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Now this really is something to keep an eye out for! Generally recognised as one ot the best ever games on the Sega Mega Drive console, it's destroyed more work time around these offices than just about anyihing else over the past eight months - and that's without even appearing on the Amiga1 Now that we're due a version of it by eady February at the latest, the chances of AMIGA POWER ever getting out on time start to look ridiculously small ... So. the Amiga version. How's il different to the Mega Drive game that many of you wil be familiar with’ Wet), it's been programmed in the UK by Gary Roberts, an inhouse programmer at Electronic Arts - *We hardly do any Amiga products m the US anymore.' says EAS Srmon Jeffery, "programmers in the UK simply do a better job* -and heavily modified to suit the computer. The graphics are enhanced for a stan. with the sprites rather less cartoony than on the console model, while 350 frames of animation ensure the players can do just about everytNng their real life counterparts get up to. Single player mode has been toughened up a bit too - in the Mega Dove game you could often finish a game using passing plays almost exclusively, but with this one you'll have to put a fair number of running plays in too.

Click image to download PDF

Amiga Power Issue 09 1992 Jan Cover



7    Those lovable

CodeMasters (in their own words)

FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE

O1'-

9 770961 731992

A500P

COMPATIBLE

Giant slice ol UicroProse's stunning new WW1 lighl sim! It'S the entire training section!

Now this is great - you've never seen a PD

game like this before! It's a gigantic 0 Bert

influenced arcade game and it II have you

glued to your Amiga lor weeks! H you only do

yoursell one favour this winter, here it is!    f*cn*nEH

DIG THE NEW BREED!

Knightmare, Ultima VI, Might & Magic III, Legend and more!

uiure

Your

guarantee of value

ISSUE 9 €3.65 JANUARY 1992

01991 TitanSports. Inc TM

C IWl CMKXCO MIPHt-DOKAl N V Ml BGMR HS0MD

UN* 8 A KGtSLEPCO tMDtfc'ABX Of UH110 ML PLGHTS PSS0MO

OCEAN SOFTWARE LIMITED • 6 CL TELEPHONE: 061 832

1 I

iWepitflowlMiiu!

Bartholomew J. Simpson here, with a very important stent:

9phctM'-n> AJt* im/awm> SPaw&f ie v D _ n! A buneba slimy, horrible, totally gross and putrid monsters are taking over the es ol the people who Uve mere aad they wanna build a weapon that's gonna take over the

entire planet!

i, yours truly is the only one who can see 'em! rve gotta spray-paint things, get radical oomy skateboard, use my trusty slingshot, and in general behave like a nuisance, man.

So if your decent person a patriot, and somebody who cares about this sorry planet, yooll do the right thing.

accuw' ato masters or the same* are trademarks or acclajm entertajm w nc THE SIMPSONS" IM & OKI 900 TWENTIETH CENTUPY FOX FUM CORP AU RIGHTS RESERVED

AL STREET • MANCHESTER M2 3-FAX: 061 834 0650

Blin tii lit tit »i~

1

. » - i —mt

THIS IS AMIGA POWER

ISSUE NINE JAN 1991

EWT0R Man Bielby

PROOUCTON EDITOR Mark ftamthaw

STAfF WRITERS Stuart Campbell Matthew Squires

CONSULTANT EDITOR Gary Pann

ART EDITOR Amanda Cook

ART ASSISTANT Lisa Nicholli

ADVERTtSHG MANAGER AJiton Morton ADVERTtSWS EAECUTNE Susanne Mansfield

PRODUCTION COOROWATOR Freddie Wasem

Pu8ltSt«

Steve Carey

GROUP PU6U$ »*« DfiECTOR Greg Ingham

PROMOTIONS MANAGER Michele Harris

CUCULATION ORECTOR Sue Hartley

managmg drector Chris Anderson

C0NTR8UTQRS:

Cean Campbell Jonathan Danes. Karl Foster. Rich PeUey.

Nell West

LUO A SCANNING Simon ChrttenOer. Jerome Clouth. Chris Stocker, Simon Windsor

PHOTOGRAPH*; Ashton James. Stuart Whala

CDITORIAL A ADVERTISING

Amiga Power.

Future Publishing Ud.

30 Monmouth Street.

Bath BA1 28W Tel 0225 442244 Fas 0225 446019

SUBtCniRTIONt

Lynn Bowler, The Ok) Bam. Somerton. Somerset TA11 7PV Tel 0458 74011

OUS a HITSMN DEFY l X o rwryve M

nat * ns wm Or ConraoOore show Saurt CmMupmiwiei-vwiuisi rash led <UM wtte M • » jn aI ssma v w m nmi (am Can ta» Ha urn - ana Pam aet snbaby «a muis to ■« in* twnrwwt aa te rtu or« ua pan r a uemrgy mpnv muia U la*i pareri ana - rev - saxma t«nts rrac'cj na ■a/UyMH WMimtiMabtaN SraeW'inrimwohamb.M Uhartats r*S' wn rmra a roars success

PLUMY sansus: - s Kara 10 know rnac to ee atKut ms ana - ar Sand n peters or Uida one emoo Ms to Or saSud a M PSarC/ U ytof chtow at barer* and PCS cut ai U nanms ringm tan Moas to lahrmj, tut a aes nr nen. tnr. vnatnahe «*ei hat aerr most awtsarg tf. -H dn>

TM1» atOKTH-e coaaeoi Wtvt had sea -noa at «n Orar Send us fu uneoastd cent a toots to nc uue Mac* FOntR atom Bra! tasanf on most leurud ams son* few. tut to nose uo ton ■*. nanas at adraner -•rl arros itcaMn) gew amttsliOt. ana Vy to pro tern ao Hay toil smtsit n fans*. UVI

WW POStfl cones la you Pom fan hubhratE, romt d Angt F tout *m«i Sropper. ST fin*. Yar SnOar Cormodon ronhtL Vntrad AcSon, St(t Paaer Ion. sod •wn* nr 1st cat <■ a trrij iocs U peer eras C Future Publishing 1991

1 O TRUE STORIES

I X New games - Eye Of The Beholder 2 and John Madden American Football amongst others - and loads more, including five Bug joysticks to win and all your “favourite’ regulars. Plus!

We ask the burning question - what'll be the Christmas Number One

9ft THE CHARTS

XV Going up, coming down and all that jazz - will Lotus 2 cruise straight into the top slot, or what

COMPLETE

CONTROL

Britain s favourite Amiga tips section rea/fy kicks into gear, with giant Blues Brothers maps. Cruise For A Corpse -the solution, and the complete AMIGA POWER guide to Rodland...

M GAMES OF THE YEAR

Coups in Russia, civil war in Yugoslavia, Maggie ‘graciously’ bows out, and AMIGA POWER is born - that was 1991 for you. It was also a year when plenty of ground breaking new games were released - not to mention a whole host of stinkers. We pick through the rubble for our personal favourites...

GAMES OF THE I

SMASH TV

Total Carnage - we love it! Well, we did in the arcades... Page 24

BIRDS OF PREY

Blimey! 40-40!-birds In one game! Page 28

BATTLE ISLE

Wargames get friendly (stranger things happen at sea...)    Page 32

CELTIC

LEGENDS

Hex-based strategy meets Chaos Page 36

BONANZA

BROS

What, a Sega game with character Page 38

MOONSTONE

It's a first! The innovative gore on gore off option(!) Page 42

72 MAGIC AND MYSTERY TOUR

r ,    ■ T

Dupre

LtttlSi.lt

STR:26 DEX:20 IHT:17

Magic

O/O

Health

90/90

Lev/Exp

3/37H

A new age of FRP games is upon us. Eye of The Beholder showed the way, but the best - Beholder 2, Ultima VI - is just around the comer. Mark Ramshaw investigates.

11 G DEFINITION I O OF SOUND

Continuing our new series of Buyer's Guides. This month: football games, a field dominated by two small words...

11 O WIN! FIVE I 7 REMOTE CONTROL PLANES!

AP teams up with EA to bring you a Birds Of Prey compo - if we can keep our hands off the prizes, that is...

191 DO THE I X I WRITE THING

Your letters, now a giant three pages long (special bonus size), and featuring Stuart N. Hardy's brother, Paul!

129 THE BOTTOM

Bigger, better, brighter, more!

1 Oft SECOND I JO OPINION

Domark's John Kavanagh, the man behind MiG-29 and... SlUN Runner!

86 DARLINGS!

The lovable computer whiz kids are still with us -and selling more games (and making more money!) than ever. What You want games with puzzles and character - and at a cheap price You don’t care too much for fancy parallax scrolling - or scrolling at all, even - if decent gameplay is there  Then who you gonna call (Code Masters!)

OVER 300

GAMES RATED IN EVERY ISSUE!

)NTH

OH NO! MORE LEMMINGS!

The name says it all really... Page 34

REALMS

And suddenly, out of the blue, Powermonger gets a rival... Page 44

FUZZBALL

Furry, lun and - wow! -look at the speed blurs on that..! Page 46

BARBARIAN 2

Or, gameplay-by-numbers if you're feeling cynical Page 48

KNIGHTMARE

Captive Pt2- but aimed at 8-year olds We have our doubts... Page 50

REVIEWED THIS ISSUE

JANUARY

FULL PRICE

Alien Storm -....9a

Amnios .-100

Barbarian 2-48

Battle Isle--32

Birds Of Prey .....28

Bonanza Bros ....38

Cardiaxx--96

Celtic Legends ..36

Champion Driver —————.99

Crime Time--95

Deathbringer---96

Double Dragon III--93

Dragon Fighter ..98

Face OH--------96

Final Blow-92

4D Sports Boxing ..97

Fuzzball--46

Hagar The Horrible--98

K nightmare —— ...50

Lord Of The Rings--92

Lords Ot Doom--93

Magic Garden-99

Moonstone .42

Necronom ... 92

Oh No! More Lemmings!—34

Realms-44

Robozone .100

Smash TV--24

Space 1889 ---96

Strike Fleet--96

Supaplex ....92

World Class Rugby-—-—95

BUDGET

Altered Beast ..105

Austerlitz-105

Bloodwych----------------------108

Chase HQ--105

Ghostbusters II-108

Power Drift ...—-108

Rick Dangerous———108 Stunt Car Racer ——••——108

Tilt--107

Voyager-107

COMPILATIONS

Chart Attack ...105

Hanna Barbara Cartoon Character Collection-107

PUBLIC    DOMAIN

Clear-111

Dirty Cash-111

Lazerzone-111

Magic Forest II

(Son Of Wilt)-111

Mission X--111

This month we’ve got something a little extra tor you -a second disk's worth of extra, in fact - and atl for hardly any extra money at all really! First up. our extra Christmas Bonus Disk features a complete section from MicroProse's stunning new WWI flight sim,

Knights Of The Sky- if you're a fan of the game style you'll be in seventh heaven, and even il you're not. well, this is the game to convert you. It s hard to think ol any recent covermount you'll get as much play out of as this one - if it wasn't for the truly stunning PD game stuff we ve got on the real AMIGA POWER Disk 9, that is. One look at the complete, never-before-seen Puggles and you’ll know the spirit of Christmas isn't dead...

THIS IS OUR CHRISTMAS BONUS

KNIGHTS OF THE

SKY

Don't be taken in by lesser efforts -this is the full unabridged Flight Training section of MicroProse's most enjoyable flight sim yet (there’s more gameplay here than many a complete full price product). Fly around in any of a wide variety of wizard crates, shoot down enemy fighters, crash heroically into the ground and hone your skills in readiness lor the real thing -it's real seat-of-the-pants stuff, and. as such, the ideal introduction into what flight sims are all about, as well as one of the most enjoyable, proficient and complete demo thingies around in its own right. In fact the only thing better is the complete full game, in the shops any day now...

AND THIS IS DISK NINE

PUGGLES

This month's visit to Nostalgia Corner takes in a fabulous version of one of the first cutie arcade games, Q-Bert. Bounce around a series of pyramids, changing the colours of the floor tiles and wondering just what the original programmer was on when he came up with this one all those years ago - you'd be tempted to say "they don't make 'em like that anymore", except that this is a brand new. up-to-date version, so they quite plainly do!

DISK RETURNS

There's $ 0 much to explain about Knights 01 The Sky and Puggles this month that this bit's been pushed right up here. The message Is simple, of course - it your disk doesn’t work (and it should, both disks are A500 Plus compatible and everything! we’ll replace it for you. Jusl send il off - with an SAE - to AMIGA POWER Disk 9 Returns (Knights 01 The Sky or Puggles), Disk Copy Labs, Unit A, West March, London Road, Davenlry NN4 4SA. Your problems are over!

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

lisl

NINE

Authors: Kevin Buckner, Andrew Parton. Mark Langerak

Publisher: MicroProse

KNIGHTS C

THE WINGS OF WAR - OR SELECTING WHICH PLANE TOG O LIKE TO HIT THE GROOND IN...

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THE 50-MINUTERS

As an Biackadder Goes Forth Ians will know, the life of a World War I fighter pilot was a penlous (and usually pretty shod) one. Much ol the reason lor this was the pioneering nature of flight technology at the time - remember, the hrst ever aeroplane journey was only a lew years before the outbreak of hostilities Men took to the air in rickety old orange bones held together with wire and shot at each other with pistols, and you were in at least as much danger ol simply tailing out ol the sky as your plane stalled, went out ol control or just left apad underneath you as you were ol being shot down by the enemy As the war progressed, though, the technology advanced at breakneck speed until the aircraft were merely dangerous, not lethal, and technicians developed weaponry which was actually attached to the planes! It s at this point that we jom the action.

BUMPING ALONG ON THE TRAIL OF THE RED BARON

Reviewed in last month s AMIGA POWER, Knights Ol The Shy received a remarkable score of 87 percent, wi1h reviewer Jonalhan gushing 'It’s got the lot*, and ‘You've really gol to try it lo see the attraction'. Well now you can In the Flight Training' game which we've given you here, you can choose to pilot any of the 20 major aircraft which took pad in the war, on the German or Allied side, though you're atways fighting on the side ot the good guys (il you Hy a German plane it's nominally one which has been captured by the Allies), You take oil trom one ol sixteen permanent aerodromes in the Flanders region where most ol the fighting

THOSE MAGNIFICENT KEYS FOH THE FLYING MACHINES

Being a (light sim,

Knights Of The Sky boasts a fair old number of controls, and to get full use of even this training session you're going to have to know quite a few of them. Here, then, are the biggies', divided into three different categories, just so you don’t get totally confused and crash straight into an aircraft hangar or something.

VIEWPOINT

CONTROLS

These keys allow you to look at the action Irom any one of a vast number ot viewpoints - you can observe your plane (and Impending crash) In action Irom just about anywhere. For extra tun, try playing the game lor stad to finish using one single external view.

Ft - remote control view

F2 • Tactical view scroll through other

planes

F3 - bombing view F4 - chase plane view F5 • slot Iront F6 - slot back

F7 - slot left F8 ■ slot right F9 * Slot down F10 - Slot up

1    - look forward from cockpit

2    • look backwards Irom cockpit

3    - look left from cockpit

4    • look right Irom cockpit Z ■ zoom view

X - unzoom view

PLANE FLIGHT CONTROLS

This selection of controls you use to actually control your plane. Being a rather primitive old crate, there aren't

anywhere near as many as you'll get with an F-16 or whatever (thank goodness), but there are still a lair handful to get your mind (and fingers) around. They go something tike this...

* - throttle up

- • throttle down

Del - drop bomb

< * left rudder

> - right rudder

L ■ auto landing

0 - toggle engine on oft

Space - look at map

S - adjust input sensitivity

U ■ unjam machine gun

Shift with + - maximum throttle

F THE SKY

THE HUN: YOUR

IN HIS OOWNfALL

Here you tee your two nose-mounted mjchinc guru They're tops for blowing the Hun out of the sky, but be cereful they don't pern...

Oil level indicator. This, cr, indicates the level of oil in the engine, beside it is the engine temperature gauge which, urn, gauges the temperature of the engine

The rev counter shows - oh go on, have a guess. If it gets too low, you'll stall the engine

Compass - your — only means of navigation

The altimeter gives your height in hundreds of feet -as you can see, stratospheric operating ceilings weren't on the agenda in 1917 (no oxygen required)

Speed reading -you have to wonder how the things managed to stay in the air at 1 Omph, don't you Or how the pilots stayed alive at I40mph out in the open

Fuel tanks weren't all that copious in the early days, so don't stray too far from your home base before popping back for a refill

look place, and your objective is simply to practice aenai manoeuvring and doglighting agamst the enemy pilots who are also roaming the area - if you want lo fly an actual real-life mission, go and buy the game proper instead1

MAKE IT EASY ON YOURSELF

Knights Ol The Sky isn't one of those games that throws you in at the deep end As well as flying planes ol various capabilities, you can play al one ot live skill levels The tirst two levels don't allow you (o crash (if you fly into the ground the game will put your plane back on its wheels for you lo lake oh agam without even stowing down), and the other three introduce enemy pilots ol varying talents Separately, you can also choose whether you want no enemies at all (il you ust want to fly around and took at the sights), unarmed enemies (so you can get to grips with dogfighting withoul ever having to lose - ha!), or ordinary armed and dangerous enemies who'll blow you out of the sky at the slightest opportunity. Ail ihese options are accessed from self explanatory menus al the start ol the game All you need to do now is load it up and do some experimenting Good luck> •

the page,

Shift with - - minimum throttle

Arrow keys - Believe it or not. you can actually use these keys to steer that there plane!

ADDITIONAL

CONTROLS

Here we lind various odds and sods which aren't directly connecled with the business of actually keeping yoursell up in the air (but prove jolly useful all the same.,.)

J- activate joystick M • activate mouse K - activate keyboard

R ■ replay recent flight

Tab - control icon on off

F2 • with Shift, reverse tactical

view scroll through other planes

Z - with Alt, maximum zoom

X - with Alt. minimum zoom

A • with Alt, accelerate time on off

D - with Alt. adjust detail levels

P - with Alt. pause

Q-with Alt, quit

R ■ with Alt. toggle automatic replay S * with Alt. toggle sound levels T - with Alt, toggle town names on oft (in flight map)

And there you have It. Now hop in, and happy Hying!

KNIGHTLY CONTROLS

PUSH TNI MOSt DOWN (DfWI)

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

disk

THE STORY SO FAR

There aren't many things cuter than a flower, but one of them is Puggette. This unpromisingly-named tittle piggy-type character is the girlfriend ol Puggles. a green spring-like geezer with no nose. So how does he smell We've no idea, but what we do know is that his babe Puggette's been kidnapped by

a big scaly dragon and he wants her back (and the rest of her, too), so he decides that he's got no option other than to go to the dragon s castle and rescue her. Ol course, it's not as simple as just walking up to the drawbridge and going “Can I have my girlfriend back please. Mr Dragon ". Oh no. To rescue the lair (well, she's mostly bald as it happens, but let's not get picky) and beautiful (okay, so she could do with losing a tew pounds, but hey -it's personality that counts) Puggette. Puggles (did you know pugglcd' is an old Scottish word meaning extremely tired Thought not) has to travel through 28 (count 'em!) screens of pyramid-orientated mayhem! Want to know more Then read on..!

PUGGLES <3s>

Authors: The Hidden, alias Craig Howard. Simon Leggett. Will

SO HOW DOES IT ALL WORK

Wen. the game is divided into seven different worlds, each one consisting of four screens built up ol coloured tiles. Puggles has to hop across every tile in each room wdh his magic colour-changing feet - as he does so each one wifl be restored to its correct colour, and when he's done them all our hero can move onto the next screen (unless, ol course, it's one of those screens when you have to pamt the tiles more than once, but you'll become aware ol these complications as you encounter them1) After completing the lour stages of one world it's onto the next one. naturally enough, which he does Silver Surler-style with a quick flight through space on his space surfboard, avoiding asteroids by dodging left and right or jumping over the oncoming rocks

BUT HANG ON A MINUTE - YOU HAVEN'T MENTIONED THE BAD GUYS!

Ah yes. them As you no doubt worked oul for yoursetf an thus would be as a stroll in the park on a lazy Sunday afternoon were it not for the presence of several bad guys on each stage, all of whom try to divert Puggles from Iks task by the subtle and devious lactic of. er, killing him.

Particularly evil is the Ulirabaddie (a snowman on lhe tirsl world), who moves as fast as Puggles and tracks him unernngiy across the screen. The only way to defeat this twisted space creep is by either completing the screen or leaping onto one of the teleporters which ke suspended m the ether at either side ol the pyramid. Landing on one of these when the Ulirabaddie is nght on our hero's lari will transport Puggles back to his starling tile, but the quasi-sub-maiter hypertransference field will cause the Ulirabaddie to disintegrate on the spot and die (unsurprisingly enough).

Also on the side of the angels is the

O

1 *

-—1

Thif li nitty, fait scroilinj (but very " S Sj_ tbortt) dodfe-'em-up that cropt up (i4 €f occasionally. The** are the only  taotroie you need la worry about... ‘ ♦

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p*intin) Hi* whole (own red in eujjfet. Watch out for those spec-toton, and remember, if diinji yet lo loujh, that collectable arrow transports Pujjlcs to the next screen.

array of power-ups which gratutlousfy materialise on the pyramids from time to time You'B find smart bombs which kill all the baddies on screen, magic potions which make Puggles temporanly invincible, arrows which catapult him onio the next stage and hearts which give him an extra life - but you might also be datt enough to pick up skulls which kill turn, upside-down joysticks which reverse the joystick controls (argh!) or gluey stuff which removes Puggles' powers of movement for a while Don't do it’

AND THAT'S IT REALLY

Apart from the faci that yes. you're right -this is actually a version of ancient arcade classic Q-8erf Readers who've-been-around-a-bit may remember Ocean's Spectrum vanani on the theme Pogo. bu1 while countless versions have cropped up since then, there's never been a commercial (or, indeed decent PO) Amiga - until now Despite its PD status, then, this Is an cute Amiga game to rank with the likes ol Pang - and remember, you saw it here fivst’ •

MAIN GAME CONTROLS

Movt up Md kfl

Mon up and rijht

/

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\

and left

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THE HIDDEN

The Hidden are Craig Howard, Simon Leggett and WHIlam Boll. They're all either 19 or 20 years old, and studying HNO Computer Studies at college in Norwich. Puggles is their first game ("we'd written a tew little demos beforehand, but nothing In the way ol games at all "), and was Inspired by the classic Spectrum game Pogo and was written in nine months “as much as a teaming thing as anything. Someone at college was complaining that there wasn't a decent O-Sert game on the Amiga, so we thought we might as well write one' They're already working on new stuff. Including a big cartoon console-style game called Stomper Tantrum which they're hoping to sell to a commercial software house. On the strength of their first effort, we don't think they'll have any trouble at all. Just remember where you heard about them first...

. vH-'j «< : •

CellMij an software homes, scope t pic ol the Hidden'! Stomptr to

<)>

...I don't think so

Now

steal in on the game...

GUI

Sheer, unadulterated addiction...which is guaranteed to last a lifetime...infuriatingly addictive game-play... l    grab onto it with both hands"    r-

k    ACE

j£.    "Excellent graphics move well...

\ the comic animation will raise a smile „ from even the most hardened hearts."

■k    ST ACTION

•SL

RE:

8

2 5NS . TEL: 06

THE GODS ARE BACK AND ALL

HELL IS ABOUT TO BREAK LOOSE

Populous II has arrived and it’s everything you’d dreamt it might be - and more.

More earthquakes, more volcanoes, more tidal waves,

AviJiblt ijte Dtctmbtr for Amiga and ST

£29.99

more deadly swamps, in fact the most devasting natural disasters known to man, and a few he hasn't heard of yet.

This time you find yourself back in Ancient Greece, where as one of the sons of Zeus himself, your aim is to achieve immortality and take your place next to him on Mount Olympus.

But the old boy isn’t going to let you have your way without an almighty fight and he’s conscripted 32 of his most powerful deities to stand in the way of your ambitions.

Design your own elaborate setdements with grand houses, roads and trees. Construct city walls in preparation against the oncoming rains of fire, whirlwinds, bolts of lightning and new, especially devious monsters like the foxy Helen of Troy, who leads people to their death with her beauty.

Populous II has 1000 worlds to conquer. I MB of graphics. 5,000 animations, dozens of new sound effects and a mind-blowing sound track.

To celebrate it’s release, you can also collect special Populous II T-shirts, mugs, data disks and interactive clue books from The World of Populous II which you will find in participating retailers.

1=1. ■<: TRONIC ARTS

Electronic Arts, Langley Business Centre. 11-49 Station Road. Langley, Berks SL3 8YN,

Tel 0753 549442. Fax: 0753 546672

Publiihcd by fcuttfrog Produdion* lid O 1991 BJlfrog Produd«n» (id

AMIGA POWER JANUARY 1992

NUMBER ONE

READ THIS BIT LAST!

•    Airtghi. a'nght. so you came to this bit first Fme Now go back and read what at the softies have to say about Chnstmas Number Ones (it's just underneath mere) and come back when you've Finished (They know loads more about what's going to be a hn and what's not than we do, honest)

•    R ght here we are then Just time for a quick run around the office to see what we personally think'll 'do the business':

Mark Ramshaw 'Smash TV. because it appeals to the lowest denominator Stuart Campbell "Oh no' More Lemmings, simply because its Lemmings'

Mart Bielby:'Populous II. because, we t because it's so eagerfy awaited'

Amanda Cook: 'Lemmings, because nearly everyone's got a copy of the first one * Matthew Squires 'Populous II, because its such a good game ’

Of course, this doesn't necessaniy mean we want all these games 10 do well,..

WHAT'S GOING TO BE THE CHRISTMAS NUMBER ONE

it tilt Itlt - 'everybody went* it", according lo Ubl Soh l Duncan lowthton.

Populous II- the IA and Gremlin choke, generally quite heavily favoured.

"There con be no other Noi except tor WWft~ tayt o confident lo Cooke (Ocean).

Cltandtr - • same 10 sood, It impirei people to wyitc poetry about it(l)

Ladies and gentlemen, place your bets..

It's all over now bar the counting The adverts have been run, the reviews read, the hype generated and me games - those that have made it in time - have appeared on shop shelves up and down the country The race for Chnstmas Number One has already been won - rt's just that nobody knows who's done It yet With that in mind we ten it was high time lor a little bit of investigation of our own,.

To the top nght you'll see our own predictions, but first we thought it only fair (and interesting1) to ask a few software peeps where they think the wise cash is being splashed up and down the land According to this lot at least, the race is wide open..

•    Nobody's gomg to be making their fortune betting on this, that's for sure. Not even Ladbrokes are willing io take bets on if - according to their Paul Austin, they've had all sorts of enquiries about a Christmas Number One for Cliff R chard, but when we tang up to ask about the Amiga odds it was apparently The first request ever" for a book to be run on oompuler games! There's not much can for one then “No. but we would consider running a book on the Amiga if we had any knowledge of the marketplace" Oh well, it looks like it s back to an office sweepstake for us then...

•    Over at Psygnosts Nik Wiide is so sure that Leander is going to be the Chnstmas Number One that he’s come op with a littte poem about it,..

"Chnstmas comes but once a year.

And every year it's grander,

This one will be the best ol all.

Cos you can buy Leander'

Erm, yes Nee one, Nik.

•    Mirrorsoft's Cathy Campos is rather more realistic about ii aU, recognising that there is no dear front runner tfus year, i couldn’t ten you when way rt's gomg to go," she said, "rt's fairly wide open However, rf

I was a betting woman I would say Ocean's IWVFhas a strong chance, though if there's any justice >n this world it will be First Samurai"

•    Formula One Grand Prut is heavrty backed by McroProse (surprisingly enough), their Julia Coombs commenting that there're no real front runners, but tl

people buy on quality alone then it s got to be Formula One Grand Prut' Hmm, 1 thmk we’d ail agree it's certainly an outstanding game, but there are a few people over in the EA camp, say, who might think it has a rival in the quality stakes,

•    indeed, one of them .s Electronic Arts Simon Jeffery Populous II gets h;s vote -no surprises there - and with the son ol reviews it's been getting (highest ever in AMIGA POWER') It looks t.ke lots of people might agree. Interestingly. Simon also thinks that if Ocean had managed to get the tong-awaited Epic out before Chnstmas it could have been In with a very strong chance.

•    Duncan Lowthian from Ubi Soft Strongly favours ‘Battle isle, because everybody wants it and it's a very good quality product - the type of game that not only appeals 10 strategy specialists but also action wargamers * Hmm, and we actuary prefer me Ubi's Celtic Legends oursetves

•    At Gremim lan Richardson also heavily favours Populous ll He thinks that "apart from that there >s only WWF (rom Ocean. They're the real contenders" Well, maybe lan. but we’d also reckon that if your own Lofus 2 manages to keep up anything like its current rate of demand there'll still be a place for it in the top ten

•    Domark are hoping that Pit-Fighter. Rugby - The World Cup and Super Space Invaders win come through for them, especially m the light of their Rugby sellout at the World Of Commodore show Well, maybe, though haven't this lot been in the shops a mite loo long for any real hope of success.,

•    And so we come to Ocean, who it seems (in most people's view anyway) offer the only real challenge to Populous tl According to theu Jo Cooke "there can be no other number one except for WWF' and beyond that "Ocean will supply the first three tracings with The Simpsons at number two and Terminator 2 at number three" What about Smash TV then. Jo

And there we have it. The general consensus would seem to be a neck and neck fimsh between Populous 2 and WWF ~ but the fields wide open, but you certainly cant discount the new Lemmings data disk, Next issue - the wmner(s)'

first Samursi - the Mirronoft choice, end definitely a deterring contender.

"On quality alone it'i jot to he ft Grand Prir - Julie Coomb!, MicroProac.

u l

*•

PivUghter - peaked too early, and led be honesty Is it really number one material..

Oh no! More Lemmings - two versions and plenty ol sood wilt, equals chan success

IJLHN II HOG COMPO! ■+■ EVI Ol THE BEHOLDER 2 + CRIII SHEETS

WIN! FIVE FAB BUG

JOYSTICKS!

1)    The star of the remake of The fly.

2)    The star of The Fly 2.

3)    The Cinemaware game with giant bugs in it.

Easy, eh And the next bit couldn't be simpler either. Just send your answers on the back of an envelope or postcard to Fly In My Eye Compo. AMIGA POWER, 29 Monmouth Street. Bath BA1 2BW. and make sure they're with us by January 31st ( cos that's when we'll be pulling the entries out of the AMIGA POWER hat!)

Why's it called The Bus Can t you see it’s little eyes, it's mouth...(etc)

You may have seen this bizarre little joystick in the mag last issue - called The Bug. it's a new hand held model from Cheetah and (truth be told) it's really rather good. Perhaps a bit fiddly for players with big hands, it’s certainly a lot more comfortable than previous handheld models, and has proved to be an office favourite -particularly for those occasions where desk space is so limited that big. clumpy joysticks lend to get in the way. Two Bugs used side-by-side have proved to be the only feasible way of reproducing the arcade control of Smash TV [see review this issue) too.

Anyway, to celebrate we've got a competition - five Bugs accompanied by nifty black Bug t-shirts to the lucky winners, and five more T-shirts for the runners up.

To enter, simply name:

EYE OF THE BEHOLDER 2 - IT'S COMING!

■qwilc a lew linilur Ucci

CALANDRA

TUCK

GANOV

VOU CAN'T GO THAT WAV. VOU CAN'T GO _ THAT_WAV

I' L'Al (F

What you see here are PC screen shots, the Amiga version isn't due until nexl February or March - bui when it comes, it'll blow your socks off. Improvements over the original tantasy ro*e-piaymg classic include mteLigent monsters (who actually roam in packs, split off and even nek obiects1). greater character interaction, and a lot more variation In the locations.

The game begins in the forest outside Darkmoon castte. with the action soon progressing to the cashe catacombs, and up into the towers Prepare to fight like never betore - BOTB2 lets you control more powerful characlers. and consequently the monsters are more vaned and much more powerful Forget Beholders -those crummy little nasties are smalt try in this gameDon't muss this touch of evil, next Easter

m

tOTB II include* outdoor action...

and rather a massive amount of new (and especially super-evil) nastic* to kill (or jet killed by).

BETTER LATE THAN NEVER DEPARTMENT

That's where Ocean's Epic belongs, m long overdue and, well, 'epic* space adventure. Started in February 1989 it combines elements of Sterglider and (especially) Origin's Wing Commander with the plot of TV show Battlestar Galactica and the sheer beauty of a Star Wars. Some of the prettiest intro graphics yet -heavily drawing on the imagery of Duck Rogers/Qaiactica/ Star Wars and countless special effect spectaculars -lead into a mission based space shoot-em up with knobs on. We'd say look for the full review next issue - except we've no way of telling whether it'll bo finished by then or not - so instead let’s just cross our fingers and hope, eh..

Time lo lake an in-depth (wen. m-depthisni look at another unsu&peclmg software house After a bit of thought, it's the turn of the Wakefield new boys

TEAM 17

Contact: Te;t-’ 17 28WarkelStre*t V.W*'*

West Yorkshire WF1 1DH

History: Formed a* a vjlmare ;

Oubksrwng house m

Decent** 1990 Fut Contact an

merosang budget

»-ung !u game, was 9* frit rota

tr* full pne Aien Breed is doing

wef for them thank*

you-wy-much. currently resting

1 m the charts at

number two Founders and d**cl

iors of the company

are Martyn Brown and Mcftaei R

obnson

People: "cam 17er-£*cy to fu

l tune staff, seven of

whom are dvectry ewofved n me

deveOoment of

software Best known among the

creative *ta*f are

Andreas TaGc a programmer at

id graphic artisi Rco

Holmes Doth of whom worked or

1 am Breed with

Peter Tuiebey and German PD *

tar Tobas Rchter

Greatest Success:

Os of Martyn Brown

there's not been much to choose

between yet Thai's

afl soon to change though - doe

mon*h .s a new snoot- em-up rr>

steoousfy dubbed

Project x though this wfl nave d

banged by release

arre mouses A-

Type and .Vemesd but trier* a«

W know tor now .

Greatest Failure: W-*. ■■

p been no faA/et as

yet and we don't intend to have i

my * says Brow Ah

‘f s easy to say that now

Typical Team 17 game: Ac.

:ordmg to Brown

‘'we'd like to thnk that we can pn

5duce games that do

justice 10 whal Atftoa owners can techncaltv

aspect from thee machines.' tno<

ugh, of course too

sty* we continue to be sinetty ’a

irtade action

rather than strategy *

How do they see themselves: - " j

very ome'ercfy to now everyone

B'-se ooes mem says

Brown The beam 4 unique because the people

employed by Team 17 have an c

ome from other.

afferent areas of the industry.'

How do other people see them: 1 ’

of response from the end users \

■ihch at 9* end of the

day >s what we re looking for.' sa

iys Brown 'Basest

we re Qu'te obtwous (0 how the <

est of ihe

industry sees US'

Final word: AH Man n Brown 1

"as to say m his

teasng sod of a way) <s ‘stay tuned*

Team IT's second release - Alien Breed is one of the slickest Amiga games yet.

11

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AMIGA POWER JANUARY 1992

[ME HARD II + GHMESMHSTER Til SHOIH + OH Ui HR...

H THE NATURAL

in op Wolf with mow and, crm, l ml c*l < l r) - Die Hard II In traditional film June shock

You'd think the original Die Hard licence would have gone to Ocean, wouldn't you - there's hardly ever been a film itching lor action game treatment m quite the same way - but no. Activision got it. produced a poor PC version in the States, and never quite got round to finishing off the Amiga conversion You'd think Die Hard II would have gone to Ocean too. but no - Grandslam Video got it this time, and are finishing off an Amiga version even as we speak. The game's their version oi the traditional multi part arcade jototxe. set over five levels and including a snow mobile chase, a fight on the wmg ot a moving 747 and an assortment ot between-leve! sub games. Programmed by Tiertex. it even features that old stantfcy. the Operation Wolf game, as hero John McClane dashes around a snow-locked airport fighting oil an assortment ot well armed, and suitably homicidal, baddies. Look for the full review next issue and a release, with kick, any day now.

Oh dear...

It's back! Everyone's favourite column of constructive criticism...

E-SWAT (US Gold)

On* of tho moil ovwr-used comment* In ■ reviewer’s vocabulary It tt’i a treat conversion, but the arcade game was a bit of a duffer In the first place, to it’s not all that much fun* What a refreshing change, then, to come across a coin-op conversion which that worn phrase just doesn't apply to. E-SWAT [Enhanced Special Weapons And Tactics, acronym fans] was a Sega arcade game along the same lines es Rolling Thunder - never a world-beater but entertaining enough in its own right. E-SWAT the Amiga game taw the software-buying public presented with a glorious farrago of ineptitude the like of which hadn't been seen since about 1988. in retrospect it's difficult to see where the programmers could have gone wrong with such embarrassingly basic source material to work from, but go wrong they did - and hi spectacular style. Hideout, wooden grephict jittered their way across halffinished backdrops as the elite paramilitary policemen of the title sleepwalked around the screen pumping bullets into the bad guys at rates of anything up to. ooh. 20 a minute.

Worse sbll, though, was the Incredibly temperamental collision detection - sometimes. If you walked right up to, and indeed into, a baddie

I specialty Sad With Added Tackiness - a ■aveil mere lilting acronym lor l-SWAT.

the collision detection would notice that he'd hit you and you'd lose a life. And. arm. sometimes it wouldn't.

StHI, If you weren't moved by the tender and touching scenes at the end when the girl who'd Just been rescued rushed towards the hero, only to totally ignore Mm In her emotionally-traumatised state and hug the life out of the crate he was standing on, then you're a hardened cynic Indeed. And if you're the kind of unspeakably snide trainspotter who notices that the title of this game It an anagram of WASTE, then alt we can say Is that it’s not big or hard or clever to Insult games that those poor people worked to hard on. We mean, it's not as if they got paid for it.,.

Domark have been one of the declining number of companies to stick with a steady diet of coln-op conversions over the past year, but all looks set to change in '92.

“We've probably suffered for it, to be honest," says Sales Manager John Kavanagh, “the market seems to have moved much more towards original products, and that's the direction we'll be heading in tor the next year too."

The line up is an interesting one too -as well as Shadowlands and the new Harrier sim (mentioned in these pages before) there's Columbus, a gigantic oxploration-c urn-management game (from the team behind this year's Interesting 'Nam) which puts you in the shoes of the famous explorer. Your Job Is to equip your expedition, set sail for tha Americas, and once there set up colonies - setting sail East is presumably not advised!

An audacious project, but perhaps not quite as bold as the one to breath life into the football management genre, another task Domark have set themselves for '92. “With the exception of owners Dom and Mark, everyone at Domark is really into football, so it's great we're working on two soccer games at the moment," says Kavanagh. “There's our conversion of ths European Football

Championship coinop, but perhaps a bit braver is our Championship Manager. We're really looking forward to seeing how this one turns out." Yep. us too!

AS SEEN ON TV

CYBERPUNK GAMES SHOW FOR CHANNEL FOUR

It's happened at last - computer games are to get their own dedicated TV show! The Gamesmaster series of weekly half hour shows has been commisioned by Channel Four from producers Hewtand International -the vast bulk ol them were recorded in November in a disused East End church run. much ol the budget of the show spend on decking out the surroundings in suitably Mad Max-influenced cyberpunk style. Look out lor them on Tuesday evenings at 6,30 pm, with the first one scheduled lor the

Barry plays final Blow.

7th January.

So what exactly does the show hope to accomplish We bent the ear ol Dave Perry, spokesman for Hewtand International: 'It's here to offer advice and guidance to the novice as well as valuable insights for the more experienced player. Three games playing challenges wilt form the core of each programme, two of which wifi bring in audience members lor head-to-head or individual challenges. 'Celebrity Challenge' will be the third game bringing in interesting personalities from the world ol sport and entertainment. The first show, for instance, will feature Emtyn Hughes and John Fashnu playing a special version of Manchester United Europe. Another we've lined up has boxers Barry McGuigan and Gary Mason challenging each other at Final Blow.'

And that's not all though, apparently! Soap stars like Neighbours’ Ashley Paske (who plays Matt Robinson, apparently] will be taking on all comers at Impulze's forthcoming Neighbours game.

So why is such a programme being launched now Back to Dave: ‘Quite simply, the computer games industry is ready for a successful television programme. Even top quality software magazines are unable to give a real on-screen impression ol the software, which is something we can manage quite easily. We hope through what is a mainly visual medium to give the gaming world the boost it needs and introduce this interactive form of home entertainment to a wider audience.'

And what about the style of the show

‘It will be a calculated mix of gothic imagery and techno frenzy. A cyber-punk Top of the Pops if you like. The 'Gamesmaster' himself will be a computer generated overlord, the ultimate god of computer gaming who does not tolerate fools lightly. He is to be the show's main character and will appear via a huge video screen linked to cyberspace. though there'll be

human presenters amongst the audience as well."

That's not the best of it though! Our very own Neil West was auditioned and accepted as a resident expert', commenting on the various games when needed. Keep your eyes peeled for him!

..while John's on Hsn U

AMIGA £25.99 CDTV £29.99 ATARI ST £25.99 C64 £10.99 (C) £15-99 (D)

In the depths of Translyvania lies the castle of the Eccentric Egomaniac Vampire Superstar Count Dracula. In his never ending quest to prove what a guy he is to all his churns, he's decided to get seriously married, lie already had a tip off that the nearby village of Bistritz is home to some thirteen particularly foxy chicks - just the number he was looking for!

"Only Gonzo Games could take what seems to be a sensible plot -mix it with Monty Pythonesque humour and twist it around until it is beyond recognition - and still bring off the idea superbly. That's exactly what Gonzo has done so expect the unexpected" Atari ST User Star rating Accolade 92%

HORRIFIC ZOMBIES/ROTTING CORPS ES/OUTRAGEOUS ANIMATION/ MU1T1 LAYER PARALLAX/SCANTILY CLAD 1ASER FIRING STATUES/236 COLOURS ON SCREEN ( AM IGA)/ONE OR TWO

PLAYER

UROOtUANDS, NEW ROAD, ST. IVES,, HUNTINGDON. CAM IIRIDCESIURL, PEI7 1BG

PHONE: (MHO 496497 -SCREENSHOTS FROM AMIGA VERSION*

. THE WORLD CARTRIDGE l

NOW WITI

t

• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk at Amiga Dos * reloads independently of the cartridge - even transfer to hard drive! Works with up to 2 Megs of Ram - even 1 Meg Chip Mem (Fatter Agnus).

• SLOW MOTION MODE

Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!

• RESTART THE PROGRAM

Simply press a key and the program will continue where you left off.

TJk SUPER POWERFUL TRAINER MODE -

jafP now with DEEP trainer. Even better than before - allows you to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Modo to get you past that “impossiblo* level. Easy to use.

• FULL STATUS REPORTING

At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.

• IMPROVED SPRITE EDITOR

The full Sprite Editor allows you to view/modity the whole sprite set including any 'attached' sprites. PLUS A RANGE OF IMPROVED FEATURES.

• POWERFUL PICTURE EDITOR

Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status 'overlay'' shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!

• VIRUS DETECTION

Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.

Ik JOYSTICK HANDLER .

allows the user to select Joystick instead of Keypresses very useful for many keyboard programs.

BURST NIBBLER.

Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key ■ no more waiting.

• SAVE PICTURES AND MUSIC TO DISK

Pictures and sound samples can be saved to disk. Files are saved directly in IFF format suitable for use with all tho major graphic and music packages. Samples are displayed as screen waveform.

• MUSIC SOUND TRACKER

With Sound Tracker you can find the complete music in programs demos,etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

• AUTOFIRE MANAGER

From the Action Replay III preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power  Joystick 1 and 2 are set separately for that extra advantage!

L PAL or NTSC MODES SELECTABLE ■

F Useful for removing ugly borders whon using NTSC software. (Works onty with newer Agnus chips).

lA IMPROVED RAM EXPANSION SUPPORT.

Now many more external Ram Expansions will work with all Action Replay III commands.

MANY MORE INSTANT CLI COMMANDS like Rename, Relabel, Copy, etc.

HOIV TO

TELEPHONE [24Hrs]    CREDIT CARD ORDER!

ORDERS NORMALLY DISPATCHED WITHIN 48 Hit ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO.

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MASSIVE 256K OPERATING SYSTEM IN ROM OFFERING ]    A WHOLE NEW RANGE OF MK III FEATURES

AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM

• DOS COMMANDS

Now you have a selection of DOS commands available at all times • DIR, FORMAT, COPY, DEVICE, etc.

re

FILE REQUESTOR -

If you enter a command without a filename, then a file requestor is displayed.

• DISKCODER

With the new 'Diskcoder" option you can now tag' your disks with a unique code that will prevent the disk from being loaded by anyone else. ‘Tagged* disks will only reload when you enter the code. Very useful ter security.

•    DISK COPY

Disk Copy at the press of a button - faster than Dos Copy. No need to load Workbench - available at all times.

•    BOOT SELECTOR

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

SET MAP •

allows you to Load/Save/Edit a Keymap.

•    PREFERENCES

Action Replay III now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.

•    DISK MONITOR

Invaluable disk monitor • displays disk information in easy to understand format. Full modify/save options.

PLUS IMPROVED DEBUGGER COMMANDS -including Mem Watch Points and Trace.

IMPROVED PRINTER SUPPORT • including compressed/small character command.

PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!

MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...

•    Full M68000 Assembler Disassembler • Full screen editor • Load Save block • Write String to memory

•    Jump to specific address • Show Ram as text • Show frozen picture • Play resident sample

•    Show and edit all CPU registers and flag • Calculator • Help commando Full search feature

•    Unique Custom Chip Editor allows you to see and modify all chip registers * even write only registers! Notepad

•    Disk handling • show actual track, Disk Sync, pattern etc. Dynamic Breakpoint handling

•    Show memory as HEX, ASCII, Assembler, Decimal Copper Assemble Disassemble - now with suffix names

REMEMBER AT ALlfirMESYOU ARE INTERROGATING THE PROGRAM IN IT S tOZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT INVALUABLE FOR DE-BUGGING OR JUST THE

AUSTRALIAN DISTRIBUTOR

Macro-Soft

29 UtICOCk Avonufl. Locklay*. S. A. 5032 Talephone (08) 234 SOSO Fax (06) 352 6305

UPGRADE INFORMATION

OWHIRS OF AMIGA ACTION REPLAY MK II CARTRIDOf CAN UPORADt TO THf NtW MK III VERSION RV RITUNNINO THf HI OLO CARTRlOOC PIUS CIS *» INCLUDING POSTAGE , PACKAGING AND HANOLINO PLEASE CLEARLY MARK THE OUTSIDE OF YOUR PACKAGE

ACTION REPLAY UPGRADE’

AMIGA POWER JANUARY 1992

o

JOHN MFIOOEN RMERICHN FOOTBHLL + HMU MEET'N'GREET

+ BRIBES OF DKflCULH + BRT2

AT LAST! JOHN MADDEN AMERICAN FOOTBALL

m. Simon Icffery (bo-i tlx Inal on* in the uH) and tom of Ui American Football chums I

Now this really is something to keep an eye out for! Generally recognised as one ot the best ever games on the Sega Mega Drive console, it's destroyed more work time around these offices than just about anyihing else over the past eight months - and that's without even appearing on the Amiga1 Now that we're due a version of it by eady February at the latest, the chances of AMIGA POWER ever getting out on time start to look ridiculously small ...

So. the Amiga version. How's il different to the Mega Drive game that many of you wil be familiar with’ Wet), it's been programmed in the UK by Gary Roberts, an inhouse programmer at Electronic Arts - *We hardly do any Amiga products m the US anymore.' says EAS Srmon Jeffery, "programmers in the UK simply do a better job* -and heavily modified to suit the computer. The graphics are enhanced for a stan. with the sprites rather less cartoony than on the console model, while 350 frames of animation ensure the players can do just about everytNng their real life counterparts get up to. Single player mode

has been toughened up a bit too - in the Mega Dove game you could often finish a game using passing plays almost exclusively, but with this one you'll have to put a fair number of running plays in too.

It's at around this point, ot course, that the nonAmerican Football fans amongst you will start to gel a bit unstuck. Yes. American Football is a dauntingly drfficuti game to get your mind around at first - something Smon Jeffery is the first to admit, 'There are 100 plays in the game, which are set ways of moving the ball up the pitch, so yes, <t can look a bit of a nightmare, bul it’s surprising how many keen John Madden fans on the Mega Drive knew nothing about the real game before they played our version That was certainly the case for me - John Madden's sort ot dragged me into the game, and now I go every time the London Monarchs play* The manual does teach you how all the plays work, but really, once you know the basics you're pretty much away '

Structurally the game keeps faithful to the league system of the real thing without letting it get in the way of the action. You can play a sudden death league, a regular league, pro league or individuai games, based around the NFL rules but featuring teams from the Eastern. Western and Central leagues Al the big professional teams from across the country are featured - each in their correct strips - and though there are irxkviduai player stats, real individuals aren't reproduced as such Instead the game admits to some teams being defensively strong, say, or good attacking teams, and leaves it al that.

So there we have it. The game will work on hall meg machines, cos! £25.99 and is the nearest thing to a sure fire 1992 hit we've seen yet Stan counting the days

Now this get* tricky. Do w« try and explain cuetty whet’s joins on in these screens In this Uttt* bits of space...

tfk % WE

“ fft . • .

-Of do we just Id you Lake a wild old jutss al HI Hmm. Well, okay, itartinj fas the pic above, we have (Snip! Id)

Vampire fans have been IB-treated by games creator’s recently - but no longer! Gonzo’s Brides Ot Dracula features an intro sequence based on the Hammer honor films, the humour of Monty Python (just check out Van Helsing’s silly walk!), a two player option (one window shows the movement of Drac, the other of vampire hunter Van Helsingl, and 13 [count ’em, 13!) virgin brides to bite!

With lull width screens' (wow!), levels taking in a village, forest, swamp, graveyard and the grounds of Drac's castle, plenty ol arcade-style puzzles aid screens populated by bats, zombies and mad woodcutters [amongst others), this should prove to be classically simple arcade-style fun. Watch out for the review next issue, but til then - sleep with the light on!

rrr rrr s

r rrr

r

Bridtt ot DratoU features a ipta screen display, wish separate windows (or Drac and Van Mefsing.

STAERS!HE UBI-SOFT GET IT RIGHT...

A* reported laat month, selected HMV store* have started selling computer game* again. Supporting this, London’s ISO Oxford Street store has been running meet-the-

progrimmer signing sessions, attended by the like* ol Core Design with Heimdall, Storm with Double Dragon III and Final Blow, the Bitmap* with The Chaos Engine and so on. Thay don’t stop there though - early buyers of AMIOA POWER might fust have time to make Tony Crowther'a Knfghtmare session on Saturday 2t*t December, while -love-ins’ on Ultima VII (with creator Lord British/RIchard Qarrlot), the new Star Trek and others are planned in the forseeable future. Keep your eyes peeled...

Who would have believed it ol the Ubfs, eh There we were, dismissing them for ’all rightish' releases Tike Pick'n'Pile and Jupiter’s Masterdrive, when suddenly they come up with Celtic Legends and Battle Isles - two great games reviewed this month -followed by some of the most promising new projects we've seen lately. Next up is BAT 2, for instance, sequel to the popular cinematic adventure thingy BAT. but this time featuring 'improved dialogue', 'astonishing' graphics and 'a complete 3D-modelized planet system'. Lumme! With four (four!) (light simulators, a car race, gladiator and street fights and an arcade with three playable coin-up video games incorporated into the gameplay. you certainly get a tot lor your money. Says spokeman Duncan Lowthian: *BAT I was an incredibly deep and good value product and BAT 2 will be even deeper and even better value lot money". So there you go.

Very different, and out around March maybe, is Vroom, a traditional sprite based racing game currently earning rave reviews on the ST. Based on Formula One, it's apparently great lun in two player mode particularly (though you do have to connect a couple of computers). Interesting choice of name though...

Vroom - ridiculous Mini, impressive gem*

MATf - you rcelfy cent deny h,    BAT t the question lies to be, how will these very

H's • very jood looking gem*.    disporetc sub-gomes link to form e sonifying whole

RUBICON + .IIMMV UHIITE’S II + IIIOI FCHILD + HMIGH POWER RECOMNIENIIS

LOOKS

FAMILIAR...

You know who 2lit Century are. don't you They're the ones who used to be Hewson, but since a bit of financial trouble [they went into liquidation) aren't any more. Their releases are proving to be decidedly Hewson-esque though - Nebufus If was [of course) the sequel to a well-known Hewson classic, while the upcoming Deliverance: Stormlord N is a (long awaited) conversion of one of their 1989 8-bit hits. In the meantime, though, there's this one - Rubicon, a seven level scrolling arcade adventure/ shoot-'em-up thingie we should review next issue.

Scheduled for release in mid-January at £25.99, it’s looking interesting if - dare we say it - very much the sort of thing Hewson used to release. Despite old Hewson creators like Raf Cecco and John Phillips disappearing to do other projects (Cecco most notably with the new First Samurai), a house-style is being maintained. The more things change, the more they stay the same, eh

Dirk, moodr' jriphia, limilar platform shootcmup

yincplt - if* H«r(oopf) 41 »l Century* ftvbfcon.

NEW BREAK FOR JIMMY WHITE

Archor Maclean, the man behind Jimmy White * Whirlwind Snookmr, I* cueing up a sequel to the green baize chart-topper.

It’s certainly good nows for the many fans of the game who've been having a tough time trying to beat the computer opponents - Archer is planning to make adversaries that little bit easier second time round. There'll also be digitised speech supplied by a famous snooker

commentator, loads of statistics, a new replay feature and a more sophisticated bail-line adjustor allowing for spin and top.

Don't hold your breath though - the game's still a good year away from launch, and there’s no guarantee that It'll be backed by the Jimmy White name anyway.

WOLFMAN'S BACK!

We've already shown you a brief glance at this before - when Core s Stmon Phipps lock the 'll I'd Known Then,..' hotseal - but here's WoMctttldin full (almost), and it's a stunner. A very fast moving parallax scrolling arcade adventure, featuring gamepiay elements from bolh Phipps' earlier Svntchblade and the coin-op Stnder (amongst others), it sees the welcome return of special effects to Amiga games that realty are something special. From a wind effect Wowing the hero's hair (and himself backwards*) lo guns Wasting holes in the wall behind him to the brilliant man-to-werewoll transformation, it's one of the most spectacular fast arcade blasts we've seen in ages - visually on a par with the likes of First Samurai. though much more an arcade experience than a true arcade adventure.

And the ptof Well, it's ail to do with genetic hybridization in the style of fhe movie The Island Of Doctor Moreau, but you don't want to know that - you want to know what sort of levels it has (one on top of a grant sky ship, one in a jungle, one underground...) and when it’s out (January). Now just eat up those visuals...

Lovely swelling graphics and Ml wind-la-yenr-hair effect In Corel ipectoeulor looking Wolf Chita

1!

AMIGA POWER RECOMMENDS

AMIGA POWER selects the richest pickings from this winter’s current games crop - is yours here

POPULOUS II

(Electronic Arts)

Popuhut mat one of the Amiga's greatest games of all time, but many people doubted Bullfrog's ability to alter and improve on it significantly enough to justify a sequel. To see just how wrong they were, lake a look at the deplh of the gamepiay on display here, marvel at the absolutely luscious look of it all. then sit back and watch the critics eat their words.

FIRST SAMURAI

(Image Works)

Huge disk-accessing pauses are the bane of Amiga gamers, but the total lack of them it just the least significant of the endless list of good things about this game. Strikingly original sound, big levels, carehilty-designed gamepiay. and a massive sense ot atmosphere are Just a few more For a complete list, buy the game and discover them for yourself.

SCOOBY D00 AND SCRAPPY

D00 (Hi-Tec)

If you took most ot the best points of The Slues Brothers. Chuck Rock. Magic Pockets and the Mario console games and chucked them all into one package, gave it cartoon graphics, addictive platform action and a task big enough to keep you at it for weeks, would you expect to put It out at £7.99 Buy It quickly before Hi-Tec realise their mistake.

HEIMDALL

(Core Design)

This kind ot RPG adventure thing has been done many times before without mainstream success, but Core aim to put that right with a user-friendly and aesthetically gorgeous game of epic proportions. So big you’ll need a diving bell to got to the bottom of it,

Heimdall is still accessible enough to get into straight away - a recipe for success In anyone's book.

RUGBY- THE WORLD CUP

(Domark)

It doesn't Impress technically, and fanatics will complain about the oversimplification of the rules, but no game was played as much in the office last month as this one. Fast-moving and exhausting, with tha emphasis on arcade-paced action and serious joystick waggling.

Rugby - The World Cop Is all about fun and that suits us Tine.

MICROPROSE

GOLF

(MicroProse)

While It's not absolutely perfect, and probably not quite up to the standard of PGA Tour, it's still a hell ot a product. Stunning 30 graphics and a wealth of moving camera options give it an absolutely gorgeous look, the golf game itself just about managing lo keep up. The game every 28-handicap hacker will be keen to get his hands on.

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POWER JANUARY 1992

NEWS

POLE POSITION FOR GREMLIN’S TURBO 2

Lotus Turbo Challenge 2 (New entry, No 1)

Despite being launched at the peak ot a mad ruth of driving games. Turbo 2 - from Sheffield based veterans Gremlin Graphics - hat entered the. M you will, ‘grid* at pole position. No surprise, then, that they've been cracking open the bubbly ever since. In the words of Ian Richardson,

Gremlin s Marketing Manager,

“We re over the moon. What we did with Turbo Challenge in twelve months we've done in just

street ia at pole position (etc)

over two weeks with Turbo Challenge 21 Distribution wise, it's probably the biggest ship out title since Turtlas last year!"

Gremlin have certainty been busy. It's overtime city up in Sheffield apparently - they've already had to turbocharge their printers to reprint the bos three times lor the Amiga version alone! So any plans for a tofu* J

“It's not confirmed, but we are looking to do one," offered Richardson. “We It go back to the track idea, this time allowing you to design your own. It It be a bit different from 1 and 2, but hopefully combine the best parts of both - we II look closely at criticisms of the first two before going ahead with It though".

TEAM 17 - A ’BREED' APART

Alien Breed (Now entry, No 2)

Team 17 aren I going to let this success go to their heads - far from it, they're quite laid back

Alien Breed - the sequel promises even more thrillsn’spilli..

about the whole affair. The

<    independent Wakefield team

<3    certainly don t seem to take

" themselves too seriously - “our 2 main aim is just to please the end

<    users,” says boss Martin Brown, “we don't care much what the

Orest of the industry thinks.”

They certainly seem to have pleased lots of you with their Gaunffaf-esque Alien Breed, what

GALLUP CHARTS

AMIGA TOP lOO

Euapton*.....Hearty fw* — Vwy good — H» ** «wowK* » Ftwmd • On

1 (NE) LOTUS TURBO CHALLENGE II Gremlin £25 99.....

2 (NE) ALIEN BREED Team 17 £24.99 ****

3 (NE) MEGA LO MANIA Image Works £30.99.....

4 (NE) FINAL FIGHT US Gold £25.99 *"*

5 (5) RETURN TO EUROPE Anco £7 99 "*

6 (1) JIMMY WHITE'S WHIRLWIND SNOOKER Virgin £29.99.....

7 (NE) RUGBY - THE WORLD CUP Domark £24 99

8    (NE) POPULOUS Star Perlormers £10.99 **“

9    (4) BUBBLE BOBBLE Hit Squad £7.99.....

10(10) TV SPORTS FOOTBALL Mirror Image £9 99 **•

11    (41) HEAD OVER HEELS

Hit Squad E7 99.....

12    (9) SHADOW OF THE BEAST

5«l*r*E7 99"'

13    (NE) ALTERED BEAST -it Squad C7 99 "

14     19) MAGIC POCKETS Rwwgad* C2$ 99

15    (6) TERMIHATOR 2 Ocs.v T2J 99 1

16    (S) FULL CONTACT Turn 17 £999 “ 17(12) DRAGON NINJA h I Squad £7 99 *

18     19) NEW ZEALAND STORY

HI Squad £7 99.....

19    (20) FANTASY WORLD DIZZV Code MasMKS £6 99 ****

20    (NE) HEROES OF THE LANCE Kim £7 99

21     16) LOMBARD RAC RALLY

Hit Squad £7 99 —

22    (NE) WACKY RACES H Tec Software £7 99—

23    (79) TURRICAN <im£7 99 —

24     11) PGA TOUR GOLF

Electronic Arts £25 99.....

23 (2) SILENT SERVICE 2 McrqProse £34 99 ™

26    (NE) POWER DRIFT I t Squad £7 99 —

27    (30) BATMAN - THE MOVIE

Hi Squad £7 99 —

28    (NE) UTOPIA Gremlin Grapncs £29 99 —

29    (21) NORTH AND SOUTH

Action 16 £799 *"*

30     22) PRO BOXING Code Masters £7 99 ‘

31    (36) SCOOBY DOO AND SCRAPPY DOO

Hi-Tec Software £7 99.....

32    (NE) OUTRUN EUROPA US Gold

£25.99*"

33    (NE) CHAMPIONSHIP RUN

Zeppebn Platinum £7 99 "

34    (3) CRUISE FOR A CORPSE US God

£27 99.....

35    (1B) SUPERCARS iSBH £7 99 "*

36    (14) MANCHESTER UNITED EUROPE

Kn$ aks£25 99

37    (65) STEVE DAVIS WORLD SNOOKER 9Aje Ribbon £7 99 "

38    (13) MONKEY ISLAND US God £29 99.....

39    (32) LITTLE PUFF Code Masters £6 99 “

40     26) RAINBOW COLLECTION

Ocean £19 99.....

41    (31) CABAL Hit Squad £7 99 *"

42     2B NINJA RABBITS Micro Value £6.99'

43    (7) THUNOERHAWK Care Desqn £30 99 *™

44    (NE) 4D SPORTS BOXING Mmdscape £25 99 "

45    (NE) QHOSTBUSTERS 2 HI Squad£799 ‘

46    (NE ATF 2 Acton 16 £9 99"

47    (33) XENON 2 Mirror Image £999

48    (29) EYE OF THE BEHOLDER

US God £30 99.....

49    (23) INDY LAST CRUSADE (ACTION)

Kim £7 99 "

50    (NE) TITANIC SLINKY

Zeppel>n Platinum £7 99

31(NE FAST FOOD Code Masters £6 99"

52     39 LAST NINJA 3 Syslem 3 £25 99

53    (NE) BOARD GENIUS Seau Jo»)f £29 99

54    164) KICK OFF 2 Anco£24 99 —

55    (NE) AUSTERLITZ Mirror Image £9 99

56    (48) WORLD CLASS LEADERBOARD

Km £7 99""

57    (34) LEMMINGS Plygnojrs £25 55.....

58    (NE) BLOODWYCN Mirror Ir- .Kje £999 —

59    (63) IMPOSSAMOLE GBH £7 99 '

60    (49) TREASURE ISLAND DIZZY Code Mailers £4 99""

61    (NE) SUPER SPACE INVADERS Domark £24 99 "

62    (44 SHINOBI V , l omc £7 99 "

63    (25) DEFENDER OF THE CROWN

Mirror Image £9 99

64    (38) THE GAMES - SUMMER EDITION

Km £7 99 ”

65    (56) 3D POOL Mirror Image £9 99 —

66    (NE) FINAL BLOW Storm £25 99 '

67    (NE) SHADOW SORCEROfl USGOd £27.99 "*

68    (45) FOOTBALLER OF THE YEAR 2

G0H £7 99 —

69    (NE) IRON LORD Acson 16 £9 99"

70    (NC) STRIKE FLEET Electronic Arts £25 99 "*

71    (SB) MEAN MACHINE Code Masters £7 99

72    (NE) TURBO OUTRUN Km £7 99 "

73    (27) F-15 STRIKE EAGLE 2 McroProse £2999 —

74(54) BEACH VOLLEY H I Squad £7 99*

75 (NE) AIR COMBAT ACES

UBl Soft £3099 —

78 (46) MIAMI CHASE Code Masters £7 99 "*'

77    (50) FLIGHT OF THE INTRUDER Spectrum Hodbyie (Murorsod) £34 99 —

78    (B4 FINAL WHISTLE An»£1299"*

79    (17) FLAMES OF FREEDOM Rartorr!

£34 99"*

SO (NE) KING OF CHICAGO Mrror image £999 " 81 (NE) FOOTBALL DIRECTOR 2 04H Games £2*99"

62    (HE) HUNTER Act.vson £29 99.....

63    (47) ROCKET RANGER nor image £9 99 ' 84 (60) KICK OFF - WINNING TACTICS

Anco £1299'

65 (NE) POPULOUS - PROMISED LANDS Siar Perlormers £10 99""

86 (NE) FACE OFF ICE HOCKEY

KrsaSS £25 99 ’"

67    (37) ELF Ocean £24 99 “*

68    (NE) SKY HIGH STUNTMAN Code Masters £7 99 *"*

89    (S3) STRIKER MANAGER DSH Games £24 99 "

90    (NE) R-TYPE 2 Activision£25 99.....

91    (67) RUN THE GAUNTLET Hi Squad £7 9992 (74) LAST NINJA 2 Hit Squad £7 99 “

93    (NE) THE IMMORTAL Star Performers £10 99 ”*

94     NE) NITRO Sailers £7 99 “*

95     35) CONQUEROR Km £7.99 "*

96    (84) 1943 Km £7 99'

97    (NE) CHASE HQ Hi Squad £7 99 "

98    (NE) KNIGHTS OF THE SKY

McroProse £34 99.....

99    (77) GREMLINS 2Eire£24 99"

100    (NE) FOOTBALL MANAGER Pocket Power £2 99 —

Wo figure you must have torn* idea how tho chart* work by now, *o briefly; they re put together by Gallup, they mi* budgie* and full pricer* together, game* are rated in tier*, and they're O ELSPA.

with it entering the chart* el No 2 and all. “Ve*, if* good, wo re very very pleated." offer* Brown, “it's ju*t that we don't shout end scream like other software houses". It would seem not - Alter Brood fans might though, when they learn that a sequel is definitely In the pipeline for release at the end of next year.

MANIA HELD OFF AT NUMBER THREE

Mega lo Mania (New entry. No 3)

It took Mtrrorsoft two year* to devalop this highly entertaining god sim, and although it's been held to tho No 3 spot by a couple of phenominatly successful titles, we expect It lo remain high in the Top Tan for quite some time - it could even make No 1 yet!

Alyson Stroud from Mirrorsofts public relations department told us: “We re very pleased that JUeg* lo Mania hex achieved such a high position, ani

Mega lo Mania - sequel and data disk to come for popular god sim.

wo expect It to become a chart fixture for soma time. We d like to think so, anyway.” Interest should certainly be maintained by tho data dish duo lor release in April Or May, not to mention Meg* lo Mania 2, duo at the end of ’92.

RUGGER RUCKS IN AT NUMBER SEVEN

Rugby - The World Cup Now entry, No 7)

The swops with funny mho pod ball* at Oomark aro “vary, very pleased", and who can blamo thorn They've come up with a highly entertaining game, and even managed to got it into tho shops more or loss at tho height of Rugby World Cup lover.

So what's the history Wall, tho game took seven months In development, but the actual concept (suggested by two keen rugby players at Oomark) was thought up over a year ago. Brynn Gilmore, Oomark s Marketing Manager, told us “the people who developed the concept were rugby fanatics so they knew what to aim lor - enjoyment of the game rather than the technicalities. We knew > lot of >eople would buy it because of the great interest In rugby”.

So what exactly makes the game so popular “Playability and axcitement is what makes you come back for more, I think - we t be doing a Rugby 2 because wa firmly beliava we vo got the best rugby game on tho market in terms of goneral appeal”. And * for once - you won t hoar any disagreement from this camp.

Avatar Dupr** Sti An* no tol o

'Chejalse prophet

For further information on Mmdscape products and your local Dealer, contact Mmdscape International Limited, PO Box 1019. Lewes. East Sussex BN8 4DW

Tel 0444 86 545/547.

Celebrating the 10 Year Anniversary of ULTIMA,

The first Ultima developed on and for IBMTandy compatible computers!

Watch for the deluxe, limited-edition of Ultima VI.

Available in all major 16 bit formats.

Yfe create worlds.

ADVANTAGE

TENNIS

Monday, 3rd of November 1991 THE NEWSPAPER OF CHAMPION GAMES. ★ 1 st year N 000001

Another crushing victory for ADVANTAGE TENNIS over its rivals. Its indisputable technical superiority was proved last season on all surfaces. Like us, Tennis World is wondering if this year, there will be a player who is well trained enough to succeed in taking ADVANTAGE TENNIS’ title and becoming Number 1.

A CHAMPION’S PORTRAIT

♦    1 or 2 simultaneous players.

♦    Numerous spectacular shots: Backhand smash. Dive...

♦    Slow motion replay of the last rally.

♦    3 game types: training, season or exhibition.

♦    ATP point and ranking management by program.

♦    Different view angles.

WIN YOUR BADGE “N 1 IN THE WORLD”

Fine! You have not given up. Your technical and mental qualities have made you Number 1 in the world ranking. Every winner deserves a medal. So if you're among the first 200 to send us a screen shot representing the first page of your press book proving that you have defeated ADVANTAGE TENNIS, you will get the badge ADVANTAGE TENNIS PLAYER NUMBER 1.

Marvellous high smash on the grass of Terrific between-the-legs-stroke on the Wimbledon.    synthetic surface of Tokyo.

Splendid backhand smash at the net on clay at Roland Garros.

PC & COMPATIBLES ATARI ST &STE- AMIGA

INFOGRAMES LTD - 18 OLD TOWN - CLAPHAM - LONDON SW4 OLB - ENGLAND - TEL: 071 738 81 99

JUST WHO DO WE THINK WE ARE

MATT

■Mb    BIELBY

'    '    it's that ‘What (Jo you warn

R l    tor Christmas7' time Ot

..    ■    ' - ■; £:JB year agam, and the tear

decide A recent top

seems to have made quite an impression on Matt -he plumped tor ’everything the Codies have got..," Matt's been playing: Puggles. Oh no! More Lemmings, Bubble Dizzy

LISA

NICHOLLS

PlPy Jf i-isa ••• 3- be a simple girl

L mu m lots ot ways. Put the R t Vl things she wants are

anyth rg Out ,1 new fat a new Me. new everything realty - oh yes. and Amanda s fat black cat that she doesn't seem to want anymore."

Lisa's been playing: Fast Food Dizzy, "various other ones I can't remember the names of

GAMES

I

STUART CAMPBELL

He's not the greedy sort, our Stuart, but he wouldn't mind ‘A pre-release tape of the new BMX Bandits LP, a video ot Chuck Jones cartoons, a ticket to a Gerry Sadowiiz show, a Go set, a Wile E. Coyote cuddly toy and some peach schnapps by the fireside with Barbara Flynn." Stuart's been playing: First Samurai (still). Rodland (still!), "this Lemmings thing'

MARK RAMSHAW

Mark doesn't want much I (ha>) - just ’Beatrice Dalle. _.J a yea's supply of red wine, a bo* oi Matchmakers, a

Hll \ r < Smash TV arcade machine - maybe Ocean will give me theirs - and, erm * Don't bother thinking of anything else. Mark, that's plenty 10 be getting on with for now...

Mark's been playing: Puggles, Smash TV

RICH

PELLEY

Mini

NEIL

WEST

Neil's been getting into trouble a brt lately -fighting trouble. *1 don't know why,* he tells anyone who'll listen, looking rather perplexed, "but every time I go anywhere with Matt, people tend to set about us.' Matt confirms the story So what do the two ol them want lor Christmas’ Neil and Matt (together); ’Bodyguards'" Neil's been playing: John Madden's (Sega)

V

JONATHAN DAVIES

Jonathan's wishes are simple - Td just like the AMIGA POWER learn to  take pity on me (or once.

I Every time an obscure strategy game, odd foreign release or light sim comes in, they give ito me for review The odd light weight platform game would be nice too. you know." Jonathan's been playing: "Strategy games!''

COLIN

CAMPBELL

ol things - to ger from school (he’s still in the sixth form, the poor dear) and for his mum lo buy a slightly less embarrassing car than her ancient Escort for him lo tool around in. Sorry Rich, you're m no great danger of getting any of them! Rich's been playing: truant

GARY PENN

Oh dear, Gary's in love. This is good news (or Gary (and. presumably, the guilty young lady), but a bit ol a disaster for the rest of us - we've not seen hide nor hair of the boy kv weeks Gary, where on earth are you

Gary's been playing: the sort of games we can't write about in a lamily magazine like this one!

AMANDA COOK

Amanda wants a new (new1) car - her current Honda CRX is. to be frank, bloody quick, but it's an ex-race car. and lacks such niceties as sound proofing and rear seats. "Now I want a new CFtX VTEC model - get me that and nt have everything I need.*

Amanda’s been playing: Fast Food Dizzy

quid for each hole, and I lost £20 the last couple ot nights, so better luck would be nice (And while you're at it. fd like snow lor Christmas - I've a tenner on it you see..)" Colin's been playing: Knights Of The Sky, Puggtes. PGA Tour Golf

KARL FOSTER

New-boy Karl knows exactly what he wants -"a nice, big expensive thing." Yes, but what exactly ‘A Syndavier -it's a kind of sampling keyboard system music studio jobbie. and they cos! about a quarter of a million pounds.’ Anyone feeling generous Eh Eh  Karl s been playing: Secret Weapons (PC)

MATTHEW SQUIRES

Our new staffie Matthew’s a decisive sort ol a chap ‘A swing in a hammock  with Felidty Kendal, a crate ol Jameson's Irish Whiskey and an Aston Martin DB6. Oh yes, and an evening with Jamie Lee Curtis Erm - that's nol too much to ask for. is it " Don't hold your breath . Matthew's been playing: Fuzzball. Smash TV

So many games, and SO LITTLE TIME - what's a poor buyer to do, eh Well, he could do a lot worse than check out this month's AMIGA POWER reviews section - it’s packed with more (and more varied) reviews than, erm, a very packed thing. There's something tor everyone here too - the mammoth flight sim Birds Of Prey or the INTERESTING WARGAME VARIANTS Battle Isle, Celtic Legends and Realms for the more 'cerebral* game players, the mindless arcade violence of a Smash TV for the more bloodthirsty amongst you. And then there are all the games that take the middle ground - violence orientated with a bit of thinking (Barbarian II, Bonanza Bros), thinking orientated with a bit of violence (Knightmare,

Moonstone) and so on. And not forgetting the TRIUMPHANT RETURN of one of last season's most spectacular hits in Oh no! More Lemmings,

And that’s not all - we've not even started to mention Dealhbringer, Alien Storm, Cisco Heat and

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T««kifi Ahoy - the Bros.

My, that's a bij weapon!

section towards me oacK di me mag (page 92), this month's budget challengers (page 105) and the best ot the current crop of PD games (page 111). All human tile is here...

THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE

The AMIGA POWER reviewing philosphy is an absolute doddle lo understand. Really, It's simple. But hey. some of you are reading this bit. so you must be at least a mire confused. Here, then, is a brief run-down on the ins and outs of it, layman style.

1)    We're painfully aware ot how much software costs, which Is why we believe a game has to be realty good to be worth buying - or worth giving a good mark. Happily, there’s more than enough worthwhile stuff around if only you can find it -pointing you in the right direction Is one reason AMIGA POWER exists. Thai's why we mark as hard as we do - we believe it’s the only way to tell you if a game's worth buying...

2)    We believe rating systems should be simple and easy to understand. That's why we fust give one mark out of 100, a few summing up sentences, and that's il. Who needs more

3)    What, a third point Don't believe in them!

o

AMIGA POWER JANUARY 1992

Smeih TV - quit* possibly Ihc men violent prude !•*« ever, and on* ot the few 10 moke Lint Of Hit ct •I look like pillow fights, •rough! to you by Williams - the maker* ol Rnbotron, toutf, Defender, SUrftft, and other elastics ot yesteryear - Snuth nr sees the sboot-'em-up taken to extremes. It's the slaughterfest to end them all - and now Ocean have brought it to the Amiga.

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Game: Smash TV Publisher: Ocean Price: £25 99 Author: ZZKJ for Probe Release: Out now

ig money, tug prizes Yep. the slakes sore are high these days when it comes to arcade conversions- Take Smash TV. arguably (and as lar as I'm concerned.

certainly) the best arcade game o< the past few years No surprises to hod Ocean with the licence, but more ot a shock to find conversion duties being handled by 30 driving game supremo ZZKJ.

Ill come clean right now. and admit that lor me the release of the Amiga version ot Williams' ultimate siaughterfest was just as important as any of those more bram-based classics like Mega lo Mania. Monkey Island arid Eye Of The

Beholder li may be the most singleminded. dumb and violent game around - but it's also one of the best (and that's probably got a lot to do with all the aforementioned traits).

The base g«t of the game (for anyone who hasn't been to an arcade in the last three years) is that TV sports have become increasingly violent to meet the demands ot viewers The violence and the ratings rise until one show becomes an alt-

To kick off, how long did the

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Too tong!

It seem* like we've been forever for e new ZZKJ

A few deals left through between this

SMRSH TLI

most senseless arcade machine in history - and now

EIGHT MILLION WAYS TO DIE

"I really do enjoy playing it, but I believe it could have been better. Much better"

ready for total carnage!

Get

H«r« w* i«€ just on* of ill* possible retires to Mutoid Man, th* firit (ndOflevtl Guardian, from th* main stay*, (fi swiftly Into Hi* first arena, «rti«r« it* Guyi With Clubt ar* Ih* only baddies to worn about Thlnji swiftly y*t nasty ■: with th* introduction of Mr Shrapnels (exploding fat juyi), sun emplacement!, tanks, and loti of miivei, but H'l not all work work work, at th* fifth arena offers th* chance lo collect loadi of bonus prises. One* again, watch out lor those mints (cunningly hidden behind the parcels!).

consuming national pastime - Smash TV. Similar in many ways to the game show featured in The Running Man movie, one of two wamors (simultaneously, ol course) plough their way. arena by arena, through a TV studio bursting with wads of cash, bonus prizes, and several thousand human, robot and bo mechanoid nasties. As you can probably guess, the idea is to dear each arena of the requisite number of nasties, collecting as many goodies as

possible along the way. This presents players with one or two problems, One -the sheer number of bad guys, who all either home in, explode at, or shoot at our hero(es). Two-in order to have any , chance against this army ol death each player has independent firing and movement controls To achieve this the arcade machine uses one joystick for movement and one joystick to angle the player’s weapon (just like Williams’ ancient

Robciron coin-op - the game which Smash TV is essentially an update of).

Thts being the '90s there're also four End-Of-Level Guardians In there First up is Mutoid Man - half man-half machine, all evil (as they say) Scarface and The Cobra Twins are the next two. with the TV show’s presenter himselt to battle it out with in the final arena.

And so we come to Ocean's miniaturised Amiga version - and I really

do mean miniaturised Before I go on though, l ought to stress one very important point -1 do really enjoy this game It's good fun, and the two player mode is great. Having said that though...

AIMING FOB THOSE DIZZY

UCIPUTC fle ,lrs' noticeable thing ntlUnlo about Amiga Smash TV is that the playing area is soooo much smaller than in the arcade original. And as you'd expect, this leads to alt kinds of problems. For a start, the whole relationship between the warriors, the play area and the bad guys has been altered to compensate for the smaller screen size Movement patterns aren’t quite the same, and collision detection is far more uncertain than in its arcade parent.

There's a lack of fluidity in the control, too - strange when even the C64 version *■*

mechlne. There're juet so meny little details to try end ersm In. tt was a nightmare, but at the same time H was fun to do. As far as I know just about every touch was Implefnented.

There seem to be some fundamental differences between your version and the arcade machine, though. The ecreen elze is different for a start.

Well, not only would It have meant a complete re-write for the American screen display to try for full screen, but tt would have been impossible on a standard Amiga. There ust Isn't enough memory or CPU lime to play

with. Vou've got to remember that It uses 32 colours, which instantly adds to screen processing time. And there's a hell of a lot happening at once -sprites whizzing ground all over the place. It I was writing for an Amiga 3000, then yeah, I could have done a lull conversion. But It Just wasn't possible within the limitations.

There seem to have been quite a few extra changae though.

Well, the movement patterns aren't identical lor a start. And the graphics, or rsther their relationship to each other, aren't the same as the arcade machine's. It's simply down to leek of

memory end processor time, end the reduced screen size. tl's not arcade perfect. It couldn't be. Changes were also made during pleylesting. In the end it wasn t so much a case ol how close to the arcade machine if could be. bul how playable we could make IL

So lack of power muant a smaller ecreen formal, which forced further changes lo the game.

Yeah. You've got to remember that even the aspect ratio ot the display Is different. The arcade machine has a pretty square display, whereas the Amiga version has to work lo a grid of 40 x 25 cells.

But what about changes lo, say, the End Ol Level screent Mutoid Man f - the way that the blue balls appear all the time, rather than Just when a warrior moves in front of him.

Again, It was changed to suit the Amiga version rsther the slay true to the arcade one. That screen does pity differently - there are safe areas In my version which aren't In the original, for Instance. But as time passes, they become progressively more dangerous Elements were changed to suit playability. That if Is fun in Its own right was the main concern.    —*

POWER JANUARY 1992

SMASH TLI

ARMAGEDDON DAYS ARE HERE AGAIN

It's power-up city in Smash TV. tt reality is giving you problems, why Snun bomb not just nuke it - ktryowi

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Spinning    Rocket    Spinning    An citra life    Lon] nn]«

death    launcher    laser orb    - collect It!    arc bombs

tv

The Cobra Turint aren't the most polite of chaps when it comes to lookin] after jsctli. It sets worse (hough - avoid these babies and there'rc still the floatin) mines 10 deal with I

has managed to capture th<$ elemeni ot sickness - an essential part ot any Williams arcade game. And then there're the End 01 Level Guardians While m the arcade ongtnal lives were only lost through bad

judgement or stupidity, this version alters the difficulty level

drastically

and those lives iu$ t go tumbling away In the arcade game the majonty of lives are lost m the mam arena screens, tn this version getting through the first set of arenas to Muto d Man <s relatively easy, but getting past him is nigh on impossible This doesn't seem <a>r at an

There are other, tess important but nonetheless niggling, imtabons wtfh Amiga Smash TV - the way the speech samples are used m the wrong situations and the general inaccuracy ot sound fx and mne, the lack of scrolling between arenas (Amiga owners have lo make do with the screen blanking, save for a Smash 7V logo) and so on. Whatever the reasons for it. the word 'cheap' springs to mmd The control system is less than ideal, too. For those unlucky enough not to own two joysticks (or four and an adaptor m two player mode) then a fire-ln-the-direction-ol-movement system is used. Thts srmpfy

"Good fun, and the two player mode is great"

doesn't work. It means that In order to shoot at something the warnor must run straight at it There are two keys on the keyboard to lock the fmng, or reverse it. but in practice these are u$ t unusable -the game is far too frantic. The system used m Jeff Winter's ilamatron - where the fires automatically, and all pressing fire does is lock it into the direction you're currently moving, a direction it continues to point in even when you scoot off at a different angle - would have been a much better bet

There's been a lot of arguing at AMIGA POWER about this one Half the office thmks that the game concept is simply too slight to stand up as a full pnee product in the first place. Then there's Stuari who. like me. loves the arcade machine, but believes this to be a very poor conversion, losing all the magic of the original. And then, there's me I'm disappointed, sure, but t still like it - it only there hadn't been so many compromises made m the conversion.

The reason I'm being so negative is

H*T, where did all ihoic bln* heard )ep tome from (Time for a (harp ecH!)

that 1 believe it could have been better. Much better. Maybe because I'm such an avid fan of the arcade machine I'm being too picky, and expect too much from the humble Amiga. I don't know - ail I do know is that if >t had been a true copy of the arcade machine I'd be tempted to give it the highest rating in AMIGA POWER ever But it isn't, it's just a groovy little faster Buy it. but don't put it at the top of your list • MARK RAMSHAW

® UPPERS Attest - an Amiga version of my favourite arcade machine! ft's Just about all In there, and they've even included two player and two Joystick modes. A lifetime of gross-out ultraviolencc awaits.

® DOWNERS It Just

doesn't meet my admittedly high standards. I wanted an exact, pixel-perfect treatment of the original. What they've done instead is produce a cut-down (particularly in screen size) interpretation ol the coin-op.

THE BOTTOM LINE

A disappointment, but still a damn good game. Maybe I was expecting too much, t don't know. I've got my problems with it, sure - the changes to the Mutoid Man screen are particularly bad - but despite my complaints, it still manages to be one of the most enjoyable blasts I've seen all year.

Good sicko stuff.

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TOTAL CARNAGE - HE STILL LOVES IT!

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And was ft a conscious decision to lot the warriors leave the screen before the beddlea have all been wiped out

Yes, it simply saves time. Otherwise you'd be hanging around forever blasting Mr Shrapnels and things.

And the collision detection It'S sometimes possible to run straight through a gang of thugs.

In the arcade machine it's actually possible to run through some of the bad guys also, though a good run up necessary. But yes. the collision is deliberately more lenient, to

make up tor screen size. When you consider the number ol enemies on i single i

player about an hour to v the 1

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version pitched abou

After spending so long game, you must be with il by now.

So what's your

It s the Mega Drive \

TV The Mega Drive is totally i utterly unsuitable to the < actually know that Td have to do I when I look the job on, so go knows how it will turn out.

No. I still really en

Jv» only Just

back otl me. I wasn't too fussed to see the bock of il, but I stilt enjoy playing it. It's just the most mindless machine ever Everybody t know loved the arcade machine ft's

like to do a game by somebody who

So Just how much of a computer freak are you

The last thing t want lo do when I'm relaxing It lo play video games t like them, but I'd much rather spend time with human beings A lot of programmers are geeks who spend all their time with their machine. Human beings are infinitely more interesting I can t love a machine - It's an inanimate object, y’know

p

Available for Atari ST,

Amiga, PC (VGA)

TM »i*d 1991 P*r*mount Picture*. All riftiU mmrd.

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AMIGA POWER JANUARY 1992

LET US PREY

I t's a mucfi-touted tact that 0irdsOI Prey features not one. not two (etc), but forty different planes to fly But what do they ail look like Well, it's funny you should ask .

Publisher: Electronic Arts Price: £34.99 Programmers: Argonaut Release: Out now

T he sheer quantity of flight sims I've reviewed in the last few months makes he wonder whether no one else m the AMIGA POWER office actually kes ihem Not at an. i'm assured they love them It's simply because they're such a warmhearted, thoughtful bunch, and reckoned I might like a change from doing wargames That's fine by me - I'm never happier than when expionng the heavens with a joystick between my knees - but I've got this nagging feeling that I'm slowly being labelled a flight sim buff, the sort of

person who spends ramy Sunday afternoons standing on the roofs of airport terminals taking down aeroplane registration numbers It s not true’ I ust sort of like flight stms. A bit. Anyway,..

Argonaut, the people behind Birds 01 Prey, are no strangers to huge. 30 epics.

In fact they've built their reputation on them. But this is the*r first flight sim. and they've been working on it tor absolutely ages So how does it differ from the other 3,166 High! sims I've looked at this month alone And is it any good9

REACHING NEW HEIGHTS Of

[IIPUT ofPreys ma n mum distinguishing feature s the number of different planes it simulates, it's realty rather a large number, the sort of

number lhat's hard to visualise in terms of tangible objects, like pineapples. You can probably visualise five pineapples okay, and just about get your mind around ten Or perhaps fifteen. But try to imagine 40 pineapples laid out on the table .n front of you. ft just can't be done, can it Bui that's the unfeasibly large number of distinct types ol aircraft Birds 01 Prey lets you choose your mount' trom. There are 27 Western aircraft and 13 Soviet ones, and they range from mppy fighter planes to hulking transport aircraft, with all sons ol weird and extremely wonderful types in between You'll have hours of fun just reading their technical specifications. (Or possibly not).

And the other one (distinguishing feature, that is) i$ detail Argonaut have thrown caution to the wind and abandoned

You're not restricted to borinj old jrau end frees. Here's some erctic scenery...

rapid screen updates (more on that later) m favour of packing as much detail as they can into the graphics. I won't present you ! with a list right away, but it's worth beanng m mmd that undercarnage doesn't just disappear when you press U'. >t actually retracts, with a suitable whirring sound And after you've loaded up your plane with

The Argonaut team finally get their collection of 40 (very detailed indeed) planes

$ OF PREY - THE TOP FIVE MISSIONS

AIR SUPERIORITY

Everyone s fave - shooting down enemy fighters -but which plane will you choose to do the job in I tend to go for the F-14. not just because i fancy myself a bit of a Tom Cruise, but also because it carries the corking Phoenix missile, which can destroy a target a mindboggling 124 mites away (without you even having to be able to see it). It also makes for some impressive carrier launch sequences, although the subsequent landings are nowhere near as easy as Tom makes them look.

STEALTH BOMBING

The plane everyone's talking about at the moment is the Lockheed F-117 Stealth Fighter (although it's really more of a bomber). Here's where you can pul if through its paces, sneaking up on the unsuspecting enemy and dropping your payload on their heads before they've had a chance to do anything about it Should the F-117 prove too lightweight, the B-2 Stealth Bomber is a bit more hefty, but no less stealthy. It’s a bit wobbly to fly. though, being very flat and wide

The choice of missions is big and deep and wide and tall in Birds Of Prey, so any pilot worth his salt (or, indeed, not worth his salt) will soon feel perfectly at home shooting the hell out of things.

From the 12 types of mission available to pilots in Birds of Prey (and the myriad variations beyond that on each type), I've picked my live favourite favourites. It was tricky though - there are an awfuflot to chose from...

Miuion selection screen one - clicking the mouse on the picture brings up i description of the mission type

resiles and bombs you can actually see Item hanging off the wings. And cockpits t’ave pitots silting in them. Hangaf doors open and dose Radar dishes rotate Runway lights come on at night And stars come out too ft's beautiful, ii really is (But more on that iater as well)

FEELING THE NEED FOR

M, Birds of Prey's layout is pretty similar to any other Might aim's. Having set up a p«lol. and decided which side he's on. you ihen go through a senes of screens choosing a mission to My. a base to fly it from, a plane to fly it in and an array ot weaponry to accomplish it with These sections are ail strictly functional, and. apart from some attractive pics on the missions selection' screen, are unadorned

with the pretty animated graphics normally associated with this son of thing, The overall eftect is reminiscent of Carrier Command- u$ t the bare essentials, really In many ways this is quite disappointing, bul >t does lead lo the advantage, however, that you don't have to sit through hours of disk accessing every time you crash and want to start a new

mission (In (act - and here's another remarkable Birds of Prey statistic - the whole blooming game loads oil just the one disk, There's absolutely no disk

"I'm not going to condemn it just because it's got jerky graphics"

swapping to be done at all1)

The Camer Command feel extends mto the rest of the game. too. Although the hardware you‘11 be using is dearly either Western or Soviet, the war you'll be using it in s a more abstract affair, (ought m an imaginary world between Side A and Side B. This takes a bit o( getting used to. I have to admit Bui il you can manage to suspend your disbelief, playing the game is actually jolly good fun The missroos are as involving as any I've flown before, and far more vaned

than most (just take a look at some of the screen shots) - indeed, the only area really missmg is doglighting. Technically you ought to be able to go chasing after MiGs, foflowing them through all your favourite texibook dogfighting manoeuvres before downing them with a burst of cannon fire, bul in practice 1 found that most kills tend to be made (as would happen in real life with many of these planes, most probably) at long range with missiles, and you never really get up close at all

Then of course, there are the graphics, which are nothing short of superb Each type of aircraft is reproduced in intricate detail, nght down to things like proper cockpits (with pilots in) and round wheels Control towers have windows (which l‘m sure have people behind    —*

off the ground with the most>delayed piece of software in history (probably).

RECONNAISSANCE

Not the most inspiring of choices, you might think, bul I ve included this one because it gives you the chance to go for a spin in an SR-71 Blackbird, possibly the wickedest plane ever built, (ft's just so... Nack). Flying at three times the speed of sound, and ridiculously high, you've got lo hope you can outrun the enemy for tong enough to lake a few snapshots ot their most secret installations. Other contenders lor the job include the flimsy TR-1 and the crap Bear, neither of which are half as much fun.

SUPPLY DROP

Again, it docsn t sound terribly exciting, but you get to see the brilliant effect of your Herculcs/Antanov's cargo bay opening - from inside the plane! Marvellous stuff. Having done that you've got to fly unleasibly low over the drop area so that your payload can be delivered safely, remembering to close the door again belore heading tor home. Your plane Is a bit on the vulnerable side though (to say the least) so it’s best to take a couple ol friendly wingmen along to back you up.

TEST PILOTING

If you haven't been impressed so tar, wait 'til you've had a crack at this. The X-1S is the world's fastest, highest flying aircraft, and here's where you can have a go at test flying it. First, though, you ve got to fly its B-52 mothership' (thaf s what you can see In this pic) to a suitable altitude before pressing the left Shift key to launch the X-1S and kick In its rocket engine. If you take it high enough into the atmosphere you eventually reach the darkness ol outer space, and can see lots of stars. Brilliant

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

them if you look close enough, though I couldn't swear to it), and there are even trees dotted about the place with green leaves and brown trunks. Mind you. you have to be flying pretty and dangerously’) low to see all this - most of the time it tends to go unnoticed, and BOP looks just kke any other flight sim

WATCHING A ZOOM WITH A

The other major graphical innovation lies m the way objects are coloured. I'm not too hot on all these technical terms, but BOP uses a technique which I believe is called 'light source shading' What this means, in effect, is that surfaces are dark if they're turned away Irom the sun. and light if they're facing towards it You don't really tend to notice this unless you're looking out tor it.

it has to be said, but it seems to give the graphics a subtly realistic edge

There are alt the usual viewing angles as well, which can be zoomed in and out of and panned about, along with rather a nee line in views of alt die other planes m your area, including enemy ones Peking up a blip on your radar and then cutting to a close-up of a MiG screaming in lor the kill really does bring home the message that you're just about to die

Sound >s another thing that's worth a paragraph of its own. From the moment

you start up your engines and kick m the reheat you know you're onto something -te the sound effects are really good As well as the splendid engine noise, which vanes depending on whether you're flying a jet or propeller plane, there are numerous subsidiary effects. (I can feel another list coming on)

For starters there's the wonderful, gut-wrenching sound of a missile being unleashed. This contrasts with the gentle gliding’ notse your plane makes if you run out ol petrol in mid-atr And don't think sound is just limited to your own plane Fty past

"The overall effect is reminiscent of Carrier Command"

40 DIFFERENT PLANES - BUT THEY ALL LOOK JUST THE SAME INSIDE

The one thing flight sims all have in common is an incredibly complicated instrument panel...

And Birds of Prey <s no exception, so here's the obligatory diagram - it's the same for a i the planes Bear in mind, though, that most of the information it gives you is also available on the head-up display, so you can dispose of the instruments altogether if you want, giving you a much better held of vision (It doesn't make the planes move any faster though. ..)

(MFD fTOftE* iTrtfiCET:’ SCHKXED iCOCHfIT VIEW

Head Up O.splay -essential info appears here, savin) you from rooting around in the instrument panel. It has various modes, such as bomb aiming and navigation.

Throttle

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Confirmation Display -messages appear here when you select certain functions, ust to let you know (erm) that you have.

Damage Display -Multifunction Display - if you can find the right key, this can be switched to display radar, navigational information, weapons status or a map of the area you're flying over.

Dials and Things - here's where you find all sorts of miscellaneous performance figures, artificial horisons, speeds, heights, angles and other terrifying facts and figures.

Birds of Prtft map can be called up at any point in the game, and operates much like the one in Carrier Command You can scroll it about, 100m in and out and mark on waypoints which can be jumped to directly using the autopilot.

another aircraft and you can hear its engines too. and the same goes for tanks 1 This may not be terribly true-to-kfe. but what the heck, eh’ Other effects are stranger still don't quote me on this, but [ I'm sure I can hear seagulls flying round my airbase Finally, while machine guns sound decidedly limp, the resulting explosions more than make up for them (although the visual accomparvmeni is a bit weedy, rt has to be sa>d ). But enough about sound - back to I the graphics.

Ah yes, the graphics Um. there's a j bit of a problem

There's onty one snag with all this extravagance, and you've probably guessed it already Remember I mentioned screen updates’ Well, there

ONE IN THE EYE FOR THE COMPETITION...

MicroPros*: BOP has the F-15E covered, as well as the F-19 (well, the F-117), making both F-IS Hand F-19 somewhat redundant.

Spectrum Hotobyte: The F-16 s in there too. so you can throw away your copy ol Ft Icon Domark: And your copy of UiG-2$  The top Soviet fighter plane Is fully represented

Ocean: F-29 Retaliatory Bye bye.

You need look no further than BOP for the Grumman X-29 (Its real name).

Dynamix: A-J0 [or whatever it's called] looks a little sick In the face of BOPs perfectly good rendering. Electronic Arts: Oops. EA's own Interceptor ducks out too. as the F-18 is right here as well.

Whit* you re busy Ilyins Around having fun, i battle It raging on the ground, the outcome or which is affected by four actions, you can have a butcher's at the progress report between missions to let you know how things are going—

aw i very many Maybe one or two per second when things gel really hectic, and stool tour at the most on an internal view •nth me detail level set nght down ai minimum This means that things are noticeably jerky quite seriously so m laci. and thai's a problem which has consigned many previous flight sims to olherwise i/ideserved obtnrion

POISED FOR A RUNWAY

niinnrnn Argonaut are ikying to claim jUuuLOO that frame rate is some son of pointless macho thing, and detail is a tol

more important, but I'm afraid I really can't agree The controls are sluggish enough as it is (joystick or keyboard control« a complete no-no. and even the mouse tends to be a tut erratic), so the Iasi thing you need in the heal of the battle is lo have to wait for up to half a second to gauge the response to your actions, only to find you ve gone a btl too far in one direction, then correcting only to find (another eon later) that you've overcompensated, and your plane is wobbling hopelessly ail over the sky True, you do gradually gel used to it. and after a day or so you can almost believe you've

learned to live with the problem But you've only got to load up Falcon, Interceptor or Thunderhawk to snap you out o< it. and make you realise fust how much of a difference slick graphics make But I'm not gang to condemn Birds Of Prey just because it's got jerky graphics, it's simply got too much else going tor it For a start, it's brilliant fun to play - your first couple of weeks of ownership will probably be speni simply trying out alt the different sorts of ptane. while flying missions will keep you gang for goodness knows how long. And even when you think you know the manual off by heart (and consdenng the site of the bleeding thing, that little task should keep you occupied for a year a two), you'll stiH keep discovering new pull-down menus and options, and, well, all sons really (it's that complicated)

So there we are. then Allhough they

Your base consul! of a runway, a control tower, an aircraft shelter and a radar station. If any of these jet damaged by baddies the base's capabilities will be limited until it jets repaired again.

haven't quite pulled it off (unless you're lucky enough to own an Amiga 3000 or something) Birds ol Prey is a truly marvellous game - a real progression for the flight simulation genre - and l can firmly recommend it to anyone who likes this sort of thing • JONATHAN DAVIES

® UPPERS Phenomenally

comprehensive, with a wider choice of aircraft than every other flight sim ever put together. Loads of variety mission-wise. Splendidly detailed and realistic graphics, with the sound to match.

® DOWNERS Unfortunately the screen update Is painfully, excruciatingly jerky, and there's not a lot you can do about ft (except grit your teeth and try to pretend it doesn't matter). And the controls are as unconvincing as ever.

THE BOTTOM LINE

Certainly the most complex flight sim to date, and quite possibly the most enjoyable to play - it's virtually guaranteed to hold your attention for months. But, at the risk of labouring the point, those darn jerky graphics will ruin it for many.

d souring 811

TOP THREE ‘LEAST SUITABLE PLANES FOR THE 0B‘

Stealth Bombing in the Anlonov AN-124 Ruslan:

As the world S largest aircraft, and a troop-transporter par excellence, the Anlonov is completely unsuitable as a stealth bomber Its large radar signature and slow speed make it a cinch tor the enemy to locate, and its compteie lack of weaponry leads to problems when it comes lo attacking the target. (In the unlikely event that you get anything like that far).

Supply Dropping in the North American X-15A:

More ot a rocket with wings than an aeroplane, the X-15 can tly al nearly seven times the speed ol sound, and climb to the limits of the Earth's atmosphere. Unfortunately its poor low-speed handling and limiled lake-off weight make it entirely inappropriate lor supply drops, what supplies it can carry tending to get dashed against the ground with such force as to render them completely useless.

Air Interception in the Lockheed C-139H-30 Hercules: While excelling in its intended role as a transport aircraft and sometime gun plattorm. the ungainly Hercules just doesn't cut it as a dog-fighter, the main problem being Its lack ol speed, agility and air-to-air missiles Your best bet is to go in tow and slow, keeping your head down, only opening (he rear cargo door at the last minute to let rip with everything you've got

AMIGA POWER JANUARY 1992

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AMIGA POWER JANUARY 1992

AMIGA POWER JANUARY 1992

InirbdiKin] SUPt BUMMING*. (Well, Ihjti net actually what it t-ayt, but mil l«jiw thtm the typo utt thit once) Thcrc't

nothin] overly toujh about thli level - full one Icmnun] lo rave and apart from a iin]lc tricky bit at the end (point 1C',

where if the Icmmin) triei to build a bridfe he hlu hit head on Ike roof and hai to turn around and ]o bach almott to

the itart) - it’t pretty ttreljhtforward. Well, it would be. What we haven't mentioned it that thit level doetnl

-

The world’s first save-’em-up returns with yet more furry rodents, hell-bent on their own destruction. Oh - indeed - no!

Game: Oh no! More Lemmings!

Publisher: Psygnosis Author: Dave Jones Price: £19.99 data disk version, £25.99 stand alone version Release: Out now

Okay, the lour ot you who knoej nothing about Lemmings. tt**  biggest Amiga games phenomenon to date, check out the WILDLIFE CONSERVATION - A BEGINNER S GUIDE' box right now and then come back Everyone else, you've probably already got a cast-iron opinion ot your own on whether you hate or (altogether more I kely) love this monstrously popular and successful game so you aren t likely to be too interested m the minor details ol this sort-of lonow-up released by Psygnosis one year alter the original, and just in bme lor the Christmas market surge In that case, why have you bothered to read this far m the first place’ Go on. clear olf Right, so who does that leave7 (Silence). Oh. just me. is it Fine Wen. Stu. Oh No'More Lemmings' comes m two formats, as either a stand alone new game or as a data disk containing the same 100 levels bui which

LEMMING ENTRIES (1-5)

To the left you'll tind the first screen of each of the new game's five difficulty levels.

From near left (and in order of difficulty) we've got Tame. Crazy'. Wild. Wicked and Havoc' levels - the first screens are all pretty easy, but later on it gets nasty...

TH« very first screen - it's obviously i doddle, but try experimenting with oil those new icons while you're about it...

...you might be gUd you did later on! Not particularly on this screen though - it’s fairty easy. Just climb, dig, stop, explode.

Mate-like m structure, experimentation will pay dividends here as you work out the most efficient way lo save the critters.

ftilurc juft in) old limmln], but -    Lemmmft!, tbit new vcruon of the tittle    ordination are 30109 to have to be ipot-

SUFIALtMMING! In one o< the lew    iwinct motors *10113 at twice the uiual    on H rou re not 30103 to end up in bitter

loochcs ol innovation in Oh No! More    rate, me001113 that Tour reactions and CO-    tears ol frustration. Sett Of Inch...

requires a copy ol the original game to run and costs 15 less The game ts exactly the same as before - same graphics, same cons etc - although the mustc is new. ong-nal stufl rather than the nursery rhymes of before The only real change is that there are now (nre difficulty ratings (with 20 levels m each) instead of four The same incredibly addictive gameptay that made Lemmings the No 2 game in our All-Time Top 100 is Back and realty, an that needs to be sad in the way of analysis is that if you iked

Lemmings you'll like this Ail that $ left to explain now is why t haven t given it the kind Of mark you'd expect for the second-best Amiga game of all lime.

The hair-sptittmg starts here. Now tt's an very well saying this is only a data disk and not a sequel, but I can t help feeling more could have been done to make it different from the first game Maybe some neatly imaginative new graphic styles for tne levels would have helped - Matt levelled much the same cntussm at Magic

Pockets a few months back, and would it realty have been so tough to dream up a few different kinds of landscape for the tittle mammalian anti-heroes to wander through than the same old earth, fire, ice and water stuff you get here’ Surety not Also, the difficulty curve is alt wrong Think about it - almost every Amiga owner in the country who was around this time last year must have a copy of this game by now, and the new ones will have got it in the<r Cartoon Classes pack

Making att of the first 20 levels embarrassingly easy, then seems tike a bit ol a waste of memory Anyone with the slightest grasp of the game's mechanics will sail through att of them at the first attempt - there's a dangerous possibility of boredom setting m before it gets interesting After tnose. though, (and the first tevei at the second difficulty sctimg) comes a screen so unbelievably evil that it wouldn't be out of place on me very toughest level of the original game Less of a difficulty curve

"There hasn't been as much care taken this time around"

Vour 3uidc to poor pjcin3 - luddcnlr, •rt«r 41 ludicrouihr hit scrtxnt, you Find •ourxclf on (Wi virtual imponibililr—

than a difficulty cliff, this kind of thing shows that there [ust hasn't been as much care taken over this effort as was the first time around

DMA have also passed up the chance to nght a couple of the flaws present m the original, especially the one which makes it impossible to tell which way a particular lemming is going when there's a whole mass of mem milling around and you need to perform a precision move The over-ndmg impression (especially when you see the price) is that Psygnosis have - if not exactly rushed it out - certainly held a lot back (presumably many of these changes are bemg saved for a genuine Lemmings 2>. and their real interest here is just to make a k- ng at Christmas Sad. perhaps, but it's the way of the world.

• STUART CAMPBELL

Doni bother rudinj Ihit caption - there's a gunt annotated version of this exact tame screen up to the left there.

The first level at the hardest difficulty setting - strange looking, but you’re getting little help here, we’re going to leave you to puttie 11 out for yourselves, (tr, okay then - well come dean. We can’t actually do it either..

WILDLIFE PRESERVATION - A BEGINNER'S GUIDE

If you're new to Lemmings (I can't imagine how you could be. for the reasons mentioned in the main review, but just for the sake of argument), you’re probably wondering what all the fuss is about. Well, here 's what.

Released a year ago.

Lemmings was (and is) more or less the most original game concept ever seen on the Amiga. Lots of the furry little darlings drop from a trapdoor at the start of each level, and your task is to guide them all safely to the exit. You don't control their movements directly, though, but by the use of a number ol icons displayed along the bottom of the screen. Each icon instructs a single lemming to perform a specific action, which normally results in some kind of change to the landscape of the level.

Il s nol that easy though - all the lime you're doing this, the other lemmings are marching around independently, but being lemmings they're oblivious lo danger and. if you don't stop them, they'll usually endeavour to get themselves killed by one of the many dangers littered around the screens.

Luckily, by a careful combination of the various effects brought about by the use of the icons, it's possible to alter the layout of each level in such a way that the lems will follow a safe path which will lead them to the exit. To successfully complete a level, you have to rescue a certain percentage of the lemmings in it. within a given time limit, and that's pretty much all there is to it. Of course, it's never quite as easy as it looks...

® UPPERS The same classic game it always was, and I'd forgive a tot ol sins just for those gorgeous speech samples.

® DOWNERS Where's the imagination that gave Lemmings its character in the first place gone The difficulty curve is crap, and the price is ridiculous for the data disk version.

THE BOTTOM LINE

Definitely a missed opportunity (I suspect DMA are keeping most of the good stuff under their hats for Lemmings 2), but still an excellent game. This lot should keep you going until next Christmas.

821

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AMIGA POWER JANUARY 1992

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SPELLING IT ALL OUT

Mi agio is the key to Legendary victory and, luckily,

Celtics is just slopping over with the stuff Magicians slurp their arcane powers from various sources, the

As you progress through Celtic Legends. it all starts to get immensely hectic.

T1 here are new

characters to control, new speits to cast and advancing enemy legions become, er. legion Let's take a took at just what action can be expected by the time level three is reached

Vour character Itkcl can only be in one place at a time, to with a hath ol lightning a new legion ol cyclop*) it lummoned to help out.

Meanwhile, bach at the cattle, there's a ramble going on with tome unfriendly looking ores and trollt.

And it things aren't already busy enough, there's another scrap here.

Game: Celtic Legends Publisher: Ubi Soft Price: £30.99 Author: Frederico Gaulbaire (code) and Pierre Fallard (graphics) Release: December

Hot on the heels ol Heimdati.

the greased pig-toting Morse warrior sim from Core Dc-sgn comes another departure from the usual rote of role-playing games - Ubi Soft s Celtic Legends like Heimdati. and tike the recent Shadow Sorcerer from SSI. Legends offers a spnte-ly overview ol the action, but in spirit it's very different in fact, with its hex-b3sed movement on an levels (both map screens and closer-quarters character    .

movement) and    .

decidedly strategic-    v*3IGQi*

cum-tactical    Cj'

bent, it a: first appears to be Cl taking a    *0

-S'

we*‘

diametrically opposed approach to Core's light-weight, pg e-baseo olfenng. On closer inspection though, they do have a fair amount in common - both games, m their different ways, work because they remove much of the complicated, train-Spottery stuff from role-playing, allowing the layman lo get straight into the action As Celtic Legends has been programmed by a Frenchman, I anticipated something a little out of the ordinary, and I was right - there’s oddness from the off. You're plonked into a scenario that has little lo do with the Celts or their legends (a shame) - there's not a tree-worshipping Druid m sight, though at least the mtro sequence comes    .

*.V*<**s'cC

with an interesting' bagpipe tune! What it offers instead is a swords and sorcery-style soiree featuring an assortment of monsters, a mythical land called Celtca and mucho lighting - AD&D fans will feel very much at home. (As will fans of 8-brt classic Chaos and the more disappointing Amiga follow-up Lords Of Chaos, but we'll get to that in a minute .)

The story is simple - there's an evil sorcerer (Sogrom the Scarlet to his mates, but Demog the supreme magician to you and I) on one side, and an equally powerful - but much nicer - wizard (you) on the other. As alf-round good-egg Esket

the res.

year'

the Blue you're charged with the familiar task of vanquishing anything that shows up positive on the obnoximeter - and as far as the land of Cettica is concerned this basically means piling your forces agamsi the hordes of Demog in a senes of battles These take place over a series ol local islands. bu*ft up of a number of hexes on the map screen whtch each represent -once you've moved to combat mode - a single screen Once you're m combat mode you'll see the ground is made up ot tots of smaller hexes loo - each individual character's moves are made from hex to hex. and when two guys from opposing teams' meet on the same hex they fight Anyone who's ever seen a S Ufti    wargame will

know

Cess.,

most potent of which are pentacles - natural magic springs' dotted around the landscape

The range ot spells available is more than wide enough to facilitate some tricksy lactical casting while in combat. The bog-slandard fireball may have its uses, but interesting stunts can be pulled with such things as contagion - a lifo-sapping spell for

devotees of biological warlare - and teleport, whereby you can shift the most powerful creature on your side straight into the ranks of the enemy and watch the critters fall like nine-pins. Oh glory

Magic is only restricted by the number of paints you have, but they are fairfy easy to amass, relieving Legends ot the I d make more of my wizards, but

they re crap in a fight and take ages to cast something useful' syndrome inherent to some roleplaying systems. Again, this all adds to the action-based nature of the game Sorcery during combat Is speedy and everything that you cast has a real effect on the outcome Happily it's away with lengthy incantations - splatter-gun sorcery is on tap here.

*

*

iv

11

exactly how this works

So what's new’ Well, quite a bit as it turns out. For a start, the game sets out to tree the player from an the tedious mucking about with basic human needs and petty actions - eating, sleeping, going to the too and so on - that seem to pervade the hard core ol roie-playmg games Legends offers an acnon-onentated to-do which, through losing much in the reality stakes, should help it find favour with the biood-and-guts brigade it also completely dispenses with OSD's obsession with parties ol characters and quests and the like - it's all-out war we're talking here.

THE CELTIC PITCH FOR

CIIPPCOO he 93me kicks oil with a dUuutOu ttrik ngly impressive parallax-scrolling mtro screen (presentation is generally top-notch), quickly whizzes you through the choice of one or two-player option, then gives you a strategic view of ihe particular isle chosen for conquest, Things start off easily enough you're standing about near a castle and have several legions of soldiers at hand 10 do your bidding The enemy is shown as a red figure at the other end of the island and it's up to you to acquire the wherewithal! with winch to smite Nm And boy. there're a zillion ways to go about i1 The game really scores on the number of combat options at your command, from direct sword-wielding confrontation between two characters to your using a welter of cunning speHs As you progress through the levels you gam

The itrilijic icrctn thorn the (ullnctt ot tour uth - to wipe *11 n*iiici from the face of Hidt) itl*nd.

ihe ability use higher level magic and your henchmen become more able fighters - during combat, statistics on both your forces and the enemy's are conveniently shown at the edges of the tactical screen. wh«h makes the matching of adversaries lo your own advantage a quick and painless affair

Such fun tacncs as blasung the opposition with fireballs, giving them diseases and transforming friendly troops into more powerful lighters make the earfy stages ot the game a right old roisterous romp not unremmiscent of the lights m Populous Don’t be mislead by the initial impression that Legends is a little too easy, though' Each successive campaign gets more vicious as bigger, badefer and bolder monsters begin enter the fray - you'll find you've soon go! more work cut out for you than a Beirut bnckie

So how do you actually go about trying to win’ Well, to start otf wiih, the use ol mage is vital Onty efficient use of mage can ensure you sufficient firepower to counter the gathering momentum of Sogrom's campaign, providing a whole battery ot spells, from simple fireballs to the atl-encompassmg Fatal Fire - the last word in anb-personnel conjuration - which handily zaps every foe on the screen Similarly, mage enables you to creaie new legions ot entities to jo*n in the good fight at any of a number of pentacles found in ihe castles and sacred sites that litter the landscape - at tower levels, more soldiers and expert fighters called Lords can be

summoned, but as your powers increase, such fiendish creatures as cyctopes and archangels can be called

You'll certainly need your creature chums too Sogrom is no slouch when it comes to world domination and his efforts become more formidable from island to island l frequently found myself in alt kinds of bother as his forces streamed across ihe landscape, picking off my weaker legions and isolating Eskel from strategy-saving magic sites As mentioned before, fans of Julian Goltop's Chaos will be tamiiiar with much ot the gameplay - in fact the whole game comes across as 60 percent Chaos, 40 percent wargame (if you can imagine that)

From the opening screens Celtic Legends is a very good looking game Graphics and sound are generally impressive, although >t has to be said that some of the sprites move m decidedly mysterious ways - soldiers twitch theit weapons about as it afflicted wiih Si Vitus' dance when they're not fighting, for instance, Even so. combat is a hoot to

' Ik up lad*, there's one el them orriblc enemy wiiard* about le cast lomcthtnj nxity *1 m. Come *nd h*vc * 30 if you think you're herd enough.

Oh bother, he * broujht hit males with him. Well, can's bach out now - well just have to hop from hea 10 haa in an Iniimidatina fashion.'

Ulp! We're ycttlnj completely slaughtered. I told you we should never have yonc so the tactical screen, tr... perhaps wc could fust talk this ovcrT"

watch, particularly when a eye tops lays in with his club, say, or spells like Transformation and Teleport are used, accompanied by a theatrical puff of smoke. The backgrounds to the lacteal screens are full of nee touches too - snow in the mountains, the sun glistening on the sea m femand - and atmosphere sound effects of frogs breekmg or the wind howling complete the peture.

The only dodgy bits really are the game's speed and agility The computer opponent takes quite some time to deode its moves, which - while giving you time to think - rather detracts from the aH-acten impetus. And it's impossible to move your legions through hexes occupied by friendly legons for some reason too. which leads to strategic headaches on narrow terrain.

But overall, the game is a winner. It looks good, has plenty of action and there are numerous ways to wm each fracas, be it a simple punch up on the lacteal screen or a long-range action plan over a whole island. Such scope means alt the controls on offer must be used to the lull - there's no cure-all combination of spells and moves that will work in any given scenario As such. Celhc Legends proves a real challenge lo master even agamst the computer player, while ihe two-ptayer option bnngs to light numerous new ways of completing the game Rather surprisingly, ti proves to be absolutely lab • KARL FOSTER

® UPPERS Plenty of strategy plus plenty of action plus great presentalion make for a more than passable role-playing challenge. For those into interesting ways lo present strategy games - or missing the Chaos style of gameplay - It's a Godsend.

DOWNERS The ponderous computer opponent won t break any speed records - in fact, it's a bit of a pain especially for something that is In many ways sn action orientated game. All the more reason lo play against a friend, really.

THE BOTTOM LINE

More than enough brainstorming and hack 'n' slay lo keep you in jollies for ages. If FRP, strategy or plain and simple killing appeal, well worth looking out tor.

AMIGA POWER JANUARY 1992

Op«n ihc door - one squished copper

Sega coin-op conversions are known for snazzy gimmicks,

Game: Bonanza Bros Publisher: US Gold Price: £25.99 Authors: Twilight Release: Out Now

FlftST IRHKt-TS RRt

W hat have arcade and

console kings Sega ever done lor us. eh So ihey got the ball rolling with hydraulic excuses for arcade emenainmerit (Space Harner. OutRun et al), and - indeed - are continuing lo bnrg ihe arcade machine closer to being a fairground attraction than ever, but so what9 When it comes to producing full-blooded playability. Sega

Tb« non Uthmd lewiu Iroi unfold* before your very eye* in the form of a nmole, ipennyly animated sequence. .

have done nothing for me. (Weil, apart from Sow The Hedgehog) Almost without exception, everything Sega have ever released has fallen shod of the mark.

playability wise. Theit wares always seem lo have healthy bones bui never enough real meat’ on them - and Bonanza Bros proves no exception.

and he's knocked, temporarily dazed, to Ihe floor. But beware - some members of the security force are likely to return the ’favour'.

Luckily, Mobo and Robe carry stun guns capable of putting members of the security force on their backs for a lew vital seconds.

between the two areas of the building. It certainly beats faking a head-bashing dive to the ground floor far below...

The Bonanza Bros' first stop is the Bank where they meet two members of the security force, Every location has at least two Moors, linked by stairways, containing rooms packed with obstacles and separated by doors which open and close at the touch ol a button. The doors make a convenient ad hoc (and slapstick)

kwHiSifiSBKil an

adversary

LFVFt    Stage Two Is Mr

W Big's Mansion, which is guarded by the standard' security force along with the big, bomb-throwing Bruisers who make their debut. Mobo and Robo should also keep 'em peeled lor soft drink cans and rakes lying around on the Itoor. A simple pulley system provides a means of travelling

LEVEL

niuu

THE 10 WONDERS OF THE BONANZA BROS WORLD. SIX HERE

1

\

1

(

nw foerd i* «n oyim Ikw out of the window -tool dlltrub him

■-llllllllllllllllllllllllllll

<door you immediately $ 1 find one ol

(•hind th* door you bnintdiatchr find •nc ot th* kwli •biccti. ■■ wm -w

not depth of gameplay. Could this be the one to prove they can do it (if they try)

That said though. Bonanza Bros is probably the most impressive Sega creation to date. And here's the reason nhy-the Bros have style, something sadfy missing from most computer software today. Robo (the short tat one) and Mode (the tali thin one) are two smalltime crooks with big hearts, who've decided to go straight. Which is why a mysterious stranger, sick and tired ol having his property burgled every frve minutes, has employed' the boys to test his secunty force. If the Bros can retrieve the items placed by Mr X' in various heamty guarded locations, he will reward them. And that is all.

The game consists of 10 such situations, each with its own theme (see THE 10 WONDERS OF THE BONANZA BROS WORLD).

The secunty force the boys hnd themselves testing consists ot living guards (see MEET THE SECURITY FORCE) as opposed to complex electronic systems Then there are a few natural' hazards to contend with. too. such as rakes and soft drink

cans which have been carelessly left lying around.

Bonanza Bros scenery and cast

have a sbek and realistic took to them - almost like those compuler-generated cartoons whch are becoming increasingly elaborate by the rmnute. Here is a visual approach which is distinctive and attractive, yes. but also somehow serves to create the illusion of

more depth ot play than actually exists. With any luck it will inspire other authors to experiment, and we'll see a host ot releases that look wildly different from anything that's come before. (We can but hope).

Unfortunately, this Amiga conversion doesn't took quite as dean and wholesome on screen as the game does m the arcades (the visuals are smaller and less detailed than m the ongma! arcade machine), but everything else seems to have survived the process ol translation mtad. and the result stands proud. A bravely different game then, and one you can't help

"A visual approach which is distinctive and attractive"

IL

LEVEL

Atop the

Goktrush *

Casino, which is where we are now. there are springs which shoot Moboand    .

Robo high Into the air-and over otherwise impassable obstacles. (If only the game made more ot this...)

LEVEL

W

El

The Royal Mint otters an alternative means ol temporarily disabling the security lorce. Crushers - operated with a simple lever mechanism - squash Hat anything they hit. Real cartoon stuff...

LEVEL

i A brief, nonInteractive mine cart ride precedes the pretty-much-the-same-as-seen-on-prevlous-levels-(bul-erm-underground) action in the Gold Mine.

■rrrm.

LEVEL

I Collect the sparklers from the Jewelry Store and. erm. that's il. (Not much to this level really...)

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

MEET THE SECURITY FORCE (THEY’RE OUT TO STOP YOU)

a

W

*

SttuntT Guerdi tome in two different lormi. Tht tint type potroU t let poth nod tHbor shoots ot Mob* and Robe Of attempts to baat them with a truncheon (left). The other sleeps until he's woken br the bor* presence (rijht). A sinjk shot is cnoujh to send a it turns Guard tumbling on his back with his legs kicking in the air.

Ill

•AjO

o* k>

•rutsers are these big fat beggars who throw bombs at sou and take three good hits to knock down.

Dogs art dumb. Some simplr lie still and take whatever the boss throw at them, while others arc a tad more dangerous.

Armed Guards patrol simple routes, carrying a shield and a gun which they areni afraid to us*. A single shot to the body puts them in a spin though.

I

Chefs are complete divs. They run about in a dither, bumping into things and throwing plates in the air as they fall.

feeling something lor - though as entertainment in its own right. Bonanza Bros is nol without fault.

The biggest flaw « a lack of depth The action comprises of little more than trotting around, finding hiding places to avoid getlmg shot up. and shooting the

security force or slammmg doors in their faces white scoping the scene lor loot It's a formula lor a fun time to be sure, but not lor long - there are onfy 10 not-entirely-srzeabte stages to complete, and there's precious little scope tor experimental play.

And that's not the only problem. The

obvious potential of the subject mailer hasn't been taken to the extremes it should either - the situation should have thrown up much more interesting puzzles, traps and whatnot than are found here Equally, the ever present promise of hours of slapstick tun never fully materialises -Mobo and Robo skp over on Coke cans and tread on rakes that hit their faces, but that's as far as it goes Other characters aren't affected by these obstacles at ailA more varied security force would have been appreciated too. but it's more ot a pity that the existing cast doesn t interact with each other enough, it'd have been fun lo be able to tnck two Security Guards mto

"Tiie obvious potential of the subject matter hasn't been taken to the extremes it should either"

shooting each other or blowing each other up. but no. lt d have been nice to see lone and hard done by Security Guards calling on their copper mates lo come and give the boys a good kicking, like in the bonus stage (see THE BONUS STAGE), but nak And it'd have been greai to see more use of the doors (what if you shut one in the face of a burglar-hungry dog. leaving if in such a mental state that it mauled the first character it came across - preferably the other Bonanza brother for some top-notch two-player twists'') but you know what I'm going to say, don't you That's not in here either The two player possibilities ot the game haven't been explored at all (in fact having both brothers involved tends to stow down the action in this conversion, though not to an unplayable extent).

I don't know It's as though the designers ran out of ideas or time and so the theme hasn't been developed enough Maybe it's a dry run lor something txggor and better - who knows Come on Sega More, please More Mobo More Robo And. most importantly, more content.

• GARY PENN

® UPPERS An original ish) theme complemented by a unique and interesting visual approach. And It's tun to play, too. At last, a Sega game you can really say has character!

® DOWNERS What's there Is a right faugh, but only for 10 limited scenarios. A promising theme left almost criminally unexplored.

THE BOTTOM LINE

Stylish, but lacking in longevity. Like Storms' recent Rodland, Bonanza Bros is more of a snack than a fullblown nine-course meal (but It's tasty, tasty, very very tasty, all the same).

II

...AND FOUR OYER ON THIS PAGE!

LEVEL    The only surprise in

W 1 he Laboratory is the fact that there aren't any surprises. What a waste - when you're finding it hard to write about a level you know the game's In trouble.

LEVEL    Mr Big's Yaught. A

’    'Yaught' is in tael a

yacht in case you hadn't guessed. Mr Big is nowhere to be seen. Did he fall overboard or was he pushed in some spooky premonition of [Snip! -Erf)

LEVEL    Almost there now.

Various ob)ects ol artistic value have to be taken from inside the Modern Arl Museum...

LEVEL tffil ...white the final stage is set inside a large Pyramid (whoever he Is. this mysterious stranger certainly has rather eccentric tastes...)

Look out • he's

No window is safe. No fence is too high. The paperboy is determined to deliver the poper to his subscribers any woy he can.

Tossing papers left and right, riding in three directions, jumping anything, this free-wheeling carrier visits more neighbourhoods and houses, faces more targets ond obstacles, in more vivid colours than ever before.

Plus, rad stunt riding and BMX tracks in bonus rounds. Choose to ride as either Poperboy or Papergirl too!

Copyright 1991 letigen Iik Paperboy 2 is a trodemork of Itngen Inc. All rights reserved

For your locol dealer, contact Mindscope International Ltd, The Coach House, Hooklonds fslate, Scoynes Hill, West Sussex RH17 7NG. Tel 0444 831 761

AMIGA POWER JANUARY 1992

2 It may not be the first game to offer a heady mix of hack-’em-up and FRP, but it’s

Th«    jetton icrccn In Moon f tone - thin It where your kni]ht It usually mauled,

scratched, bitten, sliced dr decapitated (of he trill be until you jel food at thli lijMinj lark). Here we see a charntinj Troll-like creature juit about to polith you oft. Ho hum.

Publisher: Mindscape Price: £30.99 Author: Anderson Art Studios

Release: Out now

This is an odd one Not just m the details, though some ot these are odd - what other game has a gore orvgore oft option, allowing you to decide whether the fight sequences are to be Wood spattered affairs or not’ - but in the base concept Part fantasy role playing game, part Barbarian-style hack-'em-up. it threatens from the mmute you pek it up to to fait with unerring accuracy right between two stools - just kke an those other odd American PC games which never quite took nght on the Amiga ShiUet s see how it does shall we’

The game, originally to have been caned Ouest For The Moonstone, but now subtitled (ahem) A Hard Day 's Knight, puts you (surprisingly enough) on a quest (or wen. the moonstone Once in a thousand years does Danu. the moon god. bless the

earth with his attention apparently, and a quick glance at the night sky tells you the time is now - word spreads Quickly, and the bravest knights ot the land jom in the quest. You're one ot them, of course - the prize is Ultimate Power (tor the rest of

eternity, no less), which will be granted you once you’ve located the stone and offered it to Danu at his sacred site of Stonehenge. As you might imagine, though, it s not going to be easy - every knight m the country has been lured to the

same goal, and with four huge terntones to explore, a weaker soul could well rate his chances so pathetically tow that the whole thing's not worth bothering with at an. realty

Ot course you are made of sterner stuff So after deciding which of the four knights you'll represent (merely a choice of colours realty - red. blue, yellow or green - all characters starting with the same basic stats) and seeing d you can round up any pals to take the other three roles, it s time (or the oW You start oft with a map screen, icons dotted around d representing the four knights One move' is allowed per day, and so using your joystick you shunt your man to wherever is you fancy having a little explore of The other three knights also move and (assuming two or more of you don't end up in the same place at the same time), the day's events untold.

There are tots of places ot interest' dotted around the map, and visiting different locations wilt throw you into a whole variety ot situations in fact, deciding which place to visit is a bit like

A KNIGHT OUT & ABOUT

So here it is. a whole new world to seek out and bravely explore. (Luckily it s not too big).

Your knight, and your three rivals In the game, are represented by icons that move about the map.

There arc two ciliei lo explore - within their walls you'll find healers (private and expensive), taverns, and merchants. Well worth a visit when your cash jets heavy...

Lairs - here s one - arc where monsters live. Here your task Is basically to kill everythin] in st]ht, then seise whatever treasure it is you may find there.

Slonehenfc Is one ]roovy location. OHtrifl] a ma]ic object will be rewarded with a health bonus - this is where you must (eventually) brin] the Moonstone.

The wisard's lower is well worth a butchers. Visitin] will reward you with some yoody or another, but Ms temper soon blackens it you visit too often.

picking an envelope at the end ot Blind Date - there's always the chance that you might return better oft than you arrived, but there's no tefiing what you'11 have to endure m the process Continuing the same analogy, you may also find yourself mortifyingiy incompatible with the person you find there And such personality dashes invariably result m a level of whence that would make Glia shudder

A LORRA. LORRA RIG

UJICTICC Make no mistake there's a irAollto very high chance that you lhave to fight lor whatever treasure (or anything else really) you find at any of the locations, which bnngs us to the game's main set-piece, the gory beat-'em-up scenes Other knights, monsters (lout ore-re creatures that come m countless hdeous shapes and sizes, just like in Bind Date) and even the odd flying dragon -each will do his (or in some unhappy situations, then) dastardly best to halt your progress And in many cases they'll do pretty well at it too

As a kmght, you come complete with a basic set of weapons a sword, a canteen of throwing-kmves, some armour, and eight different combat moves The hardware can ail be upgraded if you manage to find a merchant, but only if you've collected enough money along the way to pay him It's a vicious orde realty -you can only cut a manly swathe through the swarmmg hoards with the nght weapons, and you can only earn money to buy these weapons by killing loads of baddies Oh dear

It doesn't end there though Forget

moonstone

GAME REVIEWS

the first to include a gore on/off option!

Tt number of pints of lager you can drink w9xwt failing over - it's a combination of Strength ana Constitution that determines your ardness m a ruck, and these only come with time Your Strength determines how hard you hit your foe.

Constitution determines how much physical punishment you can take without ending up as a kebab yourself while another rating -Endurance - determines how tar you can travel each day.

All three ot these factors can be enhanced through collecting magcat items, receiving gifts from the Mystic or wiiard and - most effectively - through gaming 'experience' points ft’s the usual routine - Kit) a few baddies, cofleci a few obeds. wander about a bit and before too ong you'll find that your ratings have risen a couple of notches These increases are argety irrelevant however, because - In

me time-honoured tradition of the genre -as you get tougher, so do the baddies Finally, if things are ail starting to go nombty wrong, and your energies are almost spent, you can always go home for a bit of R and R. Villages are designated to each knight - return to your home village (none of the other knights are let in) and the local druid will restore some ol

you last that long - you'll have finally won.

Blimey So where does that leave us Wen, as has probably become obvious. Moonstone seeks to combine a Golden Axe style beat-'em-up with elements of traditional ro'e-playmg adventures Although the two styles ol gameplay work together surprisingly well, neither has quite enough about it to appeal to fans ol the individual genres The hack-'n'-siash sequences are realty a bit too fast and furious - you can die almost immediately -and lacking in need of combat skill, white the small playing area, lack of character interaction and minimal amount of big time decision making effectively wntes off the RPG element.

But that doesn't mean that Moonstone has nothing to offer Through the use of glorious sound etfects and graphics you could frame, the game manages to create a truly absorbing atmosphere, The intro sequence is as good as any I've seen, too, and generally this comes across as a polished, professional product If the game underneath had a bit more to offer, it wouk) perhaps scrape in as some sort of mmor league classic As it is though, there's just not quite enough here Although initially entertaining (and visually a delight) Moonstone has to be considered a near rmss - it's only with an assortment of players, and perhaps a few beers, that the computerised-board-game-with-fighting nature of the game really comes into its own.

• NEIL WEST

"Moanstone has to be considered a near miss"

your energy tor free You can do this three times m every game, so whatever you do - don't forget which village is yours!

Which all, in a roundabout sort of a way. brings u$ back to the central question of the game - where >s this moonstone, pus magical pebble of earth-shattenng ■mportance. anyway’ In the Valley Of The Gods, you are sagely informed But where, exactly, remains a secret. To gain access to the Valley Ot The Gods requires the tour sacred keys, and there's one key to be found in each of the four territories The task >s Simple - collect the keys, put on your grooviest pair of fighting pants and enter the va«ey for your final challenge Emerge victorious, and you've won.

And that, my brave warrior, is your lot Almost, There's a sting in the tale, you see There isn't just one moonstone, but several And each moonstone needs to be presented at Slonehenge at a time related to the cycle ol the moon, And il you find yourself as the right person, at the nght place, with the nght object but at the wrong time - well, tough tuck matey. You'll have to sit and wait. Except that by this time ol course, word's out and everything that moves is after you - you'H have to tight off alt-comers until each passing day nudges the moon cycle towards panty with me stone. When the time s nght - and it

® UPPERS Atmospheric

visuals and sound effects combine to create • bclicvable(ish) and spooky game world, while the four-player option adds a aense ol urgency and potentially great fun. The two modes ol gameplay gel together well loo, requiring both subtle strategy and quick reflexes.

® DOWNERS There's not enough of anything - not enough detail or

sophistication is present in the hack-'n'-slash sequences, and there's not enough depth to the RPG element. Awkward disk accessing breaks (he llow ol the game too.

THE BOTTOM LINE

A simple, arguably mediocre, game hidden beneath glossy presentation. Moonstone will Initially capture you within its Bpeli, but the effect soon wears oH, leaving you desperate (or rather more depth. Not bad.' but it could have been so much better.

ciore tut

731

BRIGHT LIGHTS, BIG CITY...

Ha dome lelei ipimvrl , hop cm provIda re* with oil lortl ot mnjlcal MllftCtl. THcl, CM lfc«* ha toad at any lima throuf horn tha rati ot tha soma. (Hurrah!)

Tha haalar - Croat hit polm with lUvtr and yovll tooa laal a whola lot batter. Ha moy ha aftacthra, hot yoo con fat yoar war-womdt patchr d up bock ol yew home rlBaya tor traa.

Click on wbot you nut to boy and yoor tupph ot fold it dirtetty debited ■ot CM yoo afford «T If yoo can't, iott find yoorteH a mornlir* lair and (try to) kick tome

Moat Mythral tha Mytdc. Ha'I renowned lor hit obiHty to lift a knifht't tool to o hlfhar cotmk plana Give him tome fold, and than Jmt hopa that ha chootei to Improve your abiHtiel at oppoted to lowerinf Utam. (If t a hit of a famble ready).

...can leave a guy very seriously in the red. as we ll see...

The two cities each otter four different services, so take time out and spend some of your hard-earned dosh! Both cities offer a knight to remember. (Oh dear, the knight jokes’ are llowing thickn fast today).

Oh dear, Iott Ofaln. Than onothar Utrac fold placet down the drain. Pcrhapt H would have baca talar oat la tha wildamcM with the

monttartT

OJca it a popular fauna In tha Ctty-t public houter Gambia however much yoo wont, tha* let lady lock decide yoor lonanet. Tha local* look a hit tmof - they wouldn't ha Into rtppinf oft innocent vUitort now, wooid they

*4io

Ckll

AMIGA POWER JANUARY 1992

AMIGA POWER JANUARY 1992

REHIMV

The popularizing of strategy continues with Graftgold’s ‘almost-a-god-sim’. Is this

INTO BATTLE

iMmf unit! line up rudi for attack An uhu of cavalry could pro** a handicap when they're pitied ajainsl heavily •rm«d Inf entry.

Two Unlit unit* prepare to Kerry th« rnrmfi left flunk while th« infantry readies for a missile attack ajalnst enemy horses. One* you yet fly* huny of H, charyiny about the battlefield Is a hoot

Those battle control icons let full (from left): Chaaaary*!, chany* unit formation, turn left, turn riyht, fire missiles

The fluttcriny standards

The battle screen -this is where the real action happens.

T he armies shown here are roughly equal in size -sometimes they will be. sometimes they wool - but reinforcements can arrive at any lime, and may alter the course of the whole battle..

The slopiny terrain will impetus lo the centre! cevelry units’ di«r)t.

Oh Wotan, Ton 1 or* so biy and I am so small. m - ■

Game: Realms Publisher: Virgin Price: E29.99 Author: Graftgold Release: December

A year ago Ihe Bullfrog s isometnc Offering Power monger set something of a standard for military strategy games, combining the fractional game with the Style and presentation of god sim$ . and toThe people saw that it was good Jfs a year on, and Virgin now seek to further the sub-genre (which currently consists of, erm. Powermonget) with its forthcoming and really ever-so-slightly-similar-looking new release Realms

Billed as more than a mere god sim or wargame. Realms plunges the budding acolyte into a hodge podge world of mythical races battling lor supremacy - his

job is to make sure his realm trounces aS the other realms to form one great big realm (hence the title) - and, lor once, the billing is pretty accurate, ft’s not a god sim

drvine war sim - you're sti* a spotty-faced earthlet and unable to visa Populous-style divine wrath upon thine enemy, but your powers do extend beyond those of any real earthly commander. You gei to see exactly how all your far-flung forces are faring, for instance, as well as the rather useful ability to instantly issue orders over vast distances

The main thrust of the gamepiay is strategic. Set in quasi-Nordic times, your job is to manage the affairs of a capital city, plus smaller cities and pons, while

sending out armies to capture enemy cities m a bid to take over the entire game map Curiously enough, the powers wth which you are equipped to achieve this task are handed down by Wotan. not Odm (fact fans may like to note that Wotan is a Germanic name, not Nordic - there's no hard and last sticking to real history here)

As in many things m Me. Success largely comes down to money Money to feed and care for the people, recruit and equip armies, build defenses around cities and bnbe elements of the opposition iwo fragile alliance. To make more money, you nobble enemy satellite cities with a view to taking out the capital and absorbing the entire neighbouring realm into your own -

"there can onty be one.. .* says the packaging, in true Highlander tradition Okay, so how does it play Wen, once you've chosen which realm and thus which race 10 be - elvish, cuosh, Amazonian, barbanan or dwarvish - it's time to burld up your forces and resources ready for a spot of annex-em-up action There's a (air old bit to do as the game progresses. Not only do you have 10 keep equipping armies and making sure the peasants are ted. there's the ever present threat of covetous enemy forces Sieging your own strongholds too Messages on the state of play are relayed via a message crystal which, when the going gets busy, pings away like a

thing possessed. It's not a clever idea to ignore this -1 found it best to at least keep an eye on the messages coming back as. while I was busily engaged ordenng troops about, my oty communities were starving and all set for revolt Salvaging such situations requires much dell manipulation of the various icon-dnven control screens They're not spectacularly intuitive to use and there's much swapping back and forth between them to keep your realm from crumbling - we've certainly seen better.

H by now it's all sounding like an accountant's dream and a psychopath's nightmare, don't tret your blood-crazed sensibilities There is action to be had when two armies collide, and pretty finely tuned it is too When equipping an army, there's the opportunity to create cavalry or infantry, armed as light or heavy units, and to equip them with a variety of offensive weaponry. Different races have different weapon skills - for example, elves and

"The battle scenes make for a striking cross-appeal"

WHAPOIMF

Battles, as any good general will bark at you, are not just won in the heat of melee.

h no, a certain amount of planning is essential tor

5-*

m M ptennmg is essential for    Wm oft, make sore to arm roar    Into the field, wad my country appears to

victory. Here we show a small    conscripts wen aad par them «000**1 to    0* wakiay mincemeat out of the enemy's

Skirmish, and how I managed to win    ensure their undyie* loyalty.    advance oa the rijht.

the blooming thing. Beginner’s tuck..

the wargame to beat the phenomenal crossover success of Powermongert

oks are hot-shots with missiles - and ihe lefobify of an army comes down 10 its norale which, as with most things tn We, is governed by how much you pay them

OUT IN THE BLOOD-SOAKED

Md lime* in !h« Dwjnrci* Mpiul city- My out lu*« onct proved more dun * match lor iht litblc effort! of the enemy, (cackle cackle) to now lor the coup de jracc...

...left rate that tucker to the ground. I jet Iff piece! of )«M, they jet a heap of matchwood, but all’s lair in love and war. They'd do the tame to my capital if they could. (>ut they can’t!)

HAD this mucking around with weapons and wages becomes relevant on the battle screen This is the best pad ot the game: ranging your own units across a close-up view of the terrain while enemy forces leave their potions and prepare to sally forth Units of your own army can be pointed m any direction even about taco tor a nitty retreat) and made to adopt different formations - things ike wedges phalanxes and our old fnend. the defensive square.

Agam, the control cons contused me for a wh'ie and I had my troops fmng arrows at each other while the cavalry went careening ott sideways But. once I d got the hang ot it. the level ol control

shared over individual units, combined wth the speed ol the exchange, had me chasing armies around the game world m sabre-rattling glee just looking lor a fight land paying scant regard to the game's mam objective).

Speaking ot which. Realms does nave one or two irntating little foibles up its wherever its foibles are kept The obvious course to lake in the pursuit ol world dominance would be to pick off smaller neighbounng odes and gradually absorb another realm until you can take a crack at its capital oty This is pretty much what the computer opponent tnes to get away with. 1 tried this in the first tew ot the 10 progressively more difficult game scenarios on otter, and while I laud the inclusion of such realistic factors as the morale ol foreign races press ganged mto one's own army and the food and health concerns of civilian communities, all this detail tended to muddy the metaphorical

large! while desperately running around keeping your cities Irom devolving

This struggle to keep track of everything while striving tor world dominance pitches Realms solidly in the strategy butt's camp, but the battle scenes make for a sinking cross-appeal They're fast, detailed - even the slope of the terrain is taken into account - and you have a direct effect on the course ol conflict There are even dead bodies littered all over the place after an exchange in tact, the battlefield screen is more ol a game within a game, requiring a completely different method of play Consequently I spent much of the tune arranging no-win scenarios in the wider game just so I could mess around with different troop formations and attack tactics in battle

I like Realms a lot. and (to be honest) i wasn't too sure il I would at first. The game's underlying design philosophy is welt sorted, the battle scenes (at least) will appeal to most open minded games players, while the forthcoming extra data disks make it a good long-term bet tor any buddmg impenaksl A specialist taste, certainly, but it you even i/wi* you might hke it, you probably will.

• KARL FOSTER

waters of my cunning, if piecemeal, plan Several times, while trying to get dispmted mobs of conscripts ott their backsides and into the fray. I became completefy bogged down with pingtng messages informing me that people in one or another city were starving. This meant leaving the action to

that is was high time for a lacteal change of tack A bt ol thinking and I found a method that worked too - though unfortunately, the optimum way of dealing with all this grumbling discontent while swiftly achieving victory rather knackers the earlier levels' longevity of gameplay

muck about buying gram, buildmg up the city and otherwise trying to keep the peasants from storming the Winter Palace •Ah. but that's the whole point - as realms expand the greater their internal problems.' you may say Well, yes. far enough, if we're bemg realistic about it all. i guess-that’s what you get when you give your little computer people a semblance ot free wil. Me. though - I'd rather have done without alt that stuff. I wonder if it woufdn t have been more tactical, wargaming fun without so many extra problems lo worry about.

Anyway, back with me playing the game, and what this all boiled down to was

So. the busy tyrant s guide to a quick win rapidly build up a medium-sued army by levying the beieezus out of the citizens, head straight for the enemy capitals, raze them to the ground one by one (the opposing forces haven't yet had time to amass a worthwhile army) and bool, that’s that However, as you progress, the game map and the forces ranged agamst you become rapidly more challenging Enemy realms become more numerous and more vigorous in their territorial ambitions: fewer resources become available, and the action takes on a frenetic edge as you try to keep armies on

® UPPERS An interesting and slickly presented variation on the Kingdoms theme most spectacularty exploited by Powermonger. The great battle sequences really make the game, even If they area little short In duration. Even Ihe background music lakes longer to become an initating distraction than is usual.

® DOWNERS It gets

frustrating at times as there can be fust too much routine realm-keeping to manage and. given long enough, the background music will drive you nuts. The control Icons could be a bit more obvious.

THE BOTTOM LINE

Basically, a terrific game. It'll take a little getting used lo, but Realms otters sufficient brain bum A I Z to make il a challenge    

rather than a drag.    U I 2

>

£

O

>

0

S

m

x

>

z

c

>

X

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10

10

M

AMIGA POWER JANUARY 1992

Game: Fuzzbaii Publisher: System 3 Price: C19.99 Authors: Scan Games Release: Out now

T~ hey're smaJI. they're round, they bounce asong on the ground, they're fuzzy bails They're also the rather appealing Gremlin-like stars ot System 3's new and interestingly pnced (ie (tve qu*d cheaper than usual) arcade platform puzzle game thing, titled (logically enough) Fuzzbal! And, as the AMIGA POWER team are well known suckers lor anything cute and piatformy, their game was one of the most eagerly awaited arnvais in the office this month Let's see how it does, shall we7 (And remember, this may a cute game, but you'll find no soft, fluffy or spongy reviewing here)

A most Impressive Fantasia-style Sorcerer's Apprentice animated intro kicks things off This sets the scene, showing

Bubbles rc», but no Bobble - watch oul lor oil-new fustics Ihol arrive this level.

how curiosity nol only killed the cat. but tempted a curious young wizard mio setting loose a crate of malicious lumps of fur. which then zoomed away to infest every corner of the castle Accidental y turning himsell into another (similarly small and squishy) turban m a doomed attempt to for fus cock-up. our hero is set the task of rounding up the furry louts, leaving the castle clean of any troublesome tnbble-tike creatures

lev*) 14 it picturesque purple affair, packed with whole families ot fustics...

All well and good then - though like many animated intros this does leave you lookmg at the same picture a mite too long each time - and it's onto the game proper, where we find a 50 screen castle of platforms, ladders, goodies to codec!, and (of course) fuzzbatis. First impressions are of a bok). eye-pieasmg and Bubble Bofibre-.n'i ue need puzzle game A lew plays, however, reveals that a squishy fuzzbaii isn’t qu to as easy to handle as

...while here we ore in mcanic city. 4 jiini muiha of n funball petrolling Ike centre...

our old fnends Bub and Bob.

On each screen a motley collection of fuzzbails (complete with fetching earrings) maliciously hop back and forth along the platforms, jusl waiting for our Fuzzy to make a move it's at this point that Fuzzy's trusty anti-fuzzbali ammo comes in handy - a couple of blasts are needed to mutate an enemy fuzzbaii mto a smaller, harmless blob, which then needs collecting Failure to do so within a couple of seconds results

Change of tune dept: System 3 swap traditional black belts for cutesy puzzling wi

Things start getting pretty slippery around ibout here - watch out for oil that ice

n tne -uz2t>all growing back as a barber, meaner and altogether more unsavoury creature - one who requires even more Basts to turn htm back mto blob lorm

say t lound an hour or so was enough to familiarise myself with most of Fuzzy's tittle quirks

And while we re at it ihere's problem number three - a seeming total lack of restart pomts. Once you've finally completed the first screen - and this has to be one of the tnckiesl first screens In recent memory - you're put onto the second one with another three lives Waste these (and we managed to no problem) and you're right back into the trials and tribulations of screen one again Aargh1 Wilh a ten second loading break between reach new game this soon becomes foot-through-the-TV-screen frustrating.

Subsequent screw-ups on the same fuzzbatl ultimately result in one mean mutha of a red nasty who darts back and forth (jumping platforms without a care) >n mutant frenzy This is problem number one - once you've created even the softest of mutant fuzzbatis (and it's very

lethal balls of fluff...

easy to do, the t<me given to collect each harmless blob being so short) you've effectively mucked up the game, and it's just as good an idea to deliberately die and start again as it is to try and combat the beasts As you can guess, its a good dea to get it right first time

Then there's problem number two The control system in Fuzzbatl takes some time to get to grips with, to say the least A jump can onty be performed when our Fuzzy has his squishy body fmSy H*ed to the platform surface - fast and funous jumping is not the name of the game

Movement simply isn't as free and easy as if should be, though to be fair Fuzzy's trajectory can be fine tuned once he's m the air, tvs left and right movement being completely under the player's control This makes it possible to drop down onto ledges which are actually directly below the current one Many players In me office have found it difficult to come to terms with these unusual characteristics, but 1 have to

"There' aspects which are just great, some just grate

BUT - HEY! - HE’S STILL

niiTr But whoa we re bemg a bit LiU It negate here Beyond the first Fuzzy frustrations, if soon becomes apparent that there's quile an interesting game m here Beneath the arcade-piatform exterior there's quite a bit of puzzling to be done. Careful planning is needed to compieie each screen - often only doing things in a set order will manage it Skck joystick skids alone aren't enough, and it's this unusual aspect of the game which prevents Fuzzbatl being criticised as a second-rate Bubble Bobble - it's actually rather different

The final part of this hairy game equation comes in the form of a host of other nasties which patrol the castle. What they're doing there l don't know - what I do know is that one touch sends poor Fuzzy to luzzbali heaven. These range from a fairly innocent-looking beach ball on level one (who'd expect a beach ball to be deadly for goodness sake ) to whizzing coins and what look suspiciously tike extra power tokens to be collected These, in facl. turn out to be as deadly as any of Fuzzy's other enemies, which smkes me as just plam stupid When a circle with ihe letter T bounces up and down, my

_ immediate

some reaction is to

collect the bleeding thing, not avod it - it’s one of the conventions of gamepfaymg, and going against it seems simply perverse.

And that's ihe basic structure of the game really There's imle else to say, except that m addition to the 50 mam levels, there're also five hidden bonus rooms lo be found - a quick respite from the mam game, and a chance to gain lots ol extra points.

I must admit to rather a liking for Fuzzball - it's a game with real charm,

ff

H this was the game that it should be, and at this price, Fuzzball would certainly be an 80 percenter - but it ain't. I've not been so annoyed with a game I really wanted to like in ages. The annoying controls, the ridiculous difficulty ot the first couple of levels, the lack of continue options or restart points - all conspire to wreck the user-friendly Bubble Bobble effect This Is all slutl that a week's playtesting could have cured no problem, which makes It a crying shame. Mid 70s at best I'd say. - Mart Blelby

ON THE

OTHER

HAND...

The satisfying squelch Fuzzy makes when landing on a ledge t$ a particularly magical touch - it gives firm charader. and ties m with fus quirky jumping style - while the bold, colourful graphics are another plus point Although it's a 2D platform game, a slight 3D shadow effect gives depth to the surprisingly-detailed backgrounds

You can't deny you won’t get a lot of game-time out of it either Even once the first couple of screens have been mastered (no mean foal), cockiness is not recommended There're slid the other 48 ■eveis to get through which should provide more than enough playmg time for even the best games players - each one lasting at least a couple of minutes (and usually requiring several plays to suss out). The price point is good news too - there's certainly £20 worth of good, clean, hairy fun lurking in here For once nobody's getting ripped off

That said though, it's not the game <t ought to be Nearly all the faults are of the scrappy playiestmg type and could be fixed inside a week's programming work tops, but as n stands the game can prove incredibly annoying Yes. I've got my gripes with Fuzzball. and they're not small at that.

THE FAILINGS WITH FUZZY

n 111 n The sheer difficulty of the DALLo screens is my mam problem The nasties are just a bit too nasty (>n fact they're piam vicious) and the puzzles just a bit too mean for my liking It's not just my opinion either Everybody who's had a go at Fuzzbatl has found it simply too frustrating - every game should have a couple of simple levels fo ease the player mto the structure of n lor a start This doesn'i I also sW find myself getting mad at the control system. It s just a little too stow, finicky and pernickety If may allow accurate movement, but this results In things not bemg clean' enough. Jumps and movements just can't be controlled in a simple, straightforward manner -something a bit simpler and more direct would have been a good idea And then there are the wasps, a never-ending swarm of which appear if a screen isn't completed quickly enough. What's the point They can't be avoided, so the game may as well deduct a life, tl's infuriating, and I can't see the reasoning behind rt at all (particularly on the lust few screens)

My final Bugbear concerns the speed at which the blasted fuzzbatis return from harmless blobs mto more frenzied nasties There ust isn't a reasonable amount of time m which to collect them while in blob form. And Ihen. of course, your failure just makes the screen even harder to complete Great' Just when the player is doing badly, the game gets even harder

Hey ho. As you can see there're some aspects of Fuzzbatl wh<h ar ust great, and some which just grate if it had been programmed with just a little more thought tor the player, this would have been one of the best Amiga platform-cum-puzzlers around. I like it But I don't love it. It may be cute and it may have fluff, but (ahem) that doesn't mean that its edges aren't rough

• MATTHEW SQUIRES

BELLY BUTTON WINOOW

H i not nil fluff In the wiurd i castle! This beach ball is surprisinghr lethal (though it simply bounces up and down).

This little red thin) is actually a poodle to collect. Points ahoyf

Rotating ID cubes sweep left and right, knocking Puny for sie.

The red fwssballs arc the meanest Avoid like craiyf

While these dark purple ones are slightly less evil (but pretty nasty all the same)

The light purple meanies arc a piece of a cake to whack..-

...while the green dudes arc just unbelievably easy to get rid of.

And here's Puny himself. (What an ugly little beggar he is!)

(1

® UPPERS Big, squishy and lovable - Fuzzball begs to be played. It's one of those irresistible cutesy games, marrying the platform and puzzling styles lo make an intriguing (and loveably Huffy) cocktail.

® DOWNERS If only il was a bit easier. A little less

viciousness in the earlier screens would make all the difference. And get rfd of those damned wasps!

THE BOTTOM LINE

Quite good. Good. even. But some irritating and pointless quirks ol game design mean it falls well short of classic status. So nearly great it’s painlul lo watch, though admittedly the challenge ol completing all 50 levels gives il some lasting  appeal. If onty it was a little more forgiving.

801

©

AMIGA POWER JANUARY 1992

AMIGA POWER JANUARY 1992

SWAP SHOP

The most complicated feature of Barbarian Its gameplay is found in the shops. Here you can spend the gold stolen from the corpses of your innocent victims on new swords, beer and gossip...

OTIiii is actually the second weapon shop you're likely lo come across. Here you con buy a throwing spear, a crossbow, a big axe or a protective helmet.

OTfce first weapon shop offers you a choke of swords, a little axe, a longbow, or one of two potions which have varying effects on your health level.

Q In the inn you can get yourself a night s rest, with evening meal thrown in H you re really rich. You can also buy the landlord a drink and see if he's got news for you.

\ ; 4 ■ a ‘ . - -- lAWClfii fr-' “■ --

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1 -CP*. .

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1 f VSi :

ha j * fill

* 9 .

V lb, I IU

Game: Barbarian II Publisher: Psygnosis Price: £25.99 Authors: Mike Chilton (code). Garv Corbett. Mike Waterworth (graphics),

Paul Summer (music/sound) Release: Out now

Game titles, eh Don't you just love 'em First there was Barbarian, then there was. er, Barbarian, then came Barbarian 2, and now we've got. urn Barbarian II Oh boy Still. >i s easy to tell the difference between them alt. because in Barbarian you controlled a muscular neanderthal who ran around hacking people to bits with his big sword, whereas in the other Barbarian you controlled a muscular neanderthal who ran around hacking people to bits with his big sword and in Barbarian 2 you controlled a muscular neanderthal who ran around hacking people to bits with fu$ big sword.

In this Barbarian II. however, you control a muscular neanderthal who runs around hacking people to bits with - oh, t give up. Okay, so maybe it's not qu>le that

stmpksbc. Maybe as well as hacking people up you have to do quile a lot of trekking around mapping the huge game world, visiting shops, solving problems and, er, hacking people up some more Maybe you get lots ol really nifty parallaxscrolling graphics to look at in six different sub-worlds, maybe you have to find keys to open locked doors (zazz...) and maybe you can collect several

different weapons which torce you to use quite different attacking strategies. Well, alnght, there's no 'maybe' about it - you do indeed get an these things in Barbarian II, but the fact of the matter is they're just the times! of cosmetic additions to some ol the shallowest gameplay around

Hegor

, (tor such is r the

eponymous barbarian's name) just runs - well, it's more ot a mince, really -around the

various levels attacking bad guys and innocent passers-by alike, collecting the gold lett behind when they die. and spending it m the shops found in the later stages where betler weapons, extra energy, information and so on can be bought. All ol this stuff can be found lying around or stolen from other charaders anyway, so what Barbarian II all boils down to is a hefty amount ot baddyslashing and map-making Get yourself a really big piece ol paper and set aside a day or two and you shouldn't have too many problems with it - my first game lasted almost an hour and saw 23 percent of Hegor's quest completed, and that without mapping, planning, or even trying very hard, it only ended when, deep in the

■ i

Before the gorgeous Shadow Of The Beast, Psygnosis gave us

THE VILLAGE PEOPLE

The village of Thelslon holds many attractions for the weary traveller, but there are many dangers too - let's go on a quick guided tour in the AMIGA POWER open-top bus.

This bi j double s«ic looks interesting, but you haven t 901 time to nose around.

Incuse me, repulsive old crone, but can you direct me to Swords R Ui

pan of a barbarian sandwich.

Left: Our bJibarWh hero Hejor cipcncncci on* or two proMtm In the bat>cav*. There* n«*tr i sword •round when too rcoltr need on*.

ft* low: He Tor comet a cropper - Ilia) into the arms ot death - at shown in the crystal ball on the cnd.of.gamc screen.

tores! beyond the village ot Thetston (the tillage >s the third ot the six levels), t ten (town an invisible pit with spikes at the bottom o! it and died Until that completely uniarr and intubating death an entire hour's gamepiay down the drain thanks to something which was invisible and unavoidable - even more so than the similar traps in Rick Dangerous et at - in a game with no save facility, level codes or whatever

Someone at Psygnosis has either a very nasty sense ot humour or a shrewd understanding ot how quickly people are going to finish this game), old Hegor was in no trouble ot any kind, such is the extremely generous energy allowance you start otf with and the nxmmal effect ot attacks by the enemy characters Even the shakiest ot players w* find makng headway in Barbarian II presents them with very little difficulty Of

course, much of the above •$ applicable to many other games which have enjoyed considerable success in the past - the Shadow Of The Beast games are the obvious comparison, and tans of those will m ail probability glean a fair amount of enjoyment from this. Even given that, though, there are a good lew flaws in this game The worst one is the map system.

For a game which relies atmost entirely on mapping the layout >s ludicrous -how can it possibly be that, standing at a T* junction with two paths running off in entirely opposite directions, taking either of then results in Hegor ending up in exactly the same place It's not just occasionally either - it s repeated alt Ihe way through the game and it baffles me utterly.

Also, aren't we beyond games with a play area which only occupies halt ot the screen by now And finally there's the

"It has a haphazard, half-finished feel"

cession detection

Now I can torgrve the game for having two characters overlap without colliding when they re standing at different heights, but the number of times Hegor can swing his weapon right through the middle of an enemy without causing it any harm whatsoever when he's standing right beside hinv'it is absurd. It gives things a haphazard, half-finished feel which is the last thing we've come to expect from Psygnosis. and sadly it seems to be symptomatic of Barbarian Us all-round total lack ot head

HEGOR IN THE BACK OF MY

pip Tins is a well put-together game. uAll but it's one of the laziest pieces ot design I've seen in ages - most Hi-Tec cartoon licences have more to them than this. Psygnosis have kept us waiting a long time tor Barbarian II. but white they ve been hanging about the rest ot the

You don't gel any kind Ot a Clue before plunging into (hit hidden pit, but it doesn't matter because rt'l only one ot a number ot entry points to the second 1***1. later on m the gam* the pit will be spiked.

At least fou get some son ot wanting with this vicious I mi* spike trap.

software industry has moved on This is big and quite pretty, but this sort of game design just won t do any more • STUART CAMPBELL

® UPPERS ft looks good, and there’s a generous measure of senseless brutality and fantasy atmosphere.

® DOWNERS Very repetitive and very shallow In the gameptay stakes - It's just run a btt. chop a bit. jump a bit all the way through. For a game relying so heavily on mapping, the map is senselessly illogical. And Invisible bloody danger rears its disgustingly ugly head again too.

THE BOTTOM LINE

Shadow 01 The Beast fans will love it (as might Heroes 01 The Lance Ians, at a pinch). It's pretty, there's lots of it, and it'll take you a while to get through to the end (well, it will feet like a long time, anyway), if only because of the tack of any kind of save facility. Ii bores the spleen otl me. though.

681

their very own Barbarian. Now he’s back, but haven’t games moved on since then

AMIGA POWER JANUARY 1992

AMIGA POWER JANUARY 1992

The impressive opening sequence lightning strikes end the shadow of Ike frlghtKmght strengthens until the Knight consumes the whole screen - spooler stuff!

These cemeos of Trejuard ore to he found period kelly on the wells. Clicking on them gives usually provides a due, from the obvious to the obscure.

Going off the rails in Knifhtmar*. lumping into this railway freight cart near the beginning of the adventure results in a rocky ride, lump foe Ht

A hole in the SkyT I thought this was Knifhrmtrt, not the Weedin' Time tandits. There's got to be some way to get myself up there, but howl

If you’re looking for a new, more magical, Captive, you’re in the right place. If,

Game: Knightmare Publisher: Mindscape Authors: Tony Crowther: additional design by Tim Child. Jan Thwaites. Chris Crowther; additional graphics by Jan Thwaites, Steve Laney, Steve Thompson; with music by Richard Joseph Price: £30.99 Release: Out now

Mmmm Being the resident

weirdo who likes this sort ol thing', it's no surprise to find myself reviewing this sod ol thing. Maybe the FRP revolution hasn I quite reached the other members of AMIGA POWER just yet...

And so we come to the Captive game that isn't. Written by Tony Crowther

(Mr Captive himself) and. indeed, using the very same player interface and game structure, the big difference here is with the scenario. Whereas Captive was very obviously across between Dungeon Master anti the film Aliens. Knightmare purports to be a game based directly on the cuit(ish) kid s TV series - I say purports because l ve got a couple ot very real problems with the way rt's been done which I II get to in a minute What it actually comes across as is Dungeon Master without the AJsens aspect - just straight Dungeon Master, m tact -the elements of the TV show we can find (Treguard and that weird el kid. (wo TV

characters who make quite a few appearances) lacked on afterwards Even Mr Crowther admits that he was much more interested in writing a OM-style

game than trying to Stick ngtdfy to the format of the programme, which makes you wonder ■ Am    why anyone

IfalUaC    bothered getting

f-    m die licence in the

10 ■    E    first place

So what ol the game itself7 Well, Ians of Dungeon

Master. Captive. Eye Ot The Beholder el at will have no trouble getting straight into it - the player interface is remarkably similar. Those drawn in by the Knightmare' tag (particularly the younger viewers who actually watch the show)

IQK

SOIC

♦ m

rtf on

I nitiatty daunting, the display isn't too complicated.

Here re my lave rave top five display features .

OTh* mein view window -(hit un be twitched between the ID displey too hi her*, ud the character itututic* display.

OTh* four character icons -with slats in bar form.

OTh* movement errows

(including slid* left/nght).

OThe left and right hands of th« characters.

O These icons allow the

game to be tavcd/load*d, the characters to rest, the colours and sound altered, and all four playtr stats shown

might experience one or two problems, however - it'll prove tar to complicated for them Again, I'll get to that a bit later.

SMELLS LIKE TEAM SPIRIT

rinsiMi What the game basically Ifluflm) otters is a first-person (as if viewed through the characters eyes) view of the game world, which is quife simply a bunch ol mier-connected squares. Various leatures (shrubs, walls, rail lines) are placed in each location, and viewed together as a whole, the result is akin to a 30 world. This is pretty neat - monsters can be seen lurking behind trees tar otf. only to wander around, eventually encountenng the player's character(s) and getting into a scrap. The bad thing about this cellular mapping system is that things occasionally come across as a imie contrived and bkxky Kmghtmare's level and quality ot graphic detail copes quite well by current standards, though horn what IVe seen of Eye Ol The Beholder 2 it's soon going be shown up quite badly.

The Captive game system doesn't realty match up to SSt's Beholder system either. Mucking around with objects and combat just feels loo dumsy - I'm sure something a title more intuitive could have been sorfed out After all. re using the Captive system was an ideal opportunity to refine it and iron out the problems, and while much has apparently been done, in practice it makes tittle difference Indeed, in many other ways -graphics aside - this seems rather overreminiscent ot Captive. Even the map layout ot Knightmare is similar - the adventure begins outside m the wide open spaces, then (alter solving one or two elementary problems) leads into the Dunshelm castle itself From here on it s off into a land ol maze mapping, puzzle solving and combat with hobgoblins and their ilk - who sa«J originality was deadIf I sound just a Mile down about the

In case you Kivcn'l twijjcd on yet, this tree creature is in need of a helping hand. De«ri just leaf it be, its bark is worst then its bit* - on hr A SAP would refuse to help.

These hob-foblin type creatures arc a real pain in the bum. They may look fairly harmless, but until the characters jet built up a bit, every battle Is a dke with death.

And in ease of death the Spnj Of Life A Death comes in handy. Throw a dead character's heart at it, and - kerpow! - do the resurrection shuffle.

See what I mean about those hob* goblins The two hearts on the floor belong to two of my characters (now deceased). Time to make a run for it

however, you’re a fan of the TV show...

i 3,41-iei.i

HEALTH

4-

✓ 4Q

STOfflino

✓ 4f

CTw&lC

4

✓ 4

The character stats screen displays all items worn and carried, and the health, stamina, magic points and encumbrance (weight carried) of the selected character. It's all just loo bitty and unhelpful, if you ask me-

whole thing, then it s probably because of one or two complaints

COMPLAINTS COMING RIGHT

One - I've seen alt of it (or something remarkably similar) before Everybody>s jumping on the fantasy role playing bandwagon right now. and while mis is perfeetty healthy providing each release manages to inject new elements into the genre, there's also that cloning danger which has already all but killed the shoot-'em-up (it I see anolher sideways scrolling one. I think I'D scream). Krughtmare doesn't really make any significant changes or improvements - just presents it all in a slighity different way -and that's a crime as tar as I'm concerned

Problem number two - the graphics are just loo bitty and indistinct Everything has been given a tent look. All well and good, but when there re tiny objects Mtered around the place, and when everything is painted in the same colour tones, objects ust blend into the background. I'd rather have sbghtly less realistic' graphics, and be able to clearly see things. Not a major complaint, but it's a compiamt an the same.

Problem number three - it's got almost nothing whatsoever to do wiih the

TV show1 What is the point ot getting a licence tor something when the only connection you're intending to make with the game is a shared fantasy setting  Worse, you're in danger of pitching what turns out to be a fairly hard and involved example of an already fairly hard and involved genre at completely the wrong audience. It scares me to think that an eight-year old fan of the show might fork out £30 on the game - or have £30 forked out for him - when he's not even going to be able to solve the first puzzle,

It s quite clear what a Krughtmare game should be like - a fun and easy fantasy role player to Introduce new and younger players to the genre, perhaps not

Fall In vour quell (i« jtl all lh« characters kilted while trrinj to Oman the evil dude and hit Irtjhtlnljlil), and this castle wont remain quite SO serene.

unlike Gremlin's Hero Quest - but this is a model Ihey seem almost perversely determined to avoid here Such foolishness!

But okay. okay, you guys have read this far, so you're in Utile danger of buying the game because you don't realise what ri is you're getting. Let's judge it on its own merits, as if it were simply a Captive sequel, say. and nothing to do with a telly programme at all Taken in isolation, then. Krughtmare doesn't fare too badly (it you Ske that sort of thing, but I do so that's alright). It's pretty damn huge, and the puzzles are paced at just about the right difficulty, and the right intervals - Tony Crowther has said he found Eye Ot The Beholder too easy, and has made this game a k>t trickier to complete,

CHARACTERS (AND LACK OT

IJV That said though, there's still a 11 / slightly (ussy control system to contend with, and I've got problems with the characters. Faniasy role-playing games rely on the player identifying with his characters, or at least getting remotely emotionally attached to them Kmghtmare s characters seem to be composed of a few dull statistics and very scrappy (and inexplicably tiny) cameos Here, watching a party of four characters die >s a very cold, detached experience (kind of kke watching all the Friday 13th flicks in one go) and generally they do little to promote a sense of atmosphere, so important in a game like this,

Which (and why not ) brings me onto the final bee in my bonnet. I resent having characters take damage by walking into waits (acceptable just about, but surely they'd have the sense not to bash their heads against it ) and bushes (mutant man-eating bushes perhaps7) Walk into a

Like some totally heinous thing like this ■nil probably happen. Back to the character creation drawing board. (Nice explosion though).

bush enough times and you die - what a ndcutous state ot affairs. Even ihrowing a ball against a wan. then catching ii. causes damage' If I'm supposed to believe that this hardy band of adventurers can't even catch a bait without gening beaten up by it, what hope of completing the quest, eh

I'm sorry. I know these games are all about the suspension of disbelief, but when a game s as un-userTriendly as this,

I find it a MVe hard to bear

This is actually quite a good product [despde my torrent of whinges). and anyone with an insatiable appetite for this sort of role playing is unlikely to be disappointed -1 know some people who are very excited about the game. The fact remains, however, that ri's simply not good enough in a market where SSf and co have already set the standards incredibly high. As Stuan says, 'Krughtmare is Treasure island Dizzy, but without the cute graphics' - make ot that sentence (or indeed Stuart) what you will, but at leasl he's saved me the effort of thinking up a last line for the review...

• MARK RAMSHAW

® UPPERS The Captive system given a more appropriate fantasy setting. The game is also more compact than Captive, albeit with a higher concentration of puzzles. Game-starved, hard core RPG-ers and the like will be In their element.

® DOWNERS Not enough thought pul Into the general concept, rather than the details, basically. It could have looked belter, had more atmosphere, had more to do with the TV show, and blown away all the other fantasy games out there, but il hasn't. The Idea that sub-12 year-olds might buy It tor the TV connection is frightening too. Don't do it kids!

THE BOTTOM LINE

It leels like rote-playing by numbers. Complacency is not a pretty thing, and this game doesn’t take a single risk or make any strides forward.

The role-playing world just doesn't need a game like this, and the Knighlmare TV show certainly doesn’t.

UWJJH *

741

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AMIGA POWER JANUARY 1992

SCREENPLAY 2

The ultimate games guide is back by popular

demand!

(or onty

OVER lOO GAMES REVIEWED

Warn to know the lop games on the Amiga, both new and old bind out here!

180 PAGES OF TIPS

The biggest collection of maps, solutions, cheats and tips ever assembled m one place.

MORE MAPS AND SOLUTIONS!

Screen Play 2 features more full guides than ever before, with 12 games mapped.

ALL THESE GAMES REVIEWED AND TIPPED:

■erst.

l wl >enpW 2

Archipelagos, Atomic Robokid Awesome, Back to the Future II and ill Car-Vup, Chip's Challenge, Chuck Rock, Crackdown, Drivin' Force, Dynamite Du*. E-Motion, Empire Strikes Back ESWAT, Ghostbusters 2. Ghosts n Goblins, Gremlins 2. Hammerfist, Horror Zombies, The Immortal, Ivanhoe, Kid Gloves, Killing Game Show. LED Storm, Line of Fire LJamatron, Lotus Esprit Turbo Challenge. Manic Miner, Midnight Resistance Monty Python's Flying Circus, Narc, Ninja Spirit, Nuro. Operation Thunderbolt, Predator 2 Robocop 2, Saint Dragon, SCI, Shadow Warriors, Skidz, Spherical. Spy Who Loved Me, SWIV. Teenage Mutant Hero Turtles, Tokj, Turrlcan, Turncan 2 Virus, Viz. Z-out

FULL SOLUTIONS FOR:

Cruise for a Corpse, Dragons Lair II. Fantasy World Dizzy, Indiana Jones III Leisure Suit Larry, .Maniac Mansion Rick Dangerous 2, Rise of the Dragon, Search for the King, Secret of Monkey Island. Time Machine,

Treasure Island Dizzy, Wonderland

EXTENSIVE PLAYERS’ GUIDES :

Armour-Geddon, Battle Command, Captive, Carrier Command, Deuteros. Dragons Breath, Eye of the Beholder, Full Contact, Gods, Hero Quest. Indianapolis 500 James Pond, l emmings. Mean Streets, Rang Prince of Persia, Speedball 2. Spindizzy Worlds, Supercars 2. Warhead

Costing only £9.95 The ultimate guide to Amiga games has been succeeded by an heir, Maff Evans has spent months putting together a brand new collection of top tips, helpful hints and informative reviews.

ORDER FORM

I would like to order_copy/copies of

i SCREENPLAY 2

at the price of E9.9S el.45 per copy PAP)

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I or SPECIAL LIM1TE D PE RIOD OF FE R both SCREENPLAY I and SCREENPLAY 2 at the pnee of E1 7.40    1.45 per copy PAP)

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I enclose cheque/PO for £_

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next* j»ow la <uyi icy delivery    OR Phone our c redit card hotline 0458 74i

jONESjr

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INDIANA

the last

■James Bond stars in a classic action-packed race against time to save the world from the crazed and power mad Karl Stromberg. With one-to-one arcade style shoot-outs, multi-level action and top secret codes to crack, this is the fastest paced and most exciting Bond thriller to date.

■Strider's armed to the teeth and back with a vengeance. His task - to rescue an important world leader kidnapped by aliens. If his legendary aerobatic ability and swordsmanship are not enough to get you through level after level of action, a blast from his devastating high-velocity gyro laser gun may just do the trick.

■Play out Indy s greatest moments of danger and triumph in this blockbusting game.Fight off the enemy, dodge hazards and search for valuable objects m your quest for the world's most precious treasure -The Holy Grail.

■Transported across the abyss of time to modern day Manhattan, you confront your arch-enemy Shogun Kunitoki once more - use all your intelligence, cunning and Ninja skills to vanquish this evil man.

STRIDES

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WIN ONE OF THESE AMAZING PRIZES

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Lynx Game Machine Sega Megadrive

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PRINCE I)F PERSIR + HTOMINO + CHROME + LEMMINGS + FINRL FIGHT + LOTUS TURBO CHRFFENGE II

PRINCE OF PERSIA

Broderbund

Jayant S Jesrani of Wadaia in Bombay. India, wrote to congratulate us on our Prince Of Per»a guide Smart chap Jayant atso pointed out that on the eighth level, after stepping on the switch for the exit and passing the razor gates, you can't get out of the first barred gate you encounter At least not by yourself as ihe timing is such that the gate closes before you reach it and the switch (or opening it is on the opposite side.

This <s true, in my haste l forgot to men ton that after reaching the barred gate, you should wait for a lew seconds unfit the mouse sent by the Princess appears on the opposite side of the gate and activates the switch to open it.

COMPLETE

control

Jayant added that he'd loved lo have sent us a complete map-based solution to us but couldn't simply because he didn't know how to make one. and so he's after information about how to go about it

Weft jayant. unfortunately it's no! easy An Action Replay cartridge can sometimes be jsed to grab' Ihe screens in preparation lor bolting them together on our Macintosh sysfem A cheat mode often helps, loo. However, not all software is appreciative of the Acton Replay You could always draw your own map - it s time-consuming. I know, but re sender ol any quality maps we use will be rewarded

ATOMINO

(Psygnosis)

Leonard Jepson of Barnsley m South Yorks is a self-confessed '42-year old bram teaser nut' Psygnosis Atoimnc is Len's latest love-of-Ns-Me. for which he’s hefpfufly provided the first 10 passwords.

LEVEL

PASSWORD

10

IDYLL

GO

INFERNAL

20

TAURUS

70

FOSSIL

30

NEPTUNE

80

POISON

40

PHOTON

90

SOUP

50

PLANKTON

100

SULPHATE

LEMMINGS

(Psygnosis)

DA Sturge of Harbome in Birmingham is stuck on Mayhem Level 20 with (ns access code

of LlGKJNOOIP (not that that makes any difference}. Sadly (very sadly), the intent outweighed the ability ot the Good Samaritan in me. and I couldn't see how to compete it erther So. for the benefit of DA. myself and anyone else in the same predicament, here's the levelm full Smart asses should doodle accordingly on this picture of the level (or a tugger diagram of rt if there's not enough room) and send the solution to me at Ihe usual address Ta In the meantime though. DA. here's a password for Mayhem Level 21: OGANOMEPIY

CHROME

(Gremlin)

Dave Schick of Purtxook in Portsmouth has ail Ihe codes tor SwifcWade Its secret hidden game (see Complete Control. AP8. for further details). And here they are...

LEVEL CODE

1

START

6

MOUSE

11

SPACE

16

WORLD

2

TRUTH

7

HUMAN

t2

GENAM

17

AUDIO

3

JELLY

8

FLOOR

13

APPLE

18

LOGIC

4

STORY

9

PAPER

14

JUICE

19

TITLE

5

CLOUD

10

EARTH

15

CHESS

20

VENUS

Gary’s been around a bit, apparently. It’s said that he’s a bit of a gaming gigolo who can coax secrets out of even the most tight-boxed of software. Or failing that, he’s made the acquaintance of someone else who can. Tell you what: why not put him to the test and try to catch him out, eh  Note that personal correspondence is out of the question, but any super-sexy COMPLETE solutions we receive and print will be rewarded with an equally super-sexy software prize. Or two, even. The address is G’DAY GAZ!, Complete Control, Amiga Power, 30 Monmouth Street, Bath BA1 2BW.

FINAL FIGHT

(US Gold)

Neil Huddart of Clrthoroe m Lancashire is having a bit of trub with *an old fart in a wheelchair with a dart gun, called the Boss'. He just can't kill him. 'Try harder.' says Nick Vincent out of Creative Materials, the team behind the Amiga conversion of Final

Fight, before adding 'He s gol quite a tot ol hit points. The best thing to do «lo play Hagar in the final sequence Attack the Boss by jumping on him as if performing a ptlednver - you can't actually do it. but the jumping does damage the Boss and helps

AMIGA

you avoid the harpoons he shoots at you."

LOTUS TURBO CHALLENGE II

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(Gremlin)

JANUARY

Following Iasi month's beginner's tips straight from the horse's mouth, here are the course passwords. Special mention goes lo Mark Hudson of Great Yarmouth. Norfolk for prowling the two special passwords which escaped the attention ol everyone else

TWILIGHT

PEA SOUP

THE SKID

Nghi Course

Fog Course

Snow Course

<D

SPEACHES

LIVERPOOL

BAGLEYE

Desert Course

Motorway Course

Marsh Course

O

BOW

DEESIDE

TURPENTINE

Storm Course

Qualify Regardless

The Timer Sticks On ‘t0‘

LEVEL TWO

C* §

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AMIGA POWER JANUARY 1992

COMPLETE CONTROL

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Timilti't h'rtns urv tumlnhtr f \uh*i t hi    fiu- nuni

(Delphine/US Gold)

Stuart Griffiths was the first to send us a complete solution to Delphine’s detective dilemma, so top marks him. However, Stuart’s incisive mind was obviously occupied elsewhere when he sent us his work, as he completely forgot to include his address, so we can’t reward him with this £100 worth of free software just yet...

Don't juit stand there, read the AMIGA POWIR solution, and solve that mystery!

Note that ail the times provided with this solution are not accurate, as the mystery (or the most part can be solved in a slightly d-tlerent order with different times .

One other thing it you have any other trouble, talk to everyone about everything unlit the clock advances

Step t Take the piece of paper from the lioor and smooth it out and read it.

Step 2 Go to the 8a r and show the piece of paper to Ihe Barman Take the mass book he gives you and examine it

Step 3 Take the letter from me mass book and read it

asking everyone all about the Father's gambling.

Step 8: Go back to the Dining Room and take the paper from the floor and read it -it's a receipt tor a diamond bracelet

Step 9: Ask everyone about the receipt and the bracelet.

Step 10: Go back to your room. Julio should have vanished, leaving behind a key Take the key front the floor

Step 11: Go to the scene of the enme (tie Study) and unlock the roll-top desk with the key. Examine the bracelet and the bracelet's ctasp Take it and read the note.

snogging on the upper deck (the time should now be about 10:50),

Step 15: Go to Hector's Room and ask him about everyone and everything

Step 16 Make sure you have spoken to everyone about Tom’s ambition and his plot w-.lh Rebecca

Step 17 Go to the laundry Room and search ihe basket You wtll find a bathrobe with a necklace m its pocket Open the necklace and observe the picture

Step t8 Ask Tom and everyone about the necklace and tne picture inside (that of Agnes).

Step 22 Ask the father about Agnes and her son. This will result in a flashback sequence

Step 23 Go to Rebecca's cabm and look through her porthole,

Step 24: Go to Daphne's cabm and search the laundry in her wardrobe

Step 25- Take ihe envelope and read it. Go to Rebecca's cabm and ask her about everything. Go to the Upper Deck and ask Rose about everything.

Step 26: Go to ihe Father's Cabin and take me pocketwatch from his wardrobe and examine it.

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Step 4: Move around the ship, getting to know where everything is and speaking to every character about everything

Slep 5 Visit the Father's room and examine his suitcase.

Step 6 Go to (he Dmmg Room and return the mass book to the Father

Step 7 Proceed to move around the ship

Step 12 Having asked everyone about the note and the bracelet, go to me Rear Hall and talk to D«k about everything you have learned thus far.

Step 13: Go to the Dining Room and open ihe drawer Examine and take the wedding invitations Ask everyone about the invitations

Step 14. Observe Tom and Rebecca

Step 19 Go to Suzanne's cabm and search her wardrobe. Take the prescription from her cosmetic case and read it. Then ask Dck about Agnes

Step 20 Go to the bar and take the glass and the bottle of whisky

Step 2t Speak to Suzanne and then serve her a drink Ask about the prescription and Agnes' death and her will

A crumpled letter. Whet cen It ujf Lett untold it end find oul, .hall we

Why, if. e tijned picture of Hett tielby. Thit murderer reedy it evil! (Witch it! -(d)

II mey be impolile, but ipyinj it e turtfirc deed cert wey to leern the (ecu.

Step 27 Ask Julio (he's outside the Father's cabm) about the pocketwatch This will result in a flashback (t :20pm).

Slep 28: Go to see Hector (he $ cleaning up in the Study), Speak to the Father and also to Daphme

Step 29. Go to the bar and ask Suzanne about Mercades. Then ask everyone about Mercades l this gaf gets around!)

Hr! Nobody cxpecii the Raoul Inquilition. Wc'U have thit mystery solved lit no lime.

Step 30 go to Dapnme's cat .n and ask aboul everyone. Ask Suzanne about Rose and then Hector about everything

Step 31 Go to the Upper Deck to Imd Rose s basket Search through the basket and read the press dipping about guns (2 00pm).

Step 32 Ask Rose about the press &ppmg and about Tom's tove o! guns and about Mercades (2:10pm)

Step 33: Go to Tom's cabm. open his wardrobe and search the sheets You will tnd a letter - read it (2 20pm).

Step 3a Go to the Upper Deck to find Suzanne tailing mto the sea Point to the tel-hand lifebelt and seieci FUNG' to save Suzanne. Observe the guard rail

Sup 35: Suzanne will tell you of her suspicions and will give you a letter She n-.i then send you to her cabin.

Step 36 Go to Suzanne's cabin - it's been searched1 (3:10pm)

Step 37 Observe the music box and open a Tnen examine it (3 20pm)

Step 38 Go to the Laundry Room and search the pot lo find a small key.

Her Suunnt Aren't you dead tl "

Step 39 Go back to Suzanne s cabm and insert the key Into the muse box while blocking the figure. A drawer will open with a sheet ot paper msele Take it and read it

Step 40 Ask Rebecca about the gun advert and Rose's revenge Then go to speak to Suzanne m the bar You will be called away to see Rebecca threaten Dick with a gun

Step 41: Take Daphme's handbag and return ii to her Ask Daphine about Agnes' will for a flashback (400pm)

Step 42 Walk to Rebecca's cabin and she will tell you her suspicions Walk to Daphme's cabm walk to Rose's cabm (so you enter the screen with her sitting on the left) then walk to the Father's cabin (the one on the right). The time should be 4 10pm.

Step 43: Talk to Dick about everything

Step 44: Go to your cabm Take the note and read rt (4 30pm).

Step 45: Go to Hector's cabin and hear his last words before he dies

Step 46: Walk to the Kitchen Take the tin opener and then open the hatch and go down Take the crowbar and use it on the case Use the opener on a tin, Use the crowbar on the plank to find the missing reel of trim

Step 47: Go to outside Hector's room and take the screwdriver (5:00pm)

Step 48 Go to the Smoking Lounge Put the reel of film onto the projector Use the screwdriver on the screws 10 remove the hood, Press the button Put the hood back on and operate the protector (5:10pm)

Step 49 Go to the Rear Han Daphine wilt give you a note (5 20pm)

Step 50: Go to Suzanne's cabm and observe her dead body (5 30pm)

Step 51 Go to the Captain's cabin and take Karaboudjan's Book (5:40pm)

Step 52 go to the Study and examine the books Rearrange them so they read INCAL' A secret door will open (6 00pm)

Step 53 Enter the secret passage and complete the arcade sequence (the left-hand mouse button is duck, the right-hand mouse button is punch)

Step 54 Search the Mafia Man and take the doll (6:20pm).

Step 55: Go to the Smoking Lounge and show the doll to Daphine for a flashback sequence.

Step 56 All the mam characters will now be seated In front of you. Point to Dick, sit back and watch the end sequence Well done - you’ve successfully solved ihe mystery and competed the game •

"W*ll, that's another nyi«n wived."

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kaimj

(Storm)

Tlt« fairy Village

Tb« Bodi Of ShtfhAfiomo', « $ it1 from Dad

Rambow Shoct Given by the elder.

ftfht, usmj the Rod and the Shoes

Help !

Mom is kidnapped by a monster.

Mom is taken atop the Maboots .

Here it is - your complete guide to Storm's wand-erful conversion of the sickly sweet coin-op Rodlaruf. Make sure you're sitting comfortably, because here comes everything you could possibly want to know about the game, courtesy of the man behind the code. Ronald Pieket Weeserik...

THE GALS

What a pair ot little crackers, eh" For ail their My Little Pony-style sweetness and light though, Tam and Rtt aren't the Best advert for Fine Qual'ty Fames From Around The World They can't ump or tly tor a Start, and their sfc'Hs wrth mage would be nothing without the Rods Of Sheshanomo and theii Rainbow Shoes (Kinda fortunate they have both, really)

TAM

Stilt to really shake that girl-next-door image. Tam's got a long way to go to catch up with Rit in the 'getting it on with the guys stakes You can t deny she wields a weked wand though

RIT

Wrth her long blonde hair and 'go to bed' eyes, Rit is AMIGA POWER S lave babe of the two And she's right notous with a rod, too. (Oh alright then. Set's face it -the/re both exactly the same)

BAD CREATURES

Maybe Tam and Rit will wake up and it will have all been but a bad dream Tneir mom hasn't been kidnapped by a monster, and their former friends haven't realty become their enemies Get a life. These gals are in b<g-time trubs. that s for sure

Of course, you can't talk to this sort The only way to make then see sense is to knock it into them A spelt in the army would do the trick. So would three switt smacks agamst the floor for that matter, and that's more convenient TamandRrt are awarded 50 points each time they bash a Bad Creature on the floor

Watch out when the tables are turned and Tam or Rit is bumped off by a Bad Creature though - it jumps for joy And remember - Bad Creatures moving down ladders can't hurt Tam or Rtt until they are on the same level

Avoiding Spudi if l« whin you

know how - «vcn when there ore no ledden around.

SPUDS

First Appearance Scene i The Spuds are relatively harmless at first, but they soon learn how to split into two and do so with every appearance from Scene 10

onwards Kill the Spuds quickly before too many to cope with are produced1

When chased by a Spud and mere are no ladders nearby, simply build a ladder, climb two-thirds of the way up it and wait for the enemy to pass before falling off to one side. Watch out though - Spuds can dsmb ladders'

SHARKS

First Appearance Scene 3

Keep an eye out for these fishy fiends -they throw deadly tears in an arc down the screen. A shark will stop moving before it cnes, so keep your eyes open1

CORNCOBS

First Appearance Scene 3.

One of the least dangerous adversaries Tam and Rit encounter, the CornCob's onty noticeable trail is its tendency to split open from time to time

MESS1ES

First Appearance: Scone 7.

Only home in on Tam and R t when Build a ladder and step up a rung to leave the Nessies wandering around aimlessly.

on the same level.

BUNNIES

First Appearance Scene 11

The fluffy freaks are more or less harmless - until they eat a carrot and go into turbo mode, that isi

POLYMORPHS

First Appearance Scene n

They have the silliest attack weapon ever seen - they stick out then long tongues Like the Nessies Polymorphs can onty see Tam and Rit when they are on the same level As soon as you see one prepanng lor an attack, quickly build a ladder and climb it.

WASPS

First Appearance. Scene 15.

These are me only type of Bad Creature that can fly, which makes them tricky to dodge or capture And. ot course, the r stings are deadly

SQUARE BLOBS

First Appearance. Scene 16 Keep an eye on them They usually attack (shooting blue gob) when directly beneath Tam or Rrt Otherwise they're pretty dense

BUSHIES

First Appearance Scene 16

These killer squirrels are manic enough to erm. that's it realty

CHICKS

First Appearance Scene 21.

These chicks ot the feathered variety don t realty have much going for them (Let s nope they get caught and eaten for Christmas, eh1)

LOBSTERS

First Appearance Scene 2t.

They only attack from short range but without much warning When one is near, it's safest to assume it will pinch you. so quickly climb up a ladder to avoid it.

CHIMPS

First Appearance Scene 26 These cheeky monkeys do do do the Funky Gibbon but little else to freak you Out They're not so dangerous

STARFISH

Fust Appearance: Scene 26.

The pornty pests from Oown Under often stop to throw a boomerang at Tam or Rit The boomerang travels approximately half the distance of the screen, and as soon as it does, the only escape is usually op or down. If you happen to be feeling brave, stun a Starfish with your wand for one of the funniest animations in Rodiand

KABURAS

First Appearance: Scene 1 Collect all the (towers on a screen and the Bad Creatures turn mto these red Kaburas. In this state, the Bad Creatures are at their most stupid and vulnerable. They also hold a valuable letter towards the Bonus Game

AMIGA POWER JANUARY 1992

o

BLUE MEANIES

First Appearance. Scene i

Tne Blue Meames are so-called because they are blue and mean They only appear when Tam and R>t hang around on one Scene for too long - any Bad Creatures remaining turn into Blue Meames The time they take to appear varies from Scene to Scene

FLOWER POWER

Remember: try not to kilt all the Bad Creatures on a screen until an the ttowers have been collected - those Bad Creatures that are left tum into Kaburas which hold valuable EXTRA letters

WEAPONS

Every Bad Creature kitted releases a Weapon on its demise The Weapons stay on screen until they are collected or the Scene is completed One hundred points are given for each weapon picked up, though it's not always advisable to actually collect them

There are two types of Weapon Standard and Special The way it all works is this - out ot all the creatures in a Scene, only one will leave a Special Weapon when it dies The Weapons available on each screen are given (if no distinct source is provided, all the Bad Creatures on that screen are ot the same type)

MISSILE

A Standard Weapon A missile is launched in the direction Tam or Rit walk into it. When a missile is launched >t travels horizontally until it hits a Bad Creature or the side ot the screen The missile can kiti only one Bad Creature

Creature or the edge

SUPER

The second Standard Weapon The Super bounces until it hits a Bad otthe screen

BOMB

This Is more like it. The bomb creates a large explosion which kills any > nearby Sad C reatures stone dead a

REVEL

The Revel splits mto lour individual bouncy bails when Wl Bad Creatures.

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ICE

ice produces a spray ot deadry ce crystals Not much else to say really.

FLAME

The programmers' favounte When the Flame is collected. Tam and Rit are given an automatic feisty (lame thrower, but it only lasts for around 10 seconds

HYPER

When the Hyper is activated it creates two shock waves that kill all Bad Creatures either side of it. Ensure that aft the Bad Creatures are in range for maximum bonus points

PORTALS

The Portals first appear on Scene 17 When using one, make sure that the destination is clear ot Bad Creatures

BALLOONS

Burst them for 50 points each

SPIKY BALLS

They don't appear very often bul are quite deadly YouH need to keep their simple movement in mind when planning yourself a suitable escape route1

THE BOSSES

A bonus of 10.000 points is given for each Boss character tuned.

THE CROCODILES

Appear between Scenes 10 and II The safest place to bo is on the ground level Don't cite* up to the Crocodiles -they come to you, and when they do, be prepared to g<ve them a jolt with your magic wand Mind your back - a superfast twirl and zap may be required to survive the attacks ot the Baby Crocs'

The remaining two Crocodiles double their attack rate Being caught in the middle of these two hyperactive ropwes is not recommended, so it's a good idea to kill all the Crocodiles on one side first before taking on the other side. It takes nine hits to kill a Crocodile

THE WHALE

Appears between Scenes 20 and 21 The Whale uses and fails and gushes five Baby Whales from its spout The Whale's only weak spot is its eye. which means occasionally building ladders to get some hits m Bear m mind that Baby Whales don't climb ladders, so you are (almost) sale up one Well, you would be if only you had an umbrella . It takes 20 hits to kill the Whale.

THE ELEPHANT

Appears between Scenes 30 and 31 An elephant on a trapeze Only the Japanese can think up these things' Don't use the platforms - they are dangerous places The Elephant spits out Baby Elephants then it comes to a tult stop in mid-air Thcs is a warning sign to move out

ot the way or be sat on. Zap the Elephant when it's on the ground It will take you 30 hits to kin the Elephant

THE BULL PHASE ONE

When this bouncy character bounces to the left, walk right and vice versa Turn around just before it hits the ground, and get a shot in whenever ii touches the floor It takes you 15 hits to destroy this incarnation ot the Bun

PHASE TWO

In ihis form, ihe Bun dives as soon as it is directly above Tam or Rit Stay on the left-hand s«Je of the screen but away from the edge When the bull comes down, walk to the 'eft. It's possible to zap the Bull as it moves along the floor It takes eight hits to destroy this incarnation ot the Bui:

PHASE THREE

Don't bother climbing ladders. Wan until the Bull materialises at ground level Waich out also for the Baby Bulls it spits out. Walk straight in there white it flashes and let rip - you can walk into the flashing incarnation It takes 15 hits to destroy this incarnation of the Bull

PHASE FOUR

day here - let it have it when it first appears and flashes, it's possible to walk in front of the Bull, but be careful not to get stamped on by its left foot. Beware of flames and falling rocks, tt'H take you 40 hits to kilt the Bun, tree your Mom and complete flockanp Hurrah!

SCENE 1

3 Missiles 1 Bomb

SCENE 2

3 M<s$ iies 1 Bomb

SCENE 3

3 Supers (2 x ComCobs, 1 x Shark) i Bomb (l x Shark)

SCENE 4

3 Supers 1 Hyper

Beware that when there s only one Bad Creature remaining - ii goes into dangerous turbo mode'

SCENE 5

1 Bomb (1 x Shark)

The only way to reach the top platform is by hitch*ng a nde on the balloons - but wait unhi the two sharks have come down first Remember that the Bad Creatures can use the balloons too.

SCENE 6

4 Missiles (3 x CornCobs, 1 x Shark) t Revet (1 x Shark)

You may find yourself chased up a ladder just as another Bad Creature has started to come down Don't pane Build a short ladder alongside the long one and climb to

fie lop Now wan for the Bad Creature to pass and step back to the tong ladder

SCENE 7

2 Missies i Super I Hyper

SCENES

* Supers t Bomb

Crmb up to the two small ptatlorms in the centre of the screen men build a ladder io tne top platform but do not dimb It. Fall to re small platform at the bottom and wan until all three ComCobs have fallen down too Now it ss safe to climb to the top and ctfect an me flowers mere

At the top. walk to the left-hand end ot Ihe platform and build a ladder down Cimb down the ladder and hang off it aatacent to me s-toe platform From this position it's safe to catch me CornCob and trow it off ihe platform Coiled the flowers and repeat me procedure on the right-land side of the screen

The Bad Creatures will now turn into red Kaburas Now here comes the tricky bit -how to land on the door without losing a ite Climb down to the lowest piattorm and wart until the Kaburas are walking from the centre and facing away Fait to ihe free a-ea and blast the Bad Creatures from behind You should be able to coliect ai (ve letters from here

SCENE 9

5 Supers

1    Bomb

SCENE 10

Supers

Bombs

SCENE 11

2    Supers (2 x Bunnies)

1 Bevel (1 x Bunny)

2Missiles (1 x Bunny, 1 x Polymorph).

SCENE 12

t Super

2 Missiles i tee

SCENE 13

1    Revel (f x Polymorph)

4 Supers (2 x Polymorph, 2 x Bunnies)

SCENE 14

3 Missrles (1 x Bunny, 2 x Polymorphs)

2    Supers (1 x Bunny. 1 x Polymorph)

1 Bomb (1 x Bunny)

SCENE 15

1    Revel

2    Missiles t Super

Insect attack1 Remember though - red Kaburas have no wings

SCENE 25

5 Supers 1 Revet

SCENE 26

4 Missiles (2 x Chimps. 2 x Starfish) t Hyper (1 x Chimp)

SCENE 27

4 Missiles 1 Hyper

SCENE 28

4 Supers (1 x Chimp, 3 x Starfish)

1 Revel (1 x Chimp)

SCENE 16

3    Missiles (2 x Bushtes t x Square Blob) 1 Bomb (1 x Bushy)

SCENE 17

4    Supers 1 Flame

SCENE 18

1 Revet 1 x Bushy)

4 Supers (2 x Square Blobs. 2 x Bush esi

SCENE 29

2    Supers 1 x Starfish. 1 x Chimp)

3    Missiles (2 x Starfish, t x Chimp)

1 Bomb (t x Starfish)

SCENE 30

5 Supers 1 Revel

SCENE 31

Missies

Supers

Revel

The Portals here are not a safe means ol travel as they are guarded by Spiky Balls.

SCENE 32

5 Missiles 1 Flame

SCENE 33

3 Supers (3 x Nessy)

1 Revet (1 x Spud)

SCENE 19

5    Missiles (2 x Square Blobs. 3 x Nesses) 1 Bomb (1 x Square Blob)

SCENE 20

6    Missiles i ice

More Wasps! Don t bolder with the Bonus Game - just gel out of here quick!

SCENE 21

4    Supers (4 x Chicks)

1 Revel (1 x Lobster)

SCENE 22

3 Missiles 1 Flame

SCENE 23

5    Missiles (2 x Chicks. 3 x Lobsters)

1 Bomb (1 x Lobster)

SCENE 24

5 Supers (3 x Chicks. 2 x Lobsters)

1 Revel (1 x Lobster)

SCENE 34

Hyper

Super

Missile

SCENE 35

4 Missiles 1 Hyper

SCENE 36

Supers

Hyper

Don't knock a Special Weapon mto the block in the centre.

SCENE 37

4 Missiles i Flame

Climb across to the safe side of the pillar -the Bad Creatures can still be happily japped from over there

SCENE 38

1 Revet 4 Missiles

if only Tam and Rit had w ings (like proper fairies) Oh well The Square Blobs are very active in this Scene

SCENE 39

Hyper

Supers

Some Spuds get stuck m the boxes on either side of the screen, so take the opportunity to zap them through the wan Try to get ait the Spuds on same level when Hyper is available and use it io wipe out the whole lot of 'em.

SCENE 40

Revel Galore'

This it it far at you will get. You mutt first defeat me if you want to save your Mom.

Mom

Tam, Ril, Thank you

-S 1_ 1_

And the Demon King was locked away-

THE CHEAT MODE

Lazy players can always use the cheat mode to progress. Begin play and pause the action. Press the HELP' key five times (no more, no less) and unpause to resume psay with the cheat mode active. Tam and Ril w.ll now have unlimited lives, and pressing the SPACE BAR will skip the Cu'renl Scene •

AMIGA POWER JANUARY 1992

The World's N91 Choice

OVER THIRTY MODELS . ALL FORMATS . COMPLETE CONTROL

B o n d UJ e I r

AVAILABLE FROM ALL LEADING COMPUTER, TOY & DEPARTMENT STORES.

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IN OUR BIGGEST EVER ISSUE!

•    More pages of game reviews

•    More Gamebusters game tips

•    More dead useful Workbench advice THAN EVER BEFORE!

NO COVERD1SK!

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Role-playing has always had a cliquey, cultish reputation. Or at least, it used to - now, it’s spreading, and the computer game is taking over as the primary way for fantasy-heads to get their kicks. Mark Ramshaw examines the rise of fantasy role playing and asks anybody who’ll listen, “Where do we go from here ” Welcome to the AMIGA POWER flight of fantasy...

Gary Gygax is the man created with the birth of the Dungeons & Dragons phenomenon. From humble beginnings the DSD concept has mutated into wargames. the Advanced Dungeons S Dragons system, countless guides, manuals and scenarios, and even a cartoon series. (Check out the miniinterview wtih Thomas McLaughlin ol DSD producers TSR)

All pretty remarkable when many people stiti wonder what the hell Dungeons S Dragons Is all about anyway. The answer's simple, ol course - it's fantasy. It involves taking on the role o! a hero, and playing through imaginary situations, solving puzzles, using dice to light monsters, and co-operating with other players and non-player characters' - a sort ot organised way ol letting your

imaginabon run not. [Want to know more’ Check out the A Typical Game Ol Dungeons S Dragons box on the nghtf At its best it's an interactive book Something kke taking part in an exciting radio script which just happens to be written on the spot At its worst it's a childish way of insulting friends and influencing people (but I'm not about to go into thatIt's the spontaneous, keeping your-wiis-about-you aspect which appeals to the brain, and the fantasy-escapist aspect which appeals to the kid in everyone. Put the two together and the combination is addictive m the extreme What's the problem, then Well, it's all rather hard to get your head around without actually having played it. I guess The lack of a board offers no focus for the lazier games player (lead miniatures can

be used, but these are lar from essential), while the flexibility of the rules confuses. One participant takes the role of the Dungeon Master', and in doing so takes charge of the whole game, guiding the players through the game, describing the environment, and playing the role of all non-player characters and monsters. This might seem like a bit of a thankless task, sort of tike refereeing a football match rather than playing in it. and despite the compensatory feeling of power a DM gets you could be right...

Which is exactly where computers come in Why take on the huge task of playing Dungeon Master when - hey’ - a computer could do the Ob lor you-1 And -while we're at it - why miss out on fantasy role playing when you don't have a whole gang around to join in Computers make

A TYPICAL GAME OF DUNGEONS & DRAGONS...

Before your first game ol DAD, the first thing to do is to create a character.

This Is done by selecting a character race and class (le human tighter, dwarven magician) and rolling up a set of statistics using the famous OSD dice these include four-sided, sixsided. eight, ten, twelve and even twenty sided die!). These statistics cover strength. Intelligence, dexterity, wisdom, charisma, height, appearance, special abilities and the like. Depending on the race and class chosen there may also be modifiers to adjust the scores rolled, so a male human, for example, is likely to be stronger than a female halfltng, but the hatfling may make a better thief. Once the basic character, equipment, and a few background details have been sorted out. It s then into the game proper.

It’s at this point that the Dungeon Master will either have bought a ready made adventure or devised one. An adventure consists of a map. with text references lo each room, plus monsters and traps placed around the place. The whole game really hangs on how well devised the adventure is. It ft's just too boring, too easy, or too hard (hen the players will soon lose interest.

From here on. (ho players take on the role of the characters, instructing the DM that they wish to move, manipulate items, light, cast spells and say things. The Dungeon Master will continue lo update their positions within the game, giving details of surroundings and consequences of actions. Typical (ie clichedi problems

include mirrors which turn out lo be dopplegangers (monsters which can assume the form of whoever they see), treasure chests which are placed on trap doors, and so on. This problem solving aspect is where the first computer adventures took their inspiration, while the computer games which are often referred lo as FRPs usually concentrate more on the fighting aspect.

Fighting is very much dice-based in D&O. The sign of a good DM is one who can make up for this number-based system with imagination and good use o! English. It’s the equivalent to writing a lantasy book on the spot, trying to provide interesting blow by blow accounts of fights white still calculating hits and damage by rolling dice and modifying these rolls In the context of a character's statistics. Add to this the fact that the Dungeon Master must also take on the role of whatever enemies the players are fighting, and you can see why having the computer deal with all this is a good idea.

Characters who successfully retrieve all the treasure, kill all the monsters, save the princess or whatever. AND get back out alive, can then be stored away again lor further adventures. This opens up the possibility of improving the character statistics as experience points increase. And. ol course, there s all that treasure lo spend on supplies, fun and luxuries.

One of the best things about DSD though is the element of surprise (and it's this aspect which frequently gets

lost along the way on conversion to computer). If, lor instance, the players opt to naff off down the local (but Imaginary) inn for a quick game of poker, then the DM can whip out a set of cards and actually play the game. At the end of the day, in fact, the DM can entirely re-deline the rules - and in theory the players shouldn't even notice! The descriptions they get Irom him are their only link into the fantasy world, and whatever number sorting and quick thinking the DM is doing, the end result which the players get should be the same - quick, exciting and atmospheric.

If you possibly can. try to get yourself in a game of real' DSD soon. Although Initially you may feel a little silly, you’ll soon find yourself immersed In a very strange, and utterly compulsive alternate reality -and even if you don t feel compelled to take it up, it'll put a whole (and increasingly Important) genre of computer games into real context.

Tbb n«w board-bated, catyto-plaT Dun jeon t Orajont jam* id it juit on* utr war fo jet late rant*it jaminj

solo adventures possible too Makes sense tome...

The first breed of computer FRP (fantasy role players) concentrated on the lantasy rather more than the role playing aspect ot DSD ProbaWy the first to appear was one developed on mainframes known simply as Adventure. Laier released on home computers under the

title Colossal Caves, this text only adventure combined clever plotting, obscure puzzles, lush chunks of descriptive text, and a pretty clever parser. SMI regarded as one of the better adventures, it spawned a whole generation of computer games which are Still going strong today Check out Virgin's Wonderland for what's currentiy being

done with text-based games - it's surprising how little progress has been made

Back with true FRPs though, it was the Sinclair Spectrum which really showcased the first successful role playing games. Long forgotten titles such as The Oracle's Cave. Swords And Sorcery, Avalon. Dragontorc. Fairhght (one of —*

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OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650

MRGIC HNO MVSTtRV TOUR

FRP SPECIAL

w f«ttotake the 3D isometric approach). if Na Nog and the sensational Heavy On Tne Magtck helped shape the genre. Look sack at these retcs of yesteryear - and you can. some occasionally crop up on Yew Sinclair cover tapes - and it's easy to see the roots oi this year’s classics.

At around the same time the C6< was being graced with Wzawry (another isometric 3D game trom the makers o<

Farhght. this one concentrating more on the spell casting aspect of thrigs; while the Apple and IBM machines provided a couple of ever-growing cults -IM.ma, and another (unrelated) game caied Wizardry (this one originating In Amenca). The Uthma series has gone from strength, offering perhaps the closest trig to Dungeons & Oragons on a computer - more on it later - while Wizardry has been similarly successful. Utilising the now familiar 3D maze and party of sin or so characters, the senes « now up to number s«. though none have yet appeared on the Amiga

HARDCORE KICKS WITHOUT

M ninn Over tn the UK things rllid really took off with an nnocer.t iookmg title by one Mike Singleton. Lords Ot Midnight is still used as a reference point for new Singleton games (MttvtrtWrs ! and 2, which use the same game structure but a deodedty nonfantasy setting), but the ongmai is still the best This is probaWy down to its simpler, more strategy based roots Any older gamesptayers who used lo sit round a Spectrum with a bunch of mates wrtl understand the influence this game had -it was Lords Of Midnight that started to make the fantasy concept sexy to British games players.

The real D&D system was still unknown to most, though The subsequent spate ol fantasy games, all invariably using atrocious graphics and hardcore jargon, did nothing to further the cause of FRP - it was only with the arrival of the Amiga that things got moving again, but only yusi Faery Tale, one of the first ever Amiga releases, seemed light years ahead ol the Spectrum scene, but behind the dazzling graphics (wen. they dazzled quite a tew years ago) lay not very much at all And then one game changed everything.

THE FRP BREAKS ON

TUQflllPU Dungeon Master I tlnUUUn combined commercial software sensibilities (good graphics, smart presentation, hype) with a brilliantly designed slice ol D&O Taking its cue (torn Wizardry (the American version), it presented a 30 first-person view of an enclosed maze populated with monsters to bash, spelts to collect and cast, and some damn devious puzzles to solve, ft sold by the bucket-load and set the pretty high standards tor the competition Very little could compete with

Dungeon Master, the only other games of note being the continuing adventures ol the Ultima senes (which were only just getting convened on to the Amiga) Although stiU visually crude, the ever-growing tanbase recognised that real depth could be found beneath the dodgy old exterior (betraying the ancient S-b>t roots ol the senes) -to this day the Ultima games (from number three onwards, anyway) are amongst the most expansive, most ambitious and ultimately the most rewarding senes ol computer games available

THERE’S GOLD IN THAT THERE

prunr Then things really started to utnnt take off SSI. a group ot strategy game specialists, won the TSR licence, and the computer world finally gamed the benefit of an official D&D game Admittedly. SSI's first few forays were patchy at best. These were days of experimentation, with the arcade-based Heroes Ot The Lance, and the more traditionally-styled Pools senes, pushing things in very different directions. At first the games were still very much a minority interest - those who knew about D&D would buy them, but the average gamespfayer still tended to shy away.

Then, earlier this year. Eye Of The Beholder was released Although undoubtedly influenced by Dungeon Master, Eye Ol The Beholder improved every single aspect ol the concept -graphics, sound. spe«s. puzzles, control system, it even had bigger dungeons! EOTB triumphed in two ways It simultaneously ottered experts the closest thing yet to Dungeons & Dragons, white welcoming a whole generation ol new computer owners to the fantasy genre That was nearly a year ago Now get ready for the second wav .

CREATING THE MYTH - THE MEN BEHIND THE NEW WAVE

BOB MAUN - US COLO'S D&D MAN

Bob, product manager lor SSI software at US Gold, first got caught up irt the D&D web as a student, back in 1976.

What were the early days like then

‘At the time, aft that anyone could get hold ol were photocopies ol Ihe original

"D&D is the equivalent off writing a book on the spot"

is

Artwork tram th« forthcoming Arobuin Nishtvthrl* 'AJ Qndim jominj world from TSR.

rules.' he remembers Introduced to the fantasy world by a friend, Bob soon became obsessed, and cites D&D as the reason he failed his A levels1

‘After coflege I got a job at Games & Puzzles, a board and role-playing store After that I dd a stint at Games Workshop, then Vtrgm. and then Games Workshop again, in 19881 responded to an advert m the trade press, and here I am. product manager for the entire SSI range '

He admits that tvs D&D hobby no longer includes the traditional tabletop game ‘Now that I'm married with kids, and have less disposable income, i ve left that student-orientated world behind Nowadays I find the solo computer adventuring just as much fun. I don't really miss the old team sessions of D&D at air

That doesn t stop him keeping a vast collection of D&D stuff, though In fact. Ns collection is so old and numerous that he's had it insured to the tune ol £4000' Now that's the sign of a hardcore tan>

But what about the future of computer-based D&D

"Although we've got Eye Of The Beholder 2 coming to the Amiga next Easter (see True Stones). SSI are already working on a new games engine Although the EOTB games are great, and the public seem keen lor more, ft would be a shame to lei things stagnate. Even with EOTB 2 they've made quite a tew changes to the game engine The enemies are more tnteifigeni. walking around in groups, splitting oft. picking up obiects, and generally being more of a nuisance.'

So what of Ihe new games engine

‘The new games engine is a Nt of a departure, employing a 3D isometnc view, with characters some 80 pixels high The controls will be very intuitive, with both mouse buttons being used to get at menus Everything will scroll, too. so there's no break in the action. Softgold in Germany are also working on a entirety different isometric 30 game, Citadel Ol The Black Sun (mentioned way back m issue one), which we n publish There  also additional areas such as CD and speech which have yet to be property explored. I think Mega to Mania shows the way forward lor sound, say. and expect to see tNngs like that in new FRPs In the meantime, though. Eye Of The Beholder 2 is pushing the boundaries that brt further"

GYORGY DRAGON (!) OF ARTGAMES -AUTHORS OF ABANDONED PLACES

Hunganan based Gypgy has something ot an interesting pasl First introduced to Bard's Tale white at a university In South Amenca, he returned to Hungary to find that Dungeons & Dragons had worked its way mto the communist way of life

‘The whole team are very much into D&D. We'd played Dungeon Master, —*

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arid set out to create something better We've used a 3D system for the dungeon area, with a 2D map view for travelling in the wilderness If combat occurs while in the wilderness, then the game switches into 3D mode again *

So what is the general philosophy behind Abandoned Places'

'Our main aim was to create a very good role-playing game, a quality product We re pleased with the results."

Is there a sequel on the cards

'It all

depends on how popular this one is. really. We're very Keen to do one. though it wood expand on everything.

We d use the same game system, but have even more visual effects and more spells *

And what about the future of FRP Where do you see It leading

The possibilities with the new Amiga Plus are very interesting, and of course CDTV could really improve the roleplaying marKet. At the moment there isn't enough memory to do everything we'd like. I think the market for fantasy role

playing games will really take oft when we get advances in technology.'

TAG - AUTHOR OF LEGEND FOR IMAGE WORKS

Despite Legend being his second fantasy role playing game to date. um. unusually' monickered Tag has never actually played official Dungeons & Dragons in its pure form at all!

•When l was at University our group decided the rules ol DSD were a bit

simplistic, so we wrote our own lantasy gaming systems*

So that explains the Interest in lantasy. but how did you get into the computer programming side of things

*1 actually started by doing conversions for Beyond through Incentive Software. From there I moved to Te*ecomsoft. dong conversions of Spy Vs Spy. Mike Singleton's Lords Of Midnight etc. t then moved on to become director ol Starlight, where Bioodwych was my first 16-bft project. A Bioodwych data disk followed, and row I'm jusi finishing

Legend for Image Works

"The 3D isometric approach was influenced by playing with the lead figures back at University. I wanted to duplicate the miniatures approach of D&D, and an isometric viewpoint was the obvious way to achieve that'

Have you seen Shadow Sorcerer or Hero Quest at all

*1 haven't played Shadow Sorcerer, but t enjoyed Hero Quest It was a tittle too simple, but it made an excellent introduction. Similarly, with Legend we've tried to give it as wide an appeal as possible. This has been achieved with a system called Inieiiimation - characters are actually intelligent themselves, making it quite easy for the player to control tour

different characters at once. But at the same time, you need to know what you're doing to get far. Watching Legend has actually been descnbed as like watching a film. That doesn't mean there aren't puzzles to be solved, and a lot ol monster slaughtering, to be done though *

So just how big is it

"Very btg‘ There're over 1000 visitable locations. 23 dungeon levels, wilderness encounters and 25 cities to visit. A 3D isomelnc view is used at encounter level, with a fractal map of the realm for travel, and major locations are depicted using a 2D interactive system, allowing shopping, information hunting, and general tooling up of characters.*

And any last words on what Legend has to offer

*ln addition to Intelhmabon. and the sue of the thing, I m particularly happy with the unusual spell system. It's totally flexible m that players can wnte their own spells By putting runes together (which must be bought), hundreds ot different spells can be made, and wholly individual spetlbooks created. I've also got a polymorphing routine in there, which is strangely simitar to the shape-changing tx in Michael Jackson's new video1*

THOMAS MCLAUGHLIN OF TSR (THE CREATORS OF D&D)

TSR are the original and still the most

"There are an estimated nine million D&D players" - Tom McLaughlin (TSR)

THE RITUAL DE10 HABITUAL

And so with the ever-growing computer fantasy market, and the chart success of titles like Eye Of The Beholder; there's the inevitable clutch of software houses releasing new D&O-lnspired products. Here's a rough guide to the best of the new contenders...

Ultima VI- finally a Bftima «K<riUl yood jrayWa

Okay, I'll come clean. This is my favourite Amiga game ever (until the next one). Yes, I know it hasn't been reviewed yet (there just wasn't time or space to review such a BIG game this month), but trust me -nothing comes dose. Ultima VI may still look a bit simplistic, but behind those rudimentary graphics lies the most in-depth game you’ll ever bear witness to. There's practically a whole world In that there games bo*. I’m not going to say any more. Just wait for next month's review, then believe.

MIGHT &

MAGIC III

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Before Eye Ol The Beholder 2 ever makes an appearance on the Amiga, Might A Magic III will be with us. Although it shares the same 3D view, it's actually very different from EOTB. The gameplay seems reminiscent of the Ultima games, what with wide open spaces featuring key locations, and much more obscure, word-based puzzles. This makes It very different from the Intensive maze-and-combal approach ot Beholder, with the features ot the landscape playing a much bigger part in movement strategies. Might And Magic III s biggest asset Is its size. It's so much bigger than any ot the other 3D roie-players, and the (eel is very individual. In the "Just how great is it " stakes it probably slots somewhere between EOTB and EOTB2, but you'll just have to wait until next month (lingers crossed) to lind out.

SHAD0WLANDS

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The second game format which seems to be gaining favour amongst D&D players Is the isometric 30 approach - as used In the Domark s forthcoming Shadowlands. With several aces up its sleeve, Shadowlands promises to be just that little bit different. Firstly there's the user-definability ol the lour main characters. This extends beyond the usual name and character class, right down to the hair style, nose shape etc (not unlike the character generation In Flames Of Freedom). But the really clever stuff in Shadowlands is based around the 'Phoioscape' system. Photoscape is used to cast light and create shadows on the 3D environment. This leads to light-activated traps, and eerie effects when burning torches are taken from the walls and carried by the party (and subsequently run out, leaving your people in the dark). Shadowlands also benefits from the ability to split up the parly into groups, not something that’s usually allowed In multi-character games.

successful manufacturer s of fantasy role playing games. So who better to ask about the past, present and future of D&D man T$ fl spokesperson Thomas McLaughlin’ Tdt us about the start of it all. Tom.

'The ongms of D&O lie as far back as i9'A Gary Gyga>. a wargaming hobbyist, deoded one day that rather than attack a castle from outside (as would be done m a standard wargameh having the soidiers tumei underneath, and consequently encounter all manner of creatures at ciose Quarters, would be far more interesting. From this idea a world was born, populated with mythical monsters, magic arid melee combat.'

And so how did this grow to become such a success

•The first step was to actually write down a rules system lor this new type ot game From there, photocopies were made and sold mto hobby stores. It was Jen just a small slep to putting the rules rtoa small bo« Within three or lour years re came really stated to catch on. selling a couple ot thousand a year Eventually TSR went into full production There're

M R (»I C HNII NiVSTIRV TOUR

FRP SPECIAL

now an estimated nine million players worldwide - six million of those are in the USA. allhough actually, the highest growth area is the UK,'

And what of the computer side of Dungeons & Dragons

“Over a dozen games are now produced by SSI Although DSD is Ihe most successful licence, we've also got Buck Rogers which is proving very popular too.'

So. what next lor TSR

"Were

focussing mamfy on bringing more players to the hobby, rather than drastically changing the gammg system.

The Gamma World system <s to be revived next year, and we're launching the At-Qadim scenario - an Arabian game world filled with genies. magic carpets and other 1001 Nights-styte adventures. We re also going to devote more time to the Dark World game system, and of course there's our range of books We've actually gamed recognition in the US as the best selling fantasy and science (ebon publishers. When you consider the competition and their quantity ot titles, it's no mean feat.'

RICHARD GARRIOTT - LORD BRITISH HIMSELF

The most popular and most enduring of compuier fantasy role playing games has to be the Ultima senes Written by and featuring!'} Richard Garriott (aka Lord British), they've nsen from very basic hack and slash affairs to the pinnacle of what s currently being achieved - Ultima VII for the moment on PC only) This fates! game really is

stunning, though for the moment Amiga owners will have to make do with the notouite-so-stunmngbut-still-

0+ _    »    . . very stunning

0■ ■ IO ■ ■ anyway Ultima W But what of

the mysterious Mr Garriott himself’

Hooked on DSD at high school m t977. he soon gol involved with computers and it wasn't long before he began coming up with titles such as DSDi. DSD2etc.

His commercial break came with Alkabeth - Richard managed to pay his way through high school with the money

'Ultima was started in the tail of '79,1 was gomg to school at the University Of Texas, and Ultima I was the first program t wrote with the intention of having it

published. The program for Ultima 11 was very spectai because it was the first program I wrote in machine language * Although seemingly all part ot one huge Story, the Ultima senes was never really planned

'Ultimas kind ol evolve, in the sense that when I finish one I enter a state ol total game brain death. I just try to recover as much ol my sanity as possible Bui. suddenly, m gel this start of an inspiration That blossoms mto a premise and the concepl follows from there'

Perhaps not surprisingly for a well known American author. Richard has experienced hi$ fair share ol problems with obsessive oddballs

1 don t appreciate an the tire and —♦

"The fanatics usually brand me a devil worshipper" -Richard

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ABANDONED

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One look at Abandoned Places and M's obvious that M's very much inspired by Dungeon Master and Eye Of The Beholder games. Originating Irom Hungary, the game was designed to follow in the footsteps of Dungeon Master, which the programmers fell had too many Maws. The Idea Is also to expand on the standard lirst-person perspective system (exterior movement Is done via a bird's eye plan view of the wilderness). Although the control and object manipulation system is similar to Captive and Eye Of The Beholder, the display is arranged in such a way as to keep as much information on the screen as possible, doing away with the numerous menus ol its competitors. Playing the game is therefore a remarkably user-friendly affair, and though the 3D area Is fairly small there's still quite a bit ol detail.

And the fireball spell just has to be seen (we re talking major league barbecue here).

BLACK CRYPT

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Legend follows, like Shadowlands, in the footsteps of Shadow Sorcerer and Hero Quest. The main game employs a 3D isometric approach, but author Tag has a gaming background as long as a very long arm. so the angle should be very firmly on the playability aspect ot things. Despite the different game style, Legend is actually the sequel to Bloodwych, a pretty successful Dungeon Masterstyle FRP, notable for its split screen approach (allowing simultaneous two-player games). Legend will hopefully bridge the gap between the hardcore Shadow Sorcerer and the simplistic Hero Quest, giving players an easy entry into the fantasy style. Legend takes a very user-friendly approach (something which too many FRPs seem to Ignore), even to the point of abandoning concepts such as the need to collect food to prevent starvation. Publishers Mlrrorsofl are obviously hoping tor a Hero Ouesf-style crossover. A lantasy game that’s easy to play - whatever next

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The SorycMit 30 flnerv of U'l SUck Crypt.

Electronic Arts' Black Crypt has been programmed by American team Raven Soft. Unashamed ot their influences. Raven say that it was Inspired by playing Dungeon Master and Eye Of The Beholder, with the intention of creating something better. Black Crypt was conceived with the Intention ol stealing the FRP crown, and making full use of the graphics capabilities of the Amiga, while sound has been better utilised too, with music adding to the atmosphere. Careful attention was also paid to the user interface, while the spell system used closely follows that ol real D&D, with spells even being forgotten if left unused. With Black Crypt, EA could have a real hit on their hands.

AND NOT FORGETTING...

The MB Games-licensed Space Crusade from Gremlin. Gremlin's more overfly D&D Deamonsgale, and (ol course) Celtic Legends, Knlghimare. and Lord Ot The Rings, all reviewed in this very issue.

AMIGA POWER JANUARY 1992

brimstone mat we receive from religious fanatics. Most of these people admit that they have never played an Ultima game or even seen one being played, and they never will. I wish I could understand why -m some cases, an individual describes something offensive in one of our games that simply isn't there. Other people are upset by the covers on the packages.

They usually then go on to say that the ankh motif that appears on the cover of the Ultima IV package is actually a sign of the dewl I chose the ankh because it was the symbol ol Me and rebirth in ancient Egypt' When all's said and done, the fanatics usually brand me a devil worshipper, as a dramatic conclusion to their “you're going to rot in heT lectures *

Guile. So what's to come in future Ultima games

'Object orientated design, as seen in Ultima VI, has made the game more reliable and more logical in nature. Wfima W/wili look very simitar, but slightly more sophisticated. The main view will be much more in the face, and objects no longer all have to be the same size This allows the visual realism of the game to lake another significant stride forward ‘

Heaven only knows what Lord British IS planning for Ultima Vllf •

Spedal acknowledgments :

Thomas McLaughlin & TSR Stewart Bell & Electronic Zoo Computer Fun S Games magazine

Alright, alright - so some of these books and films aren't actually any good or anything, but they do get you into the spirit of the thing...

BOOK AUTHORS JRR Tolkien, Frill Lieber, HP Lovecraft, Ursula Le Guin, Michael Moorcock, Clive Barker.-

RECOMMENDED FILMS & TV Lord Of The Rings

Krull

Red Sonia

Conan The Barbarian

Conan The Destroyer

Dragonslayer

Willow

Knightmare

Crystal Maze

Labyrinth

Clash Ol The Titans The Storyteller Jason i The Argonauls The Adventure Game The 7th Voyage OlSinbad..

lull Nunc rfi nice - jretuHoui network from electronic loo t Abindontd Pieces.

WIN YOUR VERY OWN D&D STARTUP KIT

That's right. Now's the chance to get involved in tabletop Dungeons & Dragons, thanks to those generous dudes at US Gold. We've got six special Advanced Dungeons 4 Dragons packs to give away. Each pack contains: An SSI US Gold D&O T-shirt (a very fetching black number with a cute babe on the Iront), a Dungeon Master's Guide, a Player's Guide, Monster Compendium, and the essential set of silly-sided dice. The first six people who get their names pulled out of the hat who correctly answer the following three questions get the goodies...

COMPETITION

Monstrous Compendium

In ihe book, The Hobbit, what was Thorin s surname

I Red Sonja was created by which i fantasy writer

Which knight played Zeus In 1 Clash Ol The Titans'

Just joi Ihe answers down on a postcard, or the back of an envelope, and send It oft to OSD Startup Kit Compo, AMIGA POWER, 29 Monmouth Street, Bath BAt 2BW. And remember get il to us by the end of January or there’ll be no DSD stulf for you!

All you need to jei Muck Into < Dungeon A Oregon! cempeign, council ot ■hole jolly nice people el US Cold (publisher* ol fye Of The Beholder).

so fl acr> Fan qoaixme:

Moonstone - a remarkable combination of fast, aggressive combat action and subtle role-play set in a fantasy world, that uniquely challenges your brain and your reflexes - while covering you in gore.

Oh, by the way, if the sight of so much blood upsets you, don't worry. The blood is an option!

Moonstone features nearly 1,000 frames of incredible animation in 2 Megabytes of monsters and creatures, over 60 beautifully painted backdrops and detailed scenery. Sound effects are high quality digital samples and includes a full musical score and stunning full screen animated introductory and game complete sequences.

Moomfwconrom ueneialtfrong graph* imagery enthportKuhr    Of 991    ape b*e<not<>nol tinted AHrightxre\ee*ed Moomloneita

ffotrvn AJrhouy* rhnr uene\ art optonol f/w product n vofuntor*y tradrman otUmduape International l*mned Written try *Ot> Andenon rated U Parental CwAkhC u w ommemfed tar younger playen hemeter than not o legal requirement

For your local dealer, contact Mtndscope Internationa/ Ltd, The Coach House, Hooklands Estate, Scoynes HiH, We*t Sussex RH17 7NC. Tel 0444 8i t 761

AMIGA POWER JANUARY 1992

COLIN

Eight games ol the year This is going to be tricky How about Knights 0> The Sky to start with It's a gorgeously animated tight San with the onus on tight and fight, rather than techie gadgets Seat o! your pants stuff and no mistake

Then there's Jimmy White s Whirlwind Snooker, of course. It s incredibly dose to the real thing - even a snooker player who had never played a computer game betore could not fail to be amazed There's nothing especially amazing about RoOocod. but this arcade romp >s packed with wit. colour and above all, tun - it wipes the floor with most ot the games people buy consoles lor

Personal bias forces me to include Manchester United Europe - tor me (even allowing for the (ad that t'm a Man U

fanatic). the lines! soccer game ever The character moves are convincing, and the action is total football

Which is something you couldn't really say about Silent Service 2. but it's great all the same One for quiet nights in, when you don't really feel like doing very much - it's scary and moody and although it may seem slow to some, I find it an absolute joy. The same goes for Toki, an arcade conversion which shows what realty can be done it's packed with hundreds of appealing cnaracters and loads of tncky puzzles - a real classic m the just one more try' mould

Ideally I'd move into a rugby link here, but neither of this year's games were really good enough (one almost was though - in try and sneak it in at the end as a little extra' when nobody's looking) Instead I'm going to nominate PGA Tour Golf, another mellow game -1 spent so

much lime playing this that it would be a $ m not to. Next - and I don't care how much the rest of the team mock me for it - I'm going for International Championship Athletics. Temple graphics, appalling game design, but Somehow it's terrific fun Unfortunately. I'm the onty one who envoys this game Which is something that can't be said about the fab Rug (Oh no. you donV -Ed)

1991, eh Didn’t you just love it Gorbachev survived an internal coup, Yugoslavia was torn apart by civil war, the EEC moved inevitably towards a single currency and, most importantly, Electronic Arts released Halls Of Montezuma. [Eh -Ed) Oh yes, and AMIGA POWER was launched...

◄ MATT

Despite the number of high quality games there've been this year - and I'd argue 1991s been one oi the best ever -there ve been precious few I’ve actually taken home and played Objectively I can see that yes. there've been some world beating flight s>ms, and yes. Eye Ol The Beholder obviously overshadows most FRP games, but sorry - I don't play that stuff Here, then, are the ones I've loved The delicious Secret Of Monkey /stand has to be first, of course - small but perfectly formed, genuinely hilarious, and more than anything the game to show how professional things should be In fact, professionalism is probably the keyword here - Populous II. First Samurai and PGA Tour Goff all earn their places for the same reason As does Jimmy White's Whirlwind Snooker, come to think ol it -even if you're normally unimpressed by super fast 3D’, you'll find technical ability put to real and playable use here

Other favourites Wen, Exile I found to be an excellently put together arcade adventure, while Hetmdall's glorious graphics earned it's place And RoOocod was simply fun - almost as good as replaying Ocean's recent Rainbow Collection m fact, my real favourite release of the past twelve months

OUR BRILLIANT YEAR

Yes. even in a year when Domark set new industry records by releasing Toobin'for a breathtaking fifth time. Amiga owners were besieged by more new software than ever before. Luckily, the discerning game lovers of the country were aided in their search for titles worthy of the ever-increasing prices asked for them by the appearance of a magazine which finally stood up and told the

truth to an industry that had gotten away with it for far too long. The words would soon become engraved across the heart of the nation - "Not Every Game Deserves 85 percent".

Ah yes, but some games do. Pick a genre - any genre - and chances are you'll find the best ever example of the type released over the past twelve months. Here are our personal favourites...

A Corpse - commendable for its stylish visual approach - while Formula One Grant! Pm was ace. it's as simple as that. And Head Over Heels is just so damn smart - and cheap, too But the release o< the year for me has to be Extie. partly because it's so rewarding to play, but mainly because the system it uses has so much to otter. Congratulations ait round, and roil on 92 and a sequel...

Phew' What a stinky year that was With most big publishers concentrating on consoles, there was sod all on the Amiga that stood out from the smorgasbord of soso stuff, i mean, it's a sad state ol affairs when you find yourself seriously entertained by PO and Shareware software as I was - particularly the excellent Asteroids and Ltamatron Why. it makes most fuii-pr.ce software seem all the more overpriced1

StiU. Storm's SW/Vwas a hoot - until I turned it by using the cheat mode Activision's Hunter was interesting l like the way it looks and feels more than it plays, but it could develop into something smashing The same holds true for the boy Deiphine. who done good with Cruise For

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

JONATHAN A

There've only been a lew games good enough to drag me away from my shortwave radio set (and all the appalling wargames AMIGA POWER Keep giving me to review) this year, but Psygnosis' monster hit Lemmings was one. It brought oul the lather figure in me, but most ot the games I've liked this year have been those allowing me to leave the unpieasantnes of this work) behind and roam around in an alternative, computer-generated universe. Cybercon III suited this purpose admirably, but for a less claustrophobic experience a brisk stroll in the open an of PGA Tour Golf or a quick spot of swimming and ooenteenng courtesy of Hunter was the ideal way to get some healthy exercise without having to leave my bedroom The

Secret Of Monkey Island lutWed every boy's dream to be a daring swashbuckler, while my fighter pilot fantasies were superbly catered for in Flight Of The Intruder and (if youH allow me a little journalistic licence) Thunderhawk. And Jimmy White's Whtrfmnd Snookerr Well, after as that frantic physical exertion you ve got to relax somehow, haven’t you’’

MARK ►

Aside from SWIV (and some groovy PD stuff), this has been something of a disappointing year for straight Wasting games. The upside ol this is that the software houses seem to be producing more professional and more mature products Who would have believed we'd get games as polished and downright playable as Mega to Mama, Monkey Island and Formula One Grand Prix in 1991’

For me though the lop product of the year has to be Ultima VI It may took pretty basic, but nothing comes dose m terms of playing hours per pound Eye Of The Beholder, for instance, doesn't quite match it. but is stiB a damn tine piece ot software - US Gold and SSI realty came up trumps with this one. getting the D4D formula spot on. and taking it into the mainstream in the process

Honourable mentions have to go to the shallow but terminally cool Lotus II and Prmce Ol Persia (which kind of almost scrapes in to 1991). The best Amiga year yet. I'd say. I wonder how 1992 will compare. Me’t can't wait for Mega lo Mama 2

4RICH

Some people say I don't do anything except lie around under my duvel all day then get up in the middle of the night to go out and chase babes Not true There's actually nothing I like better than lying around under my duvel with my joystick playing Amiga games all day. then going oul at night and chasing babes - and babe-chasing has been temporarily suspended altogether on a few occasions, courtesy of ttvs little lot First Samurai and Exile are two ol the best arcade adventures ever, while Hunters hugely impressive last-moving 30 graphics are as good as anything I've seen the Amiga puK oft outside of tedious PD demos Speaking of PD, Super Tmntns beat both commercial Amiga Tetris games hollow, while for more cerebral entertainment. Eye Of The Beholder and Cause For A Corpse kept me out of Bristol's seedier nightclubs for several weeks, as did the very atmospheric (and very different) Alien Breed - if you've ever watched the Aker movies and wanted to get involved in the action yourself, this is for ybu And finally there's Gazza 2. which is a Wt crap, really So why’s it here Answers on a postcard please. (To Rich's house -Ed).

STUART T

fm not sure I agree with Matt and Mark about it having been a great year For me. maybe 25 of the 300+ games we've reviewed have been even moderatefy endearing on a personal level, which is an

unimpressive 8 percent. Of those, about half have actually been lastingly enjoyable, but after some merciless pruning I've finally come up with a top eight. (I've hardly been given any room though -perhaps in an effort to keep me out of trouble - so this is going to read like a bit of a list). The Blues Brothers, Gem X and

Asteroids are the onfy things which have had me coming into the office early to sneak in a few games before work, white Ft- Type n and Rcrttand showed how corn-ops should be converted Head Over Heels and Exile. whie magnificent in totally different ways, shared a common bond of superb design, while (Snip' fd)

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So where does that leave us

Well, with a table something like this - revealing (hurrah!) the AMIGA POWER Critics Choice of 1991. Comment below, but in the meantime here are those votes...

EXILE 4 votes FIRST SAMURAI 3 voles HUNTU 3 votes MONKIT ISLAND 3 votes PGA TOUR GOLF 3 votes JIMMY WHITI'S 3 votes HEAD OVER HEELS 2 votes

ASTEROIDS 2 votes CRUISE FOR A CORPSE

2 votes

ROBOCOD 2 votes EYE OF THE BEHOLDER 2 votes FI GRAND f»RIX

2 voles

SWIV 2 votes THE BLUBS BROTHERS, RODLAND, HE IMD ALL, ULTIMA VI, OEM 'X, POPULOUS a, MEOA LO MANIA, R-TYPB II, TWINTRIS, THUNDBRHAWK, TOKI, AUEN RREED, OAZZA a, LLAMATRON, KNIGHTS OF THE SKV, CYBERCON III, SILENT SERVICE II, FLIGHT OF THE INTRUDER, LOTUS TURBO CHALLENGE a, MANCHESTER UNITED EUROPE, PRINCE OF PERSIA, LEMMINGS, INTERNATIONAL CHAMPIONSHIP

1 vote each

An odd selection, to be sure. Who would have predicted such a low(lsh) profile and generally critically un-lauded release as Exile would garner more votes than anything else Looks like we're all still suckers for the old C64 style of arcade adventure gameplay -though interestingly enough. Exile also includes some new and innovative gameplay features.

Maybe that's why H got voted lor so much - hare. In one game, are combined the virtues of traditional strong gameplay with innovative ideas and design, the things we've been banging on about all year.

(Remember also - popular games like Lemmings and Prince 01 Persia, which appeared at the turn of the year, were no doubt forgotten about by many reviewers, which explains their limited appearance. And remember also - Mark cheated, voting for Ultima VI, a game that Isn't even oul yet! Some people, you just can't trust them...)

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In hit mid 10s, but still looking like he picks his Mfchcl for school each morning. Its international computer game

entrepreneur and - res! -whix-kid David Darling.

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BRILLIANT!

The classic quote from a million 8-bit boxes still seems

strangely apt - it’s the remarkable Code Masters (in their own words...)

They're a loveable bunch, the Codies, aren't they That constant stream of happy-go-lucky, fun products; their cheery smiling faces; the hilarious publicity shots; the cheeky self-written quotes' on the back of the boxes ("Amazing graphics, unbelievable gameplay" - David Darling); that indescribable feeling ot, well, pure jealousy when we thought of how much money this pair of chirpy, eternally fifteen year old school kids were making. How we wanted to kick their heads in!

And then it all started to change. Perhaps it was Dizzy's virtual residency in the Top Ten, perhaps it was the audacity of it all (beating Nintendo in court - imagine!), perhaps it was the fact that they were still hanging in there - and yes, growing! - while contemporaries crashed and burned, and perhaps - just perhaps - it was because nobody could honestly remember a time when Code Masters had actually released what you could call a bad game. Whatever, we all started to take them seriously. And respect them, because whatever it is they have - and sometimes it’s pretty hard to see - it's working.

Despite the image that continues to this day. Code Masters rsxr iust two kids m a bedroom playing, and occasionally programming, games Far from it - the Darlings themselves do preoous little (it any) coding at an these days. Instead, they head a successful -and yes, international- company, ideas dreamt up as schooikids selling millions ol units woddwise In the course of these interviews you'll be reading..:

David Darling Managing Director

Directly responsible for the bulk of the computer game development side of the company (amongst many other things).

Paul Ransom

European Development Manager As his title suggests. Paul's responsible on a day-to-day basis for the development and progress of Code Masters computer (as opposed to console) games.

BUBBLE DIZZY

Originally developed as part of a US Nintendo Dizzy f game, then scheduled to appear on a Dizzy    : m

compilation, this Is now going to be a stand-alone product after all. The concept is simple - you (as Dizzy) are stuck al the bottom ol a very deep sea,    -

and to make your way to the surface have to ride Pi £ f • the bubbles which wobble up from the botlom. The    *

problem is the bubbles alt burst after a few    'f + r

seconds, so you'll be making good progress,    & j    '

mistime a jump, and then spend frustrating seconds t f sinking last towards the bottom again. There are Pi ,JP various fish and things to avoid in it too. A pure 4 f *    .

arcade game then, nothing to do with traditional fi* *

Dizzy at all, but proof (H proof Is needed) of just * how versatile our ovoid little chum is proving lo be.

-    <r

Wh*l««, tkarfci, «lepu«i and a cut* Irttk Ditzy with a

Miotfccl - lop fun in th* new teMk Oiur    

II

Richard Darting Research Director

Richard spends most ot hts time with console development these days - this is definitely where much ol the future lies tor the Codies, (hough they're reluctant to leave behind the Amigas and STs. the Spectoims and C64s popular in Europe indeed, most of their successlui NES games will turn up on the Amiga sooner or laier, as the three of them explain...

On being the Stock, Aitken and Waterman of the computer world

'Yeah, the Stock. Aitken and Waterman analogy. I guess it's fairly accurate really, in that we've got a formula tor success and we re selling stuff people buy. Sometimes you get a bit ashamed of <t I suppose, but people enjoy »t. so we must be doing something worthwhile.'

Paul Ransom

On the success ol Dizzy

"We originaMy designed Dizzy for young kids and he's been good for them, but increasingly it seems to be that everyone’s a secret tanl it does seem to be something to do with his character, but equally it's got a lot to do with the mental puzzles in the game -parents enjoy domg them too in fact, often they play the games with their children, and get just as much fun out of them themselves, so perhaps that's the secret.'

David Darling

'Part ol my job is to build characters up. and of course the most successful one

we've ever had is Dizzy. We re sod ol creating a Mario, though he's obviously not as tug yet At the moment Dizzy's far and away our most popular character - CJ the elephant is only two games old. Steg (the slug). Spike (the VAing) and Sightly (the wizard) are all new characters, and Little Puff (the dragon)

we've sort ol given up on He wasn't much of a character anyway, but it was the name that cause the most trouble - people didn't really like the idea of playing a game called Tittle homosexual in Dragonland ’ •With Dizzy, our egg character, we've obviously hit on something, though we re not exactly sure what. To be honest we

"We still refer to Dizzy as Mr Easy-to-draw'... an odd creation"

Andrew end Philip Oliver - union ot Oiiiy - in 'interesting' photo opportunity situation. Here they ere researching Kwik Inaxf!)

stitl refer to him as Mr Easy-to-draw'. which is what he is - just a big blob with a face, arms and big boxing gloves for hands. We've tried to give him more character and make him do more things in the newer games, but it s a very odd creation we've got here The fact >$ . though, people like him - and he gives u$  a recognisable character to promote the games with without having to fork out for a licence. Sure, the Hi-Tec Wacky Races property, for instance, would suit us down to the ground, bul they had to pay for that, and we didn't.

'Actually, the interesting thing about Dizzy is il took six months from its original 8-brt release for it to start charting - for a long time we thought the game had been a complete Hop. tt was around the time we were doing lots ol Simulators, and the Oliver Twins, who'd done some for us already, turned up with this odd arcade adventure instead of the game they were meantto be doing We were a bit annoyed with them, but m the end put it out anyway as a sort ot favour, and it stifled, just as expected

'Then, months later when we'd afl but forgotten it. 11 started to chart and just stayed there. It wasn't selling an incredible number ot copies a month but it was consistent - it became a chan fixture tor months By the time we got round to the sequel SO many people had bought the first game and were waiting for the second that it went straight In at number one And the rest, as they say. is history.'

Paul Ransom

’Generally we think you're better coming up with your own characters and games -and Dizz/s the real proof ot that.

Some of the cartoon things Hi-Tec do would work as Code Masters games, but we always think it's better to develop our own. That way we can aeiuaily start to think about merchandising the characters back into other mediums ourselves. We re already working on a line ol Dizzy products - clocks, mugs and the like. Goodness knows where we go from here, but it's getting interesting *

David Darling

AMIGA POWER JANUARY 1992

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AMIGA POWER JANUARY 1992

On the new-took' Dizzy

'For the new game. Spellbound Dizzy. which we'tl probably release at Easter as pan ol the second Dizzy collection we ve added quite a bit to the character He s got oxygen tanks and goes underwater tor a bit. lor instance, but more surprisingly, perhaps, he now has a whole range of expressions and changes them throughout the game It might not sound like much to you, but it's big news tor Dizzy''

Paul Ransom

"With each game we fust try and give him a tew more features, a few new characteristics The more expressions he has and characters there are in the games, the better realty Now you can tell whether he's happy or sad and so on "Dizzys been our second release in the States on the NES alter a game called M*Cfo Machines, but it s realty loo earty to tell how well he's going down over there ' Richard Darling

On not doing shoot-'em-ups any more

"We don't want anything to do with shoot■ em-ups basically - they're just not very successful lor us Sky High Stuntmans pretty slick, approaching Bumap standards, but it's the first one we've done in ages, and we don't have immediate plans for more. I think it’s perhaps because it's much harder to add any

feeling of individuality or character to a straight blasting game ’

Paul Ransom

On not doing Simulators any more

'It wasn't a conscious decision to stop doing Simulators as such - and indeed we might do more next year - but fewer people who come to us seem interested in doing them anymore We re often led by programmers coming along and saying what they want to do. and most have been interested m cute games lately. Some are very proficient -they bring in complete game designs and characters they've created it's great for us. because very little needs to be done with them before release.'

Paul Ransom

"You're nght. there haven't been all that many Simulators lately, have there’ We stopped doing them because companies i ke Alternative started doing some crappy Simulators' which spoiled the whole idea for us a bit They ve got money problems now so It obviously didn t work too well'

*tn actual fact, though it's good to have healthy competition, we don't really think of the other original budget people as our mam competition - it’s more the Oceans and US Golds of this world we're worried about'

David Darting

On games for kids

"It's true, the age group for our games does go very low - perhaps it's because the characters are cute, perhaps it's because me Codies have got a

reputation of doing games for kids. I don't know That doesn't mean we don't get lots ol adults playing them though, particularly things like the Dizzy games which actually have some quite intricate puzzles in them You'd be realty shocked at how esotenc some of them are. but what we try to do is make it so they're ridiculously obvious once you know how to do them You want to kick yourself for not having thought of the answer belore'

lots of the adult gamepiayer we get are the type who tike and trust our games

and will go through them with the lods -it's very much a (amiiy thing - and in fact we re probably educating the kids m many ways Other adults just like to play them on their own. though I don't know if they're ot subnormal intelligence or what. *

Paul Ransom

"We re quite proud of the fact that we produce games than anyone can get into instantly, and that means that they have to appeal loan age groups That said though, we re aware that on the 16-bit machines many people are nto more mature games, and that s something we re planning to get involved with too.

"Though it's not been property decided I don't think, we'tl probably put these out on a different label - though we won t be hiding the fact that they re Code Masters games, they will still have our name on them too I think the idea is that thoy li be like sort of sophistcated. grown up and less cartoony versions of the Dizzy games - the characters will be more realistic, there'll be more text in them (though they won t be text adventures), and so on We very much admire the interface in The Secret Ot Monkey Island. so that'll be an influence too *

Rchard Darling

On full price software

"We've totally given up on the full price market on the Amiga and the vanoos

"We don't think of the other original budget people as our competition"

AND HERE'S ONE I PREPARED EARLIER...

So how do you go about developing a typical Code Masters game Development Manager Paul Ransom explains...

Case study one: Seymour Goes To Hollywood MONTH ONE

This is when we began work on Seymour. One thing about doing lormula games like this is that we can spend an equal amount ol time on the game design and graphics as we do on the programming. It saves us Irom having the coding take over, which is the sort ot thing that gives you brilliant scrolling demos which don't work as games.

Wc find we can reuse a lot of our code for various games - we have a standard map editor for many 16-bit products say. though we haven't done a game creator in case we became stifled by it - which

With Seymour, the Diuv limitenty it dear - small round body, bi) hands, dumb expression, it's all there.

saves a lot of time. The first ob, then, is to work out a map of the game - it all flows on from (here. In actual fact this game started tile as Dizzy 5 Seymour as a character didn't exist at this point - it was going to be the tale of how Dizzy leaves the yolk folk and steps info the real world.

MONTH TWO

The game, we quickly decided, was to fait into the traditional Dizzy pick-up-and-use gameplay. The main interest came from the various backdrops and characters setting the game in a film studio would give us. One section was based on The Wizard Of Ot. another on Frankenstein, then there'd be a Grease-style Icon movie. Sherlock Holmes. Young Guns, and Dick Bracey. which would be a fifties* style cop movie. Our only worry al this point was that Gary Bracey. the Creative Director at Ocean, would get offended..!

MONTH THREE

As vve develop characters we decide on more and more complicated ground rules for them. II was around this point, then, that David Darting decided it wouldn I be right to take Dizzy out ol his normal fantasy setting and put him in the real world. Dizzy had been treated so. well. Iweety up until that point and it seemed like too big a step to take - also, to be honest, you're never exactly sure what element it is about a character that makes him work. You don't want to change any ol the basics il you can help it unless it spoils the magic.

That left us with problem - we had this game, but no hero for il. In the end I plumped for this btobby character we'd originally designed for a

Seymour - he's tht little jrinny chxp on the left -Herts his adventure on the bock scot of o carl Wow!

cowboy game, mainly because he's a similar sort ol shape to Dizzy and has the son of body where all expression ol character can be limited to the central section of his body, which makes him a lot easier for (he programmers to use.

MONTH FOUR

This is where we re up to now. The basic game is there - we re merely setting up the puzzles and tweaking how it plays. The character ol Seymour -we've now decided he's an odd-job man - has been established As far as naming a character is concerned, it really is a case of just trying things out until they sound right. Sometimes programmers think of a good name which suits characters, sometimes it s people here. CJ the elephant was originally called Jimmy or something, but that mutated into Columbus Jumbo which David Darling shortened to CJ tt just seemed to lit...

HOVERSPRINT

Miami Chase wasn't a one off - Code Masters are doing a number of two-disk games for £7.99! Couple that to solid 30 vectors, normally only ever seen in full price games, and you get a fairly remarkable product - a futuristic driving game with various different cratl to choso between, three computer controlled opponents, league tables, practice tracks and gamepiay coming across as a cross between Hard Drivin' and EA's Powerdrome.

This is whal our simulations have now mutated into. The programmers Exentrix came to us with the promise that they would do us a 3D game, and since I think 3D gives such an impression of quality we went for it. Nobody's done a solid 3D game at this price before -1 think Mastertronic did a wire frame one once - so hopefully we're starting something new. Oh yes, and you're right - the reason we chose hover cars    —

is because it would have taken far loo long trying to get convincing wheels    II

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Hard OriWo'-ttyla loM JO rued* (above), a tlwkl of nSitter (left) - Hover Sprint is Ike sort of gam everyone would have got very excited about at full price a couple of years ago. M now it's au original budget - the times, they arc a-cKanym' ..

home computers. When we've done lull pnee games - say Rock Star Ate JWy Hamster - they've worked much better as txjdget re-releases It's nol to do with the quality ot the games not being high enough - Dizzy costs $ 50 or soon some consoles in the States because that's how the market is there, and rt hasn't harmed sales m the slightest I think the quality of our games is as good or better than the arcade stuff from Ocean or US Gold, but I don't see why we should charge five limes more than we have to for it We'd rasher sell as many games as possible at a low pree instead You have to believe in what you're domg.

"At one point we were selling Amiga games at £4.99 and that was realty tower than we could afford, but now we're at £7 99 it's a comfortable pnee point We can still afford to do a two disk game like Miami Chase and put it out for less than ten quid. Apart from McroProse we're the least pirated software house around, and I think one big reason for that is that we charge prices that most people can afford *

David Darting

■We’ve experimented with 3D games lately, but they're very difficult - there are so many about, they lake a lol of work to program, and developers tend to get bogged down with trying to get everything looking realistic at the expense ol the gamepiay. We've always been reluctant to get into that area because it s possible to get so much gamepiay into a single static screen - look at Tethsf - that complex programming adds nothing to the fun of a game, and indeed can quite easily get in the way

This is a problem the fu> price Amiga market realty used to suffer from -so many games produced were just really graphics demos, and the average Spectrum release was often just as much fun to piay. I think it's changing now though, and as fu> pnee game publishers stan to get back mto the idea of gamepiay again, we re starting to investigate things

bke solid 3D which we wouldn't have touched with a barge pole before* Richard Darting

There should be no difference whatsoever

the Speccy, and there hasn't been a better game this year at any price point.

The only full price things we do now are compilation packs where we sell about five games for £24 99. but we always

make sure we pul a couple of brand new games on there too for value for money, maybe releasing them as stand atone products later * Paul Ransom

On Bullfrog and the Bitmaps

‘As far as other tB-bit developers are concerned it's the Bitmaps I realty respect tor their very slick graphics, neat programming and the way they make established game styles exotmg again

Though many people won't see it like lhal. Bullfrog are actually very similar - with Populous an they've done is take an established type of game, in this case the Kingdom one. and package it very slickly. When people call Populous original they're really missing the point *

Paul Ransom

On the challenge set by The Hit Squad

The Hit Squad label is certainly giving the Codies a run lor out money in the 16-bit budget marketplace, but we're a tot less worried about them than we were when Ocean first announced it. It’s become obvious that there'll always be a market for original budget stuff too - we're not getting pushed aside by the re-releases.

‘Part of what happened around the time of the Hit Squad launch was tha) we put our prices up from £4 99 to £7 99 to be in with what was becoming an industry standard - the idea was lhal games at £7.99 would actually sell more because they'd be perceived of as of higher quality We were in two minds as to whether it was a good idea at first, but actually it's been good news for the consumer - the higher pnee means we can afford to spend more time and effort on our original 16-bM stuff.' Paul Ransom

On Ihe idea of imitating successful full price games

To be honest we've never realty thought about it. It's tree lhal we could spend our time doing cheaper, B-movie versions ol successful games - in the same way as once a film like Pretty Woman >s successful tots of people go out and make similar films - but we haven't ever really drummed up the enthusiasm (or it. Programmers are proud people and wouldn't really fancy it in our expenence -it's a bit sad to think wo might be spending all our time doing that sort of thing really.

The thing is. games like Sim Cily or Populous were examples ol good games design, not slick programming. If we wanied to do a Populous r>p off we no -*

"I don't see why we should charge five times more than

marketing    WC HoVe to"

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think that will become clearer as we start to produce more quality stull on the 16-bits, with games like Hover Spnnt and Bubble Dizzy. II you took at Ihe 8-tort market our games are as good as anything anyone's doing - Spellbound Dizzy look twe or six months to develop on

between the standard ol budget games and fun price stuff. The fact that a game is sold at a budget pnee is

On you' left, li 4t« and jcnnlcmtn, tb* evil wiiard Zaki (boo!) and on Ihe rijhl (yay!) your hero and mine, Oluyl Sock ft to 'Ira, Dill

AMIGA POWER JANUARY 1992

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doubt could, but we'd be hard pushed finding people who'd want to do A Programmers lend to be show otts who want to say Look what I can do!' with their games - they wouldn't fancy the idea of simply copying someone else'

Paul Ransom

On making money

"Yes, we've made some. I've just bought a new tour wheel dnve Porsche which is one of the nice things you can do with ri We're turning over about £3 5 million at the moment, but I realty think we could be a much, much bigger company in a few years lime We've only just had our fifth birthday, remember - wo ve got a long way to go ye! *

David Darting

On the importance of Amiga game sales

"They're obviously very important - 8-tut won't last forever, and while at the moment our 16-brt stuff accounts for 35 percent of the company's turnover, the bulk of that is Amiga I suppose rm surprised that it isn't more important It's taken a long time to grow *

David Darting

On game design

*! still have a lot lo do with actual game design Big Nose The Caveman - he's m a console game at the moment, but will filter down to the Amiga no doubt - is one Of mine, lor instance He came, as most of them do. out of a couple of casual

conversations and the idea just stuck

"The big problem is in knowing where to stop with a character - if you make him too jokey the whole product is perceived of as a joke One idea I'm considenng at the

moment is whether to have Bignose's nose grow each time he sniffs a flower unM rt reaches such size it becomes a giant smart bomb he can use to blow everyone off screen I'm unsure as to whether this wit) work or simply took stupid - we re going to try it out, and if it looks funny we ll probably run with rt What we don’t want is for it to look too disgustingThe English and Japanese lend to like toilet humour, but the Americans don't, so we always have to be careful wo re not going to turn them off with some ol our jokes."

David Darting

"Some of the games we've developed for the American NES market will be coming to the Amiga m the first half of next year. We'd be footish not to bring them over really - as cartridges cost Si 0/20 just to manufacture it's become that much more important to spend a lot ol tune and money on the development of the games we put onto them, and because of that we've come up with some of our strongest games recently Micro Machines, our table top car racing game, where all the courses are sot around rooms m a house, will be convened certainly It's based on a popular range of toy cars in the States, but smee they're not so well known in this country I think the game will be judged more on its own merits.

"ftg Nose The Caveman is another one we n definitely convert - we haven't started it yet. but the exploration/ adventure nature of it will be ideal for the home

computers" Richard Darling

On planning a new character

"We hardly do any planning, lo be honesf It's amazing how much happens with very little worked out before hand What matters is having generally good judgement and being able lo make decent, sensible decisions on the spot

"One thing you've got lo recognise is where you're going wrong and put it right With CJ the elephant say, one of our more recent characters, the first game packaging depicted him as a fairly normal cartoon elephant, with grey skm, lots of wnnkles and so on. The minute that came out I knew it was wrong - he should be a much younger and more innocent character - so for the second game we've had him drawn completely differently, with smooth blue baby-like skm, big wide eyes and so on Now he's much more Mickey Mouse The trick is to keep adding elements and improving them to keep the character more interesting each time " David Darting

On printing your own quotes on the back of boxes

"Well, the thing is that if we've got a magazine quote we d rather use that, but

it's always good to get something on the back ol the box. so we don’t trend doing rt ourselves if need be We just used to mix the same words around m a different order to get a quote that sounded good, and yes, sometimes even we thought they were a bit over the top! I remember one that said I'm absolutely gob-smacked* It's the best game 1*ve ever played*' or something which was a bit ridiculous." David Darting

On the general perception of Code Masters

"People take us more seriously than they used to. perhaps because we specialise m original products The computer whtz kid stories seem to have died down a bit anyway We've had five years practice after ail - we should be getting good at it all by now."

David Darling •

"The trick is in adding elements to keep the character interesting"

AND HERE’S ANOTHER WE MADE EARLIER...

Once again, Paul Ransom explains...

Case study two: Sleg MONTH ONE

I really think slugs are going to be the in thing lor 1992! I think people have probably had enough ol egg games for a while - and anyway. Steg is really cute In his own right*

Actually that's not quite true. With Rodland and so on everything is cute - this game has been designed to be the antithesis of that. Throughout the game you're eating maggots and whatever, which really is rslher horrible, though hopefully presented in a funny disgusting way like Fungus The Bogeyman rather than as simpty nasty! We hope to

attract the eight year old schoolboy mentality.

Anyway, our plan at this stage of things was simply tor a Japanose-style arcade game, not unlike Bubble Bobble or something...

MONTH TWO

From the beginning we had this idea of a slug wearing artificial bionic legs rather like the Walkers from Empire Strikes Back. We've made sure we got this in here, but ihings have developed since then -there's now a jet pack sequence and all sorts too. Unlike many of our products, this one is actually being designed on screen within the boundaries of a general theme. Since it doesn't rely on puzzles and so on very much, this has turned out to be a good way lo do it. The actual game slrudure is all to do

with collecting maggots from the various levels and taking them back to the young 'uns. In fact, in many ways I think of the game as being slructured in a very similar way to Defender. Whal d'you mean, you don't know what I'm talking about..

MONTH THREE

This is where we re at now. We’ve got the cave level, the sewer system and the industrial section sorted out - it's the controls and the various traps we're working on. Hopelully the game will be finished in December lor a New Year release, we're currently aiming lor late in January. I'm personally really keen on the game and hope it will do well -1 believe it will - but the industry s notoriously fickle. We ll just have to wait and see...

"It's spoohily addicln/e    i    Dizzy's Treasure Island    i    "MtndWowmgly addtciwe

and it's fantastically    I    is brilliant. it’s like a real    I    and truly great!" - Brian

presented' ■ Rich Pelley         cartoon with amazing         Sharp Games X

Future Publishing    gameptay!!    Magazine

"A Sure Fire winner lor the Codies A SMASH!" Amiga Format

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GAME REVIEWS

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GAME REVIEWS

CONTINUED

$ hoot-’em-ups, platformers, puzzlers, FRPs - whatever your tastes, we’ve got plenty of games for you (you’d think it was Christmas or something...)

SUPAPLEX

Publisher: Dream Factory Price: £25.99 Authors: Philip Jesperson. Michael Stopp Release: Out now

SvpapJci - clastk Of dodo Look *t the tcr.cn shot and judji lor yoortcM...

Digital Integration is a name usuaKy associated with complex (light sun games (and looks set to remain so with the release of their Tornado game earty next year), but with the launch ol the Dream Factory label they've decided to dip their o, corporate toe into more arcadey waters «*    The first game on the label is

> Supaplex, a Booklet Dash clone set inside cc a computer, where you guide a little Pac-

<    Man character around mazes collecting 2 Infotrons' and avoiding 'Zonks' which fall z down the screen according to the laws ol * gravity when the supporting earth beneath

them is dug away (Gravity’ Earth Inside a computer’ Never mind..)

11    Now, copying BoukSer Dash isn't a

a crime - it's a classic game style and ® stands up to repeating - but when it's a executed this barfly questions have to be asked After a fair enough first warm-up screen, things degenerate swiftly The ® second stage is an interminable maze with 5 nothing in it at all except the exit, which is

<    a real yawn to trek around, then it all gets worse with ridiculously-long levels which

Orety heavily on you guessing the correct route to take while boulders (oops, sorry. Zonks ) rain down on your bead, making a

single mistake fatal Presentation is shoddy, contusing and insulting too. and generally this is dreadful rubbish for masochists only.

• STUART CAMPBELL

THE BOTTOM LINE

If this is going to be typical of Dl's e(torts at arcade fun, they'd be better oft sticking to flight $ im$ . There are half-a-dozen PD Boulder Dash games belter than this.

NECRONOM

Publisher: Linel Price: £25.99 Authors: Martin Hall, James Thomas. Michael Schoegl (sound) Release: Out now

Graphics arc alrijhtish rather than flashy, jamcplay is iaitiallv unremarkable, but -hcyl - Stuart seems to like It...

32 Action-packed Levels! 11 Different Scenarios! 48 Colours On Screen' 25 End Level Guardians! 3000 Frames Of Animation150 Frames Per Second' 300 Different Aliens' Totally Natl Load Of Nobby Old Transporter Waffle On The Back Of The Box Covering Up For Frighteningly Crap And Tedious Game!

We Thought1 So when this A/maiyfe-styie horizontally-scrolling shoot-emup actually turned out lo be a seriously nippy and atmospheric biasterama with stylish

graphics, quite a bit ol imagination, a neat line in customised power-ups (similar to the com op and Mega Drive game Helttire. it you're interested), reasonably groovy (albeit m a Jean-Mschei Jarre kind of way) in-game music and sound, and a seriously demanding but not unfair level ol difficulty, welt, you can just imagine how surprised we an were.

Necronom initially looks totally uninspiring, and the next-to-useless manual doesn't help a bit when it comes to deophenng the moderately complex system ol weapon customising, but switch the autofire on. give it a couple of plays, and it sneakily hooks you. (If you haven't got an autofire on your joystick, ignore this review entirety - you've got no chance.)

It's very tncky, but perseverance pays dividends (unlike in Armalyte), and the later levels are different and pretty enough to make it worth keeping at. if you've finished R-Type II, this is your ideal next purchase.

• STUART CAMPBELL

THE BOTTOM LINE

Actually pretty damn good blaster with a nice line in presentation and a challenge to tax even zapping experts. Autolirtng joysticks compulsory, though.

LORD OF THE RINGS

Publisher: Electronic Arts Price: £29.99 Authors: Interplay Release: Out now

Pretty icons mnytx, but the mnin scrolling mop is olio pretty • pretty blooming dull.

Fof most people the Lofd Of The Rings books represent the birth of fantasy, so it's no surprise then that they ate often the subject of computer FRPs. This latest retelling of Tofcien's trilogy takes the lorm ot an L/Kuna-style (ie view from above with just a hint of 3D) scrolling adventure For the three people out (here who aren't larmltar with the storyline, sorry -1 don't have the space here to explain it here Go buy the books (they're actually rather good, and ideal for these long winter evenings!).

The game then Before the mam section there's a fairly whizzy (it a mite stow - yawn) introduction sequence which manages to summanze the first tew chapters of the book, and includes some stirring Sergio Leone-style music into the

bargain The game itself <s a largely icon-dnven affair, which includes one of the neatest command systems around. In any given situation the player can simply click on a command and an audible beep signals if it's not realty feasible. It's a remarkably simple and direct method, and it makes perfect sense - tar better than mucking around with full sentence input or pull-down menus, that's for sure.

Visually the game is fine loo. The landscape graphics are more than adequate lit not outstanding) and the little cameos which appear at the bottom are good - very reminiscent ol the Lord Ol The Rings animated film in fact.

Apart from a slight problem ot scale, then, this would be a bit ol a minor classic it it wasn't for one small thing - speed. Put simply, it hasn't got any. I know that the game is trying to recreate several thousand pages ol text, but it doesn't have to be THAT stow' The lack of speed realty does have to be endured to be believed, and it becomes the game's downfall. Even the most patient RPG players shouldn't have to sutler a program that seems determined to give the impression that it's going to grind to a halt at any time. It's a shame, but l guess we ll have to wait a little longer tor the definitive Lord Ot The Rings computer game • MARK RAMSHAW

THE BOTTOM LINE

It s been written by Tolkien enthusiasts rather than expert programmers, and it shows. There're some great ideas in there, but the game ust overstretches itself. A shame.

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CRIME TIME

Publisher: Starbyte Author: Christian Haller and Andreas Seebeck Price: £25.99 Release: Out now

l( there's one thing ‘plus btzarre que' French games, it’s German games Even more contusing are German games where the entirety ol the instructions are m German. Such a game is Crime Time, creating what you might think a sizeable problem to be skilfully tackled by your cheery reviewer 8ut, as luck would have n because last year I was incredibly keen to eliminate Russian. Latin. Greek and Technical Drawing (with Mr Wootey -Weeurgh) Irom my We it I possibly could, guess who opted to take German GSCE  Once again, the day is heroically saved.

I Don’t worry though - the versions you

time lor a crappy lohwar* crime - It mull he Slarept l Crime time. Interactive graphic!, intelligent characters, wonderful gamcplar - none arc lo be found here.

play will be m English. Hopefully).

So whal happens Well, you assume the part ol a large red cabbage called Simon who has to go into space to buy a new teapot for his Granny Or you do m my translation of the plot. But the story disk (thankfully m English) has different ideas, and from what I can gather you are m fact out to prove that you are not guilty

of a nearby murder, with the cabbage and the teapot obviously appearing in more ol a sub-plot. This takes place as an icon-driven arcade adventure, sod ol like Monkey Island or Crwse For A Corpse. And that’s the problem Cnme Time is tar infenor to Monkey Island or Cruise For A Corpse and, as such, shares with every other clone from here onwards the fate of being slagged oft into oblivion

Technically speaking there >s nothing wrong. Gameplay is deep and puzzfey. the scene-setting, hand-drawn graphics are taken trom interesting perspectives (Mr Wooley would approve), the digitised sound effects are. well, digitised (including a great toilet flush), and there's humour, although inevitably losing a bttle something on translation (such as the (okes).

But to tell the truth, it just isn’t a patch on the Delphine games And on-screen character, bits ol animation, inieractable graphics, none of these can be found in

Crime Time. It's back to ekekmg on NORTH. SOUTHEAST icons to move about, and accomplishing tasks by selecting USE Irom one bst then KNIFE and ON WRISTS trom subsequent ksts, often resulting in an infuriating "No" or That wilt not be necessary' response. The daied feel of it will send shivers down even the most open minded gameplayer’s spine. Crime Time isn’t just a step but a giant leap backwards trom the f 991 standard ol games, and should be avoided at all costs. In tact, don't even play it lor tree.

• RICHPELLEY

THE BOTTOM LINE

A hideously dated, unoriginal adventure romp that has A ' with little going lor It. At < 1 S this price No thanks. UL *

The World Cup may have ended, but those simulations just keep on coming...

WORLD CLASS RUGBY

Publisher: Audiogenic Software Limited Author: Denton Designs Price: £25.99 Release Date: Out now I

I have to say I was looking rorward to this! I play (real) rugby anyway, and had lound Domark’s Rugby -The World Cup a delight, so the chance to enact another classic England Scotland clash, this time with a different computer game, wbs one I couldn't miss. With the Amiga as the Jock coach, and me In charge ol the Sassanachs. our match was to be a league game In the snow with a strong wind, equal skills and both offside and knock on rules applying.

It started off well too. Graphically the game is very pleasing to the eye. with clearly defined, welt animated players, and some good effects including five different versions of the action replay which vary in both speed and dimension. It gives you plenty ot options too - you can choose the weather conditions lor your match, change the squad in your team, change their strip, play different skill levels, vary the time ol match duration, control the pitch conditions, apply different rules ot play and select the type of match (from World Cup, friendly or league games).

It you do win the ball at a line out or scrum (this is done by furiously waggling the joystick back and lorth)

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you're given a selection ol Interesting but surprisingly technical moves (selected by moving the joystick up or down in the direction ol the move indicated on the screen and clicking the fire button) lo take advantage ol. These are generally quite impressive when executed - it you can follow the direction ol play -but will, I think, prove less accessible to most players than the controls ot Domark's effort. Indeed, the whole approach here is ot a more technically correct, lass immediately playable, and generally more specialised tacticians game.

World Class Rugby suffers from some controllability problems too -tackling, tor instance, is generally a very hit and miss allair, which can prove frustrating. When in a defending situation you may find that although your players are close enough to tackle the opposition they are not allowed to do so - an arrow supposedly indicates which of your players can tackle, but in many cases I lound this to be someone completely out ot range, while other, closer, players had to hang around helplessly. It got even worse when the ball was bouncing tree into my halt and the game prevented me from picking it up, even though I had plenty ot defenders just standing by wailing for the chance. Too many times the computer player scored certain tries this way, while I could do little but sit and watch.

key - did you see where that ball weal "

'Nope.*

"Oh well, I better tump on you and break your rib. oityway.'

This would be unfriendly and unplayable at the best ol times, but coming so soon after Domark's Rugby - The World Cup compounds the Feeling. As I've been playing this, the highly tactical bias ol the games -they're not tree torm in the slightest -has increasingly reminded me of American Football, not rugby, and indeed Audiogenic's Peter Calver has confirmed, "we tried to make World Cta-.s Rugby the rugby equivalent ot Jc m Madden American Football.'' Now John Madden s isn't a technically overburdened game, but you can see the sort ol thinking that's led to the game we see here. There are people who will enjoy this version - don’t get me wrong - but for the vast majority of us it's got to be Domark's version every time.

• MATTHEW SQUIRES

THE BOTTOM LINE

Disappointing lor anyone but serious sports tacticians. World Class Rugby has its virtues, but playability and accesslbilty aren't two ot them. My advice - ftA ; go for Domark's Kick OH- A 4 JS alike instead.    UU *

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AMIGA POWER JANUARY 1992

If FACE OFF

Publisher: Krisalis Price: £25.99 Author: In house Release: Out now

Sliding around offer that domed pock, in the Mon J/fd-csquc, but weaker, fscc Off.

Flushed Irom their success wiih the rather tabby Manchester United Europe. Knsalts have taken a bold leap into the lion's den  or should that be the elephant's graveyard ! oi sporting game history and given the same stick treatment to the ice hockey sim.

The gamepiay in Face OH amounts to working out which player is actually in possession (not easy), belting the puck up the rink (one good whack usually covers the whole length), hitting it straight at the goalkeeper (the relative dimensions ol the keeper and the goal making it hard to do anything else), then invariably scoring irom the rebound This pattern is repeated with suspicious regularity at both ends throughout the entire game, and rapidly consigns the whole thing to that other sin bin. the one where all the games you'd never play more than twice go. Stifi. you have to give it some brownie points tor the cute way the players' skates all leave tracks on the ice Don't you

• STUART CAMPBELL

THE BOTTOM LINE

Barring a stroke ol unimaginable genius, ice hockey is a game destined never to really work as a computer game. This only AA ; succeeds in capturing the nil” impossibleness of it all. UU ■

STRIKE FLEET

Publisher: Electronic Arts Price: £29.99 Author: Lucastilm Release: Out now

There're a lot ot larks to be had when somebody puts you in charge ol billions ol pounds wodh ot preposterously dangerous military hardware And the tun ust mounts up when the locations lor your japes happen to be such unlovely spots as the Gutf and the Falklands. For that alone, this game sounds like it’ll be a lot of tun Strike Fleet puts you In a position ol some power You're m control of a large fleet of ships, submannes. and choppers

©which on each mission must set out to toil various evil empires which have manifested themselves around the world

At the beginning you're simply in charge ol one warship (though, it has to be said, this is a senousty vicious piece ol kit) but as you progress you can build up huge fleets, and you'll soon be setting sail wih enough tonnage to sink a small island

Sounds i*e it could prove be incredibly complicated, true, but happily this isn't one ol those simulations where you spend your whole time tearing around different screens checking up on silly little tacts and figures. All you realty need do is settle down tn Iron! ol the radar/sonar screen, and wan for some idiot to fly oft a few anti-shipping missiles. Then you ci>ck on a bo* which indicates the appropriate piece of weaponry to counter it and it’s KABOOM

Still, it's not so easy at is sounds At first you'll spend most ot your time either getting killed or simpty a bit bored Lucastilm have taken the old maxim that war is essentially a big bore with a few highbghts to heart, and there's much hanging around to be done. A speed-time option has been included, but I find these things irritatingly false and atmosphere ruining (and anyway, you tend to die pretty quickly when someone's firing an Exocet at you at 64 times their normal speed...)

A ship sim with uuqr typhia - whatever ne*1 T Strike fleet shows few t if ns of Ks lucastilm roots, but here's one...

Take out all the pompous stuff about real-time war simulation, then, and this boils down to a woefully simplistic game, supported by an impressively large manual. Once you've figured out what missiles do what, which ships are best at what and so on. it's all strandard tare, and not a tittle old-lashioned.

It’s no surprise that this is an old C64 game up dated for the Amiga market - it looks and feels like it m every way In tact, it makes you wonder if Lucastilm shouldn't have spent their considerate talents on a lew more worthwhile projects. If you're into sea warfare take a look af the wonderful Silent Service II for action, or Harpoon tor hard-core strategy, instead.

• COLIN CAMPBELL

THE BOTTOM LINE

Military hardware Ireaks will enjoy the number of missions, and the amazing array ol hardware on offer, but discerning gamers will be disappointed by the shallow nature of gamepiay. Less of a game than an excuse to play around with big ships, and not realty what we've come to expect from Lucastilm at all.

CARDIAXX

Publisher: Electronic Zoo Author: Eclipse Design Price: £25.99 Release: Out now

'Lite m the fast lane', claims the box Myself. I bve life more in the bus lane, but in the interests ot higher living I thought I might as well give this a go li's a honzonlafly-scrolling shoot-em-up which owes more to Defender than ii does to fl-Type, at least in as much as the action scrolls in two directions You hurtle at high speed through a sparse landscape until an arrow pomts you m the direction of a cluster of aliens. Shoot them and you wm a power-up. then another arrow points you at the next lot. Lose an your energy or run out of time and the game s up The other revolutionary feature of the game is that you can choose to have the score information take up about a quarter of the screen - novel, if pointless.

So. to the action. Frankly, this is a bn of a chore to play. Your spaceship is so sensitive to joystick movement that the slightest touch sends it flying off uncontrollably into enemies and walls. Being unable lo fly your ship through unobstructed passageways simply because the game deems you not to have got that far yet is annoying and illogical.

CardtAXX *ddl a (ion Of new ftilurii lo th« fenre, like, urn, biy scores...

and the background graphics are too featureless to give any impression of progress if there's a mitigating factor it's the sound, which comprises a solid and arcade-tike rock soundtrack and some pleasingly illegible speech, but if you're looking tor gamepiay you should be looking someplace else. I’d like lo say that the makers of this game should be arrested [CarOtaxx - arrested - geddii . but it's not quite that bad Then again, it's not that good either Its heart's in the right place, but its playability hasn't turned uplo the party

• STUART CAMPBELL

THE BOTTOM LINE

Frustrating and limited gamepiay makes It a bad deal for your £26. For obsessive speed junkies only.

Minima Ilk graphics kt down tht pltuiifh odd Victorian rok-pJartaf ol Spoca fill

The HG Wells vision of Victorian sci-fi

SPACE

Publisher: Empire Authors: Don

Wuenschell. Steve Suhy. F.J. Lennon Price: £30.99 Release: Out now

Cast, if you will, your minds back to Issue Iwo. when we reviewed Empire's Mega Traveller 1. Now substitute all the stuff about Elite for a bizarre plotline (one

DEATH

BRINGER

Publisher: Empire Price: £25.99 Author: George Wald Release: Out now

Otittt th* moit impr.tilv* perellu tcrollm; ever, but wtwrc'f lh« jamet

What did I do wrong this month First Barbarian II. then Deathbnnger, another round of meathead slashing antics set in a fantasy world with a stupid name. The Unique Selling Point ot this one is the amazing parallax scrolling - each ol the 36 ines of the background scrolls individually, making lor the closest thing to a real-life effect yet seen It's very impressive indeed, but it would seem it didn't leave much memory space for gameplay.

because Deafhbhngeris so thin in thaf department it makes Barbarian II look like,

I don't know, Sim Earth

In most of these horizontally - scrolling beat-em-ups, gameplay is a simple matter of walking for a bit. coming up against a bad guy. fighting to the death with him. walking on a bit more etc. Deathbnnger boklty does away with the fighting’ bit. allowing you to quite happily walk right through any o! the enemies who block your way. meaning that you only have to kill the occasional one in order to keep your sword (which lusts for blood and will kill you if if isn t fed regularty) happy. Now and again there are big end-of-levei-type baddies to kill or simplistic dodging sequences, but otherwise that's yer lot Doesn't sound t*e a lot ot entertainment for a full-price game, does it And it isn't. It looks nice - and well worth experimenting further with - but let's have a game next time, eh. Empire’

• STUART CAMPBELL

THE BOTTOM LINE

Stunning parallax, nice touches of humour and some lovely in-game graphics generally, but absurdly shallow gameplay makes Deathbnnger a waste of    r I ;

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spend actually playing it.    Ul “

4D SPORTS BOXING

Publisher: Mindscape Author: Distinctive Software Inc Price: £25.99 Release: Out now

Nki idea, lham* about Iht ipecd, and th« wobbly yraphici (and to oo-,)

I don't mtnd boxing. It’s dull to watch, but I see no reason why two fighters shouldn't try to kilt each other for money. I do mind 4D Sports Boxing though - on paper, it all looks hunky dory and interesting, but in reality it's painfully slow and much more boring than the real thing

The authors have chosen to use arrangements of polygon shapes to represent human figures. In theory, this

should alow tor more realistic fighter behaviour and interesting viewpoints

In practice it doesn't work The boxers' movements are convincing (that said, they barely resemble human beings when static, as the detail is reduced to keep the action running at anything approaching a reasonable speed), and there's an ample supply of statistics and features (including those camera angles galore and a decent instant replay). It's been convened from a PC original, and it shows, t'm also not convinced that the vast number of available moves is a Good Thing (there are some three dozen accessible). A degree of context sensitivity would have made more sense.

My biggest bugbear is the sluggish speed at which it runs, though it's like watching a slow motion action replay -watching, not playing, as the fighting doesnt feel particularly interactive.

Nice try. but the result just doesn t cut the mustard.

• GARY PENN

THE BOTTOM LINE

Respect is due lor the unique approach, but it's all to no avail. A comprehensive simulation with poor playability's as much use as a chocolate mouth-guard.

forms the bizarre basis for an FRP romp.

1889

which will seem strangely lamiliar to fans of the Nemesis The Warlock stories in top comic 2000AD) concerning an alternative view ol the Victorian age, one where the scientists ot the era have also mastered the concept of space travel. Imagine yoursell playing a prominent archaeologist of the time, searching for the mythical lost tomb of Tutankhamun, a quest which (lor some reason) will lake you out Into the furthest reaches of the Solar System and beyond. Imagine that you've got the patience to hang around for seven or eight minutes ol incessant disk swapping, compulsory formatting ot blanks and all the rest of it, Just to get started In the first place. Imagine all that, and you've pretty much got a lull mental picture ot Space 1889.

This is a game remarkably simitar in more or less every way to Its illustrious predecessor, except that it has a rather less friendly feel to It (the fighting system Is particularly

unwieldy). That doesn't stop it from being a great game, but I’m not so sure that It'll be as successlul as Mega Traveller was in appealing to the kind of person who wouldn't normally go for this deep and Involved stuff.

Indeed. I’m almost completely certain that It won't, which is a pity - the whole idea ol a pop-riveted, steam-powered Victorian view ol the future, as seen in Jules Verne el al. I find bizarrely appealing, and it’s a shame that this won't find a wider audience. Such is life.

Before you go though, a few moments ol your time on a subject that makes me irrationally angry and was touched upon in the review above - if I want to formal a blank disk to save my games on, I'll bloody well decide to do it myself! It's phenomenally annoying to fork out a load ol money on a game, load It up and be all ready to get right Into it. and then to have to stop and rummage around desperately for a blank disk,

D«T 11 and Iht prof trier if still fijhtinj with hit ban hands - what an [njlishman!

then wait for it to be formatted betore the game will tel you proceed. What It you haven't got a blank disk handy  What if you live in the Faroe Islands and you’ve just made your once-yearly (light to the mainland to buy a game, only to lly back and find that you can t play it because you haven't got a sodding blank I understand, and applaud, the reasoning that allows you to back up your games in this way. but l would appreciate the choice - I'd like to be able to play otf my originals it I want to.

And Space 1889 isn't even one ol the worst offenders - we've all seen multiple-disk games that won't let you play the thing oft the original disks at all, insisting that you make a back-up copy ot everything and use that betore

it'll work. It you're going to do this, it’s only fair and courteous to at least mention on the packaging that everything you need to play this game Isn't included in the damn box! End of rant.

• STUART CAMPBELL

THE BOTTOM LINE

Another fine game in the Mega Traveller mould, distinguished by a wonderfully imaginative plot, but a touch more complicated, and I think many people will find it less accessible. Getting started is a pain, too (as you may have guessed). It it's your thing, it's worth a go.

AMIGA POWER JANUARV 1992

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GAME REVIEWS

RRHGON FIGHTER + HRGRR THE HORRIBLE + HI IEN STORM

DRAGON

FIGHTER

Publisher: Idea Price: £25.99 Author: In house Release: Out now

Dragon hfhitr - H i tuclhf iriut It looks like, i (sort of) bUiter with dtojont in

There's no-one who likes reviewing games from obscure foreign software companies more than me. that's tor sure. Tins one's from Idea, a Httie-known Italian outfit whose only other recent product that springs to mind is Swords And Galleons. (Which i reviewed too. funnily enough. I Hvnk I'm beginning to spot a pattern here...)

Ai the head oi the game is a senes of honzontaily-scjoikng shoot-em-up levels, where you fly a dragon along picking off baddies and frying not to get hit by anything At the end ol each one you're given a cash reward, variable depending

on how many baddies you've downed These tuts are actually quite good. Nothing special, mind you. but competently put together with smart graphics and a good dragony leel

Then there are the 'Strategy' bits - a shop and a tavern - which appear between stages and are obviously an attempt by the programmers to reassure themselves that Dragon Fighter is as bg a game as any other Here you can try to boost your earnings by gambling, and then fritter them away on add-ons and extra energy I'd rather not have to bother, quite honestly.

tl these spunous extras had been dropped, and a little more attention lavished on the arcade side, we might have someihmg here A scoring system would have helped lor a start. And when I d<e. I like to know why. rather than just have the screen go black Unless the dragon's standing on a platform at the time, m which case (oh dear) the game locks up and has to be turned oft (And there's a rather oti-putting odour lingering in the box, lor some reason). In the lace of all this, the scrolling aspect looks decidedly limp and the whole game nosedives into a black hole oi mediocrity • JONATHAN DAVIES

THE BOTTOM LINE

Slick but Insubstantial.    rft ’

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impressed.    HUE

HAGAR THE HORRIBLE

Publisher: Kingsoft (Digital Marketing International)

Price: £25.99 Author:

Release date: Out now

Cut* srcphici - you uni deny thii Ntyir look! uuctly ii h Minuted one ikould

Hagar the Hornbte. the loveable' comic-strip Viking best known tor tvs daily appearances on the back page of The Sun newspaper, is obviously a bit of an international superstar - why else would this game be published by the German Kingsoft (Indeed, why else would my review cop/ come in German - something I'm assured will be corrected beloro release1 - making reviewing the thing such an interesting challenge ). Still, it makes title difference - language lorms no real bamer when what you're playing's basically a platform arcade adventure. All I really missed out on was the witty interchange between our hero and his

grouchy (rau Helga. but 1m sure it was av suitably hilarious stuff.

Anyway, to the game During the intro sequence we find the gormless looking Hagar as hen-pecked as ever -unless he successfully retneves a selection of items Helga wants he'll be sent to the Vikings' version ol Coventry without any dinner. Thus you. as Hagar. are launched mto a senes ol piatlorm quests lor suitable pressies, a mission which brings you mto conflict with witches, crows, loreign barbanans. mermaids and other Viking types There are various countries to visit - each with its own distinctive graphics - though you have to do them in the correct order.

And so onto the platform game proper The graphics are twee and colourful, and Hagar does look like Hagar but this really is second, or even third, division stuff. It s aV reasonably vaned, there are plenty of enemies to overcome, lots of beer and food lo scoff and so on. but in both game design and technical ability we re seeing better cartoon licence stuff from the likes ol Ht-Tec every month Not a ternbie game exactly, but one when the existence ol a budget market renders more or less pointless.

• MATTHEW SQUIRES

THE BOTTOM LINE

Enjoyable enough platform AP; tun, but we've seen a lot ll *1 S better at a lot cheaper U U E

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Oh dear, it’s Christmas (part two)

Unfortunately, in the process of swapping goblins for slime-monsters, axes for flame-throwers and loincloths lor laser-resistant sheit-suils. something's gone missing, tn I Superman 111 when Gus Gorman  attempts to make Kryptonile, he has the formula exactly right except tor one crucial ingredient - as a result, the fruit ot his labours doesn't quite work and Superman gels nasty.

It's the same with Alien Storm. Unfortunately the elusive Ingredient X here is the gameplay. The result Well, It's nasty too - a tedious hacking game that's certainly no superhero. There's none ol the gung-ho hook of Golden Axe, revealing a very shallow game underneath the glossy graphics.

So how does it all work Well, as in Axe you chose lo play one of three different warriors (player two can join in the ruck allowing two characters on screen at once), each equipped with an individual weapon. It's your sorry

Publisher: US Gold Programmers: Tiertdx Price: £25.99 Availability: Out now

1950s scl-fl 8-movie - and what we have here are GNIius Thunderhead, Tyris Flare and Axe Battler strutting their stuff once again. Either them or their grandchildren. Alien Storm is Golden Axe revisited, there’s no getling around it.

At least, that's the idea.

o you believe In reincarnation Well, the time is the future - or could It be the set of some

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lot lo plod through six levels of slithering, oozing and scuttling aliens - the action Is in forced 3D, allowing your player to walk around or somersault over the bad guys -Simply, orm, killing them all.

As you make your slow but inevitable progress through the game, different formations ol alien hard-nuts waddle onto the screen. Annihilate the whole gang (a brawlish business thal usually degenerates into merely facing off with a bug-eyed internal organ ot some description and pummeling the fire button through the floor) and a Go!' message is Itoshed in the top righthand comer. Your character walks forward another ten yards, the background scrolls to keep up, and the next bunch of mutated trick-or-lreaters are thrown into the lion's den.

And that s it really. Every now and then a sub-plot level rears Its ugly head - for example, you may well find yoursell summoned to do a rentokill job In one of the buildings en route, the action now taking an Operation Woll view point as the aliens pop up from behind shelves and inch their way towards you - but the vast bulk ol the game is this rather limited scrolling beat- em-up. Before loo long, the level will suddenly finish and the whirr-dunk of your disk drive tells you that yes. there really Is yet more ol the same. The whole business is really rather simple.

Technically. Alien Storm is fairly

MAGIC

GARDEN

Publisher: Electronic Zoo Author: Visionaries International Price: £25.99 Release: Out now

Grobbk th« gnome sUndi in out of the tunncli underneath the Nifk Gsrdtn

Oh deaf. I don't know where to start with hs one. It's certainly wend - what else can you say about a game starring a gnome running around inside a walled Victorian garden - and (erm) original, but actually coming up with any useful criticism i$ going to be slightly tricky. From the sweeter than sweet subject matter, you'd initially think it was aimed a! pretty young kids (ol a gmger-beer dnnking. Enid Blyton-reading, donlreally-enst-anymore variety), bul having played die game t'm not so sure. I think it's actually more likely to be appreciated by Fanport Convention-

listening middle aged hippie-types (the sort ol people you always imagined playing Speccy text adventures with names kke Butbo And The Lizard King) -them, or simply people with very strange taste in games indeed.

Let's face it then - most of us simply aren t gomg to get interested in this at all For those who are intrigued by the chance to play an animated garden gnome tending to a. well, magic garden though, the story goes something like this. First things first - die whole game is set m said Victonan style wailed garden, with a pond, a lawn, a shed, a greenhouse, some (tower beds and, urn. that's about it

The only times you ever leave it are for the odd excursion into a tunnel system set underneath - which isn't surprising realty, because the plot has it that the character you play. Grobble the gnome, has been trapped in this self-same garden. The only way he can ever leave is by impressing the Gnome King (the giant eye you see at the top ol the screen) that he's now a reformed and responsible character, something he does by tidying up and generally keeping in order this rather annoying garden. Annoying'5 Weil, turn your back for a second and roof tiles will fall from the shed, grass will grow, and flowers ('), fish (!!) and naughty gnomes will start running around the place, messing everything up.

Effectively, then, it s a management game, necessitating mucho running about, using of tools (our gnome chum has a coat full of pockets where he keeps a selection

of seeds, spades, ladders, keys and other useful objects) and balancing of priorities as our hero battles against the odds to keep the place m order - not unlike a simplified, horticultural Sim City or Utopia. in fact. A percentage bar at the bottom of the screen shows how well you're doing efficiency-wise - if you do everything right the bar hits up and you've finished the game, but rf it sSps right down to zero the Gnome King will set to frying you with lightning bolts (it's much like the popularity rating thmgie in Sim Crty).

Yes. yes. I'm sure you're asking -but is rt any good’ Well, I don't realty know how to answer this one. Some people seem to have got quite into it (individual' and humorously logical are words I've heard bandied about) but for the bfe of me I can't really see how - you need a stronger stomach than mine to stand the intrinsic tweeness of the whole exercise for starters, while the sloppy overuse of disk accessing can annoy. For most of us, the basic game idea, strange though it is. could have worked with larger, bnghter graphics, an extended game area, a smatlenng of shoot-'em-up elements and a Codies-styte €8 99 price point (But then it would have been just another Codies game, not this bizarre Holty Hobby thing) As it stands n s simply an oddity, and - lor me at any rate - not a particularly entertaining one at that.

• MATT BIELBY

THE BOTTOM LINE

Odd garden management game coming across as a sort of twee Sim City (with gnomes). Hot exactly a total disaster by any means, but very much a specialist taste.

CHAMPION

DRIVER

Publisher: Idea Price: £25-99 Author: Luca Podesta, Roberto Podesta (graphics). Rene Gazzoldi (music) Release: Out now

Foliowing the recent glut of driving games (f f Grand Prix. OutRun Europe. Lotus 2 etc), all that we ve been missing is a Nitro-style overhead view scroller io complete the set. and now that gap's been filled by Champion Dover

Set on 50 Grand Prix tracks from around the world, the game starts you off as a go-kart rarer, with the objective of rising through five categories to become a Formula One star. This you do by the simple expedient of beating a variety of computer controlled cars in 10 three lap races per level, the only complication involved being a limited fuel tank, necessitating fairty frequent trips to the pits if you're not going to be left sitting embarrassingly in the middie of the track at a complete standstill

In a similar vem to Nitro and Hof Rod. you can also use prize money to buy

Stop poiinj MK) 3d m with ill dordon brudnhti hit Km-lbrowir with apfc hat ua too «* th«    qualuat Well, no wort than thcr Mlollt WOhK

respectable. The graphics are both large and colourful, and on the whole they move smoothly. The soundtrack cuts a natty little number and (on paper) there's fittle missing: special weapons: forced 3D; three characters; two-player action; the lot. Bul lots ol parts added together don't necessarily make a whole, and as a game Alien Storm comes across as sorely lacking. Very dull stud on the whole.

• NEIL WEST

THE BOTTOM LINE

A tedious Golden Axe clone lacking originality and gameplay. OK, the graphics look great, and the overall presentation is in lact very slick.

But fighting the aliens is too brawl ish and haphazard - the novelty soon wears ofl. Treat this game as you would a gun- M M ~ toting alien oozing down    S

the street...    ■ 2

It's • )ftil racing jam*, eh no il Hal, eh rt is, eh no n isn't (etc etc etc).

improvements (or your vehicle (bigger engine, better tyres, the usual kind of thing), which wilt help you counter the increased speed and improved opposition ol the later levels

The first thing you notice in Champion Driver - and the importance of this can't be overstated - is the quite staggeringly bad copy protection system This kind ol thing makes a game a real chore to get into and can seriously affect your feelings towards il before you even play - you find youtsell thinking Sod this for entertainment, who do they think they are anyway, putting a poor player through such torment ' Well, that's what it does to me. anyway If I hadn't had to review <t. I would have got as far as the protection and thrown the whole thing away m disgust I don't fork out £26 on any product to be treated like this, and neither should anyone else.

But I m digressing rather wildly Once past the copy protection, what you find is an unexpectedly great Mile racing game with attractively understated graphics and a perfect handling feel From the start screen you can either jump straight into the game proper, or practice a single rare on one of the four harder levels - a clever and effective way ot maintaining interest by way ol a tempting carrot, where otherwise you might get a bit ckspinted by lack ot success. Here, you can always get a tantalising glimpse ot what it is you're Stnvmg towards.

In play the game is fast and smooth, with tots of variation in the tortuousfy twisting tracks and a well judged difficulty curve. The lack of a multi-player option knocks potential lasting appeal down a bit. as does the essentially repetitive nature (especially when, unlike Nitro and Hot Rod. the graphics don't change significantly between levels), but it's demanding enough to make you work pretty damn hard to get anywhere, which should keep your interest high tor a whrie at least. We've had (even) more arguments in the office about what mark games should be getting than usual this monlh. and I know for a facf that a number of people disagree with me, but I’ll say it anyway - this is a highly entertaining game that I really enjoyed playing, but if you're looking for something to keep you going into next year, look elsewhere • STUART CAMPBELL

THE BOTTOM LINE

Very fast and slick scrolling racer, brilliant fun in the short term but lacking longevity.

More fun than Supercars 2.

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fCnr ou are setting forth irLLpanot%0}piace; another time, another zvorld,"said v Treguard, ‘The ‘Dungeon faster. Ajbfjefhat makes you thinf that you four mere / mortals zvill succeed in the Quajjkfwhen so many others have failed "

/ understood, at that mbtnent, that our mission zoos going to take all our endurance, all our collective skill, and, most of alia depth of courage, that I zuasn't sure zve possessed.

Ever smce ITV's award-winning series hit our screens, the world has been waiting challenged to solve complex puzzles. logic problems and riddles that reveal a rich tor a computer game worthy ol the name. The wait is over    ever-more rewarding storyline.

Tony Crowlher's amazing re-creation has everything.    Your journey takes you deep into the dungeons ot Dunshelm. to a cataclysmic

Using the same game system that made ‘Captive' adventure game ol the    meeting with Lord Fear and the unthinkably horrible FnghtKmght

year lor 1990 Kmghtmare' makes dungeons and dragons games seem    ■    Whelher or not the meeting is terminal is up to you You will need

like newts splashing around in a muddy puddle    * ■    wisdom, tenacity alacrity and, above all courage

Kmghtmare'is a sophisticated role-playing adventure where you are    '    *    But you have all those things, don't you

Available lor Amiga a Man ST

Kmghtmare is copyright Angtia Television and Broadsword Television Game copyright 1991 Mlndscapc tnlernaiionai Limited Captive Copyright 1990 1991 Mmdscape International Limited all rights reserved Written by Tony Crowther

A NCLI A

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M1NDSCAPE

For your local dealer, contact Mindscape International Lid, The Coach House. Hookiands Estate. Scaynes Hill, West Sussex RH17 7NG Tel 0444 831 761

SOFTWARE CITY

Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304

Call us on: 24 Hour Credit Card Hotline 0902 25304

8 E Bn

AMIGA SELLERS

3-D Ccratnjctxn tt

0*99 None tocr

♦£> 5t»ffs fcwng 688 AUsce 5ud

£1750

£1750

1943

£799

AMOSW

IS* 99

AMOS The Oc or

£34 99

AMOSCcrhtRkr

£$ 150

AMrudfulWachnt

£6 99

ACarpi

£9150

AMn greed

£1750

Ai<n Storm

£1750

AToMRfW

17 99

Vft«

£1750

Affhem

£1399

AiAterUU

1999

8aty 3o Go Home

117 50

ftMrce Of Power 1990

£17 50

bbnm!

1799

tebanan 9 ( fygnow}

£1750

tedi!*e3

11750

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£7 99

Same Chew 1 or 9

11750

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£9150

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17 99

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Hew£l750

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1999

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fcwcri tomb Ckib

Breach f/fwvcrd 8ndge Player ®150 Bnjtt Commander UttteloW*

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Cac<ari Planer Cr*r Ccrrtnond Catjor

£9150 Hew £1750 Nrw£l750 £4 99

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£1750 17 99 1999 ywtnw

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Oullxi    £1750

OvcucIgg lcr9    £999

CorM Wddt tatf    £91    50

Ccnqjpcf    £7    99

Cncicr < 1 meg)    £9150

CncKlCacton    £1750

Ouse lor a Com    £1999

Daffy Thompwni Otyfroc Chriffnge    £799

Oe*h *rwft\ of Kvn    £9150

Defender t* fie crown    £999

DrWM*    £0999

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tXrignon Master    H7$ 0

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Eye of the Beholder    £9150

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1$ 9%t*faiier    £1750

Net Off Oce uoci Management) £17 50 ffdcrexr of free Tr*den £9 99 f<T¥ FormjtaOe    £999

FV*8tow8onn5    £17    50

fnritaf*    £17    50

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roofer rtrudn    £9*99

Hood    £999

Manage    £999

foocfaP Otx ter 9 new vervon r 9>    £1750

fooibrii Manager 9 * Ocarwon >0*    £999

footballer of »*** 9    £799

fort Acacra    1S1    so

M Ccrt«!    £9    99

fin School 4 (tndd 5) New £17 50 New£1750 Ncw£l750

£1999 £91 50 £9 99 17 99 £7 99 £7 99 11750 £1750

Wpmbcwi *j*mt •    17    99

Jack n<U*a Unffnftcd couia (Imeg)    £9150

JackNdiajHhmwOcW £1099 W    Special Offer 11750

JWiyWSee* Whffwwa Snocwr    £9150

JOdiYWtlontDtft*    £999

fovyDrigvahSoccer Maravr £799 W Off * t»i T«-*    '    £7 99

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Special Offer    £1999

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Godi    £1750

GefdenAwr    £1750

Grand Natvxiai    £1399

Gurfcori    £95 50

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Heroes cP the lance Hew Phce £ J 99 HI Swtl 5 jc    £1750

HDAnuooa Pc*ei    £499

Pod Of Raomce (i megonpy) 191 50 PoCftAM    NrwPn«£999

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PccMW acrth New Axe IS 99 AytsofCa*    £1750

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Pro Vw 1<x/ 9    £1750

ProffgW    £97    99

Quest of Gtory 9    £J1    99

Ml 9    £9150

a Type    £7    99

»Npe9    £1750

tetroad JVeoon    £94    99

»meg>deiegcff(t»t«g) 19499 ftseof Vw Dragon    19499

fcdiHxO    £1750

Aobocod    Sew-£17 50

tebocop9    £1750

toboZone    £1750

AXfote er    £999

kxHnc*    £1750

ftShng lorry £17    JO

fcAoDnff    £17    50

fc gt-r rtd Cup    117 50

lies of Engagement    £1750

Seooby 0d> and Scnppy Ooo 1799 Secracf Mortmyiandd meg) £17 50 5cc«o of SAer tedes (1 meg) 19150 Shadoof ihe lean    £799

Shadow of Ihe least 9 Spec *f Offrr    £7    99

Shadow Sorceror    £1999

Sd/Vpad Cdr    £799

SArrc Service 9    £94    99

J 5 Inch Oowde w»ed. doude darner <*uhlabcH

1    £059

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<0 Aece 3 WDnk Sen    £699

10 Aece 3 Os* kx    17    99

190Piece 3 1*On* 6o»    1999

Md Comtdcr ♦ 9Md Cades! t* 9) Mouse Mats    £1.99

ST £ AG Ldmser leadi    £5 99

Stereo Masftrr Sound Sampler low con Ngh QjO*r    £34    99

Arvga i meg cvrarrvcn vsith or * CU dock    199    99

HINT ICKX5

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Chant>onsoferAn    17    99

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Conquest of Cameioc    £8    99

Cltvc of An/e 8cnH    £7    99

Death engtes c Py*rt    £7 99

C agon* of flame    £4 00

lVr»    £4    99

Eye Of Ihe Behokfe*    £7    99

Heroes of Pe larec    £4 00

Heroes Quest    £699

HftOv    £799

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ManjjcreiTkffMrftn £4 99

■digs Quest Tor Ice 3 or 4 or 5 £899 Lewreut Larry 1 or 9 or 3    £899

Loom    £500

MarKreer ei San frantaco 1699 M rtandAAagefi    £599

AxeOjmi 9    1699

Aodof ladance    £799

A>Mmongrr    New 17 50

Quest of G*crr 9    £799

SiMgeCmpar    £599

Secnci of ffv SAar btedn    £799

Shadow Sorcerer    New£7    99

Soace Quest 1 or 9 or)    18 99

StarUf t I or 9    £500

L*im§Scr6    £599

Wasteland    £500

»150 £1199 £1199 £7 99 rw£1750

Spec* Offer 16 99 £799

11750 £1750 11399 19 99 117 50 11750 £799 117S0 £1750 £1750 £1750 £799 £T7 50 11750 If l 50 £9 99 £1750 £51.50 £1099 19 99

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17 99 £1750 £1750 £4 99 £799 £1399 £799 S £ Ax*i*C9 99 £7 99 cd Offer £9 90 £999

£1999 £91 50 £91 50

New £17.50 £6 99 £t3 99

£999

£1750 £7 99 £7 90 £7 90

aboard £7 99 New£1750 £799 £9 99 £9 99

COMPILATIONS

Zl

SOCCER COMPILATION

KjclOfft. Gtiti i. M<rc(TO« Socce 4 EjtV1 Hijw neiriw Socce £17. SO

CHARI ATTACK

left* iv*' Tirto OwVr r. .times Bond. A Dr»® i Ctnls am Ghom £21.50

St PER SEGA

Golden A*. S »A I, SivyiO, S w wmeo G P.

£ CMCld&rtn

(21.50

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on. OuW'O A    feet

£21.50

AD & D COMPILATION

Heroes & 9* Lance Ossons ol ftovt r £21.50

AIR AND SEA SI PRKMACV

Vine Sr*,v:t G/nhip. ir. Cftiee Conw fi M7 Penderbcrt £21.50

Ql'EST AND GLORA

CacUwr BAt eon tens end Sosw.;' £21.50

THE TOP LEAGLE

Soeedtfr- ff; toel Dangemus 7. Falcon. (UeMsrecr i

£21.50

CAPCOM COLLECTION

r 1 end 7. GtvUi n1 Ghosts, ferjoder vuds. U N SQueBer. BrWh Van

£21.50

BOARD GENU S

use. DtG** Me*vs»A. IwUluer Master Oefertwc £21.50

FIAT INTELLIGENT GAMES

Chess. Crdje, Go. Badtsammon end Oraj ta £ I 7.50

MOVIE PREMIER

eenjje Mutate Hew Susies. Gmld t

rvs pe,s<eTrs/idef £21.50

MAGNETIC SCROLLS

oh, Comexcn A Guid of TNeve

£21.50

DOl RLE OOl KLE HILL

IVScemFoottas ww todsofrfefs* ' V So -    £24.99

FINALE

Axertoy. Ghoia and Gcetni. Ovenando A Sooce (17.50

YIKTI At. REALIIA VOL l

»,<U*to. earner ComnxreJ. Smt Cat too Star **! 9. and Kmeo* Soccer Chalef (24.99

HANNA BARRERA CARTOON COLLECTION

itij i Great Eiuce. Honq Cong Boon U! and

(13.99

ADDICTED TO El N £13.99

TEST DRIVE 2 COLLECTION

less &« S(The Ouei). MjsOeears. E./ccean ChaBenje. Sixer Cars and CaMcme Che*cr e £21.50

PRO SPORT CHALLENGE

J MesJaus GoR and (hoPTserwwj Couses C £21.50

T.N.T

looesn, HardOevn. APB. MxesardOrajcnSerf £17.50

POWER I P

£21.50

Q.XOUarti

CLASSIC 4 I RENAISSANCE i

ewKSers Astenxb. Gaionsn ard Cere cede £7,99

SPORTING WINNERS

tto Hose tac nj. Steve arns Sncoee 4 Bar Ocsflh's f«xW foeues £17.50

SPORTING COLO

C*tarxa Games, the Games water and Sunrer fdu £21.50

SOCCER MAMA

Fcefbs Mywger 9. Mcbtvcse Socect Tootbaf Muragr (17.50

tlOl.I.AAAOOO COLLECTION

totXKCD, 1«nar The mow (/oinxdm S £ r.

C21 .SO

ORDER FORM AND INFORMATION

All orders sent FIRST CLASS subject to availability Just Ml in the coupon and send it to Software City Unit 4. 6DC. 21 Temple Street. Wolverhampton WV2 4AN  — ORDER FORM (Block Capitals) —

Name

Address

Name ol game

Computer

-1

Value j

1

1

1

i

i

i

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Postage

TOTAL

J POSTAGE RATFS pc *ro & *.< <tr*ry unfr « t£C COUW*« *» tl cm ho.- *

f EC Coa/h<w» «dd (9 50 ex* •■*« 1 P*f*Q B» Ch*qu* Crwgxt cuykh* to Soffwar City I

I CARD TYPE EXPIRY DATE J

JJJJJJJJJJJJJJJJJJJJ

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STAND-ALONE

500 COMPUTER

•    512K AMIGA

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•    MOUSE CONTROLLER PLUS! - FREE FROM SILICA

•    ARCADE ACTION PACK

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CLASSICS PACK

sonwuii mmcromr

DELUXE MIN: "    €7999

pub' mt mo* silica

ARCADE ACTION MCX 127)7! pHOfitn mint 20    ww

TOTAL RRP £906.67

YOU SAVE €5071

NEW! CARTOON

HARDWARE

5W AMIGA 500    €329 M

A520 TV MOOULATW    TREE

A501 RAM EXPANSION    €9999

SOFTWARE (HWnAimm 31RT StUPSON    at 99

CMT PLANET t fUKTEERS    £2599

lEVVNGS    €2599

MUR 16 NIGHTS FREE HOLIOAY ACCOMMODATION

Silica price - includes vat . free delivery

M PMCt NWi f*f! MUVd

FROM SILICA WITH EVERY

[TOTAL FREE PACKAGE)

ARCADE ACTION PACK - £229.78

Aslenx ■ By cokiai vision    £i

Chess Player 2150 - By cp sonware £1

By Digital Magic    £i

Tho new Arcade Action Games Pack; is THE software compendium lor Amiga owners, featuring ten (op titles with a variety of dittorefm types ol games for you to enjoy. Each title >s packagod in its own plashc case, with a colour sleeve and lull instructions Tho Arcade Action Pack is FREE! when you buy your Amiga 500 from Silica

Drivin1 Force Live 8 Let Die - By an*

Onslaught»By Howson

Pipe Mania * By Empira Software

Rick Dangerous * By Firaoird

ROCk 7l’ Roll - fly Rainbow Arts Skweek * ay us cow Trivial Pursuit - By Domark

ART PACKAGE - £89.95:

Photon Paint 2.0 • sy Microwusions

TOTAL RRP: £319.73

ARCADE ACTION GAMES PACK

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PHOTON PAINT 2.0 GRAPHICS PACKAGE

Every Amiga from Silica comes with a FREE 72 page. Ml colour brochure with accommodation vouchors These vouchers entitle 2 people to stay up to t6 nights m one hotel (or any number of hoiets <0 a total ot 16 nghfs) with

accommodation FREE (you *-.

could take up to si* nights tor

‘our peope o' other opfonsj k

Choose Irom the 260 holcH lA IJrarl I

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meats (prices are listed m the

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Every Amiga 500 trom Silica Systems comes with a FRE E Photon Paint 20 (RRP £8995), one ot the most advanced art packages available lor the Amiga W>m it, you wni be able to harness the extraordinary graphics power ot the Amiga and produce inspirational pictures in minutes With 4096 [ MT«iW cs.-j.i'. >. ..■ r- rt ■' '<•.•; •    Mm&itjicSt

.,1 appearance These : i- ft.-    HmAUI

i'    ... - : .,    • I w sc"' Yi;.

■ i -    

dene ng colours a-3 i thenng l*wQ l Stencils    »«» ». E    ■

contour mapping a-d CQQ Q k ! -WIESjcrHS Surface mapping LO *!■ J J L    J

£89.95

PLUS! FREE HOLIDAY ACCOMMODATION

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you OOOOO wh*n to buy your rw* Amiga com©u*or. w« svpQMl >Ou With* vory CArvTuiiy *»Oui WHERE you bvry A Co L»d*r *)rfval >Ir 'tw an* a >*w monma Aftor Duy*np yOur AmiQ*. who* yOu moy r*Qj'fi) aiKM»ooai portphorai* or aoltwar*. or **»P *dv*C« your n*w Owen*** Ana. mv ttw company you buy 1rom contact you rntn OOU«Hi of now product* Al S rca Sytttmt. «• •naur* you Wirt n«v* rouwvQ to worry about W* hav* boon MUbuahoo ouor >2 yoora and. wdh our un»iv*»-od oipor-onco a*d oapornao. wo ca* now c *-m to moot cwr Cuaiomon roQuitomarsia with an unporaUn-d>ng wh>cn n aocond to non* But don't just tako our word tor it Comptoto an<3 rofurn 1*0 coupon no* tor Our laiotr Froo Irtoratvro and bogm to oaporionco 1*0 S'»<a Syttom* Sonnco"

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Welcome to budget and compilation city. From the delights of Gremlin’s past hits, to the utterly bizarre Tilt, to fantasy role-playing, to an entire collection devoted to Hanna Barbera cartoon characters(i), it’s all right here...

CHASE HQ

Publisher: The Hit Squad Price: £7.99 Release: Out now

y<), Urn* Is pl.Y Spot The Criminal .3.in

Coin-op driving games like this one never seen to get a very good deal on the Amiga - trie poor Old thing just isn't up to moving

all those lovely b<g sprites around at the necessary speed lor a decent arcade tee! SMI. as both Lotus games and others show, you can always turn the resulting graphical simplicity to your advantage by using the tree processor power to produce a game ol great speed with crisp, sharp graphics and beautiful handling instead

Which doesn t explain Chase HO at all The old alternating stnpes for a road ettect has been employed many times in the past with some success (notably in Continental Circus}, but here it flashes and flickers and judders, and in combination with the suspect colour choices ol some levels can be genuinely quite nauseating.

The game lacks speed, droning along at a mediocre pace even with the turbo boosters employed, and without the pumping adrenatn induced by that aspect of the original, the thin and Irankly boring

nature of the gameptay is thrown into sharp relief The game then consists mostly ol a staying-on-the-road challenge, which isn't helped by the lac! that all the bends look the same, with the tighter turns only evidenced by the way that your car slides away out ol control for no apparent reason in the middle of them. It's very difficult too - the later levels are next to impossible even if you use the cheat mode thoughtfully included <n the box. but you're unlikely to want to bother with it tor that long anyway • STUART CAMPBELL

THE BOTTOM LINE

Even If you liked the    J I '

original coin-op, this is

crap. Don’t buy It.    ■ ■ “

CHART

ATTACK

Publisher: Gremlin Price: £29.99 Release: Out now

A collection ol tour games from the AMIGA POWER Alt-Time Top 100. Chart Attack mixes driving action with fast-paced arcade adventuring and, er, not-so-fast-paced arcade blasting. The compilation's star is almost certainly Lotus Esprit Turbo Challenge, the superb racing game recently succeeded by a well-received sequel. For me personally, though. Lotus l Is the superior game, being faster, more playable and tar better in two-player mode. It suffers from only using half the screen in the singleplayer game, but otherwise this still shows most other titles In the genre a clean pair ot heels.

Millennium's fishy arcade adventure James Pond is a very popular game among the AMIGA

Lent Itpn! Turbo CSelltnft - th* ,*m< with a till, to Ion, Uicrt'i no room for a

POWER staff, and while I have to say I don't find it very engaging mysell (It s just a touch too repetitive and ‘so what '-lsh), there's no denying its extremely cute graphics, enormous playability, and general all-round sweetness. It’s beautifully done, and a worthy ancestor to its superb recent sequel, Robocod. although you probably won't find yourself playing it much after (he lirst couple ol days.

Venus (The Flytrap) is a slowpaced and thoughtful console-esque arcade game, with lovely graphics and lots of that just a little bit further' compulsion. It's got a great shoot-'em-up sub-game between levels too, which ups the adrenalin level a bit to

Th* world i bill jam* with c«,«d I obiter i In it - rii< inimitable Jinti fond

compensate for the lack of white-knuckle thrills in the main game. The nicest feature is probably Ihe animation, which is creepity insectlike and gives Venus the atmosphere which makes it worth playing.

Lastly we come to Ghouts'n' Ghosts, a conversion ot the CapCom coin-op originally released by US Gold. Gameplay-wlse It's still close to the arcade game, but the primitive graphics and sound are starting to look a little dated these days. The other interesting feature is the name ol the princess your bold knight has to rescue from the eponymous undead. What kind ot a name is ‘Hus' for a princess A crap one. that's what. •STUART CAMPBELL

THE BOTTOM LINE

Nothing here lets the side down at all - this is a good solid compilation of reasonably varied games that'll keep you entertained for a lew weeks at least. Trt I Buy >t as a Christmas III S treat lor yourself.    IW ;

Th* eternal confrontation - flora w    Look owl, it'* behind row! Th» fame s

fauna - in Venus (Th* Ttftrmp)    best days are too, bot Us still OK

AUSTERLITZ

Publisher: Mirror Image Price: £9.99 Release: Out now

On* of th* prettier icrccnx in Xultrtti

The wargammg cognoscente will doubtless already be acquainted with Austerbtz and its chum Waterloo, which was reviewed a couple of issues ago It you're not familiar with it. it's probably safe lo say that you're better off that way. Although AusterM: looks pleasantly amiable, with its 3D graphics and sophisticated parser, it's really no more layman-friendly than any other wargame On the plus side, the graphics reflect the game's removed from the action' emphasis quite nicely - orders are ot the top-level strategic variety, and you needn't worry about the intficaoes ol head-to-head combat - and underneath is plenty ol solid gameplay and historical detail But typing in orders and then sitting around tor hours on end waiting to see the results just isn't on tor your average otnen Patience is definitely cased lor. something which Napoleon butts presumably have endless supplies of. They'l! see this as quite a purchase, while the rest of us would be advised to keep our bargepoles firmly sheathed, and give it a heartfelt Not tonight Josephine' (or whatever)

• JONATHAN DAVIES

THE BOTTOM LINE

A quality wargame at a 11; bargain price, but (as /l/l * usual) for connoisseurs. i ■ ■

ALTERED

BEAST

Publisher: The Hit Squad Price: £7.99 Release: Out now

If you've seen the Mega Drive version of this game you might be forgiven tor thinking that it's a reasonably    ~

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enjoyable arcade beat-’em-up thing with a 'ew novel touches (being able to change irom a human to a werewolf to a living frebal tor on®), and indeed you'd be right t( you’d bought the Mega Drive version, that $ On the Amiga, Altered Beast >s a pale shadow ot its other incarnations, with an the ongmal gameptay intact but hampered by .erky scro&ng and imprecise collision detection. While you couldn't realty justify caimg it awful, the game <s as mediocre as they oome. and while it s okay as a rei>c from that bygone age when ’amazing’ 16-bi graphics could stA blind awestruck punters to a game's other glaring deficiencies, it doesn't warrant anything more than a passing glance m 1991.

• STUART CAMPBELL

I THE BOTTOM LINE

Okay II you’re realty desperate lor a beat-’em-up and you’ve already got final Fight, but otherwise don’t bother.

TILT

Publisher: Code Masters Price: £7.99 Release:

Fresh Irom success on the 6 Ms. W

Unfortunately N't "Ol * pinball some, but Tiff it reasonably damn yroovy anyway

brings that classic form ol entertainment, the rolbng ball maze, lo the Amiga in ail its lechrvcokxir glory. The gameplay is about as simple as gameplay gets - get the ban from the start ol the 3D maze lo Ihe end without hitting the sides or any ol the deadly gates, by lilting (hence Ihe title) the board in one ol the eight joystick directions and pressing fire lo momentanly open the gatos Touching anything gets the ball sent back to the start, although any gates successfully passed are removed trom play, and reaching the end safety results in new. tougher maze to negotiate And that’s the lot The game is displayed in bright, colourful solid 30 graphics which are a touch crude-looking but serve their purpose wet enough, and the gameplay

proves to be truslratmgly addictive, although the seemingly near intimte amount ot energy your ball is endowed with removes some ol the tension

Basically Tilt is a tot ot fun. but after the fust few screens you’re wceiy to get a bt bored - there’s not an awful lot you can do with gates and etgbl-directional passageways in ihe Imai analysis • STUART CAMPBELL

THE BOTTOM LINE

Fun and addictive reaction-tester, fair as budget but not something you’ll come back to much after you've made a bit ot initial progress.

VOYAGER

Publisher: The Hit Squad Price: £7.99 Release: Out now

Not. perhaps, the kind ol thing you usually eipecl lo see appearing on a budge! re release label. Voyager is a curious Battiezone inspired shooi-’em-up which first slipped out in a low-profile kind ol way a few years ago. and has since appeared on a great compilation with IK* and ft-Type Now it's available on its own tor eight quid, and n isn’t a bad deal at all Eenly atmospheric, and slickly presented with a pretty scene-setting intro

Th* atmospheric intro Ol Vor*S*r it impressive, but Hit jmh i port up fun

sequence, the game rapidly throws off any pretensions ot cleverness and settles down into a pretty straightforward Wasting experience. There’s a big handful ot keys to gel to grips with, but most ol the time you’ll get by quite happily with the joystick, and mental processes don’t really intrude on the action to any extent whatsoever. This is a sedate but gripping shoot-’em-up lor the sightly more thoughtful player, and a Wg pat on ihe back should go The Hit Squad's way lot giving n an outing on a label more often known tor re-runs ol dodgy licence games (oops, that's me in trouble again) Encourage them a Wt. give this a try • STUART CAMPBELL

THE BOTTOM LINE

Initial impressions ol a pretty dull arcade adventureish thing quickly give way to an enjoyable and highty atmospheric Battlezone-type blaster with lots going (or It

THE HI-TEC HANNA BARBERA CARTOON CHARACTER COLLECTION

Publisher: Hi-Tec Price: £19.99 Release: Out now

kay, riddle tans, guess, if you can, what kind ol games are lo be found on this collection. Flight sims  Nope. Coin-op beat- em-up conversions Uh-uh. Hanna-Sarbera cartoon character licenses Got it In one. Sherlock.

The lour games collected on Ihe one disk ol this package vary wildly from the groovy to the ghastly, so here's a quick rundown Irom top lo bottom. Yogi 's Great Escape is a horizontally-scrolling platformer with charming graphics and Mario-tinged gameplay that s acceptably involving

"It if Henry, the mild-mannered janitor * Well, to, H it, basically.

and addictive, in that you do find yourself seized by the urge to see just a little bit more. Extremely playable and good simple lun, it's by lar the best game here.

A little further down the ladder we find Hong Kong Phooey. another platlorms-and-ladders job with quite a bit in common with last month’s 90 percent rated Scooby and Scrappy game. It’s a much cruder version of it. without the gorgeous graphics, parallax scrolling and slick playability, but it's still enjoyable, and some nice bits of presentation and something approaching the proper music help it retain a feel ot the cull cartoon. Not too bad at all.

fluff And Reddy (In The Space Adventure) keeps up the platform

An utortiic-loeUnf Voji utfchtl dtipcrMrli for 'piditnidi' baskets

count with an embarrassingly straightforward effort which looks like ii was programmed with some sort of game construction kil. Animation is minimal, the screens flick instead ol scrolling (and the positions of all ihe enemies reset when you leave Ihe screen, making clever timing impossible and unnecessary) and Ruff appears lo ptay no part In the game at all. Rubbish, quite frankly.

Finally, we have Top Cat (In Beverly Hills Cats), which was reviewed by yours truly in issue live, scoring a rather generous 46 percent. It hasn't improved any. An arcade adventure very 6-bit In (eel. it's illogical, lazily designed, unimpressively programmed and generally so workmanlike that it's just

TC (<l Ms best Inendi s*t to coll him) ponden perpetual motion in duifrint

intensely depressing lo play. This is Ihe kind of thing that gives budget games a bad name.

So. in time-honoured summmg-up tradition, this compilation comprises one realty good game, one okayish one. and a pair ol real duffers. You'd do much belter to get Yogi s Great Escape by ilsell and buy Hong Kong Phooey if you're feeling overburdened with cash this month and you've already got Scooby And Scrappy Doo. When you consider that the lour games would only have cost E2S in the lirsl place, this isn't the best value compilation ever.

•STUART CAMPBELL

THE BOTTOM LINE

Uninspired collection of titles with little to recommend it, especially when you think that you could get the Rainbow Collection lorpri « the same price. Some lun Ku ” to be had. but not much. UO E

Thu » ccrUinhr « bit Ruff - in foci H i Reddy foe the dumper! (Sorry)

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

GAME REVIEWS

P (I IH E R HR I FT + GHOSTKIISTERS II + STUNT CHR RHCER + RICK IIHNGERIJUS + BLUUHIUVCH

POWER

DRIFT

Publisher: The Hit Squad Price: £7.99 Release: Out now

Tali* advantage ol (hit quid moment -Too won't mi it thii relaxed a*am

Programmed by Super Hang-On hero ZZKJ, Power Drift represented one of the most amtxt>ous atlempts at a coin-op verson ever seen on the Amiga. The huge, tast-moving. detailed graphics of the com-op were thought by many to be impossible to port across, and so it transpired While the Amiga game kept the speed ol the arcade it was at the expense of smoothness, and the courses catapulted the player around like a ptnbaH, with very little m the way of clues as to where the next comer was coming from Despite this, the game was still entertaining in a frustrating kind of way. but these days it all looks just a little too Heath Robinson. Oddly, the conversion retains much of the arcade's feel, despite being nothing much like it in most respects, and while it would be laughed out of court as a modem fun-pricer, it s not a bad buy at budget price at all •STUART CAMPBELL

THE BOTTOM LINE

Dated and technically dufl racer that somehow manages to still be quite good tun. Don't expect too much, and you won t be disappointed.

GHOST BUSTERS II

Publisher: The Hit Squad Price: £7.99 Release: Out now

l< ihouldn I need i )wi to pertuudt Tea to keep your hendi off This seme

We featured this in the 'Oh Dear' column

©in issue two, so it shouldn't take the more alert among you long to figure out that it’s not much cop. Three incredibly thin sub

games are executed with a passable level ol competence, but the design is so lame and uninspired that very few players are likely to bother getting as far as the third one Lovely graphics and sampled music make this one look like quite a professional effort, bui it's a classic case of all style and no content. Intrusive and annoying disk-swapping puts the tin lid on the whole thing, and if you still go out and buy this game after everything everyone's said about it, then you deserve everything you get Which, in this case, won't be very much.

•STUART CAMPBELL

THE BOTTOM LINE

Dreadful film licence which epitomises everything that's wrong with the genre. Sell your body to medical science while you're still using it rather than fork out any cash on this lump of unforgivable losh.

STUNT CAR RACER

Publisher: Kixx Price: £7.99 Release: Out now

Oku, okay, to It doesn't look ell Hut impressive, but jive it e play

In which Kixx up the stakes in the budget re-release markel with the first in a series of old MicroProse games which are among the most successful and popular in the Amiga's history. Stunt Car Racer probably represents the zenith of the company's short-lived arcade game period, a stunning driving game set on a series of rollercoaster-kke courses which occupies the No. 10 Slot in the AMIGA POWER Ail Time Top 100. The Ed loves H more than Me itself, and it s certainly in possession ol an addictive hook ihat's as big as the ridiculousness ol the whole idea, but there are Haws which drag it down a touch too The biggest one is the unforgiving nature of the gameplay - make one mistake and your car plunges off the edge of the track, and it takes so long tor It to be winched back on that any chance of beating the computer opponent has compietefy disappeared There's also he fact thai there's only a dozen tracks, and once you've mastered them all there's very little incentive to continue playing. All the same, if only for the originality, playability, and the breathtaking lee! of insane danger when you plunge off the 'ski-jump', this is a game that you'd be a

fool to miss for a mere eight qi»d •STUART CAMPBELL

THE BOTTOM LINE

A bit limited, and a lot more fun in two-player mode than with one player, but still a great and original game. More than enough fun for the money.

RICK

DANGEROUS

Publisher: Kixx Price: £7.99 Release: Out now

The tune rs gang to come when the entire AMIGA POWER All-Time Top 100 is available on a budget label. At the last count. 45 of said classics are out on budget, compilation or with back issues of various magazines, and now the list includes the No 71 Er, hurrah1

flick Dangerous is. to me, one of the most mystifying successes ever - a hugely popular platforms and-ladders escapade which is actually nothing more than an elaborate memory test. You trek through a couple of screens, get killed by a sp«ke or bullet which appears from out of nowhere without warning, get sent back half-a-dozen screens, and do it alt over again until you work out the timing, Successfully negotiate one such trap and the next one's just a ladder's leap away, giving you another chance to get killed by something

'Denferoui' only in lb* tent* that you'll 3*1 to frustrated by H you're in denser of a heart attack, that's tricky Jficky O.

you couldn't have foreseen, and so it goes until you've reached, been killed by. worked out. and remembered every trick, at which point you've completed the thing While some of the puzzles are reasonably intriguing, flick Dangerous stretches the definition of the word game' just beyond the limit of acceptability as far as I'm concerned It's initially addictive, but after a few plays you realise that it's the same all the way through, and addiction swiftly turns to total frustration, and then the worst sin of all. This game bores me. •STUART CAMPBELL

THE BOTTOM LINE

Tedious, repetitive, end annoying -ft's about time the flick Dangerous myth was laid to rest. To be fair, It s a passable budget game, but il you want a budget platformer, why not buy Scooby And Scrappy Doo instead It's In a different class.

It may net quite mutch up to the luleil rete-piuyer, bin jutt diy the! craxy price!

BLOODWYCH

Publisher: Mirror Image Price: £9.99 Release: Out now

They don't call me Jonathan Short Straw’ Davies for nothing. Luckily in this case I think It's merely a case of saying somefhlng like: “Bloodwych is virtually Identical to Dungeon Master, only with a simultaneous two player option, and as it got really good reviews as a full-pricer it's got to be a bit of a star buy at this price".

So, here we go. Bloodwych Is virtually Identical to Dungeon Master, except two people can play ai once, getting hall the screen each. That means the graphics are a bit squashed up, but it's corking good fun. Being so similar to Dungeon

Master means lots of role-playing, with dungeons to explore, spells to cast, characters to recruit into your party, puzzles to solve, baddies lo kill, animaled(ish) 3D graphics lo goggle at and larks aplenty to be had by all. Although the presentation doesn't exactly sparkle, and some text is a little hard to read at times, everything works as it should. Just as well, as there's an awful lot of It.

8eing a role-playing game means that a fair degree of concentration and (dare I say) strategy is Involved, but, II you're prepared to commit the necessary braincells, there's easily a tenner's worth of entertainment here. 9 JONATHAN DAVIES

THE BOTTOM LINE

FRP at Its best (and mm v cheapest). A Class One    Un £

Bargain (with Honours).    UU ~

VOLTMACE

ANALOGUE JO YSTICKS

ZOOMER. DELTABASE A, DELTA 3A

To run Flight Sim II F19xod MIG-29 FULCRUM ami FRO FLIGHT Coming m mote analogue xotiwrrc like FI 5 Stnkc Fugle II (mm MICROPROSE and FLIGHT OF THE INTRUDER Iran MIRRORSOIT

NEW ZOOMF-R YOKE. (ANALOGUE i II x II' - sprung return to centre yoke to) nick with inmmei controls and a digital mode lot ute in ordinary programs £59.95

Delta JA Joystick (AnalogueI     ....-£1*95

Deluhaica Yoke Joystick (Analogues ......-£34.95

Delta JS Sw itched Joystick (hand held I    £ Hi    95

Ami-Cat Monte Eliminator Joystick    £54.95

F19 Stealth Fighter - . .™,—*, ......£24.95

Mig 29 Fulcrum     ...£27 95

Pro Flight Tornado Simulator    £55    00

FhghtSimll i Sub Logic l    ..    £29 95

Scenery Dido. * Western European. Hawaiian, IMeoy etel .£16.95

External 3 5' Divk tlnse (Through Pori A Diva hie Switch I    £59.95

Airwarx PD Software, runs Analogue joysticks .    £1.50

Delta .'A joysticks urr mailable through your local dealer or can hr purchased direct From us. All prices arc fully inclusive.

r**n-l Unit 9, Bondor Business Centre. London Road iLAJ Baklock, Herts, SG7 6HP. Telephone (0462) 894410

THE

COMMERCIAL

GAMES

PROGRAMMER'S

GUIDE

A guide to working for the games industry either as an artist, musician, designer or programmer

By Dovid Gibbon

If you have plans on being a programmer, games artist/ designer, musician, selling up o software house or if you just want to leorn more about the gomes industry this is the book you should be reading! Written by David Gibbon, o games programmer ond designer, it has been described os THE guide to the games industry.

The book shows how software houses produce top gomes, including the methods they use. It lists the best books ond packages ovoiloble for your machine, together with useful olphalislings of companies, contacts, etc..

Recommended by Amiga Format Technical Editor,

Pat McDonald, the book covers Amiga, Atari, ST, PC, Spectrum, C64, Amstrod CPC, and the Archimides.

See the review on Channel 4's Gamesmoster series. *

[* Subject to change]

Available in all good bookshops and on 021 706 6000

ISBN 0 9517602 0 3

1> V >, I \TTTTbT7j [aToOVIuv Compatible \.

Football Masters is the very Latest Multi-Manager Football Simulator for 16 bit computers. After 4 years of development u,e are proud to annotince the release of the most comprehensive loolball management game ever. It’s waiting to test your skills right now ! Features Indude:-

MvJn-Manager game lor I to 4 Players Three levels of difficulty Match highlights minute by minute, make substitutions or team changes at any time Lrve ■me*, yettow/red cards and named goalscorers 1MB verwon has extra Graphics, animations and realistic digitised sounds lAn option can turn this fealure off)

Full UK and European Cup itinerary Includes FA. League. Zenith Data. Leytand Oaf. European. Cup Winners and UEFA Cups All cup match rules have been made as accurate os possible Two Leg Ties. Extra Time. Away Goal Rule Seeded Draws, Byes, etc All 4 league divisions with playoffs and league expulsion.

Real initial surname league career records height and age entered tor all players as at the stan of the 91 /92 Season Five skill ratings per player separate five (or goalkeepers Plus IS other special attributes tike Captain. Super Subs & Mobility A lively and teal time transfer market with an approach facility, negotiate wages and contracts Plus loons, free transfers and trainees Unique and simple training system to improve player skills

High quality prtnter facilities to list all the vital information Masses of historical statistics on past games players arid manager Quick game data load and save All screens updated quickly and displayed in a pleasant format, which is easy to use and comfortable to read Ftdty mouse operated Printed instruction booklet with plenty of diagrams A separate Editor ts available to change saved/initia) details

There are many, many other little things that make this game the most addictive and accurate interpretation of a Football Managers season It would be impossible to list all the features in this advert but we assure you that this is the best We have thousands of satisfied customers from our previous edition of this game many are still playing it 1S months after purchase See the order form below foe details on how to order this incredible game Available for all Atari ST s and Arnvya s PC version coming soy;n

An a mating graphical strategic simulator that s fun for aU the family 0, 1 or 2 players on keyboard mouse or joystick Pick your moves from the selection available and watch your animated warrior battle It out Watch the energy bat indicators and plan your moves You can edit your very own new wrestler or amend a wrestler already created (16 arc provided on the game to begin with) You can change any name, colour of tights, linings flesh tone and hair together with all the lighting skill values, weight etc Instructions are also provided which show you how to change the way any wrestler looks or you can create whole new ones Amiga 1MB RAM Only t 19 95

24 HOUR CREDIT CARD HOTLINE

(0702) 600557j rgoiS”'tw

.    MAIL ORDERS

IAIthopfo amsdeuxledinthsadven are cn -ovuisble through <incet mail from ESP Software ■ Name    Address ■

Address

Postcode    Tel

. computer please send me the following items

I

II    have an

I I I

   -    -    .    ■    •    ■    .    4 X ,    ,    ■    ,    . ;    *    »l

I 1 enclose a Cheque /Postal Order made payable to ESP SOFTWARE Cur out and post this form to (photocopy or written orders are acceptable!

SP Soltuarv (AP). 32.1 Southchndi Hoad V*ithmkn-S«%v Fjm* SSI 2ND. IK

[ Quantity

DncriqUQQ

Unit Cost

Total

FooibaII Master* S12K

19 95

1-

Football Mailers 1MB

24 95

Football Masters Editor lNo< 512K Amiga!

12 00

j

WT(**tlir>q Masters (AMIGA 1MB ONLY)

19 95

I

Amiqa 512K RAM Expansion

29 00

_\

Amiqa 512K RAM Expansion » CVxk

34.00

POSTAGE (Non UK add El 00 n.,t BFPO)

1 00

• ■ - ■' . . , . ■ . - • igrand TOTAI

_1

AMIGA POWER JANUARY 1992

ORDERING DETAILS

We stock 'Deja Vu Licenceware Full Details on

Acufigan IPtnDcOficB n)aDixoaofim fcffflAwaircd request

PD GAMES! PD GAMES! PD GAMES! PO GAMES!

117

135

105

315

406

646

660

727

766

057

062

067

oei

1004 1113 1230 1243

1411

1520

1536

1544

1577

1564

1501

1670

1700

1711

1715

1720

1746

1747 1746 1740 1632 1670 1662 1683

1005 1016 1026 2011

2013

2014 2016 2010 2040

2050

2051

2052 2057 2155

MONOPOLY

CARD 5 BOARD GAMES ELECTRIC TRAIN SET RETURN TO EARTH HOLY GRAIL *

STAR TREK (USA] (2) * LEARN & PLAY (2) RCHTERS STAR TREK (Z) TREASURE HUNT

popular oU board gam* C jedo * soita <* game* tor wh«fi th* kid* at Wp*EMef type space trading game excellent taxi adventur* graphic adventure macns worth and cokxmng tor net

best ver*»on to date p>ra*.e treasure map game tor k>0*

R TliNE assamb* you poe qucufy to keep the orf rowing P     u*t The p pe* avod the r.ast ee arcade fi-eme

SNAKEPlT eat the tood »n the maze without t'appng yourse* 2 pt»»e» gam at word conqueti including Tet'tt Mr1* itunny demo plus arcade Png R&ng Sofaodan type game with eice'ient gN arcade RPG game exceikmi breakout game bomb the b« dngs & land your Da loon the betl breakout game aroundTytvi.*t< 'ootbe game l<ke Speeds* bed fruit machne smulalor bar none•top the m ** '« destroy ng your c>te« excellent tr.va game baaed on (he TV §how •dull only arcade gameMENTAL :MAGE GAMES DISK    3 b 1 game* on one dak1

FRANT C FREDOE    064 favoutrte platforms A ladders

CASARE T ASTEROIDS    faithful ver*>on of the clastic

WRO GAMES VOLUME t *    exarcisa the g'ey mane

WORD GAMES VOLUME 2 *    and not the icy tick1

JEOPARD GAMES DISK 0 WT BEAVER GAMES DRAGON CAVE RNGSOFZON* ARCADIA BAlLOONACY * MEGABALL SEVEN TiLES FRUIT MACHINE • MSSiLE COMMAND

Quizmaster*

WHEEL OF FORTUNE TERROR LINER li 0Q

STRATEGY GAMES* TRUCKIN' (7)(20)

POM POM GUNNER* SEA LANCE * 9MPSONSGAME BrON'X II *

J MCKLAUS COURSES 1 A RACE li

•erout slt/f including Sea lance run your own trucking company WW2 arc ade acton ■ ou» No i game Trident tubmar>ne Simulation help Ban m the S E U C K game

never-ending ihcot 'em up1 data d-*k ontyl excellent WW1 shoot ‘am up NAPOL EON C WARFARE SYSTEM •    war game umpve

TW1NTRS *    1 or 2 player Tetra Clone ■ very good'

ZEUS    s mp« tM additive puzzle game

CUBULUS    2 d>men«K>nal Rubik's Cube game' Eaceient'

DOWNMiLL CHALLENGE    Vi on ir* ski slopes

W7/VS QUEST*    Mr-xard fun' exceient game'

MATHS 0R‘LL    maths exeterte kw a* ages

INSIDERS CLUB *    good stock exchange simulation

ATlC AT AC *    aip*o e end cotecl arcade gam*

SHAPES    addclkre puzzle tunl

BATTLE PONG *    1 or 2 payer arcade claitc

GHOST ship    30 arcade adventure

DEMOS AND ANIMATIONS

7 1 7 POPE YE MEETS THE 9EACM0OYS    very tunny i

773 SHARK an MATION *    deadly ray tracing*

825 BUDBRA'N 1 (2)(X)    greet 2 dak demo * naughty bits'

demo w4*i a drtaranca

005    AT«PTOMARS

006    MADONNA CARTOON AMM * 035 MADONNA MANKY PANKY 1033 AT THE MOVIES-1166 FILLET THEFfSH 1220 BUDBRAJN 2 1236 EVIL DEAD OEMO (X) *

1453 MORE AERO TOONS *

1540    AMY VS WALKER AN M •

1541    BATMAN ANIMATION*

1552 MAGIC AN AN MATRON 2 •

1560 PHENOMENA ENIGMA *

1628 DO THE BART MAN *

1701 TRON AN MATlON (2) *

1707 DECAY S MPSONS D€ MO 1753 UFEOf BRAN 1641 ANTI LFMM N' DEMO (2) **

1650 THE WALL f6) (70) *

1656 BETTY BOO AN M/Si IDE SHOW 1665 RO0OCOPAS MATlON 1000 SSlENTS ice demo

short tf g it sed animation esceilent Madonna sample loves of a sguvreP funny carloon good as the Nit one* you udge' get them before they gel you' 3 Schwartz ciassct Eric Schwartz at h * bear funny Schwartz animation sirnpy mag<* superb gti and muse a must for al S*mp*on* fans' based on the Mm should appeal to everyone sam pi from the Mm for Lemmings fan* w-th 2 meg mammoth P*nk Floyd Six disker' doog the Anga d >t-sed from the Mm superb music and graphics

10C2 TOMSOFT VIRTUAL WORLD *    30 Med vector demo

1043 WNQSURF ERAV MATRON [2) *    very good

104 7 MR POTATO HEAD *    funny cartoon ant

1048 MR POTATO HEAD C iPS ARE UP* *    more adventures

1056 CREATURE COMFORTS OEMO    from the TV advert*

1062 30 PI NBALL AN1 MATlON •    beauts ray trac tog

AMIGA A500 PLUS

cortain sotTwan* will not work on tho now AMIGA We ore compiling a list of compatible titles, but this will take some time to complete In the meantime, problems can only be checked as they occur

USEFUL UTILITIES

8! UH»T WORD PROCESSOR    IMS

11B AV . G A VC A3    1SS0

110 DPAJNT CARTOON BRJSHES 1588 14 DPAINT FONTS DISKS (4)    1608

1S6 HAM RADIO UTIUTIES (5)    1829

571 JAZZ BENCH    166,1

590 DOPE INTFIO MAKES    1666

£91 BUSINESS CARO MAKFR    >879

M MSH IMESSYDOS)    1880

64 C MANUAL    1864

881 PROGFtAMMiNG OlSK I    1868

88 SOUND APPLICATIONS ( )    1891

084 VIDEO APPLICATIONS (7)    1898

901 THE GOMMS DISK    >906

IOC AMOS UPDATE 13    1914

10BS DATABASE WOWO-IOP ( )    194

>097 DPAJNT CUP AHT (3    1B51

1099 VIDEO GRAPHICS (4    1964

1117 GENEAOLOGY-    1980

1 a ST EMULATOR (GERMAN)    1981

1234 TETRACOF'Y    198

T 73 OUGHT    >987

1450 NEWSUPERKIUEflS    1990

t45t ELECTROCAOV1 4     004

145 AMi RASE    201

1508 NORTH C (PACKED)    2056

1537 NORTH C (UNPACKED) 2)     !56

SPECTFVtPA'NTVJO FLEXIBASE V 0 LANGUAGE TUTOR DATABASE MASTER 0 ZX SPECTRUM E MULATOR DYNAMITE BRUSH FONTS SO UTIUTIES TEXT PLUS WORD PROC OCOPY & UTIUTIES EQLANOX INTRO WRTER ' MED V) 1 OCE V2 06A DESK BENCH (3) PACESETTER CLIP ART (8) SUDESHOW CCNSTFtuC TOR VASTER VRUS KILLER V  KING JAMES SBlE (3) CELTICS DEMO MAKER R9 DEMO MAKER (ENGLISH) RSI DM uTtuty/hElP Disk TSB 30 VECTOR OESIGNE RS OUiCKBENCH NiGHTFLYERS UTIUTIES IV TURBO IMF*LOOER V4 0 0RAW MAP V 30 VECTOR BALL EDITOR-COOEHS UT1UTY oisk

MUSIC DISKS

61 J M JAP HE - DEFINITIVE 407 CO PLAYER DEMO *

7*3 FLASH' - QUEEN (2)

724 TECmSOTROMCPEMiX 746 CRUSADERS BACTERIA 041 90UNDTRACKER JUKEBOX 076 SCOOPEX BEAST SO NX 1026 DIGITAL CONCERT V 1202 CF4JSADERSD0GENESJS 1665 DEPECHE MODE MUSIC D<SK

1604    ART OF MED MUSlC CUSK

1605    SEAL CRAZY REM X ’

1713    SPACED OUT VOLUMf 1

1714    SPACEOOUT VOLUME 2

1716    1 THINK WERE alone NOW

1717    EVERYBODY DANCE NOW 1716 BETTY BOO DOING THE OO 1755 AMAZING TUNES 2(3)*

1003 CATS SiNG KVLlE

7006 SAMPLE SENSATIONS *

2000 MOVE ANY MOUNTAN •

2050 WALD* FOUR SEASONS (2) *

2159    CHAFFY

2160    WHAT CAN YOU 00 FORME’

SLIDESHOWS

26 FORGOTTEN REALMS 817 NOGHBOURS SLIDESHOW 725 DK3QY PIGGIES ( )

742 MADONNA SUDESHOW 814 VIZ SLIDESHOW 891 CFTEEPSHOW 899 MADONNA SUDESHOW ( ) *

988 gorezonesudesmowot)

1051 TOTAL FTECALL SUDESHOW 1085 COMIC SUDESHOW (>fl 110) SPORTS ILLUSTFIATED GIRLS 1263 CRUSADERS RICHTER (2)(20)

1277    FFUOOON OWE VISIONS ( ) *

1278    FORGOTTEN REALMS-90 1708 IIW90LE WOF»LD

1719 VASSA DABRA CARTOONS 1781 REFLECTIONS FLAY-TRACED 1835 NIGHT BREED SLIDESHOW

ie7e reflections ray, traced 8

1901 LEEDS UNITED SLIDESHOW 1919 DCEJB*£ HARRY ( )(20) *

1984 TERMNATORSl DESHOW >968 ALIENS SO0£SHOW 1991 AQUAHUS IMAGES

BLANK DISKS

3.5" DS/DD inc. labels 10 disks ... £4.49

(+ disk, box £5.25)

50 disks .. £19.99 (+ disk box £24.99) 100 disks. £37.99 (+ disk box £4.199) 200 disks . £69.99  + 2 disk boxes £77.99)

DISK BOXES

10 capacity

99p

40 capacity

£4 99

50 capacity

£5 99

80 capacity

£6 99

100 capacity

£7 99

ACCESSORIES

Rovoo Via -Amiga .....£149

Maste fbolno Sampler ... £32 99 Mo Interface inc.leads.£14 99

Key8oaro Cover £2.99

Prnter Cover .£4.99

Mouse Mat ....£2.99

2 pce Printer Stand .... £4.99

Prnter Cable .£4 99

Mooulator / Dgk Diwe Extension Cable ..    £12 99

Action Replay III.....£66.99

Naksha Mouse.....    £26 99

Buoget Dsk Drve .    £49.99

Cumana Dsk Drive £59 99

1000 Disk Labels.....£12 99

Stereo Auao Leads .... £3 99 Disk Drve C leaning Ktt £1 99

512k MEMORY UPGRADES

Non clock £27.50 With clock £31.50

GLAMOUR DISKS

Foi a <ul l«t send S A E. to BLUE MOON, P O BOX 120 WATH UPON DEARNE ROTHERHAM. S63 70W You must be 18 or over end include a statement saying so Blue Moon ts not oonnected with Crazy Joe's m any yuny

SEND YOUR ORDER TO; CRAZY JOE S, DEPT. AP 145 EFFINGHAM STREET ROTHERHAM

SOUTH YORKSHIRE S65 1 BL

CHEQUES PAYABLE TO CRAZY JOES

CREDIT CARD ORDERS (0709) 829286 FAX YOUR ORDER ON (0709) 878308

OPEN MON SAT 9.30 to 5.30 CALLERS WELCOMEI ANSWERPHONE after hours

PD DISK PRICES

1 to 9 disks . , C1 25 each 10 disks or more . £1 each

PRICE IS PER DISK ttQI PER TITLE

CATALOGUE DISK SOp

full details of these and other disks in our ubfwhy CATFISH DISK SOp full details of fish disks

POSTAGE

GREAT BRITAIN. Nl. CHANNEL ISLES

■ no extra charge t

EUROPE. EIRE ..ADD £2 SO REST OF WORLD . ADDE4.00 OVERSEAS ORDERS SENT AIR MAIL PAYMENT IN STERLING PLEASE I

KEY TO SYMBOLS USED

(2) = N jmbe n of osks * = 1 Meg, “ » 2 Meg, etc.

(2D) * 2 crves, (X) = Adults Osl*

VALUE FOR MONEY PO PACKS

GAMES PACK 1

(SOME 1 MEG NOT A5O0.)

37 TITLES INCLUDING INVADERS. TETRIS. ASTEROIDS. MISSILE COMMAND. AND MANY MORE8 OISK SET ONLY E8!

GAMES PACK 2

(1 MEG ONLY • NOT A500.) BALLOONACY, CROSSFIRE. TWINTRIS. WIZZY S QUEST. AFTCADIA

5 DISK SET ONLY £51

GAMES PACK 3 (ANY AMIGA - A500. COMPATIBLE) DRAGON CAVE, DRIP!, ZEUS. MEGABALL, AIR ACE II 5 DISK SET ONLY £5!

GAMES PACK 4

(ANY AMIGA - NOTA500t) CARD & BOARD GAMES, CUBULUS. FRANTIC FREDOIE, SERENE II, MENTAL IMAGE GAMES 5 DISK SET ONLY £5!

SOUNDTRACKER SPECIAL

MAKE YOUR OWN MUSIC' PACK INCLUDES PROGfULMS, SONGS. INSTRUMENTS AND MODULES, ENOUGH TO GET YOU STARTED AND KEEP YOU GOING!

8 DISK SET ONLY 8!

HOME BUSINESS PACK

(NOTA500- COMPATIBLE)

FOR THE MORE SERIOUS USER NAG, BANtCN, JOURNAL, QBASE, SPREAD, WORDWRIGHT, AMIGASPEU, » MOFTEI 8 DISK SET ONLY £8!

N1HG 1C FOREST II + CL ERR

Another single page this month, PD fans, what with the pressure on space around Christmas and all that, but luckilyf ) we hardly had any PD software to review anyway. Hopefully someone will send us some in the New Year. Your guide, as ever, is Mr Stuart Campbell...

RATINGS ***** Excelled! ***** Nearly there * * * * Very good * * * Has its moments * * Rawed

DIRTY CASH

(Deja Vu)

O-rTf Csih - yep, h i another chance to win no moncT at all on a fruit machine

L*e Magic Forest (reviewed over on the rghi). this is an AMOS icenceware game and not proper PO at an. It s a fruit machine simulator, and as such it does an the things you’d expect a fruit machine Simulator to do - nudges, hold, gambles, features and so on. The machine (it's a four-reel model, something you don't see many of) is a couple of screens high (tl scrolls to show the relevant bit at any given time), which allows a lot of detail to be packed m, and generally everything works perfectly well As ever, the mam bugbear is the sheer pomtiessness of it all - why play a fruit machine if you can’t win any money If that doesn't bother you though, you'll get hours of fun out of this

VERDICT: Hey. look, what else is there to say about a fruit machine game Not remarkable or especially Interesting in any way, but fine for what It is, * * *

MISSION X

(MBS)

li t tribute time again in the PD column, with another SHT/Vlookalihe. Hurrah!

From the same people who brought you the SkV/V "tribute Raid (reviewed in the PO column m issue six), comes a followup m much the same vein - indeed, it's subtitled Raid II The graphics and

gameplay are pretty indistinguishable from before styie-w.se. but it s not as frustratmgly difficult and there's a funny uttie front end screen which takes the mickey out of the commercial game m a touchingly respectful kind of way The decreased difficulty makes for a far more playable game, and it looks lovely for PO too ff you liked Air Ace II (a very popular game from ou' issue six coverdisk). you'll love this, because it s more of the same, but better it's tough and addctive and it s yours for almost no money at all A bargain’ I think so.

VERDICT: Incredibly similar to both SWIV and the first Raid, but very playable and good fun. The best Shoot-Em-Up Construction Kit game to date, and a PD must. *****

LAZERZONE

(17 Bit)

What i joing on in Amiga Lsttnone Iven the VIC-10 venion had more colour in H than this does - and it needs one meg!

Good gnef. it's yet another ancient Jeff Mmter 8-txt game converted for the Amiga. This was one of Jeffs weirder moments (in terms of original gameplay rather than just putting lots of obscure South Amencan mammals in it, at least), a game broadly derived from his classic shoot-'em-up Gndrunner In Laserzone, though, you controlled two ships at once, one moving on the horizontal axis of the gnd and one on the vertical axis The ships could also combine for diagonal fire, but this could result m them shooting each other so it had to be used carefully. This version retains the exact same gameplay as before, buf fiddles with the graphics (to poor effect, it has to be sa«J) and requires one meg of memory to run (and that's wrth all peripherals disconnected') compared with the ongmal's 16K There's not much to say about the gameplay, other than it's very hard and l had great difficulty getting the diagonal fmng to work and compared

to the other Amiga versions of Jeff Winter stuff Meiagatactic Llamas. Gndnmner etc), this is a bit crap

VERDICT: God only knows what the megabyte's being used for here, but 512K owners aren't missing out on much if they can't play this lacklustre conversion attempt. A good shoot-'em-up spoiled- **

MAGIC FOREST II (SON OF WILF)

(Deja Vu)

Doesn't anyone write games by themselves any more Almost everything m this month's column is written using a commercial program of some sort, be it AMOS. SEuCK or whatever (and we ve just had a coupte ol games wntten with 30 Constnjction Kit come in even as i wnte). Mind you. at east this is an original idea If s a very original idea, in fact - a strange puzzle arcade platform game where you

I n not entirely «ure who -Wilf i», or what i particularly magic about Ih* forcit, but thix ii a rpitfy little game in any cate

have to kill bad guys by pumping up magic apples until the bits explode and kill them. Er. right It looks gorgeous in a slightly crude AMOS-y kmd of way and plays sweetly, if you can forgive it the highly iffy collision desection when it comes to the actual platforms. I, lor one, certainty can, because this is as nice an original PO game as I ve seen for quite a few months. It's playable and undemanding, and a fine way to spend an hour between bouts of the latest £35 mega-eptc Charming

VERDICT: Cute and lovable platform game that's as original an idea as you're likely to see. Well worth a go.

• * * *

CLEAR

(Amiganuts)

The first thing you see when you load this game is a message telling you whether or not your Amiga has a Fatter Agnus chip, and if so if you'd like to switch to 60Hz mode In order to use the whole screen. This Is a PD program. Some commercial games Slid don't give you this option and leave an unsightly big black block at the bottom of the picture. Accept no excuses. Getting back to the point. Clear is a novel little puzzle game based on the old ‘removing-like-sets-of-plclures-until-they're-all-gone' principle, (he difference In this case being that all the pictures are visible, but to remove them you have to move them until the like ones are adjacent to each other, by sliding the rows and columns of the screen around. It would be easy, were it not for the time and move limits imposed on you. which mean you have to plan your moves wisely. It's quite intriguing and challenging once you master the concept (the Instructions aren't loo

wwmt-ih knew what to do bf now

clear - If you get stuck yoursell, what you have to do is click on the squares at either end of the row you want to remove, not all the individual squares), and if s certainly pretty original as a puzzle game. Initially unimpressed, I found mysetf gelling drawn into this - why not try it lor yourself

VERDICT: Clever and cerebral puzzler that'll have you scratching your head tor a good while. This is the kind of thing which could easily make a commercial release, so snap it up before some enterprising software house does. *****

This month’s contact addresses: nbs 1 jzGunvee Road, Newport. po»slh seventeen bit software, po box 97. wakefwki, wft txx*0924 366962. crazy joes, us

Effingham St. Rotherham S6S TBL * 0703 78S680 AMIGAMUTS. 169 Oil* Valley Road HoBybrooh. Southampton SO' 6QX * 0703 785680. and - hey' - more PO people, rend us your stuff'

AMIGA POWER JANUARY 1992

<

AMIGA POWER JANUARY 1992

PHONE NOW FOR FREE CATALOGUE

WE HAVE OVER 1600 TITLES LISTED Games, Demos, Utilities, Music, Adults only and many more

(0432) 341879

GAMES

0670 Monopoly

0595 Caverunner

0843 Metagalactic Games

1043 Letrix

1020 Master of Town

0849 Holy Grail

1382 Terror Lines 11 (18)

0126    Star Trek A 1Mb

0127    Star Trek B 2 drives

0128    Star Trek C Game

1389 Star Trek Next Generation

1446 Return to Earth

0853 Golden Fleece

0856 Xenon 3

0936 Autobahn 3000+

UTILITIES

0671 Kim Database 0631 202 Utilities 1208D.B. Wiz 0333 Voices 8 0065 Demo Maker

0654    Video Applications A

0655    Video Applications B 1508 Ami Base

1162 Home Utilities 0857 Clip Art 1078 Essential Utilites 2 0659 Essential Utilities 1 1146 Icon Magic 1151 C-Light

DEMOS

1117 Budbrain Megademo 0439 Fantastic Demos 0587 Brainwave 0559 Deadly Pursuits 0993 Hellish Megademo 1337 Sam Fox 0933 Mike Tyson 1Mb 1355 Techno Flight 1142 Amaze 1460 Do The Bart Man 0591 Flimbos Quest Demo 0454 Dragons Megademo 0469 Beastie Boys Demo 0593 Thunder Birds Demo

ANIMATIONS

0014    Walker Anim 1Mb

0015    Walker 2 Anim 1Mb 0538 Dragons Lair 1Mb 1103 Iraq Demo

1095 Batman Movie 1Mb 0155 Space Ace Demo 0196 Puggs in Space Demo 0524 Juggler etc,

0927 Swinging Frog Anim 1079 5 Ways To Kill A Mole 1100 Bruce Lee Demo 1201 Another 5 Ways To Kill A Mole 1214 Madonna Anim 1Mb 1123 Robocop Digi Movie 1169 Millenium Animation

Games Galore 1-4 (4 disks set) £4,00. Huge range of adults selection on catalogue.

This is just a small selection of our range. All P.D. is £1.25 per disk. Buy 10 pick 2 FREE Send P.O.'s or cheques to PM Rowe. Add £1.00 p&p. Over £20.00 Free,

P.M.R. SOFTWARE, P.O. BOX 147 HEREFORD, HR2 7LS.

Ring now for our free 1600 title catalogue. Also in catalogue joysticks, disks, storage boxes, expansions, external drives + much more.

(0432)341879

24 hour despatch on cleared funds.

XMAS SPECIALS

XMAS PARTY FUN PACK

TO* *0 FOP Pet Stop 9oyv T«hnotwi Wee. MkIowi.

£'Mi/f, 6 <J*■*.* »

RfD SCCTOff OEMO MAKE PACK

program    ytK<l OU I $ OW

GAMES PACK lyr:. ' '    Vv.fCO jnOC

frtMOut    fOonMct J o-jav

Um Tt* j Oi*Aj    it SO    Snoot Em Up oimf

Sw TVefc SkJ«    75p

8nxe lee SjkJm    7 So

Teovwone Remm    > So

Ooee e MoOf    7 Sc

ufe Of 9ry*n    7Sc

AOJVni Fjtm-’j    75c

AcACe Ciauei    fetm

Mo«oocyy«c    7Sce cfi

IS. SO £4 20 CS.7S

U 25

7Sp

fuft 20$ toy Gfirrtt he BMty BKVttQKt Cfttti etc 7Sp WCh PO- Gjunei 10 Gxnei SpetcCwtf (to* etc    7Sp

Pet Shop Boyi Re*Tw i    H SO

MftfcXTO KA/UC J4 &•*/ U 00

/nec I >rt<J 12 Cnee

V,3 AMIGAS, DEPT AR 16 MARSETT WAY, LEEDS LSI 4 2DN, _ENQUIRIES TEL: (0532) 733043_,

TOMSOFT P.D.

RSI Demo maker package (6 disks) only £6 Disks for 90p (+ 50p P&P)

AH great titles including,

For further information send 50p (+50p P&P) for catalogue disk to....

Or call

0222 862890

CHUBBY BROWN. JAZZ BENCH LUMBERJACK SONG (2 DISKS) MASTER VIRUS KILLER V21

TOMSOFT P.D.

31 Trevelyan Court, Caerphilly, S. Wales

(Cheques & Postal orders made payable to: G. Callaghan)

Sorry

Backgammon Bally III Cosmoroids II Shoal-Out Tick THvia Deluxe Hamburger

WHY MOT TRY THE

WORLD OF PD GAMES

Humdinger 41

FORTY ONE quality PD and Shareware games packed onto 2 disks. Contents include:

Chess Peg Puzzle China Challenge Welltrix Death Bringers Trippin Super Criddcr

Video Poker Dilemma Ping-Pong Circuit War Ikon

Kamikaze Chess Invaders!

PLUS TWENTY MORE ENTERTAINING AND ABSORBING GAMES

’What a Humdinger’ New Computer Express *Bumper bundle of fun’ CU Amiga 'You'll get many an hours fun for your money here’ AND NOW THE SFQUFJ-----Amiga Power

Humdinger the Revenge!

FORTY more great games on 2 disks for your enjoyment. Contents include:

Zeus    Clue    Klondike

Cliff Hanger    Isolation    Sea haven

Boomerang    Galactic Worm    Gold

Amigairation    Mines    Pnccer

Bottle Pool    Dumbbell    Bunny

Ecus    Clue    Klondike

"lift Hanger    Isolation    Sea haven

Soomcrang    Galactic Worm    Gold

tmigalration    Minn    Pnccer

Soule Pool    Dumbbell    Bunny

PLUS TWENTY FIVE MORE SUPERB GAMES HUMDINGER 41 & HUMDINGER THE REVENGE ARE PRICED AT

£4.99 EACH INCLUSIVE

VERY SPECIAL OFFER. ORDER BOTH HUMDINGERS (THATS A TOTAL OF 81 GAMES!) AT A REDUCED PRICE OF £8.50 Inc

PLEASE NOTE BOTH HUMDINGERS ARE 500 PLUS COMPATIBLE Please make cheque* & postal orders payable to N. JORDAN and post now to Telcscan Computer Services, Hands worth Road. Blackpool FY5 I SB

Welcome to Definition Of Sound, the series where we (ahem) define what’s sound. This month, Amiga soccer...

Pul all the foot* fames ever released on the Amlf a to$ ether and the result would look something like this - very confusing!

As the sport of the nation, and probably the world's top spectator game, football is an obvious subject for computer translation. Indeed, the first successful video game ever, Pong, featured a Football' game in most of its incarnations. While it's a long way from Pong's two bats a side' implementation to the gorgeous graphics and sophisticated control of Manchester United Europe, anything which could possibly be tied in to soccer has been a surefire bet for game developers everywhere. All aspects of the sport have been simulated, from simply playing it to managing, directing, training, skill-perfecting, and even career-building, as seen in Gremlin's Footballer Of The Year 2, where the sole objective is to make money from bonuses, sponsorship, transfer fees and even (whisper it!) gambling!

Walk up lo a complete stranger tn the street, say 'Amga football. and the chances are he'll reply Kick Off Of something very close, anyway Anco's lightning-speed arcade soccer s<m has cast a huge shadow over the genre $ mce its release in 1988. with nothing ever realty coming dose to stealing its crown But why-* The graphics are crappy, tiny little things (and you wouldn't believe the number of letters we get from sad boys telling us that anything with duff graphics is worthless), the control system is without a doubt the most unfriendly and un-instinctive in the enure history of computer gaming, presentation-wise it’s nothing to get worked up    ~*

AMIGA POWER JANUARY 1992

AMEAGRE PRICES FOR AMIGA USERS

GAME

3D Construction Kit

PRICE

f v %

GAME

PRICE

£16%

GAME

PRICE

... £1696

3D Pool .

,• L**

Harpoon (l meg)

£19 95

PToflight

£29 45

AMOS 3D

€22 %

£6 %

£8 95

£19%

£19 95

R Type H

£16%

AMOS The Creator

£32 %

£16%

RBI Baseball2 ...

£1995

£13 %

£16 %

Railroad Tycoon (1 meg! ..

......£22 95

£6 %

£19 95

Rainbow Collection (comp}

£13 95

£16%

£16 96

Red Heat

£6 96

£16 96

£16 96

Rick Dangerous II

£1696

£6 %

£19 95

Rue of the Dragon

£26 96

£19 9b

IK*

£6 96

Robrn Hood

£16 96

£15 %

£6 %

Roeoeod

£16 96

Robocup II

£16 96

£22 9S

£16 %

Rocket Ranger

£7 95

Rod-Land ...

£16 96

Rolling Ronny

..£15 96

£16 %

£19 95

£16 96

SWV

Saidkon _

£15 96 £13.95 ri6 06

Balks ux ,, ,,, ,,,, ,

£6 96

Kick OH • Extra Time ..

£6 96

Baibarun II (Ptygnosis)

£16 % £15 %

Ktck OH 11 .

£13 %

Secret of the Stiver Blades ’

Shadow Dancer ......

Shadow of the Beast IT

£1995 £16 96 £22 95 £17 95

Bailie Chess R

BeastBusters ._

Billiards 2 Simulator

tie % tie 96 116 %

Killing Game Show

Kuh ...

UK Nulla IJ

£16% £6 96 £6%

Blade Warrior

Bluet Brothers .„......

Bonanza Brothers _*......

Boston Bomb Club

£16 96 £16 96 £16% £16 96

Last Nuria 111

Louder------------------— .

Leather Goddess 0£ Photos

Led Storm ..

£ lb % £16% £7 95 £6 %

Shulflepack Cale .

Silent Service U (1 megj

Srlkworm .

£6 96 £2395 £6 96

Cadent - _

£16 96

Leisure Suit Larry n

• lb 96

Cadaver - T!ie Paved

£10 95

Leisure Suit Lilly III

£28 96

Capcom Collection

£19 96

Lemmings

£18 96

Captain Planet

£16 96

Lite and Death

L 16 %

CAIdUUQt-

c:g %'

Little Puff

£6 96

Comer Command

£7 96

Lombard RAC Rally ...

£6 %

Challengers (Comp)

£1996

Lord of the Rings

£16 96

Chaos Stakes Back

£16 96

Lotus Espn: Turbo Challenge

£16 96

Chase HQ I!

£15%

£ 16 96

Chuck Rock

£!€ 96

Ml Tank Platoon ..

£19 96

tfl 19

Cohort ■ Fighting For Rome

£20 95

.MAX (Corap)

£17 95

£16 %

£6 96

£19 95

Crazy Cart

£6 %

£16%

£16 96

Cruise For A Corpse

£16 96

Magic Pockets

£15 96

£6%

Cyber con HI

£1696

£19 95

£16 96

£15 96

£16 %

£16 96

Das Boot

£20 95

£19 95

£6 96

£19 95

£16 96

Supercars R......

£1596

£7 95

£19 95

£1995

£59 95

£19 95

Swap

£16 96

£16 96

£22 95

Switchblade

£6 96

£16 96

£19 95

Switchblade n

£16 96

£16 96

£22 95

Team Suzuki

£15 96

£7 95

Terminator R

£1596

£16 96

£22 95

Test Dnve U Collection (comp}

..£19 95

Elf I

£15 96

£16 96

Thundeihawk--------------

......£19 95

£19 95

£16 %

Thundetiaws

£16 96

Tip OH

£16 96

£16 96

Cl ft %

ToU....

£15 96

Toobur

£6.96

Total Recall .

£15 96

£16 96

£ 19 95

Treasure Island Dizzy

M 49

£19 95

f *5 %

Turrscan ......

£696

F29 Ret alia tor

Falcon Classic Collection ..

Fantasy World Dizzy .

Fast Food

C.b 96 £32 v. £6 % £6%

Nebulus 2 ....

Now Zealand Story Ninja Warriors North h South

£16 96 £6 96 !• 96

£6%

TumcanH ....

umsh utunu v

Under Pressure

£15 96 £19 95 £19 95 £16 96

Final Blow .

Fmal Fight _

Fun Samurai ..

Fats at Fury (Comp} _

£16 96 £16 96 £16% £16 96 £22 < > £8 96

Operation Stealth _

Operation Wod

Ork .....

Outrun Eutopa PGA Tour God

PP Hammer .

£16 96 £6 96 £16 96 £16%

Utopia.- ...

Vu

Vodiod ...

Warzooe

Wateiloo _

£19 95 £1395 £16 96 £13.95 £7 95

Flood _

£16%

Wheels o( Fir* (comp)

£19 95

Floor (3 ...

£23 %

Pang

£15 96

Formula One Grand Pru

Si

Paiua Kick Boxing (1 meg)

£16%

Frenetic

£16 96

£16 %

Full Blast (Compl

£19%

Pegasus .

£16 %

Full Contact

£7 %

£16 %

£6 %

£16 %

Gauntlet 111

£16%

£19 95

Geisha

£16%

Power Pack (comp)

£16%

Cl 9%

Cbastbusters 2

££■ %

Power Up (comp)

£19 95

£7 95

Gods

£15%

£6%

£6 96

£16 %

£19 95

Grandstand (Comp)

£19 95

£16%

2-Ou\

£13 95

£20 95

£15 %

£16 96

Double Sided Double Density

QUANTITY

10 ......

PRICE

......C4 30

20

£7 80

25

£9 95

30 .....

Cl 1 SO

35 ......

.£12.95

40

£14 25

45 ......

£16 00

50 .....

..£18 25

80 .

£27 60

100 .

.£32.90

120 ...

.....£3940

150 ...

.£48 95

200 .....

..£61.95

300 ...

.£91 90

400 ......

...£119 90

500

£149.75

FULL NO QUIBBLE REPLACEMENT GUARANTEE

100% ERROR FREE

WITH

LABELS

BOXES

(with keys, labels, dividers)

10

£0.94

40

£4.95

50

£5.60

80

£6.30

100

£6.80

120

£8.75

Cumana CAX354 External

Disk Drive .E57F.95

Zydec 1/2 Meg Memory

Upgrade with clock......£29.95

Zydec 1/2 Meg Memory Upgrade without clock.£26.95

Mouse Mats ..£2.95

Euro Mouse .£14.75

All Prices include postage and VAT and are effective until December 27th 1991 New titles will be sent as they are released.

Credit Card orders:

(9.00am - 10,00pm, 7 days not an answer phone)

[071- 608 - 0624 J

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about (mere’s noi even an action replay).

I and r! bears practically no resemblance to I real football. what with the ball flying I around like it was on a pinball table. So (to I re-emphasize) why’’ Weil. er. we're not I entirety sure, to be honest with you Kick I Off is just one ol those games with that I magic something, mat indefinable X-factor I that lazy reviewers everywhere - er. that turns a game into a legend It's incredibly fast, it's enormously payable (especially when you finally 'master' the controls), and that seems to be ust about alt it needs Now available on budget, this is the game I every tootbatl fan really ought to own Actually, though, there is a tootie I game more popular than Kick Off, and it’s cared Kick Off 2 Possibly the world's most successful sequel Kick Oft 2 added a few faidy minor new features to the original (tike a much-needed replay facility, ihe ability to put ahertouch on shots, and. er. a kit design feature) and included some things (like different types ol p«lch) first seen m Extra Time, a data disk for the first Kick Off. The most crucial addition, though, was that of a dramatically ncreased skill level lor me computer-controlled goalkeepers. While this was a great leveller in games Detween human players of differing abtlrties (<n itself a rather dubious concept - isn't the more skilled player winning a desirable objective ), it really screwed things up where games agamst the computer were concerned instead of ctever moves being rewarded by goals, the new keepers meant that to score you simply had to find the one or two weaknesses m the goalies' algorithm and then exploit them mercilessly.

For many of us here at AMIGA POWER, this took practically all the fun out of the game, and it made the quirks of the control system ail the less forgivable An appropnate analogy for the two games

might be found in RoboCop and RoboCop 2 (the films, not the games) - both movies are essentially identical, but with the foltow-up's refinements and 'improvements' robbing it of all rts character and originality, the things that made it so good in the first place Kick Off 2 is the Emperor's New Clothes of Amiga software, For Kick Oft 3 let s do something about those goalies, eh

From here on, unfortunately, it's pretty much downhill all the way for footy lovers (a concept which Hibernian F.C fans will find strangely familiar) Of all the Amiga's other contenders in the overhead view feid. only three or four are even halfway sennceab'e MicroProse Soccer <$  the best of the bunch, being basically a less extreme version of /(nek Off - the graphics are bgger and prefer, the pace is somewhat slower and easier to keep up with, and the control <s altogether friendlier, if less realistic in a number of ways, it's a deal less sophisticated, though, and at the end of the day (Brian) it tends to bo>i down into a simple race up the pilch towards the goal, without arty of that tedious mucking around with passing or anything. A tew brownie points are regained by the very stylish action replay (the picture 'rewinds' in black and white with TV-styfe scanning lines before replaying the goal) and the two distinct game types included (full-size and S'x-a-sde indoor football), but for all the slick presentation. MicroProse Soccer never really sets the heather alight,

THIS TIME WE'LL GET IT

my US Gold also came up with a I decent effort m their unofficial licence of the Iasi Word Cup Italy 1990 i played in much the same way as MicroProse Soccer, but featured beautifulty-animaied player graphics and excellent presentation, with the whole thmg set up like TV coverage The detail spread (for once) to the packaging too. as the game came complete with a Word Cup dossier listing all sorts of relevant and interesting' Word-Cup type tacts, as welt as info on all the squads Admirably, this wasn't just window-dressing either - each player had various individual characteristics and skills, meaning you could select different teams dependmg on the strengths and weaknesses of your next opponents Where ■t all fell down was by being just too easy -play as one of the better sides and you'd almost certainty go all the way to the Fmal and win the trophy inside three games. Even if you could muster the selfdiscipline to play as El

Salvador or whoever, you'd still probably be able to beat Brazil within a day or so (especially as there was one tnck which always resulted to a goal being scored -an extremely common flaw in computer football games), which left a serious question mark over Italy 1990s lasting appeal All the same, this is a respectable effort with a tot going for it, and in two-player mode the variation In learn skills provides an interesting handcap facility, Soccer games are played more m two-player mode than any other genre, and for that purpose Italy 1990 fits the bill quite acceptably

The same can't be said lor the remarkabiy-snniiariy titled Italia 1990 from Code Masters, though Italia f990 took all the worst elements from all the Amiga's other football games and threw them all together in one package

Crap spntes glided across the pitch going nowhere m particular, passmg was impossible and unnecessary (as soon as you got possession you were pretty much guaranteed not to lose it again), the ban paid no heed whatsoever to the laws of friction, you could win the ball at opposition goal-kicks simply by standing directly in front of the kicker and getting in his way. goals were best scored by punting the bail from just inside your own half and watching it tnckle past the opposition goalkeeper, the screen blacked out whenever the ban went out of ptay, the teams stole the ball from each other at free kicks, goat kicks were awarded when the ball was stationary in the six-yard area, the crowd noise sounded like someone sneezing down

a miie-long metal tube and - best of ait -when you got into the lead, all you had to do was get control of the ball at a set-piece (throw->n, goal kick, kick off or whatever), and stand completely still The game wouldn't restart, all the players would stand around waiting, and the dock would tick down regardless until full-time'

If you want to see ust how bad Amiga software can get, you couldn't do better than pick up a copy ol ttn$ .

CICCIOLINA FOR ITALIA.

IT All A test of the World Cup 11 ALIA games released m 1990 was the official licence World Cup 90 from Virgin retained the same basic overhead-view took, albert in a rather crude and tatty-

DEFINITION OF

sound

9 .

5    v

•t

BRIRtl HCCLRIR

" Mi£roProse

The AMIGA POWtR live footy romp Man Utd turopc, ind the fottovr-up to MicroPros* Soccer, International Soccer Challenge - offering • pliycr i eye view of things.

looking way. and was allegedly a conversion of a coln-op. allhough we don't know anyone who claims to have seen the one it's supposedly based on ft's a decent enough game all the same, very much arcade-onentated, as can be seen by the bizarre shooting method. Whenever a player of either side enters the opposition's penalty area, the view suddenly switches to a head-on angle, allowing for a more

sophisticated etwee ol shots Unfortunately this •    novel idea

version doesn't realty

Aj ll    work to practice

as it's far easier to score with tong

shots from outside the area, bypassing this sequence altogether For the official licence. World Cop 90 is also strangely unlike a real World Cup In structure, with a Simple knock-out system operating all the way from preliminary rounds to the final, and with a curious and limited selection of teams involved The fact that you can only actually play as one ol four teams (England. B'az'l, Italy or Hungary, or something ridiculous like that) immediately alienated most ol the world's population, and the crap presentation (the manual contained pages and pages of totally irrelevant waffle about the rules of real soccer, the vasi majority of which were inapplicable in the game, and next to nothing in the way of actual instructions) meant that US Gold's unofficial    —•

of

AMIGA POWER JANUARY 19 9 2

o

POWER JANUARY 1992

DEFINITION OF

sound

The joed, the bed end the light- At you'll notice, therc'rc only two gemet ihown here. The Hril it Kick Otf (thefr the good). The iccond ii diiuT Super Soccer (theft the bed end the ugly). We're lure you'll hevc no trouble selecting the best.

effort stomped all over this one in terms ol creating a Mondtaie atmosphere, as well as being a better football game

Stilt m the overhead-view category, we find a couple ot titles which give the Code Masters game a run for its money <n the crap stakes. Elite's World Championship Soccer was a conversion of a reasonable Sega corn-op which was stylishly presented (it shared quite a tew aspects ol Italy 1990) and good-looking, but ruined by the skill ot the compuier teams who very rarely allowed you to keep possession of the bail tor more than about

a second at a t>me Since it wasn't actually a very fast-moving game, this made progress a slow and painstaking affair, and frankly <t wasn't realty worth the effort As a two-player game it wasn't at ail bad but then it's probably true that you can say that about most things Worse still was another con-op conversion, Activision s port of SNK $ Fighting Soccer Huge player sprites on a minuscule ptich did away totally with the possibility or need for any interesting tactical play, reducing matters to a simple charge-up- the-p<ich-and-hit-the-tire-button-a-lot stog which was. in fad. a very good replication of me arcade machine The simple fad is that the com-op was so crap, Activision were onto a loser from the start.

The last entry in this particular field is Gary Lineker's Hot Shot a

game which was never released as a lull-price product. It tans somewhere between Kick Off and MicroProse Soccet. bemg reasonably fast-paced and realistically-seated (ie me pilch was huge relative to the players], but lackmg either the frenetic action of Anco's game or the sbek presentation ot WPS, it was playable enough, and it's a tan buy at budget pnee. but mere's nothing much here that you can't get better elsewhere.

MOVING II SIDEWAYS.

PinritflYC Tne second major jIULmhIo dnnsion ol computer football games 1$ mat ol the $ ideways-on angled view, a style mat gamed enormous popularity >n the heyday of the 8-brts (most

notably with International Soccer on the C64 and Match Day on the Spectrum) It's a style that hasn't really caught on on the 16-Oits with only three titles employing it, with varying success. The earliest attempt went by the unpromising name ot Emlyn Hughes International Soccer and was (surprise1) strongly influenced by the ciass-c C64 game A nombty contusing and unfriendly menu sysfem made it forbidding to get into, but it you made the effort you got a football experience best desenbed as adequate' A small pitch cut down the scope for doing anylhmg very interesting, and although the sound i$ easily the best of aft the games collected here, it's not nearly enough to save it from obscunty Interestingly though, a recent management game can be run in conjunction with EHIS as a Player Manager type of thing, which at least provides it with some potential Whether anyone's actually bothered to try and see how it works is a bit of a moot point though.

A game which doesn't stnetiy belong in this category (or indeed anywhere else except tor at the bottom ot a very deep hole) >s the Oh Oear-teatured film's Super Soccer from Empire The sideways v>ew only actually accounted tor a third of the pitch, as on the ball entering either end area ihe perspective switched to an overhead-and-behmd angle more like that of Italia 1990 Reminiscent ot football onty m as tar as it's got a ball in it, this is a game designed and programmed with the same aptitude its hero shows tor taking defeat like a man Nuff said

Restoring some respectability to the game type. Manchester United Europe from Knsatis i$ a gorgeous-looking effort which has quile a bit in common with the recently-popuiar Tecmo com-op World Cup 90 (don't you just love these imaginative titles1) Our dear departed Oep Ed Colin actually reckons this is the

US Sold i Heir f ttO - Iht unofficial juu el ih« World Cup, but dcliRitctv the best. Willi ciccllcnl prttcntotlon end a seed j*m< el fooly lo bool, icurlulhy food.

best Amiga footy game out, and many of us agree with him. it's beautifully put together, there's lots of scope for ctever moves, the controls are instinctive and easily-grasped, and the pacing is just nght for exciting but controlled action The only downer is the presence ot a Golden Shot', a tactic which always results m a goal, but at least in MUE the relevant position is a pretty nard one to gei into It you can muster just a little selfdiscipline and resist tne temptation to play to that one weakness, this is a passably realistic and extremely entertaining soccer sim

IHE WIMBLEDON EMULATION

TAPTIP Some games don’t directly IAUIU conform lo tnese two mam traditional styles, though MicroProse toilowed up MicroProse Soccer with International Soccer Challenge a wend •ptayer's-eye view' game which brought a first-person perspective (seemingly as much for it's own sake as anything else), but it was ail just too confus-ng to work property, A brave effort all the same, and one which was built on by Simulmondo with their l Play 3D Soccer This is certainly the most realistic-looking toot ban game on the Amga to date, but in play it's just loo realistic, in that you very rarely get to actually kick the ball. It's surprisingly fast-movmg and rewards the effort required to get mto it property, but there s not enough pure fun here for most people

<

o

3

<

ft

A BED RIDDEN SPECTATOR’S GUIDE TO EVERY AMIGA FOOTY GAME EVER

Empire's Gazza 2 Ploughing a compete, different furrow to the earlier disaster, this is a Kick Off-style effort, but one which

Game

Publisher

Price

Rating

abandons the normal vertical-scrolling style and attempts to use the dimensions

EMLYN'S INT SOCCER

AUDIOGENIC

£24.99

«

of the Amiga's screen to lend a bit more scope to the action While the idea of a

FIGHTING SOCCER

ACTIVISION

£24.99

horizontally scrolling Kick OH is sound (it

GAZZA'S SUPER SOCCER

EMPIRE

£2499

eliminates the two-player disadvantage of

GAZZA 2

EMPIRE

£24.99

*•*

playing down the screen) the game

G LINEKER'S HOTSHOT

GBH

£7 99

doesn't really work, bemg loo last tor its

INT SOCCER CHALLENGE

MICROPROSE

£24 99

Mi

own good (the best tactic is to s>mpty belt

t PLAY 3D SOCCER

SIMULMONDO

£25 99

the ban up the pitch and chase it - one

ITALIA 1 990

CODE MASTERS

£4.99

kick can travel almost the whole length of

ITALY 1990

US GOLO

£24.99

the field) and so graphically primitive it

KICK OFF

ANCO

£7.99

makes Kick OH look like Shadow Ol The

KICK OFF 2

ANCO

£2499

see

Beast A dramatic improvement on the first

MAN UNITED EUROPE

KRiSALIS

£25 99

game, though We wail with bated Breath

MICROPROSE SOCCER

MICROPROSE

£2499

for the release of Gazza 3- How many

WORLD CHAMP SOCCER

ELITE

£2499

opponents can you incapacitate with

WORLD CUP 90

VIRGIN

£24 99

***

waist-high tackles before tearing your own

timbs apart1 *

And on that note •

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Upgrade your Amiga from 512K to 1Mb of memory for just £25.00 SPECIAL EXCLUSIVE OFFER:

If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25, we will supply and fit a 512K .    memory expansion at no extra cost.    p—-

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*    Some computers should be repaired within 24 hours of booking in.

*    Prices include full service check, overhaul, soak-test and replacement of power supply unit if necessary

*    Repairs to keyboard and disk drive also included (£25 extra if these units are unrepairable and require complete replacements)

*    All repairs covered by a 90 day warranty

How to take advantage of this exceptional offer: simply send or hand deliver your machine to the workshop address detailed right, enclosing payment and this advert and we will do the rest. (If possible please include a daytime telephone number and fault description).

* If you require 24 hour courier to your door, please add £5 else your computer wilt be sent back by contract parcel post.

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WTS reverie the right to refuse machine* that in our opinion are tampered with, lo an extent beyond

reatonable repair

l'L,°"‘ BCS Christmas Offers ( SS )

★ OFFER 1 *

Philips 0/8833 Mk II + on-site maintenance + F19 Fight Sim + lead £22 8

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A500 Plus Cartoon Classics Pack + Philips 0/8833 MUH Lead + f 19 + On-site maintenance £575

DISKS DISKS DI5KS

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50    3 5'    DS/DD    £21 75

100    3.5’    DS DO    £33 00

150 3 S’ DS"DD......£4900

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50 3 S' DS£>0 + i®c*jiocM£>*tx» £24 50 100 3 S’DS/OO+■ too cao totMtJit be* £36.00 150 3 5‘ D&DD + KlOapkxMbitbo* £5250 200 3 S' DS/DD + siooc® ««weo*« £66 00 400 3.S’ DS/DD * . wuottwwto® £130 00 500 3 5* DS/DD + twac«m»*i £156 00 All prices include VATS free delneryS free labels

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5 25' DS/DO Disks ...

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5 25’ DS/HD Disks ..

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3.5" DS/DD Disks 60p each

100 3 5’DS/HD

£58 00

150 Cap 3 S’ PossoBox

£15 50

60 Cap 3 5' Stackable Box

£10 00

AMIGAS

A500 Plus 2Mb Cartoon Pack £405

A500 1 Mb Cartoon Pack.

£350

Class of the 90's ...

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A1500 ...

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PRINTERS

Star LC - 20 ..

. £150

Star LC - 200 Colour

£205

Star LC-24 200 Colour. ..

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ACCESSORIES

Amiga Daatasean Professional ......

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1/2Meg + Clock ......

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1

£280 00

1000 Labels.

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Printer Lead . , .

£800

Cumana Drive .

£5800

A590 + 2Mb Ram ..

£370 00

1000 Tractor Labels

....£1000

Zipstick ......

£1100

Amiga Mouse .

. . £14 00

A5Q0P 1Mb Upgrade ...

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Call or send cheques /postal orders to:

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HD

All offers subject to availability. EAOC

Due to shortages of 3 ■ DSDD disks, prices may change without notice

COMPETITION

AMIGA POWER/ELECTRONIC ARTS present a BIRDS OF PREY competition

FIVE REMOTE CONTROL PLANES UP FOR GRABS!

Alright, so (more than likely) you're never going to get within spitting distance of a fast jet, let alone ride in one or (God forbid!) fly the blasted thing - we all accept that.

And even if - and there might be one or two of you out there - you are a Tornado jockey, you’re not going to get to try out every fighter plane in the world, are you

That's where EA’s new Birds Of Prey comes in.

F-15s, Harriers, Stealths - we've never seen so many planes! And you get to fly the lot of them!

It's a truely stunning game, then, but it’s not the only way to fly...

THE PRIZES!

RULES AND REGULATIONS

•    You know the drill by now. First comes the closing date -in this case the 31st January 1992.

•    Then it's the bit that says the editor's decision is final - we won't enter into correspondence about the

competition.

•Then there's the employees of Future Publishing and. in this case. Electronic Arts aren't allowed to enter' section.

And there we have it!

Gwen decent weather and a good sized park or Itekl you can do it for real - with one ol these excellent remote control model planes. We've got live ol the things to gwe away, and thoy really are excellent fun (not that we’ve gone and tried one ol them out in the park or anything, oh no). They're Nskko Sky Aces, they cost around Et20 each, they’re powered by special rechargabte batteries, and they come with everything you need to fly Each plane's about two feet long and is a 1/12 scale model ol a Cessna or something like that not gurte ot the calibre of the stars of Birds Ol Prey perhaps, but - hey! - we've a got to start somewhere Fwe winners then, but wo ve also goi 1S runners up pnzes - our way of saying sorry guys, you didn't quite make it, but hey, here's a free Electronic Arts game of your choice (Birds Ol Prey not included - you can go out and buy it yourselves, you tightwads') to make up for it anyway

SO WHAT DO I HAVE TO DO

It's simple. Ail you have to do is answer these three (vaguely) Birds Of Prey related questions.

1. Electronic Arts flight $ im star Chuck Yeager was originally famous for what, exactly

2.    Who eventually shot down the Red Baron

3.    Who was Ihc first man to fly the Atlantic

4.    Who was the creator ol the Biggies books

5.    And what were the names ol Biggies two wizard chums

MAKE SURE YOU DO THIS...

Now scnbble the answers on the back ol an envelope or postcard and post it off to us at: A million ways to fly' Compo, AMIGA POWER, 29 Monmouth Street. Bath, Avon BA1 2BW Make sure it reaches us by January 31 st 1992. and - whatever you do' - remember 10 include your own name and address'

PREMIER MAIL ORDER

Titles marked * are not yet available and will bo sent on day of release.

Please tend cheque/PO/Access/Vita No. and expiry date to:

Dept AMP10/ Trybridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI 3 1BJ

Please state make and model of computer when ordering. PSP Inc. UK on orders over £5.00. Less than £5.00 and Curope add £1.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday I Oam-4pm. Fax orders: 0268 590076. Tel orders: 0268 590766

3D ContffucJiof 3D Pool

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4D Dr.v.rvs *

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Air Duel *

22 99

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APB

699

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1999

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Cabal

6 99

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999

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Copcom Collection .

.... 1999 . 16 99

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19 99

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1699

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16 99

i .

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Curse of Azure Bondi M Meal

19 99

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16 99

Daley Thomp*

6 99

19 99

Death Krugh’s of Krynn 11 Meg)

1999 7 99

Deutros

19.99

59 99

Double Double Bill

24 99

6 99

16 99

Drogoni lair ( Dragons loir 4 Droqom loir •

1 Meg]

26 99

Singe* Castle Time'Worp

26 99 26 99

16 99

Elf

1699

......24 99

Eo.c *

... 1999

Eye of the Beholder [1 Meg ) FI 5 Strike Eogt© 2 (1 Meg]

19 99 22 99 16 99

.....19 99

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699

8 99

1699

Fmol Fighl

......1699

1699

Finn *

1999

22.99

Flood

8 99

„ 1699

Football Director 2 11 Meg]

1699

699

6-81

13.99

Fun School 2

13.99

13 99

5-7}.....

1699

Fun School 3

1699

* . 6 99

1*99

6 99

Gloc •

.. .1699

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Godfather Adventure (1 Meg) * Gods ..

19 99 16 99

Golden Axe Graham Gooch “

Gremlins 2 Gunboot 1 Meg]

Spy ‘ .....

Hord Dtrvm Hood Over Heels Hefoquost Hero Quest Data Harpoon 11 Meg)..

Hitehikers Guide .

Hollywood Collection Home Alone *

Hunter .

IK.

Indianapolis 500......

Indy Jones Adv Indy Jones Atlantis Action * indy Jones Atlantis Aciv (1 Meg)

Interceptor .... .     .....

Joel Nicklous Clip Art Jack Nicklcus Extra Courses

Jock Nuklous Golf .....

Jock Nicklous Unlimited Golf [1 Meg

Jahangir Khan Squash ......

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Kick Off 2(1 Meg)    .....

Kings Quest 4 (1 Meg)

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lost Nin a 2 ...

lost Ninja 3 leather Goddess

legend *

leisurcsuit lorry 3 (I Meg

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lemmings ..

lemmings Construction Kit *

lemmings Data Disk ' ......

licence so Kill ...

lombard Rally ....

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lord of the Rings ......

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Man Utd Europe Max ■

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Mega Traveller 1 ......

Mega Traveller 2 (I Meg) *

Mega Twins *

Miami Chose

Microprose Golf *

Midwinter ....

Midwinter 2 .

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Mysh •

Navy Seals......

New Zealand Story Nightshift Operation Stealth Operation Wolf

Outrun ......

Outrun Europe ..

Pong ...

Poperboy 2 * ...

Porosol Stars '.....

PGA Tout Golf......

Pitfighter 2 .., ,

Platoon .....

Player Manager Pool of Radiance 11 Meg]

Pools of Dorknoss (I Mcg *

Police Quest 2 11 Meg) .....

Populous .

Populous 2 “

Powerdaft ..

Powermonger

Powecmonger Data Disk I *

Power pock PP Hammer

Predator ....

16 99 19 99 999 1999 26 99 699 699 16 99 999 19 99

7    99 .1A 99 19 99 19 99

6 99 .1699

I    1 99 1699 19 99

899

999

999

15.99 19 99 16 99

9 99 19 99

6    99

8    99

7    99

II    99 26 99

6    99 .19.99 22 99

8    99

7    99 7 99 999

5    99 16 99

699 16 99 799 .16 99 26 99 26 99 .16 99 .16 99 1399 699

6    99

11.99 19 99 1999 .8 99 1699 1999 1699 1999 19 99 1999 1999 16 99

6 99 22 99 .14 99 22 99 22 99 19 99

16.99 1699

699

9    99 1699

699 699 1699 1699 16 99 . 16 99 1699 .1699 6 99 .12 99

19.99 19 99 2699

899 1999 699 1999 9 99 14 99 1699 6 99

1999

8 99

1699

22 99

13 99

699

19 99

19 99

19 99

.26 99

Red Heat

6 99

26 99

Robin Hood .....

16 99

16 99

1999

1699

.7 99

Rock Star Ate My Homitar

4 99

Rodlond

.1699

699

16 99

Rugby World Cup ... .

.16.99 6 99

24 99

Secret of Monkey Island [1 Meg]

1699

1999

Secret Monkey Island 2 [1 Meg) *

19 99 19 99

6 99

Shuttle *

. . .19 99

22 99

......6 99

19 99

.1999

Simpsons * ......

16 99

Smbod ..

......7 99

8 99

1699

Space Ace

26 99

26 99

Speedball ..

7 99

16 99

16 99

16 99

Strip Poker 2** Data...... .

6 99

999

699

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...1699 6 99

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1999

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Ten Drive 2 Collection

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... 19 99

Tip Off *

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699

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UMS 2 (1 Meg)

. 19 99

Utop«a

19 99 19 99

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7 99

Wild Wheels

.16 99

Wings (1 Meg) .....

Wizboll

...1999

699

Wizkid * . ,

1699

Wolf Pock jl Meg) ..

Wonderland 1 Mea)

.....19 99

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Zak McKroken

9 99

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PUBLIC DOMAIN

Please send SAE for list

“Dear AMIGA POWER, I am writing to complain about...”

Stop right there! Okay, so we ask people to go just a little easy on the letters of praise and what do we get A litany of abuse and petty whinging on every subject under the sun from Stuart N. Hardy to the Amiga Plus to Ocean to the state of the environment!!). We love it! And there’s more...

• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BAt 2BW

Dear AMIGA POWER,

In response to issue six. I think that everything Steve sa d (sorry, wrote) was everything that I would have written m response to the reply yog gave to my letter. Out 80 percent lor 3D. high in AMIGA POWER'S rating! (No. I don't understand this sentence either -Ed) So Mtdwmter II showed all the qualities of 3D. I think not (He's talking about 3D Construction Kit, riddle Ians Young Andrew wrote a letter m issue five complaining about our critical' review of said product, although he admitted he hadn't actually read the review and was easing his whinge on the Bottom Line entry m the subsequent i$ h -Ed). Please tell me. <f this is supposed to be such a non techy mag, why did you review it in the first place’ (Because it's an about games, and Ms got a game built mto it ■ Ed) Don't accuse me of being stupid (You’re doing a fme iob by yourself -Ed). but doesn't it contain SOME programming or d>d I use a different construction kit I call this case closed, (I call if semi-literate rubbish, but there you go -Ed).

Further complaints follow.

•    Why don't you use a kind of emblem or logo for a game which shows exceptional qualities, so programmers can show otl the award they got from your mag, such as Format's Gold award (Because we figure most of our readers can deduce tor themselves that a 90 percent mark means a game's pretty good -Ed)

•    Amiga Format brings me onto another subject Why, oh why do you boast that Format is your "sister' mag when your reviews are totally different, eg Exile  (Because it’s true -Ed)

•    Something has to be said about me Top 100. (Ooh. topical -Ed) Rambow islands Number One I had to check my calendar to check if rt was April 1st (Ho ho -Ed).

•    The rest of the Too 100 wasn't much good neither, you misled many people that I know

•    Can someone ten me why suddenly every (MegaDnve) owner hates Amigas and their owners. (Are you sure it isn't just you’ -Ed)

•    Lemmings - the ultimate Amiga game’

(I think not)

•    I want lots of argument for this ette-. you don't hurt me so much last time.

(Look, there are people you can pay for that kind of thing. We Ve got a magazine to write -Ed)

•    You said I lived n Stockton last time I live in Stoke-On-Trent, okay1

•    l will take your advice and not mention that you won't pnnt this letter - oops1

How incidental if was. you sad. no sorry, boasted, that every magazine you publish would contain a full pnce game (Power Preview, Am.-ga Format) (is this guy a slow reader or what -Ed) But after two months and two temb'e games (that somehow got into the top 100) ElSPA announce that covermounted games are banned - what a shame1 Don’t get me wrong, your magazine isn't bad. its rubbish1 You will no doubt hear from me again1 (I do hope not -Ed)

Yours (enjoying writing this letter).

Andrew Herbert, Stoke-on-Trent [mot Stockton)

P S Is Advanced Lawnmower Simulator commg out lor the Amiga’

We pnnt this letter as an example of whaf happens when you skip English classes to sneak out tor a quick fag behind the bikesheds (I'm m a foul mood today, and that's no lie -Ed).

Dear AMIGA POWER,

I'll get straight to the point. This is my first ever letter to a computer mag. and I'm afraid it's a complaint l get two or three compuier mags a month, and 1 always read the letters pages I have noticed that Stuart N Hardy nas had at least two letters printed m every mag. No doubt you will not pnnt this letter (We'll let you off with that this once, since it doesn 't seem like an affempf fo be clever or snidey lor a change •Ed), because I expect you get hundreds every month, but that's exactly why Cm

writing Most people have more important issues to discuss in mags than Stuart, and they never get their letters published Stuari brings up a boring subject each month just for the sake of it. What I'm trying to say is give other readers a chance to speak out and do us all a favour. Stop printing Stuart's rubbish letters please.

Yours sincerely,

Christopher Steurland. Leicester

Ths is just one example from a pile of 112 letters we got expressing varying degrees of antipathy towards dear old Stuart It s nothing personal Stu. but you seem to have wound our readers up something rotten. Anything to say for youiself

Dear AMIGA POWER,

Browsing In my local newsagents the other day, l was a little puzzled when I noticed that both yourselves and that tacky rag The One For Amiga Games were claiming to be the best-selling Amiga games mag in the country The One even boasted that the<r claim was 'official' is some way, and quoted an ABC figure as proof, While I'd take anything they say with a pinch of salt after reading some ol their recent reviews, surely they can't get away with something like that it it isn't true. Or can they’

Yours confusedly,

Karen Eliol. Edinburgh

Whaf we have here. Karen is a real can of worms and no mistake. The One For Amiga Games doesn 't sen as many copies

as we do. but we haven't been on sale tor long enough to have an ABC (Audit Bureau ol Circulation) hgure to back up our claims (we'n get one early next year after we've been around tor one of the full six month penods they base them on), which is why they can claim to be officially' the biggest seller Its not quite as simple as that, though, because The One m its Amiga-only' incarnation isn't old enough to have an ABC figure either - rhe one they quote is made up mainly of sales of the old' The One. which catered for Amiga. ST and PC formats and is in fact the subject of complaints from nval publishers even as we speak. Whaf we suspect will happen is we ll both go on claiming to be the best seller unvl next year when the true ABC figures for both mags come through and then one of us will be forced to drop it. No prizes for guessing who it'll be though

Door AP,

In response lo Adrian Pannett $ idea of having a readers' review of games; I think that this would be a good idea To explain, you have to admit that all of your reviewers are of roughly the same age (Only physically -Ed) and ihts will lead 10 similar opinions I would say that the most computerised' age group would be school goers, people from 7 to 15 years old, It's us lot who play the games, but as they are reviewed by d-flerent-aged people, this leads to conflicting opinions. For example, a fnend of mine, aged 8, was really annoyed with having forked out

£50 SOFTWARE

winner

Dear AMIGA POWER,

This letter involves not only yourselves but all other magazines that supply demo disks (which Incidentally have been great in AP up lo now). You can Imagine how horrified I was when, shopping in a large local computer store (I'll not name it for now). I noticed a box of disks on one of the shelves with a price tag of £2. Curiosity got the better of me and I asked to see them, only to find they were demo disks from all types of magazines, with the magazine label cleverly blanked out or disguised. I played ignorant with the assistant and asked what they were, to which he replied “They are games which have not yet been released". Gotcha!

God only knows how many unsuspecting youngsters or parents have bought these not knowing they are only demos! I immediately asked to see the manager and informed him that they were effectively robbing Joe Public and could ruin the future of demo disks. He was very apologetic and claimed he didn’t realise they were on sale and that one of the sales assistants had obviously done this oil his own bat.

Well, the disks were removed and destroyed, but I leel that you and other magazines should identify the disks as freebies on the plastic as well as the labels as I'm sure this goes on all over the country and must be brought to a swift halt. The last thing we want is for ELSPA lo use this as an argument against cover disks.

Yours in Amiga,

Warren Starred, Craigavad.

That's an interesting and slightly disturbing story, Warren. Have any other readers experienced any similar rip-otts  Write and tell us at ‘It's A Fair Cop Guv But Society's To Blame' at the usual address.

AMIGA POWER JANUARY 1992

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several weeks hard-earned pocket money on Powermongei and finding it totally confusing and boring, whereas, having bought it myself, l found the game one of my best buys ever This is simply due to the fact that an 8-year-old may not be able to find an involved, strategic game enjoyable whereas a 15-year old canA that would be needed would be a column for a younger player, wntten BY a younger player about how THEY found the game It wouldn't even take very long to write aboul 200 words on a game Anyway, thats what I think.

Thanks for reading.

Andrew Brodio (aged 15). Biggin Hill

We see where you're coming from.

Andrew (although, is that the scent of selfinterest we smetf9), Oof your argument falls down on the rather shaky proposition that simply bemg the same age means people are going to have the same opinions on any particular game. If you could hear some of the arguments about ratings we have rn the office every month, you’d soon abandon that notion

Dear AMIGA POWER,

My friend and I are thinking of starting a PD library and we have a couple of simple questions to ask

(1)    Can we buy programs from other PD libranes and re-sen them’5

(2)    Have you any tipsYours hopefully.

Michael Ritchie. Keynsham

(t) Yes

(2) Um, not really. Sorry

Dear AMIGA POWER,

I am writing to complain about the number of people that are going on about the big packaging that games come in When you're paying out that sort of money for a game it feels nice to have packaging that is quality and people are going on about <1.

Personalty I think that the boxes are very nice and for £25 t think that you should have boxes like that not little tiddly boxes like ihe Spectrum's, which, as soon as you get hold of them slip out of your hands Personally I don t think people would like i1 if they came m little boxes What are other people's views on thisYours faithfully,

Leslie Stock. Oldham.

Well. Leslie, we have to say that most other people's views seem to be along the lines of this next letter

Dear AMIGA POWER,

I am writing to complain (nor another one • Ed) about the sue of software packaging

5 PRISM POCKET POWER GAMES WINNER!

Dear AMIGA POWER,

Seeing as you're such a great and kind meg, can you give me some games tor free

Yours hopefully,

Jonathan $ . J-B, London

ihese days I recently purchased the game SWIV. Alter playing it for a few hours 1 decided to pack up for the day. but opening my desk drawer I found there was no space left, it was crammed with oversize boxes What is the point m having software boxes so big What's wrong with the small plastic boxes, there's enough room in there for a disk and decent booklet i mean, just look at FA/1B Interceptor with the Batman Pack They managed to cram alt that stuff into that tiny box - why can't all software houses do this9 They seem to reckon bigger boxes mean better games Just look at Hard Drivin’. the box is ridiculously huge and the game is ridiculously crap This >s just totally stupid and it should stop.

Yours faithfully,

James Dilworlh, Banff.

The reason they do if. James, is that software houses reckon that most people are like young Leslie from the letter above - our mailbag doesn’t bear them out. but we don't see it changing in the near future Oh. and if you think you ve got problems, try imagining what it's kke m here - Cohn (the old Dep Ed) has already been killed by a huge teetering mound ol the stuff falling on him (don't beheve any ol that Commodore Formal' nonsense), and it's going lo get worse before it gets better Now for a tetter on a strangely connected topic,,

Dear Sirs,

Even the most dedicated programmer has to surface from the latest software package sometimes (or a breather, to put their feet up. have a coffee and watch the telly It can't possibly have escaped ihe<r attention that in the past few years people are finally becoming aware of the destruction of the environment that is taking place because of the way Homo Sapiens are misusing and abusing the Earth's Natural Resources it certainly hasn't escaped our anention because as the local Fnends Of The Earth group we have witnessed a spectacular increase m the number of individuals and groups that request inlormation on environmental subjects and help in campaigning agamst ill-considered 'developments'

This interest is welcomed, but it means that a professional standard and level of work is expecied of us. a voluntary group. To be blunt, we need a word processing facibty. We require one to store and file information, and to pnnt out corres-pondence (unfortunately, many companies do not respond to handwntlen letters)

It any of your readers have surplus word processing equipment or are replacing old items with the latest models, we would be extremely grateful it they could donate their old equipment to us,

We cannot possibly fulfil the public demand for our services without it.

Recycle your old WPs for a worthy cause1 Yours faithfully.

Les Wallace, Forth Valley F.O.E.. 93a Mary Strat, Laurieston, Falkirk,

FK2 9PR

This fetter wins the Most Tenuous Connection To Amiga Games prize tor this month, which is three and a half tons ol old unnecessanly-large game boxes for recycling If you d kke to sneakily turn an

Amiga-related topic into a barely-concealed appeal lor freebie tot of some kind, wnie lo Games - Aren’t They Great And By The Way i d Really Like A New Car' at the usual address Senously. if anyone out there fancies themselves as a Inend of Ihe Earth, gel m touch with Les -you know it's what Captain Planet wouk) want you to do.

Dear Sirs,

I'm an intelligent, educated and mature lady who finds that she prefers playing computer games in her spare time I find them challenging and educational, so why is it that other people - many of whom are less educated than me - look down on this form of entertainment as being childish and easy, when in reality many are far more taxing than other pleasuresYours,

Ms Carmen Brutez. Ilford.

PS I'm a psychotherapist with an IQ of more than 154.

Dear Sir,

First ol alt. may I compliment you on last month's excellent coverdisk9 (Oh. okay then -Ed) Not onfy were we treated to the splendid Super Tmntns, but the classic Asteroids was also included Whatever did we do to deserve it9

Secondly, what else can 1 say but "Oh Dear .’9 It seems my brother has somehow managed to upset one of your readers (Er about 112 ol our readers at the last count, but carry on -Ed), namely Paul Connolly True. Stuart does wnte lots of letters on various subjects - and it is a lacl that he has won over £600 from compuier magazines lor submitting letters and other information He would not win anything for submilting intensely dull missives' now. would he9 If Stuart wants to make a statement about the software industry, he is man enough to place his ideas and concerns m a tetter, and why shouldn't he when even Paul Connolly refers to his as 'literate'9 It is a well-known fact that literate people like doing literate things - and that includes writing letters' More so it it will help to promote the public interest

To my mind, Paul Connolly is an exlremely poor cntic Everybody is entitled to an opinion, yes. but ihe last thing a enbe should do is contradict himself, if he wishes to be taken senously' How on Earth can the material in Stuarts letters be BOTH novel and never-discussed' AND 'well-worn and predictable' as wellSimple - it cannot! (Er. don't they have sarcasm where you come from. Paul • Ed) True. Stuarts letters' topics are ‘novel and never-ckscussed' - hence all the more reason for his letters to be pnnted in the first place' Fresh ideas in loners pages stop them from becoming boring And that is WHY so many ol his letters are pnnted Yours faithfully,

Paul A Hardy. Sheffield.

PS I hope you sent Paul Connolly some more cornflakes boxes to read as this sad individual seems to have nolhing else better to do.

Oh boy We don't mean to be nasty, but do the words sense ol humour' mean anything to you. Paul9 Just as a matter of interest, how old are you We'd tike to know

Dear AMIGA POWER,

I wonder if you could tell me why on most Amiga games the bottom fifth of the screen is blank91 recently goi Switchblade Hand SWIV and both have full screens' This greatly improves the look ol the games, so why don't all games use the full screen9

Also on SWn/is the Dynamic Loader System which means the game loads as you play, so no annoying pauses between levels etc I would like to see the day when alt Amiga games use up all of the screen and load up as you play Do you think there's any chance of this happening  Yours faithfully.

Stephen Harrison, Bradford.

There'S no reason why it shouldn't.

Stephen The blank area is to do with the differences between the American TV system and the British one. but the only reason we get blank bits is because some programmers and software houses are lust too lazy lo allow properly lor this m their games As lor dynamic loading.

Storm have copynghted their system lo prevent other companies from using it (which is understandable, it a bit of a shame), but other programmers are finding other ways ol circumventing the long loading delay syndrome - check Out Vivid Image s First Samurai, tor one It has lots of enormous and graphically complex levels, but loading pauses are almost nonexistent (about eight seconds of loading <n total lor the whole thing, ail ten levels' we don't know how they did if. but it 's very impressive), and we re sure other programmers will come up with equally nifty locks in the future

Dear AP,

Having been a games player for a while, and moving through the ranks (or should that be climbing the mountain) Irorn Spectrum to C64 to (finafty) the Amiga. I had regarded Ocean as the only decent software company On the Speccy and the Commy they released some np-roaring original titles (in ye o<de days) and more recently some good licenses like RoboCop and Batman on the Spec and Midnight Resistance and Shadow Warriors on the C64 While these were fme on the base machines, asking £26 for such limited stuff is a bit of a oke I've been even more disappointed, though, with then releases over the last six months. Onfy Head Over Heels has been any good, and that's from the golden age' Every poor sucker who buys Ocean’s latest bg game now is paying for their next big-name license We

Good question. Carmen Beats us And now. just for a little vanation. it s . Paul A Hardy Comer'll

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

expect a bit mote for £26 than this pitiful decline into sub-average games. Take a look at Psygnosis and Gremlin for how n should be done Yours,

Graeme Virtue, Galashiels.

Dear Sirs,

Re your November issue, following your reply to Kevin Howell's letter regarding Amiga hard drives, I think you missed the point completely. He was asking you to state in your reviews whether the game could be installed on a hard dnve Contrary to what >s commonly stated in an the monthly magazines a large proportion ot Amiga games can t>e installed on a hard drive The following is a list of current games t know that are hard drrve compatible'

Flames Of Freedom, Flight Of The Intruder. Monkey Island, F-15 Stnke Eagle II, Fhse Of The Dragon. Railroad Tycoon. Cruise For A Corpse. PGA Tour Golf. Life & Death. Wonderland. Silent Service It. any Sierra game. Centurion, all SSt games, Mega Traveller I

Most adventures and simulations (with the exception of F-19 Stealth Fighter) are hard dnve compatible and m general it is only arcade-type games that strll have irntatmg on-disk protection

Let me also say that some firms are particularly guilty o( using on-disk protection and therefore are treating Amiga users like children - try that in the PC market or in the USA and see how many sales there arol These companies include the ikes of Ocean, Gremlin. Core Design and Psygnosis

All the Amiga users I know -including mysett - will not buy software from these companies, as loadrng from floppies t$ a real pa>n it you have an alternative Also, if software has heavy on-chsk protection, then the =AmigaDOS guidelines are bypassed, and the software is not compatible with faster processors like the 68030

So please, let us serous users of our favounie machine know in your reviews if software has on or oft-disk protection, and if it can be installed on a hard drive Yours sincerely, lain MacKenzie, London.

Dear Sir/Madam,

I have already wntten one letter to you with complaints, but I have more from the same issue. I will not list them for fhere is

loo many, all of fhem are in the magazine I jusi hope the next issue will be better, thought you'd like to know Yours faithfully,

Robert Crabb. Caine.

Er, thanks. Robert

Dear AP,

Well, here's a tetter from a very annoyed Amiga user. "Why ” I hoar you say. (Er. ~why"> -Ed), Well let me give you the plot l enjoy computers, I'm 20 years okJ and I have fond memories of my school daze' with the humble and wonderfully economical CW which graced my bedroom with its happy graphics and jolly tunes Ai the age of 181 needed a spot of cash due to teething' problems t was experiencing, Thai's right, 1 sold my trusty C64 wiih a parting tear

Now two years on, I'm married ('Why SO young7', you ask and I live in my own house etc and Me is okay Being married and ctuite young I still have (he urge to do interest ng things like get Wasted in the nearest tavern, but the wife. God wess her, won t adhere to this form of behaviour. So what do I do on these cold nights ft could think of a thing or two'" you say) Well. I thought to myself. 'Where's my old C64 " Perfect! I'm earning a decent wage - buy another oneBut then it saw me. and I saw it - the Cartoon Classics' box. the free Lemmings game - the gorgeous sound and looks of the new Amiga 500 Plus giving me one meg built m for just £399 99’ 'Buy me on credit'" h said So I did' I got it home - I loaded the disks -1 played the games' (It's going well so tar -Ed) I was eager for more But I had my wile yelling at me ‘A computer!7 How old are you7’ I need a washing machine and you've bought a computer1" So I bought the washing machine as well Anyway, after zapping away into the early hours of the morning, blowing up lemmings on purpose. I bought AMIGA POWEH (A great magazine -when I had the C64 it was Zzap’. but now AP <s the best on the rack) I loaded the demo disk - it dxjn t work Argh1 Never mind. I'll buy some budget games - only £7 99 for my favourite oW C64 games converted to the Amiga' Load 'em m Aaargh' They don't work' I took them back to the shop and said They won'i load' So they tried them on their (ordinary) Amiga, and they worked wonderfully The man said (you'll love this..) 'What computer have you got7" I said The Amiga Plus wrth the one meg bu’-it mr He said ‘Sorry sir, it's a faulty machine - 80% of half meg games won't work on if AAARRRGGH' What am l going to do I have an Amiga that's brand new but too good tor ns own good, and at 36 8% APR' So why can't l piay my favourite games I need an answer, it's wrecking my marriage. I Sit at home and watch my new washing machine spinning and I feel like shoving

my Amiga inside rt. I want to buy some new games, but I don't know if they're going to work Give me some hints Yours waillngly.

Chris Orchard. Derby.

This heart-rending tale of domestic woe is lust one of a veritable sackload we 've had m the last couple of weeks regarding the old games disaster with the Amiga Plus As we explained m True Stones last month its not strictly Commodore s fault - the new machine, the A50O Plus, is a considerably better computer than the old one was fyou'll be thankful of it in the long run. as we'tl explain), and most problems are caused by old programmers taking not-recommended-Dy Commodore Short cuts in their programming which react badly to the new machine If they 'd done everything exactly as Commodore sard they should, much of this woukJn t have happened

Anyway, thats all by-fhe-by now -all new games will be compatible with the Plus m the future, but that's no help to people who ve bought or would like to buy older games or compilations that simply won't work Our advice - see if you can find out from your shop before you buy a game it its going to work with your machine or not Most switched on shops will be very aware of the situation, and may even have stickers on the products by now Instead of dwelling on what will only be a short-term downside to the new machine, think of these plus points instead 1) Your new machine is more powerful, and rts abilities will hopefully make lot better games in me future 2) It s a lot mote friendly fo use if you ever fancy doing anything serous' with if. 3) The updating ol the Amiga will keep it highly competitive with rivals like low-end PCs. which means more games will be wntten for It. which is good news for an Amiga owners

Dear AP,

For a couple of months I have been buying lots of different computer magazines, not buying one all the time Could you tell me why in one magazine a review of Midwinter //appeared m (heir Apni issue and yei your review appeared in the Ociober issue Yours totally bewildered.

J Lewis, Barnet.

Ah. this old chestnut The tact of the matter. J. is that the other magazine didn’t review Midwinter II. it reviewed an extremely early, nowhere near complete, preview version of Midwinter II. Wecton f think it's tair to you, our readers to review anything other than the exact same product that you're going to buy in the shops, so we wait unw a game 's completely finished before we cover it That's why our reviews are hopefully the most truthlut in the business,

Dear Sir,

Your magazine is certainly BIG; a big disappointment' At the bottom of page 39 m issue three there is a clipboard displaying a patient's symptoms in Life & Death, these are just the ones I display after wading through an endless succession of Vertical-Horizonlal Boat-Em-UpsrShoot-'Em-UpsBlow-'Em-Ups!"

Presumably, you think all of us out here are like yourselves, a bunch ot spotty faced nerds only concerned with mindless joystick waggling /Yeah, theres nothing we hke more than a frenzied spot of waggling on Mega Traveller, Railroad Tycoon Populous It, Deuteros. Hunter. Eye Of The Beholder Monkey Island, Silent Service II, etc etc -Ed). It seems, that any game with a strategy element is suspect and as for pure strategy games, these appear to need handling wiih a pan ol tongs and rubber gloves' Why don’t you grow up7

I realise mat at 6a I am not 'yer average reader", but. I am new to computing, and therefore was looking to you to fulfil your pre-publication claims that you were going to review older games (You haven t read The Bottom Line, fhert-Ed). To me references to XY2 as a standard' for a particular genre are meaningless as l don't know the game and it was particularly galling tor two football sims to be compared side by &de whilst Wimbledon was on when two tennis sims would have been more appropriate (I thmk you 're missing the point here /ust shghtiy - we reviewed the football games because they came out that month, that's our icb If there had actually been two tenms games released at the tune, then we'd have covered them -Ed).

Another let down is retease dates here at last I thought, was a magazine mat didn't review games that appeared on the this year, next year, sometime, never" basts but Oeufe/os. which you said was due out at the end of August is not even finished at the software house yet! (Says who I t was due out then, which is why we reviewed if that issue - we weren't to know Activision would change their minds on us1 Deuteros has been finished lor ages, but what with Activision closing down their UK division earlier this year and moving European operations to France. lots of finished games have been delayed - Hunter andR-Type II are two-and this is simply another casualty -Ed)

I realise that me summer months are a bit dead' for major releases but I am afraid that you will have fo do a lot better m the next few months if I am to renew my subscription Yours doubtfully.

T.D. Burge, Banstead.

Tosh Thais the lot for this month - we hope you've en/oyed this extended three-page column Now just room lor these •

AND ANOTHER THING...    we only review games'. That s what we re here tor.    that's enough about him

Michael, sorry.    • Didier Wittesaelc of Brussels has just discovered a

•    Several writers are alarmed by the fact that £30    • MJ Chonory of Norwich thinks we downrated Magic game called Hard'n'Heavy on the Milestones

seems to be becoming more and more the standard    Pockets because ol untair comparisons with    compilation from Softgold. and wants everyone lo

price for any half-decent game. “It's daylight    Rainbow Islands. No MJ. we downrated It because    know how brilliant it is. Why haven’t you sent us a

robbery!" says Jonathan Britton ol York.    it’s boring.    copy, Soltgoid

•    Michael Embrey ol Chortey doesn't like the tact that    • Big Bad Ben' from Southend has a silly name, so    • And that’s it until next month. Bye y'all.

•    Tone Pulse auto dial/answer

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Now you tea koop your loplei of Iriteia'i botf-selling AMIGA gomoi magaiino pristin* ond parfart in Hmh gorgeoui whit* biodor*, finished with a fOMrt royal Uuo logo. Tour prariog* ropies will oovor got raggod or dog-oorod again!

AMIGA POWER BACK ISSUES

Plus! On the dish Kid Gloves -

the complete game!

3    July 1991 Thunderhawk. Retro, Frenetic - Core interviewed: What's so special about CDTV ; Powermonger m the style of Salvador Dali: 10 pages ol lips: Over 40 new games reviewed, including F-15 Strike Eagle II, Deuleros, Toki...

Plus! On the dish Exile specia world, Prehistorlk preview, three top PD games!

4    August 1991 The Ultimate Aulumn Preview - 11 pages of forthcoming games, Zen And The Art Of Film Conversion why some work, why some don't -everything revealed: The Assembly Line: 11 pages of lips, inducting Gods and Prince Ol Persia. Over 40 games reviewed, including FI- Type II, Jimmy White's Snooker, Hunter...

Plus! On the dish fleasf Busters preview. The Executioner preview, three first rate PD games.

Plus! Giant sued tips poster -Kid Gloves and Bombuzal solutions.

5    September 1991 Lotus II. Harlequin, Vxfeokid and more -giant Gremlin Work In Progress: Populous II, Realms. Castles - alt the new god sims previewed:

DMA Design talk about Lemmings; 9 pages of tips. Over 40 games reviewed, including Mega lo Mania. Simpsons. Thunderhawk. Ell, Nebulus 2

Plus! On the disk Barbarian II

demo, five great PD games1

6    October 1991 Indy Atlantis. Another World, Bonanza Bros and more - giant US Gold Work In

Progress feature: Why are French games so weird : Over 40 games reviewed, including Midwinter II, Cruise For A Corpse.

Magic Pockets..

Plus! On the disk Rolling Ronnie demo. Captain PlaneI demo.

Bulllrogger and more Plus! Five great AMIGA POWER postcards - FREE1

7    November 1991 Monkey Island II, Young Indiana Jones and more - Lucasfilrn tell all; All you need lo know aboul World Of Commodore: Bob Jacob of Cinemaware interviewed: All the big Autumn games reviewed, including Ft Grand Pmi. Lotus II, Robocod...

Plus! On the disk LeanderVideo Kid demos, best of PD games!

8    December 1991 All I want foe Xmas .. seasonal hardware guide; giant Xmas compilations review feature; Definition Of Sound kicks off with puzzle games: Over 40 games reviewed, including Populous II, First Samurai, Heimdali. MicroProse Golf,

Knights Ol The Sky

Plus! On (he disk Cisco Heat Elvira Arcade Game demos, plus best of PD games!

18 • January 1991 300 page Christmas special' Games of the year revealed. Top coders make their predictions lor games of the future. An the big Xmas games reviewed PlusTwo disks' Interphase the complete game’ Total Recall playable demo' Lemmings playable demo1 And more! £5 00

23 ■ June 1991 236 page giant1 30 special: How 3D games are created The Assembly Line tell ati; massive

guide to 3D graphics, and more! Plus* Two disks' Balance Ol Power - Iho compote game' Atomino - playable demo13D Construction Kit - useab -demo1 And more1 £5 00

24 ■ July 1991 220 pages' COTV special - is this the future of home entertainment"1, Graphics special repon and more! Pius' Two disks! Archipelagos the complete gam-Vaxlne the compiete game’ And more! £5 00

Amiga Format back

issues with complete games

Copies of AMIGA POWER are still available - Ihough perhaps not lor long! Each one costs £3.50 including packing and postage within the UK. To order yours simply fill out the form opposile and send with a Cheque or postal order. (The rest is explained on the form).

1    May 1991 Who do Renegade think they are ; Work in progress: Birds ol Prey. The game I wish I'd written - veteran coders speak Rainbow Island Players Guide; Over 40 new games reviewed, including Exile; Gods,

Cybercon III. Eye Ol The Beholder. Railroad Tycoon...

2    June 1991 Creation, Bob', Populous II- Bullfrog interviewed. 20 Amiga classics for £10.99 or less: Eric Matthews; Over 40 new games reviewed, including Monkey Island. Switchblade II, Wonderland.

SUBSCRIBERS' CLUB

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Jimmy White's Whirlwiad Snooker

Arguably the best sports s!m EVER, Jimmy While's Whirlwind Snooker (AP rated 90 K percent) features some of the best (and fastest) solid 3D ever - - B ■"     -■- M

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R0B0C0D

Many slick, fast arcade games are judged ogainsl the best 16-bit console stuff - Kobocod is one (hot con actually stand such tomporisons. Hilarious, original, superbly crafted, and if not quite as fast os Sonic the Hedgehog, damn dose, this is quite simply one of the best Amiga fun products of the year.

AP rated 87 per cent

MEGA-LO-MANIA

One of this year's highest rated games, the incredible Uego lo- Mania from Image Works makes the 'god sim' genre more accessible than ever before. Fast, engrossing gomeplay, hilarious sound and on incredible hook factor make it perhaps the most unputdowrwble gome of the year!

AP rated 90 per cent.

SWITCHBLADE

Gorgeous pseudo-Japanese graphics, wonderful scrolling and playability coming out of its ears - that's Gremlin's simply stunning Switchblade II, perhaps the AMIGA's best ever arcade

style platform game.

AP rated 87 per cent.

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19 99

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1699

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1999

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16 99

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1799

16 99

16 99

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1699

1699

16 99 16 99

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1599 16 99

15    99

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1699 1999 18 99 16.99 1350

1699 1999 1899 1699 1350 16 99 16 99 .20 99

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1599

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1699

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1699

23 99 16 99

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1999

1599

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1599

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1999

1499

1999 14 99

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26 99 1599 21 99

26 99 1599

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1699

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21 99

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20 99

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23 99

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BACK TO THE FUTURE 3 BAR0S TALE 3

1499

1699

14 99 16 99

F16 COMBAT PILOT FI9 STEALTH FIGHTER

16 99 19 99

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1499

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22 99 1699 1699 1699

22 99 1699 1699 1699

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1499 16 99

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1999

1999

1999

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1999

1999

final conflict

9 99 1699

9 99 16 99

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21 99

21 99 1599 14 99 1699 16 99 16 99 16 99

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1699

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1599

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final flight

1699

16 99

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16 99 21 99

BIRDS OF PREY

26 99

26 99

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1999 16 99

19 99 1699 2199 1599

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16 99 1699 16 99 16 99

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1699 19 99 t6 99 19 99 1699

1699 19 99

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GODS .....

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21 99 1599

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ULTIMATE V ULTIMA VI

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19    99

20    99

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16 99 21 99 23 99

1699 21 99 23 99

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USS JOHN YOUNG

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1699

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16 99

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CENTURION

1699

16 99

GUNSHIP 2000

21 99

21 99

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14 99

WAR ZONE

1599 16 99 1999 19 99 15 99 1699

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1699

16 99

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1999

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20 99

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CHASE HO

15 99

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14 99

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1699

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1399

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1699 20 99

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MAGNUM 4 £17.99

COLLECTION • £14.99

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Computer

Title

Cheque

Date

Price

Price

Price

Total

PO's

Name

Address

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AP12

AFRIKA KORPS

Impressions £29.99 Upper* - IrifUftn ocponenn let 8 4Cdl from the vUndrJ a a; gitr  Downers - But ncf nowgf' to gr*e deny to* The Bottom Line -MJtxcAJW 'iiHfgani a doevtl m *n i b*» to be thrt prvrvw *

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THUNDERHAWK

Core £30.99

tipper* - The <«sev Bo«l 30 g>ac*<a y«10 **» ** *"9* Tr* ercede epcnjaen meke* iv.ji much ta**Mo get to gnp* wr Downer*

-    Tt* t*> q re* m dtomenfo may putwmecrt end me mouse control rt i w orwep, The Bottom tin

-    A bnEgnlfy «*ccu!0d erCAde-UnuUUyi CW»F *w Capture* n bWK m*M(XE W tJJtt eiteaerfry *****

ALIEN BREED

Team 17 £25 99

Uppers - Fm moving end eSmo*prienc G gnWvan*nl, with lot} o tort y WuCW «two pteywr motto, and a tree Pong game' Downer* - Onfy m *.«t* am) f« not the ot gam yftin kk *y *o com beet to when you ve fw*heo a The Bottom Une - Not a bad fftod at a* from m« et-PO boys but rrurybe a tant thm to hast lot tong  * *

ALPHA WAVES

Infogrames £25.99 Upper* - Nee 3D bouncy rcenp &ZAfT* but endeanng (m a French tOfl 0l way' Downer* - ft tends to tool to an eucutvt toy, and a very c iprv on at m*’ The Bottom Line - A nor*, taerwon but no gMitMUi •*

ALTERED

DESTINY

Accolade £29.99

Uppers - An Absorbing advertise n

tnj Amercer sty* Downer* - a t

not rtetymyngnM and I use ■m l uo to luotsfam standards The Bottom Line - YOuCO*3 do won . C*/ you cou>d certaeVy oo ben** * * *

AMIGA

ENCOUNTER

Novagen £20.42 Upper$ - Vary fast and aftmoschfne Downers -IfijuM 8* r, clone y*‘ .• 7 • n The Bottom

Line - Good oto-tashoned joomng rv btacing tun but a r wtfy thoUd hava been a budget gam •**

ARMOUR-

GEDDON

Psygnost* £25.99 Uppers - LotiC*UnA* tot* of piene* lots of piece* to go it* deep and wtoe and ta Downer* T*«4 a tot of    to c**>

property The BofTOm tin - A

natural successor to Comer

CcrTtr-j.-»j * * * *

ARMALYTE

Thalamus £25.99

Upper* -    rr. Jr 0W-

rashenad son 0* w y Downers -Stoppay prasantabon and madequato desjgr Tha Bottom Line - ToCflF y

ec'tosed by Acfcvwton * R-Type V

ARNHEM

CCS £19.95

Uppers - A 5-W MU< wargame Arvtoy brought to Amga owners Downers - but nobody reat/ wanted a anyway The Bottom Line - Pronin* beyond beief -even wargamars Wxtf gv t a w*» berth *

A-10 TANK KILLER

Dynamix (Sierra) £35.75

Upper*- A«**»orrype* right pm-sV* Mu i ftwiM -

Garrapiay tutm Ou* to m* tfcgpan trama rale and *d> or a real lying reel The Bottom Lev - A mterestrg but hawed enem at taunghtkgrttiniaotgtnrta Itagt further * * *

ATOMINO

Psy gnosis £25.99 Uppers - Easy to p<* up with thousand* ot tovai* to fcaap you gpng Downers - Can oovafenq bonpeig bf tUn W r not to* Rarer tamey vary tough crap muva: The Bottom Line - SfgK * semtar to Ppe Warn ei some ways -/ you Ned that, than try a* one tor we * * •

BACK TO THE FUTURE PART III

Imago Works £24.99 Upper* - Variety. neat animate* some decant yokes Downers - But tom Kence* nearly atoeyi 'eel too thm to be worm 25 quo The Bottom Line - and trvs one s no different Fun but saght

BABY JO

Lor ic ids £24.99

r-i- -"5V

*•

Uppers ■ Sweet Waomutflcto gam* wtm barrets of cuttnass and lots of vmpta V Downers -

Beam by to* nappy - ytuen1 The Bottom Line - lovable and antertamrng i techncaty a M on th  crapud Ovarprced tor what« «.

T'-ijg'' • •

BADLANDS

Tengen (Domark) £19.99 Uppers - A ctosa conversion Downers - of a crap overhead-v«w arcade race gam The Bottom Line - So workmaniAe its i«artrhang over tuarie *•

THE BALL GAME

Electronic Zoo £25.99 Uppers - Based on the ascaoent but un released intecoon puzrto gamr Downers - The concept rs spotod by sensetess changes »o the r\je The Bottom Line -interesting but m ptfy eiecutod * *

BATTLE CHESS II -CHINESE CHESS

Electronic Arts £25.99 Upper* - Cute graph** and a new anga on the chessmen Downers

- The anmatons soon become iwesom and Chmete chess oni turf u mterestrg as the standard gi'x j p tv . i The Bottom Line -Good as a ihowpece game buta taigra as a pace o* ptoyabto sot* are **

BATTLE

COMMAND

Ocean £24 99 Upper* - loads Of rr»*Sions atmospheric soW 30 graphics (ie tots ot groom plus a good ny* of strategy and btas&ng Downers - Takes a white to get rto. some odd (and ■mposvpie to complete missions The Bottom Line - a you've got the sett O&apbne to persevere past an unrtspmng start IN* is a worthy toaow up to me oasnc Comer Comment/ * * •

BEAST BUSTERS

Activision £25.99 Upper* - Grapn cose t: ”* Orgrut arcade wK- Downers -

Tends to stow down when thanks • lor happenng on scraen. and rs far too easy The Bottom Line -Doom t reafty compare too we* w«i «a ma omar Op wot games on me Amvga ••

BIG BUSINESS

Magic Bytes £25.99

Uppers - Wal-programmed and a lady ongnai concac* Wcuto you Mm a MwoutDusrasi vmjubon'* Downers - iflta* mough me N/nour a to«bto-wtoed ttoKfypnQ and m* bus iess pert a tedtou* nurrpff onrehrg The Bottom Line - Some n<e touches, but ai me end of me day «(us* « vi any fur to play at *1 **

BILL & TED’S

EXCELLENT

ADVENTURE

Capstone (Accolade)

£24 99

Upper* - m out hianCM opnen • mo*l test*** *jOi*ci lo» 1 tc«* Tt» 9*T« Ml ITUWJM u CAPToie igntTMlnwcItaMioM Mm too Downers - But that

doesn't stop >t beng a tifcrg contender tor me Vfeakesi Ganwpuy fn The Worttf award The Bottom Line - Scrremng of a mssed opportunfy left nope tor better thngs of me game of me *im sequel **

BILLIARDS II SIMULATOR

Infogrames £25.99 Upper* - Ptonty of vanaao«s nctodng a crsry poof with an odagonal tape Downers - %e- r

me 20 or 30 modes aaow a oecant

shot to be made enema toef of the sport w io« complete . The Bottom Line - Another pme when cn/rptos n me (ace of« competeon mi* tme m me town of jimmy White s WhffartJ Snooker

BLADE WARRIOR

Image Works £25.99 Upper* - Pretty breatntakng graprucs wen pto*ey of acton and putting too

Downer* - Th gameptay A weMfy to be to everyone s taste The Bottom Line - Potatory me most atmospheric game ever • * * *

BLUE MAX

Mmdscape £34.99 Upper* - less wen* man moef tying mang* Some rame* tprftag sound component* me wwt teat rwcer, Downers - Nof * w ‘•nre* «i me uur iNrdwt KMf and me slow w stoppy mam game never [reafr, taxes o" The Bottom Lmo - Ou* Nofmeoctotweb*-piane game tor Bg es bus * ihoUd have beer *

THE BLUES BROTHERS

Titus £25.99

And fl s torviy iw Downer* - Tne mo pieyer mode « a wasted oppcmwrty The Bottom Line-Prooebfy m twtf characw icence ever to appear on me Amga * • • *

BOOLY

Loriciels £19.99

Upper* - More novel man me

average puttier and an nweiang tferto of tog* taetes ena wk Downer* - PosstVy ftqufH 100 much seff-deop ne to pie/ property tor most people The Bottom Line - Fesonaang and moderately ereertaevog. but f s always gong »o be a rnnortry-appeel und Of mmg

BOSTON BOMB CLUB

Silmarils £25 99

•mWishs

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tifiimitk

Uppers - A nee! mat on me sfcdng block type of puttie game Downer* - It hasn't got me longest gam toe ever and me base concept wont eaaefty kgm everybody* toe The Bottom Line - One of m* better puttier* we've seen tstoty Pleasing ton and very French ****

BOTICS

Krisaiis £19.99

Upper* - He* sound. MunsIC graph** Dotm*n - Hota*A**i &t PoP By*9*H<*(*Vf Th* Bottom tin* - 0*1 ou! o< r*.e *

Uppers ■ So OU, at*e US •iry— r)

BRAIN BLASTERS

Ubi Soil £25.99 upper* - WH )W I 1 smstancou* h» My*< mod* Dormer* - Sm 4s ore, man, ramoss*, pu,iOe ah*n puyad solo The Bottom Lin* - A 1*6

■.. rpsi*-- . 0 re* ' ,e V-1T+    *

Welcome to The Bottom Line - AMIGA POWER'S much imitated but never beaten (as they say) guide to the best (and worst) of the past year's games. Now a massive seven pages long - and constantly updated to cover all the latest releases - you won't find a more comprehensive way of telling what's good and what's bad in Amiga games anywhere. This month the newies include the stunning Populous II, the perfectly realised First Samurai, the rather gorgeous Heimdall, the thrilling Alien Breed and the jaw-dropping MicroProse Golf amongst many great games - all the potential Xmas chart toppers not reviewed this month you'll find somewhere in here...

THE BOTTOM LINE

RATINGS ***** Excellent ***** Nearly there * * * * Very good * * * Has its moments * * Flawed * Dire

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

BRAT

Image Works £24.99 Uppers - Very preey vvcy vco*1" **y    Dovtnt/t - and

very very rflfaftng    espeoaty

' yOu NEE N central Character The floffcvn Line - Ojy 4 you pay 4 •rtf'the soundo® **•

BREACH 2

Impressions £24.99 Uppers - She* with -! and you U Vid an ammense+y rewardng tpecetetrategy tyas> min load* of tevete Downers - Scrappy

graphes and some awkward qurks w« deter many The Bottom Line - Loved Loser $ Qu*(F Than you ■ probabty take a ahme to Breech 2 • *

BRIGADE

COMMANDER

Electronic Zoo £25.99

upper* - Ontr Sftym iwumi give « * n« toueft oi Downer* - The usuK crap grapnea The Bottom lino -f needier than r average wargame and more pteyabe loo * * *

BUILDERLAND

Loncielt £24.99

CADAVER

Image Works £24.99

Upper* - GorgeouVy atmospheric graphes a good ™ o purring and necking Downers - One or two *rrbating moments and tfs ai a oti lacking n the excrtemenl department The Bottom Une - A nice btena of 30 graphet and adventuring (Out it’s not a ctesso **»

uppert - A «ond*r1yi addon «o* fans tit Veins Cadtwr Downers -Not a tot of use tor anyone tee though The Bottom Lme - t you’ve got th* or na> tvs ant suen a had pnee io pay K* more of re tam • * *

CAPTAIN PLANET

Mindicape C2S.99

sound And Pe coiourt art nee Downers - Te naty **wed gamapity and teems to have Dean ixj together n a te ntye nurry The Bottom Line - ho tun lo play ** ai and Pet i ai that natters n me end Forget t **

THE CARDINAL OF THE KREMLIN

Accolade £24.99

Uppers - Reasonably capovatmg and accewtete strategy Downers - RaScuOut arcade sequence dropped cap Pang w me rrvddeofm game almost totafty destroys the atmosphere The florfom Line - Aarr-mgy stupd desgn Wows whal coiAi have been a wnner t *

CARTHAGE

Psygnosis £24.99 Uppers - Enoeaeni graptvc* and some nifty arcade seouences from the masters of s»«k programmng Downers - Sul underneath it's a t»srnei*y average strategy game 77»  Bottom Line - Despite appearancet. not one tor the joystick junk.es out there

CENTURION

Electronic Arts £24.99 Uppers - f*r*f MWKn} managemenf lecwns wen some

rvfty battle sequences Downers -Two appaAng arcade sections wo* 4s Chances r/» Bottom Line -

Unbalanced *•

CHALLENGE

GOLF

On-Line £24 99 Uppers - Eiiy » g« rto. and ie B Downer*-

Mud-mtipnqfr iammihic puffing Mguenc* and Badi of invosuy Mi Dugs The Bottom Line -Lae* o' pfayidify nam m a MnouPy D*B«-pa< god Ootor PG* Tow Got KBttad •

CHAMPION OF THE RAJ

Image Works £25.99 Upper* - fctada Mounts tn»

up tn* nwiy-twy saaiagv acton

Downer% - Ewan "WXI HKJOu* dak acootsng than utuaf n m typa o'tivng Crap programming gtnawaky The Bottom Une -9oa»n<>a»r gxx) gena runto o, corptM lacxofpiaytftMy *

CHAOS IN ANDROMEDA

On-Line £24.99 Uppera - lots of cfwactar nWtaeton and pBWy to do Downer* - Crap tgne Mourners and kny grsptKi

The Bottom Line ~Ef*oyaWe tMmepjle edventyre WK/Cy spoaed by sksppy programmmg Sm good fun though * * *

CHAOS STRIKES BACK

FTL (Mirrorsoft) £24 99 Uppera - Compiew and •rqemoua puicies. very user fnenefy great Bind Downer* - Si+gnuy oid 'asn oned looking The Bottom Line — Engrosung nke ptaymg adventure using me Dungeon Metier game system

THE CHARGE OF THE LIGHT BRIGADE

Impressions £29.99 Upper* - Wsuaty impassive nargame. non instant appeal and PNTy of user'fnendPy presentation Downers * Thaog* f«l down n the warganung aspect Of things. w<h tom* 'i*her vGy h4es The Bottom Line - A very brave try but • t Qu*e reach the heights lo

»rvch 4 aspfrrs * * *

Upper* • A test Ctass cawsman romp, wh some movason ei the gamepdy lor once Downers - A

■ouch shaiow and a touch easy The Bottom Line - Prtfly Dr ant pdNrme. one of vie Amiga s very

CHUCK YEAGER S ADVANCED FLIGHT TRAINER

2.0

Electronic Arts £24.99 Uppers - A vcniDt ar force of pfanes 10 %, mm pats of opeons. mssecni and the obkgalory bad of edimaiviewT There ft even w oppork/yy io Dy r* Space $ N4tte Downers - A compiefe tick of speed bad <hh access ere naft perspecbve put the damoen on tw whomtBer The Bottom Une -Low Dying ffaghl sen - tali lo slay ■rtMhe oompeMbn * * *

CHIPS

CHALLENGE

US Gold £24.99 Uppers - Lots and lots of levels rypcaVy wea thought out coneoto sfyte gamopfay Downers -Senphstic graprvcft lack ot depth The Bottom Line - Good, but not the moat characterful of Puff* games and noc the cheapestedher wee

COHORT

Impressions £29.99 Uppers - R< j- very) facet*** graphcft and heipM ufter-mertaev r'Aef ttvngs kXMvOr Downers -The cowoi ftyssem tint as good as a ShcOdbf The Bottom Line - A fine off-beat wargame but overpriced * *

THE COLONEL’S BEQUEST

Sierra £34.99 Uppers - MtkPy virigung whodtmif with that larniiar Sierra fttyie of presentation Downers -Temwe graphicft. hours ot tedium The Bottom Line -Overpriced and over here Serra

can do much beti«' than this * •

COMMANDO

Elite £19.99

Upper * - Lowngiy recreated com-op Dias;-em scioier The game that taveiched a thousand 9cro*ir»g war tx**ter» Downers - As tasftonatfe as an anorak The Bottom Line - Classic stuff but not a good vocation of the Amiga s oapabuibes

CHUCK ROCK

Core Design £24.99

Uppers - mrertssng wdcuif Letrr*mgs derjva&ve Downers -If ft wroen tn AMOS and 4 snows The Bottom Line -Good fun but ft a shame they ccubnt nave Nred someone lo program 4 property * *

CADAVER - THE PAYOFF

Ronegsde £16.99

CONFLICT MIDDLE EAST

SSIAJS Gold £30.99

Upper* - A eaigwre n me Iradaonai mum M ncamd ver **<i ndeed Downers - The •argarne tsbef a no longer a vakd excuse lor a program looking so dated The Bottom Une - Ot wnitfd nt*r*ftt even lo hardened

COUGAR FORCE

Tomahawk £19.99

Upper* - TheDcuitguW nettser) AOBaly daft A Mill if Downers - £v*ry9mg The sound the graphcs the gameptay -a« dre *i vw extreme The Bottom Line-' A perfect present *or pytomamac* *

COVERT ACTION

MicroPros* £34.99

Uppers - Lots of atmosphare and some fleeter* sub-games Downers - Could have been better programmed cookJ have had much beoer corerofs and coUd nave been- i t o cheaper The Bottom Line - Surpnsngty playable and eryoya6e bui wth just a Kftf user-i*evsne« tvs would have been an

CRIME DOES NOT PAY

Titu* £25.95 Uppers - Er reasonapiei «sh graphcs'7 Downers - Temple gamepiay. patnenc humour atrocious oes n useless pet shat we go OnT 1 r.nk nof The Bottom Une - C-rme doesn't pay The game 4 a software erme so wont 4 OUl lor yoursetf *

CRIME WAVE

US Gold £24.95

numerous mdeo ■nterkxJes spice iup.it' Downers - The ac1l.a game is (M m the extreme and me wartmg between levels 4 monstrous The Bottom Line - A bog-standard biast-om-up with knobs on *

CRUISE FOR A CORPSE

Delphlne/US Gold £27.99

Upper* - SviwrtyydngnMpiat. tovvfy graphics, end the usual computuve quauy you *pect tfom Oepnr* Downers - Loads (and toed*) of diA-accesang ancteuen •men you've got me sofubon a

seemmgfy takes egre heut to (*»y * through to me end The Bottom Line - Not hawiess. but ltd an •bSOkAtfytbvefygame andawortfiy comparvon to Ubnkey tsiand

CYBERCON III

US Gold £24.99

Uppers - Bnhar* sense of b*ng mete', and bee** Freescape man Freescape Downers - PiMdabt nof ait that aocessiOto to your average game ptayer The Bottom Line - W*e worth tne *non o  gelling into «*••*

OARKMAN

Ocean £25.99 Uppers — The secton i •magnatve and tur Downers -Everyving else « hackneyed tcence-by-nunpers rut&th The Bottom Line - Not qut* as bad as Tot Bees* ana togH&eec cot not very much Defter tdhfr The worst ton game for quae tome • <-e • *

DAS BOOT

Mind»capo £29.99 Upper* - Tn* frc*l tawittM wo wm to date Downers - bui eiat sM doemt make 4 parncuBriy

•oeessb- The Bottom Line-

Playable, but overpriced The best *1

DEATH KNIGHTS OF KRYNN

SSI / US Gold £25.99

I pnviou Krynr roB-pllyn

Downen - Qui compaitd to Tw nvgnty SreOiThe Bef&Oet m a rthi trertOP mtep The Bottom

Line — A r*> enouy'i emduct Du!

ncJ- -iq **iy    l . * * V

DEUTEROS

Activision £25.99 Uppers - An mcredbfy huge and absorfeng game wen cha engH that seem perfeeify paced 10 be n k« •rth the dtfvefopmg game-skjSs of vw average Ckfyer Downers -Vnuaty 4 can be a W of a yewn The Bottom Line - Oonf be tooted by the strategy exterdr - tti*

« » game that everyone snoud try

DINO WARS

Magic Bylcs £25.99

Upper* - A novtt cNrt.1 rtrwnt nckxftng a greet Two pteyers at once option where you don t r*rve to wat lor tna offitr pteyeoo mewe

Downers - The zertw beat cm. up

seebon IS a 04 crap and Pie game as a whole it over-itfTtptebc The Bottom Line - A nee stem, but •wig £25 ter * A a w of a cheea -there just *sn I enough to 4 t*

DISC

Loriciel £24.99 Uppers - A tew ruce grapneaf touches Downers - Afpatrgfy. dtvgned gameptey «*h very me aefua' aett'* The Bottom Line -A crappy Dues Of Tipn rp-cft wrthftjt most of the ongevTs good features w

DISCOVERY

Micro Illusions £25.99

Uppers - Good graphcs for an educabor,jj game Downers -a game whch rates heawy on speech tyfithesift the speech Quetey ster-btr The Bottom Line-Trcky io piay and fducafconaty Abous tNft CS 1M 0* a *0p * •

DRAGONS OF FLAME

S$ r<US Cold) £24.99 Uppers - Almost instant ptayafrftty - nof somethng you'd expect from a rote piayvng game Downers -Aw imptetc for real as the r««i Dungeons & Dragonstans The Bottom Une - An excofent introduction to the new broad of fantasy RPGt • • *

DRAGON’S LAIR II

Readysoft £44 95

Upper* - R«Aty npeODtf gorgeous cartoon graphics Downers - Meurrual player •reef acton and a ndcuteus price tag The Bottom Line -Not trie best value game m the world * *

ECO PHANTOMS

Electronic Zoo £25 99 Upper* - A net ln« n H G w*»»

ftc.'f theames and some unutuat KbVKtcnj gwe E co Phantoms s Nghfy ongneJ flavour Downers -The parts don't ackafty aos uo to veryn«h and sie copy protection system coukj nduce bouts of notexe The Bottom Une - A reasonable 30 routeie masqueradng u a game *

EDD THE DUCK

Impulse £24.99

Uppers - RsjciC&w fstends-irtftpeed gameptey ensures some level of interest Downers - BU the whote tfvng ju*t doesn't inspire and the difticuty 4 pteceo too hgh for a young audenoo The Bottom Line-Your granny nvght buy you one

ELF

Ocean £25.39

Uppers - An eaceier* arcade

adtentur* romp mT\ enough reeressng ante extras 10 make 1 fresh Downers - These Wgs ar* gettng just a vse bt ote-tasNoned a'tnt Twy The Bottom Line - * good totd game from the Ocean fttabe but not a world baair

ELVIRA - MISTRESS OF THE DARK

Accolade £24.99 Upper* - Ezra's gorgeous the graphics reaey Ora* the ptaye* in Downers - Pity the game itMHt 5 n*gh on impossible - ana >1 takes live desks' The Bottom Line -Fat* aoah doe »o d*k swappng and intonating gameptay Areal ptjf**

EMLYN HUGHES’ ARCADE QUIZ

Audiogenic £24.99 Uppers - Just tike a pub qtei machne Downers - but with Emtyn Hughes in a land no rea* cash prizes) The Bottom Line -Oh dear *

E-SWAT

US Gold £24.99

Uppers - As conversion* go rt'S not a complete rvghtmare Downers - but let's be honest the arcade ongoat was duff duff durt The Bottom tut* - A reasonable conversion o* a termmaBy average game Don t bother •

EUROPEAN

SUPERLEAGUE

CDS £24 99

Uppers - A surpnengty nwrwg looh strategy thng m the Foofbai Manager vem Downers - They're not Sta making these things are they1 The Bottom Lme - A dated oea - a sound* tedou* but ft actuary executed quite commondaty * *

EXILE

Audiogenic £24.99 Uppers - Aeakegna phyKS eicorporated mio an si cade game 4s more tf a true arcads adventure than most games bearing that tag Downers - Ra-mer pnmlne graphet and not the most  jsamty piayjott gama ever The Bottom Line - A great arcade Khentyr* but it nvgha not be your cup of tea * you're an acbon tan STOP PRESS Veeocrevewen gam* ot the year4 • • • * •

EXTERMINATOR

Audiogenic £24 99

Uppers - Very orgmal I'ead Very, very odd indeed! arcade thing wen converted to retan the ongnai s feel Downers -Confusing nrtiaBy. but once you ve played a tor a whne it t confuting The Bottom Line - Grr«ai run hoi it doesn't realty move w m the longevity stakes ear*

THE

EXECUTIONER

Hawk £25.99

Uppers - A exaysole enough

Thiussvanant wan one or two e«&a ws tac*«d on (such as the tastefu torture scenest Downer* - The core ot the game [ust isn't exobng or afferent enough to give The fiecuhonerthat one mors go appe* The Bottom Line - F*ne it you don’t mr*d the sagrtty repetib*e gameptay ano pgmhcani tack of action • •

EYE OF THE BEHOLDER

SSI (US Gold) £29.99

upper* - Takes Outgecn Master a stop further Excater* atmosphere andgaphes Downers - Desprfe bang beset tun DM a i rat is afferent as a mould have been The«f't *H room tor irproiment n ire 040 gonr* The Bottom Line - Ou«e potttfy tre best DSD game yet tor die Amiga (Or meed lor anything mm)

F-15 STRIKE EAGLE II

MicroPros* £34.99

*

Uppers - CrapKS to ma«e you gasp, sound effects to got your adrenal* pumpng and gameptar to see you * t ojwmg heap on re *ov Downers - Desprte tha shoot-cm-up nave Of thmgs. a can •! be a touch too much tor the less •mObous games ptav*4 The

Bottom Line - Dude possOfy the last word m iSgm amt (so Sai. anyway) *****

FATE - GATES OF DAWN

Rainbow Arts £29.99

women', iffufuai presentaoon and more to do su»n some socafled RPG game Downers - FOSV OCrtrd a-d tatty pres«n*.aton The Bottom Line - Just anceor FRPG *eaty but w-th enough character to rrpke * worthwhile Far from essential

FIGHTING

SOCCER

Activision £24.99 Uppers - The COm-OP was mik»y amy*og(rth Downers - You are accused ot producing an utterly Out game of the lowest cat©'© How do you plead1 The Bottom Line - Gurffy as hot *

FINAL FIGHT

US Gold £25.99 Uppers - Cornell senseve controls, huge sprites arcade-true graphes generally an eiceaent conversion Downers - Tnen ago* as a converpQn of • tarty dot. and Qute dated tomsaac co*-op And the beat- em-up,% to*.ng a w» long m the tocm these day*. The Bottom Line- Techncaiyimpresuveand toads of fun to pity, ttvs nughf even knocs the famous <K • off ts fees* Amga beat-anvup'perch (But then age* a ntgnr not)

FIRST SAMURAI

Image Works £25.99

Uppers - Shmmgly wet programmed megnabve design and mprfd use ot sound al added to a ctassc and proven gamepcay style Downers - Maybe /ust a s«» on the slow sde The Bottom Line-Senpfy gorgeous arcade adventure that you realy shook* 1 be without

FOOTBALL DIRECTOR II

D&H £24.99

Uppers ■ Reasonaory comp** and wtde-rangng strategy bash Downers - £25 lor a toobc nwiagement gwr* Get reel The Bottom Line - Adds nothing new to the decades noAoer-cruneft*o of every other tottbea manager game ever • •

FORMULA ONE GRAND PRIX

MlcroProse £34 99

Upperl - BrMl ui v an xKJ JO tn) nt *n«*i owing ltd ytt atari on to* Xmgs Downed - T*» pmpM si ua in actum* Onm pna mxjlaton anj gong to wn to rwyons roe Bonom Lift* ~ TOe ttofl ijceig O*!"* HI to— Men. and pntoatfy to* Oetl gvn* to Ktoeei on me Am a •••••

FLAMES OF FREEDOM -MIDWINTER II

MicroPros* £34.99

Uppers - There s oeds to do and me whole ftvng cou kjvefy Hours of

tun » oe had from the cnaraeta*-dot<gn*g secnon alone Downers -Ut$ of stupid holes * the 109c. and an unccmiortabie balance between the strategy and action aspects The Bottom Une - Wcm better n theory than * prachca AAdwwfer lane w*s love «, but ne rest of us are uety so gat very bored very Quoty

FLIGHT OF THE INTRUDER

Image Works £30.99 Uppers Hghfy reA.sw and h«iOe (you can make < amost« smpkt as you want i and decerv gnpncs loo Downers - It k not mmeduiofy

anractve by any means, and the controls are even more torboong than usual Bugged, too The Bottom itne - Mot tetfincasy amsemg but absorbng end erttriaamg. wdh a neat IwopkAytr km-uPQame ••••

FRENETIC

Core Design £20.99 Uppers - Fast ana good-tookng Downers - You've seen m *before one done rain * more ticAingry meo the barge*

The Bottom Une - SK* P'ognimmng only serves >0 make Fnmeteiedous m • profesuonar knddaway **

GALAXY FORCE II

Activision £24.99 Uppers - An ambAous attempi at a vrtuaey stunning co* op Downers - Everyifung else The Bottom Line -1* you know you cant do 4 why bother trying *

GARFIELD - THE WINTER S TAIL

The Edge £24 99 Uppers - Brabant Jim Daws graphics Downers - Crappy Steve Davta gamepiay The Bottom Line - What a wasted scene For da-hard fans omy *

GAUNTLET III

US Gold £25.99 Uppers - A new angle on re arcade ctawa g*es some novefty value, and makes procee&ngt suffoertry afferent Ova bme around Downers - The pace is ponderous theresrenlenoughbadOes sndthe speech is baiJy nvssed The Bottom Line - Fr*. (MAdoetnl reaty trae up to oe legend that« Gaunrer Gve ut a bash on Gsumat 2 anyday * * *

GAZZA II

Empire £24.99 Uppers - Gai/a doesni actuaay appear -n the game much Downers - Juddenng sprtet poor control (just kke the man fumsaif). terrdle sound - take your pc* The Bottom Line -it t enough to reduce you to tears +

GEISHA

Tomahawk £25.99

Uppers - um * s youdbgrtto see seme bn <Sorry, female reaoerai Downer* - Tacky ano fatuous pkN gmng way to soma of r»e most ispayam sub-games eve*. w*th presentaton o« a knd that people used to get arrested (Or A nghtmare «l mund realy The Bottom Line - Could ths perhaps be me worst kA-pnce game ever reviewed n AMIGA POWER7 A fne percenc mark wotid seem to suggest

GEM’X

Demonware £24.99 Uppers - Gorgeous g aches ecquMute sound, beauteusy ample mental torture Downers - Wen t change yom mnd C you're not mSo puiPen The Bottom Ltne - One of the best pur re games to date

GERM CRAZY

Electronic Zoo £25.99 Uppers - fvjt guAo as evpenvve as Mnpscace s L*e A Deo Downers

-    But w* we e«se n As favour The Bottom Une - Another he* eased oea not ioaowed through property (Where do they aN com  trom7

GENGHIS KHAN

Intogrames £39.99 Uppers - Styush end fairty deep tuatoncai strategy gome Downers - ROkhAouSty eripcnwo though and regmros a fair dose of manual reading The Bottom Line - A W of a <*Ch* but good a you tike that sort of thing * * *

GHOST BATTLE

Thalion £25.53 Uppers - The SOcntfSQue* good and the grapvcs are okay Downers - Everything eHe rt uoertyaw ui The Bottom Line -8* rde*igned and vnecuted Ghettsh Gc&ns done net t so bad >ts scary ■

GODS

Renegade £25.53 Uppers - Lovety aetd'wtcs qui* rwcfved tor a ptattortn game Downers - Kc* Quflfi a* good *1 A s made out lobe And those graphe* are tar too dever kv the* own good The Bottom Line - OoM bekeve the hype but prttty damn good a' we same *••*

GRAND PRIX MASTER

Oinamlc £19.95

Uppt/t - Endwud fry JO'S*

MAitftu (*ppa™«V UiWKrt on to* tOcc motortycJ* e*co«) Oowrwr* - H*nd*« ill* •

R***m Rolan Tht Bottom tin*

-    Nm to pul too In* « ponl on u. uHleu •

GUNBOAT

Accoiade £29.99

Uppers - Asmwh<haduaby does somedvng dtt*«HV Downers-The acton doesn’t reply convey enough euptement. and me grapfkcs are a wue on vw pnmave toe Bottom Line - A hghly ww» sen. ovj takes gu«e some bme to get drawn mo * • •

HALLS OF MONTEZUMA

Electronic Art* £25.99

Upped - Amoal untenOoO VMUtany thank* to to* *09* noon or Kiwn Dgamrn -Oe puetogrr cenvactiM *nacai«r* notoaiQ n*w to to* L/icoto*rt«d Bottom Une - M*a put tojein* tax fM ttneay lo> o*aanK * *

HAMMERFIST

Activision £24.99

Uppers - GrepTvcaJy adept arcade adventure with tons ot ptayatktiry ano plenty to keep you

going Downers - iffy sound The Bottom Une - Thoroughly enjoyable (* you kke thai sort of thmgi * * *

HARD DRIVIN’ II

Tongen (Oomark) £24 99 Uppers - Re*ned verson of die ongnal - less bugs a track edtor a neat head-to-head opt*on it you link two machoes Downers - but sti* gktchy and not a paten on the arcade machine The Bottom Line-Souped up , but not souped up enough •*

HEART OF THE DRAGON

Avatar Computing £25.99 Uppers-LOUdCCAXYS andan lamosi serous; attempi w do somefvng new wdh the fantasy beat-envup Downers - Beyond the almost impressive lechncai trickery les not very much at a* reefy The Bottom Line - if your fn**yj has bought* gvenago Trenlaugh very heartiy at fkm £nt*rt*nng« an embafTasaog sort of way *

HEIMDALL

Core Design £30.99

enormous too The caooon-sfyw <s lust gorgeous Downers - Some nasty d«k vwappog end accessog. tough not gut O Coemaware I’usnderth The Bottom Line - A

fast-moving and sick RPG game nets maee more accesaoia than vw

genre usuaty « A wnner

HERO QUEST

Gromlin £25.99 Upped -E»y to gel rto and Mc*c*n*y tdaOK* Voudenlto** you v* been ptoyng a Vy long hX M/Mer+t ft Thjvtof *nd »cu'<* * •H* 1*1* lot Onr* ■ Donne ft -Hot *d good •** (*!*«!***■ gm* The Bottom Une - P*toap* kxcwigry, * hghTy *rt*4Mwig gam* and ao*MX*i)r toaar *-w rOuJ* got g*m*carr»ng trmot round a * * *

HERO QUEST: RETURN OF THE WITCHLORD

Gremlin £14.99

l iiw* - An tats-tm ITD0LM lor tan* 01 to* ongatoi Hfto Ou*jl wo* **rt w Ian* me envadm «ao tetter tontoxy Oo»n*r* . rax a lot m um to anybody au bur toar tier nhtotM The Bottom Une-e you um Harg Oueu to*n ton * an obvtout land taaty n«ioan*n*  ourcnai*

AMIGA POWER JANUARY 1992

G

AMIGA POWER JANUARY 1992

ill [ J(3§ £

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Chtqutt/PO Ordtri to

y rJl’t }J f1373, 11a Burgale Lane, Canterbury. Kenl. CT1 2HH TELEPHONE HOTLINE 0227-764204 9.30am to 7.00pm

(Answerphone outfid* normil hours)

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134 99

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Matrix Software Club

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Our tiuy back- scheme is the only one ot rts kind m me U K The Matri* CluO lists hundreds ol sohware Piles trom me top software houses (sorry no PD or shareware), intruding latest releases and popular classics, tor leisure business and education Ail with our unigue buy back guarantee

Plus some ot the cheapest software prices In the country..

The Matrix Club - established 1981 - over 2000 registered members. It you want to get the best tor your computer it will pay you lo find out more today!

For membership details, send large s a e lo -Matrix Leisure Services Dept AMPt, Unit 4 MAI Stud>o Business Centre Crane Mead Ware. Herts. SG12 9PY or call Customer Service on 0920 A44224

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2 Wymans Cottoges, Mount Bovers Lone, Hawkwell, Hockley, Essex, SS5 4JB. Tel: Southend (0702) 207593 anytime.

Open Monday - Saturday 9om-6pm

PREMIER DISKS

“T5lsK OO RROF REf j

50 .DSDD3.5’ .Cl 8.50 .

100 DSDD 3.5’ .£33.00 ..

200 DSDD 3.5* .£62.00 .

500 ......DSDD 3.5’ £150.00

1000 .....DSDD 3.5" £290.00

LABELS INCLUDED

DISK BOXES

Banx box with keys ...

100 capacity anti static .....

100 capacity with 100 disks .

....£8.25

....£4.99

.,£33.99

JOYSTICKS

Speed King auto ...

..£9.99

Turbo II ...

......£7 95

Navigator auto ......

.£10.99

Guickshot Infra Red..

....£29.99

Sting Ray auto ......

£13.99

Apache I ...

......£5.99

Zipstick auto ...

.£11.50

Maverick I ...

....£12.99

Competition Pro 5000

Cheetah 125+ ....

......£5.00

Blank , .....

.£10.99

Python 1

£7.50

All makes of joystick available -

Top Star ..

.£19.99

if you don’t see what you like

Jetfighter ....

.£12.50

then please phone.

...or 37p each ...or 33p each ...or 31 p each ...or 30p each ...or 29p each

VAT INCLUDED Send cheques/Postal orders to:

Premier Disks, 6-8 The Spires, Strood, Rochester, Kent ME2 2PZ

I Telephone: 0634 7251011

Prices and offers valid until the February issue of Amiga Power

HILL STREET BLUES

Kris«lis £24 99 Upper* - A pood I** let the TV ***** (tWKm * DOth pUljT' and other*) vm vow can <dant y wen it's certainty *r mcereshng wav io hantfe a tctoce Oawn fr-Cw »epHftv« pret y qucUy and * * noi the sJckesI game around The Bottom Line - A pood next stop lor someone *t»'s piayiw Sm C-1> » *p*n and tanoet a new ehalenge Lwmicd appoa nough

HORROR ZOMBIES FROM THE CRYPT

Mlllonnium £24.99

Uppers - jnuuti idee m-'ably ipooKy    Downers - Bui

id Dom by Outi purtonn nilure o< Ihe giwne TP* Bonom Lin* - Fumy to wetch but leirty average to pt*y * •

HUDSON HAWK

Ocean £25.99

Upper* - A ram scene* which actual stand* up as a gam m its Own nghl Downer* - The cont-o system can reduce some io lean, and a doesm mate* The Sk«s Brother* m the arcade adv*nh«-piafitofrn stake* The Bonom Line - A **» pwxm Out mfunaungty orfUcvi gamo Try before you buy ** *

HUNTER

Activision £25.99

Upper* - Slunrvng 30 fraphee and toads to do Downers - The odd

graphical gweft or rw: Bottom Line - EnormousJy •PWPmg game - youl find yorste* comp*ei**y capewieo tty a tor noi s on and

INDIANA JONES ADVENTURE

US Gold £19,99 Upper* - More fm*tuning gives tnpy the trends st control System yet nspr*er fatMuiio the move loo* Downer* - Watng lor Indy to trek across the screen ei th* hm can get annoymg and some of the Pur/** are fjtt a *** be loo abduct The Bonom une - One of me Dost Amiga adventures avwUbte

INDIANAPOLIS

500

Electronic Arts £24.95 Upper* - An immensely ptoyabto wend of true racing sun and QtaCA back vast, with a ruce tine m remote camera views if you've got a 1 meg maclsno) Downer* - Track repetition twyjers lasimg appeal The Bottom Line- Jusr laoutous

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

Hawk £25 99

Upper* - Tons of ta tor those *ho mss the days o< joysbet waggtng Downers - Ten-toe presentation and a hghfy quesbonabto pnc« The Bottom Lme - V orv> t -.»a been a finer cheaper * * *

I PLAY 3D SOCCER

Slmulmondo £25.99

Uppers - The most (Verne tm wjoely ConvWorg repme-Felen tf The ipofl ftr Downers - The Tjal.vn (IIO Thai you fUUOTf eve-genowmheoes worn30 <**My Fr««*n an 6* OdwmgN ««*»ng The Bottom Un* -Bm«. but lAnucry ItMd ••

IRON LORD

Ubi Soft £24.99 Upper* - Cnemaware style medwvai woe wan plenty of sub* games and atmosphere presentation Downers - IT a /us: too tough tor most, and with lithe reu* depth The Bottom Line -Ultimately repetitive. but kin lor a while * *

ISHIDO

Accolade £24 99 Upper* - Take Otheeo. add some Go. then throw « a lew herbs and epees and heal unto brown The result *% one pping hot Chinese board game caked fsfudo Downer* - Irritating dialogue bom. and tn kick element can mlunaie The Bottom Une - An engapng p«ece of Chmeee culture when should really be played with a good strong cup ottea •*

JAHANGIR

KHANS

CHAMPIONSHIP

SQUASH

Krisalis £25 S3

Uppers - Elly » pity dotlly MTWK toms rum oltnt ini Irwvg *«j n*f» i [t»«y o( opoemon oti** Downers - Tbwt l SOI reefy • Id you cos os «r» a kjuiih geme. 4 there The Bonom Lino - The M4t Huttb 9»mt irpun) tot r« Arr»g» (Na inti im t irwh n mo iKty Oi compos bon 1 •**

JIMMY WHITE S

WHIRLWIND

SNOOKER

Virgin £24,99

uppers - Slurr.ng 30    tv«

nnr so th« kiwi, and tr» acuai nFa» ana (aiywansacnanica er Fw

gama v* 'acraaiiad b *ui<lu*y Downers - WM, tslta pay vwn Some aura tuet mxAI riaa*M*n raeaisc Boiromlina-

* y*rta6ia com*! Adu»c A 90 pwcaeaet Neaa *» uar men''

JUDGE DREDD

Virgin £24.99

Upper* -Two anoenl tup-games over a real rave from the grave Downers - Another JuOge DusXS game screwed up totally NO humour, no graphics no game The Bottom Lme * One day somebody wet do justice  ahem) to the legend of Oedd One day •

JUPITER'S

MASTERDRIVE

Ubi Soft £24 99 Upper* - Surpnsmgfy playable race game More h n than a packet of Jammy Dodgers Downer* - Unspectacular and Overpriced The Bottom Line -Not sure why, but it realty is joVy goodtur *e

KEEF THE THIEF

Electronic Arts £24.99 Uppers - £*cereni hack. Ha*n and puzzle tohnng win some superb styssed grapNcs Downer* - It stil plays ike you’ average rokhptaymg adventure The Bottom Line - Respoctabte To'n.enesoue fate * * *

KNIGHTS OF THE SKY

MicroProse £34.99

Upper* - Atxeuxte and er ay 10 play, n a nct very’fl rn-sjmmy rnlcf*4 Downers - E'm w 0 v*rt arenT aune as many buttons as some P-ignt wnj The Bottom Line ~ Much more p*rabe than you mgra enact na i* me urpnse ht of me year m the AMIGA POWER oda **•*•

THE KILLING CLOUD

Image Worki £24 99

Upper* - Fav-mowng and pretty graphics begs of depth and a groat creavon & atmosphere Downers RdtMd i*th TO>ra*ienc*s The Bottom Lme • CoUd have been a confider. but bedy ten down rthetogcvaiet ** •

KING'S BOUNTY

New World Computing £25.99

Uppers - Accessible and presemed, and lar more playable tor the non*e«pert than anythmg m evs r*k) we «e seer Downer* -Noflwig beyond the tact that some people wont ever get to gnps with mi sod of gam- The Bottom Line - Supaib WD-styie advenks-a mars ftm tor everyone du me most narrow of mod • • • *

KING'S QUEST V

Sierra £39.99

Upper* - BeautAs dgnsed grapnes and a very fnevy»y poes and ckdi svertace Downers - The pnee 4 one obvious downstot antjemy herd drwt owners mould bofher The Bottom Line - A mghty mpressne advenkne wtsch takes S<”.i tc -    •* * * * •

LAST NINJA 2

System 3 £24.99 Upper* - Escedent 30 isomefnc graphic* and a genune aflempt to vyect some sfrategy mao the mamal ads gerve Downer* -The game jwsi isnT cohewe. and ft ptoys iAe a p-g The Bottom Line - Not reaty m the Bruce Lae league barely scraping Jack* Chan level to be honest)

• *

LANCASTER

Actual Screenshots £24 95 upper* - Party impressive 30 polygongraphes Downer*-Lack of variation and any rear esenement means fl ter try gets ott the ground The Bottom Une - Etovates averageness to an art torm *

LAST NINJA 3

System 3 £25.99

Uppers -PoMiwaptsanutontna bg mprpvement* * took, tee* and ptoi si the nrya'i muo outing Downer* - A diabolcdf control

system and one or two Sens m executon prove tn or vrutons The Bottom Line - For mow who go for these beai-'envup o0»erAjr*s UsfNrysJa heeven sent Others we wnh io gne c a «ws* btnh

LEISURE SUIT LARRY III

Sierra £34 99

Uppers - Rxkcuiou* over-sexed plot AdverKunng lor consenting adutr- Downers - Sugntty obtrusive command parser and as usual it s over-poced The Bottom Lme - Check a out - t>jf only if you are over eighteen

LEMMINGS

Psygnosis £24.99

Upper * - Utterly bnarre. c»eat<ng y ongmat and totally adoebv invents a tou y new category - the save* em-up Downers - As ts the norm with SUCh Strikingly ongnal concepts some may wonder iutt what att me fuss is about The Bottom Line - Love *r or oath it you can't ignore it L envrwygs rut  *****

LIFE AND DEATH

Mindscape £25.53 Uppers - E*cr !*rH pacMgng (the

turgcai mask and gtoves are »sdi. and tome r«*rfy snjuvj gaireotay ie*p* Pings on me bof tor a coup* of hours Downers - Repeehon soon sett m - as a ong-fm chaAmge s ta tats apart guto aiarmog The Bottom Line -Wtiar s mere •» quie good bu mere's (ust not enough oirt *•

LIVING JIGSAWS

Miles Computing £24 99 Uppers - Oily » act** to irw yourgv Amgi uun Downers -Ort**v io opoMt to »n*wa» Bps

tityprmet* The Bonom Lin* -L*cki4nycfts>ni«Mit»0(w Out* XrmocoFin lime tw»y •

LOGICAL

Rainbow Arts £19.99

Downers - Bui the amount c tn* each move takes also makes n •

set...*. , tedous o«-< The Bottom Une - m a crowded wond of pu/tto games Leges' a very but m the mggfdiSN *•

LORDS OF CHAOS Blade £24.99 Upper* - Great control system comprehenwe end togcaJ Lots of levels equal great latcabaty Downer* - Very toe eceon. not much compulsion m reach you '»m*r abstract go«! The Bottom Line - A deapporAog game from JufcanGotop not up to fvs usual standard War tor Laser Sguad2

LOTUS TURBO CHALLENGE II

Gremlin £24.99

Uppers OorysousgrtphKS loNngt & speed srti Tut naia-io-cephrt awmg nmtHpiwe Downers - The ud> ol cuuMi 4 1M Wty sno (cm* Irta nmpi •ojo here wpM The Bonom Line - The cen lome-MMa g gen —Veteen eeeee

LUPO ALBERTO

Idea £25.53

Upper* - Charmng characters I

torr>Wy translated meruar and goofy gamepiay make n tosai lor uds of ai ages Downer* - Tre anmacion a turwy tor *s the wrong reasons Loveebe but reafy rather crao The Bottom Line • Agemesureto cause srgurrem a case of try before you buy «*

MAGIC POCKETS

Renegade £25.99

Uppers - The usual fttmap standards of tochncai excellence and a tillable mountain of ctever stoat Downer* - The graphic* don t sut the game sfyie. the desgn 4 too Deter tor ts own good, and me peevg it nopeiesify w«ong The

Bottom Line -trite** me on tx* everyone we've met hno» t senousfy bomg As a cut* arcade ptodomn gamefss*uster •**

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MANCHESTER UNITED EUROPE

KrlMlts £25.99

uppers-Ftll retry an] hugely fmyet!* Downers - The iHiJogy Moan ■ leigdy MM<fciel lend eh*    - cphvv.i Bottom

Line - Gaeel confer meaet *« vsi •txui me ben tgeawl tm to tv

MAUPITI ISLAND

Lankhor £25,99

Upper* - PtoesanDy dftoren; «nh

toads of charsctar rteraetton Downer* - Just too tnai to near .Tbiy the pnee Bottom Line -Chemung and nteresang put there  u*lisni enough of * ••*

MEGA LO MANIA

Imago Works £30.99

Uppers - B-iherri socrO etteeti gorgeM swen (toy nee gepa cen«Mciy COmoAne gemeeiey Downers - Perhtpt fjit (SKI tmttreting srimei The Bonom Line - The mot! ecceueie ana erguebi r«» nW eoroyaeae god urn tode» eeeee

MEGA

TRAVELLER 1

Empire £30 64    >

Upper* - Terming depth Frencty    2

and hetoM controls, great    —

atmosphere, eocesent balance of    P

m—agy and ecbon Downer* - n    >

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of roie-ptoymg software that    m

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MERCS

US Gold £24.99

AMIGA POWER JANUARY 1992

Bottom Line - Great ai *<\ii i does w you're Ik*ty to want rather more s*om a game *\ tots day and •9* • *•

METAL MUTANT

Silmarilt £25.99 Upper* - A simple concept (exptoratqn fighting and puiMie sovngt *tvcn work* we* and ha* a ptf Ed d«cuffy curve Owwi -laoung any rM»y noting lM!i/n and loa lot Km The Bottom Lto* - A mddto-cf-toe-toad    *n*n acr>*v«t *nat «

vrtl Out To do Dc4 doesn f r**iy astound * • •

MICROPROSE

GOLF

MicroPrOAO £34 99

Upper* - Looks wonoorfJ mo full about every ooneewabto venation of 9& a cover*: Downer* -SfffluVj overpriced can mim urw’MAnng ana toe grapnear tog it unfortunate and dtuppo tr ; The

Bottom Lin* - A great god game

■rftch yusttaas to male* up to toe timoirt) sat by PG4 Tout • * • *

MIDNIGHT

RESISTANCE

Ocean £24.99 Upper* - Wei balanced gameptay with a smooth dfViAty curve makes 4 tUr a out from a h-unoed smvjw corn-op conversion* ActuMyrnore playable than the arcade eng*** Downers - Control •» awkward ai ftp. CCKAd M a touch tatter The Bottom Lin* - Beet of H type

MIGHTY BOMB JACK

Elite £24.99

Upper* - Classic gamaplay w<m aooed t61>! failure* use. arm porwr-uos Downer* -Spraomng UvetS PH th*

ongmars irantc urgency The Bottom Line - Dull OtA and than again dun DCMuntoumii wasdu*7

MIG-29

Domark £29.99 upper* - So real you-* be be hanpng pcMes of Gortry on your wan Downer* - Only foe musson* with I toe m the way of eiCAamenl The Bottom Ltn* -Brave but ultimately utt too lecrve tor moat Amiga owners

MIG 29M SUPER FULCRUM

Domark £39.99 Upper t • For the senous mnded ik/ismtans MC UoMi superior top. when manages to avoided donmg is predecessor Downer* - Way short of e$  oompetiors « area* mch as ground dotal and munt acton The Bottom Ltn* - Eipffvrt but tans ot the ongnar won't be qaapporced

MONOPOLY

Leisure Genius £19.99

Upper* - A taunt j verson o» me

etatve (o say me least) board* game Downer* - Who me W wants to play a boardgime on toe* computer anyway’ The Bottom Line - Comporemy done but arguably gme pomfets **

MONSTER

BUSINESS

Eclipse £19.99

Upper* - Ton* ot character and ceucefy ample Qg fXgmeets-Snow Bros gamepuy make me and ** fun tor nottaige arcade tans Great m*< too. and a hafway dacenrpnceta; Downer* - Once more, vmpte arcade M translates drecty as HekM and transect tudtke rubtxin tor some The Bottom Line - A superb arcade ptaflorm game w*» more Ue et >t »van ■ hundred copes or Mage Pocket* ***e

MOONBASE

Mindscape £35.99 Upper* - Entetmnj and adOCfive game n the best Sm C*’v trad&on Ooewi - Just a W loo dose to Sm Oy lor contort though Bottom Line - Fery short-Te-m entertainment and more Sian a • >xn ove pr<ed • * *

MOONSHINE

RACERS

Millennium £24 99 Upper* - £fm great MHy mAt Dormer* - Skw. 8riehiC4*y fC"tJk lotspy 4*msAv* The Bottom line AJmosI as CM as AngaCMsaHQ are! you're go* » sprst mat s prttv Psmri pad *

MUDS

Rainbow Arts £24 99 Upper* - Quite tunny Downer* -Do we realty need another rugby basketbaiy v»o*ence-baseo Mure sport"> The Bottom tin* -Givng everything »iey names doesn t make this game dtnerent to the do j en others < » just the same as * *

'NAM

Domark £24.95 Upper* - Heavily researched

convnong end «VTy word)

educattonal strategc war game Downer* - Very nerd to wm the wherie senoua look to the irung COuld be a turn ott The Bottom Lin* - PoMcai asweflas lacteal decison matong gives a new tkmeneon lo war games * * *

NARC

Ocean £24,99 Upper* - Groat M»6spaR*fing ackgn voiy ctosa to in* con-op Downer* - Very atxSgy on tf* piayapaty Irere (not to say moraty1 The Bottom tin* -Limited * •

NARCO POLICE

Dinantlc £24 99 upper* - Looks oicoflont Dormer* -ComtHittn takos a creative attitude towards obeymg control commands The Bottom Lin* - Loud and acuorv packed Master *y eipert commandos **

NAVY SEALS

Ocean £25.39

Upper * - Ou<e good fun *n a mnd ss arcade runaroixid son M *«> Downer* - Technca  lATtmwr do say the least), end there % very fcffle loe Bottom Line

-    Looks Hie en ST port but i you can forget you pad f25 k»r 4 it's prr“i ryoyabH **

NEBULUS 2-POGO A-GO-GO

21 at Century Entertainment £25.99 Upper* - The wanning formula of the ongnat is at the core of the game Downers - The edekbon of power ups rums the beauuM simpkofy which mado tho test such a classic The Bottom Lin*

-    A real waste The is the worst kind of sequet, one when just regurgunes the *deas of ns predecessor but * a la/ teas ptayabto way * * * *

NAPOLEON 1

Internecine £29.99

Upper* Hsaoncafy accLrate and

ai that knd of stuff - Boney tanebes «* kwe r Downers - but everyone eHe we be m completely oott There s no attempt made » make the game aecetuMe « s purely tor those «no atready know they r gorg to buy a before they ew*' tee <1 The Bottom Lin* - f you don t love Te concept mmedetety. gve Vvs an rrt/i*or berth • *

NINJA WARRIORS

Virgin £19.99 upper* -Novef Cmemaacope • esoue screen layout Dynamc Loading System 4 a boon but doesn 1 get nd of imlating swapping Downers - Ejaremefy repeutve acbon pans quckly The Bottom Ltn* - Even tor • game of ih*s type, the gameptay e too umieo to hokj the anemon lor any length of time * •

NITRO

Psygnosis £24.99 Upper* - Groovy grapttet smoofh ecroing esmtent carhanding Downer* - A pnctcaSy r\tM-ne-cr odn system means the game has w»e sense o» urgancy You have to guess the course on later tove* The Bottom Line -Meeds more *1 the way of vnmedaie dangor to bo addebve, but (unWte many serHar games) «s as fun m one player mode as wm a couple of chums

OBITUS

Psygnosis £34.99

Uppers - intro woukt make a great Anvgi Deatncnase game Downer* - Ocvfus >tse<t »s a <M Dungeon Wasier np-or The

Bottom Line - Bonng and fdcdousyprcso * *

ONSLAUGHT

Hewson £24 99 Upper* - LOvily sound and mu** tots Of depth Downer*-Very contusing graphics and gamepiay and the mam sequences are techrvcaty befow the Mv«t of yout average budget game The Bottom Line -Caught between the two siooH oi wargamng and piattorm mo games the enl a very good eiampie of either **

OPERATION

THUNDERBOLT

Ocean £24 99 Upper* - Utterly mryjes-s genoodai siaughtertest. perhaps the best Op Won style game to date Downer* * More of the com-op s appeal is down to me ca&ne* mounted Uh than you rrvght tfwik ieav\ng the Anvga verson somewhat tUT The Bottom Lin* - Everything you could expect a conversion of Operation Thund rCofMo be * * *

OUTRUN EUROPA

US Gold £24 95

Upper* - A rut <ff<renretf4 an *er**r Qjftjn seme* mllttiM <t «im« Knew mat spec Dormer* - The tjrving Imi anl u good *s < mght ftn« Own and Hvats van 1 nA«ni)y dAtrent The Bottom Line - A 0eet drwng «. tM «!k*» to tomo«se Wtn p« •mt*Lotus 0 eeee

PGA TOUR GOLF

Electronic Ana £24.99 Upper* - £ ueterey prawniad wwwtkd MHiyUMK m: Downers - There s a

limned amours of scope to any go* game and PGA doesni even try to transcend * The Bottom Line -The prmede ol Anvgs goi so far • • • • *

PEGASUS

Gremlin £25 99

Upper* ■ Tao dnctwti genres »cr your money - ftas£*n> type slasher snd fl-TjpMh shoot - em-tp Downers - Mwtrer game style *s very we* e>ecued The Bottom Line - Unexceng and generaVy focaty average game senoutfy v:«rg * character

PIT-FIGHTER

Domark £24 99

Upper* - interesting and de*ncsve •ooiungbeatemur Downer * -The 30 eftect and ogceed sprees areni entirety oonvncng ana gamepsay very shaiow The Bottom Lin* - A close conversion of a pre "vn arcade game e *

POLICE QUEST 2

Sierra (Activision) £34.95 Upper* - £r. very reehstc S*m ot a poaceman s lot Downer* - * heft the game is form . .ng The Bottom Lm* - Too much uke a tedious day at the oft<e ••

POPULOUS

Electronic Arts £24 99 Upper* - Totefy umque gemepUy and smooth 30 isometnc graphics ado up to a game with depth and sparkle Downers - The con control system reefy IS very confusing The Bottom Ltn* - An essent-a) for an open-minded Anvga Owners *****

POPULOUS II

Electronic Arts £30.99

Upper* ■ Gorgeous grapn<* more opeons and varery nan before, ee superbly paced acson Downers -ft's r*aty not a* mat diherem from the *rst game ai &, more of e senous update then anyVwg else The Bottom Line - An absok/e-y wonderM game the only Saw n MYch «the svrvianty to is predecessor « you OOni buy AopuftXd though tfofll even wnk •boulmsaegws *****

THE POWER

Demonware £24.99 Upper* - Heaps of levels and a screen oetgner keep lasang appeal MP. and the mu« t* euetm Downers - A touch denvairve and tacks that ndefnabie som**vng that makes a puwtt g*me great The Bottom Line - Try before you buy -you mgN like * but rather average to our eyes * * *

POWER DRIFT

Activision £19.99 Upper * - A* the arcade's tracks characters, and secret features Downer* - The graphes can get

very confusmg and the gameptay an t reaty that close to the ongmal The Bottom Lin* -A good stab at a very officuft conversion but nof quae good enough **•

PP HAMMER AND HIS PNEUMATIC WEAPON

Oemonwaro £25.53 Upper* • Meaty okt tkVTcraO CttHomartcf, (WyOiKOOCcr 6xW* areanore* »0 Dormer*-Annoyatg a glM tnS * IrvJency

kwarjj met compiKiLon kka t«

W The Bottom Line - Good 1*/ a c«M amr lm Men a u bw ■ a*

PREHISTORIK

Titus £25.53

Upper* * Some e*ce*enl cartoon graphet and humorous touches

ma*e it v* nstanpy iweabie game Downer* - Sutlers m oompamon to Tokj and Chuck Rook Needs a numb* of nxgh edges ocavwg up The Bottom Line - A n<e enough fcffie caveman romp, but iff not reefy anesseraelpLvchase ***

PREDATOR 2

Image Works £25 99

Upper* - Lots and tots of fappng to be done and. er *\ar* abou « reefy Downer* - Poor colour choce. urvmegnetne gamepiey bed control lee< The Bottom Lin* -Net as good as Opwseon Wof. and now some Cf 8 more expenwe Donl bother ••

PRINCE OF PERSIA

BrodertHind £24.99 Uppers - Phenomenal animation toads of atmospnere and some good ofd-tamioped gameoiay Downer* - Control <s mrtiafy treky. and getting sent to the start of a level every time you (M is always annoying The Bottom Ltne - Tecnmcafy stunning and great Mi at the samewne Why cen t a* games be hke this7 *****

PROFLIGHT

Hi Soft £39.95 Upper* - Temfytngfy accurate -possibly the most accurate ngw simulator ever Downer* - Such a good simulator that there ent reefy room lor any game at * Bottom Line - Mies too rean« to be any funtoptoy Sait, fs less tiptnsne

*wt a reef tyeigleieoh **

PRO TENNIS TOUR 2

Ubi Soft £24 99 Upper* - Posstoty The most feakstic sports sim to grace the Amiga with features galore Downer* - So *f you hate the reel thing, you worn go tor this The Bottom Lin* - Nothing snort of wondertu * * • *

PURSUIT TO EARTH

EiOCCl £19 95 Upper* Aamwtcant oI Gynn* Itta elattc arcad* rapper Downer* - But contp<*t«4r cree The Bottom Line - About as muefi tun as ganmg hit by a real Eioot »

QUEST FOR GLORY II - TRIAL BY FIRE

Sierra £40.85 Upper* - Sorry, cent thm* of any On no, wa*. you do get tots of (Hu for your money Downers - Bur no game to pui on them incompetently programmed dreedMfydesqned staggem y-overpriced trasn The Bottom Lin* - Posstty the worst Airvga fantasy Me-playng game you wd ever see A aodi iwe an bad-temparod fq*r wen tooftocne *

RAILROAD

TYCOON

MlcroProse £29.99 Upper* - Fnghtenng amount of depir Downer* - Very stow to get mo (and very stow even when you dbgetmor The Bottom Line - • you've goi a M of time to ewesl n t weiworthatook SumCfyeitare bettor of me two though

RALLY CROSS CHALLENGE

Anco £19.95

Upper* - Wc‘J programmed

Super Sprint &Or*S that s grNl fern wflh mgApto player* Downer* - Umrted Lastabiljry The Bottom Line - Si on of the best m (t tow Out that's mot down to lac* Of compefton man anything else • *

RBI TWO BASEBALL

Domark £29.99

Uppers - luxttrt invUUn o* MMOal era BaajWutf ptttWed lo *»:■' Downers - Che- wee era not at that ho*    utwig acoMl

Bottom Ur* - Vert goon out a w kntao. and not Oort a dauc

WWW *

RENEGADE

LEGION

INTERCEPTOR

SSl/US Gold £24.99

upper* -MM*ry hardware t-go go gne* fl netant RPG appewi DQ*ner$  - The strategy M deep trough and m* acton sequence* vt »*y out cf oarr BoncmLtne- Tato* cf galactic •mpees and warfare ate a good idea DulVnonajuitUlilw *

REVELATION

Kritails £19 99 Upper* - Nett wet - a pui/to gam tiased on safe cracking Downer* - Too comp* * io rust pOt up and play - bad news lor a pu/jier rne Bottom tin - Not bad but could have been better presented (and who thought up that utterly meaningless name7)

RISE OF THE DRAGON

Sierra £34.99

Uppen - Mmoaonanc Beds fvavwuyw kru-earjeh aOvWCur* •nch cor««*« DQUMO phcacw and

ovxr tOT ortr-'j-on Downers - Anothtf hard dm* am*. end it not the nut* combat aditrtrt w ft* Bottom Line - EVj.n

atff(rt ano rvthwj tttt

ROBOCOD

Millennium £24 99

Upper* - W* console style grapfves and gamepiay hd* behnd a barrage of visual jo*es and puns Downer*

• Perhaps it could have been a MB* tghler The So from Line -Almost as mpreivve at

ROBIN HOOD

Millennium £25.99

Upper* - Witty and cheerful game that makes you Owe I almost ei spee Of <M ’ Dormer* - TfiygraphCS can get rrutng and there are tots of sty use oxks The Soffom line-Ukeatt* game mat s a tong way shod of Passe status but damn good Km afl Bw tame

RODLAND

Storm £25.99

Upper* - Too-cute-to-b*

graphics wonderful prtsentaion a near-perfect arcade game m the eadbonai sens' Downer* - tr you’re looking tor deptfv and comptonty. look somewhere ease The Bottom Line - A magnificent converswn e>air actuary mproves vgr*f<anpT on the ongmat co*n-op Loveable and o*tremety addCTn  you couldn't asx lor a better platform arcadega e wee**

ROLLING RONNY

Virgin £25 99 Upper* - Cute, consoie-sfyte graphics and easy-to-grasp platform gameptay gn Bonny eistam appeal Downer* - Beneath sn v+ nn :es net V ry much a! a The Oorrom ime - A very port game wtveh otters nothmg new to Amga gamers * *

R-TYPE II

Activision £25.99

Upper* - 99 99% arcade-perfect and a btau&ru and addetn* shoot envgp ei as own ngw Downer* ~ A couple of Iny bugs, and maybe off-PUtUngTy Ofltcut (For wvnps. anyway i Bottom Line - The best space tfasf loMhe Am a yet and possbry the best con-op conversion too AasoMety superb • • • • •

RUGBY - THE WORLD CUP

Domark £25.99 Upper* - Fast sick and Senate acton, and bnifcent as a twotfhe game Downer* - Sacrifices a tot of reefcsm m re queer tor *o*mg ptay ike penaAes tor a starf The Bottom Line - An e*c«Qent rendaon Of the sport Which puts ptayabety before authentofy to great efloct • * • * *

SARAKON

Vifgtn £19.99 Upper* - Bnkant Shanphjr nspred gameplay make this a strategy came and the pnee * a nee lurpnsc1 Downer* - $ *grey

ntfemet tywooli can occascnaty contuse matters The Bottom Line - A supremefy addctve puutor. *> V me*! lakes over your entire Me' iradaon * * * *

SEARCH FOR THE KING

Accolade £34.99 Upper* - Superb E Ms gags and attention to de<af fpartcMarfy n the grapnet) moan graph* advents tans wto take to e immediately Downer* - Accolade blow a to a cerfam enent win re* nerfoem parser system The Sodom line -Sw a tong w y to go before « competes with no ikes of Monkey island *

7 COLOURS

Infogrames £19.99

Upper* * tnierfsing Omeeo-based concept Downer* - Useless

documtnlabon terrfci* muse and reset too haavOy on kck tor a board game The Bottom Line - Wore or less okay ky me first few ton but raptoy gets hontofy bonng

SHADOW

SORCERER

US Cold £27.99

Uppers - Vers onwrt » m* utu>< SSI CK-MVwig f tre Downers -IHWM PKA Ann b*r, roojtv oj pspng ifttem rneem t netet rtely gets joo) JTw Bottom Une-

teeawi it p4)*W « Hero Quest on « hvdem esCye&Vw BenMet

Sh 00w Sorcery IBs uncortecrucr,

tenteen mo Hook

SHANGHAI

Activision £19 99 Upper* - Based on an ancient Ctwvese We game, to you know A t going to tOrfure your nuryj and 4 does Fnendfy presentation too. and the m b piayer agansi ho-oock game* are acton-packed enough for the most fran/teo biastetg fan Downer* -Sightly f-OJy graphics can play havoc with your eyes The Bottom Line - Scanty gnpprg tor a gamo wen no movmg graph** The test bme you do 4 you n want to take out an adverf m The Times to te« everybody

THE SIMPSONS

Octfan £24.99 Uppe r * - a good Kence AND a good game Bnhant con*o<e-«kf scros g arcade platform sorf of T>ng Downer* - The men game ooesnl reaSy r* y on the Sampsons v«me andabttoocomptcaiedtor Barrs yoimger fam The Bottom Line - The fcoence of the year pjt* probably

SLIDERS

Palace £25.99

graph**, «*h loads of tportmg and Marbie A4achess overtones thrown n tor good measure Downer* - The resua e frarwfy lest enioyabie then * sounds The Bottom line * Buy yourself SpnXriy Wondsv Speedoet 2 eruoea • *

SKI OR DIE

Eteclronic Arts £24.99 Upper* - Skete Or Oe but wch snow Downer* - $ kete Or D<e but with snow The Bottom Line

-    fun (lor a wheel with tnends but tuscafy an old fasfwoned patchy collect on of urumpressiv  sub games *

SKULL AND CROSSBONES

Domark £24 99

Upper* - trial reasonably true to

swoon-op Downer* - P y >t was

so crap ihen eni e> The Bottom Line - You'd have more kn bemg

SPEEDBALL II

image Works £24.99

Upper* - The uAtmate future sport game to dale - last brutal enormousfy pttyabto The Bitmap* finest moment Downer* - Teams can be herd to tel apart in the heat of the •C* on The Bottom Line - Buy ordw •**

SPELLBOUND

Psyclapio £24.99 upper* - Well-drawn backdrops and. erm. the packagng « nee Downer* * Almost no m-game sound pracccaSy noinmg m me way of action The Bottom Line

-    Hugefy bonng arcade adventure ihmg that» overpriced by £20 •

SPIRIT OF EXCALIBUR

Virgin £24 99

Upper* * Perey of vanaapn and « cerfaWy ai took* tov v Downer* -PtA y stow, and the ottertr* sections dont ratty seem to g«r together The Bottom Line - » you've got a few hours to fcfl »f*to you're weang tor a Iran, me 4 a game mat you can toad up wtnout tear of 4cauvrgyoutomcss< (On the other hand, ttanongonme platform might be more tun) * *

SPOT

Leiture Genius £25.99 Upper* - &rA*ntfyde*gn«d Ometo based board gam* *hch sta manages to Oder tometfvng new and d*tor*nt (and aven mpporfi up 10 tour payer* Downer* - The pretenubon tack* potoh n places The Bottom Line - A class board-Me strategy act * * * • *

STARGLIDER II

flainbird £24.99 Uppers - invan* JO Natkng specs' wen *m Oc&n to* tnove «no mm it Downeti - Styfttty loo ***iW*ni* m it* tonQ.io m 7h* Bottom Ui* - S*t« on* 0*

in* oov Sur Watrinip»*d tiklin on the Atnga * • •

STELLAR 7

Oynamix (Sierra) £24.99 Upper! - tpocdrqh oto-fastvoned blast from the past the torm of (y*t anoref) up-datod Be&eicne Downer* - Ever so-skgfoy skrggeh vector graphes and OpTirrvst*: pr<yq The Bottom L*ne - Sautyngfy mtndless - but mat t bom a wrrngm and a weakness * *

STORMBALL

Millennium £24.99 Uppers - ReasontPy passable graphe* Downer* - Utterly due gtme des<gn no feeing c speed or e*oaem nt. fvghfy confusng and 4 g*ry ponses-. The Bottom Line -If you re tookng tor a good way to waste £25. throw 4 down a dram rather than buy m«i

Bottom Line - A very good rsong gam* but dam expect me arcade

SUPER SPACE INVADERS

Domark £25.99 Upper* - Brii ant vitro tod great sound Downer* - tncredCVy Mow. and Ctoeer n pity to me cngnal Spec invaders man me co*vop * * supposed to be a converscn of The Bottom Line - TechncaSy n*pt

tnd extremety Osappototvig verson Of on* of me year's moct enjoyable

arcade shoot- em-ups * *

STRATEGO

Accolade £25 99

Upper* - An engagng strategy bash tor one player at toast « adheres to V a/es and appearance of me boani game remarkably we* Downer* - The (act mat 4 can only be a or player game takes a* the toh out of it The Bottom line - a At board game when can neve  rsa*y work on computer * *

STRIKER MANAGER D&H Games £24.99

Upper* - From me people who brought you footbat Dniapr (y t. mafs 4s omy good po«Tf> Downer* -Staasac frenry wtf absofutety no gameptay whatsoever The Bottom Une - CoMd push me bOLmdanes of computer games backwards by ten

STRIP POKER DELUXE

CDS £24.99

Uppers - Can anytnbf n,« c* ary w« can * Downers - it* pekv game 4 rubbdh, me graphes are flckery and a> me grti are ugly anyway The Bottom line - 0 you

Wart to See pptLres Of naked wemen mere are better cheeper and less sad w ys of gong about 4 »

STUN RUNNER

Teogon (Domark) £24.99 Upper* - Er m music 4n1 enupty crap Downer* -Hopetossfy stow, graptveafly primitive ptos there s a very termnei lack of exc4em nt The Bottom Line - Crap m the extreme *

SUPER MONACO GP

US Gold £24.99 uppers - Vtfprogtsmmed and fur Oownerf -Bwirtiy f***mOianc«io»» COn-op The

SUPER SKWEEK

Loriciel £19.99

Upper* - Cuto OrUinPwitto based game «o power ps and addons gator* Downer* -Perhaps a Mia to French tor most of us The Bottom Line - Ccuddo wen hawng another liver chopped off me pnee. but cmenwse great %n

WWW

SUPER WONDER BOY

Activiaion £19 99 Upper* - Perfect difficulty curve tots you get just a Mite twt further every go Cute graphes add to the charm and the shops whero you can spend your gold grv n a totto extra scope Downer* -Skghtty lacking n acton too Stow tor some Not oxacify modem toowng The Bottom Line -Great game n the Afano vem but with less enenves and more depth www

SWAP

Palace £25 99 Upper* - Inker ettng and new on tor a puite game programmed perfacry conttoJenoy Downer* -» putt toht captfratng and never met

aoov tr averageness

The Bottom Line - Fa*s to ntprt

any emotons at afl IT* not good ft not bad a spun a b4 btond **

SWITCHBLADE II

Gremlin £25.99

Upper* - Gorgeous console fake graphics toed and-tetied gameptay packed M of drtaf and toveiy touches Downer* - Perhaps juU a inetoosxnp The Bottom Line - Absolutely kpet Arguably th  best Amga ptattorm game to date

AMIGA POWER JANUARY 1992

o

AMIGA POWER JANUARY 1992

< h    SWIV

[ y    storm €24.99

Upper* - looks good founds good come* wi«> a ne*t two-ptayer eptw - and af m on* (massive) level too1 Downer* -There aren't any (unless you tad al those drab martary style colours a w depressing or dom actuary ska shoot*em-ups at eng The Bottom One - frame and fabulous- one o too best shoot-em up* we v* seen

SWORDS AND GALLEONS

Idea £25.99 Upper* - Uses the classic eadng game style to greet affect Downer* - Easy lo complete aryj me stupid omsston ol a save game option The Bottom Line -A minority merest sort of affa*r

TANGRAM

Thallon £25.53 Upper* - Pertecv)t adeouaie computer translation of the classic Ontfta putie Downers -imonuneatfy s a realty ftmbdaa tor • corwsion. and the **toa» time imi and mcf** i are nrfruwe and pontaii Bottom Line •Getting s re*/ wooden Tangram set wx« be more Aai. at wal as much cheap* *

TETRIS

Infogramea £19.99 Upper* - We* >t is pi Toths Downer* - But t% probabfy N worsi varson yet seen on tna Amga and thar* ttyng sometnng The Bottom Line - Compferny iW) iSk<* weh the PO verMns *

THEIR FINEST MISSIONS

US Gold £15.99

Upper* - A handy nWOH (*Sk tor The* fmtsf Hour, sure to protong game kf« Downer§ - IT* rea*y onfy tor lazy people who can t be bothered to construct the* own mssons wrih me edrtor n mo ongnal game The Sodom Line -fne but only 4 youve got the emgref (obviously)

THEME PARK MYSTERY

Imago Works £24.99

Upper* - Great toe oc*s and sounds tovety Downer* -Arcade sections are fairly pomte«. The Sodom Line -Games whch mix adventures with arcade sequences aSvays suffer for it * *

THE SECRET OF MONKEY ISLAND

US Gold £25.99

Upper* - The doses* thmg yet to a My meractrve Story Enormous payabaey pieasng puzzles and great doiops of - yes' - gtnanefy wey honour oome together to form something very gtonous (and very DRIVEnri vfleed Downer* -Despae me »*«* oak* yowl sal need a fu* meg erf ram. and once the gam  a competed you'i probabfy never come bee* to < age*

The Bottom Line - An adventure that looks and pteys better man almost any arcade game Sheer software heaven Oestred tor as* i/ne dasac siatus

THUNDERJAWS

Domark £25.99

Upper* - Um some Quee nee cameo screens with cute babes Downer* - Cnp graph** Crap sound no gam pi*y and serous bugs The Bottom Line - A poor tomddWig oon-op wns tmo an appoangAmgagame Atotaiweise of Wne and money *

TEAM SUZUKI

Gromlin £24.99 Upper* - Very fast, with some pretty haey track ve*s Unntenbonatfy hitanous replay feature Downers - insane** sensitive to control The Bottom Une - Enough tun to keep you playing unw you esn at least stay on the roao for *ve seconds at 60mph but a t>! too unreavstc to compete with moy 500 • • •

TEENAGE MUTANT HERO TURTLES

Mifrorsott £24.99 Upper* - It doesn't have the word **r>a «n the 1410 Downer* - but even that doetnl save it from beng ufterty awful « every way The Bortom Line - You'd have more tun playing with a real turtle Or a real mutant •

TERMINATOR 2

Ocean €25.99

«gr-

W,y

Y.l

if a

Upper* - You get exaeny what youi be expecting - Another Ocean Mona Lcence We Lots Of SubGames Ana Mo Depm Downer* -Onfy one of me subgames ha* any real mem of as own. and me res* are even worse man »i* norm tor tht fend of ihng The Bottom Line-pretty hepetoss nrvoMhe-mi effort tor real (Senard Am tans onfy

TOKI

Ocean £25.39

Upper! - Th* HtMt OtlWSve COW op eonmc'’ Downer! - The sMoj iu rorouKO ' m me geme • wncty too unH The Bottom Line - wrer t meet e tyttett. forty mere »**ffloreolk

TOTAL RECALL

Ocean £24.99

Upper! - A ’a* pa ot gemeptey

vanitor Downer! - Ud'r.(.-**y

coni role, unmjpirod devgrr

The Bottom Line - $ oM but

unexciting

TOURNAMENT

GOLF

Eme £24 99

Upper I - Auitwnec A'CAOe port

Downert -NobPPy n r put,»4 th* arcade game The Bottom Line-Cornpietety average polling yawnerama a a

TOWER FRA

Thalion €24.99 Uppers - Yes you guessed *t f t an *r traffc control tower SimtAetiOn Not as bonng as 4 sounds Downer* - jt s sr-» taxiy bonng though The Bottom Line - Good training tor me nett generation of a* traffic controllers *•

3D

CONSTRUCTION

KIT

Domark/lncenllvo €49.99

Upper* - Creavg ypur own game* (or simpfy desgnng tese wonas* 4 great M Downer* -Wei if snot r*afy a game as such «t its pretty Slow too. and making anythmg reaay worthwMe gets very oompheated The Bottom Line * Ekpensmeandofinveedappeai but t you've atwtys ached to create a Freescape game yog can't reaty comptam **•

TURRICAN 2

Rainbow Arts €24.99 Upper* - EryoyaWe mmtfess biastmg Downer* - Erm. has there been some mistake here’ Someone appears to have sent ut a copy of Tixncan The Bottom Line - Setter than the ongmai but that's tne onfy way m which*'sdifferent

ULTIMA V

Origin (Mindscape) £29 99 Upper* - The scope and depth of Uthms v goes wey beyond other rote-playing adventures, even previous Utterut releases Downer* - Not a bfl of roysto action m sight some may tad the sue ot me game dauntng The Bottom Line - UVvna v offers arguabfy the best m graph* fantasy (at least until usvna Vf comes atong * * * * *

UNDER

PRESSURE

Electronic Zoo £25.99

upper* - Wn rf you »ke me of Psygno«4 games, youi ike the took Crf thn Downer* * The tKOtor waa-and-snoot gameptoy would bevt a tve-year-oW The Bottom Line -tf trs supposed lobe a foke, as very kmny if it s supposed to be an enjoyable game lor €26. as a very bad*** •

VOLFIED

Empire £25.99

Upper* - O i was always a br*aht gam and hi ertremefy dose coev

cp conversion addsto It wrthoul Overwheknng t Downer* -unetd nurrber trf screens cuts down on «t potertool trfescwr The Bottom Line * A dess* arcade game eiceftoney convened bur you won t be ptoymg I forever wee

UMS II

Rainbird (MicroProse)

€34 99

Upper * - The preade of tech-head wargames wm more use*-defnaoie bts Jhan you 00l*J ever need Downer* - Aaooous documertaton COiAd m*nta»y Kir begmners tor af-* The Bottom Line - ft won t wn the wargamng vaiemey any new members out 41 pul some n sevenft rr .1 i«n * « *

UTOPIA

Gremlin €29.99

Upper* - The appeal d Ifvs w crf cayPu*dng nng a imetoti and tie wor vot gvts 4 a new dmens n Downer* - but nerfher vOt a pa«Kui*rty wee desgned and 4 can ease* end up a touch on 9a AA id The Bottom Line - A good game but 4 needs a tot more depth to •- iiheckM *• *

VECTOR

CHAMPIONSHIP

RUN

Impulse £24.99 Uppttl - Putty K»«ty Dswwi . UncontteMbfe 1f»

Bottom tint - Whan ma pout m a gain* you cant pHy’ (c < Rriattyicai Ouctiiona Pot JOumaijtt Vol I) •

VIZ

Virgin £24.99

upper! - tw to Pa

contt Downers Vtty thewm

ana kmtta Trtyytttrty'Mty wont in typ wnt you ttt fftom The Bottom Line - Fun wreet ma. out nm tne lm tout* a noui you n tttn 1 ft got to cPf •

WARLOCK THE AVENGER

Millenium £24 99 Upper* - Piayaeie and puce tngrouvig soroltng arcade adiwnture romp Downers - An5-be game ei I54vrs ctotrmg The Bottom Line - Ormt sight-, updated lor tot 90s and not by any stretch of toe imagmason worth €2$

WARZONE

Upper* -Graphics have a degree of character to them, and rt pretty tough Downer* - Adds very use to toe hactaeyed aan kVamon format The Bottom Line •

Competent but oeetfy du* shoot-em up that you ve seen a dozen vnesbefore *

WHITE SHARKS

Demonwaro €24.99 Upper* - Ekceptcna. , good griprfscs novel chooitoyour-own-power ups weapon system Downers - Too tasno have any decent feet and mcredcfy

- a; - t« The ©offom Une -The gam toai put toe bog standard’ rtj bog standard shoot- em-up Duff * *

WILDLIFE

MO Production € 19.99 Upper* - >deoiogca»y sound Downer* ■ QpemBon Woft wnfhout shooting a lAe swimming wChouf water The Bottom Line - Ufferfy desperate *

WILD WHEELS

Ocean £25.99

■orvraewifaifw. ha.

Upper* ■ Anractrvt presentation and

competent programming make *Y4d Hrheea an appeatag prospect Downer* - The whde concept a remarkably shaky and simply proves unplayable The Bortom Line -More toe Wfdccrr rttw*. r*wly

WONDERLAND

Virgin £24.95

Upper* - An evocatvt ng of toe caste Lewie Carrol tato utaang a pretty advanced userMntertace Downer* - Unless you Ye got a very powerful Anvge wta a screen that can henda menace toe whole ffmg a very ixiwiekJy It's not got toe best parser m the works emer The Bortom Line - 0rave out after al toe hype tne product a sometnmg of aletdow* Not a patch on Monkey

WORLD

CHAMPIONSHIP

SOCCER

Elite £24.99

uppen ~ very good copy o< me com oo iloOI Downert - Poof Ctfeyatyfcty you revet get two second* on vie Ml The Bottom Line - Knocked out ei tne ty*t found *e

WRATH OF THE DEMON

Ready soft €29 99

Uppera - Cheaper than Shadow Of The Besst - Downer* -Almost exactly the same <n every other respect even down to mcluvon of a spring mro sequence The Bottom Une - if you kk*d SO TB it you! already have bought 4. so you won! need

tree Otherwise a good alternative • *

WRECKERS

Audiogenic £24.99

Uppers - Some refreshng game dees add a new angle to toe old •Aera-ovemurv-space station story Downer* - The whole hog fee* t*i too nxxh toe an 8-D4 game -ngN down to me cotour schemes The Bottom Lme - Al toe element* crf a gxd game are toere -trey ,ust haven't been tea together property •*

XIPHOS

Electronic Zoo C24.99 upper* - S*Y smooch and pretty dam subtle Downer* -Takes far too tong to gat mto toe acton The Bottom Une - Onrfy for toe ded<ated space trader • w

ZARATHRUSTA

Hcwton £24.99

uppen - The nvuergefnepiey it tmelew. ena «i been upaeled vntn 1990» greofic*. rnuking n •ometnmg very weoei nocea Downert - Al heen though. * * tun ■ gome trial uteg lo te* <0f El 99 gong lor £25. vttveh i*n i a Bargain in anyone J language roe Bottom Line - Good tie* but to Be none*! not reefy very good value ee*

ZIRIAX

The Software Business £24.99

Upper* - Pretty Scr*m&e variant Downer* - Sanousfy overloaded «the onci/ty department The Bottom Line -Stupidly difficult loo much tor almost everyone More *u**d to a budget release

ZONE WARRIOR

Electronic Art* £25.99

Uppen-Wee you dim Me meny games orf vm style anymore

Downers - But that's a be of a t* v'v; , The Bottom Line -

Even the programmers crf ton trashy arcade adven** must have been left with an empty teeing A.od i at al costs *

Z-OUT

Rainbow Arts £24.99 Uppers - A huge •np'Ovemem on X-Ou Downer* - The

honzontaity scrolkng shoot- em-up with knobs on tfxrig has already been done to death The Bottom Une - A better R* Type than R- Type but 4 ant different enough to make 4 stand out from the crowd

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2ND

opinion

JOHN KAVANAGH OF DOMARK

Second Opinion is the bit where we offer 'top professionals' in the games industry the opportunity to tell us what they think of the recent crop of releases. What they like, what they hate, and where do they think the reviewers went tragically wrong...

John Kavanagh is currently Sales Manager at Domark, and one of the cheeriest, chattiest blokes you could ever hope to meet. Currently responsible for (amongst other things) looking after Domark products in the USA, John used to head up Domark's in-house development team The Kremlin, which is where things get interesting. Some of Domark’s best - MiG29, The Spy Who Loved Me -and worst - STUN Runner, Thunderjaws - have passed through his hands, meaning he's been ideally placed to comment on exactly where everyone else tends to go wrong too...

PRINCE OF PERSIA

Broderbund (Domark)

Prince Oi Peru* . 'in just an

outstanding )M< renltr "

I think it's tan to rave about this because even though wo distributed it. we didn't have much to do with development lt‘$  lust an outstanding game realty -the programmer's a guy called Jordan Mechner who did a similar 8-bit karate game called Karateka once, and he's great Apparently he's been doing some work in the movies between games Anyway. I liked It tor the animation, the gameptay and the intuitiveness ot the controls -you'll see a platform or something, jump (or it, and your character wilt grab hold ot It and pull himsell up (X course, that’s the way things would actually happen in real life, but lor a computer game it’s so unexpected it's great11 can't think at another game where you

interact with the background quite so much.

Some aspects ot the game aren't so good perhaps - the swordlighimg could be better. I suppose, but I know for a tact that rl wt« be in the second game There'll be a lot more weapons to use. and probably some hand-to-hand combat too.

THUNDERHAWK

Core Design

This was one ot my favourites of the year - it's very last, a nice entry level flight sen, and quile different to anything else Core have ever done. Yes, it's very much an action orientated game, but that doesn't bother me at all -I'm into both those and the much more serious sort ot flight sim, though games like F-16 Combat Pitot do take the accuracy thing too far. ThunOeftiawk was smooth and fast and had some good effects - HI be interested to see how Thundertiawk It turns out, especially If they put a bd more ol the realistic stuff In,

In fact, chopper games give a very different feel fo ordinary Hight suns and I'm surprised ihere aren't more on the Amiga -just this and Gunshtp that I can think ol, I wish they'd converted the EA's PC game LHX to the Amiga - it's lots ol fun. and the

guy who did it also came up with Chuck Yeager's Advanced Combat Pitot, which is another o( my PC favountes That one's got a great video recorder mode meaning you can watch your missions from just about any angle after you've completed them - it's something more people should put in their games

TEENAGE MUTANT HERO TURTLES

Image Works

Oh dear. This is just a bn callous you know, dreadful Like you know you're going to sell millions of copies, so you don't have To bolher with the game To be honest, I think this converting 6-tni console stuff to the Amiga is pretty dodgy at the best of times. You can see n with The Simpsons too - there are never more than about lour spntes on screen at once because that's all the Nintendo can handle, and 11 makes for a iimried game

WONDERLAND

Virgin

Wonderiend - fh* Alice itory it lamethin] llul everyone lover.'

I thought this was fantastic -Magnetic Scrolls doing again what they did with The Pawn, redefmmg how text-based adventures should be done. The windows system they use is realty advanced, and while I haven't played it enough to comment on the game structure. I'm assured by people who have that it works well The whole Alice story is something everyone loves anyway -1 like the surreal aspects ot it. and the fact that lots of it is a satire on Lewis Carroll's tunes. Great stuff

STUN RUNNER

Domark

Let's be really honest and talk about one ot our games. This was our biggest disappointment, and as project manager on the game a lot ol the blame must come down to me. There was nothing actually wrong with the programming - we used all the same graphics as the Atan corn-op and put everything in the nght places - but the Amiga just can't run it fast enough to make it work, tl we were to do it all again I'd abandon the idea of trying to reproduce the polygon look ol ihe ongmai and go tor speed Instead.

probably using sprites and some sort of modified rolling road routine to produce the tunnel. It was my laull lor allowing mysell to be taken in by a programmer telling me it was possible to make the sort of speed needed happen when really there was no way. These sort of coinops never work on home computers anyway - Afterburner tell very much into that category, and I wouldn't be loo surprised it GLoc does too

MAGIC ROCKETS

Renegade

m*fte Pocket* - Tni lure tiler'll bounce bock toon."

The Biimaps slipped a bit this year, didn't they Gods Was pretty but that was about it really. Cadaver bored me and Magic Pockets was just derivative -1 don't have much else to say about this really, except that I'm sure they'll bounce back with something up to Speedbaii //standards very soon

JUDGE DREDD

Virgin

I'm a /an ot the comics -1 used to gel them as a kid - so this was a real disappointment. In fact. I can't think ot any good 16-bit games inspired by comics ai all -Rogue Trooper was perhaps the nearest, and even that wasn't really so hot - which is a real shame when you think ol the potential, especially of a character like Dredd. Surety a much bigger lype ot game, perhaps an interactive adventure

using the idea ot comic book panels, would have been a more satisfying way to go

THE SECRET OF MONKEY ISLAND

Lucaslilm (US Gold)

This was a belter - tunny, nice graphics, bloody good really. There's been a real surge of original products this year - m fact, all the top games have been originals - when has been great to see. We'vo suffered a bit at Domark because we had lots of arcade stuff earned over from last year, but with original games like Shadowtands, the Hamer game and so on we should do much better in 92

F-15 STRIKE EAGLE II

MicroProse

I like fkght suns, so no excuses for choosing another one F- IS II has lots of good views in n. and plenty of nicely defined ground obiecis - that's what MicroProse do well, better than us really. With MiG we made the mistake ot doing everything to scale, which is accurate, but makes objects took pretty weedy on the landscape - MicroProse tend to do budges and things that m real life would turn out to be 200 feet wide, but you can't deny they look spectacular on screen MicroProse tend to come up with interesting missions too -where they tail down is that their flight models are totally out, they never fty like real planes People asked us why M/G didn't “feel kke a real aeroplane - you know. Ike in a MicroProse game" which shows how many people they've fooled Still, it's true that with MiG we concentrated perhaps a bit too much on the flight model at the expense of me took and presentation ot the rest of the game With Hamer we're hoping to get the best of both worlds •

"Where (MicroProse) fall down is that... they never fly like real

planes"

Wolf Child - An arcade adventure featuring super smooth 360° multi parallax scrolling. Played through five levels and featuring over three hundred screens, you must reactivate the secret research programme PROJECT WOLFCHILD to annihilate the evil forces of  the CHIMERA organisation.

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Amiga Power Issue 09 1992 Jan Cover

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