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AMIGA POWER CHALLENGE Test your mettle with this little extra something. Here you'll find lun things to try. Interesting secret levels to discover and top-notch high scores to try and beat. There’s always something new to try This month AMIGA POWER is a year old. Two weeks before that historic first issue hit newsagent s shelves up and down the country, however, a teaser version went out with the May issue of our sister magazine Amiga Format. It told everybody willing to listen that very shortly there was going to be a brand new Amiga games magazine going on sale, and that they'd better keep an eye out for it because it was going to be something very special indeed. That wasn't all it did though. the real job She supplement set oui to do was to define me 100 best Am ga games available at the time, complete with mini reviews of each one providing an indispensable guide to the best software around Looking backwards, it did a pretty successful job of rt too - this was, quite simply, the best, most authoritative listing available at the time indeed, even today it hasn't been bettered

Click image to download PDF

Amiga Power Issue 13 1992 May Cover



REVIEWED: PROJECT X, ULTIMA VI, SPACE QUEST IV, AND THE BEST SHOOT-’EM-UP EVER!

SPECIAL COLLECTOR'S ISSUE!

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Sensible exclusive! An unforgettable new game’

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WANT TO KNOW MORS, EH THEN LOOK INSIDE

PINBALL DREAMS

The most compulsive panto! game you've ever seen’

IEEIREI LETTERS

MAD BOMBER

Kerboom’ it's mad and s got bombs In f

CAMPAIGN

Top tank-based conUct Iron the Empire troops

HOOK

SLIDESHOW

Anexckisive preview ot Ocean's newbrggm

GAMES

EVER 130

pagefeature

But what'll be our Number One Our giant bonus feature starts just over the page —»

The Hidden Agenda -uncover hidden secrets in your games! Complete shoot-’em-up buyer’s guide! And much more!

"Anyone whoX/

/ lias been luTpin O an eye onl for lliis «ill nol he

disappointed. anil should await its release with haled hiralh..l ii4 is one of llie best prodneIs I liauever placed -1 he deplli or gamepla and graphies A are of a lml> stunning A\ standard."

; (i\mi;s \

isn't the word lor this :;i>

The image update is blistering!" ACE

"The game's graphics and presentation an* nothing short of stunning, and there's a great nad of playability in there Uni. Oeean hate imei had it so good!"

sr action

OCEAN SOFTWARE LIMITED

6 CENTRAL STREET. MANCHESTER M2 5NS . TEL: 061 832 6633 . FAX: 061 834 0650

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YES, IT' BACK!

SPECIAL SOUVENIR SUPPLEMENT

YOUR GUIDE TO THE TOP 100

There's ■ lot more to this year's All-time Top tOO Games than ever before! For a start, with each entry we tell you:

This year's position, Last year’s position). Product title, Original Publisher, (Current Publisher). Price

But that's not alt! Many entries In the AMIGA POWER All-Time Top TOO also come complete with one or more ot these three special features...

NEWS

Discover what the authors are up to now, plus details ol possible sequels and more!

PLAYING TIP

Play to win with all sorts of useful snippets of relevant advice and cheats. If the lips are too long to print here we point you in the direction of relevant back issues ol AMIGA POWER instead (all references concern the Complete Control section unless otherwise stated).

AMIGA POWER CHALLENGE

Test your mettle with this little extra something. Here you'll find lun things to try. Interesting secret levels to discover and top-notch high scores to try and beat. There’s always something new to try„

This month AMIGA POWER is a year old. Two weeks before that historic first issue hit newsagent s shelves up and down the country, however, a teaser version went out with the May issue of our sister magazine Amiga Format. It told everybody willing to listen that very shortly there was going to be a brand new Amiga games magazine going on sale, and that they'd better keep an eye out for it because it was going to be something very special indeed. That wasn't all it did though...

o. the real job She supplement set oui to do was to define me 100 best Am ga games available at the time, complete with mini reviews of each one providing an indispensable guide to the best software around Looking backwards, it did a pretty successful job of rt too - this was, quite simply, the best, most authoritative listing available at the time indeed, even today it hasn't been bettered

Until now. that is. because this year we’ve decided to do it an over again1 After ail. with so many great games having come out over the past twelve months, our old listing was starting to look very old fashioned and incomplete indeed Here, then, ts this year s compfetety updated, all-new AH-time Top 100 Games Some o! it you'll agree with, a lot of it you possibly won’t, but we re convinced you'll have a good time arguing the toss anyway Over the next 30 pages then, settle back for a guided tour to the very best games me Amiga has to offer

THE REST OF THIS ISSUE, TURN TO PAGE 40!

This special issue of AMIGA POWER kicks off with a special 30 page supplement featuring the besl Amiga games of all time! However, that doesn’t mean we’ve forgotten the rest ot the magazine! Just flick to page 40 lor the best in lips, games reviews, buyer's guides, news and more...!

AMIGA POWER MAY 1992

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AMIGA POWER MAY 1992

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100(96) GOLDEN AXE

Virgin Games (Tronix) £9.99

Anyone desperate for a good hack and slash will find relief here (especially those with exceptionally tight chests and bladders). Golden Axe sees up to two of three brave souls venturing forth into a freakish fantasy land on a mission to kill the bad guy, Death-Adder But first there's six sideways-scrolling scenes filled with weit ard warriors, scary skeletons and the like to fight, dragons to nde. and a sprinkling of meaty mage spells to collect and use for good measure. The selects-the-weapon for you system means the game lacks a certain something in the control vanety stakes, but the various little dragon tobtxes you get to nde more than make up for it. One of the best Amiga beat em-ups around, quite simpty NEWS Dementia, the team behind this conversion, also wrote Terminator 2 (a generous 65 percent in AP6) for Ocean. The team's now working on Virgin Games' Motorhead licence Virgin has no plans to convert the Sega Mega Drive sequel. Golden Axe II, to the Amiga TIP There's a small tip m API

99 (NE) COVERT ACTION

MicroProse £34.99

*1,

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The world of international espionage becomes your oyster in Covert Action Now you can do all those things that super-spy James Bond does (well, most of them - there's no nooky to be had here), such as preventing terrorists from doing their thang Not onfy do you find yourself solving simple puzzles. deciphering coded messages and tapping telephones, you also get to conduct your own surveillance of suspects in order to discover the whereabouts of enemy hideouts Coved Action doesn't immediately come across as a bundle of laughs, but once it bites you can cut the atmosphere with a knife Coven Action siote 81 percent in AP8 TIP Check with Sam in the CtA building frequently

98 (MEi MONSTER BUSINESS

Eclipse £19.99

A shock entry - many we think we're mad to include it * but here's the reason why. Brushing aside the crude-lookmg visuals to actually get down to the Monster Business in hand, what you'll actually find is a version of (hat arcade classic Dig Dug. Armed with a glorified bicycle pump, our hero runs around 45 deviously designed screens of platforms, inflating stupid creatures as he goes. It s simple but emotionally involving entertainment with a bouncy Mile ditty to keep you in the mood.

Monster Busmess poached 80 percent in AP6

97 (NE) FANTASY

WORLD DIZZY

CodeMasters £6.99

In Dizzy's most involving arcade adventure to date. CodeMasters egg on tegs is (om)lei loose in a bizarre fantasy work! (hence Ihe title) The egg-ceifent mixture of platform action and simple puzzle solving will appeal lo kids of all ages Not exactly ground breaking technically, but wen realised - and the beauty of it is. you don't have to shell out a fortune for it eitherNEWS fantasy World Dizzy forms a fifth of the Dizzy Collection, priced at E24 99 and also featunng Kwtk Snax Dizzy. Treasure Island Dizzy, Maggiand Dizzy and Fast Food Dizzy. And there are many more Dizzy adventures to come from its creators, the Cftver Twins (see the CodeMasters feature m AP9).

All - TIM t

TIP There s a tip m AP5 To get past the alligator, get the rope trom Denzil. Go to the moat and stand at its edge The alligator snaps three times and rests before swimming away Jump from the moat wall on to the alligator's snout when it starts to snap tor the third time As soon as you (and on the alligator's snout, drop the rope lo render the reptile harmless

Also, stand on the lid ot the bottomless wen and use the crowbar to lift it. The strange new world you will encounter 1$ played upside-down, so get used to controlling Dizzy before putting him in any danger, CHALLENGE Co fleet all 30 corns - rescuing Daisy atone is not completing Fantasy World Dizzy 100 percent5

96 (NE) PHOTON STORM

Arc £24.99

From the man who brought you Uamatron (at Number 45) comes another butch blaster, only this time there's not a Hama in sight1 The fnlts are also lacking but there’s plenty

95 (NE) DEUTEROS

Activision £25.99

In the year 3000AD this planet will be in a sorry state of decay. The solution lo pollution absolution lies in the heavens - so what are you waiting for Get up there and explore.-

The problem is, ol course, that it's not that simple. For a start, you need lo build a decent ship, but thal can only be achieved when Ihe stores are suitably equipped, and lo manage that you need a form of futuristic farming skills. And so II goes on, with an ever-present, inexplicably ominous atmosphere. One particularly smart aspect of Deuteros (and there are many) is that while you strive lo survive, computer-controlled scientists are busy working away In the background to automate the more mundane tasks, leaving the player to concentrate on the bigger jobs in hand. Deuteros is tar too orangey for crows or action-seeking hard-men, but it’s a menial athlete's playground par excellence. If you think you like complicated games you ain't seen nolhlng until you've played this one...

Deuteros discovered 89 percent In AP3.

NEWS Deuteros' precursor, Millennium 2.2, has been delisted. Deuteros authors Ian Bird and Jay

*

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of prime ptayat»l>ty in evidence as you speed around space, blowing abstract-shaped aliens to smithereens and collecting more powerful firepower along the way. Play Photon Storm and experience more impressive fireworks than Alexandra Palace does on the fifth of November

94(40)CAR-VUP

Core Design £24.99

The star ol this perky platformer is a car bke the one out ol the Roger Rabbit film, only this one's called Carl and tfstead ol taking Bob Hoskins for a ride it has to 'paint' platforms by driving over them, avoiding adversaries out for his oil and taking advantage ol the many bonuses and special features on offer. If you couldn't quite get to grips with that excuse for a sentence, try this for size Car-Vup's

tacking in the longevity slakes, but it's all good clean fun nonetheless. A game overloaded with lovability, that s forsure.

NEWS Car-Vup author Rob Toone has shed his arcade skin and is now writing an RPG provisionally titled Xetona for release through Core Design at the tail-end ol tins year. A sequel to Car-Vup is highly uni*efy TIP There are some cheats are m API. and another one m AP3

93(NE) SUPERCARS II

Gremlin Graphics £25.99

11 raon'n’rammin' is where it's at for you. then Supercars II is your, erm game The fun is last and furious in this overhead-view destruction derby agamst a tnend. with up to seven computer-controlled cars hurtling around 16

tortuous tracks The jumps, bumps, twists, turns, tunnels, trains and range ol weaponry are so mean that you won't tyre' ol Supercars II in a hurry, believe you us. It might not be the best Super Spont stySe game around (that honour (alls to Super Off Roacti it's one of the most immediately accessible and - yes' - tun Amiga driving games currently available Ace fun

Supercars IIroared into API with 73 percent NEWS There w "almost definitely not' be a Supercars III for the simple reason that Gremlin feel there's little mileage lett in the Super Spnnr-style concept. To do another one they’d have to come up with a new and original treatment for the game type

The first - and still very good - Supercars is currently available on the GBH label and priced at £7 99 Magnelic Fields also wrote Lotus Turbo Challenge /t (at Number 33)

TIP Every course was mapped out in AP3. while the answers to all the questions posed between tracks are in APS. Here, though, are some tips

Don't cheat with the cross-overs or the lap wool count. All gates open and dose at the same time

To perform handbrake turns, as a bend approaches, lake your finger off the accelerator and rotate the car When it’s halfway through the turn and pointing in the desired direction, hit the accelerator.

Cut up ihe opposition on the corners, but remember that you both stow down

The Turbo Jump is best used to leap ahead at the start of a race or to jump trams from a distance ol approximately three cars

CHALLENGE Cu1 your course times down to the quickest you possibly can and send us your best.

Redman are lied up wtth the IBM PC and compatibles at present, but designer-programmer Ian is working on a new design which, while loosely related lo Deuleroa, won’t be very similar. "Deuleros expanded on millennium so much that it's about as tar as that tine of 1 bought can go,” Ian explains. "The next one will be completely different - It’ll be more of an RPG ft’s based on an Idea I had years and years ago, but only now have I had a chance lo expand upon it, but thal’a all 1 can tell you. It’ll be a long time yet before you see anything though." A publisher for the new game has yet to be contracted.

TIP "Build five factories - no more - and make sure they’re well-placed so you're getting palladium and platinum from at leasl one ol them. Then slick the auto advance on. turn off the monitor and come back in the morning. Stocks of both should be right up into the tens of thousands of tons. Once the war starls, all five factories can produce battle giants straighl away.”

There is a cheat mode of sorts, too... During play, press the Caps Lock' and then press the C' key twice. The background should turn red with the first press and then back to normal with the second to show lhal the cheat is on. "You'll have to pul up with co-ordinates, but you'll find from then on that while that's engaged you will always have one of everything In stock everywhere always. Building

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factories while the cheat mode is on, though not the the cheat off - “it can become pain” - press the earth factory, will mean it takes one orbital factory    Caps Lock' again and press the C’ key twice

section to build a complete factory and a resource    again (the background will change to green with the

station will automatically be built as well." To tum first press).

CHALLENGE "The last time t played it all way through I completed it in about 24 hours, and that's going some.'

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

92(41) SUPER HANG-ON

Electric Dreams

(The Hit Squad) £7.99

Quit moping with your moped Straddle a throbbing mean machine instead and vroom with a view to beating dozens of computer-controlled bskers over tour increasingly difficult courses with a total of 48 stages The road is long and hard but the sensation o! speed will teed your adrenalin glands until they burst This class conversion of Sega's arcade racer is still capable ol thrilling today -while not quite up with the Vroom's of this world, it's still one of the most succesful driving games ever.

NEWS 72KJ. Ihe man behind this conversion, also did ihe deed with two other Sega racers - Power Drift lor Activision and Soper Monaco GP (72 percent m AP1} lor US Gold - as well as (he Williams' shoot-'em up Smash TV 81 percent m APS) tor Ocean The bad news ts, il looks unlikely that ZZKJ will ever program (or the Amiga again He's now tied up with console work lor one of this country's leading developers. Probe TIP There's a cheat of sons in API

91 (68)KID GLOVES

Millennium (GBH) £7.99

Playing M Gloves wilt take you back to the good old days ot straightforward, no messing, platform action with minimal IriSs but maximum thnds. You're nght, n looks completely crap, but the game does feature 50 colourful screens spread across five time zones to conquer, and most of them are real bitches 10 conquer It may not look much - the graphics are bright but crude, and the gamep'ay is very 8 bit throughout - but beneath the lack of gloss it's a class act and that's a fact.

NEWS Mow here's good news for new readers - Kid Gloves was given away free on AMIGA POWER Issue Two (SMI available as a back issue) Kid Gloves author Timothy Closs won't be writing any more Amiga software tor the foreseeable future as he's currently furthering his education at university

TIP There's a cheat in the first issue of AMIGA POWER

O which was repeated again with a complete player's guide poster on the front of AP4 Everything you could ever want to know about the game is here1

90(NE) VOLFIED

Empire £24.99

KiESs

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Oxford Digital Enterprises d«d Empire proud with their conversion of Tarto's reworking of that arcade classic G* Votheds essentially a computerised colouring book The pen is a spark controlled by the player and the idea is to fill m a majority of the screen (the 'paper) while dealing with troublesome little creatures and b<g Boss' characlors Throw those dned-up felt tips away and try painting along with Volhed instead - this is the best Amiga version yet of a supremely playable arcade class*:.

Volhed sparked off 90 perceni in AP8

89 (so) TOWER OF BABEL

MicroStyle DELISTED

Now here's a peculiar puzzler if ever there was one The player controls three droids with individual characteristics - one of them shoots things, one pushes things and the other grabs things - and the idea is to avoid adversaries and clear blocks called Ktondikes from levels (with such appropnate titles as The Sacrihce) Given the chance it deserves. Tower Of Babefs unique three-dimensional brain-teasing action will sabsly Ihe strongest mental lust And - hey! - 4 comes complete with its own level designer utility too TIP Theresa tipm API.

88(69) PROJECTYLE

Electronic Arts (Star Performers) £10.99

Projectytes a slippy, shdey every-which-way scrolling future spon. in which three bats' light for one bail' in an attempt to score goals There are 16 computer-controlled teams to tackle, or one can have an even better time by playing with a friend - the (very) high-speed action being reminiscent of that firm family favourite of old. Rebound. with a dash of that even older favounte Pong thrown In for a laugh Pro/ectyie’s a novel twist in a tned and tested Iheme and one which works to great effect - at this price it's a must-buy,

NEWS A sequel's out of the question, simply because Eldritch The Cat. the team behind Projectyle. don't exist

All . TIM I

any more 'They've all gone their different ways A couple ot them work in-house for us now,' says EA's Simon Jeffrey. Before their demise, Eldntch were working on FLOPS (Futile League Of Pathetic Superheroes) for Electronic Arts, but "that's not gcxng to happen any more It was a cartoon game with lots ol different facets to it but if was basically. I suppose, a platform game. It had a set of heroes but they were all crap heroes, it didn t realty get very far,"

TIP There's a small tip in API. Concentrate foremosi on defending your own goal in (he Central Zone and then worry about getting the Projeciyle into the leading team's Defence Zone If there's no chance of coming first, forget the leader and concentrate on second place

The best place to be in the Frantic Zone is at the bottom - if you time your boost correctly, you can score just after the Projectyle enters the Zone (defending your own goal isn't as vital here). Note that computer-controlled teams improve themselves when they fail to do well, and the more goals you lead by. the taster they reassess their skill level. Use the radar when you desperately need to defend your Central Zone exit, tor the computer opponents won’t aim for the Frantic Zone. From the off, it's usually best to wait rather than boost as the computer opponents follow set patterns

87(42) PRO TENNIS TOUR II

Ubi Soft £24.99

There aren't very many tennis simulations available for the Amiga, and almost all of them are all too easy to fault Pro Tennis Tour II isn't exactly what you'd call perfect, but it is the besl of bad bunch - and tennis itself is such a great game to play on a computer that we all love this anyway. The playability's made all the more ace by the fact that you can decide how much influence you want the computer to have over control of your player. Game, set and match to Ubi Soft wethinksTIP There's a funny little tip in API and ihis issue too

86(NE) HERO QUEST

Gremlin Graphics £25.99

With Hero Quest. MB Games (perhaps be si known for their board game Operation, the electric fun game ) brought the Fantasy Role Playing Game to the masses The exploration and fighting elements aren't as complex as those ol Dungeons S Dragons - this Is a beginner's RPG after all - but there's far more accessible fun 10 be

haa, wth a party of up to tour adventurers moving Hero Quests little monster figures around a board built up ol cardboard walls and chests. But that's the board game version. Grembn's Amiga adaptation loses nothing in the translation - in fact it gains an atmosphere and a singleplayer option not found its board-based parent. For those new lo the whole RPG concept, an ideal starting place.

Hero Quest rote'(ptay)-d m with 80 percent m AP2 NEWS A Hero Quest data disk (80 percent in AP7) is available for £ 14 99. while a good value double pack featunng both the original game and the disk should be out now.

Meanwhile, work has ust begun on Hero Quest II. It represents the debut ot coder Kevin Dudley and former Gremlin playtesler turned artist Matt Furniss ‘We're taking the concept and the ideas and reworking it," says Gremlin's Sean Kelly ‘It’s a completely new game with an original scenario but with the same sod ol viewpoint '

Hero Quest II should be ready tor release al the end of this year In the meantime check out Space Crusade (85 percent m API 2),

TIP There's advice in AP6.

as<ne: SCOOBY AND SCRAPPY DOO

Hi-Tec £7.99

‘Now here s a surpnse entry in the Top 100,' some might say ‘Hell, no." we reply In these tight times, there s no magazine more conscious of fhe importance of Value Of Money than AMIGA POWER

indeed, before we really set to putting this Top TOO together, we made a decision that - it we could possibly justify it - it would be nice to have a few original budget games in here, simply because they're all many people can reasonably afford, and besides, the standard of game being pul out by the likes ot CodeMasters and Hi-Tec is improving all the time Scooby And Scrappy Doo is a case in pomi - gorgeous bright graphics, parallax swotting, it's got the lot

Oh sure, the Scooby Doo carioons hit rock bottom when Scrappy was introduced, bul that's no reflection ol this perky, playable plattorm romp. Some may bemoan the distinct lack of Scooby himself for much of the game (it cenires on Scrappy), and the lack of any real detective stuff, but that sad. this is a lop notch arcade action game.

M's no mystery why Scooby And Scrappy Doo was given 90 percent in AP8

83 (32) POWERMONGER

Electronic Arts C25.99

■ more earth-bound jod tint than Populous, this shot Is from the undsrated World War t edition.

use with the original Powermongerand priced al £14.99. There are no more Powermonger data disks planned at the moment. Weft, not lor release in this country. “We might do a Japanese one based on the Japanese wars," says Bullfrog's Peter Molyneux. "We were thinking about doing a fantasy one with magic and not just weapons. There might be a Powermonger II too - there's certainly more chance of that than a Populous III at the moment - but we’re not doing anything on it just now."

Similar looking, but quite a different game, is Bullfrog's Populous II, which sits al Number Eight. TIP A small tip is in AP1, with further help found in AP8. Electronic Arts' Powermonger Players Guide, which you can buy through the company, also offers some sound advice.

CHALLENGE "Win a game using only your second and third Captains. And your main Captain mustn't have any men al ail in his command. It helps to keep your main Captain close enough to your other Captains so he can give orders quickly but not so closely that he's attacked by other villagers."

Not content with changing (indeed, you could say creating) a whole genre of games with the seminal Populous, Bullfrog decided to beat themselves at their own game with this interesting wargame variant. Arguably they tailed, but in the process they did succeed In coming up with the most original Strategy Role Player in years, Powermonger. Despite the presentation, this is much more of a wargame than god simulation, arguably reflected by its high level of detail. You play a more terrestial, less powerful sort of leader -one who can Influence the behaviour of his (or her, ol course) people to plough the fields end scatter their good seed on the land, lor it Is led and watered by your almighty hand. You don't send the snow in winter, or the rain lor that matter, but you do gel to promote the invention weapons and tight battles. Powermonger will prove tough and tedious going tor some, but everyone else is In tor a thoroughly challenging (and rewarding) time.

NEWS A Powermonger data disk - The World War I Edition (a fairly mean 65 percent in AP12) - Is for

NEWS It's an go at Hi Tec Scooby Anp Scrappy Doo author Gary AnicMle has written a shoot-'em-up called Alien World, which is out now, and has moved on to write f Tink I Shrunk Da Puddytai, an arcade adventure similar in style to Scooby but starring that lovable duo Sylvester and Tweety. That's tor July Before then - around now in tact -you can experience Yogi And The B>g Clean-Up-'a bloody big game.' according to Hi-Tec's Dave Palmer -and then there's Potsworth October sees the release of Wacky Races II. with which Hi-Tec are keen to improve on their first efton And all lor £7.99 apiece.

TIP Play once and die to go back to the titte screen Now type STtG (SPACE) THE (SPACE) RAT (SPACE) 2 and begin play agam . to see Stig The Flat (which was apparently used before the Scooby sprues were approved) in Scrappy's place CHALLENGE ‘On each level there's a bonus map hidden away There's not one on Levels Seven and Nine Find them all *

ALL. TIM !

BOO

GAMES

84 (NE) SPOT Leisure Genius £19.99

Spotis a boardgame which would be impractical lo ptay on a board and so is best represented on a computer instead Two. three or tour players can take to the seven-square chequerboard with the objective ot turning everyone etee's pieces the same colour (preferably theirs), If you get bored of the board, a designer is included so you can fiddle about with it. but there's no real

AMIGA POWER MAY 1992

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AMIGA POWER MAY 1992

reason why you should (get bored, lhai is}, There's plenty ol scope tor creatmg tncky strategies here, and the nine levels ol computer opponent represent a hardy challenge Arguably not gmte the game that Virgin's similar but unreleased Infection promised to be. but Spots still a pus-t buy. (You're fired - Ed.)

Spot squeezed into APS with 88 percent TIP There's an opening shaiegy ol sorts with the review m APS,

82 PROJECT X

Team 17 £25.99

The game that could've been top ol hill King ol the heap and top twenty material - Proiext X blows it by elements ol sloppiness, and a ridiculous difficulty level It's a testament to what could have been that, despite its tautts, rt still merits a placing m our APATTOH Beauiilul. and arcade slick. Protext X is fantastically playable, bu! an ullimately flawed experience For people who eat three shredded wheat lor breakfast. and don't mind the sightly itfy power-up System only

TIP Keep the autofire on, save the stealth power-up tor end-ol level guardians, and pray

si (is) CARRIER COMMAND

Rainbird (Mirror image) £9.99

In 1987 Carrier Command put seasoned Spectrum programmers Realtime on the 16-twt map - and they're still firmly rooted there today Garner Commands pan flight simulation, pan strategy simulation and pan shoot-em-up but all action (oh dear - but it's true') It won‘1 come as too great a shock to team that the player commands an aircraft earner in a hostile environment tar removed horn the real world involved in a long range duel with a meat enemy force The lun is m the scope ol it all -controlling attack planes and amphibious tanks in what amounts to a fun-scale war campaign sounds complicated, bui can actually be handled by novice and veteran alike - and while the game is not without at least one significant game play flaw, Carrier Command looks and ptays as Iresh as it ever did NEWS Just what are Reallime up to now’ Wi-!\ they were working on the agricultural stralegy-thnller Ouster in connection with Rowan, but kttte has been heard ot it since Mirrorsolfs demise

Realtime also wrote the former APATTOH entry

O Battle Command lor Ocean, priced at £25.17

TIP The cheat s in API. and there's some help and the cheat again in AP7

88(ne) FINAL FIGHT

US Gold £25.99

tt you lie awake at night wondering what you'd do it a girl called Jessica was kidnapped by a gang ol bad boys known as the Mad Gear, here's your chance to find out Take control ol one ol three hard men - Cody. Guy or street-fighier-tumed-mayor (I) Mike Haggar - on a simple mission to beat the crap oui ot Mad Gear's henchmen You can smack 'em in the teeth with a piece ol pipe or kick 'em in with your special lighting move - Final Fights strength is that the player really does light on the screen mstead of with the joystick in an attempt to execute the desired move With its big. bold and brash look and feel. Final Fight provides gam without the pam - one of the tew Amiga beat 'em ups to be worth the playing at all Final Fight hit AP6 with 82 percent NEWS Arcade machine manufacturer CapCom have no plans for a Final Fight II However, in light of the beat-'em-up's popularity, maybe somebody (US Gold seem unl*ety, as they’ve now more or less sworn oh coin-op conversions) will gel round to eonverlmg Street Fighter II instead

TIP A small hp for beating The Boss is in AP9, and there's a cheat in API 1's The last Resort

79(23) PLOTTING

Ocean £25.99

---    1 1 »'■ U —_-iC

With the puzzlers Puzzmc (at Number 51) and Plotting. Tarto cut themselves an unfamiliar wche in the arcade world Nenher title was particularly successlui. but that's not to say they were crap - in fact, they're two ol the most successful arcade puzzle game thmgies available on any machine.

Plotting is the more mind-berxkng of the two. To increase the game's arcade appeal a cute orange Wob character (son of hke a potato, or a crisp) is introduced His job is to throw blocks at other blocks * any blocks m the line of fire that are of the same type as the block thrown are removed The block thrown disappears when st bumps into a different design of block, and one of those ts then thrown back to our hero, who then uses that as his weapon instead Plotting features dozens of fttierent block arrangements (some of them with pipes thrown m to confuse matters), a construction kit so you can create your own. and a nifty two-player mode in which btocks removed by one player are given to the other player The music's rather jolty, too

NEWS Plotting was converted to the Amiga by Ocean France, who were also responsible for conversions of Pang (at Number 30) and Tohi (at Number 58). Neither Ocean nor Taito have plans for a sequel TIP Plottings really one of those games you team by playing - tips are of limited use - but (hey!) there's a up in API anyway

21 st Century

Entertainment

£25.99

Pinball's had a raw deal on the home computer systems With the exception ot Anco's agemg Pinball Wizard and that's no longer available), not one pixetated pmtable has ever managed to hit the spot - until now. The recently released Pinball Dreams is an exceptionally smooth implementation, featuring lour targe pmtabtes to play, each one packed with bumpers and buzzers and bonus bits and so on The ball movement s as realistic as it possibly could be within the confines of this medium, the sound is meaty, beaty. big and bouncy, and it's al set oft with some pukka presentation. In tact, the only downside is that the tables lack multiple balls - something made impossible by the tact that the tables scroll and some would be tost oft the edge of the screen -but that's a smal price to pay.

Pinball Dreams came true with 87 percent in AP12.

NEWS Check out the complete playable table on one of this month's two coverdtsks to see just how good Pinball Dreams really is1

All'TIMI

BOO

77(9) INDIANAPOLIS 500:THE SIMULATION

Electronic Arts £25.99

indianapohs 500 hasn't the depth ol Formula One Grand Pnx (at Number Two), and iis single track is left-hand bends all the way. baby Even accepting that, though, it's great tun - its no nonsense approach means that there's no other racing simulation available with the potential for such large-scale destruction. (Erm. sorry, high speed raong thrills and spills'.) Track-side cameras' provide six impressive different viewpoints of the smashing, bashing and trashmg acton, and the incredible sound has to be heard at hgh-volume to be believed. Indianapolis 500 simply car-n't be missed

NEWS Manapolis 500 is also available alongside F A-18 Interceptor and the submarine simulation 688 Alack Sub m EA's Air Land Sea compilation pack, priced at £34.99

Meanwhile a sequel ot sorts to Indy 500 is in the ppekne. "Papyrus is working on a Grand Pnx simulation which should be released either late this year or earber cent year." EA's Simon Jeffrey reveals "We re obviously having a close took at the MicroProse jobby before we get down to it though - we love it to death, it's the most played game around m the office We've an enormous amount ot respect for it. but we want fo make ours faster and more accurate The main criticism with Indy was that t only has one course and isn't race accurate, but we're trying to fix that with the next one. It will feature the same basic engine and will be taster wiih tots of Formula One type stuff We re working on an endorsement, too"

TIP A simple tip is in AP1.

CHALLENGE Smash up every other car on the track as quickly as posstoie

76(30) E-MOTION

US Gold DELISTED

EVoton looks and plays pretty much feke a crazy, mixed-up version o< Asteroids (at Number 32) The idea is simply 10 knock together like coloured balls to destroy them When two balls of different colours meet, however, they produce smaller offspring to cause complications. It gets trickier, for obstructions and realistic forces play a major part m the proceedings. The ship used to push balls together is not easy to control at first, and some bans are connected by strings. E-Mohon's distinctive look is complemented by surreal sampled sounds and jingles and a surprisingly high level of playability It takes some getting used to. but once you've got the hang of >t. it’s

sphere-some stuff alnght1

NEWS A sequel to E-Motion is not on the cards Authors the Assembly Line went on to wnte two former APATT100 entnes: the blaster Vaxme lor US Gold and the punier Pipe Mama for Empire. They receded 88 percent for their arcade adventure Cybercon III in API and have since gone on to write Disney's forthcoming flying and filming simulation Sft/nt Island (released very soon through Intogrames).

TIP The secret bonuses are revealed m API and the Hidden Agenda feature in this issue CHALLENGE Earn all five secret bonuses

75(13) SPINDIZZY WORLDS

Activision £24.99

Don't be 'any n' Bitty alt yer bteedo' Me Be a GERALD a Geographical Environmental Reconnaissance And Landmapping Device - and explore the Spindizzy Worlds There are 16 in total, each one a multilayered plane lull ol iraps, elevators, switches, hazardous scenery and naughty inhabitants, through which you guide your gyroscope-style character This isn't the game for everyone, but senous fans love it - persevere with GERALD'S tricky control mode and you may well find you know exactly the reason why NEWS Spindizzy author Paul Shirley, who also wrote a neat blaster called Quartz lor Firebird (a former APATTOH entry, in fact), has turned his back on the Amiga in favour of the Sega Mega Drive console, so there's unlikely to be any Amiga sequel to Spindizzy Worlds TIP There's a tipette m AP1. How to access the hidden level editor is revealed in APS and this issue's Hidden Agenda feature

CHALLENGE Wnte a comprehensive user's guide to the hidden level editor and send it to us’

74 (ne) RUGBY:

THE WORLD CUP

Domark £25.99

Weedy people who've always wanted to play the real thing but lack the necessary tackle will find solace in Rugby; The World Cup. Well, almost (Be warned - there is a tot of wrist-wrecking joystick waggling to be performed

All-TIMI

COO

here, which means it isn't a totally muscle-lree zone).

Foul-play and penalties are not permitted, but all other worthwhile aspects ot the sport (such as kne-outs. scrums, rucks and conversions) are present and coned. Rugby: The World Cup offers outstanding two-player adion and a complete simulation of the World Cup (funnily enough) which supports up to 16 human competitors It looks like Kick Off. and indeed works m much the same way - though the game's aduaity far more controllable So scrummy you can almost (eel the ghost ol Eddie Waring egging you on over your shoulder

Rugby. The World Cup scored 86 percent in AP8 NEWS A Rugby ft is on the cards from original authors Walking Circles

CHALLENGE Score over 120 to win the World Cup

73(20) THE SENTINEL

Firebird DELISTED

Weird. Unique Unparalleled. Utterly absorbing The Sentinel is unlike any other piece of software Imagine, if you will, that old school-ground favourite King Of The Castle played on a contoured chequered landscape. The eponymous Sentinel sits atop a pedestal at the landscape's highest point It slowly rotates through 360 degrees on the look-out tor life-forms from which it will dram every joule of energy. Unless you can negotiate the landscape and knock the Sendnel otl its perch first that is There are 10.000 different landscapes lo conquer, most ol them teatunng the Sentmets cohorts, like-powered Guardians and Meames. which look like the Martians out ot the original movie version of HG Wells' War Ot The Worlds Quick thinking, forethought, fast reactions and an iron will are needed to survive.

NEWS The original concept that is The Sentinel was writien by Sir Geoffrey Crammond. author ol Formula One Grand Pnx (at Number Two) and Sfunr Car Racer (at Number 31), Apparently, the idea for The Sentinel developed from a contoured chequerboard landscape test that Se Geoff put together. Unfortunately, the great man won't be producing a sequel or any further landscapes or even an edttor.

TIP Don t panic1

CHALLENGE Force a Mean.e to appear on the Sentinel's plinth

72 (NE) STORM MASTER

Silmarils (Daze Marketing) £29.99

Gorgeous looking. Storm Master not only raises the stock ol French games generally and Silmarils ones in particular a few notches, it also provides a welcome challenge for Ians of ancient computer game Kingdoms who've been

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

rather Muck up til now. Use your skill and judgement to build up a nation and crush everyone else, with the ultimate objective being to rule the world o( Urgaa

As leader of the pack, it s your job to control the production of food, utilise the power of the wind for transport and the manufacture of equipment, create magic spoils, make money, win minor rucks and full-scale wars, laugh at Ihe smattering of French freakishness and swoon to the arcade action thrown m tor good measure Storm Master is easily accessible, and there are six slices ot fantasy history and five levels ol difficulty to work your way through It looks and sounds rather nice. too.

Storm Master struck with 86 percent in AP! 1 NEWS There's no sequel planned al Ihe moment, 'but that doesn't mean that there won t be one," says Daze Marketing s Richard Heneriey "There's another one m a similar vein on the drawing board tor release in November which could evolve into a direct sequel" In the meantime. Siimaris has Ishar: Legend Of The Fortress, an RPG. for release m May

TIP Don't tax the crbes Don't plant too many crops -re'erVse them every second month, and take full advantage of the stock exchange CHALLENGE Play and wm Scenario O' without bu'dmg any windmills

71 (nei ROBOCOP 3

Ocean £25.99

Given the sheer medtocrrty ot RoboCop first two outings on the Amiga, we were expecting to tuck m to a third fish 'n'chip supper Imagine our surprise when we found a three disk visual, aural and neural feast on our table instead Loosely based on the forthcoming film. RoboCop 3 is spirt mto five acts' which provide a training ground for interacting with an adaptation of the scnpt. There's fighting (with a robot ninja), driving chasing stolen vehicles and shooting it out with van-loads of terrorists), flying (the jetpack bearing Cop avoids skyscrapers and getting shot down) and two bouts of blasting (patrolling on fool around dark streets and shooting bad guys but not innocent citizens) - ait represented by an exemplary use of a three-dimensional display more commonly associated with light simulations. Wrth marvellous, moody music riding shotgun, RoboCop 3 cleverly captures the feel of the kevlar coated cop's career This is one of the most well-thought out. together action games it s been our pleasure to play - and certainly a hgh water mark for film bcences Slay Out Ol trouble - play RoboCop 3

Wrth our co-operation. RoboCop 3 scored 85 percent m API 0

NEWS RoboCop3authors Dg iai image Design also wrote F29 Retahator (at Number 68). The DlDdy men are now busy putting the finishing touches to their space-battle epic. Epic After that, the team will be tackling more 3D projects in the same innovative vein as RoboCop 3. and "there II probably another light simulation too." says OID's Phil Aisop

TIP "Check out some ol the rooms m some ol the buildings - there are some interesting ones to find.' says DlD's Martin Kenwrghi "There's also a son of cheat

Omode when you're (tying. Hok) down the rght-hand SHIFT key and type MY (SPACE) FRIEND (SPACE) BILLY ' CHALLENGE Find the hidden rooms m RoboCop 3

70 <NE> MANCHESTER UNITED EUROPE

Krisalis £25.99

It doesn t matter whether you love or loathe Manchester United or even fooly itself1), for here's an opportunity which shouldn't be missed Find out if you have the footballing skill lo succeed where so many players have tailed by taking the eponymous learn through to win the European Cup Final Manchester United Europe's intuitive control of Ihe players will make you realise just how much tun looty can be - it's not got the speed of a kick Oft or Kick Oft 2. but equally, it's not got the potentially infuriating uncontrokabilrty either. One ol the very best foofie games to date

Manchester Unted Europe soccer-ed n to us for 81 percent m AP4.

NEWS ‘Winchester United Europe is soon to appear in compilation form Author Peter Harrap has since written John Barnes Of England, which is currently being playtestedfor Krisalis II centres around the European Championships with Barnes as an England player "There's weather, such as thunderstorms and ram. and futl player positioning for sel pieces in the new one," says Teque's Dean Lester. "The players' heads turn, and it runs twice as fast as Man United Europe * John Barnes <s released in May tor £25.99

"There won't be another Man United,' Dean continues, "but we have got plenty more looty games tn the offing. There's Graham Taylor's England Management, which isn't the real title It s a lull English league management game even though he's just Ihe England manage', and Graham gives tips and adince Hopefully il'tl become the definitive football managemeni simulation"

TIP "When the ball's near - say, you're ready to receive a cross - don't loiow the ball. Instead follow its shadow on the ground for the real position of the ball *

69(19) THE NEW

ZEALAND STORY

Ocean (The Hit Squad) £7.99

A wicked walrus has kidnapped all your kiwi mates and whisked them away to his hideout, inconveniently located at the other end of New Zealand Armed with a bow and arrow, our lone kiwi hero runs and jumps through dozens

Ait-riMt

of platform-filled scrolling levels (and occasionally swims under wafer) on a mission lo rescue his chums. The adversaries are odder than the inhabitants of Oddvilie, Oddiand, on ihe planet Odd. and some of them are mounted on (loafing craft (but not for Song it you knock them oft to take advantage of their transport). Though the display area is fairly small and Ihe graphics maybe not as neat as in some similar games we've seen smce. this is still awash with pretty scenery and jo»y tunes A genuinely lovable game. The New Zealand Story is as sickly sweet as Rodtand (at Number 24) and almost as (maybe just as) playable

N EWS Dm New Zealand Story (and Platoon for the record) was converted lo the Amiga by Choice, a programming set-up who are satfly no more Colin Gordon, former Choice big cheese, ts now putting his invaiuabte knowledge lo good and hill use as Ocean's Software Manager

Arcade machine manufacturer Tarto never released an official sequel to TNZS. but the Liquid Kids corn-op, which is being converted by Ocean France as you read this, was wntten by the same author (and by way of a tribute, he put a secret room m Liquid Kids in the shape of a Kiwi).

TIP The cheat is found in API. and there's some advice in ihe Hidden Agenda feature m this issue of AMIGA POWER There's also a little tipette for the arcade original Repeatedly press the Jump and Shoot butions to force a handy Hippo icon to appear (it also appears in Liquid Kids)

CHALLENGE There's a warp on every level excepi lor very las! two. each one activated by firing arrows at certain areas of the screen Find them ail and send us the maps to prove itf (incidentally, the warp on 5 2 takes you backwards!)

68(36) F-29 RETALIATOR

Ocean £25.99

Like F A tS Interceptor (at Number 64), F 29 Retahator caters more for the arcade action aficionado than many flight Sims (Get the impression we don't like the more senous, manual reading. 300-controf flight $ sn$ and you're right These are games we re taking here, not simulations, and a game should firs! and foremost be fun - you won't find any Airbus simulations in our 100. that's for sure)

The thing about F-29 is that it's fast - flying the futuristic fighter ts a pizza piece, making the glorified blasting aft the more thniiing. II you can put up with a few small bugs - the copies on sale now should be free ol them anyway - F-29 Retahator will reward you with high quakty ffying'n'tghtmg in a bg way. Others may praise the more reafistic fight model ol a game like MK3-Z9, say -here at AP though, its easily accessible action that gets us every time.

NEWS c:-29 Retahator authors DID (Dg rai image Desgn) also wrote the stunning RoboCop 3 (at Number 71).

TIP A tip is found in API, and there are some cheat modes in AP8

CHALLENGE There's a parficufarty tucky one to be found m the first issue of AMIGA POWER

TREASURE

C3rS ELEPHANT

SLIGHTLY

ISLAND DIZZY

ANTICS

MAGIC

"Amazingly cute - a

"Packed with colour

"Enjoyed Dizzy You’ll

winner!”

and playability"

get a buzz out of this"

Your Amiga

Raze 93%

Games-X

"These arc the best cartoon action games I've played for ages! Fun. adventure, action and playability all for £24.99' Seymour's so funny. Sightly's got so much in it. Spike is packed with puzzles. C/'s Elephant Anita is non-stop action fun and Treosure Island Dizzy is a great arcade adventure! 100% fun - to the max'" David Darling 1992 Codcmastcrs Limited. PO Box 6. Leamington Spa, Warwickshire CV32 OSH.

Tel: 0926 8MI32.

SPIKE

IN TRANSIL VANIA

"Original and great staying power"

Zzap! 91%

SEYMOUR

GOES TO

HOLLYWOOD

“Seymour looks good and plays very well"

Games-X

/ill

it m

AMIGA POWER MAY 1992

II

©

67 (ne) THUNDERHAWK

Core Design £30.99

Core expressed how sx* they all were with boring flight simulations and then went on to pot their product where their collective mouth was with Thunderhawk (Did you spot the hopeless helicopter pun there, by the way ). A bit like an Amiga version ot PC classic LHX. Thunderhawk features a not-particularly detailed three-dimensional display, but - bkrneyi - it s smooth and fast and breathtaking ty bonzer in every other respecl. Thunderhawk s 60 missions take the player all over the world with the intent of liberating countries, destroying drug barons, and generally blowing up olher choppers and enemy fighters -and it's great tun. more sophisticated shoot-'em up than fbghi sim at all And how did we amve al itvs opinion It was hek-mentary, our dear Watson’

Thunderhawk flew m to APS with 86 percent.

NEWS A Thunderhawk sequel is a likelihood, but before that ever happens its author. Mac Avery, has to complete Core's Jaguar licence XJ220- a sprite based, second person perspective (that's to say. you can see the car) racer lor release m May TIP Help is found in AP7

66 (NE) ROBOCOD

Millennium £25.99

II you ever haddock-raving lor salmon-tenammg and rock-hard platform action but cod n't fin-d anything to fit the bnli. RotxtCod whale mackerel change and sprat's a fact. Th«s o fish-ial sea-quel to James Pond « an a-ftsh-wado's bream come due' With its whek-od look and rudd y fm-tasfic sound. RotwCod comes across as a giil-i-edged con-sole p rod uct Its swi-shark-ade acton represents a trout-standing o-perch-tuna-ty for knll-ing time, so get your skates on and scampi on down to your local software aquanum to place an order for RoboCod today i We re really sorry about fftis - Ed )

RoboCod darn ed 87 perch-cent m AP7.

NEWS .lames Pood is currentfy available from GBH and is priced at £7 99. A third chapter in this fishy tale is currently m production What looked ike it would be Death Fish has now tentatively become Splash Gordon, for release at the end of this year. Author Chris Sorrell is also putting together a James Pond Summer Olympics - Bass alona1 - starring everyone s favounte fish as an all round sporting hero and featuring such delightful events as a froggy tong jump That's tor release this summer (when else, eh )

TIP A hidden '-eve! is revealed in AP11 and the Hidden Agenda feature In this issue, which also includes some general advice, cheal mode el at CHALLENGE Find the shortest route through to RoboCod s end.

65(28)INDIANA JONES AND THE LAST CRUSADEs THE GRAPHIC ADVENTURE

Lucasfilm Games US Gold) £24.99

A couple of years ago the man with the hat (and the whip) brought his dad from the silver screen to the Amiga and kttie was lost atong the way This adaptation closely follows the film s plot but without a high degree of apparent lineanty - forcing you atong a fixed plot line is where mosi graphic adventures fan down The puzzles are pteasanlly laxmg, and the humour's not side splitting but it's guaranteed to fickle your ribs from time lo time Indiana Jones'Last Crusade is not without its rough edges - Lucasfilm have come a few steps on with more recent games like Monkey Island, and the new Indy And The Fate 01 Atlantis game looks Ike being a doozy - but the prevalent film-Ike atmosphere makes for a cracking adventure in ihe tradition of the best of those Saturday morning senate. Great tun NEWS Indiana Jones And The Last Crusade The Graphic Adventure is available on US Gold's Quest For Adventure compilation It's alongside Access Mean Streets and Delphine's Operation Stealth (see Cruise For A Corpse at Number 54) tor £34.99

Meanwhile, a radically enhanced Compact Disc version ol Indiana Jones' Last Crusade s on its way Harnson Ford's Indiana Jones won t be donning hi$ hat for a fourth film venture (boo), but. as mentioned, there is another adventure on the way (hooray) Indiana Jones And The Fate Of Atlantis is based on a successful comic book ot ihe same title and should be available lor the Amiga this summer.

In September. Indy The Chronicles is broadcast on national television It follows Indy's adventures with his father from the age ol nine to 16 in a series ol globetrotting adventures. Lucasfilm Games are presently working on bringing the young un to the Amiga too.

TIP There s a tidy tip m APt [n the castle there are a few guards who may cause you grief. USE the servants uniform and OFFER the pamfing you took from your dad's house to the first guard you meet (closely watch the sequence shown shortly alter this) You need a Nazi uniform and a commander's attitude to deal with the guard you might bump into on your way lo the third level. The first guard encountered on Level Three should be cntiosed lor Ins dress (oo-er). A ciuebook priced al £4 99 is available Irom US Gold Alternatively, drop us a line at The Last Resort

64(62) F/A-18

INTERCEPTOR

Electronic Arts (Star Performers) £10.99

Take a flight ol fancy m the F/A is Hornet or the F-16 Falcon and experience one ot the most playable flight 'n' fight simulations around Having proved your worth by landing on an aircraft earner you can embark on a mixture ot missions concerning rescue, reconnaissance and rucking over the adequately-detailed bay of San Franosco You won t get bogies a> over you - the enemy fighters never stray too dose - but you wiifget hooked (especially when you try to land on the aircraft earner, ho ho). Though it s showing it's age now, Interceptor is stil one of ihe most enjoyable flight sims, and one ol the cheapest loo - if you're thinking of giving flying games a shot, this is a good place to start NEWS F A-16 interceptor was the handiwork ol Bob Dinner man. who went on to write Jetfighter and its sequel Jethghter It tor the IBM PC and compatibles. US Gold is currently converting Jetfighter II to the Amiga for release later this year.

63(NE)jPACIFIC ISLANDS

Empire £25.99

Tank-based strategy might not at first glance seem Ike the most promising subject tor a computer game -particularly when they use fairly ugly sprite seating routines (blocky graphics here we come) - but Pacific Islands triumphs spectacularly, managing to be both instantly playable as a sort of multi-tank Battlezone blast and long-term engrossing as a deep'n'complex strategy thing Controlling 16 individual tanks at the same time may be a Mile daunting at first, but your innate cal-and-mouse instincts should soon come to the (ore. and it isn't long before infra red, smoke screens and multi-pronged assaults soon consume every thought A game for the brain as welt as the reactions NEWS Pacific Islands is the sequel to Empire's earlier Team Yankee, one ot the company's biggest successes to dale More more details, check out the full Pacific Islands review in this issue ot AMIGA POWER Indeed, Empire seem to be specialising in tank games at the moment - check out the playable coverdsk demo ol their Second World War game Campaign this issue, for instance

TIP Keep your tanks in forested areas unfit you've got the hang ot the icons Remember to keep switching

between battalions, always checking lor signs ot the enemy, ot course

CHALLENGE Try to win using just lour tanks, letting the others get blown up Also try to win without the aid ol mines o'artiSery drops

62(NE) SILENT SERVICE II

MicroProse £34.99

&

&nk to an all-time low as you voyage to the botlom of the sea (and everywhere else >n it. for that matter) in your very own World War II submarine Take on the might of the Japanese menace in the Pacific ocean in a scenario that begins at Pearl Harbour and culminates in the fall ot the* empire m 1945 Whether you indulge in individual battles w.ih depth-charge laden warships or embark on a M-scale war career, there's a lair bit ol knob-twiddimg to keep hard core simulation buffs happy white the rest of us savour the tense, nervous headache-inducing sink or swm action Even if you think you don't like heavy duty simulations, it's worth taking a look at this one - it might change your mmd

Silent Service It took a dive with 86 percent in AP6 CHALLENGE Try to sink the Amamoto with realistic torpedoes and using an old-type submanne

61 NE) GODS

Renegade £25.99

Gods is unmistakably a product of the Bitmap Brothers' mmitabie imagination Despite a bnel tug ot their collective forelock m the direction ol Greek mythology, the Bros' Wend of platforms-n'-iadders and puzzle-solving looks, sounds and plays very much in their style' At the bme ot Gods' release much was made of the adversaries' arlihaal intelligence - the player's progress is constantly monitored, apparently, and the playabthty is then adjusted according to ability. Forget that (you won't notice it during gameplay) and don't dwell on the tact that at times the pace slows to a crawl (which is why it's nicknamed Plods' in certain circles, but not ours, ol course), for Gods is as tight and entertaining as this sort ot thing gets. Glohous presentation and a real atmosphere ol Quality too,

Gods leapt into APt with 87 percent NEWS "There's no sequel [Wanned We put everything

into it. so there's nothing we could do . at this point.' says BMBt Eric Matlhews "We re refining It now wllh each new version, but we wouldn't want to do more ot the same."

Bros also wrote Speedball 2 (at Number Three) amongst other famous games They are now busy cranking up their Chaos Engine for release In May TIP Complele maps and tips are spread across AP4 APS and AP6 There are some codes in APt2. "There are countless short cuts and hidden things to find" adds BMBi Eric Matlhews "Someone's found what is basically a bug but which is beneficial It's Ptlcult to do. but on Level Two. World One. if you die when you push forward to go through the final door 10 World Two you get bonus after bonus and you can rack up the lives"

CHALLENGE 'Try limshing it in less than one hour and 20 minutes, that'd be pretty good Getting to the end with more than 20 lives is good gong. Someone has actually managed to wrap the game about 20 times."

so SPACE CRUSADE

Gremlin £25.99

Although superficially a spacebound version ot the Hero Quest board game conversion. Space Crusade (based on another MB Games board game hit. modentty) is actually a space-suited strategy romp through the claustrophobic corridors ot an alien-overrun space station. The whole thing comes across as part war game, part role playing game, part shoot-'em-up, and all good tun.

Controlling a team ot death-welding troops, the top-down strategy map used for most ol the game gives way

to 30 Isometnc sequences where the results ol gun blasts and conflict can be viewed A wide range ot weapons, tactics and so on add to ihe appeal Fans ol the movie Akens will realty be in their element, though there’s more thinking involved than that suggests too astoundingly good tun. and accessible to pleople whoVe never played an RPG in the* lives too In fact, our only gnpe is that you don't get a chance to play the aliens Perhaps well get that in the sequel (or one ol the data disks), eh

Space Crusade was so good it liberated a score ol 85 percent back in APt 2.

TIP Use troops with plasma guns to defend corridors Don't give an order without thinking through the inevitable consequences of It.

CHALLENGE Try to play the soul-sucker scenario, and wipe at! the nasties out using just one team

59 (44) SHANGHAI

Activision DELISTED

It's a pity this punter's so difficult to buy in the shops, but If you do see It, snap II up. Why  Well, it's a delightfully simple and playable variation of that ancient Chinese pastime of Mah Jong. The player removes pairs of tiles from a pile In an attempt to reduce it to nothing. And so It goes on, with screen after screen ol tiles to tackle, until there are no more or your head explodes. That’s why. NEWS II the idea of Shanghai appeals, but you can't find the original, check out StarByte's very similar Sarakon. released on the Virgin label lor £19.99.

That’s not quite the end of Ihe story though. There was a Shanghai (/developed to an almost-finished state by Activision, though never released. (We're not sure why, either.)

Shanghais developers went on to create another puzzler called Ishido for Accolade. Their latest is Heaven And Earth, a cardgamc based on the ancient Japanese pastime ol Hanalunda, which is due for release in June on the Disney label through Intogrames.

TIP See APt for a handy piece of advice.

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58 (NE) TOKI Ocean £24.99

Don't bo a chump - be a chimp instead in this crisp conversion of the cult arcade favo. So you may not have seen the coin-op about much (there aren't many In the country) but that's no reason to ignore this conversion - It really is the biz. Translormed into a hunky, chunky, spunky monkey by the evil wizard who's stolen his bird, caveman Toki has no choice but to embark on a mission to rescue her and retrieve his manhood in the process. In the best possible tradition, standing between the spitting Toki and his girfle are si* scrolling levels, none ol them overly lengthy, but all of them teaturlng beautiful scenery with dozens ot colourful

characters to kill (or avoid) and daft special features to collect and use (such as a weight to propel Toki from a seesaw and coins tor a new life). The run 'n' jump entertainment's short-lived but sweeter than saccharin, and arcade perfect to boot Toki scored 87 percent in AP3.

MEWS Toki was converted by Ocean France - the same team behind Pong and Plotting (at Numbers 30 and 79 respectively). There wasn't a sequel in the arcades, and Ocean Isn't going to rectify that with its own tribute.

TIP The cheat mode can be found In AP5, Bounce off the creatures lor extra high Jumps.

57(22) PARADROID 90

Hewson (Graftgold) DELISTED

Gnp that stick hard. boy. and prepare to board six drrty great space freighters (the decks of which are packed with deranged droids to destroy) in the cleverest blaster available lor the Amiga

There are two Very Important Reasons why Paradroid 90 is so hot to trot. The first is the thing the player uses to kill the rogue robots It's called an Influence Device and it's capable of taking over other different droids and utilising their distinctive capabilities until the host cannae take it no more. Captain (just hke Beelzebub itself CM with Unda Btaire In the Exorcist) The other Great Thing about Paradroid 90 is that despite having a Very Good View ol the deck, the player can only see ‘droids in the Influence Device's line of sight that aren't obscured by doors or watts. It's an immensely effective system that

makes lor some incredibly tense moments. In fact it's so damn effective that it should be poached and employed elsewhere - we re amazed that it hasn't really NEWS We re looking to re-release Paradroid at some point,’ author Andrew Braybrook reveals. 'It'll be faster and have seven ships. I don't know what I'm doing next It's a matter of lalkmg to publishers and finding oul what they want. They may not even want Amiga stuff any more I'd kke to do a top-down scrolling helicopter game, and I am thinking about doing a version ot Undium I'm often asked if I’ll do Gribbly's Day Out There's a Gribbly's element m my next game. Fire And ice. including a remix ol the music.* Fire And Ice will be published by Renegade in May at a price ol £25.99

Graftgold were also responsible tor Rainbow Islands (at Number One), and Super Of fload (at Number 52). TIP There's a tip in AP1. and how to access the hidden Pirate Ship is revealed in the Hidden Agenda feature later in this issue of AMIGA POWER

You may not be able to see the enemy 'drcuds but you should be able to hear them., listen out tor shots and doors opening The general direction' ot the stereo sound will give some indication of where the drotd is CHALLENGE 'Complete the sixth hidden Pirate Shrp ! can't remember if it matters whether the Transfer Game is on or off or not...,’ says Andrew

56 ne LEANDER

Psygnosis £25.99

There’s nothing about Leander that hasn't been seen somewhere else, but never belore have so many tar-out features been stuck together so tightly - tike a lump ol coal shmed so hard it sparkles like a diamond The eponymous hero has four large layers to complete, each one requinng the usual ritual ot jumping from platform to platform, hacking or chucking things at adversaries, and collecting coins from chests to spend in the local equipment shop However, this blend ol dozens of the finesl beans (rattle rattle) ts richer and more flavoursome than most ot the like-minded titles from which it drew insprration

Leander proved a roaring success with 83 percent backm APtO.

NEWS A playable level ot Leander can be found on AP7's cover disk

There is a possibility ol a Leander II, but at the lime ol writing it hasn't even reached the drawing board. Leander authors Andy Ingram and Jon Burton are instead working on Puggsy for release from Psygnosis around Christmas Puggsy. the short, tat and hairy star of Public Domain demodom. is now gold instead of red [to help those with black and white TVs.’ according to Psygnosis' Nick Wild). ’We re going lor character and interaction He'll be able to interact logically within hrs environment, so that balloons and rocks and apples and bails and so on will aU work property and the puzzles wilt be such that people won't need to be told what to do because the situations will be obvious enough.’

TIP The cheat mode and some bps can be found m API 2. The fevet codes are ZXSP (Level Two) and LVFT (Level Three). The level code ESPT turns oft the cheat mode.    }

CHALLENGE Find Thanatos prisoners m the game's final world1

55 (25) LASER SOU AD

Blade £19.99

You'd be forgiven for thinking that Laser Squad was a crude and simple shoot-'em-up, simply because it looks, well. crap, basically But should you take the time to even begin to play it. you will find that Laser Squad is in (act an atmospheric (there's that word again), fast-paced

simulation (of sorts) of a futuristic war time situation with considerable depth, pfayabiMy and opportunities to flex your strategy-forming muscle Old-fashioned looking but sou great, it's one you really should give a chance lo NEWS Laser Squadauthor Julian Gollop produced an interior sequel of sorts called Lords 01 Chaos (66 percent m AP2) Sadly no real news on a Laser Squad II as yet TIP See API for a tip

S3 (HE) SUPER TWINTRIS

Public Domain

For reasons best known to MirrorsoftSpecirum Hotobyte land Wogrames. come to think of it). Terns has had a raw deal on the Amiga Both companies have taken a stab at recreating the simple but hugely engrossing block-buttng-and-destroying-ad-intinitum action on the Amiga only to somehow completely screw it up. However, some public domain versions (and there are plenty) do a perfectly good job of the gameplay (and are only slightly inferior graphics wise), this being the best ol them Super Twins 6 so-called because it's super and two people can play at once, and that's all you need to know NEWS Super Tmnths can be found on AP7 s cover disk Tetris author Alexei Pazhitnov went on to create a string of follow up puzzlers m similar veins, including fVenrns (available from infogrames). Wireirts. Hams and Faces Tn$ III (the latter two converted to the Amiga by Spectrum Hotobyte .

52 35 IVAN 'IRONMAN' STEWART'S SUPER OFF ROAD

Virgin Games (Tronix) £9.99

Graftgokf s conversion of Leland s cull arcade tave lacks the steenng wheel and pedal controls of the coin-op, but scarcely recreates all the imis, thnlls and spiKs of offroad racing as endorsed by world champion racer Ivan l.'onmar Stewart.

Up to three players can take on the mighty Ironman over eqW testing tracks with water hazards, bumps, dips and lumps to negotiate - in both directions and to the sound ol some super songs without words The driving s last, rough, lough and fun fun fun all the way - and by far tne best Amiga incarnation ol that old c©in-op lave, the Si&r Spent-style game Super Oil-Road Racer is a little

cracker, and at budget price as sure a must-buy' as you're likely to find

NEWS Qrattgold also wrote Rainbow Islands (at Number One), Realms (at Number 47) and Paraded 90 (at Number 57).

Storm were behind the conversion ol Ironman's pseudo-sequel Indy Heal (63 percent in AP11), which wasn't awlul by any means, but suffered badly in comparison - the lack of bouncy ott-road bits particularly There is in fact a real Super Oit Road Racer II coin-op. which is basically more of the same but with a new set of tracks ‘We d like lo convert that it Virgin were interested.' says Grattgold s Steve Turner Virgin weren’t TIP There's a lop tip m the very first issue of AMIGA POWER Programmer Gary J Foreman also has this to say: "In the shop, don't bother buying the Shocks until last, and don't buy lots of any one item at once. I always buy Top Speed then Accelerate and then Tyres

"Also, most of the computer opponents take the comers wide, so make the most of this and take them as tight as possible, You shouldn't need to waste your Nitros on the early races ’

CHALLENGE Beat the following course times. Sidewinder (43,56), Wipeout (51.18), B<g Dukes (47.70), Hurricane Gulch (50 94), Huevros Grande (46 20). Fandango 147.70), Blaster (63 78), Cliffhanger (49 02) Ignore the TIP, and play to win as last as possible

51 (34) PUZZNIG

Ocean £25.99

Puzzntc is a sod of dating agency for sliding blocks of different shapes and colours, ft's down to the player to dear dozens of different arrangements ot these sad objects by bnngmg together like-docks (which then dissolve). Understandable problems arise with the introduction of uneven numbers of blocks, obstructions, moving platforms and traps. Sure, Puzzntc looks hke a bit of a rough old dog visually, but then those are always the games that are most fun to play, are they not We cedamiy thmkso.,

NEWS Neither Ocean nor Taito ever released a sequel to Puzzntc. and probably never will Software Creations, who did the Amiga Bubble Bobble, handled this conversion

54 (NE) CRUISE FOR A CORPSE

Delphine (US Gold) £27.99

This isn't • driving simulation for Burke and Hare, but a whodunnit murder mystery adventure very much in the mould of Agaiha Doodah's Death On The Nile. And It's extremely stylish with 11. Never before (or since for that malter) has such a film-like atmosphere been so masterfully generated on the humble home computer (the same company's Another World aside, that ts). A stunning opening sequence sets the scene in which the player assumes the role of Mr Raoul Dusentier, s Victorian Poirot-type detective out to get his kicks on an ocean liner. As you search the ship for dues and interrogate the many shady suspects you won t be able to close your jaw, slackened as it will be by the imaginatively 'shot' scenery, fluid character animation and bold ‘direction' which has people walking 'out' of the screen! The five disks and

continuous accessing ot them is easily forgiven when pieces of the puzzle begin to fall Into place and you can see light at the end of the tunnel. Cruise For A Corpse is gripping, drop-dead stuff for budding Poirots everywhere.

Cruise For A Corpse sailed in lo AP6 with -yes! - 87 percent.

NEWS Delphine also wrote Another World (at Number 22), a sequel to which is now on the drawing board. The team's now bringing the work of fop French comicbook artist Moeblus to the Amiga using the same system as Another World.

Delphine's previous two ClnemaUque adventures - Future Wars: Time Traveller and Operation Stealth - are still available from US Gold. And jolly good there are loo.

TIP A complete solution is in AP9,

iganne

AMIGA POWER MAY 1992

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Sensible

★ ★ ★ ★ ★ ★ ★

European Champions

MUSIC BY CAPTAIN SENSIBLE!

FEATURES INCLUDE 100 EUROPEAN TEAMS BOTH INTERNATIONAL & CLUB SIDES *

DESIGN YOUR OWN LEAGUE • DESIGN YOUR OWN CUP TOURNAMENT 1 & 2 PLAYER ACTION • AMAZINGLY DETAILED KITS • SLICK, FAST, INTELLIGENT PASSING EASY TO PICK UP CONTROLS • LEARNABLE SKILLS • SAVE UP TO 10 REPLAYS AS MATCH HIGHLIGHTS SECOND DISC FULL OF SAMPLED CROWD SOUNDS • EUROPEAN CHAMPIONSHIP COMPETITION OVERHEAD KICKS, DIVING HEADERS, SLIDING TACKLES • SUBS BENCH WITH MANAGER & PHYSIO TAKE IT OR LEAVE IT TACTICS & TACTICAL ADVICE ON EVERY OPPOSITE TEAM 100% ACCURATE TEAM INFO • NAMED SCORERS

Sensible

i *-iv w ais m:

Cl, Metropolitan Wharf, Wapping Wall, London El 9SS © 1992 Sensible Software. Published by Renegade

so (NE ISA ICRO PROSE GOLF

MicroProse £34.99

Uc'oPfOse s approach to 3 gott simulation toes that company’s traditional kne. with arcade style playability given far less prominence than the concept ol realism’

But that’s not to say it isn’t playable though, oh no k'.croProse Golfs uniquely impressive in both look and fed Its three-dimensional polygon-based landscape, more often seen in tiighi simulations, is quite remarkable, and the stroke control system is tee-nlfic - easy to get to grips with and yet flexible enough to cater for class play. If you lake your golfing senously. look no further than this Golf clocked up 84 percent in AP8 TIP Use the putter at the edge of the green as well as when you’re on it.

« ineiSH ADOWLAN DS

Domark £29.99

Newcomers to, and broad minded experts m. the world of rbe playing are both catered for with Shadowtands, a fantasy adventure which actually shrnes new light on the

subtect - literally Its dark’n’dismai isometric-perspective underground passages are illuminated by the player’s interaction with his surroundings - if you create a tight or cany a torch you find into a corridor, you’ll be able to see the details better Any light sources behave just like the real thing - if you can forgive the btockiness. that is -helping to create an atmosphere I*e no other (Some traps are kgh! activated too. making the use ol light not just a mere gimmick, but an essential pah of the game.)

More impressive, however, is that there’s a deep and meaningful role playing experience lo be had here. loo. with a large map to explore, plenty of monsters to fight and oodles of spells lo be cast along the way - if only the programming was mote dazzling, the game would see a placing quite a lot higher in the 100.

Snadowiands kt up AP11 with 87 percent NEWS An official sequel to Shadow ‘antis is not on the cards, although there may well be a data disk released later this year

There is. however, another RPG in the same vem as Shadowtands on the way, only this one’s science fiction-

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46 (NE) HEIMDALL

Core Design £30.99

So It comes on six disks, but believe us ll’s worth it for Heimdall brings Norse legend to the Amiga in style. From the well-crafted animated Introductory sequence to the mixture of arcade adventuring through isometric-perspective scenes (featuring a wicked role playing combat element) and arcade action sequences (throwing axes at a young lady and catching pigs being among the most amusing), Heimdall has cartoon quality (and wa mean cartoon quality) coming out of its ears, it’s one of the prettiest and most charming and

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playable Amiga releases yet seen.

Heimdall received 88 percent in AP8.

NEWS Heimdall II will be appearing at some point in the future, continuing from where the first one left off. Heimdall ended with the beginning ol the Battle Of Ragnarok, “which would be the obvious title lor the sequel. We’re currently working on a storyboard," says Cora’s Richard Barclay. In the meantime, the team is putling together “a platform game without a title but with a really well animated central character."

TIP Newcomers should cheek oul APlO in which Core themselves lend a helping hand with the game. That’a not all though - cheat ol sods Is printed In APll.

orientated and is destined for release through Knsaks at the end of this year ‘tt is to Shadowlands what I suppose Space Quest is to Hero Quest.' says Teque’s Dean Lester. *We’ve learned Irom our mtslakes with Shadowlands-for example, the characters now have directable beams of light. I guess you could say we re attempting to capture the essence ol Aliens here There’re certainly an awtul lot ol big. disgusting monsters to nuke." TIP Conserve light power, keep an eye on food and water levels, and read ail the signs. Choose group formations appropriate for the characters and conditions - don’t place poorly shielded characters at the forefront of the action, and keep characters with launched weapons away so they may be used most effectively

In combat, try to gang up’ on particularly powerful adversaries - they are less efficient when fighting several attackers al once. Then move on as a group lo the next adversary - one-on-one combat may be fairer but it's not nearly as effective Place speSs in books in strategic order so they will work m conjunction with each other for maximum effect Also, organise books with certain spell types - place healing spells together in one volume and give this to your best Pnesl as a First Aid Kit if required. Beware of adversaries with mag* spells of their own Study the environment carefully - you may be able to spot valuable dues in adjacent areas not yet encountered Keep an eye out tor objects enchanted with mag*force too - they are sources of pure mag* power tor your spells.

CHALLENGE P ay all the way through the first dungeon level, killing all the monsters with only your bare hands, (h is possible)

48(26) KLAX

Domark (Respray) £7.99

Klax is American arcade machine manufacturer Atari Games’ answer to Terns though its fans wifi argue that it’s the greater test of skill. In Klax, coloured files ftp and Hop down a ramp until they fall off the end Welt, they do unless they are caught on a paddle from which they can be thrown back up the ramp, or dropped into a bin to form lines ol three or more i*e-coloured tiles (Klaxs) running horizontally, vertically or diagonally Any Klaxs created disappear, leaving gravity to take its course on the remaining tiles. In this way complex chain reactions can be built up and the player can take advantage of the many points bonus possibilities and secret warps

What makes life difficult are the different tasks set on each ol the 100 levels, and space the paddle holds a maximum of five files, and the bin only has room (or 25. initially a bit complex looking, Klax proves to be fine flexible fun for alt the (amity, and one ol the most successful puzzlers to date

NEWS Kla* was converted by Teque m conjunction with Atan Games and in parallel with the arcade original. Atan Games currently has no plans to release any form ol sequel. Sob

TIP There's a cheat ol sods m APt Also, rt is possible to get Ihree-. lour- and five-Klaxs to any direction (you get 15.000 pomts lor a vertical five-Kiax. and 20.000 tor a diagonal one). Take advanlage of the Score Multiplier by creating chain reactions to boost your score. Note that the taster you play, the slower the difficulty level increases CHALLENGE try and make the Secret X two diagonals of five files - or score over 400.000 Irom the first two screens

AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

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47 (NE) REALMS

Virgin Games £29.99

Despite appearances to the contrary. Realms is not a god simulation m the now accepted sense No. this one's more ot a war game, bui one which is intended to be as accessible as an arcade blaster while at the same time remaining as strategically involving as the more traditional hexagonal board-based campaigns It's to creators Graftgold's cre<*t that they more or less succeed loo - the game gives you 10 drlierent worlds to conquer, hundreds ol military strategies to employ. Six distinctly dittereni fantasy races to manipulate, and enough ruling to be done to malve you King tor a decade

Realms commanded 04 percent in AP9 NEWS A data world is likely Thai would probably have loads more worlds and possibly new g/aphcs and characters," says Grattgold boss and Realms designer Steve Turner. "We have already done a couple more worlds which didn't quite make into the released version I'd kke to have a race ot skeletal warhots and some more evil races. II we do a sequel. I d like lo change the timescale to. say. the Napoleonic period so you'd have little cannons and things loo'

Grattgold were also behind Rainbow Islands (at Number One), Paradroid 90 (at Number 57) and Super OlfRoad Racer (at Number 52)

TIP ‘In the battle game, most people tend to attack units from the Iron), when in tad the best thing to do is pul your wingers out first ot all and draw the enemy on and into a trap where they quickly get puBed to pieces, especially it you have any cavalry as they move that much taster I also sometimes take a large army and instead ol directly attacking a city, I camp by it It’s very useful tor overtaking capital cities, as the enemy isn't aware that you're going lor them Leave the army there until the enemy uses all ol its troops and you're ready to jump into the oty' CHALLENGE Try playing a game wilhoul using the ANNEX' option, so you have to destroy the enemy cities instead ot taking them over It's virtually impossible to wn on the most difficult scenarios but it can be done, A tip which may help is to raze cities between you and the enemy, The enemy won't attack because nothing seems to be worth attacking'

(NE) LLAMATRON

Llamasoft (Shareware)

A vibrant revamp ot Williams' ageing rock-hard arcade blaster Robotron. complete with all the bestial touches you'd expect trom its author the legendary Jett Minter The unabashed emphasis is firmly on killing and more

tolling as swarms of alien beings strut around the otherwise static screen until you blow them aU to Ms. Uamatron looks lousy but can't be beat when it comes to relieving frustration God. rt (eels hard Dim the lights and pump up the volume on your telly or monitor for a visual and aural least And watch out - it spitsNEWS Uamatron is readily through he Public Domain or d>reci from Ltamasolt II you like it, you keep >1 and show your appreciation by sending Jett a fiver

Not everything Jeff does is this good though -surprisingly, the sell-conlessed aficionado of Williams' Defender and StarGale actually managed to balls-up boih conversions, and even produced his very own tiresome tribule, Delender II

Jett also wrote Smisfar mspired mad blaster Photon Storm, featured at the lower end ol this chart

44 (NE) CHUCK ROCK

Core Design £25.99

Crikey’ Cretinous caveman Chuck Rocks chick, the cule cracker Ophelia, has been captured by a cheating chap called Gary Gritter But Chuck's no chump He's consoous he has no choice but lo crack on. carefully crossing the compromising continent and combating the cruel creatures before confronting the crafty cad Can Chuck cope and create cause (or celebration Or is catastrophe on the cards The contingent of crazy characters and cartoon-quality capers will certainty keep you chuckling and chortling continuously. Come tom Chuck, Ophelia. Gary, Frank. Sieve, Nessy Wayne. Tim and dozens ot dotty dinosaurs In a land you won't forgetChuck Rocks pristine prehistoric platform pranks earned Core Design a deserved 86 percent In APi. NEWS Unga Bunga’ Chuck will be rockm again m November Tentatively titled Son Of Chuck, the sequel centres around Chuck Rock's baby on a quest to find his father and mother. Ophexa who have been kidnapped by "prehistoric terrorists"

TIP The cheats are given in AP3. Advice on how to deal with the dinosaurs is in AP7.

43 (NE) KICK OFF

Anco (Top Shots) £7.99

In 1989, Kick Off captured the hearts ot reviewers and Ihe punters alike, selling copes by the truckload and scooping almost as many awards. Its hold over other soccer simulations ts down to the flexibility ol the control system which, on the one hand, somehow eludes the grasp ot a certain breed ol players and yet provides untold playability potential lor others. Love rt or hate it. Kick Otf« still the standard by which other tootbalt games are fudged But wait a minute7 Why is the original here this year when the supposedly superior sequel is no longer present but was so highly placed last year A-ha' Play them both to death and when you find yoursetl returning time and time agam lo the first one you'll realise the reason why,

NEWS Kick Off is currently lound on ihe Top Shots label and comes complete with its data disk. Extra Time Kick Offs sequel costs £ 19.99 for unexpanded Amigas and

£24.99 tor the expanded version It s also now available m World Cup torm on the Football Crazy collection. For your £25 99 you also get the pseudo sequel Final Whistle and the football management simulation Player Manager Incidentally, Final Whistle on its own costs £12 99. and there are three data disks for Kick Off 2, too - Winning Tactics. Return To Europe and Giants Ol Europe cost £7 .99 apiece Also trom the same author ts the basketball simulation Tip Oft (75 percent In AP10) which costs £25.99. A Kick Off 3 and a Player Manager 2 ate in the pipeline

TIP Alter the keeper has thrown the ban to one ol your ptayers. trap the ban and hold on to it until everyone comes running lor <1 When the best part ot the opposition is about to slnke, run or kick Ihe ball up the pitch into the near-empty halt,

CHALLENGE Can you score 20 goals against the computer m a 20 minute game

42 (NE) LOTUS TURBO CHALLENGE 5*

Gremlin Graphics £25.99

Snce Sega set arcade-goers' jaws hitting floors the world over wrth their spectacular racer OutRun, many programmers have tned (and quite consistently failed) lo doliver more of me same. Until Magnetic Fields made its mark with Lotus Espnt Turbo Challenge, that is. and then somehow managed to improve on it with this sequel Take either an Elan or Esprit (or a spin through many different twisty-tumy courses and realistic weather conditions, including fog. snow and rain With its fast and smooth lull-screen single-player racing action, splitting in halt when two players compete (or three or lour when two Amigas are linked). Lotus Turbo Challenge 2 (eels so real it'll have you leaning into the curves as you play it,

L otus Turbo Challenge 2 finished with an a- track- five 87 percent in AP7.

NEWS Gremlin will be taking their Lotus licence out lor a third spin sometime around this August "The working title Is Lotus 3. but we should call it Lotus. The Final Challenge.' says Gremlin's Ian Richardson. ‘Basically we re looking at taking all the best bits of the first two and including a track construction kit plus some other interesting effects With the track editor you fiteralty drive down a stage and turn otf left or right and so on to make the track. You can have tracks or stages and pit stops and time check points There's the etwee ol the Elan or the Esprit, and the CO player will be back We re also

inetotfig rwo new levels: one's kke a mud ratty type thing and the other one's road works ' Gremlin's also ccnstoenng using the program s raang technology in conjunction with new scenarios

The first - and soil excellent - torus is now available on the GBH label tor £7.99

TIP Tps and how to access the hidden game are m AP8 and the Hidden Agenda feature m this issue. Level codes and cheats are m AP9, with corrections in AP11! CHALLENGE Complete Ihe whole thing in one go without using any level codes

4t (st VIRUS

Firebird (MicroProse) DELISTED

With Wus, David Braben brought that arcade classic shool- em-up Defender, erm.. nearer to the '90s, The player's jet-propelled craft is a bitch to control over the landscape - a three dimensional patchwork quilt of hilts, sees, houses, sea and aggressive enemies - but the effort required to get io grips with Virus' interlace intricacies is more than amply rewarded Fitting lake a care-free Urd over the scenery, reducing trees and bu dings to smddenng remains and performing skilful manoeuvres, such as stopping on a ha'penny to avoid enemy missiles. proves far more exhilarating than any fight simulation Anyone without the hand-eye co-onJnation of a martial arts expert should steer well dear though

NEWS A sequel to Virus is unlikely. David Braben's latest project is the long-awaited sequel to Ekte (now d-eiite-d) tor release no! through Firebird (now owned by McmProse) but Iron Konami in September *lt’s like Elite with fined m graphics and toads more lo do,* says Konarm's Cohn Fudge Couldn't he elaborate a tittle further’ "You tty around in space and shoot other ships and trade occasionally * Obviously not,.

TIP The'e s a cheat o! sorts in AP1. Watch the demonstration - the computer-controlled craft learns from cs mistakes and can teach you a thing or two about the control mode. Remember the controls are very sensitive, so make sure you don t panic and make any unnecessary large movements CHALLENGE Shoot out the radar bases first and then try to complete a level it you think you're hard

40(60] IK+

System 3 (The Hit Squad) £7.99

Dusf down your white pyjamas and prepare to crack some shuts «the punchiest beat- em-up available - and that, despite it bemg the oldest around IK* (appropriately now

39(NE)i€-TT*»E II

Activision £25.99

Six slick scrolling scenes of sexy shoot- em-up sheroozzle with wild weaponry (Including a special guest appearance from the original's brilliant bouncing laser beams) and abstract but

they can lor Grandstam. First up Is the Liverpool (ooty licence... "It's a totally new way ol doing It, with big. lovely sprites and a second-person perspective view," says Arc s Paul Walker. Then there's a Nick Faldo golfing licence, in which a 'huge, smoothly animated" Nick wields his club with aplomb Finally, Arc have an original "arcadey cutesy thing " called Beavers. II stars Jethro Beaver who’s out lo rescue his missus. He does loads of

***.    BEAM

3 I 300

Nor oatr ii a-Tjp* II Mwutioj to look at, aot oat; docs It I ooty docs it have dtc best weapons la the business, Irs at

attractive aggressors (such as a dirty great ship brimming with gun emplacements which constitutes a level In its own right) - that’s R-Type ffln a nutshell, converted from Ihe Irem original by Art Developments. And how! It s arcade perfect. It s also rather tough, but you'd be hard pushed to play a more rewarding blaster on the Amiga. (At least, short of one newie reviewed this month, that is.)

R-Type It Mew us away with 88 percent In AP4 NEWS The very average first R-Type is available from The Hit Squad tor E7.99, but a third R-Type is not on the cards.

However, Arc Developments are now working on two projects they can't talk about plus three titles

■ nusnn 2P-    □

have yisantic tpntct Briny around all oner the place, cot Ho an arcadc-pcrlcct convcnion. Vowtal

things - he runs and jumps and creeps and swims and hugs the platform gradients."

Arc's racer-cum-blasler Restrictor for Thalamus is on hold Indefinitely. Arc also wrote Predator 2 (53 percent in AP2) for Image Works. Armalyle (58 percent in AP5) for Thalamus. Robozone for Image Works (39 percent in AP9) and The Simpsons (83 percent in AP5) for Ocean.

TIP I'm not sure It we left the cheat mode in or not... Stick at 11 though - the game gels even better towards the end."

CHALLENGE ~Erm... I can't think ol anything. We haven't even got a hlgh-score 'cos it hasn't been played beyond testing it.”

released on The Hit Squad label) has more snap, crackle and pop than a leading breakfast cereal Three fighters attempt to knock each other down and out. with up to two ol them under human control The range of available moves is wide and varied, with such patently painful performances as a double head kick, a breath-taking reverse punch, a head-butt, and a gymnastic flip (top.

Between certain bouts there are two different tests to endure: deflecting bouncing balls with a dustbin ltd and kicking fizzling bombs our ot harm's way The action's always hard and as fast as you can handle with a selection of five different speeds

Cute touches abound too (the combatants' trousers falling down is Ihe AMIGA POWER office’s lave - see the Hidden Agenda feature lh« issue for how lo access if) and there's a rockin' good soundtrack and some cracking, wince-inducing sounds to bool

an - tim a

K*>]

NEWS I'd like to do a sequel.' says IK* author Archer Maclean, "but there would be so many iegai complications. If I was to do it. I'd like to have toads ol extra moves, and the user would be able to define their joystick positions. I'd also do something fairly wacky .' The possibility ol an Amiga version of Archer's 8-btt classic blaster Dropzone ts sfiti in the air Tve got my work cut out for me as it is. HI dk) it. it would be a cheap but very playable shoot- em up *

Archer also wrote Jimmy White's Whirlwind Snooker at Number 10

TIP There's a handy hint m Complete Control m the first issue of AMIGA POWER, and. as we just mentioned, a complete collection of codes in The Hidden Agenda feature in this issue.

There's also this: during play, press the Space Bar to take a break from the action and watch six fighters work out. Now press the P' key to see them dance m time to the music.

CHALLENGE ‘Getting past 50.000 is quite an achievement, let me tell you.'

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

38 (27) SWIV Storm £25.99

SWIVs relentless vertically scrolling shoot-emup action is so smart it makes The Bitmap Brothers' Xenon 2: Megabtasi (the previous generally-accepted Not blaster) took very sorry indeed In this sequel to former Top 100 shool'em-up Silkworm, two firepower platforms are on offer, the airbome chopper and the land-based jeep, each with its own specialities and shortcomings Taken individually or together, they're a formidable force, and they need to be - the impressive array of adversaries composes ail manner of different shapes and sizes of threat, and there's never a dufl moment as you negotiate the continually changing lush scenery. SWIV looks hard, sounds hard and plays even harder. It's so skill it makes real men out of us all - and it all comes in one massive level too Disk access problems, who needs 'em, eh  NEWS 'he team behind SWiVwe-e also responsible tor the quality conversions of Rotfland (at Number 31) and St Dragon. SWIVs predecessor. Silkworm, is worth a look at £9.99 on the Trom* label - it's a horizontal scroller, and the two player mode doesn't work as well, but it s still a top quality blast.

SWIV currently forms part of an as yet unnamed compilation quartet from US Gold There won t be a SWIV II. At least, nol on the Amiga TIP The cheat's >n API. and there's a tip in APS However, according to the creators: "There are a couple of things most people don't realise about the Goose. If you lull it before it assembles, you get three tokens instead of two. The best way to ki* it before it assembles is fo pick up a Bubble Shield and sit on the Goose's core and shoot II you don't snoot the Goose at al. it shoots off the screen after about 30 seconds and leaves behind five tokens Avoiding the Goose is easier vnih the Jeep * CHALLENGE I .-e managed locomptete the whole game with only one credit and no cheat using the Jeep Can you better that *

37 (53) BUBBLE BOBBLE

Firebird (The Hit Squad) £7.99

The first chapter in the Bubble Bobble story concerns two bubble blowing brontosauruses called Bubble and Bobble (later to become Bub and Bob m Rainbow Islands).

O Bubble Bobble's by no means the quality conversion rt should have been, falling short of the mark graphically particularly, buf not to the extent that it's worthless Indeed

35(NE)VROOM Lankhor (Ubi Soft) £25.99

Vroom offers two methods o( transport to racing heaven. The arcade mode Is speeding pure and simple, inlerspersed with the occasional spot of overtaking, lap record setting and

numerous attempts at shaving seconds oft your personal best. The simulation side, on the other hand, incorporates qualifying laps, pit stops and championship point scoring. Either way. Vroom (eels and sounds wholly convincing. Those who thought the combination of the arcadey Lotus 2 and the simulatlony Ft GP made all other driving games irrelevant had better think again - this is the fastest, most immediately playable racer available for the Amiga. For quick thrills there’s nothing to touch It.

Vroom received a racy 88 percent In API 2.

Qramf pri)c of ranee CiASteffat

To-t t-»-*»«. O'OO'-'OO    Oat- Q

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..... It

nol - the basic concept« so good that it still holds true The mutt-functional nature of the boys' werd weaponry (bubbles you catch the enemy with) offers plenty of playability, with carefully-crafted platform arrangements lo negotiate, b>zarre beings to contend with, and bonuses and power-ups aplenty lo discover and use And it's a different kettle of washing up liquid when a second player enters the fray - boosting the enjoyment level sixfold (or so). Bubble Bobble mil have you teaming at the mouth one minute and rubbing your hands with glee the next NEWS Bubble Bobble's successors Rainbow islands and Parasol Stars - chart at Numbers One and 25 respectively Hurrah'

TIP A tiny tip rsm API CHALLENGE Simple - finish it

36(14) NEBULUS

Hewson (21st Century Entertainment) DELISTED

in Nebuius. platform thrills meet puzzle spills to create a unique and challenging experience The star of this little beauty is Pogo. and it's his aim tn life to knock down 16 sowers. He does this by using platforms to reach the top oi each tower in turn (and they do collapse, nght before your very eyes, and quite smashing it looks, too), all the while avoiding its deadly occupants and keeping 'em peeled for traps, of which there are many Between towers Pogo gets to catch some fish for bonus points from the comfort of his submarine. It's demoksh-ous’

NEWS Nebuius may yet appear on a compilation

John Phillips, author of Nebuius. s now working on the Sega MegaDnve. Hts last Anvga project was an impressive-looking arcade adventure called Scavenger.

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but that had to be dropped

A disastrous sequel. Nebuius ii. attempted to mimic its illustrious predecessor s qualities but tailed miserably to exploit them to any great effect, which is why is scored a meagre (but rather generous) 66 percent m APS.

TIP The cheat ism API.

CHALLENGE TBA

34 (NE> ASTEROIDS

Public Domain

Can you Adam and Eve it A conversion of Atari's 1979 (good gnef. some ol you weren't even bom then!) arcade shoot 'em up at Number 32 in the APATTtOQ Well, you'd belter - Asteroids ran with the arcade machine equivalent of the brat pack over a decade ago. and it's no less playable now than it was then. Here we have an exact, gorgeous repfcca. with the rotating and thrusting ship avoiding and shooting at floating rocks and bonus flying saucers - all accurately represented <n wireframe form and complete with that incessant heartbeat sound to dove you on (or mad). A blast Irom the past indeed, and at PD pnee. utterly utterly unmissable.

NEWS Astercds can be found on AP7's cover disk Apparently, conversions of other arcade classics are on the way fiom the leam behind Asteroids Hooray1

For real Ians ol the gamestyle. Alan Games' inferior

sequel lo Asteroids - Blasteroids - was converted by Teque lor release by Image Works in 1989 and should still be available lor £9 99 on the Mirror image label TIP Don't panic and thrust too hard (!). Only use Hyperspace as a last resort Big scores can be achieved by the age-old tactic ol bunting' the evil small spaceship who appears usually near the end ol a screen and repeatedly lulling him lor 1000 points a time. There are two popular methods ol doing this, ol which the first, lurking', is the Simpler. When there are only a couple ol rocks left on a screen, thrust your ship nght into one ol the comers (the top-right is usually the most convenient). Wait here pointing straight down until the small ship appears It ti appears from the side of the screen you're on. blast n ■nmediately with your laser, and it it appears from the other sxle get it with a wraparound shot (you'll discover the nght angles wilh a bit ol practice)

The second method, known as the Circus-Circus Option to veteran Asteroids Ians, is more hit-or-rmss bui sightly less hazardous When you're down to a couple ol rocks (try and ensure that the rocks left are traveling in a largely vertical direction), point your ship straight upwards n the centre ol ihe screen and Hoot the thrust button Keep on whizzing round and round Ihe screen in this lashion until ihe small ship appears, at which point turn towards it (stop thrusting lor a second) and quickly bang out four shots at it As soon as you've fired turn back up and get the loot down again Agam. practice wilt give you a better chance of hitting the enemy, but the beauty ol this method is that even it you miss a couple ot times, your chances ol actually getting shot by him are greatly reduced

CHALLENGE Beat Stuart Campbell s (non-hunting) top SC0 6 Ol 55,000

33 (NE) HEAD OVER HEELS

The Hit Squad £7.99

Mr Head, meel Mr Heels Or not. as the case may be, lor that s one ol your first tasks in what is to arcade adventures what Rudolph V3lentino was to chicks Head and Hee*s each have iheir own skills - lor example. Head can iump farthest while Heels moves the fastest When they eventually meet, the duo seem unstoppable until

they encounter a situation which forces them to spht. The strange environment in which our two heroes find themselves and Irom which they must escape, taking valuable crowns along the way. is presented from an isometnc perspective. Thts display creates a real world feel and its multitude ol puzzles are often multilayered and prey on the characters' weaknesses, and by and large the solutions to them involve a unique combination ol hand-eye co-ordination and logic on the pan ol the player. The Amiga verson is raiher scrappy and 8-bitty in its took -not surprising, as the conversion was one man s labour of love, not commissioned by publishers Ocean - but still, whatadoozy.

Head Over Heels scored 92 percem In AP5.

N E WS Jon Riiman, the man behind Head Over Heets in its original Spectrum incarnation, now whiles away the hours al Nintendo coders Rare (formerly Ultimate Play The Game), However, the Amiga version was converted Irom the Spectrum to the Amiga by Colin Porch - in two years ol fits spare time no less1 Now there’s devotion for you Colin won t be working on the Amiga again in the forseeable future

Ocean have no plans to convert Mr Rinnan's other isometric arcade adventure Barman to the Amiga, nor do they intend to release any further Head and Heels adventures

TIP A morsel of advice is given in APt i s The Last Resort Any fonher specific queues should be sent to Jonathan Davies there, too

CHALLENGE 'Erm Collect an the crowns arid reach the end sequence as quickly as possible'

32(NE) SWITCHBLADE II

Gremlin Graphics £25.99

This sequel to former APATT100 entry Switchblade is so lar removed Irom rts predecessor that it stands proud in its own right. (In tact, with its sfcck. distinctive Japanesey console teely. Switchblade //stands head and shoulders above Swrfchb/ade.) The hero, Huo. is tar more athletic than he was before - and he has to be. for his mission takes him through six vast, every-way scrolling levels packed with tncky platform arrangements and nasty creatures Thank heavens then tor the sparkling array ot weapons available There's nothing particularly inventive or clever about Switchblade II. but equally they don't come much more playable than this

Switchblade // carved itsett 87 percent in AP2.

NEWS Authors George Alton and Ade Carrs also wrote Venus. The Flytrap, a former A PATTi 00 entry 'With Switchblade ll we produced a game that looked and played like a console game, The team behind it won't be doing another Switchblade. but they are working on a simitar arcade console-style game, this one called Zoo/" says Gremlin's Ian Richardson ’And no. rt s nothing to do with Ghostbusters Zoo/s a ninja from the nth dimension It s a platform game, scrolling in all directions, with toads ol strange creatures and traps and things hke collapsing badges and spells It's split into six worlds, each one with a different theme - tike Sweet

World and Toot World and Music World - and each world has three stages with 100 screens, so that's around t,800 screens m iota).' Zoo/should be ready for June - check out Complete Control this issue lor more details TIP Maps and tips tor the first two levels are m AP3. Cheats and information on how to access the hidden game. Chrome, are in AP8 (and in this issue's Hidden Agenda feature), with codes for the hidden game m AP9 A further cheat is given in APt 1 's The Last Resort

31 (NEiRODLAND

Storm £25.99

‘SO CUTE IT'LL MAKE YOU PUKE1’ boasted Storm s advertising blurb Arid they weren't wrong we only recently got the smell out ot the AMIGA POWER offices Tam and Rrt. the heroines in this platform romp, are short, fat lames who are so sweet it makes your teeth rot tust to look al them Their mission is to save their mom Irom the clutches ol the evil Demon King It's sickeningly addictive. The gals wield rods which they use to pick up crealures before smashing their filthy heads in on the ground Sweetly, ol course After every tenth round, Tam and Rrt get to tackle a big Boss character, such as an elephant on a trapeze (I) Rodtand has only 40 screens to conquer, but with each one so lull of cute fun. who could handle more

RAAAALPH! Rodtand scored 86 percent in AP6 NEWS Despite throwing up all manner of possibilities lor a sequel, Rodtand dton't get one from rts creator. Jafoco. and there's no chance of Storm ever doing their own either. Coder Ronald Picket Weesenk and artist Ned Langman. the team behind this conversion (as well as blasters like SWIV. which charts at No 4t), are now both working on the Super NES console and won't be comrng back to the Amiga ever again Ronald has, however, released OBic- a tribute to his tavounte form of arcade action. QBert - mio the Public Domain.

TIP A Player's Guide and cheat can be lound in AP9 Ronald also has this to say Tor the first lew levels concentrate on getting extra lives That means don't kill any of the enemies until they go into Extra Game Mode ' CHALLENGE It should be possible to get lour extra Itves Irom the first six screens.'

30 (NE) GEM'X Demonware (Digital Marketing International) £25.17

Gem'Xis a pristine puzzler based around a simple idea, but ihen alt the best ones are All you have to do is fiddle with one arrangement ot gems, turning them Irom one colour to another - or even making them disappear - m

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

order 10 make i! match another similar stack ol gems The playability stems from two roots that the gems' colours are ranked and they can only be demoted, and that any gems adjacent to the one touched are affected, too And let's not lor get KJo, the hostess with mostest. whose sexy sampled speech and giggling is guaranteed to pul a wicked gleam m your eye.

Gem'Xhas only 19 (mufti-screen) levels to complete, but each stage is a gem (ahem) m Its own right (and astonishingly difficult by about halfway through, too) Still not convinced1 WeH, how about this: you also get to see half a dozen birds of mixed Oriental and Occidental ongin with their M off into the bargain Ah, see We knew you'd come round to our way ol thinking eventually

Gem'X sparkled with 80 percent in API NEWS Kaike. the Japanese (or are they’) team behind Gem'X have been tinkering with the possibility ol a sequel for some lime And now it's going to happen Gem'X //wilt be another puzzler, no less, along the same lines as ns predecessor, and should be finished in time for an Autumn release. Kako ate also working on an arcade RPG called Super Daryna. which is in the Nintendo Legend OlZetda mould, and that $ due for around May. TIP The level codes can be lound in AP2.

CHALLENGE Complete every single screen and send us the solutions to prove it

29(11) PANG Ocean £25.99

Peng s essentially the lovechtld ot those arcade classics Asteroids. Galatians and Break Out Its delightfully simple antics see balloons bounce around the screen tor either one or two players to pop Like the rocks in Asteroids, the balloons m Pang spM into smaller representations ol their former selves until they are no more The dozens ot locations (spread throughout the world) are bright, colourful and bouncy, and so's the music and playability We don't know whai the name's supposed to mean either, but we do know that it represents a bursting good time lor all. A simple but fiendishly addictive arcade thnti, and superbly converted to boot

NEWS Ocean has no plans to convert Mitchei's 'sequel. Super Pang.

The Ocean France team behind this conversion were also responsible tor bnnging Plotting (at Number 79) and Toki (at Number 58) to the Amiga They were working on their own Somc-beater starring a squirrel, but that's no longer on the Amiga. Instead. Ocean France are converting Tarto s Liquid Ms. the pseudo-sequel to The New Zealand Story (at Number 69), tor release towards the end ol this year TIP There's a cheat m API

28 00) STUNT CAR RACER

MicroStyle (Kixx) £7.99

Two stunt cars race around courses resembling Lotus lest-tracks, but with more devious twists, turns, bodges, gaps and humps to tackle - and all perched hundreds ot feet above the ground, rather bke the layout ol a rollercoaster. Stunt Car Racer still holds one ot the

©strongest (and most original) arcade-thrills around - dll have your stomach jumping up and down like nobody's business, as the sensation ol being there' is second to

none. You can even link one Amiga to another via a null modem cable and play against a fnend1 On the down side there are only eight different tracks, and it's a real pam when you do fa oft the track (you've Mile chance of winning after that, as the computer-controlled opposition races ahead white you get winched back on) but tor sheer high-speed racing thrills and spills nothing else on the Amiga comes dose.

NEWS Stunt Car's author. Sir Geoffrey Crammond, also wrote Formula One Grand Pnx (at Number Two) and the strange but stunning The SentmeUat Number 81). Sadly, he wont be writing a sequel to Stunt Cat - even extra tracks are out ot the question TIP A smalt lip is given m APt

Track-specific tips will appear <n API 4, bul in the meantime don't look to the side of the track for inspiration focus instead on the road ahead When you come out ol a bend, wait until the most tkstani point of the track is m the centre of the screen before you centralise your steering Spend as little time ki the air as possible lo achieve the best Lap times, so slow down on top of the fulls before speeding down ihe other side, instead ol leaping them.

CHALLENGE Complete each track as quickly as possible then send us your times.

27(NE) CELTIC LEGENDS

Ubi Soft £30.99

The evil sorcerer Demog is out to rule the world unless you stop him Now that's nothing original, granted but what Celtic L egends lacks in imaginative storylines it more than compensates lor with great presentation and action and strategy aplenty The battle is bnlkantty fought on two levels For a start, you can take a real stragegy game-style approach, treating the hex-based layout in same way you would a normal war game Alternatively you can play it in the form of straight scraps - here, various fantasy monsters battle it out on screen (a dose up of one of the individual hexes that made up the big map. in fact), in scenes not unlike Battle Chess or that futuristic chess-style game you see in the Mm Star Wars tmagme 8-bit legend Chaos with better graphics and you be half way there. Cette Legends7 C est tres bon, that's what Cette Legends didn t have to fight very hard to win 89 percent in AP9.

TIP There's some general advice in AP12

*

26(ne)THE BLUES BROTHERS

Titus £25.99

Everyone expected this bcensed ware to be a bit ot duffer, whai with the cuff Mm's limited subject matter and as. and the tact that Titus hadn't really produced anything of any great merit up to that point But no The Blues Brothers turns out to contain some of the most playable platform action around Efwood and Jake are on a mission not from God. but to play a gig Unfortunately the local Sheriff has other ideas He's stolen the boys' equipment and hidden it around the town.

That sets the scene for a notous platform-filled romp in which the brothers run, jump and crawl their way through six large levels, avoiding the Sheriffs men. collecting bonus objects and taking advantage of special features to negotiate the hazardous terrain With its cartoon-quality visuals, and bubbly sound and playability to match. The Blues Brothers manages to stay Irosh. tun and funny throughout Everybody needs this game

The Blues Brothers played to the tune of 87 percent in AP7,

NEWS "he team behind The Btues Brothers have just finished writing Titus The Fox (at Number 22).

TIP Full maps and tips are given in AP9 and APlO, along with a cheat

25<NE) APIDYA

Play Byte £25.99

The Anuga has recently taken a shot at proving that it can do a platform game as well as any console (with, most notably, our Not 5 game Harlequin), but until very recently the Mega Drive was the undisputed kmg of the horizontally-scrolling shoot-'em-up That's all changed now. with the release of an Amiga game that's the equal of anything Sega's machine can offer in the zap department Aptdya is full of hideously creepy aliens and top notch blasting, but the presentation's where it realty shines - this one’s been polished until <t absolutely gleams Massacre your way through gardens ol slugs and snails, under the surface of leafy ponds and across gnndmg techno landscapes straight out ot Metropolis -this is a tnp you won't forget m a hurry NEWS -'hay Byte s next project w be the cute caveman caper Ugh'

TIP There are cheat codes for every leve but-hey the game's only a month old. you're not getting them yet Check out a future issue of AP for the full run-down CHALLENGE Play the two-player mode (where one

player controls your character and the other controls a We wmgman) by yourself /nth two joysticks and see how tar you get,-

24(ne> HUNTER

Activision £25.99

use multiple vehicles, but it's more of a big adventure than an action game * says Paul. "The whole landscape is lar more detailed, and there are regions rather than one bland landscape You can now go into buildings with multiple rooms, and basically go around talking to people As an investigative game It'll have the usual elements of tmding things and using them somewhere else, but it s the communication system I'm putting the most work Into I've not finalised a story yet I'm aiming to finish it for next Easter' Mavenck has yet to be contracted to a publisher TIP Fly high m the helicopter to avoid ground lire Always fly In a straight line when being chased by a missile - you should be a We to outrun it

CHALLENGE There’s a super secret land rather handy] hidden room m the actual Hunter adventure scenario. Find it and tell us the location and what's in ii A clue7 Oh. all right then... try swimming forwards in a lake

23(ne) JOHN MADDEN

H we sad Hunter was a dreamy arcade adventure we’d be tpng It s much more than that. Its polygon-based threedimensional display is rough and ready but very effective at creating a believable environment packed to the bnm wth Bungs to see and do Within the framework of fhe many missions. aH centred around spy-kke missions of destruction or abduction, there are animats and people to interact with (or better still, crush to death), islands with furnished buildings to explore, helicopters lo fly. tons of ddferent tanks, trucks and assoned other modes of transport to try out - and you even get to employ a little strategy along the way. Hunter is a true original, and bmted play area aside, one of the most stunning uses of 30 ever seen But best of all. you can blow up almost everything and (here are loads of different ways of doing 4 Ha ha!

Hunter hunted down 85 percent m AP4 NEWS Hunter author Paul Holmes is busy working the tentatively titled Maverick, a sequel ot sons to Hunter ‘It'll be 30 and similar to Hunter m the respect mat you can

Electronic Arts £25.99

Whether you tove or loathe American football, John Madden Football won't tail to entertain, as it manages to be both immensely playable and yet true to the sport it's based on Indeed, it's much like watching the real thing as the well-animated players hoot around the pilch, each one

scaled accordingly, with grunts and groans and suitable samples of speech icing the cake. John Madden Football caters tor all players It provides a comprehensive tutorial lor the computer literate with no American football knowledge, and non-computer owning gridiron fans will have little trouble getimg used to the interface. In fact, as a sports game it's hard to top - and a work of genius in two player mode

John Madden Football touched down with 90 percent in AP11.

NEWS We re currently looking al doing data disks to update the stats and stuff like that.' says EA's Simon Jeffrey Meanwhile. Gary Roberts, the coder behind the conversion, is now working on reproducing EA's slick Sega Mega Drive blaster Desert Strike on the Amiga.

Electronic Arts are also considering convening their best-setting Sega MegaDrive ice hockey simulation. EA Hockey, to the Amiga. ‘There's an enormous chance it will be done by the end of this year.' they say.

22(NE) TITUS THE FOX

Titus £25.99

From the team that brought you The Blues Brothers (at Number 21) comes more ot me same bu1 m a healthier vein Titus The Fox has more platform-abundant levels, more to do. more style, more character, more secret

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In their third outing In the Bubble Bobble trilogy, Bub and Bob hold the answer to the question "What goes up a chimney down but can't go down a chimney up " Parasol Stars is snazzier than Bubble Bobble but not as entertaining as Rainbow Islands- not surprising when you realise It somehow manages to play as an exact cross between the two. Playing Parasol Stars on your tod is no chore, that's (or sure, but when a second player joins in you realise that the real tun's only just begun. Parasol Stars has a lot In common with its predecessors -the distinctive cute'n'coiourful look, plenty ol scope lor skillful play, secret bits galore and some neat power-up twists - but remains an Interesting Individual In its own right.

Parasol Stars shone in AP12 with 88 percent. NEWS Talto, original manulacturar of the Bubble Bobble trilogy. Is now working on a fourth instalment. Hurrah!

As for the Amiga version, authors Mick West and Don McDermott are now working on Lethal Weapon lor Ocean In time (or a Christmas release. Unlike almost all Ocean film licences. Lethal Weapon won’t be a mish-mash of sections - “It’ll be more or less one theme throughout, but It won’t be as serious as, say, Terminator 2 or Navy Seals ," says Don.

TIP Don't bother with the Speed-up Boots - "It’s loo bloody hard to play with them on. Go lor the Miracles though. If you collect them In different orders you get different effects, a bit like the gems in Rainbow Islands. Once you've sussed out how to use them, use them wisely."

CHALLENGE Find the authors’ Secret World. "It’s on the Ocean World. Watch the fruit formations when they appear on certain screens - they offer a clue."

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rooms, more bonuses, more traps , basically, more ol what you play tins sort of thing for. The fox in question isn't just an incredibly pretty face - he's a versatile little chap whose repertoire of abilities includes the particularly pukka tnck ol being able to pick up his adversaries and use them as weapons The sluggish loading system's a pain sometimes, but that's soon anaesthetised by the rush of adrenalin experienced when you get stuck into the huge later levels. Grab your pack hounds and hunt down a copy now.

Titus The Fox ted the pack with 88 percent in AP12. NEWS "here's an exclusive playable level on AP12'$  cover disk

21(ME)F-1 5 STRIKE EAGLE II

MicroProse £34.99

Anyone who ever dreamed of flying high m a modem tighter and taking on dozens ol enemy crafl just kke Tom Cruise in Top Gun wilt simply d*e when they experience F-15 Strike Eagle II From the moment you open the strapping box to reveal a bulging package of manuals and maps, you know tins is going to be something special And it ts Not only do you get to dogfight or perform hit and run missions over a huge playfield ol land and sea (set in Libya, the Persian Gulf. Vietnam, the Middle East, Noth Cape and Central Europe), you get to have real tun while you're doing rt too The detailed and speedy three dimensional display with camera angles galore is convincing, while the playability runs along a fine kne between arcade action and simulation, erm, stimulation, making it an essential flight n' fight game. That's what it has over other, equally technically impressive, flight suns - it doesn't get bogged down in real world detail, providing as much ot a computer game playing thnli as a simulation experience Well, tor owners ot memory tat Armgas anyway.

F- IS Strike Eagle It soared in AP3 with 87 percent NEWS i he team behind this Amiga conversion ot F-15 Strike Eagle II also wrote former APATT100 entry F-19 Stealth Fighter, another fine (light s>m sbtl available tor £34.99 Iron MicroPros*;

TIP Hang around enemy air bases before you destroy them - more planes will be launched gnnng you a chance to rack up more points by shooting them down

19 (NE) EYE OF THE BEHOLDER

SSI (US Gold) £29.99

When FTL released former APATT 100 entry Dungeon Master they threw down the gauntlet to the role playing fraternity Eye Ot The Beholder picked n up, ate it and spat it out with contempt Everything about Eye Of The Beholder is more attractive and involving than Dungeon Master (which, to be lair, is showing its age). The vast dungeons are genuinely creepy and there's equally huge scope to' eerie exploration and hard core hacking and slaying The menagene of malevolent monsters becoming brighter as they draw nearer and the spooky use ot sound serve to enrich the atmosphere (the sampled screams wilt

O place a chill in the heart of the hardiest adventurer). Paying careful but not trivial attention to the rules and

p .    «■

regulations ot Dungeons S Dragons, Eye Ot The Beholder ts a sight lor sore eyes to behold

Eye Ol The Beholder's playability and beauty earned it 88 percent m API

NEWS Subt fled The Legend Ot Darkmoon, Eye Ot The Beholder IIwill be available very soon. It looks, sounds and plays much kke its precursor - disappointingly so. some have said, who were looking lorward to a vast improvement, not merely an evolutionary one - only it s bigger, better and meaner, apparently (which is certainly no bad thing).

TIP A duebook. priced at £7.99. is avat’able from US Gold, along with other individually priced adv.ce guides for imported titles from associate labels like AD&D. SSI, lucasNm and New World

i7(NE) ULTIMA VI

Mindscape £30.99

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ti may not be the best looker around, but Lift™ Vf has already become the definitive role playing experience on the Amiga Continuing this famous series of adventures where Ctena V left off. Ultima VI offers a top-down view ol a world (the mythical land of Britannia, remember7) populated with tnends and enemies, traders and demons There's an almost mfinrtety complex world to be explored here, packed with people to talk to. spells to be cast and bathes to be won

The overt Dungeons & Dragons nature of the game might put some role playing newcomers off (though it does boast more puzzles and character interaction than

20 (NE) ANOTHER WORLD

Delphine (US Gold) £25.99

)th its impressively animated main character. Another World has superficial V V similarities to Broderbund s (Vince Ol Persia (at Number 14), but the two couldn't be more different. This game is more of a blatantly linear Interactive film ol sorts, though playability hardly suffers despile this thanks to a very high level of player involvement.

The story sees a computer programmer drawn into another work!', some sort ot alien wasteland inhabited by strange creatures and a bizarre alien race. During his search tor an escape route our hero is often to be found running, leaping and shooting for his life, and occasionally solving simple puzzles

In order to make progress. Though it s easily finished (don't expect a long term challenge from it) the game justifies this high placing by the fact that it really does break new ground - someday all games will be this way. and after checking out the highly imaginative and effective use of polygons to seamlessly biend well-directed cinematic set pieces, we'd challenge anybody to tall us different. It is -and we make no apologies at all lor this - quite literally out ol this world!

Another World claimed the other-wortdly mark ot 89 percent in AP10.

TIP A complete two-part solution - with access codes - features in AP11 and API2.

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you might expect), but those prepared to wade past sightty primitive graphics will be rewarded with months of al-consummg gameplay As you might expect with such a huge game, a hard drive is almost a necessity - bul that's ; ttie pnce to play tor what is quite clearly the most complete rote playing experience available on the Amiga to date

NEWS PC owners are about to be treated to two new titles m the Ultima series - Ultima VII amt Ultima Underworlds Ultima VII takes both the visual and gameplay aspects of the saga one step on, with graphics to match the best arcade games Ultima Underworlds is a different game entirety. Coming across like a mixture ol Eye Of The Beholder and Midwinter 2 (m a very loose sensei, this dungeon-bound adventure otters all the control and spell casting ol the Ultima games, but adds tuHyrotarionai, texture-mapped 30 graphics The result is not unike taking pan in a computerised movie, but there's real gameplay m there too indeed, some critics are going so far as to proclaim Underworlds as toe best computer game ever (yes. that old chestnut again) The only downside to this whole story is that it's unclear whether either ol these games will make il onto the Amiga - watch tor more news toward the end ol *93>

TIP Virtues are the way to win the day To gam each ol ihe virtues a mantra and rune are needed, then the appropriate shrine must be found.

CHALLENGE Play it from the floppies' (Ha ha.)

16 NE) PGA TOUR GOLF

Electronic Arts £29.99 (PGA Plus: PGA Tour Golf & Course Disk)

Win PGA Tour God, Electronic Arts took a swing at ensting golfing simulations to putt Ihe record straight once and fore all PGA Tour God doesn't concern itself wilh ledous technicalities, ft employs inslead arcade-simplicity to alow ptayers ol any ability and golfing expertise to get stra jht down to Ihe nrtty-gritty - and yet its tour courses are no less accurate a representation of those found in the real Me event PGA Tour Golfs par ted ptayabiity leaves al other simulations ot the sport looking green Oont forget the spare pan ot plus-tours' (Erm , in case you get a hole in one. you see. Sorry).

PGA Tour God reached the 19th hole ot the first AMIGA POWER with 88 percent,

MEWS The lour new courses provided on the PGA Course Disk received 75 percent in API t No further Couse Disks are planned, although "there is the European PGA now whch might potentially make tor a couse disk."

Authors Sterling Silver are converting PGA Tour God toother formats, but beyond that EA are keeping schtum 'We are looking at doing a successor lo PGA tor release sometime next year, but that's alt I'm allowed to say," says EA $ Simon Jeffrey "We'd want something as graphically exciing as Access' Unks but to keep the gameplay that PGA has."

15 (NE) HARLEQUIN

Gremlin Graphics £25.99

To class Harlequin as a mere run and jump romp is an «le<statemeni it's a veritable smorgasbord ot platform acton and problem solving that oozes more colour and

imagination than a Dali painting, more special effects than a Friday The I31h tick, more professionalism than the Queen, more nice touches than a frisky female masseur, more cheeky Inbotes' to rts contemporaries than you would hear at a glitzy showbiz awards ceremony, and more sexy things to see and do than is on offer from an 18-30 holiday Join Harlequin on his (Ourney through the dreamland ol Chimerica, passing through a huge dock, a gianl milkshake, and even heaven and hell, and you won't want to snap out ol it. it's Jester ticket'

Harlequin was so ace rt received 91 percent in AP11 NEWS There s no chance ol a sequel to Harlequin Authors Andrew Findlay and Ed Campbell will instead be writing "a police detective type game, maybe In the Philip Marlowe vem it's not going to be an arcadey one, that's tor sure," says Gremlin's tan Richardson.

14(NE) THE FIRST SAMURAI

Image Works £25.99

With The First Samurai. Vivid Image have created an arcade adventure in which the running around, punching, kicking and hacking butch bad guys and outsized insects is interspersed with exploration, the collection ot useful items and toe solving ol simple puzzles, It's also a shining example of how this sort of thing should be done - a bold, colourful look is complemented by impeccable aural accompaniment in the form ol superb sampled sounds and jingles including a burst of Handel's MessiahProgress lo the later stages (there are 10 in all. starring from the countryside and passing through futuristic city streets and ultimately toe evil Demon King's lair) is continually rewarded, and no one element - even the cleverness ot Ihe design - ts overbearing or underplayed. The First Samurai is simply ihe tastiest slice ol Oriental arcade action money can buy

The First Samurai certainty cut the mustard in AP8 with 91(1} percent.

NEWS Vivid image Developments have actually started working on the sequel, though who will publish it has yet to be decided at the rime of writing "It's going to be very different." says top dog Mev Dine "We still want to try to

Ait.rime

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have as many different styles of gameplay as possible as before, bul we want the puzzles to be more linear When you come to a puzzle the objects you need to solve that puzzle will be nearby.

"The scenario’ You couldn't actually kill the Demon King because he was too powerful, so what you actually did was force him to escape back into toe past, and you've gone after h>m We are still discussing possibilities lor scenes, but obviously gang back into the past gives us more opportunities We might do some spacey sequences Some dinosaurs You never know . He will still have his sword, and we ll still have armed and unarmed combat but we ll have more weapons we're changing ihe mam character quite a bit, making him bigger than before We didn't want to just change the backgrounds and use exactly the same character."

The First Samurai is now available on a double pack with Mega lo Mama (at Number Six), priced at a bargamous E30.99

TIP A lull map and rips tor Level One are given in APt t. "A very good rip winch no-one seems to have discovered yet is how to gei extra lives. 11 you charge up all the pots on a level >1 serves two purposes: you get a lot ot points but you also get an extra life,"

CHALLENGE Complete The First Samurai and a special code is given tor the score attained The highest score sent to Vivid Image Developments earns its sender a mystery prize, but that was decided m March, so tough luck However, here’s something (or all you cocky The First Samurai players to try Collect every single Special Object on a level, not just the ones required to complete it. For example, you only need lour logs to finish the first level but there are m fact five to collect Now write in and tell us how many ol each Special Object there are to be found on each level

ts (ne DYNA BLASTER/ BOMBER MAN

Ubi Soft (Hudson Soft) £30.99

This console-style maze runaround might not look like much, but it's actually one ol the most addictive fun computer games we ve ever seen - and at a time when lew games programmers dare to be silly, that's a real breath ol fresh air The secret hes. ol course, m the simultaneous five player mode (yes, you read that right1), made possible by the inclusion ol a tittle joystick adaptor in the box - if you 've got room to get tour chums around the computer with you, tors provides just about the best sociable compuler game experience we've ever seen What you have to do, quite Simply, is bomb the other players into oblivion - you drop a bomb, then quickly hide round a solid comer while il explodes - while avoiding computerised bad guys and collecting power ups at toe same rime The fun factor of the game increases proportionately with each new player you add - when you're doing it on your own this deserves the 83 percent we gave it last issue However, with two. three or lour pals Involved, ratings quickly become meaningless - this one goes right off the scale

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

NEWS The game firsr appeared under [he trtle Bomber Man on [he PC Engine, then a$ Dyna Blaster on the Gametooy and now under this bizarre double moniker on the home computer lormats. (Dyna Blaster seems to be becoming the accepted name, though we prefer Bomber Mart - but that’s by-the-by.)

However, the basic gamepiay can be traced back as tar as the one-player Spectrum game Enc And The Floaters, also developed by Hudson Soft but published on the Sinclair label. This is effectively the same game - just improved vastly.

Here's disappointing news tor fans though - there are no known plans tor a sequel,

TIP Get some fnends to join in - it's much more fun* CHALLENGE On ’Kilter mode, collect a]i the unpredictable skull icons (these can make your character do the oddesfthwgs) ignore all the good power ups. and shit set out to win against a human opponent It s not easy, that’s for sure...

t2d2) PRINCE OF PERSIA

Broderbund (Domark) £24.99

What first asiounds everyone about Pence Of Persia « the sifcy smooth animation ot the main character This guy s unbelievable His runrvng, jumping, climbing (and dmgmg on tor dear Me at limes) and swordplay has a realism unto itself. And it's no less impressive when the end is reached The dark dungeon and far-eastern palace environment m which our hero finds himself is patrolled by sword-wiekting guards to fight and riddled with traps to avoid and secret passages to discover The slick -visuals are matched by the use of a Leitmotif approach to the sound (that’s to say, every event or character has an associated theme tune) to make lor an atmosphere so rich and full ol Eastern promise that you can almost taste the Turkish delight Pnnce Of Persia’s 12 levels won't take long to conquer, but the concentrated lhntts are drenched

10(NE) JIMMY WHITE'S

WHIRLWIND SNOOKER

Virgin Games C29.99

This game, It has to be said, has been driving us snooker loopy nuts ever since it scored a 90 percent break In AP4. So slick Is its combination ot an un-balMevably smooth (and fast) three-dimensional representation ot the table with remarkably realistic cue-ball control and spot-on sounds that you can almost feel the baize beneath your mouse-fingers. Add to this the facility to take on either a second human player or one of four corky computer-controlled opponents (Including James himself), a trick shot feature, more worthwhile options than you could shake a cue aL and a Crucible-full ot cute touches, and Jimmy White's Whirlwind Snooker makes all other contenders for the crown look like a load of old balls. You'd be potty to miss it.

Jimmy White potted 90 percent In AP4.

NEWS Snooker's author, Archer Maclean, Is presently putting together the broadly similar Pool for Virgin. “It's going lo be eight and nine ball, with UK and US rules and professional and arcade rules," he says. "It's got the same graphics engine as Snooker, and In nine ball all the balls have the

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numbers on them which gel bigger and smaller In relation to their movement."

Archer's also keen to write a sequel to Snooker "I'd love to do one. There are quite a lot ol things I could do, like make it more user friendly with far more view options and set-ups. There'll be a couple of big features which 1 can't mention - one of them would be the major feature." But who will endorse It "I'd like Jimmy to do that, especially if he wins the World Championships."

Archer also wrote the beat-'em-up IK* (at Number 38).

TIP The Hidden Agenda feature in this Issue ol AMIGA POWER details how to access the secret 147 Break Mode. Archer also has this to say: "A lot ol people still don't seem lo understand how to follow a ball round the table - like that guy on Games master.'' Suffice It to say, there are plenty of top tips In lhe marvellous manual, so read it. CHALLENGE Get a decent break. "Most people seem to have difficulty getting a break above 25 points. I've done a 32 belore now, and I don't really play it"

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IP dMsal Sam to be for flijhl liai, a various games have proved dm rear - and none more so than hmmj WhHt t- It Is, quite limply, astounding.

m monosodium glutamate (Eh -Ed) to enhance the flavour no end

NEWS Author Jordan Mechner is polishing off a sequel which will be m a similar Errol Flynn-msptred vein and released early next year, but that's atl he's prepared to reveal Budding film director Jordan is also keen to wnte his own acton-packed version ot Robin Hood for the Amiga. Electronic Arts have now taken over the distribution of Broderbund product m the UK TIP A cheat ol sorts ® m API Full maps and tips are in AP4. AP5 and AP6 Well, fuil-ish - there's an addendum m AP9, and here's a tip for collecting the sword and getting straight to Level Two without having to pass through Level One: From the start, go down and right until you meet a guard. Wait until the guard draws close, then walk left, off the screen The guard should follow you  be careful not to get hit). Run left to the wall and wait until the guard walks past the first torch Jump up the was and the guard will stand sun Go left and jump up to reveal the loose file - knock it down. Ckmb up and collect the potion Go up and right to the start, then go down and nght. behind the guard. Keep going right and use the exit as normal

CHALLENGE Can you complete Prince Ol Persia in under half an hour

n(2) LEMMINGS

Psygnosis £25.99

Every once m a while along comes a product to inspire the otherwise vegetable programming fraternity Lemmings is such a product. Instead of kitting everything in sight, the player is forced to save the Lemmings Irom their own stupidity and ultimate demise. You see. Lemmings walk straight ahead unless told otherwise W  each ot the 100 levels, the ptayer is given a selections ot jobs which must be sensibly allocated to the Lemmings to prevent them Irom tailing to their deaths. Or burning. Or getting crushed (It's actually vaguely remimscenl ot an old Firebird budget release called HyberBtob, but we won t go into that here.)

Despite thee diminutive stature on screen, the Lemmings are bursting with character, and the appropriately silty tunes such as How Much Is That Doggy In The Window’ serve to raise your certain smile through the root A great game, a true original, and one holding great appeal lo almost everybody It the resuft (aBs somewhat short ol the idea's vast potential - and a yea' on. we're beginning to suspeci that rt does - ft only serves to make the wait tor a sequel even more delicious NEWS Psygnos<s recently released 100 testing new levels m the form ol Oh No! More Lemmings (82 per cent

PRICE

17 45 17 45 20 9* 11 9S

20 9* 119* 17** 29 4S 17 45 20 9* 23 9*

26 96

17*5 20 9*

13 95

13 95 17 4* 17 46 17*5

20 9*

C7 9*

17 4*

23 9*

174* 17 4* 174*

199* 17 45

17 4*

20 9* 20 9*

20 95

20 9* 23 95 174* 20 9*

696

17 4* 17 45

696

All Prices include UK instage and VAT and are effective until Ukti May 1992 Oveiseas orders ■ Postage charged at cost

New titles will be sent as they are released and are subject to manufacturers price reviews

GAME

PRICE

20 95

30 Grout Game*

20 95

3D ConstructionXit

33 95

4 Wheel Drive (Comp)

20 9*

ID Sporu Boano

17 4*

4D Sport* Drmng

20 95

*0 Great Games (only 30 on *)

17 4*

A320 Airbus

2*99

AMOS 3D

23 9*

AM 05 Compder AMOS The Creator

20 95

33 95

Action Master (Comp)

Action Peck (Comp)

19 9*

Advvkcw! Flu!! Mirhir.o

595

Aii Sea Supremacy (Corap)

Air Land Sea (Comp) (688 NOT*)

20 9*

23 9*

17 45

Ahan Storm

17 45

. 17 45

Another World

17 4*

Aouad Ventura

23 9*

xnsouiGxldeo ’

17 45

Award Wln-wr (Comp)

17 45

B*br J*_.... . ..

17 4*

Barbarian Q (Prognosis) Batman Caped Cruuaer

17 4* 6 96

Batman The Movie

6%

Battle Chess

17 45

Bim* Chau IS (HOT ->

17 4*

Battle Lale

■ 20 9*

Beastbuaters

17 4*

H«h«ii2-iej

17 95

SjQ Run

17 4*

Birds Of Prey (1Mb)

23 96

Black Crypt (1Mb)

17 45

fcsw» Brother. rh‘OT-1 ..

17 4*

Board Getuua (Comp)

20 9*

Bonanza Brothers

17 45

Baaton Bomb Club

17 45

Brides of Drecula

17 4*

Bubble Bobble (NOT*)

6 96

C*pcon! CoGecuon

20 9*

Cardiaxx

Caatzao

17 4*

Castles

20 95

Oftx:L*0*nds

20 96

CMil*ns«n ICoibpI

20 95

Chart Attack Vol 1 (Comp) Chase HQ

20 95

ctuMHan

17 46

Chip* ChaLenge

17 46

Chuck Rock

17 46

Cmiae For A Corpse

19 96

Cyber cm HI

17 45!

D T. CJrmpjc Challenge

6 96

Du Boot

&t*Ul XBJCtUU Ol KryiuMIMli)

20 96

Defenders Of the Earth

Deluxe Paint IV

*9 95

Deutrros (NOT*)

Dtxxy Collection

17 45

Double Dragon

7 96

Double Dttgon 0

7 95

Double Dragon HI

17 45

Ef

Urn* 1 (1Mb) (NOT*)

20 96

UnraD

tni*

Iy» Of The Be!»W<>( < 1KL;

F 14 Srlie Eagle I! lUb) SOT •) F 1* Corabel nlol

20 96

23 96

7 96

F Wss«ai5 F»o filer

20 95

F 29ReUtUVH INOT-I

174*

F*» OS lc» Hoctov (NOT-) .

: • -u

Fantastic Voyage

: v

i -.nlaiy World Dizzy i NOT-)

6 %

F»: Foc-l (SOT-)

Final Blow

17 4b

FhS* OOWy (NOf •) ..

17 45

Flood (NOT*) Fio« 13

23 95

Foxtail Director 2 (NOT*) Formula One Gland PrU

17 46

23 95

.6 Contact (NOT+)

7 9*

i .0 School «(4 7

17 46

Pun School 4 (tinder 5 s)

17 45

PurcbaS

GLoc

Geustledl......

6%

QeoauetGS

17 4*

OS Soul* Fhu (tub)

BOXES

(with keys and dividers)

lOSlimpack...., ..0.94

40 capacity .... £4    95

SO capacity ......£5    60

80 capacity ......£6    30

100 capacity .....£6    80

120 capacity ...£8    75

150 Deluxe stackable £21.95

JOYSTICKS

Python 1 (OS130F) .£9    25

Mavenck 1 (QS128F) ....£13.75

125+ .... £9.00

The Bug £13.50

Star Probe .£13.60

Competition Pto 5000 - black £13 75

Speedkmg A/F ....£11 00

Navigator A/F .... £13.75

Topstar (SV127) £21    50

Supercharger (SV123).....£9.00

Sting Ray A/F ...... £12.50

Megastar A/F (SV133) .£22.00

MISCELLANEOUS

Cartoon Classics Pack.    £359.95

Philips CM8833U monitor    £246 75

Deluxe Work Centre ......£46 95

Cumana Disk Drive .£57.95

5Mb Upgrade + clock ....£29.95

5Mb Upgrade .... £26 95

1Mb Upgrade (500+) ....£56.95

Mouse . £14    75

Mouse Mat £2    95

Dust cover ......£3.65

Roboshift £14.75

Parallel printer cable ......£8    60

GAME

German Master

PRICE

1395

God Father Action Game

2095

God*

17 45

Graeme Sounea*t Soccer

17 45

Grandstand (Corap]

Hager The Horrible Haas Of Montezuma

17 45

17 45

17 45

(Wn (Wit

6 95

He«l Of Chin* (1Mb)

239*

Heirodafl (1Mb)

23 96

Henrietta i Book Of Spells

17 4*

Heroes Of The Lane*

695

Heroguest

17 4*

Heroquest Data D k

11 95

HJl Srt« Blue*

17 45

H.icbioi i Curie 10 the GiUrv

. 795

Hollywood Collection (Comp) (NOT-)

2095

Horae Account* 2

39 9*

Knew Atone (NOT-l .....

17 45

Hudson Hawk

17 45

Hunt For Red October

17 45

Hufttel

2095

IX*

trapoasaraole fi M

Indiana J ft L Crusade (Act)

6 95

MO

17 45

Lu<Jy Heat

79*

Iteohoe

5 96

Jack Ntddauf Uhl God (1Mb

James Bond Collection

17 45

James Pond

Jiarnt wiuw.Snoohn

20 95

Jupitefi Masterdnw

695

Kxk Off I) (JMb)

17 4*

Kid Gloves D

17 45

Kmd Words 2

KihdeOuext VIIMbi

26 H

Knights Of Tha Sky (1 Mb)

23 95

696

Last N.nja HI

17 45

l*»ihe< Ghddeu Ol Pbetne

79*

Ujure Sun U»r V (IMb) DF

23 96

Uranungt Levels (Stand Alone) Life And Death

17 45

Little Puff (NOT-)

Lombard RAC Rally

696

Lord Of The Rings

17 45

Lotus Turbo Challenge n

1745

Ml Tu£ Platoon

20 9*

MAX (COOP) (NOT-)

20 95

Maddog VVJLarru

20 95

Magac Garden

17 45

MtQK Math. (4 B)

1995

Magx Pocket*

17 45

Magic Storybook (1Mb)

174*

Maths Mania (8 12)

Mega Maths

17 9*

Mega Twins (NOT-)

174*

Megatraveller I (1 ML

20 95

Mercenary 3

20 95

Mercs

17 4*

Matiught BMiKanc* ..

696

Midwinter U (IMbl

Mig 29M Super Fulcrum (NOT*)

Mooohase(IMb).....

23 95

26 95

23 95

Moonstone

Moon walker (NOT -)

696

Him Pt.miai CoOctwn

20 96

Myth

N.huhu i

17 45

Neighbours

New Zealand Story

695

N.fi)* Coiiectxjn

13 9*

Km** Rerau

17 45

Ntn>a War nor t

N;tro

696

North ft South

696

Opci.lMi Woa (NOT* 1

695

tk

Oiuiin Eu(opa (NOT-)

17 45

fagesener 2

39 95

=*«asol Star*

17 45

r'GA Extra Courses

11 95

PGA Tour Goa

17 45

r*GA Tour Golf *

Paperboy 2

17 4*

W Pal

hnhal) Dreams

Pirates (NOT*)

17 45

GAMK

Pit F ightd Platinum (Comp)

Populous 2 (lift)

Populous World Edita Power Pack (Corap) (NOT*)

Power Op (Comp)

Powermooger ...

Powermooger Data CH»* (WW1)

Pro Teaftit Tour 2    - -    -

ProAighi

Project X (1Mb)

ft Glory (Comp)

Quest For Adventure (Corap)

Quest For Glory R Type Q (NOT*)

RBI Bluebell2(NOT*)

Race Dnvtn     .

Railroad Tycoon (I Mb)

Rainbow Collection (NOT *)

Realm*     _

Rick Dangerous D

Rue Of The Dragon

Mr _IZ.

Robot Hood .....

Robocod ....

RoSwEMffH Rod Land

RoLing Rorviy _

Pot ox.

Rugby The World Cup Seooby Doo ft Scxabby Doo

Scrabble Deluxe.. _..

Secret Of Monkey Island (I Mb NOTj "*c»« Of Monkey Island 2 (1 Mb) Secret Of The Stiver Blades

hadow Of Tha Beaut    

Shadow Of The Bean Q

Shadow Lendl_

Shadow Soeceror (NOT-)

Shoe People.

Shuffiejiuefc Cafe _

Silent Seme 0 (1Mb)

Silkworm     ..

Sam Cuy Topuknis Sun Earth Simpsons

SwFred _

Smash TV—,—. .    ,

Soccer Manager Multi Player octet Sun (Comp)

Space IBM

Space Ace II _

Space Quest 4 (1Mb)

Special Forces (I Mb)

Spirit Of Excahbur Spot

Star Collection Sieve Dans Snooker

Sbatego

Super Sega (Comp)

Super San Pack (Comp)

Super Space Invaders (NOT*)

Super car *n

Superheroes (Comp) .

Supremacy

Sufpsoous Cargo .....

Switchblade n Terminator n Teat Drive U CoGecuon Thunder hawk Tknndar)aw. .

Tip Off

Thus The Fox Toki (NOT*) .

Top Banana Top League (Corap)

Treasure Island Doxy

Trivial Pumtt , ,,

Turbo Charge -Turncan C UMS n

Ultima V (NOT ♦)

Ultima VI (1Mb) DF

Under Pressure

INifb    —......

VM«0 KM _

Virtual Reality 11 Court ...

Virtual Worlds (Comp)

Vtoom .... ... _ .

Wacky Racee „

Worzone — _

Wheels Of Fire (Comp)

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Wonderland (1Mb) ...

Wordworth VI 1 World Class Laaderboard World Class Rugby WresUeroania WWF

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AMEAGRE P

AMIGA USERS

1 H

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Double Sided Double Density

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PRICE

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£4 76

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(10.00am * 10.00pm, 7 days not an answer phone)

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Cheques/Postal Orders to

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All orders taken subject to our standard tern’s A conditions

9 <ne) KNIGHTS OF THE SKY

MicroProse £34.99

Grab your egg and fours and gel Ihe bacon delivered1 There's a bunch of monkeys on your eetlmg - a sausage squad up the blue end. if you will You know, cabbage crates over the briny and aU that.. (What on Earth are you on about - Ed)

Flying a super-slick e tighter armed to the teeth with the very latest line m weaponry can prove tedious in the extreme, which is why taking a trip back to air combat's formative years with Knights Of The Sky proved to be such a breath of fresh air. Its detailed scenery, suitable sounds and splendid sense ol World War One wmgmanship is top-hole Before you know it, bally Jerry's pranged his kite right in the how's your father, and the hairy blighter s dickybirdied. feathered back on his Sammy, took a waspy. flipped over hts Betty Harper's and caught his can in the Bertie (Look, I'm not going to leu you agam'- Ed) The people behind flight simulations should have Knights Of The Sky nailed to their collective forehead as a constant reminder that flying should be a chortle not a chore

Knights Of The Sky flew high with 87 percent m APS NEWS A complete mission is available on one of AP9 s two cover disks

TIP There's flighty advice aplenty in AP11 and AP12. CHALLENGE Shoot down Ma« Immelman.

8(NE) POPULOUS II

Electronic Arts £29.99

With Populous II. Peter Molyneux attempted to finish what he started with the mould-forming Populous way back in 1989. Weft, he dtdn t, But he and hts Bullfrog buddies begat the be-all and end-ait m god simulations instead

In Populous II. Me itself once again becomes a game m which Good and Evil attempt to setite their differences by pitting populations against each other People and land are carefully created in minutes and then destroyed in seconds by all manner of natural and unnatural events such as plagues, tidal waves, lightning storms, earthquakes and volcanoes The long and shod ol it is, I Populous II is more of the same but with bells on the size of Big Ben Populous II looks better, sounds better, has ; more (and better special effects and things to do. and ultimately plays better than its predecessor And more remarkable is the fact that Populous f/is even better $ M when played against another human Unmissable.

Populous II ruled AP8 with 93 percent, our highest rating dished out to dale

DMA also have two other long term projects ‘on hold' the crazy cartoon-esque Dr Mallet and the beefy beat-'em up Gore

TIP Some tevel codes are provided m the first AMIGA POWER, and there's a code for Mayhem Level 21 in AP9 and a solution for Mayhem Level 20 m AP1 t 's The Last Resod Level codes and tips for Oh No' More Lemmings are also found in API t

If anyone needs help with any of the game's specific screens, they should write to Jonathan Davies at The Last Resod. but in the meantime, here's a handy tip -how to turn trio Lemmings around without wasting one of your Blockers:

Get a Lemming to tkg. in either a diagonal or a vertical direction, but only tor a couple of shovelfuls, then change if into a Builder. If will burfd a bridge in the direction it was ongmalfy walking until the other Lemmings hit the side of the wall created If the hole isn't too deep, the Lemmings turn around and walk the other way CHALLENGE "Just try completing Taxing, Level 26 Hahahahahaha

m AP9) which costs 09.99 m data disk form (lor use with the ongmal Lemmings) and £25.99 for a stand-alone version No more data disks are planned, although Psygnosis is toying with idea of producing a construction kit. but the company is shtl working on an arcade version ol Lemmings for Data East

Lemmings authors, DMA Design, are beavering away on Lemmings II in time for a Christmas release, although ‘it It probably not be catted that because it'll be such a different game.’ says Psygnosis' Nik Wild "It wiB sbn star those lovable Lemmings, of course, but they'll be much larger, with much more character, much stronger individual personalities, and they'll be much more interactive with their surroundings and each other. Their actual environment tor the new game is still being finalised at the moment *

DMA are still working on Walker, their blaster with an interesting shadow effect, and that should be ready for release early next year The team are also working on a tour-player ‘arcade adventure RPG type thing with a Western scenario' called Hired Guns lor release sometime before Christmas.

6 (NE) MEGA LO MANIA

Image Works £25.99

For the benefit of anyone who ever thought thal these new-tangled god simulation things were far too serious for their own good, Sensible Software s Mega lo Mania Is the working man's answer. The idea here Is simply to conquer islands (split into digestible sectors) by managing the evolutionary process of a piece ol their populace (the remainder is in the hands of up to three computer-controlled opponents). This seemingly tedious task actually turns out to be a laugh-a-minuie, thanks to a user-lriendty interface, an ever-prevalent sense of silliness, and the use of sampled speech (from actors specialty chosen for the ‘parts') to provide aural feedback to the state of play (the novelty of which never wears off). The learning curve is smooth, and the sense ot achievement is ever present as you shoulder the responsibility for creating and maintaining life, fighting wars, building and breaking alliances, and playing mother to the invention of weapons (from spears to ma or-leegue stuff like thermonuclear devices).

Mega lo Mania dominated APS with an

impressive 90 percent rating.

NEWS Mega lo Mania Is also available alongside The First Samurai (at Number 11) in a special double-pack from Ubi Soft priced at £30.99.

Work on Mega lo Mania II Is underway, and you can follow Its development exclusively in the pages of AMIGA POWER (where else ).

Those Sensible teds are also working on an arcade-style football simulation called Sensible Soccer, Ocean's Wiikk) (see this month's coverdisk) and a Paintball-style game which goes by the name of Cannon Fodder (see APn 's News) amongst other new projects. For more information check out the special AMIGA POWER Sensible Software disk on Ihe front of this very issuet TIP Sensible's sound advice is given In AP7, and there's further help in AP11.

CHALLENGE This one's from Sensible's Jon Hare: "You need two people to do this. One ol you has to take Mega lo Mania Disk One and Two and put one in each hand, behind their back. The other person then has to guess which disk Is in which hand."

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4 (NE) THE SECRET OF MONKEY ISLAND

Lucasffilm Games £25.99

The Secret Ot Monkey Island Is what would-be pirate Guybrush Threepwood must discover II he's ever to (ulliil his dream ol sailing the high seas and pursuing a romantic role with roguish aplomb. The Secret Of Monkey Island is essentially an interactive storybook, the pages ol which are easily turned with a comfortable mouse-driven Interlace. 8ut these pages come to tile with Impressive location shots of pirates ships, seedy inns, mysterious mansions and treasure islands, and strong characters to Interact with such as pirates, ghosts, more pirates, piranha poodles, even more pirates, and a dog called Fldo (!)

There's an ocean of painful humour to break the ice and some skankin'-good music, too, which all told adds up to more atmosphere than could possibly be soaked up In the diniest ol drinking dens. So strong Is Monkey Islands hook that the level ol disk accessing and the adventure's projected average 30-hour playing time are soon forgotten. Fans ol such delightful films as The Princess Bride are In lor a real treat

A firm AMIGA POWER favourite. The Secret Of

Monkey Island spliced the mainbrace with 90 percent back in AP2.

NEWS US Gold is soon to release a superior sequel. Le Chuck s Revenge, which lakes Its title from the repercussions ol the hassles experienced by the bad guy in the first episode. Monkey Island II will offer more ol the same, but it promises to do so with lar more style and content. You can expect to see cartoon-quality scenery, animation and special effects being blended with humorous puzzles and situations that are far crazier, wackier and zanier than ever before.

Lucasfilm also developed Indiana Jones And The Last Crusade: The Graphic Adventure (at Number 65) amongst many other top notch graphic adventures and (tight sims. Loom, Their Finest Hour and Night Shift are particularly worthy of your attention.)

TIP There's a detailed solution to the first island in AP4, plus a morsel ol advice In API fa The Last Resort and AP12. A duebook, priced at £5.99, is available from US Gold. Any further queries should be sent to Jonathan Davies at The Last Resort.

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NEWS We reckon Populous IIa out sen its predecessor - m time.' says EA s Simon Jeffrey ‘For us it showed what a complete iarce the Gallup charts are.

Birds Ol Prey and Populous II shipped at same time and Birds Of Prey was consistently higher chad wise than Populous II, but sales-wise we know it was the other way around by a factor ol about three to one.' Heavens With the Bullfrog team presently beavering away on thee business simulation with a difference. BOB. for release m September, what are the chances of a third Populous "I don't want to do a sequel tor the sake it.* says Peter Molyneux. 'll there was an amazing idea (or Populous, I d do it But there s nothing planned * There is. however, every chance ol a Populous II data disk

Check out the original Populous (currently available on the Star Performers label tor E9.99, and only excluded from tits tOO because it's so similar to ns superior sequel . its Promised Lands Data Disk for the same price, and Populous: The World Editor (70 percent m AP! 0 and priced at £14 99) Bullfrog also wrote Poeermonger (at Number 83).

TIP There are level codes in AP12. But did you know that there are eight Random Monsters in Populous IP They are Bronze Man. Oragon. Gorgon. Hydra. Harpy, Kraken. Medusa and Neptune. ‘They appear for different reasons it s just events happening in the game, if it feels it's becoming unbalanced it you see a Random Monster, you should also see a person who's left the house on screen Keep sproggtng someone in that house and more and more Random Monsters will be created ‘

Another handy hint is this: ‘It you've got a lot ot your people tallowing Helen Ol Troy, pot you Papal Magnet between your people and Helen and they will stop Wowing her *

CHALLENGE Win a game without any ot yOur people winning a fight - you can only win by using the effects It'll say how many tights were won at end ot the game, but ot course you shoukln 1 have won any. It helps to make sure you pot your people on an eland so they don t spread and do their Own thing *

7(NE) EXILE

Audiogenic £25.99

The maddest scientist in the whole universe is performing some unwholesome existence-threatening experiments in the bowels ol a tar-away pianet. The one you just crash-landed on m tact With a jetpack strapped to your back it s down to you to penetrate his heavily-guarded, maze-1 ke fortress, destroy the deranged doctor, rescue his unw iiing subjects, and escape

The strength ol Exile s playability bes in the tact that 4 minxes real world forces and life-forms, and as such places a great emphasis on environmental interaction There's more thrusting, shooting, exploring, problem sotang. oxpenmenting. and. ot course, fun to be had here than in any other arcade adventure Exile's no oil painting - don't Set the C64-slyle graphics put you off - but its urvque approach and considerable depth make it an incomparable work of art And it's still regarded by Gary Penn as just about the most interesting itxng ever

original, perfectly conceived and - yes1 - most absorbing games ever

NEWS Son City is currently available with Electronic Ans' Populous in a double pack priced at £29 99

There are also three data disks available Architecture I and II respectively offer future and ancient cities lor £15.99 apiece, white the Terrain Editor provides additions such as lakes, woods and trees tor £t$ 32, Real tans, however, will be pleased to know a direct sequel to $ rm Crty is planned tor the end ol this year.

The Amiga version ot much-more-compiicated successor to Sim Crty - S>m Earth - was, until the end ot

5(4) SIM CITY

Maxis (Infogrames) £29.99

Exile received 89 percent m AP i.

NEWS 'here's a complete playable world on AP3's cover disk The AMIGA POWER team would like to take this opportunity to pay their respects to Exile co-author Jeremy Smith who sadly passed away earlier this year

The other halt ol the team - Peter Irvin - is currently working on a 3D polygon-based adventure ol sorts

Sim Crty looks dreary, there's no denying it Ail those symbolic blocks and fines and dots Ugh But - and it’s a b*g one - there’s also no denying that anyone who takes the time to build up a tull-tunctioning city, complete with its own businesses, commuters, traffic (low, rail network, crime rate, police force, fire brigade, earthquakes. Hoods, roving Godzilla (l). and all those other fascinating facets ot Me as you know it, will find the megalomaniac within tempted to the tore - and it wont be satiated until a universal harmonium has been achieved. And thal could take a considerable slice of your life

Dodgity programmed perhaps (but not so much so that it gets in the way at aB), but still one ot the most

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

last yea:, in Probe Software's hands, but is now being written by Bnan Conrad lot game designers Maxis, and should be released this August

Brian s also working on Sim Ant, m which the player controls an ant colony, taking on red ants or journeying from a garden to a house m an attempt to force its human occupants to sett Ail your lavotmte ants are included, such as Workers, Queens, Soldiers and the super-sexy Mate ants. Contrary to popular belief, Sim Bnck (see this month's coverdtsks), has nothing to do with Maxis at at TIP Consult API tor a cheat

A sensible start to building a sfccker oty is to build up areas comprising (our or five of the same zone type. Further inspiration can be gleaned from the real world. For example, avoid creating residential zones too near industrial ones, and place Fire and Police stations in and near built-up areas

CHALLENGE Survive lor five years in the Hamburg 1944 scenario after bulldozing all but one lire station

3 3)SPEEDBALL 2s BRUTAL DELUXE

Image Works (Renegade) £25.99

The Bitmap Brothers crowning glory is a future sport simulation which takes football into the next century and beyond Speedball 2 is rougher and tougher than the hardest knight in shining armour, and has more mettle and metal, too The long and short ol it is that two teams throw a shiny metallic bat! around a piniab'e like pilch in an attempt to score the most points. The hard and fast acton benefits from spot-on sounds and stick televisual presentation There are teams to be teamed, players to be bought and sold, and a league of matches to be won Well, unless you simpty fancy beating up your best mate m a two-player head lo-head game It cook) go either way. but whatever the outcome, Speedbatl 2s a winner NEWS Speedball 21$ now available with Cadaver and the Bros debut. Xenon, on Renegade s The Bitmap Brothers Volume One compilation, priced at C25 99 Bros have 'no definite plans whatsoever' tor a third Speedbatl, although BMBt Enc Matthews is quick to admit that *if we did ii, we've got a few ideas that would be nice We'd keep the playability pretty much as it is, but we d introduce things like different bits ol armour and so on. and home pitches for each team - they'd play better on those pttches and have an obvious home advantage And of course you d be able to practice on your own pitch *t d also like to take the Star Players and trading a bit further - it didn’t directly affect the performance of the teams in Speedbati 2 because it was an absolute nightmare to do I'd improve the computer intelligence a little bit, too Four-players would be nice, and so would human players up against each other in the league Yeah, and maybe Ians invading the pitch. It would be nice to have proper seasons, so once you ve reached the top you can play on. but it'd be a nightmare to do We d have it so you could save your team out and take it round to your male's house or whatever But that’s if we do do it."

©Incidentally, Speedbatl 11$ predecessor (called

Speedbatl. cunningly enough) is also worth a look, priced at £9 99 on the Mirror Image label Bros also wrote Gods

(at Number 61) among a whole senes of we received and popular games

TIP A txjou tipette can be found in AP1. but Enc has some further advice 'Always go tor the double plays lo increase your score It s dangerous, because tl you mess it up the opposition will take advantage of it Stealing the Electrobaii oft the opponent’s handy. You can tackle a player while he's holding it to get it off him In a two-player game, from the Stan, throw the bail diagonally up the pitch lo the top right, electrify it and go lor ihe double plays, using the score multipliers to increase the number ot players the Electroball will knock down '

CHALLENGE 'Beating Super Nashwan. the top team by more than 30 points would be impressive. The best we've managed is by about 20 points,'

2<ne) FORMULA ONE GRAND RRIX

MicroPros© £34.99

To date, all racing simulations have lacked at least one. but by and large two, essential ingredients the sensation ol speed and a feeling ot real depth Both are abundantly evident m Formula One Grand Pnx. a (you'd never guess) formula one racing simulation so hot it would make Murray, Walker, wel, his, pants, wwtttth... ex-otement

With a hitherto unseen combination of detail, smoothness and speed in its three-dimensional visual approach, plus scorching sounds and things that make you go vroom’ (such as a complete Work) Championship simulation featuring an 16 circuits). Formula One Grand Prix earned its author. Sr Geoffrey Crammond, a knighthood (wel. from the AMIGA POWER team anyway). The impatient and iimp-wnsted could take offence at the initial loading procedure involving tour disks, but everyone else, be they bored with - or boring about - motor racing, is in lor a rev elation,

A great game. then, and a real hit with both punters and reviewers atAe. Indeed. Ft GPis the only game we realty considered putting above the returning champ Rainbow Islands this year, combining, as it does, unprecedented realism, ambrtion and technical achievement for a simulation Only ihe fact that some people are put off by the involved nature of it all really held u$ back.

Formula One Grand Pnx look pole position in AP7 with a (then) lap record of 92 percent It's a score that's stall only ever been lopped by one game - the astounding Populous II, which earned one mark more.

NEWS Sir Geoffrey - without doubt, one ol the most accomplished games creators at work anywhere - also wrote Stunt Car Racer (at Number 3i). and The Sentinel (at Number 8t). we await his next project with interest. TIP There's gallons ot advice in the Complete Control section of this very issue of AMIGA POWER - whether you want to cheat, or simply play the game better, you'll find all the advise you need there.

1(1)

ISLA

Ocean (Hit Squa

It's the brightest star, In the firm-ament, Yes, the firm-a-ment, 1$ the term-we-meant...Yes, it’s still here!

The AMIGA POWER All Time Top One Hundred Numero One of last year is the APATTOHNO of this year, for Rainbow Islands is, in our not particularly humble but terribly honest opinion, quite simply the finest thing ever to occupy the Amiga’s RAM.

But why

It’s cute. It’s colourful. And it's chipper. And that's just for starters.

There’s also the fact that, like all the best things the Japanese produce, Rainbow Islands is bizarre beyond compare, and as such offers the opportunity for an unprecedented level of escapism. And hey, let’s face it, that’s basically what it’s alt about anyway, isn't it

There’s more to it than that, of course. There’s the fact that you get to manipulate a short, fat boy called Bub who walks and jumps with more skill and grace than Rudolph Nureyev at his peak. There's the fact that Bub throws rainbows to build bridges and trap or dispatch hordes of cute but crazy -creatures. There are the big Boss characters through seven themed 'scenes' (worlds, to you and us), including Monster Island, Toy Island and Arkanoid Island (a tribute to classic game Arkanoid, the arcade original of which was also from Taito). And there’s the fact that Bub gets to use loads of wild special features (such as wings and magic stars), gets to find hidden rooms and bonuses sprinkled all over the shop, and gets to listen to a lively remix of ’Somewhere Over The Rainbow’ throughout the game...

Rainbow Islands will fair warm the cockles of your heart and no mistake, ft's easy to get into and (extremely) hard to complete, it's packed with hidden things to find, in its constantly*climbing movement it provides a particularly basic and attractive challenge, and throughout it all it radiates an aura of childlike innocence which will take you back to

your months In the womb. Compiling this new Top 100 we didn’t set out to make Rainbow Islands our number one, but despite the excellence ot many of this year’s new games we couldn’t bring ourselves to place any of them above it. Perhaps It’s that they’re all specialist tastes of some sort or another (sports sims, strategy games, RPGs and whathaveyou) while Rainbow Islands somehow comes across as a pure computer game. And the Amiga version is so beautifully executed. Sob. It's lovely.

NEWS Rainbow Islands represents the second of (to date) three chapters in the Bubble Bobble story, which started with Bubble Bobble (at Number 37 in this Top 100) and is currently continuing with Parasol Stars at Number 18). As mentioned previously, this looks all set to continue yet further, with a fourth game currently under development at Talto.

Rainbow Islands on the Amiga lacks three hidden islands found in its arcade parent, and sadly Ocean has no plans to release a ‘complete’ special edition. As well as at a new budget price, Rainbow Islands is also available alongside Bubble Bobble and The New Zealand Story (at Number 69) as the Rainbow Collection on the Addicted To Fun label, priced at £19.99.

Graftgold, who converted Rainbow Islands to the Amiga, make a strong showing in this year's chart. They were also responsible for the original arcade strategy game Realms (at Number 47), the conversion of Ivan Iron Man'Stewart's Super Off-Road (at Number 52), and Paradroid 90 (at Number 57).

TIP Everything you ever needed to know about Rainbow Islands is spread across AP1 and AP2. There’s also some advice in the Hidden Agenda feature in this issue. CHALLENGE “Enter all seven Secret Rooms," says Graftgold’s Andrew Braybrook. “You get a 10 million bonus if you used a Continue, or a 50 million if you didn’t. That’s how we got our top score of around 63 million. One other thing: has anyone actually seen the Graftgold key come out yet "

Wtart going on here row Mi (or or< they Mat), euonc* Milki ud ralabcwi and star, a-yo-yo! trfrrfririr Mood* tutor** cot* boyfcl graphic*, MJJ to gd into yet atwocMg ywoepday, no* more M**en Mow the lurfacc ru* nvorog* iceberg. Ho wo*4*r h-* our alMim* favourite two yttn running - wc'rc not bore* ot k y*tt

AMIGA POWER MAY 1992

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AMIGA POWER MAY 1992

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LAST YEAR'S TOP 100: THE TRUTH!

So that was last year's tel Makes for odd reading now, doesn't it7 Little wonder that many of these games - even ones in the top half1 - don't make a showing at alt in this year's chart Vsee, it s kke ttvs For a start, last year's was actually put together m a more 'scientific' way than the new one. which made for an interesting cross section ot games, but less accurately reflected the true feeing of members ot the AMIGA POWER team. Yes. we ummed and erred and changed our minds about it countless times, but before that we actuary got all the Amiga games experts we could find in one room lor an enure day and hashed out the basics ol 1 voting countless times on countless games until we Itnally came up with something approximating the list you see here. (This year we said to hell with voting, and just had a tug row about it instead, but that's a story for the

H other side of this page).

Anyway, last year's voting panel included Bob Wade (currently editor ol PC Format, but ex- of ACE. Amiga Formal, Amiga Shopper and others), OUT! Grind Monster Slim - Trenton Webb (editor and out }o«l tab Wade too! of Commodore Format

ex ol Amiga Format), Gary Penn (ox-editor of The One, 2zap1 and others) as well as Mark, Stuan and myself, with Amiga Format's Malt Evans. Sega Power s Andy Smith and Unde Tom Cobbley and all making contributions. Bob Wade, for mslance, we have to lhank lor the bizarre choice of Grand Monster Slam to prop up the 100 We re sbll not sure how he managed to get that one past the rest of us

Okay, you may well be saymg. so you made a few odd choices last time round, but why have so many of these games been dropped tor this year7 Well, for a start, many of them have been since succeeded by very-similar-bul-undervably-superior sequels, rendering the originals it no! worthless, then at least far less essential Populous is an obvious case in point - Populous II (essentially a more sophisticated rewnting ot the first game) has taken its place instead Then them are the games that were pretty good a year ago. shit look okay, but just don't really cul the Alt-time Top 100 mustard arty more - and there are plenty of those Rick Dangerous Yes. it's still pretty neat, but there are some significant gameplay flaws, and plenty of other much better console-style games around. Future Warsf An excellent game, and a ground-breaking one. but Delphine lucasfitm and co have all done more sophisticated variants on the theme since. And so it goes on

Finally there are the games we simply don't like any more Captive7 Nab. we don t enjoy using the game system at ait Mxhvwfer7 Stow 3D added to an unfocussed and raprdfy tedious game. And then there's Kick Off 2-the Kick Off games are real tove-it or-hate it stuff (half of us love if. half of us hate it) but at least

there's a consistent chance ot scoring goals in the first game, which is why it appears here But enough! This >s at! last year's news If you want to know about roa.vy good Amiga games, you should be ourt Xenon t - nk* to look casting your eyes just •*, onhr ««r*tc to puy. across the page

OUT! tUek otr I - prove! umply too IrutlrotiM by lull.

LAST YEAR'S TOP 1 OO

T) Rainbow Islands (Ocean)

2)    Lemmings (Psygnosis)

3)    Speedball 2 (Image Works)

4)    Sim City (infogrames)

5)    Virus (Firebird)

6)    Populous (Electronic Arts)

7)    Kick Off 2 (Anco)

8)    Falcon (Spec Holobyte/ Mirrorsoft)

9)    Indianapolis 500 (Electronic Arts)

10)    Stunt Car Racer (MicroStyte)

11)    Pang (Ocean)

12)    Prince Of Persia (Broderbund Domark)

13)    Spindizzy Worlds (Electric Dreams)

14)    Nebutus (Hewson)

15)    Carrier Command (Rainbird)

16)    Dungeon Master (FTU Mirrorsoft)

17)    Rick Dangerous II (MicroStyte)

18)    Ultima V (Origin)

19)    The New Zealand Story (Ocean)

20)    The Sentinel (Firebird)

21)    Damocles (Novagen)

22)    Paradroid 90 (Hewson)

23)    Plotting (Ocean)

24)    Typhoon Thompson (Broderbund Domark)

25)    Laser Squad (Blade)

26)    Klax (Domark)

27)    SWIV (Storm)

28)    Indiana Jones And The Last Crusade: The Graphic Adventure (LucasfilmUS Gold)

29)    F-19 Stealth Fighter (MicroProse)

30)    E-Motion (US Gold)

31)    Captive (Mindscape)

32)    Powermonger (Electronic Arts)

33)    Xenon 2 (Image Works)

34)    Puzznic (Ocean)

35)    Super Off Road (Virgin)

36)    F-29 Retaliator (Ocean)

37)    Vaxine (US Gold)

38)    Interphase (Image Works)

39)    Castle Master (Incentive/ Domark)

40)    Car-Vup (Core)

41)    Super Hang-On (Activision)

42)    Pro Tennis Tour 2 (Ubi Soft)

43)    Starglider 2 (Rainbird)

44)    Shanghai (Activision)

45)    Lotus Esprit Turbo Challenge (Gremlin)

46)    Operation Stealth (Delphine US Gold)

47)    World Class Leaderboard (Access' US Gold)

48)    Arkanoid 2 - Revenge Of Doh (Activision)

49)    Battle Squadron (Electronic Zoo)

50)    Tower Of Babel (Rainbird)

51)    Wings (Cinemaware/ Mirrorsofl)

52)    Cadaver (Image Works)

53)    Bubble Bobble (Firebird)

54)    Leisure Suit Larry III (Sierra)

55)    Archipelagos (Millennium)

56)    Helter Skelter (Audiogenic)

57)    Bombuzal (Image Works)

58)    Battle Command (Ocean)

59)    The Killing Game Show (Psygnosis)

60)    IK+ (System 3)

61)    Warhead (Activision)

62)    F/A-18 Interceptor (Electronic Arts)

63)    Future Wars (Delphine/ US Gold)

64)    Nightshift (Lucasfilm US Gold)

65)    Silkworm (Virgin)

66)    Midwinter (Rainbird)

67)    Pac-Mania (Grandstam)

68)    Kid Gloves (Millennium)

69)    Projectyte (Electronic Arts)

70)    Balance Of Power 1990 (Mindscape)

71)    Rick Dangerous (Firebird)

72)    Loom (Lucasfilm/ US Gold)

73)    Rocket Ranger (Cinemaware/ Mirrorsoft)

74)    St Dragon (Storm)

75)    Elite (Rainbird)

76)    Quartz (Firebird)

77)    Flood (Electronic Arts)

78)    Buggy Boy (Elite)

79)    Zany Golf (Electronic Arts)

80)    Pipe Mania (Empire)

81)    Total Eclipse (Incentive/ Domark)

82)    Dragon Breed (Activision)

83)    James Pond (Millennium)

84)    Venus: The Fly Trap (Gremlin)

85)    Tetris (Mirrorsoft)

86)    TV Sports: Football (Cinemaware/ Mirrorsoft)

87)    Distant Armies (Exocet)

88)    Turrican (Rainbow Arts)

89)    Treasure Trap (Electronic Zoo)

90)    Batman The Movie (Ocean)

91)    Switchblade (Gremlin)

92)    Supercars (Gremlin)

93)    Their Finest Hour (Lucasfilm US Gold)

94)    MiG-29 (Domark)

95)    Monty Python’s Flying Circus (Virgin)

96)    Golden Axe (Virgin)

97) Ghouls’n’Ghost$ (US Gold)

98)    Red Storm Rising (MicroProse)

99)    Xybots (Domark)

100)    Grand Monster Slam (Rainbow Arts)

AMIGA POWER CHALLENGE : THE NEXT GENERATION!

If you have a challenge to set other gameplayers for a Top 100 entry-i any other Amiga game tor that matter - don't hesitate to drop us a Hnti AMIGA POWER Challenge, a new column we'll be Introducing to Comp

THIS YEAR'S TOP 1 OO

1    (1) Rainbow Islands (Ocean)

2    (NE) Formula One Grand Prix

(MicroProse)

3    (3) Speedball 2: Brutal Deluxe

(Image Works)

4    (NE) The Secret Of Monkey Island

(lucasfilm/ US Gold)

5    (4) Sim City (Maxis/ Intogrames)

6    (NE) Mega lo Mania (Image Works/

Ubi Sod)

7    (NE) Exile (Audiogenic)

8    (NE) Populous II

(Bullfrog/ Electronic Arts)

9    (NE) Knights Of The Sky (MicroProse)

10    (NE) Jimmy White's Whirlwind Snooker

(Virgin)

11    (2) Lemmings (Psygnosis)

12    (12) Prince Of Persia

(Broderbund' Domark)

13    (NE)Dyna Blaster/ Bomberman

(Ubi Soft) .

14    (NE)First Samurai

(Vivid Image Image Works' Ubi Soft)

15    (NE)Harlequin (Gremlin)

16    (NE)PGA Tour Golf (Electronic Arts)

17    (NE) Ultima VI (Origin/ Mindscape)

18    (NE)Parasoi Stars (Ocean)

19    (NE) Eye Of The Beholder

(SSI US Gold)

20    (NE) Another World

(Delphine/ US Gold)

21    (NE) F*15 Strike Eagle II (MicroProse)

22    (NE) Titus The Fox (Titus)

23    (NE)John Madden Football

(Electronic Arts)

24    (NE) Hunter (Activision)

25    (NE)Apidya (Playbyte)

26    (NE)The Blues Brothers (Titus)

27    (NE)Celtlc Legends (Ubi Soft)

28    (10) StuntCar Racer (MicroStyle/ Kixx)

29    (11) Pang (Ocean)

30    (NE)Gem'X (Demonware)

31    (NE)Rodland (Storm)

32    (NE) Switchblade II (Gremlin)

33    (NE) Head Over Heels (The Hit Squad)

34    (NE) Asteroids (Public Domain)

35    (NE) Vroom (Lankhor/ Ubi Soft)

36    (14) Nebulus (Hewson)

37    (53) Bubble Bobble

(Ocean.1 The Hit Squad)

38    (27) SWIV (Storm)

39    (NE)R-Type II (Activision)

40    (60) IK+ (System 3/ The Hit Squad)

41    (5) Virus (Firebird)

42    (NE)Lotus Turbo Challenge 2

(Gremlin)

43    (NE) Kick Off (Anco/ Top Shots)

44    (NE) Chuck Rock (Core)

45    (NE)Uamalron (Llamasoft)

46    (NE)Heimdall (Core Design)

47    (NE) Realms (Virgin Games)

48    (26) Klax (Domark1 Respray)

49    (NE)Shadowlands (Domark)

50    (NE) MicroProse Golf (MicroProse)

51    (34) Puzznic (Ocean)

52    (35) Super Off-Road Racer

(Virgin Games' Tronix)

53    (NE) Super Twintrts (Public Domain)

54    (NE) Cruise For A Corpse

(Delphine/ US Gold)

55    (25) Laser Squad (Blade)

56    (NE)Leander (Psygnosis)

57    (22) Paradroid 90 (Hewson)

58    (NE)Tokt (Ocean)

59    (44) Shanghai (Activision)

60    (NE)Space Crusade (Gremlin)

61    (NE) Gods (Renegade)

62    (NE) Silent Service II (MicroProse)

63    (NE) Pacific Islands (Empire)

64    (62) FA/18 Interceptor

(Electronic Arts' Star Performers)

65    (28) Indiana Jones And The Last

Crusade: The Graphic Adventure (Lucasfilm/ US Gold)

66    (NE)Robocod (Millennium)

67    (NE) Thunderhawk (Core Design)

68    (36) F-29 Retalialor (Ocean)

69    (19) The New Zealand Story (Ocean)

70    (NE) Manchester United Europe

(Krisalis)

71    (NE) RoboCop 3 (Ocean)

72    (NE) Storm Master (Silmarils)

73    (20) The Sentinel (Firebird)

74    (NE) Rugby: The World Cup (Domark)

75    (13) Splndizzy Worlds

(Electric Dreams)

76    (30) E-Motion (US Gold)

77    (9) Indianapolis 500: The Simulation

(Electronic Arts)

78    (NE) Pinball Dreams

(21st Century Entertainment)

79    (23) Plotting (Ocean)

80    (NE) Final Fight (US Gold)

81    (15) Carrier Command

(Rainblrd/ Mirror Image)

82    (NE) Project X (Team 17)

83    (32) Powermonger (Electronic Arts)

84    (NE)Spot (Virgin Games)

85    (NE) Scooby And Scrappy Doo (Hl-Tec)

86    (NE) Hero Quest (Gremlin)

87    (42) Pro Tennis Tour II (Ubi Soft)

88    (69) Projectyle

(Electronic Arts Star Performers)

89    (50) Tower Of Babel (MicroStyle)

90    (NE)Volfied (Empire)

91    (68) Kid Gloves (Millennium/ GBH)

92    (41) Super Hang-On

(Electric Dreams' The Hit Squad)

93    (NE) Supercars 2 (Gremlin)

94    (40) Car-Vup (Core)

95    (NE)Deuteros (Activision)

96    (NE) Photon Storm (Arc)

97    (NE) Fantasy World Dizzy (CodeMasters)

98    (NE) Monster Business (Eclipse)

99    (NE) Covert Action (MicroProse)

100(96) Golden Axe (Virgin/ Tronix)

Control next month. We want remarkable high scores, secret rooms to discover or anything really, as long as they'll make playing the game more interesting to other readers. The address is AMIGA POWER CHALLENGE, AMGA POWER. 30 Monmouth Streel, Bath BA1 28W. See you there!

THAT AMIGA POWER AIL-TIME TOP 100 IN FULL

Together for the very hrst time, it's the all new Alltime Top 100 in handy al a-glance form - a century of She very best entertainment software available lor your Amiga If you're new to the Amiga you cooktnf do better than to stan at the top of the list and work your way down, but even long-time gamepiayers should fmd a few classics m here they've previously overlooked -and many of them at budget prices now too You'll have questions, of course.

Like how on earth did we amve at this new Alltime Top 1007 And why aren t all your fave raves featured’ And why have some entries gone down or dropped out while others have moved up’ And why (why1 WHY1) is Rainbow Islands at Number One for the SECOND YEAR RUNNING’

It all started one fine day in March. Man Bieiby. Mark Ramshaw. Stuart Campbell. Matthew Squires. Gary Penn and all your other AMIGA POWER favourites sat down at a large labie. each with Ns own Top 100 (and Matt armed with the top tens of assorted famous software developers too. which he kept referring to for ideas and reference). A week of intense squabbling later and The All New Aii-Smgm All Danon All AMIGA POWER All-time Top 100 was bom Then it was scrapped and we started again and argued some more unbl this final chart was formed None of us is entirely happy with rt, but it does represent the best possible compromise

Needless to say. every release in the APATTtOO comes highly recommended. Deliberate . the chart tnes to caters for alt tastes, with the cream of almost every crop represented You'B find action, adventure, simulation, strategy and much more besides here - an we ask is that something be accessible, easy to use and fun

Perhaps ihe biggest controversy about this new chart is Rainbow Islands continuing to hokt its Number One position Some of us aren t too happy with the fact -I, lor one. would have liked to see something else in there it only for changes sake - but tty as we might, nothing quite seemed to M the Ml. Leading new contenders kke Formula One GP. Jimmy White and Populous ll were all thought to be too specialist in some way - sure, they're easily the best driving game, sports stm and strategy game ever seen on the Amiga respectively, but somehow none of them seem like a pure, alt round computer game in the same way lhat Rainbow Islands does Cali us old lashtoned, but that's the way it goes

ignoring the old guard for a moment, it's great to see how many of the new 100 were released this year - it's obviously been a great one lor games No less than 63 titles are new to the 100. and it's been good news for original product too. with tewer than 20 slots taken up by arcade conversions. Public Domain software has a surprisingly strong presence too there are a handful of entries available free or at a minimal cost, and a couple of original budget games make their presence felt

For the real trainspotters amongst you. a dose look at the 100 reveals that MicroProse claims the largest slice of Ihe p<e with 11 entries (some of them old Telecomsoft products), closely followed by Ocean. Electronic Arts. Activision, Gremlin and others

As far as individual developers are concerned. Graftgokt has lour entnes, one at the top of the tree, while Sir Geoffrey Crammond has three, one of which is the highest new one. And that's it realty. Enjoy, by ail means disagree, and why not take this final AMIGA POWER Challenge; pick one o! these Top 100 games you haven't played, go out and buy it. and enjoy1 We re sure you will • MATT BIBLBY

Rjtnbow ItUndt - ititl ihininj «t number one. Hurruh!

AMIGA POWER MAY 1992

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...not everyone agrees with us. Like these guys...

Phew! So that was the AMIGA POWER All-time Top 100 Games 1992, eh You're probably busy disagreeing with just about all ol it right now, and to prove you're not in bad company, we've roped a selection of opinionated industry types to give us their views on the very best Amiga games. Some of these guys are programmers, some are games publishers, but all have come up with their very own Top 10s just for us...

ANDREW WRIGHT

Virgin Games

Andrew Wright is Marketing Manager at Virgin Games In his time he's been responsible lor the development ot lar too many hit (and not so hit1) games to mention here, as well as being an old mocker of a certain Mr Gary Perm since NewsfiekJ days He's been around lor donkey's years (which explains some of his odd choices ,)

1.    Sky Chase (Maxis Mirror Image)

2.    Conflict (16-Bliti)

3.    Carrier Command (Firebird)

4.    Silkworm (Virgin)

5.    Populous (Electronic Arts)

6.    Stunt Car Racer (MicroStyte)

7.    The Sentinel (Firebird)

8.    Sim City (Maxis Intogrames)

9.    Lemmings (Psygnosis)

10.    Infestation (Virgin - never released)

‘Everyone will say I'm mad lor choosing Sky Chase - it's a weird wire frame dogfighting game and yes, it looks completely crap The thing is though, it's bnliiant with two players, and it's very, very funny I believe it M ternbty, but it's great tun A lot of the things Ive picked are at their best as two player games, actually. Most of the others -things like Populous or The Sentinel or Carrier or Sim City

-    I ve chosen because they create a complete and believable whole world game environment, which is something I’m a big tan ol too.

There are a couple of indulgent choices in here as well though - Conflict, a great strategy game which looked very dull so we put it out on 16-BliU when really we should have made a tugger thing ot it and sold it at fu* price, and Infection, which was essentially the same game as Spot but without the American 7 Up’ licence attached, and so never got released The thing is. I think it s the betfer game. These are two that I wish better things had happened to. which is why I've chosen them ‘

-    Andy Wrighl. Virgin Games

PETER MOLYNEUX

Bullfrog

Led by Peler Molyneux. Bullfrog are one ol the most original and successful programming teams m the UK, producers ol consistently interesting and best selling work, including the ground breaking Populous

1.    Populous 2 (Bullfrog Electronic Arts)

2.    Lemmings (Psygnosis)

3.    Bathe Isle (Ubi Soft)

4.    Dungeon Master (FTL Mirrorsofl)

5.    = Jimmy White s Whirlwind Snooker (Virgin)

S. a Another World (Delphine US Gold)

7.    Kick Off 2 (Anco)

8.    Pipe Mania (Empire)

9.    The Secret Ol Monkey Island (Lucasfilm US Gold)

10.    Nebulus (Hewson)

This isn't just my list - nine ol us here voted tor these titles so it should be fanty representative t didn't personally want Populous 2 lo be at the top but unfortunately everybody here voted for it - even the new boys whove joined since we completed the game - so there it is It's embarrassing. I know Some ol the other ones, like Baffle isle and Jimmy White's, we like tor their good two player options -1 believe afl games should have a two player mode if possible - while others are jusl very well balanced and original games Personalty I'm a big fan of Another World in particular - if it was just my 1st i d put it a lot higher up, I think it's a mdestone in animation, and all put together so superbly - it really is as if a film director had gone out and wntten a game. There are no strong speoa) effects particularly, but the way ii fits together is so neat - for my money it beats ai Sierra and Lucasfilm games in the atmosphere stakes hands down.'

- Peter Molyneux, Bullfrog

All-TIMi

ANDY BEVERIDGE

The Assembly Line

Andy Beveridge s a Quarter ol The Assembly Line, creators of games like EMotion and Cybeicon III

1.    Lemmings (Psygnosis)

2.    Tetris (Intogrames)

3.    Cybercon III (US Gold)

4.    Arkanoid (Imagine)

5.    Dungeon Master (FTL Mirrorsofl)

G. Shadow Of The Beast (Psygnosis)

7.    Xenon II (Image Works)

8.    Populous (Electronic Arts)

9.    Shuttle (Virgin)

10.    Carrier Command (Rainbird)

-Things like Dungeon Master. Populous. Carrier Command and so on are all quite old now, but they were the ongmals ol their type, and should take the credit. The other games are either very addictive - kke Arkanoid and Terns - or were really spectacular lor their time, like Shadow Of The Beast or Xenon II. And Shuffle is m there because its got such incredible scope it's mmd Wowing the amount ot effort that's been put into it "

- Andy Beveridge. The Assembly Line

MEV DINC

Vivid Image

Wiih John Twiddy, Mev Dine is one halt ol Vivid Image developers ot hit games like Hammerfist. The Time

Machine and the stunning Firs; Samurai

1.    lemmings (Psygnosis)

2.    First Samurai (Vivid Image)

3.    Stunt Car Racer (MicroStyle)

4 Populous (Bullfrog Electronic Arts)

5.    The New Zealand Story (Ocean)

6.    Speed ball 2 (image Works)

7.    Jimmy White s Whirlwind Snooker (Virgin)

& James Pond 2 - Robocod (Millennium)

9. Kick Ott 2 (Anco)

ID. Mega lo Mania (Image Works)

■Some of these ive chosen because they break new ground technically or conceptually - games kke Jimmy Wife's or Populous - and some because they take an established game style and actually improve on them Into ths category I d include games like Kick Off 2 and our own First Samurai which was an attempt to combine tots of different game style into the one game. The others are just games I love to play - Now Zealand Story and Seeedbati 2 are very polished and easy to play, and Stunt Cans just so much fun. as well as being technically ‘ -perb Anyway, these are my favourites * - Mev Dine

RICHARD DARLING

CodeMasters

Richard Darling is one of the famous computer whizkid Darling brothers. fO*nt directors of top budget software rouse CodeMasters

1. The Secret Of Monkey Island (lucaslilm US Gold)

2 Pang (Ocean)

1 Oiiry: Prince Of The Yolk Folk (CodeMasters)

4    Indianapolis 500 (Electronic Arts)

5    Bubble Dizzy (CodeMasters)

5 Populous (Electronic Arts)

7.    Steg (CodeMasters)

8.    lemmings (Psygnosis)

9.    Slightly Magic (CodeMasters) tO. Xenon 2 (Image Works)

'This 1st was put together by myselt. Paul Ransom and Rchard Eddy here at CodeMasters We like Monkey fsiand because it s very funny, great to ptay and smashing to watch, Pang tor the hugely addictive two-player game and this particular Dizzy game because it s 100 percent tun and the best thing we've ever done A tot of these ate ■eai pck-up-and-piay games which are simple and good to play - exactly the qualities we look lor in our games ‘

• Richard Darling. CodeMasters

GARY BRACEY

Ocean

JON HARE

Sensible Software

Gary Bracey is Software Director at Ocean, arguably Britain's most important software house He has overseen dozens ot games, and is an ex-AMlGA POWER coverstar

1.    Epic (Ocean)

2.    Jimmy While's Whirlwind Snooker (Virgin)

3.    Lemmings (Psygnosis)

4.    Rainbow Islands (Ocean)

5.    Sim City (Maxis Infogrames)

6.    Batman The Movie (Ocean)

7.    Leather Goddesses Of Phobos (fnlocom)

B. Dungeon Master (FTl Mirrorsofl)

9.    Turrican II (Rainbow Arts)

10.    Populous (Electronic Arts)

'Sorry lor putting one of our games at number one. but Epic's just blowing me away a! the moment - it's excellent I'm afraid everyone else is going to have to wart until its released to see what I mean, but believe me - it s great The other Ocean games I ve picked are Rainbow Islands for obvious reasons, and Batman because n s a game I still ptay now. and it was a real ground breaker for Ocean. The other ones I've picked tor their originality and style - I nearly had Hitch-hikers Guide To The Galaxy and the Zork games m there too. because I'm a big fan ol the infocom games, but m the end l plumped lor leather Goddesses instead just to be true to form '

-Gary Bracey with a reputation to .eupto-

Sensible Software were the big programming find of 1991. coming to the lore after years of sterling work with the critical 1*1 Mega to Manta. This year sees a whole slnng of exerting new projects from the boys some of which you can check out for yourself on this month's special Sensible cover disk.

1. = Sensible Soccer (Renegade)

1. - Stunt Car Racer (MicroStyle)

3.    The New Zealand Story (Ocean)

4.    Elite (Firebird)

5.    Future Wars (Delphine)

6.    Zak McKraken (Lucaslilm)

7.    Kick Off 2 (Anco)

B. Spindizzy Worlds (Activision)

9.    Data Storm (Arc)

10.    Pinball Wizard (Anco)

"A bit of an odd list, isn't it’ What happened was we each picked our two favourite Amiga games, then all seven of us voted on them, and this a what we came up with It's such a mixed up kst because we aX like different sorts of thing, though fast two player games seem to have made a pretty good showing, haven't they Stunt Cat Racer we love just for the outrageous feel of rt. but our other number one is more of an embarrassment l guess it's just because we re playing it in the office all the lime at the moment ‘ - Jon Hare, director Sensible Software

DMA DESIGN

Dundee-based DMA design are one ol the country's top games developers, responsible, amongst other things, for mega-hlt lemmings, which is merely the most successful ol a whole string of hit Psygnosis releases. This list isn'1 the product of one person there, but of the whole lot of them putting their heads together.

1.    Populous (Electronic Arts)

2.    Millennium 2-2 (Activision)

3.    Dungeon Master (FTU Mirrorsofl)

Mit-TIMt

_GOO_

4. SWIV (Storm)

$ . Virus (Firebird)

6.    Tetrtx (PD)

7.    Wings (Cincmaware/ Mirrorsofl)

8.    Utopia (Oramlin)

9.    Speedball 2 (Image Works)

10.    Stunt Car Racer (MicroStyle)

"I think we've got a lew graduales here who go lor the more intellectual type ol game which is why things like Millennium 2Jand Utopia have done so well. We nearly had Silent Service It In here, which shows the sod ol thing we go lor! The other thing to say is that we don't seem to be too quick at picking up on the new games, otherwise things like Populous It would probably be in here instead ol the lirst one I" - DMA Design

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

ERIC MATTHEWS

The Bitmap Brothers

Eric Matthews is leader of The Bitmap Brothers - ihe nearest thing programming’s got to a group of pop stars, and creators of influential games tike Speedbait t and 2, Xenon 1 and 2, Cadaver. Gods. Magtc Pockets and more

1.    Indianapolis 500 (Electronic Arts)

2.    Silent Service 2 (MicroProse)

3.    Monkey Island 2 (Lucasfllm US Gold) (But it's notout yet on the Amiga1- Ed)

4.    R-Type II (Activision)

5.    PGA Tour Golf (Electronic Arts)

6.    SWIV (Storm)

7.    Dungeon Master (FTLMirrorsoft)

8.    Sim City (Maxis intogrames)

9.    Oids (FTL Mirrorsoft) (Don't know what this is doing here, it actually only came out on the ST - Ed)

10.    Mercenary (Novagen)

Or...

1.    Ptiggles (AMIGA POWER Coverdisk)

2.    Rodland (Storm)

3.    Monster Business (Eclipse)

4.    Asteroids (PD)

5.    Smash TV (Ocean)

6). Scooby And Scrappy Doo (Hi-Tee)

7.    Elf (Ocean)

8.    Head Over Keels (Ocean)

Unfortunately Eric doesn't quite seem to have understood the brief here. That's why he came up with two top 10s (well, one's a top eight, actually). But which one <s real, and which one a sly dig at a certain high profile games reviewer’ Answers on a postcard please..

FERGUS

MCGOVERN

Probe Software

STEVE TURNER AND ANDREW BRAYBROOK

Graftgold

Led by star programmers Andrew Braybrook and Steve Tumor, Graflgold are one of the the country's top programming teams, responsible for original games like Realms and Paradroid 90, as well as top coin-op conversions like Rainbow Islands and Super Of! Road.

1)    Jimmy White’s Whirlwind Snooker (Virgin)

2)    Lemmings (Psygnosis)

3)    Turrican 2 (Rainbow Arts)

4)    Kick Off 2 (Anco)

5)    Speedball 2 (Image Works)

6)    Xenon 2 (Image Works)

7)    Shanghai (Activision)

8)    Lotus Esprit Turbo Challenge (Gremlin)

9)    Data Storm (Arc)

10)    IK+ (System 3)

"As programmers, what we re looking for Is a very professionally done, welt finished program, as well as a playable game. There's quite a range ol different styles here, though to be honest, it this list was purely based on time spent wasted on the game In Ihe office, Jimmy White's would be Ihe only one on the list The two big surprises on the list are, I suppose, Turrican 2 (which a lot of us like because of the technical difficulty of getting such a frame rate with so many things on screen) and Shanghai, which is simply an absorbing game." - Steve Turner

Fergus McGovern 15 director ot Probe Software, one ol Britain's biggest game development houses, employing over 50 programmers alone on projects across all machine formats.

t. Kick Off 2 (Anco)

2.    Smash TV (Ocean)

3.    Lemmings (Psygnosis)

4.    Outrun Europa (US Gold)

5.    Supremacy (Virgin)

6.    Jimmy White's Whirlwind Snooker (Virgin)

7.    Robocop 3 (Ocean)

8.    Alien III (Acclaim)

9.    The Secret Ol Monkey Island (Lucasfilm US Gold)

10.    Mega lo Mania (Image Works)

‘I've chealed a bit by saymg Alien III because we re still developing it and I'm one of the few people who can really say whether it's any good or not, but believe me, this will be one of the big games when you pick the best for next year There are a couple more of ours in here too -Smash TV. because it's been generally received as one of Ocean's best coin-op conversions lor many years, and OutRun Europe because 8 took so long to eventually get released, but I think it was worth it when it *d Oh yes, and Kick Off 2 is there because it's Probe s ultimate aim to produce a better soccer game We've got one we re doing at the moment actually I've seen Sensible's new one and we re going to whip their butts - Fergus McGovern who forgot lo tell us that their much-vaunted new (ooty game wilt be MegaDrrve only...)

DOMINIC

WHEATLEY

Domark

Dominic Wheatley is the Do' halt ot Domark. one of Britain's biggest games software publishers

1.    Prince Ot Persia (Broderbund Domark)

2.    Lemmings (Psygnosis)

3.    Trivial Pursuil (Domark)

4.    Mega lo Mania (Image Works)

5.    Jimmy While's Whirlwind Snooker (Virgin)

6.    Lotus Turbo Challenge 2 (Gremlin)

7.    Kick OH 2 (Anco)

8.    Tetris (Infogrames)

9.    Shadowlands (Domark)

10.    Star Wars (Domark)

'i've been a bit partisan, bul you 11 let me get away with that, won't you’ Star Wars is very old now, but it s stiB such a playabie game, while Trivial Pursuit was not only a very important product for Domark, but I (funk a very successful conversion of a great game, and one with great wide ranging appeal It looks a btite dated now. bul the new CDTV version, which you'll be able to run on you Amiga with a CD drive, is completely updated - it's very neat, with 1 4 gigabytes of data in there I'm really a big fan of other Terns formats, not (he Amiga ones, bul it s such a classic it had to be in there, while Pnnce Ol Persia is another obvious choice - Broderbund are very sporadic with their entertainment stutf. and I don t know ot any immediate plans for a sequel It'sa shame...''

- Dominic Wheatley    THE END

L

w*) [>)[-'vi,.\si urs

GAME

H

KWIK SNAX

"An ideal game for those who want to have fun"

Amiga Action

PRINCE OF THE YOLKFOLK

“Looks like the best Dizzy adventure yet"

Games-X

BUBBLE DIZZY

"A pure arcade game...Top fun"

Amiga Power

PANIC DIZZY

“A manic test of arcade reflexes"

David Darling

SPELLBOUND

DIZZY

“The biggest Dizzy adventure yet"

Games-X

"Five cop game* imuhing onto your icrcctu bringing I00*» fun and guaranteed playability!

Drive yourtelf duty with three of Ditzy't action.packed arcade garnet and two brand-new arcade-adventure* - the belt two Duty garnet ever! All Chit fun, all thii action, all thii for 04,99!

Five timet the fun of any other garnet pack!" Richard Dariing.

1992 Codemattert Limited, PO Bo* 6. Leamington Spa, Warwickthirc CVJ2 OSH. Tel: 0926 9141 J2.

Mi ATOM ST

THIS IS AMIGA POWER

ISSUE 13 MAY 1992

EOTOR M.itt Bielby

DEPUTY EOTOR Mark Ramihaw

STAFF WRITERS Stuan Campbell Matthew Squires

Amanda Cook

DESXjKR Sally Moddtngs

AIM RTtSWG MANAGER Alison Morion SENIOR SAt.ES ExECl/TM. Jackie Garford

PRODUCTION COORDftATOR Freddie Wasem

PEBUSrCR Steve Carey

ASSISTANT P\«.6r*fl Stuart Anderton

GROUP PueuSMNG ORECTOR Greg Ingham

PROMOTIONS MANAGER Michele Harm

ORCLMTCN ORECTOR Sue Hartley

MMMGMGDRCCtOR Chris Anderson

C0NTR8U70RS

Aiam Ahmad. Jonathan Davies. Karl Foster. Dave Colder Rich Pelley. Gary Perm. Neil West lNOSSCAWANO Simon Chittenden. Jerome Clough Chris Sloe iter, Simon Windsor PHOTOGRAFW Ashton James

EDITORIAL A ADVERTISING

Amiga Power,

Future Publishng lid,

30 Monmouth Street.

Bath BAI 2BW Tet 0225 442244 Fas 0225 446019

SUBSCRIPTIONS

Lynn Bowler, The Old Bam, Somerton, Somersel TAl 1 7PY Tel 0458 74011

SKCIAL THSNSS THIS ISSUE OO TO

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HAPPY DlRTHDAV TO; " *

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trint h* ffW ptMMl P4 (f t(W" hxxkt rto

On ottc So vr Wjr*i Mn Kjenhew

At OF NUT MONTH:

OM ft$ dgr t month    cm ttfJmt

ifUfMit m W Who Do W Thr* Wr Vf19 COM*) M y<W Ml **<«5 us t phMT.    «ei

iHcf etortmeer* Acu    /V

tORRT:

OCT WILL SOON

CCOM. ST forrr t. *

AO TRUE STORIES

*tO Wow! So there is a new Amiga after all - read about it here! Plus’ Zoo!

- the platform game to put Har/equm in the shade Win Pacific Island goodies! 'Alien' creator HR Giger does a game! Two new software houses formed! Lemmings get a direct rival! And more!

W GAMES CHART

The best sellers, the haven't-sold a thmgers, and the ones that are doing 'okayish'. It's all to be found in this month's Gallup chart...

7C COMPLETE / 9 CONTROL

Tips, tips, and then a few more tips! Giant features on Formula One Grand Prix and Storm Master are pined by hints and cheatettes to Jimmy White, Hudson Hawk, The Blues Brothers. Popu/ous II, Robocod, Thunder Burner, First Samurai. Rolling Ronny and more. Plus! There s always The Last Resort (with Jonathan Davies) - if you're even a teeny bit stuck on a game, this is the place to come...

1 AT WIN A JVC I 11/ MIDI SYSTEM!

... in our easy-to-enter, utterly urvpamful Agony competition, organised in conjunction with our pals at Psygnosis, And all you need to know is just a little tiny bit about owls...

11 O DO THE WRITE I J THING

You want angry people Then you’ll find them here! Seems everything from Gamesmaster to the (severe) lack of Amiga programs to measure the weight of fish(!) has got you lot riled...

11 7 THE BOTTOM I / LINE

Eight pages of the best, the most unputdownabie mini game reviews ever seen. Don't buy a game before checking it here first,,.

1 OC READER I ZD SURVEY 1 992

We want to know all about you (so we can tailor the mag to suit your tastes). Please help us out by filling in this form - you could win a great prize!

G A IVIES OF THE i

project x

The best blaster yet Yes, that's what we thought, too... Page 56

CASTLES

After Sim City. Sim Earth. Sim Ant comes... Sim Castle     Page 58

ULTIMA VI

The new champion! Quile simply, this is Iht best RPG yet... Page &

GLOBAL

EFFECT

Millennium meet Maxis. Or something... Page 66

SPACE OUEST IV

Time travel and. erm, questing ahoy! Page 68

RACE DRIVIN'

Domark bounce back with the real’ sequel to Hard Orivin' Page 71

There may be more to your games than you know...! Join GARY PENN as he uncovers:

La

•    The trick shot mode locked away in Jimmy White's Whirlwind Snooker*.

•    The ridiculous things you can make your warriors

do in IK+ !    *

•    The crazy choice of alternative ‘cars’ available in Power Drift*.

•    And much more! Amiga games are full of secret rooms, worlds, subgames and jokes - we show you just how and where to find them...

Wi

rr

108 DEFINITION OF SOUND: THE HORIZONTAL SHOOT-'E V1-UPS

Our unique series of complete buyer’s guides reaches the giant'Sized genre known as the shoot-’em-up. From R~Type to Apidya, all horizontally scrolling life is here...

C Future Publishing 1992

OVER 300

GAMES RATED IN EVERY ISSUE!

APIDYA

Wasps Slugs Moles It shouldn't happen to a shoot- em-up... Page 64

AGONY

Psygnosis's owl stars in the month's third great blaster(l) Page 72

1AQ SUBS!

I tO T-shirts, binders and all things nice on sale at te ye olde AP shoppe. And! We make you a subscription o*er you can't refuse!

inA AMIGA IJU UNIVERSE

The world's only handbook to every major character to appear m Amiga games continues, This time: not so mxh a character, more an nstitution. it's the many computer incarnations of... Arnold Schwarzenegger!

L_

REVIEWED THIS ISSUE

MAY FULL PRICE

A320 Airbus------92

Alcstrss- .....92

Agony----72

Apldya .... 64

Brides Ot Dracula----------95

Castles .....—--58

Cover Girt Poker---- 96

Elvira It: The Jaws Ot Cerebus

------93

Fireteam 2200- 93

Global Effect---—----- 66

Pacific Islands----------95

Project X------ 56

Race Drivin'-------------—70

Rubicon— ..-.....93

Space Quest IV .68

Ultima VI------60

Vengeance Of Excalibur--96

BUDGET

Anarchy . 99

Blood Money ..... 101

Ivanhoe ••••••• 100

The Jetsons—---100

HoboCop-- .....—10O

Shadow Of The Beast-99

The Untouchables--101

COMPILATIONS

The Ninja Collection-100

PUBLIC DOMAIN

Dataclan Games Disk 1 -—103 Harrier Attack 1, 2 A 3 —104 Numpty And The Alien

Invaders .....104

Obliteration -—104

Ravenge Of The Mutant

Camels ...103

Willy's Water Works-103

TWO DISKS!

Now this really is special - two disks packed with some of the best cover programs we've ever had on AMIGA POWER (or that you'll have seen anywhere). Just check out this line-up..

WIZKID

A quite brilliant playable demo of the wildest, weirdest, funniest, most lovable thing' (we re not quite sure what category it falls into, you see) we've seen in absolutely ages. You'll love itf (You might not understand it, but you'll love it...)

SENSIBLE SOCCER

Kick Off //eat your heart out! This is the new soccer game champ...!

PLUS!

Sim Brick!    I_I

Sensible Startesl!

(Weird or what )

AND THIS IS DISK 1 3

VI

CAMPAIGN

From Pacific Islands creators Empire comes this new tank sim. The diflerence is. this one's set in World War II. (It's still brilliant though!)

PINBALL DREAMS

Here’s a chance to check out this Top 100 sensation for yourself. Play one full table (against a time limit) and see for yourself what all the fuss is about!

MAD BOMBER

It's mad and it's got bombs in it! What else could it be but another simple (though supremely playable) slice of PD that we've prepared just for you

HOOK SLIDESHOW You can t actually play this, but you can watch it. Hours of fun...

GOT A FAULTY DISK

Unfortunately this does happen from time to lime. It your disk is damaged or fails to toad, return it with a stamp addressed envelope to Tib pic, 36-50 Adelaide Street, Bradford 8D9 OEA, who will replace if within one week ol receipt. H. however, part ol your disk will not load, ring 0274 736990 and ask for Sam Hiah, Coverdisk Helpline, who will do his best to help out.

o

AMIGA POWER MAY 1992

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READ ME! (ME! ME!)

This month's cover disks will work fine on all A500s. A500PLUScs and pretty much any other Amiga, providing you follow these steps: t. Make sure that you've switched off your Amiga, removed all peripherals, and plugged a joystick into Joystick Port Two and a mouse in Joystick Pod One.

2.    If you want to play Soccer.

Wizkid. Sim Brick or Startosi then insert the appropriate disk, point to the game you want using the mouse point, and click with the left mouse button. Wizkid takes a little while to load, so please be patient.

3.    If you wish to play Pinball Dreams. Campaign or Mad Bomber. or view the Hook slideshow - insert the correct disk, and wait for the menu to load. Once loaded, press the appropriate function key. and the game will load...

Alt this holds true UNLESS you own a standard half meg NON-Plus machine, in which case the Hook slideshow can only be accessed by press the left mouse button (so that the screen goes back to Workbench), then pressing the F3 key. The slideshow will then load and run as normal.

4.    Please keep the disk in (he drive at all times, and don t lorgct lo switch your machine olt for 20 seconds between disk swapping to prevent your AMIGA POWER disks from picking up any viruses.

WHAT TO DO IF YOUR DISK DOESN'T WORK:

if either ol your disks fails to work:

1.    Try the whole process again, this time making sure you've removed every extra peripheral ele you've got attached to the machine.

2.    If that doesn't work, try repairing the disk with Disk Doctor - supplied with your Amiga.

3.    If you Still aren't having any luck, then don't worry. Place the offending disk in a jiffy bag, along with an explanatory letter, saying WHAT’S WRONG WITH THE DISK and return it (complete with an SAE) to this address:

AMIGA POWER Disk 13 Returns. Tib Pic 36-50 Adelaide Street, Bradford. BD5 OEA. Give Tib a week or so to replace your disk.

NEW! COVERDISK HELPLINE:

It only PART OF YOUR DISK will not load, call 0274 736990. and ask for Sam Hiah. Covcrdisk Helpline. He'll do his best to help you out.

(Please don't send your cover disks to the AMIGA POWER offices - we arc unlikely to be able to fix them.)

WIZKID

Authors: Sensible Software Publisher: Ocean

c

Rijhl - llsisj hil 'Thunder, choppert (don't worn, the same explains all), Witkid attempts to squish the blip with his oveniicd baj of HjWli Nuts

Below - Prctt) jems, evil insects and plenty of weirdness, that's Witkid.

Abandon sanity all ye who enter Before you play WizM. turn off the lights, turn up the sound and gel ready tor a psychedelic excellence. Forget any preconceptions about arcade games, arcade adventures platform games and the tike Wizkid blends Ihe whole lot into one seamless whole, creating in the process an utterly enthralling but genre-less entity

There's not really much we need lo tell you about this one. You control a little head, though a body is available by going to the shop. To get to the shop hold the joystick down when there’re no nasties on the screen - a balloon will floal down. Grabbing this balloon will take you to me shop (no, we don't know why either). There's a training academy when the game first toads, which will help you get farmliar with the control system From mere on it's a voyage of discovery.

All we re go>ng to tell you is that the mam aim of the game is to escape from the island (thus completing the level) - a lask which requires some cunning thought and exploration In addition to this problem solving ihough, there’s also a sub-plot of killing nasties to collect notes and

Now (hal f Icmptinj! A root full of dislodjaablc tiles, just ilchinj lo be bashed into!

progress to later screens. Collecting a whole tune's worth of notes will transform the music into a golden shower of coins Collect as many of these as possible, and you'll be able to buy stuff from the shop. In the final game there will be several items to buy, but in our exclusive demo you'll have to make do with extra Irves.

Okay, you're on your own now -we're not going to tell you any more. Jusl remember - try anything, but when pla; Wizkid. don't be sensible •

hick up bias tic

Lth

SENSIBLE SOCCER

Authors: Sensible Software Publisher: Ocean

Sulkr (bin more perfectly formed) jrephict then Kick Off t, and jamepley - well, tec for yoonelf. Suffice 10 My, it'i to*ds better.

disk

At last' The game that's finally going to show Kick OK 2 to be the inexplicably overrated pinball ptayalike that it realty isSensible Soccer looks feke it's gang to heave a bock through the windows oi the rule book as far as fast. exoimg but above all PLAYABLE football sims go, and now you can see tl for yourself m this exclusive AMIGA POWER preview

We re not going to explain anyihmg about it at an except that in this demo the games end afier one goat is scored. The rest you should be able to work out for yourselves. Have fun! (You re sure lo'l •

CONTROLS

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SIM BRICK

Authors: Sensible Software

You've played Sim City You've wailed fruitlessly lor S»m Earth You've sniggered at the concept ol Sim Ant Now try the uftmate in simulations - Sim Brick1 Every aspect of the very essence of brickness is covered in this comprehensive and exhaustive examination of the nature of bnckery. from conceptualisation to realisation and all points in between GASP IN AWE as Sensible take you down. David Attenborough-style, into the hidden world at the bottom of all our

gardens. PONDER THOUGHTFULLY on the detailed statistics which must guide your dec Sion-making as you progress through the game, and CACKLE MANICALLY as you exert god like control over the very existence of your brick populace. The game is completely menu and icon-driven, so we won t bother you with the instructions at this stage - just let your intuition take over and go with the flow. It's an experience you're unlikely to be able lo forget •

SENSIBLE

SIARTEST

Authors: Sensible Software

How many times, dear hearts, have you been slumped in front of your TV set. watching some hopeless media nonentity exposing their souls to a computer interviewer about how they once stole a Cadbury's Fudge from their local newsagent when they were Six. and wished to yourself "God, I wish Sfar Tesi (now Star Chamber) would have someone Sensible on it lor once*

Well now. thanks to your canng, sharing AMIGA POWER all your dreams can come true (well, except that one about the goal, the peanut butter and the bocks) as not just one, but EVERY SINGLE MEMBER ol top programming hyperstars Sensible Software is brought to Hie before your very eyes'

Yes. m this utterly exclusive AMIGA POWER Artefact, you loo can discover

Saucy eld Sensible in Mry Star Ten - thu if the first interactive computer interview we've ever done. Wont to sec more Then write in

the answers to questions like ‘How many fingers do you think you've got " and "Do txg boys realty oyf as Sensible Software reveal their innermost secrets lo you, in not only their very own words, bui also their very own voices' Et Ed) To operate Sensible Sfartesf. simply click the mouse on the face of Ihe character you wish to interrogate, then click on the category you want to select questions on. then finally click on one ol the numbers at the botiom of the screen 10 ask the actual questions. Oh yeah, and make sure you listen, um. carefully -tins lakes a bit of gett ng used 10 •

STARTEST WARNING!

Sensible, being amongst Ihe most laddlsh’ of UK software teams, are occasionally a bit saucy In the way they answer their questions. (At least, we think they are - some ol these questions and answers are a Uttle difficult to work out.) Anyway, don't listen If you're easily ottendad. J

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

disk

13

CAMPAIGN

Author: Jonathan Griffiths Publisher: Empire

Hcrt'i our unit, 4bout lo lake on « vicious German house (I thought I tired you (nil month -Id) Irm, aciuallv wo re nor joinj lo ihonl il. We're, er, 301113 10 p«k ncm lo It,

Simulating a multi-tank conflict during WW2 Campaign isn't so much a game of stealth and cunning as strategy and superior gun-wort The player controls the Allied lorces. white the computer masterminds the Germans. Each side can have up to 16 tanks on the battlefield at any one time (others are kept m reserve squadrons, the numbers ol which can be added to by driving tanks ott the bottom of the screen), and you’ll be glad to know that the sides are tairty evenly matched The fust screen you need to familiarise yourself with is the map (In actual tact the entire game can be played from this screen, by placing all tanks on remote strategy/movemont gun options, but >1‘s much more fun to do some 3D driving too.) On the actual map. you n see a number of little icons These represent tanks, and you'll notice that they actually point m the direction they're lacing Most will be yeflow (these are your Allied tanks), one will be blue (this is the Alhed tar* you've currently got selected) and red ones will begin to appear (the Germans) By moving the mouse pointer over any ot the allied tanks and clicking the tell mouse

On* of many italic lank italulic screens youll find featured in Ike game.

button, this can be selected as your control tank Moving the mouse bution to another area of the map and clicking the right mouse button will give that tank a specific destination

Now study the Icons Basically, the left mouse button activates an icon, and the nght button gets information on it The main icon you'll need is the one in the centre which looks like a lew trees with a sun on the horizon Clicking on this will take you to the 3D action screen Once again there's a number of icons and dials to take note ot - there isn't the space to explain them ait here, so you'll have to experiment The easiest way to control the tank is via the keyboard There are some default controls, but it is possible to re-configure them, by clicking on the atter/view game parameters icon on the main map screen

Remember, in addition to the four caterpillar track controls to worry about (forwards and backwards on each track), there's also turret rotation and gun elevation to take care ot Notice also that a key can be defined for altering the view -switching between alignment tank hull and turret to be speette This Is actually more important than it first appears,

And that's just about it. really. The only other thing you may find useful is the aiter/view group screen This allows you to link tanks into groups, thus sending several tanks to a single destination Once the screen is accessed several rows of tanks wdl be displayed Group the ones that aren't held in reserve by clicking on the tank to be grouped, then on one of the tanks m the group you want it to om •

PINBALL DREAMS

Authors: Digital Illusions Publisher: 21st Century Entertainment

Pinball - it's dreamy We ail love il, and along with the astonishing Dyna Waster, this superb example ot a computer pintabte has been the most-played game m the AP otlice for the last month or so. Still, we didn't see why we should have all the fun to ourselves, so we persuaded 21st Century Entertainment to give us one ol the game’s four tables as a tittle taster tor the finished product (m the shops now, money-burnmg-a-hole-in-your-pocket fans). Mind you. they're not completely mad. so sadly this demo only gives you live minutes of ball-flipping merriment and high jinks before it locks out. but - hey' - life was never supposed to be perfeci While the fun lasts, you can use the Lett Shift. Left Alt or Left Amiga keys to Up the left flipper, the corresponding right-hand keys for the nght dipper and the space bar to give the table a little jolt (don't do this too much or you'll tilt it and lose your current bail) To fire the ball onto the piayfietd in the first place, use the down-arrow cursor key to pull back the plunger, and that's about all you need to know. Enjoy yoursett. then go out and buy the real thing You know it makes sense •

AlrijM, here H II - a oncc-in-4-llfrtimc chance le play a full table from the Amise'i best pinball same to dale. It ■ brilliant, quite limply, and one ol Ihc moil addictive jamei we've «cc* in ages - indeed, even now it's hard lo drag half Ihc office away from the damn thing...

MAD BOMBER

Author: David Papworth

That's the mad bomber at Ihc top, you're at the bottom, and thou are bombs falling down the screen. Now catch them)

The other most-played game in the AP office last month (well, by Stuart anyway, which goes to prove something or other) was this compticated-as-a-bnck PD reaction tester Load it up and you'll be greeted by the scanty smiling face of the Mad Bomber, so named because he's mad and he drops bombs. Unluckily for you. he seems to have an unlimited supply of the things, and the only way lo stop him Irom blowing you to kingdom come is to catch them with your anti-bomb dimension

waip device This nifty piece of technology will teleport the bombs oft fo Somewhere Else <f you get the slightest touch of them with it. so grab the joystick and move it left and nght a lot and you might just escape with your life. (And if you're realty good, you might just manage to beat the AP office high score of a colossal 91a But we doubt it.) •

o

PLUS: the slideshow from HOOK! Not a complicated one, this. Forget all that messing about with interactive stuff, forget all that tedious traipsing around In playable demos. For a sneaky no-effort-required on-screen preview of Ocean s potential new movie-licence blockbuster adventure, simply select Hook slideshow from the disk menu and, er, watch it. ft won't take you very long, but -heyf - it's the thought that counts...

-Ian Botham’s-    —

CRICKET

AVAILABLE

FOR

ATARI ST AMIGA

& PC

Test your skills in this superb, action-packed cricket simulation designed by cricket enthusiasts, for cricket enthusiasts.

■    Play a one-day Test Match.

Choose the length of game.

■    Two player mode or challenge the computer.

■    Television camera views with action replay.

■    Superb graphics and sound.

■    Contend with the effects of wind direction and temperature.

■    Features all the current international teams  No two matches ever the same!

NOW WITH A MASS* IN ROM OFFERING

MK

•    SAVE THE ENTIRE PROGRAM IN MEMORY TO OISK Special compacting techniques enable up to 3 programs to lit on one disk. Now saves directly to disk as Amiga Dos - reloads independently of the cartridge ■ even transfer to hard drive! Works with up to 2 Megs of Ram - even t Meg Chip Mom (Fatter Agnus).  gfk SUPER POWERFUL TRAINER MOOE -

now with DJEEP trainer. Even better than before ■ allows you to generate more or even infinite lives, fuel, ammo.  Perfect as a Trainer Mode to get you past that 'impossible' level. Easy to use.

•    IMPROVED SPRITE EDITOR

The full Sprite Editor allows you to vlow/modify the whole sprite set including any 'attached' sprites. PLUS A RANGE OF IMPROVED FEATURES.

•    VIRUS DETECTION

Comprehensive virus detection and removal foaturos to protect your software investment. Works with all presently known viruses.  g\ BURST NIBBLER.

Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk ™ copior program at the press of a key - no more waiting.

•    POWERFUL PICTURE EDITOR

Now you can manipulate and search for screens throughout memory. Over SO commands to edit the picture plus unique on screen status 'overlay' shows all the information you could ever nood to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!

.rfL JOYSTICK HANDLER X.

allows the user to select Joystick instead of Keypresses • very useful for many keyboard programs.

MUSIC SOUND TRACKER

With Sound Trackor you can find the complete music in programs , demos,etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

•    AUTOFIRE MANAGER

From the Action Replay III preference screen you can now set up autofire from 0 fo 100°o. Just imagine continuous fire power  Joystick f and 2 are set separately for that extra advantage!

g\ IMPROVED RAM EXPANSION SUPPORT.

g How many more external Ram Expansions will work with all Action Replay III commands.

DOS COMMANDS

Now you have a selection of DOS commands available at alt times • DIR, FORMAT, COPY, DEVICE, etc.

gfk REQUESTOR ■

if you enter a command without a filename, then a file requestor is displayed.

DISK COPY

Disk Copy at the press of a button ■ taster than Dos Copy. No need to load Workbench ■ available at all times.

•    BOOT SELECTOR

Either OFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

dkPLUS IMPROVED DEBUGGER COMMANDS •

including Mem Watch Points and Trace.

DISKCODER

With tho now 'Dlskcoder* option you can now tag’ your disks iniquc code that will prevent the disk from being loaded by Tagged* disks will only reload when you enter the code Very use dul for security.

ition to your own pace. Easily 1% speed. Ideal to help you through

> you can yiew t

Ram. RsmCi'.k,

Tfve Sii

DATEL LONDON SHO

TELEPHONE [24Hrs] [j/tlrtCK'N CREDIT CARD ORDERS

ORDERS ROitMALLV DISPATCHED WHHiH 48 Hr» til CHEQUES POSTAL ORDERS MADE PAYABLE To.

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IOVJ EVEN BETTER!!

E 256k operating system

WHOLE NEW RANGE OF FEATURES    ,

FOR 1500/2000 VERSION £69.99

AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM

SET MAP -

allows you to Load/Save/Edit a Koymap.

PREFERENCES

Action Replay III now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use,

IMPROVED PRINTER SUPPORT •

including compressed/small character command.

DISK MONITOR

Invaluable disk monitor • displays disk information in easy to understand format. Full modify/save options.

MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...

•    Full M68000 Assembler Disassembler • Full screen editor • Load Save block

•    Write String to memory • Jump to specific address • Show Ram as text

•    Show frozen picture • Play resident sample • Show and edit all CPU registers and tlag

•    Calculator • Help command • Full search feature • Unique Custom Chip Editor allows you to see and modify all chip registers • even write only registers! • Notepad

•    Disk handling - show actual track. Disk Sync, pattern etc. • Dynamic Breakpoint handling

•    Show memory as HEX, ASCII, Assembler. Decimal • Copper Assemble Disassemble • now with suffix names

REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT'S ■FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT - INVALUABLE FOR OE-BUGQING OR JUST THE INQUISITIVE!

WARNING 1988 COPYRIGHT ACT WARNING

0*M< Etoo’o'to Lid •♦r*'cooooo** o duiT«o*.t« irt* of«* proouti* kp p*'•eroamT'cr' of    *T**wwl Th* OOcBup tec**** of *** cnjdvd we 4**gn«o » 'iCWXc* onry M**e*e *uch « FvtUc Oomen mBfif

f* uMn own piogrjr* w toftwew where pemeMPt to becfrup* he* been oew+r ffvK N * MgW to me** ttpw even Ax yov owm ut* W cofrrqM ntew*. werwm rw dew permnMJh W YW COYyngM    o» ffw kwcw !**«<

PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE

POWER!!

AMIGA POWER MAY 1992

ws

NEW DMIGfl H60U + OOl +■ NMll ItENEGfllJE SIGNINGS

NEW SIGNINGS FOR RENEGADE

The painfully hip Renegade are no longer a one-devetopmeni-team concern anymore - two more (op software developers are now putting out major titles through the weii-pubtosed record company spin-off First of! are AMIGA POWER favourites Sensible Software, whose potential mega-tut Sensible Soccer will be appearing alongside the pubhshefs staple diel of Bitmap Brothers releases. Then there's old favourites and Rainbow Islands programmers GraftgoH. whose new cutesy game Fire And Ice writ also be seen on Renegade. This is potentially good news for everyone concerned - not only do Renegade broaden Ihetr appeal, but two unW-now very unlucky developers may at last get the publisher they deserve Watch this space for more news.

The new AMO: tmailer lor sure, inter luybe, better moil probably, cheaper to make...! Well, what do too think

NEW AMIGA

AND IT'S AIMED DIRECTLY AT GAMES PLAYERS!

Commodore are about to release a new model ot the Amiga, but it s not the A30O. A800 or A4000 of popular rumour (see AMIGA POWER issue 11) Instead the A600 - as it is called - is an eventual replacement lor the current A50O model, though both machines will continue m parallel for the moment tt features various innovations which would seem to indicate that it's intended first and foremost to be a r    gamespiaymg machine Here are me mam differences between the old A500Plus and the new machine

• The A600 is a lot smaller than the current model Amiga A500 - almost a third ol the width has been removed, something made possible by omitting the familiar numeric keypad from the right hand side You're not likely to nvss it much - the last time we remember using it was to control the bizarre Scandinavian PD game Skaerwtroiden Hugo • Unlike any previous Amigas. this new machine features a built-in RF modulator lor direct connection to a TV No great advantage realty, but it makes for a neater design than having a title bo* thmgy flopping around al the back • The big change is that the new machine features a slot (or accepting memory cards - a possible new medium for games which the software houses are iikety to latch onto nght away as a way of reducing piracy Memory cards, or smart cards', are attractive because when a game is loaded mto your computer some of the memory remains on the card - making downloading the whole thing and circulating it via a bulletin board or what-have-you far more difficult It doesn't count for much at the moment, but if, as Commodore hope, smart cards catch on. owners ol older Amigas may start missing out on some top titles

And that's about alt we know for now. The only real downside >s that many accelerators, memory expansions and other internal add-ons ava fabe for the current A500 are unlikely to work with this new model - you'll have to wait until new ones become available The other thing to think about«that Commodore are expected to pitch the A600 at E399 - the official (non-discounted) pnee of the A500 Plus Does this mean they intend to phase out the A500P sooner than anybody's letting on

ZOOL - STATION!

THE BEST CONSOLE-STYLE GAME YET

Oh no, yet another platform game from Gremlin. We don't know about you. hut we re getting a bit sick of the way these software houses are content to just churn out re-wnte after re-write of one successful game. Where's the imagination that characterises games like Sonic The Hedgehog, eh Eh

Erm. weH, it's here actually. And if loot looks a lot like Some and similar top console titles - perhaps even more so than Harlequin. RoboCod et al - then that’s no bad thing, wouldn't you say

Zool is a six-levels-with-multipte-stages type of thing, very colourful and last moving and. yes. consoley in style, and featuring all the usual running along, jumping around a

bit, discovering [bags of] secret rooms and so on action that you'd expect this sort ot game to feature It's being written by George Allan, programmer of some of Gremlin's top hits like Venus: The Flytrap and Switchblade II. and frankly it looks pretty damn groovy - that Ninja From The Nth Dimension' main character looks at least as worthy of hero-dom as James Pond and other Amiga favourites. Things are still at a pretty early stage - we wouldn't expect to see this in the shops until well into the summer - but it all looks well worth waiting for, wouldn't you say Take a look at these early screenshots and judge for yourselves...

• Though it's arguably the most spectacular. Zool isn't the

only thing Gremlm've got up their sleeves for the coming months. Check out Plan Nine From Outer Space review next issue), the long awaited Daemonsgate, Hero Quest 2. Lotus. The Final Challenge [a third Lotus game, featuring some of the best bits of the first two games plus a construction kit), and Ninja Quest [sort of like Hero Quest, but with ninjas, believe it or not). Gremlin are also hoping there's still a market for driving games (post-FI GP. post-Vroom. post-Lotus Ilf) next Christmas - they've got a Nigel Mansell game (sort of in the style of Super Monaco GP. apparently! to keep the long awaited UF Divil company at the tail end of the year.

PRCIFIC ISIHNBS COMPETITION +

THE LRIilNMOUIER N1HN + HUGE SOFTUJHBE L HtINCH I II + EUHO-SOCCEH * CRIB SHEETS

WIN A PACIFIC ISLANDS BASEBALL HAT!

PLUS A COPY OF THE TOP RATED GAME!

Tou can read Mark's rave review of

Pacific Islands later in the issue, but tust to get you in the mood we've got 10 rather snazzy Pacific Islands baseball hats to give away - ten lucky winners get these, plus the first five out of the AMIGA POWER hat get a copy of the game itself too Here at AP we predict they'll become THE fashion item of the summer, and to win your own you merely have to answer this simple question:

Which of the following is NOT a Pacific island:

Starbuck Island. Friendly Island. South Ronaldsay. Phoenix Island

Easy(ish). eh Now simply jot your answer down on the back of a postcard or envelope and send it off to islands In The Stream (That's Where We Belong) Competition, AMIGA POWER, 29 Monmouth Street. Bath, Avon BAl 2BW. Closing dale is May 30, so you've got a bit of lime to search through your atlas...

VIRTUAL REALITY

- IT'S A LOT LESS BOWER THAN A HOWER

Wnrd or what Virtual gardening trom the stunning iniut hr! film. The Lownmowcr Mon.

It had to happen It was only a matter of time before the film world got its hands on virtual reality - an idea that had us less than quivering with anticipation Thankfully (hough, this fast mamage of silver screen and tomorrow’s technology looks like being a happy one. The result is The Lawnmowor Man - a Mm which has everything going for it the original story was permed by Stephen King, it stars Pierce Brosnan and Jeff Fahey, and the computerised visuals are nothing shod ol stunning. The story revolves around a simple-minded gardener who. through a doctor s virtual reality experiments, is transformed info a power-crazed, super-mteiiigeni super-fiend The him has jusf been released m America, taking £17.5 mi i>on dollars <n the first ten days (and yet only cost £6 million to produce).

So why should non cinema-goers care1 Well. The Sales Curve have just snapped up me licence tor said hit flick, and - given the computer-based nature of the him - if ought to make ideal subject matter for a computer game The film will be opening in Britain in June, but don't hold your breath for the game It's not due to make an appearance until earty '93.

MORE NEW SOFTWARE HOUSES!

Old hands will b« familiar with the team Special f/X -operating out of Liverpool, they were owned by Ocean and produced some of that company's host loved conversions, notably Midnight Resistance, Cabal and Hudson Hawk. Now, though, the team has split, with eight of them, lead by director Paul Finnegan, setting up their own software house. Rage Software. Initially they'll be operating as Core did in the early days, handling conversion work for other software houses as well as publishing thair own games, but who knows where it will lead

out for the first game - a 3D soccer thing called Striker, which features an interesting perspective where tho 'camora' zooms around the pitch with the players, remaining somewhere just above and behind the ball at all times. We'll have more details next month, but the thing is claimed to be exceedingly fast. We'll see...

AND MORE NEW FOOT1E GAMES!

turo-Socetr - a sew footy yams from Creative (dye, in search of a publixhiny deal.

Strikor isn't tho only new foolie game about to hit the streets - and wa'ro not talking Sonsiblo Soccor or some old management thing either.

Euro-Soccer from new developers Creative Edge features variable weather, sampled speech and so on. No more real details, but it all looks like this - the publisher has yet to be signed (at time of writing) but it looks like it'll be in the shops within a month or so.

CRIB SHEETS

DIGITAL INTEGRATION

Contact: DigM Integration. Watchmoor Trade Centre Watchmoor Road. Cambertey, Surrey GUIS SAJ.Tet 59

Hlelory: Started to February 1982 by pnt company directors Rod Swto and Dawd Marshall as a software pubtahmg house Maty working partlme, toe lest products they developed were Fghfer ftlof and ftfht Gumtr, plus a couple of hardware products, al lor the ZX81 They went LA omen late August 1983 w* the release ol Fighter Pitot on the Spectrum People: 12 people ere employed M true - su beng dreetty unrobed in software development Freelance stett ere cased n when necessary Rod Swift seems lo (ink they re tarty Hants* about mai son ol (wig 'Wave got one team aide moment who are workng on a protect cased kill whchwd be out on Vie Amiga at (w end ol May Tha team are al freclano*.' he KM us Greatest Success: Aooordng to Rod Swft 'Its Fighter Wof for in 8-Ws wiVicut ■ doubt - a sdd he* e moon uncs worldwide lo dele. F-H Comb*! AW was oirlitsi IS-M game end iTs done enremety wet seAng over 200 000 inks to dale The nan tag senutator product to be released o Tornado and w* aspect mix success ky nai'

Greatest Feiure -We don t come out wm-i a lot ol products, but thoso we have released nave been very successful.'Rod s happy to be abb to report Typical game: "We re known tor Right combat sms. tarty obviously They're nomv y qiaM nvolved too f-IS Comber P*v is probably our type* game.'

How do they see themselves: *vro it obviously a imal software house end we've always concentrated on bmgng out guekty speoakst hgnt combat tmuUftx products - we ve tours) a speoakst area and wave stuck w«i a Of course we have tipanded nto other areas with the Acton 16 budget label, and also our non-am W price stufl which goes os* mder ow newith The Omem Factory logo We ve always had stow but steady eipenston. and hope to contajetfce that-were moving two other areas ttowty and carthAy.' says Rod Swift

How do other peopie see them: i vnrw we are known tor hgh guikty products w«i a tong she* He Rial tea n large quantities'

Product development: Storyboerdng is toe test seep The bad product it normeRy toe ISM PC R a den be convened n paraiet onto boat toe Anvga and re ST What we oo is set up a team of tore* or tour ptopb. each wonuig on me adlertnt format versions Speoakst areas out need speoakst development do have erne peocb beyond del though - a good eiampb oemg toe

30 development’

Fine) Word: "Ware gating temftc reaction trom tn* industry towards Our n**l generation ftght sm.

Tomaob. so watch tors spec* -*xoe we* worth toe wm when * come* out n September *

AMIGA POWER MAY 1992

KRISMIS

THE NEXT GENERATION IN FOOTD

JOHN BARNES EUROPEAN FOOTDALL, DRINGS THE WORLD FAMOUS TWICE FOOTBALLER OF THE YEAR TO YOUR COMPUTER IN THIS ACTION PACKED ARCADE SIMULATION OF THE EUROPEAN CHAMPIONSHIPS. GAME FEATURES: DIVING HEADERS, PENALTY SHOOT-OUTS, PLAYERS HEAD FOLLOWS THE BALL, IN-GAME RANDOM WEATHER CONDITIONS (mMIGA ONLY), GAME RUNS AT ARCADE SPEED,

OVER 100K OF STEREO SOUND EFFECTS (AMIGA ONLY), FREE KICK SET PIECE

D

LATIONS FROM KRISALIS

DESIGNER WHICH ALLOWS THE PLAYER TO BUILD DEFENSIVE WALLS AND COMPLEXED FREE KICK ROUTINES, ANIMATED CROWDS (AMIGA ONLY), WILL ACCEPT SOME CONSOLE JOYPADS GIVING TWO INDEPENDENT BUTTON CONTROL, ACTION REPLAYS, RED AND YELLOW CARDS, AFTERTOUCH,

SUBSTITUTIONS, NAME OF PLAYER ON THE BALL. THE GAME ALLOWS YOU TO CONTROL JOHN BARNES OR THE NEAREST PLAYEF TO THE BALL.

GOMES FROM MlltOGE: HUf-IRIMS + RRGNRROK + DRRKSEEU + RSHES OF

NEW SOFTWARE HOUSE!

ii snl so often that a major new software house comes along, but here's one - and it looks like it could Quite quickly become one of Ihe real biggies. Mirage - as it is known - is run by ox-MicroProse and Sierra UK boss Peter Jones along with partners from llSO (you won't have heard of them, but they're one of the big players in the UK software industry, specialising in m-store promotions and so on) and employing a lot of ex-MicroProse staff But you don't want to know all that, you want to know about the new games This page tells you about the first tour (and they don't sound at all bad .)

...AND FOUR NEW GAMES!

HUMANS

WeH, it had to come, didn't it Humans shares an awful lot - graphics style, humour, basic game design - with mega-hit Lemmings, but Mirage claim it'll be an even more involving game! The idea here is that our little heroes - cavemen, naturally - actually evolve throughout the game lindeed. they may evolve so far that a later game - there's meant to be a trilogy - will actually take them into space!). One way this works is that you control each character individually - not the whole lot en masse as in Lemmings. Collecting or 'inventing' the various items (like a spear, say) that you'll And dotted about the place suddenly allows one individual human to do something new - pole vault across a ravine, or defend himself against a wild animal. Thus they 'evolve', and survive the assorted levels. With over 100 of them, and some genuinely funny moments, this one looks worth keeping an eye out for at the very least...

RAGNAROK

Tins ancient Viking stuff is ait tne rage at me moment (well, at Core Design, anyway), with Mirage's third scheduled release focussing in on the legend ot Ragnarok (the same area as Core's second Homdali gamo) Ragnarok Is the twilight of the gods, when all the evil forces (trolls, giants el all gang up on (heir home of Asgard. and in the ensuing struggle destroy everything that s- the idea being that a new race of men and gods, somehow better than the old ones, will nse from me ashes Though the gods know this is their tale, they can still try and avoid it. and Ragnarok sees Odin (the leader of the Norse gods) trying to do just that, by (he strange devise ol winning an    utsie cone written foe eagnaro* yet, but here'*

anoent human board game called The King's Table (Don't ask why, okay )    some pre-production artwork interesting, eh

What this bo*ts down to is a son ol Baffle Chess lookahke. with

animated gods and monsters fighting it out - the Odin character (who starts in the centre of the board) has to make it safety to one ol the corners in order to give the gods a fighting chance tn the real battle ol Ragnarok Or something Look for it in June

The games on this page aren't the only ones though! Mirage have a whole bundle of other titles in the pipeline for this year too. Rest assured, as soon as we know anything very much about them we'll pass the information on...

ASHES OF EMPIRE

It's been, ooh, nearly a year since Mike Singleton's opiccy flames Of Freedom. About time tor a new game, you're probably thinking (unless you're familiar with Mike's usual output of one game per decade), and lo and behold, what should enter from stage right but Ashes Of Empire The game’s scenario draws on real life events in the Soviet Union, with a crumbling Empire composed of five republics and 40 minor provinces.

Political instability, economic decline, out of date industries and the suppression of Civil righls all form part of the complex tapestry - this is one of those games that has important' written all over it.

Visually, it's what you'd expect from Mr Singleton, with lots clever icons, and Impressive 3D fractal-based landscapes Snow capped mountains, forests, deserts, water and grassland all make up the lifelike geography of the empire. The task, however, is a bit ot a departure. This time the slant is placed more heavily on Ihe adventuring and character Interaction aspects of gamcplay. Littered throughout the empire are 9000 characters just dying for a chat, though the fact that they move around, getting on with their dally routines, can make tracking them down just that bit harder.

The challenge this time is lo bring peace, contentment and stability back to the lands. Failure may well lead to nuclear war and ecological disaster. Directed' and programmed by Mr Singleton with help from Digital Magic. Ashes Ol Empire will be available some time in May (fingers crossed) lor £29.99.

SI

creature in

31

Perhaps furthest away of the new Mirage line-up (it's currently down for a vague summer release, but it could be a lot later than that), but easily the most eagerty awaited, is this one - a graphic adventure in the Lueasfilm/Sietra mould, featuring graphics designed specifically for the game by the famous Zurich-based artist HR Giger, the man behind the look of the film Alien. The idea is that our hero moves from a spooky house he’s recently purchased Into an even spookier Giger-designed netherworld, which shares the same dimensions and landmarks as our world, but alt rendered in a very different way (and featuring some very different inhabitants!) Design and PC programming is by LA based outfit Cyberdreams, but don't hold your breath tor the Amiga version - we’re not even sure who’s converting ft yet!

DarkSttd (above)end (left) the great man himself (with grey hair).

Hall beautiful, half revetting, and 100 percent Giger - just one of the many famous images created by the famous Swiss artist.

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

TTTTT

HNllGfl I* O 111 E B ON TU ONO IN THE NME + DRAGON NINJR OOPS! JflfiURR HJ2 2 0 + RMIGft POIHER RECOMMENDS

AMIGA POWER: REAL WORLD HERE WE COME!

Talk to any ot the software houses at the moment and they keep talking about how computer games (and computer magazines) are a son of ghetto for tech-heads, and to increase their market they have to somehow attract non-computer buffs into the whofe thing too. This is what’s called real world' penetration, and whadyaknow. but AP seems to be managing it betier than most (and without realty trying, either), Like so

AMIGA POWER ON TELLY!

Well, sort of. What's happened is that the BBC are producing a book called 'Writing In Style' to accompany a series of school television programmes tilled ‘English Time' in September - and AMIGA POWER is going to be in it! The book discusses various styles of wrillng in things like advertising, poetry and the like, and in the magazine section there're going to be talking about three mags - Just Seventeen, anolher-one-we're-not-quite-sure-about... and AMIGA POWER! We get a full page showing one ol our covers (probably issue 11 or 12). complete with various exercises and discussion points on why we write the sort ol things we do (It'll be news to us, that’s for sure!).

And the best thing Is. the book goes into thousands ot UK secondary schools, so many ot you will get lo see a copy. (Hopefully we'll reprint our page when it actually comes out so the rest of you get the chance lo see it too).

AMIGA POWER IN THE NME!

Is this the future of rock'n'roll Whatever, we're touched. They say imitation is the sincerest form of flattery, but we've generally yet to be convinced. Well, until now, that is - looks like we're so fab'n’gear'n'just generally all-round sex on paper that the New Musical Express has just started (ahem) Mattering' us a little bit. What are we talking about Well, regular NME readers will have spotted a new feature ("Not Available In The Shops', running in said organ's Thrills' pages) which is such a blatant lift of our own ‘Win A Load Of Crap' compo from issue 11 (right down to the wording and sometimes very same prizes!) that we had to have words. And the editor, one Danny Kelly, admitted to it too! The only explanation is that the world ol rock'n'roll has finally realised it's time has come and Is desperately stealing horn the new video game culture in an attempt to stave off the inevitable. Tomorrow belongs to us...

DRAGON NINJA -THE SHOCKING TRUTH

Okay, okay, so once in 13 Issues we make a mistake. In the December Issue ol AMIGA POWER wo printed a review of The Hit Squad's Dragon Ninja in which Stuart claimed that it was impossible to )ump sldoways In the game. This wasn’t strictly true. Although we all sat down with the game and manual and tried without success to execute said manoeuvre, it was later demonstrated to us by The Hit Squad that it was indeed possible, after a fashion, and taking that into consideration we feet it’s only fair to retract the statements that the game was ‘a respectable conversion of a duff gamo ruined by a quite unbelievable programmer cock-up’, and ‘literally unplayable past level one'.

However - make no mistake about it - this is still a hopeless control system, rendering the game (at the very least) highly frustrating. Let’s up the mark from 4 percent to t4 percent or so, and have done with it, yes

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mod* in Core's Uguat XJtao - very lolvi 7, but with a greater variety of cart. Let's hope the finished thing plays as impressively - we should have the hill review within a month or too.

Here's Coro's almost-ready Jaguar XJ220 racing game m haven't-we-seen-this-somewhere-before two-player mode. We don't have a problem with it ot course - Gremlin had a good idea with that split screen presentation, and there's no reason why everyone shouldn't exploit its potential - but they do say that immrtation’s the sincerest form of flattery and ail that. Of course, if Jaguar really does turn out to be even faster and better than Gremlin's Lofus efforts, we'll be the first to eat our words,.

RECOMMENDS

Last month was probably one of our best ever as far as brilliant arcade-style games are concerned. Take a look at this little lot, and get your wallets ready.

PARASOL STARS

(Ocean)

Bubby and Bobby's third outing had some serious hype to live up to, but to the credit ol everyone concerned it just about managed to live up to it. A brilliant arcade platform game more in the mould of Bubble Bobble than Top 100 hero Rainbow Islands, this is cute, slick, massively playable and enormously enjoyable, and you can't ask tor much more from a game than that.

PINBALL

DREAMS

(21 st Century)

Pinball Dreams, in contrast, came from out of nowhere. With no prerelease buildup, and from a company yet to produce a decent Amiga game, expectations were low. which made it all the more surprising when we saw this. Four beautiful tables, great bail movement, labulous presentation and total addiction combine to make Pinball Dreams an instant classic.

VROOM

(Ubi Soft)

We thought that after Lofus 2 and FI GP, Amiga owners would never need lo fork out for another racing game again. Wrong. Sliding nealiy between those two classics comes Vroom, a game with superfast sprite graphics and some serious racing gameplay (plus an arcade option for quick thrill-seekers). Sorry about this, but here's another driving game you ought to buy.

DYNA BLASTER

(Ubi Soft)

Computer game styles never go oul of fashion -just wait a while and all your old favourites come back round again. It happened to Space Invaders. Pacman, and now it's happened to ancient Spectrum classic Eric And The Floaters. A simple mazo-blasting arcade game, Dyna Blaster is brilliant even before you get into simultaneous flvc-playcr mode, but when you do. it's unbelievable.

SUPER OFFROAD

(Tronix)

Just a month after the unremarkable Indy Heal went on full-price release, what should appear but an object lesson in how the Super Sprint-type game should be done. Super Oft Road is arcade-perfect and surprisingly compulsive in one-player mode, but it's when you bring another human or two into the equation that things really take off. Best of the genre, easily.

TITUS THE FOX

(Titus)

And talking of doing things properly, here's the game Hudson Hawk should have been. Titus The Fox Is spooklly close lo the Ocean effort ot a lew months ago In almost every respect, but it also outstrips it by miles lor playability, design, and, especially, character. The game’s eponymous hero is highly lovable, but he's not used to cover up shoddy gameplay at all. Cunning stuff.

GRl L III* C HR RTS

OCEAN LOOKS TO RAINBOW FOR GOLD (ONCE AGAIN)

Rainbow Islands New Entry, Number 4

There are 15 games from The Hit Squad «this month's charts, three of them new entries - not a bad showing at all. realty Biggest news o! alt. though, has to be the re-retease ot the fabulous Rainbow islands - AMIGA POWER'S all-time favourite game two years tunning, as rl you didn't know - at the smart pnce ol £7 99, At the nsk of labouring the point (once again), if the doesn't make Number One next

Sunbow an dll-lime rial tic, now CT.99.

month there's no justice m the world. The only thrng we can see stopping it«its success as a fui!-pncer and appearance on the Addicted To Fun Rainbow Collection Still, if you've already got the game, buy it for a Inend. Go on, make someone very happy

TOYOTA CELICA AND HARLEQUIN: RALLYING SALES FOR GREMLIN

Toyota Celica Rally Number 8 Harlequin

New Entry, Number 10

Gremim have got a reputation tor great driving games and thats surety rubbed off on this, their latest budget release on GBH trs from a period when things wren t quite as stick as fans ol Lotus II might expect, but that hasht stopped Toyota leaping from 36 (Last month) to fight tivs time round Gremlin's Ian Richardson isn't surprised 'Being a kensed product >t was always going to do we*' he told us. ’As a fuB pneer it went to five tn the 1990 Christmas 16-brt chart *

C*od value, (Hal l GBH't new (credit's a different story with Harlequin's success though ’It's a brilliant unlicensed

AMIGA

GALLUP CHARTS

AMIGA TOP 1 OO

Nh Nh *•** Vrypood    H««e

• • RimJ • Dm

t (2) FIRST DIVISION MANAOSR CodeMastors £7 99 .. 2(1) FORMULA ONI ORAND RRIX MicroProse £34 99 3(9) F-16 COMRAT PILOT Action 16 £999...

4 (NE) RAINBOW ISLANDS Hit Squad £7.99 S (6) JAMES POND GBH £7.99 ....

6 (4) SCOOBY DOO AND SCRAPPY DOO Hi-Tec Software £7.99 7 (51) A3 20 AIRBUS Thalion £35,99...

8 (38) TOYOTA CELICA RALLY GBH £7.99 ...

9 (3) JIMMY WHITE'S WHIRLWIND SNOOKER Virgin £29 99 10 (NE) HARLEQUIN Gremim Graphics £25.99

n cat wofiLo cricket letoein £7 <w —

II (t4j WACKY RACES H-T«C SoByweC799 "

II (IS) THE HEW ZEALAND STORY

Hi Squad (7 99.....

IS (II) ROBOCOR I Ocean OS 99 **

IS (49) ITALIA 90 Twn IV 99 —

IS (Pi SIROS Of PREY EfcPranc Art. 134 99 — 17 (5) WWF WRESTLE MANIA Ocwi £25 W — 14(1,11 JAMES ROND 2 - ROBOCOO MAwvwn£25 99****

19 (NE) ULTIMA VI anqnUndacape 130 99.....

10 (71 ORE RATION THUNDER BOLT

He Squad V 99”“

It (SO) FANTASY WORLD DIZZY

CodeMatlora £4 »— n (I3 ULTIMATE OOLF GOH Gold t9 99"

U (32) BATMAN THE MOVIE *« Squad V 99 **

14    (NE) CASTLES ElKVonc Arts £29 99 —

1$ (IS) BUBBLE BOBBLE Ht Squod 17 99 —*

15    (27) POPULOUS star Putnnmf 10 99

17 (19) LOMBARD RAC RALLY He Squad (7 99 ■" 11(10) PAPERBOY (none 17 99 "

19 (NE) WORLD SERIES CRICKET Swndaarv InWmaMnM 09 99*

30    (42) UTTLE PUFF CodeMaiMn IS 99 **

31    (15) INTERNATIONAL NINJA RABBITS

Uoq Value (7 99 *"*

32    (NE) MIONIOHT RESISTANCE

HI Squad 17 99"*

31 (44) PRO BOXING CudeLLHhn 17 99 ■

34    (NE) SHADOW OF THE BEAST

Sqrtoa ft 99 —

35    (11) THE UNTOUCHABLES IN Squad (7 99 **" 34 (40) DOUBLE DRAGON 1 tram (999*"

37 (34) DIZZY COLLECTION CodeMaam 04 99 ****

3*(IT) ROBOCOPIN Squad O 99 —

39    (241 RICK DANGEROUS i n (7 9)"—

40    (33) ANOTHER WORLD

DeUmUS Gold (35 99 *****

41    (33) PGA TOUR » EMPrane hts £29 99 41 (59] MONK ET ISLAND US Gold (29 99

41 ll i GHOULS AND GHOSTS Kin (799 *’*

44 (NE) Z-OUT Koa r7 99 *

45(47) TERMINATOR 2Ocean(25 99 ***

44 (NE) STRIOER Km £7 99 **

47 (30) ALTERED BEAST IN Squad(7 99 *'

4* (10) POPULOUS II Eectnmt Arts (29 99*"

49    f63) STUNT CAR RACER Km (799 ""

50    (44) COMBO RACER G8M (7 99"

St (471 CHASE HO HI Squad £7 99”

51    m, FOOTBALL CRAZY CHALLENGE

An® £25 99”

53    (26: ABANDONED PLACES

Elecbone Ido (29 99 ****

54    (41) ON HO! MORE LEMMINGS

PwDnoaa (19 99 *

55 (251 HE1MDALL Con Deaqn (34 99 ****

54 (37) GIANTS OF EUROPE Awe (7 99 **

57 (NE) AWARD WINNERS tnxm (25 99 ~

54 (19) LOTUS TURBO CHALLENGE 2

GranAn OapHcs (25 99 *****

59 (4P) ALIEN BREED tawn 17(24 99 ***

40(46)ED THE DUCKIcppcbn(799*

41 (72) FIRST SAMURAI V.-qj Image (30 99

41 (1)012 MOT 2 HANDLE Oman £2999.....

U PS) LCAHDER Paygnm (25 99 —

44    (57) BOARD GENIU4 Baau Jo* £29 VJ •—

45    161) KNIGHTS OF THE SKY

MooPraae £34 99—

44 (56 SOCCER STARS COMPILATION EmpnC2S99*

17(5 MICROPROSE GOLF UcnPw (34 99 *'** 44 (54) DRAGON NINJA He Squad (7 99 *

49 (5> NINJA COLLECTION Ocqan (19 99 *

70    (35 WOLFCHILD Cora Ogagn £25 99 —

71    (76) rULL CONTACT Team 17 £9 99 ”

72    (All PGA COURSES l:VKterac Ana (14 99**

71 (NE) ELVIRA II - THE JAWS OF CERBERUS

Acadade £34 99 "

74    (5(1. INTERNATIONAL ICE HOCKEY

Zeppa4nC799*

75    (NE) INDY MEAT Slone £25 99 —

74 (NE) 1000CC TURBO Liwgue C7 99’*

77 (75) NINJA RABBITS «oo Value £499"

74 (NE) DAILY HORSE RACING COS(799-TS (AS! X-OUT Km (7 99 *

40    (NE I SPACE GUN Ocean (25 99 **

41    (42) HEAD OVER HEELS H4 Squad (7 99 »(S3) THE JETSONS r4-Tec Softawe (12 99 *

M (71 BATTLE ISLE Ubi ScA (30 99 —

44    i fit WORLD CLASS LEA DC ABOARD

Km £7 99 **

45    (51) FUN SCHOOL 4 (7-11)

Empnns Sodnare £24 99 "

44(71 (THE SIMPSONS Ocm(2599"

47 (NE) THE GUEST OF AGRAVAIN

CodHAnien (7 99 **

44 V MONTY PYTHON rnxv.£999***

49 (1*> AGONY PVRFVM (25 99 ****

90    (40 j RENEGADE Ml Squad (7 99 **'

91    (401 VIDEO KtOGrendnGraph® (25 99 '** 92(52 RETURN TO EUROPE Amo £799"

43 (NE > FINAL WHISTLE AmO (12 99 *

94     R() THUMOCRMAWK Cert Oeeqn £3099 ****

95    (NI EUROPEAN SUPCRLEAGUE COS (24 99 * 94 (NE) THE IMMORTAL Star Perttxmart (10 99 " 97 (ME . AFTERBURNER He Squad (7 99

91 (N>) SPECIAL FORCES lAeroPraaa (34 99 —

99 (NE I PINBALL DREAMS

21 ■!CeratayEieanaavnani (25 99 ***** too (RE) KHIOHTMARE Urndwepe £3099 "

Wtllqurv you mualhav* ion* idea ho* dw chart! wort by noe.aobrleey: vwy r* put wgeOw by GNhip. ■hay mil budeNa and Ml prtcen loqrUwr. qamaa an rated In alara. and they re - ELSPA

I - MB .1

product,' says fan, *but they rety much more on word of mouth, and reviews like the 91 percent AMIGA POWER gave rt have helped the game immensely It s

Harlequin - meklnj Gremlin very happy.

selling very weil at the moment considering the quiet state of the market ‘Actually, we re expecting to have some more chart hits soon - things like Manchester United and Lotus are out on budget about now and should do very well and then, o! course, there's Space Crusade at lull pnce too We expect bg things ol them ‘

AIRBUS IN SELLING-LOTS-OF-COPIES SHOCK!

A320 Airbus Number 7

Airbus - Inexplicably popular

With the recent influx of some very impressive games from the continent -things tike Storm Master. Titus The Fox. Battle isle. Celtic Legends. Dyna Blaster and so on - French games, in particular are suddenly earning a good deal more respect than they once did.

With a few honourable exceptions, however. German games are st>B generally seen as technically impressive but a bit dull, which makes <t quite a surprise to see Thahon doing so welt with this one Seems there is a market for senous. shooting.lree flight suns after all -it comes as a bit of a surpnse to us. it has to be said However. A320 Airbus is undeniably technically impressive -particularly in the sheer amount of detail it features - and would seem to have tapped mto a very different market from the likes of something tike Harlequin It's not exactly our cup of tea. but good kick to it

AND THE REST:

We re impressed by F-16 dcxng so well at budget, happy to see Scooby still so high, and not even slightly surprised at Ft and Jimmy But that Codies game at Not ..' Seems like management games are back m vogue, after an •

AMIGA POWER MAY 1992

AVAILABLE

if

Prepare with care, a simple mistake will cost you your life.

Tardiez's men lurk on every comer.

The island of Alcatraz stands empty and discarded - a relic of the past. But, as night settles, the ruins of the old prison comes to life. In an ironic twist of fate, Alcatraz is now the hide out of an evil drugs cartel, led by Miguel Tardiez, its cruel and callous chief. As a crack commando you are about to undertake the most*perilous and daring mission ever. Vour task - penetrate the island of Alcatraz and capture Tardiez. If you fail the State Department will simply deny any knowledge of your existence. There's no such thing as a dead hero.    ■

It's the final countdown, as HO ghes the last briefing.

DEft W2187

Track down Tardiez s men. as you move ever closer to the wry centre of corruption.

JUST WHO DO WE THINK WE ARE

MATT

VM    BIELBY

: '    '    Man s been moving bouse

I L A.    (Ns month (it must be

contagious c- so'-e- ;

• . •

wail lor his housewarming party, and make it just that bit more homety for him. The estate agents stilt haven't forgiven him for the last time he had a party...

Matt's been experiencing: The last days of hi$ youth and method acting.

NEIL WEST

Our Nert - author ol several bestsellers - is thinking about buying another Spitfire car. despite having just sold one a couple of months back. Are there any readers out there who just happen to own a set of the appropriate wheels to sett the poor ladNeil s been experiencing: The flu, hangovers, and evenings in.

MARK RAMSHAW

Poor Mark isn't getting any younger It's the big 22 tor him next month ‘Hey. I'm still the youngest member of the team1 By the way. all foodstuffs, cards and pressies writ be gratefully received.* Yeah, some chance.

Mark's been experiencing: A blackout In the red room, hate mail, and psychedelic sexfunk live from Heaven.

R STUART

CAMPBELL

L Stuart s got a new Iriend. a I very close one Actually.

I it's attached to his hand.

I and looks uncannily like I one Mr Wile E Coyote. Stu and his glove puppet have been inseparable all ronth which has made his typing worse than ever. Stuart s been experiencing; Several Kinder surprises and a transcendental rock'n'roll apocalypse via the The Jesus & Mary Chain.

EL JONATHAN b DAVIES

I It's been another rrvonih of T *' \ I tips testing (or our

Jonathan. Luckily, there's I •‘■othng he ikes bette" than to wade through seven hundred Shadow Of The Beast II cheats What a helpful, ever-forgiving chap he really is. Jonathan's a fine role model, and no mistake Jonathan's been experiencing: The joy ol a month without wargames to review.

MATTHEW SQUIRES

Matthew's been waking up to the sound of blue helicopters taking off in his back garden while a marathon and the drumming of crushes rattled on in Ns drive. Guess there’s no such thing as privacy. And on top of all that, there's been the saga of the mouse traps. Matthew's been experiencing: Unsociable house mice and religious canvassers.

GARY PENN

Our Gaz has been learning to juggle, and discovering the joys ol musicals. “Smashing*, was how he described both Seven Brides For Seven Brothers and Calamity Jane. It was also Gary’s birthday. Would you believe he's only No, neilher did we Gary's been experiencing: The vibes ol love, and the mesmerising sparkle of his girlie's eyes.

KARL FOSTER

Following on from Neil's exploits m the pobkshmg world. Karl's currently writing The PC Leisure Guide. and strongly urges you to buy a copy when it comes out - even if you don't own a PC. Well, he's got Ns highly developed music tastes to pay for. don't you know  Karl's been experiencing: Chronic stomach cramps after over-indulging, and overworking.

AMANDA

COOK

Amanda's been going DIY crazy tNs month What with fitting out the interior of her Honda CRX and redecorating, it's a wonder she's found time to work on the magazine. Our bekived An Ed also felt foul of a dodgy cNcken Oc/ger this month But please, no get well presentsAmanda's been experiencing; Hen parties, male sirippers and copies of Playgirl (oh dear).

DAVE GOLDER

Drums are Dave's new obsession Whether it's momin'. noon, or night, he can be found thumping Ns snare and tinkling Ns hi-hat All good tun apart from one small detail - the drum kit is located in Stuari and Kart's basement! Paracetamol, anyone"*

Dave’s been experiencing: The rhythm method, and Ihe joys ol being an airline pitot.

she's found time to work

SALLY MEDDINGS

Sally's been domg the \X L barbecue thang tNs

month (no dodgy chicken burgers there), and has also found time to construes several award-winning superstructures from clay Oh yes. and then she encountered the bj. fat hairy spider - and she won t let us forget it, Sally s been experiencing: Big fat spiders, intacare. and male strippers.

rRICH

PELLEY

Rich was conspicuous by his absence in last month’s AMIGA POWER The poor lad was forced to forego computer games and his famous clubbing lifestyle, and devote time to those alt-important exams. But Rich - professional gigolos don't need qualifications Rich's been experiencing: Stress, stress, velvet-lined handcuffs, stress and Pro-Plus.

S

GAMES

Wherever your tastes iie. we’ve got something to light your tire, warm your cockles and set your joystick hand a-moving this month. This

month you can find out just what we think of Team 17 s Project-X. We've also got two rather more cerebral games on otter from EA - the worldly Global Effect, and the long-delayed Castles. This month also finally sees Mark Ramshaw's review of Ultima VI- an epic if ever there was one. Sierra make another bid for hard drive supporter of the year with Space Quest IV. Further into the reviews section you can goggle at the charms ol Elvira II, or sink your teeth into the Brides 01 Dracula. Yep, it’s another month of gems and dross. But we’re not about to give the game away here. You’lf just have to read on, and find out what’s good, what's bad, and just why the AMIGA POWER reviews are the only ones you ever

need bother with again, itvira- join) underground.

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THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE

The AMIGA POWER reviewing philosophy is an absolute doddle to understand. No. really, it's simple. But hey, some of you are reading this bit, so you must be al least a mile contused. Here, then, Is a brief run-down on the ins and outs ol it all, layman style.

1)    We re alt aware of how much software costs, which is why we believe e game has to be really good to be worth buying -or worth giving a good mark. Happily, there's more than enough top-notch stuff around If you only look - we mark as hard as we do to prevent you Irom westing time (or money!) on the bad ones. You’ll thank us for It In the end...

2)    We believe rating systems should be simple and easy to understand. That's why we just give one mark out ol 100, a tew summing up senlences, and that's it. What more is there

3)    A third point Third poinls just don't enter Into it.

AMIGA POWER MAY 1992

Game: Project X Publisher: Team 17 Author: Andreas Tadis Price: £25.99 Release: Out now

Okay. Here's a Mile dilemma tor all you budding game reviewers out there You see a preview ol a new game, tt looks absolutely wonderful You rave about it and tell everyone to go oul and buy the game the second it appears in the shops Some time later, the real thing shows up H's not nearly as good as you'd been hoping for Do you bite the bullet and admit you got it wrong, or do you brazen it out. rety on breathless enthusiasm to sell your earlier impression and hope nobody notices’ Welt, as a wise man once said. Adm liing you were mistaken m the past is in lad no more than saying that you are now a wiser man than you used to be' and that's good enough lor me. Which is something t'm afraid t can't really say about Protect X

After Team 17’s tremendous cover demo on last month’s issue X to wipe out the competition, Sometimes though, life’s just

YOU’RE ONLY A WISH AWAY

There's a forcefut argument that says something that's NEARLY brilliant i$ often a tar, tar worse thing than that which is simply mediocre. The principle being that when you're ,usl a whisker from perfection, the flaws which stop you from attaining it suddenly become drastically more important, simply because they ARE standing in the way of that perfection.

They can seem to loom so large like a particularly ugty oil refinery m the middle of an otherwise bieamta*. n3 ancscaoe fiat :>-e; .•••• ■ •.:

"j-ero.is good

:1    : -;••• . fl

.i": "nke ..... r,re fl    . •

■ aitrougn    1    jff

objective v ■! -s. ol cou-se neady    .

pertect You krov. V .

.'.la- i com ng no.\    Jtj

don t you’

your power-ups - lose two lives m a row and you're back to the weediest weaponry there is, no matter how hard you were before), you're as well to hit the abort button and start again, such is the miniscule magnitude of your chance of getting any further This is compounded to an uncomfortable degree by two things.

■ j,’. eam

aVN    no; c-f-

jtm    , c* us get

m &' I*

/

*r ..    nai'way

thicjgh level

two and that only twee (in tael, i was the only one who made it off level one at afl)

This is a game so incredibly mean-spirited that if you haven't brushed R-Type without Cheating, I wouldn't suggest that you even try it More than any other shoot-'em-up I've seen, Protect X is compietefy power-up-centred, to the extent that it you lose a Me (and with it, the vast majority of

power-up system - sometimes collecting a token can. instead ol making the weapons bar progress to the next add-on

inexplicably make it return to the first icon (speed-up) Secondly, the method of selecting a power-up s to either hit space (necessitating a lunge away from ihe keyboard which is ili-alfordabie in a game of non-stop high-speed action like this one) or to waggle the joystick rapidly back and forth Jfenon-styie This is fine in theory but, as m Xenon, ii proves disconcertingly easy to do it by mistake and select a weapon

'More off i gauntlet than a game to enjoy"

m.nmr Yup. Project X is nearly HUnULt boll-ant, which is to say that it's one ol the most irritating and infuriating games you'll ever play in your life You may be wondenng why this review only includes screenshots from the fust two levels The reason is that, after three days of solid play by the entire AMIGA POWER

left - A brief respite from the oititaejhL

THOSE

HARD

BITS

IN

FULL

Well, a few of 'em from level one. anyway).

First of *11, pilot your ship through * rcljtlvtly harmless aneroid storm.

Then you )tt this fast-mown) globe thing, but don't worry -ft avoids you diligently.

Next up, grab a few power-ups from these fairly weedy spaceship chaps.

...but then watch your tail, as this bomb-dropping dude appears from behind

of AMIGA POWER, the world at large was expecting Project a bit unpredictable (and more than a touch disappointing).

winch you really didn't want Switch inadvertently Irom an eight-times-enhanced plasma beam weapon to a poxy double-shot gun in the mid®e ot a heavy attack wave on level two (as I d>d) and you might as well wave bye-bye to the whole game, all the effort expended on gening that (at completely wasted

OPTING FOR CHARLIE SHEEN

UfiDF The game does otter you a KIM Rookie'skill setting, txit it only Ws you play the first two levels (like, thanks ail to pieces), and a level select which lels you start (power-up-fess) on the tot level you reached, but only up to and nciudmg the third level ol the game's six &g deal There's more, but hang on, it's nearly summer, let’s try and be positive

A LAST-DITCH EFFORT

Pro/ect X isn't short on good points You can select one ol three ships of dittenng characteristics tor your mission, allowing you to tailor your

full tiru„lin, on level two (wtill, ol Icon I've mode ll pot I (hot bloody tounch tile...)

tactics a particular way The weapons and ship interact magmatively. with powerful weapons Wh detracting from the other weapons and hampenng the handling o! your craft The speech samples are atmospheric and helpful The graphics are stunning (see for yourself), and Team 17 have listened admirably to criticism of their earlier Alien

Breed which sad it was too easy to complete Unfortunately, they've gone hurtling ott in the opposite direction and made a game that only a superttuman's going to see the end (or even the second half) of. Project X doesn t even

apparently have a cheat mode, so unless you're the kind of person who found R-Type II just all too easy, forget about this forever

I'm depressed now • STUART CAMPBELL

Project X is nearly brilliant"

® UPPERS Well, you can't say it’s not challenging, and it looks and sounds undeniably beautiful. The five most talented arcade gainers in the country will love it, for certain.

® DOWNERS The insane.

unfair difficulty level makes tor one of the most frustrating games we've seen in ages, and the bugs and conirol quirks push It to just the wrong side of Intolerably annoying.

THE BOTTOM LINE

More of a thrown gauntlet than a game to actually enjoy, at least this is something you'll gel a lot of life out of. as long as your own doesn't end in a high-blood-pressure-induced heart attack first. With no cheat mode, though. I tear A ~ most people won t ever III £ see even half of it.    I U “

Tk« three critt on offer. Be careful when selecting - each one flies in a completely different manner and has its own complete range of power-up facilities-

run ttu

781

tta chain of bjllt ii lljhtnin,-n*Kk and unpredictable, so kill M quick or hide.

These an,el hsh type thinjs mi,hi looh weedy, but they whin around horrifically

...bill jet out ol ll quick or these ,uys will smash into you from the top ot the screen.

And then you jet to this impossibly nasty bit. Clear this and you re halfway throujh...

PRO ECT X VS APDYA

Docs Pro/ect X lake the

insoclicidc lo Apidya, or is it Kaiko's game that has the sting in ils tail Let's see...

GRAPHICS

Apidya 9 - Pro/ect X 8

Both games are beautiful, but

Apidya scores here lor detail, colour

and variation. The backdrops are

gorgeous and some of the enemies

are utterly disgusting - Project X

SOUND

Apidya 9 * Pro/ect X 7 Project X has nice aappy FX and the speech adds quite a tot lo the atmosphere, but Apidya'a spanky music and jingles are way out In front of it. The Techno Parly V tune in particular stomps all over Proved Xs much-touted intro music by itself and it's got an in-game tunc (with FX at the same time! into the bargain.

PLAYABILITY

Apidya 9 - Pro/ect X 6 Not much of a contest here, to be honest The effect of inertia on the various ships in Pro/ect Xas you pile on weaponry is clever and realistic', but as we ve said before at some length, arcade games are no place for realism. Also, in Project X.

If you lose a life anywhere past about the middle ol level one. you might as well abort the game and start again

ADDICTIVENESS Apidya 9 - Project X 8 Of course, the very frustrating nature ol Project X makes it addictive in the short term, but eventually you just get fed up with it On the other hand, Apidya takes (he approach ot making you feel that the next bit's going to be really worth seeing - just as effective and a lot friendlier.

PRESENTATION Apidya 10 ■ Project X 7 Apidya is Ihe way things should be done, really. Auto power-up selection (optional), catering for 2-button joysticks, lots of skill levels Including a novel pracllce mode and a choice of when you get exira lives (very clever), Ihe chance to listen to any of the game's music Irom the start screen, imaginative 2-player$ -at-once game, unobtrusive intro, enough continues to give you just a chance. I could go on and on.

Pro/ect X, on ihe other hand, has the 2-button joystick capability and a software autofire and that's about It.

TOTAL Apidya 46 ■

Pro/ect X 36 Nuft said.

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AMIGA POWER MAY 1992

WHERE'S THE REALISM

If, a$ the manual says, the purpose of Castles is 'to allow you to experience both the romance and the reality of medieval castle building," then perhaps a little more thought could have been given to that old favourite-realism.

Game: Castles Publisher: Interplay Price: £29.99 Author: Silicon & Synapse Release: Out now

So we've had (or are about to have) city suns, global sims, even ant colony sims Winding the clock back 700 years or so for an Englishman's-home sim seems like such an obvious idea it's a wonder nobody thought of it a tong time ago. imagine it, designing your own medieval Stronghold, tofdmg it over the peasants, covering attackers in boiling oil Ah. the life of an oppressive, sadistic, peasant'bashing feudal baron's the one for me...

Weil. Interplay did think ot it a while back, as Casrfeshas been around on the PC for some months now Now out on the Amiga, it offers the challenge of ruling a kingdom and building and delending your own stone castles The simulation model is based on the castles built by King Edward I (reigned 1272 - 1307) to consolidate the kingdom's hold on those wild Celtic devolutionisis. the Welsh.

I say based on' - the real world' scenario is of a fictionalized medieval Albion, packed with all kinds of dubious

characters who cany a sort ol sub-plot to the mam exercise ol castle building m an attempt to give the otherwise mundane stone-stacking a storyline. And for those with weirder or wilder tastes, there's a fantasy world option featunng dragons, trolls and wizards too.

So how does it work7 Wen. to start with you can build either a single castle or conduct a campaign to subjugate the celts by building a series of eight While you're doing this, other factors are thrown into the pot such as attacks by berserk celts, knights popping up to report on di Slant battles, annoying bishops hassling you for a game of chess - the usual petty mats of castle ownership At least there's a

dungeon handy tor double glazing salesmen.

So. to building. Four levels of play are ottered, each of which presents a different scale of resources Such considerations as the convenience of local stone quarries; how much money you can raise through taxation; and the availability ol labour serve to give the impression that building a castle takes a good deal more thought than knocking up a garden shed.

The mam screen shows the local terrain and it's up to you to decide whereabouts to build You can't go

"Plenty o potential, but too little off it is realised"

butkJing on rock, in forests (very ecological I'm sure) or, tor obvious reasons, in a swamp. The oesi option here is to look and see if there's a convenient body of water handy, and. if there is. to build near rt, thus limiting the number of directions from which an enemy can approach Next, it’s time to lay out the foundations There are two types of tower to choose from - square and the more difficult to undermine round tower - plus the facility to specify height and whether or not to have windows To plan out your castle, you select the appropriate tower and paste it on the map several times to lorm the outline of whatever shape you want Be careful though. If you get earned away and start mapping out a small city, your resources will rapidly dwindle, leaving

no scope left for those most useful of defensive devices, walls

Wall segments come in thicknesses o! nine or twelve feet and. again, their heights can be speeded You can also include arrow slits and cauldrons (simmer oil at gas mark 6 (or three hours), just to make the lives ol any aggressors that bit more miserable Finally, it might be nice to have a gate - getting in and out can be tough without one.

And there we have it. An impressive fortification standing alt of about tour-feel high Not too good at keeping out the draughts really, so it's off to the Labour menu to hire some workers to build it up a bit. The size of the workforce depends on how much dosh you're raising from taxation (egad sir, you mean to pay

The whole building eccrcise ii ran from a untl of me nut including, from left, the main menu, one for building up the workforce, the military menu and the design menu.

PLAYING FOR KEEPS

If you've never built a castle before, take some advice from good King Zilton...

Starting out, its as well to set the game speed to 'swiff if you're to avoid a tot ol thumb twiddling Watch out for your level ot resources while placing each castle component - you'll run ou1 it you gel too adventurous And make sure you

O don't get too generous with the

workforce's wages As soon as your coffers run dry. the crew will up and leave

Laying out the catllc is merely a case of pasting ils components onto the ground - to much for surveyor's job opportunities.

After a while, things start to lake shape. Mind you, the workforce seems to be all over the place! Time to whip 'em into shape.

sw1) - fork owl loo much on wages and ihey'i ail bog off when the money runs out. You can allocate work teams to parts of the castfe, then srt back and watch as the tffie figures on-screen stowty start to build 4 up. And boy. «it ever slow Things get realty tedious as wall sections and towers gradually take shape, but - presumably m a bid to keep you awake - attacking bands of utterly anti-social types come wandenng along regularly

UNDER ATTACK - MEDIEVAL

nr in Suddenly you're thrust into battle. U L A U The workforce has run off and the marauders come and knock down everything they've buift. Damn. I knew that Military menu was there for a reason. You can hire an army of foot soldiers and archers, the stae ol which depends on how many components B*re are to your castle Of course, flhey li need paying and training, so theie's yet more financial juggling to take care of. In battle, your faithful fghiing units (a maximum of 20) are deployed in the same way as castle components are pieced and. once given a target to attack, pretty well conduct the fght themselves Hum Do I really need to be here or would the computer have more fun on its own

"Falls

somewhat

At least there are the visitors to keep me amused white the game piays with itself. In the fantasy scenario, battered and Weeding knights arrive with dark warnings of savage troll armies on the move, and you're presented with a choice of answers ignore them, send troops or form an alliance wtth the celts.

between twOetT,

supposedly affect how the story develops, but you

know it'll all end up with an army having a go at your castle so you may as wets say nay' to messengers on the game options screen

While it an sounds quite 0 y, and while the sight of your castle design taking

stools

For starters, one reason castles evolved was from the importance of cavalry as a weapon of war - plonk a virtually Impregnable fortress into hostile territory and you've a base from which to send out the medieval equivalent ol the ultimate weapon. So why's there no cavalry in the game

Another problem: the siting of castles in Cashes has too few factors

bearing on H. Castles were often built on hills or on man-made mounds for the very good reason that It's a swine trying to mount an assault uphill.

Okay, so 13th-century castle design may nol have made so much use ol the artificial mound (it's an unstable platform for a heavy stone fortification), but a more evolutionary model - perhaps featuring the whole

range of castle design, from wooden motte and bailey fortifications to the stone castles that replaced them during the 12th and 13th centuries -would add more interest.

Finally, real castles had a lot more wood In them than Electronic Arts' game supposes. Towers had pointed roofs, like witches hats, and wooden huts and lean-tos were

common - however, your computerized carpenters pack their toolbags when a Castles castle's crenellations are done.

The game has potential lor something really fascinating and educational - but Castles just doesn't do its subject matter justice. I hope Castles 2 (if there’s going to be one) lakes advantage of It.

Omisod. here con* the baddies. Rijhi chaps, get (host bows twanging while the Infantry makes rude gestures.

There now, that's much more efficient, let's get it done before the enemy arrives. (And execute those shop stewards at onect)

A sort of medieval Sim City, Castles is half about building things up, and half . knocking ’em right back down again... t

shape is fun, it can get rather boring The battle scenes are more of an intrusion than an exciting aside, for the simple reason that they're not very dramatic The pace at which the workers do their thing is somewhat snail-tike too. and it's a tedious business having to manually relocate manpower every time a section of the castie is finished - haven't these guys ever heard ol initiative

But my mam gripe is that, in trying to offer something a little tighter and more action-orientated, a lot of potential has been overlooked. A greater variety of military units - such as the inclusion of cavalry - would have been nice, and more fortification options should realty be there Sure, you can dig a moat, but that's the only earthwork on offer.

Castles as a stm is not very realistic and as a game verges on the tedious

There are some ttiniis to be had. but the ease with which an enemy can slight what you've spent hours putting together makes you wonder what the po*m of building it was in the first place This is a game with plenty of potential, but too tittle of it seems to have been realised- I'm sure oppressive, sadistic, peasant-bashing feudal barons used to have much more fun

• KARL FOSTER

4

® UPPERS It's rewarding watching your very own castle design going up -much better than Lego " as you don't have to clear It all up afterwards. Potentially fun in a Sim City sort of way.

® DOWNERS However, it's less than rewarding watching your own castle design coming down with such ease after you've spent many tedious hours building it.

THE BOTTOM LINE

Castles sounds fun but falls somewhat between two stools. The lack of realism makes it not a very stimulating simulation, and there's not enough going on in the gameplay department.

Disappointing, but it's    rft ;

bound to find a few    *1 If S

dedicated fans.    UU “

AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

BACK FROM REALITY

Before (he adventure can really Degin, the player must make his way back to the land of Britannia Thus snazzy intro sequence shows you exactly how the story begins Be sure to enjoy rt - the graphics get a lor more rudimentary from here on in

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i, i

Curled up Iron! of ihr TV, ihc land of •rllinnii Kcmi like a dittani dream...

...while outride, a ilraitf* and diiturbing norm lUrti lo move your way.

lightning icrikct right outtidcl Somehow Ihcrc't lomrihlny odd about all thli...

What a whopper! The latest episode in the Ultima saga finally hits the Amiga.

Publisher: Mindscape Price: £30.99 Authors: Richard Garriott & Warren Spector (design), Abersoft Ltd (programming) Release: Out now

ole playing alert' Bole playing alert! You are now entering a non-joystick zone Arcade players may as wet! flick on a

couple of pages to the Apidya review or something right now instead

Right, that just leaves the rote playing fans, and the open-minded nonfans who re willing to grve this a chance To be honest, non-role playing experts may find that this isn't the ideal starting point - Eye Of The Beholder or similar may be more up their street - but for you fans of the genre a real treat r$ m store This game will teach you the real meaning

of role-playing RPG-aphobes have been warned

Sequels are funny things. For a start they've got to avoid aiienaimg the audience which the senes has already built up. but they've also got to sidestep any accusations of seen it all before' It s a neat tnck rl you can do it. and happily the Ultima senes hasn't put a foot wrong yet Always getting bigger, gaming greater depth, adding smarter presentation and

better plotting, the games have grown with the technology Inevitably, there's always been a bit of drag - the games' visual side never quite making the grade (betraying the fact that conversions trom the original PC versions usually takes around two years) - but that aside, they have been consistently the slickest, most interesting RPGs around And so we've now got Uffrma VI. proving that the more things change, the more they stay the same.

A BRITISH MAN’S HOME

Pictured right i$ the first scene of the game The Avatar. Dupre, tote, and Shammo have all just been transported mto the court of Lord British himself Unfortunately a trio of minor gargoyles also made it through the moongate. Luckily, they aren't of the winged variety, so knocking the stuffing out of them shouldn't be too much trouble. Welt, that's the theory anyway. Don't forget to check the dead bodies afterwards, for weapons and stuff...

a.    This dude ii here it (he Avcur Ai you can tea, hc’i currently in the thick of the bloody battle.

b.    These fiery red creatures arc lesser Sirjorlci, the bad sun ot the fame.

c.    The guy on the throne is Lord Britith himself, ruler ot all Britannia. I don't know, he doesn t make a very food job ol It, docs hcT

d.    The blue robed bloke is Wyttcl -wisord to lord British.

e.    The sun or moon positions arc displayed here, unless your parry of characters is roaming around underground.

f.    This is the text input area. All messages and commands are shown here. Bt clicking on Ihc Icons, command words

©appear. Sentences can therefore be

constructed simply by using the mouse.

Dude — Dupre Shani r\o

ffi Kanir\o 9

ipre 9 r ciz Dude toarel wounded. Gargoyle K wounded.

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1. Attack utiny any weapons currently held-

7. Cast any readied spell - Ike block is currently blank because

no spells have been readied-

3.    Talk to a nearby character (including characters in the party).

4.    Look at an object or person.

5.    Get an object - this must be within arms' reach.

4. Drop an object - there must be sufficient space lo drop it.

7. Move an item to an adjacent loeation.

t. Use an item - this basically will operate any object held or nearby which has a function. Objects which arc usable include crystal balls, doors, and ladders.

f. Rest - lets the party scl up camp for R4R, but only if they arc m the wilderness, and there are no nasties around. tO. Begin break off combat - will instruct any pre-programmed members of the party to engage or disengage the enemy. The orders arc given via the icons at the top-right of the screen.

(II II MR III

GAME REVIEWS

Approaching (he charing. If j obvioui that    Ai too lid (he mooniione lo (he light, the

witwlhing super natural it occurring.    power of the moon it felt....

And toon a thimmenng red moongalc    Vou hctitale for a moment, but thcre't no

Hands ahead - foreboding but tempting. going bach now. Ahead Ires Britannia...

For the uninitiated (please Dear with tre. cymes ol the world), the Ultima saga paces the player tn the guise ot the Avatar ine human embodiment ot all life's Ktrtues) - a man (or woman) transported to he lands ol Britannia (via a moongate -more about them in later) in times of Joobte. The adventures have always been Tcky. but this surth journey to the alternate ■odd >s fraught with extreme danger Waging into a red moongate dunng a parteutarty vicious storm (a bad sign - the moongate is usually blue), the piayer reappears on the other stde surrounded by gargoyles Rescued at the last moment by ok) fnends from Britannia (lolo. Shamino and Dupre), the quartet make their way fveugh another moongate to re-appear m he court of Lord British - ruler of Bntanma.

ft transpires that the underworld of Sritanma has been cracked open,

releasing the gargoyles, whose mission seems to be inexorably linked with the player’s role as Avatar. And so the mystery begins. Many lands must be travelled, towns visited, dungeons explored, and seas crossed before the Avatar can discover the key to the mystery and put an end to the threat of the malevolent gargoyles

DID THE EARTH MOVE FOR

What this botts down to is the player controlling h« mam character plus up to seven others (the aforementioned lolo. Dupre and Shammo. plus any other recruits picked up along the way) m a plan-view guest through a huge (and boy. am I talking big here) world Everything in the world is Structured pretty much as you'd expect water flows into seas, cave entrances are hidden m

Dude

l; 1/19s    1:2 /38s

command

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STR:19 DEX:23 INT:»7

Magi c 3H/3H Health 90/90 Lew/Ixp 3/396

Dupre _    Dupre

ffl « to

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E: 20/26s l‘: 25/32s    81/90

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STR:26 DEX:20 INT:17

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mountainsides, roads connect the towns, villages and cities. Inhabitants walk around, go to work (there are inns, fietchers, museums armouries, the list goes on) and can be communicated with The conversation system isn't going to win any awards for contribution to the development of artificial intelligence, but compared lo pretty much every other roleplaying game on the market it's a masterpiece AH characters wilt respond to basic questions about name and job. and some writ be willing to explain a lot more -try probing them further about key words which crop up in their conversation (which, with the help mode on. are highlighted)

In addition to ait this keyboard jiggery-pokery, control is also achieved with the help of a whole range of icons lo be manhandled with the mouse. (It is possible to use the keyboard to access these if you wish, but this is the '90s. y‘know',). fn fact the whoie user-interface of Ultima VI is about as skek as you could wish for. To examine an object, simply click on the look' icon, then cltck on the object Similarly, unlocking and opening a door lakes but four clicks of the mouse button - there's no mucking about with lull sentence input here

The actual play area is limited to about hail the screen, with icons and —»

FACING UP TO THE FACTS

Or how to become a hero AND look the part at the same time.

The character creation system of Ultima Wmay lack the user-definability Of Shadowlands. but the end result is far more attractive. Having selected one of the faces shown below, it's off fo Ihe gypsy caravan lo answer some deeply psychological questions - resulting in a unique character

AMIGA POWER MAY 1992

o

Out of the moongaic - ind itraighi into    Bui Another moon olc appears, and the

danger. Gargoyles stand all around.    sound of a crossbow signals death

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your ten input area taking up the rest ot the space A ime-of-sighi system s used, which means that anything behind a wall or other barrier is blacked out - this isn't particularly pretty, but works to neat ettect In gameplay terms. It makes the risk of gomg around a comer just that bl more exerting - you never know what'll be waiting in the shadows to beat your characters to a pulp

USING IHE SOLDIERING

m Which bnngs me neatiy to the combat system Anyone who's tamtiiar with the 'chess-with-spells' combat system found m games such as Chaos ano Laser Squad will teel right at home with Ultima, this latest oi which uses a combat system which hasn'1 really changed since the very first Ultimas, a testament to its perfect simplicity.

Aft characters and monsters take turns to either move, use short and tong range weapons, or cast spells The characters m the player s team (other than than the Avatar) can either be controlled manually, or set onto remote -where they react according to a preprogrammed general order (such as berserk, flank, retreat etc). These orders can be changed mid-battle - and having the computer help out certainty makes things easier - but personally I prefer having total control over my team. Remember though, you're going to have to control the Avatar yourself whatever you do, and this might prove, for beginners at toast, to be quite enough to be getting on with, thank you very much

As your team wins more battles they gam experience and. m time honoured

RPG fashion, become an altogether more together bunch ol dudes. Victory brings more victory, but don't get complacent -the monsters encountered soon adiusi accordingly, and the player is faced with some pretty powerful new foes Thankfully the stakes are higher, and defeat of bigger and meaner monsters usually ytokfs better treasures - more gold, magic weapons and armour, the usual sort of stuff As I said earlier, the worfd of Britannia is frighteningly detailed There's an awful tol to see and do. and a seemingly infinite number of little places to explore As you make your way around it's advisable io talk to just about everyone Information gleaned from compuier characters is the way to progress in Ultima VI. One due tends to lead to another, but just in case one problem seems loo Complex there'll always be several other missions on the boil that you can go away and concentrate on for a time instead. Getting hold of a skiff or full-blown ship means that even more mysterious lands open up to the player Thankfully a map ol the world is provided with ihe game - it shows the location of quite a tew towns, cities and islands, but it's by no means definitive, which is neat It makes the discovery of each new place that bit more satisfying

Of course, there's an easier way of gelling round Britannia - via the moongates Essentially, these things are teleports which appear and disappear intermittently in specific locations. Simply walk into one gate, and you'll come out ol one of the others The presence of each doorway ts governed (as the name suggests) by the cycle of Britannia's twin moons Learning mastery of the

"Simply a role player's dream"

Wanderins around the mountainside, what should we find but a grumpy old Cyclops

moongates early in the game is definitely a good idea, unless re-treading the same o<d roads agam and agam appeals to you And that’s by no means all There’s still much to the game I haven't mentioned - the shrines, the mantras, the plots within plots, the gargoyle island; the list ol oddities, subtleitos and surpnses just goes on On yes. there's the pretty neat spell system too - another finely tuned aspect of the gameplay

But enough It's about time I got down to the nitty gritty and let you know lust how good Ultima VI really is

AROUND THE WORLD IN A

niv Wei is a bit obvious isn't if* i Ufll wouldn't have been Wittering on (or this tong it I wasn’t pretty damn enthusiastic aboul the whole thing. The basto game, then, is great - what problems there are come from specific flaws m this slightly disappointing Amiga conversion. The speed is probably the main problem Moving around the world of Bnianma just feels too cumbersome Faster scrolling would have been wonderful Graphically, we re obviously In hardened roto-piaymg territory - there're no fancy 3D routines here and no need for them, and anyway, plan-views never allow too much scope for gorgeous visuals The music rises to ihe occasion well enough, with several not-unpleasant (and context-sensitive) tunes - all very baroque,

And that's pretty much it really. Apart from ihe niggles about speed (oh, and the fact that playing it from floppies is a complete non-starter - there's an unbelievable amount of disk-swappng necessary) there's not really anything to complain about. Like I said earlier. I can't see many people buying this as their first role-playing feast, but for those who know

what they like this is ust perfect. It's certainty the best Ultima game yet, and a such i reckon its also the best Amiga ’Oe-playing game available And don't forget with a game of this type and cpto scae, you're offered far more potential hours of game time for your pound than you'll find just about anywhere else What more coufd you ask for• MARK Ft AM SHAW

® UPPERS With more

depth than any other Amiga game around. Ultima VI offers an entire worfd of places, people, spells, treasures and battles. A role player's dream, with the best In exploration, combat, and character interaction crammed into one neat package. It's not without humour or mindless violence either.

® DOWNERS Although a vast improvement on the earlier Ultima games, the graphics are still fairly rudimentary Speed Is also a problem - It takes too long to move around . And you're going to need a one meg hard drive machine, too (don't even try playing from floppies).

THE BOTTOM LINE

Still a hardcore role-playing game. Ultima VI Is nevertheless as good as the genre gets, it offers an Incredible amount of playing time, a better-than-average plot, and well-structured gameplay and gameworfd Months of fun - If you ever liked any role-playing game, you'd be well advised to shell out tor this one.

90!

And here we icc our hcroci jetting beaten to a pulp by thoit daiiardly gargoyle*

THE CONSOLES AND ARCADES SMASH HIT NOW ON YOUR COMPUTERS!

"As far as playability is concerned, this is a dream come true. In one player mode, it's o massive and addictive task, but in head to head (with up to five players), this is truly awesome! This is just one of essential purchases and I guarantee that absolutely everybody will love this! Get itf" CVC

C&VG

H I T

CU AMIGA: "A great game"

W 1

Saddlers House, 100 Reading Road, Yateley. Cambertey, Surrey GU17 7RX Tel. (252) 860 299

AMIGA ATARI ST IBM and compatibles C64 (only 3 players)

Collect the icons to get more bombs and larger or programmed explosions.

Screen shots on Amiga

Don't smash the icons

In the 5 player-mode your opponents are both your allies and your enemies...

or you'll be in big trouble! depends on the situation!

AMIGA POWER MAY 1992

No, we’d never heard of it before either! But with this new blaster will come fame

A STING IN THE TALE

Look mum, no fillingt Our hero g«u *11 emotion*! on ut.

The babc'i gon« *11 lumpy and puitulout. Time lor revenge!

efore our hero can become an insect himself. and go off In search of revenge, we need a sad tale of love and good vs evil. Here's one now...

Here’s the baddic Vou can tell by looking at him, can't youT

Look out! The cute babe is about to get Inscctacd.

3

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3

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Game: Apidya Publisher: Play Byte Price: £25.99 Authors: Kaiko Release: Out now

Creepy crawiies -1 hale them Whal would really make my day then, 1$ for somebody to produce a game where you get to kill them Lots of them Something like - and this ts jus1 oft the top of my head, you understand - a scrolling R-Type influenced shoot-'em-up, say, bui with all that space age guff mutated mio a daft msect-squashmg scenario instead Yknow. replace the alien waves with spders. water boatmen and the like, perhaps give the player a wasp or something to control, and - hey1 - how about putting a tew msect-munching mammals m place of end-of-ievel

motherships'’ Now that would be my sort ol game1

Of course, you've probably had a good look at these pages by now and realised that this is exactly what we're talking about here From out of nowhere (well, from out of a subdivision of Blue Byie m Germany acluaiiy, the developers of games like Battle Isle) comes ine wonderfully titled Apidya (talin for insect, so I'm reliably informed) and whadyaknow. bui it manages to rescue the tired-looking horizontally scrolling shoot-'em-up genre almost smgiehandediy. Watch out insects, here i cornel

I thmk most people would agree that the FI-Type-style horizontal Waster has been a Wi ot a dead duck as far as full price releases are concerned in recent years. With a couple of honourable

exceptions - SWtV and maybe R-Type II (though mat's not a favourite of mine) - they've been small scale, uninspired and jus1 plain weak It's not mat 1 don't enjoy blasters - Defender 1$ still one ol my favourite games, for msiance - but without originality, a shoot-'em-up is nothing. That's why we were sceptical when Apidya came Into the office - bui level after level has proved us wrong it may at first appear largely

cosmetic, but this game is a teal breath of fresh air

So how does it work'’ Well, agamsta complicated backdrop that scrolls constantly from right to left (with parai;ai used sparingly on the some levels) the player's wasp character appears a smaf fast moving and suitably 'buzzy' character

HE’S A REAL FLOWER

™The wasp begins the game with a lowly forward firing sting, but it's soon possible to amass a small army of drone wasps assorted diagonalty-linng mtssile-thmgs. and a selection of other goodies Losing a life doesn t get nd of ar the power-ups you've collected either- a mce touch, especially considering the toughness ol the enemies thrown against you Luckily Ihere's always the super-sinj missile for use in times of extreme trouble

"More playability than any other shoot-'em-up"

H P I D V fl

GAME REVIEWS

fortune for newies Play Byte, we guarantee it. This is the best shoot-’em-up ever.

-just hold the fife button down tor about a second. R-Type style, and away it goes The game also includes a two-player node ol sods, giving the second player ne chance to contfol one ol the near-ndestructibie drone wasps It's a weird but neat compromise, which works surprisingly well

BOO! HISS!

BUZZ! oaddtes

a-e quite simply accent Looking -.<« nothing you've w seen before in a computer game, and with superbty-oaheo attack patterns, it s almost a shame to blast some of them (particularly he cuddly mote in the garden work) - it's soooo cute). And just when you think that one world is getting a bit samey, it’s onto

the next one - new landscape layouts to team and baddies to lace The use of above-and-below water scenery and insects m the pond work! is inspired, lor instance (though I’m not quite sure how the player's wasp manages to fly underwater) Each world, in fact, requires a new approach -it's the constantly shihing scenaros and subtle changes In game style which keep Apidya fresh -somethmg which usually defeats even the best computer and arcade shoot-em-ups.

And the praise goes on. I'm afraid. Even the pre-game screen is a tale of user-friendly sickness - very MegaDrve-hke. so Stuart tells me And jotfy comprehensrve it is too. There re options

"Manages to rescue the genre almost single-handedly"

M® Ike mcchonoid World four - and Ihe difficulty level really joes up. If is pojllblc, bul if jou're not proficient by this point, you'll use up lives like they're seine out ol lashion.

for singly and simultaneous or alternating two-ptayer games, plus all kinds of power-up. control and extra life setups The configuration defined, it can then be saved - user-triendly. or wbat’

GOT A BEE IN YOUR

RflWWFT Okay, so you reckon maybe OUrUlLi. the scenario is a bit smgie-mlnded That once you've got over the Honey I Shrunk The Kids-styte scale of it all, things'!! get as samey as they do with other shoot-'em-ups Well fear not. 'cos each level requires a playing style and strategy of its own And later on things realty do get weird From the garden, to the pond, to the sewer, things start to get techno in more ways than one The player's titiie wasp character gets transformed into a bio-insect, for -nstance. and the monsters and backgrounds go accordingly metallic, loo World four is ust awesome - with cogs and pistons gnnding away in the background - real Metropolis stuff. And then there's the muse. How could i forget that The entire soundtrack is context-sensitive - every major situation m the game has its own theme - and as touched on before, if too can all be heard from the pre-game screen And not only do the graphics go techno on wortd four, so does the music! A pulsating, daneeabte techno hardcore-’rave soundtrack thumps away In the background. It s a startling change from the near-lullaby tunes of ihe earlier levels - and were it to be refeased as a dance track, I wouldn't be surprised to hear m the charts. This is. quite simply, the best Amiga game muse in years.

Complaints’ Get out of the pond! I guess it can get sick at times - the dead rat as an end-ol-level baddie m the sewer level (maggots spout from its corpse once the flesh has disintegrated) is particularly gruesome, and might not go down well with too many old fogies. Personalty though. I find this gross-out stuff pretty funny (but then I'm a sick kind of guy).

Nope. Cm sorry I haven't got any complamts. Cm Simply not going to pick faults with Apidya n does what it sets out to do supremely well, and with more flair, more originality, and more out-and-out playability than any other shoot-'em-up on the market.

The only thing I do hate is the fact that I can't complete the bloody things Curses. I would have got away with it rl it wasn't for you pesky insects • MARK RAMSHAW

® UPPERS An utterly brilliant shoot-'em-up - the enemy attack patterns, scenery, control, and power-ups are all imaginatively and professionally executed. The graphics are something else, and give Apidya a real identity too. There'S no blaming the game when a life is lost either -collision detection is spot on. This game relies entirely on skill. Oh yes, and Ihe soundtrack is rave music a-go-go loo. Who needs MegaOrives

® DOWNERS Sometimes the graphics tend towards the small side ~ particularly on the early levels. Thai, coupled with the busy backgrounds, can sometimes make things a little confusing. Perhaps jusl a couple more restart points per level would have been nice too.

THE BOTTOM LINE

Gross-out sickness in a big shoot-'em-up way. A wonderfully satisfying blast - Ihe best in years. Forget the rest of the new wave of shoot-'em-ups (and yes, that includes Project X and Agony, both reviewed In this very issue). The shoot-'em-up renaissance starts here!

891

AMIGA POWER MAY 1992

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Game: Space Quest IV Publisher: Sierra Price: C34.99 Authors: Ken Williams (producer), Randy MacNeill (programming), and a cast of thousands Release: Out now

Lei's pj$ t come

out and say it. shall we’ When reading the documentation s more fun than playing the game, you know that you re on to a loser In the packaging that comes with Space Ojosi IV is a lun irttle mock magazine called Space Pistol' that introduces the character ol Roger WiSeo. ex-janitor, space hero, and star ot the three previous Space Quest adventures, as well as providing other info which is handy to know when piaymg the game It's colourful, well put together and quite

humorous in places, three things the game miserably fails to be

Having read the magazine, and indeed, having looked at the similarly jokey packaging, you might reasonably expect the game to be a jolty imie number with lots happening and loads of great characters. I! so, you're going so be disappointed Space Quest IV is a very dry. slow affair which seem to ignore ail the encouraging advances made m the adventure genre over the last couple of years.

The story concerns Roger bemg plucked from hts own time and dumped back on his home planet Xenon tar into the future The place is looking a bit worse for wear and zombies wander the street As n turns out this is the result o! a super computer having gone mad after bemg infected by a virus caught from a pirate copy of Leisure Surf Larry (and if you think that's a hoot.

"And the humour... how sad

it is"

Oivcn new $ nphid, . new iucr interface, oS hue« kick up the backside in the spted*;  department, AND some better jokci, Space Oueif IV could have been a reasonable same

then E the

humour is just about on your level - it never gets any better) Somehow the computer has also developed time travel facilities

which some rebels have got hold of. and that's how Roger has been transported here Roger has to capture a time vessel do a lot ot whizzing around in time and spaco and generally put everything bang to rights.

THE SLOWEST FORM OF TIME

Tniiiri Sure, it sounds Ue there's a InflVtL :ot ot scope for tun in here and. indeed, that could have been the

After reaching new heights with Hearts Of China, Sierra seem to have taken a

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AS FAST AS SPEEDING TORTOISE...

OK, to adventure* arc never exactly full of action at the betl of kinds, but Space Quest IV fives the word slow' a totally new dimension. Hot only does the plot plod worse than an episode of Star Irak. The Heel Generation, but you could write a thesis on why Whoopi Goldberg wears such stupid hats in the time it takes each screen to update, and that's when you're using a hard DRIVE..

TMI GRAPHICS

Why have Sierra decided to go back to using 1ft colours after their last few releases have all been in St colours

And that aside, it‘s not as if thet're particularly well done either. At best they are grainy. At wont they hinder the game because you can! work out what s what on screen. Dear oh dear.

SPHCE QUEST ID

only adventures

The problems you're faced with are slightly better, but only slightly - most are pretty straightforward and shouldn't realty challenge any halfway experienced adventurer. The only thing that'll stop most people from completing the game in a couple of hours is the fact that it's so darned stow

CURSOR AND CURSE

AGAIN

MM

case if an the

Opportunities hadn't been so roundly missed instead the game plods along, and >s not helped by the fact that each screen takes an eternity to toad - there ere some set sequences, such as the shuttle flying yog from the ruined city to the time machine g base, that take a good few minutes to unravel, filled mainly with static

pictures and music that sounds as if it were composed on comb and paper it’s not as if there's anything worlh looking at while you’re waiting either - the old-fashioned 16-bn graphics are. to put it poMely, hideous,and the animation, such as there is. makes Roobarb And Custard took tike a Disney classic The other big problem is with the gameplay itself - there is very little interaction with other characters. For the first quarter of the game, if you try to talk to anyone, you end up dead seconds later - hardly an incentive to continue. This is the kind o! tame plotting you were unlucky to find even in the bad old days of text

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Quest IV is a very slow, dry affair"

Want to know more-’ Okay, well the control system ts far from fnendty too By clicking the moose button you can change the cursor from a walk icon to pick up, took, taste, smell or talk. When you collect something you can also select that using the cursor

There is also a menu bar which appears whenever the cursor goes to the top the screen - a decent enough idea, but in practice annoying, as it always appears when you merely want to make Roger walk that way The system works, but it's stow and awkward to use, as there is always a pause between your click and anything happening

REACHING THE END OF THE

HUE ,he Howsad it is -Unt! full of m-jokes and irntabng 'well what did you expect "’-type captions. In no time at all it gets very wearing and does little to lighten the overall leaden atmosphere of game. The mam joke, smce the plot concerns time travel, is that the bar at the top of the screen changes to show various supposed future sequels in the senes, such as Space Quest XII They're hoping! If this one is anything to go by they'll be lucky (and we ll almost certainty be unlucky) it there's ever a Space Quest V • DAVE COLDER

0 line, and this is the sorry result...

THERE YOU ARE. MINDING YOUR OWN BUSINESS...

-

Hang on! This place looks familiar If Xenon. Roger Witco s home planet but years into the future (Don’t worry about the bar at the top - it s ust the program's idea of humour)

p helps till you in on the story • a load of nonsense about time travel Why he has to dance like Bobby Gillespie the whole time

remains a mystery 10 i

. though..

That s handy - a way out of th Now I can reach that big i fWhat am I talking about 1 splodge is actually a <

Doesn t look healihy, does he What s been going on here-5 That s something tor you to find out And find out you will (if you can stand waiting tor each new screen to toad tn. thai is)

Right, you're now in the red budding and that shoe-horn on a stand is actually a lime vehicle. Hint; don't walk to it. just i grabbing tool

when suddenly your plucked ouf ol lime and space and dumped on some crumbling old planet Grim, isn't It  (And I m not just talking aboul the graphics here, either.)

OX. so this game really plumbs the depths at limes, but getting into the sewers this early is taking things a bit too far (and all concept of perspective seems to have gone by-lhe-by too)

That s where you want to be. How do you know Cos the lights are on!

You ve got to be eagle-eyed to tell tho (specially with these graphics!).

TKI SOUND

Nave you been watchiny the leu Pertwee Potior Who rcpi.n recently c.uyhi dial draadful tarty TOi truth music II sounds like someone burpmy In an acliocy lunntl. Weil, Iht musk here is even worse. (Indeed, the soundtrack that accompanies the little yreen blob in the sewers is much funnier thnn any of the intenltonal so-called humour.)

TNI TIMI MACH INC CONTOOIS Pul simply, they are next to Impossible lo use Vou try and control Royer s hond with the mouse, bur it s more difficult than iryiny lo land an nircraft m a ftyhi Sim. And since this is a pretty major pari of the yamc - you have to do an awful lot ot tr.vclliny - thinys can easily become more than a little tiresome

Rs the green slime dissolves the flesh from your bones, you think, "Hey! This stuff consumes 47 times its weight in acid!"

TNI HUMOUR

hpp.1 tiny Absolutely appalliny. As If lit-jokes about lefivre Suit Larry weren't cnoayh to have lo pul up with, there's that annoyiny. Now that was a silty thiny ta do, wasnl it ' attitude all the um. it's made even worse by the fact that the tame lokci keep croppiny up ayam and ayain (and aynin). Dismal

UPPERS You can switch it ofl when you like. The packaging is nice.

® DOWNERS A pretty big list, the primitive 16-bit graphics, the plodding storyline, the ages it takes for anything to load (even when you have a hard disk), the irritating humour, the total tack ol originality to the whole affair. Very much one of those PC games which should never have been converted (and certainly not by shoddy    I

American Amiga programmers).

THE BOTTOM LINE

It's hard to imagine even real adventure buffs enjoying this much. It's very old-fashioned and has an air of tiredness about it. Avoid.

119 HIUWII.

191

©

AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

After the home-grown, unofficial sequel,

Game: Race Drivin’ Publisher: Domark Authors: Walking Circles Price: £25.99 Release: Out now

s

((    o then guv let's go over th<$

again What you're saying is that your present vehicle isn't as fulfilling as it once was. eh’ WeH. I'm sorry, but you are driving a very old model - fine m it's day I'm sure, but realty up to the standard demanded from today's senous stunt driver Have you considered the 1992 range7 I'm sure you'll be impressed by ail the new features and

Ah, t*», well - 'to M«, T*l to lor and oil due. Ciaihmj on the itriljlil w pouiblt.

optional extras on offer. ' (Ahem.) Or something much like that anyway.

Yes. much m the same way that your average company exec wouldn’t be seen dead driving (or drivin'. even) last year's Cava’ er GSi, Domark figure that it's about time Hard Omrin'was re*written and rereleased to cash m on a whole new generation of Amiga-owning wannabe stunt racers

Race Drivin' (the com-op) was Atan's

official segue! to 1989 arcade ground-breaker Hard Dnvm' Hard Devin' II was just something Domark made up themselves, and not a com-op conversion at all), and has taken a year or so to filter down to the Amiga As it is. 1 comes out hoi on the heels o! Mmdscape's broadly similar 40 Sports Driving (reviewed last issue) which provides another interesting point ol comparison Race Own'certainly isn't shod of competitors (though truth be told, none of them are exactly what you could call spectacularly good) If the ongmal game can be described as the basic Popular Plus model then this >$ an XR3i by comparison (though probably not the Cosworth) well-m pnnciple ai least.

LICENCE 10 DRIVE

So how's it different VAbAlll/ from Hard Dmnn*> Wen. the 1992 model includes two new courses (as well as the original speed and stun: tracks) lo master, a choice ol three cars to dnve. enhanced graphics (you can now see the lowers and lights ol a city on the horizon) and a two-player head-to-head race option, via the linking of two Amigas This is an excellent idea, and adds an intriguing extra dimension to the whole rev/skid'crash experience. Without this link-up. two players can still compete (racing the same track alternatively and then companng

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RACE DRIVIN’: THE NEIL WEST WAY

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lap turves) but it's no substitute tor actually bombing along the same strip of concrete neck and neck. This novel feature aswJe, however, improvements upon its predecessor are merely cosmetic.

So once agam. it's time to get your motor running, head out on the highway and do some senous damage to a high-powered car The challenge with games such as this is to master the an of guiding a (fnghtenmgly realistic) car around a difficult course in as short a time as possible.

Moutc or joyitkk •uildinfs on or off Two-playcr link-apt Occiiloni, dreuiom.

NEEDING THE FEEL FOR

The first thing you'll learn is thai each corner, dip, loop-the-)oop and bndge can only be taken at certain speeds. Once you've worked out what that speed is. you can start carving tractions of seconds off fastest lap times as you Ime-lune your cornering and braking technique It's this aspect of the game that's supposed to provide the long-term enjoyment factor.

OK, people go lor different things, and I'm sure that there are lots of us who found Hard Dmnn' a lot of fun and a great challenge - though more likely down the arcade than with the stuttering Amiga version. The problem always was that this game relies too heavily on novelty value and com-op-style smooth 30 - the actuai gameptay doesn't stand up for very tong once they're stripped away, and try as it might the Amiga can't really cope with this sort of 30 speed very well The programmer's have done a sterling job here - much better than on the first game - but Race Dnvrn

still lurches uncontrollably mto the same no-fun trough as Marble Madness. Afterburner. Dragon's Lair and aft those other class® corn-ops that made for lousy Amiga titles

This « no real fault of the original games as such, it s just that they were never designed to be played for longer than ten-to-fifteen minute stretches. No.

they were designed to be immediately appealing -underneath the gloss, there's not really much left to be discovered Basically, then. I've mixed feelings here Domark have certamfy made an effort to add mote to the game but I'm not sure that it's enough. What I can definitely confirm is that the graphics are exceileni, the cars seem fo handle realistically and the two-player option could be fun

You pays yer money and you takes yer hsk realty I'd say this isn't tor everyone, but for those who know that they'H enjoy the challenge, or tor those whove enough spare dosh to take a chance, it could be a good buy • NEIL WEST

"Linking the two AMIGAs is excellent"

THE TRACKS Of MY TEARS (AFTER A NASTY CRASH)

Whatever driving style you go lor. Hard Drivin has a track to suit you. Remember to choose the right car to match the track though (see the box to the left), otherwise it'll all end in tears. Ono last thing to remember - don't even bother trying to use the mouse to navigate these tracks. Grab a joystick, you know it makes sense.

Tk* Aj>tscroll Track fives yea Ox ckaacc to fet veer ractef tiru dirty.

Hera an the two arifiaal coarses, la tkcJf Ifff nuped «a frapMcs ftory.

naady, there11 the Super Steal Track are yea fceibif tacky, peak

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® UPPERS Two new tracks, three different cars to crash and a neat two-player option just manage to make Race Drivin’ sufticientiy different from its predecessor. Great graphics and realistic driving action.

® DOWNERS But is there any real game underneath the facade 4D Sports Driving [Race Drivin'sclosest rival) offers more cars and a course editor.

THE BOTTOM LINE

Race Drivin' is a smooth, well-presented package built on a tried and trusted formula. The two-player option probably gives it the < edge over 4D Driving. Just.

Limited, but good fun.

AMIGA POWER MAY 19 92

AMIGA POWER MAY 1992

l!

con be ic«n from the fact (hot ih« tea of level one oppeors to be littered with deed bos* character! At this point, examine tout owl - lovely lo look at, isn't he

You’ll probably see • lot of this screen - it accompanies the beautiful intro musk.

SHADES OF THE BEAST

r n n Curiously enough though, the If 'c IUU that springs to rmnd most when you re playing Agony is a shool-em-up version ot Shadow Ot The Beast II The graphics are in a very similar style, some of the little moifis from that game (kke the rope bridge) are present here, and even some of the attack waves (the fish teapn; out of the water al you. for example) are

Publisher: Psygnosis Author: Yves Grolet Price: £25.99 Release: Out now

Oh bloody hen, another horizontally-scrolling shoot-'em-up Looks like we picked the wrong month to do Definition Of Sound on horizon tally-scrolling shooi-em-ups, right kids’ So. just for the sake of argument, let's see where this month's three biggies would fit into our definitive listing (feel Iree to flick to page 108 lor a bit of perspective here) Apxiya slots in, I reckon, just below R- Type II (although Mark rales Apxtya as the best) and just above UN Squadron as the Amiga s second-best example of the genre, while Project X would come somewhere between Sr Dragon and Dragon Breed Agony, though, is trickier io place.

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CONTRADICTIONS - OR 2-

U f1T7 i, s 3SK>n®tlin9ty lovely to N UI. took at. but very simplistic in play. It s got bnlhant intro music, but the worst in-game music I've heard in years (well, it s no! techmcaSy bad. but musically it s, urn. an individual taste) II seems quite tough, but you find yourself on the fourth of the six levels inside hall a dozen games, and completion isn't much further away, although at least you only get a few lives

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Th« firjt (nd-ef-lcvcl b*4dw is * bit of * puihovcr - jit ■ ntord and hc‘i dead...

how - get ready for the world’s first ‘mellow’ blasting game!

and no continues (what's the point of having continues in a computer game anyway Why not just give you fifteen kves or whatever at the start’ These things keep me awake at nights, y know) to make it too easy It's relaxing and pleasant to play, but by definition that means there's very little you could call excitement or tension to be found in it. Personally I much prefer playing this lo Protect X, but

recommending people to go out and spend Iherr E26 on this when they'd probably complete it the same day is a

trickier proposition Protea X might be bugged, unfair and rkkcutously frustrating, but you'll get your money s worth out of it for sure (if being frustrated s where you get your kicks). So you see the dilemma (Great cars, them Dilemmas Ed.) When it comes to the review, should the heart rule the head, or do I go against my personal feelings, or should I jusf cop oul entirely and give ’em both the same mark (Why don 't you teHusabrt about the game and we ll make up our own minds •

Several reader's voices.)

I know, why don't I tell you a bit about the game and let you make up your own minds

In the fourth level, watch out for jets of flame leaping out of the ground at yot.

Yeah Agony consists of six reasonably tong scrolling levels, each featuring very (very) pretty graphic backdrops and to* level parallax scrolling (the raging seas d the first level, with three layers of water rolling and chopping while rain pours down, is a particularly impressive sgM -Pro/ect X. chew your heart out). Even the very fudhest-away areas are arvmated. with waterfalls cascading down mountains and rope bridges swinging m the wind, while (he foreground is filtered with little jokes ike the gravestone with 'The Bitmap Brothers name wntlen on it.

"Agony -it'll make you feel good"

m »*mi »« - AJciui riwis op fo the Ufjal iflte to* ever uw (a Aywj.

* pct( etui moment on level three - imell Ae flowen, why don't top

Mtodei of Orh here - thnt wet e lood of *M (f think m imp it in order here - td).

Stuff like this thtpwrcck jiwi the ]He e reel epic Icel, but deal (too to look «t k_

'And on row left, the netrvt tree villnget. Welch out - ther're not vert friendly—*

the same. But * hey1 - this isn't crap, so that's enough ot that comparison Let's taik about the sound instead

HO, IT REALLY. REALLY IS

AmUV sotin< ' ,fankty, is where it flu UM T at! goes horribly wrong (or Agony It opens promisingly enough wrlh an exquisite piece ol piano music which Bears lengthy listening, but start the game and your ears are assailed with what sounds kke a hyperactive five-year-old wearing boxing gloves discovering the orchestra stab' effect on his btg brother's Casio keyboard Later levels introduce the same effect but with bass drums and electronic bagpipes Eok Psygnosis advertised this game as having an

exorbitant soundtrack', and they were right - it they paid any money at all for this stuff, they were done There are a few sound effects in the game too. but as you'll have the sound on your monitor switched oft by this time, you'll never hear them, so I won't bother mentioning any more about them

AND NOW... EVERYTHING

Let's round off, why don't we, with a tew words about the gameplay As previously mentioned, rt never exactly glows with (he adrenalin-rush ol certain other efforts, but it’s deceptively hard after the first couple of levels - only having three lives, plus a free one at 80000 points, means that every mistake you make is a cosily one. At least, though, you retain most ol your power-ups when you d«e, so you've Sbll got a chance (not that power-ups are a realty central feature ot this game).

As you progress through the levels, your enemies get more and more fiendish, blending in with the colours of the landscape, so thai you really have to be concenirating rt you don't want one to sneak through your defences when you're not looking and deliver a sucker punch, which 1 find infinitely preferable lo the make it so last-moving and unpredictable that it kills you before you know what ihe heB's happening’ routine beloved of Project X

OH NO! MORE COMPARISONS

None ol which, if has lo be said, leaves me any closer to deciding how this one shapes up to this month’s other two blasters Wei), it's not as good as Apidya, but then that was obvious from the start. Bui then. I thought the same about Prcyeef X-1 really wasn't expecting this to come anywhere near it Certainly, that's much more ol an arcade game, and intro aside it stomps ail over Agony soncaty. Graphics-wise, Project X is big and bold and has more variation than Agony, but for the parallax and between-leve! scenes and general sheer pretuness of n. Agony comes out comfortably on (op. And as lor

gameplay. Preyed X has more lo it. but it's not the one I ve been playing the most. In fact, it's stiU lying in the corner where I threw rt m a furious tantrum after yei another bout of independent power-up selection screwed up my chances of reaching the third level again (see the

review lor more detail). Agony won't ever leave you sweating and breathless, but it'll make you feel good, and only you can decide which of those things is most important to you personally Me Well, fm not quite sure l hate to admit it, I realty do. but think l can feel a bit ot a cop-out

OWLING AT THE MOON!

The tint Itiil it all wet and (loony, ana You t hmt a bh oppreunre and Jloomy

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The third level Is realty dark aad (limy, Uvtl fouri (o ratt, you can cvca ic« which docini explain thii xaapcheL    the curvature of the earth Woo.

Alright, alright, already. So there’s no moon in the game, but we had to get that pun into this review somewhere...

Each ol Agony's levels is introduced by one ol these gratuitous scenestealing cameo pics. Not lhat (hey re very important or anything, but aren't they jolly pretty lo look at anyway (We think so.)

II

Otic of the jowie t more louchiny (tiiui it this one, where the jhotu of the Sitmap Brother! rise up to haunt all the reviewer! of Xtrjx Puckett. (Or lomcthios )

coming on

• STUART CAMPBELL

✓—-v UPPERS Absolutely ( A ) 90f9C0us graphics, V-X absolutely lovely intro

>

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music, calming, addictive, rewarding

gameplay, and you can trust if only

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to do what you left II lo control-wise.

/ ->c DOWNERS: Oniy six levels, f W J and you'll probably finish them all in two days at the

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outside (that said, we haven't done it yet). Utterly, utterly hideous in-game

2

music which you can't switch oft.

s

THE BOTTOM LINE

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Nol Ihe most demanding shoot-'em-

wl

up ever, but relaxing and enjoyable

(0

enough to play that you'll stick with

10

It even after you've fl Z finished if. As long as you 1II S turn the volume down. ■

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COMPLETE CONTROL

FI GP + BLUES B U OIIIERS + HUDSON IIII 111 K + HUH ING BBNNV * JIMMV IRHITE’S + IUIBOI III) + FlltST SHMIIRUI * IIIIIN I) (It li lilt N I R

FORMULA ONE GRAND PRIX

(MicroProse)

To m a race it you're behind, simply drive iruo the pits on your last lap. ust as you're about to finish, says Doncaster s Ben Hales For more tips, gust turn the page

HUDSON

HAWK

(Ocean)

According to James Bumbill ot Manchester, typing SCIENCEFICTION on me title screen means you can skip levels simply by pressing the Del key Oh yes, and that's not ait - >1 also means you ve got infinite lives1

THE BLUES BROTHERS

(Titus)

When finishing a level, suggests AJastair Holland of Woking get to the second ol the two (lags and you II keep your record collection through to the next level And on tne first level, careful use of crates means you can kill the policemen and both the farmers on the roof of Ihe superstore -much more fun than jumping over them

n>c Blots Brothers - ahviyt < rul AMIGA POWER f.vounft, but now wfth Ihlt lie wVi all jot • chase* I© tinliti it!

A POKE FOR ALL OCCASIONS

II you're the lucky owner of an Action Replay cartridge, here's what to do start me game, and press the red button Then press M' followed by the number given to produce lots of numbers of the screen (a bit tike an RPG) Change the first of these to the amount of the commodity you require. If (he number has a 'TFD' next to <t you'll be able to get infinite whatevers

Amegas 33259 pf lives 33259 p2 lives Blood Money 8C29 pi lives 8C4F p2 lives

Captam Planer TFD C00547 Wes Car-Vup 17039 lives Crystal Hammer 6A3C9 lives Gods 1FD money

Datastorm 7257 pi lives 74A7 p2 lives 7259 sma rt bombs E Motion a tOD lives Fantasy World Dizzy 1422C lives Head Over Heels 5010 Head Wes 500F Heels lives 5011 doughnuts 500B speed 500C springy lumps

Hero Qwest USD elf moves t fEF wizard moves 1039 barbarian moves 10CB thief moves 1158 elf strength 11ED wizard strength 1037 barbanan strength 10c( thief strength Hudson Hawk 52E9 lives Hunter 9FAB luet A04B money 9F8B medical kits 9EAB 80mm shells 9DEB bazooka shells 9E2B mines 9FE8 aerial observation umts 9E48 timed explosives IK* 7DF lime

Kid Gloves 14C3B lives 14C4F keys 14C73 magic 14C77 money Last Nmja 1//2B77F lives Uamatron 5F6F0 credits Lombard FIAC Rally C19237 sfage time Cl 9247 overall lime Metagatactic Llamas C f 5255 lives Ware 13967 pi lives 13595 pi rockets 13A2B p2 lives 13A1D p2 rockets Ooops Up 15F player 1 lives

17F p2 lives

Pang 00DFD5 pi lives E1QF p2 lives

8At7 time

Paperboy 6529 lives

Pit Fighter 5A31 pt credits 5AFB p2

credits

Populous /rC5879D experience points Prince ot Persia 47947 your energy 4794B enemy energy 47977 time Pro Tennis Tour //4F6DB pomts (prefs screen) 92AB score 928F opponents score

Hry! You n«cd never lose el fro Tttwit Tour f/sfoinl (lust cheat instead!)

Rodland 20C6D pi lives 20C8D p2 lives 229B5 level number (max 26)

Saint Dragon 1160B lives Stunt Car Racer 1CA20 turbo boost 1BB20 tap number Shuttlepuck Cate 1ABF5 points Super Oh Road 1C45 pi credits 1CA5 p2 credits 1005 p3 credits Switchblade II261F byes Test Dnve //ClFACB lives Tumcan II15D lives 7871 wan guns TV Sports: Basketball 194F7 your score 19503 opponent s score 19CDB time Warzom 15D65 pf lives 15D83 p2 lives Weird Dreams C0BFAB lives Wings C076DB ability pomls 32A1C monop'ane kills

ZQuf 8328 pi lives 83FC p2 lives

(With lhanks to Anthony Bradbury. Michelle Mercer and Sluart Roxborough. Do keep on sending then In. won t you9)

COMPLETE

control

So much in Complete Control this month} and so little space to tell about it. Why not just read on instead, eh

ROLLING RONNY

(Virgin)

Type tractor' into the high score table to give you infinite energy and enable you to fly. says D Darcy ot Cleveland

Rolliny Bonny - craiy name and - yet! -cracy ]uy. Wouldn't you just know H

JIMMY

WHITE'S

WHIRLWIND

SNOOKER

(Virgin)

On a one-player game, making a foul means the computer win lake a shot instead ot letting you take yours. To overcome this, when you're fold you've fouled, press both mouse buttons togetner until you're given a shot Adam Bowditch ot Dorchester is the man to thank tor that

ROBOCOD

(Millennium)

It seems that this game has more hidden features than a room lull ot bank robbers And that's on top ol all the tips we've uneadhed m the last couple ot Issues Finish the bath levels, says Robin Jones ot Bangor, and as soon as you come out of the door run straight lo the golden snowmen m the bottom tar left outside the castle. Jump omo these snowmen and you il boat upwards to the top ot the screen where you'll be met by a door Getting through this door is Kicky, but it's worth it inside are toads ot extra lives and energy stars.

Go to the same place after finishing the circus room (the last room before the end-of-game baddy) and stand on the golden snowmen again A platform made ot two bonus blocks should float upwards, revealing a secret tunnel. At the end ol this are even more exlra lives and stars And hnally. after typing last month's LITTLE MERMAID cheat, try pressing the tunclion keys to do some awtulty strange things with the screen

FIRST

SAMURAI

(Image Works)

This bp. maintains Tim MilcheB ol Chertsey. lets you skip Level 7 altogether, gomg trom Level 6 straight to Level 8.

At the end of level 6 there are lour concrete stabs which lead through the manhole to the end-ot-tevel guardian and level 7 However, if you collect two tames (needed to remove the stabs) and ONLY two, you'll be able to lump Irom the top ot the remaining two slabs omo the barrels to the right, past which is Level 8

THUNDER

BURNER

(Loriciel)

Dunng play, press FtO and waggle the joysiick You'fl now be able to tast torward or rewind, claim Neil Clark and Tom Wilson ol Burton-Upon-Slathei

Tips, cheats, maps and solutions ot the highest quality. Reward: fabulous software prizes (or anything that really knocks our socks off. You'd better act fast, though - nothing less lhan ‘hoi oft Ihe press' will do. Although, having said that, we'd be very Interested to hear ol older games which you've (ound Intriguing new ways ol playing. (Check out Ihe Top 100 lor details.) The address Complete Control, AMIGA POWER. 30 Monmouth Street, Bath BA1 2BW.

li

AMIGA POWER MAY 1992

o

Make no mistake - Geoff Crammond (or ‘Sir Geoff’, as we’ve learned to call him) has come up with one of the most challenging games ever in Formula One GP. Here’re Matt Squires and the boys at MicroProse with some much-needed help...

1.    GET IN THE RIGHT MOOD

Formula One CP is not a quick five minute blast - it's a simulation, and as such, you Have to be prepared to commit some time to get the most out ot the game That being the case, prepare yourself Get comtortabie Plump up the cushions, put a 'Do Not Disturb' sign on the door Have some snacks ready for the moments when you're sitting back watching the replays Minimise the light in tne room to cut down on reflection and glare Dammit, if you want more realism, put your kid sister's balaclava and your dad's old bike Helmet on, to experience that dehydrated racing driver feeling at first hand, Oh yes and take the phone ott the hook This game deserves your undivided attention

2.    RUN THE LONGEST RACE

The longer the race, the more realistic the result Running 100 percent ot the entire thing gives you the chance to show your lull potential, white 50 percent or less evens the odds up considerably for the compuier dnvers A 100 percent race distance gives you much more of a race Challenge, more time to catch up with the race leaders, and more ot a general sense of realism

*    3. USE REAL

- DRIVERS AND TEAM > NAMES

2 It takes a little while to do i1. but it's wet' worth typing the real drivers’ names and raong teams into the editor and saving jjj them to disk it adds to the realism You 4 can picture Senna and Berger m your

The much delayed Formula One Grand Prix was reviewed by Gary Penn back in November 91. earning an unprecedented 92 percent. It didn't hit the shops a few months later, but the wait was worth it. The game received a rapturous response - and massive sales. As its placing in this year's Top 100 indicates, the appeal has lasted too - this is one that every Amiga gamesplayer should have. But how do you get the best out of it Here's how...

EDIT TEAM HA ME

mt 1 2 ft «• * ■*

TeanKatw

m * i 1112*

McLaren

"mi* 13 1*-'

Emtuw Mien*

Mon**

•V212223M’

Edit Conrlete

mind, they have established histones and personalities The challenge becomes more realistic Alter ail, what an achievement to beat Ayrton Senna eh’

4. STUDY THE TRACKS

The Practice any Circuit' and NonChampionship Race' options are there lor a good reason use the blue dot on the steenng wheel and the track diagram with a white pixel to show where you are and improve your approaches to comers throughout the race Once you (eel confident enough to do away with these training aids it's bas cafty up to you to improve yourself - 'practice makes perfect' as they say Essentially, you learn by your mistakes in MicroProse Grand Pn*

That said though, the exiensrve manual has excellent point-to-point

descriptions of each circuit. It is strongly advisable to study each of these and make yoursell familiar with every bend and ctucane.Take advantage of the dnvmg aids when getting to grips with the circuits. Similarly, make lull use of automatic braking and gearchange modes and start at the rookie’ race driving level You can Hardly expect to win a full season on the top difficulty level, dnvmg full length races, unless you know me circuits back to front

5. DON'T FORGET ABOUT TEAMWORK

Running two cars has us advantages. You then have slightly less than twice the chance of winning - the computer has control half the time - and you have the chance to retax for ten to fifteen seconds between car changeovers TNs can be very useful m a two hour race, enabling

you to launch your attack on the race leaders with both cars You also have the added pleasure of building up points for your team After all, if you're running one Honda McLaren m first place all the tune ( can be quile frustrating when the other doesn't even scrape into the top fifteen

6. PRACTICE SESSIONS

Experience wm teach you to have long practice sessions Setting up is vitally important at the high difficulty levels of the game, and long practice sessions give you the opportunity to really fme-tune your car In a long practice you get lower cars on the track at once, so you get a better idea

".....* •    - yfs.T, •***    

B ALTER CAR SETUP

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elbow your car ts performing

The other thing to remember is to rv*e the ebon to use the setup option; Pont just accept default Adjust one option a a time (eg I root wing) and see u$ t how let afleets the performance and handling. T*egears are the key to acceleration, and once you're happy with the wings you can t$ ust the ratios to give you a starling advantage over the maionty ot the cars 'ms takes time, but is welt worth it Remember, too, that you can jump back to the pits at any time m practice and pua)itying to save time, so use n to your advantage Don’t seieci seperate setups m !*■♦ race options menu unless you realty mend to do it - most often you'll be happy nth your qualifying setup and want to •ace with it. If you skip pre-race practice you'H go into a race with default setup, and you'll be wondenng why those cars you oua'ified nearly halt a second ahead of are leaving you eating thetr exhaust fumes Different setups are useful at some acuits where you may require much more ttwnforce tor the race (eg Monaco). Once saved you should never have to set the car up again - simply load in a previously saved setup

7. QUALIFYING

There are advantages to both tong and Shod qualifying sessions. A five or fen minute session means everyone is going 10 ay to get on the circuit at once - there n*. only be time lor at best, two qualifying sessions, Chances are the faster drivers «x* not get good times because they'll get stuck beh.nd the stow cars This could work to your advantage, but equally, it could just as easily happen to you Basically you'll have to 901 out there first end get a good lime - with luck you'll be at the front ot the gnd and the top computer teams will be several cars back

Then there are the longer sessions,

A full session gives everybody a much better chance - the best dnvers in Formula One wait to see how the

competition is shaping up. then go out and blow them away, To a certain exient this t$  what you should do but don't leave it too late Watch what's happening in accelerated time out of the 3D, After a good qualifying run. sit back and watch one or two of the other drivers going around - see how they deal with the slower cars, handle bends and chicanes Once back m the car, remember that cars on ihetr post qualifying lap will not be going alt out Yes. they're stiM motoring, but they aren't too bothered about whether you get past or not Approaching the pits they will slow down considerably Watch this - at circuits such as Phoenix the "best ime' cuis across the pit lane, and it's all too easy to go ploughing Into a pitting car and lose that record qualifying time completely

Similarly, take it easy coming out of the pits - you can't always see what's coming up behind you If someone trashes your car or just the Iront wing, then that's a set of 0 lyres wasted A qualifying sesh without one o» both wings is pointless

8. CHOOSE THE RIGHT TYRES

Qualifying tyres wilt definitely survive one lap. and may survive a second. K <s possible io run some very good >ap umes on qualifiers after they've been supposedly shot However

D's are great for races under 20 laps Any longer and you get too many pitstops for there to be an advantage

C's are perfect for slow circuits and

long races. You will be generally find you have one p«l stop in a long race (eg Mexico at too percent).

S' and A' tyres, because they're very hard tn comparison to C' and 'O' tyres, will Iasi the whole race, providing you've set up accordingly This means you may save as much as 25 seconds m a race Thus advantage will be lost if you have a wing damaged, as you will have to p*isiop for a replacement, and it doesn't matter now much you scream and shoot at the crew, they will still change your tyres A s and B's are for the confident, expcnenced driver - good setups and superior knowledge of the wear ot tyres at specific circuifs are deciding faefors m tyre selection Then all you have to do Is stay on the road and keep the tyres warm The best general advice for most drivers, however, e to stick with ‘C s.

9. RACING

If you're m pole position, take off* That's why you spent two hours (or ten minutes) qualifying There is no bigger advantage than bemg first on tne gnd. and leaving the others standing

If you aren't first on the grid - or you're 26th on the gnd. for instance - then you have to take every opportunity to get past the other cars Some circuits have tots of places to overtake, others barely any It’s a case of knowing the circuit and what your car can do. At Montreal there's a hairpm straight after the pit straight Ati the cars bunch up and gp along the oulside edge, then cut across the apex lor ihe optimum pomt of exit mto the next straight If you cut them oul by blasting mto the hairpm on ine inside, you can take several places Bui it's a big gamble - not only can you still end up m last place, you can lose valuable seconds attempting to return to the track'

10. OVERTAKING

If you have a good chance of overtaking someone then take it. On tong straights slipsireammg comes into ns own It's a real thrill to see the speeds surge up to 220mph from 195 m just a couple of seconds. On the other hand, don't take necessary risks that could cost the race. If needs be, back off - it takes a lot of practice 10 be proficient at iudg<ng out braking at comers Only do 1) when you're sure of your Skill

On stow circuits, bide your time -mere tend to be few places to overtake, and lots of bends to throw you off.

Phoenix. Monaco and Montreal all have more fhan their fair share of conerele barriers placed a: the road's edge, and these are designed specifically to decelerate your car m a picosecond It's

much more fun watching the computer drivers being winched off than your own cart Wait for your own moment, outbrake, slipstream or nudge him. but make sure you do it right

1 1. BACKMARKERS

These are me four-wheeled mobile chcanes that only qualified because they weren't driving Trabants Unfortunately, though they appear to be taking their grannies out to the shops, they are m fact trying to wm the race Now at least you know why they're there

They don't tend to do the gentlemanly thing and let you by. either You have to race them and overtake, tike any other car in the race The up side is that you wilt leave them a long way behind once you do get past, and that means you're leaving the next competitive car benmd too Once again, you must bide your time and men stnke Unfortunately this can give the leading drivers the chance to slipstream you!

1 2. SPIN GEAR

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You can t always see everything m the -wing minors It you come oft the track it's 10 important to seieci spin gear Next jump to one ot me external mews so you can see what's coming up behind you It's bad enough you lose vita! seconds running off the course without being trashed by some

AMIGA POWER MAY 1992

backmarker At least it one of the top Anvers hits you, the chances are he's out o! the points too It you can see what's coming you save all that heartache and only lose a couple ol points

1 3. VIEW FUNCTIONS

Use the arrow keys and view (unctions to check out the state o( the field If you want to know where you stand, you can flick hack and forward with the arrow keys Home' brings you back if you get disorientated It necessary go to replay and find out just what everybody else is up to - you can start to feel very detached from the state of play if you never use these features

14. BIGGER, BETTER, FASTER

If you want a serious driving advantage, drive a good car We all know McLaren, Williams. Ferran are the best and lastest They all have better, faster pitcrews. too. so your pitstops are shorter than say Jordan or Coloni If you want more ot a challenge, then dnve Lotus or Fondmetat If you win m a lesser vehicle it's more of an achievement

1 5. SELECT EVERY CAR

You cant lose and you'll get lo see the lovely winner's graphics

formulii one GfiRNi) ruin

1 6. IF AT FIRST YOU CAN'T SUCCEED, CHEAT!

II you have two cars, concentrate on one as your main driver Send him out on a good Qualifying lap straight away Immediately you have your laptime. qu>1 back to the pits, where you win take out your other car (on D’ tyres) Only this car goes the wrong way around the circuit until you spot some Flash Harry speedster Smash him, trash him but definitely stop him. Then quit back to the pits, arm the next car wilh O' tyres, to preserve your stock of Q's. and go and trash someone else on (heir qualifying lap1

The quicker the turnaround the better, as you may even manage to get a backlog ol smashed cars m the same spot (the marshalls can quite often get confused and start pushing cars mto one another). This is temfic fun and works better on short qualifying sessions, where there are many cars are on the track at the same time. Consequently, bgger smash-ups are likely, the less powerful cars get better grid positions, you have pole and there are several slower cars between you and the faster drivers

1 7. CHEATING AT SPA

We're told by MicroProse that "because ot a slight flaw, it's possible to start ai the back and get to the front in seconds at Spa' The gnd layout is such that the back positions are behind the entrance to the pits. Get your best setup at Spa for both cars Don t bother lo quality Both cars end up atthe back of the grid You'll start the race tn 25th position Hu 'return' and head into the pitiane the momeni the green light comes on. Once you're m the pitiane. turn the pitcal' light off, razz down the piis, brake hard, and come out

Apparently it's meant to work a treat, leaving you clear at the head of the pack, but unfortunately we had a little trouble testing ii out. Every time the cheat was attempted, even with the pitlight off the car still automatically pulled into the piis for a tyre change, losing vital seconds and leaving us in about t5th position II you do succeed you'll be either tn front of the pofe car or very high up. Unfortunately, this does leave your second car in position 26

under the guidance of the computer, so when you change over you will have to work very hard lo move up the field. If you don't you it be a permanent backmarker.

1 8. CHEATING WITH CHICANES

Unlike the real cars, the M-croprose Formula One vehicles cannot get damaged unless they have horizontal collisions with walls or other cars. They seem to be able to leap into the air and land without exploding tyres or breaking suspensions or chassis. This makes it possible to jump and drive over certain chicanes at high speeds Monza. Hockenheim and Montreal are good places for this Approach has to be high speed, and you have to udge your entry and exit points precisely. However, it is advisable to drop down a gear or two as you leave the grass lo get good acceleration, as you can lose up to 50 percent ol your speed When it works you can save a few seconds, and even take a couple of places, if it doesn t work you lose seconds, lose a wing or two, or even trash your car Basically, it's a tactic that we only recommend for the desperate

19. NUDGING

Unlike the real thing. Geoff Crammond's cars are almost infallible. Very occasionally a computer car will stall, bui

most go out of the race through collisions I Indeed, most races end with at least 20 cars surviving. (In the real 1991 season* I good survival rate was 16 out of 26 Ottw only hall the cars finished, and only 35 percent finished at Phoenix Iasi year, wilt I problems such as blown engines, electronic lature. and gearbox failures.)

What this means to you. as an Fi G I driver, is that you may find the occasion* I little nudgetle could give you a distinct advantage over me rest of the field, especially if such a slight touch throws another car. such as a backmarker say. into the path ot one of me faster cars Not I surpnsingty they don't like being pushed I very much, so you have to develop a technique Get right alongside the car yo* I want to nudge and give it a glancing bkw. I Don't get ahead of him though, whatever I you do, as you will almost definitely tang* your back wheel with fits (rant one. and ge I hurled into a barrier

20. CRASH

Do this earty and you'll get to see the excellem crash screens when you quit ox I Erm. mat's about alt there is to say about I this bit realty.

21.    CHOSE THE RIGHT JOYSTICK

Use a good sturdy joystick - some race* I require something like 3000 gear change* I and mere is a great deal of yanking the . stick around Often it s difficult to find which gear you need.and that means even I more button pressing (and possibly a txtd joystick abuse), It's certainly easy to bread an old or knackered joystick playing Formula One.

22.    USING THE GEARS

Use the gears sensibly. Don't go down a long straight in second and don'i take a hairpin in sixth. It's all common sense realty, but use engine braking to help So* I you down If you haven't got the power under your toot drop down a gear

23.    AND FINALLY, CONCENTRATE!

If you've got the attention span ol an amoeba, play this game on the short easj settings, or you'll just gel completely frustrated. On the other hand, if improving 1 your concentration is important to you then try Monaco m the wet on 100 percent distance with no driving aids - it ain't easy but you're guaranteed lo have a good tme while you try ill

And there you have it! Thanks very much to Mark Scott and an at MicroProse for then help with these hints •

What do you call the most superb role-playing adventure of them all

€fl€RD

Stunning realism. Complex interaction.

4 deeply absorbing plot. Brilliant 3-D arcade action. Superlative magic system.

Legend has them all.

From the team that brought you Bloodwyche, Legend takes role-playing to unimagined new heights in a richly drawn plot that will take even the most determined player 40 hours to unravel.

By combining all the best features of the best RPC's of old with a host of startling new features, Legend surges out of the pack to take pole position as the the finest role-playing adventure yet.

Avattatitc on PC, Amiga amt Atari ST.

*> Four independent characters controlled simultanci tsly.

•> Character generation system.

*:• The most powerful spell-casting systen et devised.

♦> Strategic decisions ide on world map.

•> Film quality anim. <

❖    Constant and abst - ng interactivity.

❖    Isometric dungeon viewpoint.

•:* Quests within quests.

*> Multi-tasking coi ' .it.

"'I

MINDSCAPE

For your local dealer, contact:

Mindscape International Ltd, Priority House, Charles Avenue, Burgess Hill West Sussex RH15 9PQ. Tel: 0444 246333. Fax: 0444 248996

© Copyright 1992 Anthony Taglione &■ Piter Jtimes. Published under exclusiw licence by Mindscape Intennirnmal Ltd.

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One of the best of a flood of great French games, Storm Master is also one of the most complicated. It’s tips time...

CHEAT CODES

First off. lor those with the patience ol a very impatient thing, here's how to complete the game by cheating. Don't try it until you're thoroughly stuck on the game though, or you'd spoil the whole thing .

Silmartls obviously knew what they were doing when they went independent from Palace in the UK this year - they knew they'd have the products to back it up. Storm Master is a true great (and a Top 100 game). You read the rave review in issue 11 (86 percent, percentage fans), now read the detinitive playing guide, courtesy of Silmarils and our own Matt Squires...

To see the winds present on the map; CONTROL . ALTERNATE + CLICK MOUSE ON THE ICON OF THE WINDS ON THE ECCLESIAST MAP

To wm the game

CONTROL * ALTERNATE ♦ CLICK MOUSE ON THE JOKER AT THE COUNCIL OF SEVEN

Rght, now we've lokt you that bit, just ignore it until later. What you really want are the solutions to some ol the scenarios, don't you Well, we're not gomg to give you them a! - dearie me no - but here's one ol them to get you started...

SOLUTION OF SCENARIO 1:

"THE GOLDEN AGE"

Army Enrol 6 pilots. 10 captains, tO cooks and 100 soldiers.

Leonardo: Select Noowe on the drawing board - build a vessel with 10 balloons and 2 engines and a crew made up ol 3 captains 4 pilots,4 cooks 50 soldiers

Launch the vessel test Now go to production and make 2 Noowe

Army. Assign the Noowe and the Skruui to the aerodrome. Select military campaign, take ail the vessels lor the campaign and enter 50 days to the campaign budget (II you lack money you can always get some back on the stock exchange). Now direct the vessel towards the enemy temtory and pillage all the towns one alter the other.

SHREWD STORM MASTER TIPS

Rght. time now lor some general lips that should prove useful to you whichever

scenario ol tne game you're playing.

To start with, the game does not depend upon accumulating maximum wealth, but on growing as quickly as possible in order to deslroy the Sharkaanie before it is strong enough to rise against you H is, m other words, a race against the clock

You'll probably find It easiest to manage the different ministries represented in the Counoi Ol Seven in the order that ihey appear m the picture -either start with the Ecctesiasl on the rght and finish with the Commander ol the armies on the ted or vice versa

In order not to lose, constant attention must be paid to the condition of the land cultivations. It is not a mailer of growing enormous quantities but ol always having a minimum cereal production.

The Advisor at the bottom rght of the Council tells you the minimum consumption required at any one time. If the production of wheal is always greater than this, you'll never have famine problems Use alt your minsters Quite often - you'll be glad that you cbd

And now some specific advice tor each of the various ministries

1. THE ECCLESIAST

It is preferable lo guess the winds before setting up industnes - unless, ol course, you use the cheat code lo see alt the winds on the map.

Relertilisation of the lands can be very practical, so by placing the Ecdeswst next to a profitable land cultivation and relertiksirg it every four months, (or example, you will be sure not lo lack food

Holding mass allows you to obtain winds To do a mass, the Ecclesiasl must be placed on a temple So that a mass is carried out. the description of the baarma - page 20 of the manual - must be followed carefully. It is better io start by selecting the new characters, then deselecting the old ones rather than the other way round

Some aids lor Ihe mass OTOO: action the gang EHOOL; action the three groups of smgers on the balconies and the two characters in the centre who have their backs turned.

NUBA action the Ecciesiast, the character to the side ol him who holds a pendulum, the laithlul who are prostrating themselves and the character in the foreground to the rght

OROO; select everybody. Use the winds Choose the optimum place according to the winds - a lornado on the most productive mill, a wind on a milt area but without cultivation etc.

Duration of different operations (knowing that one month • 60 days): Temple construction- 90 days Guess the winds. 30 days Fertilisation: 15 days Send the winds; 15 days Mass. 15 days Moving: 1 day step

2. THE MILLER

After going to the Ecciesiast to mark out the windy areas and the non-windy areas, you can set out 1f>e diHerenl indusines, Different industries are worthwhile It is betler to start by installing a land cultivation where there is no wind Then put the milts, one in each geographical region (mountain, plain forest), where the winds are the strongest Apicultures are set oul in the non-windy areas: keeping ol animals is practised best In the mountains.

The Sqiz honey wilt allow the production ol the mills to be directed towards better-performing, and therefore more expensive, producis such as balloons, engines, and Noowe armature The Broomf meal increases the quantities produced by the mills. The surpluses of honey and meat will take up the monthly lood requirement if there were not enough com. You can also budget, which Is more interesting financially than recreating a new industry Profitable industries must be budgeted too. remember

Maximisation ol budgets of industries:

Cultivation: lOkaa

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Apiculture: 24 kaa Keeping animals: 30 kaa Mill: 40 kaa

Duration ol different operations (1 month - 60 days):

Setting up a mill- 60 days Setting up ammat keeping: 30 days Setting up apiculture; 30 days Selling up cultivation: 30 days

In the event of enemy bombardments, they will prefer to destroy industries situated on the East side - if you're clever you'll put your least important industries (apiculture) there.

3. THE HIGH CONSTABLE

At the beginning you can sell and buy goods. The greater the quanuty to seS, the higher the price of winds The cranool lures the taxes The receipts from them depend on the well being of the towns that is, on the surpluses ol food and Ihe amounts put into recreation and the scientific schools. A chance value is also added Before validating a tax. you can therefore click several times on the same town m order to obtain the maximum receipts Be careful, as loo many taxes can provoke anarchy and loss of a town You must be suspicious when the receipts generated are too tow. At the beginning of a game (scenario 0), you cart tax each town once and the economic contracts are renewed every month. They are always financially profitable

Duration of different operations Taxation (validated): 7 days Economic contract (validated)-7 days

Stock exchange operation: 1 day

4. THE JOKER

5. THE LEONARDO

Like recreation, the scientific schools influence the tax receipts. To succeed in a vessel test, this cratt must:

Possess at least one pilot.

Have a non-nil speed. The speed is nil when the alleviation capacity is less than the totat loaded weight. Each piece has an influence on the weight, the alleviation, the speed and the resistance of the vessel.

Here are the figures for all the pieces:

Weight

Alleviation

Speed

Resistance

(tonnes)

(tonnes)

(knots)

IKAAR

3

0

0

1

SKRUUZ

10

0

0

5

OGLEE

30

0

0

10

NOOWE

150

0

0

50

Propeller

10

0

7

0

Pale

20

0

10

0

Engine

100

0

30

0

Jib

1

30

2

0

Sail

1

10

3

0

Wing

1

50

1

0

Balloon

1

100

0

0

Prow

1

0

0

0

Shield

50

0

0

5

Furthermore, each member ol the crew you take adds one tonne to the total loaded weight.

Have a crew that weighs less than the empty vessel (for example, 1IKAAR cannot exceed 3 people).

Have a crew at least medium' on the check list (cohesion).

Here is the maximisation ol the crews for each of the vessels:

IKAAR: 1 Pilots Fusiliers.

SKRUUZ: 1 Captain 1 Cook1 Pilot 2 Fusiliers Catapulters 3 Soldiers. OGLEE: 1 CBptain t Cook 2 Pilots 1 Catapuller 15 Soldiers.

NOOWE: 3 Captain 5 Cooks 5 Pilots 80 Soldiers.

You need roughly 1 cook lor 20 soldiers. The more soldiers you have the greater will be the pillage of adversary towns, but equally the cost of a campaign will be a lot more too.

The maximum speed of a vessel is 127 knots.

The lire power depends on the weapons which one cratt has and the fusiliers and the catapulters allocated to these weapons.

Duration of different operations:

Scientific schools: 5 days.

Vessel test: 5 days.

Recreation has a double interest Not only does it increase the weff being of your vanous towns (and therefore boosf the amount of tax you can get off them), it also allows a town that's been pillaged to a certain level (but not completely destroyed) to be raised again Duration ot the operation: 5 days

6. THE INQUISITOR

Apart trom the spreading of the Sharkaanie - which is a trap - the pofclical contracts are always profitable They are renewed every month.

Spying on the Sharkaanie wifi give you information on the level of the enemy and on the degree of resistance ot its towns, something which will have an influence on your piloting power it also allows you to check if an assassination has indeed taken place. An assassination on an enemy character avows his ministry to be immobilised tor a penod of one year

Duration of the operation and utility

of assassinations

The Inquisitor (t5 days): avoids assassinations ot tvs own ministers The Leonardo (20 days): avoids the bombardments.

The Ecclesiastes (30 days) avoids the destructive tornados The Commander (40 days); avoids pillages

Duration ol other operations Spying at garret "days Spying on enemy map 7 days Political comraci (validated]: 7 days

7. THE COMMANDER

By placing the aerodromes on the east side, you limit the movements of your

army in campaigns This having been said, be caretul - m the event ol enemy bombardment, it will choose in preference targets on this side

The Koofpers limit the damage in times of enemy attacks, whether bombardments and pillages

Duration of different operations: Setting up an aerodrome. 60 days Setting up aerokoolper: 20 days Enrolment 5 days

War tactic: You can, for example (if your budget allows if), conduct bombardment operations on the enemy aerodromes with ikaars or Skruuzes Then atlerwards come with a tot ot soldiers in Ogiee or Skruuz to pillage all the towns In 30 combat use the catapult at the time ot the attack of the large enemy flagship

One final point: don't worry if you haven't played the game and most of this sounds like so much nonsense - rt actually makes perfect sense once you've got yourself used lo the complexifies of It all. and indeed, proves very useful indeed Trust us just thus once, okay •

mtffj

TERRAIN

EDITOR

IsfpCtA.Mt \M

INTOGRAMES

IIST/STE • A MACINTO:

AMIGA POWER MAY 1992

11 STUCK IN A RUT

Then you need...

Step back from that window ledge! Let Jonathan Davies roll back those clouds and illuminate even the trickiest of trouble-spots with his Magical Sunshine...

Computer games are a bit like shopping, my granny once told me. But then she fell asleep, and never did get round to explaining exactly why. Here we are again, though, at the Last Resort (with Jonathan Davies). Through no fault of my own, l‘m meant to go through the huge pile of post I now get each month and answer as many of your questions as humanly possible (and then some). The rest I turn over to The Readers. The overall clean*up rate is undeniably impressive - just take a look below - making It well worth writing in, whether you're questioning or answering. So go on: try me.

KINGS QUEST V

Q 'How do l deal wiih the Yeti in the Ice Owen's cave "

G Spounccr. Bristol

A With the custard pie' (Don't ask me why, bul it's true

A Easy Gwe the idol from the Monkey Head to the villagers to gel them out of the way,

Q’What do i give the cannibals And what's the use of feeding the monkey to make it follow me "

Scott McCarthy. Neath

THE SECRET OF MONKEY ISLAND

Q "Where do t get the frte for me mansion "

Simon Halllwell, Isle ot Man

A Have a chat to the prisoner (which may be tncky - he's a txt of a 'Clifford') He'll swap the gopher repellant for a cake which should contain the required article

Q'How can 1 get through the very squeaky door on board the pirate ship I can t seem to find any oil"

J White, Sheffield

A How aboul the vat of cooking fat

You'D find if in the livestock room, behind the hatch

A Weren't you listening The IDOL And you'll need the monkey to find it.

Q'How do i open the cabinet in the captain's room And where do Hind a recipe to make soup7"

Daniel McCrory. Sleaford

A Use the thing out of the cereal packet. The recipe is in the chest.

F/A-1 8 INTERCEPTOR

Q "Being an absolutely brilliant pilot I ve got to the sixth mission where you have to destroy the enemy submarine. I've launched numerous missiles but they just smack into it. make a bit ol a bang and disappear. What am I dong wrong7" Daniel Gefen, Harrow

Q"l can't get the banana pcker out ol the cannibal hut."

M Young

A Nothing it you re-read your mission briefing you'll probably see that you're only supposed to damage the submanne.

not destroy it altogether, So carry on as you are. I should One good missile hil on the tower ought to be enough

TURRICAN II

Q*ts there a cheat mode for infinite lives as I can't get through it all "

John Russell. Airdrie

A~ I'm told the following should work-go to the music menu and select the lirsl option. Then select n again, and press keys 2 and 4, Finally, jusl press the Escape key twice.

TEENAGE QUEEN

Q "Can you give us a poke7'

Adam and Rob

Certainly not

SHADOW OF THE BEAST II

Ql'm stuck at the bit with the okf man at the bridge who says: "The ring is stolen by the goblins" I went down the whirlpool and lound whal I assumed was the ring, but I couldn't get back as the snail wanted 36 gold pieces I've looked everywhere for gold, but can t find enough to pay the snail."

Dilcsh Amlani. Bishops Stortlord

A The ring the old man is after can be found in the prison, after you've escaped from your cell As for the gold pieces, keep searching and you should find all 36.

LOOSE ENDS

It's at this point that I'm forced to give up my powers exhausted, and ask can YOU answer any of the following queries If sc write in'

Q~ "In POLICE QUEST. I'm unable to arrest the drunk driver, no matter ho» much l try I'm also stuck on the secret undercover mission. I can get the girl to go. and I can get into the poker match, but that's it."

Simon Dubeau. Brighton

Q'lVe got the radiation pill in EXILE, but I can t get any radioactive coroniwn rocks to the western gate to blow it up because ot the dam blocking one way arc a locked stone door blocking the other What do I dor

Ben Wheeler, Memef Hempstead

Q "I'm playing BLOODWYCH and wouf like to know how to get the gems that are m the serpent tower, t can get one tn.;

I need both"

Tom Gates. Surbiton

• If you've tried literally everything, and just don't know which way to turn allow me to place a warm, reassuring hand on your shoulder and point you in the right direction. Or, tailing that, one ol our readers might be able to do the same with his her slightly cooler, sweatier hand.

And il you leel your hand may be able to tie up one of the loose ends above, give It a good wash and send the answer in without delay. The address is The Last Resort, AMIGA POWER, 30 Monmouth Street, Bath 8A1 2BW. And don't lorget to mark your envelope 'Questions' or Answers' as appropriate. (I'm not quite sure why, but you'd better do It jusl In case.)

Explore that bit more of your Amiga.—

We interrupt this magazine to bring you a message from Amiga Format, the world's best-selling Amiga magazine. It's a message that says you - yes, you! - can get more out of your Amiga, if you put a bit more in.

And we re just the people to help you do it. Over the next few months, we re gonna be introducing you to the Amiga Format Collection - a series of complete software packages that will help you delve into all those hidden corners of your Amiga and pull out some pretty impressive hidden talents.

Last month, the very first in the Amiga Format Collection senes was Vista, a unique and fascinating program worth £60, that lets you create fractal landscapes with astonishing realism. If you missed it, we re afraid you’re just too late. But there's more to come...

This month - and on sale in your local newsagent at this very moment - you will find the May issue of Amiga Format, featuring the second in the Amiga Format Collection series. It's a complete DTP program called PageSetter, worth £80 and featuring a built-in word processor and graphics program.

Catch it at your newsagent now, and you'll also be able to read the First full details of the new gamesplayer's Amiga, the A600. And you’ll be able to make the most of your complete software with a simple guide to what DTP is and how you do it. Easy, really!

And as for next month - well, just wait till you find out what the third in the Amiga Format Collection is. We'll give you a little clue: what's sky-blue pink with yellow dots on Don't know Well, just get down to your newsagent on May 14 and find out!

THE WORLD’S BEST-SELLING AMIGA MAGAZINE

>

<

5

There may be more to your games than you know! Hidden behind the scenes of many top Amiga releases are secret mini-games - many worth some quite serious playing in their own right - not to mention all sorts of tricks, jokes and gimmicks.

Join Gary Penn for a guided tour of the very best of ‘the hidden agenda’...

Everybody loves finding things (and most people love hiding things for other people to find), so it's little surprise that programmers have taken to secreting all sorts of stuff behind the scenes of their games. They're easy to do, of course - some little sub game or secret joke takes next to no time to write - and easy to hide away too. Easier than ‘subliminal’ messages in films, better than backwards speaking on records, computer code provides the ideal haystack for hiding away just about any little gameplay needle you fancy...

Join me, then, on a journey to uncover some of the more inventive and interesting added extras you'll find secreted around your very own collection of Amiga games...

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First off. it has to be said that -compared to most arcade machines or console cartridges -Amiga software is lairty unimaginative in the added extras stakes, it's a real shame - hidden features (be they secret levels, bonuses and the like or actual sub-games) not only provide an ideal reward tor imaginative gameplay. but help create an ittusion o( depth (or the game. The software is effectively personalised as the player develops and utilises new skills - it games are going to be truly interactive

then this, rd argue, is essential, and a lack ot it shows a sod ol imaginative bankruptcy on the part ot the games creators. Happily, things do seem to be changing tor the better at the mornem. Lei's hope this continues...

CHEAT MODES: THE CASES FOR AND AGAINST 2TL,

ot hidden feature you’ll lind in Amiga games has to be the cheat mode - often

executed via a combination of key presses to provide, say. invulnerability, an unlimited supply ol ammunition oi ships, or a level skip facility

As a gamesplayer you probably love cheat modes, but there are some quite substantial reasons tor not including them, as explained by top software developers. The Bitmap Brothers

■I don't like cheat modes.' says Bn map leader Eric Matthews, 'although maybe I am changing my opinion shghlfy, You spend months making, say, level

three or level lour of a game playable, bui you've no guarantee anyone's ever going to play it property, because by the time they get that far in the game some magazine will have printed the cheat and suddenly the incentive lo play properly has gone, because there's so much temptation there to make it all easier on yoursetl. All we re asking i$ for people to please play Our games the way they were intended, and if that means making sure there's no cheat mode in it then that's what well do. The thing is. people will always use the cheat if it's available. It s difficult to resist * True, the lure is strong. Games (ke Storm's superb SkWVceriainly became less fun to play when the cheat mode became known It's as irritating as knowing who killed Greta Scacchi in Presumed Innocent before you see it GrafigokJ's Andrew Braybrook doesn't hke cheat modes either ‘Although that said it depends how cheating they are,' he adds 'The mam reason they're tn there is so publishers can test the games out But rf a game's tuned up right you shouldn't need them, it takes all the fun out of it'

HIDDEN FEATDRES: THE AITERNATIVE’ CHEATS ZT

while variation on the theme is an alternative which activates hidden features, such as those m The Sales Curve's conversions of The Ninja Wamors and Saint Dragon (see panel to right)

Hold down the right-hand mouse button while Arkanud 2 Revenge Ot Don toads to view an advert tor RoboCop, and type NUDE on Dynamite Dux's title screen to see a saucy new attract sequence Tufncan II has a secret music menu (along with many hidden rooms and bonuses, as found in the first Turncan), Populous has three rarefy-seen but easily-effected monsters, and there’s also plenty of scope tor discovery in things like Bullfrog's Powermonger and Novagen's Mercenary senes

Archer Maclean's IK* is also packed with 'cute' touches As we al know, pressing T makes the combatants trousers fan down, and there are all those srtfy effects and messages activated by tapping out codes during play (see panel) But did you know that Jimmy White 's Whutwind Snooker has a secret 147 break mode’ (See panel.)

'It's a damn good thing to put in,' says Archer *1 thoroughly enjoy domg it. I first did it with international Karate on the Commodore 64 in 1966.1 don'i agree with having infinite lives cheats and so on -you should have to work for it. Bui i do like putting humourous things in there.’

Other creators agree: 'I don't like cheat modes, but I do like cheats which you don't type m - lor bonuses and short cuts and the like,' says Chris Sorrell, author of James Pond and RoboCod. both abundant with those aU-imporiani hidden features. ‘Hidden bonuses promote experimentation with a product. They quite simply provide value for money ‘

One ol the earliest examples ol a hidden bonus lealure was lound in the arcade hit Space Invaders It was possible

to force the bonus spaceship to appear by ftnng a number of shots. One theory suggests that this wasn't so much a deliberate hidden feature as a kmitaten of the technology - the random numbers used to force the spaceship to appear were determined by the number of bullets lired by the player.

W: i barns' ageing SfarGare arcade machine gives points bonuses for slyftsh play. This horizontally-scrolling shoot-'em up - a considerably enhanced sequel to the mould-breaking Defender no less -centres around defending humanoids roaming the planet surface from aben abduction. A healthy bonus is given for being skillful enough to place a humanoid safely on the ground while disposing of the final alien on a level.

Andrew Braybrook likes it that way.

‘It adds varioty,' he says. ‘If you come across the hidden bonuses naturally then it's nice, especially rl you can suss out how to get them to appear.

‘I like the idea of little bonuses lo help you, hke in Rainbow Islands with all the hidden features and the codes in the secret rooms It s all part of the gameplay. The codes given in Rainbow aren t lor a full cheat mode, and it's a bonus for someone who's played the game a to!

And anyway, the game pushes the difficulty up if you goi them, which balances everything out.'

Chrome - locked inudc SwrtthbUd* It.

The Bitmap Brothers have only recently realised the potential of hidden features. ‘In Gods there re loads of short cuts which become available, and there are multiple ways to complete the levels in Pockets, too.’ Eric Matthews explains. ‘You have to expenment to find them, and that's something you'll be seeing more ol in our games. With Gods, if you continue to experiment with each level, even when they're completed, you'll be consistently rewarded for it."

Eric's favounte hidden feature was in Zork. *1 think it was Zork I. anyway -where there was a Minotaur or something in a maze and if you typed in his father's name it freaked it out and it bashed through the wall so you could skip out.

■There are stacks of hidden things in RoboCod - probably as many as the actual game,' reveals Chns Sorrell. ‘As long as (here are plenty of standard things I Ike to put m stuff which always gives you something new to try .*

Atan Games' Marble Madness com op has a secret level to discover - but sadty it's not present in the Amiga conversion And there are whole new levels and even alternative endings to be found throughout Taito's top-notch tno ol Bubble Bobble. Rainbow Islands and Parasol Stars.    —»

STRANGE BUT TRUE...

1 K+

System 3

During ptay type any ol the following for amusing responses...

FREZ

FOOK

PAC

GLZP

FISH

GPZP

BIRD

SHAH

PERI

SIMR

ANBK

STEW

ANGL

SUNL

EDHK

TOTO

Also - il you can bring yourself to do it, that Is - try three ol the commonest four letter swear words. We’re certainly not printing them here - we're sure they won't take too long to work out lor most of you - but they do provide some very interesting' effects.

JIMMY WHITE'S WHIRLWIND SNOOKER

Virgin

Enter Trick Shot Mode. At any time on the (able press the FT key followed by the F4‘ key and finally the F1‘ key. A double-click sound will be heard. Return lo the Control Menu and access the Demo Mode Menu - there should be e third option - DO A RANDOM 147 BREAK'. Select it and sit back and watch the computer perform 147 breaks all day.

THE NINJA WARRIORS

Virgin Games

Here's a hidden feature for you. Complete the first level wtthoul killing any of the Hunchbacks, and without using a cheat ol any description, then when you reach the end of Level Two you will meet a special new alien.

During play press the Caps Lock' key. Now type any of the following.-A SMALL STEP FOR A MAN Indeed.

KYL1E Whoops!

MONTY PYTHON How silly.

SKIPPY Bomg!

SNOW WHITE Ha ha.

THE TERMINATOR Boom-a-bang-bangl

STEVE AUSTIN Press the Caps Lock’ key again to turn it off then press (he S' key lo toggle a slow motion effect on and off. This affects everything - even the music on (ho title sequence!

OPERATION THUNDERBOLT

Ocean

Increase the number ol attacking soldiers on screen a la (he arcade original..

Gel 50.000 or more points before dying lo get onto the high score table then enter SPECCY MODE (Including space) instead ot your name. Now begin ptay.

POPULOUS

Electronic Arts

Fill the landscape with the maximum of 200 people fo force one of Ihe three hidden monsters to appear.

SAINT DRAGON

Storm

During play, press Ihe 'Caps Lock' key. Use the keyboard to type any of Ihe following (Including spaces) then press the RETURN' key and Ihe Caps Lock' key again lo turn it off.

KYLIE Oh deary. What has happened to the music

I HATE THE RAOION ADVERT

MEDITATION FUNCTION Hits random memory locations and evenlua crashes the program.

SOMETHING SPOCK BUILT

THE GNOME AT HOME    •

WE LOVE THE PUNTETTAY

AMIGA POWER MAY 1992

HIDDEN ROOMS AND LEVELS

THE NEW ZEALAND STORY

Ocean

Shooting arrows into codain clear areas can force a door to appear Jump into the door to enter a later stage.    ;

POWER DRIFT

Activision

Select any course except D then WIN every race to collect a string ol gold medals. You should now enter a bonus round with a secret course and you In control ol Afterburner's F-14 Tomcat! And with no collision detection! Win every race ot Course 0 to enter yet another bonus round, this time In control ol the Super Kang-On motorbike!

PA RAD RO ID 90

Hewson

The extra ship is the Pirate Mothership. To reach It, collect the Graftgold Key hidden on every ship. (The Graftgold Keys are usually found under crates and so on. Collecting a Key keeps the Pirates at bay lor a further three minutes. A 5,000 points bonus is given lor completing a Ship with a Graftgold Key.}

Complete the final ship with every Graltgold Key lo be beamed aboard the Piralo.Mothership lor a fight to ihe death. *

RAINBOW ISLANDS

Ocean

To enter the secret room at the end of an island, coiled all seven }ewols in the correct rainbow sequence, red through to violet. When confronted by the island s Boss character, enter the small silver door to appear in the secret '' room. At the top ot the secret room you should jusl aboul be able to make out some letters. Each letter corresponds to a joystick movement or button press - , at least, they did in Ihe arcade original. In the conversion they refer to key presses. Simply tap out the codes on the keyboard while the Rainbow Islands title screen Is displayed to activate Ihe functions (further details and hidden teatures arc found in API and AP2)

The Codes...

BLRBJSBJ (Permanent Fast Shoes)

RJSBJSBR (Permanent Double Rainbows) t 5SSLLRRS (Permanent Fast Rainbows)

8JBJBJRS (Hint A)

LJLSLBLS (Hint B)

SJBLRJSR (Hint C - Not Implemented)

LBSJRUL (Book Ol Continues)

RRLLBBJS (All Hidden Food Becomes Money Bags)

RRRRSBSJ (Activates BOTH Above)

SRB JSLSB (Increase Score Counter Size)

ROBOCOD

Millennium

Take RoboCod to the far right ol the playfietd, remembering to jump the open doors to avoid entering them. Use the small platforms on the side of the turret to reach the rooftop shown here. Run into the wall to onter a secret hidden section with two new areas to explore

Complete a level which doesn't feature a Guardian and you wilt always find something new when you return to the castle selection' screen. The Idea's to just look around you, Isn't that right, Chris

"Yes. In one case you'll find's whole sequence ot lifts and things that lead to a door lhal you can'i normally get to, says creator Chris Sorrell. "II you go to the very right of factory screen and look down you'M see a load of crowns -that's another hidden thing In the game, which you can access after coming back from other levels. ,    v-~ ■ •

"There are four cheat modes In RoboCod. There's one*- which Is lhe most obvious one to find - for 10 minutes of invulnerability, and twoolhers accessed in a similar way. The Iasi one - the main one which you can turn on or off and was used lor the game testing - is a type-tn cheat."    1

It s actually possible lo finish RoboCod by only doing halt the levels A choice ol iwo new doors to enter is given when the correct level Is completed. “Start by completing the Fluffy Toys one and then doing the Cars one.'

It's a pity some ot Bubble Bobbies best bits didn't appear in the Amiga conversion, and Rainbow Islands' three secret islands failed to make it to the Amiga due to a lack of time and memory. The good news is that Amiga Parasol Stars not only boasts a host ot secret features and the two secret worlds of the original, it also has a third added by the inhouse Ocean team behind the conversion - ‘We'd have put even more if we'd had the time.' they say

EDITOR MODES: CUSTOMISE

MPAUCCI Beyond cheat

UAMlO. modes and hidden bonuses and worlds there are editor utilities which can be used to alter the way the software works, or, better still, create new levels - provided you know how to find them.

Completing every level m Auckogenic's Helter Skelter allows ihe screen editor to be accessed, while Firebird's Elite contains a simple utikty tor the purpose of affecting playability. And then there's Paul Shirley's Spmduzy Worlds which has a complete world editor built in. although it's a pig to use.

BEST OF ALL: UNCOVERING THE COMPLETE PLAYABLE

nun piiirpi But the besl possible oUD'UArltj. hidden feature of an has to be a complete playable game in its own nght. Team 17 s After Breed and Virgin's Judge Dredd both contain version of ok) favourites - Pong and Bomber respectively - and it's rumoured that there is in fact a game hidden in Space Ace It (ho ho),

'I've always wanted to stick my version ot some simple thing m some awesomely complex game.' says Archer Mactean The thing is I just haven't got round to it yet.'

•It would be nice to put a complete hidden game in," agrees Chris Sorrell, "but only it l had the time to kill - and that's never the case '

Gremlin scores highest In the hidden playability stakes, with Switchblade Us Chrome. Rox in Lotus Espnt Turbo Challenge, and Dux In Lotus Turbo Challenge 2.

Dux isn't all that's hidden in Lotus Turbo Challenge 2 though - the product houses a more sinister possibility, that ot the ultimate hidden feature: subliminal influences...

Remove the audio lead from the 1 AUDIO' hole and boot Lotus 2 as usual. Listen carefuky to the music played during the copy protection sequence, You shoukf be able to jusi make oul a whisper.. 'DO NOT COPY THIS GAME'

Gremlin didn't know anything about this before the game's release - it was entirety musician Barry Leach's doing apparently. 'H was basically a joke I was working late, messing around wiih various things like speech in games It wasn't supposed to be subliminal. It'd be a fairly difficult to do with an Amiga, but I don t know anything about it They've tried just about every other means of copy

protection, so why not9 If we'd wanted to do ii deliberately then we'd have perhaps -1 don't know - mixed it in with another sample or something.'

Subliminal sound in this form is unlikely to have an effect, and very few people believe it can work. Andrew Braytxook cenainly doesn't "I don't think anyone's brain is smari enough to do that anyway You can hide things m sounds, certainly, but we d never get round to doing anything like that, I remember Judas Priest almost got into a lot trouble because they were supposed to have messages hidden backwards in their records Those messages weren't actually there and the case got thrown out of court'

But there are those who do take it seriously. There are many subliminal audio programs available, such as The Love Tapes, complete with the sounds of waves crashing on the shore and a voice which can only barely be heard very rarely Apparently your subconscious picks up on the voice while your ears listen to the waves Hmm.

The use ol hidden images presented briefly so as to influence opinion or behaviour without being consciously perceived has long been an advertiser's dream Research into the subject petered oul in the late '50s and it s never been proved conclusively that subliminal imagery actually works. Even so, its use is not permitted in television broadcasts or the cinema.

Subliminal visuals have yel to appear in computer software, for the simple reason that it wouldn't work - a noticeable glitch would be created and the effect would be tost,

;rn wn/vm n* m_HIGHS

t i i i    * :

I i lit i

Dun - hidden iMf deep intlde Lotus IL

Widening the subliminal angle further, computer imagery and sound ts often constructed m such a subtle way that it influences the player's behaviour. Wei, 1 is wiih the best sellers in the arcades and on the console formats.

"We haven't put too many hidden features in our games so far,' Andrew Braybrook admiis. "but it's something we're doing a tot more of now. I certainly will be putting things into Fire And Ice. There's a mam route through the game but there are secret bits to skip lands and secret lands to find lor bonus lives '

•We re looking at ways ol getting short cuts which will jump levels or whatever." says Enc Matthews, 'but lo structure ii as part ol the gameplay. With Gods we took it to the point where <1 monitors the player s progress, so if you were crap ii woutd reward you to help you Alternatively if you got really good, short cuts would be made available. There'll be more ot Ibis in The Chaos Engine.'

We wail with baled breath •

It has taken control.

It owns their minds.

It imprisons their bodies.

It even absorbs the building!

It's..

A secret project rs out of control at Genoq Corporation, the world's leading biotech research lab. The building is in chaos. All employees are either dead or zombies. The security system is blasting away at anything that moves.

I)/Generation, a malevolent organism that uses virtual reality to

disguise itself, has taken over. And it is your task to destroy it.

But first, you must find a way to stay alive. Then, as your understanding of this evil force increases, you can take the fight to the enemy. The tools you have are sparse. Little more than ingenuity and determination.

•    Ovrr 120 roonu rilled with traps and uiqttiw

■    Outstanding graphic environment

■    full VGA graphics support

■    Sensational animation

•    Stunning musical Intro, and sound effects

■    Available for I KM M., Amiga. Atari ST

Cop) right© 1991 Robert f.ooA All right\ reserved. l>/(irnrration■ op) right © 1991 Slinduapt bit. Ml rig hit reserved.

VIRTUAL REALITY MEETS ACTION ADVENTURE

For your local dealer, contact: Mindscapc International Ltd, The Coach House, Hooklands Estate, Scaynes Hill, W. Sussex RH17 7NG. Tel: 0444 831 761.

ELECTRONIC ARTS

JOHN MADDEN FOOTBALL BIRDS OF PREY POPULOUS 2 PGA TOUR GOLF

MICROPROSE

SPECIAL FORCES FORMULA ONE GP KNIGHTS OF THE SKY MICROPROSE GOLF F-15 STRIKE EAGLE II

rtf

OCEAN

PARASOL STARS THE ADDAMS FAMILY WIZKID ROBOCOP 3 WWF WRESTLEMANIA

Prizes for pi

GET THE HIGH SCORE

AND WIN!

YOU CANT AFFORD TO MISS IT!

Book your tickets now and save even more money with our special early booking discount Instead of £6 you pay £4.95 - or £2.95 for under 14s. Return the form straight way to guarantee your show ticket

YES! I would like to order advance tickets to the Amiga Shopper Show and save £1.05 a ticket.

Please send me_ adult tickets at the special discount price of £4.95.

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Send this form to: AMIGA SHOPPER SHOW, PO Box 2, Ellesmere Port, South Wfrral, L65 3EA

This offer closes on May 8th.

"I

I

Credit card

COLIN 9 1

i

PSYGNOSIS

AGONY

LEANDER

ORK

OH NO! MORE LEMMINGS BARBARIAN II

US GOLD

ANOTHER WORLD CRUISE FOR A CORPSE MONKEY ISLAND II THE GODFATHER EYE OF THE BEHOLDER II

VIRGIN

JIMMY WHITE S WHIRLWIND SNOOKER REALMS

ROLLING RONNY FLOOR 13

aying games!

play the

Now the Amiga Shopper Show might sound to you like a staid and serious event. After all, it's being organised by the UK's leading serious Amiga magazine. But you'd be surprised.

You'll be able to play the very latest in top games from thv, ™ leading software houses - some of them well before they get reach the shops! The AMIGA POWER games arcade will feature the latest and greatest from:

•    Electronic    Arts    •    MicroProse

•    Ocean         Psygnosis

•    US Gold    •    Virgin

And that’s not all! The AMIGA POWER team will be there, awarding prizes for the high scores achieved during the show, and there’ll be plenty of opportunity for you to

games - and, indeed, the reviewers! - of your choice.

Then there'll be tutorials and question and answer sessions on games

programming, led by some of the most famous game creators "aTouhcK~rotrcaft ream nnuj =>» inose stunning grapnics are produced, and how digitised

sounds _

And of course you’ll be able to buy the very latest in games from dozens of specialist stands -and at incredible prices too!

You just can't afford to miss the Amiga Shopper Show. It's being held at the Wembley Exhibition Centre in London from Friday May 15th to Sunday May 17th. Just fill in the form to reserve your tickets.

It'll save you serious money

051-356 5085

AMIGA POWER MAY 1992

GAME REVIEWS

nLcnrnnz + B320 hirbiis

ll

■game!

REVIEWS

CONTINUED

Some good, some bad, and some downright awful this month, as ever...

A320

AIRBUS

Publisher: Thalion Price: £29.99 Author: Rainer Bopf Release: Out now

Remember that song at the end ot Roy Castle s Record Breakers 'Ooh-oohooh dedication.. Mmm-mmm-mmm-dedication. Ooh-ooh-ooh dedication, That's what you need " Wen, that's what you're going to need <n spades, hearts, diamonds, dubs and jokers if you want to make a go of A320 Airbus If you’ve got a few spare month's of time, by an means give it a go - but be warned Most of the time probably won't be spent on the flight

ALCATRAZ

Publisher: Infogrames Price: £25 99 Author: Fred O’Rourke. Josiane Girard (graphics) and Ray Nomsh (Music and FX)

Release: Out now

I thought the traditional idea was to escape from Alcatraz. You know. If you see Alcatraz, run In completely the opposite direction!' sort of stuff. Certainly. Clint Eastwood didn't hang around long before doing a runner, armed (incidentally) with only a cunningly fashioned spoon-cum-knife gadget and an inflatable rubber coat (!). Even the infamous bird-man (some sort of cross-dresser I haven't actually seen the film) could only have been there under duress But not so according to tntogrames! Here our objective is to get into Alcatraz. Bird and Fist are two crack commandos on the trail ol Public Enemy No. 1. the international drug terrorist Miguel Tardiez He’s holed up in the seemingly impenetrable former federal prison, together with his gang ol armed-to-the-gold-teeth hardnuts. The deal is that if the boys can brake into Alcatraz, successlutly complete three separate missions and then capture the guy himsell, well - he’ll certainly think twice before selling any drugs again.

Alcatraz is a two-player game in the Bonanza Bros split-screen style, allowing both characters to explore their surroundings simultaneously. In one-player mode you actually control both players - a tap ol the return key swaps control from Bird to Fist (or

VmK right, Ihil it kind of a return lo the Old Bolling Thunder-tlylc of action game

back again, whatever), with one player stopping moving and the other continuing from wherever he was abandoned.

This may sound complicated, but in fact it s initially quite fun. The two characters can 'hide' in the background. This involves simply guiding them to stralegic points of lhe scenery where they can wait in safety. So walk, roll and scrap your way with Fist until he gets to a hiding place further into the game, then leave him there and advance Bird along the same path in his footsteps.

There are three missions to complete, and you have two hours to complete them all in. Mission one: explore the barracks and seize some vital incriminating documents with which you can pin down Miguel. Mission two: locate the industry building, and destroy the drugs and cash located within. Lastly, mission three: infiltrate the cell-houses and bang the head honcho to rights. One quick dash to the helicopter pad later (don't worry. Infogrames provide a map of the island) and you've finished. Fans of Infogrames release Hostages from a few years back will be on very familiar ground here

Thu Cam* Over1 lign ii Kiutlf a good thing - you can concentrate on the guy you've got left.

Infogrames deal up

The problem is. of course, that Miguels henchmen are dotted around the place wailing to give you a hard time. As Bird and Fist scamper around the island, they'll encounter quite an unteasibiy targe number of armed guards The action is either beat, knile. rilie. flame thrower or grenade-'em-up. depending on which weapon you've managed to collect or have selected to use. If you manage to kill a bad guy, he'll drop his weapon Pick the weapon up, and it s yours tor the using (until the ammo runs out ol course, then you II have to find yourself another one).

The graphics arc good. The animation >$ smooth (Bird and Fist really creep around the island with style) and there's a real atmosphere of menace. Bui in one player mode the two-playcr switching soon becomes a pain in the Alcatraz, the only relief coming when one ot the characters dies so the other can carry on atone. To get the most out of this game you really need two players - even more so than with the Bonanza Brothers.

So grab a friend, soften him up a bit' (all good practise for the game ahead) and get him to go halves with you - you’re guaranteed lo have more tun on Alcatraz than the bird-man (I'm still worried about that) ever did. • NEIL WEST

THE BOTTOM LINE

A smooth two-player beat- em-up romp with bralncetls. Three independent missions form the backbone for bags of Alcatraz-atmosphere and respectable action. Don’t underestimate the need for two players though -it’s not much fun on your own!

A370 - there's not all that much to look A os you fty Along, it hot to b« said.

simulator, but ponng ovor the masses ot air charts and rules and regulations ot flying and navigation that are supplied wdi the program

The basic 'game' - though the term doesn't really tit m this case - involves progressing from student pilot to captain flying an A320. a commercial plane flying around Europe. North Afnca and the Near East You have to spend so many flying hours before you are promoted, and you have to take special test flights to go up a rank One crash at any rank, or a poor performance on a test flight, means automatic demotion

The mam way the challenge increases is that at the lower ranks there a plenty of automatic functions to help you on your way (all of which are apparently true-to-lile), but by the time you make it to the senior levels you have to do virtually everything yourself This means having to understand all about radio beacons. 11$  approach charts and other aviation stuff not to mention make sense of the masses ol supplied maps, all ot which make about as much sense as the final episode ot Twin Peaks Very realistic. I'm sure, but the instructions on how to use them are scandalously brief, and next to useless In fact, the manual is the program s real downfall For a subject as complex as this ii needed to be very clear, but wtule i! gives the impression ot bemg comprehensive it is actually a mess It skims across important points leaving you completely bewildered and throws out jargon faster than an Open University course on insurance. Worst of all, the diagrams are appalling - instead of one decent clear annotated picture of the cockpit, tiny pieces ol it are very fuzzily reproduced and briefly explained

I don't know whether the flights are all in real time (the manual, ol course, neglects to ten you) but it seems that way - each game takes an awfully long time Once you're op in the air and on course, there's very little to do until you reach yoix destination, except try to make sense of the charts and avo>d other aircraft

What else is there to say’ Well, the graphics are good enough, with the usual pretty featureless landscapes you get in flight suns, though it's a bit ol a shame that the cockpit bears tittle resemblance to the poster ol a real A320 cockpit that comes with the program The sound is impressively authentic, though

Alt in an. so rt comes across as an accomplished, admirable piece ot programming that, being the nearest thing to flying the real Airbus lhe sensible side ol £50, should appeal to committed

F IRETEHM 22 00 + EL IMHO II: FIIE .JR IBS OF CEFIEUUS + RUBICON

GAME REVIEWS

aviation and (tight sim huffs. I found it bonng as sm though - to the point of being unplayable - and I suspect that'll be the case for most of you out there too • DAVE GOLDER

THE BOTTOM LINE

Okay, so it s impressive in its attempts at authenticity, but this one is strictly for the real aviation bufts. Definitely not light entertainment -arguably not really a game at all -and not really that good an introduction lo the subject matter either.

FIRETEAM

2200

Publisher: Internecine Price: £29.99 Authors: Dave Nielsen, Bob Warren and others Release: Out now

U)h! It rou'rc not already into warranter that* jraphio arc unlikely to dray you in.

What have Star Trek. The Motion Picture, cnckei. John Major and Fireteam 2200 go! yt common’ They're all wonderful cures lor insomnia Strategy is one thing, but when you could play a game faster using pencil and paper, you know you're in for a dull old time stuck in front ol your monitor Not that Fireteam is a badiy-wntten game, you need one meg to run it and it has more features and menus than a thing mth. erm, lots ol features and menues, but that doesn't mean its not just as dull as watching three consecutive episodes of Highway from it’s over-complex roteplaying concept onwards The scenario sounds promising - you control troops domg battle on (ar-flung planets usmg futuristic transport Your screen acts as the mam screen ol your command vehicle, showing tactical maps, damage, hit and weapon reports and an sorts of other pertinent information. There are enough missions to keep you gong for months and your troops grow and become more experienced as you progress

So where do things go wrong’ Well, fl give you a clue. This game was written for the PC and, boy. does rt show. There's no joystick control - everything is achieved by typing tn commands, and then by waiting tor the next 'update' for it to carry out your order Yep. if you want to move your lank you can't just press down

Great to watch (hem hem), but does it stack up as a game

ELVIRA II: THE JAWS OF CEREBUS

Publisher: Accolade Price: £34.99 Authors: Written, designed & programmed by Mike Woodroffe & his many mates Release: Out now

Thirty-five quid!*' was my first reaction lo Elvira "Seven disks!'' was my second. Both exclamations were made in a squeaky big girl's voice. And speaking ol big girls... that Elvira bird's not short of a handful, is she Me, i think she should dish some out lo those less fortunate than herself.

You know all aboul her, of course. Elvira's a superstar. She’s big in the Slates and big over here . Hell, she's big everywhere.Phwooooaaaaar. eh Thai s it. No more remarks about Ihe size of Elvira's chest. (But you can't deny it isn't big.)

The fact remains that alt but the most hormonally imbalanced men would dearly love lo get Ihetr hands on Elvira's prized assets, but - wouldn t you know it - some jammy sod already has! In the game, that Is - it's a role playing jobbie, complete with blood, gore, mayhem, dealh. blood, paranormal phenomena, battle with Goons from the Great Beyond. Wood, plunder, carnage...’' and jusl about everything you could hope for. really.

What's happened is (hat Elvira's been kidnapped by a three-headed

,JRL

While thii picture here will stvc you u idea ol the sue ol llyire'i chest.

monster called Corcbus. who has jaws (hence the title. I guess) and it's your job lo rescue her She $ being held somewhere in her Black Widow Productions studio, and it's oulside here lhal your adventure begins (with a piece of wholly inappropriate music resembling a Casio VL Tone demonslration in Dixons, incidenlly).

Here you get lo

choose a character to play - be it a Stuntman. Private Eye. Computer Programmer or Knile Thrower - each with his own attributes, while a digitised picture ol Elvira appears to explain her plight. Seems like she s got something to gel off her chest, hem hem. That's the gameplay basically - enler Ihe studio, explore ihe sets, find some objects, light some monsters, meet some people with whom you can converse to a (very) limited degree, talk to Elvira a bit and even - and this is Ihe good bit - cast a fair lew spells (provided you've found the necessary ingredients).

Most ol ihe controls ate accessed through the mouse, which you use both to move and to select appropriate action icons when the need arises.

The problem is, the imerface is nowhere near as much (un lo handle as Elvira, and the view leels claustrophobic, even when out in the open. In tact, you are completely in the program s hands, and it leels like it. That's the real problem wilh this game, as with so many graphic adventures -the story is ludicrously linear. You can't move Irom (or turn to) the left or right in certain locations - even

.

Ttlit pic will ,ivc you an idea ol lha ,or* you can expect to find in f/Wra. Quite nicety presented, but to little real effect.

though logically you should be able to - simply because Ihe necessary scene isn't there.

So. a disappointment then. Should you choose lo tackle Elvira you will find your hands full. The mountain to climb is high and Ihe sluggish interface, lack of any atmosphere, shortage of mlcresling and varied puzzles or worthwhile substance makes your route lo her chamber long and hard.

Which all brings me to a sorry but inevitable conclusion: Elvira IIs horrible. It will make you scream -with frustration. The only frightening thing about It is that so many people wasted their lime putting it together. Oh dear.

• GARY PENN

THE BOTTOM LINE

Horrible. Foul. Disgusting. Frightening. And lor all Ihe wrong reasons. Its only redeeming feature is the fact that the designers have at least made the effort to fl O ~ try something new with 1 1 E this well-worn theme. UU ;

the cursor key to trundle along, you have to program m a route. You can only iravet a short distance each update, so if you've got a bit of travelling to do <t can lake a good few minutes And firing your weapons is even more fiddly.

The problems don't end there, either Graphics are laughably bad. for msiance -the sort of thing that gives PD a bad name. The icons are so smalt you can't even tell which way your lank is pointing without a good squint, the maps are about as useful as a Jackson Pollock panting and the screen is so cluttered it makes a shared student's kitchen look tidy Sparse use of sound, irritating large amounts of disk swapping, an incomprehensible written-for-the-PC manual and a tendency to

crash an add to ihe debacle

This tedium partly anses from ihe tact inai the game offers just far too many options and variables for you lo deal with, but it also comes from some stupid mistakes in execution. It's all very worthy, and the most rabid of adventure gaming fans may like it. bui it's really a waste of the computer s abilities • DAVE GOLDER

THE BOTTOM LINE

Dull, dull, dull. And ugly to boot. Go and read the ingredients on A1 : every pack ol Lean Cuisine ■« I 5 in Sainsbury's for more fun. U I ™

RUBICON

Publisher: 21st Century

Entertainment

Price: £25.99 Release: Out now

Just in case you are making any holiday plans, whatever you do. don't book up to stay at the Soviet nuclear powerpiant on Koala island m May 2011 You see. according the plot ol Rubicon, it's going to explode, spreading radiation of 1,230.000 units over 300 square rr.i’es which, it has to be said, could be a little irritating rf you happen to be suffering from sunburn at the time There's also a chance that you'll (eel the side effects of total mutation    —*

AMIGA POWER MAY 1992

o

PREMIER MAIL ORDER

Titles marked * are not yet available and will be sent an day of release.

Please send cheque/PO/Access/Visa No. and expiry date to:

Dept AMP 10, Try bridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI 3 1BJ

Please state make and model of computer when ordering. PAP inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday 10am-4pm. Fax orders; 0268 590076. Tel orders: 0268 590766

2 Ho* 2 Handle * 30 Compaction Kit

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Omlisotion * (I Meg)    22.99

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Cyber ball ....6    99

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Double Dtogon ...8.99

Double Dragon 3 16-99

EH..... 1699

Elvira 2 I Mb    .    24 99

Epic • ...19.99

Eye of the Beholder [ I Meg ) 19 99

F15 Strike Eogle 2 (l Meg]    22    99

FI6 Combat Pilot    16 99

FI9 Stealth Fighter     19.99

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Finl Samuori * Mego Lo Monio    19 99

Flog * ..19.99

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Gumhip 2000 * ..... 22 99

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AMIGA A500 1 MEG PACK

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BRIDES or OR IICUI (I + PACIFIC ISLANDS

GAME REVIEWS

•rtiew jorjcoui lookinj (In an ordinary tan of way) bui mcrchy okay-iih to play.

You see, m this game, all the animals I have mutated beyond recognition and now I possess the intelligence ol mankind, It <s I jour job to make your way through the I various radioactive areas, reach the I Nuclear base and disarm the nuclear I weapons stored there Needless to say. t I haven't got even a seventh ol the way towards 6omg this yel (I can't even get otf the first level) as things, sideways shoot-em-up speaking, are a bit hard, in fact, if anyone can beat Keith on the highscore

table wilh 900.000 points, then mine's a pint of bitter and some dry roasted peanuts, please

Olher things, graphically speaking, are pretty great, though as the screenshot should show; ii all looks very arcadey and Ghosts 'n'Gobtrns-esque, doesn't it What you can t see here are the two solid layers of parallax scrolling, the 32 colour graphics, the fast action and an the other things boasted of in the press release Graphics wise. Rubicon does justice to the Amiga and should be congratulated lor it Urn, well done

However, as ever m the case of shoot-'em-ups, the gameptay is decidedly shallow Shallow m that all you do is run in one direction and shoot baddies, stopping to pick off the occasional stationary dragon or dinosaur - quite how innocent animals mutated into the sort ol fantasy creatures to be (ound here is something that eludes me completely, by the way It's almost as if. heaven lorbid, the game was written first then the plot scrawled down at the

last minute, (Not that that could ever happen of course, oh no )

Anyway, back to the point. The point is tnat the gamepiay s a txi shadow. Rubicon is a fine, fine shooi-'em-up, but it is blatantly unoriginal wilh not one surprise in store The weapons system is quite nice - an arming canister floats down Bionic Commando-style, you select which of the seven weapons you want armed (you leam which weapons to arm first as you progress into the game) but I’m sure we've all seen this somewhere before. Still, what the hell, eh Having said all the above. I Still find it pretty good tun.

• RICH PELLEY

BRIDES OF DRACULA

Publisher: Gonzo Games Price: £25.99 Author: Toast Dept Release: Out now

THE BOTTOM LINE

Another sideways scrolling shoot-cm-up. Nothing new, nothing blue, but possibly one worth adding to your collection if you're a fan of the type.

brae tcltport! in Hit icrtta'i lop half while Van Kclun, plodi around below.

What do you see yourself as A sex-driven bloodthirsty vampire with an

i

PACIFIC ISLANDS

You played the great demo, now try the even better game!

Publisher: Empire Price: £29 99 Authors: The Mystery Machine

Release: Out now

Hopefully most of you out there will know what to expect from this, after our excellent playable demo on AP coverdisk It. Me. I love the thing to death I'm tempted to end the review here, but hey, there's this whole big box to fill up yet. so why don't I explain things for those who missed the disk, making it ctear exactly the reasons why I've fallen so thoroughly for such a techie' game The follow up to Team Yankee -perhaps Empire $ biggest success yet - Pacific Islands revolves around a group of live (yes, you guessed it) islands in the Pacific ocean. A group of disaffected communists' (ie the Russians, but they're not really) have take over the island, and It's your job to lead a nearby team of tanks across them, liberating the oppressed people, blasting hell of the out the Ruskies (sorry, rebels) and so on. Money Is gained tor wiping the floor with the bad guys, while your cash supply is cut oft if you go around blowing up churches and the like - just imagine that it's Congress or someone you've got to keep satisfied.

It's all very simple, until it comes to the bit about controlling the tanks. There re 16 of the them, you see Thankfully, they are grouped in teams of four - onfy the leader of each team is controlled (if that tank gets totalled, then control and view passes to the

next in line) - which gives you a lair selection of firepower if you need it (especially if you build each leam up out ol different types of tank).

Sounds fun bul perhaps complex to control, doesn't Ii Happily, though, it s not - the screen is split into lour small windows (each of which can display a 3D lank view, a zoomabfc map ol the conflict area, or a damage status screen) - and any of these windows can be increased to cover the screen at any lime Movement Is all achieved via the map screens, so ihe 3D Is used purely (or turret and gun control. The route through the islands is partially flexible, so strategies are very important, and after each mini conlfict funds can be used (il there are any) lo re-supply tanks or buy new ones to replace those which got dulled. There's

also morale and that kind ol guff to worry about, but I'm running out ol space here, and whal I haven't done is say why I like it so much yet.

Well, basically I like Pacific Islands cos it's really good. (Would you like fo elaborate - Ed.) Well, apart (rom the ever-so-slightly dodgy sprite scaling routines, it looks well groovy, the sound is actually essential (just try working out what the holt is happening without any sound FX) and the control of 16 tanks Is ridiculously well designed. Strategy games usually bore the hell out ol me. bul it's actually the strategy aspect ol Pacific Islands which I've enjoyed most. When I was a kid, I always loved playing with my toy tanks, and now the chance lo do It lor real (or as close as I really want to gel) on the Amiga is definitely welcome. Dodging

Don b« pul oft by Ihii cluttered diipUy - h't very inloinuliw. and anyway, you can always switch to a simplified one when you don't need to sec all four teams at once.

in and out ol jungle, throwing up smoke walls and using inlra red to pick oft Ihe blind' bad guys on Ihe olher side (they don't have infra red capability) is a laugh a minute. Il alt goes to prove that there's nothing wrong with the concept of strategy games at all - just that they re usually executed in such slow and tedious way.

What else is there lo say Well, Ihe war atmosphere Is brilliantly done - Ihe grainy graphics, understated sound and intelligently-designed icon system all serving to induce the player into a constant state of near panic. When you've got a team ol tanks just hidden right at the edge of the jungle and lour Russian ones roll past, it s almost impossible not to involuntarily hold your breath and sit completely still in your seat.

For once I can t really lault any aspect ol a game Everything has been thought through Irom Ihe player's point ol view, and although it's all a bit daunting initially, playing General soon becomes second nature (well, as close to second nature as doing 16 different things at ones ever becomes,

I guess). Pacific Islands is simply the closest the Amiga has ever come to those glorious World War Ii action adventure movies, with the added spice ol a fantastic strategy system, and a well orchestrated enemy lorce. Sheer tank heaven (look ma. no bad tank puns).

• MARKRAMSHAW

THE BOTTOM LINE

You d play Cover Girl Poker (say) for about hall an hour. You'd play this one for at least hall a year. And they're both the same price. You work it out. Have a break Irom all those cute games, platformers, arcade adventures and RPGs - join the army, you know it makes sense.

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GAME REVIEWS

CODER GIRL POKER + DENGEHNCE OF ERL III I IS IJ If

appetiie few innocent village maidens’ Or perhaps a eccentnc okt duffer with a very odd Monty Python-style walk and a determination to hunt down evil vampires  (it's good to have a hobby.) It's a bit of a pointless question actually, as whichever role tights your candle, you can play it in Bodes Of Dracula

As you can no doubt tell from the pics, it's a split screen affair, though perhaps less obvious is the fact that you can play it m simultaneous two player mode, with one of you as Van Helsmg on the trait of the other's Prince ol Darkness In one player mode I chose the role of Drac and set out to find myself thirteen innocent maidens with the aim of knocking them over, ravaging their necks and then taking them back to the 13 neatly arranged coffins I had waiting for them back at my castte. Dp agamst me was that computerised killjoy, Van Helsmg. himself on a mission to collect 13 items (to make the game fair, y'see). agam spread throughout the village, to have a chance ot killing me.

Let's start wilh the bad points Welt, lor a start, the graphics are amateurish and very 1980s. although there are a lew arty touches to the teleport system Much worse, though. t$  that fact that it's all so very plodding Gelling Drac to move is like spending a day watching paint dry, and dull old Van Heismg's not much better either, except you do get to laugh at his stupid walk. As lor vamping those maidens, it's all very well, except that you have to go and gel them one at a time, take them individually back to the castle, and then go down to town to get another one -how very, very repetitive

Don't get the impression I've got a total downer on the game, though. It's actually quite a hoot - the way m which you vamp unsuspecting maidens « suitabty tasteless, for instance At one point f 'did' a blond haired maiden in long green dress, who promptly turned into a scantily clad young vampess with spikey Mack hair, who told me my wish was her command Mow that's what I call metamorphosis!

• MATTHEW SQUIRES

THE BOTTOM LINE

Humorous vampire antics do not a great game make, especially when it all boils down to a tediously slow split screen race. Briefly funny, but no way is this a good deal.

; COVER GIRL s POKER

<    Publisher: Emotional 5 Pictures (Storm)

2 Price: £25.99

<    Authors: Unreal Release: Out now

©The Case For The Sad Well, it's a tart, innit There’s eight birds, an’ four of 'em

Me, n rt not 301113 to ihow you any more thou ihU. Go buy your own copy!

are actually animated And when you win all of their money at poker, they take oft some tut m exchange tor some more dosh. nght I mean, those girls, there're an consenting adults. They don't mind flashing a bits for the lads And the program is realty stick, right Cos like the programming's realty well done - and they show EVERYTHING And although some of the pictures are a bit unfocussed (well, to be honest the quality 1$ dreadful, especially on the 'moving strip sequences', but that might just be my eyes), it's all harmless fun. I mean, it's not as it there's any more on show than in yer average top-shelf mag And some of them birds are nght famous too!

The Sad Case: Oh dear, oh dear. Unfortunatety this sort of program appeals to the voyenste schoolboy m all ot us See the game lying there, and you just have to load it up (to be honest, that's why I'm doing the review -1 just had to try it out — and I fell so guilty I fell! had to own up by writing this review). But that's not to say this sort o( thing should be encouraged -and certainty not bought This program is wen presented (the poker tacks themselves seem to reflect the perceived real Me intelligence of the 'birds' on show

-    they're all realty tragic at poker), but it's not good value it you want to look at naked women you could buy about 15 pom mags (or five months worth of the real Sport newspaper) for this price - hey. you could even show a real girl a decent(ish) night out.

It s easy to get all moral about this son of Ihing. so II fry nol to To be honest, this game does cater well for its audience

-    Daily Sport fans will probably lap it up -and so (just possibly) might you. But I didn't Make your own minds up.

• MARK RAMSHAW

THE BOTTOM LINE

Well, it's fairly well programmed, and at least it ought to teach Sport readers how to play poker. Beyond that though, it stinks (and the ingame text messages from the stunnas1 are hilarious). And why is there a message disclaiming any involvement or endorsement from the birds' in the game Is using their images like this without permission legal t think they should be told...

Price: £30.99 Publisher: Virgin Author: Synergistic Software Release: May

Back in May laat year we less* than-eccstaticaily reviewed this game's predecessor, Spirit Ot Excalibur. This one's no belter -Vengeance Ot Excalibur Is just as slow In access time and there's still lots of disk swapping, In addition the game is not compatible with the A500Plus - a ridiculous state of affairs with the Plus having been In the shops lor a good six months, and one not helped out by a handy sticker or anything wsming you of the fact on the box. Oh dear...

The plot goes something like this: the evil Shedowmasier has imprisoned King Constantine (the ruler of England after Arthur died) and carried him off, together with the Court Sorceress and an assortment of the land s most prized treasures, to the Iberian peninsula of Spain. This new exotic location it the main sailing point of the game - your job Is to select four knights (from a wide selection. Including Lancelot, Bora etc) and then set off on a mission lo set everything to rights.

Gamewise there's certainly plenty to do - lots of characters to control, people to meet, land to cover, secret treasures to find (you need to finance your mission), murderous dwarves to avoid, gypsy fortunetellers to consult, unfriendly basques lo fight and so on. Nothing's tor free though, and you'll find you're spending a tot ol time conserving your gold supplies

- or trying to find    _ _

new dosh - as you \ V W • play. Even the old \ \ priests who you may y encounter on your    .*■'

quest will expect a price for information    j

-they won't settle tor religious relics or a measly holy cross.

The game is a mixture of multiscreen map (with your knights depicted as icons) and much mors detailed screens for combat trading and the like. Graphics are generally quite bold and attractive with minimal but pleasing animation effects in combat and battle screens, though sound is limited to a jtngty jangly medieval tune that's best switched oil after a while to avoid nausea.

ft all sounds okay really, doesni it, but that's before you realise the amount of disk swapping Involved throughout the game and the frustrating length of access-time needed. This is sloooow stuff alrighL Better paced, better programmed, and perhaps with a bit more imagination shown throughout, this could have worked. As it is it merely makes as shallow an impression as its predecessor. For shame • MATTHEW SQUIRES

THE BOTTOM LINE

Another attempt at medieval adventureiRPG/strategy Ihing that shares exactly the same faults and strengths as its    OA    ~

predecessor. Not awful.    H11    S

just uninspiring.    UU    ;

VENGEANCE OF EXCALIBUR

Alrightish, unspectacular (and back!)

ilrat£c Gtcf. he. sat, , “90U thrv> you hove triumphal, bu* you have not M1e6 me, only a spectre thet my master created to Oct ay you. }>ou mill nct'er catch mel

I    I

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smart...

.., and civilize the land of Eolia. a remote country whore myth meets truth and constantly blowing winds are the moans by which goods are moved and armies travel to war.

Choice of six scenarios • Control crop production e Trade with other countries * Set tax rates • Build windmills and design Incredible Flying Machines • Betray your friends! e Assassinate your enemies! • Control the winds . become the Storm Master • Take pari in weird magical ceremonies * Arcade air battle scenes • Hold onto your job and stay alive!

Release: mid-March. ST AMIGA PC

"A great level of quality has been attained ... a superb game "

AMIGA ACTION 90%

‘Superb strategy product, the game has been very well thought out and is delivered with finesse."

ST ACTION 92%

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C.U. AMIGA 89% "Stunning graphics, slick animation and sound effects, mesmerising and thoroughly enjoyable to play, this one is really special!"

AMIGA POWER 8G%

CRYSTALS Of ARBOREA

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get

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Introducing some of the best public domain & shareware disks available lor the Amiga today. Go on...expre$ s yourself!

UTILITIES

uooi

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1'actyom ncetrton

U035

Arabist

EitCnni rtiiaois* syoam

1)006

U016

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1

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14324

0033

CaMtoguoMaki4C2«»s)

Educator t

Liam German

UC3S

Educations

Wsaner

UC36

Education 4

EOTulion

U043

Misnto

Asd'Andi Good

141345

Janbcnch

Another geos WR atsenuir*

U049

UandnOict EipCvyr

1050

14352

U061

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tecDQnf$ e over 100 viruses Ettemu!

$ n>e WrtefU

11062

Rous«Samoi(s2

More aede sounds

14073

Sid yl 06

_. CkhHper VerypoouMr

11075

Sganih lUBf

Bumo*

U076

U078

Ten Pius

Word processor

U084

ForMyOudcKckscks'

14089

Journal

Very geed accovrt-haOTtr

14092

1097

use

1099

hOMcpitrttvSO

. ... Loads mote modules

U101

C64Eruiafov

lake youiA-ga back to basics

U103

Wooj Ffeuiry

Good wydpnxKso*

U1-34

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Ptrsonat AddrtsBook

Useiui •:

LI106

lAt0v3.11

uatasegMDicfloi

11107

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PCAiTirjj Mi IraiKta

SWiShOu kUWi

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11116.

Red Seel or Extras

Red Snctor xms 2..

FcmsBotrtcS

1111!

Amiga Fm

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U129

ST EmuUtor

EmuUde ten programs

UI21

TABDWo

22ubk«j

U171

U123

idltSK

Hon tfw* are you

U1 c

Cr«ss Tutx

UI2B

VI Dip Ar!

Rcgr Mom* n 0 Paul

1)129

1)130

label Oesgper

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14134

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DEMOS

0015

D016

AgatrpnSUiWmitmeg dsbi. Caotvcrg gnpc.es AchMuk SomtwcudmuuecBdnahnK*1

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Budbn>iWegademoi2dsksl Solceecrthy beadutsKound Bud0nm2 . . TheeguatyOHfenlKguH BattMigacemo Ehctntynggiaiftcsioiitsitrgoeal G*td*

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D055

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0061

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0002

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DOTS

0082

0083

009

0094

0099

0103

0114

0129

0143

D146

D14*

D162

0166

0127

0189

0201

0210

0214

0215 0218 0223

0225

0226 0237 D248

0250

0251

0253

0254

M001

M006

U016

M032

U038

14039

MOST

U059

14082

14383

14368

1*380

14«'

14082

11383

1*384

MOSS

1*386

14087

1*088

14090

8001 0003 8004 80S 8010 SOU GDI 3 GOi* 8015 8019

GctsotSOTi HtMWlMS HomeiAwy Iraddemoll megl

Indy SOD _

Jew to»es *c»d.

Legend ol 0*y the lOd (1 Ifcl iA*e Tyson awn

Precyshjtsoito'edgi'is Demoi*ptbdue»flef« OcwnjKjeidisk Topci cartoon Bos* meets Saddam1 Berg*

PltyatkeOemo

Uractomng muse wd graoftcs Long furniofl afwtalion Good Wert compiled

PuKi■'Spice Bmiadoon Pugg*Mtsiiirtterert «odd RayTuced pcs.    Some tort*t (dim lends off W/B

Red Sector megademo <2 daks)    RSUcUsse

TheR.i(lmeg . I Reiters car-chase anenibon Good Sleanhv Manoeurres 1 msgi    cite toil demo

Stai TrekAiwruhons    toms ert USSEhlKtuise

Stir 're* AnmaWms Again*] no 17 Ifcre He 400* Good VuSWesfu*    Fa slags & other o ns siees o*

StWB wruUJe* AmrnSrtj Sturts Such IS tlft, UrtcTrtS etc Ke» Off 3    Good Muse

Gu'Wr    Sides

A'vjtto: 5 «r4fStoWl Mole    II gels sadder1

Mr Potato-Head    f unerr demo of dance tutre

EvotoMnSkdesho*    Ho* the •odd pe*

FtwcaratoicfStf Peppeftfdaas tmegi Beines classic v rumwert    .    8es demo ot year *

Smpsefts decay demo    .Bariatrscesi

P»l*g the Trigger    Good demo compilahon

JnnyHendM    Sides rd must

Debt* Harry (2 dsksi    Sdesho* Blonde

WWA'-esieis    Kogin B more

Ray ol Hose    AodcOemo

MUSIC

838 Kate ternnts Bahjaree wm Oepcchc Mode GodOrwi to*s Die «drtd HogosEiwma iltht Technology. Powtoepaefc 3 meg) Po*ers4di5(11401 Random Access Spew Brothers SoenJ 01 Stents PH Shop Boys 14*-iVtt

ThePenwr

Techhotrtws

Thewa

Janes Bood Rem*

Great Bals of Fire Ron Made"

500 Amos come Ok* demo ledZeppetoi

fovraowincks Rtify good desx utfrj sluh i Trace tf leaser jtw Qtialey

I Geeat add-hoitse mu&u

Itw fas to oe one of me oest noast dote Reoert prpducuon from BeMmasier Good includes vm*a ice track 4 ctissir house tucks Art crtNwe and more Startingaednek ...    . The Last smenbon

7 songs Rpm SAenls

_Mancma

,_Therm must term

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GAMES

Aulobefin 3000    Control 6H p/ouj" lime na'd

Antep(1megi    Adventure Msai slot cars

Anvar    Fighter smtisten Good shareware game

Alhe*SttrTrT* 2dels USS Enterprise ctasse Best one Breakout    CiasscbatB had game

Bkaard    Honaontjl sheet-rr up Hqh quakrty

Budnm    War-game based on US OH Wv Cortrol army

Adventure Soluticrs (2 dnksjimH ants darjrerijgjrTts Gwj

Crcsshttfimegi    EotltoX game wntten o M40S

Dungeon Deher (7 ds*s)    Ddtou4athtmuteo*sJ

GQ21 DemoltenMisscnrl m«gi 8123 Etoctipnc Tram Set jl megi 8028 Ftamtc f teddy

G029 Flasctftto_

8031 GuHtack 8S3S Jeopard Itmegi G0t3 Leam and piay i G044 LeamiPUyr G048 lame ST Pods

Srda to Baiocit flood t r Construct own Iras set Encewnpailormjime OtoUvcunse Getsaarmckw Control spaceshp pekngupkeys Rsi-W strategic gure Gcodkor IhekCs BsaciOoi'd ma!hs Me

.....    . tAorefai lor the tads

Kd rose Alans

G049 Uegabaoilimgi Eicedentoame improved verson ertBreakout GOSO Maser of the Town Use mouse to smash *mdd*s VeryattO* G0S3 Maiftem .    flrthart snoot-enmp

G0S5 MecfAyce    Stntegygame

G056 Mmpgkf_ Board game on «*

G059 totnac* (FtSft 460) Seed Idierture gutte recently apprasefl 8060 Ppetne    Bold w (U

806! PcktpapeQ)ellmeg7ds*s Feme paces Good lor me Ws

8062    30 Pot    Ccntrol cue *e mouse. Wits at pot tuck'

8063 Patman .The class* game sti here

G066 PmefegdomiTdkste)    Tnclryadrenturegame GoM

G07t Return to Earto (1 meg i    Space adrtrfert

8072 Star Trek fed Generation    Not as good as G005

8076    Star Heal

8077    Sewn Tiles . 8079. Treasweffei..

8081 TrekTrwa

8383 WNdenBal imcg) 8084 WVt Beaver Tennis 8086 Wrared One

8094JM

8096 Assassrs games «mp G097 Tomplespefet 6099 Bameiortt G099 Cahaet Asserods GtOO Toners crt Hanoi

...     Mklnestioot-em-*

■ iceton; speedoart game from Alptia find the hidaen treasure Good gnphes Test your Star Trek knontedge Score three goa5 to *m . .Simple. Out good tin oat 6 tun game Good genera knowledge gun

_SMB* pure game

Verygwl includes Tan* and AMIGAds

. Spndbal game

Comra tMSie ol iptets Best version yM Recommended Adventure game

Gldl TrucluigCki 12dsks 2dnvtsl Roto-puymg.atackccmparry GI02 .. S*nulatioal(lR«g) Recommended 5 games mcWog Metro

GHH Hmls

G10B UamHron ,

G109 Wheeled fortune GUO    lady Bug

Gilt    Buck Rogers

61 IS... Sunkw _

6117 ._ MtOnqlstTh«f _ .....

8118. DovnwiChaRenge

8124    Nipoiesnic Wart:*

8125    AttcAnac G126 Pom Pen GI27 6ames Galore 8

GI28 Rad ..

G129 Stack Market G130 BatePoog. ..

G134 StarTrekiSdaksj G135 NoMans land 1 MO)

6t37 . SUM Trde _

G138 GsfeSGaHore 9 G139 BaBedBrtam Gt4l Assassms Comprlalion 2 GI43 card Shop G148 GatacocfoodRgM 8149 RaphaeS Revenge

GiSI Hrwmm Ihn s not on the SrrtOus

8152    leaong Larry

8153 Gina.— ---------

6154 del Mm

8155 MrssenX

Cheats on commercial games Geoff Mutters shoot- em-ug TVOuit-Computetued Simrtir lo Pieman Good stuff Good iOTWwH shoot up Rotoptayasattn'Encedent Addctne led adrenfi* e Skwq sniAition Ugh-guaktysimglition id ghosrtsm house OHend Pearl Heoow 7 games « Space War

Good Shoot-em-up

Specuideatnorsk1 Table term game-good The engnat version 2c4artrsho«-esv-up Skateboardng game Wore games Additive St.*t (gamesrc Mss*Command Wet presented card games Bto*<iP«seCutgers Orthcuit ptafferm adventure AMOS Uienturi Jump cefio Hevitors Destroy m eipanlng bran

OasseGamt

Ouady shoot-ertHS

Blank disks

10 for £4*99 or 52p each

3.5" Disk Drive Cleaners £2.90

POSTAGE

UK orders : 70p Europe : £1-25 World : £2-50

PRICES

PD....21.20 per disk or

£1.00 each for 11 or more.

Send cheque/postal order made payable to : software expressions,

Unit 4, Hebron House. Sion Road, Bedminster, Bristol. BS3 3BD

Local orders welcome. Just phone in your order and pick up later!

Tel : (0272) 637634

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Send S.A.E. lor update of catalogue

Warning

Unfortunately we cannot guarantee that all the disks listed will be compatible with the A500 Plus. Please call if worried

Another month of original budgies mixed in with the re>releases, but the star of this month’s show has to be an excellent shoot’-envup from the vaults of DMA Design. But enough already. If you want the lowdown, read on why don’tcha

SHADOW OF THE BEAST

Publisher: Sizzlers Price: £9.99 Release: Out now

Ths is an Am»ga dassic. a landmark game even (see the Psygnosis interview last issue), but time hasn't been kind. Once-gkyuxis graphics look only quite good' now. revealing the gameplay to be about as genenc as these Psygnosis waik-about-and-kill-things games ever get Not that this makes il a bad game just -compared to the stuff we re seeing now -very average indeed

Umplccn levels of parallax tcrollinj and tome truly gorgeous graphics, but really, Shadow Ol The Scan lacks a jama...

So how does It work Well, the plot has you changed <nto an ugly beast by a bunch o! evil locals and out to seek your

revenge - something which tends to result m a good deal ot running, punching, kicking and. a rather sizeable amount ot disk accessing Not that it's bad dunng play (not compared to Shadow Ot Thg Bess! 2 anyway, which was a complete nrghtmare) Out loading up again between games takes an age.

Interesting looking weirdies, collectable weapons and lives, and a decently-sized play area provide acceptable but undistinguished gameplaying fare - you'll have fun, but to really appreciate this one you have to imagme it appeanng at a time when most Am,ga releases were straight ST ports, and something this good looking was enough to make everyone realty sit up and take notice.

It's not a bad budget buy for all that though. It's hot easy, and while climbing ladders, dodging killer spears and jogging along a lot might not set too many heans a'racing now. you could do much worse And you are buying a genuine piece of Amiga games history here, after ail. Very much of*its-time but not bad for all that • MATTHEW SQUIRES

THE BOTTOM LINE

Good to look al, easy to control but a limited number ol lives and very seen-it-all-before game play limit the appeal somewhat. Still, it's a landmark game.

Publisher Sizzlers Price £7.99 Release Out now

everywhere but somehow completely failed to become a monster hit. Hopefully that'll be put right with this budget re-release, because II ever a game deserved success, it's this one.

Like Star Ray, Anarchy features beautiful scrolling backdrops, but unlike Star Ray, here they're not obtrusive. Dark, muted colours allow the sprites to stand out clearly from the scenery, maintaining the graphical clarity which is so necessary to this most demanding of games. As with the original arcade game, the graphics themselves are tiny things with little discernible shape to them, yet which still manage to exude an air ol real menace by Iheir sheer persistence and weight ol presence.

Every alien craft has an identifiable character in its movement patterns, giving you a tangible sense of satisfaction every time you manage to fry one In a burst ol frenzied laser fire.

A concession to modernity is made in the form of power-ups and cnd-of-leve! baddies, but these are kept lew and uncomplicated, stopping Anarchy from tailing into the trap of so many ot today’s shoot-'em-ups by becoming little

For a game which is arguably the most popular coin-op of all time, Defender has spawned surprisingly tew clones on the Amiga. There's Star Ray a pretty but flawed effort currently available on the Pocket Power E2.99 label), Arc’s official sequel Defender 7 (also featuring conversions ol the original game and its arcade follow-up Stargata), and, more recently. Electronic Zoo's dodgy Cerdiaxx - but not much else. Except, that Is, for Anarchy, Originally released by Psygnosis quite a while back. Anarchy got rave reviews

for»rt about Hm lush scrolling backdrops. Hi dM swarats of aliea uni «H be takca can af. Baal forget to me the toag-rangc scanner (and tba laser)

more than a race to eolleci lots of weaponry and then merely slaughter wave after wave of cannon-lodder alien schmucks. Your opponents here are devious and cunning to a man, and beating them is a challenge which will occupy you for a very long lime.

On top of all this is the pure viciousness ot the whole thing - there can be anything up to 80 (count 'em!) nasties attacking you at once, meaning that the action never lets up lor a moment and that the screen is a constant blur of adrenalin-flowing movement and explosions. The pace never slows either, however many sprites are hurtling around at any one time, and basically what I'm trying to

say in an unnecessarily complicated manner is that if you've ever been a Defender tan, this game will blow you away. You really should have bought it the first lime, but don't miss it twice.

• STUART CAMPBELL

UU

THE BOTTOM LINE

A completely gorgeous Defender game with more no-nonsense locked-in-a-cupboard-with-a-swarm-of-killer-bees action than anything of the style ever tfl 5 seen on the Amiga. And Ull “ cheap too.    uU E

Law fnaxf death spit abort Mlatcrl Dtftndtt tuiHiuoa Mm looked this good. (Hot aaarit-)

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

o

GAME REVIEWS

JETSUNS + RIJBOCOP + NINJH COLLECTION

I U f I N II O E

JETSONS

Publisher: Hi-Tec Software Price: £12.99 Release: Out now

Alter the budget brilliance el Scooby and Scrappy Pop, The Jeliem li to met king ef i disappointment (although none ol tn liked the cartoon ttrlei anyway).

The definition of a game as defined m (he Oxford dictionary is T. an amusement or pastime' or '2. a contest with rules the result bemg determined by skill, strength, or chance' Bearing these tn mind one wonders whatever possessed the Hi*Tec peeps to release this with the word game' anywhere on the disk or packaging Fair enough it does pass the time, but then so does a party political broadcast This, not to put too fine a pomt on it. is pretty tedious stuff indeed

Initial impressions are more favourable, however You can t deny The Jetsons looks pretty much like you'd expeef Hanna-Barbera's family of second-String cartoon characters to look, bul decent-enough-cartoony-graphrcs is about as far as its list ol good points goes To be honest, the list of bad points is equally short - there's no gameptay to speak of here at all All that happens is. one after another, members of our 1950s-styie space family explore a boring space-age maze, dodging dull traps and picking up the odd even-more-bonng coUeciabies Obviously Hi-Tec thought that the graphics and animation were ample to sell this as a 'game' and. mdeed. I dare say they'll sell quite a few on the name alone Don't let one of them be you - not least because Ihey've got the cheek to charge a distinctly un-budget thirieen quid for it • MATTHEW SQUIRES

THE BOTTOM LINE

Take an okay-ish cartoon, a space age obstacle course, make it tedious as you can, and you’ll have The Jetsons.

ROBOCOP

Publisher: Hit Squad Price: £7,99 Release: Out now

Hit Squad games are a bit like pebbles on a beach Hunt around for long enough and you'll come across plenty of really nee shmy ones, with pretty speckiy bits m,

NINJA COLLECTION

Publisher: Ocean Price: £19.99 Release: Out now

The trend tor computer Kung Fu kick- em-ups has gone the same way as the trend for marital arts films that inspired them; they re dated and samey and most people avoid them like flares and Radio One. But there are stilt enough hardcore fans out there to make the genre (both film and computer) profitable - according to Bruce Lee s son no martial arts film has ever tost money. This could have something to do with the lacl that they're so cheap to make. With software this Isn t the case, bul Ocean must be hoping that there are enough martial arts fans bereft of the fairly humdrum high-kickm fodder available on The Ninja Collection to make this compilation a worthwhile venture Bad Dudes Its Dragonninja is the best-looking of the lot. but that s about it. Your mission is to rescue the president of the United Slates (who's

amn to L 3

Crap graphics bul fun gamcplxy - tlwtll be Double Dragon, then.

called Ronnie, which dates the game a bit). He's been kidnapped by some nasty oriental types. But don't worry too much about plot details. Your main aims here, as with the other games, are to a) kick the crap out of everyone else you come across on-screen and b) discover how the joystick controls work before cramp sets in.

The graphics are serviceable. The

spiles at least seem to vaguely resemble human proportions (as long as they're Arnold Schwarzennegger $ 1 and move well. The controls are a bit muddy though, and trying to leap across gaps is a hit or miss affair. The mam problem is that it's all so samey The backgrounds change, sure, built* gameplay and adversaries remains on a pretty mundane level throughout. And there s an annoying wait (or each (pretty dull) end-ot-lcvcl guardian to be loaded up which completely destroys the flow of the action.

Double Dragon is the least irritating of the bunch as it's the most responsive, and the controls seem the most natural, It's fairly easy to work out how to achieve such impressive-sounding manoeuvres as Hair Grab kicks, as opposed to using them by sheer tluke as with the other games

This time it's your girlfriend that has been kidnapped bul. again, the plot devices are purely incidental. The levels progress nicely, with something ditterent to engage yout interest and challenge your skills in each, and the adversaries are a colourful bunch.

But Double Dragon does have some pretty major drawbacks. For one it's just too easy; you get more lives than the entire cast of Top Cat and the villains are generally so stupid you can just keep you joystick jammed in one kicking position and wait for them to die. And the graphics look tike the winning entry in the under fives section of a Blue Peter dcsign-a-spnte competition. Biocky. garish backgrounds and dumpy characters with no noses all look a bit primitive these days. And there are loads ol Irritating little graphical glitches - such as bodies that only halt vanish - which add to a feeling a general shoddiness

There is the chance that Shadow Warriors might be attempting a new slant on this tired genre by setting the whole game underwater, but I doubt it

Dragon Ntn/a - it was pretty crap el full puce, il didn't exactly ict the world alight ei a budget release, and now its appearance on this compilation u rather unwelcome.

R:OB'Q&0'Rfc-

I wen at tt.rr, RoboCop il half-machine, hail-duff game. If you tnuil get a RoboCop game, fork our the money lor number three instead.

such as Batman The Move or Voyager Pck up a handlul at random, however, and the chances are you’ll gel landed with some real turkeys

Like, er RoboCop. it dates from Ocean's unfortunate 'crap film licence' period, during which virtually every film game they produced was based on three criteria: a bloke with a gun walking from lett to nghi shooting baddies, no discernible resemblance to the film in question; and very tittle else (Apart Irom a couple ol du8 linking scenes between levels, perhaps.)

It hasn't even been terribly well written You'd expect some moody RoboCopesque graphics and Twenty seconds to comply' samples at the very least, but instead everything feels very flat and amateurish, and exudes an overpowering odour of wasted potential Put the money towards a copy of RoboCop 3,1 should.

• JONATHAN DAVIES

THE BOTTOM LINE

ft might look dangerously tempting, but don't do it! It’s boring, more than anything else, and certainty nothing like the Robocop film I watched.

IVANHOE

Publisher: The Hit Squad Price: £7.99 Release: Out now

The instructions ten a gripping tale of knights, crusades and kidnapped kings, but ds with an air of unspoken

Huyj Vtjmort - another cate of bxdif cfcoiijhl-oiit controli and jxmf play

I suspect the mindnumbingty slow movement end over the top animation is more the result ol unimaginative programming. The game looks great in the pics - well-drawn sprites, detailed backgrounds - but once in motion it's. well, in slow motion.

Your Shadow Warrior is the worst ot the lot; when he runs he looks like a spider on rollerskates in a jar of treacle: when he does back and forward somersaults, you might as well go and make a cup of lea while you wail for him to come down. A resulting disadvantage of this is that your warrior is almost impossible to control - luckily the joystick system >s a lot simpler than for the other two games, so you still have some hope.

There arc some nice touches -you can leap up and grab hold ol bars and other handy horizontal ob ects to swing from and kick your adversaries - but you're unlikely to appreciate them as the rest ol the game is so infuriating.

• DAVE GOLDER

THE BOTTOM LINE

If you like the genre, you're bound to have played more challenging stuff than this (At least, we hope so). And if you're new. this could put you off tor Hfe...

rk< same Willi the cartoon yraphict and Sad punt aplenty, Ivanhoe it a game to provoke extreme reaction among wrolling beat’em.up lam everywhere.

osgrunilement that Ivanhoe. our hero, shoulders ht$ sword and embarks on hi$  guest For he knows something the nsiructions would rather keep quiet not only i$ he going to be walking along from

left to right killing badd«s as he's seen done so often before (with only a scrolling, horse-ndmg level to break the monotony), but he's only got about two afferent ways ol attacking them, and they both involve ht$ sword His mood switches to one ot optimism, however, when he realises that this rs actually a French game

What sets ivanhoe apan from, weit. everything else, basically, is its absolutely ludicrous graphics I've never seen anything so ridiculous. Fluid animation has been completely dispensed with in favour ot huge, catloony sprites that Ihng themselves all over the screen as if they're possessed (or something) This makes if pretty tncky to tell whafs happening to begm with, but your eyes do eventually become accustomed to it There are some n>ce backgrounds, too. and a good map that charts your progress between levets The snag is that once you've overcome the game's technical idiosyncrasies, and worked out what's going on. it actually turns out to be hornbly easy Somewhat reluctantly. I've got to label il more ol a curiosity than a sensible way to dispose of eight quid • JONATHAN DAVIES

THE BOTTOM LINE

Wacky, high quality graphic*, bul as far as the gameplay's concerned there's nothing to it. Literally.

BLOOD MONEY

Publisher SiZZlers Price £7.99 Release Out now

Thus is crap Will that do No’ Okay then, lei's take a look at just why this hugely popular game, festooned with a million 90 percent plus reviews in every magazine m the world at the time ol release, is total and utter Snoozeviile UK Um...

Okay, so having said that I can t really pul my linger on any specific reasons The graphics ate (me, with some particularly mce animation on the second level's lettytish. for example All the same, they're completely characterless, especially when compared to the malicious meames from Anarchy (also released this month by Stzziers and reviewed this issue), and you never really gel a feeling of spirited opposition from them The action is on the sluggish side, and it's easy to get frustrated when the scrolling just won't tel you move on as quickly as you want to. bul it's as last as it really has to be most of the time l guess the sound is pretty nondescript, but then you could say that about 90 percent of the games we review, so I can’t realty crucify it for that

The tact of the matter >s. i d only been playing Blood Money for about 30 seconds when i suddenly developed a deep and pressing desire to be doing something else (anything at all, more or less), and every succeeding minute that I

exponential factor Eventually 1 found myself with the joystick in one hand and a knife m the other poised over my wn$ t and at that point the power supply luckily cul out or I might nol have been here to relate the whole sorry tale Don't take any chances yourself • SWART CAMPBELL

lutl to balance out the coimlc scheme of liiinji (the yin and van), ax it were), the Siitkrt and DMA five ui Ihii alon) with the fab Anarchy (fou rc all fired - Id).

lorced myself to play on for (it's my job, y'know) increased my unhappiness by an

THE BOTTOM LINE

Sorry, thst wasn't very constructive, was it This game is the epitome of lifelessness -in fact, it's worse than that. It's competent. Average. Mediocre. Inotfensive.

And as such, It's unforgivably crap.

THE UNTOUCHABLES

HCSS

JSCORE

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jT-IMEi C3l 3

A licence ol The Untouchable! movie, bul without the wit, wisdom and iaw sex of Scan Conners’ Mlstin) out on the female market a bit, aren't we Ocean

Publisher: The Hit Spued Price: £7.99 Release: Out now

I want him dead. I want his family dead. I want his house burned to da ground "

i vc never been all that popular in the AMIGA POWER office, so if came as a pleasant surprise when this one was nudged towards me Although it follows the familiar multi-stage formula, with walking around bits interspersed with little sub-games.

The Untouchables has always been considered one of Ocean s better film licences, and playing n again after all these years it's nol difficult to see why What was dilficuft was getlimg the cheat mode to

using

Hcjl

Thai t nol Kevin Conner1

the supplied instructions to allow a thorough appraisal of all the levels II was beyond me. but luckily my legendary game-playing skills transcended all obstacles and I managed to give the thing a thorough checking out nonetheless

Worth buying*9 It depends on whether you re into film licences, really Everything $ very well put together and playable, even the Operation Woll bits and the game comes on two disks so you get plenty of code tor your money But you re stuck with playing each level in turn the whole lime (unless you cheat), and that leaves the slightly boring first stage looking a little vulnerable • JONATHAN DAVIES

THE BOTTOM LINE

A well-respected film game with lots to ptay about with and nice graphics, but you really wish they'd ploughed all their A1 : effort into one big super- H/l " levef. (Which they didn't.) U “ E

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LHILLV’S IHflTER IIUMtKS

Sex is just one of the subjects not covered in this month two pages of PD reviews. Rock’n’roll, on the other hand - phew! - you just can’t get away from it. Whether it’s true PD, shareware, licenceware or whateverware, you can trust Stuart Campbell to tell it like it is.

RATINGS ***** Excellent ***** Nearly there * * * * Very good * * * Has its moments * * Flawed

It's nice (not to mention a bit of a relief) to see that some pretty groovy PD stuff is starting to flow back into the office again after an incredibly lean period during the winter. All the same -and I make no apologies for mentioning this again - it’s a little disappointing to see the pound signs flashing up in people s eyes as they cotton on to the idea that you can actually make a few bob out of this by taking 'PD' and turning it into Licenceware. Exclusiveware and all the rest. About 20 percent, at best, of the stuff we get nowadays is actually proper Public Domain software - the rest is really just ultra-budget'. Should we really be in a situation where half the PD' market is sold at a price above that of some professional, commercial games (ie Prism’s £2.99 range, which now contains some genuinely excellent games) I don't know. Can you begrudge people making a living Write in, I’d like to know what you think.

DATACIAN GAMES DISK 1

(Dataclan)

First up, a qu«ck burst ol applause tor the RD concept - it you send Dataclan a blank

disk and an SAE. they'll send you this compilation completely free of charge which is the way it should be As lor the compilation itself, wait, it's practically a Best Of AMIGA POWER Collection featuring Amoeba Invaders. Mr Wobbly Leg. Asteroids and Super Twmtns, along with three other arcade games (weird platformer Bfob-A-Biob. so-so Gaiaxians

Oh ,oad- A lour,lint caption to mite •bout l/ohA blctdin' IM. Well, this imc'i jot some blobs in H (hence the muc, one supposes) end, er...

clone Girl Actions and excellent Boulder Dash derivative Cave Runner), alt on a one meg disk What this represents is in actual fact some of the very best examples of Amiga arcade PD, and if that's where your preferences he you can't go wrong with this The only negative aspect is that if you're a regular reader of AP (and if not. why not ) you n already have the best of the titles collected here, but then again it's worth the price of the SAE for Cave

Runner atone, so let s not be picky Good stuff

VERDICT: A fine compilation of some of the very best PD available, all on one disk tor the price of a stamp. Even if you’ve got all of the games except one or two, this is well worth getting.

* * * *

WILLY'S

WATER

WORKS

(NBS, disk L511)

Now and again, something appears in the Public Domain which takes a popular commercial game and borrows1 the theme, producing something which is heavity based on the original but with a couple of new twists (ref Super Tmnths). Then aga n sometimes, as with the Puzznic done Zeus and now this, you get something which is stmpty a blatant copy Don't get me wrong, though - I'm not —.

REVENGE OF THE MUTANT CAMELS

(Llamasoft, various PD sources)

At last, the long-awaited

sequel to the most widely-known PD game ever Llamatron, has arrived! At last, fans of the ancient 8-bit classic Revenge Of The Mutant Camels can play the game on their posh 16-bit machines with all those great gameplay features ot old intact' At last impressionable young newcomers !o the world ot computing can truly marvel at the capabilities of their amazing new state-of-the-art machine'

Mot man. baddies in u,hl here, bul plenty ol power-ups lo collect

Er. scrub that Iasi one

Revenge is Jctl Winter s latest shareware game - alter the runaway success ot his last one. the superb Llamatron. the PD-buying world has been holding its breath so intently that several excitable gamers have imploded horribly in their bedrooms (you probably saw the reports on the newsf It s a conversion ol one of his old C64 titles, and in it you play. or. a mutant camel. Your mission is to shoot loads and loads ot equally weird baddies and. er that s it. You can opt to be aided by a computer-coni rolled goal if you like, and you can collect lots ot various power-ups which ram down from Iho Sky too

What else do you want to know (Er. how about il it s any good or not • reader's voice.) Oh yeah, is it any good or nof> Well, yes, sort of It s all very crude and simplistic, but it's good tun just seeing what kind ol Improbable enemies you re going lo meet in each new level Then again, the game itself hangs together very loosely, and the size of your sprite, coupled with the tiring mechanism tends to make you

I'm noi surprised your little helper's jomj Ouch' - you spptjr to hive lust shot him.

feel that you're noi really having that much of an effect on the outcome ol proceedings I don't know, maybe it's just me. but I was pretty unmoved by this. But then thai s the beauty of shareware - trying before you buy means you only have to pay II you like it. so why not take a look at this one for yourseir* Make your own minds up. Do

I look like your mother'*

VERDICT: Well, it’s okay lor a quick bit ot a blast every now and again, but it's certainly not In the same league as you-know-what. Simple zapping fun, but give it a try - what have you got to lose

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

(

GAME REVIEWS

I) I) I. I TE RRTIIIN + HHRRIER flTIflCK 1,2 RNO 3 + NIIMPTV I1ND THE III UN I MURDERS

icc, (old you ll w« ilmoil identical lo Hpe Menu. Would I lit lo you (You don't hove to iniwtr that.)

complaining H PD wnters can gel away with producing a near-perteci copy of a game and flogging it for next to nothing (well E3.50 ticenceware charge m this case), nskmg financial rum through being sued by Ihe original company, then good luck lo 'em

In this case the donee * The Assembly Line s Pipe Mama, and Willy's Water Works is indeed an almost flawless replica ol it Just in case that stilt leaves you none the wiser, the game itself is a pseudo-puzzler in which you have to create a pipeline out of variously-shaped pieces which the computer throws at you, While you're doing this, fluid steadily pours along the pipeline, and when it reaches the end the level* over. tf. in the intervening time, you've managed to successfully place a set number of pipe pieces lor the fluid to flow through, you win and move on to the next level

It's a novel and interesting idea, but where it (aits down for me is that there's no real skill involved - you just have to make the most of whatever pieces you get thrown at you Still, the original game was massively popular, and if you liked that, you. er. won't need to bother with this Ltm...

VERDICT: The ideal purchase lor anyone who likes Pipe Mania but hasn't got it. If you see what I mean. One meg only. **w

HARRIER ATTACK 1,

2 AND 3

(Simon Jacobs)

After last month's groovy Smash Telly, here's some more home-grown PD sent to us by a reader. This t$ the kind of thing we'd like to encourage, so if you ve got anything sitting at home you've knocked up with SEUCK or AMOS or even wntten from scratch m Proper Assembly Language, send it in and we ll give t a review What young Simon s come up with is a Intogy o! shoot-'em-uppy things wntten m AMOS, which he'll send you lor the pnneety sum of a quid and a blank disk. They're ati a bit lacking m polish, to be honest, but there are a couple of nitty ideas here m the simple arcade action

OBLITERATION

(NBS, disk L509)

irst things first - this is Licenceware (£3 50). and it doesn't work on the Amiga Plus. With that out of the way, let's get on with the review of one of the very grooviest PD games I’ve ever seen. Obliteration (incidentally this month's PO cover game, Mad Bomber is on the disk too) Is, in fact, a cross between Pang, Turrican and the classic

Williams coin-op Sinistar. Your little character (Turrican, basically) is faced with a series of screens to dear, each of which contains a number of spinning asteroids of various sizes. Blast them away with your multidirectional Tu/rican-style laser gun and they split up into smaller asteroids (Pang, or indeed Asferoids-slyle)

Shoot away every last rock and you gel

0*1 your recks, «r, shot to bill in Obliteration. Hours of fun, or wtini

Get your aneroids into gear In the totally tabby Obliteration

another screen, this time perhaps with little (Pang-type) platform structures scattered through it. And so it goes What makes this a classic (along with the already-britliant basic concept. Of course), is the gorgeous way it's been executed, with glowing. pulsing stars in the background, several different ways lo control your character and his gun. and screechy, blasty sound effects complete with a piercing scream when you lose a life. The game's hugely playable and addictive and it has lo go down as one of the very best PD blasters around. Let's hope the limiting nature of the Licenceware and the slightly un-PD price doesn t pul people off. because this realty deserves to be seen.

VERDICT: Absolutely brilliant shoot-'em-up - PD game of the month without any hesitation whatsoever. Get this. Go on, do it now!

Simon Jjcotoi visually limplc but tremendously addictive homage to left Minted archaic VIC 10 clastic Uirnenc. keep the reader PD games coming In -you know wc fust love 'em.

The best of the games is a fast and frantic version of Jeff Winter's Laserzone, which is tough and sneakily addictive, but the other two are respectable fun for a few minutes too Which might not sound tike much, but - hey1 - it's more than WWF managed .

VERDICT: Simple bang-bang-oops-crunch-t m-dead stuff, perhaps better in conception than execution, but I've seen a lot worse. * ★

NUMPTY AND THE ALIEN INVADERS

(17 Bit, disk 1 596)

* * «

I - T

ii    •

».

Pfanic Miner meets Itch. A-Sketch Simulator in Numpt}

Despite its name, this isn't another Space Invaders clone. Oh no, nothing so modem. This is, in fact, an extremely Spectrumish Jet Set Willy clone, featuring lots of rooms full of platforms, baddies, and deadly obstacles This one adds a minor adventure element - in as much as there are objects to be collected and used in other locations - but really we re right back in time lo 1984 here.

Numpty And The Alien Invaders is a neat little game, and if you can get past the grotty visuals (and the impossibly, unreadably grotesque way the instructions are scrolled across the screen at the start), you'll find an addictive exploring romp here. The shareware fee of ES is perhaps a little optimistic (for the reasons explained above), bul again, you only

have to pay it il you like the game, so that's a matter for your own conscience, not mine. People have paid a lot more money for a lot less gameptay. that's for sure.

VERDICT: Cute JSW clone, with incredibly dated graphics but timeless gameplay. and it'll certainly last you a while. Not bad at all. ***

THIS MONTH S CONTACT ADORESSES: DATACLAN o'o 17 Saltford. A erflene Estate Low Fe1. Gateshead Tyne & Wear. NE9 6BG,

17 BIT. NBS. 1 Cham Lane, Newport, Isle Of Wight. PO30 5GA Tel 0983 821983; SIMON JACOBS, 137 Coombe Lane West, Kingston. Surrey. KT2 7HF

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TOP PD GAMES AT £1.50 PER DISK

LEMMINGOIDS

BATTU-CAJIS

STAR TREK

NO MANS I AND DRIP

MEGABALL

SFAIANCE

POKER SOIJTAIKE BATT1J OE BRITAIN

THE HOLY GRAIL BUZZARD

DRAGON CAVE

WORD Pt IZZLE

TRCCKIN ON

JIGSAW

MAYHEM

LAMB ST PORTS

NV

SURVIVOR

CUBll.US

Superb version of Asteroids with Lemmings! Best PD game for a long time Get n!

Brilliant 3D vcclorcd car race & bListcr game.

2 player/2 computer option available

Tobias Richters awesome tribute to the TV scries

1 MEG 512K with no sound 2 DISK SET

Knockout 2 player shootem-up. Great sounds and 9 levels

Arcade quality game that lias become a classic

Rust the pipes nut watch out for die nasties!

Mind blowing breakout game with lots of twists. Highly acclaimed

Sophisticated submarine simulation from the US of A

Complete with docs 1 MEG

Excellent graphics on this compulsive card game.

Recent ras e reviews for this strategy game

Also includes Tile War Game (Shareware! 1 MEG

Highly rated text only adventure 1 MEG

Horizontal scrolling shootem-up based on the 8 bit game

Uridium Quality graphics.

Puzzler game with ripped graphics from Dungeon Master, Banned in USA

This is based on diose word search games in the popular magazines

Run a haulage company in Australia in this comprehensive simulation 2 DISKS 2 DRIVES

Pick a picture, scramble it and see how long it takes to remake The kids will love it

Guide your ship through the caverns opening the gates and avoiding die hazards. Tough game Space invaders with Atari STs as die enemy

Supedi playability and sounds

Vertical scrollng shootem-up that's both addictive and tough

Graphical adventure game Recent rave press reviews. Great puzzler game based loosely on the Rubik Cube

MINIMUM MAIL ORDER IS TWO DISKS BUT ALL ORDERS ARE POST FREE * PLEASE NOTE ALL SOFTWARE ADVERTISED IS AMIGA PLUS COMPATIBLE*

Make cheques/PO's payable to N. JORDAN & post to Telescan Computer Services (AP) _Handsvvorth Road, Blackpool FY1 2RE or tel 0253 22296 for credit card orders.

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Okay. okay. So you're gagging lor your very own rrudi syslem Well, here's what you've got to do. Take a look at these three questions:

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AMIC-A POWER MAY 1992

IIDKI/UNIHLI V SCFiULLING SHOOT-’EM UPS

1

DEFINITION OF

sound

DON'T

SHOOT SHOOT SHOOT

THAT THING AT ME

This month we gather all the horizontally scrolling shoot-’em-ups together for one big shoot-out. So sit back and prepare to face the complete firing range...

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Shoot-'em-ups, eh (etc). Probably accounting lor about one game in every four released, they come in a wide variety ol shapes, colours and flavours. There re vertical scrolling ones (like Xenon and SWIV), first-person mass-murder style ones (Operation Wolf, Beast Busters), beat-'em-ups with-guns-instead-of-punches (Midnight Resistance, Alien Storm), Commando-type runarounds (Mercs, and, er, Commando), and so on and so forth. But they're all crap. Or at least, we re not interested in them here. What we re interested in (this month) is the traditional, horizontally-scrolling, ft-Type-style shoot-'em-up, with millions and millions of little green baddies and loads and loads of really butch power-up weapons to slaughter them with. Oh yes.

Power-ups and User spitting bails of death frcniy - place every Amiga sideways shoot-'cm-up on the same screen, and the result is explosive to say the least. Imagine trying to get through this little lot without an awtofirc - it'd be almost as hard as Project X..

W hich leads us nicely onto ft-Type First the arcade's Nemesis and Salamander kicked off the renaissance of the horizontal scroller which had pretty much eked a death after Defender and Siargale years earlier), then R- Type turned il into the biggest thing around, with its horribly slimy aliens and gigantic enemy ships three times the size o( the screen. The Activision conversions were exiremely well received at the time, and it's not difficult to see why. capturing as they do most of the look and feel of the com op. The Amiga version i$ ni perlect (quite a k>l of the enemy

t

t-Typt II - *til( th« bfiKhnurti lor homonuttr-Krolling, dcvUnt-ckanimg, heavy-duty massacre action on AMIGA.

Ttt, xi, okay, so the graphics look a bit poxy in ibis bit ol Ntcronom, but they get lots batter later on, honest.

movement patterns are different, stuff like mat), but tramspottmg aside it s an extremely good blaster. The sound and music are very close to the real thing too. which always helps a lot. and basically this is more or less as good an R-Type game as you could expect the Amiga to manage.

All THIS AND R-TYPEII

with one exception, that is. The much-delayed sequel (itself a conversion of the arcade follow up). R-Type II. is not only the Amiga's best-ever com-op conversion, but quite possibly it's best-ever shoot-'em-up full stop, ft's certainly action-packed, with the alien onslaught never slackening from the first wave of laser-lodder to the last end-ol-ievel guardian There's imagination and invention in the aliens and their attack patterns (although the credit for this obviously has to go to the original designers and not Activision), and the level ol challenge is one of the highest you're likely to encounter - it takes a pretty special player even to make it to halfway through. While there are a couple of unbelievably minor differences between the and the arcade game (mostly to do with the Amiga's slightly shallower screen), they're so insignificant and unimportant as to be completely unworthy ol consideration in I act. we should ready be ashamed of ourselves for mentioning them at alt. A bona fide classic, guv.

A CIONE AGAIN. NATURAllY

A fact which is borne out by this little imitation Only the very best games tend to get the carbon copy treatment but even then they don't usually get xeroxed quite this closely Denaris was ongmaBy an R Type lookakke called Katakis which was

removed from sale after Activision kicked up a fuss about just how similar lo their expensive licence it was. Some minor tweaking and a name change later it made it out as Denans. a last-moving and violent blaster which still looked very much like the original game, but was a lad simpler in play That didn't stop it being good fun, but rt lacked the character of R-Type and was hence a good deal less compulsive. Out now at budget price, though, it’s sfili worth having, if only to marvel at how much Rainbow Arts actually managed to get away with.

I IS FOB ZEBEDEE

Equally heavily-inspired, but a little less brazen about it. were Rainbow Arts with their X*Ouf (see later) sequel the mspirationally-titied Z-Ouf A dramatically betier game than the first effort. Z-Ouf still lacks an identity of its own. looking for an the worfd like the soulless R-Type copy that it ready was Still, er. if you're going to have an R-Type np-off you might as welt have a decent one, and Z-Ouf certainty fits that rather unambitious bi. (Help, only tour games m and it's getting desperate already .)

VBOOM AND BBAKE FAST (SLIGHT BETUBN) kids, things get

a bit tricky Having covered the only lour R-Type-style Amiga games with any vaguely identifiable features, we now have to find ways ot describing every other game m the genre Unfortunately, they're an (basicady) exactly the same - scroll along, shoot bad guys, collect power-up weapons, etc etc. Therefore, in a desperate attempt to draw some distinctions, what we re going to do is compare each one to some sort ot car. Yes, we know it sounds a bit tacky and a bit sidy, but irust us - suddenly, you'll find everything makes a lot more sense. To lock off, then, let's take a look at Necronom one ol the more recent efforts in the field (reviewed al 78 percent in issue nine). If Necronom was a car, it'd definitely be a silver Aston Martin - it's last, shiny and noisy, and the kind of thing Sean Connery would have played had there been Amiga games in the early James Bond movies The inspired mix ol hny little aliens and huge metallic monstrosifies cleverly mirrors the Aston Martin's twin personalities as a

sophisticated gentleman's everyday sports car and the demon speed machine ol many a young gun's fantasy, and the customisable weapon systems reflect, er. the wide variety ot interior designs available Or something.

DAA-DUM. DAA-DUM. DUM DUM DUM DUM...

similar While Sharks though, is undoubtedly a Triumph TR7. It'd irke to be a sexy and desirable racer, but m reality ft suffers from crap design and terminally flawed execution (characterised m White Sharks' case by a horrifically complicated weapon-customising system and gameplay which was ruined by excessive speed m the search lor technical excellence) Our otd Art Editor Matthew Williams used lo

DEFINITION OF

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good one too. rewarding repealed and concentrated play with significant progress and ever-prettier backdrops Endlessly playable, yet never demanding anything more involved than flawless eye-hand coordination. this is the shoot-'em-up done the Oriental way and no mistake

love this game, which, il nothing else, explains why we only ever let him loose with crayons. He had pretty suspect taste in cars, too

THIS ONE’LL DBAG ON FOB

»nro Some kind of Porsche here we Auto think Not one of the really flash, expensive numbers though, something more along the ines of the 924 (if they still make those any more) - cute-looking

enough to impress

For budget -

go for

Silkworm"

THE(SAD) DAM BUSTEBS

Now here's a Nissan 200SX if ever we saw one Despile its title. UN Squadron is as Japanese as they come. Fast, stick, very console-like in both style and presentation, this is actually the second-best Amiga horizontal scroller around, if certain members of the AP staff are to be believed (at the time of writing - this feature doesn't include the two impressive-looiung titles reviewed in this issue) The graphics are big and bold, and the action frenetic and violent, helped by the fact that, unusually. Ihe game doesn t take your accumulated power-ups away when you get killed. The difficulty curve is a

SxdIt, you cant hide inside fwr indestructible dragon forever in Oregon dreed Iff worth 1117, nil the same.

Armtlylt - It night be horrtMf difficult, but it * certainty horrible. Straight in the bin.

the chicks with, but obviously not top-of-the-range stuff Sf Dragon was the first successful game from developer-turned-publisher software house Storm, a conversion of a much less well-known com-op from Cisco HeatB/g Run producers Jaleco. It s a lovely looker, but beneath the innovative enemies (giant robot cows ) and gorgeous metallic graphics kirks the heart ot a Volkswagen Sorocco Sf Dragon is perhaps the last word in generic blasting as tar as design goes, but m this case it's saved from mediocrity by a little touch of innovation (in the way you can move your dragon's tail around as a weapon) and a big chunk of meanness. Only the very best players wilt get past the second level ol this seriously tough zaplest without the aid ot the cheat mode, and in the absence ot anything particularly clever to work with, the addictive hook provided by this difficulty level has to be seen as a stroke ot genius on the part ol the conversion's programmers Not revolutionary by any means, but still a game well worth having.

THANKS FOB THE MEMOBY

While we re on the subject ot Porsches, let s tali for a moment about Forgotten Worlds The object ol much breathless excitement when first released due to its arcade like graphics, a couple of minutes play on this revealed it to be a bn of a 911 - a real turbo-nutter machine with pretty horrific handling qualities While US Gold were always on a loser trying to simulate the com-op's rotating mufti-direcfional fire control, the inelegant and practically unworkable system they eventually settled for here put paid to any chances the game may have had ot success by making ft almost compieteiy unplayable. It, though, through some superhuman effort, you actually manage to gel to grips with the control, then this ts a different and quite absorbing httie zapper. so it's maybe worth a try at its current eight quid price point. Depends how much money you've got to splash around, realty.

Don t even consider Forgotten Worlds if you can only afford to —

AMIGA POWER MAY 1992

o

HUHIr'UNIHLLY SC MOILING SHOOT-’EM - UPS

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DEFINITION OF

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get one budget shoot-'em-up though, you realty ought to go tor Silkworm first We re not quite sure why. but travel far and wide amongst the Amiga gamepiayers of the known universe and you won't lind anyone with a bad word to

MM

conversion

say about this dinky coin-op conversion It's as simple as they come, with wave alter wave of heticopter-onentated mayhem 10 take on and a particularly uninspired collection of power'

ups to collect, but there's ust something m the balance of the gameplay that realty grabs you. Technically unimpressive but loved by everyone, this then has to go down as something ol a Mmi Clubman. (The sound is particularly impressive actually, but as that doesn't really fit in with our Mini theory we won't bother mentioning it here),

NO ARREST FOR THE WICKED

Now. the answer to the question you've al been asking - "Which shoot-’em-up is most !*e one ol those Suzuki jeep things’ You know, those completely unstable ones thai Tati over if you so much as lean across lo switch the radio on.* And. of course, it's Cardiaxx Electronic Zoo's recent attempt at an updated Defender fans Hat on its lace, due mainly to the disastrous responses ot your ship. The slightest nudge on the hypersensitive controls mvanably sends your cratt hurtling against the edges of the screen and smashing to bits, which is the last thing you need in a game of this breakneck speed and extreme danger. Thai aside it's still a pretty Amp effort, wilh wave after wave of dull aliens zipping on and off screen without ever leaving any lasting impression, and precious little worthy ol

R-Type If -the Amiga's best ever arcade

note happening at all.

THEY DON’T BREED ’EM LIKE

TUCV IlCtn Tfl Oragon Breed

I    flu UuCU IU something of a Volvo amongst shoot-'em-ups, we reckon - big. solid graphics and seriously chunky action a-go-go. That said though, it's worth noting that there's a certain delicacy and sophistication evident in the design too The way your dragon can curl its tail

around to protect Its rider, the way that power-ups affect its head and body differently, or the brts where the rider can fump off and run along the ground while the dragon shields him from above, lift Dragon Breed out of the ordinary, but a bil more slickness in the presentation department would have gone a long way.

KEEP LOOKING FOR THE

II    fl 1 ,n fact- *n the lack of sickness it's Lflllfl a bit kke Atomic Robokid

but not so crap. This Is distinctly Lada-esque - the same square and boxy look as a Volvo, but smaller, flimsier and less controllable And that's quite enough about Atomic Robokid, thanks very much.

HIPPT SHEEP-IOVER, OEFEND

TUVQPIP Dstete rages still on this one ImOtLr m the AMIGA POWER office. While opinion is more or less uniform about the decent but uninspiring quality of Defender 2 itself (from Jefl Mmter and the people who brought you the awesome Anarchy, lunmly enough), blows and harsh words have been exchanged over the Mmier-programmed conversions of the classic coin-ops Defender and Stargate which lorm an integral part ot the package (in fact, let's tace it, who actually bought this lor Defender 2P No-one. that's who) While the basic wonderful gameplay is more or less still Ihere. some ot Jeff's

more. er. interesting tiddlings-about (like the absurd mouse control or the autotiring laser) destroys much ot what made the games so special in the first place. The conversions aren't so much a chance to play some classic games as a chance to try out some of Jeff Mmter's personal theories on game design (say what you like Jett, arcade Defender DIDN'T HAVE MOUSE CONTROL, so if you're converting it to the Amiga there should at least be an option to use a joystick. And including a keyboard mode which doesn'1 have a key lor one ot the most basic features of the game isn't good enough), and that's not realty what the rules are for coin-op pons This has to go down as a bit ot a VW Beetle, we reckon - a matter ol persona) taste.

YES! U2 CAN PLAY DUFF SHOOT-'EM

imp There are, ot course U r 0 several games which are the Trabants of the genre

For now though, we ll restrict ourselves to picking on a couple of really mediocre efforts, saving the real clunker to ihe end. Ziriax and X-Out aren'1 by any means completely atrocious m any technical sense, but they're bolh so feeble-wiltedly genenc. imtatirtg to play and devoid ot any kind of life whatsoever that playing either ol them very quickly becomes an intensely depressing experience

X-Out particularly has all the elements that should go to make up a decent game, but they've been thrown together in a completely haphazard manner (not unlike, m tact, the same company's Tumcan) without any ol Ihe care or intelligent design that turns a tut ot code into an actual game. Zmax isn 1 quite as bad, but it sutlers from another classic lazy-design tlaw m that it's ridiculously difficult, and nowhere near interesting

Oldic-bul-joeait Silkworm iw Kill show those ton"! whippcrsiuppers a thins Of two about tapping...

Yes, that's so jood It

o

SHOOTING TO THE HEART OF AMIGA BLAST-’EM UPS

Title

Publisher

Price

Rating

ARMALYTE

Thalamus

£25.99

ATOMIC ROBOKID

Activision

deleted

DEFENDER 2

Arc

£25.99

DINARIS

Rainbow Arts

£7.99

•**

DRAGON BREED

Activision

deleted

e.e

FORGOTTEN WORLDS

Kixx

£7.99

NECRONOM

Line)

£25.99

....

R-TYPE

Hit Squad

£7.99

R-TYPf II

Activision

£25.99

SILKWORM

Tronlx

£7.99

•e.

ST DRAGON

Storm

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rifhi - It's RTypt II a fin, the gam* that's deserves two screenshots...

enough to make it worth taking on the difficulty until you can master it.

100KING RIGHT DOWN THE

pippCI And finally we come to the DflnntL game which has become immortalised in the AP office as rhyming slang Ahem. Armalyte saw Thalamus attempt a conversion of a popular 064 game but somewhere along the line they employed a playtester from another planet, resulting m the game being just about the hardest (and mosl annoyingly hard, as opposed to hard in a fair way) shoot-'em-up - hell, ihe hardest game of any kind - we've ever seen m a year of AMIGA POWER A shame, because the game looked and sounded pretty lovely, but very tew people could muster the willpower lo get even as far as the second level.

Contrast this with St Dragon, which is horribly tough but still hugely addictive, and you get a striking example of just how not to treat your customers when ii comes to giving them some playability for their 26 quid

AND IN THE CRAWLER

1 A IJ£ An<3 ,hef® V0J riave it - with a few LADt honourable exceptions nof a particularly imaginative sub-genre, but. you must admit, a playable one. In fact, ac that's missing from this piece is the hearty recommendation that you check out this issue's rather stunning offerings - Project X, Agony and Apidya - before you buy anything In car terms they're the Corvette ZRl (big, metallic and brutally fast), Range Rover (leisurely, buf landscape-crossing) and Maserab Merak (intricate, sophisticated and discernably foreign) at the genre (respectively), and no mistake.

Coming very soon to Def Of Sound: the vertical biasters •

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You want vitriol You got it. This month in ‘Whose Gripe Is It Anyway ’ we’ve got such burning questions as:

Gamesmaster - crap or what ; Computer & Video Games -crap or what ; Head Over Heels - crap or what ; Gary Penn - crap or what ; Neil West - a big headed geek or what ;

Computer games in general - crap or what ; etc, etc...

• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath Avon, BA1 2BW

'UNBELIEVABLY

LIMP'

Deaf AMIGA POWER.

I have owned my Amiga tor over a year and a half now. This is the first letter that I have written to a computer magazine, as t have some moans and groans that I (eel I have to get oil my chest

In Mike Welch's epic letter in issue 10. he commented on the tow Quality of Amiga game endings. I couton t agree more' Of all the games that t have played in my time as an Amiga owner. I have only found two or three to contain a satislactory end sequence III had a penny tor every time I had staved away at a game tor hours on end. hnally defeated the b«g bad guy' and then found myself confronted with a ptodiy Congratulations' message that made me think Why did I bother’', then I'd . well, you know what I mean. Come on. programmers, give us players a little to took forward to alter finishing 25 Quid's worth of software, not just some half-hearted excuse tor a finale

My second complaint is concerning the new size ol game box that seems to be emerging from several software houses. Why’ Sorely a reduction tn size would make more sense Not only would i! be more environmentally friendly, but cheaper to produce, too. Sure, some games need big boxes to contain novellas, extended instructions etc, and this is acceptable, but for ail box sizes to be thus is ridiculous. Also, the damn things take up an awful tot of shelf space, winch could be put to better use.

Finally. I would kke to comment on Gamesmaster. I waited with bated breath lor it to arrive, and when it did. my initial impressions were grim. They haven't improved. Perhaps it's just me, but i find the whole show slightly patronising, if not stereotypical On average there are only three or four reviews In the half-hour, which considering the range the show attempts to cover is useless. The tips section is unbelievably limp and completely console orientated, and as for the three game challenges', well I suppose the idea ot having a celebrity playing a game that's m some way connected to tvs or her profession is quite a good idea, but honestly, some of the tods who attempt the challenges make me cnnge (especially the boy who decided that to play well at Pro Tennis Tour 2 ail he had to do was stand Slid and go psycho on the fire button, much the way one does when playmg a shoot-'em-up!) (Yeah, but he won... - Ed)

Maybe I'm being too harsh I'm sure that Gamesmaster appeals to the vast

majority of children below the age of 13, and as it's the only computer games programme on TV it's obvious that the ratings will be high I d be keen to find out what all your other readers think of the programme, though

Yours faithfully, Paul Bisson, St Heller

'WASHING

MACHINE'

Dear AP,

I have not ye! heard of an Amiga 500 Plus seen hanging from a washing line in Derby (Do The Wnte Thing, issue nine), so Chiis Orchard, if you still tee! like getting the Persii out and shoving that Plus through the washing machine, give me a bed on 0726 813813 and ask lor Tone, for a remedy lor your wash day blues (ie a standard Amiga 500 - new at Christmas -along with several extra games, sadly unwashed).

Yours sincerely, Anthony W Wilson, Cornwall

And next month m Multi* Coloured Swap Shop we have

'TOTAL IMBECILES'

Dear Sir.

Having made a deoston lo buy an Amiga I performed the customary ritual ol buying up every style ol magazine available. One

of the magazines I purchased was Computer S Video Games. It may be due to me leaving my teens behind, but I couldn't believe the depths to which the standard of a magazine could sink

In the 8-bit days, computer magazines were fairly childish, but C&VG is nd>cutousiy so. I know the majority ol Amiga owners are in their early teens but does that really mean they have to be addressed as total imbeciles The whole tone of the magazine is of sruggenng-behind-ihe bike-sheds humour that so taints the home computer market. At 21,1 would be literally embarrassed to go into a shop and buy a magazine like that. II the intention is actuaky to scare away all but the brain dead then it looks like it's succeeding.

The reviews are tiny Mtte slices ot copy text splattered around huge screen shots which say nothing about the game, and even less about its Quakty since. as usual, every game received roughly 85 percent The letters page is little more than a chance to print the sort of pre-pubescent humour that usually finds its rightful place on the back o! primary school exercise books Since the magazine is wntlen by so-called adults. I can't help asking the question; do they put on the phoney enthusiasm and loriet-humour style or are they actually that childish’

The same can also be said of Gamesmaster What an excellent opportunity missed' If only it stuck to being a TV version of a computer games magazine. How better to review computer games The benefits ol having moving pictures and sound instead ol plain stills is enormous, yet they choose to almost totally ignore this aspect and plunge once more into the realm of downmarket kiddie tat The darkened church setting and those carefully thought oul joystick-waggling innuendos which wouldn't grace the worst Carry-On him just reinforce the image that all computer owners are introverted Dungeons And Dragons freaks with acne. Playing video games is a fun and relaxing pasbme. it is not a way ol life’ (Is for us - Ed.)

Yours sincerely, Peter Whelerton, Middlesbrough

i m not reatiy all that keen to sit here slagging oil other mags, but (if only lor the sheer mental exerosej let's quick look at the magazine they 're all calling, um,

CiS VG Well, lor a start, it's not realty aimed at the Ikes ot you and me In tact, it s not aimea at Am.ga - or even computer - owners at all anymore, it's a sort ot sales brochure tor imported console games. Hence the less than stringent review ng pc'cy - the kiddie market -y

SUSPICIOUS CARGO

winner

'I GOT QUITE EXCITED'

Dear AP,

I am writing to complain lo someone - anyone - about the way Deuteros ends, II that Is indeed what I have come lo. I followed all the instructions when I finally got all eight pieces of the 'unknown Hem' and was most encouraged by the message from the friendly aliens about seeing me soon. I got quite excited when the screen brought up new pictures when I pressed the button lor activating the pod containing the alien arielac! and - nothing! All I got was a cycling through of a few pictures and music and then a series of 'fruit machine' type pictures which eventually settled down to give the words Deuteros', 'Victory', 'End', 'Complete', though not in a coherent order. Is that it Have I spent three months battling tooth and nail to get this mysterious object and, having finally got it, there's nothing to be done I am very disappointed, and I hope someone will say to me No you twit, there's more, you just have to...' (Er, no you twit, there's more, you just have to... well,

I don‘t know realty, but I hope you feel better - Ed.)

And it it is the end, now what do I do to stop my brain rotting There’s not a lot In the computer games scene that I can or want to get to grips with. In my observation the whole industry is geared towards and managed by male adolescents - which means any chap from 10 lo rising 30. As I am a female and rising very ancient (well, 50 if you must know), the game scenarios that go down a bomb with them mostly leave me cold and yawning.

I can't abide bang-bang-your-dead' games, loathe sport, find cutesy graphics childish, platforms boring, can't be doing with blood and gore, being a Christian don't approve of occulty RPG things, and can't bring myself lo get god' games, however appealing they might be (go on, laugh, why dontcha ), so pretty much all that's left is puzzle games, which are OK - for a white - and the likes of Deuteros and Elite and Sim City, and I've done those. What else is there Am I doomed to staring at a blank screen lor the rest ol my Die Help!

Yours, Pat Reeve, Petersfield

A quick poll round the office came up with these great suggestions... Strip Poker, Germ Crazy, Geisha, Magic Garden, Leisure Suit Larry 5. Mercenary III andBig Run. Unfortunately, all ot these are crap, so we're sending you a copy ot Gremlin's Suspicious Cargo adventure instead. It s not exactly brilliant, but it's the best thing we can lay our hands on just at the moment. Good luck with it...

AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

isn't interested in depressing stuff like crap games, it wants to read breathless prose about how fab this month's new’

Japanese beat- em-up is. whether it's particularly true or not Having great games is less important than having the latest, biggest name titles to impress your chums with Like it or not. the tO year-ofd Nntendo-owner is who CS, VG writes tor these days, and there are plenty of them out there to buy it.

There's also a reasonable defence tor Gamesmaster The idea is there, the audience is there (Gamesmaster s viewing figures are huge, but that's probably because there s no competit or! in what was a huge untapped market! - what wasn t there, tor the senes we 've alt been waichmg. was the money It was done on a real shoe-string budget because nobody knew whether it woud be a success or not - be more forgiving, and more thankful there s a TV show out there at an

As for more serous computer game TV shows. I've actually seen cfips from a couple of early demo vers-ons of the Gamesmaster show, which had different presenters, no church backdrop, and a more ‘serious Top Gear style approach to it all It s a show that I think you would nave probably preferred. butequaity, l don't think it would have been as success tut as the shallower, more punchy Gamesmaster. Remember, this is /ust TV dipping its toe into the water, as it were -the really interesting developments mil come with the second, much better financed senes of Gamesmaster. as well as the second generation TV shows rumoured to be coming out of both the /TV network and BBC There may even be one you tike amongst them .

'ERM'

Dear erm AMIGA erm POWER.

Ever erm notice erm just erm how erm

much erm you erm guys erm say 'erm1’ ts

erm ihis erm just erm an e'm AMIGA erm POWER erm stall arm proWem erm or erm >s erm it erm an erm epidemic erm m erm England - erm, maybe erm even erm Europe’ Please erm let erm me erm know.

Yours erm truly, Dallas erm James erm Parker, Winnipeg, erm, Canada.

Erm.,.

'PATHETIC...WWF'

Dear AMIGA POWER.

I bought an Amiga last June and have get your magazine every month since I think it s great i know you probably receive thousands ot letters on this subject though, so for the sake ot be mg original I want to talk about graphics I know that In a computer game I should be looking (or

Ogood gameplay - and to a certain extent I do - but l tirxj it's the graphics that really make the game. When I compare a game

i*e Head Over Heels (AP rated 92 percent) to a game like Wolfchiid (AP rated 58 percent) I find that the much more sophisticated graphics ot Wolfchiid make it the better game. I must confess to never having played either ol these games (I-speechless Ed) but personalty I would find it hard to be attracted towards a game with poor graphics.

In some cases, I’ll admit, a graphically good game can be pathetic, such as Space Ace II or WWF Wrestiemama, but still sates show that these games are much more in demand (I'd dispute that pomt strongly Space Ace II hasn 't sold well at alt. and WWF sold because // was WWF, not because of the graphics, which are functional at best-Ed)

I think that you should adopt a marking system similar to that ol CU Amiga where graphics, sound. lastatxMy and playability should all be marked separately, but I do think that your reviews are the best and most honest amongst all Amiga magazines Keep on being excellent to each other.

Yours, Matthew Burn, Newcastle-upon-Tyne

Why do we bother 9 Maybe C& VG were nght an along Ail l can say to you,

Matthew, is that it you'd rather buy Wottch d or WWF than Head Over Heels because they 've got better' graphics, then you deserve the games you get.

'I HATE MONKEY ISLAND'

Dear Stuart.

I hale Monkey Island

Yours. Alex Taylor, Bournemouth

'NO SURPRISE'

Dear AP (why anyone calls you Sir I'll never know).

Here is the Richard I Wilson guide to Me, the work) ot games and everything But before l start, a message to the Editor - it you dare lo write (Snip1 Ed)' at any point in this letter I will personalty visit your office and snip oft a delicate pan of your anatomy. Anyway, back to the letter

Pomt One - The Pnce Of Games Ai the moment the price of games is ridiculous it s no surprise that piracy is spreading when I have to save for months to afford a decent game it really puts me off buying one in case its crap. My thanks go to Code Masters for providing a decent alternative to expensive games

Pomt Two - Freebies In Boxes What is the pomt in putting a T-shirt in with a game’ If people want to buy clothes they go to a clothes shop, not a software store (although. tkzarreiy. clothes are soft and you wear them). Putting T-shirts in with naff games doesn't make the game good value, it just creates an expensive way of buying a T-shirt.

Point Three - PD On Coverdisks. A superb idea (oh, by the way. do anyone's shoes need cleaning white I'm in a Sucking-up mood’). The quality of PD on your coverdisks is amazing, it's as good as some of the full pnee games you review. Long may this continue.

Pomt Four - Magazine Length. When people like Amiga Format are printing 300* pages for the same pnee as your lOOish, I don't know how you survive (I do

actually, AF is crap). Please print more pages. (Interesting Fact No 342 - AMIGA POWER actually had MORE editorial pages than Amiga Format last month - Ed.)

Point Five - Adverts. I kke the way you print so few ads. but can you please be selective about the ones you do pnnt’ What use to me is a full page adveri tor one game (eg Harlequin, API l, p31)  None m my opinion. I want to see mail order adverts with lots ol game prices These actually help me get a good deal on my software purchases, and so are tar more useful

Point Six - Keep up the good work, or I won't buy your (Snip' Ed).

Yours. Richard I Wilson, Waterlooville.

I don t know what you want us to do about the ads. Richard Refuse to accept full-page game promos We d go out ot business pretty swiftly. Anyway, lots ot people i*e to cut them out and put them on their walls (apparently). This is. quite frankly, the first time I've ever heard ot anyone not Irking nee bg game ads. Anyone else out there feel the same

'LOVE AND ATTENTION'

Dear AP,

My boyfriend s attending poty so t unfortunately only get to see him at weekends Which is bad enough without having the added distraction ot hts computer and your damn magazine Anyone would think it was the Holy Bible as he wilt only make a decision about buying a game after he's read your review on it He'll spend hours reading it over and over again, so I don't get the love and attention I truly deserve So I would appreciate your doing myseil a tiny httie favour. Just lor a couple ol months, give a lew trashy games some good reviews, so his high estimation ol your mag will drop, so he hopefufly won't buy it any more, making me a happy girl again Thank you. Yours in frustration. Miss S Ockman, Exeter

AMIGA POWER In Better Than Sex Shock Horror ProbeI We Love It! Seriously though, S. why not try dressing up as Bubby or James Pond or Titus The Fox or something It you can t beat 'em, join 'em. that's what we say. Alternatively, why not pop up to our offices in Bath and the AP crew will take you Out for the evening instead9 Some ol the AMIGA POWER team ARE girts, after all. so we know how to treat them property

'IRATE HIBS FANS'

Dear AMIGA POWER.

I have a small complaint about your Definition Ot Sound guide to football games m issue nine. I am very surprised you have not had many letters about this subject already. I quote from page 115 •From here on, unfortunately, it s pretty much downhill all the way (a concept with which Hibernian FC tans will be strangely familiar)*.

Could you please get your facts nght before putting pen to paper next time  (Hey. get with the technology, its 'putting linger to Mac keyboard' these days - Ed ) Hibernian FC (what an excellent team, second only to Everton) are at time of

writing in fourth position of fhe Scottish Premier League and they have onfy lost tour games out of 33 this season. Hibernian have also already won a trophy this season when they cleaned up the SkcLeague Cup. I am sure than t am speaking on behalf of thousands of irate Nibs fans after they read your article This is the only gnpe l have about your otherwise bnlkant magazine Keep up the excellent work Yours faithfully, Steven Bazz' Barrett, Tunbridge Wells.

Many Hits Ians m Tunbridge Welts, are there. Steven9 Anyway, over to our Scotfsh football correspondent,

Stuart Campbell

‘Call yourself a Htbs fan. Baa 9 Any true Hibees supporter would have instantly realised that when I wrote that piece. I was referring to the famous downwards slope of the pitch at Easter Road, the Edinburgh home of Hibernian FC and a ground which l have personally travelled the 20 or so miles from my home to several times over the last few years to watch Htbs bemg soundly whipped by the mghty Aberdeen I remember once when Frank McOougaH was still playing... * (That's quite enough about football - Ed.)

'I FELT LIKE CRYING'

Dear AMIGA POWER.

After completing the game Another World.

1 was very disappointed m only having played 10 levels, and the depth of the levels very poor The playability of the game was good, it kept you there but only for a couple ot hours, as it only took this long to complete the whole game1

Earlier reviews ot Another World compared it to Pnnce Of Persia, but there is no companson between the two. I was also disappointed m the ending, after an the hype the game had I felt like crying when THE END suddenly appeared on the screen.

Yours, Shanl & Co, Basingstoke

A fair enough complaint about the game but we won’t have a word said against the lovely, pognant end sequence Thai’s fghvng talk where we come from...

'WHAT A CRAP RAG'

Dear AMIGA POWER.

It seems to me that I am the only person reading your magazine who lives in the real world While you go on slagging oil hackers and people who use copied games (When9 -Ed). I wonder how many of you buy all the games you recommend fo us si £25 each. (None, ot course. We get them tor tree, remember. And anyway, none of us have got Amgas - Irony Ed.) I got my Amiga Plus after Christmas and after reading several magazines I bought Another World It s an excellent game but 1 completed it in a day and £25 doesn't strike me as very good value. Stitt, at least your magazine gave some warning, unbke The One which gave it 90 percent for Durability (what a crap rag). To my mind the onfy game worth the money is F1 Grand Pnx with its excellent manual and unbelievable gameplay

Currently I own three bought games and 20 hacked copies. Software houses will say that it is people like me putting the cost of games up. but if they led the

charge by pricing games realistically I wtxilc boy them rather than run the risk ot a heavy fine, and I am sure that marry other people would too With the current prices would anyone rather spend £25 than take the chance I think not.

Keep up the good work,

Stu, Manchester

'TIDE SIZE'

Dear Sir,

Having tost bought an Amiga 500 Plus, I am looking for a software package to deal with vanous catches of fish, as I am competition secretary for the local Sea Anghng club. I am looking for something which would be able to compare and store the following; date, tide sue. high tide size, wind direction force, catch, weight, location and sea state I would need to be able to compare different data, for example it I wanted to find out aft the catches made when the wind was North force 4. it would scroti the relevant catches and so on. for each category which is entered I would be very grateful if you could point me in the nght direction. Yours sincerely. D Redtord. Sunderland

Er, sorry D. it's beyond me This is a games mag, yknow Any readers out there with any ideas 7

'COULDN'T CARE LESS'

Dear AMIGA POWER,

Being a newcomer to the games world ol Amiga and a new subscriber to your magazine. I am fascinated by the arguments over the copying of games for personal use. With the rare exception, most games will not allow a copy to be made, t can see the software companies point of view m trying to maintain their revenue but at the same time 1 think it is a bit ot a cheek - to say the least - when games are nearing or over the £30 mark to expect customers not to try and attempt to make backup copies for their own use. As we all know, disks are very prone to corruption etc Do the companies expect us alt to buy new disks every time a corruption happens su months after purchase and the guarantee has just run oul From the couldn't care less' attitude I

got from MicroProse recently on this subject. I assume they do

I would have thought the obvious answer to this argument is to make every game come complete with a working backup copy already enclosed in the package1 This would sotve the problem overnight for the companies and keep their customers happy at the same time.

Yours faithfully. Clive Crossingham, Hillingdon

An interesting idea. Clive, but a couple ol obvious problems spnng to mind. Firstly, including an extra disk would be a great excuse for software houses to bung a couple ol quid straight onto the pnce ol a game, and secondly having one backup copy wouldn 't really sotve the problem in the first place - it your original disk corrupts, you re back at square one with a single copy ol a game which you cant back up And if that corrupts at some later point also. you're knackered again Two chances instead ol one isn’t really much ol a solution Also, presumably, software houses would sell half the copies they do. which I can t southern being too chuffed about...

'I AM WRITING'

Dear AMIGA POWER,

I am writing to correct your mistakes tn last month s WWF Wresttemama review, and bekeve me. there's a lot of them.

1.    Mr Penn spett Ted Oibiase s name Ted Dibiao

2.    Mr Penn also sped Sensational Sherris name Chern.

3.    Mr Penn said Big Boss Man hails from cop county he does'nt he haits from

cobb county.

4.    Mr Penn spelt the IRS's name Shyster where as it should ot been spelt Schyster

5.    Mr Penn said Earthquakes Tag paderner was Tornado it isn't Typhoon is.

6.    Last of all, Out of General Adnan,

Colonel Mustafa and Sergeant Slaughter. Genera! Adnan was the boss (manager). Bye the way someone should do AP a favour by shooting Gary Penn.

Yours ever correctingly, Robert Lee, South Ruislip

Dear Robert. I am writing to correct your

letter about WWF mistakes.

1 In your tirst sentence, you should have used the phrase there are a lot of them', not there's a lot ot them'.

2. The apostrophe in doesn't'goes between the 'n' and T. not between the s' and ri.

3 Cop. Cobb and County should an have

a capital C.

4.    The phrase you're looking (or in point 4 is ’should have been ', not 'should ol been '.

5.    In 'by the way', there's no e'in 'by'

6 People m glass houses shouldn 't throw stones.

7. Nobody loves a tramspotter 8 Who gives a monkey's anyway

'BIG HEADED GEEK'

Dear AP.

I noticed that in your January edition someone called Jonathan Irom London received five free Prism Pocket Power games for saying that you were great and kind Well. I was wondering that if I mentioned that AP was the most tremendous and bniliant magazine in circulation would I receive any free games Yours hopefully, Alistair Sfurrock, Stevenslon

PS Neil West is a big headed geek.

Well Alistair, you would have done, but we don't give out free software to people who i nsuff our writers Bad luck.

'I WILL SHOOT MYSELF'

Dear AP,

Gripe, wbmge, moan, ni have to start to complain. Rainbow Islands is not as good as Kick Off 2. There - I've said it And Exile, it's not crap, but if I wanted to play C64 games I d have bought a C64. How you've got the gall to say ifs better than Monkey Island beats me. When Monkey Island 2 comes out I will shoot myself if I miss it. Lemmings has no hook to it. or at least not to me. Indianapolis 500 - well if you want to race round one course on this when there's nine better ones on Lotus 2 then fine, but don't call us. we’ll cal! you. Raid- good game, but if your chopper (fnarr) blows up when it gets hit once then so should everything etse. ffluf life's not like that - Ed.) H this is the kind ol thing

>0 THL

rri1

THING

you can do with Shoot- Em-Up Construction Kit then I definitely want oneJimmy White's Snooker- playable beyond behet Just don't show it to your dad' Mega to Mama - slick and playable but I just cannot beat Nausea on Epoch 5. (Sorry to interrupt the flow, but, er ..is there actually a pomt to this ietter'> - Ed.) Manchester United Europe - nope. How can you say ifs addictive when I win the World Club Championship every time I play it (Well, you say ‘every time', so you must have played it several times. Despite having already won the World Club Championship you played the game again anyway. On each occasion you played it lor long enough to actually win the World Club Championship, which takes quite a while. Sounds like it's pretty addictive from where Tm standing - Ed.) Cruise For A Corpse -pretty but nigh on impossible. And where ts everybody7

A couple ol Don't Quote Us thmgies now. Why not have some sort of shootout game with you and a computer player or friend in a deserted building, the object of the game being to do st to them before they do it to you. Imagine Alien Breed >n first person perspective with only one enemy and you're halfway there. Or how about a Supercars 3 where you deode what colour, shape etc your car is

Instead of putting the best games on two. three or four pages at the front and the worst ones at the back in a few hundred words71 much prefer reading about badly-programmed, you'd -have-to-have-a-brain-the-size-of-a-fncrobe-to-buy-this-tosh 'games' than i>sten to grown men dribble over pooh like Hearts Ol China And (Time for an end-ol-page Smpr. methmks- Bye. folks - Ed.)

Thanks for listening, Mark Dungworth, Leicester

AND ANOTHER THING. BUMPER 5PECIAL

• Guy Chapman of Leamington Spa doesn't want us to run any more adverts for body-building products, claiming If I want muscles I don't need to buy AP to gel 'em!’ Well, no-one's forcing you to buy any bicep-improvement kits, Guy - it's a free country after all.

• Far loo many people to list have written In to agree with Mike Welch’s comments on the state of the Industry in issue 10. Looks like you've struck a

chord, Mike, but does anyone NOT agree Write in, let's get a debate going.

• Someone calling themselves The Management' wants us to know that they've got 'Mary Whltehouse says Populous 2 is blasphemous' tattooed on their bottom. And why not

■ Samuel Batley of the Isle Of Wight wants us to send him a copy of Harlequin because he blew £30 on Mercenary III- which he then found to be total rubbish - after reading a review in another Amiga mag. Sorry Sam. but It you race out and buy a game before reading the only trustworthy review ot It, we don't think you deserve rewarding. Next time, read AMIGA POWER and you'll never waste money on a duff game again!

• Martin Mathers of Stanmore wants to buy AP binders and T-shirts without subscribing first, but thinks he’s not allowed to. Don’t be silly, Martin, of course you are. Don't let a little sloppy grammar on our part put you off...

■ Michael Barker of Hull would like ELSPA to explain why, il full-game coverdlsks affect sales. Kid Gloves appeared in a healthy chart position several months

after being covermounted on AP2. Good point, Michael...

* Gordon Collins ol Lichfield would like to see The Bottom Line including a reference to when a game was originally reviewed. A good suggestion, Gordon, and one which you’ll probably see sooner rather than later.

• And finally...

OH NO, EVEN MORE LEMMINGS!

Paul Gascoigne Lemming - goes around mindlessly kicking lumps out of the other lemmings until he knackers his knee, bursts into tears and hoods the level, drowning everyone.

■ Saddam Lemming - leads the other lemmings towards the traps, convincing them they will be safe as Allah is with them.

• Michael Jackson Lemming - as he enters the level, hundreds of adoring lemmings surround him. He disappears back Into the entrance and refuses to come out again.

Thanks to Steven Barrett ol Tunbridge Wells for those. No room to prim any more this month, but keep those lemmings coming, folks. Software prizes up for grabs!

AMIGA POWER MAY 1992

PLUS!

MORE

Game

Boy!

ALL players OF

MORE

IMES!

NINTENDO

TOTAL! The only magazine dedicated to Nintendo gamers, full of reviews and tips for the RIES, Game Boy and Super NES!

Our dead smart logo -look out for it in the shops!

Nintendo's stonky new super console - read all about it!

Ooouch! Hey, just watch it! These arrows are a bit flippin’ sharp. Careful, there’s skin  in that!

16 pages full of Game Boy reviews!

18 Pages crammed full “"’s y"'1 I of NES reviews!

imaMi 1

i.    

Brtrtl I

MORE I

Playing (    ----

Tips* 1 10 pages stuffed

h MORE I with tips!

OW! I hate these flippin' adverts. It’s all your fault Dyer, ’ooh, lets be in the ad' you said! Stupid great berk!

THE I HST VEHR’S GAMES

ABANDONED

PLACES

Electronic Zoo £29.99

Uppers - S t maiim - *mou

otnm*t bw biggest role prayrng gtmeyst wen jt tout) bine ttnes »IM* ground to eorar »s £>» Or n>»BeftottW Downers- Poor grtcrra sMted arwraocr. jnd A you rethe owner ol a single dura Ajngi nor* j too muck on dwapptog the Bottom Line - ffrt a CM TOO ftnesie ox*) raw* (won a rwdfwwwf As « Sind* i woo, and wlensbry good value sdvsnlura geme Ww uys sue isn't everyttvig’ * * * *

ADVANTAGE

TENNIS

Inlogrames £25.99

Uppers - Wat da awnaton is tasty tod and town always Has pcfwntuf tor great two-pisyer tur Downers-Poor controU Ink da game trustrating in ttw ertremo The Bottom Lino - Has As moments, but burning and a tad did

THE ADVENTURES OF WILLY BEAMISH

Sierra £34.99

Opptrt - Great tun wAn neat graphes and plot Aduts wA roksti de cturca to go back and be naugMy at idtool Downers tmeraoen is tsnied and f i ■« so damninear Thr Bottom t ine -Katd ol tun out at £3S a Mow you ready wart a oa more * * *

AFRIKA KORPS

Impressions £29.99

Opptrt - trteftgart opponents set

K Bfkfert from n« itenAvd w Jrgjm* Downers - But ntf onowQti to pve « any flair The Bottom Line -Just because r« a warpam*. a decant m cn I has to ba tfr* prinelM •

AH37-M

THUNDERHAWK

Core £30.99

Uppers - The fastest skckeuW grapnel yet to grace the Amga The arcade approach makes bungs mxti •wswr to gdf to grps wttn Downers

-    The tack oA real sen elements may put some on. and da mouse control Is a be unwekj, The Bottom Line

-    * bnPwtoyeieaaed arcade tmiaten crossover, wtxfi captures the trenrtc fufreopter teal uute eicedwgy rrrrt

ALIEN BREED

Team 17 £25.99

Uppers Fait movng and atmospheric Gentler ranaffl. w«i tots ol KwWy touches, a two player mode, and a tree Stong gamer Downtrt - Orry si i levels and A s not tie lend ol game you're hkety to come back to when you ve Intfted A The Bottom Unt - Not a bad etlort at ad tresn the e> PD boys but maybe a Me dm to last lor long * * * •

ALIEN STORM

US Gold £25.99

Opptrt - Gotten Ate green a Munstcsohscenario Downers -The elements or ptayaMAy wtsefi made Gotten Asa so gtMA are nvssng trom ties one The Bottom Lint - Tectncady adapt, but sorer, lackmg n every Oder respect e *

ALPHA WAVES

tnrogrames £25.99

Uppers - !+cc 30 bouncing romp Out rdiwng (oi * Frmcb *OrtO*wy» Downers- Clew to leel Ui* en ufculnt toy . and a v*y «ipef»rwTonf at that The Bottom Une - A rovat Owruofl but no THttMIW +*

ALTERED

DESTINY

Accolade £29.99 Uppert - An ateottwig adventure m true American style Downers - ITS not really anythmg new. and A sum ant up to LucAs*an itanderba The Boftom L inn - Vou could do •one but ybu count cenanty do beber ***

AMIGA

ENCOUNTER

Novagett £20.42 Opptrt - Very Iasi end aimoephenc Downtrt-tosyust Sataenne yet agan The Bottom Unt - Good otdUshenad toomng n btasang km. but a reedy should hdrebeenobudgstgame eee

AMNIOS

Psygnosld £25.99 Uppers - Angder c«d W.uams arcade classic gets dusted down and re- interpreted rdn eme As SmoCK) Downers -As already been done better A not a* tawshlyi by the utidormod Photon Storm The Bottom tin -Good tor an occasional blast a**

ANOTHER WORLD

US Gold £25.99

Uppers - Near perfect graphics and some trvdy trN0*akmg settseces TM ready * Via stole of too art in arcade advents * Downers - Ttw frustration level rises to twafbwnk level at vnes ntBottomUnt-Nat a frue dassc. but destined to become a Lmdmwk esses

ARMOUR-

GEDDON

Psygnosis £25.99 Uppers - Leu o( tanks tots ol planes, tots otptacws to go rideep snd snde and tad Uorkfts of pteyesg bma tor those with he patience. Downers - Takes l tot or sett-dncAdrw to play property The Bottom Line - A natural successor to Carrier Command sees

ARMALYTE

Thalamus £25.99 Uppers - Eryoyabto to an ott-tashonad sod ot way Downers -

SKppy prasefksbpn and nadeguan deign The Bottom Lint - Totady edpsoc by Acfrwston's R-Type It

ARNHEM

CCS £19.95

tappers - A d or eldSSiC wergame Inady breugm to Amga owners Downers- but nobody ready wanted A anyway The Bottom Unt- Ptuntnieoeyondbeaef-tvan wargamars should gne ( a wttebefbi e

A-10 TANK KILLER

Oynamlx (Slarra) £35.75

Uppers - A wealth ottypcalftgtA sinvsryte dotal Downers-Gamsptay sitoars due to the stoggnh frame rale and lack oa a real dying 1eei The eptrom Line - A nteresong Du Sawed anampl it takng tha ttgys sanulatnn gsrva a stage turner eee

ATOMINO

Psygnosis £25.99 Uppers - An easy to ptk up and vary sick punfe game wth thousands of levels to keep you gong Downers - Can covsfonf borvfrng be kin'’ We'ie not sura fieowr samay. very tough, crap music Tht Bottom Unt-Sbfrpf tnttiu to Ape Una n some ways -I you Ikad that, bum try du ona tor Site eee

BABY JO

Loriciels £24.99

Opptrt ■ Sweet Mano-lnfhieneed game wth bantu of cuteness and tots oa simple km Downers -

Dean by M nappy - yeuttv The Bottom Lint - Lovable and enteRakvg 1 lechrucaty a bn on the crapsoe OvtipncedtorwhUAw. though We

BACKGAMMON

ROYALE

Oxford Softwork* £19.99

Opptrt - Waa I dots took a ba tae the real teard game Oownere Backgammon's ample Mes are badly iipurvc n a tanttW •Htmcson manual And anyway. « tn raady a surtabie subyed lor a computar game’ The Bottom Unt -Ad the das are there but A seems a ttdtpOtotlau ee

THE BALL GAME

Electronic Zoo £25.99 Opptrt - Basod on the eicedeni but un released to reckon puiyle game Downers - The concept a spaded by senseless changes to the rules The Bottom Line — Interesting, but nepdy executed

BARBARIAN 2

Psygnosis £25.99

Uppers - a tooks good and there's s generous measure ot senaetoss brutally and tartasy aemotphtra Downers - Very repetAwe and very lhatow ai bw gamepiay stakes The Bottom Unt - Shadow Or The Beast tans w* tore t *»*

BATTLE CHESS II

-    CHINESE CHESS

Electronic Arts £25.99

Opptrt - Cute graphics, and a now angle on bw chess theme Downers

—    The anmatons soon become tresome and Ctwwse chess isni had as reeresong as bw sundanl game anyway. The Bottom Line -Good as a snowpwee game but a turn as a pwee d payable software **

BATTLE ISLE

Ubi Soft £29.99

Uppers - A strategy wvgam* 9tan Msy 10    10 grips wrtf LOOLS

bwiy and th intro f*qu«flca

i* even iurry Downers - Otsk

access * evt<y turn jrd oontut

«*na to be random art a p*n The Bottom Une - Ar

eromomty promising and tnrre Ow wtseft h«m qu«f coma off mecatsMy *«*•

BEAST BUSTERS

Activision £25.99 Opptrt - Graphcddy dose to bw ongmel arcade version Downers -Tends to slow down when there's a tot happanngonscreen, end4star too easy The Bottom Lint -Doesn't ready compare too wed wfth St the other Op IVoA garws on the Amga **

BIG BUSINESS

Magic Bytes £25.99 14opera- Wed programmed and a rawly ongna concept Would you betwve, d humorous tusmeis wnxlaton ’ Downers - Vs true, stough d» humour a leads wood stereotyping and bw busewu part a ladtous nuntwr-ciunching The Bottom Line - Some net touches, bulstbwsndoldw dayApnt torn any tun to pWy ■ ad »*

BIG RUN

Slorm £25,99 Ittpera - Everything you codd reasonabky eipect of a motor racing con op conversion Is flawlessly rendered ft bw ramwr ott lathcnsd roang road e"on Oownert-Wel on you bw« of anyttvng new A has to otter’ A iMkcus tack of scope and vsnety The Bottom lint -Emmery base gamapfay and ovar-tarWar graphics make bvs pratty dj going ee

BILL & TED'S

EXCELLENT

ADVENTURE

Capstone (Accolade) £24.99

Opptrt - In our hottole opmon. a most ticeftent subyect tor a kance The game even manages u capture dome ol the Savour of the bodeoout rrm too Downers - But thus doesnl sup 1 betng a sbong ennaander tor bw Vfawkast

• Welcome to the tail end of the mag and, in particular, The Bottom Line. This month we've got oodles of rock solid games sneaking into The Line’ from last month’s bumper crop of goodies - things like Titus The Fox, Space Crusade, Parasol Stars, Pinball Dreams, Dyna Blaster, Vroom et al. Then there are the crappier games - Hare Raising Havoc, Red Baron and the like. What hasn’t changed, though, is the idea behind The Bottom Line - this is still the only place to come for a complete run down on all the major full-price software released over the past year. If you're thinking of buying a game, but don’t know if it’s any good or not, you’ve come to exactly the right place...

THE BOTTOM LINE

RATINGS: *★★** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

Gamapfay In Tha Wcritf mv4 The Bottom Uno - Something of S ntMJWpWtfy Let t hope tor baba* hmg» from th game of «ha Urr HQuel * *

BILLIARDS II SIMULATOR

Infogrames £25.99 Uppers - fVly gf variator*. «Wrg 4 ervy POO *ftf\ an octagon* taWa Ootmers - Naflhtr th« 20 o' 30 mod« a*M a decent shottobamad* ato ** laar of tf* ipontttofzoomplecaty The Bottom Line- Another game *h<k crumttes m the face of «s compatoon. th« line m re form o» Jkfvny Whtfe s Whrtmrid SwUf **

BIRDS OF PREY

Electronic Arts £34.99

Uppers - Phenomena* eompreheriwe A under choc* of aircraft than every fcgN pm ever put

together Oownert - The terten update is excruotatirvgfy jertiy The controls are as unreal** as ever The Bottom Line - The most compfes flight pm locate Vnuafly guaranteed to hold your attention tor months * e * e

BLACK CRYPT

Electronic Arts £25 99

Uppers - FAcety-presented hack-and-slash role-p*ayyig wth a wrong teeing of progression Downers AdBacafly and atmotphenca* V*s game ofters aPsoAflety nofvig new The Bottom Line - Although leemmgty qutt ortfnary, there s somettsng about fl wfveh just dkAs. matong < an enpyibe sice of FRP ****

BLADE WARRIOR

Image Work* £25.99

Uppers- Pretty OrMhtahng graphes wflh plenty of acton and puuAngtoo Downers -The garr«cA»y q gnIAafy 10 be to everyone s taste Weflotfomu* - PosvU T the most Umosphenc game ever ****

a wasted cpoorsjney The Bottom Line - ProPa&hr the best character icenoe ever» appear on fie AmQi

BONANZA BROS

US GokJ £25.99

Uppers - An onpnaA«h) tf*mt

complemented by a txvque and •nteresbng visual approach Downer* - WMt i there 4 a nght laugh, but onty tor a farmed (and rather same ) 10 icen os The Bottom Line - Stytah. and good fwo c*»y*f ti/v tM lacfcng (OngevTy • • • e

BOOLY

Lorlciets £19.99

Upper* • More novel than We

average politer. and an mentng Wend of 109c tactci and Ax* Downer* - PouUf requires MO much tea ddopine to play properly tor most peepe The Bottom Line - Fasonabng and modenuery omenamg, out f» afarays going to be a moonty appeal fend of tsng

BOROBODUR

Thalamus £25 99

upper* - The graphes arenl Bed S a test crude rmsomeofme

(robem soivmg does at least tu tn* pram Downer* - a isnT the worst

game ever teen el AMIGA POWER But we're not that tar err** here, reaty The Bottom Line - unheeded *

BLUE MAX

Mind scape £34.99 Uppers - Leu techie than nott Hying Wangs Some rather spfsng tome oomptmena tne wwi leaf rveefy Downers - Hot a reefer f the wlwOlws stakes and we slow and Paper ™n game new (ahem) reety takes off The Bottom Une- Out AMWedetndvetk-ptane game ter &g>*s Bui* 11 should have Been e

THE BLUES BROTHERS

Titus £25.99

Uppers - a wanderAAy presented

OpjEtomw Wet's so playable as thghteeviQ Andirtkhnyloo Downers - The two prayer node'S

BOSTON BOMB CLUB

Silmartls £25.99

Uppers • A neaf Iwtsa on We ssbng Nock t p« ol cuaK game Drmners - 1 hasn’t got We ongest game lie ever and We basic concept wont fiady Sgrv everybody t tre The Bottom tine -One of We Beser punters w*v* seen Udehr IVatng tun and very France eeee

BRAIN BLASTERS

Ubi Sort £25.99 Uppers - Wet there s a svikAaneous two player mode Downer j - But» S only reefy remotely playable amen played sdo The Bottom Line -A sad. vmptsK and refloat* puuter e

BRAT

Image Works £24.99 tipper* - Vary praBy. vary *moofh. vary chaAflngmg Downer §- and

vary, vary tmtabng mdaad. Mpaoaiy i you haw ft canirar character The Bottom Line -Okay d you Way a wflhv*soundo* **•

BREACH 2 (ENHANCED)

Impressions £29,99

Uppers - A strategy role (Wyng game done We oid-tashoned land payable) wty Downers - ts noding new and a docent eiactfy toe* modem The Sodom tine-Surpnvngfy deep and Sjn eee

BRIGADE

COMMANDER

Electronic Zoo £25.99

Uppers - Desen Say- scenarios give t e nee South c* fopcaafy Downer* - The usual crap graphics The Botlom tine -Founder wan We average ■arpame and mere playable too

8UILDERLAND

LortcielS £24.99 Uppers - htereisng and cute Lemmnpi dem at <e Downers -

Vs ween « AMOS, and it shows The Bottom Line - Good Ila But In shame Wey coukmi have programmed e prepeny •*

CADAVER - THE PAYOFF

Renegade £16.99

Upper* - A wonderful add on lor tern at the lm Cutowr Downer« -Not * Mt of u** lor anyone «K« though The Bottom Line - ■ youV* got ih* ongmaf thd uni such a bad pne* to pay Mr more at the sam* ***

CAPTAIN PLANET

Mlndscape £25.99 Uppers-li~ rtoedogcsfr sourd And We edom are me* Downers - TemvnaPy Sawed J»-vW . and Hints to nave Been put sogewer m a were iwry The Porrorn tine - Mo km to play it a Forget! ee

THE CARDINAL OF THE KREMLIN

Accolade £24.99

Uppers - Aeasonefiiy captrriong and aocessbie tsraeegt Downers - ffctaiout arteo* sequence Popped slap Peng m We mode ol

we game atmoel tetaPy destroys We atmosphere The Sonom tine -Alamvngly sspd deign tHavn Wvai coUd have Been a tenner ee

CARDIAXX

Electronic Zoo £25.99

Uppers - A shBOt enuup wW the added ngreoents ol la tons. Iona) speed and a scare Bar nght r we mode ol We play area Downers -Beyond these teams' Ware'i noi <eaBy anything speoal about Cwduut at af The Bottom Lute -Us heads n the nght place. But *s playabaey nasnt turned up to we party e

CELTIC LEGENDS

t>bt Soft £30.99

Uppers - Warty cl seaDagy put pienty pt aeten pin good presentason make for a more Wan pessatle roleKepng cMAenge Downers - The ponderous computer opponent eonl Break any speed reccnH The Bottom Line -More than enough BranUomeng and hacA'n 'stay to keep you vt c*n tor ag» eeee*

CENTURION

Electronic Arts £24.99

Uppers - Faety rteresang managsmere secaons wtW some nlty Bede sequences Downers -Two appePng arcade sectcns tVow *s chances The eorfom Line -Unbalanced ee

CHALLENGE

GOLF

On-Line £24.99

Uppers -Easy 10 gel ado. and up So teas players catnti tc ■ Downers -Und rumemgy urreaksOC puttng sequence, and beds ot unnecessary 'ffle Bugs The Bottom Llne-Uck ol piayabary metes trn a senomlf bdow per go) sets Go for PGA Tear GoF rataed a

CHAMPION DRIVER

Idea £25.99

Uppers - An overhead raong game winch knows *s srrvuocnt and works spienddy w wi wem Downers - less B4s Wan a In lets Wing, and ant Wo a Ivgn pnee tor this sort ot Wr-gT The Bottom Line - Very last and sack racer, wvehtactskmgenwy eee

CHAMPION OF THE RAJ

Image Works £25.99 Uppers - Arcade sequences break up We heeqr duty strategy acton Downers - Even more ndcJOul dsk accessing Wan usual ei Wn type Otlhmg Crapprogrammrg

generafy TheflotfomiJn -

PoeenBafy good game naned By oempwss ladi crpeylbety e

CHAOS IN ANDROMEDA

On-Line £24.99 Uppers - UMd characser inter acton and plenty to do Downer* - Crap Bght sequences end toy gnaphes The Bottom Line - Eryoyatae twma-styie advertise skghry

sppeed By sloppy programnvng St* good fun though ee*

THE CHARGE OF THE LIGHT BRIGADE

Impressions £29.99 Uppers - VOu**y rmpreativ* wargame, wat nan appeal and pienry ol userlnendy fresencason Dormers - Thngt lat doer, .n W* wargmng aspaci of Wngt «W soma rawer s*y rues The Bottom Line - A very brave *y, but < doesn t quet reech the hegiei so wiyche asevret e**

CHE: GUERILLA IN BOLIVIA

CCS £25.99

Upper* - Th*ftr»Chek*nc* were mt Downtr* - A *thjfy tvwage wargan* The Bottom Line - Ordy unOtmeninQ abaoMi* begeren noeOtpctf **

CHESS CHAMPION 2175

The Oilord Soltworks £19.99

Upper* - You can teem a tot Bom ties etubv* chass game - and rave An *t !h* same km*'Perhaps ee Bast Chets game yet Downers Th* endest gameplay options may swamp We begrmer The Bottom Line - Oess Champ otlen a level of bran burn you'd Be hard pressed to And elsewhere, even doen at the local CheSSCSjb eeee

CHUCK ROCK

Core Oeslgn £24.99

Uppers - A Tvs! dess caveman romp. wiW tome mnovasen vt the gamepley Ipr one* Downers - A touch thaidw and a touch easy The Bottom Line - Pretty brWtar* SHWomwr. on* of we Amiga's very Bed eee*

CHUCK YEAGER'S ADVANCED FLIGHT TRAINER

2.0

Electronic Arts £24.99 Uppers - Avarua* a* tore* or (Fanes So By. ww pies d optons. nvssions and we ocigasory load of edema! wears There's even we opportievty to *y We Spec* ShuBe Downers - A oompMa tack of speed bed dsk accesa and nelt penpeav* put a damper on W* whole affair The Bottom Line -Low tying light um . late ID stay wth the compeeoon * * *

CISCO HEAT

Image Works £24.99

Uppers-AKr drrv g gam* r the (XitRjn isyte. wth hi* and jtsefone gwng 4 a W of or aM) Downer* - Nof *V*n Slgbby Ck»« to Vw corv-op and lha corarcf sysiam <s ibomMO* The Bottom Line - Far

loo tfMrf to prwd* a d*c*r* amount of*r oym*nf * * *

COHORT

Impressions £29.99 Uppers - Relatively, eiceaere grapfves and heVM user-veertac* make Pvngs acoespde Downers -The control system anT et good es t sheddbe The Bottom Line-i line off beet warganw but overpriced * *

CONFLICT MIDDLE EAST

SS1US Gold £30,99

Uppers - A wargeme m We

Iradeorial tense Bui Sdpnsngfy as eiecuted very wea ndeed Downers - The wargame ksbel e no longer t vaSd e reus* lor an Antgi program lookatg as dafed as Ws The Botiom Line - Of kneed veered, even to hardened wargamers

COUGAR FORCE

Tomahawk £19.99 Uppers - Theborisqul* vxeresang itctusffy Wars a Be of a

te! Downers - Everythin; The sound WegrsfacvWegamapMy-ii Ore *1 th* eireme The Bottom Line — A perfect present td pytomanacs *

COVERT ACTION

MicroProse £34,99

Uppers - Lots cf aenpsphere and tome erciAed sub games Downer t - Ccdd have Been Barter (vogrammed. cadd have had much Better oontols. and eddd have Been £10 cheaper The Sofldm On* - Surphtjngfy (FayaOie and eryoyab* - with ,us! a MB* more user Tnendtnets the wedd have Been an abiokA* cSttarc *»•

CRIME CITY

IF... £25.99

tipper* - Th* base scenario ol the prvate eye mystery does have

pennaaf as an adventure gam* Downers But the Snsheq mng lata to generate any vwofvemtre or emotion a comes across as a a wet wneenpy acnw The Bottom One - Computerised vueraeive Aacn Ives or des on es veertac* and as saorysne. and Crime Cvyi pouTf n Both respects *

CRIME DOES NOT PAY

Titus £25.95 Uppers - Er rwasonabeton; graph**"’ Downers - Tempi* gameplay. (tathcac huvnod.

Jt'ooMdBgn.MiBipist iM ** go Oft I INnfc not The Bottom tin - Cflm do*snt pty Th* 9»r* m a icftwar* erm*. $ 4 ao* ( out tv yowt* •

CRIME TIME

Stsrbyte €25 99

Upper 1 - A Garman admmur* wWh to* added torus ol gnphesDowners - But nol very good orw and to* r**t (X to* gam* * a ms* on ma trashy use The Bottom Lint - KnotouPy tuteo unongnal adientur* *

DEATH KNIGHTS OP KRYNN

SSI US Gold £25.99 Uppers - A geal mprOvamant on to* wmi TOyim nft players Danners - 8trt compared 10 If* mghr, Lye Or The Behaaw ms » very nngt indeed Trie Bottom Lina-A race enough produce tut noffi*0'*iytpecTtcMer ***

DINO WARS

Magk Bytes £25.99

Uppers - A nov* ttwi variant. ndUdngapeatlwopiayartJ) one* opten *her* you don 1 nave to

*** tor to* olw playar to mere Downers - Th* central beat am up Mcton * ■ tx crap, and m» gam* u a who** a aw pmpeyac The Bottom Line - A me* to** tut tthng KS fry adapter a cfwek-toat* yin eni enough to a •*

CRUISE FOR A CORPSE

Oelphine US Gold £27.99 Uppers- Supartkydasignadptot lovely graphes. and in* usual compUarv* outlay you aioect from Darprm* Downers - Loads land toads) • dsaaocaasaig. and *v*n whan you'v* got to* louoi a

saerwgty lakes egm Ixvs to play «

through to to* and The Bottom lme - Nor Aantoss. out sal an abwkaaty lovely gam*, and a worthy oompanon to Monkey ftiand

CYBERCON III

US Gold £24.99

Uppers - Smart t*ns* ol bang Im. and Mdar Frencapa nan Fraescapr Ooteners - Pr*d*tat*y. nor as tot! Kcnitot to your avaraga gam* pteyar The Bottom Line - w*t worm to* anon d

gasngmo *****

DARKMAN

Ocean £25.99

Uppers - T>* dnvng tacSon is

magnafrv* and kr Downers -

Everything ads* n nacknayad. ■CKaSyrutonUPsh Ocean

maty ought» know baftar than to ratoas* P» kndo< product The Bottom Line - Not gat* as bad as Tote fleets and Hphtreed txr nor ■ary ritocti most aatw Ttwworn him gam* tor qua* sem* tm* ••

DAS BOOT

Mind scape £29.99 Upper* - Th* 2nd men access*** sub Wn to dal* Downers - pm mat tM doetnl make a partcUany access*** The Bottom Lint-fhtyrtM but nwpncad It you'v* already get SS k toan tori a toe nail on* to go tor (asserting you fancy anotoarsubgam* **■

DEATHBRINGER

Empire £25.99 Uppers - Srunnng parakar scroang plenty ol tongue «n<n**k aefron and a eondarkAy camp hero Downers - Snaky* nack n Siam gamaptay and dodgy coKscn dalaeSon The Bottom Lint - Hot a tol ol ananannart ler a lutpnc* gam* *•*

DISC

Lgrtciei £24.99 Uppers - A !*w nc* graph**! touchtt Downers - Appa ngfy-4*SjgrBd 9«mcpLty «•» v«y WJ* ACtuA acbon 7ft* Bottom Lme -A crappy fees O 77on hpoH «<hout most of th*    pood

tMtUrw *

DISCOVERY

Micro Illusions £25.99 Uppers - Good raphes tor an educational gar* Downers - for a gam* when r*l« haaWy on tpaocn synewta. tot speech guilty n iambi* Me Bottom Line -Tncky to play and tducaaonaly OMui nsaibKUhc ••

DOUBLE DRAGON III

Storm £25.99

Uppers - Grv* us a mnuit. was Pink ol tomanhng Downers - A >wy bad arampl* dt * very trad gam* Tne Bottom Unt - Th* baai'am-up don* yd hew a shotidnTb**

DRAGON FIGHTER

Idea £25.99

Uppers - An manual rrukr* ol icroSng snoor m-up and strategy •hpr- Downers - Th* sfratagy bts MSI gat at to* way. and to* arcade Pt hasnl bean don* jusic*

The Bottom Line - Sack, but msuMijflfcai ••

DYNA BLASTER/ BOMBERMAN

Ubi Soft £30.99

uppers - Swawr tcnpi* arcade ton n frua consol* styl* - good as a on* playar gan*. OrAani n aiobng wmstanaous lh* (yat. fry*’) playar mod* (* you can crush that many paopi* around your Ansga)

Downer* tsiKtoo axpantn* tor os/ Hong (manly due to to* pymek adaptor nctodad) The

Bottom Unt - A «*ty eddeint mar* based FaMaivtoPI. rmpeoitod dramaicaiy by to* lOyStck adaptor •*••

ELF

Ocean £25.39

Upper* - An    mOe

MOventurt romp.    •nough

memung uv« e«*r«to mak « Downer* - ThMo INngs are peittg fjvt» me W 04(uh*on«d. vont thoy’ The Bottom Line - A good told g*m« irom tit Oomr ttaU*. but not a world beam

ELVIRA-THE ARCADE GAME

Flair £25 99

Uppers - A highly pekshad arced* adnsntora toart a ran py to ptay

Downers - There's no mnovation or gamaptay turpfts* hart Fh* Bottom Lint - A bit arampta ot a madnvusiadtormuta ••••

EUROPEAN

SUPERLEAGUE

COS £24.99

Upper* - A wpnvig mvoNmg *oofy ttrjHogy rmg n p* foodatf WwpEwr Downers - Thefre not M makrtg fbeso f*ngt ere (Y*s trwj en\ The Bottom Line - A ditod 4*a - * tounda i«dCL» Out Cs Ktua*y avaoMM

OAteowrandiPy **

EXILE

Audiogenic £24.99 tippers -Rear world physics ncorporated eee an arcad* game rs mor* ol a true arcade atownskf toan most games baanng mat lag Downers - Ratoar prmeve graph** and nol to* mot! natandygtayabi* gam* attar The Bottom Line - A great arcade adnnwe. bul * mgr* not be your cup or tea e you're an acbon ten Voted AMIGA POWER retnewvi game ct toe year1 • • • » *

THE

EXECUTIONER

Hawk £25.99

Uppers - A playable enough rtnefvanar*. (Kft one or two itti (MS tacked on (such as toe lastafry lorlure toenes) Downers - The cor* otto* gam* mar on 1 tiotngor dfr*r*nt enough to gm* Fhe firotew that on* more go appeal The Bottom Line - tee I you dont men th* tSghdy tapeasvt gamaptay •*

EYE OF THE BEHOLDER

SSI (US Gold) £29.99 Upper* - Takes Oatgeon Master a Staptortoar Eacalfntatmosphere and graphes Downers - Otspat beng better than DM. r* not as tSttaract as e ihosSd have baan Thara't sos room tor mproramam ei

naDtOgarr* The Bottom Line -Orta oowJby in* best D4D gam*

yM tor the Arsga Or ndaad tor

aryttingaSsr • a * **

F-1 5 STRIKE EAGLE II

MtcroProM £34.99

Uppers- Qraphcs to make you gate sound attaett to gat yoce adranatn punpng and gamaptay to

wav* you m a quvemg heap on toe Rocr Downers - Desert* toe snoot anuie rtafcn or rang* > can a) b* a touch too much fry toe lass ambeous games playar The Bottom Unt - Outa poswVy to* test word n tbght*™ (solar, anywayl *****

FACE OFF

Anco £25.99

Uppers - Reasonable graphes. tome net arereon to decal and laely rtaksac dtoyer movamar* Downer* -Notlhagamatoihow yust how good ** hockey can b* on toaAmga 7h» Bottom Line - A vary average game bui wave yat to sa* any other bettor ** hockey *«0tts a*

FALLING JEWELS

Sort & Easy £2599 Uppers - A rwoe vt/mon on 9* Kkf and feme Downers -

tritnor The Bottom Une -You'd not be Pe&r epouc to tak* a tumaewm FePngJsweis ***

FANTASTIC

VOYAGE

Centaur £25.99

Uppers - A umpta , matoodCM shoot'envsp with hgrey asnotphanc gnphe* Downers - Not vary hackc and not supn*ng n to* least The Bottom lint - Deserves to do wet ***

FATE - GATES OF DAWN

Rainbow Art* £29.99 Uppers - Unbakevably homy women. unusual praientaocr and more to do toan tom* to carted RPG game-. Downers - F ratty control and tatty presentaton The Botlom Lina - Just another FRPG reaSy. but with enough character to make a wortowhrte Far from essential though *•*

FINAL BLOW

Storm £25.99

Uppers - A pretty dot* oonmrvon d th* com op Downers - wheft was an aptokrt* derttor ei to* bit paci The Bottom Line - Not to* bast bomg game anxnd (and yutt tookattoaeompaaeon'i

FINAL FIGHT

US Gold £25.99 Uppers - Coranr-tansav* controls, tug* apneas, arcade-frue graph** ganaraty an aicartant oonvartion Downers - Th*n*gan as a convarsion or a tarty dML and Oaladalad tormtrtaKconop And to* beat 'am up is tookng a H* tong r to* tooth these days The Bottom Unt - Tachnealy erpressrv* and toadtd ton to play, the mgea even knock toe famous ft. on as bts) Arrvga beat am-sp parch I But toan agpnamgrrtnot) ••••

FIRST SAMURAI

Image Works £25.99

Lfcper* - Senrwgly wet

programmed enagnelne design and nspeao use ert sound a* added to a classic and proven gimaplay Uyl* Downers- M*yb* us!iM*on the Slow Pda The Bottom Line -Smpr, gorgeous arcada arbareur* that you raarty thoUrtol be woiout

FOOTBALL DIRECTOR II

OSH £24.99

Upper* - Reasonably ampler and wtoerangrg strategy bash Downer* - 05 lor a 1000* manegemaragamo’ Get real The Bottom Unt - Adds nothng new to toe decades old rvnoercnuncrsng ol every etoer toocbal nsenagw game ever a*

FORMULA ONE GRAND PRIX

MicroPros* £34.99

Upper* - eraatrcatongly dATARIad 30 and to* llnaat pneng bat yet tears on IhaAmga Downer* - Tito prospect ol such an accurate Grand Pm smvason enl going to appeal toeveryone The Bottom Une-The bast racing gam* we>* ever teen, and prcfeabTy to* best gam* to Mpeer on to* Anvga *****

4D SPORTS BOXING

Mind scape £25.99 Uppers - Th* (*u born gam  y*t wrtrv sorn hqHy or r poygc  graphics Downers -Sinwhin you coUd povWr megr* an ovtficompfai control system The

Bottom Ltne - Ikxrtuat t*A no* acAjalywyptayaU* **

4D SPORTS DRIVING

Uindscape £25 99

13’pm* - * s gut* ton and vwuarty •npratsw*. wet to* 30 paphet test enough to kaap you on yot* to** Downers-( won t keep you anthrartad lor very long « to* and ol to* day The Bottom Lint - Great fry tans ol to* genre, but laamer •wen woJd probably be att* to avod •*

FLAMES OF FREEDOM -MIDWINTER II

MicroPros* £34.99 Uppers - There'S toads to do and to* whes* tomg looks tovaly Hows • lus to b* had from to* chareciar dasgmng sector *» Downers -

Lois ol sherd holes frith* tope, end *n weomtoiube Wenoe between Iheittaiagy and acton aspects The Bottom Unt - Works better n toaorytoanmpnetc* Urtmnttr tans wd tov* a. but to* res ol us art Marty to gat very bored vary quddy

FLIGHT OF THE INTRUDER

Image Works £30.99

Uppws - Rghty raaksac and taitota (you can make < ilmos as saopl* as you want), and dSCWt graphes too. Downer* - It nor mm*<*at*ry atlracav* by any means, and th* cortool* ar* even mor* toibddng inanusml Bugged toe The Bottom Line -Not tocTncafy amairg bw abKvbng and entanameg wrth a n*S twgptayat knAup****

FRENETIC

Core Design £20.99 Upper* - Fast and good Uoh>g Downers - VouV* wan tod M bator* and don* ratter mor* I'Orgfr n» to* bargain The Bottom Une - SMk programming only tanas to mart* frenaoc todOus n a protasocnal

kmcoFaway ••

FUZZBALL

System 3 £19.99 Uppers - Bg. sqwahy and lovabl* -Fuubaf bags to ba payad Pladom and pufitmg stylas maka an ningung cocMiU Downers - I orfry rt was aasiar Lass voousress aowd m*k* art to* dttaranc* The Bottom Line - Good, but lorn* mtjirg qurks o’gam* dasgn mean

AMIGA POWER MAY 1992

G

AMIGA POWER MAY 1992

II

4 tjih **t ihofl <A djssc tttkit

GAUNTLET III

US Gold £25 99 tipper* - llMUdlon h* areas* classc gvas tom* non** v<w. and makat procMdmgs suflexrtty iXYmi His cm* would Owwi - Th* pact is ponderous Hart Irani *nough baddtt and He spaaeh a bady msted Th

Bottom Line - Tna, but t doetnl iM»r tv* up » He <tg*«d imi « Gaurtvr Gne us a bash on Gaunter 1.anydar • **

GEISHA

Tomahawk £25.99

Uppers- u— •»' youdogello utiwrgK) oti (Sorry.lamH* rtoOtni ttoimn - Tac*y and (about 'tut. gwg nr is torn* or

ih* moa unpHyatee tub-games avw «n present®!* or a kind mat paopa mad to gat arraOad tor A n ttnar* a* ioi*id tea*r The Bottom Line- CoUd Hat perhaps be He wortHuHmC* flame ever 'Kmc n AVGA POWER’ A 1h» percent mark woiAd seem to suggest to »

GEM'X Demon ware £24.99 Uppers -Gorgeous graphics, mwa stun twauWjty ample mental OYt Downers - Wont Chang* rout mnd i you'r* not «*0 puiBar* Tn Bottom Uta - Ora ol Ih* bad puzze garret to data

GERM CRAZY

Electronic Zoo £25.99

upper* - Hot gut* a* trpanvi* u Undscapt t td* 4 Death Downers - ft* wdh KM alt* n n favour The Serrom Una -

Anode* had-bored <M not loftywad Trough property (Wh*c* do Hey ad conedomtl *

GHOST BATTLE

Thallon £25.53 Uppers - rte founds qurt» good and ire graphed art okay Downers - EvKytfmgHB 4 uMriyiwU Tho Bottom Lio*-Ql&tfO+vqroO ana *ii*euMd

Gfioufs n GcOfcnj don* Vtf* 10 bad Cftfcanr *

GO

Onlord Sottwork* £19.99

Upptra - A raatonacry w*4-ju*bt*d common pi ancem ontraal

Braiagy board gane Dourer* -Cwstw* bang on* mtg only doetnl drew pings up lo any roKtibit frier* The Bottom t in* - On* ch He most *ryoy«e and abMrtwg board gane* common* yat ***n. and*1 ajanjiCr*pne*loo **»*

THE GODFATHER

US Gold £30.99

Uppers - Loraty 10 loo* H w eerily ol good arvmaaon and ratter Ov**y tOund ehecls Downer* -Btreadr ■ at ft a Mdous old PoPoCopdOtw The Bottom Line -Stack and d>4 and ladung In chatangt And a*

GODS

Renegade £25.53 Uppers - Lonely aaathttc*. o*t* fnehradtar a pUtlonn gane Downers - Not QJ** at good M 4S madacaAtob* And hios giaptvcs an lar loo davar to Ifai own good The Bottom Line - Don! beiwvt de hyp*, but piaoy damn good a< taunt *»•*

GOLDEN EAGLE

LOflClcJ £23.99

p\ !

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• Hi

-R. L-

BP.! i—

Uppers - h*c deracitr annuaen. and* tuUBiy F'tnch pno* Downer* - Than i no gmeptay lo tpaakol The Bottom Line -

Unrepead, lemnovaHr*.

unrnwasung. and ureddebv* **

GRAEME SOUNESS VECTOR SOCCER

Impute* £25 99

Uppers - Inruvaav* us* d 30 graphics and tom* praffy tptcUaAar replays Oowrer* -* just doetni work as a gam The Bottom Jjre - Plays > no one* Gatia wth both r>s knaas knackered *»

GREAT

NAPOLEONIC

BATTLES

Improssions £29.99

Upper* - Wat. t rouges a wargane ewer - so He km need mar and Downer* - Th wargarw part nackeHy very average need The Bottom tme - Worth buying lor de aditor. t you r* raaty ado del sonoldwrg ***

GUNBOAT

Accolade £29.99 Uppers - A *m atnen actuaHy do** SOmattvng dn*«rv> Downers -Tie acton doetnl raaty convey enough fiotenent. and He gophe* ar* a Hdt on de pnmdva tda Bottom Line - A tagMy oomplei lair, dvs lake* quale serve me to gtt dawn rao a * *

HAGAR THE HORRIBLE

Klngsott £25.99

Uppers - A good randaen tide Hagai character, and an angagng enough gane bahnd de Icanca Downer* - rs not rt* y any MOW Ihan r*-T*c s ScocPy S Senbty (when a a hatuvstot cteapr) Tie Bottom Line - Notbedatai Sut noHmg vary spectaoAar after

HALLS OF MONTEZUMA

Electronic Arts £25.99 Uppers -AJmoB untnvied OiabKy, manes » de huge numbers cr scenarios Downer* -Oh puangty comptcaud. and oatn nothing new to He unconvaned Bottom Line - Wt* pul together but of uncHy lor tMnardt **

HARE RAISING HAVOC

Disney £25.99

Upper* • The bast g*ne wth gevin* cartoon daatty gr*Phc* yal Downer* - But si4 not a graal gane

-    as Saws art i*p*Mve. burning anddaapporamg The Bottom tin*

-    Tte k*i la* o de ripen™ or «e who** amg, but de ganepiay e vary Mimed Notrwa*y racomnendad a*

HARLEQUIN

As you mgh! arpad. a s poorly prtstraad. andttrrtty Bow Pul 1U* petty or ane tor manual tiudyng The Bottom tme - lots at boaang km, but too mpanuv* and body programned k* anyon* Oder than an trthuHst at*

HEART OF THE DRAGON

Avatar Computing £25 99 Uppers - Lets at atom and an (alnttii tanou*) aoampi to do 10m*9tng rw* wtfv ffw ttnltsy bMf 'tn> uo Downers - 6*yOftd almost tmprvswt fe&ncM trxkbey not wy iTLieft at al r*affy The Bottom Line - « yc tnen} h» bought«, givt«i qo Th*n laugh

vrry    At Nm EnlOftBnng r>

«ri Bfflbjmujng mxi ot *ay *

HEARTS OF CHINA

Sierra £34.99

Uppers - Beautii* pirted

backdrops. e*t anougi raleraw* and anrruAon lo make (ham rjVrtoOe and a cratry tanitfa oontrol syuam make t an aryoyatta Far Eat) romp Downer* Lack or tpead and de read lor on* mag and a hard dm . phis a lack oifMipk* "a-oily The Bottom Line-Sena art earwig demsahres a mere wei the sonold>ng Haas **••

HEIMDALL

Core Design £30.99

Upper* - Skmngw prady and atmosptene. and fs abMAiWy

Gremlin £25.99

Uppers - HumOngng ptaBprm gam* Saautnul gnphet eiguHr gmepiay. dads or depth, and 4s pOMtvWy bnnvmng «e> magmabon Wei pr*santad IOC Oowner* -Tht tut ol de last may be 100 much pr PewaakwiSad (Scm*downoi nyi’i The Bottom Line -Tie mcr  you Uay dis gone de belter t gats Aoassc *****

HARPOON (WITH BATTLESET 2)

Electronic Arts £34.99 Upper* -Raatsrc moedCcy d*U*ed navat wargane with ipaoAcalions and ptrtomanc* tguaa a« over de place Downer* -

anermeus too Th* canoonvp* a just gorgeous Downer* - Some nasty Os* swappng and actsstmg dough not gala to Caemawara cankrtl The Bottom Line - A last mewng and tick RPG gane ders m*a* mcr* access*** man de gtrrt uuady a A wrver *****

HERO QUEST

Gremlin £25.99 Uppers - Easy to gel no and deceomty tddctvt You ooni dw* you've beta papng 4 lor long, but tuddtnty a s Thurtday *nd you r* 0 week tee lor Owe' Downer* -laoi so good as 4 ore>artr gam* The Bottom Line - Perhaps scrpnsrvy ahghtyenunanng gane. and ibsoMaty den when youv* got gane-playing trends roert *•»*

HERO QUEST: RETURN OF THE WITCHLORD

Gremlin £14.99

Upper* - An addon mode** tar Me

or de ongeet Mwo Outer ww want » Uk* mar characters rao terdar tantory Downers - (W a W Ot us* to anybody the. be* mat s a w -wnUPe The Bottom Line - * you Ikad Hem Ouast den dm « an obveus (and tarty mauptmiva) purchase * **

HILL STREET BLUES

Krisalis £24.99 Uppers - A good teal M de TV tent!. charadw* (both playtr and carers) mat you can daroty arm iri ctdanly in eatmsang way lo hand* alcance Downer*-Gats lapstev* mrr buddy, and a s not de tkktti gtne mud Th* Bottom Line - A good red slap tpr toneon* <w>o s playad Sen Cdy to death and tanoas a new chaAeng* Undid appeal though

HOME ALONE

Accolade £24.99 Upper* - Th* bo* can b* used Pr darapracKe Oowner*-Aegpous ganepley y*rty graphed and Umbl* sound The BoRom tin* - A UDoouity ureryoyHI* Um tcenc* Donl tksacpoini yoma* •

HUDSON HAWK

Ocean £25.99

Upper* - A tkh tcenc* vdveh actuaty surds vP at a g*m m a* ownngi* Downer* - The control sysem can reduce tone to tears and a doesn’t maach The Sues Buffer* nth* arcade adianiur* puflerm lakes The Bottom Line - A wel produced but rtunatngty ctlkcgl game Try teiortyoubuy ****

HUNTER

Activision £25.99

Upper* - Slurring 30 ykhci and loads 1C 00 Downers - Th odd HegrapmigMchor tec Bottom

Line - Enormously aptorpng gane - you And youma* comptewly capmoad by a lor homon and

INDY HEAT

Slorm £25.99

Upper* - W*a C* an ainghash common ol *rs Siaer Spnm slye COUKP. tpaady and playact* Oowner* - WSa real dtpm mough. and you can buy writer on budget The Serrem Line - W* COM rally say anything graal about A tut rearer sat compel* ease ol

money orlne Bast i you play 4 aQansr a Punch Ot (rends •**

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

Hawk £25.99

Upper*- Tons ol kn k* mos* who nvss pe days o! jdysScfc wagging Downers - Tend* p*s*r*a*cn. and a NgNy quasbonace prtc* Th* Bottom Line - * only s had b**n a enrer chaapw *•*

I PLAY 3D SOCCER

Simulmondo £25.99 Uppers - De mosl dynamo and Hiua*y convincing represenuaon ol nespobyet Downers - Th* reaksm e so high Rial you hardy er*r gal lo kick tre bal andOe 30 dspiay sysem can be dowrnghi comusexi The Bottom Line -0rav*. b>a ubmaety hawad *•

JAHANGIR

KHAN’S

CHAMPIONSHIP

SQUASH

Krisails £25.53

Uppers - Easy lo Pay. ck»*y aderts to *e nAes ot ihe leal mng and Her* r* per*y cl epaons on char Oowner* - There snot raapy a pt you can do with a tguath game s there1 The Bottom Line - Th* bast tquash gams aroind k* He Anvga tMol that Here's mjeh it He waydcompanion! **•

JIMMY WHITE S

WHIRLWIND

SNOOKER

Virgin £24.99

Uppers - Sk/ineig 30 ca-era the new on He acton and He actual nAas and physical nechancs & He gane an* racraatad baautMy Downer* - W*f. 4s IH only snooker Soma a nr* tots would have bean no* too Bottom Line -Avanucecorker ActatUC A90 percenter Meed w* say mcr* t

JOHN MADDEN FOOTBALL

Eleclronic Arts £25.99

Upper* - Superb graphes and sound ar* mardy He «ng cn He cak* ot a tuwtry trough! out spent gam* - and cm* aeh mougn rm playarl varely to M«p you gong tjr smart On* c< He datsc Amg* spent seat Oowrer* - Tie compuer epponerct toon prove lo be a walkover, so *iHe kng run aryoynert s knead to laopieirw acson Penry «r ptepi* cant gralp He dues at American Foo®d ether and Hey r* reedad let* Tha Bonom On* - A near-parted oonvamon ol a game Hal was votld (n 4s ongnal consol* reamatdnl 199O1 vidaoganeorHe yaar' I plays as good as 4 looks *****

KID GLOVES 2

Millennium £25.99 Upper* - Thar're plenty d Si nr Wonder Boy eduanoas at Her* Downers It s pet notnnglodO* " He ongnal Kp Gloiws. and Is JuB

no kn i"v* Ji The Bottom Line -A wav* bt a 9000 name, and a vary PWOM •*

KNtGHTMARE

Mirvdscapb £30 99

Uppers - Th Capove lyslamgMn a nor* KOCOKk tkntasy twit eg Mora compact too Ooimt'l - Not enough meught put no m concept mo in* diteuty a pkhad al wrong Pi* Bottom tin* - a teats kx much)* ok* ptyywrg by numoars

KNIGHTS OF THE SKY

MicroPro**) £34.99

Uppers - hconttte and aryoytok to piay. *i • n<*v*ry kgr* smrry • no or way Downm * £fm wt *w* ar*m put* u "WIJ buttons tt sem Agri vn: The Do from Lint

-    Ujcn more payatk* tun you mgr* oipoct. tM«w ivpnt* Nl ol the y**r n IN) AMIGA POWER oBe*

THE KILLING CLOUD

Inwgo Work* £24.99 Uppers - Faajmoung *no praey graphic*, bag* or depth, and a grad

aMDon cr atmosphere Downar*-fWHOwnnmsmwi The Bottom tin* - Com hov* Man * contender Out bar** lets <t**oo*n rth logolt**l •••

KING’S BOUNTY

New World Computing £25.99

tapper* - AccnsAA* and Pd*y presented and tar mor* playact* tor m non «ip«n than anymrg m m VO waVa tear Downers -

ktothng b*yond th tact mat some peopr* wont *v*r g*t so gnpt wan nt tee or gam* The Bottom Line

-    Superb DAD ty* adventure thar* km tor rraryon* but ir* mod nano*

Otmrd **••

KING'S QUEST V

Sierra £39.99

Upper* - BMubfui fryllrt QUO*** and a Y«fy port and ckfc

rt rt*C* Downer* - Thtpoc* 4

on* oououi ctow us Md or+f two (Tv 9MWI 1*0*} Don*' The Bottom Uoo - A rr*ghcy

impFfttWf «JvM*ur*. wtoch (Ml S fratontwhtight* * **

LAST NINJA 3

System 3 £25.99

tipper* - Potahad ptntrtttoh ano Og *npro»*n*ntantook. W ano plot*)!* neia'a nro ouang

Ooumtrt - A 04bC*C*l <Xr*rol

•yttsm ano on* or two Am* in *i*ajOon pro** major ariaten*

The Bottom Lint - For rota who go lor Putt PS*- anvup tomrejn. Lest **>* ) * iwawi tana Omar* *■ *ntn to gn* a a «o* e*rpi

tttft

LEANDER

Psygnosts £25.99

Ltopar* - Sic* after mourwatanng aae* ot smooch piaderm acton A vjeab ano anflaanng anrtit* m ooo**** Downer* $ ha*o* a* n*' Pm Bottom tin* - ifemmety a w*t d romp. wnat a lick* m eaprawm a make* op tor *i parspratrpn *•**

LEISURE SUIT LARRY 5

Sterr* £34 99

Upptn -W*l. a t got a S0»y cocku* soundtrack when tats or* the Put * gun* we Downarj -Tht acton* stow. m*puUtt* art appeal ana •»*■*« very daapoanung LAP* r*at tar >n < •an* The Bottom Line -i et tMaaon you want buy m Sunday Sport *

LIFE AND DEATH

Mindscape £25.53 Uppers - £*c*a*nt paekapng on* •urpeal mask ano groves are arid), and iom* tarry amusmg gsmepLiy ta*p Wng* on n* oor tor a crxpi* or Hut Oowwra-flapawontoon Htt <t — at a long-Urm cMMng* t at W* apart qua* *1*—,ny. The Bottom tin* . won * then 4 gut* gpoo Out tn*r* t juat not mougngit **

LIVING JIGSAWS

Mile* Computing £24.99 Upptet- LAary 10 appaai to In* yomg*r Antga mar* Downers -UtAMTy to app*ai to anyOody art*, anywhar* The Bottom tine -Lack* any Cham wnasowr Out* uty and pontlait at round raaa, *

LOGICAL

Rainbow Art* £19.99

upper* - Tr* a*M or pay makat

■ho a mcary acautk* puanw

Downers - But tn* amount ot trr* •am mo** taka* alto makat a a aanouatyMdeuton The Bottom Lint- In a Crowded wonaotputp* gam**. lcpBarav*ryoA**aiih*

mjstsmaraa *•

LORO OF THE RINGS

Electronic Art* £29.99

Uppers - A Bntantcemmano tykiam and arATARI tvocaMn or ToAuan'i dattc aaory Downers-Euaryewig «tangly loo POw and vatt Svdy t ooMd hau* o**n programmed pacar nan in* The Bottom Line - Som* great oeai

CM tn gam* ma o»*f«r*im*i

<ts«t A%rwno •

LORDS OF CHAOS

Blade £24.99 Uppers - Gr*at central *y*l*m comprwwen*andlogcal uaaot PtH tguaH g*ae lauaxay Downer* -v*ry use tenon not much comouson to r**m your tether aourad go* The Bottom Line - A dtapponenggam* torn AAanGoAsp nor up to ns g*u* Standard WaakarU**rSgu*02

LOTUS TURBO CHALLENGE II

Gremlin £24.99

tapper* - Gorgeous grapnci (AtTangt or spaed and lhai turo-tp capfcr* drwng aimospn*,, Downer* .the lack oi craves 1* a M ti*y and ton* track map* woud nan* nepao The Bottom Line - Th* bast tpratpasaddmng gam**»'»*l**n *****

LUPO ALBERTO

idea £25.53

uppers - Chtn-mg martetar* a tarrwy traniiaiad martial, and gooty gamaplay maka 4 daai tor kd* cl at ag*s Downers - Th* anenaten it Army for al m* wrong reason* tov*ab* but r*aty rather crap The Bottom itne - A gam* aura to cant* argtaiwk A cat* d Vy baior  youbuy **

MADDOG WILLIAMS

Game Cratter * C30.99

Upper* - » a poster* to anpy *w game Down*** - Amauutsh gtprscs vrrouno »*ry rvnol. h*ma gamepiay Not n* b*v Sena vy* torsrtm iwd by a hang ihot The Bottom Line - Thar* sn trsjth basw ways o'tptndng you* money  *

MAGIC GARDEN

Electronic Zoo £25 99 Uppers - An omhmdsih -and gnonvsh) S*n Cfftsh land ol dung (koriori Downers - prets any demand lor th* ion or trmgs The Bottom unt - For a gam* when a s*s*d wound gvoaneg you just cant saa y* wood ty h* twaa * *

MAGIC POCKETS Renegade £25-99 Uppers - Th* usual Stmap wandard* d lachnea) *ii*k*nc« and a weabM moantan oTda«*r dus Downers - Th* graphs* dent sut th* gam* ttyta. th* davgr r* too d*v*r lor sown good andts* pacmg a notwiarvy wrong Th* Bottom Line - 1 taf amlson but tvaryon* war* mat tnds a tanouVy bcnng As a cut* arcad* piarlomi gam* esa tksastar a a a

MANCHESTER UNITED EUROPE

Krtsali* £25.99

Uppers - F**i pretty and nugsTy payed* Downers - Th* strategy section * largely supadcul (and what lhartdd optional) Bottom Line - Great coned mat** th* ju*t about th* bast <ootb*i sen so tar

MAUPITI ISLAND

Lankhor £25.99

Uppers - piaauntty deerant. at-loads ot charactar nsaracton Downers - Ant too tmai to waiy justfi Te pre Bottom Line -Chanrmg ano ntarattng. butthar* tustisntanoughcra ***

THE MED CONFLICT - BATTLESET 3

Electronic Art* £14.99

Uppers • Argiltry ngrtiiosng

»an *art*r Harpoon tcatunos

Downer a - Vary oompiai and •ptoakst Harpoon data dtks - only ■or* 4 4 you it t**ry no to* type or gam* The Bottom Line - A wortiy addacn lor sarioui Harpoon tan* Obmoudy Pt no us* ter arrycn* atsa •**

MEGA LO MANIA

Imago Works £30.99

Uppers - ftwart sound *n*ca gorgeous tpeach pay rw* gapHc* comptewy compuknr* gamaplay ra ip mar wan nt wet at Tam* on me ht o( Most Addcrrt Gama* Oowntrs - Perhaps just a tap srustraeng a! *me* The Bottom Line- the mostacctsser*and •rguabTy ir* most aryoyapi* god **n 10 dale *****

MEGA

TRAVELLER 1

Empire £30 64 Uppers - Tamfyng aspn (nanrpy and hppA* control* gr*at atmospntr* aicaaam batanc* or strategy ano acscn Downers -1 mgr* ad s«*m a W too lamaar H EkapUyw* occaaenal long dsn acc*** pautat can *tu» The Bottom Line - A wonosrM p*c« Pi roUiFaying soAwar* mat •vatyon* shoUd play at Ims! onot Ahar that you r* uma*ry to war* to stop a a a a

MERCENARY III

Novagen £29.99 igpars - Sn dD*r*m loMortl tots to *q*cr* and party ot pbt Downers - Tn* 30 grapike* cosidnt look nveh mor* dated and n* gamaptay a n«w nan m* asmotpharaonanastarod Th*

Bottom Line - A rathar average gam* boat 1 puy and took* *•

MERCS

US Cold £24.99

Upp+rs - Furfyl COnWMO of fw cor> 0p good tooi rg Md tut mowirig Downer* - out«a yju MOtdf Commanaodorm The Bottom Line - Gr*tf « w< dot*, but jcur* iMhr W wart riinor moft from a gam* ti wn <% and *9* ***

METAL MUTANT

Silmsril* £25.99 Uppers-A pmpto concapr (asgtoraton tgfong and pure* sotang) wNcfi »<Ai w«t. Md has i CMritct dit<Lrty cmvt Downer* -. Lacks any rtHy otobng fMM*t Md loo S*rrolt lor som* The Bottom Line - A ir*otf»-oMho road gam*, which aerwm whaf«

tats oumo 00 out dotSAi raa r astound ***

MICROPROSE

GOLF

MicroProse £34.99

tipper* - looks wendtrka. and papa about every concaivao* vanaaon c* gob * oovarad Downers -SanouVy nwpnctd can b* a b« urwwomng and n* gapneat tog * untonunai* and (kuppomtng The Bottom Une - A great god gar* otken yust (*ta to maim up to n* standard s*t by AGA Too a a a a

MIG-29M SUPER FULCRUM

Domark £39.99 tappers - For Ih tancut mndsd PgMtanlan* MG2PMonar*a tupanor op. when managas to aiodad donmg is pyaoacMsc* Downers - Way short oiis compasaort *1 areas such as gmrd data* ano instant aOton The Bottom Line- Eapur-jy* but tana

d tha engrai wont 0* doappcwMd ★ A *

MOONSTONE

Mindsciftt C 30.99

Upper* - Atftxttprwc    Md

sound h*cts «ipooAy qmw world Downer* - Thor* t no* wougn 0 Mymmg Awkward disk accwsvng trtM trw row of m* 9*me too The Bottom Une - A wW arguably modocra gam  f ddM bMNfih glossy pr«sMtas«n • ••

MONOPOLY

Leisure Genius £19.99 Uppers - A larthU rwsron c* th* dasac (to say n* toad) boantgame Downer* - Who n* h*a wants to ptay 1 board gam* on n** computar •*y»ay The Bottom Une -Compettnpy don* but arguably gust poroasj **

MONSTER

BUSINESS

Eclipse £19.99

Uppers- Tons ot character WVJ dasscapy s*npi* Dg Ojpmaat*-Srw* Bros gamaplay maka P*s tnSass ton tor nosuigc veafla tans Great mac too. and a haiway daoant pre* tag Downers - One* mot*, vmp* arcad* kn' transtotas dracSy as shaiow and transeri kdd* rubbdh'tor son*

The Bottom Lin* - A superb arcad* paPorm gam* wth nor* St* n « man a hundred oepas d Mage Aoc**tS * * a a

MOONBASE

Mmdscapc £35 99

Uppers - Entana vi-g and sOOarm game n r* best Sm Crly tra«on Downer* - Just a bn top do** to Sm Cay tor corton mougn Bottom line- Farty short term antanammanL and morafian a touchbvttpnced •**

MOONSHINE

RACERS

Millennium £24.99 Uppers - Emv great happy ntoPC Oomners - Sow. graplscaky horrto* lotaPy danvabvt The Bottom Un* - Almost as bad a* Amga Chase HO and youV* got to adnt burs pretty damn boo *

NAVY SEALS

Ocean £25.39 Uppers - Qui good kn n a mnS*sa arcad* runaround son d way Downers - Taenncapy unanpmtrv* ,to say the tent), and me* t vary las* to' Bottom Line - looks to* an ST port but 4 you can torgtt you pad £25 tor 14* pretty aryoyabi* *•

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3

NAPOLEON 1

Internecino £29.99    

Uppers - MsUnciPy accurate and    P

al mat kaid si star - Booty tanasca    

wAtorai* Downers- but    a

mraryon* *ft* wd be M compiataiy    to

cold nm tnoaEMmptmaoato    (P

mak* me game accetscte.es    W

iwaiy tor mos* who akaady know thayr* gpng to buy 4 bator* thayawsaamamrg The Bortom Line -1 you deni

AMIGA POWER MAY 1992

100

Iff

Iff Ihsiniitri'injibeit **

NEBULUS 2-POGO A-GO-GO

21»1 Century Entertainment C25.99

Upper* - Th «Mirvwg formula Of the ortpnaf i* 1 cor* of Ch   jama Down*t* - the a<50t«n of power ups mint ft a beautiful wmpiofy wtnoh mad tb tint lucb a class* The Bottom LJno - A real wast This it *»• Mortf lunj of s Qu i, on wh<h fust r 9urgrtases tb den of Its predecessor. but io tar toss play *)! way *•

NECRONOM

Unci £25 99

Uppers - Sof.nc n n-« lechmcal boassng les a groovy tfle West* Oonmere - irs nd gong to wn any •wards, a~C irs npcistrt wpiout autohrw The Bottom Un - Nst bad tor real shoot- *hhjb treaks

* * *

THE NEVERENDING STORY II

Line! £25.99

Uppers - TTwra're »>m u9 gim to< yaw money, and the Icenc* » deal HbfCt material Downers - Eucty how not to do a Nmkcanco The Bonom tin* - Yog c»n do umo better than ttws **

OH NO! MORE LEMMINGS!

Paygnosl* £25.99

(or £19 99 a* an add-on 1m

the original)

Uppers - Tn* urn clasts gam* a always wu Downers - Where* tha unagmabon thu give lemmings nscharacterm the witptec* rn» Bonom tine - A tmud opportunrry But <M a briUnt game ****

ORK

Psygnosls £25.99

Uppers- The KAnp Gam* Show r*y.vitC - which ont such a bad

hrg PacLtd H tshog

gamepay filras. too no slouch in tn grapNct and mmton slakes •dhtf Down* - Th r ‘s ROthmg n w her Alai Very. v ry standard

Psygnos th/r The Bottom Line ~

Nofhthg h r to Sr tt •mag/MtCh but a stdk My po*sh d gam  nwd i w ***

OUTRUN EUROPA

OUS Gold £24.95

Uppers - A ran mptcrrament on earser Outflungimes, Sw us* d

ptterent vahoai adOng igca Downers - Tha during lew am as good aa it mighi h*r bean and tha eWl aren! wmoorby deferent The Bottom Une - A class drwtng aa. tutitsladt to compote with the ihasdlorusa *»**

PANZER BATTLES

Strategic Studies Group £25.99

Upper - Good has tor a wargam w*i taeV) bngps and cotodM graphics Downers - Too many obecueacm The Borrom Line Good tor crospecbv* German u--drivers. a compere and utler load ot twedde toe tha raft d us ***

PARASOL STARS

Ocean £25.99

Uppers - Teehnicaly and aetnetcaty almost enpoutte to leiA. end eie rwo-piiyer mode * nspvationel Dormers - Doesn! have qu* Pie same addeeve hock as Rainbow islands TheBortom Une - The a a gorgaout erode gam* nqM up dth* top d the league, it perhaps not quite the unwtepaater you were rcpng tor

PGA GOLF COURSE DISK

Electronic AMa £14.99

Upper* - We«. »t an addon On* You canl deny « goes you tuae new reel Me knenartfert ooursas tor PGA Tour Ge* Dormers - Youcant ready deny mart ai mate a to a Mhar - the lack ol new leeana 10 tee. new control memodi to try out. or anytlwig ei*e new at <• reaty - a a M d a dsappcmtrarn The Sodom Une - You! have grael Am with a a !hn a el you wir< »**

PGA TOUR GOLF

Electronic Arts £24.99 Uppers - EaoaBentty preienaed. comprerwame. and easy as oe to get (do Downers - There's a Wnead arnodY d scope to eny go« game, and PG* doesnt even try to transcend * The Sorrom Une -The pmnade d Amga gdl u ter

PEGASUS

Gremlin £25.99

Uppers - Two ottered genres lot your money - Aaotentype slasher end R TjpeaP shod- am up Downers - Neaher game style is very wa> eienaed The Bottom Une - Uneictng and generaly totaay average game senouily tacking at dsaraaer ate

PINBALL DREAMS

2lsl Century Enlertalnmenl £25.99

Uppers - BeauitkA ftate sandy, the

best pntade game seen on any

console or romputu Dowrw* -

Wet a is on>y a pnoat game - dom erpoct lots d variety to me acton Tha Bottom Une - Top-notch saver net acton - pmpaA tans land omen too) wd be ptaymg this tot years to com

PIT-FIGHTER

Domark £24.99

Uppers - tnaeiesong and dssnctve toohng bad em-up Downers -The » attact and dgmsad spntas aranl entrety convneing. and gameptay IS vary shatpe The Bottom Une - A dose cenmason ot a pretty trvn arcade game * *

POPULOUS II

Electronic Art* £29.99 Mpptn - Gbigaous graphic* mote epoons and randy than betore. and supaidy paced acton Downers-It 5 raePy not a( that dlterent horn

me (rst game at at. more d a sanoua update man anything aha Tire Bottom Une - An absd-teY

•ondartul game, the or*) (taw n vouch a tha awdanty to its predecessor fyouddnlbuy Populous trough don! even thaw ■bOU! TVLvng ITrt *****

POPULOUS WORLD EDITOR

Electronic Arts £14.99 Uppers - The ebAty Is customs  the Oasac Populous game Downers - Theie's ody raaty ep rraacb to be done vrth A The Bottom Une- As ter as game edaors go. Pus one does the pb waA enougp

POWERMONGER: WW 1 EDITION

Electronic Arts £14.99

Uppers Pswermcnger gets pul «to a reel world coder! wdi ties new datedeh uawasang new grjpncs Downers Mota ot tha other gameptay changes appear to Da essenteay oosmetc The Boftoffi Une - A smashing game. but Powermonger always gd •IpngAnawimoutn eee

dogetmsa The Bottom Une - It

you're gd a Id d tuna So rwesJ h a wet worm a took San Cry .s so* m  becerdthereo.though **••

RBI TWO BASEBALL

Domark £29.99

PP HAMMER AND HIS PNEUMATIC WEAPON

Demonwaro £25.53

Uppers — E iceoed stnuiaion d basebai and baaubhdr prasanted to

boot Downers - Over preed and not a« that hot on latong appeal Bottom Une - Very good but a bn mmed. and nd out* a taut

Uppers- tocetydOtesiuoned ptaBorm acton Plenty d seopa ku double entrendrea too Downers -Annoying niggles and a WOency wmios over ccmpAcahon soen a a tut The Bottom Line - Good, but a codd aas*y nave baen a tot better WWW

PREHISTORIK

Tllu* £25.53

REALMS

Virgin £29.99

Uppers - An neetesang and skekty

presented venaeon on the rcngdbms

mama The great base sequences ready make the game Downers -Thee ten be m*l too much routme tealmkeepng The Bottom Une -

Uppers - Some encetad camcn graphes and humorous touches make a an mstardy tkeatt* game Downers - Suites n comparison to Toib and Chuck Bock (Seeds e m/vger d rough edges pdrthmg up The Bottom Une - A nee enough Mite ctveman romp, but fs not maty astesseneatpurchase *ww

PROFLIGHT

Hi SOU £39.95 Uppers - Temfyingty accurate -possibly tha most accurate tfcgrn sutuiletor ever Downers - Such a good setuAalot that mare isnt reety room tor any game ID a> Bottom Line - Ules too laatsttc to be any tuntoptary S«*.»»lesseipensv* than a raardymg lesson we

PRO TENNIS TOUR 2

Ubi Soil £24.99 Uppers - PossAky the most

ttl take k He genng used to. but Oesjcety ■ temhcgamw wwww

RED BARON

Dynaml* £34.99

Uppers - wwt aght suns in stwtys sppaatng and ms one sounds great packed w<m pnsrtm newborns and optons Downers Slow so the pom d bang urptoyapie The Bonom Une - At me end d he day there t no denying mat Aed Bamn plays tke a tmk •

RENEGADE

LEGION

INTERCEPTOR

■aafcsbc sports sun to grace me Amiga, with features galore Downers - So A you hate the real thing, you won! go tor mis The Bottom Line - Nothing short ot wonderful wwww

SSI US Gold £24.99 Uppers - UHary hardwara agpgo gves a nstart APG appea Downers -The tbangy on! deep enough, and Pie aceon awcyjences art way od d date Bonom Une - TWes d gwacsc

QUEST FOR GLORY II - TRIAL BY FIRE

Sierra £40,85 Uppers - Sony. can t thrw d any Oh no. vraA. you Ob gd lets d Osks lor your money Downers - But no game 10 put on them Incompetanfy programmed. deedkPyOeiigned. Uaggenngty.owpncad trash The Bottom Une - PossWy ihe vgrst Anga Urkasy rde-playing game you we ever sea Amp A (Aa an bap tampered tgar wm tookhache »

RAILROAD

TYCOON

MicroPros £29.99 Uppers - Fnghceneig amount d depth Downers-Very slow to gd into (and very slow even when you

empras and wartwe are a good idea, but ties one tust Ida tat w

RISE OF THE DRAGON

Sierra £34.99 Uppers - Atmospheric Blade fkmner style f*sl person adventure wtich ccmwies dgased phdtos and comc bcok preseniaoon Downers

-    Andhd hard dare game, and as not the mod compel adrenkue ever The Bottom Une - Brave, drtlarent and rrvdwng WWWW

ROBOCOD

Millennium £24.99 Uppers-*/’ consdie-iirriegriprvea and ganeday lade behind e barrage d naual Okes and puna Downers

-    Perhaps ecojd have been a We aghtat. The Bottom Llne-

Almosi as mpressrve as flampow *****

ROBOCOP 3

Ocean £25.99

Uppers - Some d ma bast 30

drying and shoot- em-ig acsen yet a sets 1/precadenled standards tor this ion d tfeng Downers - Though large, there kin! as nwch here as a good number d 30 games The Bottom Une - Ingresvre and deservedy a groat success

ROBIN HOOD

MHI r»n4um E25.99

Upptr* - Wry tfd cfi***'j (>vr ft' : 'Tiak w you tov 4 tfffto t m to* Of itMff Oownors - Trry QTIphCi car g i vrtairg, no ffw* wicftd ufy MS qurKs The Bottom tin - >nU* gam rufi « tong *>ay ihoff of ci s to Out dvw good*un ■ th %Mtnt ****

ROBOZONE

image Work* £25 99

Uppers - Three tocaty ptletent (laments (Kiang Game Show vanant. Dungeon Master styka sub game, and ft Typeetque serotor] m one game Downers - noned which are done at aftwaA The Bottom tine - Overcrowd as a budget gama i net tron).and sequence though) w

RODLAND

Storm £25.99

Uppers - Too-cute-tobaym graphic* wonderhi preseraaon • rear petted arcade gam* n p* Craotionalservr Downers-I you rt Poking tor depth and compieucy. look somewhere else * tut* a Hiptstc The Bottom Une - Amagndcentcor>v*rs«n*iat actuatty imptovws trgnPcarPy on ne orgn* cc*r op Lovadeand ertrtmery addekm. you ceubn! ad lor a better ptettorm arcade pams

ROLLING RONNY

Virgin £25.99

Uppers - Cut. consctosryts graphcs and *»syK>-gr»sc paeom gamaptoy gw* fkrry natant appear Ootmtrt - Baneathm varwh tat not vary mjefi at ai The Bottom Lint - A vary pram gam* •aka otton nomng mr to Amqa gamart •*

R-TYPE II

Aellvlelon £25.99

Uppttt - gg percent arcad* partao. andadaauHUandaddciw* snoot-*m-i4> in as own nghc Oownttt - A coupr* or Iny pugs mala, and Ct pamaps odpunmgiy d*e»A (For wvnpa, anyway) Bottom Lint - Th* bail space Wist lor m Amiga yat. and onaol m pan con-ops comartton too Superb *****

RUGBY COACH

DA HGamesC24.99 Upper a - ft makes « crtng* from toofeal cotcft garntt Dowrmt -Bulftnoi titacSy d'Ulo y <H*ar*rt from The Bottom Uno - Th*r» » nothing fsutotrwt&f wrong w i d »i t u Vntrsamanagamanif ame **

RUGBY - THE WORLD CUP

Domark £25.99

Uppsn - Fail vou and tr en*oc acaon and bretint as a fmpliyar gam* Ootmttt- SacnVas a lot ot rtaatni n Iha quasi lor itowng Ny. m* panaawt sor a tan The Bottom Lint - An *>c*4oni randaon OMh* sport when putt prayahitr bator* ijmansoty 10 graai adact *****

SARAKON

Virgin £19.99 Upper i - Mart S*enpN» reptftd gamapiay ma*a tfn a »«*Wct»vc art9*pnoasim Of a rtc* sorpnw Downoft-Sfegrty rts&nct lymWs can occasonaty coraus maaars IT* Bottom um - A ivoama  adOcsv* purte*, m th ta tt takas over your iwi Me imxon

SEARCH FOR THE KING

Accolade £34.99

Uppttt - Supwt Etna gagt and adanoon is data! ipaitctFarty m in* ovngTy <7*ale0 graphs) main grapm tdwnmra am w taka to a r-medulaly Ootmttt - AcCCUdt bto* a to a oartam a Rare win mas ntmoanl partar system Tht Bottom Lint - Sni • mghfy tong way lo go 0*<or» t oompasas wen m Ml** & m* mgniy SterttOI UmtytthnS

THE SECRET OF MONKEY ISLAND

US Gold £25.99

uppttt - Th* dOMSl Ihng yat lo a LAy eaaraov* story Enormous

dittolet. ptosing puzyias and great Ooaopt or - yes - gsnunety wiry luwr com* togathar io torn soirwrvig vary gtonous land vary dWarenli Adaao Ootmttt -Ottpaa ma fiv* deal, you* sad naad a M mag gl ram, and one* m* gam* « comptatad youl proOaPiy navar com* Pact 10 a again The Bottom Lint - An advanftra ma looks and plays oattar man almost ary arcad* gam* Srwsodwvateiavwn Destined ter sA-smacasae sums

7 COLOURS

Infogrames £19.99 Uppttt - mtarasang 0e-**o based esneapi Ootmttt - Usaaass doomanlason. tampta nuc and rates no haavdy on kick tor a board gam* Tht Bottom Lint - licit or las* o*ay <0< m «rst law nows, but rap0y gats itempty bomg ••

SHADOWLANDS

Domark £29.99

Uppers-An oomasne 30 RPG gam* arm a peasant lack ol ■oaosocs. som* naai gamt dngn. and a vtvoUtonaty tght and. darkness systam when acuity managts to mekid* wnaihar you can saa anylhng or not a m* machine  cr th* gam* Downers - Bough graphe*. nwmal sound crap scrcimg - its never gong to comp*! wm areas* games tor Aslant bek* Tht Bottom Lint - ft not aueby Cast, and it s nor th past tookng ihng around bur a quckputy wi revtai mar as actual damn absorpeg stud A wnn*r. ssrpnsmgty ••**

SHADOW

SORCERER

US Gold £27.99

Uppers - Vary guarani to tna usual S£> orc-siasheg tar* Ootmttt -Osioetad pot and Oauy mough cul Payeg system maarri a never raaPy gabs gong The Bottom Unt-Narmar as pleyabto as Haro Quest v as nardcort at Eye Orn* Senoidar. Snadorr Soncanortals lecomloriabry batwaan two (tops **•

SHANGHAI

Acllvlslon £19.99 Uppttt - Saw) on an anoore Chnaaa Ha game so you know ITS going u tortur* your mmd.

and a does Frwnrfy pratoncaton too. and mo mutoyktyer agarnsi-mo toefc gamos *r* aeson-packad *n«ugh lor tna most tranter) plasutg Ian Ootmttt -Sugncy rooty graphes can play havoc wrm your oyas Tht Bottom Lint - Scanty gnppeg tor a gam vwm no moeng graphes Tit* lesi t*na you do 4 you » war* to taka out an adven m Th* Times to 1*4everybody *****

SILENT SERVICE 2

MicroPros £34.99

Vppera - Engrossing and accurasa smxMbon mat cakd w*i tan* over yow He Ootmttt - <1 you're rd no maiary seatagy. mo has Me chance Oldiangng your mnd The Bottom Lint - AT you sub Ians (yes. you') wi know whaa to eipeet.

UOvan ***•

THE SIMPSONS

Ocean £24.99 Uppttt - A good loano* AND a goodgama Brdiantccnsowaka SCrOfcng arcade ccKtorm ten or tnng Downers - Th* men gam* doasnl raa*y re » cn tn* Smpacns mam*, and a W too corrpleaiad tor Barrs youngar Ians The Bottom Line - ThalcancaoUhayaar. guaaprooabry ***•

SKULL AND CROSSBONES

Domark £24.99 uppers ■ tra it raasonapry but to in* con op Openers - (hiy was to crap man. ui 47 Tht Bottom Unt - You'd have more km bamg saamtuiad *

SLIDERS Palace £25.99 Uppttt - Clean 30 oomatnc graphes. akh toads or tponng and

Marts* SCadnass ovanonat mown e tor good m*aso* Downers - Tna remA a kinky less sryoyabto man a soutot The Bottom Unt - Buy ynneH Spnut/ Works or Spttdbtl7nstaad •*

SMASH TV

Ocean £25.99

Uppttt - At last - an Amga

version el madasac arcad* game Downers til cut down intarpnetaton ot tn* arcad* ongAat Th* Bottom Unt - A dtapporemanL pul ft* a damn good Qirv * • *

SPACE 1889

Empire £30.99

Uppers -Anodwrtnagamenme ■toga Trat**er maid, wdn a a wondarkAy magnatrve ptot Downer - Perhaps a touch too comptcatad and gating tsanad is a pa- The Bottom Lmt-7 cs yOyr meg. man Cl oenamty worth a go

SPACE ACE II -BORF'S REVENGE

Empire £34.99

Uppttt - 4 took! prsdy. and a s

moderiWy aniariarwng tor me tost rvaanwvAas Oowneti - You! ■hah « Atida mrae notes and youl htot * so much youl navar want to saaaagan The Bottom Lmt -Onyoraad. ndatousty wmA gameplty Ira* stupmdouVy pnead. mmansJy rjusbanng Compel* kath

SPACE CRUSADE

Gremlin £25.99

Uppers • rswo Out* wm a raw

fating, more strategy and assorted Maaks Th* lavai pi strategy is r*p daapwmacapdarEEP Downers Osacpontmg tones, and * Pa woikd b* net to saa ma omseraan Iguas pomeng a m* dracoen m*yr* shbdtAg Th* Bottom Lint - A graai board gam* ccnvarscn Hgtoy racommandae *****

SPACE GUN

Ocean £25.99

Ootrtlen Wot win aton ■■ Downer

. Gamaplay is hoptolessly ok) lashcmed Vnted and r*ptuvt Tht Bottom Lmt - A good comwrton ol a vary Imriad arcad* gam* •••

SPECIAL FORCES

MicroPros! £34.99

uppers -Lots or scop* tom*

scanartoa andptonry ol opeens a this now Aroom Banger tty* ratoas* Walnd -slant Ootmttt - but nor r*r* Average graphes and cometor controls maka ms a vary ttptnsnt way lo gal chy avserag* ticks Tht Bottom Unt-Vat mor a prool mu MeroOrot* sneud the* to ttrwgns saw •*•

SPIRIT OF EXCALIBUR

Virgin £24.99

Upper - Ptntf ol vartabon. and 4 carurly at toots every Downers -Ihtsuty tow and m dkerenr sacsons donl t*a>y soam to gal logsmar The Bottom Lmt-> you've got a to* nous to k* wtva you're waring tor a tran. ms a a gama mat you can load up wtoout toar ot 4 causmg you to <n i 4 (On Ito omar hand, slandng on me  toitorm r-i a o* mor* ton) **

SPOT

Leisure Genrus £25.99 Uppers - Bnaartoytoastonad OhePo Cased bowd game *hch sta manages to Ottor something new and onarert land even icppons up to tour playtrt; Downers - Th  prasamaaon lack poten a placet The Bottom Unt - A riw* board-■katlralagyact *****

STEEL EMPIRE

Uppttt - A dacars Hand or strategy and Shoor-am-sto ween g*n r*ty works sv*r Downer - But bonng graphes. rubCasn sound and • lack ol daplh Oonl help Ihngi run Tht

Bottom LA* - An tryoyip!*

totunsbc wargama but a Htto loo *wi

tor comton ***

STELLAR 7

Dynamn (Sierra} £24.99

Uppers - Appestngty ato-tashenad

blast kom m* past A m* torm ol (yet ancthar'i up- dated Barrarpne Downers - Evar-to-stgraty skjggsh vector graphes and opemase prong Tht Bottom Unt - Satrttymgty rmnOau - but mats bom a tvtngtn and a waavness a *

STEVE MCQUEEN WESTPHASER

Lorictals £25.99

Uppers - Almost reasonabto graphic* and tom* PA* b4s (4i poster* » snoot m* domes on paopto Downer Prasy repeats mooting gatory th*a gamapay Tht Bottom Una - Donl even waste your tme thnkng about 4 •

STORMBALL

Millennium £24.99 Uppttt - Baasonabty pasaapi* graphe Downer - (jeahy dr  g*m» d«ton. no toting (4 spatd or e lotemam hgrVy contuwng and largely pomttott The Bottom Lint - 4 you r* looking tor a good way ip wasto£25 Ihrow 4 down a dram ramor man buy eu* *

STORM MASTER

Siltnarlts £25 99

uppttt - w i put ngsewr. etty »

us*. Cw ut4ur tookng and vary atmofphme nxro pan Anpdoms vanart head we say moral

Downer* - On, okay than in tom* sacsons m* gamapiay just canl m*icnuptoth*tpi*ntoo fteets Tht SoRom tin* - A maamanteto m i ot sick anmaton. atmotpnar* and strategy masts tor plenty o< aryoyabtoplayima Thwi* French gamat fur* art gatsng goed now

STRATEGO

Accolade £25.99 (topara - An angagng strategy bash tor on* playar at toatl 4 «Pwr*s to m* rUat and appaaranca ot m* board gams remarkably **4 Ootmttt - Th taettnatacanonty 0* a ona piaytr gam* takas ai tw km out ot * Tht Bottom Unt-A km board gam* what can navar ready work on computer »e

STRIKER

MANAGER

D&H Games £24.99

Uppers - From th* paepfa who brought ycu Foomai Oraeior lyat. mart ts ohy good P0"r Downers - Suetbc (raniy wet aosoWy no gamactay whataoavar Tht Bottom Unt - Could putnmabcundanas ot oomputar games backward by tan yean •

STRIP POKER DELUXE

CDS £24.99

UPpara-Can anybody me* ot any Wt can! Downtrt - Th* cover gam* is rubtnh. m* grapnel art hekary and al to* girts ar* ugly anyway Tht Bottom Unt - k you wan to saa pciuras ot nakad woman there art paetr. cheaper and tot* sad ways <y gong spout a Uttar trash *

STRIKE FLEET

Electronic Art £29.99

Upper* - Mntary Saaks w4 anjoy

th* fl/vparoT nssions and m* amazmg array P hardwvt

Ootmttt -OtoCamng gamers wt b* asapponad by m <ah*m) Shadow nakjr* ot m* gamapiay

The Bottom Unt - Not rally what wtVacoma lo oipaci kom deiwocars Lueastom

SUPAPLEX Dream Factory £25.99 Uppttt - Th Bouldar Dash gam  tl)4a maka* a comaPack Downers

- But a4 m* mage has been removed and 4w lavats art poorly dtugnad Th* Bottom Unt -Thar* art hat a dortn PO Soudar Dash gamat oaoar man ma. •

AMIGA POWER MAY 1992

o

AMIGA POWER MAY 1992

Uppers - 3r .if' eiro and ureal

sound ©owners - tncredOty so*, and doser n pari to the ongrui Space Mmjdn than in* eonop « » supposed id 6* a comment* The Bottom 1 me - TechncaHy rnp and ertiemeh dsapporanp mol o* one <* me years moil engoyabb arcade shees-emups a*

SUPER SKWEEK

LoricW £19.99

Uppers - Cute DeluKmPtmtet Pasad game with poet-ups and addons galor* Dormers -Perhaps a W* S3 French tor most ®t us The Bottom Ltna - Could do •Mh hawg another aver chopped otl me pnee. Pul otherwise greal An

THEIR FINEST MISSIONS

US Gold £15.99 Uppers - A handy masons dpi *or 7ha* FmlHM. Sul* 10 prolong gome kfe ©owners - ITS tatty only tor lazy people who cam be Pothered so construct area own resstons wdi me artttr ei the onprnal game The Bottom Line -Fine, put only it you're got me ongnal (obviously) e**«

THUNDER BURNER

loricltl £19,99

Uppers - rs receCti to sea me AdarPumergama style mane a comeback, and mare si new* VCB teent) Downers - The game a Amdamenufy Sewed Theffonom Use - Thoroughly dseppaerang rubPsh wan no cheAenge whatsoever a

SWAP

Palace £25.99 Uppers - MecwUmg and new dee torapuirtogam* programmed pedeefy competaney ©owners - I fust *nl capoviwg and never rises above die averageness The Bottom Line - Fats in msprt any emotensata* Us not good, its not Pad its set abaoemd ••

THUNOERJAWS

Domark £25.99

Upper* - LAm some gut nee

cameo wflh cult tubes

Downers - Otp guphd.

sound no gomepfey and tenou* Duqs The Bottom Line - A poof lo-fnrtSrtg con -op tens into an appefcng A/rvg* geme Amileaste 0 *me ano money *

SWITCHBLADE It

Gremlin £25.99

Uppers - Gorgeous Cbnsotethe graphes tred end eessed gameptsy.

pachtd M ol datai and tovaly touches ©owners-Perhapejust a Ma loo ample The Bottom Une -Absolutelysuperb Arguably me best Amga pladorm game to dtae

SWORDS AND

GALLEONS

Idea £25.99

Uppers - Uses the classic

tradmg game style lo great effect

©owners - Easy IP complete

end the stupe) omssron oi a save

game option The Bottom Line -

A mmonty merest sort ol attarr

TANGRAM

Thallon £25.53

Uppen - PartecPy adequate computer transaton cl the classic Orenur puree ©owners -uHortunaiwy ITS a reefy dun* dea tot a ccnversdn. and me auras ©me >n«t and sutsaael art naruwe and poMtost Bottom Lin* - Georg a real wooden Tengranr let would Pa

mere h*v as «a« as num cheaper *

TETRIS

Intogrames £19-99

Uppers - We*, rt ts set Ten

©owners - But as probably me worst verten yel seen on the Amga Aks and mats suyng tonv-ng The W,    Bottom Line-Comet*. , st.ruy

is«ca effl [he PO versrpei •

TERMINATOR 2

Oc**n £25.99

Uppers - You get evacPy erhal you 1 be eipectng - Another Ocean More Licence With Lots Ol Sub

Games And No Depm ©owners -Only one e* die subgamot has any talmmiotrttown and me rest are even worse than me norm Sot irvs kind ol dung The Bottom Une-Rreay hopeless run-ot-me-ml effort tor last itehiro Anse tans orty a a

TILT

G*rim C25.99

Uppers - A pood ptixzb game oh Downers - S*ty the game rt&eA fjv, doesn't walfy *o* The Bottom Line - Met try. but tometong joH iffTthgt* and toe gameptay snot toe*. **

TIP OFF

Anco £24.99

Uppers - Decent coscheig opton tor mosesoedned »• ahoraewi

payable as an arcade game ©owners - The conPol isn't as •mature as < should be The Bottom Line - A decani put umnspmng) smuiawn of baseeba1 ***

TITUS THE FOX

Titus £25.99

Uppers - WonoerhS graphes. tabby loons and superbly desgned levels-one el the cutest ptadonm genes yet ©owners - loedng esn bea reel pan end a el gets a M too tough <i places The Bottom Une - A worthy successor to The Okies ©ornery. Hhough no great improvement

TOKI

Ocean £25.39

Uppers - The iiaieai deffncve com-cp comer IX " ©owners - The spyv) b Ugr*y dttappewong and me game ■ empty too smal The Sodom Une - What s there a bnbent * only mere was more ot A

TOP BANANA

Has £25.99

Uppers - n s got tovety psychedatc aod graphes. a dance soutoffack and tnrvonmenialy mendy packaging ©owners-As a game, mougn Top Banana left to make me grade - flanoow (stands dd ri a» a rendmd Smee bettor and sntnput aod pi. Tht Bottom Line-Scrappy and annoying irime Amga s aqurvalant ot The Word

3D

CONSTRUCTION

KIT

Domarli Incentive £49.99

Uppers -Creating you own games lot empty desgnng use worlds) m graathn Downers-Wat. ns not reaffy a game as suen. is a7 II1 preny now loo. and mahng enyirwig reaPy wonhwhle gets very oompiciiied The Bottom Line -Erpentwe and ot Imeed appeal, but * you ve always ached to create a Freescape game you can t realy eomptaei wwe

TURRICAN 2

Rainbow Arts £24.99 Uppers - Enjoyable mindless Wast ig Downers - E«n. fw be«n som« mistak he  So n«on« apoeam to have sent us a copy of Tumcen The Bottom Line - Better than ihe onginal. but that s Ihe onfy way m which it s t»he ent Oonl befceve the hype we*

UNDER

PRESSURE

Electronic Zoo £25.99

Uppers w W««. it iou Utevw look of PsygROM $ 4mei. you i le* the took offu Downers - Thetxecrabto wak-andshoot pameptoy woo'd bore • tv» ystf-oto The Sorrom Line -■ ft supposed io be a £k*. if % very funny It it * supposed to be an enjOyaOto gair* tor £26. «T* a very bad)oka e

UMS II

Rainblrd (MicroProse) £34.99

Uppers - The pmde of lech-head wargam** wfh more law-dehnabe b«s than you coUd ever need Downers - Atroctow* (tocumentabon colM merCaiy scar bsQrnen ter tThe Bottom Line - it won't ww the warpamrg fratertvry any new members, but <1 put some m seventh heaven

UTOPIA

Gremlin £29 99

Uppers- Theappoatollhlsundol ceybuldng thmg is Isndata. and *a war sida puss • a n*w d*nanswn ©owners - but nenh*r aids la parteulirly waagesgntd. and scan aasly and up a touch on th* did tide The Bottom Lins - A good gams pul a nsads a tot mors dtpm to mak» a a tms classic wwww

VIDEOKID

Gremlin £25.99

Uppers -Graat sound, vansd graphes art tots ol acton acuity mahs m a gnxMy HSs aappar ©owners - hoi sntusfy rest in gsnsrai. oji (mors spiaffcahr) wnt a  uat a M too much iha US Golds ilega Twins lor eomlort Ths Bottom Une - A decent cOourti* Ws blaster Ideal tor me yocngsr thoot-’em-uptan www

VIZ

Virgin £24.99 Uppers - Very to* 10 the ComK Downers - Very thaiow vtoftrwted The oke« o vy rea y work the 4 it tsne you see them The Bottom Line - Fun wbUe 9 lasts, but after toe Irst couple of hours you've seen al n got to ofier

VOLFIED

Empire £25.99

Uppers - Oi was always a braesnt

gama.andmisestrwmalyeiesacnm-

op conrtrsicn adds to a wehoul

ovenwnetmng n ©owners -

Lmted ruvbtr ot scrams cuts down on as potantm Maspan The Bettom Line - A ciesslc arcade game ercetonby convened, but you wentbfplayingetoraw *«*

VROOM

Ubi Sort £25.99

Uppers - Very last styfeh racing sim w«h loo <* game opasns ©owners - Perhaps loo tap \i to vawp under ctrCrd allows The Bottom Une - This a a winner at me way - perhaps the bast a< ipenddmnnggameytc eeewe

WARZONE

Core Design £20.99

Uppers - Greptee hive a d9gr«e of characser ip them, and ff» pretty tough Downers - Add* very WSe to the hackneyad M*n W*mor% format The Bottom Line -Competent but deatfy &J moot •m-up toat you've seen a doran imetbetoffl e*

WHITE SHARKS

Demonware £24.99 Uppers - EicephonaPy good graphes. novel choose-yOuMwm-power ups weapon sysiem ©owners - Too last to have any dsoant test, and ncredbty i/smagnalnre The Bottom Line-The game mil put me bog standard mto bog standard snoot *m up

Di*t **

WILD WHEELS

Ocean £25.99

Uppers - Attractive presorteton and compatanl programming mate IWtf Rme*B an appealing prospect Downers - Ths whoit concept s lemaikabty shahy. and senpty proves unptjyabie The Bottom Une -Mors Ml* MwSocr* Wheels- reefy

it it

WOLFCHILD

Core Design £25.99

Uppers - It looks good erne* n not mevrg too much, ard toe gameckay k * tned-ard-trussed

pjfflnyri coerbas iryte Downers -Very oerrvatrre ot Swechbieoe and toe scroirng if a tto on toe crude voe Most unportarby though it toctoi any kind of spafk The Bottom Line - tottery pule good tito. but a rath halt hearted gar*

WONDERLAND

Virgin £24.95

Uppers - An evocatrv* wimg t* the classic Lewis Cam* isle uahwng a pretty advanced user interlace

Dormers - Unless you'll* got I very powerti* Anvgs wen 1 set**" met can hand menace me whole mng d very unwieldy It s not got me bast parser ei the word acw The Bottom Line - Brave, tut alter if me hype me product it somwhng ga aba down Not a psich on Monkey Island **•

WORLD CLASS RUGBY

Audiogenic £25.99

Uppers - Th* most accurate and tecffncH reprwsantation <* mgby **'■«* seen ©owners -unrortonattty. th* playsbaty suitors, and P* mitant appeal n lacking The Bottom Lint - It has as roues Out it doasnl one pc* a off

WRECKERS

Audiogenic £24.99

Uppers - Some refreshing geme toees edd « new angle to the oto akens overrun-space ittfcon t&y Downers - The whoto tong tofts tsi too toxh fcke an 8-M gam -nght down tt the co*ou schemes The Bottom Une - AM the elements ol s good game ve there -they fust teven t been bed together propel ee

WWF

WRESTLEMANIA

Ocean £24.99

Uppers - Hist* aren't many, apart Ironi Ihe tree vdeo ©owners Thera s a compete sbicenc* t* WW i tpartde and a lack of *ud ibmulahng grappkng acbon The Bortom Line - Thato'l dsapponameni m uore tor grapple lam and WWF viewers atke Com* ban Bg Daddy, ai is longvan w *

ZONE WARRIOR

Electronic Arts £25.99

Uppers ■ We* you dent tee many games ol ties style anymore ©owners - Bui mars a bn or a Messing twipy The Bottom Une -

Even me programmers ol trvs trashy arcade adnnture muni here been toff W*1 an empty teetng A«vd t el ■fcosts *

Hold onto your hats everyone! It’s the AMIGA POWER Reader Survey 1992.

Yes. that's right, we want to know absolutely everything there is to know about you - your taste in games, what you like to do with your Amiga, what you like to do when you're not using your Amiga and. ooh. everything. There are four good reasons why you should help us out with this one:

1)    Thus is your b*g chance to change anything you don't like about the magazine On the other hand, it's also your chance to get us to do more of what you cto Ukel Do we pnnt enough tips. or enough big game reviews"7 Whatever you tell us now mil modify the way we wnte the magazine m the future.

2)    The more we know about the sort ot games you like to play, the sort of stuff you like to see on our coverdisks and so on. the better we can plan future issues lo cater for YOU1

3)    We'd like lo know a bit more about you generally, so we know who it is we're talking to out Ihere The better our ideas about what you're like are. the more likely the magazine is to be just what you want

4)    And then there's the bnbe1 We ll be sending free games to the first ten readers whose forms we pick out of our AMIGA POWER sack - one of them could be you!

An you have to do is fill in your answers lo the questions below, then send it to AMIGA POWER READER SURVEY 1992, Future Publishing. 30 Monmouth Street. Bath BA1 2BW It won t take long, and it'll be well worth your while (trust us!)

YOU AND YOUR AMIGA

1.    How long have you owned in Amiga

A month or less Since Chnstmas Less than six months Six months to a year Between a year and two years Over two years

2.    What aort of Amiga do you own

An old-style Amiga A5O0 An upgraded Amiga A50Q An Amiga A500PiuS An Amiga A1QO0 An Amiga A1500. A2000 or (yes’) A3000

3.    Are you Intending to buy any of these upgrades tor your Amiga over the

next elx month* or to

New joystick New moose Hard drive Memory expansion Printer

Other (please namo)

4.    Do you ■) own any of theee machine* and b) Intend to buy any of theee machines over the next tlx month*.

Tick the relevant box a*.

Own Intend to buy

C64

Atan ST

Sega Master System Sega MegaDnve NES

Super NES Neo Geo PC Engine PC compatible Amiga A6Q0 Amiga A1500 Anvga A2000 Amiga A3000 Amiga CDTV

5.    Do you own or Intend to buy ■ handheld during the next elx months

Own Iniend to buy

Gamoboy Game Gear Atari Lynx

YOU AND YOUR OAMII

6-Uat your five favourite Amiga games ever:

7. Rate these different types of game In order of appeal (1 for the type you like best, 9 for the ones you can't stand).

Shoot-'em-ups Simulations Platform games Puzzle games Role playing games Beai-'em-ups Driving games Arcade adventures Strategy games Other (please tell us whai)

9, Do you have a favourite programmer or development teem, tf to, who

10.    How many full price game* will you buy In the next three months

None

1

2-5

6-10

11-15

15- 20

More than 20'

11.    How many budget games will you buy In the next three months

None

1

2-5

6*10

11-15

16- 20

More than 20'

12.    How many new PD disks will you buy In the next three month*

None

1

2-5

6-10

11-15

16-20

More than 20'

13.    Roughly how many Amiga garnet do you actually own

0-10 11-30 30-60 60-100 Over 100

14.    How much do you spend on garnet every month

Less than a fiver Less than a tenner CIO-20 C20-30 €30-40 £40-50 £50-100 More than £100!

15.    On avenge, how much time do you •pend playing games a week

Less than two hours 2-4 hours 5-9 hours 10-15 hours 16-20 hours More than 20 hours

YOU AND AMIOA POWIR

16.    Which of the following has the greatest Influence on your choice of game* to buy (LJat 1 to 6)

AMIGA POWER reviews Reviews generally Advertising Packaging Word of mouth A hunch

17.    How many computer game magazine* do you buy a month (Tick tha right box).

1

2

3

4

5

6

More than 6

16. List the computer magazines you buy regularly and rata them out of 10.

AMIGA POWER/ .

CCnUnueovei —

o

8. Do you have ■ favourite game publisher. If so, who

AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

If .......

19. If you rated any of the other magazine* here higher than AMIGA POWER, why do you like them better

More pages

More serious computing lopscs covered Better coverdisks Better written Other reasons (please list)

Budget game reviews (p99-t0i) Public Domain reviews (p103-104) Psygnosis competition Definition Of Sound Do The Write Thing The Bottom Line Amiga Universe

25. Give u* a rating out of ten for each program on this month'* two ooverdlaka:

Wzkid

Sensible Soccer Stm Brick Sensible Star Test Pinball Dreams

computer mailing list Other

YOU AND YOUI UFISTYU

31. Where do you live

SE England SW Engtand Midlands Northern England Scotland Wales N Ireland Rest of the world

20. And what about the non-computer magazines you buy Again, Hat them and rata them out of 10.

21.    How often do you buy AMIGA POWER

Subscriber

Every month withoul fad Most months Every now and agam This ts the first one I've bought

22.    Do you think our reviews are

Much too tough A bit too tough Just right A bit too soft Much too sort

23.    How many people reed your copy of AMIGA POWER

1

!

5

More

24.    Please give us an 'out of ten' rating for each section In this Issue of AMIGA POWER

Cover

All-time Top 100 Games feature Coverd-.sk pages True Stones Gatlup Charts Cnb Sheets

AMIGA POWER Recommends Who do we think we are

Two. three and four page game reviews <p56-73)

Complete Control (in general) Complete Control Formula One Grand Pmr tips

Complete Control The Last Resort The Hidden Agenda feature Game reviews (p92-96)

Campaign Hook slideshow Mad Bomber

25. What would you tike to see changed about the coverdlsk

32. How old ara you

Under 10

i 10-14 15-19 19-25 25-30 30-39 40 or over

33. Are you

Male

Female

27. Do you want to see more or lets of the following than we currently have:

More Less

Coverdisks News

Game previews Hints and tips Game reviews PD game reviews Work in progress features Letters

Buyer's guides Competitions

Others (please name)

34.    Are you

At school

At college.'unrversity

Unemployed

In full time employment

35.    What la your general occupation

Ai school

In full time education professional

(teacher, accountant etc)

Creative professional (designer, musician, writer esc) Computer professional Company owner/manager adesperson

.'Armed services etc

Other (please state)

28) Imagine - If you were editor of AMIGA POWER for a day, what would you do to change It

36. What la your approximate annual ...... Income

Pocket money

29. If you've eubecrlbed or are thinking of eubecrtblng, whet la the main reason:

To guarantee my copy To save money To save time and eHort To cover myself agamsf price increases

To get the free game Other (pfease state)

30. If you don't subscribe, what’* the main reason:

I don't like paying a lump sum I'm afraid my copy may arrive tale I'm afraid my copy might get damaged in the post I'm worned about being on a

Under £1000 E1Q00-E4999 E5000-E8000 E8000-E 12.000 Ei2.000-Ei6.000 £16,000-£20,000 Over £20,000

37.    Do you have a bank/bulldlng society account

Yes    No

38.    If not, ere you Intending to open one In the next alx months

Yes    No

39.    We're guessing, but we reckon you don’t play computer games all the time. That’s why wa'd Ilka you to rate these other popular pastime* out of ten.

WatChmg/ptaying football Watchmg/playtng other sports Going to the movies Watching TV Readmg comics Rtdmg bikes

Buying/listemng to records Going to see bands Going to pubs Going to ciubs Other (please name it!)

40.    Would you describe your musical taatee as mainly:

Chan pop

Dance

Rock

Pop

Rap

Metal

indie

Reggae

Jazz

Classical

A little bit of eveiything'

And finally

41.    What's your favourite ainger/band

42. What's your favourite film of the last six months

43. What's your favourite TV show

44. Who'll win the European Championships

45. Anything else you'd like to tell ue

Thank you for your lime.

My name is:

t live at:

My phone number:

NOW REMEMBER WHERE TO SEND (T>

AMIGA POWER READER SURVEY 1992. Future Publishing 30 Monmouth Street. Bath BA1 2BW Thanks for your time'

DATA PROTECTION ACT

IMt OUT* fKOM T»s OUtSTONiMt M*v St STOnEI Ot cawutin ivcruiun6PjBLi5i«iou*rr*ss«xiii <mm mo Aoontssow Totxmb ‘■Mints f on on* wuimiusts ncmws»OKV'iOuwwn«ximM* *oc«Ess wtvkiij mav iu caumtEfi xeccns *BtSM3 ntou ms outSTvyvuRe

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UlTIMAII COMPUTIR CONCEPTS

* * * MAIL ORDER ONLY * * * 081 309 5921.

JOYSTICKS

Quickjoy VI Jetfightcr....£11.99 Speedking with Autofirc ..£9.99

Comp Pro Extra .£13 99

Zip.stick Super Pro ...£12.99

DESK DRIVES

Cutnana lmb 3i” S.D.I). £70.00 Roclec 1 mb 3i" S I) I) .. £35.00 Slimline lmb 3i* S.D.I) £55.00 (S.D.I). - Single disk drive)

PRINTERS

Citizen I20D+ £135.00

Citizen Swift 9 ......*£220.00

Citizen Swift 24e ..*£299.00

Seikosha SPI900+ .£150.00

* with free colour kit!

HARD DRIVES

Commodore A590 20mb .£289.00 G.V.P. Series II 52mb...£379.00 G.Y.P Series II 105tnb £550.00 Memory Chips Available!

AMIGA CARTOON CLASSICS PACK ImegI

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More hardware available plus loads of software. Please telephone us with your requirements.

Make all Cheques and P.O.s payable to;-

CLTIMATE COMPUTER CONCEPTS 19 Woodside Crescent, Sidcup, Kent DAI 5 7jj

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*    Computer Repairs

*    Simply telephone us and we do the rest

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*    We deliver bock to you

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*    We give a fast turnaround

P3 SS Tel: (0234) 843282 £ »

SHAROW ELECTRONICS

3 1/2 ' Unbrandcd Disks (Boxed in tOs) ..£4.60

3 1/2" Unbranded Disks HD (Boxed in 10s) ....!!!!!!!!!!!!!!!!£6!l0

5 1/4" Branded Disks (Boxed in 10s) ..£7.50

5 1/4" Disk head cleaners ......£i in

3 1/2" Disk head cleaners .£1.99

3" Disk head cleaners . . ..£1,99

6mm Mouse Mat...., . £2 99

8mm Mouse Mat ..... £3.80

Mouse House .... . £2.75

Moving Copy holder ... £g on

Desk Copy Holder '.....£6J0

Computer to Television FLY Leads .. £L70

Parallel Printer Cables (IBM) !!!!!!!!!!!!!!!!!!!!! £3 99

Quickjoy Joystick .... A9!99

Foam Cleaner . £2 10

Switch Cleaner ...!!,,!!!!!!! £2!20

Fapc/Disk Head Cleaner Fluid ......£2.30

Small Printer Stand .... £4 qq

Amiga Dust Cover (500/500+ Models)"!!!!!!!" £2 75

PC Dust Cover (ALL MODELS) .. n'90

A4 - Plain Paper (Single Sheet ) 500 Sheets ..£3 j0

AMIGA A500 - Games Pack .....£355.00

SEIKOSHA SP-2400 Super Pnnter .. £J65 00

CITIZEN SWIFT 24E - FRF.E COLOUR KIT. * 24 PIN*!!!£340.00

MORE PRODUCTS AVAILABLE - CALL NOTH REPAIRS TO All MODELS TAKEN WE ALSO SUPPLY SPARES.

Orders to. SHAROW ELECTRONICS r«ca~ 1    Freepost, Rjpon,    11

North Yorkshire, HG4 I HR Telephone: (0765) 607887 Fax: (0765) 606625

Carriage: £1.00 on Disks etc £5 50 on Computers,'Hardware.

AMIGA REPAIR CENTRE

A500's * £50.00 FIXED PRICE REPAIR

Includes Parts, Labour, Full Service & Next Day Courier Delivery.

Fast Turnaround, 6 Month Warranty

Should Disk Dnveorj<eyboard Require Replacing, Extra Amount Payable.

Fully experienced in 16 bit technology Quality is our business. Don't bother with the rest we are the best.

Repairs to Printers, Monitors & Most Home Computers £15.00 per Hour Plus Parts C Carriage

Collection Service £15.00 Extra -

Educational X do.Hoi discounts All Repairs Accepted Subject to Our Terms a) Trade

GJS COMPUTER SERVICES

37 Bamford Street, Clayton, Manchester, M11 4FE (Callers welcome by appointment only)

Tel: 061231 660B Fax: 061 223 7531

CLASSIFIED LINEAGE

For further details, please contact Jackie Garford on 0225 442244

lineage - £15 lor 20 words 30p per extra word thereafter Please enclose a postal order or cheque with this form made payable to FUTURE PUBLISHING LTD. Classified ads subject to availability

NAME ....

ADDRESS ...

TEL

SELL your Public Domain, games, magazines, computers, and peripherals through Amiga Power. Fill this form in now!

AMIGA POWER MAY 19 92

AMIGA POWER MAY 1992

1 May 1991 Our very first issue1 Big games like Eye 01 The Beholder. Gods and Cybercon III, the first part o( a gigantic Rainbow islands player's guide, lots of chat from the Bitmap Renegade crew and more*

On the disk; Bombuza! - the complete game1*

2 June 1991 And it just gets better' It you manage to get past the (ahem) swoony picture o< Peter Motyneu* on the cover youII get to thnil to such treats as a giant Bullfrog interview and reviews of games like - yes! - Monkey Island

On the disk; Kid

Gfoves - the complete game1

3 July 1991 You want to know about Core Design CDTV F-15 Strike Eagle IP Deuteros TokP Then this issue is the place to come! It's even got our first 'In The Style 01..'in ill

On the disk; brilliant Exile special work). Prehistorik preview, three typically excellent PD games'*

4 August 1991 The Ultimate Autumn Preview, film games. The Assembly Line interviewed, Jimmy White's Snooker reviewed and more!

On the disk: Beast Busters, The Executioner pfus three PD games' Plus! Giant tips poster -Kid Gloves and Bombuzal solutions1*

5 September 1991 Giant Gremlin Work In Progress feature, all the new god sims compared. DMA Design talk Lemmings. Mega )o Mania. The Simpsons. Thunderhawk reviewed On the disk: Barbarian II demo, plus five (live!) great PD games'*

* PUu»<*w doU r.J. ‘ S f 7.andttnNOTA5C0PtjsBOnvxtt*

BACK ISSUES

6 October 1991 Indy Atianns. and more -giant US Gold Work In Progress feature. Midwinter II, Cruise For A Corpse. Magic Pockets reviewed On the disk: Rolling Ronny, Captain Planet. Buittrogger and morePfus! Five free AMIGA POWER postcards!*

7 November 1991

Monkey Island II,

Young Indy Jones -Lucasfilm tell all. World Of Commodore show. Bob Jacob of Cinemaware imerviewed. Formula 1 Grand Prix. Blues Brothers. Lotus II. flobocod reviewed... On the disk:

Leander. Video Kid plus PD games!*

8Decemberl99t All I

want lor Xmas... seasonal hardware guide, giant Xmas compilations feature, reviews coming out ol our ears Populous II. First Samurai. Heimdail, MxxoProse Golf. Kmghts Of The Sky.)

On the disk: Cisco Heat. Elvira Arcade (1 meg), beslol PD!

9 January 1992 Giant FRP game feature. Code Masters interviewed, our Games Of The Year, reviews of Smash 7V, Birds Of Prey. Knightmare and moreDouble disk issue! Giani Kmghts Of The Sky entire training secbonn (1 meg), Puggles (great 0-Bed style PD game).

10 February 1992 The Ultimate Spnng Game Guide. If Graftgold had known then, the best and worst of games packaging, plus reviews of RoboCop 3. Another World. WWF. Leander and much, much more!

On the disk: PO Special - featuring Mr Wobbly Leg. Raid and Squamble

11 March 1992 The new

Ocean - an the year's bg previews. Mega fo Mania ll - diary of a game starts, buyer s guide to platform games, plus reviews of John Madden. Shadowiands. Harlequin, and moreOn the disk: Pacific islands exclusive mission, pfus three PD games’

12 April 1992 Giant Psygnosis preview feature - all the new games, massive beat-em-up buyer's gmde, and some great games reviewed - Parasol Stars. Titus The Fox. Vroom and more! Double disk Issue! Great demos - Titus The Fox. Project X, plus Rome complete game and more'

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ROBOCOD

**«I *■«■*, crude jimti ere judjed Ojeinsl the b*JI 14-bil coniolc stuff -tobotod to on* tout ten actually stand luth companions. Hilarious, off final, tupciblf crafted, and H not quite ai rail a* Sonic The Hedfthof, pretty damn do**, this to quilt nmpto on* of the bail Arnica fun product* of the pail rear. Superb)

W rated 87 percent

OH NO! MORE LEMMINGS!

Tb« Hand-alone, you don ( ntcd thc onjmel-jameto-playii, version of Ptyjnoito' Itmmlnfi almoit-s*qu*l. If* the tame superb jam* desijn as the otojinal - lust more of it! As an (cipenshre) dau disk H earned It percent - toil* one would have rated far more.

AP rated (at least) 89 percent.

CELTIC LEGENDS

'Celtic' like tot* Northern (uropeaa race, not 'Celtic' like the football team, this stunnlnj straitjT/acliomrolc-playmj jam* ha* proved a shock hit In the AMIGA POWlft offices - Ians of the Chaos-title of jameplar will love HI (specialty fun in two-plarer mode, this unusual hea-based jam* with arcade dynamics to jorjeous, atmospheric and fun!

AP rated 89 percent.

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AMIGA POWER MAY 1992

AMIGA POWER MAY 1992

AMIGA UNIVERSE

HRNIE

036179

Building month-by-month into complete guide to Amiga characters, this time it’s...

ARNIE

FULL NAME Arnold Schwarzenegger.

OCCUPATION Body builder film star Though Arnold Schwarzenegger has never appeared in a piece ot computer entertainmem software as himseit. his image has cropped up in a whole senes of games. Some more accurately depicted than others. FILM ALIASES REPRESENTED IN GAMES Dutch Schaefer (Predator}, Ben Richards (The Running Man), Doug Quaid (Total Recall). The Terminator' (Terminator II), Ivan Danko (RedHeat). LEOAL STATUS Austrian American.

FIRST GAME APPEARANCE Predator (Activision), 1968-GAME APPEARANCES TO DATE Predator (Activision). The Runmng Man (Grandslam), Red Heat (Ocean), Total Recall (Ocean), Terminator 2 (Ocean).

BASICALLY Biggest movie star m the world he might be. well served by computer games he most certainly isn't. Arnie has had a tough time at the hands ol Amiga programmers. Predator and The Punning Man were Slighi variations on the same runm ng- along -and -fighting-people game. Total Recall was a sightly more cartoony (but only marginally more successful) variation. Red Heat was a ludicrous beat-em up using a distinctive' landscape shaped screen (so Arnie's body was cut oh below the waist) while the much maligned Terminator II-a ludicrously thin beat-'em-up-wvft-knobs-on thing - has the dubious distinction of being the besf of a very bad bunch Almost impossible to believe, but true

Indeed, if we were realfy pushed to rate these in an order of playab>i'ty it'd have to be T2. Total Recall, Predator, Red Heat, The Punning Man - though to some extent doing so would be meaningless. We're just talking different degrees of useless here HEIGHT t vanes In Predator and the other early games Ihe Amie sprite looked a good six foot five or so, but in more recent years (T2 and, particularly. Total Recall) a squat, cartoony Arme (looking five three tops) has predominated Indeed, only in the title screens and occasional tuil-screen dose up (particularly strong in 72) is it ever dear that this is. indeed, Schwarzenegger we're dealing with at all. WEIGHT Unknown HAIR Brown

KNOWN ABILITIES Hardly spectacular. As in the movies, computerised Arnie belongs firmly to the hitting people, shooting people and occasionally lumping a bd school, in none of the games has Schwarzenegger exhibited anything approaching a genuine superhuman ability, though the walking-without-the-visible-use-of-legs (or, indeed, anything below rmd-torso) of Red Heat comes dose PARAPHERNALIA Throughout all these games Amie uses a variety of beat-'em-up and shoot-'em-up moves - the only non-gun items he uses are ot the bncksiron bars variety.

OTHER COMMENTS Considering the number of times people have tried to bnng an Arnie sprite to the screen, the almost unbelievable lack of success has to be seen as a real disaster. In their creators' defense, it has 10 be said that most of these games are rafter old. and from a time when Amiga gameplayers were far less demanding than they are now. Let's hope tor better things when Am* returns, as he mevrtab!y wifi, to the games arena...

NEXT APPEARANCE A game of the first Terminator film has been rumoured for some time, but we've no SOW news as yet. Otherwise, expect a game of Arnie's new film The Crusades - directed by Robocop creator Paul Verhoven - towards the end of the year. And if Arme ever gets to star in the upcoming Judge Dredd movie...

Dijililid Amie facet from iltd Xur and Trrminslor > (guess which it which!) float atom the ’action' from T1 The evil T1000 droid makci a molten metal lunge at Amie, but really, this It dull formula stuff - sloppy, ndiculoutiy caxy and tcrminallr (pun intended) lacking in depth. That rt'a perhaps the moil successful Amie game to date only makes it all worse...

Amie in T9 robot mode (above) and a* d Meat In gifts mode to the right. This entire game features torso-only beat-'em-up action - it's a bit hopeless to ptay, but at lean the game features a decent depiction of our hero, unlike most of the others here—

The screen's gone all blue in the first Frtdalor - that means old Fred's looking at Amie (that triangle thing is where his gate rests). Funny how be can tell it's Amie at all though - we cant...

Total Rteall - almost completely unrecognisable, this squat, cartoon-style Amie trots along through a mate of platforms and tunnels. To be fair, Ocean had some problems with both the development team of this game and getting the rights to use a very Amie-csque sprite, so perhaps the finished product isn't too tragic after all...

No 3

amiga

UNIVERSE

PACF1C ISLANDS ■ THE SEQUEL TO TEAM YANKEE

The year is 1995 ...

Disaffected Renegade Soviet communists, backed by North Korea, have invuded the Radik atoll ofYama Yama. Your tank platoon, returning from the Persian Gulf, is the closest American unit to the scene. The burden has fallen on you to liberate this vital secret communications out posr Pacific Islands is a hectic race against time Unrivalled 3D

•    Fas action, AD ml time tank simulation usm Empire's unique bit mapped technology

•    Uatchbwldmgs explode as you make a direct anke

Battle Selection

•    All five islands on the Varna Varna atoll mus be retaken

•    You must decide how to attack each eland

•    Full mission bnefings before each bottle

Tank Battles

•    Testyoursieel in over thirty nerve quenching battles

•    Lrbentevillages. destroyammumticnsdumps. disrupt single supply lines, defend bodges

Military Hardware

•    TCs. BMPs. Hughes SO0 Helicopters and Gaskins

•    *50,000.000 of equipment under you control

•    Infra red imaging, laser range finding TOT missiles and DP1CM artillery back up

Fund your Campaign

•    Financial reward for desuoying emeny installations

•    Fines imposed for collateral damage

Communications Facilities

•    Satellite dishes, radar towers radio aenak.

•    Spa opposition 'scow vehicles before they give your position away

Unique Control

•    Scrolling bank maps and updated status repots

•    Call up arulkty and by minefields

Simultaneous command of four tank units

*    Vie* the battlefield from (our perspeanes

*    Control 16 different \ehtdesit once through an ekgant \ rf

simple control system

* Cipr»»t>s»ji4»lr.rinTiw( <jpn»dnsw ar»irii epaunisov «itei imreuKsnir wta 0at*tei‘

* You must destroy a/l commumcMions hci/jtici3S with as passible The lopger voutakf. the more Mentation theenemy ] have about tout position and strength

mmm

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UUNOON WKITH THAOS CSNTHS MSA.OON CSSt* SSISSOJ TttUo MUlSAiail S: taw S*" S

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AVAILABLE FOR IBM PC & COMPATIBLES. AMIGA AND ST

*    Eight different types of fighting vehicles modelled so that you even see the mm'

*    Vfl Abrams. At Bradleys. Ml 1} APCs. m's

» l«l (KPtBE SOfTWAW 0»OBO0<CiTALtMfH«l«S C*Vt OtSiGV Sr vySURT WACwsf An, BIGHTS Ft StSVSO

COMMODORE AMIGA &. ATARI ST

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The Addams Family -a real little cracker from Ocean, and no mistake.'

Click image to download PDF

Amiga Power Issue 13 1992 May Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


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