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There's only one big consumer show this year - World Of Commodore. If you're an Amiga owner (and we’re willing to bet most of you are), it's the first time there’s ever been a massive consumer show dedicated to your machine in this country! And even if you're not, it’s still of massive interest -following the failure of the ECES earlier this year the World Of Commodore will be the ONLY large scale computer entertainment show open to the public. It’s the place to go if you want to see all the new Christmas games. Being 'The World of Commodore’ it’s not all about games, of course - you’ll be able to check out the latest hardware, serious software and gadgets too, then pick up a bargain at one of the many retail stands. This is AMIGA POWER though and games are our business - that's why our show guide concentrates on those stands which guarantee serious entertainment value (you can check out the rest at your leisure once you're there). For everything you need know, then, just flick the page. liHi Court S: tint about the poshest, and certainty the uwtt, ohiMon centre in Condon. Looking like a futuristic train nation it hat hundreds of advantages over the original laris Court and similar ‘rivals', lust count 'em: it's brand new so H doesn't have lots of tatty bits banjinj off the edjci; it doesn't smell like someone’s been sick in it; it's much better ventilated to it won't jet hombty hot; it's jot lots of posh facilities (bar, cafe, creche); it's sot wider aisles than most shows; irs rishi nest to lari's Court tube, Gloucester Hoad tube and comes equipped with (hurrah!) a massive car park, it's (Snip! td)

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Amiga Power Issue 07 1991 Nov Cover



MORE AMIGA GAME REVIEWS THAN EVER BEFORE! OVER 300 (300!) GAMES RATED INSIDER

BITMAPPED

AMERICAN INTERVIEW SPECIAL!

Lucasfilm: Stories Cinemaware:

you make happen Back from the brink

uiure

Your

guarantee of value

ISSUE 7 £2.95 NOVEMBER 1991

FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE

FASTEST k Lotus II

WHAT CAR

THREE GREAT RACING GAMES - BUT WHICH ONE IS BEST

SLICKEST

_ Formula One

♦ “T A Grand Prix

* «

The Blues Bros Could this be the best character licence evert

BIGGEST

OutRun

Europa

AMIGA

WANT TO KNOW MORE THEN FLICK TO PAGE 5! -»

EXCLUSIVE playable preview level of Psygnosis' brand new Japanese-style arcade adventure Ihingie!

Your tirsl chance to see Gremlin's BIZARRE new shoot-'em-up in this exculsive playable preview!

Mega lo Mania, Populous and loads

PLUS: THE WORLD OF COMMODORE

AMIGA prvscnts Everything you ever wanted to know about the best show!

u ever w

■'s

>

r MftiT 61 o€o,J6

important

/7r

CnogCt M'JpR'15

p ifs/Of iE'-D

That's right man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies off the people who live here and they wanna build a weapon that's gonna take over the entire planet!

PReTTy CoOL, Hlfh /

Anyway, yours truly is the only one who can sec 'em! I've gotta spray-paint things, get radical on my tW skateboard, use my trusty slingshot, and in general behave like a nuisance, man. /

Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest off the Simpsons to help me out!

So iff you're a decent person     /

a patriot, and somebody who cares about this sorry planet, you'll do the right r H

BUy THiS GaME! % Thanks man.

SPeCTR M

ACCLAIM AND MASTERS OF THE GAME™ ARE TRADEMARKS Of ACCLAIM ENTERTAINMENT INC. THE SIMPSONS TM & © 1990 TWENTIETH CENTURY FOX FILM CORP ALL RIGHTS RESERVED

OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: OAT 832 6633.-FAX: 06J 834 0650

AMIGA POWER

THIS IS AMIGA POWER

ISSUE SEVEN NOV 1991

EDITOR Matt Biolby

DEPUTY EWTOfi Colin Campbell

PRODUCTION EDITOR Mark Ramshaw

Staff WRITER Stuart Campbell

CONSULT AST EDITOR Gary Penn

ART EDITOR Amanda Cook

ART ASSISTANT

Lisa Nicholls

ADVERTISNG MANAGER Aliton Morton ADVEHTtSWGEKClITW Susanne Mansfield

ADVERTGWG PRODUCTION Deborah Cook

PUBLISHER Greg Ingham

PROMOTIONS MANAGER Michele Harris

CRCULAT10N OPIECTOR Sue Hartley

managkgonector

Chris Anderson

CONTRER/TORS Mam Ahmed, Adrian Chrome, frank Bartucca, Jonathan Darias, Sean Masterton. Neil West

UNO A SCAW*, Simon Clwttondon. Jerome Clough. Chm Stocker.

Simon Windsor PHOTOGRAPHY Ashton James

EDITORIAL A ADVERTISING

Amiga Power.

Future Publishing Ltd.

30 Monmoulh Street. BathBAl 2BW Tet0225 442244 Fas 0225 446019

SUBSCRIPTIONS

Lym Bowler, The Ok) Barr. Somerton. Somerset TA11 7PY Tei 0458 74011

Thanks to. wtcert at Taus A the «orfd i car nsurance companes (the basts)

COMPETITION WINNER:    r <

n tkadn i had too many wees far aw Tpoa sox* kx* W( mntin * f* AIBGA POPES Trim (enro.»w!lNP(epnlar enotbev "rrd\ ReowoOer iruse em Snvy IMIS MONTHS COMPOl Not OJte Wl * •* m on( t> « owes k> EkS «. EM wre -* o AAa — »rt nr Mtsm et nMedotooH we dent tea toe iou set rem oi «eo fee « - jou can do Per* son ■MS acres take Crk/tt T fyj oenlanb e« •wtoi la Ml jMSHIL diP Elat, rrr-g Took. OM. nee. tenae - aa *ey »*» to be a Nde* tTe best ore tor ones i ee iet lets d eoodeu pet o a tmde at ate sanies

WE VE BltN ttSTEHINQ TO: tn(

romer readers na Non fier tel >ov Wat «nri recaih a-yYe been Wang to ever, to* f Oe odce Nn i be aeaer more cewcuu kaaii POWER iw*u k»t. H»y Comes Tt RoEnt smt Codatoeev teenaae rack*. Ctov Gain, taorner. Rea Met Ota fe«»yCy«Hw WdoUMKO

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fttohtwg. N»ed or -ague and tone d Sntan s bceestland bnd Wt compuUg masamts rheee'i Amf a tonnet. age Sower. ST formal. Tow Swtar. Commodore (omE Amur ad Acton Nr- Ccmcoter t env Sega Po-er. PC Pin PC An-ers Adas Oorw. PC For—nr end 8000 Pin on r» comcedng vde. Oatw CO. Needier PI end Uourcan Barg UK on he Oder

O Future Publishing 1991

A TRUE STORIES

I W Bigger and better than ever! Parasol Stars, Maelstrom interviewed, Impulze profile. System 3, AMIGA POWER Recommends, Oh Dear..,, Rock Hard Quiz, become an AP reviewer and more! Plus! New regular column, but Don't Quote Us...

A THE CHARTS

I O All the chart action - what s going up, what’s coming down, and what’s hovering around the middle - in our official Gallup charts.

c I COMPLETE 3■ CONTROL

Take control of Mega lo Mama,

Populous, The Power and many more. Plus! Action Replay pokes bonanza!

"7 IF I D KNOWN / o THEN...

8ob Jacob of Cinemaware talks about everything from Defender Of The Crown to TV.Sports Football to Rollerbabes and beyond in a frank interview.

GAMES OF THE I

FORMULA ONE GRAND PRIX

The new king of the road... Page 24

i«SB vZZZZ s m ROBOCOD

He's big, he's hard, he's clever... and he’s a fish! Page 34

Ocean do a film licence the platform game way... Page 28

LAST NINJA 3

He's back! It's the ninja who wouldn't go away... Page 36

.• ■■ •

y R

ii

11 " 11

1 k *

MEGA TWINS

Can this conversion really play as good as if looks.. Page 30

KINGS QUEST V

At last! Sierra adventures start to catch up... Page 38

THE LUC AS FILM

W

As they gear up for Indy Atlantis and Monkey II talk to the creators of what are quite possibly the world's best games about, well, everything really...

in WIN A TRIP TO IvO EURODISNEY!

And lose yourself in Another World...

1A/I COMPO v4 WINNERS

At last! Your chance to find out if you ever won anything ever. Or not.

1 DO THE WRITE U THING

Viruses, ELSPA, prizes and Stuart N. Hardy - all human life is here!

1 A THE BOTTOM 1 1 LINE

The biggest and bestest round up of old games in the business - all the year's major full price releases are here, with handy five star scores too!

10ft SECOND I AO OPINION

Richard Yapp of Empire developers ODE plays the reviewing game...

£5 WORLD OF COMMODORE SHOW

It's going to be quite simply the biggest and best Amiga show ever held in this country, and far and away the greatest show ol the year. There's nothing else for it - you've simply got to go, and here we explain the hows, wheres, whens and whys.

>NTH

LOTUS TURBO CHALLENGE II

Bigger, (aster... and tour player! Page 32

RISE OF THE DRAGON

First person adventuring, Blade Runner-style Page 38

MIG 29M SUPER FULCRUM

Deadly accurate, but is it a game Page 42

OUTRUN EUROPA

If you thought racing across America was naughty... Page 44

THE BLUES BROTHERS

Everybody needs somebody to love, but if you don't have anyone, a game might do... Page 46

GAMES

REVIEWED THIS ISSUE

NOVEMBER

FULL PRICE

Altered Destiny--------------84

The Blues Brothers — -46

Boston Bomb Club-B7

Brain Blasters---90

Death Knights Of Krynn-87

Formula One Grand Prlx-24

Hero Quest: Return Of The

Witchlord--89

Hudson Hawk ...28

King’s Quest V---38

Last Ninja 3---36

Lotus Turbo Challenge II —32

Mega Twins——--30

MIG 29M Super Fulcrum—42

OutRun Europe . 44

Pit-Fighter ...—— .....90

Rise Of The Dragon—38

Robocod ...- .34

Rolling Ronny ..    84

Stratego ..- .85

Their Finest Missions ——84

Wild Wheels —-89

Zone Warrior .... 89

BUDGET

Archipelagos-" ■    96

Bad Company ....97

Bubble Bobble-—--------------95

Ca bat ..— OS

Eye Of Homs- ...96

Magi eland Dirty .    06

Prospector In The Mazes

Of Xor.. 96

Shlnobl ...... 06

Star Goose 96

Star Blaze .....— .—-97

Star Ray ...... 96

COMPILATIONS

Magnetic Scrolls Collectlon95 Super Sim Pack-97

PUBLIC DOMAIN

Asteroids .... 99

Crystal Caverns ..100

Destination Moonbase-

--100

Dizzy Lizzy 10O

Go Looly ...100

Humdinger 41..... 100

Jumper— —99

Phase II ....-99

Raphael's Revenge ....-99

Squamble .-99

Super Twintrls--99

Tripppln'-100

One sunny day deep in the heart ot the Fairy Kingdom, as the tlutty bunny rabbits frolicked In the glade and the little birdies twittered happily in the branches of the Magic Smarlies Tree, a terrible, terrible sound was heard.

Gerald Sick was torce-teeding bricks to Billy The Badger.

"Poor Billy!'’, exclaimed a passing Sammy Squirrel to Beryl Hedgehog, "Whatever can be the reason for all this horrid and senseless brutality "

Well , said Beryl, Gerald's really upset with Billy because he torgot to go to the shops and get Gerald's copy of AMIGA POWER Issue Seven. He's extra angry because he really had his heart set on playing some of the particularly tab and groovy demos and PD games which were on the coverdisk this month." "Like what ", enquired Sammy.

“Ooh, now, there was a playable section of Psygnosis' new princess-rescuing epic Leander, and a taster of Gremlin's unusual forthcoming shoot-’em-up Video Kid. If I remember rightly, Gerald was especially looking forward to the brilliant PD Tetris game Super Twintris which is apparently the best Amiga version of the game yet - including the commercial releases - along with a completely perfect conversion ot the ancient Asteroids coin-op, which some excitable members of the AMIGA POWER staff have been hailing as the best PD game ever", replied Beryl.

'Blimey'. opined Sammy, “I'm not surprised Gerald's a touch miffed. Mind you, it still seems a bit harsh, what with the bricks and all."

"Ah well ’, said Beryl, “he also hates badgers."

AND THIS IS DISK SEVEN

LEANDER

Leander (it means Lion man' in Latin, mythology fans) is a big new project from Psygnosis. The lull game is a 22-level monster set over three worlds where your hero has to save a princess from the evil Lord Thanatos, battling against all manner of hideous creatures, but this version gives you the first sizeable level to hack through.

VIDEO KID

This newie from Twilight & Gremlin stars yet anolher precocious kid in an unlikely surreal scenario. This time the little love's fallen into his video and must battle through five worlds based on classic movie styles. This playable demo brings you a section of blasting from the cowboy level as a taster of the real game's 200-odd screens.

SUPER TWINTRIS

This is the first time anyone has come close to emulating the incredible Tetris gameplay of the Game Boy, Spectrum or coin-op versions. This PD effort trounces full-price attempts, and features a simultaneous two-player mode tike the arcade machine's. A selection of tunes and difficulty levels puts the icing on this PD cake, and it’s all free!

ASTEROIDS

For many people it's the greatest arcade game of all time, and it's seen dozens of attempts made to capture it's glory In the PD sector. This, though, is the real thing, the definitive article, the absolute business, the bona fide coin-op experience. We've had a team of experts on the case for days, and they haven’t found a single difference between this and the arcade original. If you liked AMIGAids, this will change your life...

What’s that You want to know MORE What do you think this is, the Encyclopaedia Britannica or something Oh, alright then, turn the page for the complete lowdown...

AMIGA POWER NOVEMBER 1991

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READ THIS!

1.    Make sure you've got everything switched oh, a mouse plugged into Joystick Port One and a joystick plugged into Joystick Pori Two.

2,    Insert your AMIGA POWER coverdisk into the internal drive and switch the power on.

3 Pretty soon a prompt screen will appear. Read what is has to say!

4. it you have a memory-expanded Amiga (1 meg or more), type n' lollowed by Return. It you have an ordinary unexpanded machine, type y, also followed by Return.

7. Wait another (ew seconds, and another menu will appear (it'll be a lot flashier if you've got a meg). Choose which game or demo you want to play and press the relevant function key (F1 to F4),

If there are more specific instructions required for a particular program, they'll be listed in the section for that game in these very pages. Oh, and by the way, leaving your disk in the drive at all times while playing is undoubtedly the smartest thing to do at all times.

IT DOESN'T WORK

If you have problems loading any of the programs on the disk, there are a number of ways in which you can restore the full joy of the AMIGA POWER coverdisk to your lite. Here are just a few of them, t. You could try switching everything back off, removing all extraneous peripherals (!e everything except the mouse and joystick) from the machine and starting ag8in.

2.    If that doesn't work, it could be that the disk is corrupted. You're pretty much knackered at this point, but il you're feeling brave you can always have a go at repairing it with the Disk Doctor utility (It's found on the Workbench disk, and lull instructions are in your manual). It probably won't help much, but you've got nothing to lose.

3.    It you're still out of luck we can still help. Just bung the offending article (and the disk, too) in a jiffy bag along with a stamped addressed envelope (and if you're in a really helpful mood, tell us your machine set-up as well), and sling the whole thing off to:

AMIGA POWER Disk Seven Returns Disk Copy Labs pic, Unit A, West March. London Road. Coventry NN4 4SA

They'll send you a pristine and lovely new copy just as quickly as they possibly can.

LEANDER

Publisher: Psygnosis Authors: Andy Ingram and Jon Burton

They've had a pretty quiet time of things lately (with only Armour-Geddon and Atomno keeping their name in the public eye), but Psygnosis look set to come back with a bang this Christmas One of the games they hope to be banging with is Leander. a Shadow Of- Tfie-Seasf-meets-Gods platform epic with all the usual stuiff we've come to expect from the Psyggtes -lush parallax scrolling, silky smooth animation, bags of atmosphere. Roger Dean inspired graphics, quite unnecessarily lavish music, and ooh, everything but the proverbial kitchen sink realty. And don't the kids iust love 'em

SO WHAT’S THE PLOT LIKE, THEN

Well, you're this knight, nght, and you've got this pnncess to rescue, nght, and there re all these dragons and elves and things trying to stop you. right, and - I'm not boring you at all. am I

OKAY, SO NEVER MIND THE, ER, STORYLINE - HOW DO I PLAY IT

Questions, questions, life is pjst one long senes of questions. Leander is played m much the way you'd expect of this sort of thing. You run, ump and duck around a fantasy-style landscape, slashing at evil baddies with your sword-axe thing and picking up the money which they tend to drop when you kill them (although quite what a wolf is doing walking about with 50 gold pieces m his pocket * anyone's guess). Mmd you. you might as weil not bother m this demo version, since the shop sequence isn't included and all the money in the world won't be any use to you (Look, tell you what. ust pretend, Okay If you're not prepared to enter irxlo the spirit of the thing, we might as well alt go home now).

So you're bounding around, hacking

Don't look now, Hon min, but lomconc green ind icily wind to il) hi...

Oblivioui to dinger, tcinder rills victim to in unmunlcd pit bull terrier.

away and collecting gold, but some of those baddies are iust a little too tuff for you In that case, what you need is a superblast weapon ol some kind Luckily, just such a thing has been provided, and you can aciivate it by crouching down and holding the fire button A needle win move quickly along the meter at the bottom of the screen, and when it reaches the end (the meter will go all wobbly at this point to signify the fact), release the lire bution and a huge. nay. enormous explosion will wipe out any unpleasant creatures currently visible on screen. Don't relax though - in common with enemies killed normally, superttasted enemies will reincarnate after about six seconds or so. so get out of there quickly. And in the well-worn words of the prophet, that's about it. You'll meet ail manner of malevolent mutants on your lourney through this demo, but alt of them are vulnerable to repeated thrusts wiih your chopper, so get out there and get chopping. Elves and dragons, eh° Asking

Oopi. Not lurpminyty, tending on spikes il dangerous foe TOur hcillh.

tor it. the whole bloody lot of them1

01! WHAT ABOUT THE CHESTS

Oops, nearly forgot aboul the chests Scattered liberally around the landscape you'll also find various chests Give 'em a tew good hard goings over with your weapon and they'll burst open spectacularly, revealing an exira Me or something of a similarly useful nature

Her* you art, rijhl at the Hart, fifty seconds of deeninj up the West start here.

Notice the la rye ball routing around our Kid - iflt bash any baddies who get loo dose.

back To The Future fans will appreciate the cardboard cut-out nasties who pop up from here.

aisle

VIDEO KID

Publisher: Gremlin Authors: Twilight

Okay, who's in ihe mood (or another classic computer game plot’’ Well, tough, you're getting one anyway. Video Kid stars you - yes, you! - as the eponymous hero, a character who spends his entire life plonked in front ot the TV watching videos. One day he gets a new VCR. and while vegetating harmlessly. Video Kid suddenly finds himsell pulled inside! Not only that, but instead of the chips and recording heads and bits ol circuit and so on he might expect to come across. VK has to battle his way through five huge levels ol shoot-'em-up action, all based on classic movie settings. There's a western level, a so'(i world, a horror stage and so on. but what they all have in common is

that they're full ol baddies And we all know what to do with baddies, don't we That's nght. we blow them away!

The demo on [he disk this month contains a 50-second snatch ol Ihe first level of the full game, the western section. Your job couldn't be simpler - in fact, you don't really have one. AH you have to do is (ly around in the usual eight directions and shoot everything which appears on screen.

Occasionally a little bubble will lioat along from the right hand edge containing a power-up which you can collect (shooting the bubble changes the contents, which include three-way forward fire, sideways fire and bombs), but otherwise there's nothing at all complicated to worry about. Don't worry about dying or anything like that, cos your 50 seconds will undoubtedly run out before your lives do. just admire the beautiful graphics (from the same

-60 vert

Another video lift bilti the dust tor Hit Video Kid - hit town fust Isn't cnoujh for the kid AND the video Mitici.

team who brought you US Gold's Mega Twins, reviewed elsewhere in this issue) and blast away.

Note We've come across some problems loading Video Kid on some - but only some - one meg

upgraded Amigas. Don't worry though, there's a quick and easy way to get round this. When loading the disk, simply use the alternative 512K menu instead of the meg one - everything should work perfectly.

it with no enemies in sijht, but Video Udi somehow jot himself killed here.

to even thow their feces, end fust shoot el you from the sefctf of their windows. Seisies.

collected three-wer spreed fire from one of the power-up bubbles.

cloud will descend on your fun...

I

AMIGA POWER NOVEMBER 1991

o

AMIGA POWER NOVEMBER 1991

AMIGA POWER PRESENTS THE BEST OF PD

SUPER

TWINTRIS

Authors: Big Brother Copy (BBC)

Okay, so we're always wittering on in the PO column about how such-and-such a PD version of Tetris is better than either of the commercial efforts,

A PD Tetris which (like its «ud< counterpart) takes the concept one Stas* further. Super Tmnirn offers twice the fun.

but until now you've only had our word for it. Now. at last, you can see for yourself. This clone improves on both the earlier games in several ways, the most dramatic of which is probably the provision for a two-player game in the style of the arcade machine. Also included are a couple ol skill levels and vanous m-game tunes, plus all the same old stuff you'd expect from a Tetris game, like coloured blocks and. er. different-coloured blocks.

HOW TO PLAY

Just m case you're that one person who's been living in Transylvania since i960 who magazines always explain all the really simple games that everyone else already knows perfectly well how to play 10. here are the basic rules of Tetris. A random series of coloured blocks in one of seven shapes falls slowly (or not-so-slowly il you're in hard mode) from the top of the screen.

Your objective is to slide and turn the blocks so that they join

up at the bottom to form complete lines. When this happens, all the blocks m ihat line disappear, allowing all the ones above to drop down a level.

II you mess up and leave gaps, the pile ot blocks will gradually rise higher and higher until it finally reaches the top of the screen, at which point the game is over

It's as simple as that, really, except for a few little tricks.

For one. if you're happy with the positioning of a block, you can pull down on the joystick to make it fall down the screen faster. Also, when a block hits the bottom, you can still rotate it or quickly slide it sideways, in order to fit it in underneath an overhanging edge And finally, if you complete more than one line at once, you'll get lots more points and also a really cute earthquake effect onscreen. For real drama (and serious points), complete four lines at once by using one of the long red blocks. And that's really just aboui H. Have funl

ASTEROIDS

Author: Kns Schulte

Designed by Atari's Ed Logg (a clever chap who's still designing com-ops to this day) in 1979. Asteroids was (and remains) one of the most original ideas ever seen in an arcade. The basic concept couldn't be simpler -pilot your small ship through a field of moving space rocks by Wasting them to dusl with your laser, but the clean, sharp vector graphics, incredibly flexible control system, and never-ending challenge instantly made it a classic. Indeed, there are many arcade veterans who'll still tell you this is the best video game ever made.

Many, many programmers have tried to capture the incredible addicliveness and playability over the years on every machine imagmaWe. but this version by German coder Kris Schulte is, quite literally, perfect. Now that's a word which has been used before until its meaning has become

diluted, but take it seriously this time. The graphics, sound, gameplay, even the relative positioning of the keys -everything is right. But enough history, there are probably loads of you out there who ve never even seen an Asteroids machine (1979 was. alter all, a long lime ago), so here's the story.

GET YOUR ROCKS OFF

In Asteroids, there are only two dangers. You can be run down by the asteroids themselves, or you can be shot or rammed by either of two alien UFOs who fly onto the screen at irregular intervals You avoid these dangers by spinning your ship around on the spot and shooting, by thrusting out ol the way. or, m dire emergencies, by using hyperspace This flips you instantly to a random position on the screen, but beware. Roughly one time in every lour, hyperspacmg will cause your ship 10 explode on re-entry, killing you. So far so easy, but what makes Asteroids so

Accural* ri)M down to Ihc Atari copyright »ijn. Asteroids n Ihc real tut of (kill for any arcade junkj*. There'( not a lirrjl* facet of the original mlitmj from Ihii W Interpretation.

Warning: AMIGA POWER tens ha** (hewn that Asteroids may lah* over your life.

tricky is that when you shoot a rock it doesn't disappear - it it's a large or medium-sized one it spills into two instead, giving you twice as many obstacles to avoid, each smaller and harder to hit than the original one.

Also (and this is where it gels really sneaky), the asteroids can be broken up by stray shots from the UFOs, giving you a whole load ot extra trouble ust when you didn't expect it So what can you do Well, as well as shooting, thrusting and hyperspaong, you can move and fire across the edges ol the screen (ie fly off the right side and you'll reappear at the left), which can be invaluable in dealing with the UFOs. Why

Because their shots have only a limned range, and they can't fire behind ihe screen like you. so you can lurk at the opposite side and fire at them safety using wraparound shots while remaining out of their range! Other smart tactics you can work out tor yourself, but one thing's tor sure - you won't beat Asteroids in a hurry!

HYPMSPACI

0*

. - THRUST I - ROTATt LETT X • ROTATE RIGHT SPACEBAR - HYPERSPACE

/-mu

A TO CHANGE CREDIT LINE IN BOTH CASES

BARBARIAN II

Necron's back in town and he wants revenge Only you - in the guise of Hegor the Barbarian - have the courage, strength and stupidity to lace the challenge:

It s time once again to don your dented helmet, tie your sweaty breechcloth, sharpen your rusting sword and move your big leet in the direction of danger

Forests, caves, dungeons, castles and temples await your barbaric exploration, each is infested with deadly inhabitants and devious traps ready to terminate your lowbrow activities.

Featuring 2.000 frames ol sprite animation. 32 colours on-screen, parallax scrolling, 6 levels of continuous a rcade;ad venture action, over 1 megabyte of fully-animated sprites. 50 divergent enemies, Magic & Health Potions to help you on your quest and a plethora of unique weapons to find and use Barbarian II is:

The ultimate in loincloth entertainment.

Screen Shots from the Ajnga version

SEEING IS BELIEVING

PSYGNOSIS FREEPOST LIVERPOOL L3 3AB UNITED KINGDOM Tel: 051-709 5755

AMIGA POWER NOVEMBER 1991

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RAINBOW ISLANDS, YOUR TIME IS UP!

number one!

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Parasol Stars, the sequel to AMIGA POWERS ati time top game Rainbow Islands. >$ neamtg completion, and we can safely say it looks destined to knock ns predecessor off its perch

Unlike Rambow /stands and the first m the senes. Bubble Bobbie, this one didn't start life as a com-op Put as an original release for NEC's PC Engine console, though that doesn't make rl a lesser game - not on the strength of what we've seen of rt anyway It's going to be published by Ocean, whove been behind alt three Bubble Bobble games, and they're privately predicting the first non film or com-op based Chnstmas number one since, well, since anyone can remember

As you might have guessed from the title. Bub and Bob. our two cute little heroes from the first two games, now have a new weapon - multicoloured parasols (umbrellas) which they use to a) throw baddies, b) pick up collectable fruit (or whatever) to iob at the enemies or c) stow their descent when jumping off platforms Gameplay « a sort of mi* between Bubble Bobble and Rainbow Islands - each level is smali(ish) and only a couple of screens across, but the sense of scale and style of your weaponry are much more reminiscent of the Rainbow island outing

Prom what we've seen the game plays as crisply as it looks from these ultra-bright graphics - and that's very crisply indeed - but we don't want to spoil the fun so we won't say anything else until the fuk review next issue

Combining the culcncss of fijinbow liltndi end the beautifully simple gameplay of Bubble Bobble, Per not Sun could just be the beat yet...

That paravol isn't much use for keeping rain at bay, not underwater anyway - you'd be better off bathing thote nasties with It instead.

CONAN'S IN A BAD MOOD

Blimey. Beefcake hero Conan has woken up with a bil of a headache, received e Poll Tex reminder, found out there's no milk In the fridge, and, to top n all ott, his family have been massacred during the night by the ravening hordes of Thoth Amon. Time to lift implausibly large sword, and get down to slicing up some fantastic creatures.

Virgin's Conan the Cimmerian features 200 locations (taverns, dungeons, tombs -you know the kind of places) and lots of ugly bag guys who are just itching lor a scrap. We're talking giant spiders, assassins, rogues and our old pals the venomous lizard rats here. You can change the mode of combat (le your weapon) and there's a bit of strategy bunged In tor good measure. It's out later this month priced £29.99.

OUR' NIGEL RETURNS

Formula One racing hero' Nigel Mansetl it to appear in a high speed Amiga game, courtesy of Gremlin. The Sheffield team ara understood to be discussing the finer points of a deal with Mansell's agents, with a view to releasing an Indy 300 type driving game in '92. Three years ago Mansell was the central licence in a Martech race game which enjoyed moderate success on all formats.

Unfortunately though, it doesn’t look as if Gromlin will be able to flag thair catch as world racing champion.

RAYMOND CHANDLER ON MARS

S GOLD GIVE PON

They've been saying this for a while, but now it finally looks to be true - from next year the Birmingham software giants will be concentrating even more on their various foreign labels (Lucasfilm, Delphine, SSI) and odd bits of original product (Cybercon III, say) for the Amiga and leaving the CapCom and Sega licences to the likes of the Super FamtCom or Megadrive,

After all,’ said a reluctant-to-be-named spokesman, 'you have to admit that some arcade games just don't work on the home computers. If we do get around to doing any conversions next year, and we may not, ifl be the real cream only - things like Street Fighter 0 or Sonic The Hedgehog, il it ever becomes available. Otherwise were concentrating on the more mature, computer orientated products only.' And you cant say that it doesn't make perfect sense.

Access are probably best known as producers of top notch golfing games, such as the Ltaderbeard series and the forthcoming Links. Ahh. but times change, man cab't live by golf alone, and now the Salt Lake City team are working on altogether more other-worldly projects.

Take Martian Memorandum, a futuristic detective yam, billed as being very much an interactive movie'.

We've seen a PC demo, and it certainly looks a treat (although it remains to be seen how successful its movie adventure style will be). It s a bit of a mix between Casablanca and Total Recall with the tec chasing across to Mars to track down a girl, while a totalitarian state and various other villains get in the way. Look for an arrival by the middle of next year.

Martian Memorandum: Interactive movie time with a Philip Marlowe type tec or the 2tsl Century (PC shown).

The more things change.. Even In the ilst century the detective always has lo rescue * kidnapped girl.

Moving from the safety of Earth lo the angry ted planet, Martian Memorandum encompasses over fifty locations, each one beautifully drawn and animated.

WRESTLE MANIA

America's favourite bone-heeds come to the Amiga in World Woll/nj federation, courtesy of Ocean. With a large play area, smooth tcrolling and huge sprites, wwf could well be the first decent wrestling game to ever appear on a computer.

Y ou've seen the adverts by now (you know, they're the ones with that hairy blonde bloke saying he’s 'Comm to get yaaa1') and perhaps checked out the TV show on BSkyS - well, now here's the game WWF (or World Wrestling Federation} is that madiy theatrical American wrestling thing starring guys like Hulk Hogan (the bloke in the advert). Nature Boy' Ric Flair (motto:'You can like it or not like it but learn to love it because it's the best thing around'!), Sting, Sid Vicious (not the singers). Zed Man and Mr Perfect.

Ocean's game ot the 'sport' puts the player in the spandex swimsuit of the Hulkster. Ultimate Wairior or British Bulldog while baddies include The Mounty, Warlord. Mr Perfect. Ted Oibiaso and Sergeant Slaughter. Yes, there's no doubting WWF features some pretty colourful characters, and the large size of the scrolling nng gives the game plenty ot space to breathe (neatly you can jump or be thrown out of the nng. the game continuing as long as you get back within a count ot 20). but whether or not it rises above the traditional beal-'em-up problems (simply that straight one-on-one righting is too limned to hold the interest for long) remains to be seen That said, interest in the WWF is strong enough for the game, programmed by Twilight and released m November, to doubtless prove a fairly sizeable hit

FIRST SAMURAI

Named as a little in-joke with ex-employers System 3 (whose Last Ninja series they helped create), John Twiddy. Mev Dine and old 8-bit star Rat Cecco of Vivid image have come up with one of the - if not simply the - most stunning Amiga arcade adventures ever. Graphics are gorgeous for a start, but Special effects (always an AMIGA POWER fave but loo rarely done well) and some great (and intuitive) combat moves really raise it above the norm. We don't want to say too much here, but the game - released within weeks with luck - looks set to be one of the high points ot the year.

fint Samurai it certainly ritually ltunnlng, but It's the Ingame sound which really astounds- Awesome (ampler arc played in tync with (he actloni of the samurai. It's now possible to create luncs, simply by hacking and slashing!

BE AN AMIGA POWER GAMES REVIEWER

Have you ever reckoned yourself as a fames reviewer, but never had the chance to really have a go Well, here's your opportunity. This month's we're having a weird competition where the pnze is a place on the AMIGA POWER reviews team.

(This means that you get to play free games, write about them, get famous and get paid).

Here's the catch H you can't string a few words together in a reasonably entertaining fashion, and if you don't know your Rainbow Islands from your Monkey Island, then you haven'l a hope. tf, however, you've got something worthwhile to say about games, then get writing. Don't worry too much about spelling and punctuation, this isn't a job application... we want people with opinions and angles.

Here's what you have to do. Just write a 100 word review on any of the games on this month's cover disk. Write it in your own style, but try and put it together as if it were to run in AMIGA POWER. That means sticking a Bottom Line at the end [but there's no need to worry about Uppers and Downers). For a good guide of what we re after, check out a few of the budget game reviews on page 90-92

Here're the rules. All entries must be in by December 31st 1991. The editor's decision is final, and no correspondence can be entered into. And that, as they say. is it.

TOTAL CARNAGE, I LOVE IT!

The two player mayhem of Smash TV comes to the Amiga in glorious gorc-o-vision. ZZKJ (of Super Hans-On) fame is handling conversion duties, so the results should be suitably fast and frantic. Graphically, things look pretty much identical to the arcade original.

If there's been one corn-op the AMIGA POWER learn have really been into this year, it s Smash TV. Why’ Weil, it's simple - tor a start, the game is simply a senes of single screen rooms, each one packed with an unfeasible number of baddies. You (or you and a chum) play contestants in a futunstic Running Man- style TV Show, spending mosi Of your time dashing around a large room, shooting everything you see and trying not to gel shot (or otherwise got) by the baddies yourself

Yes. if it sounds to you like an updated version o( Robotron, you're exactly nghi - and that's where the game's real appeal come from. We've always been suckers tor earfy arcade gamepiay learned with 1990s graphics, and this has proved to be one of the most successful combos to date

What more can be said about it Well. Ions of power ups, oodles of baddies, and fifty rooms make for one of the most frantic games of the year, while a tno ot huge end-of-levei bad guys (some of whom can take up to 10 minutes to kill!) up the violence quota massively whenever they venture on screen Perhaps the most impressive thing about Ocean's conversion is the way things don't slow down even when there are loads of (often quite large) baddies on screen at once, while the fact that the collectables lying around include VCRs, loasters and holidays adds to the TV quiz show humour Look for a release in November and review, with kick, next issue - it promises to be a doozy.

It s time lo lift the lid on another one ol those top software publishing outfits After much ((•liberation, this lima we re quizzing...

n.-lhHiNJCT

SYSTEM 3

Contact! 13 Peterborough Road. Harrow Uddesei HA! eo

History: Formed n 1963 by a youMul Marx CaW and two pals hence m* )fiey started oB by wrong some pretty cheesy games lor tie Aten Then they moved onto lha CSX and scored > huge ha with Hemsnonar Kanla Cate bought ot* he budaes bakxe embarkng on a doomed parmershp w«i Aclrnston System 3 earned on reteasng ha abar ha on re 8-bns andarenowwortmghaidonbnngng twr rapuuaon to the ST and Amiga People: Them are JO M true stad at $ 3 10 ot whom actuKy wort on developing games The Ivm mo case upon a poor or ss Ireeiance grapiec designers sound people and programmers tor work on mev vinous proaects Biggest successes: Last Mrya International Karate and K* have made System 3 me masters pi mama! arts beet-em-ups Oriental moience seems to be mev lone and no-one does it as wel (or as much') In 1986 IryemalwnafKarafeeas me first Brush game lo go to number one ri me US cherts Biggest lailuras: A sales and maiteong deal mth Acovruon m 196990 went lor (tor me usual business reasons: System 3 wanted am but were imdet obligation lo wnne e couple more games lot Acmnsron- one of wtxeh was Last Mrgt * w me end Caw and hw crew Wl Acmnstan. who sunpiir wrolt Nryt« mernsehes and reieasad I n System 3 packagmg H was not a success How they see themselves Ovgr to merkaeng meneger (end boss's brother) Adnan Celt Wa rn a designer label We re not Ocean or US Gold and *19 have to make sure our games are special Aa our games (eicept the Actrvtson ones) get 90 percent ramgs n me magazines ’

How other people see them, there's no doubting me quaky or tome or System 3 s kit but many people MB new the team as and* boys In days gena by Mam Cate coufe) usuaty ba kxmd driving a Ferrem but Tvs had less to do wdi nastiness as a (nancUM merest n esotc cars' (Mem hem)

What's coming next: Check out me preview t* tvs years remwwig games on mese very peges Ned year there's Siy Putty (which is very strange) and a god srm type mingy caled Constructor

System 3's most critically acclaimed release to date (by us anyway), IK* was the work of top Amiga programmer Archer Maclean.

AMIGA POWER NOVEMBER 1991

o

11

SPINNING IN THE BRAIN

French publishers Titus are to make a late entry into the already-overcrowded cute puzzle game market with a - well, a cute puzzle game, really. It's called The Brainie* and it looks not at all unlike a cross between Demonware's The Power and the classic Japanese puzzler Sofco Ban. The object is to slide tittle fluffy critters around an obstacto* strewn course until they occupy specific spaces, but as you might expect, it's not as simple as that,,. The game is close to completion and it looks like a lot of fun, but you'll be able to find out for yourself in late Octobor.

Cute-asa-button puzzling in Titus' The Brtinici-

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DRIVIN' RANGE

Remember Hard DrhfMT Crap wasn't it Well, now Domark are having another stab at high speed driving with the ‘official* sequel to the top arcade coin-op.

This time we're promised none of the disappointing judderynoss which marred the original conversion, nor the nondescript courses of the ‘unofficial* sequel Hard Drivin' If. Steering control is also said to have been improved significantly so we're are banking on plenty of high speed action, nasty challenges and mad crash sequences.

Now there are two new tracks (Corkscrew Loop and Jump Loop) in addition to the original stunt and race tracks, and there's a wickedly obstreperous offroad course track...

Race Drivin*, as it's called, is programmed by Walking Circles and claimed to be "even faster" than Hard Drivin' - we're certainly hoping so. It’s out late November, priced C24.99. Watch out for a full review next month.

BUSY SYSTEM 3 GO ECLECTIC

Beat-'em-up moguls System 3 are lining up their most eclectic batch of releases yet. Aside from tasr Nin/a Iff (reviewed this issue) there's an arcade adventure, a racer-cum shoot-em-up. and a cute platformer. So what're they alt about

MYTH

If you owned an 8-bit machine a few years back, it's more than likely that you gave this arcade adventure a spin. It picked up awards throughout Europe lor stunning graphics and excellent gameplay, and for at least a month it was undisputed king ol 8-bit games. Now it’s attempting to lure Amiga owners (but we're not so easily pleased as our 8-bil chums of yesteryear). Graphically, it's never going to affect Amiga owners as it did, say, the C$ 4 community. It's pretty, but certainly not magnificent. That said, there arc some well illustrated characters running around, plenty of plot and gameplay, and loads ot clever little louches that weren't evident in the original.

Half the game is simple running, jumping and killing (in anything Irom twoway to eight-way scrolling) but to really progress you’ll have to solve the necessary puzzles to dispose ol those end ot level guardians. Some will tax arcade adventurers to the limit, but the genre has been largely ncglecled ot late, so that's no bad thing. The plot sticks closely to various mythological stories (hence the name) and there's everything here from Jason and the Argonauts to Odin and Valhalla. Myth will be arriving next month priced £25.99.

Teat crutty old S-bit rave hat been given a complete overhaul, but it it top 16-blt (are

IFUZZBALL

This could be the surprise hil of the winter. It's best described as a cross between PacMan and Bombjack. but much more Challenging than either. It's all multi-level jumping, avoiding/ killing beasties and collecting sweets and fruits. Fuziball hails from an unknown pair of programmers from Denmark (apparently called John and Thomas); whoever they are, PacMsn matet with Bomb/aek, and the rctuit it they've devtsed a game of    one mange baby by the name of fuzzbaii.

nastily addictive qualities. There

are plenty ot Mano-csque touches like secret screens and amusing bad guys, and lols of lhat just one more go' feel bunged in. It's out next month priced £19.99.

TURBO CHARGE

Crafted in the Chase HO mould ol race and chase, Turbocharge takes you through a clutch of violent third world countries, chasing terrorists along the way.

Each level features two subsections - chasing the enemy through friendly territory, and then chasing the suckers through unfriendly territory. The best thing about Turbocharge is it's phenomenal speed. Landscape detail may be scanty, but who cares when you're zipping along al such a rate Each country also has some darkly humorous graphical call-outs - while driving through Iraq you'll pass hoardings leaturing Saddam Hussein's mug. Oul by the end ol Ihe year, this doesn't look as pretty or accurate asOufflun Europa or Lotus II. but it could still prove to be bags of fun.

Turbocharge jomi the like of totui II andOulBun Europa in Ihe Xm« garnet race.

RPG FRENZY

Character assassination; Some of your pals arc a bit emotional (to say the least), so you're best off not asking them to perform tasks unsuited to their personalities-

This is Dacmonsgate (sic), Gremlin's much talked about role playing adventure due for release at the end of the year. It's being much talked about because Gremlin's only previous attempt at RPG was the decidedly middle brow Hero Quest which, while enormously successful, was a minnow of a game compared to this monster.

The plot is standard fare Hordes of barbarians are camped outside your town, and they're getting in the mood lor destruction, rape, pillage and other such larks. You control eight good guy characters of varying skills, each of whom has to overcome a multitude of problems and tasks.

As has become vogue, the characters are not only made up of statistical attributes and disadvantages, they also lead real lives. So. while you're not controlling someone, he'll go about his daily business in the usual fashion.

It's all set on the continent of Hestor. but most of the action takes place within each of the seven major cities m Hestor - each of these is 10.000 screens big featuring 400 characters who'll either get in your way. or bimble around in an everyday fashion. Yes. it's one of those games where lots of people are forever milling around... There’s also plenty of combat, character interaction, magic spells and other fave RPG ingredients. All in all we reckon heavy-duty adventurers will go a bundle on this Price is likely to be £35.

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Out on the town: There Are plenty of people to bump into in the urban scenes, though you might not want to (more than a few arc looking to bump you off).

...I don't think so.

Now...

steal in on the game.

© 1991 TRI-STAR PICTURES, INC ALL RIGHTS RESERVED

OCEAN SOFTWARE LIMITED . 6 CENTRAL STREET . MANCHESTER M2 5NS . TEL: 061 832 6633 , FAX: 061 834 0650

AMIGA POWER NOVEMBER 1991

II

DESERT STORM

Flight $ lm fans wifi no doubt remember

Digital Integration s early but influential F-16 Combat Pilot- one of the first games accurate enough to atiract hardened aircraft fans, yet arcadey enough 10 work as a game. Falcon and the rest may have since past it by, but the game retains enough fans to promote interest in a 'sequel' - even it the new one turns out to be about a completely different aircraft' Based loosely on missions flown during the Gulf conflict, Tornado puts you in the pilot's seat of the famous RAF fighter-bomber - a plane currently ill-served by exiting flight sims. Indeed. Dl - m an reference to Hi Soft's over-complicated ProFhgnt Tornado game - say "we are aware of only one Tornado simulator presently on the market and it is by no means comprehensive or visually convincing" From the sound of things - and what we've seen - Tornado will be hard to accuse of lack-of-comprehensiveness at any rate. With a new style of high density ground detail (apparently accurately modelled from maps and photographs) and lots of clever tricks - graduated horizon. 1: t scaling of objects, ground object animation, multiple camera views and (wan for it) multiple cloud layers - to keep the most demanding flight simmer happy, we certainly expect it lo be a game to cause a bit of a stir. You'll have to wait for it though - Tornado won t be passing this way until the middle of next year.

A

Tornddcy More detail, more fan, better enemies, end the first graded iky on an Amiga flight ilm.

eternal views show Just how advanced the ID graphics routines are. Could this game he a successor lo Mj Strike (aylc Iff

csniE

(Empire)

The biggest problem with this game, it must be said, is its tide. To start with, there's Garza'. Not only is It a thuggish and inelegant sounding word, but It's only got two Vs in it Believe us, this is a game with a LOT of 'z’s in it..

Secondly. 'Super'. Our dictionary defines the word as ‘outstanding; a product of superior quality', but if there's ever been a footy game that this Is superior to. it must be a very sad affair indeed. (Then again. I daresay 'Garza s Absofute-Nadir-Of-The-Genre-SJnce-The-Funny-Pong-Styfe-Game-Vou-Got-On-Those-Ancieot-Binatone-TV-Games Soccer1 wouldn't have had quite the same commercial appeal.

It would have been a fraction too long for the box at well, probably]. And lastly of course, you've got 'Soccer'. Or rather you haven't, not if you're playing this. This game bears as much resemblance to soccer at, ooh, a kangaroo or something. Have the Advertising Standards Authority been told

There are other, smaller, problems too, though. The one everyone notices is the quite breathtakingly stupid mixed perspective, but the completely arbitrary tackling, stunningly unfriendly options screens and dreadfully

Hera II go**, bur* it coal. Kara it goaa -straight In lha bin. (Ahsni).

unhelpful kick-strength meter shouldn't be forgotten, nor should the phenomenally cretinous commentator or the fact that you have to stand still to kick the ball properly.

Or our personal favourite, the way that a full-strength kick from the centre section of the pitch goes for about 70 yards, but one from one of the end sections travels around nine feet or so.

This game is a pair of plastic breasti on the chest of the software business.

ANNOUNCING... THE AMIGA POWER SILT-SOFT QUIZ

G-FORCE

It seems that this quix will have to be renamed. Apparently the questions are proving too... obscure for some. Aah. Welt, for the benefit of those sad sorts who don't know the meaning of ROCK-HARD, here are ffve SILT-SOFT questions to answer. As ever, there's a kudos point on offer tor those capable of spotting the link between the answers -not that anyone deserves any.

1)    Gremlin’s foltow-up to Supercar*.

2)    Gremlin’s foltow-up to Switchblade.

3)    The Bitmap Brothers' fotlow-up to Speedbalf.

4)    Rainblrd's follow-up to Starglldar.

9) Piygnosis' follow-up to Shadow Of The Beast.

The answers to this monolith of obscurity can be found ovor on page 17.

IT’S ...

THE (REAL) AMIGA POWER ROCK-HARD QUIZ

So the $ lll-$ oft Oulx was a little too squolchy for your liking, eh Well here are five questions tor the roal men (and women) out thero...

1)    It was a close shave, but Tiertex ensured that Soga's chopper was out In time tor the Christmas of '87.

2)    CapCom's light atmospheric disturbance, as converted by Software Creations.

3)    A colourful conversion from Graftgotd.

4)    Ocean France have got the ball rolling for which cool Toapfan arcade hit

9) Dan Gorlin's hero went in search of a sea child.

Tho Rock-Hard answers are also to bo found on page 17.

Oh no! Someone's been stupid enough to try and convert G-LOC, Sega's sequel to arcade hit Afterburner, to the home computers! It's bound to be rubbish, isn't it (After all, Activision's attempts at Afterburner and the similar Galaxy force were pretty hopeless, weren't they )

Well, yes to the Afterburner/

Galaxy Force comments, but quite possibly no, not even slightly to our assumptions about G-LOC.

From what we've seen the game succeeds in being fast and smooth -something previous things in the same vein have never realty pulled off - and large too. with 38 levels of varying degrees of difficulty. A good conversion then, by the look of things - any problems with the game look like they'll be those of the original coin-op.

After all, it's a common complaint that arcade games in the Afterburner mould tend to be fast and impressive, but ultimately fairly uncontrollable, and it's difficult to see how you can make it any different on the home screen...

Although the ground detail It stilt mltung, thit early version of G-IOC it remarkably smooth - the planes swooping around elegantly.

Closing in for the kill with the finger right on that missile trigger. The enemy craft sometimes get frighteningly close. Loosing a missile soon dispels any fears though.

Taking some major evasive action, those enemy aircraft just keep on coming. Even this early demo is Instantly recognisable as G-LOC.

RACK OFF WITH IMPULZE

Impure are a company which may be unknown lo many an Amiga user The lull-price version ol the Zeppelin label. Ihe bnpulze label is run by brothers Darren and Brian Jotting in the software desert ol County Durham Established lour years ago as a purely budget label, they now employ a team ol seven in-house programmers and graphic artists, in addition to a number ol Ireelancers Notable for their old school, tight' approach to the games industry. Impure have some interesting releases on the horizon. which should increase their profile by quite a degree.

Their big Christmas release has to be Neighbours Featuring those legendary leudmg (amities the Ramseys and the Rottnsons, the game takes the lorm ol a frantic chase round all the Ermsborough landmarks (Daphnes. Lassiters etc) with all your favountej ) characters from the serves arvd the odd marsupial, just to emphasise the Down Under-ness ol the proceedings. The game's is currently being stalled by the BBC, who even tned to stall the release until they'd seen ak the reviews (hmmm. we can see that catching on) BBC witling, Neighbours should be singing their way to your neighbourhood in November.

Fust up though is Round The Bend, based on the cult kids' TV show ot the same name. The show has apparently gained quile a following amongst adufls. with its Spitting Image-style puppets and bizarre humour The plot ol the game closely mirrors that of the series In that everything revolves around the antics ol a bunch ol animats (ted by one Doc Croc) who produce a come ( l). The game will require the player to lake part m comic strip sub-games in an attempt to reach the strip's punch-lme. and then put the whole come together. First impressions are that Round The Bend will be diHerenl to say the teas! I Expect to go loony sometime in October.

Graeme Souness' Vector Football is also penned in lor an October release This, the third attempt we've seen at a 3D tooty game is ceriamty the weirdest, visually anyway Using laughably rough vector graphics (see picture), all doubts are dispelled when the players begm to move Movement s relatively smooth, and remaikatty fluid Ot course, everything will hinge on the actual Teel and control system, bul the eariy version bodes well The code is being handled by Gtyn Humphreys, an ex-Domark coder who's previously worked on RBI 2 Baseball and Domark’s 3D vector system.

The final release Irom Imputze this year is Kawasaki Team Green, another game in the 3D vector racing vein With a goal ot progressing through the entire training reg-rne in order to gam Team Green status, and represent the team in subsequent races, the game's publicity is to be given an extra boost by Kawasaki themsetves The motoring giants will be be running the game on their stand at next year s NEC Motorcycle Show Now that's how to market a game.

Zeppelin's budget Piaimum label also have some bits and pieces due tor imminent release. Titanic Bhnky is the second game to feature

Neighbours (the computer yame) apparently taket a tliyhtlr nutty angle on the Antipodean addiction. The same it hated around the tenet' hey location!, but auoidt the adventure ttylc route which everyone cipccled.

Round The Bend will feeture all the charactert Iron) the Spittinf Imaye-tlyle series, using the comic-itrip idea at an intcyral part of the yame.

With the tillietl ID yraphict ever. Vector football could itili be Ihe belt of iti type.

Zeppelm's answer to Dizzy, and Is likely to appeal to much the same plattorm arcade adventure audience. Watch out lor some pretty psychedelic scenes though' Sports butts are advised to watch out tor World Cncket Although concentrating on the strategy and management aspects rather than the bat and ball bits, the graphics are a cut above the usual strategy tare, with close up camera sequences spicing things up quite substantially. We were quite surpnsed lhai it's only to be given an outing at budget pnee Expect a full review very soon

Gamers should also keep an eye out lor the Air Crew club, For £7.99. Impulze-' Zeppelin are offering a choice ol free game, a membership card, bi-monthly newsletter, high score posler. and a voucher worth £5 oft an Air Crew T-Shirt. Interested readers should give Impulze'Zeppelin a caB on 091 385 7755

two of the colourful rrlutti comiuy from th« Zeppelin label. Titanic Blinky look* suitably tweet...

Urr.r.r,

...while World Cncket feeture* some ncel animated sequences, despite the strattfr nature of the same.

Don't quote us

The first in a new. regular column where we put our brains together and speculate outrageously on possible game licences coming up which might (just might) eventually find their way onto your Amiga. Or maybe not.

•    Next year it Olympics year, which means we should be seeing a goodly number of new sports games cropping up - the joystick waggler may even make a comeback of sorts (though we're hoping it won’t, naturally). Of course there are sports games and there are sports games - the big licence to get is the Olympics itself, and while It's rumoured Sega have the rights for the console market, what’tl happen at the computer end of things is unclear. Could Sega pass it on to long-time conversion partners US Gold, say, or might US G pass it up - it's bound to be prohibitively expensive, for a start - in favour of an unlicensed sports game Alter all, US Geld did alright out of an unlicensed World Cup game last lime anything this big came up. ..

•    Two ol our current coin-op favourites are Sega's Rad Mobile (you know, the spectacular driving game with the little Sonic The Hedgehog rear-view mirror ornament swinging at the top ol the screen) and the four-player Konami beat-'em-up Vendetta. Both are ripe for conversion, though US Gold's apparent lack of interest in coin-op based games makes it unclear who'll do Rad Mobile, while getting four players round a single Amiga will be a neat trick If you can do it.

•    Insomniacs wilt have seen American Gladiators, the late night cross between The Running Man movie and TV show The Krypton Factor, featuring ordinary Americans in lycra superhero costumes taking on groups of Amie-style body builders both male and fomalo) with names like Nitro, Flame and Gold in dangerous-looking (but highly padded) battles. An obvious computer game contendent then [versions are already appearing on consoles in the US) but a buyer seems unclear - perhaps the show needs a more viewer-friendly time-slot first...

•    If Ocean's WWF does well (and ifs bound to. isn't It7) picking up WCW (World Championship Wrestling , its US competitor, could prove a smart move for some clever software house, it’s not as glamourous as the WWF (more like British wrestling, in fact) and not as well known, but it’ll be cheaper...

•    In the light of Virgin's Motorhead licence and Ihe simultaneous release of two new albums, we ask. where's Guns'n'Roses - the game The biggest rock act in the world, complete with their ultraviolent cartoon-images and Terminator if links, have to be naturals. And what happened to Iron Maiden, the game .

•    In the dim world Bill A Ted's Bogus Journey (the Excellent Adventure sequel) is bound to be picked up by Capstone and published by Accolade, but what about these other possible film properties : any Jean Claude Van Damme film, particularly the new Double Impact, featuring two Jean Claude's as battling twins; Arnle's next action project. The Crusades, directed by RoboCop creator Paul Verhoevon; G-Men. Disney's lotlow up to the Rocketeer, set In 1925 San Francisco and starring the FBI: the current crop ol black American action films, including New Jack City and Boyz N The Hood.

•    More film stuff: how about a game based on The Flintstones the movie [if ifs ever made), rumoured to star Danny DeVito. Indeed, if that happens DeVito could start to rival Arnie in the pixelisation stakes - he's also said to be in a live actien Super Mario Bros film, which if it arrives could bring with It the first incarnation of the Bros anywhere outside of the Nintendo NES and Super FamiCom. Perhaps even bigger than that though will be Hook, Ihe Spielberg version of the Peter Pan story starring Robin Williams which is simply bound to turn up on the Amiga...

•    TV yields some interesting possibles too. Quite why Sumo had never merited a game of its own lit has made fleeting appearances In Firebird's Oriental Games and Epyx's World Games) Is unclear, and one other TV cult sport, the Indian Kabadi, could be interesting too. Also possible is a game based on the as-yet-unseen-in-this-country Jim Henson production The Dinosaurs, a sit com all about a typical American dino family

AMIGA POWER NOVEMBER 1991

o

11 THE MEN BEHIND MIDWINTER

Hugh; In the first game you only mel people when you went into a building, whereas in this one you can see people m the landscape and then chose whether to meet them or not. In Midwinter you were effectively controlling a lot of people at once, but we found many players didn't like that, so we changed it so you only control one person, and all the rest interact with you. This new game has over 1000 characters should know. I had to come up wilh lots of them!

And are any of them based on your family and friends

Hugh: i wouldn't rea'fy tike to comment1

Someone once said you were planning to have fish swimming around In the underwater bits, but we haven't noticed any in the game so far.

Hugh: No. we dropped them We were going to have sharks in there at one point, but it seemed a tort odd having them moving around when the people you come across in the game can't budge Mike: And anyway, apart Irom them attacking you an me time - which would soon get annoying - we couldn't think o( much tor them to do1

some is very old fashioned, and the (tying sub seems far too sophisticated tor the rest ot the game. What's going on

Hugh: Basically this is an adventure world, and we've got a mix ol the old and the new in there to give the player a range ot different challenges It's value tor money, if you like Having said that though, we were careful not to have too many Hying subs crop up in the game - it would have made much of the game tar too easy to play. Mike: The situation m this game is that civilisation is still getting back on its leet. so people are making full use ol every resource they can get their hands on - and if that includes old techno)ogy. like the biplanes, then so be it. In actual fact the Saharan Empire is very closely based on the currenl situation with the Soviet Urson The various islands in the archipelago are like the countries of Eastern Europe and some ol the Soviet republics - they're aB part ot the same bloc, bui it's not going to lake much pushing to provoke a revolution. The technology mix is like that of the Soviet Uruon too - very crude as far as cars and so on are concerned, yet perfectly capable of building MiG 29s or sending men into space

Mike Singleton and Hugh Batterbury run Maelstrom, the developers ol both Midwinter games as wen as earlier successes like Wat in Middle Earth and ancient 8-bit classes like Lords Of Midnight Both, of course, were heavily involved in the development of the long awaited Midwinter II Flames Of Freedom (reviewed last issue), so we spoke to them about the game...

First oft Mike, what are you happiest with about Midwinter It

Mike: Well technically. I'm happiest with the way the sea moves, particularly the way the waves crash against the land. That was one of fhe worst bits to do. but it was very satisfying to get it right. In gameplay terms, however, I'm very pleased with ihe pace we've managed to give it - it's a tot faster to ptay than the first game I can tell that by the fact that my sons, who normally turn up their noses at my stuff, have been itching to gel their hands on this one! I must be doing something nght!

It's still quite a stow moving game though. Isn't it

One thing we tell was that a lot ot people would be attracted by the sexy tront end, but pul off once they started playing it because the actual strategy element Is so slow and involved.

Hugh: Inal's why it's designed on two levels - a strategic level and a tactical level The raids are put in there so you can play and enjoy the game without getting involved in a long, drawn oul campaign

It's true that in the first Midwinter you had a huge landscape, and could easily find yourself stuck in the middle ot nowhere with nothing to do and no one to meet You couldn't gel into any ot the vehicles you might come across - which is why we've included the option to jump mto them in Midwinter II - and it could generally get very frustrating. This game cures a lot ot that

Yes. but this jumping stuff's a bit odd. isn't it We could understand you jumping into a truck or something, but a helicopter How do you manage that

Mike: Yes. it's stretching the imagination that you could leap mto a helicopter, but it's not beyond the realms of the sort of thing that happens m, say. the Bond films I like to think the game's got some of the same tongue-in-cheek action as tnose sorts of movies.

This game is much more involved with politics than the first one. Isn't it

Mike: Yes. your actions are affecting the way a whole society works, rather than just a community of relatively few people Once again you have to suspend your disbelief - you have to assume there are thousands ot people on each island, even it you can't see them' Imagine it we d»d represent everybody - the player would get realty bogged down walking around talking io an these people who couldn’t help him in any way The way we've done it. the ones you meet are the active people on the island.

One thing that strikes us as being very odd is the way the technology works. Some of it's modern day. but

The way you can use 'sex appear to escape Irom jail is odd, Isn't it What prison guard worth their salt is going to spring you (rom jail it you steep with them

Hugh: The thing about ja' is that it's not meant to work stnctly realistically. It's there to stow you down and cost you time, not - as it would in a real station - bring your mission to an abrupt halt Therefore we allow for a bit of arustic license, making it so that there are always a number ot ways you can get oul. Using your sex appeal is just one o! them

Mike: Of course, sex appeal will only work on had the population, so it's not an easy get-out!

Do you see this game as a direct descendant ot Lords Ol Midnight et at

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What other mistakes Irom the first game do you think you've corrected

Slrinjc, odd, and downrighl unlikely things in flames Ol freedom- our hero (lop) curls up and goes to sleep, line - but In the middle of a tirclighf’; this plane gets any closer (above) and you'll be able io jump right into ill; that strange rest option again (left).

Mike: i think there is a common thread throughout my games - I certainly like something with a tot of strategy in it. I think the more obvious structural similarity is between Lords Of Midnight and the first Midwinter, though -1 remember thinking Lords Of Midnight was such a strong basic game structure that it was worth doing ii again, but this lime using an updated 30 environment. Midwinter II isn't as dose - the link is more a narrative one than a structural one.

Do you think there might be any more mileage left in the Midwinter concept

Mike: Oh yes. I think there's a tot we could do with the system. The interesting thus is that -Hunier and a coupte ot other products aside -nobody's really tned to copy us, despite the success and high profile of the games.

Perhaps it's because they're so hard to do11 wouldn't be surprised it another Midwinter cropped up at some point, though doing a Midwinter VI or whatever might be pushing it a bit though'

ABANDONED PLACES

Ot rattier Abandoned Places Noi. lo give it its full title, is the first of a new senes of rote playing games from Elect row Zoo intended to give Eye Of The Beholder II a real shock' The programmers, new to this game but fans of Dungeon Master. Ultima et al. have done tneir best to incorporate all the best bits from the b*g names in this sort of game - an inner and outer world (so you get both the dungeons of DM and the outside btis of Ultima), intelligent monsters and a vast range of both speiis and locations A one meg only product at £29.99 it'll be available at the start of next year - the only thing that could stop 11 bong -the best game of its type', claim the Zoo. is the as yet unknown quality of Ultima VI. Eye Of The Beholder Hand Might And Magic III. alt due to be released before or around the same feme as their new game

THE AMIGA POWER SILT-SOFT QUIZ THE ANSWERS

1)    Suptrcari 2

2)    Switchblade 2

3)    Speedball 2

4)    Statgllder 2

5)    Shadow Of The Beast 2

And the link li„. all live are sequel*.

THE ROCK-HARO QUIZ ANSWERS

1)    Thunder Blade

2)    LED Storm

3)    Rainbow Islands

4)    Snow Bros

5)    Typhoon Thompson

The link between the five answers is... the weather. So there you go.

PSYGNOSIS SHOCKER

- ROGER DEAN-STYLE ART MAKES IT OFF THE PACKAGING AND INTO THE GAME

Those bizarre Roger Bean-style graphics, that odd semi-mechanical central character, that arcade adventure/shoot-'em-up structure - it can only be a Psygnosrs game. Along with Barbarian li and Leander (this month's cover disk] comes Ork. an odd looking little thing perhaps best described as a 'sort-of sequel lo The Killing Game Show. Certainly the odd hopping central character is reminiscent of the hero of Game Show if perhaps even stranger in took) while the running around, opening doors, collecting bits and pieces and shooting lots (and lots) of baddies gameplay can be easily likened to a dozen games. Nothing wrong with that of course - arcade adventures are

consistently some of the most playable games available on the Amiga -and this one is certainly strange looking enough to make its mark. Expect a release soon and review next issue.

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A greener, more organic ion of killing game, Ork it another In Pyignom long line of 'odd1 releases-

FIREFORCE

'The ideal release lot Christmas', according to Electronic Zoo, is this sort of thing - an ultra-violent horizontally scrolling blaster in the style o! ancient arcade imagine release Green Beret So much lor the season of good will. A vast assortment of guns and knives. V*tnam-styie settings and masses of enemy soldier cannon lodder make it certainly an action-packed game - whether it's gol enough to il to really compete with similar games now oul al £7.99 on budget remains until its November release to be seen.

flreteree - the Green Beret store makes i comeback. Here we icc our hero making tentative steps into enemy territory.

Crawl through the undergrowth, lob a grenade at that gun lower, and ust wait tor the body to coming crashing down lo earth. hreforee is the ideal game for Chrimbo.

AMIGA POWER RECOMMENDS

More unmissable slices of software nirvana as painstakingly selected by the AMIGA POWER team

SILENT SERVICE II

—CNratllU . I    >

RODLAND

(Storm)

Can the cute platform game go any further It can't get much cuter than this, it can’t get much more playable, and it surely can’t get much more fun than this absolutely gorgeous coin-op conversion. Programmers The Sales Curve have taken real pride in the job and come up with something that's even better than the arcade original, and immensely rewarding m its own right.

CRUISE FORA CORPSE

(US Gold)

US Gold come up with another winner, tn tact, it's dead good (sorry). Striking graphics, a nonlinear plot, and a couple of arcade sequences for variation make this a classic, although some annoying disk accessing knocks it down just a fraction betow the lofty heights of classic status. If you want a game to keep you warm all winter, this is sure to do the trick.

MONSTER

BUSINESS

(Eclipse)

Other magazines may tell you You can tell this is going to be a bad game just by looking at the back of the box' Obviously that's all they've done because this unassuming little platformer is one of the most enjoyable platform games we've seen all year. Dig-Dug meets Snow Bros with cute graphics and groovy music, this Is simple gaming fun at its best.

(MicroProse)

Thrill seekers wilt probably find this terminally dull but for sub fans it's hard to fault MicroProse have cut out all that navigation nonsense, and the mast of the game involves battling it out with the Jap menace, a task which involves a sometimes unbearable degree of suspense. It s scary and violent, but in a mellow kind of way. Hours of underwater tun guaranteed.

HEAD OVER HEELS

(The Hit Squad)

Look, we don’t care, we re going to keep right on plugging this until a] it finally gets actually released, and b) everyone in the world owns a copy. The best-designed game ever seen on the Amiga, and the lucky recipient of AMIGA POWER’S highest-ever rating, a stratospheric 92%.

Head Over Heels is the biggest bargain there’s ever likely to be.

MEGA LO MANIA

(Image Works)

If there was a God. and it he had a sense of humour, and if he was into computer games, then this is the one he'd most likely want to play. Funny, challenging, and terrifyingly addictive. Mega Lo Mania Is the most accessible god sim since Sim City, and maybe the most enjoyable one ever. If you want an introduction to insanity, here's where to look

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AMIGA POWER NOVEMBER 1991

»CORE TOP THE LOT

Cor« are taking the somewhat shocking success of rbunderhawk in a cool *0h we've seen it all before* manner. The truth is though, while most commentators rated it as a top five game, few

Thunderhorrle. Action packed arcadtr chopper tim with appeal

would have been brave enough to predict first fortnight sales of 15.000. and the number one position after one week

Core spokesman Richard Barclay commented: "We fully expected it to go straight in at Number One. I don't think there's a game which has had this much -effect on the chart since Mirrorsoft's Turtles."

So will there be a

Thunderhawk sequel *We wouldn't do that just on the basis of its chart position and tales To say Oh yes. we re planning Thunderhawk 2 would be a cliche. We will storyboard some possibilities, but there's been no decision yet."

Core enjoyed the delights of a number one position with Corporation last year, and no sequel is planned for that, although ’we may produce a game along similar lines, but wo won t be playing up any Corporation connection * In the meantime.

Core are on the licence trail, with a 3D racing game pencilled in tor Easter Barclay reckons it'll be "another Number One".

BUNNY

BONANZA

When Nmja Rabbits first popped onto the scene in the spring, most normal people figured it to be a pretty cheap and unoriginal idea But cheap and unoriginal Ideas have a habit of sticking, and the rabbits

Move over piiu dudes. Those loitering Ninja Babbitt ere proof that the lackicst ideas arc often the most profitable.

have been loitering around the top end of the charts for months

Clearly, Micro Value don't have the artistic sensitivity of Core, and a sequel is being polished off as you read this. This time there's more gameplay in the beat-emup and prettier graphics, but the price will

©once again stay at £6.99. It'll be out within the next few weeks.

AMIGA POWER GALLUP CHARTS

AMIGA TOP 100

MM ■ Iicdftwul f too* Murty ttwf* mi V fr    ... Mm Its momanli .. FUwH ■ Orton

1 (NE) THUNDERHAWK Core Design £30.99 .....

2 (NE) NEW ZEALAND STORY Hit Squad £7.99.....

3 (2) FULL CONTACT Team 17 —

4 (10) TV SPORTS FOOTBALL Mirror Image £9.99 ”

5 (NE) SUPERCARS GBH £7.99 ”*

6(11) NORTH AND SOUTH Action Sixteen £7 99 *"*

7 (4) THE SECRET OF MONKEY ISLAND US Gold £25.99 " 8 (5) FANTASY WORLD DIZZY Code Masters £6.99 *“■

9 (1) MANCHESTER UNITED EUROPE Krisalis £25 99 "" 10 (NE) CABAL Hit Squad £7.99 *"

If (7 PGA TOUR GOLF

Electronic Arts £25 99

12(151 NINJA RABBITS M 0 Value C6 99 *

13    (3) F-15 STRIKE EAGLE II

MicroProse £29 99 *'**•

14    (6) LOMBARD RAC RALLY Hi! Squad £7 99 •**

15(12} EYE OF THE BEHOLDER

US Gold £30 99.....

16    (S) XENON 2 Mirror Image £9 99 ""

17    (NE) SHINOBI MasK'Ironic £7 99 ”

18    (34) RAINBOW COLLECTION

Ocean £29 99.....

19    (16) DEFENDER OF THE CROWN

M«ror Imago £9.99 ***

20    (9) PRO BOXING Code Mas-er £7 99 ’

21    (NE) BLOOD MONEY Sizzle s E9 99 ••

22    (64) IMPOSSAMOLE GBH £7 99 *

23    (31) THE GAMES - SUMMER EDITION

Kixx £7 99 "

24    (NE) CRUISE FOR A CORPSE

US Gold £27 99 .....

25    (14) LITTLE PUFF Code Mailers £6 99 ”

26    (69) RED HEAT Hit Squad £7 99 *

27    (26) ARMOUR GEODON

Psygnosis £25 99

28    (19) TREASURE ISLAND DIZZY

Code Masters £4 99 *"•

29    ( 29) ROCKET RANGER

Mirror Image £9 99 ““

30    (NE) FOOTBALLER OF THE YEAR 2

GBH £7 99”

31    (21) WATERLOO Mirror image £9 99 ”

32    (53) BEACH VOLLEY Hit Squad £7 99 ’

33    (25) GODS Renegade £25 53

34    (17) MIAMI CHASE Code Masieis £7 99 •"*

35    (NE ) SINBAD Mirror Image £9 99 “

36    (13) LEMMINGS Psygnoms £25 55 .....

37    (48) INTERNATIONAL KARATE .

Hit Squad £7 99.....

38    (28) R-TYPE N,t Squad £7 99 *"

39    (18) 3D POOL M r r imago £9 99 ""

40    (32) LIFE 8 DEATH Mmdscapo £25 53 *”

41    (NE) CONQUEROR K xx £7 99

42    (23) RUN THE GAUNTLET Hit Squad £7 99 ’

43    (58) DUNGEONS... N EVERYTHIN

Atlantis £6 99 *

44    (NE) STRIKER MANAGER

D4H Games £24 99"

45    (30) CARRIER COMMAND

Mirror Image £9 99.....

46    (41) KICK OFF - WINNING TACTICS

Artco £12 99 **

47    (20) TOKI Ocean £24 99 .....

48    (NE) ELF Ocean £24 99 —

49    (79) SUPER LEAGUE Energize £7 9> -

50    (27) WORLD CLASS LEAOERBOARD

K'XX £7 99 *"*

51    (NE) TEST DRIVE 2 COLLECTION

Accolade £29 99 ”

52(24) HERO QUEST Gremlin Graphics £25 99 ”**

53 (63) FINAL WHISTLE AncoE12 99

, 54 (39) CALIFORNIA GAMES K<xx £7 99 "

55    (RE) TEENAGE MUTANT HERO TURTLES

Miftorsofl £24 99 *

56    (NE) KID GLOVES GBH £7 99

57    (NE) ROBIN SMITH $ CRICKET

Cha'ienge £25 99 •

58    (RE) BATMAN CAPED CRUSADER

Hit Squad £7 99 *"*

59    (42) RAMBO III Hit Squ id £7 99 *

60    (NE) WINGS OF FURY Respray £9 99 —

61    (NE) GAUNTLET 2 K:xx £7 99 —

62    (RE) F-19 STEALTH FIGHTER

McroProse £29 99 ""

63    (NE) DOUBLE DOUBLE BILL Cinemawaro (Mtrrorsoh) £35 99

64    (NE) LAST NINJA 2 Hit Squad £7 99 "

65    (81) KICK OFF 2 Anco £24 99.....

66    (49) CONFLICT EUROPE V i soft £24 99

67    (NE) 1943 Kixx £7 99*

68    (54) OPERATION WOLF Hit Squad £7 99—

69    (84) EURO SUPERLEAGUE CDS £24 99 **

70(60) DALEY THOMPSON

H.t Squad £7 99"

71    (59) PREDATOR Hit Squad £7 99 •*■

72    (45) SIM CITY/POPULOUS

tntogrames £29 99 .....

73    (66) 3D CONSTRUCTION KIT

Domark £49 99 •"*

74    (37) CJ S ELEPHANT ANTICS

Code Master £6 99 *■

75     40) SUPERCARS 2 Grom.tm Graphics £19 99 *"*

76    (NE) RODLAND Storm £25 99

77    (56) SPEEOBALL M rro- -rage £9 99

78    (RE) HARPOON MtffOtsoft £29 99 "

79    (33) RAILROAD TYCOON MicroProse £34 99

80    (97) SUPER HANG ON Hit Squad £7 99*”*

81    (57) NAVY SEALS Ocean £24 99 "*

82    (62) CENTURION Electronic Arts £25 99 "*

83    (NE) BRIGADE COMMANDER

Electronic 2oo E25.99

84    (44) VIOLATOR Cod- Masters £7 99 *"

85    (22) SWITCHBLADE 2

Gremttn Graphics £25 99.....

86    (NE) SK YCHASE Mirror image £9 99 ”

87    (NE) OUTRUN K assix £7 99 "

88    (05) ASTERIX Electronic Zoo £7 99 *

89    (RE) VIZ Virgin £24 99 ”

90    (NE) GRANDSTAND Oomark £29.99 "

91    (RE) LOTUS TURBO Greman £24 99 *"

92    (RE) SUPER SCRAMBLE SIMULATOR Kixx £9 99 *

93    (65) MOONWALKER Kixx £7 99 ‘

94    (RE) AMOS Europross Software £49 99

95    (SO) THREE STOOGES M.rrorsoh £9 99 “

96    (RE) WHEELS OF FIRE Oom.trk £29 99 *"

97    (5$ ) SPEEDBALL 2 M-rrorSOfl £24 99.....

96 (RE) DOUBLE DRAGON Masienronic £9 99 **

99    (NE) VIRTUAL REALITY 1 Elite £34 99 *"

100    (RE) FORGOTTEN WORDS K xx £7 99 "

W« figuxti you mint have some Idu how th. chart* work by now, w bctuftyi thoy'ro pul togithir by Gallup, thoy mil budgi** and lull prlcio* togethor, gamt* aro rated In Man, and thoy'ro C CLSPA.

WATCH OUT FOR WHITE

Core's chari-topping position may be well deserved, but wo fear it's short lived Jimmy White's Whirlwind Snooker has already been despatched to happy retailers in every corner of the nation, and they're all reporting record sales.

Jimmy Wbha'S Whirlwind Snooker. Could this become Ihc best selling Amiga game ever

Expect to see Mr White topping the chart next month, and don't expect to see it drop out of the top 20 for at least six months.

Predictably, speculation is already growing that a sequel is being prepared. Virgin are far too busy to be working on such a project at the moment, and author Archer MacLean is up to his ears in the PC version.

Snooker ff is probably on the table, but it won't be arriving for at least a year

YOU GOTTA BE KIDDING!

It's fascinating to see Kid Gloves making a chart entry as a budget re-release, especially as the whole game was given away on AMIGA POWER'S coverdisk juit six months ago.

That Kid and hit glevts )ust keep on coming, despite hit winning performance on an early AM ISA POWIR coverdisk.

It's hard to believe that a game like Kid Gloves could have performed much better if the coverdisk experience had never happened (Mirror Image’s Skychase. say. was released on budget around the same time as Kid and entered the chart 24 places below it).

What can we tell Irom this’ Well, for one thing, it does tend to punch rather a big hole m the EISPA argument that full game coverdisk offers are detrimental to the sales of games In this instance, the EXACT SAME GAME which cost just £2.95 with a magazine six months ago is now doing very well indeed in the charts at over twice the price!

So what's the explanation Well, simply that the games-buying audience has a fairly short memory - Kid may have been better value six months ago. but it's still a barg at £7.99 today •

ft iDtfqsicniGiyt

00 n aci> Fai -qoaix Die l

Moonstone - a remarkable combination of fast, aggressive combat action and subtle role-play set in a fantasy world, that uniquely challenges your brain and your reflexes - while covering you in gore.

Oh, by the way, if the sight of so much blood upsets you, don't worry. The blood is an option!

Moonstone features nearly 1,000 frames of incredible animation in 2 Megabytes of monsters and creatures, over 60 beautifully painted backdrops and detailed scenery. Sound effects are high quality digital samples and includes a full musical score and stunning full screen animated introductory and game complete sequences.

Moomtone conform Vfrtn oI itrong graphk imagery *i th part< ukw reatnm AHhough thev vene\ art optional th/t product u w> n(qnfy rated tJ Parental Outdance ri recommended for younger ptoyen, ho*re\ei fftrf n no* a legal requirement

O 99T M>nduope InfernatKtnalhm>ted PJI right irnerved K*contonen a irademori at Utnduope International turned Written by Hob Andmon

MINDSCAPE

For your local dealer, contoct Mindscape International Ltd, The Coach House, Hooklands Estate, Scaynes Hill, We\t Suaex RHI7 7NC Tel 0444 831 761

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

In 1979, a strange phenomenon shook the World - the Invaders landed -ensuring that life would never be the same again.

NOW THEY’RE BACK ... WITH A VENGEANCE!!!

Bigger, badder, brighter, bolder and better,

Super Space Invaders sends the game that launched a thousand games rocketing into the 21st Century with a host of amazing features:-

Level after level of

increasingly weird and hostile invaders

Amazing multi-way

scrolling playfields

r -Hn Huge end of level

MP mega monsters

'’as*

Secret hidden levels a njnfTTifor only the best • to find.

It’s the sequel with no equal!

( TattO 1991

Programmed by The KremKn

Artwork and Packaging C 1991 Domark Group Lid

Published by Oomarfc Software Ltd

Ferry House     •

51 57 Lacy Road    I

London SW151PR    l/AI    I    V.

MARK

BMgrV'J xwlxly

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

.Leisure

Genius

Gameplay that's fit to bust.

Amiga Power

“Original and playable to last a life time. Don't miss it

New Computer Express

Available on Atari ST, Amiga and C64 disk

Amiga screen shots shown

ca&cTexn

i JUST WHO DO WE THINK WE ARE

MATT BIELBY

Matt usually likes his freebie trips out of the office, but (strangely) came over tar too busy' when US Gold invited him on a recent day oul - part of wtvch involved jumping off a 165 foot crane attached to a rubber string* Why, we ask"  Matt's been playing: The Rainbow Collection, Super Twintris, Rodland

COLIN CAMPBELL

The Rugby World Cup is on. and Colin's been looking for ways to get out of the office during afiernoon matches. The only prob Matt says if he goes missing at rugby-like times he'll be forced to review every strategy game for six months' Colin's been playing: flobocod, Silent Service II, truant

STUART CAMPBELL

Something's gone horribly wrong Stuart - despite our attempts to keep it from him - has fmalty seen the New Computer Express advert on page 62. and tvs head has swelled to even bigger proportions than usual1 Oh no.. Stuart's been playing: The Blues Brothers, Rodland, Super Twintris

AMANDA COOK

Gorgeous, pouting Amanda's just arrived from sisler mag NCE to take over the art re*ns from missing crayon wielder  Matt Williams. She's new at the mo though, so we re not I aBowed to wnie anything nasty about her. Next month, eh’ Amanda’s been playing: The Slues Brothers, Asteroids, Bubble Bobble

MARK RAMSHAW

This month easily-swayed Mark has spent a bn too much time playing Pit-Fighter, and as a consequence has taken to working out' in his spare time1 We dread to think what’s going to happen to freelancers who hand in reviews late Mark's been playing: Lotus Turbo Challenge II, Robocod, Pit-Fighter

GARY PENN

Gar is a nght old cynic when it comes to games - he's been around so long, one has to be really special to catch his eye. and little comes up to the mark Until Ft Grand Pm. that is -he's like an 8 year old wilh his first computer againGary's been playing Grand Prix, Grand Prix and, erm, Grand Prix

LISA NICHOLLS

Lisa's been with us for a few months now (that was her on the compo page last month) but due to a lack of suitable photographic evidence she's thus far avoided the infamous Games Intro page But now - hurrah' - here she isLisa's been 'playing': Quark Express, PageMaker, Freehand...

NEIL WEST

Neil usually reviews games tor sister mag Sega Power, so he know a Ihmg or two aboul cuts* console-style releases He also knows about preening and posmg - at the mo he's auditioning to present a computer show on Channel 4' Neil's been playing: Lotus Turbo Challenge II and Sonic The Hedgehog

JONATHAN DAVIES

Jonathan's deeded to tum over a new leaf. He says it's important to lead a varied and constructive lifestyle - not just sit around inside ptaymg games all day - so he's got a new hobby And what is it but.. radio hamming' Oh no. Jonathan's been playing: Their Finest Hour, Rise ol the Dragon

SEAN MASTERSON

Sean says he's been typecast as the boring old text adventure and strategy games butt It's not true though - it was never our intention to typecast Sean by giving him only those sort ot games to play, iust to victimise him'

Sean's been playing: Cruise For A Corpse and First Samurai (C64)

a

GAMES

This is where the important stuff really begins - it's the AMIGA POWER REVIEW SECTION, where each month we put every new game under the hard-nosed (but scrupulously fair) scrutiny ol our infamously tough reviews team.

This month it's no difterent. except, as you'd expect just betore Christmas, we re reviewing more BIG GAMES THAN EVER before. Yes, you're right - big' doesn't necessarily mean good . but on the whole things are looking pretty darn peachy at the moment. First off there's a TRIO OF TOP-NOTCH DRIVING GAMES: Geoff Crammond's eagerly anticipated Formula One Grand Prix. Lotus IIfrom Gremlin and. of course. US Gold's OutRun Europe. You'd probably have to be a bit of a DRIVING PSYCHOPATH to buy all three, but we

reckon everybody should contemplate    It Grand Mx simply stunning

investing in at least one of them.

Then, and of an entirely difterent nature, there's The Blues Brothers, which we all EXPECTED TO BE CRAP, but in fact proves to be excellent - a really worthwhile version ot the movie. In (act we're doing pretty well in the LIGHTWEIGHT BUT FUN department, wilh games like Robocod. Hudson Hawk and Mega Twins all falling within the good-to-excellent bracket.

Bobo<o&. giant teddy been bouncing People who like a bit MORE MEAT on up and down trying to squish yout their games haven't been ignored either -

Domark's updated MiG 29M Super Fulcrum or Sierra s adventure games should be right down their alley, lor a start (and there are plenty more where they came from too).

That's not all though - the BUDGET CONSCIOUS should remember our budget, compilation and PO coverage starts on page 95, where such golden greats as Bubble Bobble and Batman The Movie - as well as top newies like Magic land Dizzy -can be picked up for less than a tenner, while All-Time Top 100 game Archipelagos

is among many good games to arrive at 8 Bubble Bobbie, eld, cheap, simple, mere £2.99! More than ever, this month    primitive looking but guile possibly

we've got SOMETHING FOR EVERYONE... Game Ot The Month...

IN A NUTSHELL: THE AMIGA POWER SCORING SYSTEM AND HOW IT WORKS)

Our reviewing 'philosophy' (for want of a better word] is fairly simple and self explanatory. Here's a brief breakdown on how it works:

1)    We never forget you're being asked to lork out 125 or more for a full price game - it's a lot of money, and we believe a product has to be realty good to be worth it. Half baked ideas, cynical tie-ins and plain tioppincss just don't cut it. which is why youtt find our reviews quite possibly the toughest around. Compare the marks we give out to those of Just about any other magaime - we think you'll find our wider spread ot opinion tells you a lot more about the tames.

2)    We believe a rating system should be simple, logical and understandable - to the extent that a sentence tike this is one. which is setting out to try and explain it. should prove totally redundant. So welt stop right here.

3)    Wei nearly always broadly agree about whether a game is good or bad. but sometimes - iust sometimes - opinions differ quite strongly. That's when we run an 'On the other hand...' box. allowing a second reviewer to voice tus or her (not that we have any girhe reviewers as yet) opinions as appropriate.

4)    Predictable we know, but there simply isn’t a point number four.

AMIGA POWER NOVEMBER 1991

format* Ont Grand Fnn - telling new ttandvrdt in jnu actlienee. Thit ukc non el some highlight! demontirele ult how tpectncular end comprchcntrvc II actually II.

ID not never looked to good. Even the core nove octuol driven in the teoitl Indeed, thit some thowt on attention to dctoil which hot up til now teemed unpoitiblc...

From the man behind classics such as Sentinel and Stunt Car Racer comes what

FORMULA ONE

DAYS OF WONDER

n animated introductory sequence sets the scene. It's superfluous, maybe, but at least it doesn't get intrusive...

A lonely tor detifoer uti ni hit deth, worhios out Mi detisn lor o meins cor

The driver tlipl corefullr Into the newty-buMt coo.nit

Game: Formula One Grand Prix

Publisher: MicroProse Price: £34.99 Authors: Geoff Crammond (design, coding, track visuals). Norman Surplus (track data implementation), Mark Scout (front end visuals) Release: Late November

Ahem i have a confession to make I don't like racing Actually, that's not quite true -I don't like watching motor racing very much I do tike dnvmg very fast though, but what with the British national speed limit being so tow and being such a sad man and alt. that more olten than not means resorting to playing computer-based driving simulations So what a pity it is that almost afl of them are pretty crap - and that's on all compters, not usl the Amiga

"I found myself drowning in adrenalin"

Why, you could count the number of decent driving simulations on the fingers of one hand that s had the thumb and little prnky cut off. Let me see . There's Gremlin's torus Espnt Turbo Challenge, whch isn't too bad (the sequel's more of a boozy Ihough). and Geoff Crammond s Sfunt Car Racer which is smarter than Ernstem ever was Ah yes, and there's Electronic Arts' Indianapolis 500, which only has one course but ts the best motor racing simulation money can buy.

Was, sorry. Inrhahapohs 500 was the best motor racing simulation money could buy. I'm not going to beat about the bush Formula One Grand Pnx thrashes the pants otl Indianapolis 500 and dumps on everything else from a great height

The truck-load of options doesn t

Victory may welt latlc t lot tweeter than champagne, but thert't abtoltcly nothing more traditional - or tun! - than tpraying the conlentt ot • giant bottle ol bubbly over all and tundry...

ALL SIXTEEN WORLD CHAMPIONSHIP CIRCUITS ARE FEATURED,

not nix

Aritoaa it thv tatting

lor thit urban circuit _i 'yS    It hat moult *0

degree oendt,

walk create a lvi.,ta I eflcct and light Unci. At with on any lU.ct overtaking can be a problem.

SM

The ■elgian circuit > widely regarded at the moil netting uaeh though irt ten it In the wet in lell and tile margin

ISsI

MONACO Thit french urban

c if curl hat a tunnel and an evil hairpin, lit ttrccti arc narrow, all the more difficult t It ettentiaJ to a chance of cceeding here.

■ratHiaa circuit It and hard on the l The only real

AiumrttiAih nA

sppsriunny in

on

HOCAINHCUC A German circuit with

by three chicanci and a whole load of natty twittt and twin, particularly the Agiphunre, Sachikurvc and Opetkurve

MEXICO

The thin nit affecti tha cart performance!, etpectnUy around the tharp corner! - and there are plenty of them here. It ftiil manoget to be a preny foil cirevtt thouf h

.n MAGNTCOURS The recent french ■' V addition to the World Champienihipt to fait (all thotc itraightt) even though H invoivct almoit doubting bach on yourtcU on more than ane deration

MONZA

The tecond Italian circuit provide! plenty el overtaking poutbilidn and a couple of awkward

chicane i which force the driver to abate Me car in order to set a decent time.

has to be the last word in racing simulations... and possibly the best game ever!

GRAND PRIX

8

really come mio il. I mean, any dork and ns dog can collate buckets of statutes lor a technically accurate world championship motor racing system (and gven the quality o! some o( the previous racing simulations, those people have o&viously been hard at work doing so)

It takes more than a numbercrunching nancy to take all the available data in the world and turn it into a Simulation as good as this one.

The facility to enter your name or

..unless, of count, it's building up a cabinet pocked hill of met sparkling trophies. And look - we've managed 10 toilett ourselves another one!

take that ol one o! the world's leading Grand Prix racers does nothing tor me.

Nor does being able choose for which of the teams in the World

Championship you wish to race The fact that the car you choose from the 26 available determines the performance of the opposition (with their skills based on statistics from the real 1930 season) is more appealing - as is the opportunity to fiddle with the car's tyre type, wing angle, brake balance and gear speeds before testing it. (Incidentally, the car's are colour-coded to their respective teams).

DON’T IT MAKE YOU FEEL

7 So those are some of the ■ options, whrch are all well and good But to turn me on. so to speak, a driving simulation in any shape or form Simply has to leer good Formula One Grand Pnx doesn't feel good, that's for sure it feels abso-bloody-lutety Woody briiii-bioody-ant. And that's a tad Not ever having driven a Formula One car, let alone in a World    —*

"Formula One dumps on everything else from a

great height"

Look il this - another spin, this lime viewed If om Inside my ear. That black car should )uit miss me, but that's Httle consolation lor all the hard work expended on making Itth position.

•OtUOiulOi It's the pits. The level ol formula One Grand Aria's attention to detail realtr becomes apparent in scene like Ikis. Met how did Geoff Crammond do HT

oh dear. This guys out ot (he race lor good, that's for sure. (H was quite a shock to see for Ihc first time a driver pushing his car io one side ol Ihc track), you wont gel lo see this particular sight a second lime - a crane lifts the car out ol harm's way off Ihc circuit.

EACH ONE ACCURATELY MODELLED ON IIS REAL COUNTERPART

Bp*

IS* OLA

A (Ml Italian circuit

challenging bunds and chicanes

(STOKIL

Portugal's circuit is the most physically demanding on the calendar. There are tew Places to overtake, end taking tight, accurate lines is essential.

■v

hOntuiai Canada s circuit Is almost like a street circuit, in fasi with plenty of overtaking peuiblHics.

HUNGAAORING Hungary I circuit isn't parties tarty interesting, and it's slow due to the many comers

SUIUKA

Japan provides the only Figure of eight circuit on Ihc current calendar. It combines tong

straights with tight hairpins and plenty of last aad sweeping bends.

SILVtSSTONI The United Kingdom's circuit isn't what II used to be - and mats dangerous. The modified version is sdll very Iasi tboogh.

It MI

This Spanish eircutl is long, dusty and hoi, which makes life hard lor I he engine, brakes and suspension. However, irs being replaced Ibis year by the purpose .built Circuit de Catalunya in ■arcelan*

AMLA1M The final circuit if Australian Its a tough urban track whicbgcnerafty proves heavy oa the brakes and rear lyres-

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

o

Thi* baldr ilap-h«d'i the nmmcnutw who provide! h»* tuppence worth txtwtrn roc**. (And if the guy thi* fellow'*

supposed to represent I* rcodlns this. I’m torrv - nifbt you hove your hair cut that way).

Championship Grand Prix, I really wouldn't know It the car's handling and performance is realistic or whether the race tracks are accurately mapped.

And as far as the vehicle's concerned, I honestly couldn't care less What I do know Is that the car handles like a dream - it (eels how I'd expect the reality to feel, so I couldn't ask for more, And as lor the courses, they match curve for curve and

(where appropriate) bridge tor bridge and building for building the orcuit diagrams found in books on the subject of motor racing, so l can't argue with that.

The feeling of ‘being there' is far stronger than t have experienced in any other simulation, which is probably down to the uncannily high level ol detail There are crowds, buildings, kerbs, track markings, trees, and even pit

"It feels abso-bloody-lutely bloody brilli-bloody-ant

crews for crying out loud. Sparks fly from the cars just like the ones you see in the racing on TV - so does the spray in the wet1 - and the drivers are dearfy visible. Every turn and bump and skid had me wnggltng in my seat, and the sensation of speed is so convincing I found myself drowning in adrenalin

WELL, HEY, THEM’S THE

nn I /rp Hold on though Surely there DnAiVLU must pe something wrong with Formula One Grand Prix. Or am I in the midst of some sycophantic hue Well, no. there isn't really - and no I'm not There's nothing remotely irntatmg about Formula One Grand Pmr It's so slick, there's more chance ol finding Lord Lucan than there are faults here.

The best I can do is comment on the lack of camera angle potential The visuals are so smarf that you can't help but yearn lor the facility to view the action from every conceivable angle. That said, the track-side camera views are in tact more than adequate

My only other (very) minor gripe is even though the crashes are as pamfui-looking as any you are ever likety to see on a 16-bit home computer simulation. I'd still like to have seen more pieces fty off the cars involved in a pile up,

Formula One Grand Prix succeeds

bn every possible level. It otters the most comprehensive possible simulation ot a motor racing event, but better still there's the sheer exhilaration ot an outstanding driving experience. And I can't say larthntht • GARY PENN

® UPPERS It A super slick. Every worthwhile option is included, end the tutorial nature ol the difficulty settings Is most commendable (especially being able to tear along the dotted line). The attention to detail IS something else. A more realistic, accurate, adrenalinboosting racing sim simply Isn't available.

® DOWNERS Um._ I suppose II this sort ol thing only succeeds In driving you up the wall, ihen the high level ot realism on offer here will only press your hat alt the harder Otherwise, there's nothing tboul Formula One Grind Prix that brings me down.

THE BOTTOM LINE

Remarkable. Incredible Great. Unbelievable. Phenomenal. (And far out even.) All other racing simulations can quite simply cough and die.

Formula One Grind Prix is Just too sexy lor (he Amiga.

921

tkOCM) lie d ert

\ 8P.RKES , OK i

A real Grand Prix is 200-miles or two hours long -whichever comes first. In this Formula One Grand Prix you can race for as large a percentage of the Real Thing as you can handle, with every relevant aspect adapted accordingly. You can also practice or take part in a one-off race on any one of the 16 courses in the World Championship, with or without other cars on the circuit. Here’s a race commentary of sorts for a 10-lap race around the street circuit of Phoenix (Arizona, USA}...

A* run ua *<c from (hi* tracksidc umiri view, I nuM)id lo end up In a *pm on Washington Street Vital lecond* are wailed on a recovery, and before I know it I'm at the bock of the pack again. If* join] lo lake tome hard driving lo claw my wav back up (he rank*.

So here I

am, right at the back ol the (toning grid, revving mv car's engine in anticipation lor when the light* go green.

Heiio, Mum. I There * no lime lo wave I lo the iracluide camera a* I come out el that right-angle bend

LAPPING IT ALL UP

IFi not easy to enter the pit* on thi* course, but I managed It My pk't not even visible at the end o( this special stretch of track, but It n there, awaiting my arrival.

In fact, you can see the pit managers even closer still as I pass them by...

And here they arc In all their gloryi my very own pH crew - four of them bearing new tyre*, and ■he other ready to jack up my motor. I'd better ilow down.

Inlpircd by Ihe *tgn sliding on icrccn, I screech lo a halt

Out come* the chamois leather to dean my visor while Ihe cat's touched up, as it were, before I rtioin the race, refreshed.

CRAMMOND: A DECADE IN POLE POSITION

Geoff Crammond is the business. His enterlainment track record may not be particularly long, but it's certainly strong. This man just doesn't seem to be able to put a loot wrong, so we just had to ask him why...

"1 donT know." he replies Mr Crammond is a modes' man - and (I shows. Even though Formula One Grand Prtx ts quite obviously hotter ten times hotter then July, he doesn't blow his own trumpet any harder than, "I'm pleased with the ditterent look of the tracks, and the mechanics and the number of cars on screen at once." Not one to brag, this Mr Crammond.

Geotl Crammond worked as a systems engineer for eight years before he bought himseil a BBC In March of 61. (aught himself assembly language and wrote Super Invaders. His interest in motor racing began with his classic simulation Revs. "I didn't follow it before then, but once I became immersed in the project and all aspects ol the sport, the technical side became apparent end I realised there was a lot more to It than I thought."

Work on Formula One Grand Prii began In March There was no way I was going to redo Revs I didn't look at Revs at all, although the experience ot doing Revs helped. I don't have much time to play games, but I will look at things out of professional Interest, and t usually look at reviews - but not In loo much detail I don't want to be influenced.“

Geoff 's rettsent to reveal Ihe source of his technical Information which contributes to Formula One Grand Prix being so fine. "A lot ot Ihe informstlon was hard to get hold of. but it helps to know something about the maths behind It. Some ust takes research though I've been video taping every Grand Prli l can tor Ihe last tew years There's one Instance where Senna was shown doing an In-car lap. with a computer readout ot his speed, and knowing the layout ot the circuit and the characteristics meant I could work backwards to gel Information."

GEOFF CRAMMOND SOFTOGRAPHY

1901

Super Invaders

BBC (Acomsott)

1962

Avtator

BBC (Acomsott)

1984

Revs

BBC (Acomsott) Commodore 64 (Firebird)

'966

The Sentinel

B8C, Commodore 64. Amstrad

Atari ST (Firebird) *

• Steve B<>k did 'he Amiga conversion

1969

Stunt Car Racer

Commodore 64 Atari ST

Amiga (Firebird)

1991

Formula One GP

Atari ST

Amiga (MicroPros*)

1992

Formula One GP

IBM PC (MicroPros*)

Til* proverbial burning of th* rubber down letfenon Street ii short-lived. The first comer'! looming and, ai you can tee from th* map, ifs a light On*. Sharp braking and first gear are certainly Ihe order of th* day her*.

The race it almost al an end and th* driving'! become even more intent* I didn't pay enough attention to my ■mg mirrors, which it why (hit guy teemed 10 appear from nowhere on (hii bend.

And here we ore back at th* ttan of Ihe race on (he grid. With the peddle to the metal 11witty accelerate to ITSmph (or thereabout!), passing 10 can (look - there's on* of them in my right-hand wing mirror) before moving in right up th* back of the ISlh-positioned car with the intent of 'slipitrtaming' behind him.

AUTOMATIC auUUMfi The computers braking h otter-cautions, but h works.

•1ST UNI OUIDANCI SWIM

How this I* cooL A broken white

iNMsntucnaiuTY Oik si what

AUTOMATIC StAA CHANOI As with the braking, the computers gear chnngei are efficient but not the most effective

IIU CORMCTIN6 SPIN CONTPOL

if you get hi a spin, gel ottl of it slowly but sorely with Hut functioo

round the course - all you have to do is follow ti

ll lakes years to team bow to race as welt as, lay, Mr Mansell ] haven't got that kind of time to spare, and I’m sore you haven! either, which is a problem for a simulation ai realistic at this - isn't rtf Weil, on. Not eves illy Mb formate One Grand Art* hoi • tutorial system of sorts which accomodates OH levels of driving shill Depending on the difficulty level determined via a selection of Arnksm Modifiers', th* computer takes core of certain functions essential for successful racing, for example, novices COB drive a car which requires no more interaction than accelerating and steering. Ax your skills improve, you can drive with less and lest help until ultimately you find yourioH raring for real (well, almost - this it a liraulatioo after all). So, you gel to the learn the courses, but the beauty of this education process Is that you can! excel until you master the car and doe! have to refy any computer aid.

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

This isn't so much to quibble with the mark Stuart’s given Hudson Hawk -1 might have been a few percent more generous but no more - but Just to make a couple of points. For a start, lots ol people like flick Dangerous-type games - they like the tact that every couple of screens you come across a section that’s so hard it’ll take you ages to get it right. Stuart doesn’t like games like that, and to be honest I don’t really either, but some people love them, and it’s worth bearing in mind. Secondly, a couple of more useful comparisons than The Blues Brothers are. I think. Ocean's very own Simpsons and RoboCop II. The Blues Brothers is very much an arcade-style product and thus puts a lot of effort in being dean, smooth and fast to play - Hudson Hawk doesn't do that. For all the look of the graphics, it is a computer game - the emphasis is on providing value for money (which often translates into making some bits so hard they’ll take you ages to do), not in catching SO pence and five minutes of your time. Thus it Is a lot trickier than The Blues Brothers, and 1 dare say someone who bought It would get more hours of fun out of it - SB simply wouldn’t last as long.

Having said that, I agree with most of what Slu says about tricky movement making up for only so-so game design. There’s a disturbing tendency In most of Ocean’s non-bitsy designs lo produce well programmed and good looking games which fall down on the playlesting/ control side by cheating on you - by which I mean giving you value for money’ (perhaps most obviously In flobo II) by making things harder than by rights they should be in lazy, unsatisfying ways. If they didn’t do that I think they'd be rated five to ten percent higher each time. - Mart Bielby

ON THE

OTHER

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Ocean change tack for their latest film licence, opting for a single game style to represent Bruce Willis’ lovable roguery.

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Game: Hudson Hawk Publisher: Ocean Authors: Ian Moran (game), Keith Tinman (sound) at Special FX Price: £25.99 Release: Out now

Bruce Wiii>$ recent catburgimg movie Hudson Hank has teen the reopen! ol universal panning since its release, which is something it has in common with most ol the films Ocean have based recent games on (Darkman being the bottom ol the barrel, in both movie and game terms) A Hurry ol poor multi-section productton-iine jobs from the Manchester software behemoths did nothing to increase expectations ol something worthwhile coming from ihis venture either, but with Hudson Hawk Ocean and programming team Special FX (a talented bunch with a pedigree stretching way back to the 8-bits, most notable - as far as I’m concerned anyway - for their excellent conversions of the com-op Midnight Resistance) have bravely deviated Irom the norm and concentrated on one game style, m an attempt to put together something with a bit ol coherence (o il

AND WHAT’VE THEY COME

IID UJITU "c an uncomplicated llr Til III. p'atform romp with very minor puzzling elements thrown m as much as a pacing device as anything set over 15 levets, each corresponding to various sections ol the movie Superfluous

plot aside, your objective m each case >s simply to get to the end of each stage before your lime limit runs out. in which you’re aded by the ability to swot baddies with a huge boxing gdve or throw expto&ve bouncing softballs at them. The action is depicted in time-honoured cute carfoony graphic style, and accompanied by suitably cheesy music and sound effects, and it’s an very lovely Could there be a success in the offing

First off. there's something which can't be avoided This game is. in many ways, extremely similar to Titus’ new Blues Brothers licence (check out the

review starting on p46) The took is very much the same, the base platform nature of the action is the same, but the whole feet is o! two games separated at birth Comparisons are inevitable, then, and the (act of the matter is that Hudson Hawk comes off worst every time It’s (ust a bit too big to have the same focus, if

"The characters and animation are beautiful"

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la the tacond level, to* have lo contend with what loolu tutpicioutly the Village People armed with pittolt! I urn met

never quite sure whether you're going to stop near the edge of a platform or tumble nght off the side ol it.

What it realty smacks of ts an attempt to make the game harder without really having to change anything, and it's plain and simple laziness Hudson Hawk drips with character and humour, but it's impossible to really enjoy it because you get so annoyed with the appal img control For every time something funny happens, there'! be a time when your character slides out ol control over a ledge or jumps sideways into a baddie Irom a position of complete salety and gets sent back to the start ol the level, and you end up hurling the toystick to the floor in a rage Mol and

relies too heavily on Rick Dangerous-style frustration rather than 'proper' challenge (tiy which I mean there's far too much memory-testing and incredibly finicky platform-leaping involved as opposed to genuinely taxing gameplay). but mostly nt suffers from one of the most incredibly imtaung control systems I've had the misfortune to encounter ail year

HOIL AND ROCK

Hudson's movement is afflicted with the toy) ol men a which makes you leel as il he's permanently on rollerskates, and it rakes it incredibly frustrating making the Simplest platform to platform leap <f you're

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Ctcartr, the old men with the torches hevc given Hudson « bit of * surprise in level four (Ike museum). Neel Weird Drtd/nitrjit comic effect, uni il

tfus is the crucial difference between this game and The Blues Brothers a rage at your own incompetence in messing up some s.mpie-lookmg task but a rage at the surprisingly and un-necessanly weak design of a game which hasn't got the guts lo take you on fairly

Don l get me wrong though Hudson Hawk is easily Ocean s best attempt ai a mowe licence since Batman and in some other month might have peked up a rather more favourable mark The pomi is The Blues Brothers has come along and cruelly exposed every niggling little flaw m the design and implementation, leaving Hudson a mile behind rt m every aspect The characters and animation are beautiful, and it holds together better than almost any movie game I've

seen, but it eventually gets so annoying that you're likely to give up well before you get to the end

It would help if it was just a little bit shorter - and it's rare youn ever find us complamg about a game having too much to it1 - or if there was some way of not having to start at the very beginning whenever you lose ail your lives, but as *t stands you never realty feel as though the end ts within your grasp This stands for

"Hudson is afflicted with the kind of inertia which makes you feel as if hefs on rollerskates"

Thu gum* tukci u little urtiitlc liccucc with the movie plot - I don’t remember the 'rhino In the library lection myielf.

both the game as a whole and for individual levels - a loo often a stage will be Murad with tittle traps which deposit you miles back within that level (and frequently they're very Incky timing and reaction tests which will catch you repeatedly even when yog know they’re coming)

Hudson Hawk is a pretty decant game, and one i

though I'd ike a lot more than I did. but >1 the programmer* hadn i played so much R>ck Dangerous rt would have been a whole lot better • STUART CAMPBELL

® UPPERS: Looks good, loads of character, lots ol nice little funny touches. No Bruce Willis (to speak of) either.

® DOWNERS: Totally dumb control system means you spend more time fighting against the programming than against the actual game. Too big not to have level codes or something similar, especially with the number ol times it sends you backs few screens.

THE BOTTOM LINE

A big improvement on Ocean's other recent movie licence efforts, but check out Titus' Blues Brothers to    ;

see how Hudson Hawk ih S should have been done. I U *

AMIGA POWER NOVEMBER 1991

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AMIGA POWER NOVEMBER 1991

And now to our man on tho spot for a running commentary: "And he'* off Vo a cracking start, over the first chest and safely past the stalagmite*

US Gold come up with another conversion of a cute CapCom coin-op, this time fea'

MEGA

Game: Mega Twins Publisher: US Gold Price: £25.99 Author: Andrew Swan and Peter Tatersall at Twilight Release: November

Dragon's are stupid creatures.

OK, they're fine at rampagmg, terrorising and most th<ng$ of an evil bent, and they can become remarkably handy at barbecues. But when it comes to a dragon's real work, that ol knuckling down and actually getting on with the job of casting dark shadows over a once peaceful land, they always seem to leave the job hail-fmtshed Make one fatal mistake, if you will

Let me explain Once upon a time there was a peaceful country called Alurea For 1000 years... etc Anyway, the inevitable and probably wen-deserved dragon invasion goes through the motions and kills everybody Everybody except -and this is the incredible bit - the king's twin sons Why!"* Even the most turnipbrained, slow-witted Dragon should have spotted the-t obvious potential - these two text-book examples of super-heros m the making - a mile off But no. realism is sacrificed for gameptot (but would you want it any other way ) and fifteen years later the twins have grown up,

Together they are a whacking 205 lbs ol unadulterated cute And here they come...

I like cute games and I'm not scared to admit it (but probably only because I know I'm not alone) There always have been and (hopefully always will be) aimosf as many duties' around as there are $ hoot-'em-up$ - they're two of the tongest-estabiished game formulas around So US Gold present Mega Twins, a colourful, magical and. well, cute - there's no getting around it - tale of the dynamic duo's adventure, and it's typical of the genre

Originally a moderately successful platform adventure com-op from CapCom, your Amiga version sticks ngxlfy to the original plot and presentation, and through the fantastic use of colour and sprite design successfully brings a very arcadey feel fo the graphics and gamepiay

There are three introductory levels of action, and then six battle stages' in which the two cuites must hack, slash and hit-the-ALT-key-lo-use-some-magic their way through what seems like 57 varieties of the cutest little baddies you ever did see. Even

when the action hols up on screen, you d be forgiven for mistaking the harrowing scenes of death and grimness for a Christmas party in a Toys-R-Us. Don't underestimate the cuteness here folks -these guys are to menace and evil what Amie is to raffia-work.

The firsi level « set in a forest and underground caverns, the second is underwater (our heroes provided wrth snorkels) and for the third bit our airborne heroes fake to the sky. (Oh yes. and proving that there's a bit of Rolf Harns in

ALL THE WORLD’S A STAGE

And here are just three reasons to be cheerful. From the deserts of Sudan, to the gardens of Japan (almost) the dynamic duo hit the baddies with their fighting sticks. The background's just ooze primary colour loveliness, with the gamestyle varying accordingly.

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I n m3 guessed - they're on a mission. They have the help o! a seagull. They wear pnmary colours tn built-up areas

If you ilk my    there’s nothin) so

nice, os messing about on the river. These two, on the other hand, lake things to the extreme and jump right in at the deep end.

lust look at the hat! How cute That poor little bird hai to carry the two bouncing.bros through rain and windy weather without so much as a packet ol trill or cuttlefish by means of thank you.

It's all got a bn much for Mayer 1. He waves the while flag as he falls off the bottom of the screen. Now why didn't you call for the help of your brother white you had the chance

ring a pair of mischievous kids - and only their mother can tell the sweeties apart!

BUILDING THE PERFECT HERO

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the ond-ef-lovol Box. Quito remarkable!

OK yes, well done (groan). Don't men with fire-breathing diijeni unless you're wearing rour asbestos underpants. (I thought ell superheroes knew (Kelt)

Or heroes, rather. Whatever, you don't take GCSEs in superhero technique - oh no. Hardship, that's what puts concrete in your stomach and spit in your eye. Just look at what these harmless little chaps have had to go through...

about depth (How much depth did PacMan or Space Invaders have, tot goodness sake) Righi, A(ega Twins is great fun to play Mega Twins a cute Mega Twins is a beautiful piece ol programming If cubes are what light up your particular Christmas Tree, then don't miss it • NEIL WEST

Itnl invades the once hippy land of Alurca- AJI living thing* arc crushed under horrible icaly foof.

All except thctc two Harmless babes, that t*. Dragons live lor ever, but not so hide boys. Fifteen years later...

And player g

is the

younger. In a singlC'playcr game, it is the elder brother who's first called into aclion- tut his bro' can enter the fray at any time.

everyone. I've fust got to tell you to watch out lor M tn the Sky where the Twins are held aloft by turds m their hats -it's tKiihanj1)

The baddies change each level, so when you're underwater you're fighting fish, when you're in the sky it's an assorted vanety of leathered foes, and when in the forest - well, things with tegs' should cover it The Twins collect corns along the way - and power-ups from treasure chests - as they continue their inevitable and unstoppable progress from left to nghi OK. so you've got the plot But what's it tike then’ Well, the most immediately striking attraction ts the graphics Everything is canmty designed wth fantastic attention to detait Not only do the backgrounds vary enormously, but the animation m front of them is tailored to match the surroundings Our two heroes move incredibly smoothly, and disomy a remarkable repertoire of expressions and custom' movement. US Gold have been quoted describing Mega Twins as "mischievous rather than cute', certainty you'd find yourself smiling at your screen tong before wiping the sick off it Wait until you're crisped by a dragon, or see yourself attempting to scramble up a cMf - Phil Cool would be proud of such facia) contortions

IT TAKES TWO TO TWIN

ti ypri The real-gamepfay hook is the IANUU two-player option though Yes. there's something heart warming about taking on baddies with a buddy The race for the power-ups. the arguments over

who'll guard Ihe rear and who'ft take the front -it's all here The only crucial ingredient missing is the ability to kill your Chum. But hey. it's time we all made an effort to be nice - thus « 1991 after all

The variation m gamep'ay as the Twins negotiate different terrain relieves what some may otherwise regard as the repetitive hack-stash-jump actum. Ever heard of a game called Some The Hedgehog Well a lot of what made Some such a mega bit on the Sega console can be found here The humour, graphics you could frame and give lo your granny for Christmas and an addictive hook that will keep you coming back time after time.

Still, let s pick faults for a minute For a start, at times there are too many baddies on screen It's not something we’d normally complain about, and there's certainly no problem with slow-down, but the fighting does tend to degenerate into brawhsh hacking The swash-buckimg babes could perhaps do with a faster elbow-action to cope - and at times spnte collision-detection t$ a little suspect - but on the whole what Mega Twins otters it does welt

In fad. that’s the only real problem -what exactly does Mega Twins offer"* The game design ts unarguabiy both simple and dated. The variations m the gameplay (although wen-executed) are all on the same theme, so it could be sad that a lack of depth will lead 10 tittle long-term appeal It comes across as a very good conversion of an fairty limited arcade game

Was that enough criticism Good Now I can ten you to forget alt that rubbish

"Everything is designed with fantastic attention to detail"

Oohl look bow h<‘i grown! Who would have thought.. clc etc. Vet, Ihe twins become big aid Flayer 1 If Ihe eldest.

® UPPERS Cute, cuddly and quick. Ultra-smooth graphics complained I an inventive game design based on a tried and tested

formula. How can II fail

® DOWNERS Well, it coutd be

viewed at a tad repetitive. There's always the argument that a coinop game designed to provide a quick JOp-gobbling thrill was never intended to provide long-term amusement anyway

THE BOTTOM LINE

Perhaps not at complete as Rodtand but nevertheless a great cute platform romp through beautiful scenery with plenty of variation. The two-player option adds loads, earning Mega Twins promotion from the ranks ol the merely — — _ mediocre into being a recommended purchase for I J £ fans of the genre.    ■ W —

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

The first Lotus was as celebrated for its two player mode as its ruthless speed. Now the sequel’s here, and it’s bigger, faster - and’s got room enough for fouri

Game: Lotus Turbo Challenge II Publisher: Gremlin Price: £24.99 Authors: Shaun Southern with the Magnetic Fields team Release: Out now

Lotus Turbo Challenge //gives you the chance to dove a beautiful Lotus Elan or Esprit at insane speeds, through exotic locations, without the slightest possibility ol either

crashing or being slopped by the law As such you can't help but recommend rt in the tun stakes - the AMIGA POWER team are well known for their liberal interpretations of the speed hmn at times, but this is real wish fulfilment stuff. If we really drove like we <Hve Lotus //we'd atl have been locked up long ago.

Of course, you could say similar

"The best thing is the ability to play against your pals

things about hundreds of other driving

games, couldn't you Weil no, not really -they may or may not be fun (depencmg on the game), but almost universal they bear precious little relation to the actual act of driving itself. If they've (deservedly, by ihe way) come in for some stick lor being a little b«t samey lately, they equally deserve to be slagged for how unrealistic they all are

Lotus II. on the other hand, while sharing plenty of surface similarities with its peers - the action is presented trom your standard behind-view. pseudo-3D perspective, for instance - succeeds in being both great fun in an arcade-style way as well as remarkably true to real driving In look, feel and ambition it quite confidently leaves its rivals munching on exhaust fumes.

Make no mistake then - this is one much-hyped game that actually turns out to deserve its pre-release reputation. Cynical readers (and of course, cynical journos like ourselves) - even those who

DRIVING IT HOME

If you were good enough to drive straight through the eight levels of this game, it would still take you a good hour - you can’t deny that there’s plenty to see. Of course, getting through in one go is not something you're likely to do though, not with these tough levels between the start and the finish lines...

Snow - Vcp, von juimd it. The read it far too slippy to jo fast, but if you don't You’ll never nuke the checkpoint The toiutlonT Learn when to hit the pedal, and When to cue off. This faction really torn the ’flat out* merchants from the decent drive rt.

The Forctt - Nice and yen tie Inylish-tryle country road with lew obstacles, except tome harmletf felted trees and the odd wayward driver. A plcaiant drive, if a bit ol a deceiving introduction to the rijovri to come.

Foe - Thu it an excellent effect which looki danjerousty realistic. The loj alone wouldn't make Ihe course all that tricky though, to more twists and turns have been added here than on earlier stages, lajs of concentration required.

In the dry - Possibly the least Impressive ilxjt ol all. At one ilxjc you're drivia, .tony a motorway and avoiding a whole swarm ol Juj,annuls which cut across your rood at implausibly placed crossroads - funny, but a bit silly realty.

Defart - It's quite easy to jet hojjtd down in the deeper sand at the sides of Ihe road - and if you stray off the course H really ml,hi as welt be the end of the JSIM - but otherwise not loo tricky a level. A ,ood driver twill stay In the middle of the road, and lurvlvc.

N§,ht time - Placed here more for visual effect than for jamapiay considerations, I reckon. It looks jorjeous in every way, with plenty ol city hjhts parallaxin, their way across die horison, but to be honest it's realty not all that tricky.

Marshland - Water In the road will slow you down considerably, but if you stray off the track there’s every chance your car will ,«1 bo»ed down. The sensation of aqua-planin, has been captured admirably on the tarmac bits thou,h.

Storm - Easily the best effects of the whole ,amc, with mesmerism, rain, and spooky ItyhtniiY, More obstacles, twists and turns to deal with loo. In fact, a satisfyinjly difficult last level.

',rnrwr rentumi

Here ii jusi < selection ol the deity intro screens thet precede • level. Meet touches

I Idle trucking: not to much «n obstacle, more * challenge. Driving under the Uoilers elicits 0 whoop from the driver. (Remember, don't try this one on the MRS!)

Hot mrsty for me: working through the fog In one end two.player modes.

like this which set it open from the crowd.

eivoyed the lirst Lotus game - win have taken a* the pre release hype with a lorry load ot road salt, but it seems we needn't have bothered after alt Gremlin have rmied speed with convincing graphics, .'pagination, a good (eel and simple care to produce, i d say, the best sprite-based <Snvmg game ever on the Amiga

it's a pleasant surprise that thss isn't a game in which you're forced to race against dim-witted compuier opponents. You can either slog it oul with the elements - much Hie in real fast driving, where you're not actually racing anyone, lust trying to get somewhere fast - or take on one two or even three (’) pals in the split screen or computer link version (more ol that later) There's no racetrack as such - this t$ all out on the open road, and the only way to progress is to get to me checkpoints in tme (Outffun-style. in fact). In the first levels ttks is easy-peasy. but later on. with turvous weather conditions to cope with.it gets altogether more challenging Ol course there are other cars on the road, bul they seem to be about as intelligent as the oil sticks and lei led trees that litter the roads Really they exist merely to get in your way rather than try and beat you.

One trouble with the first lotus was that, despite being a graphically excellent drive, it was badly Hawed in the crash recovery department II you got tangled up with an obstacle, the car would slow to a halt ii wouldn't acluaHy Htp upside down though. OutRun-style) making getting back mto the race a real pain because the

blasted car took so long to get itseh started again.

Lotus II has fixed that, but in doing so has created some problems ot its own Now you don't stop at all - Lotus (the company) have apparently insisted that none of its expensive kit gets damaged even in computer simulation (the softies) -so instead ol bringing you to an abrupt hall, hitting something ;ust makes the control go wibbly and slows you down a bit. This makes the game laster and saves the gettingstarted-again problem, but equally it makes it difficult to judge just how appallng your mistake was wrlhout your keeping a keen eye on the speedo.

It's a moot point, bul in the end I think I'd say this non slopping is a good thing -though, ol course, it's pretty hard to take a game totally senousty when slamming into a lorry at 140 uSt stows you down to 20 mph (instead ol simply mashing

you)

Stili, that s all pan of what makes it such an unusual game - it s so very arcade-like in speed and smoothness terms, while much ol the actual driving experience it's trying to emulate (the way the two different cars handle, say) is so realistic Unusual, but it works

The other really unusual thing about the game is the style and range ol the weather conditions presented - and how they really ailed the way your car handies and you play the game. Throughout though, the cars handle a treat (just different enough from one anolher to be noticeable), the sweeping descents into

valleys and btnd hill tops (as in the first game) are as exciting as ever. and. ol course, the programmers have made no mistakes with the parallax scrolling. As a one player game it's simply excellent

That said though, the best, best thing about it is the ability to play against your pals. As we've often said before, compute' games are always best when you're trying to whip your buddies, and I reckon this applies especially to driving games The bonzontalty split screen option (carried over from the first Lotus game) puts you head-to-head against a pal using the same computer withoul any nobceabie loss ot speed -1 would say lhai this is the best way to play the game, except a) Stuart beat me every time we played, so there MUST be something wrong and b) i! you link two computers with a lead you can either play a tnend with a lull screen each, or split both screens lor lour (lourl) Simultaneous players h*s quite something.

So is it worth buying Well. yes. ol course - it s may not be perfect, but it s probably the mosl atmospheric game ol its kind, and most certainly the most tun Definitely recommended • COLIN CAMPBELL

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Two player split screen competition.

"it's so very arcade-lilce in speed and smoothness"

THOSE LOTUS TURBO CHALLENGES I & II DIFFERENCES IN FULL

•    In the tlrst Lotus the two player option split the screen horizontally.

•    In Lotus tl, you've still got that, PLUS a cable link allows two computers to be joined and tour players to join in!

•    In the lirst Lotus you only got the chance to use hall the screen in one-player mode.

•    In Lotus II the whole screen is used lor one player.

•    In Lotus I you got to drive the ultra-last Lotus Esprit Turbo.

•    In Lotus II you get the Esprit plus the new Lotus Elan to drive, a slightly slower car, but one which manages to hang on In the corners better.

•    In Lotus I, your car was red and all the computer controlled cars were while - line, except In two player mode both humans controlled

red cars.

•    In the new Lotus game there's a much wider range ol car colours (based on the real Lotus colour range, in lacl).

•    The lirst game was based on your racing around a series ol circuits.

•    The new game is based on a stage system, much more like OutRun. which built into a sort-of Illegal road race across America.

•    The lirst game was entirely special weather effects free.

•    The programmers have added as many effects as they can to the new one, the besl in any Amiga driving game. They're not just there lor visual ollect either - they actually change the way the car handles and the way you play the game.

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® UPPERS Gorgeous graphics, lashings ot speed and that han}-to-caplure real driving atmosphere - especially when you're up against human opponents. The most together traditional-style driving game yet.

® DOWNERS Sutlers a little Irom Lolus* insistence on banning any crash sequences. And there aren't any decent maps to toll you how close you are to the next checkpoint, either.

THE BOTTOM LINE

The Amiga has suffered from plenty ot disappointments when It comes to driving games. Lolus Ills not one ot them. (In tact, it s rather excellent).

IV

87!

AMIGA POWER NOVEMBER 1991

c

AMIGA POWER NOVEMBER 1991

Game: Robocod Publisher: Millennium Price: E24.99 Author: Chris Sorrell Release: Late November

T here's been something o! a fuss made lately over a Sega MegaDnve game caned Some The Hedgehog - you may have heard about it The praise is wen deserved because Sonic «(m my book anyway) quite simply the best arcade game ever released for any console or home computer It's very pretty, very fast and has bags of character -1 mention this because many Amiga owners will have tried Some, and wondered about Sega s well documented refusal to release this on any hardware format other than Sega's Own. US Gold have been in there pitching for the Amga nghts, but as things currently stand they haven t had much luck it's looks as if Sega have got what they want - the underlying message is: *tf you want to play something as good as Some, buy a Megadrive.' Sound commercial sense you might say I say. knickers to Sega

Amga producers are perfectly capable of conjunng up games that are just as good and just as last as Sega s. and you don't have to go to Tokyo to find the necessary latent Try Cambridge.

Robocod. like Some, is a colourful arcade platform romper with treasures to co*ect, kmda cute bad guys to bump off. and levels to complete Yes. it's a formula that's been tned and tested so many times that it s on the verge of a cardiac arrest But Robocod is different, because, welt, because it’s so different It's almost as <f me author sat down before he started and

decided to re-wnte the rules of Amiga arcade platform games. Lord knows, we need someth ng new

James Pond is once again the hero character, but this time he's a fish with a metal suit (Robocod- geddrt ) packed full of special attributes which would probably prove essential to an good fish heroes Chief among these is his ability to move safely around in the open air without flapping about a bit and then making tike a Salisbury's Rainbow Trout

In the original James Pond, our hero was out to find the evil Doc Maybe, and Stop him polluting the sea (cue huge environmental yawn from readers) Now Maybe has toddled off with an Pond's penguin pals, and our hero has had to surface m order to get his buddies back.

All that environmental nonsense has been trashed in favour of good old fashioned fun - and what could bo more fun than a game set largely >n a huge factory which produces sweets, toys, presents and other desirable consumer products7

tn fact, the game « built up of eght levels, each of which is based on a product theme The first (and easiest) is an cuddly toys, while the second is centred around sports gear While the game progresses we move into the territory ol musical goods, bath toys, cakes, card and board games, sweets and mechanical playthings As you can imagine, this little lot leaves plenty of room (or a delightful and ever changing panorama of graphical tncks. humourous touches, novel bad-guys and - best of all - capricious game-ptay

And that's not all This is a game that's not just big. not just huge - it's bloody gigantic. Each of the eight factones includes between three and eight levels, and very few of them are linear You really have to explore, and even if you're getting

Wit owe ]«ic too mini and you'll jo aortic! There ere tome tutpieioutly lomilier locei thet keep cropping up in the wonderful world ol Bodcxodconfectionery

Millennium just keep on punning with the fight against evil. This time James Pond

Why have cotton, when you cen hevc lilhT Jtobocodhai e toft, choeolotey centre which you limply don't find in moil arcade ptaftermcn. And - jet thit! - it t jot reel wit toe!

a little bit lost, there're always lots and k>t$ of good things to pick up arid puzzles to solve On each level there'll be a few of those penguins t mentioned before - to clear the level, you have to pek up a predesignated number ol your fiightiess chums, then find the exit (handily signposted by an 'exit' sign).

It s really not all that difficult to skip through the game, jnck up the nice guys, and make for the next factory. But here's where Robocod is special - there are just so many jokes in the game, so much devihsh chicanery, that you can't resist having a look round another corner, or climbing a huge senes of platforms It's all the more enticing because of the hero's large repetowe of movements Of course (of course ) he can walk along on those

odd little tail fins of his. and he can crouch and jump too. So far. so ordinary - what s much stranger is the way he can also stretch his robot body up to reach platforms, thus enabling him to swing along on his tittle fishy hands beneath them He can bounce on top of baddies too. and whizz down hitis at quite a hek (in much the same fashion as You-Know-Who-The-Hedgehog. actually),

On each level the style of gamepiay changes, and Pond's array of movements will often change to suit the new environment There's a secret room that's made of jetty for instance, and of course Pond finds a way fo deal with the difficulties this presents. Sometimes there are tittle gadgets which will give him extra capabilities (a set of wings, a car. a plane.

On a cold winter', day - dij that jroovy mow! - the mctal-icaled one prepare! to enter the iurrcal, jiant icale lair ol Dot Maybe. But which of the many doors ihall we try

James ud the beanstalk in lejotand. This u Kiully the bottom portion of one of tbot* ivnfbuti inaHii) danciny flowcn

With i grip of iron Robotod twingt hit way over those danger out ipihti, and torn*... sports equipment

Thu tweet little bonui screen it jull one of the many delights lo be found in the maic-likt ensile.

Now this room n freaky. Everythin) it reflected vertically down the middle of the screen. Sussing out which cod it the real one isn't ns easy at it sounds.

Who says fames cant have his cake and eat it One quick Swing, and he can use those wings tying on that platform.

Speeding up and down slippery ice cream hills gives an effect very similar to that of a certain famous hedgehog.

second fishy tale of a do-gooding aquatic invertibrate and his has grown a robot body - and got about three times better!

"The programmer has shamelessly plundered every suitable game in existence for new ideas"

and soon), and while lew ol these tucks are ongmal. it's a rarity lo find them ail together in one game

They haven't been squeezed m here eitner The game is Wessed with absolutely loads of room to move around •t. suffering from none of that feeling of claustrophobia which haunts even some of tne Best Amiga platformers Tokiand Magic Pockets being recent examples lhai sprmg lo mind)

The trouble with the first James Pood game was that it was all so samey. and not a Mle difficult. By level four you were so bored. >t didn't seem worthwhile 'vestmg an that much time on levels whch were becoming increasingly, even ludicrously, challenging tn the yet-to-be-

toll sports for *11: femes finds the going tough, but he's got swinging off to I tee.

established (though we‘d really tike it to) tradition of sequel writers listening to the complaints of gamers, this wee problem has been resolved for the new game.

Pond cames three batteries (he's a cyborg Itsh. remember) and while he possesses at least one. he can t die. If you bump into a baddie, you lose a battery. This isn't so bad because there are enough batteries

Cuddly ns nn mom bomb: dculh by teddy bear is not t plcosnnt proposition.

tying around to run a fair sized airport, fef alone a small fish - add tfus to your three lives. AND three Game Continues' and even the crappest of gamespfayer wffl have quite some fun romping around tfus game for some time (even it they don't gel anywhere very much). The game's big. you see - in something like Toki. you'd have the whole thing finished >n no time with those little extras, but Robocod is so darned gmomnous that this ts most unlikely, even lor the sharpest of games player

I suppose gamepfay is the most important part of rt (it always is. isn't it’) but for me what cames this oft is the sheer audacity of the thing Programmer Chris Sorrell has shamelessly plundered every suitable game tn existence for new ideas, and he's had the cheek to even lease a tew a little (watch out lor some neat lemmings and ftambow Islands gags)

He's also had the good sense to raid

Gain) tip! James cun extend hit torso almost indt(mutely, then grip onto handy platforms Who need lifts anyway

popular culture, and there's everything here from 19th century literature through 1930s cinema to tacky chocolate bar advertisements We re always complaining about games lacking any real wit or imagination, but from the punning title downwards this is packed with rt. It would be wrong for me to spoil the fun - and anyway, you've realty got to be there to enjoy the jokes - but let's just say that the incidental characters, the gentle touches ol background wit. and the (terptexmgiy ingenious nature of so many of the different levels make flobocodfun-time classic, and a surprise one at that

I’m going to step onto hallowed ground now and say a very dangerous thing When all is said and done, and all angles are considered, I reckon, without prejudice, that this just might (and I stress just might) be better than Rainbow Islands. There, I said it Now buy Robocod, decide lor yourself, and may God blow my trousers Off it I'm wrong.

Kaboom Oh, ouch (Ahem)

• COLIN CAMPBELL

® UPPERS Superbly crafted

platformer that kick* the genre right up the backside. It * what we’ve ell been wetting tor.

DOWNERS Well, ail right then, maybe it'* not quite at good a* Rainbow Islands But damn dose!

THE BOTTOM LINE

One ol the be*l game* we've ever seen. It’* original, without being clever-clever. R’t funny, but with stick* of gamepiay. And it's challenging without being impossible.

Good lime* guaranteed!

:x* or

87

AMIGA POWER NOVEMBER 1991

>

AMIGA POWER NOVEMBER 1991

This crashed Zero contains the spirit of a trapped airman. Free him, and he'll reward you with somethin) useful...

a headband which will allow you to pass this, the final barrier on your way to the giant end of game baddie.

000430

And here you arc at the end of everything. This pleasant and sociable chap throws fireballs from his eyes - you 11 need to play him at his own game to defeat him.

When is a Last Ninja not a Last Ninja When it spawns countless sequels that’!

THE FOUR ELEMENTS (PLUS A COUPLE MORE)

Level four is Fire, characterised by lots of bubbling lava, methane gas and so on (so add burning to the long list of ways in which to meet your maker).

Level five, the Limbo level, is set on lots of platforms suspended in space on nothing very much at all - so watch your step near the edges'

Level sin, or Void, is the ultimate level of the game, and takes place in a void (so no surprises there). Mmd you, the Sunday Sport might be interested in some of the things you'll come across...

The six levels of Ninja 3 represent the four traditional elements (earth, air, fire, water) with a couple of extra ones System 3 have thrown in quite gratuitously to pad it out. What nice boys.

Level one is the Earth level - in this pic you can see the end boss, who wields an enormous club as his subtle means of dissuading you from leaving.

Level two is Wind - much of the action takes place on precarious platforms on the edge of cliffs. In the corner, you can sec the Wind boss too, but don't try and tackle him from this position.

Level three is Water and it’s, cr, wet. This stage features all the stuff you'd expect - waterfalls, whirlpools, erm, streams (and the like).

Game: Last Ninja 3 Publisher: System 3 Price: £25.99 Author: Dave Collins (programming),

Phil Thornton. Robin Levy. Dokk (artwork),

Reyn Ouwehand and Sonix Systems (sound)

Release: Out now

Okay, lei's gel something clear from the start, so nobody whmges about it later on.

None of us here have ever cared much for System 3's immensely successful Last Ninja senes. While undeniably gorgeous-looking, we all found them largely unplayable due to the appallingly unwieldy control system and the rut-pickingiy finicky positioning required for many important moves.

System 3 say they've taken such criticism on board for this final ( ) game, making it far more user-friendly, while at the same lime fiddling around with many of the basic parameters. The simple problem-solving and beat- em-upptng action of okf has been superceded by a design which the company claims will appeal to console gamers and RPG Ians

"The levels

are all

largely

featureless,

characterless

affairs"

as wen as devotees of the ean«r titles How do they intend to do this’

Weil, they've played fairly fast and loose with relative graphic sizes, and made the ot>(ea manipulation much more eomphcated. which accounts (or much of it Where m the old games you'd have found a hey and opened a door n th it. m Last Ninja 3 you have to find a fire, codect some betlows to pump it up with, gel a hey mould, pick up some metal to actually mahe the hey from, and finally use a dux substance to help with the melting process' (Then you have to find

be There's no escaping it, and no amount of protesting from System 3 will change the fact Moving still seems to be a haphazard and inconsistent affair, with the same toystich move often appearing to have radically different effects. The number of times I sent my ninja plummeting off the edge of a narrow waihway to his death instead of charging heroically towards an enemy was 56 You’re more or less ohay as long as you keep moving, but the control i$ so un-mstmctrve that as soon as you stand still, you completely forget which

Clast kntiupi or whaiT Cm you believe that this ihoi shows four rock-herd ninja about hall o-second before his death from this singularly unimpressive fall

This room is full of deader gas, but it can be negotiated, you'll have to use The Force, though... (Cryptic, eh )

"The game drips with attention to detail"

when. Here comes another one!

the door.,.) While this may be stretching the definition of RPG a Stile bit, it's certainty a bit more involved than the bonehead antics Ntnia Ians are used to.

So anyway, alter all this guff what do »e have7 Nm/a 3 « played over six levels wiin an elemental link - each stage s themed on either earth, wind, water, lire, or 'void , with an extra limbo stage before the last of those Great care has been taken with the plot and background in order to keep the atmosphere intact an the way through, and the game dnps with attention to detai The movie-l*ke intro sequence is a particularly mpresswe example Of this. Showing the iwija creeping up on a castle, stealthily scaling the wan and breaking the neck of the guard on the battlements, all accompanied by sinking muse and broken up by credits in a truly cmemate style All this, in addition to the chunky manual and the general presentation. >$ a laudable attempt by System 3 to give the paying customer a complete package for then £26. something which many other software houses could team from (we ve seen some truly tragic packaging lately, with Ocean's Dayman and Dornark s Thunderjaws bong just a couple of the worst offenders), but ini all count for nothing if the game isn't any good So without further ado. let's fed out if it isn't..

First impression - 'So what’s new ' Ninja 3s much-vaunted new user-friendly control system s, «n operation, not significantly different Irom how it used to

stick movement corresponds to which direction The ninja frequently refuses to face the direction you want turn to. ending up back-pedalling furiously into a sword-wielding samurai and getting himself slashed to pieces while you scream obscenities at the hopeless cretm Second impression - What happened to the lovely graphics, then ' White Aftnja III is undeniably extremely pretty, the superb atmosphere ol the ongmat games has been lost The levels are all largely featureless, characterless affairs, tacking the unique feel of. say. the Mew York streets ot the first Last Nmfa (if you see what l mean) There's another problem with the graphics, too - the screens are often so packed with detail that parts of the playmg area are totally obscured, which is a severe pam when you're wandering around m one of them and you get attacked by a baddie Trying to fight someone using Ninja 3s control system when you can't even see which way you're (acmg (or indeed exactly where you are) is a dead loss and no mistake.

Third impression - Call yourself a ninja, you big girl's blouse ' It's all very well saymg the graphic scaling has been fiddled with to give the whole thing a big butch console feel, but seeing your ninja fail a distance when looks tike four feet and dying from the impact is unavoidably silly. Also sdly is not being able to walk across grass - what is he. aiiergc or something7 H the ninja's path is going to be restneted. there should at least be

"Last Ninja 3 is

undoubtedly the best game in the

series"

Creeping stealthily elong, in the hope that the other ninja wont ipol me. It'i a pity the Lait Ninja can’t swim, otherwiic I could have done tome tneaking around underwater.

some kind ol nominal fence or wall or something to mark the impasse - it just looks daft lor your ruffn tuff superhero lo have to walk round miles of pathway in order to avoid stepping on a daisy

Fourth impression - Take the what and the what and do what with them7'

Now we come to the RPG element This is realty pushing things a bit Peking stuff up and making other stuff out ol it. fine, but since most of the answers to problems are handed to you pretty much on a plate (they're mostly too obscure lor you to expect players to work them out lor themselves to any significant extent), cai iing Nirya 3a role-playing game >$ tike calling R-Type IIa wargame because there's shooting m it.

Fifth impression - Not two stools, but three' As previously mentioned. System 3 are hoping to appeal to three d>stmct types ol game player with this release f think, though, they're in serious danger of landing uncomfortably somewhere in the rocky middle ground. Console-type players wilt be put off by the awkward controls and the tedious mucking around with puzzles. RPG punters will laugh their heads off at the merest suggestion that this is one of their* games, and Last Nm/a-lovers may (eel that the concentrated focus of the previous titles has been lost

Sounds like a bit of a disaster, doesn't it7 Well, no, that isn't really the case Last Nmja 3 is undoubtedly the best

game in the senes, and I'm quite certain mat it wilt sell huge numbers of copies What I'm not so sure about is that it'll sell as many as System 3 would like it to - it could just be that The Last Ninja's time has (malty passed The game-buying public knows what it wants from its software these days, and a title which tries to be a« things to all people may find rtsetl ending up being nothing very much to anyone • STUART CAMPBELL    >

S

ST\ UPPERS Vary stylish graphics, (A) excellent presentation, and less faffing around than the earlier

O

>

V

O

efforts (instant switching between

S

screens, for one thing).

m

x

DOWNERS The control system is stitl crap, there art some careless

z

design flaws, and the spark of

0

originality which characterised its

<

predecessors is gone.

m

£

THE BOTTOM LINE

O

m

ItH sell a lot of copies, and there's a lot to

3

be aaid in its favour, but to be honest it

doesn't do very much for the AWIGA

to

POWER team at ail. For HO ~

«*

everyone who isn 't like us H11 S though. It's probably worth... UU Z

C

AMIGA POWER NOVEMBER 1991

Her, I HT- Whit «( you dot05 to Kin) Gfihom'l tittle

Don't «!t( time tolhinj to th* little birdies, you silly sousojc - fo ehcr that evil wiurd Instead!

Oh, a lalkinj owl. Very handy (it a bn lonywmded). I can leel tome (airy dust comm, on.

The row ol icons atony the too can be used to move, look, talk, save the same, chary* yraphical detail and yo to the inventory screen. Alternatively, th* most commonly used commands can be cycled throuyh with th* riyht mouse button.

Gamer King's Quest V Publisher: Sierra Price: £39.99 Author: Roberta Williams Release: Late November

T here're three things you really ought to know about Kings Quest V One - it looks great Two - the plot IS S'Ckenmgly ckched. Three - it's actually realty jolty good What’ I ve got to wnte some more  Oh. go on - alnght then

Never being one tor plot (but to understand some ot my cniiosms you kmda need to know it) the quick resume goes something like ih<s King Graham wanders along, picking some flowers (and his nose lor all I know), whence comes forth the cry, 'Hey. who stole my castle’’. At this point he meets an owl who explains how an evil wizard has destroyed the castle (stop laughing back there), and so (quite naturally) sprinkles King Graham with fairy dust, allowing him to fly to the land of Serenia, in order to defeat (he evil wizard. Ho hum. The last tune I saw a plot this original was watching the A-Team

Sierra make a renewed bid for the top of the adventure tree, but can they shake They're certainly making an effort - these new releases, aimed right at hard disk

Game: Rise Of The Dragon Publisher: Sierra Price: £34.99 Author: Dynamix Release: Out now

I've spent the last lew minutes trying unsuccessfully lo work out how to get my word processor to do those French "e's with accents over them. The trouble is that the word cliche' looks a bit silly without one. so trying to review a game as ndden with the things as this

could be slightly mcky. ll just have to think ot a different word. I suppose. Stereotype', maybe, or hackneyed.

Either one could be applied (with the aid ol a tew ludkaous prepositions) to Rise Ot The Dragon, which combines the tritest ot murder-mystefy.1

P I futuristic plots with a distinctly run-ol-the-mill icons graphic-adventure' cmemawossname interface, yet somehow manages to come out of it looking like a pretty impressive game.

The storyline takes the usual pessimistic computer game view of the future: drugs and crime have taken over, dry ice wafts menacingly down the dmly-lit streets and everyone dresses m leather thongs. Nothing unusual there, but the mayor has got something more serious on

his mmd Hts daughter s been killed by some bad dope' and, teanng something sinister's afool bui wishing to keep the incident quiet, he's asked private • investigator , William Blade Hammer to look mloit Unknown to Blade', however, he's about to take on more than he bargained lor. The trouble is (it says here) that, as prophesied, the one known as 'The Oragon' has returned to restore chaos to the universe and rule once more

WELCOME TO THE NEW

IIIUPI [ Td® Game kicks off in Made's lUNuLt apartment,andloflowsthe usual course ol examining things, picking them up. operating them, moving from location to location and interacting with

"It's not quite first-rate, but it's up there with the best of the second-rate ones"

The desert tin be a danjerous place. It can fet far too    ...vicious bandit lor another. The choice it yours, reolty-

till to expire from all tortt of thinji. Thirst for one... *

The town of Serenia. Co there to talh chop, do tome ihoppinj, or maybe fuit roam the ltrtcts.

Sierra have putted (heir socks up quite nicely for their latest Patch of releases Gone are the insufferably bad tent parsers (everything is now achieved with a wonderfully simple pomt-and click interlace) and the drawn-by-a-three-year-o esque graphics (backgrounds are now hand-painted. then digitised) Gone, basically are most ol the terrible bits, to be replaced by shining examples of user-friendliness. and slick presentation King's Quest V is really up there with the best in ths respect It only they'd forsaken the crap plots too. Then Sierra would maybe.

just maybe have had a Monkey Island beater on their hands. As it is they've got an ideal stepping stone to go on to even greater and more ambtious heights.

SEE THE WOOD FOR THE

The entire game is played wa a cursor and a few pop up icons, a system simpler even than Lucasfilm's, yet probably just as effective. Movement is simply a matter of pointing to a position on-screen, and the hero (yos. I know King Graham isn t a very heroic name) will work fits own way around the scenery (much

like in Monkey Island, in fact) This is much more preferable lo some adventures I've seen, where the characters play dump, and can't work out how to reach areas of the screen unless guided every pit ol the way. Actually, despite the Lucasfilm-isms of

the games exlenor. Kings Quest Vis remarkably old fashioned when n comes to the basic plot and the way the puzzles

V

and locations are structured It would be lair to say. in fact, that the actual

adventure is less advanced than the ancient (but nonetheless excellent) Intocom games This isn't necessarily a bad thing. An adventure can be quite basic so long as its we!i designed and pretty logical Thankfully King's Quest V succeeds in this area Simple but neat sums it up rucety

That's not to say that Kmgs Quest V is without faults. One thing about adventures is that overall game quality is inextricably linked to the quality ol plot Kings Quest Vdoesn i do used any favours here. Fairy tale cliches abound, and when the package promises —•

off their old image and compete with the likes of Lucasfilm and Delphine owners, come with vastly improved presentation - but can the stories keep up

"My only reservations lie with the game content"

THE DRAGON

other characters in the hope of sohnng the mystery. However, unlike the majonty ol other cmemawhatchacaiirt games, you don't get to see your character on screen instead you see the world through Blade's eyes, which opens the way lor a senes ol attractively drawn stills, with a little decorative animation in each, rather than a Monkey felantfstyle animated extravaganza. It’s a question ol taste, of

course, but I tend to find that the approach used here can reduce a game to a stung ol graphical setpieces with not much in between

Scale is the other thing that sets Rise Of The Dragon apart from everything else, it comes on (gulp) ten (10!) disks, and mcrerfcbfy manages to arrange it so that you II need ust about at! ol them m the first five minutes of playing This is dearly a

ridiculous state of affairs, even if you've got two disk drives, and a hard dnve is an absolute must. Even then, you'll need to find about eight (8!) megabytes ol space on it. which is nearly hall an AS90 Have these people never heard ol data compression’ Hmm’ Needless to say. lo play the game at all you'll need at feast i Meg ol memory, and to play the game al its best this ail ought to be Chip RAM

Staggering statistics, then, but does the game justify them’ It s easy to get to gnps with, you've got to give it that Although there's yet another system of mouse etteks to learn, it s picked up fairly quickly and proves lo be last and effective m practice The game isn't lei down on the programming front, either. Everything looks neat and lidy. and works as it should, and there are plenty of

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Utn. In case you're wondcrinj what the little blohe' feoti at ih« bottom doei, h colli up the inventory

The inventory, Herts where you pick Ihinji up, put them down ejein and, erm, 'wear' them.

Hi. (•limey - thii has never happened before. What do I do ) Um, your eyes are like pools of... Oh crumbs.

AMIGA POWER NOVEMBER 1991

A wctpifl) willow Don't lot here harp on about H. Hot everyone jets tha frog treatment.

Soma inns art juit to cosy, warm and hotpitablc. Than thara'l (hit ona. hill don't (at H jet too all Ikd op.

Too mar not kkt wu, but ttiey're pratlr feKinatmj creatures, and - hart - that hat* their ut« loo.

'enjoyment lor ail ihe family', a bout ol retching isn't loo far oil The game's actually pretty small, too. That's not lo say that there isn't much long-term appeal in there, but in terms ol actual locations and puzzles io solve. I can t help but (eel reminded ol 16k adventures on the Spectrum. This is obviously parity down to

the use ol digitised graphics in every location, bul lor a product which is so physically large (box size, number ol

Through tha (quart window wc Graham in tha pic (hop!

disks, chest measurements). I would have expected a bigger game in there

Rod right up tor that usual Monkey /stand comparison Whereas Monkey Island teit like a totally interactive graphic affair. King's Quest V redes upon it's graphic-based nature tor command execution bul Stile else. I gel the feeling that most ol the game (and puzzles) coukJ have been implemented purely using text There are a lew exceptions (such as Ihe ravinehopping

sequence and ihe way some ol ihe objects are hidden in the scenery) bul things leel a little too static. Maybe this has something to do with the lack ol cinematic trickery which made Monkey Island and Cruise For A Corpse such a debght to watch.

One other thing which I haven t really

mentioned yet is the use of a hard drive. Don't even consider buying this game unless you own one, Disk access is necessary at every location, so even hard drive owners are gang to spend a little time lapping their fingers.

It's nice io see Sierra getting their act together. They've trailed behind Lucastikn and Delphme tor a couple ol years now.

bul with Kings Quest V and Rise Ol The Dragon they've made massive steps towards fully interactive entertanmenf (or whatever rt is the Americans call it).

The graphics, the sound, and the whole presentation trip are finally up to Ihe standard o( what Amiga owners expect in 91. My only reservations be with the game content Still. I must admit that despite my normal loathing of all things pretty and twee. I enjoyed Kings Quest V no end

"Simple but neat sums it up nicely"

So. hard drive owners, dive on in. • MARK RAMSHAW

® UPPERS Superb digitised landscapes, excellent presentation and a genuinely effective control system make King’s Quest if easy to get Into, and tun once you're there. A Siena high point.

® DOWNERS A hard drive Is a must, and I wish Siena would get some decent script-writers In. Lucasfllm are Still running rings around them when H comes to the actual plot.

THE BOTTOM LINE

An impressive (but not quite classic) graphical adventure which meets the high standards set by recent releases. Although not essential, it could prove a handy stopgap before Ihe new Lucashlm releases turn up.

831

"Scale is the other thing that sets Rise Of The Dragon apart from everything else"

b«V» jusi been etked to check fa our sun by a chaw with a huge futuristic pump-action

O rifle things. Arc wc going lo a) argue, b) co-operate meekly, c) crack a pathetk 'joke', or d) jwt sneak quietly off Ilm, good idea.

extras' like your VidPhone which ts sort ot an answering machine with pictures -and a couple of arcade sequences There is one problem, though, and it s one which is perhaps only to be expected

IHE FLEXIBLY LINEAR

AflDDflAPU Despite its boast ot flrrnUAUn being highly ftexibie. with al sorts ol possible outcomes to each situation, the game does tend to push you m the direction it wants you to go in most ot the time - you can’t actually do very much that lies outside the scope ot the plot You can only talk to people ihe game wants you lo talk to. and you can only say what it wants you to say (with a few multiple-choices, but the choices are usually pretty ridiculous with one obvious one you're meant to pick) Try to pull out your gun in a place where the programming doesn t allow tor it and you n be given a totally crap reason lor your not being able to do so.

On the pius side, you do have the freedom to roam around the game's locations at will, but actually making progress generally involves finding the next thing' that needs to be done

Happily, my lautt-finding didn't get much further. I was suitably impressed by the graphics (a vast improvement on

standard Sierra fare) and engrossed by the puzzles, and delighted to find that Alt M switches ott the music It's not quite a hrst-rate cmemathmgumy game, but a definitely up there with the best of the second-rate ones Whether you think it's worth spending all that money on, however,« entirely up to you.

• JONATHAN DAVIES

® UPPERS Good graphics, pienty Ot atmosphara. intelligent characters. 85 detail-packed locations and a lair amount ol suitably absorbing gameplay.

® DOWNERS A bit limiting on what you can actually do, which Is a major flaw In a gam* ol this size. Startlingly unoriginal. Oh. and tha hard diskless can torgel it

THE BOTTOM LINE

It you're looking lor a trash, innovative graphic adventure, one with a twist you'd better look elsewhere. But H you Just want something big, solid and dependable lo get your teeth into, and aren't loo worried by Ihe likelihood ot having seen It all before, this would probably do tine.

791

i BP"

ou are setting forth iti anot'fifi< place,' another time, another world, "said * Y‘Treguard, The ‘Dungeon faster, ddjdhat makes you thinf that you four mere mortals will succeed in the Qufcfcfiuhen so many others have failed ’

J mortals unit succeed in the Qu%Q*when so many others have failed "

I understood, at that rmmertt, that our mission was going to take all our endurance, all our collective skill and, most of all a depth of courage, that / wasn t sure we possessed.

Ever since ITV's award -winning senes hit our scieens. the world has been waiting for a computer game worthy of the name. The wait is over Tony Crowther s amazing re-creation has everything Using the same game system that made Captive' adventure game of the year for 1990, Knightmare' makes dungeons and dragons games seem like newts splashing around in a muddy puddle.    if

Knightmare' is a sophisticated role-playing adventure where you are

©

challenged to solve complex puzzles, logic problems and riddles that reveal a rich, ever-more rewarding storyline

Your journey takes you deep into the dungeons ol Dunshelm. to a cataclysmic meeting with lord Fear and the unthinkably horrible FhghtKntght w Whether or not the meeting is terminal is up to you You will need I wisdom, tenacity, alacrity and. above all. courage.

But you have all those things, don't you .

Available tor Amiga & Atari ST

Knightmare is copyright Anglia Television and Broadsword Television Game copyright 1991 Mmdscape International Limited Captive Copyngh! 1990.1991 Mmdscape International Landed all eights reserved Whiten by Tony Crow1her

nvanaoie roi «r iga & Atari b I

S’ _    '    

Knightmare is copyright Anglia Television and Broadsword Television

   Game copyright 1991 Mmdscape International Limited    W tBk

Captrve Copynght 1990.1991 Mmdscape international Limited all lights leserved    ' A»1

M I N D S C A P E    Written by Tony Crowther    ANCI. IA

_■_    Rtcvismhi LiniMttl

For your local dealer, contact Mindscape International Ltd. The Coach House. Hooklands Estate. Scaynes Hill. Wesl Sussex RH17 7NG Tel 0444 831 761

©

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEM8ER 1991

To keep up with the inexorable advancement of technology, Domark have heavily

MIG-29M SUPER FULCRUM H

Game: MiG 29M Super Fulcrum

Publisher: Domark Price: £39 99 Author: David Payne. Jonathan Newth and Chris Tubbs at Simis Release: Out now

it may seem slightly odd lor Domark to be releasing another MiG-29 simulation less than a year alter their onginal game ol very nearly the same name, but there is some justification Since the first lighter game - simply M.G 29 Fulcrum - popped onto our screens, the aircraft's Russian manufacturer Mikoyen has burlt a faster, more advanced machine called (you may have guessed by now) the MIG-29M Super Fulcrum And it makes a pretty sexy subject lor a Might sim - the plane's as good (if not better) than anything the Americans have got. by an accounts: it's got an an ot mystery about it; and it's fun turning the tables on the normal fight sun set up where MiGs are depicted as cannon fodder, flown by horrible Communists or the pawns of brutal Middle Eastern dictators.

There is a problem with this, ol course I mentioned that the plane's got an ajr ot mystery about it. but that's understating it a bit -1 don't suppose anybody outsde ot the Soviet amorce, the ClA or similar ready know all that much about it at an It s hard to simulate something when you don't know what it can do. wlvch means guesswork <s going to come into things rather more than is deal. A big problem tor programmers Simis. then, despite their British

Aerospace backgrounds - until you realise that the guys at MicroPros® or wherever never realty know all that much about the real capabilities ot western fighters either No matter whose sim it is we have to take a lot on trust and treat it as a game, which is what it is The bottom line has to be not how supposedly accurate or non-accurate il is. but how much fun it is to play

WHAT’S NEW IN MHITARY

The problem with the first MiG 29 - for people like us who are games players, no! hardcore military hardware freaks - was that it was ultimately too techie and concerned with scrupulous accuracy, and not enough into being simple fun io use. The shortage ol missions and severe lack ol ground detail - an too often the Hat blue sky and flat green ground made it look like nothing so much as a Speccy game - meant our interest flagged last, and we d go looking lor our thrifls in F- (5 Strike Eagle II, The« Finest Hour ot F-29.

Hardcore (light sim Ians tended to cfcsagree though - despite the initially dun look it was actually faster and smoother lhan just about anylhmg else, handled beautifully and had very realistic (in as much as any of us can tell what realist* is) dog tights A game more lor the expert armchair pilot than the shoot-'em-up freaks amongst us. then

So how's this new game different'' Wen. if you boot up both MiG games and play them sido by side (the joy of having lots ol office Amigasf) there's no doubting that the sequel boasts more power and speed than the first game - and that's

AD Ihou jrcln symbol* arc bid juft. Looks 11 thoujh tn'n jot our work cut out for ourulvc*. (tetter hove j nice cup ot leu before we jet tuned).

0round deUil It pretty leunt, but there t enoujh uround to moke nenjalion end beurinj u timple enoujh ctercitc. Note the imprcttive jrephicel representation of the actual MiG.

actually saying something You've got a full electronic Head Up Display too -instead ot the old (and quaintly old fashioned) analogue style instruments ot the first game - and generally it comes across as a more sophisticated fly.

it s not just the plane mats been tweaked either Instead ol flying a set rota ol missions, our phot is now involved m a

tuft scale miktary confrontation set <n a South Amencan country, threatened by some bully beet ol a neighbour As tbe war progresses so does his (w your) role in ihe peace keeping force, the narrative ink making each mission seem more involving because you know it all adds up in Ihe general scheme ot things That this is an interesting twist on events, and a vast improvement on the first game, there s little doubt

Perhaps more exciting however is the new two computer link option, allowing you to fly head lo head combat against a male. I couldn't actually get this function to work ihe lime I fned it. buf there's every possibility that l was just being crap, and forgot to pul the nght lead into the right socket or something (Actually l have never yet been able to ink two computers lor a game without the whole operation turning into a fiasco). The manual is hardly illuminating on this subject so I gave up afler a couple of hours of trying - let's ust

AIRCRAFT •TRMH5 TANKS • truck;

SUPER FULCRUM: FIVE THINGS YOU NEVER KNEW

1.    tt took* almost the same as Ihe MiG-29 from the outside, because the external design Is still considered to be perfect.

2.    The MiG-29 can compete head on with the best ol the Western lighter alternatives. However they're reputedly extremely difficult lo handle, and poorly trained pilots often end up getting killed.

3.    The MiG-29 was ortglnaiiy designed needy twenty years ago, after earlier MiG's had taken ■ bit ol ■ pounding In Vietnam. The Super Fulcrum should be In proper service within two or three years.

4.    The pilot ot a Fulcrum can aim missiles by timpiy moving his head -there's a computer In his helmet (Blimey!),

5.    It has a flight celling ot 56,000 feet and a maximum speed In excess ot Mach 2.4 (ie pretty blooming fast).

Kaboomt Son* ulty person momentarily forjot that my milliltl arc heat Makinj tuckcn that DON T mitt. Even to, (t't jenerelty pretty Herd lo iHoot down on enemy which meant there's a jreat thrill to he had when one finally jet* watted.

updated their well-known MiG-29 sim. But what real difference does an ‘M’ make

There are plenty of tarty outside the-cockpit viewy, but these are butt tampled when there t actually tome decent background detail lo have a 3ood gawp at.

Coming in low to bomb the hell out el an enemy bole (at leail I think it's an enemy bate), (ither way, there wasn't much left of it one minute after this shot was taken.

assume that it's really bnlliani (which I'm sure rt is), but that, like me. not many ol you are going lo lake advantage of it all that often.

LEARNING TO WING IT. MIG

There's a tut of a problem with reviewing H*ght suns at the moment - sooner or later you've got to draw the comparison wilh MicroProse's gionous F-15 Strike Eagle II, and not too many games come out of rt looking any rosier than when they went In Now it's KhG-29Ms tum and, well, let's be trank, I don't like it anywhere near as much as the McroProse game It's not as shoof-'em-uppy. it's nowhere near as pretty and you don't get as great a sense of being in control or (mosi importantly) of tf being a friendly game to gel into. For an average person into having fun with a Itsght sim I'd recommend the (five pounds cheaper') Sm*e Eagle every time, while lor the

beginner I'd say hey. why not go for the ancient (but still jolly good) F/A18 Interceptor at ten quid instead

However, if you're either of these sorts of people. MiG 29M isn't really aimed at you anyway. This >s for the plane buffs and technology freaks out there instead, and it has lo be said lhal in technical accuracy it impresses at every turn. Super Fulcrum is a right handful at first, and just slaying in the an is about the most you H manage to do on your first few flights, but practice long and hard and you'll slowly lind yourself gening drawn into it You'll have to put up with the tact that you're unlikely to be battling M out with baddies two minutes after leaving the runway (as you might be used to) or that all ihe navigation siutl has to be taken into account even il you detest that part ol

flight games, but - hey' - that $ what Hying a real plane is like. I guess

Unfortunately though, one old MiG 29 problem remains The smooth and fast way the plane handles is still at the expense ol the look of the thing - while it’s been improved here, ground detail is still well short ol what we’ve come to expect Yes. you'll come across individual targets, (obstacles kke mountain ranges, navigational landmarks kke rivers) but incidental detail simply does not exisi.

Even while you're Itymg al a reasonably tow level you get the feeling that you're over an empty green wasteland; just the sort of thing programmers were striving to avoid fwe years ago In (act. when you consider how entertainment driven Domark usually are. it's a very odd sort ot product tor them to be publishing at all.

A lew iracbliona) shoot-'em-uppy High! sim things I miss then; a) You can't tweak the enemy's level ot competence

b) You can't give yourself unlimited ammunition and weapons (Mind you. the slandard weapons on offer do make up a fantastic set of fireworks) c) You can't access the map unless you're on the ground. (This may be frightfully like the real thing', but it can make Me pretty bloomin' irritating when you're just trying to have a little bit of fun).

However, quibbling about this stuff might be out of order -1 do get the feeling that this game isn't really aimed at the likes of me af all. For the techmcalfy minded flight simer this - even at E401 -could prove a very good buy The trouble is, it isn’t a game that’s been designed to be tun per se. and while many people will love it I suspect that some, attracted by the subject rather than the software, wil be in lor a rather contusing time.

• COLIN CAMPBELL

"It makes a pretty sexy subject for a flight sim"

DIAL M FOR MIG

Controller status - Shorn Ihe ilijniMBt ot Uic control!

The initial reaction to any flight sim is 'What do all those dials and readouts mean ' Well read below and you'll be ready for anything.

fucl/Thruil - In

*lw*n a food idea lo know full how much Tati n

*UIM/DtKI« - indicates attitude, and degree of eagle

Artificial Horn on -Helpful when yoo deal know which way b op

Radar - The range can ba altered, for a trad* off between accuracy and distance

Airspeed - spaed ot tb* Hid (a bit obvious, dial ooa)

System status -Paatas* to varloot anas of Hit Mifi art aisdkaitd here

0 Meier - dsn quit* sensibly Indicates the strength of 4 tore*

Attitude - Oh com* oa, its height above xa lave)

Compass - Key, How much help do you need!

Weapon Stores -check how many mtllikl you ** got Ml before firing!

® UPPERS Thaw's plenty to separate this from its predecessor. The aircraft, the enemies, and Ihe missions are more sophisticated and challenging (guile how they originally thought it might work as a missions disk for the first MiG I don I know). A real defight lor tech heads.

® DOWNERS That accuracy seems lo have been achieved at Ihe expense ot good ok) fashioned fun and prettiness. The landscape has been improved, but it's still a way short ol competitors. Also, learning to Ay is an arduous and sometimes pretty unrewarding experience.

THE BOTTOM LINE

If you enjoyed the original UiG-29 there's certainly enough here lo make the sequel a worthwhile purchase. UIG-29 Is hard to fault as a genuine night sim, but there's not really much here for mainstream gamers.

801

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

US Gold make their third bid at producing the definitive OutRun game, this time forsaking the wide open plains of America for the more extravagance of Europe.

Game: OutRun Europa Publisher: US Gold Price: £24.95 Author: Stuart Gregg (code), Saul Marchese (graphics) and Matt Furniss (music) at Probe Release: Out now

Ot course, the title ol OutRun Europa gives the game away a bit. This is exactly what it sounds like - OutRun set m Europe, a mad illegal dash through the home counties and London, across the Channel, and then through France, Italy and so on in various vehicles (ranging trom motorbike to Ferrarri). It's even more unrealistic than the bas*; high speed race lormat ol the real OutRun (you have to ignore the realities ot geographical distance lor a start) but what n dearly has

Level On* ■ England

hitupi Hit molt visually impressive of all Use levels, the English section puts you on a last motorbike in a race towards the docks at Dover. Starting out somewhere just north ol London, you heed towards the capital lor o bit (>ig Ben, St Pauls and so on dcorty visible) then out into the home counties (Surrey presumably) which are made up ol rolling hills, potchworh effect fields and the like. There's no denying it - this level does actually look like Britain, and the details like correct looking road signs (though shouldn't they be green, not blue ) odd much to the effect. London tails, orange fords and

C Sierra police cars provide most of the moving obstacles.

over the original game is a) that there're a greater number ol vehicles to dnve and b) that there are such spectacular backgrounds - not only are they more complicated and involved than most (perhaps any’) ol the type, they're generally evocative ol the places they're meant to represent OutRun

Europa. though

You've been racking your brains lor the last paragraph, lean tell. It's not exactly the most common corn-op around, is it In fact, you probably don't remember seeing one at alt. do you That is. ol course, because it doesn't actually exist, which provides the perfect cue, before we go any further, lor three things you realty should

The programmers have obviously seen the Channel alright - in a horrible murky grey/green colour capped with the odd little whit* horses, and as such is spot on.

I would question whether they've ever taken a ferry across it though - according to OutRun lurop* the busiest tea Ian* in the world is pecked chock-full with lighthouses and rocks of all description! (not how I remember it) and bussing with trawlers, yachts and the like, amongst which your tiny jet-ski hat to weave like creiy to have any chance ot getting anywhere et all. Add the silly tin And forger-style thoot-'em-up element and h i tricky believing in this level at aH.

know about the game:

No 1) li might sound kke it's a cotn-op conversion, but it's not In (act this thud' OutRun game is an original creation ol well known arcade converters Probe.

originally mooted (and. indeed, developed) two years ago. but totally reworked lor this eventual release The thinking behind it is much the same as lhat behind the recent Gauntlet III. another game which never actually appeared as a corn-op.

No 2) It's very much a traditional-style dnving game That means bright, very Amiga-looking graphics, a stage system where you've got to make it through a level in 85 seconds or less to

Level Three - Irene*

Irene* doesn't menuleciure eny suitebty lest cors tor hit bit, so you find yourself behind the wheel of * Gcrmen Borsch*

HI (ebout three times es sneuy et your norm*! Porsche) Insleed on e chetc through the french countryside. You con tell it's Irene* become of ell the roed-sid* pevement cefci end Rereult Ss you keep overtoiling - gcnerelly the countryside is e lot fierier end emptier then in Englend, pretty much et you'd expect it to be.

Polk* con ere tom* tort of medium-sited Pcugcots (or limiter) while your rivet egent crops up this lime in e blech Reneult S Turbo.

continue, hopelessly unrealistic speeds and so on OM lashioned in the lace ol the likes ol Formula One Grand Pnx and Indy 500 then, but not necessarily crap -1 remember the original OutRun conversion (despite its illy quahty) being played tor months where I used to work, and that's simply because the lormula is so accessible and. well, fun.

This sort ot thing is the Baywatch or Beverley Hilts 90210 of computer games -fun and jolly and bright and rather crap, but tun nonetheless

No 3) It’S impressively quick. I'll get onto that in a moment, but in many ways it's one ol the most important elements ol a driving game, and whatever you might think about OutRun Europa. you couldn't can this game a slouch.

Yes. yes. yes. you're no doubt saying, but is it any good Well, by the standards of previous OutRun games, yes it is. On reloading the Amiga conversion ol

Level four - Spain

Inn, this bit's just the tame at franc* really, only you can see mountains In the background (the Pyrenees presumably). Cars are much more nondescript - a makelcss police car, some Peugeot hOSs and a jeep of some sort for the agent -and greenery it suitably spars*. Scenery-wise there's not much els* to say really -it's all a bit too similar to France really for there to be anything els* to comment on. (The massive opportunity to put lets of •ritiih holiday-makers in their Union lack sorts and donkeyi with straw hats on has gone sadly missed).

"This sort of thing is the Baywatch of computer games"

Htf, where did I jot The wot Out your view of yourself in b* obitured bj ether eart it •eel end clever, if e bit confusing el timet. (I'm in front of diet police cer, by the war).

the first game i was amazed at how poor it was Funny, flattened looking graphics, title sense of speed and an ultra-wide roadway for much of the game (making crashing all but impossible) make it a very disappointing experience -OutRun Europa has none ot these faults.

Turbo OutRun was a lot better - it looked really good and succeeded in bemg pretty playable, but OutRun Europa quite clearly has it over that one too By the standards of the Christmas of 87- 88 then, when the first OutRun came out, this is quite clearly a very good game indeed.

By the standards ol 1991 though n does come across as son of lacking.

These days (or this sort of pnee you can pick up Geoff Crammond's new Formula One Grand Pnx or EA's Indy 500. a couple of super-last 3D driving games that make Europa look straight out of the stone age, Or you can get Gremlin's Lotus II. with its more controllable car and neat visual eflects, The only thing Europa really has over these other games is the tounst novelty of all those European settings, and it has to be sa<f that once you’ve enjoyed the pleasingly English feel of the first stage. Europa starts to disappoint in increasing amounts Here. then, are some of the things that are wrong with it:

a) Both boat levels make up for the

"By the standards off 1991 it

conies across as lacking"

Level five - The Mediterranean

Level Sic - lull

Very similar te iht bijlith Ckennel (pecked with lijhthomet, riditi end » on) if retker bluer colour-wiie, the Med puts you in e yellow speedboet for e rsihcr unrealistic desh from Spein ell the wer ecrosl to luiyl Similar yachts, cwiljurd boots end bomb-droppinj helicopters (!) to the Chennel level compNcnie metiers, while the enemy (Jim in *n onnoyin) blech speedboet keeps eery pecc with you end jets to be e M of pein. No topless sunbethen to be seen (bool) which spoils it e bit, end ycncrelly it's just es impossible to ploy es the eerlier woier section.

Into an ultre-rerc ferrern NO for • race north. Italy lends to took more like Am one then anythin) (Its all yellow desen - only the cactuses ere mitsJnf) but the Lancia ( ) police cars, VW Beetles, end event's black Lotus tsprtl you encounter liven things up a bit- It's a lair bet the programmers skipped a few geography lessons tnoagh...

lack of there being any dearly defined roadway by simply throwing obstacles at you and adding a shoot- em-up element, so you get the ridiculous image of the English Channel or Mediterranean simply iam-packed with next-to-unavoidabte boats, rocks and lighthouses.

b)    The graphics guy has obviously had more problems visualising the rest of Europe than he did the UK. France and Spain are almost identical. Italy looks to be one btg desert, and only Germany manages a non-cbchp driving game look, mainly by rts use of sombre dark greens

c)    Absolutely no attempt is made lo give you any interesting visual eflects -exactly the sort at thing that gives a driving game variety and makes rt a real challenge You'd think somewhere m Europe there rmght be snow, or ram, or something, but no

d)    The possibilities ot having different types ol driving tor each geographical area are ignored too Switzerland or the Pyrenees would have made tor excellent light mountain road sequences (in the style the spectacular recent coin-op. Rad Mobile), miles ot European coastline lend themselves to a chase along a winding coastal road, oodles ol large European

Level Seven - Germany

...because you manage to crush straight through from desert Holy into • very jrecn, lush end Bovorion looking Germany - whet ever happened lo Austria, I wonder (Maybe your Ferrari joes to last that you whit riglrt through it without even noticing. Or somethin)). Tbit section is packed with red VW doffs, assorted Fords (the office cant afrcc on whether they're Cepris or tscorts) and a typically annoyin) black Mercedes for our mein bad )uy. Slightly biterre looktn) mountains in the backyronnd, but the lush autobahn look of the section is fairly effective lor all that. This is one where the road suddenly forks quite a lot - always aa effective ploy.

ones fend themselves to a stop-stan sort ot city driving, but none are taken advantage of. What's here is fust boringly average.

e) The tagged on secret agent (Ax. with a rival driver in a variety ol black cars keeping pace with you (annoyingly, he goes exactly as fast as you, making his appearance a regular pam in the ass) is no substitute (or the good time leel ot cruising in your supercar with your best girl by your side Ait the spy sub-plot does is push the game in the direction ot Chase HO without giving you another car to chase

IT’S SPINNING IN THE

ii nr So where does that leave us LAHl Well, while this Is In my mind without doubt the best ot the OutRun games, it does struggle to justify a £25 price mark. Games inarguabty far supenor to this are selling at the same price, while all its most obvious nvals (Oufflun, Buggy Boy. Soper Hang On) come m at around the eight quid mark. Even it you ignore the awkwardness ot the controls - lor much ot the time this game just doesn't leel right, though you'd probably have to play It yourselt to know exactly what I mean -and the laziness ot the des>gn. you’d still be hard pushed to point out areas where it does anything signlticanlty better than the best ol these older games.

Despite the graphical good points OutRun Europa comes across as a game out ot time - next to modern nvals, it seems thin, uncontrollable, carioony and just a little childish • MATTBIELBY

® UPPERS An Intriguing concept -OutRun set in Europe! - excellent high speed, and some quite Impressive visuals (most notably In the very Engllsh-looklng lira! level).

® DOWNERS Skittish controls and narrow roads make it harder than necessary, the potential ol the European setting Is never eipfolled lo the luU, and tha number ot comparable games now on budget make it kind ot redundant.

THE BOTTOM LINE

The best OutRun perhaps, but very ordinary and unambitious when compared to modern racing game rivals, Lotus II (or one.

rwij VIUHIB1 J

741

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

They hate the Illinois Nazis, they wear shades, and they believ

Game: The Blues Brothers Publisher: Titus Price: £25.99 Authors: Vincent Berthelot, Jean Michel Masson.

Olivier Calladout Release: Out now

I- 'm on a mission Irom God. loo. French publishers Titus don't have the most impressive record ever, that's tor sure. Crazy Cars. Fire And Forget. Dick Tracy and. urn, lots ol other really memorable titles have gamed them something ot a joke reputation among quality software tans When they announced the acquisition ol the Blues Brothers licence, then, game lovers divided mio two distinct camps - those who hated The Blues Brothers and didn't care a hoot who got the rights, and those who loved them and were absolutely horrified at the prospect ol Titus getting their grubby hands anywhere near their heroes. Me. I can take Jake and Etwood or leave them, which makes me ideal tor an elective review of this game Probably

PLOT WHO THE HELL NEEDS

IT The Blues Brothers - The Game 11 • owes almost nothing in storyline to the legendary film, but the plot will still sound strangefy lamihar to movie

devotees Jake and Elwood have a gig to play, but the local sheriff. mindful ol the repercussions ol the boys' last show (the one in the film), has had their equipment Stolen and hidden all over town by gangs ol homicidal thugs Said gentlemen will also stop at nothing to postpone the Brothers' show by less than subtle means, (le putting Jake or Elwood in hospital lor the duraiion), which leaves our heroes faced with the proverbial mountain to climb. They have to am, jump and crawl their way through six levels retrieving their vital pieces ol kit. while simultaneously avoiding the shenffs crazed hordes and... weH, that's aboul it, as it happens The basic concept ot the game is a straightforward consote-esque canoony platforms ana ladder escapade, ot the type frequently attempted without much success by Ocean with their movie licence games, and particularly reminiscent ot the new Hudson Hawk effort (see review elsewhere in this issue) Complicated

strategy isn't the name ol the game here, it's 'Dash About Madly And Hope For The Best'.

Okay, so enough detail. It's about time we got down to whether, against all expectations, Titus have succeeded where so many have tailed before them and turned a popular liim Into a great game. There's a first time tor everything,

I suppose..

THIS COULD BE THE FIRST

...and this is it! The Blues Brothers is, without a shadow ol a doubt, the finest character licence game ever seen on the Amiga. Now that might seem kke rather a lofty claim, but it's true and that's all there is to it. It's not all that big. it s not especially hard, it's not very clever and it's certainly not even slightly grownup. but what this game is is the most fun I've had all month. There's nothing particularly original m the design, but it's

so well put together and lull of character that it's a total joy to play

Not that you'd have thought that It you'd wandered Into the office while I was playing it for this review, as I screamed and swore and hit things violently in frustration, but believe me, I was having tun None ot the levels in the game are dramatically large, especially given the frame pace the whole thing's played at, but they're just long (and hard) enough lhat you never quite manage to get to the end ol them as easily as you think you should do. So you slam the joystick down in anger, kick yourselt tor your carelessness, say Right. I ll have you this time, you horrible little game' (or words to that efted). and pick the stick up agam and dive nght back in. And get killed again (ot course) Yes. what I'm trying rather tong-windedty to say here is that this game's addictive as hell, and it you don't believe me, ask our security guard Addiction is tar trom all The Blues

l l*t you lump h If her, end also lion tour descent.

LEVEL ONE

THE DEPARTMENT STORE

I

Jake and/or Etwood begin their quest for all things musical in and around this store. They're on a mission from God.

These clouds art more Mild than tou'd cepeci, which li hand, a* thefre tour on* meant ot reaching Ihc end of the level

»***- **- ■ i ■ IV

don't know what a department store's dolnj with these two hufc water tanks, ihey re no problem jrywar. Swim on through, but be careful to avoid the Icon.

!■

Brothers has got going (or it. though The graphics are nothing less than lovely, both in look and movement Jake and Ehwood have different characters, and as they career incompetently across the bright, pin-sharp cartoon backdrops the ettect i$

'The finest character licence game ever seen on the Amiga'

SHiiar to watching a particularly good Marx Brothers Mm (except in colour). The animation suits the almost slapstick tee! perfectly, and it you don't laugh when you see Jake and Elwood inadvertently collect a dance bonus' token and bop ludicrously

on the spot lor five seconds then you re either dead or you ought to be. Sound is excellent too, with one ol several lop tunes from the movie soundtrack playing throughout each level on top of some ordinary but sweet effects. (You can switch either or both olt at any tune it their bouncy cheerfulness begins to annoy you on your nineteenth attempt at level three, luckily).

The dmcher, though, is the playability Everything teels just right, an the controls are simple and instinctive, and there's just a tiny bit bt ineriia on the boys' movement lor that complete Super Mario Brothers type experience When you mess up m this game, you've got nothing to blame but your own lack ot co-ordination.

THE SUPERFLIES IN THE

(1IMTMPMT Tra<j!l0riaity though, there UINI nuN I are a lew bugbears. In two-player mode, the scrolling only follows one

of the characters, so in two player mode the other player can easily disappear offscreen and get hopelessly lost It s difficult to see how it could have worked any other way without losing the pace ot the action, but it's a shame alt the same. Also, with only three lives (three energy hearts per Me) and only one restart pom per level (about haH-way through, logically enough), some players may find it all just a tittle too frustrating

Then again, it's nowhere near as annoying as. say. Rick Dangerous, and that sold millions so it shouldn't be too big a problem At least in The Blues Brothers you always see what's gomg to kill you before you die

In any case, the relative smaHness of the levels means that you've never got too much ground to cover to regain your position. Whatever, these are embarrassingly picky points, and you realty shouldn't let them stop you from buying this game. It you’ve ever liked fun

arcade platform games («if you thought Magic Pockets was a load of tedious old crap as anyone with an ounce of taste did), you'll love The Blues Brothers to death • STUART CAMPBELL

® UPPERS So playable it s

frightening, so gorgeous and tunny you won't be able lo wipe the smile from your fact all the way to the end.

® DOWNERS Two-player mode doesn'l really work, and some people (not me. though) might find the lack ot restart points Irritating.

THE BOTTOM LINE

Sparkling piece ol console-style action that’s excellent in everything it does. Don't let the Titus name put you oft. they've finally come good Fun tun fun.

871

Float down here gently and roiill find enough records for on extri lift heart - but watch out for the broken ones, which'll cost you 10 out of your current total!

- Oik ii they do

All these shops end so on can be entered, but this is T the first to contain anything useful ~tTtt

\V    records-

The map screen appears between levels end shows you the five main stages of the game, crossing them out at you do them.

Level three takes place in the prison. Take a look for hidden records but watch out -some of those crims are mean mothers.

You wouldn't think that rather weedy* looking balloon would support porky old lake, but that's physics for you.

The fifth level is set on that perennial game scene, the building site.

The short level six is more of an end sequence than a proper level, but you can still blow it, so be careful-

THE WORLD’S BEST-SELLING AMIGA

ISSUE 28 ■ NOVEMBER-1991 ■ £2.95

to know a secret

We blow the lid on the tricks and techniques that are used to create a game with top-class graphics

WMch hard driv€ sL westfor you

W<Tf)iA J SdOQiard drives to the test and-fwp you decide which to buy

Are you making the most of your machine

Harness the hidden power of CL1 with our new Beginners' series

M Does it feel real

Bd out what the experts think of sir

jlWhy are you ST'a Zj7 using a m r

*‘Ca* '•    How an alte

device can imp

First

Samurai

DISK

28

Incredible playable demo of Im rworki beat em up. the best we vc ever seem

Mig-29

Oomarh \ demo of the Top Russian Jet s*m - a test of rracoon, skill and guts

riui NotieTracher module player.

Pools Predictor, Control Console front end, Stand Alone Utility maker and Our regular Pic of the Month

NO COVERDISK

THEN ASK FOR ONE FROM YOUR NEWSAGENT

9'77095 71486004

GAMES TESTED TO DESTRUCTION IN SCREENPLAY Utopia, Midwinter 2: Flames of Freedom, Flight aM the Intruder, Pitfighter, Stratego, Silent Serv fl WORD PROCESSING: new Protext makes the U MULTIMEDIA: Showmakcr steps into thejmf

IBM PC &

COMPATIBLES

TRADE MARK OF TRANSPORTS NC 1991 WAHSPORIS HU.KAMAMA' SATRADCMMKOF IMF MARVEL E NTE RTAJNME NT GROUP AU RIGHTS RESERVED

ITi

mm

f A 1

1

mS

i 1

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A ■ 1

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7

B *1

1

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11 i [y

11 %

§ 11 ■ j

AMIGA POWER NOVEMBER 1991

<

AMIGA POWER NOVEMBER 1991

JALECO

LEFUs begin, again

It's that tint of yen again. Tht noire of the city has been cordoned off in readiness for the annual police race.

Take the wheel of yonr high powered police car as famous areas of San Francisco flash by with exciting realism... The Golden Gate Bridge, Fisherman’s Wharf. China Town and many more; as yon head for the finishing tine at Treasure Island.

With S levels to tackle, only the top class drivers can make it - so hit the gas pedal and race for glory.

ww,

C 1991 Jatoco l*d GkO Mm* "no trodemork of Joloco Ifci Jopon THn pom* Ken boon monsrioctured undo* k«nc» bom JofecoUd Jopon C 1991 Macro* voft I'd Inxjgp Woks no b*<K>d noeno of M**rot »of» l<d

HC1IIIN III PI HV POKES + TRNGRRM +

+ STORMBfU I

I III I ( DNIHC I + NIIIIV St HIS

ACTION REPLAY POKES BONANZA

Y*esl We stirred up a real hornet's nest and no mistake when we ran a lew pokes tor the Action Replay cartridge a couple of months back Letters (lowed in with more tips and pokes, and in response to many requests we've decided to make it a regular spot (always assuming that enough people send the stuff in, of course). So this month, we re starting the ball rolling with a real bumper bundle Remember, these pokes are activated by pressing the red button while the game is running, typmg M followed by the codes given i)e tor Xenon 2 type MOOOCCB ). and altering the first number (and ONLY the first number) in the row which wilt then appear, to change the number of lives, amouni of time, or whatever (Changing the value to 00 will quite often provide infinite lives, so give that a try). Oon't change any of the other values (unless instructed to do so) or you may crash the game Happy poking1

Came

Address

Function altered

The Simpsons

006021

lives

Switchblade 2

0026IF

lives

Xenon 2

OOOCCB

lives

The Spy Who Loved Me

024DB5

lives

Gods

000255

lives

Technocop

C18BE1

lives

9 Lives

005807

lives

Brat

0080B7

lives

Ghosts'n'Gobbns

C18842

lives

Z-Out

008328

lives

Operation Wort

036F57

weapons

Operation Thunderbolt

02102B

weapons

Super Wonder Boy Escape From The Planet

0009F9

credits

Of The Robot Monsters

043613

credits

PP Hammer

01C68F

lives (lo stop the clock, change the 02 on the address fine lo 12)

Ranbow Islands

OOE337

lives

Rainbow islands

0011C7

credits

Theme Park Mystery

03969B

lives

Chuck Rock

00697F

lives

E-Motion

004100

lives

License To Kill

01081F

lives

Army Moves

005386

lives

Thundercats

026D47

lives

Kid Gloves

014C38

lives

Battle Squadron

004DDA

player 1 lives

Battle Squadron

004EE4

player 2 lives

Battle Squadron

004ED5

player 1 nova missiles

Battle Squadron

0O4EEF

player 2 nova missiles

Sr Dragon

01160B

lives

Robocop 2

001695

fives

Dragon Breed

02A337

lives

Blood Money

006C29

lives

Flood

017E77

fives

S&worm

000235

fives

Tumcan II

00015C

fives (first address 10s

00015D

second address units)

Turncan II

007871

power lines

Tumcan

007AB1

007AB0

fives (see Tumcan IT)

Wobaii

05907D

fives

Action Fighter

01DE84

fives

Backlash

00A0C0

fives

Twmwork)

00E337

fives

Baal

00FA2O

fives

James Pond

0001B1

fives

Mystical

01F1A7

fives

(Thanks to Cofen Hannah. Peter Davison, David Hayward.

Juho Ffiesco. Graham Smith - anyone else with some good muliface pokes9)

COMPLETE

control

ii

Lots of little bits and pieces this month as we gear up for the big Gary Penn tips take* over next issue - not only is there a bonanza selection of Action Replay cartridge pokes (opposite), there are big things on Mega lo Mania, Populous, The Power and more...

TANGRAM

(Thalion)

You want to play Tangram some more You sick, sick person Still, it's not our place to make moral judgements on what you do in the privacy ot your own home, so here re a few passwords for some later levels 10 - 07274    50    27277

20- 14278    60    -    02675

30 - 81093    70    47274

40 - 47672    80    -    91281

FULL

CONTACT

(Team 17)

You have to wonder about people who cheat m one on-one beat-em-ups. don't you Anyway, if you're desperate enough, type

OAZWXEDCRFVTG8YHNUJM while playing At some point during this, your opponent will keel over and die <NB Make sure you don t press S')

STORMBALL

(Millennium)

Here’s an easy one - during play, type LET ME WIN' Guess what happens

>

2

O

>

m

o

m

3)

NAVY

SEALS

(Ocean)

Type PSBOYS on trie high score table, press Esc' to skip levels. (Funny we never figured the superhard Navy SEALs as Pet Shop Boys fans).

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S

X

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MEGA

Meg;i lo Mania: the making ol a feuding world...

This stunning 90 percentrated game from Issue Four is still giving us problems in the office, but cuddly old Image Works were kind enough to send us these staggeringly helpful tips so we thought it was only fair to share them with you, our beloved readers. Take it away, Image Works...

1    Pick the starting sector with the best elements tor the inventions you wish to make this time around-

2    Learn from experience which elements are best lor which designs

3    II you design something and the designer says 'ergonomically terrific', note down the sector it was in then look under the blueprints for the design You win see a hand showing an OK symbol to show that the design i$ , indeed Ergonomically Terrific' Note down the components of fhe design - this is one of the perfect ways to design this object and reduces design time by halt. If you see another sector later in the game with the same elements available then you know that this design can be knocked out in next to no time

4    Sectors with many gatherabie elements are often the best to produce weapons tast lor a gutek Surprise Attack1'

5    Sectors with mostly gatherabies are not as desirable if the game has gone on to the later stages, especially m Epoch Three It is advisable to find a sector with some more sophisticated elements

6    Eventually you should be able to team the best seams to mine and the ones to leave alone m order to achieve the chance to design the object of your desire

7    Whenever a new seam is mined it is always best to check the design menu first in case a new design is available

8    H a seam or element is totally used up thereby making a design impossible to produce any more, bin the design on the bluepnnts menu and there is a chance you may be able fo redesign it with the elements you have teft.

9    If you want say. an army weapon and you have only shields and buiidmg weapons these will sometimes shift you up a tech level. Which will m turn make another element available, which could

well lead to the design you require 10- In order to produce designs that are quick to either make immediately or manufacture, try making as much as possible before starting any minmg as inventions made from gatherabies save valuable time and manpower

11    Always wart until clocks have ticked down to zero before changing the factory to produce a new object, and likewise think twice when designing before you abort a design halfway through - it s wasting time

12    Knowledge of different elements m different sectors can help you read what your computer opponents are likely to arm themselves with

13. Try to keep your men balanced between tasks to maximise efficiency -only throw men an into one thing if you are in an emergency.

14 If time is on your side try to leave as many men as possible to reproduce in the tower Men are your currency, bank wisely

15. If you are under fire but with time on your side, designing shields from gust gatherabies can be a iifesaver 16 Play sensibiy. do not send unarmed men to attack buildings as they will have no effect Only do this by sending one or two iambs to the slaughter as a tester to see what sort of armies they have

hidden away

t7 Use the map to see what your enemies are up to

18 Remember a building weapon man is twice as strong as an armed man on the ground from the same area )9. If next to an opponent at the start of a game try to ally with him immediately to Slop him attacking you.

20    it your backs are against the wall and you are about fo d*. try allying with your aggressor You have nothing left to lose

21    Play an island with loads ol men to suss it all out and then play it again with fewer and fewer men, see how tow you can go Remember

USE AS FEW MEN AS POSSIBLE'

THE TEAMS

Scarlet - Red

HvyMKVW a :■ a 'since tut prone to infdCOy

jjfl

. .1 unpredictable armies HHHHH and can be quite easily lempted into a battle in order to dived her men away from duties at home Try to avoid picking a starting sector next to her or she could cause trouble Likes designing army weapons

LO

Ehm Oberon • Yellow

Likes to otter himself in / fl alliance more than c '<■ most - veers towards the less reliable side ol remaining laithlu) Attacks erratically a useful ally m battle, but prone to retaliation Likes to design any sort of weapon

Caesar - Green

Not so easy to persuade to ally, but worthwhile and tairty reliable

Seems to have the best balance between attack and defence Likes building weapons best as he knows designs Try to limit ha territory

.".iui -• Madcap - Blue

I ■    -

■Y ■

' jfl . ‘te

H Brarety makes a false move Hit rum early to put him off balance Ukes designing building shields Tends to attack seldom but overpowenngly.

DESIGNS THAT THE VARIOUS ELEMENTS ARE GOOD FOR:

ROCKS WOOD. AND BONES

Rock Weapon

Catapult

Spear

Bow And Arrow Crossbow

SLATE. MOONLITE. PLANETARIUM Pike

Longbow Giam Catapult Stick Weapon Spear Musket

X.&

TARGET MEN TO COMPLETE EACH ISLAND

TARGET MEN TO COMPLETE EACH ISLAND Aloha ■ 5 Bazooka • 10 Cilia - to Oracuia -15 Etcetera ■ 15 Formica - 20 Gazza - 20 Hernia - 20 Ibiza -15

ALOHA

BAZOOKA

re*. •• e

m

ftodii •

S»!»*

’■■■■' - A »

Se n-. - A

M*rtnrVie —

Pi-V *>».»’ jm A

MertHnt* -

YjftjKLc, _

.Ve«0«m-

Wools *

• • ■

wood ♦

Pi-M*. -

BelMum A

Moonii A

B mi "■ A

Hefbvt* -

Arakjtfo -

Mooc> ’ A

Pwwte-

ISLAND KEY

* - Gatherabies a - Open Cast M ne - * Pit Mme •• ■ Best Startling Sector

CILLA

Bonn *

V A

SoteMit a

sum*

- : AQyjmum -

Parauto -

Rock* ♦

Wood •

SI..' ••

: ! A

Brlii M A

Y*n0ium -

So**r A

A/fttiif*-

Para*ie -

V«rtdLMm-

Wood * SqLi* m A Aouaoom -

DRACULA

Bor** *

-

WOOd » BOr*« * ▲ A ,

- A'&ktfe -Ptanetooum -*

Me- A

■ •• -

EU A

Sui«e

VaM -

AlJ O.'t -

*o«num»

FORMICA

V 1 A

Root • •

Plant1 • A

si*» e

P*ta<K*n -

Moor, ' O A

Orion -

Wood*

flow*

ETCETRA

Wood* Bor** *

• A

Aquatnxri -

• • • A

So.v Y. A A;«W« -

Room

Moo*

Aidi

Aguan

v . A

BetMum A PlIUW -

S' •• ■

: 1 1 1 A OflWn-

Bor*

M A

L ' ■ A S A

Arattt* -

ANIA

BETHLIUM. SOLARIUM. ARALDITE

Catapult

Pike

Longbow Cannon Boiling Oil Crossbow

HERBlRITE. YERIOIUM

Longbow

Giant Catapult

VALIUM. PARASITE Bow And Arrow Boiling Oil Musket

AQUARIUM. PALADIUM Giant Catapult

Herbiriie. Yendmm ■ 3.4 Valium. Parasite - 4 Aquanum. Paiadium - none

EPOCH TWO

Rocks, Wood. Bones ■ 1,3,4 State. Mooniite. Planetarium ■ 2 Bethlium. Solarium, Araldite • t Herb-rite, Yeridium - 2,3 Valium. Parasite - 3 Aquanum, Paiadium - 4

EPOCH THREE Rocks, Wood, Bones * 2,3,4 State, Mooniite. Planetarium -1 Bethlium, Solarium. Araldite • 4 Herbinle, Yendium * 12 Valoim, Parasite - 2 Aquanum, Paiadium • 3.4

SHIELD DESIGN

EPOCH ONE

Rocks Wood. Bones - Shield 1,2.4 Sate MoonWe. Planetarium • t,3 Bethlium. Solarium. Araldite ■ 2

N8 Ail elements can be used m ALL designs with the exception of rock and stick weapons, but the listed weapons are more likely to be designed from these elements.

GAZZA    HERNIA    IBIZA

•tw*

*

AraiiTe -AQoafTum -TeOum -

Peiaske -Paieoum-Orson-

Rocks* So-.v . A Vobum -

SJtfcM*

Wooni A

Mcftxit* -Paiadium -

Wood ••♦■Rocks*

Stale * Planetarium A

Soki'Mtm a AtaJdre Ovon - ToOum -

H -

Moor- ‘ ▲

Rocks *

Slates*

Bones •

Bones * Bonos ♦

Rtotru-

SJV.V.. A

MoorWo A

AraWe -

YetRdkAfn e*

Moocrtt a Pia-ela'A

A

Otkjo *-

Bttffv jm A

Po tirt* -

Aquanvxri -

A ScAitium A

Patodom -

On on - Todjm-

Rocks •

wood*

Wood *

' Plane! t A

Bones *

Moc-r A

Boom *

-

Ve*utn -

Paraske -

ArakMe -

Todfum -

irrwi a

Wood •

AQuAKutn *>

Bones*

Ifcrt •

M tr* A

The CAPCOM COLLECTION Captures Eight of the all time CAPCOM CLASSICS' on what has got to be The ULTIMATE COIN-OP COMPILATION'... CAPCOM-GIANT of the video games industry

V stoshin, smoihin ’ boshin em' up and ifi dam writ proud to be (bat way!". YOUR COMMOOOttt 89*.. (C64).

"As a lull-blooded k shoot em'- up. U.N v Squadron dors moke ' rhr grotto!". ST USIR.

A "Spiced with plenty of M ochon, U.S. Gold have ’ done (be fc r AMIGA f 08 MAT.

One of (be classiest k conversions around. V one of (be anode ' conversions of (he year.

IIAR fC64L

A 'Impressive, m fruslrohng enemies.

' atmospheric graphics. You cant help coming bock for moref. ST ACTION.

In-game graphics are pocked with detail, .

compact soldiers milling around and r realistic looking players. High playability, novel scenario and neat graphics". tO\ TGM JUNl 1990. ATARI $ T.

A "taiity one of the 4 most addictive and ' playable rocing gomes ever*. ZZAP SlZZllR

IC64).

"A great shoot em'-up. k trillion) detail ond • addictive gomeplay". ' ZZAP(C64 J.

Available on

.VX-    Amstrad & CBM64/128

Cassette & disk,

Spectrum cassette, Atari ST & Amiga.

This compilation >991 CAPCOM USA INC. Manufactured under license by US. Gold Ltd. All rights Reserved.

U.S. Gold ltd, Units 2/3 Halford Way, Hotford Birmingham 66 7AX. Tel: Oil 625 3366

CAPCOM

Sfrider

Love Thy Neighbour

Or Put Him To The Sword The Choice is Yours.

For tht first time, you tan take complete control of your own Jrsfinv as you attempt to dominate an entire world.

The King is dead. Long live the King. And the King is you...

Endowed with the divine nght to rule, you inherit your father's Realm on his death. But the fragile peace has been shattered and tear rages between the Realms. Sow your brief reign has become a fight for survival

The neighbouring Realms are growing in strength at your expense. Do you build lines of supply to barter trilJi them Or build armies to battle with them

Each fifu/m vies to be the ultimate power.

There can only be one. fust make sure it’s yours...

Created by the award-winning Graft gold development team, REALMS combines the intuitive playability of an arcade game with the depth of strategy usually only found in the most Complex simulations.

Enter the world of Realms and you could control ’Over 125,000 square mile of fraetally-generated landscape *12$ armies, each a thousand strong and uith definable battle formations

"Countless cities,their inhabitants lives and their money "Six distinct humanoid races

The last word in arcade strategy.

RELEASED ON AMIGA, ATARI ST, IBM PC AND COMPATIBLES

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CARRIER COMMAND

(Mirror Image)

Another class* re-release,

Darren R-ddie from Geckheafon thought you might Ike to share rus wealth of knowledge on the game, so he sent us tfvs little collection of useful t»ps

1    General Strategy Make the first two islands captured factory islands, the next two resource islands, and the next four defence islands The high number of defence islands is to protect your home island - if this fails it's game over Keep advancing towards the enemy base island - once this is captured the enemy supply line is destroyed, effectively immobilising the enemy carrier.

2    Fuel And Supply Priorities

These should be sat as soon as possible as supplies run low very quickly Career fuel should Oe high priority, with Manta and Walrus fuel on medium High priorities in supplies should be Mantas Walruses. ACCBs. long range corns pods, all missiles, and viewing orones Keep moving the supply islands up or you'll end up stranded without fuel Try to have a number of routes from your home island to your stockpile island so it's harder for your opponent to cut your supply lines

3    Attacking Occupied Islands Method 1 - Cruise missiles

Deploy ail drones to the rear of the ship and then reverse towards the island. Stop the earner before you run aground and launch a viewing drone When the command centre comes into view, let it have it with a couple of missiles When the command centre is destroyed, simply occupy the island with a Walrus armed with an ACCB Method 2 - Mantas

Arm a Manta with 7 missiles (these CAN be used agamst ground targets), launch it and fly at the command centre at full speed ignohng the attacks which will be coming from all sdes Launch missiles at the command centre until it is destroyed, then occupy with a Walrus as usual

a The Cheat Mode Pause the game, type 'THE BEST IS YET TO BE and press '** on the keypad This renders ail your craft invincible, meaning you can land Mantas on enemy runways to refuelIt also gives your Mantas the abMy to hover happily without usmg fuel

NIGHTBREED

(Ocean)

Type RISEN FROM THE DEAD' lor infmito lives

STARFLIGHT

(Electronic Arts)

Another Star Performer, you can get loads of money in this interesting space exploration game by going to the Trade Depot m Starpod, gang to Buy’, and selecting Endunum ifue; . Type m ‘qt 1 it 111 v and the required volume and buckelioads of dosh should >n-,med<a;e!y become yours to squander at writ

METAL MASTERS

(Siltnarils)

Press F4 during play to completely immobilise your enemy You can now thump seven shades of whatever you like out of him with complete impunity. Ha'

CHUCK ROCK

Those luvverty boys at Core Design have come up with this player’s guide to their classy prehistoric platformer (86 percent in Issue One). Thanks, Core!

SPECIFIC ALIENS - LEVEL ONE

Coconut throwers - protect your head with a rock.

Tiny big mouth - stand still and when he jumps to attack, jump straight up and kick. Orange hammer dude - see above.

Homing pterodactyls - important to hrt straight away The best way <s to wait lor them and when they stop above you. move away quickty and hit them as they swoop down Splitting chargers - good timing is required Stand stilt and butt earty.

END OF LEVEL BOSS - FRANK THE TRICERATOPS The safest place fo stand <s at the back of the screen on the raised floor (not the floating platform). Grab your rock and throw it at Frank when he's charging at you (about halfway across the screen) then jump out of the way onto the raised Moor When Frank is running the other way. go and grab your rock again and repeat this procedure until Frank cops it

LEVEL TWO

Head m mud dinosaur - when m range he will chuck mud off his head at you. Jump

towards him and kill him with a kick

Speedy - runs i ke jimmy. Buh him early

Rock falls - protect your head by carrying a rock.

Fire breather - take him out with a flying kick

Mud man - only hits you when out of the ground Unkdtable. so watch your timing

END OF LEVEL ALIEN - STEVE THE SABRE TOOTHED TIGER

This is quite difficult, so get m quick and 17 to trap him in a comer. If he's going to

roar, get as far away from him as possible

LEVEL THREE

Little Irogs - leap around a lot. Get in there just as they land

Crab - be carelut with this one When he gets in range he lunges and snaps quickly

Be ready with a butt or a kick

Swordfish - rush m and gel him before he starts swiping with ht$ sword Lobster - he likes somersaulting, so watch out for the fast twists towards you Diver - jumps m water when you're in range, so watch out above you

END OF LEVEL ALIEN - NESSY

Align yourself with the biggest part of her belly about a centimetre away and start kicking This requires good control so get m there straight away, but if you don't align first time get back to the surface for air.

LEVEL FOUR

*ocie - watch the ceilings lor these failing spikes Your best bet is to nip under and back away instantly

Sneezers - when he starts to breathe in. get out of range 0! hi$ ACHOOf, then rush in and take him out.

Cold dude - a couple of fast butts for this one as he takes a couple of hits.

Sliding frozen dudes - stand still and buti early

Snowball throwers - wait until he throws, jump the snowball, then kick him quickly Little mammoths - watch these, they're quick, so butt early

END OF LEVEL ALIEN - WAYNE THE WOOLLY MAMMOTH This requires perfect positioning When Wayne jumps to his most forward position, get m fhere and start kicking but remember your position. After a few kicks gel ready to dodge the snowballs First stand approximately three inches from the left and then an inch from the left for the second set. Then get totally to the left and keep pushing left to counter-attack Wayne’s suck. After this return to your attack position

LEVEL FIVE

Angel devrt dude - butt him and get away you can butt agam if he turns tnto a devil

Bandaged dino - runs around blind, so watch out for his erratic lums

False leeth spitier - get in quick before he manages to spit fits teeth out If you're

good, see if you can kill both the dmo and h«s false teeth1

Amoeba - tins one homes in on you so take it out as soon as possible

Hearty - nip in to trigger him ofl and back away to time your kckbutt.

Leaping worms - watch out tor their big lumps Get in just as they land

Big worm - unkiltabie, so watch yourself Use your rock to jump over them if need be

END OF LEVEL ALIEN - TIM THE TYRANNOSAURUS REX Timing is the key Wa.t on the platforms about halfway across and watch lor the first move of fus attack Back away and le! him cany through with f»$ move, then get in quick for a couple of kicks, then repeat the procedure. Take your time'

S

AMIGA POWER NOVEMBER 1991

o

POPULOUS

COMPLET

E CONTROL

POPULOUS !

With the recent re-release of this god-sim classic on EA’s Star Performers label, what could be a better time to print this selection of level codes from the first 140 worlds

Dig those crazy names!

0- GENESIS

! ■ HURTOUTORD

3- TlMUSUJG

4- CAIDIEHILL

5- SCOQUEMET

6- SWAVER

7- KHLPEING B-EOAOZORD

9- BURWILCON

10- MORINGtLL

11- NIMHILL

12 • BtLCEMENT

14 • WEAVHIPHAM 15-ALPOUTOND

18-    HOBDIETORY

19-    BUGQUEEND

20    - SHAOTED

21    • corpeham

23    - SADW1LLOW

24    - LOWINGICK 26 -VERYMEEND

27 ■ MINMPME

31    • DOUUSICK

32    • SHtDEHOt-E

34 - JOSTME

36    • CALOZBOY

37    - SCOW1LDOR 36 - SWAtNGPAL 40 - EOAMELAS

41    -BURMPAL

42    - WORHIPPIL

43    - NIMOUTJOB

45    • RINGBPAl

46    - WEAVINPERT

49    - IMMPEPIL

50    - HOBOZJOB

52 - SHADOGOOON

54 - BINMEOUT

57    - OAZOUTER

58    • VERYEUN

59    • MINGBDON

60    - HAMINAR

61    - FUTLOPLUG

63 - OOUPEBAR 65- HURTIKEING 70 - SWAH1PMET 72- EOAEING

75 - NIMLOPILL

77    - RINGOXMET

78    - WEAVEAEO 83 -8UGMPTORY

64 •SHAOKOPENO 85•CORGAZME 68 - LOWINLOW 90 -VERYYTORY

92    - HAMEAME

93    - FUT1KEOLD

95    - DOUDOW

96    - SHIMEICK 98 - JOSKOPLAS 102 - SWAINDOR 104 • EOAYHOLE

107 - NIMIKEPtL

111    -AlPOfPERT

112    - BADKOPOUT

114    • HOBEPIL

115    - BUGGBJOB 119-SADOXOUT 120 • LOWEAT

122    - VERYOUEER

123    - MlNULIN 125-FUTOIMAR 128 ■ SHIEBAR 132 - CALYMAR

135- KILLOIEMET    Z,

136    • EAOQUEED    

137    - BURU1NG    O

139- NIMOlCOM    >

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140-8ILKOPILL

AMIGA POWER NOVEMBER 1991

S1 THUNDERHAWK

Can it be Yes, it’s even more straight-from-the-horse’s* mouth programmer tips, this time for Core Design’s excellent airborne blaster Thunderhawk. If you can’t play it now, you might as well give up. So without further delay, over to Macintosh Avery...

Put an end to tho*« thot.down-helicopter blue* - with thctc top tip* from Thundcrhjwk'i main man, Macintosh Avery.

1    Remember 10 fiy low I usually fly between 40 and 100 feel, this keeps you below most of me early warning radars (If you have to fly above 250 feet, make sure it s not for long because me longer you're up there, the easier the radar will spot you and send out fighters to investigate)

2    l always use the auto weapons selection lor most missions The only changes I make are to replace FFARS with A6M214 Firestorms as these are more accurate (the only problem with A0M214$ is that if your nose optic gets damaged you can't get a weapons lock). Also. <f you have any missions that require the taking out ol enemy early warning radar, use the 122L Smarm missiles that home m onto any strong radar source Just point me helicopter m the general direction ol the target and raise the nose up slightly before you fire (this gives the missile a better chance of locking on to a strong signal) This system can be used at long distances so you don ! have to get within sight of the target to hit it!

3. Listen out for the missile warning As soon as you hear it. check the threat display to see what type of missile has been fired Normally it will be an in(ra-red missile, so launch a flare decoy and also turn away from the missile if it's in front of you Missiles fly in a straight line and will fly through anything to gel io their target, including you! The same technique goes for radar gu<ded missiles, [ust use chaff to decoy them

Another tip is to activate the infra-red jamming system Tins will slop most of the ground-based mfra-red missiles, bui <t won't stop the air-launched ones The same rules apply tor radar jamming

Warning; Constant use of jammers makes you a better target to air and ground units, use mem sparingly

4    Try to use the terrain as the enemy can't fly through hills, and enemy helicopters have to fly over them Watch out (or the hills yomseif though as you w.n crash if you gel too close to them CWow1' * -mpressed-txii-geographically ■ name reader)

5    Enemy fighters can be a b*t of a pam. especially me SU-25 Frogfoot. This has a nasty habit of flying very low and fmng a targe amouni of missiles in your direction Use your chat! and flares until the Frogfoot runs out of missiles - he will then switch to cannon Use AIM-11 missiles to knock them down (these are fire and forget missiles and the fighters cannot dodge mem) H you have AlM-tO Cobra missiles, the technique is different ft fakes two AIM-10s fo destroy a fighter compared to one AIM-11 Also, the enemy can use (lares to decoy them, so they are less effective agamst enemy aircraft MiG-29 Fulcrums fly higher and faster than me SU-25s. but they have fewer missiles. The same techniques apply to the MiG-29 as to me SU-25, but fry to get a missile lock when the fighter turns to face you head-on. Oon t waste missiles when they have passed you. as they can outrun them It you've run out of missiles and are taking hits from the enemy fighters, fly low around 30-60 feet, as m«y can t hit you very wen at

low heights

6    Enemy helicopters

There are two types of attack helicopter you will run tnlo, the KA-136 Hokum and the MIL-24 Hmd The Hind is the mosi

\

common helicopter you will find - it is armed with missies and cannon. It isn't very good at dodging missiles, so getting a missile lock on it with an AIM-11 will normally seal its fate

The Hokum is just a bit special (I realty like these babies) - it can out-turn you and out-climb you. so the first thing to do when you locale one is to get a missile lock quickly. Use AIM-1 is as me Hokum can'! dodge these, but it can dodge some AIM-10 attacks If you run out of missiles and only have your cannon left, then you're in trouble1 The only thing to do is face ihe Hokum and cannon it to death, but it can dodge cannon fire as well (f), so me best technique is to wait for a to stop dodgmg and then fire your cannon The

Hokum will climb to avoid your fire, so as soon as you shoot, put on fun throttle and try to keep with him (It's more fun if you don't use missiles agamst Hokums - it's just like dogfighting for real1)

7. Ground units

These can normally be despatched with AGM-214 Hetlftres or FFARs

8 Bombing

Always hit the target dead centre, otherwise you will miss Also if you use MK81 bombs, fly at 250 feet Any tower and the blast will cause damage to the Thunderhawk II you use MK82 bombs, the same appi-es except you'll have to fly ai over 500 feet

HELP (I NEED SOMEBODY)

In response to many requests. AMIGA POWER is proud, nay, ecstabc to bring you a brand new addition to Complete Control (the brggest and best ftps section «n the country). In this section, though, we. er, don't actually give you any ftps. (Wet), most of the time, anyway). 'Kelp (I Need Somebody)' is where you. the readers, wnte m with the game problems that you just can't overcome and you. the other readers who know the solution, wnte m and share your knowledge. Or, tl we know the answers ourselves, well just tel you straight away and save all that fading around with middlemen. This month we're starting od the column with a few tncky ones that readers have sent in over the Iasi few weeks which have got us foxed, so rf you know

how to help, drop us a line and we ll print the answer in the following issue

From now on, send your questions (keep them as specific as possible, please) and answers to us at HELP (PROBLEMS) or HELP (SOLUTIONS). Complete Control. Amiga Power. 29 Monmouth St. Bath. Avon. BA1 2BW.

Marc Dunkley ol Dalkeith ts destroying most ol his body in frustration over Shadow Of The Beast It. He can reach the bit where all the levers for controlling the crane are. but he needs the password for the Eastern passage to get to Barloom's Kingdom, as well as lots of other into on completing the game in general.

Ben Ashdown of Leicester can't get anywhere at all on LocasWm's golden oldie Maniac Mansion, so it anyone can pomt him in the nght direction he'd be eternally grateful

Dave Moore of King's Lynn has a much simpler snag, he u$ t wants cheat modes for Hewsons Zynaps and Gremlin's HATE. Anyone know

Mr A Bemascone of ShorehanvBy-Sea is hopelessly stuck on Palace's Voodoo Nightmare. He's completed the first temple and alt the other jobs (reuniting the lion cub and the lioness, saving the native etc), but he cant get any further. He can reach two other temples, but in one he's stuck behind some elephant tusks and Ihe other one is pitch dark. 'Restore a little sanity to my Me*, he pleads

MORE ACTION....MORE POWER...

Available on CBM 64/128,

Amstrad Cassette & Disk Spectrum Cassette Atari ST & Amiga

E

Tj

MORE EXCITEMENT...!

1

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

I THE POWER

What You can’t possibly still be stuck on thist can you Oh, okay then - try these passwords for the first 50 levels. (There aren't any codes for subsequent levels}. We’ve even included some handy level maps for the hardest of them. What more could you possibly want from us (No, don’t answer that).

2•levels

3 • VISUAL 4-COWBOY 5•URGENT

6■OOPSuP 7•TOPTEN B-014DH7

9    -ASOFGH

10    • SOLOIVG

11    • SURFIN

©12 - RACKET 13-BUU.IT 14-QRAZZY

15    -36F6FR

16    - UNLINK 17-PIXXEL

IB-EUROPE

19    - NEWTON

20    - FREEZE

21    - LAUNCH

22    - M7MS49

23    • GALVAN

24    ■ KLOWWM

25    - INDIGO

26    - JINGLE

27    • JOGGER

28    INSIDE

29    ■ 5P2SPS

30    - KNIGHT

31    - HINOON

32    • NOBODY

33    - GOODIE

34    - OGZAYB

35    - ELTRIC

36-187293 37 - OROWY 3B • OOUBLE

39 - ROLLER

40    ■ CLOSET

41    SLOWLY

42- BISNEZ

43-    124816

44    - TARGET

45    - ANZING

46    - VOHDOH

47    - Z9753I 40 - WOOOIS 49 ■ Y2X3WS

50 - XUOZOX

And that's all we have space for this in this edition of Complete Control. Next month Gary Penn finally gets to grips with the section to bring you the best in guides, tips and tasks. Don’t miss it!

THU €®»il g

€®n®(y) s®yj)fo®gg

Vidi... No 1 in UK & Europe (Leading the way forward)

I    Hi

’•XXntccJt911**' ha*

Sggas

Gel the most out ol your Amiga by adding:

"The Complete Colour Solution"

The Worlds ultimate creative leisure product for your Amiga. Capture dynamic high resolution images into your Amiga in less than one second.

And Look No Filters

Images can now be grabbed from either colour video camera, home VCR or in fact any still video source. The traditional method of holding three colour filters in front of your video camera is certainly a thing of the past, Because Vidi splits the RGB colours electronically there are no focussing or movement problems experienced by some of our slower competitors. Lighting is also less of an issue as light is not being shut out by lens filters. Put all this together with an already proven Vidi-Amiga/VidiChrome combination and achieve what is probably the most consistant and accurate high quality 4096 colour images ever seen on the Amiga.

The colour solution is fully compatible with all Amiga’s from a standard A500 to the ultimate A3000. No additional RAM is required to get up and running

You will see from independant review comments that we are undoubtedly their first choice and that was before the complete solution was launched. It you have just purchased your Amiga and are not sure what to buy next, then just read the comments or send for full review and demo dish.

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Lorcarn<

Actual unretouchtd digitised jciMflthot

Features

Grab mono images from any video source

Capture colour images from any still video source

Digitise up to 16 mono frames on a imeg Amiga

Animate 16 shade images at different speeds

Create windows in both mono & colour Cut & Paste areas from one frame to another.

Hardware and software brightness & contrast control.

Choice of capture resolutions standard

& Dynamic interlace

Full Palette control

Add text or draw within an package

* 'Full colour demonstration disk available (or only £1.95 to cover P&P. * *

Baird Road, Livingston. EH54 7AZ Sales Hotline: (44) 0506 466601 Fax: (44) 0506 414634

NEW COMPUTER EXPRESS

THE OTHER MAGAZINE STUART CAMPBELL WRITES FOR

You're into Amiga games in a big way. You must be. for you read Britain's biggest and best Amiga games

magazine (er, that's Amiga Power). And you're prepared to pay £2.95 to make sure you get it.

But is Amiga Power enough If you're an Amiga games player wilh a larger appetite than even this magazine can sat

isfy. perhaps you should try New Computer Express.

Why Well, for one thing it’s weekly.

That means it's always first with all the big Amiga news stories. Whatever happens to the Amiga, it's in Express first.

Secondly, it's got a cover disk every week featuring Amiga game demos. Amiga PD and more.

And thirdly, it's got Amiga games news, previews, charts and reviews - every week, and penned by none other than Stuart Campbell, the well known scourge of dreadful games and the world s worst Sean Connery imitator.

All this for £1.50. If you've finished Amiga Power, give it a try.

Express: at £1.50, worth a punt

MAILABLE 500/7/

©IW Vrnplmci ©l»*l M iMoiwrr Ltd

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AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

MANAGER

ST Acton - A stroLe Of put* genus The On* Ercept onal Most medved.

rewarding and playable Amiga Format - Em Mailing and Addictne ST Format - Brilliant

AMIGA FORMAT

Best footy gam* to have appeared on any machine Th* b*St computer gam* *v*r Wttal a garnet Gem to Play Magic Tn* best gam* *«*r to grace th* ST Highest accolade I can give Brilliant Buy-Buy’Buy Ultimate Soccer simulation t_ W M I    S

AMIGA USER INT ST FORMAT ST ACTION

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7 MILLSIOE INDUSTRIAL ESTATE LAWSON ROAD. OARTFORO. RENT DAI 5BH tel 0322 292513/18 FAX 0322 293422

(DOUBLE SIDED DRIVE ONLY]

There's only one big consumer show this year - World Of Commodore. If you're an Amiga owner (and we’re willing to bet most of you are), it's the first time there’s ever been a massive consumer show dedicated to your machine in this country! And even if you're not, it’s still of massive interest -following the failure of the ECES earlier this year the World Of Commodore will be the ONLY large scale computer entertainment show open to the public. It’s the place to go if you want to see all the new Christmas games.

Being 'The World of Commodore’ it’s not all about games, of course - you’ll be able to check out the latest hardware, serious software and gadgets too, then pick up a bargain at one of the many retail stands. This is AMIGA POWER though and games are our business - that's why our show guide concentrates on those stands which guarantee serious entertainment value (you can check out the rest at your leisure once you're there). For everything you need know, then, just flick the page.,.

liHi Court S: tint about the poshest, and certainty the uwtt, ohiMon centre in Condon. Looking like a futuristic train nation it hat hundreds of advantages over the original laris Court and similar ‘rivals', lust count 'em: it's brand new so H doesn't have lots of tatty bits banjinj off the edjci; it doesn't smell like someone’s been sick in it; it's much better ventilated to it won't jet hombty hot; it's jot lots of posh facilities (bar, cafe, creche); it's sot wider aisles than most shows; irs rishi nest to lari's Court tube, Gloucester Hoad tube and comes equipped with (hurrah!) a massive car park, it's (Snip! td)

AMIGA POWER NOVEMBER 1991

o

AMIGA POWER NOVEMBER 1991

O MICROPROSE

CIO

Top MeroProse game has to be this month's cover game Formula One Grand Pnx. GeoH Craromonds sequel to the marvelous Stunt Car Racer, and one ol only itwee lull price games ever to earn a 90 plus mark from AMIGA POWER Check out ust how good it is lor yourself here on the MicroProse stand, where rt shares space with PGA Tour-mal MicroProse Goff, split-screen, mutti-time rone dog-fight sim Air Duel and straight WWt (light sim Knights Ot The Sky amongst others Jolty good show all round really

Air Duct previewed in the very Ml iiluc of POWTR, Glynn (MUrht*<f) Williemi' 3D blester is hneffy reedy (end it’s at World Ot Commodore).

WORLD O COJVIIVIOE

EVERYTHING YOU EVER WANTED 10 KNOW...

World of Commodore is being held at Earls Court 2 from the 15th to the 17th ol November It's being organised jointly by Commodore and Future Publishing (yes, the people behind AMIGA POWER) so you're guaranteed a great time1

• GAMES ARCADE

A mere fifty pence buys you entry to this games arcade packed with oodtes of Amigas and C64s running a vast assortment of new games, inducing most of the Christmas hits you'll see dotted around the stands (but probably be unable to get much of a go on) The reason we re charging money It's not because wo re tight, it's so we've got something to give to Great Ormond Street hospital and other worthy chanties ,

e VIRGIN .v»

Lots of exciting things going on in Virgin-land, bul the best of them have to be a) your chance to (at last1) see Realms. Sieve Turner's eagerly-awaited attempt at a god sim, tor yourself (Steve's company. Graftgold. did the Amiga version of our all-time favourite flambow Islands, so hopes are high) and b) the presence of top snooker star Jimmy While His stunning Whirtmnd Snooker game will be on display, and the man himself will be around on the Fnday to show off his skills at the game, as well as sign copies on the various retail stands Indeed, if you buy a copy at the show it'll probably be autographed - and you might even manage to gel your photo taken with turn as a souvenir1 That's nol all though - you'll be able to check out previews of unfinished games like Shuffle, Vengeance Of Excahbur. Conan The Cimcnan and Floor 13 at the same time too1

Kmmy While: Men the nun, piny hit jmh (and pcrhnpi boy N ind ytl your picture taken with him too!)

(Him Could Graftyold l effort be the Iflton i bait jod umf

you can decide for yoonclf at World Of Comatodorc!

• CDTV CITY

Whether you've seen a COTV m the flesh yet - and plenty of us haven't - or nol. you're bound to bo keen to chock out what’s gomg on here After an, where else are you going to see new titles from most of the developers wortting on Commodore's sleek black baby, including Mwrorsoft. On-line. Virgin and many (many) more .

6 ELECTRONIC ARTS «

Birds Ol Prey is this year's big 'es that still not ready yet1' game (it was las1 year's too, tor that malter) but now it seems we're nearly there You'l be able to find out just what Jez San and his Argonaut chums have been working on all this time ai the EA stand, where it will share space wiih Interplay's Castles (the high-profile medieval strategy game). Poivermonger. World War One Edition (this add-on disk is finally ready), underground RPG game The Black Crypt and - yes' - Populous If We ll say nothing more about that last one here, excepl that if you want to see something really stunning, this is the place to bo

•irdi or htr will it b* ready (everyone iccim to be nyinj 'ye*' - and meant*) H tbit lime too) and if to, will H be any good Find out at World Of Commodore!

L

FUTURE

PUBLISHING

Ahem, that's us. Not only will we have one of the bestest stands at the show -and the first one you see as you walk in the doorf - we'9 also have some of the very best stuff going on here too. Hold onto your hats...

•    Meet the programmers! Top teams (including Bullfrog, the Bitmaps and Graftgold) will be doing talks on the Future stand throughout the three days!

•    Meet the magazines! Not only will you be able to talk to ihe teams behind

AMIGA POWER, Amiga Format, Amiga Shopper, Commodore Formal and New Computer Express, we ll also be hosting question and answer sessions in a special mmi-theatre set-up at the back ol the stand. Whether you want to nab an autograph off Gary Penn or have a shouting match with Stuart Campbell, the place to do it is right here! Come armed with all your best suggestions, questions and complaints - it should be lots of fun...

• Buy the magazines! Here's where your chance to pick up that elusive back issue - or indeed, buy the new mags hoi off the presses and before they reach the shops! And in case you've forgotten the mags are...

91

Docxs open 9.00am on aH three days and kicking out lime is 5 30pm on the Fnday and Saturday, 4.00pm on Sunday. Tickets are £6.00 tor adults and £4.00 tor under-l4s. although you can save money (over a quid a ticket!) by pre-booking -check out the special torms included in the last couple of issues of this magazine or ring our special Ticket Hotline on 051 356 5085.

That's us! Not

j only are we the very best

Armga games mag on the planet (of course), not only are we the biggest selfcng pure games mag m the country, we're the sexiest too. Hurrah!

best-selling Amiga mag - by a mile and a halt - and quite simply THE place to go tor everything you ever wanted to know about your Amiga. The Amiga Format team will be around to handle all the techie questions that would (to be honest) quite baffle the AP crew.

ja w mm ja Britain's only AlWIlf A    100 percent

serious

Amiga mag. and a real barg at only 99p a copy, tts so good, even if it wasn't the only one, it'd still be the best1

Now Britain's

Commodore «*ioo

percent

Commodore 64-dedicated mag. but it’s been the best for years. It's a corker!

— —computer news it has to be NCE. Now with a Amlga/ST/PC Tri-format <ksk each isht

© GREMLIN os

'We re just hoping that everyone has a good time at the show," says Gremlin's Ian Richardson There'll be a realty informal atmosphere at our stand' There'll also be a lot about cars - one particular car. to be precise, as Gromlin are ignoring the rest of their (generally impressive) Christmas releases and are concentrating on the real biggie -Lotus Turbo Challenge II With a huge four player set-up running Lotus (/ on a giani TV wall. Gremlin will be organising a Turbo Challenge of their own, with a prize each day for the fastest time on the first circuit. Goodies on offer wilt be worth about £580 each, with compo sponsors including Commodore.

Future Publishing (that's us). Lotus and (of course) Gremfin themselves It's like a super version of the Lotus Challenge Gremlin so successfully ran at the ECES last year - expecl to see big queues..

lotus It. Gum four.player racing tor bis print make LoHit II a Turbo Challenge worth winning. In fact, K't to bis, Gremlin aren't joins <° have room lo thow many of their other garnet at World Of Commodore.

• MULTIMEDIA THEATRE

Programmers, magazine people and the odd surprise guest will be giving tasks, hosting conferences and generally being 'entertaining' in this giant purpose-built theatre EA, Ocean, Mmdscape and UicroProse (amongst others) will be showing off new products m special sessions, while the editors ot Amiga Format. Armga Shopper and - yes! - AMIGA POWER will be holding a special question-and-answer session each day For the full list ol what's going on check out the signs outside the theatre - there's bound to be something ol interest to everyone

t

Hurrah' It's the AMIGA POWtS lua. Some of h will be up and (peaking in the theatre

w

Adrian Parr, bon ol MicroProtc UK: they'll be demonstrating new product la the Multimedia Theatre

© OCEAN c8

Always ones to make a big splash, the Manchester software giants will be hauling out their traditional wagon-load ot big name games, including the much talked about 30 version of RoboCop III. It you're at the show make sure you take a look at this game, because it a) features some ot the best solid vector graphics yet seen on the Amiga, and b) signposts an exciting new direction for movie licences

h doesn't end there though - more tradrtionat thrills come m the form of ultra-violent Smash TV and Sky-TV promoted WWF(World Wrestling Federation), while the more high-brow wilt enjoy the long delayed space epic, erm, Epic and the highly involved earth sim Inventively dubbed Sim Earth

RoboCop lit Ocean nuke i jhal bound forward lor big movie liccncci, rendering everything in tolid ID. With one vertton of Mirronoft's Alien III game following similar lines, you could be seeing the lufurc of film licenses at Wortd Ot Commodore...

• MINDSCAPE „

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One question which is bound to be on everyone's bps is: ‘Just how good is Kmghlmaret' It's a straight version of the popular role playing TV show of the same name, which may not sound too interesting until you realise it's been written by Bombozal-creator Tony Crowlher. using the same play system as his popular Captive For once we could be about to see a TV-based game that'll realty screw up your social life Add to that cheeky arcade romps like Paperboy II and more sophisticated PC-originated products like 4D Sports Boxing and you can see there'll be something for everyone on the Mindscape stand - it looks like 1992 will be the year the US based publishers really make a big splash In the UK

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40 Sports taiiny. Different, weird, odd-looking, ctoterk even - but (till « bea .'em-up. And it'i at the World Of Commodore ihow.

. THE WORLDS CARTRIDGE I!

• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk as Amiga Dos ■ reloads independently of the cartridge ■ even transfer to hard drive! Works with up to 2 Megs of Ram ■ even 1 Meg Chip Mem (Fatter Agnus).

• SLOW MOTION MODE

Now you can Slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!

• RESTART THE PROGRAM V.

Simply press a key and the program will continue where you left off.

A SUPER POWERFUL TRAINER MODE •

now with DEEP trainer. Even better than before ■ allows you "'"’to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that 'impossible* level. Easy to uso.

• FULL STATUS REPORTING

At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.

• IMPROVED SPRITE EDITOR

The full Sprite Editor allows you to view/modify the whole sprite set including any 'attached* sprites. PLUS A RANGE OF IMPROVED FEATURES.

• POWERFUL PICTURE EDITOR

Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status ‘overlay" shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!

• VIRUS DETECTION

Comprehensive virus detection and removal foatures to protect your software investment. Works with all presently known viruses.

Ik JOYSTICK HANDLER .

P* allows the user to seloct Joystick instead of Keypresses very useful for many keyboard programs.

BURST NIBBLER.

Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key - no more waiting.

• MUSIC SOUND TRACKER

With Sound Tracker you can find the complete music in programs demos,otc. and save them to disk. Saves in format suitable for most track player programs. Works with toads of programs!!

• SAVE PICTURES AND MUSIC TO DISK

Pictures and sound samples can be saved to disk. Files are saved directly in IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen wavoform.

• AUTOFIRE MANAGER

From the Action Replay III preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power  Joystick 1 and 2 are set separately for that extra advantage!

i PAL or NTSC MOOES SELECTABLE -

* Useful for removing ugly borders when using NTSC software. (Works only with newer Agnus chips).

IMPROVED RAM EXPANSION SUPPORT.

Now many more external Ram Expansions will work with all Action Replay III commands.

MANY MORE INSTANT CLI COMMANDS

like Rename, Relabel, Copy, etc.

TELEPHONE [24Hrs]    CREDIT CARD ORDER!

ORDERS NORMAt.LV OISPATCHEO WITHIN 48 Hr» ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO

GOVAN ROAD, FENTON INDUSTRIAL ESTATE. FENTON. STOKE-ON-TRENT. ST4 2RS, ENGLAN: FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324

JUST LOOK AT THE UNMATCHED RANGE OF FEATURES

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MOST POWERFUL FREEZER-UTILITY WOW EVEN BETTER!! s 1 only

MASSIVE 256K OPERATING SYSTEM IN ROM OFFERING

A WHOLE NEW RANGE OF MK III FEATURES

AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM

k

• DOS COMMANDS

Now you have a selection of DOS commands available at alt times • DIR. FORMAT, COPY, DEVICE, etc.

FILE REQUESTOR •

if you enter a command without a filename, then a file requestor is displayed.

• DISKCODER

With the now 'Diskcoder* option you can now tag' your disks with a unique code that will prevent tho disk from being loaded by anyone else. 'Tagged* disks will only reload when you enter tho codo. Vory useful for security.

•    DISK COPY

Disk Copy at the press of a button • faster than Dos Copy. No need to load Workbench - available at all times.

•    BOOT SELECTOR

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

SET MAP -

allows you to Load/Save/Edit a Keymap.

•    PREFERENCES

Action Replay III now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.

•    DISK MONITOR

Invaluable disk monitor ■ displays disk information in easy to understand format. Full modify/savo options.

PLUS IMPROVED DEBUGGER COMMANDS including Mem Watch Points and Trace.

IMPROVED PRINTER SUPPORT . including compressed/small character command.

PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!

MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...

•    Full M68000 Assembler Disassembler • Full screen editor • Load Save block • Write String to memory

•    Jump to specific address • Show Ram as text • Show frozen picture • Play resident sample

•    Show and edit all CPU registers and flag • Calculator • Help command • Full search feature

•    Unique Custom Chip Editor allows you lo see and modify all chip registers - even write only registers! • Notepad

•    Disk handling • show actual track, Disk Sync, pattern etc. • Dynamic Breakpoint handling

•    Show memory as HEX, ASCII, Assembler, Decimal Copper Assemble Disassemble - now with suffix names

REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT S FROZEN STATE WITH ALL MEMORY AND REGISTERS INTACT • INVALUABLE FOR DE-BUGGING OR JUST THE INQUISITIVE!

AUSTRALIAN DISTRIBUTOR Macro>Soft

29 Lasseock Avenue, Lockleyx, S. A. 5032 Telephone (08) 234 5050 Fax (08) 352 0305

UPGRADE INFORMATION

OWHIRS Of AMIGA ACTION REPLAY MR II CARTRIOOC CAM UPGRADE TO THE HEW MR III VERSION SV RETURNING THEIR OLD CARTRIDGE PLUS CMM INCLUDING POSTAGE . PACKAGING AMD HANDLING PLCASf CLEARLY MARK YHt OUTSIDE Of YOUR PACRAGC

ACTION REPLAY UPGRADE

WARNING 1988 COPYRIGHT ACT WARNING

KM E *CPon<» Ltd , rwfw CO-OCX-** or MUfUl fYvMOffl (XODjCU r« n fltooprgN«t«*rw

T** feoASOT Of profec* **    10'•ePMGc* grvy KA»ar* tiKft M F

Douf Okn, h««d-honcho at Luatftlffl Gamtt

THE FORCE:

THE LUCASFILJVI INTERVIEW

Consistently excellent, Lucasfilm has been behind some of the best games of the last five years.

I    Now two of its leading lights explain the secret of

E    their success. Matt Bielby travels to tinseltown...

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phrase it s not as good as Monkey Island.' Getting boring, isn't it

DC

w    The thing is, we just can’t help it. Monkey Island has spoiled us - once you've seen even one game

o with this much wit and imagination, most everything else comes across as rather feeble minded and dull. Here,

o.

<    In creators lucasfilm, are a group of game designers who know exactly where they’re going and what it is

o

- they're trying to achieve - rare enough itself in this industry - and look more than capable of doing it too.

<    We've been intrigued for a while, but when you think that the stuff they've got lined up for the next twelve  months looks set lo make Monkey Island look as primitive as. well, that benchmark game rendered everything

else, it seemed like high time we talked to Lucasfilm...

Doug Glen is General Manager ot the Games Division al Lucasfilm -as such he's pretty much in charge ol everything that happens SevePpment-wse (and otherwise) at the company. Who better then to ask at! those big and important questions, like what makes Lucasfilm different, what are they tying to do exactly - and why (seemingty) ant anyone else manage it7

First oh a big question - wtiat do you think of the software Industry as it stands at the moment

The way 1 see it is that we re currently at the equivalent of what 1908 was to the mowe industry - that was when they began to get the first vcxces on a wax cylinder and then play it so the sound was n sync with the moving picture That's what we re doing here with the new Lucashim games - we re just Starting to get sound and particularly speech incorporated as an important part ol the game

And where does that take us

Who knows7 Back in the movies it was about 1913 when the Italians realised you could move the camera while a scene was being shot - and in doing so invented the room There's the whole area of onematography - cutting, panning, zooming and so on - yet to be properly exploited in games for a start, and then eho knows what beyond that

Imagine - it was 30 years in movies before anyone invented the zoom! This medium we're working in is a lot younger than that, and there s an awfut lot still to be thought of My leeiing is that it'll be quite a while yet before computer games really come into their own. and it won't really start to happen until we re using CD property Ail Lucasfilm's future games are being developed with CD m mind, because that's how we see the tuture - it's only through CD that we ll ever. say. be able to eliminate some of the text on screen and rely more on the spoken voice.

What sort of games are you guys working on at the moment

One protect weVe got <s Young Indiana Jones, which we're designing tor CD from the word go. It's based on a new TV show George Lucas is doing, and we've got the actors from the show to do the voices. Generally we re taking full advantage ol the things CD does well - stuff like music, sound effects and. ol course, great graphics. Luckily we ve got access to the sound effects library at Lucasfilm just down the road where they do movie post production - we sneak m there after they've gone home and use alt their equipment1

What’s the main difference between having text on screen and spoken voices

We», text on screen has no inherent emotion. With spoken voices and using a dialogue interface you can have a characfer respond not just in different

words - as you could if you were just using text - but in different tones of voice too. We took 12 actors into a studio to record the speech for the new CDTV version of Loom, and it was a real eye opening experience for both them and u$ .

I think they expected it to be much like a radio drama, but ot course in a game you don't get two voices interacting as such -the actors found they had to say everything as a little stand-alone bit ol speech, yet sWt try and get emotion and character into it The experience got us thinking about ways in which we could make the whole thing work even better -it's an interesting new art form we re trying to invent here.

Isn't all this speech stuff going to cause problems when you try and sett Lucashim games abroad

We actually sell more m the UK and Europe than we do in the States, and l think there are a couple ol reasons for that One is simply that there are more people m Europe - it's a bigger market -but the fact that we actually bother to property translate our games into an the European languages has a lot to do with n too Of course things are going to get more complicated as speech becomes more important to our games - we ll have to get a new set ol actors for France say. and another lot tor Germany. Either that, or one very versatile French actor'

But that's definitely the way things are starting to go

You've got a film maker called Hal Barwood working with you now. What sort ol useful skills has he brought along with him

Hars a guy who's been in the monies for years - he wrote and produced things like Sugerland Express. Dragonslayer and Close Encounters He's brought with him lots of ideas about how to build and develop character and what makes a story interesting to the computer medium -things i don't think have really been explored in this business before A tot ol it's based on the idea of there being seven basic stones winch goes back to Aristotle and applies to every medium, but equally many of his ideas have specifically come out of the film industry.

For instance, in film, it you're shooting a battle scene, no matter what you do you always try to keep one army on one side ot the screen and the other on the opposite side, it’s to give the audience visual dues as to what's gang on This sort ot visual continuity has been rather ignored in computer games op until now. We re actually finding this film link useful in a number ol ways - there are a lot ot him schools based m California where we are and we re thinking of working with some Ot the students to see what interesting things they can come up with. The feeling is that a lot of them may actually find they prefer working in this medium to working m the movies1

Is there anyone else you think is doing interesting work in this field

LUCASFILM: THE NEXT THREE

The next set of Lucasfilm adventures promise to be of even greater jaw-dropping excellence than anything we've seen before. Man-in-the-know Doug Glen explains all...

The Secret Of Monkey Island II: LeChuck’s Revenge

'The title says it all realty.

We've developed LeChuck into this real Freddy from Nightmare On Elm Street character - he’s juit utterly evil, and he's real mad at Guybrush! Much of the same has to do with Guybrush budding up mystical powers strong enough to compete with those of LeChuck. which he does in a number of ways. At one point he has to get himself a voodoo doll to use. for instance.

*We've refined the interface for this game some more too. making it smoother to use - verbs now light up as the mouse pointer passes over them, making selecting them neater The visual look of the game hat been developed too - it's slightly more cartoony, all done with marker pens and then scanned in 32 colours into the Amiga. Basically all the restraint we showed in the first Monkey Island has been eliminated, ha ha! There are some real Warner Bros cartoon effects in there now!*

Young Indiana Jones Chronicles

*The TV show this is based on is scheduled to be shown in the UK around September 1992.1 guess, coming out in the US in February. H consists of IS one hour movies, showing Indy's life at ages nine and 17 as he follows his dad on lecture circuits around the world. Each week he’ll meet a real historical figure and get involved in important events.

‘In the first episode, for instance, he goes to England, studies languages at Oxford, then leaves for Egypt where he meets TE Lawrence (ie Lawrence Of Arabia), gets involved in the discovery of Tutankhamun's tomb and so on. In later episodes he gels involved with the Mexican revolution, meets Picasso in Montomatre. falls in love with Sophie Hapsburg. meets Freud and Jung, gets laid for the first time - by Mata Hari! - bumps into Roosevelt, goes to Japan and meets Hirohito and so on. It's certainly packed with events, which gives us a lot to go on for the game!*

Indiana Jones And The Fate Of Atlantis

"Wo re trying out a now music system for this one called iMUSE - it allows you to make music interact with gamepiay in a game for the first time. In effect what happens is that tho system intelligently scores the music and sound effects so they're in sync with your actions - If you enter a dark tunnel, say. tho music will become much more sombre and scary, whereas if you'd taken another door and gone outside it'd become all light and airy. It's almost as if you've got a conductor and orchestra there playing the music in a different way each time you play - it really helps add to the atmosphere.

'The other big thing to notice is how different the graphics are to those in Monkey Island 2 We've developed a much more 'reelistic1. cinematic look which seems more appropriate to the character, story and mood of the more serious Indy games. It’s generally a lot toss cartoony*.

Thu K shot of Indy shows juti bow far lucasfilm have avoided the cartoon look of Monkey Island

'More cartoony' has been Hie way to jo for The SecrtI Ol Honker Island f (PC version shown).

11

AMIGA POWER NOVEMBER 1991

o

THE HIT SQUAD • P.O. BOX 350 • MANCHESTER M60 2LX

Jk ulcction el Lucasfilm ludinj lights in i hold room on < recent visit le London. From kit lo rijhr Cvnthie Wuthmann (Director Of Seles), lock Sorensen (Director Of tusiness), Lite Stir (International Coordinator), Doug Glen, Lucf (redshew (Director Of development), (dwerd Kiihem (Protect Lender), Howard Philips (Creative Director) end (phew!) Kelly Flock (Director Of Marketing). And that's all lolksl

0( cowse In the adventure game market * tends to tie us, Delphine and Sierra.

*We MicroProse and Dynamic are ihe big names m the simulation held We re all

doing interesting stuff at the moment, but I think it's whoever first manages to make CD-based games really work for a wide public that'll turn out to be the real winner.

Hal Barwood

Film-maker Hal Barwood recently got heavily involved In Lucasfilm and currently works as Project Leader on a number of games. Here he tell us about some of the things he's working on, and shows where parallels between the film and game industry's can be drawn.

How did you get Involved in the game world in the first place

I was into designing games for my own amusement for a tot of the period I worked in film, but the technology hadn't advanced to such a stage where they had became an interesting proposition lo work in. Mow, though, it's a medium that asks to be taken seriously.

Games have a lot ol the same problems as the movies - it's alt to do with story telling, visual design and so on - but they have dillerertces too. chief amongst them being that you don't just sit back and watch a game, you actually participate In it. You are. if you like, driving the story forward yourself, rather than sitting back and waiting for it to happen to you.

Hal Barwood: Whai we re doing here is < drama that unfolds in a series of putties ~

Do you think games are going to get more like the movies

I think more important than any visual changes and improvements we make to games is how speech will emerge as a very important pad of any game. It's going to mean a lot ol changes of course.    —*

II

IHE CMS OF LUCASFILM... THE GAMES OF LUCASFILM... IHE GAMES

Though they had some interesting C64 games (The Eidolon, Rescue On Fractalus), Lucasfilm really got into their stride with their PC and 16-bit stuff. Matt Bielby casts a critical eye over their back catalogue, including no less than four AMIGA POWER All-time Top 100 games..!

Maniac Mansion (1987)

A typical talc ol American teens, a mysterious meteor, and of eoum, • Maniac mansion. The early Lucasfilm adventures were good, but in retrospect barely hinted at the sophistication of what was to come.

The first Lucasfilm game in the style later refined for Zak McKraken and the Indiana Jones adventure. Maniac Mansion puts you in charge of a bunch of friends who just happen to be hanging around close to a spooky old house when a meteor lands nearby. You control a number of the pals as you try and recover the meteor and report it to the 'meteor police' (whoever they are) - as well as rescue your kidnapped cheerleader chum Sandy - while the strange people who live in the mansion do their best to stop you. It's fun, and has some of the atmosphere of, say, The Rocky Horror Show, but the graphics look a bit primitive and stick-tike today, and the parser, white useable, has since been improved almost beyond recognition

Zak McKraken And The Alien Mindbenders (1989)

An Improvement on Maniac Mansion, but very much along similar lines, Zak has a very simple plot - odd looking aliens [they have great big long heads with the mouths down at the bottom and eyes right at the top, hence their habit of disguising themselves with false Groucho Mare masks) are trying to take over the world and it's up to sleaze-rag reporter Zak to stop them. The plan was to build a machine to make earth people stupid so the alien invasion would go without a hitch - it worked so well that the alien operating it would sometimes stand too close and start doing the oddest things. Two headed squirrels, goldfish bowls used as space helmets and so on show typical Lucas humour at work A fairly rigid plot, blocky graphics and a less advanced parser date It now, but it's stilt great fun to play.

Battlehawks 1942 (1989)

The first Lucasfilm flight sim. and an excellent one for its time. Set in the Pacific theatre of war it allowed you to fly missions in a selection of both American and Japanese planes, and generally took the more accessible shoot-'em-uppy route to flight sims rather than bog you down in technical details. It could, perhaps, have done with giving you still more different things to do - some oxtia missions wouldn't have gone amiss - but it's great fun all the same. It's notable as one of the earliest games to give you an action replay option, allowing you to watch your kills again from a selection of angles and distances.

Indiana Jones And The Last Crusade - The    inuL

Graphic Adventure (1989)

Just excellent, really, and about as good as this sort of game gets (or has currently got, anyway - some of

Indr was the first ol LiKasfitm's more advanced adventures, with better plot, graphics end parser.

Lucasfiim’s upcoming projects look set to outstrip it in just about every way possible). Following closely on the plot of the movie (but not so close that you can second guess every move), it’s packed with nicety paced puzzles (it never gets off-puttingly hard), pleasing graphics and a great sense of atmosphere. Some of the sillier humour from its natural predecessors - Zak etc - has been ditched in favour of a more straight approach and the whole thing simply hangs together very impressively indeed. A lovely parser and some neat packaging -the box is brimming with bits and pieces you have to use with the game - add a real feeling of completeness to it too. Excellent

Their Finest Hour: The Battle Of Britain (1989)

Another top notch flight sim. this time set in the skies over Europe, Lots of options - as well as flying Spitfires and other fighters, you could pilot an attacking Junkers bomber if you wanted, swapping between the various positions as you saw fit (though this could cause problems - spend too long shooting at attacking Spits from the rear gunner's position and. on returning to the cockpit, you could find yourself flying three feet off the ground and    —*

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For one thing, we re going to have to pul up with actors and their little quirks, but n also means we re going to have to come up with more intense visuals to match the increase in emotional content the actors wi bnng to our stones

t think the old silver platter (CD) is the key - they're so much more accessible than computer disks to the average person, and will help bnng computer games to the mass market.

How do you see your role In computer games

My rote is that of a writer - that's how I see myself It helps to know how to cope with a story, which >s something the movies have taught me. but i1 also helps that you understand games What we re doing here is a drama that unfolds m the form of a senes of puzzles

Just how did you come up with the idea tor the Indiana Jones And The Fate 01 Atlantis game

Wei'. Indiana Jones And The Last Crusade

was always intended to be the last of the movies - the title sort of tells you that - but Indy had become loo popular a character to allow io simply die Doing a new game around him seemed like a natural way to keep the character alive

The problem was coming up with a big enough story to hold him We knew he'd already been involved with the Holy Grail and the Arc Of The Covenant, and we needed something of a similar siature -Atlantis was one idea that fitted the tnli

However, we were initially wary ol it because George Lucas had established as a entena lor the character that Indy never becomes involved with fantasy-type things - he only linds things mat have, or at leas! could have, existed - and we wanted to sick with that Having sad that. Atlantis is mentioned as far back as Plato and beyond, and seemed like something that could easily have at least some bas<s in truth

Besides Steven Spielberg was keen to push lor a more fantastic, sci-fr approach, and Atlantis worked in that comext too. because we could give everything a slightly odd, alien feel ng •

LUCASFILM: THINGS TO COME

Loom CDTV (released through Commodore).

7ak McKraken CDTV (released through Commodore).

The Secret Of Monkey Island CDTV (released through Commodore)

Indiana Jones And The Last Crusade CDTV (released through Commodore),

Young Indiana Jones Chronicles. Indiana Jones And The Fate Ot Atlantis. The Secret Ot Monkey Island 2

CDTV will play a major pari in the future of lucasftlm (which could prove lo be e bt) reason tor burins one!)

OF LUCASFILM... THE GAMES OF LUCASFILM... THE GAMES OF LUCASFIL

straight into the side of a house1! Taking the role of the Air Viet Marshal (or whoeverl allowed you to play it as a strategy game too.

Great fun then, and massively atmospheric, but the 3D (a strange mix of bitmapped planet and vectors) was terribly slow and juddery by current standards. The upcoming Their Finest Missions disk (reviewed this issuel adds to the appeal though unfortunately (he follow up (Secret Weapons Ot The Luftwaffe) hat now been deemed too big and complicated lor conversion to the Amiga.

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Their fine ft Hour was one of the earliest flight games to ignore technical virtuosity in the name of gameplay.

Loom (1990)

It has its problems (too small and easy, basically) but this is a game that everybody loves. The first obvious forerunner to Monkey Island, it has some very similar humour in it. though with a much more... well, rustic Slam. You play Bobbin, a trainee weaver from the Guild Of Weavers where they work on a large (and very special) loom on which they Weave the very fabric ot reality itself (or something). The loom’s being attacked by demons, atl the other weavers (including young Bobbin's mum) have turned into geese and flown away and it's left up to Bobbin to

Loom taw Lucasftlm veering inio comic fantasy, and though rather too easy, it’s still a very (me game.

a) find his mum and b) rescue the loom. Much of the game Is based on Bobbin learning a series ot rather crap magic spells (which appear in the form of short tunes) and then finding ways in which to use them to his advantage - at one point he has to save a bunch ot sheep from a sheep-eating dragon, lor instance, which he does by painting them green Why So the dragon can t seem them camouflaged against the grass, ot course)

Magical and rather lovely, it's a game well worth playing again, especially in the new. updated CDTV version - complete with real actors supplying all the voices to great effect) - which will be released through Commodore soon.

Nightshift (1991)

A real oddball tor Lucastilm, Nightshift Is a) a platform game (sort ol). not a sophisticated flight stm or graphic adventure and b) created in this country by developers Attention To Detail (currently working on the new Indy action game) rather than in house at Lucasftlm in the States. That said though, it's very Lucastilm in style and feel - packed with Lucas movie references and odd quirky bits of humour.

The basic idea is that you control a couple working the nightshift (hence the name) on a giant toy-making machine called The Beast The machine's pumping out Indy and Star Wars action figures by the dozen, but things keep going wrong (from bits

breaking to mischievous lemmings - yes. lemmings -deliberately sabotaging your model lines!) and you -of course - have to run about fixing it all. It's tough and likable - Lucastilm initially saw it as a sequel to Pipe Dreams (the version of Pipe Mania ihcy did in the States) but it quickly established a strong identity of its own.

Developed in griuin, NiyhtthiH represents a complete departure lor Lucatfilm into the realm of platforms.

The Secret Of Monkey Island (1991)

The best yet. and clear proof that Lucastilm know exactly where they're going and are improving with each successive game. A clear successor to Loom and co. it takes the humorous, more carloony and playful approach to adventures and refines if.

Biggest triumph is perhaps in the creation of real, interesting and non-cliched characters to populate the game, but the immensely useable control system, twisty-turny plot and wonderfully apt graphics can hardly be ignored either. It's a game to make you genuinely laugh out loud too. Improving on Loom vastly in the lastabihty stakes, it s perhaps getting tedious how often we praise the game, but -hey! - Monkey (stand deserves it. There’s more wit and intelligence at play here than in any comparable game - guaranteed1

IN THE ACTION PACKED AND FIERCE ANIMATION GAME-PLAY OF    THROW YOU HEADLONG

TERMINATOR 2,    INTO THE FURIOUS

THE YEAR'S Hit MOVIE,    STORYLINE OF THE

AS IT EXPLODES ON T6 BOX OFFICE SMASH.... YOUR COMPUTER SCREEN.    AND A GAME YOU WILL    1

SPECTACULAR GRAPHICS    NEVER FORGET.    j

Voriety is definitely (he winning ingredient with Terminator 2... Oceon's j r*-in go me will be t heir b iggest yet.. a nd could be their best, * ZZAP 64    I

Totill keep coming bock like Terminator himself... good gome-ploy will " attract and obsorb you... gel hold of this, it's os mean os Arnie!" YOUR COWW

An occurote conversion that will appeal to the fans of the film or the muscle-bound hero himself,’ ST ACTION

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OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: 061 832 6633 FAX: 061 834 0650

li

AMIGA POWER NOVEMBER 1991

i

AMIGA POWER NOVEMBER 1991

o

li

IF

I'D KNOWN THEN.

BOB JACOB used to be the Big Man at Cinemaware. one of the most innovative American publishers working on the Amiga - until Cinemaware went bust. Luckily for UK fans though, that wasn't the end - UK publishers Mirrorsoft bought the name 'Cinemaware' while Jacob's outfit resurfaced as Acme Interactive, producing new titles for the Cinemaware label.

For a while it was rumoured that Acme would no

DEFENDER OF THE CROWN

Defender Of The Crown was the first Cinemaware title to ship We d got our funding in early '86 and I was managing ail those projects, going crazy, and the first developer we used to do Defender failed miserably So t went out and talked to RJ Michael, the guy who wrote Intuition for the Amiga and also Sintstar t said ‘RJ. I'm going to pay you more money than you've ever seen in your life if you can deliver this game by October' And so for the next rune weeks he went absolutely nuts and programmed the Amiga version of Defender, tf anyone ever complains about the gameplay in the Amiga version of Defender I would say. ‘Hey. yknow, what can I say’’ I think that the later versions are better -they addressed the deficiencies.

Defender Of The Crown is one of the seminal products in computing gaming Our inspiration for the protect simply was that we wanted to do a game like Risk and replace the dice rolling with arcade sequences The success or failure m the sequences would etlect what happened on the game board We combined this with the idea of knights m shining armour and had one of the best selling games of all lime Of course, if I'd known then what I know now I'd have hired a different programmer nghi from the start But there’s nothing else I d change I'm very happy with the concept of the game.

longer support the Amiga, instead concentrating on the PC leisure market, but happily it's turned out to be just that, a rumour. Indeed, the first of the new Cinemaware products are just starting to come through: ideal timing, then, to ask Bob Jacob how he would have handled things differently if he'd known then what he knows now...

IT CAME FROM THE DESERT

With It we originally were going to have ten scenarios and ended up having one and a second one as an add-on disk. It Came From The Desert was a real interesting experience for us The game was actually a lot more complicated internally than it needed to be. One oi the revolutionary things about this game is Hie fact that we have all these locations m the game and things are happening simultaneously m real lime. If you are not in a certain location at a certain time, and things are happening, you won t even get to meet certain characters.

WINGS

Wings was definitely one of our successes - in terms of sales certainly We didn't think of it as an interactive movie concept - it was never sold as such. It was baled as a personal combat simulator, which m essence it was. It was the idea of building some emotional link between you and your on-screen counterpart It was basically designed around the idea thai there's gotta be a market for people who like the idea of flight simulators bui don’t really like flight simulators. We were trying lo establish if there was a mche out there lor people like that - like ourselves, basically - and the really strong sales of Wings would indicate that there is We are working on another product m a similar vein at the moment, but I can't say what It's interesting if you look at Wings at Ms most basic level it s an arcade game - you ust fly and shoot We needed rt to be more than that though - we needed a storyline, we needed a role playing element It was very easy to play, which was the whole idea from the beginning From a pure design pomt of view was one ol our most successful titles I love that product

TV SPORTS

The transition to sports titles was a result of two things Sports titles are a more knowable commodity than other types of games. For example, in a baseball game there are three outs per innings - the universe is knowable You have to fulfil the needs of that universe, yes, but at least you know exactly what they are To be really frank about M, we left that most sports games out there were not very good m various ways, and we were cocky enough to believe that we could beat them relatively easily. We started a very successful franchise with TV Sports which we're determined to continue.

Rotlerhabes is. I believe, a TV Sport It shares some Of the common elements with the TV Sports titles in terms of interlace Once you're doing things Irke football and basketball and other major sports out there, sometimes the idea occurs to you to do a fantasy sport There are things you can do with a fantasy sport which allow greater creative enthusiasm because you're going have to define your own rules and you aren't limited to physical reality. You can let your imagination run away with you

TV Sport* Btscbalh ~«lw«ys bif news in lorofx' Apparently

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TV Sports toxin f. more FRP than other sports sims

RANGER

left it was iust a spot-on blend of strategy and role playing and arcade stuff, putting a to* of pressure on the player. It was a realty compelling experience At the end of Rocket Ranger it says lo be continued so I won t comment on the possibility of sequel, but I already have the ideas for one worked out. It s just a matter of putting the creative machinery to work. The big debate is what is our best title - some people say ft Came From The Desert and some people say Rocket Ranger and some people actually thmk Delender was. Rocket Ranger is mine - and it's not just because I wrote it In fact there's a movie script based on Rocket Ranger. and we’ve sold a pinball game lo Gottlieb There's a bit of a Rocket Ranger cult out there, and it would be foolish to let the character d« For instance, there's a Rocket Ranger comic book coming out. It's a six issue mini-senes, and the first issue out Sits month I've seen it. and it's great. The Rocketeer of the comics and the new movie is visually beautiful stuff. but I’ve always thought Rocket Ranger is a better story. It wasn't based on The Ftocketeer Actually, The Rocketeer and Rocket Ranger both have the same common ancestor - Commando Cody, who was me hero of several Republic Pictures series back in the Forties

THE RISING SUN

lords Of The Rising Son is very much like Delender Of The Crown only in the sense that World War II is a rehash of World War I. Yeah, it's a game of territorial conquesi with arcade sequences, but I think it's a much deeper design - maybe too deep m some ways Defender was obviously an "I take my turn, you take your turn* kind of thing tn Lords it's all real-time action, and the arcade sequences are stronger. We should have had a practice mode for some of the arcade games - they come up so infrequently that you have lo lose because haven't had a chance lo practice them The pace of the game was too slow. I think.

It was one of those games where people would spend twelve hours getting involved in this game. That's great if you've got twelve hours but if you've only got an hour, not so great. You have to understand something - I am my biggest critic. I’ve never written anything I was happy with. I can always look at one of our projects and say "Oh God, why didn't we do this, why didn't we do that " Everything could bo improved just that bit more.

FUTURE

We re gang to be doing a lot of cartndge stuff, CO-ROM stuff, and we will also continue to support the personal computer stuff - the PC and Amiga One ot the challenging things about tins industry is thal you always have to keep one foot in the presenl but you also have to maintain one foot in the future. CO-ROM. for example, is a marketplace which is not viable right now But it is tomorrow. There's no question aboul it There's the low cost of the media, the quality of the experience which makes it ultimatety the platform. Which CD-ROM systems will emerge is problematical. There's obviously many possibilities ranging all the way from Nintendo and Sega with their systems to CD-I or CDTV or whatever. We will be there I've been in this business now for a while and I have r*o intention of getting out of it - I love it too much

TV SPORTS: BOXING

We're currently working on TV Sports Boxing, and it's pretty hot stuff. II has the best rofe playing experience of any sports simulation, We've borrowed a lot Of elemenls from a straight FRP It's the idea ol creating your own guy: you are a boxer, you have a career, you hire managers, you tire managers, you have (tamers, you buy equipment, you work your way up through the rankings, your skills improve, the other guys are winning, losing, moving up, moving down It's a very dynamic experience The arcade game's great, and the graphics are real hot stuff too

TV SPORTS: BASEBALL

We’re currently working on TV Sports Football II and TV Spons Basketball II. and we've got a baseball game, too Baseball games are always a hit in Europe, y know Hardball on the Commodore 64 was a big hd tor US Gold and Accolade in Europe. We have, particularly on the Amiga side, the only real arcade game baseball that's ever been done on the AMIGA. There's no competition None.

AMIGA POWER NOVEMBER 1991

I Art

The sheer pace of the game, end to end action and tactical game play is the core of TIP OFF, a basketball simulation *

A SIMULATION WHICH IS

GREAT EUN to PLAT

Players' skills, attributes and fitness together with the astute substitution of players and change of tactics banks by the cooch, holds the key to success in basket ball. TIP OFF, therefore includes some managerial aspects of the game. The main features are:* Multi directional scrolling screen

*    Five skill levels. Skill level of both teams can be set independently.

*    1 to A players option. Option to play against the computer or another player'orfeom up with another player against the computer or another player or two players.

*    Facility to practice skills and tactics.

Facility to create a team at all skill levels and design tactics. Instinctive Joystick controls to dribble, pass, shoot or do a dummy. There are two running speeds, two types of dribbling and passing and five types of shots at the basket (Jump shot, Hook shot. Skyhook, Running Jump shot and Slam Dunk).

Each player on the court is on individual with a unique mixture of attributes (Age, Height, Flair, Pace, Stamina and Composure) and skills (Passing, Dribbling, Stealing, Shooting and Jumping). Two types of Leagues. Action Replay at 3 speeds.

Extra moves are available using two independent mutton joysticks using the EXORLENCE Sysem.

AMIGA. ATARI ST -(ATARI D/S DISC ONLY) IBM PC & COMPATIBLES PRICE -f25.99

iuvi

EASY TO PLAY - HARD TO MASTER

Ango S<r»«nihoi,i S>itwn

© t991 Anco Gomci

7 Viliside Industrial Estate. Lawson Road Oartlord Kent DAI 58H Tel 0322 292513' 8 Fa* 0322 293422

Ce Commodore

Explore the ultimate in computing excitement...

AMIGA presents

FORMAT 1

15-17 November 1 99 l

Commodore

EXHIBITORS INCLUDE: SUPRA CORPORATION ■ GREAT VALLEY PRODUCTS • SUNRIZE INDUS!

Coming soon: tl Amiga show ev<

Amiga Shopper's sister magazine Amiga Format is proud tc World of Commodore Show. Held in Earls Court II from Fril

A very different kind of computer show

Professional power This country has never seen an event which showcases the power of the Amiga as spectacularly. If you've heard about the size of American shows then you know what to expect, Prepare to be impressed.

Question and Answer sessions throughout the show will feature Amiga Shopper's own panel of experts and the technical staff of Amiga Format.

Incredible bargains All the best Amiga offers are here! Packed to the very rafters with incredible deals. You won't find cheaper software and hardware anywhere. Load up with the very best for your Amiga - and at the best possible prices!

CDTV City Just what is CD7V What can you do with it What software can you buy  Discover exactly what the future of Amiga computing holds in the CDTV City.

Multimedia Theatre Commodore has attracted some of the biggest names in computing to

demonstrate their stuff. See what the Amiga is really capable of!

Meet the programmers Imagine hearing direct from the leading programmers: just how do they do what they do Imagine no more: these seminars will tell you all you need to know

And also... Fistfuls of competitions. The latest leisure software. A creche

The future of the Amiga is in Earls Court

NEW DIMENSIONS ■ MIRRORSOFT ■ MINDSCAPE ■ ELECTRONIC ARTS - PANDAAL * VORTI

• NEWTEK ■ NEW HORIZONS • DIGITAL CREATIONS ■ MICRODEAL • BITCON DEVICES • RGB

e greatest ir held

host the exhibition of the year, the ay to Sunday, November 15-17

AMIGA presents

FORMAT 9

Where, when and how

Where Earls Court II, heart of London When November 15-17 1991 Times 9am-5.30pm November 15-16;

9am-4pm November 17 Cost Adults £6, under 14s £4 (but see the special Early Booker Offer) Who'll be there Commodore, Amiga Shopper, Amiga Power, Amiga Format, all the major hardware developers, dozens of software publishers, bargain-offerers, leisure publishers and anyone who's anyone in the world of the Amiga. You want to get the best bargains for your Amiga  Get along to Earls Court on November 15-17

OFFER: SAVE TIME, SAVE MONEY

Number of tickets ..Adult (at £4.95 each]

..Under 14s (at £2.95 each}

Total payment

Method of Payment (please circle) Access Visa Cheque PO Credit Card number .... . Expiry date ......

YES I would like to have my tickets earty, avoid all the queues and save £1 05 on every ticket, please

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Send this form to

World of Commodore PO BOX 2 Ellesmere Port South Wlrral L65 JEA

WARNING: This offer closes on 8 11 91

If you don't want to cut up this magazine, photocopies are fine.

EARLY BOOKER

The World of Commodore will attract tens of thousands of people, so avoid the queues by booking your tickets in advance

And you II even save money at the same lime. Just fill in this form (o make your life much easier

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B

PREMIER MAIL ORDER

Titles marked * are not ytt available and will be sent on day of release.

Please send cheque/PO/Access/Visa No. and expiry date to:

Dept AMP11, Trybridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI3 1BJ

Please state make and model of computer when ordering. PAP inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item, elsewhere please add £7.00 per item for Airmail. These offers are available Moil Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday 10om-4pm. Fax orders: 0768 590076. Tel orders: 0768 590766

o

chnaphobia * onoid 2

3D Conduction Kit 3D Poo!

40 Boning * ,    .

4D Driving *

688 Attack Sub Air Duel *

Alien Starm * ......

Amos

Arnos 3D

Amos Compiler ,

APB ...

ArocKi Arkoi

Armour Geddon Assault on Akctraz Bock to the Future 3

Borbanon 2 *     .

Bards Tale 2

Bords Tole 3 .....

Botmon Coped Ctuioder Batman The Movie Bottle Chen 2

Bottle Command .

Beoch Volley ...

Becstbvsto's *.....

Big Run * ...

Billy the Kid * .

Birds of Prey *

Block Crypt * ......

Blue Mo* ..

Bluei Brother! • .

Bubble Bobble

Budokan

Cobol ...

Cadaver ...... ......

Codavcr Data Dilh Californio Gome!

Captain Planet *

Carrier Command

Castles *......

Centurion

Chaoi Engine '    

Chooi Strike! Bock [I Meg

CJ’i Elephont Antic!., ..

Commondo War *

Continental Circui ....

Crozy Con 3 *

Cricket [I Meg

Cricket C opto in

Cruiie For A Corpse.....

Curse of Azure Bonds T Meg)

Cybercon 3.....

Do ley Thompson Choflenge..

Dorkmon ....

Dos Bool

Deolhbringer *

Death Knights of Krynn (I Meg) Defender of the Crown

Demonsaate *

Deutras * .

Disney An.mot.on Double Double Bill. .

Double Drogon .

Double Drogon 3 *

Drogon Nin a Dragons loir II Meg)

Drogons loir 2 -Smges Castle Drogons loir - Time Worp

ekT

Epic * ..

Excalibur (I Meg) ......

Eye of the Beholder 11 Meg ).

of the Storm s Eagle . F16 Combat Pilot

Eye <

f 1 5 Strike Eogle 2 (T Meg)

F19 Stealth F ighter

Fantasy World Dizzy .. Ferrari Formula 1

Final Blow ' .

Fmo! Fight ......

First Somuori *

Flog ’ ......

F light of the Intruder......

Flood .

Football Director 2......

Forgotten Worlds .

Formula One Grand Pnx

Fun School 2 Fun School 2 Fun School 2 Fun School 3

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5 7)

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Fun School 3 Gauntlet 2 . Gauntlet 3 ‘

under 5)

32 99 799 16 99 16 99 16 99 22 99 5699 29 99 24 99 1999 699 .1699 6 99 16 99 1699 16 99 19 99 899 1699 699 6 99 .1699 16 99 699 16 99 16 99 1699 26 99 19 99 19 99 1699 6 99 .8 99 6 99 16 99 9 99 6 99 1699 . 7 99 1999 ,16.99 16 99 .1699 699

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Godfather Action *

Godfather Adventure (I Meg)

Gods ...

Golden Axe Groham Gooch '

Gremlins 2 ..

Gunbool [ I Meg)

Gun ship......

Guy Spy '

Hard Dfivin ......

Hard Novo * ..

Harpoon 1 Meg)

Head Over Heels *......

HeundoB * .....

Heroquest..

Heroquest Data

Hilchilers Guide ....

Hudson Howk *    .

Hunter .

IK* ....

Indianapolis 500 .

Indy Jones Atlontis-AcHon Indy JonevAtlantis Adv (1 Meg)

Interceptor ....

Jock Nicklous Clip Art .

Jock Nicklous Extra Courses Jock N<klou! Unlimited Go (1 Meg)

James Pond ......

Jimmy Whiles Snooker Keys to Moromon *

Kick Off .

Kick Off 2 (1 Meg)

Kings Quest 4(1

Knightmore "    .....

Knights of the Sky *

K O 2 - Fmol Whistle KOI- Giants of Europe '

K O 2 Return to Europe *

K O 2 ■ Super Leogue *

“" >a tactics

I Meg) 1 Meg)

K O 2 - Winning

loser Squod 2 * ......

last Nmjo 2

lost Ninjo 3 ...

leather Goddess

Legend * ...

Leisuresuit Lorry 3 (1 Meg)

Leisuresuil lorry 2 ...

leisuresuit lorry

lemmings ....

lemmings Construction Kit Lemmings Data Disk *

licence to Kit ...

Lombord Roily    .

lord of the Rings

lord! of Choos .....

Ml tank PSotaon

Magic Fly

Mogic Pockets * . Magnetic Scrolls Co

Man Utd Europe

Mego-lo-Maniq *

Mega Traveller I Mega Traveller 2 Mega Twins *

Miomi Chase ......

Microprose GoH * Midwinter

Midwinter 2 * 1 Mog MIG 29 Super Fokrum Might and Mage 3 * Moonstone *

Myth

Now Zeolond Story

Nightshift ......

Operation WoF ...

Outrun ..

Outrun Europe *

Pegasus * ...

PGA Tour Go

Pi (fighter 2 * _....

Platoon ..

Player Monoget Pool of Rodiance (I Meg) Police Quest 2 (1 Meg)

Populous

Populous 2 *

Power drome ......

Powetmonger Powermongcr Data D«sk

Powerpock .....

Power Up ....

Predator ....

Prehistonk .

Projecfyle ..

Race Drrvm *

1699

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19.99 1999 .8.99 7 99

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5    99 1699

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7.99 16 99 14 99 14 99 14 99 16 99 1699

999 6 99 699 19 99 1699 19 99

8    99 1699 19 99 16 99 1999 1999 1999 1699

6.99 .22 99

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1999 699 1699 8 99 1699

Koiiroao tycoon (I Meg Rainbow Collection

Rombo 3 ...

RBI 2 Baseball

Reach for the Skies *

Realms * .

Red Boron * ...

Red Heat .....

Rise ol the Dragon * 11 Meg)

Robin Hood .....

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AMIGA POWER NOVEMBER 1991

GAME REVIEWS

RLTERED DESTINY + ROILING RONNV + THEIR FINEST MISSIONS: IIOLUME ONE

GAMES REVIEWS

CONTINUED

Welcome to the second part of the AMIGA POWER reviews section, where we review a) the lesser full-price releases, b) budget games, c) compilations and last (but not least) d) PD games...

6t« your lluttl on Ronnyl Substandard scrolling platform 'fun' In Polling Ponny.

ROLLING RONNY

Publisher: Virgin Price: £25.99 Authors: Rene Straub and Orlando

Release: Out now

Rolling Ronny is a bright and eartoony scrolling platlormer. with tons of things to collect, lots ol mini games bunged in lor you' amusement, and a smattering ol 'took before you leap' subplots tor added depth Quite clearly these elements are supposed to gel together and form a lighthearted romp in the style of. say, The Blues Brothers (also reviewed this issue) or The Simpsons Let's see if they do..

To start with, there's no doubf that there's plenty to do in this game Ronny not only has to skate along and collect floating boxes of jewellery on behalf of Scotland Yard, he also has to collect money with which 10 buy weapons, avoid sundry bad guys, and run errands for various characters within the game in order to amass ever larger sums of money (which prove essential for your progress) The whole thing's a pretty enough

O affair (if slightly characterless in some hard-to-put-your-fingeron way), and

comes with its fat' share of suitably juvenile humourous touches, but while it's all busy and colourful enough on the surface, in truth it's not all that much fun Scratch the surface of this overly-elaborate platformer and you're left with a bas»c game of stunning medwcnty.

The mark of a successful arcade game Is that you feel compelled to play it just one more time' but ploughing through this is more chore than entertainment. Whenever I made progress (which really isn't all that difficult or challenging) it had a very 'so what7' feel to if - there simply weren't enough surprises around the corner to make it worthwhile carrying on. You get the lee ling that Virgin have lavished too many trinkets on Rolling Ronny in an attempt to make a plain game look more sophisticated than it really is. and I'm afraid it s*mply doesn’t work.

Not a terrible game, just an average one. but it you're looking lor simple action-packed fun there are plenty ol other options available, Try Robocod, those Blues Brothers, or Mega Twins or • COLIN CAMPBELL

THE BOTTOM LINE

Hollow platformer with some neat twists, but not enough of them to make it all that much tun. Very very average.

ALTERED

DESTINY

Publisher: Accolade Price: £29.99 Authors: Michael Berlyn (Designer)

Release: Out now

Unreal world, and surreal people await in the Mitred Destiny graphic adventure.

It strikes me as rather odd that, given the length ot lime these Americarvf rench animated graphic adventure thmgies have been around, and the considerable number which have been produced, no-one has managed to come up with a snappy title to neatty encapsulate the genre. We've got scrolling shoot-'em-ups. dnvmg games, puzzle games, (light sims, cute games... but no pigeon hole lor these devils. Don't worry, though - I'm not aboul to try and find one

With another hopelessly forced intro out ol the way. let's take a look al the game As usual you play an ordinary sort of bloke, mindmg his own business, who gets unwillingly dragged mio an alien world and has to solve a quest to get back out again The Moke ■$ catted P. J. Barrett, the world is called Dallere - and is depicted by a huge quantity of slightly amateurish but nonetheless attractive graphics - and the quest involves finding a jewel and defeating a baddy And above all the whole game is weird Very weird

I've never actually played any of the Leisure Suit Larry games (heaven forbid), but I believe Altered Destinys control system is similar lo theirs - movement of your character ts achieved by clicking on where you want him to go, while any other actions (such as poking things up) have to be routed through a parser, which means flexing your fingers and typing things Ike GET PENCIL Luckily the parser, while very crude, manages to cover most eventualities, so you shouldn't have to spend too much time struggling with its vocabulary. The only real problem comes when you see an unidentified blob on the ground and can t examine it until you’ve worked out what to cal it, and can't work out what to cad it until you ve examined i1 If there's a simple way ol finding out what something's called without going mad in the process I’ve yet to find ii.

More likely to be a source of hassle are the interminable pauses between things happening, as otten as not accompanied by disk accesses and swaps. Tbe game comes on six disks.) I can't imagine a hard drive would ease the situation much, either, as most of the time seems to be spent decrunchmg rather

than reading data. You eventually get used to the game's very laid back pace, though

Interestingly, Accolade have taken the dubious step of including in the package a clue book, containg complete solutions to the whole thing in varying degrees ol crypticity. This is good news m some ways, as many of the puzzles are extremely obscure and you'd probably have ended up sending otl for ii anyway, but it immediately robs the game of much ol its challenge and mystique You'll just have to be disciplined enough to hide it under the bed until you reach the hair-toss stage, and then sneak it out and tentatively peek at the bit you need before snapping it shut and checking no-one saw you. (As a reviewer I was obviously allowed the privilege of unresirtcted access, however).

I know I've been almost entirely critical of Altered Destiny solar, but it's actually not a bad game at afi A vast amount of manpower has obviously gone into it. and that shows in the game s huge scale and correspondingly tong Me expectancy. It's all very American, of course, but perfectly enjoyable It you're prepared to make the necessary allowances. • JONATHAN DAWES

THE BOTTOM LINE

Nothing new - and it you'd showed It to me five years ago I'd have said much the seme thing - but It's is absorbing ts these big American graphical adventure quest games ahreys are.

THEIR FINEST MISSIONS: VOLUME ONE

Publisher: US Gold Price: £15.99 Authors: Lucasfilm Release: Out now

Reed, lor lake off. The Missions Disk ts ideal for «ould-b< WWII aces.

Their finest Hour - remember it Damn. Er. right It's a Battle of Britain (light sim from Lucasfilm. dating from about the middle of last year, which was let down slightly by jerky graphics but redeemed itself almost entirely with some spectacular doglighting scenes and perhaps the best manual for any game ever It also excelled, as is the American way. in the attention to detail' stakes, recreating precisely all the main fighters and

STRHTEGO

GAME REVIEWS

bombers which participated in the aforementioned (ray. II it's a WWII Hying game you're alter, there's none finer than ths Hurrah (or Lucaslilm.

And now they've come up with this rather splendid add on disk, containing 23 brand new missions (and a selection of pilots) which ought to satisfy even the most voracious thirst for action They fan into aN sons of categories. Many are ol the lighter escort' or go and bomb something' vanety that cropped up rather frequently in

the original game, while others puH out all the stops and place huge lormabons of lumbering He 111 bombers in your Spitfire's sights, or send you on daredevil solo missions into the heart o( enemy territory. An example Um, hang on (Thumb, thumb...)

Right, here's one of my taves: as a Luftwaffe bomber pitot you've got to take your kite right into the heart of enemy terntory, touch down on one of Iheir airfields, sirafe (he line ol Spits parked by

the runway, stop lor long enough tor a waiting German agent to hop aboard, take off again and then go on to bomb a couple ol radar stations before heating lor home It's worth baaing in mind that you could easily, with a modicum ol patience, have created alt these yourseit with Their Finest Hour's bwlt-m editor. And that’s assuming you're worried about alt this 'missions' malarkey in the first place - a sizable chunk of people are probably quite happy simply Dying around blowing things

up with the ongmai game. And that's it really If you're on the lookout for a Finest Hour mission disk, here it is.

• JCWA THAN DA VIES

THE BOTTOM LINE

A missions disk for Their

Finest Hour (a real ly good H

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game). There's not a lot else J

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one can say about It really. 1

Stratego is to war what

Monopoly is to Capitalism.

There's no point having scruples in either, because they're both board games, and their raison d'etre Is to encourage you to beat the pants oft your opponent(s) in a contest that vaguely resembles some real tile scenario, preferably o( a deeply unpleasant nature.

Stratego manages this superbly by being based on something very unpleasant indeed - the pieces representing splendidly pompous Captains. Generals, and other murderous players ot a war In the Napoleonic era. Your pieces which are varied in importance (like in chess), have limited movement capabilities (like in chess) and are similarly assembled on one side ol the board, while your opponent's (let's call him Bonaparte) are on the other. It's your job to overwhelm Boney's pieces, and capture his Hag.

This would be straightforward enough, except that neither of you can sec how the other has positioned his most valued pieces, his dispensable pieces, and other nasties such as landmines. Each piece has a number value (the lower the number, the more powerful the piece) that remains undercover until they get into a scrap with an opposing soldier. It your General (marked an almost

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Winning piccct 11 nor actually the way to jo about the gam*... H all lootu moit confuting In authentic' mode...

unbeatable One) wastes one of Boney's scouts (marked a pathetic Nine), you've destroyed one of his pieces, but hey - now he knows where your most valued player is hanging out. The trick is to sacrifice your wallies (scouts and such-llke) while making lull use ol the big cheeses (Generals and Marshalls).

Thus there are plenty ol opportunities lor being devious, unscrupulous, calculating, vicious, cunning and generally malicious. I like this game a great deal because il offers all these delightful possibilities without being as drawn out, complicated, intense and plain boring as something like chess. It s just a quick, harmless tlx ol nastiness toward your fellow man.

Unfortunately, though, there are a couple ot

problems with this computer

_ game version ot It. It's alt

been programmed perfectly respectably, with loads ol little options and trinkets to keep you amused, but the most important option has proved impossible to achieve: you can't play other human beings - only the blasted computer. There’s a reason lor this, ol course -for two people to play on one machine would demand much closing of eyes and turning ol backs whenever the other person has a turn (otherwise you'd be able to see the power ol his pieces as they Hip up on screen)

but you can simplify the background and piece*.

which plain wouldn't work. I've tried playing like this on a computer version ot Battleships, and I can assure you that cheating soon replaces strategy as the core ol the game.

That limits It to being a one player game, and unfortunately Stratego just isn't one of those games which really works as a straight puzzler. The computer opponent is ruthless enough, but the whole thing is simply too cold lor you to glean much satisfaction out ol victory. 1 can t help feeling that ihe board game has just been (rapped by its own design. But then Accolade should have realised this before they tried translering it to a computer. • COLIN CAMPBELL

PLERSE

THE BOTTOM LINE

Stratego (as a board game) works brilliantly as a two-player game. Unfortunately, this L I version only lets you play the computer.

And that's why It only gets...    M i

STRATEGO

The classic board game finally makes it onto the Amiga, but something’s gone wrong...

Publisher: Accolade Programmers; Imagitec Design

Price: E25.99 Availability: Out now

AMIGA POWER NOVEMBER 1991

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CALL 0898 224 889

Calls cost 36p cheap rate) and 48p at all other times) per minute including VAT. For winners list send a SAE to: Populuxe, PO Box 2065, London, W12 9JH. 0898 calls are more expensive than normal so please ask permission before you call. Services involve a series of questions followed by a tiebreaker, the winner will be the entrant judged to have the best tiebreaker.

DEATH KNIGHTS OF KRYNN

Publisher: SSI (US Gold) Author: SSI in house Price: E25.99 Release: Out now

Hell's bells, where's Mark when you need turn A freak shift m the Earth's magnetic field caused this game to be accidentally given to me for review, the world's all-time least knowledgeable Dungeons <S Dragons expert Pages and pages of manual blurb about Champions Of Krynn', A Oragordance Epic. Vol. II'. Knights Ot Sotamnia' and all sorts of other gufl flew straight over my head as I attempted to bludgeon my way into this forbddmg-look mg game (There's a serous point in here - it doesn't seem to have occurred to SSI that someone might buy this game without any pnor knowledge of the senes, and there isn't much here to

Merc lUndard DtO fare, with SSI'i tired OMt* Knightf Of Krynn.

help them work out what on earth’s supposed to be gang on For those who do know what the game s all about though, documentation is pretty comprehensive and impressive.)

Running up against a particularfy unhelpful copy-protection system didn't improve matters any either, so it was with great trepidation that t eventually (one reload later) found myself starting the game. And boy. was I in for a surprise

After the endless pages of info and instructions on character attributes, weapons, movements and spells, what I guile definitely wasn't expecting to

discove r in the end was a game remarkably similar in concept to a genatnc 8-brt classic by the name of Chaos (by Laser Squad author Julian Goifop) Now that's simplifying matters somewhat, but ail through playing Death Knights Ot Krynn i just couldn’t shake the feeling of de;a wit. You can I ell this is a serious DSD game though, because it's not as user-friendly, making you hack through several menus before you actually get to make a move Not only that, but when you hit an enemy (or get hit by them; the message telling you the result of the attack flashes up for the briefest possible instant, making it impossible to know what's happened unless you pul the game on its slowest setting Difficulty t$ a bit on the high side as weft - my party were slaughtered many times by the lust band of baddies they met without there seeming to be much I could do about it at aft.

You could argue there's not much point m my reviewing at all. and I'd tend to agree Dungeons & Dragons aficionados wi l disregard any of my criticism as coming from a non-e*peti - which is fair enough, sort of - and non-Ians aren't very

likely to have this game high on then list of possible purchases anyway - unless this was a 90 percent game (and it's clearly not. even for DSD fans) they'd probably lust look at the mark, see nothing to change their minds, and not bother reading any further So really, I could pretty much say anyihmg I like at this point and no-one would notice. I believe there are many inherent deficiencies m an over-centraiised media system, baby See’ Ahem The fact of the matter >s - and it pams m to say it, it really does - this is okay if you like That Kind Of Thing The release of Eye Ot The Beholder makes it redundant m every meaningful way. but that won t put off diehard fans, and neither could anything else l might say • STUART CAMPBELL

THE BOTTOM LINE

Unnecessarily fiddly control in a surprisingly simplistic game makes for a very average A DID release.

There Isn't much here lor the non-converted.

A puzzler which promises to put Amiga games back by a century!

BOSTON BOMB CLUB

Publisher: Silmarils (Palace Software)

Price: £25 99

Authors: Pascal Emssweilor and Michel Parrot (game). Fabric® Hauteiloque (music) Release: Mid October

We ve seen some fairly

crappy little puzzle games masquerading as lull price products from the French recently -Quadrcl and Swap spring to mind amongst others - so it’s nice to see one amvc that s actually rather good For a start. Boston Bomb Club has that inventive, fun presentation that made games like North And South or Shufflepuck Cate so much fun Even

more important than that though, the actual game itself is quite inventive and tun (it a little bit weird, as is the French way) instead ot being simply crap - there's none ot that dull malching-colours-to-make-them-disappear rubbish that has made many recent puzzlers so very so-what -ish

The situation is this - we re in Boston at the end of the last century, where a bunch of Victorian scientist chums in some sort of men's social dub are experimenting with a giant. Babbage-stytc contraption based around a pool fable They've built a sort ot maze-like assault course packed with trampolines, channels cog wheels and moveable gates -

making it look like nothing so much as a rather posh version of MB Games Afousefrap- into which they roll traditional style bombs Your job is to manipulate the gates and so on in order to direct each bomb to the far side of the table and the safety of a bucket of water before they a) explode or b) two bombs collide with each other. Each successive (and increasingly complicated) version of the puzzle is seen from above while the player - using a mouse-controlled cursor - tries to keep one step ahead ot the bombs, planning a route that'll send each one In the direction you want it to go.

In many ways, then, this game isn't too dissimilar to Rainbow Art s

DEFUSING THE SITUATION

Disposing of the eager-to-explode bombs isn't as easy as it looks. The beggars are pretty tricky to handle...

Much manipulating or these turntable things needed to create a channel to lend the bombs where you want them to jo.

Some ot the manv moving gateways - click on them to itt the course and to direct the bomb! In the direction you want them to go.

One of the mischievous mad Victorian scientists - he II lean over the plat area, changing gates round lo annoy you

Much more pleasant is this mechanical hand - it places extra point bonuses randomly about the place

Your cursor arrow - dick on gates or turntables to move them around.

Trampolines bounce you across (and sometimes off!) the pool table sited play area

Mot an air.horn - this Contraption it actually where your bombs kick off fromt

Mean old guys wtth newspapers are uti tome of your worries in the tomb Club.

recent Logical- except in that it's much more loveable The wood-and-brass look of the graphics is more pleasing than the Bitmap-style metallica of the German game, the puzzles ate often mote inventive (and certainly less clinical) while the humour and character of the game shines through consistently Mischievous scientists lean over the edge ot the table and switch gales around to annoy you. bored passers-by start reading giant broadsheet newspapers over the table (thus blocking some ot the play area from view), babies (!) crawl across the contraption, stealing your bombs and generally there s plenty going on around you to keep the interest lovcl high. With only 30 screens (though the later ones are very hard) it perhaps won't be the longest tasting game ever, but you're bound to have bags of fun with it in the short term, that’s for sure •

mattbielby

THE BOTTOM LINE

Pleasing, tun and very French - a puzzle game that not only works as a h m w game but prom to be a real    I II —

hoot through the wit ot its    I J ~

presentation Neat.    I 1 —

AMIGA POWER NOVEMBER 1991

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AMIGA POWER NOVEMBER 1991

118a Palmers Road New Southgate LONDON N11 1SL.

(10 tm ■ 6pm 6 days ■ 6 lines)

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HERO UUEST: RETURN

OF IRE LLMTCHLORD + WILD WHEELS

+ ZONE LilRRRIOR

GAME REVIEWS

The Hero Quest uji continues, with mote of that distinctive isometric 10 action.

HERO QUEST: RETURN OF THE

WITCHLORD

Publisher; Gremlin Price: £14.99 Authors: 221 B Release: Out now

I couldn't get quite as excited about Hero Quest as Stuart did (be gave it 60 percent in Issue Two), as it's pretty crummy as a one-player game, but there's no denying that when you lay into <t with a couple ol chums it's all very addictive indeed In fact, as Stuart pointed out. you don't think you've been playing it long bui suddenly the lawn's eighteen feel high your kids have grown up and left home and the Conservatives are slid in charge of the country (Urm oops)

Anyway, an expansion disk then, eh

White the original game had plenty of quests, which alt stood up to repeated playing, they were pretty easy when it came down to it At the end of it alt you were left with a collection of heavily armed characters with some serious spending power and nowhere for them to play. Which is just the problem this expansion pack sets out to tackle - it's more of the same, buf harder and Gremlin suggest you don't try tackiing it unless you've got some pretty mean characters saved Irom the first time round

The quests aren't much of a departure from the first lot They're u$ t different room layouts with different objectives at the end Don't expect any changes to the graphics or range of baddies, although I don't remember being stalked before by Death (who's invisible, and knocks off body poults when he passes through you).

It's always tricky giving marks to expansion packs. This one isn't as radical as. say, the Falcon mission disks, but it's sensibly priced and « ceriain to prolong the fife of the original game So I'd better give it 80 percent as welt, really • JONATHAN DAVIES

THE BOTTOM LINE

More ol the tame for Hero Quest (ant. (Remember that you'll need the original game before you can play this.)

ZONE

WARRIOR

Publisher: Electronic Arts Price: £25.99 Authors: Irnagitec Design Release: Out now

It’s spooky, isn't it. how every alien lifeform that comes into contact with the Earth decides to attack It’ Things are a bit more compticaied this time because the Geeks (the latest galactic empire to try their chances against you) have decided to sabotage human history by sending a Geek Commander to various important pants in it. with the aim of eliminating the events that shaped us into me successful, peaceful and generally agreeable bunch that we are, So already we've got our levels' set out for us - five in ail Prehistoric. Egyptian, Medieval. Japanese and Future. On each one you've got to rescue some hostages, kill the Geek Commander and his chums, collect keys and pick up add-ons All this slots into the inevitable bloke-waiking-around-stiootmg-things framework, wrth a few refinements here and there. The bloke in question is lairty versatile - not only can he walk around and shoot things, buf he can also crawl ihrough tunnels and hang from the ceiling.

Uninspired by all this, but aware of my responsibilities as a reviewer, t dutifully played the thing through a few

Do do do do, do do do do-.. Vou bivt now entered the Mediocre Zone.

times and came to the following conclusions:

1)    The graphics are okay, but not brilliant.

2)    The sound effects and music are okay, but not brilliant.

3)    It plays okay, but not bniliantly

4)    The ceiling could do with a new coat of pamt.

There’s nothing actually wrong with the game as such It s just noi particularly enthralling. 'Inconsequential' - that's the word. Under different circumstances -lower price, lesser computer, five years earlier - it might have made a shghtty more audible splash, but I can't honesBy recommend spending money on it Not until it comes out on budge: anyway •JONATHAN DAVIES

THE BOTTOM LINE

An imaginative plot, an uni magi native design and some unimaginative programming. Even its creators must have been left with an empty leeling.

Ocean take a break from licences to invent football... with cars

WILD WHEELS

Publisher: Ocean Price: £25 99 Authors: Red Rat Release: Out now

Since just about everyone else has had a go at 3D second-person perspective sports games (most recently Millennium with the execrable Stormbalt), Ocean have decided they might as well try it, and they've come up with Wild Wheels. from the same programming team (Red Rat) who brought you

MicroProse's International Soccer Challenge. The basic concept is six-a-side football played with cars, and apart from being able to buy power-ups and better vehicles with prize money, that s about all the game amounts to.

You zip around using any one of a number of viewpoints (a bit like a flight sim. you can watch from inside your car. slightly behind it, zoom around or even use the overhead view, which as It happens is pretty much the only one where you gel a

Almost there - all I need do h line It up    Gel that ball! The foal it just about within

property to make that winning joal.    reach, and victory could be mine!

halfway-decent idea of what's happening and where everything is. Unfortunately, since the overhead view only occupies a little box at the side of the screen, the graphics are all absolutely tiny, so it's tricky to make everything out anyway) and, er, punt the ball in the general direction ol the goal, while trying simultaneously to wreck the opposition's cars and prevent them doing the same to you.

The most interesting variation on the norm is that the goals themselves are deadly to the touch, so you need to be pretty sharp on the brakes if you score from close in (which is where you get the most points). While moving up the leagues, buying new vehicles and trying out new tacitcs wil! keep you amused for a couple of hours initially, in the longer term there's very little to actually do. U s simply not really fast and zappy enough to supply much entertainment while you're doing it either.

If* ell over. I won, but the next jredc it mil well out of rcoch. Time to jet bock behind the wheel I sucti. (Sifti).

While It's all perfectly well done and attractively presented (in what's last becoming the standard TV show kind of set-up). Wild Wheels is tel down by a basic game design that should have been too dull and shallow to have ever been allowed to get past the drawing-board stage. It's certainly better than Stormball. but then again that's a bit like saying Attilla The Hun was better than Hitler.

Mediocrity is Bn improvement on outright crapness. but it s still nothing to fork out hard-earned (or even not-very-hard-earned) money for. • STUART CAMPBELL

THE BOTTOM LINE

When you see (he sort of stuff you can gel Irom Ocean lor C7.9S (thing* like Head Overheats, uy). WM Wheels at £26 comes across as a bit ol a Joke

AMIGA POWER NOVEMBER 1991

o

AMIGA POWER NOVEMBER 1991

BRAIN BLASTERS + PIT FIGHTER

BRAIN

BLASTERS

Publisher: Ubi Soft Author: Michel Ancel Price: £25.99 Release: Out now

Brsin Bbftcrt even h«v • two pleyer mode (for twice the boredom).

Why do I get aflhe puTiie games This latest eft on involves less mental dextenty and strategic thinking than most, and is in tact little more than a particularly nasty kind ol memory tester. A pattern ot various shapes appears on a 5x5 grid tor 60 seconds, and you have to memorise «t before n disappears Random shapes then tail from the sky, and you and your opponent (computer or human) have to run around madly in a battle to grab the pieces and slot them into the correct positions on then respective gnds Various embellishments (training mode, placing bets on the outcome, assorted special blocks and so on) have been added in a rather desperate attempt to gve proceedings a touch ot added depth, but the basic nature of the gameplay is still extremely simple

When you actually get down to playing, however, matters are complicated by the tact that many ol the blocks are very similar in shape and colouring, and by the uncomfortable balance between ridiculously easy levels and stupidly complex ones that your average human being will get hopelessly lost in (especially in two-player mode - at least against the computer you can watch your opponent and copy him if you're stuck) When confronted with such a screen, my guess is that most people's reaction is Ikety to be Oh God. I just can t be bothered with this.' Making things horribly difficult is all very welt, but if you donl also make them reasonably entertaining, there's no incentive for anyone to carry on torturing themselves lor no reward Brain Blasters more or less completely fails to provide any such entertainment value, so all you're left with is an unpleasant and depressing way in which to waste a few empty hours of your presumably valuable time. The metallic graphics are too clever for their own good, and don't help any in a game tike this, it's primary colours or nothing as tar as I'm concerned), and generally the whole thing i$ a dull and pointless waste ol time and money • STUART CAMPBELL

THE BOTTOM LINE

T ry memorising the phone book Instead ol buying this. You'll gel much the same experience lor tar less money.

Ultra-violent, ultra-realistic fight action - just the thing for Xmas!

PIT-FIGHTER

Publisher: Domark Price: £24.99 Author: Teque London Release: November 20th

T his is Oomark's big game for Christmas, and hmm - It's a strange one. For a start, it's a straight beat-'em-up, set in a small area with a number ol characters simply running around pounding on each other. You might have thought these had died a death a while ago as being hopelessly old fashioned and limited, but no - recently a lot ol big arcade machines have appeared using this formula, and they're starting to filter down to the Amiga. US Gold's Final Fight we covered last issue - In rather glowing terms for a beat-'em-up actually - and there's Ocean's WWF and Storm's Final Blow still to come, but this month the great white hope ol the genre is Oomark's Pit-Fighter and yes, it's a strange one.

Strange initially In the look - this Is a game with a gimmick. You can see it in the screenshots easily enough - (he characters aren't sprites In the traditional sense, they're animated digitised pictures ot real people. Some are professional wrestlers, some are kung tu types and so on - ail a bit blocky and pixelised perhaps, but still disconcerting in that they look so much more like real people than the sort of characters you'd normally control In a beat-'em-up. Add the blood that splatters out as you strike a blow, the darkened warehouse settings and lack ol a rescue-your-girllriend plot (the whole thing's based on a series ol fights lor money) and you gel something with a very different, rather nastier

atmosphere than your average punch and kick game.

Now. this is something that attracted attention excellently in the arcades - you could see people stop and look at the machine in surprise, perhaps banging a tew 10 pees in out Ol Sheer curiosity - and thus it did its job perfectly. On the home computers, of course. It takes rather more to make an impact.

A gimmick that's good for a lew 50 pees ain't necessarily going to make something worlh coughing up £25 for. and for that reason I’m going to ignore the sometimes spectacular, sometimes silly visuals for a moment and talk a bit about the game itself.

it has to be said It has some clever things about it. As well as a large, animated (in a limited son of a way) and rather grey audience dotted about the warehouses you fight in (there s not actually a pit In sight) there are four lighters in any one round. Two or three are computer controlled - in a two player game you get to team up against them, then light the other human player (or a computer clone ol yourself in one player mode) in a one-on-one grudge match that comes every third bout. Cleverly the computer keeps track ol all four players and makes sure it keeps everyone on screen at any one time - it one guy decides to face the wrong way and then wander off into the crowd, the camera, il you will, moves back, the figures receding until the screen can fit everything in.

Tlx umn imkii owl to reveal Out two mulct* bor), itending ready to duke il out for that covered cash bonut.

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The computer hthfhitr Irtu my guy right up oh the ground, striking a brutal blow to die right knee (notice the rather horrific sports of Mood). Ouch.

This is Ty, measurements U-U-tl. He likes animats and his ambition is to work with children.

Assorted weapons are dotted about the place (crates you can pick up, knives, sticks and so on) and a wide range ol fighting moves also add to (he thing, meaning there's a lot more to it than your average IK* style beat-'em-up. Unfortunately though, it largely lacks the one thing that makes lor a good beat-'em-up -feel. Moves aren't really very instinctive - indeed, getting your man simply lacing the right way can be a bit ol a struggle! - and everything generally feels jerky, sluggish and slightly out ol control. Basically then a) Pit-Fighter looks interesting, but is ultimately pretty unrewarding to play and b) really should sound the death knell lor straight beat-em-ups as full price produels because even ihe best of them are simply too limited to Justify £25 or anything near it. Here's the clearest argument yet for saying that games that work In arcades won’t necessarily cut the mustard on a home computer, because arcade games are made to be played in shorl five or ten minute bursts, while a home game you're committed to lor hours. II you really want to go around kicking people In, you'd be better olf plumping for Ihe scrolling faniasy setting and sheer variety ol a Golden Axe, say, anyday.

• MATTBIELBY

THE BOTTOM LINE

Interesting and distinctive looking beat-'em-up convened well to the Amiga -unfortunately the baste game it loo limited (and hard to A 1 -control) for It to really add nfl S up lo very much.    U « 5

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BUBBLE BOBBI E + CHURL + MAGNETIC SCROLLS COMPII RTION

CAME REVIEWS

BUDGET

Some excellent budget games out this month - imagine, Bubble Bobble for less than eight quid! - but the real news is that Prism's £2.99 range has finally come good. If you don't pick up some of these, you're missing out...

IS

BUBBLE

BOBBLE

Publisher: The Hit Squad Price: £7.99 Release: Out now

Last issue we reviewed The Rainbow Collection from Ocean s new Addicted To Fun labe). Our conclusion That if there are better ways ol spending £19.99 than on this Rainbow IslandsNew Zealand Story Bubble Bobble combo we haven't ihought ol them yet II (and it's quite a big if) you're one ot those rare people who don’t already own at least one of these three excellent cut&e games, that is. For most of us n may well be a better idea to pick up the ones you haven't got ndwidually at £7 99 - NZ Story is already

available, Rainbow Islands can't be tar ott. and this month you can get you hands on Bubble Bobbie, the first ot the Bub'n'Bob senes that reached its zenith in Rainbow Islands and ■$ set to conclude [perhaps -lei's hope not) in Parasol Stars.

But what’s it like Well, on first loading the game disappoints - very blocky. almost PO quality m some ol the graphics, and the gamepiay looks deceptively simple. You play one ot two cute dinosaurs (boringly transformed into people tor the later games in the series) set in a series ot single-screen plattorm worlds - you've got to dear each screen ot badcfces by trapping them in bubbles, then jumping on them to turn them into collectable fruit, before moving on to the next one

Simple, yes - ncK unlike the recent Rodiandin gamepiay in fact - but lor me a

i»6Mc Bobble - One ot lh« reel clastic examples el hew to do an arcade conversion, tv, it now!

much betler game, far from looking primitive the colourful graphics seem ideally suited fo their task, the dinoversions of Bub'n'Bob have to be the most appealing central characters ever, while (he high speed and variety ot the gamepiay should be an obiect lesson to

others. This is one ol those games that adds new baddes and gamepiay elements every couple of levels, pacing the difficulty curve perfectly. At 100 levels fhere's plenty there too - though unfortunately the secret levels ol the coin-op haven't been reproduced in the home computer version. Still, it's one of the most fiendishly addictive games ever and appealing to almost anybody (It s one ot the few games the girls in the office ever sit down and play). • KtATTUElBY

THE BOTTOM LINE

Quit simply, H you don I .....idy own (his

buy if now. A perfect £7.99 game - its only weakness Is that it s so much betler In two player mode than one.

MAGNETIC SCROLLS COMPILATION

Publisher: Infocom Price: £29.99 Release: Out now

I t you thought adventure games had gone out with the advent of the blitter thmk again What’s more remarkable about this package than any of the games it contains is the window and menu system it uses. The functions embedded in the system are normally the domain of expensive deskiop software suites Assuming you have one meg. then, you can now spend more time pfaying the same move m a mynad ot possible ways than the weeks d would previously have laken to tinish Fish. Corruption and Guild ol Thieves

These games first appeared m traditional graphic adventure format, with key illustrations displayed above a ten display and > interpreter that threatened to reply ’You cannot see the south here' every time you typed in a command Using the windows system the company developed tor the overblown Wonderland (as m the one Alice trashed), you can make moves by moving icons, clicking a pointer menus ol key commands or typing them in. (’You cannot see the south here ’) It is a revolution Magnetic Scrolls, who first found lame with The Pawn and its Infocom-beating parser implementation, now give us a whole bunch ot reasons lo spontaneously combust in awe of ihesr cleverness

Guild ol Thieves was their second release and it’s good to see it again, dressed up or otherwise It's the only game that

Corruption can be found ia the moil unlikely of placet. The tink, however, tin t utuallr one of them.

11 take! more than a thicvlnj mind to join the Guild Ot Jbitvet On hr the lowdown and sneaky need apply.

has ever really managed to get the concept (apologies to Pseuds’ Comer tor using the word) ot thieving into a game and make rt fun As you try to prove yoursett to a town's most discreet brotherhood, you're drawn into a veritable den of iniquity whatever one of those is. And the ensuing plot unravels taster than knuckles crack when they're caught m a hit There's a high humour quotient and some of the punchhnes are good enough to steal for yourself This stuff is well above second rate.

Fish boasts another first If you've never played an adventure set entirely m one ot those plastic castles that look so natural in the bottom of a goldfish bowl, you've never played Fish. Yes. only you. a humble goldfish, can rescue your underwater world from a gang ot extraordinary aquatic adversaries known as The Seven Deadly Fins Extremely silly adventure games have been tried before but most ot them have been trying The problem with Fish is that some of it is jusl so totally hatstand - quite often the stumpers seem either pointless or wasted, occasionally unlair Still, m my book it's a damn site funnier and more playable than James Pond You II have a good laugh at the puns. too. I'd make one here but tl ain't my plaice

Weakest ol the three games is Corruption Your character is a budding yuppie and the plot seems to involve little more than a succession of lessons in humourless disillusionment. I'm afraid I found >1 less than captivating and cerlainty isn't the fund ot thing you should think about getiing mto rt you get easily paranoid

Still, anyone who's ever enjoyed an adventure game will lap up Fish and Guild of Thieves at least. Even if adventure games usually turn you catatonic Irom lour hundred yards, ihey've rarely been more playable than the examples here, and the new display siystem makes them more accessible too They're all notoriously difficult to complete too Neat.

• SEAN MASTERSON

THE BOTTOM LINE

Interesting and useable new display system gives two classic adventures (and one okaytsh one) a new lease ol file.

Ideal for people who got Into Wonderland, but perhaps expensive If you already own one or more.

ro classic

80

CABAL

Publisher: The Hit Squad Price: £7.99 Release: Out now

The Bad nan camel is just one ol the millions ot species that you won't find in Cabal, one ol the most single-minded examples of that most single-minded ot genres, the Operation Wolf-style shoot-em-up. A conversion ol the Tad Corporation coin-op, the only major difference between this and other games of the type is that m Cabal your character actually appears on screen, so you have some control over bullet-dodging.

Otherwise it's the usual atfair with only two types ot thing on screen - bad guys and you. This, though, is one of fhe very best dones around, with crisp, clear graphics, hundreds of enemies to massacre, stages which are just the right length lo maintain the tast pace ot the action, and a tab little between-level sequence where your man does a silly tittle dance ot joy accompanied by a bouncy pngle which is so out-of-jjiace it's actually quite charming.

The one downer is the hopeless control method tor ihrowing grenades, but <1 that was the worst game flaw I ever had to cope with then I'd be a happy reviewer indeed If you're aher a shoot-'em-up at budget pnee. this is certainly one to think about

THE BOTTOM LINE

Franlic and really pretty

groovy slaughter-em-up

A =

that’s a louch more involved I

than most games ot the tort, f

1 =

AMIGA POWER NOVEMBER 1991

o

AMIGA POWER NOVEMBER 1991

•STUART CAMPBELL

MAGICLAND

DIZZY

Publisher: Code Masters Price: £7 99 Release: Out now

So here It is ai Iasi, Dizzy's third Amiga adventure. The character has sold well over half-a-million games on ail formats so tar. and has a chan record unrivalled m the history ot the industry Nothing I could do or say could stop this from being a huge hit. but then I'm not going to try. I love the little ovo*J scamp, y'see. and as the most accomplished game in the senes so tar. Magtdand Dizzy is just dandy by me. The seanngly bright cartoon graphics, the fab bouncy music, the well-balanced and rewarding mix of platform-jumping and puzzle-solving, the deceptively gentle pace . the Dizzy senes didn't get where it is today by not being bloody good tun. pal. If I had to make a criticism (well, it is my job. after all). <t would be that this isn't dramatically

The billy cull Juit keeps on yrownf, and you won't hear an; complaints here.

different from the last two games, but since people are stifl buying and playing those two today, you can't blame the Codies for not wanting to change such a hugefy successful formula Magidand Dizzy is an arcade adventure built on a solid base of character and age-old tried-and-tested gameplay. and l can't really fault it • STUART CAMPBELL

THE BOTTOM LINE

A sure-fire winner for the Codies. A smash with the youngsters, but grown-up players should leave their snobbery at home and give It a try too. Top tun.

SHINOBI

Publisher: 16 Blitz Price: £7.99

lampus film star makes a surprise jgest eppeurence in ShmOtM shocker!

Release: Out now

Virgin's latest re-release is Shinodi. the popular ninja arcade game from Sega which was the corn-op predecessor to US Gold's recent Shadow Dancer As you mighi expect it's much the same kind of game, a horizontally-scrolling slash-'em-up with baddies to slaughter, poor captured

goodies to rescue, and the world to put to rights generally. Though the game suffers from some temble animation, that doesn't stop it from being a very enjoyable and dose clone of fhe original, and while difficulty ts perhaps pitched jus) a little on fhe easy side. It's stilt tricky enough to provide a perfectly respectable amount of entertainment tor the paltry eight quid it'll cost you.

In fact. I’d go so tar as to say that this is in many ways absoluie textbook budget software - loads of simple arcade tun. untaxing and technically unimpressive, yet still towngly put together (by top converters The Sales Curve) with an eye for com-op detail For what it is -and if you ignore the animation -1 can't really find any serious laufl with Shinobt at all • STUART CAMPBELL

THE BOTTOM LINE

Nothing to set the world on tire, but relaxing and fun to play, and a very good conversion of the original machine. An ideal buy for Shadow Dancer fans.

THEY’RE BACK! PRISM’S £2.99 RELEASES...

THE BOTTOM LINE

Highly enjoyable short-term arcade t* Probably my personal    _ _ _

favourite ol this batch, and    Q 0:

well worih three quid ot    I £

anyone's money.    WA-

THE BOTTOM LINE

Utter rubbish that succeeds only In making the Amiga look like a T ~ C64 on a particularly bad day. ' i ~ Avoid ll like a pharaoh's curse. ■    “

Old fashioned doesn't always mean food, a* dearly proven by fye Of Monti

though, on account ol the more vent gameplay (there's a 3D tunnel sec! or every now and again where you car collect fuel and ammo and stutf ard) contoured play area with mountains! trenches to fly through. That said, f t still a pretty limited arcade romp, butt some reason I really like It. It might te something as a proper budget rerelease, but you can't really argue at at this price at all.

Game: Eye Of Horus

Denton Designs, eh Don't you just love 'em Well, if you're an 8-bll veteran you probably do. but they don't have much a track record on the Amiga and looking at this game, you begin to see why. Reminiscent in many ways of their Speccy epic Gilt From The Gods. Eye Ol Horus is a huge arcade adventure in the simplest fashion (find a key to unlock a door and collect nine million bits of the mystical amulet or whatever) with minor zapping aspects to it and. not to beat around the bush, it's bloody dreadful. Slow, contusing, graphically primitive, sonicatly grating - just crap, basically. Mind you. it does score a few points for having the word ‘penis' in the manual.

Two chjroctcr BooMerdosh-iniptred fun in Protpector In The Mattt Of Jfor.

Game: Prospector (n The Mazes Ol Xor

This Boulder Dash-inspired puzzler almost sneaked in at the bottom end of our All-Time Top 100 (it wasn't anything to do with us - guest ‘expert' and PC Format editor Bob Wade pushed for it) lunnlly enough. Its a pretty and engrossing little game, and some of the puzzles will test your powers of lateral thinking to the limit. You control two characters, which gives things an original twist, and teamwork is essential if you want to get anywhere.

In fact, thinking about it, ft shares several elements with The Hit Squad's recent Head Over Heels which we gave 92% a couple of issues ago. It's not as good as lhal, but you'll certainly get three quid s worth of entertainment out of if, especially with 15 huge scrolling

After the wildly varying quality of the last range of £2.99 ultra-cheapies from Prism (from the likes of Quantoxat 75 percent and the 67 percent-scoring Plutos to the 6 percenters Flight Path 737and Protector), Stuart Campbell was a little alarmed when we asked him to cast his critical eye over the latest batch of eight new games from the same stable. We told him to stop complaining and get on with it.

mazes to torment yoursetl in. Well worth risking a bit ol pocket money on.

Game: Star Goose

if you remember Gremlin's HATE then you'll be hallway to understanding Star Goose. The scrolling shoot-'em-up gameplay is very similar, as are fhe 'tiled-floor' graphics and the basic feet. Star Goose Is a bit more interest ing,

Take a jendcr (lorn) a« Star Coote You jinl nijhl find ran like it!

Game: Arcriipotagos

Many people will already be in with this classic game, as it was gun away with our sister mag Amiga Fom a lew months ago. tf you didn't get ( then, you probably won't know that  thoughtful but fast moving 30 puzra

The irtf 3D UndK4p<i of the differ cm Archtpclsfoa

THE BOTTOM LINE

Involving and tricky man puzzle that's more than worth the paltry    

asking price. If your brain's P P X been playing you up recenlly, I this'll teach It a lesson.

SUPER SIM PACK + PRISM £2.99ers

SUPER SIM PACK

Publisher: US Gold Price: £29,99 Release: Out now

Hmm. Okay. International 3D Tennis and Italy 1990 I'll buy, but Crazy Cars II and Airborne Ranger simulations’ I can see we're m for some pretty liberal interpretations o( definition here, especially the bit about The very best in sport, driving and airborne action'. But. hey. let's not prejudge - let's take every game on its own menis.

International 3D Tennis - funny looking tint* Irimjlc men, but it works

international 30 Tennis opens with some ot the best computer music ever (the theme Irom TV's Wimbledon coverage) and features the voice ot a real umpire throughout the game You can view the action Irom just about any angle imaginable, and the vector graphics serve their purpose admirably. Things fall down a bit when K comes to the actual game though, as the ban tends to wobbio about and it s all a touch slow Neat. then, but not nearly as good as it could have been.

Italy 1990 (or the marginally updated Winners Edition which is what you get here) was my favourite ot the World Cup games which appeared last year, with ns lovely graphics. TV-Wee presentation and

The net entirely bed (end ectuity quite pretty) luff f 9*0 - belt World Cup junt

wealth of authentic detail It was always too easy though, and it's likely to be even more so the second time around A good sow game, but not a work) beater

You might not think that MicroProse. with their track record ol accurate and involving simulations, would be much cop at arcade games, and you'd be nght. Airborne Ranger suiters ternbly Irom MicroProse drowning the vaguely-tolerable Commando-style gameplay in a sea ol set-up screens and long disk accesses. Forget it.

And then, well, then we find ourselves nght at the bottom ot the barrel - Crazy Cats II. Even worse than the original Crazy Cars. Crazy Cars II was

Crasy Cars It - Trust m, rfi ectunUy tar wen* lo ptey IIim h it looks

fun tor ol lust, eok, two minutes, mnybe - it’s Mkrohroses Airborne Ranycr

almost punk <n it's you don't need talent to write a top-sellmg computer game' ethos.

In summary then, your 30 quid gets you two okay games and two real sub-PD-quaiity turkeys. Not a great deal, is it

• STUART CAMPBELL

THE BOTTOM LINE

Nope, sorry, there isn't i single stand-out game In this peck, end e couple ot them ere truly disgraceful. £30 cen gel you much more than this.

p» with a look ol Space Harrier anti a * t The Sentinel or that Archipelagos n« great reviews at the time ol its setse and still holds up well today - in r it s No.55 in the AMIGA POWER All-"re Top 100. It s likely that only the aedisk appearance stopped it from >cnga normal budget re-release, so if jiunissed it on Format you’d have to narticularly daft lo miss It again, kssmg up on something this good once Y* be unfortunate, passing up on It see begins to look like carelessness...

THE BOTTOM LINE

k rrotving and rather f

nn'

liming game which well jj

111 -

nerves its excellent

JUe

ijdUboo. Get it now

Same: Star Ray This celebrated Defender clone r*ertd many Ians on Its initial release mral years ago, bul for everyone who Md it there was another nitpicker »-d up. Jeff Minter) who moaned that •isn't quite close enough to the njinai, or that the lush detailed Kidrops made il almost impossible to ■ *hat was going on. The truth lies, as sal. somewhere in between. This is tited a Iasi and zappy clone, but the mery is a bit ol a pain in the neck Here graphical clarity is concerned.

: Jeff Minter isn't anyone to talk »j! inaccurate Defender copies (no wrspace, eh Jeff ), so the jury in this w comes down on the side ol the fgtis. Star Ray is a groovy and pretty

Defender with jemj graphics Il must b« th« excellent Star Daft

blasters ma with more lhan enough action to keep your average zapper entertained lor an hour or six. and. as is the case with almosl every game here, is more lhan acceptable value for its absurd price.

THE BOTTOM LINE

Fabby shoot- em-up that could do with just a tiny bit lest graphical detail, but unless you ret real Defender tramspotter you'll more than likely love it.

Game: Bad Company

The lirst thing to say about Bad Company is 'Don't be misled by the box shots'. From the pics you'd be forgiven tor thinking that this is a Space Harrier clone, bul this game is as earthbound as they come. You control one ol a learn of eight ruff'n'tutf space commandos who run into a 3D scrolling landscape blasting away at bad guys and

This Bad Company hat nothing to do with Space Harrier or 1000A1)

completely failing to be involved In anything remotely complex. This is gaming at its most basic, but it s still reasonably entertaining tor five minutes or so, I just doubt if anyone's very likely to ever load il up twice, it looks fine, it sounds tine, younger players may well enjoy the bonehead zapping content, but ultimately it's a bore.

THE BOTTOM LINE

Faiity dull shooi-’tm-up with a lew funny touches but nothing In the way of Involving gameplay. And ft s really nothing like Space Harrier, either.

Game: Star Blaze

Blimey. I remember this style ol game. The forerunner ol Ihe likes ot Elite, the pseudo-30 space shoot-em-up was a popular genre in the early years ol the 8-bits, and Star Blaze returns to the

fiiwithn graphka arc htrt again, with the weird ID Star Blast blaster

formula with a vengeance. I also remember the ads lor the game Ihe first time round, where publishers logotron tried lo liken It to R-Type but viewed from the spaceship s cockpit. (Wit In Ihe software industry - whatever happened to it. eh )

Anyway, Star Blaze isn't too dreadful as blasts from the distant past go, but this kind of simplistic left-right-up-down shooting action was realty more suited to Ihe ZX81 end the like. In 1991, it's just a touch loo primitive. Not a hopeless waste ot money then - you get worth than this at the eight quid mark -but hardly the best choice if you're only going to pick up one ol the games here.

THE BOTTOM LINE

Whal's her* is all very well end good, but whalevtr’s happened to the other 180K ol memory This won t set anyone's pulse racing lor long - give it a miss.

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 1991

o

Send your order to : CRAZY JOE'S DEPT. AF11 145 EFFINGHAM ST.

ROTHERHAM SOUTH. YORKSHIRE S651BL

Please make cheque / p o. payable to 'CRAZY JOE S'

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KEY TO ABBREVIATIONS : (2) = Number ot disks in sel; * = 1 meg; ** = 2 meg; (2D) = 2 drives; (X) = Adults Only

DEMOS / ANIMATIONS

GAMES

MUSIC

SLIDESHOWS

UTILITIES

798 Umcytle An-maloo •

300 NewT«k Demo 3 (7) *

463 EN-r* Demo

640 Pred«lor« Megademo £7)

744 Red Sector Cet>4 Demo 747 Popeye Meets The Beeehbo** 773 Sits'* Animation •

676 Budbran Vegademo (2)(X) 853 [>•go*’* LA* Demo ‘

865 Co « Demo 606 Tng To M*r»

807 Scoop** MenlU H*A0ove 006 Madonna Certoon An*m*J»oe ■ 064 Turtles Demo 1001 Sutton st Kh*m (3) "

1033 At The Mow** Amm —

1106 Chonc* Neverwher* Demo 1166 FiM Th* Fi*h i 00 Radar* af the lo*l Ark Arum * 1 9 Bud Exam

1738 Evil Deed 0*m0 OQ *

1463 Mc'e A*«otOOn* ”

1640    Amy vs Wi neiAnfli*

1641    Batmen Animation *

1651 Too Much 30*

1657 Mage ton Animation V7 0 • 1560 F eitomefte Ertgm* D*mo ■ 1678 Do The Bert Men •

1660 Coon** Totel OesUbChon * 1664 Sitenu Blue Houta ( ) *

1667 Mo» Ctoftsy AiWhabon* * 1607 RatketbeR An,matom *

1701 Tron Ansmabon (2) •

1703    ToUl Re* prey

1704    Total Recount

1705    Tote) Rettyto

1706    ToteJ Ret'iel

1707    Decay S*np*on« Demo * 1753 Life C* 0W (2)

1766 Laurel 4 Ha.dy (21(20) *

1775 Tow Coefuton *

1787 Carrot! Th* Chcken ( ) 2Q)

1784 CerroQ Iruomne ( ) (TO)

1618 Darknat* Megademo 2 *

1820 Magnate FwkH Demo* 07 1873 Nn-nrv nineteen Demo 1833 Agatron Aiwnileni 33 1634 Agatron An mat on* 34 1637 Pt**mu»s Demo 1838 Giooel Tra*h Demo 1841 Anti Ltmaiin Demo (7) **

1843    Phenomena Inter* pat*

1844    GokJfx* Mepedemo

1845    Times Demo* *

1846    Emeprlw ArwnHlon (2)(TO) * 1850 The WeM (6)(20) •

1856 Betty Boo Anm / S*d**how 1877 AMOS 30 Oemo 1861 Mae Tyson Knockout 0>*k 1886 Robocop Ahimation *

1802 ShutOeeot* An.mabon •

1000 &*nt» ice Demo 100 Tom*oh Vxtual Word 1073 Sw Wer* Demo (7)( Dl * 1078 Demo Doty Peck 4 *

1070 Vector Dance

1043 W-ndfurter Anmebon Q] *

1047    Ur Potato Heed *

1048    ft* Potato *CNpe Are Up'* * 105C Super Women An-meton * 1066 Creature Comfort* Demo

316 Ftoturn ToEerfi 406 Holy Grail Adventure *

406 Wanderer

64« SUM Trek (USA) (25 •

680 Leern 6 Play ( )

777 Star Tree (Rchtar) (7)

766 Treasure Hum 957 Pkpe me 067 Onp*

067 SnakepK Mi Jeopard •

1004 Game* Dak 0 1113 Wet Beaver Game*

1230 Dragon Cave 1246 Rwg* Of Zon ’

1406 APD50 Super Ou<z 1411 AP062 Arcetfi 1510 Pick Up A Puzzle (2) *

1512 Picture 8 I ) *

1517 APOltO Croeefare * 1570APD115 Baftoonecy 1578 APD130 The Wooden Bel • 1531 Smon Say* / Space Mash* 1532APD137 T.ie Trial*

1533 The Jar-1530 Megaba'i *

GAMES PACK

37 (rile* on 6 dak*

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1544 Seven Toe*

1566 Adventure Sotohon* (7)

1573 APD142 Peir Oary 1577 APD146 Fruit Mach.ne *

1570 APD148 Demon on M.*t>on * 1560 AP0140 GobtX / Pon*oon • 1584ATO153 Mi** e Command 1501 APO160 Quizmaster*

1606 APD176 MattermnlPwr Up * 1610 APQ180 Dungeon Oehrer (7) 1612 APOl8 Pone Kingdom (2) 1666 Tomie*petot 1670 Wheel Of Fortune 1800 Hints Disk One 1700 Terror Liner 2 (X)

1711 Mental image Game* Oak 1 1715 France Fredda 1770 Cabaret AatefcwH

1746    Word Game* Volume l *

1747    Word Game* Vo*um* 2 *

1746 Strategy Game* "

1740 Truckin' (2) (70)

1760 Arcade Game Cheats t t700 Serene 2 1827 Scum Hater*

1837 Pom Pom Gunner •

1670 Sea Lance *

1887 S £ U C K &mp*on* Game 1883 Dona II *

1005 J Ncktou* Course Disk t 1018 Art Ace II

1076 Napoleontc Warfare System * 1045 Island ot Nepnoton» Adventure 1040 Dungeon Master Companon

052 Awesome Sounds 057 PS8 Suburbs 061 OetaR'veJ M Jarre 087 POeer Surge 100 Amiga Chart 3 166 Vangelte *

187 Crusadefi Audto X 704 Sound Ala* 7 737 2ae‘s Htp Hop Muse 407 CO Player Demo *

400 Crusaders F*oeVd Out'

4i6 Eiectnc Youth (7)

407 Am>ga Chart 5 567 Muic invason 3 (2)

854 Powertord* Power Musn 2

700 D cal Concert IV

713 Flash* - Queen

772 Onat master Dub Mu

724 Technobonc Remur

748 Dusader* Bacteria

824 CNfiRaJ Concert V

668 Senji House

806 Pan 3 Mu*< CXsk

014 Special Brothers Mut< 2

035 Madonna Hanky Panky

040    Hooked On Sonn

041    Sbundlracker Jukebos 060 100 C64 Game* Tunes 070 Th Comic Slnp Remn 076 Scoopea Beast Son»*

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066 Amaze Revolution*

003 PSA Mu* c Demodi** 1

1076    Dgiai Concert VI 1107 Slop Rght Now' *

1207 Dutader* Ooea Gene*<*

1630 Aceeitton Sun Wnd 1665 Depeche Mode Mu**c Oak

1604    Arl Or MED Mu*< Q*k

1605    Sea' Oazy Rem.* •

1606    SDFC Sound* Dr Og«a>

1713    Spaced Out Vo 1

1714    Spaced Out Vot 2 17161 Thin* We re Aone Now

1717    Everybody Qance Now

1718    BetTy Boo Do*ng The Do 1755 Amazing Tune* 2 3) *

1763 Aamond Galant KmgM (3) * 1772 T*>p*n Mu*c Dak (2)

1776    Czu*ader* Sheet Mui<

1777    Beal mailer* Technotogy 1787 Magnate Beats 2

1786 Magnetic Beats 3

1621 Academy Mu»c CoUecttofl

1672 Br jn*»ofm Beat Of Grub*

1674 9CR Mu*** 2

1878 Sgt Pepper Rew*4ed (2) (20)1

1831 Vega Mu*>c

1071 Computer World Mu*< 3 *

1077    Mere Come* The Hammer

030    JOE Side* how

076 Va «f0 Fantasy Art (2)

084 Mog* Art Disk

183 NASASkde*how 187 DgView Side*now 171 Pair<k Nagel Pciure*

185 Esc her Ssde show 738 TV Sports BaskeibaJ 787 Forgotten Realm*

TOO Roger Dean S de»how 357 Max * Art Disk t 411 FYiotoUe Portfolio (2)

572    Utop>a Photomontage i

573    Utopia Photomontage 2 617 Neghbour* &de*now 725 Oggy Pggie* (7)

742 M4donn* S-de*how 787 Onem aware Sideahow 776 Exodu* Real 3D 814 V.z Dde*how 831 Utopia Cadoon Side*how 83 Utopia Photomontage 3 883 Scream Queen* (7)

876 Sun Skd* III 801 Oeepthow BOO Madonna Side*how 2 (2) * 015 Apof* Ogahow *

031    Heroic Dreams 042 Garfield Sideshow 0A8 Gore zone &ide*how (X) 1044 Desert i*and $ ld *how 1061 Iota' Recall Side»how

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1067 Golems Gale

1073 Fraiion Fantasy

1067 Annie Jones (Neghbour*)

1065 Come Sideshow (X)

1103 Gtn* O* Sports i njsbated 1710 Turlto* Sidethow 1763 Crusader* F chter <2](70) 177 Nemeai* Prologue 1277 Frauiion Drvme Vaion* (2) * 1270 Forgotten Ream* MO 1475 Neme*.* Chapter 1 ( ) •

1460 The Age CM Sack 1573 Nik Wi ami Demo

1546    Sky Wa ker D-g show 1

1547    StyWaike* D»g show 2 1561 Demon* Side*how 3 -1666 Mage* Staff

1706 Inverbte World 9deshow 1719 Yabba Dabba Cartoon*

1761 Reflection* F*ay-Traced 1835 Nght Breed Slideshow 1849 F>im Raster* Sdeshow 1678 Refaction* Re* Raced 6 tOOt Leed* Un.<ted Sdeshow 1019 Oebb«e Harry SAhow (2)(2D) -

081 UEdt Word Processor 119 Amga MCAD 180 PageSetler Dp Art 210 loonti

759 Ulmate Boot beck CoU (2)

348 TV Graphic* (2)

353 &towiz 2 0 (SS maker)

410 DPami Cartoon Bru«hea 44 OPami Fonts Daks (4)

458 HAM Radio Util(>o* (5)

5*6 icon mane i 571 Jazz bench 560 Dope Intro M**er 591 Bu*in««t Card Maker 595 Amaleu* Redd Dak 837 MSH (Messy DO S3 847 c Manual 681 Programming Qak 867 Sound Appkcation* (7)

684 Video Appkcabon* (2)

897 Graphic* Management ( )

901 The Comm* Dak 907 OEO Text Editor 1071 NosePtayer V3 0 1079 Prophecy Coder Mag 1 1095 Dabsbase Workshop (2)

1097 DPatrM / PageSetter Dip Art (2) 1099 Video Graphics (4)

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1117 Geneaology *

1275 Hardware Protects Mag 1278 ST Emulator (German)

1734 TabaQopy

1273 DUght

T450 Virus Superk.ilen

1451    ElectroCAD

1452    Am.Base

1535    Matter Wu* K*«r V2 0

1536    North C (packed)

1537    North C (unpacked) (3 1545 Spec V aPart V3 0 1550 FteiQaa V2 0

1569 APDt38. Language Tutor 1806APD176 Database Master 2 0 1620 ZX Spectrum Emuator 1683 Dynamite Cut n" Paste Fonts 1856 Demoiahets 202 Uinnw*' 1878 Temtpto* Shareware WP 1880 OCopy & Uthhe*

1884 Equmo* Intro Wise* •

1888 MED V3 1 1693 DC£ V2 06A 1698 Desk Bench p)

1008 PageSetter Dip Art (6)

1014 Sde*no* Construction Kz 1047 Master Wu* Kfar V 7 1051 King James Bb'e (3)

1054 CelKt Demo Maker 1960 RSi Demo Maker (English Doc 1061 RSI DM UlMyAvi'p D«k 108 TSB 3D Vector Desgner* V1 1

THoso arc just a (cw of the many disks in Ihc I brary. For dola Is of Ihc others send SOp fof our CATALOGUE DISK wfirch aJso contains a FREE game!

/T

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We now stock

Deja Vu

Licenceware Priced @ C3 50 per disk (2 disk sets @ £5.50) Full details of titles on our catalogue disk

POSTAGE

UK,.Channel lslos....FFt££ OVERSEAS AIR MAIL Europo. Eire... £2.50 Rost of World ...MOO

Boose note tha! payment must bo in Storting

PHHSE II + SUPER TUMNTRIS + JUMPER + RRPHREL’S REUENGE +

SQIIRMBLE + RSTEROIDS

Public Domain is getting everywhere at the moment and there's good reason - where else are you going to get Amiga games for (near as dammit) free Nowhere, that's where, but good games for free are better than bad, which is where Stuart Campbell comes in...

RATINGS * * * * * Excellent ***** Nearly there * * * * Very good * ★ * Has its moments * * Flawed * Dire

00

vv

PHASE II

(VIRUS FREE, EXCLUSIVE WARE)

lirjnWt d.yt ill her* *f«in in Mjk II

Virus Free's Exciusrveware series (non-PO software at PD pnees, with royalties pant to the programmers) has been steadily improving over die last couple ol months, and this latest effort i$ easily the best so tar A simple Scramble-style honzontatty-scroiting shoot-'em-up. Phase if is pretty and playable, il just a touch on ine slow side II starts off very easy ndeed but by the third level you're m big trouble it you haven't collected some senous power-ups It's not the kmd ol game that's ever going to set the world alight, but it's enjoyable and addictive enough tor a quick zap every now and again, and at three quid that's a fan enough deal in my book.

VERDICT: Not stunning, but a very neat little blast all the same. You could do much worse than give this a go. *••

SUPER

TWINTRIS

(PD SOFT, DISK NO.1816)

Twit* the Tetris tun In Super Twimrit

Tetns. Teins. Tetns Every day another PD ekme ol the legendary Russian block-stacker arrives on the scene, and every day we all sigh with disappointment as it tails to match up to the incredible Nintendo Game Boy version This, though, is undoubtedly the best attempt so tar For one or two players simultaneously (like the arcade game), Super Twintns otters easy

and hard modes, a selection of crap tunes to hslen lo while playing, halfway-respectable controls tor once, a great earthquake' efteci when you gel multiple lines (increasing m magnitude up to the point where you get four lines al once, whereupon the screen shudders around explosively and impressively), and gameplay which at last comes close to rep healing the excitement and tension ot the ongmal It's stiff Hawed (you get rather loo much scope tor shifting tne blocks around atier they've landed), but it's the best way to play Tetns on the Amiga to date Which is why we’ve put in on the disk this month lor you alt to enjoy , in fact

VERDICT: There's room tor improvement yet in the Tetris lield. but this is a very good eftorl and something ol a must-get at PD prices. ""

JUMPER

(START PD)

lumper. Com* on in, th« wtun lovely1

What’ You want more FroggeP Oh, ainght then. This version of the Sega’s classic amphibious arcade machine comes on The Assassins disk (V, a compilation ol six games which also Includes the brilliant Go-ktuku (reviewed in Issue Six) and the not-haif-bad Jumpy (from Issue Five), plus a card game, a Mastermind game, and yet another version of ihe Tron lightcyctes game Jumper itself is a great copy of the corn-op containing most ot the original features (increasing difficulty, during turtles, nverbank predators), which starts off easy but quickly gets very tricky indeed Imagine trying to cross the M25 five times al 8 45 in the morning with someone behind you with a stopwatch gomg “Hurry up, you've only got seven seconds leltl* and you'll be close to understanding the pressures ol this seemingly leisurely game. It you liked BuMrogger at ail. you'll love this, and with all those other great games on the disk lor a couple ol quid.

(fill m the rest yourself).

VERDICT: A bargain and a half. In tact, more tike two bargains. And then some. More essential PD. •***

RAPHAEL'S

REVENGE

(PD SOFT, DISK NO. 1818)

Repheel'i Bevenje Oh d<«, eh d<«

Sboot-Em-Up Construction Kit Teenage Mutant bloody Ninja Turtles Everything you need, really

VERDICT: Dull, tedious, confusing and fairly pointless run-of-the-mill SEUCK clunker. You can do a lot better than

this."

SQUAMBLE

(PD SOFT, DISK NO. 1749)

Oh cruel disappointment' The ad tor this called it Scramble and used almost exactly the same wording a$ the one for

Asteroids, and although it doesn't actually claim anything of the sort. I hoped it was going to be another corn-op conversion ol the same flawless quality When it arrived and I loaded it up though, you can imagine (trom looking at the screenshot) what a let-down it was Primitive graphics and not exactly action-packed gameplay looked set lo consign this one to the bin, but on playing it tor a while it turned out to be aciually Quite good tun. it follows roughly the same layout as the arcade game (mountains, tunnels, UFOs and so on), and while calling it a conversion would be usmg the word in its very loosest sense, this is stiff a perfectly enjoyable tittle game

Hr

It'* been t food month (or Scramble font.

VERDICT: Fast and zappy (well, alter the first couple of levels) and generally not bad at all. Don't expect loo much and you might be pleasantly surprised.

BEST PD GAME EVER!

ASTEROIDS

(PD SOFT, DISK NO.1735)

Scene: 1991, me offices ol AMIGA POWER (Bntam's brightest, bestest and btggest-sellmg Amiga games mag), All around are some ol the most stunning examples ol the game writer's art ever seen - Rainbow Islands. SpeedbaUB, Lemmings - an endless Many ot technical magnificence, beautiful graphics, incredibto sound and music. A hapless observer walks into the office one afternoon to tnd every Amiga in the place occupied by a black-and-white single-screen game with lines lor graphics and sound consisting of pings, beeps, and the theme Irom daws. Jaded hacks are glued to their screens, fingers timing feverishly across keyboards, the tension m the atr broken only by me intermittent yens ol frustration and clattering sounds as Arrugas are repeatedly punched in fits ol temper New high scores are shouted to and fro and gloated over, and trivialities like working, ealing and going home are completely forgotten. The cause ot all this hormonal havoc Asteroids

lack la tine lo

1t7t with Asteroid*

For many arcade veterans Ihe greatest coin-op game ol al time (a position only seriously challenged by Williams' Defender), this oft-imrtaled classic has finally been done justice on a home computer with a perfect. Rawtess conversion by German coder Kris Schulte Everything is right - me graphics, the sound, the positioning ol the keys (keys!), even the little Atan logo at the bottom ol the screen The gameplay is as superlative as ever, and if you’ve never played this monster belore, get ready for the most addictive experience you'll ever have without breaking the law. This is a game good enough to make you want to own an Amiga, and it you've got one already (which you probably do), you'll be thrilled to see weVe included it on this month's coverdisk (or at least, you should be).

VERDICT: There aren't enough star*

In the sky for this one. Play it, love it, and send the programmer a shareware donation Immediately. He deserves it.

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AMIGA POWER NOVEMBER 1991

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TRIPPPIN + GO LOOLV + CIWSTIIL CflUERNS + DESTINATION MOONBRSE + HUMDINGER 41 + DIZZV LIZZV

TRIPPPIN

(SEVENTEEN BIT, DISK GAMES GALORE 8)

Time (of tins month's ride on the Bizarre Bus Trtppptn (how apt) is a board game which would be impossible to play on a board It's a two-player (or one player against the Amiga) game where the objective >s to move your piece to your home square. The twist is. you can only move m one of the directions indicated by the arrows on the square occupied by your opponents's piece So. you have to think very tactically m order to balance moving towards your own goal white preventing your opponent Irom progressing at the same time This would be alt very well and good, but for the game's one flaw - the arrows change, apparently at random, at every turn, so it's impossbie to plan out any kind of strategy, which is a bit awkward m a game of. er. strategy. Still, it s an interesting diversion and the disk does contain a number of other decent programs (including Cave Runner, Missile Command and Space War. a conversion ol one of the very first video games), so it's worth a pop an the same

The un-itralcjy of Trippin

VERDICT: Tripppin Is novel and quite good lun despite the strange rules, and with the other stuff makes tor an entertaining if unremarkable disk.

GO LOOLY

(START PD)

More S1UCK antics in Co Looly

This comes on a disk with two other Shool-EmUp Constructor) Kit games, and despite initial appearances, that's what this one >s too. It's a fun httte number, and in terms of SEUCK it's rather more well-programmed than the usual stuff, but the dull use of colour lets it down just a l<tne bit No Man's Land is a more traditional-style blaster, good-looking and tricky but maybe (USt a tiny fraction slow Both of these are very good if not staggenng games, but the most interesting one on the disk « Raid It's another vertical scroller, the most distinguishing feature of which is that it's a complete lift from Storm's recent classic StW The backgrounds, the enemy craft, the styles of the levels, everything is borrowed directly from the earlier game Of course, since it's PO you can't can it a np-off - more like a tribute - but it's a shame the programmer couldn't have added his own stamp to it somehow The game itself is fine, but having to score multiple hits on every single enemy makes it excessively tough and unrewarding, and it's certainty the least playable of the three collected here

VERDICT: An excellent-value disk with three good and varied (well, for SEUCK games) shoot-'em-ups which are all worth a look for different reasons. So. or. take a look, **”

CRYSTAL

CAVERNS

(PD SOFT, DISK NO. L15)

Hmm Odd Distinctly odd This one meg-oniy AMOS bcenceware game released through Poltysoft has me puzzled It's reminiscent of Steve Crow's 8-bii and ST classic Slarpuake >n many ways and plays very quickly and smoothly, but where's the rest of it Your cute tittle character leaps and bounds around lots of ptatformed caverns quite chirpity. but enemies, things to pek up, points to score and just about anything else are all conspicuous by their absence. Every few screens you'll find one tiny little alien bouncing up and down on the spot or trudging solemnly left and right along a small length of platform, but that's it as far as excitement goes You fust keep trekking along, occasionally coming across a teleport or a new style of cavern background or an energy restoring slab, and wondonng why on Earth this game needs a megabyte of memory fo run m It doesn't even have any sound1 It s strangely involving for a while as you search desperately around trying to find the pant, but when you don't come across one after an hour or so it rapidly becomes pretty damn boring

Very Stjrqmkc, but without the good bill

VERDICT: tf I'm missing something important here I'd love to hear about it. but this game seems to be halffinished. The mosl inexplicable use of expanded memory in history. **

DESTINATION

MOONBASE

(START)

Dtmnsnon Moontute ulici the Lunsr (under concept, removes the p])e4 iurfece, end tells II at on its face.

Blimey, I haven't seen one of these for a while - it's a Lunar Lander game. The incredibly otd Atan com-op was one ol the most ongtnai - and one of the trickiest -arcade games ever, and it really captured the imaginations of 9-bit programmers n the early 80s, with every other magazine listing being some kind ot variant on the theme It's a bit strange, because landing an unarmed probe on the surface of the Moon with no obstacles except gravity and limited fuel never seemed like the most gripping game concept imaginable, but there you go. This shareware version contains all the usual features like the spaceship, the moon, the limited fuel and the. er. gravity (ahem), and it's. er. fine as far as it goes The graphics are a little over-fussy (the original used ensp Asferoids-styfe vectors) and the action is even mote sedate than usual, but it Lunar Lander was your thing then this’ll bring the momones fioodtng back it doesn't really have that old magic, though, so it's recommended (or real aficionados only.

VERDICT: A blast from the past in more ways than one. and It’s just a little bit too primitive to hold much appeal these days. “

HUMDINGER

41

(TELESCAN)

Uip This two-disk collection ol PD (selling at a penny short ot a fiver) contains not one, not two. not three, but 41 (count 'em!) prize examples of Amiga software from the land of the free ft includes many games I've covered n this column before (such as Baity. Tries. Missile Command. Go-Muku and others too numerous to mention), and, er, what else do you want me to say about it

...inch at tbit bttarre ihool-'rin-ua

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There's another forty jinm where tfch cord btsed fobbta um from...

Even the most mathematically-retarded can work out that 41 games tor a fiver is a he* of a good deaf (about 12p a lime, in fact), especially since a healthy number ol them are exlremefy good games m their own right You simply can t go wrong with this compilation, and that's all there is to it.

VERDICT. Lots of brilliant, good, average and duff stuff alike, but you’ll get many an hour's fun tor your money here. ****

Recognise there rather jolly graphics, anyone

DIZZY LIZZY

(POLLY SOFT)

Hang on a mmute, haven't I seen this before somewhere’ It's it's it can't be it’s... Bombuzat Oh no1 Pane' But wan it's not actually the AMIGA POWER staff's favourite puzzle game over ('mmf mmf eep' - Gary Penn) at an. bul a PD Bouiderdash kind ol thing which, for reasons best known to the programmer, has borrowed' most of the graphics from the 2D version of Tony Crowther's classic of bombdefusicn It certainty gives it a bsg'n'bouncy look, but in gameplay terms it's lacking somewhat, the screen being too small to give you any kind of an idea Of where everything is The blocky scrolling can make it difficult to ascertain whether you're actually moving at all at

times, and control is a bit on the sticky side too Things improve by the second level, but realty this is too much of a chore to play it looks good but there's very little tun to be had

VERDICT: There arc lots of Bouiderdash clones in the PD better than this. Try Flasehbicr. or Cave Runner, or pretty much anything, really. •*

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Contact addresses for this month's gomes: virus free po. zaeoorouenRoaa Mof«jon s*noon. w*»SNzzi.s»oz93 5iz3zi. start computer systems, 20

HoKhmj* Sunderland SRI JJE • 091 S65 260S, SEVENTEEN BtT SOFTWARE PO Boi 97 Wakehdd WFi IXX * 0924 306962

TOMSOFT P.D.

RSI Demo maker package (6 disks) only £6 Disks for 90p (+ 50p P&P)

All great titles including...

For further information I send 50p (+50p PSP) for \ catalogue disk to....

CHUBBY BROWN. JAZZ BENCH LUMBERJACK SONG (2 DISKS) MASTER VIRUS KILLER V21

TOMSOFT P.D.

Or call

0222 862890

31 Trevelyan Court, Caerphilly, S. Wales

(Cheques S Postal orders made payable to: G. Callaghan)

FORTY ONE GAMES ON TWO DISKS

IMPOSSIBLE!...BELIEVE IT OR NOT IT S TRIE

\oiv for the first time ever you can buy on only two disks the grand total of FORTY OMi quality PD A Sharew are games

Contents Include

Chess Peg Puzzle Wclltrix Death Bringers Trippen Super Griddcr China Challenge

Video Poker Dilemma Ping-Pong Tron

Circuit War

Invaders

Kamaka/.i

Backgammon

Sorrv!

Bally III Cosmoroids II Shoot out Trek-Trivia Deluxe Hamburger

PLUS TWENTY OTHER ENTERTAINING AND ABSORBING GAMES AU FORTY ONE GAMES I OR ONLY £4.99 INCLCSIM

Pier do not be pot off by the rxlrrnirlv loo price of these game. - Ihcv offer excellent value for money.

( HUMDINGER 41    )

please make Chcques/P.O s payable to N IORDAN and pos! now (o III ESC A \ COMPITER SERVICES (Af' llai:.i-w r Road BUkpn..! EY1 2RF

Amiga Mouse

1400 catalogued disks

Utilities, Soundtracker modules/instruments pictures, art etc etc.

Free updated catalogue disk sent with orders

Buy 10 PD disks and choose one free.

A small selection from our games list

Games 029

7 Titles

Amos 062

Arcadia

Games 031

Battleforce

Amos 097

Dynamite Dick

Games 032

Return to Earth

Amos 085

Reversi

Games 033

Megaball

Amos 085

Snakes ’n‘

Fish 421

Zon

Ladders

Send 70p for Catalogue Disk. Fast Reliable Service £1.00 per disk 50p Post & Packing £2.50 Europe

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YES IT IS TRUE PD FOR JUST 69p - OFFER ENDS 3112/91 HERE IS A SMALL SELECTION FROM OUR VAST RANGE OVERSEAS ORDERS ADD 25p A DISK FOR EUROPE 60p R O W

ENQUIRIES TEL: 0424 712349

DEMOS

D113) Silents Scroller Di 15) Utopia Cartoon Slides D117) Bunsen Burner D119) The Link Megademo D122) Ghost Pool 0124) Scoopex Seven Sms 0126) Disney Slideshow 0128) Sleeping Bag Demo 0130) System 5 Demo D132) Alpha Flight Megademo 2 0134) Share And Enjoy 46 0136) Thames TV Demo D138) Vision Megademo D14Q) Fast Cars Slideshow D142) Mobed D145) Kefrens Wall Demo D147) Beasl 2 Preview 0149) Tread

0151) Share and Enjoy 47 D153) Simpsons Mint Mega (XXX)

D155) Glass World Animation 0157) Congaman Animation D160) Anarchy Scratch Pack 39 0162) Bugs Bunny Anim*

D164) Smurf +Cokeman Anims* D166) Juggette Animation

UTILITIES

P02) A68K Assembler P04) North C U001) Jazzbench U004) Visicalc Spreadsheet U006) Intro Maker U008) Sidney And Friends U011) XLSDisk 1 U013) Clip An

U015) The Magicians Utilities LI017) Sleel Moon Utilities U019) CADV U021) Super C Disk U024) Red Devil Utils 4 U026) Amibase V3.76 U031) Bootbench U033) C-Light 1+2 U035) System Checker U037) Tetra Copier U053) Text Plus Wordprocessor U056) Wordwright Wordprocessor U058) Running Man Update U060) Mag Media Disk Utilities U062) New Age Utilities U063) Pendle Europa Utils U065) Fonts

U067) ICPUG Printer Utilities U069) XLS Best Of PD 3

GAMES

G004) Breakout Construction Set G006) Star Trek (2)

G008) Drip '

G010) Quiz Master 2 G012) Popeye G014} Tennis*

G016) Ffaschbier G018) Treasure Hunt G020) Wet Beaver Games G022) Workbench Games And Hacks

G024) PD Games Compilation

G026) Movie Games

G028) Eatmme

G030) Return To Earth

G032) Klondike

G034) Trek Trivia

G036) Pipeline

G019) Battlelorce

G021) Arcade Games

G023) Star Trek The Next Gen

G025) UGA Games

G027) Hack

G029) PDOM Games

G031) BIP

G033) Stoneage

G035) Jeopardy

G041) Frantic Freddy

DISK CATALOGUE

CONTAINS DETAILS OF ALL OUR DISKS AND IS UPDATED FREELY WITH EVERY ORDER INCLUDES 2 FREE GAMES + A DEMO

We also stock APDL, Amicus, T-Bag and Fred Fish Disks.

All orders dispatched within 24 hours.

Buy now while the price is so low.

Please add 50p postage + packing to all orders.

PLEASE MAKE ALL CHEQUES AND POSTAL ORDERS TO S.P.D.

S.P.D. 62 MANOR ROAD, HASTINGS, E.SUSSEX, TN34 3LJ

AMIGA POWER NOVEMBER 1991

The Enforcer

Screen shots from AMIGA Soft wore

Enter a new phase of com puter entertainment with the Trojan Lightphazer. Unleash your imagination and takeup the challenge of the two action packed games included in the pack:

Skeet Shook Travel the teorld & attempt toccmplete" The International Pn Skeet Shoot'. Try to better your score, or, compete against a friend in your bid to become World Champion.

Orbital Destroyer Reuchfor y w Pulse Laserandbbst thealiensas you fight to save the planet Earth! Be careful, your ammunition supply is limited- if you run out the Earth will be doomed.

\jilible tor tht Amiga and Min ST STE- l .59.99 r.r.p. from ill good computrr stores.

And the action does'nt stop there!...

The Enforcer: 4n actum picked gangster shoot out, featuring different locations and a bonus Iroel.

I’hjirr Only, Out now tor ST jc Amiga il £9,99

Aliex: Guerilla Warfare on another uvrld- Hast youruay through the desert and jungle to escape an evil planet.

Timor Only, Out now for Amiga only a t £9.99

Firestar: On spice patrol you must guide your craft to hunt down alien ships and destroy them

Mouso or Pham, Out now lor ST & Amiga at £9.99

LOOK OUT FOR OTHER PHAZER SOFTWARE TITLES BEING RELEASED FOR CHRISTMAS'91 FROM TROJAN SOFTWARE.

Unit 7, Dafen Park, Llanelli, Dyfed. SAT4 8LX.

COAAPUTER COMBAT FOR THE NINETIES

COMPETITION

A HOLIDAY AT EURODISNEY

IT’S THE AMIGA POWER/US GOLD ANOTHER WORLD COMPO

Free return flight to Paris for you and a friend

Two nights in the EuroDisney hotel Free admission to EuroDisney

What A tree trip to EuroDisney But it's not opening lor bloomin' ages - or is it

Well actually, for your information it's all going to be up and running In the Spring, which just gives you enough lime to gather your nerves for all those spookily scary rides, get your toothbrush packed, and book a taxi to your local airport. It also gives you time to boast to everyone you know about winning lor absolutely ages - you'll be amongst the very first people in the world lo get to go!

And why are we (or rather, why are our chums at US Gold, who'vc stumped up for the prize) being so generous Well, it’s to celebrate the release of Another World,

Delphine's absolutely stunning new graphic adventure game, one of the new products we raved about in our special US Gold preview feature Iasi issue. Seems like It'll be here sooner than we thought - we'll have a review next issue with luck! - so the timing seems eminently suitable, especially as a) EuroDisney is located in Paris (home ol Delphinc) and b) we'll be transporting you to 'another world' (the wonderful one of Disney, in fact) ourselves!

Ten runners up won't be forgotten either - they’ll all win a copy of the game.

Now for the catch...

RULES A NO REGULATIONS

*    The doting dfttc lor Chi* companion t% November 30th 1991. Later then thet. end you c»n ju»1 forget it. mateyl

*    The editor's decision Is final on sit mattsrs relating to this competition.

*    Employees oI Future Publishing, Watt Disney, or US Gold are not •lig »We to enter this compo.

We can't send everybody to Disney, so II you want a chance to win. you're going to have to find out a thing or two about Disney movies so you can answer the questions below. Once you've gol the answers, write them on the back

And finally, introdu

Ah yes. the questions. They're not easy (but they're not all that tricky eiiher) so get your thinking caps on. We want to know:

of a postcard, then send it off to: Pahs In The Sphng Compo, AMIGA POWER, 29 Monmouth Street. Bath. Avon, BA1 2BW. And remember to include your own name and address (ihere're always a tew chumps who forget!).

ing the questions...

1)    What was Mickey Mouse's first movie

2)    In which film does Cruella de Vil appear

3)    Who played the inventor and father in 'Honey I Shrunk the Kids'

AMIGA POWER NOVEMBER 1991

AMIGA POWER NOVEMBER 199 1

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15 TH HOKD AVE_ GT. H AkI KI VG, I SSI X SS3 OKI. 7 DAY - 21 HOUR ORDER LIKE ■ (0702) 210050

XXIIG \ 5(Ml - It VSM I*h-------------------------------------£309

AMIGA 500 - S( Ki:iA GEMS £300

WITH 5I2K RAM EXPANSION BACK TO THE FUTURE 2 • SHADOW OF THE BEAST DAYS OF THUNDER NIGHTBREED AND DELI XE PAINT 2

\XI IG A 500 - 4 Alt roos CLASSIC _£300

WITH 512K RAM EXPANSION - THE SIMPSONS - LEMMINGS CAPTAIN PLANET • AND DELUXE PAINT 3 WITH ANIMATION \MI4i A 500 - 41. \SS 04 1114 ‘MI'S _£ 100

WITH 512K RAM EXPANSION PRO WRITE 2.5 - INFOFILE -DELUXE PAINT 2 DELUXE PRINT 2 - MUSIC MOUSE AMIGA LOGO A BBC EMULATOR 10 BLANK DISKS -VIDEO AND MOUSE MAT.

TEA STAB 4; XM4.S I’U k wilt nordkked with above* £25

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ALL PRICES I ACT.1144! VAT A UK POSTAGE MAIL ORDER DEFERS DALY (SUBJECT TO AVAILABILITY) CHEQUE OR PO s PAYABLE T4» BYTE

D 1 R ECT.PLEASE ALLOW FOR CHEQUE CLEARANCE

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BUSINESS

MUSIC

NW1S BETTY BOO Terr A: Tunetf nm i S4 digital concept j NM1 $ 5 DOTAL CONCERT 4 lot* K etc NMJ S7 DCTWl CONCERT 6 Home Must NU S fOUWW K Super Muwl NMt6I GENESIS Pt* 6. in* reKt NW2; GET TO THE WfHOuSE Goa  NM163 (KDM MMXU ttoc» RocW fiocU NM1 7S MVSTlRONS SOUNDS OCX NO 164 MADONNA VOGUE (4 N0I6S WOONNAIWOtV PANKYI NMI66 MCH llACJttONBAOAAWW NMI67 V4AV9 VK£ RfMK fxo4 Aim NM 168 RET SHOP BOVS N NAJGf NMI69 RINK fLOYDTHE WAU Clinxl NM 170 QUEEN FLASH [dataz/press_magazine/AMIGA_Power/HTML_TXT/Amiga_Power_Issue_07_1991_Nov.htm] NM! 74 SYNTHFTW Ml/VC Loxry NMI71 TECHNOTROMC UfGAMK NM17 VANCE US DEMO (I Megi NMI 73 WAllC THIS WAY

UTILITIES

NUI8I &OCHYTHMS EmoOom monior NUIB7 INTBOMAXER Create Oerrxwi NUIB7 MASTER VWUS XJLLER V2 I NU18S NOfifTRACKf R 7 0 MOt

DEMOS

NOt 70 EVR DEAD DEMO Crw NOI7I EOUCATON OF COOt < NOI7S FtUT THE FISH DEMO NO 176 GARFtflDOC NDI77 fllAODCMO,

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NO 139 SftACF FIGHTER lMrg

NO)40 SW TREK ANiMAlXDNS VI7 NO! 41 SCULPT 30 AMMS Nexvtoo N0I4S SIMPSONS DEMO (IMwj( M N0734 STEAlIHY/COWA DEMO (1 Meg) NO! 47 TEENAGE MUTANT TURTLES/ NO!43 TOTAL RECALL MdO Mm*

NOT 44 VV SUOfSKW Fm Sup etc 0157 WWGSANtMfrMeqJkongarvT

GAMES

NG197 ARCADE GAXCS Torts of Ui

NGI96 BUZ2A*D%£twZff NG197 CCXlOSUSADVfNTURE GAME NGI90 EAT MINE Super M NG 199 FRANTIC FREDOY1 Pixform lur* NG707 JUMPY AuDf Nr NG703 MONOPOLY Brd cLwuct NG704 MEGA GAMES 7 (7 dt’AiJ NG70S MARBLE SUDE Mxdneu/

NG717 ME GABALA Mkjnori (tm NG770 MENTAL (MAGE GAMES Buy 0 NQ207 NEW STA* TRfK GAME 7 ifetoj NG706 PACMAN Got**- GoMAe* NG709 PSEUOO COP Arcade dctton

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K3* Branded blank disk* only SSp each

ONLY

NRG PO. PO BOX 2290, KINGS NORTON, BIRMINGHAM, 838 8RP. TEL- 021 486 1195

PER DISK

ACCESSORIES

XSK BOX SOOfMCQ XHBOX 100 tjpkKifY

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COJVIPO WINNERS

Okay, so it’s been a long time coming, but we’ve finally plucked up the courage to dive into the huge teetering mound of postcards and pick out a few competition winners, going all the way back to the heady days of Issue One. Fingers crossed then as, without further ado, we open the first of the golden envelopes...

TOP 100 COMPETITION

The Answers

1.    Assault On Precinct 13 (NOT Bomb The-Bass Play-AssaultOnPreand-13. you >azy sods)

2.    Passionate Patti In Pursuit 01 Pulsating Pectorals

3.    Mah Jong

4 Chaos. Rebeistar

5.    Mel Ctoucher

6.    Bubble Bobbie

7.    F-19 Stealth Fighter (you wouldn t believe some ol the answers we got for tins. How could it possibly be User Squad !

8.    Air Duel

9.    Paul Shirley

10 Dungeon Master

And the lucky winner who 'll be taking home (at some point) every single game in our All-Time Top 100 (or as many as we can find, anyway)« Clare Mafhewson ol London.

WHO KILLED GARY PENN

Loads ol entries tor this, implicating pretty much everyone you could imagine, but the winner had to be this ridiculous entry from Stephen Richardson ol Whitley Bay. (His capitals, by the way).

My name >s VIC. VIC TWENTY, the world's greatest detective I was called in on this case because ol the wide SPECTRUM of crimes I have covered I began by examining everything in the office so thai I could MONITOR the situation. I was tired after my HARD DRIVE from Newcastle, and decided to have a cool, refreshing can of SPRITE, but BOB the COPPER had drunk the last one. so I had to make do with a BLITTER LEMMING.

I examined the DISK on the office record player. WHEN I M C64 by the Beatles I never knew what people saw m those BUGS. Unlortunately there were no pnnts on the record as an ENTERPRISE-mg person had wiped it clean . Suddenly I saw what l thought was a vital due. a SMALL FOOTPRINT " -Ed) beside the body Unlortunately it had been left by a careless PC who'd examined the deceased

I deoded to talk to the deaner and asked him to identity himself to me *1 B iM\ he said in a broad Devonshire accent (.<" -Ed), and although he could offer no useful information, he asked for my autograph FOR MATT.

Alison and Susanne arrived, and on

hearing the news of Gary's demise burst into tears 1 ined to CONSOLE them Alison sobbed. "He was such a GAME BOY I'm going to donate all ot his GAME GEAR to chanty, he would have wanted that. Just let me keep his cuff-LYNX to remember him by.‘ I decided to talk to RAMshaw as Alison had her HAND-HELD by a kindly constable

i asked Mark about his dental appointment ‘Don't talk to me aboul that DRILLER', he snarled. ’He certainly gave me an INCENTIVE to brush my teeth in future'

i decided to call ft a night and drove off in my small family saloon (or COMPACT as our American cousins might say) to look for a hotel. Just my luck, they were ail booked up due to the UNIX (Fnaar. Inaar) convention in town I ended up m a CD motel called Dee s place, and soon found out why, D-PAINT was peeling off the watts and DE BUGGER wouldn't give me a refund when I complained (Snp'-fd)

Well, you get the idea it went on lor quite a while longer, but it gave us all a good chuckle. So watch outloraCDTV dropping through your terferbox and smashing to pieces on the mat pretty soon. Stephen

UP IN THE AIR COMPETITION

The correct answer tor this one is a matter ol some debate, and alter a long and impassioned letter ol great reasoning and ebon from Daman Bree ol Eahng. we deoded that he was the true winner We can't go into the reasons too deeply, (we start to get a be lost around about Sm Latitude Ax Sm Latitude 8 plus Cos Lat A x Cos Lat B times Cos change ol latitude , if the truth be known), but trust us. he's right Damian will be testing out his global navigation theories m a real plane sometime soon with some flying lessons courtesy ol MicroProse.

DARKVAN COMPETITION

Another wxie range ol answers lor this one. but the lucky chap who 'll be wandering aboul the streets bumping into things and falhng down manholes while he 's watching hts new pocket TV is Cotm Howard ol Harlow Ocean polo shirts also go to David Bradley olCodsak, Andrew Kesson ol Newcastle. Michaef Jones o< Birmingham, James Stanton of Brentwood. Paul Chiton ol Swindon and Chnstopher Sorsby ol Harrogate Hope they ht okay1

More (more!) compo winners next month!

COMMODORE AMIGA CENTRE • CDTV CENTRE - PHILIPS APPOINTED DEALER STAR GOLD DEALER a CITIZEN DEALER PLt S • tAPPLE AUTHORISED DEALER

You know what YOU want from YOUR computer, that's why you 're choosing AMIGA

...NOW YOU’VE CHOSEN THE RIGHT COMPUTER. MAKE SURE YOU CHOOSE THE RIGHT DEALER.

look ho further than...

GORDON

Anyone can be good at selling Amiga or CDTV, bui sadly, that's often where it ends. So. when it's umc to choose the best computer, it's also time to find the best supplier the one who » not only competitive, but the one who gives you llic best possible ongoing support for you and your system.

If you'd Uke all Iblt, amd more:

J FHENDIY AM) itami expert make J tNliWTEI) ACCESS TO CAU IN SUPPORT AM) EX-DtRECTORY TEUPHOS* HOINtCAt HOTLINE J COMPUMENTARY AMSG A SOFTWARE, PERIPHERAL AND ACCESSORY PtODlCR CATALOGUE J AU ADVERTISED PRICES ElUV VAT INCUSJVE □ EXTENSIVE SHOWROOM IXMTAVS OF 01* LARGE RANGE OF HARDWARE. SOFTWARE AM) PERIPHERALS

a express compltoo®) mjue order, stock warranty and CUSTOMER SUPPORT SYSTEM J HELP Bt'liETINS wmt ALL SYSTEM HARDWARE J FREE COtlfCTTON Of MAJOR HARDWARE ITEMS REQURING INDEX WARRANTY SCRVKtNG J NEW PRODUCT JO DAS REPLACEMENT GUARANTEE J EXPERIENCED AND TRAINED SERVICE TTQtMCLANS J AND OF COtRSf. DIE MOST COMPREHENSIVE RANGE Of COMPFTTTTVE PRODUCTS AND PACKS ANYWHERE

THF. ONE TO CHOOSES

Gordon Harwood Computers

Pioneers of the ‘Complete Padt\ Harwoods have specialised in Commodore products from the earliest VK 20 right up to today's nuritet leader, the AMIGA. In (aci. we've supplied so many, for almost a decade now, that the chances ate some of your friends will be able to tdl you of our exodieni service

What this means is that well help you get the most from your new system straight away. And if you do have problems that need an cxtia hand, this is how our reputation has been hulk1

§3 p. HRPLflY

HARWOODS POWERPLAY PACK 1 COMES OF AGE WITH 21 GREAT GAMES AND INCLUDES 1Mb. AMIGA CARTOON CLASSICS WITH THE SIMPSONS, LEMMINGS AND CAPTAIN PLANET PLUS 18 SPECIAL GAMES ONLY FROM HARWOODS!!!

All OUR AMIGAS ARE UN1TE0 KINGDOM SPECIFICATION AND INCLUDE THE FOLLOWING...

1 Mb Disk Drive 1Mb Ram Memory Notepad Simple Word Processor TV Modulator 4096 Colours Multi Tasking Speech Synthesis 4 Channel Digital Stereo Sound

Amiga Mouse Operation Manuals Workbench 1 3 Disks ALL Connecting Cables

PLUS...All OUR Amigas are backed by Harwoods Great Service

I Please see lull details in our Otdenng Made Easy' panel final pagel

Wi

9

<l

THAT'S RIGHT HARWOODS HAVE PUT TOGETHER THE ULTIMATE AMIGA PACKS YET AGAIN-STARTING WITH POWERPLAY PACK 1 WHICH INCLUDES 21 GREAT GAMES!

Just look at what you get NOW...

•AMIGA A500 COMPUTER WITH GENUINE COMMODORE 0.5Mb UPGRADE TO A FULL 1Mb.

•THE SIMPSONS. BART vs THE SPACE MUTANTS - Thats right man* you can play the computer version of this popular TV cartoon By Ocean

•CAPTAIN PLANET • created Uom the award winning TV show, now s your chance to savelhe earths environment with this ultimate adventure . your Eco-Copter is waiting. By Mindscape •LEMMINGS - Are you as smart as Lemmings are stupid, match your intelligence against their lack of it as you play the 140 levels of the most original game of 91 (European Computer Leisure Awards Winner). By Psygnosis.

•EDUCATIONAL BASIC LANGUAGE FOR CREATING YOUR OWN PROGRAMS •NOTEPAD SIMPLE WORD PROCESSOR •DELUXE PAINT III GRAPHICS PACKAGE WITH ANIMATION •TAILORED DUST COVER AND MOUSE MAT

•AND THE SUPERB COMPETITION-PRO STAR. FULLY MICROSWITCHED JOYSTICK ■ The first and only joystick to date, to receive a100% magazine review rating •PLUS,... 18 MORE GREAT GAMES. THERE S SOMETHING FOR EVERYONE

8LOODWYCH Fantasy role-playing game great interaction with your computer created environment BUBBLE. • Hetp the dating ghosl and the soap bubble escape from the old deserted manor house CAPTAIN BLOOD Astonishing creatures and animated 30 graphics, this is a game you just nave to play ELIMINATOR A progressive muhi stage It,'ing shoot em up. on a long winding coarse, survive it you can'

HOSTAGES You musi get your team anc hostages out ol the terrorist overrun embassy, without loss ot Irte JUMPING JACKSON - In a deluge of colour and sound save, the earth (torn sadness and melachoJy music XRrpTON EGG - A classic Breakout game. 60 screens separated by 6 combat sequences LANCASTER - Your mission is to tty ihe classic WWU bombe on us dangerous raids over enemy terntiory LOMBARD RAC RALLY ■ You drive your 300 bhp S eira Cosworth through demanding stages of the rally PURPLE SATURN DAY Four arcade games an exciting high speed trip rnlo total cosmic 3D space SAFARI GUNS ■ Lwe ihe African experience in an animal sanctuary. Hack the poachers & rvory traffickers STIR CRAZY (Featuring Bobo) - Bobo S hts inmates are planning a stunning trampoline lump prison escape SKYCHASE Airborne combat for every s-muiabon tan in this one or two player game baffle against your MIG hying adversary in your F-16 Falcon

SKYFOX l - Skylox II. the only ship last enough to carry on the Skyiox legend Fight to blow your federation enemies Horn the Galaxy, at speeds ot 9000 kilometres/secondl

STRIKE FORCE HARRIER Puts you in the coc.pl ot one Of Bntains most exiting tighter aircraft Multiple Skill levels let you progress to become an ace pilot

TINTIN ON THE MOON We ve been captured by Colonel Jorgen and he s trmg to scupper me moon mission Come on Tintin, you re the only one who can save us, and be the fust on the moon TV SPORTS FOOTBALL - Strap on your helmet tor American lootbak simulation that looks take the real thing XENON 2 MEGABLAST This lime it s war' The Xerates are back and have thrown time Itseit rnio turmoil

hi:!!;;

irnrii

UK9

St

.

...AND HARWOODS ALSO GIVE YOU A SUPERB BROCHURE OFFERING UP TO 16 NIGHTS FREE HOTEL ACCOMODATION IN AN EXTENSIVE SELECTION OF 400 HOTELS AROUND THE UK PLUS NOW A SPECIAL BUDGET FRANCE SUPPLEMENT IS

Priced atari INCREDIBLE

€3991

Including

VAT

DON'T FORGET THAT WHILST YOU CAN Of COURSE PLAY THE GREATEST GAMES, WHEN YOU CHOOSE THE AMIGA TOU ARE ALSO GETTING A VERY POWERFUL personal computer PROJECTS SUCH AS PROGRAWNG GRAPHIC design mono PROCESSING OR other BUSINESS APPLICATIONS EDUCATION FOR a WHOLE HOST Of SUBJECTS PROM PRIMARY LEVEL TO OLEVEL ARE ALL A REALITY WITH THE SYSTEM THAT YOU CAN REALLY GROW WITH AS YOUR COMPUTING EXPERIENCE EXPANDS EUROPEAN COMPUTER OF THE YEAR 1991. EUROPEAN COMPUTER LEISURE A WARDS

*CwdU krms tiiv atuilabU* fsubfnl fa statu*) ji*r ivusi prvdttt h. stv oitr i*nlcrinji    tit llxm emt vf tiro mtivrifur/till dtittik

Remember to ask for your FREE Hummels Amiga catalogue.

c

CD

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CD

Tlje Closer you look, The Better we look.

Cridit Facilities Available*

SOUND AND VISION

'eMsuiP 1

CDTV

IMAGINE, IF YOU CAN, A NEW, MORE POWERFUL AMIGA...

AN AMIGA WITH 1 MEGABYTE OF MEMORY. AND A COMPACT DISK DRIVE OF ALMOST INFINITE SIZE A DISK DRIVE SO VAST, IT CAN STORE HUNDREDS OF MILLIONS OF DIGITS OF DATA THIS DATA COULD BE, SPEECH, ANIMATED PICTURES, DIGITISED STEREO SOUND. COMPUTER IMAGES OR WHOLE ENCYCLOPAEDIAS.... AND MORE

IMAGINE THIS, AND YOU CAN START TO GRASP THE CONCEPT OF CDTV. the integral compact &sk drive ts the key to the power of cotv rrs storage capacity is equivalent to AfKxwo a quarter of a million fuu. pages of text this when integrated wstht»€imb of internal AMGA circuitry, creates asystev which from a co disk, can give you access to an unimaginable

SPECTRUM OF REAL WORLD IMAGES. NEVER SEEN COMS«£D BEFORE THESE TOD IMAGES. WITH WORDS ANO SOUNDS. GIVE YOU A WHOLE NEW DIMENSION SN HOME EDUCATION. ENTERTAINMENT 1 INFORMATION TECHNOLOGY ANO.. OONT FORGET THAT CDTV CAN PLAY IN SUPERS QUALITY, ANY NORMAL AUDIO MUSIC CO. ANO IT CAN

also play the new co*g disks, which give digital sound and on screen gfiaphics ON CD DISKS now availasle there are educational packages encyclopaedias packed with

REFERENCE INFORMATION STUNN no GAMES. MUSIC SYSTEMS AND MANY OTHER NEW AND VARIED

subjects, including whole world atlases or even ti« complete works of Shakespeare

EACH ON ONE CO DISK'"

FREE CDTV STARTER PACK!!!

WHEN YOU CHOOSE YOUR CDTV FROM GORDON HARWOOD. NOT ONLY DO YOU GET OUR LEGENDARY SERVICE. BUT WE GIVE YOU A CDTV STARTER PACK.

TO GET YOU EXPLORING YOUR NEW WORLD ■ STRAIGHTAWAY.

THIS INCLUDES A SUPERB SELECTION OF CD DISK TITLES INCLUDING THE WELCOME TUTORIAL A HUTCHINSONS ENCYCLOPAEDIA, PLUS... FIVE GAMES. SHERLOCK HOLMES A THE HOUNO OF THE BASKERV1LLES, SIM CITY, A TOWN WITH NO NAME, CHAOS IN ANDROMEDA. AND THE ACCLA1ME0 LEMMINGS, WORTH IN TOTAL ALMOST £200.00. IN ADDITION IS THE INFRARED REMOTE CONTROLLER. ANO ALL THE HARDWARE NEEDED TO GET YOU CONNECTED.

ALL THIS FOR JUST £599.95

cotv is t>e same size and style as your video recorder, so it can sit unobtrusively above or below

YOUR HOME TV ANDOR » Fl AND WITH US INFRARED REMOTECONTROUfR IT CAN OPERATED FROM YOUR ARMCHAIR BUT PERHAPS MOST IMPORTANT, IF YOU ARE A COMPUTER ENTHUSIAST. REMEMBER THAT iNSOE EVERY COTV. IS AN AMIGA. JUST WAJTWG TO BE USED. SO LATER ON. YOUU. BE ABLE TOBUY THE OPTIONAL KEYBOARD AND DISK DRIVE. TO GET INTO THE WORLD OF FULL AMIGA COMPUTING PftNTERS DGlTSERS GENLOCKS AND OTHER ACCESSORIES CAN ALL BE COWECTEOTO GIVE ACCESS TO MANY OTHER EXCITING FACILITIES. AND ALSO MANY EXISTING SOFTWARE PACXAGES AVAILABLE FOR THE AMIGA COMPUTER RANGE NEVER BEFORE HAS THERE BEEN SO MUCH POTENTIAL FROM ONE NEW STUNNING SYSTEM PACKED WITH

TODAYS TECHNOLOGY.!

call in ano see u$ for you personal demonstration, or phone us for your free detailed cotv nrdmu now pack

CDTV ACCESSORIES

DUE TO BE RELEASED SOON-Pleas* cal us HxweSJwAiWfy

C01220 KEYBOARD AN 89 KEY QWERTY KEYBOARD    £49.95

CO 12S2 MOUSE TWO WAY INFRARED MOUSE ANO BATTERY SAVER £49 95

C01200 TRACKBALL an INFRARED TRACKBALL WITH THE OPTION £79.95 OF DIRECT CONNECTION TO EXTEND BATTERY UfE DUPLICATES FUNCTIONS OF TWO BUTTON MOUSE ANO INCLUDES TWO 9 PK PORTS FOR CONNECTION STANDARD JOYSTICKS

1400 CADDIES FOR HOLDING CO WITHIN DRIVE    £9 95*8.

1401    MEMORY CARD PERSONAL RAM CARO CONTAINING £79.95 6AK OF MEMORY FOR STORING DATA OR AS A BOOKMARK FAOUTY WTKN CDTV

1405 MEMORY CARO A LARGER PERSONAL RAM CARD    £249-95

CONTAINING 5l» Of MEMORY FOR STORING DATA OR AS A BOOKMARK FAClITY WITHN CDTV 1800 FLOPPY DRIVE RACK MOUNTABLE FLOPPY DRIVE WITH £99.95 S8CK CAPACITY ANO FURTHER ROOM FOR OTHER HARO DRIVES OR MOOEMS ETC

C01301 GENLOCK PAL BASED VIDEO INTERFACE CARO FOR    £149.95

SUPERIMPOSING COTV IMAGES OVER A VIDEO SIGNAL PROVIDED BY ANY STANDARD VOEO SOURCE CD 1321 VIDEO CARO PAL BASED VIDEO INTERFACE CARD TO    £TBC

ALLOW CONNECTION TO TVS OR VIDEOS REOUIRNG UHf. S-VIDEO OR COMPOSITE INPUTS OTHER ACCESSORIES DUE TO BE RELEASED SOON PieestosV

C01 C01

CO

CD

HARWOODS AMIGA

PRO-GEN

Pro-gen Amiga Genlock

The Pro-gee AMGA Genoa ATARI you » mi fsu Amga «tpUy vT any PAL ndeo eretneree (ram a VCR Ueerds* player or a Camcorder In ted any «en ot rtYC «Sjpr-*-t "Hen ompuH i PAL arvv.lt vtJk ugrj: tortweo ttr re Arega computerrePro-Gengrieiyou retac*!** ol>deededwdeoeoengsune Tvtfu own *.lms 4 jw i prdwHorwi bt* Dy OVERLAYING TITLES or by SUPER IMPOSNG YOUR OWN GRAPHICS creeled n packages lee Seectnomy or Detae Pant PtoGensiiaMa* Orff Spedra-tator pert 4 anmaxnpacscage see bedel

FREE

In Sptctraoctor every orating tod ms mmMen coned a el yxr Niger m ■ aw 50 loos in pie (as meni Took*. (** pert and ck* access » *1 «96 odours. e*i nde-SendertngNand ledmuse Wanodoun4modes AMautomlSc anembongenera** easy ncuse oonvoN ter ai Nnctcns and We ataty » pent arti mjt-pegs enmeied Crushes and you've got a pb»erU tod brartetaeipressidn YWv anmawn canines As ample to puya/dees yeojnofion Forget co-adma symms and rderance rvnbers put mom oPyKU ■«! (he mouse n W* nM»e end trendy graomcei enwtyvnent Speceaedor supports tx*i AMAl 4 IFF He hemes erd aA f* nsec modes d We Amga. mdudngHAM'

How it works:    r—i    STOP PRESS

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Spectracolor ONLY £129.95

Mode Switch-box for Genlocks

Features Induce

Compattte Wtfi The Pro-Gen And Rendal* 8802 •Si*J(»ed Wan Gentocx Extender Cable Worth » 95 ■SnWcb-bo Swiches Between Foreground. Beck-grown, Vdeo And Computer Modes

AMIGA STORAGE DEVICES

Commodore ASM 2011b HD Feekm irdude j Corrects to sdecar tut on lei) Mod ot Amga A500 j AjlctodtS »«■ KtoJUrt i 3

j Sockets For up u 2 W> ot RAM j DMA Access External SCS Port A Complete Win Power SuppTy

ASM Han) Dak Including 512K RAM Only    E2» «

ASM Hart Ddk Including

1    Mb RAM Only    019.95

A590 Han) Dak kiduang

2    Mb RAM Only    049.95

Cumana CAX354 3.5' Externa! 2nd Disk Drive.

X Features include X Long connecting cable X iMb, (880K Formatted) Capacity

X EnaN&uisatre Switch.

.V Throughport .V Access Ught Jit Compatible with Amiga 50 100015002000300 andCDTV

oisk umu

SUPRA 500XP 52-105Mb HD

Features include

.V Capacities ol 5280105MD all avalatte A Connects to sidecar bus on L/Hsideol Amiga A500 X AJcboots w*n Kotstan 13. boderabtotteable switch X Sockets tor up to 8 Mb o! FAST RAM with enabtodisable switch

X Autoboots With Kcastan 1.3 X SCSI Port A Amiga bus pass thru a toms other devices to be connected

Includes Express Copy hard dnve Back-up Software X 52 Mb version powered by Amiga. High Current Power Supply cpbonaf rtgh Current Power Supply (recommended for S2Mb version) required for 80Mb and 105 Mb versions

'Ftoase dbrrT target k> add fie cost oT Pern* SuppCy ■nen cakulasrg pne* or SO 1354ft dues

PERIPHERAL PACK 2

TWO MORE GREAT PACKAGES THAT SAVE YOU MORE MONEY!

These two packs are aimed at the designer who needs to get a great deal frotn tvs Amiga A superb quality morwior in the PHILIPS CM88331I has been put with a choce ol ether the CITIZEN SWIFT9 or the CITIZEN SWIFT 24 prr.ter You choose, but whichever combination you have the pnee has been designed to SAVE YOU MONEY, Buying together sri save you ££f s1

PACK 2 with a Citizen Swill 9 Costs Just...

PERIPHERAL PACK 1

A TRULY SPECIAL PACK FROM HARWOODS TO MAKE YOUR AMIGA DO MORE THAN EVER! Harwoods have put ths pack together tor you to add to your Amiga at an AMAZING SAVING over indtvidualy priced items You get extra power trom our Pro-Ram memory upgrade and EXTRA storage tram the bnHiant Cumana drSe

Harwoods Pro-Flam is our best se*ng Amiga upgrade with 16chtp RAM. Sftular in design to CBM s A501 and works exactly the same The Cunana CAX 354 external drive is a brand leader in the 35* market havng received a great deal ol praise over the years And to round oft we also include a 35* Disk Head Cleaner too"’

£479.95

h a Citizen Swift 24 Co

£569.95

£79.95

ALL THIS FOR THE AMAZING PRICE OF ONLY.

AMIGA SOFTWARE

Musto-X: The ufrmato sortwaie lor protessenaf MIDI sequencing The software includes a configurable kbraran and a syrthesser patch eOtor. At the data you need to recreate a song can be recaied from one performance He rdudtog sequences. MAX routng. sync setup, keyboard maps and synthesser or dnan maehne pelch ttoanes

Amos: AMOS alow* you to access toe power otlhe Amga wth ease 500 daterert command make AMOS a soptobcated development language The AMOS animated language atoms you to create complex arwnaton sequences The packags s suppled wsh a 300 page manual with over 80 example programs on the program dec    £49.95

Superfine 4 Most powerful database ava-iatke tor the Amga.Comperes Pie ease <4 use of SuperBase 2 with a versatile programing language so that you car tator ypjr data to your own ipeede needs tor dub-busnessibrary records etc    C229.9S

Leak* C: An dealloct tor the C programmer whetneteraenenced or arxwc* Thebestwayto create appicaccns tor the Amiga FiAy supports MotorcMchenet Nearly 300 functors opunwed to help the user write the tghtestposstoe code includes screen edior Most Amga C books are based around lan ce    £199 95

Oekne PaW IV: Latest version ol toe AmgasNsl. and s» toe best, part and anmsto package, now netAkng HAM mode (llto more recommended)    £7995

VM. The CompTett Cotour Solution: Vxk with RGB ScABer. Frame Grabber & Dge-ser. Grabs nwrig colour video rto 16 grey sate frames (up to 16 frames ditto Am-ga) and Agues from shl colour wdeo source n up to 4096 eetours m less fan 1 second1 Requires home VCR or video camera tor grabtrg Requires wdeo camera or VCR with perfect pause tor dgtsng Ncwcomes with Specfracoky f REE1"    £1 T9 *5

MASTERSOUNO: Ugh quafrly ‘mono' sampler (best tor samplng instruments etc.) £3695 uiot INTERFACE (5 Port); In. Out. Through plus 2 swiichatto thru uxA. toctooes cable £24.95

tHEAK>vElSvUSrASU4uSAMeiEFROUCXW0rhmSrVERAVGEOFTT7lFSAORr>€S0eOUSAU<iAUi9E)t nesivhfk COMBWED»™OWtUASSrvFfl£CS£Ar)Oi«i.STO« GIVES A V4ST SOFTWARE SaKhOWFCWfvEfivavE frOuWOVLD

unEroxwwuofiE jusrASxuSwyOutoFflfEcofrvoFqu'isoFTWAflf C4r«oGi*

Pen Pal

VIJ

VV« IKI» i’K< M    I AH VM

Vs'Kh Pimhl>M4LV mil m W6 aiw pr thfk 1 A >Uu in *iy» nn i<hrr MkAp cm" "If \ hnJknf > 4 fnftoe* n umrpistnl Pm Pal is (hr ewily »vnJ

pwtvtf 1 icMrI tfiM will AUnmabcally *np mi fund pTfthtocv

Arnica Wfirtd,

EmPi

£79.95

FIS FM, Yen 13 WITH S12K Ami fa HAM £ipouK«i «ni/t. MM!

Remember to ask for your FREE Hummels Amiga catalogue.

The Closer you look, The Better we look

E0

STORAGE CAPACITY

EBsl

52Mb.

80Mb.

HE2H31

1512K

£499.95

'£549.95

’£659.95

[2Mb.

£549.95

'£599.95

•£709.95

UMb.

£749.95

•£799.95

*£909.95

-8Mb

£969.95

*1019.95

■1129.95

mcax

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f= o CD 0<QC

UJQ.CC ZlUUJ =: CC — Z OC —

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PRINTER

RIBBON

CITIZEN 1200* I BLACK ONLY

£4.95

£24.95

cmzEmH

BUCK ONLY

£4.95

£24.95

CITIZEN SWIFT 9

8UCKC0L0UR

£4.95

£16.95

CITIZEN SWIFT 24

£4.95

£24.95

£16.95

STAN LCIMQ

£24.95

STAN LC200C

£6.95 ZX9

BUCtWOLOUR

£12.95oncL

£69.95 zna

STAB LC24/200II STAHIC1WOOC

£8.95 Z24 £8.95 Z24

BUCK ONLY BUCK/COLOUR

£49.95 Z24

£49.95 Z24

£74.95 nw.

STAR XB RANGE

BUCkXOLOUR

£8.95 Z24

£49.95 Z24

£74.9St»ci.

PRINTERS

Alt printers In our range include the following standard features...

i Standard Centronics paracei port unless otnen«se stated lor direct eomeeton to Amiga, PCs, ST etc and come witna FREE CONNECTOR LEAD 8 A FREE TAILORED OUST COVER'

CfTlZEN 1200* • up to 120/25 Cps

Very re*at« to* ooel printer rpte4tt*peofy menace on veer)    [JC149.95

-JtraertriangeaSiiolertaceilorCariwne* _J FiA 2 Yaw itwvAkUwi RSWwSenKtffeiwC&uWwc    wa-irry

NEW FASTEN STAN LC20 Repaces LClO: ■ Up to 150/38 cps -

Repkeeemort V/ our nw popular Mono DotAtari printer mo « a tup*

wtemnimwi

-J**Rptetonioc*<sna*»t yaeceji*ite -I Sr-uAtreom ccraruous ana tngt trcm tern panel    afreet aafem

■JEtteaan paper harwngiactoet_J 2401 no op. Gripnq_

CITIZEN 124D MONO 24 PIN PRINTER

. -J 360 to 24 Pn MONO _) BK B/er Enpa-diPe _l 3 Fora Storm tenet quatiy _l Puani PiATractor teorh

STAR LC 24-10 • Up to 180/60 cps.

24 Pn wion or toe Star LC Senea wti -J Enteprcnal tetter pm quaky -J3eO>3EOap&«ha

-) 7yr Warranty -J FeedtoriatekArtiipiii CAKwry

-1 Loewrmgewa

£209.95

£214.95

J tdMonal ton carman avattM

-J 8 reudent font

STAR LC200 GREAT COLOUR PRINTER ■ 185/40 cps- £214 95

Tttaeeteomaioi* pidu.'    ‘    1

-J Merepaperlew) Mu paper**! tt r -I Suppled wffr odour 4 mono nppone -J Pk*< Pin w*i *J0 m>0 meet kw)n)

not

_l l fi

£229.95

ittoedng

ah 11 r

TNeerecne ,

J SOCcArm Per Marra -I 240 fip - 9 Pn COLOUR J 16KBc/tei SReutemFont*

-I Flow Pane* p** Setodson J PjsfvOui Tarty i wtnw* teecs -I Ftem* peo* term

CITIZEN SWIFT 9PIN COLOUR - Up 1016<V40eps

Net M*1 hgh tpec 9Pn aSu pnrter

-1 BXBdter 4 Fertj    _1 240 r 240 Op Colour Gr4pno

-J Pl«handfuAtractorpuff m    J 8«nw! guaKy h Our 9P" rang!

-J f «d tor ■jCjM.-TJh pi- tcjftmry, J 2 Year GWen warranty

STAR LC24-200 24 PIN MONO PRINTER • 220/55 cps —

Ne* Star 24 pn nil means Outran'

-i    80 Cdtmn Ox Matn    j    Plow pan wet Mo u

->    380 Op - 24 Pm MONO    J    Mero papar feed Mu pipe

-J    7k Suffer eipandapte !0 39K    .J    Stppaedwdr more rtten

J    10 Reader* Font*    _l    Faototmanffie0*3LC24-10

-J    Front Panel PwhSdetton    J    Emtorccanndgnireaatle

J    PmhputireaorA wheej- reeds ~t    P-ogrim eon petal. No DP eaches

-I    Reverie paper ieed    J    !2ro*i wa-antf

STAR LC24-200 NEW COLOUR PRINTER - 22EV5S cps —

Cc*xr mm of Ihe new LC24-2C0 More -I 60 CcAmn Oa Man J 360 to 24 pm COLOUR J 30KBrfw»mweitiia»62K J 10 Rwsder* Fonts ■J Front Pan* PfchSeteeicn

J Push-put rider l w lxecn Nk«

J RottnapapwlMC J 12 merm anmny

CITIZEN SWIFT 24 PIN COLOUR - Up 10 t«W0 cps-

4PeCcfctfPrrair

£309.95

Paper pan tr«h aulo inpa maw loadra Uco(Mpwlaad U*> paper wdth It T Stppied •etcoto/4 mono rtpons B*w puaity fan LC200 cctowr Em N« canndpn avaeaM Pregramade Yo ' teDSPstretfw

I Pwah and pit eacur Pua-nwan eonen J 360 1 380 to Colour Grapho laad tor lataa t eeanpar! sraionery _i 2 Year C*nn mmrty

£399.95

24-100 Colow

NEW FASTER STAR XB PRINTER RANGE Colour XB24-200 8 XB24-250 ■ 27V80 cps Thew NEW Up ot M'a-ga $ !aa repUce Te X324 <0 4 X9241S t oner p» *«> poutre o*ilry a« rasa pnratj

J EioepSonaIpnn(<juaBy    J BuSer 29K X624t

_l 4148Pr mpsr lecer udr, Iona    _l 3601380 to CoBW

_l 14 a 24Pn near laLtar quatry tansa    12m»aoviiiaaarT»nry

HEWLETT PACKARD PAINTJET A4 -

Ow b«r 0ua«y M oofcw prwer at a raaicc pnee -3 ParalalCenaenceOr Sana! RS232FFI UMceyarth order MAC Oplon avMapfe -l For praaemascn grapnaOTP CM) and MefncKitoanMc toYam -1 A M woe or ceaxr JraeWes n 4 rrrrulet (hpo.'

£499.95

24-280 Cdow «K(XB 2*7501 Merman))

£899.95

i AUpapaottoowprapnaer -1 Nonnpact pnrerc J wtuefy Men 4j*J

maulei (typcai)

-J Wii pm Vamparendei

-J !7 Monen orvaae marrarey (UK Maaaand)

STARSCRIPT - 4ppm POSTSCRIPT COMPATIBLE USER

Brand new A4 Laser Printer, wa correct to PC. Mnga. ST and Uacra>m

£1174.95

-J300DPt.2<* Upgradable to Mfc -I Sent.Para*e*A«W<a* elerticea at s JEihiAtPCrano HPSenesP.Epson -J 12w*or vtewararrfy UKMtnwrf EX800 IBM Propnmsr 4 Orattb BU -J Exry deiWop puUsnea dream

SEE OUR UST OF ACCESSORIES FOR BOTH STAR AND CITIZEN PRINTERS. ALL AT COMPETITIVE PRICES!

All the characters Per Second speeds quoted below are Dratt/LQ at lOcpi

PRINTER ACCESSORIES

CITIZEN PRINTER ACCESSORIES:

STAR PRINTER ACCESSORIES:

Omn 1200* Sneer Feeder

£69 95

Siar LC-20 Mono Prnler

Owen 1200* PvaW Iraedace

£49.95

Automatic SheetFeeder

£74.96

Owen 1200* CBM C64 Senm Nerlace

£4995

Star LC24-10 Mono Porter

C*2«n 1240 32K Buffer

£1395

32K Buffet £67.96

07.95

Cdtien 1240 Sem-Auto SheetFeeder

£3995

Automate SheetFeeder

£74.95

Otrzen 1240 Automate Sheet Feeder

£79-95

Owen 124DPnraer stand

04 9S

StarLC-200 Coteur Pnrder

Automate SheetFeeder

£74.95

Ol; «n Sw-ff 9 Sem-Auto Sheelfeeder

09.95

Owen Sn'ft 9 Aulomarc Sheet Feeder

£79.95

Star LC 24-200 Work) Prwer

Crtuen Srett 9 Pnrdar Stand

04.95

32K Prwer Buffer

CM .95

Automate SheetFeeder

£74 95

Owen Swfl 9X Primer Stand

04 95

Owen S«‘.ff 9X Automate Sheet Feeder

tt 39.95

Star LC 24-200 Colour Printer

Olaen S* ff 24 32K Printer Butte-

£13.95

32K Pmter Buffer

0495

Owen Swfl 24 SenvAuto Sheet Feeder

09.95

Automate SheetFeeder

£34 95

Owen Swdl 24 Automatic Sheet Feeder

£79.95

OWen Sanft 24 Printer Sland

04.95

Star XB 24-200 Colour Prwer

PJt Tractor

0495

Owen Swn 24X Auto Sheet Feeder

£13995

Forr Cartridges ■

Owen Sadi 24X Pnrfer Stand

£34 95

Sfyte* To Be Armouneed

09 95

128K CeWronto* Prwer Butter

£9995

HEWLETT PACKARD PAINTJET

Automate SheetFeeder

£11495

PRINTER ACCESSORIES:

Dual Bn SieetFeeder

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Questions (like “What is a virus ”) answered, complaints (like “Whatever happened to the ECES ”) responded to, reader reviews (like this one on Player Manager) published, prizes (like £50 of free software!) awarded and more! All this and we've only scratched the surface of the column they're all calling ‘Do The Write Thing.’ Plus! The return of Stuart Hardy!

• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BA1 2BW

Dear AMIGA POWER,

I recently purchased Moonwatker by US Gold and I was disgusted' HI had purchased ih« lor TWO POUNDS it would stm be a complete waste ot money. How can US Gold do a CRAP game tike this but then come up with a welt amazing game Ute The Secret Of Monkey Island”

Yours disgustingly (sic)

Jason Watts. Poole

So Moonwaiker's wap, is if5 f Yes folks, we bring you the most up-to-date news as it happens'!

Dear AMIGA POWER,

I won't carry out the usual praising ol your magazine, but t wti admit >t is one ot the. it not the. best type ot magazine on the shelves (fr. blanks, t think -EdI Anyway, I'll get to the pent ol the tetter My colleague and I have stumbled upon a potentially blockbusting idea tor a new genre ol game However, we cannot proceed further without outside ad We nave done our best with our humble PC and Amiga 3000. Out wo most admit deteat Please could you advise u$ upon what we should do now Can anybody help us

Yours,

Toby Seth and John Buckley

Wee, can anybody7 (You could always try talking10 3 fnendty software house. I suppose

Dear AMIGA POWER,

I am writing in response to Gary *t couldn't play any game in the entire universe to save my Me’ Taphouse (Issue Five, p 901 He praises neahy all his Top 20 Worst Amiga Games' tor audKWisuats but his only comptarnt«that he can't actually play them (That's not stnctty true, but never mmd -EdI My advice to you. Mr Taphouse. >S to try practising a littte with these games, especially lock Off 2

I was particularly annoyed about tvs first comment m the bit where he was slagging Brat off. the one about Gods

Grumbles aside, good work AMIGA POWER Keep going Love and kisses (not really).

Jam The Man'. Farnham,

PS Chns M'Ski ns. Stuart Campbell may be a loss, he may be a prat and he may be a tad Queer, but that doesn't change the fact that he's the best reviewer at present m AMIGA POWER

But Stuart hates Kick Oh 2 as we'1.

■Jam' -Ed

Dear AMIGA POWER,

Please could you tiearty state whether or not each game you review is hard disk compatible And an software developers please make a note, a lot of Amiga owners have hard disks and we would like to use them for loading a« software, so please put this option into your games. Thus option comes with vulually all PC software. SO why not Amiga software

Yours faithfully,

Kevin Howell. Bristol

PS What s happened to Ocean's Epic7 PPS I hate Kick Off Z

A lair pomt Kevin - there s no reason why software houses shouldn't state it themselves on their boxes alongside the information about which Am,gas it works on - but it woM Simply take too much bme lor us to tatt about trying to check out every game we review each month for compatibility ourselves Remember though, if a game doesn't work with the hard dnve m. all you have to do is take it out

Yo! AMIGA POWER,

Having been a greal fan of Future Publishing's computer magazines for some

time now. I was glad to see the release of AMIGA POWER, and AP has wed up to my expectations apart from one thing

Way back m 1987.1 thought that my Amstrad Action costing £l 25 with a free tape (instead of the usual £ 1) was ludicrous' Mmd you. t didn't mind because the tapes were always good Anyway (get to the pomt}. the onfy reason I have stopped buying Amga Format over the last few months is because the coverdsks were getting more and more disappointing So nowadays, the deeding factor in whether I buy a magazine is how good the cove task >s. so what I'm suggesting (at last') t$ that we. the readers, should be given a choice as to whether we want the coverdtsks. varying from month to month So AMIGA POWER by itself would cost £1 95. and with the disk would cost £2 95 This idea has already been put into practice with Amiga Fun (the magazine can be bought separately, even though it is a load of rubbish']

Keep up the good work with the mag. Adam Baird. Harpenden

Dear AMIGA POWER,

I am wntng to complain about the terrible organisation of this year's European Computer Entertanment Show and the

m sleadng information printed <n your mag Having travelled to Ear's Court from Surrey with a fneno, I was most surprised that Saturday’s show was TRAOE ONLY" Since when have Saturday shows been trade only  Saturday is the only time when some people can attend because of work commitments or school. Apart irom the osappomtment ol not Doing allowed m. I lefl very embarrassed as I had brought a friend an this way for nothing We had wasted our tram fares and our Saturday and this was an due to the wrong information pnnled m your magazme You ciearty stated that the show was open to the pubkc between Friday 6!h September and Sunday 8th September on page 13 (unlucky (O' me) of the September issue

We were not the only people to be upset and angry about this, as several others were turned away by the security guard (who must have been Quite ted up with rt himself) So then, not only should AMIGA POWER accept some responsibility lor thus debacle, but also the CES organisers for arranging the show m tins way without grymg any poor warning. They, together with the companies who are Stall holders shook! show more respect for the punters who pay thetr wages Yours faithfully.

Paul Eiphick. Wellington.

WINNER

Dear AMIGA POWER,

I have just bought your magazine, and can I just say that your reviews arc extremely honest, and unlike most magazines you look at every detail to bring us the most accurate opinions around. Enough praise though, the real reason I've put pen to paper to write this letter is because I've just bought a new Amiga after a year of CM owning. What a move! And switching from Commodore Format to AMIGA POWER, mega move! (Better not let the CF boys see this one -Ed) Anyway, I've heard of these things called disk viruses, they worry me. I don't know what they are. what they do. who's responsible, or how to get rid of them. Every time I load a game I am worried about disk viruses. Hence, I am asking you what I should do, what 1 need to do to get rid ot them, or even better, how do I prevent them

Also, if I write a program, am I likely to be putting a disk virus there by accident And what about Public Domain software, which I enjoyed on my CM, and cover mounted demos - are these free from disk viruses Please help me, before I go mad! Maybe I'm making a mountain out ol a molehill (or a virus out of a bug), but I'm concerned.

Yours faithfully,

Paul Allen, Thetford

First off, Paul you're In no danger ot accidentally' creating a vims when you program. How, tor you, Stuart Williams of Cornwall, and several others, here's the story on viruses. Viruses are programs written by sad little people In order lo make lots ol other little people sad too, just like them. They are programs which duphesfe themselves onto your disks while the disks are in your Amiga's disk drive (the virus code lives in the Amiga's memory alter you unwittingly load up a disk containing a virus), and after a certain period (usually after duplicating themselves a set number of times) they 'come to life', either printing messages on screen, wiping disks, crashing the machine, or doing any of a number of Other destructive acts.

Happily, there are a number ol things you can do to prevent viruses spreading, the safest of which Is lo always switch your Amiga's power off lor at least 30 seconds before you load a game. You can also write-protect your disks (move the little black tab so that you can see through the hole) which stops the virus from transferring itself lo that disk, or you can check all your disks with a virus-checker (various versions of these are available commercially or In the Public Domain) before using them. If you do get a virus, then you can get rid of H by using a virus killer (usually part of the virus checker program), but beware. H you use a virus killer on professional games, it may mistake thetr special bootblocks for viruses, and kill them Instead, making the disks unusable. As lot PD and magazine demos, most PO companies make sure their disks are virus-free before sending them out as do magazines, so you shouldn 't have any problems there. Basically though, rt you always swrtch the power oil between loads, you should never have any virus trouble. Hope this sets your mind at rest

AMIGA POWER NOVEMBER 1991

o

AMIGA POWER NOVEMBER 1991

Now hold on a minute. Paul I can quite understand your being milled at not getting into the show (although as it happens you cfidh'r mss much -it was crap), but you're a touch contused when if comes to laying the blame. When we ran the CES story m our news pages, it was completely correct The decision to abandon the consumer side ot the show was taken by the organisers IEMAP Exhibitions) alter the issue went to print so there was absolutely nothing we could do about if.

The mam reason the public side ot the show was putted was because not enough software companies were bothering to snow up. so directing your anger at the ones who DID have stands there is also way oft the mark The responsibility tor the debacle, as you put if, kes squarely at the door of the organisers, lor staging the wrong sort ot show at the wrong time ot the year - even it you had managed to get m you would have hated it lor being so smalt

What we suggest (ot course)« mar you come along to the World Of Commodore show in November instead - not only ts it DEFINITEL V a public event it's about eight ot nme times as large as the CES and <s 100 percent Amiga too (But ot course it you've read this issue you'll know about it already)

Dear Sir,

l am a compulsive reader of your magazine and would nol miss il tor the world I used to get The One. Out no more To get to the point though. I'd like to say a bit more on the issue ot complete games on magazines The two games I got oft your fust two issues were the fust fun games I ve had for my Am<ga for over a year I thought Great, a way of getting good games without paying through me nose', but then what happens7 ElSPA (the Nazis of me computer world - let's hope they donl start burning the magazines next) stick their noses m and slop them. So people like me. and believe me there are lots of others like me. have lo go back to PD games You see. people like us don't matter to them, a* they care about is money, money and more money I mean, we can’t take the caviar out o! the r mouths, can weYours faithfully.

J. Noble. Whitby.

P S Stuart Campbell s great. OK7

Hello AMIGA POWER!

Well alter four issues, i decide to wnte to

you and voice a tew of my op<nion$ /ghpes about you and related subjects I bougnt your first issue alter reading the blurb and took out a sub immediately Reason7 f thought it was great' Mind you. now I'm not so sure...

I take a that most of the staff must be on holiday and there is a lack of interesting stones to pnnt71 mean who rea ly wants to read yet another magazine doing the Nm be-in report7 Next you 11 be doing a bloody joystick test' Do at you mags pass on these stones and pnnt them when you can't find anything better7

Now. the fun games on disks argument To be honest, most of the stuff that has been put out so tar is rear crap stuff that won't be rmssed l Use the old games and the PD but obviously you are limited by availability of decent material What about some Speedban 2 goals ot the month or smiarMy mam reason for writing bus letter though, ts nol to moan about your mag. What really made me wnte was the Autumn Preview If that i$ a cross section of what's to come m the world ol software then God help us'

I've had an Amiga since '89 and I reckon the software houses are getting worse The majority of them show no imagination Why must we continually have age-old game ideas revamped with a few extra frills7 The Executioner is a pnme example, old 8-bi game with a new but ridiculous storyline The software scene is packed with Thrust platform, arcade adventures, but you can court! the good games on one hand Please, software houses, spend more time on game idea' development and less on thanking up some mind-boggling crap Story line for an age okj game.

Yours faithfully,

D. Bragg. Leamington Spa

Actually. D .you’d be surprised at the number of people who Ve written in actually asking us to do a joystick test. I guess you /ust can f please an the people an ol the tme As tor the disk idea Speedban 2 goals mght wen be interesting but only to people who already owrrSpeedbal 2 Ar AMIGA POWER we try to make sure that our disks can be used completely by all our readers Even putting that aside. I trunk it s a Cxtol a dubious concept You’d watch them once, go Ooh that was a nice goat', then never bother aga n What do other readers think 7

Dear AP,

Disappointing, very disappointing I refer, of course, to your continued indulgence of the ubiquitous Stuart Hardy To be honest I expected a little more from a publication which, to my mind at leas! has quickly established itsef! as by far the best Am.ga games magazine on the market

l mean I can understand why some of the lesser, lack lustre Amiga mags publish

Mr Hardy's intensely dull missives, but AMIGA POWER71 Come on. you set yourselves up as ground-breaking and somewhat racket and yet you succumb, along wilh your rivals, to printing Mr Hardy's treatises on such novel and never-ikscussed topics as me size of software boxes and how the recession is affecting the software retail market (the taller Deng a particularly redundant topic - how the hell do you think a recession will affect the market7)

Sorry to harp on (my, am I in a negative mood'), but not only <s the subject matter of his widely distributed letters weU worn and predictable, but me delivery is so pedestrian and earnest (iterate, possibly, but so is the back ot a cornflakes box. and t know which I find more interesting).

it's time to do yourselves, your readers and most imponantty Mr Hardy a favour by not printing any more of his yawns (crap pun. sorry), thereby t*scourag-ng him to do something a We more constructive with his We (such as gong out, making friends getting drunk and all that good stuff)

Anyway, griping over Yours

Paul Connolly. London SE19.

PS Despite the temptations ol irony I have not sent a version of this letter to any other magazine

Blimey, Paul, that's fighting talk where we come from' Don t you think you’re (/ust maybe) getting a little earned away7 You may hod Stuart s letters a httte annoying, but surely not enough to inspire such vrtnofDoes anyone want to leap to Sfuart s defense, perhaps7 Anyway, m the interests ot irony ol course, there was only one possible way we could follow Pus letter

Dear Sir,

While reading the ‘And another thing ' column in Issue 6 of AMIGA POWER magazine . I noticed with interest the comments made by Adrian Pannett concerning a games opinion page Therefore f would like to say a little about Anco's looty game Player Manager

Without a doubt. Player Manager is one of my lavounte games of ail time' I use the realistic m position game style, preferring to see my team do some of the work, although others may prefer the more arcade variation A randomising feature bongs us an unlimited number of players, each one an mdvidua! with a tong ksi of attributes As well as ingame ski * (shooting, passing etc), these attributes also include such things as Height. Weight Abiity and Aggression. These attributes aren't just for show, though - they DO actually influence how the players wfl act while on the pitch

Every new season and everyone will be Older Although old players will rapidly deteriorate a young signing (if given the proper training) will improve and hopefully

become a future star player The transfer market a the liveliest I've ever seen, so much in fact dial a player may be for sate one week and gone the next'Transfernng a player wi* reduce h<s morale (unless he requests it!) but interested clubs wilt haggle to gam the best deal i like to watch the matches m full, although there is an option to see an accelerated version or the resist ONy Long-term interest is maintained due !o me lime factor. No player lasts forever, but new arrivals will change the style of your team to ensure each match is different, no matter how many you play or watch' My only complaint i$ that putting on sub No 14 wA usually add i S (false) goals to tvs score sheet - very annoying for someone like me who enjoys keeping notes on each sessions top scorers' All m alt, an excellent game -the more you pot m, the more you get out Yours faithfully,

Stuart N. Hardy

PS This letter ts unique, i have now erased it from memory*

Wen, people7 Now you've seen an example ot it. do you think having a section where you wnte your own little reviews ol games s a good idea7 Anyone who does, send your review of a recentOsh) game you tee! part/cuiarty strongly about, less than 200 words please, to You got it all wrong’’. AMIGA POWER 30 Monmouth Street Bath BA I 2BW

Dear Amiga Power,

I'd kke to complain about your coverdsk on issue six When I removed the coverdtsk me magazine cover dkt nol rip Can you ever realize how depressed th.s had made me as my other copies of AMIGA POWER have that fantastic np ngh) across them, and sometimes even on the back page But this one does not I tried to gel the settotape to np the cover, but it just doesn't work I've tned to got the same look usmg scissors, but it just doesn't look the same Please in future could you sick the osk down with industrial strength tape so that t! nps the cover If you want to produce another issue which doesn't np the cover I rrvght even stop buying the magazine. Or somettvng like that anyway

Anyway. I'd also ust like to say that the actual coverdtsk was realty good The colour scheme, the yettow label on the blue disk, was an excellent choice and the pictures on the label were very interesting as wen Thanks for listening.

Alex Finch, Reigate. Surrey.

Comedans We love 'em And that's all we ve got time lor this month, todcs As always send your opinions, suggestions rants and so on to the address on the previous page Even it you don 't win a pn/e. we may stiff pnnt your tetter, or you may get your name m this £« •

AND ANOTHER THING...    other mags, he's sure AMIGA POWER wouldn't print level    Amiga*, although Suncom are working on s converter

codes for the game (since they're unique to each    which allows PC analogue joysticks lo be used.

•    Iron out inconsistencies In the Bottom Line, eg two    individual copy). Too right, Steve! (On both counts).    •Stuart N. Hardy (!!) of Sheffield would like lo see •

games with the tame review score getting different    • Cart Wesley of Stockport wonders (f anyone out there’s    computer yearbook similar to the Guinness Book Of

numbers of stars, says Leon Calvert ol Slough.    ever thought what a good game the role-playing    Records produced, with up-to-the-minute information on

•    Print a chart or table which mentions the marks given lo    adventure Stormbringer would make on the Amiga Has    software houses, lists of labels, complete software

games by your competitors, suggests Didler Wittesaele    Sean H. heard of It     histories, Information on future projects, programmer

of Brussels. It'll spare us from having to buy everyone    • What's an analogue joystick ', asks Daniel Maharry ot    Interviews and lots of stuff like that. We suggested it lo

•Iso's crappy mags.    Westbrook. Weil, Daniel, it's a stick which registers not    Mark and he ran out of the room screaming and hasn't

•    Steve Nicholts of Swindon feels that surely the Bitmaps    only direction of movement but also the size ot that    come back. Thanks, Stuart.

could have managed lo squeeze some kind of animated    movement, allowing tor much greater control precision.    • And linatty, Karen Eliot of Edinburgh just wants to say

end sequence into God*, but at least he's glad that unlike    Unfortunately though, they're not currently usable on    ’HI’ to everyone on the team. HI, Karen.

r

CAREER

OPPORTUNITIES

with a leading computer distributor

SDL ARE APPOINTING

PRODUCT MANAGERS

To join their purchasing team. Specialists are required to cover each of the following product areas.

PC & Peripherals Atari ST

Commodore Amiga

Each Product Manager will be responsible for:

Developing existing manufacturers accounts and keeping abreast of product

developments.

Attending appropriate product shows in the UK and overseas and sourcing

new manufacturers and products.

Negotiating buying terms, warranty and supply conditions.

Preparing initial sales and marketing literature.

Assessing stock requirements, placing orders and maintaining

stocks at optimum levels.

Developing promotions, offers and incentives with manufacturers. Monitoring development of product lines and instigating action when required.

You must be successful and self-motivated with good computer skills and market understanding. Able to work at a fast pace with strong oral and written communication abilities.

A comprehensive salary and benefits package awaits successful applicants.

Applicants should write with a full CV and current salary details to:

David West - Personnel Manager,

SDL, Unit 10, Ruxley Corner Industrial Estate, Edgington Way,

Sidcup,

Kent, DA14 5SS (Tel No: 081-309 5000)

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PUBLIC APOLOGY

M.D. Office Supplies would like to apologise to all its competitors in this magazine. As ever we shall be offering diskettes, storage boxes etc. at simply incredible prices.

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Upgrade your Amiga from 512K to 1Mb of memory for just £25.00 SPECIAL EXCLUSIVE OFFER:

If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25, we will supply and fit a 512K -—i    memory expansion at no extra cost.    \——

How to take advantage of this exceptional offer simply send or hand deliver your machine to the workshop address detailed rty,ht, enclosing payment and this advert and uc will do the rest. (If possible please include a daytime telephone number and fault description).

* If you require 24 hour courier to vour door, please add IS else your computer will be sent back by contract parcel post.

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STUDIO MASTER HOUSE CHAUL END LANE LUTON, BEDS, LU4 8EZ Telephone (0582) 491949 ■ (4 lines)

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*    Most computers should be repaired within 24 hours of booking in.

*    Prices include full service check, overhaul, soak-test and replacement of power supply unit if necessary

*    Repairs to keyboard and disk drive also included (£25 extra if these units are unrepairable and require complete replacements)

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The new Arcade Action Games Pack is THE software compendium lor Amiga owners, featuring Ion lop lilies with a vnrioty of different types of games lor you to enjoy Each Hie is packaged in its own plastic case, with a colour sleeve and lull instructions Tho Arcade Action Pack is FREE* when you buy your Amiga 500 from Silica

FREE!] £219.78

ARCADE ACTION GAMES PACK

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PHOTON PAINT 2.0 GRAPHICS PACKAGE!

Every Amiga 500 from Silica Systems comes with a FREE Photon Paint 2 0 (RRP [8995), one of the most advanced art packages available lor the Amiga With it, you mil be able to harness the extraordinary graphics power of Ihe Amiga and produce inspirational pictures in mlnulos With 4096 colours, your pictures wit reach lile-iike appearance These can be animated m real-time using a vast range of graotwal effects, including biondmg colours and dithering stencils, shadowing, wouth contour mapping and f Q Q Q C surface mapping LOtJiUv

(CDCCf 16 NIGHTS HOLIDAY [rfiCC; HOTEL ACCOMMODATION

Every Amiga from S*ca comes wmh a FREE 72 page, lu* colour brochure wilh accommodation vouchers these vouchers entitle 2 people to stay up to 16 nights m one hotel (or any number of hotels to a total of 16 nights) with

accommodation FREE (you >_..

could lake up 10 s>* nights for four people, or other options)

Choose from the 250 hotels featured in the catalogue An you have to pay for are your meals (prices are listed in (he brochure) Roduced rates in top London hotels and hotels «

France are also teatured

[ TOTAL FREE PACKAGE)

ARCADE ACTION PACK - £229.78:

Asterix - By Coktel Vision    £24.99

Chess Player 2150 - By cp software £24.95 Drivin’ Force - By Dignai Magic £24.95 Live & Let Die - by cote    £19.99

Onslaught ■ By Hewson    £24.99

Pipe Mania - By Empire Software £24.99 Rick Dangerous - fly Fitebim    £24.99

ROCk n Roll - By Rambow Arts    £19.99

Skweek - By us Gokt    £19.99

Trivial Pursuit • By Doma*    £19.95

ART PACKAGE - £89.95:

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TOTAL RRP: £319.73

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•    FREE OVERNIGHT COURIER DELIVERY: On all KvQwvt order, -.rapped Hi it* UK

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Before you dec*©• whan *o buy your n<w Am<g» compute we suggest yOu thin*. vary CirefuUy about WHERE you tk/y e Constoe* wliu .1 wp be nm* «tew monte** alter buying your Am ja when you may raguira additional peripheral* or *oftwara. or help and advice with your new purchase And. will in* company you buy from contact you with data** cA new product*’ At S*<a System* w*« mwr« that you will nave nothing lo worry aboui W» have boon •*t*£>ii»hed Hy over i year* and. with our umrral *d e« per.*ne* and tipwiri we can now cia*m to meet our customary reemremer** with an underaan-d g wfwch it tacood to none But don't (V*l ta*e out word tor it Comptoo* a no return ma coupon now tor our latest Era* biaraiture and bap* k> aspananca The S*i*co System* SarvKa"

MAIL ORDER:    r 4 The Mews. Hjflheriey Rd Sufcup. Kent. 0AU 40.X Ml: 08V309 11lf

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AMIGA POWER NOVEMBER 1991

AMIGA POWER BACK ISSUES

a**°

J&voo*

Copies of AMIGA POWER are still available - though perhaps not lor long! Each one cost* £3.50 Including packing and postage within the MX. To order yours simply till out the torm opposite and send with a cheque or postal order. (The rest Is explained on the lorm).

1 May 1991 Who do Renegade trunk they are . Work In Progress &rd$ Ot Prey. The game I wish I'd written - veteran coders speak Rainbow islands Players Gude over 40 new games reviewed, including Extie. Gods. Cybercon III. Eye Ot The Beholder. Railroad Tycoon

Plus! On the <*sk Bombuzal - the compieto game1

2    June 1991 Creation. Bob. Populous II- Bullfrog interviewed 20 Amiga classics lor £10 99 or less. Eric Matthews, over 40 new games reviewed, including Monkey Island. Switchblade II.

Wonderland

Plus! On the disk Kid Gloves -the complete game’

3    July 1991 Thunder ha** Retro Frenetic - Core interviewed What s so special about CD TVPowermonger m the style ot Salvador Dak, 10 pages ot ups. over 40 now games reviewed, including F IS Strike Eagle II. Deuteros. Tolu .

Plus! On she disk Exile special work) Prehislonk preview, three top PO games'

4    August 1991 The Ultimate Autumn Preview - 11 pages ot forthcoming games; Zen And The Art Ot Film Conversion why some work, why some don't - everything revealed: The Assembly lme, 11 pages o> t ps. ncludng Gods and Pnnce Ot Persia. Over 4Q games reviewed, including R-Type It. Jimmy White's Snooker. Hunter Plus! On me disk Beast Busters preview. The Executioner preview, three first rate PD games Plus! Giant sued ups poster - Kid Gloves and Bombuiai solutions

5    September 1991 Lotus II. Harlequin. Videokid and more -g<ant Gremlm Work In Progress. Populous II. Realms, Castles - an the new god 51ms previewed. DMA

Oesign talk about Lemmings. 9 pages Ol bps: Over 40 games reviewed, inducing Mega to Man,a. Simpsons Thunderhawk. El1. NebukiS S

Plus! On the disk Barbarian II demo, live great PD games6 October 1991 Indy Atlantis. Another World. Bonanza Bros and more -giant US Gold Work In Progress feature. Why are French games so weird1. Over 40 games reviewed, nckxkng tMwnter II. Crude For A Corpse. Magic Pockets

Plus! On the disk Bolling Ronnie demo Captain Planet demo. Bulltrogger and more Plus! Five great AMIGA POWER postcards -FREE'

Amiga

Power

Binders

How you <an keep your

<opios of Britain's best-selling Amiga games magazine pristine and parfatt in thasa gorgeous whito binders, finished with a smart royal blue logo. Your precious copies will never get ragged or dog-eared again!

Amiga Format back issues with complete games

January 1991

300 page Christmas special1 Games ol the year revealed. Top coders make their prodictions for games ol iho future: Ait tno tug Xmas games reviewed Plus! Two disks’ Interphase - Iho complete game’

Total Recall - playable demo’ lemmings - playable demo! And more1 £5 00

June 1991

236 page a l'” 3D special How 3D games are created - The Assembly Line tell all: massive guide to 3D graphics, and more’ Plus’ Two disks' Balance Ol Power the compete game1 Atomino - playable demo1 3D Construction Kit - useable demo! And more' £5 00

flX July 1991

W 220 pages'CDTV special - ts this the future ot home entertainment1; Graphics special ropon and more’ Plus’ Two disks' Archipelagos the complete game' Vaxine - the complete game' And move’ CS 00

SUBSCRIBERS' CLUB

You not only receive an excellent tree gift when you subscribe - you can also take advantage of our exclusive subscriber offers! An extra bonus or what

Just take a look! This month's special offer to subscribers Is...

Jimmy White's Whirlwind Snooker

Arguably the best sports sim EVER, Jimmy White's Whirlwind Snooker AP rated 90 percent) features some of the best (and fastest) solid 3D ever seen, an assortment ol clever features and proves to be an absolute joy to play. Not to be missed.

SUBS CLUB PRICE £22.99 • SAVE £7 ON THE RRP £29.99

Receive one of these 3 games when you subscribe to Amiga Power

Don't run Iho risk of missing the latest news, rovinws and hints and lips on Amiga games. Complete the coupon below or call our credit card hotline on 045S 74011

We presented on excellent playable demo on last month's cover disk, now here's your chance to gel completely embroiled in the fascinating world of Audiogenic's incredible Exile, the future of arcade adventures. AP rated at 89 per cent.

1Y1 L) <\

This month's highest rating gome, the incredible Mega lo Monia from Image Works, mokes the 'god-sim' genre more accessible than ever before. Fast, engrossing gameploy, hilarious sound and an incredible hook factor moke it perhops the most unputdownoble game of the year!

AP rated 90 per cent

Gorgeous pseudo-Japanese graphics, wonderful scrolling and playability coming oul of its eors - thot's Gremlin's simply stunning Swilchblode II, perhops the AMIGA's best ever arcade-style platform game. AP rated 87 per cent.

Just look at all the benefits you get when you subscribe

All this for just

£34.95

RETURN THE COUPON BELOW RIGHT AWAY OR CALL OUR CREDIT CARD HOTLINE ON 0458 7401 1

YES! Please enter my subscription to AMIGA POWER and send me the game of my choice

Tick as appropriate    EXILE    MEGA LO MANIA    SWITCHBLADE

UK E 34.95    EUROPE C56.10    REST OF WORLD E76.75

N.B. To ensure you receive your megulne end disk quickly end undamaged, «H oversees subscriptions are sent Air Wail

PLEASE ALSO SENOME:-

AMIGA POWE R BACK ISSUES AT C3.S0 EACH nc* isjum rvQuiftd    t 2    3    4 s 0

AMIGA POWER BINDER AT £4.95 EACH .ndejto number required

PLEASE ALSO SEND ME :■

AMIGA FORMAT ISSUES AT C$ EACH nsoej required IS 23 JIMMY WHITE'S SNOOKER AT THE SUBS CLUB PRICE OF t24 S»

E,iseng sutaentwrs pkwse fluote vov'AMrence num(»r cn your adWesa Uwl

TOTAL COST c

please remember to include a* items Putt you Have fictocf above

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CHEQUE mtkt ptftbl* »EuKn PubkffingLU

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POST COOE

24

THIS COUPON IS VALID UNTIL 30TH N0VTM3ER1991

AP/MAG/Ittl

AMIGA POWER NOVEMBER 1991

f ootball Mastm Is the wrv latest Multi-Manager Football Stroulltor for 16 bit computers. After 4 years of development we are proud to annotince the release of the most comprehensive football management game ever. It s waiting to test your skills right now! Features Indude;-

Multi Manager game for 1 to 4 Placers Three levels of difficulty

Match highlights minute by minute, make vutnututiom or team changes at any time Live injuries, yettow/red cards and named goaheorers 1MB version has extra Graphics animations and realistic digitised sounds (An option can turn this feature off)

FiJ UK and European Cup itinerary* Includes FA. League. Zenith Data. Ijeyland Dai European. Cup Winners and UEFA Cups AD cup match rules have been made as accurate as possible Two Leg Ties. Extra Time, Away Goal Rule. Seeded Draws Byes, etc

AD 4 league divisions with play-offs and league expulsion

Real initial, surname, league career records, height and age entered for aQ players as at the start of the 91/92 Season Five skill ratings per player. separate five foe goalkeepers Plus 15 other special attributes like Captain Super Subs & Mobility A lively and real time transfer market, with an approach facility, negotiate wages and contracts Plus loam, free transfers and trainees Unique and simple training system to improve player skills

High quality printer facilities to list aD the vital information Masses of historical statistics on past games, players and manager Quick game data load and save A . nvr-. updated quickly and displayed in a pleasant format, which is easy to use and comfortable to read FuBy mouse operated Printed instruction booklet with plenty of diagrams A separate Editor is available to change saved/initial details

1

1

A.

»

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£

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There ore many, many other little things that moke this game the most addictive and accurate interpretation of a Football Managers season It would be impossible to list aD the features in this advert but we assure you that this rs the best We have thousands of satisfied customers from our previous edition of this game, many are still playing it 18 months after purchase See the order form below for details on how to order this incredible game Available for aQ Alan STs and Amiga > PC version coming softn    

An ama/mg graphical strategic simulator that s fun for all the family 0. 1 or 2 players on keyboard, mouse or Joystick Pick your moves from the selection available and watch your animated warrior battle it out Watch the energy bar indicators and plan your moves You can edit your very own new wrestler or amend a wrestler already created (16 are provided on the game to begin with) You can change any name, colour of tights, linings, flesh tone and hair together with alt the fighting skill values, weight e Instructions arc also provided which show you how to change the way any wrestler looks i n you can creaie whoV new otws Amiga 1MB RAM Only £19 fK>_

24 HOUR CREDIT CARD HOTLINE

(0702) 600557

Amur Rione (>Mi- Off*»■ Fixrs

FAX (0702) 613747

MAIL ORDERS

■ AT ■ * jjMimtkiaixJ inthis*XsH are i. ,v. 1..1 . * • Mjhdri'ct rivu. *r in ESPSdfcw-iv I Name    Address

li

have an

I

computer, please send me the following items

Quontitv

EX’KnDtwn

Unit Com

Total

Foottull Ma«crs 5I2K

19 95

Football Master* 1 MB

24 9$

Foottull Master* Editor (Not S12K Amiga)

1200

Wrovlra (AMIGA 1MH ONLY)

19 95

Amiga 512K RAM Expansion

29 00

ArriitM 512K RAM F,xrwvuon * Ootk

34 00

POSTAGE INon UK add El 00. no: BFPOt

1 00

iw«rW» j.* *'**■* i at * * (Tm M *nW ' nwrifr <• *KjRAND TOTAL

■    I enclose a Cheque/Postal Order made payable to ESP SOFTWARE

■    Cut out and post this form to (photocopies or written orders are acceptable)

liF Suftutw (AP). 32a Soitihchurdi Rood. SouthadervSra. Lvsrx SSI 2ND. IK.

5>®§TT

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PRICES QUOTED ARE SUBJECT TO AVAILABILITY.. SOME OFFERS ARE LIMITED SO ORDER EARLY TO AVOID DISAPPOINTMENT

Cli.qiii.fPO Ordtt. to

6>:s>37 }]j33’/3. 11a Burgate Lane. Canterbury, Kent. CT1 2HH TELEPHONE HOTLINE 0227-764204 9.30am to 7.00pm

(Ansverphone outside normtl hour*)

Ple*se *,;o» up to 4 work g d»y* lor cheque* to ctoir.

Ove'je** order* »qs C 00 postige VISA, MASTERCARD jnd f UROCARO order* ■eicotne Vi*). Misterord. Eutocird and P0 Orders despatched same diyMAIL 4 TELEPHONE ORDERS ONLY. .. NO PERSONAL CALLERS PLEASE!

AFRIKA KORPS

Impressions £29.99

Upport - *>ig*rx opponents set It tptrt from re ttnUrd wjrgom* Do wntrt - But not (rough to gv* * *fly tor The Bottom lino -Just because t s i wotgame. a Ooov.i mn * has to bo lha

(WTVCV* *

AH37-M

THUNDERHAWK

Core £30.99

upprrt - Th* ttstest sickest 30 griphe* yet to grace O'* Atng* Downrri - The lock ct f*» sen *»Wi m*y pm WTT* o*. an} th* mouse octroi a a M ummeldy The Bottom Lino - A bnkj/toy •■eajied i'c*d* vrVjro" oosiover, which captures n* Irene!* hetcopMr M gjtt eiceienby *****

ALPHA WAVES

Intogrames £25.99

Upport - Nee 30 bouncing romp Ou! *™s**"o Doomort -IDnSloMli*«'«w**io . tnC a very «pp>s« oMoroi The Bottom lino - A novel e*wbutrogreetshakos ••

AMIGA

ENCOUNTER

Novagon £20.42 Upport - Very fas: and k&ncsphene Oownors - n just BktovJpne,at again IncreOptyton gemepliy (or aupnc* tBdffltr Th* Bottom Lino - Good 0to ***txon*d lotmnj n' bdsbng Mi. cut«rooty should rave b**n a budgatgam* *••

ARMOUR-

GEDDON

Psygnosis £25.99 Uppera - Loti ol tar**, lots t* (Ow. >oti or tUtM to go r* d**p and vnd* and til (and good-tooksvg toboer Downers-Take* a tot U

toifdsopan* to play property Th* Bottom Uno - A natural successor

to Com* Command and-4 has to 0* sad - a worthy on* too * * * *

ARMALYTE

Thalamus £25.99

Upport - EryoyatM n »«*»■

iiuvoned tod or eiy Downers -Supply pr*s*ntaton and mdequatt deign Th* Bottom Lino - Totaiy eddied by AOnaon 1 R Typo It **

ARNHEM

CCS £19.95

Upport - ASM class* eargama Snaky brought to Amiga ownar* Doomort- bui nobody f*a*y nramad * anyway Th* Bottom Uno- Pnrndn*0*yondb*a*T-avanwargamartihouAdgrueaj wdaberr *

A-10 TANK KILLER

Dynamlx (Sierra) £35.75

Upport - A **aB'p (yixar Rgn s'n-sty'a data!, and agervn* n«*ng d taking part vi a major conBa Doomort - Gandat uAn due to toaDuggshtranw rat* an) lack d a nut tying la*' The Bottom Uno - A rflwestng but Hawed attempt at taking th tbgha timutabon ganr* a icagtkjr«it> •*•

ATOMINO

Psygnosis £25.99 Upport - Easy Id pcfc up t»th tooutands dT lands 10 »«p you gong Downer* - Can oov-a'ere Ecndng be kn’ War* not tune Rather samey. vary lough, crap ihK The Bottom uno - Stghbf unlar to Pipe Mona n tome *ayi -4 you Wted that try tra*.

BACK TO THE FUTURE PART III

Image Works £24.99

Upport - variety, neat anmaton. tom* decent tones. Downers - But' - licences nearly always Mat loo tfwv to be

north 25 due] Th* Bottom

Lino - and mu on* * no drft*r*nl Pun but sight * * e

BADLANDS

Tengen (Domark) £19.99

Upper A - A dOM Conv ors«n Downers - of a crap ovt b**j v*w arcade race game The Bottom Line - So

workman*** «joans hang over its arse **

THE BALL GAME

Electronic Zoo £25.99 Upport - Based on th* exctrient but un released MecbonpuzzS* game Downers . Th* concept is spoiled by senseless changes to the rules Th* Bottom Lino -Interesting put nappy *>*culed

THE BARD’S TALE III - THIEF OF FATE

Electronic Arts £24.99 Uppers-A sabahying bout d monss*r basing to appeal to the uuat Sand's Tatrmob Doomort -New iOut and (ancy prcgrammng are sadly UoAng The Bottom Uno - UorwwnuPy unspectacular, but knda nice a> Twsame One lore* hardened040*aaA •**

B.A.T.

Ubi Sob £29.99

Uppers - trcergaLac&c mgue in a novef rter act rve come book atyie Downers - Pertsa n a iffo too Ml of centre tor some The Bottom Line - Very Oifteren* and actuary very good **•

BATTLE CHESS II - CHINESE CHESS

Electronic Art* £25.99

Upport - Cut* graphes. and a n»w angle on the chess Iheme Downers - Th* anetianons soon become Iresome. and Cheiet* chess «n1 had as mterestng as die standard game The Bottom uno - Good at a snoepec*. but a taiur* as a pec* ot playable idtun * *

BATTLE

COMMAND

Ocean £24.99 Upport - Loads ot mssens, atmospheric sow 30 graphics <*• lots ol green), plus a good mu ol strategy and blasting

Downer* - Takes a while lo get ado. some odd (and impossible to compieM) missions The Bottom Llne-ltyouVegocth* set'sjvopkne to persevere past an mnspinng start, toes is a worthy io*ow up io toe classic ComorCommtna *•*

BEAST BUSTERS

Aclivision £25.99

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Upport - GrapNcaty dosato toe ongn ■ Downer* - Stows down when tier* s a lot happenng and Ct tar loo easy The Bottom Uno -Ooesnl oornpar* loo wt< w*h a* to* otter Op Hbagames on re Amga * e

BIG BUSINESS

Magic Byte* £25.99

Upport - Well progrirmed and a tarty original ccncept Would you bates*, a tvmorous busiest leUlfiwt Downers - Its true, though the humour d leedewioao stereotyping and the busiest pan is ledeuS nurncercrunehmg Th* Bottom Uno - Some nice touches, butaltoeandottoedaytydidni any ton to play at at •*

BILL & TED S

EXCELLENT

ADVENTURE

Capstone (Accolade) £24.99

Upport - In our humble opruon. a most *■«>*» sublet lor a Icenct Th* gam* aw manages to capa/e some ot to* Snout tt the bodaoous Vm too Doomort - But that doemritop t bemg a sarong comander tor to Weakest Gimaptay In Th* WortJ award The Bottom Uno - Something ol a mud opportonty Lets hop* lor better tongs t *wy make a game ot thetlmseguW *•

BILLIARDS II SIMULATOR

Intogrames £25.99

Uppers - totnry ot vanabons. nctjdng vuy poor wto an

ottofro! uct* Downer* - Never

to* 20 or 30 modes altow a decent shot to be mad*, and to* 1*er ot to* sport n lost completely The Bottom Line - Another gam* when ctvnbies n to* tac* ol ts competed*, toe tjm* n the lorm ot Jmrtty rttsr■ s HrtwtWind SnoeAor

BLADE WARRIOR

Image Works £25.99

Upport - P-eBy oreamakng graph** wrto plenty ol acbon and puilkngloo

Downers - Th* gameolay • ledAety to be to everyone s taste The Bottom Uno - Posspty the most almotphetk: game ever •we*

BLUE MAX

Mindscape £34,99

Uppers - Less lech* nan most tty *g things Soma rather spring sound oompkmenti the WW1 lew ncety Downer* - Not a error n to* user-tnentfneu stakes, and th* slow and Poppy man gem* never [ahem I reaty takes ot Trio Bottom Uno- (tot Nor the oekrvtve o plane game lev Aggies buds t shouto have been *

BOTICS

Krisalis £19.99 Upport - the* somd. lueurrst* graphes Downer* -Airtototely dre Ppnpstyte gamepiay Th* Bottom Lino -Get toe he* out ot her*' *

BRAT

Image Works £24.99 Upport - Very pretty, very smooth, verychaiengrg Downer*- and

veey. very ntaang ndeed espeoaty t you hale toe cemral Character The Bottom Uno - Okay I you (key I veto toe somnen

BREACH 2

Impressions £24.99 Upport - Stick veto * and you 1 find th mvn n$ 4(y reward* )

Was! w*h load! of ioveis Downers - Scrappy graphics and tome awkward QmAlwIdottrmany The Bottom Line - Lovtd User $ qoxf> Then you a probably tak» a sh*r» to Broach 2 **

BRIGADE

COMMANDER

Electronic Zoo £25.99

Uppers - Desert Sto'~ scenarios

grv* 4 a tiic* touch ol topcaery Doomort - The mu* crap graphs* The Bottom Uno -Fnentfer toan toe average mgame. and more piayaoie too ee*

CADAVER

Image Works £24.99 Upport - Gorgeously atmospheric graptx*. ■ good m« ot pouting and hacking Downer* - On* or two entaing moments and fa a* a M locking m to* erenemerv department The Bottom Uno - A nee blend ot 30 graphic* and advantunng (but it s not a class*

CADAVER - THE PAYOFF

Upper*- A ecnOertu add-on tor tan* of to* Itrv Cadaver Doomort -

Not a let o< ut* lor anyone atse though The Bottom tin* - t you've got to* evgnai. tvs ant such a bad pno* to pay k* more ot toe

same ***

THE CARDINAL OF THE KREMLIN

Accolade £24.99

Upport - Reasonably caponing and accetsd* strategy Downer* - AdcUous arcade sequence dropped slap berg ev toe

1

Welcome to what may well prove to be the last Bottom Line in its current form - try as we might, the battle to cram a full year's games into a mere eight pages is one we've been gradually losing (we're currently down to the last ten months or so) so as of next issue we’re going to go up a page size - to a full seven pages. (Mark, who puts The Bottom Line together each month may complain, but it can’t realty be helped). Back to this month, and our constantly updated guide boasts a good number of new entries, the best being Delphine's Cruise For A Corpse, Gremlin’s Utopia, Storm's cutsie Rodland, and two MicroProse games, Silent Service Hand Flames Of Freedom...

THE BOTTOM LINE

©

RATINGS: ***** Excellent ***** Nearly Ihere **** Very good *** Has its moments ** Flawed * Dire

AMIGA POWER NOVEMBER 1991

111

mode erf th game almost tota*y Oaiboyt tha atmosphere The Bottom Lino - Aiamvigry devgn btow* whalcotrfd h*v* bw » winner * •

CARTHAGE

Psygnosis £24.99 Uppers - Exce-tonf graphics and tom* nitty arcade s«Qj«nc«s from in* mavtcvv o< »Xch pxogramirwig Downers - Bt/ tmdorneath *t's ■ Osimcify average strategy gam* The Bottom line - Despae appearance not on* lor the fOy*t«X junhict out mer* * * *

CENTURION

Electronic Art* £24.99

Uppers - Farty rserefing management sections netioma nitty bar* sequences Downers -Two appeftng arced* sections bio* iH enrees The Bottom Line -Unoatwed **

CHALLENGE

GOLF

On-Line £24.99

Uppers - Easy to get mo and up to four pursers ester id Ipf Downers -

Mod numb-ngi, Lrr**<*!C puGmg sequence and toads of unnecessary •nV> bugs The Bottom Line -laoi. erf puysbrffy makes fa a lertouaiy betow-pargorfsrm Goto PGA Tour Go1 msteac •

CHAMPION OF

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Image Works £25.99 Uppers - Atom Bsqutncn

up to heavy-duty strategy acton Downers - Even rrer* nOOrfOui dm accessing nan usual n out t>p  of nng Crap programming genera** The Bottom Line -Potertarfy good game rvned by compete lack of ptoyabety *

CHAOS IN ANDROMEDA

On-Line £24.99

Upper9 - Lon oi aima* moroeion *M o*my to oo Omwi -Coc homm one buy 9fiph<» rn* Sotlom Lint -UtirnptiyittOrtnu'tutfvy

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good k* though • • •

< CHAOS STRIKES BACK

OMirrorsoft £24.99 Uppers - Complex and irgervoi/S putties. very user

tnendty. great sound Downers -Saghby c*J f Atfuonod tooxing The Bottom Line - Engrossing role piayng adventure using the Dungeon Wester game system • * * *

THE CHARGE OF THE LIGHT BRIGADE

Impression* £29.99

Uppers - Vamrfy mpr*«.v* warpsm*. arm ntfani appeal and plenty erf user tnendhr preeanuson Downers - Ttvngs fan down n the warganvng aspect o< things, wth some rather t y rules The Bottom Line- A very brave my, bi/ * doesn't pate reach the neght* 10 *t*Cfi it tsprfet » * •

CHUCK ROCK

Core Design £24.99

Upprrt- *‘rp 0*u ownan romp, wth some mnovibor n (he gemepiey tor once Dotvnari - A touch sfwlow ana a touch tesy The Bottom une - Pi« y bfrfhaflt piaifonrer one ot the Amga s very beu

CHUCK YEAGER S ADVANCED FLIGHT TRAINER

2.0

Electronic Arts £24.99 Uppers - A vercacae an force of ptanei to tty. *Tth po«« of options, rnuom and ne obagatory toad of edemai views There's even the opportunity to tty the Space Sh/te Downers - A complete lack of speed bad pu access and nah perspeesve put the dampers on toe ehpteakaK The Bottom Line -low hying fight t*n - tafs to stay wth the compeotxxi • * *

CHIPS

CHALLENGE

US Gold £24.99 Uppers - lots and tots of levms. typ<a»y we* thought out console-style games *, Downers -Stmphs&c graphics, lacs of depth The Bottom Une - Good Cut not the most characterful oA puttie games, and norf the cheapest e*ner * * •

COHORT

Impressions £29.99

Upper. - .BeatirtN l n«* l grapnes and hatpkjl use* menace max ttvngs accesvtin Downers -The game *s not erfhout flaws and pie controls syssem iyif as good as * should be The Bottom Line - A toe off-beat wargame, but overpriced * *

THE COLONEL S BEQUEST

Sierra £34.99 Uppers - Mikfy rfih-igutfig whoduftf. with trial ever so

fameer Sunra style of presensation Downers - Tomfelo graphics, hours of teo»jm The Bortom Line - Overpriced and Over here S«orra can do much boner than Ttv * *

COMMANDO

Elite £19.99 Uppers - Lovingly recroared com-op blast- em scroller The game that launched a thousand SCrOfcng war Crfasiers (Mercs Wer/one et oj i Downers - As lashonabte as an anorak The Bottom Lme - Cutssc stuff, bul not a good mocason of the Arngascapatyices ***

CONFLICT MIDDLE EAST

SSWJS Cold £30.99

Uppers - A wargame -n tr« t-adtonai seme but executed very wt indeed Downers - The wargam* taoef * no tongar a vakt  >cuse tor a program fooxmg so dated The Boffom Line - Ot tamdeo interest ewn to fvardsned

COUGAR FORCE

Tomahawk £19 99

Uppers - Th. so* It qua

nieresfing actually ihef s a bt o' a tei Downers - Ev«fyr»ng Th  sound vie grapnes the gamepuy -•a d*e m me extreme The Bottom Une - A perfect present for pyromenecs *

CRIME DOES NOT PAY

Titus £25.95

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Uppers - Er r asc >t>*eiish graphes" Downers -Tentt* gemeptay. pethesc ixenota. airooous design, useless ptoi lhaa we go on* Ithnx not The Bottom Ltne-Cnmedoesnfpay Ttvs gam is a serftea e erme. so eert i OUl tor yourself *

CRIME WAVE

US Gold £24.95

Uppers - Gore geore me numerous video mtertudes tp«ce it up a b't Downers - The actu.i game ts dull in the ejelreme and th waiting between tov t$ is monstrous The Bottom Line - A bog-standard Wast-em-up with knobson *

CRUISE FOR A CORPSE

DolphineAJS Gold £27.99 Uppers - Supertry-desgnod ptoL lovely graptves end the usual comouiswe ouatfy you expect *»om Oetphine Downers - Loads land toadti of dsk-accesaYig. and even «twn you've got tf* soA*«n e seemingly takes etghf hours to ptoy * through to the end The Bottom Une - Mot ' j*m but iM an

• • • • E *£• -    • • • • • V**1 *“C' •••*’. r'l pOOd • * • i t* -~-f it I i sid • . .

absotoBeiytoveiygame andawduny Companion to Monkey island

CYBERCON III

US Gold £24.99

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Uppers - Br**nt sense Ot beng there’, erd better Freescape man Ffeetcap* Downers - Predctafify, net ai that accesube to your average game pbsyer The Bottom Une - Wei worm me efton of gsf.<g nto * * * * *

DARKMAN

Ocean £25.99

Uppers - The dnv/ig section «* magna&ve and tor Downers-Everyirmg u* « haevreyee kenee-by fximbe's rubt»h The Bottom une - Mot out as bad as Tocaf Aec*» and Wgnjpreed. but not very much beoei ***** The won* tven goj~*e tor qu<!o some :/n* • •

DAS BOOT

Mlndscape £29.99 Uppers - Th rrop accessible sub son io date Downers - but na!

so* doesn't max* r patocuiarty access * The Bottom Line -PtayaCrfe but overpriced The best m

DEUTEROS

Activision £25.99

Uppers - An mcreoory hug* and absorbvig gam*. w*h chaienges ink seem perfectly paced to be «tune wm the deveiocwig game-sXAs of the average player Downers - Veme-'r, * can be a bt of a yawn The Bottom Line - don’t b toded by me strategy exterior - the 4 a game that everyone should try

DINO WARS

Moglc Bytos £25.99

Dppers - A novel chess varan:

era cpton ***** you den t hav* to wan tor th* 0*t*r pte»er to move Downers - Tne ceniri teal- sm-up secton eat* crap, and me game as a *hoe i* over    The

Bottom Line - A ruct Pcs Du! asurg £25 to rf 4 • M of a cf*e* -mere fust mt enough to <t * *

DISC

Loriciel £24.99

Uppers - A tew n<* grapheal touches Downers - A e&ngfy-desgned gamepay wth very m* actual acton The Bottom Line -

A crappy Decs Of Tron npoh without moat of m* orgrsar s good

tfieliirei •

DISCOVERY

Micro illusions £25.99

uppers - Good grapnice tor an

educator* game Downers - For a gam* which rates heavty on speech synthesis the speech quefciy a BerrCM The Bottom Line -Tncky to piay and educaeonaty dubouT *vs is a bt of a flop * •

DRAGON BREED

Activision £24.99

Uppers * A near portoc* arcade

conversion, nrttity animated maai drsgon sprite Downers - Th* arfioren tKMways scrobng snoot-em up of lest year The Bottom Line - One *i*!incfcvc*y Knows when ■ conversion o ngM ••••

DRAGONS OF FLAME

SSI (US Gold) £24 99 uppers - Almost instant pfayabMv - not something you'd expect from a role putymg gam* Downers - A tut SimpliSbc tor real Dungeons A Dragons fans The Bottom Line - An excescnt infrodudion to the new bread of fantasy RPGs eee

DRAGON S LAIR II

Ready soft £44 .95 Uppers - Rea»y i«cr*OOfy gorgeous cenoon graphics Downers - M»rvmei piayer

interact on and a ndcutous price lag The Bottom Line -Not the best value game in the world •*

ECO PHANTOMS

Electronic Zoo £25.99

Uppers - A nee ** n m G Wets so* th **ncs ato som* urxsue sub-sectons gne fco Prsanfoms a ngyey eogrji *errom Downers -The pern doni actoa*r add up to v*ry much and the copy protocton lysiem coud vtouce bouts of violence The florrom Line - A roasonsW 30 ***** mosgu ed asagerr- *

EDD THE DUCK

Impulze £24 99 Uppers - fternpow /stancts-nspired gamoptoy ensures some level of mtestai Down*/* - But in* whole thing ust doesn't msp«re, and th* difficulty it placed loo Ngh for a young audience The Bottom Line - Your granny might buy you one *•

ELF

Ocean £25.39

Uppers - An e*c*ton! arcade

sdvcnMe romp, wth enough meresShg toe •■t'lt to me*e s troth Downers - Th t* thngt are gating just e to t»t oto-tasixcnod j'ef'i theyi The Bottom line - A good toto game trom the Ocean itabe out no* a world txy*< • * *

ELVIRA - MISTRESS OF THE DARK

Accolade £24 99

Uppers - Elwa's gorgeous me graphics reaby draw tti* player n Downers - Pity the gam* 4*e* d rvgh on »mposs«oi* - and * taxes f vetktki' The Bottom Line -Fans apart due to ds> swapping and infunalmg gameptoy • *

EMLYN HUGHES' ARCADE QUIZ

Audiogenic £24.99 Uppers - Just like a pub quu mechne Downers - but wr Emtyn Hughes in rt and no real cashprues) The Bottom Line-Oh dear a

ESWAT

US Gold £24.99 Uppers - As conversion* go *1 not a complete n-ghtmare Downers - but let s be honest the arcade ongnai was dud, dutt djff The Bottom Line - A reasonable conversion of a terrrinety average game •

EUROPEAN

SUPERLEAGUE

CDS £24 99

Uppers - A Surprisingly invpliNng footy tbacegy trvng si me Foothcf if.muger vei Downers - They’re not tU meiung these INhgs are (hey The Bottom Line - A dsssd on - s sounds tedout but s s actuary executed gu*e commendlb . • •

EXILE

Audiogenic £24.99 Uppers - Real-world phyncs hcorporued silo an arcad* game rs more of a tni* arcade toivLn then mot) games bearing that tag Downers - Rath * pomifve graphea and not the most mstardy playable gam* ever The Bottom Une - A great arcade adventure but not tor you if you re an

EXTERMINATOR

Audiogenic £24,99 Uppers - Very ongnaJ (read very,

very odd ndeetT) arcade thing, we* converted to retain tne ongmer s feel Downers -Confusing ntely put cnce you've played rf lor a wtvie 's confusng The Bottom Line - Great ton but ■m. ooetni reeby make * n the longevity s:a«es * * *

THE

EXECUTIONER

Hawk £25.99

Uppers - A playable enough

Thrust-vaner*. **th on* or two extra Ms tacked on l such as toe tasteful tonus scenes) Downers - The

oor of to game just ant ttotrg or Offerer* enough 10 g*e Pm Eiicukw toat 'one more go' appe* The Bottom Line - Fif* i

EYE OF THE BEHOLDER

SSI (US Gold) £29.99

Upper* - Ti«« Dungeon HjsV'j Excellent atmosphere andgriphes Downer* - Despte Mmg bettor Vi n DM n not actuary very Offeranl >a ■' a' - The Bottom Line - The mu D&O gameyeHor the Amgi (Or noted, tor Anything

F-15 STRIKE EAGLE II

MicroPros* £34.99

Upper* - Graphes to mik you gulp sound effects lo gel your •OrtOAln pumgng and gamegfey to eaveyouto*o*v*mgh*eponto* to Dormers - Despite me moot em-up rvahrt 01 thngs tt cm at be

«nt>*oui games p**f«r The Bottom Une - Cute posvVy toe test »onJ m togr* time (so far

■b’ fir&Y I « « ■ • •

FIGHTING

SOCCER

Activision £24 99

FLAMES OF FREEDOM -MIDWINTER II

MicroPros* £34.99

Upper* - There s toads to do

on atone Downers -

toe strategy and ecaon aspects The Bottom Um - Wonj Better m toaory toan to practoe Md*rV r tans ml tove «, but the rest plot ere

FRENETIC

Cor© Design £20.99

(/pprri • Fu.' ad goo oou Downers - You ve seen t**s a. tJOiO'C and don* refer more

The Bottom Une - Sac*

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GALAXY FORCE II

Acliviaton £24.99 Uppers - An rWIcul attempt at a wsuaty stynrvng com -op Downers - Everything etS© The Bottom L>ne - If you know you can’t do it why bother trying’ •

GARFIELD - THE WINTER S TAIL

The Edge £24.99 Upper* - Bntkani Jim Davis graphics Downer* - Crappy Steve Dans gameplay The Bottom Une - What a wasted licence For cfce-hard tans onfy *

Uppers - The cow-op was mwfy am jMngi.ish) Downer* - You are accused of producing an

utterly Outi game of the lowest ealbre Mow 00 you peed’ The Bottom Une - Guttty as r *    *

FINAL FIGHT

US Gold £25.99

Upper* - Ccnten sens' .c

controls, arcade-true graphes genera*/ an taCfAfnl CQfwPMn Downer* - Then agam it vs converson of a ta ty du* tomuac

coeKp The Bottom Line -Tachnesiy rnpfnwt and toads of kto to pity, ©MS m*gN even ktoOCk K* Off *s bett Amgi oeet- em-up ©wen (out then agato C ngm not)

GAUNTLET III

US Gold £25 99

Upper * - A nee an

*rcaoc caste gves some rvvfh value. and maxes proceedng*

Downers * The pace 4 ponderous.

there areni enough wooes arc tw speech 4 batfy rested The Bottom Line - fee but * doesn't

Ga-m

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GAZZA II

Empire £24 99 Uppers - G*ua Ooesn t aeluary appear in the wny much Downer* - Juddering sprites poor control (just iha the man henseff). terrible sound - take yogrpek The Bottom Line -It a enough to reduce you to

GEISHA

Tomahawk £25.99

Uppers - um you get to see some

Downers - Tacry and fatuous per grwng way to some of the most

unplayable sub-games ever. w*i presentation of a *no that people used to get arrested ky The Bottom Une - Coutttoebe toe aoru tui-pnee game ever renewed to AF»’ A 4 percer* man woJo seem to suggest so *

GEM’X

Demonware £24.99

upper* - Gorgeous griptocs. ftojffe sottod beauMuiy v -pte menlai torture Downer* - Went change your mnd f you're not etc puzzvirt The Bottom Line - One & toe best purse games to date

GERM CRAZY

Electronic Zoo £25.99

GHENGHIS KHAN

Intogramos £39 99

Uppers - StyVsA *nd 1.1 -1y dove

rvjsonc*! ttrrtvgy flwr*

Downers - R o<. — XrS-~y expensive though, and requires a fair dose of manual rearing The Bottom Line - A M of a c- cw but good 4 you like that sod of thing *ts

GHOST BATTLE

Thaiion £25 53

Upper * - The sounds QuV good

Downer* - Everytong    «s

Jttary awfi> The Bottom Line -

Badf, devgred and executed Ghosts * Got*m done that* to bed

GODS

Renegade £25.53

Uppers - lore*/ HUWa 3u«* rsphtp lor * pi*!1om pm* Onmin-Ngl«4iiaggMit«i fr-Jde Out to be The Bottom Line -Don t bekeve toe hype but pretty damn good a* toe same eeeee

GOLDEN AXE

Virgin £24.99

Upper* - Perfect arcade

convervon w<th every last feature implemented Downer* - There never raaey was a kx of variation *n the gamepfay The Bottom Line - Visoaty storming. but not afferent enough so separate a from the usual beat- em-up ***

GRAND PRIX MASTER

Dlnamic £19 95 Upper* - Endorsed by Jorge Mari n*/ (apparently famous on tna 60cc motorcyde orcuit j Downer* - Handles !*e a Re i Art Rohm The Bottom Line - Not to put too fine a point on if.

GUNBOAT

Accolade £29.99

Upper* - A Si— *ctviv doei somemng dfferen* Downer* -The acton doesn t reaty convey

ar e a ktw on toe pnmove ude Bottom Line - A Nghfy ccmptei tnr ws takes gme some nme to ge

HALLS OF MONTEZUMA

Electronic Arts £25.99

upper* - Almost uMmted lastabitoy, than** to the ruge rxtotoerso scenanoa and vanabfes Downer* - Oh-puntogty corrpecaled and offers noosng re* to tw unconverted Bottom Line -We< pul together Out fi*i Itncty tor dehards e*

HAMMERFIST

Vivid Image £24.99

Upper* - Graphical adept arcade adventure mth tone of pieyatM'ty and ptonty to keep you gong Oowner* - rtty sound The Bottom Line - Thoroughly en,oyabie (4 you ike that son of

HARD DRIVIN' II

Tengen (Domark) £24 99 Upper* - Reftoed version of the ongnet- less Dugi arrack editor, a neat head-to-head opton cl you link two meefurw* Downer* - but tM gfctchy and not a paten on the arcade machme The Bottom Line -Souped up but not souped up enough •*

HEART OF THE DRAGON

Avatar Computing £25.99

Uppers - lots of ootourv end a (almost senoua) attempt to do

em-up Downer* - Beyond toe almost mpresvr e lechncal tncxery *4S not very rruch at ai teaty The

Bottom Une - ft your t'-rnd has bought c gwe * a go Than laugh very heart** at Nm Entanatong o an embarTasstog sort Cf way *

HERO QUEST

Gremlin £25.99

Uppers - Easy to gat me. and decepervefy addeave YcudoMtoink you've been paying 4 tor tong, but Suddenly r ft Thursday and you re a wets uite tor dr-'*' Downer* -Not sogoodas aonepieyer game The Bottom Line - Psmapt urpnmgfy a hgNy entenwmng gama and abeoMefy total ehen

fCv rt got game-paying trends

HILL STREET BLUES

Kri&alts £24.99

Upper* - a good toet tor toe TV senes characters iboto player and otoartf that you can toantify w h as certariy an rwei&Q way to hand  a cence Downers - Gets

repetitive pretty quetty. arc ft not toe ftkcxest game around The Bottom Line - A good ne« step tor someone *ho t played $ m Off to death and fancies a new chaitnge Urwad appeal, rough

HORROR ZOMBIES FROM THE CRYPT

Uilionnium £24.99 Upper* - Unusual idea so'ebty spooky graphes Downer* - But

tot down by the due platform nature of the game The Bottom Ltne - Funny to watch, but lady average to ptay * •

HUNTER

Activision £25.99

*

Uppers - Stum 30 0r*cne* sro

toads to O' Downer* - The odd

"to graphical gfMch or hi-: Bottom Line - Enprrtouify absorbvtg game

•    you! find your*e» compieseiy capOvseed by « tor hours on end

   * * * •

HYDRA

Domark £24.99

Upper* - Um nee movng- water *rt*ei Oowner* - Tempi* cortrt* toe!, duff, unclear graphes feeble gamepiay The Bottom Line-An

almost-competent converscn of a usefessgame *

INDIANA JONES ADVENTURE

US Gold £19.99

Upper* - M e fine-tyrung gives

inpy the frwryjbesl com / p

System yet Rft pr««y tarthkJ to toe mow toe Downers ■ Wat>ng tor Indy to trek across toe screen a toe bme can gel annoytog and some of to* puzzles are just a wee b t too abstract The Bottom Lme - One U toe very best Amga advenkras available

INDIANAPOLIS

500

Electronic Arts £24.95 Upper* - An immensely playable blend of true racing *-m and quick track blast with a mce hne to remote camera views (4 you’ve got a t meg machine) Downer* - Track repetition finders tostng appea' The Bottom Une - Just fabutoua

• * • t •

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

H»wk £25.99

Uppers - Tom rf kr lo. row *Ao

~B tm OLiyi o* fOYiOca **flAng Downers - Jerttie prtMruun, snJ a twyrr ooMMrJt* emi The Bottom tin - o «r»* 4 MO Dow *

INTERNATIONAL

SOCCER

CHALLENGE

MicroProse £24.99 Upper* - Soccer m 30’ A very brave ahempt to do somewng new with a t»red dd game-styto Downer* - wh<h unfortunately '■a t* hat on its face The Bottom Line - Fou< *

I PLAY 3D SOCCER

Simulmondo £25.99

Uppers - The most djn*-i< arc

wauaty cortvmang reprasemsoon of toeiportyef Downer•- The reaism 4 so hgh toat you har y ever gat to kick toe bat. and toe 30 depUrr system can be downright corfmng The Bottom Line -an** out minutely flawed * *

IRON LORD

Ubi Soft £24.99

Upper* - Ctoemaware-tfyte medteval epc w«h plenty o* subgames and asmoaphenc presentation Downer* - trs just too tough tor most, and with tittle 'eafdep'f* The Bottom Line -Ultimately r*p*Mrv*. but ton tor a whae e«

ISHIDO

Accolade £24.99 Uppers - Take Ofh**o. add soma Go. then throw to a few herbs and sptoes and heat urai brown The r wi 4 one ppmg hot Chinese board game called ishpAi Downer* - Irritating datogue boxes, and the tuck element can mtuf ate The Bottom Une - An engaging pace of Cheese culture, which should reafly be played men a good Strong cup of tea * *

JAHANGIR

KHAN'S

CHAMPIONSHIP

SQUASH

Krisaiis £25.53 Uppers - Easy lo (tty ootery timsKlhe rjes erf 1fe<ts thr  and rioal dlrfy ol opaom on one*

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Downer* - Thei*'s ng rw*y * <* you can Do w*ia smash game, a IW’ The Bottom Line - The

be* squash gima around ter me Amga (tkx manner* s much n fit

way g competitor * * *

■et etuiw Downers-

Nomng oeyond me tact mat tome peep* wool ever gel Id gnps with tfve add d game The Bottom Une - Superb DAD-Uyi*idv*n*jra mg's km ter everyone but Tie iwr nano* ot mnd * e e e

JIMMY WHITE’S

WHIRLWIND

SNOOKER

Virgin £24.99

ndas and physeal mechanics g fw game are recreaed beautMy Downm-Wii fatal only snookac Some aura ttau woJO have been nee Wo Bottom Lint -

LAST NINJA 2

System 3 £24.99 (Tppera - Eicer-eru 30 isometrc grapftes and a genume attempt To eyed tome ttraiegy into fie mortal arts genre Downer* -The game just 4nl cohesive. and < plays *e a pg The Bottom Lino - Not reefy « fie Bruce Lee league (barely scrapmg Jackie Chan level to be honetl)

LANCASTER

Actual Screenshots £24.95 Upper* - Partly impressive 30 polygon graphics Downers-

lack or vanason and any real eicrlement meant « barely gets of me ground The Bottom (.me • Elevates averageness To an an

A retfl* toner A classic A 90 term • •

percenter Meed ee say more1

JUDGE DREDD

Virgin £24.99 Uppers - Two anew!* tub-games Oder a real rave trom me grave Dormers - Another Judge Dneddgame screwed up Totally Md humour, no grapTect, no game The Bottom Lino -One day somebody w* do jutbee (ahem) to the legend or Dredd One day a

LEISURE SUIT LARRY III

Sierra £34,99

Upper a - RtdcukM. over s*«ed pW Adventumg tor consenting aduto Downers - Slightty ottruwe wmmjn) parser and as u&uai ft s over priced The Bottom Lint -Check it out - but only >» you are over eighteen

LEMMINGS

JUPITER'S

MASTERDRIVE

Ubi Soft £24.99

Uppers -Surprtsmgiy playable race game More lun than a packet ol Jammy Dodgers Dormer* - Unspectacular and overpriced The Bottom Lino -Not sure why. but a realty is yoJTy flood tun e*

KEEP THE THIEF

Electronic Arts £24.99 Uppers - Eiceaem neck, slash andpucile solving web some superb styksed graphacs Downers - It UJ plays Mie your average role paying adventure The Bottom Line - Respectable Tofuen-esouelare ***

THE KILLING CLOUD

Image Work* C24.99 Uppers - Fasl-momng and preffy graprves bags or dtpm. and a great creaoon otarmoioher Downer*-ftodej wdi nconsalencws and body eieciMd Peas The Bottom Une - Coup love been a contender but Body lets tsaf do*n n m* logc slakes e a *

KING'S BOUNTY

New World Computing £25.99

Uppers - taMitfeandh preserved, and tar more payatfe tor  W non *ip*rt than forjffwgn th*

Psygnosis £24.99 Uppers - Utterly txurre. pw> Asmgty original end toU»y addictive invents a totally new category - IN save- em-op Downers - As u the norm with SUCh siniungfy ongnal concepts, some may wonder just what all the fuss rs about The Bottom Line - Love A or loathe n. you can't ignore t Lemmings nie *****

LIFE AND DEATH

Mind scape £25-53 Uppers - ExeSew pecugng me usgcal mask and gloves are w*Jt. and some tasty emusng gamegay keeps mngs an me bo< lor a couple ol hours Downers - Repeteon soon sets « - as a longterm chatenge t a* ta*s apart guru atamngty The Bottom Uno -wurs mere 4 quit good, but

marts just not enough el* »»

LINE OF FIRE

US Gold C24.99

Uppers - Imagnt *M the Ranrbo

rims baefc ip t>*cfc on test-forward, and you have a good 4ea how much violence thw gam* contain- Downers - You also have a cr*ny good dea of how infofcgent it cs The Bottom Line - An impossible arcade conversion proves totaty and utterly rfnposvde **

LIVING JIGSAWS

Miles Computing £24.99

Uppers - LAaty Mapped to fie younger Amga uears Downers -

Uniwgy lo appeal to anybody she. anywhere The Bottom Uno -Lacks any charm whatsoever Our* spy and ponies* tl round, ready •

LOGICAL

Rainbow Arts £19-99

Upper*- The ease otpler makes me a ncety eccwssbiapuuser Downer* - Sm me amok* or sm* each move lakes also makes • a seriously ledna ent The Bottom Uno- m a cmwdad world ot puiDa games. Loped a very bkntn the mustard area ee

LORDS OF CHAOS

Blade £24.99 Upper* - Great cor hoi system, oomptehenswe and toged Lot* g levtis agaal great lastabacy Downer* - Vary ktbe acton. not much compuisjon To reach your ramertbseacigoa TheSorrom Line - A dsapponong game from Jukan Goaop. net up to tvs usual standard Wat tor laser Squad.

LUPO ALBERTO

Idea £25.53

Uppers - Chemvng characters, a lambty translated manual, and gooty gamapiay mike t deaf toi Mds ot at ages Downers - The fimaton s tumy lor at me wrong reasons UrvSJde ha rsafy *t iar crap The Bottom Line - A game sure to cause argument A case ot try betore you buy **

MAGIC POCKETS

Renegade £25.99

Uppers - Th* uiuai Bcmie standard! of »*chn<* ei oH*kx* and a v*ntad* mountain of d*v*« ideas Downers - Th grapNcs ow\ swt re gam* style r* devgn ts too d*v*r ny its own good and tn* paong o hop *isty wrong The Bottom Urn - H sat a m*on. but ftrwyon* we're m*t Andi < s*nouity honng At a a** «xad* pladorm game<tsaosattr ***

MANCHESTER UNITED EUROPE

Krisalis £25.99

Uppers - Fast pretty, and hugety ptayaM Downers - The strategy sec&on ts largety tupedoai (and *haf tnere n « optional) Bottom Line - Great control makes the fust ihom re bed toobel    so tar

** •*

MASTERBLAZER

Rainbow Arts £24.99 Upper* - Ekcedent two player mode, last 3D action - a* n al a respectable updating ot me onpnai Wive sport game Downers - Despite me new teelura* MasfertXuer look* and (eels dated The Bottom Uno -Fun lor a lew hours, but loo simplistic to hold any lasang appeal •••

MAUPITI ISLAND

Laokhor £25.99 Upper* - Pteasarfy ddwsnt. and packad web beds ol character mar acton Downers - Jus no sma* to reafy justty me price The Bottom (me -

E«t*v

ru9«nTenoughdt * * *

MEGA LO MANIA

Image Works £30.99

Upper* - Iffvant sound sheets, gorgeous speech, joty nc* gapmes

ompMaly compiisve gamebay Downers - Remaps just a tad irjstrabng at tmes The Bottom Uno- The mod aecessme and arguably fie most enjoyable god sm so dal* *•**»

MEGA

TRAVELLER 1

Empire £30.64

Uppers - Temtymgdspfl. tnenby

and WpM conaob, get* almosplwa. aicalent balance o< siralegy and acson Downers - * mght at seem a 0* loo lamfar n EM*payers, occasional tong d*k-eccasa pauses can mate The Bottom Line-A worneng pace b rcve-piayng sepwara mal everyone tncutd pity ar lead ones Altar IhaL you're urSksiy lo want to stop *****

MERCS

US Gold £24.99

Upper* - FaMU conve<s«n g m* com-cp. goodnokng and last-moving Doornor* - but slf juS anodwr Commandodona The Bottom Line-GreatKwhati does, but you r* taby to want rarer more kom a game in fid day and eg* •••

METAL MUTANT

Silmarils £25.99

Upper* - A surge concept crtxyilxyi sgrorg and puule sohmg) when works w*a and has a perfect dlbcufr one Downer*-Lacking any rsaOy eicvtng laaknes and Ho sjmpl* lor some Th* Bottom Line - A r- iOSe-g the-road gam*, when achieves whal a sets out» do tut doesni realty astound *•*

MIDNIGHT

RESISTANCE

Ocean £24.99 Uppers - Wei-balanced gameppy w«h a smooth dhouity curve nukes a stand out Irom a hundred similar com op conversions Actuafymore playable man fe arcade original Downers -Conog U awkward al ‘vst. could be a touch lasler The Bottom Line - Best Ol 4* type • **

MIGHTY BOMB JACK

eilla £24.99

Uppers - Classc gameplay with added 16-txt features kk*. etm. power ups Downer* -Sprawkng levels lose me ongrval s frame urgency The 0orrom line - Out dull, and menagamdui *

Mawrtr lh*r* * * * * Vary good * * » Ha* «

MIG-29 Oomark £29.99 Uppers - So real you I bo be hanging prcuaes g Gortiy on your wall Downers - Only Sve missions, with Hue « me way g eicaamem The Bottom Line -Brave, bul uUmaMy loo legs* lor mosi Amga owners * * *

MONOPOLY

Leisure Genius £19.99

Uppers - A lertMU nervon g me dess* (to soy the least) board game Downers - Who th* hel wants to p*t a boafO ame on thee compMi anyway'’ The Bottom Line -Competertty done. Out vguabty out* pontes*

MONSTER

BUSINESS

Eclipse £19 99

Uppers - Tons of c wac*»f artd cUucaty uvpie Dq Ekrpmeets-Snow Bros Qamepijy troke tfw «<xj*ss tLri Ky nosiaige arcade fans Great nunc loo . and a M *ay decent pnee tag Downers - One* more, ‘impfe arcade fir' dreetf «s sn»iow and trararf luddt* ruOPtsh lor some The Bottom Une - A superb arcade pUDorm gam* wttfi more We - 4 ran a hundred oopwt of Uapc Pocket* ***•

MOONBASE

Mindscap© £35.99

Uppers - Effort* rvng and addefrv* gam* in the bast S«i Ofy trsdto* Downers - Just a M100 dot* 10 S t» City lor comfort, rough Bottom Line - Fairly shortform enfortammen and more ©tan a touchcwerpnceO ***

MOONSHINE

RACERS

Millennium £2499 Upper* Erm, geat hdbJIy mute Downers Slow. gephcMy hernb* tstaty dtmabve The Sodom Una

Almost as bad as Amga Chase HO. and you've gg to admit mars getty damn bad •

MUDS

Rainbow Arts £24.99 Uppers - Ou>te funny Downers - Do we realty need another rugby ba*kottwi'v violence baaed Mure sport7 The Bottom Une -Going everything Mty names doesn't make th«s game drfferent to the doron others rt a just the same as **

MYSTICAL

Inlogrames £24.99 Upper* - Fresh gaprucai aoproach to me me usual rantasy scenario Downer* -Ready bagy thought out two player mode The Bottom Line -AmxvnspeedGauntWdOne **

'NAM

Domark £24.95 Uppers - Neavkty researched, corivtrong and (dvty word) educatcnal strategic war gam* Downers - Very hard to wr the whole senous look 10 the th*ng could be a turn oft The Bottom Line - Political as wei as tacte* decision making gives a new dimension to war games ***

NARC

Ocean £24.99 Upper* - Great biood-spanerng acton, very close to me com op Downer* - Very dodgy on me playability from mot to say moradyj The Bottom Line -Landed a*

NARCO POLICE

Dinamlc £24.99 Uppers - Looks eiceaent Downers - Computer takes ft creative aertude towards obeying control commands The Bottom Line - Loud and adxxv packed blaster for eipen commandos e*

NAVY SEALS

Ocean £25.39

Upper* - Oua* good kin in a mngess arcade nsum/v) sort g way Downer* - TeehrvcaHy urvrrprasvv* «io say the lead) end man s vary m* to L Bottom Une — Looks die an ST port but * you can torgg you pad 125 lor A rs

getty aryoyabi* **

NEBULUS 2-POGO A-GO-GO

21st Century Entorfainmont £25.99 Uppers - The wmnmg Ig-ma g th* ongnoJ is ol m* core ot m* gam* Downer* - Th* addton g poww up* runs the beaubig simpaoty wtveh mad* (he tvs: such a d»K The Bottom Une - A real west* This is m* worst kind g sequel, on* which just ■egurgtafes the deas g its predecssor. but in a <ar less payable way * a * •

NIGHT SHIFT

Luoasffim (US Gold) £24.99 Uppers - Graphcaiy

innovaftve and fui of character Downers - Detail packed background can make ft hard io see where the actual platforms are. more time spent loadng than playing The Bottom Une - A few nstruCbons would work wonders  but flfo game's overwhelming charm puls «through **•

NINJA WARRIORS

Virgin £19.99 Upper* - Hovel 'Cowmoscop* esgu* screen layout Dynamic Loadng System « a boon but doesni gg nd ot vrsatng swappng Downer* - Eitremely repeMhre acbon pass quckfy Th* Bottom Line - Even lor a game g tho type, the gjmegty «too tmded to hold the abentian lor any lengmgbme •*

NITRO

Psygnosis £24.99 Upper* - Groovy graphics, smooth scroang. * iceaent car hanging Oowner* - A gacscaty rtntweredk system means me gam* has 1*9* sent* g urgency You Mv* to guess m* oous* on uw levels The Bottom Une -Meeds more n the way g

(Ung«r to ba «*»c*v*. twl m*ry gjnm) 19 w fun m one ptaytr mode u Mh « coup** ofchum* ***

OBITUS

Psygnosis £34 99 Upper* - Iroo woukj maw a gnu! Amga Dcumenase gam* Downers -Obaty*«»» n«a Dungeon Muter np-orft The Bottom Line - Boring and nrjci>[>-rt/y pnceo e*

ONSLAUGHT

Hewson £24.99 tappers - Lovwly sound and "iuk. km ol depth Downers -Vary contotmg graphics and gamepiay, and tow main sequences are lechncarfy below ma lava* erf rxr average budget game The Bottom tine-Caught hfllttMn mo !W0 SMOtt erf wargammg and plaBom cap game* res am a vary good example ot erfher a*

OOOPS UP

Oemonware £24.95 Uppers - Arcade lixi n the Pang ar -tradition' Owners -Cotossarfy manor to the real thmg The Bottom Lino - The eicaaant sampled music anl enough to save this bare taoed rrfj-oll Chech Out the real Sang "Stead * *

OPERATION

THUNDERBOLT

Ocean £24.99

Uppers - utterly mmdwss genoodai slaugntertes). perhaps me best Op Won style game to date Owners - More or me eom-op s appeal ts down to me cabinet-mounted Un than you mgfrf thnk. leaving me Amiga version somewhat Hat The Bottom Lino - Everything you could expect a conversion or Operttion Thunderbotto be eee

PGA TOUR GOLF

Electronic Arts £24.99 Uppers - Enceaeney (resented comprehensive, and easy as pa to gat nto Downert - There's a meted amou* ot scope to sny gee jama and PGA ooesnt even try to t-ansceno I The Bottom Lino -The prmede ol Amge go* so ter

PICK'N’PILE

Ubl Sotl £19.99 Uppers - f asematmg rr» ot Putmc and Boutaev Own Dormers 8 bt graphics don't help visual clarity any The Bottom Lino - Not enough variation to sustain it tor tong * *

POLICE QUEST 2

Sierra (Activision) £34.95

Uppers _ El, very realistic sen 01 a policeman s tot Downers - m had the game it torm tiii ng The Bottom Lino -Too much see a teOous day at the oisee ee

POPULOUS

Electronic Arts £24.99 Uppers - Totaty iseque gamepiay and smooth 30 demesne graphes add up to a game wtth depth and Sparkle Downert - The icon control system rearfy n very conruvng The Bottom Line - An essential lor arf open-minded Amiga owners

THE POWER

Demonware £24.99 Uppers - Heaps ol levels and a sosen desgnev keep tastng appeal tO. and me mac <s eicerfent Downers - A touch derivative, and Itdu (tat ndeftnab* something that makes ■ puaitt game greet The

Bottom Line - Try before you buy you irsgrfrf lu A but rimer average lootseyet »*e

POWER DRIFT

ActtVitiOft £19.99 Uppers - ire*)** fraefcs characters and secret features Downert - The graphics can get very confusing, and tho gamepfay isn't reaffy Thai dose to the onginaJ The Bottom Un* - A good *tat> al a very dafeuft conversion. Out not quae good enough ***

POWERMONGER

Electronic Arts £29.99 Uppers - The brave new face of wargaroes Downers - whch looks suspoousiy ifca Populous The Bottom Urw-Despite irfnlanM* to a c rt n other Mfe. Powermonper realfy is an eicetom game n as own nght * eee

PP HAMMER AND HIS PNEUMATIC WEAPON

Demon ware £25.53

Uppers - Meaty oto tairftoned platform action Plenty ol scope tor double ent'tndrn too Downers -Annoying nggles and a tendency ■wards evw-compScaten apol a a bt The Bottom Line - Good, tut a could aasrfy have been a lot babtr ***

PREHISTORIK

Titus £25.53

dopers- Some a ice lam cartoon graphes and twwous touches make t an mstartpy kksaple game Downers - Sutlers n comparison to Too and Ouch Needs a rxstber ct rough edges posshng up The Bottom Line - Ante enough ns caveman romp, but rs nca rearfy anesiensaipurchase ***

PREDATOR 2

Image Works £25.99

Uppers - tots and loti Of tapping to be done and. w mars about a rearfy Downer* - Poor cokw choke unmagnarfve gamepiay, bad centmteet The Bottom Line -Not as good as Operator kVotf and now soma £18 more txpansrve Don t bother a *

PRINCE OF PERSIA

Broderbund £24.99 Uppers - Phenomenal animation, loads ol atmosphere and tomo good old fashioned gamepiay Dormers - Control rs nttaby tncky. and getting sent to me start of a level every tme you die IS always annoying The Bottom Line - Techrvcaity stunning and great lun at the same time Why cant all games be like this e * * a *

PROFLIGHT

HI Soli £39.95 Uppers - Terrrfyvtgfy accurate -possrfrfy me most teams tight srvuLator ever Downers - Such a good swiAaaor mat there lint rearfy room lor any game at at Bottom

Line- Mias loo raetssc to be any

km to play Surf rs lest eipenvve than a reafbywg lesson * *

PRO TENNIS TOUR 2

Ubl Soft £24.99 Uppers - Poiv&y lh* most roaktoc *ports Aim to gr»B th  Amgi, *4h f«AfuTM QAtof c Downers - So if you hafl* the real thing, you won! go for frv*s The Bottom Un* - Netting short of wonOorf

PURSUIT TO EARTH

Enocel £19.95

Uppers - Remnscena ol Gynos me class* arcade tapper Downer* - But completely crap The Bottom Line - About as much km as getting ha by a real Eiocet *

PUZZNIC

Ocean £24.99 Uppers - Ctasscaiy sample and very addetrve. not to menbon ongnai Downers - InTyhatngty tough on later levels The Bottom Line - Don! be put ott by the useless graphics, this s a wonderfulbramteaser •***

QUEST FOR GLORY II - TRIAL BY FIRE

sierra £40.85 Uppers - Sorry. cenT mm ol any Oh no, eaa. you do gat lots d dsks tor yocr money Downers - But no game to put on mem hcofflpewnrfy programmed deedAAy-desgned Uaggannglyovarpnced fras-t The Bottom Line - Pombfy the wont Anyga game you wit ever tee Avod < Ike an Dad- tempered tgar wth toothache *

RAILROAD

TYCOON

MicroProse £29.99 Uppers - Pnghaarwg amount ol Depth Downers-Very slow to gat mo (and very Urn* even when you do get mot The Bottom Line - • youve get a lot d wne to nvest« «. wel worth a look ewew

RALLY CROSS CHALLENGE

Aneo £19.95 Uppers - Weil-programmed Super Spnnf done than great list w«h flxrfbple players Downers - Limned lastabrfity.

The Bottom Line - Sea one of

me best n ns kek). but mars more down to tack d competition thananyltvngelse ww

RANX

Ubl Soft £24.99 Upper* - Totally OodogrcaSy unsound Downers - Totally dedotpearfy unsound The Bottom Line - Br .and, presented but dbmaiely limned come stop beat- em-up kJwokJjceiiy unsound a*

RBI TWO BASEBALL

Domark £29.99

Uppers - E reelent srtxrfaMn d

basebarf. and beeuatdly desensed to UXt Downers - Ovar pneed and not a* mat hot on lasting appeal Bottom Line - Vary good, but a

t«t mated and not gue* Idas**

RENEGADE

LEGION

INTERCEPTOR

SSI US Gold £24.99

Uppers - kkktary hardware a go-go guess nitareRPGappeal Downers - The straieg, -sny deep enough and the soon sequences are way out d date The Bottom Line - Talas d galactic empies and warfare are a good idea, but rfta ont pu tafs (at *

REVELATION

Kriull* £19.99 Uppers - Neat dea - a purite game based on sate cradung Downers - Too complex to just pek up and play - bad news lor a pufUer The Bottom Line - Not bad but cedd have been better presented (and who thought up that utterly meenngiess name )

ROBOCOP 2

Ocean £24.99 Uppers - Great graphics, generarfy excellent presenlabon Downers - Awkward controls some infuriating gamepiay vans, and rf s arf a touch too kynkAaic The Bottom Line - Cook) have been a good deal better eee

ROBIN HOOD

Millennium £25.99

Uppers - wey and cheerki game that makes you kwe * dmost n ipse ditsett

Downers - Tiny graphics can get weeing, and ttere w* lots d sdy ids quirks The Boflom line -Likeable game that s a long way mod d dame sums, tut damn good krft arf the sama

RODLAND

Storm £25.99

Uppers - Toocuteto-be-true graphics, wonder'd presentation, a near oartect arcad* game ■> the tndaonal sense Downers - w you r» kiokvg lor depth and oomdexrfy. took somewhere atsa

The Bottom Lets - A magntioent ccrnsrscn mat actuarfy vttproves Srgnrfeahffy on the ongna conoo Loveable and arvamefy addetrve. you COddM ask tor a better pUdorm arcaoiQarrNi *****

ROGUE TROOPER

Krt satis £24.99 Uppers -Party entertaining arcade adventure with dwnous but logical pusdes and an exeerfwnt bee collectors come Downers -One life - one mistake and you're arf the way back to die Stan ol the test level I Aaangh ) The Bottom Line-Good tun tot the persistent and a good kcwnce.tor a change • *

R-TYPE It

Activision £25.99

Uppers - 99 99% arcade pertecL and a beauakrf and addeav* shod wnpnqown rtgrrf Downers -A couple d Srry bugs and maybe oh-puBingfy ddedt (For wimps anyway) Bottom Line - The best

space bast tor dw Anyga yeL and potttty the best com op oonversen too Absokitefytcpeib eeeee

SARAKON

Virgin £19.99

Uppers - Brrfkani Shangnj. nspred gimepiay, make ths a strategy dassc and the pnee « a nptsupnse Dormers - Slgney

ndoenci symberfs can occasonarfy contuse matters The Bottom Line - A iLpremety addctve puader. n me tnett Takas over you enure Me radaon eee

SEARCH FOR THE KING

Accolade £34.99 Uppers - Supe ENa gags and etteneon to detat ipartcdany ei the graphes mean graptsc adventure tans w< take to a vtvrwdjaery Downers - Accolade bow rf to a certen « oem wrfh dwe netloent parser system The Bottom Line -SM a long way to go baton a comp mi with the tkesd Monkey island eee

SHANGHAI

Activision £19.99 Uppers - Based on an anoem Ctvnese tile game, so you know rs goetg to torture ymx mind, and it does Fnendy presentation too. and lha mulb-ptayer aganst-dw-dock games are actors packed enough lor the most frerLbod biasing tan Downert-stghdy fxtdty graphes can play havoc with yoi> eyes The Bottom Line-Scaniygnppmg 1W a gama with no movng graptves The test time you do rf you l want to taka out an advert <n The Times to terf everybody eeeee

THE SIMPSONS

Ocean £24.99

Uppers - AgoodkcenceANOa good game Bnkane console kke icroang arcade pUdorm tod ol dung Downers - The man game doesn't reefy rely on the Simpsons them* and a M loo comptcated tor

Ban s younger tans The Bottom Line- The tcenc*erf theywr, prtWrfrfy eee**

SIRIUS 7

CRL £24.99

Uppers - Techrvcaity adequate Downers -No IlyoughL no ■magmabon. no game no tun The Bottom Line - Almost as acton-packed as Xenon 2 In pause mode *

SLIDERS

Palace £25.99

graphes. »*. loads ot scoring and MarM* Uadtn* ov*rton« thrown <t lor good measure Downers - The result a trsnWy test arydyabl* dian < sound: The Bottom Line - Buy ydurterf Serxtzrr tVortas or Speedbar2instead ee

SKI OR DIE

Electronic Arts £24.99 Uppers - Skate Or Dw but w-m snow Downers - Setts Or Dw but wan snow The Boflom Line

- Fin Dot a vrtviei widi Inenqs. but basicarfy an old lasteoned patchy coaacoon ot unimpressive subgamas *

SKULL AND CROSSBONES

Domark £24.99 Uppers - rs arf reasonably true to me com op Downers - hhy t was so crap dwt. onl AppaAngty stow cmcarfy kneed end bug rdden The Bottom une-Vou'd have more km bang ItthiiM *

SPEEDBALL II

Image Works £24.99 Uppers - The urfimate future spon geme to d4ie - last, brutal, enormously piayabte The Brfmaps'knest momenl Downers - Teams can be hard to terf apart m die heat ol the action The Bottom Lino-Buy ordw eeeee

SPELLBOUND

Psyclapse £24.99 Uppers Wet-drawn backdrops, and. trm. the packaging s nrew Downers - Almost no in game sound, practically nothing m the way of action The Bottom Line - Hugely bonng arcade adventure thmg that's overpriced by £20 *

SPINDIZZY

WORLDS

Activision £24.99 Uppers - Another eiampie ot an 8-M classic brought bang up to dale wrfh a sprawkng play area and loads or new features Downers - Buarre condort to get to gnps with and the graphes cauk) be better The Bottom Line - Superlative game design, end total adoption Frustramg as herf, bur nonetheless a masterpece eeeee

SPIRIT OF EXCALIBUR

Virgin £24.99

Uppers - Plenty of variation, and « certavVy arf looks love r Downers-PMAy stow and toe rfrfmt tactions ooni rearfy teem to gel together The Bottom Line-t you've got e lew hows to kJ whrfe

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your wtv.n) tor a tren. tors * a game that you can toad up wtoout leaf or it cautng you to rna* « 0n toe omer hand starving on toe piedonn mglK be mors tun) **

SPOT

Leisure Genius £25.99

Uppers - &*»itam}y-deigned Ofhl*Q (used board 94m wt*h US manages to 0«er someffwg now end dflernm 1 ana rrto supports up to bJ ptiyers) Downers - The presenta&on lacks poWi« places The Bottom Line - A dlu board* 1**taaiegyact *****

STARGLIDER II

Ralnbird £24.99 Uppers - instant 30 blasting appeal. with arlra depth for those who want a Downers - Sightly *00 repetitive *1 th* long-term The Bottom Line - SV\ on 0* d* best Star Wars msp*»ed release* on the Anvga ***

STELLAR 7

Dynamic (Sierra) £24.94 Uppers - Appeakngfy oU-Teilwsd Wes: (rom toe pest n toe tormcf fy»t anoW'i updated Bactorone 0»WM- Ever so-tlgne,

KWP vector grapftc* and opomeee pnong make ft a W Of a ij.ufy The Bottom Line -SatistyngFy nnjtu - but that ! boto a strength and e weatness **

STORMBALL

Millennium £24.99 Uppers - Reasonably passable grapr** Dimmers - Utterly or* gem* design, no teiAng of speed or eicoement. teglify cantoang and largely ponttev. The Bottom Line - * you're looking lot a good way to waste 05. Wo* il down • dran raih*t then buy tort •

STRIKER

MANAGER

OSH Games £24.99

Uppers - from me peocw «mo brought you FootoaF Director lyes, mars *s only good port) Dmtwi - Status: Iranry SUP abtcAAafy no gamepUy vmatsoevsr The Bottom Line- CoMd push toe boundaries of compute! games backwards by Ian years *

STUN RUNNER

Tengen (Oomark) £24.99

Uppers -Er th mus*c en'l entoreky asp Downers -Hopelessly slow. graphcaJty pnmrtTve. plus there's « very terminal Lack of excitement The Bottom Line - We d rather see « great conversion of GMuoan* than someone make a pg's ear of a game they knew they couldn't convert m the hrst pl ace *

SUPER MONACO GP

US Gold £24.99 Uppers - Wed programmed and fur Downer* - Bears nary toe rwontolane* to to* eorvcp The Bottom Lina -Avarygoodraong game, but dona a .pact me arcade aaa

SUPER SKWEEK

LorlcMI £19.99 Uppers - Cult fMisionftiinier based game wan power ups and add-ons gator* Downer* -Perhaps a nit u French tor mom of us The Bottom Line - Court do •di hevng soother Suer cheeped on me pnea, cut omenetse greai Am

SUPER WONDER BOY

Activision £19.99 Uppers - Ported difficulty ctxv* lets you get iu»t a facile W further every go Cute graphics add to the charm and the shops where you can spend your gold gve it a hie e lira scope Downers -Skghtty Lacking m action, too slow 1cy some Not erectly modem looking The Bottom Line -Great game in the Mono vein, but with (ess enemies and more

depth ***

SWAP

Police £25.99 Uppers - imarwangandnawtoaa tor a puzito gama. programmed panactfy competently Downers - it N*t dnl capbvetng and newt naes above mt averageness

The Bottom Line - Fads to rnprs

any tmoeons a! M ITS not good, it's noibad rtiusiaWbland •*

SWITCHBLADE II

Gremlin £25.99

Uppers -Gorgeous console lAe graphics. toed and tossed gamepiey packao M of daiai and tovefy touches Downers - Perhape jud a "e too urrfie The Bottom Line -AMdtolafytuoaiP hipnhh The best Amga ptadorm game to date

SWIV

Storm £24.99 Uppers - Looks good, sounds good, comes with a neat two pfayor option - and 4> m one (massuvei level tool Downers -Thera areni any (imtou you fmd as those drati military styte colours a bfl depressing) The Bottom Line - Frantc - one of me bmt shoot, em ups we've teen eeeee

SWORDS AND GALLEONS

Idea £25.99 Uppers - Uses the classic vadng game style to great atled Downers - Easy to complete and me stuprd omiss«n ol a save game option The Bottom Line -A mmortty mteresl sort of alTav **

TANGRAM

Ttuition £25 53

lepers - Perlecdy adequate computer nnstaen of the dassc OxinljJ puzhe Downers -

isSom/iaiaiy risinSiortiM tor a conversion, and me curat lime Una and sxtske) si* ntntore and ponleu Bottom Line - Geftng t real wooden Tangrtm eel mid be more In as war u nurfi cheaper •

TETRiS

Irvfogrames £19.99 Uppers - wee 14 Teen Downers - CkACl probably tw mqtu version yet seen on the Anrga. and furs f-iying lonwewg The Bottom Line - Ccmpi*r*y stnty (Ssck with ihe PO veftiOnsi *

THEME PARK MYSTERY

Image Works £24.99

Uppers - Great fe* Looks end sounds k>w!y Downers -toatto sectons are tarty potfities*. The Bottom Line -Gomes wNch mu adventures with arcade sequences always suffer lor tt * *

THE SECRET OF MONKEY ISLAND

US Gold £25.99

uppers - The ctcrwsl thug !u»r interactive story. Enormous

piayabury pieasmg puulet and great OoSops or - yes’ - ganunaty retry humour coma togemuto torn someth ng vary gtoncus indeed Downers - Oetpee the r\s Puss youl tW need a M meg and once the game is completed youi probsofy never «me bads 10 a agam The Bottom Line - An adrerouia that toefa and plays better than almost any arcane game Software heaven eeeee

TEAM SUZUKI

Gremlin £24.99 Uppers - Very fast with soma pretty harfy track views Unm!«obonaJiy Nlonous replay feature Downers - Insanoiy sensivve to contra The Bottom Line - Enough tun to keep you pleyvig urta you can at leosl stay on the road lor five seconds at GOmph, but a M too urveafetc to compete W«h m<fy$ OQ • * *

TEENAGE MUTANT HERO TURTLES

Mlrrorsoft £24.99 Uppers - it doesn't have tho word in the title Downers - but even that doesn i save a irom bwetg utterly awlul m every way The Bottom Lute- Youd nave more ton piayng wrth a real Untie Or a real mutant *

TERMINATOR 2

Ocean £25.99

Uppers - You gafeiacTy what you « be eipectng - Aronet Ocean Mona Ucance Wth Lots Or Sub-

Games And ISO Oeprh Downers -Only one c* the tiAsgames has my real men* of at own. and the rest are even worse torn toe norm tor ttvs Kind Of tong The Bottom Line-Pretty implicit nai-of-theml edort tor reef dehard Ame tans only

TOKI

Ocean £25.39

Uppers - Th* iiafiwf. defirwtrwe co*vop conversion 9mu«u1

pioflorni acton to make you go apo Downers - The sound « sOgfiOy ddapporttmg, and the game ts vrptf too smai The Bottom Line

-    Whaf s there n bnfcjnt * onfy there was more of 1 *****

TOTAL RECALL

Ocean £24.99 Uppers - A la* b»t of gamepiay vena&on Downers - Unfriendly control*, urvmptfed design The Bottom Line - Sokd but unexciting No reel for the move (And coukJn t they afford th* nghts to use Arrve s real face **

TOURNAMENT

GOLF

Elite £24.99

Uppers - Auen*ne« arcade port Downers - Nobody ever played the arcado gam The Bottom Line - Completely average Qotfng yarwnerama **

TOWER FRA

Thalion £24.99 Uppers - Yes. you guessed it. if* an a* traltic control tower simuleDon Not a* bonng as a sounds Downers - It s tti fairly boring though The Bottom Line

-    Good training tor Ihe ne«1 generation of *» tietlic controller* **

3D

CONSTRUCTION

KIT

DomarMnconlive £49,99

Uppers - Createg your den game* (v svnpiy designing Mbe wondsl a greet tun Downers - WoF 4* not ready • game a* such. sDn preny stow loo. and making anything teaPy wommtvie gees very oomptcaled The Bottom Line -Eipenswe and of amaed appeal, but t you've ahwy* itcnud to treat* a Fran scape ginse you can't reefy comptan •**

TURRICAN 2

Rainbow Arts £24.99 Uppers - Enjoyable rmndtess bUs&ng Downers ~ Erm. has there been some mistake here  Someone appears to have sent us a copy of Tumcen The Bottom Line - Beffor than the originate but thar s the only way in

wh*ch if* different * * *

ULTIMA V

Origin (Mindscape) £29.99 Uppers - The scope and depth of tMme Vgoes way beyond other foie-piayng adventures, even previous Urnmj releases Downers - Not a bfl of joystick acbon o sight, some may hnd the vie of the game daunting The Bottom Line - UWima V offers arguably the best in graphic fantasy (at least unN Utoma vi comes along) *****

UMS II

Rainbird (MicroProse) £34.99

Uppers - Th* pmade of tech-head wargomey wth more user-Oefrtobia bits ihan you coukJ ever n*ed Downers- Avoaous

docgmarcKtioA court ment y scar begnners tor We The Bottom Line - t wont wr\ the worgawig kiterrrty ary new marten, but el put some in sever* heaven ***

UTOPIA

Gremlin £29.99

Uppers - Th* appeal or it*l und of ory-bukVig tong * tuneless, and the war u)f gwet It * new Omensnn Downers - oucneowstoei* partcUady •** oevgned. and 4 can easay end up a touch on to* du<

Pd* The Bofrom Lin* - A good gam*, but a nuds a tot mort oappi tonuA*4atru*da*s< ****

VECTOR

CHAMPIONSHIP

RUN

impulse £24.99 Uppers - Pretty speody Downer* - Uncontrollable The Bottom Line - What* the point of a gam* you cant play’ (c I, Rhetorical CAiwsten* For Journalist*. Vo* l *

VIZ

Virgin £24.99 Uppers - Vert true to the corn* Downers - Very shadow and Lsmrted The jokes oNy leoPy work the ftru fame you tee iffem The Bottom Line - Fun whrf* * lasts, but after the *nn couple of hours you've seen «l 4s got to offer

WARLOCK THE AVENGER

Millennium £24.99

Uppers - Pi*y at» and tyato angibsvng sCroAng arcade adventure icvnp Downers -AnB-bl gam* in 1404* dofhmg the Bottom Line - Owes saghtty updatod tor to* 90*. and net by any stratch ot to* magnahon wenh (2S

WARZONE

Core Design £20.99 Uppers - Graphics have a degrw of eftaraesar to them, and a t pretry tougn Downers - Adds very KM to to* hackneyed Sun SVamorj torma! The Bottom Line -Competent but deatfy (AA shod em up that you v* wan a dw*n vr** bwkvs a

to* nypi in* produci»tomadwigca a M-down Net a patch on Monte, Island •

WORLD

CHAMPIONSHIP

SOCCER

Elite £24.99

Upper* - Very good copy oi toe cpin op(eob) Downers - Poor piayabiKry. you never get two second* on toe bat The Bottom Line - Knocked out in toe tin! round *•

WRATH OF THE DEMON

Readysolt £29.99 uppers - Cheaper men SnedO» Or The Boost It Downers -

Almost erectly the tom* in every other respect, even down to ndutton ol a starting Intro sequence Th* Bottom Line - tt you IWad 5 O T B ll you n already have bought a. so you wont need tots Otherwise a good alter nerve **

WRECKERS

Audiogenic £24.99

upper* - Some re*e*rwig g>me ideas add a n*w angle »the dd

elans overrun space stabon dory Downers - The whole INng taels l*r loo much lAe *n $ 44 game Th  Bottom Line - A» the hements <4 a good game are toere - ihey tun hevenT been red together properly • •

XIPHOS

Electronic Zoo £24.99 Uppers - Silky smooth and subd« Downers - Taken far too long to get into the action The Bottom Line - Only tor me dedcaiod space trader **

ZARATHRUSTA

Hewson £24.99 Uppers - The Thru gamoptoy it bmeleu. and been updated with 1990$ grapNca. r *i/*«g n someditng very speoal indeed Downers - At heart though, it s *bH a Qome mat used to sen for £1 99 going tor £25. which isn't a bargain m anyone's Language The Bottom Line - Good tun, but to be honest, not reeffy very good value ***

WHITE SHARKS

Dcmonwar* £24.99 Uppers - Eicepfronafy good graphics, novol choose-yOLk-own-

poaver-upv weapon tem

Downers - Too fast to have ary decent feel, and mcNObfy ummognaove The Bottom Line -The gore tturpunh bog sundartf mo bog standard shoot om-up Ck/* **

WILDLIFE

MO Production £19.99 Uppers deoto<K*)ty sound Downers - Operation Wotf without Shoobng if Ike iwimrryng without wrter The Bottom Line -Utterty desperate *

WONDERLAND

Virgin £24.95

Uppers - An evecabve iming or toe destic Lews Catm use ubtsrrg e pretty advanced ujer-r*ertac* Downers - Uriels you Ye got • very pd**di4 Amiga wrh a screwi that can hand* reshape, toe whole rang IS very itowieldy rsnotgeftoe besr parser mine world wtoei The Bottom Line - Brave, dm alter si

ZIRIAX

The Software Business £24.99

Uppers - Pretty Scramble vonar' Downers - Serpusty ovortoadod m the d-fficufty department The Bottom line-Sfupxffy dtbci/l too much for almost everyone More sufled to a budget release * *

Z-OUT

Rainbow Arts £24.99 Uppers - A huge *hprovement on X Ou Downers - The

horizontally scrolling shoot 'em up with knobs on tNng has already been done to death The Bottom Line - A boftor Type than R Type. but 4 isn’t Afferent enough Bo make it stand out from the crowd * * *

AMEAGRE PRICES FOR AMIGA USERS

GAME

PRICE

CAME

PRICE

3 Stooges ....

£7 95

Golden Axe

£15 96

3D Construction Kit

£3295

Grandstand (Comp) ...

£18 96

3D Pool ..

£7 95

HA 96

APB ...

£6 70

Halls Of Montezuma.....

£16 96

Addiaod To Fun - Rainbow (comp) £12 96

Hard DnvuV ... .....

£6 70

Advanced Fruit Machine

£6 99

Hard DnvuV 2

£15 96

Afnka Korps .....

£13.95

Harpoon (1 Meg)

£18 95

Alter Burner

£670

£7 95

Amnios ..

£15 96

Heroquest

£15 96

AMOS the Creator

£3295

Hitchikers Guide To The Galaxy

£7 95

Aquaventuta ..

£22 95

£18 95

Arkanoid I! - Revenge Ot Doh

£6 70

Hostages ..... "

£6 70

Armalyte

£15 96

£15 96

Armour-geddon

£1575

£19 95

Atomino ...

£15 96

IK*......

£6 70

Back To The Future 111

£15 96

Impossaroole

£6 70

Barbarian n..... ....

£6 70

Indiana Jones And The Last

Barbarian II (Psygnosis) ..

£1596

Crusade

£12 95

Batman - Caped Crusader .

£6 70

fib 96

Battle Chess .

£15 96

£5

Battle Chess It .

£15 96

It Came Fiom The Desert (1 Meg) £18 95

Beasibusters ...

£16 96

Jack Nicklaus Unlimited

Billiards 2 Simulator ......

£15 96

Golf 11 Meal

f 1 8 96

Bionic Commando

£6 70

Jimmy Whites Whirlwind Snookeif.19 95

Blade Warnor .....

£1696

£5 99

Brat

£1596

£6 70

Cadaver ...

£1596

Kick Off 11

£12 9b

Cadaver - The Payoff .

£10 95

Kick Off Ii(l Meg) ...

£15 96

Captive

£1596

Killing Cloud .....

£15 96

Cardinal Of the Kremlin

£1596

Killing Game Show

£15 96

Carrier Command .

£7 96

Kult.

£6 70

Carthago .

£16 96

Last Ninja 11

£6 70

Challenge Go!! ...

£16 96

£ 15 96

Challongers (Comp)

£13 95

Leather Goddess Of Phobos

£7 9b

Chaos Strikes Back

£15 96

Led Storm

£6 70

Chase HO 11 .....

£16 96

Leisure Suit Larry 11

£25 96

Chips Challenge ......

£16 96

Leisure Suit Larty lit .

£25 %

Chuck Rock ...

£16 96

Lemmings . .

£15 75

Cohort ■ Fighting For Romo.....

£18 95

Licence To Kill

£6 70

Continental Circus

£6 70

Life And Death

£15 96

Corporation * Mission

£15 96

Line ol Fire

£15 96

Ctazy Cars ...

£6 70

Lombard RAC Rally

£6 70

Cricket (1 meg) ......

£18 95

Loom .

£18 9b

Cruise For A Corpse

£16 96

£15 96

Cybercon m ..

£15 96

Lotus Turbo Challenge 11 .7,.....

£15 96

D T Olympic Challenge

£6 70

M1 TanK Platoon.....

£18 95

Darkman .....

£15 96

f IA OK

Das Boot ....

£19 96

Magnetic Scrolls Collection (CompltlS 95

Death Knights Of Krynn (1 Meg)

£16 96

Manchester United Europe.....

£’,5 96

Defender OI The Crown.....

£7 95

Maupiti Island .....

£15 96

Defenders Of The Earth

£6 70

Mega-Lo-Mama ..

£18 95

Deluxe Paint IV ...

£69 95

MegauaveBer 1 (1 meg) ,

£18 95

Douteros

£15 96

Mercs

£ 15 96

Double Dragon......

£6 70

Metal Mutant

£15 96

Driller

£6 70

Miami Chase.

£6 70

Elf

£i$ 96

f 15 96

Elvira (1 meg) ......

£18 95

£18 95

Enchanter

£7 95

£21 86

Exile .

£1696

£5 99

Eye Of the Beholder (1 Meg)

£!8 95

Moonb&sc (1 Meg)

£22 95

F-15 Strike Eagle 11 (1 Meg).

£21 86

Moonwalker ...

£6 70

F-16 Combat Pilot

. £16 96

Myth ....

£15 96

F 16 Falcon ..

£18 95

£18 95

F-19 Stealth Fighter .

£1895

£15 96

F-29 Retaliator .,

£1596

fib 96

Fantasy World Dizzy

£6 99

Nitro .....

£15 96

Fast Food

£5 99

£6 70

Final Fight

£1596

f 1 b 96

Fist Of fury (Comp)

£16 96

Operation Wolf

£6 70

Right Of The Intruder .

£21 86

Outrun Europa .....

£1596

Rood

£8 9b

f1fi 9b

Forgotten Worlds .

£6 70

fib 96

Frenetic

£15 96

f 1 b 96

Full Blast (Comp)......

£18 96

PGA Tour Golf

£15 96

Gauntlet 11

£6 70

Pit Fighter

£15 96

Gauntlet HI .

£15 96

fib 96

Geisha.... .....

£15 96

fib 96

Gods ......

£15 96

f 1 b Q6

CAME

[Power Up (Comp)

jPowormonger .

PP Hammer ...

[Predator 2 ...

Prahistonk ...

[ Premier Collection (Comp)

j Prince Of Persia .

Pro Tennis

[Pro Tennis Tour 2 ..

jProdiQht ....

[ Projectylo ..

R Type II ....

R B I Baseball 2 I Railroad Tycoon (1 Meg)

Rainbow Islands .

RamboII! .

Red Heat .

Rick Dangerous U ....

Robin Hood ...

Robocop n ..

Rocket Ranger

Rod-Land

Rolling Ronny .„ .....

Secret Of Monkey Island (1 Meg)

Secret of Silver Blades.....

Shadow Dancer Shadow Of The Beast II

Shufflepuck Cafe .

Silent Service 11 ..

Silkworm ...

Sun City/Populous

Sun Earth .....

Simpsons - ...

Sky Chase ...

Sliders     .....

Soccer Manager - Multi Player

Speedball ..

Speedball U ..,.

Spindizzy Worlds ...

Steve Davis Snooker.....

Super Hang On ...

Super Monaco G.P

Supercars .

Supercais II ..

Supremacy

Swap ...

Switchblade .....

Switchblade n ......

SWJV ....

Team Suzuki ..

Terminator II ..

Test Drive 11 Collection (Comp)

Thunderhawk .

Toki .....

Toobrn

Total Recall ..

Treasure Island Dizzy ...

Turnean tt

Ultima V .

Utopia ....

Viz ..

Warlock The Avenger Warzone

Waterloo ..

Wheels Of Fire (Comp)    ..

Wild Wheels .....

Wings ..

Wings (1 Meg) ......

Wurball ..

Wolf pack „

Wonderland (1 Meg) .    .

Wrath Of The Demon

Xenon    

Xenon 0 ...

Xybols. .....

Z-Out ....

PRICE

£1895 £1895 £1696 £15 96 £16 96 £15 96 £15 96 £4 49 £1596 £29 45 £8 95 £1596 £1895 £21.86 £15 96 £6 70 £6 70 £1596 £15 96 £1596 £795 £1596 £15 96 £15 96 £1995 £15 96 £2186 £6 70 £22 95 £6 70 £18.95 £18 95 £15.96 £7 95 £1696 £16 96 £7 95 £1596 £1596 £8 19 £6 70 £1596 £6 70 £1696 £18 95 £1596 £6 70 £15 96 £1596 £15 96 £1596 £1895 £18 95 £1596 £6 70 £15 96 £4 49 £15 96 £18.96 £18 95 £15 75 £1596 £12 95 £7.95 £1895 £15 96 £1895 £18 95 £6 70 £18 95 £18 95 £18 95 £6 70 £6.70 £6.70 £12 95

IV

Double Sided Double Density

QUANTITY

PRICE

10 .....

..£4 30

20 .....

...£7 80

25 ......

..... £9 95

30 ......

£11 50

35 ....

...... £12 95

40. ..

£14 25

45 ....

.. £16 00

50 ....

... £18 25

80 ......

. £27 60

100 ....

......£32.90

120 ....

......£39 40

150 ....

...... £48 95

200

£61 95

300 .....

. £9190

400 ..

....£119 90

500 ....

£149.75

FULL NO QUIBBLE REPLACEMENT GUARANTEE

100% ERROR FREE

WITH

LABELS

BOXES

(with keys, labels, dividers)

10

£0.94

40

£4.95

50

£5.60

80

£6.30

100

£6.80

120

£8.75

Cumana CAX354 External

Disk Drive ....£59.95

Cortex 1/2 Meg Memory Upgrade with clock......£31.75

All Prices include postage and VAT and are effective until December 2nd 1991 Credit Card orders'    gw «    ~~

07 1- 008 - 0624

E& OE

Cheques/Postal Orders to

DataGem Ltd, Dept AP. 23 Pitfield Street, London, N1 6HB Showroom open Monday * Friday 10am - 6pm Exit 2, Old Street Tube

SECOND OPINION

I

opinion

RICHARD YAPP OF O.D.E

Objective, honest and inlormed as all AMIGA POWER reviews are intended to be, we admit it's sometimes nice to get a second opinion on things - after all, no two people ever fully agree about anything, and that's ceriainly true as far as games are concerned. That's why we're occasionally getting what we like to think of as top industry professionals' to sit here and spout ofl about other people's games, tell us what they like, and where their colleagues went wrong...

Richard Yapp started out programming for the C64, but after working on a number of ambitious (but not particularly successful) projects ranging from Macbeth for Creative Sparks (a text-based adventure based on the story of the play) to Time (one of Empire's less successful early Amiga releases), he turned his hand to production management. At Oxford Digital Enterprises he oversees the development of most of Empire’s games, where they recently completed the coin-op conversion Volfied, and are currently involved in the final stages of Deathbringer and Eye Of The Storm. His biggest success to dale has been Trivial Pursuit for Domark: "We did 91 versions in all, if you count all the different configurations for each machine, and the different languages." All well and good, but what does he think of other people's games

LEMMINGS

Psygnosls

l didn't get mto this at at) I felt that, far from being onginal. It was just foliowing on from what BuQtrog did with Populous. Once again you're controlling the destiny of lots ot little people, except with Lemmings you just have to stick one character in the way ot an obvious danger, or whatever, in order to save the others To be honest. I'd rather just btow the whole tot ot 'em up - I think there are plenty of other games which are just as addictive as Lemmings, but don't have the advantage ot the hype or the cute little characters One important thing aboul these sorts of games is that you really have to enjoy watching and playing around with the characters, and I really couldn't get used to - or care less about -little blue people with green hair.

'To make something believable in a game, it's best to make it completely elievable'

running too fast for the ball, and never really perfected control Kick OK II got over that, and in many respects lived up to the publicity. For me though, the best soccer game ts stiH International Soccer Challenge for the C64 which Is very old. but sti just beautiful.

TEENAGE MUTANT HERO TURTLES

Mirrorsoft

lemmingt tram hnaeili

The thing about Lemmings is that >t was so immediate for many people - they ready loved if after about ten minutes ol play, whereas I didn't, and I didn't want to give much more time to it. Perhaps I should have - it might have hidden depths of which I'm unaware.

PRO TENNIS TOUR

UbiSoft

I play a lot of sports sims but Tennis Tours my favourite. If had such a superb control mechanism that you tend to forget about the joystick and hardware, and you tee) like you're actually serving the ball. You have so much control over the ball that the simulation element is almost lorgonen It s a nice feeing to lose yourself in something like that.

I also like to play golf simulations, but I'm still waiting lor one that's really special PGA Gold Tour was good looking bui I didn't like the control There was Leaderboard too. of course, but that's so old. and it's been copied so many tunes.

I loved TV Sports Football. and I don't know why At first I thought it was just Hash, but after learning all the moves, it becomes really engrossing.

I know a lot of people talk aboul Kick Ofl too. but I found the first one too unweildy. I was

Imiji Work*1 MuUnl Sinn turtle!

There are some games that just don't hve up to expectations, and this is one of (hem It's always the same at Christmas A couple of years ago we had Afterburner which could never have lived up to the standards set by the arcade machine, and didn't. OutRon was another Christmas number one that came in for a lot of criticism, bui lor once I don't think it was nearly so bad as people make out. Think about it -it could have been a good deal worse

LLAMATRON

Lfamasoft

We all play it around the olfice. because it's such simple fun I think there's still a lot of room lor mindless blast-em-ups, and it's no bad thing to gel rid ol your aggression like that. It’s a bit kke having a game of squash, realty - you’re just unwinding in a harmless way. I wouldn’t say that this is a good game as such -it's too simplistic in every way -but >t does serve its purpose, even for someone like me who would usuaXy go tor a game with a bit more substance.

*

Ictf Minltr'i LUmuiron

OPERATION WOLF

Ocean

The thing about Llamatron is that it’s totally detached from reality. There's no fix in the real world, which I believe is important. Operation Wolf, and all in its genre, are disturbing because

they attempt to emulate what goes on in real Me. presenting real-life violence in a glamourous fashion It's one thing killing aliens, bui it's something else to. (A/ Dus point Richard loses his thread a bn. but you get the general idea- Ed)

FAERYTALE ADVENTURE

Microllfusions

This was one of the first games ever for the Amiga, and it's still my favourite, It cost £55, and came on one disk, but it was worth every penny. I like games that involve exploration and puzzles, and this is full of all that and has some great atmosphere The muse is especially pleasing because it reacts to the gameptay. For instance, when the skeletons attack you, the muse goes all spooky, and the game is totally seamless like that You can lose yourself in if completely There’s none of that disk changing, or hanging around for ages for the disk io access, either You're forever finding new areas of the game.

MKrollluitoni' ancient Iserflsle

PRINCE OF PERSIA

Broderbund (Domark)

This showed just how far you can go wiih animation using tithe more than a few pixels, if you look at the background of the game, Il's really quite bland, but the character movement is something special. Despite what everyone says, they haven t actually tried to emulate real movement, they've emphasised and exaggerated it in a cartoony way. and that works. In the 30s and '40s. when Disney was getling big. they tried to get human animation right by filming people, and then drawing over them But the results were bland You have to exaggerate movement to make a cartoon special, and It's the same with computer games.

It's no good trying to emulate what the camera does, or what you see in real Me - that's not what the computer is good at. You have to make <t theatrical, like in Pence ol Persia l know it sounds like I'm contradicting mysefl. but lo make something believable in a game, rt's best to make 4 completely unbelievable •

NEXT MONTH: The delightful December Issue of AMIGA POWER will be hitting', 11 you will, the streets' on November 28th, and it'll be fab. Order yours now!

CLASSIFIED

AMAZING STEREO EFFECTS ON YOUR AMIGA IN FANTASTIC...

Creative Eye 3-D have released a senes of 3-D picture disks Eoch d.-sk coolant 6 intertsced Ham

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ADVERTISERS INDEX

Accolade .... .    130.IBC

AMIGA Mouse . 101

Anco ... 64,78

Bits & Bytes 129

Byte Direct ...... 104

Computer House 112

Crazy Joes .. 96

Creative Eye ... 129

Dotoqem ....127

DatelElectronics ...68-69

Dial o Disk 129

Domork ..... 20-21

Eoglo Software ..... 88

ESP 120

Global ....94

Harwoods ....105-111

•Cosmos ...    112

MD Office Supplies .....116

Mmd scope 19,41

Mirrorsoft .50,63

NRG Software .....104

Ocean .....2,3,13,49,56,72,75

Poste Haste .. 120

Premier Moil Order ... ...82

Psygnosis .... 9

Rombo 61

Saturn Software    94

SDL .53

Shorrow Electronic Supplies .129

Software City    . 92

SPD .101,117

Telescon ......,,101

Tronsoh ...101

US Gold ..53,59,132

Virgin 22,54

Virgo ...112

Voice line. 86

WTS ...91,116

AMIGA FOR

business

To advertise in the biggest selling Amiga games magazine call Susanne Mansfield on 0225 442244 (or fax her on 0225 480325) now!

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Re-ink the wonder product ..£12.95 5.25“ DD    22p*

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3.5-cleaning kit .....£2.9S .    .

Mouse mats ...£2.95 cac'1_

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ACCOLADE PRESENTS...THE

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HOMEtoALONe

A Family Comedy Without The Family Comes To Vour Computer

Accolade Europe Ltd; Bowling House, Point Pleasant,

AN ABSOLUTELY ENORMOUS SUCCESS AT THE BOX OFFICE-NOW SET TO BE JUST AS BIG ON COMPUTER.

HOME ALONE™

Now you can play eight-year-old Kevin, trying to foil the break-in of those two inept burglars, Harry and Marv. Armed with imagination and a BB-Gun, you can create a wealth of clever contraptions, but time is limited. Will you be ready for the Wet Bandit Gang .

Computer program copyright 1991 Intracorp, Inc. All rights reserved. Home Alone’** ond 1991 Twentieth Century Fox Film Corporation. All Rights Reserved. Alt other trademarks acknowledged.

Amiga and PC Duel version available November 1991

WON'T YOUR EYES

TEARAWAY, AND THE TEMPTRESS.

THEY DON'T COME MUCH BIGGER THAN ELVIRA UNLESS IT'S ELVIRA II.

ELVIRA H: THE JAWS OF CERBERUS™

The incredible sequel to Elvira: Mistress of the Dark™

•last years mega hit. Now five times bigger, you have to rescue the Dark Queen herself from the ghastly Cerberus, the 60 foot tall, three headed demon who holds her captive in the depths of a huge Hollywood film studio. Remember -there's nothing bigger than Elvira!.

Elvira imoge 1991 Queen" B" Productions. Elvira and Mistress of the Dork ore the trademark of Queen 'B" Productions. The Jaws of Cerberus is a trademark of Accolade, Inc. All other trademarks and registered trademarks arc properties of their respective owners.

Amiga and PC version

available November 1991    \    \

Wandsworth, London SW18 1PE. Tel: 081-877 0880. Tlu* best in entertainment software.

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AMIGA POWER NOVEMBER 1991

(

Adventurer but have brat put off by the complexity of Rale /‘laying Adventures Hit* is the game far you

‘diadotr Sonwrfws all Iheneiltnimt emd intrigue iif APSrD* 'f more complex adventure» anil alto features the (ollotving "gamer Inrrtdly" innovations:

•    100";, "point 'n' flick" ietm control (no laborious typing)

•    TO isomrlnr/tfay ufroy't’ffl you more ronlrol no the playing environment.

•    Ciuifro/ up to 4 characters in a life or death struggle against evil.

•    Hexagonal grid map aids strategic ■ planning.

9 Combat action adventure.

Pits new concept in role playing adventures mean* that in minutes you

could be conlronting the Shadow Sorcerer, the down side is that within minutes you could also be deadIt

UIV WCWDUUCtfm ,IM) DIM GOVS, COM). PRAGOXIAXCl .i nrt JhS 1SK 1 ogo are tm,I,marks OU'nedby ISR, Inc . I ake Geneva, 1VI, (IS C amt used umlet license train 5 tr/OI ;tc Srirtwfilfinir i, Inc . Sunnitvale, (C. IJS I IW1 rSR. tne. t I«NJ strategic Simulations. In,. Ill rights res.-reel

U.S. Gold l.ld, Units 2/3 Hot ford Way, Holford, Birmingham B67AX. Tel: 021 625 3366,

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Click image to download PDF

Amiga Power Issue 07 1991 Nov Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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