Sponsors

FacebookTwitterGoogle Bookmarks

As if the big name newies covered in last month’s FRP special weren’t enough, there’s still the general run of the things to cope with, and nobody’s more committed to the idea of flooding the market with role playing games of all shapes and sizes than SSI. Treasures Of The Savage Frontier is the newest of their official Advanced Dungeons & Dragons series, and the sequel to their still-yet-to-come-out-on-the-Amiga Gateway To The Savage Frontier. At C32.99 for this three disk heginner/intermediat e level game, it’s hardly cheap, but then you do get a suggested 40-100 hours from the thing. The Amiga version isn’t actually due until September. In the meantime, SSI get a lot closer to present day reality with Conflict: Korea, a strategy game based on the early 50s conflict in Southern Asia. This one costs even more (£34.99) but then you do get an extra scenario which assumes the conflict is still going, with limited modern-day US Forces still fighting the war. Look for an Amiga release by May of this year.

Click image to download PDF

Amiga Power Issue 10 1992 Feb Cover



PLUS! THE BEST RACING GAMES TO BUY! THE BEST AND WORST PACKAGING! AND MORE

PUIS! PUIS! PUIS!

AMIGA POWER DISK 10

WANT TO KNOW MORE THEN THEN FLICK TO PAGE 5! -*

ARCADE CLASSICS

MR WOBBLY LEG VS THE INVADERS FROM SPACE

Ladies and gentlemen, place your bets!

RAID A massively impressive SEUCK blaster in the style ofSWIV - but much, much harder!

SQUAMBLE An all time arcade classic comes to the Amiga - and proves to be one of the best blasters of the year!

THE BEST OF

©

BLUE

MEANIE!

BORF’S BACK IN SPACE ACE II

nppf0,

Flrst sam,

'■Uy b ;.

mob®” often,

Hk.

MORE GAMES THAN ANY OTHER MAG!

Your

guarantee of value issue 10 £2.95 February 1992

FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE

UT T

These men wrote the best Amiga game of ail time...

WA

IUCASFILM

LauiaHi

THT QUFST FOR ADVENTURE SERIES No. t

CRUISE FOR A CORPSE

W—X H I

ri FOR ADVIM i m S I K I E S

AMIGA

OPERATION STEALTH

Operation Stealth plunges you headfirst into a brand new Cinemalique1" Interactive espionage adventure • Superb atmospheric musical score * High definition graphics • Detailed animation.

INDIANA JONES''1 and the Last Crusade - The Adventure

•    The chase is on all the way to the greatest treasure in history, the Holy Grail. * Indiana /ones offers super/) graphics and a sensationally intriguing plot. • A no typing point 'n‘ click interface provides the player with quick and easy access to a combination of verbs, objects and locations.

•    Over 100 different sound effects. * bit page Grail Dairy details extensively storyline hints & tips.

MEAN STREETS'"

The year is 2077, Your name is Tex Murphy, Private Investigator in San Francisco. You've been hired by the beautiful daughter of a university professor to uncover the facts about his death,

AVAIIABLE ON ATARI ST, AMIGA & PC mmmmmmmmm

(VGA 256 Colour Only).

thk I omptUtkxi I SSI U.S. Ccitd Ltd. All ri Manufactured under Ik erne by U.S, Gold Ltd

CRUISE FOR A CORPSE

Based in the 1920's, Inspector Raoul Dussenlier is aboard a ship in the Mediterranean. But no sooner has the cruise begun when Raoul is summoned to investigate a crime - the murder of his host Niklos Karaboudjan, the Greek shiping magnate, tt's up to Raoul to throw some lighl on this sinister mystery!

•    lA'ide range of actions including the nption to question other tharatters in true Agatha Christie stvie.

•    PC version features 2.76 colours, AdLib'" & Roland'" sonic

support.

•    Amiga Version features 32 colours.

AVAILABLE ON: ATARI ST, AMIGA & PC (EGA, CCA, VGA, TANDY AD-LIB1" & ROLAND'">.

1991 DLLPHINL SOFTWARE All rights reserved. (inematique"'' is a trademark of Delphine Software.

its reserved.

Software Incorporated

NEED HELP CALL THE

GOLD PHONE

HINTS & TIPS LINE

HILtSFAH * DRAGONS Of FLAME * HEROES Of THE LANCE TIL: 0898 4420 2 5 CURSE Of THE AZURE BONDS * POOL Of RADIANCE • CHAMPIONS OF KRYNN TIL: 0898 442026 lUCASflLM HELPLINE * COMPETITION • INDIANA JONES * ZAK MCKRACKIN ■ MANIAC MANSION * LOOM • SECRET Of MONKEY ISLAND ■ BATTLE Of BRITAIN III: 0830 654123

Service provided by U.S. Gold Ltd, Units 2/3 Holford Way, Holford, Birmingham B6 TAX.

AMIGA

"You don't ask for power... ...You take it!”

T1 -/!,.

ATARI ST

THE GODFATHERTHE ACTION GAME Domination, wealth, power and justice are all part of Ihe game plan. Flex your muscles in the rough and tough world of The Godfather, crushing other Don's sc heming plans to take a piece of your action! Nerves of steel and a tool head are needed to keep the bad guys al bay.

■    Digitised sound effects.

•    Full colour allowing stunning detail and realism.

■    Unique graphic interaction sequences,

•    Superb action mixed with quick decision making.

■    Collect hidden bonuses to advance through the game.

AVAILABLE ON ATARI ST, AMIGA & PC (VGA 256 Colour Only).

TM and 1 I99I Paramount Pictures. All rights reserved. Ihe GODFATHER is a registered trademark of Paramount Pictures U.S. Cold authorised user.

SHADOW SORCERER

This new concept in role-playing adventures means lhat in minutes you will find yourself in the thick of the action, facing many enemies not the least of which is the SHADOW SORCERER himself.

■ 100% "Point 'n' click" icon control.

•    HD isometric play area giving you more control in the playing environment.

•    Control up to 4 characters in a life or death struggle against evil.

•    Hexagonal grid, wilderness map for outdoor confrontations.

•    ID "animated miniatures" represent your cast of characters in real-time combat action.

AVAILABLE ON: ATARI ST, AMIGA (1 MEG) & PC (EGA, CGA, VGA, TGA), PC SUPPORTS ROLAND"", ADLIB'"

AND PC SPEAKER.

ADVANCED DUNGEONS A DRAGONS, AUSJ), DSACONLANCf .uni TSR l,mi are trademarks owned by TSR, Inc., lake Geneva, VVI, USA and uwd under license from Strategic Simulations, Inc., Sunnyvak\ CA, USA, 1 1991 TSR, Inc. 1 199 T Strategic Simulations, Ira - All rights reserved.

BUCK ROGERS * SECRET Of THE SILVER BLADES • EYE OF THE BEHOLDER (When Released] TEL: 0898 442030 OPERATION STEALTH • FUTURE WARS « CRUISE FOR A CORPSE TU; 0839 054384 Nl WIP CML THf

NEW RELEASES ■ COMPETITION TIL: 0839 054124 COMPETITION • C2Q0.Q0 WORTH' OF US GOLD GAMES TO BE WON EACH MONTH. If you ore under 18 please get permission to use the telephone. Colls cost 34p per minute cheap rate, 45p per minute all other limes.

' At Retail Prices

GOLD PHONE

HINTS & TIPS LINE

iafk

KagoNjdNoe-

SHADOW SORCERER

THE GODFATHER™ - ACTION GAME

Screen hols are only intended k» Ij<- illustrative of tlv t’arrreplav and not tin suse«*r> graphic s which may vary con«iide «tMy between different In r mi Is in quality and appe arance nd re siihieU lo The computers sped fical ion.

THIS IS AMIGA POWER

ISSUE TEN FEB 1992

EDITOR Matt Bielby

DEPUTY EDITOR Mark Ramshaw

STAFF WRITERS Stuart Campbell Matthew Squires

CONSULTANT EDITOR Gary Penn

ART EDITOR Amanda Cook

ART ASSISTANT Lisa Nicholls

ADVERTISING MANAGER Alison Morton SENIOR SALES EXECUTIVE Jackie Garford

PRODUCTION CO-ORDINATOR Freddie Wasem

PUBLISHER Steve Carey

GROUP PUBLISHING DIRECTOR Greg Ingham

PROMOTIONS MANAGER Michele Harris

CIRCULATION DIRECTOR Sue Hartley

MANAGING DIRECTOR Chris Anderson

CONTRIBUTORS:

Jonathan Davies,

Karl Foster, Rich Pelley,

Neil West

LINO & SCANNING: Simon Chittenden, Jerome Clough. Chris Stocker, Simon Windsor

PHOTOGRAPHY: Ashton James

EDITORIAL & ADVERTISING

Amiga Power,

Future Publishing Ltd,

30 Monmouth Street,

Bath BA1 2BW Tel 0225 442244 Fax 0225 446019

SUBSCRIPTIONS

Lynn Bowler, The Old Bam, Somerton, Somerset TA11 7PY Tel 0458 74011

NEW THIS DEPT: Erst oil, congrats to Mark Ramshaw, who s beer newly or emoted to Deputy Editor. The search for a new production editor begins here. And hi to Jackie Garfcrd, our new safes girlie who jc~ned us from sister mag Amiga format, and who actually started last month but we forgot to put her name in thus bit. Soz, Jack!

OUR FAVOURITE THINGS: If anyone's interested, here are a few of the things that made our lives bearab:e over the last couDle of weeks Bug joysticks - we love 'em'; <ree wme and beer from EA, Ocean, Loricsels, Activision, US Gctd and others; Nirvana; Buffalo Torn; Sherbet Lemons, Jetty Babies, Winona Ryder...

1 A TRUE STORIES

I U What has happened to Mirrorsoft What is the secret of Ocean's ‘Dongle Plus all the hot new games and your favourite regulars.

1 £ THE CHARTS

I O The uppers, the downers and all that sort of jazz. Just who did make the Christmas Number One

AQ COMPLETE •§7 CONTROL

Stuck on your favourite game Then learn how to play it the AMIGA POWER way, This month, take complete control of Heimdall, Battle Isle, Blues Brothers and more...

GAJVIES OF THE JV1

ROBOCOP 3

Without any question, the film game of this (or any)year Page 22

WOLFCH1LD

Liked Switchblade, did you Then have we got a treat for you! Page 26

ANOTHER

WORLD

Arcade adventures go cinematique Page 32

T> IF WE'D KNOW /*§ THEN...

This month it’s Steve Turner and Andrew Braybrook of Graftgold who take us through their old games. How would they change games like Rainbow Islands, Paradroid 90 and Realms if they knew then what they know now..

OO cojvipo

7£ WINNERS

Is your name here If so you could have won one of our big, big prizes..!

LEANDER    THE    MERCENARY III

We've seen it all before, GODFATHER The long awaited and yet, and yet... this It looks like more than a Damocles sequel is time it works Page 34 NARC clone... Page 36 finally here Page 38

60 THE ULTIIVLATE SPRING GAME GUIDE

A£ DEFINITION OF 70 SOUND

This month - driving games. Some are good, some are bad, but most are downright appalling. Pick your way through the minefield with our unique buyer’s guide...

I A 1 WIN A LOAD 1 U I OF CRAP!

It's the compo that hangs its head in shame. (Don't fancy your prize much!)

I AO DO THE I yj WRITE THING

Sexism in software (sorry about that), epilepsy in the arcades and the longest letter we've ever had - it's all here!

109

Now a massive eight - eight! - pages!

1 OO SECOND I OO OPINION

Steve Cargill of The Bitmaps - he thinks SWIYs "as good as Xenon If

THIS MONTH’S COMPO: We want seme nice pictures to decorate our office. February has been nominated ,oint Winona Ryder/Do'ph Lundgrer. month - we want any pictures you can get us of these two top AMIGA POWER sex symbols fDolph's for the girlies, or course). Best pscs - cf W nona especiaf.y. - w some fab., o ,s top-note* software prizes. Get snipping!

(By the way, last month's Send-us-some-oeer compo is st i open. Get wun it. peoplell

THOUGHT FOR THE MONTH: 'What do The Other Two call Barney and Hooky

AMGA POWER comes to you from Future Publishing, home of Amiga Format, Amiga Shopper, SI Format, Your Sinclair, Commodore Format. Amstrad Action, Sega Power, Total1. Public Doram and lots of other ones.

© Future Publishing 1991

The new year is upon us, and with it a whole season’s worth of brand new games. Flight sims, strategy epics, arcade-style originals, coinop conversions - they're ail here. Want to know what you’ll be playing over the next four or five months  (Not to mention what you’ll be studiously avoiding ) Welcome to the Ultimate Spring Game Guide—

70 THE GOOD,

THE UGLY!

The best and worst in Amiga game packaging -whether you like it or not, what they put on the front of the box does make a difference.

OVER 300

GAMES RATED IN EVERY ISSUE!

ONTH

WWF

Nagasaki’s got the salt! He’s got the SALT! Are you blind, ref Page 32

■HE

TIP OFF

Basketball gets Kick Off-ised. (Well, what did you expect ) Page 42

1-Pi ~

%

LJfv 1

L

W -U

HEARTS

OF

CHINA

Or High Road To China,

the game... Page 44

SPACE ACE II

Gorgeous graphics but, well... (you know the drill by now) Page 46

... and more! Back issues, T-shirts, binders -they’re all here! (How can you live without them ) Page 120

REVIEWED THIS ISSUE

FEBRUARY

FULL PRICE

Another World--------------------—28

Breach 2 (Enhanced) ——.....78

Che: Guerilla In Bolivia-------78

Cisco Heat -----—--------------78

Elvira (The Arcade Game}—84

Falling Jewels ...79

Fantastic Voyage ..79

The Godfather---------------------36

Golden Eagle .....79

Graeme Souness Vector

Soccer— ..80

Great Napoleonic Battles—80

Hearts Of China----------—-------44

Home Alone----------- .84

Kid Gloves 2--------- 80

Leander----------------- 34

Medieval Warriors---------------82

Mercenary III------------- 38

The Neverending Story 11—82

Populous World Editor .82

RoboCop 3-------------------- 22

Rugby Coach - . 82

Space Ace II .....46

Steve McQueen West

Phaser . -83

Tilt ...84

Tip Off----------------- 42

Thunder Burner-------------------83

Wolfchild —--------—- 26

WWF Wrestlemania ......32

BUDGET

Escape From The Planet Of

The Robot Monsters .....87

Menace------——-------------—86

Spellbound--------------------------87

COMPILATIONS

Air Land Sea —— ...—------86

4 Wheel Drive----------------------87

PUBLIC DOMAIN

Cyadonia----------------—---------92

Dark Things 91

Humdinger - The Revenge -92

Mu- .... 91

Tron 2000 ...91

Tsch-----------—--------------------91

Classic arcade games, eh

Don’t you just love ’em Here at AMIGA POWER we certainly do, which is why we’ve put this special disk together this month, featuring versions of three of the fabbiest arcade blasters ever. It’s a real treat for fans of fast reaction games, and if you’re not fan then, well, you’ll just have to start learning to be one, won’t you

Here, then, is our special this-month-only treat, a whole coverdisk of lovely sexy complete games from the public domain, land of the free. There’s top alien-blasting action in ‘sort-of coin-op conversion Squamble, some top alien-blasting action in the fiendishly-difficult SMWclone Raid and, just for variety, a spot of top alien-blasting action in one of the entries for our issue two ‘Win A Job At Bullfrog’ competition, the incredible Mr Wobbly Leg Versus The Invaders From Space...

AND THIS IS DISK TEN

MR

WOBBLY LEG

Who could possibly forget Space Invaders' In issue two we asked you to put a new slant on the classic Invaders theme - the best entry getting the chance of gainful employment with top programmers Bullfrog - and that’s exactly what lots of you, our beautiful readers, went and did. See page 92 for more on the competition, but in the meantime here's one of the better efforts, an apocalyptic epic featuring a character who’s sure to be the nation’s next big cult hero after Bart Simpson and Sonic The Hedgehog- Mr Wobbly Leg.

RAID

So you’re good at shoot-’em-ups are you Reckon you could beat Squamble Cruise through Mr Wobbly Leg Feeling a bit cocky

Well then, why don’t you pick that joystick back up and try this one on for size Then we’li all see just how smart you are... Sort out the men from the boys, the women from the girls, the cats from the kittens, the wolves from the sheep, the (that’s enough things to sort out -Ed) with Raid.

SQUAMBLE

Once more, AMIGA POWER takes you back in time to the days when men were men, women were women, and arcade games were called things like1Gorf and ‘Plieades’. One of them was also called ‘Scramble’, and we’re moderately chuffed to bring you this action-packed (and rather pleasingly red-coloured) tribute to it.

disk

TEN

DISK RETURNS

Disk Copy Labs pic, Unit A, West March, London Road, Daventry NN4 4SA, Give them a few days to recover from the shock of one of their disks not working property (well, allow up to 28 before you start hassling them), and they’ll despatch a new one to you with all due swiftness.

AMIGA POWER FEBRUARY 1992

Q

AMIGA POWER FEBRUARY 1992

disk

TEN

EARLY LEARNING

If you’re new to all this ‘gameloading’ malarkey and you’re not quite sure how to go about it, just follow this easy guide to carefree gaming the AMIGA POWER way.

1.    First, ensure your Amiga is switched off, with a joystick plugged into Joystick Port Two and a mouse in Joystick Port One.

2.    Insert your top-quality AMIGA POWER coverdisk into the internal disk drive and switch the power on.

3.    Carefully peruse the bijou menu-ette which should appear on your screen after a few seconds.

4.    Select which piece of top-quality alien-blasting action takes your fancy and press the appropriate function key.

5.    Wait around for a few seconds (don’t worry if the menu screen appears again) and then play your game, which should hopefully have loaded. (Incidentally, if you’re trying to load Raid and the Amiga prints a 'Couldn’t read file' error message or something like that, ignore it. It’s lying. Amigas are like that)

6.    Once your game has loaded, don’t get cocky. Leave the disk in the disk drive at all times.

If the disk fails to work correctly in some way or another, there are several things you can do.

1.    Firstly, try starting the whole process over again from the beginning, making sure that you don't have any peripherals (extra disk drives etc) plugged into your machine. Amigas are notoriously picky about that kind of thing.

2.    If that doesn’t help, you've probably got a corrupt disk. It’s just conceivable that you could repair it using the Disk Doctor program which should have come with your machine (instructions should be in your user manual).

3.    If that doesn’t work either, then help is still at hand. Simply package the disk up securely in a jiffy bag or somesuch and send it off NOT TO US, PLEASE, FOR GOODNESS SAKE, but to: AMIGA POWER Disk 10 Returns, Disk Copy Labs pic, Unit A, West March, London Road, Daventry, NN4 4SA.

Give them a few days to recover from the shock of one of the disks not working properly (well, allow up to 28 before you start hassling them), and they’ll despatch a new one to you with all due swiftness.

WAY

AMNM PRESENTS

POi / *

MR WOBBLY LEG

VERSUS THE INVADERS FROM SPACE

Mr. Wobbl* _

Leg starts

out on hi.    *    *    *

mission -    a    a    a

slimy space              w

aliens

9    9    W

beware!    v

a    a    a    a    a    a    a

A    A    A    A    A    A    A

9    9    9    9    9    9    9

9    9    9    9    9    9    9

■w

9*'

'9'

A

A.

A

A

A

A

M

A

A

M.

A

A

A.

A

A

A.

A

A

A

A

9

9

w

®

9

9

9

®

9

9

9

w

•SI

9

9

W

W

9

.ill.

The bullets pour down, and the defence shields are fookm<  worn...

injr ■**'

Os********* 99    99 9 9    99

9 9 9    9 9

The second stage - Mr W'L gives those aliens some flak...

...but - oh no! - they start edging closer to the ground anyway!

Authors: Michael C Diskett

Oh no, not again. The Invaders are back, they're meaner than ever, and this time it's even worse than usual. Why Well, you know how in Invader game scenarios, there's usually only one man dumb

enough not to pile straight onto the nearest spaceship and get the hell out of there, instead hanging about and facing the insurmountable odds by himself

And you know how it always seems to be you who gets the job Well, in Mr Wobbly Leg it’s exactly the same.

THE GAME IN GENERAL

However, in best British red tape tradition, this time around you've got to go Ihrough an awful lot of hassle before you're allowed anywhere near a defensive gun battery. The Space Defence Corps (motto: Who Cares Who Wins ) won't let just anyone take up arms against the slimy alien menace. Oh no. To get yourself horribly mutilated (and eventually killed, as is the inevitable conclusion to the Space Invaders story) defending the Earth in Mr Wobbly Leg, you first have to rise through the ranks by collecting general's stars before anyone will trust you with even the weediest of weapons. So there you are, frantically rushing back and forth across the screen collecting stars while the aliens

rain plutonium death on your head. Get five, and you'll be deemed worthy of taking the space creeps on for real, but only with a useless peashooter of a gun. To power up your weaponry you have to collect further stars, each one ot which will endow you with a useful addition to your arsenal.

GETTING YOUR OWN BACK

When you lose a life on the star-collecting screen - having collected at least five stars in a row previously - you move onto the shoot-’em-up section of the game. This is your traditional Space Invaders effort, where the invaders shoot at you, while continuously marching left and right across the screen, dropping down lower and lower every time one of them hits an edge. (It's far belter than most commercial efforts you’ve seen though, including the recent big name one...).

If any of the invaders reaches the bottom, the Earth gets invaded, it’s the end of civilisation as we know it, and you've lost the game, it's up to you to stop them.. •

THE BEST OF PD

Author: Andrew Fereday

Despite the fact that it doesn’t come in third order on the disk, this is the game you'll get to last. The reason It’s just so much harder than any of the others! (Or, looking at it another way, you've had it too easy so far. All these ridiculously simple shoot-’em-ups we've been chucking at you are just getting beyond the pale. Thousands upon thousands of readers have written to us and jammed the phone lines demanding that we give you something to really get your teeth into, so here it is).

What it actually is is yet another top-quality blasting game written with top-quality blasting-game utility Shoot-’Em-Up Construction Kit. Raid is a groovy zapper heavily, er, ‘inspired’ by Storm's classic SW!V. If you don’t know what that means, well, it's not going to take a lot of explaining. Basically, you control a little helicopter with an attitude problem, in that he wants to kill everyone. Luckily (from a Zen point of view, anyway), everyone wants to kill him too. So to keep everyone happy, grab a joystick and get killing.

THINGS TO REMEMBER

(Remember Don’t you need a brain to remember things And if you've got a brain, why aren't you using it instead of playing a drooling psycho nutter's game like this ) Anyway, there are a couple of things which it would be wise to keep in mind while you play Raid.

The most important one is that the baddies aren't the usual highly-strung soft boys you tend to meet in this kind of game - most of the opposition you’ll meet in Raid can soak up at least a couple of hits before dying. The second thing is, er... Okay, so we lied. There’s really only one thing you need to remember, and that's that everything on screen hates you and deserves to die. Can you cope with that  Good. The best we can manage on the game is almost reaching the end of the third level, so if you can get further than that, you have cur full permission to feel very pleased with yourself indeed. •

Mosfii

v

V

/

Id*

if

a £

lazof

/

The infantry at the top right are some of the worst enemies you'll meet.

m5«31

fewtal

Ffr if

:

A 1

”.....

V /

a 1* »

te &/-■

15 iH

L • ► J-t %

Z4lki

The planes on the runways, rather oddly, kill you if you crash into them. Bummer.

It's hard to tell which towers are too high to fly over, so just shoot all of them.

Net only do these planes fire very fast-moving missiles at you, they're also pretty heavily-armoured. We recommend avoiding them altogether if you can...

We re not entirely sure what . the ground emplacement with the radiation sign is, but you die if you hit it (so shooting it is probably a goad idea anyway, we reckon).

Look, there, just to prove that at least one of us can actually get to level three, here's the

evidence. Hmm. Bit on the, er, yellow side...

‘‘...you join us in the middle of a rather violent explosion, probably a result of our helicopter being blown from the sky by that gun turret below."

AMIGA POWER FEBRUARY 1992

o

AMIGA POWER FEBRUARY 1992

A

PD CONTINUED...

SQUAMBLE

Authors: John T Kennedy

So, feeling a bit fragile after Christmas and New Year, are we Not quite operating at full alien-zapping efficiency Or just new to all this Amiga and computer gaming lark  What you need is an arcade game to break you in gently, one that’s plenty of fun to play but not so terrifyingly hard and vicious that it'll reduce you to a nervous, dispirited wreck ready to give up before you've really got started. Which brings us neatly round to an excellent slice of PD action with the bizarre title of Squamble.

Squamble is a neat Utile shoot-'em-up based on the age-old coin-op Scramble. The aim of the game is beautifully simple, and unfolds thus: You

pilot a jet fighter across a continually-scrolling landscape, at the end of which lies an enemy base. Between you and it are eight levels of defence, containing all kinds of alien craft intent on putting a halt to your progress. You'll find rockets, ground-based guns, spaceships, even indestructible meteorite attacks (!) to survive before you even get a chance to destroy the base.

UP A BIT, LEFT A BIT...

To help you, you're armed with lasers and bombs, both of which are activated by pressing the fire button on your joystick. Lasers shoot out in a straight line in front of your jet, while bombs drop at an angle of about 30 degrees (relative to the ground), and both destroy anything

they hit, with the exception of the meteorites in the fourth stage.

Most targets simply yield points, but there’s one exception - fuel tanks (indicated by the letter ‘F’) which give you extra fuel when hit (don’t ask us how), which is vital because your ship continuously uses the stuff up like a 4.2 litre Jaguar (we know a joke about one of those, but that's another story) going at 150mph, and if it runs out the jet will plummet helplessly to the ground.

When you finally manage to blow up the enemy base, the game starts over again from the first stage, except this time everything’s a good deal harder. If you think Squamble’s too easy, just you try taking out that base three times in a row, then see how clever you feel...

SONS OF THE STAGE(S)

The eight levels of Squamble more or less correspond to the five levels of the coinop, but tweaked around with a bit. Use the handy at-a-glance guide below to learn what you're in for as you slaughter your way to the enemy hideout. •

STAGE ONE - a short easy gctting-to-know-you kind of effort - little hills, hardly any baddies at all.

STAGE TWO - much like stage one, but with a slightly more challenging landscape and increased enemy count.

STAGE THREE - a trickier tunnel section which brings a roof into play for the first time. Narrow manoeuvring space, but not many aliens to worry about.

STAGE FOUR - the tunnel widens, but the extra space is taken up by flitting enemy spaceships. They don't shoot at you, but they’re deadly to touch.

STAGE FIVE - back out into the open air, but don’t relax - you can shoot and bomb those meteorites all you want, it won’t harm them. Be careful not to run out of fuel during this section.

STAGE SIX - this is similar to stages one and two, except the enemy installations are lots meaner, and they're camouflaged into the bargain.

STAGE SEVEN - a test of your joystick agility - nothing shoots at you in this stage, but your time will be taken up trying not to crash head-first into the walls of the cavern mare.

STAGE EIGHT - the base! Well, after you get past just a few little gun emplacements and so on, anyway. Vou’ll need some precision bombing, too...

TELL US YOUR DREAMS

Since we're in a thoughtful kind of mood this month where coverdisk affairs are concerned, we want your opinions on what kind of things you'd like to see appearing in the coming months. One thing we're considering Is putting a pokes section on, with tots of short hacks enabling you to cheat at games without all that tedious mucking around with cheat modes and secret passwords and so on. Good

idea, or not (Remember, they’ll only be of interest to those of you who actually have the game in question).

If you’d tike to see something along those lines, or if you think you could actually come up with the necessary hacks, why not drop us a line Write and tell us, too, if you’d like to see us abandon PD stuff in favour of more game demos, or abandon game demos to make room for more

complete PD games. Or maybe you’d like to see more reader PD games like Puggles and Mr Wobbly Leg Maybe you'd like lots of digitised pictures of unusual South American fish, accompanied by sampled bagpipe music Or maybe you’ve got some completely brilliant idea of your own that no-one’s ever thought of before which will revolutionise the whole concept of coverdiskery altogether

Well, we can’t read your minds (except on Tuesdays), so if you’re not happy with the state of the disk at the moment, or if you like it just the way it is and want it to stay that way, jot us a quick note and send it to 7 Am Superman And 1 Know What's Happening’, AMIGA POWER, 29 Monmouth Street, Bath, Avon, BA1 2BW. Thank you.

ONEBY

MONSTERS

OF GOTHIC HORROR

CRAWLED THROUGH THE POR TAL. THE NIGHTMARE HAD BEGUN:' PRESENTING ELVIRA (I: THE JAWS

Of-CERBERUS.    I         ' T'lPkkL

A TAN T AST f    If    f

QUEST OF EPIC f    7    \     Tl\    J

proportions, y    d ' jT> _    YreyjNM

_ A N E VI L    ■    _ tni I    VI

FORCE HAS PENE- L    ' 7J*V*SS

mrfDOLUvV/lHif § IHr    1    • '-H,

AND A BDUC TED ELVIRA W VI >    \    ...

HERSELF. YOUR TASK Vf    ■'    '**    '    4''>v5'‘»V‘3

FIND AND RESCUE    ‘ ‘ .    - A,    /J.

ELVIRA INSIDE THREE '    <     ,    ,    ~    SM. \

CAVERNOUS MOVIE    V    

SETS-A GRAVEYARD. .HRL JflflT ’ f\ •

HAUNTED HOUSE AND

CATACONBS-THEN    \

FIGHT A FINAL CATA-    "    I*..

ORIGINAL ELVIRA

♦ OVER 120 HOURS OF SUSPENSE-INTENSE GAMEPLAY * MORE THAN 700 DEADLY WEAPONS. SCROLLS AND OTHER TOOLS OF THE TRADE * FULLY ANIMATED ENCOUNTERS WITH HUNDREDS OF FORMIDABLE NEW OPPONENTS * NEW ON-SCREEN SPELL BOOK GENERATOR ♦ NEW ON-SCREEN HIT-POINT ALLOCATION SYSTEM * NEW ON-SCREEN 360-DECREE ENEMY DETECTOR & TRACKER t THE VGA GRAPHICS STUNNING. THE SOUNDTRACK HAUNTING. AND 100% "POINT & CLICK " CONTROL MAKES IT SO EASY TO PLAY IT'S FRIGHTENING. THE BOTTOM LINE ELVIRA II IS THE FANTASY BLOCKBUSTER OF THE YEAR. TO ORDER. VISIT YOUR FAVORITE RETAILER OR CALL (0811 877-0880.    "

Actual game screens from IBM PC VGA version ditto game. Elvira and Mistress of l to Oar* are the trademarks of Queen "ET Proour t ions T to Jaws ot Ce> tor us i*fl It adHHUff h of Accaiadc Inc All other trademarks and registered trademarks are properties of their respective owne-i Efvira image 19U1 Queen “ET Prtxlud ions Game- 1901 Horror So»t Ltd All other material-. 991 Accotatle.lnt AH rigid s reserved.

AMIGA POWER FEBRUARY 1992

©

AMIGA POWER FEBRUARY 1992

NEWS

MIRRORSOFT GO BUST

II

REASONS TO BE CHEERLESS (PART ONI

Forget Champions Of The Raj, Turtles et al. Mirrorsoft have actually bee one of the most innovative of the big publishers over the past few years with a steady stream of ground-breaking products. Here, then, are some the things we have Mirrorsoft (and its associate labels) to be thankful fo

Speedball II, Dungeon Master, Mega lo Mania, Xenon II, Falcon, Interpha Cadaver, First Samurai, Rocket Ranger, Blade Warrior...

MIRRORSOFT GO BUST!

BUT THEY WON'T BE AWAY FOR LONG!

As of the beginning of this year Mirrorsoft, one of the country's biggest software publishers, no longer existed. Staff apparently received the news on New Year's Eve, though the possibility of the company going out of business had obviously been much discussed for some time before. A number of employees are currently considering jobs elsewhere in the software industry.

So what happened Well, quite simply, the company - which was reputedly operating at a profit throughout 1991 - has been a victim of the turmoil within Robert Maxwell’s Mirror Group since his death at the tail end of last year. In other words, the collapse wasn't really down to any fault within Mirrorsoft itself, but due to powers outside their control. Not unlike the situation with the equally successful Firebird/Rainbird outfit three years ago, a large software publisher has fallen victim to internal wrangles within its parent company.

So what happens now Many industry pundits were hoping a last minute management buyout, spearheaded by Mirrorsoft Managing Director Peter Bilotta and Sales & Marketing Director Sean Brennan and

backed by outside money, would rescue the company at the last minute, but this failed to come off. That being the case, the future remains unclear - as far as the gameplayer is concerned, the most immediate effect is that many much-looked-for games will now no longer appear, or appear late and from different publishers. Indeed, while most of the company’s much-touted Christmas products (including Cisco Heat and Vivid Image’s First Samurai) made it to the shops before the company went under, even some of these appear to have gone missing - we’ve yet to meet anyone who’s seen the Amiga version of Turtles: The Arcade Game on sale anywhere, for instance.

Similarly, many forthcoming products, including Lure Of The Temptress, Graftgold’s Fire & Ice and Sensible's Mega lo Mania II. are currently in the process of finding new homes. Perhaps more complicated will be placing Mirrorsoft’s licenced games - Probe's 3D conversion of Alien III should certainly see the light of day in some form or other, for instance, but the legal route it has to go through to get there could be long and tortuous. There's little else to say really. What a sad start to 1992.

STOP PRE

A Mirrorsoft res could be on the cards after all! Industry rumour that Acclaim, tt based Nintendo developers, are buying the conii What they get exactly is anybt guess - many of big name origin products bavin; already gone to other publisher! but apparently s number of top Mirrorsoft staff be working with new venture.

SOME OF THE GAMES YOU MAY NEVER SEI

These games, due to be published over the next few months by Mirrorsoft, are all close to completion, and now have an uncertain future following the collapse of their publisher. Who’ll give them a good home..

APOCALYPSE

(Strangeways Software)

This highly regarded helicopter shoot-’em-up - in many ways a 1990s upgrading of the classic Choplifter- was due for a New Year release. Rumour has it that this’ll now be going out through Virgin, but we’ll see...

DROP SOLDIER

(Ross Goodly)

Developed by the programmer of the much-acclaimed Gravity, this futuristic 3D strategy/role player looks sure to find a good home. But where..

FIRE AN ICE

O(Graftgold)

A bright-and-bouncy arcade romp from Rainbow Islands-converters Graftgold, Fire

And Ice features a large cute wolf, lots of little puppies, and lots (and lots) of monsters. (See page 74 for more details).

DUSTER

(Realtime/Rowan)

Half business sim, half 3D action, this unusual [and long awaited!) game, set on a deep-space agricultural colony and featuring futuristic pest controllers, looks further from release than ever...

TUNNELS OF DOOM

Yet another future-sport simulation, this one set in a series of sub-lunar tunnels, was due for a release early in 1992. And now..

TV SPORTS: BASEBALL

(Cinemaware)

It’s not just this trio of new games, it’s the whole Cinemaware line that's at risk now, Mirrorsoft being a major financial player in that firm’s continued existence.

TV SPORTS: BOXING

(Cinemaware)

...that means both TV Sports games, due this winter, are now at risk.

ROLLERBABES

(Cinemaware)

Sharing some characteristics with TV Sports, this futuristic roller derby game has been eagerly awaited by Cinemaware fans (not least our own Gary Penn) for about two years now. And just as we thought it was finally about to come out... it, erm, didn’t.

ALIEN III

(Probe)

Due for release in Feb, to tie in with the launch of the film, Alien III is an all-action blaster featuring real movie stills.

SUZERAIN

(Foursfield)

Programmed by Foursfield, creators of Image Works’ successful Brat, Suzerain is an arcade adventure featuring eight-way scrolling and a reputeably Dali-esque feel. Current fate unknown.

LURE OF THE TEMPTRESS

A graphic adventure in the Lucasfilm style -apparently Britain’s answer to The Secret Of Monkey Island - but possibly no longer.

RIDERS OF ROHAN

(PSS)

One of Britain’s oldest labels, strategy specialists PSS had a number of products scheduled for this winter. This one was a 3D wargame based on the works of JRR

Tolkien. Sounded good, but what hap PSS titles now is a mystery...

LEGEND

(PSS/Tag)

...which is a particular shame when y at Legend. This 3D isometric Bloodw sequel looked set for Hero Quest-styl crossover success.

REACH FOR THE SKIES

(PSS)

Despite the Douglas Bader title, the t legged Spitfire pilot doesn't actually appear at al! in this highly technical I Of Britain sim. (And at this rate nobo will either...)

RED PHOENIX

(PSS)

Based on Larry Bond's best-selling K War novel, this flight and submarine developed by Flight of The Intruder p Rowan Software - was intended for a release. And now...

THE 'DONGLE'

OCEAN'S NEW PROTECTION SYSTEM AN INITIAL SUCCESS

The light against software piracy has been stepped up a degree or two - as buyer's of Ocean’s RoboCop 3 will be more than aware. The UK software giant has experimented with an Electronic Key (or ‘dongle’) included with the cyborg policeman's latest Amiga adventure - without this small metaland-plastic wedge inserted in your number two port at the rear, the game simply won’t run. If the experiment proves to be a success similar dongles will be included in future Ocean products, particularly their top-end range. We spoke to Ocean to find out more.

Has this experiment proved a success

Up until this point in time we have to say yes. We’ve been closely monitoring the performance of RoboCop 3 and the level of piracy we've come across has been far less than we could have otherwise expected of a game with this one’s profile. In terms of this product, then, it’s obviously been a financial success.

How does it work Are the dongles completely impossible to get past

No, but it's a far more complicated process than with any other sod of game. People have actually cracked RoboCop 3 now according to the bulletin boards, but they've used some very

high technology kit that most pirates wouldn't have access to. What happens is that about 50 times during your playing of the game the computer asks if the dongle is in place, and if it doesn’t get the message back that it is and it can carry on, the game crashes. What the hackers have done is not find the 50 places this happens, but modify another bit of the program so the computer gets the message ‘no, the dongle’s not in place, but carry on anyway.’

It's a loop hole, basically, but now we realise it’s there we can change things so they can’t get around it that easily.

What other products do you intend to include dongles in

It hasn't been decided yet. There's still more research to be done on how much of a success this one’s been yet. Obviously it costs us a fair amount of money to include one in each box and takes a fair amount off our bottom line, so decisions will probably be made on a product by product basis on what sort of protection system seems suitable for each one.

Who developed it for you

A company called Hollis Research. Gary Bracey, the Software Director here at Ocean, was especially keen on it - he had most to do with development and pushing it through. Gary's basic pholosphy was, ‘well, it’s an experiment, but if there’s a chance it might help stop piracy we’ve got to at least try it.'

Are other software houses likely to follow suit

Other people are obviously watching it very closely, but no, at the moment it’s just an Ocean thing.

How’ve you been dealing with returns

This is obviously one of the trickiest areas of the whole thing. We’ve put stickers on the front of the boxes about the dongles, and we've made sure the distributers are making all the shops well aware of what we’re doing - we’re trying to avoid a situation where someone comes to us with their copy of RoboCop 3 and say ‘look, there was no dongle in my box.’

And, in actual fact, that hasn't happened yet.

Certainly with postal returns we're insisting we see your old dongle before we give you a new one - the most impodant thing is we don’t give out any more dongles than there are official disks for them. For most people who might pirate the software, that piratecopy is useless unless they actually have one of these little bits of hardware, which is, of course, the whole point of the operation.

DESIGN A DONGLE!

WIN ONE OF FIVE COPIES OF ROBOCOP 3!

If the dongle's a success and Ocean start including them with other products they’re going to have to change the design each time so you don't get your flobo dongle mixed up with your Hocnk one (or whatever]. That's why we're asking for your ideas - just draw us your design for the plastic casing for your new dongle (it has to be no bigger than a match box and pluggable into the back of an Amiga] and you could win a copy of RoboCop 3 [complete with a real dongle of your very own!). Send it to Design A Dongle! Compo at the normal AP address, and get it in by February 29th.

The dongle - black, plastic & the siie of a matchbox. Could you do better

CRIB SHEETS

ELECTRONIC ARTS'

ELECTRONIC ARTS

Contact: Electronic Arts Limited, Langley Business Centre, Station Road, Langley, Berkshire. SL3 8YN. Tel, 0753 549442 History: The company was formed in January 1982 in the United States as a developmen! and publishing house by Trip Hawkins, an ex-director of Apple. His Intention was to bring home computer entertainment to the general public in a style Iq rival the Hollywood movie industry - in the words of their UK PR Manager, Simon Jeffery, as ‘something that could be genuinely classed as interactive entertainment *

The first game, Pinball Construction Set, was not published until May 1983, but Ihings soon grew. In 1987 the highly successful European operation was established in Ihe UK, Ihe current boss being an American, Mark Lewis.

People: Electronic Arts employ about 50 full time staff In the UK and 300 worldwide. In the UK, 15 people are directly involved in software development, though most of the actual programming is done by oulside teams.

Greatest Success: This, according to Simon Jeffery, “has to be either Populous and Deluxe Paint IV. but we're expecting great Ihings from Populous 2 and Birds ol Prey too.'

Greatest Failure:

"I'm going to have to think hard about (hat -1 don’t think anything has really flopped on us. There are no skeletons in our cupboards - nothing we're ashamed of.*

Typical Electronic Arts game: For Simon Jeffery, 'Populous sums us up because it's interactive, creative, high quality and above all entertaining,"

How do they see themselves: ”1 Ihink really our speciality is diversity."

How do other people see them: “Initially there was perhaps an Image of big brash Americanism about us, but now I'd say weYe cedainly one ol Ihe most widely respected publishers in Ihe industry."

Product development: Electronic Ads confess that they have no set way of doing things. Every project Is assigned a producer, who is responsible for co-ordinating alt aspects of game production from Ihe initial conception lo completion, a lol of his lime spent managing Ihe individual programming teams - not untike the rate of producer in the movie induslry, in tact.

EA draw a number of qulle close parallels: ‘In a tew years you'll see the movie industry looking very hard at the software Industry. At Ihe moment Its like two lines converging, with our induslry rapidly developing as Ihe hardware platforms afford more and more realistic audiovisuals.' offers Jeffery.

Final Word: Electronic Arts is receiving a lot ot publicity about our Sega Mega Drive games at the moment, but we'd like to reassure Amiga owners that we ll sllll be heavily supporting Ihe Amiga lor a long time into the future."

Black Crypt - EA’s impressive looking entry Into the ever-growing RPG arena.

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

s

LUEIRD GAME CONTROLLERS + OH DERR... + ROGER RRBBIT + CLIK CLRK

SICK OF STICKS

The bizarre new Stealth same controller - a giant plastic curvy thing you hold in two hands - meets a boring old Logic 3 mouse. (Now all you've got to do is guess which is which).

We've got one of these odd-looking blue things in the office and we've broken it, so evaluation's a little bit tricky. However, if you’re into bizarro joysticks and other game’s controllers, the swoopy looking Stealth from new peripherals manufacturer Ktron could be the thing for you. Designed by Wyn

Holloway of Konix Speed King fame, it’s got no actual stick as such, but responds to the pivoting of either of the two horn-like handles. You look a bit of a jerk playing with it - it looks like you’re trying to pull apart a giant wishbone - but with a few refinements to the mechansism now in place Ktron feel they’ve got a world beating product on their hands. And it’ll only set you back a measly £14.99 too (though we do advise you try before you buy).

Perhaps a bit more sensible (and only three quid more expensive at £17.99) is this swichable mouse from Logic 3, makers of the Sting Ray and Manta Ray joysticks. Quite what it's got over other mice is unclear, but it might make a worthy alternative to various Contriver, Golden Image and Naksha products... Worth considering anyway.

Oh dear...

We play a lot of games/ they're mostly ail right,

But now and then there’s one/ that really is (Snip !-Ecf)

LAST NINJA 2 System 3/Activision)

Well, you got a pretty good idea of the level of quality we're operating at here from the title, didn’t you ‘Last Ninja Z Indeed. What next, No, Really, This Is Definitely The Final Fight, or More Or Less The Ultimate Ride, Except For The Next One, Maybe perhaps The scariest thing about Last Ninja 2, though, is the fact that things actually went downhill from here...

"Coming Soon! From the People Who Brought You The Last Ninjal 'Last Ninja 2 - No, We Mean It This Time (Or Do We )'I GASP! at the revolutionary control system, whereby no joystick move produces the same response on two screens in a row! MARVEL at the fabulous 'X-Ray-O-Vision (tm)' which enables you to see the inner workings of the program in action as it draws each location brick-by-brick in front of your very eyes! SCREAM IN HORROR as your ninja moonwalks across screen after screen, standing on air and falling through solid floors without regard for

Last Ninja 9 - the shock is that lots of people seem to actually like it (in theory)

the laws of physics! FAINT IN DISBELIEF as your rock-hard ninja attempts to defeat a deadly enemy by crouching on the ground and nibbling at his ankles! CRY A RIVER OF TEARS when you hear that they’re going to do it all again in a couple of years time!"

Please, please, please, let number three really be the last one...

(I

There’ll now be no new Solar Jetman game from Storm, despite the fact that it was commissioned and development taken to a fairly advanced stage - it’s 'just too much like an B-bit game’ apparently. A shame - perhaps some enterprising budget house could pick up the licence and almost-finshed code themselves..

CRYING

SHAME

WHAT, YIT MORS RPG

As if the big name newies covered in last month’s FRP special weren’t enough, there’s still the general run of the things to cope with, and nobody’s more committed to the idea of flooding the market with role playing games of all shapes and sizes than SSI. Treasures Of The Savage Frontier is the newest of their official Advanced Dungeons & Dragons series, and the sequel to their still-yet-to-come-out-on-the-Amiga Gateway To The Savage Frontier. At C32.99 for this three disk heginner/intermediat e level game, it’s hardly cheap, but then you do get a suggested 40-100 hours from the thing. The Amiga version isn’t actually due until September.

In the meantime, SSI get a lot closer to present day reality with Conflict: Korea, a strategy game based on the early 50s conflict in Southern Asia. This one costs even more (£34.99) but then you do get an extra scenario which assumes the conflict is still going, with limited modern-day US Forces still fighting the war.

Look for an Amiga release by May of this year.

P-P-P-PLEEEASE!

Here's Roger in the kitchen. Those plates, that rug, the cooker, the fridge - so much could go wrong...

At last! It's long overdue but a second Roger Rabbit game is due to be with us in February or March, this time based not on the original film, but on one of those Maroon Cartoons that you occasionally see at the cinemas before the main ‘feature presentation.' Hare Raising Havoc, as it’s called, will be one meg only and go through the Paris based Disney Software, and is built up of seven different puzzle predicaments, each one set against a time limit.

What's happened is that, once again, Roger has been left holding the baby - Baby Herman, in fact -but, oh no, Roger’s managed to lose him, get himself locked in the living room, and Mommy will be back soon from her shopping trip! It’s a race against time as our Rog dashes from disaster to disaster in an attempt to get everything back to rights (and hopefully earn lovely Jessica Rabbit's devotion in the process).

A classy sounding project, majoring on excellent animation and a library of cartoon sound effects (including the voices of the actual film actors), which should appeal to just about everyone.

WHAT BIG HANDS YOU'VE GOT!

You remember who Idea are, don’t you They’re the crazy Italian software house who brought us the controversial Lupo Alberto (amongst others). Now, after a number of very European (ie weirdly French-style) platform and driving games, they've got around to that other staple of unusual foreign software houses - the puzzle game, this one entitled Clik Clak. Your task -should you wish to undertake it - is to build clocks on the front of some of the world's most famous buildings, the puzzle being that you’ve got to link all the gears 'round the back of the building so that each clock actually works. You’ve also got to struggle against ‘time, rust, and plenty of spiteful poffins!!'

We can’t wait! (We’re going to have to though - but we should have a finished one for review next ish).

11 o'clock, tick lock.

Everything's in place for a successfully constructed dock, in Idea's Clik Clak.

Time to work out where our cog design has gone wrong. (Everywhere by the look of things).

TAITO

YOU HHUE BEEN ORDERED TO RESCUE THE HOSTRGES IMMEDIATELY!!

_    The year is 2039 A.D. Man takes deep space eKploration to a neuu leueL of sophistication.

Houieuer, at a distant space colony, a sudden escaiation of lineuplained disappearances and deaths cause the Federal Gouernment of the Earth to Launch a ) f jl thorough inuestigation. Their best team of commandos are consigned to the far Teaches of the w galany. Enroute, they intercept a distress signal emitting from an Earth-bound cargo ship. The creui has been taken hostage by an unknown life form and are in great danger if not rescued immediately. The alien forms must be destroyed before they reach their final conquest... The Earth!!

HIHRI ST / CBH HHIGfl    HTflm ST / COM (THIGH

SPECTRUM / COMMODORE

SPECTRUM / C0HH0D0RE

OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET * MANCHESTER • M2 5NS • TEL: 061 832 6633 * FAX: 061 834 0650

U

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

H MISSION ERM...

pj

9 \f*

1

_ , '1

Eternam takes place on a series of islands which correspond to time xones. Here's ancient Egypta...

Remember Drakkhen It was a rather giant-sized - and graphically stunning - adventure thing from Infogrames which came out a couple of years ago or so to much critical acclaim and a fair amount of punter confusion). Now, at last, the sequel Eternam is here, sending you (as an agent of the Universal Security Agency) on a mission to... well, it’s not quite clear what. Indeed, though you're sent to an archipelago of very varied islands - some, like Egypta, firmly lodged in the past, others (Tekchnika, say) packed with the most advanced technology - where you must solve a number of puzzles, your overall mission only becomes clear as you explore the game. (Imagine the plot structure of your average Tom Baker Doctor Who story to get some idea of how the whole thing works).

In its time, Drakkhen was an exceptionally impressive game, ambitious and - yes - rather ground-breaking in a number of ways. Whether Eternam can keep ahead of the pack in the same way remains to be seen - after all, this sort of graphic adventure has come an awful long way in the last couple of years, not least in the hands of Infogrames’ neighbours Delphine - but well be intrigued to see it. With such features as ‘mobile real time 3D with height differences’, 'animations of cartoon quality', 'thousands of unknown monsters', ‘meetings with legendary characters', and a 'fantastic and extremely humourous scenario' you’d be a fool to ignore it really. Look for a review soon.

...while in this more medieval European scene we seem to be talking to some sort of writer...

...and here we are in a much more high tech world, quite possibly the island of Tekchnika.

NEW INDY GAME!

Ahem, it’s Indy Heat actually, the new racing game. The sequel to coin-op creator Leland’s Super Off Road Racer, it presents the action from a similar slightly-angled-Super-Sprint type of perspective, though this time it's American roundy roundy racing that’s being ‘simulated.’ lip to three players and tactical use of pitstops made the arcade version tons of fun. Let’s hope the Amiga release (£25.99, end of Feb) lives up to it...

CRYING SHAME (2)

Sorry, but you can forget about seeing an Amiga version of Ant Attack by Sandy White, as has been reported elsewhere. This one hasn't been cancelled, it just never existed in the first place - rumours that Sandy was going to leave his successful poster printing business and enter the software arena again were greatly exaggerated.

10

MEANING-FREE GAME TITLES

It's hard to believe just how ridiculous the titles of many Amiga games actually are. Here, to prove the point, are a few of our 'favourites’, ten game-names that seem to be completely free of meaning whatsoever!

Deuteros

Borobodur

Armour-Qeddon

Brataccus

Booty

Volfied

Carcharodon

Pyramax

Yolanda

Quantox

(That’s enough crap game titles -Ed)

Don’t quote us...

Oh no! It’s back - the column where we don’t do any real reesearc just speculate outrageously on things we’d like to see in the futur the odd thing we’d absolutely hate to see, but have the horrible fe may arrive with a dreadful inevitability anyway). Things like these

•    Telly watchers can't fail to have noticed the return of an all-new series of children's TV classic The Magic Roundabout on Channel Four, complete wil scripts and voices by top comic actor Nigel Planer. Those with long memori remember CRL (now On-Line) had a game based on the show come out on t Spectrum absolutely ages ago, so a 16-bit revival would seem to echo its T\ fortunes nicely. Now that Alternative seem quiet the natural people to do it v seem to be budget maestros Hi-Tec along the lines of Scooby And Scrappy but with that surreal Magic Roundabout atmosphere. We can't wait...

• Speaking of TV shows, there's no getting awaj Channel Four’s brand new Games Master which comes across like The Crystal I crossed with a cyberpunk Top Of Tl (though our Stuart seems convinc a lot more like Blue Peter mixed The Word!). There's got to be a computer game in here somewl though, and following stints or Captain Planet and Knightman Crowther would seem the natui to bring it out. That bizarre Patri Moore ‘Games Master' thingy wo have be in there somewhere, of course, but beyond that we’re a stuck games design wise. Any g ideas, anyone..

Steve Turner - along with the new Bobo 3,    ■ WWF fans will no doubt have t

our inspiration for new uses for solid 3D. disappointed that UK Rampage, Who knows where it goes from here... Survivors series and all the othc

competitions they run are suspi missing from Ocean's WWF Wrestlemania game Could this be a first for a 'em-up - they're intending to include these as data disks, each one containi few new fighters, a new league table, and (quite possibly) an extra video as We should be told...

•    Graftgold's Steve Turner mentioning a 3D vector graphic racing yacht gait page 74 this issue - and Ocean's new FtoboCop 3 both inspire new uses for 3D. Like these, for instance... more beat-'em-ups (a la 4D Sports Boxing and 3). wargames which really place you on the ground in a 3D environment (all strategic decisions having to be made from the same sort of limited knowle real general would have in such a situation), role playing adventures (the possibilities here are endless), and even a 3D version of Defender (a versioi came out on the ZX81 would you believe, and a straight conversion would i treat on the bigger machines).

•    Drag racing games have always been a hopeless failure up until now, but j imagine a Geoff Crammond style game based on late 60s street racing on t streets of America, where hot rodded Mustangs. Camaros and '55 Chevies ( much more interesting shapes than your average GP car) cruise around loo races. There'd be various scenes where you could buy extra bits of speed equipment for your car with your winners money (or get your car repaired if wiped out), while run-ins with the cops, bits breaking unexpectedly when overstressed and so on would all add spice to the thing. The centrepoint of game would be the spectacular races, though - frantic traffic-light-to-traffio dashes down public streets, with other 3D cars coming hurtling towards yo (something touched upon in FtoboCop 3). Imagine the imagery of Dead Man Curve, American Graffiti and numerous Bruce Springsteen songs built into - it’d be a winner!

•    More 3D - and one that would almost have an educational look-right-look-look-right-again sort of element - is a version of arcade classic Frogger. Th would be presented from the frog’s point of view - you’d have to turn your \ head to see if the cars are coming or not - with the actual leaping action a r odd experience as you bounce across the landscape. Weird!

•    Finally, something different. Following Virgin's announcement that they'll doing a game based on heavy metal band Motorhead. here are some other < suggestions for bands and suitable game styles. Erasure (a WWF-style wrei game - singer Andy Bell wears the right clothes already!), Electronic (blend two game styles, and the result won’t be as good as either of them on their The Osmond Kids (a Godfather type shoot-’em-up - you've got to get them before they breed another generation!), The Cars (a driving game, of course Pixies (an Etf-style platformer), the (Snip! -Ed)

BERBERS + 111 ORE D CUP CRICKET

+ AMIGA POWER RECOMMENDS

S

BEAVER PATROL

It’s taken some time but the new, revived Grandslam - now Grandslam Video Limited - at last has a handful of products ready for release. First up is the Liverpool game -something we've been waiting for for years now - due for release before the end of this season, and featuring, league. FA Cup and European competitions. The second sports game - is this going to be a speciality of the new firm - is Nick Faldo's Golf, a simulation allowing the possibilities of using a modem link and providing the player with a training section based on Faldo's successful training videos. Developed by Arc and due for a late summer release, it's got its work cut out for it - big names EA and Micro Prose have both released

excellent golf sims over the last year - but the results should anyway be interesting.

And finally, something very different -Beavers, an original game developed by Ff-Type //and Forgotten Worlds programmers Arc Developments. A four level platform game due for Easter release, this is hopefully more than just be a case of thinking 'Hmm, Lemmings was all about a particular race of animals and a big hit, let's do the same. It features Jethro Beaver on a girlfriend rescuing mission, his mighty tail proving to be an excellent weapon against piranhas, alligators, racoons, evil foxes and hillbilly bears - and who knows There may even be a bit of dam building in there too! (We can but hope,..)

DI'S FIRST PE CADE

Digital Integration, currently celebrating a decade in computer games, is actually starting 1992 busier than in quite a while. They’ve got their futuristic role playing game Drift (centred around your character creating a band of intergalactic mercenaries to bring order to the solar system!) scheduled for a March release, followed by their Tornado flight sim later in the year.

NINJA ANT

George Allan, programmer of the ultra-impressive Switchblade II, is currently working on the Robocod/Sonic-style adventures of a ninja ant(!), currently titled Zool. This is a June release from a very busy Gremlin, Utopia II and a revived Litil Divil but two of an impressive line up.

OH NO!

NOT ANOTHER WORLD CUP!

Don’t like cricket Sive it a chance...

T.WKRD L.POT T Efi T soon *, BOOTH

If it’s not World Cup soccer, it’s World Cup rugby, and if it’s not World Cup rugby, it’s World Cup... cricket What’s going on here Well, actually, cricket does have a World Cup - it’s held in Australia right now - and while it’s not exactly got the profile of the other two, you have to admit that Soundware (who are are rather turning into specialists in the field) would have been rather foolish to let such a thing go by without some sort of commemerative release. The surprising thing, if anything, is that this isn’t just a quickly tarted up version of an earlier game (anyone remember US Gold's World Cup Carnival ) but quite a new product.

The game, which allows you to choose from nine teams (including the recently re-introduced South Africa), follows a series of one day matches, allowing you to adjust your fielding positions, re-select your bowlers and batsmen, chose from a range of bowling options allowing more control than in their earlier game (including ‘Yorkers' and ‘Outswingers’!) and play with either one or two players. It’s out now at £29.99.

li

AMIGA POWER RECOMMENDS

It’s all play and no work in the Amiga Power offices. Here are our current special favourites...

CELTIC LEGENDS

(Ubi Soft)

A better version of Lords Of Chaos than Lords Of Chaos, Celtic Legends is that most elusive of creatures, a strategy wargame for people who don’t really like strategy wargames. It suffers from a slight lack-of-speed problem in one-player mode, but then the fabulous intro makes up for that. Funny, dramatic, atmospheric, pretty damn good all round, really.

REALMS

(Virgin)

Powermonger fans will flip over this one. That said, it’s not really a wargame at all (truth be told, it's just an extension of that old number-juggler Kingdoms, with lots of battles thrown in), but there’s more than enough mayhem to keep the bloodthirstiest strategy fan happy in one of the most successful marriages of two genres we’ve seen.

BIRDS OF PREY

(Electronic Arts)

Okay, so it’s kind of on the slow and jerky side, but since when did technical achievement carry any weight with flight sim fans (Erm...) Whatever, this is still a bit of a stunner, with 40 aircraft to choose from and a huge variety of missions that’ll ensure you're playing this for months, even if you do have to take lots of Valium to stop it feeling like years...

STUNT CAR RACER

(Kixx)

When the lOth-best Amiga game of all time comes out on budget rerelease, it shouldn’t take a mathematical genius to work out that you really ought to get a copy. A brilliantly original game, it's more than twice as good if you've a pal with an Amiga that you can iink up to, but superbly scary roltercoastering fun in any case.

POPULOUS II

(Electronic Arts)

It’s taken a long time (well, compared to Birds Of Prey it was knocked up in a few hours after a heavy night at the pub, but that’s not the point), but it’s finally finished, it’s in the shops, it’s in the charts, and it’s likely to stay there for a long, long time to come. A real progression over the ground-breaking classic Populous, this isn’t just a god game, it's also a god of a game.

SCOOBY DOO AND SCRABBY DOO

(Hi-Tec)

Sneaking stealthily up the charts, but still not fast enough for our liking, there isn’t a single reason for any of you still without a copy of this brilliant game not to go out and buy one right now. One of the five best Amiga platform arcade games ever, regardless of the price. Buy it, it’s as simple as that.

AMIGA POWER FEBRUARY 1992

AMIGA POWER

CHARTS

li

CM

O

O)

>

oc

<

D

d

CQ

LU

LL

OCEAN GET A STRANGLEHOLD

WWF Wrestlemania (New entry, No 1)

Ocean’s Jo Cooke was very confident when she said that there could be “no other Christmas number one except for WWF” last issue, and it seems her confidence was well founded. Bet you're feeling pretty pleased with yourself now, eh Jo

“ft really was what we expected. The wrestling is huge in America - just enormous. It only hit this country in late summer, so interest was at just the right level for us to get a game out this Christmas,” she replied.

Hulk Hogan and friends piledrive their way to the number one spot.

Certainly, it would seem that WWF fever is at a peak at the moment, with coverage on Sky and numerous magazines pushing the whole thing hard. In fact, Ocean have actually built on the fact that though well known, the actual bouts are still fairly hard to see - the WWF Wrestlemania package including a video of real-life fight highlights.

The world-beating WWF package is but one example of Ocean's aggressive marketing policies - all their recent big name products featuring some sort of extra freebie in the box. Bart and friends made the number three position in our chart with the help of a free Bart keyring -“Sky TV really helped too, and then the video came out in November. The younger kids absolutely love Bart Simpson” says Jo - while Robocop 3 (straight in at number six with its hologram thingy) and Smash TV (with a free poster) at number 83 propped up the chart for the Manchester software giants. Yes, it was another Ocean Christmas.

Disappointed with Smash TV at all then, Jo

“Not really. Smash TV was not a Christmas product as such, being a classic coin-op which will sell strongly for a long time - it’s a longrunner”.

Well maybe. We're less than convinced that Smash TV has quite the pedigree to show that sort of staying power.

Smash TV- destined for more chart success, or a swift fail

■    ' GALLUP CHARTS

POWEfif

AMIGA TOP iOO

Exceptional —— Nearly there **** Very good Has <ls iTtcwmenls    ■ Due

1    (NE) WWF WRESTLEMANIA Ocean £25 99 **

2    (NE) POPULOUS 2 Electronic Arts £29.99 *****

3    (NE) THE SIMPSONS Ocean £25 99 ****

4    (NE) HEIMDALL Core Design £34.99 *****

5 (NE) JAMES POND 2 - ROBOCOD Millennium £25.99 *****

6 (NE) ROBOCOP 3 Ocean £25.99 ****

7 (1) LOTUS TURBO CHALLENGE 2 Gremlin Graphics £25.99 ***** 8 (NE) BIRDS OF PREY Electronic Arts £34.99 ****

9 (6) JIMMY WHITE’S WHIRLWIND SNOOKER Virgin £29.99 ***** tO (18) NEW ZEALAND STORY Hit Squad £7 99 *****

11    (9) BUBBLE BOBBLE Hii Squad £7.99.....

12    (NE) LEANDER Psygnosis E25.99 **"

13    (21) LOMBARD RAC RALLY

Hil Squad £7.99

14    (NE) OH NO! MORE LEMMINGS

Psygnosis £19.99 (data disk)

15    (31) SCOOBY DOO AND SCRAPPY DOO

Hi-Tee Software £7.99......

16    (12) SHADOW OF THE BEAST

Sizzlers £7.99 **'

1 7 (2) ALIEN BREED Team 17 £24.99

18    (10) TV SPORTS: FOOTBALL

Mirror image £9.99 *”

19    (NE) FIRST SAMURAI

Vivid Image (Mirroreoft) £30.99 ......

20    (27) BATMAN THE MOVIE Hit Squad £7 99

21    (5) RETURN TO EUROPE Anco £7.99

22    (15) TERMINATOR 2 Ocean £25.99'

23    (97) CHASE HQ Hil Squad £7.99 "

24    (3) MEGA LO MANIA

Image Works £30.99 .....

25    (22) WACKY RACES Hl-tec Software £7.99 —

26    (NE) DIZZY COLLECTION

Coda Masters £24.99

27    (17) DRAGON NINJA Hit Squad £7 99 '

28    (4) FINAL FIGHT US Gold £29.99 —

29    (24) PGA TOUR GOLF

Electronic Arts £25.99 .....

30    (19) FANTASY WORLD DIZZY Code Masters £6.99 ""

31    (13) ALTERED BEAST Hi! Squad £7.99 "

32    (11) HEAD OVER HEELS

Hit Squad £7.99.....

33    (42) NINJA RABBITS Micro Value £6.99 '

34    (NE) DOUBLE DRAGON 2 Tronix £9 99 —

35    (NE) STUNT CAR RACER Kixx £7.99.....

36    (38) MONKEY ISLAND US Gold £29 99

37    (NE) MICROPROSE GOLF Micro Prose £34.99

38    (NE) FUN SCHOOL 4 (7-11)

Europress Software £24.99

39    (36) MANCHESTER UNITED EUROPE Krisalis £25.99 ""

40    (53) BOARD GENIUS Beau Jolly £29.99 ***

41    (NE) BATTLE ISLE Ubi Soft £30.99

42    (NE) POWERMONGER DATA DISK

Electronic Arts £14.99

43    (39) LITTLE PUFF Code Masters £6.99 ”

44    (30) PRO BOXING Code Maslers £7.99 '

45    (23) TURRICAN Kixx £7 99

46    (NE) SOCCER STARS COMPILATION

Empire £25.99

47    (NE) KNIGHTMARE Mindscape £30.99 '**

48    (NE) PITFIGHTER Domark £24.99"

49    (16) FULL CONTACT Team 17 £9 99 "

50    (NE) FOOTBALL CRAZY CHALLENGE

Anco £25.99 "

51(8) POPULOUS Star Performers £10.99

52    (NE) TIP OFF Anco £25.99 —

53    (7) RUGBY THE WORLD CUP Domark £24.99 *“■

54    (34) CRUISE FOR A CORPSE

US Gold £27.99.....

55    (26) POWER DRIFT HH Squad £7.99

56    (NE) MOONSTONE Mindscape £30 99

57    (NE) ROBOCOP Hil Squad £7.99 ”*

58    (NE) WORLD CLASS RUGBY

Audiogenic £25.99 '*'

59    (NE) 4 WHEEL DRIVE COMPILATION

Gremlin Graphics £29.99 '**

60    (NE) DOUBLE DRAGON 3 Storm £25.99 ‘

61    (73) F15 STRIKE EAGLE

MicroProse £29.99

62    (NE) REALMS Virgin £29.99 ""

63    (NE) X-OUT Kixx £7 99

64    (57) LEMMINGS Psygnosis £25.55.....

65    (RE) MAGIC POCKETS Renegade (Mindscape) £25.99 "

66    (98) KNIGHTS OF THE SKY

MicroProse £34.99.....

67    (20) HEROES OF THE LANCE Kixx £7 99 ™

68    (37) STEVE DAVIS WORLD SNOOKER

Blue Ribbon £7.99 "

69    (NE) HOME ALONE Accolade £24 99 "

70    (40) RAINBOW COLLECTION

Ocean £19.99.....

71    (86) FACE OFF Krisalis £2599 *"

72    (NE) BLUES BROTHERS Tilus £25,99.....

73    (NE) WORLD CRICKET Zeppelin £7 99 "

74    (NE) FUNSCHOOL 4 (5-7)

Europress Software £24,99

75    (NE) OH NO! MORE LEMMINGS

Psygnosis £25,99 *“ (stand alone version)

76    (41) CABAL Hit Squad £7.99

77    (56) WORLD CLASS LEADERBOARD

Kixx £7.99 —

78    (NE) RENEGADE Hil Squad £7.99

79    (48) EYE OF THE BEHOLDER US Gold

£30.99.....

80    (NE) SOCCER MATCH Energize £7.99 “

81    (25) SILENT SERVICE 2

MicroProse £34.99

82    (NE) NORTH AND SOUTH Action Sixteen £7.99 *"*

83    (NE) SMASH TV Ocean £25.99

84    (71) MEAN MACHINE Code Masters £7.99 *“

85    (NE) BLACK HORNET Hi Tec Software £7.99

86    (72) TURBO OUTRUN Kixx £7 99 "

87    (43) THUNDERHAWK Core Design £30.99 *— 86 (61) SUPER SPACE INVADERS

Domark £24.99 “

89    (32) OUTRUN EUROPA US Gold £25.99 —

90    (45) GHOSTBUSTERS 2 Hit Squad £7.99 *

91    (49) INDY’S LAST CRUSADE Kixx £7.99 "

92    (58) BLOODWYCH Mirror Image £9.99 —

93    (76) MIAMI CHASE Code Masters £7.99 ""

94    (35) SUPERCARS GBH £7.99 —

95    (NE) GOLDRUSH COLLECTION Soundware International £25 99 •“

96    (NE) THE GODFATHER US Gold £30.99 "

97    (NE) INTERNATIONAL NINJA RABBITS Micro Value £7.99 ”

98    (NE) VOYAGER Hit Squad £7,99 "*•

99    (NE) BEACH VOLLEY Hit Squad £7.99 '

100    (100) FOOTBALL MANAGER

Pocket Power £2.99.....

We figure you must have some idea how the charts work by now, so briefly: they're put together by Gallup, they mix budgies and full pricers together, games are rated in stars, and they're © ELSPA.

BETTER LATE THAN NEVER

Populous 2 (Number 2)

Among the many predictions in the office, this was our favourite for the Christmas number one. But for its late release (just a week before Christmas) Populous 2 could well have seen off the licensed competition - indeed, we wouldn't be too shocked if it went to the top slot next month.

Populous 2 - making an appearance at number two, despite its late release. You obviously all read the review in AMIGA POWER.

Fiona Murphy of Electronic Arts told us, “It’s a shame it didn’t go to number one because it’s a great product, but we’re pleased with the position as it reflects only one week’s sales. We’re confident that it will sell well through the coming year”.

And so it should Fiona! We can see Populous 2 keeping top company in the charts for quite some time to come.

CORE’S VIKING EPIC SCORES A FOUR

Heimdall (Number 4)

Core go from strength to strength, with Heimdall - hacking its way straight into the top five.

Sharon Gordon was the one holding the fort when we called Core (it seems everyone else had gone skiing or something) so we had to ask her about it. Here's what she had to say:

“Considering that Heimdall is an unlicensed product released at a highly competitive time of year and up against very strong licensed titles, reaching the top five is fantastic. Next year keep the number one spot open for Core Design!”

Such confidence! (Could this, by any chance, mean that they already know what they’ve got lined up for next winter Or is it just the fact that she's alone in the office getting her all over excited Guess we'll have to wait until Christmas ’92 to find out!)

&

W1

«s\r ou are setting forth i ritg dno tfifflace /an otfie r time, another u/orCd, "said I y'Treguard, fIhe 'Dungeon iMhster. hdgdhat maizes you thinly that you four mere  mortals zvill succeed in the Qu&mljwhen so many others have failed ”

/ understood, at that imdhent, that our mission was going to take- all our endurance, all our collective skill and, most of all a depth of courage, that I zvasn’t sure we possessed.

Ever since ITV's award-winning series hit our screens, the world lias been waiting for a computer game worthy ol the name. The wail is over Tory Crowtlier's amazing re-creation has everything Using the same game system that made 'Captive' adventure game ol the yeai lor 1990, Knightmare' makes dungeons and dragons games seem like newts splashing around in a muddy puddle 'Knightmare' is a sophisticated role-playing adventure where you are

©

challenged to solve complex puzzles, logic problems and riddles that reveal a rich ever-more rewarding storyline.

Your journey takes yon deep into the dungeons of Durrs helm, to a cataclysmic meeting with Lord Fear and the unthinkably horrible FnghtKmght.

Whether or not die meeting is terminal is up to you You will need wisdom, tenacity, alacrity and, above all. courage But you have all those things, don't you,,.

M

N D S C A P E

Available tor Amiga & Atari ST

Knightmare is copyright Anglia Television anti Broadsword Television Game copyright 1391 Mmdscape liter %i! ana! Limited Captive Copyright 1990.1991 Mmdscape International Limited .ill rights reserved Written by Tony Crowther

\ I) SWOR to

A N (; 1 I A

IcIl'visioii I nmU'il

Fm vnin lnr;il flpafpi nnnfart* Minrlsnane InfRrnahnnal I Iri Thfl Hnarh Hnucp Hnnklanrts Pcfatp Srawnp*; Hill WpqI ikcpy RH17 7NR TpI OJJJ R31 7R1

THE GODS ARE BACK AND ALL

HELL IS ABOUT TO BREAK LOOSE

Populous II has arrived and it’s everything you’d dreamt it might be - and more.

More earthquakes, more volcanoes, more tidal waves,

Available late December for Amiga and ST.

£29.99

more deadly swamps, in fact the most devasting natural disasters known to man, and a few he hasn’t heard of yet.

This time you find yourself back in Ancient Greece, where as one of the sons of Zeus himself, your aim is to achieve immortality and take your place next to him on Mount Olympus.

But the old boy isn’t going to let you have your way without an almighty fight and he’s conscripted 32 of his most powerful deities to stand in the way of your ambitions.

Design your own elaborate settlements with grand houses, roads and trees. Construct city walls in preparation against the oncoming rains of fire, whirlwinds, bolts of lightning and new, especially devious monsters like the foxy Helen of y, who leads people to their death with beauty.

Populous II has 1000 worlds to conquer, I MB of graphics, 5,000 animations, dozens of new sound effects and a mind-blowing sound track.

To celebrate it’s release, you can also collect special Populous II T-shirts, mugs, data disks and interactive clue books from The World of Populous II which you will find in participating retailers.

PRODUCTIONS LTD

1= I. ■ C T R • N I C ARTS®

Electronic Arts, Langley Business Centre, 11 -49 Station Road, Langley, Berks SL3 8YN,

Tel: 0753 549442, Fax: 0753 546672

Published by Bullfrog Productions ltd, ©1991 Bullfrog Productions lid

100%

PURE

. ENTERTAINMENT,

mnia warriors shinobi

xenon

•mm

£

'    '    ' ''''    I

all on amiga (£9.99) atari st (£9.99) commy cass (£3.99) speccy cass (£3.99) ammy cass (£3.99) • also on PC (£9.99) double dragon I & II, xenon, shinobi

well what are you w ailing for

madness

JUST WHO DO WE THINK WE ARE

MATT BIELBY

This month Matt ventured into Geordieland, where he was adopted by the Newcastle mafia (it must be his new Gazza haircut), and impressed all with his lambada dancing on New Year's Eve. He's at that funny age, the poor chap. Matt’s been playing: Mr Wobbly Leg, RoboCop 3, Sonic The Hedgehog on the Mega Drive

LISA

NICtiOLLS

Santa must have been reading Lisa's Christmas list in last month's issue of AP, becuase she’s now the proud tenant of a new flat. The trouble is, the poor girl is convinced that it's haunted. Some people are never happy...

Lisa’s been playing: Puggles, Lemmings, and the Evil Dead video

MARK RAMSHAW

Christmas for Mark meant boogying on down at lots of trendily alternative clubs and watching Bill & Ted movies. Any suggestions on how to stop him shouting ‘most triumphant', ‘bogus’, and playing his air guitar most welcome... Mark’s been playing: Another World, Leander, OctaMed(a music disk), Another World (again)

NEIL

WEST

Neil is now our Channel Four correspondent (along with the wise old Mr Penn), thanks to his rise to fame on the Gamesmaster TV series. Will his life ever be the same He seems to think not. “Next stop Wogan!" he told us...

Neil’s been playing: Elvira (The Arcade Game), Puggles, Knights Of The Sky

STUART CAMPBELL

Stuart's just returned from home in Scotland, bringing back chewy Irn Bru bars, tales of alcoholic excess and some snazzy shirts (all black of course). He'd also like to advise all 'mature' readers to catch the new Gerry Sadowitz TV show. Stuart’s been playing: Another World,

Squamble, and Wolichild

rRICH

PELLEY

You'd probably expect young upstart Rich to have spent his Christmas hols chasing girlies and going to parties. And yes, that’s exactly what he did (the cad). At least you know where you stand with him...

Rich’s been playing: Exile (again), First Samurai, and numerous ‘mistletoe games’(!)

GARY

PENN

Gary's not had a good Chrimbo. After catching flu, crashing a hire car, and getting drenched in his leaky flat things have gone from bad to worse. Still, he's been to Scotland (“It’s beautiful”) and is still in love. Ahhh!

Gary’s been playing: Formula One Grand Prix, Lotus 2, but, chiefly, Chase HQ (!)

JONATHAN

DAVIES

Poor Jonathan. It's been another ‘decent game free’ month for our long suffering freelancer. You'd think we'd have given him Wolichild or Another World to review, it being the season of goodwill and all, but no. How we laughed. Jonathan’s been playing: Another World, Puggles, and more 'foreign games’

MATTHEW

SQUIRES

Swanky Matthew is now the owner of a groovy 1950's Rover, which can be seen rolling through the streets every morning (with Matthew pushing behind). He’s also been learning the ancient art of disk swapping... Matthew’s been playing: Knights Of The Sky, Godfather (all six disks of it!) and Battle Isle

KARL FOSTER

Children are Karl’s new found passion, courtesy of a nephew with a world record in screaming. Luckily we calmed his nerves by pushing Mercenary III his way. Just you wait, he'll become a kindergarten teacher yet... Karl’s been playing: Carrier Command, Celtic Legends, and his guitar

AMANDA COOK

Amanda got a Game Gear for Christmas and we haven't seen her since. There's been talk of an op to have it surgically removed, but medical science is worried. We’re hoping to lure her back to the office with a game of Bubble Bobble or Dizzy- fingers crossed (or we'll have to do next month's issue in crayon). Amanda's been playing: with her Game Gear

STEVE CAREY

Ever wondered what a publisher looks like No. didn't think so. but seeing as we've got this little space to fill and nobody else to go in it, here's our brand new boss. Steve loves 'interesting' Irish author James Joyce, but (especially) his brand new baby son, also called James (after guess who). Aww.

Steve’s been playing: Dad(AP4). Ho ho

GAMES

II

Christmas may have been and gone, but that doesn't mean we haven't got loads of game reviews for you. From the sublime Another World to the likes of Space Ace II, it's a month of the dazzling, the dangerous, and the dire. Two long-awaited Ocean Christmas titles get the full AP treatment too, namely RoboCop 3 and WWF.

What, you want to know more Well, how about Hearts Of China, Sierra's latest epic graphic adventure Or if straight arcade games are more your thang, we've got Wolfchild - Core’s hairy platform romp -under the spotlight. Even the much hyped Godfather arcade game, and long-awaited Mercenary III, made it into the offices in time for inclusion this issue.

Let's not forget our more concise, though no less satisfying, selection of smaller reviews either, including Cisco Heat (Mirrorsoft's last game),

Elvira in her arcade incarnation, and a quite bizarre new Steve McQueen game. (Whoever denied the French were weird )

In fact, there's so much on offer you're probably wasting your time reading this far at all! Go on, flip the page, and find out why AP offers the most authorative and informative games guide there is...

THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE

The AMIGA POWER reviewing phllosphy is an absolute doddle to understand. Really, it’s simple. But hey, some of you are reading this bit, so you must be at (east a mite confused. Here, then, is a brief run-down on the ins and outs of it, layman style.

t) We’re painfully aware of how much software costs, which is why we believe a game has to be really good to be worth buying - or worth giving a good mark. Happily, there’s more than enough worthwhile stuff around if only you can find it -pointing you in the right direction is one reason AMIGA POWER exists. That's why we mark as hard as we do - we believe it's the only way to tell you if a game's worth buying...

2)    We believe rating systems should be simple and easy to understand. That's why we just give one mark out of 100, a few summing up sentences, and that’s it. Who wants more

3)    What, a third point Get outta the pool!

Indr 500 - compiled!

Hearts of China - gorge!

AMIGA POWER FEBRUARY 1992

o

AMIGA POWER FEBRUARY 1992

Right at the very tail end of 1991 came an astounding game,

Game: RoboCop 3 Publisher: Ocean Authors: Martin Kenwright, David Dixon, Jamie Cansdale, Russ Payne, Phil Allsopp, Shaun Hollywood, Paul Hollywood, Ian Boardman and others at Digital Image Design Ltd, Maniacs Of Noise (music and SFX).

Price: £25.99 Release: Out now

here’s one big problem doing computer game magazines at Christmas. None ot the big games are ever ready - or, at least, ready if you insist on reviewing finished versions as we do (© Quick Digs At Other Mags Inc) - in time for review in the pre-Christmas issues, so poor punters (like you) have to buy effectively blind, hoping that this or that big name is really as good as the software house responsible hopes you think it is. There’s not much we can do about it, I’m afraid.

BETTER LATE THAN NEVER,

Iniirnn That being the case, you’ll UUtud quite probably already know that a) RoboCop 3 comes with a ‘free’ and okay-ish hologram of the Delta City dick in the box. b) that it uses a special Electronic Key (or ‘dongle’) which you need to link to your computer before you can load the game up at all (the latest in high tech protection devices from Ocean - see True Stories for more details), and c) that -hurrah! - the game's actually rather good.

Bloody good in fact - arguably the best full price release Ocean have had in over a year, and a ground breaking product in its own right. More on that later.

First off though - and sorry about this Ocean - a bit of a whinge. The first one is to do with the dongle.

Apart from a halfhearted sticker on the front and a scrappy piece of paper inside the box it doesn't mention the damn thing anywhere in the packaging, particularly the instruction manual where the loading instructions are exactly the same as for a normal game. Let’s just hope nobody tries to load Robo 3 from the instructions given in the manual (where it not only fails to mention that you have to put this funny metal-and-plastic thing in your joystick port, but also refers to ‘Disk A’ and ‘Disk B’ when the things you get in

the box are quite clearly labelled Disks 1, 2, and 3f). End of whinge.

The game, then. For starters, you can forget about the film. Yes, the game does have some plot similarities -particularly the fights with a superpowered

Japanese ninja robot sent to test his mettle against our hero - but beyond that it’s anybody's guess as to whether this really provides an experience similar to the movie or not. And frankly, who cares anyway The staff at programmers DiD have apparently never seen the Frank

Miller-scripted flick, and managed to get only the minimum of movie stills to look at for visual reference during the course of development, while publishers Ocean have made no attempt to tie the release in with the film’s arrival in this country.

Linking things tightly to the film seems to have been of low priority with everyone concerned. ‘About time too!' it's tempting to comment when one remembers the low standard of recent movie games -to all intents and purposes what we have here is a totally original product, and it should be treated as such.

Don’t trust a quick synopsis of the game then. A quick glance at that would have you think this is built up of five subgames in the established Ocean film game tradition, but nothing could be more deceiving. Yes, there are five distinct sub

"The best full price release Ocean have had in over a year, and a ground breaking product in its own right"

CAR WARS, ROBO-STYLE

The life of a patrol man is not an easy one (even if you are made of metal) - the driving sequence from Robo 3...

See what we mean We barely sot out on the road and some people took pot shots at our windscreen here, Yikesl

This scrollins map thins down here is super-duper hunky dory useful. It sives you the layout of the main roads in the central part of Detroit, buildins up to form a mase you play your games of automotive cat-and-mouse on. One dot is you, the other’s whichever baddie you're pursuins, but beware! Keep your eye on this too Ions and you may ploush right into another car!

Flashins lights and whiuy dials might look very nice - the only one that actually does anythins is the speedo. Here you can see how fast you're soins - not in actual mph, but as a proportion of the 3*0 degrees of the dial. (If the arrow's pointing to the right you know you're going quite fast!)

Enemy truck ahead! That door you see opening up there is about to reveal men with machine guns! (The same ones who are responsible for the holes in your windscreen already). Watch out - even RoboCop can't take too much of that sort of punishment!

Score - useless; efficiency - useless. Oh dear, we're not doing too well, are we

This signpost says 'toll.' That's because there's a toll bridge coming up - try and make it through without taking half the car off on a toll booth in the process!

Here's your steering wheel - your mouse controls the white dot near the top, while you accelerate with one mouse button, brake/reverse with the other.

one that found new uses for solid 3D, and redefined our ideas of film licences...

games - two of them shoot-'em-ups, one a beat-’em-up, plus driving and flying sections - but these aren’t what you’d expect. Instead of some sort of platform effort these are solid 3D constructions -and fast, smooth 3D at that. They’re not linear either - by which I mean, you aren’t forced to perform tasks in a set order, but can wander around at will - so perhaps comparing them to the missions you get in flight sims would be more appropriate than likening them to the sequences in Batman The Movie or whatever.

SOLID 3D WITH ADDED

emu lts rare y>ever’ *hathas be

uUUL used so effectively to depict anything other than high-tech weaponry either. Instead of appearing soulless and rather lacking in character - surely factors that prevented The Assembly Line's Cybercon 3 from being a bigger hit than it was - this very effectively plunges you directly into RoboCop’s world. With this and F-29 Retaliator (a very shoot-’em-uppy flight sim) behind them, DiD seem determined to take solid 3D out of the realms of po-faced, ‘serious’ simulations, and into the more mainstream action arena, and in their hands the style seems to be taking to it like a duck to water.

The individual sub games, then, we’ll deal with in a separate side-bar. Before we do that though we’ve first got to mention the presentation, which is, to make no bones about it, seriously excellent. The music is the first thing that hits you -moody, repetitive and quite simply brilliant.

No, the screen grab hasn't gone funny - It goes like this when RoboCop gets shot

OP WOLF, ROBOCOP STYLE - YOU'VE NEVER SEEN A DUCK SHOOT LIKE THIS!

We're in bog-standard mode at the moment - looking out through RoboCop’s eyes if you like - and this is what we can see. Those messages play across the inside of his visor.

These crosshairs have two uses - when > walking, you move in the direction you point them in, when shooting Your bullets go straight for the intersection of the cross.

3D office furniture and so on is realistic -you can't walk through it, for instance -and helps build up the impression of a realistic 3D world.

It sets the scene, it builds tension throughout the game - getting fast and more desperate as Robo's power fades -occasionally cutting out for silent patches, then building up again, sometimes even managing to act as an ironic counterpoint (something I remember, or think I remember, from film crit classes) to the on-screen action.

Music rarely gets much of a mention in AMIGA POWER reviews, so to justify a whole paragraph it must be something, eh

That’s only the beginning of it though.

From the film-like titles to the disk swapping messages (for crying out loud!) the look and feel of the game is supremely atmospheric. In achieving this DiD have been helped by the look of the films, of course - the first two, and no doubt the third too, are constantly punctuated by sequences seen through RoboCop’s own

eyes, with gunsights flicking on and off, computer messages flashing across his visor and so on, and DiD reproduce this look to great effect. In the sequences where you see things from Robo’s point of view - and though the external views are

nice to look at, they're not really very playable - these visor messages usefully hold information about energy levels and so on, but DiD take the RoboCop look a step or two further. When RoboCop gets shot, the screen goes crackly and static-ridden for a moment, the controls failing to respond while his systems recover. When

he crashes the car his windscreen smashes, bullet holes crack the glass, and thin lines flick across the entire visual display. These are tricks that worked superbly in the film, and do equally well here too, truly putting you in RoboCop’s size 11 cast-iron shoes. The main

storytelling trick of the films, of course, was the TV news bulletins that constantly punctuated the action. And what do you know but the game uses them too - Jess Perkins and Casey Wong, our friendly Mediabreak hosts, introducing the sections of the game and commentating on the action. While they're a nice touch to the various individual action sequences, Jess and Casey really come into their own in the Interactive Movie version of the game, where they help move the action along quite nicely.

"It's rarely, if ever, that 3D has be used so effectively to depict anything other than hi-tech weaponry"

There are numerous bad guys hiding at the back here - shoot ’em Robo! (And keep Your eyes peeled for any who might sneak up and attack you from just outside your range of vision too).

Leave this guy alone though - he's a completely innocent hostage!

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

e

II

Ah, yes. I haven't mentioned that yet, have I You see, perhaps the most important thing about the game is that it can be played in two ways. First up you have the Arcade Action option. This allows you to play each of the games five main sequences as a stand alone mission, with its own plot line and objectives.

ROBOCOP 3 - GRAPHIC &

UnUCI This is fun as a training fill V LL exercise and great for the impatient (like me), but things really start moving if you opt to play the whole thing as one big adventure instead. Here you get essentially the same sequences, but with more characters, different baddies, and attached to a solid, if much-twisting,

plot line. Those familiar with the comics work of film scriptwriter Frank Miller (Batman: The Dark Knight, Elektra: Assassin, Give Me Liberty etc) will have some idea of the sort of story elements you'll encounter - the Japanese buy-out of OCP, the company that runs Detroit: the rise of ultraviolent ‘splatterpunk’ gangs; mercenaries from some futuristic Amazon war zone brought in as even-more-violent special police; social injustice on a massive scale; rival ninja robots on the rampage and so on.

In game terms it all moves at a cracking pace, and happily allows the player some degree of freedom in the order he executes his various tasks - you can abandon any one particular mission and go off to do something else at pretty

much any point in the game, and your doing this will effect in some small way what the baddies do and how the plot unfolds. It comes closer to the concept of an interactive movie than anything we've seen yet - perhaps even more than things like Another World because it allows you more freedom of movement.

There’s little else to say really, except what a great game. In two ways it's phenomenal - as a way of depicting a film in game form it simply eclipses all that’s gone before, and as a way of using solid 3D to depict something other than hi-tech planes it breaks new ground too. Buy it unless (as its high Christmas chart placing would suggest) you’ve actually gone out and done so already.

• MATT BIELBY

® UPPERS After a few false starts here and there, solid 3D is finally proved very effective as a way of depicting people, cars, buildings and other down to earth objects. This is a spectacular film game, the individual sequences providing some of the best driving and shoot-'em-up action of the year, while the Movie Adventure version simply sets unprecedented standards tor this sort of thing.

® DOWNERS Though

large fora film game, there probably still isn't as much here as a good number of the original 3D games. Buyers of the first two RoboCop games are really in for a shock too!

THE BOTTOM LINE

Right at the very tail end of 1991 came Ocean’s best full pricer in ages and one of the games of the  year. Impressive and deservedly a great success. 1

m aye

85

THOSE FIVE ROBOCOP 3 SOB-GAMES IN FULL:

DRIVING

STREET FIGHT

HOSTAGE SITUATION

Flight lim-style, you get a choice of internal and external views, like this one.

The first section you come to in the Movie version of the game, this puts you behind the wheel of a squad car on a mission that takes place around the streets of Detroit. The play area is impressively large - a network of wide interstates and smaller roads dotted with buildings, road signs, other cars and distinctive landmarks (like toll gates and the police headquarters).

Whether you’re playing this as an individual mission or part of the larger story, RoboCop must react fast to the missions given him. One minute he'll be pursuing a stolen vehicle down the highway, the next a van load of terrorists armed with machine guns. The car is fast and steering (fairly) easy to master, while a neat little map of the streets mounted in his centre console allows you to follow Ihe baddies around the map.

Generally a very atmospheric rendition of driving round a city at night - good enough to rank as one of the year's better driving games, despite the fact that it’s only one element of a larger product.

Behind this surrendering prisoner lurks a baddie, and - yay! - we've got him!

One of two fairly similar shoot-’em-up sequences, a 3D walk round a maze of back streets (effectively narrow corridors in the main), shooting vicious ’splatterpunks’ and leaving innocent civilians well alone. It's vaguely reminiscent of walking down the corridors ol Cybercon III (or Probe's new Alien III game), but perhaps better than both - the dark streets, shadowy environment and chance of danger lurking around every corner work extremely well, while the actual action - quickly moving your on-screen cross hairs into a position where they’re aimed at an aggressor, then blasting them (often between the arms or legs ot innocent civilians, as seen in the first (Mm) - is as exciting as any ten Operation WoII games, which it vaguely resembles.

it's easy to get lost, despite the impressively detailed nature of the individual streets and walls, but heading in the direction that the majority ot baddies seem to be coming from generally seems to do the trick. Quite simply, a great shoot-'em-up.

Taking the lift, RoboCop style. Here we re using another of the external views.

Very similar to the street fight mission, only here your Innocents are hostages (they’re the ones standing with their hands up), while your surroundings are ol the potted plants and computer terminals variety, as found in any large office building. Booby trapped doorways, grenade throwing terrorists and neat lift rides (you walk into the elevator, shoot the up arrow, and you’re onto the next door!) add to the feeling of menace. Just like Die Hard1.

FLYING

v;

Hf!

Ifou‘11 believe a cyborg can fly! RoboCop shows off with his nifty new Gyropack.

Without having seen the film I found the idea of a RoboCop (light sim slightly hard to imagine, but here it is

and it works a treat. The area you get to buzz around - massive jet pack attached to your back - is fairly small, and getting shot down is exceptionally easy, but nipping between the lowering sky scrapers ol the Detroit city centre isn’t something you're going to torget in a hurry. Perhaps the sequence of the game that made least impression on me, but that doesn't mean it’s bad.

CLOSE QUARTER COMBAT

Clunky old RoboCop takes a beating from the mysterious black clad Otomo. Oof!

Now this really is Frank Milter stuff -Robocop and Otomo, an incredibly acrobatic ninja robot, must fight it out to the death. Robo has a range of clunky beat-'em-up moves and the opportunity to use his gun (high speed was never one of our hero's great virtues) while Otomo leaps about like a mad thing. Set in Detroit (as the film is) it's tempting to see this as some sort of ironic comment on the decline of the US motor industry - Robo, a big, chunky Buick ol a cyborg, quite literally getting rings run around him by the 16-valve, turbocharged Otomo. (But, erm, maybe not).

PERCENT

HIT THE ROAD!! "WHAT ROAD "

Pinned to your seat, engine howling, wheels spitting gravel and the marathon begins ■ you're about to encounter the six toughest stages of the gruelling Paris to Dakar rally.

Your supercharged car may be built to be driven r    through hell and back, but to qualify for each stage

you'll need every ounce of the driving skills you possess. No Sunday drivers or lunch breaks please - this one's strictly for the pro-rallying crew. -'\

STORM

ma Run will undoubtedly test the skills, mej.es and intelligence of even the pics adept racing fanatic". Games X

this is the kind of stuff we can expect frt le Storm label, lets hope it pours down" ST Action

Available; January !992 Amiga £25.99 • Atari ST £25.99

The Sale* Curve Ltd, 50 Lombard Road, ' London, SW11 3SU Tel: (071) 585 3306.

The Sales Curve Ltd (992. Licensed from Jaleco. ■

C\J

0>

o

r-

>

oc

<

3

X

m

in

x

01

5

o

CL

<

0

s

<

Top Wolfchild Tip No. 1 - at the start of the first level, don't 30 left

On meeting the first end-of-level boss, Saul swiftly back-pedals, but he needn't worry    Crouching beneath two big jets, Saul tries

really - old Birdman here is pretty wimpy, and a few good slaps will see him off.    not to become a flame-grilled whopper.

In level three, you'll meet beasties with the unnerving ability to float through floors.

In a Dr Doolittle-esque scenario, Saul can use his animal chums to help him out

Our hero, in his hairier form, encounters a bad guy dropped on him from a glider.

Hey, we haven't used the old T used to be a werewolf but I'm all right...(Snip/ -fd)

The level I boss is a real weed - just keep    Saul, the Wolfchild himself, ponders over the kidnapping of his father. This looks like a

out of his way and punch a lot.    job for a lycanthrope, which is a bit of a happy coincidence really.

£

m

<

CD

=r

0)

</>

55."

o

3-

cr

ST

a

CD

O

o

3

CD

to

CD

3

3

O

=f

CD

< >

5>"

o

2P

CP

ST

a

CD

Game: Wolfchild Publisher: Core Design

Authors: John Kirkland

(programming), Simon Phipps (design ) Price: £25.99 Release: Out now

There’ve been a lot of pretty great wolves through history, lycanthrope fans:

White Fang, The Big Bad, Lon Chaney Jnr, Citizen 'Wolfie'

Smith, Michael J. Fox’s Teen Wolf (okay, so we’re stretching the definition of 'great' just a bit here), the American Werewolf In London, um, Johnny Alpha's mate Wulf Sternhammer, er - oh yeah, proto-feminist author Virginia Woolf, and, uh, top dead German dude Wolfgang Amadeus Mozart, of course. (You're fired -Ed}.

But there haven’t, as far as I can remember, been any great baby wolves. Luckily, Wolfchild hasn’t got anything whatsoever to do with baby wolves, so that’s not important. Nope, Core's Wolfchild is actually an unfortunate character called Saul, whose father has been kidnapped and the rest of his family slaughtered by the evil Draxx. Conveniently, though, Saul is afflicted with the power to turn into a spooky man-wolf character armed with psychic weapons, and thus armed he sets off through five levels of all the usual old platforms and slimy beasties to kill Draxx and free his dad. What psychological traumas await the pair of them as they try to re-adjust to home life without the rest of the family are. perhaps wisely, left to the sequel.

IN WITH A SILVER

p ill ■ r j Wolfchild comes to PULI : I you from the drawing board of Simon Phipps, the man behind the original Switchblade. You can tell, too. because Wolfchild is so similar to that earlier game in a number of ways that it’s probably almost fair to call this the true Switchblade II (Simon had nothing to do with the sequel published earlier this year by Gremlin, and is on record as not caring for it much). The basic game structure is almost identical

Except it isn't really.

Punch or shoot these and they'll explode, revealing some useful power-up or bonus and suchlike.

This shows you which letters you've collected towards an extra life.

Whereas this one shows you how close you are to grabbing a big points bonus.

LEAN, MEAN, AND WOLVERINE

Here's a quick guide to the world of the wolf.

This icon indicates which weapon you're currently using - here it's your bare hands.

These smart bombs will kill almost anything instantly, but you don't get many.

to Switch I (lots of platform-leaping, hidden rooms hiding behind destructible walls, power-ups and bonuses concealed inside destructible containers littering the playing area, limited-use power-up weapons), many of the enemies look like characters from the original game beefed up a bit, even the ‘BONUS' and ’EXTRA' lettercollecting for bonus points and extra lives is the same. There’s no escaping it, if you played Switchblade you'll feel awfully at home here.

Unfortunately, Wolfchiid also shares many of Switchblade's deficiencies, expands on some of them and then adds a few of its own. The biggest irritation is the Rick Dangerous-style invisible danger (Oh no, here we go again -Everybody in the whole world). While this did pop up occasionally in Switchblade, it’s much more heavily used here, at least in the later levels. I’m fed up of droning on and on about why it’s such a bad thing, but let’s just say that this kind of pure laziness can really take the fun out of a game, not by making it harder - because it doesn't, all you have to do to avoid it is go very very slowly, inching along a pixel at a time so that you never run headlong into anything before you can react to it - but by wrecking the pace and making the game a real chore to trek

Confused Well...

through rather than a joy.

Similarly, the way that some enemies can take upwards of a dozen hits before they die is a ridiculous notion in a platform arcade game - if people want Final Fight they'll go out and buy Final Fight, or any of a dozen other real beat-’em-ups, rather than look for their fighting thrills in a platform game. In a platform game the trick is to work out how your enemy moves, discover his weak spot, then get in there and hit it without getting hit yourself.

Having to hit it over and over again (some of the level three baddies, for example, are actually more persistent than the end-of-level guardians from levels one and two), is a complete pain in the backside, and indefensible from a design point of view. All it does is slow you up and get you heartily sick of seeing the same old scenery, especially since when you die you almost always get sent right back to the start of the level.

Then again, it only took me 10 minutes of play to reach the third of the game’s five levels, so maybe slowing down the pace is a deliberate ploy by the programmers to distract attention from how little of Wolfchiid there actually is. Or possibly to distract attention from the slightly ropey nature of the parallax scrolling when things get moving at any kind of serious rate. Then again, the preposterous-looking animation of your physically-freakish hero (Arnold Schwarzenegger's body on top of Bonnie Langford's legs) as he runs does a pretty

good job of that by itself. (Mind you, you probably won't notice any of these things, as you’ll more than likely have been driven into some kind of dribbling stupor by the completely awful background music. Oh God, that background music. Please, Matt, can we have Harry Connick Jnr on again  Anything's better than this..,)

That man-to-wolf transformation sequence in full. Time for Saul to (ahem) paws for thought.

00H, YOU BITCH

»irn

E iL ■"Wil

Alright, alright, so Wolfchiid isn’t so bad that it really justifies putting the boot in like that (I mean, Harry Connick Jnr... come on, nothing's that hideous). It does boast some atmospheric graphics (level three is particularly nice, in a horribly creepy, claustrophobic kind of way, and level two is pleasingly reminiscent of the Forest Of Arborea in the Flash Gordon movie), and the gameplay is harmless enough in a generic kind of way. But really, look beneath the superficially interesting surface and what you’ve got here is a lifeless, undemanding and uninspiring run-of-the-mill hack-'em-up that’s much more in the Frenelic/Warzone division of Core's catalogue than the Chuck Rock/ Thunderhawk/Heimdall camp. After about 45 minutes of it I found myself wandering around the office offering to review Graeme Souness’s Vector Soccer, or make the tea, or clean the windows, or just anything else at all, really. When a game exerts such a loose grip on a player that Graeme Souness seems like an attractive proposition by comparison, it really is time to start worrying.

" • STUART CAMPBELL

SWITCHBLADE II VS SWITCHBLADE II

Okay, so we know which one's the real Switchblade II, but which one's the better game Let's see...

GRAPHICS

Switchblade II 9 Wolfchiid 8

A close call here, but the bright, deep colours, Japanese console game look and sheer variety of Switchblade II wins out over Wolfchiids darkly atmospheric but slightly rough-around-the-edges style.

SOUND

Switchblade II 6 Wolfchiid -1

Okay, Switchblade II might be a bit on the minimalistic side, but at least it doesn't make your eardrums bleed.

LASTING APPEAL

Switchblade II 9 Wolfchiid 4

You'll finish Wolfchiid inside a couple of days, but lots of people slill can’t get to the end of Switchblade II.

SIMILARITY TO SWITCH I

Switchblade II 3 Wolfchiid 9

Switchblade il scores for having almost the same first level as the original game and a high level of graphical continuity, and the word ‘Switchblade’ in Its title, but Wolf child runs away with this category by dint of more or less actually being the same game.

SIMILARITY TO SWIV

Switchblade II 1 Wolfchiid 0

Well, Switchblade II starts with the same three letters...

OVERALL

Switchblade II 30 Wolfchiid 20

® UPPERS It looks good

when it isn't moving around too much, and the gameplay's in a tried-and-trusted style which anyone can get some enjoyment out of. The wolf-transformation sound is great.

® DOWNERS Very derivative of Switchblade, movement of both characters and scrolling is a bit on the crude side, it's too easy, there's lots of annoying invisible danger, but most importantly it just lacks any kind of spark. You've seen everything here done better elsewhere.

THE BOTTOM LION

(You re definitely fired -Ed) Initially quite good fun. but 1 was completely bored with it (and more than halfway through it) in less than an hour. Switchblade meets Strider. but they don't get along too well and Wolfchiid is the rather half-hearted end result

uui lire]

58

ii

AMIGA POWER FEBRUARY 1992

o

Remember the Star Wars trilosy et al Well, here's another fantastical science fiction epic of similar excellence - the difference is that this time you can play it. It may not look like one, but at heart this is a platform arcade adventure - it just happens to be the most spectacular one we've ever seen. Thoush we hate to say it, it really is Another World entirely..,

Delphine, the premier French developers, have applied their cinematic style to the

THAT’S GREAT. IT STARTS WITH AH EARTHQUAKE. BIRD

** climbing out of the water al the start of the game we get our first glimpse of this

©strange new world. Above us, a lion-like creature looks on. Nice kitty, good kitty...

Erm, help I've got a horrible, horrible feeling my adventure could be over before it's even begun...

But what's this A mysterious cloaked figure saves our hero's skin with a single well-placed laser blast. (Is that you, Obi-Wan Nice to see you here...)

...Erm, or maybe not. Seems like my newfound ‘friend’ has seen fit to lock me up in a cage with this funny looking grey chap. (Wonder what he’s done )

The rather glorious intro sequence. First our hero skids to a halt outside his lab, looking very cool in a sleek Ferrari.

Then it's into the complex, where we get our first glimpse of the good guy (ie us). Hmm, the artist isn't best at people, is he

Sitting at the central computer, the CPU is activated. As you can see, groovy 3D screens are the norm in the future.

Here's an on-screen simulation of the nuclear experiment that's about to take place. Let's hope nothing goes wrong...

Game: Another World Publisher: US Gold Author: Eric Chahi Price: £25.99 Release: Out now

The French have long been the butt of computer game jokes, what with their bizarre puzzle games, garish colour schemes, and appallingly translated manuals. But our friends across the Channel need worry no longer. If Delphine’s Cruise For A Corpse didn't set the record straight, then Another World certainly will.

Another World is an arcade-based adventure game, but it's one with ideas far above its station. The programmer has sought to offer a playable movie - or cartoon, if you're being pedantic - and the result, if not quite up to the (overly) ambitious grand design, is certainly a leap in the right direction. We can only hope that many of the ideas spawned in Another World will inspire other programmers to take further steps toward combining real

arcade playability with cinema-like direction and dynamics.

I guess what Another World really offers is what Cinemaware were claiming to have all those years ago when Defender Of The Crown first appeared - a fully interactive movie. Now. I'm not naive enough to expect anything other than a pretty linear plotline here (even the mighty Monkey Island is surprisingly free of real player freedom - there’s freedom of movement, but plot advancement requires things to be done a certain way), but that aside, this works very well as a piece of interactive storytelling. What Another World lacks in player freedom it more than makes up for in sass, class and sheer vision. There’s not another game I can think of which shows anything like comparable attention to detail. You get the impression that everything has been fully thought through, and sadly that's quite a rare thing.

So how does it all actually work Well, although the finished result comes across as very much its own game, its

easy to see where programmer Eric Chahi took his influences. The platform-ish running, jumping and combat elements can be traced to Prince Of Persia, or even as far back as Impossible Mission, while even the distinctive visual look (majoring on the remarkable animation and range of moves available to the main character) is similarly echoed in Persia.

The thing is, Another World doesn't stop there.

Added to the stew arp graphics routines and pieces of finery which mirror Ihose used in Cruise For A Corpse. Nowhere is this stronger than the lengthy intro sequence (those typically stylish French graphics; the way the hero walks right into, and then away from, the ‘camera’). It's all strangely reminiscent of modern Japanese cartoons (Battle Of The

Planets, Akira, whatever the latest one is). This isn’t top quality animation by their standards, but for the Amiga to pull off anything remotely similar is quite a feat.

OFF THE EDGE OF THE

hif p n But where Another World If UhLU really gets interesting is when these little graphic interludes are dropped into the main game. Walk to a window, and the scene cuts to a spectacular view of the alien planet. Pick up a pistol from the floor, and the view cuts to a glorious close-up of the gun, which our hero then reaches toward and picks up right before the player’s eyes. These are things which, although in many ways entirely irrelevant to the workings of the game, help    —*

"A brave experiment. • .the game points the way forward"

platform genre, and heaven help us, it works! A new generation starts here...

AND SNAKES AND AEROPLANES (WELL, MAYBE), IT’S...

Alright, don't get cagey! If I just swing this trap back and forth enough it might drop down off that very weak rope and hill the guard below. Here goes nothing...

How we're cooking! I'll just pick up Ihis groovy multi-purpose laser gun thingy the squished guard dropped. Hoiking can stop me now..!

And look, my grey pal's still with me.

Here we are, having made our way to the top ol the alien compleM. Wonder what the weather's like outside..

Wow, nice panoramic view. It's just a pity that thcre’re bars between us and the outside world, that's all. Somehow I thought escape was a bit too easy...

POWER FEBRUARY 1992

AMIGA POWER FEBRUA

1

r

1JR»-

_j

Our hero is punched out by one of the evil big guys. What fate awaits

Hm. Looks like he means to hang me up to dry. (Odd bunch, these grey chaps).

A quick kick and the bad guy's down. Time to make a dash for the gun...

make it something very special indeed.

Imagine what sort of things might happen if other software designers picked up on this idea... What if, for instance, Psygnosis made sequences of a similar quality to their famous pre-game intros an integral part of the game design (Okay, so in many cases it's probably going to take a medium such as CD to hold the amount of data required, but the potential is quite literally astounding...)

MORE SEASONS IN THE

kDVCC But back to the game in hand... AD 100 and what a game it is. From the off. Another World really does try to live up to its title, providing a vision of an unknown planet looking pretty (but unsettling) from the word go. Having been transported to this strange netherworld through some million-to-one side effect of a doomed nuclear experiment, our hero

materialises in a bottomless lake, prey to lethal tentacles that rise up from the deep. From here his fortunes go from bad to worse, as flesh-eating mammals and poisonous slug things hinder progress, and a very nasty (and very, very armed) bunch of aliens attempt to imprison, beat and/or kill our hero.

This action is achieved using a fairly formulaic platform-based exploration romp as the basis for things, but with the addition of a number of graphical set-pieces that make the urge to see what’s around the next corner all-consuming. Squish all the slug creatures near the start of the game, for instance, and the player is faced with a huge lion-like creature. Run from this, and leap for a vine, and the vine breaks. Land back on the ground and run from the lion creature and two aliens appear, saving you from its jaws. Safety, you think. Or maybe not - the aliens shoot you, and you regain consciousness only to

Clint Eastwood, eat your heart out. Another World offers shoot outs, fire fights and acrobatics by the score. (Sometimes its better to run though).

Hey, this is just like taking part in one of those disaster movies from the ’70s! Forget about learning to swim at this point, young man - just leg it!

Roll, grab, dodge, roll and dodge some more (this bloke just won't give up) and with a bit of luck I'll blast him...

find yourself trapped in a cage with another creature. And so it goes on. The events, plot twists and logical progression of everything could almost form the storyboard for an action film, and how many games it is possible to say that about

Of course, all this detail and ambition is going to create problems, and there are two real downsides to the whole thing. The first is the game size. Due to the complexity of the action and detail of the locations there just isn't that much of it.

Couple that with the very controlled route you're forced to take through the game, and you start to think Another World doesn't actually give you all that much game for your money. It’s fun while it lasts, sure, but you’re going to get a lot more playing time from a whole range of rivals.

But there're so many plus points. The intuitiveness of the controls is quite remarkable, to the point where it’s harder to explain how to perform a manoeuvre than it is to simply do it. Any game which sees the player get punched to the floor (his gun skidding out across the room as he falls) then picked up by a huge alien (all animated brilliantly, with appropriately sickening smacking noises) is to be applauded. And when that game then lets

...into a shower of sparks. The bad guys don’t so much bite the dust as become a neat little pile of it. (Now what do I do )

the player kick the monster where it hurts, drop to the floor, run across the room, roll to the ground grabbing the gun as he rolls, turn and shoot the alien in its tracks -without having to consciously remember how to do any of it - and well, it instantly becomes a contender for game of the year.

And yet, Another World is something of a frustrating experience. On one hand the irritatingly death-happy controls (I’m just glad there's a password system to save trudging right through the entire game again) and limited game design are real downers, but on the other there’s the sheer scope and ambition of the whole thing to think of. To take part in something so visually exciting is too precious to let some unfortunate mistakes spoil. It's a brave experiment, and while not entirely successful, it's close enough to provide an almost unbearable tease about the sort of thing we can expect to see in the future. This game points the way forward, and we can't ask for much more than that.

• MARKRAMSHAW

® UPPERS Near perfect graphics (it's the animation and stylised approach that do it) are combined with wonderfully appropriate sound effects, and some truly breathtaking setpieces. Despite obvious reference points (Impossible Mission, Prince Of Persia, Cruise For A Corpse), Another World is one of a kind. Let’s hope that doesn't remain true for too tong.

...THE END OF THE WORLD AS WE KNOW IT

® DOWNERS The

frustration level rises to health-risk level at times, and once its been ptayed through to the finish, that’s yer lot - end of gamepfay. It’s arguable that behind some very clever programming and design there's little real game.

THE BOTTOM LINE

Perhaps not the true classic it should be due to its small number of locations and occasional lack of playability, but it’s still a game destined to become a ft A iS landmark. I can’t wait to JlU  see what’s next!    UJ 7

Oh dear. Hers, right an cue, comes trouble from stage left. I just hope my big pal has some ideas about how to deal with it - we're in big hubs otherwise.

Aha! So we should go up through the air vent should we Having made a timely exit, I recharge the pistol and re-styte my hair - the sialic eleclric shock way.

We're into the great unde open! Sate from the alien in the foreground, our rebel without a clue sets oft in search of... what Another World is beginning...

OCEAN SOFTWARE LIMITED 6 CENTRAL STREET ■ MANCHESTER M2 5NS • TEL: 061 832 6633 ■ FAX: 061 834 0650

AMIGA POWER FEBRUARY 1992

G

Ill 111 F 111 R E ST1E MHNIfl

eg

o>

o>

y—

>

X

<

D

X

CQ

HI

Li

en

LU

$

o

0.

<

o

5

<

THEY LIVE!

A poorly-drawn picture of a packed arena sets the scene for the shape of things to come. The animated credits

sequence which takes place on the display screen in the centre is one of the most impressive aspects of this incarnation of WWF...

Which Good wrestler shall we play The Hulksler's everyone's favourite grappler, but he's not the only meathead on offer. Oh no...

use Ixt paint, but his

the gorilla press, is a sight le behold.

(slighter

good guy. Just watch

special pile

Bulldog may

Bulldog, but at least he's British, and the crowds

he docs a

WWF is a sport packed with intense physical violence and

WRESTLEMANIA

Game: WWF Wrestlemania Publisher: Ocean Author: Twilight Price: £24.99 Release: Out now

Wrestling sure has come a long way since those Saturday afternoon shows of the 70s and ‘80s when such blobs of lard as Big Daddy (‘ray!) and Giant Haystacks (boo!) ruled the ring. For some reason I used to believe in it all in those days -1 can remember the thrill of seeing Kendo Nagasaki unmasked - which is hard to credit now. Maybe we were all just more innocent back then.

Nowadays, wrestling has an unabashed emphasis on the act. It’s more soap opera than sport, with the players embroiled in battles much like the cast of ’Enders or Brooky. And it's all American -grappling in the UK was all but postponed indefinitely many years ago due to lack of interest.

There are two main wrestling bodies in the US - World Championship Wrestling and the World Wrestling Federation. The WCW can be seen on (very) early morning English telly and is for tinkers, whereas the WWF resides on the lofty heights of

satellite television and appeals to more middle-class tastes.

What it doesn't appeal to is me (at all), but that’s beside the point. For the

benefit of myself, and any other blinkered souls in the same boat, I thought I’d find out a bit about the WWF. Here are my findings (and don’t worry if you think I'm going on a bit. There’s a point to all this. Trust me).

WHAT WRESTLING

FEDERATION performance seems to

concern four major players - Good Wrestlers, Bad Wrestlers, Managers and Commentators - and all of them get actively involved in the proceedings. What a pity only eight of the dozens of colourful wrestling characters available get to perform in the Amiga version of the game - and only three of those are open to control by the piayer.

THE WRESTLERS

Every wrestler in WWF has a distinguishing look, name, special move and catchphrase - and even a tune to suit their theme - though you won’t come across many of them here. The Good guys featured in Ocean’s Wrestlemania are the slack-jowled British Bulldog (who hails from Leeds no less) and the overmade-up Ultimate Warrior, who looks like a Kiss fan to me. Hulk Hogan, however, is the best wrestler in the world and everyone loves him, bless his slappy scalp. Hulk (or Hulkster as he’s often known) always tears his shirt off. But

what’s this The Hulk’s likely to retire in light of his successful transference of his acting talent from the canvas to the silver screen WWF won’t be the same again.

The Bad contenders are Mr Perfect (who’s also retiring apparently), The Warlord, Million Dollar Man, The Mountie and Sergeant Slaughter. So what’s the goss

Well, Ted Dibiaci - aka Million Dollar Man - used to have a bodyguard called Virgil whom he continually humiliated... until Virgil snapped and scrapped with him and won. The Million Dollar Man is managed by Sensational Cheri, who removes the wads of cash stuffed into the loser’s mouth by the Man.

Sergeant Slaughter’s actually Good at the moment, although in real life (and for the purposes of this game) he used to be Very Bad. Did you know he burned the American flag on stage during the Iraqi war I ask you, what’s the world of wrestling coming to Sergeant Slaughter used to have two (Bad) cohorts who sadly don’t appear in Ocean's WWF Wrestlemania: General Adnan and Colonel Mustafa, Both of them, like their boss, wore military uniforms, but with those boots with the curly-up toes.

The Mountie dresses as you’d expect, but what you might not guess is that he also wields an electric cattle prod. He often trades words with the Big Boss Man (Good), who doesn’t appear here but comes from Cop County, Georgia and wears the uniform to prove it. Big Boss Man's ‘thing’ is to handcuff losers to the ropes. The two ‘law enforcers’ recently settled their differences once and for all in the Jailhouse Match - the loser spending a night in jail. The Mountie lost.

"The game misses the point of WWF"

Dong! Dong! With the clunk of what sounds like a cow bell, the bout begins. The rules are simple: pin the other guy to the floor for a count of three and win - if it's within the five-minute time limit.

The slapping, drop-kicking and grappling continues - even outside the ring. Here Hulkster’s armed with a chair, but he hasn't long to use it - the clock starts ticking when either guy leaves the ring.

Phew, they're back within the ropes (if they stay outside too long the match get's declared void - which basically amounts to a loss for the human player). Here Hulk tries a flying leap from a corner post...

vicious insults (and that's just the crowd). So why is the game so bloody weedy
THE ABSENT FRIENDS OF

iiiuir But what of the other entertainers WWr not present in Wrestlemania  Some of the more savoury ones who should have made it but didn't include the Undertaker (Bad) whose repertoire includes the Tombstone (the opponent is dropped head-first onto the canvas) and putting losers into bodybags. His theme tune is the funeral march.

IRS (Bad) - aka Irwin R Shyster -might have been a good choice too. He reckons that everyone in the WWF is a tax cheat so he’s out to make sure they pay -his losers are served with tax demands.

Greg ‘The Hammer1 Valentine doesn’t wield a hammer - but he does shout “It’s hammer time!”. The very large Andre The Giant is now retired. (His bulk featured in Rob Reiner's film The Princess Bride).

The most evil man in WWF has to be Jake The Snake’ Roberts (Bad). Jake's trademark is a snake in a bag which is released to wave in the face of the loser. (He used to have a snake called Damien, but that got sat on by a fat wrestler called Earthquake (Bad) and is no more). It transpired that Jake was actually in collusion with the Undertaker all along. Earthquake is now part of a duo with Tornado (nee Tugboat) called the Natural Disasters.

And there are plenty more...

THOSE COMMENTATORS IN

Fill Most of them are former wrestlers, ULL such as Gorilla Monsoon, Rowdy Roddy Piper (he played the lead role in John Carpenter's flick They Live!) and part-timer MachoMan. Bobby 'The Brain’ Heenan used to manage Mr Perfect and The Barbarian before he took up commentating. Now Bob's back with Rick Flare - aka Nature Boy - who was recently promoted from the WCW and purports to be the real world champion following three months of intense build up. Rick's all sparkly teeth and cape and a blonde Playdo Fuzzy Pumper moulded hair-do.

The WWF comprises many special events, such as Wrestlemania (the main tournament), Summerslam (which is much the same as Wrestlemania), Survivor Series (teams of Good take on teams of Bad), Royal Rumble (an event for

Mr Perfect makes a recovery and turns the tables to send Hulkster tumbling to the canvas. That yellow finger icon shows that rapid presses of the joystick firebutton are required to get Hulkster on his feet -not an easy task when strength is low.

GRUNT AND GRAPPLE

—...

one of Hulk goes weak at the

The battle between Hulk and Mr Perfect continues...

ach wrestler’s strength Is represented by a bar in the i panel at the bottom of the screen. A wrestler without any strength can still wrestle, but his resilience to physical pressure is zilch. Meanwhile, back at the bout, Mr Perfect’s got our Hulkster In a hold. This is it, grapple fans! The GrappleStrength-o-meters have appeared at the bottom of the screen and the first wrestler to take it to the max wins the tussle and gels to perform his special move on the loser. Rapid (and rapidly painful) movements of the joystick shaft from left to right, otherwise known as waggling, Is the order of the day here.

Thi. panel players' energy, with credits remaining and left displayed to the

when knees, es Mr Perfect's

big •

-    --- the good guy. Only tome

rates speedy joystick work can .    sava the day now...

individuals which always ends up with everyone in the ring at the same time) and UK Rampage (they come over here and do it all for us).

There are four main titles to hold.

The most important is the World Championship (which Hulk recently regained from the Undertaker having held it for many years beforehand).

Then there's the Intercontinental Championship (which Mr Perfect lost to Bret The Hitman' Heart), The Million Dollar Belt and The TagTeam Championship, currently held by the Legion Of Doom,

SO WHAT’S THE POINT EXACTLY, GARY ISSwS

licence there's such a wide range of colourful, larger than life characters and events available to chose from that it’s almost criminal how little they’ve done with it. As you will now have guessed from the

title, Ocean’s WWF Wrestlemania concerns only one of these many variations on the wrestling theme. In fact, the most exciting thing about the whole package is the video cassette you’li find floating around in the box. This is only 15 minutes long, and consists of (by and large) very brief highlights of WWF days gone by, so it gives you some indication as to the level of thrills generated by the actual game that it should prove to be the highlight of the whole pack!

There's a pitiful attempt at pre-match patter (more should have been made of this), mucho disk swapping, but precious little to do. But, try as I might, I can't derive any enjoyment from performing limited joystick movements from an inflexible selection. A typical bout tends to consist of tedious grappling and frustrating attempts at finding the correct position required to pin your opponent to the floor.

The wrestlers loom large on the screen, sure, but their movements are

"It fails to make the grade on any worthwhile level"

Pass the Anadin... Mr Perfect feels the might of Hulkster's special move - a headcrunching Pile Driver. Ouch!

Mr Perfect’s down but not out. Hulkster

takes advantage of his weakness and pins him to the canvas. The count begins... Will Perfect have the strength to throw the Hulkster off We say no - the next wrestler had better start saying his prayers!

poor and they seem to float around the ring as they murmur “Uh” and “Ooh". The crowd - on the few occasions they make themselves known - sound like a highspeed jet. (At least the canvas slapping sound carries some weight).

That it fails as a pure simulation of traditional wrestling (which it does with great aplomb) isn’t as much of a problem in my book as that it so clearly misses the whole larger-than-life point of the WWF. When it comes to creating a loud and proud rucking romp you couldn't wish for a healthier source of raw material, but WWF Wrestlemania fails to make the grade on any worthwhile level. It’s simply not fun -or funny - and that’s what the Real Thing’s all about. The biggest surprise is that WWF Wrestlemania lacks any of the event's camp OTT splendour (when a match begins or comes to an end there's little or no celebration, for instance). There should be more pace. More poncing about. More posing. More pomp. Basically more of what you watch WWF for.

• GARY PENN

® UPPERS I'm sorry to say there aren't many. It’s aesthetically quite average really. Still, there is a video cassette to watch in the box.

® DOWNERS There are plenty, but the biggest failings are the complete absence of WWF's sparkle and the sorry lack of any fluid, stimulating grappling action either.

THE BOTTOM LINE

An unexciting simulation of what is widely considered a thrilling event. There’s disappointment in store for grapple fans and WWF watchers alike. Come back Big Daddy, all is forgiven.

V I Wl

39

AMIGA POWER FEBRUARY 1992

M

0>

0>

r-

>

X

<

3

DC

m

UJ

LL

Game: Leander Publisher: Psygnosis Price: £25.99 Authors: Andy Ingram and Jon Burton (programming, design, graphics), Simon James (additional graphics) Release: Out now

Greetings, my excellent friends.

Welcome to our ‘Oh no! More Japanese-style Platform Games’ slot This month we're discussing Psygnosis' latest stab at bolting a game onto one of their crowdpleasing parallax scrolling routines, Leander. Another meaningless title, more nice parallax, but - hey! what's this -there’s actually an excellent game lurking beneath the dreaded two layer scrolling! What's going on

Actually, it's nothing too out of the ordinary. In style and execution Leandefs not really a great deal different to the bulk of Psygnosis releases over the past twelve months. There is still a dearth of new ideas or originality here, but happily things simply hang together more happily than usual. Redeeming features abound -

go

to exit, go to next level - but I’d probably get sacked, so let’s get a bit more detailed).

Controlling a cute little sprite -something like a medieval knight crossed with Barbie doll, despite the Japanese styling of the packaging - the action takes place over several worlds, each with a number of levels. An intro screen precedes each level, with a cute babe giving some simple directions on how to complete the set tasks, and so advance to the next one. These are pretty simple affairs, usually along the lines of finding a crown or some such at one end of the play area, then making your danger-filled way to the glowing exit door at the other. Straightforward, huh

Well, there are complications (just

particularly in the areas of attention to detail and obviously player-orientated design (I know it sounds obvious, but you'd be surprised) - which carry Leander through.

RELATIVITY AND ART OF

n-ryi r If Leander has a cousin on the dll Lt Amiga, then it has to be Switchblade 2, so that's where we’ll stop for our first comparision. Both games give the first impression of being slick - but ultimately rather tired - efforts which sacrifice the fires of originality and enthusiasm for a sanitised Mega Drive-esque degree of professionalism.

And yet, given enough time to prove themselves, both games actually manage to confound these impressions.

Reaching further afield in the Leander family tree, if Leander has a halfcousin once removed then it has to be Sonic The Hedgehog on the Mega Drive.

Although less obviously styled on Sega's spikey mascot than Robocod, say, it shares a number of visual reference points (the swinging platforms, butter-smooth movement, and that undefinable ‘vibe’, for want of a better word). This isn't a complaint at all - Sonic is top game, and no mistake - and as it looks unlikely to ever grace the

Amiga, I've got no problems with other games borrowing little elements here and there. If the professional sheen of Sonic inspires other programmers to emulate the glitch-free console style, it would be churlish to complain. Which brings me to the part of the review where I actually describe what the hell happens in the game. (To be honest, I could do this in one sentence - walk, jump, slice, collect,

"If wouldn't be a Psygnosis game without a shop"

X

lU

S

0

o.

<

(3

S

<

STICKING THE KNIFE IN

That suitably dynamic intro sequence thingie in full.

Our hero storms towards his foe, speed blurs, erm, blurring, his sword at the ready. Clash! Blade meets shield! And, er, that’s it basically. Oh well.

any original features whatsoever. So how, then, is it that it’s so darned playable

i

SCENES FROM THE CLASS STRUGGLE IN LEVELS AND HILLS

Leander is a whole new world. Well, it’s actually whole new worlds. And within the worlds, what should we find but levels  And more levels after that. (Blimey, eh )

This is (he very first screen of Leander. A wooden chest slides left and right to the east, while the very first had guy lurks to the west. Having already been told that the treasure lies west, I guess it's time to leap into the arms of evil. (Don't forget to swing that sword!)

Having collected the treasure on level two, our hero journeys into the spooky caves, and what should he find, but the exit to the nest level Simply walk inside to get transported to the next level, while the world shakes, rattles, and rolls all around.

Lovely graphics ahoy! The dragon may not be very dynamic (his movement is limited to waddling back and forth, and sticking his neck out) but he sure looks handsome. A few swift swipes with a trusty sword are enough to make him disappear in a (ahem) puff of smoke.

By level four the map gels a little more complex, the balloon guys appear, and the caves become sheer hell. Platforms swing precariously above spike pits, plants send deadly spores flying all over the place, and our hero is faced with more evil knights than ever.

Each one follows a recognisable style, but (he problems become more devious, the landscape more complex, and the nasties that bit nastier as you progress. Here's just a taster of world one...

"An excellent game beneath the parallax

like in The Young Doctors). Finding the object in question isn't always quite so simple as it sounds - in addition to the fact that there are usually several dozen wooden chests lurking around (mm, I wonder which one the treasure is in ), the landscape is potted with caves, evil spikes, and the inevitable motley collection of sword-wielding nasties. Subsequent levels add titbits like horse-drawn carts (jump on them as a useful way to reach higher ledges), airborne elves (with a sizeable collection of bombs) and - hey! - it wouldn’t be a Pysgnosis game without a shop. It’s here that all the coins gleaned from chests and dead nasties can be used, equipping our hero with better armour, a better sword, throwing daggers, and several groovy magic items.

So far, so typical. So where does that leave us Well, the proof ot the pudding (as Stuart Campbell’s granny used to say) is in the eating, and, boy, does Leander taste good. It may be lacking in original

ideas, and the graphics may be be styled just like every other Psygnosis scroller you've ever seen, but there’s thought behind the layout of platforms, minor puzzles to solve, and caves to negotiate. Perhaps the secret of Leandef s success lies in the unadulterated slickness of everything. Arcade (or at least console) quality in every aspect, it’s the carefully

satisfying jump and slash adventure. The way, for instance, that the main sprite has a small amount of inertia which has to be taken into account when running and jumping (or negated by tapping the joystick); the ability to define the number of credits, lives, and access codes for later worlds; the sheer rightness of it all - these are a few of my favourite things.

Against all odds, Leander has managed to win itself a place in my heart. Whatever its faults it offers a decent amount of top platform action.

developed little details which add up to a

• MARK RAMS HAW

S'

rm E-ht**-’ 1. swo rd

i nrii it Skv

; tV

■ ’ i S* ~ v'r

1

1

1

f T

* .. 'i» ' S 1 ( 1 ADint danaae jpf v i jtf N l W uhitit tisad .

' i / if f

y ' 1 * y .

’ - - ---: iw'l -r * B jp1

JT

1 . ARTIS. tT4 L

Well, this it a Psygnosis same. Here we are about to enter the shop sequence - it ■nisht not look all that bis from the outside, but step inside...

..umd it takes us to this screen. This cute lapanese-ish babe sells some pretty tasty items for not too pricey prices either. What a jolly nice siri.

® UPPERS Slice after mouthwatering slice of smooth, creamy co n sole-esq ue platform action. The standard Psygnosis style has never looked or worked better. A sizeable and endearing exercise in coolness

DOWNERS Shallow as hell, (    ) and if there’s a single

'—y feature in here which I haven't seen elsewhere, then (urn) I must have blinked and missed it.

And how I hate those in-game tunes! (At least they can be swapped for some middle-of-the-road sound tx if you get really sick of them).

THE BOTTOM LINE

Though ultimately a limited romp, Leander nevertheless manages to offer plenty of short term fun, and what it lacks in inspiration it makes up lor in persperation. One of Psygnosis'finest recent AA  moments, and an exceSlent H 4 jj> game in its own right. U U Ej

AMIGA POWER FEBRUARY 1992

O

POWER FEBRUARY 1992

LEVEL ONE 1946

This first aid box is actually a bonus icon which can increase your energy level. It appears occasionally when you kill a hood - collect it to keep your strength up!

Watch out for thee old cars speeding by - they often hold deadly machine gunners.

Beware of armed hoods who pop in and out of the windows above you.

Title: The Godfather Publisher: US Gold Price: £30.99 Author: Creative Materials Release: Out now

It's gorgeous, isn't it One glance at these pages and you could almost be forgiven for thinking this is Delphine's said-to-be spectacular graphic adventure version of the Godfather licence, but no - it’s US Gold's action variant, pure and simple.

Still, wow, eh Load this up and your immediate impression is of one very classy product - the sort of game that people walking past (if your computer happens to be in the sort of place people walk past, that is), stop and stare at. Lovely, slightly blurry looking, but smooth and atmospheric tableaus that would look great if they were static, but are truly spectacular because they actually move! Cars drive up and down Ihe streets, people walk the pavements, flags flutter,

and generally the impression of life is very ably created. This would have been a knock-down dead product only last year, and even now - competing as it is with the likes of Another World, Heimdall et al - it’s spectacular. If we were giving individual graphic marks - pointless things though they are (we’re reviewing games, not graphic demos) - this would be high 80s at least.

Those who understand the structure of AMIGA POWER reviews will realise we're going to come to a very big ‘but’ at this point, and here it is. The big ’but’ is that lovely and sexy though it may look, the

gameplay is actually a tedious scrolling shoot-'em-up of sub-NARC standards. (Actually, thinking about it, it’s perhaps more like Ocean’s first RoboCop game, but we'll get to that in due course).

First, though, the structure of the game. You all know - at least by reputation - of the series of movies this is based on. Added together there's at least eight or nine hours of screen time, thirty major characters, three (and a half) generations and countless shootings, stabbings and other violent set pieces in the films. All a bit of a daunting task to try and fit into an action game really, which is why US Gold simply don't bother. Oh sure, we get the sense of the passage of time -levels start in the 1940s and move forward towards the present day - but individual characters, incidents and plot twists don’t really come into it. You play whichever character happens to be Don Corleone (the Godfather of the clan Corleone) in each time period, on a mission to 'keep the bad guys at bay' (as the box has it).

(What this presumably means is kill off the members of all rival gangs, as there’s no real way you could be said to be on the side of the angels, but never mind...)

Following the intro - a well engineered pan shot taking you through the New York of 1946 which even Godfather director Francis Ford Coppola would approve of - you enter the grandioso world of organised crime. A spinning newspaper device headlining mob massacre tells you whether we're in 1946, 1957,1961,1975 or 1981 - it's neat enough, but unfortunately here’s where any similarity between the game and the films effectively ends.

This isn't where disappointment sets in, however. First impressions are of a well animated, historically set game in which stylish cars zoom by and illuminated trains rattle along in the distance, while in the foreground there’s you, shooting dead every crook you come across as you walk these mean streets - and these mean streets are crawling with hoods. Avoiding

"ltvs painfully slow in every way"

No, no, no, no, no! Gorgeous graphics do not a good shoot-’em-up make - not on

<

GAME REVIEWS

THE GODFATHER

Here's the one bit of real variety in the whole sorry shoot-'em-up - a fire escape you've jot to climb in order to

St careful not to kill too many of these mothers who walk innocently by pushing prams. The Corieones don't approve, and it results in heavy loss of family credibility.

This guy is your final enemy in level one. He proves more or less impossible to kill and eventually just walks off - bored, perhaps  - so it's best merely to avoid his fire.

take out the hoods on every floor.

A Cadillac-mounted machine gunner.

policemen and mothers-with-prams is a good idea - if you shoot too many you'll be disowned by the Corleone family and lose the game, killing policemen obviously not looked upon as a Good Thing. This is very straight point-and-shoot blasting stuff, the odd fire escape to climb or FtaboCop-style angled shot at an upstairs window being about as exciting as it gets. As in Navy SEALs, the characters you’ve shot remain lying in the places they've fallen, satisfying for the bloodthirsty, and a definite Neat Touch.

So far, so fair (but pedestrian) and, it has to be said, so hard. Not only are there your fast-falling energy and family credibility values to conserve, there're also the particularly lousy instructions to cope with. Where, for instance, does it tell you that many of the cars speeding past in the foreground of the screen contain machine gunners who’ll take pot shots at you Until you realise this, and how to defend yourself against them (crouch down and you’ll fire out of the screen), you'll find your

energy level dropping with seemingly reasonless rapidity.

And so it goes. Occasional single screen Operation Wolf-style sub levels -there are two in the first level - break up the action, but haven't we seen these before Indeed, they're exactly the sort of keeping-the-interest-going trick used in countless Ocean film games, and they’ve worn a bit thin by now. The graphics may be superb, and the initial sense of atmosphere strong, but there's no way they can stand in for decent gameplay.

SO WHAT’S WRONG WITH

You're in for a bit of a mighty list here, I'm afraid. The lack of imagination shown in the structuring of the game is bad enough, but the execution of the actual gameplay elements chosen is diabolical too. Disk swapping - there are six (I), and each time you lose the game you have to load in the end-of-game sequence - is a real pain too, especially

as the game refuses to recognise a second disk drive.

The worst thing, though, is the pace - it's painfully slow in every way, presumably hampered by the detail of the graphics. Dodging bullets is almost an impossibility - realistic, but not good for a game - and shooting old-dears-with-prams (and thus risking family dishonour) is all too often the only way out of a tight fix. The shoot-’em-up element demands next-to-zero need for hand to eye coordination either - 90 percent of the basic game, as it turns out, is an attempt to get your man into a position where his upward angled gun can pick off the marksmen in the windows above. Master that, and you've mastered the game. (Not really much challenge for 30 quid).

And there's more. Though there's plenty of visual variety, the new gameplay elements later levels introduce - chiefly a gunman across the street opposite, who appears as a gun barrel at the bottom of the screen, and effectively reverses the

their own anyway. And these ones are particularly lonely...

positions of Operation Wolf so the player’s firing out of the screen at himself - fail to add enough to keep you interested. File with either 'interesting failures' or 'more crap film licences', depending on how generous you’re feeling at the time.

• MATTHEW SQUIRES

® UPPERS Lovely to look at - a graphically superb game, with plenty of good animation and some rather lovely sound effects too. One to impress your (riends with alright.

® DOWNERS Oh dear, oh dear... beneath it all, it's a tedious old Hobo Cop clone - monotonous, lacking in variety, inefficiently programmed (we must only assume) and providing precious little gameplay for E30-

THE BOTTOM LINE

US Gold lake the surely-very-boring-by-now Ocean approach to a lilm game - those nifty graphics can t fool us! Unfortunately, gametesting doesn’t seem to have been a priority here - the finished result is slack and dull and lacking in challenge.

Avoid.

II MsJI IVU

56

J!

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

IT’S CERTAINLY BIG...

...you can’t deny that. Merc III is one massive game -outside of Midwinter et al there’s little to rival it.

ome with us, then, on a ■ sight-seeing tour of the entire solar system...

The hulls of these spaceships become transparent in flight. (I’m gonna be sick).

PC Bill's secretary is only one of several Lego-like characters you’ll encounter.

Massive, blocky buildings rise out of otherwise unremarkable landscapes.

TRAVELLING BETWEEN PLANETS, THE MERCENARY WAY

TRXICRR.D '    [

IffTWriian-mil

II-an DEQDQE

Bin-332

In-flight

Co-ordinates.

In space, the Compass.

Control

Credits The clock.

elevation

distance to the

panel for

remaining.

from

nearest body.

object

horisontal.

currently in

The name of Outside    the nearest

temperature, planet.

Co-ordinates of the nearest city or land base.

Vehicle

speed.

Panel lights, from lefts ground proximity warning (eeekl), attack warning and 'run' mode selected.

Hang on in there folks, we’re coming in to land on Tolosa -1 hope that space jock knows what he’s doing!

The back of the pilot's head. Best not to distract him now, unless you're a committed geologist! Still, at least he's not

babbling on.

This is the ‘Benson’ panel. Benson is your friendly computer who tells you where you are, what’s going on and even what time it is. Don't you just hate know-it-alls

Benson's text messages to you appear right here.

Inventory selection window.

Outside pressure.

Inventory capacity available.

Game: Mercenary III Publisher: Novagen Authors: Paul Woakes Price: £29.99 Release: Out now

hat well-worn cliche 'you’ll either love it, or hate it' could well have been coined to describe the unique implementation of Novagen’s Mercenary trilogy. What was true of the first two games Mercenary and Damocles) is taken a stage further in this

latest installment of Paul Woakes space-bound saga of political and military intrigue - Mercenary II looks all set to further polarize opinion.

For those unsure of what the whole Mercenary saga is about at all, it's your prime example of a role-playing, investigative, 3D shoot-'em-up trading game - quite enough to be going on with, I think you’ll agree. The scenario is set in the Gamma solar system, in which you play a soldier of fortune with a mission to save civilisation from the designs of an

aspirant despot - while at the same time making a fortune for yourself, of course. This mighty task is presented in a 'treasure hunt' fashion - it's up to you travel the system looking for clues and the materiel (yes, materiel, not materials) with which to discharge your duty. The folk you meet on your travels can offer useful information and items can be bought and traded, taking you further towards victory.

There are plenty of planets and satellites to explore and all manner of transport at your disposal, from buses and

taxis to aeroplanes and spacecraft. You can hire or buy your wheels or wings and do whatever tickles your fancy, but events have a nasty way of catching up on you in this open-ended adventure.

INTO THE WIDE BLUE

vnuncn *or the p101, s a

I OrWn continuation of Damocles. Many players fell foul of that game's only fatal trap and found their characters faced with imprisonment but - banged up or not

PC Bill himself - I wouldn't buy a used car off this fella, let alone vote for him!

The latest slice of Paul Woakes’ 3D space epic is here, and

Would you believe H - Future Publishing! And look, it's our real receptionist too...

Giant crescent moons hang low in the sky over many of these fairly empty worlds...

...though occasionally you get the odd bizarre bit of architecture like this one!

Decide to run for president and the names on these billboards could be yours!

- everybody starts out with the same challenge ahead in Mercenary III. Time has passed in the Gamma System and the headline-grabbing character of the day is PC Bill - a rags-to-riches personality whose success in business investment during the system's earliest colonial days has proved meteoric. PC Bill is now standing for president of the entire planetary system. What's more, his candidacy is unopposed. However, you now have a chance to change all of that because somebody has just given you a Get Out Of Jail Free card - not only that, but you’ve received a personal invitation to meet PC Bill himself. Curiouser and (as they say) curiouser.

Imprisoned you may have been, but it seems you weren't kept completely in the dark. You're well aware of Bill's plan to mine the rural world of Dion North, a plan that’s as sure to cripple that fragile world’s eco-system as a delivery of Sellafield special brew. Your mission is clear - this power-hungry chappie has to be stopped, and you've been given the means to do it. Along with your freedom comes a bank balance in excess of 50 million credits -the worlds of the Gamma System are thus yours to explore (at least, until the point where your money runs out or PC Bill wins the election). And what worlds they are...

THE GRAPHICS ARE SURREAL

Tuimp The first thin9 y°u notice is ,hat

MRU the perspective applied to 3D objects is surreal. Buildings that look normally proportioned from a distance loom crazily in close-up and consist of massive rooms, wide and low, often with nothing in them. Most of the time, the only thing that reminds you that you're playing this on an Amiga is the finely sculpted interface panel occupying the bottom inch of the display. Benson, as the interface is called, enables you to drive or fly vehicles, examine objects you come across and record conversations with the characters you meet. Meanwhile, you develop a good case of myopic vision as you take in a game world that looks not so much as though it belongs on another planet as

FIVE DIFFERENT WAYS TO PLAY: BEATING PC BILL

If you’ve been through the first two adventures in the Mercenary trilogy, don’t read this bit. It’s a round-up hints for beginners on how to complete the game. There are five ways to go about it...

1    Beat Bill at his own game.

2    Bankrupt PC Bill.

3    Blow everything up!

4    Put him in jail.

5    Shoot-’em-up!

j You too can run (or election. It’s a free world (just). You nominate yourself as a candidate easily enough, (hi! how do you convert Bill’s votes into yours II you know anything about politics youll know it takes TV companies, ad agencies and the like to get your message across. This can have some unusual results, especially when billboards with your face on start being posted on the roadsides! This approach can work - once you have supreme executive power, you can put the lid on Bill’s antienvironmentalist activities for good. It’s a bit boring though...

n Among your adversary's businesses is a casino. In the casino there’s both a fruit machine and a wheel ol fortune. But, as any gambler knows, you can’t guarantee to win unless you cheat... Should you clean the place out, Bill won't be able to come up with the money for all that digging equipment -KBs don't come cheap - but be warned, this approach can easily bankrupt you if things go wrong.

> Isaac Asimov once wrote that violence was the “ Iasi resort of the incompetent - but that was before computer games! Enough explosive is scattered across the system to blow Bill's big ideas to kingdom come. The only thing is, you have to find it..

x You don't think a guy with Bill's ambition could be honest, do you  Of course not, he’s a crook. The problem is, if you're going to have him locked up, you need to find the proof. And if tiiat isn't enough, you have to have a jail built that's strong enough to keep Bill rehabilitating. And if that isn't enough, you have to catch him yourself. Doesn’t anyone else do anything around here (Hello )

ff Of course, there has to be at least one " opportunity for mega-violence, and this is it. Stellar Factors, a shipbuilding company, has just the job - a ship bristling with weaponry. It requires only one minor modification: your opponents are going to shoot back, so you need a shield!

it’ll find a built-in audience. Newcomers may wonder what all the fuss is about...

AMIGA POWER FEBRUA

AMIGA POWER FEBRUARY 1992

I

Trading is risky, true, but it's still a lot less of a gamble than going to the casino.

in a museum.

It has to be said that the characters you actually meet are pretty crude-looking too. Rather than using the tried-and-tested 'still portrait and animated mouth' representation, with the occasional blink of an eyelid thrown in for good measure, each person you come across is constructed from filled polygons. As they talk, their drawn-on mouths and eyebrows wiggle furiously, as if living in the Gamma System induces every type of nervous tic going. Is there still a case for such primitive animation and 3D execution after being treated to the likes of Activision's Hunter, Image Works' The Kitting Cloud, or any of last year's flight sim releases I don’t really think so.

BACK TO THE FUTURE PART

qn Of course, getting across the planets OU and their moons in the system - 19 worlds in all, each with its own orbit and length of day and night - by foot is out of the question. To help you, then, you can hire or buy vehicles or take advantage of -yes! - public transport. The game gives you bus and taxi passes (and a timetable too, for that matter) - taxis, particularly, are only ever a key-press away, and the drivers all chat to you in a friendly enough manner. More than that, they have a

"The best thing...is that there are six ways to complete it

3D elevators crop up throughout the game, much like in BoboCop III.

system-wide habit of imparting useful snippets of information regarding Mr Bill. While the driver keeps his eyes on the road, you can check out the scenery, most of which consists of offices (including a certain Future Publishing, though - of course - it's empty!) and can be quite distracting for awhile. Watch how many rides you take though -you might think that the cool 50 million you began the game with would cover any eventuality, but it only takes one taxi trip on Bacchus to work out that fares there are clocked up at an astronomical rate - it translates into a seven-figure sum just for getting your bum on to the back seat! Beware - the only tip you should consider is getting out of the vehicle altogether1

Travelling between the worlds is a more complex matter, involving chartering a spaceship. Typically, they are built with transparent hulls, giving you another chance to see what this game has going for it in the visuals department. Once in space, the worlds of the Gamma System appear as variously coloured crescents, as though lit by their sun from the far side.

You can see the same effect from some planets' surfaces as moons carve their particular arcs across the sky. Unfortunately, though it sounds good it's not actually that impressive - you might want to travel to different planets for a

Super suit, eh Try it on. It’ll fit you like, erm, a very large and lumpy glove!

number of reasons, but checking out the scenery isn't one of them.

So far, so prosaic. Where’s the adventure, the excitement, the really wild things Good question. Playing this game is about as exciting as trying to find the beans in a deserted supermarket. You can spend hours planet hopping without being put in peril by a single polygon. This wouldn’t be so disappointing if there were a few more layers of intrigue to peel away, but there aren’t. Mercenary III has open-ended play and exploration alright, but you get the feeling there isn't really much point to it all. All the effort seems to have been directed at the off-beat astronomy - the technicalities of simply creating such a large playing space - with relatively little put into ensuring an involving storyline.

Being impressive from a

programming point of view is all very well, but it doesn't in itself do very much for the creation of atmosphere, and nothing whatsoever for enjoyable gameplay.

The best thing about Mercenary III is the fact that there are six ways to complete it, five of which are outlined in hint sheets included in the package (don't read Five Different Ways To Play if you don't want any clues). The sixth is left a mystery, to give you something to puzzle

"After five years...they could have come up with a better game than this"

Minimalist furnishings by Office Economy -there’s little bric-a-brac in Merc III...

out. You don't get a lot else to mull over in this game - though you do get a lot of time (spent travelling) that'd be ideal for mulling - so I guess not having one possible solution out of six is a kind of bonus.

VERY VECTOR WORLD

ttfEADV That said though, the eoneept ll t All I of alternative solutions isn’t really that much of an innovation - a thought that just about sums up the game as a whole. Surely after five or six years living with the Mercenary concept and two previous stabs at executing it they could have come up with a better game than this I can imagine that some people will get fun out of the game, but for me life's far too short and precious -I'm tempted to file it, along with the Midwinter games and various others, under ‘Yes, it’s big and impressive but where's the game '

Actually, I've got

a better idea. You know what I'm gonna do I think I’ll load it up one more time. I'll go to the casino and blow every credit left in my pocket except for the fare back to the planet Mentis. Then I II walk (yep, walk) back to the jail. And. if nobody minds. I’ll have my old cell back. Thanks.

• KARL FOSTER

® UPPERS There are six different solutions, lots of places to explore and plenty of lime near the beginning of the game to take a back seat and allow the plot to unfold. If you're impressed by big things you'll be impressed by this.

Here’s a typical Mercenary III taxi - stylish travel for the polygon about town.

Hmm. The cabs might be futuristic, but it doesn’t look as if the drivers have changed much. (Wouldn’t some nice bitmapped artwork have been a better idea for the people )

® DOWNERS The 3D

graphics couldn't look much more dated and the gameplay is thinner than the atmosphere of an inconsequential asteroid. There's simply very little to do and even less to justify doing it.

THE BOTTOM LINE

A rather average game, both in play and. considering the capabilities of the Amiga, in looks. But. if you were hooked by Mercenary and p rt S Damocles, it'd be churlish H11 “ not to go for the set. UU “

This monument to PC Bill says it the way it is - yes, he’s really big headed!

The ubiquitous No 89 bus proves that public transport is here to stay - it’s a lot cheaper way to get about than by taxi, and the game provides you with a handy set of timetables!

rivet tar

Dupre' Skaniuo

1 J .JIlpeited

Avatars

>Use-tKe oaken door

Opetved!

flyATARI

7-0H-0I61    7!13

>fiS3hdl®£iLLLal&

For further information on Mindscape products and your local Dealer, contact: Mindscape International Limited, PO Box 1019, Lewes, East Sussex BN8 4DW.

Tel. 0444 86 545/547.

Celebrating the 10 Year Anniversary of ULTIMA

The first Ultima developed on and for IBM Tandy compa tible

Watch for the deluxe, limited-edition of Ultima VI.

Available in all major 16 bit formats,

We create worlds.

■r

' ill 7 I r

•' 05

I

II I 1

(

n

AMIGA POWER FEBRUARY 1992

In the beginning there was Kick Off, and it begat many spin-

©

„ i T, t IlJ*' if7.' l.* \ f‘i " 'Mi l.L 'ii m

/]r 1

. .. ... .

A, i'1:'i .'V l I. •icy if. v i .(». I

7’ ,    '.i,1 - 11

Vi-.

’f i

i ■•,'At.V

J V _» tl ii i" i • i *

U- ‘..■.VU:-/, 11

t P TvIT

i /. j 11

• 'J I'

iiO

iV

‘.m r u'i £

.    1 l r-V K »'■    K.» Vj 11

- ry yy* A .Wi\)

1 i.    ![i (.A*. *

rv rlLlll H1 > . , ftl ([ ( '    ' •** * "liO. 11

A., I

1 l i * i I* 11

And here H a, the centrepiece of the whole gnmt, the tip off Hull! Note the anuiunl    

formation of the pieyers which    v

make* it Impossible to tell which way you re going.    • t

' V ,. V ' [( ' l *, t

l

thii pitch anyway Down i the backet there's a i going on, but if yon i any sense of it when ife happening you're one up on ne.

k v\a\V!V!-

V* i 1 K . r : t .1 I. ■. .

y, V -.V *■

a

.‘IIS'1

i »r*, ,1 I u* i » •: I

i

Mi iJx •:

../..VLU

sUt"

.IM* tiit.ri

w

A

*

o

=6

m

m

o

o

fl)

£

fl)

(A

©

fl)

(A

<D

fl)

(A

O

3

A)

Q.

O

fl)

CT

fi>

(A

i

sr

■I

<fi

&)

3

<D

O

x-

o

=&

(A

3

a)

<fi

o

Game: Tip Off Publisher: Anco Price: £24.99 Authors: Steve Screech (writing & design), B Van De Peer & T Smith (graphics), Tobias Van De Peer (music & sound FX)

Release: Out now

Here’s a question for you:

what’s painfully thin and goes “Moooouch!" Give up The answer’s a cow called ‘Off’. This particular beast of Anco’s must have incredibly sore teats considering the amount of milking it’s had, what with Kick Off, Kick Off 2, Extra Time, Data Disks, and Kick Off 3 to come (and now, no doubt, Tip Off 2 and Tip Off Data Disks will follow in due course...)

Now there’s nothing wrong with Anco attempting to create a generic sports simulation series, but it’s got to the point where I wish they’d leave a particular subject alone once it’s been tackled and move on to something else. If Anco are stuck for ideas, I have a few suggestions for future ‘Off’ releases, such as a ’sporty’ version of strip poker entitled Kit Off, and a sexy simulation called Get Off in which you attempt to ‘get off with as many birds as possible, (How about a real Graeme Souness football game called Sent Off -Stuart) and Puck Off, which is (GaryI -Ed)

KEEP RUNNING WITH THE

Anyway, Tip Off is the latest addition to the ‘Off series, and as you should be aware by now it’s a basketball simulation - only this one’s in the distinctive Kick Off style. And a very good simulation ot basketball Tip Off is too, accurately capturing the fast pace and ‘thrills’ of yer actual sport.

ON THE

I don’t have much

   argument with any

OTHER    specific comments

HAND    In Gary’s review, but

i think he’s falling for the hype a bit, ss in ’I don’t like this out it s supposed to be brilliant so It's probably just me.’ T7p Off seems

n k qii larfialu Hu itealf    nf (Ka

io piay largely oy nseiT - muen ot me time It’s almost tike a game ot Space Ace 2, with you only controlling the

ems to be (on several

I managed to score with snois rrom airecuy unaer my own I the players’ movement court just doesn’t teel (especially when two ot

at each other with no attempt to get near the ball). Come to that, the scale doesn’t look right elther.

I don’t think you’ll get anywhere near Irom this as

TIP OFF

There's a choke ol two skills to practkei individual and team. This picture shows the Practice Individual Skills option.

Want longer quarters You got it You Want fouls You got it Want to alter the speed of play You got it Ad infinitum.

TtP OFF OPTIONS AND FEATURES

Before courting success with yer actual game, Anco’s Tip Off presents the player with the options screen displayed below.

Everything from basket practice, to game demos, team colours options, and player selection menus is accessible via this screen. Other handy sub-menus allow the players to define tactics, and fine-tune the in-game variables.

Pit your basketball wits against a human or computer-controlled opponent. Or play in teams of two or four using an adaptor.

Tactics are planned by selecting blocks and placing players. The blocks are then linked together, ready for use during play.

Watching two computer-controlled teams pass, dribble and shoot all over the court may get you hot but it leaves me cold.

In the Tip Off League Championship, 16 teams play against each other in -surprise surprise - a league system.

Ooh, you fussy thing. What's wrong with the standard blue and red strips

In yet another craxy but true case of 'just like Kick Off, Tip Off* team members have a set of values for various skills.

Tip Off can be played on two levels -either as a straight arcade-styie basketball match or in a more managerial-cum-coach role in which teams and tactics are created and built upon (see TIP OFF OPTIONS AND FEATURES).

Kick Off players should immediately feel at home with the way Tip Off is presented and with the way it plays. It has been said that Kick Off is uncontrollable - it certainly seems that way at first. Once the control has been learned however, there’s scope for mastering it and personalised manoeuvres can develop.

Tip Off is different. It’s immediately controllable, for a start, although arguably this is in light of experience gleaned from Kick Off. I certainly found it fairly easy to pick up the ball and run around with it, and passing comes naturally enough. It’s a doddle to dribble and shoot too (I found I could score from pretty much anywhere on the court). Developing these simple skills

is a different kettle of onions altogether, though, and requires plenty of practice, particularly if you’re to win against a good human component. The computer opponents play well enough to keep you amused for some time, you see, but, like Kick Off, Tip Offs more fun when played against a pal. (Playing with four people - that’s two on each team, courtesy of a joystick adaptor - is a clever touch, but a little too confusing for my liking). Sound-wise there’s little to write home about: a forgettable title tune and a handful of appropriate but far from outstanding spot effects, including a whistle, the clicking of feet on the court, the slap and pounding bounce of the ball, the clunk as it’s sunk (this is followed by a shallow cheer), and a muffled woofing noise for a foul. The addition of the hollow echo of a basketball court would have been appreciated, as would the sound of a crowd's presence.

The manual’s also lacking - in fact

"It feels too much like Kick Off 2 on a smaller pitch'

it’s a bit of a mess. It’s littered with inaccuracies (but, that said, is usable) and to its credit does feature a section of Tip Off rules, based, it says, on American basketball rules but incomplete because the flow of play would be severely disrupted if they used the lot of them. This seems fair enough to me - Tip Off certainly plays fluidly as it stands.

REMOVE BASKET, INSERT

min fact, as far as having any major flaws with regard to being a playable basketball simulation, there doesn't appear to be anything drastically wrong with Tip Off. They’ve come up with pretty much what you’d expect, and it all works well enough. But that’s not so say I enioyed playing the game. I didn’t. It’s not because I don’t like basketball (I’m not especially mad on footy, but I like Kick Oft) and it's not because I dislike the Anco style. It’s just that this feels too much like playing Kick Off on a smaller pitch. That’s fair warning for those who hate Kick Off.; but I’m sure there are plenty of other people out there who quite like it, but have had too many variations on the theme now to want any more of the same.

So will Anco do for basketball what they did for football with Kick Off I don’t think so. Every dog has its day - but poor old 'Off' is just about milked dry. The sighs of a cow indeed.

• GARY PENN

® UPPERS There’s a

sufficient quantity of tedious coach-like malar key for those so inclined. It’s also rather playable, which Is good news for arcade heads. If you like basketball, and aren't sick to death of Kick Off, you'll like this.

® DOWNERS The control system isn’t as wholly intuitive as it should be. Otherwise, there's little to moan about - well, unless you can’t stand the Kick Off style in the first place, that is.

THE BOTTOM LINE

A decent (but uninspired) simulation of basketball -what more can I say

75

AMIGA POWER FEBRUARY 1992

II

Let Sierra take you back to pre-WW2 China, a land of hired assassins, mysterious

One of the nice series of stills you set after maklns a bad decision in H Of C. Here you're tryins to recruit helpers, but it all sees wrong, ending with you dead on the floor. Oops!

Game: Hearts Of China Publisher: Sierra Price: £34.99 Author: Dynamix Release: Out now

ver wanted to play those new tangled CD-based adventure games Well now you can, and without needing a CD drive or a single shiny disk either. Hey, wait there! I know you think I'm blabbering on incoherently, but give me a moment to explain. Imagine that if in place of photographed stills (as in CDTV games such as Psycho Kilter- a really terrifying game, and no mistake), an adventure sort of thing were to use digitised graphics -with artwork for backdrops and real people in costume for the characters. It's a crazy idea, but one which just might work. And funnily enough, it just about has...

Sierra's latest first-person perspective graphic-adventure-novel-simulation-cinematic experience takes the game engine used in the earlier Rise Of

The Dragon one step further. Bolted onto this system is an adventure which recalls the wonderful days of Tales Of The Gold Monkey (an excellent-ish Indy-style TV series from the early eighties) and High Road To China (y'know, that daft Tom Selleck yarn) - weird when you consider that Rise Of The Dragon owed more than a little to Black Rain (another flick with a

Chinese backdrop, this time moodily directed by Ridley Scott).

CLAM CHOWDER, REASON &

But anyway, back to the huge (ie hard drive very, very highly recommended) hulk of an adventure in hand. The plot (for plot is all important in

TAKING THE HIGH ROAD (TO CHINA)

Playing Hearts Of China is akin to reading a comic, the difference being that the player controls the action (well, to some extent).

Digitised pictures, handpainted backdrops, windows and menus are all combined to offer a gorgeously presented and pleasantly smooth ride through the high roads of China. Here we see Lucky ready to embark on his quest...

N

O)

CD

T—

>-

E

<

D

E

CD

Ui

LL

E

UJ

5

o

E

<

o

2

<

The immigration officer: actually a childish cha Americans to take the mick out of the English)

ince for the

This helpful chappie is a coolie, which means he gets paid for pulling people around the place. So many places to go, so link time...    ,    ■    -i-

Choosing to visit Lomax results in very sore ears (figuratively speaking). Lomax isn't too pleased that Lucky is wasting time when Kate’s life is at stake (or maybe at steak - who knows what her kidnappers mean to do with her) and tells him so!

LOMAX

Corii back again without Kate, and I’ll nave you swabbing decks on the junkiest Junk in the Far- East! How hit the road!!*

A visit to the town is highly recommended. There's just so much lo do and see. (Well, at leas I two doors to go through). But which one shall we take...

IMMIGRATION OFFICIAL

-

1 Whtrt you wan

--\

3. Town_

H Air-port

these things) concerns 'Lucky' Jake Masters - an apple-pie eating, allAmerican xenophobic in the land of honour, humility and a thoroughly evil dictator.

This particularly unsavoury character has kidnapped Nurse Kate Lomax - a benevolent girl, whose mission in life is to help the Chinese peasants (and win a Nobel peace prize). The game commences at the dock, where you receive a directive from shady businessman Lomax (father of Nurse Kate, funnily enough) to check out a ninja guy by the name of Chi, before getting the hell out of town to rescue his daughter. Once the honourable Chi has been recruited, it’s onto the airport, where Lucky's trusty plane awaits, ready to take the intrepid pair to the evil warlord’s fortress, and deeper into action, adventure, and other dynamic words beginning with ‘a'.

And so, in time honoured fashion, we come to the control system. Hearts Of China follows current trends by dispensing entirely with the laborious task of typing. Instead there are certain conversations where the player chooses one of a selection of set answers, and others which flow without any input from the player. Added to this is a pretty unobtrusive object manipulation system, allowing (say) a rope and grappling hook to be fastened together, clothes to be worn, guns to be held etc, all using the mouse pointer. It’s all remarkably user-friendly - there's nothing worse than a game engine which

RICE OF THE DRAGON

Don't think Hearts Of China is simply a tale of hi-jinks, high adventure and derring-do...

Oh no, it's actually a deeply moving and highly charged story ot love, humility, and the triumph of the soul. But none of that is much interest to us. Let us, instead, see just how 'Lucky' ended up in such a mess...

European exiles, and hot-headed young heroes like this ‘Lucky’ Jake Masters...

This charming guy is called Ho. An old friend of Lucky, he known our hero well enough to absolutely refuse him any alcohol.

Lucky may be a all-round guy, but it seems he can't hold his beer(and everyone seems to know it too).

spoils the flow of play, and thankfully Hearts Of China doesn't suffer from this at all (which is more than can be said of the Sierra releases ot a year or two ago). Although the linear nature of the game is often too evident, the feeling that you're actually taking part in a Boy’s Own escapade is still pretty strong.

YOU WILL FLIP OVER THIS

filJC hearts Of China not only uses all UI1t the established ideas of modern graphic adventures, but it even manages to build on them. Flipping control between the hot-headed Lucky and ihe calm and collected Chi is a cool idea, and it’s not just a gimmick - many of the puzzles actually require the use of a particular character’s abilities. The inclusion of

action sequences, while not exactly original, seems to fit in better than usual too. They feel like a natural progression for the game to take, rather than a tacky, crowdpleasing add-on to the basic

adventure structure. So what's wrong with it Well, one thing I’m still not convinced about is Sierra's dedication to slider menus. When the level of on-screen detail can be adjusted using one of these things I feel the degree of user-definability is getting just a little over-the-top. I can understand floppy drive users wanting less detail to speed things up a bit, but why the program

can’t do this automatically, or simply have an on-off system, I don't know. It just smacks of an attempt to be flash.

Still, that aside, this is a very impressive game. I wasn't expecting to find a good yarn and solid playability

"If feels like taking part in Bey's Own

Objects can be worn, used on someone you meet or each other, or passed between characters using this straightforward inventory screen. There’s even a cute pic of Chi dressed up..!

behind the flash control system and digitised graphics, but life's full of nice surprises. In my last review of a Sierra game (Kings Quest V) I criticised the

appalling plot, and suggested that if Sierra pulled their socks up in this area, their games would improve no end. With Hearts Of China they've made that turnaround, and we must applaud them for it. As programmers get the hang of game systems, the emphasis is put right back on the story - Hearts Of China demonstrating it perfectly. For anyone with one meg and a hard drive this can be thoroughly

wr

Deep In the heart of Teux - oops, sorry. Chin. - we find ■ nurse tending to the sick peasants ((key never miss an episode of Knight Rider - (Hat's how sick they are).

It’s the beautiful (and remarkably charitable) Nurse Kate Lomas. Watch out Kate! I think there's somebody hiding behind that bush over there.

Not only does this guy need a shave (and more plastic surgery dian Michael 1's had done), but he’s also a thoroughly evil kidnapping kind of guy. Boo!

This is the hero of the story, ’Lucky’ fake Masters. It’s no wonder girls go weak at the knees and short of breath when they see him. (They're probably laughing at his ridiculous trousers!)

recommended. If you don’t relish the chance to play an arrogant bone-headed American egotist who gets all the best one liners you probably shouldn’t be playing adventure games in the first place!

• MARK RAMSHAW

® UPPERS Beautiful

'painted' backdrops, with just enough relevance and animation to make them justifiable, and a pretty sensible control system make Hearts Of China an enjoyable Far East romp. The good strong script is what really makes it all work, though.

® DOWNERS The lack of speed, and the need for one meg and a hard drive, is going to irritate some, while the lack of real flexibility (despite the attempts at offering multiple pathways) is simply too apparent. The suspension ot disbelief isn't quite sustained throughout. And there're too many sudden death situations for my liking.

THE BOTTOM LINE

Sierra are carving themselves a niche with this sort of thing. Almost European in style (Maupiti Island springs to mind), Hearts Of China offers an interesting diversion from the usual Lucasfilm approach to graphic adventures. Neat.

84

In a month of gorgeous cartoon-style graphics, the latest Don Bluth spectacular

N

O)

0)

r-

>

d

<

3

d

CD

111

d

111

5

o

CL

<

o

s

<

a* i£ K-ri,p(l

j'U nf-

Sj

_jp L_)-fa i.

SSiQp. /

mts.

.’Jy V , :

'»• 4r

! * • . ■\

ZS> !

n $ ££351 >;

• j

Game: Space Ace II -Borf’s Revenge Publisher: Empire Authors: David Foster, Tony Bozek (sound and graphics)

Price: £34.99 Release: Out now

is st[]l stunning, visually. It’s also the traditional complete S-.

</>

Okay, there’s not much room left, so I’ll get straight to the point. Well, in fact I've got six points, one for each disk the game comes on (plus one more). First up. you might be surprised to note that despite coming on five disks, Space Ace //only really gives you about four sequences of action, which are then subdivided into the tiny little blow-by-blow segments or ‘scenes' which you actually play. This, coupled with the tendency of the animations and samples to be cut off abruptly, gives the game a very bitty feel.

Secondly, it’s lazy. The same death sequences are used repeatedly, even in very different scenarios. Since half the fun of the coin-op was seeing all the amusing ways in which Ace could bite the dust, this is a great shame, and it limits the game’s lasting appeal even further - you can’t even go around just dying in different ways for laughs like you could in the arcade.

Thirdly, it took me about an hour of solid playing to get through about 70 percent of the 27 ‘scenes’, and that without trying very hard.

Fourthly, having the manual explain to you practically move by move what you have to do to get through each part robs you of the sense of reward you’d at least get if you worked it all out yourself.

Fifthly, it’s been said before, but it really is ridiculous for a game of this size and unwieldiness not to be hard-drive installable. If you've only got one disk drive, you’ll spend twice as much time disk-swapping as you will actually playing the game, and that ratio gets worse rather than better as you progress.

And sixthly, it’s another obvious gripe, but the price is a disgrace. It isn't because of the number of disks (US Gold's Godfather comes on six, and it isn't this expensive), it can’t be because of development costs (after Dragon's Lair and the previous Space Ace, the game was already licenced and largely written), and it certainly isn’t because of the lush packaging - all you get is a big box full of air. a slim instruction manual (here, surely, is a game that would have stood a nice story-setting novella or something), and a free’ poster that’s so crap it’s more of an insult than a bonus.

Still, the graphics are nice. Wow.

• STUART CAMPBELL

® UPPERS It looks pretty, and it's moderately entertaining for about the first 3 minutes.

® DOWNERS You’ll finish it inside three hours (absolute maximum) and you’ll hate it so much by the end that you'll never want to see it again.

THE BOTTOM LINE

Disjointed, ridiculously small, gameplay-free, stupendously overpriced, immensely frustrating. I could go on all day. There isn't anyone alive who’s got so much money that they can afford to waste £34.99 on complete trash like this.

17

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

WIN ONE OF THESE AMAZING PRIZES

G.V.P. Hard Drive 100 Megabyte + 8 Meg Ram

Amiga CD. T.V. or New CD. Rom Drive

Printer of your choice can be a laser printer

Simply phone the number below for further details. Each time you call name the prize of your choice. You can enter for as many prizes as you like. You could be one of the lucky winners.

All Computer Equipment supplied by BEYOND 2000

97 UPPER PARLIAMENT STREET, NOTTINGHAM*

CALL 0839 550057

0839 Calls cost more so please ask permission before calling.

Average length of call is 5 minutes.

Calls cost 36p (cheap rate) and 48p (at all other times) per min

BATTLE

ISLE

COMPLETE

control

Who ever said strategy games are almost by definition boring (Ahem, yes, well...) Okay, we might have said it once upon a time, but not now we’ve seen Battle Isle- a remarkably successful hex-based war game for all the family! It’s easy to get to grips with, but that doesn’t mean it’s easy per se- here are a few little hints and tips to help you get a bit further with it...

GENERAL PLAYING TIPS

1) Make sure that you always send your strongest units to fight first - they’ll last longer, do better, and should allow you to gather a degree of experience. Your first aim should always be to destroy the enemy robots.

2)    If you are on a map with lots of different depots, concentrate your efforts on the strongest one - you want to make sure that you get it firmly in your hands before spreading your efforts elsewhere.

3)    If two enemy robots stand in front of a depot, leave your opponent with the building. The next turn you can simply conquer the depot, meaning that you avoid an un-necessary fight and gain the depot at the same time.

4) If your opponent has a construction plant, concentrate on putting your troops in the fields around it so that your opponent can't easily bring his armies anywhere blooming near it!

5) If your opponent has a plane, always leave a strong force to defend your headquarters - the speed of his plane-assisted movement will mean he’ll take it in no time at all otherwise.

AND THOSE MPORTANT CODES...

HUMAN/COMPUTER CONFLICTS

CONRA

PHASE

EXOTY

MOUNT

FIGHT

RUSTY

FIFTH

VESUV

MAGIC

SPACE

VALEY

TESTY

TERRA

SLAVE

NEVER

RIVER

TWO PLAYER GAMES

FIRST

GHOST

GAMMA

HARSS

EAGLE

MET AN

FOTON

POLAR

TIGER

SNAKE

ZENIT

DONN

VESTA

OXXID

DEMON

GIANT

Welcome to Complete Control, AMIGA POWER’S rather spanky hints’n’tips section. This month the last of our Blues Brothers maps, Heimdall tips, First Samurai and more. Next month, our own Jonathan Davies kicks off with a seriously massive Q & A column - if you’ve got yourself stuck on one of your games, write to ‘the man in the know’ here at the usual AP address.

ACTION REPLAY CHEATS (WHICH REQUI RE A DATEL ACTION REPLAY CARTRIDGE TO WORK!)

We have been inundated with your cheats and codes over the past month and it’s quite obvious what most of you were doing over Christmas. Keep up the good work. Julio Riesco from the Wirral sent us some interesting cheats but we do emphasize that a Datel Action Replay cartridge is needed to use these cheats.

Name of Game

Function Altered

Address to Poke

Terminator 2

Infinite Lives

M 0080B4

Last Ninja 3

Infinite Lives

M 02B77F

Frenetic

Lives

M 0064B1

Robocod

Energy

M 002287

Captain Planet

Lives

M C00547

Exterminator

Credits

M 03C733

Black Tiger

Lives

M 015FFD

Monty Python

Lives

M 016057

Hard Drivin' 2

Timer

M C22BB8

Buggy Boy

Timer

M 022ACB

Toki

Lives

M 023CD9

Chuckie Egg 2

Lives

M 010583

Magic Pockets

Credits

M 001792

Paperboy

Lives

M 006529

>

2

O

>

TJ

O

S

m

30

-n

m

co

30

c > 30 -< —L <£> (£> ro

iIt

F PI

it*

Tjrwnrrrtr

'it* iti

i'i i"i

it* it*

N

0>

0>

>-

or

<

D

tc

m

Hi

LL

IT

Hi

5

o

n

<

o

s

<

Quite simply one of the best arcade adventures ever, Vivid Image’s recent return to top form seems to have been keeping many of you awake at night. Fret no more, though, because printed here (courtesy of Vivid Image themselves) is a complete map to the first four levels of the game.

Start your quest near the top left - the exit to level four can be found at the bottom right of the cave layout. (The key below indicates where objects of interest are located).

THAT FIRST SAMURAI INTRO SEQUENCE IN FULL

We showed you plenty of the action sequences - hell, it's all action sequences! - from First Samurai when we reviewed it a couple of months ago. What you may never have seen before, though, is this rather snazzy intro sequence showing how our hero set out on his time travelling quest. Yes, the storyline is rather like that of The Last Ninja series (the name is a slight joke at its expense) but it's even closer to a certain fairly famous comic. Tell us which one for a top software prize!

Yes, the Master gets killed. In desperation the Samurai calls on the help of...

v

* . -

1' -

We're back In ancient Japan - a screen slides back to reveal our Samurai and his Master lost deep in meditation.

... the powerful wizard mage! Fearing defeat the Demon King flees...

KEY TO LEVELS

ONE TO FOUR

OF THE FIRST SAMURAI

B - Bell.

S4 - Special object for level four

- an electric spark.

RB - Recurring bell.

ELB - End of level guardian.

X- Potion.

EOL - End of level.

L - Lamp.

P (number) - Recharge pot.

S1 - Special object for level one -

a log.

W - Wizard hint point.

S2 - Special object for level two

- a bucket.

T- Transporter.

S3 - Special object for level three

+ - Destroyable piece of background.

- a rock.

u

B

SI

But oh no, what's this (It looks to us like the Demon King descending from his Mountain Domain...)

The Demon King creeps stealthily towards the Samurai and his Master. (What's he after, eh.. )

Whatever it is, it looks like you’ll have trouble stopping him. Against the Demon's magic our young Samurai is defenceless.

Alone, his Master is forced to battle with the Demon King. (You know whafs going to happen, don't you )

>

5

D

>

■0

O

S

m

x

ST

1

P

•i ■

n

ul

■ 'j

=

JSS 1

BBU

i ' ' ■TWJSW

C

1 " ... _tfl.

ifi&K

.;/; ; «

* *

• •■ - v j . si

-101 f nw j j

k l

One of the prettiest games of the last twelve months - and one of the few to successfully combine real cartoon-style graphics with an actual game - Heimdall is actually harder to complete than it looks. No complete solution yet - we don’t want to spoil it for all the people who’ve yet to have a proper chance of playing it - but here’re some hints and tips from Core to get you going...

MAKING THE MOST OF CREW SELECTION

There are lots of characters to choose between, but whichever variations on a theme you want, make sure you always have...

fitifStr

blacksmith

navigator

A BEZERKER

These are obviously very useful in combat as they are strong and have good health.

A WARRIOR

These, like the Bezerker, are used In combat.

A WIZARD

Essential - you need to have someone to back up Heimdall’s own rune lore and spell casting skills (just in case you accidentally kill off your leader).

A BLACKSMITH

They don’t normally match or better the strength of warriors, nor do they come with as much dexterity or rune skills, but they are useful in combat.

A NAVIGATOR

These warn you if you will lose energy on long sea journeys, giving you the chance to collect more food before departing.

GENERAL PLAYING TIPS

1) Before selecting an island, distribute all the gold to one member of your landing party and then use him as your gold holder throughout the game (this saves precious carrying spacel). Do this with the keys as well so that you don't lose track of who's got what key in your party.

>

1

D

>

T>

O

m

x

■n

m

CP

x

c

>

X

■<

(O

(O

2) Collect lots of food. This is the best way of keeping the crew alive and well - you also need food for the long sea journeys between the islands, because without

extra food you will lose lots of energy while travelling. Remember, too, when you’re back at the the map screen, to distribute food to the other members left on the ship.

M

3) Always remember to check on your party’s health stats at regular points within the game and keep them fed! It's especially important you don’t forget old Heimie himself - otherwise he’ll get murdered in a fight like this one!

ISM

f. .

■ j!

4) Any scrolls that can’t be read by any of the crew should be kept, not discarded, just in case it's a resurrection or energy (all) spell that you might need later!

5) Discard any unwanted weapons (see combat hints for the best selection) - they take up valuable space that could be better used for food or spells.

9) The best weapons to use are Silver Daggers, Runeswords or Runic Axes, as these have more hit/damage points than normal weapons.

6)    Always examine scrolls after collecting them and discard any that you have lots of (such as detect traps/ disarm traps). Try to keep some spares on the ship if you don’t want to discard the lot of them.

COMBAT HINTS

7)    Always check your party’s health before attacking an enemy, especially Heimdall as he’s the main character and the best all rounder. We can't have you killing him off by mistake now, can we

10)    If you use any of the swords, remember to time your hits with the enemy’s so that you strike when he’s lining up his go at you and his defenses are down.This should give you more hits than by just swinging madly at

the enemy.

11)    Always keep an eye on the health bar of the character who is fighting. If it gets too low then change characters or use an energy spell to revive him.

8) Use daggers in fights as they work fastest. Take them from another character (a) to give to Heimdall (b) if he hasn't already got them, as he's the first one to fight.

CHESTS

12) Don't bother using a disarm traps spell on a chest - it’s not worth wasting a valuable spell on one just for the few health points you’ll save by using it (if indeed there is a trap on it).

a>

o>

T"

>

£E

<

D

CC

m

LU

li

ce

LU

5

o

n

<

o

5

<

AND FINALLY...

1) Beware of booby trapped floor switches -some of them activate hidden arrows!

2) Watch out for hidden pits around otherwise innocent-looking chests!

3) Try to keep to an edge in a room/ passage, just in case there are traps in the middle. You might run into a trap along the edge, but its better to do that than walk straight into two or more in the middle!

4)    Try to concentrate on increasing Heimdall’s or your wizard’s runelore skills. This is done with potions marked with various rune symbols - some increase strength/health while others increase runelore. This will aid in reading scrolls and using certain spells within the game. (There are some potions on island 3 in Midgard!)

5)    Watch out for spiders webs! Don't go too close for fear of running into a spider -they're quite mean and nasty!

QUICK! GET HIM OFF!

Hang on, I thought we just took issue one and changed ail the titles so we could take two weeks off!

Let Nintendo NES and Nintendo Game Boy owners rejoice, for the second issue of Total is

now on sale...

... But you'll have to move fast

fiC

(A

S

UJ

O

(A

o

a.

sL

<

o

■o

3

i

O

<

a

O

C

®

m

m

3 ■ ■■■

£

o

%

m

TJ

a.

■ HB

3

3)

Sv

£L

3

3

O

(A

o ®

° o >» (0 «> *

o c

0    re

i

1    3

.2 JD Q. TO

. 03 $

3 3 co ®

i «

> o

_0) a)

Q) -Q

® 3 X JD

03 O “ ZJ CO

to

gj

D 03

= c

>■.

_03

Cl

o>

.c _£= TO Q. Q. =5

« 5

.•+=: o

si

« § 03

b 5

03 —' J= 03

it

5 E to P 03 O

03 to <= 03 03 .2

03

loi

iff

■ -5 ®

cr £

03

Cl

s ®

o .c

0    — ■° ro

03 _

B 03

xz e

01    5

§ §

z:

§ o

to .

W O .5

03 — "O 03 o Zr-

— ® 03 .9- 03 -Q

.c 2

j= CL c 03 =

ro □

° e o 3 £ tr  02 03 -Q

I

3 "O

® £ tfl Q. ” P

"3 O =3 03 g O £> 03 to »—

— 03 to

03

§

S's

03

03 CD Q- 5 -c

_ 03 03 03 W ;*“ cn ® ®

CO 03--

» O J

03

2 0) O 7D w -o cL c => ® 03 — 2 ° 3 £

03 E

03

J= TD

11 O O

P 5

to

£ ca

c _>»

5 03

-g ®

73    03

■O 23

a §,

o

3 .-tr

03 tO

o

03 CL ®-8 03 =

2 5

® 5

$ 03' O CL 2 'Q.

IO

03

Z> -

o c

B c5

o

o .2

=3 _x

cr o

03 =J -Q O

03

CD O 03 ® B 03 ° 2, 03 =

03 £

9. ~

cl 03 03 03

B 5

■Co

03 _Q

03 03 =

E c

s» e

Q-

o .9

«

03

5

-8 c-

&= £

o g>B

511

P 03 03

03 □ C

o o o

Cl _c "O

fit

•— .03 :

C is 1

p 13 c

a 5 .! ■B "c5 -i

f =£'i

£ -c !

03 ■

=3 _

P 1

03 o

-Q CD _

C £ 03

*s 1

o'31®

O

03 w 03 jC

; «

1 -S

; p

■    03 . w

-2

L o

:

> "E

■    ®

03 P

J= c5

11 £ o ® i= -o -o 03 Q_ 2

W C 3 9 i XJ o -2 c 03 Q TO 03 03    03

03 O -C

cd s

03

03

03

f OH c

3 >> 3 tZ = o

O

=3

-t— .

S’® w

03

O

p 03 r

-03

Jr

if I

'c

o

"O

03 .2, 5 c 1

.2 03 .03 03 2

O P

CL 03

03 x:

>> u_ io

f § *

=> O) 03 £

&.-D S

= O) C

03

ZX. CD 03 >

E o

w i ®

03 P r

w S

"O

C 03 03 C

C4 I

g% Most of the question marks you'll find A on this level are bad ones - either dance bonuses or minus records. Not that this one necessarily is...

7W\a

Sei

'

.1A/>

jcft p

9

>

s

o

>

■0

o

S

m

x

©

aj .c t; Q- CO -O 3 ® tn O I c O

a) Qj ° 3 p to

O 3    £

r > w .9 >. o ■§ Q. 5 c c § & o om w

5 05 §

cP o © '■= © 3 o w

11 j

Q) J= t

©

«

TO

o « o

J= O Q O O <D - tu m □ a d>

\ g. f

: © ZT 2 > ®1 §

I ® E o

: - « «

j ffi 3 3 _F O O S i: > >

o

O)

o jjc:

r «

£ 5

CD

© £ © g §■!

«-g

— CL

, £ — o a) .2,T3

« - 5

nj TO ~

o jE -

« S

© O . © 3

o £ ® o S © o *£ .£ 5 x 2 . © -c . 05 ■*—

o o

> <D oj

O £ 05 O

.9 :§ 05

5 0)

S »g

t—■ co .

ro 05 © E ® £ © £= o

TD O TO -C

CO ~

-Q 5

ns

! I

to

$ © co E .9 £

£ 1 © CO

C Q.

$ o © w

TO X « © O C

"8 i

3 5

IO

cT ~ co to

c —

§.5

"co o5

E _ o . o O ! xi

TO —

> £ © J CO _c

> ■£ = :    ©    X

J ° 3 ■ -Q

©

.9

CO a= to

CO -S’

= s

g. g

= « =

'5§'

!§ I

J= o

S =S

° S'

a. — o

_g -c *

o o

3 ™ f © S> P

§ Si §

0 0)0

©

§ E

O =3

© to

© M ■S’-8'

o

© :

1 I

© = e o) =>

© O) o

£ © 2*

o>

©

©

« £

■— o

uy >, —

2 -g ©

Q. O)

2 o

8

©

~ O © >• ©

ill

I— © tr o

Ml

l

.E 3 o —• o> ©    .

W -5 3

o o © > -

8 g>i

g-I.w

j= £    «

© © . 3 o .E

0    S *= 3-“ ° © — 03 © © c

J: © o

1    §>- 8

CO O) >,

c © jd J:

3 ©

*S

f 3

g > ©

3

iS W

05 "1 ©

~ TO

o -o © © © X)

© —

111! s.§ la

= © C © TO JZ _ -C .o ■*- o

0    o o .t;

1    . © - -Q “ © ©

CL

b -‘-1 2; _ © o>

§

3 O ©

TO © © O O

© t$ -2 ® o>

S 2.E

w >

m- TO ®

-P. — TO —

C © © © : E

©

w

Tl

m

03

3

C

>

X

<

<0

rD)Q)

o .E D O 2

a> r:

CD y ,-tr: ZJ .CZ

p tq =5

£I °

XJ 03 _

£ ci

O a)

O) 0) *-■0 0. gj a> .22 C/3 Q3 ■O g

3j 03 o >. S° 5 O ® 13 £ o -S

— a)

'fE o CO O)

03

S tf °

®gs «-“= 5

0    <d

>> a> z;

_ >- o

p® *■*

h J W

" -

CD "O

&s

03

£« >- O —

o <

O)

-— 2 O-O p C/3

Q._c SS co ■£ o.

s

<D OT * 02

■1 2

O ,2

® §

m <a

a> m

o® -

<n xz

E ,5s = E

I I 0 >

o

5

a.

o

C/>

a>

c

a>

E

o

</) <b

£ o

c* 2 ~ '«

.E "o c

a. co

c ®

<0 £ o

> >

o

3 <0 O -o o

<D _

3 a> o > >*

&§ s

==; o oj

o 03 C

>*0.g

c- cn o

<u «-i

c >* ® o « w

Co f 5 03 03

O 03

® 6 o O)

O °

=n =

—• o

rr

lo 5

. tU '    -3-s

■ co ro

02= 2

> TO

w ®w'

J'E'-'

3= 2 :2

—    .22 O .2

5.

-° a>

e ®

£ -

S > -

CQ ® ® CT S

.tr o

-O >*

03

03

O Q->

a) x v

x m J

n 03 03    03 j

Q. CZ Q. CO

o co j ‘ 03 => = ■£ o .tr >* j=

03 CO _

03 W <J3 0> > in a. ® £

Look out - he's ba<k!

No window is safe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers any way he can.

Tossing papers left and right, riding in three directions, jumping anything, this free-wheeling carrier visits more neighbourhoods and houses, faces more targets and obstacles, in more vivid colours than ever before.

Plus, rad stunt riding and BMX tracks in bonus rounds. Choose to ride as either Paperboy or Papergirl too!

Copyright 1991 Tengen Inc.

Paperboy 2 is a trademark of Tengen Inc. All rights reserved

For your local dealer, contact Mindscape International Ltd, The Coach House, Hooklands Eslate, Scaynes Hill, West Sussex RH17 7NG. Tel: 0444 831 761

AMIGA POWER FEBRUARY 1992

AMIGA

POWER PRESENTS

THE ULTIMATE

SPRING GAME

With the new year comes new games - but which ones are the future classics

And, indeed, which ones will you have completely forgotten by this time next year Here’s where you get your first chance to make a judgement, with our exclusive Spring Games preview. Over the next eight pages we look at some of the best and worst of the new season’s games...

So what's on offer then Well, a bit of everything really - adventures are well represented for a start (indeed, there's a 100 percent guaranteed, cast iron classic to be found not a million miles from these very words), while solid 3D sims also push forward in new directions. If you've ever fancied piloting anything from a Flying Fortress to - yes! - the Space Shuttle, here’s your chance. It's not all high end, four-years-in-the-making stuff though - the next few months will feature a nice selection of your more arcadey stuff too (who mentioned Parasol Stars ) Here, then, is what you can expect to be playing over the next four months...

TOP LEFT: Digging up the past can prove useful when it comes to magic. It's amasing what ingredients are needed to make a voodoo doll - still, if it’s a bone that's necessary, there are (fairly distasteful!) ways and means to get one. LEFT: Cliff-hangers abound in Monkey Island 3. In fact, here comes one new.

ABOVE: The governor of Phatt Island certainly lives up to expectations of weirdness. Supported by the next best thing to an intravenous drip, he's not quite as stunning as Governor Marley from the first Monkey Island game!

ABOVE RIGHT: Here we see Mad Marty's Laundrette. That's Marty over there on the right. He's mad. On the left are our old friends, the Men Of Low Moral Fibre - once again demonstrating the concepts of existentialism and post-modern theatre by lacing around all day long. (Apparently it's symbolic of the state of modern man or something-.)

MONKEY ISLAND 2 -LE CHUCK'S REVENGE

Publisher: US Gold ETA: March/April

Briefly: The graphic adventure continues. LeChuck (the big bad guy from the first Monkey Island game) is back from the dead and he’s out to put an end to Guybrush Threepwood’s short (and not all that brilliant) career. This time the point-and-click parser control is taken one step further, and the humour level pushed right to the edge (and then over it). Get ready for a whole series of soon-to-be-classic scenes (the horribly

©fascinating gobbing competition springs to mind!) and the new, improved, bigger, better (etcetera) graphics.

Despite numerous improvements the game doesn't drastically alter the scenario or

game style - emphasis is once again put firmly on developing a twisting-yet-logical plot and coming up with new Monkey /s/and-topping set pieces. With the bulk of ideas once again from the deranged mind of Lucasfilm stalwart Ron Gilbert, everything should be as infuriatingly cryptic and ribticklingly funny as before.

On the upside: Monkey Island was the game which could do no wrong, and it looks like this one’s going to be even wilder. The PC version has just been released, instantly achieving classic status, and everyone expects the Amiga version to be just as impressive. This is probably the most eagerly awaited game of '92.

One the downside: There isn’t one, unless you hated the original (shame on you). What’re its chances: A number one, no problem. This could be the most critically and commercially successful game of the year. (Certainly destined to be the funniest).

ADVANCED TACTICAL AIR COMMAND

CATAC)

Publisher: MicroProse ETA: April

Briefly: MicroProse seem to be launching a one-company war against the drug barons this spring, with the destruction of smuggling operations being a major part of Covert Action, Special Forces and now AT AC. This one, set in the near future, sees the evil druggy kings of Colombia so powerful and wealthy that corruption and violence have become the norm in all major cities. The player is assigned the task of getting rid of them by the US Government - 250 undercover agents and a tactical force of four F-23 fighters being the tools for the job. (Oh yes, he gets to use a couple of helicopters from a secret base in Colombia too).

On the upside: Part flight simulation, part strategy game, the concept certainly sounds interesting, offering quite a challenge with its fully realized 3D world of jungle, mountains and cities. The fact that it’s being programmed in the UK by Argonaut should ensure some pretty impressive 3D (if they manage to get the screen update a bit faster than on Birds Of Prey, that is!)

On the downside: How far is it possible to portray drug wars in black and white 'Miami Vice’ fashion in a computer game  The concept sounds a bit too much like the pathetic US Gold/Epyx offering Snow Strike to us...

What’re its chances: A big name programming team, a highly respected publisher - it’s bound to be some sort of a success, though perhaps less so than some of MicroProse’s more normal’ simulations.

DUNE

Publisher: Virgin ETA: April

Briefly: The game of the film of the book, Virgin actually have two different teams of developers working on the Dune project (one in France, the other in America) with both intended for publication.

Hard facts about either of them (and just how they differ in their approach) are a bit thin on the ground, but advance screen shots certainly capture that classic Dune look. Even with two games gobbling up material there’s tittle shortage of spectacular incident to translate from the books - science ficiion author Frank Herbert actually wrote five or six 400 page epics based around this classic tale of sandworms and spice-wars.

On the upside: The Frank Herbert stories certainly provide a good, solid starting point for the games, and the use of two entirely different programming teams ought to guarantee at least one hit.

On the downside: Nobody had a clue what was going on in the film, so to make the plot coherent in an Amiga game is going to take some doing. Dune is a complicated, easily-confusing story, and transferring it to other mediums has proved less than easy in the past...

What’re its chances: If Virgin get this right it could just about match the hoopla that surrounded Melbourne House’s release of The Hobbit game all those years ago. And - hey! - after the David Lynch film, it can’t help but look good.

Dune on the PC - Baron Harkonnen floats ominously in the background. It’s atmospheric, certainly...

Highly stylised graphics give the world of Arakis a surreal style all of its own. lust how interactive these screens are. though, remains to be seen...

HARLEQUIN

ABOVE: Harlequin gets ‘bubblised’ in a special bonus level (the object of which is, well, to collect bonus points, basically).

LEFT: In the crypt our hero gets a helping hand from a giant undertaker - swinging right across the room on his giant arms.

Publisher: Gremlin ETA: March

Briefly: With 23 huge levels of eight-way scrolling platform action, Harlequin is pitched at much the same market as Robocod. Arguably slicker, bigger and more playable than its rival, Harlequin simulates the Sega-style ultra-smooth console feel better than any other Amiga game.

On the upside: It’s already generated an unprecedented level of

anticipation in the AP office. Beautifully ’different’ graphics, excellent sound, fluid control, and some neat sub-tasks are likely to make it gameplaying heaven.

On the downside: This kind of romp is always just a little unoriginal and repetitive, no matter how it’s dressed up.

What’re its chances: Could well be the game to steal the platform-adventure crown from the Blues Brothers.

B-1 7 Flying Fortress

Publisher: MicroProse ETA: Spring

Briefly: Period flight sims are often just as interesting as modem day ones - if not more so - as Their Finest Hour and MicroProse's own Knights Of The Sky prove. This one’s a simulation of daylight raids over occupied Europe by American crews during the Second World War. The player commands his B-17 Flying Fortress bomber through 25 hazardous combat missions -choosing a plane and crew, taking a mission briefing, reading intelligence reports and so on add to the complete WW2 experience. You can tty in any of the plane's various positions too - a computer controlled crewman fills in at any time when the human pilot fancies a go at tall gunning or whatever.

On the upside; Player control over the entire aircraft is certainly comprehensive, and we can expect the normal high standard of MicroProse 3D. An interesting specialist idea along the lines of the film Memphis Belle, it’s bound to be a hit with fans of Kn/'gbfs and other vintage’ style flight sims.

On the downside: How long will the Amiga player be entertained by such restricted subject matter Most bombing missions are just a case of flying in a straight line there and back, aren’t they

What’re its chances; Period' flight sims are hot at the moment and - hey! - it’s bound to be a bit more thrilling than Shuttle (isn’t it )

MATRIX CUBED

Publisher: US Gold ETA: March

Briefly: Continuing SSI’s other fantasy role playing game world. Matrix Cubed takes the Buck Rogers theme and builds a sci-fi world of exploration and combat. Following on from Countdown To Doomsday. Matrix Cubed promises a bigger universe, and about twice as many monsters to beat up.

On the upside: The Buck Rogers name is familiar to everyone, so there’s no worry ot it being a low profile game. 25th century roleplaying offers a refreshing change from the usual tired fantasy scenarios.

On the downside: It lacks the sexy presentation of the Beholder games, and Countdown To Doomsday was only moderately successful. Likely to be one of SSI’s more workaday products.

What’re its chances: This one is unlikely to appeal to the    -*

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

average games player, despite its pedigree. (The more FRP-orientated types should lap it up though).

SPACE GUN

Publisher: Ocean ETA: Early 1992

Briefly: Inexplicably popular coinop - best described as Line Of Fire set in space - brought to the Amiga. One of the new season’s more bread-and-butter, notbing-spectacular-about-this-onereleases, On the upside: Ocean have done enough of these Operation Wolf style blasters (well, three actually) to know exactly what they're doing.

On the downside: But do we really need another one (Especially when the arcade original was as so-so as the one here).

What're its chances: Boringly average, much like the game.

CAMPAIGN

Publisher: Empire ETA: April

Briefly: We re into serious wargame territory here. It’s World War 2, you're a general, and, well, you can guess the rest.

On the upside: Virtually every aspect of the war in Europe (and beyond) is covered, with options to fight in theatres ranging from Italy to the Sahara, Germany, Poland and so on. With pretty much every aspect of the campaigns simulated, It's nothing if not comprehensive...

On the downside; Can wargames really be made appealing to Joe Public We've got our doubts... What're its chances: if Campaign does outstandingly welt it'll be a real marketing triumph for Empire. Otherwise, expect consistent but unspectacular sales.

ORK

Publisher: Psygnosis ETA: February

Briefty: Pitched as the thinking man's platform game', Orfrs programmers were responsible for the fair-to-middling Anarchy and Baal. With visual similarities to both The Killing Game Show and -

PARASOL STARS

Publisher: Ocean ETA: Easter

Briefly: Bub’n’Bob, stars of Bubble Bobble and Rainbow Islands, are back!

On the upside: Both previous games feature highly in the AMIGA POWER All-time Top 100 games - Rainbow Islands at No.1! - and, unlike many in this Ultimate Spring Preview, it’s actually in an almost-finished, playable state already. That being the case we can safely comment that yes, the game is excellent, as expected. Initial impressions suggest it’ll play very much like a cross between its parents - the small playing areas of Bubble Bobble with the characters and weaponry of Rainbow Islands. With better graphics than either, and gameplay a finely honed progression over two previous world-beaters, this will be one of 1992’s great games, guaranteed.

On the downside: There isn’t really a downside.

What’re its chances: Very strong indeed. The new AMIGA POWER No.1 game, perhaps

ABOVE: Bub (or is it Bob ) doesn't meet the organ grinder, but does come across the organ itself. What’s going on

BELOW: A veritable rainbow of colour and cartoonery, it’s not too hard to spot Parasol Stars’ origins.

HOOK

Publisher: Ocean

ETA: Easter, to tie in with the cinema release of the much-hyped movie

Hoffman shows an unimpressed Williams his point. (Let's hope Ocean put the Terminators fiasco behind them, and make amends with Hook).

Briefly: Dustin Hoffman, Robin Williams, Julia Roberts, Bob Hoskins, Steven Spielberg - with a line-up like that, it’s tittte wonder that this giant-scale and superexpensive movie is being touted as 1992’s answer to Batman. Few shocks that Ocean have the licence either - not since their 1989 megahit with the bat-guy has there been a licenced property so itching for the all-stops-pulled-out computer game treatment. Little news as to what the game’s actually going to be like yet though...

On the upside: Ocean’s been building up its in-house programming team over the last year or so, and it’s beginning to turn out some pretty excellent stuff. Their speciality seems to be console-style platform games, a style which sounds like it would suit the Hook property down to the ground. Note, also, that for Ocean this'll be the real biggie of the first half of the year - perhaps the entire year. They simply can't afford to fluff it.

On the down side: Well, there is the recent string of Darkman/Navy SEALs/Terminator 2 games to think of - a pretty atrocious recent track record. There doesn't seem to be much time between now and the proposed release date to get six computer formats plus consoles into a suitable state (and the movie’s cinema performance in the states hasn't been up to expectations either...)

What’re its chances: You’re joking, aren’t you.. Barring something-going-horribly-wrong, absolutely cast iron excellent.

VROOM

Publisher: Ubi Soft ETA: February

Briefly: If you’re into arcade-style motor racing this promises to be just your thing -very fast, offering great sound effects and bags of action. It’s an arcade Formula One race simulation, built up of competition levels on six different international circuits, with plenty of practice lap and qualifying round options to help you get into it. The competition mode will be operated with a joystick and the rest of the game with the mouse, while two machines can be connected via local mode or modem mode for two player racing. Lankhor have also developed a disk with six new race circuits for the Amiga.

On the upside: Simple but suitably fast graphics (particularly the impressive 3D perspective of the race track) and realistic sound effects make this one very eagerly awaited game. The ST version (already available) is excellent - the missing link between Lotus II and Formula One GP.

On the downside: Two modes - arcade-style (allowing joystick use) and ‘serious’ mode (mouse only) - can get confusing, especially if you’ve been playing with one control method, then find yourself forced to learn the other to try the second option, What’re its chances: Driving games are at a popularity peak at the moment, so chances are it'll be another hit for Ubi Soft. Remember, though, that it’s pitching itself against some very serious competition indeed...

SIM ANT

Publisher: Ocean

ETA: Easter

Briefly: It's Sim City with ants! Nothing like the impressive-but-too-complicated-to-really-understand disaster of the problematic Sim Earth, Sim Ant proves to be an accessible, well, game. Visually it’s nothing to write home about (on the existing Macintosh version at any rate), but the much simpler gameplay - based, unsurprisingly, on life in an ant hill - could prove to be a surprise hit amongst more cerebral Amiga gameplayers.

On the upside: Programming team Maxis' reputation, and the reasonable success of existing versions of Sim Ant abroad, make for much eager hand rubbing amongst the Sim City fans in the AMIGA POWER offices, of which there are quite a few,..

On the downside: Are ants really interesting enough to sustain a whole game And might Maxis’ tendency to push things as far as they will go end up with something as off-putlingly involved as Sim Earth It’s possible, though happily early reports say not...

What’re its chances: Our prediction: sleeper hit of the year.

THE CHAOS ENGINE

Publisher: Renegade ETA: Easter

Briefly: The Bitmap Brothers try their hand at Gauntlet (with knobs on).

On the upside: The usual spectacular graphics/sound combination we've come to expect of The Bitmap Brothers; some clever ‘artificial intelligence’/ character generation routines; more visual originality than recent Bitmap projects; the generally held belief that though they've perhaps been through a bit of a weak patch, the Bitmaps are going to bounce back with something spectacular any day now...

On the downside: Nobody believes the Bitmaps are infallible anymore...

What’re its chances: A big seller, there’s no doubt about it...

7HE AD DAMS FAMILY

Publisher: Ocean

ETA: Most likely May to tie in with the movie’s video release, though earlier is still possible.

Fresh from (perhaps surprising) movie success, The Addams Family and their wonderfully creepy brand of humour are soon to hit the Amiga, courtesy of Ocean.

Briefly: The film's been a big US cinema hit, and though the jury’s still out on the UK box office performance, it’s clear that this all-star remake of the cult 60s TV show will do good business down the video shops - little surprise that Ocean are intending to tie the game version in with the vid release. This one they’re doing across every format possible - all the home computers plus the full range of Nintendo consoles -so an involved platform game style should prove no surprise. 'There’ll be lots of secret rooms and things to discover in it, not unlike Rainbow Islands," say Ocean.

On the upside: Unlike many films, it's easy to see how this will work as a computer game - the rambling Addams mansion, the assortment of weird characters, the basic plot (such as it is). Generally, Ocean seem more confident about this game than they have about anything in quite a while...

On the downside: The rather non-existent storyline of the movie aside, it’s hard to see much going wrong, though the sort of gameplay mistakes that (slightly) spoiled the otherwise solid Hudson Hawk could conspire to make it only a good game, rather than a great one...

What’re its chances: Excellent.

AIR SUPPORT

Publisher: Psygnosis ETA: March

Wire-frame vectors make a comeback in Air Support. Will the gameplay make up for the retro graphics

Briefly: Psygnosis return to futuristic 3D territory with another vector-based strategy-action affair. As in Armour-Geddon, the player is given control of numerous armoured vehicles, with training missions and full campaigns to take part in. The vectors look strangely dated, being wire-frame rather than solid. Given Psygnosis’ usual technical excellence, this would seem to indicate that a) the graphics will be very fast, and b) that the actually gameplay will make up for any lack of visual appeal.

On the upside: The long-term nature of the gameplay is promising, adding an extra dimension, rather than the usual half-hearted stab at mixing strategy with an action game.

On the downside: Will anybody put up with such ropey visuals, even if there’s substance to the game

What’re its chances: Despite Psygnosis’ chart success lying with more commercial outings (Lemmings etc), they often seem at their best with the more eclectic stuff. Air Support could be a real-long term winner.

SPRING

PREVIEWS

Briefly: Virgin’s new Night-and-orbit simulator aims to get one up on the rest by quite literally taking things out of this world. Solid 3D graphics and authentic mathematics - though who are we to check - are used to present a techie game with high visual appeal. Tasks like deploying and repairing satellites, launching spy satellites, and 'SDI missions' make sure there’s actually something to do once you're up there.

On the upside: Destined to be the best in its field (because it s the only one - or, at least, the only one of any significance), Programmers Vector Grafix are old masters at sofid 3D games, and the idea of piloting a shuttle is a pretty appealing one to many a budding astronaut.

On the downside: Erm. if there are any left, that is. Isn’t the reality of space flight a bit too ordinary and workaday for anybody to get excited about anymore The danger is that the game is going to be impressive but not actually that much fun to play. (After all. there’s nothing to shoot). It's likely to be bloody expensive too.

What're its chances: While it's unlikely to do as well as the likes of F-15 Strike Eagle II, this is the kind of big, bold game that will appeal to the real simulation fans out there (the people who buy games about submarines and so on). Shelf life is likely to be phenomenal too.    —*

AMIGA POWER FEBRUARY 1992

Fantasy

Out Now!

Amiga & ST

EKCAUBUR

I TH IS    I

; SWORD j

Available on

, AMIGA & ST

£24.99

SPECTRUM, C64. m AMSTRAD £9-99

"Mindblowingly addictive and truly great!" - Brian Sharp Games X Magazine

Dizzy’s Treasure Island is brilliant, it’s like a real cartoon with amazing gameplayl!

"It’s spookily addictive and it’s fantastically presented" - Rich Pelley Future Publishing

"A Sure Fire winner for the Codies. A SMASH!” Amiga Format

"Fast Food is a classic game Absolutely brilliant" ZZap Magazine

*

*

CODEMASTERS

AMIGA screen shots shown. 8-brt versions feature "DIZZY" Instead of "KWtK SNAX"

: 1991 Codemasters Software Company Limited PO Box 6, Leamington Spa. England, CV33 OSH

ATARI ST AND AMIGA

TREASURE ISLAND DIZZY 0898 555 092 LITTLE PUFF    0898    555    095

ROCKSTAR    0898    555    090

FANTASY WORLD DIZZY 0898 555 078 SEYMOUR IN HOLLYWOOD 0898 555 010 SPIKE IN TRANSYLVANIA 0898 555 105

HELP LINES

NEW RELEASE INFO LINE 0898 555 0QO (Tells you what is being released this month)

If you can’t gel any further in any ol these games and would like us to give hints & tips on how to solve all the puzzles ust phone the numbers below. Please don’t phone unless you are really stuck and make sure you get permission Irom the person who pays the phone bill lirsl Calls cosls 36p per minute during olf peak time and 4Bp per minute at ail other times.

(GREAT BRITAIN ONLY)

SPECTRUM, AMSTRAD, C64

DIZZY

TREASURE ISLAND DIZZY FANTASY WORLD DIZZY LITTLE PUFF ROCKSTAR MAGICLAND DIZZY SLIGHTLY MAGIC SEYMOUR *N HOLLYWOOD SPKE IN TRANSYLVANIA

0898 555 093 0898 555 091 0898 555 078 0898 555 094 0898 555 090 0898 555 096 0898 555 050 0898 555 010 0898 555 105

BAT 2

Publisher: Ubi Soft ETA: March

Briefly: Part two of the BAT saga features more than 200 screens, a new ‘atmospheric' sound system, four flight simulators and street fighting confrontations where either strategy or arcade options are available. The scenario follows the same Blade Runner-style route as in the first BAT, with the promise of controlling up to four other people, sending them on missions to help the central character.

On the upside: The French sci-fi graphic style has been refined even further to make the planet Roma 2 look suitably functional in a seedy sort of way. As in the original BATthere's good, effective use of icons throughout. Ubi Soft’s recent performance - particularly with Battle Isle and Celtic Legends - proves them to be a top

Yes, these are actually Amiga graphics! lust soak in ail those colours..!

quality developer after all.

On the downside: It does sound promising, and the PC version certainly looks good, but how well it translates onto the Amiga remains to be seen. Including so many subgames is a bit of a risk, too. The game may fail to link together to form a cohesive whole. What’re its chances: The first BAT was pretty impressive (and underrated) affair. If Ubi Soft get the formula right for this new improved version, then it could reach a much wider audience.

LEFT: Here's a shot of the title screen, simply because it looks good. Let's hope the game matches up to the graphics.

BELOW: Meet Mort. Can you guess what his role in BAT 2 is

EPIC

Publisher: Ocean ETA: February 1992

Briefly: Long awaited 3D space (ahem) ‘epic’, like a cross between top PC game Wing Commander and Ocean's own F-29 Retaliator. Lots of shoot-’em-uppy flight sim action unhindered by the need to be realistic (the whole game being set in space and everything), and a most spectacular Star Wars influenced intro sequence.

On the upside: Programmers DiD did an excellent job of the essentially similar F-29 (if you're unconcerned about the concept of realism in your flight sims, that is), while their RoboCop 3 (reviewed this issue) broke new ground in the movie game field. There seems little reason to suspect that this'll be any less spectacular. The buzz about the project is generally good. On the downside: Well, it has taken an awfully long time. And F-29 did go out bugged. Could this have similar problems

What’re its chances: Promises to be Ocean's first completely original 16-bit hit in ages.

SAMURAI - THE WAY OF THE WARRIOR

Publisher: Impressions ETA: April

Briefly: Ever wanted to lead a band of Samurai Warriors in a quest to win back land stolen from your father who was murdered in an invasion by the greedy baddie Obinaka

Oh good, then you’ve come to the right place.

Built up of both strategic planning and man- introducing the 3D hex-map! to-man fighting, the bulk of the game is

concerned with financing'armies, rounding-up reinforcements and finding the best place to break your opponent's defences.

On the upside: Graphic standards are above average for a board/strategy/war game, and presentation between screens is rather nifty too. With a wide variety of well animated warriors to be moved around and an impressively large play area, it promises to be one of Impressions’ best offerings yet.

On the downside: Historic war games have been let down in the past by overcomplex combat systems and sloppy programming. Can we expect to see too much of a change here

What’re its chances: A slow burner, but the evergreen samurai theme and 100 percent strategy nature should see it do good business with fans of the genre.

FLOOR 1 3

Publisher: Virgin ETA: January "

Briefly: Political intrigue, skullduggery and backstabbing come to the Amiga in this unusual conspiracy theory drama. Much like Edge Of Darkness, Bird Of Prey or other expensive TV dramas where nothing is quite what it seems, and the British Government is shown to be a web of corruption and secret agendas, this puts you in control of a ‘non-existent’ organisation that operates behind the visible mechanisms of power. Subversion is the name of the business - and business is good. Drawing from a rich British tradition of secrecy and scandal, Floor fJotters unique opportunities to execute smear campaigns, cover ups, and eliminations - all in the name of national security. Floor 13 is destined to appeal to morally bankrupt gamers everywhere.

On the upside: The concept is a stroke of genius - who wouldn't relish the chance to play a powerful (and completely corrupt) civil servant Future data disks should ensure topicality too.

On the downside: A grand concept, but these things aren’t so easy to pull oft, particularly on a humble Amiga. Do the writers really know enough about the machinations of power to do a decent job And won’t such a politically-based game style turn out to be visually lacking

What're its chances: The secret to its success will lie in its execution (pun fully intended). Reviews of the PC version have been mixed. A great idea, but let's just hope the Amiga version lives up to expectations.

Publisher:

Bullfrog/Electronic Arts ETA: Late May

Briefly; Bullfrog do a business simulator! Don t go away

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

So * SPRING ) PREVIEWS

though - It also combines a massive futuristic James Bond element, as you control a handful of semireliable superhuman agents running around a 3D isometric world, interacting with the cars, buildings and people they meet there. Imagine a cross between Populous. Covert Action, Sim City and quite a lot of other things we can't think of just now - then forget them all because, quite simply, you haven’t seen anything like this betore.

On the upside: Typically original, groundbreaking,never-before-seen stuff from Bullfrog. Populous fans will like the fact they’re zooming much closer in on the world, reproducing fewer but much more complex individuals. “It’s a lot harder to simulate the behaviour of a single character than an entire race,” says Bullfrog leader Peter Molyneux, On the downside: it's one of those projects that takes some getting your mind around-will your average gameplayer really go for something that includes elements of business sims The jury’s out on this one...

What’re its chances: It'll be

interesting to see...

VENGEANCE OF EXCALIBUR

Publisher: Virgin ETA: January

Briefly: The follow-up to the moderately successful Spirit Of Excalibur continues the crossover of arcade and fantasy role playing styles. Still based around the Arthurian legends, Vengeance centres on the villainous Shadowmaster, who has imprisoned the king and tied to Spain. The story once again involves controlling your forces via a map, then zooming into scene level where searches, conversations and inevitable lights take place.

On the upside: The Arthurian legend provides a rich background for a computer game. Great for those who enjoyed the first one - they get more of the same, but with the added attraction of more exotic locations and weirder characters to talk to ■■kill.

On the downside: The original Excalibur game was just too big and slow, with disk accesses taking up most of the play time. Action was pretty uninvolving, too. Unless the programmers make some pretty big improvements to the basic game engine, Vengeance is likely to receive a similar critical lack of interest.

What're its chances: The

fashionable role-playing angle oughf to guarantee a few sales, but    —*

EYE OF THE BEHOLDER 2: THE LEGEND OF DARKMOON

Publisher: US Gold ETA: March

Briefly: Continuing the Dungeons & Dragons-based Beholder series, this is perhaps the most eagerly-awaited FRP game of the next twelve months. This time the characters and monsters are all much more powerful (though you can use the ones you built up in the original), with the weapons and spells used by both sides much stronger. The level of character interaction has been increased, and the map takes the game into the woods, down into catacombs and right up into danger-filled towers (the original game confined itself to the underground). Better graphics and more carefully designed locations and problems are the most important

ftEOBT SPELL

improvements of this sequel.

On the upside: The original was the first postDungeon Master fantasy game to gain widespread acceptance (the number of Beholder- ins pi red games due for release is testimony to its success), and the second in the series doesn’t mess around with the winning formula.

On the downside: Programmers SS! have perhaps played a little too safe. More advances in the 3D system and a communication option would have widened the scope of it no end,

What're its chances: US Gold and SSI know what they’re doing with this one. It might not have the impact of the first game, but it'll sell even more.

LEFT: Ax you can s«, the monsters encountered in IOB 3 are far meaner and harder than in the first game. It's just as well that the player characters are more powerful too, really.

SIM EARTH

Publisher: Ocean

ETA: February

Briefly: From single cell beginnings to the complicated machinations of mankind,

Sim Earth is a point-and-click journey through the living history of the planet, putting you in the role of a god far more thoroughly than any existing so-called god sim. Incredibly ambitious and, well, big, but there are problems with the concept...

On the upside: The ambition and sheer prestige of the project have to make it one of ihe year's biggest releases, and the PC version has caused quite a stir among the older, more strategy-based gaming fraternity.

On the downside: Unfortunately, it’s also proved to be a bit of a disaster as a game. You need an awful lot of time to really get into it, for a start - none of the AMIGA POWER team have got anywhere, and few seem inclined to keep trying - and disturbing reports from those who have would indicate that perhaps it wasn’t worth the effort. Very much a specialist taste then. Development of the Amiga version has now reverted to original creators Maxis - Probe, who'd been given the job. apparently proving unable to cope. What’re its chances: A ’game’ with a long shelf life certainly, but we doubt the Amiga versions will break any records sales-wise.

PACIFIC

ISLANDS

Publisher: Empire ETA: March

Strategy, careful planning and lots of tanks - it's Empire's Pacific Islands,

Briefly: Or Team Yankee II to its friends, this new game expands the concept of Empire’s first (and well received) tank sim, this time placing the action on a series of (you guess it it) ‘Pacific Islands’. Unlike in the first game, ships and planes turn up occasionally, but you never get to directly control them. We’re still talking tanks here... On the upside: Many more scenarios (there are 45 different missions!) and increased interaction with the world outside your tank add to an essentially successful formula. If you liked Team Yankee, chances are you’ll go a bundle on this.

On the downside: Aren’t tank sims a little bit boring Non-fans of the genre are unlikley to be converted.

What’re its chances: Team Yankee was one of Empire's biggest hits, so doing a sequel seems like a pretty good idea, doesn't it..

STEEL

EMPIRE

Publisher: Millennium ETA: February

Future-war strategy gaming gets a thoroughly modern look in Millennium’s Steel empire.

Briefly: Millennium enter the strategy arena with a cyborg-filled tale of world domination. Using accepted wargaming techniques with real time combat and slicker graphics, Steel Empire seems aimed more at the regular Amiga gamer than the hardcore strategist.

On the upside: The likes of Battle Isle have finally broken through into the mainstream Amiga market, giving Steel Empire a real chance of success. The graphics are certainly well above part for this sort of thing, and what the scenario lacks in originality it makes up for in coherency.

On the dowside: Crossovers are always a bit of a risk, and there's the possibility that by attempting to satisfy all, it will appeal to no one.

What're its chances: As good as Battle Isle’s, basically.

GUY SPY

Publisher: Readysoft (Empire)

ETA: March

Briefly: Don Bluth-style graphics used to illustrate something approaching a ‘proper’ game. Guy Spy uses similar animation to Dragon's Lair, Space Ace et al, but while movement still isn't anywhere near as free as in your average sprite-based game, you are allowed to execute a number of different moves, Guy Spy- great graphics, fingers something lacking from the discover-the-pre-set crossed for a good game this time, pattern format of yer average Bluth game. Plot is

very much your James Bond super-spy type thing, never done particularly well on the Amiga for some reason.

On the upside: It’ll look gorgeous in the magazines.

On the downside: Unfortunately it remains to be seen if things go far enough to turn proceedings into a worthwhile game. The much-more-interactive-and-just-as pretty Another World (reviewed this issue) rather spoils its impact somewhat.

What're its chances: Fair to middling.

TURBOCHARGE

Publisher: System 3 ETA: April

Briefly: System 3’s C64 hit racing game gets upgraded to the Amiga, with improvements all round.

A shoot-'em-up element is added to a fast arcade-style racer, a la Roadblasters and Overlander.

On the upside: Impressively speedy 3D effect, and Amiga owners still await a decent driving and shooting game.

On the downside: Conversions of C64 games are usually rather pitiful, and despite the addition of a blasting element, comparisons with Lotus 2 are inevitable.

What're its chances: It looks promising so far, but we suspect that both aspects of the gameplay will need further development to bring it up to Amiga standards. Let's hope System 3 do the business. Taking its cue from Roadblasters, Turbocharge combines combat and driving.

SPRING

PREVIEWS

Vengeance looks unlikely to break any new ground.

SILLY PUTTY

Publisher: System 3

ETA: May

Briefly: A suitably daft plot has the player controlling a malleable blob, ensuring the smooth construction of a skyscraper takes place. Tasks include preventing solar-powered robots from making suicide jumps, thus ensuring that they continue building the scraper. This scenario forms the basis for a weird and wild platformer, with cute graphics and a wonderfully pliable central character.

On the upside: Cute platform romps are always welcome, and the surreal edge to Silly Putty ought to provide it with enough originality to make it desirable.

On the downside: System 3 failed to pfaytest their Fuzzball sufficiently, the result being an overly frustrating platform game. Let's hope they don’t make the same mistake with Silly Putty.

What’re its chances: It s certainly had a big enough build-up, so the end result will either be a very big hit, or a monumental anti-climax.

MATCH OF THE DAY

Publisher: Impulze ETA: March

Briefly: One of the few remaining footy licences, this one actually concentrates more on the strategy side of running a show than footy itself. With the inclusion of 'top presenters' and a scenario which focuses on the media side of things. Impulze are bound to aim for a less than serious approach.

On the upside: it the TV is sufficiently lampooned, then Match 01 The Day may well turn out to be a fun slice of strategy management. On the downside; Anybody    —*

i!

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

who has played floe* Star Ate My Hamster knows just how bad these things can be.

What’re its chances: Despite the big(ish) name licence, no better or worse than any other footy management game.

INDIANA JONES & THE FATE OF ATLANTIS

Publisher: US Gold ETA: April

Usft amber fis

wrstrin

$

<*

Pick up

Use

ir

4

Hi

Talk to

Push

S*

Look at

Fuiifl

Briefly: Unhindered by the need to closely follow the plot of any film, this one tops even the outlandish plot of The Last Crusade. Nazi spies, submarines, and a heroine called Sophia Hapgood are all thrown into the melting pot, and the result is as certainly as outlandish as any of the Spiefberg/Lucas film adventures,

On the upside: The character of Indy Jones shines through from the opening scene - even the Indy humour is in there. Using a similar game system to Monkey Island 2. but with the addition of action sequences (controlling a hot air balloon, steering a submarine etc) and using more realistic’ graphics. Indy Jones represents the current state-of-the-art for graphic adventures. The previous fndy adventure game is a firm AP fave. On the downside: If the action sequences aren t implemented well they could be game's undoing. Mixing action with adventure has never been done successfully. What're its chances: Massive. Indy is still a very popular character, the game is eagerly awaited by discerning adventure fans, and Lucasfilm couldn't get low sales on it if they tried.

SPECIAL

FORCES

Publisher: MicroProse ETA: February

MicroProse once again take a break from flight sims for a bit of strategy.

Briefly: It sounds a bit like an A-Team adventure, set, as it is, amongst plenty of terrorist incidents, drug deals and military junta takeovers. To restore order the government has decided to send in a Special Forces unit of four elite soldiers to rid the world of this evil in typical SAS style (or something). There are 16 strategic missions set in Arctic, Desert, Temperate and Tropical game worlds, with you taking the role of team leader, in this ambitious top-down view strategy/action offering.

On the upside: Graphically it looks superb, while plenty of options allow you to plan your tactics against fast thinking enemies. If necessary your force can be divided up into sub teams to allow the sort of tactics only smaller units are capable of. For a game high in strategy it all looks surprisingly easy to get the hang of and -yes - sexy.

■If

«■ •2IRj +

■4

tem.

Special forces - as much depth as you'd expect from MicroProse.

On the downside: Each of the missions is linked, with success or failure in any one related to your ability to try your hand at the next. Potentially frustrating Well, maybe. MicroProse aren't at their best with arcade-style stuff either.

What’re its chances: With so many strategy/action titles on the market it’s difficult to see what makes this one particularly special, but MicroProse haven’t produced a bad title in donkey’s years.

Covert Action was a firm AP fave - let's hope Special forces matches up.

AGONY

Publisher: Psygnosis ETA: February

Briefly: The programming team behind Unreal are aiming to give the scrolling shoot-'em-up a respray, using the trademark Psygnosis parallax scrolling and subdued colour schemes.

On the upside: Probably the most serenely-beautiful computer game we’ve ever seen.

On the downside: Can a game with such impossibly-nice graphics and technical excellence possibly be any good History indicates not (witness Space Ace 2 et al).

What’re its chances: As with any shoot-’em-up, only extensive blasting will provide the answer, though Psygnosis are unlikely to cock-up to any great extent.

'Experience Agony without pain’ say Psygnosis. Erm, quite.

CONAN THE CIMMERIAN

Publisher: Virgin ETA: January

. ;

' ' - ' -

■ - - vv • '

' -5*

.

■5 . -: v-v £ •

■ ' • •

V- - ■

Conan's girlie gets fried,

causing him to go just a little mad. Conan the

,

y

. * A J . ..

»> .■* 4t .>. . .

iP " •

jolly friendly family man is

- ' •

. 'v‘-*

, • ' ' i

* I

, .A'

dead - long live heroic Conan The Cimmerian!

Briefly: Everyone’s favourite bonehead (Arnie excepted) finally gets the computer treatment with a game which actually manages to stay remarkably closely to Robert E Howard's original vision of the archetypal barbarian. Using a similar game system to the Excalibur tales, Conan adds a forced perspective scrolling city section, immediately making things much more heavily arcade orientated. Covering 600 screens and over two hundred locations, the game revolves around Conan’s efforts to defeat arch-priest Thoth Amon and the followers of Set. Mixing sword fights with maze exploration, limited character interaction and object manipulation, Conan The Cimmerian is aimed squarely at the arcade fraternity, despite its FRP undertones.

On the upside: The chance to take on the role of Conan is enough to convince many, and the joystick-friendly control ought to make it an easy ride into fantasy land.

On the downside: The PC versions suffered from problems in the control system which rendered things just too frustrating, and the three different graphical views (map, side-on and forced perspective 3D) didn’t really gel properly. The Amiga version could well end up the same, with great intentions and ideas bogged down by messy execution.

What’re its chances: Let’s hope the programmers can clean up the dodgy areas. If these bugbears are sorted the result could be damned impressive.

\ND YOUR All

QUALITY PRODUCTS

at affordable prices

W.T.S. ELECTRONICS LTD

Latest design incorporates chipmem option at no extra cost Increases computer memory from '/2 Megabyte to 1 Megabyte Allows all 1 Megabyte software to run Direct replacement for Commodore A501, 16 Chip Technology for complete compatibility.

without clock

British Made

SUPRA RANGE

V the most cost effective, highest quality, technologically advanced products available tV

500RX 1Mb - 8Mb MEMORY EXPANSION

Simply plugs into the side port of the Amiga 500

Auto configures to work in conjunction with computer memory

Easily expandable from 1Mb - 8Mb using latest Zip chips

Proclaimed as being the best expansion available

This neat robust unit is set to revolutionise the market.

500RX 1Mb    500RX 4Mb ..

500RX 2Mb .. 1 f:C; ,(Tf 0 500RX 8Mb ..

100% Hayes compatible Tone Pulse auto dial/answer RS232 Interface Internal diagnostics Programmable number storage

Supra 2400 £119.00

Supra 2400 + ..£174.00

Supra 9600 ..£499.00

0Mb..£119.00 2Mb...£179.00 4Mb...£289.00 8Mb...£409.00

GVP 52Mb HARD DISK CARD l-8Mb EXPANDABLE MEMORY......£299.00

High quality High specification Anti click

Long moulded cable

A 0

Allow addition of many peripherals without damage to computer or power supply Switch mode design

A500 internal replacement drive ......

8372 Fatter Agnus Chip (allows Chipmem feature) 1.3 Kickstart Chip .....

J = British Made

A All prices include P&P & VAT A Please add £5.00 if you require 24 hour courier to your door or parcel post will be used A 12 month warranty A

W.T.S. ELECTRONICS LTD, Chaul End Lane, Luton, Beds.

Tel: 0582 491949

II

MICROPROSE GOLF (MicroPros®) PGA TOUR GOLF (Electronic Arts)

SUPREMACY (Virgin) MERCENARY III (Novogen)

Here we start with a potentially tairly boring looking (or at least serious) subject matter -and two excellent games by the way - but which one would you buy Neither company has taken too much effort, it has to be said - just a quick flick through a photo library catalogue and a quick slap of text on top - but the results are very different. MicroProse might have some problems with their disappearing green text, but the strength of the image more than makes up for it. EA, meanwhile, have gone for just about the dullest medium long shot imaginable - who really wants to look at the back of a lot of strangers' heads There’s nothing here to stimulate the imagination at all...

These sort of epic space thingies are always hard to illustrate, as Novagen very ably prove with their pathetic attempt at depicting Mercenary III. Dull, washed out colours and ugly lettering aside, what does a space ship, a house, a car and a ‘Keep Off The Grass' sign tell you about the game Nothing is what, and that’s ignoring the composition that looks like it's been drawn by someone who just discovered the concept of perspective. Supremacy, on the other hand, features some strong figure work (always eye catching) in a nice comic book style, the imagery not really telling you anything specific about the game, but neatly capturing its epic intent. A bit too dark perhaps, but it works.

The best and worst nn computer game packaging design, as selected by Matt

The boxes They’re not really that important, are they

Well, just think for a minute. What’s the first thing you see of any particular game when you walk in the shop It’s the packaging, isn’t it, and we all know how important first impressions are. In theory, a distinctive, eye catching box makes you look at a game, and once you’re looking you’re that much more likely to buy.

And even if you already know a good deal about a game before you ever set foot in a shop - you read the magazines, say - you at least want to be able to find the blooming thing. If what you see on the shelves bears absolutely no relation to your existing impressions of the game, chances are you’ll walk straight past it.

With that in mind we've taken a fairly subjective look at the good and bad in computer game box design. The brief was simple - choose some covers that we like and pair them with an example of how not to do it. The choice here was depressingly wide, but we’ve tried by and large not to go for the easy targets -most of the monstrosities here are by people who should know better. The good covers are on the left of each pair, by the way, but if you need us to tell you that we may as well go home right now...

5    LOTUS TURBO CHALLENGE II (Gremlin)

J    CHAMPION DRIVER (Idea)

Q.

Okay, it's simple, but - hey! - it's still one of the strongest bits of packaging of the year.

<    We're talking Lotus II, of course - a box to stand out on the shelves and shout 'Buy me!'.

   You're right, it looks like it was a piece of the proverbial to do,    but - hey!    - let’s    not    hold

S    that against it. It all works, from the single strong image to the    clever    use    of colour,    and

<    most importantly, it’s immediately recognisable as the new Lotus game. Neato. Choosing a bad example of a racing game to set next to it was tricky - too many to chose from -

Obut in the end we went for this rather too arty offering from Italian software house Idea.

Those are meant to be cars, are they This sort of stylised pseudo-cubist approach might be interesting in an art gallery, but as a way of selling a game it's laughable.

INDIANA JONES AND THE LAST CRUSADE (Lucasfilm)

THE NEVERENDING STORY II (Linel)

Film games are a gift, packaging wise - you get to use the great image provided by the movie company which has a) a strong recognition factor and b) is almost certainly better than anything you as a software house could come up with. That said then, why does everyone keep mucking it up Lucasfilm don't though - the classy marbled border marking the game immediately as one of theirs, while the bold use of the logo and the two big stars staring out at you hold the attention. Compare it to The Neverending Story II (a much less sexy film, admittedly). The point is, what this manages to do - with its bitty (if well executed) artwork - is make the game look exactly the same as any other sword and sorcery adventure, negating the impact of the film tie-in almost immediately. Silly.

THE GOOD,

THE BHD & THE UGLV

ARTWORK SPECIAL

SIM CITY (Infogrames)

MOONBASE (Wesson International/Mindscape)

Sim City is, quite simply, a classic within the limited field of computer game packaging. The strong view of a classic sea side city - the extremely photogenic Sydney - overlaid with brightly coloured, cartoon-like, town planning ideas works a treat, making a potentially dull subject matter look bright and exciting. The confident hand-written logo helps too. To see just how dull this could have been though, check out the terminally boring Moonbase box next to it. A similar community management game, it will have started from the same brief, but this dark, featureless and unimaginative depiction of a very uninspiring lunar colony does the game no favours. You'd walk straight past it.

XENON 2 (Image Works)

AMNIOS (Psygnosis)

An all time classic box for this famous Bitmap Brothers shoot-'em-up. No, we've no real idea what a digitally separated angler fish (or whatever it is) has to do with an outer-space blaster either, but it's an exceedingly powerful image. The highly stylised lettering is effective too - if a little 1985 - while the subtitle ‘Megablast’ gives us some idea of what the game's about. It was hard to know what to couple this with until we spotted the Amnios box, featuring another futuristic fish-like thing and holding a very similar game. So why doesn’t Amnios work - after all, the actual artwork is of an incredibly high standard. Well, can you tell it from any other Psygnosis box you've ever seen We didn't think so...

II

IVANHOE (Ocean)

HEART OF THE DRAGON (Avatar Consulting)

Ocean boxes are always at least good, often spectacular, and much of it is down to their consistent use of the same artist - one Bob Wakelin - who shows an impressive ability to modify his style to suit most every subject matter. Here we've chosen one of his less well-known efforts - Ivanhoe- and compared it to the not dissimilar Heart Of The Dragon. In fact, the images presented are almost disconcertingly alike. Both feature a central hero menaced on three sides by a warrior, a mysterious magic user and a dragon. Wakelin is twice the artist of his nameless rival, but it's the tightness of the composition that makes the difference. His people are larger, his images overlap - this is how to do it, alright.

THE CYCLES (Accolade)

INDIANAPOLIS 500 (Electronic Arts)

Two racing games, both from US software houses and aiming at the more serious sim end of the market, but from these boxes you'd never guess which was the better game. Accolade, with a typical eye for a strong image, get everything right. A tightly cropped photo of a racing motorbike in full flight, strong and legible lettering and the sheer gall to scream the name of the software house as loud as that of the game - it's all here. EA come at much the same subject from a similar photo starting point, but the design is far too fussy. Some sort of coloured flag for the background (is it ), a fairly uninteresting grid of cars, and another car blown up big in the front there. It's not awful, but given such spectacular starting material they could surely have come up with better than this.

NIGHTSHIFT (Lvcasfilm)

POP UP (Infogrames)

Puzzle games, often abstract, prove notoriously hard to illustrate, resulting in some diabolical box artwork. At the risk of sounding like a stuck record, here’s more praise for a Lucasfilm box, this one the half platform game, half puzzle thing Night Shift. Small and unassuming, the cartoony conveyor belts carrying around stylised versions of famous characters works a treat, and remains fairly entertaining long after you’ve bought the game. But, oh dear, look what could have happened. Pop Up from Infogrames has it all (unfortunately, most of it doesn't make much sense). There’s a television! ), a lemon, a key and a funny glowing star thing. Just what is going on The front of the box doesn’t tell us, and it’s so ropily executed that you're unlikely to bother looking further to find out.

>

3

O

>

TJ

O

S

m

x

■n

m

at

c > 3J < —1 (O (O

ro

11

A-10 TANK KILLER (Dynamix)

PROFLIGHT (HiSoft)

Now this one is good. A-10 Tank Killer is as in your face as they come - an extreme close up of this real ugly mutha of an aircraft coming straight at you, the Gattling gun (or whatever it is) mounted in its nose looking horrifyingly close. Bold lettering, a giant yellow sun balancing the composition and a good quote add up to one killer of a box cover. HiSoft similarly go for the plane-flying-right-at-you look, but from there on it goes horribly wrong. Having such a massive border allows the nose of the plane to break out of the frame, but at the same time leaves an awful lot of dead space, but it's the dull, faded out colours and emotionless computer generated look of the artwork that seals its fate.

TETRIS (Infogrames)

LOOPZ (Audiogenic

The line between good and bad is much closer and less well defined here than with many of the other pairs referred to, so let's see if you can work out why Tetris is over on the left and Loopz relegated to the right. Both are those difficult-to-illustrate puzzle games, both feature the company name at the bottom, the game name larger across the top, and fairly striking design. The problem is that being striking is about all Loopz has going for it - the beam-of-light-directed-through-a-prism has, as far as we can see, absolutely nothing to do with the game. It’s meaningless, while Infogrames have made the bold move of trying to illustrate what the game looks like in play (and with some degree of success too).

LIFE & DEATH (Mindscape)

GERM CRAZY (Electronic Zoo)

Making games set in hospitals look sexy can't be the easiest of tasks, but you can make them grab the attention. Life & Death tempts with its ‘You are the surgeon!' line, but the image it gives is very much from the patient's point of view - staring helplessly up at four masked faces and a bright battery of lights. You may have seen similar before, but you can't deny it works. Germ Crazy, on the other hand, is presumably meant to be funny - it certainly makes you want to stop and look, if only to check that the illustration is really as bad as it looked on first glance. We haven’t seen its like since the Darling brothers let one of their sisters loose with her junior paint box for an 8-bit budget pack. Ugh...

WOLF PACK (Mirrerseft)

EAST VS WEST: BERLIN 1948 (Rainbow Arts)

If in doubt, just stick the name of the game on the front really, really big - people can't help noticing it then. And if you’re going to be really clever, have some sort of picture showing through the lettering for added impact. Mirrorsoft certainly seem to believe in this philosophy, and here it works for them - dark, brooding, menacing, and with a mercifully simple image showing through the logo so it doesn’t distract. Rainbow Arts try for a similar trick, but oh dear, it all runs away with them rather. Flags encroaching in the corners, a symbolic crack down the middle of the picture and an incredibly busy piece of artwork leave it all a real mess. Can you read that lettering properly It's squinting time...

UJ

5

0

n

<

(3

S

<

THEIR FINEST HOUR (Lucasfilm)

'NAM (Domark)

Another nice Lucasfilm box. Again the distinctive surround, but what makes it is the combination of genuine WW2-style artwork and pleasantly restrained lettering. One glance at this and your impression is of a) a very classy looking product and b) that it is, of course, about the Battle Of Britain, which is presumably exactly what was intended. Compare it to Domark’s 'Nam - also a fairly heavyweight product based very closely on the specifics of a real conflict - to see how it shouldn't be done. Does this look classy and intelligent, or like a Commando-style action game You decide...

ELVIRA (Accolade)

SAINT & GREAVSIE (Grandslam)

Getting sponsorship from a real world personality can certainly help the profile of a game, with a strong (and immediately recognisable) image - something obviously abundantly clear to Accolade. With Elvira they really ram the message home - that spooky sky, the pumpkin, the rather (ahem) oversized Elvira herself vamping out at us. They even give us a horror-style version of their logo (no accident where it’s placed presumably...). Next to this, Grandslam’s effort seems even sadder. Some half-hearted publicity shot printed small, a bit of crappy lettering - there are minutes of thought behind this. Rubbish.

What’s your favourite and least favourite Amiga box of the year, and why Best suggestions to us at ‘Boxes Of The Year’ (the usual AP address) win software prizes!

MINI- 7 RACERS win ims

33cc FUN BIKE ON:

0839

654334

WIN A KIDS 0839 200cc GO OO

4WIN A £600 0898 JVC 334 CAMCORDER OSC

CM.U0832:

WIN £600 PILEOF

6 WIN A PAIR OF £300 ROLLERBLADES!

THE LATEST W.W.F, ARCADE GAME STRAIGHT FROM THE STATES! BATTLE AGAINST VOUR HEROES: HULK HOGAN. BIG BOSS MAH, MR PERFECT SLOTS MORE! PLAV TAG TEAM CHALLENGE OR BATTLE ROVALI TO BE IN WITH A CHANCE OF WINNING THIS MACHINE CAU:

7 WIN A CD 0898-MEGA-BLASTER 3 34 + MINI COLOUR TV 092

9 WIN A KIDS0839 ELECTRIC 55C MOTORBIKE 031

WIN A KIDS 0839-MUDDY FOX S S O BIKE! 041

Calls cost 36p (cheap rate) 46p (at all other times) per minute inc. VAT. Megafone Ltd,

Sandylands House, Morecambe. LA3 1DG. Average call duration 5.5 minutes. Ask your parents permission before you call.

WIN THIS AWESOME 80cc SUZUKI QUAD

IDEAL FOR ANYONE OVER 10!

call: 0839-654335

r

j

mmwvmvi!:

08imrm

If WU DARE!

0898-334091

WAYNE TAYLOR, CARNOUSTIE. H TRIVEDI, STAN MO RE, MIDDX CLIFF MARUSSON, ABERDEEN SIMON SMITH, BELFAST STEPHEN FYLDES, CASTLE BROMWICH VICKY BARROW, CHESTER LEE ROBERTSON LAURENCEKIRK MARK TATE, BARNSLEY

KEYBOARD-BASS GUITAR LEAD GUITAR UV£RF>OOL SHIRT ARSENAL SHIRT.

NOTTS FOREST PRIZE ENGLAND FOOTBALL PRIZE

PREVIOU

SIMPSONS ARCADE GAME ROLL YAMAHA Bt-WIZZ SKATE PILE MOUNTA.N 3;.<E

Yamaha pwso motorbike suzuki ltsq quad

W ■ NNERS KATE POSEY, HANSTON, LINCOLN DANIEL GREGORY, BECKENHAM A BRYAN, KIDLINGTON GARETH HUGHES, KIRKRUSHTON NATHAN 0-REILLY, WILLENHALL. GALIC ZDRAVKA, LONDON W12.. ROBERT WRIGHT, ROCHESTER.

&

WIN A CAR

0898-

1966 BEETLE

334i

CONVERTIBLE

H

WIN......

0839-

AFTERBURNER SS

THE ULTIMATE

OO

ARCADE GAME!

N

01

01

>

£E

<

D

sr

m

UJ

u.

(E

Hi

5

0

CL

<

o

s

<

RAINBOW ISLANDS

Andrew Braybrook: I’m very happy with the way this turned oul. Any differences between the coin-op and our version are minor and cosmetic. It performs very much as the arcade one did.

Changes Well, it would have been nice to get the last three islands in, but it would have been one meg only if we’d done that - and we'd have needed enough time to do it too, of course.

We have upgraded it all slightly since then, for an American version. Player One and Two are now different colours, as they are in the arcade, but there wasn’t enough room to do that on the English game because it would have meant storing a new set of animation frames for the different coloured character, and there wasn't the space for it.

I learned a lot about how the Japanese put games together - the sort of depth that they go to. and the amount of planning they do before they even write a line of code, is quite incredible.

That’s fine if you have the time and funds to do it. but unfortunately publishers want to see results on screen. It doesn’t matter to them how much time you could have saved by putting it down on paper.

PARADROID 90

Andrew Braybrook: Well, for a start, the choice of publisher was a real duffer. We got terrible artwork, terrible publicity and no royalties.

If I'd known then that the ST was not going to make up much of the sales I'd like to have pioneered Paradroid 90 on the Amiga instead. I could have got an all-directional scrolling system in there no problem. The only reason I didn’t was that all the ships were designed for the ST’s screen width and they took so long to design that we didn’t have time to redo them for the Amiga version.

Otherwise, I’m really quite happy with the way the game turned out. I don’t think I’d want to change the look of it at all. It basically had everything in it that I wanted to have in the original C64 version all those years ago - such as being able to see actual robots when they're described to you, say. There aren’t as many different types of robot as there were on the C64, but there are more obvious differences in the way they behave. Having different weapons and stuff worked well too.

FIRE AND ICE

Andrew Braybrook: This is nearly finished. It's gone through a few changes since it started. The main character's changed from a floppy-eared doggy to a walking, running, jumping wolf. He’s still functionally the same, spitting ice balls around and so on, and he has the little puppies which currently act like runaway multiples. You can send them into places he can’t go and so on, because they're more indestructible than him.

As far as using what I learned from Rainbow is concerned, it certainly applies to the way the meanies move and progress. I start with a simple meanie, which just beetles around, and then the algorithms develop as player awareness is built in. In the cold world you start on there are these badgers which don't fire and sometimes fall off the edges. Then you end up with these incas which beetle backwards and forwards, turn to face the player before firing, and attempt to get on the same level as the player. They’re more aware of the player’s presence, basically.

There are eight basic lands going from cold to hot, via Scotland - with killer haggis and thunderstorms,

'cos it always rains in Scotland - and a bit of underwater. I’m trying to incorporate the weather into it. There’re clouds which can be used to get extra snow bombs, for example. The more you shoot them, the harsher the weather gets until eventually the clouds get angry and chuck out lightning bolts.

GRAFTGOLD was formed in 1983 by programmer-cum-designers Steve Turner and Andrew Braybrook. In its prolific history, the team has grown and shrunk and tackled all sorts of projects, but has continued to accumulate prestigious awards with top-notch original wares including Avalon and Paradroid and quality arcade conversions such as Rainbow Islands. Currently there are five on the team, the main programmers being Steve, Andrew and Gary J. Foreman, who worked on Iron Man, Realms, and the never-to-be-seen PC Engine version of Paradroid.

SIMULCRA

Steve Turner: This was a struggle for me. I didn't start it. When I took over the project we had a good 3D system without a game, which in some ways was a nice challenge. I sat down and thought ‘What can this system do ' and devised a game around it to use it to its utmost. I didn't have a lot of time to complete it. I would have liked to have put in stuff like a save and load screen - it turned out to be a much larger game that we imagined. I’d also stack the levels slightly differently so that the early ones were smaller. We designed what we thought were tiny levels and they turned out to be huge.

I wanted Simulcra to run as fast as possible so it’d play like an arcade game - and I succeeded -though maybe it got complicated too early on. There were a few optimisations I could have made to the 3D system, but you can spend your whole life rewriting 3D systems and that’s what some people seem to do.

I was also very restricted by the fact that we had no designer for the 3D objects - if I was doing it again I’d make sure we did. I'd like to have had some different looking objects, but not having a designer didn’t help - each one we put in took ages to do. The simple objects keep the program running fast, but every improvement to a game you can think of is usually to the detriment of something else - like the speed it runs at. It’s a difficult compromise. If you want to hear the best sound, it's best to listen to a sound demo - you haven’t got room to do that sort of stuff in a game unless you're going to have lots of disk accesses. It’s largely the same with graphics - you can get some stunning effects on demos but they tend to eat up memory. The essence of a game is to push each area as far as you can within the limitations and to have a program in there at the same time.

THE FUTURE

Steve Turner: Yes, another 3D game may be on the cards. I’d like to use the vector system in a way that no one’s ever used it before - something radical like racing yachts or something, not a space game. We’ve got a futuristic car-racing-cum-shoot-’em-up design running at the moment. What I'm looking at is marrying up the textured Realms stuff with the Simulcra stuff to run objects over textured backgrounds, which could look rather sexy.

I’d like to have a go at doing the Avalon series on 16-bit too. What I was trying to do with that was to get excitement and flexibility of a text adventure within the confines of an arcade game. Unfortunately, the Spectrum was too limiting to do that. Dragontorc - the second program - was closer to it. I was extremely limited by the amount of text and objects I could do on the machine. Now I’m not sure how I'd do it. I quite like presenting it as a 3D image as if you’re there, but I’d probably go for something isometric. I could use the polygon system, but you can't capture the same atmosphere, and you’d really need proper sprites over the top - people with polygons look really stupid.

I’ve also got a yearning to go back to the first program I ever wrote - 3D Space Wars- too!

REALMS

Steve Turner: The main thing I learned here was that it's worthwhile pioneering a product on a single machine rather than trying to do different versions at once. The problem with the multi-machine approach is that you don't have the whole thing on any one machine at any one time, so you can’t really play it as a whole until the last moment. When we wanted to make changes they had to be executed on all versions rather than having a single prototype which could easily be changed.

I designed most of Realms on paper first, without putting it on any machine. It's the way I work. I always saw the mechanics of this game as quite complex and I knew that if they weren’t sorted out on paper first then it would become a nightmare. I made sure I put in ample provision for parameters I could change with ease too - you can’t test gameplay on paper, but you can make sure than you build in a degree of flexibility to allow for them later on. For instance, food was controlled by a very simple number -how much available each season. By modifying a few variables I can change the feel of the whole game. Other changes Looking back now I think I could make the game run much faster, but it’s not worth worrying about that now. Given the limitations of time and money, and those of the machine - it had to run on a half meg machine - I’m very pleased with the result. The style of game it is, it’s almost a miracle that it fits in half a meg. It's a very big program. I'd have liked more levels too - we put 10 in at the end, but I hope to do extension disks for it. I was trying to get a strategy game for people who don't like strategy games - you’d play it by reactions instead - and I think it succeeds admirably. My 10 year-old son adores it, which was a bit of a shock!

IVAN 'IRONMAN' STEWART'S SUPER OFFROAD RACER

Gary J Foreman: In terms of doing the conversion differently there are only a few small technical changes I could have made, but they wouldn't really make it run any faster. It would have been nice to have a bit more memory for some samples to make it sound better, for instance, but that’s minor stuff, isn't it

In terms of learning from the conversion, we found out that you don’t need to get every detail exactly right to make a game play as well as it can. With the arcade machine, each wheel of the truck was controlled separately on the map. It analysed the positions of the wheels relative to each other to work out how the truck should tilt and bounce and so on, which is far too much detail for the Amiga. But saying that, it does work in the arcade - you can tell that some very clever stuff’s happening there with the wheels.

In terms of design the original wasn’t very well structured, so we certainly learned how not to do it. The amount of time it took to process each wheel was a pain. We tidied up the code as much as we could - trying to recreate it their way was far too difficult.

Graft sold, left to right -Andrew Braybrook, Jason Page (programming and music), Steve Turner (seated), Gary Foreman

li

Andrew Braybrook: I’d like to do Gribbly's Day Out and Uridium on the Amiga. The Amiga version of Uridium that Mindscape were doing never happened. We were getting a version done which really would have looked like the C64 version but that never happened either, and I started a 32-colour version but that was frozen. I’m sure I'll get round to it though. Apart from Return To Genesis, no one’s done any really fast scrolling on the Amiga.

I should think it would still use the same sort of screen format, only with a little bit of vertical scrolling to cater for bigger dreadnoughts. I would use hardware sprites for a massive starfield in the background and have destructible walls and things manoeuvering around on the decks - like tanks and stuff. The enemy fighter planes would take off from landing strips, so you could get them on the ground. Basically, it's lots of stuff I wanted to do on the C64 Uridium.

I often get asked about a 16-bit Gribbly’s too - there are actually small bits and pieces of that going into Fire And Ice. It would be quite nice to do a fairly straightforward conversion of that one.

As far as original stuff is concerned, I’d like to do a top-down helicopter type game with all-directional scrolling. It'd be somewhere between a simulation and an arcade game, with different missions to achieve.

Gary J Foreman: It would be nice to do another type of game using the Ironman kind of 3D landscape but with something else running over it, and perhaps scrolling as well. We were actually playing around with the Realms landscape, which is a similar sort of thing. We were thinking about driving trucks over that with hills and stuff like that. I played about with a little demo of the Realms screen display with the idea of creating a golf game too - I think it would work well. I’d ideally like to do a puzzle game of some sort - I like them a lot. My favourite has to be Shanghai still - the graphics aren’t much and the sound is non-existent, but as a game it just works.

o

AMIGA POWER FEBRUARY 1992

Amiga A500 Plus

PL US

Bart Simpson, Captain Planet, Deluxe » Paint III, Lemmings (game of the year)

PL US FREE 10 games: Dungeon Quest, Kid Gloves, Flight Path 737, E-Motion, Plutos, Artificial Dreams, Space Station, Eye of Horus, Power Play, Tower of Babel Pl us FREE Mouse mat,

FREE Crystal gift Voucher ; Qpjy

-.399

(value £5)

DTP/Word Pro/Utils/Video etc

Protect v5 £129.95

Scribble Platinum £44.95

ProWrite 3.1 .....1139.95

Rombo complete colour solution including: Vidi Amiga; Vidi Chrome; Vidi RGB (Photon Paint limited offer)....

Monitors

£159.95

tfombo 'New' Vidi Amiga Vidi Amiga; Vidi Chrome

£116.95

Rombo Vidi RGB (electronic colour splitter) inc. PSU.

..£69.95

Amiga Vision desktop video ...

£119.95

......£49.95

£113.00

£139.95

£269.95

.£39.95

..£79.95

£168.90

.£79.95

..£29.00

Vista .....

..£55.00

£119.95

..£51.99

X-CAD 3D ...

£269.90

..£22.00

DOS 2 DOS .....

..£22.90

..£32.50

All-in-1 .

..£54.00

£104.00

..£99.99

£280.00

Lalice C++ ..

£221.50

......£169.00

Dr. TKCSvl

£219.00

..£43.00

..£490.00

..£49.95

..£52.95

£174.95

Professional Page v2 ....

£159.95

..£84.95

Saxon Publisher (Ultimate DTP) .....

£229.95

Kids Type .....

..£21.95

Pen; ai

VislO Stereo 14" colour for any Amiga 600 pixels * 285 lines, ind.

FREE lead, (improved Philips under licence) ....£239.95

Commodore 1084S stereo (latey model inc free leads) £259.95

philips Stereo 8833Mkll (inc Free F-19 Slealln lighter!..£249.95

(Amiga / ST / STE lead £7.95 - plea* siale which)

Commodore 1950 14" multi-sync tilt/swiveL (includes Free cable 1500 i 2000/ 3000)

.....£449.95

Disks KAO

3.5" DSDD 135tpi bulk. All disks 100% error free.

Complete with labels.

25 ......

......i13.95

50 ......

£24.00

100 ...

£41.95

200 ....

£79.95

Rainbow packs

5 each of six colours (30) ......

10 each of six colours (60).....

20 each of six colours (120)...

...£33.95

...£59,95

Amiga hard drives

Supra 500XP 52Mb 1Mb RAM fitted...

Amiga A500 Plus Pl us FREE 25 games Bart Simpson, Dungeon Quest, Artificial Dreams, Tower of Babel, Eye of Horus, Monster Slam, Ice Hockey, Jump Jet, E-Motion, Slayer, Starray, Microprose Soccer, Quadralien, 5 Gear, DataStorm,' Thai Boxing, RV Honda, Space Station, Shufflepuck, Warzone, Kid Gloves, Battle Valley, Starblaze, Star Goose, Steel.

Pl us

FREE microswitched joystick,

FREE deluxe mouse mat,

FREE 20 blank disks,

FREE Crystal gift voucher Otllv

mm

(value £5)

Protar A500 HD 20Mb 0Kb RAM, ..£265.00

Protar A500 HD 30Mb 0Kb RAM ...£325.00

Extra RAM 1Mb .....„ .£55.00

Ml RAM 2Mb ....£109.95

RAM power supply, ...£31.95

Commodore A590 20Mb 0Kb RAM .£289.95

Commodore A590 20Mb 1Mb RAM £phone

Commodore A590 20Mb 2Mb RAM (fitted) .£369.00

CVSP2 52Mb onloff swilch 0Kb RAM ...£389.95

CVSP2 (expandable up to 8Mb) ..-..iphone

CVSP2 105Mb 0Kb RAM ...

...£590.00

Supra 500XP 80Mb 0.5Mb RAM fitted ..£589.95

...£339.95

Supra 500XP105Mb 2Mb RAM fitted .£689.99

Modems

SupraModem 2400~.,„ ...riUfiOj) £99.00

SupraModem 2400 MNP (MNP 2-5) .£158.00

SupraModem 2400 Plus (MNP/V24bis £179,00

SupraModem 9600 Plus (V32 MNP V42bis) £499.95

all modems come with FREE RS232 lead / K-Comm software

Peripherals

Commodore A2088 XT bridgeboard .£289.95

Commodore A2686 AT bridgeboard .£656.95

Commodore A23000 1500/2000 internal genlock£89.95 Commodore 1535 display enhancer 1500/2000 (requires

multi-sync monitor) ..£229.95

Cumana external disk drive ......>..£59.95

SupraRAM 500RX slimline memory expansion. Uses expansion port with bus pass, through test mode software on/off switch.

8Mb exp with 2Mb installed .....1194.95

SupraRAM 500RX with 4Mb installed ...£267.95

Sq>raRAM 500RX with 8Mb installed ...£418.00

Podscat 12*12 drawing inc puck /pen-cursor ...i193.95

External 5.25" disk drive ...il45.95

8802 genlock .....£234.95

8802 mode switch box .....£34.95

8802 extension cable ....£9.95

Minigen genlock £109.95

Naksha mouse .....£22.95

Optical mouse .....£43.00

High quality Euro mouse ST/Amiga ....i19.95

Phantom SMPTE generator .£239.95

„    Printers.

All our printers come w<lh a tree Amiga drivers disk

Inks for JX730 . ..£7.95

'New' Star LC-20.

This is the great new printer to follow that superb classic, the LC-10. New features include 180cps draft / 45cps nlq, mono, 8 fonts, friction / tractor, paper park, auto load £169.95 Star LC-200

Colour / mono, 9 pin, 45cps nlq /180cps draft / hi speed draft 225cps, 16Kb buffer, friction / push pull tractor £209.95 Star LC-24200

Colour / mono, 24 pin, 67cps nlq / 2O0cps draft / hi speed draft 222cps, 7Kb buffer, expandable to 39Kb, 10 fonts, optional font cards, friction push or tractor pull. £295.95 Star LC-2410

Mono, 24 pin, 45cps nlq /180cps draft, 8 fonts, optional

font cards, paper park, excellent 24 pin £209.95

'New' Star Pro-lo-col series Star ZA-200

Colour / mono, 84cps nlq / 336cps draft / 420cps hi speed draft, 32Kb buffer, 8 resident fonts, friction push tractor, advanced paper park, autoload, 1 year on-site

warranty . £369.95

Star ZA X824-200

Colour / Mono, 24 pin, super letter quality with 48 pin feature, 4 SLQ fonts, 14 LQ fonts, 100cps Iq / 332cp$

draft, 20Kb buffer

...iphone

Seikosha SP-1900 (Amazing price, superb printer, 192

cps draft, 48 cps nlq, Paperpak) .£115.00

Seikosha IT-20 24 pin notebook printer, amazing sive

(sits under a laptop) ..£270.00    *

Seikosha SP-2000 Parallel, serial, interface, Paperpak,

21K buffer, 192 cps draft, 48 cps nlq £144.90

Seikosha SL-92 24-pin, 240 cps draft, 66 cps nlq, 44 K buffer, 360x360 dpi graphics and a host of features. A

superb printer only .> ...£211.99

Citizen 120D+ ...£133.75

Citizen 124D .....£182.95

Citizen Swift 9 ...£199.99

Citizen Swift 24 .£295.95

Free colour kit with Swift printers, worth £39.95

Commodore MPS 1270 inkjet ....£189.91

Commodore MPS 1230 9 pin mono .£145.00 4

Commodore MPS 1550C 9 pin colour ..£219.95

SPECIAL OFFER

PrinlerPak comprising of: cable, 200 sheets of paper, printer stand. Normally £29.95, when ordered with any printer, only ..£14.95

We stock a full range of books, joysticks, ribbons,music software, hardware, disk storage, boxes, cables, etc. Please call: 04024 38438 Government and trade orders welcome

_

'Ch

Wand

service

PaClt    Commodore's CCFFV

Multimedia system for the home.

. A new dimension - A new lower price.

The ultimate in home entertainment and education

/ncl u DES

CDTV ....489.00

iY Welcome. A guide to CDTV (value) 34.99 tV Lemmings (Arcade classic) (value) 34.99 tV Hutchinson's Encyclopedia (value) 49.99 ☆ Infra-Red Remote Control,    _

Only

Pack value : £608.97    fdRQV‘

Other CDTV Titles

Education

A Bun for Barney (3-5)...29.95 Barney Bear Goes to

School (2-6) .25.95

Cinderella (6+) 34.95

Fun School 3 (3-5) ..21.95

LTV English .29.95

My Paint (3-9) ..25.95

Paper Bag Princess (6+) .29.95

Music

CD Remix ...25.95

4usic Maker ..29.95

Musicolour T.B.A

Arts & Leisure

Women in Motion ..25.95

Trees, Shrubs, Conifers ..29.95 Indoor Plants ...29.95

Animate Colouring Bk ...16.95 Entertainment

Battlestorm ..25.95

Classic Board Games.....29.95

Defender of the Crown ..25.95

Falcon ..41.99

Case of Gautios Condor.29.99

Battle Chess .38.00

Sim City 25.95

Pro Tennis Tour II ...25.95

Psycho Killer ...25.95

Sherlock Holmes ....37.95

Spirit of Excalibur ...29.95,,

Team Yankee ...25.95

This is a small list of titles available.

Full list is sent with orders.

Crystal’s Spellbinders Pack

Amiga A500 computer

Plus

512K RAM expansion

Plus

Pro-write 2.5 - word processor Deluxe Paint II - art Deluxe Print II-pretty!

Infofil6-database

Music Mouse - at least it doesn't squeak!

Logo + talking turtle - Childrens art language learning Lets spell at home - educational BBC emulator - read your old beeb files

Plus

10 blank disks, deluxe mouse mat CV resource file - curriculum guide >Y introductory video - pop it

into the VCR and relax REE 10 great games -for when

the serious stuff finishes    J~totai retail value

FREE Crystal gift voucher £1070.00 (value £6)    >    Crystal price

£499.95

Amiga A500 & A500+

All our AMIGAs are UK specified, and unless stated, consist of the following:.

1.    3 operating manuals

2.    1 Md built-in disk drive

3.    Commodore mouse pointer

4.    Built-in Kickstart 1.3 or 2.0

5.    TV Modulator

6.    Built-in speech synthesis

7.    4096 colours

8.    Power supply

9.    512Kb RAM or 1 Mb built-in

10.    Workbench 1.3 or 2.0

77.Tutorial disk    .

12.    Extras disk 1.3 or 2.0

13.    Digital 4 channel stereo

14.    Built-in 'notepad' simple w/p "

15.    Amiga BASIC language

16.    Necessary cables

L

Q oMer ■Just telephone our sales hotline number - 04024 38438 9am to TOpm. Quote your full name and address, your Access / Visa/ Creditcharge number, along with ""your requirements. Include your daytime telephone number. Or, send your personal / building society cheque / bankers draft, with full details, to our mail order address: Unit 4,11a Station Lane, Hornchurch, Essex, RM12 6JL. All prices are inclusive of VAT.

Vouchers

Our deluxe gift vouchers can be easily used, just phone our sales dumber - 04024 38438. To irchase a gift voucher, call our safes team. If you have recieved a free gift voucher from us (1 per

sale), it can only be used on goods whose total value exceeds £50 excluding postage.

•-* ••••!• Backup service We honour the warranty's as given by the manufacturer, subject only to proof of purchase. Where Amiga hardware has failed in the first 28 days, we will exchange that item with a new replacement.

After 28 days equipment will be repaired.

Collections

Visitors are welcome at our retail showroom and collections can be arranged with dispatch manager -phone 04024 38438.

Finance / Credit facilities All advertised products over £100 can be purchased on our Creditcharge store card, tailored to

your needs. APR 36.8% (variable). Full written details available on request. Subject to status. Finance is for UK mainland residents and BFPO Personal only. You may use any Lombard Creditcharge card for— purchase, subject to credit limit. •••••• •§•••••

Delivery. Carriage charges Please add £3 per order tor post+packing. Software, books, cartridges £1.20 per item. Larger items up to 25Kg are sent insured post/courier service. Next working day £6.50. Orders over £150 not sent by courier add £5. Special Saturday delivery can be arranged. All orders recieved by 4:30pm will be dispatched same day subject to availability, or unless otherwise instructed, i.e. Birthday present, etc. All above UK mainland only. (Export, BFPO, * Channel Isles - details on request)

"This months Crystal Batlj

‘Euromouse' ST/Amiga f switchable.

Crystal Ball Special

Amiga Half Meg RAM j-™., q. . upgrade with clock... 5t24.JJ

Unit 4, I la Station Lane, Hornchurch, Essex, RM12 6JL, Tel: 04024 38438, Fax: 04024 44399 Showroom 174 High Street, Hornchurch, Essex.

Showroom prices may differ from those advertised.

FEBRUARY 1992

GAME REVIEWS

BRERCH 2 ENHANCED + CHE: GUERILLA IN BOLI LI IR + CISCO HERT

II

GAME REVIEWS

CONTINUED

From Che Guevara to Steve McQueen -this review section has real character.

BREACH 2 ENHANCED

Publisher: Impressions Price: £29.99 Authors: Omnitrend Release: Out now

What exactly has been enhanced here is a little difficult for me to say as there are no clues in the instructions and I've never played the original. Be that as it may, we never properly reviewed the previous version, and as I did find myself enjoying it immensely, I think it deserves an enlightening paragraph or two.

Playing as a role-playing game, and to refrain from plot regurgitating, you log on as a squad leader, choose a 'Scenario' (ie mission) and then basically have to accomplish a specific task to gain victory upon where your squad leader will move up a rank. The sort of things required of you are to kill off a percentage of the enemy, destroy specific items or simply to get your men to a specific point - you are playing with a team of men, though it's just the statistics of the leader that are important. (In other words, if he dies, it’s game over). Everything is done in the old fashioned role-playing sort of way; small

men are moved with restricted movement points over a simple playing area, then, when you click on the ‘end turn' box, the enemy (always played by the computer) moves his and so on under a limited number of turns. If you’ve ever played a standard role-playing game, you've theoretically played this.

Breach 2 is in truth about as standard a role-playing/strategy game as you could get, but despite immediate impressions, an extremely well-designed and executed one at that; half an hour of playing reveals a rather reassuring complexity to the game. More scenario disks are on their way, but what sounds more intriguing is the ability to play this game in conjunction with other Impressions games all linked into one mammoth adventure, providing possibly the ultimate dream for any true roleplaying game fans.

• RICH PELLEY

THE BOTTOM LINE

A simple looking role playing game - nothing new - but with Amiga-standard depth that actually shows.

CHE:
GUERILLA IN BOLIVIA

Publisher: CCS Price: £24.99 Author: Paolo Pobbiati Release: Out now

Che Guevara - the same not the rock group. Yet another averase warsame.

Guerilla in Bolivia is a strategic simulation with action sequences. The game was inspired by the diaries of Che Guevara which were kept during the campaign commencing on November the 7th 1966 in Camiri.

The simulation takes place across the whole of Bolivia - you have six detailed maps as used by Che himself. You will have to deal with ambushes, clashes with militia, sort out the food and provisions for your men, train any new recruits and run a Guerrilla campaign. You start with 15 fighting men. the core of the Che Guevara’s operational unit.

Guerilla in Bolivia is two games in one, a sophisticated strategic simulation and an exciting adventure.

(c) 1991 CCS Simulations Ltd.

Er, oops. Actually, the back of the packaging to this war game has both solved my uncomfortable dilemma of how to begin this review and explained what the game entails in one rather convenient swoop, leaving me shaking and sweating with panic considerably less than when I usually sit down to write a review.

The game in this review, incidentally, has been written by those people at CCS, veterans of the war game since the Spectrum, who this time have mercilessly opted for the text and lists style of

It may not look like much, but Breach Ts actually quite a groovy little number.

E

111

5

0

a,

<

O

2

<

The Mirrorsoft swan-song zooms in.

CISCO

Publisher: Image Works Price: £25.99 Authors: Ice Release: Out now

If this is how the cops behave around here, ust what are the criminals like

Well, I’ve been playing the Cisco Heat coin-op which sits in pride of place beside the coffee machine to death ever since

HEAT

I won it for us a few weeks ago (only to have to give away to some undeserving wretch - er, lucky reader - but that’s another story), so I’m just about the best-placed person there is to tell you how good a conversion of it this Image Works licence is. Oh dear...

Okay, so being nothing like it’s parent coin-op doesn't necessarily mean something’s a bad game perse. And indeed Cisco Heat isn't a bad game. The graphics are a bit small and a bit crude and the street layouts (supposedly accurate maps of the real San Francisco area) bear no resemblance to the arcade ones whatsoever after the first level (which itself has only a tenuous grip on the coin-op’s first stage), but the essential nature of the manic driving experience remains unchanged. The hills and dips which are such a major part of the

'Frisco landscape are still there, and they work surprisingly well - you really do get that stomach-lurching feel as you fly over the top of a particularly steep incline. The speed - that other crucial prerequisite of the good racing game - is also of a more than acceptable level, but after that things start to go wrong...

First and foremost, the control system is absolutely horrible. Lotus Esprit Turbo Challenge set the standard with it’s natural and friendly ‘fire-button-to-accelerate’ method, but Cisco Heat is stuck way back in the Dark Ages. The constant need to have the joystick wrenched forward to keep the car moving is stupid and unnecessary, and gets physically painful after a couple of games. Changing gear is accomplished by centring the stick and then moving it backwards and forwards with the fire button held down, believe it or not, and generally the control makes the game twice as hard and half as enjoyable to play as it should be. Mind you, there could be a reason for it - like the coinop, Amiga Cisco Heat features just five levels. While the arcade game was tough enough to make completing all

five a pretty challenging long-term task, most halfway-decent players will finish this inside a day. Even if you don’t, the dullness (in terms of there being anything new or different to see) of the graphics in the later stages is unlikely to have you clamouring madly to get to the end. It’s not just graphics either, the variations introduced towards the end of the coin-op to keep interest alive (like the option to take a different route at certain points) have been totally done away with, as has the lovely and dramatic double-decker bridge section. What’s left is, frankiy, nowhere nearly enough entertainment for your money.

• STUART CAMPBELL

THE BOTTOM LINE

A fun driving game that’s fine as far as it goes, with Ihe hills and junctions giving it a bit of originality, but the control system is abominable, it's not even slightly close to the coin-op and it’s far too short to provide a decent amount of enjoyment for £26.

FALLING JEWELS + GOLDEN EAGLE + FANTASTIC VOYAGE

GAME REVIEWS

Obvious titles, we love ’em. Like this..

FAILING JEWELS

Publisher: Soft & Easy Software Price: £25.99 Authors: Chinatown Release: Out now

Soft & Easy haven't beat about the bush with a title for this one - can you possibly guess what Falling Jewels is all about There is the tenuous possibility that the falling jewels In question are a subtle reference to males reaching puberty, but no - this here’s an arcade-puzzler very much along the lines of Tengen’s Klax, only less flexible and playable. That's Falling Jewels In a nutshell For those In the know.

The falling jewels In Falling Jewels do their stuff Into a 'pit'. A dinky little grabbing device like the ones in those stinky machines you see In arcades on piers or seafronts moves along the top of the screen, picks up a jewel from a 'store' in the top left-hand comer of the screen, drags it across to the pit and drops the jewel. And yes - it falls, whereupon the player guides It left or right (in the pit) until the jewel hits solid ground, either

the bottom ol the pit or a fallen jewel. When three or more jewels of the same colour form a line horizontally, vertically or diagonally, they disappear, leaving gravity to take its course on any jewels above.

So far, so Tetris, but surely there’s more to it than that Well, indeed there is, but not much. There are 48 levels to Falling Jewels, with a slightly different task to complete on each. On the first level, two vertical columns of three or more jewels have to be created to win, whereas Level 47 requires eight diagonal rows of six or more jewels to be formed. And there's more: when a level is completed, the program simulates the rolling of a die. If the number 'rolled' Is higher than three, the pit is cleared of jewels. Otherwise, the mess remains to be faced on the next level. There are special 'Clear Up The Mess' levels to complete, too, where the mess is already provided for the player to clear up in the usual fashion.

Now all this would be easy peasy were it not for the fact that there's a limited supply of jewels to play with -In fact there's no room for error at all.

The jewel, (all in Falling Jewels.

There simply isn't a suitable balance of colours to compensate for any mistakes, which leaves Falling Jewels about as enticing as Michelle Fowler’s boat, and that's a fact (Steady on, Gaz! -Ed). And yet, as we are all acutely aware but may not wish to admit, beneath that sad exterior there lies an Inner beauty capable of stirring the very heart and soul of all who view It. Suffice it to say, Falling Jewels is far more playable than it looks.

• GARY PENN

THE BOTTOM LINE

You’d probably rather be seen dead in a Mr Buyrite suit than playing this. But have a heart - get past the tousy exterior and you'd be well    

advised to take a tumble fi n S with Falling Jewels.    UU ;

1!

gameplay without even a flashing square in sight.

The addition ol digitised backdrops helps to make the thing look quite Amigary but, well, you know what I’m going to say now about it, don't you You know that I'm going to say that the thing is hardly the revolutionary war game we are all waiting with bated breath to see.

From the options screen you can advance or explore (by sending out two scouts) in any direction - once selected, and a digitised picture later, you are given any news there is of what’s going on 'out there'. In between resting, training and rationing food out for individual troop member statistic altering purposes, the only remaining possibilities are to check out the maps, set up an ambush, defend or attack. The ambush option turns out to be a tacky Operation Wolf clone - in a war game The true war gamer will call it blasphemey. The true war gamer should also avoid this dismal ottering from CCS at all costs - I can fail to see anything on offer here that hasn't been seen at least nine and a half million billion squillion trillion times better at least nine and a half million billion squillion trillion times before.

• RICH PELLEY

THE BOTTOM LINE

A lelhaily average war game ever offering absolutely zero to the average war gamer. Only undemanding absolute beginners need apply.

GOLDEN
EAGLE

Publisher: Loriciel

Price:£28.99 Release: Out now

Almost Prince Of Persia style characters can't save Lorlciels’ Bolden taste from a life of pure mediocrity-

Regardless of whether or not the world really needs another bloke-walking-round-shooting-things game, Loriciel have faithfully reproduced the movements of a sideways-on bloke as he walks, jumps, ducks, crawls, climbs and fires a gun, and justified their existence as follows:

Nahmur, an evil high priest, has captured the Golden Eagle, a powerful magical statuette, from its rightful owners. Failing to control its powers, and obviously having played this sort of game before, he's broken it into several pieces and scattered them around his city. And it’s up to your

bloke to collect them all and reassemble them.

He's okay, as blokes go, although he's got an annoying habit of stubbornly seeing through every last frame of his current movement (eg a stride forward) before commencing the next, a trait which often gets him into trouble. The real snag is that there's nothing terribly interesting for him to do. There are robots patrolling the corridors which can be shot, after a bit of wrestling with the 'evolutive' controls. And there are the pieces of Eagle to collect, of course. They’re locked in safes which need to be cracked. Oh, and there's a version of Reversi you can play if you want, the relevance of which I’ve yet to fathom.

It was all looking pretty grim until i discovered the fold-out wall chart at the bottom of the box. This comes with a comprehensive set of stickers which you can use to build up a map as you go along. A couple of percent extra for that, then. But, apart from that, it’s pretty tricky to find anything to heap praise upon. And not only is Golden Eagle dull to play, but it’s also heavily reliant on disk accessing and swapping. It didn’t even have the decency to tell me to press Return after changing disks, instead leaving me sitting there like a complete nobwit, I ask you.

• JONATHAN DAVIES

THE BOTTOM LINE

Uninspired, uninnovative, rr m uninteresting, unaddictive T E and, above all, un-French. U ll “

FANTASTIC
VOYAGE

Publisher: Centaur Price: £25.99 Author: Marc Hawlitzeck Release: Out now

Getting In the nerves (not on them) in the graphically delightful Fantastic Voyage.

As Jimmy Greaves would put it, if he were a computer games reviewer, and he was reviewing this game, and he couldn't think of a suitable opening either, "Shoot-’em-ups are a funny old game.”

Mais pourquoi, you ask Surely they just all involve shooting things - nothing funny about that. Buzz off Jimmy, you goit. But hang on, Jimmy does have a point. Take Fantastic Voyage if you will. It merely involves shooting things, boasting a complete lack of fancy twists in the gameplay, yet it succeeds, lying a cut above the majority of its counterparts.

Why, asks a troubled nation

You see, it’s those little extras that give a game the edge. Someone told me that once, yet spookily it applies here too. Based on the film and book of the same name, FV sees you plus submarine shrunk

down to molecular proportions and injected into the body of a Czechoslovakian scientist, for reasons best known to the plot. So if you’re wondering where the shoot-'em-up part comes in - that’s provided by the body's natural defences who are out to get you.

Fantastic Voyage is what I’d term a 'precise shoot-em-up’ - you must calculate how to kill, or indeed avoid, each wave of baddies in order to progress, scoring three successive hits to replenish energy. The only real irritation is the way you get sent back a bit too far when you die - but hey!

- that’s just me wanting things easier.

The screenshot may look a little boring to you, but what you can't see is the great rippling effect of the background and the way the light moves up and down with your ship; half the time you can’t even see the side of the caverns. Alien Breed aside, nothing this atmospheric has been seen, heard, or animated on the Amiga before. The sheer professional feel is what makes a game for a reviewer, although admittedly it does make the reader think that the reviewer has gone mad and doesn’t know what he’s talking about in the process. But it has to be concluded, I liked this game a lot

• RICH PELLEY

THE BOTTOM LINE

A simple, methodical, atmospheric shool-'em-up - not very hectic, and not very surprising, but a game that still deserves to do well, Brian.

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

GAME REVIEWS

GiRERT NAPOLEONIC BATTLES + KID GLOLJES 2 + GRAEME SOUNESS HECTOR SOCCER

GREAT
NAPOLEONIC
BATTLES

Publisher: Impressions Price: £29.99 Author: Edward Grabowski Release: Out now

Trust us - Great Napoleonic Battles plays an awful lot better than it looks. And -hey! - it's 301 a built in editor.

Ask any innocent Amiga owner to name two of the greatest war game heroes of the last three centuries and they will indubitably come up with Napoleon Bonaparte (1769) and Sir Jonathan Davies (early 19th century). Unfortunately though, neither can be with us tonight leaving me, even more unfortunately, to do the honours. Oh dear.

As per usual, GNB plays with two turns per side; firstly the movement part (move squares around a scrollable map -this time made out of hexagons), then the fighting part (for the artillery section or adjacent opposing troops). The game ends when one side succeeds in their mission's objective; the enemy have been killed, certain ground is held or a certain destination is reached. Standard war game material, you might say. Yep, I would reply. There’s nothing flash about the graphics, Nothing great about the sound. No action, blood, nor battle bits.

Just lots of squares to move around. But what this game does have is rather more scope than usual. Three historic Napoleon battles are provided on the disk along with an editor (Hello. Ed) With this the lucky utiliser can modify the existing battles -fiddle with everything from objectives to maps to the ‘rules’ of the gameplay to make it as easy or tricky as desired. Or, if in the mood, its user may even want to create his or her own battles.

Unfortunately, this editor is the only thing on offer to the war gamer that he hasn't got already - the remainder of the game has been seen, and bettered many times, before. Tsk. War games, eh

• RICH PELLEY

THE BOTTOM LINE

A stupendously average pA T war game - its only bonus n  in a rather good editor.    *

KID GLOVES 2

Publisher: Millennium Price: £25.99 Author: Dave Simmens Release: February

Rainbow Gloves or Kid Islands'!

Kid Gloves 2 Nice one! I don’t care what anyone says, I thought Kid Gloves was a brilliant little game, and the sudden unheralded appearance of a sequel was as pleasant a surprise as I’ve had for a while. Or so I thought, anyway. On actually loading it up, I was somewhat dismayed to discover that it is, in fact, a retitled release of a game which was widely previewed several months ago as Little Beau from, I think, Digital Magic. Still, that doesn't necessarily mean it’s crap, so let's check it out further.

Hmm... extremely derivative Super Wonder Boy rip-off (then again Super Wonder Boy was a brilliant game, so that needn't be a bad thing)... very crude graphics, although they’re quite cute in a brash cartoony sort of way... really horrible inertia on the character movement... a few nasty bits where you can get into a

situation where death is the only escape... mam character is spookily reminiscent of Bub and Bob from Rainbow Islands, but with a crap haircut... sound’s a bit on the twee and grating side... lots of distinct graphic styles... seems to be aimed at the younger player, but there are rather a lot of gratuitous nipples for that... gets reasonably tricky, but not in any interesting kind of way... bears no resemblance to the original Kid Gloves...the odd sub-game breaks up the repetitiveness... it’s moderately entertaining, but creaks as a full-price product... hmm indeed.

Kid Gloves 2 really is a bare-faced clone of Super Wonder Boy, but it retains most of the gameplay elements that made that game such a laugh. Unfortunately, KG2 is a lot less sophisticated in both design and execution, and without the charming atmosphere of the earlier title the compulsion to play it for long periods of time is somewhat missing. In general it feels like a very half-hearted and halffinished effort, and while it’s undeniably quite good fun to plod away at for a while, it doesn’t justify the same price tag as Another World in a million years.

• STUART CAMPBELL

THE BOTTOM LINE

A waste of a good name, and a very poor deal for £26. Give it about six months, then buy the inevitable budget rerelease (if you have to).

Hacking its way past ail the other sports sims, here's a ‘different’ approach...

GRAEME SOUNESS VECTOR SOCCER

Publisher: Impulze Price: £25.99 Authors: Glyn Humphreys (coding), William Hensell (sound and music)

Release: Out now

As a Scotsman, and the only real footy tan in the office now that Colin’s gone, it had to be me who reviewed this game. To tell you the truth though, I’m a bit scared to. The game’s rubbish (more on that later, analysis fans), but I don’t want to have to be the one that tells old Graeme so. The Animal Of Anfield, the Gadaffi Of Govan, the Prince Of Darkness. Scotland’s answer to Arnold Schwarzenegger in football boots, Graeme ‘Studmarks’ Souness isn’t a man known for taking prisoners, on or off the field (just ask Aggie, the St Johnstone tea lady). It’s fortunate, then, that Graeme is unlikely to take any criticism of this game as a personal affront, because his involvement with it would appear to begin and end with his name on the box. So let's - in a manner which I’m sure Graeme himself would heartily

approve of - put the boot in.

Now. I'm all in favour of the original approach to football on the Amiga. Kick Off (the original) and Man United Europe are all very well, but they're both very much arcade-type games which just happen to be about football. The true simulation concept has been tried a couple of times so far (/ Play 3D Soccer and International Soccer Challenge) without success, so there's clearly still a gap in the market for a game which gives you that real ‘on the pitch’ experience. In theory. Graeme Souness Vector Soccer fills that gap. with 3D graphics and loads of moving camera views and stuff giving

You can speed things up a bit by removing the detail, but it has a rather strange effect on further-away players...

a real Match Of The Day’ feel, but -inconveniently - It more or less completely fails as a game. The most obvious reason why is the graphics -even on the minimum-detail setting, the rudimentary player figures lurch up and down the field in a manner so crude, slow and jerky that it’s almost impossible to follow. Tackling happens without players appearing to go anywhere near the man in possession, and it’s frequently extremely difficult to telt where the ball actually is.

Control is very poor also, with players shooting and passing the ball apparently at will and the computer very rarely giving you control of the player you actually want. (Then again, for the reasons previously explained, it doesn’t really help you if it does anyway).

i hate to be so negative about such an innovative effort (and to be fair the game does have some good points, like the excellent replays you get of any goals scored by either side at the end of each half), but at the end of the day (sorry) this is a game which is twice as much fun to watch on demo mode than it is to actually try and play. Sorry Impulze (and Graeme), but this

2 0

.4 0

r 1

*•

If

■p

*

1

A

0

0

0 0

Thigh! of a cow - one thing about the graphics Is that they at feast get the proportions of Graeme’s legendary legs right

one plays like Gazza with both his knees knackered. And what kind of a Graeme Souness licence is it when you can’t even foul anyone, anyway

• STUART CAMPBELL

THE BOTTOM LINE

A brave try, but it just doesn’t work as a game. You're more likely to score the winning goal in a World Cup Final than you are to get £26 worth of entertainment out of this.

AMEAGRE PRICES FOR AMIGA USERS

GAME PRICE

GAME PRICE

GAME PRICE

3D Pool £7.95

AMOS 3D .£22.95

R-Type II ..£16.96

R.B.I. Baseball 2 ....£19.95

Railroad Tycoon (1 meg) .£22.95

Rainbow Collection (comp) ...£13.95

Red Heat ....£6.96

Rick Dangerous II .£16.96

Rise of the Dragon £25.96

Robin Hood .....£16.96

Rococod ....£16.96

Robocop II £15.96

Rocket Ranger ..£7.95

Rod-Land ..£16.96

Rolling Ronny .£15.96

Armour-Geddon ...£15.96

Jimmy White's Whirlwind Snooker ..£19,95

Rugby - The World Cup ..£16.96

SWTV ..£15.96

Sarakon ....£13.95

Secret of Monkey Island (1 meg) .....£15.96

Kick Off II .£13.95

Battle Chess II £16.96

Secret of the Silver Blades .....£19.95

Shadow Dancer ....£16.96

Shadow of the Beast II ....£22.95

Shadow Sorceror ..£17.95

Shufflepack Cafe ....£6.96

Silent Service II (1 meg) ..£23.95

Kult..T ...£6.96

Bonanza Brothers .£16.96

Leather Goddess Of Phobos ....£7.95

Boston Bomb Club ...£16.96

Led Storm ...£6.96

Cadaver ....£16.96

Leisure Suit Larry II .£25.96

Cadaver - The Payoff ......£10.95

Leisure Suit Larry III £25.96

Capcom Collection ...£19.95

Lemmings £15.96

Little Puff ...£6.96

Challengers (Comp) .£19.95

Lombard RAC Rally £6.96

Chase HQ II ....£15.96

Lotus Esprit Turbo Challenge ...£15.96

Lotus Turbo Challenge II £16.96

MAX (Comp) ...£17.95

Supercars ...£6.96

Supremacy ......£19.95

Switchblade ......£6.96

Switchblade II .£16.96

Team Suzuki ...£15.96

Terminator n ...£15.96

Test Drive II Collection (comp) .£19.95

Thu nder hawk .£19.95

Thunderjaws ..£16.96

Tip Off ......£16.96

Toki £15.96

Toobin .£6.96

Total Recall .....£15.96

Treasure Island Dizzy £4.49

Tunican ..£6.96

Turrican II ...£15.96

U.M.SII ..£19.95

Ultima V ......£19.95

Under Pressure .£16.96

Utopia .£19.95

Exile .....£16.96

F-15 Stike Eagle n (1 meg) ....£22.95

F-16 Combat Pilot ..£16.96

Movie Premier Collection ......£19.95

Myth ..£16.96

Nam ...£19.95

Nebulus 2 .£16.96

Final Blow £16.96

North & South ...£6.96

Volfied ...£16.96

First Samurai ..£16.96

Operation Wolf .£6.96

Fists of Fury (Comp) £16.96

Ork .£16.96

Outrun Europa £16.96

Flood ...£8.95

PGA Tour Golf £16.96

Floor 13 ....£23.95

Formula One Grand Prix .£22.95

Panza Kick Boxing (1 meg) ....£16.96

Paperboy 2 ......£16.96

Gods. £15.96

Z-Out .£13.95

Double Sided Double Density

QUANTITY    PRICE

10 .....£4.75

20 .£9 25

25 ...£11.30

30 ...£13.25

35 ...£15.10

40 ...£16.90

45 . £18.80

50 ...£20.50

80 ...£32.45

100 .£36.90

120 .£43.70

150 .£53.85

200 .£68.95

300 ...£103.45

400 ...£135.95

500 ...£167.50

FULL NO QUIBBLE REPLACEMENT GUARANTEE

100% ERROR FREE

WITH

LABELS

~ BOXES

(with keys, labels, dividers)

10

£0.94

40

£4.95

50

£5.60

80

£6.30

100

£6.80

120

£8.75

Cumana CAX354 External

Disk Drive £57.95

Zydec 1/2 Meg Memory

Upgrade with clock ..£29.95

Zydec 1/2 Meg Memory Upgrade without clock....£26.95 Contriver Quality Mouse.£14.75 Mouse Mat £2.95

GAME REVIEWS

THE NEUERENDING STORV II + MEDIEURL UJRRRIORS + POPULOUS LUORLD EDITOR

THE
NEVERENDING STORY II

Publisher: Linel Price: £25.99 Authors: Stuart Johnson Release: Out now

Nice graphics, but this is sadly about as spectacular as The Neverending Story II ever really gets. Now if they had a rocking Limahl soundtrack...

As the sequel to The Never Ending Story (which I seem to recall playing years ago on my Spectrum - an adventure game if I remember rightly), The Never Ending Story II, while not exactly the most prestigious licence around, ought to offer plenty of inspiration for a decent game.

But how do you translate the action, adventure, magic and dewy-eyed emotion of the kiddies' blockbuster (hem hem) to the Amiga

With a devastating lack of insight, Linel have gone for the traditional ploy of

lots of sub-games depicting various scenes from the film. First of all there's a sideways-on platform section through which you have to guide Bastian (your champion), avoiding monsters, leaping gaps in the floor and climbing up and down stairs. Following that are six more levels, apparently encompassing horizontal scrollers, more platform bits and a promising-sounding 3D section.

I say ‘apparently’, because I'm afraid I simpiy didn't have the patience to slog it out through screen after screen of identical platforms and staircases, particularly in the light of the excrutiating amount of disk accessing between lives, and never made it through to any of the subsequent levels. While I don’t doubt that they're all just as slickly written and neatly presented as the first one, I bet they're all similarly bland, simplistic and dull too.

You can fill in your own ’huh/Never Ending Story/ended pretty sharpish in my case’ joke at this point, because I really can’t be bothered.

• JONATHAN DAVIES

THE BOTTOM LINE

Most people realised ages ago that these bitty multi-part film licence affairs don’t come off - nobody wants seven crummy games for the price of one good one. A shame, because The Neve rending Story concept is ideal fodder for a computer game - it's just that nobody seems able to pull it off. You can do much better than this.

MEDIEVAL
WARRIORS

Publisher: Merit (via Linel)

Price: £25.99 Authors: Scott Lamb Release: Out now

Bold, colourful graphics, and some nicely thought-out strategy make Medieval Warriors a cut above the average.

I've long since given up protesting about my ruthless treatment at the hands of the AMIGA POWER reviewer selection process, realising that my lamentations were falling on deaf ears. But in this case I reckon the last laugh's on them, because what on the surface appears to be another horrible boring wargame actually turns out quite straightforward and enjoyable. Fun, even. Perhaps almost to the point of being to the Amiga what Rebelstar was to the Spectrum.

Well, maybe that’s going a bit far, but Medieval Warriors certainly shows what can be done with 12 warriors per side, a choice of four battlefields, some slick

animated graphics, tremendous sound effects and the skimpiest of control mechanisms. While there’s no getting away from movement phases and lists of numbers, they're all painlessly implemented and don't distract from the action, which moves along marvellously swiftly. It’s all very ‘involving’, too. As you're dealing with individual blokes, rather than anonymous battalions and regiments, you tend to feel personally responsible for them - the thought of having to write letters to their mums back home makes you think twice before compromising their safety.

There are a few annoying omissions, though. A pause key, for a start, and some way of ending your turn when you've finished moving and attacking. (As it stands you have to wait for your timer to run out). And you can't hide behind things to sneak up on people. And, in the long run, the game’s simplicity is likely to be its downfall. Once you've played the four scenarios to pieces that’s it - there’s no editor or promise of expansion disks (ie it might be happier as a budget game).

But until then you’re likely to be hooked, not giving up until you've trashed the computer hollow and showed your chums a thing or two about strategy,

• JONATHAN DAVIES

THE BOTTOM LINE

A light and breezy -1 hesitate to use the word - ’wargame’, with ne'er a mention of Napolean, historical accuracy or any of that sort of thing.

Just think how quickly Earth could have been knocked up this this add-on!

POPULOUS WORLD EDITOR

CM

O

CD

>

tr

<

3

H

m

HI

UJ

5

0

EL

<

o

5

<

Publisher: Electronic Arts Price: £14.99 Authors: Alexander Kochann, Oliver Reiff Release: Out now

he Populous World Editor isn’t the handiwork of Populous' authors, Bullfrog - they were happy enough with a single data disk. The Promised Lands, No, the two

chaps credited here originally wrote the editor for a mutual friend’s birthday present and it grew from there, so the story goes.

The Editor is basically a glorified art package which allows the user to give Populous levels a new look and create a (slightly) different fee). The bulk of the effort is directed at drawing new building blocks (with which the landscapes are built) and sprites (the characters which populate the world), while the less artistically adept among us can at least take delight in being able to fiddle with most of the parameters that determine the way a world will play. Not that there are that many variables to change - two dozen at most, which obviously puts a [imitation on the possible variations of the theme. Also provided with the package are five finished worlds (Original Green, French Revolution, Space, Fast Food and Wild West) and their associated characters, along with a sixth set of generic building blocks to fiddle with also.

The creation of a world is a simple enough process. First, pick a theme - love, peace, skipping and pressing flowers is all that springs to mind at the moment, so let’s stick with that. This 'concept' has to extend to the landscape elements (ie the land itself - the scenery, ankhs and buildings mustn’t look out of place). Grass and water fit the bill, and so do trees and flowers. In my Planet Claire utopia there is no destruction, so the burned-out buildings will be replaced by the improved residences as a resuit of the two sides making friends.

Good’ and Evil’ now exist only to differentiate the two population types (if I could change the terms I would, but the editor doesn't allow this so any thoughts of having two named opposing footy supporter teams running riot are out of the window). The ankhs I think would look better as - ooh, how about a heart and a yin-yang symbol And to make everyone on my Planet Claire as happy as possible 111 set the Intelligence.

RUGBV COfiCH + STELIE MCQUEEN UJESTPHHSER + THUNDER BURNER

GAME REVIEWS

RUGBY
COACH

Publisher: D & H Games Price: £24.99 Author: Wynford Davies Release: Out now

Between you and me, this looks just like the last two hundred football/rugby management games. But - hey! - Rugby Coach might be great anyway...

Um, just between me and you a minute, there’s one teensy weensy little thing I'd like to bring up, bearing no relation to that Kentucky Fried Chicken I had last night. Management games are what I'm alluding to here. Why oh why oh why do software companies feel compelled to release the stupid things 99.9 percent of each month's crop are inexplicably the same as 99.9 percent of the management games already available, 99.9 percent receive hopeless reviews in 99.9 percent of the magazines, usually because (99.9 percent of the time) the accused software company has only made about 0.1 percent progress since their last crappy production. Basically, and this is only an opinion, it all adds up to 599.6 percent.

Yet month after month after month, management game after management game after management game is churned out indicating, albeit dubiously, that there are people out there who actually buy and, one assumes, like them. It is these people, people who let games like Populous 2 pass innocently by, people who wouldn't realise that the management game is terminally dead even if you tattooed it on their bottom, that I assume would buy this sort of thing. So let’s be slightly more objective for their sake.

Here goes then. Rugby Coach. Well, it’s not exactly original, but what the heck, eh And it's icon driven - probably the most effective method, I'd say. And it’s all text with no animation, just text, text, text. Easier on the eyes. And the gameplay is simple - pick teams, buy players, play games, look at results, re-arrange teams, buy new players. All the usual stuff.

Hmmm. And there’s an annoying delay for anything to happen when you click the mouse. Um. Erm...

If you can think of any objective comments about this game, perhaps you’d write in and let me know. For me a management game is a management game and will always be until someone does something new with the form, which, it has to be said here, they haven't.

• RICHPELLEY

THE BOTTOM LINE

A management game with nothing fundamentally wrong with 1A II it except for the tact that I S it’s a management game. wL “

Death, Birth and Manna Rates at maximum.

And so it goes - for my 'nice' world I want to allow the building of land, but I don't want either 'side' to be able to use any of those rotten disasters (which means that the swamp and knights aren’t necessary). Now all that remains is to define the people

-    for a start no-one has any clothes because there are no inhibitions or adverse weather conditions. Having saved all this stuff to disk along the way, I can now load it into the original Populous in the same way as 1 would a data disk.

Planet Claire is now ready to rock and roll...

Limitations Well, you can't draw your own level maps - not unless the original Populous' Custom option is employed - which is a shame. The Editor's not as user-friendly as it could have been either, but that's not to say it's difficult to use

-    it's just inflexible, especially in light of most proper' art packages. The other problem is that most, if no! all, worthwhile combinations of variables have been done with the original Populous and The Promised Lands disk, so that all that remains here is to

The sprite] and (seen here) Building blocks ere presented for all to see. Now it’s simply a matter of choosing which block is to be edited before entering the editor and drawing away...

visually personalise worlds. Is that really enough to make it worthwhile

• GARY PENN

THE BOTTOM LINE

As tar as editors go. this one does the job but there's only so much to be done with it. Still, there's tun lo be had here for T O 5 Populous fans keen to    111

do their own thing. I U ;

STEVE
MCQUEEN
WESTPHASER

Publisher: Loriciel Authors: Vincent Baillet (hard) Jean-Pierre Vitulli (soft) (Don't ask us, we don’t know what that means either...)

Price: £25.99 Release: Out now

If you see Mr McQueen shoot him. Better still, if you see any of the programmers responsible for Steve McQueen Westphaser, shoot them.

Here’s a funny one. The game’s called Steve McQueen Westphaser, but it doesn't have Steve McQueen in it and you can't use a lightphaser either. Good start.

In actual fact it's a no-nonsense duck-shooter in Operation Wolf style, set, unsurprisingly, in the Wild West. You play a sheriff and you have to apprehend (ie kill) half-a-dozen criminals, which you do by slaughtering lots of other people in saloons and so on until the baddies deign to show up. Your bullets are limited and the bad guys shoot back, so you've got your work cut out to catch everyone before you are yourself despatched to Boot HI, Good things about this game include the bright, unusually-coloured graphics and the fact that if you shoot the girls dancing in the saloons their dresses fall off. Wow. Bad things include the incredibly limited nature of the gameplay, the very poor mouse control of your gunsight, the useless instructions which make it tricky to work out exactly what you're supposed to be doing beyond shooting everything that moves (for example, how do you get extra ammo I've got no idea), and the incredible difficulty of some of the later rounds. I can't really be bothered writing any more than that - I think you've all worked out by now that you've got better things to do with your money.

• STUART CAMPBELL

THE BOTTOM LINE

Pretty hopeless shooting-gallery effort that's easily eclipsed by several budget titles (such as Op Wolf and Op Thunderbolt from The Hit Squad or Sharkey’s Moll from Zeppelin), Don’t waste your time by even thinking about it.

THUNDER IJ BURNER

Publisher: Loriciel Price: £19.99 Author: Bernard Aure Release: Out now

Buck Rogers and After Burner collide -and the result is unfortunately a rather messy accident. A shame Thurtier Burntr could have been a lot better.

From the inaugural moment I sceptically plucked the perplexingly orange disk from the arbitrary polystyrene packaging to be found strategically shoved wiihin this inexplicably shiny and suggestively foreign double-cassette sized box (Guess who got a new Thesaurus for Christmas. -Ed], I knew I was in for a weird time with this one.

Game play ‘befalls thus’. You primarily take control of a robot, hurtling constantly into the screen, which can be transformed Transformer-style into a far less clumsy aeroplane once half speed is reached. So what we have here is a sort of Space Harrier clone if you’d allow Mr Imagination a seat for a while, although one difference is that your sprite remains central whilst everything else changes position accordingly - there’s a special word for this, but I can’t remember it, and it isn’t in my new Thesaurus either. Tacky thing. Anyway, here’s where the relays come in; small spheres carefully dotted throughout the play area depicting the required route, necessitating collection. Miss two or three in plane or robot mode respectively, and you will automatically turn into the robot and slow to half your original speed.

Not too weird so far, eh There is, however, a big however. At any time F10 calls up VCR mode - a neat little twist which allows the game to be rewound’ to a chosen point and restarted. So every time you crash into a pillar, are shot down by a baddy, or lose speed in the plane and crash to the ground you can rewind a bit then simply avoid the same mistake. And here comes that however. However, Nope, not big enough. HOWEVER (that’s more like it), provided you don’t take too long about it, you can rewind before the life counter has decreased - hence effectively playing with infinite lives. A bug or a carefully thought-out French revelation  Well, who cares as it completely ruins the game - which was totally boring, crap-graphiced. not enough baddied and pointless easy anyway. I’m afraid no amount of money, sex, drugs or purple Quality Street can persuade me to recommend a game where the only    —1

AMIGA POWER FEBRUARY 1992

O

II

challenge is whether you can beat the end of level baddy or not (as you can't rewind on this bit). Oh no.

• RICH PELLEY

THE BOTTOM LINE

Completely, absolutely, entirely, thoroughly, totally, utterly, wholly disappointingly rubbish AA  Space Harrier clone with 411 <jj no challenge whatsoever. UU *

TILT

Publisher: Genias Price: £25.99 Authors: Giuliano Claudio Peritore Release: Out now

CM

Q

CD

T"

>

X

<

3

X

a

uj

LL

oc

UJ

5

0

a

<

O

2

<

Nice idea, shame about the end result.

Whether a result of a sinister conspiracy amongst leading software producers, the conjunction of Venus and Jupiter or the price of tea in China, the country has suddenly become flooded with games called r//t featuring balls rolling around mazes. Well, two anyway. On the one hand there's Code Masters' ottering, reviewed last time, and on the other is the contender from wacky Italian company Genias. A showdown is inevitable, and, though it pains me to say so, the odds are heavily in favour of the Codies.

While the Codies kept true to their word, letting you ‘tilt’ the maze to steer the ball around it, Genias have you controlling the ball directly using up, down, left and right, PacMan-style. Let go of the controls altogether and the ball rolls round at random. However, to start with at least, there’s no viable route from the maze’s start to its finish. So, as well as manoeuvring the ball round obstacles, through teleporters and over bonuses, it’s up to you to rearrange the tiles which comprise the maze by sliding them about.

But sadly the anticipated manically-trying-to-keep-your-mind-on-two-jobs-at-once, battling-against-the-clock, gosh-isn’t-this-addictive gameplay simply fails to materialise. Instead, once the novelty of the first few levels has waned, things reach a plateau and never really take off again. It sounded promising, but I suppose you can never tell with puzzle games until you've sat down and written them.

• JONATHAN DAVIES

THE BOTTOM LINE

A combination of nice idea p A and tidy programming that    11 ”

unfortunately doesn't‘gel’, (JU

HOME ALONE

Publisher: Accolade Price: £24.99 Authors: Capstone Release: Out now

We hate that bloody little brat!

Home Alone- the game - is naturally based scrupulously on the film of the same name which, for its non-viewers' benefit, was based on the pranks of an eight year-old left all alone at home as he attempts to foil the plans of two burglars. The programmers have homed in on the simplicity of the plot, reproducing it faithfully, but moronically failing to realise that in the process they’ve created a game far too simple, too repetitive and too sub" level like for any sane Amiga owner to actually be interested in.

But anyway, anyway, anyway. Anyway, The game plays in two phases. Phase one involves you as Kevin (the kid) scrolling left and right around your house laying traps for Harry and Marv (the burglars) who are due to arrive in an hour (10 minutes real time). This boils down to a case of pocketing each flashing object (potential trap) you come across, whilst repeatedly cycling through your inventory to discover locations to lay the trap.

The thing is, challengingly speaking, this just isn’t. If you can cope with memorizing the layout of the house (easy), setting as many traps as possible (ludicrously easy) and locating the gun vital for the next part (it’s in your bedroom) then you've got it made. Ten minutes later its onto phase two, which boils down to running around the house (again), jumping over your own traps whilst endeavouring to lure Harry and Marv through them - the higher traps requiring a shot from your gun. For your benefit, the top of the screen informs you of what room each burglar is in. And here's where the two blatant flaws in the game come in. 1) One touch from either burglar (quite likely) and that's it. Game Over. Start Again on Phase One. 2) There is nothing, beyond what I've just described, to the game at all. Hit each burglar with a trap ten times and you've beaten the game. ‘That’s it ’, you can't help thinking. Yes, that most depressingly is it - point 1) is just a way of delaying you ever getting to point 2). And I haven't even mentioned the jerky graphics, awkward controls and rubbish sound yet. Possibly not a wasted licence, but a film that was wasted being licenced in the first place.

• RICH PELLEY

THE BOTTOM LINE

A ludicrously and unenjoyable film licence.

Don't disappoint yourself.

ELVIRA -THE ARCADE GAME

Publisher: Flair Price: £25.99 Author: Mike Hedley Release: Out now

In the introductory paragraph of the manual the coquettish Elvira announces, “It’s not very often I get out of bed for a man'', but that's exactly what she does for us here. Still never mind, tads - there's a job to be done, and happily the three-stage, ghoul-ridden arcade adventure she hops out o( bed tor is actually rather good.

Those who played the demo on a recent AMIGA POWER coverdisk will know that already, of course - the game sees Elvira strut her elegant, long-legged stuff with panache, in one of the most absorbing walk-crouch-and-jump- em-ups I've seen in a long time. Beautifully detailed baddies swagger onto screen smoothly, and disappear (on the business end of our buxom babe’s weaponry or magic spells) with similar attention to detail. The backdrops look wonderful, the animation is as smooth as one would like to imagine our heroine's undergarments, and the eight-way scrolling shifts the parallax scenery around with ease.

Elvira can chuck sharp-edged hardware around, and also collect magic potions as she goes, which can then be used at any subsequent point in the game. Don't waste them though - fireballs, invincibility and a first aid spell (to name just three) need to be cast at strategic points to prove most effective. For example, the ‘Feather Fall Spell' gives Elvira the ability to fall from heights and drift down to a safe landing - very handy, but probably best kept in reserve until a suitable drop rears its vertigo-inducing head. Don’t worry if you're totally stuck without the correct potion - this being a traditional arcade adventure you get shop sequences where a friendly Trader allows Elvira to swap one of her collected potions (or one of his. This way you can be sure to have the right

Elvira begins her decent into the underground of the Arctic World.

Boo!

Elvira pops out (hem hem) lor a breath of fresh air.

bottle at the right time (if you manage to find

him at all, that is).

I mentioned three stages back there, didn't I You see, at the start of the game you get to chose whether you want to play either Arctic Earth (snow, ice and more snow) or the Underworld Of Fire (fireballs and demons) - take your pick, but both have to completed before you're allowed to progress to the Castle. Emerge victorious from this final level and the title Queen Elvira of Transylvania is yours (or, erm, hers .

Don’t worry about the size of the game either - three levels might no I sound like very much, but they're all big and tough, and packed with a whole halloween-party full of baddies. There’s a definite puzzle element to much of it too, a sudden loss of life informing you that a quick trigger finger isn't all you’re going to need to ensure victory. On your next approach to whatever particular trap it was that killed you, select your chosen weapon with a bit more cunning, and use the old grey-matter. There's nothing here too mindbending - just enough to keep you on your toes.

Elvira moves as well as we all Imagine she would, and it’s easy to see that a tot of thought has gone into her animation (tap the pause button when she’s halfway Ihrough changing direction mid-jump (or a better look).

In fact the whole presentation of this game is of a high, professional standard. The chitting soundtracks at the start, the click of stiletto on granite as Elvira hits the ground - this is a finely groomed product through and Ihrough.

The only real complaint I have is that when the action hots up, Elvira's dagger-throwing arm isn't quite quick enough. It’s beautifully animated, but all too often the baddies are on top of you before you have time to unleash your hardware. But this is being finicky - if this style ot (albeit slightly dated) game Is what lights your fire then it’s quite possible that Elvira could be the girl of your dreams.

• NEIL WEST

THE BOTTOM LINE

Highly polished arcade adventure that’s a real joy to play. Elvira moves like a dream, as she struts her stuff through three BIG levels.

Ho gameplay surprises, wn ; but a fine example of a 111 “ tried ’n’ trusted formula, f U jjj

10 MARKETPLACE ST. ALBANS HERTS AL3 5DG

TEL (0727) 56005/41396

E RSION5 OF I UAMIGA 500    1500

vrs c k

AMIGA STARTER PACK

Full AMIGA 500 pock, WITHOUT Cartoon Classics, 8UT WITH:

35 Programme Mbyte PD Greets pock, including Vims Killers, the Best Slat Trek and other top tee gomes, Arcade Classics, Boord Classics, Best of the Utilities, Home pock including Word Ptocessor/Spell Check, Spreadsheet, Oatabose,

PLUS: JOYSTICK AND DELUXE PAINT II

1MB AMIGA £325

DP III instead of DP II (1MB only)....ADD £29 With Philips 8833 Mk II Monitor + Leads ....£5 2 4

ABSOLUTE BEGINNERS PACK

FULL AMIGA 500 PACK, PLUS:

POSTMAN PAT, SNAP, SNAKES AND UDDERS, LUDO PLUS

FUN*

PL 3 Ok FUN *

FUN SCHOOL 2 + FUN SCHOOL 3 Ok FUN SCHOOL 4

specov under g years,    under 5 years. (speedy under 5 yeers.

6 too yaws, or 8+years) 5 ro 7 years, or/+years) 5 to 7 years, or 7+years)

I 12 shinning UK edueofiono! gomes with beautiful pictures, exciting animation and music that help to develop number, word and other skills. Up to 6 skill levels. Conform to Notional Curriculum lequiiements.

' HOBBYTE EDUCATIONAL PACK, featuring up to 12 'Leant while you ploy' gomes (varies according to age group)

HOBBYTE 30 EASY CHILDREN'S GAMES, 10 disc puck inc; Train Set Gome, floshbier.

PLUS: JOYSTICK + DELUXE PAINT II

1MB Amiga ....£375

Absolute Beginners s/w pack .£55

With Philips 8833 Mk II Monitor + Leads ....£574

A500 PROFESSIONAL FAMILY PACK

FULL AMIGA 500 PACK

PIUS: Cartoon Classics includes Lemmings, The Simpsons, Coptoiti Nonet, Deluxe Point III

PLUS: The Works Platinum, WP, Spreadsheet, Database PLUS: Their Finest Hour Flight Simulolot AND Battfechess OR ANY Fun School OR Digito Home Accounts PLUS: 10 Bktnk Discs, Disc Box, Mouse Mat, Dust Cover, Joystick + 15 disc Hobhyte PD Greets Pock (see The Lot1)

1MB AMIGA Pock .....£429

1 MB AMIGA Pack PLUS Monitor ..£628

As above PLUS Slot LC 200 Colour Printer + Leads .... .....£819

ORDERING

TELESALES NO: (0727) 56005

Next day delivery (or credit cord orders placed before 4.00pm subject to availabilty. Alternatively send cheque, postal order bankers droit or official order (PLCs, Education and Government bodies only) to; Dept. AP, Hobbyte Computer Centre, 10 Market Place,

St. Albans, Herts AL3 5DG. Please alow 7 waking days lot cheque dwronce. Subiett to rnaUtty despatch is notmoHy within 24 hours of receipt of denied payment. Ptices ate totted nt time of going to press, however, we ore sometimes fatted to change them, either up or down. Mease check before ordering. DELIVERY CHARGES:    UK Mainland (net Highlands)

Small tomsumables i Despatched by post, please check ' software items    charges when ordering

Other items, except Insets Nest day caw sendee, [TO pet box Inset printers    Next day taunet sendee, [17.50

Offshore ond Highlands Normal rale plus [20+VAT per box in addition we offer the following exptess services:

Salwdtry delireties Nttimol rate plus £10 + VAT pet box 7am to 9om next day Namtnl rate pins £10 + VAT pet box Am next day    Nnmtol rate pips £5 + VAT per box

AMIGA GAMES PACKS w

[ CARTOON CLASSICS

Full AMIGA 500 pack, PIUS: Lemmings, The Simpsons ■ Burt v The Space Mutants, Captain Planet and the Pbeteeis, Deluxe Point II! & Hume pack j including Word Processor/Spell (heck, Spreadsheet, Oatobase, Virus Killer

PLUS: JOYSTICK & MOUSE MAT

1MB Amiga------------------------------------------- .£345

2MB Amiga .£399

Cartoon Classics S/W Pock only . _£39

11 MB with Philips 8833 Mk II Monitor + Leads......£5441

AMIGA FIRST STEPS

EXPANDED EDUCATIONAL/APPLICATIONS PACK FULL AMIGA 500 PACK, PLUS: A501 512K RAM expansion lets Spell ot Home, Musk Mouse, Prowrite WP, InfcFile spreadsheet, Deluxe Paint II, Deluxe Print, Music Mouse, LOGO, Talking Turtle, BBC Emulator, 5 BBC programmes, 10 discs, DOs and DON'Ts poster, Resource File, In Pock Video, NAPE Booklet

HOBBYTE EDUCATIONAL PACK, featuring up lo 12 Leom while you ploy' gomes (varies according lo age group)

HOBBYTE 30 EASY CHILDREN'S GAMES, 10 disc pock inc; Train Set Gome, Floshbier,

PLUS: JOYSTICK .. ..£449

DP III instead of DP II ADD ......£29

With Philips 8833 Mk II Monitor + Leads ...£648 ,

First Steps Software Upgrade Pock ....„..£! 49

•    SOFTWAREyPERfPHERALS BUNDLES*

FOR EXISTING AMIGA USERS

•    JUNIOR CUSSIC GAMES PACK Kenny Dalglish Soccer InvadersRockslorm, Megapede Dtaxians - Days of Thunder (cor. racing) ■ Hobhyte 30 Easy Children's Grimes ....£19.99 me f+P

•    SENIOR CUSSIC GAMES PACK Their Finest Hour (flight  ..sim) • Battlerhess lonimoted chess) - Shadow of the Beast II

Kc adventure) ■ Nigblbreed tstrateny/nreode challenge) ■ 35 _ nme PI! Greats Pock (inc. virus Kifln Word Processor/Spell Check, Spreadsheet. Database, Star Trek ana other games)

...£39.99 me p+p

• ARTISTS PACK Delux Paint III with animation 2nd Cumona Drive & 10 blank discs - AMIGA Format's 'Get the best oat of your

AMIGA' £69.99 me p+p

As above with Star LC200 Colour Printer £279.99

• HOME BUSINESS PACK ■ 2nd Cumona Drive 4 10 blank discs -Platinum Works (integr ated WP, spreadsheet, database) - Amiga

Format's 'Get the best out of your Amiga' ..£79.99 me p+p

As above with Star LC 20 NLQ Printer ..£219.99

*HOBBYTE EXCLUSIVE*

Hobhyte 52 MB, A590 Hard Drive for Amiga 500

Reviewed 'BEST BUY' by Amiga Computing Dec '91 £399 m( P+P extra 2 MB RAM £70

A3000 - NEW PACK

DETAILS JUST RELEASED

A3000 25/100 WITH 6 MB RAM, SCAU, 0 PAINT IV, AMIGA VISION AND 1950 HIGH RESOLUTION COLOUR MONITOR..

POA

CBM CDTY

A revolutionary new concept in home entertainment and education Amiga based with o professional CO system and infro-red remote control unit, it is similar in appearance to a VCR and simply connects to your television (and your hHfi system if you wish) for

incredible inie>ativo mJiriedio sound and gmphiu effects. Tne CM CDTV plays:

STOP PRESS CDTV NOW - £449

NO DEPOSIT CREDIT FACILITIES (UK mainland)

Credit terms at 34.8% APR triable) ran he arranger) for puchusoa over £1 SO, subject lo status. Competitive leasing schemes are also ovoilobte (at businesses, including sole (rate ond pnitimships. Just telephone for written details end apptalinn form.

PHILIPS 8833 COLOUR MONITOR, (TADS

(WITH ANV PACK)

CITIZEN SWIFT 24E COLOUR, PRINTER, LEADS

Mumnot)

THE GALLERY ARNDALE CENTRE LUTON, BEDS LU1 2PG TEL (0582) 457195/411281

_ _ VI c P S I O N S

I »'V

. m S T O C

AMIGA THE LOT!!

EVERYTHING YOU COULD EVER NEED!!

CARTOON CUSSICS GAMES PACK AS LEFT,

PLUS: 10 GREAT INDIVIDUALLY PACKAGED GAMES

previous RRPs £19.99 39.99 each, phone to choose from current list oil 5, or leave n to us! Children's games available.

35 Programme Hobhyte PD Greats pack, including Virus fillets, the BEST Star Trek Computer ConllicI, Breakout and constiuction Kit, Bteord ond other games, A/code Classics, Boord Classics, Shoor-em-Up Classics, Best at the Utilities, Home pack including Word Pracessar/Spel! Check, Spreadsheet. Database DUST COVER, 10 BUNK DISCS, DISC BOX, MOUSE MAT, MICROSWITCH TURBO JOYSTICK

1MB Amiga ....£389

With Philips 8833 Mk II Monitor + Leads ....£588

AMIGA 1500/2000

(spec, blest version with I MB RAM. mouse, expansion as ], manuols and operating discs, available as:

A1500/2000 PLUS 35 Programme Hobbyte RD Greats Pack

incMing Virus fibs, the BEST Star Irek,Com x.ter Conflict,' Deaton and construction Kit Blizzard ond other gomes. Arcade Classic, Board (lassie, Shoariem-Llp Classics.

Best at Utilities, Home Pack including Word PrKessot/Spdl Chock, Spraodsbwl,

Uaiabase.    WITH WORKBENCH 2

Without iwxsfor Wfth 4433/CBM monitor DUAL DRIVE    499    698

DD + GVP 52 MB QUANTUM HD    799    990

DD + GVP 52 MBCUHDc 2MB    B69    1068

At500/2000 PLUS A1500 SOFTWARE PACK including lite Work Platinum database, WP, Spreadsheet, Deluxe Paint Ili,

PLUS EITHER: Sint City, Populous, Their Finest Hour, Batliechess, A-Z at Computer Jargon Get lire mosl out ot your Amiga', OR: Puznik,

Toki, Digito Home Accounts, Amiga Book PLUS: 35 Programme Hobbyte PD Greats Pack

Vfithout monitor WHh SS33/CBM monitor OUAL DRIVE    589    V 789

9 + GVP 52 AAB QUNTUM HO    8B9    1089

IDD + GVPS2MB0UHD+ 2MB    959    It59

OD + GVP100PAB QU HD    1059    1259

A500 TO 1500/2000 TRADE IN

Dud Drive, with Hobbyte 35 Programme PD Greats Pack,

but without At 500 s/w pack or monitor .£399

As atone with A1500 s/w pack .£459

As above with A1500 s/w pack plus cal. stereo monitor ....£659 Dual Drive plus 52MB Quantum Hard Drive and GVP Controller, with Hobbyte 35 Programme PD Greots Pack,

hut without A1500 software pack or monitor ....£699

As above 'with A1500 S/W pock ...£769

As above with 1500 S/W pork plus fol. stereo monitor.....£969

As above with 1500 S/W "]950 + Flicker Fixer .£1339

EXTRA RAM (fitted if required)

+2MB • £70 +4MB - £135 +6MB - £200

EXTRAS inc VAT

Slor 1(200 colour printer with leads ....

Slot 1(24-200 colour printer with lends..

Gtizen Swift 9 pin colour printer with ieods. Citizen Swift 24 pin colour printer with lead: Citizen Swift 224 colour printer

Commodore stereo colour monitor, * leads ......

Second external 3.5" drive with daisychain through port ond dhoble switch.

A501 The Official CBM 512K RAM exp

SI 2K RAM Expansion -t Clock .

IM8 RAM Expansion for Amiga 500 Plus ...

GVPA500 52 MB HD+2MB ....

AT once AT Emulator for A5Q0 .

A590 20MB Hord drive ...

A590 20MB Hard drive + extro 2MB .

AS90 52MB Hord drive ...

10 blank discs 100% guoronleed with PIN no in box ..

50 blank discs 100% guoronteed with PIN no ...

Supra A500 RX 8MB RAM expansion, populated lo 2MB ..

G2 Genlock for 2000/1500 ...

A2300 internal genlock for 2000/1500 ....

A2088 XT Bridge Boord, 640K. M5 DOS 3.3 * 5.25* drive, for 2000/1500 ..£119

2286 AT Bridge Booed ..£349

A2058 8MB RAM exp boord, populated lo 2MB, for 2000/1500 £199

8UP SMB RAM exp boord, pop to 8MB for 2000/1500 £399

A2630 68030 cord, populated lo 2MB lor 2000/1500 .£999

Sker fixer for 2000/1500 £125

Quantum HD (for A2000/1500 takes up to SMB RAM) .£169

uanlum HD (for A2000/1500 lakes up to 8MB RAM) £299

GVP/100MB Quantum HD (for A2000/1500 takes up to 8M8 RAM) .....£499

CBM 1950 Monitor + Microwoy Flicker Fixer ......£S49

£189 £275 £189 £289 £239 £229 ...£47 ...£39 .. £29 £55 ,£459 £199 £264 £319 £399

......£6.991

...£16.991

£199

£670

£99

COMMODORE PREMIER DEALER

Hobbyle proudly announce ibis highest CBM accolade, awarded lo only ihe lop few dozen CBM dealers offering the best in expertise and support. All AMIGAs full UK versions.

'/Fly

AMIGA POWER FEBRUARY 1992

if

A slightly squished up budgie/compilation section this month, but we’ve still managed to squeeze a good few wise-buys in. No Mirror Image stuff this month, you’ll note - we’re not sure what’s going to happen to that re-release range yet...

i MENACE

Publisher Sizzlers Price £9.99 Release Out now

History time again - Menace is the seminal first game from DMA Design, the people who went on to bring you Lemmings. It’s, er, rather less original than that game, being a simple (in fact, the word ‘simple’ is itself almost too

Menace - jellyfish baddies, but little of the genius that was to create Lemmings...

complicated to describe it) shoot-’em-up in the style of Nemesis and R-Type. It’s a one-way horizontal scroller with lovely graphics (a different style for each of the six levels) which at first seem to present a tough obstacle to your spaceship, until you realise that they’re only there for decoration - you can fly right through everything except the top and bottom walls with no ill effect. All that leaves to worry about is the aliens, who come at you in waves of set-pattern movements and leave behind some rudimentary power-ups when you shoot complete groups. The game’s most innovative touch is having two difficulty levels, but giving you double points for tackling the second one.

Actually, level one is hard enough for

most people with the one life you're provided with (unless you’ve got an autofiring joystick which eases matters quite dramatically), which means that you'll get a pretty long life out of the game, assuming you don’t get bored with it inside the first two hours. Which you probably will, to be honest, but there you go.

• STUART CAMPBELL

THE BOTTOM LINE

Pretty but utterly generic blaster that's trustralingly bard it you don't have autofire and pretty F“ T " dull if you do. Stick with K / " The Hit Squad's R-Type. / S

AIR LAND SEA

Publisher: Electronic Arts Price: £30.99 Release: Out now

This one brings together in a single compilation three environmentally varied simulations which were previously available individually in full-price (and then budget, in F/A-18 Interceptor's case) form.

Unlike most compilations released these days, however, there’s pleasingly tittle sign of compromise in ALS's packaging. Here, all three original full-blown manuals sit alongside the appropriate copyprotection devices in a fittingly chunky box. A compilation's only ever as good as its parts though, so let's take a look at them...

IN THE AIR,,.

Here we have F/A-18 Interceptor, which simulates the Navy F/A-18 Hornet and the Air Force F-16 Fighting Falcon. This looked smarter than Einstein about four years ago, even though the bogies on screen are rarely larger than the ones you’d pick from your nose, and the scenery's as pleasantly breathtaking as a punch In the stomach. The missions are pretty much at the shallow end of the pool, commencing with a take off and landing on an aircraft carrier before being allowed to dogfight handfuls of enemy fighters and escort VIP-bearing aircraft.

Despite the limitations this is still a great game, and the reason is simple - the fighters in F/A-18 Interceptor are fun to fly (pump up the volume and choose one ot the many external viewpoints, and any shortcomings are soon forgotten), and that's good enough for me.

F/A-18 Interceptor was created by Bob Dinnerman, who went on to produce a version called Jetfighter for the IBM PC and compatibles before enhancing It no end and arriving at Jetfighter II, which is coming to the Amiga early next year through US Gold. In the meantime, you can't go wrong here.

ON THE LAND...

This is Indianapolis 500 - the simulation. And what a hoot it is. I love it. It feels great. I tell you what, here’s a playing tip and a half - pump up the volume to the max and Indianapolis 500 is Just the business. It sounds so realistic you wouldn't believe ft. The racing noises are so impressive, with proper fading and the like as the other cars race by (or, preferably, you race by the other cars).

The lone Indianapolis 500 course has absolutely no right-hand bends

(unless of course you turn around and race the other way, stopping around the starting line and wait, patiently, until the other cars come round, then ram the cocky moustachioed beggers, building roadblocks from the damaged cars and causing some major pile-ups until only your car remains...) but that doesn't stop this being one of the great racing games. The replays (and the thumping-good Rob Hubbard soundtrack) are great too.

Indianapolis 500 isn't a patch on Formula One Grand Prix, but by crikey it's fun.

(And for the record, the authors -Papyrus - are currently working on another sporty simulation for EA. Hurrah!)

AND UNDER THE SEA...

Last it's the turn of 688 Attack Sub. Mmm, yea. On the surface, commanding a submarine seems like a pretty dull job to me. And, unfortunately, 688 Attack Sub is nothing like the other two simulations in this pack. No, this one's presented pretty much as a 'traditional' buttons and knobs simulator, with its tunctions selected from a uninspired central view of a submarine's deck.

Atmosphere, unlike the volume ot disk accessing, is sadly lacking. There are no novel visual or sonic effects to impress (the sonar ‘ping' isn’t too bad, but that's about it on the sound front)

- Just flat, unimaginative screens bearing a few dials and simple instrumentation. I'd preferred to have seen some exciting external views, with murky atmospheric waters and the like instead of this tedious technical stuff. Some cinematic intercuts of enemy activity and the like would have been skill, too.

As it stands, then, 680 Attack Sub represents a bit of a non-mallgnant growth inside an otherwise healthy compilation package.

• GARY PENN

THE BOTTOM LINE

There are a couple of top-notch simulations on offer here but the price is stitl far too high. You could probably pick up a copy of Indianapolis 500 on the cheap -and it must be due tor individual budgetisation soon - and ta  you can certainly get F/A- II” 10 (or under a tenner, so J ”

4 WHEEL DRILIE + ESCAPE FROM THE PLRNET OF THE ROBOT MONSTERS + SPELLBOUND

GAME REVIEWS

4 WHEEL DRIVE

Publisher: Gremlin Price: £29.99 Release: Out now

ompilalions, eh I mean, just what is the point  Probably to provide you, Joe Public, with the chance to scoop up some presently un-owned games on the cheap whilst Joe Software Company rake in a bit of extra cash on the side.

Joe Software Company, in this case, has surreptitiously slipped four of its best driving sims in a 190 x 235 x 35mm cardboard box under the dubious title of 4 Wheel Drive in a bid for an extra bob or two. First up is Lotus Esprit Turbo Challenge which, it has to be said, isn’t really that far behind its famous sequel. It still features the same split screen two player option, the graphics are equally smooth and the game still as instantly playable as ever. The most noticeable differences between this and the later game lie in the less varied tracks and the one player mode which fruitlessly fills half the screen only. Still, it’s good stuff.

The rest of the compilation is far less tempting, however. Toyota Celica

GT Rally gives a Test Drive-style in-car view with the computer shrieking “Left” and "Right" at appropriate moments for added realism. As with most In-car' games though, the end result is a little too jerky and the controls a little too unrealistic for most people's comfort.

Team Suzuki Is the indy 500 of the motorcycle world, with enough tweakable options, enough speed and enough true-to-life tracks to theoretically keep you hooked for ages. Provided, that is. you could ever get used to the controls, used to the spinning scenery, and used to the fact that you have to turn ridiculously early

Toyota Rutty - rally* are always lots of fun, but (he real high point has to be the computer shouting at you!

Susuki - so difficult to control, Gremlin had to come up with a trainer dish to let people get anywhere with it!

into corners: three impediments that will take even theoretically ages-er to get used to. Still, great if you'd like a slightly frustrating challenge.

And then there's Combo Racer -an Oufflun-style sidecar racing simulation. Uppers Very very fast,

torus Turbo Challenge - only half the screen is used In one-player mode, the game's only real downside.

Combo Racer- boring graphics, crap sound and too tight comers. (Not a great deal going for It really).

lots of tracks, and a track editor. Downers Boring graphics and crap sound. The corners are too sharp -usually veering right off the edge of the screen - and the two player mode where both players control the same sprite is hilariously impossible. Chronically average and dated.

That then, is your fill. Not particularly awe-inspiring, really.

• RICH PELLEY

THE BOTTOM LINE

One good, one OK but far too hard and two not very good driving games. To coin a phrase, not a particularly awe-inspiring compilation, really.

il

ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS

Publisher Re-Spray Price £7.99 Release Out now

Escape From The Planet of The Robot Monsters - the longest Amiga game name in history, or what!

Domark's re-release label hasn't made much of an Impact on the budget market to date, a fact probably attributable in equal measures to the suspect quality of most of the games and the fact that pretty much all of them have already been released by the Dorns on compilations (sometimes on more than one compilation, come to that). That might just possibly

1 S,s

. *ir-

4*

.

*

** / jfc-

\ \ *

- --

Jh

Spellbound -

. a refugee Iron Psygnosis' little-known ‘twee’ period.

change with the release of this fab little arcade game, converted from a Tengen coin-op which never achieved the success it deserved. It's a very simple little shoot-'em-up runaround in play, with your objective being to blast through huge numbers of enemy robots on each of, ooh, dozens of levels, rescuing kidnapped scientists and perpetrating gratuitous vandalism on the alien bases where they're held as you go along (it's almost like a 3D version of Robotron in some ways). What makes it great is the sheer no-nonsense fast-action fun of it all, as well as the neat cartoony presentation and the attractive, brightly-coloured graphics which pack a lot of detail into their small dimensions. There are loads of really nice animation touches too, which add greatly to the atmosphere without ever getting in the way or slowing things down, and generally EFTPOTRM just gets on with the business of giving you a game instead of trying to be big or hard or clever and impressing you with parallax this or copperlist that or light-sourced the other This is simply classic computer game entertainment, and I love it.

• STUART CAMPBELL

THE BOTTOM LINE

There's probably a question mark over lasting appeal, but who cares when a game's this much good honest fun I certainly don’t, and for eight quid neither should you.

SPELLBOUND

Publisher Sizzlers Price £9.99 Release Out now

Hmm. This reminds me uncomfortably of last month's Barbarian 2, for no particularly good reason other than that it's a horribly boring platforms-and-ladders arcade adventure from Psygnosis. Despite some pleasantly twee graphics in a classic Psygnosis style, Spellbound is an incredibly uneventful romp which is especially deficient in the sound department - indeed I only noticed it had any sound at all when playing it very late one night in a soundproofed room with the volume turned up really high in what was actually an attempt to evoke a bit of atmosphere by having lots of loud hissing coming from the monitor (to simulate the spooky jungle the game is set in), and a couple of timid beeps jumped out at me

without any sort of warning.

The basic gameplay is sort of a bit similar to Code Masters' Dizzy titles, but without the interesting mind-bending puzzle element - most of the time it's just a matter of traipsing back and forth going up and down lifts (you can’t jump) collecting keys to open chests and firing repeatedly at not-very-dangerous baddies who take about a million hits to kill nonetheless. The playing area on screen is tiny, and so is the amount of fun you'll have if you buy this game.

•STUART CAMPBELL

THE BOTTOM LINE

Gameplay so shallow it makes Deathbringer look like Populous 2, and a lack of excitement so total from the word 'go' it’s as if someone released an incredibly early demo version by mistake.

Steer well clear.

>

3

O

>

■o

O

m

x

n

m

w

x

c

>

X

<

(£>

<0

N)

IMAGINE • l

The sheer pace of the game, end to end action and tactical game play is the core of TIP OFF, a basketball simulation -

ft SIMULATION WHICH IS GREAT FUN TO play

AMIGA, ATARI ST -(ATARI D/S DISC ONLY) IBM PC & COMPATIBLES PRICE £25.99

Players' skills, attributes and fitness together with the astute substitution of players and change of tactics banks by the coach, holds the key to success in basket ball. TIP OFF, therefore includes some managerial aspects of the game. The main features are:* Multi directional scrolling screen Five skill levels. Skill level of both teams can be set independently.

1 to 4 players option. Option to play against the computer or another player <5rteam up with another player against the computer or another player or two players.

Facility to practice skills and tactics.

Facility to create a team at all skill levels and design tactics.

Instinctive Joystick controls to dribble, pass, shoot or do a dummy.

There are two running speeds, two types of dribbling and passing and five types of shots at the basket (Jump shot, Hook shot,

Skyhook, Running Jump shot and Slam Dunk).

Each player on the court is an individual with a unique mixture of attributes (Age, Height, Flair, Pace, Stamina and Composure) and skills (Passing, Dribbling, Stealing, Shooting and Jumping).

Two types of Leagues. Action Replay at 3 speeds.

Extra moyes are available using two independent button joysticks using the EXORLENCE System.

EASY TO PLAY - HARD TO MASTER

Software Ltd

7 Millside Industrial Estate, Lawson Road. Oartford. Kent. DA1 5BH. Tel 0322 292513/ 8 Fax 0322 293422

AMIGA Screenshot’s Shown

©199] Aneo Game

AMIGA

mm/uw

round

Read the first review anywhere of the new A690 CD-ROM drive for the Amiga.

Find out what exciting new horizons compact disc software can open up for

Roam through the first comprehensive of the CD titles that are now on sale.

PLUS Discover how you can learn to play the piano and edit

your own home video masterpieces with the help of your Amiga:

and get in on the action as our new series for newcomers

to the Amiga makes its first tentative steps into using Workbench and the CLI.

AMIGA FORMAT ISSUE 32 MARCH ON SALE THURSDAY FEBRUARY 13TH

19 9 2 £2.95

AMIGA POWER FEBRUARY 1992

PHONE NOW FOR FREE CATALOGUE

WE HAVE OVER 1600 TITLES LISTED Games, Demos, Utilities, Music, Adults only and many more

(0432) 341879

GAMES

0670 Monopoly

0595 Caverunner

0843 Metagalactic Games

1043 Letrix

1020 Master of Town

0849 Holy Grail

1382 Terror Lines 11 (18)

0126    Star Trek A 1Mb

0127    Star Trek B 2 drives

0128    Star Trek C Game

1389 Star Trek Next Generation

1446 Return to Earth

0853 Golden Fleece

0856 Xenon 3

0936 Autobahn 3000+

UTILITIES

0671 Rim Database 0631 202 Utilities 1208 D.B. Wiz 0333 Voices 8 0065 Demo Maker

0654    Video Applications A

0655    Video Applications B 1508 Ami Base

1162 Home Utilities 0857 Clip Art 1078 Essential Utilites 2 0659 Essential Utilities 1 1146 Icon Magic 1151 C-Light

DEMOS

1117 Bud bra in Megademo 0439 Fantastic Demos 0587 Brainwave 0559 Deadly Pursuits 0993 Hellish Megademo 1337 Sam Fox 0933 Mike Tyson 1Mb 1355 Techno Flight 1142 Amaze 1460 Do The Bart Man 0591 Flimbos Quest Demo 0454 Dragons Megademo 0469 Beastie Boys Demo 0593 Thunder Birds Demo

ANIMATIONS

0014    Walker Anim 1Mb

0015    Walker 2 Anim 1Mb 0538 Dragons Lair 1Mb 1103 Iraq Demo

1095 Batman Movie 1Mb 0155 Space Ace Demo 0196 Puggs in Space Demo 0524 Juggler etc.

0927 Swinging Frog Anim 1079 5 Ways To Kill A Mole 1100 Bruce Lee Demo 1201 Another 5 Ways To Kill A Mole 1214 Madonna Anim 1Mb 1123 Robocop Digi Movie 1169 Millenium Animation

Games Galore 1-4 (4 disks set) £4.00. Huge range of adults selection on catalogue.

This is just a small selection of our range. All P.D. is £1.25 per disk. Buy 10 pick 2 FREE.

Send P.O.'s or cheques to P.M. Rowe. Add £1.00 p&p. Over £20.00 Free.

P.M.R. SOFTWARE, P.O. BOX 147 HEREFORD, HR2 7LS.

Ring now for our free 1600 title catalogue. Also in catalogue joysticks, disks, storage boxes, expansions, external drives + much more.

(0432)341879

24 hour despatch on cleared funds.

TOMSOFT P.D.

RSI Demo maker package (6 disks) only £6 Disks for 90p (+ 50p P&P)

All great titles including.

For further information send 50p (+50p P&P) for catalogue disk to....

Or call

0222 862890

CHUBBY BROWN. JAZZ BENCH LUMBERJACK SONG (2 DISKS) MASTER VIRUS KILLER V21

TOMSOFT P.D.

31 Trevelyan Court, Caerphilly, S. Wales

(Cheques & Postal orders made payable to: G. Callaghan)

WHY NOT TRY THE

WORTH OE PD GAMES

Humdinger 4i

FORTY ONE quality PD and Shareware games packed onto 2 disks. Contents include:

Chess Peg Puzzle China Challenge Welltrix Death Bringers Trippin Super Gridder

Video Poker Dilemma Ping-Pong Circuit War Tron

Kamikaze Chess Invaders!

Sony

Backgammon Bally III Cosmoroids II Shoot-Out Trek Trivia Deluxe Hamburger

O

Can you afford not to join

PUBLIC DOMAIN

a,

CLUB

YOU WON'T FIND A BETTER OFFER FOR AMIGA PD ANYWHERE ELSE-GUARANTEED!!

*    Over 1000 disks at an amazing 39p each + p&p!

*    Once only small fee and you're a member for life!

*    Free games! Free PD programs! Free £24.99 gift!

Free adverts! Free magazines! Free CD updates!

Send 50p for sample disk, full details & freebies!

P.A.S. Enterprises, Amiga PD Club, 3 St. Johns Walk, St. Ives, Cornwall TR26 2JJ, England.

PLUS TWENTY MORE ENTERTAINING AND ABSORBING GAMES

"What a Humdinger" New Computer Express "Bumper bundle of fun" ClJ Amiga "You 'll get many an hours fun for your money here" AND NOW THE SEQUEL.....Amiga Power

Humdinger the Revenge!

FORTY more great games on 2 disks for your enjoyment. Contents include:

Zeus

Cliff Hanger Boomerang Amigatration Bottle Pool

Clue Isolation Galactic Worm Mines Dumbbell

Klondike Seahaven Gold Paccer Bunnv

i

PLUS TWENTY FIVE MORE SUPERB GAMES HUMDINGER 41 & HUMDINGER THE REVENGE ARE PRICED AT

£4.99 EACH INCLUSIVE

VERY SPECIAL OFFER. ORDER BOTH HUMDINGERS (THAT'S A TOTAL OE 81 GAMES!) AT A REDUCED PRICE OF £8.50 inc

PLEASE NOTE BOTH HUMDINGERS ARE 500 PLUS COMPATIBLE Please make cheques & postal orders payable to N. JORDAN and post now to Telescan Computer Services, Handsu'orth Road, Blackpool FY5 1SB

li

TRON 2000 + NU + HUMDINGER - THE REUENGE + DRRK THINGS

GAME REVIEWS

Well, here we all are again in the wonderful world of Public Domain, land of the free. We’ve been running PD reviews since issue one, but for the new readers amongst you, a bit of a recap. Public Domain is free software. You get it from PD libraries (check the ads) for a minimal charge.

And much of it is excellent. Your host, Stuart Campbell.

Good old PD, eh What would we do without it in those difficult apres-Christmas months when money is tight and 'proper' software seems more expensive than ever (for the very good reason that, much of the time, it IS more expensive than ever) Mind you, that's not an affliction confined to the commercial ranks - more and more of the 'PD' that we're getting for this column is made up of shareware, licenceware, exclusiveware and all sorts of other stuff that you actually have to pay for. Are people losing sight of the PD principle Tell us...

TRON 2000

(Virus Free)

Mm, yes, well, I know we said sraphics don't have to be brilliant, but...

Another Exclusiveware title from Virus Free, Iron 2000 is also yet abloodynother Amiga version of that age-old computer game standard, the Tron-style (hence the name) light cycle battle. For any 64-year-olds reading who don't know what that means, the basic idea is that you and another player (this version, like most of the PD ones, is for two human players

only, with no computer opponent available) control a light-cycle (read line’) which you race around an arena. The cycles leave trails behind them, and crashing into either your own or your opponent’s trail, or the walls of the arena, is fatal. That's it, really, except that in this version you can also play the game in what it calls ‘tunnel mode', which means that the arena has a couple of holes in its walls. Drive into one of them and you reappear from the other one, confounding your opponent and more often than not making him crash into a wall in sheer surprise. What else do you need to know

Well, there’s no ‘nitro boost' option to give you a quick burst of speed (the main pillar of the arcade game's strategy), no even remotely interesting graphics (two pixel-wide lines racing across a completely featureless backdrop is the sum total of the game's visual appeal), and basically no bloody fun whatsoever. Exclusiveware  More like Expectorantware (look it up), I think you’ll find.

VERDICT: Twice as boring as you think, and the most inexplicable choice

for an Exclusiveware release imaginable. You need a friend to play it with, but if you subject anyone to a bout of this, they won’t be your friend for much longer. *

NU

(VIRUS Free, disk 2030)

The main difference between this and Xenon is that in Nu, the ground is deadly to the touch. Narrow manouevering ahoy!

Shock horror probe! A PD vertically-scrolling shoot-’em-up that isn’t written with Shoot-'Em-Up Construction Kit). Nu is a stylishly-presented simple little blaster with something of both the look and feel of Xenon. There’s nothing out of the ordinary in the up-down-left-right-shoot-the-baddies-and-don’t-crash-into-the-scenery gameplay, but it’s very tricky and the level of difficulty keeps you coming back to it repeatedly in the best ’just a little bit further this time' tradition. Beyond that, I’m

afraid my book of ‘Interesting Things To Say About Completely Generic Vertically-scrolling Shoot-’em-ups' fails me. This is definitely right up there with the very best of its type (Mission X, Air Ace II etc) and it'll entertain even-tempered zap fans for a more than acceptable period of time.

VERDICT: A good one, but from now on how about a little more imagination, programmers ****

HUMDINGER
-THE
REVENGE

(Telescan)

It's nothing you couldn’t do with a pack of cards, but with this (one of 40 games on the pack) at least the graphics are nice...

We reviewed the first Humdinger compilation a few issues ago, and the bottom line was more or less that when you’re getting 41 games for a fiver, you've

DARK THINGS

(Virus Free)

I think we re going to have to start a new column soon called PD Thai Isn’t Actually PD At All But It’s The Nearest Description That Fits It So It’ll Have To Do’ to cover all the

shareware/exclusiveware/licenceware/ fishpasteware that people are putting out in what I suspect is a campaign to turn the PD market into such a confusing copyright minefield that if eventually collapses under the weight of its own rulebook, leaving the way clear for lots more £35 movie licences and suchlike.

But anyway, Dark Things is the latest release in Virus Free's Exclusiveware series of games which sell for £3 a time, with £1 going to the programmer as a royalty. After a

shaky start the series has been gradually improving, and this game is easily the best one so far. It's very very simple platform-leaping stuff, with the objective being to get to the end of each of a series of short levels packed with obstacles and enemies, which always appear in the same places and at the same times. You might think this would make it all pretty easy, but in fact it's one of the most maddeningly difficult and addictive PD games I've ever seen. It's so fiendishly-designed that the slightest slip wilt more often than not result In death, depositing you back at the start of the level. Luckily, the levels are all short enough not to make this a terminally frustrating

Dark Things - it’s fail, it's pretty, it s incredibly addictive, It's only three quid. This is what we In the journalism trade like to call ‘a bargain’.

experience, instead you curse and swear and vow to sort out that rottweiier/bouncing goblin/hole in the ground next time round. And so it goes. The graphics are lovely (albeit in a functional kind of way) throughout, and the sound is minimalist but

somehow brilliant ali the same. It’s all very fast and very slick, and) haven't enjoyed a PD game so much since Asteroids.

VERDICT: Incredibly basic gameplay but superbly well done. *"**

AMIGA POWER FEBRUARY 1992

GAME REVIEWS

CVRD ON I n + TSC H

OJ

0)

T—

>

a

<

D

cc

CD

HI

LL

DC

111

5

o

a

<

o

s

<

©

CYADONIA

(Deja Vu, disk LPD67)

u

These screens in on Cyadonia and we re stuck. Anyone know how to do this one

More Licenceware (ie you get it from PD libraries but you’re not allowed to copy it) from Deja Vu, and this time it's weird. Essentially a puzzle game closer to Demon ware’s The Power than anything else. Cyadonia sets you down in a maze of zones, each with their own individual objectives. The common theme in most of them is to collect things and then get to the exit, but complicating matters are lots of obstacles to negotiate and deadly traps which you have to work

out how to disable. It's all suitably evil, but with a few relatively easy screens thrown in to let you get the hang of it. Unfortunately, these very quickly give way to horribly difficult ones, but by then you're sufficiently hooked to stick at it for a while, and the sense of achievement when you finally manage to get through some of the tough stuff is a deeply spiritual and moving experience. The graphics are - ideally tot this sort of game, I think - tiny little things, allowing tor some really mindbending screens, but they serve their purpose well enough, and everything zips around at an impressive rate for maximum playability. You'll need a megabyte (as with almost all of these AMOS-type things), but if you've got the memory, give this a try.

VERDICT: The same basic formula as The Power but a lot more fun (although without the fab music), this is a groovy and engrossing puzzler that's worth a couple of quid of anyone’s money. **"

really got nothing much to complain about if they're not all world-beaters. Much the same applies to this sequel (this time it's just 40 games for the same price, due to fluctuations in the exchange rate between Sterling and the German Mark), but it has to be said that this one isn't quite up to the same standards as its predecessor. While there are still some very good games on here (most notably the fab Puzznic clone Zeus), the general level of quality is distinctly lower. All the same, the time it’ll take you simply to play through every game on the compilation once is at least as much as you'll get from many other titles, so for quantity alone it won't hurt you to give this a go.

VERDICT: A bit like those awful old 50-game tapw you used to get on the 8-bits, the sheer weight of games on Humdinger- The Revenge makes up somewhat for the iffy quality of most of them. Don’t expect too much and you won’t be disappointed. ***

TSCH

(17 Bit, disk 1426)

PD

ooo

□ao

□0*0

ooo

□ORO;

□DO

□□

You might think Tsch looks a bit boring, but just give it a try in ‘llama’ (please!) mode and You’ll soon change your tune.

Hurrah! Some proper PD, PD that you’re allowed to copy, PD that doesn’t have a million other games on the disk with it, PD that isn't written with some commercial clone-’em-up utility program, PD that's just plain, simple, honest, straightforward, no copyright, real PD. (Well, shareware, at least, but it's about as close as you get in this month’s selection). I was beginning to think there wasn’t any left. Anyway, Tsch (dig that crazy title, Inspector Tuppence And The Sexy Firemen fans) is a slightly odd little arcade game, sort of a puzzle that isn’t a puzzle meets a shoot-’em-up with no shooting in it. Confused You should be.

What happens in Tsch is that you zip along in your little spaceship through a sort-of maze, which is made up of blocks which have varying effects on your ship's flight. In amongst those are gems which you have to collect by flying into them, while avoiding the deadly obstacles which are usually scattered around. Each screen is played at one of a variety of speeds, and is preceded by a quick run through the maze during which your ship can’t be destroyed. In a bizarre touch, you can also choose one of three ‘strobe levels' at which to play the game (‘gnu’, 'sheep' and llama’, if you’re interested), which dictates how often the screen flashes during play. At maximum level, the whole thing becomes a pulsating, hypnotic, and downright nauseating mess, which will in all probability cause serious bodily harm to epileptics and those of nervous dispositions everywhere, but that aside Tsch is a novel and really pretty sexy little game. Get your shades on and grab a copy.

VERDICT: Very original and nicely-presented arcade game, as classy a piece of PD as you get these days. Damn good fun. ****

COMPO WINNERS

Alright, alright, you can stop phoning us up every second of the day in desperate attempts to find out if you’ve won an Ocean polo shirt or not. We’ve finally managed to find the time to plough through the huge mounds of competition entries which were threatening to take over half of the office and pick a few winners. So without further ado, let’s name those names...

WIN A JOB AT BULLFROG

All the entries for this issue two comp are still being analysed by Peter Molyneux at Bullfrog, but the winner should be chosen soon, honest.

IT WASN’T ME (NOBODY SAW ME DO IT AND YOU CANT PROVE ANYTHING)

Lots and lots of entries for this competiton to write a Bart Simpson rap beginning with the words: ‘Yo, hey dudes, what’s happening man

This here’s young Bart's master plan.,.' ...most of which were, it has to be said, pretty awful on the ears. (Isn't there anyone out there with any sense of rhyme, rhythm or iambic pentameter )

Far away in front of the crowd, though, was a very groovy entry from Justin Scharvona of Flookersbrook (he practically had it won just for coming from such a ridiculous-sounding place anyway) in Chester. We should eventually get round at some point to rewarding young Justin for his effort with a rather lovely TV, video and satellite dish package courtesy of those awfully nice Ocean people.

TROJAN COMPETITION

Issue six gave you the opportunity to win one of 10 Trojan Phaser light gun setups by answering a few simple gun-related questions, to which the answers were:

1.    Walther PPK (we also accepted a couple of other responses for this one)

2.    Magnum .45

3.    Uzi 9mm

Prizes go to Philip Stoneman (we think) of Sheffield (learn to write or get your mum to help you, Philip, you nearly didn’t

win because we couldn't read your name and address), Jonathan Dickinson of North Walsham, Jack Dickson of Glasgow, lain Lowson of Maryhill, Chris Perkins of Romney Marsh, Giles Bennett (nasty parents, Giles) of Broadstairs, Stewart Coaker of Bournemouth, Brian Murphy of Dartford, Mr J.E. Holmes (and from now on we're only giving prizes to people with first names, so be warned. You don’t see us writing reviews under the names Mr M.P. Bielby, Mr M.J. Ramshaw, Mr S.D.W. Campbell etc, do you So why the formal stuff ) of Wickford and David Hayes of Daisyhill in Bolton.

AMIGA POWER FOR PRESIDENT

Act Of God Dept. Ahem. Bit of a cock-up on the competition front here, it has to be said. The prize for this issue six comp was every Mirrorsoft game still available in this country (so far so good), and also every Mirrorsoft game released for the next five years. Unfortunately, if you've read the news pages this month you'll know that Mirrorsoft have just rather inconveniently gone bust, so ‘every Mirrorsoft game released for the next five years’ isn’t going to amount to a heck of a lot. Still, there’s a good £800 or so worth of prize as it is, and we'll bung in a few other little bits and pieces to soften the blow a little bit for the winner. And that winner is one of hundreds of you who correctly came up with these answers:

1.    In his head

2.    '...they've all got it infamy'

3.    Uncle Joe

...namely Simon Reid of Blackburn. Er, congratulations Simon,

And that’s all we’ve got space for!

WANTED!

Production Editor for Amiga Power

I Can you write to the high standards of AMIGA POWER

Can you spell (Better than we can!)

. Do you know the Amiga inside out - and (even more important) the Apple * Mac too Are you incredibly organised and level headed

I If so, you could be exactly the person we need to replace the newly promoted Mark Ramshaw. Write to Matt Bielby, Editor, AMIGA POWER  with a CV and reasons why you'd be ideal for the job!

Future Publishing, 30 Monmouth St, Bath BA1 2BW

PREMIER DISKS

)§J3

JOYSTICKS

1

Speed King auto

...£9.99

Navigator auto ...

.£10.99

Sting Ray auto ...

Zipstick auto ...

.£13.99

.£11.99

Competition Pro Xtra ......

.£12.99

Python 1 .

..£8.99

Top Star ..

Jetfighter .

.£19.99

.£12.50

Turbo II ...

Quickshot Infra Red ..

...£7.95

.£29.99

Apache I

...£6.99

Maverick I ......

.£13.99

Cheetah 125+

...£7.99

Quickjoy Foot Pedal ..£21.99

Cheetah Bug ..£12.99

Cheetah Star Probe ...£12.99

Quickshot II Turbo ...£7.99

Mega Star £24.99

Exterminator .....£5.99

Star Fighter Remote ..£29.99

Junior Stick £5.99

All makes of joystick available - if you don't see what you like then please phone.

L

DISK BOXES

Banx box with keys

100 capacity anti static

100 capacity with 100 disks.

....£8.95

....£5.99

..£33.99

L

COMPUTERS

Amiga 500 .£399.99

Amiga 1500 £599.99

CD T.V £499.99

Machine supplied with joystick, 10 formatted disks, mouse mat, dust cover and 10 Star Software pack.

VAT INCLUDED

Send cheques/Postal orders to:

Premier Disks, 6-8 The Spires, Strood, Chester, Kent ME2 2PZ

[... -. t"-:

Telephone: 0634 725101

Prices and offers valid until the March issue of Amiga Power

Football Masters is the very latest Multi-Manager Football Simulator for 16 bit computers. After 4 years of development we are proud to announce the release of the most comprehensive football management game ever. It’s waiting to test your skills right now1. Features lnclude:-

Multi-Manager game for 1 to 4 Players. Three levels of difficulty.

Match highlights minute by minute, make substitutions or team changes at any time. Live injuries, yellow/red cards and named goalscorers. 1MB version has extra Graphics, animations and realistic digitised sounds. (An option can turn this feature off).

Full UK and European Cup itinerary. Includes FA, League, Zenith Data, Leyland Daf. European, Cup Winners and UEFA Cups. All cup match rules have been made as accurate as possible. Two Leg Ties. Extra Time, Away Goal Rule, Seeded Draws, Byes, etc.

All 4 league divisions with play-offs and league expulsion.

Real initial, surname, league career records, height and age entered for all players as at the start of the 91/92 Season. Five skill ratings per player, separate five for goalkeepers. Plus 15 other special attributes like Captain, Super Subs & Mobility.

A lively and real-time transfer market, with an approach facility, negotiate wages and contracts. Plus loans, free transfers and trainees. Unique and simple training system to improve player skills.

High quality printer facilities to list all the vital information. Masses of historical statistics on past games, players and manager. Quick game data load and save.

All screens updated quickly and displayed in a pleasant format, which is easy to use and comfortable to read. Fully mouse operated. Printed instruction booklet with plenty of diagrams. A separate Editor is available to change saved/initial details.

x    // ji    -a

g

48 Hour Dispatch Available [A500Plus oinpaUbIeTS»v,

There are many, many other little things that make this game the most addictive and accurate interpretation of a Football Managers season. It would be impossible to list all the features in this advert but we assure you that this is the best. We have thousands of satisfied customers from our previous edition of this game, many are still playing it 18 months after purchase. See the order form below for details on how to order this incredible game. Available for all Atari ST's and Amiga's. PC version coming soon.    . ,,

... -    .    PtiM-v .i 12K verv : is will 11 4 ii I nit

sffiigilNCJWs

An amazing graphical strategic simulator that's fun for all the family. 0, 1 or 2 players on keyboard, mouse or joystick. Pick your moves from the selection available and watch your animated warrior battle it out. Watch the energy bar indicators and plan your moves.

You can edit your very own new wrestler or amend a wrestler already created (16 are provided on the game to begin with). You can change any name, colour of tights, linings, flesh tone and hair together with all the fighting skill values, weight etc. Instructions are also provided which show you how to change the way any wrestler looks or you can create whole new ones. Amiga 1MB RAM. Only £19.95_

24 HOUR CREDIT CARD HOTLINE

(0702) 600557

Answer Phone Outside Office Hans FAX (0702)613747

MAIL ORDERS

All the programs detailed in this advert are only available through direct mail from ESP Software. Name ..Address ......

. Postcode ..... Tel .....

_ computer, please send me the following items:

1 have an .

Quantity Description

Football Masters 512K

Football Masters 1MB

Football Masters Editor (Not 512K Amiga)

Wrestling Masters (AMIGA 1MB ONLY)

Amiga 512K RAM Expansion

Amiga 512K RAM Expansion + Clock

Unit Cost Total

19.95

24.95

12.00

19.95

29.00

34.00

_ POSTAGE (Non UK add £ 1.00, not BFPO) 1.00

[f you have a cheque guarantee card or credit card please write its number on the IGRAND TOTAL reverse or your cheque, doing so will ensure dispatch within 48 hours of receipt.! ...

1 enclose a Cheque/Postal Order made payable to ESP SOFTWARE.

Cut out and post this form to:(photocopies or written orders are acceptable)

K>P Software (AP), 32a Southcfturch Road, Southend-on-Sea, Essex SSI 2ND. UK

_!©

AMIGA POWER FEBRUARY 1992

THE WORLD: CARTRIDGE I

NOW WITH A

JUST LOOK AT THE UNMATCHED RANGE OF FEATURES

• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk as Amiga Dos - reloads independently of the cartridge - even transfer to hard drive! Works with Up to 2 Megs of Ram - even 1 Meg Chip Mem (Fatter Agnus).

• SLOW MOTION MODE

Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!

SUPER POWERFUL TRAINER MODE -now with DEEP trainer. Even better than before ■ allows you

• RESTART THE PROGRAM

Simply press a key and the program will continue where you left off.

to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that “impossible" level. Easy to use.

• IMPROVED SPRITE EDITOR

The full Sprite Editor allows you to view/modify the whole sprite set including any “attached" sprites. PLUS A RANGE OF IMPROVED FEATURES.

• FULL STATUS REPORTING

At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.

• VIRUS DETECTION    \

Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.

• POWERFUL PICTURE EDITOR

Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status “overlay" shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!

3ft

BURST NIBBLER.

Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key - no more waiting.

3ft

JOYSTICK HANDLER -

allows the user to select Joystick instead of Keypresses ■ very useful for many keyboard programs.

• SAVE PICTURES AND MUSIC TO DISK

Pictures and sound samples can be saved to disk. Files are saved directly in IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform.

• MUSIC SOUND TRACKER

With Sound Tracker you can find the complete music in programs , demos,etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

PAL or NTSC MODES SELECTABLE .

Useful for removing ugly borders when using NTSC software. (Works only with newer Agnus chips).

• AUTOFIRE MANAGER

From the Action Replay III preference screen you can now set up autofire from 0 to 1O0%. Just imagine continuous fire power  Joystick and 2 are set separately for that extra advantage!

MANY MORE INSTANT CLI COMMANDS like Rename, Relabel, Copy, etc.

3ft

Act

IMPROVED RAM EXPANSION SUPPORT.

Now many more external Ram Expansions will work with all Action Replay III commands.

f~

TELEPHONE [24Hrs] VWL¥mELUJkA CREDIT CARD ORDERS

ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO....

■M iV-i TL-L ffi, £1 V/ Vi 7l L TO. S

GOV AN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324

MOST POWERFUL FREEZER-UTILITY NOW EVEN BETTER!! !

O IS!

MASSIVE 256K OPERATING SYSTEM IN ROM OFFERING

A WHOLE NEW RANGE OF MK III FEATURES

AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM

• DOS COMMANDS

Now you have a selection of DOS commands available at all times - DIR, FORMAT, COPY, DEVICE, etc.

FILE REQUESTOR -

if you enter a command without a filename, then a file requestor is displayed.

•    DISK COPY

Disk Copy at the press of a button - faster than Dos Copy. No need to load Workbench - available at all times.

•    BOOT SELECTOR

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

• DISKCODER

With the new “Diskcoder" option you can now 'tag' your disks with a unique code that will prevent the disk from being loaded by anyone else. ‘Tagged" disks will only reload when you enter the code. Very useful for security.

SET MAP •

allows you to Load/Save/Edit a Keymap.

•    PREFERENCES

Action Replay III now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.

•    DISK MONITOR

Invaluable disk monitor - displays disk information in easy to understand format. Full modify/save options.

PLUS IMPROVED DEBUGGER COMMANDS -including Mem Watch Points and Trace.

IMPROVED PRINTER SUPPORT -including compressed/small character command.

PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!

MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...

I Full M68000 Assembter/Disassembler • Full screen editor Load/Save block Write String to memory Jump to specific address • Show Ram as text Show frozen picture Play resident sample Show and edit all CPU registers and flag • Calculator • Help command Full search feature Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers!    Notepad

Disk handling - show actual track, Disk Sync, pattern etc. Dynamic Breakpoint handling Show memory as HEX, ASCII, Assembler, Decimal Copper Assemble/Dlsassemble - now with suffix names

IIRJLT* *

FROZEN"

IlNVALU

Vi

If Ci

AUSTRALIAN DISTRIBUTOR

Macro-Soft

29 Lasscock Avenue, Lockleys, S. A. 5032 Telephone (08) 234 5050 Fax (08) 352 8305

UPGRADE INFORMATION

OWNERS OF AMIGA ACTION REPLAY MK II CARTRIDGE CAN UPGRADE TO THE NEW MK III VERSION BY RETURNING THEIR OLD CARTRIDGE PLUS C30.i INCLUDING POSTAGE , PACKAGING AND HANDLING. PLEASE CLEARLY MARK THE OUTSIDE OF YOUR PACKAGE

"ACTION REPLAY UPGRADE

BY

0.99    1

LINO. PACKAGE

WARNING 1988 COPYRIGHT ACT WARNING

Date) Electronics Ltd., neither condones or authorises the use of it‘s products for the reproduction of copyright material.

The backup facilities of this product are designed to reproduce only software such as Public Domain material,

the users own programs or software where permission to make backups has been clearly given. It is illegal to make copies, even for your own use, of copyright material, without the clear permission of the copyright owner, or the licencee thereof.

DEFINITION OF

sound

Yes, it's Definition Of Sound time again, your definitive guide to Amiga games by genre. This month, racing fever...

N

0)

01

r~

>

X

<

D

X

m

LLI

LL

E

111

5

0

Q.

<

0

s

<

On your marks,

3<t

Every Amiga driving game ever lines up on the starting grid tor the ultimate race - the one to see who's the top Amiga rubber-burner.

If you take the view that computer games can be divided into two basic categories - fantasy games, where the player takes a role they’re never likely to experience for real, (such as battling against space aliens, commanding Napoleon's army at the Battle Of Waterloo, or being a small robot fish), and simulation games which offer the chance to replicate a real-life experience without the danger/expense/bother - then the driving game is one of the truly seminal concepts. Probably the first ‘simulation’-genre game to hit the arcades (unless you count Pong as a tennis sim, that is), Atari’s Night Driver brought you the remarkably lifelike experience of driving at high speed in pitch darkness along a road consisting of lots of little white fenceposts (late-night motorway veterans will know what we mean), while Sprint (followed in quick succession by Sprint 2, Sprint 4 and Sprint 3) paved the way for the phenomenally successful Super Sprint and its legion of imitators, as well as pioneering the simultaneous multiple-player idea which is now a part of almost every new coin-op. To this day, practically every driving game is a derivation of one of those two groundbreaking styles, and this month we’re taking a look at the former - the ones that really put you in the driver’s seat.

To be honest, after Night Driver the coin-op driving market didn’t exactly explode into life. Sega’s pair of overhead-view classics Monaco GP and Turbo ruled the roost largely unchallenged until 1982, when Atari hit back with the game that laid down the ground rules for video racing. Pole Position introduced a real racing circuit for the first time (the Fujiyama course in Japan, which incidentally lies in the shadow of Mount Fuji, inspiration for Atari's corporate logo, mountain fans), the second-person perspective (where you viewed the action from just behind your car), and the blinding speed that really brought home the adrenalin-pumping

Two similar-loo kins games here, but the suit in quality between Lotus Turbo etc 9 (top) and OutRun is a bis ana

Formula One thrills that had been missing until then. It’s Pole Position that still provides the inspiration for most Amiga racers, and the best ones are usually those which come closest to replicating its phenomenal addictive qualities and brilliant learning curve. Which is why Crazy Cars 2 is so crap, but we’re getting ahead of ourselves here.

LET S HANG ON

If it’s speed and thrills you’re after, you can't do much better than Super Hang-On. Programmer ZZKJ’s reputation may have slipped slightly after his recent halfhearted stab at Smash TV. but he will be remembered for evermore in the annals of Amiga gaming history for this superb conversion of Sega’s moderately successful motorbiking coin-op. It was graphically beautiful, with loads of variation over the four courses and 40-odd stages, but the most important thing was the sheer exhilaration of tearing around tight bends and over blind hills at speeds which varied from ‘far too fast’ to ‘just plain ridiculous’. The difficulty level was pitched perfectly, allowing players of all abilities to make enough progress to get them completely hooked, then hitting them with a really brutal stage full of hairpin bends and disastrously-placed roadside obstacles. Currently at No 41 in the AMIGA POWER All-Time Top 100, Super Hang-On is a game which is as excellent today as it was the day it was released, and that’s pretty damn excellent.

SINGING IN THE RAINIER

The next-closest effort in terms of Pole Position-ness is US Gold’s recent Super Monaco GP. While nominally a conversion of another Sega coin-op, this Grand Prix racer - also by ZZKJ, funnily enough -

bears very little resemblance to the technically stunning arcade machine, being instead a pretty straightforward foot-to-the-floor affair which is in fact structured very similarly to the old Atari classic. As a replication of Super Monaco GP it fails pretty

spectacularly, but as a replication of Pole Position it’s not bad at all, providing plenty of no-nonsense drive-as-f ast- as-pcssible- and-don’t-hit-anything high jinks. You could, as we’ll find out shortly, do a lot worse.

THE CIRCUS-CIRCUS METHOD

The only other real contender in the genre is Continental Circus from Virgin, which, amazingly, wasn't programmed by ZZKJ. Another F1-circuit multi-lap arcade-orientated racer, Continental Circus is a fast-moving and challenging game, let down slightly by graphics which you could generously describe as ’a bit on the crude side’. Still, it’s plenty of fun to play, and it boasts a couple of novel touches, such as the occasional rainstorm which makes the track slippery and the way that when your car crashes into something it bursts into flames, but you still have a chance to get to the pits and save it instead of it just exploding. A neat if unremarkable little game that's well worth having at its new budget price point.

THE LOTUS POSITION

Moving away from Formula One but sticking with the multi-lap arcade-orientated bit brings us to Lotus Esprit Turbo Challenge. This lovely game from Gremlin takes the fast-moving undulating road from Super Hang-On, adds a slight rallying element in the shape of obstacles on the road, limited fuel and a battle for placing rather than one against time, but remains seated firmly in the arcade thrills camp. A two-player split-screen mode adds greatly to the lasting appeal (which was doing quite nicely in any case) and helps make this perhaps the definitive allround driving game on the Amiga. The only real drawback is that you only get to use half the screen when in one-player mode, but five minutes into play you stop noticing that as the superb racing action demands all of your attention. And as if all this wasn't enough, you even get a dinky little shoot-'em-up mini-game hidden away in the code too for when you get bored of driving all the time!

For many people this was the best race game of all-time until the arrival of the sequel, Lotus Turbo Challenge 2. The follow-up went slightly more in the

direction of a sports-car version of Super Hang-On, with a race against time through numerous stages of varying landscape replacing the circuit-lapping of the first game, but it still retained the all-important playability while adding some new features, most notably the dramatic weather effects which ranged from wind and snow storms to the truly impressive fog banks. The graphics (full-screen this time for the single player) were beautiful, but the game suffered slightly in the same way as Gremlin’s other driving game sequel,

Supercars 2, in as much the difficulty was upped to make things tougher for experienced players, but in doing so the programmers made everything feel less 'friendly' and enjoyable. More of a ’proper’ driving game than an arcade game, in that you really did have to slow down and use the brakes sometimes, Lotus 2 doesn't quite, for most of us here, live up to the phenomenally high standards of its parent as far as sheer ‘fun-to-play-ness’ goes.

THIS ONE’LL RUN AND

Of course, if you're talking about arcade games, there's one serious rival to Pole Position as certainly the biggest, if not the best, coin-op driving game. OutRun is very probably Sega’s biggest ever arcade success, so when US Gold announced the acquisition of the conversion rights the industry held its collective breath in anticipation. Some dire 8-bit and ST ports lowered hopes dramatically, but when the Amiga version finally appeared, it wasn't too dreadful. Crude-looking but playable, AmigaOuf-Run made a creditable if ultimately unsuccessful stab at reproducing the coin-op experience.

USG had another bite at the cherry when Sega released a rather less successful arcade sequel, Turbo Out Run.

This time they got a lot closer to the look of the game, and improved the playability too, but at the end of the day it was still all too slow and jerky to really convey the manic out-of-control excitement of the real thing. Also, in both cases, long loading pauses between stages went a long way to wrecking any chance of the games building up a head of steam as far as adrenalin charges went.

That being the case,

USG had one last ( ) try with a second sequel, this time of their own devising. OutRun

Europa benefited from not having to try and emulate loads of expensive dedicated arcade hardware, but it suffered from not being backed up with loads of tried-and-tested Sega arcade gameplay either. Dodgy control, insipid graphics, frustrating and unrealistic gameplay and a complete lack of imagination left this a race game devoid of character and atmosphere, and one that was out-of-date the day it came out.

CISCO FEVER

The most recent coin-op conversion effort was Image Works’ (RIP) attempt at Jaleco’s San Francisco-based cop car chase Cisco Heat. In many ways, this was the perfect illustration of the problems inherent in converting this kind of thing for the Amiga - huge graphics, beefy sound, steering-wheel control, pretty minimal gameplay, exactly the kind of stuff our beloved machine isn’t very good at. Image Works fell into these traps (especially the one relating to control method - the Lotus games set a benchmark for controllability, and anything less friendly is doomed to failure from the outset), but they also didn't do a very good job of converting the arcade's gameplay, undemanding as it was. All the maps (supposedly an accurate representation of the San Francisco

Which would you rather do - spend £50 on these two crap arcade conversions, or have 50 goes on the real coin-ops

"Cisco Heat - a classic example off how not to do a coin-op"

!l

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

DEFINITION OF

sound

as effective (with that added element of risking serious personal injury), as RVF Honda from MicroStyle shows. A beautifully smooth and demanding circuit race more in the vein of Formula One

Grand Prix and that ilk, RVF nonetheless manages a high level of accessible and addictive speedfreakery behind a facade of intelligence. Gremlin’s Team Suzuki performs a similar trick, but it cranks the speed up to almost ridiculous levels, so much so that Gremlin eventually had to release a trainer disk for it so that ordinary players could make some progress. Still, it’s a stylish looker, with impressive vector graphics and lots of nice detail, so if you're looking for a real challenge this one could be well worth a pop.

VROOM WITH A

Two very different styles, executed to a very similar level. Team Suzuki (top picture) is a fun but flawed serious bike sim, while Super Monaco CP (below) is an arcade conversion which is a good game but a useless copy of the coin-op.

streets) were changed, the game's few stand-out features (such as the two-level bridges) disappeared and some crap new ones (roadworks in the middle of the road) showed up. In its own right, it's not too bad a game, but it completely fails to play to its potential strengths.

WHEELIE SAYING SOMETHING

Of course, as Super Hang-On shows, you needn't rely on cars to get your share of high-octane kicks. Motorbikes can be just

mTeam Suzuki marks a step away from straight arcade style, and indeed there are many games which forget about simple left-right-dodging stuff and have a go at truly simulating the feel of driving a real high-performance car, ending up closer in style to a flight sim than a coin-op racer, complete with bulky manuals, outside camera views and lots of associated technical frippery. That’s not to say that they can’t still be great fun, and Indy 500 certainly fits into that category.

An incredibly detailed reproduction of (surprise!) the Indianapolis 500 race, Indy offers - like the real thing - a mammoth challenge which calls for phenomenal qualities of endurance as well as driving skill. The limited nature of the Indy race

Not so much Crazy Cars as You’d-have-to-be-crazy-to-buy-H-Cars, this effort from Titus is just one of a series of lamentable atrocities committed in the name of driving fun.

itself makes the computer game perhaps a bit less interesting than it might have been (the corners are all in one direction, and the course is a very dull oval), but all the same this is simply one of the most impressive driving experiences you’ll get from your Amiga. It is, after all, number nine in our own All-Time Top 100.

That position, though, could well be under serious threat when we review the Top 100 in a month or two’s time from a game which bears a lot of similarities to it. MicroProse’s Formula One Grand Prix received AMIGA POWER’S second-highest rating ever (an astonishing 92%) when we reviewed it in issue seven, and a well-deserved mark it was too. This gorgeous, fast and thrilling game features some of the best gameplay and most impressive attention to detail seen in any game of any kind. F1 GP is a masterpiece of Amiga programming and design, and after some delays should finally have reached the shops by the time you read this. You really should go out and buy it.

THE TAMES DEAN DRIVING

EYDERIEMPE As ever' ,hou9h' there’s kArLrlltliut another major category

of Amiga driving games which we haven't covered yet - Amiga Driving Games Which Are Rubbish. Firmly ensconced in this quintessential questionable quagmire of quality-free, er, quap (you’re fired -Ed) we find, of course, Crazy Cars (see the Oh Dear... feature in issue six for the full, and we mean this in a very real sense, low-down) and its diabolical sequel Crazy Cars II, both inflicted on the world by those zany French dudes at Titus in their pre-great games incarnation. The latter plumbed new depths in unplayability, while the former single-handedly arrested the development of the genre for almost two years.

Then there’s Domark’s Hydra, not a driving game in the traditional sense (because you’re driving a speedboat), but essentially exactly the same concept, except with a different colour of road. Strangely similar in some ways to Crazy Cars II, Hydra took a poor Atari coin-op and stomped all over it until it was a barely recognisable but fully dreadful Amiga game in its own right. In an eerie foretaste of this event, Domark had given much the same treatment to another Atari coin-op, this time the futuristic tunnel racer STUN Runner. Everyone said the blinding speed and amazing graphics of the arcade game would be utterly impossible to bring to the Amiga in any kind of satisfactory way, and Domark proved them ail absolutely correct with a hideous effort which limped and juddered its way along in a thoroughly depressing manner which could have ruined the Amiga (in the eyes of the console-dazzled public, certainly) as a viable vehicle for arcade licences for years to come. Hopefully, it will serve instead, alongside Ocean's useless Chase HQ, as a sharp reminder of just what the machine can’t do, and as a valuable indicator of what software houses should (and more importantly shouldn't) be spending all that hard-earned money of theirs (and, also more importantly, ours) on in the future. Some hope...

As for the other sort of driving game of course - the overhead view Super Sprint-style, and its derivatives - we’ll cover these in a future Def Of Sound. •

A New Age In Home Entertainment And Education

CDTV finds its place alongside the TV and Hi-Fi system in the home. It is similar in appearance to existing video and CD players and, with its infra red remote control, is just as simple to operate. But that’s just the beginning. CDTV transforms television from a passive to an active medium. The vast storage capabilities of the CD make it an ideal mass information provider, capable of storing and displaying a combination of colour pictures, text, graphics, voice and stereo music of the highest quality. CDTV offers a new realm of audio and visual experience for everyone.    entertainment

FOR REFERENCE

For the classical music buff it is possible not only to hear Beethoven’s Fifth Symphony, but MUSIC to see the orchestra perform, follow the score and read about the composer’s life and times. The Timetable of Science and Innovation walks you through 6,250 key events in scientific history. It employs animated maps to show where every event occurred and a visual lift-off from the earth’s surface. Key events are accompanied by audio presentations with graphics and sound recordings from the archives of the world’s great museums. Browse quickly or examine an exhibit in detail.

FOR COLLEGES & BUSINESS

When Toyota, decided to open a car assembly plant in Derby, Derbyshire County Council commissioned the production of 'Japan World', a CDTV title which allows students to explore and experience the Japanese language, lifestyle and culture. It also provides a valuable insight to businessmen with information on Japanese business philosophy and negotiation protocol.

FOR EDUCATION

For young children learning to read can be an adventure! In the title Cinderella, for example, they can use the remote control unit to click on words and pictures to hear pronunciations, syllables, education definitions and second language translations. And learning about the world can be fun too. The World Vista Atlas provides detailed information in words and pictures on the history, architecture, language and geography of each country. This can be cross referenced to compare with details of other countries.

FOR FUN

There is a wide range of entertainment titles available for every age-group. Sherlock Holmes, Consulting Detective, includes a video and audio tour of Victorian London. Players can choose suspects for Holmes and Watson to interrogate and can search issues of the London Times for clues. A CDTV disc’s graphics capabilities take action and simulation games to a new level. Falcon makes you a pilot of an F-16 fighter and has accurate simulations of weapons systems, cockpit controls and flight characteristics allowing you to zoom like the ultimate stunt pilot with extraordinary realism.

FOR HOBBIES

CDTV can also enhance your personal interests. The Gardenfax Series is designed for use by novice or expert and provides hundreds of full colour illustrations, as well as information on planting periodicals and requirements for care.

New Basics Cookbook provides full colour illustrations of recipes, 'talks’ to you to offer tips as you cook and automatically substitutes recipes with a click of the remote control.    Ams 4 LEISUnE

CDTV offers a seemingly endless range of possibilities for learning, entertainment and enrichment for everyone whether in the home, the classroom or In business.

Are you bored with the TV Do you yearn for something a little more interesting, something which stimulates the old grey matter and indulges your desire to be entertained Enter the Commodore CDTV, the world’s first advanced learning and entertainment system which plugs straight into your television. Based upon the familiar compact disc player, the CDTV offers a rich set of information and communication capabilities. It brings together pictures, words and sounds in a new format, joining them together in a fascinating world of audio visual challenge and experience.

The multimedia CDTV player combines a professional CD audio system, advanced computer technology and infra red remote control, to offer a wide variety of interactive applications. These range from games, music, gardening and personal health, to educational discs for any level. In addition, CDTV provides high quality audio reproduction for existing music CDs. CDTV is very easy to use and gives you total control over what you see and hear, offering you the chance to learn new skills and discover hidden talents

£499

INCLUDING VAT & DELIVERY ■ Order ref: CCD 1000

FREE TITLES!

With every CDTV from Silica, you will receive:

WELCOME - A GUIDE TO CDTV

The 'Welcome' disc replaces a weighty printed manual with colourful and exciting animation, sound, voices and text.

LEMMINGS    WORTH: £34.99

Up to 100 loveable Lemmings drop in to over 100 screens full of danger in this best selling arcade classic.

HUTCHINSON'S ENCYCLOPEDIA WORTH: £49.99

The first British multi-media encyclopedia. It features over 1.8 million words, 700 biographies, 2000 pictures, 150 maps from ITN and 200 audio samples from the BBC sound archives.

JttUff FREE holiday

rklr HOTEL ACCOMMODATION

Every CDTV from Silica comes with a FREE 72 page colour brochure with accommodation vouchers. These vouchers entitle 2 people to up to 16 nights FREE hotel accommodation (other options allow 4 people to stay up to 6 nights). There are also accommodation offers on hotels in London and France.

SILICA SYSTEMS OFFER YOtl

MAIL ORDER:

Order Lines Open:

FREE OVERNIGHT DELIVERY: On all CDTV players shipped in the UK mainland. TECHNICAL SUPPORT HELPLINE: Team of technical experts at your service.

PRICE MATCH: We normally match competitors on a “Same product - Same price” basis. ESTABLISHED 12 YEARS: Proven track record in sales and service.

BUSINESS + EDUCATION + GOVERNMENT: Volume discounts available for large orders. SHOWROOMS: Demonstration and training facilities at our London & Sid cup branches. THE FULL STOCK RANGE: All of your requirements from one supplier.

FREE CATALOGUES: Will be mailed to you with offers and product details.

PAYMENT: By cash, cheque, all major credit cards, or extended payment plan.

LONDON SHOP:

Opening Hours:

1-4 The Mews, Hatherley Rd, Sidcup, Kent. DA14 4DX Tel: 081-309 1111

Mon-Sat 9.00am-6.00pm_No Late Night Opening_Fax No: 061-308 0608

LONDON SHOP:

Opening Houre:

52 Tottenham Court Road, London, W1P 08A

Mon-Sat 9-30am-6,00pm_No late Night Opening

Tel: 071-580 4000

Fax No: 071-323 4737

SIDCUP SHOP:

Opening Hours:

Selfridges (1st floor), Oxford Street, London, W1A 1AB Tel: 071-629 1234

Mon-Sat 9.30am-6.00pm_Late Night: Thursday until 8pm    Extension: 3914

1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX Tel: 081-302 8811

Mon-Sat 9.00am-5.30pm_Late Night: Friday until 7pm_Fax No: 081-309 0017

RETURN THE COUPON FOR A FULL COLOUR

CDTV CATALOGUE

SILICA SYSTEMS

: Silica Systems, DeptAMPOWC292-71. 1-4 The Mews, Hatherley Rd, Sidcup. Kent, DA144DX

PLEASE SEND ME A CDTV CATALOGUE

Mr/Mrs/Ms:

Address:

Initials:

Surname:

.. . Postcode: ...

Tel (Home): ..... Tel (Work): ..

Company Name (if applicable): ....

/hich computer(s), if any, do you own ...

E v. t - Aovemsefl prices ana spec 'cations may change - P aase return the coupon for Ihe latesf in'ormetion.

Telephone: (0543)473131

MEMORY UPGRADES A500

512K no clock 16 chip .....JE19.99

4 chip ......£23.95

512K with clock 16 chip .....£24.99

4 chip .....£27.95

1Mb thru board ......£59.95

(To use with 512K upgrade to give 1.5Mb upgrade)

1.5Mb with clock ....£69.95

MEMORY UPGRADES A500 PLUS

1Mb (Populated to l/2Mb) £39.99

1Mb (Fully populated) .£59.95

Easily installed .£29.99

Enables A500 Plus owners to run A500 compatible software. Will need 1.3 Kickstart ......£39.00

3.5" DS/DD    100+ ..only 29p

50+ ..only    33p

1+ ..only    39p

ACCESSORIES

3

CHIPS & BITS

Mouse ST/Amiga replacement ...£14.99

40 cap. lockable disk box 3.5" ......£3.99

80 cap lockable disk box 3.5" .£5.50

100 cap lockable disk box 3.5" .....£6.99

Dust cbvers Am/ST .....£3.99

Dust covers printer/monitor......from £5.99

Mouse mat 6mm .£2.50

Mouse mat 8mm ..£3.50

256K x 1 DRAM .90p

256K x 4 DRAM .£3.95

1Mb x 1 DRAM £3.95

1Mb x 4 DRAM .....£25.00

4Mb x 1 DRAM ......£25.00

8372A Fatter Agnus ......£39.00

1-3 Kickstart ...£39.00

Leads and ribbons - most requirements can be supplied - please telephone for quote.

SUPRA 500 RX EXTERNAL MEMORY EXPANSION

SERVICES

Fitting and repair ..£P.O.A.

500 RX 1Mb ......Only    £145.00

2Mb ......Only    £185.00

4Mb ......Only    £269.00

8Mb ......Only £419.00

Only 1 * wide. Plugs directly onto the side of your Amiga - it only takes a few moments to fit.

Phone now for your best deal around.

SIMMS

Amazing pricing on the following. Can you beat these prices

256K x 8/9 (l/4Mb) ...Only £10.00

1Mb x 8/9 (1Mb) ....Only £30.00

4Mb x 9 (4Mb) .....Only £120.00

FLOPPY DRIVES

3,5" DS/DD external drive ...£49.99

3.5" DS/DD internal replacement £44.00

Quiet, slim, high quality mechanisms.

Telephone: (0543) 473131

HARD DRIVES

As we supply nearly all makes please state the make and model on your enquiry/order and we will supply at "The market price". Please call for confirmation of price and delivery.

SUPRA MODEMS

Get to those software bill boards; or anything you want down the phone - ready to go on line.

Supra 2400 ..£119.00

Supra 2400+ £174.00

2400+ has error correction and data compression. Both include;

■* RS232 interface

★    Internal diagnostics

★    Programmable number storage

★    Tone pulse autodial/answer

★    100% Hayes compatible

QUALITY

GUARANTEE

All products are made using leading edge technology to the highest standards and are fully guaranteed.

Prices include VAT. P&P extra. Please enquire when ordering. Prices and specifications are subject to change without notice. E. & O.E.

GLOBAL COMPUTING

Woodhouses, Yoxall, Burton-upon-Trent, Staffs, DE13 8NR Telephone: (0543) 473131

VISA

V l BCS New Year Offers IJ«;

★ OFFER 1 ★

Philips CM8833 Mk II + on-site maintenance + F19 Fight Sim + lead £228

★ OFFER 2 ★

A500 Plus Cartoon Classics Pack + Philips CM8833 MUII Lead + F19 +

On-site maintenance. £575

★ OFFER 3 ★

A500 Cartoon Classic Pack + Cumana External Drive

£400

DISKS DISKS DISKS %

100% certified error free

50

3.5"

DS/DD...

£22.50

100

3.5"

DS/DD...

£37.00

150

3.5"

DS/DD...

£52.50

200

3.5“

DS/DD...

£69.00

400

3.5"

DS/DD...

.....£138.00

500

3.5"

DS/DD...

.....£172.50

1000

+ Call for spot prices

Prices include VAT & free

V

delivery & free labels

J

New 100 capacity 3.5" lockable boxes & disks

No quibble lifetime guarantee

50 3.5" DS/DD + 100 cap lockable box...£25.50 100 3.5" DS/DD + TOO cap lockable box...£40.50 150 3.5" DS/DD + lOOcap lockablebox...£56,50 200 3.5" DS/DD + 2100cap lockable boxes..£74.95 400 3.5" DS/DD + 4 loo cap lockable boxes .£149.00 500 3.5" DS/DD + 5100capkxkab!eboxes .£187.00 All prices include VAT & free

delivery & free labels    ■,

5.25" DS/DD Disks......

21p each

5.25" DS/HD Disks......

39p each

3.5" DS/DD Disks 60p each

100 3.5" DS/HD ...£58.00

150 Cap 3.5" Posso Box ..£15.50

60 Cap 3.5" Stackable Box....£10.00

★ OFFER 4 ★

NEW BANX STACKABLE BOXES

80/90 fan ..f.8 98

130/150 Cap ..

£16.95

3. 5” 10 Cap boxes £0.85 eachA

3,5" 40 Cap boxes £4.10 each

3.5” 100 Cap boxes.....£4.50 each

5.25" 50 Cap boxes £5.10 each

5.25" 100 Cap boxes.....£5.90 each

GENUINE SONY BULK

50    3.5“    DS/DD ......£22

100    3.5"    DS/DD ......£40

200    3.5"    DS/DD ......£78

500    3.5"    DS/DD ....£162

Price includes free labels & VAT & free delivery

PRINTERS

Star LC - 20 .....

....£150

Star LC - 200 Colour ...

....£205

Star LC - 24 200 Colour.....

....£265

AMIGAS

A500 Plus 2Mb Cartoon Pack...

...£405

A500 Plus 1Mb Cartoon Pack...

...£345

Class of the 90's ......

...£450

A1500 ..

....£650

Amiga A500 Basic Pack ....

...£299

ACCESSORIES

Amiga Daatascan Professional ..

....£145.00

1/2Meg + Clock ......

....£29.00

A590 Hard Drive

...£280.00

1000 Labels ..

......£8.00

Printer Lead .

£8.00

Cumana Drive ...

....£58.00

A590 + 2Mb Ram ..

...£370.00

1000 Tractor Labels .

....£10.00

Zipstick .....

. £1100

Amiga Mouse ..

....£14.00

A500P 1Mb Upgrade ....

.....£57.00

Mouse Mat ...

.....£2.50

A590 Hard Drive

...£265 00

Stingray Joystick .....

....£13.50

1 meg A500 Plus Upgrade...

.....£59.00

ORDER HOTLINE:

0273 506269 / 0831 279084

All prices include VAT. Add £4 delivery unless stated. Add £10 next day. Cheques will be held for clearance.

Call or send cheques / postal orders to:

BCS Ltd*,

349 Ditchling Road, Brighton, East Sussex, BN 1 411

All offers subject to availability. E&OE

0 Due to shortages of J;“ DSDD disks, prices may change without notice

COMPETITION

WIN A BIN BAG!

But not just any old bin bag, oh no. This is a bin bag full of rubbish! (Well, what else would you expect to find in a bin bag )

RULES AND REGULATIONS

•    The prize is everything in the continent-sized industrial-strength bin bag we've filled - no picking and choosing the bits you want to win.

■    And we don’t want any of it back, either.

•    It would be completely pointless for employees of Future Publishing or their families to enter this comp, as it's all their old rubbish we’re giving away in the first place, but they're not allowed to anyway.

•    The closing date for the competition is the 28th of February 1992. Any entries received after that date will be thrown in the sack for the winner to sell to mailing-list companies and the Reader's Digest.

■    As will all correspondence relating to the competition. The Ed’s decision is final, and it’ll stay that way!

■    And we don’t want any angry letters from the winner’s parents.

Okay, so we’ve given you some pretty fab prizes in the past. CDTVs, flying lessons, arcade machines, the entire AMIGA POWER All-Time Top 100 games, a job at Bullfrog, satellite dishes, videos, holidays at EuroDisney, and thousands of pounds worth of software. All fab stuff but, let’s face it, nothing that you couldn’t have just gone out and bought if you had enough money. So this month we’ve got something a little bit special for you...

ALL ABOUT YOUR PRIZE

As you can probably imagine, over the space of a year the AMIGA POWER office gets pretty cluttered with all kinds of debris and detritus, until the point when we can’t actually open the door for piles of promotional cardboard cut-outs, tacky posters, multiple copies of crap games and dodgy bits of tat of all descriptions. So, with spring in the offing, we decided it was time for a clear-out. We grabbed everything in the office that wasn’t nailed down (and mounted a quick raid on some of our sister mags here at Future for good measure),-slapped the whole lot in a big bag and were just on the brink of lobbing it all straight out the window when a thought struck us - why not give it all to you, our beloved readers So that's what we're going to do. Of course, being generous sorts we’ve thrown in some good stuff too (and a rather special mystery prize that we’re not telling you about just yet...), but the whole lot (see the panel over on the right for just a small extract from the near-endless list) can be yours for answering the simple question below.

THE PHENOMENALLY-DIFFICULT QUESTION

It’s very simple, really. To win this bumper bonanza bag of bin-fodder, this colossal collection of crap, this mammoth mass of manky old muck, all you have to do is write to us explaining just why in the world you’d possibly want it! Short or long, funny or serious(i), the most convincing plea we receive for this super-large sack of (That's enough alliteration -Ed) gets the whole damn lot. Send your entries to ’I’ve Got A Green Consciousness And It’s Not Just The Drink Competition’, AMIGA POWER, 29 Monmouth Street, Bath, Avon, BA1 2BW.

aa*HWiElfJCh*TOca AFMtQFJO OAUU two WCT wrrrr«i.> UKASFEM WWBCCTTtR * iir rwcr .wnw u«m j ffcime of * *uan MmSMCftl ON.. KK ANT. PEftSKNAHI HUB UQUOfTM D*K tOK-A AMOCO* HOUMIWM UATT3teW£CI COUBCTtM.AKUrCFPMenCL** *

COLD CWTTCATE JH**!’ stforuat waortrwBuiPww* l»T ACOH OFABOEDNCEC-TK WOUME 8M1MQU1 ntCMTOOWU-JW UNU PCWER MCMJL AOUKIIE U»«E»_A OlRrOF HfuTH CF it* 3EUOM fORCO CM Ai3UWC»«nAASaMO«ft rn* wk curve m OWWUJH P«H! OF IK TCF 1 S a*i*5 poster <vt** olowz am RARE I BOW MHCCN QNOMEi.-A MONTH APiuMCRFnoH AttVEAHD ftom swjoul« _* bemthfu. urn ofj»siw't»wa(Ai»w

FORMAT SH BXWl if* TCKE*S * CWinMilWmiMOilifYMAWWWED OF SOW    AKTNCEOH4E

PQ5TCMD-SQW OuT-TAXM FWW tTAAA W3TOKSSC*® A*VTSPACE«££

ACtouMQOAffM -w rcuaps :r a ozzr cma*Mi cake a flwmv trrni nuo nwamotMULc kjwjn jiw*aw thttre not cxm turn wm*t (TZCHMtLVBl 10T8CFOD IMEi 5CWE CaRCRCaJNI SfNNC-lF CVT OUT*    *ONWU, «»0* AMO VDEO

i®. some used OMCUAi cMVq

TE*TlWi.3TOPH3UBTRVFIj6i*S-CMAV

PCWi    FbiRKW MUWER. A WWF

l-ctc ICI» TWT    TSrtRTS rmtM

TtUltKUK. WTMlf OONT«K) APMOF’iRGCMr

AQO IF Wf DtN OCT THE EO lOOnl T b*oo .*Rjara»*oFRDuiw*<5i*ji»

*HE LAO'S SKF AM AiefU KMt* T b«fr.JkRU LBW<riLUNCN BOX WITH CAUWS1 A SZARRE K J5VTI>CK fW« PWMFUM DOM** IUKK A OOTT S13Q _K»T .Ah WtSAOCl<WllAA A PcASHC OOOFV h aC TO itfKS W THE ADVEHTflPiQ OEP Afl'Wf NT a Hoi OF ■wmrv    xun now w xwn*

WXeLCAVAi ’ A «WQ tab* *C«ZYT. turn FOR H YtUMXSt -NMD LOTi. LOTS IKK UTTHMaSK

QOFTWARE CITY

Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304

Cal! us on: 24 Hour Credit Card Hotline 0902 25304 jusl

AMIGA SELLERS

3- D Construction Kit .£34.99

4- D Sports Boxing £17.50

1943 ....£7.99

A.M.O.S 3-D ..£24.99

A.M.O.S The Creator £34.99

A.M.O.S Compiler ...£21.50

Advanced Fruit Machine ...£6.99

Advantage Tennis ...New £"7.50

Afterburner .....£7.99

Alien Breed ..£17.50

Altered Beast ...£7,99

Another World New £17.50

Bards Tale 3 ...£17.50

Batman The Movie ..£7.99

Battle Chess 1 or 2 £17.50

Battle Isle £21.50

Battle of Britain (Their

Finest Hour) .£21.50

Birds of Prey New    £24.99

Blood Money ..£7.99

Blues Bros ......£17.50

Bombjack ....Special Offer £5.50

8oulderdash ...£4.99

Breach 2 Enhanced ..£21.50

Bridge Player 2150 ...£21.50

Brigade Commander £17,50

Bubble Bobble ......£7.99

Budokan ...£9.99

California Games ....£7.99

Captain Planet .....£17.50

Cardiaxx New £17.50

Carrier Command ..£9.99

Celtic Legends .New £21,50

Centurian .....£17.50

Chase HQ £7.99

Chess Champion 2175 ....£21.50

Chuck Rock ....£17,50

Chuckie Egg 1 or 2 .£9.99

Cricket Captain ....£17.50

Cruise for a Corpse ...£19.99

Daley Thompsons Olympic

Challenge ......£7.99

Death Knights of Krynn ....£21.50

Defender of the Crown .....£9.99

Deluxe Paint 4 .....£62.99

Deluxe Strip Poker 2 (1Mb)..,.£17.50

Deuteros .£21,50

Disney Animation Studio £69.99

Double Dragon New Price £9.99

Double Dragon 3 ..£17.50

Duck Tales .....£17.50

Dungeon Master ...£17.50

Elf .....: .....£17.50

Elite ....£17.50

Elvira Arcade ....£17.50

Emlyn Hughes Int. Soccer

Special Offer ....£9.99

European Super

League ......Special Offer £9.99

Eye of the Beholder .£21.50

F15 Strike Eagle 2 (1 meg)......£24.99

F16 Combat Pilot .£17.50

F19 Stealth Fighter £21.50

F29 Retaliator £17.50

Face Off (Ice

Hockey Management) .£17 50

Fantastic Voyage ....New £17.50

Fantasy World Dizzy ..£7.99

Fast Food .....£6.99

Final Blow 8oxir ; £17.50

Final Fight ...£17.50

final Whistle ...£8.99

First Samurai £21.50

Flight of the Intruder .£24.99

Football Manager ...£2,99

Football Director 2

(new version 1 Mb) ......£17.50

Football Manager 2 +

Expansion Kit .£9.99

Footballer of the Year 2 .....£7.99

Fun School 4 (under 5) New £17.50

Fun School 4 (5-7) ..New £17.50

Fun School 4 (7-11) New £17.50

Future Basketball ...Special offer £9.99

Games Summer Edition ....£7,99

Gauntlet 2 £7.99

..New £17.50

....£17.50

Godfather ..

..New £21.50

....£17.50

Head Over Heels .

......£7.99

bfeart of China ......

..New £24.99

....£24.99

....£17.50

Hero Quest Data Disk..

....£10.99

Hero Quest + Data Disk,New £21.50

Heroes of the Lance....

......£7.99

Hollywood Poker .

......£4.99

Home Alone .

....£17.50

Horse Racing Omniplay

Special Offer ......£12.99

Hudson Hawk .....£17 50

Hunter £21.50

Immortal ...£9.99

Indiana Jones Last Crusade......£7.99

Indianapolis 500 ..£17.50

Int. Championship Athletics ..£17.50

International Karate + .£7.99

International

Ninja Rabbits ...New £7.99

Ivan hoe .New Price £7.99

Jack Nicklaus Unlimited

courses (1 Mb) ...£21.50

Jack Nicklaus Unlimited

Clip Art £10.99

Jimmy White's Whirlwind

Snooker £21.50

Jocky Wilson's Darts ...£9.99

Kick Off + Extra Time ..£7.99

Kick Off 2 (1Mb) ......

Special Offer .....£12.99

Kick Off 2 Return To Europe.....£7.99

Kick Off 2 The Final whistle......£8.99

Kick Off 2 Winning Tactics £7.99

Kid Gloves .£7,99

Kindwords 2

(word processor) ..£34.99

Kings Quest 5 .....£27.99

Kmghtmare ....£21.50

Knights of the Sky .£24.99

Last Ninja 2 ......£7.99

Last Ninja 3 ....£17,50

Lazer Squad......Special Offer £9.99

Leander ..£17.50

Lemmings ......£17.50

Lemmings Data Disk .£13.99

Life and Death ......£17.50

Little Puff ...£6,99

Lombard R.A.C. Rally ..£7.99

Lord of the Rings ..£21.50

Lords of Chaos.....Special Offer £9.99

Lotus Esprit Turbo

Challenge 2 .£17.50

M1 Tank Platoon ...£21.50

Magic Pockets ......£17.50

Manchester United Europe....£17 50

Mega Twins .New £17.50

Mega-Lo-Mania ....£21.50

Mercenary 3 .New £21.50

Microprose Golf ...£24.99

....£24.99

Mig 29 Super Fulcrum.

....£27.99

....£13.99

....£21.50

.....£7.99

Multi Player Soccer Manager..£17.50

Napoleon 1 ...

....£21.50

....£17,50

New Zealand Story.....

......£7.99

.....£7.99

......£7.99

Outrun Europa .....

....£17.50

....£17.50

....£17.50

Pit Fighter ...

....£17.50

Player Manager.....Special Offer £9.99

.£9.99

Popu!ous/Sim City.

...£21.50

Populous Editor.....

.New £10.99

Populous New Worlds ..£5.99

.£7.99

Powermonger......

...£21.50

Powermonger Data

Disk ....

...£17.50

...£27.99

R.B.1.2 ...

...£21.50

R-Type .

.£7.99

R-Type 2 ..

...£17.50

...£24.99

...£21 50

Renegade .....

.New price £7.99

Renegade Legion (1Mb) .£24.99

Rise of the Dragon.

...£24.99

Rcbtn Hood's Adventures.....£17.50

...£17.50

Robocop .

.New price £7.99

...£17.50

Rorkes Drift .....

...£17.50

Wacky Races Waterloo W ngs of Fu»y Winding Tact cs World Class .eade'boerd . World Cass Rugby

40 Piece 3 1/2 Disk Box.....

£6.

.99

80 Piece 3 1/2 Disk Box.....

£7

.99

120 Piece 3 1/2 Disk Box ...

£9

.99

Midi Connector +

2 Midi Cables

.....£14

.99

Mouse Mats ....

£2

.99

ST & AG Extension Leads.

£5

,99

Amiga 1/2 meg expansion

with

.....£29

99

HINT BOOKS

Bards Ta'e 1 or 2 or 3

. £5

.00

. £7

.99

Champions of Krynn

.....£7

.99

Co'oneis Bequest. .

£8

.99

.. £8

.99

Curse of Azure Bonds .

.....£7

.99

Death Knights of Kry''- .

£7

.99

, £4

.00

£4

.99

Eye of me Beholder

. £7

.99

Heroes of the Lance ..

.£4

.00

Heroes Quest .

£8

.99

Hillsfar ......

£7

.99

Rugby Coach .£17.50

Rugby World Cup .£17.50

Scooby Deo and

Scrappy Doo .£7.99

Secret of Monkey Island (1 Mb)£17.50

Shadow of the Beast ..£7.99

Shadow of the Beast 2

Special Offer .£7.99

Shadow Sorceror .£19.99

Shinobi .New Price £9.99

Shoe People New    £17,50

Shuffle pack Cafe .....£7.99

Silent Service 2 .....£24.99

Silkworm .New price £9.99

Sim City/Populous £21.50

Sim City Architecture 1 ...£11.99

Sim City Architecture 2 ...£11.99

Simpsons ......£17.50

Smash T.V .....£17.50

Space Ace 2 New    £24.99

Speedball 2 Special Offer £9.99

Sporting Triangles .£13.99

Steve Davis Snooker ..£9.99

Strike Fleet .....£17.50

Striker Manager .....£17.50

Stunt Car Racer £7.99

Suspicious Cargo .£17.50

Switchblade ....£7,99

Switchblade 2 ....£17.50

Team Yankee ..£21.50

Terminator 2 ..£17.50

Their Finest Hour ..£21.50

Their Finest Missions .£10.99

Thunder Hawk ......£21.50

Tip Off ...£17.50

Toki ....£17.50

Treasure Island Dizzy .£4.99

Treble Champions ..£7.99

Trivial Pursuit £13.99

Turbo Outrun ..£7.99

Turf Form/System 8

(Racing & Pools) ......£9.99

Turrican .£7.99

T.V Sports Football .£9.99

Utopia £21.50

Vigilante ...£7.99

W.W.F Wrestling ......New £17,50

£7 99 £9.99 £7 99 £7 99 £7 99 £17.50

World Cricket .New £7,99

3.5 Inch Double sided, double density with labels

1    £0.59

10    £5.50

25 £12.50

COMPILATIONS

NINJA COLLECTION

Double Dragon, Dragon Ninja & Shadow Warrior

£13.99

WINNING FIVE

Iron Lord, Sir Fred, Twin World, Puffy's S ga & Night Hunter Special Offer £9.99

FOUR WHEEL DRIVE

Lotus Esprit Turbo Challenge, Team Suzuki, Toyota Celica & Combo Racer £21.50

FOOTBALL CRAZY

Kick Off 2 World Cup, Final Whistle & Player Manager

£17.50

DIZZY COLLECTION

F Food, Kwik Snax, Magicland Dizzy, Fantasy World Dizzy & Treasure Island Dizzy £17.50

MAX PACK COMPILATION

Turrican 2r ST Dragon, Swiv & Nightshift

£21.50

AIR, LAND AND SEA

Interceptor, Indianapolis 500 & 6B8 Attack Sub

£24.99

ACTION MASTERS

F-16 Combat Pilot, Turbo Outrun, Welttris, Italy 1990 & Double Dragon 2 £21.50

SOCCER COMPILATION

Kick Off 2, Gazza 2, Microprose Soccer & Emlyn Hughes International Soccer £17.50

CHART ATTACK

Lotus Esprit Turbo Challenge, James Pond, Venus Flytrap & Ghouls and Ghosts £21.50

SUPER SEGA

Golden Axe, E.S.W.A.T, Shinobi, Super Monaco G.P, & Crackdown £21.50

AIR AND SEA SUPREMACY

Silent Service, Gunship, Wings, Carrier Commend, & P47 Thunderbolt £21.50

QUEST AND GLORY

Midwinter, Cadaver, B.A.T, Iron Lord and Bloodwych £21.50

THE TOP LEAGUE

Speedball 2, Rick Dangerous 2, Falcon, Midwinter & T.V. Sports Football.

£21.50

CAPCOM COLLECTION

Strider 1 and 2, Ghouls 'n' Ghosts, Forgotten Worlds, U.N. Squadron, Dynasty Wars,

Led Storm and Last Duel. £21.50

BOARD GENIUS

Scrabble Deluxe, Deluxe Monopoly, Risk & Cluedo Master Detective.

£21.50

DOUBLE DOUBLE BILL

T.V Sports Football, Wings, Lords of the Rising Sun & T.V Sports Basketball £24.99

FINALE

Paperboy, Ghosts and Goblins, Overiander & Space Hamer £17.50

HANNA BARBERA CARTOON COLLECTION

Yogi's Great Escape, Hong Kong Phooey, Ruft and Ready and Beverley Hills Cats £13.96

ADDICTED TO FUN

Bubble Bobble, Rainbow Islands & New Zealand Story

£13.99

TEST DRIVE 2 COLLECTION

Test Drive 2 (The Duel), Musclecars, European Challenge, Super Cars and California Challenge. £21.50

CLASSIC 4 (RENAISSANCE)

Invaders, Asteroids, Galaxion and Centipede

£7.99

SPORTING WINNERS

Daily Double Horse Racing, Steve Davis Snooker & Brian Clough's Football Fortunes £17.50

SPORTING GOLD

California Games, The Games Winter and Summer Editions

£21.50

SOCCER MANIA

Football Manager 2, Micoprose Soccer, Football Manager World Cup Edition & Gazza's Super Soccer £17.50

HOLLYWOOD COLLECTION

Robocop, Batman The Move, Ghostbusters 2 & Indiana Jones The Last Crusade £21.50

Immortal .New    £7.50

Kings Quest

1or2or3or4or5 .£8.99

Leisuresuit Larry 1 or 2 or 3......£8.99

Loom ....£5.00

Manhunter in San Francisco.....£8.99

Might and Magic 2 .£5.99

Police Quest 2 £8.99

Pool of Radiance ....£7.99

Powermonger ...New    £7.50

Quest For Glory 2 .£7,99

Savage Empire £5.99

Secret of Monkey Island ...£5.99

Secret of the Silver blades......£7.99

Shadow Sorceror .....New £7.99

Space Quest 1 or 2 or 3 ..£8.99

Start! ight 1 or 2 ......£5.00

Ultima 5 or 6 ...£5.99

ORDER FORM AND INFORMATION

All orders sent FIRST CLASS subject to availability. Just fill in the coupon and send it to:- Software City Unit 4, BDC, 21 Temple Street, Wolverhampton WV2 4AN. ---------ORDER FORM (Block Capitals) ..

Name

Address.

Name of game

Computer

- r

Value

I

I

I

I

I

I

I

I

I

I

I

Postage

I

TOTAL

POSTAGE RATES - Please add 50p for post and packaging on all orders under £5. EEC countries add £1 per item. Non EEC Countries add £2.50 per item Paying By Cheque - Cheques payable to Software City

CARD TYPE    EXPIRY DATE    AMP02

□□□□□□□□□□□□□□□□□□□□

SIGNATURE

DATE

EUROPEAN

ORDERS

ACCEPTED

It's another month of fear and loathing in the AMIGA POWER letters pages. Read on for accusations of computer sexism, theories about the ever-rising price of software, and a disgusted young person complaining about our use of the word ‘crap’. Keep sending those vitriolic opinions, rants, and uncontrolled outbursts. We love them..!

• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath Avon, BA1 2BW

Dear AMIGA POWER,

I have decided that now is the right time to write to yourselves and have a moan about the ever-increasing price of software. I have had an Amiga now for almost a year, and when I started buying software the average price was around £25, with only a handful of games costing slightly more than this. Recently though, the new software that is coming onto the market has started to rise in price, ie £30 being the average and quite a number of games heading towards the absurd £35 mark. All that we, the consumers, seem to get out of the higher price, however, is a much larger box that's filled with cardboard and totally unnecessary. Every game that is now coming out has a larger box and we are supposed to feel that this justifies such a high price.

I have a full time job and am quite fortunate as I can afford to buy one or maybe two new games a month. However, if this trend of price increases keeps going I am certain that ali I will do is wait for a couple of months, by which time a game will start appearing in shops at a lower price. This is irrespective of how good the game is.

I am sure I'm not the only games player that feels like this, and I would be grateful if you could let me know what your views are on this subject.

Yours, Mark Dodwell, Potters Bar

And on the same topic...

Dear AP,

I have discovered a strange phenomenon (.A Publisher Writes: this man can spell phenomenon' - give him a job at once) amongst your pages which seems to have excited no comment from yourselves or your readers. This has been in evidence since the last Budget and involves some fairly outrageous price hiking. With the advent of 17.5 percent VAT. the perceived £25 software barrier was broken and some prices seem to have risen out of all proportion to either inflation or quality of product. Of your nine major game reviews last month, only three were £24.99, two were £25.99, two were £30.99 and the other two were a massive £34.99. The last two mentioned were both straightforward games, one a golf game and one a flight sim. It would be interesting to interview someone from MicroProse alongside a Code Masters representative to find out how such massive differentials occur. Are we being taken for idiots or is there some hidden ingredient that explains such inequalities (Hope you found our feature

on the Codies last issue enlightening -Ed) A year or two ago there was much criticism of record companies for what was considered the excessive price of CDs compared to tape and vinyl. Their reaction was not to decrease the price of CDs, which they agreed were no more expensive to produce than other media, but to increase the price of tapes and vinyl. I wonder if the software business is using similar tactics to bring computer games software more into line with the price of console games, which are often considered unduly expensive and which many software companies now seem to have an interest in producing Or am I just paranoid

Yours, John Woodcock, Kelling

Well, that's certainly one of the more interesting theories we've had for the stealthy increase in Amiga game prices over the last year or so, John. We think you might have hit on something there -anyone else have any opinions

Dear AP,

I enjoyed Cisco Heat on coverdisk eight. I also enjoyed Elvira and Welltrix and Kap-Othello. I didn't enjoy killing the Lamer Exterminator virus, an unwelcome and unadvertised member of the coverdisk.

The mag is all very good and the only one I buy regularly, but is it too much effort to check the disk for a virus Can you explain to me how to repair the disk, as it's ruined, and also what the virus was doing on the coverdisk anyway

Yours sincerely, Jason Grove,Wareham

Oh no, here we go again. Every issue we get two or three angry letters or phone calls from people claiming our coverdisk has had a virus on it, and telling us how useless we are. Listen very carefully, 'cos we're only going to say this once - OUR COVERDISKS HA VE NEVER HAD VIRUSES ON THEM, AND (GOD WILLING) NEVER WILL EITHER. We check the disks for all known viruses before we have them duplicated, and in the case of coverdisk eight we even included a virus detector as part of the loading sequence. If your coverdisk has a virus on it, it must have come from some other disk In your software collection. In future, we suggest you always follow the anti-infection instructions we gave you in issue six and you won't have any probs.

Dear AP,

Do any software houses take into account people who have some neurological disability I have epilepsy and, if possible,

would spend every hour of the day playing on my Amiga. Unfortunately I can't, because of my epilepsy. Many games have bright, colourful graphics (Mega Twins, Builderland etc) and that tends to make me have more fits (petit mals) if I play on them for long periods of time. This, after my GCSEs, will make it near impossible to start my chosen career as a game designer, as I do most of my drawings on the computer. I wrote to a few companies asking for their opinions on my problem but got no answer.

Many people in wheelchairs have only their computer to entertain them. Arcade manufacturers should take this into account and design their arcades to cope with the disabled as well. This would make many disabled people happy, as it would allow the computer freaks to sample the latest arcade for themselves instead of hearing it from their friends. That's all for now.

Yours sincerely, Nic Honey, County Durham

Great name, Nic. But more seriously, we're all a bit puzzled. If you do your designing with the computer, surely you don’t have to use the colours that give you problems - you could leave that part to someone else easily enough. As for playing games, won't turning the colour off/down on your monitor help

The arcade question is harder to answer though. I fear you're destined to continue to miss out in the forseeable future - as far as we can see, making coin-ops accessible to people in wheelchairs would make them uncomfortably low for the majority of people to use, but (more importantly) most arcades are cramped, tiny places, with as many machines crammed into as small an area as possible. There's little room to move a wheelchair down the aisles, let alone have them actually in front of the machines. If anyone's got any potential solution to the problem we'd be eager to hear it, but in the meantime you're probably just going to have to search out the biggest, friendliest arcade you can and see what they can do. Don't give up!

Dear AP,

As this is a designated forum for the voicing of opinions, I would like to comment on the following points:

1. The way females are represented as the 'weaker sex' in most computer games - eg having to be rescued by a brave, heroic male - is, in my mind, unjust. I treat people as equals, regardless of gender. Therefore I am not against the principle of

rescuing females, or males. However, I am opposed to the way in which females are portrayed... if the tables were turned and the game involved rescuing a male, would he be less than half-dressed with less than half a brain cell in working order

2.1 am against creeping letters saying how wonderful your magazine is - it's fairly obvious that people wouldn't continue to spend £2.95 a month if they thought it was regurgitated cliche-ridden claptrap. These letters are not a compliment - the compliment is the fact that people buy your magazine. In reality, these letters are written solely to inflate your egos and tempt you to award them £50 worth of software. In short, people buy your magazine because they think it's wonderful... they don’t need to turn to the letter page to be told that someone else thinks it's wonderful too.

3. Issue seven is the first AMIGA POWER that I've bought and I can't help feeling I've missed something... who, or indeed what, is Stuart N Hardy

Yours expressively, Lisa Brown, East Grinstead

Firstly, Lisa, we're not entirely sure that females are represented as brainless bimbos in most Amiga games - Wolfchild has to rescue his helpless (and possibly half-dressed) dad this ish, for instance -but if you want to prove us wrong, why not come up with a few examples

Secondly, I don't think we've printed a letter with no other point than to say how great we are - not since issue two, at any rate. And anyone who thinks they can simply grovel their way to the software prize is, I'm afraid, sadly mistaken, As for old Stuart, well, let's just say he's one of our more prolific correspondents...

Dear AMIGA POWER,

Far be it from me to stir up any argument in a peaceful god-fearing magazine such as this, but after no little thought it strikes me that one important issue has been, quite literally, not been taken any notice of. (Is that the Grammar Police Kindly arrest this man -Ed)

More controversial than which way round Ihe stickers should go on your disk (is the metal slidey bit the top or bottom ), the continuing question for magazines of whether the spine of the mag should be square - so as to enable printing of text, humourous statements etc - or a simple fold-over technique to stop the middle bits of pages getting lost No doubt both have their advocates and detractors. You seem to have stayed with the square binding,

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

while other mags have altered almost yearly. Any thoughts On this, obviously. We all have thoughts.)

Yours, Matthew Wood, Croydon

Next!

Dear Sir/Madam,

I would like to complain about your review of Captain Planet And The Planeteers is issue eight of AMIGA POWER. In your run through of level one, you clearly stated that Wheeler (one of the Planeteers) was a 'she' when 'he' is a 'he', not a 'she', and you also called Wheeler Ma-Ti (another one of the Planeteers), and clearly stated Ma-Ti was a 'she' when 'he' is actually a 'he'. Goodgrief, who cares Androgynous little twerps, the lot of 'em -Ed)

Now I hope I made that clear enough for you, people at AMIGA POWER who’s criticising words are limited to the 'ONE' word ’CRAP'. I do so hope that you can find some better (non-swear) words to criticise me.

Yours criticisingly, Keith Woodhall (age 12), Newcastle-Upon-Tyne

Don't tempt us... And if you think 'crap' isa swear word, just wait until you encounter the real world in a couple of years' time. You're not going to like it.

Dear Sir/Madam,

After a lot of brain hacking time wasted on your PD game DAD, I have finally done it.

It took me only 69 clicks on the mouse button. At the time you had set a competition where the first correct solution would win five free games. Does this still apply after such a long time Please write back to let me know, and if it is then I'll send you the solution to DAD. Hope to hear from you soon.

Yours faithfully, Michael Huntley Jnr, Gillingham

Er, how can we break this to you,

Michael You're, urn, about six months late. We had DAD solutions sent in literally within hours of issue four hitting the streets. But thanks for writing anyway, and better luck next time.

Dear AMIGA POWER,

I have decided to put quill to parchment on some contentious issues.

1.    ATARI vs AMIGA: Simple - STs are crap.

2.    AMIGA vs CONSOLES: A little more complicated, but just as clear cut. The software available on consoles covers a very small band, ie official arcade conversions, official titles (eg Super Mario Bros), with little more scope than platform games or shoot-'em-ups. Originality,

©however, plays a key part in the majority of Amiga games (What colour's the sky on your planet, then -Ed), something which

£50 SOFTWARE

winner

Dear Amiga Power,

I'm nearly 28.1 make a living from programming computers.

I like AMIGA POWER. And I haven’t bought a game for a year. Why Because my English teacher was right.

"98 percent of everything is rubbish".

My English teacher told me this when I was 15 years old (I don’t think he was referring to my latest essay). It’s a sweeping statement, but you can see the truth in it. Look at TV, books, magazines, films, lood. You have to wade through a lot of dross before you find something realty worth your time. Happily AMIGA POWER sits in the two percent. I find it witty without being juvenile and its reviews are a darn sight closer to the truth than any other magazine on the market (and I’ve read most of them). I don’t know it you can keep it up, but I sincerely hope you can.

The EMAP magazines (notably ACE and PC Review) seem to have adopted a Sun,'Daily Mirror like stance with Future. ACE is continually blowing Its own trumpet and criticising certain aspects ot (without naming it) AMIGA POWER'S approach. PC Review is touted as being better than PC Format'. Well, I've a message lor any ACE staffers reading this (I presume some of them do - I’m sure they wouldn't make such comments without reading the magazine). Your magazine is rubbish. Spend more time on proofreading your material and less on slagging off the (superior) competition.

ACE and PC Review, both sporting new styles’, appear amateurish in the extreme. ACE's new big reviews are a mess. The flow of text is broken up by cutting each review in half and inserting a double page spread ol poorly laid out screenshots in the middle. It's a shame because ACE used to be quite good. Finally, in common with most magazines, their reviews are far too lenient ("how many Trailblazers would you like, sir ”)

But that’s not why I'm writing (I just got annoyed at their repeated attacks on you). I really want to talk about games.

When AMIGA POWER came out I subscribed pretty much straight away. My Amiga Formal subscription was due at around the same time so I renewed that as well. This netted me Gods and Speedball 2 (two games I have thoroughly enjoyed playing), I haven’t bought a game since then and hadn't for many months before. You could argue that this has left me out ot touch with the games industry.

but t still read the reviews and can still read between the lines and it looks as if we are no further forward.

The reason I stopped buying games was that most (98%, in tact) were rubbish. Even those that got good reviews at the time (the ones that are now scraping 50% in AP on budget re-release) were fatally flawed. The consequence is that I have a large collection ol games that tie unfinished because they were unfairly difficult or just not interesting enough to justify the time it would take to complete them. I therefore have no incentive to buy new versions ot the same. Why buy a new shoot-'em-up if you haven't finished the last one You don't need three platform games you can't finish. One is more than enough.

'Welt it's not our fault it you're crap at games', is a possible response from the publishers. I admit to not being the greatest games player In the world, but the sad fact is that most players are of my level (ie average). One of the greatest problems with games today is that the effort goes into designing the graphics and the sound effects, not into tuning the playability. II a game has obvious problems in it's control system Last Ninja 2) or collision detection a review might pick it up. But It there are just too many things coming at you by the time you get to the filth level and you die 99 times out of 1 DO the chances are a reviewer will not pick it up because he,'she doesn't have the time to gel that tar into the game. Games design skill should not be measured by how many sprites you can stick on the screen at once, but by being able to stick just the right number on screen.

But it they are unplayable wouldn’t everyone just stop buying games '. I imagine they would, but developers put cheat modes in the games so even it you can only get halt way you have a temptingly convenient mechanism to see all the graphics they spent so much time on, at the same time killing any incentive to play the game properly any more. Now you’re free to go out and buy their next release. Is this a load ot hogwash Doesn't the existence of cheat modes in games acknowledge the fact that the developers don't really expect the majority to be able to complete their games I would love to hear a response Irom the developers on this.

‘He's just another whinger, take no notice'. Well, I’m not alone in my views. Many ol my triends are in a simitar position. We are lucky enough to be able to afford decent hardware and full-price software. We don't accept pirate copies because (a) we are programmers ourselves and (b) it you haven't paid lor the game you have even less incentive to persevere with it. And we're going to suggest a tew pointers to help the developers prove my English teacher wrong. I would urge any AR readers (players and developers) to write in regarding these suggestions whether they agree or disagree. Only by discussing these

is sadly missing from the console markets.

3.    AMIGA POWER vs STUART N HARDY: He is obviously in need of medication and a break from reality. Perhaps now we can stop idolising him.

4,    PLATFORMS vs GOOD GAMES: I hate platform games. I admit my experience of them is limited, but, in defence, I played the supposedly-good Kid Gloves for slightly less than it took to load (You're obviously well-qualified to speak on the matter, then -Ed). I also freely admit to having never played, nor owning, Rainbow Islands. Sorry, (Hey, it’s your loss -Ed).

5,    AMIGA POWER vs THE REST: All other mags can sit on it, because AMIGA POWER is brill. BUT, was there really any need to put a blonde haired bimbo on issue eight Mind you... (/ wouldn't be in your shoes after we give Julie your address, pal. 'Bimbo' indeed -Ed).

6.    COVERGAMES vs ELSPA: I am one of 1he few who strongly support ELSPA on this subject. I witnessed in full force the decline ot the 8-bit market and its mags, particularly in the form of CRASH

magazine. I am eternally thankful that brilliant programmers such as Raffaele (First Samurai) Cecco have followed me to the Amiga.

7. GRAPHICS vs GAMEPLAY: Gameplay is obviously paramount, but I, like many, would be sorely disappointed if a game had no 'pretty' or well-executed graphics. For example, Tetris is superb to play, but for £25 it would still severely disappoint, and a feeling of under-using the capabilities of the Amiga would overwhelm Ideal budget title, though, and ridiculously underpriced on Public Domain.

Merely my opinions, or speaking for a nation YOU decide!

Youre, Jon Smith, Chorlton

You're right, Tetris is superb to play. In our book, a good version would easily be worth £25 - 'using the capabilities of the Amiga' or not. That existing commercial versions maybe aren’t worth that is the fault of the programmers, not the original game design. If you've got good gameplay, nothing else matters.

Hallo Sir,

I recently became the proud owner of a new Amiga 500, upgraded to one meg. I was disappointed by the speed at which it got things done, that is to say, it was a bit slow. On perusal of the manual I noticed a chip called 'Fat Agnus'. 'Aha', I thought, 'here lies the problem. Fat and fast don't mix.' In no time I had the thing apart and was in among the guts of my new machine. A quick yank with a pair of pliers and Fatty Agnus was history -1 replaced her with a sleek McCain Stringfellow Oven Chip. Once all was together again, I booted up in anticipation. Nothing.

Down but not defeated I checked the manual again, and there it was - the obvious trouble. ’Gary'. He, being very close to Agnus, was obviously refusing to work without the fat one by his side. So pliers in hand again - yank - and Gary was out of there (Reminds me of something that happened in the office a while back. But that’s another story -Ed). I replaced him with a pickled gherkin. Once again I put the thing together and booted it

things will we make any progress. So here we go with the games players’ charter...

Remove unnecessary delays. Spectacular intros are fine, but only it they are optional (are you listening, Psygnosis ). You should be able to skip the intro at any time with a button press. This also applies to death screens and any other between-level fillers.

Use the hardware. Surveys show that most A500 owners have at least one meg. RAM upgrades are cheap and one meg will be the standard (ram now on. Don't compromise by cramming things into 512K. Even if the game doesn't need the extra memory, use it to reduce disk access, or add extra sound/graphics. The same applies to extra drives. Look tor second floppies and use them on two-disk games (like Gods). Multi-disk extravaganzas should be hard-disk installable even it you still want to retain key-disk protection.

Don't rush software out for Christmas or for bundles. F-29 Retaliator was the final straw for me. The radar didn't work and you usually died by other aircraft ramming you in the sky for God’s sake! Magazines should come down heavily on games released with bugs in. Don't rely on the "It'll be fixed in the released version" rubbish. Review the damn released version! Poor control or collision detection usually means the game will be unplayable, don't allow it.

High score tables, They're a nice touch, but useless unless you can save them to disk (like Stood Money, Gods and most flight sims).

Difficulty. This is probably the hardest thing to get right. Don't become obsessed with how much stuff you can get on the screen. Progression is very Important. The player should be able to get a little further each time he/she plays.

If a game suddenly becomes too difficult you've failed. Because player skill varies you will have to compensate for this somehow. One solution is to make the game adapt 'intelligently' to the player (like Gods). Variable difficulty levels are an option, but include some incentive for the player to try again at a higher level if successful (eg more graphics, secret rooms, different endings etc).

Inslant death. Don't put things In which kill the player (or no fault of his own. There's nothing more annoying than getting a long way into a game only to be killed by some trap without warning. AMIGA POWER is to be applauded for marking down on this.

Restart points. Some of the best games are those whose very nature is non-linear, ie every time you play the game you gel something different. Examples include Speedball 2 and Kick Off. Games like Elite, Populous and Lemmings succeed partly because they let you come in where you left off. Linear games (shool-'em-ups and platform types particularly) need saveable restart points or level codes so that the player doesn't have to wade through

all the bits he has completed time and time again. Gods again is a good example. You don’t necessarily have to save every level, perhaps a save point half way through a six level shoot-'em-up would do the trick. Rick Dangerous was ruined by its failings in this area.

End sequences. If a player has struggled through to the end of a game reward him/her with something worth seeing. Or weren’t you expecting anyone to get there

The courage of your convictions. Don't pul cheat modes in. I know they're ‘used for testing during development', but fake them out. I doubt many companies will have the nerve to do this (though Dave Jones didn't put one in Blood Money- well done Dave, pity the game was so hard though).

Crappy demos. Most cover disk demos make me even less inclined to buy the game. This is partly due to the game being rubbish, partly to the demo being even worse. Let's see less of the Leander/Video Kid junk and more of the Paradroid/Blood Money quality of demos.

Documentation. Don't waste your time on silly novellas. Include useful playing tips. The Powermonger manual told you what the icons did, but not how to play the game. We don't want to have to pay extra for that, lads.

Reviews. Football referees can't change fheir minds, magazines can. Let’s see the mags go back to games they've reviewed if they have anything new to say. Was it really that good or did you find some fatal (law three months later Did you find a game that you rated badly to be quite addictive and find yourself playing it six months later Let the readers speak, they're often the best judges, especially for long-duration reviewing.

I could go on and on (some of you probably Ihink I have already), but I know this letter’s probably way too big to publish as it is. I really would like to see some reaction to what are only common-sense suggestions, particularly from the developers. I’ve enjoyed quite a few games in the past but they, like AP, are in the minority. I look forward to the lime when even some of the better games incorporate these ideas as standard.

Thanks lor an entertaining read.

Yours, Mike Welch, Basildon.

Weft there you go. Probably the most carefully thought-out letter we've ever had, and certainty (he longest. We don’t agree with all of it, but what do you think Is Mike just a nihilistic old pessimist, or has he simply seen the games industry (or what it really is - exactly that, an industry, committed to sales and proliis, even at the expense of artistic merit

Whatever you think, write in and tell us, especially if you're a developer or software house person. Go on, defend yourselves. We dare you!

up. Guess what Nothing.

Now I was annoyed, very annoyed.

In my anger I ate my computer, which to my surprise tasted quite nice, except for the oven chip which tasted like hardboard. Bye Sir, Steve 'Top Floor To Rent' Bracknell, Herts

Dear AMIGA POWER,

Never have I seen so much hatred, nastiness, spite and use of the word 'crap'. No, I'm not talking about the M25 in the

rush-hour, I'm talking about your letters page. Don't bother with the game reviews, flick straight to the letters page and see the likes of Stuart N Hardy, Jonathan Davies, Stuart Campbell and the Editor slug it out. Some of these guys could be the perfect opponent for Frank Bruno!

Mind you, he's too nice, he'd never be able to take the heat. Witness my case:

ROW! As early as issue two, Stuart Campbell is gagged by the editor because his reply to someone called the Brat was deemed too rude!

ZAP! Jonathan Davies is threatened with being dragged out into the street and shot because of an 80 percent review he wrote! (And Salman Rushdie thinks he's got it tough...)

WHOP! Not wanting to be left out, the Ed claims that anyone who says their letter won't be published because it contains a criticism is completely knobby!

KAPOW! Stuart Campbell is accused of being bald, a loss, a prat and on top of that, a queer!

BLAMI Stuart N Hardy gets it in the

ear for writing the same letter to lots of mags. It's claimed he's not big, hard or clever!

KOWANGA! ('Kowanga' -Ed) Kris King fell into the Ed's trap. After slagging off a coverdisk he made the fatal error of saying his letter would not be published. He got off lightly with 'Some games need skill...maybe you should practice a bit more'!

CRUNCH! Mark Ramshaw accused of being crap and looking like Jim Morrison (now that IS going too far)! (Hey/ Watch itl - Mark)

WALLOP! Stuart Campbell gets it again: ‘Just how crap is this man ’

BOWONGO! (You're just being silly now -Ed) Stuart N Hardy again! ‘Intensely dull' and a bit of a yawn!

The list goes on, not to mention the things people say about games (poor old Kick Off 2). In fact, the good-natured ( ) loathing that exudes from each issue has made me a bit nervous about sending this letter to you. What kind of abuse am I letting myself in for But never fear, I can take it (I think).

Keep up the good work with your razor-like replies.

Yours, Andrew Corris, West Wickham PS I bet you don't print this letter!!!

Okay then, we won't! (Pause.) Er...

That's about the lot for this month, except for the subject which has taken up about half of our mailbag this month - the A500 Plus and it's near-legendary incompatibility problems. Firstly, we'd like to take this opportunity to say that yes, all of our coverdisks from now on will be fully A500P compatible.

Secondly, for all of you out there stuck with Pluses and collections of useless software, it looks like there may be a solution at hand. If you phone a company called Phoenix on 0532 311932 they'll tell you about a nifty device called a ROM sharer. It allows you to install the new Kickstart 2.0 ROM while still keeping your old Kickstart 1.3 ROM in the machine at the same time, which should theoretically solve the vast majority of incompatibility probs. It's not too expensive, so why not give them a call  We don't know how well it works because we've not tried it yet, but it's worth a shot You've everything to gain... Bye, •

AND ANOTHER THING...

■ John Hinton of Hassocks wants to see a new rating system whereby we mark games according to their perceived moepp', or ‘minutes of entertainment per pound'. With this system, a game costing £10 which we thought would give you, say, 20 hours of genuine entertainment would score 120 moepp (1200 minutes divided by 10 pounds). Nice idea, John, but game marking is hard enough already without us having to

be clairvoyant into the bargain...

•    Brent Cartwright of Normanton wants to know why we're printing letters on the side ol the mag. If you haven’t worked it out by now, Brent...

•    GD Smith of Bromsgrove wants to see features about ‘hardware and wordprocessing software and other items that are not games'. We're a GAMES mag for goodness sake, if you want serious stuff get Amiga Shopper or Amiga Format. Sorry, but that's the way it is and that’s the way it's going to stay, GD.

- Steven Alderson of Middlesborough wants, for some inexplicable reason, to know what kind of music Stuart likes. Stuart says 'intergalactic punk rock hip-hop', which frankly is just the kind of unhelpful nonsense that we have to put up with all the time...    1

■ Brian Jones (!) of Bridgwater ihinks the letters column is dull and tedious and we should get rid of it. Well, Brian, it’s all up to you really. We don't write the letters page you know...

AMIGA POWER FEBRUARY 1992

GREAT SOFTWARE

CAN BE YOURS FOR AS LITTLE AS ABSOLUTELY, TOTALLY, DEFINITELY, VERY NEARLY,

JUST ABOUT NOTHING AT ALL. (HONEST)

Owning an Amiga, PC or ST now means that you can buy incredibly good software for little more than the price of a disk. Stunning games, utilities, demos, graphics, word processors and more can be found in Public Domain and Shareware software.

But (but! but!!) where do you start How do you know which programs are completely wonderful and which ones should be re-formatted instantly

What's the best way to buy PD And - whilst we're at it - just what is PD anyway

For these answers and a whole trainload more, you'll need a new magazine called PUBLIC DOMAIN.

Every issue is packed full of reviews -

PD programs assessed for the Amiga,

PC and ST,

Every review is screensholted. You can see exactly what you'll be buying.

Every copy of PUBLIC DOMAIN comes with an incredible program-packed coverdisk -

so you can get the very best PD for your machine every time.

Every page is in glorious full colour, so you' have unrivalled quality.

And every edition of PUBLIC DOMAIN is backed by the full editorial resources of Europe's most successful news-stand computer magazine company, Future Publishing.

PUBLIC DOMAIN comes to you from the company that brings you Amiga Format,

PC Format, ST Format, Amiga Shopper, PC Plus, Commodore Format, Your Sinclair,

New Computer Express, Amiga Power, Amstrad Action, PC Answers, Sega Power and 8000 Plus; markets leaders all.

Issue 4 on sale 6th February at £2.95

IF YOU WANT OUR ADVICE. BUY ITI

rvn"Tr7T7'\Tl DOT MATRIX 1 IZiHilN I & NOTEBOOK

ALWAYS A GOOD IDEA

FREE DELIVERY

Ne*1 Dav - Anywhere in Jhe UK mainland

FREE STARTER KIT

Warm £29.38 - win every Crtiari pnraer from Silica.

Silica presents some great offers on the award winning range of high quality matrix printers from Citizen. Each Citizen printer is built in the UK to exacting standards, ensuring superb reliability and output. Our confidence in Citizen’s quality is such that we are pleased to include a 2 year guarantee with every printer. Plus, if you buy a Citizen printer from us, we will give you the Silica Systems Printer Starter Kit (worth £29.38), FREE OF CHARGE!

2 YEAR WARRANTY

Slfcca oiler a 2 year warranty (including the prints* neat) with every Citiien printer irom Sitea,

WINDOWS 10

Free Windows 30 dnver included with the St«ca Starter Kit.

FREE COLOUR KIT

Wtth every Swift 9 are) Sw.-rt 24e printer

FREE HELPLINE

Technical support helpline open during off-re hours.

MADE IN THE UK

Crtiaen printers ere manufactured to high slancarttt

r

mimimum'

new:

cj'n.

144 CPS 80 COLUMN

• Citizen 120D+ - 9 pin - 80 column

•    144cps Draft, 30cps NLQ

•    4K Printer Buffer + 2 Fonts

•    Parallel Interface as Standard

•    Graphics Resolution: 240x240dpi

•    Epson and IBM Emulation

•    Pull tractor & bottom feed

•    FREE Silica Printer Starter Kit ties

JVTAL HUP

SAVING: SILICA PRICE'

.. mm r

-SI T

> £224    1

£109 a f tni

SERIAL INTERFACE OPTION

The 1200 printer is available with a serial interface tor £115+vat. Ret: Pfll 2125 - £135.13 Inc VAT.

£115

+VAT=E135.13 ref: PRI 2120

9 pin PRINTERS

24 pin PRINTERS

192 CPS 80 COLUMN

Citizen Swift 9 - 9 pin - 80 column

•    192cps Draft, 48cps NLQ

•    8K Printer Sutter + 3 Fonts

•    Parallel Interface

•    Graphics Resolution 240x240dpi

•    Epson and IBM Emulation

•    FREE Colour Kit

•    FREE Silica Printer Starter Kit

RRP:    . (239

COLOUR KIT (38 STARTER KIT    J26

m*L RHP: (302 SWING £123

192 CPS 136 COLUMN

» Citizen Swift 9x - 9 pm - 136 column

►    192cps Draft. 48cps NLQ

►    8K Printer Butter + 3 Fonts

►    Parallel Interface

►    Graphics Resolution: 240x240dpi

►    Epson and IBM Emulation

►    A3 landscape printing

• FREE Silica Printer Starter Kit

RRP:

STARTER KIT

£328

£25

TOTAL RRP: £354

S4WWG. £105

SILICA PRICE: £249 l ♦vaT»£292 i-6 Pr‘ 230SJ

NOTEBOOK PRINTER 24 pin PRINTER

WORLD'S SMALLEST & LIGHTEST M NOTEBOOK PRINTER

64 cps

80 COLUMN

•    Citizen PN48 Notebook Printer

•    Non-impact Printing On Plain Paper

•    LASER QUALITY - 64cps

•    4K Printer Buffer -h 2 Fonts

•    Rear and Bottom Paper Loading •. Parallel Interface

•    Graphics Resolution. 360x360dpi

•    Epson. IBM. NEC FV & Citizen Emulations

•    Power Mains. Battery or Car Adaptor

•    FREE Silica Printer Starter Kit

RRP: ... £325

STARTER KIT

TOTAL RRP: £350

SWING. £101

SILICA PRICE: £249 l vj)-(2« 58 ref fli 2'OCi J

Citizen Swift 24e - 24 pin - 80 column 216cps Draft, 72cps LQ 8K Printer Buffer + 6 Fonts Parallel Interface

Graphics Resolution: 360x360dpi Epson, IBM & NEC P6+ Emulation FREE Colour Kit

FREE Silica Printer Starter Kit_

RRP: ......£365

COLOUR KIT .£38

I C

I STARTER KIT ..£26

TOTAL RRP: £428

SAVING: £169 SILICA PRICE: £259

+ VAT-C3Q4.33 ref: PRI 2534

•    Citizen 224 - 24 pin - 80 column

•    192cps Draft, 64cps LQ

•    8K Printer Buffer + 2 Fonts

•    Parallel Interface

•    Graphics Resolution: 360x360dpi

•    Epson and IBM Emulation

•    Colour Option Available

•    FREE Silica Printer Starter Kit

RRP: .. £269

STARTER KIT    £25

TOTAL RRP: £294 SAVING: £95

£199

SILICA PRICE: £199

+WT-C233.B3 rel: PRI 2484

24 pin PRINTER

ACCESSORIES STARTER KIT

oout

AWARD Best Budget Prints: tS90

Mttrp QtottW

Colour Option Extra - See Accessories

192 CPS 136 COLUMN

•    Citizen Swift 24x - 24 pin - 136 column

•    192cps Oraft. 64cps LQ

•    8K Printer Buffer + 4 Fonts

•    Parallel Interlace

•    Graphics Resolution: 360x360dpi

•    Epson, IBM and NEC P6 Emulation

•    A3 landscape printing - FREE Colour Kit

•    FREE Silica Printer Starter Kit

RRP: ...... £489

STARTER KIT . , _£25 TOTAL RRP: £514

SAVING: £165_

SILICA PRICE: £349 L ->v*t=iiiooB « ■’Hi ;t

144 cps

80 COLUMN

ESQ

Citizen 124D - 24 pin - 80 col 144cps Draft, 48cp$ LQ 8K Printer Buffer + 2 Fonts Parallel Interface Graphics Res: 360x360dpi Epson and IBM Emulation FREE Silica Printer Starter Kit

RRP: ..£249

STARTER KIT..... £25

TOTAL RRP: £274 SAVING: £105 SILICA PRICE: £169

SHEET FEEDERS

PRA 1200 1200 ..... £71.38

PRA 1215 1240/224 Sw9/24/24* £88.70 PRA 1228 3240/224 Sw9/24/Z4* . £42JW

SERIAL INTERFACES

PRA 1189 1200+ £60.45

PRA 1209 1240/224 Swift 9    £32.25

PRA I7D9 Swift 24/24e .£2138

32K MEMORY EXPN PRA 1753 1240/224 Swift 24/24* £13.10

PRINTER STAND

PRA 1242 1240/224 8«r9/24/24* £2403 PRA 1274 Swift 9x/24x    £30.68

ORIGINAL RIBBONS

RIB 3520 1200/Swlfl 9 Black.    £2.91

RIB 3949 Swift 9i Black .... £7.15

RIB 3924 1240/224 5*24/24* Black £4.20 RIB 3936 Swift 9/24/24* Colour £1163 RIB 3248 PN40 Single Strike £3.61 RIB 3348 PN40 Mulll Strike    £3.61

COLOUR KITS

PRA 1236 Swift 9/24/240    £3125

PRA 1240 Swlfl «i/2«x..... . £3125

PN48 ACCESSORIES

PRA U48 PH40 Bitter    £51.70

PRA U55 PN4« Cable Eitn £ TBC PRA U62 PN4B Car Adaptor ...    £ TBC

Ail price* Include VAT and Free delivery

Worth: £25+vw-r&38

lb get you up and runrwng with your new printer from Silica.

•    3W Disk • Amiga 8 ST Driven

•    314 ' Disk • Driven for Windows 3

•    2 Metre Perellel Printer Cable

•    200 Sheets of Continuous Paper

•    100 Continuous Address Labels

•    5 Continuous Envelopes

if you already own a primer, and wou&d lite to buy a in. you may order one ref: KIT 5500) for £24.95 - £5 off RRPI

SILICA SYSTEMS OFFER YOU

•    FREE OVERNIGHT DELIVERY: On all hardware orders shipped in the UK mainland.

•    TECHNICAL SUPPORT HELPLINE: Team of technical experts at your service-

re PRICE MATCH: We normally match competitors on a "Same product - Same price" basis.

•    ESTABLISHED 12 YEARS: Proven track record in professional computer sales,

•    BUSINESS + EDUCATION + GOVERNMENT: Volume discounts available for large orders.

•    SHOWROOMS: Demonstration and training facilities at our London & Sidcup branches.

•    THE FULL STOCK RANGE: All of your requirements from one supplier.

•    FREE CATALOGUES: Will be mailed to you with offers and software/peripheral details.

•    PAYMENT: 8y cash, cheque and all major credit cards.

Before you decide when to buy your new printer, we suggest you think very carefully about WHERE you buy it. Consider what it will be like a few months after you have made your purchase, when you may require additional peripherals or software, or help and advice. And, will the company you buy from contact you with details of new products At Silica Systems, we ensure that you will have nothing to worry about. We have been established for over 12 years and, with our unrivalled experience and expertise, we can now claim to meet our customers requirements with an understanding which is second to none. But don't just take our word for it. Complete and return the coupon now (or our latest Free literature and begin to experience the "Silica Systems Service".

MAIL ORDER:

Order Lines Open:

LONDON SHOP:

Opening Hours:

1-4 The Mews, Hatherley Rd, Sidcup, Kent, 0A14 4DX Tel: 081-309 11lf

Mon-Sal 9-QOam-6.QOpm_No Late Night Opening    Fax No: 081-308 0608

LONDON SHOP:

Opening Hours:

52 Tottenham Court Road, London, W1P 0BA

Mon-Sat 9.3Oam-6.Q0pm_No Late Night Opening

Tel: 071-580 4000

Fax No: 071-3234737

SIDCUP SHOP:

Opening Hours:

Selfridges (1st Floor), Oxford Street, London, W1A 1AB Tel: 071-629 1234

Mon-Sal 93Qam-6.0Qpm_Late Night: Thursday until 8pm    Extension; 3914

1-4 The Mews, Hatherley Rd, "Sidcup, Kent, DAM 4DX Tel: 081-302 8811

Mon-Sat 9-00am-5.30pm_Late Night: Friday until 7pm_Fax No: 081-309 0017    

To: Silica Systems, Dept AMPOW-0292-55, 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX

PLEASE SEND A CITIZEN COLOUR CATALOGUE

Mr/Mrs/Ms: ... Initials:

Address:     ......

Surname:

MAIL ORDER HOTLINE

*S 081-309 1111

SILICA

SYSTEMS

Postcode:

Tel (Home): ..... Tel (Work):.

Company Name (if applicable): ....

j Which computer(s), if any, do you own .55 f

E&QE - Adveri'SeO prices and specification* may change - Please return the coupon for the latest information

AMIGA POWER FEBRUARY 1992

POWER FEBRUARY 1992

<

0

s

<

PREMIER MAIL ORDER

Titles marked * are not yet available and will be sent on day of release.

Please send cheque/PO/Access/Visa No. and expiry date to:

Dept AMP 10, Trybridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI 3 1BJ

Please state make and model of computer when ordering. P&P inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am~7pm. Saturday 10am-4pm. Fax orders: 0268 590076. Tel orders: 0268 590766

3D Construction Kit ..32,99

3D Pool ...7.99

4D Boxing 16.99

4D Driving * 16.99

688 Attack Sub 16.99

Air Duel * . .22,99

Alien Storm ..16.99

Altered Beast .6.99

Amos 3D .....24.99

Amos Compiler 19.99

Another World* ......19.99

APB ......,.6.99

Arkanoid 2 ....6.99

Armour Geddon ......16.99

Assault on Alcatraz * ......16.99

Batman Caped Crusader ...6.99

Batman The Movie .....7.99

Battle Chess 2 ..1 6.99

Battle Command ......16.99

Beach Volley . 6.99

Beastbusters .16.99

Big Game Fishing * .16.99

Big Run * ....16.99

Birds of Prey * .26.99

Blue Max .....19.99

Blues Brothers ..16.99

Bonanza Brothers * .16.99

Budakan ..8.99

Cabal .....6.99

Cadaver 16.99

Cadaver Data Disk ....9.99

California Games ......6.99

Capcam Collection ..19.99

Captain Planet .16.99

Captive .16.99

Carrier Command .....7.99

Castles * .....19.99

Centurion ....16.99

Chaos Engine * ......16.99

Chaos Strikes Back (1 Meg) .16.99

Cisco Heat * ...16.99

Commando War * ..16.99

Continental Circus .....6.99

Cfazy Cars 3 * 16.99

Cricket (1 Meg) 17.99

Cricket Captain 16.99

Crime Doesn't Pay * 16.99

Cruise For A Corpse 19.99

Curse of Azure Bonds (1 Meg) ....19.99

Cyberball ...... .6.99

Cybercon 3 .16.99

Daley Thompson Challenge ...6.99

Das Boot .....19.99

Death Knights of Krynn (1 Meg) 19.99

Defender of the Crown ......7.99

Deutros .19.99

Disney Animation ....59.99

Double Double Bill ...24.99

Double Dragon ..6.99

Double Dragon 3 * .16.99

Dragons Lair (1 Meg) ......26.99

Dragons Lair 2 -Singes Castle .....26.99

Dragons Lair - Time Warp 26.99

Duck Tales ...16.99

Elf .16.99

Elvira 2 1Mb * 24.99

Epic * ...19.99

Eye of the Beholder 1 Meg ) ......19.99

FI 5 Strike Eagle 2(1 Meg) .22.99

FI 6 Combat Pilot ....16.99

F19 Stealth Fighter ..19.99

Face Off 16.99

Fantasy World Dizzy 6.99

Ferrari Formula 1 ......8.99

Final Blaw ...16.99

Final Fight ....: ..16.99

First Samuari * .16.99

Flag * ...19.99

Flight of the Intruder .22.99

Flood 8.99

Football Crazy .16.99

Football Director 2 (1 Meg) ..16.99

Forgotten Worlds 6.99

Fun School 2 16-8) ...13.99

Fun School 2 over 8) .....13.99

Fun School 2 under 6) ....13.99

Fun School 3 5-7) ...16,99

Fun School 3 over 7} .....16.99

Fun School 3 (under 5) ....16.99

Gauntlet 2 .....6.99

Gauntlet 3 * 16.99

Ghostbusters 2 ...6.99

G Loc * .16.99

Godfather Action * ..16.99

Godfather Adventure (1 Meg) * ..19.99

Gods ....16.99

Golden Axe .16.99

Groham Gooch * ....19,99

Gremlins 2 ....9.99

Gunboat (1 Meg) ....19.99

Guy Spy * ...26.99

Hard Drivin ...6.99

Head Over Heels ......6.99

Heroquest ....16.99

Hero Quest Data 9.99

Harpoon (1 Meg) ....19.99

Hifcnikers Guide 7.99

Hollywood Collection ...• 14,99

Home Alone * .19.99

Hunter ...19.99

IK+ ..6.99

Indianapolis 500 .....16.99

Indy Jones Adv .1 1.99

Indy Jones Atlantis-Action * .16.99

Indy Jones-Atlanlis Adv (1 Meg) ..19.99

Interceptor . 8.99

Jack Nicklaus Clip Art 9.99

Jack Nicklaus Extra Courses ..9.99

Jack Nicklaus Golf ...15.99

Jack Nicklaus Unlimited Golf (1 Meg). 19,99

Jahangir Khan Squash ....16.99

James Pond ...9.99

Jimmy Whites Snooker ....19.99

Jungle Book ...6.99

Keer the Thief .8.99

Kick Off ..7.99

KickOff 2 (1 Meg) ..1 1.99

Kings Quest 4 (1 Meg) ....26.99

Klaxx ......6.99

Knightmare * ...19.99

Knights of the Sky * .22.99

K.O 2 - Final Whistle .8.99

K.O 2 - Giants of Europe * 7,99

K.O 2 - Return to Europe ...7.99

K.O 2 - Super League * ....9,99

K.O 2 - Winning Tactics ....5.99

Laser Squad 2 * ......16.99

Last Ninja 2 ...6.99

Last Ninja 3 .16.99

Legend * .....16.99

Leisuresuit Larry 3 (1 Meg) ..26.99

Leisuresuit Larry 2 ....26.99

Lemmings ....16.99

Lemmings Construction Kit * 16.99

Lemmings Data Disk * .....13.99

Licence to Kill .6.99

Lombard Rally 6.99

Loom ....11.99

Lord of the Rings .....19.99

Ml Tank Platoon .....19.99

Magic Fly 8.99

Magic Pockets .16.99

Magnetic Scrolls Coll (IMeg) ......19.99

Man Utd Europe ......16.99

Max * ...19.99

Mega-Lo-Mania 19.99

Mega Traveller 1 .....19.99

Mega Traveller 2 (1 Meg) * 19.99

Mega Twins * ..16.99

Miami Chase .6.99

Microprose Golf * ...22.99

Midwinter ....14.99

Midwinter 2 22.99

MIG 29 22.99

Moonstone * ...19.99

Myth * ..16.99

Navy Seals ..16.99

New Zealand Story ...6.99

Nightshift 9.99

Operation Stealth ....16.99

Operation Wolf ..6.99

Outrun ....6.99

Outrun Europa .16.99

Pang .....16.99

Paperboy 2 * ..16.99

Parasol otars * .16.99

PGA Tour Golf .16.99

Pitfighter 2 ...16.99

Platoon ...6.99

Player Manager ......12.99

Pool of Radiance (1 Meg) 19.99

Pools of Darkness (1 Meg) * 19.99

Police Quest 2 (1 Meg) ...26.99

Populous .8.99

Populous 2 * ...19.99

Powerdrift 6.99

Powermonger ..19,99

Powermonger Data Disk 1 * ..9.99

Powerpack ..14.99

P.P Hammer .16.99

Predator ..6.99

Quest for Adventure .19,99

Projeclyle 8.99

Race Drivin * ...16.99

Railroad Tycoon (1 Meg) .22.99

Rainbow Collection .13.99

Rambo 3 .6.99

RBI 2 Baseball ..19.99

Reach for the Skies * ......19.99

Realms * .....19.99

Red Baron * 26.99

Red Heat .6.99

Rise of the Dragon ...26.99

Robin Hood .16.99

Robin Smith's Cricket ......16.99

Robocop 3 * ...19.99

Robozone * .16.99

Racket Ranger 7.99

Rock Star Ate My Hamster .4.99

Rodland 16.99

R-Type .....6.99

R-Type 2 16.99

Rugby World Cup ...16.99

Run The Gauntlet 6.99

Search for the King ..24.99

Secret of Monkey Island (1 Meg) .16.99

Secrets of Luftwaffe * ......19.99

Secret Monkey Island 2 (1 Meg) * .....19.99

Shadow Sorcerar ... 19.99

Shinobi ...6.99

Shuttle * 19.99

Silent Service 2 22.99

Silkworm .6.99

Sim City + Populous .19.99

Sim Earth * ..19.99

Simpsons * ..16.99

Sinbad ....7.99

Ski Or Die .....8.99

Smash TV* .16.99

Space Ace ...26.99

Space Ace 2 * .26.99

Speed ball 7.99

Speedball 2 .16.99

Stratega 16.99

Striker Manager ......16.99

Strip Poker 2 + Data ..6.99

Stunt Car Racer ..9.99

Subbuteo .6.99

Super Cars 2 ...16.99

Super Hang On .6.99

Super Monaco GP ...16.99

Switchblade ...6.99

Switchblade 2 ..16.99

Sword of Sodan .9.99

Team Jaguar * .17.99

Team Suzuki 16.99

Team Yankee ...19.99

Team Yankee 2 * .....19.99

Teenage Mutant Turtles ....16.99

Teenage Mutant Turtles 2 * ..16.99

Terminator * 16.99

Terminator 2 ...16.99

Test Drive 2 Collection .....19.99

Test Drive 3 * ...16.99

The Immortal (1 Meg) 8.99

Their Finest Hour .....19.99

Their Finest Missions ..9.99

Thunderhawk ...19.99

Tip Off * .....16.99

Toki ......16.99

Toobin .....6.99

Total Recall ..12.99

Turbo Challenge ......16.99

Turbo Challenge 2 ...16.99

Turbo Outrun .6.99

Turrican 2 9.99

TV Sports Baseball * 19.99

TV Sports Football .....7.99

Ultima 6 * ...19.99

UMS 2 (1 Meg] 19.99

Utopia ..19.99

Virtual Worlds ..19.99

Warlords (1 Meg) ...19.99

Waterloo .7.99

Wild Wheels ...16.99

Wings (1 Meg) 19.99

Wizball ...6.99

Wizkid * .....16.99

Wolf Pack (1 Meg) ..19.99

Wonderland (1 Mea) ......19.99

World Class Leaderooard ..6.99

World Wrestling * ...16.99

Xenomorph 2 * 16.99

Zak McKraken ...9.99

SPECIAL OFFERS

AMIGA A500 1 MEG PACK

10 Games + Joystick

ONLY £369.99

Ring for details

UPGRADE YOUR AMIGA TO 1 MEG

1/2 Meg Upgrade - £24.99 1/2 Meg Upgrade + clock - £26.99

BATMAN THE MOVIE

NOW ONLY

£7.99

SPECIAL OFFERS

ONLY £9.99 EACH!

James Pond, Gremlins 2, Sword of Sodan

JOYSTICKS

Cheetah 1 25 + - £6.99 Comp Pro Extra - £14.99 Quickjoy 2 Turbo - £9.99 Quickshot 3 Turbo - £9,99 Quickjoy Jetfighter - £ 1 0.99

BLANK DISKS

Unbranded

10x3.5" DSDD - £5.99 20x3.5" DSDD-£10.99 50x3.5" DSDD-£23.99 100x3.5" DSDD-£44.99

Branded - TDK

3.5" DSDD-£1.25 Each

PUBLIC DOMAIN

Please send SAE for list

AFRIKA KORPS

Impressions £29.99

Uppers - Intelligent opponents set it apart from the standard wargame. Downers - But not enough to give it any flair. The Bottom Line -Just because it's a wargame, it doesn’t mean it has to be this primitive. ★

AH37-M

THUNDERHAWK

Core £30.99

Uppers - The fastest, slickest 3D graphics yet to grace the Amiga. The arcade approach makes things much easier to get to grips with. Downers

-    The lack of real sim elements may put some off, and the mouse control is a bit unwieldy. The Bottom Line

-    A brilliantly executed arcade-simulation crossover, which captures the frenetic helicopter feel quite excellently. ★★★★★

ALIEN BREED

Team 17 £25.99

Uppers - Fast-moving and atmospheric Gauntlet variant, with lots of lovely touches, a two player mode, and a free Pong game! Downers - Only six levels, and it’s not the kind of game you're likely to come back to when you've finished it. The Bottom Line - Not a bad effort at all from the ex-PD boys, but maybe a little thin to last for long. ★*★*

ALIEN STORM

US Gold £25.99

Uppers - Golden Axe given a futuristic sci-fi scenario. Downers -The elements of playability which made Golden Axe so great are missing from this one. The Bottom Line - Technically adept, but sorely lacking in every other respect ★*

ALPHA WAVES

Infogrames £25.99

Uppers - Nice 3D bouncing romp.

Bizarre, but endearing (in a French sort of way). Downers - It tends to feel like an executive toy, and a very expensive one at that, The Bottom Line - A novel diversion but no great shakes. ★ ★

ALTERED

DESTINY

Accolade £29.99

Uppers - An absorbing adventure in true American style. Downers - It’s not really anything new, and it sure isn't up to Lucasfiim standards. The Bottom Line - You could do worse, but you could certainly do better. ★★★

AMIGA

ENCOUNTER

Novagen £20.42 Uppers - Very fast and atmospheric. Downers - It's just Battlezone yet again. The Bottom Line - Good old-fashioned zooming 'n' blasting fun, but it really should have been a budget game. *★★

AMNIOS

Psygnosis £25.99

Uppers - Another old Williams arcade classic gets dusted down and re-interpreted (this time it's Sinistar). Downers - It’s already been done better (if not as lavishly) by the under-rated Photon Storm. The Bottom Line - Good for an occasional blast. ★★★

ARMOUR-

GEDDON

Psygnosis £25.99

Uppers - Lots of tanks, lots of planes, lots of places to go. It's deep and wide and tall. Downers - Takes a lot of self-discipline to play properly. The Bottom Line - A natural successor to Carrier Command. *★★*

ARMALYTE

Thalamus £25.99

ARNHEM

CCS £19.95

Uppers - A 8-bit classic wargame finally brought to Amiga owners. Downers - ...but nobody really wanted it anyway. The Bottom Line - Primitive beyond belief -even wargamers should give it a wide berth. *

A-10 TANK KILLER

Dynamix (Sierra) £35.75

Uppers - A wealth of typical flight sim-style detail. Downers -Gameplay suffers due to the sluggish frame rate and lack of a real flying feel'. The Bottom Line - A interesting but flawed attempt at taking the flight simulation genre a stage further. ★★*

ATOMINO

Psygnosis £25.99

Uppers - Easy to pick up, with thousands of levels to keep you going. Downers - Can covalent bonding be fun We're not sure. Rather samey; very tough; crap music. The Bottom Line - Slightly similar to Pipe Mania in some ways -if you liked that, then try this one for size. ***

BACK TO THE FUTURE PART III

Image Works £24.99

Uppers - Variety, neat animation, some decent jokes. Downers - But film licences nearly always feel too thin to be worth 25 quid... The Bottom Line - ...and this one's no different. Fun but slight.***

BABY JO

Lorlciels £24.99

Uppers - Enjoyable in an old-fashioned sort of way. Downers -Sloppily presentation and inadequate design. The Bottom Line - Totally eclipsed by Activision’s R-Type II. **

Uppers - Sweet Mario-influenced game with barrels of cuteness and lots of simple fun. Downers -Death by full nappy - yeuch! The

Bottom Line - Lovable and entertaining, if technically a bit on the crap side. Overpriced for what it is, though. ★★

BADLANDS

Tengen (Domark) £19.99

Uppers - A close conversion... Downers - ...of a crap overhead-view arcade race game. The Bottom Line - So

workmanlike its jeans hang over its arse. *★

THE BALL GAME

Electronic Zoo £25.99

Uppers - Based on the excellent but un-released Infection puzzle game. Downers - The concept is spoiled by senseless changes to the rules. The Bottom Line -Interesting, but ineptly executed. ★★

BARBARIAN 2

Psygnosis £25.99

'*

V* a I

Uppers - It looks good and there's a generous measure of senseless brutality and fantasy atmosphere Downers - Very repetitive and very shallow in the gameplay stakes. The Bottom Line - Shadow Of The Beast fans will love it. ★**

BATTLE CHESS II

-    CHINESE CHESS

Electronic Arts £25.99

Uppers - Cute graphics, and a new angle on the chess theme. Downers

-    The animations soon become tiresome, and Chinese chess isn't half as interesting as the standard game anyway. The Bottom Line -Good as a showpiece game, but a failure as a piece of playable software. *★

BATTLE

COMMAND

Ocean £24.99

Uppers - Loads of missions, atmospheric solid 3D graphics (ie lots of green), plus a good mix of strategy and blasting.

Downers - Takes a while to get into; some odd (and impossible to complete) missions. The Bottom Line - If you've got the selfdiscipline to persevere past an

uninspiring start, this is a worthy follow-up to the classic Carrier Command. ★**

BATTLE ISLE

Ubi Soft £29.99

Uppers - Easy to get to grips with. Looks lovely, and the intro sequence is even funny. Downers - Disk access at every turn and combat which seems to be random are a pain. The Bottom Line - An enormously promising and brave idea which hasn’t quite come off successfully. ★★★★

BEAST BUSTERS

Activision £25.99

Uppers - Graphically close to the original arcade version. Downers -Tends to slow down when there’s a lot happening on screen, and it's far too easy. The Bottom Line -Doesn't really compare too well with ail the other Op Wolf games on the Amiga. ★★

BIG BUSINESS

Magic Bytes £25.99

doesn’t stop it being a strong contender for the 'Weakest Gameplay In The World' award. The Bottom Line - Something of a missed opportunity. Let's hope for better things from the game of the film sequel. ★★

BILLIARDS II SIMULATOR

Infogrames £25.99

Uppers - Plenty of variations, including a 'crazy pool' with an octagonal table. Downers - Neither the 2D or 3D modes allow a decent shot to be made, and the ‘feel' of the sport is lost completely. The Bottom Line - Another game which crumbles in the face of its competition, this time in the form of Jimmy White's Whirlwind Snooker. ★★

BIRDS OF PREY

Electronic Arts £34.99

Uppers - Well-programmed and a fairly original concept. Would you believe, a 'humorous business simulation’ Downers - It’s true, though the humour is feeble-witted stereotyping, and the business part is tedious number-crunching. The Bottom Line - Some nice touches, but at the end of the day it just isn't any fun to play at all. ★*

BILL & TED’S

EXCELLENT

ADVENTURE

Capstone (Accolade) £24.99

Uppers - In our humble opinion, a most excellent subject for a licence. The game even manages to capture some of the flavour of the bodacious film too. Downers - But that

Uppers- Phenomenally comprehensive. A wider choice of aircraft than every flight sim ever put together. Downers - The screen update is excruciatingly jerky. The controls are as unrealistic as ever. The Bottom Line - The most complex flight sim to date. Virtually guaranteed to hold your attention for months. ★*★★

BLADE WARRIOR

Image Works £25.99

Uppers - Pretty breathtaking graphics, with plenty of action and puzzling too. Downers - The gameplay is unlikely to be to everyone’s taste. The Bottom Line - Possibly the most atmospheric game ever. ★★★★

BLUE MAX

Mindscape £34.99

Uppers - Less techie than most flying thangs. Some rather spiffing sound compliments the WWI feel

Yes, it's that Bottom Line time of the mag again, time to lose yourself in eight pages of mini-reviews (not unlike the Bottom Line boxes in the big reviews, in fact, synchronicity fans) giving you ratings to all the major full price Amiga games released over the last year or so. You'll notice we've gone up a page again this month - just to fit everything in - but it stops here for the time being (fabby though TBL is, we don't want it taking over the mag). This month’s new entries include Smash TV, Birds Of Prey, Battle Isle, Celtic Legends, Realms, Barbarian II, Knightmare and more - you need never buy a characterless, boring, unplayable or just plain crap game again...

THE BOTTOM LINE

RATINGS: ★★★★★ Excellent ★★★★★ Nearly there ★★★★Very good ★★★ Has its moments ★★ Flawed ★Dire

AMIGA POWER FEBRUARY 1992

1!

CSI

o>

<7>

T—

>

cc

<

D

CC

CD

LU

LL

CC

Ui

5

o

Q.

<

O

s

<

nicely. Downers - Not a winner in the user-friendliness stakes, and the slow and sloppy main game never (ahem) really takes off. The Bottom Line - Dull. Not the definitive biplane game for Biggies buffs it should have been. ★

THE BLUES BROTHERS

Titus £25.99

Uppers - So playable its frightening. And it's funny too. Downers - The two player mode is a wasted opportunity. The Bottom Line -Probably the best character licence ever to appear on the Amiga. ★★**

BONANZA BROS

US Gold £25.99

Uppers-An original(ish) theme complemented by a unique and enteresting visual approach. Downers - What’s there is a right laugh, but only for a limited 10 scenarios The Bottom Line -Stylish, but lacking longivity.****

BOOLY

Loriciels £19.99

Uppers - More novel than the

average puzzler, and an interesting blend of logic, tactics and luck. Downers - Possibly requires too much self-discipline to play properly for most people. The Bottom Line - Fascinating and moderately entertaining, but it's always going to be a minority-appeal kind of thing. ★*★

BOSTON BOMB CLUB

Silmarils £25.99

Uppers - A neat twist on the sliding block type of puzzle game.

Downers - It hasn't got the longest game life ever, and the basic concept won't exactly light everybody's fire. The Bottom Line - One of the better puzzlers we’ve seen lately. Pleasing, fun and very French. ★★★★

BOTICS

Krisalis £19.99

Uppers - Nice sound; futuristic

graphics. Downers -Absolutely dire Pong-style gameplay. The Bottom Line - Get out of here! ★

BRAIN BLASTERS

Ubi Soft £25.99

Uppers- Well, there’s a simultaneous two player mode. Downers - But it's only really remotely playable when played solo. The Bottom Line - A sad, simplistic and ineffective puzzler. ★

BRAT

Image Works £24.99

Uppers - Very pretty, very smooth, very challenging. Downers- ...and very, very irritating indeed, especially if you hate the central character. The Bottom Line - Okay if you play it with the sound off. *★★

BREACH 2

Impressions £24.99

Uppers - Stick with it and you'll find an immensely rewarding space/strategy blast with loads of levels. Downers - Scrappy graphics and some awkward quirks will deter many. The Bottom Line - Loved Laser Squad Then you'll probably take a shine to Breach 2. ★*

BRIGADE

COMMANDER

Electronic Zoo £25.99 Uppers - Desert Storm scenarios give it a nice touch of topicality. Downers - The usual crap graphics. The Bottom Line -Friendlier than the average wargame, and more playable too. ★

BUILDERLAND

Loriciels £24.99

Uppers- Interesting and cute Lemmings derivative. Downers -It’s written in AMOS, and it shows. The Bottom Line - Good fun, but it's a shame they couldn't have hired someone to program it properly.

**

CADAVER

Image Works £24.99

Uppers - Gorgeously atmospheric graphics; a good mix of puzzling and hacking. Downers - One or two irritating moments and it's all a bit lacking in the excitement department. The Bottom Line - A nice blend of 3D graphics and adventuring (but it's not a classic). ★ *★

CADAVER - THE PAYOFF

Renegade £16.99

Uppers - A wonderful add-on for fans of the first Cadaver. Downers -Not a lot of use for anyone else though. The Bottom Line - If you’ve got the original, this isn’t such a bad price to pay for more of the same. *★*

CAPTAIN PLANET

Mindscape £25.99

Uppers - Urn, it's ideologically sound. And the colours are nice. Downers - Terminally flawed gameplay, and seems to have been put together in a terrible hurry. The Bottom Line - No fun to play at ail, and that's all that matters in the end. Forget it. ★★

THE CARDINAL OF THE KREMLIN

Accolade £24.99 Uppers - Reasonably captivating and accessible strategy. Downers - Ridiculous arcade sequence dropped slap bang in the middle of the game almost totally destroys the atmosphere. The Bottom Line -Alarmingly stupid design blows what could have been a winner. ★★

CARDIAXX

Electronic Zoo £25.99 Uppers - A shoot-'em-up with the added ingredients of (a lorra, lorra) speed and a score bar right in the middle of the play area. Downers -Beyond these 'features' there's not really anything special about Cardiaxx at all. The Bottom Line -Its heart’s in the right place, but its playability hasn't turned up to the party. ★*

CARTHAGE

Psygnosis £24.99

Uppers - Excellent graphics and some nifty arcade sequences from the masters of slick programming. Downers - But underneath it's a distinctly average strategy game. The Bottom Line - Despite appearances, not one for the joystick junkies out there. ★ ★*

CELTIC LEGENDS

Ubi Soft £30.99

Uppers - Plenty of strategy plus plenty of action plus good presentation make for a more than passable role-playing challenge. Downers - The ponderous computer opponent won't break any speed records. The Bottom Line -More than enough brainstorming and hack'n'slay to keep you in jollies for ages. *****

CENTURION

Electronic Arts £24.99

Uppers - Fairly interesting management sections with some nifty battle sequences. Downers -Two appalling arcade sections blow its chances. The Bottom Line -Unbalanced. *★

CHALLENGE

GOLF

On-Line £24.99

Uppers - Easy to get into, and up to four players catered for. Downers -Mind-numbingly unrealistic putting sequence, and loads of unnecessary

little bugs. The Bottom Line -

Lack of playability makes this a seriously below-par golf sim. Go for PGA Tour Golf instead. ★

CHAMPION DRIVER

Idea £25.99

Uppers - An overhead racing game which knows its limitations, and works splendidly within them. Downers - Less frills than a frillless thing, and isn't this a high price for this sort of thing The Bottom Line - Very fast and slick racer, which lacks longivity. ★★★

CHAMPION OF THE RAJ

Image Works £25.99

Uppers - Arcade sequences break up the heavy-duty strategy action. Downers - Even more ridiculous disk accessing than usual in this type of thing. Crap programming generally The Bottom Line -Potentially good game ruined by complete lack of playability. ★

CHAOS IN ANDROMEDA

On-Line £24.99

Uppers - Lots of character interaction and plenty to do. Downers - Crap fight sequences and tiny graphics.

The Bottom Line - Enjoyable L/ff/ma-style adventure slightly spoiled by sloppy programming. Still good fun though. ***

CHAOS STRIKES BACK

FTL (Mirrorsoft) £24.99

Uppers - Complex and ingenious puzzles; very user friendly; great sound.

Downers - Slightly old fashioned looking. The Bottom Line -Engrossing role playing adventure using the Dungeon Master game system. **★★

THE CHARGE OF THE LIGHT BRIGADE

Impressions £29.99

Uppers - Visually impressive wargame, with instant appeal and plenty of user-friendly presentation. Downers - Things fall down in the wargaming aspect of things, with some rather silly rules. The Bottom Line - A very brave try, but it doesn't quite reach the heights to which it aspires. ★*★

CHUCK ROCK

Core Design £24.99

Uppers - A first class caveman romp, with some innovation in the gameplay for once. Downers - A touch shallow and a touch easy. The Bottom Line - Pretty brilliant platformer, one of the Amiga’s very best. **★★

CHUCK YEAGER’S ADVANCED FLIGHT TRAINER

2.0

Electronic Arts £24.99

Uppers - A veritable air force of planes to fly, with piles of options, missions and the obligatory load of external views. There's even the opportunity to fly the Space Shuttle. Downers - A complete lack of speed, bad disk access and naff perspective puts a damper on the whole affair. The Bottom Line -Low flying flight sim - fails to stay with the competition. ★ **

CHIP’S

CHALLENGE

US Gold £24.99

Uppers - Lots and lots of levels; typically well thought out console-style gameplay. Downers -Simplistic graphics; lack of depth. The Bottom Line - Good, but not the most characterful of puzzle games, and not the cheapest either. *★★

COHORT

Impressions £29.99

Uppers - (Relatively) excellent graphics and helpful user-intertace make things accessible. Downers -The control system isn’t as good as it should be. The Bottom Line - A fine off-beat wargame, but overpriced. **

THE COLONEL’S BEQUEST

Sierra £34.99

Uppers - Mildly intriguing whodunit, with that familiar Sierra style of presentation. Downers -Terrible graphics, hours of tedium. The Bottom Line -Overpriced and over here. Sierra can do much better than this.**

COMMANDO

Elite £19.99

Uppers - Lovingly recreated coin-op blast-'em scroller. The game that launched a thousand scrolling war blasters. Downers - As fashionable as an anorak. The Bottom Line - Classic stuff, but not a good indication of the Amiga’s capabilities. ★★★

CONFLICT MIDDLE EAST

SSI/US Gold £30.99

Uppers - A wargame in the traditional sense, but executed very well indeed. Downers - The wargame label is no longer a valid excuse for a program looking so dated. The Bottom Line - Of limited interest, even to hardened wargamers. ★★★

COUGAR FORCE

Tomahawk £19.99

Uppers - The box is quite interesting (actually that's a bit of a lie). Downers - Everything. The sound, the graphics, the gameplay -all dire in the extreme. The Bottom Line - A perfect present for pyromaniacs. ★

COVERT ACTION

MicroProse £34.99

Uppers - Lots of atmosphere and

some excellent sub-games. Downers - Could have been better programmed, could have had much better controls, and could have beem £10 cheaper. The Bottom Line - Surprisingly playable and enjoyable - with just a little more user-friendliness this would have been an absolute classic. ★★*

CRIME DOES NOT PAY

Titus £25.95

Uppers ~ Er... reasonable(ish) graphics Downers - Terrible gameplay, pathetic humour, atrocious design, useless plot... shall we go on I think not. The Bottom Line - Crime doesn’t pay. This game is a software crime, so work it out for yourself. *

CRIME TIME

Starbyte £25.99

Uppers - A German adventure with the added bonus of... graphics! Downers - But not very good ones, and the rest of the game is a little on the trashy side. The Bottom Line - A hideously dated, unoriginal adventure. ★

CRIME WAVE

US Gold £24.95

Uppers - Gore galore; the numerous video interludes spice it up a bit. Downers - The actual game is dull in the extreme, and the waiting between levels is monstrous. The Bottom Line - A bog-standard blast-’em-up with knobs on. *

CRUISE FOR A CORPSE

Delphine/US Gold £27.99

Uppers - Superbly-designed plot, lovely graphics, and the usual compulsive quality you expect from Delphine. Downers - Loads (and loads) of disk-accessing, and even when you've got the solution it seemingly takes eight hours to play it through to the end. The Bottom Line - Not flawless, but still an absolutely lovely game, and a worthy companion to Monkey Island. *****

CYBERCON IN

US Gold £24.99

Uppers - Brilliant sense of 'being there’, and better Freescape than

Freescape. Downers- Predictably, not all that accessible to your average game player. The Bottom Line - Well worth the effort of getting into. *****

DARKMAN

Ocean £25.99

Uppers - The driving section is imaginative and fun. Downers -Everything else is hackneyed, licence-by-numbers rubbish. The Bottom Line - Not quite as bad as Total Recall and Nigh (breed, but not very much better either. The worst film game for quite some time. ★*

DAS BOOT

Mindscape £29.99

Uppers - The most accessible sub sim to date. Downers - ...but that still doesn't make it particularly accessible. The Bottom Line -Playable, but overpriced. The best in its field. ★★*

DEATHBRINGER

Empire £25.99 Uppers - Stunning parallax scrolling, plenty of tongue-in-cheek action and a wonderfully camp hero. Downers - Shallow hack’n’slash gameplay and dodgy collision detection. The Bottom Line - Not a lot of entertainment for a full-price game. ★★★

DEATH KNIGHTS OF KRYNN

SSI / US Gold £25.99

Uppers - A great improvement on the previous 'Krynn' rote-players. Downers - But compared to the mighty Eye Of The Beholder, this is very average indeed. The Bottom Line - A nice enough product, but nothing very spectacular. ★ *★

DEUTEROS

Activision £25.99

Uppers - An incredibly huge and absorbing game, with challenges that seem perfectly paced to be in tune with the developing game-skills of the average player. Downers - Visually it can be a bit of a yawn. The Bottom Line - Don't be fooled by the strategy exterior - this is a game that everyone should try. *****

DINO WARS

Magic Bytes £25.99 Uppers - A novel chess variant, including a great two players at once’ option where you don’t have to wait for the other player to move, Downers - The central beat-'em-up section is a bit crap, and the game as a whole is over-simplistic. The Bottom Line - A nice idea, but asking £25 for it is a bit of a cheek -there just isn’t enough to it. ★*

DISC

Loriciel £24.99

Uppers - A few nice graphical touches. Downers - Appallingly-designed gameplay with very little

actual action. The Bottom Line -

A crappy Discs Of Tron rip-off without most of the original's good features. *

DISCOVERY

Micro Illusions £25.99 Uppers - Good graphics for an educational game. Downers - For a game which relies heavily on speech synthesis, the speech quality is terrible. The Bottom Line -Tricky to play and educationally dubious, this is a bit of a flop. ★★

DOUBLE DRAGON III

Storm £25.99

Uppers - Give us a minute, well think of something. Downers - A

very bad example of a very tired genre. The Bottom Line - The

beat-’em-up done just how it shouldn’t be.*

DRAGON FIGHTER

Idea £25.99

Uppers - An unusual mixture of scrolling shoot-'em-up and strategy-ish bits. Downers - The strategy bits just get in the way, and the arcade bit hasn’t been done justice. The Bottom Line - Slick, but insubstantial. ★*

DRAGONS OF FLAME

SSI (US Gold) £24.99

Uppers - Almost instant playability - not something you’d expect from a role playing game. Downers - A bit simplistic for all the real Dungeons & Dragons fans. The Bottom Line - An excellent introduction to the new bread of fantasy RPGs.

**★

DRAGON’S LAIR II

Readysoft £44.95

Uppers - Really incredibly gorgeous cartoon graphics. Downers - Minimal player interaction and a ridiculous price tag. The Bottom Line -Not the best value game in the world. **

ECO PHANTOMS

Electronic Zoo £25.99

Uppers - A nice line in H.G.Weils sci-fi theatrics and some unusual sub-sections give Eco Phantoms a highly original flavour. Downers -The parts don’t actually add up to very much, and the copy protection system could induce bouts of violence. The Bottom Line - A reasonable 3D routine masquerading as a game. *

EDD THE DUCK

Impulze £24.99 Uppers - Rainbow Islands-inspired gameplay ensures some level of interest. Downers - But the whole thing just doesn't inspire, and the difficulty is placed too high for a young audience. The Bottom Line - Your granny might buy you one. **

ELF

Ocean £25.39

Uppers - An excellent arcade adventure romp, with enough

interesting little extras to make it fresh. Downers - These things are getting just a little bit old-fashioned, aren't they The Bottom Line - A good solid game from the Ocean stable, but not a world beater. *★**

ELVIRA - MISTRESS OF THE DARK

Accolade £24.99 Uppers - Elvira’s gorgeous; the graphics really draw the player in. Downers - Pity the game itself is nigh on impossible - and it takes five disks! The Bottom Line -Falls apart due to disk swapping and infuriating gameplay. A real pity. **

EMLYN HUGHES’ ARCADE QUIZ

Audiogenic £24.99

Uppers - Just like a pub quiz machine... Downers - ...but with Emlyn Hughes in it (and no real cash prizes). The Bottom Line ~ Oh dear. ★

E-SWAT

US Gold £24.99

Uppers - As conversions go, it’s not a complete nightmare... Downers - ...but let's be honest, the arcade original was duff, duff, duff. The Bottom Line - A reasonable conversion of a terminally average game. Don't bother ★

EUROPEAN

SUPERLEAGUE

CDS £24.99

Uppers - A surprisingly involving footy strategy thing in the Football Manager vein. Downers - They're not still making these things are they The Bottom Line - A dated idea - it sounds tedious but it's actually executed quite commendably, *★

EXILE

Audiogenic £24.99

Uppers - Real-world physics incorporated into an arcade game; it's more of a true arcade adventure than most games bearing that tag. Downers - Rather primitive graphics, and not the most instantly playable game ever, The Bottom Line - A great arcade adventure, but it might not be your cup of tea if you’re an action fan. Voted AMIGA POWER reviewers game of the year’ *****

EXTERMINATOR

Audiogenic £24.99

Uppers - Very original (read ‘very, very odd Indeed') arcade thing, well converted to retain the original's feel. Downers -Confusing initially, but once you’ve played it for a while it's...confusing. The Bottom Line-Great fun, but it doesn't really make it in the longevity stakes. *★★

THE

EXECUTIONER

Hawk £25.99 Uppers - A playable enough Thwst-vahani, with one or two extra bits tacked on (such as the tasteful

torture scenes). Downers - The core of the game just isn't exciting or different enough to give The Executioner that ‘one more goappeal. The Bottom Line - Fine if you don’t mind the slightly repetitive gameplay, and significant lack of action. ★*

EYE OF THE BEHOLDER

SSI (US Gold) £29.99

Uppers - Takes Dungeon Master a step further. Excellent atmosphere and graphics. Downers - Despite being better than DM, it's not as different as it should have been. There’s still room for improvement in the D&D genre. The Bottom Line -Quite possibly the best D&D game yet for the Amiga. (Or, indeed, lor anything else). *****

F-15 STRIKE EAGLE II

MicroProse £34.99

Uppers - Graphics to make you gasp, sound effects to get your adrenalin pumping and gameplay to leave you in a quivering heap on the floor. Downers - Despite the shoot-'em-up nature ot things, it can all be a touch too much for the less ambitious games player. The Bottom Line - Quite possibly the last word in flight sims (so far, anyway). *****

FACE OFF

£25.99

1- I    T

Uppers - Reasonable graphics, some nice attention to detail and fairly realistic player movement. Downers - Not the game to show just how good ice hockey can be on the Amiga. The Bottom Line - A very average game, but we’ve yet to see any other better ice hockey efforts. ★*

FATE - GATES OF DAWN

Rainbow Arts £29.99

Uppers - 'Unbelievably horny women', unusual presentation and more to do than some so-called RPG games, Downers - Fiddly control and tatty presentation.

The Bottom Line - Just another FRPG really, but with enough character to make it

worthwhile. Far from essential though. *★*

FIGHTING

SOCCER

Activision £24.99 Uppers - The coin-op was mildly amusing(ish). Downers - You are accused of producing an utterly dull game of the lowest calibre. How do you plead The Bottom Line - Guilty as hell. ★

FINAL BLOW

Storm £25.99

Uppers - A pretty close conversion of the coin-op. Downers - Which was an absolute duffer in the first place. The Bottom Line - Not the best boxing game around (and just look at the competition!). ★

FINAL FIGHT

US Gold £25.99

Uppers - Context-sensitive controls, huge sprites, arcade-true graphics, generally an excellent conversion. Downers - Then again it's a conversion of a fairly dull, and quite dated, formulaic coin-op. And the beat-’em-up is looking a little long in the tooth these days. The Bottom Line - Technically impressive and loads of fun to play, this might even knock the famous IK+ off its 'best Amiga beat-’em-up’ perch. (But then again it might not). ★*★★

FIRST SAMURAI

Image Works £25.99

Uppers - Stunningly well-

programmed, imaginative design and inspired use of sound, all added to a classic and proven gameplay style. Downers - Maybe just a little on the slow side. The Bottom Line -Simply gorgeous arcade adventure that you really shouldn't be without. *****

FOOTBALL DIRECTOR II

D&H £24.99

Uppers - Reasonably complex and wide-ranging strategy bash. Downers - £25 for a footie

management game Get real. The Bottom Line-Adds nothing new to the decades-old number-crunching of every other football manager game ever. **

FORMULA ONE GRAND PRIX

MicroProse £34.99

Uppers - Breathtakingly detailed 3D and the finest driving feel yet seen on the Amiga. Downers - The

prospect of such an accurate Grand Prix simulation isn’t going to appeal to everyone. The Bottom Line -The best racing game we’ve ever seen, and probably the best game to appear on the Amiga. *****

4D SPORTS BOXING

Mindscape £25.99

Uppers - The best boxing game yet, with some highly original polygon graphics. Downers -Slowerthan you could possibly imagine, with an over-complex control system. The Bottom Line - Unusual, but not actually very playable. * *

FLAMES OF FREEDOM -MIDWINTER II

MicroProse £34.99

Uppers - There’s loads to do, and the whole thing looks lovely. Hours of fun to be had from the character

designing section alone. Downers -Lots of stupid holes in the logic, and an uncomfortable balance between the strategy and action aspects, The Bottom Line - Works better in theory than in practice. Midwinter fans will love it, but the rest of us are likely to get very bored very quickly. ***★

FLIGHT OF THE INTRUDER

Image Works £30.99

Uppers - Highly realistic and flexible (you can make it almost as simple as you want), and decent graphics too. Downers - It's not immediately attractive by any means, and the controls are even more forbidding than usual. Bugged, too. The Bottom Line - Not technically amazing, but absorbing and entertaining, with a neat two-player link-up game. ****

FRENETIC

Core Design £20.99 Uppers - Fast and good-looking. Downers - You've seen this ail before, and done rather more excitingly into the bargain.

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

The Bottom Line - Slick programming only serves to make Frenetic tedious in a professional kind of a way. ★★

FUZZBALL

System 3 £19.99

Uppers - Big, squishy and lovable -Fuzzba.ll begs to be played. Platform and puzzling styles make an intriguing cocktail. Downers - If only it was easier. Less viciousness would make all the difference. The Bottom Line - Good, but some irritating quirks of game design means it falls well short of classic status.

GALAXY FORCE II

Activision £24.99

Uppers-An ambitious attempt at a visually stunning coin-op. Downers - Everything else. The Bottom Line - If you know you can’t do it why bother trying ★

GARFIELD - THE WINTER’S TAIL

The Edge £24.99

Uppers - Brilliant Jim Davis graphics. Downers -Crappy Steve Davis gameplay. The Bottom Line-What a wasted licence. For die-hard fans only. *

GAUNTLET III

US Gold £25.99

Uppers - A new angle on the arcade classic gives some novelty value, and makes proceedings sufficiently different this time around. Downers - The pace is ponderous, there aren’t enough baddies, and the speech is badly missed. The Bottom Line - Fine, but it doesn't really live up to the legend that is Gauntlet. Give us a bash on Gauntlet 2, anyday. ★★★

GAZZA II

Empire £24.99

Uppers - Gazza doesn't actually appear in the game much. Downers - Juddering sprites, poor control (just like the man himself), terrible sound - take your pick. The Bottom Line - It’s enough to reduce you to tears. *

GEISHA

Tomahawk £25.99

Uppers - Um, well, you do get to see some girls’ bits. (Sorry, female readers). Downers - Tacky and fatuous 'plot', giving way to some of the most unplayable sub-games ever, with presentation of a kind that people used to get arrested for. A nightmare all round really. The Bottom Line - Could this perhaps be the worst full-price game ever

©reviewed in AMIGA POWER A five percent mark would seem to suggest so... ★

GEM’X

Demonware £24.99

Uppers - Gorgeous graphics, exquisite sound, beautifully simple mental torture. Downers - Won't change your mind if you're not into puzzlers. The Bottom Line-One of the best puzzle games to date.

★ ★★★

GERM CRAZY

Electronic Zoo £25.99

Uppers - Not quite as expensive as Mindscape’s Life & Death. Downers - But with little else in its favour. The Bottom Line -Another half-baked idea, not followed through properly. (Where do they all come from ) ★

GENGHIS KHAN

Infogrames £39.99

Uppers - Stylish and fairly deep historical strategy game. Downers - Ridiculously expensive though, and requires a fair dose of manual reading. The Bottom Line - A bit of a clich6, but ‘good if you like that sort of thing.’

GHOST BATTLE

Thalion £25.53

Uppers - The sound's quite good and the graphics are okay.

Downers - Everything else is utterly awful. The Bottom Line -Badly-designed and executed Ghosts'n Goblins clone that’s so bad it's scary. ★

GODS

Renegade £25.53

Uppers - Lovely aesthetics, quite involved for a platform game. Downers - Not quite as good as it's made out to be. And those graphics are far too clever for their own good. The Bottom Line - Don't believe the hype, but pretty damn good all the same. *★★★

GRAND PRIX MASTER

Dinamic £19.95

Uppers - Endorsed by Jorge Martinez (apparently famous on the 80cc motorcycle circuit). Downers - Handles like a Reliant Robin. The Bottom Line - Not to put too fine a point on it, useless. *

GUNBOAT

Accolade £29.99

Uppers - A sim which actually does something different. Downers -The action doesn’t really convey enough excitement, and the graphics are a little on the primitive side. Bottom Line - A highly complex sim, this takes quite some time to get drawn into.

HAGAR THE HORRIBLE

Kingsofl £25.99

Uppers - A good rendition of the Hagar character, and an engaging enough game behind the licence. Downers - It's not really any better than Hi-Tec’s Scooby& Scrabby (which is a helluVa lot cheaper). The Bottom Line - Not bad at all. But nothing very spectacular either.

★ ★★

HALLS OF MONTEZUMA

Electronic Arts £25.99

Uppers - Almost unlimited lastability, thanks to the huge numbers of scenarios. Downers -Off-puttingly complicated, and offers nothing new to the unconverted. Bottom Line - Well put together, but still strictly for diehards. ★★

HAMMERFIST

Activision £24.99

Uppers - Graphically adept arcade adventure with tons of playability and plenty to keep you going. Downers - Iffy sound.

The Bottom Line - Thoroughly enjoyable (if you like that sort of thing). ★★★

HARD DRIVIN’ II

Tengen (Domark) £24.99

Uppers - Refined version of the original - less bugs, a track editor, a neat 'head-to-head* option if you link two machines... Downers - ...but still glitchy and not a patch on the arcade machine. The Bottom Line -Souped up, but not souped up enough. ★★

HEART OF THE DRAGON

Avatar Computing £25.99

Uppers - Lots of colours, and an (almost serious) attempt to do something new with the fantasy beat-'em-up. Downers - Beyond the almost impressive technical trickery lies not very much at all really. The Bottom Line - If your friend has bought it, give it a go. Then laugh very heartily at him. Entertaining in an embarrassing sort of way. ★

HEIMDALL

Core Design £30.99

Uppers - Stunningly pretty and atmospheric, and it’s absolutely

enormous too. The cartoon-style is just gorgeous. Downers - Some nasty disk swapping and accessing, though not quite to Cinemaware 'standards’. The Bottom Line - A fast-moving and slick RPG game that's miles more accessible than the genre usually is. A winner. ★★★★★

HERO QUEST

Gremlin £25.99

Uppers - Easy to get into, and deceptively addictive. You don’t think you’ve been playing it for long, but suddenly it’s Thursday and you're a week late for dinner. Downers -Not so good as a one-player game. The Bottom Line -Perhaps surprisingly, a highly entertaining game, and absolutely ideal when you’ve got game-playing friends round.

★★★★

HERO QUEST: RETURN OF THE WITCHLORD

Gremlin £14.99

Uppers - An add-on module for fans of the original Hero Quest who want to take their characters into harder territory, Downers - Not a lot of use to anybody else, but that’s a bit inevitable. The Bottom Line - If you liked Hew Quest, then this is an obvious (and fairly inexpensive) purchase.

HILL STREET BLUES

Krisalis £24.99

Uppers - A good feel for the TV series; characters (both player and others) that you can identify with. It’s certainly an interesting way to handle a licence. Downers - Gets repetitive pretty quickly, and it’s not the slickest game around. The Bottom Line - A good next step for someone who's played Sim City to death and fancies a new challenge. Limited appeal, though.

★ ★★

HORROR ZOMBIES FROM THE CRYPT

Millennium £24.99

Uppers - Unusual idea; suitably spooky graphics. Downers - But let down by the dull platform nature of the game. The Bottom Line - Funny to watch, but fairly average to play. ★*

HUDSON HAWK

Ocean £25.99

Uppers - A film licence which actually stands up as a game in its own right. Downers - The control system can reduce some to tears, and it doesn't match The Blues Brothers in the arcade adventure/p'atform stakes. The Bottom Line - A well produced, but infuriatingly difficult, game. Try before you buy. ★★★★

HUNTER

Activision £25.99

Uppers - Stunning 30 graphics and loads to do. Downers - The odd little graphical glitch or two. Bottom Line - Enormously absorbing game - you’ll find yourself completely captivated by it for hours on end.

★ ★★★★

INDIANA JONES ADVENTURE

US Gold £19.99

Uppers - More fine-tuning gives

Indy the friendliest control system yet. it’s pretty faithful to the movie too! Downers - Waiting for Indy to trek across the screen all the time can get annoying and some of the puzzles are just a wee bit too abstract. The Bottom Line - One of the best Amiga adventures available. ★ ★★★

INDIANAPOLIS

500

Electronic Arts £24.95

Uppers - An immensely playable blend of true racing sim and quick track blast, with a nice line in remote camera views (if you’ve got a 1 meg machine). Downers - Track repetition hinders lasting appeal. The Bottom Line - Just fabulous.

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

Hawk £25.99

Uppers - Tons of fun for those who miss the days of joystick waggling, Downers - Terrible presentation, and a highly questionable price. The Bottom Line - If only it had been a tenner cheaper...

I PLAY 3D SOCCER

Simulmondo £25.99

Uppers - The most dynamic and visually convincing representation of the sport yet. Downers - The realism is so high lhat you hardly ever get to kick the ball, and the 3D display system can be downright confusing. The Bottom Line -Brave, but ultimately flawed. ★★

IRON LORD

Ubi Soft £24.99

Uppers - Cinemaware-styie medieval epic with plenty of subgames and atmospheric presentation. Downers - It’s just too tough for most, and with little real depth. The Bottom Line-UltimateJy repetitive, but fun for a while. ★*

ISHIDO

Accolade £24.99

Uppers - Take Othello, add some Go, then throw in a few herbs and spices and heat until brown. The result is one piping hot Chinese board game called Ishido. Downers - Irritating dialogue boxes, and the luck element can infuriate. The Bottom Line - An engaging piece of Chinese culture, which should really be played with a good strong cup of tea. ★★

JAHANGIR

KHAN’S

CHAMPIONSHIP

SQUASH

Krisalis £25.53 Uppers - Easy to play, closely adheres to the rules of the real thing, and there're plenty of options on offer. Downers - There’s not really a lot you can do with a squash game, is there The Bottom Line - The best squash game around for the

Amiga. (Not that there’s much in the way of competition). ★★★

JIMMY WHITE’S

WHIRLWIND

SNOOKER

Virgin £24.99

Uppers - Stunning 3D camera-style view on the action, and the actual rules and physical mechanics of the game are re-created beautifully. Downers - Well, it’s still only snooker. Some extra stats would have been nice too. Bottom Line -A veritable corker. A classic. A 90 percenter. Need we say more

JUDGE DREDD

Virgin £24.99

Uppers - Two ancient subgames offer a real rave from the grave. Downers- Another Judge Dredd game screwed up totally. No humour, no graphics, no game. The Bottom Line - One day somebody will do justice (ahem) to the legend of Dredd. One day. ★

JUPITER’S

MASTERDRIVE

Ubi Soft £24.99

Uppers - Surprisingly playable race game. More fun than a packet of Jammy Dodgers. Downers - Unspectacular and overpriced. The Bottom Line -Not sure why, but it really is jolly good fun. **

KEEF THE THIEF

Electronic Arts £24.99

Uppers - Excellent hack, slash and puzzle solving with some superb stylised graphics. Downers - It still plays like your average role-playing adventure. The Bottom Line - Respectable Tolkien-esque fare.

KNIGHTMARE

Mindscape £30.99

Uppers - The Captive system given a more appropriate fantasy setting. More compact too. Downers - Not enough thought put into the concept, and the difficulty is pitched all wrong. The Bottom Line - It feels too much like role-playing by numbers.

★ ★★

KNIGHTS OF THE

SKY

MicroProse £34.99

Uppers - Accessible and enjoyable to play, in a not-very-flight-simmy

ncw i \s h i 1991/2 mum n\m m i rayei data

•V

DIVISION ONE '92

"(The Midnight Oil) treats soccer in the sophisticated way Americans treat their national sports."

The Guardian.

THE GAME. Everyone has his own ideas on what makes a soccer team "tick". Here is the opportunity to put into practice your own ideas. Operating from the English 1st Division you must build a squad to challenge for the league title, the FA and League Cups and the 3 European trophies. And as players age, rebuild the team while holding off relegation. SQUADS/TRANSFER MARKET. In a 3 squad system (1st team squad, reserve squad and youth squad), use the continuous intake of youth players and training program to create a squad whose skills reflect your ideas. Supplement these skills with carefully selected transfer market acquisitions. As they age, veterans fade and youngsters develop, keep a sharp eye on the changing skills of your team.    .

SKILLS. All players have a balance of 5 skills (no "skill levels") which you must discover by experimenting with your team. Even more important will be your judgement about the effect of the particular team balance or skill combination on the outcome of a match, and subsequently a season of football. Suitable training can develop/enhance skills or sustain the stamina of ageing/injured players.

MATCH/STATS. Your judgement will be put to the test in this unique 4 minute match/stats simulation against accurately simulated opposition. This is the measure of your team and your most reliable source of information. There are displays of: match flow, two teams, player-with-the-ball, injuries, discipline, substitutions, in-match tactics, goalscorers, possession breakdown and performance assessment.

WHAT IS DIFFERENT ABOUT THIS GAME Sophisticated "AI" techniques replace "skill levels". Judgement replaces mental arithmetic. Intelligence replaces luck. Division One 92 is a simulation of the world of the soccer manager. Its fascination comes from its closeness to the real thing, its addictive quality is that of soccer itself.

(%

KEADCOACH

V3

'When it comes to the 4th down HeadCoach has it."

"HeadCoaeh", "TV Sports Football" head to head

(Pop Comp.)

THE GAME. HeadCoach is the complete American Football simulation. You take charge of the latest recruit to the NFL, and through skillful design of gameplans and the use of the college draft, build up a 45 man squad to keep your fans happy and win the Super Bowl. Unlimited seasons and ageing players produce a realistic game of fluctuating fortunes.

THE MATCH. The match is a game in itself taking about 40 minutes to complete. With 26 offensive plays and 21 defensive plays, there is ample scope to match your game-plan to the skills of your squad, and exploit the weaknesses of the opposition. It's here where the strengths and weaknesses of your players are highlighted.

TRAINING CAMP, An opportunity to assess your players before they take the field. The appropriate coach will give you his view of the current form of any of the players and how they are performing in training. A 40 yard timed run will reveal their sharpness. Wide receivers, running backs, linebackers, cornerbacks and safeties need to shine here. COLLEGE DRAFT. During the 16 match season, plus whatever playoff matches you achieve, you will find yourself praying for a second classy running back or wide receiver, or need to beef up your offensive line (too many sacks). The college draft should be used to find those stars of the future and make sure they’re playing for you.

STATISTICS. The statistics centre will encapsulate your team's and your player's season. Total yards, rushing yards, passing yards, kick-off returns, punt returns (and averages for all these), interceptions, sacks....a 11 these are kept for each match, the whole season, for the team and for each player. American Football is a game of stats and we retain that.

The

Midnight

til

Tel Sales 0438 721936

FOR

NEXT DAY

DELIVERY

v    .

POSTAL SALES

The Midnight Oil,

Dept AC1,

18 Hazelmere Road, Stevenage SG2 8RX

Postage:

(Airmail)

UK:

Post paid

Europe:

add £1.00

World

add £2.00

HC Div1

Amiga

Amiga 1 Meg

Amiga 500P

Atari ST

ALL GAMES £19.95

A

A

* PUBLIC APOLOGY

   M.D. Office Supplies would like to apologise to all its competitors in this magazine.    

a_ As ever we shall be offering diskettes, storage boxes etc. at simply incredible prices. _a

   HOW ABOUT THESE TWO AMAZING OFFERS    

A

A

A

A

A

A

A

A

OFFER ONE

80 Double Sided, Double Density, 880K 3.5" Disks PLUS 80 Capacity MANX Stackable Disk Box ONLY

£39.95

All disks 100% certified and tested error free, supplied with colour coded labels at no extra cost.

Banx stack horizontally or vertically.

OFFER TWO

200 Double Sided, Double Density, 880K 3.5" Disks PLUS 2 of our Deluxe 100 capacity lockable storage boxes

£74.95

All disks 100% certified and tested error free. Over 4 million a year sold, vou cannot buy better. F ree colour coded labels supplied. 11 LI Riff! tllllM HURRY!

ALL PRICES INCLUDE VJLT. ASH CARRIAGE

MD OFFICE SUPPLIES, IS CRESCENT WAY, ORPINGTON, KENT, BR6 9LS

3    0689 861400 S    [

A

A

A

A

A

A

A

A

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

★    Commodore registered

★    Over 10 years experience with Commodore computers

★    20 qualified technician engineers at your disposal

★    We will undertake to repair your Amiga 500 computer for just £44.95 including parts, labour, VAT and post & packing

★    Some computers should be repaired within 24 hours of booking in.

★    Prices include full service check, overhaul, soak-test and replacement of power supply unit if necessary

★    Repairs to keyboard and disk drive also included (£25 extra if these units are unrepairable and require complete replacements)

★    All repairs covered by a 90 day warranty

AMIGA REPAIRS

JUST £44.95 inc.

How to take advantage of this exceptional offer: simply send or hand deliver your machine to the workshop address detailed right, enclosing payment and this advert and we will do the rest. (If possible please include a daytime telephone number and fault description).

* If you require 24 hour courier to your door, please add £5 else your computer will be sent back by contract parcel post.

WTS ELECTRONICS LTD

STUDIO MASTER HOUSE CHAUL END LANE LUTON, BEDS, LU4 8EZ Telephone (0582) 491949 - (4 lines)

WTS reserve the right to refuse machines that in our opinion are tampered with, to an extent beyond

reasonable repair

ADVERTISERS INDEX

Accolade ......

9

MD Office Supplies...

...113

Alvic Enterprises .....

.....48

Mindsoane

...... 17

Anco Software ..

.....89

Dnaan ' 13 31 R ORO.

BCS

Codemasters

...100

.....64

PAS Enterprises

PMR Software

90

90

Crystal Computers ...

76-77

Premier Oisks .

... 93

Datagem Ltd

.....81

Qualsoft ..

Sales Curve ......

Silica Shop .

Software City .....

Taloo/'on

...113

25

...99, 107, 119

..102

on

Datel Electronics ......

Diai-a-Game .

94-95

.....93

Electronic Arts ...

ESP Education .

18-19

.....93

GJS

Global Computing ...

Hawkwell Computing......

Hobbyte .

Infogrammes ..

Lancastrian ..

...114

...100

...114

.....85

...IBC

.....73

1 1 .

Tomsoft PD 90

Trybridge Premier Mail Order...108 US Gold IFC 3

Virgin Games ....

WTS Electronics

20

....68, 114

AMIGA REPAIRS

Free Estimates

No Standard Charges

Just bring your computer to us for a free estimate. Alternatively send your computer to us with a cheque for £5.00 to cover return postage and we will send you a written quotation with no obligation!

Telephone us now for further information

HAWKWELL ELECTRONICS

2 Wymans Cottages, Mount Bovers Lane, Hawkwell, Hockley, Essex, SS5 4JB. Tel: Southend (0702) 207593 anytime.

Open Monday - Saturday 9am-6pm

A500 s ★ FIXED PRICE REPAIRS ★ Si s

£49.95

Includes Parts, Labour, Full Service & Next Day Courier Delivery.

24 Hour Turnaround, 6 Month Warranty Free Software (Limited Offer)

Should Disk Drive or Keyboard Require Replacing,

Extra Amount Payable.

ST Power Supply Repair/Exchange

£25.00

Repairs to Printers, Monitors & Most Home Computers £15.00 per Hour Plus Parts & Carriage

Collection Service £15.00 Extra -20% Dealer Discount

All Repairs Accepted Subject to Our Terms of Trade.

GJS COMPUTER SERVICES

37 Bamford Street, Clayton, Manchester, M11 4FE (Callers welcome by appointment only)

Tel: 061 231 6608 Fax: 061 223 7531

kind of way. Downers - Erm, well, there aren’t quite as many buttons as some flight sims. The Bottom Line

-    Much more playable than you might expect, this is the surprise hit of the year in the AMIGA POWER office. ★★★★★

THE KILLING CLOUD

Image Works £24.99

Uppers - Fast-moving and pretty graphics, bags of depth, and a great creation of atmosphere. Downers -Riddled with inconsistencies. The Bottom Line- Could have been a contender, but badly lets itself down in the logic stakes.

KING’S BOUNTY

New World Computing £25.99

Uppers - Accessible and tidily presented, and far more playable for the non-expert than anything in this field we’ve seen. Downers -Nothing beyond the fact that some people won't ever get to grips with this sort of game. The Bottom Line

-    Superb D&D-style adventure that's fun for everyone but the most narrow of mind. ★★★★

KING’S QUEST V

Sierra £39.99

Uppers - Beautiful digitised graphics and a very friendly point and click interface. Downers - The price is one obvious downside, and only hard drive owners should bother. The Bottom Line - A mighty impressive adventure, which takes Sierra to new heights. ★★★★

LAST NINJA 2

System 3 £24.99 Uppers - Excellent 3D isometric graphics and a genuine attempt to inject some strategy into the martial arts genre. Downers -The game just isn’t cohesive, and it plays like a pig. The Bottom Line - Not really in the Bruce Lee league (barely scraping Jackie Chan level to be honest). ★ ★

LANCASTER

Actual Screenshots £24.95

Uppers - Fairly impressive 3D polygon graphics. Downers -Lack of variation and any real excitement means it barely gets off the ground. The Bottom Line - Elevates averageness to an art form. ★★

LAST NINJA 3

System 3 £25.99

Uppers- Polished presentation and big improvements in look, feel and plot in the ninja's third outing. Downers - A diabolical control system and one or two flaws in execution prove major irritations.

The Bottom Line - For those who go for these beat-’em-up adventures.

Last Ninja 3 is heaven sent. Others will wish to give it a wide berth.

★ ★★★

LEISURE SUIT LARRY III

Sierra £34.99

Uppers - Ridiculous, over-sexed plot. Adventuring for consenting adults. Downers - Slightly obtrusive command parser, and as usual it’s over-priced. The Bottom Line - Check it out - but only if you are over eighteen.

★ ★★

LEMMINGS

Psygnosls £24.99

Uppers - Utterly bizarre, pleasingly original and totally addictive. Invents a totally new category - the save-’em-up. Downers-As is the norm with such strikingly original concepts, some may wonder just what ait the fuss is about. The Bottom Line - Love it or loathe tt, you can’t ignore it. Lemmings rule.  ***♦

LIFE AND DEATH

Mindscape £25.53

Uppers - Excellent packaging (the surgical mask and gloves are wild), and some fairly amusing gameplay keeps things on the boil for a couple of hours. Downers - Repetition soon sets in - as a long-term challenge it all falls apart quite alarmingly. The Bottom Line -What's there is quite good, but there's just not enough of it. ★ ★

LIVING JIGSAWS

Miles Computing £24.99

Uppers - Likely to appeal to the younger Amiga users. Downers -Unlikely to appeal to anybody else, anywhere. The Bottom Line -Lacks any charm whatsoever. Quite silly and pointless all round, really, ★

LOGICAL

Rainbow Arts £19.99

Uppers - The ease of play makes this a nicely accessible puzzler, Downers - But the amount of time each move takes also makes it a seriously tedious one. The Bottom Line - In a crowded world of puzzle games, Logical is very blunt in the mustard area, ★★

LORD OF THE RINGS

Electronic Arts £29.99

.*»    *• >s.

* Q ' j

Uppers - A brilliant command system and excellent evocation of Tolkien’s classic story, Downers -

Everything is simply too slow and vast. Surely it could have been programmed better than this. The Bottom Line - Some great ideas, but the game just over-stretches itself. A shame. ★★★

LORDS OF CHAOS

Blade £24.99

Uppers - Great control system, comprehensive and logical. Lots of levels equal great lastability. Downers - Very little action; not much compulsion to reach your rather abstract goal. The Bottom Line - A disappointing game from Julian Gollop, not up to his usual standard. Wait for Laser Squad 2.

if if if

LORDS OF DOOM

Starbyte £25.99

Uppers - Not the lowest-scoring game to grace the AMIGA POWER pages. Downers - An adventure (with a smattering of D&D) of the worst kind, The Bottom Line - It would have looked ridiculously dated three years ago. ★

LOTUS TURBO CHALLENGE II

Gremlin £24.99

Uppers - Gorgeous graphics, lashings of speed and that hard-to-capture driving atmosphere. Downers - The lack of crashes is a bit silly, and some track maps would have helped. The Bottom Line - The best sprite-based driving game we've seen. ★★★★★

LUPO ALBERTO

Idea £25.53

Uppers - Charming characters, a terribly translated manual, and goofy gameplay make it ideal for kids of all ages. Downers - The animation is funny for all the wrong reasons. Loveable but really rather crap. The Bottom Line - A game sure to cause argument, A case of try before you buy. ★★

MAGIC GARDEN

Electronic Zoo £25.99

Uppers - An outlandish (and

gnomish) Sim City-\sh kind of thing (sort of). Downers - Is there any demand for this sort of thing The Bottom Line - For a game which is based around gardening, you just can’t see the wood for the twee, ★*

MAGIC POCKETS

Renegade £25.99

Uppers - The usual Bitmap standards of technical excellence, and a veritable mountain of clever ideas. Downers - The graphics don't suit the game style, the design is too clever for its own good, and the pacing is hopelessly wrong, The Bottom Line - It'll sell a million, but everyone we've met finds it seriously boring. As a cute arcade platform game it's a disaster.

MANCHESTER UNITED EUROPE

Krisalis £25.99

Uppers - Fast, pretty, and hugely playable. Downers - The strategy section is largely superficial (and what there is is optional). Bottom Line - Great control makes this just about the best football sim so far. ★★★★

MAUPITI ISLAND

Lankhor £25.99

Uppers - Pleasantly different, with loads of character interaction, Downers - Just too small to really justify the price. Bottom Line -Charming and interesting, but there just isn’t enough of it. ★★★

MEGA LO MANIA

Image Works £30.99

Uppers - Brilliant sound effects, gorgeous speech, jolly nice graphics, completely compulsive gameplay. Downers - Perhaps just a tad frustrating at times. The Bottom Line - The most accessible and arguably the most enjoyable god-sim to date.

MEGA

TRAVELLER 1

Empire £30.64

Uppers-Terrifying depth, friendly and helpful controls, great atmosphere, excellent balance ot strategy and action. Downers - It might all seem a bit too familiar to Elite players; occasional long disk-access pauses can irritate. The Bottom Line - A wonderful piece of role-playing software that everyone should play at least once. After that, you’re unlikely to want to stop. ★★★★

MERCS

US Gold £24.99

Uppers - Faithful conversion of the coin-op, good-looking and fast-moving... Downers - ...but still just another Commando clone. The Bottom Line - Great at what it does, but you’re likely to want rather more from a game in this day and age. ★★★

METAL MUTANT

SHmarils £25.99

Uppers - A simple concept (exploration, fighting and puzzle solving) which works well, and has a perfect difficulty curve. Downers -Lacking any really exciting features, and too simple for some. The Bottom Line - A middle-of-the-road game, which achieves what it sets out to do, but doesn’t really astound. ★★★

MICROPROSE

GOLF

MicroProse £34.99

Uppers - Looks wonderful, and just about every conceivable variation of golf is covered. Downers -Seriously overpriced, can be a bit uninvolving, and the graphical 'fog' is unfortunate and disappointing. The Bottom Line - A great golf game which just fails to match up to the standard set by PGA Tour. *★★★

MIDNIGHT

RESISTANCE

Ocean £24.99

Uppers - Well-balanced gameplay with a smooth difficulty curve makes it stand out from a hundred similar coin-op conversions. Actually more playable than the arcade original. Downers - Control is awkward at first; could be a touch faster. The Bottom Line - Best of its type, ★★★

MIGHTY BOMB JACK

Eiite £24.99

Uppers - Classic gameplay with added 16-bit features like, erm, power-ups. Downers -Sprawling levels lose the original’s frantic urgency. The Bottom Line - Dull, dull, and then again dull. Did we mention it was dull ★

MIG-29

Domark £29.99

Uppers - So real you’ll be be hanging pictures of Gorby on your wall. Downers -Only five missions, with little in the way of excitement. The Bottom Llne-Brave, but ultimately just too techie for most Amiga owners.

if if if

MIG 29M SUPER FULCRUM

Domark £39.99

Uppers - For the serious minded flight sim fans, MiG29M offers a superior trip, which manages to avoided cloning its predecessor. Downers - Way short of its competitors in areas such as ground detail and instant action. The Bottom Line - Expensive, but fans of the original won’t be disappointed. ★★★★

MOONSTONE

Mindscape £30.99

Uppers - Atmospheric visuals and sound effects create a spooky game world. Downers - There’s not enough of anything. Awkward disk accessing breaks the flow of the game too. The Bottom Line - A

simple, arguably mediocre game, hidden beneath glossy presentation. ★★★

MONOPOLY

Leisure Genius £19.99

Uppers - A faithful version of the classic (to say the least) board-game. Downers - Who the hell wants to play a board-game on their computer anyway The Bottom Line -Competently done, but arguably quite pointless. ★★

MONSTER

BUSINESS

Eclipse £19.99

Uppers - Tons of character ano' classically simple Dig Dug-meets-Snow Bros gameplay make this endless fun for nostalgic arcade fans. Great music too, and a halfway-decent price tag. Downers - Once more, 'simple arcade fun' translates directly as ’shallow and transient kiddie rubbish’ for some.

The Bottom Line - A superb arcade platform game with more life In it than a hundred copies of Magic Pockets.

MOONBASE

Mindscape £35.99

Uppers - Entertaining and addictive game in the best Sim City tradition. Downers - Just a bit too close to Sim City for comfort, though.

Bottom Line - Fairly short-term entertainment, and more than a touch overpriced. ★★★

MOONSHINE

RACERS

Millennium £24.99

Uppers - Erm, great hillbilly music. Downers - Slow, graphically horrible, totally derivative. The Bottom Line - Almost as bad as Amiga Chase HQ, and you've got to admit that's pretty damn bad. ★

MUDS

Rainbow Arts £24.99

Uppers - Quite funny. Downers - Do we really need another rugby/basketball/ violence-based future sport The Bottom Line -Giving everything silly names doesn't make this game different to the dozen others it’s just the same as. ★*

’NAM

Domark £24.95

Uppers - Heavily researched, convincing and (dirty word) educational strategic war game. Downers - Very hard to win, the whole serious look to the thing could be a turn off. The Bottom Line - Political as well as tactical decision making gives a new dimension to war games. ★★★

NARC

Ocean £24.99

Uppers - Great blood-spattering

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

action; very close to the coin-op. Downers - Very dodgy on the playability front (not to say morally). The Bottom Line -

Limited. ★★

NARCO POLICE

Dinamic £24.99

Uppers - Looks excellent. Downers - Computer takes a ‘creative’ attitude towards obeying control commands. The Bottom Line - Loud and action-packed blaster for expert commandos. *★

NAVY SEALS

Ocean £25.39

Uppers - Quite good fun in a mindless arcade runaround sort of way. Downers - Technically unimpressive (to say the least), and there's very little to it. Bottom Line - Looks like an ST port, but if you can forget you paid £25 for it, it's pretty enjoyable. ★★

NAPOLEON 1

Internecine £29.99

Uppers - Historically accurate and all that kind of stuff - Boney fanatics will love it. Downers - ...but everyone else will be left completely cold. There’s no attempt made to make the game accessible, it’s purely for those who already know they’re going to buy it before they ever see the thing. The Bottom Line - If you don’t love the concept immediately, give this an extra-wide berth. ★★

NEBULUS 2-POGO A-GO-GO

21st Century Entertainment £25.99

Uppers - The winning formula of the original is at the core of the game. Downers - The addition of power ups ruins the beautiful simplicity which made the first such a classic. The Bottom Line -A real waste. This is the worst kind of sequel, one which just regurgitates the ideas of its predecessor, but in a far less playable way.

NECRONOM

Uriel £25.99

Uppers - Behind all the technical boasting lies a groovy little blaster. Downers - It’s not going to win any awards, and it’s impossible without

O autofire. The Bottom Line-A pretty damn good little blaster. ★★★★

NINJA WARRIORS

Virgin £19.99

Uppers - Novel ‘Cinemascope’-esque screen layout. Dynamic Loading System is a boon but doesn’t get rid of irritating swapping. Downers - Extremely repetitive action palls quickly. The Bottom Line - Even for a game of this type, the gameplay is too limited to hold the attention for any length of time. ★★

NITRO

Psygnosis £24.99

Uppers - Groovy graphics, smooth scrolling, excellent carhandling. Downers - A practically infinite-credit system means the game has little sense of urgency. You have to guess the course on later levels. The Bottom Line -Needs more in the way of immediate danger,to be addictive, but (unlike many similar games) is as fun in one player mode as with a couple of chums. ★★★

OBITUS

Psygnosis £34.99 Uppers - Intro would make a great Amiga Deathchase game, Downers - Obitus itself is a dull Dungeon Master rip-off. The Bottom Line - Boring and ridiculously priced. ★★

OH NO! MORE LEMMINGS!

Psygnosis £25.99

(or £19.99 as an add-on for

the original)

Uppers - The same classic game it always was. Downers - Where's the imagination that gave Lemmings its character in the first place The Bottom Line - A missed opportunity, but still a brilliant game. ★★★★

OPERATION

THUNDERBOLT

Ocean £24.99

Uppers - Utterly mindless genocidal siaughterlest; perhaps the best Op Wolf style game to date. Downers - More of the coin-op's appeal is down to the cabinet-mounted Uzi than you might think, leaving the Amiga version somewhat ‘flat’. The Bottom Line - Everything you could expect a conversion of Operation Thunderbolt to be. ★★★

OUTRUN EUROPA

US Gold £24.95

Uppers - A vast improvement on earlier OutRun games, the use of different vehicles adding spice. Downers - The driving feel isn't as good as it might have been and the levels aren’t sufficiently different.

The Bottom Line - A class driving act, but its fails to compete with the likes of Lotus II.

PGA TOUR GOLF

Electronic Arts £24.99

Uppers - Excellently presented, comprehensive, and easy as pie to get into. Downers - There’s a limited amount of scope to any golf game, and PGA doesn't even try to

transcend it. The Bottom Line -

The pinnacle of Amiga golf so far, ★ ★★★★

PEGASUS

Gremlin £25.99

Uppers -Two different genres for your money - Rastan-type slasher and R-Type-ish shoot-’em-up. Downers - Neither game style is very well executed. The Bottom Line - Unexciting and generally totally average game seriously lacking in character. ★**

PIT-FIGHTER

Domark £24.99

sa

) \

Uppers - Interesting and distinctive looking beat-'em-up. Downers -The 3D effect and digitised sprites aren't entirely convincing, and gamepiay very shadow. The Bottom Line - A close conversion of a pretty thin arcade game. *★

POLICE QUEST 2

Sierra (Activision) £34.95

Uppers - Er, very realistic sim of a policeman’s lot. Downers - ie half the game is form-filling. The Bottom Line - Too much like a tedious day at the office. ★★

POPULOUS

Electronic Arts £10.99

Uppers - Totally unique gameplay and smooth 3D isometric graphics add up to a game with depth and sparkle. Downers - The icon control system really is very confusing. The Bottom Line - An essential for all open-minded Amiga owners. ★★★★★

POPULOUS II

Electronic Arts £29.99

Uppers - Gorgeous graphics, more options and variety than before, and superbly paced action. Downers -It's really not all that different from the first game at all, more of a serious update than anything else. The Bottom Line - An absolutely wonderful game, the only flaw in which is the similarity to its predecessor. If you didn’t buy Populous, though, don't even think about missing this. ★★★★*

THE POWER

Demonware £24.99

Uppers - Heaps of levels and a screen designer keep lasting appeal up, and the music is excellent. Downers - A touch derivative, and lacks that indefinable something that makes a puzzle game great. The Bottom Line - Try before you buy -

you might like it, but rather average to our eyes. ★★★

POWER DRIFT

Activision £19.99

Uppers-All the arcade's tracks, characters, and secret features. Downers - The graphics can get very confusing, and the gameplay isn't really that close to the original. The Bottom Line -A good stab at a very difficult conversion, but not quite good enough. ★★★

Downers - So if you hate the real thing, you won't go for this. The Bottom Line - Nothing short of wonderful.

PURSUIT TO EARTH

Exocet £19.95

Uppers - Reminiscent of Gyruss, the classic arcade zapper. Downers - But completely crap, The Bottom Line - About as much fun as getting hit by a real Exocet. ★

PP HAMMER AND HIS PNEUMATIC WEAPON

Demonware £25.53

Uppers - Nicely old-fashioned platform action. Plenty of scope for double entrendres too. Downers -Annoying niggles and a tendency towards over-complication spoil it a bit. The Bottom Line - Good, but it could easily have been a lot better. ★ ★★

PREHISTORIK

Titus £25.53

Uppers - Some excellent cartoon graphics and humorous touches make it an instantly likeable game. Downers - Suffers in comparison to Toki and Chuck Rock. Needs a number of rough edges polishing up. The Bottom Line - A nice enough little cavemar, romp, but it’s not really an essential purchase. ★★★

PREDATOR 2

Image Works £25.99

Uppers - Lots and lots of zapping to be done and, er, that's about it really. Downers - Poor colour choice, unimaginative gameplay, bad control feel. The Bottom Line -Not as good as Operation Wolf, and now some £18 more expensive.

Don’t bother. ★★

PRINCE OF PERSIA

Broderbund £24.99

Uppers - Phenomenal animation, loads of atmosphere and some good old-fashioned gameplay. Downers - Control is initially tricky, and getting sent to the start of a level every time you die is always annoying. The Bottom Line - Technically stunning and great tun at the same time. Why can’t all games be like this ★★★★★

PROFLIGHT

Hi Soft £39.95

Uppers - Terrifyingly accurate -possibly the most accurate flight simulator ever. Downers - Such a good simulator (hat (here isn’t really room for any game at ali. Bottom Line - Miles too realistic to be any fun to play. Still, it's less expensive than a real flying lesson. ★★

PRO TENNIS TOUR 2

Ubi Soft £24.99

Uppers - Possibly the most realistic sports sim to grace the Amiga, with features galore.

QUEST FOR GLORY II - TRIAL BY FIRE

Sierra £40.85 Uppers - Sorry, can't think of any. Oh no, wait, you do get lots of disks for your money. Downers - But no game to put on them. Incompetently programmed, dreadfully-designed, staggeringly-overpriced trash. The Bottom Line - Possibly the worst Amiga fantasy role-playing game you will ever see. Avoid it like an bad-tempered tiger with toothache. ★

RAILROAD

TYCOON

MicroProse £29.99

Uppers - Frightening amount of depth. Downers - Very slow to get into (and very slow even when you do get into it). The Bottom Line - If you've got a fot of time to invest in it, well worth a look Sim City is still the better of the two, though. *★★★

RALLY CROSS CHALLENGE

Anco £19.95

Uppers - Well-programmed Super Sprint clone that’s great fun with multiple players. Downers - Limited lastability,

The Bottom Line - Still one of the best in its field, but that’s more down to lack of competition than anything else. ★*

RBI TWO BASEBALL

Domark £29.99

Uppers - Excellent simulation of baseball, and beautifully presented to boot. Downers - Over-priced and not all that hot on lasting appeal. Bottom Line - Very good, but a bit limited, and not quite a classic. ★★★★

Uppers - An interesting and slickly presented variation on the Kingdoms theme. The great battle sequences really make the game. Downers -There can be just too much routine realm-keeping. The Bottom Line -It’ll take a little used to, but basically a terrific game. ★★★★

RENEGADE

LEGION

INTERCEPTOR

SSI/US Gold £24.99

Uppers - Military hardware a-go-go gives it instant RPG appeal. Downers - The strategy isn’t deep enough, and the action sequences are way out of date. Bottom Line - Tales of galactic empires and warfare are a good idea, but this one just falls flat. *

REVELATION

Krisalis £19.99

Uppers - Neat idea - a puzzle game based on safe cracking. Downers - Too complex to just pick up and play - bad news for a puzzler. The Bottom Line-Not bad, but could have been better presented (and who thought up that utterly meaningless name ) ★★

RISE OF THE DRAGON

Sierra £34.99

Uppers - Atmospheric Blade Runner-style first-person adventure which combines digitised photos and comic-book presentation. Downers - Another hard drive game, and its not the most complex adventure ever. The Bottom Line - Brave, different and involving. ★★★★

ROBOCOD

Millennium £24.99

Uppers - Wit, console-style graphics and gamepiay hide behind a barrage of visual jokes and puns. Downers - Perhaps it could have been a little tighter’. The Bottom Line -Almost as impressive as Rainbow Islands! ★★★★★

ROBIN HOOD

Millennium £25.99

Uppers - Witty and cheeriul game that makes you love it almost in spite of itself. Downers - Tiny graphics can get irritating, and there are lots of silly little quirks. The Bottom Line -Likeable game that’s a long way short of classic status, but damn good fun all the same. ★★★*

ROBOZONE

Image Works £25.99

Uppers - Three totally different elements (Killing Game Show

variant, Dungeon Master style subgame, and R-Type-esque scroller) in one game,,. Downers - ...none of which are done at all well, The Bottom Line - Overpriced as a budget game (nice front-end sequence though). ★

RODLAND

Storm £25.99

Uppers- Too-cute-to-be-true graphics, wonderful presentation, a

near-perfect arcade game In the traditional sense. Downers- If you're looking for depth and complexity, look somewhere else. The Bottom Line - A magnificent conversion that actually improves significantly on the original coin-op. Loveable and extremely addictive, you couldn’t ask for a better platform arcade game. *****

ROLLING RONNY

Virgin £25.99

Uppers-Cute, console-style graphics and easy-to-grasp platform gameplay give Ronny instant appeal. Downers - Beneath the varnish lies not very much at all. The Bottom Line-A very plain game which offers nothing new to Amiga gamers. **

R-TYPE II

Activision £25.99

H >-    *

1l .

■ *v ■"». ss    ft, £ < ■

.. i'lllN I    ■

Uppers - 99.99% arcade-perfect, and a beautiful and addictive shoot-'em-up in its own right. Downers -A couple of tiny bugs, and maybe off-puttingly difficult. (For wimps, anyway). Bottom Line - The best space blast for the Amiga yet, and possibly the best coin-op conversion too. Absolutely superb. *****

RUGBY - THE WORLD CUP

Domark £25.99

Uppers - Fast, slick and frenetic action, and brilliant as a two-player game. Downers - Sacrifices a lot of realism in the quest for flowing play, like penalties for a start, The Bottom Line - An excellent rendition of the sport which puts playability before authenticity to great effect. ★★★★★

SARAKON

Virgin £19.99

Uppers - Brilliant Shanghai-inspired gameplay make this a strategy classic, and the price is a nice surprise, Downers - Slightly indistinct symbols can occasionally confuse matters. The Bottom Line - A supremely addictive puzzler, in the finest takes over your entire life' tradition. ★ ★★★

SEARCH FOR THE KING

Accolade £34.99

Uppers - Superb Elvis gags and attention to detail (particularly in the

graphics) mean graphic adventure fans will take to it immediately, Downers - Accolade blow it to a certain extent with their inefficient parser system. The Bottom Line -Still a long way to go before it competes with the likes of Monkey Island ★ ★★

7 COLOURS

Infogrames £19.99

Uppers - Interesting Othello-based concept. Downers - Useless

documentation, terrible music, and relies too heavily on luck for a board game, The Bottom Line - More or less okay for the first few hours, but rapidly gets horribly boring. ★★

SHADOW

SORCERER

US Gold £27.99

Uppers - Very different to the usual SSI ore-slashing fare. Downers -Disjointed plot and badly thought-out playing system means it never really gets going. The Bottom Line -Neither as playable as Hero Quest or as hardcore as Eye Of The Beholder, Shadow Sorceror falls uncomfortably between two stools. ★ ★*

SHANGHAI

Activision £19.99

Uppers - Based on an ancient Chinese tile game, so you know it's going to torture your mind, and it does. Friendly presentation too, and the multi-player against-the-clock games are action-packed enough for the most frenzied blasting fan. Downers -Slightly fiddly graphics can play havoc with your eyes. The Bottom Line - Scarily gripping for a game with no moving graphics. The first time you do it you’ll want to Jake out an advert in The Times to tell everybody. ★★*★★

SILENT SERVICE 2

MicroProse £34.99

Uppers - Engrossing and accurate simulation that could well take over your life. Downers - If you’re not into military strategy, this has little chance of changing your mind. The Bottom Line - All you sub fans (yes, you!) will know what lo expect, so dive in. *★★*

THE SIMPSONS

Ocean £24.99

Uppers - A good licence AND a good game. Brilliant console-like scrolling arcade platform sort of thing. Downers - The main game

doesn't really rely on the Simpsons theme, and a bit too complicated for Bart’s younger fans, The Bottom Line - The licence of the year, quite probably, ★*★*

SKI OR DIE

Electronic Arts £24.99

Uppers - Skate Or Die but with snow. Downers - Skate Or Die but with snow. The Bottom Line

- Fun (for a while) with friends, but basically an old fashioned, patchy collection of unimpressive sub games. ★

SKULL AND CROSSBONES

Domark £24.99

Uppers - It’s all reasonably true to the coin-op. Downers - Pity it was so crap then, isn't it The Bottom Line - You'd have more fun being keelhauled.*

SLIDERS

Palace £25.99

Uppers - Clean 3D isometric graphics, with loads of sporting and Marble Madness overtones thrown in for good measure. Downers - The result is frankly less enjoyable than it sounds. The Bottom Line - Buy yourself Spindizzy Worlds or Speedball 2 instead. ★★

SMASH TV

Ocean £25.99

Uppers - At last - an Amiga version of the classic arcade game. A lifetime of gross-out uitravioience awaits. Downers - It’s a cut-down interpretation of the arcade original. The Bottom Line - A disappointment, but still a damn good game. ★★★*

SPACE 1889

Empire £30.99

Uppers - Another fine game in the MegaTraveller mould, with a a wonderfully imaginative plot. Downers - A touch too complicated and getting started is a pain. The Bottom Line - If it’s your thing, it’s worth a go. ★★★

SPEEDBALL II

Image Works £24.99

Uppers - The ultimate future sport game to date - fast, brutal, enormously playable. The Bitmaps' finest moment. Downers - Teams can be hard to tel! apart in the heat of the action. The Bottom Line - Buy or die. *****

SPELLBOUND

Psyclapse £24.99

Uppers - Well-drawn backdrops, and, erm, the packaging is nice. Downers - Almost no in-game sound, practically nothing in the way of action. The Bottom Line

-    Hugely boring arcade adventure thing that’s overpriced by £20. ★

SPIRIT OF EXCALIBUR

Virgin £24.99

Uppers - Plenty of variation, and it certainly all looks lovely. Downers-Pitifully slow, and the different sections don't really seem to gel together. The Bottom Line - If you've got a few hours to kill while you're waiting for a train, this is a game that you can load up without fear of it causing you to miss it. (On the other hand, standing on the platform might be more fun). ★★

SPOT

Leisure Genius £25.99

Uppers - Brilliantly-designed Othello based board game which still manages to offer something new and different (and even supports up to tour players), Downers - The presentation lacks polish in places. The Bottom Line - A class boardlike strategy act. *****

STELLAR 7

Dynamix (Sierra) £24.99

Uppers - Appealingly old-fashioned blast from the past in the form of (yet another!) up-dated Battlezone. Downers - Ever-so-slightly sluggish vector graphics and optimistic pricing. The Bottom Line

-    Satisfyingly mindless - but that’s both a strength and a weakness. ★★

STORMBALL

Millennium £24.99

Uppers - Reasonably passable graphics. Downers - Utterly dire game design, no feeling of speed or excitement, highly confusing and largely pointless. The Bottom Line

-    If you're looking for a good way to waste £25, throw it down a drain rather than buy this. *

STRATEGO

Accolade £25.99

Uppers - An engaging strategy bash for one player at least, it adheres to the rules and appearance of the board game remarkably well. Downers - The fact that it can only be a one player game takes all the fun out of it. The Bottom Line - A fun board game which can never really work on computer. ★*

STRIKER

MANAGER

D&H Games £24.99

Uppers - From the people who brought you Football Director (yes, that's its only good point). Downers - Statistic frenzy with absolutely no gameplay whatsoever. The Bottom Line - Could push the boundaries of computer games backwards by ten years. *

STRIP POKER DELUXE

CDS £24.99

Uppers - Can anybody think of any

We can’t. Downers - The poker game is rubbish, the graphics are flickery and all the girls are ugly anyway. The Bottom Line - If you want to see pictures of naked women there are better, cheaper and less sad ways of going about it. *

STRIKE FLEET

Electronic Arts £29.99

Uppers - Military freaks will enjoy the number of missions and the amazing array of hardware. Downers - Discerning gamers will be disappointed by the shallow nature of the gameplay. The Bottom Line - Not really what we’ve come to expect from Lucaslilm. *★★

STUN RUNNER

Tengen (Domark) £24.99

Uppers - Er...the music isn't entirely crap. Downers -Hopelessly slow, graphically primitive, plus there’s a very terminal lack of excitement.

The Bottom Line - Crap in the extreme. *

SUPAPLEX

Dream Factory £25.99

Uppers - The Boulder Dash game style makes a comeback. Downers - But all the magic has been removed and the levels are poorly designed. The Bottom Line -There are half-a-dozen PD Boulder Dash games better than this. *

SUPER MONACO GP

US Gold £24.99

Uppers - Well-programmed and fun. Downers - Bears very little resemblance to the coin-op. The Bottom Line - A very good racing game, but don't expect the arcade. **★

SUPER SPACE INVADERS

Domark £25.99

Uppers - Brilliant intro and great sound. Downers - Incredibly slow, and closer in play to the original Space Invaders than the coin-op it’s supposed to be a conversion of. The Bottom Line - Technically inept and extremely disappointing version

of one of the year’s most enjoyable arcade shoot-’em-ups. ★★

SUPER SKWEEK

Loriciel £19.99

Uppers - Cute Defusion/Painter-based game with power-ups and add-ons galore. Downers -Perhaps a little to French for most of us. The Bottom Line - Could do with having another fiver chopped off the price, but otherwise great fun. ★**

SUPER WONDER BOY

Activision £19.99

Uppers - Perfect difficulty curve lets you get just a little bit further every go. Cute graphics add to the charm and the shops where you can spend your gold give it a little extra scope. Downers -Slightly lacking in action, too slow for some. Not exactly modern looking. The Bottom Line -Great game in the Mario vein, but with less enemies and more depth. ★★*

SWAP

Palace £25.99

Uppers - Interesting and new idea for a puzzle game, programmed perfectly competently. Downers - It just isn’t captivating, and never rises above the averageness.

The Bottom Line - Fails to inspire any emotions at all. It’s not good, it’s not bad. It’s just a bit bland. ★★

SWITCHBLADE II

Gremlin £25.99

Uppers - Gorgeous console-like graphics, tried-and-tested gameplay, packed full of detail and lovely touches. Downers - Perhaps jusl a little too simple. The Bottom Line - Absolutely superb. Arguably the best Amiga platform game to date. *****

SWIV

Storm £24.99

Uppers - Looks good, sounds good, comes with a neat two-player option - and all in one (massive) level too! Downers -There aren't any (unless you find all those drab military-style colours a bit depressing or don’t actually like shoot-’em-ups at all). The Bottom Line - Frantic and fabulous- one of the best shoot-’em-ups we've seen.

*****

SWORDS AND GALLEONS

Idea £25.99

Uppers - Uses the classic trading game style to great effect. Downers - Easy to complete and the stupid omission of a save game option. The Bottom Line -

AMIGA POWER FEBRUARY 1992

AMIGA POWER FEBRUARY 1992

G

A minority interest sort of affair. ★ ★

TANGRAM

Thalion £25.53

Uppers - Perfectly adequate computer translation of the classic Oriental puzzle. Downers -... unfortunately it’s a really dumb idea for a conversion, and the extras (time limit and suchlike) are intrusive and pointless. Bottom Line - Getting a real wooden Tangram set would be more fun, as well as much cheaper. ★

TETRIS

Infogrames £19.99

Uppers - Well, it is still Tetris. Downers - But it’s probably the worst version yet seen on the Amiga, and that’s saying something. The Bottom Line - Completely stinky. (Stick with the PD versions). *

THEIR FINEST MISSIONS

US Gold £15.99

Uppers - A handy missions disk for Their Finest Hour, sure to prolong game life. Downers - It's really only for lazy people who can't be bothered to construct their own missions with the editor in the original game. The Bottom Line -Fine, but only if you've got the original (obviously). ****

THEME PARK MYSTERY

Image Works £24.99

Uppers-Great feel; looks and sounds lovely. Downers -Arcade sections are fairly pointless. The Bottom Line -Games which mix adventures with arcade sequences always suffer for it. **

THE SECRET OF MONKEY ISLAND

US Gold £25.99

Uppers - The closest thing yet to a fully interactive story. Enormous playability, pleasing puzzles and great dollops of - yes! - genuinely witty humour come together to form something very glorious (and very different) indeed. Downers -Despite the five disks, you'll still need a full meg of ram, and once the game is completed you’ll probably never come back to it again. The Bottom Line - An adventure that looks and plays better than almost any arcade game. Sheer software heaven. Destined for all-time classic status. *****

THUNDERJAWS

Domark £25.99

Uppers - Urn...some quite nice cameo screens with cute babes. Downers - Crap graphics, crap sound, no gameplay and serious bugs. The Bottom Line - A poor-to-middling coin-op turns into an appalling Amiga game. A total waste of time and money. *

TEAM SUZUKI

Gremlin £24.99

Uppers - Very fast, with some pretty hairy track views. Unintentionally hilarious replay

feature. Downers - Insanely sensitive to control. The Bottom Line - Enough fun to keep you playing until you can at least stay on the road for five seconds at 60mph, but a bit too unrealistic to compete with Indy 500. ★**

TEENAGE MUTANT HERO TURTLES

Image Works £24.99

Uppers - It doesn’t have the word ‘Ninja1 in the title...Downers - ...but even that doesn't save it from being utterly awful in every way, The Bottom Line - You’d have more fun playing with a real turtle. Or a real mutant. ★

TERMINATOR 2

Ocean £25.99

Uppers - You get exactly what

you’ll be expecting - Another Ocean Movie Licence With Lots Of SubGames And No Depth. Downers -Only one of the sub-games has any real merit of its own, and the rest are even worse than the norm for this kind of thing. The Bottom Line -Pretty hopeless run-of-the-mill effort for real diehard Arnie fans only. *★

TOKI

Ocean £25.39

Uppers - The (latest) definitive coinop conversion. Downers - The sound is slightly disappointing, and the game is simply too small. The Bottom Line - What's there is brilliant, if only there was more of it. *****

TOTAL RECALL

Ocean £24.99

Uppers - A fair bit of gameplay variation. Downers - Unfriendly controls, uninspired design.

The Bottom Line - Solid but unexciting. ★*

TOURNAMENT

GOL

Elite £24.99

Uppers - Authentic arcade port. Downers - Nobody ever played the arcade game. The Bottom Line - Completely average golfing yawnerama. *★

TOWER FRA

Thalion £24.99

Uppers-Yes, you guessed it, it's an air traffic control tower simulation. Not as boring as it sounds. Downers - It's still fairly boring though. The Bottom Line - Good training for the next generation of air traffic controllers. **

3D

CONSTRUCTION

KIT

Domark/lncentive £49.99

Uppers - Creating your own games

(or simply designing little worlds) is great fun. Downers - Well, it's not really a game as such, is it It’s pretty slow too, and making anything really worthwhile gets very complicated The Bottom Line -Expensive and of limited appeal, but if you've always itched to create a Freescape game you can’t really complain. ★★*

TURRICAN 2

Rainbow Arts £24.99

Uppers - Enjoyable mindless blasting. Downers - Erm, has there been some mistake here  Someone appears to have sent us a copy of Turrican. The Bottom Line - Better than the original, but that's the only way in which it’s different. ★**

ULTIMA V

Origin (Mindscape) £29.99

Uppers-The scope and depth of Ultima V goes way beyond other role-playing adventures, even previous Ultima releases. Downers - Not a bit of joystick action in sight; some may find the size of the game daunting. The Bottom Line - Ultima V offers arguably the best in graphic fantasy (at least until Ultima Vi comes along). *****

UNDER

PRESSURE

Electronic Zoo £25.99

Uppers - Well, if you like the look of Psygnosis games, you'll like the look of this. Downers - The execrable walk-and-shoot gameplay would bore a five-year-old. The Bottom Line -If it’s supposed to be a joke, it's very funny. If it's supposed to be an enjoyable game for £26, it's a very bad joke. *

VOLFIED

Empire £25.99

Uppers - Qix was always a brilliant game, and this extremely close coinop conversion adds to it without overwhelming it. Downers -Limited number of screens cuts down on its potential lifespan. The Bottom Line - A classic arcade game excellently converted, but you won’t be playing it forever. ★**

UMS II

Rainbird (MicroProse) £34.99

Uppers - The pinnacle of tech-head wargames, with more user-definable bits than you could ever need. Downers - Atrocious documentation could mentally scar beginners for life. The Bottom Line - It won’t win the wargaming fraternity any new members, but it’ll put some in seventh heaven.

*★*

UTOPIA

Gremlin £29.99

Uppers - The appeal of this kind of city-building thing is timeless, and the war side gives it a new dimension. Downers - ...but neither side is particularly well-designed, and it can easily end up a touch on the dull side. The Bottom Line - A good game, but it needs a lot more depth to make it a true classic. ****

VECTOR

CHAMPIONSHIP

RUN

Impulze £24.99

Uppers - Pretty speedy. Downers - Uncontrollable. The Bottom Line - What’s the point of a game you can’t play (c.f. Rhetorical Questions For Journalists, Vol. 1). *

VIZ

Virgin £24.99 Uppers - Very true to the comic. Downers - Very shallow and limited. The jokes only really work the first time you see them.

The Bottom Line - Fun while it lasts, but after the first couple of hours you’ve seen all it’s got to offer. **

WARLOCK THE AVENGER

Millenium £24.99

Uppers - Pfayable and quite engrossing scrolling arcade adventure romp. Downers - An 8-bit game in 16-bit’s clothing. The Bottom Line - Druid slightly updated for the 90s, and not by any stretch of the imagination worth £25. ★ *

WARZONE

Core Design £20.99

Uppers - Graphics have a degree of character to thsm, and it’s pretty tough. Downers - Adds very little to the hackneyed Ikari Warriors format. The Bottom Line -Competent but deadly dull shoot-’em-up that you’ve seen a dozen times before. **

WHITE SHARKS

Demonware £24.99

Uppers - Exceptionally good graphics, novel ’choose-your-own-power-ups’ weapon system. Downers - Too fast to have any decent feel, and incredibly unimaginative. The Bottom Line -The game that put the ’bog standardinto ’bog standard shoot-’em-up’. Duff. ★*

WILDLIFE

MD Production £19.99

Uppers- Ideologically sound. Downers - Operation Wolf without shooting is like swimming without water. The Bottom Line - Utterly desperate. *

WILD WHEELS

Ocean £25.99

Uppers - Attractive presentation and competent programming make Wild Wheels an appealing prospect. Downers - The whole concept is remarkably shaky, and simply proves unplayable. The Bottom Line -More like Mediocre Wheels, really. ★★

WONDERLAND

Virgin £24.95

Uppers - An evocative telling of the classic Lewis Carroi tale utilising a pretty advanced user-interface. Downers - Unless you've got a very powerful Amiga with a screen that can handle interlace, the whole thing is very unwieldy. It's not got the best parser in the world either. The Bottom Line - Brave, but after all the hype the product is something of a let-down. Not a patch on Monkey Island. *★*

WORLD

CHAMPIONSHIP

SOCCER

Elite £24.99

Uppers -Very good copy of the coin-op (sob). Downers - Poor playability, you never get two seconds on the ball. The Bottom Line - Knocked out in the first round. ★★

WORLD CLASS RUGBY

Audiogenic £25.99

Uppers - The most accurate and technical representation of rugby we’ve seen. Downers -Unfortunately, the playability suffers, and the instant appeal is lacking.

The Bottom Line - It has its virtues, but it doesn't quite pull it off. **★

WRATH OF THE DEMON

Readysoft £29.99

Uppers - Cheaper than Shadow Of The Beast II. Downers -Almost exactly the same in every other respect, even down to inclusion of a spiffing intro sequence. The Bottom Line - If you liked S.O.T.BMyou’ll already have bought it, so you won’t need this. Otherwise a good alternative. **

WRECKERS

Audiogenic £24.99

Uppers - Some refreshing game ideas add a new angle to the old

'aliens-overrun-space station’ story. Downers - The whole thing feels far too much tike an 8-bit game -right down to the colour schemes. The Bottom Line - All the elements of a good game are there -they just haven't been tied together properly. ★★

XIPHOS

Electronic Zoo £24.99

Uppers - Silky smooth and pretty darn subtle. Downers -Takes tar too long to get into the action. The Bottom Line-Only for the dedicated space trader. ★★

ZARATHRUSTA

Hewson £24.99

Uppers- The Thrust gameplay is timeless, and it’s been updated with 1990s graphics, resulting in something very special indeed. Downers - At heart though, it’s still a game that used to sell for £1.99 going for £25, which isn’t a bargain in anyone’s language. The Bottom Line - Good fun, but to be honest, not really very good value. *★★

ZIRIAX

The Software Business £24.99

Uppers - Pretty Scramble variant. Downers - Seriously overloaded in the difficulty department. The Bottom Line -Stupidly difficult, too much for almost everyone. More suited to a budget release. **

ZONE WARRIOR

Electronic Arts £25.99

Uppers - Well, you don’t see many games of this style anymore.

Downers - But that’s a bit of a blessing really. The Bottom Line -Even the programmers of this trashy arcade adventure must have been left with an empty feeling. Avoid it at all costs. *

Z-OUT

Rainbow Arts £24.99

Uppers-A huge improvement on X-OlA. Downers-The horizontally scrolling shoot-'em-up with knobs on thing has already been done to death. The Bottom Line-A better R-Type than R-Type, but it isn't different enough to make it stand out from the crowd. ★*★

PRODUCTS

AMIGA 1500 +

22MHz ACCELERATOR

•    22MHz 68030 CPU

•    68882 22MHz maths co-proc

•    1Mb 32-bit RAM installed

•    Expands to 13Mb 32-bit RAM

•    32-bit SCSI controller on board

This low cost, quality 68030 acceletator, memory upgrade, SCSI device interface and 68862 maths co-processor board offers the perfect introduction to kw cost upgrades for the Amiga, it is supplied with 1Mb 32-bit RAM, and can be upgraded to 13Mb 32-bit RAM. Runs approximately 7 times faster than a standard Amiga 1500/2000.

33MHz ACCELERATOR

•    33MHz 66030 CPU

•    68882 33MHz maths co-proc

•    4Mb 32-bit RAM installed

•    Expands to 16Mb 32-bit RAM

•    32-bit SCSI controller on board

This fast 68030 accelerator, memory upgrade and SCSI device interface board delivers uncompromising speed and performance without a high price, It can tike 16Mb 32-blt RAM and is supplied with 4Mb 32-bH RAM installed along with a 6B8&2 maths co-pracMeor: Runs approx 115 times teeter than a standard Amiga 1500/2000.

nOfkOer Order Ref:

Mrn I £93 w UPS 1933

50MHz ACCELERATOR

•    50MHz 68030 CPU

•    68862 50MHz maths co-proc

•    4Mb 32-blt RAM installed

•    Expands to 32Mb. 32-bit RAM

•    32-bit AT hard drive controller

The FASTEST accelerator card and memory upgrade available from GVP Featuring e 68030 CPU running at 50MHz. on-card memory expansion to 32Mb of 32-bit RAM end an IDE hard disk drive interface all on one card. Makes your Amiga run approx 13 times faster than a standard Amiga 1500/2000.

£1799 IS UP<Tl954

IMPACT II HC8

•    Wide mope ol drive sizes

•    52Mb and 105Mb Options

•    On-card 8Mb memory sockets

•    Uses easy to install SIMMs

•    Supports virtually any SCSI device This ii Hie equivalent of the HDB+ hard drive, but for the Amiga 1S0Q and 2000 models. It features the same unmatched facilities and performance giving unrivalled power, With QVP’s Innovattve cuatom-chlp design, easy and uaer-lnentfly installation and software, the HC8 is both powerful end simple to uee.

£299 me *t 52Mb HAR 1352 £499 ik ■« 105Mb m HAR 1405

150Mb STREAMER

•    Over 6Mb per minute back-up

•    Inc GVP’s TapeStore software

•    Mounts in the 5Vt' drive bay

•    Optional external casing

•    Includes 1 DC150 cartridge

This high performance media back-up tape streamer device for the Amiga, uses Industry standard 150Mb DC150 cartridges. With back-up speeds In excess of 6Mb per minute, tha GVP WT150 Is a fast and efficient back-up method to offer peace of mind for serious users. The WT150 tape streamer requires SCSI Interface such as Impact II.

£7491

OrdSf Raf: HAR 1715

IMPACT VISION 24

•    768 X 580 PAL resolution

•    Supports composite video. S-VHS and RGB signals

•    Broadcast quality genlock

•    Range of software supplied

TIM li th* wry Wait ii-tw ProUMicnil Video Adaptor. It features 16 million colours on screen it once, bullHn genlock, Dicker fixer, frame buffer, frame grabber and digital keyer. Supplied with Celigsri 3D modelling end rendering software, Scale tV24 video Wiling software, plus Macro Palm 24-bit paint

Order Ref-VID 7024

£1799i

GREAT VALLEY PRODUCTS INC

QUALITY AMIGA PERIPHERALS WITH 2 YEAR WARRRAMTY

Silica Systems are pleased to present the GVP range of peripherals for the Amiga. GVP are the world’s largest third party manufacturer of peripherals for the Amiga and have a reputation for high specification, quality products. The company was founded only three years ago by a man who understands the Amiga - Commodore's ex-Vice President of Technology. He, along with a team of Amiga experts including other ex-Commodore staff, can claim to understand the add-on requirements of Amiga owners better than anyone. Not only do GVP provide the peripherals that Amiga owners want, they also offer peace of mind, with a 2 year warranty on their products. So, if you are looking for the very best in Amiga peripherals, look no further than GVP,

SOUND SAMPLER

This is a complete low-cost sound and music solution for the semiprofessional and the audio hobbyist. The system consists of a small, high quality 8-bH stereo sound sampler that connects sn to the parallel port on any Amiga 500,1500,2000 or 3000, Combined with one of Ihe fastest, most powerful and easy-to-use sound and music editing programs available.

Any RCA-type audio source can be connected to the sampler, giving you a vast array of effects such as, filler, reverb, echo, fade in/out, etc. Supports MIDI instruments and can create songs in multiple file formats including Sound Tracker.

•    8-bit Stereo Sampler

•    Plugs into parallel port

•    Extensive editing features

•    rtfcrks with HI Amigas

£89.95

INC VW - Art. MUSJS00

52Mb HARD DRIVE

52Mb HARD DISK DRIVE

New state-ot-lhs-art 1" Internal Quantum hard disk drive.

LIGHTNING QUICK 11ms ACCESS

A 1.100k per second transfer rale makes this the fastest hard drive available lor Ihe Amiga.

LEADING EDGE TECHNOLOGY

High-tech custom VLSI and Faaast ROM chips.

8Mb RAM SOCKETS - UNPOPULATED

Inside every unit there are sockets to expand the Amiga's RAM by 81

USES EASY-TD-FIT 1Mb/4Mb SIMMs

To upgrade the memory ol your GVP HD8+ up to 4Mb, please quote order ret MEM 3639 al £49.96 per megabyte Alternatively, to upgrade your HD8+ to 8Mb. please order 2 MEM 3849 al £199.95 per 4Mb Sir

•    CUT-OFF SWITCH FOR GAMES

The GVP HD8+ features a unique switch to 'cut off the hard disk (or games that won't work with a hard disk. Most other drives require unbolting from ihe Amiga,

•    *MINI-SLOT’ EXPANSION

This slot has been built-in to allow future expansions to be made without using risky 'Pass-through' techniques,

EXTERNAL SCSI PORT

You can add up to 6 external SCSI devices, eg CD-ROM. tape streamers, additional hard drives, scanners, etc.

•    STYLE CO-ORDINATED

The GVP HD8+ is perfectly matched in colour and

style to the Amiga 500.

DEDICATED PSU + FAN

Following Commodore's recommendations tor Amiga peripherals, the GVP HD8+ is supplied with its own

external power supply and cooling fan.

•    FREE 2 YEAR WARRANTY

FOR THE

AMIGA

soo

WHAT THE PRESS SAY......

'Superb build, excellent aesthetics end blinding speed make this Ihe

best A500 hard drive...’ ■ amiga shopper

'GVP claims this Is Ihe lestest hard drive In Ihe world and none of our

basts could prove that wrong.’ Amiga shopper

‘Overall: Untouchable. THE choice’ - Amiga shopper

‘Still the best hard drive .... 92W ■ amiga format

'Tha fastest hard drive we’ve had tha pleasure

ol using.’ ■ AMIGA COMPUTING

GVP HD8 + 52Mb HARD DRIVE

£399

INCLUDING VAT & DELIVERY ■ ref: HAR 0852

£599 WITH 105Mb HARD DISK ■ ref , HAR 0905,

SILICA SYSTEMS OFFER YOU

•    FREE OVERNIGHT DELIVERY: On all hardware orders shipped in Ihe UK mainland.

•    TECHNICAL SUPPORT HELPLINE: Team of technical experts at your service

•    PRICE MATCH: We normally match competitors on a ‘ 'Same product - Same price'' basis.

•    ESTABLISHED 12 YEARS: Proven track record in professional computer sales.

•    BUSINESS + EDUCATION + GOVERNMENT: Volume discounts available tor large orders.

•    SHOWROOMS: Demonstration and training facilities at our London 8 Sidcup branches.

•    THE FULL STOCK RANGE: All of your requirements from one supplier

•    FREE CATALOGUES: Will be mailed to you with otters and soltware/peripherai details.

•    PAYMENT: By cash, cheque, all major credit cards, or extended payment plan.

Before you decide when to buy your new Amiga products, we suggest you think very carefully about WHERE you buy them. Consider what it will be like a few months after you have made your purchase, when you may require additional peripherals or software, or help and advice. And, will the company you buy from contact you with details oi new products At Silica Systems, we ensure that you wilt have nothing to worry about. We have been established for over 12 years and, with our unrivalled experience and expertise, we can now claim to meet our customers requirements with an understanding which is second to none. But don't just take our word (or it. Complete and return the coupon now for our latest Frse literature and begin to experience Ihe "Silica Systems Service”.

vstVmS H

MAIL ORDER:

Order Lines Qpsn:

M hr ewO1atherte d iidcupH<ent A1 1D Tw 8T309 11lf

Mon-Sat 9,00am-6.00pm _ No Late Night Opening _    Fax No: 061-308 Q608

LONDON SHOP:

Opening Hours:

LONDON SHOP:

Opening Hours:

52 Tottenham Court Road. London, W1P 0BA

Mon-Sat 9.3Qam-6.00pm_No Late Night Opening

Tel: 071-580 4000

Fax No: 071-3234737

SIDCUP SHOP:

Opening Hours:

Selfridges (1st Root), Oxford Street. London, W1A 1AB Tel: 071-629 1234

Mon-Sat 9,30am-e.00pm_Late Night: Thursday until 8pm Extension: 3914_

1-4 The Mews, Hatherley Rd. Sidcup, Kent, DA14 4DX 1W: 081-302 8811

Mon-Sat 9.00am-5.30pm_Late Night: Friday until 7pm_Fax No: 061-309 0017    _

To: Silica Systems, DeptAMPOW 0292-68, 1-4 The Mews. Hatherley Rd, Sidcup, Kent, DA14 4DX

11 PLEASE SEHD ME GVP COLOUR LITERATURE

I

Mr/Mrs/Ms: . Address:

Initials:

Surname: ,

I

Postcode: .

Tel (Home): ..... Tel (Work):

Company Name (if applicable): ...

Afhich computers), if any, do you own ...

E&OE - Advertised prices and epeciftcaiiona may change - Please return me coupon lor tha laleit Information.

AMIGA POWER FEBRUARY 1992

6 October 1991 Indy Atlantis, and more -giant US Gold Work In Progress feature, Midwinter II, Cruise For A Corpse, Magic Pockets reviewed.

On the disk: Rolling Ronny, Captain Planet, Bullfrogger and more!

Plus! Five free

I AMIGA POWER postcards!

1 May 1991 Our very first issue! Big games like Eye Of The Beholder, Gods and Cybercon III, the first part of a gigantic Rainbow Islands player's guide, lots of chat from the Bitmap/Renegade I crew and more!

On the disk:

* Bombuzal- the I complete game!

2 June 1991 And it just gets better! If you manage to get past the (ahem) swoony picture of Peter Molyneux on the cover you'll get to thrill to such treats as a giant Bullfrog interview and reviews of games like - yes! - Monkey Island!

On the disk: Kid

Gloves - the complete game!

7 November 1991 Monkey Island II,

Young Indy Jones -Lucasfilm tell all, World Of Commodore show, Bob Jacob of Cinemaware interviewed, Formula 1 Grand Prix, Blues Brothers, Lotus II, Ftobocod reviewed... On the disk:

Leander, Video Kid plus PD games!

3 July 1991 You want to know about Core Design CDTV F-15 Strike Eagle HI DeuterosT Toki Then this issue is the place to come! It's even got our first 'In The Style Of...' in it!

On the disk: brilliant i Exile special world, Prehistorik preview, t three typically ] excellent PD games!

8 December! 991 All I want for Xmas... seasonal hardware guide, giant Xmas compilations feature, reviews coming out of our ears (Populous II, First Samurai, Heimdall, MicroProse Golf, Knights Of The Sky...)

On the disk: Cisco Heat, Elvira Arcade, best of PD!

WlHI

4 August 1991 The Ultimate Autumn Preview, film games, The Assembly Line interviewed, Jimmy White's Snooker reviewed and more!

On the disk: Beast Busters, The Executioner plus three

9 January 1991 Giant FRP game feature, Code Masters interviewed, our Games Of The Year, reviews of Smash TV, Birds Of Prey, Knightmare and more! Double disk issue! Giant Knights Of The Sky entire training section, Puggles I (great Q-Berf-style 1 PD game).

SMASH

PD games! Plus: Giant tips poster Kid Gloves and Bombuzal solutions!

5 September 1991 Giant Gremlin Work In Progress feature, all the new god sims compared, DMA Design talk Lemmings, Mega lo Mania, The Simpsons, Thunderhawk reviewed.

On the disk: Barbarian II demo, plus five (five!) great PD games!

AMIGA POWER RAGS

It's the most stylish garment of the year - the all-new AMIGA POWER long-sleeved T-shirt. It's black, it’s cotton, it's got the AMIGA POWER logo on the front and the word ‘ATTITUDE’ down one arm (for some reason). And it's brill - the fashion item you can wear to the beach, the pub, anywhere! One Extra Large size fits all!

Don’t forget these old Amiga Formats! Each one comes with a complete game on the coverdisk and a typically humungous and cat-killing magazine to boot!)

Issue 18:2 disks including Interphase- the classic solid 3D shoot-’em-up/adventure from top creators The Assembly Line. A barg at £5.00.

Issue 23: 2 disks inc Balance Of Power- pure strategy (and a Top 100 game!) £5.00. issue 24; 2 disks, 2 games - Vaxine and Archipelagos! Unbelievable! £5.00.

r

ReceOve one of tIJiese three games when you subscrfbe to

ROBOCOD

Many slick, fast arcade same* are judsed against the best 16-bit console stuff -Robocod is one that can actually stand such comparisons. Hilarious, original, superbly crafted, and if not quite as fast as Sonic The Hedgehog, pretty damn close, this is quite simply one of the best Amiga fun products of the past year. Superb!

AP rated 87 percent.

OH NO! MORE LEMMINGS!

The stand-alone, you-don't-need-the-original-game-to-play-it, version of Psygnosis' Lemmings almost-sequel. It's the same superb game design as the original - just more of HI As an (expensive) data disk it earned 83 percent - this one would have rated far more. AP rated (at least) 88 percent.

CELTIC LEGENDS

‘Celtic1 like the Northern European race, not 'Celtic' like the football team, this stunning strategy/action/role-playing game has proved a shock hit in the AMIGA POWER offices - fans of the Chaos-style of gameplay will love it! Especially fun in two-player mode, this unusual hex-based game with arcade dynamics is gorgeous, atmospheric and fun!

AP rated 89 percent.

AMIGA POWER BINDER OFFER

you can keep your copies of Britain's bestselling Amiga games magazine pristine and perfect in these gorgeous white binders, finished with a smart royal blue logo. No need for a ragged, dog- 7 eared mags .

JUST LOOK AT ALL THE BENEFITS YOU GET WHEN YOU SUBSCRIBE

►You save time ►You save trouble ►You guarantee your copy ►You get it delivered ►You receive one of these superb games

ALL THIS FOR JUST £34.95

s

RETURN THE COUPON BELOW RIGHT AWAY OR CALL OUR CREDIT CARD HOTLINE ON 0458 74011    >

TES! Please enter my subscription to AMIGA POWER and send me the game of my choice .

Indicate as appropriate    Indicate as appropriate

FtOBCOD    _ UK £34.95

I    OH MO! MORE LEMMINGS! EUROPE £56.10

CELTIC LEGENDS    REST OF THE WORLD £76.75

N B. So that you receive your magazines quickly and undamaged, overseas subs are sent Air Mail. I PLEASE ALSO SEND ME Please indicate

I AMIGA POWER BACK ISSUE £3.50 EACH 1    2    3456789

METHOD OF PAYMENT please indicate L Al 3E    CHEQUES payable to Future Publishing Ltd

««!*□□□□ □□□□ □□□□ □□□□

expires □ □□□

Signature _

Name _

Address

■o

O

£

m

x

m

m

x

x

c

>

X

-<

AMIGA POWER BINDER £4.95 each Please indicate the number you require AMIGA POWER T-SHIRT cs.99 EACH Please indicate the number you require AMIGA FORMAT BACK ISSUES £5.00 EACH 18    23    24

remember to include all items indicated in the cost total cost e

Although your sub will be processed immediately, please allow 28 days for delivery of your game

Post Code _

Telephone No

Enclose this coupon (together with your cheque if applicable) in an envelope to:

AMIGA POWER SUBSCRIPTIONS, FREEPOST, SOMERTON TA11 7BR

THIS COUPON IS VALID UNTIL 31 MARCH 1992    AP/MAG/0292

L

AMIGA POWER FEBRUARY 1992

SECOND OPINION

2ND

opinion

STEVE CARGILL OF THE BITMAP BROTHERS

It all depends on where you're sitting really. As a reviewer (or, indeed, a gameplayer) you might loath, nay detest, a game like Ghostbusters II, say, for its total lack of gameplay, but as a games creator you might actually show some grudging respect for it, centred on its neat parallax scrolling routine (or something). That’s why here at the back of the mag we ask ‘top industry professionals’ to pick some of their favourite - and least favourite - games from the past year or so, just to see where they think we reviewers are going wrong...

Steve Cargill is one of the newer members of The Bitmap Brothers. You won’t have seen his work anywhere yet - at least not with a Bitmap Brothers credit on it, and that’s the only stuff he’s admitting to at the moment - but you will. He’s currently programming their new release The Chaos Engine, for instance. Though he claims not to play too many games, we managed to persuade him to comment on this little lot for us...

"Jimmy White: plays just Kike real snooker - or at

least, it does most of the

time!"

ALIEN BREED

Team 17

Alien Breed - stylish, action packed and very slick

A good looking game, but I don’t think there’s a lot of depth here to be honest - we’re doing something quite similar looking with The Chaos Engine, so I know the game type - though, that said, it’s a pretty good attempt at this sort of thing. It’s certainly a slick piece of programming - the graphics are particularly impressive - but it could do with rather more happening, I think. I never felt lost or stuck in the game, which actually I’d prefer -it'd be better if it gave you more to worry about while playing.

F-29 RETALIATOR

Ocean

Flight sims are only good when they've got the right balance between playability and the heavier technical stuff. Games like, say, MiG 29 bore me stupid -far too concerned with making everything realistic - but F-29 has an arcade game feel which helps a great deal. It’s the same guys who did this who are finishing off Epic for Ocean now, isn’t it Now that’s one game I’m really looking forward to!

SUPER SPACE INVADERS

Domark

Sorry, not worth a comment really. It doesn’t play well, doesn’t have a nice feel to it, and could have been done a lot better. What can I say

LEMMINGS

Psygnosis

This gets mentioned so many times by people writing things like this that I'll be brief. The best thing about this game is that it’s not rehashing old ideas, or if it is it’s doing it very subtly and cleverly. That’s great, but the problem with totally new concepts like this one is that they're such a big risk - the game could be huge, or it could be a complete flop. The public can be quite conservative - there are lots of games that should have done better than they actually did, and sometimes even if the press love them the public won’t buy. I always think of The Sentinel in those terms but there are plenty of others too.

Software companies are full of games that were somebody’s great original idea, went

someway down the road to completion and got cancelled because someone else realised the concept simply wouldn't work. All I'm trying to say is, coming up with a great concept like this isn’t as easy as it looks.

LEANDER

Psygnosis

That’s reviewed this issue, isn’t it From what I’ve seen it's a very nice piece of programming - this is another one that’s trying to look like a console game, and I think they’ve succeeded - but it would appear that they’ve had to sacrifice a bit of gameplay to make it look so good. I'm not 100 percent sure why you couldn’t have a game that looks this smooth and gives you rather more interesting things to do at the same time, but there you are.

ROBOCOD

Millennium

Robocod - we love it, but has he "overstretched" himself

Sorry, I know you guys are Robocod fans, but I just can’t stand it! The scroll rate is stupid for a start - to go for that console feel they've tried to get it scrolling very fast, but unfortunately every time they have more than a couple of sprites on screen the thing either slows right down, or goes incredibly jerky, or both. I think they should have admitted that this isn't a Mega Drive they’re working with, and accepted the limitations of the machine.

Keeping things moving at the same constant speed would have helped out for starters - they've overstretched themselves basically, and it’s spoiled the game for me.

JIMMY WHITE'S WHIRLWIND

SNOOKER

Virgin

This is great, a real Bitmap office favourite. It plays just like real snooker - or at least, it does most of the time! It does a couple of really curious things on later levels that I don’t think’ve been mentioned in any of the mags before however, so here we go.

If the cue ball ends up in the jaws of a pocket with the computer player snookered he’ll actually try to play the shot through the jaws of the pocket, not realising that there’s something solid in the way. Of course, the ball will always

bounce off the jaws and it’ll be a foul shot. Also, one time I played a shot with lots of spin on it and the ball went off the table and travelled six to eight feet away where it stopped, just suspended in space. So what, you might say, having it hover in space isn’t too bad - no, the weird thing is it actually allowed me to play the shot from that position!

I find it a great game to play while you're on the phone actually, where you can line up shots and take them as you're speaking to someone - you only need to half concentrate on it to enjoy the game!

FIRST SAMURAI

Vivid Image

Well, I’ve seen it, and yes, it’s a nice game - a lot of work has obviously gone into the graphics particularly, but it plays well too. There are plenty of little bits and pieces flying across the screen all the time, which is nice. I found it a bit tricky to master the controls, but it’s impressive stuff. Quite reminiscent of Psygnosis games in fact, but perhaps with more to it than some of their recent games.

SWIV

Storm

SWIV - yes, H's good, but is it really any better than Xenon II

The best recent shoot-’em-up and I think on a level with Xenon II, though it’s not significantly better than it, which is a bit sad really, seeing as Xenon II is a good 18 months older. Still, it’s lots of fun -my favourite thing about it is the fact that it all comes in one massive level. You lose out on the excitement of completing an individual level, true, but I rather like the way that gives the game a very different sort of pace.

TERMINATOR 2

Ocean

This is the complete opposite to Lemmings - a classic case of a strong licence being used to ship out a terrible game. It does nobody any services because it makes people fee! they've been cheated. If they think it’s a waste of money buying games because they're not value for money - and putting a T-shirt in the box doesn’t make a game good value for money - then people will start to either pirate games or stop playing them altogether, and whichever course they take, we all lose. •

- 31 '*• 0

THE SOUND SOURCE

connected to your PC, reproduces your heroes’ voices and offers fully orchestrated music and astoni-sound effects.

shing

Who’d be mad enough to slip Into ROGER RABBIT’S shoes ... You!

Your mission : to collar devilish BABY HERMAN before MOMMY notices his escape... or you will be put through the mill! All kinds of booby-traps await you thanks to the sly little wretch, and the heady JESSICA will be keeping an eye on your exploits, so you have been warned!!! Disney offers you this interactive cartoon with astounding graphics, humorous animations and a marvellous soundtrack.

Developed by BlueSky Software

©The Walt Disney Company and Amblin Entertainment, Inc.

INFOGRAMES Ldt 18, A Old Town, Clapham,

London SW4 OLB - UK. Tel : 071/738 81 99 Distributed by

sm

INFOGRAMES

TV SHOT'S TAKEN THOM CftM AMIGA t-QftMAt

EPIC - A LEGEND BEYOND TIME

A legend is born, a supremely advanced one-man siarfighter of awesome power and destructive capabilities that, in the right hands will wreak havoc amongst inter-galactic transgressors -that legend is EPIC.

A 3D ’epic1 that reaches a milestone in polygon technology in terms of speed, graphical detail and pure out-and-out playability. A multitude of missions, ranging from devious to manic, take you deep into the heart of this sci-fi conquest of outer space. EPIC - a masterpiece of software engineering.

Sensible -their Mega Mania tl diary starts next month

CBM AMIGA

6 CENTRAL STREET • MANCHESTER • M2 5NS ■ TEL: 061 832 6633 • FAX: 061 834 0650

OCEAN SOFTWARE LIMITED

; yi

f '

L

, m

i

Click image to download PDF

Amiga Power Issue 10 1992 Feb Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
frdanlenfideelhuitjanoplptroruessvtr

Connexion

Pub+

36% 
16% 
6.8% 
4.9% 
4.1% 
3.6% 
3% 
2.6% 
1.6% 
1.2% 

Today: 15
Yesterday: 94
This Week: 301
Last Week: 630
This Month: 2277
Last Month: 3072
Total: 66417

Information cookies

Cookies are short reports that are sent and stored on the hard drive of the user's computer through your browser when it connects to a web. Cookies can be used to collect and store user data while connected to provide you the requested services and sometimes tend not to keep. Cookies can be themselves or others.

There are several types of cookies:

  • Technical cookies that facilitate user navigation and use of the various options or services offered by the web as identify the session, allow access to certain areas, facilitate orders, purchases, filling out forms, registration, security, facilitating functionalities (videos, social networks, etc..).
  • Customization cookies that allow users to access services according to their preferences (language, browser, configuration, etc..).
  • Analytical cookies which allow anonymous analysis of the behavior of web users and allow to measure user activity and develop navigation profiles in order to improve the websites.

So when you access our website, in compliance with Article 22 of Law 34/2002 of the Information Society Services, in the analytical cookies treatment, we have requested your consent to their use. All of this is to improve our services. We use Google Analytics to collect anonymous statistical information such as the number of visitors to our site. Cookies added by Google Analytics are governed by the privacy policies of Google Analytics. If you want you can disable cookies from Google Analytics.

However, please note that you can enable or disable cookies by following the instructions of your browser.

Visitors

Visite depuis
03-10-2004
Visite depuis
23-02-2014