that oW lavounie Pengo buf wilh

Attack al lh« kill, beyond space.

What game features Madonna, exploding lemmings, green mearues Ihe chap from Dynablastef. fridges and all sons of other weird stuffIncredibly noi only does this game exist, but you're Ihe proud owner of if Blimey, I hear you cry. that sounds a good laugh but how do I play it Pay attention and learn something

There s SO levels of Ihis little beauty, and should you ever lire of them, there's even a level editor where you can create your own We reckon that you've had more than enough gootkes this month so

going to wait a month belore we give you the password lo this bn Heanless. aren't weAtom Smasher can be played by one or two players, but as with most things in life, it's Ions more tun it you do it with a tnend You've goi two

Some blocks,

R<I other tklaji.

IIGHTS

TcH «a, waald yoi b«ry a tccoad-kand taik« froa ibis

fos tasier. (he res) of ihe world has to wal a lew mote weeks lo gel their Hands on this

You lucky, lucky people •

various bits ol Dynabtaster and even Smash TVihrown c You nm your little guy around the screen and try and flatten Ihe baddies by sliding blocks over them, kill them all and it's onto the next level Simple Yes Easy1 Never.

For one thing every time you push up against a Nock that can't move «i the diecbon you want a. it melts away. This is great when you're escaping a baddy, but after a bit you find that there isn't too much left that you can throw or hide behind Also mi two player mode you've got to look out lor your so-calked friend, who stands a good chance ol kilkng you by either mistake or malice There are various power ups lo help you mi your quest ol genoode. ihe best ore being the bomb, which Lakes out anything moving MW and nasty that happens to be on EV the screen at the tune There's also Erf a time freeze, so you can p«k oft the IT ' static bad guys at your leisure, and a W temporary invincibility which makes r you flash and also (surpnse. surprise)

]/ temporarily mvinoble When you're flashing the best thing to do is just run at the bad guys as they'll die when you touch them •

■ Irr, inert

blocks eed, nm, ihlnjs. And moat* eyed i*srr

CONTROLS

Publisher: Acclaim

Lets lace 1. the him was a bi of a duller, wasn't it1 It blew is credibility in the first three minutes by killing oft everyone from Aliens Thanklulty lor Ihe game playing public, this version doesn't make any mistakes, like following the film plot or anything And how can we leiBecause the game s good, ihai's how

What we have here is a single element liom the movie iR'pley s hair cut) combined with all Ihe good dees Worn Aliens Armed to the teeth (but there were no guns or Ihe prison planet] Ripley dashes around wasting thousands ol aliens (but theie was only one tft Ihe him] while at the same time rescuing prisoners who re al gunked up •i some kind ol secreted resin But secreted Irom wbai

The options screen lets you choose to play with or without the music (choose with, i s wonh it) and also a one or two button joystick The two button option uses the second one tor ump, which makes bearing the Ians a brt easier You start on the planet surface and you've got live rrvnuies (displayed al the lop ol the screen] to rescue eight prisoners and get the hel oul The motion tracker in Ihe top right corner gives you warning ol impending nasties and you really need 1. these nasties are last It s a reassuring feature to have, which makes it all the more of a loss when the batteries pack up after about two minutes and you Stan to (eel al lonefy

Rpley s got an obscene amount ol weaponry, and she's not alrad to use it The space bar toggles grenades, ttame

thrower, pulse ntle and grenade launcher, and you I find that they ve all gol good and bad pomts The grenade launcher lor instance blows Ihe aliens and doors away m a single shot, but takes a second or so lo reload, and while the rile may seem weedy, there's plenty ol ammo and Ripley can fire as she runs around Dotted around the level is luel <or the llame thrower, a med pack and plenty ol caseless ammo and grenades and since Ihere s ]usl Ihe one level on this demo you should leel *ree to tire it all oh ust lor the hell ol 1 At some poml dunng Ihe gratuitous gunplay, you should Iree all Ihe prisoners and hoal 1 out ol Ihe exit Although you might lind it earlier in the game, ri only opens after you've released the last prisoner, so be warned, you've got to free them all. ugly and frighteningly similar though they are. or you re toast

And. er. that's 1 •

CONTROLS

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B

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1

AMIGA POWER FEBRUARY 1993

AMIGA POWER FEBRUARY 1993

THINGS TO COMI

DUNE II

Via alnlli Until 10 uk« oat tboic iiMbbom pochoti ol rtiliunc*.

Wl OPTIONS

Game: DUNE II Publisher: Virgin Authors: Aaron E. Powell, Joe Boslic & Scott K. Bowen ETA: March

Brielly: There's a phrase that goes 'All good ihmgs must come to a sequel', summing up the popular belief that >t

someone's using the same idea agam. it's because they haven't got any original ideas >e<t It's refreshing therefore la see that Dune II isn't just a re hash at the lust title Last year's release o(

Dune you may remember, was a son ot lacteal adventure game that followed the book s ptat line closely but with Dune II Westwood Studios have taken the ' setting and themes ol the books and used them as the background lor a strategy war game The PC version's (wished row allhough it II be a tew months until we see it on the Amiga

You play a commander on the planet Arrakis also known as Dune, which is ihe only planel in the universe

the life prolonging spice, melange, is lound The game takes place m the year 8000 A G some 2180 years belote Paul Atreides sets loot on the planet The galaxy s emperor. Frederick IV. has incurred huge debts by lighting oh threats to his empire, and to repay them he s allowed three powerful barons la

simultaneously mine the spice as he needs 21 mitkon metric tons ol Ihe slulf This puts a great strain on the miners and also causes problems as Ihe barons are m constant conflict with each other

Playing either a member ot House Aireides. House Otdos or House Harkonnen. you start oh with a

construction site

i ut    mruiuub m

I    The i

"The original concept come from

Civilization"

SiAd«offli cjuu oi further problcmt. Ai M the daun, uiki end Heel hoarse•

intelligence Mas a real struggle m th>s protect,' says Joe. 'so we developed a system wheie the computer s units are drvvfed into teams When a team a looking lor something to attack, it looks for the jucesi target wh*h presents the least risk, and goes after it In this way your weakest points are always picked upon  Once it has this general objective.

each team wit recruit new units HSj    until it reaches a

majimutn level Al

~ ho

L ••• -'tyf’'/'Iv'.

has sustained enough

damage 4 goes

wei

MISSILE TANK

Oepieted teams then seek out each other and relorm as a lull team ”

Another great >eatuie on ft e PC version is the use of voices, from umts talking on the radio, to generaI game formation Most nohceaWe « a soft and s nioous American female who mlorms you how the House Atreides are domg So what chance ts there of her appearing m the Am at version’1

Joe tokl in‘Atom dc m i yiero was tab. of having a Wm a date with the Dunt babe contest, but it an kind of fell through unfortunately She actualy took up 3S0K of drtk space, with the other House voces ia» ng up a ' meat amount Ttv* is too much to the Amiga s father limited i capacity, and the jury s si n out on I whether wei suopon a ful I compliment ot digrtised voces, but I we’re detneety planning on keepmg the I urvt rado responses when you give them eders

Verdict so far: ■ a ~doo - o to frv* an impartial toumafcstc account at this stage but the PC version blew me away completely, so much that they bad to bool me out ol PC Format’s office It’s got everything I love m a game, great graphics, strategy tanks and the potential ol a hot lemale tram the US ol A All we ve seen ol the Amiga version so far are some screen shots but these are very similar to the PC version, so tt looks as though the conversion wit come up to the same high standard • UARK WINSTANLEY

a-rraca

base it * Lead programmer Joe Bostic and the team started work on the game backmi99C We'd recently started working with Virgo, who own the Dune licence, so our plans lor the game lifted perfectly with our situation'

I thought the game was Quite similar to Sim Cify. but Aaron says ihat 'the original concepts came Irom Civilization and a Mega D> ve game called Herzog Zwe We made up the story line ot three Houses on Arrakis (which never happens m the books) because we wanted more artishc treedom We ongmally wanted si* dtlerem houses, but we couldn’t make them different enough, but the three available still otter the player a variety ol gameplay ’

An impressive lacet ol the PC version is the way that enemy troops act and react to the twists and turns ol battle It they are winning then they ! press home their attack, but if things are going bady they H cut and run 'Developing this

...wfc«rtai Hoa»« Air aide ft com« from lovth Colcdon.

Infantry from tfc« tort of yoor force bat, btiiH  o*N IffHh

. limid, Ikiy’ri 1 *Oraltr aiaipi *    vaally

guarded by a lew combat units, and must build up a spice mining operation Obviously rt isn’t that easy, as you ve got to delend the base, and also store the processed spice, so you’ve got to spread you time and money between buikkng up you weaponry and increasing your production capacity, which n turn wifi increase your credit.

As you succeed in more missions you can start trading with the Guid (who control space travel) and buy heavier equpment from them Mobile construction yabcY.s roam across the uncharted deserts until they find S »ce. at which punt the/ set up as a production laokty. Larger, more heavily armed and armoureid tanks ncrease your attack capability Wlh ttus build up ot weapons and detenses the naiure of the game changes (torn a strategy game    ,

nvohring small scale desert    I

stumshing to a vast battle    I

ranging across the planet and Am , <ri] • umi“ous lade >•%    I

and detersive positions The creators speak:    ~ A

According to Aaron Powell d rector of Dune ll. the game doesn t loltow the first as it was developed at around the same w B vme We knew Cyro was    

working on a game, but we     B

wanted to do a strategy1    EH

waigame and saw the Dune WwT universe as an ideal place to

Carryall' Iraeiporl kametten la ipiet-rich area', Hwfri alto handy tor poppiay oat for Willi aad a sliced wklla.

With 10mm rotary caaooai aad mechaaised power taifl, Ihata Iroopwn ara hard beyond belief.

Wiad trap* provide pc war aad waiar by chaaAeNfitf wind Ikrouyh larbiaei aad humidity

AMIGA POWER FEBRUARY 1993

THINGS TO COME

BART VERSUS THE WORLD

relatives There's a Fu Manchu Bums, an Abominable Snowman Bums, a Hollywood Producer Bums and a Tutankhamen Bums. They're all out to get the Simpsons across the lour levels Cfvrta. Antarctica. Hollywood and The Pyramids

'There are two or three different levels per world, like one takes place on a

Ju nk and another on _

the Great Wa« Oi

i

' "    J    s"

plattorms are part ol if "On some levels

you have to find a    ;

Super KruSty You re Ban. by the way

Marge throws    ,—

srowba'is at Bart and he has to detlect them Ijjy—-'•3*' to hit a Super Krusty 11'" *“ before it hits the tioor    I ■1 \r ■ n

There are a lew pu22ie elements in there, too In Hollywood there's

>an underground Dracuia section where you use

colfms as short cuts to different or new areas ot the map Some ol them lake you to random places One cotte is the evil "There are bonus games as wed There are three at those sliding pu22ies using the Simpsons family In Moe'S Saloon game. Moe throws glasses and you have lo ump over them and collect the Krusty characters he throws at you And you know that thing with three nutshells and one of them's got a pea under it1 There s that but with igloos and one ol them has Krusty under it There s a coffm game - you have to open them m the right order otherwise this hand comes out and strangles you There's a Irud  machine - you pull it and hii the \ buttons and try lo gel three ol the ,    \ same Simpsons characters And

\ there's a version of the Pairs ®    \ card game"

Above: Tkjl lookj life* Knuty lo M€

Loft:

lovci lilc puixlct. (I conotfifjr 4o. -id)    ob«

with

«««nroB«i

lixouHu UMrt-ak« yellow kid on M.

And how easy has it been to convert it’ "We ve had no problems at all really during development We started at the end of August and ill be finished shortly Actually, we did spend a bit ol time before that We were supplied with the Nintendo code and the collision maps and il took a while lo figure out how to get n on 68000 Some ol the maps are bloody tug.' Verdict So Far: Arc have tarted up the    ' j£,

visuals but the playability's identical to the Nintendo original

It's a mishmash 1 ISV EB ol slyles whch    

could so very    f-----

easily prove as    I    I

a big a hi1 as         ,

a miSS         i

• GARY PENN    I

Game: 8art Versus The World

Publisher: Acclaim Authors: Arc

Developments — Paul Walker (Visuals). Derrick Owens (Code). Andy McGinly (Sound & Music) ETA: February

S' pscns    v;‘- . i'V".

!a"»} from"    '

Eanhlorever Him and his Sidekick.

Smnhers. have come up with a bnlliant plan, and that's to hofd an an competition The winner and tus family will be sent on a world cruise.

"Everyone enters, and all the entries are superb Ban's entry though, is a stick drawing of Krusty The Clown Oi course, he wins and the Simpsons gel to go around the world'

So how does this     _

Iranslale into    

playability1    t V-'

"Burns has    /j    A

enlisted the    AE     JB

help ot his    v6

Briefly: Oh my goodness, i s another conversion ot The Simpsons from the Nintendo console. "Don't have a cow, man ' I say ‘It might get milked to dealh like this one"

The Creators Speak: Hey1 Its Paul Waiter to tell us about the plot "Mr Burns, the owner of the local nuclear power plant, has vowed to remove the

«>£Q

MS

*

Game: Caplive 2 Publisher: Mindscape Authors: Tony Crowlher & Ross Goodley ETA: March '93

Briefly: Sequels, sequels everywhere, and you won t be surprised lo learn that this >s the imaginatively titled loiiow up lo that adventurey class* ot yesteryear, Captive It s set m a massive futurist* oty where the captive Irom Captive has escaped only to find that the oty is bulging with people imprisoned lor no reason at al In this cyberpunky world the group vrnlh clout are the global corporations, and 810-

Co is one ol these With a problem 01 the trillions ot droids they ve produced, a lew ol them are malfunctioning and people are dying Rather than admit a fault on their Side, they ve been framing innocent oldens tor the murders and slinging them mto ia<i Vo a. case closed Sitting at home watching TV screens you control tour droids who do all the tiresome moving around business. You've also got a bank ol remote cameras that you can fix to various characters so even when you split the team up. you can still keep track ol all the action The creators speak: i saw Tony and Ross at Tony s house in Sheffield. connected at the hip and the keyboards ol then computers They d even changed their sleep patterns so that "" they were awake dunng the day vi stead ot beavering away through the nght 'We've done all the hard stuff now.' said Tony, 'all we've got to do now is work out the game' What7 How ve they filed the lour months they ve been working on Captive 2 thenWe re using an entirely new L graphics system so k we ve been

--------

XCk

“ 1009

buildings with 16 floors each to visit"

developing a game engine Irom scratch Rather than using sprites tor the characters encountered we re using animated vector graphics This uses tar less memory than sprites. and because we ve patterned the vectors with a bitmap they look much belter than normal, plan vectors *

Tony and Ross are so pleased with the graphics package they ve written to create this 30 metropolis that they'd ike to try and release it al some point. For Capture 2 though they ve used il to create a sold looking world that can be moved through ~ convincingly This isn 1 like Dungeon Master wheie you jump along Irom one static view to another, it ail Hows as H you're moving through it This has caused some problems though, as Tony tok) us. “To get the (lowing effect we use intermediate views, so a 90 degree turn would be shown as two 45 degree ones This bums up memory space, so to gel it running on a standard Amiga we've cut the intermediate views tor up and down and we could save another 70K by losing these views entirely, but that's only a last reson '

■ The action takes place m iust one oty. but whai a oty Made up ol a grid ol nine i sections there aie about 36 .000 locations, or 1000 individual buildings with up to 16 doors each to visit The droids can walk lly or drive around the oty, but once msde the buildings i s legwork all the way The game uses two different scales so that you feel

small and

feeble in the oty, and claustrophobic in the aterior sections Surely it would take years lo ust v£d all the locations, let alone complete the missions. ‘Exactly.’ says Tony * The number ol locaiens allows 4096 missions each mvohnng rescuing a different captive The dues lake the form of a paper chase from location lo location. and it you go wrong, you li know about it as you ve usually got a fight on your hands * Verdict so far: Theres cedainiy been plenty ol effort put mto making this different enough from the original

Although we can t ccmmeni on •'4 the gameplay (there isn t a  . T game so far) the game * .    - “ system is incredibly smoolh

1 r- and last enough to give you "    a real teeimg ol moving

through the City By usmg varying brightnesses the scene also lades moodily mto darkness, creating a what's around the cornet7 type feeling ot impending doom With the original Captve being so popular. Captive 2s gof a lot to live up to, and from what we v* seen so far it looks like it probably will

• MARK WINSTANLEY

AMIGA POWER FEBRUARY 1993

AMBIRMOON

ON

Wc>] Bilk US OaM'i Icffidl Of Vsfear tad Cap bin t, Amtnrmoom a sat al a in breed al rak-pUytaf femet Taatara-wappvd jrapklca ake .

Game: Ambermoon Publisher: Thalion Software

Authors: Karsten Koeper (design, story and ediling), Juri Horneman (programming).

Thorsten Mufschall,

Monika Krawmkel (graphics), Erik Simon (graphics and production). Michael Bittner (additional programming), Matthias Steinwachs (music)

ETA: April 1993

Bristly: Ambermoon is the loJicw up to Tbaton's popular AmbersUr and like Ss predecessor it s a fantasy role-playing game set on the planet Lyramion and its two moons There are loads ol mprovemems on the previous game, including a real-time tenure-mapped dungeon system, when overcomes the blockmess ol Ihe original and gives supe> smooth scrolling There's also a better system for moving items around, by simply clicking on the item and dragging it to where you want to put it and the relatrve scale and si2e ol objects are more realistic

The game is much larger than Ambersiar. with (he world map coming in at lour limes the size ol the original, and Thalion tantaiismgly mention that mete is more ihan just one world lo explore vi ihe game We re also assured a gripping plot with plenty ol twists and subquests Things are going la be made a let easier tor the user loo, as the game is hard eksk installable and supports all available memory, disk drives and there's even speoal routines lor turbo boards Places already visited will be marked on disk meaning you won t have to go through any tedious walking when reluming lo important places The creators speak: Its a German learn, as you can probably guess from the names above Fortunately, like most Europeans, they speak better English than me so communication was no problem I spoke lo Jun Horneman. who's responsible tor a lot ol ihe game, and

asked him whai it s all about

"Well those who played Ambecstar will remember ihe glowing red moon at Ihe end. an which the evil Tarbos was imprisoned The background lo this game is that ihe red moon crashes onto the planet, destroying most ol the countries. Civilisation has to be rebuilt, and Tarbos survives in some form, which you II have to fmd out You don't have to have played ihe angmal game lo play this one of course, but those who did will recognise some references The other two moons are involved vi Ihe story too ‘

How many characters do you condol in Ike game'’

'You start oh with lust one character, who you pxfc oul ol six males and six females You ihrow computerised dice io

determine his

Oar an people love partial pietarca la kvkklt

Aa well ai aa aOvaacea ID cyiiaai Ikere art leaie lovely ID world aapi. And Ikerc'y were ikaa ooe world loo.

7

*

w»yi everybody colled Garik aad Piawier Why coal we kave aoaic Thai la tkeic laaiat tla'i aa ktiole aaaia, laa'i 111

or her attributes On the adventure you can pick up lo five more companions lo join you ‘

You la* about the complex dialogue system in ihe game How does it work’’ "There are two types ol characters m the game, one that just give you slock responses and ihe others which really have something usetul and interesting to say You can otter them lood, gold or objects in exchange lor information and dues You select words Irom a word list thai you add la during the game by picking up on other people s conversations or seeing a word on a statue lor instance'

II seems we'rre talking about a pretty b«g challenge, here 'll will lake a long lime lo complete simply because it's so big Ambersiar had some very tricky puzzles in it. and look about three months lo complete We ve tried to make Ihe puzzles in this one easier, bul i( will still lake longer than Ambersiar because ol its size *

With a wealth of good RPGs coming oul, whal does Ambermoon have lo oiler over all the others

The texture mapping adds a lot to the game Moving and rotating is so smooth that you really feel l*e you're there You can choose whch character's eyes you want lo view ihe action through, and Ihe eyes ol a dwarf lor example are lower than those of an elf H’s all very realistic ‘

Verdict so far: We ve only seen me texture mapped dungeon stull working so tar. bul doesn t it look lovely II the rest works as smoothly, and there s as much lo get through as they promise we could be looking al (he biggest and best RPG on the Amiga We're looking lorward to it • T1U TUCKER

GAMES

Look out, here come the game reviews. This month we’ve got reviews of Street Fighter II, Nick Faldo's Golf, Alien3, WWF Rampage, History Line and loads more. You’d better get reading right away. After this shoddy display, that is...

is

JUS! WHO DO WE THINK WE ARE

MARK RAMSHAW STUART CAMPBELL

TIM NORRIS

GARY PENN

The month Mart achieved a lifelong ambition by G** having his name \  in the Sunday Mirror. Ml's more B important 10 me fl tan bemg the edilor “ of a computer magazine.' he said Mart, are you sure you're in the right job'’

Tim continued hrs search lor the ultimate J1/ entertainment aipeiience and

• id .1 -v ‘

-

B .

l rea::y '

- ™         great,' he

mR    mT’- enthused "The

' films are good, but the best thing is UK Gold where you can see all the old tat the BBC daren't show any more.' Lovely.

Wo haven't seen Gary thus month smce he lives ..    in St Atoans (and

’    because we hate

L    him), bui he

' k * keeps us up to date wth his activities nevertheless Here we see him m trainTig tor Britain's 19% Olympic Shot putting team Good luck. Gaz

Stu went home lor a lortnighl at Christmas, but he had trouble lining anyone 10 look after his two pel rats Luckily, he found a suitable sucker at the last moment and didn t have to take them    l

with hen    :

ADAM PETERS

Adam didn't actually do any wort for us this month, which is why he looks SO upset in his photo. Jacquie insisted we put him on the games intro E0B page anyway, though. 'Because he's so cute and    '

lovable' Er.

yes \ A '

JACQUIE

SPANTON

Ei-orcuS pertormer Jacquie (don't ask. okay’) has beer having some

problems    aB

sleep

lately She went to see a new age theraprsl who recommended this rather txzarre solution Mi's okay.' she said, "but I have to make sure Lisa s wearing Hat soled shoes' Oh dear

TIM TUCKER

Tim had a birthday (despite his boyish good looks he's actually 27, would you believe ), but ■x A we didn t let him skive •aE oft In tact, he didhl gel TMF oul ol the office until after midnighl. by which time _ we'd eaten all his

birthday cake Lite's kke that

   LISA

NICHOLLS

. The high povil of Lisa's _    month, was a TV

appearance1 Yes. our deputy crayon wielder showed up on Stars In Their

\E BE . Eyes, doing f / -• ' B    her famous

Newlon-John impersonation "It was truly harrowing.' said a TV cntie yesterday

MARK

WINSTANLEY

6 S' Mart continued to be unfeasibiy tali lor most ol this month, but I hat didnl slop him being mistaken lor Chris Evans from Channel 4 s Big Breakfast several limes In laci, come lo Ihmk Ol 4. he always comes in a bh late in the mornings

JONATHAN

DAVIES

Jonathan was a bl miffed ai fj the picture we used ol him Iasi t month, so this time, by way ol compensation. we sal jA him on a big pomly    jOLI

red arrow

freelancers we hale

RICHARD LONGHURST

Lightweight lather figure Rich has been too A busy changing nappies all month to get up to 1 I anything interesting other than a truly awlul Jimmy Sawle impression The doctor says III be belter soon, though.' he said cheerfully.

DAVE COLDER

Poor old Dave was involved in a car eras! this month (he wasn't driving) He was okay but he's really upset about it Tm waiting tor the onset of whiplash so that I can sue the other driver,' he said. Unfortunately, though he's been a

picture ol    _ A

health He    B

RONNIE

RANDALL

Y know, we re going to have to be a bit more disciplined about our freelancers One solitary review (Flight Of The Intruder) and we have lo put ths (rankly dsturbmg picture cl Rcnnte on the page, taking up space we could have used lor really great stones about the rest of us Tch

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certainly the highest-profile game programmers ever, the Biimaps have been very quiet lor a very long lime Since Gods, reviewed in our first issue there's only been Gods rewnte Magic Pockets, and we've already promised to slop making fun of that one You'd hope. then, that they'd have spent all that time coming up with something pretty damn special Usually in this business when you hope things like that you're only setting yourself up tor hornble disappointment and disillusionment, but this time, blow me down if that isn't exactly what they've done. 1993 s only weeks old. but if this isn't m my top 10 come December you can be assured that we'll ust have had Amiga software's best ever year I like this game Here s why. It's fun

We see a load of games here, and most of them are technically competent Very many oi them are technically good some of them are nothing short ol programming genius, n terms ol what they make the Amiga do. If you want an

extreme example then the Dragon s Lair senes (number MM three is reviewed elsewhere

obvious one. but there are dozens.

JA    hundreds

. I

'/Jf    '

Another long-awaited game finally shows its face. Hurrah

Game: The Chaos Engine Publisher: Renegade Authors: The Bitmap Brothers Price: £25.99 Release: Late January

this year, no more Magic Pockets gags Never again will the office reverberate to lines like Did you hear about . the man who played Mage Pockets with his Act in Replay siow-mohon dev.ce en .and we— tack m time11 no more

pointing at slugs *1 the . " ~ 1 car park shrubbery and ejMH  gomg Ooh took, me WJ Bit-ap Kid's shades have    ‘

fallen oh' Nope, apparently poor old Ene Bitmap's a bit ol a nervous wreck and a shadow ol his

bright and breezy former sell on account o< our good-natured tapery over the last 12 months or so. so we re going to be nice to the young chap n '93 And it's nice tc see mat o me sp-n c< Bnl A goodwill and leciproca) chummcry. Eric and ns Bitmap Beys have made ■ERBABR things easy tor us by

releasing the kind o! game ' at' hone** , <j:dn'< •- k they had m 1 iem any more Lad es and gentlemen. The Chaos Engine

almost    .

We re e couple of weeks mto the New Year now. and it's time. I think, tor some resolutions We re aM going 10 pore up smoking tor a start (er. not that any of us actually do. but it's the thought rat counts), and we re going to do everything we can in the pages ol AMIGA POWER to promote peace, love and gkbal understanding Most ol all. though,

f "The 1 artificial intelligence is i impressive" j

Mike lEfc ion pick ifclAji up Erkin you've billed toEioikinj. Ifcoy leave keys, uioeey.

H you ploy lk« one-player feme, lk« coEpElir playi muck beller itiji you.

AMIGA POWER FEBRUARY 1993

o

*TTT"

THE CHAOS ENGINE

ik«i

Ki

ir

thinking here of Stull like (just plucking a lew names out ol the ait) Assassin. stuff like Niget ManseA. stuff like Ttod&ers, stuff like Wotfcbdd( remember that'1 Thought not), stuff, indeed, like Gods and Magic Pockets (oops) You give 'em a play, you go Yes. yes that's ail very mea\ and you sene on the first possible opportunity to stop playing and go and do something else Why'3 Because they'te No Fun

Then, of course, you gel the siufl that isn't technically impressive (Asteroids, say. or Monster Business or Efle), but is great tun None of it ever wins awards, ol course, because your average punier goes Oh yeah, i remember that, it was great lun to play but it didn t sen as many copies as Street Fighter II so I can't possibly vote lor if or people will laugh at me and I II lose all my street credibility but it's great fun all the same And isn't that the idea'’ Isn't thai what we re looking lor'3 Entertainment'Fun-3 Blimey, everything looks really wend from up here on this horse

The point I'm desperately trying to wrestle to Ihe ground here though, is that us1 occasionally, maybe haif-a dozen times a year it you're really lucky, you get a game lhal does both The Chaos Engine (you remember) is one of those

I won t bore you with the plot smce this The Chaos Engne thing's been on the way’ for so long that you really ought to know it backwards by now Besides which it's the plot, it doesnI matter Not mattering is its  Ob The only reason plots exist is to provide employment tor down-on their-luck writers desperate to earn a crust knocking out instruction manuals So I say yah boa' to the ptoi ( cos I'm a crazy dangerous guy like that, and besides, plots can't hit you) You run about and you kill stuff that's all you want lo know.

Still, without going mto the plot reasons for it. there s a pretty significant difference m the way that you run about and kill stuff in The Chaos Engine It's not  usl you. y'see In The Chaos Engine (have you noticed the fantastically subtle way I keep repeating Ihe name ol the game a lot. lo

Oac« lea ve

character.

Ton'll

IQ    III HI

iohi« kl«.

>ty    me I n

Superb arcade adventuring antics

burn it so indelibly into your brains that you won't be able to sleep until you ve gone and bought a copy'3 Or is it ust that I'm compensating for not mentioning it at all lor the first page and a hall ot the review13 Who can tali'3 Not me I’m mad. I am Gratuitous exclamation marks") you re accompanied on your stjft kiihng antics by a second player

Hang on. you cry. doesn t that mean I'm going to have la go and get my socially-challenged male Spotty round to my house every time I teel like a quick go'3 He smells funny Wei. no The clever thing about The Chaos Engine (Are you being sponsored by The Chaos Enpne -Paut Merlon) is that even when there's only one ol you, there's still two of you (You've been dnnkmg ai lunchtime again, haven't you - Ed) This seemmgly-unlikeiy stale ot affairs comes about because when you play The Chaos Engrie in one-player mode, the computer controls a second team member (you select a two-man team (torn a party at six characters with varying attributes), using an artificial intelligence routine which is. well. Technically Impressive, to say the least The computer character is only allowed to do certain things (kill baddies, pick up treasure, shoot the nodes which open the level exits, but not use special abilities or collect the keys which reveal the various routes through each stage), but it does

them is such a way as to be a pretty damn

convincing substitute lor another human bemg In addition, in one-player mode the computer player bnngs added tactical depth to the game, as you can switch special abilities berween the two characters and lots of other stuff that I'm not going to tediously shopping-list my way through now

It's not only your companion who S an individual character, though - the bad guys have a real teel of intelligent malice about them There's no wandering dumbly mto the ime ol fire here - ihe enemies all behave differently, and it's not rare to see one poke round from behind a tree and take pof-shois at you without ever leaving himself open lo your return fire What this

liif- lion bliE bl«B- 111) No, don't 90

lavth, masking, tapir. Let t kavc a look M vital yoa could haul ooa.

mwns is that you gel a real satisfaction tram offing the little bleeders, and a nearoverwhelming sense of Inumpfi from actually completing a level

Which bnngs me to my only real gnpe - as lar as levels are concerned, there are only 16. divided into lour worlds cf er. lour levels each While there's a huge number of different routes you can take through them, and a huge number of secret rooms and hidden bonuses and so on lo discover. I'm a little worried that your average player will finish the game (albeit onfy having played maybe SO*, of it) at a law days, especially since ihe password

system it uses gives you infinite continues m all but name But no. I don't really care.

I'm only frying

(unsuccessfully) to create an illusion of cnhcal balance The botlom Ime is that, lor a thousand tiny reasons which I haven t even begun to touch on (parity because I don't want to spoil the tun of discovenng them lor yourself and partly because I spent so much lime al the stan wibbhng on about something else altogether), this is utterly excellent computer game entertainment. Even better than Magic Pockets • STUART CAMPBELL

y.—. UPPERS Possibly the f j most atmospheric game I've V J played In Ihe last 12 months.

The two-man team Idea works really well. too. and Ihe all-important allout action that was missing Irom

>

Gods and Magic Pockets Is present

s

In spades.

0

v"*-'v DOWNERS 1 ve got a

>

f W J nigging leeling that you

■o

\ S won't gat all that much

0

lasting play out ol this, although you could be going back and discovering new blta for monlha. And a two-lire button option would have been a godsend. Oh. and ft's still all a bit. er. metallic and blue, ien'l H

S

m

a

yi

m

a

21

THE BOTTOM LINE

C

>

Superb arcade adventuring antics

a

Irom the Bitmaps, combining

■<

Innovation, tried-ind-iesied

■a

ideal, technical achievement, but

ID

moil Importantly, a truckload ol fun.

ID

Q

A spectacular return to aa > form, and an IIM “ unmissable game Uv "

©

OAMI REVIEWS

LION HEART

f "Visually, it knocks he

Game: Lionheart Publisher: Thalion Authors: Erwin Kloibholer. Michael Bittnel (programming), Hank Nieborg (graphics), Erik Simon (design), Mathias Steinnachs (music & FX) Price: £25.99 Release: End of January

Steroids That exp fis

everything They say it helps athletes perform like superhumans, and I reckon it's what Thalion have been feeding their programmers over the last year. Just look at the evidence - tirsl No Second Pme. and now this I mean come on guys, you re just going to leave all the other Amiga programmers red-faced. How can they compete

Si down. Mark Take a deep breath, and don't gel overexerted. You re a professional Unbiased Abie to otter both sides ol the story Whai s needed here is a separation ot personalities - let the positive and negative sides argue about just how good th« game is. Still with me. readers Gosh

THAT KATE BUSH ALBUM

Nice Mark: So we've had loads of great cartoon platformers such as Ttus The Foa. and fantastic corn-op platformers like Rainbow Islands and Parasol Stars, but the only outstanding hack-and-slash platformer oh the Amiga is Switchblade 2 Untf now, that is.

Nasty Mirk: So what I mean, isn't Switchblade 2 enough

Nice Mirk:

No. (rankly Switchblade 2 is getting a t>1 creaky, and visually it s cenamiy dated its fairer to compare it to WoUchtkS. and let's face rt -there's simply no competition Nasty Mark: Okay. Mr Sycophantic, just what's Lionheart all about then

Convince me.

Nice Mark: In a nutshell it's a scrolling platform hack-'em up over more than a dozen levels - give or take the odd extra hdden tit. The game follows a big guy as he attempts to recover the Lion heart and save his girlie into the bargain What this means « nine levels above and underground, then a bit ol beastie nding and some dragon flying Alter that 1 really gets spectacular

Nasty Mark: Yeah, well it doesn't sound loo spectacular to me    jT

fire lid Jeyilick ia ik« oppoiilc direction for m ipiaiiM ikil.

WKI fv«

serve some purpose Some bird-like creatures can be used as temporary platforms for instance It s all very clever Nasties on Later levels have enough moves to appear in a beat em up And that end-ol-swamp level baddy

is a real scary bitch And - hey! - that beautiful scenery isn't jusi any old beautiful scenery. The programmers didn t just buy it at the beautiful scenery counter m Tesco s. you know It's the>r own speoal kind ol beautiful scenery There are vines to slide down and swing on, and platforms wh«h bounce, spin and cause ail sorts ol mischief And there's even foliage 10 cut a path through And the character interacts with it all - sliding dawn slopes, running slowly up banked bits, hovenng

1

an the neat

touches yet. The B bad guys are fantastic lor a start - all with animation and action almost as fluid as the man character s Plus, as the .

levels progress, new A k ores appear Q % which     B

I k actual y

Nice Mark:

But i haven't

® UPPERS Technically, Llcnhearl leaves ill other Amiga (and console) platform games behind. The main character Is suitably dynamic (except lor his run), and the levels are big, and wonderfully structured.

® DOWNERS The

monsters on the early levels tend to blend In with the backgrounds. More Intelligence on some the nasties would have been nice too

THE BOTTOM LINE

Some of the best graphics and sound you're ever likely to see on the humble A600, the gameplay perhaps doesn't quite match the level ol technical excellence, but it's still the best platform hack-and-slisharound I'm QT £ a I raid you're going to have a) C to buy this one too Sorry • * —

precariously or ledges The lale' concrete levels meanwhile have those

swinging

plartorms so

beloved o< console owners everywhere It's right smart Nasty Mark: But what about all thus technical tedium li can t be that good Nice Mark: You want totafc technical7 Try a couple ol hundred colours on screen, parallax on practically every single ime c> the screen, and some ol the best character animation this side ol Pnnce Ot Persia Thai guy ts versatile too Nasty Mark: Yeah, but he minces his run Nice Mark: Ah You do have a point But pass turn that volume up and listen to that music One person actually thought I had the Amiga hocked up to expensive Stereo speakers (Ihe kind you can win in our lab competition this month). It s damned impressive.

Nasty Mark: It s not very ravey though, is a7 And that's quite enough shameless compo plugging, by Ihe way Nice Mark: Let s lace it, it's a complete groove to play, and it visually knocks hell out ol any console or Amiga game I (md ri hard to believe that d's actually possible tor a game like this to exist.

Nasty Mark: Oh please Nice Mark: There'S no denying it hontaarthas crept mio the football pilch ol Amiga software m the dead ol night, and then quickly and quietly moved the goalposts by quite a way. I'm finding it dtfrcuti avoid ptaymg the game long enough 10 wrile ttvs review.

Nasty Mark: Get a grip, you moron IVe seen deed-up puddles with more depth and SMACK ouch'

■m1 Ukt a look al Ihjl jorj«oai M m. ui.

Nice Mark: Right, that's the Iasi we ll be heanng from him. Trust me readers, it s a tasty feast of hacking, slashing and

lushness In the long-run ihe gameplay might be a tad basic, and mere's a scarcity ol monsters to bash in some places, but nothing's perfect, you know Th«s S just in a different league to practically any other Amiga game around 8ui how the hell will anybody follow this• MARK PAUSHAW *2

i,/niniiRin:iii:iiiiii

AMIGA POWER FEBRUARY 1f«3

There’ll come a time when almost everyone will have released a Harrier sim.

Game: AV-8B Harrier Assault

Publisher: Domark Authors: Simis Price: £39 99 Release: Out now

T

he Amiga At200 is a bnlkant idea We can still have lots ol tun playing Amiga A500 games, ■ iust Me c the good old days -J    the A500s a gieai machine, after all.

-    capable of great things But now. lor the

> lucky tew. those same games can take

2    advantage ol the Ai200 s exira speed and < graphical trickery to kick n new leatures.

3    better visuals and sicker gameplay And K on lop ol that. A500 owners would be

83 unifceiy to begrudge A1200-owners the JJ*    odd A1200-only game, domg things the

okt ASCO could only dream ol. Yup. everyone's happy Isn't progress a wonderful thing'’ (Er. I think you'd better have a go on AV 8B Harrier Assairi -Ed) The Anyja At 200 s a brilkant idea In the okt days, it you d iust spent ages writing a game only to Imd that, whether through over ambition, carelessness or sheer incompetence, it ran at too slow a speed to be playable, you d have to either improve it til 4 worked property or go back to the drawing board Now you can usl stick a label saying Amiga 1200 lecommended on the box and go and see what $ on telly The tirst time i loaded up A V SB Hamer Assault on my trusty A500.1 wondered whether there was something wrong with the old machine Polygons weie juddering across the screen at an appallingly slow rate Lines were lurching past my eyes as if the world was about to end The keyboard was deliberating lor whole seconds at a time before answering my requests And all this despite the absence ol

Polygons

anything on the screen except the sky. my AV-8B Hamer, a pyramid shaped mountain and a squiggly line that I think was meant to be a load. I panicked What could be wrong1 Perhaps my power supply was tailing - it wouldn't be the first time Perhaps my RAM expansion had come adult. Perhaps my Agnus (or whatever it's called) was about to breathe its last But. before pacing the whole sorry mess into the hands ot a

qualified technician. I decided to run a quick test A copy ol F 19 Stealth Fighter tell conveniently to hand l loaded it up and phew Normality was restored An

juddering across the

aircraft earner steamed maiestically past beneath the moon lit sky Whole cities glided effortlessly across the screen Everything was go<ng 10 be all right

It seems that AV SB Hamet Assault can effectively be considered an At 200-only game. and. except lor a token blue The Bottom Line box at the end, the rest of this review is aimed solely at A1200 owners The A500 owning majority will iust have to go away Sotry

The first thing lhalll strike you about AVSB Hamer Assault is how dull the graphics are From the moment you take oft Irom your rather nondescript, shoe box-shaped

Ooct aafoai rcRcobcr Ike AJHii celled fliffcl Deck Ton had i plaaa aa l nylon «ir« tad you ked lo Uad if oa aa aircraft carrier. Il vat jreet

A Hull foack of Merrier ia Ike aigkl. Well, if** lai ike daytime, actually, bat Skekeipceie eewer uid A litlle loack of Merry la Ike dayiiaae

it SI    iiuih ukii a

ilifhllf diHaraal deal la fear ■■•ad aifhi six. HadtMr tka* aanala yarn wfck a id Mil ad ■ill law Ina atlct yaa caa tfcaaaa al •ill, la etaakx yaa irm kl data tka aMdla al a aaaf, aid *a deck aal •• I M la Aa •a dar taxi oa tka accd aril ariaa lai Mttidaai la ka llaai. (»aa ua ‘(an laniard' tkroojk Am iilil Ua II yaa Mat.) Voa ra Waa yiiaa tka ckaaaa la lt tka ■dllaa - Iriircaptla] aa aaaaiy alaaa, aay, ar noaad*! aaaia aaaaa Iran laadla] - ar yaa caa •I laa aanatkla] nara ta fan am ta aaa a*a»y

Tk.i appraack kaa In adiaalafai. It raallf dan taal aa « yaa ra la tka niddta al a

caaflld (mi, tan al, anyway) aad ttratan bath wii laal rtyki al bana - daa t ka tarprtiad U tea ratara ban a atiadaa la Itad yaar aircraft carrier if aadar attack Iran naraadiaj aaaan plaaai Tka ka « anaaal al ildl yoday aa bekiad tka tcaaai aita fact tana nay lanardt aicaala] tka jrayila Iran balay ta crap.

It alia has k»

ditadtaatafn. Vaa caal jail laad ap dta yaata aad Iklaki oak, I laacy a faith aoyfVykl, ar knn, p'rapa IH kata aaatkar ga at klawiay ap tkat I act ary. Napa, yaa-tta gal la fit there aad Ml tar at dan Iran abaaa. Nt aba la credibly tedlaai U yaa'ra aot lata that tart al tklag.

Vcclor 3D EEfldBl ImIi qail< it bltckt End iIge. tlBkii you're «ially kilo U, 11m Uck al qaElJrty is afl-pattiRj.

Croud urf«t] EiEBl Ef

CEiy It IdcitHy ei foa ■Ifkl Nope. Thb Itadi lo Rhtka Iklaff e Irtllt tricky.

II Imu e Ml like e Harrier ia ikis that, bccenae tkif it tke anilay yoar plEBe OB tke flifNi deck1

OpiiaEf ICfBBB. I

Ag* 6SE I ECM lS,    -g~ir

■adfcejXLCS HSORA/lfi , Aw qhl HARM ( DEFAULT ~LAS

• tta LCt iNSO(>ft/18 iROCKESE toj FLARE ( CLEAR

aacrafl carrier, lo you' lengthy journey orer ihe dark blue rectangle that is the sea, to your first combat engagement with a coked ion of indistinct lines and squares, tie over riding teeing is one ot Spectrum area )983 In tact, the only really race looking graphe in the whole game that I've encountered at least) is your Harrier, which looks really Hamer like

Sure, everything moves smoothly enough but so it should running on a 32M machine The A1200 should be capable ct throwing rxheutous numbers ot polygons around the screen, and maybe textunng and light-source shading them too AVSB Harney Assault doesn l even try.

Continuing on this negative note, there are loads ol niggiy irritations too when, m the light ol an this blandness, are

biyi) adAa. the ckchpn bflii iwubly bynum m a techy un al hi

all the more difficult to ignore The first is the front-end through which you've got to wade before you can take to (he skies It's one Ol those really annoying ones consisting ot screens that are meant to represent parts ol the aircraft earner

To plan a mission you dick on a picture ol a monitor with a funny shaped blob on it (of course'l, to arm your plane you dick on the telephone (it's obvious'), that sort ol thing Only you haven't got a due what all these wretched pictures mean until you've checked m the manual a process made all the mote arduous by the lad that there are no illustrations in there (encepl a couple of photos ot Harriers).

There are other

annoying bits, too, fake the way the game keeps asking you to insert drsks it's already got. and the controls lor the direction of your yet nozzles (you ve got to take you hands off ihe joystick, hold Shift and press one of keys l 0 - no simple matier m the heal of a bathe) There's no turn off Ihe crash delect ion option - a must when you're learning to fly a plane as tiddly as ihe Hamer The elfed of frying to use ihe rudder controls 4 hdanous. You're supposed to get a debriefing when you land, felling you how you gol on. but it wouldn't grve me one And the music al the beginning is terrible - HolSI courtesy of the Marvelous Mechanical Meuse Organ AV BB Hamer Assauff gals a reasonably high score, though, because it is adually a pretty good simulation of the AV 8B Hamer (At least I'm prepared to believe it is )

Once you ve managed to suppress that hornbte leeltng that you ve ust handed over £400 lor a new machine so you can ptay worse games than you did on you' Old Amiga, it s actually rafher good fun It s nol a game you can enjoy playing just tor the sake of ri - you won't find yourself just flying, seeing where the sky takes you - bu1 if you're prepared to slick to the rule book and follow through the missions it's pretty rewarring There's a stronger than usual strategy side, too (Though many people might prefer that sentence to be moved to the end ot Ihe previous paragraph.)

It's a simulation far simulation butts, then, much Wre the MiG 29 games which Sims were also behind ll takes a lot of getting into, and is really quite absorbing once you do Bui it could have been so. so much better

• JONATHAN DAVIES

UPPERS

( A ] Ai accurate a \    Harrier simulation aa

you could hopa lor. You can do lots ot strategy-planning too, and overall the game a gol plenty ol depth.

DOWNERS As you re

doubtless sick of hearing by V    now, (he graphics are very

boring, and don't do anything an A500 wouldn't normally be eble to do with one hand tied behind Its back. Thai pretly much extends to the rail of the game, too - it's all strictly functional: thare are no fun bits'.

THE BOTTOM LINE

it you can stand Its puritan approach, and the fact lhal If completely Ignores the potential ol the machine, you'll gel lots of flying hours out of It.

® UPPERS It does. If you're being pedantic, simulate the Harrier with ruthlesa accuracy. And there's a lot ol game In there.

® DOWNERS Flight Simulation on the 48K Spectrum was tasler than Ihls. And it'a not as If It'S trying to do much, either.

THE BOTTOM LINE

You'd have lo be dangeroualy obsessed with the idea of a Harrier simulation to gel any lun out of this at all. The slow speed end no-frllls approach hopelessly outweigh Its good points.

47 f

OAMR RIVIIWS

STREET FIGHTER II

Game: Street Fighter It Publisher: US Gold Authors: Creative Materials Price: £27.99 Release: Out now

There's a great bo m this game where Guile (Super-butch be quifted Vietnam veteran in combat trousers] kicks lumps out ol petite-but-deadly Chinese babe Chun Li. As our powerlulfy-thighed heroine lies Weeding on the ground. Guile runs manly, it bruised, lingers through his impressive hair and sneers at the humiliated figure on the ground Go home and be a (amity man. he growls The dot Perhaps surprisingly, though, that's lust about the bggest cock up we've found

m a couple o( days of extensive playteslmg ol the long-awaited Amiga version ol Sfreei Fighter II. Since this cow-op conversion was announced, arcade devotees. SNES owners and plain okt-fashioned cynics alike have been expressing serious doubts aver the possblity ol the original's impressive graphics and sn-bufton control mechanism making a successful oumey onto the humble'

Amiga, but now it looks take a lair old amount ot words aie going to

have to be eaten It's not a perfect conversion by any means, but it doesn't do a hall bad impression ot the £65 SNES game, and that'll be more than enough to make your Nwtendo-owmng chums teel just a little ripped ott So let's lake a closer look We've got a lair old mu ol players here at AP - there s me. who thinks Street Fighter IIas a game ts good tun. but one ot the most over-hyped and over-rated games ft recent memory, and there's Mark who just thinks beat- em ups are crap lull stop. Then there s the new Mark, who really likes the arcade and SNES versions ol the game, and the new Tim who's one ol those people who thinks SFII is the greatest thing since sliced bread Finally, we've got the old Tim. who was a

After months of

complete Street Fighter virgin until the Amiga game showed up. and who we re going to use as a sort ol expenmental control And. just because this is such a big game tor once we re going to be flawlessly democratic Everyone s go<ng to get their say. then at the end ol it we re going to take the five individual marks and award the tmai percentage as a straight average Blimey.

MR: This kind of Ihrng s noi usually my cup of tea. and it's pretty limited compared 10 the likes ol Final Fight, but it's go! a Cfifiain something and it's one ot the better two-player games around It s certainly got the flavour ol the original and it's worth a good 75% in my book MW: My general view ot it is that you just help the players along and don t really control them There's too much conteri-sensitivity in the control - the whole point ol the ongmal was bemg able to learn the moves, and just waggling the stick and hitting fire a tot loses most ol that skill I'd say about 65%

TT: Inevitably there s less control than on the arcade version (I don 7 rftinfc it was inevitable at a! - MW). but it still manages to feel like you re in control to a certain degree, retains the flavour ol the original.

STREET FIGHTER II

waiting, the most fiercely hyped game has arrived

<nd fans of ihe com op wli certainly appreciate 1. I'd grve 178%

TN: I fully expected fo hale if, and was quia surprised when I ddn 1 It's still not «w*i fun as a one-player game, though Gut n two-player mode it's pretty good Overall. I'd go lor 76% or thereabouts And as Mike Yarwood would say. this e me The first impression you gel when you toad this up is Urgh cheapo graphics or what’ This doesn t Iasi long, though -after a white you gel used lo the unsubde oolounng. and the backdrops are very pretty, although they lack the nicer bits of artmalon from the olher versions (Ike the Cycksts on Chun Lj s stage, lor example) and the parallax scrolling. White the

manual claims the game has redetmabte keyboard control, it doesni tell you how to use It. and aher two days Ol trying to define myself a sei of keys I'm still completely slumped

In tael, the manual in general is almosl completely wilhout practical use. but luckily fhe lighting moves are tairty easy to gel to grips with by just experimenting a bit That said, you never get io teei 100% n control - in order to keep as many ol the com op's moves as possible, the programmers have had to employ a large degree of ccntexl Sensitivity into the control system, which means you can never be certain that you re going to pull oft a particular move when you realty want to. f Also, on the REE characters whose special v-v ra. moves involve anything ' more complicated 1han up —J rij [ and down movements ol /i I the suck, you II have such a hard nme persuading I r    them to do em that your

'‘ yL 1 opponent will more lhan

likely kick you lo death £ RK before you can manage aLH lo send a single burst at Yona P"e :ci *h3leve») d ■ ’ n A

recai1 mat was a b-1 ol a problem even on the SNES version bul

never quite as insurmountable as it is here - in two days ol trying, I rkdn'l manage to pull off Dhafsim's special moves once The game comes on lour disks, with a lot at swapping whenever you change venue or encounter one ol the three bonus games, but since SFIIn by its nature a very stop siarl kind ol game, that s nor as much ol a bugbear as it might have been In solo mode, you'll complete 1 the day you buy it and. as wth any game, the compulsion to play through again at a tougher setting is pretty mmmal Enough quibbkng ft you re a Street Fighter II Ian,    XHt —

and it seems

everyone is    Ml ' \

these days, I    ftl

reckon you re    sAl, ]

going to be “    .

impressed wth    y

this It (eels like the real thing, it looks more or less like the real thing, and it sounds - well rt sounds a bn crap, actually, bul you can t have everything, can you I'd gwe Itvs about 76% personally and that s about <0% more than t thought it was going to be worth Not bad

• STUART CAMPBELL

Tfc« M «IiXm ntl ill caitin loyiikir.

ICi all ilckaaiaf -piipli liftilis la ika itraita. All lor wharf Pawl rT diary f Money7 My caal wa all Jail lave lack ifkar mmd kv«

Gvila u a icary fay. Ha l Ika nwa ark a laavai ickool larky la Jala ika army, ikaa fan ckackad oal lor uciulvrly inaar Mvavaar

® UPPERS Apart (rom I he colour* and Ihe mining anlmalloni. the graphics are pretty falihtul to the original. Thera ■re several control methods so you should be able lo llnd one thet suits you, end even the single-flre-butlon one works a lot belter than you might have expected. Most Importantly ol all. though, d should keep WWF 2 oft the Nol spot..

® DOWNERS The manual makes working out the controls a real eHorl. though, and there's still qulle a big element ol usl pummelling the lira button, waggling the stick, and hoping tor Ihe best. The scrolling s Jerky, ihe sound's weedy, accessing some ol the special moves Is nigh-on impossible, and the 32-colour graphics look a little tacky.

THE BOTTOM LINE

None of the above are crippling llawi. and the. er, classic Street Ftghlef a gameplxy remains unchanged, which Is lo say that this Is rapidly dull as a one-player game, but near-endless tun In two-player mode. Realistically, Amiga *1 M 2 SFII Is fuel about as good I /I " is It ever could have been. I I «

CAMI REVIEWS

NICK FALDO'S OOLF

CkMH KW CM from lk« IHf on HKRH, Ml    >UM« Md Off fOU JO Nil JO OO «k«n,

M twwl 9*1 all    W< hml Ok, Ml I d lah< four mm then U I were TOU

'Mil, la Ih.l lull Proa k«r« Bui H’t alln any. Aad aktrn an all Ihoia aJnor ctlnbtklni iaa uld I d am l a aal pl.yfnj aalil l“»« a«l llaay l.rbncb."

MHU.LIL

SK93

*

C3

Grandslam would like to offer you a round or two with Europe’s top golfer.

Game: Nick Faldo's Golf Publisher: Grandslam Authors: Andrew Perkins (design and code). Gary Tonge (graphics and design). Jamie Moore (course design), Andrew McGinty (music and sound) Price: E34.99 Release: Out now

M

y knowledge o! goil. I'm afiaxj to say. stretches to pitch and putt aazy god at the seasdte and watching the odd game on BBC2 when there's nothing on the other side For me its most distinguishing feature is that it's the only game in which you'll see Jimmy Taibuck piled competitively agamst Sean Connery Surreal And surely the weitdesl job in the world is

commentating an it lor TV. "He'S approaching the ball now - he's hit it what a glorious shot' Yeah, right

So what s its appeal7 It's obviously a very relaxing game, because you never have to run or anything You just kind oi stroll around these, er. fields trying to hnd some ball you hit about twenty minutes ago There's always some caddy with you to chat to. and the potessionals don t even have to walk, they get driven around And what about those dothes7 Gelt has to be largely responsible lor some ol the most hideous lashions ever to have graced this planet - you know the shoes with the lassies on. the Argyle lank tops -ugh And when it finally teaches what might be loosely called a climax, everyone hudd'es around the green while the player makes his shortest and soltesl shot ol the game Hardly a powerful endmg

None Of this sounds like the perfect choice for a sport sim. does d7 Even so here s another gall game lor you It's already got some stiff competition trom PGA ToorGolt and Micro Prose God Is it up to the challenge7

There are a number o< things that immediately have to be considered when creating a video version ol goll. the most

The Mililjia *0<4oi If o«1r*f«oaihr iichil' H your shot vif pilhtllc. or 1«CN jut! «ol v«rf jood, tfc«« you

obvious being, how is the control system gong to work7 A/ck Faldo 's Golf goes tor an excellent system that leels very natural and easy to gel used to

AFORE YE GO

Before you fake your shot you check where you are on the course using the snap-on menus - amply move the pointer to the right hand edge ol the screen and the menu appears there This tells you where you are on Ihe course, haw the bail's lying (e resting on top ct the grass, buned m the rough or whatever) and the direction the wind s blowing At the top ol the screen you're given the distance to the hole in yards

Bearing all this m mind you Choose

CM Like h i]ili. Hnrr.lt-

Oioom your «ip»i plciu, j«nil«a*a. And you alj kl trill flh« ihiiIimi option.

the appropriate club from the other snap-on menu to the left ol the screen The game puts you on a perspective to lace the hole, but you can change thrs by using the arrows at the lop ol Ihe screen Al the bottom of the screen you have icons tor altering your stance (dosed, open or normal), backsptn and top spin control and a bar display for you to determine haw hard you're going to hit the thing. The manual very helpluily gives you a guide to the usual dubs required to hit a ball at certain distances, which is handy if, Ike me. you don't even know what a live

Th« flhndcd )rm tfleets ere wonderful. Ton cen t tee how quickly <he screen n-drawi from these pktwu either - HTs deed impressive, honeitff.

The! hedge looks e

id dodgy loo Vi Idle someone disguised es e hedge H you esh me. Mow not lo he sees.

These pictures ere of e bloke try-tag lo get e bell in e hole. There's nothing che to set ebotrt them, really. Sorry.

tor looks i*e

There s a little wfiite cross on the screen which you place with the mouse to rnfcale the difection you wish to hit the bat Finally, you move the cursor to the feet o< the player sprite and click once A bar appeals on the screen and a level nkeator moves through the bar There are ■mo zones on the bar. one lor the wrist snap and the other lor the swing itseh In !he wrist snap zone you have lo dick once as the bar passes through it to add an aitra 10*. power to your shot This is best not attempted until you get the hang at the control system The ne«t zone is larger and requires a double cfcck. after the second ot which your man takes his shot It you put one ot the dicks either side at me zone you get a hook or a slice.

Now I know what you re thinking, that it all r sounds very complicated and tiresome, but this definitely isn't the case M all becomes second nature very quickly, and although it takes a little time to play any realty good shots you I soon be competem and ready to start improving your game And ftetara some neat extras in the game to help you improve without having to embarrass yourself with a 39 on a par 4.

First otl there's the coaching mode Here you gel some lab tips trom Nick Faldo himsell and also get a chance lo try some really tncky Situations which you'll encounter m a real game, I4re bunker play, waler hazard, putting and windy conditions You car dir* on the picture ot smAng Nick to gel some advice on whal

dub to use. how to approach the shot etc It's worth starting in amateur mode, because not only is it easier (you get a bigger zone to doubie-efcek m when taking a shot), but you also gel a Mulligan option which lets you take Ihe shot again it it was crap Very handy

You can play two types o' game st'oke play or match play t“eie can oe uo to loui p ayeis either human O' computer, and on the compuier side mere are eghl opoonems. trom the less than average Davey Orvot to ihe superlative and eponymous Nick Faldo You can choose between one ot the two courses, which are designed us mg professional course design lechnques (4 says here), and the season you want to play m. All this gives a good deal ot variety to the game.

ou    the gr<

AHl

It's such a dream to play"

Oh dear. Ive been wibbhng on about how you play it and how it works, and I don't think I ve really made il dear how good Ihe game is It's such a dream to play - the control system (eels naiural. the graphics are lush and it s last, with no long screen re draws lo sil through It succeeds in being not only an accurale Simulation ol the game but also a lot ot fun even it you ve only ever driven past a golf dub HU Iasi a long time too - once you ve mastered Ihe control system in amateur mode, you ve still got the professional mode, and ihe wrist snap won t be possible until you've advanced a little in the game Even then there are an sorts d variations to try - like playing in different weather conations A great game, hrghly recommended • TIM TUCKER

It might be en awful that, bill in

CAKhiRg modi

Nick laldo is on ha ad lo give sow helpful Advice.

LIES. DAMNED LIES

Tee skott a«e simple -whack has kard as you can ia Ike right direction.

On the fairway a fine. No problem with this one

In ihe longer grass might require a high iron to lift M out.

In rough terrain mull need a high Iron or a pitching wedge

Youll have to use your sand wedga lo get out of those ajity bunkers.

A plumed ball. An utter pig to get out, I'm afraid.

® UPPERS Superb control system, excellent full screen graphics, and great lun to play. It'll Iasi a mighty long lime, and up to lour players means your mates can join In too.

® DOWNERS Er. very

lltlle. It would be nice If Ihere were a couple more courses, but Grandslam do say they may bring out data disks wllh more courses In the future.

THE BOTTOM LINE

The best goll game on Ihe Amiga, and one which will appeal to goll fans as well is those who know nothing about ft (like me). It's accurale enough to be a good simulation, but II doesn't bog you down with It all. Go out and All ; buy this one. you won t II If £ regret It    UU E

AMIGA POWER FEBRUARY 1993

o

AMIGA POWER FEBRUARY 1993

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Game: Krusty s Super Fun House

Publisher: Acclaim Authors: Audiogenic Price:

Release: Oul now

Look, what's ihis bloody game aclua% called’ On the NES. Game Boy etc it's K/usty's Fun House On the Supei Nintendo

Jolly clowns, dirty rats and the world according to Bart.

it's exactly the same game but it's called Kmsfy s Super Fun House, kx the perfectly acceptable reason that, by some bzarre law, every game ever released on the Super Nintendo has to have the word Super' r the title somewhere The Amiga version is exactly the same as every other one. but rt gets a Super' as wen despite

there bemg nothing in any way remotely Super about it as opposed to the plain old Kwsty s Fun House jobs

Yep. I'm struggling a bt lor mvestgative outrage this month, but it's stupidly untating ail the same Sticking a gratuitous superlative onto something's name doesn t actually make it the least bt

better - it's something we don t hold with here at SUPER AMIGA MEGAPOWER. so let's have less ol it, okay’

In Krusty s Super Fun House you lake on the persona ot Krusty The Ktown arcus icon and hero ol one Ban Simpson Unlortunately. he's an icon with a problem - his Fun House ts lull ol mischievous rats.

KRUSTY'S SUPIR FUN HOUSE

GAME REVIEWS

Lcfl: Top comcdi idiM <s Km sty l«r1«n prauhouilr e< tfia tdft o4 a block abovi i daifcrttat wiper. Middle: Careful block placing _    .    allowi Kraitf lo

famUfr' I ii a TT- M    create a pat few a to

r *    doom lor ioih culc

jfPj fi-    lurballi Might: Imdieg

► CSfioy,- ♦ * f ~ T2Tr"T mi ~ - ~ a secret fooffl, lucky > / t 1     J«"pi *e* Jof

and he's got to gal rid ot 'em Easy, you might think - just give 'em some chocolate and brts ot carrot, get their trust, learn to treat them as tnends and ask them politely it they wouldn't mmd keeping ther heads down when the customers arrive No problem Well, that's what I d do. but no! Krusty - he enlists the help ol the Sta'SIruck Simpson and hts (amity, and sets out 10 kill the lurry little loves. (Disease nOOen Mthy rodent scum -Ed) To be honest, t'm completely the wrong person to be reviewing this game Most ol the time when you're playing something, you identity with your character, you help hm through his struggles, and you gel a warm rewarding

glow o< satisfaction when you achieve one Ol Ns goals Playing Krusty s Super' Fun House, though, all I could think ol was that it I worked out the solution to a particular level, lots ol lovely little rats were gomg to get hornftiy murdered, and it really shat my mofcvalion to bits Still, life, eh

Ever the professional. I plugged away all the same Aher all. I dd manage lo play the Super Nintendo version quite a bit (by pretending that the rats were aefuaty hamsters or guinea pigs or some

other crap rodent) and tound it to be pretty entertaining (tor a while at least), so 1 wasn't loo difficult 10 bear This is relevant, ol course, because the Super Nintendo and Amiga versions ol the game are completely indistinguishable from each other, so it you ve already seen the SNES one. you dam need this review Er. go and watch TV or something

Actually, that's not completely true When the Amiga's Krusty scto»s either horizontally or vertically, it's smoother than the cream m. er. a cream cake, but when it tnes both at once (like when Krusty walks diagonaly up some stairs) you can really see the cracks m the programming -there's a nasty udder which, when combined with the gansh. complex-patterned. parallax-scrolling backdrops, can make (or some real visual torture. Still, diagonal scrolling isn’t something there s that much call lor in the game, so n s not a senous Haw or anything, it's usl a bit crap What s more ol a senous flaw is the game's password system Krusry's Super Fun House is divided into S levels. Each level consuls ol a number ot mdvtduai slages (there are 60 stages overall) which can be tackled in any order, except than m some instances, some of the slages are inaccessible until you ve completed a certain secion ot another stage

BEEN THERE. DONE THAT

Now all this is fine and dandy, but you don i get a password until you ve completed an entire level. This ism a problem at lust, but after level one you hnd that you ve seen pretty much everything the game s gol lo otter This wouldni be so bad but tor the tact that you have lo do so much at a time belore you get another password When I started playing. I zipped through level one. fairly envying myself then gat to level two logically enough).

I made speedy progress largely because I knew what I was doing on most ol the screens (from playing ihe SNES game), but by about three quarters ol the way through i d got to a pomt where l was so Iruslraled and annoyed with the game (111 come lo exactly why m a minute) that I'd have done almost anything al that pomt except continue playing Unfortunately. I couldn l stop, or all ihe nme and effort

o

/ "It looks lovely and there's loads of It to plough V through* A

_i _ j _ i

*

AMIGA POWER FEBRUARY 1903

® UPPERS Lovely bright graphic*. and some cleverly braln-laasing puzzle* mixed up wall with moderately demanding platlorm-leaplng. Krusty a laugh Is tweet. loo.

® DOWNERS Soma erky scrolling, and the gameplay gets very repellllve and frustrating by halfway through the second level. Having to traipse around lor hours Just to find the layout of each level Is a real pain - a map tael llty would have made all the difference, as would a two-button Joystick option to avoid having to jump with up', which doesn't work as well as It should. And rals are lovely.

THE BOTTOM LINE

At first this Is really nice to play, but It doesn t take nearly as long as It should to become pretty tiresome. Good fun to pick up now and again, but the passwords are J Z Just a little too far apart M H for lhat.    I 1 “

expended m completing the previous seven stages would have been completely wasted, so I had to keep at it. with the result that I gradually began to utterly detest the Woody thing A password even half way through the level would have made it a hundred times more bearable So whai was it that was so frustrating, then Well it s like the The levels a< the Fun House are pretty sizeable chaps, and its not —'j*ys easy to see what's going on in them without an awful lot ol trekking jr nd exploring TM get to be a bit sjtty by the middle ol level two. when there are loads ol ppes an over the shop, disappearing alt the screen m areas you can 1 actually gel to without 'idling all

the way round the stage. 01 course, when you've done that, you can't see the brts where the pipes start, and they all look the same so you can t tell em apart, so you target which one you were trying to lollow, and you have to do it all over aga»- The challenge m this game is in trying to work out how to Circumnavigate each problem it shouldn't be in trying to see exactly what the piobiem is m the first place A map facility wouldn i have actually made Ihe stages easier to

Sc-i-i but It would have made ihe game a

trekking around looking lor stuff rather than scratching your head over a puzzle, but not mtrusrve enough that you get infuriatingly bogged down trying to actually do what you've uSt painstakingly worked out as the solution to something (a flaw which was a senous pam m the bum m Shadonn 01 The Beast Ilf)

It's just a shame that, tor the sake at a couple ol tiny little additions, what could have been one ol the best puzzle games around gets relegated to the sadly Hawed stakes instead I really hate d when that happens • STUART CAMPBELL

A sack* wjits ip paiiliani to cvalic sopm l«]f. Or xliHi.

traditional gnpmg over with, now how about a bit ol critical balance

Well, (here's no denying that this is a tun game to play, and most ol the puzzles -a actually really well thought-out once you manage to ascenain what they actually are It looks lovely, there's loads Ol it 10 plough through it you DO have the pahence ot a sami. and the arcade piaitormmg element is piched at just Ihe right level, being enough ol a feature to keep things interesting when you re just

whole lot tnendier to play As it is. you get disillusioned and annoyed, rather than  u$ 1 perplexed, and ihe game's appeal dmmishes rapidly.

So that s the

HISTORY LINE

VIiii <i lli« flm eaval nail foi I your hiadi 01. A pity if i only a trampo n«r.

Can a game based

Tfca sink Httton Uaa utaario lakes you into 191S aid Ike litrodacliei by lk« franck of Volili bombers, wkich ai« r«1k«r liaidy lor, *r, boMbiag people, hiiktii, artillery, trains, aiylkliy rtally. My Iraick Haiti ora spread along lk« rifkt-kand side of tk« nop, and lha objective it lo take

Game: History Lino Publisher: Blue Byte Price: E34.95 Authors: Lothar Schmitt Rail J Kraft, Bernhard Ewers. Thomas Hauser Release: Out now

Oi luif iilailrf art ik« ar*ri loot folditn and mark kor.ai (ar laaatklaf Ilka ikal * Byway}. Saaah ikaa laia    dapoli lad

lactones la capiat* utaf nunfiL

Wargames A much maligned game genre, and most ol the lime cnticism has been perfectly lair. Aher all. Mho wants to sou ml at reams of statistics tor the supposed joy of destroying yet another statist*: Noone in their right rrmd. that's who But here's a game that s set to change ail that It's a game about World War I. and what do you know, it's programmed by German developers Blue Byte Before you say “Well it's bound to be a biased pie ol old crap.' read the rest ol the review

Unlike mosi wergames, History i.me is remarkably -jmpie lo play The units can be directed with keyboard or mouse, and a slick control system makes i1 easy to move and attack When you're moving a unit, the hexagons which you can I move onto are shaded, so you just select which one you

Tkc artillery irelm ar* abiolalaly dcvailallaf. Sand your iniaalry loo clot* oad aspect lo ita Ikco Instantly wiped oat.

kiidtHintn ia ika caalrc 01 lb* rlgkt. Tka only Iroobla ia Ikal ikere ara loads of German villi la Ika way, aid Jerry Hho ka« a coopla of factorial wkick cao (kara oal Riw aaiti lo raplacc Ikose Ikal kava baaa loaf, in a bH of a pig tkii oo«. Ok, aad by ika way, if yofl vara woaderfay, Ika password for Ikit icaoario It UMBO

sJ

Skuffle Ika ligkt arlillary dou enoogk lo Ika «a«oy aod Ikcy cao lay wait* lo toilrt lofaalry units wilk a single boiwbardaaol.

Siaallk biplaoci Make am early appearance lo tke tkapa of franca s Voisin III (ikal t VoisJn Troit 10 yoo toropkilei.)

Noi vary oiobila ikes* baikiri, but they re

V

/ evcallael defensive neiti. Tkey can Italian satiny attack long eaowgk far yoo lo ' regroup or lo produce tout extra aniti.

HISTORY LINE

GAME REVIEWS

H«l« Et ft«« iff love!) upli bilid rtcraalloB ol ike aiuiuiiot of Archduke Ufdluad. The vsil Is, qu literoJIr klsiory

ill

Tkq tr4 *

VI)

around the horror of the First World

do wan Ard when you're attacking, the lift 13 which you can attack are highlighted - you just have to choose the one you wart It's a simple, it takes a minute to ’Taster, and it's amazing how quickly you become engrossed in the game because of it

When unis engage a battle, you're shown an animation ol the conflict, with beautifully drawn graphes depicting the efantry, artillery, armoured cars or traets m acton. The outcome ol tie battle obviously depends on the unils involved, and tie type ol terrain they are on There are a lew nervous moments as you wait to see who loses the most units, but when you re a seasoned pro. you should be able to predict who wins what But not everything's predictable in History

Une As you proceed through the war. new units such as tanks and planes are ntioduced. and it takes a lew turns before you've worked out how best to use them And as an added interest in the gameptay you re given a pool ol power points which can be used to produce new units -provided you've got your hands on a factory that it«.

There are plenty ol people who believe computer games shouldn't tackle

i ol    game:

A TJk

"A sexy accessible wargame that's fun to play"

Ol

such thorny issues as real war On the one hand theie are the pseudo intellectuals who believe computers in general, and games in partcuiar. can t transmit the amount ol historical information you need la cover a subject m any depih Games are too frivolous, too juvenrfe. to light-weght to breach any senous subjects.

And then there are the know-al psychologists who are convinced that computer games glorify war. and that games turn dean-liv,og boy-next-door types mto homicidal maniacs who would like nothing better than for there to be a third world war so they can ptch m with Uzis blaring And then there are some computer gamers themselves who believe that computer games shouldn't touch senous issues because games, after all are supposed to be tun. and how can a game about World War I be any tun at all

When they're up agamst these sods ol argumems, and these sods of people, rt seems that Blue Byie are on to a loser from the word go But agamst all the odds

Hsfovy Une IS fats 18 proves them as wrong What Blue Byte has produced is a sexy, accessible wa> game that s tun and ■ncred'bly engrossing 10 play But at the same time it has heated the Subject matter with the gravity it deserves The history is covered m such detail that there's bound to be something m there that you never knew And as lor turning people into war-loving psychopaths, when you repeatedly see your own and the enemy's infantry pounded into submission by enemy artilery. you soon stad to think long and hard about whether war is such a good idea aHer ai

The game does its best to separate you Irom the worst of the war by not actually recreating specific battles but you certainly get more than a flavour of how the whole affair progressed

History Line is many things, not least a cracking computer game the I should be m everybody's collection You'll struggle it you haven’t got a hard Ask. and even twin floppies is a bit ol a pain, but by now there should be enough excuses lor you to gel one. or even to upgrade to an A1200 to pay rt. (On an A120C this reaty llws)

We ve often said that war and strategy games don't need to be the dull, tedious, difficult to-eontioi games that they often are and History Line proves it There's so much exafemem and absorbing entertainment m here that you can expect to lose yourself n the furore ol the First World War tor quite some time It’s got class, it's got style, it’s got sense, and it's brilliant n two-player mode What more do you need’’

• RICHARD LONGHURST

® UPPERS What a brilliant game Easy control system, beautiful graphics, a great intro and smashing linking scenes. But most importantly, the gameplay is finely tuned to keep you on the edge ol the seal, eager to complete a scenario, but jusl as keen to gel on to the next one

DOWNERS It can

become repetitive. Hopeless on a single drive machine.

Oa« of the >kt fejlurei of Hhtoty Lin* is !ii«l ike two pliicrt ploy ai oflcc oe i split icfoco. Oit fit moves kis aitti wkiie ike other mocks. Tfce attack befias before Ike Mils move, so yen do §ei i choice lo hit someihioj.

THE BOTTOM LINE

Can wargames gel any better than this I don't think so. but rtH ; Blue Byte will try with    II I “

BstUelsle2.    Uf -

AMIGA POWER FEBRUARY 1993

ALIEN

The atmospheric gore-fest finally makes it

Game: ALIEN3 Publisher: Acclaim Price: £25.99 Authors: Probe Software -Jo Bonar & Others (Design),

Roundey (Code). Lee Ames (Original Sprites), Lloyd Baker & Richard Beston (Original Scenery &

Mapping), Jason Green (Amiga Visuals Conversion),

Matt Furniss (Sound)

Release: Out Now

Amiga courtesy of Probe

Those lovable Aliens have taken over prison colony Fionno 161 (which is known as Fury because rt s noi a very nice place lo live] and lurned it into a breeding ground Now the prisoners are being used as hosts tor Alien eggs

Enter rock hard, tearless and hairless Ripley lo save (he day She has lo rescue the prisoners and waste (he Alien scum into the bargain

The plot's not exactly that ol Alien3 Call it artistic licence. Call <1 a Godsend i actually. It the film's distributor. 20th J Century Fox. hadn't given Probe    I

permission to use any hardware trom m

the exit W Graphics-wise, the J Ripley character s a bit 9 ropey (her animation's not H ■ at all bad though) and the I scenery barely serves a purpose ( The Aliens on the other hand look ' pretty good, even it they're it by a completely different light-source from everything else

IUSI THE EFFECTS. MA'AM

It's a shame you can only play with music or sound effects As good as the soundtrack is. it's not enough on its own. and there aren t quite enough sound effects (a lew o< them a>e a tad silly actually) Lei's just say what s there is adequate There are a tew neat vujd1 touches

- i

' ,    '' fl such as Ripley s

MMV features jm-'-ated by muzzle flash (Thais josl or.e neat visual touch Gary.-fd) A two button joystick is supported, loo. though Id

the first two films. Aben3 on ihe M Amiga would have turned out rather dull with a weaponless fl Ripley running around     B

Instead, what we have ZgBM here is an almost excellent bend M >fl o' blasting and piattorm act-on (the . ■    gist ol which you II gel 1rom the

captions) Merits biggest tailing is that Ripley s ammunition is limited When it runs out and you have nothing to light with, you might as well quit (Aken Breeds the worst Culprit lor this) It's a cheap way of imposing restrictions

d also ike to have

s« n -"o*e periods cl ntr nse Bal shootmg espnc... .y when the

lime limit nxpres after the prisoners have been saved A tire test with Aliens galore running wild would be more lun than having Ripley simply killed otl lot tailing to reach

rr

A m*P 0 riMtnO *°*<'* n

hon*T®°*

■SS5

HARDWARE

Ripley s aimed wilh a Mollon Tracker and lour ol finest weapons money can 1 buy. Ammunition Is limited, so be Irugal wilh the lirepower and keep em peeled for supplies.

MOTION TIAClia

Slech Ir Ike lop rifhthaad corner ol iki ictkr. AJieai appcir ai Mhilc dots while priioaeri ere lhowi n fallow blobi. The Tracker doeia‘1 blip (which il a pitf es it ikioeld have done lor cnri icailoa) bel il doei roe oel of power nd disappear flow view after a coeple of oiiilii so foe have lo pich ■p a lohea lo ]tl il bach.

KAMI 1HIOW11 111 raajc il liariled aed il looks a bit weedy, loo. Nol a paleh oa oae la the tccoad leciioa of Navy Moves - lhal was well aid.

KAMO Otl HADIS

(••rpme) NflflN areal the awl practical

IIINfll LABNCHCi A ilow reload bat eapioehie

aaiaiaaHioB. Jail the ifciaj lar blowiaf opoa Alieva aad down with a ii»fla shoe

GAMS REVIEWS

r

ALIEN’

sooner have seen the weapon select key replaced instead of up lex jump Aiierr may be urongnai but in its favour there s nothing on the Amiga of a similar ifc that's as atmospheric and playable The mazei*e levels aren t huge but they're well designed and that makes them appear larger ()rs often easy to truss pnsoners under your nose and to lose sight ot the e»i. which ai adds to the tension)

You could certainty spend your hardty earned Christmas cash on a lot

GUIUKI ll's lha priioB«n‘ lum to bull a ]il. This is whJl Kappaai H flipla-y dotinl ftivt then 1r line.

lua sad janci la Ilia aorfuc. Bui H dMial took ai U aayoM i bona.

fl« Mich it hackl Wc arca‘1 )oiaj (a tall you wfcara this aaaa aad bard mol her apptan, bui maha tara yoa Ka«< a spare pair ofl paali raadf for ■ha a she docs.

UPPERS Surprisingly tense atmosphere at limes. A good (eel. loo.

® DOWNERS Limited ammunition atlnka, but everything else smells ot roses so that's not as big a downer as It might have been.

THE BOTTOM LINE

A very good quality blast and a decent representation ol S£ =

the Alien films. Recommended

Jin s

uu =

worse, so don I Buy Aiem* and have a I good lime    

• GARY PENN

AMIGA POWER FEBRUARY 1993

DARK SEED

Game: Darkseed Publisher: Cyberdreams Authors: Mike Dawson, Mike Cranford, John Krause Price: £34.95 Release: Out Now

Whal exactly Is H H Glger a problem Along with Stephen King, Charles Itanson end David

Cronenberg, Glger ranks highly In the list at people l*d hale to be stuck with. Taka this nightmare situation - It's Friday night and aa you hurry out ol the office you nip Into the lift and... Oh no,

It breaks down between lloori You ust know that you'll be stuck there all weekend and curse your bad luck when, out of the shadows slaps one of the above, one of the four weirdest and

We’re not usually fans of licences, but not even we can

probably moat disturbed minds of modem times. Taks my advice, kill youraell there and then, because by the time the maintenance guy opens up on Monday morning, you'll probably have been peeled and knitted Into some kind ol ritual Istlc cloak whether you want to be or not. (Although, frankly, H you did, I’d gal some haip HI nrt you. - Ed)

For those that don t already know H. H fi Glger * a Swiss artist who specialises In producing vast alrbruahed works featuring creatures from hla Imagination. And hers Ilea his problem. I'm sure he's a really 4 graat guy, but what ends up on the " canvas la undeniably lha product re ol an unusually twlatad mind. A typical Glgar pic contains skulls, p guns, hypodermic syringes, daformed children and vast amounts of bodily parts usually confined by

_ Mark* and Spencera

undergarment* and X generally left out ol \ polite conversation.

ged into \ ™*cl!c,!cb,i!nd

*    N la usually luaed

-holds together so that I ft a hard to tail

irred    / where, or Indeed

H j H, lha machines rfftOlt / and and the bodie* begin. Glger was the first parson to V tber coin the word

Biomechanics tor this lualon, and tha the world Aral became aware of this obscure surreal painter whan he won an Academy award lor hla designs of alien craalurea and spacecraft tor tha classic 1977 movia 'Allan1.

So that's tha art history iasson over with, and It's on to what this has to do with games. Cybardresms have come up with Dartuaad, a gams based on the artwork of Glgar, and ona that saw the light ol day on lha PC earlier this year. Cyberdreama have started up

s

GAME REVIEWS

resist a game which

with I he Intention ol producing aertou* id-fi games but, la date, Darksead la all they've done When the reputation ol your company la resting on a single product, It makes sense to lavish as much attention an It as possible, and everything about Darkaaad has certainly had the five-star treatment.

The box Is glossy, black and wedge-shaped but, so that It'll stack regularly, there's a smaller, disk sized box featuring a blzzarro woman tucked into the main bit. It's lush, as Is the hints and tips book (available for a limited time only, so get yours quickly, Jolka) as, Indeed, Is the game itself.

Do not adjust your TV set then, there's nothing wrong with It. From the moment you start playing Darkaead you can rest assured that It's reality that's on Ihe blink. Your game iNer-ego Is Mike Dawson, which only happens to be the name of one of Ihe games designers, and we see Mike as a character who only happens to be an animated digitised version of the reel Mike. In fact. H you look at the credits, you'll find that most of the creative team are featured as characters In the games. And so are their girlfriends, and their ex-girttrtends. And so Is Ueddellna of Hidden Hills, who's a dog. (Who. and indeed what, are you on about - Ed)

Mike dreamt that he's whiiked to an alien world where « grotesque foetua Is Implanted In hi* brain, to grow end eventually burst out Into our world where It'll be the dattseed ot the title, the first ol a new and frightening race. Scary Huff Indeed, end even scarier whan he wakes up with a blinding

and inspiration from the master of the gross and macabre.

headache In hie recently purchased    weirdness down to an active    furniture been delivered yal and what la

Vlctoriaivstyle house In Woodland    Imagination but, like Alice, he finds    the significance ol the brooding,

Hills, California Being by Irade a writer, thingi jutl get curlouaer and curiousar. archaic mirror that seems lo tuck Ihe he tries to put all this    Why's the house so quiet, and why heal out of the living room All Ihese

Inventor!** and polni-end-cllefc mouse driven control that have become the atandard game mechanic* ot the graphic adventure genre. Although apraed over aaven dlaka, swapping la kept to a minimum and I* unobtruaive, ao overall the mechanic* work well and alnce you'll all have aeen thl* kind ol thing In a Monkey blind ot almllar, there * no need to apend any more lima on thla topic.

All the more apace la talk about I he game Itaett, and aa you'd Imagine from a game told on It* link* with an artlat and hi* work, Dark seed I* a beautiful game to look at, with the frame-grabbed character* and the high reaolullon background* arorklng together ao well that lha effect I* of watching a film that you control.

Thera're about 7S location* In the game, with the house taking up a good tew, and the aerify qulal town a couple more. The spot aound a fleet a are brilliant and allhough It'*

"A

grotesque foetus is implanted In his brain"

Inappropriately boppy at dome point*, Ihe music adds tremendously to the atmosphere. When you run Into other characters, at the library or ahop for Instance, you're treated to some ol the clearest voice sample* I've aver heard In an Amiga game, HI, Mr Oawaon, your book's ust come In', Come round tomorrow, her* a my card', that sort of thing. H may seem Ilka amiable chll-chal, built'* all bound to be vitally Important sooner or later. Maybe.

Apart Irom the occasional dream sequence or morphing baby routine though, there's very llttla Glgar to be seen. Ah yes, but of course I've only talked about the real world, and barely mentioned the other world, the dark world of the aliens and their fiendish weirdness. This Is where Glger kicks In with a vengeance, and the palette dive* headlong Into the blue and gray seals. The affect I* stunning, the music

goes seriously spooky, and both you and Mika art plunged Into a no-holds barred Glgerihon.

When

Mike passes

Into thla other world, h* discovers that It mirrors the real world, with locations and characters matching those In Woodland Hills.

There's even a Dark Fldo to mirror the bit-part played by Iteddellne of Hidden Hills, about whom I'll quota from lha hints and tips manual:

“Aroor, aroor. Smack. Watch the pasting watching the passing waiting good houndllng, good." Er, right.

Obviously both worlds hava ta be aipiored In order to solve the problems, and although certain action* In the reel work! can dump Mika In (all, dumb move* In the dark world lend to end up with him getting hla head chewed off. Aa you play on, you find that this mirroring of location* between the two worlds Isn't ust a catchy gimmick, but actually an Integral pari ot the gam*, aa objects left In a location In on* will appear at the same place In the other.

On to conclusion lima, and I'va not even spoiled the story by giving too much away. I'va got to admit that I'm realty impressed with thla, even though graphic

advanluraa aren’t really my thing, ft drops handy hints Irom time la tlma and H i suitably deep tar you ta atruggla an through lbs Inevitable times when your mind's blank and Mika's head seem* to explode no matter what you do. H Cyberdream* are going to taka their time and re least only two w H-cratied games each year, and If the next releases are going to be aa gloriously slick as thla one, then these California boys are going to be a welcome addition to the Amiga scene. • MARK W1NSTANLEY

/-n UPPERS An Amiga

(    } equivalent at "Eriserhaid

V_s meet* Vkteodrom*',

combining brilliant graphics with creative sound and a suitably bizarre storyline The aound affects and speech add greatly to lha feeling of naar-madnese as Mike descend* into hla own very private hell.

v-—>. DOWNERS ( W j Inappropriate mutic at points detracts from the visual* rather than adding to Ihe atmosphere. Thera a also an annoying screen Dicker on a regular monitor (but not on a hlgh-rea monitor) that could lead to headaches, with ill the associated paranoia that Ihe game promotes.

THE BOTTOM LINE

Tans*, atmospheric and oozing atyl* Irom avary pore, Darkso&d marks a naw use ol Ihe graphic advantura ganra. With the quips and humour ot Monkey tsitnd donee replaced wtth brooding gloom, Darkaaod la a truly adult affair, bringing computer gamaa In lint with modem Aft ; horror fiction Be alrald. If If j Be vary alrald.    uu =

AGONY ■+ PINBALL FANTASIES <•> HUMANS + BATTLE ISLE SCENARIO DISK ONE

control

Jonathan Davies, eh What a guy. He’s got more top tips than a stable lad on Derby day. Let’s start off with these...

AGONY (Psygnosis)

On the title screen trpe FANTASY The note wii become louder to indicate that you've activated the cheat mode Now during the game you can press Ft lor swords F3 lor extra points and weaponry Fa lor an extra Me And you can do this as often as you like adds Danel Winch ol Gravesend

Owls ere found world-wide. Tkei ere (molds) aoctanul birds ol pres al ike order Sirlgllonaes. Tkes eel smell nummelt.

PINBALL

FANTASIES

(21st Century Entertainment]

After pressing Ft a load a table, but before pressing F1 to Start. Rob Howe suggests you type EXTRA BALLS tor. er. extra balls and DIGITAL ILLUSIONS 10 Not* o« Ihe hole at the bottom ol the screen

One ol Ihe anofl lemons clowns ms Joseph Grimuldi, born in London Ini779. He gave hia birii, Joey1, to ell Uler clowns.

HUJVIANS

(Mirage)

Level codes might be bad news lor whoever has lo type up the pages, but they re good news lor anyone struggling in the game's earty levels. Richard Jenkins ol Birmingham is Ihe man to (hank lor these

Ivtdeixe suggests ihei Neendenbel men bed the ncccuorr bits end pieces in ibe 1h rival, nose eed mouth deportment to moke Ibe sounds ol human speech.

1

DARWIN

41

BONUS

2

ANDIE PANDY

42

BOUNCING

3

GET A LIFE

43

NO MONEY

4

CARLOS

44

ASF

5

HOWIE

45

VISION

G

MOOfiLE

46

SISTERS

7

CSL

47

8 FAST FASHION

e

THE HUMBLE ONE

48

CARGO

9

PIXIE

49

RAB C NESBITT

to

MILESTONE

50

RANGERS

11

WAR WAR WAR

51

RAINBOW

12

J MCKINNON

52

DOODY

13

UNLUCKY

53

MIGHTY BAZ

14

BLUE MONKEY

54

TIRED

15

RED DWARF

55

CONSOLIDATED

16

BAD TASTE

56

STAY HAPPY

17

THE KITCHEN

57

AMERICA

18

CJ

58

another DAY

19

SORT IT OUT

59

ISOLATION

20

SMART

60

PROMISED LAND

21

VILLA3B0R02

61

DAEMONSLATE

22

EARLY MORNING

62

BIG RAB

23

B0RO4LEEDS1

63

MIAMI VICE

24

EASY LIFE

64

MARGARET M

25

JIMS TIES

65

A34732473

26

PARKVIEW

66

HELP ME

27

NICENEASY

67

THE EXILES

28

GREEN CARD

68

eightlands

29

COOKIE

69

WINE AND DINE

30

MALCY MALC

70

NIN

31

RAVING BURK

71

TECHNOPHOBE

32

YOU GOT IT

72

GETTING THERE

33

SGNIMMEL

73

TIME IS

34

MINISTRY

74

RUNNING OUT

35

MAD FREDDY

75

LORDS OF CHAOS

36

BIZARRE

76

NOW ITS DONE

37

FREE SCOTLAND

77

IM OUT OF HERE

38

APPLE JUICE

78

HERES TO A

39

PAYDAY

79

BETTER LIFE

40

BANANA MOON

80

BYE BYE BYE

BATTLE ISLE SCENARIO DISK ONE

(UBI SOFT) Those Scenario Disk One codes n ful. thanks to Alastau Leece ol South Wirral

One-Player Game

10 ITALY

20 FJORD

4 COMET

Human option Then move down

1 BLOCK

11 LINES

21 DONOR

5 PEARL

and press tire on the Computer

2 WATCH

12 VARUS

22 LEYES

6MIROR

option Then, when the game

3LAGUN

13 SOUND

23 JUMPY

7 ROMEL

starts, you 11 have all the

4 BIRMA 5SERPT

14 TWEAK 15NIPON

24 WEHFT

8 MAGMA

computer's units and he ll have yours Because the game

6 RAMBO

16 FLAIR

Two-Player Games

Alaslair also suggests that, to

usuaty gives the computer mote

7 YUKON

17 ARROW

1 CLOCK

make things easier, you go to the

units, you'll gam this advantage

8 POINT

18KOHSO

2 LOSAG

Player option before the game

and so you should be able to

9 FROGS

19NOUTH

3 BOMBS

sians and then press toe on the

beat him easily

AMIGA POWER FEBRUARY 1993

o

AMIGA POWER FEBRUARY 1993

CURSE OF BNCHANTIA

Ace adventure guide Tim Tucker returns to the unpredictable and improbable

THE TOWN:

®Lasl month we leti Brad ascending in a bucket alter donning his mask ol seaweed, mud and twigs, and you undoubtedly are wondering why Well, at the top ot the well is a monster, who tails in love with the masked Brad, and grabs hvn to kiss him The mask (alls oil. the monster ts alarmed by Brad s 'eai appearance and lumps down the well After this incident, move behind the

rock m the m*ldie ol the screen sa Brad s no longer visible, and pick up the gem Then move oil down the toad that goes oil into the distance

The scene changes to a country toad A large brigand appears and charges at you with a sword A large inept brigand actually, because he tnps up on a tree roo< and drops the sword Pick up the sword and attack him with it and he wilt disappear leaving a bag

ot money. Take the money and carry on down the road

@You are in Dragon s Pass, and you enter the town Two guards block oh your reheat - don't worry about them You can enter Frank s lood shop and buy yoursetl some nice lood it you really want to. but you don't actually need it Ne«t to this >s the Bed Dragon Inn which you can enter but you ll only be sent out again

Carry on down the road and you Ss come to the town centre Take the led exit and you're in Gypsy Boad There's a derelict shop that you can go in but there's nothing m there. Carry on and you come to Sally See all s shop

® Sally i$ a seal and in eichange lot money she will give you some useful advice. The advice says 'Mage' which means you've got to go and find the Mage Go back to the town cencte

land of Enchantia to help you find your way around this strangely populated tale.

and lake the road going straight up This « Sorcery Street, and you will see the Mage's shop on the left Go tr.

®You are n the Mage s Shop ol Wonders Give the Mage some money and he will magically transport you 10 the edge ol the world to seek the wise one

EDGE OF THE WORLD:

Move right along the ledge Avoid the rock

tail, and iu$ i after this pup the rubber gloves on the Hoor.

®When you come to the large rock blocking your path push it trom the ledge, then jump on the rock to get you over the gap Keep going right, avoid the tailing boulder and you II get to a row ol buttons on the wall

©Press them m this order - 1,3. 4. 3, 2 and a bridge will magically appear over ibe gap Cross (he bridge and

once you re on the other sde pick up the rope on the Hoot

®When you come to the monster giving off electrical charges, put on the rubber gloves and push him oft Carry on and wait until the rock fall stops

®Oash tor the tirst alcove - you only have time to gel there Then wait until the rock tali stops and dash lor the ne>l alcove While you wait lor the rock tall to stop agan. prck up the sweet at

your feet When the rock tall stops, dash out ol the alcove and you II be sale trom the rock tall

As you move to the right, a pebble tails regularly Irom above Put the sweet on your head and stand under the pebble as it drops, which causes the pebble to stick to the sweet Throw the pebble up to the bolder hanging above the gap and the bdder will tall, giving you a bridge across the gap Walk right some more and ->

AMIGA POWER FEBRUARY 1993

Ihe ledge ends again Throw I he rope over the gap and jump onio the rope This will gel you across me gap

Keep walking right, and stop to read the sign on the wall Carry on until you come to the ledge, then say Open Sesame. The wan opens to reveal the Wise Man s cave

The Wise Man is a giant Parrot with a man cn his shoulder and he gives you two quests, one to find a fan and the other to Imd a tire ext nguishei You are then turned into a frog (bnelty) and sent back to the town You find yourself back m a derelict shop near Madame See airs

@Go back to the Mage s shop and pay him again and hell give you a pg mask disguise You can now go back down to the road wi1h Madame See'aii's shop on it and the guard will let you through because you are so cunningly disguised

VALLEY OF THE LOST:

You enter the Va*ey Ot the Lost on your quest to find the fan When you gel there you will be witnessing the Slugs bashing through their latest number Go left and pck up the hair behind the bush Come

Go left to

5) Ihe post bo« and pick up

the letter by the tug pile. Attach the stamp to the letter and post it in the bo*

Go left, avoiding the flaming fireballs, and pick up the tray

®Come back to the clearing, go south and give the tape to me dude with the ghetto blaster In return be ww give back the letter that you posted, which contains a pass key There, I told you it was gomg to be useful Enter the cave entrance shout 'help' and the back wall win cdiapse Pick up the bottle of detergent

@Go to the Mane Celeste and from the big pile of corns 10 ihe right, attach coins to the sock Go to the robot guarding the hull and sock him one (ho ho), sorry, attack him wiih the com-hlled sock

©Enter the hull, and place the ptanks at right angles to each other over the stream (take a took at the picture, it'll all make sense) Cross over and pck up the cloth on the other side Now go back to Ihe clean ng and insert me pass key mto the secunty lock in the door You it fall down onto a doud with a bag of marbles on it

O Togei!othebag.go V®/ left and right quickty to build up momentum against the wind Pick up the bag drop off the doud and youn bt back at the clearing Go south agam to where you lound the dude and a door «n open lor you to go through

@ You re in a tunny room with steel bars blocking your way Throw me detergent on the wall, push the cloth over the mess and push the button that's revealed by your deaning operations Throw the bag a! marbles, throw the tray and you'll glide effortlessly across the eiecfntwd door Pck up the fan - your tirst quest has finished

Use your paper dip to unlock the door, walk through and you're back cn the country road leading to the town

And mat's about it. adventure fans. Will Brad complete his quest’ Will he win the baseball game’ Will Darlene conquer iw illness and tad true lave with the football coach’ (What are you on about’ - Ed) fa the answers to these and many other la*fig questions tune in lor ne*t month's thrilling concluding episode •

back to the cleanng and go south You II see a dude carrying a ghetto blaster standing m front of a cave entrance, bul ignore him tor row

®Go right and you come acioss a giant rose monster Insert the hair mto the nose monster and he will become blocked up and eipiode oft mto the distance Keep going right, then stop at the first pie and pick up the pen and me stamp. Go 10 me next pie and pck up the sock Now go down the stairs in the ground

There'S a pie ol remote controls here. If you'd come to this room earlier from another entrance you would have been prevented from picking one up by the chattering teeth on Ihe top They're gone now though so go 10 the pie and take one of the remotes E*n north and you will come to the wreck ol the Mane Celeste Go to the pie of cassette tapes 10 the left of the ship hulk and pick up a tape

Now go back to the clearing and put the cassette mto the mixing desk Push the remote control and you will end up with a taped recording ot the Slugs I know it sounds improbable, ust trust me - it's very important

INDIANA JONES AND THE FATE OF ATLANTIS

i

J \j

W here there s a whip there's a way particularly when Bch Peiley is around This month he lakes you deep <nio the head ol Indy's latest adventure

ITake the newspaper Irom the news stand and work your way to the lire escape pushing the crates out el the way Climb up and you'll be in the wings ol the theatre - one step closer to Sophia Keep talking to the stagehand until the show is over and when prompted, give him the newspaper and he II leave

2 Push the led then right lever (the lights change yellow then green), and push the red button to activate the zombie Then alter entering the room with Sophia, talk to her and she I invite you over to IcelandIn Iceland, walk to the Old Dig Site and talk to Dr HeimdaH. mentioning Plato s lost dialogue when possible In return he’ll grve you ihe names ol two people who will be aba lo help - Charles Slemhan and Philip Costa

Sternhad is the lust you’ll want to visit and here's how i* find him Take a plane lo Tikal walk into Ihe jungle and using your whip, entice the jungle rodent mo Ihe loudh black gap to the right, then whip him once more and follow him through the gap in the trees Walk to the nee and you II meet Sophia w »: seems lo have lound a rather more convenient route Shell agree it you otter to show her around, so head lor the tempt and you'll be stopped in your tracks by Sternhad

3 Try to persuade him to lei you *i - he ll claim that he or% shows ihe lemple to reputable scholars and *>.i ask you lo prove your wodh by naming the author ol the lost dialogue You don t know this yet. and should tell him so. but mysteriously the parrot in ihe tree probably does When Slemhan has left, talk lo the parrot to find out the correct answer Then entice Slemhan back outside and answer his question correctly

Once inside the temple, ask Sophia lo distract Slemhan so you can collect the kerosene lamp from the trinket stand outside Open the lamp and use it with the darkest spiral design - it'll coma oil in your hands Pick it up and use it vnth the the elephant head to the left Pull his trunk and Ihe tomb will open, reveaing the Wortdstone and what appears to be a shiny bead Pick these up and leave

4 Take the path out oi the jungle, use ihe ieep. and tly back lo Iceland Ai ihe old dig sue. take a look ai the object Heundali was digging out, then use the onchalcum bead in ;*w enposed eel head pick n up and click on your truck

5 Back at Ihe map screen select Azams as your next destination - you will tly there and draw up at a house ie- i car Knock on tne door and a rather grumpy Costa win answer. As you tl discover, talking to him yourseh doesn t do much good so get to Sophia to ta* to him instead at which point youII switch control to her instead (Politely) tell Costa who you are h>m who you are and enquire aher Plato's lost dialogue II you ask he will now agree 10 do business with Indy, so switch control hack lo him Knock on the door age-', and otter to hade the eel In return he'll icii you about a specie collection o< artifacts at Barnett College. North America - lake note because its name and consequently its position, changes trom game to game

6 One animated sequence laler you arrive at Barnett college Walk up the stairs and take a look at the school desk Pick up the gum underneath and use the dangling rope Pick up the arrowhead Irom the shell and push the big crate

Js

j o reveal a dusty old chest II ths is the collection that you f «art. retum down the hole, down the stairs and across to , ycur office the other side ot the road inside your office. open  tv cool box and take the jar ot mayonnaise T Back in the attic, use the mayo to pull the totem pole / underneath the hole in the ceiling Climb up and you 1 tiryj *i urn In the urn is a key which opens the chest below The lost tkatogue is in the chest

The collection Costa mentioned will be m one ct two r paces - it it wasn i inside the dusty aid chest then it writ be I visde the wax cal figurine Walk to the cellar, pick up a pecs  ct coat Irom Ihe heal and use the gum with your leet in ordet to successfully walk up the coal chute Take the smallest cat igurne. return io the cellar and throw it m the lurnace The j dialogue will now be yours

8 Alter collecting the dialogue return to your office and lake a took at it It is at this pomi at which the game splits in three different directions depending whether you chose to go with o' without Sophia, and whether you p«ck the action or adventure option We II allow Sophia to tag along, so dick on i d taihet tackle this with you , and confirm your choice

9 Go to Algiers, talk to the beggar, and lake note ol his speeal otter Head across the market place, down the back alley and talk to the shopkeeper When he stops rambling pick up the mask and go to Monte Carlo Talk to Sophia and she will coax you into a seance Dr Trottier is one d the strangers that walks past, but to discover which one keep talking to any ol them to narrow down what he looks ike Locale htm and invite him up

I A The answer to his question is in the dialogue - so take V note1 Persuade him to lollow you into the hotel and tell Soph>a lo keep h*n busy At this pomt. collect the Hash bght r-om the cupboard beneath the minor, pick up the bed spread and walk to the luse box and pull the (use Use the bedspread mask and Hash lamp in order and you II scare your guest away He’ll leave something rather important behind Leave the room, hop m the tan and head I back to Algiers

nBack at Algiers, return to the shopkeeper show him the stone and keep him talking until he gives you a map and some camels He'll ask if he can trade your mask with something ol Agree, take the first item he otters, then attempt to buy a Squab on a Slick from the grocer next door (who refuses) Keep trading with OmaMhe Shopkeeper to obtain Ihe sort ot item the Grocer te»s  you he wants until he finally accepts a scarf tor his Mother-«i Law

The knife thrower, you’ll note, is looking lor a new assistant lo hrs knife throwing act (atler The accident). and who better than Sophia’’ She ll disagree, but it you give her an encouraging push then Ihe knife thrower will think that she is vokmteenng anyway Following the act he'll reward Sophia with a souvenir knite which m turn she gives 10 you - this will come m useful in jusl a minute Walk to the beggar, hand Over the Squab on the Stick to the beggar and take a look at your tree gift - a tree balloon nde lor two To the right there is a sqn on the wail spooktiy advertising balloon rides as well Walk up the steps, off to the right and hand over the ticket He'll wmch you up once you ve ckmbed into the basket lo a nee. sale lethered height Use the knite with rope and you can fly away onto a new map screen where you should land your balloon in the nearest Nomad camp And that's where you 11 have to stay until next month Can you wail9

AMIGA POWER FEBRUARY 1993

ginners, purple roses (not from Cairo

stans oil with Brandon our hero m a terrible state Hi:- j'andad Kaiuik has been turned to stone, arid he isn't at«® >or« *;■*< to do next Sea"h ng around he house you 1 find a rj-rnet and a note or. :r..j tat'-; an r. th* purple pot are; *> oid *•* - the table After ,:Jm .sandered around the Usui* tor a While the tree spirit emernti rather alarmingly trom a wall and gu—-. you the your * si due to go to the Tempi-; and talk to Brynn From the posit onwards you irwd pick up any gem;;-yn*s that yea s .i on your Ira-.-M - they become essential further on an your quest

2 Head led to the temple and you it me*: ,1 blond babe ■ Bate - Ed) in a fetching ott the-shoulder

number This is Brynn, who'll magically treat the note so you can read it it s from Kaitak. who sets you olt on the quest for the amulet, and as you n have no lurther need ol it you can leave the note here Brynn asks Brandon to bnng her a purple rose, which can be found at the Forest Altar On your way. pick up a tear from (he Pool at Sorrow and place it *1 the mark m the sick willow s trunk

3 This causes the tree to spnng back into Me, which attracts the attention ol Menth. who'll prattle on in a childish way. and then run ott You ve got to follow him through the forest, and when he tails out ol the tree lake his mart1" which, by bizarre coinadence. tits perfectly mio the space in the altar

4 Take the purp<9 rose but instead ol heading straight back to Brynn go to the broken bridge and give the saw to Herman Leaving him sawmg a i*ee down head back to Ihe temple where Brynn will turn the purple rose j into a Silver one Putting ihts silver rose on the altar will  make the amulet appear, and by this time Herman veil have mended the budge Crossing over the river takes you into the Timbermst woods and onto ihe second map I m the Kyrandia hint book    

5 Just mto the woods you come    j

across a house, where Ihe wizard Darm ines with a terminally lazy dragon called

-

Pi
sand advice galore. Mark

—- — ■■ —

I iandywine Oarm asks lor a quill so he can wnte - the

eoes ol the country have cured him ol h<s writer s block

6 The songbird seems an ideal candidate tor a leather, but needless to say it isn t as straightforward as just

nppmg a lew out ol this crocked creature. We re into the

l carmg 90s where nature and ecology mean something,

to to help the bud you must pick up a walnut Irom under tie songtn'd s tree an acorn Irom me Grove ol Oaks, and [ • fine cone Irom the lores)

7 Planting all these three into the gopher' hole ft the Deadwood Glade causes a rather chatty plant to spring to Me In appreciation ol Brandon returning Me lo fie Deadwood Glade, this verbose hybrid activates the

yellow gem on the Amulet, which allows you to heal the songbird's broken wing In return tor this you get Oarm s quill and he writes you a mage scroll to help your quest He also teds you about your lour bidhstones that he's summoned, some ol which you may already have, and how you must place them on a plaie

8 You II find the sunstone in the stream near the spring, and others scattered around the woods You also need a ruby from the Ruby Tree, but on your first attempt youH get bitten and will die unless you use the yellow section of the amulet to heal yourself

9 The dish that Darm told you about is the one at the marble altar and when you place the sunstone.

garnet sapphire and ruby onto the plate it changes into a golden lluie

Brandon s now set lor his tourney to Shadowieakn. which is entered through the Serpent's Grotto When Brandon tnes to enter tbs he finds his way blocked by I he dreaded Malcolm, who tries and tails to impress by juggling daggers After a lengthy monologue he throws one. which sticks n a tree Throw this back at him and he reheats into the cave, booking the entrance with a wail ol ice. The only way to smash this wall is to play the flute, and with this barrier there's nothing letl in his way.

So it's onwards into the scary Shadowreaims in nert month's solution

AMIGA POWER FEBRUARY 1993

AMIGA POWER

COMPLITI CONTROI

THE LAST RESORT

' IGNORAMUS

Stuck in your favourite game Don’t know where to turn You think you’ve got problems. Here’s Jonathan Davies...

Hi everyone. Welcome to the Last Resort. This month, as every month, I'll be sifting through my post bag, looking at your questions, answering some of the easy ones and printing the rest

in the hope that someone else will be able to help out. I'll also be seeing il anyone s managed to sort out some of the loose ends from previous issues. Exciting, eh

n

ai

>

CL

<

E

m

u

Here are the questions I floundered on. If you can do any better, please write in and let everyone know how it's done.

Q 'Please tell me where lo find the jar that says U s taboo to disturb the dead in CADAVER on level one *

Chris Wall. Dudley

Q'ln the Cellar ol the Guild in LEGENO there s a door that s locked with a crystal key The only thing ts, I can't hnd the key.'

Sandro Eggeite, Holland

Q'l m stuck at a certain room on level one ol LEGEND s Dark Tower. The room has a tree in the middle o< it. spikes which block my path, a heal floor trie behind a table m the top nght corner, a green tloor Me and a door which won 1 budge « the west I need to get past the sp<kes to reach a lever Sat Elstalhiou. Croydon

Q'l need a cheat to< SUPER OFF ROAD t can gel to Fandango bu1 no further ‘

Andrew Soong, Sussex

Q'ln THE SIMPSONS, how do you beat the man at the end ot level two1I ve collected alt the hats and got

over the sweet platforms, but when I reach him he throws things at me Alt I can do is jump over them. as I have nothing to throwback "

Joanna Mills aged 7), Witney

Ql m totally stuck on mission three 0J Group Zukr in FIREFORCE - it s the Qesigrate Girder Brdge one. and it's the last mission tor me. Please help1' Simon Gearg. Glasgow

Q'ln HEAD OVER HEELS. I can get ail tour crowns but I can t find the throne room m Blacklocth Castte in order to complete the game '

Adrian Walls. Derby

Q'How do you open the sale in the bank PLAN 9 FROM OUTER SPACE1 What number do you use. and how or where do you get yourself a plot s licence '

L A Phlps. Liskeard

Q l'm stuck on FUTURE WARS.

fairly early in the game After Climbing up the tree, tailing asleep, and taking the bloke's clothes. I can 1 get the

monk s habit Irom the tree or gel past the wolf I've shown the pendant to the guard, and spent ages waiting Icr his master to return, bul with no luck '

Chris Stevenson. Burnley

Q'ln C AG AVER level three.

Eastmaich Hall. I can't find the key to open the door at the top ol the moving stairs. Can anyone help1'

Linda Jones. Doncaster

Q'ln STEG THE SLUG, on level rtne. where are your babies1' James Leigh. Manchester

Q'On level 1 ■* ol LEANDER. after you've collected the silver bow. where da you go in the orange cave1' James Leigh. Manchester

Q ’Does anyone know it there's a cheat tor FUZZBALL1"

Alexis Tzitias, Oukinlield

Q'On the Irrsi level ol CADAVER I've got 92% but I can't defeat the Dragon I'm doing something wrong *

Bob Whyte, Chippenham

Q'On TURfliCAN 2, t can t seem to get past area 4 3. i can get to the boss, which is a Hying robot bul I cant Imd a sale place to destroy it *

Mark BeHarrell. Bumham-on-Crouch

Q'How do you turn on the taps on level two Ol CAPTAIN PLANET1' Rcben Booth. Hudderslleld

Q 'l ve got as tar as getting the king s permit in LEGEND, and I'm left with ore silver key But l can t get out ol the room with the water by the door, or back out ol the dungeon, to take the permit to the king *

LA Phlps, Liskeard

II you ve got a question, or an answer, write to me at The Last Rescri. Amiga Power. 30 Monmouth Street. Bath BAi 2BW Oh yes. and some people are sill forgetting lo mark their envelopes Question or Answei Now. I've warned you about this before, and t don t think I need to explain again the calamitous consequences ol not doing so So remember - Question' or Answer and we it all be able to sleep peacefully.

OPERATION STEALTH

Q'l ve read the message from the razor Red carnations aie needed, but how do I get them'’ I have no money ."

Niels De Ryek. Hooltert, Belgium

A You do actually it s hidden *i your passport, which is in the briefcase You'll need to change it into Santa Paraguan currency belore you can buy the carnation

QYm in the olliee after the

overhead sequences I’ve got a late box. a watch, an electnc razor and I pen I ve tned everything ‘

A Ah but have you tried operating the statue's arm’ And using the tote box on the sate that appears’’ Thought not

MIDNIGHT

RESISTANCE

QlWhen do you type ITS EASY WHEN YOU KNOW HOW"’"

Hark Beharrell. Burnham-on-Crouch

A Do i on the title screen, and doni type the spaces H’S. er. easy ■hen you know how

NEW ZEALAND STORY

Q'l cant gel past the thing at the end ol level 2-4"

Sean McGrall, Ennlskellen

A There is actually a warp on this level To use it. stand on the ledge ist belore the octopus, lace nght and press hie

MAGICLAND DIZZY

Q‘l want to know how you can get rid o( Zak and tree Dylan. Dora and Dozy'

Sean McGrall. Enniskillen

Ain other words, you want to solution to the whale game No ■ay1 I'll just tell you that you can’t get nd at Zaks without some help Irom the Devil, and that’s not till after you ve treed everyone

Q’l can rescue my trends and get 27 diamonds What now’-Paul Brassey. Southport

A Basically, you ve gat to hnd three more diamonds And as I don t know which ones you've already lound. I can t be of much help They’re probably hidden behind things Or something

Q"l’m stuck on my geography homework What, exactly, is the capital ot France’"

Jein-Pierre Flllet-Mignon. Paris

A This isn't a real question, s it’ I really hale 1 when the Last Resori runs shod and the rest ol the team start making things up It’S not big. it's not tunny and it's not in any way clever I wish they’d stop

As good fortune would have if, some of AMIGA POWER’S more aslule and knowledgable readers have been able lo come up with a few answers.

THE SIMPSONS

Q Jamie (aged 7) was stuck at the led stones M'

A "Stand an the first red stone.

Another stone will alter alter a while and turn red. Jump onto it. After a while another stone will turn red - jump onto it quickly, before Ihe stone you're Standing on turns back to grey Red stones will keep appealing and disappearing until you can see a sold white platform You have lo do a large ump (Fire * Jump) to get lo it"

Ian Lewis, Barnet

PREMIERE

Q Steven Roberts ol Nottingham was stuck at the tram.

A 'Keep fmng at the train. umpmg over the gaps ducking the signals and collecting as much ammunition as you can from the posts "

Jack Young (aged 8), London

LEGEND

QSo to Legend, which is something I’ve been putting ott Gus Svensson was on Fagranc level three

A ‘I thunk you may have mspnnted his question * More than ifcety.

"The sign should read Come and see me at the Tower K’ And the answer is that you can’t get any further m Fagranc at the moment. Go and see the Ancient, who will mlorm you that hus evil cousin Kili>an has stolen his mystic stall and ask you to get it back lor him You’ll have to go to the Dark Tower and though five levels to get Ihe skull key you need la continue at Fagranc Valdi Wilkosz. Newton AyclIHe

QM Mancox at Brighton was battled by a riddle, and stuck n a room on level one of Ihe Dark Tower

A "Ignore the riddle ot the unshrme tor the time being There are three nddies m all but as you progress through the game you’ll find the answers As tor Ihe bar keeps, the druids are not the true masters ol Stone Henge - you re told who they are later on

'His mam problem is one I had loo. To gel lo Ihe other sale ol the room you need to slop the spikes To do this, stand the rune maker in from ol them and cast the following spell twice " I hate it when this happens Right, he's drawn a diamond, an X. an upwards pointing

arrow, an X. a diamond, an X. an upwards pointing arrow and another X "As there is a healing rune behind the table, this should cast a healing spell over the rune If nol. continue until it does. When it has. the spikes stop and you can enter the other halt ot the room ' (That sounds Me the answer to Sat Efstaitaoti's question m Loose Ends Please pay attention, Jonathan - Ed)

Q Stuart Lucas ot Bromley was also stuck on level one of ihe Dark Tower, in a different room

A "Stand next to the teteporl rune and cast Surround. Continuous.

Teleport Place a character on the nearest circle and he It be leleponed to the other side. As he will be almost instantly returned to his start point you need to move another character onto the first arete (this takes timing, but persevere) Your lirst character will now be leiepoded lo another Crete from which he can move fct the south level to pull it. creating a bndge across the river To pull the other level simply put a character on each arete to stop teleporting "

David Trigg, London

PRINCE OF PERSIA

QMark Williamson ol York was

teirbfy stuck at the two doors and-a loose tile bit

A Whatever you do. don't make the loose tile tall and hit Ihe pressuie pad below, as this doses Ihe left-hand door You must go lo the far right. Near the dead end' is another loose ble above your head Knock this out and the whole level Is opened up Eventually you I return lo the same place, but the left-hand door wilt be open"

Adrian Watts, Derby

ZOOL

QChns Papadopoulos couldn't get past area 2-2. The answer appeared in Complete Control last month, but in case Chns missed it

A'You've got to play Ihe tallowing tune on one ot the keyboards Red. Yellow. Light Blue. Dark Btae A helicopter will then appear to take you to the end ol the level"

Ian Lewis, Barnet

SPELLBOUND DIZZY

Q Darnel Haydock ol Bolton couldn't gel past the bear

A ‘Pick up Ihe empty jar in Iron! ol him and go up the windy shaft to the kilter bees Drop the jar m Iront of them They it fill the jar with honey Then drop it in Irom ol the bear and ho'l allow you to pass.'

Suhall Val l, Bushey

Q John and Simon Halliweil. from the Isle ot Man. were wondering (as. indeed were many people, I'm sure) what the brake shoe was tor, and hdw lo get through the water

A ‘The brake shoe goes on the mme can down the shaft But before you can use it you need to hx the track with an iron hammer This is farther down the shaft (second tunnel on your left) To gel there you need to be carrying two sandstones To do this, collect one and leave rt si the clouds above where you stan the game Now get another sandstone and colled the one in the cloud Go into the second shaft on your left to gel Ihe hammer Fix the track and use Ihe can Push the joystick nght and up so you'll make the lump.

"You don't need to go through the water yet - there's nothing useful there, just a stick "

Mattie Whittle. Dunmore East, Eire

VENGEANCE OF EXCAUBUR

Qln issue 20. a reader whose name must have disappeared oft the bottom ol the page was getting a good deal ol gnat Irom a djmi

A 'All you need do is drink the wine You'll be left with a cork - use il to cork up thedjmi."

Aynsley French, Plymouth

FIRST SAMURAI

Ql Campbell ol Argyll was stuck on level two

A "if you have four special items the level can be completed - you don't need the tilth. Go to the place where Ihe spikes move up and down out ol the tree trunks. Drop down left when you've reached the furthest left spike. Jump left over Ihe gap There's a teleport there, just waiting tar you Pass through the teleport (making sure you have a mystical bell) Use the belt over the tong lire and lour buckets ol water appeal to quench the flames. Go ip the steps and kiB the guardian *

Adrian Watts. Derby

AMIGA POWER FEBRUARY 1903

DESIGN A GAME UPDATE

I

FEATURE

Craig Howard keeps us up 1 . date with events in B Hidden land

to

28.11.92

Shock‘ They actually like the screen designs, including my lave, but unlcrtunately we couidn t manage to agree on which one was Ihe best In the end it became a loss up between the Speeoba* tsh one (my lave) and the really sickly cute one. so I decided to draw each one m DPamt and see which one came out the besl

26.11.92

With all the limits set. I start 10 sketch out some picoes oi how I perceive the game After several hours I've cohered up several different looks Alter looking at all of the designs I ve decided which one I like best, but it probably won t be everyone else s cup ol tea. so I decide to be democratic and put it to the vote with Simon and Wilt Beloie I get down 10 that, though, a more important appointment

specifications ot course, but when you transter those to the computer certain limitations anse. For example. you have to consider the amount of colours you re going to use and u decide on the site ol the spmes ■I Contrary to popular belief, the Amiga doesr1' actuany Hie working « ih a §B Ow resolution 32-colou* screen Usually Amiga games are m 16 or even eight colours because ol processor time, which is the be an and end-all where games programming is concerned, as the less time the game uses lor its mechanics, the faster and smoother you can make 1 Its perfectly possible to write a game m 4096 colours with sprites bigger than the screen, but it'd move Ure a tranquiliised slug with a dodgy leg.

30.1 1.92

Finally finished both screens, and after much discussion the cute design came out the winner, due to the fact that it's more eye catching, and the tact that everyone loves a cutie

1.12.92

When we discussed the anginal design ol Spodandwith the AP crew, it was deoded that we could bolt a lew bonus games onto the original game to give a bit more variety to the gameptay. Having finished oh the screen designs I wanted to draw up a DParnf mockup of one ol these subgames There were several to chooses from nore on these ai a laifli date' but y lavou'rte A was something called ' vwV!i CeiebmySptt iliilllW Thu involved the Soods >,"/ B doing what they do best  F (spitting!. but instead el do ng ii at each other they nob at a celebmy More points are awarded tor getting closer to features (nose, ears etc) and such tike I'm most pleased with this little bit ol bad taste, but I hope nobody gets loo offended In any case, that’s all for this month, l m oft to Chill out 10 Ihe sounds ol Hugo Montenegro planking his Moog (Oh tear - Ed)

Until next month, this is Craig Howard saying Byeee1 (Oh tear - Ed) •

27.1 1.92

Dark glasses today. Last right I had a college reunion with several otd chums and several pints of scrumpy I've got io brave ihe sunlghi. though because loday s •he ’'•■omen! o' ’’uth Witt ■he screen designs W Simon arb W.    ' '

ke ary of them"’ W

they ve the one    WKSBR.

that s my iavounte’    -i-

* —    24.11.92

Today we all sat down and discussed deas about Spodand. mainly talking about the kind of work we d have to do Alter a lot of arguments (as usual), we deoded that fd do all ot the initial bits and bobs and come up with a look tor the game, while Simon and Will continue lo work on our 32-colour. 50-hames a-second Sorsc-alike. Dong - took out tor it. tolls' (Oi stop that plugging and get on with it - Ed)

25.1 1.92

After considering the constraints of the game design we found it totally viable that the game could be in 32 colours and Still be nice and smooth mainly because it's based around a sialic screen and doesn ! involve any scrolling, which H§ really eals up processor time    B

Having 32 colours is important H as it can help us achieve that    B

consoiesque look which everycre    B

seems lo like so much these    B

da»s N-.wwe hadtodec.de    B

on ihe s ie of the    B

characters This is an

—\ \    (aSy bit as computer B

data is usually    B

A    “

B •    ™

sized m multiples ol 16 p in:'. We spffed on a '    sued3Zfj j*-'

- - ■ B ., ■ . - -

".. .■ -    sc Bin . , ■ - .    1

.    •' F ihe s*re-an and leave

'oo ii"!e room to /    play ihe

/    ' B. -

Creating the initial look for the game is important as it gives everyone an idea ol what the finished game should look like, which gives you an identifiable goal lo aim fo» Manm (The compo winner who actuary designed

1 already

nv-~ us

his     B

ml '"'vB

"Everyone loves a cutie..."

(K

AMIGA POWER FEBRUARY 1fl93

Game: Joe And Mac — Cavemen Ninja Publisher: Elite Authors: Robed Mann at Motivetime Price: £25 99 Release: Out now

Yknow, when you ve been r this job lor a while you begin to get a little blase about reading instruction manuals Alter a time, you ve pretty much seen all re game styles there are. got to gups with

CAVUk AN

Joe and Mac may well be cavemen... but Ninjas Be serious.

anything that's likely to be Hung at you. and you can pck up almost anything and play >t without having to plough through all N ledious pot and latuous instructions'  although you can get some real treats it you do - the manual lor the Amiga version at Road Rash included lots ot information on what the tire' button d>d. then added a heiplul little Labelled diagram just to make t quite dear which one the tire button ■as. n case you were contused) I wasn t expecting anything different from a simple arcade conversion like this You d think I'd iiarr. wouldn't you7

Words eh Dont you just hate 'em1 The programmers ol Joe And Mac obviously do. I can't imagine why else

they d do away with them completely and give this game the kind ol options screen that you'd have to be a professional semaphore operaior to penetrate I had to spend almost live minutes reading the manual just to work out how to select which ol the two pomtlessly complicated lOyshck modes I wanted to use I Oh. I think I I have the one where you waggle the loyslick up and down la da the big lump that you need to gel almost anywhere and waggle the joystick down and up to ump down Irom a platform. pease It's

dreamy. . and I sun haven t quite got to grps with how to toggle the music and sound effects WE CAN HEAD. YOU CRETINS. STOP DOING THIS TO US'

Still by wiggling the stick and hoping tor the best, you can eventually get into the game itself Big mistake. First otl. you have to adjust your eyes to some ol the eheap'n nastiest looking graphics seen on the Am ga m recent memory. It would appear the Amiga s palette simply isn't up to the task ot reproducing the com op s subtleties ol shading and colouring but there isn I any excuse lor everything being this square and crude Really. Kid Gloves looked slicker than this The music's no more annoying than the average cute arcade platformer. but in the actual game department Joe And Mac is so lacking you have to suspect that it was playlested by Stevie Wonder When he was drunk

Given the tragedy ol a control system at this point it would only be lair to mention that there is an option to use a Mega Drive joypad tor control, which improves matters a bit. but I'm not a (an man so I'm not gong to bother). As perhaps predictable lhat the game's a bit ot a nightmare in action but that doesn t make it any less miserable an experience while you're actually domg it The game s levels are all fairly shod and tedious (badd'es appear mysteriously out of nowhere, you shoot them some mere appear etc) capped with bosses that dorti

Run fcroij IhEI wobbly faridjE 11 l«II «f

yo« ceb before Ihe eesty pferodectyl, «r...

ofler any challenge other ihan trying desperately to stay awake while you bung the joystick on aulokre and pump in Ihe necessary 524 hits they take before they die

Honestly what a lump of crap • STUART CAMPBELL

UPPERS The waterfalls

on level two are qulle pretty.

® DOWNERS It looks absolutely awful, II plays like a dead horse, and It smalls rather worse.

THE BOTTOM LINE

A bad conversion ol an uninspiring game, extra-specialty handicapped by ludicrous controls and a horrific Ironl end

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INDIANA JONES AND THE FATE OF ATLANTIS - THE ACTION GAME

11 INDIANA JO MES

AN

WWW'

iuArvwA

.

FATE OF ATLANTIS

As before, there are two versions of the Indy game.

Game: Indiana Jones And The Fate Of Atlantis - The Action Game Publisher: US Gold Authors: Jon Steele, Marlin Walker Price: £25 99 Release: Out Now

Right then, pay attention, it's one ol those word association games You know the type. I say hot', you say cold'. I say cute', you say Winona' Ready7 Here we go then: Indiana Jones

And what was your response7 I'd take a guess that words I4te action , whips or enormously expensive end scenes involving German sockets shouting 'It s Beautiful white weird ethereal she-ghosts fire blasts ol energy through them' featured strongly m the answers, and that casino or gambling' came low in the HI along with mulberries and tty tishing '

So whal's Indy doing m a posh casmo7 Isn't this more ol a The name s Bard.

James Bond type scenario

And will I use any more question marks here7

There'S something olf putting about looking at a game box and seeing a picture ol someone looking quite, but not entirely, unlike Indiana Jones Okay, so bo> ad has nothing to do with the contents, but the interesting

L«Ni Uapin, aaia Dm lubnuriN. ll, H ha. <e ba ftaid, antenatal*,, ■daw tall; Saphia and a bomb. Laavia, latmi a ,ood idta.

thing to note here is that the game almost, but not entirely, lads to capture the spirit look or leel ol the indy kirn trilogy There s a background 10 this adventure which is presented in a conlusmg sequence at the beginning ol the game, but since I was expecting an adventure eentnng around an Amish detective tracking down a Transformer (toll to a chemical factory this sequence d«d little ic inform, educate or even entertain Anyone familiar with the excellent Eate ol Atlantis adveniure game will know that Indy and his sidekick Sophia are racing la prevent the Nazis gelling some ancient beads so they can I develop the world s first Affaniean aditact bomb Or

something ike that anyway.

Which leaves indy at the casmo Monte Carla, which has obviously let its dress codes slide a long way to let such a shabby adventurer through its doors In fact, etiquette seems to have collapsed entirely, as ihe only other residents are iackbooted Nazis and women who re all wearing the same evening dress, which must be the ultimate act of social suckte Not only that, but Should Indy approach one ol these dames and smack them squarely m the mush one ol the croupiers will say Please don t hit the hotel guests, politely, mind you Indy punches or whips Ihe Nazis into submission, whereas Sophia makes use of her deadly high heels to such fearsome grom pulverising effect that the Nazis drop their possessions and beg her top stop. For some reason they drop all their money, and chocolate Maybe they're Belgian Nazis

You can toggle control between Indy

I tat A tall handiena ilrifl ir. Or a icrvtff bloke In a battered Hal.

and Sophia during your travels, which take you to a naval base, a Nazi submarine to some islands, and then finally the lost city ol Atlantis Plenty of locations, so plenty ol scope tor car chases, thrilling roof lop battles and cliff edge struggles RightWrong What we have is six levels c‘ pretty much the same thing There's the excitement of breaking the code ol the rigged roulette tables, or the death defying leap onto the sub in ihe naval base, but mostly you walk around, pick things up _ and hit people, and the roulette's crap anyway And there aren't any snakes r it • MARK WINSTANLEY

0C02C

stmt**

0(3

UPPERS You can view this tiresome game Irom several camera angles.

DOWNERS But why

I would you want to bother doing lhai

Above: Th< whole lane hai

something of a brown look. This it ihe eaiiao.

Left: Al leail Ike characters add a welcome splosh of colour. Cvca H frt't only another few shades of brown.

THE BOTTOM LINE

It takes real talent to take an action-tilled concept such as an Indiana Jones scenario, and lum It Into a dull, lilelesa game. It's boring.

It's repetitive, and it's nothing more than a feeble attempt to cash In on the growing

reputation ol Ihe excellent Oft ~ adveniure game of Ihe    ‘fit "

same name.    UU ”

Il's the same Nvalch lor thirty seconds then make a move' stuff And the scenes

DRAGONS LAIR III

are broken up in the weirdest places You'll be in the middle ol a scene when suddenly the game will access the disk to load m the next scene

There are some improvements It'S hard drive installable, which with seven disks* important If you're running the game Irom hard drive Ihen the game is saved automatically whenever you get through a scene, which saves a lot ol bother, and helps to give the game a flow it otherwise lacks With one drive it's a bn ol a nightmare, as every lew scenes requires a disk change, and if you die in a later scene you have to reload the original disk, then the saved game disk, then the disk with the scene on - phew, what a pain.

The manual doesn 1 give you a complete solution but it does give you a tew tips on what is required ol you «t each scene The problem is that ai some scenes you might be doing the right thing but not at the nght time, and there's no way of knowing

Having sad that the game is remarkably easy to get through, and at the very most you II get a week s worth of playing out ol it Ai 35 qud thai s loo much 10 spend on such a limited game And after all. there are plenty ol cartoons on TV that cost nothing to watch Not wotih it. is it really

• TIM TUCKER

Part three of the bizarre interactiveacartoon thing is here.

Game: Dragon s Lair III: The Curse of Mordread Publisher: Ready Soft Authors: Too many to mention here Price: £34.99 Release: Out now

We've been through th« so many times, but let s say it again Do graphics make a game1 The answer, as the Dragon s Lair and Space Ace senes have consistently proved * no These games contain possibly the best graphics you'll find anywhere but the problem * that Ihere s nogamepiay to accompany them Is this instalment any differentFor those ol you who haven I come across these games belare. Ih* * how it goes Our hero is Dirk the Daring, and lor same long forgotten reason he keeps getting his girttnend Daphne racked It s you' Ob to

rescue ihe damsel m distress

Now to the gameplay Er. whal gameplay1 No. Ihere « some You see. the Story unlolds in Iron! ol you as a senes ol animated scenes, and ai key points in the action you use the joystick to determine &rk s fate This usually consists ol one move, such as toystick left' or press fire or sometimes a couple ol moves m quick succession II you're successlui ihe narrative continues unlit you come 10 Ihe next pomi ai which you need lo wiggle the joystick

Okay, that s Ihe pasi. so whal does this game do to improve on the previous efforts1 WbII. I'm sorry to say. precious little Once again Dirk manages lo lose his girl (I'd took lor somebody else if I were Daphne), this time to h* old enemy Mordroc s sister Mordread The poor girt t$  whisked away hum their idyllic cottage in

happy ever alter land, and from the stan Dirk gives chase in his mmiiable lash on In th<s game Dirk s whisked into an Alice in Wondeiland world where he encounters Tweedie Oum and Tweetfle Dee. the Queen ol Hearts, the Mad Hatter s lea pany and all the other Lewis Carrol classics that people so often rety on when they ve run out ol ideas ol their own It al looks wonderful as usual, but I'm afraid the gameplay * in no way improved.

r

® UPPERS Ai alwayt.

fabulous graphics and Intriguing narrative with soma Imaginative humorous touches too. A good showcase for what your Amiga can handle In that depart men!.

® DOWNERS Well It's not a game Is It When you've been through It once (which won't take you long) It's got nothing left to offer, and that s nol good value for money.

THE BOTTOM LINE

It looks templing, but don't be tooled. It you're e games enthusiast then you won't really enjoy this tor long. It you're e cartoon _    „

tan, ihere area lot cheaper *1 4 — ways to watch them. Z4I

o

AMIGA POWER FEBRUARY 1993

0)

GAME RIVIIWS

eadm*,

«M MMlKf w pock

generally seems lo be the chap who's lying on (he ground, dutching his shins from ihe Iasi lime he dared to lake possession Then il that doesn i seem 10 work out. eomroi most likely passes to Ihe leilow who s some distance behind ihe opposing player who. by this lime, is well into your penalty area) with no reasonable chance o( catching up with him And Imally. as an absolute Iasi resort, you might just (just) be allowed to make use o< the guy who s standing directly in Ihe path ot the oncoming player, though usually by now it’s too late tor that and i s an up to your goalie (ie you re another goal down) Needless lo say. while all this is gomg on the rest of your team are standing around like garden gnomes

There are loads ol other things l want to gel oft my chest (like Ihe way Ihe scrolling rarely keeps up with the the bad. or the huge amount ot disk accessing between matches - inexcusable at a game that demands one meg ol memory, or the slly cartoon drawings that crop up Irom lime to time and are completely oul of keeping with the rest ol the game) but space is bghi. so I'll just point ou! that, if it's a soe view tooibali game you re alter. Man On fed Europe would be a far more sensible choice.

• JONATHAN DAVIES

EURO SOCCER

Left: A up ol Inree* -with fUjt.

and real referees.

Above The    <om«i

co«pl«i< wtb ssbiHJc 1 lor lh< turd ol undents fid iiij.

Game: Euro Soccer Publisher: Flair Software Author: Creative Edge Price: £25 99 Release: Out now

Until the point when I scored my first goal. Euro Soccer seemed line l must admit to being a little milted when - as I was prepanng to kick off - upon hearing the whistle, three members ot the computer s team ran up to my cenlra lorward, tucked him in ihe shirts, relieved him at the ball and proceeded with it towards my goal line But I'm no stranger to injustice, and the modem was quickly lorgotten as I warmed to the Euro Soccer way ol doing things The players while a little gangly, have a splendid repertoire of smoothly animated leaps, slides lunges, headers and. er, whatever 1's called when you bounce the ball oft your chest - those things There s a proper releree running abeui. too And the crowd seemed wonderfully enthusiastic, charting, roanng and cheenng as appropriate I was at a buoyant mood. Iherelore. as I ie acquired the ball dribbed 1 up Ihe ptch. dodged the delence reached the penalty area, lined up the shot, kicked, and And 4 was then that, deep in my subconscaus. a little alarm bell began to ring Although I did. in tact, appear to have scored - the crowd were hysterical and the score was 1-0 - the ball hadn't lechncaliy entered the goal mouth, actually having become lodged m rmd-air just above the kne.

More to the pomt. what had

reflexes of the keepers m that certain other football game

Then there's the air ot bao sportsmanship that pervades the game i was prepared to put that first foul down to boyish high spirits, the excitement of Ihe opening minutes, but they just went on and on doing 1. And the tel didn't bat an eyelid. My players were tailing lire flies, so I deeded lo return lire, and soon discovered lhat the only way to take the ball Irom another Euro Soccer player is to bring him down with a hard kick in the back ol the knees and trample over hi$  recumbent body There's no such thing as a fair tackle in this game, so perhaps it s Iust as well Ihere are no tree kicks or penalties either

And how on earth does Euro Soccet decide which player to give you control of at any particular instance’’ The first choice

happened to the computer s goalkeeper’ My shot had merely been ot the probing, lesiaig thewalers vanety. taken from a lair distance oul and gently arcing towards the goalie - an easy catch But he d gust stood there, oblivious It transpires that apart (torn the occascnai moment ol mspnalion (I'd love to know how lor example every once m a while they re able lo stop a ban lhat s a good live leet away Irom their fingertips).

Euro Soccet goalkeepers are uniformly useless (It's a kind of Zen dung - Ed] This Is all very tine and dandy when ihey belong to the opposing team, but a real bummer when they re all that's between your goal and the ball and they certainly make you appreciate the taster than iighinatg

It’s all here - vicious fouls, random goal

® UPPERS When all* said and done. Ihe graphics, sound and general I eel ol Ihe thing are absolutely line.

® DOWNERS Chronically bad goalkeeper*, vary allly tackling, hopeleaa control over the players, too alow scrolling, lota ol rough edges, loo much disk accessing.. (Snip. - Ed)

THE BOTTOM LINE

Initially quite promising, with the foundation* ot a decent football game, but It uat hasn't been followed through property.

There are too many bits ftA £ missing and far loo    E

many silly flaw*    UU ;

Amd fiulfy IT. *M tala tfea ira« Mack ye.r t* 4» Sana «•* ■«»*> «Tiat<< t«MMtric iIum< Ok, M tkafi atal Itat ■ual k« ID. Ymm cm caatral la 11 ahlpa ilaaluataaih (if yaa r* a aauai «ana<).

EXODUS 30 101 THE FIRST CHAPTER

Game: Exodus 3010 The Firs! Chapter Publisher: Demonware Authors: In house Price: £29 99 Release: Out now

This is the sort ol game that always gets grven (o the freelancers Tim ot the Tucket dan. that is) took one took at it and thought ‘Hnvn space exploration game with lots ot shipbukkng. material replenishing and engine maintenance - it's going lo take months just to get through *» manual What sucker can I pass this on to’’ And look who was caught at the ■eak moment (Ah. so it had nothing to do with those photos we threatened to pubbsht - Ed)

His assumption though wasn't completely correct Sure, it lakes an age lo work out whai the hell you're supposed lo be doing, but not because 1he manual's lie sue ot the Hong Kong telephone drectory. the enact opposite, m tact It's *wi to the point ot nonexistence. leaving it up 10 you to try and work out what the heck's gong on largely by nai and error

The game set up is pretty complei Rascally you are Ihe captain ol a shp carrying the last remnants ol mankind (who are all nsuspended animation) on a search tor a new pianel For some reason you're hideously understocked on raw matenals. tools tighter ships.

c;-;i i

It’s by Demonware and not Leon Uris or Bob Marley at all.

ely by    task is

everything This is a pity, as you re about to run into some very nasty aliens. You* task is to use the raw materials at your disposal lo build ships and wake up suitable plots so that they can fly out and find raw materials and other goodies This could be as i simpe as picking up a sikcon-packed meteor or as tricky as facing whole aben fleets You start oft m the mam cockpit which has a scanner showing you other obieds that appear m your vicinity and icons which you dek on to take you to other sections These are: the engine room - which can be damaged in battle and may need certain materials to

be repaired: Ihe laboralory - where you can combine raw elements lo make new alloys, the production chamber - where ships are built, and the Equipment Room -which Is just a hangar You Hit around between these areas building and arming and. orm. that's about it

Things get more arcadey when you gel outsde the ship. The box descries these sequences as 30 action but don't get too exoted Ail it means is that you can move up. down leh. nght forwards and backwards, which might sound great, but because it requires both the keyboard and toys nek m conjunction you need three hands at least (You can use a mouse, but it's a lot less accurate ) The graphes

Unp TftNi i»i« 4m rt jmmrtcW!

/I - "

Ik. coairol i.i.if.c. Iial ji boniidgn a. loac, bat H‘> agiblay ipaclal, atthar.

aren t exactly stunning either. ust pxel stars and featureless ships

The mam lauii with Exodus is that it's lust too complicated, and loo difficult (and not helped by Ihe lack ol a decent manual) Intuitive if am t it's all very plodding, and not helped by constant disk accessing And since it doesn't recognise a second dove the game is a bit ol a nightmare unless you ve goi a hard dnve It does have some attractive screens and the strategic elements - deciding what to make with the matenals at your disposal -are mildly diverting It you bke devoting two hours a night tor halt a year to solving a game Exodus might appeal • DAVEGOLDER

® UPPERS It a certainly something to get your teeth Into - Ihe equivalent of a slab ol toffee that's been In the freeier tor the tail six months.

® DOWNERS You need three hands lor the ercade section. The learning curve is more like a learning flight ol very iteep steps, with the bottom one about two-hundred tael high. H e not helped by the crap manual and torn ol diik accettlng.

THE BOTTOM LINE

It tries hard, tar too hard.

and ends up contusing, f" Q ~

difficult and alow Only rlak 111 5

11 It you hava a hard drive.

UU =

AMIGA POWER FEBRUARY 1993

o

WWF EUROPEAN RAMPAGE

Ok to**, ttot i

Wantw N< rckttr HfM to Ittlkni

dMokf (Utl On p»irrr /

HULK His energy s nght down1 Pm him 10 the hoof and we ve done itRANDY Er, okay. Uh ye-argh'

HULK: Idiot11 said pm hm down, and you stamped on him' And now he's gone and tripped you up

RANDY: I tned man, I ined1 But it ain't easy with these controls ULTIMATE Feel the power ot the Ultimate Warrior

BRET We ve lost again One more go1 HULK' Bui that II mean sitting through hours ol disk accessing and swapping (even though we ve got two disk drives) and stupkt news reports RANDY Yeah Count me out BRET Me loo. then

But whatever happened to Kendo Nagasaki

Game: WWF European Rampage

Publisher: Ocean Author: Arc Developments Price: £25 99 Release: Out now Other details: One meg required. Honestly.

Ml eanwhde. m another pan ol town, lour men with strange accents and even stranger costumes are discussing this evening s eniedammeni

THE CAST

Macho Man Randy Savage"1 Ultimate Warrior Hulk Hogan *

Brel Hitman' Hart "■

ACT I

The locker room RANDY Great build up Wasnt that a great build-up

HULK Yeah. Utt. I loved that digitised growl RANDY Me too And I'm Randy HULK:

Sorry, man RANDY: Thai's okay We a> took uncannily similar

There am t no specai moves m this game man HULK We don tall lust look the same We are the same BRET Ow1 Ooch'

RANDY: ThiSdidnl happen m the rehearsal HULK1 Looks Ike we lost At least. I assume so The screen s gone black Scene H

BRET, Okay, this time we can .    doit.

BRET- Maybe I s because we re so small HULK- Who you callin' small

BRET: No. but we are We looked better lhan this in Ocean's hrst wrestling game RANDY And that's not saying much BRET: Anyway, let's get out there1 We ve got some Nasty Boys to flattenHULK: Woop'

RANDY Way to go'

ULTIMATE Feel the power ol the Ultimate Warrior

■ifht A leMiiuiu la a blaiar. Balaar. Ital Ifet power al Ike UlliaMta Warrior

ACT II

The wrestling ring Scene t

BRET: Have we started yet Oal1 Ooyah1 Someone could have told me RANDY Try your speoal move Hulk' BRET: Brel' The name s Bret, man' RANDY Sorry, buddy Oo your specai move1

BRET: I am i got no special move

ACT III

The locker room

BRET so whal you're telling me. in eflecl. is lhat the game consists ol running around the ring trying to shake oH your opponent lor long enough lo turn around and punch him RANDY Thai s right

BRET And that t! you punch him enough he'll fall over and you can start stamping on him

RANDY Yeah

BRET And lhat if you manage to get his energy down tar enough and then knock him down you can then pin him lor a count ol three and you've won the match RANDY Thai's right buddy Except the game never seems quite sure whether you want lo stamp on your opponent or pm him. as the controls lor both moves are the same It's really Irusiratmg BRET Jeez. that sucks HULK How about lhat lumping oh the posts' stufl. and an ihe diherent arm and head locks'RANDY Ah. (orgel it. man Punching and kicking s what this game's all about HULK So once you ve worked that much out. it's really easy to finish Doesn't it get any tougher’ RANOY Hah1 Only m the sense that your opponent tallows you round the nng more lightly, so you can't turn around to N him And that every time one ot them goes oil and lets his partner come on. he gets practically all his energy back so you’ve got to start all over again ULTIMATE Feel the power ol Ihi Ultimate Warrior RANDY And although you're meant la be lighting m cities alt over Europe, you actually ust keep meeting ihe same three learns over and over agam Only somehow they ve goi belter since last time Sorry, pal WWF wrestling might be an awesome sport, but « am t never gonna work as a computer game • JONATHAN DAVIES

THE BOTTOM LINE

HULK: Beat* WWF WrestlemtnLa on glitz, but at least the first game had actual wrestling in. This is  ust a crap beat-em-up. IQ; ULTIMATE: Feel the power I li £ ol Ihe Ultimate Warrior I U 2

Madame Tussaud’s was never anything like this

Game: Waxworks Publisher: Accolade Author: Horrorsofl Price: £34.99 Release: Out now

wondered il maybe something bad gore horrkky wrong al Ihe disk duplicating factory ) Although playing Waxworks oil Hoppy disks is just about feasible

the disks are

organised sensibly to [ ' E minimise swappng - ihe i    rEE

game ideally warts a hard 'v drive it it's going to be enjoyed to the lull And. ol \ k course, it might be a bd more 'V \ Irightering it sudden encounters \ in dark tunnels with hornfc 1 monsters weren I preceded by fifteen I seconds ol disk accessing W Anyway Monsters1 TunnelsV Horrdy mutilated corpses1 I'm alra>d I ’ didn t quite make it to the end ol the novella typething that vies lor space in the bo* (I had to stop when I got to the brt that said 'There we>e teeth marks on the bone Human teeth marks' i But it seems that you're m a waxworks trying to rescue your twin brother who's been possessed by Ihe devil There are lour horntc exhibits which you can step into and spookily find yourself transported to other wortds There S the Anoent Egypt exhibit where you re running around a maze ot passages n a pyramid trying to j/f evade the dutches ol some Egyptian looking baddies    i

There s the Victorian London    A

exhibit, where you turn up to If find you match the description Win of Jack the Ripper, and get    a

chased round a maze ot streets VR by the police There S the cemetery, which is a    •

maze ol graves

palioiiedby    A ,,■

ghosts and fW JML zombies Aria 1 •    ,/Q    ■

there s the mne. wtvch is haunted by dead miners and the monsters that Idled them, and tax] out in the torm ot - yes - a maze You probably spotted the common theme there mazes I've hated mazes ever smce I got stuck m the one at _ Longleat tor a whole afternoon k A'-1 o_gf a( nt t st/B'a: years later - and several feet taller so I could see over Ihe hedges and ■’ look lhal sucker oul And HEBEAI ihe aveinding te-e -g ~    when you're

■jt paying Waxworks

IS 0fie Ol wandenng    .

unA round some 3D

mazes gening chased by fv p monsters Much like 30  Monster Maze on the 2X81. m

lad This was qurte depressing, especially in the cemetery, which is only a maze because it won t let you walk through the huge gaps between gravestones

Luckily there's more to Waxworks than that, though There's tots of packing up objects and.    _    hopng-tO’l id-u: • . 'r

them later to be done And there's the rather pfTrilfJ less than-suocesslul ■EflflM H 'igh'rng side ol things ii,     6' B where you and your

opponem hooeiu;rai

each other with weapons, with the one a ise 1 1

points run out first dying The graphics are pretty good l parlicularty l*ed the Vctonan London ones) and everything is generally slick and tusS'lree it's a bt sort ol Dungeon Mastery m a way. only rather rj-u _ less action-pant and spell oriented

V It you don t mind the heavy maze emphasis (you win most bkely. have to resort to penal and W squared paper m the end]. youl probably have a lot of fun wilh Waxworks it's a bg absorbing game, and I ve already alotted it its own extra-large pigeon hole at The Last Resort It's just no< very tnghtemng. that s all.

Oh no I think I'm getting a cold • JONATHAN DAVIES

Not that I'm trying to sound lough or anything, but I honestly don I believe I'll see the day when I'm frightened by a computer game (With the possible exception ol The Med Conner - Bartfesef 3.) Scanness and computers simply don t go together - something I thmk Horrorsoh are going la have to take on board at some point (I just don 1 want to be tbe one that teds (hem that's all.) To their credit they ve tried very hard indeed to make Waxworks frightening sticking in lots at zombies, blood and hornbly mutilated corpses bul the game s only ever realty scary m a Hammer Horror film sort of way  « not actually all that scary).

In tact, the most Irightening thing about Waxworks is that it comes on f 0 (eekl) disks When I first opened Ihe box I

1N« rciltf should SJf somethin) Eboul    i

IMt cross, ihoaldn‘1 wcT

This ArchHccI i no< lo b€

desijriifl) jet nan prrsmidi.

® UPPERS Good graphics, lots to do, and Ihe Idea of getting sucked Into exhibits al a waxworks is a neat one

® DOWNERS Mazes are

okay In moderation, but they shouldn't take over Ihe whole game. And the lighting Is a bit crap

THE BOTTOM LINE

It's definitely much better thin I was expecting. It did keep keep me awake for a couple ol nights - but not by giving me nightmares.

n

Pyramid Architect

OAMI RIVIIWS

PREMIER MANAGER

As well ai leajve fainei you Also play In cup competitions

IROUND IMPROVEMENTS

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Welling United ! Well, everyone’s

Game: Premier Manager Publisher: Gremlin Authors: Realms ot Fantasy Price: £25 99 Release: Out now

Soccer management simulations seam like a strange idea don't may'3 II playing arcade soccer games <s a sad alternative to playing the real thing, are management Sims sad alternatives to sad alternatives to playing the real thing’ I mean, you don't even have to wiggle joysticks The lad is mat management games have a completely different appeal from soccer arcade games and have mote in common

with god games The satisfaction comes trom manipulating parameters m the game world and watching the results This can be enormously satisfying, as anyone who s played Populous 2 knows The fact that it's set in a football environment gives it a afferent flavour, but that's the appeal Premier Manager is the latest football management sim to tempt you to dip into your pocket, and let me say nght now that it s a good one. Too often management games are overly complex, which although adding realism, does lake away from the enjoyment rather While you're wading through screen alter screen determining what shoelaces your team are going to wear during the match you start to lose any interest m whether they re actually

HOW TO RUM A FOOTBALL TEAM

■«iy lid till pliftn You hive fo bid i)ii(iil oilier Icioi Ihoufh

Impiovc I tie condition ol your ground end chocs

Here you view the league fables lor ell divmont end lee how your leirvi li doln)

I WWW    >1 V

an

A very enjoyable and addictive gaming experience

O

by clicking an lk« dnk icon

Tka cup icou Jimi you datailt at InnhcoMius cup maltha i.

going to win it or not Premier Manager avoids this by giving you the option to (weak parameters but still making it easy to get stuck into a lew games and make a lew changes on the way

You staff the game as manager ol a Conference club and you have to get yOuiseif into the position ol manager in the premier league This could be by taking your team up the divisions, but it's more likely that you'n be ottered Obs on other teams it you impress with your ability as a manager You can play with up to lour players at once, which is a nice idea in theory but I can t see it being the most '•vetting ol multi-player games Nah. put the kettle on. load it up and kiss your social life goodbye - it’s the only way with a game like this

After entenng your name and chooong a conference club to manage (trom suen glamorous tumavane as Welimg United or Staiybndge Celtic), you re taken to the mar screen Here you II lind 12 cons which you dick on to get into various parts of the game and tweak trvngs The first icon takes you into the ground improvements and sponsors screen, where you decide how much to spend on your pilch and stands, and what sponsors you want tor the boards around the ground (you can even be sponsored by AMIGA POWER) Other screens enable you to transfer players and buy up talent from other teams, look at the league tables, rearrange your squad, work on your finances, look at future tixlures (in all

This fives you all the info/Huiion a yovr iqvid and fheir playinf style.

The telephone icon (Riblci you lo fef In touch with you* scouts, coaches end physiotherapist

Click here to ploy your neat watch You re elso shown ell the other Items pleymf that dey.

When Conference results come up on the telly, you wake the tea. Here Ihey re essential

leagues) and - wait tor it - ptay a match You decide what lormation your team w* be playing in and what kind ol playing style ihey il be adopting, and then you get going The match is played out lor you m a small box m the comer ot the screen, with indications ol who has the ban and where sonthetiek) The play « watchabte and definitely adds something, but you can speed it a* up if you just want to get straight lo the A results. You get results from all “ divisions, so you can check on other learns progress. It Hi gels very exciting especially

when your warn staffs wifirvng

There are plenty ol

Mr management games out there ranpng from the teOous to the compulsive, and this one definitely fals ento the latter category It s not as complex as Graham Taylor's Soccer Chaaenge but it doesn't suffer for that and certainly succeeds «n giving a very enjoyable and somewhat addctive gaming experience it you fancy yourseil as a bit ot a Kenny Dalglish, this game's for you.

• TIU TUCKER

® UPPERS N't got enough In It to make for an interesting challenge, but not loo much lo bog you down. Genuinely exciting and certainly very playable.

® DOWNERS Same is

any other management game, ft doesn't present an awful lot to look at, and li you're after the thrills and spilla ol football you won't find them here.

THE BOTTOM LINE

Premier Manager It an excellent example ol the footy management genre, li t enjoyable, the alata and figures are there if you 'em. You'll ha hooked before you know It.

A contender lor beat

soccer management game fl 11 "

on the Amiga    MU •

Ike primer )iv«i you the Hutch results, nd Ihe In ouchinc fives yon newt of transfer*-

If you like ’em fast,
fun and cute, this is
for you

Game: Tearaway Thomas Publisher: Global Software

Authors: David Hanney and Nick Frampton Price: E25.99 Release: Out now

Lisa says a pengtwt ( ) Mark R says a chipmunk. Mark W says a coyote and Tim N plumps lor a fat kid in an A-fittmg Batman suit But he's cute, and that's the important thing

As we all know, one ol the most impressive things about Some is its speed, and Tearaway does lor the Amiga what Some did lo> the Mega Drive This is so scorchmgly last I hardly thought it possible You use Ihe lire button to j 9 . bounce Thomas around the . platforms collecting gems, and %3F you have to coned a certain number belore you can leave the . level All th>s must be done in a lime £ limit loo. so the speed is not just a tlashy e«na. it's an integral part ol the game

TV,«J! ,11 a bit Ipoflki wh«a Tkomji aifll m

It makes tor a great gaming experience, because you re forced to really whi22 round those platforms to get Out at the end ol it. Of course your way does not go unimpeded - there's .nig everything Itom beais and buds "•a "* to penguins and ghosts getting in your way You • can t actuary be    _

bj killed by the    v

*" boasties but U ■ Ti j coming mlo contact pHH w<th them dales

I you and holds you up foi two

seconds This isn't    . . ,

what you want when B time is ot the essence. but you can avoid being stunned and get extra points by jumping on their heads (a la Uano-Some) You lose a life it lime is up and you haven't reached ihe end o< the level You get three lives

It's loads of lun You may not be overcome with awe as you look at the screen shots on this

page, and the graphics aren't utterly stupendous by any means, but they do the lOb and look all cute and cuddly More impodanily the gamepfay is wonderful and you can get amfty turn cl speed With 50 different levels in five different "s pus special bonus jms and levels you certainly get a lot ol 1 loo Perhaps the only major cnticsm is thal Ihe

game plays pretty similarly all the way through - you don't actually gel all that much variety Sit, it you en oy at you get it'll keep you 90<mg for months • TIM TUCKER

’ ou ve heard it far loo many times I'm sure -    

console espue platlorm cuke or something f[3k  similar But come on this one's just asking tor it The manual gives you little dues like the tearaway species resides on the planet CINOS EHT GOMEGDEH a kttte left o< the star system Magadnver' Add to this more anagrams like Dr Oiram and his

assistant Mmedto and you can i / see thal Tearaway Thomas _) is taking on the consoles at F then own game

Now Tearaway Thomas is a very cute creature, whch is a good sian lor a console type platlorm game We ve been discussing this in the office and trying to deode what kind of cute creature Thomas actually is - Jacquie says a dog.

"The

gameploy is wonderful"

LUhL

UOUQJbU

® UPPERS Fist Very last You won't find taster on the Amiga, that s for sure. It's alto addictive and captivating, and cute In a not loo sweet and sticky way. With 50 levels. It's big loo.

® DOWNERS Too much of the same makes It slightly monoloncu*. Perhaps some variation would have helped.

THE BOTTOM LINE

I really liked this game. Ifa great tun to play, and while being nice to look at doesn't Induce a multi-coloured headache after five minutes.

At E25 99 though It    „

really should have a bit

more depth.    J J ;

AMIGA POWER FEBRUARY 1993

o

While the US Gold programmers were working 37 hours a day trying to get Street Fighter II out In time tor the big Christmas rush, we were all reflecting here at AMIGA POWER on how long It was since there was a really major coln-op licence aimed at the top ot the charts. We couldn't actually remember, so we decided that the only way to work It out was to dig out every single coln-op conversion we could find and operate a process of elimination. We said ‘Hey, while we're about It, why don't we compile a sort of A-Z file ol every Amiga arcade conversion ever, as a kind of gigantic buyers'-gulde-cum-Bottom Line type of thing ' ‘Great Idea,' we said, 'why don't we do just that Two Instalments should pretty much cover It. Of course, we d have to come up with some sari af special rating system, too. We could rate how good each game was in Its own right In the arcades, say how well It had been converted, and then mark It on how good It was on the Amiga. This figure wouldn't, of course, necessarily be directly related to the other two, because of the wide variety ol factors Involved. After all, a game could be a poor conversion, but score well because the differences from the original actually Improved it as a game, while on the other hand something that was technically well converted could still be crap on the Amiga, possibly because (say) the thing that made It Impressive In arcades was some amazing graphical feature that looks completely weedy and useless on a lltlle monitor In your bedroom Instead of a 26-Inch screen In a dark and loud arcade. Or, the game could be a really terrible conversion which was totally different to the coin-op, but still a good game In a completely different way.' That sounds like a job for Stuart Campbell,' we said.

\IVUGA

1943

KI»)

This q a great way to start an A Z. I must say Perhaps we should have just called i a 1 -2 and had done wrth it Anyway. 1943 is a great example oI just how bady arcade games can be converted It doesn t took Me the angnal. n doesn't sound like the original, it doesn i play ldre the anginal, it doesn't tael Ike the original in any way whatsoever It also ddpiays screenshots on the box whch dstnctly imply that the conversion includes the com op s two-player simultaneous mode, whch it doesn't, which is totally and utterly inexcusable, it not actually ilegal Really awtui

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    2

AMIGA GAME RATING:    1

BA arcade game that appeared lo have a i SysVi lor i

ACTION FIGHTER

(Activision)

Canlert HH Sega Masiii Sy lor a heart, this Is nonetheless quite a sweet Me vartoit sapper With some groovy touches to take your ™-d oh Asthurktabutous graphics

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    6

ALIEN STORM

(US Gold)

f r r „■ -1

1=-—=-=== !■

LUt.UL.lIuj £

arffffffffffmfiK.

A classic example ol the number one fakng ol com op conversions - being based on an arcade game with huge, sexy graphics and really shallow gameplay. and transported across to a relatively weedy bn ol hardware wtvch just can’t cany a oh property. There's nothmg reaty missing here, it s just that it s completely useless as a computer game

ORIGINAL COIN-OP RATING:    5

CLOSENESS OF CONVERSION:    7

AMIQA GAME RATING:    3

mm

ORIGINAL COIN-OP RATING: CLOSENESS OF CONVERSION: AMIQA GAME RATING:

S

S

a

Asteroids

(PD)

Or* ol the al time classic arcade games (it not the greatest arcade game ever), brought absolutely (lawlessly to the Amga Turn the lights oh. get your fingers on the keyboard, and imagne it's 1979 again Utterly, utterly gorgeous There's nothing else lo be said on the matter ORIGINAL COIN-OP RATINO:    10

CLOSENESS OF CONVERSION: 10 AMIGA GAME RATING:    10

ATOMIC ROBOKID

(Activision)

It S hard to pul your finger on exactly why soma coin-op conversions end up looking so shabby end un-arcade-iika but. well, they just do. Tfw a one of them ORIGINAL COIN-OP RATING:    S

CLOSENESS OF CONVERSION:    S

AMIGA GAME RATlH<BBte    3

BADLANDS

(Domarfc)

Super Sprml was ail very well and g Road Racer raised the stake! in t genre, end this was a bit of a backwards step Amiga screen can't quite carry oft the (framehe uttect o> the homing missiles and si iLf. Mher A decent ob. but stick with Sreaer Off-Road

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    5

(Hie Hi* Squad)

Well. I don't know what it's been altered from, but it's definitely a beast

(Activision)

in the arcades, this was a gloriously Ngntyutch zombie slaughtering epe. but on the Amiga the graphics are a tnfle sad and tvnel by comparison And m common weh most Op WoB type games, it s not really the same when you're not leaning into a tag steel machine-gun pointed threateningly at the screen

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    5

AMIGA GAME RATING:    5

BIG RUN

(Storm)

A bit ol an average driving game, Idled a Me M out ol the mire by some interesting scenery, but the Amiga verson bore no relator whatsoever to the real thing except in having the same car graphics A really tire conversion, and a pitiful game m its own right into the bargain

ORIGINAL COIN-OP RATING: 6 CLOSENESS OF CONVERSION: 1 AMIGA GAME RATING: 1

BIONIC COMMANDO

(Kixx)

The arcade game was qune novel and tun. but the conversion was spectacularly inept to the point ot total unptayabhty Not so much ■ commando as a cub scoot ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    4

AMIGA GAME RATING:    1

BLACK TIGER

(US Gold)

Bog standard hack- em-op. bog-standard conversion, fust generally bog standard

ORIGINAL COIN-OP RATING:    6

CLOSENESS OF CONVERSION:    7

AMIGA GAME RATING:    5

BONANZA BROS

(US Gold)

The rs a bit ol a hinny one The arcade game was simplistic and slow, but somehow (that old indefinable Factor X' again) it was a real hoot to play The Anvga port featured everything that was present m the ongnal although d looked a lot cruder, but somehow rt just wasn't any tun The seriously tmy letterbox area that you actually got to play in might have had something to do wrih it. though

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    7

AMIGA GAME RATING:    6

BUBBLE BOBBLE

(Ttia Hit Squad)

Lots missing Irom this conversion, like the secret rooms ol the ongmal. and the graphics look really horrible and computery compared to the glowingly bright neon primary colours of the coin op. but this captures the feel ot its subject matter better than just about anything else around, and that's whal really matters ORIGINAL COIN-OP RATING:    9

CLOSENESS OF CONVERSION:    7

AMIGA GAME RATING:    8

CABAL

(Hie Hit iqu

t that you San actually see some ot the bullets that

One ol the best Ope'.ri around, tfrshnguehed I your character and hri get tired at him Tnc.-t-a a city ;»o player mod .tpt and I s all jolly good tun (A al ait Be the cc-n op as wt- i

ORIGINAL COIN-OP RATING: 8 CLOSENESS OF CONVERSION: 8 AMIGA GAME RATING: 8

Chase HQ

(Ttia Hit Squad)

A txg. bold, beefy and butch com-op comes over to the Amiga and looks comprehensively weedy and pathetic

The only thing worse than the nauseating graphics was -well, everything else, really Really quite amazingly poor in every imaginable way

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    3

AMIGA GAME RATING:    2

CISCO HEAT

(Mirra a-i oft)

Osco Heal barely deserves the title conversion' at all. to be honest. The design ot the courses is completely (kssimilar to the arcade game's, the graphics are almost totally drffeient. several crucial features don't appear and several which weren't in the com-op do. but despite everything, this isn't a bad little driving game Just donl buy if it you want to play Cisco Heal ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    3

AMIGA GAME RATING:    6

COMMANDO

(■lit.)

A forgotten dassic ol yesteryear, brilkantty convened but swimming so far behind the boat that almost nobody actually bought it, which is a bit ot a shame. The gameplay s a little thin, but it's action all the way. ORIGINAL COIN-OP RATING: 8 CLOSENESS OF CONVERSION: 9 AMIGA GAME RATING: 7

CONTINENTAL CIRCUS

(Moifartronlc)

Doesn't hail mas the wacky 3D goggles that make the com op version grve the impression ot Ms ol wreckage (tying straight out ot the screen at you when you crash, but otherwise a solid conversion ol a really simple but fun arcade racing game. It doesn t look like much, but it's plenty entertaming

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    7

CRACK DOWN

(Klxx)

Atmospheric and diflereni com-op, superbly converted by Arc Developments who went on to have their finest hour with R-Type II AM stow, but lul of realty groovy Ms that make tha well worth seeking out.

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    9

AMIGA GAME RATING:    7

CYBERBALL

(leipnay)

American Football but even less spontaneous and with a M more violence (and robots) Let's lace it. it's a crap idea if s a crap com-op. and it's a c<ap Weedyiris Syndrome' conversion too. Vouch, basically.

ORIGINAL COIN-OP RATING:    5

CLOSENESS OF CONVERSION:    7

AMIGA GAME RATING:    4

(Arc)

VI f    ysa Ihll

Ittws, one el trta

"er to grata* on, old .

Jett Mirrler. eh1 Don I you juSI only when he keeps his grubtyl most beautiful and legendary gal arcade Grven the conversion t decided instead to try out a '«■ 01 Na personal t on gameplay, resulting in a gams alh truly t mouse control, ndiculous rajxMmng ton. no hyper space m keyboard mode, and gmalif no tire i>ka the tael of Wifcams lovely game at all. Someth ng ol a tragedy, realty.

ORIGINAL COIN-OP RATING:    10

CLOSENESS OF CONVERSION:    5

AMIGA GAME RATING:    4

a

DOUBLE DRAGON

(Moitorfranlc)

Pathetic tale spntes. unbelievably low dtfcuity selling, several minutes o! hr (or the talenfetfy-challenged Crap, ORIGINAL COIN-OP RATING:    6

CLOSENESS OF CONVERSION:    6

AMIGA GAME RATING:    3

DOUBLE DRAGON II

(Mostoehonlcl

Much be tier-looking than the first effort. and noticeably tougher, making Dus pretty good fun i you're into rfty beat-em-ups Not too crap.

ORIGINAL COIN-OP RATING:    6

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    6

DOUBLE DRAGON III

(Storm)

Lea prior Bos *tr ot tie On two. lea scp'-t-i-rested and less fwt. Lott lea fun RoemavinoHO

ORIGINAL COIN-OP RATING:    5

CLOSENESS OF CONVERSION:    S

AMIGA GAME RATING:    3

DRAGON BREED

(Activision)

Looks a tot bockvr md crude Ban tv van and tmuc

mill cutesy beat-'em-up In the arcades, but on the Amiga, where that kind ol thing was never very popular, the big Japanese-style carioony graphics were a bl of a breath of Irish air. Simple brains-ott moose-punching lun with bouncy music, this can sell put a smile on anybody's lace lor a while.

sections it's a pretty fair eflon at reproducing the. er. thrks of the original. A bl ol a laugh

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    7

AMIGA GAME RATING:    6

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    9

AMIGA GAME RATING:    7

DYNASTY WARS

(US Gold)

Another case ol Never mmd the game, let's buy up the licence'. More arcade graphics lad to impress on the small screen, more water ttwi gameptay turns the punters off by the thousand. Tedious and homble.

ORIGINAL COIN-OP RATING:    4

CLOSENESS OF CONVERSION:    S

AMIGA GAME RATING:    2

FIGHTING

(Activision)

In contrast to Ihe last two games world's least popular looftxaft lhai even Ihe practicaily perled here was a complete waste of concerned Don l you USI Wish could be done by someone wth what they were doing, once ei a

ORIGINAL COIN-OI* RATING: CLOSENESS OF CONVERSION: AMIGA GAME RATING:

on it

grasp of

ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS

(The Hit Squad)

Yef another trp to Weedffs Tc*n, cjt graphics were the least important feature of thus corking

Aobofror>meets Gjl iWh »IiU i 'ni'inly

and everything Use was c -ssed perfectly A li« o' lun

*s bg as — ■ title

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    9

AMIGA GAME RATING:    8

E-SWAT

(Klxx)

FINAL BLOW

(Storm)

Prewualy tv subject of mS, -wed Oh Baar cdiann. bs v Ihe bnd ol fti Sal gnw± com op

& mi any. a near kotow copy of one of ttv world's i useless games Bung yov y . rt>ck on autohra and yoal (rush it v Bait an hoc:

c :,n awn a bad ™ev    «iu* ■yf

jiviwu asd sa; tv -aost super -.~r veatiti-vi; to tv ereaot    T sif -‘■vey wxf ta*d>>    usssas

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    2

AMIGA GAME RATING:    2

ORIGINAL COIN-OP RATING:    3

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    2

FINAL FIGHT

(US Oold)

ctfc. w    *v gancMt s been pr-pavd a Aide a hi

too. but tv core cd trs tv same and 4 s a aeity respectable bast

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    5

AMIGA GAME RATING:    7

DRAGON NINJA

(Tfia Hit Squad)

Looks very Vhih tbeg. but asaneusfy nV cored wvtharcsr makes i atoew uompwty dptqvbe lucfcty me avi tfeng was a useless Nk tong beat-'em

up. so you re not rrttaag tmj an a/trwxi good anyway.

ORIGINAL COIN-OP RATING:    3

CLOSENESS OF CONVERSION:    7

AMIGA OAME RATING:    1

DRAGON SPIRIT

(Rasproy)

A not-much-cop vertical!) -scroling blaster, subjected to a ready Lacklustre port, tuns out really sad to look at and even less nspnng to play Forget it

ORIGINAL COIN-OP RATING:    3

CLOSENESS OF CONVERSION:    5

AMIGA GAME RATING:    2

DYNAMITE DUX

(Act! vision)

The is a bt more ike rf Dynamle Dun was a run-of-the-

EUROPEAN

CHAMPIONSHIP

(Ellta)

A wn computer-oeaer > feci iOOfc rfS OOTt Of 00 b 5= react popoa> wcao; !-»ty paraa r-j ;teC™ s World Cup S3 ana « s pretty Mew m    but fears of the oom

op «* targm ire lechnca) ifcsrtaommgs si favour of the rv»m- itH'iii gamabay Alngr. 'salty.

ORIGINAL COIN-OP RATING:    G

CLOSENESS OF CONVERSION:    6

AMIGA GAME RATING:    S

EUROPEAN FOOTBALL CHAMP

(Domark)

TNs game makes the Amqa took realty pedestrian as it struggles to emulate some of the com -op s graphed gymnastics, but if you dose your eyes at the zoom-m

Ov b W very tew decent beat emups ever ee«n r »v

usrseeec. « a %V b s- menkeih stertng conwsor effort horn USG Okay. * nvpnj not have qua as many colour* or    of a-«vwrm tv oom-op

and the C3k sataaqng —** a is= lr .tv bum tor anpe dnve owners, but tv top entwtantvnt fvs suwed compawe rips o» ob, :*-■ >j.i: vzs-lt* sw ire1 get plays =. AMIGA POWER

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    8

AMIGA OAME RATING:    8

FORGOTTEN WORLDS

(Klxx)

Ttes v just about as good a convt<«sn of me arcade game as you could have asked lc.\ l.V any problem being that the arcade game-mki m *t -aialmg joystick knob direction af frag corn rotor) was all but uxsnvertaba r any practical sense Forgotten Worlds looks good but the control ts a mess, and you l get more frustration mar. fun from t.

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    6

AMIGA OAME RATING:    5

FLYING SHARK

( Activision)

Something went tragicaly wrong with the colour paietle somewhere dunng the conversion of I tvs lovely vedicafy scrolling shoot m up, but everything else a absolutely

spot-on A simple bul bnlhantty challenging blaster that's sti up there with the best ol 'em.

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    8

gameptay coupled with the regular grinding to a complete halt in the midde ol a section tor disk accessing makes it a nightmare experience tor ail but those with lots ol patience and a really high boredom threshold ORIGINAL COIN-OP RATING:    5

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    3

LAST DUEL

(Kixx)

GALAXY FORCE II

(Activision)

Bringing this technically s Hfi rauhc ciRp; he Amga was a hugely jmngiob. andAcw  ‘*ied miserably The graphics were harr-op ha it ediemety rudimentary. a*d the she I lov. ■-e* Bl I Nr i op gameptay was hence tV»own infc sharp rei«). to . rsavcury ehect

ORIGINAL COIN-OP RATING: CLOSENESS OF CONVERSION AMIGA GAME RATING:

convrti

in

IB

This feature was a bad idea I'm regretting it already I wonder it anyone s sir reading7I m bored ol saying average' row. This game is c £±b*/ urn. candlestick ORIGINAL COIN-OP RATING:    5

8    CLOSENESS OF CONVERSION:    6

6    AMIGA GAME RATING:    5

4    ’ -

LED STORM

(Kl»)

Wildly average vemcalty scrolled driving shoot-'em up sod ol palaver that's moderate lui tor the two hows you'* be able to slay awake while payr ft

ORIGINAL COIN-OP RATING:    5

CLOSENESS OF CONVERSION:    6

AMIGA GAME RATING:    5

GAUNTLET II

(Klxx)

Sadly the onpnal Gauntlet never qurte made it to the Amiga, and the second game m the popular arcade senes iust ddn t have the same charm as the ongmal. but ttw pod was amazingly accurate, and with a lour player joystick mlertace hooked up it's still one ol the very best multi player jobs around Simplistic but entertarang ORIGINAL COIN-OP RATING: 7 CLOSENESS OF CONVERSION: 9 AMIGA GAME RATING: 7

HOT ROD

(Activision)

Overhead-view scrolling Super Spnnl derivative, nice conversion job, lots ol multi player tun but A you can find a copy d it anywhere you're a better man than any ol us. which is a bd ol a prty

ORIGINAL COIN-OP RATING:    6

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    6    LINE OF FIRE

(US Gold)

A huge spiatlery mess ol crude bitmaps that stilt more or less manages to hmchon xi the same way as the super violent Op Wolf done that was the coin-op A bit crap, realty, but it the arcade game was realy your bag you should quite enjoy it Sod of

ORIGINAL COIN-OP RATING:    8

CLOSENESS OF CONVERSION:    5

AMIGA GAME RATING:    5

GHOSTS'N'GOBLINS

Graphics poded straight from trie arcade machine left the programmers only the simple walk along and slatythings gamepiay to cope wiffi. and they managed not to mess <t up very rnoe

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    9

AMIGA GAME RATING:    7

HYDRA

(Demarir)

GHOULS'N'GHOSTS    -

(US Gold)

whereas the aha manages the gameplay perfectly, but    !

srmolilies the graphcs so much that it looks l*e a C64    . *    *■    - L

game Weil, almost Still a tne game, but visuaty tatty WVP'1,    “

enough » be tartly depressing    Hydra interestingly enough s an anagram ol Har

ORIGINAL COIN-OP RATING:    7 Thu game s about as entartaiomg « on o( dear c

CLOSENESS OF CONVERSION:    7 Stuart Ns letters

AMIGA GAME RATING:    6 ORIGINAL COIN-OP RATING:

CLOSENESS OF CONVERSION G-LOC    AMIGA GAME RATING:

(US Gold)

MERCS

(US Gold)

This doesnt realy cut tiamiBMwse it wm on those arcade games <(lra oil Jl a veh-Ja to ■ tag. rmpossible-on-a'>Am jB-i KB api'. .Bl«Ji fa you lorgei about the tom-op t« a d* ■ I Basel Comma nd>esque das ter th it a only fail tW ad repetitive It'S alright rf you Ke . (YoJte frtd 5 ORIGINAL COIN-OP RATING:

7 CLOSENESS OF CONVERSION 3 AMIGA GAME RATING:

4

7

7

MIDNIGHT RESISTANCE

(Ttio Hit Squad)

A lovely pod ol a sexy con-op, which had a very similar control system to Forgotten Worlds, bul one which got convened by someone who actually thought about how it was going to feel lor the player Non slop biasing

ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION:    8

AMIGA GAME RATING:    8

MR DO RUN RUN

(Elactrogolw)

The chances are you ! never have seen or heard ol this Coin-op. and the chances ol your being familiar with the Amga version are even smaier. Which is a complete tragedy, as it's realy brilliant tun. Sell, tile's ike that, eh  ORIGINAL COIN-OP RATING:    7

CLOSENESS OF CONVERSION: 10 AMIGA GAME RATING:    7

INDY HEAT

(Stem)

This 5 Ike r OK Road without r fciwiiixn the track which is urlodunate as the bumps n Ib ■■ » „,ere what made Super Oft Road interesting Stxt a pdAmuersion and a decent enough game it you ve rot pell (Bund, but mdes loo easy m one player mode •

ORIGINAL COIN-OP RATING:    6

CLOSENESS OF CONVERSION:    9

AMIGA GAME RATING:    6

KLAX

(Demerit)

This isn't really lechn aAfponrjon at at, si me computer game and ircaG ga :4 ■bp> Massed simultaneously, and as you ffll0 uagif¥ treat that, the Amiga game is p-aoicidy indulingLMMle from the con op. And bloody lab they both am. too.

ORIGINAL COIN-OP RATINO:    0

CLOSENESS OF CONVERSION:    0

AMIGA GAME RATING:    9 Nest month: The N - Z bits •

Oh dear.

ORIGINAL COIN-OP RATING:    4

CLOSENESS OF CONVERSION:    3

AMIGA GAME RATING:    1

tr-

GOLDEN AXE

( MoilertronU )

This serolly beat- em-up is actually one ol the best conversions ever done, but the uselessness ol the

AMIGA POWER FEBRUARY 1993

II

No, don’t stop reading yet! There are still huge numbers of reviews for you to check out. Some are good, some are bad, some are indifferent, some have pretty pictures on the boxes, some... [Just shut up and get on with it. - Ed}

armour. To complete a level you have lo dip Into Ihe odd nook and cranny lo llnd your object, to there's some variety, and a lot ol levels lo get through too. Original review - 83%. which Is maybe a bit high now we've seen some Honking platterm games In recent months, bul a good game sllll. no doubt about It.

And finally Or* which, er, looks lovely and has a heavily myth... wall, you gel ihe Idea by now. This Is Ihe weakest game In Ihe bundle. There's very Impressive Ihree-layer parallel scrolling la It. and the usual professional Psygnosls feel, but It s lust dull In Ihe gameplay area, and there's no compulsion to play the thing. It s a platform gam*, and your character Is Indescribably ugly and hops about In an irritating way. And If you can t relate lo your character, how're you gonna gel Into it

The action (if that's what you wanl to call it) Involves llndlng and picking up a key or a series of objects to enable you to get out and on to the nail level. It's got some nice ideas, like the computer terminals lhat you llnd around which give you helpful advice such as Identifying an object you picked up and haw your health level's doing, but It never gets lo be a great game. I stick by our original review. 66%.

So you get two good lo very good games and one slightly above average lor 30 quid. It's gol lo be worth it hasn't It I'm not a big Ian ol these type of games, and to me the graphics don't necessarily add lo Ihe enjoyment, mainly because they look so horribly '70s.

But that's my problem, nol Ihe games', so 1 have lo say it s well worth the money and should provide you with much entertainment and be done with It.

• rmTUCKER

Publisher: Psygnosls Price: £29 99 Release: Out now

horizontally scrolling ahoot- em-ups are In their very nature limited bul Ihe look and feel ol It stop H from getting boring, simply because you carry on playing ual to see what comes next. Our original review gave this 78V and I'd say that's still fair enough.

leander Is a platform game. Again. It looks lovely and there's a heavily mythical element lo It. Each level gives you the task ol llndlng an object and then taking II somewhere else. Thera's a puzzle element to It as well, and plenty ot swashbuckllngly elegant violence lo boot. There's also an adventure game side, as you can pick up gold and then drop into shops lhai are dotted around lo spend your money on a better weapon or stronger

Here s a compilation

featuring three lantasy games from Psygnosls There's a common theme in Ihe sense that they're ail designed to look like ihe cover ol a triple live concept album from ihe mid seventies, but we mustn't hold lhat against them. The games are Agony, launderand Ork, all of which have been out for less than a year and were £24.99 each originally, so It looks Ilka a real bargain. But what are the games themselves like

Agony has been described In our office as "fl-Type with owls'. It s a horizontally scrolling shoot- em-up where you control Alestes ihe mystical owl. It looks beautiful lo Ihe extent that you could be forgiven for thinking you re playing a COTV game But as we all know, great graphics do not a greal game make, so does it play well loo It s not bad. that's for sure.

There s a wonderfully peaceful and mellow feel about It. mainly because ol Ihe graphics and animation. However,

sores    seesc

os    asesisos

THE BOTTOM LINE

Thasa games are very professionally done, with all sorts ol breathtaking visuals and animation to make you gasp all Ihe way through. Apart from Or*, they're good games loo. and seeing as they've all been out al lull price lor less than a year you're looking at a good value package. They all have a (broadly) similar theme to them, so if you na  like one you'll probably II I “ gel Inlo ihe others too. U I ”

AImwei Am Ork-

ward

Mb f raadiTRi ► A *dd dll tfcc \ tad* Mm week.

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DALEK

ATTACK

Publisher: Admiral Software Price: £15 Release: Out now

Oh dear Ifs a Doctor Who game Doctor Who is one ol those programmes, like Blake s Seven, ihai seemed so great at the time, and you look back on with fondness and say things like, 'ol course it’s nol as good as it used to be. and I preleired Patrick TroughtorvJon PertweeTom Baker as the Doctor" until you see an old re run and realise it was always crap Which is something d shares with this game

The plot is standard Doctor Who tare, with some w.bble about Daieks taking over the universe while Davros cackles mancaily in the background tike the mad person you always manage to bump into on your way lo the newsagents

Somehow the Timeiords get involved

Now wk«o I an yo»i yoo'd Min kan caiykl lh< Doctor Ityio, about the place.

and the Doctor has to save Ihe unrverse and everything

Before you play the game you can choose your Doctor Irom an array ot three There's the one with ihe silly hat and the scart. the one with the Silly coat and slupri bow tie and. er. somebody else dressed t. incredibly «•' rfeng cfalhes and looking like ihe last person on earth to be m any way even remotely capable ol saving the universe Irom a race at totally insane and heavily armed robots

Then comes the shock when ihe game loads, because you re controlling our Doe on some sort ol high lech floating piallorm massacring everything m sight with a powerful laser and chucking grenades, smart bombs and all manner of death dealing heavy weaponry at the enemy. This hardly captures the atmosphere ol Doctor Who. and m my day he d take th* lot on with only a sonic

PIPE MANIA 4 ROBOCOP 2 4- FLIGHT OF THE INTRUDER

GAME REVIEWS

m

screwdriver and a dapped out old car caAed Bessie

The game iseii is very poor - it's a horizontally scrolling shoot 'em up and the scrolling is erky. the graphics are uninspired and the gamepiay is simply tedious Now it you re one ot those people •he's got all the videos, models and paperback books then you're going to be buying this anyway, aren't you’ How sad For anyone who's after a good game though don I bother • TIM TUCKER

THE BOTTOM LINE

H i got hardly anything going for II fm afraid The (eroding la ao bad It gave me a headache, ihere'a no excitement whatsoever, It doesn t give you the flavour at Doctor Who at all and It alHI doesn't explain how the Daleks are ao powerful when they can t aven get up a flight ol stain. Find a better O O ~ way ol spending your    III ”

fifteen quid.    lU *

PIPE MANIA

Publisher: Touch Down!

Price: £9 99 Release: Out Now

This is one ol those puzzle games that you ether love or hate, depending which side ol the great Graphics vs Playability' debate you're on Pipe Mania s got Hat.

20 graphics and is pretty dull to look at. but there again, so s Tetns. and look at what a classic that is. (Except on the Amiga - Ed)

The dea's simple toe. you've got a 10x7 gnd. somewhere on which is a Start pom. Down one side ol the screen are various sections ol ppe. bends, crossovers. and that sort ot thing, and you v* got a tew seconds to torm them into a pipeline betoie the ftooz' stans llowmg Quite what this is is raver revealed, but suffice to know that if 1 doesn t flow through a set number ol pipes belore reaching tha end then it s Game Over tvne

As the levels progress you get less time before the gook gets running, obstacles that block up squares on tha gnd. and one-way pipes to give you all manner ol problems This ail adds up lo

retirements as opposed lo new game options, which puts an awful lot ot strain on the game (tea since you've got to play the same game time alter time It's a good idea though, and alter a lew goes when you should be getting bored, you find that you've improved enough to get that

Wkal t pity *«V« already doaa Ikt J«kc abort tbit btiaj a real little bit further plash jab, It'd be jraal la eia Ibal aae ajala.    Even it you Should

FLIGHT OF THE

wmm

Doci aeyeet reitcnbcr tkoie icrewwy biiceln called leedinf Ha, Ifcoajkl aot.

Publisher: Action 16 Supreme Price: £14 99 Release: Out now

An acknowledged

classic ol the flight aim gent*. Flight Cl The Intruder was

originally totalled out o< tha aky by the Mirroraolt Unwell crash dive a year or ao ago. It's based upon a two year-old film that want down in non-teleaaa llamas whan the Gull War reared its untimely head, and features a twenty year-eld war scenario In which, unfodunalely lor them, the Americans tell to asrlh, painfully. Mel looking too pronlaleg so far, so before anything else goes wrong, let's scramble...

We re flying a series at American missions over and around North Vietnam In 1972. People like being the Yanks in this kind of clinical, hi-tech escapade, perhaps it's aomeihing to do with a love of their last food throwaway culture and a daily dial ot

ihiiji os iha JIOlEd IOO.

'"ft Hollywood

propaganda, though it i more likely because they usually gal to My the most modem, powerful, and sophisticated planes.

With Intruder we gel a hint as lo why Iha Americana notoriously tailed to kick ass' In Vietnam. You see. this Isn't ust your everyday go-oul-and-give- m-heil Might aim, this time Iha Intention la to follow the banc plot tins at the script ot the video ol the tflm ot the book of the reel events Your Itchy combative hands ara Had by niggling political considaralions Ilka, er. you can't bomb some pleadingly obvioua enemy targets like missile launch pads because they're (Italy to have a few Soviet personnel on site, who, If eliminated, might cause the spark

which turns the Cold War into a

considerably warmer ana Thus you're

restricted to    L    '

specific bombing, attack, or datence missions from a carrier base involving a choice at (wo aircraft: the A-6 Intruder, or the F-4 Phantom

There's slick presentation and smooth graphics as you'd aspect, plua an almost overwhelming attention to detail. The list ot options ara simply Immense. A rookie pilot CAN just catapult oil tha carrier end more or less run on aula, but the reel game lies in the briefings, route planning, tergal choosing, arming ate. and etc. There are hundreds at options, thousands ol decisions, millions ol billions ot tnltlons ot zillions ol things lo do All the tralnspottar detail you could dream ol Is contained in a Jackie Collinssized game manual (A manual the size ot Jackie Colima 7 Blimey I la it the same shape, foo - Ed) with essential tacts, figures, and illustrations crammed into avary nook and cranny ol a mammoth 216 pagea. Got ■ month lo spare

• RONNIE RANDALL

THE BOTTOM LINE

It you fancy yoursalt aa a Wesley Crusher clone, jlrom Star Trek The Next Generation), gat this, it you prater lo splutter around the skies at a relaxed pace, pressing a single (Ire button to engage ■■ p z your one weapon, go lor I Sj an oldie like Wings. I U *

tire, then there's always the two player mode I'd have thought I guessed that this would be two opposing pipe lines competing for space, but actually you work together and score points lor how many ot your sections the llooz runs through It's straightforward stub, but it's stfl got a good few miles of wear in it • LI ARK WINSTANLEY

THE BOTTOM LINE

Good, clean, honest tun. It may be the sort ol thing you were playing in the mid 80s, but then hlgtvre* graphics wouldn't add    wa ;

much to this kind of / II ~ game anyway.    f J •

ROBOCOP 2    :

Publisher: The Hit Squad Price: £7.99 Release: Out Now

n

a

There's a certain inevitability lo some    c

game lie-ms with certain films, while no    >

one was holding their breath to see it an 3 Amiga verson of Driving Miss Daisy' was coming out. 1 was always on the cards    -

that the RoboCop films would have    0

computer equivalents There’s a good    '

reason tor this, whereas alt that happens m DM0 is that they grow old and die. practically all RoboCop aver does is kll hordes ol street scum ful ol boles, and

that's the very essence ol mast games.

Robocop 2 strikes me as being eenty simitar to the Robocop arcade game, n that It's a horizontally scroll-ng platform affair with plenty of potential for an obscenely high body count The mam man looks and moves like hi$ tiim incarnation.

To proltcl himself from stuck, 11II did fell tsmoul impression al a Hindu fod

walking m that same peculiar stiff legged gait that owes as much to the tm man fiom 0z as it does to all ol that body armour Robocop. or Rob as HI call him from now on we re that dose) is after ihe kilter drug Nuke, but his progress is hindered by all manner ol bad guys armed with the fund ol weaponry you only ever see m documentaries about Los Angeles kindergartens The baddies come thick and last, and have a certain degree Of intelligence in that they I lire up or down al you if you pass near Obviously they re not that clever, or they d have run as soon as they heard the phrase Come quietly or

p: rrr

Momnoai tad at laval baddlai. What a lead al atd cobras. (Otr riffer out of fees* njOt now. - Id)

there'll be trouble A lew shots from Rob fake oul most people who detonate m an impressive fireball. which is unexpected maybe, but lots ol tun

There s a small element ol that protecting the innocent garbage bu1 also no one to tell you oil if you do kill them and besides, what were they doing hanging around with such slime anyway7 Guns, death destructon. mayhem all packaged up with platforms and a Mmy theme Neat slull. but it's noi chess is it• UARK WINSTANLEY

THE BOTTOM LINE

Thoroughly entertaining, but mindless, platform blaster. It s no better or worse than numerous others, but Ihe price makes this one a tasty option lor that spot of Indiscriminate slaughter AA ; that everyone dabbles In hh 5 occasionally.    uu    =

SMASH TV

Publisher: Ocean Price: £7 99 Release: Oul now

H you wanted to pul forward a case lor excessive violence in games. Smash TV would be your man It's quite simply the most brutal and sadistic game you're likely to come across The plot (ha) revolves

around Ihe old sc li chestnut abcut a game show in Ihe future where you have to navigate your way around three huge gammg arenas white being attacked on an sides by everything the game can throw at you It starts with you in a room with hordes ol emotionally disturbed thugs wielding baseball bats and you proceed io iear them to shreds with a gun Gel the pictureSmash TV started Me as an arcade game Vou can play this version with ore or two joysticks by tar the best method bemg the latter as it enables you to use one joystick to move around and the other to direct your tire, so it you want to play a proper two player game you need a joystick adaptor and lour ol Ihe things The control system does let the game down a touch, but it works well enough if you slick two joysticks firmly down to your desk, and it's an incredibly exerting game once you gel used to it It's mayhem all the way. and you can pick up more powerful weapons which gel progressively more ingenious in the cruelty Ihey mtlict on your attackers The baddies stream m at an ever increasing rate, and you have to avoid mines and wall mounted gunners while also trying to pick up prizes and money There s a highly distasteful game show aspect to it ail. with acts ol extreme violence being accompanied by the

typically insincere host proclaiming ‘You ve u$ ! won an electnc toaster' Its dubious morality is just kept m check by Ihe longue tucked lirmly m its cheek, though I wouldn t like to defend it on a Channel 4 discussion progiamme It you're not sensitive to an onslaught ol total carnage. I strongly advise you to pick this bargain up nghl now • TIM TUCKER

THE BOTTOM LINE

Fans of the coln-op might be disappointed by Ihe confrol system, small screen and other Inaccuracies, and you'll need two joysticks per player to get the best out of It. But once you ve started you won t pul H down, and shoot-'em-up lovers, or Indeed anybody who likes their games lull-on all Ihe way. A will love H. And It's only II £ eight quid - a bargain. f il E

HUDSON HAWK

Publisher: The Hit

Squad

Price: £7 99 Release: Out

now

There are two sides to every coin, Ihey say (At least. I hope Ihey do. otherwise this next bit isn't going la make much sense )

The heads , as tar as Hudson Hawk Is concerned. Is Ihe care that s gone into putting it together. The graphics are wonderfully slick, with brilliantly detailed sprites and some great cartoon-style animation. It's big. too. with lots at variety between levels though, thankfully, it doesn't tall into the old film licence trap ot disintegrating Into lots of little sub-games).

Il l alaevs Ike um, iso'l It Tk«f« tea art, oat lor a nroll, Aid iob« tool puli fljninj caildroai 4a yoar way.

Bui

then there's Ihe tails' -the control system. I think I can

sately say that Hudson Hawks controls are the most annoying thing I ve encountered lor at least three weeks. The main problem is the ridiculous amount of Inertia that accompanies everything Hudson does.

Stuart spent about a page discussing this in issue 7. but Ihe gist of It was that Hudson leels like he's on rollerskates the whale time, and what starts oul as a simple leap from one plallorm to another generally turns into a battle to prevent him from overshooting and plummeting to his death. The other biggie is the weapons system (Hudson can either punch baddies or throw exploding balls at them.) Ol Ihe fire button, the manual says Press slowly to throw ball, press quickly to punch Ah ha ha ha.

There are smaller things, too. like the way it s impossible to get Hudson to perform a simple vertical jump It's either a jump to the loll, or a jump to the right (But it s Ihe pelvic thrusts ftiJl really drive you insa-a-a-a-a-ane. - Ed), or a jump to Ihe left followed by a desperate attempt to gel him to turn round In mid-air. generally ending in disaster

But oddly, despite Ihe game s best efforts to persuade me to hurt it Irom the window as hard as I possibly could, it kept drawing me back, and I kept getting slightly further each time It makes a terrific budget game, too - it ever a game was written with a cheapie re-release in mind, this Is 11.

• JONATHAN DAVIES

THE BOTTOM LINE

A reelly lough game but. sedly. in all the wrong ways. Even so. as a budget release.

It'S quite a bargain.

AMIGA POWER FEBRUARY 1993

G

TRANSPLANT -I- BALDY + KLAKTRIS + NIRVANA -I- DOM I NATO R -t- SKYFLYER

Not everything that’s cheap is necessarily nasty, but a lot of it is. Dave Golder gives the latest public domain releases the Watchdog consumer test-type treatment and separates the potential killers from the Kitemark contenders.

Ok no, ikii is those )jm«i chfll fives PD a food name. Mulaicr seat

TRANSPLANT

ASI PD (not 600/1200 compatible)

What's in a name, eh1 This game would be pretty (Jarred good whatever it was called As it is it s called Transplant and I haven’t got the loggiesl why It s an Asrerotdstype game with an excellent twist (almost literally) - as apposed to the ship rotating the background does all the whi22mg about It's a tut disorientating at tirst. but once you get used to 1. the sensation ol motion is excellent

Besides the simple but elective graphics, wonderful motion picture type music and superb use ot sound effects (the explosions sound different depending on what you blow up) there are a couple ol other rice touches. As opposed to pick ups for improved shields, firepower, lives, etc. you earn credits whch you can then spend on buying these things (It's not THAT innovatve. - Ed) And the two player mode is excellent fun

There are humungous numbers of levels, and codes so that you don'l have to play them all every lime you load it up The controls are pleasingly positive which, along with the decent coifison detection means that you can't blame Ihe game il you gel blown up The only real problem is that aher a white n does get a little samey. since there isn't enough vacation in the alien attackers VERDICT: Decent Hast-'envup action with an eftedive twist that makes it tun lor a while at least Rating * * * *

BALDY

ASI PD (Not 6/1200 compatible)

Old bflld f««i«n irt ilvayi food for t hit of m Uufh, Hf aoihiaf <l«i.

At last< It's here The Elton John stm No (No. and you can pay your own legal expenses when he sues you - Ed) Ah wen. perhaps one day

The actual star of Safety seems to be

based on someone s grandad He leaps around the screen ham pod to pod with hts belly hangmg out ol his vest, hts bonce covered with a hanky and his braces strammg He's a wonderfully drawn and animated sprite, but. to be honest. there s not much else to the game

He has to collect a certain number ot computer disks from each level and does thus by jumping on about on a number of platforms He can't jump vertically and has to use transporter platforms lo teleport lo lower or higher platforms Oh. and he has lo bear the backache and crouch down io avoid Hying fhmgies occasionally. And that S about il.

VERDICT: Looks great and is a fairly amusing pu22ler. but its Me expectancy is less than ns hero's.

Rating *•*

KLAKTRIS

Telescan

Yep another cross between Terns and

KUktrii, OB Ik. olktr keek,

■o.eir wkf tk.f balk.rad.

character moves around collecting various new age type things (Ankhs. sun symbols, other hippy nonsense] and avoiding nasties. It has a decent balance ol pu22ling. timing and dexterity, a healthy dose ol humour and responsive controls Unlodunately. on the A6'T200 it dickered ike mad while on the A500 the excellently animated sprues were messy blobs It's playable, but it'd be best to wait lor version two

VERDICT: Flawed classic er make that crippled okayish son ot thing.

Ratmg ***

CoAimns This one is dead colourful, has some nitty animation and is as dull a Chris Rea album tiller Slaw is not the word tar it. but since they haven t invented a word tor n yet. slow will have to do

VERDICT: Don t be tooled by the looks it's tedious Rating *

NIRVANA

The Mobius Strip

Shame about this one It looks like    n.tforw i» «w<k . f.w .lc« viia.i io.ck«

it could have been really good A biobby    (• Ninr«. h.< ...«■< <««■ a. Kattaar

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bul coa ssy*~iv- Buy shem You; soot -SEUCK gars* a ;!! - :*,n Wack

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k S atko* k come up hk WBAhWt iMRr «fpMrSWS rmh XUCn . mott o* tie sSuH rs competent but so prexKUMe Take tw month’s duo tor example •'torrknattk-BOBS OJO «l Bdewan S- OArvs snoot em up nai looks great - A even Vatiyes a pnmw.f attempt af par yti- ijpEng t foo -.Cited) Set m 0*-. .care them are loads Ci vkh' 3“.ac> *r.ps .nrl pm r-ul a (ot "«■•

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represented by e"«ny planes tanks and other matary type Stud There are w*r. r«n» twy.-ues tcx .-dl east! Swigs, ike bonus pore* ms *»yns twas V.r-c refc '-c.; graphics and rutty SOuini titucH mo f if - rtssti rSerasSng Ol he two SLJCKeO aarr-.,    * . *

Addresses: TELESCAN . Handsworth Road. Blackpool» Blackpool 22296 • CIO, 3 Chapel Sheet. Hgham. Burnley, Lancs BB12 9H6 a

THE MOBIUS STRIP, PO Box 729. Glasgow G42 9NG

Every now and again a game comes out that gives you that funny deja vu feeling. But when two games look like a pair of long-lost twins, is it just sheer coincidence or is there something more sinister going on We decided that it was time a few of the guilty parties were brought to justice, so we set up our own little kangaroo court to sort out the sinners from the sinned-against. Presiding over the proceedings in his funny wig (or is his hair supposed to be like that ), Judge Stuart Campbell.

OW« COE Id t«l a 9 r«il 949 Ie hire like- Spot Th* MaU Cine W« tkam% 1*049*

SPOT

(Virgin)

called Infection The court a verdict: Nope, sorry, that's make a nghi, after all And if Virgin can't bit ol a mysJery why V.gm didn 1 kick up a bit of a luss about this one. because there s barely a single distinction between the two games except m the visual department Whatever that s not going to slop the court delivering a hefty sentence to go with a unanimous Guilty Send em down1

THE BALL GAME

(Electronic Zoo)

The case lor the prosecution: Us exactly the same abstract board game but with a bit ol isometric 3D perspective thrown in to make it look a bit prettier The case tor the defence: Its hardly lair lo pc ni the linger a! The Sal Game when Spot Itself IS a complete steal Ol an unreleased earlier game (also from Virgin)

just not good enough Two wrongs don I nek an «l«a tram themselves, who can’ It's a

LEMMINGS

P*yg»o*l»)

TRODDLERS

(Storm)

The case lor the prosecution:

Well, USI look at if Millions ol little lurry characters hogging around, none Ol them ntluenceable by you leaving you to manipulate their environment to guide them to sately via an

exit on each level The combative two player mode has more than a skght sense of ddji vu about 1. too

The case for the defence: ll's not just lemmmgs - it's a bit ol a copy of Solomon's Key as well To be lair, the biggest similarity between Lemmngs and TroOefers is a pretty superheat one - the dozens of liny sprues The basic indirect control gameptay

■s in ihe same kind o( vein too. but hey - aren 1 there only about nine different game styles m ihe woild anyway’ The court's verdict: A long deliberation lor the jury on Ns one. but after much though! and argument ihe mu ol game styles and vaued influences brings Trodtfers a Not Guilty

Cm* dunttin, rwkf b.ck,ro«.di. Il l a food Job ■h« f.mcpUy'i difUrcai.

straightforward, last and violent style made tor more ol an arcade game Reluctantly, therefore, the court has to pass a verdict ct Not Proven'

Mo ... cao mllf claim Ife.l jay plalformy il.xfccr la orTflajl.

(Renegade)

DELIVERANCE

(21st Century)

The case lor the prosecution:

M lud I put it to you that Dekverance is basically identical to Gods except with more colours used than just blue and with most ol the complicated clever slut) taken out.

Play these two games on a back and white TV and you'd be hard pushed lo lell them apart The case lor Ihe defence: Come on. a piatlorm game with a tog butch hero running around slaughtering bad guys with axes is hardly the most original idea in the history ol the world, is it’ People have been writing games like this lor years - trying to claim

design credit lor them's a tot rich The court's verdict: Despite being locked m an expensive hotel lor several fights, the jury were unable la reach a majority decision Some jurors pointed out Ihe obvious visual and stylistic similarities, but others daimed that the more

MAGIC POCKETS

(Renagade)

FIRE & ICE

(Renegade)

The case for the prosecution: Magic Pockets - cute platform and zapping game with lovable hero, frve big levels with multiple stages, cy world and underwater sections affecting character movement etc. lots ol hidden secrets lots and lots of blue Fire A Ice- cule platform and zapping game with lovable hero, live bg levels with multiple stages, icy world and underwater sectors affecting character movement etc, lots ol hidden secrets, lots and lots of blue Separaied af birth or what’

The case for the defence: Yeah, but it's 10 times better, isn't fY’

The court's verdict:

Guile a dear-cut case but since m this case the crime appears to have resulted in an actual improvement in the vel>ms state well let the accused oil with a conditional discharge

Siec* Cool Covet* ii to lov*h ltd ih« sow* it to jr*ai, will 1*1 *n oh

ATOMIX

(Thallott)

THE POWER

(Demon ware)

The case for the prosecution: Big

mazes siding blocks Which only Stop when they hit walls or obstacles, lots ol abstract spatial manipulation to get your head round Seen this somewhere belore haven't we’’

The case tor the defence: You're only manipulating one character in a big maze, rather than trying to tuggle around a whole dutch ol them m a more enclosed space, which makes The Power more of an arcadey experience m contrast to Atomfs sophisticated update of the old sMftng Mock pu22les The court s verdict: Hmm a bit dubious, especially Since taler levels of The Power

introduce many new elements which bring if doser to Atomics puzzle bras but lor a first Offender the court can show a degree of leniency Six months probation and keep your nose dean, young man

n< ho Mr III a bn Ilk* Alamo, Mill), b*1H

OOPS UP

(Demon ware)

The case tor the prosecution: What we have here, members ol the jury, is surety the most blatant case of game desgn tribute Pang was one ol the most original arcade games of the last lew yeais (notwithstanding the Spectrum original Bobbie Buster which was desgned by the same people and so doesn t count as having been nicked], and this complete rewnie with same funky muse slapped on top is simply barefaced copying of the first order. The case lor the defence: Er um amazing comodence The courts verdict: Oh

dear oh dear Me had hoped noi to be seeing you again so soon, but it would appear we were wrong to give you the benefit of the doubt In the lace of this horrific and blatant come, we shall correct that mistake now Lock em up and thiow away the key

Mol mb mi Oopt Op a rip oh, if ddlil haw the really iki baekgroaadi.

PANG

(Ocean)

LOTUS TURBO CHALLENGE 2

(Gremlin)

JAGUAR

(Core)

The case lor Ihe prosecution:

Hugely successlui senes ol games sells quicker lhan publisher can duplicate copies Other publisher bunks Hey gel a bg name licence, add a (rack designer and I could get a piece ol that acme The case lor the defence: The Lotus games were excellent certainty, but there was shi plenty ot room lor improvement, such as the addition of a course designer Jaguar is less ol an arcade racer than the Lotuses, having more of a strategic rallying leet m

Ihe way you have to win money to repair the damage to your car and to ferry n around Ihe world The court s verdict: Thai's all very well, but cn the end it was Lotus 2 with most of the cars taken out A resounding Guilty' from the matonty. with Jonathan Davies sHI dissenting

lajiuri aluy, be wKji i tfc* petal of * raciey fain* ■lib ao on* le tact ifiiaill

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AMIGA POWER FEBRU*

GOLDEN AXE

(Virgin)

MOTORHEAD

(Virgin)

The case tor the prosecution:

Chunky canoon graphics and primary colours bunged on lop ol an old scrolling beat- 'em up do not a I new game make, especially it you I even keep the control and power up I systems exactly the same as they  were before

The case tar the defence: Your average Moftyheadtan s not going to notice any o( that though, is he’

The court's verdict: An open and shut case ol leaiealery. but the court acquits the game on the grounds that it turns a really tedious hackneyed ore-slashing affair into a b<l ol a tongue m-cheek rock'n'roll lari, guv nor

Iff pretty fiif la spot ikt ilalUrilli bul lul nart hin la b«ai up Comn A Wtiltra tun wilh a jniiar than la hack !■<) at thiricltn »i1h a iword Wt ihlak la, fa Moiorhcsd fats away wldi a lijhi ii<hia)-aH aid a pal oa ih< head.

HARD DRIVIN'

( Domark)

4D SPORTS DRIVING

(Minda«ape)

The case tar the prosecution: Same graphics, same gamepiay. most ot the same stunts to do as well The case tor the defence: Ah now

this is obviously completely different at hean. because it s based on hovercraft instead ol cars After all cars have wheels

The court's verdict: Only Oops Lip challenges this lor sheer brass necked cheek, and at least that had some tunky music by way ot compensation to make it worth owning *1 its own right You re nicked, sonny

Then nail) la aw dofcata Hit loot iha Mat. ihaf pli Iha lane, they cane la boaai wade at Iha tana naiertal, they ware bath laid oa J.S iach dlihi, they... (foM'rt aol bant tattntf immiibte mam, an yon H maaU be barter tor trtiyomt coact/ord It you rmitritttd raanmH la cammmat* about tbe yanrt -14)

m

The case tor the prosecution: Four little guys running around a block maze destroying walls, collechrig power ups and trying to kill each other'’ Bang to rights on this one. surely’

The case lor the defence: There'S actually a lot more to Bug Bomber than there is m the (Jbi Soli title Mixing the lour player bombing mayhem with the ancient Spectrum game Chaos lifts d away from pure arcade bedlam and mio the realms ol something considerably more cerebral The court's verdict: This is tbe way doning should operate taking the best elements from classic games and mixing them together to produce something that s

got ai the top features ol its parents but a unique leel an ot its own on top Perhaps stiti a httie Guilty, but with extreme mitigating circumstances, so the defendant is tree la go

tay larwbcr bai a link non ol a strait jy dentil to it than Dyaa BUtUr, but it's Hill not qnita iha una frantic Inn at a loaf player jama.

DYNA BLASTER

(Ubl Soft)

BUG BOMBER

(KlngsoH)

STRIKER

(Rage)

LIVERPOOL

(Grand slam)

The case lot the prosecution:

Two games appear within weeks ol each other, both using a previously unheard ol second-person 30 perspective, both with much the same control system and most at the same features

The case lor the defence:

How different CAN you make a couple at football games’

After all. nobody says Sensible Soccer's the same as Gazza 2 because they both have overhead-view perspective, do they’

The court s verdict:

U s ait a bn suspect Irankiy. but the evidence ol the two release dales does seem to suggest that they were just too dose together lor anything untoward to have been gomgon Reluctantly we ll let this one go

Tiattl nor really raacb you coo 4a trie a looiball yaai, >a ■boro art bonad la ba loot lirnliamlti

A CLONE AGAIN,

GAMES ROUND-UP

filmed fa fibulMi ID Icrfc-O-Vliiofl.

TEAM
SUZUKI

(Gremlin)

RED ZONE

(Psygnosis)

The case lor ihe prosecution: We« couU YOll tell them apart on a dark night’ Rad Zone had about 18 months to study Team Suzuki isolate its haws take inspiration <rom other more suceessiui. racing games and produce something realty stunning So why on Earth did it turn out exactly the same, except not quite as good’

The case lor the defence: Things were made to look worse than they really were by the release ol Team Suzuki on budget at almost the same time as Red Zone came out And. er

that s it. realty     5    title

The court s verdict: 30    OO O l 2

No Second Pnze proves that ail polygon based motorbike racers dont have to be the same sc there's really no excuse lor this kind ot thing A unanimous Guilty Irom the jury

MoUl, H><ardjrini aad €r, iomc oilier llJafi

tMJlEElEf WTlh ‘tm‘.

RICK
DANGEROUS

(MicroProse)

IMPOSSAMOLE

(Gremlin)

The case lor the prosecution: Core Design write a couple cl Rick Dangerous teles lor MieroProse. simple 8 bn esque platloim games with chunky graphics and frustrating but addictive team Irom -experience gameplay. which prove immensely popular Gremlin commission Core lo write a new game tor Iherr veteran character Monty Mole, star of several old plaitorm games There s a very obvious course of action here, isn't there’

The case lor the defence: Hey, * you've got a winning tormula. why muck around with 4 We did change the graphics alter al. what more do you wanl’

The court’s verdict: Nope, sorry, thats just not good enough Which coincidentally, is what almost everyone who bought Impossamole said when they got home and loaded it up A done too tar. and a dehnite Gutty', even it they were only stealing Irom themselves

bland. Crime Were iial avaa u«d by I he fan.

rUlMktl UK Ol th« blood laodraj I ha

NARC

(Ocean)

CRIME WAVE

(US Gold)

The case lor the prosecution:

Mean city streets, drug pushers everywhere horizontal scrolling, lots ol things exploding into a million little bis only you can clean up ihe ghetto, etc etc Orin't you kill my brother’

The case lor the defence: Lei s lace it. there's nothing to choose between ihe games al all. bul Crime Wave does have some quie nee digitised video sequences ol Ihe heroine tied to a chair (0>' - Ed)

The court's verdict: You d think that it someone was going lo copy a game that turned out id be eompieiely crap they'd al teas! lake the opportunity lo tidy up a lew ol Ihe Haws Cnme Wave is actually worse m most respects than the original, and to< that it gets 20 years without remission

RAINBOW
ISLANDS

(Ocean)

EDD THE DUCK

(Zeppelin)

The ease lor the prosecution:

Edd The Duck uses cartoon graphics m primary colours, like Rambow Islands Edd The Duck & a vertically-scrolling plaitorm game where the base object is simply to gel 10 ihe lop ol Ihe screen like Rainbow islands Edd The Duck couples vertical movement with honzomal-axis firing ol weapons al cute bad guys, like Rainbow Islands Edd The Duck looks almost exactly, Irfce Rainbow Islands The case lor the defence: Edd The Duck rs unlike Rainbow Islands m one very

important respect Edd The Duck is utleily c<ap The court's verdict: It you re going to np off a great game you might as well do if property This misses the point by such a colossal distance that we can only assume insanity to be the cause We sentence it lo be detained m a secure hospital at Her Majesty s Pleasure

Andy (mi k a very eliiun chad.

indirectly Ihli ii kit lull.

In the second of our occasional delvings into the murky minds of industry figures, we put a few impertinent questions to Elite author, David Braben.

What do you believe In

You should behave towards others as you hope they would behave towards you.

What was the first thing you said today

Oh God. i s not eight o'clock already’

Who's your favourite historical figure

Sir WilUam Stanier (Famous engineer and tram buMno gentleman - Ed)

What's your Number One object of desire

Knowledge

What have you got in your pockets

_ Money, keys, handkerchtet

How do you rate your/your team’s importance in the software biz (1-50)

Brief u; ,

B'abi

If you could be in a computer game, which one

would it be

Stupid question - Frontier. I suppose

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Is there anything or anyone you'd die for

I don't think so

Would you vote for the Maastricht treaty

No. and I think if was dishonest the way the vote m the House Ot

Commons wjs nandtec

Who's your favourite Doctor Who

Jon P( rtv ee

Arte,

Are video games killing pop music I and

I Atabn...

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No

What would your autobiography be called

«•»*»**, iZ5%J%E*

*"VconWw,

What was the last book you read

Memorable Shipwrecks CA The Nineteenth Century

Yes l

What one thing do you think would most improve the software Industry

Some ongmality

wrm

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What's the nicest thing enyone's     fla/jggp acc*a*rrjonfho</ Wla®MPr C0°vefTed

ever said to you

§ftf»S5!BS5Sr»

What would you like your epitaph to be

He enioyed h« Me. and changed people s attitudes

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Play

COMIC RELIEF hav GRASPED THE FACT TH THE    PEOPLE    WORTH

COMMUNICATING WITH THESE DAYS BUY COMPUTER GAMES -AND IT'S A REVELATION WHICH THEY HOPE IS GOING TO MAKE THEM A BLOOMING FORTUNE TO PLOUGH INTO BRILLIANT

projects in Africa and the UK.

OMIC

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■ rai II wr*_a HERE ARE SOME IDEAS ON

HOW YOU CAN GE1ONIO THE SLEEPWALKER SPONSORSHIP TRAIL: V BUY SLEEPWALKER A DECISION YOU WILL NEVER REGRET THE GAME IS VOICED BY LENNY HENRY, AND WORKED ON BY SOME Of BRITAIN'S FINEST COMIC MINDS land a couple of gift who happened to be round that eiening). FOR EVERY GAME BOUGHT . £4.32 GOES TO COMIC RELIEF

D TAKE PART IN THE GREAT SLEEPWALKER CHALLENGE. WHICH WILL BE INVADING ALL THE BIG RETAIL CHAINS DURING THE WEEKS BEFORE RED NOSE DAY MARCH 12* 1993.

J ORGANISE YOUR OWN SPONSORSHIP CHALLENGES LIKE: BEATING YOUR HIGHEST SCORE • TAKE ON YOUR DAD. OR YOUR TEACHER. OR EVEN YOUR SCHOOL IN A SLEEPWALKER CONTEST. DREAM UP YOUR OWN HIDEOUS CHALLENGE TO HAR5ANGUE YOUR FRIENDS

C

*

Legends 0> VHour - m* (UtC-OMt*-art RPGrp*

OCEAN SOFTWARE Lib TELE

ED 2 CASTLE STREET IONE: 061 832 6633

CASTLEFIELD MANCHESTER FAX: 061 834 0650

M3 4LZ

Click image to download PDF

Amiga Power Issue 22 1993 feb Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


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