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AMIGA POWER will always be a magazine with attitude Along with the most obvious change, there are one or two other points to note about this issue. Jacquie Spanton takes over the chief crayon wiekfers teat this month, Tim Morris joins us to handle production editing, end Stuart Campbell moves onward and upward to become our reviews editor. You It also notice new names on some ot the reviews this month - Richard Longhurst and Adam Peters will be adding Iheir hardened gaming talents to the Amiga Power hardline. We're also still looking lor a staff writer ot the calibre and quality necessary to work on AMIGA POWER - indeed you'll see the job ad over there on the opposite page. With this team we ll continue to push AMIGA POWER onwards to bigger and better things. Alter all, just because we're the best. It doesn't mean we can rest on our laurels. So get ready for some wild and ai citing developments over the next tew months - we hope you enjoy the ride.

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Amiga Power Issue 16 1992 Aug Cover



*VrtVV\*G

9*770961 731015

A MAGAZINE WITH ATTITUDE
'•’X-—    * Crazy

m ■—'    Cars III

leaves them all behind

MAGIC

WELL, IT MIGHT Ajk JUST jJ*

US Gold serve up another slice of fighting fantasy with Might & Magic III

The Sales Curve get cute and cuddly with a mad and manic new platform-puzzle thing.

LOCOMOTION

Station1 DMl go train crazy in an off-the-rail experience.

Chuff chuff!

uiure

, Links putts its money where  4 its mouth is

Hove you .wan a job at Bullfrog

Your

guarantee of value

ISSUE 16 £3.75 AUGUST 1992

Battle the evils of virtual reality in a huge and thoroughly exclusive playable demo from Mindscape.

DElflEIAfCm D/GENERATION, IIEVIEVVEIIa CIVILIZATION, ASHES OF EMPIRE, DOJO DAN AND MORE... Dl lie*9 FACT-PACKED pages of tips

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(TO 2 MEO) FOR ABM PLUS    U 9B

AS«1 (WITH BART) AMIGA H2K RAM

EXPANSION GENUINE ITEM WITH CLOCK

FREE BART SIMPSON GAME    44 W

EXTERNAL 3* DISK ORlYf FOR AMIGA WITH SONY.'CiTIEEN DRIVE MECHAMSM OUIE T. MGH QUALITY, SLIM    H tt

UCMOPLUS REPLACEMENT AMIGA POWER SUPPLY (THE 4 4 AMP OUTPUT ALSO ENABLES AMIGA* TO RUN

PERIPHERALS EFFtOENTLY).,    MM

TECNOPLU5 AMIGA STARTER PACK

(AMOS PRINCE OF PERSIA. OmCKSHOT

131 JOYSTICK OUST COVER MOUSE PAD

FTU-A DISK RECORD SYSTEM DISK

CLEANER. » BLANK DISKS)    *7 9*

S12K AMIGA RAM WITH CLOCK    24 94

412K AMIGA RAM NO CLOCK    22 tt

Goldstar

3.5' DS/DD DISK with LABEL

69p each or

TECHNO &OUNO TURBO SOUND SAMPLER FOR AMIGA INCLUDES ICAO FOR ATTACHMENT TO WALKMAMtKSCMAN ......    29 99

te cnoplus imr connector and cables

FOR AMIGA WITH UUS*C X JUNIOR .    >9 99

DAATA SCAN PRO

HAND SCANNER FOR AUGA 119 9*

EYOCC TRACKBALL FOR AM GA OR ST

3TV9

HI-FI LEAD - AIMQA TO STANOARO PHONO INPUT POPULOUS* A ICON LEAO (NULL MODEM CABLE)

RF LEAD ■ AUGA ST OR CONSOLE TO TELEVISION RF SWITCH FOR AMIGA ST OR CONSOLE (SWITCH BETWEEN TV AERIAL ANO COMPUTER WITHOUT DISCONNECTING) DUST COV1R FOR MONITOR (CLEAR PVCl

3 99 799 3 99

DELUXE CHSK BOX 3 S' (90) LOCKABLE. DIVIDERS 19 99

BANK DISK BOX 3 6-(901 STACKABLE 13.99

o

THIS IS AMIGA POWER

ISSUE 16 AUGUST 1992

tOTOB

Mark Ramshaw

RtVIEWS EDITOR Stuart Campbell

PRODUCTION EOlTOfl Tun Norris

SWf WRITER Matthew Squires

ART EDITOR Jacquie Spanton

DESIGNER Sally Meddings

ADV1R1ISMG MANAGER Alison Morton SENO&SAUStttCUTM Jackie Garford

PRODUCTION COOROWATOR Lisa Reed

PUftiStCR Steve Carey

ASSISTANT PUBUSJCR Sluart Anderton

GROUP PU6USHNG DIRECTOR Greg Ingham

PROMOTIONS MANAGER Michele Harris

CRCULATON DOCTOR

Sue Hartley

manage* wsctor

Chris Anderson

CONTR8UTORS

Jonathan Dawes. Joe Humphries. Richard Longhursi. Asam Ahmad. Date Golder. Rich Penay.

Cary Perm. Adam Peters

I NO A SCANTaNC, Simon Chmenden Jerome Clou(h. John Moore. Chris Stocker. Simon Windsor

photography Kettm Rotor*.

Ashton James

COVER UUSTRATION Paul Kidby EDITORIAL * ADVERTISING

Amiga Power,

Future Pubhstmg ltd.

30 Monmouth Street. BathBAl 2BW Tel 0225 442244 Fax 0225 446019

SUBSCRIPTIONS

Lynn Bowler. The Old Barn, Somerton. Somerset TAl 1 7PY Tel 0458 74011

AMIGA POWER IS PRINTED IN THE UK

A mtn««r oi me AiSt Sirtau d CacsAatens Registered cacUaenn ABC 55,173

-----J My - December 1991

SHCIAL THANHS THIS ISSUE CO TO:

At** Vm*c *» Hk fnri »gr N cowOv.

wf Pfxt tmt r* mtna of tv

■N* IA9CP h* 0r Iff tram «•* (aim NO THANKi TO ■

icn**o* fnjfMcm *> "um Bfc«ne« OA Joe* M*JoMNpirflrt(Oi»f Shwonyow GOOD LUCK TO KIIT MONTH

iftfiwpEf ntm t* «w«f0l you ■wr M2 M« U*1 tvyr * CCV>

AUQA    am to ym kv* f* «

FuohfMt ham* of Ap**j form*. *r*ti Smwp ST Tone* FC Fwmt Tw Sniv CcfrnoftEt fomA Srg • Paw*, Totif f\CM tkmm, WtTid Actor jnd nf

O Future Publishing 1992

A TRUE STORIES

I V If it’s happening, it’s in here.

Five pages of up-to-the-minute news on the latest games including KGB, Football Kid. Shadow Worlds, and Bug Bomber. Plus! The latest gossip and developments at Commodore, the last of our Crib Sheets, and the return of that bastion of untruths: Don't Quote Us.

1 M GALLUP CHART

1 Sponsored by Penguin, this is the definitive list of the 100 top-selling Amiga games. Hey, wonder if Sensible Soccer is in there anywhere.

1 7 THINGS TO I / COME

Only in its second month, and already our spectacular work in progress section gets even bigger! Find just what Gremlin, DMA, Digital Integration and Virgin are up to. in the most on-the-ball guide to upcoming releases.

£1 COMPLETE O I CONTROL

This month we've got essential tank-busting tips for Pacific Islands, the complete solution to Dizzy: Prince 01 The YolkFolk, a guide to Ocean’s not -very -Epic, Jonathan Davies with his Last Resort and more tips than you can shake a very big stick at!

QO POINTS OF 0£ VIEW...

...Where each of us sits down, sticks our oar in, and says what we really think of this month’s big releases. Then we argue a lot, bicker, fight, and finally decide that the world is a nicer place if we agree to disagree.

M DEFINITION OF SOUND

It's shoot-’ermip time again. This month's guide to just what is and isn't ‘sound’ gets vertical.

A) do THE WRITE 70 THING

If you think that we're opiniated, just wait till you get a load this month's letters. We’ve got ranting, raving, contrariness, accusations of homophobia and heavy doses of irony -and that's only on the first page!

07 the bottom 7/ LINE

Five more information-crammed pages about every game of the past year.

BACK ISSUES

This is the place where you can fill that hole in your life Plus! Most excellent subscription offers and more!

106 StTHE STY

Back from the murky past of AMIGA POWER, it’s the page where we get top programmers to re interpret their games in a totally new style!

GAMES OF THE A

CRAZY CARS III

The dark horse powers right to the front of the race...    Page 26

LIVERPOOL

Is there really any room for anything except Sensible Page 30

ASHES OF EMPIRE

In which Mike Singleton runs for president (well sort of)... Page 34

CIVILIZATION

And you thought Railroad Tycoon was ambitious Page 38

D/GENERATION

The best things often come in the plainest packages... Page 40

LINKS

The creators of Leaderboard try to do it again...    Page 44

DOJO DAN

Is Dan the man, or does his belt barely hold his trousers up Page 48

MIGHT & MAGIC III

Those role-playing games just keep on coming... Page 50

68 BUB & BOB

Remember when we asked you to dress up as a Parasol Stars character Don’t laugh - but here are the winners (snigger).

65 SPACE INVADERS

At last, the results of our Win A Job At Bullfrog Competition! Head Bultfrogger Peter Molyneux gets spacebound and judges the best of the readers’ Invadors games. It’s all nailbiting stuff!

OVER 300

GAMES RATED IN EVERY ISSUE*

»NTH

It's brighter, it's bolder and it s bigger. But is it any better ... Page 32

MEGAFORTRESS

Wanted: one brave pilot to do five jobs at once...    Page 42

MONTH...

is (oming sooner than you think! That's right, from next month onwards, we'll be out on the third Thursday of every month. Make a date in your diaries, and don't miss the ro<ked-out September issue - on sale July 20th.

REVIEWED THIS ISSUE

AUGUST

PULL PRICE

Amh.i Of Empire-34

Aqua ventura .....— .73

Civilisation .. 3B

Tho Cool Croc Twin.-72

Crazy Car. Ill-26

D/Qanoratlon ...... 40

Do jo Dan 8

Dylan Dog .. 75

European Champ!on.hip    1092—73

Ooblllln. " ■     74

Qraham Taylor’*

Soccer Challenge----—76

Ian Botham’* Cricket—:-73

International Sport* Challenge -72

Link* 44

Liverpool .- .30

Megafortre** ....42

Might A Magic III-30

Operation Com-bef-..... 77

Tho Perlect General 77

Viking*-72

Warrior* Of Roloyne-74

BUDGET

SSS Jane Seymour ...... 76

Final Command ■    ■    — ....70

Horror Zomblo*-80

Quoat Of Agravaln-80

Sim City: Architecture 1 --—70

Sim City: Architecture 2——70

Sim City: Terrain Editor ......70

Sleeping God* Ue .—70

Team Suzuki 78

COMPILATIONS

Cartoon Collection-78

Sport’* Beat — ...80

PUBLIC DOMAIN

Anlcedeylnthemaze —    85

Battlement* ■■■     83

Duel ..... - ....84

Fatal Mission-83

Pork A Pork ....83

Super PacMan ’02 ....84

That Tennl* Thing ...44

TWO DISKS!

Yes, that's right. Two whole disks packed with fun and frolics. We've got three playable demos for you this month, including an entire disk containing this very special game...

D/GEN BONUS DISK

D/GENERATION

This month's extra disk is very special indeed - an entire level of Mindscape s latest smash hit! Forget level one - that’s tor beginners. Instead we bring you the bigger, better and much more challenging second level. So dive on in, we re sure you'll be mightily impressed.

disk

TRODDLERS

The Sales Curve introduce a cute and furry (and incredibly stupid) race of creatures in Troddlers. If you've ever wondered what happens when you cross a puzzle game with a platform one. then here's where you going to find out.

LOCOMOTION

Go back to your train-set childhood with Kingsoft's Super Train Accident Simulator. So you think you can handle problems of British Rail-sized proportions Come on then, if you think you're hard enough.

GOT A FAULTY DISK

B This isn't the sort ot thing we like to hear, and happily we don't hear it very often, but it you do have disk problems, simply place H in an envelope, along with an SAE and a letter explaining what's wrong, and return it to this address (NOT THE AMIGA POWER OFFICE): AMIGA POWER Disk Relums 16, Tib pic, 3650 Adelaide Street, Bradford BD5 OEA. There are more details over the page...

AMIGA POWER AUGUST 1992

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disk

YO! OVER HERE!

This Is where we explain how to load the disks, so pay attention.

•    D/Generation is a one meg only game, so if you have an unexpanded A500, sorry. People with an half meg expansion in an external hard drive may also experience problems, because D/Gen unfortunately requires the whole of that meg.

•    To load either D/Generatlon, Locomotion or Troddlers. switch off your machine, insert the appropriate disk and turn the power on. It you are loading D/Generation. then it will load automatically. Alternatively..

•    If you have inserted the TroddlersJ Locomotion disk, then an options menu will load after a few seconds. Simply press F1 or F2 depending on which game you wish to load. After about a minute the game will load, and you II be ready to play and play again. You lucky thing, you.

•    Please keep the disk you are playing your game from in the drive at all times, and remember -switching the machine oft for 20 seconds or so before loading up a new program will help prevent disks being infested by stray viruses.

HEAVENS, WHAT WILL I DO IE SOMETHING GOES WRONG

•    First, try the process again, once again making sure you've removed extra peripherals the program may not like'.

•    If it s only one of the programs on your disk that doesn't work, not the whole thing, try phoning our COVERDISK HELPLINE Call 0274 736930 and ask (or Sam Hiah.

•    If either ol your disks fails to load, then pop 'em in a padded envelope, along with a letter explaining the problem, to this address:

AMIGA POWER Disk 16 Returns, Tib Pic. 36*50 Adelaide Street. Bradford. BOSOEA

Give the nice people at Tib a couple ol weeks, and you ought to receive a shiny, working new disk.

Whatever you do, please don't bother sending any disks to the AMIGA POWER offices. It provides us with targets for our water pistols, trays for our cuppas and handy projectiles for use in combat against members of Matt Bielby s magazine But we can't change 'em.

A bit el a (hat while you remit u a jood idea. Some people un point the way to extra weapon!, or jive dues at the the overall objt ttu

Authors: Robert Cook.

Jim Brown, John Jones-Steeie

Okay, so a game aboul being a couner delivering a package to someone in a txg office block doesn't immediately sound like the most thniiing thing ever Even being a courier with a ,-eipac*. (tying from Finland to Singapore to deliver something to the head of a top genetic engineering laboratory leaves a bit to be desired, high-powered-motivation-wise Throw m the fact that the lab's been developing an

aimost-mdestructible creature which can disguise itself as anything and has just escaped, though, and tNngs start to get a b«t more interesting Bung in a malfunctioning security system which has killed most of the lab workers and trapped the rest, and the various, deadly, earlier prototypes of the D Generation creature (for such is its name) wlxh are running loose around the building and, well, maybe this couk) be quite a lot of fun after all

WHAT YOU DO

In the complete game your mission is to

deltver a package to Dernda, the head scientist at the laboratory, through 10 mcreasmgfy-large and tncreasiogly-compiex levels, but m this demo ait you have to do is successfully complete the pretty pretty straightforward level two Ali this really entaris is getting to the end in one piece, but if you can rescue a few of the trapped survivors on your way. then it'll be belter tor everybody

WHAT S STOPPING YOU

Were everything normal, this would be a simple job of walking through a few

An electric field and a B Generation lo fact. Oh joed.

Cartful with thou door lwiichtj You re here le save llvti!

Our Kero - with all the navigational thill* of Bichard Branson.

Another tricky innocent person saving mission. No sweat!

lAmet JeiM-PAu! Derrida OB:    24 Mar 1971

Education:

BS Chemical Engineering Universitat Bochum 199;

PhD Physics MIT 1997,

PhD Bioengineering MIT 2000

Previous Employment: Protein Biomodification; Russian Defense Ministr

Bioholographic Systems; GuerraTecnologia, Argen

Project:

Development of next generation NeoGen

and shoot lethal laser bolts at anything human which crosses their path And finally, you have to contend with the Neogens, the biologically-engineered beings which now infest the building Luckily, jn this demo you’ll only have to worry about the first, least dangerous incarnation, the 'Generation. These giant red balloon-type beasties appear from holes m she floor and attempt to engulf any intruders, and they can camouflage themselves by becoming transparent You can blast them with a laser gur>. though (assuming you can find a laser gun. that is), and if you watk across the places on the floor they appear from, they If be blocked off and no more balloons will appear. Phew

HOW TO BE A HERO

For big brownie points, you should also try to save the terrified employees who are hiding out around the building. To do this, you must first secure the room they're m by eliminating any Neogens which may also be >n it. Then all you need lo do is go up to she character, have a Quick chat with them if you like to see it they've got anything useful to tefl you, then lead them to a safe exit (marked by a big red arrow on the floor of each room) Be careful though, as they follow you blindly and must be guided through any defence mechanisms which are still operating in the room For each one you save, you'll gel a nee warm glowing feeing in the pit of your stomach and. more importantly, one extra Me

OTHER STUFF

Anything else you need to know1* Well, you can trigger door switches by shooting them as well as touching them, and you can bounce laser blasts off wails and doors 10 pull Off tricky safety Shots Standing on doors slops them from being closed until you step oft agam, and extra information can be gleaned from the computer terminals scattered around the building. Be careful not to shoot lab workers with your laser, but don't worry about getting hit by rebounding blasts yourself - it won’t hurt you. If you get killed on a screen, you re-start it the way it was

The bouncy red bills ere A.Generation!, lust blast 'em and seal oH the ground vents

corridors and saying Hi' lo everyone, of course, but everything isn't normal, and you're going to face a lot o! problems First, and most obviously, there's the fact that most of the doors in the office complex are closed, and you'll have to manipulate the yelfow triangular switches on the wails which open them (as wen as domg other things to the vanous defences) n the correct order to get yourself through each room Then you've got the other defence mechanisms lo contend with, like the electrified floor panels and the tracker guns which rotate around in fixed positions

The man with Hit D Oen plan, Derrida is the shady character behind Gtnoq.

And it's an extra tile for every rescue!

when you fast entered it. To open security doors (marked with a white arrowshaped switch), you must first find the appropriate key

And that's the lot Grab your tetpack.

land on mat roof, and get to it'

BARGAIN CITY, ARIZONA

Okay everybody, here's your chance to put your money where your mouth is We've printed a lot of letters recently complaining about the price of games, indeed our mailbag bulges with letters moaning (perfectly legitimately) about how £30 and above i$ becoming the norm, and how it's the cause of piracy, and how they'd ail buy more games <f the pnee was more reasonable Now we think D Generation is an absolutely top-notch piece of software - if wouldn't have scored a mammoth 88% in this month's review if we didn't - and it's very much the kind of Ihmg that you'd usually expect to see

selkng around me £30 mark, but for whatever reason. Mmdscape have deoded to stick it out at the totally bargamous giveaway price of £19.95 Check out the demo, find out how good it is. men get yourself down to your local software shop and buy a copy, and show the software houses that they can sen games cheaper and still make a huge pre of money. If we don't see this one in the top ten next month we don't want to hear any mote complaints about overpriced games We all know it's wrong, now here s your chance to do something about it

I

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

Authors: ATOD Design

Now look shot up a minute, it's nothing tike f.emmmgs at an fealty, honest in fact. Trodoters owes mote to an old arcade game called Solomon's Key than anything else, but mostly it s a taw unto itself

WELL OKAY, MAYBE A LITTLE BIT

Your objective is to. er. guide lots of cute furry creatures around a danger-packed screen and into an ent They're pretty stupid little bundles ol fluff, and they'll guce happily blunder inio deadly traps and

evil zombie enemies if you don't make a sale path for them, so concentrate - those lovable little lives are m your hands

HEY, THERE'S NO LAW ACAINST IT

In Troddiers. though you don't directly control any ol your little d>m buddies Instead, you're in charge of a sorcerer's apprentice called Hokus (his pal Pokus only appears m the two-player mode, which sadly isn't present in this six-leve' demo version!, who boasts the phenomenal magical ability to. er. pick up

and put down blocks Not as useless as it sounds, this, because the Troddiers can walk gravity-defy,ngty along any side of a block, meaning that careful positioning of them lets you direct the, er direction of the semi-intelligent scamps as you like Easy-peasy stuff, then Ah yes. wen, rt would be apart from the zombies

ZOMBIES

Zombies' Once happy, smiling Troddiers. some unnamed but horrible thing was done to them and they turned into Zombie Troddters. whose only aim m life (if you

can can <t that) is to kill Troddiers and sorceror's apprentices You must keep Zombies away from ordinary Troddiers and yourself Happily, creating a block right on top of a Zombie Troddter will cause him to explode and die. so be ruthless! (But watch you don't do the same thing to race, sweet Troddiers, for the effect is the same)

Oops, wfvc jtven you * level pessword. Nuts. Those liny Troddiers in lull effect. How sweet.

BIT WE ALWAYS FORGET

Oops, nearly forgot the one-way

blocks These only allow the Troddiers to pass through in one direction, and to you they're totally impassable You can. however, pick them up and put them back down again just like any other block And that's <t. really

LOCOMOTION

possible You have to get a certain number ol trams into their correct stations within the ume limit (the time and number of trams remaining are both shown on-screen, with the number of trams left to deliver the big number m the box and the time limit the little one at the bottom)

Becoming clearer

Com* on boby, do the locomotion. It's wild!

Authors: Kingsoft

Okay, so how many times have you been stood there on the platform waiting for yet another long-delayed express' and thmkmg i could do better than this' it's lots, isn't it Well, stop complaining, cos you're wrong Managing a railway system is tricky stuff, as youII find out when you try to play Locomotion

PAH. IT’S JUST A BIG TRAIN SET, RIGHT '

Weil, sort of. In Locomotion, you've got a lot of locomotives, and a lot of stations tor mem to go in. Unfortunately, none of them are in the nght places, so you have to carefully manipulate the complex track systems m order to get all your locos to the correct destinations within a certain period of time, and without having any of them crash mto each other (there can be four or more locos all chuggmg around at the same time) Still think it's simple Right then, let s see you do it.

ARGH! IT'S ALL HAPPENING AT ONCE!'

Not so cocky now. are we9 But then again, that s probably because we haven't actually told you how to play yet After loading, go straight to GAME' and click the mouse on track A' then START (the other options have no effect in this demo version, except tor X' on the title screen which exits you from the program). You'll then be faced with the first of the five track layouts supplied in tins demo, and after a little while a tram will appear on it from one of the lettered stations (the station's letter twit flash for a while before the tram appears). The train will have a little letter above it. this >s the Staten you have to get it mto. as quickly as possible Ol course. <t won't do it by itself, so you'll have to switch the points around to give it a dear path to its destination. This is done by Simply moving the cursor over the set ol points you want to change and ekeking the left button II a tram comes to a set of pomts which aren t set correctly for it to continue moving, it wii stop and wait until the points are changed, but you'll incur time penalties so it's best to keep everything moving as much of the time as

•OH NO, THERE S TWO OF 'EM ON THE SAME TRACK!'

Well, understanding how the game works and actually putting it all mto practice are two different things At first you’d probably be ad over the place trying to watch six things at once, having trams careenng headlong mto each other (both trams disappear and you get big penalties it you let this happen) and lying your bram in knots trying to work out how to get a tram to go along the track it's on but in the opposite direction But hey -relax' It you think this is bad, wait until you see the next level .

BUT ISN'T THERE ANYTHING I CAN DO '

You do have one extra capability in your armoury for when things get tough II you hold down the nght moose burton, all the trams currently on the screen will begin to move dramatically faster. This is handy if

you've got the track set up correctly and just don't want to hang around, or if you wan: to get one tram to a iunction faster than another one (you can hold up the other one at points, zip the first one along a bit. then set them both off agam), or if you're just some kind of masochistic weirdo who wants to make life realty difficult for themselves (or if you're after a big score, as using the speed-up gets you bonus pomts). Also if you send a tram mto the wrong station it'd simply bounce back out and start running m the opposite direction, which can be a quick way of fuming around m an emergency Oh. and if you press P' the game will pause, but an the trams disappear, so you can't cheat Otherwise, though, that's about at Keep a cod head and hope for the best

Mo wonder British Hail arc always running late-

Based on official government

DOCUMENTS. SHUTTLE IS THE MOST ACCURATE AND COMPREHENSIVE SIMULATION OF NASA’S SPACE SHUTTLE EVER PRODUCED FOR ANY HOME COMPUTER.

FEATURES:

. FOLD-OUT SHUTTLE FLIGHT DECK POSTER

. VARIOUS LAUNCH AND LANDING SITES

. AUTHENTIC CONTROL PANEL DISPLAY

AVAILABLE FOR

P.C. & COMPATIBLES, ST & AMIGA

9 1991 Virgin Games, Ltd. All rights reserved 61991 Vektor Graft*. Ltd All rights reserved Virgin Games Ltd 338A Ladbroke Grove. London W105AH

Tel 081 960 225$ Fax: 081 9609900

ini wflcf n

WU/tAb

AMIGA POWER AUGUST 199

w

AMIGA POWER CHANGES + F MG GO UNOER + BUYOUT OF COMMODORE + CDTO ♦ MEGR LO MRNIH 2 ON HOLD + COOI WORIO

NEW POWER GENERATION: THOSE AMIGA POWER CHANGES IN FULL

Raiding through this issue, you'll probably notice that Matt Bielby Is conspicuous by his absence. Yep, alter 15 glorious issues, our dear old editor has moved on to pastures new. He's still «t Future though (working on a top-secret new project), so donl be surprised to see him cropping up occasionally. And so thal leaves me In the hot seat, but don t fret. AMIGA POWER will continue to torge ahead, leading the pack in lerms ot style, content and gaming knowledge. Our aims ara stilt the same - wa tt continue to give praise where It's due.

Mi

and kickings to those who deserve A. We’ll continue to tell It like It It, retaining the integrity and reliability which has already made us so successful. AMIGA POWER will always be a magazine with attitude Along with the most obvious change, there are one or two other points to note about this issue. Jacquie Spanton takes over the chief crayon wiekfers teat this month, Tim Morris joins us to handle production editing, end Stuart Campbell moves onward and upward to become our reviews editor. You It also notice new names on some ot the reviews this month - Richard Longhurst and Adam Peters will be adding Iheir hardened gaming talents to the Amiga Power hardline. We're also still looking lor a staff writer ot the calibre and quality necessary to work on AMIGA POWER - indeed you'll see the job ad over there on the opposite page. With this team we ll continue to push AMIGA POWER onwards to bigger and better things. Alter all, just because we're the best. It doesn't mean we can rest on our laurels. So get ready for some wild and ai citing developments over the next tew months - we hope you enjoy the ride.

UARKRAMSHAW

EDITOR

CDTV - IT'S GOT GAMES!

Hey1 WeVe got some news concerning CDTV games - there are now some availablel Okay, so we've already been treated' to vanous direct ports (Xenon 2 etc) and one or two low budget games.

Psycho Killer being perhaps the most memorable (for all the wrong reasons). But bona Me CD games have been a P1 thm on the ground it's good to see the appearance of Sherlock Holmes -Consulting Detective and CDTV Sports Football, both ot which make use ot video footage, thus actually achieving something that is worthwhile, and impossible to    cotv Sporu roottuti *ddi «cion to the

achieve on the standard Amiga. Feast tundard ipmc biud action.

your eyes on the screenshot, and see wfial you think Hurrah tor CDTV (maybe)

FAITH IN FMG NO MORE

FMG. Commodore's officially appointed repair company have ceased trading. Beyond the firm knowledge thal FMG have dropped quite a number of Amiga owners in it. details are sketchy. Anyone with an

Amiga at FMG (or who has a taulty machine in need ol repair) should call 081 847 2223 If their computer Is covered on a return to dealer basis', or 081 231 3700 If covered by an onsite maintenance warranty..

NINTENDO NIRVANA WITH COMMODORE

Speculation ts rising that Nintendo are set to buy out Commodore. Both parlies are keeping their lips sealed, but rumours are rife that ol a meeting which allegedly took place between the heads ot both companies at the recent Chicago electronics show One analyst recently predicted that Commodore's already healthy share pnee (just over £14) would rise to £25 in the space ot a year. It a takeover is planned, then it seems that Commodore is currently as rpe as it wiH ever be tor the picking

On a lighter note (as they always say), news has reached us that Nintendo have bought Seatlte Manners baseball team for the measly sum of £75 million With the recent Commodore-Ocean-Quavers tie-m. we can only wonder if Commodore are about to tollow suit Maybe a buyout of Walsall footy team is in the ottmg

KARAOKE COMMODORE

Although CDTV has yet to achieve any notable degree of success saleswise, the 'Commodore multimedia community' recently gained extra recognition by winning a clutch of accolades for its multimedia products at the recent BIMA awards ceremony. Along with worthy awards for productivity (for an interactive police training system) and education (for Leam French With Astenx). a CDTV product also gained the Gold award. And the winner of this prestigious prize Karaoke Hits One by Cloudscape. Let’s just hope Psygnosis' Microcosm lives up to expectations, for CDTYs sake.

CDTV TRADE-IN

While on the subject of Commodore's CDTV. Commodore are currently offering Amiga owners the chance to trade in their A500s (any model, from the old 1.2s to the Pluses) for a CDTV system. For £399 (the normal retail price is £599) the participant gets a base Amiga CDTV unit with keyboard, mouse and disk drive. The deal also includes 12 months new warranty, and is available until September 15th.

MEGA LO MANIA 2 - NOT!

Don't expect any more instalments of Sensible Software’s Diary Of A Game, not for six months at least.

Programmer David Korn has been moved onto a mysterious new project, thus leaving Mega to Mama 2 frozen until the more urgent project has been completed. We'll bring back the diary as soon as Dave gets back down to it. Meanwhile, watch this space for news on his new ultra-top secret project.

One of the quirkiest movies of the coming season promises to be Cool World, the licence to which has just been picked up by Ocean. Currently being coded by Twilight,

- we’re not quite

sure how the programmers are going to approach this one. The film, you see, features Gabriel Byrne as an artist who finds himself thrust inside a cartoon world, populated by the likes of Kim Basinger. Kim plays Holly, who hankers alter real life and Hollywood Stardom. But the only way to leave the cartoon world Is to get, um, deep and meaningful with a real human, ft sounds like a weird him, so we can't even begin to Imagine what the game will be like. Could this see Ocean going Kka *■ Holly Um cartoon into Dragon's eatk la Coo) Woriu. Lair territory

IIUN U)OI CROC RCCESSORIES + BflTTlETOHBS ♦ PRIRCE CEASE IRRRING +

CVBERSPRCE LMOEII + GREMLIN CRIB SHEET

COOL CROC TWINS FASHION ACCESSORIES

Those Empire dudes and dudettes, they're just so sussed when it comes to essential street wear. This month they're offering copies of Cool Croc Twins with accompanying sets of Cool Croc T-shirts, baseball caps, and Lennon-style shades for 10 lucky readers, a further 10 runners-up get a free copy of the game. And just what do you have to do to win these wonderful goodies Simple, just answer this question:

What did the crocodile swallow in the original Peter Pan story

Scribble your guess down on a postcard or the back of an envelope, and send it to:

Between A Croc And A Hard Place, AMIGA POWER, 29 Monmouth Street, Bath, Avon. BA1 2BW.

The closing date for entries is 31st August, and all the usual competition rules apply.

UK’s fastest growing publisher of newsstand magazines Over a million magazines sold every month Titles cover business, leisure and consumer topics

Exciting plans for new launches Based In Bath, with offices In Somerton and Stockport

Staff Writer for AMIGA POWER

Salary according to age and experience

Have you got wtiat It takes to work for AMIGA POWER If you dream of playing games all day then this is NOT the job for you. We’re looking for the greatest undiscovered computer-literate writer m the country - it’s as simple as that.

Sure, we want someone with a substantial awareness of Amiga games, and the knowledge of what separates the good from the bad. But we’re also looking for somebody who is enthusiastic and self-motivated, somebody who can work to deadlines, work as part of a team, and write high-quality copy till the cows come home.

So if you think you’ve got the right stuff, and are ready for the challenge of a lifetime send your CV along with one 300 word and one 600 word Amiga game review to Mark Ramshaw at the address beiow.

AMIGA POWER, Future Publishing Ltd, Beauford Court, 30 Monmouth Street,Bath BA1 2BW Tel: (0225) 442244 Fax: (0225) 446019

TOAD IN THE WHOLE

Work has just begun deep in Mindscape’s programmer enclosure on the Amiga port of Nintendo faw. Battfetoads Graphics and other preliminary stuff are being worked on at the moment, with actual game code to continue once the game locks right. In other words, don’t expect to see the thing until early Autumn. With a bit of luck, we'll be able to show you some working Amiga shots next month.

PALACE ICED

NUct't Hostile Breed - now ict for a launch via TitusT

ft's with sadness that we report that Palace have been forced to cease trading. The circumstances surrounding its closure are bizarre to say the least, but it appears that although independent from Palace Video (who've just gone into receivership). Palace Software were sbH liable for the video empire s debts. The result is that Palace have been forced to close, but hopefully all planned products will appear under sister label Titus. Phew, well that’s alright then.

VIDEODROME

Finer )raphics and trancy mutk hi Prism’s Dance In Cyberspace.

Prism, better known in these pages (or their bargain £2.99 range are moving into the world of rave with a new video going by the catchy name Dance In Cyberspace The video contains 35 minutes of rave music accompanied by computer generated fractals, strobe effects and other mind-altering delights. Even the humble Amiga was utilised to produce some of the visuals. A single, Cyberdream, is also available via Pinnacle for any insatiable techno merchants, Just the ideal thing for space heads, even our new editor was seen wandering around the office, muttering It's... realy. like... amazing, man.,.*

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CRIB SHEETS

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AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

o

DCHTCH ’EM + SUIORD OF HONOUR + DOOFUS + RUG BOMBER + KGB + KVRRNDIR + REnCH FOR THE SKIES

II

DIGITAL DISPLAY

We haven't heard much from Digital Marketing International since last year's gorgeous puzzle game Gem'X and the so&d-but-unexciting platformer PP Hammer And His Pneumatic Weapon, but suddenly they're set to burst back onto the scene with a vengeance And not only a vengeance, either -they've got five (count ’em!) new games too from German developers Prestige and Kingsoft.

re animal capturing Seme shock horror! Crick In tenures a chsrKUr celled JcH, lots ol escaped too animals, end e ten Uiji dab

First up from Prestige will probably be Catch Em ! although possibly not under that name), which Is quite literally the first zoo-keeper simulator we've seen this month You control a lurry animal-loving dude called Jeff (hey!), the game has you attempting to catch a load of escaped monkeys, gorillas and various other simian creatures by methods ranging from tatting them over the head with a club to luring them into the clutches ol an inflatable female orang-utan and then. er. hitting them over the head with a club There are about a milbon levels and all sorts of clever tactics and objects to use. so lots of fun and laughter seems guaranteed when this appears at the end of July.

Following hard on the heels ol Catch 'Em should be the stirringly-Mled Sword Of Honour. This oriental beat-'em-up looks kke a 20 version of the Last Ninja games, but don’t let that put you off

IT ■

The food old fuhiofltd martidl orti feme mikei i comeback Hi htitift i Sword Of Honour

Doofus takes the look of Chuck Rock and some of the gameptay of Fire And Ice and welds them into an interesting kttie platformer. You're an ordinary enough character, with the usual sort ol mission to jump around a bit and coded stuff, but there's a difference - you've got a dog But not just any old dog. oh no This is a homing dog. who mimics every move you make a split second after you make it Right So

Cram Mint, dill jtmc - Doofui putt tht bounce (and • larja htlpiflj of oraftfc) both into plotfonntrt

as well as keeping yourself sate, you have to watch out for your little puppy pal. which makes things just a little bit more complicated than usual. Check out the dinky graphics for yourself, but trust us when we say this one looks like pretty good fun. Can you wait unbl September We hope so.

That's all very well.' we hear you all cry, but what about the Kmgsoft stuff Glad you asked us that Both ol their games will look familiar to the old (and you would have to be pretty old Spectrum owners among you most especially the rather lovely looking locomotion. Of course, that ones on this month's cracking cover disk, so you can try tMs one out for yourself,

Ivj Bcmbtr - rt mar look innocent enough, but behind tht* plant uttnor l»«t a deter Dytuttlottcr variant

And so lastly but certainly not leastty we come to Bug Bomber. Remember Chaos, the old Specty sort-ol wargame we keep going on about Remember Dyna Blaster Imagine the two of them combined, then imagine how much fun It would be The basic gameplay is very much in the Dyna Blaster vein, but instead of just bombing everything to bits you can create an army of littie robots who seek out and destroy your enemies in various ways. Up to four players can take part simultaneously, and you can configure the game just about any way you kke and basically it's enormous fun. Potentialy wonderful stuff which we should be reviewing fully nett issue, watch out lor this - it's going to be lab

MORE VIRGIN TERRITORY

We've got a full Things To Come report on Rookies - interestingly advertised by Virgin with the phrase "They say give peace a chance Roast'em with napalm’ Waste 'em with machine gun Tire! And toast 'em with missiles' is what we say*. Erm. nice people eh Still we ll have a better look al that one m a couple of pages. Meanwhile, here are some of the other Virgin releases we can expect to see m the not too distant luture • Lined up for release m September is KGB. an RPG espionage bash You veil control a KGB character called Captain Makim Rukov Your task is set m the days of Perestroika You must investigate an possible cases of KGB corruption, Rukov s transferred to Department P ol the 2nd KGB directorate in Moscow, in the days pre empting the August putsch - sorry folks, none of us learnt Russian,

Surrounded by corruption you must act quickly and shrewdy to uncover the

conspirators before they uncover you. The structure ol the game looks to be built around specific missions. You will have lo successfully complete these to unravel the conspiracies

What we re expecting is something along the lines ol recent release. Floor 13. but in colour! Graphically it looks impressive and very stylised indeed KGB has been put together by French outfit Cryo. the very creators responsible lor the rather stylish Dune.

• Fables And Fiends The Legend Of Kyrandta has been pul together lor Virgin by the creators ol Bye Of The Beholder. Westwood Associates. Unlike Beholder. Kyrandia will feature less a—spell-casting, and no Vc*Tj' weapons or demons We re tow that rt will be more ol an interactive fantasy adventure m the mould ol Lewis Carroll's Alice In Wonderland'. From what

we've seen on the unfinished PC version il seems nothing like Alice In Wonderland -though the fairytale approach is very much in evidence, both graphically and in the characterisation.

It's beautiful to look al. with some lovely animation, but that's all it is at the moment - beyond a lew chals and some solvable puzzles, there's not that much to do at the moment Scheduled lor release this Autumn, we won't be holding our breath - there's still a lot ot work to be done on this game tor the Amiga.

• Virgin have looked to Rowan for their

Irft: Pn-jimc artwork lor KGB Abort: Tht itrilled approach lo iprinf.

Krrsndit combinti Lucasfilm and Sltrra it»le adventuring with a fairytale plot.

World War II flight sim. Reach For The Skies. From what we've seen of the PC version it does look very impressive, but how welt it converts to the Amiga is another question We've already seen to many poor PC flight sim conversions, and Reach will have to been damn good to come dose to the office lavounle. Knights Of The Sky.

Set dunng the heroic air battles ol 1939 - 45. Reach for the Skies offers you three simulations in one - you can be either the pilot, the controller, or both It's also possible to opl (or either the British or German sides The pilot role is completely geared to air combat, while as the controller you'll be concerned with the production and distribution ot aircraft and pilot morale. Virgin are aiming lor a release sometime in the Autumn.

lilt CARTOONS + CRESRR + REIT 20NE * FOOTBRLl. KIR + SRS

SOCCER PINBRIE

s hr no 111 mom os +

CRPTRIN DVNRMO

DABBLING IN WATERCOLOURS

Buildcrhnd with more in oppcol, thifi The Cirtesni.

Remember Lonciel's Burfdertand - a Lemmings inspired scrolling thingy, which was unfortunately written in AMOS If you do then The Cartoons may initially look familiar. Loriciel have agreed that the first attempt didn’t really do justice to what was quite an excellent idea, and so are going al out to make The Cartoons more exciting to play, and give it a bit more visual oomph. You'll have a chance to get down with the toons in early Autumn.

SIM ROMANS

Impressions are moving away horn their wargaming roots for their next release with Caesar, an empirebuilding game set in Roman times. Closer in design to Sim City than Ctoluabon, the player is initiaHy given charge of little more than a mud hut. But from lowly beginnings emperors can grow, and with a level head and an eye for planning, a player can soon rise through the ranks. Using a Sim Cily-style town building system (albeit with a much closer view of things), things to consider include water supplies, berserkers, and amenities such as theatres and baths. You'D be able to fiddle while Rome bums some time in September.

RED OR DEAD

Red Zone - • fame you can bank on. (You'rt firtd. - Id)

On final approach is Psygnosts' motorbike sim Red Zone. First previewed in our Psygnosis special a few months back, the game is now just a couple of weeks from completion. It's very much in the same vein as Gremlin's Team Suzuki. but Red Zone seems to be a touch smoother, more controllable and enjoyable to play than the older tide Speed hasn't been sacrificed, though (it’s just as fast as Suzuki at the lower detail settings), so if you’re a frustrated Marion Brando-type, you might well want to check this one out.

TOP OF THE MOTHS

MOVE OVER SONIC (PART 3)

footboll Kid - probably the djftcit, most unlikely fame idea In the world.

White you re still waning for Zoot to prove that the Amiga really can do it console-style, least your eyes on Ihis hot number Already known lor their footy games. Krtsaks have taken their expertise one stage further (well, sort of) with an ultra-fast, ultra-smooth, and uttra-mad scrolling platform game with - yes' - football >n it1 Imaginatively titled Football Kid, it features a young brat dribbling, kicking and heading his ban through five levels (plus various sub-levels) in some bizarre collision between Gazza and (dare we say it ) Sonic The Hedgehog

What's really special about this one is the speed and smoothness with which everything nows Although the nasties have yet to be incorporated, and the maps are rudimentary at best, all the control groundwork has been programmed -already making it great fun to play. The Kid s ball isn’t tust a gimmick, you see. Aside from doing various clever headers and stuff dunng the quieter moments, he can also kick it to knock out the bad guys, performing wild trick shots m the process It’s also pteasmg that although the Kid is a bit ol a brat, he's still pretty likeable as a character (always essential with these things).

Although the game will probably run at

50 Irames a second (as fast as your monitor or TV can handle), real speed freaks can opt tor the American 60hz mode, which really puts things into turbo We guarantee you haven't seen anything this silky smooth and fast on the Amiga before, though don I expect to see the finished thing until the back end of the year

The thing that really gets u$ . though, is that combination ol football AND console-style action - it's inspired'

EMBASSY FILTER

The Mil icon! end ID same trtttm of fA5 hid* a complex ltraiajv hath in live ityla Of Julian Collop't seminal Later Squid.

As a slightly more eclectic partner to Football Kid. KnsaUs are also working on a 30 strategy game with a working tile of SAS Imagine a distant cousin ol the excellent Laser Squad, with a more modem graphics system and you It have a pretty good dea ol whal to expect Using an isometric display, the player guides a team of elite soldiers on a senes of five missions -including an embassy siege, mto the jungle, on board the QE2 and mside a nuclear bunker Like Laser Squad a turns system is used, but the neat thing is that while the computer is moving its soldiers the screen blanks but the footsteps are audible Like Football Kid. SAS s $ Mi several months from completion, but look out for more news as development continues

Hard al work in Shadow World! - whir* €Mtry dlT is A** alien barbecue day

Rounding off Autumn releases from Krisalts ts Shadow Worlds Using the same game engine as Domark's Shadowlands (both games are programmed by Teque). the theme this time is Alien-inspired sci-fi In place of a bunch of adventurers, the player is given control over lour space-suited troops attempting to wipe out hostile aliens on board a space Staton and on planet surfaces The pgzzfe-onentated nature ol the lest game has been replaced by a more gun-happy acton slant on things, with huge flame-throwers and spectacular laser guns spoing things up no end Just as James Cameron added a gun letish to the second Alien movie, so Shadow Worlds promises to be dominated by military hardware The mouse-governed control system has been refined, making it easier for the beginner to get to grips with, and easier to tut up a trooper with the right object in an emergency Situation One thing that won't be changing though, is the successful Photoscape system which gives the 3D graphics tight and shade If anything, it's more effective in Shadow Worlds with the graphics looking sleeker, and effects such as head-mounted torches make better use of the light-source effect By pure coincidence. Shadow Worlds ts due to make an appearance not long after the Alien 3 movie hits the flicks

IT JUST ISN'T CRICKE

Those Codies, eh Wia a bunch. Obviously taking their cue from the recent success of PinbaD Dreams and the recent space ot footy games, they are a set to release Soccer

tr» Kxccr1 in pintail! tn ptotMtif HI Sotttr Unhurt

Code Masters Yeah but its a bit of a sSy idea isn’t it ’Get the best of both worlds', they counter. Oh alright, you've convinced us You! be able to get your dose ol top footy pinbali tun in about a month from now.

Also due out around the same tine is Captain Dynamo The Code Masters are obviously hoping to draw attention away from the daftness of Soccer Pinball, by basing this one round the exploits of geriatric super-hero Ernest P Dynamo (aged 75) Called out of the Home lor the eiderty, Ernest must Von Flyswatter (72) by locating switch marked off.

expect, its aD an excuse for

l H oMf r Ihwn Mill iMfof ifcock hon« >«1 - Mr* - Ml even Hwti wwt All cm and pUjibk oSUqtdh).

some top scrofcig platform fun which makes some fufl price software look very embarrassing indeed Already a Month* Spectrum, this could be one of the best yet from the cuddly Code Masters.

IS

AMIGA POWER AUGUST 1992

Q

AMIGA POWER AUGUST 1992

IIMII.il POUIER RECOMMENDS SENSIBLE SOCCER + ODN'T QUOTE US

II

RECOMMENDS

See if you can guess which faberoonie game we’ve being playing non-stop for the past four weeks...

SENSIBLE

SOCCER

SENSIBLE

SOCCER

(Renegade)

Where do we start Sensible's long-awaited masterpiece totted up 93S last issue, our equal-highest mark for a full-pnce game ever. Four weeks later, it's beginning to look like a heinous under-rating. Undoubtedly the greatest two-player game ever, most certainty the greatest football game ever, in fact several undisclosed sources in the AP office are claiming this»the greatest game ever, full stop Whichever, go and buy yourself a copy right now. It's the only Sensible thing to do.

WIZKID

(Ocean)

The software industry gasped a collective gasp of amazement at the unprecedented scenes in last month's AMIGA POWER, when a single programming team scooped an unheard-of TWO over-904, marks in the same issue. Sensible Software’s full-mental-strartjacket unhinged romp through the wacky environs of Wizworld is an unmissable experience for anyone who ever... wet, just anyone, basically. The best original arcade game m centuries, and almost as funny as that bit in Wayne's World where the motorcycle cop gets off his bike and... (Snipf-£dJ

THE SECRET OF MONKEY ISLAND 2 -LE CHUCK’S REVENGE

(US Gold)

May. so it’s ludicrously expensive. Okay, so it comes on 11 disks and if you haven't got a hard drive or external drive you'd have to he off your head to even think about it, but the fact that it's stil made Number Two in this month's GaBup charts proves how strong the attraction of this superb sequel is. Funnier than the phenomenally funny original, and refined in almost every way. everyone in the world should play this at least once.

■ * jMHMM

SENSIBLE

SOCCER

(Renegade)

Kick Off 2 KICK OFF V. What'$ the matter with you  M we get a single letter this month from some sad. deluded, complete and utter dweeb still trying to cling pathetically to the belief that there's a football game that’s even fit to lace the boots of this one. we're at going to kill ourselves. No, actually, that's a stupid idea. We re going to go round to their house and kill them instead. You’ve been warned. [Sorry, but it's been a stressful month, what with trying to do the mag and play Sensible Soccer. - Ed)

LURE OF THE TEMPTRESS

(Virgin)

N you're one of those people [yes. one of Those people) who doesn’t have a hard drive, of course, you could do almost infinitely worse than to check out this gigantically atmospheric and enjoyable graphic adventure. 12 quid cheaper than the 11 disk Monkey Island 2 and very (very) nearly as good. Lure Of The Temptress is an absolutely gorgeous sbee of wondrousness Beautiful animation, great character interaction, and general afl-round loveliness. We like it loads, and so should you.

(Renegade)

And speaking of general allround loveliness, what about that Sensible Soccer, eh  What You haven't heard about it But it’s a modem masterpiece! h fact, it’s so unutterably brilliant in every single way, we think the police should be sent out to ranefomfy burst into people s houses in the middle of the night and arrest anyone who hasn't bought a copy. Even if they haven't got Amigas. And hate football. And wouldn't know a great game if it bloody well attacked them with a cheese grater and fed them to... [Snip! -Ed)

The toll)nut that's virtually reality

I probes the industry hke no other ts back, with more bes

i ideas Frst up it's movietime Spielberg s movie of Michael Crichton-* s been postponed until due to lechrucal difficulties', so don't expect t fiends Ocean for a while yet.

s of the Volvo dummies mfittrating toy shops. Acclaim have got the rights i compder game on them' We can only guess at the game style theyl go lor -an F1GP done with a brick wal every 20 feet perhaps. Prior to that weT be seeing Bart Vs The World, and don't be surprised to see a conversion of the Sega-based Krusty The Clown ; (he of Sampsons fame) at some poms in the future.

making a bid for the rights to Universal Soldier -epic starring Van Damme and Dotpb Lundgren as created warners Test screenings of the le States have been overwhelming, with some even better than Terminator T the 'still-going strong' oepartment. saucy snippets on the T2 and Total from Acclaan, Elite 2 from but that would be teling. ic Sensing

s Irttie more off the wall, try f David Lynch of course, the be a kid, such as Macaulay Cufcin. But hate the Wizkid character - this time it’s Spiderman - directed and starring Michael Biehn with Arroe as rights have gone to Acclaim (again), we ve got Person We d Uke To See As A OftMiew wii»M pkcy And ttvs months it's...Winona Ryderi

Rainbow Is/ands. where the herwne clods around in Doc p. and going partying with the AMIGA POWER team

WIN ! WIN! WIN!

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AMIGA POWER AUGUST 1992

li

PENGUIN GALLUP CHARTS

TOP lOO

CHAMPAGNE

FOOTY!

Sensible Soccer New Entry, Number 1

Fire And Ice

New Entry, Number 8

It’s no surprise lo see that Sensible Soccer has stormed into the number one spot -you really ought to know by now that it s the world's best computer soccer game -with that AP rating ot 93% Tom Watson at Renegade would probably agree with us Not surprisingly he's well pleased with the Sensible chaps, telling us that:

*Sensible Soccer went into development last year as one ot titles which ten out ot

Stnsiblt Stxicr - you've never hod it to joed (to 30 end buy one now).

the Mtrrorsofl debacle It certainly appears lhal the public are in agreement with the positive reviews ot the press. The important thmg is that it s not only done very well for us. but its also been extremely good lor Sensible who realty didn't get the credit they deserved tor Mega Lo Manm I'll be interested to see how Sensible Soccer wilt rate alongside Populous 2 ws a vis longevity' Youli probably remember that Populous 2 also

tin 4 Icc - one ot the moil ihouyhtful, polished ond oddictivc ot the recent spot* ot console-style platformers.

got 93%. the highest mark ever given lor a fufl price game m AMIGA POWER. Tom reckons that Sensible Soccer win do an awfullot better1

Fire and Ice, is another Renegade entry, this time (rom GrattGotd It's good (0 see them finally gaining some recognition alter the difficult time they've had over the las! tew years. In Tom Watson's opinion Fire and Ice "will prove to be just the start Ot a purple patch lor them* Watch out for more news on GraftgokJ next month

• revEjcaplM ••••• Nw twi • • • ♦ Very good ••iHhUiwm ** FXewud *On

1 (NE) SENSIBLE SOCCEB

Renegade Mmdscape £25,99 2 (NE) MONKEY ISLAND 2 US Gold £37 99 3 ( ) EPIC Ocean £29 99 •

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7 (12) JAMES POND GBH £7.99 • • •

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9 (7) RAINBOW ISLANDS Hit squad £7 99 10 (NE) CHAMPIONSHIP MANAGER Domaik £24 99 ...

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86    (Nt CARTOON SPECIALS M T«ft CU 95 ***

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Wt flqur* you must hm tom* Wa how ih* chort* wort by now, to briefly; Ihty're C Gaiup. they mil budgMt and M pricarv logaflwr, paraaa are rated In start, and now they'ra aponaored by McVMttl

MONKEY BASH 2 - NOT OUITE THERE FOR THE GOLD

Monkey Island 2 New Entry, Number 2

Although the follow up to US Gokf $ Monkey Island has been held off a) number two. Alexa Ciechowski. Product Manager for lucasWm is well happy.

Siyycr, bnyhlcr, bolder and more Monhtt Plck.d than «v*r before.

telling us that 'In the space ot one month, Monkey Island 2 has sold more units than its predecessor has sold altogether, which we think says something about the quality Ot the product-, t! any game s going to dethrone Sensible m the charts then iti be Monkey island 2. although it doesn't have as much m the way of (ahem) batts!

XJ MAKES HEADWAY

Jaguar XJ220 New Entry, Number 5

Although driving straight in at number five. Core's Richard Barclay was dearly not in a mood to settle tor anything less the top *!s that ailr was his response We asked him how Lotus had influenced the development ot Jaguar XJ220. Richard caretulfy pondered thus

Jsjv+r X/99P - moviny 98 up, but will it rc«ch that coveted number one spot

question saying ‘We looked at both Lotus t and 2. and preferred the formal ol Lotus f, so we decided to produce a sprite based raong game, taking Lotus f’s best features and enhancing them We can t duplicate Jaguar XJ220 quick enough, so we obviously got the formula right.*

AMIGA CDTV. £200 OFF IF YOU PAY WITH

PLASTIC.

i iCJ-t

The plastic in question being your trusty Amiga 500, of course. Because if you take it along to your local stocl

* I ■ till IN M

I and '”dcio-we" cxthanKC " for * "**    '»'*» c,m muUl n,'dla

computer pack for only £399.99* That’s £200 less than the normal retail price. Anti remember, that includes an Amiga CDTV1 player with keyboard, mouse, floppy disc drive and a 12 month warranty - the whole shooting match. This    fCj/\

fantastic offer to our Amiga customers closes at the end of September.

So hurry, as they say. while stocks last. And don't forget the plastic. CDTV

lost* MI II nr IIIVU i T i IMI is » n» n I fit, omti mill IMI\ »«iii vi rt i uni ■ i «*i AViiuti I II 111,(1111 men v ini ii n in., nmm * no >M(hii>! iNtiiMNoiMv ion lunin m rout tot * t iiuuiih < v 11 t ki ■ on onto nnntt-n

AMIGA POWER AUGUST 1992

II

THE SHAPE OF THINGS

TO GOME

For those previews which are just too big to fit in True Stories, we’ve got this bumper section. This month’s mammoth six pages includes the latest from Digital Integration, DMA, and...

GREMLIN GRAPHICS

tl was missing from lotus II but it's bock, by popular demand apparently, in lotus: The Final Challenge. Yes, it's the compact disc player from which you can choose your favourite driving tunc (or select spot effects) before play.

These are the options available from the track editor. The strip of icons at the bottom of the picture shows the 11 different driving conditions, namely mud rally, future, night, swamp, roadworks, snow, rain, desert, foggy, motorway, windy and normal.

Game: Lotus: The Final Challenge

Publisher: Gremlin Authors: Shaun Southern & Andrew Morris ETA: September

LOTUS: THE FINAL CHALLENGE

Briefly: Lotus The Final Challenge is. in the words ol Magnetic Fields coder Shaun Southern, the best ol both worlds and more." It's basically tofus I plus Lotus II plus lour new scenarios plus one new car plus a track designer plus new visuals, music, sounds and 64 m-built courses on si* levels

Half the otd courses featured m LTFCare played with the Esprit, and the others with the Elan The two cars don't race together lor the simple reason that "the Espnt is capable ol outrunning the Elan" (which would, m tact, have made an interesting challenge m itself, but there you go). That’s not to say the computer-

controlled cars are a pushover though. They an race as hard and last as before The four new scenarios however are played with the Lotus concept car, which ts basically a beefed-uo Elan There's only one in existence, but you get to race it here So. those new scenarios... The roadworks level has alt the associated hazards

of the M56 motorway, such as cooes, bamers and potholes, while the mud rally level *s very muddy and very slippy. The future level wilt have lots of weird and wonderful effects, but we can’t tell you what they are yet because Magnetic Fields aren't saying.

In the wind level, severe side winds try to throw the cars off course ‘Honest, we thought of this before we found that Core's Jaguar had one,' says Shaun.

The creators speak: On me subject of Core Design's Jaguar XJ220 and its standing as a rival to the Lotus senes. Shaun has always been resigned to the fact that 'it was onty a matter of time before someone produced a game to nvaf Lotus, so we're going to make Lotus: The Final Challenge the last word in car racing games."

In creating this last word in racing games*, the team toyed with ‘tots of different ideas* for the track editor before arriving a! the one now incorporated. A

Scaiextnc DIY track editor of sorts would have taken far too long to implement and, indeed, use. and the edit as you drive approach' was also considered unwieldy The team deem the final result as easy to use and flexible enough with it. From a single screen, a senes of sliders is used to describe aspects of the course bemg designed, such as the number of curves and Mis and their sharpness and steepness, the amount ol scenery The figures used creaie a password, so there's no need for a function to save potent ally five trillion (count 'em) different courses Verdict so far: Lotus/and Hare both still frrm favourites in the AP office With the new courses and the course editor option. Lotus: The Final Challenge promises to live up to the Lotus name With the recent announcement that Lotus are to cease production of the real Elan, this could be the nearest any of us get to driving one.

• GARYPENN

Game: Hero Quesl II Publisher: Gremlin Authors: Paul Green,

Kevin Dudley & Matt Furniss ETA: November

Briefly: In Hero Quest II you can choose from eight different characters each with their own statistics and special abilities (the Barbarian, for example, ts none too bright, but he's fit. strong, a master of combat and has me ability to Berserk’ four times a day which effectively doubles Ins combat strength).

The way these characters move and acts new. Each player s given 20 points which are used to perform different actions with every turn For example, walking or opening a door uses only a single point whereas searching an area takes five poms and so on

The creators speak,"Hero Quest II

derives much of its look and feel from the original, but both graphically and atmospherically it will be a major improvement,- says its designer, Paul Green ‘it will introduce far more role

HERO QUEST II 19

Oar two intrepid htrptl irol mtmhr around * wcll-ciccutcd ttotntUK SO Irndicrpc in ttnrcfi of fame and fortune in Here Oueir II.

playing and lose many constraints of the board game conversion and bom essence a true computer game."

Paul s looking to create around 10 mam storylines for the player to follow plus

many smaller 'cameo scenarios'. There will be at least 25 monster types and 40 spelts to play with, too Verdict so far: The mproved graphics and more powerful game system promise

to add a new dimension to the established Hero Quest style Certainly this one should be a little more fluid and satisfying to play than its predecessor • GARY PENN

NIGEL MANSELL'S WORLD CHAMPIONSHIP

Kccrtitc Ni cl Mansell's success (and recent failures) In this year's World Championship

Not really competing with Lotus or P1GP, we wonder how NM WC will compare with Vroom.

Game: Nigel Mansell's World Championship Publisher: Gremlin Author: Damien Hibbard ETA: October

Briefly: This is not the first time N.gel Mansell has appeared on the home computer - there was Martech's miserable effort around four years ago. Nigel's latest

outing is already looking much more impressive (but then, that's not difficult)

Gremlin s Nigel Mansell's World Championship bears a passing resemblance to US Gold's Super Monaco GP. but that's as far as it goes A mixture of sprites and polygons is being used to recreate the effect of the high-octane racing action

In NMVJC the player gets to practice

and race on all 16 World Championship tracks, with all the important markings and scenery ol the real courses incorporated Gremlin are currently looking al utilising sampled speech from the great man himself to accompany the computer-assisted racing tutorial feature The creators speak: Grem'm aren’t concerned about comparisons being made between Nigel and Geoff Crammond's

Formula One Grand Pnx "The two are different,' says Gfemlm's tan Richardson 'FiGP is a more serious simulation, whereas even though our Nigel Manseu s isn't any less accurate, it adopts a more 1un'angle.*

Verdict so far: First person race games are nothing new. but Gremlin have a track record for making these things good • GARY PENN

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

Game: Tornado Publisher: Digital Integration

Author: Tony Hosier (Amiga)

ETA: October

TORNADO

Briefly: Avid avrators will be pleased :o Know that Digital Integration's long awaited Tornado is on course lor an Amiga release in the autumn.

Simulation is what Dl have built their reputation on - from flight sims on the Spectrum nght up to FI6 Combat Pilot.

With Tornado, Dl is hoping to advance current Amiga-based 3D simulation technology The leetmg of controlling a highly advanced aircraft at low altitude is what the simulation gurus from Camberley have targeted

One criticism levelled at many flight sims is too much realism, with the result that ihe player is thrown in at the deep end. In an attempt to eliminate this the game includes its own flight simulator - a simulator withm a simulator if you like. Foliowing a training program, you'* be able to fly around allied territory practising basic fight skills It's then a case ot jommg the combat squadrons, where the game branches out into a series ot Single missions.

The air command stage then follows, with a sequence on 0 set missions, the results of each mission hawing a knock-on effect on the next. From here the game structure wilt be quite simitar to Ft6 Combat Pilot, with the aim being to force the enemy into surrender How this is achieved is entirety up to the player -there's no set method It’s a combat campaign which will take, typically. 15 or 20 missions, lasting about lour or five hours.

Although the plot of Tornado is non-political, the campaign takes ptace m terrain spread throughout three specific areas of Europe. Aeronautical maps were actually dgitised to aid m terrain design.

An autopilot system exemplifies Dl's great attention to technical detail, It not only enables you to select a constant flying speed, but also lo fly missions using

x, ■ ■ wir’.wr.’.T*

Thit external view ]im umi Idea of how Ihe ground detail hai been mapped out The programmer* arc aiming lo jet the graphics engine animatinj the action ai tail ai in iti K counterpart (ie vxry Iasi indeed). II promises to be quilt impressive.

"The new generation of flight sims"

waypoints. Ill select what's called the track mode and using your waypoints, automatically drop the bombs on target. It will then go into approach mode and afl you have to control is the final touchdown Such a mode allows you to go ahead and bong targets automatically, enabling the necessary freedom of control to deal with interceptors, flak and enemy fire.

Clearly the design philosophy behind Tornado has been to construct a 3D engine that can cope with so much game detail. The 'new generation of flight simulation' had to concentrate on ground detail to obiam the teel-ng of low altitude flight, To accomplish this, Dl had to develop an new 3D engine, not only to handle the landscape, but other aircraft and game objects too

On your ihijhs arc genuine pilot-style note pads with fame options on them. Another example of the fab attention to detail.

An external camera view of your Tornado taxi in j on runway one-nlncr. Stand by for clearance and you're away...

Ves, all those techie dials tell you something important. So docs the hcad-up-display (centre) as does the map display (bottom centre).

-.Tornado, you arc clear lor take off. Surface wind sere seven knots at one sht icro degrees. Have a pleasant flighl (etc).

The creators speak:

The Amiga version is being convened from the PC. by Tony Hosier, but as simulation programmer. Kevin Bezant, tend us "It's a team eftort. We have biweekly meetings where everybody pitches in with ideas'.

We asked the team what had been the most important feature ol Tornado's development’

"The graphics engine was the major thing - we've got the 30 running a lot taster than F16 Combat pilot We've had some good reactions so far One rival company were so impressed that they insisted we were using some sort ot graphics accelerated power to drive it. They didn't believe it could be this last on a standard Amiga'

Dave Marshall is Tornado's project manager We asked him how they'd achieved the unique low flight sensation with Tornado1

*The only way to get the sensation ot flying along at 100 knots at 100 feet was to have a tot ot ground detail, so very early on we deeded that instead ot having a large sparsely populated landscape, we would have a much smaller area with a much higher density ot objects " Verdict so far: There haven't been that many memorable light sims on the Amiga (something highlighted in our recent airborne Definition Ot Sound feature), so we re looking to Tornado to do something special. Certainty the attention to detail is there - graphically and technically. But along with all that attention to authenticity and technical detail there needs to be a damn playable game Whether Dt can succeed where so many have tailed remains to be seen • MATTHEW SQUIRES

Game: Rookies Publisher: Virgin Authors: Perfect Set ETA: September

Briefly: Very little has been seen of Rookies - programmer Andy Green has seen keeping everything top secret The basic ideas is to create a mission-based combat game which utilises a similar control system to that of temmings Instead o! individual lemmings, however, the character groups you control will be miniature soldiers You will be able to control these individually or as a group. Rather than having the 20 backgrounds of Lemmings everything is presented a semicartoon isometric 3D style.

Once m control of the rookies you'll be able to move around the landscape usmg an on-screen map The sprites are able to construct vanous types of building and attack the enemy m different ways -using machine guns, bombs, hand to hand combat, flame-throwers, and mortars. Everything m the game wil! be controlled by mouse using a 'po*nt and cfick' system, but with me option to use keyboard or joystick to move rookies individually when necessary

A (air helping of strategy win be present in Rookies, although basically it all bods down to a game of toy soldiers. The object of the game will be to guide your band of rookies through vanous missions to reach the final enemy base You will progress from the easest to the most difficult, while missions will vary from eaptunng command posts to destroying dams and flooding the enemy island About 50 missions are planned, each set on a single map display with a varying number of islands

Prior to each mission an intro will ''form you ol the mission number, weapons available and the objectives for the mission The player’s team of rookies iws then be put on the map at preassigned places This may involve bemg sh>poed to the shore, dropped in by parachute or simply walking into the

ROOKIES

combat zone over a bndge The missions are set out so that the player >s gradually shown new features Mission one. for instance, wilt concentrate on teaching the player to move troops around the map, while mission two will add guns, and mission three win give the player the opportunity to individually control the rookies for the first time A password system saves having to retread through these earty trainer missions

ft you find the idea of continuous missions a bit monotonous, don’t worry -there’s an alternative senes of nonmission levels This takes the form of storm.ng an island with 50 soldiers The enemy also has exactly 50 troops Your aim is to wipe out the latter and still

Ahcrnalivc weather condition! odd extra variation to the lev*)!. Merc »t tec the rookiei parachuting in. In < tccnc not entirety unlike Where [aglet Derc.

Thotc rookici in oction. Here we ice the ptiytr’i little jen; ol troop! in full combit mode. The uie of Imill tpritei it reminiiccnl of Sensible'! games

have enough troops left for the next level Creators. Perfect Set. are stiff expenmenting with a lot ot ideas They’re currently trying out a super-sighted' enemy, who can see from one side of an island to the other - they'll be able to pick you oft from anywhere To avoid them you'll have to find

MM

some pretty good hiding places The

creators speak: At the

moment, the Amiga version is being put together by Andy Green He's Currently working on the mam game engine and the first five missions, although crayon man Andy Jones has finished ail the graphics It's now a case of bolting everything together and adding some suitably rousing

Taking you back to your

childhood"

sound effects, before any major tweaking can take place

Executive producer. Andrew Wright, explained how the original concept for the game had developed

"The game idea existed in a nearly-finished format two years ago It was a

question of damping it down - it was initially trying to do too many things tn one sense it was getting too much like Sim City with combat We decided to develop the combat aspect, but along the lines of playing toy soldiers, taking you back to your childhood ptaymg games ot cowboys and Indians. It's a very humourous game but frighteningly real' Are you taking it into the realms of fantasy, or is realism the objective’

‘Wen. wo ve got a predator level, something along the lines of the Schwarzenegger film It's tough because predators are invisible guys that you can only see when they're moving At first it was totally unbeatable - there were too many predators They're so much fun to fight though, that we've deeded to keep them m. reducing the numbers, making it a bit more winabie "

Verdict so far: Rookies sounds innovative, with elements ol Lemmings and Mega to Mania really making things interesting A lot will lunge on the control system, and how much variation can be miected into the missions Cenamty the idea of playing cowboys and indtans has us waiting with bated breath • MATTHEW SQUIRES

hum ol the imill iuk of things M Mookits, lb* background detail ii pm * chance to ikion. Thii enemy iiutallition, lac instance, hai all mod con - even a satellite dtshl

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someone else stands guard against baddies, lor example The characters come as standard IFF files too, so you can customize them with DPamtot whatever, even load digitised photos of yourself so that you and your fnends are really in the game It should all be pretty slick as wen -we ve got a compressor which wiH keep disk accessing down, and the game s installable on hard disk too, so there shouldn't be too much tatting around to get in the way."

Verdict so far: 'ns looks really nice, it has to be sad Hired Guns seems to have been designed with the ordinary gamer in mind as well as ihe diehard ore-slasher Lots of games claim such a thing, but this i$ the first one we've seen that actually looks capable of appealing to games players who loathe Dungeon Master end Eye Of The Beholder-style rote

Game: Hired Guns Publisher: PsygnOSiS Author: DMA Design ETA: Chnslmas

Briefly: if you know the origma Rogue Trooper stones from top comic 2000AD (not the crap new Friday' stuff), the piotime a' Hired Guns witt greet you like an old and long-lost friend Wen. acquaintance anyway Two sdes argue over the rights to a newly-discovered pfanet.

everything escalates into war, planet eventually blown up by huge chemical bomb, pianei turns mtoa toxic deathtrap from which nothing can escape because orbiting satellites shoot down anything which leaves the ground. However, the terrible massacre >s survived by a team of four, who somehow manage to scratch an existence from the inhospitable terrain, picking up a tew more stragglers along the way, etc etc

Okay, so far so good, but what does it an mean, game-wise Hired Guns is an RPG m the base mould of. say. Eye Of The Beholder, but the really big difference that Nts you straight away >s that in Hired Guns (the name may well change before release, so if you've got any good suggestions drop us a line and we n pass them on) you control your party of four (Chosen from the original group of four and eight of their new pais) individually but all at the same time, courtesy of a four-way split screen What this also means, of course, is that you and three of your mates

can play the game, working together as a team, which has to be a lot more fun than all that lonely solo ore-slaying in your own dark and dingy bedroom, no

The creators speak:

Hired Guns is pretty much the baby of Scoff Johnson, who's been working on it almost exclusively for over eighteen months,

"What we've got here is hopefully an RPG for people who can t be bothered with RPGs It's got 60 different levels, and each single

level is the same size as the entire playing area of Dungeon Master They won't be quite as packed as that was though, or Td be here for the next five years laying it all out. The total game area is 35 miflton

"An RPG for people who

don't like

cubic metres, but luckily you don't have to play through it ail to finish the game' You start in one of three random places, but there are loads ol different routes you can take to the end. which should mean the game lasts lor ages even when you've beaten it one way I'm trying to wnte a game that wifi take months to complete, but there's also an option where you can get four players together and just have a one-off bash at a single area for quick thntis The characters you play ail talk to each other as the game goes on and give you dues as to what's happening - they have to interact more in Hired Guns than m many other games, it’s not just a question ol them running around in a big gang clobbering baddies. To solve a problem, one of them might have to walk halfway round the level to stand on a switch that moves an elevator for another one who's just m front of him. white

W»l»r OM't fiinett level ii entice I. Maicr two'* clothing level lecmi equally critiut.

playing games It looks lovely (espeoaity some of the underwater tunnels, with tne water lapping around), and with four players, the potential for some of the best co-operative fun since, er (oh no' If anyone can think of any good four-player co-operative games, please write <n on a postcard to oh hang on. Gauntlet tt) smee Gauntlet II is undoubtedly enormous The office Dynabtasterlans (ie absolutely everyone) are looking forward to this one eagerly

• STUART CAMPBELL

Although each ol the view* it (mail, the amount ol information they manage to convey ttemt very impretiivc...

...and the quality it such that they create quite a vivid atmotpherc. Note the layered tereen label! above each ditplay panel.

GUNS

Game: Walker Publisher: Psygnosis Author: DMA Design ETA: Christmas

Briefly: PioP You don't really want to know the plot, Oo you ED-209 character thing, Oil of time travel, Akira-style post-apocalyptic wastelands, lots of Wasting, bit of planting bombs to destroy bad guy bases, the usual sort of thing, yeah (Yes, ainght, so they haven't really come up with the plot yet These things take time, y’know )

The creators speak: Programmer tan Dunlop has been working away on IVaSrer for several months now "The thing

"I read a lot off 2000AD for the urban look"

was. every time t got the walker bit looking good, it made the platform sections look rubbish So I’d re-wnte the platform sections, but then they'd be much better Sian the walker bits, so I'd have to do the walker bits again, but then ' - yes. we get the idea Ian

"There'll be tour walker levels and four underground levels each of which will have several areas to it, the idea being that you have to run around the maze shooting and avoiding the guards so that you can plant time bombs which will destroy the enemy bases. Of course, you

win net IcJVC your wjlkcr jnd Uk* a look around Matlorm action from Wtlktr.

have to be careful with setting the timers or the bombs will explode too soon and take you with them. I'm thinking of putting a security system in which you'll be able to slip past if you're good, but if you set it off youn have a tot more guards to contend wth Actually I'm thinking o! a lot of stuff ail the time, it's just a Question of having to just draw the line at one point and put the thing out the way it is It'll probably still be very different to what you see here when ffs finally finished, though. Sorry * Graphics maestros Mark Ireland. Davd Hally and Steve Jamieson have been gong to town on Walker too. with a great mtro which starts high in the sky above an unnamed metropolis and 200ms impressively m 3D down to street level Mark The intro's really huge at the moment, with tons and tons going on Every time you watch it there's something new to see When 1 was designing the graphes for this and the game itself l read a tot of 2000AD comics - for that urban

DANGER Lock On!

Shield Low

desolation look, y'know I’ll be working a bit on the backgrounds too, with finer colour graduations, and hopefully some nice little touches like a mght-mto-day change and random wind directions which wifi Wow smoke from the enemy wreckage around, too Each level will have its own graphic style too, for example in the futuristic level there’ll be little guys flying around with jetpacks on The idea is to make it all look pretty much like Akira, to be honest - just don't tell anybody. * Verdict so far: Combining Operation Wolf with Prince Of Persia is

certainly an interesting idea . Evaluating Walker is a tricky process, smce every tune we see it a bit ol rt’s been completely re-written (for example, an fl-Typosh shoot- em-up section that was once m it was completely dumped when it turned out not to be very good, and when we actually saw the platform sections m action, they were rendered in a primitive, albeit rucety-animated, graphic style, compared with the rather lg$ h Assassin tookaitke you now see before you). St 1 it s a lot of fun to play just now. espeoaify the overground shoot-’em-up bits which are absolutely

crammed with excellent little touches, ike the helicopter radios and the little guys who shimmy up ropes and plant bombs on the back of your walker. The only worry is that, with only four mam levels and fairfy simplistic gameplay, it might end up feeling a little thin Hopefully the see and design of the platform sections w,l( go some way to negating that potential pitfall, and. as long as the DMA boys can make sure the game has a brt of testability. we could be m for some top old-fashioned fun • STUART CAMPBELL

The oriental warrior with fists of steel

Guide Dojo Dan, the oriental teen-warrior,

through a multitude of gruelling _

challenges in his quest to liberate the innocent people of Banzaari. Battle M with the mutant hordes of Valrog to break his evil stranglehold on this beautiful mystical land.

Push your game playing to the limits in the smoothest, most colourful    

multi-directional scrolling . name vnu've ever seen!    .

Europo Houto. Adlington Pork. Mocdorfold SK10 4NP Telephone 0625 859333

UrOPRESS

AMIGA

JUST WHO DO WE THINK WE ARE

MARK RAMSHAW

Dictatorial new tuhrer Mark s been loo busy installing a no nonsense new regime in the office to get up to any tun and larks From now on there'll be no more cock-ups on tins mag - and I'm going to make all the trains run on tme too', he said, in a rather alarming manner Mark's been dreaming about: Brown shirts, sharp uniforms and rallies in sports grounds'.

ADAM PETERS

Yet more new staff1 Adam's a rockm' kind of dude, viewers, and instead of an introduction, he'd tike to tell you all about his rock band Hippy State We don't bother with chords and stuff - ability is the enemy ol creativity'.says Adam But wait tilt they master ‘Stairway To Heaven'... Adam's been dreaming about: Mint Crisp chocolate bars from BR stations - they're tab'.

STUART CAMPBELL

We haven't seen much of Stuart this month After volunteering suspioously quickly to visit DMA Design in Dundee for a preview, he forgot' to return to the otlice for six days, When quiiied later, he claimed it had been so sunny he couldn't tmd the railway stat<m tor the glare Hmph. Stuart's been dreaming about: 'Hills and glens and bonnie purple heather', as usual.

JONATHAN DAVIES

Fanatical wargame devotee Jonathan s had a particularly tough month First we gave him a big I load ot reviews to wnte. then we made him go and get a job working for Matt Bielby on his new magazine1 That II teach him to argue with everyone about driving games.

Jonathan s been dreaming abouh'Having headaches - and when I woke up, it was true'.

TIM

NORRIS

Meet our new production editor' Ex-pubiic-school new boy Tim has already made a bold impression in the office, bounding around cheehuhy and catling everyone by witty Eton-style ncknames like Rammers', Stuey and Squazza’ Nem month, meet our new production editor Tim's been dreaming about: Getting lost on my motorbike and being late (or work a tot'.

MATTHEW SQUIRES

Our accident-prone stallie's had his usual quota ol disasters to cope with this month, peaking when hcs house root collapsed in a thunderstorm and submerged all his worldly possessions In three feet of water Next month Matthew’s insurance turn finally begin to get just a little bit suspicious...

Matthew's been dreaming about: The Titanic'.

GARY PENN

Gary's been hanging out with loads ol hippies and getting realty hot and sweaty this month After that he went to the Glastonbury pop festival, where he ‘was deeply impressed by old Welsh crooner Tom Jones' butch rendition of that pop classic Unbelievable'.’

Gary's been dreaming about: EMF covering The Green Green Grass Of Home' on Wogan'.

RICHARD LONGHURST

Who are all these people anyway9 Straight outta PC Format. Rich (the thinking woman's Vanilla Icej dived right in at the deep end with a big complicated flight sun review We like this boy already Tell us. Rich, have you ever been mto wargames at anRich’s been dreaming about: Being covered in maggots which I can't shake off. Nurse!

S

GAMES

This month, we were going to forget about game reviews.

After last month's fabulous review* packed issue, we simply didn't think    _

you'd want to read 2**    <3

any more about c'**r c*n ai~ *od "»•*> ctn *<•«’ games for a couple of years al least. Then someone pointed out that we still had to fitl the magazine with something, so we all got our thinking caps on and had a bit of a brainstorming session. First, Mark piped up with the idea of tilling up all the pages with pictures of Beatrice Dalle, but we didn't want to alienate all our female readers, so that was no good. Stuart suggested that he should go off to Scotland for a really long time, but sadly he couldn't think of a way to twist any copy out ol it so we told him to shut up. Matthew started to say something, but then

he got a phone call telling him his cat was on fire or something, so he had to run off before he could finish. So we thought, what the heck, we might as well just put some itikinj About o ccncrjtton    games in again. Tch.

JACQUIE

SPANTON

v ■    " -■■■ -i

I '    s eft :o be'„de ano

'll a : ■ ■ eg D- 1 ISM . ■ .....

■ ,n iz-r ■■ Cl-'

as our new crayon-star ts tie deeply fabulous Jacquie. Luckily, in terms of page space, our Jacqule's been up to absolutely nothing interesting at all month' Phew Jacqule's been dreaming about: Dave Colder trying to murder me. It was really frightening'.

K SALLY

MEDDINGS

Sally’s not been the office much this month, as she's had to spend most of her time in framing for the Women's 4xS0 metre

feestyie swim relay in the Barcelona Olympics At least that's what she totd us as she led for the arport. clutching a ticket marked 'Disneyland'

Sally's been dreaming about: Auditioning to be the new guitarist in the Red Hot Chili Peppers',

DAVE GOLDER

Continuing this month's 'hippy' theme. Dave also popped oft to Glastonbury for a few days of baking in a field watching Pnmal Scream play three miles away. 'Any closer and we'd have been in danger ol physical injury from Bobby Giilespe s dancing, said Dave wisely.

Dave's been dreaming about: Peace and love throughout the universe. And veggie-burgers'.

RICH

r    PELLEY

AT Ty "    ---i......:!.

■pvdT    Pen had a bit of a m s*iap

this month Whi'e being

chased along the streets

near his home by a gang ot love-crazed gels, he ran head-first into a lamppost. resulting in a nasty shiner to his let! eye winch he's had to conceal with a peate styte patch Rich's been dreaming about: Getting my revenge on whoever keeps doing this to me...'

THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE

The AMIGA POWER reviewing philosophy is an absolute doddle to understand. No, really. It's simple. But if you're reading this at all you must want to know at least a little bit more, so here, in afl Its glory, is The Way We Do Things At AMIGA POWER ...

1)    We’re ail aware of how much software costs, which Is why we believe a game has to be really good to be worth buying -or worth giving a good mark. Happily, there’s more than enough top-notch stuff around H you only look - we mark as hard as we do to prevent you from wasting time (or money!) on the bad ones. You'll thank us for it In the end...

2)    We believe rating systems should be simple and easy to understand. That's why we just give one mark out of tOO, a few summing up sentences, and that's It. What more is there

3)    There was a third point, but it got postponed till September.

AMIGA POWER AUGUST 1992

o

AMIGA POWEII AUGUST 1992

CRfli'V CHRS I I I

Game: Crazy Cars III Publisher: Titus Author:

Price: £25.99 Release: Out now

Preconceptions are

tunny things. Take, (or instance, any o< you readers who have 'experienced' the first two Crazy Cars games Right about now you'll probabty be saying. Mmm. I wonder what's reviewed in a couple ot pages' But waif Don't do it Stick with this one, it'll be worth it. Give me, ooh. three pages to blow your preconceptions apart Trust me. I’m a professional

The r«pstr screen displays your shiny new cor, alon) with its current top speed  which is affected by eny dom*fe inflicted when driving in i realty cool manner).

THEBE’S A KILLER OH THE

D fl A11 11 s been ovef a year since Lotus nUAU //first graced our screens, showing up the clutch of other Amiga racers tor the amateur tobs they really are At the hme it seemed like nothing more

could be done with sprite-based driving games (although some stilt prefer the original Lotus) Then Jaguar appeared, with the claim that it was a Lotus beater Sure, it managed to add some neat teatures to the formula -

atmospheric weather conditions, more venations m tracks, and a course design kit - but a lack of cars on the road and a lack ol anything particularly new or ending prevented it from fulfilling its ongmal promise

So chances are your eyes have wandered oft to the Bottom Line box over

at the bottom of the review, and you want to know why I've given it such a high score After all. it’s only a Crazy Cars game, isn’t it No. actually it s not It s a shame that they just dfon't think up a new title for this one, because it really has no connection with the previous two accursed racers.

So let's do a quick check list, shall we. and quickly compare the features ol Crazy Cars ///with those ot Lotus ll and Jaguar (we'll forget about Lotus; The Fmal Challenge for the moment). Track editor - nope. Two player mode - nope. Spectacular weather conditions - nope

"Demands play after play after

play"

Could Titus reconcile their shady Crazy Cars history with their slick new image, w

Her, wh«rt did the scenery go Drlilnj along the Spokane track in the north weit, and already the foy* of night driving art becoming apparent.

Into the arid Mo/ave desert, and the roadi arc wide and flat. The number of can maket things )vst a little bit trick, however. A turbo is recommended.

The big flashing sign above my car reads ‘offender1. Somehow I think it's related to the two polk can whkh art attempting to drive me off the rood.

(Crazy Cars III does have snow and ram, but the ram is particularly crap and the snow, though pleasant, is more reminiscent o< It's A Wonderful Life than arctic conditions).

So Crazy Cars III loses on al counts. ngftf> Wrong. This is the most tunsome. groovesome and triumphant racing game I've played on the Amiga The key hes in Titus' approach to the subject While Lotus II and Jaguar have strived for realism -the simulation of a real life race, if you like - the guys at Titus have gone for a blend of Our Run arcade simplicity and cartoon-ike. um, craziness They've also got their game moving way faster than the rest A fully-powered up car can hrt 400km/h, and 4 sure looks convincing

Nobody would ever believe some ot

the stunts that this Lamborghini can pull - but. just kke in the movies, it doesn't matter, because it makes for a fun game. If you bked the Cannonball Run. if you ever admitted to enjoying an episode of Knight Rider, or if you love movies based in San Francisco (where the cars are frequently airborne on their way down steep hilts) then Crazy Cars III is going to do things to you

wondered. Here’s the answer.

Ill* Oivilion dulknjt ratty if i i«tt of nun and machine performance. Slick manoeuvring and a reasonably wall powered-up machine are a must if you're join) 10 have a chance in hell of dodjioj the tracks and ruchinj the finish line in the fiendish time limit

Cniiiinj at a reasonable tftkmrti in Chicejo, I'm jettmj ready to weave through the opposition in the comfy confines ot the tunnel under the Hudson Diver.

Incredible speeds and incredible htijliu can be achieved on this hijh tension, hijh speed track. Houston - we have lift off (as does the opponent).

When you haven't jot time to jet down and ride the surf, then just cruise on down the beach roads aad create your own. That tint position will be mine!

that you thought only Winona Ryder was capable of (for girt readers, please substitute Oolph Lundgren or some other swoonsome hunk)

DESOLATION ON THE ROAD

Now that I've (hopefully) convinced you of just how much fun I ve had wiih this game, II get down to the bases of gameplay. Imagine a variation on the Cannonball Run Set in America, there are tout divisions of illegal races to work through, with around fifteen races in each division Each race has an entry fee which is dependent on difficulty and on the winner's prize (second and third places also secure modest amounts of cash). As cash is earned, outgoings anse m the form of car repair and modifications. Initially, they include such lowfy. but uselul. gadgets as radar detectors (for advance warning of police patrols) and extra-grip tyres. As the game advances and stakes rise, it s possible to buy better brakes, manual gear-boxes, five and six speed systems. Ntrous-oxide engines. ECMs (lo eliminate detection by police radar), and one-off turbo boosts

Money is also needed to enter the division challenge. This involves driving along a two lane road, overtaking entire convoys of trucks, while - yes. you guessed - more trucks fly head-on on in the other lane. Anyone who's seen Basic Instinct will feel right at home here (I mean the car chase, not the other bits).

Also competing in these races are twenty professional drivers, plus locals of varying skills. In any one race, there may be up to four of these pros to be wary of. but they also otter an opportunity to make some extra cash You see. pre-race betting is catered for. so it s possible to win much more than the standard cash pnze. Similarly, it s also posstbie lo fookshfy blow the last ol your cash -*

AMIGA POWER AUGUST 1992

o

IS

‘NO SIR, THEY DON’T COME AS STANDARD’

Of course the real problem with cars, even wildly expensive ones such as the Lamborghini, is that they don’t come with many extras. Shell out yer thousands of quid and you'll be lucky to get an FM radio, never mind locking wheelnuts and fluffy dice. Here’s just a selection of what's available - if you ve got the cash, they can provide it (probably).

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A fht speed fcarbos It certainly e Mep up horn the  ttandord automatic - but it's also a potn 10 the to jel used to )tsr chenjet

Not turbo boons ere real fun, lor a short term kick Into the world of fast-forward reality, there’s nothin) finer K cmri p pooeeow

Police patrols’

Radar’ Illegal races’

Oh yes, you read right. Crazy Cars III doesn't give you some namby-pamby race track to spin round Oh no. What you get are real roads, with real drivers (the only complaint is that all the roads are mysteriously one way), and real police Whether it s by photograph or good old-tashioned radar trap, the cops are out to put an end to these races.

Chances are you’d soon hear the sound ol sirens and have the cops on your tail. It's then the lough choice between slowing down and hoping they go after one of the other professional drivers, trying to burn them off. or slamming the muthas right off the road. You see. it's not just the player's car which takes damage in Crazy Cars III. The pros and police can also be reduced lo the level of Robin Reliant, wiih smoke billowing out the back and seriously reduced performance. And the fact that the pros can also be chased tor speeding, o, and that they respond intelligently to the oi radar traps (electing to slow down, or burn

the police off) gves things the race a thrillmgly believable edge In fact the intelligence of the other cars aimosl makes up for the lack ol a two-player mode

THE GREAT LAMBORGHINI

UIIUT Actually, just to re iterate me TlUn I point about the computer car intelligence routines, it's worth noting that the demo mode on Crazy Cars III is not a recording ot a human conlrolkng the Lamborghini - it's actually the computer driving the thing (and what a good job it does too). The various professional drivers even have differing levels of ability, via individual distances they can see' ahead, and manoeuvre accordingly This is an important tactor In the playability of CC III There's none ol that drone-like weave from side-to-side stuff here.

And while I’m bemg generous with the compliments. I ll gve a quick hurrah of appreciation lor the level designs. The

combination of colour-schemes, road layouts and scenery graphics ensures that every track feels individual, and true(ish) to the location of the race Boston, tor instance, is a mght race, with a beautiful cityscape looming behind the miles of undulating roads and huge tunnels

Other tracks, such as Miami, include road-works, single lane sections, and water. Gosh - if reminds me of my rrasspent youth playing OutRun down the local beach arcade Okay, so a couple of tracks are fairly generic, but others just look and feel so different that it s a real thrill to go trom race to race, discovering new delights, and attempting to learn hack layouts It s also nice to be able to knock various bits ol the scenery, sending them flying up over the bonnet.

The sound too. adds brilliantly to the proceedings The engine noise is thankfully beefy, with a satisfying whine when a turbo boost is used. Even the tunnel seclions sound right. It's all the little, thoughtlul touches which leave an impression Maybe it's the way things are spat into divisions, maybe it's the way the car can be totally customised as the game

"Way faster than the

rest"

A bH of jimblin) it« good ide* if you're feeling pretty flush. It figures thot you wouldn't compete in t r«c< if you didn't think you could win. tut juit how much ore you willing to bet thel you do Although huge profits con be mode vie belling. It's ell too cosy to blow it oM.

Hus, the computer players ore shrewder then you might ot first suspect. The message is:: take core with your cosh, don't gamble it oil on one big race.

progresses, perhaps it's the precision with which the difficulty curve has been set. or maybe it's the way more tracks become available as the player Improves Whatever it is. Crazy Cars III demands play after play after play

Just m case you haven't guess Ihen - yes. I prefer it to the Lotuses and Jaguar For me the ideal game collection would include this, F1GP, and Vroom Sure. <t lacks the features and near-infinite number of tracks which Lotus: The Final Challenge is promising, but this game's bloody-mindedness is its strong point Complicating things with a track designer or more realism would have only diluted the tasty cocktail Crazy Cars III is simply excellent fun. and that's what it's all supposed to be about isn't h

• MARK RAMSHAW

® UPPERS Fantastic difficulty curve, tons of tracks, some excellent scenery, great sound, groovy police cars, loads ot add-ons to buy, intelligent computer drivers, and -yes! - the fastest, smoothest graphics this side ot Vroom.

® DOWNERS A two

player mode is sorely missed, and the limitations ol sprite-based racers ere in evidence - with a lack of complex tracks (le roads winding back on themselves, going over bridges etc) and not quite enough graphical variation.

THE BOTTOM LINE

By going for a more arcade-based, almost cartoon-like approach, Titus have come up with the freshest and most exciting of the sprite-based racing games.

Electrifying stuff.

08

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GOLDEN IMAGE    NAKSHA ABACUS SEGA    DIGITA    PANASONIC JVC MITSUBISHI K!>SO\ CANON TOSHIBA HEAVIJCTF PACKARD GOUJSTAR ZYDKC

WER AUGUST 1992

MIDrlELOEn

Game: Liverpool The Computer Game Publisher: Grandslam Author: Timbo, Paul and Jason Stoat at Arc Price: £25.99 Release: Late August

Boy. was l glad so see Adam Peters joining the reviewing team this month - finally. Someone el$ e working (or AMIGA POWER Who l*es lootbat! Sadly. Adam d«Jn t pop along in time to be aWe to save me from Liverpool , and Ive completefy run out ol things to say about football. (And with 900 words SM to go, too - Ed) Oti no

Has anyone ever seen Federico Feiiim s classic writer's block htm Eight And A Half Urn, it's really good (Strike One'-Ed)

Hey. what's pmk, fluffy and iStrike Two' One more and you re history - Ed) Oh God. it's no use, I can't do it (sob) I suppose that s it. then - bye-bye fabulous job, hello P45 City. In dosing, I'd just like lo say that it s been wonderful knowing you all, that I love each and every single one ot you personally, that I've especially adored all those lovely letters explaining that I don t kke Kick Oil 2 therefore I am beyond any doubt the product ot an il hot union between Adoit Hitler and a horse, and that learning that

The OPR fens recoiled In horror *« they realised half of their team had turned up at the won) ground.

THE PRINCE Of DARKNESS RETURNS

s*dh. Sieve Nicol ((Op left) had ilwaji been the moil uncoordinated member of the tide, and hit attempt! lo keep in itep with the tcam'i famottt victory dance wet pHitul.

every AMIGA POWER reader in the country apparently thinks my favourite band m the world is Earth, Wind And Fire (ref the prophetically t tied You're Firedcompo. issue 14) has brought a joy to my ble unlike anything else smee 1 first saw Beatrice Oatle in Betty Blue f'd ike to say an that, but unfortunately elc etc. Farewell everyone And now. the end s near, and now l lace - hang on. who's this meandering accidentally into the office’ Wen. blow me down if it isn't my ok) pal Graeme Souness.

The Leeds joolkccpcr'i fiendish ucnc of focioj (lit wroof way entirety when a (hot came in to at lo confute the educationally-ch*il«n§«d Liverpool forwards was proving oddly successful. If only his colour sense was so admirable/ though! Rosenthal wistfully.

’Don't stand, don't stand so, don't stand so dose to me...* I've heard of maiMO’Nian marking but...

(Sound ol office door being brutally kicked m and shartenng into a million little splinters ol wood Voice of Ian St John saying "Well. no. you have to say that was a 50-50 situation the door coukl have either been opened or closed and Graeme really had no option other than to go lor it tuflbtoodedty Hard but (air, that's his style -1 think the door's making a tut ot a meal ol the tackle, actually Wibtue

w*bie teapot wibbto .* Voice ot Mark Ramshaw saying ‘Are you stilt here7') Hi Graeme, how are you7

fm not too chuffed, Stu My previous

experiences in the computer game industry have left a

tot to be desired, but I'd hoped that this Liverpool game licence would be ditlerent

"The radar is as impractical

After all. it was programmed by my old pals at Arc Developments, who wrote my favourite Amiga shoot- em-up ever.

Ft Type II, and when I saw some early previews it looked as it it might be a b>t ot a winner Pretty graphics (even down to that lunny shouider-pad-iike white chevron effect on the strips), very 2ippy

wr

Just when you thought it was all over, Grandslam releases its footy game. Liverpool and Graeme Souness, eh How can you go wrong How indeed...

t®*r* ** *** l*H lc,m’ ** P4*1    * *P«***I exhibition match, diiplitin] all th* pouiUc Irantci ot animation in a tingle handy cut out

aad-lutp icnntkM lor valuable futur* reference. Next month in Garnet Programming for Beginners, design a pitch in on* eaty ftep.

Alarmingly, Bruce Grobbelaan head had bejiin to display an increasing tendency to, taddealy and without warning, turn into a ball at crucial moments during th* game.

Striker, you only gel one league and one cup competition lo play plus a two player FA Cup Final option}, and alter you've won both ol those there's not much compulsion to keep playing As for the Barnesy connection, Liverpool has a similarly huge pitch with a correspondingly smai area of it on display ai any particular moment indeed, it's so shallow that the ball treguentty disappears off the top of the screen altogether when It's played in the ait), which puis the mockers on the potential for any great Sensible Soccerstyle sweeping passing movements, since the radar is as impractical as ever. (There is a Sensible-esgue pass-to ihe-nearest-man sysiem. but it's awkward to use and doesn't seem to work very well most of the time, possibly because the tmy screen makes it difficult lo see which direction you should roughly aim m to reach a player who's in range ol the attempted pass.)

Kick Oft 2-wise, although the ban does si«ck to your feet it shows a bn ol reluctance to get there m the first place, and the game still lends to play like a belt-it-up-the park-and-hope -there's-somebody-there type ol affair, due largely to the tact that the detending team always catch up to the man with the ban inside a couple of seconds if he tries a clever mazey run Actually, come lo think ot it. t! anyone out there remembers Ekte's World

Championship Soccer from a couple ol years ago. the (eel ts very similar to that And finally white I'm m a negative mood, not being abte lo play a game shorter than 10 mmutes and having an arcade football game these days with no action replay facility whatsoever s a bit cheap

AH the same, lo be lair, Liverpool The Computer Game is still pretty good fun to play Like Sinker it's very easy lo get into quickly, and it's nice to watch the players racing up and down the excellently-rendered 3D pitch (ol which you gel three types, inodentally, with the wet pitch really leeimg like a strengthsapping slog to play on and the dry one causing the ball to tiy around wildly) at high speed, knocking the ball around impressively. (Mind you. the ball's movement does defy the taws of physics somewhat, especially following tackles, with disturbing frequency.) At the end ol the day. though. I have to harp back to That Other Football Game - it has. it you It pardon the expression, moved the goaiposis tor computer football, and thai leaves Liverpool shot screaming over the crossbar, over the stand root and right out ol the ground altogether Oh. and by the way. stitch that. Jimmy'

(Sound ol sickening accidental dash ol heads, sound ol Graeme leaving office by kicking new doorway through wall, sound ol AP reviews edilor Weeding on Ihc floor) So., ouch ..there you have it, tans A decent effort, and one where iust a b<t more ol the screen being used could have made alt Ihe difference, but when you gei down to the brass tacks, just another entry lor the division two play-otts rather than a league champion I feel as sick as a. (dies)

• STUART CAMPBELL

"Very

pretty.*,, lots of potential"

movement, lots of potential tor some lop 30 second-person-perspective action in the style of the great Super NES game Super Soccer Alter Rage's Sinker came out in the same area without realty setting anything on lire. I thought the way was dear lor our game to blaze a trail to the top ike m the glory days ol Bin Shankiy and Bob Paisley. Imagine my relative disappointment, then, when it turned out to tie a pretty reasonable knockaround, sparse but sweet in the visual department, that played i*e a cross between Striker. John Bames European Football and Kick Oft 2. but sacEy included all the flaws of ihose as welt as their good points.'

USING KICK AND RUN

TAPTIPC JuS! wt'al VOu mean I Ab 11L5 exactly, oh mighty saianic beast ot the dug-out9

Well, it's got all Sinker s speed and most ol its slick s>iKy smoothness, but As extremely minimalist in the depth department You can only play Liverpool, obviously enough, which takes away Sinker's potential (or using worse and worse learns as your skill increased to keep the level ot challenge up (as well as being a bit of a bummer for Ians of Ever!on.Scunthorpe. Ftangers. Ujpesi Dosza or Young Boys Ol Berne). Like

® UPPERS it's very last and easy to get to grips with, which makes tor instant playability. Nice-looking loo, if you can forgive Ihe polygon curves (which I can). The computer teams can play quite a sophisticated game at times, and being able lo load directly from the second disk (skipping the intro with it's deeply wibbly rendition ot ’You'll Never Walk Alone') is highly commendable.

® DOWNERS Same only-a-tiny-bit-of-t he-pitch-on-screen-at-any-time problems as John Barnes European Football, and the same lack-of-depth problems as Striker.

THE BOTTOM LINE

Betler than Striker in some respects, but clearly inferior in some other ones, Liverpool has a lot ol nice ideas which just don't really hang together property. Yet again, Sensible Soccer makes    pp    j

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AMIGA POWER AUG

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AMIGA POWER AUGUST 1992

MEGflTIHUM I LER 2

CAME REVIEWS

Can Betty Boo lead Cliff, Jimmy, Liz and Phil to interstellar victory Read on...

Game: MegaTraveller 2: Quest for the Ancients Publisher: Empire Price: £29.99 Author: F J Lennon S Marc Miller (design), Glenn Dill & Charles Griffith (programming). Ann Gruss, Quinno Martin & Frank Schurter (graphics), Michael Powell (sound)

Other details: Hard drive recommended Release: Out now

Gah, !yp*cal' Five seconds inio the adventure and my crack team of interstellar space mercenaries (Cliff Richard. Jimmy Greaves. Liz McCoigan and Philip Schofield, under fhe astute leadership of

\ Most of the action takes place on screens like this, as your diehard collection of travellers explore various cities.

icLDlga

Manne Captain Betty Boo) have had all their laser rifles and grenade launchers confiscated by an over-zealous customs office, We're left to lace the baying hordes on the planet Rhylando' with only a bobbins body pistol to hand. Sigh.

Noi that this really matters There's none ot that wandenng-around-kiihng-everything-you-see nonsense that has blighted computer role-playing tor so long. This is a game that has more m common with Indiana Jones than Space Crusade The plot is suitably obtuse. Something to do wrth purple goo oozing out of some pipes and a couple of shadowy figures running off into Ihe night Well rt's alt about ancient sites fealty . You've got to travel round exploring them and collecting coynes (corns). Ttvs is the mam scenario, but some of the smaller scenarios are more interesting. They

RHYLANDOR STARTOWN: A TRAVELLERS GUIDE

The game's loaded, so where do you start MegaTraveller 2 allows you to tackle things anyway you choose, but here's a quick guide to what you can get up to when you're in a Startown with credits in your pocket and time on your hands.

RECRUITMENT CENTRE: II you're not hippy with tomconc in your team - or * gunfighi Ms left you ihort'ttoffcd ~ try in here.

HYPERMARKET:

Stock up on loser weapons, radiation suits, forensic kits and anything else you need for Ihe weekend.

Circle K it ain't.

TROW BACKITT: A dead important 3<cicr, though what he's doing lone ring around the university concourse all day is anyone's guess (can't you get arrested for that sort of thin) ). Chat to him - you'll jet all sorts of goodies and some info.

BANK: As

bo rift) as any other bank.

DEV LENDREL: Dev will offer to sell you a pass lo Fulacin (a restricted planet, and home to one of the three other known ancient sites). Buy it.

TRAVEL AGENT: Gel your train tickets to other cities on Ihe planet (none too exciting).

VEHICLE HIRE: Tired of wandering round the city Hire a car and wander round the city.

CUSTOMS: Feel naked without your Gauss rifle and sub machine gun Try entering the planet via the Scout Base or Naval Base, and hang on to all that firepower.

CASINO: Whiles away the time, but gambling is a laborious (and unreliable) way to earn your travelling money.

TAVERN: A chance lo pick up local gossip, but don't hold your breath while waiting to be served.

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LIBRARY: You're advised lo check out entries to do with ancient sites on the library computer. But you wont learn anything you can't get from the duebook (included with the package)*

THE GREAT BEYOND: Drive lo one of the other cities or take a look at that gunge you've got to dispose of.

mamly involve your pany acting as e»ttw fsi people or a gaiaae courier service Before the game begins, you are gwen the option to creaie some characters This is a detailed process, as you get to seiecl skills and chorees lor youf adventurer as they develop Irom the age of 18. whether in the navy, the army or a whole host of other businesses' torcesmobs. This

means that the characters that eventually (orm your squad are alt completely unique .not just a little bn unque). moulded

and shaped by your own judgment

A tedious graphic introduction leads you into the adventure Your characters stumble around, following the leader Wowing your mouse Cursor, Group options are selected trom the menus that pop up when you dick on the relevant con. and there are detailed character sheets you can puli up tor options (or the ndividuai characters. A combination ol the characters' skills, tactical judgment and having the duebook open at the right page s the key here

And now the tug question: how does (compare to MegaTraveHer J In the

Everything including the kitchen sink"

Vinotit ujhr fi)urc> lUff the thopi. Would ton hire * uicd cor from thit, cr, nun

same way as most sequels, realty. The graphics are a vast improvement, an ncredibty varied and detailed exploitation otthe Amiga's potential, rather than the 8-brl tare we got last time. The game zone is also much bagger - in this case there are a whoppmg 117 planets and 231 cities that can be visited A lot o! extra features have been induded and the original features nave been greatly developed.

Ail ot these, taken individually, are probably Good Things'. As is so often the case, there is a Bad Thing' on the horizon, as a develojynent team tries to capitalise on the success of the original by throwing everything including the kitchen sink into the sequel. The end result is often an ovtT'ambitious. unfocused and confusing mess, full of extraneous elements Sadly, tvs is true of Mega Traveller 2

The first game allowed a greai degree ot tactical freedom, withoui losing me plot m the process. There was a senstfysized universe (28 planets), with

plenty to do on each planet Though players could spn otl at their own tangents, the mam mission always seemed within their grasp

MegaTraveiler 2 « a totally different state of affairs. The mam scenario ■$ so arcane, the sub-pkjts are spread across too large an area, and mosl of the cities hold nothing of interest other than a galactic Mrs Honeymoon ready to reveal which airline ihey believe to be behind the whole shebang

h doesn't help that functions such

as travelling to another planet city, or even Simply speaking to someone in the street, require a mass of disk-swapping, with sometimes as many as six exchanges of disk required to carry out a single action (The message is dear get a hard drrve or lose your mind.)

MegaTraveiler t was deep MegaTraveiler 2is even deeper, it just hasn't got much water In it. Fans ot the Traveller games world will love ii ot course, but lor the average joe joanna who doesn't hold the rolling of 20-SKfed dee m religious esteem (and let's face (l, that means most ol us) this is a game going nowhere Stowty.

You put the disk in the drive, a few graphics flash up and your five characters appear ouiside the customs office in Rhylandor Siartown And that s it. It's down to you to go and hunt out a game somewhere m it all Sadly the one I found bored me (O fears.

• ADAM PETERS

® UPPERS Technically a vast Improvement on the (irst game, there’s plenty to do and a massive game world for keen adventurers to get their teeth into. Few games have ever ottered so much freedom ot choice.

® DOWNERS It's too big and too spread out. Moments ol excitement and/or achievement are lew and tar between. Moving around the game zone is very laborious, and the layperson is unlikely to stick with this tor long.

THE BOTTOM LINE

There's a lot ol game’ In here somewhere. The problem is that you're the one who’s got to find it Five quid says that after a lew hours ol identical cities and irritating diskswapping, you’ll have lost p ft ~ Interest (and possibly also nil ” the will to live).    UU -

601

Create your own MTf characters: choose their career moves anti select their skills and rewards.

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That white block is one of the ancient sites you have to explore. Now if you can just find the way in...

The city library holds info on a number of topics, some of which arc more relevant than others.

■rot* i

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QNCCNT5: The Oncents inert a

race o* intelligent non- humans l+io tnha&ted the general rpqcr

ha tnhabted the general regi of the 5 nujard marches iPProHKtiateki SOQjOOO wears ago Cnoent ar tracts and arcrwe ogical evidence from

Axa-.auons □* ine *pll isncuin noent sites indicate that the

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Detailed character sheets show your team members' skills and what thet’rc carrying.

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

Is it a game or is it a political simulation Mike Singleton attempts to increase the peace with his latest creation.

Confederation of Syndioalisf Republics (CSR)' Ob And I thought I was going to play a computer game

Leaving the issue of whether or not Ashes ol Empire really is a game to one side, there are several other questions that need to be answered, such as how do we go about this seemingly impossible task’ Generations of Soviet politicians haven t managed to do it in 80 years, so what hope have we got usmg an Amiga and a few floppy disks’ A lengthy (tick through the rest of the manual reveals the answer Ashes ol Empire hinges around a complex web of character interaction and strategy

You stan the game in a coastal province, and gradually move inland, making friends with absolutely everyone you meet, and gathering the resources that will enable you to continue the fight for peace If you succeed, the entire CSR wilt be pacified in one enormous hallucinogenic trance If your peacekeeping mission fails, the CSR's repubi-cs wH be doomed to nuke each other to bits ■n a series of futile disputes over borders and any other trifles that dominate the television news

Despite the monstrous putting-the-wortd-to-nghts-in-one-feit-swoop scenario. Ashes ol Empire is remarkably easy to play. The game essentially falls into two sections The action part involves moving from place to place across a Midwinter-

Game: Ashes Of Empire Publisher: Mirage Price: £34.99 Authors: Midnight Other details: One meg required

Release: Out now

Okay So whai are we alt here for A quick flick through Ashes' manual reveals a message from the United Communities Special Directive The purpose of your highly sensitive and difficult commission «to bnng peace, economic stability, ethnic harmony and democratic freedom to the troubled provinces and republics of the

Ashes of Cmpirt has vaguely environmentally sound undertones-Forests play an important part in the same. Do badly and guerrilla forces will torch them, which it another headache because you have to put out the forest fires.

The forests arc also handy when you come under heavy enemy fire - just dive inside for a quick rest, end a bit ol rclaMation. My, that scenery is rather pleasant Let's unpack and have a picnic Now this is real world peace- Not a soul in sight.

REPUBLIC ENEMIES, NUMBERS UNE TU 42

In Ashes of Empire, you have to start in one of the border provinces and work slowly towards the centre of the CSR. pacifying, demolishing, bribing i eighty years of comr

that the communal life isn’t (or them, and that they'd i with each other than live happily ever after. The

a nuclear holocaust is to pacify the republics, and yo the man (or woman) for the Job.

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style (facially jefletaied ian<fscape. and, mote often ihan noi. getting involved r a fight along the way And. when you reach your destination, the strategy side is based around what has to be done to achieve the goals for pacifying a particular gg province

The strategy aspects ot the game are the most Challenging and

erwatto To Pacify a republic, a certain number of provinces n the republic also have to be pacified «i9iin a set time lirrui. To do this, you have to satisfy four United Communities criteria, ■hich are as follows ■ to provide a set mmber of special buildings, to demolish

buildings thal threaten the province's harmony (night dubs, water* pistol lactones and Ruby Wax's house probably fall into this category), to eliminate CSR military units, and to secure the support o( the different ethnic groups m the province Sounds like a piece of cake, doesnl it’

Taken cn bloc, the game s objectives sound daunting, but any (ears are soon allayed by the way the plot develops. From an early meeting for example with a nurse m a hospital, it's easy to build up a network of contacts that can lead you to important provincial politicians. And at the

Trying to do more than entertain"

same time, you can collect resources that can be used to achieve each ol the objectives To a certain extent, several goats can be achieved simultaneously, simply through the single-minded pursuit of one ol the game's mam characters The path you take through the game largely depends on the people who are persuaded to torn your cause, and the bwid>ngs they are in charge of. Different

buildings supply different resources, so if the politician m Shtnkv demands huge amounts of gold m return lor his cooperation. you'd better find a vault. Bui it it’s food and wine he s after, a farm house will have to be commandeered in the name of peace The strategy side of the game soon becomes very absorbing and it s hard not to get totally obsessed with providing what the province realty ->

PEACE IN OUR TIME

OK. We’ve just landed in Patanka, all hell s about to break loose in 23 days’ time, so what are we going to do I’m all for leaving them to get on with it. but the game wouldn't be very much fun if you turned you're back on the whole affair. So. with a cry of Into the republics of death', the United Community's peace-keeping force bravely soldiers on.

iu

JJ

tour current location n marked with e pin on the mop. More information, tuck at the petition of citlct and the whereabout* of important citiient, becomes available when a radar station or a communications centre hat been captured. Let's head down to one of those placet with a Russian-soundin) name.

When bevelling, the jamc twitches to a Mrdwinfer-Stvtc ID view. A variety of vehicles arc available, from flying subs to molor-cycltt to amphibious tanks. Here, we>e skimming along in a terrainfollowing Tighter, which, incidentally, it almost impossible to crash. Let's investigate those buildings.

Step outside to tec what else it going on in the village. The warehouse isn't much good any more, but we should be able to find somebody in the fort Mott towns have two or three useful places to visit, each of which is tended by a minor character.

In this case, H i * woman. Iff up to you how to deal with the characters. The simplest way to make them join you It 10 fhre them what they a»k for, hut it might be necessary to turn on the charm, set heavy, iry a bit of trickery, or, if aM else fail*, swallow that pride and set down on your knees and beg.

Hatrina settles for a couple of loaves of bread and leads you to Or Kegowitx, who tt one of the 457 ’unique characters' who populate the Aihci world. If you can deliver the goods he requires, hell provide some more contacts to add to your ever'increasing sociopolitical circle Of party friends and comrades.

Well, I did say almost impossible to crash. The polygon graphics might look flimsy, but the Palankan buildings don’t take any prisoners, particularly when you fly into ihc side of an armoured warehouse. The fighter has been totalled, but let's hope there wasn't anything, or anybody, important inside.

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

needs Bui the intensity of the strategy is broken by the unavoidable 3D travelling Your operation can't be controlled from one place, because to recruit people, you have to meet them face to face The strong presence of CSR troops invariably leads to some form of 3D combat, which means it just takes longer to get around. The combat is fun at first, but the polygon landscape isn’t entirely convincing, and

even though a wide variety of craft is available, they all seem to have the same handling characteristics. If the screen border didn't change, it would bo hard to toff whether you were on a motorbike or in an armoured car The vehicles also ak have the unnervingly unrealistic ability to spm around on the spot

For a game winch is based so much on realism in the strategy side, it's a real

H FOR YOUR RIGHT TO PACIFY

The most important aspect of Ashes is the complex web of character relations and strategic thinking, but if there's always time to have a quick blast.

19,24    4 ortm.

FICHTER

bow" below, IIm IikUI kodxapc ihinain ifivHinjfy. bat for new ihttfi a more preitlo) rnf fmem up la I be iky.

Inemy pUnci arc battiaj all around, and I key doal uca to care that you're on a peace keeping mhuon Hey, I'm a pacrtnl, and yoa can have my dismal watebr

TkcrCi only one Itunf lor It. let 'em ‘aye it. A few mliikci later and plane parts wdl be falUaj la back yardent alt over Palaaka- Keeping the pieces, eh

let down to have lo slog through a flimsy gung-ho simulation ust So travel around An optional 3D section would have kepi the action addcis happy, and would have let the res! of us get on with the serious business o! saving the CSR Mike Singleton, the game's desgner, seems to have learnt from criticisms Of his Midwinter games, which provided huge worlds, but they were filled with very little detail Ashes is positively brimming with towns, people and enemies, but the 30 system is stitl unsatisfactory

If it all sounds fembly complicated, that’s because it is. As game scenanos go. this must be one of the most wide-ranging sagas ever to grace a computer's memory chips. II you thought War and Peace was a long bock, just wait until you see the backgtcund material supplied with Ashes ot Empire Every single province, of which there are more than 40, is described in mind-boggling detail Mike Singleton suggests that the player read each and every one of these diatribes, but while you're poring over the details of 42 semi-fictional states, there's a strange feeling at the back of your mind that once upon a time, you used to know what daylight looked like and that you also used have a life

Don't get me wrong I'm all for realism, atmosphere and background detail, but with its pie charts and socioeconomic. poMco-ethmc breakdowns. Ashes takes it all far too seriously Mel, this is supposed to be a game, no! an ACME Universal Political Simulator of the break-down of the Soviet Union

GOING THROUGH IT IN

nTrnnrP But wait a minute Perhaps w I Err LO that s whai it is all about. M*e Smgieton makes no secret of the fact that the game's CSR is the USSR, and that Ossia is Russia, so perhaps it's noi a game after all The 3D action elements are definitely game-like, but the underlying themes and strategies are inescapably based on real hie. which inevitably leads 10 the conclusion that m Ashes ot Empire. Mike Smgieton is trying to do more than entertain the game-playing masses.

He’s trying to educate us. to let us know that not everything is going swimmingly in the CIS That we should be aware of what's going on m a potentially disastrous situation on the other side of the world I'm sure people will argue that a computer game isn't the place to broach such ideas But the interactive, involving enwronmeni that a computer game provides is a far bettor way to learn than

land tunics arc just at frantic as those in the sky, bvt if you can do without the hank, wav* your movement papers and you'll be jiven passage- If you want the hassle, waive your movement papers and you'll be attacked.

from desert, lo jrany plaint, to icy terrain, lo oceans - the jam* world of Ashes certainly offers plenty lo do and sec. Now it's time to SO and make friends with a bijwif.

vegetating in front ol the News al Ten Ashes ol Empire is enjoyable lo play bul it s obviously not the same son of fun you'll get from half an hour with lemmings or Parasol Stars Ashes provides a unusual cerebral challenge, combined wit  the son of detective work that oven Sherlock Holmes would be proud of. If you're after some fast action and a quick laugh, don't even think about buying Ashes of Empire. But if you want a game that will keep you going long into the rught; a game that will lest your brains as much as your stamina, then Ashes is definitely the one for you • RICHARD LONGHURST

® UPPERS Vast

strategy/role playing epic provides hours of playing time like no other game can. Compulsive character interaction and strategy development provides an addictive challenge.

® DOWNERS The 3D

action scenes, while fun at first, become a chore to play later on. Yes, they look great and move fast, but they don't really fit in with the strategy side of the game.

THE BOTTOM LINE

Even though Ashes is a complicated game, it's surprisingly easy to get to grips with it. There's plenty of gripping gameplay waiting (o be discovered, but there's also a nagging feeling that it's nol AA z quite as much fun as it    Sill*

should be.     ■

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QUANTITY

10 ..

PRICE

..... £4 75

20

£9.25

25 .

£1130

30 ......

.....£13 25

35 ..

£15.10

40 .....

...... £1690

45

......£18 80

50 .

£20 50

80 ..

......£32 45

100 .....

£36 90

120

£43 70

150

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200

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500

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WITH LABELS & WARRANTY

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(with keys and dividers)

10 SUmpack ..

0 94

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£8 75

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JOYSTICKS

Python 1 (QS130F) ......

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£13 75

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£9 00

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£13 50

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Competition Pto 5000 - black

£13.75

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£13 75

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£21.50

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£1250

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£22 00

MISCELLANEOUS

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£24675

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£57.95

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£29.95

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£14 75

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.....£3.66

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f.2 96

All Puces include UK postage and VAT and are effective until 23rd August 1992 Overseas orders - Postage charged at cost

New titles will be sent as tlwy are released and ate subject to manufacturers price reviews.

[071- 608 - 06241

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E & OE

AMIGA POWER AUGUST 1992

C I U I L I ZRTI ON

Game: Civilization Publisher: MicfoProse Authors: Sid Meier (design & original IBM PC coding). Bruce Shelley (design) & Many Others Price: £34.99 Release: Out Now

©

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the growth of planets and manipulate Melorms io perform lor us by means of so-called God Simulations.

But as the list of them grows ever longer, my faith diminishes with every passing deity. 100 hke the idea ot these interactive lisfi tanks', but I'm not so impressed with the clumsy way they are so often presented

Most ot these simulations seem to come Irom America, but I’m not going to pontificate on the inherent megalomaniacal tendencies of its population What I will say is that a majority ot American product is written for the IBM PC and compatibles, lor which hard disk space is a must The upshot of this is that the designers and coders need have less consideration lor their medium than, say, memory-consaous slaves to the Amiga.

There's also the fact that American software is otien imaginative but poorly implemented, as opposed to the by arid large stick but vacuous European releases. My point is this: it’s all very well having a product which does this, that and the other, but It it's not much fun to use then it doesn't amount to a full ot beans

Take Civilization author Sid Meier's previous release.

Railroad Tycoon I fiked it but it simply wasn't anywhere near as entertaining as it should have been,

When t play with a glorified tram set I want to see and hear bells and whistles in every possible sense The problem is, lor all S>d and h« associates enthusiasm, they lack a suitable sense ot style and as a result their produce resembles a more mundane WIMP environment instead (which is too sober an interlace tor entertainment software like this).

Civilization does nothing to dispel my heiiets. The idea here is to develop a vast civilisation from a bny tnbe (armed with a

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Tilt ‘CJtf ttitptaf Is used lo trim a city's yiatus and to determine which tikes ot the population will work lor food, resource! and so on. Here we're about to *o in lor a bh of construction work. Mown, what shall we bulkl next

We do, but there are one or two problems to iron out.

rudimenlary knowledge ot such fundamental developments as irrigation) taking into consideration such essentials as economics, politics, defence, exploration ot the Earth (or a fictitious world) through history (from the discovery ot the wheel and the alphabel to nuclear power, robotics and space flight) and

A shoddy body... but i heart of gold

(hopelutly) beyond,

At] this is achieved in a game system where you get lo found and develop cries, set taxes, mote revolutions, choose government systems, keep your people happy and pollution to a minimum, discover and make advances, play it so cool you are honoured with a We Love The (King) Day', mwe and manage resources, build roads and railways, explore space, exchange information and trade with or spy on other civilisations, form armies, create weapons, prevent and cope with disasters, steal and sabotage, bnbe, build impressive Wonders 01 The World, and even show diplomacy <1 the need arises.

And there's more1 Cash, ot course, plays a major role m almost every aspect ot He as you make It. Points are awa'ded (or skillful play, and high scoters get lo enter the Civilization Hall Ot Fame it they retire, reach out and touch the Alpha Cemauri star system or conquer the world (only the last two successes are considered Vanning'). I'm not gomg to dress it up any more than is

Some ol the tribus you mud ban valuable metals of a scroll ol ancient wisdom wkkh advances your dvilbadoo. Others could }olu forces with you or you could inspire them to become civilised and found a uew city In your empire. Or they could simply be barbarians out lor a scrap.

necessary. The gist is this: Civilization's on a grander scale than Railroad Tycoon only it appears more amateurish.

It'S hard to teel compassion lor pixets at the best of rimes, and Civilization's bland, lifeless icons do little to create the essential emobonal bonding berween the player and the product. Having to blatantly manipulate variables through a clinical system ot taking turns' leaves me cold

I have other gripes, too. which aren t as trivia] as they may sound. You do. after all. pay to play professional product The instruments' used tor the title music are drab, lean live with that, but there's little '

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Advtson from pH walk* el lift era there when you need them meet, but deal forget that ultimately they all have their own inicrtiu at heart, to your ducistoni arc Kill the oo« that matter moat le lake thtlr viewy with a pinch ol yah.

WORLD CIVILOPCOial

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lijlit' So here m arc at last, pleying f CMlitttkm lot real. AH exploration it carried owl on tfii) map. I like the war H unfoldi • Ike darkness It Illuminated through exploration (in similar.ith to Ike way SriltMMs'i tcreent appear). At the top of this display row can tee a strip of headings - much Whe Railroad Tycoon in (act.

Left: Inch menu provides tome of the functions necessary for the development of yowr civilisation, such at the building of roads and irrif etion, and the pursuit of discoveries.

He lour Before you jet to tech out new life etc, row mutt first found a capital city. The reward is a full-screen represent ation of the event. This 'scene' is updated at your empire expands, but it feels far removed from the 'piarffcfd'. Once yowr tribe be yin to make discoveries, you can begin to take advantage of your findings. When branching out it's important to consider the surrounding terrain, especially its resources and its defensive possibilities. Actions arc taken la Turns', affecting the time-scale accordingly. The more Involved actions Lake the most Turns'. It's like playing n boardgame, more’s the pity.

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aural feedback evident during play (the jingles1 are simply inadequate) The typeface used throughout is plain ugly, and so is the cheap-looking window system. The Interface >s sluggish and fussy (you wouldn't believe how frustrating <t can be to execute functions and enter text), with information flickering as it appears on screen in a sloppy manner akin to bemg dealt, badly, a deck of cards while you blink (a bit like the mouse-dnven pointer) There aren't any decent rewards for progress either, just the occasional ful-screen picture with simple animation

Now, l can see how you would be*eve that t have it in tor Civilization (and Sd Meier. MicroProse, hts (ellow countrymen and, come to think of it, the rest of the world). But. do you know, the saddest thing o! all Is I don't. The man has some fine concepts (no really). And I actually got a big kick out of playing Cmlization, bui not a large enough one ihonk) lo overcome my resentment at having lo channel so much effort into excusmg the interface.

Look, Sid, I - and many others I'm sure - would love to spend the tune developing a civilisation, but not in the same archaic way you obviously do. Don't be so selfish by bestowing your greatness only upon those prepared to persevere. People pay tor you to entertain them, to make the escape from reality as pamiess and seamless as possible We deserve better.

Maxis' StmCity doesn't look superior I grant you, but at least the very average rewards are easier to reap. A product such

as this could be used to educate, too. but not when it’s so unnecessary uninviting as Crvihzatton Indeed, a civilisation simulation could be a nation-sweeping sensation, bui not II its presentation's an imitation of Civilization's. (And let me take tins opportunity to tell you in all fairness that SimEarth on the IBM PC and compatibles looks marginaRy better but Isn't as playable as Civilization)

It's a great pdy. lor withm this shoddy

body beats a heart ot gold and there are the bones ol a healthy subject. Bui the road to success is not paved with good intentions. No doubt there are certain sections of the public who consider Civilization ihe greatest thing smee the creation of life itself. But no matter how seriously you take your software (and my comments, come to think of it), you cannot deny that computer entertainment should not be a chore. As it stands. Civilization is

FLASH

s'-ryii*"

The Tenochtitlan Times

1    3620 BC_

J

10

Aztec wise men discover the secret of Bronze Wor king!

Noll W« luft a discovery. It's up 10 you to decide whet your civilisation win discover from the available choke. As your civilisation develops, new possibilities for discoveries are offered. It's a pfty you have to follow our history and the associated prerequisites for discovery and so on which cannot be drastically altered. It would hove been fun lo explore n few "What R-f situations (for example, I'd love lo have dispensed with religion}, but Hr not practical when certain civilisation advances are essential to the development of others ■ little progress is mode unless you play by the book, as It were. But tken, I guess that's part and parcel of this product

almost excellent but I can only highly recommend it to all you mature, patient and forgiving saints out there.

• GARY PENN

® UPPERS There are millennia of varied civilisation developing to be had. Here 1$  your chance to right society's wrongs and create your own utopta (well, provided other civilisations share your views and don't develop warlike tendencies, but, ol course, that's unlikely),

® DOWNERS It'S no Oil

painting, but that's nowhere near as big a downer as the fact that It’s usually trustratingly slothful in use. The flat, dead feel of the environment does not befit the theme of the nurture ot life either.

THE BOTTOM LINE

Now here's the tricky bit: an overall percentage. Civilization deserves credit, make no mistake about that, for it s an impressive strategic model with plenty of depth. Us lacklustre presentation lets it down, but. that said, when compared to what’s come before In a similar vein, Civilization 1$ no worse. Indeed,

In terms ol potential playability it makes many tike-products seem positively trite. So maybe this rating will surprise you...

801

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

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You’ve already had

Game: D/Generation Publisher: Mtndscape Price: £19.95 Author: Robert Cook Other details: One meg only

Release: Out now

i hope she idea doesn't take otl, or I'm ou! ol a job, but it seems to me that with some games there's no need tor a tong review, with tots ol wattle about graphics and ptot Two or three sentences wilt often do Sometimes even two or three words And very occasionally, rn the case ol games like this one. I'd even go so lar as 10 say they could be summed up tn u$ t one word And what's that one single word I reckon says everything there ts to be said about DGeneraborf* ITS elusive'

What a great word, eh But with elusive' games you've got to be careful A qu>ck glance ai those screenshots couW be all >t takes to send many readers scurrying oil in search of something with Rutty, pmk rabbits and things in. They're a bn weedy lookiog. aren't they7 It s no! likely to help much if I reveal that the object of the game is to walk through lots ol rooms opening doors, shooting baddies and rescuing people lnailhonesty.il sounds like a recipe for an inconspicuous run-on stol at the back of the mag. so what s it doing emblazoned across this prime two page spread7 The tact of the matter is. I really like >t A to! And so does the rest of the office, before you nod your head knowingly.)

My suspicions were first alerted when a closer look ai those weedy graphics revealed them to be actually pretty smart Nicely animated and lull ol character, getting ihe job done with the minimum ol fuss and a certain elusive' flair And when I actually came to knuckling down and having a crack at the thing. I discovered that there's a lot more to it than initially meets the eye As well as having a solid sense of direction (for negotiating the maze ot passages and rooms) you'll need to be pretty quick with a

Oittiiiy iquiibid in the Und ol the slinky, style B Ocntfilioni - perhapi Uw hero should be colled Mott.

Computer Icrminols con provide vitol clues oboui your mission objective. Sometimes, they con olso provide rcolly crop jokes.

a crack at level £

laser pistol and - most importantly -have a rather large bran

To make any sort ol progress you'll soon have so start solving puzzles These are all constructed Irom the basic principles of switches that open doors, laser bolts that bounce off things and a couple of other simple building blocks, but the ingenuity required to solve them >s astonishing. Early problems are relatively straightforward (at one point you rescue a btoke who says something along the Imes ol Idont i know how you're going to get    “

through that door over there - I haven i got the password By the way, perhaps you can find some use for thus package marked Explosive I found tying around *). hut they quickly develop into senous tests of    _

mental - and physical -    .

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The location of Ihc virtual reality menace - the Ocnoq buildinji. I nude that innocentlooking Ikndraper lie. all manner of horrific jcnctic creations.

now find out what we really think of it...

door to make sure it doesn't dose whilst attempting to bounce a laser bolt off a filing cabinet so it hits a switch and simultaneously you probably get the - picture

As if you didn l have

enough on your plate ’ -s. . dodging

monsters and unlocking doors, there's a mystery to be solved too. All you know is mai you re carrying a package dial s to be delivered to a Mr Derrida on the 90th floor ol Genoq's headquarters you start on the 80th), and that the whole place is crawling with baddies You ve also got a taint inkling that there s been some son of genetic acodent (Genoq s, after all. a genetic engineering company), and that you might a! some point come

Rcuuc < character ind you'll ftt eh tklra lilt End E warm clow.

Tht routing defence )unt will shoot on siyhl, unless they con be deactivated

Genoq

We're into your genes

WHEN IT ABSOLUTELY, POSITIVELY, HAS TO BE THERE OVERNIGHT

You’re tn deserted skyscraper. The computers are trying to kill you. Genetic creations are chasing you. This is not a good day.

You land on the 80th floor setback, finding nobody' there to accept the package...

WfcM TO* tbottjkl >u Mother <UT Id the life of • Jet-powered delivery hoy hefint to to itrentety WTOey...

the door seals itself behind you. the j bolts lock into place._!

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play, and that makes it incredibly addictrve-Elusrveiy

lace to lace with the D Generation. a super-baddy that can disguise itself as anything Other than that you're in the dark, and unless you can hnd out more you won't have a due what to do when you reach the top ttoor.

Information can be gleaned from two sources: computers that are dotted around the building, and the people you rescue who wJl occasionally divulge information upon interrogation. I haven't managed to get much actual gleaning done yet. so

this is < dru fit* on Derrida, the run behind the mystery of

I'm not really in a position to tell you more I'd watch your step, though What's really great about D Generation is its learning curve - the way rt gently eases you into itself (if you catch my tJntt). The first level is a walkover, the second level is quite a bit thekier, the third level is dimming difficult and the fourth level is. erm. very, very hard indeed. Probably (He's stilt stuck on Level 3-Ed.) You get ever so slightly further each time you

Death by A/Generatnn

adchctive, in fact

And on top of alt that there's the underlying problem of trying to put together a picture of what's going on and what you oughi to

be doing 3bout it There s a kind of mystery attached, you see - it s up to you to work out exactly what your objectve is and how to achieve <1. A tall order indeed, and it gives the game a degree of depth that promotes it from being merely good to being seriously fab

Nice touches abound, loo. The range of animated greetings your rescuees bestow upon you, lor example And the way you're onty sent back to the start of the level when you lose all your lives, rather than the beginning of the game And the degree of interaction between the objects in each screen - guns occasionally shoot each other by mistake, and moving baddies neutralise force fields if they bash into them.

There are one or two nasty touches as well, though, most notably the save game' function which whizzes you back to the stari of the level when you reload f suppose the game would be a bit easy, otherwise, but it does rather defeat the object. 1 wasn't 100% happy with the way my tittle bloke responded to the controls at moments of extreme ensts. either He often needs to be positioned at exactly the right pixel to avotd cksaster, and it's all too easy to miss a crucial joystick diagonal and send him lumbering off into a force hekJ or something.

Apart from these little grumbles though, we re looking at a pretty speoal game it actually reminded me of Knight Lore, that old Spectrum title And not merely because of the 30 perspective, either. Each room contains a challenge, and once you've thwarted if. whether

"A lot more

through bram power or joystick-waggling skills, you'll never forget how. So when you next return, with a full set ol lives and renewed determination, you'll be able to sait through and get stuck at the next _ _■    one instead That's

Iw man    my kind of game

•    ■■    - I can't see

many meetsGene*,non

_ ■    gg    rockettmg to the top

ine eye    ol the charts, being

voted Game ol the Decade or anything like that, but its certainly a game that'll keep you up tor night alter night before you manage to shake it off. And even then it'll kirk in the depths of your software collection ready to pounce when you least expect it ’What's this7’ you'll wonder. 'Oh no' It's got me again'' So be careful.

• JONATHAN DAVIES

® UPPERS Elegant and perfectly balanced gameplay, with a sprinkling of wit and a good dollop ol traditional puzzle-solving, makes for a challenging and thoroughly enjoyable playing experience'.

® DOWNERS Okay, so (he

graphics aren'l exactly mindblowing. Neither's the sound. A better save game’ function would have been nice too. And it does all look a bit 1980s. But then the '80s are meant to be hip now, aren't they

THE BOTTOM LINE

Here's a game everyone can enjoy. It’s refreshingly original and packs an addictive punch that H fl ' could easily knock several 11II “ teeth out.    UU «

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Game: Megafortress Publisher: Mindscape Price: £30.99 Authors: Three-Sixty Other details: One meg Release: Out now

What was the name of that Kenny Everett characterYou know. The American general with the huge shoulder pads and a chest full of medals The one who used to say We're gonna round em up. put ’em in a f«!d and bomb the..' Yeah, that's the one Anyway, what ever his name was. he'd love this game.

The only trouble is that the antiAmerican pinko subversives haven't been conveniently rounded up and put m a nearby field They're scattered from the Persian Gulf to the USSR and it s going to take some pretty high-tech equipment to track them down. To a certain extent, the tugh command has got the situation under control, but what they need is a bunch ol guys who are prepared to climb inside a B-52 and deliver 50.000 pounds of explosive mega-death missiles to the collective communist doorstep. Any takers

ONE HEAD IS BETTER THAN

riur The game is unashamedly (and NIL rightly so based on Dale Brown's apocalyptic novel Right Of The Old Dog', which chronicles the adventures of a group ol die-hard pilots and their kill-hard 6 52s. They are the West s only chance ol salvation from an increasingly powerful Some! bloc, and as it happens. Flight Ol The Ok) Dog is one of the ttvee scenarios in Megalomess. the other two being training at Red Flag m the US desert and the now ubiquitous missions against Iraqis m the Persian Gulf.

But this isn't one ol your Knights ol the Sky-style take oft have-a-dogfight-and. (and flight sims Oh no That would be far too simple. You see. for a start the B-52's a longdistance stealth bomber, so it's not

Love Shack, Planet Claire, Rock Lobster - classic hits by the B-52s. Mindscape attempt to simulate hits with B-52s.

The co pilot dull with the ctitnual-but.boring job*. Kit duties include controlling the external lights,checking the duel tupply, end, moil import*nth, entering the code tor the copy protection. If he gets it wrong, the pUnc it thot down by enemy (ire

More knobi end dielt in the navigator's tuition. The navigator con chengc or ndd waypoints during the flight, which it often cticntial for getting through enemy radar unnoticed.

Hey wow, man. It‘i the electronic Warfare Station. U» the radar panel to delect tignelf, and the jamming panel lo ton incoming mitiiles with electromagnetic or later radiation.

Now we're getting to the meat of the meuci Mejefottretf ration d'etre. The Offensive Weapon! Station. Com* here lo launch bombi, hr* mimics or be told to get Huffed by an irritable Maverkh. (Like a missile, you're fired. - Id).

going to mix it up with any M Gs because it's trying to get to the target unnoticed And what s more, the B-S2 has a five-man crew, which means on every flight you're the pilot, copilot. navigator, weapons officer and electronic counter measures guy.

Apart from making it the perfect game for schizophrenics, this « where Megalonress really comes into its own.

It's quite unlike any other flight sim

because the realism isn't just a punst's delight, it actually becomes an integral pan of the game Each position has a battling screen of fulty operational instruments, replete with datable dials, switchable switches and buttonabie buttons.

With all this attention to minute detail, you'd be forgiven for thinking Megalonress is a game tor aeronautical tram spotters Sure, it's easy to imagine five hooded

anoraks huddled around an Amiga, taking turns to operate each station, and getting kicks out of turning the landing lights off x \ exactly the right moment But they d be mussing the point Yes, its amazing that you can twiddle the knobs and Kick the switches, but it's their effect on the gameplay that's important, rather than the fact that they exist at au.

Controlling each of the positions becomes a sod of rote-pfayrng-cum-strategy sub-game that provides a tellmg test of nerve and intelligence, in tad. Megatodress is as much about strategy as) it is about (tying For once the manual’s

"The game is let down by the 3D"

Here are the all.important detail! for my iccond heroic training million. In an unoppoicd bombing run - well, t didn’t uy anything about being a brave hero. Take out a runway, a control tower and aliened military hangan.

Deciiiom, dediioni. The Mcgafortresi carnet la bombs io you could be fiddling about on the arming screen for quit* a white. That'll be 10 Mavericks, medium rare, and SLAMS, 10 go. And make it snappy, there'! a war on.

Cruise along on autopilot and ih* plane automatically follows the terrain. The mountain rangei look singularly unspectacular. More ground detail would have improved the gam* immensely.

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Lei's roi but around the bush here, the B 55 is a bis old plane. I mean too just wouldn't believe just how bi) H is- You might think you've seen some big things -- (Snip! - id)

not packed with explanations o! next-to-useless manoeuvres such as the Inverted S' and the Immetmann loop

Alongside the essential instructions on how to operate the equipment, there are detailed explanations ol electronics and avionics. Some ot rt reads just a bit <e an A level physics lesson (so rm iotd), but il all adds to ihe game's highly reaksbc atmosphere

I FORI IN IHE WAR FOR

As lar as the flying Is concerned, the frame rate is slow and doesn't compare with F 15 or Knights ot the Sky 8ut it doesn't take long to realise that it doesn't realty matter. The 8-52 isn't going to get involved in any dogfighnng, so the game’s playability isn't impaired by the plane s sluggish movement. And anyway, as i said before. Megafodress isn't about fast and furious dogfights, it's about tension

It's about sitting on the edge of your seal, waning for the larget to come into view Hoping the enemy radar won'1 spot you Checking the radar to look for mcom-ng missiles Telling everyone else in me room to shut the hell up while you're coming tn to land. Worrying that you've trussed the in-flight refuelling rendezvous

Swriching to the nav station and biting your nails as ihe plane sneaks around a mountain, a couple ol hundred (eel above the ground. If you want a nerve-racking computer game, you just found it.

But not everything is hunky-dory in this high-tech game world Mega fortress has several annoying aspects, but they are flaws m the game rather than the gameplay The Red Flag training missions are a bit too basic to Sian with, and it can take quite a while to master the complexities and subtleties of each station on the plane There's no point trying to get

more exotement by moving on to a combat mission because the B-S2 will be wasied before you can say Don’t shoot at me. I'm stilt learning how to fly this crate Patience is most definitely a virtue in your first few hours with Megatortress

The game is also let down by the 3D system. Apart from the slow frame rate, there's a distinct lack ot ground deta-t until you reach the target area.

The mountains have a hornbte habit of leaping up out of thin air, which can be particularly unnerving when the plane's trying to avoid detection by lottowng the contours ot the land.

The external view is also a bit ot a disappointment With 50.000 pounds ot bombs dropping every mission, it would have been great to sn back and watch the high explosives rain down on unsuspecting enemies. Unfortunately, from the external view, the explosions are accompanied by flickering graphical glitches that obscure the shortlived fireballs

But if you can live without the most sophisticated graphics m the wortd.

Megafortress has got a lot going lor it . On the face of it. the idea ol rendenng five (tight stations in such detail could have created an exercise in interminably dull, mind-numbing button-poshing. But the

disparate elements gel together to create an enthralling challenge that provides a totally different experience to any other game I've played Megafortress has

got atmosphere, exotement and tension in abundance Forget what the trendies ought say about the buttons and the switches, as far as I'm concerned, the atlention to cockpit detail makes it an possible Listen to Captain Momssey ot the Smithsonian School of Ffying, Plane spotters of the world, unite, and take over • RICHARD LONGHURST

"It's about sitting on the edge off your seat"

® UPPERS Surprisingly

enjoyable game for what al first appears to be train-spotter's delight. Enthralling atmosphere and a wide variety ol tasks keep you glued to the screen.

® DOWNERS Can sometimes be a lot of flying time for ihe sake ot blowing up a tew targets. Lack of ground detail reduces the game's otherwise excellent attention to detail. Diskswapping is a pain with a singledrive machine,

THE BOTTOM LINE

Atmospheric gameplay Introduces a new dimension to llighl simulation. There's nothing like it around at the moment, but don't ftrt ~ get it tf you want a    If i £

quick blast.    UL ■

BANC if l>c finally hit lomtthiny! Ill a shame Uui H doesn't look just * little bit more explosive and spectacular, but there TOO SO It's jolly cxcitlnj all the same.

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At last there's something to blow op. Targeting Is easy using the camera in the Offensive Weapons Station. Use the mouse pointer to click on the object you want to destroy, wait for the camera to lock on...

And let 'em have it. Because there arc no enemies on this mission, we can fty backwards and forwards over the target area. Hangars, bunkers and any other military buildings art fair game on this milk run.

After a landing which was remarkably easy despite ripping the landing gear off, the debriefing tells a sorry story. 0% of targets destroyed. But what did I blow up then Oh well- Back to map*rcading classes I suppose.

AMIGA POWER AUGUST 1992

o

Game: Links Publisher: US Gold Author: Access Software Price: £37.99 Other details: Hard drive required

Release: Out now

T hey say that much business is bone down at the gott dub Well it appears American outfit Access, along with US Gold, have been out on the greens a-wavmg and a-swtngmg thee irons and woods, to come up with Lmks - America's contribution to the Amiga gott war Wet you won't find mo goring up my Sunday mornings chasing tiny baits with tunny shaped sticks over silty, green hills with sandpits. With Links, though, the Ed said that aN I'd need was an Amiga

The first impression you get from Links is its stunning realism The course

"You're overwhelmed with course detail"

* because it gives us another chance to say ‘schwing!’

graphics have been put together using digitised views of a real course, and the animated goffer has atso been constructed with digitised graphics What you have initially then, t$ a gott simulation far more realistic than any other got) game wo ve seen on the Amiga Links' realism is enforced by it s Lite On Earih' soundtrack (there's even an option of game commentary, with some decent speech), and it ail goes to make an enjoyable Sunday morning experience on the fairway, without leaving your seat All wetl and good, bul whai about the game

Structurally. Links seems to be a well put together game Initially you're confronted by the menu screen Among

the options here are practice, new game, resume an old game or your choice of players To start off you type m your name - there's room lor up to five players, so if you've got some mates round you can have a tournament. Then it s a good idea to go lo the practice mode for a quick bash at either the putting and chipping green or

the driving range

Once an opton has been chosen you'll eventually (and I really do mean eveniualty ) find yourself surrounded by a great deal of graphic detail including a deck chair and your caddy Tins is typical of the whole game - you're overwhelmed with course detail But let's target about

the scenery and obiects tor now - there's no doubi that this <s a graphically superb game The real crunch, as ever, is the gameplay.

With a sports simulation it's the mechanics ot the game that make or break it Being a goll game, it's the swing control Thai I'm concerned with You'll find tins at the bottom of the screen in whai appears to be a very complex control panel. This instrument is the crux of I he game - without it thereto certainty be some pretty lame goM To dnve, chip or putt, dick on it with the mouse A circular red gauge comes into effect, and as it reaches the top mark you must release the mouse button When ihe gauge tails back to the bottom mark on ihe dial, ckck on again

The swing gauge will always return from the lop ot the dial, so there's certainly no bias towards power hitting as I found with PGA Tour Goll Now watch the results of your swing acton as the ban makes its way towards

NO, THIS ISN’T THE HARLEM SHUFFLE - THIS IS WHERE YOU MAKE THOSE VITAL CHANGES FOR THE PERFECT SWING!

SHING PLANE

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Altering the mill) pliM changes the angle « which the club (trike* the ball.

Experiment with the (fence option - too’1 I find a change b sometimes necettary.

Swing meter -where the golfing action begin*. Click on for the perfect (wing.

cancel!

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Alter the petition of the bad to change the distance of

Here’s the line of your ban aad the point at which the club will hit H.

If you Just want to try out a couple of swings without hitting the boll, fry the address icon.

Pie green On the fight hand side ot the control screen are the statistics ol your drive, chip or putt. Here you hruj out by measurement in teet or yards just how wen of badly you're doing. It's certainty a very easy to use control method, and, once mastered, a pretty accurate one - so first impressions of complexity are completely unfounded

If your swing stats show that things aren't going as well as you'd like, then a lew adjustments are called lor Help is at hand >n the form of the set up option Here you can change your stance by moving the shoe lewis in the deseed direction, aller the swing plane or change the angle ol the dub lace as it hits tie ball. AsweUasihts mwe's also an address-the-baii mode, allowing you to step back from the me ol contact with the ball, which is an option that makes a lot ol sense it you just want to have,a tew practice swings without tiding the bad. Links is easier to play than e-ther MicroProse Golf or PGA Tour, with its satin smooth controllability, but what else does the game oiler

It you're really fussy then you'll probably want a choice ol dubs, although he game does select what it thnks is the best dub lor a particular shot Links even provides a choice ot ditlerent clubs on the control screen, contributing once again to the game's flexibility. Links also otters the choice ot playing one ot three different skill levels - professional, amateur or beginner Even it you realty louse up. there's always the option of a Mulligan, enabling you to retake a shot, so there's plenty of scope for players ot all abilities

With so much course detail, udgmg the ke ot the surface can be contusing, but die game does provide the option ot an

overlying god. tf you get stuck in the rough tike 1 did on a number ot occasions, then finding the direction of the green can become a problem, but Links covers that one loo with a top view option This gives you an overhead perspective map showing where you are and where the green you’re heading for«. also

"Easier to play than either MicroProse Golf or PGA Tour"

Right: Click on screen lo bring the marker up - It's eery useful fur those

tricky chips.

Left: The

scorecard’* pretty self explanatory - It shows everythin) from how many Mulligans you're taking to the par scores, so you find out ust how bad your g©H really Is!

If you're hiving a lough time then it s time to cheat - use the mulligan option to retake your shot at many times as you want.

gmng you some useM stats - how tar the bail is (rom the pin lor example Once you've found the direction ot the green it's usetui to d«fc on screen to bring up the marker, to aid the direction ol your hit. This laolity ready comes into its own when you're lacmg a long putt on the green.

links is probably the most playable golf game on the Amiga - it tar exceeds either PGA Tour or Microprose Golf in terms ot controllability It certainly offers scope and flexibility with three different skill levels, the facility to play a five player match and the option ol ->

Sometimes the Same just doesn't seem to Sive you the rishl club. Here 1 changed over to a on* iron usins ihe club icon.

Trust old lack Spado to s«t stuck in the roujhiBy clkkkis on Ll( son can s*< exactly where the ball is.

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Lett: Simple, you misht think, but old Squiu has landed himself in the sand.

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AMIGA POWER AUGUST 1992

AMIGA POWER AUGUST 1992

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LOST AGAIN, SQUIZ2 HAS TO GET THE MAP 001...

With all that superb course detail around it's very easy to get lost-especially if you end up in the rough like old Squizz here.

But don't worry, that's where the top view map comes in, not only showing where you are, but also where the green is. Your position is indicated by a Hashing bfue dot.

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A labile putt » juM at important at a powerful hit. fortunately Unki jhei you perfect control, to either It poitiMc.

tun watch that twinj meter jo red. when ft reeehet the lop trt time lo releetc. Click asaln when it rcachet the bottom mark.

Uninj up for the perfect putt - make food etc of the marker and wntch the power of year twinf. Too feit end Hit overthooi.

Linen to the bifdt or linen to a commentary of your some. Neat.

either the nine or 18 hole circuit Sadly it s also the most frustrating golf game on the Armga Where M>croprose GoH follows the ball in play down the course to the next position of play. Unks simply shuts down lo redraw the game detail before any play can recommence.

Ai the lowest level of detatl this period of waiting is almost bearable at 40 seconds But it you want the detail that makes the game so stunningly real, you ll have lo wa t over two minutes (even if you're only after a replay)! This is Stow, frustrating and tedious, and very seriously sports what could otherwise be a perfect god game - there's no flow whatsoever, and it makes the Unks teel more like a tong succession o< practice shots than an actual progression through a course. Then agam. maybe Access wanted to convey the realism o! walking across a golf course - though, it would

probably be quicker walking from green to green than wading for Links to redraw the course view.

Access would have been far better off Simplifying the game, and including less background detail to enable a bn more speed - after aH. most of the background serves no real purpose Consider also that Links runs only with a hand dnvo and ad those superbly realistic graphics begin to took just a little bit less attractive • MATTHEW SQUIRES

® UPPERS Stunningly realistic graphics combine with excellent game control mechanism to give Amiga golfers what they've always wanted.

® DOWNERS Links is without doubt the slowest game ever to make it onto the Amiga, unforgivable considering the speed and slickness of MtcroProse Golf and PGA Tour Golf.

THE BOTTOM LINE

Links had all the signs of a supreme winner, until 11 fell badly through poor programming, leaving it the slowest nag on the Amiga circuit.

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Upgrade your Amiga from 512K to 1Mb of memory for just £25.00 SPECIAL EXCLUSIVE OFFER:

If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25, we will supply and fit a 512K ■-1    memory expansion at no extra cost. - r~—-

How lo take advantage of this exceptional offer; simply send or hand deliver your machine to the workshop address detailed right, enclosing payment and this advert, and ire will do the rest. (Important, please Jnclude a daytime telephone number and latdl description.)

* // you require 24 hour courier to your door, please add CS else your Computer will be sent hack by contract frarcet post.

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STUDIO MASTER HOUSE CHAULEND LANE LUTON, BEDS. LU4 8EZ Telephone (0582) 491949 - (4 lines)

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AUGUST 1992

Abodii (read; Ab-Oh-Dear') is inhabited by « seemingly ntvtr cndin) iwarm of flying beasts - «nd whit a pain in tht bum those blue spitting things ere. Well, they ore until you realise that Dan’s low kick doesn’t have to fly too near the blighters to kill (hem.

In the Solony (read: 'Sottomy') countryside, flying creatures drop bouncing rocks and karate men throw them, while some chaps use extendible claw devices. There arc also springboard platforms, blocks which shoot flames, and flaming pits.

Game: Dojo Dan Publisher: Europress Software

Author: Psyonic Systems: David J Broadhurst (design & code), Haydn Dalton (design & visuals), Allister Brimble & Mathew Simmons (music & sfx) & Others Price: £25.99 Other details: One meg Release: Out Now

W hat s that you say7 You

have an overwhelming Dark Force called Vairog at the bottom ol your garden, so to speak7 And you need help Fast Dojo Dan's your man.

So you need a platform romp wnh beat-em-up overtones, and frustration, inanity and a tired and detested Oriental flavour thrown m for good measure Then Dojo Dan IS.. your man.

Dojo Dan sort ot reminds me ol The First Samurai, though I'm sure that's not at all intentional Dojo Dan’s not as much fun as The First Samurai. and I should pomt out here and now that I didn't actually like The First Samurai that much anyway -1 reckon our Sfuari made a meal out of a snack.

My reasons for thus lack ot enthusiasm for Dcyo Dan are many and varied, but >t basically bods down to h being an uninspired mess You want specifics’ You got 'em (note: it might help to read the captions first).,

For a start, the restart points (activated by touching special icons) are rarely positioned in sensible places. It wouldn't be so bad if the levels were well-designed, but they aren't, it's a case of ’Oh God. do I realty have to go through alt that

"Unoriginal

but

potentially palatable

again' mslead ol the infinitely more preferable 'Uh-oh, I have to go through all that again

Take one of the first levels Oakley The route through the every-which-way

scrolling cavern is basically upward Fine, but at one point there are dozens of tmy platforms to negotiate, and falling and dying can prove a tad too easy (And then, of course, you have to clamber back up to the place of your demise only to die all over again) To make matters worse, darts are shot across the screen

while your concentration is right at its peak Nnnnng.

Yes. it would be dull if >t was all too easy, but more often than not Do/o Dan is not so much tough as frustrating beyond belief When you first play, you need to feel some sense ol achievement, but there's very little in Ocyo Dan to make you feel good about succeeding, and it doesn't take long before you feel like throwing m

Each section features four 'cantons*, or levels. Here you can see, clockwise from the top, kons for Oakley,

Volcania, Dolony and Abodia. 'Travelling to../ it the message given while the level is loaded. It's different I suppose, but it's still dull.

into Valrog’s domain straight away • a message and death awaits U you do.

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Taking a break from the likes of AMOS and Fun School packages, Europress Software get gamesy. But can they serve up anything new on the platform front

SptCkftl pots apfxif in certain pl»«t when Dan stands around for Ml If he picks up * pot lie enters « hidden room to ploy « bonus challenge • rescuing caf cd villagers from an evil spirit which tries to poke them with his pointed stick now that's funny).

The intro sequence to Dojo Dsn is both fun and well executed. Unfortunately, it soon fives way to the main fame, which Just fails to inspire, and succeeds only in infuriatinf and frustratinf the once enthusiastic player.

Vokama secs Dan inside a volcano. Here we find swinfinf platforms, a block to be slid into the bubblinf lava and ridden, platforms which move ‘in' and 'out* of the screen, and hardly any adversaries save for a bif fat Boss-type character io deal with amidst fallinf rocks. This is actually one of the more playable levels, probably because itrs so easy to finish.

The adversaries usually rise up from the fround before they display their tedious characteristics. Dan can walk or somersault out of their way or punch 'em or kick* cm. When adversaries die, they release yin yanf symbols (their 'inner strenfth') which arc best pkked up. These boost Dan’s strenfth and increase his 'chi'. With maximum chi he fell a powerful Thunder Punch for a while.

Those are most ot Do/o Dan s bad points. Surely it must have some good ones’ No, not really Not GOOD ones. It does have plenty ot average ones though (actually, there « a nice vhbbly wobbly

the towel l didn't. and I then found much to my consternation, that some sections are actually quite short and remarkably easy to complete Huh

t wouldn't mind slogging through the tougher levels so much it the basic control mode was any tun. bui it's not It's we*, wrong', basically Dan's movement Is sluggish and not particularly fluid (the anmation is line though) He slips and sides a Wile too much lor my liking, and the lighting aspect isn't particularly rewarding It doesn't help that the behaviour ot the adversaries is unrteresting and (surprise) Irustranng.

especially the (lying ones which serve only to Interrupt the How ot play Aaaeeem Dan's a heavy chap Every time he lands, an

inappropriate, irritating and dense thudding sound is heard Well, it is it you remember to change from music to spot etlects during play. I hate that, but not as much as I despise the tedious whining Onental-ellecl music.

Do/o Dan doesn't even look that nice It s unimaginative all round, with its drab colour schemes (the graduated colour skyline ts inadequate compensation) and abundance ot needless detail

"Often

frustrating

beyond

belief"

effect behind the htgh-score table) That said, t would recommend Do/o Dan if it was halt the price, because tor all its faults (and. yes. there are many) it is capable ot being playable (bui not otten enough)

It has many unoriginal but potentially palatable leatures but they just aren't mixed together very well The tact ot ihe matter is. anyone can pop down to the supermarket and buy the necessary ingredients to make a top-notch Chinese scoff, but it takes a chef with at least a modicum ot talent and imagination to serve up something worth digesting

• Gary pern

® UPPERS Ah... Mmmmm... Well, It has its moments, but even those never rise above average. There's nothing more to say than that.

® DOWNERS The mediocre mishmash ot unoriginal run 'n' Jump elements Is ai best quite playable but too easy and at worsl frustrating. It doesn’t look or sound much belter either.

THE BOTTOM LINE

A largely bland blend ot platform pranks, beat- em-up business and shoot-'em-up shenanigans which is only worth a look it you can pick it up lor a budget price. And AA ; It’s lor one megabyte    nh o

machines only.    UU ”

ON THE I found Dojo playable, entertaining and Interesting to look at -njiirp definitely up there In the high seventies. Come on Gary, gel those tinted shades ott or get some sleep, you've got to have H AN D* • •    something wrong with your eyesight to say Dojo s drab and

doesn't look attractive. Okay, so maybe It isn't a classic but ft's by no means mediocre. What's more the non-slandard levels, such as the moon buggy romp, provide extra scope and a novel respite irom the main game.

- Matthew Squires

H

<0

N

AMIGA POWER AUG

S

AMIGA POWER AUGUST 1992

Gird up your loins adventurer-style and take a trip with us through New World’s

Publisher: New World Computing (via US Gold) Price: £35.99 Authors: In house Release: Out now

You will need:

(1)    One copy of Might and Magic III (£35.99)

(2)    One megabyte of memory (peeled and stoned)

(3)    One (fresh) external drive plus two (lightly toasted) formatted named floppies OR one hard drive (with at least five megs free space).

F onunaieiy these are (he sort ol requirements that are unlikely to have out budgeted serious RPG Ians tn the past (surety they would make a wise upgrade anyway7), so let's not look at them as a problem. What we should look at is the actual game, a straight RPG following the well-worn path trodden by the takes ot Dungeon Master. Btoodwych. Black Crypt. Abandoned Places and most recently the perfectly-termed. Eye of the Beholder 2.

Whether M&M III out-RPGs this current best-ot-the-bunch is rather a

moot point though. Consider Beholder 2 tor a minute: how would you explain to a complete newcomer exactly what you have to do Go on. Try. Practice on your teddy bear The chances are you'd come up with something like “well, you have to wait around a maze killing people." Asked to expand, you'd probabty mention

A vi«w of the town. II .fly of you hove the touch, the direction you’re headin* will tltow in the *em.

pressure-pad and lever-related puzzles, you might drop in a snippet on communicating with other characters or on spells or on the different locations, but. welt, walking around a maze kitting people is what it’s all about really. Teddy will not be impressed (although I'd be impressed to meet your talking teddy - Ed.) It s not that I'm knocking Beholder 2 (a great game indeed, as its 86 percent score and appropriate chart ptaong quite nghtiy show) - it's just that, from teddy's point of view, surely there should be more depth to an RPG

Indeed there should, and as it by magic, here's Magic III-an RPG with enough depth to

"It even feels quite realistic"

allow experienced gamers to dive right on in. but at the other end. shallow enough for beginners to wade in slowly, avoid

getting their hair wet and take the time to double-check that they've done their trunks up tightly enough

Perhaps at this point in the review you would be interested to know how far through the game I got Assuming you would, let's begin The adventure unfolds as a senes of interrelated quests. As you

solve them, new ones appear, pointing you in the right direction to locate more. The first was to locate Morphose, the protector of Fountain Head (your starting milage), and release him from the dutches ot the evil Rat Overlord Wandering around the automapping milage, I came across Kanion the Skull Master who, in my second quest, required five silver skulls 1o complete his statue. Leaving Fountain Head. I burnt down several hideaways to gam booty, experience and some extra weapons - including a Hamberge (answers on a postcard) - enough to be able to take out my welcoming committee in the ancient Temple ol Moo. where the skulls were lying. Back to the city,

I handed over the skulls to Kanion He gave me a password which let me pass

the altars in the caverns below the milage I trained my characters in the training grounds, created two more at the Inn, bought access to the Guild, added to my spells and even managed to take out a party ol undead skeletons in the arena. A few spells later I was down the pit and into the caverns below the city, where my party had become strong enough to withstand the blows of the deadly swinging pendulums and the attack of many a killer mooserat I located (and killed) the Ral Overlord, and rescued Morphose and was given a new quest A 24-squared map consisting ol 13 islands should give you an idea ol how large ihe playing area is - all the above took place in little more than two squares, and thinking about it. I'm not sure that I'm a twelfth ot the way through the adventure yet It is also perfectly possible to sniff out other (nearish) locations to get a taste ot what's to come. Although

•ubbk Mm breaks through the wall to *rve anyway. This dude's monstrously difficult to

our parly a hard lime - well a ilimey time, kill!

SOME IMPORTANT PLACES FOR YOU TO LOOK OUT FOR ON YOUR I0URNEY:

Throughout your travels on the Isles of Terra, you will come across places that are well worth a visit or two to assist in your character development programme. Don't forget that these places only stay open during sensible business hours, by the way, or you'll have a long wait to opening time!

you can have up to elfht characters lo year party at any time - tin real members, end two krelbfi whose fee increases wM their experience. At the mat roe caa create, store or swap characters at writ - If you've eves fancied controlling a party of female ninja elves, then rids is the place.

Knackeredf Poisoned Drunk Cursed Dead irs marvellous what they can do wrih temples today. Make rnoujh donations (HINT: M's rather expensive to make a donadea on a Sunday) and yonII be blessed, wMch caa coma la handy.

Nothin* very sufprtsm* here at the blacksmith'* • yoo can buy thin*s, sell thin**, or yet thin** fixed (TnuV* for another four fines (o Pelley, and d you (ton* I'm    to M them up for roe, ri

fwriv pul another thksf maria*. - Id)

long-awaited fantasy role playing game. (But is this really the state of the art )

Oh raft, we're under attach! lut fur not, these mwieiit types art a doddle to Mil.

Hollywood-based New World Computing have had three attempts to get things right, so they don't really deserve excess congratulations for. well, getting everything (apart from the above niggle) right, really The graphics of the locations and the characters are excellent (the animation still isn't quite there - nine mooserats waggling their tales m perfect time just looks silly). I might add here that, although using nine disks in all. this game still plays perfectly well from floppies, requiring the absoluie minimum number of disk changes, although there is some hefty accessing at times. Actually, I installed part of the game on the RAM disk of my two meg machine and was able to do away with the external dnve altogether, but that's just me bemg smug. (And ternbly techie and tedious with it. - Ed)

So, all in an, what have we got The biggest, the deepest, and the best looking DSD clone to date, that’s what There's room tor improvement (artitiaaPy intelligent members Of your party would be nice - not leaving you to do absolutely everything for them), but surety the next straight DSD done to come out won't be much of a significant improvement What we really need is a completely new approach, something like the 3D cartoomsm of Legend, the GaunfM-style

view of Ultima VI or the board-game approach of a Space Crusade Whether you agree, and whether you like RPGs in the first place (if you've never tried one. then you realty don’t know what you're missing ■ this would be a great one to Start with) will determine how high Might and Magic //f wilt be on your shopping Sst. The done-most-ot-it-aii before' feel of the otherwise (almost) flawless Maguc would point me towards one ol the other three (Legend. since you ask), bui then agam. maybe you won’t agree. I look forward lo finding out from your tetters what you think about it.

• RICHPEUEY

® UPPERS As I said, the biggest, deepest and best looking Dungeons & Dragons clone to date. Including (for once) an effective combat option and the joys ol auto-mapping. If even feels quite realistic and it's dangerously easy to become totally absorbed.

® DOWNERS The

sound animation complaint seems inevitable for a game ol this type so here if Is. The sound Is crap and the animation is a bit shabby as well.

THE BOTTOM LINE

The Dungeons & Dragons RPC still had room lor improvement after Beholder 2, and this Is it (Almost) everything you could possibly want Irom an RPC is here • A1 ~ except lor some    U f

originality.    Q Z

still of the 'solve puzzles in one location then move on’ style, the gamepiay takes place m tar less tighi a way than Beholder with its work out how to open this door or get past thrs prt or - ha! - you won't be able to get any further' puzzles, and that's what makes Magic more a far more realistic experience, and hence, for me. the superior game

Size and flexibility aren't the only things Magic waves ostentatiously over the heads of ns counterparts. Its control system is also a gem to use - and so. for once, is the method ,, of combat too. Hero, a quick fight option can be sel lanrwyingfy, only after you've actually entered battle though) - choose each character's most effective method of attack, be It with weapons or by repeated casting of a certain spelt As soon as you are attacked, simply press the nght-hand mouse button ■

the computer cycles through the characters and each one lets the enemy have it with the method you've just defined. For the less tame enemies, you'll probably want to be more specific with your attacking moves, and so you can call up each character separately and decide to attack with a certain weapon, cast a certain spell (it you're a spencaster). or run away as you see fit. Luckily ihe enemy stop as soon as any lists appear so there's none of thal frantic weapon-selecting business you get m certain other RPGs I coukl mention. In fact if you try to be too quick then then you may face problems - the control buffer is prone lo fil&ng up, throwing you into a state of confusion whilst the Amiga tnes to catch up with your button clicks or key presses - on more than one occasion the entire game even locked up on me.

The biggest, deepest D&D clone"

■«T r<xxf, listen tor rumours end boor hondr iipi ol die must Tho hormon Is Ukotf to bo more helpful 11 too bur o irtak or two • bot watch out TWO Wool yet oil row pony drunk!

Oil the rood: there we were, just utHunj atony, mindiny our own holiness, when these jobllnt Jumped us. So, cr, welt we hit led them, (it teemed like the rtyhl thiny to do).

On* tpeU-cestmy choroctert need to hedter to eater the yMdl - hot they* need to become members before they coo yo la aod tiort leonUny (petti Why not yo nod folk to Shot nica-loofcioy fallow outside the Irnmt

You coo lofefr store oh tow excess yotd end ye ms et the bonk, without feor of robbery Sobers Maxwell, or M dors notice on with dr owl. hod, of course, fou eon Interest ol cutup ttxthre rotes!

AMIGA POWER AUGUST 1992

Q

AMIGA POWER AUGUST 1992

PREMIER MAIL ORDER

Tides marked ’ are not yet available and will be tent on day of release.

Please tend cheque/PO/Access/Viso No. and expiry date to:

Dept AMP 10, Trybridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI3 1BJ

Please state make and model of computer when ordering. PSP inc. UK on orders over £5.00. Lets than £5.00 and Europe add £1.00 per hem. elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday 10am-4pm. Fax orders: 0208 590076. Tel orders: 0268 590766 NEXT DAY SERVICE AVAILABLE - RING FOR DETAILS.

2 Hot 2 Hondle

3D Construction Kit

32 99

4D Boxing 1 Meg)

1699

4D Driving ) Meg)

19 99

4 WheelDtrvv

1999

Addams Family

16 99

Air Bus

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Rugby World Cup    16    99

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Secret of Monkey ftlond    (I Meg)    16 99

Secret Monkey Idond 2 [ I Meg) *    24    99

Senuble Soccer    16 99

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Shadow Sorceror . ,    19 99

Shodow Wort kxi ... 6    99

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DYNA BLASTER

(Ubi Soft)

Stephen Jordan of London can now count us in addition to his four Dyna Blasting chums, as he's very decently come up with a list of codes:

2- 5-ROVEWTPC

3- 1 - MXVCISAH 36-MXCCLIZY <2-ROCEGMPU 47-ROOCLWEL

5- l - ROLCISEW

6- 1 - ROFVWBNL

6- 7- MXREPVNM

7- 3 - MAREWGKP 7-7 - MXREVQNM

8-2 - MXAEPMYM 8-6 - MAHEGSLN

Multi plier fun beyond lh« drc«ras of Utc mot! fun-loving of people In Dpu Blaster

COMPLETE

control

Stuck on a game Come on, you can admit it - we won’t laugh. Indeed, whether by luck or judgement, you’ve come to the right place - we’re here to help out with all your gamepiay probs.

(Prism)

Adnan Pannett Irom Shrewsbury thought he'd remind us, to coincide with the game s budget resurrection, that the v and keys can be used to skip backwards and forwards through levels

txn.a hum la th* moil deflecting port of war la D*l>*ktor. And whet •bout that Senubfe Soccer for a free* jaaicT

EPIC

(Ocean)

First among a pioneering handful of Epic players who lived to tell the tale were Jason O'Keefe and Tim Moggeridge from Dorchester, who've compiled a blow-by-blow account of their travels for the benefit ot those who might be struggling, (Oh, and

thanks to lain Brown of Farnham

MISSION 1 - Minefield Shool the mines by zooming up to them and using your lasers You need to gel 100% while making your way to the planet It you get through the minefield before reachmg 100%. turn around and shoot some more One Rexxon ship will need destroying. When you hit 100%. head (or the planet

MISSION I - Tracking Station iCcde AURIGA)

Fly towards the purple target dot at the top right This Is the generator thai's protecting the tracking station. Shoot and destroy this first (both pads) and then go back for the staton (the purple dot towards the centre of the map).

MISSION 2 - CPU/Space Ports (Code CEPHEUS)

Fly towards the centre of the map and find the road system. This is tike the spokes of awheel heading towards the hub Follow

for the codes.)

one of the roads to Us end (away from the hub) and destroy one of the large buildings there. Fly back to the hub, following the road, and take the next road to the letl Repeat this until 100% is achieved There are five spokes but you won't need to complete all of them.

MISSION 2 - Mining Complexes (Code APUS)

The bulk of the percentage on tNs mission rs achieved by destroying the three MCPs. which are tali, octagonal buildings which

Ipic Nke game, shame about the game

Look, wt dor 1 warn lo keep on about thli, but fp*< isn't realty very good. What you want H you're looking for a realty good game is Sensible Soccer.

turn Wack when deslroyed (Make sure you hit the top bit as well l) To find them, follow the double road which runs around Ihe complex. (Not the monorail) Aiso. shoot the low octagonal build ngs with white flames' above them. And, if you're desperate lor the odd 1%. try shooting fighters down.

MISSION 3 - Glory (Code MUSCA)

This is the first Epic space battle To complete this you'll need to shoot down enough enemy ships to get 100%. These are the ones with down-turned wings, blue canopies and orange guidelines. Also look tor larger ships (the ones with 'necks') as you'll get more points lor these. Try to get in as close as possible. Pressing Help tends to direct you to larger ships Try to attack waves ot enemies, rather than individual ships. To locate them at a distance, look tor orange dots (their afterburners).

MISSION 4 - Magma Cannon (Code PYXIS)

Head for (he two black dots near the top of the map Then press Help to get a beanng (approx 210). Follow this heading, a! low altitude, and destroy the cannon. Don't mistake steely mountain tops tor the gun. and ignore enemy fighters as lime is precious

MISSION S - Galactic Storm (CodeCETUS)

This is the next big battle, and again you must get 100% by shooting lots of enemy spacecraft. Again, go for the big uns as time is tight Follow the same callsign as for the Glory mission.

MISSION 6 - Command Centre (Code FORNAX)

The target is almost straight up the map Use the Help key for a heading, and took for the purple dot on the radar which is your objective.

MISSION 7 - Mother of all Battles (Code CAELUM)

This is a lot easier than the other space battles, as there's plenty of time Tactics should be the same as (he others.

MISSION 8 - Command Ship (CodeCORVUS)

Fly to the large purple target that appears on the radar atter taking the heading given by pressmg Help Use Photon 1 (seff-targeting missiles) to shool the Ion Vent (little yellow box) above the afterburners When this Is hn. a message wilt tell you to use the cobalt weapon. Fly away from the mothership to a reasonable distance before firing it. and then run like the blazes

ft you're stm having probs. it might be worth remembenng that pressing Enter on the keypad will refuel and re arm your ship.

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LIMITED EDITION • SELECTED NEWSAGENTS ONLY

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Empire s Pacific Islands on first impressions does look complicated Indeed, using lour on-screen endows to control up to 16 tanks is somewhat daunting. Certainly if you've poked up the game lor the first time, you may even tmd that you're killing your own ticks, and that's before even sighting the enemy1 It's therefore important to get used to the feet ot the game - don't expect to beat the hen out ot the opposition on your fcsl sonte - it takes perseverance. Ptay toe demo scenano, and make sure you

tl least on* Ol Tour units should bf entirety made up of heavy duty Ml tanks, hrt them into the thick of the action first.

fdow everything that goes on Within halt in hour, you'll tmd the control mechanism much easier to handle

It's good to remember a lew general corns when you're playing Paotic Islands Ensure that at least one ol your units is entirely made up ol Mi tanks - they have much more armour than any ol your other rtheies Use them lor raiding missions, and keep the powerful TOW missiles on your other vehicles, further away from the acton. The TOW missile <s your most ->

Kalina smoke - a freat defence afainst enemy fire. Use your infra red tmafinj to ice through the smoke.

Having trouble with those pesky communist rebels Big chief-tan Matthew Squires and Empire show you how to go tank-busting in Pacific Islands.

Thu it the tint ol the battle islands that II* «h«od In the hetfit ItUndi campaign. As tou con m< ih« tiUnd Ii split up Into five distinct Settle tontt Follow the direction ol the arrow lo reach each different battle. Don’t forjtt that ai you complete each battle you II need to replace toil vehicles and spent ammunition. It all colts money so keep an eye on your budget.

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AMIGA POWER AUGUST 1992

firing at you will be marked on the map display, so as soon as you’re receiving Incoming hre, try to identity where the tire is coming from Once you've been spotted it's far more effective to destroy the opponent than to slam your tanks into reverse gear and run away 3 Wake good use of the )ungle, particularly the tree Ime - move inside it if you can. By moving your vehicles yusl inside the areas of jungle on the map displays, you'll be able to survey the battlefield whale receiving 'terrain protection' Wrth camouttage the enemy won't be atrfe to spot you against the tree Ime,

4 Take care to note down the aims ot your (orthcommg battle. Then work out a strategy before you engage in battle

It would be pointless to show you how to win every battle: and every island -after ail thered be nothing left tor you to do In the game So. to give you an idea ot the sort of tactics you must employ lo win an island, here are battle lips to win the tirst island onty

The battle areas on the hrst island of Aloha are shown on page 53, Note that it's advisable to go straight souih after battle two. mio battle tour, and then on to battle three For this reason well tackle them in that order

effective weapon with a range of about 4km It's the only weapon capable of taking out targets like the radar and tuel dump in battle one. so conserve it.

It you tmd that the opposition are destroying you too easily there are a number of things you can do:

1 Use your ENGINE SMOKE lo make your units elusive lo enemy tire. The soviet vehicles have interior infra red imaging, and thus will have no firm target to shoot at There's nothing to prevent you from using engine smoke most ot the time, so keep it turned on as much as you want This may mean that you need to use your own INFRA RED imaging system.

particularly 1 your view is obscured by

clouds ot engme smoke

2. Normally the oppos4<on unit which is

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i ® ,gf Inhe red imejinj comet in very uteful for picking out thotc enemy tergeti, in thii caic the airfield radar in battle one.

BATTLE ONE

The first battle ot the tirst island serves as some kind ot training ground, Here Ihe basic elements ol the campaign are introduced, so don't panel

Your aim in this battle b$ to knock out two helicopters (H) stationed on the runway at the centre ol the map, destroy a radar installation (D) at the north east end ot the runway, and blow up a fuel dump (El to the southeast ol the runway You start in the north (A), which is a road leading due south over a river io Ihe runway Don't take this route as the bridge is heavily rmned. and there are Quite a tew enemy units stationed nearby,

It's w.se to manoeuvre a couple ot your uniis (you can leave two behind) on a broad sweep to the west so that you approach the runway trom a westerly direction. Skirt the jungle to the south ot the runway, keeping your eye out lor any enemy units which might engage you You II certainly encounter some resistance from groups at X), (Y) and (Z) as well as a lew others. Destroy the helicopters when you get wiihm range You may need

more than or>e direct hit to destroy them.

When you get within range ot the radar station at (D). you'll have to land Quite a few missiles just above its base to destroy <t Now head lor the fuel dump.

keeping your eye out lor units lo the east and a possible rogue unit emerging from the forest to the west ot the dump. There are tour tuel tanks to be destroyed, and each will need a tew missiles to blow them

up When you have achieved these three objectives, you'll have won the scenario. Remember that there are many other ways to achieve your aims, so this is just one possible strategy

You come icroii plenty ol c fit my unity Around the Airfield, r jKc them out with MU. Hcrt, our boyi turn A 8TR-60 Into A good bArbccue.

Ytt folks, you con rely on old tonk butter Squires lor a good hit. lust welch the! reder stAliOn go up on Ihe other end ol A TOW missile!

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The lenk feciory is thAt building with the smell lower. One direct hit with A TOW missile is enough lo put An end to Ihe rebels' unk building.

on ihe supply route to village (C), so destroyed ihese loo

Split your forces into two groups, with one set swinging to the west via the

treeline so as to make a northerly approach to village (B) The other group should skirt the tree ime lo the east ot the mam road south, making a route towards the radar station at (E)

On reaching me iree Ime north ol village (B). stop and try to Spot the tank factory -it's the targe building lo the south ot the village it win take quite a lew missiles to destroy it. and beware ot defensive hre while you're doing this It’s best to take out any obvious defensive units before you start It will then be a lot easier to pick on any remammg units en route to village <C .

At the same time don I forget your units which you sent heading towards Ihe radar station. It s best to approach from the nonh Thai way you'll have no problem Spotting your target in the forest clearing and thus achieving an of your mission objectives Hurrah'

BATTLE TWO

The first mission over with, head south to reach the next war zone, but don't forget to replace any vehicles which you've lost It you do wish to repair any damage, then remember that all repairs not only cost money, but take time. It's important that you don't lose too much time early on m this island, because that will give the

opposition more time to regroup.

There are two major aims in this battle: First you must knock out a factory which is manufactunng tanks (Soviet T72s) in the village marked (B) Secondly you must locate and desiroy the radar station at position (E)

By ihe nme you reach the tank factory, there'll be quite a lew newly made T72s

BATTLE FOUR

A: the end of the second baffle area you rave a choice of moving east of soulh. If you took at the main island map. you'll see rat there's an important communications area to the south west ot the island, so you’d be best to proceed to battle area lour The longer this communications area remams intact, the more difficult the

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mil while thing’s Ih* uttllile dttht Tou t! ated a direct TOW hit, le knock il out.

opposition are gomg to be to beat.

There are two major aims m this scenario. You must try and destroy the satellite station to the southwest at (C) as welt as defending the village B) from enemy attack

You’ll be able to destroy the satellite station with one unit, and use your remaining three to defend the village Take one unit to the southwest by the route shown, arid make a very careful approach to the satellite station on the tree ime of the forests to the north. The sateiMe slation is surrounded by other communications facilities, so you'll have to position yourselt carefully to get a good attack position at the satellite

Priority number two is to

defend village (B) from enemy attack Use the road to make the best possible time in getting your other units down there. Always put your uruts in column formation on the road - they'll then reach their top speed There will be attacks from the lores! at positions (D),(E) and (F), so manoeuvre your forces accordingly You could hide your most vulnerable unit m the tree One. to the north-east of the village, thereby avoiding any trouble Keep your eyes peeled lor surprise attacks - use the viewing screen in quadrant mode' at all times.

II you manage to destroy the satellite without any enemy vehicles reaching the village then you'll have won Only two more to go.

5!

BATTLE THREE

From the fourth baffle area you can now retrace your steps over area two. and approach battle area three from the west This area ■$ dominated by a large town (B) as the centre ol the map The enemy are

Trr le knock out lH« enemy without too much dami c to th« town t buiMinyi.

using this town as a hiding place lor their vehicles, which you must locate and destroy. You must also locate and blow up a communications aerial at position (C).

Send one unit north-east to destroy the communications aerial. It you're reasonably stealthy, it wilt be quite a simple task Your problem is how to attack the village withoul loo much collateral damage A direct route straight down the mam street is a bad move, and will probably lead to heavy damage and losses tor Team Pacific It's better to get into an overseeing position in a suitable treeime. at position (F) for example. wh<h

overlooks the town. Here you can make a firm reconnaissance. You'll then have two options. Either spot the most likely hiding place in the town lor the enemy vehicles, or approach from the north, hoping to let the defensive response guide you to where the enemy are located tt you choose Ihe first option, then keep your eyes peeled for an enemy installation in the town. It you choose the second, keep a dose view ol the action - the town is heavily armed Once you've destroyed the opposition vehicles and the aenal, you’ll be able to attack the last baffle area on the island,

BATTLE FIVE

This is the most complicated baffle on the kst island, so you’ll have to have your wits about you, but you should be getting the tang of things by now

There are a number of objectives First of an. you must go down to position  D) to support a landing party of friendly tanks, and then escort them up north to the visage (B). You must also defend the village trom enemy attack, as weH as preventing a break-out of enemy forces by the road to the east

You may enter this area either by the north or the east, and in this case we've assumed that you've come trom the north You'll have to split up all of your units at Pie start From your start position you'll be abfe to pick off two enemy tanks defending ne bndge to the east ot the village (B>

Send one unit ott to the east so that rt sits n the tree line at position (E . ensunng that no enemy units break out to the east in tad it's a good idea to equip this unit

with long range TOW missiles You'll probably need two units to defend the village, and send them south to sit m the tree lines at (F) and (G)

Overseeing any attacks which might occur

it s crucial that you get one unii down to rescue and Support the landing party at  D) Make sure that it’s a unit with four Mi tanks, because the action might be a bit on the heavy side1 To ensure the greatest possible speed use the roads as much as possible.

On your way you may wish to take out the radar station at position (C) and you'll be sure to receive oncoming tire from defending units Whatever your situation, remember to keep a watch on the village (B) with your other two units m case ot enemy attack Once you've reached

the allied landing position, you'll find enemy units at (H) and (I). holding back the attempted landing. The aJiied troops

will only start moving north when they're satisfied that you've removed this threat On destroying the enemy at this point, they'll start their move northwards to the village, virtually retracing your trip southwards To ensure that, you must look out tor any enemy sniping attacks trom the east or west

On the way north you'll encounter enemy fire trom units at (J) and (K). The convoy will eventually join up wilh the road north to reach the village Be prepared tor last mmuie attacks Irom the forests to the east and west ot this road - all three umts to the soulh of ihe village will have to keep the-.r eyes peeied.

It you succeed in this then you’ll have captured the first island, and that's just a taste of the entire Pacific (stand campaign. •

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AMIGA POWER AUGUST 1992

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Roland has wasted little time m licking th.s the most exciting component of the rather excellent Di«y's Excellent Adventures compilation Even it you've never actually played the game it makes pretty tascmatmg reading

PRINCE OF THE YOLKFOLK

1.    First get the leaves, match and bucket ot water Drop the leaves next to the door Drop the match onto the leaves The door wilt start to bum. Orop the bucket of water by me door to put out the fire The door will disappear, allowing you to escape Collect the star for a bonus

2.    Walk left onto the next screen and

Let’s hear it for excellent budget games. And let’s hear it for Roland Corbert, who sent us this hard-boiled solution.

PART TWO

Zb

pick up ihe cPerry jump up ihe tree and pick up the com Keep walking left and pick up the heavy pickaxe in front of the Green Troll It's useless trying to get past the troll at the moment 3. Walk nght onto the next screen -kimp up the trees and over by the man «ho's scratching his chm Press lire and read the speech The man will gwe you a magic carpet You don't need this walk nght and pick up the cherry 4- Continue right onto the screen with tne uon P<k up the small cage Go over to the lion Press fire for a speech Carry on nght. Jump onto the clouds CoSect the corn and Acme bndge-butdmg kit dump off the clouds

S. Use the prckaxe to bash through the rock at the bottom of the hill - ih« gives access to a secret cave Pick up the cherry Enter the secret cave and p«k up me chemes and other bonuses.

6.    A diagonal jump nght oft the top platform is needed to pick up the gold nugget and cherry which can be seen from the Top Ot The Hrfl screen. Go down and leave the secret cave

7.    Wa Ik right and collect the star, '.take sure you have the bridge-building tut, the small cage and the gold nugget before you get onto the boat Keep walking right with ihe boat until you see Ihe terry-man Jump oft the boat Walk into the ferry-man and he'll take the gold nugget as payment for your crossing Look behind the ghetto blaster and you'll find a cherry.

8.    Walk nght onto the Enchanted Forest screen Drop the small cage in from of the yotlow tluffle. Collect the gold com oft

the tree

9.    Jump across the platforms until you reach the one on the furthest left Push up with the joystick to go higher up the tree into the Enchanted Treetops.

10.    Jump up to the platform where the &g gap is between the trees You can't lump this so drop the bridge building kit to form a safe path across the trees Walk across the bndge and keep walking right until reaching the screen. Narrow Ledge

11.    You’ll need to do some incky jumps across me clouds Collect the com oft the cfoud and lump across to the castle tower (VERY tricky')

12.    Drop down mo the caslie tower. Pick up the golden harp You can't walk through the green bush Jump back on the Ml which is going up. Do a diagonal iump nght when the Wt is at the top and you! exit the tower

13.    Drop down the nghi wail ot the tower Collect the coin at the bottom of the drop You can't get the tweezers and the com which you can see at the top right ot the screen but you wilt be able to get

them later.

14.    Jump across the gap in the tower and walk left Jump back across the clouds into the Enchanted Treetops Jump up to the house m the iree Press fire by the door to find a hidden cherry.

15.    From the platform with the house on do a diagonal jump left onto the plattorm higher up the tree. From this piatlorm do a diagonal jump right to land on a piatlorm m the uppermost branches Jump nght onto the other platforms and keep going nght until you reach the far right platform You'll need to go to the end ot the platform so that Dizzy's in the same positron as the utile platform above him Push up on the joystick and Dizzy should nse onto the higher platform If not, readjust him and

try again

16.    Do a diagonal jump left Walk along the platform and collect the cherry. Do another diagonal jump left across the gap to the top far left platform. Stand on the far

TO PART THREE

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AMIGA POWER AUGUST 1992

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left of the ptatfoon. almost falling oft Do a diagonal jump left onto the deeds.

17.    Cottect the cherry and keep going left across the clouds Be careful not to fall. If you do, try to collect Ihe cherry oft the fluffy dood. If you manage not to fad you must go down to coned the cherry after you've been to Heaven. It you tall oft the fluffy dood you’ll fall >n the hver Sty*

18.    If you dKJn t manage to get across the clouds to Heaven, try again. When you get there, talk to Saint Peter by pressing the fire button Give him the golden harp Pick up the holy cheese he gives you m exchange Jump nght and get oft the clouds to go back down to the Enchanted Forest

19.    Drop the holy cheese into the small cage in front of the Ruffle. The Muffle will run into the cage to get the cheese and stay there, Pick up the cherry Irom where the fluffle was, and pick up the

caged fluffle,

20.    Keep going left until you come to the caged troll again Drop the caged fluffle onto the drawbridge in front ot the troll.

The cage will smash open and the fluffle will fnghten the Iron away. Walk left and colled the 1-Up (extra We).

Walk along to the led and colled the cherry

21.    Jump onto the lift. The jump right and colled (he outboard motor.

Jump left across the gap and colled the star.

22.    Walk left to the next lift Jump onto the lift When it reaches the lop do a diagonal tump right Walk right into the castle ramparts Pick up the rusty old key Walk back to the lift and jump onto It

23.    When it reaches the top tump left onto the castle roof,

Collect the cherry from the Itagiess flagpole

24.    Walk nght and tump across where the Wt Is. Colled the other cherry and then walk back left pasi both the litis Walk left and colled the gold coin. Go left to find the drawbndge mechanism which is stuck and can t be freed yet

25.    Walk back to the nght Drop down past the first lift on the Stairs and Landing screen Walk lett at the bottom o< the lift. There's some tasty bread under the table Leave rt there - you don't need n.

26.    Walk lett to Ihe castle drawbridge and colled the cherry. Now you need to go back nght, all the way to the ferry man

27.    When you reach him press fire He will say how slow his boa! is, and how he wishes it went faster Drop the outboard motor for him. He will give you his scythe in return, which you should pick up Now go nght, across the clouds again into the castle tower.

28.    Enter the tree and drop the scythe by the green pnckly tree, which win be dropped down,

29.    Colled Ihe chetry. Walk nght and cotted the star. Jump onto the lift and jump lett when it reaches the top, Colled the brass bugle Carry on walking led -

you don't need the bottle ol poison, Jump onto the lift. When n reaches the top do a diagonal jump nght.

30.    Coded the chetry. Keep on walking nght Walk onto the Double Trouble screen Don't pick up the spanner at the moment or you'll tall into a pool of waier and drown.

31.    Walk nght and jump onto the lift When the litt reaches the top do a diagonal jump left and you'll land on a ledge by a locked door in a deserted tower. Drop the rusty key by the door, which win open Colled the cherry. You won't be able to wake up Daisy

32.    Exit the room and get back onto the lift When the lift is about hallway up. jump onto the platform where the gold corn is and pick it up.

33.    Walt left and the evil Dizzy doppeiganger will be walking in the opposite direction to you at the botlom of the screen. Keep walking left onto the top of the tool where there are lots of stars and gold corns and coked them ad Then walk lett onto the next screen and jump left onto the tower Colled the com and also the tweezers

34. Move back to the middle ot the tower. Jump up to land on a cloud Jump left onto the next doud, right onto a third cloud and get the cherry Fall off the doud onto the castle. Exit the castle You now need to walk right, to the man who ottered you the magic carpet Watch out, because the boat at the River Styx goes faster now.

On the way, drop the tweezers by the lion to remove the thorn from his loot, Pick up the thorn Walk

Ym>) Ditiy - eh Ell round good egg. (You're Med. - id)

left until you come to the man who ottered you the magic carpet Give him the brass bugle, in return for winch hell gme you a joke book. Go back nght to the castle where the doppeiganger is When you come to the room where he is, drop the thorn under the torch by the wall. Walk right and get onto the Ml When this is about halfway up. jump left onto the ledge Keep walking left When you see the ew Dizzy, keep walking left until he kills himsell on the thorn.

Drop down by the lift and walk back left, it's now safe to pick up the blue spanner After you've done this youH find the last cherry If you haven't found all 20 cherries by now you must have missed some, so go back and look lor them

Leave the castle and keep walking left until you come to the rear entrance of the other castle. On the Stairs and Landing screen get onto the lift and jump left. Keep waSung left When you come to the drawbridge mechanism, drop the spanner and the drawbndge will lower Find you way down to the drawbndge, Keep waking left over rt and into the cast* gardens. Go to the crying princess and give her the joke book In return she'll give you a (lag. Take it and walk nght, back to the castle Go back to the Mt on the same level as the drawbndge mechanism and jump onto it When rt reaches the top do * diagonal jump nght. Get onto the next if! and go up to the flagpole Drop the flag by Ihe flagpole to raise rt. The bugler will appear on the roof Go to the bugler and press tire. Press fire until the king returns Go to the king and keep pressing lire uM he raises his sword aloft and says. ‘Arts* Sir Dizzy, Pnnee ot the Yolkfotk."

All that remains now is to go nght, back to the evil Dizzy's castle, and wake Daisy up Do this by pressing fire When she's standing up, go over to her and press fire. As long as you ve got all 20 chernes. you'll see the end sequence. •

PROJECT H + BRIDES OF OROCULR + TITUS THE I OH * JRCURR KJ22Q + THE RDORMS FHMII V + MISTER O' MISSIS

PROJECT X

(Team 17)

A cheal Wen. more ol a hidden feature', really. It's been spotted by Paul Sheriffs of Notthwood. who says that if you fty into the first end-of-level Saddle when ii opens up. avoiding its tire and being careful not to touch it, you'll be presented with a version of Space Invaders. Complete one wave ot this and you')) be given three extra lives and thrown back into the fray.

hrojtct X love H or lojthc it, you juit can't beat ii. Utaralfr.

DRACULA

(Gonzo Games)

Here's a cheat from Kirk Dormer o! Transytvar»a i‘Hemel Hempstead, actually. -Ed) When you’re Dracula. go right trom the first screen and turn the first two women into vampires, taking them back to Iheir coffins Then return to lhat screen again, walk between the lift and the second table and crouch down fust past the skulls on the floor A vampire should then appear ready fo be put into her cottin. Do this vampires, and then polish of Hetsing again and again to get ail eleven    before he knows what's hit him.

It it HIT imagination, or Ii thal Oarrrl Hannah in tht middle ol the tereen there

THE ADDAMS FAMILY

(Ocean)

As currently seems to be the trend, this one contains lots of console-style 'hidden features' rather than a simple, bonng cheat mode (Although it might have one of those too - wriie in it you know it.)

To start ott, here's Phil Hanson from Damngton with a 'unique' approach to tackling the Torture Level;

Jump to the top ol the first door you come to. enter, walk left to the front ol the next door. stop, jump up. walk around the edge and drop down to the bottom. You II be rewarded with bonus points down both sides ot the room, plus a 1 -up and two hearts It you then lump back up in front ot the doors, go back through and re-enter the original door you can repeat the process as many times as you like, getting millions ol points and lives

Then, how about a tip that loads ot people spotted, among ihem Peier Beal of Leeds

When you d>e and go onto the Continue screen, go left and you'll appear in a room with (our extra lores. Coked these and choose continue and you'll have a total ot moot He continues:

Then, when you appear back m the mansion, go to the bottom left-hand corner under the stairs and push up’.

I» it <"T imajinalion, or t* (hot Oarrrl Hannah in a dark wtjT (No - Id.)

Tins will take you to a bonus room wilh five doors you can go through to coded various goodies If you get the shoes from the room on the far right you'll be able to use them to get the fez copter trom the room next door and then use that to fty to the top of the middle room and get some extra fives from through the door

And just to show that he's not a man to do things by halves, Peter's also come up with tins cracking tittle set of codes;

L1 19t - extra energy 6i H t C - rescue Pugsiy BS198 - rescue Granny B KKV - rescue fester BLSiT - rescue Wednesday

TITUS THE FOX

(Titus)

We missed out three level codes in AP 14 David Bishop from Washington fiHs in the gaps

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--•■4..- i -■! - - I -X

9) HOME OF THE PHARAOHS - $ 390 13] A PIP DREAM-9013 15) JUST MARRIED-2045

I

Tifuf tht font Whal a jamet Why havanl you boujht H T«t (Ttih caption suyycilcd by M Ramihaw trom bath.)

JAGUAR XJ220

(Core Design)

Having problems Andrew Brown ol Bordon has the following slightly dodgy-sounding advice: when you're told to start your engine, press fire. Then when the staner says "Go*, press P to pause the game and then P again to restart it, You'll finish the race instantly with the fastest lap lime

Neither mow nor rain, nor dark, nor jtoom of nijht, thall ttay them lajuan... (it, 9 wife. - Id)

INAISTER & MISSIS

(AP Disk 14)

Nigel Parker (aged 27) of Basingstoke rather enjoyed playing this one. and as a token ot his appreciation he's let us have the level codes:

0)    Training Level - LUDWIG

1)    Woodland - WOODLAND

2)    Tower - DSCH

3)    Factory - BABA YAGA

4)    Desen-GLOBULE

5)    Cavern-QUIXOTE

6)    Sewer-THE MOJO

7)    Dungeon - CLANGERS

It It my imagination... (SnipI Sorry, art Itt tht nnr production editor write tht caption*. - Id)

(COUGH)

Got a lip Bursting to tell somebody about It Well how about sending It to us The advantage ot this approach would be lhat It we printed it, and it was really, exceptionally good, we'd send you one or two terrlllc games In return. Not the sort ol deal you can turn your nose up at. eh The address is Complete Control, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW.

AMIGA POWER AUGUST 1992

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Disconnect those electrodes from your ears! There’s an easier way out, in the unlikely form of Doctor Jonathan Davies...

Reckon you've got game trouble How do you reckon I (eel, with the burden of the world's Amiga-related problems upon my shoulders In fact, I'll just put them down a minute. (Sound of thousands of envelopes cascading to the floor.) Crikey, better make a start, eh And while I'm doing that, if you're stuck in a game and don't know where to turn, send me the details and I'll see what I can do.

NEW ZEALAND STORY

Q"On round 2-2,1 Keep running out of air m the water by the Kiwi friend Could you tell me the places with warp zones "

Louise Knivett, Chelmsford

A I can. actually. When you get tpe first green arrow pointing up, fire at the point where the two nasties appear from Then use the ship.

HARLEQUIN

Ql've completed 89% and collected three of the four heart pieces, but I can't get any further I can't tmd Cutesy World, and I'm sure I've missed a swilch. Are there any on Beating the Drum or the Music Book level "

A Not as far as i Know. To get to

Cutesy World, go through The Clock Tower. A Flight of Fancy, The Jigsaw Puzzle. A Walk Across the Rooftops and TV Wonderland and then find the Virtual TV, where the picture should have changed. Jump into rt and you're there

MAG I CLAN D DIZZY

Q'How do you get the sword Irom Weird Henge And how do you get past the ghosts in the swamp "

Nina Morris

A The ghosts are easy - yust make sure you're carrying the powerpill. which will make the ghosts flash allowing them to be killed. The sword is tnckier.

You need to make your way across the clouds from the tree and drop down onto it. (Well, nett to it.)

THE SECRET OF MONKEY ISLAND

Q*When I buy the map from the citizen, it turns out to be dancing lessons What use are they fs it possdle to free the prisoner "

A You'll need to use the mugs from the bar and the grog from the kitchen to free the prisoner - juggle the grog between the mugs as you carry it And, just keep the map safe.

Q'How can I get through the locked hatch near the animal cages on LeChuck's Ship And do t need to distract the pirate captain to get the key on the walP"

C S Dodd. Reading

A Use the key from LeChuck's cabin, which ts obtained with the compass,

Q'How do you get the oars out of the canyon I’ve already fled the rope around the tree and lowered myself to the

small ledge."

Darren Barker, Malvern Wells

A You need rwo ropes - you II find a second one on the corpse In (he pond

Q "How do you gel kifled I only seem to be able to manage it by staying In the water tor ten minutes."

Don't be so ridiculous.

LOOSE ENDS

That's ail I seem to be able io manage this month. Slightly pathetic. Isn't it1 Never mmd. run your eyes down the problems that follow and let me know it you can shed some light on any.

I'd be jolly grateful

Q'ln LEGEND. I'm unable to get the fourth ornate key. I'm in the room with three pillars, damage tunes and a lever which 1 can't get to. This «s on Level 2 of Treiadwyl dungeon"

G O'Donnell, Preston

Q*We can't find the stone jewel in EYE OF THE BEHOLDER. And white you’re at rt, what are the four orbs of power for "

Phil and Chris, Stafford

Q'l'm stuck in a dungeon called Double or Gurts in ABANDONED LANDS. Can anyone help *

G O'Donnell, Preston

QTve been to every level of CORPORATION and I'm sure I've explored them ail thoroughly.

But t still can't find the embryo. Where can I find itr

Peter Dunn. Swindon

Q'l'm sluck m room tour ol FUTURE WARS, where the roof comes down on your head t ve found the code on the typewriter, and I've also found the keypad but whenever I try to type the code I’m only abte to type one number at a time." Ben Roberts, Barnstaple

Q "I'm stuck in EYE OF THE

BEHOLDER 11. in a room with nma pressure pads on the floor and a door on the tar wall Nexl to the door is a sign saying "You must leave many things behind". No matter what I put on the pads, the door won t open. Plus, I've opened a door with a Darkmoon key only to find another door that needs a Darkmoon key but I can’t And another key."

Jason Watson, Hinckley

Q "Where is the bell with the metal Crank on it in COLONEL'S BEQUEST, and what do I do to get the crank'5"

Thomas Stensas, Norway

Q"ls there a cheat for MAGIC LAND DIZZY or LITTLE PUFF "

Joanne Sutton,Luton

Had a good think, then If you're able lo dear up any of the mysteries ouflmed above there are some readers who d be very glad to hear from you, so please wn» in. And if you're a bit stuck yourself, let n* know what the problem ts and 1'H fry to sot something out. No promises, bul you never know Jo! down your question answer and send it to me at:

The Last Resort, AMIGA POWER,

30 Monmouth Street. Bath BAt 2BW And don't forge! to mark your envelope Questions or Answers

CASES CLOSED

Oops. No space! Next month, eh •

Urban Shakedown took two Amiga* and made a top-selling hit single with them. And they're not the only highly successful people who have used the Amiga to get where they are today.

And you can also discover who the other 999,999 Amiga owners in this country are as we reveal the results of the biggest ever survey of Amiga owners' likes and habits.

Find out who's using the Amiga to do what in this exciting issue that shows why the Amiga is still a star in its own right.

And there's much more too, including a look at how PC emulators can make you PC compatible, why racing games are still fun and yet more...

AMIGA FORMAT ISSUE 37 - IT’S WAITING FOR YOU AT THE NEWSAGENT NOW!

AMIGA POWER AUGUST 1992

BLANK DISKS

100% CERTIFIED FULLY GUARANTEED INCLUDING LABELS.....30p

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Int Champ Athletics World Champ Soccer Wolfchild Back to Future 3 Aunt Antarctic Adv Football Crazy Narc

Nightbreed Battle Command Bat

TV Sports Football Untouchables Devious Designs Challengers Rambo3

Flight Of The Intruder Chase HQ 2 Total Recall

DIRECT

PLEASE MAKE CHEQUES PAYABLE TO DIRECT, UNIT 3, CROSSKEYS SHOPPING MALL, ST NEOTS, CAMBRIDGESHIRE PE19 2AU

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IF YOU KNOW THE ANSWERS TO THESE 3 EASY QUESTIONS, YOU GET A FABULOUS WRESTLING T-SHIRT!

• WHAT DO THE • HOW MANY    • WHICH

LETTERS WCW    TEAM MEMBERS ARE WRESTLING STAR j

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CALLS COST 38p / MIN CHEAP RATE. 48p / MIN. ALL OTHER TIMES INC. VA PLEASE ASK PERMISSION BEFORE YOU CALL. AVERAGE LENGTH OF CALLS MINS WHICH WILL COST £1 98 AT CHEAP RATE. POST. PACKING + HANDLI CHARGES: T-SHIRTS £1.75. OTHERS £1 © MEGAFONE LTD 1992 MEGAFQl SANDYLANDS HOUSE, MORECAMBE, LANCS. LA3 IDG.

Just over a year after( we launched our Win A Job At Bullfrog competition, we finally gathered the best entries together,

: stuffed them underPeter Molyneux’s nose, and said ‘judge that lot mate’. •

INVADING

t’s taken us a little while to get to grips with the Win A Job At Bullfrog com £tition from all the way back in issue two, but now, finally, we'vS got the results* for you. For any of yaw who weren'f with us back then, we asked you, the readers, to write us, AMIGA POWER, a new game on the theme of Space Invaders, with the best idea (not necessarily the best-programmed one)

getting the otfer of •    *    a real, .

BULLFROG COMPETITION

winners

bona fide, permanent Job At Bullfrog. We've already put a couple of.the better ones on the cover tor you to fry out for yourselves, but Peter Molyneux and the Bullfrog boys have been putting all the entri through their paces for us, and on these very pages you'll be able to hear what they thought of the best six entries. First, though, let’s lga wibbly trip through time and find oura the game that started the whole damn thing on - Pac-Man. (Space Invaders.- Ed.)

A HISTORY OF SPACE INVADERS

•    The 55 little green hildren of 'Coshihiro

• Nishikado came bawling and

screaming into the world In the spring of 1978, heralding • the real dawn ol Ihe videogames age. Until

there hjfd only really been two arcacfp games, neither of which really set the world on fire, but Sppce Invaders seized the imagination of the public in a way never seen before or since. The game actually created a national shortage of ’ the 100-yen*coin in Japan, and entire arcades turned*into wall-to-wall Space Invaders houses, as the pachinko games, which had previously been a national obsession, almost disappeared overnight. The seductive heartbeat sound and. the relentless onslaught ol the Impassive but unmistakably malicious invaders made for  level of compulsion whieh reduced players the World overdo hopeless addiction. Looks a bit sad today, of course, which is why we asked you lot to come up with a sequel... *

HOW WE CHOSE THE WINNER

After the closing dat£ lor the cornpo passed, we bunged all the entries in the post to the eagerly-walting-at-the-Tetterbox Peter Molyneux at Bullfrog. Peter and the boys then gave each game an exhaustive testing, marked it for originality, implementation and sound music, and took a few notes as they went along, t before finally votiitg amongst .

themselves on what was Iheir favourite at the enti of the day. Presented here are the final six which made Bullfrog's short list, along with the crucial elements which guided Bk the decision-making.

then,

AMIGA POWER AUGUST 1992

.IV GA POWER AUGUST 1992

SPHCE I NLIHI)I RS liHMES

ATTACK OF THE GREEN SMELLY ALIENS . FROM PLANET 27b/6    '    . .'

Author: Alex May •    *    •    * '    .

• * . '. • *

Vou'vc'seen this one'yourselves, of course. Presented on the issue 14

covcrdisk, this is ourfave but we're'not the judge* so over to Peter...

"We marked this one 9 for originality, 7 for implementation and 7.5 for music. It takes a really novel approach, none of the other entrants tried the lateral point of view, which changes the whole way yol look at the game. It's idcntifiably derived fropi Space Invaders but very different in play, and while theidca, concept and implementation are all great, we found it a little bit annoying to actually play. It's very clever, but we found ourselves asking - is it really an improvement on the original "

*:    . CHESS INVADERS

- 'gf .\ ,    Author: Demis Hassapis

•    .    .    ■,.•'*    >■    ' • Space Invaders meets chess

* *    '    . . * 4. * * -    '    ’ *    *    *    ■    ‘    ‘

.    • ‘‘ We gave this one 8 for originality, 5 for implementation and 6 for

sound. It's a really nice little original concept, with your base plonked in the middfe ofh chessboard and the chess pieces attacking you from “    both sides, which obviously means jfou'yc got attacks' from two

directions at once'to worry about. The idea of using familiar objects (the chess pieces), instead of trying to come upwith something new and maybe not being very good at It, is a clever touch, and the game got quite a few plays even after we'd tested it out. Not as frustrating as *    * Smelly Aliens, and generally pretty good."

SPACE INVADERS STRIKE BACK . *    .

AuttTbr: Net) Shellord

Mmm, great titles so far, aren't* they What happened to Space Invaders

II, anyway '    *    '    .    *

• * • • .

"This one got 6 for originality, 4 for implementation and 3 for music. It's

actually quite a clever mix of Space Invaders, Galaxians, and, er,* . anothgjgkme that I can't remember. You get a ship with a movable shield, which is neat, and a little bat which you can move up and (Town to bounce the ball off, another nice idea. This is a good attempt, and it would have scored higher if it hadn't been for some of the other entries we saw first, but there you go."    *    •

*    DOGS IN SPACE

.    . Author: Paul Douglas

Slight misunderstanding as entrant deigns complete clone of original

game instead of new sequel shock!

"Originality 9, implementation 7, sound 4. This is very much the standard, obvious approach, with arcompietcly faithful design and original-looking graphics. It's classic Space Invaders, a very well done simple version of the game, but that’s not really wtiahwc were looking

for jn this competition. SdVry, Paul."

AMIGA INVADERS •    •• i

Steve Martin*    * ' .    * .    *    '

Not the Steve Martin, Purely ■    ‘

"Another straightforward copy approach, which is why it only scored 9 for originality, along with 4-for implementation and 9 for sound. The graphics are nice with good backgrounds, and ifs all been speeded up a bit, which makes if harder than the original (none of us were very good at this ode). A bit of musk would have improved it, but the reason it didn't do so well was simply that it was too much of a classic Space Invaders, lacking in innovation."

MR.WOBBLY LEG VS THE INVADERS    ~7T. »    .....

. '    • FROM SPACE THE

•    *    “         WWW

•    •    *    . Author: M C Diskett H - -sj\ii

*TJis one showed up fiendishly selfptapcd to issua 10. Vw I    ■

"Is that his real name Anyway, this one didn't score quite so highly (• foV originality, 7 for implementation, 5. for sound), but 'H was easily the nfbst-playcd of all the entries in the Bullfrog office. We played it loads, right through to the finish, and it was very popular _ indeed. The chap obviously thougty, ‘How can I make Space Invaders more tense ', and he’s come up with a system where, unlike tjre , original, there was actually a pot of gold at the end of the rainbow, a priy worth having if you kept on playing and got better, namely vastly improved weaponry which you coyld wipe out entire waves of invaders with at a touch. Wwfelt that this was the crucial thing which improved . the game to the point at which it suddenly became the winner."

NTERTAINMENT ARE SOME OF THE OTHER ENTRIES...

Remember back in issue 12 when w Ocean, and a lifetime’s worth pf Ocea y > V ; said, We never expecte

PARASOL -STARS COMPETITION

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L SUPER POWERFUL TRAINER MODE ■

now with PEEP trainer. Even better than before - allows ’you to generate more or even infinite lives, fuel, ammo. ’Perfect as a Trainer Mode to get you past that 'impossible' level. Easy to use.

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JOYSTICK HANDLER -    ■

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MUSIC SOUND TRACKER With Sound Tracker you can find the complete music in programs, demos.etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

•    AUTOFIRE MANAGER    j I

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IMPROVED RAM EXPANSION SUPPORT.

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DOS COMMANDS Now you have a selection of DOS commands available at all times-DIR, FORMAT, COPY, DEVICE, etc.

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DISK COPY

Disk Copy at the press of a button • faster than Dos Copy. No need to toad Workbench - available at all times.

•    BOOT SELECTOR

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

PLUS IMPROVED DEBUGGER COMMANDS • including Mem Watch Points and Trace.

! DtSKCODER    /

With the new 'Diskcoder' option you can now 'tag' your disks Hlfh iuniquc code that will prevent the disk from being loaded by anyone (Tfsc- 'Tagged' disks will only reload when you onter the codo. Very useful for security.

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•    Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemble Disassemble - now with suffix names

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GAME REVIEWS

t ii f corn r. it in tihins + hikings + i nte kniii i oniii. spouts chhlles

11

GAME REVIEWS

CONTINUED

So, you haven’t had enough yet, then Not satisfied with all those groovy reviews you’ve already read Well here, you insatiable review reader you, are twelve more of the best-written, most attitude laden reviews in the world of Amiga games. In the world full-stop.

THE COOL CROC TWINS

Publisher: Empire Arcade Masters)

Price: £25.99 Authors: Benoit Varrasse (design & code), Roman Vaidis, Ferdinand Boutard, (graphics), Skinnybone (music). Rik Yapp (SFX) Release: Out now

The Coot Croc Twins, eh No. they're not the latest rave duo to emerge from the streets ol Brooklyn Punk and Funk, who certainty look green enough to have emerged Irom a sewer, have made it onto

the Amiga m a mad, headbanging, arcade extravaganza marking the debut ol Arcade Masters. Empire s new onginal-arcade-games label

The background to the game concerns three crocodiles, A babe catted Daisy Crocette has (alien lor both Funk and Punk. Unable to commit hersell to either, she seems to have given up altogether and run oft to the local Crockery -1 guess that's some sort ol feminist refuge for mixed up crocodile babes Anyway it s now up to Funk and Punk to battle over &0 screens to win her back.

My first impression was What the hell s going on’5' Controlling one ol the crocs is not initially the easiest ol tasks - H lakes a bit ol getting used to. You use the joystick to walk Punk or Funk around the edges ol the screen, then fire to bounce him oft against the coloured squares which

litter each area The object ot the game is to light up all three bulbs in each ol the squares by hitting them with your croc s head. The level is not completed until every square has all ol its bubs Hi up. and what's more you're playing agamst a lime limit

Graphically there's nothing special, bul the colours are bright, cheertul and very arcadey. The sound is passable - a non-annoying tune accompanies the game, and standard arcadey noises come into effect when a croc kghts up a bulb or gets frazzled by a critter

Cool Croc Twins can be played m either one or two player mode. In the two player mode, each croc must light up three bulbs on every square. You and pal race Funk and Punk agamst each other, each trying to light up every square and finish the level first Sounds simple you might think. Well that's where you're wrong In front ol some squares are Small platforms You land on these when you bounce otf the sides.

Funk and Punk must walk round each platform, to bounce oft and light up the hidden bulbs. Unfortunately, because your croc is upside down at this point, the controls are reversed and«all gets a little disorientating Even more contusing is landing on either side ol the screen - you must push the joystick left or right to walk up or down

As «t that wasn't enough, there's also a bunch ol critters' out to stop you. They continually turn the kghts in the squares back otl. and kill you il you touch them (why don't game characters ever want to be your friend’I and as the game progresses there are also objects blocking the bulbs These bounce your croc off m a different direction or waste time by spinning him round Add to that the increased number ol enemies as you go through the levels and you've really got your work cut out I've heard ol babes playing hard to get, bul this is ridiculous

And that's it. really There're no special eifecis or bonus levels, just sixty levels of more or less the same thing which gets progressively more tiresome as more enemies are sent and more objects block each square

In terms ol controtlability it's very awkward, bul I suppose you could get used to it if you’ve got nothing better to do. Ptayatkiity is limited, but after completing frve levels there is a level code available on screen, so ai least you don i have to go

ItcmAlhr bounding around Ihc platform area of Coo/ Croc Twins, funk (or it it funk ) gels just a little diuy hanging around upside down.

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back and do an the early levels when you play it again.

The choice ol one or two player mode is a definite bonus - it otters good short-term tun in two player mode, but comes nowhere near the multi-player frenzied tun of. say. Ut> Soft's Dyna Blaster, and that s where you should look hrst tor simple arcade thrills • MATTHEW SQUIRES

THE BOTTOM LINE

Well it's a novel idea lor an arcade ptatlormer, but too many levels and not enough variety ol game play leave you pretty bored pretty quickly.

VIKINGS

Publisher: Krisalis Price: £25.99 Authors: Realism Software

Release: End of August

(Cue serene vohn music .) You know, some of my best childhood memories are of sitting with my tnends, playing Risk - an excellent old boardgame alt about good old fashioned world domination.

Now. I'm not saytng that Vikings is in any way a np-otl of that game, bul it does somehow have the same an about it. Perhaps it's the way that, although it's a

INTERNATIC

Empire sprints ahead with the first of

Th« neat inlro screens give the girls a chance to oflc tanned male bodies.

Publisher: Empire Price: £29 99 Authors: Harlequin Release: Out Now

Arghhh! Just as Ihe dust was clearing aher the stampede ot footy games, it's lime tor the Olympics and the inevitable onslaught ot athletics games. Lucky lor Empire, their International Sports Challenge has two things going lor il - it's ihe first one out. and it's got some weird events In it Sure it's got the usual dose of joystick waggling (in the

swimming and cycling events), but among the six events (okay, so it's not exactly a lull Olympic sim) are showjumping, and - yes! - skect-shooting - always one ol my faves on ihe sports games ol yesleryear.

It s possible lo play each event individually, bul ot course these games are all about doing ihe entire thing, preferably competing against a friend or two. The formula lor the whole lot goes something like Ihis -diving, shooting, cycling, swimming and show-jumping are all played as in-between events, with a strategy-

Groovy ID vector graphics odd an extra (ahem) dimension to the old joystick waggling style.

If you cant find a beach for that surfing safari, then a bit of sheet shooting Is the next best thing.

The crasiest 30 sequence ever, the showjumping is actually damn fine fun. Woaaah horsey!

HAL SPORTS CHALLENGE

totally perfect', this game can raise the dead' etc

Psygnosis could well have topped all that here though. According to the Aquaventura box. lor tour years computer games ptayers have been awa>t>ng this, the release of the decade". Really7 ID just hick through my diaries for the last four years to see exactly what I have been waiting for over the period Hmm. well I don't seem to have mentioned a n»ce-lookmg but repetilive and shallow 3D shool-'em-up anywhere. Tsch.

Maybe it's Psygnosis displaying some wacky Scouse humour, saving up a year's supply ot blah for one ot (heir weakest releases in ages

That's not to say that Aquaventura i$ totally rotten, No. it's actually quite good tun lor the lirst tour or trve plays The graphics are incredibly smooth and the soundtrack is simply beautiful. It's easy to forget the point ot the game and just swoop around the 3D landscape as the title tune lulls you into a trance. This soon gets boring though

Once you've sussed out the radar screen, the contusing gun sights, and the order m which you have to shoot things, the game loses most ot its appeal Enemy cratt later aimlessly in the Unrig line till you put them oul ot their misery, and the end ot level guardian can best be destroyed using the sophisticated hold down ■>

oul every single combination, /nfernafiona/ Sports Challenge oilers a decent amount ot tun lor yer money, lor a team ot players at least. I've got my doubts about its value as a single player game though, and the water events really are tedious. But at least it tries to be a little different, and anyway. I'm a sucker tor multi* player games.

• MARK RAMSHAW

nic m*p may not took too txcitiny, but it icrollt tnoothfr, if* • Jittl joint to ploy - to there1

leek') strategy wargame thing, it doesn't bok ugty or contain too many statistics Perhaps U s simply the tad that in both games the objective is to nse up and conquer Or perhaps I'm just desperate for a reference point.

Before taking part in any domination operations, the number ot warlords (tor lack ot a better word) must be specified There can be up to eight ot these wacky tunsiers. but don't fret it you don l have eghl friends., the computer can take over any number of roles. In tact, it’s a good dea to give the computer a couple ot characters to control, because although

human players must play the role ot responsible lords, the computer can be given control ot viking leaders.

Being the lord ot the manor, you see, involves building up armies, (raining peasants, ensuring that farming and harvesting t$  done wisely, and emptre-buildmg goes smoothly To continually grow takes a tot ot coordination, you see, and some pretty beefy armies. Then there's mining to worry about new fortresses to build, and harbours and boats to construct. The vikings on the other hand simply want either to steal it or to kill it Oh tor the simple We. eh

So what Vikings basically otters is a Defender 01 The Crown sort ot attair. but without the action sequences Wow sounds tedious right7 That s what t expected, but unlike so many of the lacklustre wargames out there. Vikings has some kind ot magical addictive ingredient I suspect it's because the programmers have used a similar reope to that used tor Battle Isle - slick map presentation, simple pomt-and-click menu system (without too many windows),

based marathon event enveloping Idem all. This marathon doesn't require a single joystick waggle, mslead requiring players to balance rhylhm with speed, top-up energy, avoid dehydration, all that kind of stutl. It's a mixture ot balancing performance with endurance, with the occasional reaction test (ie when line-luning the rhythm) thrown In for good measure. Not rivetting stuff. but It works nicely as an interlude between the shorter, sharper events. Pity about the runner's animation though.

01 the events, the two water ones really let the side down. The diving event is a nice idea, with a novel control system, but it just doesn't work. Graphically it s pretty lame. too. The swimming i$ just downright

level even higher).

Finally, then, we come to the showjumping - another solid 3D thing, i must confess to hating showjumping on TV, and I've never had the urge to ride a horse in my tile. But this is tunny AND tun. Guiding a horse s head round the course, trying to find the next fence without crashing into everything else is just a little bit surreal, but it's laughter all the way (smashing straight through all the barriers is a real hoot),

The lack of events 1$ partially compensated lor by the game s flexibility, with several variations in each event upping lastability and game lime. Empire reckon there are 2000 event variations to try out. and while I doubt you'd want to try

tedious - a waggletesl with the added attraction ( ) ot needing a good rhylhm. and breathing control which must be timed so as not to fill the swimmer's lungs with water. I kept getting the urge to let the little jerk drown.

The waggle concept is used again in the cycling event, but here things actually look exciting (solid 3D vectors are used), and there's no rhythm to worry about. Sometimes the simplest things in life work the best, y'know  Skeet shooting brings hand-eye coordination and reactions into the equation, with some pretty fast skeet Hying around the place. Again, it's a fairly simple event, but it works well (particularly when competing with other players - raising that tension

intelligent computer players plus the option to compete against tnends. Yep. that must bed

• MARK RAMSHAW

THE BOTTOM LINE

If wargames are your thang, then Vikings otters good clean boardgame style tun. It's by no means perfect (the battle sequences might have been more Interactive, and building up armies is a bit cumbersome), but lor a no trills bit of mw * strategy, Vikings is    II I "

surprisingly effective.    U I

AQUAVENTURA

Publisher: Psygnosis Price: £25.99 Authors: Bill Pullen Release: Out now

Hyperbole is a strange ok) concept, the idea of hyping something up to a totally ridiculous degree Code Masters were one of the earliest exponents m the world of computer games ot course, with their famous miay cards bearing quotes from the managing director - this is the best game t have ever played", "this game is

THE BOTTOM LINE

A laugh without being too laughable, I'm surprised how much t enjoyed this. Not really recommended as a solo T (1 — game, otherwise It s good IK clean fun.    I U “

11

AMIGA POWER AUGUST 1992

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II

They’re weird, they’re French, they’re stupid and we love ’em to bits. They’re...

GOBLIIINS

Publisher: Tomahawk via Digital Integration Price: £25.99 Authors: Coktel Vision Release: Out Now

Jusi stop right there. Before I go any lurlher, don I go thinking my finger slipped on the

keyboard while typing the title. Yes. it $ supposed to have three i s in it. Okay Right, on with the review There's something you should know about Gobliiins. It's e French game. Now I'm not xenophobic, but it does sometimes make all the difference, ft s not exactly one of the those old-lashianed. rather crappy but

likeable French games. But then neither is it the new breed which brushes the competition confidently aside in a wave ol hype and ballyhoo Nope. Gobliiins hovers somewhere between the two It's not the most ambitious game ever. But it s tun. Intriguing, good to look at. and a tine game.

Imagine, it you will, a puzzle game with the visual style of. say. Monkey Island (rendered in the usual French pastel-o-vision). A puzzle game ol 22 linear levels, where the problems must be solved by three moronic gobliims. each using their special

abilities. One gobliim can use objects he linds lying around, one gobiiiin can punch things, and one gobliim can cast spells. Individually, the gobliiins are pathetic specimens Working as a team however, (kind ol tike The Professionals plus one, with ihe player m Ihe role of CoWie, portrayed by Ihe one and only Gordon Jackson), Ihe gobliiins can eventually crack ihe puzzles on a screen and progress to ihe next (and need t say, harder) level .

It's a simple enough idea, but it's the style and execution ot the thing which makes Gobliiins so endearing The little gobliiins (help, somebody save Ihe 'i key on my keyboard) are animated with style and charm, and the sound efleets are spot on The mock-speech is particularly neat - it's almost possible to believe that it really does make some kind of sense to somebody, somewhere.

Okay that s the credit where it's due Now it s down time Downer

YOU CANT KEEP A GOOD GOBL1IIN DOWN

Cntw, • i(wll on temtlhin, can b« a Irttlt unpredictable to tax the Icati

The ,tmt It plarcd atm, ifcc moult, until tlut itupv-ctunyin,

cun nr.

The obreel held br Iht Object holding  •billin' It displayed here. Wild, tht

The umard won I id Ihe yoblmni in lo bn house. Perhaps a present it needed

When they're not busy, the jobUiins fool around, puBm, daft fates.

This door looks like H ifclykt lead somewhere, but nsl try yerl in, throuyh.

Fire whenever you can see the thing' technique. As for your own craft, this seems more at risk from invisible energy zapp* forces than anything else It's simply a case of trytng to complete the mission before your craft spontaneously combusts before your eyes

Complete the level and. a few graphic interludes later, your cratt is whizzing down a tunnel, trying not to crash mto either walls or enemies. Survive this and you are plonked back on the outside, same scenario, only this time you have two solar panels to destroy And so on. And so on And so on. Sigh What a shame that such neat sound and graphics e> were wasted on what amounts lo not very " much ol a game So Mile to do, so tittle *- reason to keep doing it. Sense me while l w slip mto a coma

"    If you bought last month's AMIGA

® POWER you ll have a demo of the first 4 level of this game Since every level is so

O Goiny i" *or 'he kill on the minion one objective. The idea it knock out the four jtnerntof potty, and... Inin

simitar (tunnel bits excepted) this « not loo far removed from having the whole game To add the illusion of increasingly difficult levels, simply play the demo over and over again Once you've completed n normally, try it agam whilst hopping on one leg, then maybe try it with a tea towel wrapped around your face, and so on. Even if you've got the full game you could try this too - it could well boost that tong-term appeal no end • ADAM PETERS

THE BOTTOM LINE

As an ambient relaxation tool this does okay. As a game It gets dull by the sixth play. It it is ambience and relaxation you're after, try tilting a coloured light bulb.

WARRIORS OF REIEYNE

Publisher: Impressions Price: £29.99 Authors: Andrew Prime & Edward Grabowski Release: Out now

Most wargames these days seem to come with some sort of editing system as a side-order, so you can play through batties of your own design when you get bored of the ones you're supplied with. That's

probably because the programmers have got to write one anyway, so they might as well bung it in to grve the blurb-writer something to think about Here's a game, however, that's presented as more of an editing system with a wargame thrown in

Warriors ot ffeteyne is about as typical a fantasy based wargame as you're kkefy to encounter The map ts divided up mto hexes which are populated by bmkkngs. roads, rivers, trees, sea and a variety ot indigenous mythical beings The members of this last group faN mto three categories - the Releynes, who are on your side, the Dharaki, whom the computer controls and who are trying to oust the Releyne horn their terntory. and neutral creatures which can be swung either way depending on how careluliy you approach them Play proceeds via the usual movement and attack phases, and battles are decided using the inevitable statistics and dice.

So far so. well, predictable Warnors has got one or two things going lor it: the player is quite ettectively insulated from the game's mathematical workings -statistics only pop up when absolutely necessary - and the graphics actually

tetter (tun    jrtphict (lor tbit tort of thlnj), but th«

join* tyittni trill needs updetin, to nuke it more pnUtnbte.

border on the attractive, with one or two tunes to back them up Problems The icons are about as self-explanatory as the flight deck ol Concorde, and. along with the all the menus and things that pop up. are rather dark and yucky-tookmg Largely uninspiring, then, but it does just what >t sets out to do and will doubtless find an appreciative audience amongst Those Who Like This Sort Of Thing

• JONATHAN DAVIES

THE BOTTOM LINE

The sort of bland, unremarkable but undeniably competent product that leaves one struggling to pA ; come up with one's quota nil 5 ol words.    UU ~

number one (and what a big downer it ta) is that once you ve played through Cobimns you'll never, ever, play It again. This is intrinsic to the game design, but it's a bit ot a problem nevertheless, particularly with only 22 levels to plough through Problem number iwo is the levels are just too simple l don t mean simple as in too easy to solve, rather simple as in once you know how, it only takes a minute Combine this with problem one. and you ve got. urn. two problems Grumbles aside though, the puzzles are nicely, thought out. The control system is pretty straightforward, and I just can't help tiking those little guys. It's datt and

twisted sure, and it s not exactly Another World, but sometimes a neat little game goes down a treat. And, yes, I think it's just slightly better than Pushover • MARK RAMSHAW

THE BOTTOM LINE

Another quirky piece ot French humour-in-game'torm. I don't know what they give the programmers over there, but make mine a double. Individual and lovable, Goblilins isn't going to win any awsrds, bui that's no reason not to T A ~ like it. One of the freshest IU" most likeable puzzlers. I V *

i Audi) further into tht jjntc, md the problems begin to get downright obtuse

IAN

BOTHAM'S

CRICKET

Publisher: Celebrity Software Price: £25.99 Authors: Mason Software Release: Out now

There's a lot wrong with cricket. For a start, there's the fact that it was used by the English to try to stamp their culture on me nations that were 'coionised' (ie rvaded) during the building ot the British Empire For a middle bit. there's the sheer tolty of the English devising a game that a bit of rainfall can pul a slop to (rain in England, that's a rare occurrence, eh )

For a finish, it's just plain duH Thai's not to say that it's no good, it's just that each contest is so lengthy, so laid back, so slop-start, that it’s all lembly uninvolving Basically, cricket ■$ ideal entertainment •or when it's too hot to concentrate, and rat's it

So how do you transfer a game kke fits to a compuler. short of including a sun lamp and a bag of oranges m the package Weil, you could throw in a few gimmicks, such as tbgiised speech The could be made extra gimmicky by having phrases like "no ball" and 'out' delivered in a broad American accent. (Yeah, like find

me an American who knows what a ‘no ball" is ) You could then add some nice con ed up menu screens, and some bright and cheery graphics. And then you could.. er. well you could try lo make the control method really simple lo give it a tun arcadey feef Whoops

Cutting down on the controls makes the game easier to get into. yeah, but4 also makes things really limiting Your batsman, tor instance, can only hit the ball In two ways; lo the left or to the light. (The trajectory of the ball seems to depend more on how it's bowled than how you hit it.) The fiekkng is equally clumsy - point the joystick to where the ban is heading and the bloke nearest to that spot will wander oil to collect- On collodion, hit fire to throw it to the wcket keeper,bowler And that's it - gameplay that's 60 percent routine. 35 perfect luck and (at best) 5 percent skill. There must be some way of getting cricket to work as a computer game, but it's gomg to need a completely new approach A few pretly

We've rcl to He m computerised cricket yom* which i* reellf worth boUwrilt] with.

pictures and some sampled speech jusl am t enough.

• ADAM PETERS

THE BOTTOM LINE

Uke most sport slms, this one livens up a great deal when two human players are Involved. It's possibly ol interesl to ardent (end undemanding) fans of the sport. Computer cricket is a sad idea though, and this does very little to cheer it up.

EUROPEAN

CHAMPIONSHIP

1992

Publisher: Elite Price: £25.99 Authors: In house Release: Out now

You'd think that having gone to the trouble (and. presumably, expense) of securing the rights to name a game after the

lint why on corth ih« programmer* choose tuch awful colour* for turo Chsmp tf

European Championship, Elite would have come up with a game which actually simulated the European Championship, wouldn't you Instead, what you get in European Championship 1992 is a straight conversion ol Tec mo's popular corn-op knock-oul game World Cup 90. which bizarrely rent a simulation of the World Cup either Great start, eh

But that's just bemg picky, really While the straight knock-out format is a bit limiting (with eight teams in the championship - you can choose which eight from a selection ol 25 - you don't have to win many games to win the tournament, which won't take you too long, although the opposition does get a good bit tougher as you progress, regardless ol nationality), at least you can always compete against a different grouping to extend the life a bit. and there's certainly more to it presentation-wise than it s nearest competitor. Domark's Euro Football Champ (Especially impressive is the animated intro sequence, although curiously, you can only watch it it you’ve got an A500 with one meg of memory, or an A500+ or A600 with one and a half megs, Slightly less impressive refhe digifised picture of a Celbc-Rangers game from about 1981, featunng Danny McGraln, but let's not be churlish.)

Gameplay-wise were very much m

arcade territory, which means not a lot of midfield tackling action, automatic accurate passing and the game bemg mostly an excuse lor tots of dramatic goalmouth incidents, w th overhead kicks and diving headers aplenty. It's pretty slow-moving (especially compared to Euro Football Champ), and deeply unsophisticated (lacking the Domark game's interesting deltoerale brutal foul' option), but then at least you do get the essential action replays alter a goat, which you can save to disk and gtoat over taler, The most unusual feature is that you actually control your goalkeeper (a bit of a pain m fhe bum. to be honest), the best feature is probably the groovy brass band whch march up and down the pitch in fine style at half-time. and the worst feature is the graphics, which are pretty gnm with a pitch that looks like it's been spraypainted in DPaint IV and players completely devoid ot any facial characteristics Oh yeah, and the most nutating feature is the one which occasionally awards a goal kick when you'd clearly put the ball in the net. but that's life - just ask Marco van Basten Ail in all then, this is quite good fun. As a game it's around the same level as Euro Football Champ, a tot slicker bui not as tunny, and you'd probably be as wefl tossing a com it you're trying to decide between the two You gel tots ol goals and plenty of incident in every game, but it's desperately shallow stuff and it doesn't shape up at all well alongside either Sensible Soccer or Sinker, but then it's not really trying to. If fhe coin-op 111 your candle, this is a pretty good copy of It gamepiay-wise, and it you don't expect too much then you won t be disappointed, or something.

• STUART CAMPBELL

li

THE BOTTOM LINE

Quite fun in a really shallow arcadey sort of way, bui too slow and pretty horrific in the graphics department. Not terrible, but lied at the bottom of the footy games league so tar.

DYLAN DOG

Publisher: Simulmondo Price: £25.99 Author: Ivan Venturi Release: Out now

■Credit should be given where credit is deserved,' as they notoriously always seem to say. so let's bestow Dylan Dog with at least a little initial credit In tad, lo fail lo mention some of the graphically atmosphere-setting extras lo be found within this game would be a veritable enme - the stereo systems with speakers that actually vibrate to the In-game music, and the spurts of blood that convmbngty ooze out of slabbed individuals to name but two. This sort of atfention to detail usually implies that the programmers have got everything else just right and are wisely fitting any spare memory This sort of atlention to detail doesn t usually imply that the programmers have duffed up -*

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AMIGA POWER AUGUST 1992

GlinilflM TflVLOR’S SOCCER C HRI LENGE

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the rest ot the game beforehand.

The smattonng ol above-mentioned touches pale mto the deep recesses ol insignificance considering the absurd animation, the appallingly slow joystick responses and the completely Hat look ot a supposedly 30 house. Dylan Dog. as you may have been wondering by now. Is a bloke (and not a dog) and possibly the star ol some Italian comic stnp it I'm interpreting the title screen correctly In the game, Dylan has been trapped in the house of evil - it is your job to escape with your life. The instructions give no idea how to do this. But on my first go, by walking between rooms, killing everyone in sight

A (barely) IcdiMceleur tragedy, OyTan Doy really doer live up to (he second halt ot its name.

(by tedious repeated (depressing). collecting a tew objects and picking up a few new weapons (via an awful selection screen that keeps needmg to be called up), t suddenly entered a room 10 be rewarded with a tacky animated sequence that I could make neither head nor tad ot. apparently notifying me that t was a quarter ot the way through the game The fact that l was unable to get any further on subsequent games actually

came as little disappointment; I could see that nothing was going to change and I had no desire ever to play the thing again And by way ol a conclusion I'm afraid I'm completely unable to think ot one. 1 think an epitaph would be tar more fitting instead • RICH PELLBY

THE BOTTOM LINE

It’s foreign, It's weird. It's boring, It's ter too expensive and it should be avoided like the plague.

GRAHAM TAYLOR'S SOCCER CHALLENGE sri,.

Publisher; Krisalis Price: £25.99 Authors: Robert Hill, Simon Pashley (programmers). Neil Adamson (graphics), Matt Furniss (sound)

Release: Out Now

Now to be really true to the

licence, this game would have to be very dull, almost impossible to comprehend, and fairly crap. It would begin with a team selection feature where you had to pick out the most uninspiring dullards you could find. Then there would be a graphic interlude, where you could watch your players run aimlessly up and down the pitch whilst the opposition rattled in a tew goals. Finally there would be a press conference, where only an air ol inscrutability - and the correct choice of excuses - would see you live to fight another day.

But no. In actual lacl GTSCis a very enjoyable game, with extensive features, excellent looks and a great degree ot tactical involvement. So ITs probably safe to say that it has nothing to do with Graham Taylor at all then, apart from those two - easily ignored - words on the box. Mind you,

LOAK 1H

Okay, to tfe* Ktwl i»uf «nat urctnt May not Ieoh toe thriWas, but it b ken Mm, and very utcr-fiit ndly, and... halt, kb a Weedy itrattyy jam. Ant wbat de yen 11 pa cl. Whittki and belli

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Krisalis do maintain (somewhat inadvisedly, really) that Graham was actually Involved In the development ot the game. Hmm, so that's what he was doing when he should have been preparing lor Sweden.

Opening with one of those icon-based menu screens that we re ail getting mighty sick ol (thanks a tot. Footballer ol the Year - grrr), the path Is clear to a veritable least ol options and info. Apart from a few transfer market sorties to the numeric keys, everything Is controlled with the mouse. Although this makes the selection procedure very user-friendly, the large number ot sub-subsub-menus often calls for some major volleys ol button clicking. This gels a tad annoying, but what do you want, a servant to take care of the controls tor you Yeah, me too.

While it's the abundance of menus that houses all the tactical and statistical features that make this game a winner, the best feature ot all is the (largely irrelevant) animated match sequences. These don’t serve any practical purpose, unless you're into the idea ol watching out for weaknesses In Individual sprites so you can put that player - once you've

■ be watched

Check out the diary la OraAaai Ttyier. Sunday 4th - traWaf, Wednesday 17th Ana - lore to Sweden, yep, that ! aboin rijhi.

worked out who it is - In lor extra training. Yeah, right. What these action sequences do provide, though, is plenty ol entertainment. It you’re no Irlend of tension you can opt to not watch the game, or indeed watch a totally different game instead (Crystal Palace are always a laugh), but you’d really be missing out. You can't help but become engrossed, shouting abuse and encouragement at the screen and wishing you could grab a joystick and take control (you can't, though you can make substitutions).

The one real problem with GTSC involves the buying and selling of players. Wheeler-dealing on the transfer market has always been seen as the key to success in games ot this type, yet there's no wheeling and precious little dealing going on here. The other clubs won’t accept anything less than the listed value for their players, though they'll accept that figure without hesitation. The directors ol your club won't allow you to offer any of your players lor any less than the listed sum either. This Is • problem, since players on the transfer market are likely to be dead sooner than bought. Setting a handful ol crocks to buy a half decent player

seems the only real way to buikl your squad, but It just ain't possible. The vast repertoire of other options (eg training) goes some way towards transcending this little problem.

Strategy games are on the whole quite hard to quantify. The only way to test a strategy game's appeal is lo see how long you can play it for before gelling bored, and here GTSC came up trumps. After a shaky start propping up the league with York City, I took control ot Walsall and led them, over a great many hours, to promotion to Division 2 (that's Division 3 in old money) and the league cup quarter final. Yowsa! I would no doubt have gone on to win (he treble, but the night watchman came round and threw me out. Oh well, as tong as no-one remembers to ask tor ihe disks back,.,

THE BOTTOM LINE

Any niggling flaws are outweighed by a stockpile ol leatures, and match sequences destined to have you on ihe edge ot your seat. Just pretend it's ft ft Z named after a different    K § S

Graham Taylor.    \}L ■

jeeur

OPERATION

COM-BAT

Publisher: Merit software Price: £25.99 Authors: Scott Lamb Release: Out now

Ha! There's only one war game lelt to review this month, and I've hidden in the cupboard at the back ot the otilce so they can t make me do it. Ail I have to do is lie here tor a while and - hey! What this  Some sort ot cardboard box with a note attached, tl I can just get it op to that crack ol light Dear Rich, Review this, Love AMIGA POWER ,

From what t can make of d (it s a btt dark m here}, Operation Com bat is more ol a straight batile game than a strategy

MtMo H you've jutl joined Ihit caption from Ihc bit in Itie review which nyi ICC the icrcemhor. it the way, the same tun

ihai good, realty-

one, and hence a lot easier to ptay (and describe}. See that screenshot (fhaf s the game, that is - Ed ) What you have to do ts to move those diddy little tanks around Sie battle field, blow up an the nasty baddy tanks and take out the enemy HQ. The gnd at the bottom shows the entire playing area (there are tour scenarios to choose from}, the top halt ot the screen only shows a strip: here you click on ihe tank you have an uncontrollable desire to move, click on where you want it to go, and (provided there are no hulls, water, rocks etc in the way) ott it wiB trundle tt there are any enemies about, then you can shoot at them too - each unit is allowed to fire once each turn

And yes. give or take the inescapable mobility, fuel, gun range, gun power and hit point statistics ot the ditterent tanks, the an support (tor a better look at the map), and the hme reslnctions on each turn, that really is it. And yes. give or take the above-average-tor-a-war-game graphics (animation and scrolling) and the digiiised gun-tire (hmm). it really is that dire. We've complained belore about war games (in a groaning voice) not exploiting the lull potential ot the Amiga', but this is quite simply preposterous • RICH PEUEY

THE BOTTOM LINE

It's • war game for goodness sake. Read Ihe review again • how could you possibly even consider It

Ubi Soft have come up with a significant advance in wargames - this one’s fun to play!

THE PERFECT GENERAL

Hey, tomctlflici wc do Ilk* warfjmej - even lk< fairly rudiment*ry looking onei Lik* tkis on*, tor iniUnc*.

Publisher: Ubi Soft Price: £34.99 Authors: Bob Rakosky and Mark Baldwin Release: Out Now

The old coffee cream metaphor seems unerringly appropriate here. Imagine someone gave you a massive bag ot coffee creams. Much as you may enjoy them, human nature has It that after a time you'd warn something different to chew on. Some of those nice purple ones with the nuts in. perhaps, or maybe a green triangle or two. The Perfect General tits in, if you will, as the obligatory orange cream ol this unnecessarily complicated analogy. Although slightly different from virtually every other wargame ever (the coffee creams), it is still not innovative, intelligent nor nutty enough to reach the yet untouched status ol a wargame that, like the green triangles and Ihe purple ones, is actually exploiting ihe potential of the Amiga to its fullest. (Can we take it that you've finished with the Quality

Th* battle yetj into hill twins in th* Ptrltcf Central.

Although lh< map it notklns Is writ* home about, at lean th* t<r«cn display It dear and

unclimcrcd, and there's actually a playable same beneath - not lust a set of statistics.

Street metaphor now - Ed.)

The main question to consider ot course is whether or not you like cottee creams in the first place. (Obviously you haven I finished with it, then - Ed.) Perfect General eaters lor those who may not be sure with a well-written manual and a walk through ol a couple ol scenarios, as well as providing equally adequalely lor the more experienced muncher with a good helping of other, not so simple, scenarios.

These scenarios concern areas, be they cities, deserts, lorests or (on the larger ot the things) entire islands, the taking over ot which will gain the attacker victory poinls The attacker may be you. or it may be your opponent - the idea (unless you tweak things otherwise) Is that you play each scenario twice - once from the attacker's and once from the defender's point ot view. A nice idea, and one I haven t seen before in a war game - at least, not recently.

Having said that, I found this game unoriginal, there are still a lot ol things General can fly up its flagpole

with pride. The opening sequence tor one - here you exchange your points lor what ever combination and quantity ot infantry, artillery, vehicles and mines that you see fit. as opposed to being lumbered with a specific combination. Choosing and positioning your army now becomes as much an integral part ol Ihe game as does where you move them during your turns - Ihe more out Ol the way cities are worth more victory points and so are really where you should be heading. The otherwise dormant forces in neutral areas will attack it you try to pass through - which is lair enough, really - so it's probably worth moving your troops through just to annoy them.

The realism ol this wargame is another point worthy ol congratulation. Mobile artillery is less accurate than regular, then again even the most accurate gun is going lo miss sometime or other (the Partial kill Full kill denotes whether targets die instantly when hit or accumulate damage instead). The weapons are both barrage and non-barrage, and have automatic targeting lor anything in range. There is also a Return Fire option in which a defending unit under attack can return fire even il it isn't strictly his go. and a Passing Fire option where it. on your turn, you move past an enemy unit, he (or she'

-    Perfect General even has a sense ot humour and insists on using the feminine impersonal pronoun) can lire at you as you try to sneak past.

This is the sort of thing we want

-    some actual authenticity in a war game. Real life wars aren't played in turns, if you are fired on you don t just sit there thinking, oh well, better not fire back, it isn't my go yet.' so why should we have to in a wargame,

I ask Perhaps it was the tact that Perfect General isn't historically based that allowed Mark and Bob Programmer lo dare lo do something like this. It's just a shame that they didn't take it further and allow you to do more. Heck, why not even move about and tire during the other players turn It's also a pity that your troops still wait lor you to give them their every move without the artificial Intelligence we've found in a couple of wargames in recent months. All we need now is a wargame with more realism, artificial intelligence and which, most importantly, is approached (torn something more graphically exciting than the (snore) hexagonal grid.

• RICH PEUEY

THE BOTTOM LINE

II only this wargame was making more of a step forward rather than a small nudge. Buy and enjoy H want a (fairly) modem wargame, or wait (If you can) for the next model.

11

AMIGA POWER AUGUST 1992

AMIGA POWER AUGUST 1992

We took a bit of a gamble, but this month we opted for five whole lines of introduction to tell you about our budget section. Now we can tell you all about how much you’ll enjoy reading this month’s three great pages of reviews, and...

TEAM SUZUKI

Publisher: G8H Price: £7.99 Release: Out now

I must admit that I ve never actually ndden a motortxke. and tend to get slightly nervous when one pulls up alongside my Montego So I'm probably not the deal chap to be assessing whether Team Suzuki captures that authentic nding a moiortwke tee! But i d have to say that, unless riding a motorbike is almost exactly

1

V

C7.M for oil these groovy ID thrilti, chi It brail poring outragcom turns for bland ipocc-bound epics.

like gu>ding a very wobbly collection ol tilled polygons along a tong, winding grey polygon with lots of other polygons rushing past on either side, ft probably doesn't, That might sound pretty damning tor a game that essentially revolves around nding a motorbike, but don (write it off just yet For a start, this got very good reviews when it came out a couple ol years ago. and featured some of the fastest 3D graphics ever at the time). It also boasts a breathtaking array of camera angles, most ol them next to useless the looking-up-trom underneath the-bke one be<ng a case in point) And the one thing it coukfn t

Oh look, ih.i cheeky little O i up to hit pc.nut-munching dcplum annex again. Whatever net, ch

Publisher: Code Masters Price: £25.99 Authors: Various Release: Out Now

Following the success ot the Dizzy Collection. Code Masters gives us another compilation of their budget wares. Cartoon Collection brings together a piece ol pure action, four arcade adventures, and five tuvverly posters. It s quite a package then. Well...

The aciion comes in the form of CJ s Elephant Antics CJ s elephant antics involve little more than leaping from platform to plaltorm. avoiding spikes and spitting peanuts at the bad guys, all lor the sake of reaching the pachyderm s family in Deepest Africa. It s fair-to-middling stuff, reminiscent of The New Zealand Story even though CJ s two*player simultaneous action has few similarities.

Spike In Transylvania conjures up all sorts ol interesting images but it turns out to be a mediocre exercise In collecting and using objects, and

keeping em peeled tor bad characters and dreary puzzle-solving possibilities. And let s not forget the annoying

inconsistencies... for example. Spike, who looks suspiciously like Hagar The Hombte. can push some things (such as a small cannon) but not others (such as a stool). Yawn

tn Treasure island Dizzy, everyone s lavourite egg on legs is stranded on a desert island with a desire to escape back to his Yolktoik. if you (eel hard (boiled) enough, you can always try to find 30 pieces of gold along the way. Negotiating platform arrangements, avoiding the wildlife, collecting objects and solving puzzles is the order ol the day here, but it hardly qualities lor the Chet 's Special Seymour, the star ot Seymour Goes To Hollywood. Is very much like Dizzy, only his adventure is blatantly linear slowpaced tedium. I d like to see less ot Seymour and. to be honest, of this style ot arcade adventuring as a whole. Seymour wobbles along, lumping occasionally, collecting items ot interesl and puzzle-solving potential, bumping into characters and communicating with them in a limited way.

and so on. Gorsh.

Finally, there's the dinky Slightly Magic, complete with its 0898 helpline advertisement, ill-fitting speech, Czechoslovakian-cartoon music, colourful visuals, rubbish animation, and simple yet laborious Sesame Street logic problems to solve (a hungry rock monster -1 bet he cats rocks, so let s teed him ihose). t would say It's fodder lor kids but there are too many slightly irritating flaws. It's Slightly Tragic more like

The Cartoon Collection is a pack for the very young at heart. It's all just so Inoffensive and harmless that I think I'm going to be sick.

• GARY PENN

THE BOTTOM LINE

There's nothing individually outstanding to be found here, but the pack Is completely reasonable value tor money. If you don't tike any part of It. buy the in -other titles In their original budget form. I U :

Ah, ifnl this sweet Tritefy magic arcade adventuring in Shfhtty Hsjtc

CARTOON COLLECTION

possibly be accused of is being easy The other riders all zoom ofi before you ve even finished laslening your hetmel. and even it you do get to grips with the wobbly controls the chances of you ever catching up with them are pretty slim.

So it's hopeless as a motorbike simulation, but tolly good all the same, and well worth checking oul at this price • JONATHAN DAVIES

THE BOTTOM LINE

Not tor the fainthearted, but plenty ot graphics for your money. H it was a bit more realistic it would be a classic (and no mistake, matey).

BSS JANE SEYMOUR

Publisher: GBH Price: £7,99 Release: Out now

Now this is an arcade adventure in the true sense of the word (or words). The plot's nothing new • a flee! of 20 spaceships have broken down, the alien

lane Seymour, ch Mow sh*‘i even better then liinrtut Annii. (Vfhe 1*1 Dove Colder writ* the ttptiontf - Id)

specimens they were carrying have gotten loose and the crew are ail now two hazelnuts short of a Topic bar Someone has to sort this mess out - and there are no prizes for guessing who.

The game looks much like Btoodwych Dungeon Masier'evety other FRPG ever written, but the icon system t$  an absolute toy to use The basic idea is to repair each craft enough to send it home, which involves repairing all the systems, finding and replacing the power suppfy and a lock on the navigation computer, whilst blastmg the lower intestines out ol anything you come across. Your only allies are the programmable robots you may be lucky enough to find. which can (with the

ItkMon o! the proper chips) do anything from mop op spilt liquids to taking three paces and hem) plowing up.

The graphics are lairfy good, though nothing stunning, with such charms as two-headed guard dogs and aitosaurs roaming the decks. There is a password system lor access to later leveis as wen as a save game option, and you can call up datafiles on the crew members and aliens to tell how to deal with them ■ but don't target you can still be attacked while you’re doing this)

There are vanous weaponry systems dotted around, from a puny dagger to a door based missile system, as well as Sightly more putting objects such as a Red Herring (Hmm, I wonder what use drat could possibly be ..)

% RICH PELLEY

THE BOTTOM LINE

Average looking but extremely playable (and cheap!) arcade adventure which should Ofl — appeal to all moderately X < ~ intelligent games players. UU -

SLEEPING GODS LIE

Publisher: Touchdown1 Price: £9.99 Release: Out now

Thts is a very unusual game. It has a vaguely Damodes-ish look to it - solid 3D graphics in a first-person view, but that’s been done before It s got quite a nice control system, using the mouse to walk at different speeds, but that’s hardly ■ngenious stuff It s nol even the plot (your bog-standard take up magical artefact and go and save world from ultimate ewV story) No. what makes this game stand out is the world its set in. Its not spherical; Cs not even Mat. The magical land of Tessera is in the shape of a tesseract or Itypercube - sort of a four dimensional

Wow, three 3D games in i row in the budget section. Thu i a convenient way of writing nothing in this caption. Phew!

cube (rf you Know what I mean).

Or at least, so say the instructions.

Don’t worry - its not important (unless you’re a some kind of an obscure fact-obsessed pedantic perfectionist, of course). All you need is the normal Amiga set-up, and the ability to make instant maps inside your head - the mam problem Here will be finding your way about, even

SIM CITY ACCESSORIES

Games: Architecture 1. Architecture 2.

Terrain Editor Publisher: Action 16

Premier

Price: £9 99 each Release: Out Now

Why Quite a poignant

question, that. I put it to Bristol Oily Council alter every roundabout in the city was replaced overnight by a set ot traffic lights II also begged lo be asked when blue Smart ies appeared, consigning years ol tradition to the dustbin lor no obvious reason. And every time they change the Blue Peter signature tune, why ' Is the word that forms on the lips ot the nation

And l m afraid that, despite employing my powers Ol investigative ournaltsm to their full, the reasoning behind these three pieces ol software remains a mystery Let s look at the Architecture disks first They each offer Ihree alternative sets ol architecture There s2lsl Century USA. 22nd Century Europe and Moon Base on the first disk, and Ancient Asia. Medieval Times and Wild West on the second. They sound like tun But all they actually DO is change the graphics your copy of Sim City uses to display cities (And only after endless prattmg about with installation programs and blank disks.) Stadiums turn into rodeos or low-gravity sports complexes, airports turn into castles or space ports, and so on. An interesting exercise but a pointless and slightly sad one It’s a

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Sim (Hr, future irftc. tuccpl for * lew frophicel modihunont, in p« some old non

bit like buying a plastic spoiler and some fog lamps tor your Ford Escort 1.3 Popular in the hope that ihey'll make It go faster

And wha! ol the Terrain Editor tsn I Sun City already an editor  Surely that s the whole point Well, yes. So what the Terrain Editor does is let you handle the process that takes place while Sim Crfy is displaying the Terraforming message That is. designing the layout ol the land, sea and trees thai your city will be built on. So you could, if you like, reproduce your favourite piece of coastline (those fjords around Norway, perhaps) You could write your name in trees And, er. that s il.

At £7.99 tor all three, die-hard Sim Crfy tans might conceivably be templed.

especially tor the collection ot demo cities supplied on the Editor disk But a tenner each Nope It seems that unless you've exhausted Halford $  selection ol Escort add-ons. or you m3ke a bit ot a gaffe and assume you re holding a copy of Sim City Itself (which could easily be done - the packaging is very deceptive), you d have to be slark. staring bonkers to buy any ol these.

• JONATHAN PA VIES

THE BOTTOM LINE

The Terrain Editor might be good lor a few minutes playing around but that's it These are    I'l-

trying to milk a game lor II” more than it's worth.    If”

without the implied geometrical difituities It's basically a wander around finding places and solving puzzles to solve a greater puzzle' sort of game, with a bit of shoot-'em-up patiently waiting in the wings as well

Thai said, it's a bn ol a shame that the gamepiay is so empty You don't choose to pick anything up. or use it unless it's a weapon to be selected, so it's basically a case ol just wandering around until something new happens At the end Ol the day - it's, um just sort of empty Which is a pity really because, to com a conclusion, with a bit more thought n could a been a great game • RICH PELLEY

THE BOTTOM LINE

Look quite nice but plays like England's football team. Okay, but don I expect a revelation from God (although It might look like a revelation from Graham Taylor).

FINAL

COMMAND

Publisher: Action 16 Price: £7.99 Release: Out now

You seem to be able to get a decent budget version ol just about anything, these days - driving games, shoot-em-ups. platform games, the lot. But how about puzzle-solving, adventurey. cinemary. call-them-what-you-wi games (You know -like Future Wars, or Monkey Island ) I certainly can't think ot any worth mentioning, although I'm probably about to be bombarded with suggestions from all quarters of the office

Okay, so Final Command ism trying to compete with the likes ol Future Wars, but the idea's the same. You ve basically got to search around the screen for objects and

solve puzzles with them (The only thing is that the graphics are all static, so you don t get a bloke walking around it's simply a matter of pointing at things with the cursor and see what happens.)    >

But everything's drawn in murky    ®

shades ot brown and not very welt either.    o

making it very hard to let what's going on    j>

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fm*l Command ~ not the budget fan's answer lo all those cinematic arcade adventure things which the French seem to do so well.

It

screen The gameplay is ol the strictly twodimensional variety - solve one puzzle and be presented with another one ad infinitum And telling when you've managed to solve one >s a puzzle in itself, as there's generally no indication (other than perhaps another ridiculous sound effect) The manual's unintelligible. And the final straw in the colfm that broke the camel's back (or whatever) was that my cursor kept going all weird, until finally it disappeared altogether, leaving me no alternative but to breathe a sgh of relief and switch the thing off

ITs alt a bit horrible, to be quite brutally honest, and more a test of patience than intelligence • JONATHAN DAVIES

THE BOTTOM LINE

A deeply unsatisfying adventure-type thing that simply isn't worth the struggle.

QUEST OF AGRAVAIN

Publisher: Code Masters Price: £7.99 Release: Out now

Looking for that extra speoal Codies game >s rather like looking for the free gift in a cereal packet You come across plenty ot sweet, cnspy littte appetisers, occasionally the odd bad one and once the rest ol the contents are on the table, that gem you're looking for.

Sadly. Quest ol Agravam is no gem It’s a climbing platform game m which you control a knight called Agravam It would seem that knghts suffer from rapid ageing and with all the Grecian 2000 finished. Agravam has been sent on a quest to find the Elixir of Youth Find this potent substance and all your pais back at the round table wilt be spntely again Fail and it's crinkly wnnkly time and off to the

Our knljhl in ihlnln) Armour brmt mediocrity and a roait chicken.

retirement home

Your quest with Agravam comes complete with three lives (looks ike Agravam's found some elixir of his own already). Secret rooms must be found, and locked doors opened (guess what fiendish tnckery you need to employ to achieve this feat - yep. keys) The evil standing in your way vanes from nasty warfocks to giant spiders. A sword ss your only weapon, but you get a coal ol armour to protect you from wicked spells and other treachery (read litre bobby animal sprites) Oh wen.

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SPORT'S BEST

Publisher: Loriciet Price: £25.99 each Release: Out Now

What do French publisher Lonciel consider to be the Best ol Sport Tennis, Porsche 944 Turbo racing and kick boxing, that's what. I ask you.

Pansy Wrist Slapping Is how some people have described Pams Kick Boxing, but I think that's a trifle unfair.

In this simulation of the last and brutal 'sport' there are many nice touches which work very well Indeed, such as Mashes to indicate hits. And there are plenty ot options. It you like that sort of thing. Why, you can even define, wtthln reason, your combatant's moves.

It looks kinds drab, sure, but, to be lair, the fighters' movements are impressively animated, and the scrapping appears to move along at

quite a pace. But wait! Here come the problems... Panza Kick Boxing feels tar more sluggish than you'd expect (so Bang! goes the playability). The sampled noises and speech are all a bit nasal, and none ol them sound painful enough. There's too much disk accessing, too.

Tennis Cup Is Ihe high spot of this compilation, but that's not saying much. Its advantage over other tennis simulations Is that It’s undoubtedly the most comprehensive available. There are statistics galore, squilllons of options, and even a trace of (eek!) Rote Playing (you can change the players' attributes).

The music's not bad either. II features some superb sampled grunts and groans and cheers and so on from a real tennis match. Some of those sounds also make their way Into the simulated tennis itself (no surprises there), and the sampled umpire's speech is hilarious (Luff-fifteen," he

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Vrooml (Cwntiy Mark tamshaw School Ol Minima Kit Capttooi.)

says in his funny, arm... Englishly-chaiienged accent).

However... The action Is viewed from a low, as it were, camera angle', and Ihe screen is split into two so you can see both ends of the court. I tell you, you couldn't play flick-tennis In those cramped conditions. And the horizontal scrolling's )erfcy. And you can t adjust the position of your serve. But it does actually play, oh... kay,

I suppose.

As for the other crockery in this pack, namely the Cup that is Turbo...

It s a bit sad. in Its favour, the In-play racing display Is presented from an unusual perspective: behind and above the car under your control (It's rather like Atari Games' Roadblasters, if you remember that, only better). But... This would be all very effective and convincing and all that If It wasn't so slow and juddery. It's difficult to crash, but it's too easy to perform a poncy spin. And the engine noise sounds like a polite female bottom burp. Enough said.

• GARY PENN

THE BOTTOM LINE

Three sort ol average (ish) sporty (Ish) products in one package for a reasonable (ish) price. The manual's pretty good (ish) though (strangelyenough,80 Prt ; percent of it's devoted to nh S Panza Kick Boxlngf). UU E

that's ainght then

Chmb the ptatiorms. collect food, grab power-ups - it's all very unoriginal stuff (m fact, it’s an very Rainbow Islands. but with bits and pieces of just about every other platformer we've seen to date). Nothing wrong with that per se, but with the lacklustre playability it alt becomes very frustrating and boring, and nothing m the game realty grabs you by the lapels and says Look at me, I'm interesting1'

You won't find the extra effects and special features of platforms fike Rambo* Islands and New Zealand Story, and you won't find any of their fun either • MATTHEW SQUIRES

THE BOTTOM LINE

There's nothing terribly wrong with Agravam, It'S just dull - the burnt cornflake of the packet it you like, tt's ihe Joe Soap of platformers.

HORROR

ZOMBIES

Publisher: GBH Price: £7.99 Release: Out now

I'm no! trying to sound tough or anything but Horror Zombies (or Horror Zombies trom the Crypt, to give <t its full title) is probably the least frightening game I've ever played. That's a shame, because it does rather put an its eggs m one basket -one with This is very scary' written on n Probably the most terrifying thing s how crap the graphics are They're not too badly drawn, but they're so flatly and ummagmrtivefy laid out. kke an ok) VIC-20 game or something Forcing oneself ic probe a little deeper doesn't help much, either Basically the gamepiay bods down to exploring rooms, collecting keys and shooting baddies Occasionally there's the

Honor Zombi** from Th* Primitive

Adventure* Ot Yetteryesr more like.

odd puzzte !*e situation to bo tackled, but nothing (o speak ot.

The manual's a lot more entertaining than tho game, with its interesting Horror Movie Facts Not worth eight quid, though • JONATHAN DAVIES

THE BOTTOM LINE

Parasol Stars Is more frightening than this. ft's certainly fun. In fact I think I II hi go on it now.

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AMIGA POWER AUGUST 1992

AMIGA POWER AUGUST 1992

1_

There’s a theme to this month’s PD column. No, it's not formation dancing of the 1920s or even the Olympics (I bet you’re fed up with athletics>related jokes by now, yeah ). Nope, it’s revamped classics of yesteryear. Dave Golder puts them on the starting blocks and... (Hey, quit that athletics stuff. - Ed)

SUPER

PACMAN '92

17-Bit

Requires 1 Mb

FatMsn with tht oddcd    of *

lory*, ploy arc* and Mint crappy graphic*. That'* not very "W, i* rt

THAT TENNIS THING

17-Bit

1 bet you thought you'd seen the last ol Pong years ago. but would you believe that it's bach, refreshed and upgraded, and aciuaity rather good

When i first loaded That Tennis Thing I thought, 'They must be joking" There was that familiar minimalist court with the two up-and-down only paddles lor bats Yawn But while idly toying with the joystick I thought 1 might as welt press the fire button to see what happens, and blow me if a bullet didn't come whizzing out of my bat Further investigation revea'ed that

Poaj with top ihool cm-up action - the c*ccliently named Thdt Tcnnu Thmf.

it the bullet hu the opposite bat then that bat was frozen tor a few seconds.

immediately a likely opponent was called over so that I could see how this Innovation worked in practice. Within a few

minutes we were at each other s throats The freezing bullets might be a dead simple idea, but they add a whole new dimension lo the game, making it much more aggressive and antagonistic, Prepare to lose fnends!

You can play with either joysticks or mice, and just about every one ot the game's many features - from the speed of the bullets to how tong the freeze lasts, how b*g (he bats are and what score to play to - are customisable

VERDICT: So there is life in the old dog yet. A simple twist on an old game (the oldest game ) alters the emphasis completely to something akin to all-out war. Shame it's a little on the slow side, though.

***

So. what's so super about this version ol PacMani Nothing actually It not only doesnt improve on the original, it makes a right hash-up of it

The mam gimmick is that the playing area has been enlarged so that it doesn't an tit on one screen, so il scrolls to follow the action And no, I don t mean that ihe maze has extra alleys; it's the same old layout we ail know and love, ust magnified Big deal An this means is that you re never quile sure where the nasties are Perhaps this is supposed to add an extra element of danger, but frankly it's as annoying as trying to watch Red Dwarf while your sister is snoggmg her boyfriend on the sofa

But this isn’t the only drawback While consuming the energy pellets does mean that tor a limited time you can chew on the nasties, there is no warning when Ihe nasties are about to change back to the lethal variety, one second you're about lo dme on sushi nasty, the next you're a tile down because the little bkghter has changed his colours

Anylhing else you really need to know"’ You bet The controls are sluggish and there are some very annoying graphical bugs that stick weird ghostly white Imes on the screen every so often Some pretty bog standard sound samples have also been added For example, when you eat an energy pellet you hear: "Aoeed!' Nice idea on paper, but irritating m practice.

VERDICT: Super Pacman 92 seems to have come Into contact with some prelty potent kryptonite. The basic gameplay which made PacUan such a

©classic Is still sound but there are so many belter examples around.

DUEL

Start

There is a lot ol PD oul there that's based on arcade smashes ot the past There are countless Space invaders Asfewfs and Scramble np-ofts er homages around But there s one classic mat s been largely ignored BaWecone You know the one where you amircr a tank as it trundles through a wire frame landscape and basically you blast everything that moves OK. so <1 wasn 1 exactly complex, but fl was sure addictive

Duel isn't complex, but it sure « addictive, and this is probably due m no the tact that it* definitely red it adds a tew new B Zippy new graphics -backgrounds have been laced by a tush Med-in rocky plains and mounta-ns landscape - but the base gameplay is the same

The mam mnovafion is that if is a two-player game only The screen is split horizontally into two - one half lor each player Both displays show the scene as the driver of the tank would see it. there are direction indicators and score panels also on display

The battle area ts scattered with :arge cubes and the players start the game on either side ot the one right m the very centre of the ptam The aim, simply, is to Was! your opponent before he does the same to you So yank your joysticks and you re away on a oaths Id the death

pc. jt* tjm

Your only weapon is a plasma beam which has to recharge for a few seconds after you discharge it so you cant just stick it on autofire it taxes more man one hit to destroy your opponent, but damage can also be mlkcted by collisions, either between the tanks or with the cubes - so careful an absoli

the graphics dear and functional, it not overly exciting Tr»e acton is joystick-

wrenchmg. even it the scrolling is

a little stow and jerky, and thoroughly engrossing - for a while at least Unfortunately it doesn t develop Each game is exactly the same so it rapwf y becomes a bit dull, but then hey. so would watching Bladerunner rt you watched it consecutive a tew times over

*£*«( ’ '■ a*™*®1

T.k « a link lankioiK, id* a touch ot .olid vcctoc jrophici, thin jtrrn.h with toan* dijimtd irrk backdrop*, the result h * lo.tr little PP mtol by the no me ol Out!- two ployor action oh or

VERDICT One to play intensively but not very often. It otters tast. Iranlic action that $ great in short bursts. Great lor settling vendettas when that copy ot Sensible Soccer isn t handy (And bid we ever tell you )ust how good Sensible Soccer is - Ed)

* * * *

FATAL MISSION + PORK R PORK + ANICEDAVINTHEMAZE

+ BRTTLEMENTS

GAME REVIEWS

FATAL

MISSION

17-Bit

Wow, (r» Froittt X- 90 ityU, ll only the yamcplay in ftUI Minion wil up to the standards el presentation.

Fatal Mission is a Scramble-inspired, horizontally-scrolling space blasl-'emup that could do whh learning a lew manners The game itself ism too bad, it a bit lacking in the original ideas department Ail the usual cliches are there - meteor storms, rock tunnels, gun towers, groups o< small ships that attack in not very strategic but handily easy to pick ott) waves, power-ups. etc - and the graphics are quite impressive and it's very fast. There's tons happening alt the time, sometimes a bit too much; occasionally it strays into that territory where skill has little to do with winning the game, but memorising attack patterns does

But it lacks a certain polish OK, so it s PD, but when you die the screen just cuts straight trom the collision (you don't even get to hear to see the explosion) to a Game Over screen without even your score displayed, You're hardly encouraged to go back for more

VERDICT: Tons of action, toads to shoot and smooth gameplay, but about as original as the joke about the two nuns and the cucumber and a bit tatty around the edges.

+**

PORK A PORK

Start Computer Systems

Stupid name, stupid game You play a pig on an elevator platform that's being attacked by a bunch of hot-ar-baBooning wolves - the programmer obviously had an overdose of the wine gums when he wrole this

Basically, you move the platform up and down with a mouse, frying to burst the wolves' balloons by firing arrows at them, so lhai the wolves plunge to their deaths m retaliation, the wolves shoot back at you. They also have a couple ol other treks up their sleeves II wolves manage to float down to the ground safely, they can walk along and position themselves under your platform Then they try to give

Mazes are not fun (real mazes anyway) and don't Set anybody telt you otherwise Some tool gives you a stupid system - two left, second right, dig a tunnel, etc - but it doesn't work and soon you're hopelessly lost, wishing you'd never gone in, and with the chances ot seeing any episodes of Neighbours tor the next week seeming very distant

But the process of solving a maze is Ihe kind of challenge some people rise lo, so if you want to work out how to get from A to B via Z. Q, and numerous other letters and siiti find out whether Helen is going to find Todd smoking behind the shed what you need is Antcedayinihemaze

The concept of the game is simple, but it >s exceptionally we i presented You are in a 3D maze: the screen shows the view immediately in front ot you and you are told m which direction you are facing A map of the maze is also on display, but this vanishes as soon as you make a move, though it can be recalled whenever you warn but only for one move each time, wtuch makes't difficult to keep track of your route, you need a really good memory

You move using the keypad arrow keys (handy for prospective 600 owners') and ihe other options - such as New Maze. Maze Size, Quit, Show Map. etc - are accessed through menus The are six levels of difficulty ranging Irom Trivial lo Impossible, and they’re not kidding - tins hard levels has maps likes plates ot spaghetti

The graphics are bright and dear rt

a intie unimaginative The control system is simpie-tO'Use. and the games runs smoothly and last

Verdict: A piece ol real PD hokum that is actually quile intriguing, and could drag you in tor quite some lime. You sure wouldn't pay for it. but as it's tree it's worth a dabble.

* **e

Oh no, noi Another ycneric TO caption Coni art write tome thins uteful for once

fork A fork miyht here a brilliantly dumb Mint, but in reality H i nnofhcr PD some which iyfferx from n leek ot yamcpLey benenth the flash f mphict.

you less room to move by climbing on each others' shoulders. Wolves that make it lo a ledge at the top of the screen gradually push a boukfer that's handily wailing there towards you until it finally falls over edge and you're dead ham The graphics are marvellous • bright, colourful, wefl-animated and all that malarkey • but the game has a near fatal flaw it's loo hard. If a wolf appears really close io you and shoots n's impossible to gel oul of the way in time, which is unfair, especially as you only have one life1 It’s also a mite tedious: you shoot wolves, period Not that much to it. is there’

VERDICT: A real case ol style over substance (Just like a lot of full price software). Looks great, but it’s dull and frustratingty difficult.

**

BATTLEMENTS

Start

t thought computer games were a chance to live out your fantasies, You know, pretending mat you're a btg hero out to save the universe and winning the dead-lush-looking girls along the way Not even >n my worst nightmares have I ever aspired to being Quasimodo, but that's who you play in Battlements And don't give me all that 'beauty is only skin deep and we shouldn't judge a book by its cover1 nonsense Do you really think Francesca Anms would have got where she did today without her tooks, eh’ (Gel back lo Ihe point GoWer, or ti n be the wargame reviews tor you. - Ed)

The game is an adaptation of an old C6t, Speccy 'classic1 Hunchback, and boy does it show. Biocky graphics and muddy

controls make the game more an endurance test than enterfainment. There are 30 levels each set on the battlements of the castfe where Baukfnc the Guardsman has imprisoned EsmerekJa On each level the aim is the same; to get Quasi from the left ol the screen to the right where he has to head butt a belt There are pits and flying objects to avoid and Bauldnc is hot on your trail, so you'd better get a move on.

There's not much skill involved: it's more about sussing out what traps come where on each level - dying a couple of times in the process • then working out the correci combination ol leaps and shuttles to avoid them,

VERDICT: As dull as the cartoon bulb that would appear above Dan Quayle's head if he actually ever managed to have an idea.

**

Good old BotlUmcms doesn't bother with ilick presentation. Unfortunately, it doesn't bother with beinj eery playable either. A shame realty, because the Speecy version was always a fave amonyst the AMIGA POWIR team, bach in the old days.

n.,h s COn,aCl addresses: 17-BIT SOFTWARE 1st Floor otfices 2 8 Market Street Wakefield. West Yorkshire WFl 1DH tr 0924 366982. START COMPUTER SYSTEMS. 20 Holmside, Sunderland SRi 3JE tr Q91 565 2506 ANGLIA PD, Anglia House. T15 Ranelagh Road. Felixstowe. Suffolk IP11 7HU

AMIGA POWER AUGUST 1992

Hey! This is your chance to join the ranks of famous programmers, courtesy of Europress

AND WIN HARD DRIVE!

WITH    AMO

PROGRAMMER'S PACKAGE

AN AOOO AND

Software, The Hidden, and AMIGA POWER.

IMMORTALITY

You could be a games designing legend in your own lifetime. So what do we want you to do Simply to come up with a stunning new game design, and...that’s it. The Hidden (responsible for such PD classics as Puggles and Rome) will then select the best entry and set to work programming it. The finished result will be released as PD, and included on an AP coverdisk. Groovy!

SO WHAT ARE WE LOOKING FOR

What we want from you is some kind of design, storyboard, name, plot I and basic visual look

for your new masterpiece. Remember not to design anything which is impossible, or which will take several years to program. But bear in mind that we're also looking for practical, playable, inventive and usable ideas. We want your game to be fun!

WHEN, WHERE, AND WHY

Send your entries (as many as you like, but in separate envelopes) direct to us at the following address:

I WANT TO BE INCREDIBLY FAMOUS, AMIGA POWER. 29 MONMOUTH STREET. BATH. AVON. BA1 2BQ.

We’re going to give you until September 30th to send us your designs. Then we’ll sit down with The Hidden and discuss the entries. Once a winner has been selected, then it's simply a matter of waiting for the ultimate game to be written. Remember, this is a once-in-a-lifetime chance to make your mark in the world of games. And you may just win an Amiga 600 with hard drive and AMOS package into the bargain!

r

COMPETITION

(v«r unified you could be it wreky n Jett Minlcr

!«' landed youriclt as a jod urn Peter Molyncui type

Think you could beat Andrew Iraybrooks t No. t effort

Or would you like to write a Ummingj like David Jones Perhaps you could be a software star like trk litmap’    Or write one of the best janses of all time I

t Jon Karel

YOU COULD BE THE NEXT SOFTWARE STAR!

RULES AND REGULATIONS

•    Pretty simple really: David leke, employees of any software or publishing house are nol eligible to enter.

•    Copyright of any entries will automatically become the properly of Future Publishing.

•    The editor's and The Hidden's decision is final.

•    Please, no football games!

•    The closing date for the competition is September 30th. Good luck!

AMIGA POWER AUGUST 1992

UERTICRLLY SCROLLING SHOOT 'EM UPS

DEFINITION OF

sound

THE ONLY WAY IS

It’s about this time of year we like to distinguish the butch blasters from the effeminate ones, vertically speaking, of course...

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Let us begin this scroll along the upright front with a question: But why up ’ Hey, that's a Good Question. Why move up instead of sideways or down even Well, moving up is more appealing, psychologically speaking, it’s said. It has something to do with a sense of progression, apparently. (Actually, if you want to get pedantic, the scene seen on screen is moving down - it's the window between this world and the hex which is moving up and over the view.)

Most members of the AMIGA POWER team don’t like vertical scrolling shoot-'em-ups much - it’s something to do with them being too claustrophobic. Now that's true enough in most cases and all the more understandable given that the display on televisions and monitors is wider than It is tall.

l«ft: Vertical lhoot-’tm-up .podvp.c Not *0 much rollln, sever.I ihool-cm ups into ont, more modern •n the vertical Metier we,. Hidden in this monteje ere the belt end wont) ol Anise blasters. Cen you spot ell the sources

I t s perhaps interesting to note that many early arcade vertical scrollers were effectively horizontal ones but tn» monitor inside the cabinet was turned on its side

But not au vertical scrollers fall foul d this hardware constraint In some, both th* width of ptayfield and the size of the player's craft are reduced to creale more room And sometimes, the scenery scrofc to the left and nght a tad

Having breathing space is all very well, but to be deemed good (and not in the angelic sense) a Vertical Blaster haste feet so tme that it takes your breath away It has to have,., oh, y'know WHOOSH1

r«i KHI over rated Well herd Xenon 1. Not * bod $ *m< *1 *BH mean*, but hardly th* uviour ol ihool'tn upi.

Vertical - indeed, anywhchway scrolling - Blasters also need interesting adversaries something more than

NOT VERY SAUCY

ojiarr The landscape wlUll scrolled on and on m Logotron's Star goose (written by exdarlings ol the Denton Design world. Graham Kenny' Everett and Steve Cam) Out only because it wrapped around until you collected six crystals Not that you'd wail to see the short scenery a second trnie around. Yes, it was that dull -but believe it or not there's been worse

Microdeal s Goldrunner

coder Steve Sak gave us super stick scrolling m both op and down directions but little else (as did the late Novagen's ludicrously unplayable Hell Bent many years later) Evidently the yo-yo format is not one to be meddled with tightly, it seems as though almost every software publisher under the sun has released a Vertical Blaster, so you'd have thought that someone, somewhere would have got rt nghi by now Admittedly they have, but not often enough and by and large going up is guaranteed to get you down

Some mijhl ill dial the latl word in vertical lhool cm i* 'ups', but here at AMIGA POWER, we tay il l SWIV.

•epetitive linear fixed attack patterns. And hey need wicked weaponry something note imaginative than simply more and agger bullets

KCEUENCE - K MARKS THE

DAT W(,t1 ,ls orv® tong leve Atari’s Jr UI fabulous 1982 class* Xevtous •as the first vertical scroller to hit the jrcades, and it didn't rely on improving jour weaponry - you made the most of •hat you'd got and arguably enjoyed the acton an me more for it The character, asnosphere and lasting appeal of tfevwusis illustrated 6y the fact that the machine is one of the very tew of its time jtit to be found m lots ot arcades today, and by the nght-now release of a wild-looking sequel. Sotvaiu Despite being licensed for use on the home systems by US Gold and appearing •nth reasonable success (aesthetically ■ather than financially, that is) on the ST, Xewous didn’t make it to the Amiga Nor ad Starforce, not only the best arcade Waster of its type but one ot the greatest Wasters full stop (and never picked up for conversion by any software publisher -sob) Boastmg detailed bas-re>«f visuals and a thumpmg-good soundtrack to drive you on. Starforce had fixed alien attack aattems but the way they moved gave them hitherto unseen We.

That’s more than can be said for the first vertical serening shoot-'em-ups on the Amiga which left plenty to be desired. With

NOT A MICKEY MOUSE

rrrnnr Not this one. though erf U111 Tynesofts aged Piutos was a vertical scrolter plain and simple, and has recently been re-released by Pnsm at an ultra-budget pnee - but that doesn't mean it's not as good as some of the stuff here that costs ten times as much. Mostly inspired by the class* corn-op Starforce mentioned earlier. Piutos looks crap but plays realty sweetly when you get into it. with some clever and fiendish enemy

movement patterns to contend with. If you can allow yourself to ignore the 1985 visuals (well, to be honest most C64 tappers actually look a bit better than this) and the easiness of the first two levels, this is one of the more rewarding and combative shooters around

DISKY FLOPS

Lmei s Insanity Fight was just what it promised (it’d drive you mad as soon as look at rt) and then there was Exocet s bzarrely-r tied snoozeathon Foundation's Waste (with the emphasis on the Waste, as m 'of time').

Foundation's Waste wasn t wonderful, that's for sure, but it did manage to entertain at times - unlike Imagitec's chronic conversion ol Gemini Wing 'or The Sales Curve The boys obviously weren't up to the job. for the

"In fact SWIV Is the best of the bunch"

A*

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arcade original was aglow with simple yet rewarding blasting and packed with atmospheric moments such as flyvng through a thunderstorm Cnpes, even Core Design had a go because they thought they were hard enough. They gave us Frenetic and it was - but only sometimes. Frenetids Novel Feaiure (as distinguished from an the other Seen Them Before About A Million Times Features) was its scrolling speeding up and slowing down from time to time, but that couldn't save the game from being a pretty lifeless clone of Xenon It (ol which more m a moment).

SNAKE. RATTLE AND 0011

But the death and disaster wasn't alt doom and gloom There was a ray ol light m the form of Mastertronic's Sidewinder 'convened' from affiliate arcade company Arcadia's original

Looking at it now. you can’t help but notice that Sidewinder is pretty base stuff interesting features and weapons are few and far between but where Sidewinder succeeds where so many others have failed is by being nice and no<sy (among its many samples there are some from science fiction senes in evidence, such as a Dr Who Tardts sound). Sidewinder's good budget fodder - unlike its sloppy second-rate sequel which doesn't ment any more coverage So we won't give it any.

'XENON POO', MORE (IKE...

A benchmark was set with Sidewinder And then 'if happened Melbourne House's Xenon shot the (then) anonymous Bitmap Brothers to lame and so began their spnnt along the road to fortune. In Xenon (vaguely reminiscent of a tong-iost arcade title and also at one

Net ihc men complex or beautiful of ihoot- cm-upi, but -hey! - PTufoi it only M.W these tiers.

•ertfe Squadron looks beautiful, but locks enough verietion end new leeturcs to distinguish it from the rest.

DEFINITION OF

sound

tune an Arcad<a release) you control a land-based craft which turns mto a flying fighter with a wiggle of the stick. tt may sound neat but it's a trick that's ail too easy to perform by mistake when the heat s on Like the dense, inert gas alter which Xenon is named, it's heavy going, without nherent power ol acton, and a<r-!ike.

But Xenon's OTT mediocrity isn't as overrated as its sequel It's caned Xenon 2: Megablast but if isn't (a megab!3St. that is). It's been sad that Xenon 2s slick, but that's a fallacy which is best put to rest here and now Even with ns much-acclaimed remix of Bomb The Bass' Megablast. Hip Hop On Precinct 13,

Xenon 2 fads to nse above run of the mi m any way. shape or form Indeed, its shades of grey, blue and brown (hmm, sounds familiar..,) make lor a colour scheme best forgotten. At least the Bros came out of it with clean bottoms - not one magazine reviewer at the time gave it a bum mark.

SCANDINAVIAN GUN PORN

A liny Torben B Larsen and Martm Anil I. Pedersen are two chaps with naturally spotless bots In fact the sun shines out of them The reason why is they wrote Hybris lor Discovery Software (the American publisher also released the cracking conversion of Arkanotdl. Hybns « essentially a version of that old arcade fave Terra Cresta

Waves of aliens attack m fixed but often interesting patlems as the scenery and lanq-based aggressors scroll on by below, and bolt-on weaponry appears in the form of pans of the ship (which can then be rearranged) With its selfrunning attract sequence and all-round meatiness, Hybns has the feel of an arcade machine of old it still plays like a dream four years after its release A year or so after Hybns, Messrs Pedersen and Larsen gave us a sequel in the guise of Battle Squadron through Innerpnse Battle Squadron certainly looks the pan and has a similar arcade leei, only it's harder, mamiy because most of the adversaries take two or more hits to die, and that does tend to stem the (tow of the action.

That said, having two player craft on screen at once has its moments, and there s a reasonable array of weaponry and some neat aliens - check out the one camouflaged like the Predator ouf of the Predator film

AMIGA POWER AUGUST 19 9 2

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completely removed This one should be out on budget soon (the name of the company escapes us for the moment), and when it does you could do a lot worse than take a took.

LIKE A SHIELD OF SIEEL FLYING HIGH - BIPLANE. OF

Shanng that continental feel with Hybns and Battle Squadron is Thaiion's Wings 01 Death it looks distinctly similar (but not quite as stick - more of a slightly rough cousin from the sticks than a Brother or sister), but it's got a b-1 more variation and character to it. and there are some nifty and unusual power-ups to collect The closest thing it's got to a maior flaw is one shared by many of the games here - once you get yourself some senousty enhanced firepower it’s an a bit easy, but at least here it’s not an all-or-nothing situation - if you do get yourself killed, you only get your weapons downgraded instead of

nminnr But it s not all steek bUllnOL spaceships tnCapComs nobby I9J3, released on the m-fated Goi label, the blasting has a Wodd War II bent, which is sadly out of shape The corn-op was reasonably good fun. but the conversion is totally useless, with none of the good stuff from the arcade game (like the simultaneous two-player mode for a start} makmg it onto the computer version, despite what the game's adverts would have had you believe (incidentally, a conversion of f943s minimalist predecessor. t$ J2, never made it to the Amiga from licensees Elite).

As H to make amends, Firebird's version ot Taito's popular Flying Shark pitied biplane against biplane -and ships and tanks and land-based gun emplacements - to good ©Meet The colour scheme went a bit wonky, but otherwise this is a practically perfect port And let's not forget the conversions ol Sega's Sonic Boom through Activision) and Scramble Spirits (courtesy ot Grandstem). Acluaily,

Generic Code metier vcrticeHT-KrOllina thooi-'em-up

Boom was aboul as impressively explosive as flatulence, white Scramble S nts scrambled the spirits of anyone foolish enough to bother with it.

TOTAL CARNAGE - I LOVE

iti But do not despair. The best has yet II. to come Ah here it is StVJV (Special Weapons Interdiction Vehicles) from Storm. SWIV combines elements of Flying Shark,

Xevioos (m faci, mere's a whole section ot the game featuring Xevous landscapes and enemies, called -dead giveaway' - Xevrous Land) and much more besides and has an excellent feet to boot In fact it's the best of the bunch, as testified by its placing at Number 38 in the Amiga Power All Time Top 100. It's also one of the most interesting two-player games around, with one player controlling the high-flying but one-way helicopter and the second player stuck in a teep which has to contend with all manner of ground-based obstacles but can move and fire in any direction to compensate The dtffenng capabilities of the two machine's makes teamwork absolutely crucial if you're going to get very far. which makes a nice change from all those nasty competitive games where you nsk losing your friends as well as your lives over a sneakity-nicked power-up. The undisputed king of the vertically-scrolling blasters, we think.

those people with itchy trigger fingers and tight budgets, m which case you could do worse than cock a snook a! the current clutch of Code Masters blasters.

Violator looks a bit SLV/V-ish but isn t as much fun as >t sounds, while Kamikaze -basically a toothless Flying Shark Sky High Stuntman on the other hand has sweet not very much to do with the eponymous daredevil heroes of the silver 1 screen but remains a wen-rounded and playable mixture (well, 'mixture' is probably a bit strong

■got;, siwvwimjuat

a little hint ot Flying Shark to scare Storm's lawyers off

would probably be a bit closer to the man I ot the aforementioned blasters nonetheless, as they say

SPIRIT THE DOG ‘

There are exceptions to the shooting spaceships One of the silliest has to ba a dragon, growing heads from time to time and increasing its firepower over a bland fantasy land And being really doll Thafs Dragon Spirit Domark s conversion of Atari Games' arcade release is stow, unrewarding, and has a bloody silly dragon's head on the score panel beta* the uddery scrolling display which obscures pan of it for no worthwhile reason at all

SEUCK AND DESTROY

A ray off light in the form of Sidewinder"

number it - Violator, Oodyy name, average same.

maybe we should ., Some

Maybe you can't help being one ot

SHOOT IT UP. SHOOT IT UP, SHOOT IT UP...

1943 ...

ACTION FIGHTER

RATTLF SOU&DRON

......KIXX (US GOLD) ......

......FIREBIRD ....

ELECTRONIC ZOO (Innerprlse) ...

...£7,99 .

...DELISTED .....

...DELISTED .....

DRAGON SPIRIT .

......RESPRAY(DOMARK) ......

...£799 .

FLYING SHARK ..

FOUNDATIONS WASTE ....

FRENTIC ...

......FIREBIRD ‘ ......'

......EXOCET

......CORE DESIGN .

...DELISTED .....

...DELISTED .....

...£25.99

GEMINI WING

......TRONIX 16 BLITZ (The Sales Curve) ...

...£9 99 .

GOLDRUNNER .

......MICRODEAL

HELLBENT .

......NOVAGEN ...

HYBRIS ..

......DISCOVERY SOFTWARE .

INSANITY FIGHT .

......MICRODEAL

KAMIKAZE ...

LETHAL XCESS: WINGS OF DEATH II

......TBA (Eclipse)

plutos .

......PRISM (TynesoftT .....

....£2 99 .

SCRAMBLE SPIRITS ...

SHOOT ‘EM UP CONSTRUCTION KIT.,

-.£9.99 .

SIDEWINDER ...

MASTERTRONIC ....

SIDEWINDER II

16 BLITZ .....

SKY HIGH STUNTMAN ......

CODE MASTERS ....

SONIC BOOM .....

ACTIVISION

....DELISTED ....

STARGOOSE

SWIV ..

VIOLATOR ...

CODE MASTERS ....

WINGS OF DEATH ......

THALION ....

....DELISTED ....

XENON ..

XENON 2: MEGABLAST------------

—.—MIRROR IMAGE (Image Works)----

—DELISTED------

----* *

StV/Vis also available on US Gold's Max compilation, priced ai £29.99 Xenon is also available on The Bitmap Brothers: Volume I compilation, priced at £25.99 Xenon 2: Megablast will soon be available on The Bitmap Brothers: Volume 2 compilation, priced at £25,99

Acronymomously speaking, Outlaw's -Shoot Em Lip Construction KifOoei*'

sound too healthy, but being afc’e to Do t Yourself sounds like the vertically scrota; shool-'em-up aficionado s dream come true, does it not It does, but SEUCK isn't the cure tor sleepless nights >1 could have been

I LOVE you. TOMORROW

So that was yesterday s mixed bag Askr the future of Vertical Blasters - it's not looking good Eclipse's Lethal Xcess: Wings Ot Death It is a new release but presently not through a UK publisher. That's a btessmg m disguise Lethal Xm is bland ait round, though it does have reasonable music and speech, some handy cheals (such as controlling two ships at once and a wild autofire functor" and the facility to print the highscore tabfe

WHAT DOES LIFE MEAN.

AUVUMV AI1 these gimmicks AN I V A1. Where wilt it all end’ Ana for lhat matter, where did it an begm’ We can't say. but we do know that somewhei m the middle we saw a motorbike which transforms into a car and eventually a plane in Firebird's Action Fighter, a conversion of competence by Core Desg from the Sega Master System no less Bui getting nght down (ow' - not now James we re busy) onto the ground opens up a whole new can of worms, and that s something we'n dig into at a later date Yum yum. •

64 PAGE COLOUR CATALOGUE

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fXi Dvy your ft** kmqa computor M s*c* SvV*-i M w* you ar n»«cnil CM® ft *0»Ti o* Mtoo* FREE Of CHARGE, ncujtog w*'* grwr «ntortMvrwN «Y3 pfoOuctvty ppogrami Th*u fr** g**i <i fttoduc* you to tvs cAJ of coW ! ond hdto you to ON off to i *pno ttwi wto JW n** Angt Ptov iwto tvtry A-wj* tom WJ m w« grv* yco 16 refill FREE hoWiy toW AOCOnv'YtottXi tor you *6 yOur Mmfy to r>oy » w horvo <y *Cro*3

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TOTAL! The only magazine UcUi«.a»CM to Nintendo gamers, full of reviews and tips for the NES, Game Boy and Super NES!

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This month in Do The Write Thing... fear; loathing; Rainbow Islands (just like any other month in Do The Write Thing, really); whinging about reviews; begging for free software; Jimmy Hill and... your chance to bring back Oh Dear!

• Address your letters to AMIGA POWER, Beaufort Court,

30 Monmouth Street, Bath Avon, BA1 2BW

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SERIOUS POINT CORNER

Dear AMIGA POWER.

Firstly may I say what a superb magazine you manage to produce month after month Over the last lew editions I have ieamt to respect the fairness ot your reviews, have read with interest your speoai features and have watched as you have consistently outpaced your rivals in the Amiga games magazine market However, something you printed In your June edition has seriously undermined my confidence in you. Whiisl I fully appreciate that the views expressed m the letters you print are not necessarily the views that you support. I find it hard to understand why you ponied the letter from Stephen Makepeace let alone sent him a free piece ot software. Stephen's statement that only queers don't like flight Sims' is I feel blatantly homophobic (I don't think the word queer' was used to denote something strange or unusual but rather to indicate homosexuality) But waif, you say, 'the letter was only a sarcastic joke'. Homophobia, like sexism and racism, is no joke and should not be portrayed as one By printing any statement, however insignificant or harmless it may appear, that directly or indirectly portrays homosexuality as something to be reviled or be ashamed ol. only serves to fuel the bigotry that most homosexuals in this country experience every day. (I realise that Stephen dd not aim an insult directly at homosexuals, however by usmg the term queer' in the derogatory context he dd indirectly attack homosexuals.)

You may be asking yourselves why I am attacking you for printing Stephen's letter and not attacking the writer himself Stephen has the right to hold his own views on everything that prevaifs in our society At the right time and place he even has the rght to express those views. Unfortunately for you I feel that a magazine aimed at catering for the needs of Amiga games players is not the nght place for statements that attack minority groups You have the editorial power to weed out such attacks You therefore, in this context, are ultimately gmlty lor this attack

It saddens me that my lest letter to a magazine is about such an unsavoury subject. All in all you produce a product which is a joy to read Just be a bit more thoughtful about whai you print in your letters page and III continue to read it Yours sincerely, Jason Swann, Sutton.

Phew First, sincere apologies to anyone who was. however wrongly, otlended by

the contents ot Stephen 's letter. Secondly. let 's make something crystal clear Homophobia, racism, sexism and every other kind ot bigotry makes us s>ck to our stomachs It we d genuinely believed tor a second that Stephen was actually having a go. directly or otherwise, at homosexuals, then the letter would have gone straight m the bin Head the whole letter again, though, and I think what you'll inescapably tmd was that our Steve was being deeply ironic, commenting on the intolerance ot some ol our readers to anyone who doesnt agree totally with their opinions on certain games The not ioo-deepty buned subtext ot the letter then, is Intolerant bigots - aren 't they totally crap r which is a sentiment we wholeheartedly agree with and will happily continue to print until the cows come home I hope you It sun be here to read it. Jason.

'PLEASE'

Dear Coolest magazine on Earth,

Please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please.

please, please, please, please, please, please (Sop' There were in lad another 6836 ol these, which is about 2000 words more than the entire letters section takes up. so a bit ot an edit seems m order Sadly - with the emphasis on the sad -they were pnnted out by computer and not handwritten, which is a pretty feeWe copout. especially when you consider that alt young Richard had to do if he s so desperate to visit Ocean was enter last month's easy -peasy flub S Bob lookahke competition ft's tragic, realty. - Ed), could you fix it tor me to visit the offices of Ocean Software in Manchester Yours sincerely, Richard South (Age 13), Dulwich

No Enter the compos kke everybody else1

'COMMERCIALLY

UNVIABLE'

Dear AP.

In these troubled times (just because Stuart N Hardy’s otf the scene doesn't mean we're out of the woods yet y know) and with the Rio summit just past, how about a little spot ot environment-saving’ You tot copy 200.000 disks a montn One disk weighs 20 grams, so 200.000 wegh - erm - well (i s an awful tot of plastic anyway. Now you can't recycle floppy cbsks (I checked) but surely <1 would not only save Future Publishing money but also help the environment if we all sent our (formatted) demo disks back to you for recycling (mght bnng the price of the mag down too). It may be commercially

unviabie but with a Freepost address and some goodwill from your readership, who knows I'm not a Green Ireak or anything, it just seems to make sense. Does the AP team (that means YOU, Stuart Campbell) want to save the worldYours sincerely. Alex Fleetwood. Lelslon

Novel idea Alex, but do you think many readers are going to be happy to pay out £3 75 (or even a bit less it this scheme did bring the price down) lor the mag and then go to the bother ot formatting the coverdisks and sending them back to us I can t see it mysett. but if we get a lot ot mail supporting the idea etc Oh. and Stuart says he doesn t think the world is worth saving, so don t expect any help from that Quarter

'SHARP THINGS'

Dear AP.

l agree that Ftambow islands deserves to be the Number One of the All-Time Top 100 games Sorry thal I had to use a crayon but they won t let me have sharp things in here1

Yours satirically, Ben Twitchen, Milton Keynes

Ho ho. Ben also sent us another letter about the Top tOO moaning incoherently about the non-inclusion ot Quartet ot dutters Mage Pockets. Blood Money, Xenon It and Elf, but with the exception of the great phrase deliver a panegyric ', it was crap, so we haven 't printed it. As ->

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'FREE CONDOMS TO PRIESTS'

Dear AP,

As a regular reader of your magazine I would like lo say

that it’s......(you can fill In the blanks, I'm loo shy to

compliment you). I'm writing lo you to join In that age-old Scottish debate: should Jimmy Hill be shot

Now I know what you're thinking, what has shooting Jimmy Hill got to do with computer games Welt, the answer is simple. Most computer games are crap and so you only enjoy playing them when you're In a good mood. Obviously, shooting Jimmy Hilt would put the whole ot Scotland in a good mood, therelore shooting Jimmy Hill would increase software sales. (You won't believe me but I'm a fully qualified economist). The software publisher

that shot Jimmy Hilt would gain the most from this sales Increase - personally I'd buy any game written by the person who shot Jimmy hill.

Other software publishers could Increase sales by burning all copies ol the 1956 World Cup Final film, crucifying the Osmond Boys, giving out free condoms to priests or killing the entire Minogue family. This kind ol goodwill gesture would endear software houses lo a grateful public.

Ol course, these radical sales ploys would not be necessary il they produced software that wasn't riddled with bugs, overpriced and badly presented. If a software house produced games ol such a quality that they represented value tor money then sales would increase accordingly. But do software houses blame poor quality for low sales No, they blame piracy. I would suggest to software houses that while piracy affects sales it is the general poor quality ol software which Is the important (actor. If software houses persist In blaming piracy tor low sales and ignoring quality Ihen shooting Jimmy Hill would appear to be the computer games industry's only hope ol survival.

Yours faithfully, Ian Ritch, Dundee.

AMIGA POWER AUGUST 1992

AMIGA POWER AUGUST 1992

a kind ol bnal won1 on the whole Alt Time Top IDO thing for now, here's a letter typical of the whmging we ve had to pot up with See what you think

'INCONSISTENT AND WRONG'

Dear AMIGA POWER.

What on Eanh has happened to your once great magazine" I used to look upon it as the definitive guide to alt that's enterta nment on the Amiga, but over the last lew months I have become increasingly concerned at one aspect o< your magazine that seems to be getting more and more inconsistent and wrong as time goes by I am ol course referring to the reviewing department, as the once ever so faithful reviews are not getting it right consistently on a number of games and i feet that most Amiga gamers agree with me (Is tins some kind of psychic v<De thing as opposed '.o a poll - Ed) Let's take a look at some of the over-rated offenders with your scores.

Switchblade 2 87% - This game is so bland and characterless i will not even bother (Ouch' Well that's us told m no uncertain terms, eh Great start' - Ed,) Learner 83% - The same as Switchblade 2 but with even less action and imagination

Pacific islands 87% - From what f saw on the so-called great coverdisk. this is completely dull with some of the worst 3D images ever seen on a home computer (Ooh renewing games from a coverdisk demo There're magazines for people like you. - Ed I

The Blues Srofhers 68% - Eight bit Nintendo graphics coupled with one or two sprites ma* per level does a greal game not make. (Have you ever seen a Nintendo’ - Ed I Take it away1

Another World 89% - The most overhyped game ever It’s just a very short, base platform adventure with a few nice film-like cutaway scenes Nothing special at alt. a waste of money!

ffambow islands 96% - Very irritating sou no that has to be turned down for fear of shame, with repetitive gameplay and only appealing lo the insane of persons under three years (Eh -Ed,) Rodiand6E% - Yeucckk! 'Move over. Oscar Wilde. - Ed.)

Parasol Stars 86% - No comment1 (That old chestnut, eft - Ed )

R Type II88% - Very over-raled Sows down when there's a lot on screen (About a tenth as much as the Super NES version does - Ed)

Kmghts Of The Sky 87% - Could have been fun but the stow, jerky update makes it a real chore to play Too realistic.

Those are the over-rated games, here are some under rated ones

OWotlchild 58% - An excellent

platform blast that kicks the genre up the backside (What, with all those great

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'A LITTLE HARD TO BELIEVE'

Dear AP,

After much deliberation I've at Iasi decided to Do The Write Thing. You asked If I was out here so I hope you print this despite me going over old ground.

it realty did amaze me when 'Oh Dear„" was dropped from the mag and I lind your reply that it became boring a little hard to believe. Although it appears the general mood amongst your readers is that the magazine is brilliant, it Is difficult to find any harsh criticism of the software houses in it. Okay, you don't give all the games 90% but you hardly take the opportunity to trash terrible games either. Just look at your own guide lo last year's games The Bottom Line. Wouldn't you agree that words such as 'disappointing', 'expensive', 'overpriced', 'vastly overpriced’, 'seriously overpriced' etc appear quite frequently Even £30 for a game is still a lot of grolzits where I come from. You acknowledge these prices are too high so don't these games deserve to be rubbished How

anyone can justify these prices for such crap and chastise software pirates at the same time is beyond me. Probably you too, eh As my mate Hewitt and I have both lound, very cheap games have more lasting appeal, your own coverdlsks prove this. As well as Tetris, Mr Wobbly Leg and Missile Command there are other classics (mostly PD -Tanx, Dragon Tiles, Bip) which wee all over Magic Pockets, Face Off or Last Ninja 3.

You say you're a magazine with attitude, but tl only you could take the same attitude that the truly rivetting movie mag Empire' does. If you buy that mag you must be Interested in the movies. It the mag trashes a film it still means you're interested in movies. Thus an advert for a film may stilt appear next to an unfavourable review of the same Hick. Geddit It all means that you don't necessarily lose ad revenue from being disrespectful.

At least I'm pleased to see recognition, at last, ot the great Derek and Clive in your reply to Chris Denton's letter, Feel tree to write some Incredibly witty reply, preferably with reference to Alfie Noakes and his stories from the north. Hello Alfie! Gel Miss Carruthers to send us an Empire T-shirt, bring back Oh Dear, get real, and all is forgiven. Ta! Yours, T Benson, Doncaster.

Sorry, T, but you're going to have to make do with a serious reply. The software pricesplracy argument is indeed old ground, and all I'm going to say about it here Is yes, games are overpriced, but piracy only makes the situation worse,

innovative new features like, um. er -Ed,) Atmospheric with great control.

Alien Breed 82% - One of the besi shoot- em-ups of 1991 with great rwo player mode, Why aren't a i games one meg (Because fhere are still thousands and thousands ol Amiga owners out there with only Si2K. Mr Selfish. - Ed)

Hudson Hawk 75% - One of ihe best Wm licence platformers yet. Hard to control at first (And a« the me after that - Ed) but best of its type

Tumcan 2- A superb, sprawl; ng non-stop festival ol destruction with stunning visuals and gameplay Makes Switchblade 2 look like a hiianous joke (How can we have under-rated it We didn't even renew it. - Ed)

That's it. There s probably more but I'm getting sick of this (You too. eh -Ed) but at least. I suspect, more people agree with me than with you (On what evidence  - Ed.) All 1 can suggest is that before any furl her 'reviews' are attempted would some ot you please make every effort not to go anywhere near an open off-licence or drinking house. After all. you do have a reputation to keep

Yours sincerely, Mark J Bobowicz, Crystal Palace

No. you can’t have a job. For the benefit ol an those readers out there who couidn t be bothered ploughing through the whole of this ramble (well, as much of it as we could bring ourselves to print, anyway), a quick summary. Young Mark here thinks Another World, Rainbow islands, Parasol Stars. Leander. John Madden Football. First Samurai. Shadowiands (we edited out those last three, by the way) and Kmghts Ol The Sky are all crap, and nof as good as WoMchild, Alien Breed and Hudson Hawk He also think that the majority ol AMIGA POWER readers agree with his views. Well, hold on to your hats until next month Because, m our September issue we ll be giving every last one of you the chance lo vote lor your lavotmte Amiga games We've already

given you our AMIGA POWER Alt-Time Top 100. Next month, it 'll be your turn, in the AMIGA POWER Reader's Top 100.

Bet you can’t wait, eh

'STOP THE CRAZY ARGUMENT'

Dear AMIGA POWER.

This letter is an attempt on my behalf fo stop the crazy argument (or debate if you prefer) on the subject of graphics vs playability. It seems to me that 'playability’ refers to (he amount of enjoyment you get out ol playing a game. It this is the case then I do not see how someone can attempt to say that graphics are more important than gameplay. or even vice versa for that matter. Since in-game graphics contribute to the overaB playability ol a game, it would be like trying to compare a person with his hair colour. Yours sincerely. Adrian Scotland,

Na Thorough.

'INHERENT THIEVING NATURE'

Dear AP,

Being an and reader of most computer magazines I am always amused by some of the viewpoints expressed by the general readership

Piracy continues to be the scourge of the software world and we re told it’s because ol the (undeniably) high pnee of software or because the games are rubbish and don't deserve to be bought Good enough to copy but not buy’!

Some say it's because of the challenge the latest protection routines offer the hackerrcrackeripnsoner of conscience or whatever the fashionable term is After progressing through various computers since 1981 there's one thing that has remained constant throughout and that's human nature. If a man can get something lor Iree he'll take it. it the nsk ol getting caught is slight hell take more ol it. It is as simple as that We make excuses lor stealing and in a childlike manner somehow blame

the seller

It the high prices are to blame then why are budget titles copied as wett as M price Why are cover mounted disks stolen’ Because it beats paying lor them and the nsks of getting caught are low. My local newsagent now reinforces the low tack tape with sellotape resulting in a tom cover when, alter purchasing the magazine. I attempt to remove the disk. There wm always be Thetl (its legal definition) because some people sleal regardless ot their financial posilion, To say Ihey do il because ol price or substandard quality is a poor excuse lor their inherent thieving nature

You want another example ol human nature at Its best’ How many people cluttering up the aisles at WH Smith reading the magazines and even the newspapers (!) actually buy the items they read It they are checking out the content; then why check il from cover to cover only to pul it back on the shelf and 'check' another Some ol us pay lor magazines i we can reach them through the ranks ol free-loaders. If you aren't even prepared to pay lor a newspaper then you really are as tight as Ihe mylhicai duck's bottom, imagine your circulation figures it these people actually pad for the magazines and newspapers they check out'

As for the price of software coming down with the defeat of piracy, c'mon software companies you are subject to the same human nature that dictates that wea known phrase M people are prepared to pay it...". The reality ot the matter is that at the end ol the day the software companies are in the game to make money. They wi continue to charge what they think the majority ot punters will pay

Boycotting was suggested by Paul Sheriffs (API4). Unfortunately a drop in demand for a particular format would only encourage the software companies to abandon that computer for the profitable ones. If piracy is taken into consideration when companies calculate ihe pnee port ol games then how do they calculate ihe

not better. As lor the'Empire' attitude thing, your    ot effort', ‘lor Illiterate social inadequates only' (The

comparison would be valid if the movie and game markets Manager); 'a next-to-useless RPG. Could put newcomers off were the same. Unfortunately, they're not. Game publishers    for life' (Pools 01 Darkness); 'horrifically tedious Irudger

are much less prepared to accept the kind of criticism    with pretty graphics and nob-all else', 'after half an hour of

that's common In the movie or music worlds (because a    It I d had more than enough' Golden Axe). You want

reviewer's criticism affects computer games sales more meaner than this

than box office takings) with the result that when AMIGA    And finally. Oh Dear... The main problem with Oh

POWER puts the boot in on a particularly dire game, certain Dear... was that we'd simply run out of games which were companies will indeed withdraw advertisements, as they 're    truly dire enough to justify the kind of vitriol which the

perfectly entitled to do, however short-sighted and    column specialised in. Sure, lots of games are too

ridiculous It might be. What we NEVER do here at APIs expensive, or nor as good as they could have been, or not allow that to affect our reviews of any current or    up to their hype, or even downright rubbish, but not all that

subsequent products from that or any other publisher.    many are so spectacularly dreadful that they merit ritual

which brings me to your earlier comments about not being slaughter, unless you resort to picking on crappy Space lough enough with crap games. I think It's generally    Invaders clones from five years ago or Insignificant little

accepted in the software industry now that absolutely no-    Belgian games (no offence meant to Belgians or Belgian

one Is harder on crap games than AMIGA POWER, certainly software houses there, Incidentally) that only three people not In the Amiga market. As lor harsh criticism being    ever played and which no-one would consequently

difficult to find’, how about these snippets from the last    understand a column on. That said, It was a hugely popular

issue alone: the execution Is sloppy, fiddly, annoying and    feature and we d be more than happy to bring it back, so

sometimes a combination of all three', ‘the Icons used [are)    here's what we're going to do. If there 's a game or games

some of the most Indistinct, crapplesl little things we've that you'd really like to see get the Oh Dear... treatment, seen in ages' (Sim Ant). 'It's boring - extremely boring - and    then either just tell us which ones, or actually write a

I'm never going to play it again. Ever. (Spoils 01 War); 'this    column (200-300 words) on them yourself. If we get any

Is a pile of old cobblers', 'the graphical sequence    decent replies we’ll print them (and there’ll be some prizes

Illustrating the ensuing fiasco Is pathetic' (American    In it too), and it we gel a worthwhile list ot games worth

Football Coach); a game so bog-standard and bereft of    covering then we ll bring the column back ourselves. (All

Imagination that you'll bitterly regret every wasted second    correspondence fo 'Oh Dear...' at the usual address).

number ol illegal copies to reach the compensatory price charged’

II piracy-lost proM-higher prices then why do games console cartridges-low or no piracy-high prices’ Perhaps il brings us back to the original theory i.e the price is set' at whatever the punters wilt pay. Face rt they've got us by the short and curlies, il we don't like it then we don't buy it so the bg boys move on to the high phce/hgh profit console market and blame piracy or whatever else conceals the basic 'maximum proto" instinct that is bg business Jusi accept it tor what it really is and take oft the rose-tinted spectacles

Sony my letter was so long but thanks lor staying with it to the end Great magazine1 Great ATTITUDE I Yours faithfully, Phillip James. Mclksham

I'm really depressed now You're nght about human nature, of course (more than anything else, that's the real single reason why piracy wilt never be wiped out. whether it be to the sphere ot video games, records, movies or whatever. You can already buy Ms ol hardware lo let you copy Mega Drive and Super NES carls onto disks for a couple of hundred quid). Out I think you re a M hard on the people

m WH Smith -can you afford to buy every Amiga mag every month at almost tour quid a go7 Buckets ol moolah required'

We don't mmd. as long as it's the nght one they buy at the end of the day..

'MONTHS OF INTENSE RESEARCH'

Dear A P.

t have a new money making scam even belter than that ot S Byron in issue 11 After months ot intense research I have created a new game <or alt the lucky owners ot that great PD classic Mr Munk in Fluidiand, its called Mr Bounce, and to ptay you also need a joystick with autolire All you do is turn the autofire on and play exactly the same as you would do in Mr Munk (dodging balls, jumping spikes etc), only you're constantly jumping ad the time.

As you can well imagine, this adds a touch more flavour to the game, and it knocks spots off Bhndtns too (issue 14)

So where does the money -making scam come into it Wen as you can probabfy guess, a lot ot time and ellort has gone into producing tfus masterpiece, so! woud appreciate it it any ol you wealthy Amga owners could help replenish my resources so that i am able to create more games ol such astonishing talent AH contnbutions can be sent to the following

address:

Scott Griffiths.

House Ot The Mentally Insecure, t. Can-shofl-ol-a-six-pack Road, Screwloose.

MAD1 UR2

Cheers, Scott Griffiths, Brentwood

'NOT TO

EVERYONE'S

TASTES'

Dear A P.

I am writing about one of lass month's letters entitled C'Mon Everybody', where a bloke cai ed Demos (tunny name that1) was gemng stressed up about the price of the magazine

The magazine (lor alt the hard work you put mio it) I'm sure justifies its price, bui I am unhappy about the coverdtsk(s) situation which now applies 10 all magazines and not just POWER.

You state m your reply to Demos that 'two disks on the cover <s 80p\ Yes. fan enough, bui who says that we should have two <ksks on the cover, why not just have one, or even none at all

The last remark will probably not be to everyone’s tastes - I'm sure a tot ol people enjoy the demos on coverdisks Unlortunalely. I am not one ol those people, so consider the next

tew paragraphs:

1    Magazines are supplied on a Sate Or Return basts. This means that it the shop doesn't sell the mag. it goes back to where It came from and the shop gets its readies back

2    Disks on the magazine work on the same principle. It the company who supplies the magazines doesn't get its disks back, the shop cannot reclaim its money back

3. Most newsagents don't have the coverdisks attached to the cover ot the magazines because ol the increasing tea leal situation So if the disks are kept behind the counter and not on the mags, newsagents would lose less money through stolen disks (more and more outlets are already doing this).

4 so why not have the disks on magazines as optional extras’ One reader may warn AMIGA POWER with die coverdisks. and he will then pay £3 75 Another may want the magazine but not the disks, so he would pay £2 95 (£375 minus 60p tor two disks).

5. The newsagent gets rus refund according to how many disks and how many magazines he has left He would not suffer from stolen disks because they would be out ol harm's way He will In tact be saving money.

6    Potential buyers ol the magazine can now buy the mag with or without the coverdisks The extra 80p saved can now be put to good use. You can go and buy a regular milkshake (tom McDonalds or a couple ot packels of those bacon Wheat Crunchtes1

7    The consumer benefits with the optional cheap rate, the newsagent benefits by having less coverdisks stolen, the only people who may lose out are those who presently duplicate disks, pnnt the labels for them, and stick the disks on the horn ot the mags (until the newsagents come and remove them1)

8    Unless the disk are so good that everybody wants them, ot course...

So let's hear you. everybody!

Yours Hopefully, David Burns, Doncaster •

is Super Grand Prix Simulator Irom Code Masters, and he'd like anyone who knows of one to write to AND ANOTHER THING...    and Ihey're on 0926 814132.    him with some inlo. Anybody out there

•    Luke Pollard ol Yelverlon can't find Hi-Tec's Hanna    • David Willoughby ol Newcastle - you're wrong    • Russell Beveridge of Midmar sent in a list ol games

Barbers Cartoon Collection anywhere. Try Hi-Tec on    about Rainbow Islands, but you're the only person    and people etc he'd dedicate them to, including

0742 587555. Luke.    who made uslaughwitha reason why. We love you. Abandoned Places (Canary Wharf), Cruise For A

Corpse (The Spanish Lifeguards). Megatraveller (The

•    Gareth Deveney ol Wirral is another poor soul who    • Donald Leung-Cheun of Surrey - yes, h is you who    Duchess Ot York) and Leather Goddesses Of

thinks that you have to subscribe lo AP to be able to    can't add up. A disk costs us 40p ■ the newsagents    Phobos (er, Amanda Cook). Can you do any better

buy back issues. Of course you don't, Gareth, just fill    take halt the cover price ol AP as their cut ■ we have    Software prizes for the best entries to Dedication -

in the form and send it to the address given as    to increase the price by 80p lo get the 40p back.    That's What You Need at the usual address,

normal. Just because It's called the Subscriptions

Department doesn't mean h's for subscribers only.    • Mr J M Pearson of & Muschamp Terrace, Warsop,    And finally Cyril, Mark Finkel asks it we know why

Mansfield, Notts, NG20 ONL Is a wheelchair-bound Formula One Grand Prix didn't have a two-player

•    Hugh Yeoman of York, the game you're looking for bowls tan who can't find a bowls sim for his Amiga. modem link mode. Er, no Mark, we don't. Sorry.

AMIGA POWER AUGUST 1992

issot'

These are the continuing voyages of The Bottom Line - on its never-ending mission to provide you with information on every important full price release of the past year. Classic or old duffer  This is where you’ll find out.

THE ALL NEW BOTTOM LINE

(AND MOW TO UNDERSTAND IT)

***** Excellent ***** Nearly There **** Very good *** Has its moments ** Flawed * Dire

The pow oi INi nr* >anew IMhlimnivinnHMmllw

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To© 100 ten ■> PO* ** COMM

Mi pnc« im Ou ** * to irwA tbojt bgyno

WHO'S WHO

AJ-W* • CC ■ CofcCwfMO DO* DmOMm • C - GarpPww JO- JmmiOrwI Kf • K»i Fothr

ABANDONED PLACES

Electronic Zoo £29.99

apm eo%Kf

Wnmy    RPGs

you* ***r p<ay. tut at you mght eipact rat moans an mu lot of

W' tCOOI OitJ It lOOki ■ M

tacky too tut you certeWy gel plenty 0( own* tor yaw money ....

THE ADDAMS FAMILY

OcnxtZSM

AP14 88%MB

HgH» smoMed Mono don*, tut no i is cur*** *« *» that Hug and tough. art) whi it looks a M bn m places, tun s no shortage ot Pwgi gong on A goody tor tu* *****

ADVANTAGE TENNIS

kilogram** £25 99

API 69% DC

W* i* Rtl eating tor 9s. oetevuv* Amgi terms gam* This d up P»r  *dh in* best 01 tn* contenders. but OOOtCOr*fO*s *1 8 down *•»

THE ADVENTURES OF WILLY BEAMISH

Starr. £34 99

APtzmwfl

Grew ptot wtth »Om» gatunwy kmny touctiM ot hwnow. but th* g»n. tltt ft OU0pw*p r sffaghtfcvwerd and moor For £35. Vt a bit snort on tNptMo jusMy buyng »•»

AGONY

Piygnotte £25 99

AP1378%SC

Ih* meAtjwest shoot 'mip around rvth sa/vivg graptvcs and relaied. cussed out gamepUy four tmetty Pape nus<1 The trv levels woe t take you long to get through. Rough, so watch out it you're aft* a real etulmgi e...

AH37-M THUNDERHAWK

Cote C30 99 — ■

APS8$ %J0 TlOONoST A hetoopter tight ten mars ready more cl s sPaghl arcade Matter w«i loads olacbon but not nuch to took at ThamousacorcroiisaM*  shaky, but this a iicadant km M th* same ***•

ALCATRAZ

kilogram*! 0599

AP!3 7J%NW

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ALIEN BREED

Taem 17 £25 99

APS 82% RP

UP* rack Gatmrtaf done -9 g*ts s Pt repetav* Cut urn s loads ot top skmy-ilaughtenng km to b* had beforehand Not much evidence Ot on* mag twng us«d though **e

ALIEN STORM

US Gold £25 99

AP9 44% NW

knagn wmeotng as stmpte at Golden Are wPiout the Pener uphttbcated Out! Yep. tl realy thatpeadU *

ALTERED DESTINY

Accolade £29 99

AP7 73XJO

TechneMy 4 s pretty gum. but *

decert enough adrerbie game beneath 9a peeing watpapar and kakmg pant on the swtace A long way shod p tntWous. Plough -upmalety 4 s yist anoPw a«*raga •drontute •».

AMERICAN FOOTBALL COACH

Composer Software £14.95

APT4 2t% NW

John Madder Feetotel without 9» gmygncho eicrtmg strategy arcade Pend, competent programmmg and petty much everyftmg Pse *

AMNIOS

Pfygno.lt £2599

AP9 78% MR

tnsprtd by arcade classes 0*Under and &ntfUr bul this ones drecKtnal scrtttrsg Paster a oner-tan. under-corerotaPe and grapidty very stuttered Rwatorape km. but utterly torgetuPe *•*

ANOTHER WORLD

US Goto £25 99

APtO89%MRTtO0Mo20 Okay, so ieui kn«h tea ccupo ol days, butthdo abspuiitygorgeous stud, ptaystte and dltme w«< an atmosphere at Us own Every new screen a an *.citing a scenery art) wot. Quantity may be lackng Pari s nodoubongpwona spjNty Em's just hop* tor a Ibgger) sequel toon

AP1DVA

Play Byte £25 99

API3 89% MR Tl00 No 25 w. cant aye* whether 9m »ea best Amga homontaPy tooWtg shoot am up ever or only 9a second best lift nvat a 9a termraty COP fl Type 21. but ds detntpy comoletety Mcetert. 10 why are you readng thrs nsaead P gomg out to 9a shops» buy it ngvt now Eh7 *****

ARMALYTE

Thalamus £25 99

APS58%CC

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A320 AIRBUS

ThahonE29 99

APt368%00

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BABY JO

lortctet £24 99

AP849%M8

its aher you v* payed A320 Arbus that Baby Jo starts to took not qwte so bad alter so rs.btipmavtand . Pt smtpksbc. but 4s cut* and 4s got a swiim P humour, and you can do a tot werw Ptan 9iai m 9ns wond

BACKGAMMON ROYALE

Ovtord Sottworks £19-99

AP1245%A3

Too Ptn a gamw to jusSfy Ptt pnew. and no usw as a touring top thwrks to PM hemp*. COrtusmg mstructon mangat Buy a top Backgammon W£ ITs batter and cheapar *

BARBARIAN 2

Piygnotrs £25 99

AP968%SC

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BATTLE CHESS II • CHINESE CHESS

Electronic Adi £25 99

APS 48%CC

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BATTLE ISLE

Ubl Soft £29 99

AP9 78% SC

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BIG BUSINESS

kUglc Bytea £25 99

APS 40% JO

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BIG RUN

Storm £25.99

API I 81% OG

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BILLIARDS II SIMULATOR

Intogrsmw £25.99

APS 47% JO

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BIRDS OF PREY

Electronic Ant £34 99

AP9 8t% JO Inctedbfy dttaked and comprehensive, but Pie mcredthr stow Pam* spdate gets n the way

fust too much aw al bul Pw rep Agra gamepsmst Lots to w* and do and shop) 4 you r* raaPy panenr though ee*

BLACK CRYPT

Electronic Arte £25 99

AP11 85% GP

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BLADE WARRIOR

Image Worts £25 99

AP577%JD

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THE BLUES BROTHERS

Tltul £2599

AP7 67%SCTlOONo25 Funny adpctiv*. ccamtaPy payaP*. cnao and baautM tookmg. gorgeously prasamed arcatenfy deigned and magrtecendy wntten Bui mars enough about AMIGA POWER. The saws Bmtherj n lab as we* Our tavourte charactp ketnee game ever John BPushv would have aporovad eaee*

BONANZA BROS

US Goad £25.99

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AP9 81% GP

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Lonclol £19 99

APS 64% MR    C

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BOROBODUR

Thalamus £25 99

AP11 34% SC

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BOSTON BOMS CLUB

AR7 7*% US

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BRAIN BLASTERS

Utn Son CIS 94

APT 32% SC

whara you gd shorm a tray U d odd oCyecn tar»seconds am Den had Id remember *hat they at wereWei new as Oft Da Amiga tor £26 *M technology ncnowV’ •

BREACH 2 (ENHANCED)

k»pe*t*ta«e Din

AP1060%ftP

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Da «PG genre C3Q a met Ky. Dough •••

BRIDES OF DRACULA

Goruo Gamas £25 99

APIS 59% US

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BUILOERLAND

lortciei t24 99

AP8SJ%M8

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CAPTAIN PLANET

UndtcepettSM

APS43%NW

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THE CARDINAL OF THE KREMLIN

AccoMe £2499

APa Si% CC

UttarV putrtng arcade biasing secw dapped arbarady <rao me mtoda cl Ihe gar* weeks eihto ana shapvg up to be an apscrpng and detailing potacto strategy game Shoot t* detgnar at

D* stow tide. Pul enotmoutly CQfTQ>*nO Kid ifl 0y 3(t ***••

CHALLENGE GOLF

OM.kiat24.gg

APa *SS, SC

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CHAMPION DRIVER

Idea £2599

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AP9 7S%SC

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CHAMPIONSHIP

MANAGER

Ownerk£24 99

APumx

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THE CHARGE OF THE LIGHT BRIGADE

knprataldna t2» 99

AP564%X

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CHE: GUERRILLA IN BOLIVIA

ccs T2s gg

APIO 34% RP

APom as up-to-daot as Ch* hanaa* Forgatt a

CARDtAXX

Electronic Zoo DSN

AP9W.SC

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®    P*y •

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~    CASTLES

.    Interplay £29 gg

APi3S6%KF

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real depth of reatam ee

CELTIC LEGENDS

ubt Son ego gg

Fan* pt r* Apt dew Chaos a*

OEnd that gsa * tf* dosast a*

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CHESS CHAMPION 2175

Oftord Softvvotks tig gg

APumitf

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CISCO HEAT

kn*g*Worta£2igg

APiO «%SC

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CONFLICT MIDDLE EAST

SSaVIS Gdd t3C*9

APS W SU

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COVER GIRL POKER

Emodonai Plclurae Storm E2S gg

API3«%UR

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COVERT ACTION (PcroProte CJa OT

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CRIME CITY

*025 99

APtl 30% GP

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CRIME DOES NOT PAY

Tituarngg

APS 13% CC

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CRIME time

Slarpyta C2S 99

APS 32% RP

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CRUISE FOR A CORPSE

OHpNneUSGotdC27.gg

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DARKMAN

Ocean (25 99

APS 59% SC

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DEATHBRINGER

Empire C25 99

APg sa% SC

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; sr-efe hackn dash tto*) *nT very eel aiacunad More ol a demc Pan tgame e*

DEATH KNIGHTS OF KRYNN

SSI US Gold C2S.99

APT 60% SC

Fist iva good raws - fit dnl nearly •a haMt as Sacraf Ck The SAer Slades Now 1* Pad naan - « anl nearly as good at OMtnpnnger e

DELIVERANCE

21 It Century Entertainment 12996

APIA 75% JO

Cruder, more cdOMlM vereun ol Godt, wflhoM 1*dtpncut rec ap' morarngio* ***

DIHO WARS

Mag* 8y.es t25 99

AP6t5%fiP

CM vanaten on chess espeoaky 1* led-player nol waAngtar-t* otharplayer id move veruon. Pur 9* central beat em-up pa « crap and me game i a P4 *w tar almost £25 ee

DISCOVERY

knprataiont £29 99

APIS 75% X

STxp*. fistory. and me anrwersary ol CcAmbut osccvery ot America rt a prady stranga sucsect tar a gena. Put then 1* Amercar peep* have peeprr* a vary Strange son ol race ‘Catabma Cotaneus'anramaty on taaAmga’. sat om Jonathan Out*  **•

DOUBLE DRAGON III

Storm £2599

AP9 29%SC

Whia Hit fcst Had Oocti* Ekagon games wart tmpLsoc and Ovw-easy. st least ley taokad gate nca Tfvs * much lata oompta i than emerotiiot* and a tat ugtar loo •

DRAGON FIQHTER

Idea £25 99

AP9 «% JO

Nom mi oflmo styles (fl Typoth sivsot ten up and strategy game).

Put nearer section has been very •alaxacMad Th* ■note thng * pr«ty sack. PM there s nothing much nare ta keep you antanonad ta> tang *»

DREADNOUGHTS

Turcan Research Systems £34 95

APta*0%X

A naval str stagy wargame that Jonathan Lkad1 Nurse' e • • •

DUNE

VUg" £3099

AP15»t%DG

A hghly pokshed advanane gam* »bch * more ol a strategy game oum-anmaitopook athoMd appeals adventure tans and nonparting r*ns ol 1* book, aka*

lilt

DYNA BLASTER

Ubl Soft £30.99

API 2 43% MB T100 No 13 Good tan by <sa«. Cut play las " Ivegtayer mods ,mth ate yoysack adaptor notodad) and you* 6nd •rcre days drsappaamg horn yoia toaatatma » you've got any "ends a! al. tn* * a cemptaia and user mast eeeee

ELF

Ocean £25 99

APS 73% CC

Otottsfioneo ptasonn arcada advent**, eeth over (ussy graphics endunavartOgameplay Acadaer twa* charm. Out nothing you'd •cSuaty wan so pay money tar (Mrtass you en)0y g wig the stuit away) »•

ELVIRA - THE ARCADE GAME

Flair £25 99

APIO 70% NW

Son dike A pr truer tut rruch cruder varum ol Godt Not oad. Out not

asacly thrtbng, as y*l another M let* okayqh')Obt (you tltkid know th*dr*by now) aee

ELVIRA II: THE JAWS OF CEREBUS

Accolade £34 99

AP13 33%GP

Tota*y du* and urwsctteig jsv aly If* very last img a game aboM 1* larger-than-tfa EMra should Pa) mkon-gsA adventure and shockngly pncao e

ERIC

Ocean £25.99

API 5 34% UP

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EUROPEAN FOOTBALL CHAMP

Oonwk £24.99

APIS 54% NW

A bog standard rooty game Tor get 1* coesop - l*ra was MB* chanoa or recreaong r* lancy graphics here - so "Stead Oomark have

concentrated on kaapmg onal

gameckay Her* * up to scratch A not try, Out *• uNfeafy low" the cup eee

THE EXECUTIONER

Hawk £25 99

APS 55% SC

Pray podgy attempt to captanng me Class* try* ol the Thrust games at days gone by Torture tecusn • unpleasar*andgraUtaua ee

EYE OF THE BEHOLOER II

SSI US Gold £35 99

AP14 64% KF

Nothing har* "at wasnl" 1* tkst ottur game, but generaty done mat i-te bn Oefler Thntcaretufy Patar* buying POD. though eeee

FACE OFF

Kriealia £25.99

AP960%SC

Atanchesnar Ltnaad furepeon ica. but lets tan APOM is good as Amiga ea hockey gals to tha moment. Dough eee

FALLING JEWELS

Sort 6 Easy £25 99

APIO 54% GP

Vary rougMOOkng PM tnaatly kkaatka dona or Da Saga Tams dona Cotamns You coMd do won* (Ik* any ol Da omoar Arvgt Tear* games, lor aiampta) eee

FANTASTIC VOYAGE

Centaur £25 99

APIO 77% RP

Average thoot-'envip dtaangushed

by a raw tavaiy tghtng altad wNeh lands Da game a cnarmng atmosphere abac wthouc addng •nylsng to 1* hackneyed design eee

FATE - GATES OF DAWN

Rainbow Aria £29 99

APS 70% X

Fncky and tatty FRPG. pr*y panray redeemed by ff* fact m« ft got soma modtrataly cult babas in A

FINAL BLOW

Storm £25 99

AP933%SC

AsSonshrngly shaapw even tar • Pomp gam*, ycu* spend halt an hour compiatng ivs and 1* ran d yCM me regraeng Puymg 4 " Dt *rsl dace So donT *

FINAL FIGHT

US Gold £2599

APS 52% GPT100 No 60 Vary ctaa* conversion ol on* d 1* taw had decani arcada baat- am-upa

end probepry the on»y Anvgi gam* «

th* genre (apart kom JK.) wars wonh pitying at al Accused nknor tatoMps mwg PMPaseaty ratty good stud eee*

FIRE AND ICE

Ranegada £2599

API 4 44% UR

Mage Rockers pm test and good

FIRETEAM 2200

imamacki* £29 99

API33I%0G

Ouii* praathtaangiy nomd taonng. and sanoutoy dul lo boot Just another wargame reeky *

FIRST SAMURAI

Ubl Son (with Mega ta Mania) £30 99

APS 91% SC TlOONe 14 On* d i* mot! PaauPtaAy oomauctad and dayad* arcade adverthees the world l ever Sew

■an trMy stMvmg sound nao D* Pargan ThasDawayishoMdba don*, always eeeee

FLOOR 13

Vkgln£30.9*

AP14 7S%MS

Tania sen or a covert department d 6*seertosame* Piaustala.and wondertaty gnppmg. 4 a P4 aipanarve uoe tor a gama wtoi rp colour or mowvg graphes eeee

FOOTBALL DIRECTOR II

OAH £2499

APS 55% CC

7m e

FORMULA ONE ORAND PRIX

lAcroPrgea £34 99

APT «% GPT 100 NO 2 Propapty Da moat (Awing Mchnca adwemeni lean ei Anvga games programmng ta data PM more mponanly. a lupardy and wvdesky playlp* game ta Pool MorraouPy enpr essme n every way - buythner ■alahootybu eeeee

4D SPORTS BOXING

Uirvdtcepe £25 99

AP940%GP

The taurD dwwwon *. er. a reify Porwg piece to Pa •

40 SPORTS DRIVING

AP1189%NW

Agrtaiwel flacaOvai ocrto tom***! tpodtd by Fw ready ekFnsy M NugMIis approach la Mi mcang ••*

FLAMES OF FREEDOM -MIDWINTER It

IA<roProt*C34 99

APtaoKue

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*•*twenty **•

FLIOHT OF THE INTRUDER

knegeWorks£3099

urmx

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FUZZ8ALL

Syslam 3£1999

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Rur «V

AP9 90%MS

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GAUNTLET III

US Gold OS .»

VS67XJO

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GEISHA

Tomahawk £26 99

AP6S%GP

Spectacsiiarty awA< mahmaahol hat a-dozan gatna styles tiaadad w» a breathtaking tick ot

compatenc*. wto a tnfy tasMton dot iiagoad on too Waadtntawa

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GLOBAL EFFECT Mtoinnlum £29 99

«>I360%JO

Sm Cay goat Graan. but doaani Ojta cul gamctkiy and conool ■tadacama Soma vary coot design logc makas a something d a dot a a

GO

Odord Softworks CIS sg

api29o%sc

Unseptvskcatad but workable varMn ot ona ol tna true [and dten gnorad) caaacaotaoardgamng tOOak* lavala and a handcagpng tyaiam grate averyorw Fw chare* to play Fat absomng and dtatengng game aaaa

THE OODFATHER

US Gold £30 99

AP!05rj% US

Th* Godanar saga-just ay to magma hoe ftkjch potwc at rier* 4 loi a tady great game m tan Than took at lt»t godawfd weau RoBoCoo dona and ay loi a day and l had a

GOLDEN EAGLE

LohcMOtM

AP!0»%JO

ieky Roan Thunder play ana wuh eule anmason but no noacaabto gemeday Unmterestinhg. unmoved andim-French a

GRAEME SOUNESS VECTOR SOCCER

Impulza £25 99

APt032%SC

A arava ettoa Out •« the vaetd graphic* work precy wed, Fw soccer bd tads rvserabty F4t under tkdt try. neogif a

GREAT NAPOLEONIC BATTLES

imprtaalont £2999

AFM06JXRP

Did wvgama wan a ExW m amor to you can acutely mok* t as much km at you want1 AAagady a*

HAGAR THE HORRIBLE

Klngtdt £2499

AP9«%MS

Kind ot ua a mda aipantna nwvon ot 77w New Zealand Story w*h VCungtna. Sutpnwngty enough, lets ana a**

HALLS OF MONTEZUMA

Election* An. £24 99

Af>4 6l%JO

font dtcentnot. but grotokquety Ltftandy and odnoicasad to anyone Dd dahard dtvglets aa

HARE RAISING HAVOC

Disney £25 99

APIJZexSC<S%UB t Ms me*. M fal l about at much ganwpday n hate at nar* a *i a bg empty Do. matkad Gamaday-FraaZona IdowihMiome fadaamng realises (Ft quia kFFiy) Out ydul never play F mote lhan once F yeuVa gd a hard dnva (and you cam day F*e any OFwr way), dent wane its memory space •

HARLEQUIN

Gtamlln £2499

APttgitkSCTlOONotS OnaoMhamcmcomoiata antartanng. addemm and magnath* gamat of my kind ever lean on Fw Arrtga. Hartaguataa tour da tore* d programming and Oatgn Fa Fw gam* Rocbocwi ihodd have bean PfaForma vid tgacahoppart have never Dean to much tut till.

HARPOON (WITH 8 ATTLESET II)

Electron* Ant CM At

APt I 64% JO

PtwnomenaFy dttalad. Out youl have io be a tetrad Adewai to have enough am on yosF hand* to day 4 property aa

HEARTS OF CHINA

SarnCMN

APt0 84%IZR

Lott Dadar Fian most recert Sana aflont. but tot vary inaar . and * you haven l got ona mag and a hard dnva. torgd«ccmdeMy aaaa

HEIMDALL

Coro Design £30 99

APeas%ue TiooNo.de F you’re lad to of appalmgly tally RPGe. why nd shoe torn* progranvnart ht Aocatsde dayada. gorgeous » boa jl but tt* tddng plenty of depth and chaaanga. Fat • Fw way the game tnoddba gong

KERO GUEST: RETURN OF THE WITCHLORD

Gremlin C14 99

APT 60% JO

A dutch Ol naw lavatt Mr Fw prttty gmovy board game convemon Hommg tamarkjda. but a cattamty abends tot game's Ida aaa

HOME ALONE

Accdede £24 99

AP1Q 48% RP

Almost as Freeing at Uacadsy

Cdkr a

HOOK

Ocean C»H

Hr

It 5 WkM

, 3SP S m

APIS 64% UR

Ttw atmosptwra o< SdaMargt Hook mow is neaty captuad. but Fare am realty at that much to t Ft smat and ihatow. but tw io*y ncsty tomwd aaa*

HOSTILE BREEO

Pataca C2S.W

AP1S6Z%UR grave. Merer*, and mosey suocauAJ aesmd to add ntsaganca to Fw shod’am-ito SadyFsFw snoot am up ot Fiat Ms Fw stos down AMbsmorsaasneonthodd hav* bean grvtn to Fw aicada uda tfFmgt aaaa

HOT RUBBER

Pataca C3SM

APUSO%GP Compttttty UAwdor-toavaa motortrka racer that looks pretty sad rwd to Vroom and Sspar HtrvOn

HUDSON HAWK

Ocean COS 99

APT 75% SC

Almost a prototype rtus Ttw F<u, Fts it an aknotlgreal cartoon ptadomi anon nnwd by a hdaoutv untnandy inarta heavy count systam SU mor* cohawt and *ny>y sda than Fa usual non* Scarce gam* hough aaa

INDY HEAT

Storm C2SM

AP1163%SC

A vary good convarton ol FW aicada game but Ft dattoo easy and t lads FW addcma tie d Ssdar Off Road Eicebert tut w*> a coupled

tnands raund a* Fia tame. ihoud>

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

Hawk £36 gg

APS 59% CC

ChtdS and dd-taatnoned pyMd waggtng sports sum < may be. but somehow • manages to be gate good tin tor a bt Reefy tacky, but youcanThetotonngf Worth £26 in Fw tame way Fiat Garza s worn Dva nAonqud end aa

ISHAR

SHmartta £29 99

APtS7*%KF

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JAGUAR XJ220

Cor* Datlgn £24 99

API 6 65% JO

Sady Fas gAitw haim tmpiovad d Al on Ldus A wah lack d dnvmg e ■ element and can on Fw road bang Two nwior problems On Fa edwr hand s does have a tap ndwr Fun coma strudma. anwaani •waFwr atfacn and a trad adior Among the bettor d Fw spraabasad driving games, but Lotus *» 4M Fw 6mofficetavodke aaa

JIM POWER

LorlcSd £26,99

APIS 78% UR

No ground breaker, but a tmoom and sdty (4 aighcy gaudy) ptodorm shod am up aKod - whd 4 lads si orignaaiy ■ more than makas up lor o andanca d shear dton and good design Not aa aided aa

JOHN BARNES EUROPEAN FOOTBALL

Krtaalla £24 99

APIS 74%GP

A vary lander game m play Id AMnehestor OWad fuiqpa bul Fw arry area d fsach visfya on acraan cua down Fw tedcsi Kbpa dnmaacaFy dhough a bumps Fw speed up igoscanv Good Lin. but Shadow aaa

JOHN MADDEN FOOTBALL

Electron* Arts £2$ 99

API 1 90% NW T100 No 23 Lmtad ersadanmaiF adh a angto ptaywf. but one d Fw most arching, abawtwig and tkjgsty ptayabla tap player games aver Only tor tons ol Fa spon, though

KID GLOVES 2

*Mtonnlum£2599

APIS 58% SC

ScnwFwg d a wasted scanoa - Fas •ciuaffy uwo to tw ciM 6mu. txi had tm Kaj w WM6 on ai th* last to no groai ofloa

Eu«ti»r Sipr Wond* Bor, bul i WnorfcruO* •**

KNIGHTMARE

si.ndscapa £30 99

AP9 74% MR

Sonwttkfig d anoFwt wasted scanoa. with ad Fw potential d Fw TV show passed over n Incur d. bapcaFy. a i*wm d Tony Crowttwr s aartar game Capsve It s ad vary denar, but ttw Mmosphara yust dhT ready Fw* Vary tough too

KNIGHTS OF THE SKY

M*roProse£34-99

APS87%JOT 100Ho 9 Ttvs * what Fs ready ad about ei Fw ttght sen oapartown You can keep yew f- ISs and you AJ AvOuaej Kngftfy Or The Sky captures 1W darsdad tod d Fw magndlcsrt men d WW1 patWcty awn gMnoui dogbghbng md tola d tncky mdsions No cdlecdon ahouto be runout* *****

KINO'S BOUNTY

Naw World Computing £24.99

AP6 8t%SC

Ft wonyrgty rar* Fiat w* aaa a sbaatgy RPG Type d FwigFiaFs actoaFy bean arfton tty someone who Oih program property, bul Fw on* cenamry its Fw on toossba (our tmunto wad at Fw monwng and ton bid sal w«i plenty d dapFi. try Fas on out ****

KINO'S QUEST V

Sierra £39 99

APT 83% UR

Pretty rmprassn* a*antsrmg sUI. and graphesdy ascadad too. but one* mor* Fid • tor hard dnva owned or Fw untoda. ably patera only ****

LAST NINJA 3

System 3 £36 99

AP7 80S5C

ttot qua* as unplayabto as Fw prtvious games n Fw Last Nrya sanas. bul UP a bf d a ngharw* Ft Fw eciwd dapartman Mor* todneady advancaa but pretty dtftoar* chawctar ws* Fw juei doasnt r*dy grab you ***

LEANDER

Paygnokla £24.99

AP10 63% UR T100 No 56 Sick, smooth and NqNy prdasscnai WSvmj trees (and to* ham wwars a s*y hd tod] - a b* on fw

gtn nc V04 but no IW inyOflblO tottoat Ptorirydatoo ****

LEGEND Mmdscapa £30 99

APiagi%KF

An RPG Fiat i got everyone to to AMIGA POWER otic playing a has to be something party spacul and FsarsiuttwttatFviis Was balanced and easy to gal mo . wa cam bank d a erg* sahous taw *****

LEISURE SUIT LARRY 9

Storm £34 99

API I 50% KF

Th* tong d Itwig Fiat irwdas buying a Supar NES sudoady seam Ike a ready good Mea Inapt. iF*a». mora»y dubious, and Mod as nee to look ai ae yosr avaraga motorway pda-up Face A Fs mbbeh a

LIVING JIGSAWS 14* . Computing CJt 99

APS38%CC

Computer ygsawsT Yaah. ngra Somaona a puAng you* tog noT Ws*. noFayr*nd Andyas. teal shod sn ou a t unh 8uy tonw proper ygsawt and gat away kom Fwt monitor tor a whd* eslaad You know I makas tana* a

LORD OF THE RINGS

Electron* Arts C29 99

AP963%UR

Vary aamoephanc. wah a tnandy oorWd Fiaadaoe. but to* Amga rnady creaks as a toes to keap a ad gong Ody tor tooew who aranT at a luty aa*

LOTUS TURBO CHALLENGE II

Gramln £29 99 AP787%CC T100 No 42 Ttwra'a s« a powwu oNco lobby Fiat says Fw gam* enT as good aa tdba t. but nobody's argurtg wah Fw tact FiatFks is an «. cater) and superbly a*acutad raong Freer CdWdai ViwmtrB. toougn asa*

LURE OF THE TEMPTRESS

FWvokmon 00 99

AP1588%MS

Nd aa bg as A4ont*y IstondZ. bd Ft aaven gud clwapar and has a tot ■awarideki F doasnt oortam as much Ixvmxr as UO. but F you prater fw stgfpy mors tanous approach to advadiFes you* tor* d You wont ba doapponced *****

MADOOQ WILLIAMS

Game Craftars £30 99

APl2 47% JO

Stupendously rurv-ot-Fw-tdi Siema-garw dene Far s more 'average’ toan actual crap' - but why nd Mow your £31 On aomadwig FiaTa aesuady goork**

MAOIC GARDEN

Electron* Zoo £24 99

AP9 55% MG

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MAGIC POCKETS Reneged £24.99

AP«75%M8

Ttw gam* Fiat mad* Godl took rarwd and among Flag* Fdckab showad Fiat Fw Bamap Bmewd warani rrakOto ahar at DtA and tody Id day- fend actuafy draadU but a was e*rt*F*y a cotoaaai rVt4Ffor*rnafft Bonhg Dascady

AMIGA POWER AUGUST 1992

AMIGA POWER AUGUST 1992

THE MANAGER

L l USGdd£2S99 AP14 36HSC

Everything Oval staGcm and inept about toociai mangonn games on bt toAl n thrt hopeless pa* Cl CM not> A mAontlabsbc screens and meomprenanuFe toons make The Manager knucUe-chewngly p»rU <0 pity, with ns redtemmg I*ator*satal AmdOHpmMtr •

THE MED CONFLICT • BATTLESET 3

Electronic Arts £14.99

api265%jo

Oh.pi**i* Tim a such a ipeoakst nan* wargamor'i tong run w* senouVy doubt a eng* one o'ou> readers ccN tightest bd imofttadnt ProMutwrongfel you VAtgt People ttfttl **

MEGA LO MANIA

UW Son [with Fuel Semurw) DOM

APS90%MR TtOONo.6

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MERCENARY III

Novegen £29 99

AP10 50% Kf

DiuppoMtngty tocfcusaie sequel to the pretty entortafwig prenous T»0 Mtrrerxiy games Looks dreedU end 8xre t not a let to do • •

METAL MUTANT

SllmetSt £25 99

APS 78% Al

Vaguely romang beat-'em-uo stistegy efton - i oooinT so truck anddoesnldo what it dewdj o any tamarkiple ways * * •

MICROPROSE GOLF MicroPro** £3499

APS 84% SC TIQONC.SO LOvety 30 pod s*n with tots Ot fr*t Pul ox cor* el 9* gameptay enT ai iiKuOKMOntP tmbinaiamg watering IX Amiga imply throw away dx bus ol screen * carl cop* with moving around

MIG-29M SUPER FULCRUM

OorrxraC39 99

AP710% CC

WAOy oMrpnoed and over serious pm IMF rx*0» a OF mor* acton and t M mor* rtmtrg scenery I ft gong to p« people to tom out ao «jCVxt • •

MILLE MIGLIA

SAroulitwndo £25.99

AP15S3%M8

A Hex. vu«ag* car slyX muring gam* dressed up nauittxnaoty Greet lor lan eF Ox dtotPC car. cF duboui worm tor Ih* rest o> us ■ you M* tap Orvmg gam**, tergal Vie andgo tor lotos it «•

MONKEY ISLAND 2

US Goto £37.99

O

APt590%GP

A wortfry segual • ary) <01» a XOlYiy MQU* to Bx Sioeli rp Umiy dzand takes some dong Oeipte* In*Haws. as essential F you aryoytd the tra game, win enough filM •ray 01 rnprovements ano ctxng** to i**p you on yew to** *****

MOONSTONE

Hindteape £30 99

AP9 73% tW

W*t. Deng am to aAar Ox t*v«l cl gonrxss is a race touch ThaRPG McA-'enup toot* good, tut ox game doesn't ttow and f* not as mrctMd as ird Mm you beteve ***

MONSTER BUSINESS

Eclipse £19 99

APS 09% SC T100 No 90 L00A txyond ox lacAy graptaa 01 Atoruter Busn*st and youl And • suparD piaSoim gam* m Bx classic arcadeVadrtnn UtKlIrwnM Og Dog and has a comptotoly brvuani cm*, we thvok * * * •

MYTH

System 3 £25.99

APiS67%GP

System 3 certainly gel hi A lor •Port My*i e a w*e reseercfxd and Dy and targe baky propel watt hgn-spots el gtoss and vanity UrForasialeiy a techs real depdv and tom* OF Ox puzzX logc X Paly

NAPOLEON 1

Internecine £29 99

AP8 39% JD Aaaajrmrgggghhhn’ *

NEBULUS 2 - POGO A-GO-GO

21 si Century Entertainment £25 99

AP566%GP

Tlx ongnal NetkAus ■ an asm* elasw (TtOO He 36). but o*s saguai muses ox Pont andrtly, making Ox ganx OM(-comp»c»l»d and 0**r Iwd and yist no fun to pay at al Gat Ox real Itrmg mtaad **

NECRONOM

Unat 125.99

APS 78% SC

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THE HEVERENDING STORY II

Llnat £25.99

AP1042%JO

Lots or Into lutrgemos but nothing mat ready g*m you any tael tor *e tm at al EMn n a genre »an tome raM sn* around;» ox muapte-tuD-gamas mom* kcencel. you can told tots CF better eiampes Ihan hrs *

OH HO! MORE LEMMINGS

Psygnotls £25.99 (data dll* Mrmion £19 99)

AP9 82%SC

A saUy nssad opportiavry to do

sonxeimg raaty nttarassng, but tf you're a £*mmngsloMr who wants a new toad Ot screens mdx tame van at Delore, ypul be in seventh heaven. The dttcuey am* s ctap.

though, and fa overpriced •••*

ORK

Psygnotls £25.99

API 6S%KW

Tha isn't a mor* comptcatod and test Zappy version of The ICAng Game Show at a*-not1 eee

OUTRUN EUROPA

US Geld £2599 AP7 74% MB

Two years too las*. Ota an 11 bed game, but compared to Low 2 and Vroom its tot! Standng at ox staring me TM programmers seem to IXtm gel bored Ml way Ovougti up aae

PACIFIC ISLANDS

Empire £29.49

AP1387% MRTIOQ No63 BnAardty eicnmg and tento lank sen Ota nptdMS 0M<« predecessor Taxm Vankee bye lacidt OF tour A M»* oomptos tor Ox arcade lunlut tut tap al Ox same *e*e*

PANZER BATTLES

Sirattglc Studies Group £25.99

API 62% JO

CM* tngbl and cotowW but suiters Irom Crap InssxngutsMPto Icon Danasa **

PARASOL STARS

Ocaan £2599

APttS8%SCTtOONot8 Wxn mor* m Ox sen ol Sucoto 0oCt*e otan fleneow tstonfld (ha a a goat al acton ptodomxr win a pamcUarY ntgrascnai tooplayer modi Not mat* Ox unx addcttM ptd as as trmxtkato predecessor, though *****

PGA GOLF COURSE DISK

Electronic Arts £1499

AP11 75%«P

Some fdr* pa* lor one ot Bx groovxst spout games omt ~ Ms to be * good Omg. r*My (Untost you're SICA ol fl already I ***

PEGASUS

Gremlin t25.99 APS 69% MR

Two sryto shool- *nnp wch cxauoha gaptves bid deepty unmprmg ganxplay Aktght but bran dead and tostoat •••

pinball dreams

2tSt Century E nl rt*mm*nt £25 99

API 2 87% SC TIOONo 78 Bulfsanty apnbaPgam*' Yeah.

andaFetranFeO tontyacar tut •Mtox Mfs that got to do won anyinngt Supremely gorgeous and ao tan you a Ma*m* - wnat more cenkd you postVy ask tors *****

PIT-FIGHTER

Domaik £2599

AP7 64% MB

TM kind 0< Owtg wtutFi raOxr worrytngty passes tor cemop •nwrtairmxra ox** dtys looks comptototy tad and w**dy on a M9* Amga scraen Skip ■ iat*ss youVe got som* sanous psycnotogcal phtbtomt •*

POPULOUS II

Etoctronac Aril £29 99

APE93%MB TIOON08 Superb sequel that improMS PamaPcaAy on wtua was. lor most MOO* on* ot Ox best g*m*t OF al Dm* > trial s not a good enough recomnxnttotton. we dont know *Mt « Om r*gh*u ever mark tor a W-pncegaiTX *****

POPULOUS WORLD EDITOR

Electronic Arts £14.99

AP10 70%GP

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landscapes n the ongmal PdCUousT

Irks* around wch them (and Ox wends of course) wot On Mndy, i udmitoty raoxr touted, tooftol

POWERMONOER: WW1 EDITION

Electronic Arts £14.99

AP126$ % JO

Ores Ox ongnal gem* a shot cF much needed character, but beyond Out 0 doevtl reaPy add anyomg to Oxengrxl **

PROJECT X Teem 17 £25 99

API3 78% SC TICC No 02 We thought bn was gang 10 b* 4 contender lor game ot OX y*er. but we were wrong Sack end brash and ereader. but ado bugged end dramaticaty irttorpteytesied A ctymgthamt a**

PSVBORG

LortcXI £25 99

AP14 65% OP

Hyper last funnel racer rhars ryute good Urn when you get **0 C. but sM mles too Otet tor (M-pnc* product

PUSHOVER

Ocean £25,99 APta 79% MR

Not entirety unpleasant He puzzler, tut reees rather more on tnal-and-enpt Otan eduaay saekching yes* mental laciFDet to arry senous degree TM best oomnp toppling game en Ox Amg* though

RACE DRIVIN'

Oomerk £25.99

APl3 72%NWTt00No 47 A tar better aFtoit otan Oomark't ongnal HahJOmrei'conversion, but It* uncondortatOy prerx to w4 4y over senstoM cororol SM F you Iked ox arcade gam* youl ate  *•*

REALMS

Vagan £29 99

APS84%KF TIOONo47 Vi bascafy just a tigtoy more compto. version ot Ox old Kngdonts game, bmfs Mbeautoiziy done The gam* can occascmaty descend mto rapeexe numtier luggrmg. though eee*

RED BAROH

Dynamli £34 99

Apt 2 19% GP

On e tow Otousand quads worth c* PC tot osa 4 a reasonably eiotng WWt AgN s-n- Or The Amga f s on* ot Ox erappest bts (A crappy old crap there's *mt been Ontylcr those or you who fmd snaas Omkrigy last •

RISE OF THE DRAGOH

Storm £34.99

AP7 79% JO

Ou*e neat Okt on* Vs Mtorent and evocatrm. but OX gam* s a predy simple Oh* when you gel down to « Yeiagan plough, don1 bother F you re ret on* ol those rare (and kidryl hard drhrwewmng types

RISKY WOODS

Electron* A/11 £2599

APIS 62% MS

Lacking trmation and depth. Rrsky Woods does compensate w«h plenty CF trenixo. and atmospheric jsadorm arton On ■ par wot Leander. ft a good tuy tor tans ol Ox genre, but by no nxxrti * next *e*e

ROBOCOD Itoltonnujm £25 99

AP7 87% CC T100 No 66 Not quite perhaps theconsoto-beuer fMiyon* thought 4 was al h*n. FtoPocods st* a cue* and lovely plattorm romp ft a shame rt not a MfwM okay.atol) tgtriar but fa St* worth a play or Owe* *•*

ROBOCOP3

Ocean £25 99

APtO 85% MB T100 No 71 The most tuepnsmg aim Icanc* ei ages. Pvt r*My brings out tx teal CF Ox Mm. wim tots ol last paced eaen depered n mpmarM 30 vectors. wUhlcmtTy presentation mto the bargain I doaenl qat* hang together as a game, perhaps but brave, and a OeCrst* success

ROBIN HOOD

Uaaemium £25.99

APE 79%CC TtC0t*>71 Vary Uueabto and wmy RP&sh adventure romp, but tots o> annoying koto quarks gag a down a pa Ncta woridbeator txt tots more hm Oxn you might aipec! ****

ROBOZONE

Image Works £2599

AP939% SC

Usotoss thro* secSOh arcade gam* Tlx list (plaltorm)b<ria«p ox Second (30 mat*) M i ruby crap, and Ox top (shoot wnupi bt rtnl worpi praying rx CVxr two tuts tor

RODLAND

Storm £2599

APB86%SC TIOONo31 AMohAtty towiy platfcrmganx con cp conversion tfjts actuaty txoer man lh* crignal FartoPCiAt to b* Vue (ar too pood a gam* not to Own *****

ROLLING RONHY

VVgm £25 99

AP750%CC

Sweat and chaltongng scroang piadtonew **01 a tovapto hem and some ready ensp graphics bulirx xvWs ar* too tong, hard and repeCbve 10 keep you interested tor Mthattong **•

RUBICON

27*1 Century Entortalnment £25)9

AP13 74% RR

Bland her,zortaty scrc4ng shcoi em jp HOlarbdvndtlxpackBC* ready wont buying al 9n pnee tot* weapons dough **•

RUOBV COACH

D8M £2499

AP10 42% RP

Footpad management wehoui me ■nlerestng lOOtoM Ms Ycu dont wars 10 buy tors, you m**y dom »

RUGBY - THE WORLD CUP

Domark £25 99

AP8 86%CC TIOONo 74 Nb nonsense no Me heavy duty pyssck waog* tienzy n mrs iCc* OrsiFi* rugby Scene* AMeadyto beat but great edxusbng km agamsl another human pleyar VI8* tame ****

SAMURAI: THE WAY OF THE WARRIOR

Impressiont C29.99

APiaSS%AP

Good preeentjMin, DiA when you get **o the gem* proper ft pisi one mere tacky and unhxntfy wa wre One tor nrnja leeshnzs *

SARAKON

Virgin £19 99

AP58!%CC

AddetM and stapnsmgly **rxec SMnpharmtpved Onental puzzto

pint SaglUy ndnSnd graptvcs aw IM of 1 p«Mn. but na to nveh rut A ipwis Pu game A good one

TH£ SECRET OF THE SILVER BLADES

SSI us Com £25 99

APS 8% SC

Loom Eye Of The Beholder! Look dlht Noa Isk ytkkse* why you thoJd conwwo 10 M up W*1 such Substandard em¥ wfun ft to ObMOUtTy PPSS«U 10 dO SO flMh bvflei Fat to toO 00 orawer *

SENSIBLE soccer

Refuged* £25 99

APismsc An ix*oi*vitifr playable. ncompawe*e raahsec. ana emaamgiy atmosphere too&a* gam* Th*b*st too player gam* gvotobto on in* AngiandprodKeyotuolpuiop too Amga games pl al am* Do iwtofii»w-lu ir *****

7 COLOURS

kilogram * £19 99

APS*7%JD

Me* de* Out one* again * punt* gun* nan* out to 0* mow a mi of dune* Pun * genum* brameasar Now mnd. *07 •

SHADOWLANDS

Domark £29.99

APt18 NMR f 100 MO 49 Vary torafy RPG wakened Igm anddarkneu affecl when (deipe* tolwi U0*> Mi* tom* gemeptay «ng*c*Bon* «maeify F* * «i«ubc gmmek on tog of whaf * a no* OHgMOaSidMiBnggiiM Good Huff. Plough accaucruty a tad Vuggrsn **••

SHADOW SORCEROR

US Gold £77 99

APS 71% MR

Not veiy access** - and not very appalling to FRP pumts adur - pat « an awkward, osypnoed and gan*ra*y unAMng gam Worn* By * you r* tltn somattvng a M dAar ent Plough Shedowfanob do*a a tarn' •**

SILENT SERVICE 2

MicroPros CM«

APS 06% CC 1100 Mo ft Fantasbcaiy gnppng and Mfflosphanc tubmanru pmJUaen. not Thai ft got much competbon e ilwu agaiw. Ayouv* avwtaroed yOurse* n a U boat ot a bunairAtAar. you* tov* Pm to dea!h *****

SIM ANT

Oe*ent3*99

API* 59% UO Soma of pu most aopaing programming ia*n m a pqIhmuu' gam* o yon runt wtut cotAd haw* 0**n a rooty aeawseng onto Evan f your* got a fu*d Ome. torg*t c *

THE SIMPSONS

OctanDSM

APS m MB

Svrpnsmgty good arcada-adventum leant*, own (an almost danocai to th* Nrtondo NES version AatPutcaPy yiA. Out good Am to pay. it a unto on iho hint uOo

SLIDERS

Pataca £25.99

APS 56% M8

Uadv* Maduss meets Sp—atm out *i almou sc*a«y irotayAA* a

SMASH TV

Oeaan 125 99

APS 81% MR

MawPyOiwonlng conversion of on* of lha bail ccm-cpa in yoars Wmlon n such a nay aa locator lor f* American manat to why should you i£*nd any ol yet* hard earned Swing omr’ a* a

SPACE 1889

Emp**CM»

APS 74% SC

W*nof lotbwv* » Mkpi7r*ve8w. Mhough Pa not a bad P PG pmg n As turn right Th* dea a a B< mow interesting Pun th* eiscuaon. trough •*•

SPACE ACE II

Empfra £34 99

AP10 17% SC

Look. *s impi Ara you ft locai croon Do you wars lo tot crap gam** como Out on fu Arraga n th* kAaa N th* answer to tnog* 0*00* d no don't buy Pm gam* Thaw s nopuig aba to* *

SPACE CRUSADE

Gf*mMnt3S»9

AP128S%KF TIO0NO60 Eicatont bourdgtme conversion when does away wth a* that Mo* taring around wen bits ol pfasbc and dc* Out dOesM I0> any of th

feature* of ttuongmal gam* Vary ditty ****

SPACE GUN

Oeaan £25 99

API 69% MR

Zapery Cpwatcvi rnunoarbOT done but noeaure new as good as Operation Thundwbo* Fwi wiPi a

Troyan Lghi Phasar, but not mudi

*tS* **

SPOILS OF WAR

tntamactn* L29 99

API* *5% ZD

TadOui rubbnft Wa ve sad A often anough by now. bui mstio ranaraa*-aomattvng batng a wargam* uni an atcusa •» * bang programmad 10 sub 1996 standards *

STARUSH

Ubf Soft 05.99

APIA 64% SC

Lots ol not touch** m pat iodic-nspuad busier buUaaorturulafy

PBy ra net atlachad lo a decent gam* Not a npePl. but not worm buying ether , paradcmeaay enough

STEEL EMPIRE

Milfenniurn C29 99

AP11 63% RP

Thar* wan many wwgamas sal at tn* near Mm*, bt* thd t*. er. on* of them a ddnl tat our hears on Ira, but being obyeclw ttvs is actuary quAagood Orayguaageod mmd you **e

STEVE MCQUEEN WESTPHASER

Lone 1*1 £25.99

AP10 2S%SC

A tunny cartoon varum of CpenPon tVoT win the VWd Wests undoubtady a good da*, but a wodd ba an even battaiktoa B make t pUytabto too 8 mghl be awn more kpi B pd Stew UoOuaon in a at soma pomf as wal *

STORM MASTER

SAmards £25.99

AP11 96% MS T too Ms 7

AncAher Kingdoms game, but thaw's loti more lo do in 8*1 one 8ian Realms and there's mow venation to Pi ganwpltytoo tea*

STRATEGO

Accolade £25 99

AP7 52%CC

Teenncify good conversion ol a board gam* that srmply down l erork as*humanvaeompuierafton And you cant avan play arudw parson maacher •*

STRIKER

Rage £26 99

AP15 76% SC

Fast moving and mmadaftefy day ad* but *t mat a M loo Wprvihcatad tor rta own good proving very turning imfess you aafect on* ot th np pdas At pi* and of ra day Sln**r lacks the necessary pcesh to make* stand i*>

to P* shear dais of ma M-

conquahng SanstoU Soccer **•*

STRIKER MANAGER

D6H £2* 99

AP$ 18%CC

FocKba* rmnagamant. auapt rnstaad of th* whoto team, you gat to manage yust tha centra torwardEicelam Not' *

STRIP POKER DELUXE II

COS £25,99

AP87%CC

Tn* only good Bwig about ffto s that A plays a baoer gam* of cwd« Pun Cover Gn Poker does lief compfata and Uttar njbdsh though

STRIKE FLEET

Elactronfc Aria £29 99

AP96*%CC

Lon ol wapy waratmg gun end •toft to us*, and a ruga manual to plough through But Pi a usprtungfy shuaow gam* whan you too* dowry HA tfoc much cop a*

SUPER SPACE INVADERS

Domark £25,99

AP8 51XRP

A groovy arcao* gam* oacamat a s*al drstsftw of Pownata and proyammng ncompastne* on Pe Amga Mow to* Pw 1977 ongnaf Pun Pe sciy Sup* Space Pvadart com op. Pw d *nk a

SWAP

Palac* £25.99

APS 59% CC

An aivenpw puiilar, but Sk lavewf othari a i aaser and mow wwartkng to pUy by random trULand tnot than a la by aotuafty putang Pwgi out Reasonable but a long way ihon Ol me nant Tana a a

THEIR FINEST MISSIONS

US Gold £15 99

AP7 70% JO

Interesting enough, but thaw's nothing n*w you couldny gat tor **  by utng At ongaul gama'i custom mnaionopoon Save your money, unless you w a tormnaPy Ury (an of Thor FrwU Haj *

THUNDER BURNER

Lortciai £19 99

AP1030%RP

Llttady nghtnurah kind of flUk ft-ngon meats S p«c*Atam*r Ping A di ab shoot'em up wahoul th* nAty tymg woundWs bom Space Hamer. Fun VCR leak** out P*s u tha lund of Peg that gnei tha French a bad name a

THUNDERJAWS

Domark £25 99

AIM 17% SC

Than agan. tn* 8r*»h donl coma out too w*A arthai A you look at Pto sort Of ttvng Avaraga floBng Thcndw-typ* con-op. dwadU oonvoriion. and PUTS a* you need to knew a

TERMINATOR 2

Oeaan £2599

AP*6S%CC

Compare ttvs nxApla-aub games tragedy to Mrdson Hawk to tee now you thoiid and thotodnl (not n tlMA order) do a move lance game Paretcafty dw. A we r* bang henaslaooutf *

TILT

Ganua £25.99

APIA 50% JO

SmAai n many ways b Boston Bomb CAA but a wnou tot Usa lovabfa. the o e lanptsec and repatew puader lhac doeenT baer up to mew then I taw games **

TIP OFF

Aneo £25.99

APiO 75% GP

Prafty my atlampf ai transJamng th* success of Ktk 00 to a besk*9»t game. spo*ad by dodgy ooneol and Pe Ua that betkaeel sanply doesn’t work tna tame way as tootoaA do** (not Par Kek 00 pUyad nuch ftk* tOOBftdarrywayl a

TITUS THE FOX

Titus £25 99

APi2 68%SCTAR TIOONo 22 MidsonHawkmaats ThaSkies Smihars Rugs, wonderkf pahormar. dragged down a w by mammoth Ask accessing but no l*» imnvisabl* tor ft* Pul Tho eutaet gamo rete in pu known i/warse. too (nobody's besad a gam on Winona Ryds* yat) a** *

TOP BANANA

Hen £2599

APll *5% JO

Buarra *nwonm nift»ym nc»y (bom m concept and aiaoAon) flenpew islands done. Pis is cartamfy on* of Pe Oddest gamas we ve aaan m a whf* Lhiorkkutify. wns* its arnosf awetty 9u aam* gam* as Ranpew Utonds, rsonty about aisnth as good ***

TOUCHDOWN

Strike Fore* £1*99

APIS 48% NW

S>ca prasanuoon leap* up Pu pace Of a tachncaly sound. I unmtpwd coaching sim AA lha basic MaAkes you aipoo aw luw, but Pu gndron Una deterre mow hands on acton and a tne mow to eicae Pe magruton a a

TV SPORTS: BASEBALL

kbndscapa £25 99

APIS 52% NW

W*i put togaPur. but vary taAous altar an hou or » p you do want baaabaA on your Anvga Pun try Pu mohbacsai Ftai Two Basafu* nstaad a*

UGH!

Play Byl* £25.99

APIS 79% MR

A tough and a luff. tHjh'oltirs you aicafent on or two player pratmonc km, tor a whf* at toast Ncf tn* sod of Pang you'd b* playng a yaar bear, plough, but wa* worn a took aa a a

ULTIMA VI

Mind seap* £30.99

AP1I90%MR TIOONo 17 Not lha kind of thing tor RPG vk®m to atari on. or tor anyone wrmout a hard dnv* to *r*n oonstoat. but Pat rs cteranpy pretty na<h Pu StftA* Of in* art tor Anaga roUpfaytng Enough to heap you gong tor monpis *****

UNDER PRESSURE

Electronic Zoo £25 99

APS 12% SC

An Aften Sfomseigue shoot■ am up aPieh looks ncwdAPy kka a Psygnoid game and plays mcwdbfy tka a compHfta load of c*d losh Prpbaoly PU toaal rhofvad game we’ve avar renawed a

UTOPIA

GremfnnE2999

AP8 0t% SC

A modawtary suocaiatiA nunug* between Sun C*y and Mepa to Uana but ladung Pu daprn and spark (reipacbvafy) ol Pen* two (Msec sites. Uqpu a a good gam* Put shoiAd haw P n a prfkarA on* Sack but lAbmaUfy unstbshying

UTOPIA: THE NEW WORLDS

Gwmun cia 99

AP1«60%SC

£r. soma new wonds tor (/tope Trwyv* okay, reaty. Is A just us or a £ 16 a tol of money tor a daw dsk  **•

VENGEANCE OF EXCALIBUR

Virgin £3099

APi360%MS

Not 500. compaKf*. wrven is outragaous Otherwise, an anractve. but pretty avaraga RPG romp wfsch Ooasnl egnAcanPy mprova on As unrmpraswapredecessor a*

VIDEOKID

GramAin £25.99

AP11 70% SC

Mega 7mntwkhoutPupfattorma Okay. CanotwePyalPUIsmiar-A ius; looks pui way mmaiy The « a rather pretty, constanpy scroAng snoot 'em so. and quae good tun raaky ea*

VOLFIEO

Empr»£25 99 AJ>*80% MB TIOONo 90 Arcade dassc On ran seed A near perted done of the comop but <• not as n%ch Ah as Pu i960 ongrul $ M aryoyfttfe to play, even * ft not Pu toughest game ever ****

VROOM

llbt Soil £25 99 API28B% SC TIOONo35 The rrvssng trk between f (GPand Lotus . Vroomstraddestwoganras wPtoul H*ng between two stood Groar as a simple *wt down arcade gam*, but aicaiirk ton aa a serious tacscal FomsAa On sen too As lovafy and test and you shaadni b*

wAhOutA *****

WINTER SUPERSPORTS 92

Flair £25.99

APIS 61% GP

A tv i pnea to pay tor wMt bods

down to tour daUrenl events Non* ol tham aw paibcutafty awefvhg or ccmpaamg but thaw's kA to P* had whan mow Pun pru pfpyar • mvofvad ***

I

WILD WHEELS

Ocean £25 99

AP752%SC

Eitramaty base lAfaboM gam* ptoyod wdi caw nsiead of toonaiars Pronwing daa. but the adoit Mali and took* ha* hntshad Thaw s not much to do. ind what thaw a rsnt vary rtspmg a*

WIZKID

Ocean £25-99

AP 15 91% MR A wtiesNng game Pul mesas ptychedsic arcade adrtnMt. tooM and bod pkat wdh arcada games tka freekour and Pango With As parted control aysftam A s as much tun to pay as A otMousty was to wmo The past gem* avar (bagrmng wdi Pu uo«r w at least) A you don buy HVJtoet your M* ratty w* b* atot poorer *****

WOLFCHILO

Cow Datign £25 99

AP1056% SC

Hugaty tksappomtng ptattormar Put's Pu saousi to SrrtehWadam al but rum* Too ihon. too easy, too wpaeM. and tadung Pu charidar and rnpratan pin sadaraMt a good gam* horn Pu n/sof-Pum* •**

WORLD CLASS RUGBY

Audiogenic £2599

AP9S3%MS

Poor iPampi to do tor rugby what Jbnn Afaddan Foomi dd tor Pu American gndron gam* Good graevus but dwadhJ control system Over tachnlcM, and a pan n gat to gnpswui ***

WORLD CLASS RUGBY-THE FIVE NATIONS

Audiogenic £25 99

API* 86% US

DramateMy unproved version of the earlur gam*. ngN up Puw wch Rugby - The WwO Cop tor piayftbfayandacaon Th*30 second-pwson parspacbv* new ia la John Mftdoton Footoal, n neat too • ***

WWF WRESTLEMANIA

Ocean £2599

APt039%GP Thaw’s a kmnad amour* of gamoptay scope in any wresting gam*, but even so thaw's ■ tot mow to b* got out of th* HW tun is acfaavad by Pto tarn* and cyneel cash- ai Swc»y tor aduCMonaPy underpnnlagad 6 rear btot «* Pink youlitod a

ZONE WARRIOR

Elam rente Arts £25.99

AF>7*2%JO

Totaty horrtf* muey pfaMorm gam* «*Pi pnmiBva grapNcs and even more pnmftve gameptay Th* moat wmarkabt* thng apeef Pu Pash a Put a pomes horn pu u*ua9y wMtA* EtedroneArts Domavanthmk about* a

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AMIGA POWER AUGUST 1992

CLASSIFIED

Crazy Summer Offers From BCS

AMAZING

DEALS

31/2" DS/DD

I f New A600 1 N £358 J

luik Buyers Lifetime Disk Guarantee

S0 3 S-DS/D0 .....tn so

100 3.5* DS/DD £37,00

Price includes VAT S PAP

Free

labels

35* Posso 1S0 capscsckabse box £15.00

pvw ......

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( *V

50 cap box

£510

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L5_

100 cap box....

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100 3 5-tffiWO £61

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5 25’ DS/DD 21 p 5 251 DS/HD 39p

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♦ H95oftv*rc * oniKMartcnincc New flock

£228

3.5“ DS/DD Disks & boxes Lifetime Disk Guarantee

SO disks * 100 cap box £85 50 100 disks + 100 cap box £40 50 150 disks ♦ 100 cap box £56 50 200 disks + 9« 100    £74 95

400 disks ♦ 4 x 100 bows £14900 500 disks + 5 x 100 born £174 SO Price includes VATS PSP

40 cap box 100 cap bo*

£4 10 £*50 £l 00

10 3 5* TDK DO Branded

£7.50

14* Monitor Stand £8.50 Printer Stand £6 50

TDK 3 5* HD box to

£10.50

4

" Star 1C 800 colour printer ’ £205

star tc-24-200 Cokxv Pnnter

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£999 A/nqaOatMeonfto1 C445 1Mb * clock

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1 Cartoon Ctevc Aki £395 NewAiOO £356 1 A500SAxilMbUpyw* £57 A600.90Mb HO £459 ICixrwuOwe £58 GW5S!Mto«>8 £345

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AM £4 00 vti>. add £8 00 ! dir, 10 00 tw*1 do/ (fnxn despatch) Omyjn wrH be hdd lor clearircr vrd checyjeVpo ordmlc

\r:n bcs Ltd,

349 Ditchllng Road, Brighton,

E. Sussex, BN1 6JJ Tel: (0273) 506269 or (0831)279084

Our to drik thorteget prices mey change without notice

ADVERTISER S INDEX

Audition Compact Services ., ....29

Brighton Computer Supplies ..102

Cam PD . 64

Core Design ... ...107    (IBC)

Commodore ...... 17

CP Wakefield .. .64

Datagem Lid .. 37

Datel Electronics 70    +• 71

Direct ... 64

Eagle Software ...83

Europress Software Ltd .... 24

Info Media Services .. 14

Intermediates Spec Reserve .2. 3+15

Livewire PD . 102

Microdisc. 47

Ocean Media..., 108 (OBC)

Pathfinder PD., . 102

Premier Mail Order 52

Silica Shop .81 + 91

Virgin Games/Mastertronic .... 9

WTS Electronics .47

AMIGA GAMES FROM 85p

We offer quality Public Domain software at the right price with friendly ft speedy service. All disks checked for viruses and compatibility.

Our top 10 best sellers (all 600 & SOOplus compatible)

PG81 • ESCAPE ..(puzzle game) PG41 - Wizzrs QUEST

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Don't let our small advert deceive you! Wc have a targe selection of software (both PD & commercial) & hardware at competitive prices, dust send a stamp for our printed catalogue or 75p for the disk version.

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Dept AP. 41 Marlon Street. Blrudey West Yorkshire HD 16 4NO

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Mc*ic rk.de at the time uf thn ad gomK lo pce« we are expectirtf il manv many newer game title* at heavily dbcouflled pneo* Plene phone for detail*

o

JUMIMA CLASSIFIED LINEAGE

POWER For further details, please contact Jackie Garford on 0225 442244

SELL your Public Domain, games, magazines, computers, and peripherals through Amiga Power. Fill this form in now'

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Uneage - El 5 lor 20 words 30p per extra word thereafter.

Please enclose a postal order or cheque with this form made payable to FUTURE PUBLISHING LTD. Classified ads subject to availably

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CHART ATTACK

HARLEQUIN

CELTIC LEGENDS

Mul lor th* budjtlniindtd jm« - t«i )«1 lour ol die nett individual and impressive Amiya jinu around In Ih* same pack! Impressive n the only way to dooibt Latin Esprit Turbo CKtHtnyt, the original and (fom< say) bust Lulus driviny jam*, and bun ITi joined by hach'n'slash romp OhouhHChosli, the blurre Venn.' The ffytrap and lovable old James Pond. An csccHent choke.

Kobotod it a treat pane, there’s no denyiay h, and an cucellcnt way to prove to your friends that the Amtya can do the sort ol thinys people buy It-bit consoles for. However - and make no Mistake about this - Haettquin is better. Ift bljjtr, it’s more packed with stuff, ITS just as hnayinathre, and thinys don't slew down hah as much when there's lots join* oa on screen. It's the bee's knees!

'Celtic like the Northern (uropcaa race, not Celtic’ like the football team, this stunntny itralcyy acbon/role ptaymy same has proved a shock hit In the AMKA aowiR offices -Ians of the Chaos-style of yamcplay wM love Ht tspedahy fun In two-player mode, this unusual hee-based waryamc/ictwn jam proves Once and for al that strauyy doesn't have to be boriny. Indeed, It’s yoryucus stuff!

JUST LOOK AT ALL THE BENEFITS YOU GET WHEN YOU SUBSCRIBE!

► You save time ►You save trouble ►You guarantee your copy ►You get it delivered MTou receive one of these superb games

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Enclose Ihis coupon (together wtth your cheque It applicable) in an envelope to AMIGA POWER SUBSCRIPTIONS, FREEPOST, SOMERTON TA11 7BR ! THIS COUPON IS VALID UNTIL 30 SEPTEMBER 1992 ! AP/MAO/Q892 r

AMIGA POWER AUGUST 1992

o

AMIGA POWER AUGUST 1992

BACK ISSUES

Our very first issue! B*g games bHe Eye Ol The Beholder, Gods and Cybercon III, the first part of a gigantic Rainbow Islands player's guide, lots of chat from the Bitmapflenegade crew and more!

On the disk: Bombuzal - the complete game!*

And it just gets better’ It you manage to get past the (ahem) swoony picture ot Peter Molyneux on the cover youl get to thnH to such treats as a giant Bullfrog interview and reviews of games like - yes! - Monkey Island1

On the disk: Kid

Gloves - the complete game!

You want to know about Core Design CDTV F-iS Strike Eagle Iff Deuteros'* TokTt Then this issue is the place to come! It's even got our first In The Style Of...'in it!

On the disk: Brilliant Exile special world. Prehistorik preview, three typically excellent PO games’*

The

Ultimate Autumn Preview, film games. The Assembly Line interviewed, Jimmy White's Snooker reviewed and more!

On the disk: Beast flusters. The Executioner plus three PD games! Plus! &ant tips poster -Kid Gloves and Bombuzal solutions!*

Giant Gremlin Work In Progress feature, ai the new god suns compared. DMA Design talk Lemmings, plus Mega to Mania. The Simpsons, Thunder hawk reviewed.

On the disk: Barbarian ft demo, plus five (live1) great PD games'*

* Plus* now dots 13, t islands nNOI XSX Put corvjttw

Indy

Atlantis, and more -giant US Gold Work In Progress feature. Midwinter II, Cruise For A Corpse. Magic Pockets reviewed.

On the disk: Rolling Ronny, Captain Planet. Butifrogger and more!*

Plus! Five tree AMIGA POWER postcards'

Monkey Island II,

Young Indy Jones-lucasl'tm tell all. World Of Commodore show. Bob Jacob of Cmemaware interviewed. Formula 1 Grand Pnx. Blues Brothers. Lotus II. Robocod reviewed... On the disk:

Leander. Video Kid. plus PD games'*

All

want lor Xmas... seasonal hardware guide, giant Xmas compilations feature, reviews coming out ol our ears (Populous II, First Samurai. HeimdaH, MicroProse God. Knights Ol The Sky..)

On the disk: Cisco Heal. Elvira Arcade (1 meg), best ot PD!*

Giant

FRP game feature. Code Masters interviewed, our Games Of The Year, reviews of Smash TV, Birds Ot Prey. Kmghtmare and more! Double disk issue! Giant Knights Of The Sky entire training section (1 meg). Peggies (great G-flert style PD game).

l&F.    The

Ultimate Spring Game Guide. H Grattgoid had known then.. . the best and worst ot games packaging, plus reviews of RoboCop 3, Another World. WWF. Leander and much, much more!

On the disk: PD Special - featuring Mr Wobbly Leg. Raid and Squamble.

The new

Ocean - all the year's big previews, Mega to Mama II- diary of a game starts, buyer's guide to platform games, plus reviews ol John Madden. Shadowiands. Harlequin, and more! On the disk: Pacific Islands exclusive mission, plus three PD games!

Giant

Psygnosis preview feature (an the new games), massive beat-'em-up buyer's guide, and some great games reviewed - Parasol Stars, Titus The Fox. Vroom and more! Double disk Issue! Great demos - Titus The Fox. Project X. plus Rome complete game and more!

Bumper

Anniversary Issue!

AP

Top 100. hidden games guide, plus reviews ot Aptdya. Project X. Ultima Wand more' Double disk issue! Special Sensible Disk including Soccer and Wrzkid. And! Playable demos ot Campaign. Pinball Dreams and the Hook sideshow1

All the

newlooty games previewed! All the lop joysticks tested! AI the big games reviewed' Fire A ice. Addams. Eye Ol The Beholder ft, Legend. Pushover.

Sim Ant, and more! Double disk issue! Great playable levels ol Legend and Aqua Ventura, plus Mister S Missis and more!

Review

packed issue! How do we lit it a* in Wokid. Sensible Soccer. Epc, Monkey Island 2, Lure of the Temptress. Jaguar XJ220, and many more (II) Double disk Issue! Galactic. Amega Race. Number Fumbler and three great Mental Image shareware games.

Now you can keep your copies ol Britain's bestselling Amiga games magazine pristine and perfect in these gorgeous white binders, finished with a smart royal blue logo. No need lor ragged, dog-eared mags again!

Essential Amiga goodies on, treat yourself!

J

Get seriously funky wilh Sensible s tripped-out arcade adventure.

The game equivalent of a really

good party, this is simply

genius at work.    J

ft's black, It's cotton, it's stylish - H's the AMIGA POWER long-sleeved T-shirt, featuring the AMIGA POWER logo on the front and 'ATTITUDE' down one arm. One size. Extra Large, fits all! Don't be seen without one!

Quite simply, the best Amiga game lips book you'll find anywhere. ISO pages ol lips! Over 100 games reviewed! 12 games mapped! 13 complete solutions! 20 complete player's guides! There's more games help on otter here than you'll find assembled together in one place anywhere else. You could live without It, but ask yourself the following question. Why

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10

i i

A M I

POWER AUGUST 1992

G

VIDEOKID IN THE STYLE

OF HRGIGER

BY MARTIN STEPHENSON OF TWILIGHT

IN THE

style

OF.

Any readers wtto've been wiih us since the early days will remember this. It's where we get top programmers to present hits pas! and present in rather unusual 5 ways What would have happened rf < Lowry had worked on The Godfather, Escher had done the graphics lor Legend.

Oor Da Vinci had designed Monkey island This is the page where you can Find out. This month it's the turn ol Twilight..

*1 chose to do Giger because Aliens was and still is an amazing sci-fi concept and has an unique style to it. The sheer peculiarity of this acidic, slavering and downright vicious race instils itself into the mind and haunts it forever after. I’m also a big fan of James Cameron (director of moody sci-fi epics such as Terminators I & II, The Abyss, and Aliens) and influences from these sources tend to creep into my artwork now and then.

‘Oh yeah, I also wish I was as rich as Giger!’

western and fantasy sets to retrieve the stolen canisters,

SCREEN SHOTS TAKEN FROM AMIGA VERSION

% an eighM CToUing plutfohn adventure played levpls which are represented as ditlerent movie sets.

1!fme< br has had his film stolefifrolm his cutting night before the film's premiere. Your task is to search the six different movie sets ranging from black and

tl

Will you find the stolen film before the

Premiere

AVAII-AMI>. OS IJIMMOOOKI AMIGA l MM. IIM.YI

Tradewinds House, 69/71A Ashbourne Road. Derby. DE3 3FS. Telephone 10332] 297797. Facsimile (0332) 381511

vixnvnnAWKWW

Nintendo)

LA.

R P\ has mm g

row 11 lip. tar awa> from m:\KKI.\M). Imi his old enem> CAP1T\li\ HOOK has nol forgotten and sc hemes his revenge.

Kidnapping IVIer's children, he lures our . hero hack lo (lie Island of PIK VI PS and jt "I.OST BOVS" for a linal coufronlation.

With the help of inKI KItllM. the ' faithful fain. >011 lake on the role of PI/fPR in this magic ad\enllire fraught with danger and excitement.    .

I iMIMSuanCAMl NC Hi S «M5 <X> ' WttKCl«IDCHtf*niMM5

A*‘a*auuisoM*&**C’jm sc

VM'OC •    - w.i>oo

tWlHAIWIV S IW «C M

wiiooncoucntwvc

OMfl%USrSDt'»SA’fDMtV

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TV Sports Boxing-next month In the mag that putts no

Click image to download PDF

Amiga Power Issue 16 1992 Aug Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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