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Anyone out there itching to get then hands on Tony Crowthei's much-hyped Captain Planet may be surprised to team that the game is already availabte Weft, sort ol.. An early version of the environmentally aware platformer has been bundled with new Amiga 500s Commodore's so-called Cartoon Pack' also features a one meg expansion (now standard issue with new A500s), a one meg only version of 7he Simpsons (reviewed this issue) plus the ever-popular Lemmings (It also comes wiih a special copy ol Amiga Format, complete with a page in rt explaining how great AMIGA POWER is. but the less said about that the better) So what's the story Well. Pianefs publisher Mindscape insist that the game in the box is not the same as that which wilt be available to the rest of us later in the autumn Programmer Crowther (also responsible lor the excellent Captive) has been instructed to come up with some extra loading screens and a few graphical improvements for the stand-alone version, though differences are kkety to be cosmetic, and radical changes are most unlikely.
Click image to download PDF
VER 300 AMIGA GAMES RATED! ONWARDS UPWARDS BETTER MORE
' A top TV.
video and satellite dish in our superb £800 Ocean competition
9 770961 731008
FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE
MORE PAGES OF TIPS
THAN ANY OTHER AMIGA MAG
THE SHAPE OF GOD-SIMS TO COME
of value issue s C2.95 September 1991
mega lo mania -
PLAYING GOD FOR LAUGHS
. are sensible
SOFTWARE SERIOUS OR WHAT
AMIGA POWER DISK 5
QUICK! HURRY OVER TO PAGE 5 FOR FULL DETAILS! -+
Stunning beat-'em-up action in this giant demo specially prepared by Psygnosis
PLUS! BEST OF PD SPECIAL! FIVE FULL
DMA expose their Lemming tendencies
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11 k-~K-'» rr* tT*I: -i
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THIS IS AMIGA POWER
ISSUE FIVE SEPT 1931
EDITOR Matt Bielby
DEPUTY EDITOR Colin Campbell PRODUCTION EDITOR Mark Rarmhaw STtfE WRITER Stuart Campbell CONSULTANT EDITOR Gary Penn ARI EDITOR Matthew Williams art assistant Lisa Nicholls AOVER1ISWG MANAGER Alison Morton ADVERTISING EXECUTIVE Susannc Mansfield A0VERT1SMG PRODUCTION Deborah Cook PUBLISHER Greg Ingham PROMOTIONS MANAGER Michele Harris CPCULATION DIRECTOR
MANAGING DRECTOR Chris Anderson
CONTRIBUTORS Jonathan Davwv Sean Maitorwn. Angela Neel. Julia 0 Shea. Andy Me. San on Windsor. Harriet A they UNO t SCANNING Simon Chittenden. Jerome Clough Chris Stocker. Simon Windsor PHOTOGRAPHY Ashton James. Stuart Whale. Gordon Reid
EDITORIAL A ADVERTISING
Future Pubkshmg Ltd,
30 Monmouth Street.
Bath BA1 28W Tel 0225 442244 Fa* 0225 446019
Lynn Bowler, The Old Barn, Sometton, Somerset TA11 7PY Tel 0458 74011
Thinks b»s Issue to Asem Ahmad lor Ik work on the cover dnk. Enc Matthews lot yet more Gods ten. and to tvs lor the morahon nhvkyouwymuchl
competition winnch v.» m .
pctomircf last no m nMti tor m onfful t bawd on * (FWwHr
Lf+ctnccd mw And bM M m lit1 TVe*
No ftrM lo Gfamrn WNun <f for too* Mvt A aftcJi you Mm
toUyOUMrtrtl frlQfvlaoaiC'CMkpt ■no c jne i ■pT- PrhrM* (ofcvty <A *eo T'wnety ctcoojron *mti or Tht Sard <* M/tt tajMjW ty bMM von Tf <0 *
***■*. (flew, ■*>* (or« to yam itor Comm compi you *«>•
THIt MONTH'S COUPOi tMN
WWV IMKARVd it ycu to Mftd Ul brUnl pMicjrd you (in *r«3 Wtrec ewi ■« be imM tor Pi *o%» w*k. to* mot pufHr, nd tv molt
I A TRUE STORIES
I V why is Captain Planet available two months before its official release date Will RoboCop III be the biggest Amiga game yet When will we see Captive II And what the hell are Motorhead doing here PLUS Code Masters get the Crib Sheet treatment. Oh Dear gets its teeth into STUN Runner, and the Rock Hard Quiz gets even tougher...
<7 THE CHARTS
I m FI 5 Strike Eagle II is flying high, and there's a surprise hit from Amiga gaming’s new boys Team 17. Find out wtiat’s winning, and what’s getting stuffed in this months top 100 Gallup charts...
m m COMPLETE •lo CONTROL
It’s the biggest and most reliable Amiga hints and tips seclion around. This month: Part Two ol our gigantic guide to Gods and Prince and Persia, And, of course, much much more...
jp PETER 30 MOLYNEUX...
... What have you done Just what is happening with the post-Popu/ous god-sim revolution
Goofy god simulator from those Image Works tolk. Page 21
Finally, the shadow swordplay mini-epic arrives. Page 32
Is the biggest licence of 1991 actually any good Page 26
Ocean get airy (airy with their new arcade adventure. Page 3*
IF WE’D KNOWN THEN...
Lemmings is the most talked about game of the year, but what of the men responsible We find out.
Q O DO THE WRITE
We asked for less praise, and we sure as hell got rt. There’s obluse opinions, criticism of the AMIGA POWER reviewing team, and more besides.
QP THE BOTTOM (73 LINE
Reviews, reviews and more reviews. Snappy and informative summaries on i nearly 300 of last year’s top games. A; a glance you can see what’s worth splashing out for and what to avoid.
103 WHO ON EARTH do you think you are
It’s your chance to tell us what you reckon to just about anything you fancy. Yes, it’s the AMIGA POWER reader survey where we pick your brains, and you give us a piece of your mind (ahem). You could also win a colour monitor, on page 103.
C Future Publishing 1991
GAMES RATED IN EVERY ISSUE!
Introducing the fifth AMIGA POWER Cover Disk, which is, as always, jammed to bursting with the best in playable software. This month we've
Arcade 3D chopper sim from high ; (lying Core Design. Page 28
Good as the original Or an over* worked waste of time Page 36
It may be in three dimensions, but does it have depth Page 40
1AA SECOND ■WU OPINION
Once again we pose that interesting - and just a little awkward - question “What do you really think of the state of current Amiga releases This month's man with the answers - Gremlin software production person Sean Kelly.
Just m time for the tail end of the holiday season come the AMIGA POWER post cards! Send them to your friends! Stick them on your walls! Do something else with them we haven't quite thought of yet! All will be revealed next issue!
REVIEWED THIS ISSUE
Armaly te ..73
Battlechess II - Chinese
Billiards II Simulator *76
Blade Warrior ....32
The Charge Of The Light
Conflict Middle East-74
The Executioner——-71 Gauntlet III———40 International Championship
Mega lo Mania----22
Nebulus 2 —..... 36
Robin Smith's International Cricket-70
Sarakon -— ...70
Striker Manager—76 Swap--------- ....7 5
Arcade Trivia Quiz—78
Beach Volley ......78
The Games: Summer
Head Over Heels-79
Test Drive II: The
Virtual Reality 1-81
The Adventures Of Norris-84
China Challenge ■ Jumpy-
Lamer Exterminator -83 Missile Command-Pacman 1 Scum Haters—
lifted the whole first level from Psygnosis’ long awaited
fantasy beat-’em-up Barbarian II - it’s just as impressive for its size and playability as it is for its pristine graphics and animation. Also on offer are five - yes, five! - full games from the fertile pastures of Public Domain. We've picked the best of an excellent recent crop for a veritable Public Domain special, including the immensely playable Astero/ds-inspired AMIGAids. It’s all explained below...
AND THIS IS DISK FIVE
Psygnosis brings the well loved punch, hack and slay genre into the '90s with this very impressive mix of exploration, violence, and arcade adventure. It's the follow-up to the enormously successful Barbarian, and we've got a full level of it here, allowing it plenty of space to show just what it can do.
Looking quite different to the first Barbarian game, it puts you in control of a beefy muscle man, working your way through a pretty (but pretty treacherous) forest, populated almost entirely by the usual bunch of moronic brutes, zealous swordsmen, and suitably psychotic wolfmen. Lots of fighting to be done then, but there're also quite a few traps to be avoided, weapons to be collected and so on. Want to know more We explain all over the page...
PLUS! THE PICK OF PD!
AMIGAIDS Of Asteroids by another name - graphically gorgeous, and packed wiih added extras not found m the original, this new PD version o< the arcade classic should keep you glued to the screen tor hours.
METAGALACTIC LLAMAS As will Metagaiactic Llamas, an action packed arcader based on the ancient Jett Minter classic and starring - you guessed it! - a llama. Fast and furious fun.
XFIRE Ridiculously quick and ridiculously frustrating grid-based shoot-em-up - if you can survive more lhan about ten seconds you're doing a lot better than us!
KING Nicely implemented card-based patience game - just nght for those quiet moments when AMIGAids and the Llamas have started to make your trigger-finger ache.
RAPS A draughts based puzzler that's as simple as they come - but don't make the classic mistake of equating the word 'simple' with the word 'easy'1
Want to know more Then flick the page, quick...
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
HOW TO GET GOING
Loading up any ot the programs on the AMIGA POWER Cover Disk should prove to be a fairly painless experience. Here's exactly what you have to do, cut up into nlce’n'easy bite-size stages...
1) First off. make sure you've got a mouse plugged into Joystick Port One and a joystick plugged Into Joystick Port Two.
2) Switch your computer oil. Insert the disk Into your internal drive (making sure there isn't already one in there ol course!), and switch the machine back on.
3) Ta-dal Alter a short delay you should be greeted with the disk menu screen. Now chose which game or demo you want to play, then either press the appropriate Function Key, or move the mouse onto the correct small box and click on it with the left mouse butlon, to load up the game.
4) Your chosen game should now load and run, though just to be on the sale side we recommend you don't remove the disk from the drive during play.
AND WHAT TO DO IF EVERYTHING COMES TO A STOP
Oh dear, having problems with your disk Not to worry - simply follow these easy steps towards getting everything running smoothly again and all will be fine-
1) First off, try loading the whole thing again Irom scratch, ensuring you don’t have any extra peripherals attached to your Amiga. You'll be amazed at the difference it can make...
2) If the disk seems to be corrupt you may be able to rescue it using the Disk Doctor program from the Workbench disk that came with your Amiga. (Instructions for using Disk Doctor can be found in your Amiga user's manual).
3) If all else tails, simply send the disk back to us (Including details of your equipment configuration would help out our trouble shooting department) at the address below and we'll rush out a new one to you as soon as possible. Please send the disk ONLY, not the whole magazine, and Include a stamp addressed envelope. The address Is: AMIGA POWER Disk Five Returns, Disk Copy Lobs pic. Unit A, West March, London Road, Daventry NN4 4SA.
Teh* diet, tee Hendl tltfMi tackles Hi* iwwd department at this lias*, the sarbarian takes on the thuj wMi Ms bar* hands. (He'd better had a Mad* pretty teM, ere reckon).
Publisher: Psygnosis Authors: Mike Chiltern (code) and Garv Corbett (graphics).
This playable preview is the full first level ol Barbarian it. a sophisticated beat- em-up featuring loads of enemies, plenty of scraps, a plethora of swords, oodles of collectable goodies to pick up. and, erm, plenty more stuff we've probably forgotten to mention, but will surely become apparent as you play the game.
The original Barbarian was a smash hit due to the appeal o( its typtcaiiy-Psygnosis presentation, the depth of its gameplay and its useful combat sequences, though, judging by this demo, the sequel takes everything a lew steps on. In fact, we'd go so far as to say there's more fun to be had out of this preview than many a lull length game.
SO WHAT EXACTLY’S GOING ON
Weil some, at least, is obvious. The game is set in a particularly organised and well-tended lorest. your route laid out clearly by a maze ol easy-lo-lo»ow pathways It s up to you to move the barbarian character around and explore your location - within seconds you'll be squaring up to the first bad guys, and unless you know how to deal with these suckers you could find ihe game ending righl there and then.
So, who do you have to fight Wed, there are three types ol enemy on this first level - the bog-standard streetfighting brutes, the heavily armoured
swordsmen and the vicious wotlmen. At first you've no weapons so your best bet is to steam in with both fists and leet flying. Your character is much more mobile than the enemies - which should give you an edge - though they are resilient beggers and it’ll take two or three hits 10 put them down
The swordsmen, once disposed ol. will drop bags of gold, and more importantly, their weapons. You can pick up the gold by simply walking over it. bul to pick up a sword you'll have to stand above it and press Ihe space bar on your Amiga. There's no point in crouching down, as you might expect - this won't do anything at all.
Just as your life bar diminishes as you lake strikes from enemies, so does the potency of your sword as you kill more and more ol them - it you're looking tor a logical explanation, just image it's getting blunt (or something). Anyway, it's worth picking up new swords wherever possible You can see how strong your sword
is by the indicator bar situated just beneath your life bar on the left hand side ol the control panel
Doited around the lorest are treasure chests which open as you pass them Some of these are empty, but it's best to open them all, because one or two have treats to otter The first is a broadsword which will take out those drfficult-todeal-with wolf men without too much bother. These guys are armed with razor sharp claws on hands and feet, so it's very easy to see the advantages of keeping your distance,
Don't be lempted into always fighting with your sword though. Sometimes, when the power ot your blade is worn, it s worth dropping Ihe sword (by pressing the space bar agam) and giving the bad guy a good kick. You can then pick your sword up again and continue to use it. It might be worth practicing this first though - it's no use discovering you're a bit dodgy in the sword-picking-up-stakes in the heat of a bante
Finally, another treasure chest contains a magic potion which is well worth picking up - it'll supply you wilh a few extra units of Me expectancy.
WHAT ABOUT THE MONEY
Ah. yes, there's cash involved too. The gold indicator will tell you how much ioity you've picked up from dead soldiers -you start off with 300 pieces. The money isn’t any good to you in this demo, admittedly, but it's interesting to see how
1H fate coin! accrued to far - were doing quit* well Inn, really Th< ck«ft reveals nothing, m ft's time in bash tom* more baddies.
WHAI SHOULD WE FIND LYING AROUND BUT...
WEAPONS: Swords and daggers are
Bleft behind by dead enemies, although a good broadsword can be found In one ol the treasure chests. To pick up, stand above the sword, and press the space bar. Remember that the more you use a
sword, the less efficient It becomes. Eventually It will break, at which point you’d belter collect a new one -and pretty blooming fast!
GOLD: Also left behind by enemies, you simply have to walk over the bags to put them In the
kitty. These are usually worth between 20 and 30 gold pieces.
MAGIC POTION: This can be lound in a treasure chest. Just walk over il, and your life expectancy will Increase slightly.
WHAT’S EXACTLY WHAT IN
l» •44(t>on to Krollta) horiiofttxlhf,
mom 'la' *ad out' of At tcrctn
A juord. If
The hero of ottr tale - the barbarian himtelf.
of 90M, jtut hrin* around How W17, very handy.
Ufa expectancy bar. He't nearly half dead already.
meter. Currently at uro ('co* be'* iwordleu).
Watch out for a bidden pH - the fairy'* aboetl
much you can collect. In the full game you would normally lake your profits lo the village shop in the next level and use it lo buy extra weapons. These include a crossbow, a bow and arrow, a helmet, or some magic potion. You'D notice the two square indicators to the right of the control panel - later in the game these let you know how many arrows or crossbow bolts you have left.
Watch out (or the little green gobfcn, too: he's a canny thief. He can appear and disappear at will, and needs only to
pass over your character to pinch some gold pieces. Because he can disappear into thm air. it's not easy to waste this blighter, but it is worth making the effort -if you bother him. he'll take his time coming back.
HOW TO STAY ALIVE
Being killed is usually a mailer of losing all the energy from your life bar in fights, but there are other ways lo be terminated too. Keep an eye out for a cute little fairy.
BARBARIAN II CONTROLS
Bourne HICK JUMP LIFT or with fir* button STANDING RICH TO HtAD
or with fin button HICK TO THI HtAD
ROILING HIGH JUMP RIGHT or with fire burl on STANDING KICK TO KLAD
MOVIUFT or with fir* button PUNCH LIFT
ROLL ALONG GROUND LIFT
LOW RICH LIFT
ROLL ALONG GROUND RIGHT or with fin button LOW KICK RIGHT
for instance - below where she ikes there will be a hidden trap in the ground. Fall down there and it s spike city a la Prince ot Persia.
Likewise, if any ol the swordsmen get a lucky shot m they'll be able to chop your head clean off. Don’t let them if you can help it - it's much more fun to separate their bonces Irom their bodies yourself In fact, it’s not at all dissimilar to the widely acclaimed effect from Palace's Barbarian /and II. a couple of similarly (well, alright, identically) named products which aren't related to the Psygnosis series.
WHAT COMES NEXT
A-ha1 That would be telling1 Oh. alright them. In the complete version of the game you'd go straight into the village once this level was completed, then through various other sections that take you underground through caverns, into a castle, and beyond to the temple where the evil emperor (and the end-of-the-game) hangs out.
Barbarian II features some 50 different enemies in all. including dinosaurs, demons and some giant spiders - all in all they make for 2,000 frames of sprite animation. This demo includes the spooky forest noises which provide an atmospheric soundtrack lo the game, though the music has been lefi off here. As is usual with Psygnosis games, there will be a (no doubt impressive) start of game demo, (hough there was no way we could cram that onto the cover disk. And finally, the game will be out any time now priced £25.99 (for all those impressed enough to want to buy it).
YOUR GUIDE TO THE FOREST NASTIES
/ N , He's a bit of a pussycat . really and a couple ol ' good kicks to the head or a few well aimed punches will see him off. He's dumb enough to stand around when you go for him too, $ 0 - all lold - he shouldn't cause you too many problems, really.
Armed with a sword and protective armour, this guy is pretty mean - you have lo be careful not to get your head chopped off. He's not too tough lor comfort though - our barbarian hero is capable ol killing him without a weapon, although a good sword makes the (ob a lot easier. He leaves behind his weapons and a bag of gold when he dies.
Extremely fast, and equipped with razor sharp claws, he’s probably the toughest baddie you'll meet. Clever enough to try and avoid your punches, he's best killed with a Hying kick, or a blow from the collectable broadsword. Whatever happens, don't let yoursell get trapped between two or more ol these -your lile expectancy will )ust slip completely away.
S' : ; h \
A thief who (annoyingly) can't be killed as such. When he passes through your sprite, your collection of gold diminishes. Give him a hard lime though and he'll leave you alone lor a while, but it's worth staying clear il you are in trouble with other enemies when he shows up. He'll appear and disappear at will, but -other than nicking your cash -won't be able to harm you.
Not really an enemy, but worth keeping an eye out lor - she indicates invisible traps set In the ground beneath you. If you see her, don't pass underneath where she's flying -find yourself a different pathway to gel yoursell where-ever it is you want to go instead.
Okay, okay, no more entries for the Dad competition, please! We were deluged with solutions tor this cute little puzzle game Irom our Issue Four Cover Disk, including written solutions, diagrams, disks, solutions written on 70 betting slips, and even a videotape! We had one letter claiming to otter conclusive proof that the game was in fact impossible - we can sympathise, but our bulging mailbag proves otherwise. The winner was Mr. Chris O'Halloran from Tunbridge Wells, who'll be receiving five brand spanking new games through the post some lime in the next six months, if our usual level ol organisation prevails. 8ut enough of lhal, and on with the solution for everyone out there who's still hopelessly stuck (like we are here).
Green down, green down, blue right, red up, red left, top green left then down, blue down, yellow left, yellow up, red up, red up, green right, green right, blue down, yellow down, yellow left, red up, red up, left green up, right green left, red down, red right, green up (are you still with us ), green up, red left, red down, top green right then down, yellow right, yellow up, green left, green left, yellow down, yellow right, right green up then left, yellow left, yellow left, red up, red right, blue right, green down (hello Mum), green down, red right, red up, top green left then down, red down, red down, yellow left, yellow up, blue up, green right, green right, red down, red down, yellow down, yellow left, blue up, right green up then left, red left, red down, blue right, listen to cute little tune, jump up and down, and - swipe me! - you've done it!
AMIGA POWER PRESENTS THE BEST OF PD
Aittroidt reviv'd - it! dx rather brill AmtfoM*.
Okay, hands up everybody who doesn't know how to play Asteroids. Thought as much. Right, in Asteroids (lor that's what AMIGAids is, no more, no less), you control a spaceship in the middle of a storm of space rocks. You have to shoot the rocks into dust, as well as the nasty little enemy ships which zip onto
the screen and take potshots at you occasionally. You use the joystick to rotate your ship left and right, thrust by pressing forward, and fire by hitting, urn. fire.
There are lots of other options in this version, but most of them are pretty self-explanatory (use the joystick to control the menu screen, for instance) The only thing you really need to know i$ that if you attempt to load in one of the alternative graphic sets, the screen may display a box reading ’Volume AMIGAids is wnte protected' or something similar. If this happens, don't worry -simply clrck on the Cancel' box and then progress exactly as normal.
Kiitf A nlulii) )<im of pobcnc*, wTrtlrn by Uvif moyboT (Crop Jok«).
Or to give it its Sunday name. King's Kotner Solitaire King is a patience game, played with the standard 52-card deck, and using mouse control. Cards are lurned over from ihe face-down deck one ai a time and placed onto one ol the spaces on a 4x4 grid according to this set ol rules:
1. No card may be placed onto a space already occupied by another card
2. Face cards must be played on spaces labelled for their type and suit. Kings are placed on the four corner spaces. Queens on the lop and bottom rows, and Jacks on the sides.
3. Non-face cards may be placed on any space (according to Rule 1).
Once placed on the grid, no card may be moved to any other space on the grid Cards are discarded from the gnd to the discard' (as opposed to dalcard', presumably) pile according to THIS set of rules:
1. No card may be discarded while a deck card is face up until thai deck card has been played.
2 No face card may be discarded.
3. Any Ten may be discarded by itself.
4. Any two cards whose face value adds up to exactly to may be discarded (Aces count as 1).
The spaces in the centre of the grid
are known as tree spaces Selecting the number of these sets ihe difficulty level of the game. With four free spaces the game is at its easiest setting, and with no free spaces tt‘s practically impossible When the first card of a pair is chosen for discard, if will be moved to the discard pile lace up, unless it’s a Ten. Click on another card for cfiscard. or dick on ihe discard pile lo replace the first card and try again.
If the grid is full and no discard is possible, then you lose.
If a face card is drawn and its space is occupied, then you lose.
If all cards have been played and all non-face cards have been discarded, ihe moon is in the seventh Quadrant of Gemini, there's an R' in the month and it's exactly 17 minutes past lour on the third Tuesday in July and you're sitting comfortably, then - gulp1 - YOU VE DONE IT! (It's a more than the AMIGA POWER 'lot' can manage, for sure.)
C ! '
Here's a little Workbench oddity which just about everyone in the world seems to be able to beat except Stuart Campbell Raps is a sod ol variant on draughts, but played on a 4x4 board, and where the sole object is to get one of your pieces to the opposite $ <de of the board before the computer does. The rules are the same as draughts, except that there are no multiple jumps, and when you're in a position to take a piece you MUST take it. And that's, as they say, it. Nextl
What do you mean, we re running out of space Er. for the complete lowdown on X-Fire, why not turn to the PD section on page 84 It's got everything you need to know and more. Honest.
ffxpx Compxcl Utd rcmeriteWr handy.
X-firr Mum, original, aad Jutt a link bit
METAGALACTIC LLAMAS -
BATTLE AT THE EDGE OF TIME
What, another Jeff Minter game How much is he paying you lot anyway '
This is. amazingly, yet another conversion of an old (is there any other kind ) VIC-20 game by the yak-loving hippy, and features spiders, a llama (no surprises (here), and *i»d dm month i wt-M douk: that's about everything
Mid * Ml Minter oldie
You steer your llama left and nght along tho bottom of the screen (exiting from either side causes it to reappear at the opposite side) and fire bolts of. er. Hama spit ai the deadly spiders which are descending from the top of the screen Hitting the spiders kilts them, but if you miss and hit their web strand instead they fall lo the ground and come after your furry hero. Bui all is not tost. You also control a reflective barner (using up and down on the joystick), which your offensrve (in both senses) weaponry bounces off. enabling you to shoot things that are on the same level as you. Don't worry, it all proves lo be Ihghieningly simple in practice
And that's all there is to it. Later levels gei horrifically difficult, but l m sure there's someone out there tough enough to handle it...
For your local dealer, contact: Mindscape International Ltd,
The Coach House, Hooklands Estate, Scaynes Hill,, West Sussex RH17 7NG
Tel: 0444 831 761
4vntcir Dtipr* * fhonino
Op n*<t' pvfllorI
The Ultima i ago continues on the Amiga and Atari ST. Available soon, priced £30.99.
Over ONE MILLION Ultimo adventurers world-wide can't be wrong!
for all the latest product information call 0898234214 Calls charged at 34p per minors off-peak and 4Sp per minute at peak times.
i We create worlds.
POWER SEPTEMBER 1991
MERCENARY ON A MISSION
After a fairty quiet period, marked only by the tow profile' release of Encounter. Novagen are geanng up for the latest title in the Mercenary saga
Paul Woakes is once again the man behind the game, so fans of the senes can expeci more of the same - and much more besides Using the familiar Virtual world' filled 3D vector graphics of Mercenary II - Damocles. Mercenary III has another typically convoluted plot spanning an entire solar system, but this
ChuKlcn licci «c animated, but you're bound to jet sick of this guy, he's a taxi driver...
It's that familiar Woakes feeling again in Mercenary III. But expect some more character interaction and, well, fun, this time around..
lime the inclusion o( air combat and fully animated character interaction (complete with facial expressions) promises to widen its appeal.
Indeed. Novagen ctarm that the desolate, insular' leel of the first two is a thing of the past Whether Mercenary III will be a game to appeal to ail. or just the usual Woakes tan-base remains to be seen Expect a release shortly
Captive More role ploying and alien boshing next year. (Hurroh!)
Whilo we're on Iho subfect of Tony Crowthor (tee main news story), somo fans of Captive may be asking themselves: 'Will there be a sequel to this masterpiece of dingy space-dungeon exploration '. Tho answer is a booming groat 'YES!'
Tony's heading straight back to role-playing land again with a sequel provisionally called (ahem) Captive II. Apparently, it's going to be so gigantic that our Tone can't handle all the work himself. 'I'm looking tor a helper who knows how to code, and is an export on role-playing games,' he said. Expect Captive II to emerge in about a year's time.
Meanwhile, the overworked Mr Crowther is also developing a game based on tho Knigfilmarc TV series, once again using an updated version of the game engine used in Captive.
Anyone who plays Amiga games through a TV set must list a colour monitor as a pretty high shopping priority. 'Market-leading' monitor people Philips, who realise this, have just started really chasing after games players' lolly with their latest promotion. The Outch consumer electronics giants are giving away a copy o( MicroProse's wild flight sim F19 Stealth fighter with their newly launched CM8833 / n model.
This is the 'upgraded' version of what is apparently European Amiga owners’ favourite monitor. Part of the promotion includes a bunch of competitions to be run over the three month promotion period [that’s from now until Christmas), with prizes including the chance to pilot one of those proper flight simulators airline pilots use lor training.
Not to tie outdone, we've arranged a wee competition of our own. Find out how you can win the colour monitor with flight sim (normal price £270) -not to mention help out AMIGA POWER - by turning to our Reader Survey on page 103. Over and, er, out...
WHAT ON EARTH IS CAPTAIN PLANET PLAYING AT
Anyone out there itching to get then hands on Tony Crowthei's much-hyped Captain Planet may be surprised to team that the game is already availabte Weft, sort ol..
An early version of the environmentally aware platformer has been bundled with new Amiga 500s Commodore's so-called Cartoon Pack' also features a one meg expansion (now standard issue with new A500s), a one meg only version of 7he Simpsons (reviewed this issue) plus the ever-popular Lemmings (It also comes wiih a special copy ol Amiga Format, complete with a page in rt explaining how great AMIGA POWER is. but the less said about that the better)
So what's the story Well. Pianefs publisher Mindscape insist that the game in the box is not the same as that which wilt be available to the rest of us later in the autumn Programmer Crowther (also responsible lor the excellent Captive) has been instructed to come up with some extra loading screens and a few graphical improvements for the
stand-alone version, though differences are kkety to be cosmetic, and radical changes are most unlikely.
So what is the game like Weil, it’s a platformer all right, with a nice Ime In neat graphical tncks. and enough colour to fill a South American street carnival The gameplay isn't realty anylhing special (though it's kind of fun), and we're impressed enough to have persuaded Mindscape to suck a playable demo on AMIGA POWER'S October cover-disk As you would expeci from a conversion of such a seriously earnest TV cartoon, the game features plenty of missions which put you up against ‘eco-villains', and your enemies and obstacles are all products ol man s careless attitude to the environment (etcetera etcetera).
On the changes to the ‘street' version. Crowlher said, 'll will be different, but not enormously so The extra loading screens wilt show you how to play the game, which will be good l think on the whole the game is excellent - very playable'
Thlsc tuipiol looking bo« contain radio waste. Yukl
The minions of the cco-villains will do their utmost to thwart your ho role efforts.
CAPTAIN PLANET - LEVEL 1
YMYH ViViv fWuYUYHYKYMY-
T (tree ol the cuiest (and bestest) games ever are to be re-reteased - in m tti© same box Ocean are '—i launching a new compilation
jl label (called Addicted To J Fun) with ihe lemphng otter Ol The New Zealand Story. Rainbow islands and Bobble Bobble all
Rsinbow htandt - bcitclt, Bubble Bobble - cutest.
The nz Story - (ahem) chccp-cst
packaged up together as the first release At Cl 9 99 for the lot, this works out at an extremely reasonable C6.60-odd per game -not bad for a tno of All-Time Top 100 games, especially when it includes Rainbow islands, our Number One
A spokesman for Ocean had this to say for himself These game are all along the cutesy line Future Addicted To Fun releases wifi also have a common theme.' Quite how they think they can possibly top tins pack remains to be seen .
DIALA FLIGHT SIM!
Multi player games are a 'big thing' In the United States, where lots of people from all over the country can sit at home, connect their machines to the telephone system, and start flying aircraft or plotting nasty deeds against people from the other $ «Je of the country who they've never met. Naturally, the phenomenon has reached Europe.
On-line Entertainment have set up a system licensed (rom America which features three games. To play you need a computer, a telephone, a modem (it you don't know what that is imagine a telephone for computers) and some money..
By dialing into On-tine's mainframe computer, you get to sample a space trading game, a weird Dungeons And Dragons-type thing, or a flight simulation
Only Air Wamor (the latter option) features graphics, and we reckon this is the game that will prove most popular Playing costs El SO per hour plus die normal charge to London Irom your home (which can work out to be enormously expensive).
You can pay by opening an account by cheque or credit card. Youngsters must (of course) have their parents' permission.
On-line's Clem Chambers explained 'It's just awesome to be flying around and Fighting people you can’t see There's nothing like lt.‘ We shall see.
THE FALCON FLIES AGAIN
Spectrum Holobytc** well loved (light sim Falcon Is to be rc>rcl(*.iscd Along with the two mission disks which came out after its original launch two and a half years ago. Falcon - The Classic Collection oilers flight and fight fans a total of 36 missions. It's out any time now from Mirrorsoft priced £34.99.
If Amiga games music is 'your thing* (it could happen) then it might be worth checking out two CDs recently launched by Digital Dreams. They feature the soundtracks to *The Very Best Of Gremlin and Psygnosis titles and cost £7.99 each or £14.99 for the pair. For more information writ* to: Digital Dreams, 31, Berwick Street, Soho, London, WC1.
LOUD, OBNOXIOUS, AND
Yes. we're afraid it's true Lemmy and chums from rock'n'roll tunesfers Motorhead are to appear in a computer game! The publisher responsible. Virgin, reckon there are gamers a-plenty who like nothing better than Motorhead's world famous, and utterly mesmerising, din, while their larger than Me personas give plenty of opportunity for (ahem) 'interesting' gameplay opportunities. So what's it all going to be about7 No programmers have been selected lor the rob as yet, but we re assured that the game will be packed with humorous touches, and a splurge ol music. The song Ace ol Spades is almost certain to be featured
So why Motorhead Over to Virgin's Andrew Wright 'At computer shows there are always loads of people wearing black T-shirts printed with heavy metal band logos, so there's obviously an enormous crossover. There are heavy metal bands who are more famous than Motorhead - like Guns and Roses and Iron Maiden - but Motorhead have been around lor a long lime, and they just refuse to go away,
The other appealing factor is Lemmy and the baixfs sense of humour. There's nono ol this sexist nonsense on their album covers or pseudo devil worshipping. It's all tongue-in-cheek. We want that humour to come over in the game.'
Virgin are welt placed to deliver the goods. They're the only people brave enough to tackle slightly near-the-knuckle humour m Amiga games, and have lared reasonably well with Monty Python's Flying Circus and Viz Motorhead (the game) should be ready by Easter, bul in the meantime we thought we'd share with you some classic Motorhead lyrics: 'Sky high and six thousand miles away, don't know how long I've been awake.. '(Snip!)
It's another behind-the-scenes peck at the people who come up with the games. This month we re quizzing
No5 CODE MASTERS
History: Set up *1 October 1986 by two (resh-faced programmers David and Richard Darting The teenage twosome had boon banging out budget games tor Mastcrtrontc lor some tone beta™ doing their own Itwig, A senes ot cheap and fun titles, coupled with exlraordmary media attention ensured almost instant success Perhaps even more impressively, they've managed to continue it pretty much unabated People: The Cod-os employ about 30 full time Stall with about halt working on game production Enjoys a positive reiationshp with many programmers m the ircciance community. Greatest successes: The ever-popular Dizzy senes has never laved to attract Amiga gamers, and CJa Elephant Andes has been a winner Biggest cock-ups: The Codies started kle in the 8-bft zone and earty attempts to convert to the Amiga were, at best, disapporumg They admit that games tike B\tx Smutaror didn't make the most of tho more sophisticated hardware What they're all about: Over to Code Masters' mouthpiece M-ke Clarke We re only interested m games people will buy Somettwig like a mountain bike simulator would be much more appealing than anytrwg more esoteric
The Darling Inns: Clean cut
Were not Elect rone Arts and we trke il that way That budget debate: Code Masters are lamed lor giving lull price publishers a hard tone Back to Mike We don't believe there's any reason why games should be so expensive Wo operate on a sensible price level rather than one which is largely artificial And yes. that means we wouldn't pul our pnees up it we thought we could got away with n II was with the greatest reluctance that wo took the Cl jump to £7 99 Typical game: Normally has the word SrrmAator' n the title Codies games are ol a remarkably consolent quality wbch can norma»y guaranloo they l be a good buy. especially lor younger players Never ones to go for games which are risque or danng (or would take long to develop), the* back catalogue ol largely racing and ptattorm games can perhaps best be compared to Saturday morning lotevis*on Things to come; Stock car romp Moan Machines should be with us any tone now, followed by Owe* Sna r the predictable tottow-i V to Fast Food There's also Spiky m Tramilyiuva to be be released next month.
Final Word: Despite the media overkill ot the past row years, the Codes are a nco enough bunch without big business pretensions Things would be pretty slam without them
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
SAFE EUROPEAN GNOME
There're no two ways about il - The Magic Garden is. well, weird, tt's certainly cMterent -your task, as a gnome lnnng >n a scrolling garden about three screens across and two deep, is to tend the (lowers, plant me crops and generally keep things shipshape. It's no! as easy as it sounds though - this being a magic' garden (hence the trtle). the (lowers tend to run around il you neglect to water them, the (ish have a habit ol (lying about me place i( their pool does out. and other, mischievous, gnomes have nothing better to do than whizz about trying to undo your good work.
On your side are a shed lull o( tools (you have pretty
A gnome alone - tending lo The Magic Garden.
cavernous pockets, so you can carry a (air number ol things around at a time), a greenhouse (where you can nurture weaker plants), and a network ol caverns underneath the garden (so it. say, your vegetables seem to be getting dragged below the ground you can drop down the garden well, run around the caverns
until you fmd (he monsler responsible and duff him up) With over 300 objects to coiled and use. seasons mat come and go to a (feet your charges, a giant gnome god to be appeased most ol the time, and a game task that apparently becomes increasingly dear as you play it. this is certainty an unusually-toned product The environmental elemeni will, we hope, appeal to a wider range of game players than most products.' says Electronic Zoo boss Stewart Bel), 'including the ditficuiMo-redch female game players. In some ways I'd say <t‘s reminiscent of Little Computer People'
Sega console gamers are currently going a bit bonkers over the wonderful Sonic the Hedgehog, but what of US Gold's Amiga conversion" It seems thai although Gold have the rights to transfer me so-called game ol the decade' Sega sWI have not decided whether or not they can altow their baby onto standard home eompuier formats The Japanese entertainments super-giants reckon keeping it exclusively on the Megadrive will enhance ihe console's reputation 10 such a degree that they're prepared to sacrifice all the money they could have made from Amiga and other versions,
Sonic. son Gold reckon they could make me conversion work a treat, and Ami3a conversion stalled they're still latking lo Sega
Indeed, oh dear, oh dear, oh dear. There are good games, there are bad games, and then there are pieces of crap like...
tt’s luttny, isn't il There are four billion people in the world (more or less). Three billion, nine hundred and ninety-nine million, nine hundred and ninety-nine thousand, nine hundred and eighty four of them knew what it was that made Atari's amazing coin-op STUN Runner such a colossal success. In a statistically siaggering and highly unlikely coincidence, the 16 people in the world who didn't know that the single most important thing in STUN Runner was the astonishing, breathtaking speed ALL WORKED FOR DOMARK1 Thus it transpired that Domark embarked on a conversion doomed to failure from the very start. But could they pull it off against all the odds What do you think
The arcade game's graphics weren't especially remarkable, so in only messing them up a little bit Domark didn’t commit any heinous crime. The gameptay [zip along a series of tunnels and shoot everything) was so simple that despite having a team of
II I an arcade conversion, Jim. But not as we know it.
experts work on it night and day for several weeks. Domark couldn't manage to cock that up at all. So all that was left to worry about was the speed. All the experts said it couldn't be done, that the Amiga wouldn't be able to handle it. that the resulting game would limp along like a tranquilised slug with a dodgy leg. and hence be so completely tedious and unexciting as to be an absolutely pointless waste of time, money, the rainforest, the ozone layer, the advertising budget, fifty thousand blank disks, and human resources that could otherwise have been diverted to more useful and rewarding tasks. They were right, of course, but Domark released it anyway. The pitiful reviews and sales which followed were taken as conclusive proof by some people that there WAS a God. afier all. Atheists, however, would be advised lo watch out for the budget re-release, undoubtedly coming any day now. Save us .
SPORT FOR ALL
Electronic Arts are planning to deliver eight new courses for fans of its excellent PGA Tour Golf. They should bo ready for Christmas. Meanwhile, plans are afoot for a conversion of John Madden's Football (that’s American Football) which has transfixed Sega console gamers since its launch. Expect it to touch down early next year.
PGA Tour Golt on course with eight new courses for fans of the fairway.
Due out In • couple of months from simulation kings MicroProse, is a sweet-looking spy game called Covert Action.
You take the role ol Max or Maxine Remington on a number of missions to neutralise terrorism, smuggling, extortion and all the usual sorts ol stuff, by playing various sub-games including tricky puzzle*, code-cracking, hot-pursuit driving chases through city streets, and the stealthy infiltration of various enemy buildings.
You can choose to work lor the CIA, MIS, or any of a number ol similar secret organisations, and your job will take you on journeys through SO cities in three continents. We've had a peek at a pretty early version, and it looks set to be extremely Interesting, if only because of the bizarre 'squatting turtle' pose your agent employs when hiding behind desks in enemy strongholds. Well worth a chuckle or two, we can toll you...
Compiled by Gary Penn
Welcome once again to the quiz which makes the questions in Trivial Pursuit seem all the more meaningful. Yes, this is the quizzical answer to the question: Is there life after death (Let’s hope the answer's a resounding NO if it means having to enjoy a quiz like this once every month). This month we have five more of the rockiest, hardest puzzles in the software world for you to answer. As ever, there are no prizes on offer -the only reward is the self-satisfaction of being just as much of a dullard as Gary Penn. Are you up to the challenge Then press a button and gamble away...
1) Heavy inert gaseous element in shoot-‘em-up form.
2) John Carpenter's favourite blaster.
3) Kid gets spooked by trouser pouches - but not a lot!
4) Jason's crew get fresh with vectors.
5) Strange goings-on with REM.
All the amsers are game names -consider yourself elevated to a higher plane if you can identify the common Nnk. Ml is revealed on page 14.
Gm/mai Gooch Pistes the test
Amiga cricket games have traditionally been out for nought as far as we’re concerned, but the latest delivery from Audiogenic looks as though it could change all that. Graham Gooch World Class Cricket is gorgeously illustrated and. if a little tricky to control at first, is way ahead of anything else in this notorious genre.
To bowl you're offered a square on the wicket to aim for, and you can control the spin and speed with the joystick. Batsmen will also see the square, and can be moved into an appropriate position to prepare for the ball. The game will be stepping out within the next few weeks for £29.99. Keep your eyes peeled.
CES MOVES TO EARL'S COURT II...
Uil year's CCS: (his time It's bigger, better, more..*
Computer shows, doneha just Ion 'em There are tew quite so loveable as the European Computer Entertainment Show. If you're thinking ot popping along, here are the details.
• It runs Irom Friday 6th September to Sunday 8th September with opening times ol Sam to 6pm (5pm mi Sunday).
« It's being held at the swish and rather huge Earls Court II.
• mi cost £7 (yes. that's a massive seven pounds!) to get in.
• There'll be about 49,999 other people going along.
• Including a lew pop stars who'll be doing their thing, along with some Radio One DJs and international footballers.
• Most ot the big games software houses will be taking stands, and they'll all be keen to show off at! their latest 'products'.
• There'll be tons of arcade machines all over the place.
• And a lew activity competitions (we hear rumours of a Kick Off challenge).
Future Publishing [who publish AMIGA POWER. Amiga Format and Amiga Shopper amongst others) win be there, and you're more than welcome to pop along for a quick chat. See you there...
...WHILE THE AMIGA GETS ITS VERY OWN SHOW!
H you think CES sounds good, just wait 'til you see this! It's called Amiga Format Presents World Of Commodore Show and it’s running on the 14-17 November (the first day is trade only). Venue is again the ultra-snooty Earl's Court II in London. Yes, at last the Amiga gets its very own show! Well have full details in future issues, but just as a taster...
• Opening times are 9am to 5.30pm (4pm on the Sundayl and price is 16 adults. £4 under 14s (though you can pre book for £4.95 and £2.95 respectively),
World Of Commodore it Eiri'i Court II: more Ajrxgo tluff In one place thin you're EVER tcenl
• Attractions include the Commodore Multimedia Theatre, a Games Arcade.
CDTV City, technical seminars, plus game-play contests, experts and celebrity guests.
• All the big software houses will be there in force, with major stands taken by the likes of Ocean. EA. Virgin, MkroProse, Psygnosis, Gremlin and many more...
• Everything there will be to do with Commodore products and Commodore games, and of course the vast majority of that will be Amiga. If it's got anything to do with the Amiga, rest assured, it’ll be there -and so should you!
• As you’ll have guessed by the title. World Of Commodore is being organised by Future Publishing, publishers of Britain's top-selling leisure compuier magazines, including Amiga Format. Amiga Shopper and - yes! - AMIGA POWER. We ll be there in force to make sure you have the best time at a show you'll ever have...
THE GAME MAN! »
ACCLAIM "-ANO MASTERS OF THE GAME" ARE TRADE MARAS OF ACOAIA ENTERTAINMENT WC THE SUPSONS- 111 10 TWO TWEVHCTM CENTURY FOX FUI CORPORATION au (WATTS RESERVED
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
Tcchnopotir Keep the peace between budding cfrvill&fttion*
Cyber Aatuelt 3D bettlci in the pley-for -your-life*s TOe*how-o -the*futufe’ mould.
ARC ROLLS OUT FIVE
Atari's curious dedication to releasing games on the Amiga is set to continue this autumn with a fistful ol new lilies which are ready to rob ARC - the ST manufacturer's games software people - are fucking off with Cyber Assault, a 30 assault course with a Running Man' plot, plenty of obstacles, and a£ manner of mllams
Dunng the entire course you have no access to vehicles so this isn'i so much a (tight or tank simulation as a first person perspective humanoid sim
On the wargames front there's a World War One sea-battle puzzler entitled Dreadnought ft's the fourth in the hugety popular fat least among wargamers) Bahiescape' senes, and features a battlefield designer.
Those two titles will have made an appearance by the end of October, after which you can expect to see a standard vertical shooter called Brule and a vertical Defender- type blast-'em-all by the name of Blitz. The difference here is that acton takes place above a ptanet surface, as well as below in tubes and tunnels
Finally, there’s Technopohs Wntlen by Chris Pink it's an action strategy yam tn which you must colonise barren planets with skilled peoples from
developed globes Naturally, the colonisers fan out ante: up and at 'em m yet another leaving plenty of scope lor inter-setttement wars vertically scrolling shoot-emup
ROCK HARO QUIZ THE ANSWERS
3) Xenon 2
4) Magic Pockets
5) Weird Praam*
And of course the common link between the five answers is that all the games have appeared on television.
WORLD WISE A Universal Military Simulator (UMS) II Planet Editor and two scenario disks are due to make an appearance any time now. Planet Editor allows you to create battlefields the size of the Earth itself complete with landscapes, climate, cities, and of course, armies. You can work out national alliances and rivalries and allocate weapons from bows and arrows to nuclear missiles.
The two UMS II scenarios are post WWII South Bast Asia, and WWII Pacific. It’s one meg only, and the retail prlca has yet to be decided.
KICK OFF, RUGBY STYLE
At about die same time that the home countries set off for " 1 the Rugby World Cup. Domark trill be ' ' - releasing its very own
Try and try again: game of the
The best rugger tournJrnent
game to dale _
Domark are already
making enthusiastic noises about the game's ‘exceptionally smooth' multi-directional scrolling with about one fifth of the pitch on screen at any one time. Rugby; The World Cup will be with us by the end of September priced £24.99.
Worth looking out for from the Domark camp is The Kremlin’s conversion of coin-op Super Space Invaders. It's an amalgamation of all the best classics including a vastly improved Invaders, as well as Galaxians. Phoenix and Gyms. It should arrive in the late autumn.
AMIGA POWER RECOMMENDS
There’s something for everyone and every pocket in this month’s selection. You lucky people.
tf you though! Ocean's brilliant Tofci was the Iasi word in arcade conversions, think again. This superb piece of coding brings the arcade machine into your home like no other so far. and it's a wonderful game in its own right too. Gorgeous graphics, buckets of playabHity. and the best difficulty curve yet make this THE game for shoot-'em-up fans It It's straight ahead blasting you're after, look no further.
After the martial arts classic IK. you might expect a game programmed by Archer MacLean to be a bit special, and you wouldn't be disappointed with this. It plays a brilliant game of snooker, but the amazing 3D graphics, presentation, speed and slickness are simply out of this world Well worthy of the equal-highest AMIGA POWER mark yet
It's been a long time coming, but if ever a game was worth the wait it's this one. The most convincing 30 world yet. coupled with immediately-grasped gameplay. means Hunter bat 'playability' written all over it. 'Atmospheric' teems like too weedy a word for the awesome feel Hunter generates, but for now it'll have to do. The only other word you need to remember is 'buy'.
MANCHESTER UNITED EUROPE
Office Man United fanatic Colin might be a little bit biased, but there's no denying the quality of this brilliant football game with Just a touch of management sim thrown in. The graphics arc absolutely lovely, but not at the expense of some ol the most Intuitive control and challenging gameplay seen in an Amiga sports game. For arcade football action, you can't do better.
IMPOSSIBLE MISSION II
You don't have to pay out £25 to get a real classic this month. Impossible Mission II, the follow-up to one ol the most popular 8-bit games ol all time, didn’t gain an awful lot in the translation to 16-bit. but the original platforms-and-puzzles game was so immensely addictrve and unbelievably playable that hardly counts at a fault A bargain and no mistake
Here's an odd thing, a game without a software house. The reason for this unusual turn of events is that cull hippy programmer Jeff Mmter's latest game, a hugety violent update of the classic Williams coinop Robotron, is a Shareware game, and hence available only from PD libraries. For all you jaded cynics out there, this could be the catalyst for a whole new world of fun software at sensible prices.
OCEAN GO WITH THE FLOW
Ugty puzzle; Help build Amies face The same goes tor hit cybernetic hand.
Tommaior II. lor anyone who's been Irving with their head m their socks tor the past lew months, rs another one ol those deliciously violent sci-fi movie things featuring Amok) 'nobody gives me a raw deal' Schwarzenegger. Naturally, there's a game of the movie, and even more naturally, it features more weapons man you can shake at an international arms dealer,
There are eight sub-games in an - (take a deep breath) two puzzlers, three beat-em-ups, two vehicle chasers and a sideways scrolling alleyway shoot- em-up Ocean are the publisher, and i1 should be ready within the next couple ol weeks
Alley splatx: walking and i booling
Chopper chase; Destroy everything
20 SECONDS TO COMPLY
Rcbocap III could be squaring up with The Simpsons tor the much cherished Chnstmas number one position From »iiat we've seen it's one ot the most atmospheric games yet to grace the Amiga. Programmers 'did' have crafted some deiroous animation ol our horo. and movement ts uncannily like the real thing.
The plot has Robocop on the rampage agamst a corrupt police torce and there's much cop kilting to be done m cars, in hand-to-hand combat, in shoot-outs and in jet pack scraps. The movie won't be packing them in until next Apnl. but Ocean say it's important to get the game out before the Chnstmas period
Uphold tlw lew; Getting reedy to waste tome tot>oNinj,u
Protect the innocent: Serve the public trust: Classified; Jet-peck
The! Robocop cor Cop kitting frenzy ilagghterfeit
AND THERE'S MORE...
AiOVl Hudson Hawk, Ocean's geme of the critically-penned film (It'i not THAT bed) wet Hewk running eround the world in en ettempt to Heel the component pent of be vinci'i Alchemy Machine, in e scrolling ptelform ercede adventure.
(UOW; Scniiblc Softwerc'i 'trip' into the spaced-out end lurreel world of Wiikld looks ict to be suitably wild end manic. Just watch out for that bizarre toilet scene..!
ACCUUV* ANPUASTIRSOP TK GAUt” ARE TRACEUAWSOf ACCtAAi ENTtRTAHUENT NC T»€ SMOSOHS"1 IV 10IMO TWENTeTH CEKfUBV FOX OH CORPOWCIi XU ROdS WSESVSO
AMIGA POWER SEPTEMBER 1991
UN* ii a registered trademark of UN Ud • 1991 UN Ail rights reserved
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M25NS TEL: 061 832 6633 FAX 061 834 0650
r 1991 Carolco International N V AJi Rights Reserved
F-15 STRIKE EAGLE H (Hitting the heights)
It * no lurpriu that MicroPro*** almost faultless flight slm has clambered to the top, and you can •■pact Ihik to still be hanging •round the chart* in a year's time. MicroProse - who like to tee themselves as purveyors of the most 'realistic' games - have a busy time ahead with all manner of military games on their way. Look out for Knights of I he Sky, a World War One dogfight thriller which was most impressive on the PC. That's doe in October along with the eagerly awaited submarine game Silent Service II.
Prose, we understand, are also working on a sequel to M9 Sreeirh Ftghtor which will be even more realistic than the original. That should be sneaking out in the spring of neat year.
MS Strike fjy/c II - Flying high
And there’s yet another flying game in the offing, apparently with a drug busting slant. Provisionally called F-23, It casts you as a daring pilot up against all those awful South American smuggling types. Expect a November release.
(An incredible start for
the Leeds little guys)
Team 1 ara most definitely not one of the world'* biggest publishers. When Full Contact went straight In at number two the Leeds-based boys 'went out end got very drunk'. Full Contact Is a curious little beat-'em-up which manages to mis limited gameplay with some really quite lovely intro screens, and there's mora to come. Watch out lor Alien freed in October, an Ikmrl Warriors styla shoot-'em up. Then there'll be some full-price one meg titles to follow...
MANCHESTER UNITED EUROPE
(The boys done well)
Chert watchers will be well aware of the poor quality of many football gamas which loiter ominously around the chart, and for fans of the genre the only respite has come from the Kick Oft series (which. It has to be said, Is losing its shine). Krisalis have scored well with Man Old, which seems to have been universally welcomed as the nicest and most natural way to play computer soccor. So now Krisalis are emerging as the new matters of silicon soccer, what are they up to next
It seems that England manager Graham Taylor has been signed up as the big name for what's being hyped as the 'definitive' football game. Scheduled for release early next year, It's a five disk monster featuring all major English domestic leagues, plus an international tournament. The Idea Is to 'do a Graham' and work your way up through the leagues
AMIGA POWER GALLUP CHARTS
AMIGA TOP lOO
■cepb«n«l •*••• Miefy there mi Very send ... Me* M* momenti .. flowed • Dire
1 (7) F-15 STRIKE EAGLE II MicroProse £29 99 2 (18) FULL CONTACT Team 17 £9 99 *"
3 (NE) MANCHESTER UNITED EUROPE Krisalis £25 99 **" 4 (6) LOMBARD RAC RALLY Hit Squad £7.99 ***
5(13) XENON 2 Mirror Image £9.99.....
6 (2) THE SECRET OF MONKEY ISLAND US Gold £29 99
7 (1) EYE OF THE BEHOLDER US Gold £30 99 .....
8 (5) PGA TOUR GOLF Electronic Arts £25.99 ’
9 (9) NORTH AND SOUTH Action Sixteen £7 99 ■*”
10 (3) FANTASY WORLD DIZZY Code Masters **"
11 (12) LEMMINGS
Prognosis C9 99.....
12 (11) DEFENDER OF THE CROWN
MtfTor image £9 99 •”
13 (16) MIAMI CHASE Code Mailers £7 99 •***
14 (NE) RUN THE GAUNTLET
Hrt Squad £7.99 *
15 (8) 30 POOL Minor Image £9 99 ***•
16 (17) LITTLE PUFF IN DRAQONLAND
Code Mailer, £6 99 “
1 7 (20) NINJA RABBITS Micro Value £6 99 16 (10 HERO QUEST Gtem —*
19 (4) KICK OFF - WINNING TACTICS
Anco £12 99
20 (25) SWITCHBLADE 2
Gremlin OS 99.....
21 130) INTERNATIONAL KARATE .
Hit Squad £7 99.....
22 (NE) WATERLOO Mirror Image £9.99 *"
23 (NE) RAMBO 3 Hr! Squad £7 99
24 (24) QODS Renegade £25 S3**“*
25 (1S) TOKI Ocean £24 99 .....
26 (22) RAILROAD TYCOON £34 99 **’*
27 (14) TREASURE ISLAND DIZZY Code Matiert £4 99 **“
28 (19) ARMOUR GEDDON Psygnosis £25 99 ****
29 (35) LIFE AND DEATH MndKape £25 53
30 (21) CARRIER COMMANO Mirror image £9 99 *****
31 (46) CALIFORNIA GAMES Knx £7 99 "
32 (NE) STREET FIGHTER
Kim £9 $ 9
33 (34 ROCKET RANGER
Mirror Image £9 99 *"*
34 (37) WORLD CLASS LEADERBOARD
Km £9 99 •"**
35 (50) THE THREE STOOGES
Mirror Image £9.99 *'
36 (23) SPEEDBALL 2 M rtorsort *
37 (40) CHUCK ROCK
Coro Design £25 53.....
38 (27) CRICKET SIMULATOR Soundware £24 99 *
39 (411 MEOA TRAVELLER 1
Empire £25 99.....
40 (NE) MERCS US Gold £25 99 *••
41 (33) KICK OFF t EXTRA TIME
Anco £7 99.....
42 (32) CJ S ELEPHANT ANTICS
Code Master, £6 99 **
43 (62) R-TVPE Hrt Squad £7.99 *’*
44 (70) VIOLATOR Code Master, £7.99 *”
45 (65) SUPERCARS 2
Gremlin £19 99*"
46 (54) F-19 STEALTH FtOHTER
MicroProse £29 99 ****
47 (NE) LINE OF FIRE US Gold £24 99"
48 (36) KICK OFF 2
Anco £24 99.....
49 (88) 30 CONSTRUCTION KIT
Domark £49 99 "”
50 (NE) PASSING SHOT
Mirror Image £9 99 51(57) SUPER HANG-ON Ha Squad £7 99 ****
52 (NE) SIM CITY / POPULOUS
Intogrames £29 99 *“"
53 (42) SPEED BALL
Mirror Image £9 99 “" "
54 (47) SUPER MONACO GRAND PRIX
US Gold £25 53"*
55 (78) BRAT image Work, £25 99 ***
56 (59) SPIRIT OF EXCALIBUR
Virgin £29.99 '*
57 (43) PANZA KICK BOXING
US Gold £24 99 *
58 (NE) NEUROMANCER Electronic Ads £25 99 *'
59 (NE) FLOOD Electronic Arts £1099 ****
60 (28) FINAL WHISTLE Anco£1299 ***• 61(61) OPERATION WOLF
Toe Hit Squad £7 99 ****
62 (NE) PRO BOXINQ Code Masters £7 99
63 (26) CENTURION Ooetromc Arts £25 99 "**
64 (86) LAST NINJA 2 Hit Squad £7.99 "
65 (RE) NAM Oomaik £29 99 "■
66 (NE) WAR ZONE Core Design £20 99
67 (NE) JUNGLE BOOK Elocironc ZOO £7 99 *
68 (RE) HARD DRIVIN' 2 Domark £24 99 "*
69 (S6) SUPER SCRAMBLE SIMULATOR
Kim £9 99 **
70 (96) OUT RUN K ass'* £7 99 *
71 (47) FAST FOOD Code Metier, £6 99
72 (RE) DOUBLE DRAGON
Matiedromc £7 99 *
73 (RE) PLATOON h,i Squad £7 99 —
74 (RE) HOLLYWOOD COLLECTION
Ocean £24.99 •••
75 (SO) POWER UP G -.in £29 99 ****
76 (74) TEENAGE MUTANT HERO TURTLES
Mirroron £24.99 '
77 (38) EURO SUPERLEAGUE CDS £24 99 ** 76 (79) AFTERBURNER ’ H.t Squad £7 99 *
79 (56) ASTERIX i lectrorac Zoo £7 99
80 (63) POWERMONGER
Electron* Ads £29 99.....
81 (94) INTERCEPTOR Electronic Arts EtO 99 ***
92 (53) CYBERCON III US Gold £29 99.....
83 (64) DALEY THOMPSON S OLYMPICS
Hr. Squad £7 99 **
84 (NE) MOONWALKER Km £7 99 *
85 (NE) BATTLE CHESS II
Electronic Arts £24 95 "*
86 (RE) ZAK McKRAKEN US Gold £24 95 **"
87 (46) PREDATOR H4 Squat £7 99 **
88 (60) CLASSIC 4 Energue £6 99 **
89 (44) FORGOTTEN WORLDS
Kim £7 99*"
90(51) VIZ Virgn £24 99*
91 (39) SWIV Storm £24 99
92 (NE) ROBOCOP 2 Ocean £24 95 ***
93 184) WIZBALL Hit Squad £7 99
94 (NE) KAMIKAZE Code Metiers £7 99 "
95 (79) TRACK SUIT MANAGER Atiemabve £7 99 **
96 (85) TOP CAT Hi-Toc £6 99 **
97 190) ESWAT US Gold £24 99 *
98 (NE) JAMES POND Millennium £24 99 **
99 (96) BIONIC COMMANDO KUStii £9 99 *
100 (100) POWER PACK Beau Jolty £24 99
Mtnchttltr Veiled fur opt
and Into llw international arana. It'* a mix of arcade and management - all linked by a point and click window* atyla environment.
Krl*all* are also working on a John Barna* game which will he launched next Easter to coincide with the European Championship*. Wa're told that a law non-sport* game* are In the effing, but detail* are *1op secret'.
WHERE’S THE NEW BLOOD
It's ■ pretty dismal performance In software lend this month. It has to be said. An appallingly low number of new full price releases have managed to get a look in, mainly because there are so few of the blighters.
All the big name games from the past few months have held positions well, with little or no competition from newer Qrade A full price games. Ageing they may be, but they've managed to stave off the budget stranglehold which tends to tighten over the summer months* Roll on the autumn boom, when a lot of these publisher fellows start releasing some roalty tasty kit.
THE AMIGA POWER
CHARTS: HOW THEY’RE WORKED OUT
• The Amiga Power charts are put together for ut by GaBup (the folk who do the BBC pop charts among many others) based on a continuing survey of sales in a wide cross section of shops up and down the country - both independent computer stores and large chains kke WH Smith As such they're the most comprehensive charts its potvbic to bring you Doing things so comprehensively takes ten*. though - the chan above route* to sales during the May/June period
• There's no dividing the charts into Budget' and Tuil Price* sections for us - we’re sure you're perfectly capable of doing that for yourselves W you want to - so the list you see here includes games at every price point This way. you can see just how important budget salei are to the overall market - at this time of year, with few big name tides being released, very important indeed.
• Each game is rated out of five stars (five red stars for the ready, really excellent ones) using the same system as in The Bottom Line, to give you some idea of how good the things that are sebng ready are. Games which don't get any stars aren't necessarily total rubbtsh - they just happen to be the one* we've never realty played, so coni properly comment on Having *»>d that though, there has to be a reason why nobody in the office has ever found k within themsehre* to fit down with them, hasn't there.
'f tic sc rous
"Let's make no bones about it. Graftgold’s REALMS looks like being the game to topple PowcrMonger as the greatest strategy game on home computers... it's going to be a stunner!" C&VC.. Released in Autumn on IBM PC, Amiga and Atari ST.
The most authentic space simulation ever. Released in the autumn on IBM PC, Amiga and Atari ST.
The smash hit coin op hacks and slashes its way onto the small screen. "Best 16 bit coin op conversion" - 1991 Golden Joystick Awards. Available on IBM PC, Amiga, Atari ST, C64, Spectrum and Amslrad.
ttt l/Jll A*
WONDERLAND Puzzles, conundrums, potions, a caterpillar, mushrooms and a v ery mad hatter for your IBM PC, Amiga, Atari ST and Archimedes.
A rich blend of fighting, fantasy and strategy set in Arthurian Britain. Available on IBM PC, Amiga and Atari ST.
Ronnys the coolest dude in town. Help him skate through nine levels of bizarre creatures, superb animation and weird power-ups. Released in Autumn on IBM PC, Amiga, Atari ST and C64.
VOLUME 1 % i
Corruption, Guild of Thieves and Fish - three classic adventures
enhanced to run under Wonderland's new Magnetic Windows system. Available on IBM PC, Amiga, Atari ST and Archimedes.
Play the part of Biffa, Buster or Johnny in this romp through Fulchester. Not for sale to minors Available on Amiga, Atari ST, C64, Spectrum and Amstrad. Coming soon on the IBM PC,
"...the ultimate in strategy games. A classic" CU Amiga Available on IBM PC, Amiga, Atari ST and C64
Battle your way through four tif the biggest selling games of all time - Double [Dragon II, Shinobi, Ninja Warriors and Dynamite [Dux. Available on Amiga, Atari ST, C64, Spectrum and Amstrad.
ADVENTURES, ARCADE, ARCADE ADVENTURES, BEAT 'EM UPS, COIN-OP CONVERSIONS, COMPILATIONS, FRP, PLATFORM, RPG, SHOOT 'EM UPS, SIMULATION, STRATEGY. WHATEVER YOUR TASTE,
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AVAILABLE ON ATARI ST AND
Pogo returns in his adventure through Nc a land of sea & tower
568 MILTON PARK, A8ING00N, OXFORDSHIRE,0X14 4RX TELEPHONE: <0235) 832939 FACSIMILE: (02351861039
JUST WHO DO WE THINK WE ARE
Recently Man's taken up horse nding. and surprisingly enough, he doesn t mod admitting to k In tact, these last lew weeks he's been a be adventurous all round, having been jet-sknng too - he only lea oh about thirteen tmes! In his spare time he uses lo take o nature and read cooks by the Bronte sisters
Mali's been playing: The Simpsons and RBI Two Baseball
Gary's a tut of an industry figure' and eu-rrxod games guru who's been doing the rounds smee the days ol Monty Mole When programmers wam opinions on a new product, he's the one they turn to. He's spent the last tew weeks grappling with jimmy Wires wiwAmnd Snooker and going 10 tha cinema (&1 boring, eh’)
Gary's been playing: Jimmy White's Whirlwind Snooker and Elf
Coin's been watching more madia! arts movies and ptayng more crap games. The worst this month was Living Jigsaws 1 couldn't find the super laser gun option anywhere and where were the nuclear weapons ' he asked (We re wondenng it he realised what son of game it tsj. Other than that ha's been watching TV
Colin's been playing: Armalyle and Manchester United Europe
a MARK RAMSHAW
One 0l Mark’s jobs is to read AMIGA POWER over and Over, making sure that there are no mistakes - he loves doing that, he does He’s an ait-round computer games trivia nut. having been brought up n a computer shop in Sunderland, but other than that he's an alright Woke reaty
Mark's been playing: Mega lo Mania, and the new Fishbone album
Stuart's been writing a typeatty acx*e games column lor weekly magaroe New Computer Express and m the process seems to have won about as many tnands as an embaimer m a hospice (What s new. eh’j Stuart s hobbies include bang odd and obnoxious and. er, that's it, realty
R-Type Wand Street Fighter only joking)
Jonathan's been txdng Irom us in case we gave him more difficult games to review, but we tracked turn down and treated him to Thundame** anyway When he's not ptayng games Jonathan likes to ptay games I Odn't know there was anything else to do ’ (Ifs ail a bt sad really, isn't rr )
Jonathan's been playing: Thunderhawks and R-Type II
Matthew t$ the art person and. when he's not pretending to be passing through his blue penod. he's passing out in the local ale-house A confirmed lager fiend. Matthew describes twnsek as stupid and violent'. He Irkes Arnold Schwanrenneger
Matthew's been playing: Armalyte and Mercs because I'm stupid and violent'.
Andy Ida - Tour Sinclair eOtor and lades man - has been too busy to play any games this month because he's been out on the town acting the tart Still, we managed to persuade hen to review Metal Mutants, which he testy rather tikes'
Andy's been playing: ‘Erm, oh. I'll get back lo you with that.'
Oh dear1 Sean's got tvs hands on 30 Construction Kit and he's bemg (ahem) 'creating my own virtual environment, passing through the tanks ol my own being and taking m the other side' Other man that he’s been playing his guitar and chanting a mantra
Welcome to the AMIGA GAMES review section, which is where at) the real action takes place. As usual, we’ve a bulging bag of in-depth reviews of the best or most interesting new games coming up over the next few pages, followed later in the mag by another section where a) some pretty dreadful affairs get what's coming to them, and b) some little gems receive well deserved commendations.
Because the publishers are STILL holding games back for the late autumn commercial rush, we’ve been scrambling around frantically for really decent stuff the last few weeks, but we’ve come back with some pretty good games. Take The Simpsons (which, admit it, we all thought was going to be crap) but has actually turned out to be quite sweet. Simpsons fan and editor person Matt Bielby gives it a right old going over on page 26 and comes away feeling quite pleasant about the world.
There’s also Mega lo Mania which, being one of the games of the year, earns a giant four page review by Mark Ramshaw. Elf is a weird one from Ocean which we reckon could be a surprise monster hit, and then there’s Nebulus 2, the sequel to (hem hem) Nebulus. Add to that Core's wonderful chopper sim Thunderhawk, US Golds's long awaited Gaunt/ef III, and the extremely strange Blade Warrior, and you’ve quite a respectable selection for the so-called ‘dead period'.
Anyway, enough of this: it all starts over the page...
Itt: String, ifi different, Mcfd to Msnis: Is it realty Nebulus ft Pead sequel,
but is It any joed Populous with laughs or a winning formula
IN A NUTSHELL: THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS)
Our reviewing philosophy' (for want of a better word) is fairly simple and self explanatory. Here's a brief breakdown on how it works:
1) We never forget you're being asked to fork out 12b or more for a full price game -it's • lot ol money, and we bebeve a product hat to be really good to be worth it Half baked ideas, cynical be-ins and plain sloppiness just don’t cut it. which is why you'd find our reviews quite possibly the toughest around. Compare the marks we give out to those of just about any other magsrine - we think you'd find our wider spread ol opinion teds you a lot more about the games.
2) We believe a rating system should be simple, logical and understandable - to the extent that a sentence like this Is one, which is setting out lo try and explain it. should prove totally reduidant. So we'd stop right here.
3) Well nearly always broadly agree about whether a game is good or bad. but sometimes - just sometimes - opinions differ quite strongly. That’s when we run an 'On the other hand...' box, allowing a second reviewer to voice his or her not that we have any girlie reviewers as yell opinions as appropriate.
Sean’s been playing: Mega lo Mania and Hunter
4) Predictable we know, but there simply isn't a point number four.
AMIGA POWER SEPTEMBER 1991
From Image Works comes the ultimate power fiend’s fantasy - a light hearted and
The invention icon, used to develop better weapons and defences.
The blocprinl icons shows what elements arc needed for an item.
Tlx skidd Icon lets
you build up the defenses of your
This l*ts you place
armed juts in the
xnd send then Into lh« wilds with Um (word Icon.
Anyihinj linked to this icon involve! mining element! to moke stuff.
The control . bit skoars the
The mop of the Aloha, the current blond. Expansive it's not. The Uuc square Is my castle.
The stride el this dude shows Just how quickly fame time It postinf.
Eleven f try! from the red learn arc currently anackinf my sector. Oh dear.
A shrub. This doesn’t affect the fame at ad.
A tew more enemy
warriors fet H la the neck
EnfHshman’s home is his castle-literally.
We re currently at a lech level equivalent to 10001C
Everythinf In Mtyr lo Mania is mouse-controlled (except for the poose, quit aod help oa/off options) - with this helpmj hand.
It’s mine all mine. That's rlfht - M's a
CHANGE NUMBER OF MEN MINING SOLARIUM
Mega io Mania mmmmm
Some distinctly Arabk looking toys, and they're attackinf ary sector)
These help menus five handy information on how to manipulate the Icons (pros can switch them off). Note the terrible name for the ore.
WHAT'S GOING ON
The key to success in Mega lo Mania lies in your mastery of the slightly abstract icon controls. We explain all above...
Game: Mega lo Mania Publisher: Image Works Price: £30,99 Author: Sensible Software Release: October
Oh no How the he® do I even begin !o explain this one It's not that Mega io Mania is incredibly complex to play. Ouite the opposite. For a game which relies so heavily on Icons, it s remaikaWy easy io pick up It's just that actually trying to explain the thing lo somebody who doesn't have the game in front of them creates a low problems. Yes, the look is vaguely Popuious-y, so you know roughly what ball park we're in. but it would perhaps be more accurate to describe it as a vastly enhanced Kingdom game For those who don't know Kingdom, it was an anoent numbers-based management
thing that appeared on mainframes. Commodore Pets. BBCs and the like -you simply had to juggle with your population, sending some oft to lend the crops, some to defend the town, some to reproduce and so on. hopetulty building a healthy community as you did so Limited graphics appeared on some versions, but they were very basic - not at all like Mega lo Mantis cute pseudo3D landscapes1 -meaning it looked very different to ihis new Image Works game, though at head the two are really very similar. Don't let this idea of Mega to Mania as a management game put you off though - I've never had so much tun mucking around with eons and uggi>ng numbers m my life
MORE POWER TO THE
nrnnic So what do you actually have rCUrLC j0po Weil, playingagamst up to three computer opponents, the aim is to simply conquer an island Having selected one to Iry lor and the number ol little computer people (o place there, the first step is for both human and computer characters to stake out a sector of the island The location chosen (it the island is actually large enough lo offer a choice) will actually have some bearing on later events, so a bit of expenmentahon is rocommonded. A wooden fortress is then placed in your sector, and the game commences.
The first step is to set a large number
of people as<de to invent something Inventions can fait into three categories Shield strengthening (to re-build defences when your fortress and other constructions are under attack), defensive weapons (from sticks to bows and arrows to boiling pots of ori and so on), and offensive weapons for use when sending your men out on a raid (swords, spears, catapults, cannons etc).
Each invention will take a certain amount of time to develop This will depend on the number ol people set to the task, and the complexity ol the invention Putting almost an of the population into inventing t$ a good idea in me beginning Any people left without work will stay indoors. domg what little computer people do (ie creating more little computer people). Building strength through numbers « an essential strategy, particularly if inventions and raw materials are in short supply, ft’s sometimes
‘Once you’ve played Mega lo Mania for 1 5 minutes you’ll be booked’
supremely addictive strategy game which
M«t, these guys M t bit dangerously UKCtsthil. Itntf gri Mm* troops In then. It f time for • scrap ...
poss'0'’e to storm a massive fortress with a very primitive army, and son be victorious
Once something has been invented, yodl be able to v*w a blueprint ot it, see what raw materials are needed (these an have corny pseudo-mineral names like pianetanum. aratdite. moron, and some whch are just too awful to mention), then set people to the task of mining the correct quantities in order to get the inventions Built The better the balance in ore production, the quicker things are built. It s at very clever, but very easy to get the hang of.
As hme progresses, chances are your guys wii advance a lech level . This will usually result in some niftier looking :and tougher) buildings, and the chance to invent better stuff - even fo the extent that you may find yourself building lactones and laboratories fo do if m Factories tel you do production runs of items, while laboratories spur on the frequency and complexity of inventions. Mines can also sometimes be set up. which result m the dscovery of new raw materials.
This is essentia! because _
there's only a finite quantity ol each raw material in a sector.
Once they've all been exhausted, it may be a case Of packing your Dags and colonising a new sector, if there are any unoccupied ones (Nobody ever said taking eve the world was easy),
As you progress through the epochs, the years march on When you get beyond the initial battles, spanning 9500BC to lOOOAD, you’ll find yourself in control of bi-pianos and the like before eventually nuclear weapons rear their ugly heads The game is at its funniest when you get to pit the
weapons of 1945 against a bunch of Dark Age thugs - brutal and bloody it may be. but bloody good fun ail the same
Of course no war would be complete without aikanees The computer opponents are. as ever, quite shrewd about this, and wilt only Otn forces with you if it s to their advantage Then, just when things are going swimmingly they‘11 stab you in the back (sometimes even joining up with other leaders against yout).
And that's pretty much the game in a (very small) nutshell As a games concept it's just nghi - big enough to endow rt with lasting appeal, but not so sprawling that it loses direction
1 * *
. i U r
* v "
♦ • r -■
A A f
/a V E5 ( V /
« • r -- . Mega lo Mania
- -Ah, Hul l better. The lector het been wiped dean, end hit men have tel up • cosy little cattle. I think 111 bnild a factory and a mine next.
HEY. IT ISN’T EAST BEING A
Pf]n So you think it all sounds a bit OUU similar to Populous and Powermonger. eh Well, you can forget that straighi away. Whereas those games let you 'influence' events (not something I coutd ever realty connect with), Mega to Mania plays things very directly You can tell every last one of your minions ust what to do. Ths makes things a whole lot more j, involving on an % immediate
, 5 Ieve!' though admittedly I -3 losing 9 something of the ep<c feel and so
ultimately some of the scope Don't get me wrong though - this isn't an out-and out action game indeed, the visual aspect of Mega to Mania can be quite deceptive Although there is always something happening on-screen, you never have any act»on-by-action control over if. as you would in an arcade game Your little army of men scurry around of their own accord. ->
SENSIBLE SOFTWARE -TAKING OVER THE WORLD
I gave Chris Yates at Sensible Software a quick call and fired a couple of Mega fo Maniesque questions in his general direction.
AP: Okay awkward question first, how aware of Populous were you when developing Met* to Mania*
CY: To bo honest, we didn't realty take any notice of it It’s quite inevitable at the moment that any game which involves controlling little computer people is going to be accused of ripping off Populous. The thing with Populous is that you have a quite subtle influence on events With our game, everything is controlled very directly, ft’s much more like Lemmings in that respect (though we didn't consciously aim for that either).
AP: Fair enough. Tell me how the samples came about. Were they an integral part ot the design’
CY: No. The whole game design was actually quite different to begin with anyway. It’s just sort ol developed as we went along, although it was always Intended to bo very visual and icon-controlled Wo toyed with the idea of including speech, and tried recording it ourselves. The results were very poor (as usually seems to be tho case when programmers do it themselves). By using professional actors and mucking aboul with the sample rate we've got some impressive results.
You packed quite a lot in there too. Were things limited by
the amount of memory you had available at alt*
CY: We did drop a number of samples. Some were just plain irritating, but disk space was also a problem We couldn't pack anything els* onto the disk If we wanted to.
AP Yes. the graphics seemed e little less impressive than they could have been, if was the sound and icon-interface that shono through the most. Some cute Jittfe effects like crumbling towers and better animation on the plane t would have improved things visually.
CY; Woll, we knew from the beginning that it would be impossible to include all the graphic effects we wanted. In the end we've gone for a very stylized approach, and included as much as we could II we had a 4Mb machine, then obviously we would have done a lot more
AP: What are your plans for the future How fikefy is a sequel.*
CY: If this one goes down well, then Mega Lo Mania 2 will be on tho cards. We may well include a link up option, allowing two players to compete with each other. In the immediate future though, we’ve got Wizkid coming soon through Ocean We’re also toying with the idea of a football game. Something to beat Kick Off. The trouble with Kick Off is that it doesn't really feel like you're In control ol your players - like Populous in fact.
Sensible Not us guv’. Lett to right: Chris Yates, Jon Hare and Chris Chapman.
AMIGA POWER SEPTEMBER 1991
POWER SEPTEMBER 1991
EPOCH FIVE ISLAND ONE
After many battles, and much bloodshed, I've reached the first island of Epoch Five, evocatively titled Mascara. Here we go - I'm playing the role of Madcap, that sexy guy with the funny blue helmet.
Mega k> Mania
mega u> Mania
OOhjy, I've selected 15 men from my (lor* to in* on IhiS itlend. III )tl them (ehem) rtttroducinj pretty sharpish, then I should hive enough to beat thole three other dtides and dudetlet to a pulp.
O Welcome to my humble abode.
There's a min* and a factory to be buiti and inventions to be designed ly heck, it's all yo on Mascara island.
OAnd In no time at all - viola, one settlement. Inventions seem a bit thin on the round in this sector, so I think IK relocate, do west, young man.' Okay, I trill.
O Charge! This scrappy little settlement is no match lor my expert demolition team. Ha hal The world witl soon be mine)
Mega lo Mania
OSe* what I mean. Wiped that sector out, no problem. Should I stay or should I joT I think I'll go and attack somebody els*.
CS Like these scum-suckers lor r instance. These mortals are no match tor my astounding cunning and guile. Oh boy. I think this game is starting to attect me.
7r . H f-
• , * *
* . Iffil
r . : s
MEGA lo MANIA
OHty, these guys are putting up a fight! Still, there's only 7) of them. ID reduce them to dust (though Judging by the map at the top left, there's stili a few of the red team around).
shooting randomly. And when you've advanced tar enough to develop planes and the like, they s<mpiy glide over the screen - a txt silly, but any extra control would probably have complicated the game loo much.
All m all, aside from directing your guys to adjacent sectors, or back into the stronghold, wars are pretty much automated affairs Having said that though battles are never dull - aher an. you control the deployment of wall strengthening shews, send soldiers into the fray and place them on the battlements in real time (which is why having the clock on the slowest setting « a must) and so on, which proves to be enough for Be best of us to cope with.
While at first glance the icon controls over on the left of the screen may seem a little daunting, they are actually quite easy to get the hang of. When I first played the game, I dd so without even looking at the manual, and was up and running in the space of ten minutes without any trouble.
Sensible Software have, quite sensibly (ahem) included a handy little explanation window which describes the function each icon performs, though (equally sensibly) it can be disabled whenever you so desire What thoughtful chaps
The key to '.he game's
simplicity lies m the context-sensitive nature of these cons. At any point in time, only relevant icons can be accessed. As the game progresses, more and more icons become available (mining elements, factory building, setting up production runs and the like), but ttvs gradual development of available commands, just the like the increasing complexity of the game, grows with the player's experience It makes tor a perfect learning curve, not unlike Activision's Oeuieros
IT'S SIMPLY A STATE OF
MINfl The urge to compile a trio of PilllU viands and advance to the next epoch realty is quite tremendous. And with the ever advancing technology, there's always something new just round the next corner.
Occasionally you get to feeling the game isn't qute perfect, that the balance between a total obsession £ and •J complete o frustration " is just
ACftf TABBING and rut ELFAPFOINTED KING 3F TROLLER Or iHE YElLO*.
1 MADCAP 1
CUNNING AND DEADLY AHDROMEDAH MERCENARY SUPREME CONTROLLER OF THE BLUE PEOPLE
Would you like to be the brsls behind ini on* of these laces Hope, ihoufht not.
about to veer sharply away towards the tatter, but no. it's never quite enough to put you off the game - you' always come back, because you just know that next epoch is almost within your grasp
Games with httie computer people running around m them can occasionally feel too slow, but happily that's not the case either. Clock fast-forward >s included.
‘Sensible Software have managed to pull strategy games out of the train-spotter age*
thankfully - events would be alternately too slow, then too fast, without it I initially found myself having problems when the speed was at max. and a bunch of guys started attacking me. but after a bnef chat with Sensible, they've amended the options menu to included an auto-speed option. This has the effect of slowing the game to normal speed if any enemies move into one of your sectors, giving yog more time to react This seemingly insignificant feature realiy elevates the user-lnendimess of the program to an almost perfect level
Longevity-wise the game has no problem either With nine epochs (each
Oh look, lomt stand in) stones (/know, like that Siorwhen)* thinly). Maybe I should itMd In the middle end pray for protpirily (or something).
Mega io Mania
OTwo minute! later, end things arc really rolling along. Ttiii new itttlemenu shaping up nkchr Here at the inventions lab I'm currcnthr developing e let fighter (cackle).
OP«w, we've just reached another tech level, lots of ore h being mined, and my small army it shaping up quite nicety.
©You wanl to be in my gangr
I don't know, achieve some success and suddenly everyone wants to be your Mend- Well, alright then. For the moment.
ruth three islands) to battle through. Mega io Mama should certainty hokJ its own m the long term challenge stakes The use of a code for each epoch is definitely appreciated too (I may have been forced to smash and bum one of the office Amgas otherwise).
One thing I haven't mentioned yet (meed one of the best aspects ol the game) is the speech This is one of those games that gets everybody who comes wrthin ear-shot peeking at the monitor, just to see what's making all the noise.
Virtually every event in the game »s accompanied by a sample From the cockney girt informing you that. The production run is completed', to the Italian
0Tke lest stronghold of enemy
civilisation. Once I've dewed this out of the way, then there's just a small rabble to the north to deal with, and the island will be mine.
opponent who, upon forming an alliance with you says. Ce, ce, why not ', it's sonic heaven And the the guy of questionable sexual onentabon who says, 'Do you want to be in my gang ' is a real scream. Apparently 'rear actors were employed to provide alt the samples and it's proved to be an inspired decision
In fact, the importance of the speech can't be stressed enough The sbekness ol the presentation is what elevates this program from the merely very good to the downright brilliant. Previously speech samples on the Amiga have always come across as slightly amateurish. With Mega to Mania Sensible Software have managed to put strategy games out ol the
OSo, old Redhead wants lo join forces with m«, huh I think 111 accept, for at long as it proves convenient anyway.
©I’ve now got over seven kundred minions with which to deal out death and destruction. Time lo hit the rood (and my enemies) methinks.
®Dcadl They're all dcadt t*ve won.
Yippee! I almost fcal guilty. (Almost, but not quita).
0Oh look, that's me. A prophet of Mascara, no less. Hmm. (scute me but I don't think that's a very impressive title, in fact ft sounds mora lika an Intuit. (Hay, did you spill my pint )
train-spotter age. and into the world of console-i'ke mass appeal - it makes the game seems just, well, professional'm the same son of way that Lucasfifm products and very few others are Other programmers should take note. Thts is what we want - good ideas AND professional presentation Games buyers have put up with shoddy products for far too long.
GRIPES. COMPLAINTS AND
WjJ UptpC They're a a bit on the trivial VVIlintJLu side actually The mam one is that the graphics and animations never quite match the quality set by the sound. Aimes move from sector to sector in a puff of smoke which ts cute, but it might have been nicer to see them march on and off the screen one by one. And the way the planes simply glide from the bottom lo the top of the screen, then reappear at the bottom agam, ts a bit tacky
The only other problem I have is with the slightly bitty backgrounds, which remind me of Code Masters BMX Simulator, strangely enough. A more thoughtful use of colour wouldn't have gone arrnss These realty are minor points though, and the fact that these are my only complaints only serves to highlight the near perfection of the game In fact, if I were to say that Mega lo Mama is the only game to come between me and my beloved copy of Uamatron this month, then you've got a pretty good idea just how much I like it.
In fact, the only problem I've got with Mega to Mama is in trying to give it a (mat
mark You see, I don't enjoy playing at as much as. say Monkey Island (yes. it's thal darned game again) - it's simply too frustrating at times - but it HAS taken over my Me It's the most compulsive computer game I’ve played Since I was just a nipper. I guess what I'm trying to say is. it's really rather jolly good.
Mega lo Mama has to be congratulated for being the most accessible strategy game yet. Even if you've only ever had eyes for arcade blasts or cute games like Lemmings, once you've played this for 15 minutes youl be hooked. Then your Me will really start to faii apart* MARK RAMSHAW
® UPPERS The best use of
sound yet in an Amiga game helps catapult the presentation level Into the reaims ol console-tike ultraslickness Addiction in drug-iike proportions. That ol' urge for just one more go...' has never been so strong. One meg owners gel the bonus of less disk access tor speech.
® DOWNERS The icons just very, very occasionally get in the way a bit and the graphics could maybe have been tweaked a bit more (collapsing buildings and dead bodies would have been tun).
THE BOTTOM LINE
You've never had it so good. Another game lo add to that list ol all-time greats. Despite the premise ol the game, this is one sure to appeal to all. (And how did they get that sample f ol Prince Charles crying. It's M11 " all over 7) UU:
Mega lo Mania
" *• . •
mega to Mania
Mega to Mania
AMIGA POWER SEPTEMBER 1991
BART VS LEVEL ONE
Or rather, Bart vs a very small part of
the level. Get this far, and you're tually doing pretty darn good...
s I y
The neon shjn on this buldin, it stuck on purple. Sen needs to shoot it with a rochet which - tomchow - Hitt it end flicks thinjs beck to e hermlcst red ajain.
Watch these two! They re some of the meanest nasties TOtr'II find on the first level, leaping up together just when roe think you've got their behaviour sussed
After the catastrophe of last year’s Turtles game, expectations for The Simpsons
The bulk of the appeal is down to the strength of the Bart Simpson character1
WHAT DO WE GET FOR OUR
MONEY Well, first up there's an
Game: The Simpsons — Bart VS The Space Mutants Publisher: Ocean Price: £24.99 (One meg version free wilh Cartoon Classics pack)
Author: Arc Developments Release: Mid Sept One meg version available now)
So here <l is. Ocean s big licence for 1991 And -1 might as well go ahead and say it - it’s actually rather good Certainty it looks as if all our worrying - based to a large degree on the past performance of last year's big name cartoon licensed title - was for nothing. This is a fast, we* presented, clear and cute little scroller -the office has echoed over the past week to the sound of people wandering over, watching for a few minutes, and then saying (with more than a hint of surprise in their voices). Y'know. it's actually rather good.'
So. the ghost of the Turtles wen and truly exorcised, let's lake a closer look at the game that could well turn out to be this year’s biggest hit. Only the loolish would deny that the buk ol the appeal is down to the strength ol the Bart Simpson character - slightly over-exposed he may be. especially tor someone who only a smallish proportion of the population have ever seen m his original TV*incarnation, but hts bubble hasn't burst just yet. Image Works may find they struggle a bn with their second Turtles game, however much
of an improvement over the first one rt may be - Bart is undoubtedly now the man of the moment.
He's a man who works particularly well in computer form too - he's just so easy to draw, (or a start. Bright yellow, and with a pomty head, he provides a crisp and clear central image to what is geneiaily a very clean looking game Abandoning subtle shading, parallax scrolling and the like in favour ot flat, bright colours. The Simpsons looks as much like a console product as anything I've seen on the Amiga Bart himself, while nol ihe biggest spnte I've ever seen (the game doesn l scroll vertically, and since there's a Ian amount of platform jumping to be done, he has to be of a reasonably compact s4e for the screen to fit it an m) is constantly amusing, whether running around with a spray can. skateboarding, or knocking hats off the heads of innocent passers by. He moves well too. running increasingly taster as you posh the joystick in one constant direction, then siding to a halt as you stow him down
animated opener. Aliens explain that their fiendish plan is to disguise themselves as humans and fuel their machine-lhani-cooguer-the-worid (guile how it'll do lhal isn't dear) with raw materials collectable from alt over Bart's hometown of Springfield On the first level, for instance, they're collecting all the purple things they can find 'cos their machine runs from purple things (Look. I never said this had to make sense, okay9) while on the second level they've modified their creation and it's, erm, hats they're after Your job then, as Bart, is to make your way through Springfield, avoiding alien nasties and disguising, destroying or collecting as many ol the things the aliens are after as possible Level one, (or instance, sees you walking, then skating, through Spnngkeld on a mad rush to paint as many purple things a different colour as you can.
Faults7 Well, there are some. The fact that you're spending a tot of your time collecting things, buying weapons or tools from various shops, and figuring out interesting ways lo dsguise or destroy the various objects you’re after (you can't just spray alt purple things for instance - you have to work out other ways lo get rid of some of them) makes for what is actually a
rather in-depth and challenging game -one that rather belies its simple, cartoony look. I suspect many younger Bart-fans are going to get hopelessly stuck
Cycling through the objects in your inventory, putting on your sunglasses (which reveal who are real people and who aliens-in disgwse. in the style of Ihe film They Live) and so on - all selectable via the joystick -1 found slightly harder to access than ideal loo. Still, perhaps that's just me.
Simpsons fans may be disappointed the rest of the family make such fleeting appearances in the game too - one ot them gets to help Bart towards the end ol each level if need be. then they all congregate for the big nuclear power station fmato - but this is Barfs show. Having only seen a handful of the cartoons it didn't bother me at all.
Most annoying for me though -though admittedly an integral part of the game - is discovering quite what constitules a platform and what doesn't. At leas! you don't die when you fall off things, but it can be frustrating jumping onto what dearly looks ike the sort of ledge you should be able to stand on and discovering you can't, while things you dearly shouldn't be able lo walk along (washing hires, say, or bushes) are lair game It really is a case ot suck it and see -just don't take anything for granted.
si rates,T i
1 • *
(tlttfl HIM till
It. . _
Okay, » yoil'll* jot your (prey can, but hew nr* you join, lo re-spray those purple toys in the jarden there You cant walk backwards into the screen, and standln, on the pavement and jnmpin, up at them is a no-no because those indestructible mutants will yet you.
The solution lust jump onto the seat, the phone booth, then up to the urashin, line. Walk alon, H and - voile! - you'll knock those sheets onto the toys, disyuisin, them. These Space Mutants may be able to cross space, but they're unable to rccojnisc a toy when it’s yol a sheet on it
Shoot the pruptc blinds in these three windows to moke them sn*p up out of sijht, and so safe from the (rather easihr-conned} aliens.
Use a key by the door of this building to whisk you, space-warp »tyfcr back to the start of the level - you'll need to get back to spray the purple people who start coming out of the cinema there about the same time as you're getting near the far end of the level. (Alternatively, you can always walk back, but It takes time).
weren’t exactly high. So the finished product comes as something of a shock...
TALKING TO THE BARTMEN
TWO VERSIONS OF THE SAME
SONG The Simpsons comes >n two
versions - the one. packaged in a small cardboard box. that comes with ihe new Cartoon Classics Amiga bundle, and the normal snoot version. The copy reviewed here is (he one from the bundle and the first to be completed, though, annoyingly, it'U only work on the new generation of Amigas Presumably this is detberate - a tactic deserted to ward otf large scale piracy ol the bundled game Wore the stand atone version of The Simpsons is available in the shops - but Cs annoying.
Expect the street version of the game to be in the stores around the middle of September - H there are any real dtferences from this one (and we strongly suspect mat there won t be) they'll be reported m a future True Stones. As it stands, it looks kke the major difference mil be that the stand alone one will come on iust the one disk, lacking the impressive animated mtro sequence - though why this
should be the case ts unclear - it seems slightly unfair on established Arroga owners, though of course n realty has no bearing at all on how much you’ll enjoy the game.
One thing is certain -The Simpsons has come at just the right time lor Ocean After tying their colours to the masts of a number of decidedly non-hit films (Navy Seals. Darkman. Nqhttxeed) over the last twelve months, it's good to see them back on form - not ust with a good, strong licence, but a good product spun off from it too. Ocean's philosophy has always been along the lines that we don't sen software, we sell dreams', and here's where it looks to make some sort of sense A hit In every sense of the word. • MATT BIELBY
The Amiga version of The Simpsons has been put
together by Arc Development, fresh from their success with Activision's rather wonderful R-Type II conversion. Ocean’s version of The Simpsons isn't based on the coin-op currently doing the rounds, but Akklaim's Nintendo NES version. I asked Paul Walker of Arc why:
Tv* no id*j really -1 think the Akkfaim licence simply came up first. I haven't actually played the arcade machine myselt - though a number ot other people around here have - so I couldn't really comment On the differences at all.'
That animated intro sequence wasn't on the Nintendo though, surely
What was your basic approach to the product You don't seem to have changed anything very much at all from the Akklaim version.
No, it wasn't - that's all our own work. We're big fans of the cartoons and tried to make it as true to The Simpsons as possible. It took some time making sure Bart looks like Bart - he might look easy to draw, but getting him looking just right no matter what he’s doing can be a real struggle.'
*1 suspect many younger Bart-fans are going to get hopelessly stuck*
'No. we haven't - we thought the NFS version worked so well we tried to reproduce it as closely as possible. People have asked us why we didn't make the little Bart character bigger, but we felt it would have hermed the gemepljy. Thus everything's proportionally the same as it is on tho Nintendo screen - one great advantage of keeping it like that is It means we don’t need to muck about with complications like making the screen scroll up and down to fit all the platforms on. say, and the game works all the better for that.'
The only real complaint I'd have is that the game's a bit hard, especially for the really young Simpsons fans.
'You're right, it is pretty tough. Level two. where the aliens don't just move up and down, but bounce around the screen, is harder than level one. and by the rime you get to level tour it's a real bast. We made seme of the platforms slightly bigger, in fact, to give you a bit more help. If you stick with it it’s good though - there's a lot to the game, and I do think it provides real value tor money.'
Ian cent lump onto any platforms of sufficient height to spray that awning over Ihe shop doorway. It's a bit ot a problem, hut that wet paint sign is the clue.
hist nip into the shop itself, buy n spanner with the money you've hopefully collected along the way, and than take H outside again.
Now use the spanner on the water hydrant. Hurrah! Water sprays all over the place, waiting the purple paint oft end revealing it to be harmless red underneath.
® UPPERS Bright graphics, generally smooth control, tome neat puzzles, a fair amount ol variety, bizarre humour and this year's strongest licence make The Simpsons an unqualified success.
DOWNERS Perhaps a bit too f Yj complicated tor the youngest V / gameplayert. and the average
Simpsons Ian is nothing It not young
THE BOTTOM LINE
A hit. pure and simple. A few false starts, some slippage and Ihe odd weak licence has meant a disappointing A A
Amiga showing Irom Ocean IIQ>
this year - here's where it all II. " comes right. UUS
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
Game: AH-37M Thunderhawk Publisher: Core Design Price: E30.99 Author: Macintosh Avery Release: 22nd August
Dawn breaks over the Bolivian rainforests, and a truck makes its way along the dusty track that passes for a road m these parts. The driver whistles a cheerful tune, but stops as his co-drrver taps him on the shoulder He thought he heard something, but shrugs and returns to his newspaper. Suddenly, with a deafening roar and a blast of wind, a helicopter gunship appears from below the horizon directly in front of the truck The driver swerves as a volley of 30mm shells pounds into the ground around him. The windscreen shatters, the tyres are shredded, the radiator bursts.
Here's tack Ninhill, rour chid tactician, who yogll be seeing rather a lot ol. Hell let you know just what you're supposed to be doloj, and tell you oft H yon don't do H.
Then, inexplicably, ust as all seems lost the helicopter wobbles about a bit and crashes into the ground.
If you thought planes were a tricky proposition, you ought to try flying a helicopter. Blimey it's hard Far too hard for you and me to manage certainly - and that's before you throw us into a combat-type situation. Happily, that's just the
■ - B
Mil ta the assert ten
ns at a Is base
The brie fins r»m. Here maps, cine film and photos are used to describe your mission - it s all quite effective acluully (even H It does so on a bit).
problem Core Design have tried to address in Thunderhawk. which ts being billed as 'more ol an arcade game than a boring flight sun'. This means no long flights with nothing happening for ages, no constantly worrying about running out ot weapons and luel and. most importantly, no horrible keys lo wrestle with when you ought to be concentrating on flying.
It is especially useful though when it jets round to tellins you what sort ot hardware you'll be up asainst - Hlnd-A s aren't too bad, but H you sec a Hokum, run!
‘The emphasis has been placed on fast, slick graphics and plenty of action*
Oh dear, It s around here that everythin* starts to look a bit complicated - or, at least, it does if you re not actually familiar with the same, in fact, 'eyelid', collectives', and the like - all explained in the 'Helicopters' box on the next page -aren t all that tricky to s«t your mind around at all.
Vour common or Sarden speed is
...white rate of climb Here's your compass - the (or vertical speed) trlansle indicates the Is over here. direction of your mission.
Here's your gunught - it can, of course, move anywhere around the screen, thoush the limited anslc your copier can tip limits thinss a bit.
Vcs, it's your ...while next to it ore Wow! All your weapon) arc
radar screen... chaff flares and so on. indicated in the middle here.
Numbers, numbers, numbers - it can only be— your altitude!
This bit indicates your current weapon and the number remaining.
TMs bis, tnPh space is actually your tarsef computer.
After a couple of disappointing time-fillers, Core finally get round to releasing a re
WHAT IT IS YOU'VE GOT TO DO
It's not all fun and larks being a helicopter pilot. Thunderhawk comes with 60 missions, set in various theatres of operation - Europe, The Middle East etc - all set out in a sort of chronological order, so completing mission a naturally leads into mission b. There’re countries to liberate, drug dealers to wipe out and so on.
ProlccUnj Middle Uit«m oil plilfwmi
Protecting i defecting Russian 1b (urope
Keeping the Soviet! out of snow-covered Alaska
(radicating the mini
Tllildj on Communist! ia Central America
Turfing out a drugs cartel In Sooth America
THE HELICOPTER SIM THAT
lOjJ'T instead. Thunderhawkhas ■*R I been pared down to tHo very nooTiom necessary lo get a flight sim oft the ground (as it were), with the emphasis paced on fast, stick graphics and plenty of
action. And. boy. are those graphics fast and slick. In fact, they're probably the fastest, stickest 3D graphics ever to hit the Amiga (although I wouldn’t stake my reputation on it), There's no cheating either, so you won’t see landmasses
suddenly appearing ool of nowhere (sorry, F29 Reialsator), or mountains that look more tike chunks of Toblerone (eh. F-15 Strike Eagle IP)
You won’t catch Thunderhawk skimping on Views', either. As well as the standard cockpit view, you can also do an external view from all possible angles (including underneath, which s a M scary), a view from the current target looking up at your helicopter, and - besi of all - a view from your weapons as they speed to the* target This last one really is a corker - much better than F-15 Its halfhearted effort. Travelling in a helicopter is one thing; travelling on the front of a guided air-to-ground missile as it leaves its launch pod. streaks down to ground level and hugs the terrain while homing in on its target is something else altogether Following a machine gun shell to its target is better still.
Talking of targets, that's one thing Thunderhawk provides plenty of As soon -»
GETTING BEATEN UP NO 1
A one-on-one confrontation with an enemy 'copter. This is what flying's all about. Man and machine in perfect harmony (or something like that).
REVEALED! EVERYMAN’S GUIDE 10 HOW HELICOPTERS WORK!
Helicopters are tricky little devils to control, and your
first few attempts are likely to end in a confused tangle of metal. (That’s if you're anything like as incompetent as me, anyway - and I'm assuming you are). The secret is to know exactly what going on up there on the roof.
The first thing to be aware of it the collective' - the angle each Individual rotor blade make* with the air. When this I* zero the rotor bladet are flat and the copter will sit on rtt landing pad (no matter how fast they're going round), increate it and the rotor* Mart to generate lift. The result You take off.
As your chopper rises into the air. you'll probably be wondering how to move it around For this you'll need lo use the ■cyclic', which tilts the whole rotor, generating a horizontal force on top of the vertical one. Your helicopter now moves in whatever direction you tilt the rotors.
Just to complicate things, when the helicopter s at a standstill - or moving forwards slowly - you can rotate it on it* axis by varying the speed of the tail rotor, pointing th nose towards the ground, up in the air, or wherever.
game - and it’s perhaps the most user-friendly flight ‘sim’ ever!
Ooh, look - another helicopter. Do you thlah he’ll want to be ms friend
Oh dear, apparently not (That big blob thin] is him tinny at at, by the way).
•attar show him who's boss, eh This II tahe soma clever manoeuvring...
A-hat Thanh* to our cunning grecn(l) camouflage, he doesn't tuspecl a thing.
And look at that - he toms tail and runs. This helicopter laugh is aasyl
Mow I think ID go and born his house to the ground, heh heh—
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
Duik or down, who con Mil AH I know it il l dork ond there's ihoollnj join* on)
as you arrive on the battlelieid the screen fills up with missile locks, so all you've got to do is pick a weapon (there’s one (or all occasions, from bombs to air-to-air missiles) and fire away Once hit, the enemy erupts into a shower ol sparks and catches fire, with a column ot smoke rising to mark its final resting place. Ail this is accompanied by some throaty explosions and things - once again some of the best on the Amiga.
So it looks like the mission objective of a flight $ im without the 'sim‘ has been achieved. Thundetfiawfc »s. it has to be said, hugely enjoyable to play.
Just because it's fun though, doesn't necessanly mean it's going to be easy Most of the normal flight sim elements have been sneaked in somehow, such as head up displays, radar jammers and chaff dispensers (for distracting enemy missiles), but not so that they intrude The inescapable link sequences are all there too. As well as the animated Intro, which comes on a whole disk of its own. there
Herd the usual flljhl sim weapons screen, where you l«ed up your chopper before taking off. There’s plenty ot room lot lots of everything - lor more then • real copter coirid carry, that's lor sure.
are scenario and mission briefings which go on for ages and contain some convincing film clips to explain your mission objective They're great the first couple (/times, but, well. ahem.
COMING BACK DOWN TO
piqtii And now. after heaping alt that lAHIH praise on the game. I hope you'll bear with me while I have a bit of a go at it. Don't gel me wrong -1 think it’s an absolutely bniliant game and everything -but there's just one aspect t’m not entirety happy with,
It's the control system. Much has been made ot the way all Thunderhawrit's controls have all been crammed onto the mouse, keeping the keyboard out of the arena for most of the time to maintain the
game's ‘arcade feel'. All very well, but t reckon they've gone a little too far. Putting the cyclic under mouse control is fair enough, as is using the left button to fire off weapons But to alter the collective (check out the 'Helicopters' box if you're not sure what t’m on about) you've got to hod down the nght button and move the mouse up and down, It just doesn't work, believe me. especially when you consider that the right button is also your weapons select control, and the program never seems guile sure which function you're after. And then, on top ol aN that, there's the 'rotation' control, which only comes in to play at low speeds, and again when you press the right button. I reckon they’d have done a lot better to have forsaken their 'arcade feel'm this instance and put the collective controls at the very least on the keyboard, and maybe the rotation control as welt.
There's another thing too. while I'm at it Again, presumably as part of Core's drive towards an arcade game, you can onty tip your helicopter up to about 15 degrees in any direction This is fine for everyday flying around, and means you won t find yourself going mto any fatal powerdives or sideslips, but it’s pretty annoying to have your chopper hovering just m (root of a big. uicy target but being unable to take it out because it's just betow where the program says you're allowed to aim your guns
But enough of fhis fuming and ranting - I'd hate you to get the wrong idea. Thundertiawk realiy is a jolly impressive game, and one that continues to be fun lo play even once you've explored all its possibilities over and over again. I'd hesitate to call it the best flight sim ever, simply because it isn't really one. but if it was it definitely would be Urn, hang on. I'll try that again. If you took F-f5 Its. erm, 'simuiation-ness' and sellotaped it onto ThunderhawKs everything else, then you'd have Hie besi flight sim ever. What we've got instead is the best not-quite-a-ftight-sim ever, and a cracking way to spend 30 quid Got it •
® UPPERS Fantastic graphics and sound, easy lo get in to. enormously playable and addictive - everything you could hope tor ki a game, realty.
® DOWNERS Well. I don I like the controls, but I seem lo be on my own there Apart from that it's pretty blooming hard to I suit
THE BOTTOM LINE
Al last, a High! simulation lor the layman It s hard, but in a decent. hones! sort ol way, and al least ULw — ■t makes it easy lor you to give §1 II " as good as you gel. W —
GETTING BEATEN UP N02
Why won't they just leave me alone This time it's a MiG that's after me. All I want to do is protect a few measly oil rigs - it’s not to much to ask. is it
Ok, great. Not onty It there a Mi] It sipping by every rive tccondi, I’ve alto jot a helicopter gunshtp to contend with.
Hey, this guy's getting a bit too dote lor comfort I (It t that gray
explosion tklng again).
And there's another one! This is all getting a bit hairy.
A bit loo hairy tor me In loci. Lei's wait until he's overshot me again (like so)-
...and then run like hell! (Though teeing as that Mill s so last, the o*h way I'm going lo really escape Is to switch the Amiga offl)
They’ve nicked his bike. They’ve whipped his helmet.
This time they’ve gone too damn far...
NO ONE MESSES WITH THE BITMAP KID
stacks of levels • heaps of weapons • swarms of intelligent nasties bonus games • secret rooms • loads and loads of power-ups
Cf, M * t r o p o t I f m n Whmtt. W m p p i n v Wmit, London f f BMt t**f Tho Bllmmp Brother*. P u t> i ■ ft * a by Bono 9 m rt o
from tilt ulttj of your lower you can mil up tht ingredients TO»'ve eolletled (on the left) in your cauldron (bottom right) to form tptllt which you can then flora in the ten tloti (on the right) which corretpond to the function key*. lech ipcll require! a particular combination of the element! - Earth, Air, fire and Water - which if indicated by the candleitick thing above your cauldron.
Game: Blade Warrior Publisher: Image Works Price: £25.99 Author: Jason Kingsley Release: Out now
I've beer having real trouble putting this review together, i can tel! you. The fust version (since deleted) was absolutely euphonc - Blade Wamot i$ one of those games that intoxicates you with atmospheric graphics and sound, making ii easy to imagine that there just has to be a corking game underneath it alt.
After putting in a few hours of overtime, however. I began to have my
doubts. The base (root end was okay, but the game pan of it - all the interaction with other characters, spelts and so on -seemed a bit thin, a bit superficial So I wrote another review to that effect.
Then I played it some more (just to make sure) and started realty getting into it again Or at least. I think I did So 1 scrapped that review too And now, with a blank page in front of me again, well urn... to teti the truth I'm just not sure whether I like it or not It has its strong points - the very unusual graphics style tor a Stan - certainly, but just as it seems to be starting to gnp. >t doesn’t. And then it does agam. I know, Til tell you a bit about it while l have another think
QUITE UNLIKE ANYTHING
RFFflRF One thing l do know is that Ts D Ll UTIL one of those 'do the graphics and then try and work a game around them' jobs And the graphics, it has to be said, are bhibant They're done m an incredibly spooky silhouette style, so, rather than being packed with colour, everything's just btack on a pale, pastely background It might sound like a bit of a cop-out. but the amount of detail that’s been crammed <n, combined with some quite beautiful animation, a lew stunning backdrops, a bt of parallax scrolling, and some realty weird sound effects creates an audto-visuai. urn, 'experience' that's quite
A gratuitous picture of tha ttairwal] in Mr Unde Warrior1* tower. Spooky, ehT
Ob unhappy <Jay! tba .should not be able of-fen a weany tPnve that which he seeks ,thene anything else \ Hay do For you
trange deeds ts troubled ou tell He
Chere afoot l and. anyth
Gttlinj (he rnciujf icrott, OM« Knjlish style* in Blsdt WMffidft communication screen.
‘it’s one of those “do the
graphics and then try and work a game around them” jobs*
unlike anything I can remember seeing before
I can also say for sure that for the most part the game is a scrolling beat-'em-up, shadow puppet-style. You're 'Blade Warrior', and ydu can roam backwards and forwards across the landscape, up and down hitis and over bridges, hacking away at any baddies that leap at you from the bushes. These range from weedy (but nonetheless pretty fnghtenmg) giant spiders to trolls, skeletons, vampires and lots more Occasionally you'll come across gateways which
lead to other paths (The paths all om up into a b<g map. a picture of which can be catted up by pressing M\) The pathways near your start position are populated with the softer baddies, but things hot up as you get further into the game, meet stronger baddies and (hopefutty) become more and more powerful yourself.
DARK. ATMOSPHERIC AND
W From then on things get a Wie hazier. There’s this pfot. you see the world has been enslaved by the evit Murk, and you've got to free it by collecting the seven fragments of a tablet which are in the possession of seven wizards who live in seven towers. It s a bt crap, isn’t it
Of courst, the first thing people notice about •We Warner ki this odd graphic style...
Image Work’s unusual
_»m« Kate it, tent like it, and many arc, cm, not tare.' Ui We like it...
*1 lead, we think we do. Certainly, it t k»t became you can't we everythin]...
...that the same really mane]ei to dra] you into itwlt ima]ination-wifc, the mind's eye...
— imajinin) tar better detail than you could ever really hope to we on wrecn.
Vei, we know it all look* very confuiinj in Ihcw (till screens...
-but once somethin] starts moving, all becomes clear. A-hal There he isl
The only question is, does it work
uncomfortably with the beat-’em-up
element is an
What« means is that co-existing rather uncomfortably with the beal-'em-up element ts an adventurey one, where yotiVe got to collect Artefacts and give them to die right wizards in exchange for bits of tablet You can also trade other things with wizards, possibly in exchange for clues. The Artifacts are also qutie handy for boosting your powers, so don't give them away unW you really have to.
And then there's the magic side of things. As you wander around you'll come across ingredients which you can take back to your tower, pop into your cauldron and cast spells with. As long as you've got the recipe, that is. You start off with two of these, and more can be obtained from wizards if you can work out how.
While this is all very well, the question is whether these two completely different types of game have been brought together successfully. After some serious playing I reckon they have - (ust about -although it's stilt not completely satisfactory Beat-'em-up fans might consider all the spells and things lo be superfluous, while those who'd prefer to concentrate on solving the puzzles may well get annoyed at constantly getting lumped by baddies. A couple of other things to consider: there's no scoring system, so progress has to be judged on how much of the adventure you've pieced together, and there are a few little glitches, like the scrolling suddenly slowing down for no apparent reason, and spells remaining on screen after they've been used, Nothing too worrying though.
Mei i eventually decided that I was quite enjoying mysell. and wouldn’t mind splashing out on Blade Wamor at all If nothing else, it has to be seen. • JONATHAN DAVIES
® UPPERS Breathtaking
graphics, but lots ot action and puzzling too A complete solution is likely to be a long time coming.
®DO W N E R S The gemepley is unlikely to be to everyone s taste and interest may (may) lade along with the initial attraction
THE BOTTOM LINE
Visually superb, possibly the most atmospheric game ever, and vnth the gameplay to back It up. (I think
rty Dragon Airlines - the quickest way to get from lower lo tovrer. (at be careful not to get shot down though, or you might get permanently (trended somewhere rcaltv dangerouit
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
Luth freentry I" «he lofcjfound with pkturnqiH skylines behind do HI no hvn at all in the pretematiofl tuko.
Even the majical land ol ftf siKCumbt to the chanjiitf ol the seasons - thit »now level crop* up.
Thit it the bit where H/jeti dever. A mini communications and object manipulation screen adds depth to the proceedings.
Underground, overground, wanderin) free. The HI joct subterranean lor thit level (but avoids the homesick bluet).
Ocean take a break from their normal string of film and coin-op conversions to bring *
Game: Elf Publisher: Ocean Price: £24.99 Author: Nirvana Systems - Paul Oglesby (graphics), Damien Slee (programming) Release: Late September
W hen a couple ol kids
strait out of university decide to sit down, wnte a game, and hopefully
become insanely rich overnight, you have to reckon on them making a right hash of things After all. a thousand optimistic hopefuls have tned before, mostly armed with little more than a programming manual and ludicrous dreams ol Porsche 911 s and vacations in St Lucia - only to end up driving Minis and holidaying >n Weston Super Mare
That's not always the case though. Methinks that Paul Oglesby and Damien Stee - aka Nirvana Systems - have a rather better chance of dragging themselves out of the quagmire of mediocrity than most. Judging by their first protect, Elf. these boys are going places.
SO WHAT'S IT ALL ABOUT
rnrin Well it's one ot those arcade nCn. adventure romps' which [ust happens to be bursting at the breeches with gameplay. nice characters, wicked bad guys and some wonderfully weird humour. We re talking eghi levels ot running, jumping, collecting, killing, and puzzle solving tun.
The so-called story has the mam character Cornelius (he's the Elf]
©separated from his woman by one
Neertos the Not Very Nice guy - the rest of the game is spent wading through
forests, castles, labyrinths and mountain-scapes m search ot his babe. Yes, piotwise it's as corny as they come, but -hey1 - at least il only took me 50 words to explain
The ftrsl level is set in a wildly green and busy forest populated by pets and herbs (which you must collect) and wicked animals, spooks and monsters which you must shoot immediately, you'll notice something about the game's movement which drfters horn many ot these platform things. Instead o! the normal smooth scrolling, it's a) burst scrolling.
Each screen (and there are about a hundred on every level) acts as a little puzzle in its own nght. and when you reach the end ol the screen it shifts quickly (or in a burst) so that your character is moved into a whole new picture At first this effect is ever-so-slghtty unnerving, but soon enough it feels perfectly natural To
add to the tension there's a time limit on each screen Overstep your time (or indeed get killed any other way) and it $ onto a wonderful death screen in which your cute character goes to the guillotine, and loses tvs marbles (literally).
As you run and )ump through the forest you'll see tots of little characters rolling around or buzzing about. On the whole it's obvious what's a pet and what's a pest You can pick up endless goodies and trade them in for extra lives, stronger powers, or wetous weapons at any of the shops, normally easy to find
It's quite useful to boy invincibility ratings which, while they only last a tew seconds, can get you through quite a few sections in no time at all. Or you can
‘It’s bursting at the breeches with gameplay and weird humour’
Shown here is just a small portion of the first level. With moving platorms. bridges and ladders to negotiate, our E/f friend certainty has his work cut out...
Trade kerbs and pet) for non weapon* or enerjv •< the thop
ELF LEVEL ONE
The IH hit (tittd to be, hltm am. nw animated jtiiHetinc icrnc (the hlidc comet down and chops hit Mod e(l) crops up whenever ear hero diet.
Uviny on the ledye - tlfit not the tort ©I S*me too want to plav H you're even xlijhrfy prone to verbyo.
The tit- here equipped with hit amesiny Arms thorn - up to hit neck in the biurre local flora and fauna (at usual).
Chocks away! tH takes to the skies and joes on a bombiny mission.
platform game that's a little gentler, a little more, well, whimsical, to Amiga owners.
® UPPERS Colourful and stylish lun with enough wit to make this more than just another arcade adventure. Surprisingly good work Irom these new programmers.
® DOWNERS Fussy graphics, and a lack ol variety between one level and another betray the lad that this game did nol start lit* as a money grabbing coin-op machine.
THE BOTTOM LINE
Original and humourous, although nol whhotii its difficulties. A _ _ „ winner tor anyone looking lor Q £ a reasonable challenge, and a I 5 lew laughs. I w “
change into a wort lor farting great distances without hurting youtsell One nice touch is the availability o( free hints m the shops. You'd think these would be there to help you get through the game, but realty they're tattle anti smoking messages or good living ditties. Yes. I know it sounds dreadfully self-righteous of the programmers, but it's been pulled oft with sufficient tact and wrt to make these bon mots a ruce diversion.
FOLLOWING IN AN ELF'S
FIMKTFD<I first you're running lUUIdlLrO and jumping across brooks and obstacles, heading for moving platforms and negotiating paving stones or submergabie river trees. But further into the game you can buy wings (which are realty a pair of shorts strapped to your back') and with their aid get around the place much more efficiently.
Above and beyond all the romping, there >s an element ol adventure involved. To get Irom one level to another you have to interact with someone -usually a wizard - in order to talk him out of a key or whatever
You are presented with a number of options like tali, take or attack, and it's up to you to make the sensible moves. The solutions range from the painfully obvious to the inturiatmgty obscure, but either way. it's all to the good.
There is no straight route in Bt. It really is a case ol explore and backtrack
until you find out exactly where you need to go. The landscape goes m every direction, and on each level there's no shortage of things to do. in (ad. at first it seems that there is rather too much going on, but (fussy graphics aside) it's not nearly so complicated as it first appears
So what about some criticisms Well, although each level is obviously sel in a different place (forest, mountain or castle), it's sometimes easy 10 forget where you are - there really isn't enough variety between the different sections.
And. while the gameplay >s more than satisfactory, it doesn I have the instant appeal of something kke Rainbow Islands Many people will have some
difficulty with the dutlered look of ihe whole thing, and sometimes it's rvgh impossible to understand whal the hell is goi ng on
Thai said. I can t help feeling that it's all the little touches, tncks and extras which make this such an engrossing escapade. New creatures with lunny laces are forever popping up. and if you quite enjoy these fantastic creations, it's all very jolly. My only fear is that those more interested in hard core gameplay will find it all a bit twee, a bit frilly, a bit over the top * COLIN CAMPBELL
‘It doesn’t have the instant appeal of something like Rainbow Islands
TV* (Oftll hat cyti, but duakfvHy (key art a purely council* touch. _
no plateau is italic bin tit it littered wkh uiovwiy platform i loo, makiny it Jest dial little bit harder to yel around.
. If you loll front o f real hctykl, it's curtains, eMwoyk n is possible to turn yourself into o wolf •Web fives you a fiyhtiny dunce le survive.
Welch out for the sunt wasp! His itiny is very nasty indeed.
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Pogo is back in another towering platform adventure. Visuajly stunning,
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NEBULUS 2: POGO-R-GO-GO
new planets are conceived and nurtured and it is your task to steer your race through a fierce and bloody evolutionary war, to gain complete control of the planet. The game they play is a curious one, it is a game they call...
■XN SHOTS rhOM AMIGA VERSION
A GAME OF DESTRUCTION, EVOLUTION AND POWER!
Every new civilisation needs a God to oversee them, and this is your once in a lifetime opportunity to achieve snpreme power and immortality.
The arena is a vast glass orb at the top of the universe in which all
IMAGE WORKS, IRWIN HOUSE, 118 SOUTHWARK STREET, LONDON SE1 OSW TELEPHONE: 071 928 1454 FAX: 071 583 3494
AMIGA POWER SEPTEM8E
GRIJNTLET I I I
US Gold’s latest coin-op licence, erm, isn’t. Instead, it’s a home
You ui chooic from eight different characters - end here', where you do it.
A ghoulish nasty There ere rather a lot of these oo level oae - though sadly nowhere near the numbers you'd Hod In the two origin >1 gountlef games.
A SLICE OF LEVEL ONE
Each level scrolls over rathe!' a lot of screens. Shown here is just a tiny portion based around your starting point - you can’t really accuse Gauntlet III of being small.
The stepping stones are the stardag point
Hurrah! I've Just finished level one. Maybe I'm not os crap as everyone says after all. (Though, to be honest, It was a little bit easy).
Ta-dal Here's a sneaky iooh at level two, complete with ceveman-styte baddies and n groping hand that appear out of the ground (saucy).
GH1INTLET I I I
‘Gauntlet III isn't actually an arcade conversion at air
grown sequel, never having seen an arcade in its life.
Game: Gauntlet til Publisher: US Gold Price: £25.99 Author: Software Creations
I1 t sounds realty exerting, doesn t It Alter all. Gauntlets I and //were massive smash hits m the arcades thanks to their four-player action and endtess levels, and US Gold's conversions were a big success too. So. thrilled ai the prospect of reviewing a tug-name arcade licence. 1 nipped out to my local amusement arcade (Krazy Kevin's Koin-ops) eagerly clutching a fistful of 5Qp's in order to try out the original and draw up a few comparisons-
Ain't never 'eard ol it,' Kevin told me. But you must have it. Look - I've got the Amiga version nght here.’
Nah You've been ad, male.'
MAKING THE MOST OF A
i iprypr t transpires that Gauntlet III LIulIIUl isn't actually an arcade conversion at all. It s more of an attempt by US Gold to wring the last possible drop of milage out of its aging Gauntlet licence, and perhaps stir up some interest in its back-catalogue And there's nothing wrong with that, even though Gauntlet III bears only a passing resemblance to the
*lt lias its faults, but Gauntlet III*s too good to dismiss’
GAUNTLET III VS GAUNTS I 8 II
So, Gauntlet, eh One of the best things about it (and the sequel Gauntlet II) was all the baddies it threw at you. Individually they were mere cannon fodder, but when you got literally hundreds of them pouring out of generators on all sides of you it was no laughing matter. (Unless one of your fellow players was trapped in front of you and took all the flak - that was quite funny.)
Load up a copy of Gauntlet III and you'll find yourself in a similar position. All our old friends are there, in slightly reduced numbers, from the humble ghost to Death himself, it’s also got those wizard-types who keep disappearing and sneaking up on you, and the blokes wih clubs who take ages to kill. And there are a few new additions to the family too. Sentries march up and down across doorways (making them an easy target). Killer plants spring up out of the ground and take chunks out of your leg. And there are probably quite a few others as well.
originals (and even that's only in (he name, to teN the truth). What really mailers is whether it's anywhere near as good as the first two games.
So - is it Erm, weft, no. not really, but it's not too bad all the same. The trouble is that it takes a* the features that made Gauntlet the hit ii was (four players, milfeons of cunningly planned levels, simple but compulsive gameplay etc) and throws about half ol them away ll then messes about with what's left a bit, and ends up with something that doesn't quite feel the same, somehow. Having said that, it's a perfectly good game in its own right, with a couple of interesting features.
THE SAME AGAIN. BUT
niFFFRFNT Gaun!tel "r* (na*n
UirrLni.ni departure from Gauntlet is. as you'll doubtless have spotted, that it's in 3D. No more little coloured blocks with all the spaces m between crammed with baddies jostling to get to you. Instead each level is drawn in attractive, tsomelnc 3D which lends more of an adventurey than an arcadey feel to the game
And that's the other thing, tt does have slight adventure overtones, although thankfully not enough to obscure rts roots as an arcade game. Rather than simply shooting your way to the exit through level afier level, you've got tasks to perform. To complete the first stage, for example, you've got to find a bucket, take it to a well to get a key. take the key to the altar in the church and then leg it back to near your starting point within a time limit, where a bridge to the exit will have appeared. Each step is clearly explained, so there's no actual thinking to do. and it ail works pretty well (The next stage is a bit crapper. though.)
There's also some excellent but very repetitive music, where perhaps some sound effects might have been more useful. I mean, what’s Gauntlet without the occasional cry of Blue EH shot the food' or Red Warrior - your life force is running out And . Oh dear - I'm starting to puk it to brts already Right, seeing as we're on the subject, here goes:
The main snag is that it s incredibly easy. You (end to accumulate Me force much quicker than you loose it. even if you're as useless as me. That means completing the thing will be more ol a test ol endurance than skill.
Then there's the fact that exits are two-way No problem in itself, but if, afier emerging on a new level, you inadvertantly flip the joystick in the wrong direction you go back to the previous one, with the 30 seconds of disk accessing that entails, and then another 30 seconds to get back
Th« bwUiiu'i ,on* Moon now, ready tar him mor* shoit-baihin,. UptldH lop right ol the screen there's tome delicious food, just weftin, to be scoffed
again. Er, what else’ Well, each level is several screens wide and several screens high, but you can only ten il you've reached the edge of the playing area when the scrolling stops and you can't go any further - there are no wads or anything. This looks highly naif And so does the collision detection lor that matter You sometimes have to hit a piece of food at
A decidedly un-cryptic clue. Con you work
just the right angle to be able to pick it up. Oh yes, and you can only have two players There also seems to be a limitation on the number of sprites on screen at once, so you won't see screens brimming with baddies as in the original. Quite a Nst. eh
So it has its faults, but Gaun//ef Ilfs too good to dismiss as a waste of money. I suppose Cm being ever so sightly generous (being an ever so slightly generous sort ol person), but I still found il quite fun In fact. I reckon it deserves a bit more than the 'low sixties' mark everyone suggested I gave it. So it can have a 'mid sixties' one instead.
■ JONATHAN DAVIES
® UPPERS The graphics are pretty, end it packs In most ol the original s appeal with a few extras thrown In too. Plus, ihere'rt plenty ol levels lor your money.
® DOWNERS Unfortunately it a much loo easy, at least to start oH with, and some of the coding looks a little bit ropey. The fast and Iranttc lour player action of, sty, Gauntlet If Is lotetty missing too.
THE BOTTOM LINE
A flawed but perfectly playable game. Just don't expect it to be Gauntlet m (H you see what I mean.)
AMIGA POWER SEPTEMBER 1991
AViiilsbl* on: AaMIGA - ATARI S3 3Wi PC (VGA ZSG C EGA, Tandy 16 Co Commodore c i (Disk and.Casi)
s > I
1 \ j
- - 1 r- Hl*»*ifaJ
FICTION REPIHV CHERTS + SUJIU + TOK1+ FDNTRSV UJORII)
IIIZZV + FLOOD + HUIESOME
CHEATING THE ACTION REPLAY WAY
Owners of Oalei's Action Replay cartridge will a1 read know what a useful device it is, but one of its less-frequentty used capabilities is the facility to poke infinite lives cheats etc. Now. courtesy of Craig Hobden of Hull. AMIGA POWER bongs you a big juicy set of cheaty type things for a whole slew of games
Now poking with Action Replay is just a tiny little bit complicated, so you'll need some instructions First load the specified game, then press the big red button to freeze the action Type M' immediately followed by one of the given addresses (eg type M6529 for Paperboy), and youII be presented with a list of numbers looking not unlike this:
06 00 99 33 33 22 43 22 11 33
Only alter the FIRST number or you may cause ihe game to crash. All you do is pop in a new value (such as 99) and when you jump back into the game (by typing X ), you will have a greatly improved number of lives, amount of time, level of fishiness, or whatever (depending on the game in question)
ADDRESS TO POKE
One Ol Fire
Player i rockets
Player 2 rockets
Chase HO II
Turbo boost counter
Player t life counter
Player 2 We counter
Insects In Space
Player 1 trie counter
Player 2 We counter
Solder Ol Light
Mr Do Pun Run
Player 1 life counter
Player 2 life counter
Tips, tips, tips. You want tips, we got tips. In addition to an insurmountably large collection of quickies, we've got the second part of our Gods playing guide, and part two (in a series of three) to Gary Penn’s most excellent Prince Of Persia playing guide. What more could you ask for
SWIV (The Sales Curve)
After defeating a Goosccopter, fire continuously at one ot the tokens. After 32 hits, it wilt turn into a star, which when collected will yield mega-powerful sixway fire. Jusi be careful nol to hit the loken again before collecting It, or it’ll revert back to the one of the ordinary power-up icons.
Paul Alexis. Leeds
We had a letter this month from Richard Whttehouse of Harpenden, and he's having some terrible trouble getting past the second fire-breathing dragon on level three. Well, just for you, Richard, here's a cheat mode which should see you safely onto level four and beyond. Simply start the game and type 'KILLER', then use keys Ft
tn P7 in ewMnh hal u. H«*in* problem, with Ocean'. TokfT Don't be e
0 F7 to switch between chump chlmp. hi„ u„ llpfc levels. H you re some kind
01 weirdo, you can also press 'R' itself to turn the screen upside down and make things a little more interesting. When you gel led up ot this, just press 'N' to turn everything the right way up again.
FANTASY WORLD DIZZY
Miss Sammi Kendall ol Cheltenham wrote In with a little problem on this classic Codies* adventure. 'I've been wandering around aimlessly trying to work out how to grow the beanstalk. I'm completely stuck!' Well, worry no more, as the beanstalk Is simplicity itself. Take your pygmy cow down the well and go left to the shopkeeper, who will swap it for some magic beans. Go back up and plan! the beans In the, er, manure, then simply use the bucket of water on them and watch that stalk shoot up.
Sowbody stuck with Oiny Surety not.
For access to all ol this recently re-released classic's 42 levels without alt that tedious tatting about with different code words, simply use MEEK' as your password.
James Bellhouse. Leeds
Bullfrog's Floor* On* password. 42 l*v*l*. What mors could you ask for
For infinite shields, fuel and money, simply follow these instructions from Alien' of Southport Survive the first round.
Go to where it says 'SHIELD' on the weapon selection screen.
Hold down theV key on the keypad and press your fire button once, It done correctly the screen will flash once, and you will have the aforementioned infinite shields, fuel and cash. Also, you can transfer alt of your shield energy to the cannons and the cheat will still t<j active. When you're walking on the planet surface, there are still no worries because the timers have been frozen as well (it says here)
Ptygno*U' low-k*y d* p tpK« biatt-'*m-up.
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
ZIKIHH + RAM BO III + SHHDOUl DUNCE R + I Ml I ll.lll CORRIDOR * PRIimiOR 2 + NORCO POLICE
MEGA TRAVELLER 1
This cheat from Chris Nyland ot Gwynedd in Wales allows you to make colossal amounts ot cash before starting the game. Let Chris tell you how...
1. Generate a party ot characters which will eventually be your final team.
2. There should now be 15 spaces left on the disk
3. Start to generate characters and keep them in the service they are in until they are forced to retire by old age. They will now receive large amounts for retiring (they earn most H they are scouts, and are less likely to get thrown out ol th*s profession They also slay in lor more terms, which means more money at the end.), and aiso weapons and vaoc suits
NB It you are faced with the option ol surgery earty on In the characters' service to restore an attribute, in about 2nd to 5th term, lake the risk as they are still quite expendable. There is always only one such occurrence in a career, il any, so If il can be over and done with' things will be easier In the rest ot the career.
If the character is older, however, he will have become more useful and should relire at the next opportunity, avoiding surgery.)
NB2 (If, when choosing your benefits, you select the same 'object' twice, always take a second (third .) object, as it is useful later.)
THESE CHARACTERS ARE NOT WORTH RE-ROLLING STATS FOR
It Is. however, useful to boost stats during service in preparation for old age decline. Too Iowa stal could result In death, and that would be a shame. Don't bother about useful levels either, they'll only be wasted!
4. Ft!! ihe res! ol Ibe character pool with these rich crumbles.
5 Start the adventure from scratch with one of the original members of your party and four of the crumbles. Go lo the Starport and get everybody to deposit all of Iheir money into an account Mow withdraw al of the money through the original party member (OPM) and pul one credit into the account.
6. Go to the general store and make the crumblies sell an of their equipment (including armour and helmets), unless there is anything useful (in which case give if to the OPM to keep), giving at the money to the OPM
7. Take the party outside and break up. Arm the OPM and shoot al ot the crumblies
8 Go back to the Slarport. save out. and recruit four different crumbles from Ihe disk, repeating the above procedure as many times as you like (jus! make more disks full of crumbles and switch them when an the crumblies on one disk have died)
9. Build a healthy wad of cash When you get bored of this legacy-hunting, just recruit Ihe other OPMs and continue play.
Chris goes on to say 'I found this a simple way to make money and I had earned lots ot cash and equipment without feeling that I had cheated. Women do it in real life, so why not do it in Mega Traveller ' AMIGA POWER would just like to poml out that there's nothing at all big or clever about misogyny, and that the opinions of contributors do not necessarily reflect the views of the management etc etc.
Making headway in Megs Traveller f. IK utterly Ndiftlc way.
PREDATOR 2 (Imago Works)
Pause the game, type YOUR ONE UGLY MOTHER' and unpause tor infinite lives.
NARCO POLICE (Dlnamic)
Marco Police - Almost, but not quite, a reasonable game.
Try typing In the following codes lor various effects:
MUNICION ■ Boost ammo up lo full NOENEMIG - No enemies COMENZAR - Bring back enemies ABRIR - Open any security doors NOAMET2* (Substitute * for sector number) -Tum off machine guns NOCAMZ- (As above) - Tum machine guns back on
EDD THE DUCK (impuize)
Fed up of Rainbow Islands Why not play It all over again but without the good bits At least you don't have to go through all Ihe trouble ol playing your way through all the levels, because, thanks lo Brett Lowe of Burnley, you can simply press the left mouse button once during play to advance a level.
To see more of this strange bul cute little game from France, use these level codes, supplied by Thuretm Ne Win (it says here) from Brighton.
1 - BUILD1 5-DIABLO
2 - YOTTHA 6 - GOTIUS 3-BEAR8Y
(The Software Business)
You may find this game just a touch more bearable if you press 1.2. 3.4. 5 or 6 while playing to kghi up ihe respective Ziris.-R trp. power ups, then
rr it mou press Return to
certainly Isn't. dCtlVdtG thGfTV
RAMBO III (The HU Squad)
Yet another in our tong running Great Cheats For Crap Games series, simply score over 5.000 points, and enter your name as RENEGADE' will allow you to access vanous ievets by pressing the 1,2, or 3 keys when you're on the high score table
Newly re-released on budget, there's still absolutely every reason to avoid Ihe tragic Rsmbo III.
SHADOW DANCER (us Gold)
During the game pause and type in GIVE ME INFINITES' (some schools of thought would have that It's ‘GIVE ME INFINHY), then press Return for Infinite lives.
Shadow Dancer A brilliant ok ample ol the beat-'em-up, or Just a very sad excuse for a computer game
THE LIGHT CORRIDOR (infog rames)
Jon Mitchell of Kingston Blount has been playing this game for several months (stfange chap) and has generously deeded to share with us all the level codes he's discovered. Take it away. Jon
1 - 0000
11 • 9305
21 • 3212
31 • 2819
41 - 1926
2 - 5400
32 • 9919
4 • 3901
14 - 6407
24 - 5014
34 - 2521
44 - 0528
5 - 2602
IS • 2008
35 - 0622
45 - 7328
16 - 7408
26 - 8215
36 • 3722
46 • 3929
7 - 4303
37 • 1223
47 - 3030
8 • 9003
18 • 3810
28 • 7017
38 - 4523
48 - 0531
9 • 6904
19 • 0511
29 - 5518
49 - 8431
10 • 3305
20 - 6811
50 • 9932
IKIMKII/liL ♦ DRRGON SPIRIT + SPELLBOUND
+ SUPERCRRS I I
AMIGA POWER'S No.1 Bombuzalfan, Gary Perm, got a bit ol a surprise Ihis month when we gol a letter from Darran Pocock ol Barking, who claimed that there was, contrary to popular belief, a pause mode In Bombuial. Darran asserted that when you press the spacebar to access the overhead-view map screen, It you keep it held down the clock stops until you release It. Imagine our surprise, then, when we tried it out and found that it actually worked! 'Oh heck', said Gary, when I think of how much time that could have saved me when I was doing that blinking poster last month, I could almost weep.' Well, It was something tike that, anyway...
It you're getting bored with playing the same old levels on this scrolling rapper, simply pause the game, type DRAGONHEAD', and press F10. Now you should find you can skip levels by pressing the corresponding number key.
Thureim Ne Win (sic) suffered this frankly crap platform game for long enough to come up with the following Incredibly amusing level codes:
2- HEYY 6-MYPI
3- OUDI 7-NTAW
4 -DYOU 8 - OMAN
5 - CALL
Ha! Spellbound More like Bargain Bin Bound.
Another one bite* the dust, In Supercars II. Warning: leaping 20ft gap* can damage your health.
This guy obviously has no lent* of humour. Bettor answer hi* question* without any wisecrack*.
Nol content with our definitive series ol maps in issue 3 (no crappy diagrams in THIS mag. pal} How about entering the players' names as Wonderland' and 'The Seer' for a groovy cheat mode with all kinds ol neat things Still not enough In that case, what you need is a list ot answers to some o< the trickier questions you'll be asked by the game's various inquisitors between tracks. And guess, just guess, what we've got tor you now
AT THE LAWYER’S
0 Did you know your great uncle weft’
A We were tike brothers, sob sob.
0 The deceased wants you to give the money to the home tor orphaned lemmings A I'd prefer ’Cals Against The Bomb'.
0 Is this your first mhcriiance’
0 Could you describe your unde’
A He was a short fat jolly man.
AT THE DEPARTMENT OF THE ENVIRONMENT
0 How many miles lo the gallon does your car do
A 45mpg on petrol. 68mpg on orange juice.
0. Do you know what a catalytic converter is used lor
A Removing harmlul gases from exhaust fumes.
0. What would you do it you saw a hedgehog on the road’
A Stop and move it to safely.
0 What are you going to do about your gas emissions’ A i'll buy a cat.
0 Didn’t you know that your car is a noise pollution hazard’
A Yeah, so are New Kids!
0 Do you drive at an economical speed’
A. I drive at a steady 56mph.
0. You're a good looking guy. How do you fancy inner tonight
A Er, sure, sweets!
AT THE SPONSOR’S
0. You wouldn't rum our reputation by cheating, would you
A I'm as honest as the day Is long.
0. You realise we also have Mano Andre* on our racing team’
A We're the best ol pals.
Q How can you enhance my company's image
A My success will reflect on your company.
AT THE DRIVING SCHOOL
0 Which lane should you be m when reaching a roundabout, waiting to go straight on
A. The Jett lane.
0 Why did the chicken cross the road’
A To gel to the other side.
Q. What should you do if you are approaching a level crossing when a Iram is late
A Don't worry, the train will be late!
0. A traffic warden gives you a ticket lor being illegally parked, what do you do’
A Fire all remaining missiles.
Q Wha! is the correct procedure for turning
A Mirror, signal, brake, manoeuvre.
G What should you do it you are reversing and another car approaches’
A Stop and wait for it to pass.
0 What is the speed limit in a bui't up area
O. What should you do il your brakes fail
A Use the gears and handbrake to slow down.
Q What should you do if you are first on the scene of an accident’
A Call the emergency services and wail.
Q What tyre pressure should the average tyre have
A About 30 psi.
Q Approaching a left hand curve, where should your car be positioned
A Near lo the centre tine ol the road.
Q What should you do <1 anything tails from the vehicle on the motorway’
A Safely stop and remove the item.
Hubba. hubb*. Okay, to maybe Supercart II wit worth Zooming round In a cor loadod with rockot* can more than 73 percent after all. occasionally land you In hot water.
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
A guard with five hit point* -only this I* no ordinary A guard. No * the fottott of J all but surprisingly agile £ with it, *o prepare to * intersperse your thrusting \ with a little parry work.
Your mysterious altor-ogo stand* In wait behind the gat*. When you leap to reach j the ledge and are left hanging by your i fingertips, he closes the gate! But don't bother to hang on In there... Lot go, \ man, to laH through to Level Seven
A loose tile which V
falls to activala the *
switch far below, Bun
over II, stopping quickly In readiness to tackle the let
A la me rad pot - but . you won't pot to drink H... Your E mytlarious altar-I ago appear* from ' nowhere to do the deed instead!
A guard with l four hH l points
with five k hit points
Here it is - part two of Gary Penn’s luvverly guide to *
Prince Of Persia. Originally this was meant to have been o done in two lumps, but, because of the sheer size and complexity of the game, you're now going to have to wait o until next month for the final instalment. (Otherwise there * wouldn't have been room for Gods etc this issue}.
Anyway, get ready for the guides to levels five to eight. If you don't know what's going on, check out last month’s « Complete Control for the key. ™
AMIGA POWER SEPTEMBER 1991
Prepare to grab this ledge as moon as you fall through from level Sis* Now climb up to safety.
A largo groan pot - a magic potion no less!
_ This confers the magic ■ of floatlness to our hero, allowing him to fall, unharmed, to the ash below*
A loose tile - don't touch it* It falls to activate the switch below, closing e gale and so blocks your path.
The switch tor the exit
A pair of loose tiles
A guard with lour hit points
A guard with four hit points - but this Is no ordinary guard. This guard Is a sneaky goat who waits for you to attack him* Oat stuck In with a parry before quickly thrusting.
The switch for the exit. Once it s thrown, take careful steps to enter the 'screen1 to the right with the two raxor gates, otherwise you may find yourself cut In two.
7 v v ■» ,T
Mind thit iwllch! Careful it«p to tho edge of the tilo lo the left then perform a standing jump to ctcar both this switch and the spikes.
. with four k hit points
A guard with , four J hit I points -1
A loose tile -k jump ] off it 7 quick!
with A four J hit ~f points
A small rod pot
Next month: Our Prince Of Persia guide comes to its conclusion, with levels nine to 12 - don’t worry, we're sure they'll all fit this time!
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
In the second of our on* going playing guides, Bitmap Brother Eric Matthews (with a little help from our own Stuart Campbell) gives you the lowdown on LEVEL TWO of the smash hit Gods.
A number indicates the location of a switch
A letter denotes a hidden swtich
Not all switches are needed to complete a world or level
Level Two, World One
The world key to exit world one s located in the gem room It is situated on top of a platform, some distance above ground level. The key is much too high to reach by normal means.
The block that the key rests on may be lowered by bringing three gems to this room. You must bnng the gems in the correct order. Ice, fire then water.
When lowered, collect key and exit world one through the door by lever (4)
1, To get to the treasure room
When you first start level two. walk to the nghi and press hidden switch (A). This will open a trap door below Wak left and kill the two centunons. It you have more than one fife they will reveal a gold treasure chest key Collecting this key will also trigger traps throughout this world
Climb down into the chamber below the one you started in and walk nght until a thiet appears. Leave the thief to jump up and steal the shield potion sitting behind the traps on the platform above Now use the gold key to lure him back down and kin him to get the shield. Climb up past the traps Pull lever (i> to reveal a treasure key and a thief to collect it lor you. Make sure your shield has run out before pulling the lever or it'll kin the thief. The treasure room is entered through the door to the right ol lever (5)
2. To enter the bonus room;
Expenment with lever (3). Make sure you have enough energy before entering.
Level Two, World Two
The most direct route you can take through the pits goes like this:
Climb down the ladder to the platform where the narrow arc rests. It is usually belter to ignore the narrow arc loken rf you already have a standard arc.
Walk to the nght edge ol the platform and jump onto the ladder to your nght.
Jump onto the platform by lever (1)
Press lever <1) to Wow up the trap below Clunb back down and land on the platform below.
Go down the ladder to the nght Gel off at the first opening »o the led This ts Pit One
Blow up the traps by pulling lever (2)
Gel the room key.
Return to the ladder and chmb bat* up to
the top, exiting to your right
Keep walking along this platform to the
nght and drop oft the edge
You are now In Pit Two Walk right and
up the ladder.
Walk right and jump over the gap.
Go nght and down the next ladder and collect the teleport key.
Go to lever (6) and pull it This closes the first trap door in Pit Three Drop down,
Pull levers (7). (B) and (9) lo dose each new trap door m turn, allowing you to
progress to the bottom ot Pit Three Open the two side doors to your right and go through the door facing you between levers (11) & (12) This will teleport you to the top ol Pit Four
Enter the door to the nght of lever (15), collect the world key from the ship room. To exit the world, climb down to the bottom of pit three and open the lett hand door. The wortd exit door >s along the corridor to your left
To get to the ireasure room,
There are three chalices lying around the pits. Take them to the ship room to receive a treasure room key The treasure room * emered through the door to the left of lever (3)
Buy spears and power potions.
Level Two, World Three
World three is split into two halves. The mosaic puzzle and the candle puzzle.
The Mosaic Puzzle
You start In the mosaic room. There are
four pieces ot mosaic which you must find and bring here
Pick up the first piece from the right hand side of the room and walk left to replace the first piece of mosaic.
Pull lever (1)
Kilt the two centunons revealed and collect the trap key.
Reset lever (1) to reveal a moving block. Jump onto the moving block and pick up the door key.
Puli lever (2) to reveal the hidden door Puli lever (3) to move Block One Reset lever (2) to open the door Along this corndor are four rooms. These are the crypt, the apothecary, the wizards study and the armoury, in these rooms are: The globe, the skull, and the yar ol herbs,
To find the missing three pieces of the mosaic, take the skull to the crypt, take the globe to the wizard's study and take the jar of herbs to the apothecary The quickest route is armoury, crypt, apothecary, wizard's study.
Return all three pieces of mosaic to the mosaic room and a teiepon stone will then appear.
The letepon stone will take you to the second pad of wortcf three
The Candle Puzzle
Walk left killing all monsters until a trap key a revealed
Return to lever (15). Pufi lever (15) and moving Block Two will rise from the floor Jump onto the moving block and go up the ladder, then lull the wail monster to reveal a spear token
Pick up the trap key and ckmb back down the ladder.
Walk left to lever (17) and puB it C6mb down the ladder Waft right. Jump
over the trap and pull lever (18) This closes the trap door underneath lever (19). CHmb back up and jump onto the trapdoor you!! find underneath lever (19)
Use levers (19) and (20) to dose trap doors and make your way up Coded the trap key on the left.
Jump onto moving Block Three and ride it lowards the right.
Jump up onto the ledge and retrieve the candle,
Go to lever (22) and pull It to move dock (4) and climb down through the opening revealed
Make your way to the study. The candle reveals the door key here Go to lever (26) and pull it to gain entrance to the dragon's lajr
t. To get the gold cross Reset levers (19), (20) and (21). This will destroy the traps which prevent you Irom reaching the gold cross. The gold cross is very useful if taken to the right place.
Alternately duck and shoot to kilt the dragon Don't force him too far over to the
right or. when he dies, the treasure w
revealed win drop off the bottom ot the m screen and be lost,
The Shop £
Ooring the first world ot level three you : will almost certainly have to pick up a m
mace which will cancel your spears. Sell x
the spears now by buying one throwing star. Spend you money on fireballs and save the rest to spend m the next shop »
COMING IN NEXT MONTH S COMPLETE CONTROL (WITH A BIT OF LUCK): LEVEL THREE OF GODS.
Explore the ultimate in computing excitement...
15 - 17 November 199 1
Discover the Am
Amiga Format presents the greatest computer show this ye
Just look at what there is!
Christmas hits Ocean. Psygnosis. Mindscape. Electronic Arts. Virgin, Microprose,
Gremlin. Mirrorsoft: all the leading software houses will be at the Show, with massive stands. This II be your chance to see and play the year's biggest games -exclusive to the Show
CDTV City Just what is CDTV What can you do with it What software can you buy Discover exactly what the future of Amiga computing holds in the Show s unique CDTV City.
Christmas Shopping Mall All the best Amiga bargains are here!
Packed to the very rafters with incredible deals. You won't find cheaper games anywhere. Load up with the very best for your Amiga - and at the best possible prices!
Multimedia Theatre Commodore has attracted some of the biggest names in computing to demonstrate their stuff See what the Amiga is realty capable of!
Games Arcade Set your eyes on boggle mode you won t
believe how many incredible games you II be able to play.
The game makers Imagine hearing direct from the leading games programmers: just how do they do what they do
Imagine no more: these seminars will tell you all you need to know Plus Amiga Format will be running Question and Answer sessions throughout the Show.
Free Guide Amiga Format will be producing a damn fine free read
of a show guide
Massive Stands Experience the excitement and live the dream at Britain's biggest leisure computer show
And also... Fistfuls of competitions. Hosts of celebrities and experts. Jaw-droppingly wonderful big screen video. Virtual Reality (virtually certain). Creche. And a lot of noise, that's for certain.
You'll think Christmas has come early!
a a at its Best!
t Earl's Court II, November 15-17 1991: be there!
■ I 7 MvU I
WARNING: This offer closes on 8.11.91
If you don't want (o cut up this magazine, photocopies are accepted
EARLY BOOKER OFFER: SAVE TIME, SAVE MONEY
Send this form to
World of Commodore PO BOX 2 Ellesmere Port South Wirral L6S 3EA
Be smart You know this World of Commodore will attract tens of thousands of people And you know what that means queue City So avoid all the foot-shuffling, hangmg-around-for-ages start to the Show by booking your tickets early And you II even save money' Bit of a barg. really Do it now. otherwise you'll only forget and then regret it later when you're really cold and you can't wait to get inside and - (Snrpl - Ed)
YES I would like to have my tickets early, avoid all the queues and save El .05 on every ticket, please
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You want to get the best games for your Amiga Get along to Earl's Court on November 15-17!
Earl s Court
Where Earl s Courr tl, heart of London When November 15-17 1991 Times 9am-5.30pm November 15-16;
9am-4pm November 17 Cost Adults £6. under 14s E4 (but see the special Early Booker Offer) Who'll be there Commodore. Amiga Format. Amiga Power. Amiga Shopper, all the major games producers, a myriad of serious publishers, loads of bargain-offerers, lots of hardware developers and everyone into the world of Amiga.
AMIGA POWER SEPTEMBER 1991
Populous II is nearly completed, but it’s going to be launched into a market absolutely flooded with epic-sized 3D isometric strategy games, many of which give the player a suspiciously similar god-like overview. Good though it’s bound to be, will it be different enough to make much impact in the face of such stiff competition Matt Bielby feels compelled to ask...
have you started
Tm not all that happy that everyone keeps comparing all these games to Populous,’ Peter Molyneux says. ‘I've not played them all, but from the sound of things they all come at things from a very different angle. I’m not sure it’s all that fair on the people who’ve written them really.’
It's not just us who are comparing them though. I protest People are showing us these things, and the hrst thing they say is It may look a bat kke Populous but n s realty something else entirely,' and sometimes they're right and sometimes they aren't All last year I fell a bri stupid bandying around the term 'god-sim' because all it really referred to was Populous. Sim Oty, Powermonger and precious little else, but now I've no problem with it at all We've got things that could broadly be defined as god-sims coming out ol our ears, and most of them look a lot closer to Populous than they do to Sun City
Ainght then, let me change my tack a little,' says Peter Yes, you're nght. there are a lot of these games about, and
yes. they're quite worrying Every so otten t have a costs whore I wonder it we re doing the right thing, it Populous II is realty going to work and whether I'm loo close to it to see something obvious that's ternbly wrong with it Wouldn't it be horrible il one of these other games turned out to be a great deal better than our one '
Hornbie maybe, but not very likely though Populous II is lust so txg. so polished and so complete feeing you'd be hard pushed to see how anyone could directly compete Instead, most ol these makers ol rival Populous games have taken a different angle on the thing, coming up with an assortment of similar looking games which actually have different flavours
From the look of things, Populous II slands head and shoulders above them all in terms of ambition at the very (east, but that's not to say these aren't some superb games in their own nght Indeed, there's nothing to say that one ot the approaches taken here may not work out to be more satisfying to actually ptay than Bullfrog's official' sequel Mtnd you most ol the new breeds programmers are claiming to have little or nothing to do with Peter's original
POPULOUS II Electronic Arts
At fust glance, Populous II looks pretty similar to the first game Things don't immediately strike you as having changed all that much - not unM you put the two games sxJe by side at least it's only then you notice the book effect is gone, and ail the backgrounds are simplified - the plain black void everything floats m not only concentrates the mind better on the task in hand, it somehow gives the lee!mg of god-tike power over landscapes floating <n a vwd The idea is to make room for more happening in the play area itself
Much as I like it - and it's genuinely one of my favounte ever games - I felt the first Populous was lacking n nearly every area.' says Peter Molyneux My first priority wasn't to change the game graphically too much, it was to improve the way it played Part of that’s lo add much more in the way of effects so the game simpty looks more action-packed and interesting, part of it's to improve the controls to make them as intuitive as possible, and part of it s to add to the number of ways in which you can
The bigger, better, wider,
A prosperous settlement on the north west tip of the island. You con just tell something’s about to happen.
MEGA LO MANIA Image Works
Mega to Mania (reviewed this issue) looks very similar lo Populous but has quite a different feel The presentation is much less ambitious for a stan - you can t raise or tower land, ust N<s from one sector to another - and the game task is much more obviously wargame based Here you're not so much manipulating the destinies of your little computer people, you're leading them.
The control is that much more direct - the game has probably less depth, but it's much more easily accessible It's also very tunny - the digitised voces (especially recorded by real actors, noi the normal samples or crap programmer-speak) particularly drawing you mlo Ihe game But you can read ail this and more in the review on page 22 - what you really want to know is the thinking behind the game, how this is intended to be different to Populous And who better to tet! us than John Hare of Sensible Software7
Just listen to this - our original design for the game that became Mega lo Mania - and tell me how close lo Populous it sounds! We had a space ship moving across a scrolling map and shooting out enemy control towers with bombs. When you'd done that the land would turn to your colour and you'd have conquered the sector - you'd then move onto the next one Rather than have the normal shoot-om-up collectable weapons we had a
The iparse backgrounds ol Populous II )hc 1 real feeling of Cod.like control.
play ihe game I've always hated games where once you've completed it. that s it - you've finished - and there's no incentive lo start again With Populous II - and ait the best games we've done - you can play it in a number ol different ways, and there's no finite end in sight That's the advantage'
The whole point of Populous is that you CANT control what your people do. you can only influence them
- that's where il differs from many simitar looking games which in fact give you a more traditional strategy game-kke control. I love the idea that you can walk away from a game and everyone will keep on doing things without you
- when you come back the whole set-up will have changed and youtl have to try and cope with how things stand now ‘
Populous II is ceriamly a more spectacular game than the first one - your basic control is still that you can raise and tower land around your people, encouraging them to settle m Nat open spaces, say. or protecting them Irom a tidal wave by quickly building a range of mountains between them and it. Beyond that though, there are about 40 new graphical effects you can employ - Irom whirlpools lo earthquakes to simply planting trees. As a trainee Greek god you start with only a few m your repertoire, but as your worshippers increase in number so does your aWity to do things - and hopefully your skill loo. Would you know that building high land nearby will attract a column of fire away from your settlement, say7 And would you know to use fire yourself as a way of drying out a swamp that threatens to drown your men7
Noi* lh« MW TtUnd' flouting at the lop right of the screen, end the simplified icon control system.
One of the most important things about the new game is that you can play it m four different ways. The Conquest game >s a sort of role-player, where you’re trying to btnkf up your men and abilities with the sole purpose of taking over the entire map - and that means attacking and defeating the rrval tribe of men loyal lo a rival, computer-controlled deity With the Challenge game you chose one of around 100 pre-set cities and then have to save it from disaster The game will give you a certain amount of time to prepare for the tidal wave or earthquake or whatever it is to hit. and you've got lo do the best job preparing for it you can.
Then there's the Problem game, which gives you a pre-set task - say persuading your Inbe to peacefully cohabit a map with the tribe of another deity - and then grves you a certain amount to time m which to manage it. while the Custom game allows you to set up the conditions and scenario pretty much any way you like '
And that's not a!! Populous II will feature a serial tmk (which allows two players lo Oin their machines and play rival gods), a normal two player game (which allows rival human player to use the same machine, each using a cut-down version of the screen), a rewind facility (which allows you to rewind or fast forward through the last three hours of events, allowing you (o spotlight exactly where you may have gone wrong), and (one of out favountes) the option to set up two computer opponents against each other and let them gel on with it. allowing you to come back to the computer every so often, see how they're doing, and perhaps make a lew malicious modifications
fokiin (he men visually distinctive of the new fed tint, ftcjj fo Menie avoids the uic of I tome trie ID.
One minute it's swords end spurt, the next il can be )ct planet and nuclear mittilct.
By opting lor a direct control system, Aicjj fo Mania transcends the cold feel of some strategy games.
factory where you would actually build them from material you collected - indeed, the management aspect was as complex as it is now. but we had a shooi-em-up tacked on top' What basically happened is that the publishers said it was too complicated having the two sorts of game
m there, and since we’d got more interested m the management side the blaster had to go With that out ol the way. making rt scroll seemed sort of redundant, so we changed it so you were controlling a race of alien animals kving on a static piece of land, later we moved to robots, which is whore the sort ol strange mechanical way they reproduce m the finished game comes from, while the collecting minerals to create things is a fairly obvious idea used m a lot ol games - M-uervvum 22 is one that definitely springs to mmd.
And I hen - and thus is where we were influenced by Populous - [tie robots became little people to humanise proceedings. It developed togcaXy from there really'
AMIGA POWER SEPTEMBER 1991
Realms is being developed by Grahgold. makers ol the Amiga version ol Rainbow islands (welt known tor being our lavounie game ot all lime), so we expect a lot This one has much more ot the straight strategy game about it than most others covered on these pages - as heir to the throne ol a certain realm', you inherit a certain number ol cities One, your capital is paid taxes by the others, and so becomes strong i though again, you've got to watch you don't overtax your satellite towns - there are up to lour or lore other computer controlled realms on the same map. and they're likely to take advantage ot any disgruntled cities) There's also the possibility lhai a town ot towns will Split ott and form a new realm ol its own Steve Turner ot GraftgoW apparently had Ihe idea absolutely ages ago 'It was back in the Spectrum days, when Lords Ol Midnight was popular It's an idea that went through all sorts ol lorms. but what we've ended up with gives you first a massive map-view showing ihe strategic links between towns, and then a closer, more Powermonger-style battle view This is more ol a last and
The contoured 30 map, while (moll ti incredibly effective, the curvet end dclnilt ol land being remarkably clear.
Irani* strategy game than Powc/monge/ though, and on a more global scale We re not concerned with the abilities ol individuals at alt - each time you see a little man on the screen he represents an army ol 1,000 men
Since we've been working on the game such a long time, the timing is turning out to be annoying - there
super-strategy game approach
seems to have been a run on this sort ol game, following the Amoncan style ol PC strategy games, but using European Iront-end graphics Many PC games sound great but turn out to be very disappointing 10 play - the idea here is to get that scale, but make it alt lots ol lun at the same tune.
A confrontation ftubru-itytc. tush warrior graphic actually rxprcicnls a horde Of the little blighters.
The other thing we've aimed at - white not fixing ourselves to any particular place or time - is making our world leel like a real ptace. and making events untold as they really would it's noi as contrived as. say. Mega to Mama, which, while n works as a game, doesn't realty represent the way things happen in real life - having said that though, we do have races ol dwarves and elves m our game which takes it out ol ihe area ol reality'
'The idea is that sometimes you will (eel hke you're in control ol the game, earning more revenue and spreading your sphere of influence, and sometimes you leel it's driving you. as everything goes wrong at once and you have to take desperate measures to try and arrest the decime We imagine you'll be frantically clicking away on screen and icons, moving yourself around, checking that while you're lighting one enemy on your northern Iront, say. a plague isn't ravaging your capital city and so on rm not exactly sure how really serious wargamers will take to it - there probably aren't enough statistics m it lor them - but I think il they try playing it they'll find il represents a battle In ihe most direct way while using the same real work) rules as all those bonng battle games.'
Merc strategy based Dun the eibcr games previewed here, Ace/ms could represent Ihe future ol wargames.
Flag looks a bit i<kc the rest ol these large scale 30 isometnc things, and provides a very simitar sounding game task, but in reality it's ptobably the odd man out there The hrst real difference is the scale - you're much closer to the action in Flag (indeed, the view is more that ol a Cadaver than a Populous), and while the game-play
is based on a conlitcl between two tnbes. the most people you'll ever realty have on each side is around the 60 mark The second difference is that this isn't so much an
With has YOU ore pLoccd very much in the middle ol the action. There't no giont world to conquer here.
The blue standard benrer mopes inconcplcuouctv in the corner while hit buddies go in (eorch ol the encniY hog-
ati-out war as a stealthy commando-type operation - your task, as leader ol ooe ol the tnbes. is to steal Hie other side's Hag and get >1 back to your base. NOT to simply kill everyone in sight Yes. you're nght. despite the medieval trappings, th«s is basically a paintbatt game
We actually have the choice between playing the game m the prettier 30 view or a 30 tookmg-straight-down-on-the-map view.' says programmer Simon Cooke 'In the 2D view the scale is a lot smaller so you can get a better idea of what's happening overall - when you start out you'll probably use that most, but I'd recommend switching between the two during the same game'
In two player mode the game gives each player 30 seconds or a mmole to take their turn, and then the little men light it out Irom where they stand usmg their m-buili artificial intelligence.
Our plan is to make it as Kfeol proof as possible,1 says Simon, 'so we're trying to get nd ol icons and other confusing controls as much as possible, making the game
easier to use I've been gonmg very paranoid that people are going to lump this in with Populous, but once they see Ihe game I think they'll be immediately aware ot how ditlerent it is We re making no attempt to simulate the world here -1 know the tact that we say it's a conflict between two towns that extends through the ages sounds like that, but m tact all that ready changes s the architecture and the clothing The time period is from the medieval to the Elizabethan, so the technology level remams more or less Hie same It's no Mega to Mama or whatever - this is much smaller scale, short-term strategy thing Much more an action game'
Indeed, if Populous puts you in the role ol a god. and Poweimonger the rote ol a general. Flag is perhaps best imagined simulating what it's like being a sergeant in a combat situation It makes you itch to know what Simon Cocke's collaborator on Flag - Ian Hartmg - could have done with his Vietnam game The Losl Patrol using a simitar system ,
With graphic* reminiscent ol Ultimate's old Spectrum games, the tone ol flag is very much one of fun.
Gremlin's Utopia is set on another planet at some time in the future - hence ati the pink ground, Dan Dare style architecture and so on - and white it shares the diamond-shape isometric viewpoint of Populous, the game itself actually has a lot more in common with the other classic god-sun', Sim Ofy
'Yes.' says programmer Graham Ing, the man behind SSS Jane Seymour, we actuaity like to think of it as a sort of Sim City Plus The idea lor the game came initially from playing Sim City, and enjoying it, but thinking it would be mat much better it you had some sort of big enemy to go up against What started out as a sort ol Cold War thing qwckty became futuristic when we thought ol how much freedom that would give us. and the top-down mew we started out with didn’t last long either -1 don't think the market would accept the straight map-view anymore Dong everything from a 30 isometnc viewpoint certainly makes rt took a lot more impressive
What happens is that you start out, in your role as leader of a space colony, with a small outpost on an alien planet - about 100 people, eight buikkngs and that's
The futuristic theme to (Tropin mokes for some interesting graphic*. Just check out these building designs.
The sci-fi approach to the jod sim concept is Utopijt winning cord, lending the gome o less pretentious feel.
The isometric Sim City
about it tfs your job to mine resources, build up industries and make your settlement grow - since the air isn't breathable here though you’re m a much more precarious position than m Son City, with keeping essential supplies coming being your first priority The map you gel to scroll around is maybe ten screen by twelve screens across - in theory it's possible lo (ill the whole tot with your metropolis, though m practice the best the programmers have managed covers about a ttnrd,
Wheie Utopia really differs from Sim Oty though is in the war element - it's not unlike that ol Mega lo Mama in tact. Somewhere off the edge ol the screen is an alien settlement - of different types with different capabilities on
CASTLES Electronic Arts
Available early '92
Already a tngfish) PC hit, Castles will be ready on the Amga m November or December, alt being well Utile has been seen on that version in this country so tar - which is »hy these are PC screens you see here - as it's being put together by interplay, the well-known American developers of The Sard's Tate senes. Neuromancer. Wasteland and Battle Chess
So how does it all work Well, imagine a cross between Populous. Railroad Tycoon and the Alan arcade game Ramparts (itself being developed for the Amiga by Oomark) You play the lord of a castle - or a number ol castles on more sophisticated levels - and the aim ol the game is to a) complete your castle (the design is up lo you), b) build up your armies, and c) defend against or attack rival lords It’s not all straight fighting though -Castles includes a lot of that keeping-people-sweet business that's become a staple of this sort of game.
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though don't be too soft on them1 A lightly taxed people may be a happy people, but they're also a badly defended one. and that means youH be put out of the game pretty damn smartish - also, it's worth remembering that keeping the church and your armies sweet was at least as important to the average medieval tyrant as the general well-being ol the peasants
Castles has been entosed on the PC lor being a bit too samey, with less of the grand scale and variation of events you get in games i*e Populous, though apparently steps have been taken to rectify some of that with the Amiga Just how effective these improvements will be remams to be seen
1 think it's lair to say that there are a number ol games around at the moment that've been influenced by that whole Populous/Sim City thing,' says EA's Simon Jeffrey, and this is one ot them. It is odd though how things seem to come m trends, often without anybody involved being at least consciously aware ot it Castles
SoaKtimvi Cjttltr ftcls tau like a god urn and mart like Statiiuci in abundoncc, the PC union of Cuffrx hit been
t construction company simulation. (K screens shown) criticised for It's lock ol scope and feet.
The modular city designs takes away some of the realism, but leaves the game simple to grasp, much like Sim City.
different levels - and sooner or later they're going to aback you. It s up lo you then to build up your defenses in preparation for this happening - putting some men aside to develop weapons is a good idea - and then organise your people to strike back as need be
A minor civilisation in full swing, the similarities with Sim City become more apparent.
has been included m with all the large-scale 30 isometnc games, but equally it's been caught up m a sort ol medieval castle-based game thing There's Alan's
Ramparts arcade machine tor a start, which ts much more ol a pujyle game - almost a cross between Castles and Tetris - and then there's a game Irom Mindcratt called The Siege due catty next year which has a simitar theme Mmdcraft games lend to be much more hardcore roleplaying orientated though, so t see little real conflict, but it's odd how these things come about, isn't it
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
tea Stewart: Gremlin boss wd all-found chuffed person.
It’s a hive of activity at Gremlin all right. It’s been two years now since Ian Stewart bought a slightly sorry looking and rather run-down little company back from US Gold, and you really wouldn’t recognise the place. Not surprising actually, since they’ve moved - offices held at various times in Walsall, Birmingham and Derby abandoned in favour of a warren of tiny rooms in the middle of home town Sheffield.
Physically at least, the company’s back where it started around seven years ago.
LOTUS TURBO CHALLENGE II
Lotus II- notice the missing word Esprit, due to the tact that there are Elan-based sections in this new game - is being put logether by Sean Southern and Andrew Morris at Magnetic Felds, the team behind the first game. Sean, in particular, has one heU of a background in driving games -both Supercars, Super Scramble Sim. Kick Stan et al - and rl shows. There are things being tried in this new Lotus that just haven't been seen in other Amiga car racing games
The first difference to take on board over the original Lotus is that this new one isn’t based around race tracks - instead, it s that old favourite, the Outflun-styte chase across America. There are eight stages. 40 time checkpoints to cross, and vanous backgrounds ranging from desert to swamp to forest. In play Ihe immediate difference over the first game is that you get lots of different coloured cars (rather than millions of red ones) and that the tul screen is employed in single player mode (the unusual horizontally split aftair is retained when you're racing a chum). More spectacular, though, are the new weather conditions. Here you can see snow, rain and the quite spectacular fog sequences - where cars, trees and sign posts loom up out of a vision limiting greyness - but the finished night driving sequence is said to be spectacular too. with objects again only becoming visible as you get dose to them. It's fast too -perhaps even faster than the first Lotus
01 course, in every other way it’s a very different firm. The impressive thing isn't just that it’s now a proper company again, though there is that (Gremlin s no longer just a handful of blokes using the resources of Centresoft US Gold to see them through) - it's that the products have been there too. You couldn’t really say they've had a duffer since, well, Impossamole- certainly the Switchblade, Supercars and Lofus triumvirate, all three of which have spawned successful or soon to be successful) sequels, has worked miracles for the company. There are people who remember Gremlin from before we became known as the driving game people,' says boss Ian Stewart, and he looks ail set to remind us all ot the fact too-this is quite simply one of Ihe most interesting Christmas product line-ups they've ever had...
lotus It. Seen in that* four screens la single player mod* (Hi* two-player met a iplii screen i la Ihe first torus) It's already obvious that it's a far mor* impressive jane than its predecessor. Ther e arc still a lot of graphical glitches in the desert section (bottom kfl) but check out the snow and (especially) the fog scenes on the right - nothin* has been done like this on the Amiga before. There's life in the sprite-based driving game yet...
jafte - but it's the weather conditions that win win people over.
Andrew Morns is graphic artist on the protect. One thing we were certain we wanted to get m was the full screen display m one player mode - it's something we were trying tor with the first Lotus but didn't quite have time to get nght. so this proved the ideal opportunity torus.
The thing everybody comments on is the tog effect and yes. we're very pleased th it. I‘ve seen people do tog on a couple of things, but I don't think anybody's got anywhere near ours. Other things we're peased with too include the fact you can ink two Amigas to get tour players racing at once - each using a half screen display - and the fact that having the races come in stages with check points makes them more exciting
T think this »s it lor us as far as racing games are concerned though - lor the moment a! least I know Sean (Southern, the programmer) wants to have a go at a shoot-'em-up next, and hopefully we ll be able to make a good job of that too. The thing is to look at existing genres ol game and then hopefully find a new way to do it that nobody s done before
PSay Harlequin and you're immediately •emtnoed ol something. It's the way the mam character leaps, slides and bounds across the roof tops, the way the baddies ai seem so state by comparison - hell, even the way he hang-glides in at the start ot things' Thai's right, on first appearances Harlequin - a coin-op style leap-around teatunng more than its fair share of moving platforms and the like - seems heavily influenced by. ol all things, Sfnder It s an eight way scroller - unusually, the main character walks right to left much ol the time - built up ol a fairly generous 20 eveis At one point they were apparently not sure whether the main character should be armed, or simply use his agility to dodge the baddies, though as things stand now weapons are certainly in the game plan
Harlequin is being put together by Andrew Findlay and Ed Campbell of The Warp Factory, newcomers who've previously only worked on the unreleased beat-'em-up BaWeboundlot On-line
So. Andrew, it looks to me a lot hke Binder
Well, yeah, perhaps some of the bus you've seen, but we really haven't looked ai Sinder very much at all -1 think that II become dear as you see more of the game. What we've been aiming at is simply geltmg a smooth scrolling platform game on a grand scale - we've tned to have lots of interaction with the backgrounds and use as much imagination as possible At one point our hero hangs off the arms of a giant clock, in another he has to avoid being eaten up by giant laces who are trying to suck you up through a straw1
What we didn't want was one of those games where you fust foHow a linear path through the levels and once you've completed the game, that's it. Maximum -»
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HerUqum It docsnl remain thi» purple - or this static - for long!! i) At the top of this tower there's * giant dock - Harlequin hu to tunf from it like Robert Powell in the Thirty Mine Steps'. In feet our hero uses lots of circus-type skills - wire-walking (g snonyst them. It's when he's sliding down the angled wires (or indeed angled rooftops or other walls *)) that the game becomes most reminkent of orcadc and US Gold home computer scmi-clastk Slridtr. Harlequin is ai least as acrobatic as that character, but lives in P«rh*p» a more interesting world - the waterfall scenes (*) could come from Swrrchbfarfr II or cither Tumcan game or goodness knows what else. You couldn't say the same about some of the other places he goes though - Harlequin has a biiarre, dream.like quality to it, especially graphically, quite unlike lust about aay other gome. Some ol it is simply hard to work out - we It have lo wait until we play the game to rcolly find out what s going on in this circus-like location (S), while others arc more identifiable, if fust plain biiarre. The House Oi Cords (*) provides a number ol weird platforms buih from, well, playing cards, giving the game a surreal edge similar to batman comics, the Attnftn TV show (or fust about anything else that has giant playing cards In It). Ivan weirder than that though is the bit with the giant jugglers - 'Harlequin must leap from bail to ball lo moke his way to the heavens' apparently - [>) while The Learning Curve (ahem) - looking lihe it was 'filmed- on the over-sited set of o monk May School - puis him In a giant hiddics bedroom, complete with sod-looking (and hopefully non-hostile) giant teddy bear (•). There arc no rwo ways about it -Hsrt*euin is one interesting-looking, but very peculiar, game.
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
playability is what we ve aimed at. and to try and get that we've allowed you to take many different routes through the game At one point, for instance, you're in a room full of TVs -depending on which one you pick, the next levels will be based on the theme of whatever programme was playing at the time'
Ed. you came up with the bulk ol the game design, didn't you
'Yes First we thought of tots of ideas for levels really, and then we med to think of ways to stnng them all together What we've ended up with is a game with a very dream-Ike, slightly surreal atmosphere where just about anything can happen For instance, in one bit the harlequin turns into a fish and you find yourself swimming through the sewer pipes for a bit!'
H you had to name one game that's been an influence, what would it be
Well, I don t think there are any that have really influenced us, but one we like the feel of is Switchblade II-As really btg and has a ntce feelmg of freedom of movement about it. That's what we 0 go tor.'
The concept behind this is simple, though apparently added at quite a late stage to what was a (airly ordinary cutesy platform shool- em up thing. Put together by Stuart Cook and Peter Tattersall of Twilight in Harrogate (the people working on Ocean's WWF Wresrtng and US Gold's Mega- Twins), it puts you in the stumpy shoes of a character who fives his Me through - or, rather, in -videos Hence an excuse tor medieval castles. '30's Chicago and the tike as backdrops. The basic thinking behind it is that if something appears in vds then it's fair game - though you're obviously not going to get any
recognisable copyrighted characters (say Freddie from the Nightmare On Elm Sheet films, or Jean Claude Van Damme) cropping up, and neither is there going to be anything remotely saucy.
'In actual fact, says Stuart Cook, this is realty a shool- em up masquerading as a platform game. What happens is that this fairly average kid. who just happens to watch an awful toi of TV, one day gels dragged into a new - and sightly unusual, to say the leas!1 -
VJdvoki* You want *iant «nd-of-l*v«l
baddies Her, TOU Sol 'ext!
VideoJu* The first level b set in this horror-film ityle tattle affair.
Video*!* Nonce how our hero doesn't really walk at Mich - he diet around
Video*!* la tad, you couldn't tell b here, but iff more blatter than platform game.
Video*!* Kevin* laid that, tome bits arc decidedly Wonderboy-ith.
Ian Stewart, boil ol Ore mint, relearn* In hit Sheffield office*. You can t tec H here, but thil it perhaps the bi**eit room in the building - gremlin s Ion*, thin officct contain a ttrin* of tiny teH-conUincd work areas, each the slit of ■ smalt bedroom
In many ways Ian Stewart still looks fairly young, but the hair's the giveaway - the sort of silvery grey the head of the family always sports in US mini-series. Perhaps it’s the worry and struggle involved in turning the company around -These last two years have been the hardest for sure.' he says, ‘but they've also been the most enjoyable’ - or perhaps it's merely in keeping with his status as a senior industry-type figure. After all, he’s been around quite some time...
Wero you always sure you could pull Gremlin back towards being a major player again
'Of course. I put an awful lot of money into it and a lot on the line, to I had to be convinced It would work, didn't I It's belief in your own ability at the end of the day, and belief in the people around you or who you can attract to work for you that counts.'
How do you feel people view Gremlin now
'Well, the perception that's setting back to us Is that this is a company that people are really watching, or at least, should be watching- Obviously we can't get complacent, and we don't have vast amounts of corporate money to ball us out if we make mistakes, but I think wo can afford to be cautiously pleased.’
Oo you soo big changes in the market over the next few years
'The Amiga market is obviously very important to us at the moment, and I'm sure it will remain so. It has to be really - in the UK it's the only one we've got! - though it has to be said the PC is coming through a bit in Europe. What's happening Is that we're filtering out the bottom end - the Spectrums and so on. The other thing that's become crystal clear it we simply have to become heavily involved in the console market by next year.'
WHERE DID THE IDEA FOR PLAN 9 FROM OUTER SPACE COME FROM AND WHAT DOES ‘GBH’ STAND FOR ANYWAY IAN STEWART ANSWERS THESE QUESTIONS AND MORE...
Gremlin have recently acquired a number ol unusual licences - Lotus, Nero Quest, the recently announced Plan 9 From Outer Space. Mow i» this working out
■Very well indeed, and they're certainly a lot of tun to be involved with. David Martin (who used to run Martech/Screen 7) handles most of our licence acquisition. He sources them, comes up with proposals and so on - I'd say probably 80 percent of things we put proposals in for don't come off for one reason or another, but the ones that have are proving interesting'.
How do you come up with tho idea for something like Plan 9 From Outer Space
'Sean Kelly, one of our product development people and an exjournalist (indeed, he used to write for magazines like CU Amiga,
Zero and Your Sinclair), came up with the idea. Some of our development people in Ireland wanted to do a Cmomaware-type product based around the theme ol *B‘ movies, you see, and we staned looking around for a suitable licence, but Sean - who knows about those things - immediately jumped up and said ‘If your making a game based around a crap him it has to be Plan 9 From Outer Space, because that's famous for being simply the crappest one there It’. When wo eventually managed to get hold of a copy of the video we simply couldn't believe how bad it is! The game we've come up with is very knowing and very tongue-in-cheek and hopefully very, very funny.'
You guys have built up quite a rep now for doing driving games, and with the second Lotus game due soon it seems to be continuing. Is It somothing you Intend to keep up
1 think we'll give the driving games a rest for a while, to be honest. We're going to go a bit more actionoy, a bit more arcadey. and a bit more upmarket - basically just diversify a bit more. There are people out there who remember Gremlin from before we were known as the driving game specialists, you know!
’Our basic thinking is that a two player driving game is a two player driving game, and if we give it our best shot with the second Lotus we’ro going to really exhaust that area for a while. Betler all round really to try and come up with something new.'
Everything seem to be developed out of house these days. That's not the Qremltn I remember.
"We have to - it’s simple. It just takes a lot more people to complete a product nowadays, especially if it’s across a number of formats. You have to make sure that every product is the best that you can possibly do too. and that can mean making sure you get people who are particularly good at a certain son of game to work on that project, ft also means you have to get a tot more selective about what you release.
For instance, with something like Gary Lineker’s Hotshot - which isn’t a bad game - wo never released it on 16-brt at full price because we thought it simply wasn’t good enough to justify the price tag. We held it over and brought it out on GBH. our new budget label, at £9,99.
It's a similar story with a new product we’ve got called Pegasus. It’s always looked good visually, but when the developors First brought it to us it didn't play all that well at all. It's taken a lot of work to get it to tho stage it's at now. and 1 really believe it's got the potential to be a first class product. H we can't honestly review a game ourselves at around 85 percent I'd be very unhappy about letting it go out. It's as simple as that There’s too much it stake now - you just cant afford lo put flawed products out there anymore’.
Finally, what doei GBH Hand for
A ha! That’s really up to you! H you're a young, aggressive sort of a person, it'd probably stand for 'Grievous Bodily Harm', which sounds suitably macho and so on. H, on the other hand, you're a bit older, a bit more mature, you're more likely to think of it as ‘Gremlin Budget Hits' or similar. It's certainly a striking phrase, wouldn't you say '
Thank you. Ian. If you're going to keep making jokes tike that I think we'd better leave it there.
wteo recorded To get oul he has lo tight his way through a number ot levels - there's a western level, a meckeval one, a gangster setting, a Safi world and a horror work) -though it's ail a bit too cute to be realty nasty Because the game !«ss a slightly unreal, dream-i*e tee), she kid floats through it all raiher lhan walking and jumping, making the control action seem very shoot-'em-up like.
One thing we re proud ol is the variety in the game - some Ms are eight
Ktfrokid He's an odd-looking chap, this Vtdktd - hit hair heaps changing colour...
way scrolling, some move horizontally and so on - but on a more technical side we've got a very slick new parallax scrolling routine that uses more colours than usual. We've got Ihe screen update running much, much faster than usual too. In tact. Td say it's as quick as many arcade machines'
Now this one is weird. Imagine, >1 you will, the hero from Squeeh (or a similar Gonk-like creation) running around after hundreds ot wiggling little jellybeans, every one ot which is hopping and bouncing around the screen with Lemmings-like disregard tor its own safety. The beans have various different looks and characteristics - some are more intelligent than others - bul all (or ai least Ihe bulk of them) have to be eaten or trapped by your good self before you can dear the level There's a problem wiih this though - not only are Ihe beans hard to catch, there are plenty of other traps and nasty creatures about, all keen lo gel then chompers around Ihem -a
Wdeokid ..at do hli clothes, depending on the level (or ‘video’) be t currently in.
Mlfftaae. Ah, yet. Mott peculiar. Than you there on the right (the raiher terry looking Gonk character), those other things are the beans, and, erm...
ALIEN EUEHT TROOPER mjfRTIOH....
Space Crinede-. Imagine Here Quctt crossed with the high iedt space-marine stuff ot the movie Aliens and you've got some idea of what Space Cnttade win be like. The look of your rather squat little men arc ail highly rcminkenl of the little Iced models you get in fantasy role playing shops - hardly surprising, that's where the board game started life.
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
loo Lei too many beans get eaten or destroyed by other hazards and - uh-oht -you won't be able to fimsh the level.
Descnbed m-house as a sort ot anti-Lemmings (in that you're trying to Kill the little cntters - or herd them into your preset traps - not save them), it's a vertically scrolling cutesy arcade puzzle thing with a nice line rn the bizarre -particularly the
monsters who seem to breaK through the scrolling background in an attempt to gel at the beans, almost tike invaders from another game
Mtfbean projrammer Tim May: 1 JUCU you'd coll H I sort of anti - Lemmmff
suspended animation system and so on Things realty heat up in the second part though, when -yes' - a distress message from another ship wakes him up (shades of you-know-what). and things stad to go wrong in a serious way. With everything from a bogus space pirate attack to the genetically-engineered alien killing machine (which indeed termed his cargo) escaping and running riot around his ship to cope with, the game's going to keep you very busy indeed.
Possibiy the oddest thing about the whole atfair - and it sounds fcke an intriguing scenario, you must admit - is the
f RP fans will be wailing for this one -Gremlin's conversion ol MB Games' follow-up to their incredibly successful fantasy board game. Hero Quest Space Crusade (the computer game) retains the 3D isometric look of Hero Quest - at least lor the action sequences - but the differences go beyond (he fad that your Dungeons And Dragons-styie characters have been replaced by robots, aliens, space mannes and so on. For a start much ot the game is played in plan view, which makes it rather easier to tell what's going on. Claimed to be an improvement on Hero Quest all round really.' Gremlin aim to at least equal the success of the first game - the cardboard and plastic version of Space Crusade hasn 't been around all that long but is already the sixth biggest setting board game in the UK apparently. Expect big things
Not the sort ol thing you'd expect from Gremlin at aB realty This is actually a text based adventure with Cyberpunky overtones, mixing Wiikam Gibson novels, the him Alien and some surprisingly old fashioned sounding arcade sequences in about equal measure Allowing the player a Wonderlandttke control over the size and positioning of text windows, icon steps and the like, it uses animated cameo pictures of charaders, map screens and what the game spec refers to as animated stilts' of the main locations The plot sees an innocent and slightly down on-his-iuck space captain forced by your typically Cyberpunk alt-powerful conglomerate to transport a mysterious cargo to earth.
The first part of the game sees the player control the actions of our hero as he smuggles hts cargo through customs, takes
Ooff. avoids customs ships, fixes his hyperspace drive, sorts the
series of mini-arcade sequences you must complete at certain points in the game.
The Repel Boarders' sequence when tee space pirates attack actually turns out to be a variation on Operation Wolf, white the Moon Lander' bit works exadiy as it sounds AK good old time fun. no doubt -perhaps the most interesting ol these sequences being your 3D Dungeon Master style stalking of the monster through the holds ot the ship.
Suspicious Cargo has been put together by programmers Gareth Davis and David Lincoln, graphic artist Jules Holton and designer Madm Cowan at Imagitec
Gareth, the window system you're using seems a bit like tee one m Wonderland Do you think that's the way forward for text adventures
'Aduatty. originally it was a lot more like Wonderland than it is now We started with a windows system, but it was just too stew - exadiy as it was in Wonderland. which we weren't too impressed with - so in the end we went for a flexible fixed system, one which offers you eight variations on the layout, not quite as much as Wonderland but more than sufficient. Text-based games are pretty much dying and f don't think tacking windows on is realty the answer - we've made sure the whole game is playable purely using the icons, and we've added these arcade-stylo sequences for a real change ol pace'.
Don't you think you'll put off traditional adventure Ians with these t>‘s7
Let s be honest, text adventure fans will snap up just about anything at the moment -there's nothing much around - so t don t think fhese action bits will put anybody Off too much. We re aiming at the Siena-type game player anyway. I guess - those people who are used to graphics with their adventures '•
Game-wise, the buck stops her*: Umii North-Hem, Gremlin Technical Director.
Here * where the fame tuns, in • 'coffin' (a email plastic pre-lab hotel 'room') rented out near a epacc poet. Very cyberpunk.
And then there arc the punier bin - thii le poiiiblr somethin} to do with fain* your hyperdrive or suspended animation.
Repel boarders! A hostile corporation attempts to take coatrol ol your ship la this Op Wolf-in spired sequence.
(rm, not exactly sure what's happened here, but It looks like someone's done a pretty Rood number on this room.
And here we have one ol Ihe so-called 'animated stills' k would seem - one ol the control consoles on your space ship.
This space port in lad - on Titan, one ol the moons ol Saturn. It b here that you jet recruited lor your trip lo larth.
A ha! One ol the arcade sequences - this is part Dunjton Master, part-AJien, and wholly unusual lor an adventure.
Amiga, Atari ST £25.99 C64 cassette and disk - £11.99, £15.99 Spectrum cassette ■ £11.99
t991 Th« Sale. Curve ltd, \ «c frSeP" All.ii9hl i»Mf»»d.
*■ mb coin op tlconse.
SO CUTE... IT'LL MAKE YOU PUKE!!
something very bizarre has happened in the fairy village... the inhabitants have changed from chummy chappies into fluffy fiends! It's so bad they've even gone and kidnapped the beloved'Mom" of our angelic fairy heroes, Tam and Rit.
Now she lies captured in the top of the Maboots Tower where she can only_
be saved by whopping anything cuddly on the head with <
their magic rods.
So cute... it'll make you puke
k FIND our IN
BL & SEPTEMBER.
The Sales Curve Ltd, 50 Lombard Road, London, SW11 3SU Tel: (071) 585 3308.
1%. T- mr a
f r ia
Dave Jones: It s been two years Since the original idea lor Lemmings, but it first began to look tike being a realty good game about a year or so ago. That was when it started, and unfortunately it s never going to end - everyone else loves the game and I don’t think even we d get bored ot it One of the things we experimented with was making individual lemmings a bit easier to pick out, because on some of the later levels you can be presented with a huge mass ol lemmings and need lo make one oi them do something, but it s impossible to actually see which one ts which Eventually it came down to the design ol the game itself, which didn’t make that easy to do, so we had to leave it as it was. In our designs for Lemmings 2. we re looking at various ways ol making lemmings do different things, and hopefully stopping them from congregating so much
Russell Something else we would have liked to include was some animated sequences between levels, more cartoony stuff like that The one thing we’d realty have liked to do was use the original tunes. At first we had things like the Batman theme, the Mission Impossible theme, and the tune from The AdeSams Family We really kked them, but because of copyright problems we had to dump them The idea would have been that there would have been an animated sequence with a lemming dressed as Batman, or maybe one being chased by a fi//mg bomb fuse to the accompaniment of the Mission impossible
M ft Ba
T, ' t .*• ;-er f*i
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(not that we want to give
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■ ' hcads at me *». JfcX * *
SO before anyth ng real , '
Hopetulty Lemmings 2 will be everything we weren't able lo do in Lemmings WeB. except the
DMA Design, brainchild ol programmer David Jones, notched one of the biggest critical and commercial Amiga successes ever with Lemmings. We sent Stuart up to their Dundee hideout to mull over some other software hits and misses with them. (And talk about Lemmings).
IN THE BEGINNING
Dave After working at the Timex factory w Dundee. I went to college, where 1 began programming with the Amiga version ol Menace
Brian -1 was at college with Dave while he was domg Menace, and he asked me it I'd like to do the ST version Russet! ■ I started oil m the Spectrum market, and I d«d a game called Moonshacfcnv which was originally going to be released by Ocean, but ended up as a budget game from Cascade, as we as a Jet Sel Witty editor which I did white I was al school II was around then I met Dave. as we both worked m the Timex factory m Dundee which made an the Sinclair machines Then I switched to the PC and did versions ol Menace. Bathshx and Lemmings, as weli as Batiistix on the PC Engine I was only actually part-time until last year, when l graduated from university t did start a PHd this year, but I've given that up to go into software development lull OS. time After the success ot Lemmings. I decided rt was fey about time to start taking it seriously'
David: This is the DMA game that never was a beat-em-up mat we got quite a way into programming, beloro the bottom tetl out of the beat-'em-up market It looked great, and the animation was lovely -1 don't think there's been a computer character A who moves quite so well - but at B the end ot the day we felt that there just wasn't any significant amount ol game in Hi it (partly due to the amount of B memory the animation used B up) Vic were happy with the *■
Vgraph.cs and everything but it feust wasn t happening tor us. the V whole idea of Ihe beat- em-up « just wasn I something that we T wanted lo put the DMA name to. We've gone down quite a few roads like mat. trying stuff out 1
■ up to scratch, that's why there's only . ; B really been three games from DMA Design so
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’e'tMSf goc'3 r't/w.ts ”i 'iqs ma* *e *«• nap;-, ••• :r ■ •• •• rega-ok-ss ot
BB9Hf Ahemei riey might se <v • ' Gore is something that we ve stopped, but it nasn!
been comptete’y abandoned ' .•■■■ i an come up win that rmss-ng gameplay clement, who knows
Brian This was the hrst ever DMA Design game. I< I'd known then whal I know now aboul Menace, I think I'd have pul Dave's name on ihe Irani and protended I had nothing to do with it' II was his baby realty, he used to sit al the back of the dass at college busily writing away, and everyone assumed he was taking notes, but he'd actually be designing graphics and enemy patterns (or Menace The game itsetl was a good starting point, I hadn't realty done any 68000 programming before, it was the first major thing I did and to me. it was well worth doing, just, or, to do. We*, you've got to cut your teeth on something. It was one ot the first games to actually use the Amiga's coppedist graphics, make use ot the hardware, and this made it a real pain to convert to the other formats If you've ever seen the ST version, it's completely dreadful
Russell • Menace was a valuable learning experience, lor reasons not really related to the game itseff. Before then we aH knew how to program, but it was the first time we'd had to, lor example, work to a deatftne. There were a lol of ways we'd have liked to improve Menace • I'd kke to bas«a*y rewrite it completely from scratch ■ but we couldn't, simply because we
had deadlines to keep. It made us realise that it wasn't a hobby any more, we were running a business now as well
Brian: We'd have made it easier for starters, that's been the biggest criticism we've had Certainly the first lew levels are just loo tough lor most people The last level ol a game has got lo be difficult, and we'd have kept that one as it is. but n needs to be a bit more forgiving to actually get into. Russell and Dave played the game and played it, and Dave himself is a big shoot-om-up fan and he felt that he wanted to do a really hard game for shoot-'om up fans The problem was thai not everyone who bought the game was looking tor something Quite that hard. I think we learnt this lesson with Lemmings, you have to have some easy levels to start off with and let people into the game The first levels we did for lemmings in the original version were things which are now in the Mayhem stage, but we spent ages working to try and gelthe difficulty curve just right. To be honest, I don't thmk there's much else wrong with Blood Money, the graphics and control system and so on are just about as good as they coukj be. I don't think we d change them at all.
David: A tot of our time is being taken up with Lemmings stuff. As well as Lemmings 2 we're doing a Lemmings data disk with lots of extra levels for the original game, a Lemmings construction kit. a Lemmings demo that we're going to be releasing into the Public Domain featuring the Lemmings Band, and we've had some creative input on the Lemmings coin-op too
Other than that we're working on a game caned Walker (working title} which is mostly being done by Ian Dunlop It's coming along quite well, but there's a lot of work in it, and we're not expecting to see it finished until January or February of next year. In fact we've made some pretty major changes to it quite recently, taking out an Nemesis-style shoot-'om up section that
we felt just wasn't working It looks like being a lairty good product, it's got some great animation, loads of parallax scrolling, and varied gameplay. although if’s basically a shoot-'om-up at heart
Scott is working on a 3D game under the title of Hired Gun. which is a sort ot cross between Gauntlet and Dungeon Master You can have four players al once (on the same Amiga), and they battle against each other in first-person perspective, using lots of realistic tactics like pushing each other off diffs and shoving waBs and blocks around to trap other players.
Scott is doing most of the gamo turn sell, and he's spending a lot ol tune making sure it ends up exactly the way he's envisaged it, realty polishing it up It's the kind of thing wo'ro going tor m the future, we’re aiming for the best gameplay and the best looking games too.
AMIGA POWER SEPTEMBER 1991
PLEASE STATE WHICH COMPUTER
YOU HA' E WHEN O,. ». -
FOF THE A 50
A2000 VEW AVAILABLE
mWMACVOH REPLAY SIMPLY fCJGS INTO THE EXPANSION PORT OF YOUR AMIGA ffllSlE YOU THE POWER tJ©IIFREEZE MOST ANY PROGRAM. THEN YOU GAN
JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
SAVK THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting technique* enable up to 3 program* to fit on one dirt. Now uvtt directly to disk a* Amiga Dos • reloads independently of the cartridge • even transfer to hard drive* Works with up to 2 Megs of Ram * even 1 Meg Chip Mem (Fatter Agnus).
UNIQUE INFINITE LIFE/TRAINER MOOE - NOW MORE POWERFUL Allows you to generate more end even infinite lives, fuel, ammo, etc. Perfect aa a trainer mode to get you past that ’impossible' level. Very easy to use.
IMPROVED SPRITE EDITOR
The full Sprite Editor allows you to view/modlfy the whole sprite set including any 'attached- sprites. RANGE OF IMPROVED FEATURES. VIRUS DETECTION
Comprehensive virus detection and removal features to protect your software Investment. Works with all presently known viruses.
SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are saved directly IFF formal suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform.
SLOW MOTION MOOE
Now you can slow down the action lo your own paco. Easily adjustable from fuH speed lo 20* speed. Ideal lo help you through the tricky parts! RESTART THE PROGRAM
Simply press a key and the program will continue where you left off.
FULL STATUS REPORTING
At the preee of a koy now you can view the Machine flatus, Including Fast Ram. Chip Ram, RamDisk, OHve Status, etc.
POWERFUL PICTURE EDITOR
Now you can manipulate and search for screens throughout memory.
Over 50 commands to edit the picture plus unique on screen status
'overlay' shows alt the information you could over need to work on screen*. No other product comes close to offering such dynamic screen handling of frozen program*:!
MUSIC SOUNO TRACKER
With Sound Tracker you can find the complete music in programs , demos.etc- and save them to disk. Saves In format suitable for most track player programs. Works with toad* of programs!!
From the Action Replay II preference screen you can now set up autofir* from 0 to 100*. Just imaglno continuous fir* power Joystick 1 and 2 are set separately lor that «iUi advantage!
With the new 'Diakcodor' option you can now tag' your disk* with a unique code that will prevent I ho disk from being loaded by anyone alae. Tagged-disks will only reload when you enter the code. Very useful for security. PREFERENCES
Action Replay tl now has screen colour preferences with menu setup. Customise your acreens to suit your taste. Very simple to use.
Invaluable disk monitor - displays disk Information in easy to understand formal. Fun modify/sava options.
Now you have a selection of DOS commands available at all times • DIR, FORMAT. COPY, DEVICE, etc.
Disk Copy al the press of a button - faster than Dos Copy. No need to load Workbench * available at all times-BOOT SELECTOR
Either DFO or DFt can bo selected as the boot drive when working with Amiga Dos disks. Very useful to be able lo boot Irom your external drive.
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!
Full M68000 MHinbiH Diaa*»mblor full kiwi *4*10. Load Sav. block Wntt Siring lo mainory Jump 10 apaclfie lrei.np.ctur* Play r»»d*nl umptt Show and add ad CPU r*gl*tar* and Flag Calculator H*tp command Fudwrcli .1km* you to MO ond modify oft chip ragiiton ■ non writ, only rogimMra Notepod Oil. handling ■
•how actual track. Otafc Syne, paitorn ale. Dynamic Breakpoint handling Show montory a* HEX.
ASCII. ituniMt Decimal Cooper Aaaombta Dr.a.aambto - now with auffla name*
Show Ram aa Mat Show Uniquo Cuaton Chip Ednor
HOW ro OE YOOft Oft PER EAR '
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ORDERS NORMALLY DISPATCHED WITHIN U Hr* AIL CHEQUES POSTAL ORDERS MADE PAYABLE TO .
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ITE f 1 Elf
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512K AMIGA MO E326OT
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SOFTWARE CMTimmiim BART SlWPSOH E24OT
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PiUSf 16 NIGHTS FREE HOLIDAY ACCOMMODATION
silica price - includes vat . free oeuvery
DELUXE PAINT ■ EOT W
PLUS! FREE FROM SILICA ARCADE ACTION PACK £276 71
PHOTON PART 20 £6665
TOTAL RRP: £90657 TOU SAVE £50767
sue* ma me w * mi oumkv
NEW! CARTOON CLASSICS PACK
FROM SILICA WITH EVERY
Tho now Arcade Action Games Pack is THE software compendium lot Amiga owners, featuring ten top titles with a variety of difforenl types of games for you to enioy Each tillo is packaged in its own plastic caso. with a colour sleeve and lull instructions. Tho Arcade Action Pack is FREE! when you buy your Amiga 500 from Silica.
[FREE!] _ £219.78
ARCADE ACTION GAMES PACK
PHOTON PAINT 2.0 * GRAPHICS PACKAGE
Every Amiga 500 from &i>ea Systems comes with a FREE Photon Paint 2 0 (RRP £69.95). one of the most advanced art packages available tot the Amiga With it. you will be able to harness the extraordinary graphics power of the Amiga and produce inspirational pictures in minutes With 4096 colours, your Odums will reach Me like appearance These can be animated in real-time using a vast range of graphical effects, including biondtng colours and dilhenng. stencils, shadowing. _ JfJJ™ contour mapping and f Q Q QE surface mapping LOwitJv
16 NIGHTS HOLIDAY HOTEL ACCOMMODATION!
tvery Amiga from Silica comes wtth a FREE 72 page. tuft colour brochure with accommodation vouchers These vouchers entitle 2 people to stay up 10 16 nights In one hotel (or any number of hotels to a total of 16 nights) with accommodation FREE (you could take up to six nights lor tour people, or other options)
Choose trom the 250 hotels featured m the catalogue Alt you have to pay lor are your meals (prices are Irsted in the brochure) Reduced rates m top London hotels and hotels in France are also featured
1 TOTAL FREE PACKAGE 1
ARCADE ACTION PACK - £229.78:
Asterix - By Coktei vision £24.99
Chess Player 2150 - By CP Sottwar* £24.95
Orivin* Force • By o itai Mag* £24.95 Live & Lei Die • By emo £19.99
Onslaught - By Hewson £24.99
Pipe Mania - By Empire Software £24.99 Rick Dangerous • ay Firebird £24.99
Rock ‘n’ Roll - By Rainbow Arts £19.99
Skweek - By us gow £19.99
Trivial Pursuit - By EXomarft £19.95
ART PACKAGE - £89.95:
PhOtOn Paint 2.0 - By MiproWlusions £89.95
TOTAL RRP: £319.73
PLUS! FREE HOLIDAY ACCOMMODATION
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Bdde you decide when v> buy ydur new A mg* computer, we suggest you dunk very cueMy ebout WHERE you Ouy « Conufer whet 4 mu he Hie e few months efrei buying your Amige. when you may 'eouee eddrtionei peripherals or eoitware. or help end advice wen you new purchase And. will the company you buy Irom coMecl you with detent <k new produett Al Shea Sytlemt. we ensure dial you win have rvxreng lo worn, ibttA We ha«* been aetabhehad lor Over U years and. wen our unrlvaA-ed aioenenoe and eipertae. we can now ctaun lo meat Ore customers 'egu'emems with an underscan-deig wtuch la sacond to non* Bui don't run taka Ore word lor 4 Compleea ana return tha coupon new h our laeafe Fraa kferalure and bepn t> npenence the ' Sica Sytuemt Service*
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AMIGA POWER SEPTEMBER 1991
Sliders + Sarakon
Welcome back to the game reviews. Budget, compilations and PD all have their own sections later on, but first, the full pricies...
Publisher: Palace Price: £25.99 Authors: Philippe Banwarth (game). Cedric Cazal & Franck Renard (graphics) al Microids Release: Out now
Oh dear, oh dear. I tried to like this, I really did It's another ol those slightly odd puzzler/luture sports-type games that wop up from nme to time - often, but not always, horn French publishers - and tend to gel at best a lukewarm reception, at worst a right slagging, in the pages of AMIGA POWER. It's a real pain - the
publishers tend to think we've really got rt in lor ihem. the programmers are likely to get a bti upset, but what can we say A crap game's a crap game's a crap game. And here's another one.
But just because a game rtsett is crap doesn't mean its component parts are. Indeed. Sliders has a lot going tor It Take the graphics, lor instance - a bn characterless, perhaps, but they're dean and clear in a vaguely futuristic blueish sod ol a way The look, and some ol the lee! ol the game, is that ol early Amiga ellort Marble Madness - the one where you had to roll a ball around a trap-filled landscape, looking lor the way out Graphically they're pretty much the same, but this is a tar more impressive ettod scrolling wise, with the bails here Morally zooming up and down the courses at pinballlike speeds, and the screen keeping up with their progress, no problem at all Indeed, m the horizontally split screen two player mode it becomes positively remarkable, with the same action kept tabs on Irom different viewpoints wrth no discemable lack of zip All tins comes to naught though when you take a look al the game. It just doesn't work You control one coloured ball, your opponent (erther computer or human) the
ID retting cheer in blt«'i Slutt/%.
other, and it's your job to zoom off trom your goal, try and collect the little pock thingie you’ll find somewhere in the landscape, and then herd it towards the other goal. CX course, he (or n) is trying to do the same to you, and so the game quickly becomes hectic, yes. but all but uncontrollable also, as the two balls and the puck bounce and zoom around the chequerboard play area It all works on magnetism, you see - either attracting the ball to you and running' with it. or reversing the polarity and kicking' it away from you - gtvmg the game an uncanny resembaiance to a one-a-side Kick OK 2.
This has its upside - speed and a
Obsessed by Shanghai Itching for Shanghai It This snack won't spoil your appetite...
Authors: Mills Heidorm (code and
Stefan Jeworowski (sound)
Price: £19.99 Availability: Out now
Anyone foolish enough to have tried
Activision's Shanghai should beware ol this clever little Oriental puzzler - it's just as likely to have you virtually welded to your Amiga for a similarly ridiculously length of lime.
Like Shanghai, the principles are easier lo grasp In situ than to explain In words, but here goes anyway: you are presented with a tableau ol stones laid both next to and on top ol one another. Each displays a funny ancient symbol. Click on one
...and v*», that* cMn.sc ihapcs do *11 look the urn* to • !*ym*n. It docsn'1 nuke H a had game-
panic can set In unless you fix your mind completely. My only complaint would be that some of the chlnese-type symbols on the blocks look similar enough to each other lor It to get a little contusing, but once you're really into the thing your concentration level becomes such that distinguishing between one set ol wiggly lines and another becomes pretty easy.
Sarakon Is one ol the most transfixing games around, and, although it can hardly be described as a spectacular piece of programming. It is a sure-fire way to lose all touch with reality. •
symbol, find another replica stone, click on that, and see them disappear. Trouble is (and here's the tricky bit) corresponding stones will only do your bidding if they have tree edges, so if a stone Is surrounded by loads of others you can't get at it.
Thus, the puzzle is to clear pathways through the collection ot square stones, so you can gel rid ot them alt within the short time limit. Ot course there are zillions ot variables too complex to discuss here but. as is usual with good puzzles, the rules are easy-peasy to understand once you get started.
To win, alt you'll need Is quick thinking and a lot ot patience. Once you start playing there's no time lo think about trivia like the washing up. or where your next pint's coming Irom - total concentration is essential. Thankfully though, this isn't - unlike Swap say, also reviewed this Issue - one of those games which need to be thought through before you get started. Everything has to be done on the move. II you clear a screen within the allotted time you'll move onto another one, and beating it first time will be nigh on Impossible unless you are gitted with a most uncluttered and analytical brain. As the timer counts down an audible beat becomes louder and more unnerving (like the one on Countdown on TV), and bouts of
Okar, okay, to M’t not the moil jrapMutlr spectacular jama in Ike amid...
THE BOTTOM LINE
Another addictive puzzler from the Far East, which fans ol Shanghai trill find familiar, but still appealing in its own right. It you don't Q 1 • already own something K I
Similar, buy this game... U I -
Robin Smith’s International Cricket + The Executioner
(ugh degree ot two player ability-andrts downside, chiefly the old Kick Off problem ol tack of controtabifcty. made far worse here because with only three moving objects on screen, a mere twelve small courses to explore and none of the emotional lug ot computer football. Sliders tnds it very hard to hold the interest.
It's true you're given the abkty to change everything about the game, from maximum speed of the balls lo power of magnetic attraction - so it is possible lo manipulate it into a form you find possible lo play - but it's unlikely it'll hold your merest long enough tor you lo be bothered to do it. The lew people who reckon they actually have some degree ol control over Kick Off 2- rather than just enjoying it for its speed and pinball nature
- may find they get something out ol this Wedonl.
So. Skders joins Stormbatl, Disk, and the Bee in the ranks of not very playable and really not very inleresting future sports sxnutabons. That it's a better game -particularly technically - than any other recent contenders doesn't realty count lor very much I'm afraid. If you haven't already got it yet, buy Speedbail II instead, f you have,then why not go lor the not kxHtesimrfar Projectyle - now on budget
- and save yourself IS quid Or what about SpmJizzy Worlds That contains many of the same features The point is, there are a lot of better ways to blow £25. * UATTBIELBY
THE BOTTOM LINE
Fist and perfectly well programmed two player ball game S*l on Marble Utdness-lype landscape. Competent, but repetitive, uninspiring and for many likely 10 prove all but uncontrollable. Only hxiny In two player mode.
■hen you're both likely to be as bad as each other.
ROBIN SMITH'S INTERNATIONAL CRICKET
Authors: Astros Productions Release: Out now
Oh dear. I not at aft sure where lo start with this one, so I guess M start with a question-who is this Robin Smrth character anyway9 Unfortunately, I don't know how to follow that up I certainty dent know the answer) except with another question - like have there ever been any good computer cnckel games
And. indeed, have there ever been any good management games lor that matter (IVe certainly not enjoyed many of them) When you realise that not only is international Cnckel a) about cricket, b) a management game but c) endorsed by the utterly untamous Robm Smith, you 11 begin b see the extent ol my predcamenl m reviewing this. I really, roaty don't know ■here to start.
nw u Kebim SmUbt Attenutinwr Cricket -Mia, v«, bl welcome to k
Well, let's start at the beginning, with the cnckel bit. You could hardly accuse ihe game of being well presented, but tl does feature a neat little pad of cncket scorecards where you can keep alt your averages or whatever they are marked down. Now I've forgotten how you're meant to score cricket anyway - indeed. I'm not sure I ever realty knew - so they're not ot much use lo me. but they do. I (eel. nicely symbokse my feefings about the game It’s al about numbers, and statistics, and watching things you don't realty understand.
It's certainly not about joining in the action, such as it s - once you've picked your opening batsmen or bowlers, laid out your fielders (if relevent) and watched your opponents pick the men they! use. all you get to do is watch one white ant-iike figure 'run' towards the wicket, bowl something I hat looks the size ol a watermelon, and stand sbi as various other little ants flicker on and olf screen haphazardly in their attempts to grab the melon and get it back towards the wicket To potnt out that the batsmen don't actually seem to have lo move to score any runs, or that the bat always gets returned to the wickel keeper, then miraculously re appears in the bowler's hand, seems almost churlish -this is only a representation of Ihe game we're watching, afler all, not something you're intended lo take part in and play
As lor the strategy/management side of things - which you are meant to play -this seems as dull and pointless lo me as all straight management games. There are certainly a lot ol names, figures and so on bandied around - though I haven't the faintest idea if they're really accurate or not, and no real way ol finding out. I guess the best I can do is abandon any intention ol reviewing this as a cncket game - im no doubt sell almost exclusively to cnckel fans, and there's so Wile available for them they** probably lap it up - and treat it from the perspective of a normal computer game fan. For us. it's as lethargic, mysterious, old fashioned and unmvotving as cnckel itself.
(PS I've just found out who Robin Smith is - he's a Hampshire and England batsman, and Ihe guy who won us a lest against the West Indies eaifier this year.
So sorry, it seems he is actually quite famous after a»). * MATT BIELBY
THE BOTTOM LINE
Typically laughable graphic* and lot* of (able* In this very average management game. Fine lor the more forgiving cricket Ian but a complete and utter waste or time lor the rest ol u*.
Thrust with extra nastiness...
Publisher: Hawk Price: £25 99 Authors: Andrew Prime. Stoo Cambridge.
Doug Boari Release: Out now
T he box for this debut release from new label Hawk claims that ‘The Executions is a new concept In quality arcade games'. The Justification tor this patently untrue claim seems to bo that it combines straightlorward arcade action with a strategic element -welt, pardon me if I don't get the Hags out and call the newspapers.
Cynicism aside, what have we got here Well, the game consists of two main sections. One Is the Thrust-style sequence where you pilot a spaceship around a series of planets collecting luel and prisoners and looking tor parts ot a key which will allow you to find and kill some realty nasly bad guy or other, the other is the much talked-about torture section where you beat up or electrocute your prisoners in an attempt to screw information about the locations ot the keys out ot them. You can also visit a shop lo buy power-ups with the money you receive for selling prisoners as slaves - assuming ol course that you haven't tortured them to death...
So far so unsound then, but the most unsavoury aspect ot The Executioner is Ihe amount ol entertainment it provides. Both ol the individual sections are done perfectly adequately, but neither of them ooze excitement, and the amount of disk-swapping you have to do between them was almost enough to make me think that Cinemaware had come back from the dead already. The 'Thrust' section screams out for keyboard
This jratKMM looJun* iciit. u Ktwllt where afl die torture lakes place.
control, especially on some of the fiddly tougher planets, and Ihe torture sequence is both superficial and slightly tastelessly executed (no pun intended).
There's also an 'entertainment' option included on many of Ihe menu screens, which when selected brings up a tempting-looking shot ol a bar with music playing and a little arcade machine running an attract sequence in the corner.
Sadly though, after being led on in this way, you aren't allowed lo actually play Ihe little game, or Indeed do anything else, which leaves me completely bewildered as lo why the sequence was included when the disk space could clearly have been pul lo better use (like cutting down on swaps, for a start).
I'd only been playing The Executioner lor about 20 minutes before t started to be distracted by some of the more interesting things going on in the office. Pat the cleaner came in and moved a few coffee cups around, Mark cleared his throal a couple of limes. Gary said something vaguely suggestive and my BUX Bandits tape ran out In the middle of one of my favourite songs, as it always does. Pretty soon I wasn't paying any attention to the game at all, and if that sounds to you like I’m Implying it's s bit on the not-enllrely-gripping side, then you're not far off the mark. In the end. ft's all just too repetitive lor me. •
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■wd ikootai) boddkt la trad mk.
THE BOTTOM LINE
Not bad. if a bit repetitive, but _
you're not going to need L
adrenalin transplant* after H
playing it. A bit repetitive loo. A*
AMIGA POWER SEPTEMBER 1991
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For all repairs to your computer, one low payment covers diagnosis, repair (including parts and labour) and delivery back to you.
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The cost is £57.45 for an Amiga 500 and £47.45 for a C64 Payment can be made by cheque, postal order or credit card.
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THE CHARGE OF THE LIGHT BRIGADE
Publisher: Impressions Price: £29.99
Author: Edward Grabowski Release: Out now
The Charge ot the Ught Brigade ts set n 1853 and pits the British against the Russians. It uses the same control and presentation system as its predecessors (florae's Dnft and Cohort), one which completely dispenses with flashing squares, movement phases and lists ot numbers in favour of little animated characters who march around the map heating each other up and generally looking very warlike. Call it gimicky. but he effect this achieves is superb, and shows most other wargames up to be the archaic crap they really are.
The action can be interrupted at any ime. allowing you lo assess the situation and give orders to your troops Unfortunately this is the point at which Ught Brigade loses most ol the marks it
Th* Ckoyc Ot 7I< UfH r Mrifsd* - pointing the way forward for naytati, bin flawed in Irrmi of gamapiay.
gains for presentation Most of your orders will be concerned with moving troops, and over long distances this can only be achieved by giving the general direction (from eight possibilities) you want them to move m. hoping they pass somewhere near their intended destination and remembering to stop them when they reach it. There is an alternative method which works by pinpointing a specific destination, but this can only be done over very short distances, which isn't much use The other mam snag crops up when the two armies dash. As soon as the first unit in a group meets the enemy, it starts fighting while the rest either mdl around looking confused or just stand there dumbfounded. You’re expected to tell
each individual unit exactly what you want it lo do, a pretty time consuming task when you've got about 200 ol the bkghters lo play with Surety some form ol artificial intelligence could take over when opposing units got within a certain distance of each other
On top ol aH this there ate numerous minor irritations, such as an erratic reponse to mouse dicks, and the hopeless method for scrolling around the map.
It s a shame, because the frustration these problems cause just about rums an otherwise innovative and entertaining game. It’s great fun to play around with and watch, but attempting to put serious battle plans into action sadly isn’t realty feasible. This is definitely the way Amiga war games ought to be heading, and if the delightful presentation can be mixed with a more convincing style of gameptay. the old days of substandard wargames. could be coming to an end • JONATHAN DAVIES
THE BOTTOM LINE
Looks brilliant and has plenty ot instant appeal but tails down as a strategy game Even so, it bodes well tor the future ol wargames.
8-bit shoot-’em-up days are here again. But do we want them
Publisher: Thalamus Price: £25 99
Authors Derrick Owens and Paul Michalak at Arc Developments Release: Out now
Snack! Shilfhrilr fl lw) into aa fkn, time for a breather energy field. before die shJes Mt op again.
Anyone who finds traditional sideways scrolling blasters Irresistable will probably have spent (he Iasi lew weeks ploughing through Activision’s seemingly unsurpassable R-Typell. In comparison, it has to be said that Armalyte, based on a fairly ancient C6A hit, looks pretty sick. A surprise really, considering a) they're essentially the same game, and b) the two were put together by the same team, the normally excellent Arc Developments.
The theory behind it is simple: take one space ship, steer it through a horizontally scrolling space-scape, tackle an assortment ol deadly obstacles, and atlempt to dismantle whole lleets of hostile enemy ships. Naturally, there’s the obligatory selection ot end-of-level guardians to negotiate. Armalyte also shares with the R-Type games the super blaster available by holding down the
So where's it gone wrong here Well, whereas R-Type II was almost faultless. Armalyte is bugged by some lazy and
thoughtless programming. From tii* creators of l-Typt IIcornu tt s pretty
somctiifws oof my spcctocwlor •< afl. enough, and
fairly lough - too tough from the outset, I'd say - but It's about as user friendly as Quest For Glory II. At the end of each and every game you have lo sit through both a still graphic of your trashed space cruiser, and then an (admittedly pretty) animation before it lets you gel Into the game again. This is, of course, infuriating - on the early stages (where you're bound to make loads ot mistakes) you're watching this rubbish more than you’re actually playing the game! I'm sorry, but snail-like loading is just unforgiveable.
Il's also silly lo insist on giving players only three lives with no chance lo continue play. I know some people complain that continues make games too easy to complete, but their omission tends to suggest the game isn't quite as large as II might be.
Still, if you can stand these irritations (and you'll have to be pretty mellow not to lose your rag) then Armalyte isn't all bad. It's tough, so getting through each section is a satisfying experience, and graphics and animalion are respectable enough, if a little two dimensional.
Even so, despite the Irritations, il Is a game 1 found myself coming back to again and again - not so much because it impressed me, or even bugged me, but because I'm such a hopeless sucker for sideways scrolling blasters. Thai said, Armalyte isn't a total waste of time, just a bit ot a waste ol time. ■ COLIN CAMPBELL
THE BOTTOM LINE
Sloppy and inadequate shoot- em-up, but still appealing lo die-hard fans ol Ihe genre. Pretty, but nol nearly good enough lo compete wilh the best.
Cvta wd robotic -tint's Metal Mutant
Publisher: Silmanls (Palace) Authors: In house Price: 25.99 Release: Out now
Computers are a rum old bunch No sooner have you spent a billion dollars developing them and sending them out into the big. wide world, then they cock up on you. Just kke that. It s a bummer. Hal did it in 2001, closer to home Cybercon ill did il m, erm, Cybercon III. and now Arod Ts smiling up the same tree - he started off okay, looking alter lots ol colonies like he was told to. but then all the power got to his circuit boards, he did a bit ol a Maggie, and now he’s pitching for universal domination and all that
So something's got to be done Cue Mr Mutant, who's a much nicer chap. Except he's not actually just one chap, but three. One minute he's a cyborg, the next moment - ping! - he's turned into a dinosaur, and the nexl moment after that -double ping! he's a tank. It's a bloody good trick with (he chicks...
Armed with different weapons, limbs, body armours, varying levels of intefligenee, you-name-it-this-guy's-goHt. Metal Mutant seems like the complete solution, adaptable to every conceivable situation, and completely rust-tree to boot.
SAnarits' latest title is a kick-blaster arcade puzzler, set on a green planet called Kronox. There are three levels, fucking oil on the surface, then moving through a sort of factory level into a space complex. Arod's sitting at the end of 130 screens. On each ol these you'll have specific tasks to attend to - killing baddies, picking up weapons, and squidging your grey matter around a trillion indy-dinky puzzles (basically).
It's a simple concept, but it works well Alter the first few screens (each with its own reptilian monster), you're wondering if it's ever going to pick up. when it does exactly that, and you suddenly realise you've actually just learnt quite a bit about which of the three mutants' to use in which situation, and how to juggle their skills. The learning curve reaches its dizzy peak al the end when you're up against Arod - he has access to any one d 27 weapons, which you must answer quickly Playbihty-wise. Metal Mutant comes up trumps It’s also helped by some excellent presentation The baddies are given enough space to realty come alive and take on their own identities. But overall, its charm is its simplicity. Structurally, it's dead straightforward But it s so jam-packed with good ideas .that it becomes tembiy hard to resist • ANDY IDE
THE BOTTOM LINE
Diinly arcade puzzler, with w
some very neat presentation J
i U "
Straightforward, but I
innovative at the same time. ■
LIIJtNG %J I G $ R LLI $ + BBTTLE CHESS II + CONFLICT MIDDLE ERST
Publisher: Miles Computing (The Software Business) Authors: Peter Fokos, Brian Oixon
Price: £24.99 Release: Out now
I can't help feeling that igsaw puzzles aie getting dangerously dose to being museum pieces Sure, they were suited to the days when people had nothing better to do with their leisure hours than fasten to grim radio broadcasts, play cards, read books and generally 'make their own entertainment, but today Somehow arranging colourful and eccentric shapes
Pkkiwg ap Ihc pi*c« in Unit) Aftewt. TMi ji)un fa ilinoil complete, whereupon (he cor will drive down the rood.
m the correct order looks rather less than thrilling.
The whole idea ol jigsaws seems even sorrier - d that's possible - on computer. Like Iasi month's Tangram, it's a form that works perfectly using little bits
of wood or cardboard - it's hard to see what you gam by putting the action onto a computer screen
Actuary, ft's not that hard to see as such - fairly obviously, the pictures you build up aro animated, hence the living' pan - it s fust hard to understand Is seeing a rather sugary view of a hot air balloon float over an English landscape, or watching an ugly dinosaur's last moments m the locality of a seriously irate volcano, really enough to lustily spending 25 quid Pleasingly, each individual piece * actually animated too. meaning objects passing through the main screen will also appear on loose pieces. This isn't especially useful, but it is a kinda neat techie trick.
The game works like this You've go! a dozen picture puzzles, and using the
A chess game with snazzy animated graphics Well, yes. But...
BATTLE CHESS II - CHINESE CHESS
Publisher: Electronic Arts Price: £25 99 Author: Greg Christensen Available: Out now
The original Battle Chess made a name for itself as one ol those programs you buy so you've got something impressive to show your Iriends. As a chess game per se it wasn't really up to much, but the (optional) 30 view ol the board with its little figures going through their pre-set battle routines when any piece took another one was cute - in look at least, the game was half way towards being the hologram version they played in the Sfar lYjrs flick.
A nice thing to own then, but ot really ol little more than novelty value - two years ago, when it was first released, defeated pieces going through 'amusing' little expiration routines involving the bishop's head tailing off (or whatever) were enough to have us rolling in our swivel chairs with mirth, but these days we're less easily pleased, and a second Sartre
X faocia l Uhl Ions lo learn Ufa piece..
One of our chum has been taken out.
Chess game would have to deliver something ralher more.
Electronic Arts know this of course, and have gone to some pains to make Battle Chess II a very different proposition to the first
game. For a start, and most obviously, they've based it on Chinese chess, which is a very different game, with different pieces, different moves and even a river flowing down the middle of the board! They've also made sure you can play the game in straight overhead view mode too, with little couniers instead ol animated
The uiiMlwiii nr* liirih Mnia), H Olr.mrtr repetitive. Th cm pte) in tD, but riinl i not much hm cither.
sprites - ideal lor when you're bored with the new set ol 'amusing' graphics and want to actually get down to playing the game.
They've succeeded too - Battle Chess II Is a very different game, it's just not a particularly good one.
Problem number one: clever little graphical routines are no longer novel, and while these are different to those in the first one, they’re still really only 'okay'. They can be painfully slow too - in normal use each graphical routine lakes so long for the disk to access that by the time it's finished you'll have forgotten why you made the move in the first place - though this is less of a problem once you've installed the thing on a hard disk.
Problem number two: Chinese Chess ilsell isn't that interesting -you'll have no trouble working out why it's never really established itsell outside ot the mother country. It’s nowhere near as flexible and challenging as 'proper' chess, and most people's total unfamitiarity with the pieces makes it otf-putting to get Into.
Problem number three: The software is all over the place, tt's hard to get pieces to go where you want them, and trying to use the 'suggest move' option is a nightmare. I played the computer and asked it for some advice, and the bloody thing beat me in three moves. Do you know what it's like to be taken in and cheated by a piece of software (If you spend C26 on this, you'll find out soon enough).
No, sorry EA, but this just doesn't cut it. It you want to play an alternative game of chess, we still suggest you try Exocet's excellent Distant Armies. • COLIN CAMPBELL
THE BOTTOM LINE
Boring, slow and irritating.
Only the most fanatical chess fiends wlH squeeze any real pleasure from this oddity.
mouse you've gotto move pieces from the I storage screen to the puzzle screen, then I place them the correct way round and in the right place Each puzzle can be 'cutup' any way you like from a selection of different styles of piece, and there's a selection of tour difficulty levels, based mainly around how large and numerous the bits are. Manipulating the difficulty factor of the puzzles isn't the only 'advantage' Living Jigsaws has over tabie- I top versions. You can also cheat. Pressing I certain keys will actually place the pieces correctly, with the aid ol a Help Elf. though why you’d want to do this l don’t know - it rather defeats the object of the game. Stiil. it's not something you need to I waste much time worrying about - unless I you’re a bit simple you wont be laying out I a whopping £25 for such as this Omckly. then, two reasons why this is not I a wise purchase:
1) Computer jigsaw as a concept is unbelievably limited and a bit of a non starter really.
2) This isn’t even a good computer jigsaw game - it's slow, pnmrtrve, and lacks any charm or wit whatsoever. I could imagne someone under the age ol six gleaning a smattering of tun from ihe pretty pictures I but little more than they’d enjoy from a normal jigsaw The Amiga was made for better things - methinks this jigsaw puzzle should have been left in its box.»
THE BOTTOM LINE
Wrong-headed attempt to bring an unsuitable pastime lo the Amiga. Badly executed from the Start - it would probably be scorned by jigsaw Ians -but perhaps an entertaining alternative lo shool-'em-ups lor the very young.
CONFLICT MIDDLE EAST
Publisher: SSI/US Gold Price: £30.99 Author: Norm Koger Release: Out now
No problem guessing what this one's alt about realty, is there The game's subtitle speaks volumes - Arab-israeii Wars 1973-’' In tact, the question mark s sort ol irrelevant now - real-We events « the Middle East have already grimly overtaken the game's pre-Operabon Desert Storm 'contemporary' scenario
Reality aside though, how does this work as a wargamo’ Well, lor a start you must remember that wargames are what designers at SSI have traditionally been best at. and Conflict Middle East represents pretty much the state-of-the-an in that particular branch ol gaming The problem isn't really with the game itself so much as with whether what passes lor 'state-oMhe-art' in wargaming terms is really good enough any more
But first, how does >t work Well, pretty much in traditional wargame terms Units are displayed as cons on a hexagonally patterned terrain map and movement and combat are handled m a
senes of controlled phases which make up a turn. You can play either against the computer or a human opponent, take either side, play out battles from the 73 or 90s war. pick the time of year and go for complete or limited intelligence if you're playing on your own you can choose to alter the opposition's effectiveness One thing soon becomes dear -logistics, not just combat, are essential lo grasp if you want to ruck some Sinai while nobody’s looking. The most important thng to remember ts not to over-reach yourself Supply nets try to keep your frontline troops stocked up with fuel and ammunition as best they can. but il you stretch them too far you'll soon start losing your front line armour en masse Don’t fret though - it's not too complicated. Remember, in a game like mis t's perfectly acceptable lo take your
Conflict Middle fill Is traditional in almost mm respect, rijht down fo the hti map.
time with things Time only passes when you left it to - either by ending a turn or carrying out actions in a lurn. This gives you the chance to skim the manual between moves (and thanklulty. it's a dear and easy one to read) To start with, I was contused to find that airborne cavalry units are identified as artillery units (because that's what they're most like m effect), but a quick flick through the manual and I'd worked out what was going on
But back to my point about the validity or not of traditional wargames. This is without doubt a clever one - something as simpio as the weather can hamper crucial air strikes - but although I'm sM making progress. I reckon IK soon be able lo deteat anything the program throws at me. and then the game will only be brought out when there's a chance mat the company I keep fancies a bash
Wargames have been moving closer to simulations territory recently and I think they've been better for it With stuff like Ml Tank Platoon, you get more of the feel of playing a t ‘300th scale micro armour game - even as seen from the tabletop which is ideal Playing the redundant t990s scenario, I couldn't help feel that Conflict Middle East is already something of an anachronism Historically, it’s a hne wargame. Bui in style and subject, it has little to offer those interested in what might unfold in another Middle East military crisis Real wargamers have moved on. • SEAN MAS TERSON
THE BOTTOM LINE
A fine traditional wargame, but It'a a form (hat looks increasingly left behind by the more sophisticated wargame techniques now in use.
Just when good puzzlers seemed to have dried up, they did.
Publisher: Palace Price: C25.99 Authors: Microids Release: Out now
Oh dear, oh dear, oh dear. II looks like we're finally getting towards the bottom ol the barrel as far as these puzzle thmgies are concerned. We're not quite there yet perhaps, but recent releases like Logical and (ugh!) Quadrat have looked Increasingly ho-hum with each new game released, and while the software publisher's legs aren't exactly sticking out of the top of the container as they poke around inside for more, they do seem to be bending over at quite an alarming angle.
They've bent over quite a long way to bring us Swap, that's for sure - an outrageously simple little puzzler which lakes about two minutes to get the hang of. if rather longer to master. Perfectly respectsble sounding so far for a puzzler, it's true, but this does lack one important element - any sense ol interest or intrigue al all. A good puzzle makes you really want to beat the game but frustrated that you can't, and I suspect this is where Swap is going to have difficulties.
So what’s It all about Well, you're presented wilh a grid built up ol loads ol variously coloured shapes. These can be big squares, tittle squares, hexagonats. triangles - you know the kind of thing, in any one puzzle though, the shapes are all of the same type (and are therefore interlocking).
By clicking on any intersection between two shapes you can flip them around so each takes up the place formerly occupied by the other. You want to keep doing this until two shapes of the same colour meet, al which point - bingo! - they disappear. The object, then, is to clear the board in the shortest possible time, and with the smallest number ot swaps.
All simple stuff - just click on those intersections, swop the shapes, and see them disappear.
When tmiVi run out of lf«u, hit Dm Cascade screen, end oil th* blocks tumble down lo the bottom of the screen.
Pros o»*r the spore blocks lo kill off oil those lost little btifhters.
That's not til though - there are a few little extras to help you along. For example, when you've run out of swapping Ideas you can press a button and all the shapes left hanging about loose at the top of the screen will cascade down towards the bottom, landing in new heaps and hopelully offering new opportunities to disintegrate them.
That's not the only piece of help you're offered too - lor instance, you're presented with a small selection ot extra shapes which you can place on the grid too. thereby cancelling corresponding shapes. (Just take a peek at the screen shots, and you'll get the general idea, okay ) Ol course, as you progress through the levels these little extras become a rarity, so working out (he best way of swapping shapes becomes mucho important.
However (you knew it was going to come, and yes. I'm afraid It's a pretty huge however'), the problem is simply that all this just isn't terrifically captivating. For a start, you're spending so much lime swapping shapes that you're making things disappear all (he time, and it soon loses the little salislaetion it once held. You also have lo remember that one mistake early in the game can foul things up a (real, and who wants lo work out s complete solution to each screen all the time before starling a puzzle
Not me. that a tor sure.
The major problem with Swap Is that it provides very little reward lor quite a lot of work. I have to confess to being more than a little bored of the whole affair after a matter of a few hours, and to glean any extra enjoyment would mean becoming extremely proliclent (not a prospect that fills me with excitement).
Even so, it's the kind ot game that'll fill a lew idle hours, and as a programming job it’s al least satisfactory. Not great, not terrible, just a game lhat would make far more sense at a budget price. • COLIN CAMPBELL
THE BOTTOM LINE
Entirety average shapes and colours puzzler which could only appeal to die-hard Solitaire types. A ™
Strictly lor those who v* 1% II * exhaustedPuiznk.Plotting. Jj »
Gem X et al W —
A collection of differing shape* jhri tl»« gome tome variety (but not much).
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
I NTE ft N flT I O N RL CHAMPIONSHIP ATHLETICS + STRIKER MHNRGER + BILLIRRDS II SIMULATOR
IS STRIKER MANAGER
Publisher: D&H Games Price: £24.99 Author: John Aikinson Release: Out now
football management games were bom to be bad Even the most respected seem to be either woefully inadequate (football Manager) or unbelievably tough (Player Managei). And the less said about the less known varieties, the better.
The only real exception seems to be Football Director II from D&H Games, so I warmly greeted the opportunity to test my minor league skills on the same publisher's new Striker Manager, Unfortunately, this game reeks of a* that is wrong with sports management affairs, so brace yourself for a pretty funous rant...
No matter how much you try it seems imposs*4e to take any authonty over Sinker Manager. In the management sequences opportunities to actually make decisions are extremely rare, and anyway, whatever you do seems to be totally ignored The short action sequences lack any direction or, for want of a better word, goal The animation is too wap to be laughable, it's just plain sad.
Playing games seems to be little more than watching text on the screen switch from ’Defence" to Midfield to "Attack" and back around agam, The boredom is peppered with tiny goal-mouth shots wherein players seem to shoot the ball in lust about any direction
Striker Manager Nice options screen, stum* about the rest el the jwit.
At the end of each match we are treated to a results service ccwenng the first and second division results from almost every European country. This reveals the game's aspirations as a panEuropean management extravaganza John Atkinson, the game's author, might claim that this is a 'comprehensive' service in fact it s almost totally irrelevant to the game, and worse, impossible to switch off - it goes on forever
We look forward greatly to a revamped version of die two-year old Football Director (due within a matter of weeks). It'D take quite some game to stop football management going the way it's been threatening to for years - into oblivion ■ COLIN CAMPBELL
BILLIARDS II SIMULATOR
Publisher: Intogramos Price: £25.99 Release: Out now
Why spend £25 99 on Infogrames Billiards II Simulator when, for a pound less, you could pick up the renowned Jimmy White's Whirlwind Snooker Or, lor a great deal less, why not plump instead for MicroProse's 30 Poof on budget’
The answer is. because neither of these options would let you play billiards', of course And m going tor one of the other games you’d also miss out on some of Billiards II Simulator's wackier. French lealures. such as the option 10 pfay crazy pool' on an octagonal table with one
Utliards II Simulator - Milt dtimally in Am Ik< of tone pretty stiff competition.
pocket m the middle (Ml do ordinary pool as wet), and the slightly peculiar main menu screen with its pool halt sound effects That bemg said though, taking up either of the other options would see you ending up with a much better game Briuards Its mam problem is the near impossibility of lining up a shot
properly. In 2D mode, even with the help ol the rather cumbersome ball path' option, it’s very hard to teit where the bait's going to go It s a bit easier m 30 mode, but the table rotates in such large increments that any level of accuracy « very tncky indeed The shot-strength meter doesn't help mailers either. II wobbles up and down and you have lo try lo stop il m the nght positron - a very sidy idea indeed. The whole game's pretty s y, actually. It's awkward lo play, lacks any sod of coherent leer and just doesn’t make the grade • JONATHAN DAVIES
THE BOTTOM LINE
Might just about be okay if ,
there weren't any other 30 A
pootlsnooker games around.
But there are, so it's not.
We're all for 8-bit style games, but joystick waggling anyone
INTERNATIONAL CHAMPIONSHIP ATHLETICS
I don I believe H - I've actually managed to
Publisher: Hawk Price: £25.99 Authors: in-house Release: Out now
When I suggested to fellow reviewers that this multi-event Olympiad would be getting a reasonably enthusiastic review there were cries of protest. After all, they reasoned, aren't the graphics laughably appalling Isn't putt that mot straight for o«c«! the game control useless and
unwieldy Aren't the graphics way out of dale And isn't the gameplay limited in the extreme
Well, yes, all lhat is undoubtedly true, but apart Irom the pretty second rate presentation this really is a lot of laughs, and allhough my first impressions were derisive,
I ended up playing for hours.
You have about a dozen events to take part in ranging from 100 metres sprint (waggle the joystick madly and press fire for extra bursts) to javelin (waggle Ihe joystick madly and press lire to release the spear) to 5000 metres (use the joystick lo keep a balance between
Tbc noMcmbh-imprttwvc overhead view of U>c Im, dliUK< running events.
THE BOTTOM LINE
This siifhtty ridiculous-looking
I'm afraid it's yet another 4 A
commc motor pops up cofislonttr-
terrible soccer management 111
Tfconkfvlly i press of the Arc burton
game. Look elsewhere lor
will soon send him pockinj.
entertainment 1 U-
and energy left). Yes, it's all very simplistic, but after being beaten soundly a few times by computer athletes I got to practicing, and soon started getting tired up by the old competitive spirit. And when a few medals started coming in, I was hooked. Perhaps it is the hilariously bad
presentation which adds to this game's appeal. There is a commentator who pops up every now and again to reveal just which country is leading the medals table - the facial animations of this guy are so unrealistic, it looks as if the poor chap is chewing an iguana.
And yes, it's true that some of the events simply do not work - the 5,000 metres is far too long to retain any interest at all. and the pole vault is difficult to gel the hang of. But, in the main, these dozen little games arc a fun diversion. The only trouble is, who wants to spend £25 on something so otf the wall Especially when similar games like Daley Thompson’s Olympic Challenge are available on labels like The Hit Squad at less than hall the price
Ofi ik« IvcnroiM i already finished the hurdles, but km... (Ahem).
Still. Ihere are loads ol events, lots of laughs, if nol too much in the way of serious
gameplay here. •
THE BOTTOM LINE
Terrible presentation, but lot* of lun and not a little eddictne. There's hours of frenzied joystick waggling ■*« v here, but even with the II j*
game s good points, it's hard , IH" lo justify the asking price. ww V —
A FAMILY HOLIDAY IN
WORTH $ 3,500
FOR YOU AND YOUR FOLKS VISIT THE SIMPSONS STUDIO
THE SIMPSONS TOTALLY RAD 4 PLAYER
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AMIGA POWER SEPTEMBER 1991
TOP CRT + BERCH UOLLEV IRIUIR QUIZ + STUCK UP
► RIM REM BALL I ST I It
The compilations are reviewed over the page this month, so this spread’s pure budgies -including one remarkable game that scores more than any other in AMIGA POWER ever..!
IN BEVERLEY HILLS
Publisher: Hi-Tec Price: £7.99 Release: Out now
We've been pestering Hi-Tec lor months now. but they repeatedly faded to
‘ I 1 fc>2jn_4S28MJ
Th* indisputable Itultr of the gen) - end Ik's hart by mhctl Surely urn imiukcf
send us a copy of this. I wonder i! there's any reason why
The first disappointment in Top Cat is the lack of the original theme tune, replaced lor doubtless economic reasons by a crap and irritating -ogle-type thing The second disappointment is the absurd nature of the obstacles m the game. Top Cat (who ts, remember, a cat) is damaged by mice, rats and birds, yet not by big growling dogs. The third disappointment is the dire movement of the inanimate obstacles (dustbins, beach bails etc), which makes it impossible to tell if they're rolling, bouncing, gliding or whatever Coupled with the pseudo-30 viewpoint this makes enemyavoKJmg a very imprecise an. The fourth disappointment is the utterly, utterly bog-standard arcade adventure game design, and the final disappointment is the realisation that we. just tike you. had to go out to the shops and fork out eight quid lor this. (They STILL wouldn't send us a copy you see), it wasn't worth it. • STUART CAMPBELL
THE BOTTOM LINE
Undemanding stuff that -
might be okay lor the under- A
tZs. but that s about all. Cute J
but totally vacuous.
Publisher: The Hit Squad Price: £7.99 Release: Out now
Tins was one of the first Ocean games to be aimed squarely at the ST and Amiga market, although [ust why the Manchester software giants imagined that it would take 16-M processor power to produce this two-a-sxJe volleyball game is anyone’s guess. Then again, the multiple frames on the beautifully-animated characters must have gobbled up bytes, as must the appalling 'rock'n'roll* tunes and the cute animated interludes between screens as your team travelled all over the work) to jump around unleasibty and occasionally knock a ball about a bit.
On the other hand, it s difficult to imagine the barren gameplay being too memory-intensive, and programming lots of tricky moves and interesting extras clearly wasn't a worry. Nope. I can't see why this game coukki'l have been done on 8-brt machines - indeed. I seem to remember there was some talk of it at the tune, but the versions were too crap to release (or something) Whatever, as a reviewer ol Amiga software. I don't half wish it had * STUART CAMPBELL
It nuT look food, with that* bi, sprites and everything but lull try playing it-..
THE BOTTOM LINE
It s incredible that this was once C2S Don t let the cartoon graphics trick you mio buying this poorly-disguised variation on a poor tennis game.
ARCADE TRIVIA QUIZ
Publisher: Zeppelin Price: £7.99
Release: Out now
Do software publishers know something we don't It's the only feasible explanation lor the constant stream of gambling games like this, where the only pant of the original was to win money -something which the Amiga dearly can't deliver This particular release follows a pretty standard format, with loads of multiple-choice questions eventually goring the opportunity to win some cash by answering, er. some muiupie-choice questions. There are six fairly broad categories ol teaser to chose between, and up to three players are catered for. The questions are well-mixed lor difficulty, but on only my second game I was already beginning to find them repeating. The format is remarkably stmdar to. but not as well designed as. Code Masters' Pub Tnvta Simulator from a year or so back, but this version does have a completely excellent piano soundtrack as some form of
Hum. Well, at lull th* graphics or* better than those in th* average pab evil gam*.
compensation There isn't really an awful tot else i can teti you about this one - if you can accept the concept this is a reasonably (but only reasonably) well-executed implementation ol it. but as a one-player game it's a waste of money which could be better spent on tho real thing, whero there'd at least be the chance ol winning something tangible. If you regularly have chums round to play with your Amiga though, you'll probably just about gel your money's worth (tom it. • STUART CAMPBELL
THE BOTTOM LINE
Depending entirety on how many of you there are. a completely pointless or lairiy entertaining trhr game. The brillian! music is a bit of a boon, but not exactly worth eight quid on its own.
Publisher: Sizzlers Price: £7.99
Release: Late September When I was young (a long time ago. believe me), I actually had the privilege of owning a Crossfire set - you remember, the thing where you had to knock a puck, air hockey-style, into your opponent s goal by firing lots of little ball-bearings at it It
was always a sure route to hours ol fun and blistered fingers, but somehow it ddnt seem like a very promising idea for a computer game Nevertheless, with the addition ol some power-ups and obstacles that's exactly what we’ve got here on Sizzlers, Psygnosis' brand new budget rerelease label.
Oddly, one thing that hasn't been added is a computer opponent. In one-player mode you simply have the table blted towards you, so that you have to shoot the puck uphill, which makes for a curiously unexciting (eel. The game quickly becomes frustrating and pointless, and most of the dozens of levels wil remain unseen by most people. Paradoxically, BaHistix is a game which <s interesting (in concept) but boring at the same time. • STUART CAMPBELL
THE BOTTOM LINE
A nice idea which just doesn't work due mainly to the lack ol confrontation.
Novelty value only.
Publisher: Zeppelin Price: £7.99 Release: Out now
Haying with th* 'weather symbol!' graphic set, oh of many neat options in Stack %
Since Amiga fans are still wading for a definitive Tetns conversion, tbs distinctfy simitar puzzle game may provide a worthwhile alternative.
Actually it's not so much Terns as a variant on the Sega game Columns, when sets of three coloured blocks lad from the top of the screen and by changing the order of the colours m the line, you can form rows of same-coloured blocks These then disappear, allowing the blocks above* them to collapse Max-style, opening up possibilities lor multiple tines and tug bonus scores.
The major difference is that in Stack Up the blocks fall in rows rather than columns, but m most other respects tbs s much the same game. You can vary the speed and difficulty, there's a practice
THE GAMES: SUMMER EUITION + HERD OUER HEELS
mode lo let you gel the hang o! the concept before you throw yourself into rt properly, and there's even an option to switch between lour completely differed (and rather appealing) sets ol graphics The game ts Slickly presented and addictive (although the 'continue' seems a little out ol place), with wen-graded difficulty throughout and an absolutely gorgeous oriental tune accompanying the action II you didn't tike Tetris there's no point m you even thinking about rt. but if you did there's no reason why you shouldn't love this Irttle game to death - rt does exactly what it sets out to do perfectly, and there are precious lew games you can realty say that about • STUART CAMPBELL
THE BOTTOM LINE
A lovely little puzzle game
thal s probably ihe closest f
thing to a true Tern* 1
sequel we've seen yet.
Publisher: Kixx Price: £7.99 Release: Oul now
Any game which attempts to represent absolutely loads ol Olympic events is going to end up spreading itself ternbly thin, and The Games: Summer EMon is no exceptxin It features eight very drfferent sports lammed onto two disks, and simply looks very old fashioned -people ust don't come up with this sort ol thing anymore The pomt is emphasised by the choice of sports - there are some seriously oddba* events included which any sensible person would have kept wen away from the ever-lussy computer game format in the first place
Take Velodrome Cycling, lor one. This
TM event selection screen. And ertiet a verted bunch of events they ere.
is the one where you go iembty slowly tor ages and ages, trying to force your opponent to make his break, then peddle (or in this case waggle) like crazy m his slipstream, hopefully just beating him over the Ime Yes. you're right, it doesn't work at all. The Hammer Throwing is a similar dead loss - seeming to consist of ages spent trying to get the hammer flying in the vague direction ol the pitch, followed by (when you've eventually succeeded) mstam cudos as a master ol the sport. I don't think so. And then there's diving.
which, sad to say. is merely a case of learning the correct joystick movement combinations to use as you tan
It's an, to its credit, quite interesting in a weird, pomdess sort ol way. Any game which has martial arts, hurdling and archery on the same disk is worth a look merely lor curiosity value, though you I probably decide a look is al it realty deserves. The downers - l*e the chronically slow loading times, and that frantic joystick wiggling control method which immediately relegates it to antique-status - are simply a bit too much nowadays Even in 1988 this one had its long term playability severely questioned -today its little more than a novelty. * COLIN CAMPBELL
THE BOTTOM LINE
Trie* hard, looks quite good, but gamepley-wit* tall* down all over the place. Strange, pretty, but not leally a great
The highest rating yet in AMIGA POWER, and - hey! - it’s for a budget 8*bit conversion!
HEAD OVER HEELS
10 isometric dor* are here again, with the *1 perctnt<!) ■coring Head Over ffeefe. It may looh very B-bit and unimpressive, but hut you Uatt playing It!
Publisher: The Hit Squad Price: £7.99 Release: Out now
Veterans of the 8-bit scene won't need any introduction to this game, but for the benefit of everyone else they're going to get one anyway. Head Over Heels was for many people the ultimate game In the genre spawned by Ultimate's legendary Knight Lore, the 30 isometric arcade puzzle adventure. It featured two player characters, Head and - oh go on, take a guess. The twin heroes had different characteristics and capabilities, and could be combined into one super-character to negotiate some of the game’s trickier obstacles, although others would require Head and Heels lo separate and take different routes. The ultimate objective was to retrieve five
crowns from the evil Emperor Blacktoolh, but that's enough plot.
What you need to know is that Head Over Heels is likely to give you some of the greatest game-playing pleasure you've ever had Irom your Amiga, and lots of it too. The game design is of a quality rarely - if ever -seen in a 18-bit arcade game, and the level ol addiction is almost frightening. Head and Heels start the game In different locations, and getting them together is a sizeable challenge in itself. The reward for this is a character with superb powers of speed and manoeuvrability, but after a lew screens your bubble of confidence is burst when you reach one which can only be passed by splitting the two comrades up again. This, of course, simply makes you ail the more determined to re-unite them, and Ihe cycle of challenge followed by reward followed by frustration ia just one of the things which makes this game so utterly compulsive.
from the only thing.
though. The monstrous deviousness ol some of the puzzles makes it all the more teeth-grinding when you lose a life (as you
Huk and Heel* an r«-muled - tbtir Uienti w« combine lo form a slupid-looking but pretty formidable food jw*
invariably do) on one of the embarrassingly simple ones immediately before or afterwards, and you'd be well-advised to have something soft strategically placed beside your computer to save you from punching goodbye to your warranty.
The game maintains a balance between addiction and frustration, though, by the use of the Reincarnation Fish, a novel gameplay device which acts as a RAMsave. On touching one of the fish, your game position is stored, and when you run out of lives you can restart the game from the last fish you reached, without all that boring techie knobbing around with actual save functions. This little touch is just one example of how much care has been taken to keep you locked up in Head Over Heels' little universe, and away Irom nasty computer talk. You'll never see a 'Decrunching Level Two' message In this game, pal.
Still. Ihis is supposed to be an objective review, not a meeting of the Head Over Heels Fan Club, so here's a list ol the game's bad points: the graphics haven't changed visibly Irom the original 8-bit versions; there aren't any keyboard controls.
Pretty crap lor bad points, weren't they The graphics are undeniably primitive for the Amiga, but they're gorgeous and cute In their own right and anyway, In Ihe final analysis they're almost entirely irrelevant. As lor the keyboard, it IS a pity (this is a game which was always meant to be played with keys), but Ihe joystick controls won’t give you any problems afler 30 seconds' practice.
I'm running out of space now, and I haven't even told you about the user lriendly front-end with adjustable sound and control sensitivity, or about how clever and funny Ihe in-game obstacles and puzzles are, or about half of the things that make me love this game so much, if you didn't beliove that they used to write better games in the old days (creak creak), play Head Over Heels and eat your words. • SWART CAMPBELL
THE BOTTOM LINE
One ol the best games in the world ever, and now it’s on your Amiga for eight quid' Are you going to buy it. or am t simply going to have to kill you
AMIGA POWER SEPTEMBER 1991
TEST UltIUE II - THE COLLECTION -*• MAGNUM - THE COMPILATION
Tctt Drirt II: The Collection- Also known « milking • jami lor oil K‘i worth. Not Ike best JD driving )M» twr, but • (xrfccltt respectable compilation all the same.
TEST DRIVE II
Publisher: Accolade Price: £29.99 Release: Out now
At the heart of this rather inevitable compilation is The Duel Test Drive II, which is a driving game (obviously) and the sequel to Test Drive (even more obviously} So everything's go ng to depend on whether or not you like The Duel. That’s pretty obvious too. In case you're not sure, here's what it s an about and what I think of it.
Despite all the hype and general Amencan-ness, it's actually a very straightforward driving game, In which you've got to negotiate the usual road while keeping an eye open lor other drivers (crash into them and you lose a life) and the police who'll give you a ticket if they catch you speeding Part of the game's supposed appeal is the way it simulates the car you're meant to be dnving right down to its acceleration curves and engine sound The Duel also builds on the original Test Drive by allowing you to race against an additional computer-controlled car (if you want)
And is 4 any good Lots of people seem to think so, but I'm not entirely convinced The roads are certainty
impressive, especially the tunnels and efiff-edge bits, The bit-mapped graphics lead lo a lew spook effects, though - like if you sp*n oft the road and end up at right-angles to it you can see atl the other cars driving past sideways1 And if you get close enough to another car to crash mto 4, 4 turns out actually to be a 1/32 scale replica But the main problem ■$ the lack of an impression of speed, something
common to most of these 'old-styte’ driving games which is only solved by the introduction of proper 3D graphics (a la Stunt Car Racer and Indy 5001 All the same. The Duel is probably one of the best driving games around and has plenty of devotees.
And then there are the lour add-on disks Two of these contain extra cars to supplement the original game's Ferrari
F40 and Porsche 959. There’s the Muscle Cara disk which contains five atrooousty crap Sixties American 'sports’ cars, and the Sopercars drak which features things like the Lotus Espril, the Lamborghini Countach and (oh dear) the Corvette ZRI. Strangely enough they all seem to suffer from the same wobbly steering system which, until you gel used to it. means that the slightest twitch of the wheel sends you spinning off down a cbff. If also credits a 4WD Porsche with similar handling to the crap American cars (ie not much).
The scenery disks are sbghtly more interesting. The European one takes you through all the key countries of our beautiful continent apart from, understandably. Britain. Curiously, our Inend from the LAPD crops up a lot here too. And the Catrloma Challenge one takes you through several US states en route for the Mexican border
Taking into account my earlier comments, then, this is a pretty safe bet as dnving games go. but a bit samoy even w4h all the extras. The price is worrying, though. • JONATHAN DAVIES
THE BOTTOM LINE
Ten Drive II with all the trimmings. The game's okay, but it you've already got It give this a miss as the trimmings don't realty add up to much.
Publisher: Ubi Soft Price: £25.99 Availability: Out now
So what have we here7 Wen, quite simply five very different action titles bundled together by France's finest bundle's of games that have got so little to do with each other they can't think of a
ttVJ Hondx folly
docent, alt-enveloping idle for the compilation.
RVF Honda - Jolty moforcyle racer with a nice hne in gear changing and sound quality, originally published on MicroProse's short lived McroStyle label. SHU manages to out-manoeuvre many of the two-wheeled coin-op conversions you might have been tempted by, and subsequently proves lo be enormous fun - better looking than Super Hang On. more playable than Team Suzuki, it does everything quite well w4hout really being a major stand
After The Wer. ropey
out in any particular area Pro Tennis Tour- Direct from the Utx Sod stable, it's anothef plus sign tor the compilation - oodles of gameplay and an interesting 3D presentation make 4 perhaps the the best tennis game currently available The Tour' takes you around the world playing lop seeded tennis stars until you're good enough to make it into the elite, and most will find it challenging enough to be worth coming back to again and again Nicely timed lor a re-release too. just when we're still glowing Irom an over-exposure of tennis games on the telly.
fro Ttnnlt Tour, nicely limed
After The War - Things start to get a brt ropier around this point This Dinarnc-oogmated. post-apocalyptic beat-'em-up, set in and around familiar mner-aty mean streets, looks good but proves rather too simple to make any real impression There are plenty ol fighting maneovres and atl the usual devil dogs, punks and robots to see to too - one brt sees you touting giant guns in a scene very remmicent ol Aliens - but really nothing out ol the ordinary. Safe and entertaining enough to justify 4s
Orient*! Cnmtr boner boy
existence in this package, but that’s about as far as 4 goes Onental Games - Another bovver boy game but this time of a more sophisticated nature. This, the last Firebird product ever released, contains a whole bunch ol martial arts - kendo (the one with sticks), karate and sumo, among others - set m some kind ol Far East Olympics stadia, and as such score points lor novelty value, at least Joystick movements take some getting used, and while it suffers Irom typical beat-'em-up sameyness, a
fairly agreeable (4 rather limited) experience nonetheless.
Satan - Wizards and warriors get it on m underground caverns and ancient castles There's lots to do in this sideways scrolling arcade fantasy, and plenty to see, but all too samey lor most of us. Graphics are a little out of the ordinary, but gameplay is most detimtely not - in fact, much of 4 seems suspiciously heavily based on US Gold's Black Tiger coin-op conversion.
THE BOTTOM LINE
A pretty decent collection, end *11 nice price (just oyer ■ liver • game), even II il leeks eny real stand out products. It's a personal thing, but I find these varied, themeless compilations actually more satisfactory than straight thematic attempts - et least you're not being asked to play umpteen variations on basically the tame gameplay ait the time.
LI I ft T U n L WORLDS * U1RTURL RERLITV 1
The CaiUe Hitter Adventure continues In The Crypt
SpncctMund, hi ihe illfhily •]i« 'desiic Driller.
Tout I dipt r 1 Sphinx therefore I am Freescape.
Cattle Hatter shows how effective Freescape con be.
Publisher: Domark Authors: Incentive Price: £29.99 Release: Out now
My first experience of Free scape involved Driller on the Spectrum, and wasn't one f'd wish to repeat, but I have to admit they've steadily got better
Indeed. Incentrve's three 3D games have proved to be hits across ail formats (although they only realty come into their own on the Amiga, of course) and. I must admit, deserve it too. Freescape may not exactly be stale of the an these days (you won't find yourself (tying over smoothly scrolling Hunter landscapes, or under pressure Irom waves of Cybercon III baddies), but the atmosphere, invention and spirit of adventure Incentive have managed to incorporate into their games make up for any technical deficiencies like jerky screen updates and tack of proper animation Good stuff, that’s for sure, and - blimey1 - here are an three original games Dniler, Total Eclipse and Castle Master) on one compilation, together with a
completely new one caned The Crypt DnileTs first, chronologically speaking, and already you're a planet's only hope of survival. You’ve got to save rt by driving a probe around one of its moons, collecting energy crystals and drilling for gas There's a flying thing you can use too, if you can find it. and fearsome defences to watch out for Following that is Total Eclipse, which is simitar but kicks off in Egypt, outside a pyramid It's the Earth that needs saving this time, so you’ve got to go into the pyramid and not come out until you've destroyed a shrme to stop some arise or other. There's a very Egyptian feel to it. but don't expect a» the locations to look as rwe as the first one
Castle Master makes substantial improvements over the first two games The puzzles are a lot more varied thanks
to the addition o( an 'action4 key which means you can move things, eat things and open things whereas before you could only shoot them. It also cuts down a bit on the large number sudden deaths' that made the others slightly annoying Having said that, you've still got to be pretty careful, though And then there’s The Crypt, a completely new game, though showing less ol an advance over previous Freescape than the others did It carries on from whore Castle Master left off -you're trapped in a Crypt, having failed to defeat the baddy in Castle Master, and you're obviously quite keen to escape. Luckily there are lots of keys lying around. Out you'll have to solve puzzles to get them Watch out for all the scary coffins, too It might be a bri smaller, but it's tust as good as Castle
Master and so therefore a txt of a must.
So Domark have got you by the Short and curfies. really, If you haven't tried Freescape before you've absoiufely got to buy Virtual Worlds, no doubt about it - there's a b*g chunk of gaming history here alright. And if you have. wed. this is the only way you're going to be able to get The Crypt, isn’t it It ust goes to show what you could achieve with 3D Construction Kit it you put your mind (and fifty quid) lo it. ■
THE BOTTOM LINE
measured in hours ol playing wt
lime per pound, this one has U
essential purchase' stamped I]
all over It. In red. *
i f _
VIRTUAL REALITY 1
Publisher: Elite Price: £34.99 Availability: Out now
Elite have gone lor the 'grand old men' approach with five lairfy creaky but tndemably classic solid 3D games in one package at a not entirely attractive price. If you already own two or three ol these games you'd have to Hunk twice, but tor new Amiga owners this is an almost unmissable colpkabon I mean, just look at the pedigree...
Sfunf Car Racer- Geoff Crammond's two-and-a-bit-year-old high powered 3D driving sim puts you in a . erm. 'stunt car", on a selection of elevated courses peppered with nasty turns, stomach churning drops and suicidal leaps One mistake and you're flipped over the edge of the elevated, roller-coaster like track -the onfy problem with the game really, as by the time you're winched back on any race will be as good as lost.
Quite possibly the most original driving game ever, it s important to get your driving skills jusl perfect before tackling the impressive computer
opponents - this « one of those rare games that's aciuatiy as much fun m practice mode as in
Stunt Car Hater
a real race - while a two Amiga link-up option lor taking on pals
proves to bo the ultimate
fun. Quite simply, Stunt Car is still one ol the best - if not the best - games ol its genre, and a worthy number 10 in our AllTime Top 100 Games The only downside is that compilation makers seem to have started regarding this as a bit of a banker, and it's starting to make more appearances than Michael Came
Mxtwmter - Another golden oldie but, again, well worth a look - interest in rt should be at a peak, with the sequel
(Flames Of Freedom) just weeks away from release Here we have a huge mishmash of strategy and action with a multrtude of screens, options, characters and vehicles - Mike Smgetton has updated hts old Lords Of Mdrught idea, but this t>me set in a JG Ballard-bke post apocalyptic world, and rt almost works.
Certainly this arcada'adventure-style tale of near-future freedom fighters defending the r frozen island from a tm-pot dictator looks impressive - if only it didn't have so many ludicrous gameplay flaws Despite problems though, it still made our Top 100 - at number 66
Carner Command- Mot surprisingly, this places you in command of a futuristic aircraft carrier, on a mission to take control of a group of islands and eventually defeat
International Soeeer Challenge
an enemy carrier lurking somewhere about. This game - part Bight sun. part tank sim. pan strategy game and wholey original - has proved a massive influence on all sorts of games (even if it hasn't spawned al that many direct imitators) and remains an atl-time classic three years on Slightly slow and dated looking nowadays you might say. but undeniably still a ctassc - something confirmed by its number 15 (15!) placing in our All-Time Top 100
Starghder 2 - Another one from Arganaui Software and possibly (just possibly) the best of the bunch. It's a lush 3D space adventure starnng oodles of enemy ships, more planets and moons than you could hope lo explore, various
odd bits of space wildlife and a delicious line m space pirates It's the son of
people five inside, and. once you've got the hang of it. it s hard not to get sucked in - definitely a game due a critical rethink, especially as Empire's largely similar Eye Of The Storm, programmed by some of the same people, is due soon.
International Soccer Challenge - Oh dear. This t$ where the compilation lets itself down - this MicroProse soccer sim (sequel to MicroProse Soccer) what with its first player perspective and lovely 3Dness. was originally billed as a real advance for the genre, but in practice proved to be a huge yawn. It's far too easy, and the sound (in particular) is abysmal Time we skipped straight past rt really, and got to... * COLIN CAMPBELL
THE BOTTOM LINE
Ignoring the footie game, a quite incredible compilation - there’s enough gameplay m here to keep you going tor months, with some ol these unadulterated classics. At £7 a game this is a must tor anyone who hasn't had the chance to explore these landmark - the only downer realty has to be the high price. You may be better of) buying the tour true 30 games as they become available as stand alone budget releases instead
i uener on
AMIGA POWER SEPTEMBER 1991
Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304
Cali us on: 24 Hour Credit Card Hotline 0902 25304 5 S JE
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4rt Head* (* Came from Desert add-on) 1099
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Sfleman The Mp*e Soecaf Offer 6 99 Baffle Che» 17 50
Bane Chest 9 New 1750
Baffle cf Br‘jr (The/ rent Mar) 91 50 BeachVotiey Newfr<€ 799
frrt «nd Tebi Ertdtert Advcn 1750
WWjrasfSm New 17 50
Bcn< Commando 799
fc-*3e Warner New 1750
Birtt/s Scary Schoof 699
8*ue Man 91 50
frtn Oought Foocbaa Fortunes 9 99 Mgefc«915Q 9150
Burger Man New 699
Cade-er-The P*y 0« 1099
Gaptwe 17 50
Car-VAp and Tcrvauhe Warner 17 50 Cardnaf of 9* Kremin 1750 Camer Command 999
Cereretod Soures 999
Champion of Raj 1750
Owncxrn of K/ym (1 Meg) 9150 Charge of she l«ght Bn de 9150 Chase WQ9 1750
Chew Champion 9175 New 91 50 Chuck Bocii 17 50
OuefcVteagerAFT 9 1750
Oucbr Egg 1 or 9 9 99
Goud iCngdcms New Pnee 7 99
9150 799 1750 1750 91 50 799 1750 7 99 9150 1750 1750
Cohen fightng for acme Cdorado CotoMUS BrOge Cotosaus Chess TO Cornet M<k*« East Contnertar CecvA Corporation * Mrtsoi Drv* OwyCan Cndet(1 Meg)
Cncket Captan Oyssas Artxrw Cv se erf Ajrcre Bends (1 MegonJy)
D»ry Dodbte Horse Racng Dairy Thompsons Oymp<
Chaflenge Deadine (Intocom) New Pxe 7 99 Defender of the Crown 9 99
Dckxrt Sep Poker 9 99
Oevpac 9 3999
Durey ArxmatonSiudo 69 99 DcrwdsNcrabctOwr 17.50
Dodbk D* gon 7 99
Dragon SpetQ 7 99
Ortief 7 99
Duck Takes 1750
Dungeon Maver 1750
EMotion SpecialOrter 399 Eife 17 50
Emfyn Hughes Int 5occer 17 50
Ercfwter (Inkoecm) 999
Escape Planet (boot AAorntm 999 Eye d ihe Beholder 9150
Ecropean Super league 1750
M5S(nfce Eagk9n Meg) 94 97
f 16 Combat PUot 1750
f 19 SteaHh F ftcr 9150
f$ 9te«mcr 17 50
fantasy Ufarid Dzry 6 99
f> X of the ncnxScr New 94 99 flood New Pnee 9 99
focfbai Manager 4 99
foorban Deedor 9 1399
Footbai Manager 9 *
Foeebafter of tfte hear 9 799
Frenetic New 1750
fun Concaa 9 99
Future Basketball Speca* Offer 9 99 Gaid'tgons Darren 699
Games Surmertdwe New fecc 799 Gary inekm Hotshots 7 99
Gasticf 9 799
Geisfa New 1750
Go*den Art 1750
Goofy'S B*Mwy Enpress 17 50
Grand Nabcnai 1399
Grtmfrt 9 17 50
HaiH cf Moreeruma 17 50
Hard OrtW 7 99
Harpoon (1 Meg) 9150
Heart cf the C agon 1750
Hero Quest 1750
H*Street BJues 1750
Htch H*ers Gude to he Gatov 9 99 rtygKorgflwxy 699
I Play 3t> Soccer 17 50
(rrpouamort New fticc 7 99
Imposubie Mission 9New fr<r 79 hoarapds 500 1750
Interceptor Speoat Offer 9 99 ktematenal 30 Terns 999
meerretiorei Karate* 9
■ Came From The Desert (1 Meg) 91 50 jack Ncbaus W GxrwvA<Mcna99 Jadr NcMaui Champ Cocnes 1990 899
Jack NcMausvo* 4 Courses 899 Jack Ncriaua Voi 5 Carves 109 Jack Ncklaus Uhiervted Corses (1 Meg) 91 50
Jahangr Khan Squash 17 50
JamesPorp ScectfOtfer 999 Jet Soeoai Offer 16 99
Jockey WAons Darts 699
Kcnmy OaigJfSh Soccer Manager 7 99 Kick Off * Lrtra fme 7 99
PckOfl 9 1399
Kck Oft 9(1 Meg) 1750
ICcfc Off 9 The fnat VMvsbe 899 K<kOft9Vfmng laches 799 PdOCves NewPr« 7 99
(OflngOoud 17 50
KjndM3ds9CM7dcroccssor) 34 99 league ChaAcnge New 6 99
leather Goddesses 999
lenuresut tarry 3 leisi/esut lamy 7np*e *ck
LXrte Sk/f ----
Lcmbard t A C *a*N
Leeds of Chaos lofus Espre Turbo Challenge 1750 Man Ur* ted 1750
Man Urt Europe New 1750
toarttruj h San Francisco 94 99 Mega Traveler i Mercenary CornpendUTV Mercs......
Quest for G*o*y 9 Question erf Sport ftBi 9 ■-Type
1750 31 99 999 91 50 799 94 99 1750
Newftpc 7 99 799
ftenegade Legion (1 Meg) 94 99 fcX*n Smith's mtemabonai Ocrt! 17 50
Bobocop 9 17 50
Bock Star Ate My Hamster 6 99 Rocket fcangex 9 99
Pokes Oifl 17 50
The GauTdet New Pnce 7 99 femng Man 799
Sarakcn New 13.99
Search for the iCng 94 99
Secret of **r*ey Wand(i Meg) 17 50 Seoelof SAer ftades 1 Megj 9150 ShadowDancer 17 50
Shadow of the Bean 9 9499
Shadow Warner 17 .50
ShartcvsMoa 7 99
9emwiM4 7 99
New sy<e 7 99 New*<e 7 99 90 50 99 1750 1750
Shi/fleoack Cafe Siirwom San City pckous SanCeyAcMecn/e i San CrfyrA-chaeciLre 9 SM and Crorabones
Skye N»se Snowstri; Scrceror
NewPnce 999 SpecialC«ey 999 NewPnce 9 99
3199 49 99 17 SO 1750 699 799 1750 17 50
9150 999 1750 1750 $ 150 New 94 99 17 50 1399 94 99 1750 799
MdMr«r9 M eyBomOyaci Mpncpcrfy Moonbase Moonshnc ftacer Mocrvakcf Mirftr Player Soccer Manager 17 50
Nruy$ eah New 1750
NAM 91 50
NewZeatandStory SpeoalOfler 699 Nigftrctd Specaf Offer 9 99 Agr<Shifl 17 50
North and South 799
Operihon Hrrp 5pec»K Offer 999 OperaepnMb* 799
PasvrgShot NewPnce 9 99
Syiartase 91 SO
Player Manager 1399
Pb<e Quest 9 $ 4 99
Pco rfous/Sen Crfy Kpdous New worlds Ports of Cal Pcwermongcr PP Hammer Predator 2 ehnscew nceof Perva Pro Bowig Sen Pro Term kx/ $ PioAgfe Projectvfe
9150 999 1750 9150
1750 1750 1750 sew 799
NewPnce 999 499
1 £059 JO £550 95 £1950
40 Piece 3 1/9 Dn* Bob 80 *ec< 3 19 Drs* Bo* 190 Piece 3 1<9Dnk Ba»
Md Ccnedcr * 9 Midi Cables
ST i AG Lrtenscn Leads
Amiga If Meg Lawson with Of without ciock
Space Quest 3 9499
Spccdba* _ 999
SpmdJTy Wands 17 50
Sport ng Triangle 13 99
Steve Daws Srpoker 999
Seam Across Europe 91 50
Strike force Hamer 999
Siper Cars Super Cari$
Super Monaco Grand Pro Super Oft Road lac p Swtc*PLxJe Swtctpiade9 SWTV
Teenage Mutrt Hero Tidies TenrwCup Np
Toyota CeKa GT la v Treble Champbhi TrviaiPmut Tt/f fortrVSyHcme (ftaerg & Poort.i toncan pecaOQi
Tv Sports footbaf* New t Typhoon of Steel (1 Meg)
Typhoon Thompsonhiew Pnee 7 99 UM$ 9(1 Meg) 9150
Ulma 5 91 50
Itemate Darts Newl ce 799
Vdata 7 99
wacky Darts 699
Wtoftiead Special Offer 699
War/one 13 99
Waterloo New Pnee 9 99
Wings of Fury New Pnee 7 99 Wrong T ct<s 7 99
Win 1 Megj SoeoaOffer 1999 Wbndcrtand 9150
VMtfd Champ Soccer SpecWOffer 999
Vbrid Class Leadcrboara 799
Wfeeken New 17 50
XOur Spec a* Offer 699
Xenon 9 999
Zc/k 1 or $ X 3 999
3 5' Doubk S*d«3L Double Demrty with labels
NewlAce 7 99 1750 17 50 1750 799 1750
9150 999 y 799 799 999 1750 799
999 cr 999 1750 X 999 9150
DOI BLE DOVBLE BILL
THE WINNING TEAM
T V Sports Foctte;.. Wings. Lords of the
APB, KJax, Vtndtcdlors, Cytjcrbtfl A
Sbsing Sin A T V Sports BasLetb* '
Escaot-Wanet o* th« Robor Monsters
VIRTL'AL Hl.Al.irV VOL. 1
CLASSIC 4 1 RENAISSANCE!
VochMneer, Carrier Commar»d, Sturt Car Racer,
im ders, Aster 0“3s. Galanon
Sarg:oer S. i tntemat'cnsl Soccer Cnaiicnge
FIST OF FURY
fiVT Hcnoa. Oriental Games. Satan. Pro
Doubte Dragon 9, Sh*not>, Nvnya Warrore
Tenors Tory 4 After the Wy
5 Dynamite Dw
TEST DRIVE 2 COLLECTION
Test Dnve 8 [The Duel), Musdecars.
0*iy Doutjie Horse Racng. Steve Davrs
Eijropean Char nge, Super Cars & California
Snooter 4 Bran Gough's Foottxyl ftytuies
'ns e-je D lilt only £17.50
Flrmbo’s Ojest, last Npja. TusEer
California Games, The Games Winter &
4 Int Karate*
PRO SPORT CHALLENGE
l Neti js Goif and Champrcntrnp Courses.
Pacertoy, Soane Hamer, Ovehander 4
Cycles 4 toMitxw USA
Ghosts and Gobims
WHEELS OK EIRE
Tryt» Outnyi, Ctwse H Q, Hard Oman'
Fighter Sorroer, Sooer b, »Gck Off, Pro Term*
Tou 4 Stint Car Racer
Toobrn, HardOnwv, APB, Xytots & Dragon Spirit 7.50
football Manager 8, Mcroprose Soccer, FO«t»l 1 Manager World Cup Ed '.<t\ 4
Ga/.-s sVper spite £17.50
POWER I P
Rainbow islands, Ttyncan, Chase H O .
Xeron9. IV Sportsfootoai1, BioodvrychA
XOut4 Atered Beast
Lombard RAC Rally
COIN OP HITS 2
Dynasty Wars, Nm;a Spnt. Vig ante.
Rotocop, Batman. The Move, Gtiosttxjtters 8
Hammerfist 4 GnorAs and Ghosts
4 mdanv) Jones The last Crusade
ORDER FORM AND INFORMATION
Ail orders sent FIRST CLASS subtecl to availa&Wy Just til in ttie coupon and send <t to Software City Unn 4. 600 it Temple Street. Wolverhampton WV2 4AN ..ORDER FORM (Block Capitals) ..
Postcode Tel No i
Name ol game
f CC»mi«OKvw Paying 8y Cneou* - CNftai payab** id So>r»m Cay
CARO TYPE EXPIRY DATE *MTO
SIGNATURE DATE «cept!d
VELP + SPECCV EMULATOR + MISSILE COMMRND + LRMER
EHTERM I NATOR
This month’s speedy little explanation on ‘Just what is this PD business anyway ’ for people who still aren’t quite sure: PD, or Public Domain, is free software basically, stuff which nobody holds the copyright on. That means you can do what you like with it - copy it, give it to your pals, stick it on a magazine cover disk, even start your own PD library, compiling whatever bits you see fit to cram onto a disk and then selling it for a nominal postage, packing and duplication fee. That’s why you’ll see some of the same programs crop up in different combinations on different disks all the time - there are an awful lot of people out there distributing PD in all sorts of ways, which they’re perfectly entitled to do as long as they don’t a) change it or b) charge for the actual program itself. Shareware (where you are asked to make a contribution to the author if you like the
Exclusiveware (which is similar to PD but only comes from one library and actually earns the author a cut of the profits) and Licenceware (where the author retains copyright - so it’s not really anything like PD at all) are extensions of the same thing. Your host is, as ever, Mr Stuart Campbell. (One final thing: the addresses we print on these pages are merely where we got our disks from. There are plenty of other places too - check the adverts. One of the joys of PD is that it’s so cheap that you can afford to take a risk and order something you know absolutely nothing about. Nine times out of ten you’ll be more than pleasantly surprised).
RATINGS: ***** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire
VIRUS FREE PD
After the amazing success ol some ol the 8-brt conversions we've seen recently [Frantic Fredche. Gndrunner. Pharaoh's Corse), I was well excited when this dropped through the letterbox Coming with 15 classic Speccy games on the disk, everything looked set lor hours of colour-clashing fun and larks. What I actually got was. well, hours of sitting around. This program emulates the Spectrum perfectly, but there's one drawback. For some
Moon Aim s«ti emulated, Speeer-itrte.
unfathomable reason, Commodore's state-ol-the-art 16-tut baby just can't keep up wfth Sinclair's 10-year-old rubber-keyed dinosaur. In lad. it runs at something under half the speed, and mat's il you switch the interrupts and colour otf. This makes playing any ot the games to all intents and purposes impossible, and relegates me emulator Irom the realms of something potentially incredible inio the pure novelty value stakes. The Amiga CAN emulate a Spedrum. as Software Protects' old-styte conversion ol Marne Mner shows, but I susped that was a complete re-wnte of the game, rather than an attempt lo go through me ROM-copy route. I'd love to see some eld Speccy games running on the Amiga, but this isn't the way to do rt.
VERDICT An almost-brilliant program, completely scuppered by the immense slowness of the actual emulation.
Okay as a novelty, but completely unusable in practice.
This is another variation on me Painter theme (similar to the wonderful Dnp, reviewed in issue two), but this time much closer to the original idea You control a paintbrush, running around a grid and trying lo fill squares with colour by enclosing them with painted lines There are various baddies running around trying to stop you by stealing your paint and getting m the way generally, and a lew power-up doobries to help you out, There's really not much else to say. except that it’s smooth and fast, there are lots of screens and a couple of difficulty levels to lest yourself on. If Painter is your kind of thing then this'll be. er. your kind ot thing.
VERDICT: Enjoyable enough clone -not quite In the same league as Drip bul still perfectly respectable entertainment. ***
Mo undercut required in Yelp
This is the kind ol game you usually get for free when you buy a light gun. Little faces appear in the windows of a variety ol buildings and you have to shoot mem It you let one go, or shoot and rmss. you lose a IHe, and when nine lives are gone it's Game Over time. This makes for very short and sweet games, and it's ideal fun when you've got a few fnends round and you fancy a quick spot of competition Not bemg able lo see your score after you die knocks that idea on the head a bit. and
Lt - plenty of violence lor your IVp
the. er, limited nature ol the game makes it a real drag if you're ptaying on your own. but 89p is a fair enough price for me amount of fun you'll get out of it.
VERDICT: Simple throwaway tun of the kind that PD does best. A chuckle with some chums, but not worth bothering about by yourself. * *
Actually, lorget Missile Command. Or don't, because it's a quite acceptable (if a touch basic) copy of the venerable coinop. ft's just that it's probably the least
remarkable thing on this disk. So what's the competition Well for a start, the disk also features Amoeba Invaders, the wonderful conversion of the grandaddy of video games that we gave you on our issue three cover disk. Then there's Girl Actions, a pretty average Galaxians clone which is nonetheless remarkable for the completely heinous pun in its title. You can also find Maze Game, which as well as having another remarkable title (if for different reasons) has to be the mosl unfathomable 3D maze game I’ve ever seen (and I've seen plenty, believe me) and Bally 2. the sequel to the PD Oix game Batfy (get away. ) which is remarkable for being, as far as I can see. COMPLETELY IDENTICAL to the first verson Finally, the disk features Think Ahead, a one or two-player board'rrund game which caHs tor some major strategy and tactics, especially against the computer and is, on the whole, remarkably challenging Oh. and of course there's the rather lovely professional presentation of the whole thing, with pretty intro screens and a user-fnendty menu system. Nope, I'm afraid in the 'remarkable' stakes. Missile Command just doesn't cut it. Good game, though.
VERDICT: Remarkably interesting disk containing lots of remarkably remarkable stuff. A bit of a mixed bag, but still a remarkably good buy. ****
Moitaljia trip SIT - Mitiilt Command.
AMIGA POWER SEPTEMBER 1991
PRCMflN 8V + CHINA CHRLLENGE + MF IRE + SCUM HATERS + JUMPV + THE ADUENTURES OF NORRIS
a hove already got Fifes can still get a slightly different challenge in the same vein, without having to get the same thing twice for the sake of nicer graphics. The disk also features a not had Tetns clone caned Qua wo, the follow-up Welitnx (reviewed m issue three), and a couple of other games besides, making it an excellent buy for puzzle fans.
A curious title for this reworking of the arcade maze classic that I've only noticed appearing m PD listings quite recently, but maybe I'm just not very observant In any case, Pacman 67differs from the coin-op game in a few ways, the biggest one being that it takes place over a number ol different mazes, and you don't have to clear all the dots from each one before you can move onto another. The mazes also include the occasional deadly trap, but that's basically it as far as new features go. As for the actual game, the maze-changing is confusing, the ghosts are pretty dumb, the death traps are random and annoying, and basically all the charm of the original game is lost, leaving a fairly dull maze-trekking affair that's just a bit too advanced' lor As own good I guess sometimes the simpler things in life ARE the best Then again, if it really was written in 1987 you can't really knock it. though for 1991 it's not much fun.
VERDICT: Pretty poor PacMan variant that's too unfoeussed to be very entertaining.
PecAUn - the jam* that launched a thou land rip-offs. And her*-* another.
VERDICT; Three really good puzzlers and a couple of arcade games thrown in for good measure. * * * *
Chins ChslUnf* - jameplav Shjnjhsi<6 from an Activision lilt*.
This game bears a tew similarities to a really ancient arcade game called Targ. but without all the complicated stuff (little (oke there for Targ fans). You appear in a square maze full ol little square buildings, from which bad guys looking not unlike PacMan monsters pop out and shoot at you The object of the game is to shoot them first Extra features include, urn... won, as A happens there aren’t extra features at an. Mot that the simplicity makes it easy - the small screen area means you've never got a spare second to catch a breath, as there's always a bullet or several coming at you from one direction or another Add to that the fact that you can only stand still when you're at a junction and you have an extremely demanding little game. The graphics are functional but the music is realty quite groovy, and with several other games on the disk, including yet another good Painter game and a Frogger. this is another great deal for cheapie fans
After the success of Tiles (the Shanghai clone wo gave away on our issue three cover disk alongside Amoeba Invaders), what should come along but this, another variation on the same theme. China Challenge differs from Fries in two mam ways. One is that it's all a bit slicker - with prettier graphics, more speed, and more of the original game's frills (like nested move retraction) - and the other is that A doesn't actually feature the ongmal trie layout This is m fact a good thing, as A means people
VERDICT: A tough and addictive game which doesn't suffer from being just about the simplest thing I've ever seen. eee
Start (disk Games Galore 6)
And talking of tough... Jumpy is a pretty basic platform game, putting you in control of an extremely bouncy rubber baa with a mission to collect bones ( ) from a senes of screens simply swarming with evil enemies and perplexing platform patterns (sorry about that, by the way). It's a deviously designed game, and you'll need to be blessed with a fairly calm disposition if you're not going to end up putting your fool through the screen m frustration Still, if it gets too much, you can always try your hand at one ol the eight other games on the d*sk, including a Breakout done, an air traffic control simulator, a tmy little Workbench baseball game, a space shoot-'em-up and an intriguing board game called Raps, which is basically a much cut-down draughts-like game involving some senoos tactical thinking for something so slight. It's one of the most fascinating little snippets of PD I've come across, and together with all the other stuff makes the disk too much ot a bargain to truss.
VERDICT: A wide-ranging mix of games, all of which are at least presentable and a couple of which are very good. Yet another PO bargain.
Boenciitj around the rattier simplistic, but nonetheless cbiUtnyiis screens ol Jumpy.
InujiiH Knfehl aider with jtnoodel tendencies, and you've jot Scum Meicn.
Another Shoot-Em-Up Construction Krt effort, this vertically-scrolling shoot-'em-up (now there's a shadier) sets you behind the wheel of a car cruising through East London on a mission to shoot absolutely everything with the temerity to be occupying the same streets as you. and a few trains into the bargain. It's a bit trickier than A looks at first glance, and there’s enough variation in the scenery to keep you interested m getting jusl a little bit further inio A. There are some nice touches of the kind more usually seen in professional software, but particularly sensitive kiddies should watch out for the exclamation your driver emits when a life is lost. Scum Haters isn't going to change your life at ail. but it's worth a look for the title alone
VERDICT: Enjoyable tittle blaster that'll keep you playing lor a bit longer than you might initially think, wee
STOP PRESS: XFire is given away on this month's cover disk. Hurrah!
THE ADVENTURES OF NORRIS
Virus Free end. but tor three quid A's far from a bad
Another game in Virus Free's Exdusiveware' senes ol non-PD. Moms is a platform game in the style of Jet Set Wrily, involving much lumping around, collecting keys, and avoiding bad guys It's very pretty, and certainly a big step up Irom the last Exdusiveware effort (the pretty hopeless X-Syslem), but there's stiB a bit lacking tor it to justify the trumpeting and dire anti-copying warnings adorning the front end. The music is particularly dreadful and the game is perhaps just a wife duft and unmvohwig. Having said that. A's stiff well up to the quality of most PD stuff, and probably the best game in this particular genre available m the general area of PD. A bit of a spark would have helped A no
VERDICT: Not alt that lively, but stick and quite distracting lor a while at feast. Still, it should have been released as proper PD without all the faffing around, eee
There i m denfinj ft - Horrit he* ruber jorjeom graphics for a piece ot (almost) PO.
Contact addresses for this month’s games: vinusmeero »Ex»mwgnno»i uomeon.swnoon ww*swA500793512321 *amiganutsur- eo tee Dec vam v
ORoad Holytvoc*, Souewnpton SOI 60* • 0703 78S680 • SOFTV1XE PO. Urw S. Smirch) PaA. Etottra Avenue WalertoowM. Hants. POT 7XN • 070S 266509 • START COMPUTER SYSTEMS. 20 Hotmeda. Sunderland. Sftt 3JE ■ 09! 565 2605 * SEVENTEEN BIT SOFTWARE. PO Bdx 97. WakehekJ WFl tXX » 092* 364982 BYTEBACK. 6 Mtmtty Ckae. Newark. Nods NG24 1JE • 0636 79097
Upgrade your Amiga from 512K to 1Mb of memory for just £25.00 SPECIAL EXCLUSIVE OFFER:
If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25, we will supply and fit a 512K -j memory expansion at no extra cost. p—-
B AMIGA REPAIRS
JUST £44.95 inc.
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* We will undertake to repair your Amiga 500 computer for just £44.95 including parts, labour, VAT and post & packing
* Most computers should be repaired within 24 hours of booking in.
* Prices include full service check, overhaul, soak-test and replacement of power supply unit if necessary
* Repairs to keyboard and disk drive also included (£25 extra if these units are unrepairable and require complete replacements)
* All repairs covered by a 90 day warranty
How to lake advantage of this exceptional offer: simply send or hand deliver your machine to the workshop address detailed right, enclosing payment and this adwrt and we will do the rest. (If possible please include a daytime telephone number and fault description).
* If you require 24 hour courier to your door, please add CS else your computer will be sent back by contract parcel post.
WTS ELECTRONICS LTD
STUDIO MASTER HOUSE CHAUL END LANE LUTON, BEDS, LU4 8EZ Telephone (0582) 491949 - (4 lines)
WTS move the right to refuse machine* that in our opinion are tampered with, lo an atm beyond
1400 catalogued disks
Utilities, Soundtracker modules/instruments pictures, art etc etc.
Free updated catalogue disk sent with orders
Buy 10 PD disks and choose one free.
A small selection from our games list:
Return to Earth
Send 70p for Catalogue Disk. Fast Reliable Service £1.00 per disk 50p Post & Packing £2.50 Europe
182a High Street, Margate, Kent. Tel: 0843-228166
Credit cards accepted with orders over CIO
To obtain probably the most detailed catalogue disk around, which also features some free PD every month, send 50p (inc P & P) or alternatively send your own blank disk with a suitable S.A.E.
What can you lose, send today and save ££££'s on your Amiga PD. Why don't you get hold of some other catalogues from some of the other libraries and compare the coverage and prices and then decide to buy from which you consider the better
MAKE CHEQUES/P.O MADE PAYABLE TO: J. FORD TANK PD, 4 CHANDOS RD, REDLAND, BRISTOL B56 6PE
All latest Amiga titles available - Cl .00 per disk, postage and packaging Iree.
FREE membership with 1st purchase, including our very own Kick OH League
Below is a small selection of titles available from our large stock.
Chubby Brown (l Disk) Comedy Flash Queen (2 Disks) - Music Sample Definite Docklands (1 Disk) - A must lor Jarre' Ians Groove Is In The Heart (1 Disk) - Music Sample Holy Smoke (1 D*k) Loads 01 Uttknes Kytie Mmogue (2 Disks) • Excellent samples and Skde Demos Madonna (4 Disks) - Vogue Sampler Not the 9 O'clock Hews (2 Disks) - Gorilla Sketch Samantha Fox 2 (1 Ock) - Sideshow (18*) Star Trek Trivia Quii (l Disk) • Game
We also supply sound tracker samples. T-Bag tksks and our own disks and demos Send SAC lor catalogue or blank disk lor dak magarvw
Please send to: K.Larfcin. X-Press PD. 12 Hathaway Court. Cherrlon Road, Gillingham. Kent. ME8 0ES.
Tel: 0634 30638
Regular competitions held
AMIGA POWER SEPTEMBER 1891
FIRST NEWS • FIRST REVIEWS • BEST BUYS • YOUR WEEKLY GUIDE
Every Thursday Amiga Power's very own Consultant Editor writes on the last-
moving gomes scene IMPRESS: it's Amiga Power's weekly - previews, reviews, companion - packed with Amiao
news, tips ond more!
1 1 IS
««ery Thursday, all ga "ews, year round
previews, reviews - * ltfs packed with juicy
and all the best prices! goodness!
Public Domain • You get quite a bit o!
round-ups, techie twiddly-type pages, readers' letters and, er... much, much more!
change out of a quid
GIVE IT A GO - YOU NEVER KNOW, YOU MIGHT EVEN LIKE IT!
it's a pretty nitty looking pnze. eh Not only do you get a Grundig colour TV. complete with an 15 inch screen and remote control, you get a Satsbo video recorder and a Ferguson satellite dish thrown in tool The complete set up is worth a massive £800 and is sitting here m the office just itching to be won by some lucky reader.
But why the generosity What are we celebrating Well, simply this - the release of Ocean's version of The Simpsons (or The Simpsons - Ban Versus The Space Mutants, to give it its fuH title), as sure-fire a contender for ail-formats Christmas Number One as you could possibly hope for Check out the review earlier in this issue for complete details (it's actually a very characterful and appealing scrolling sboot* em-up cum cuiesy game) because it's all but certainly going to be one of the most talked about games of the year - not only is it going to be bought in its droves as a stand alone product, it's also the star of Commodore's new Cartoon Classics A500 pack (so thousands of new Amiga owners will get a copy) Now. with our pnze. you can REALLY have The Simpsons coming out of your ears -not only can you play the game with your Amiga linked up to your new TV. you can check out Bari's cartoon antics on
IN THE AMIGA POWER/OCiAN SIMPSONS GIVEAWAY!
‘Hands off, these are mine man!’
WIN! A COMPLETE VIDEO AND
the B Sky B television show loo'
So what do I have to do
RULES AND REGULATIONS
• Th* doling date ter Ni it September 30th After that, if! WiUetom City.
• Th* editor'! decision it ebiolutely. completely and utterly Anal.
• Employ ! o! Future PuMtlkng end Ocean ere not eligible to enter thii competition
We want you to write us a new Bart Simpson rap. in the style of the chart lopping 'Do The Bartman'. We've given you the opening lines - now fust complete the verse (or go on for longer if you're feeling particularly inspired) Extra points MAY be given lor any Vriny' references you can get in there lo Ocean, the AMIGA POWER posse' or, indeed, anything with a vague game relevance (but we re not guaranteeing anything). We hilly expect lo be reading thousands of these Ban-style raps over the next lew weeks, so you're gang to have lo be either a) incredibly witty and dever or b) unbelievably (and excruciatingly) bad lo get a look in
The rhyme begins; 'Yo. hey dudes, what s happening, man
This here's young Bart's master plan...'
(Hey. wo never said we'd grve you much lo go on1)
So, gel scribbling' Send your entries, filled out on the back of a postcard or envelope (or on a separate piece of paper INSIDE an envelope rf it's particularly long) to: It Wasn't Me (Nobody Saw Me Do It And You Cam Prove Anything) Compo. Amiga Power. 29 Monmouth Street, Baih. Avon. BA1 2BW Remember lo include your name and address, and be sure lo get your entry m before September 30th1
AMIGA POWER SFPTEMBER 1991
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Well, we asked lor it. ‘Send us fewer letters of praise,’ we said. ‘Let’s hear from people who’ve really got something to complain about.’ And we did. (We should have kept our big mouths shut really, shouldn’t we ). Hold on tight then, as we take a two page journey into the land of the miserable, the confused and the just plain angry...
• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BA1 2BW
Dear AMIGA POWER,
I am writing concerning the way you seem to be martung games. I've compared your scoring ol 10 randomly picked games to the reviews ol the same 10 games in Amiga Formal, whch I'm sure you know t$ also made by Future Publishing. and it makes tor quke mterestmg rearing The 10 games and marks were as follows (There toHowed a long and uninteresting bsl of 10 games which we
- shock horror! - didn't mark exactly the same as Amiga Format, Ed)
Average; Amiga Format 80 per cent. AMIGA POWER 69 per cent
So i have to ask myself. who am I to trust I realise that each reviewer is entitled to Ins wm opinions but what are you teikng the people who buy these games I mean, t myselt could easily Snd a good game, say it's bad (winch I may we) think to be true), print ®*s in an international magazine and thus prevent the game from being bought, looking at the two magazines' marks tor Orest For Glory II Trial By Fire -which were very drtterent indeed - I (eel that some sod ol system is needed to ensure the mark tor each game is as accurate as possible Here e what l suggest along with the statements n Who Do Wo Think We Are 1 you should put a word or two showing which type of game that reviewer prefers, and an example
- probabty t»s favourite Then, after The Bottom line, you should put what each reviewer gives the game. Ties way there would be nwch less arguing and no letters such as this
As another example, ust took at the review of Sraf. There was a 19 percent dfterence between Stuart Campbell's overall nark and Matt Bretoy's - and it appeared to be mam>y due to the tact that one bked the way the mam character was portrayed and the other didn't The thing about different reviewers' opinions becomes really notice able here; after all. does the took ol the hero affect the mark THAT much
Apart from (his I thmk the magazine is great and hopotuly you'll think about my dea, or another similar Tours tarthtutty.
Gened Blyth, Bath.
Make your mind up. Gened! First you want fees of different reviewers marks on every game, then when we do exactly that (on Brat;, you actually complam about the dtierence!
There are two things to hear n mind here raaky
1) Despite the tact that there's only one mark and one name on most reviews, we a see every game the! comes into the office and he score lends to represent a broad consensus o( our opinions II any ol us strongly disagrees with the main reviewer's mark, we use art On The Other Hand . ’box. but. as you'll have noticed, that ant very often Usuaty everyone here wiH agree to Wfun a couple ol percent how good a game a - to be honest, most ol the time it’s just glam obvious
2) We re al getting a tittle bit bored ol people
comptammg that we give games different marks to Amiga Format. We re a different magazine, produced by a completely different set of people, and there s no reason whatsoever why we should have the same opinions as them. (Though It you read both magazines you'll see that most ot the time we actually do pretty much agree - it s just that we tend to use a wider range ol marks than they do. dipping right down into the twenties and below) If it's total conformity you want, why not buy two copies ol the same magazine
The indicating what sod ol game each reviewer kkes is a good idea though - that's why we re now dong exactly that on the ‘Just Who Do We Think We Are7' page.
Dear Amiga Power,
t am wnhng to complam about the appalling mark tor 30 Construction Kif, Sadly I missed the main renew of it but seeing The Bottom Line in the July edition 1 was amazed at the three stars you gave rtt ft should have had five black stars at least! In The Bottom Lme you said making anything worthwhile gels very complicated'. What a toad ot rubtush1 Meihmks that you have (ust Ikcked through the manual1 fm tar from a programmer and find the easiest ol programs hard, but already I've mastered 90 percent ol the Freescape Command Language and the Animation Controller is a cinch'
You probably think that I art some kind ol whizz tod who enyjys constructing tangents and toves txsectmg angles, but. using 30 Construction Kit creating 3D objects (or even 20 (or detail) is easyl So the price is hefty, but it's ideal tor a birthday or Crtmbo present II there's any justice there should be hundreds ot 3D PD games (yes. you can make your own game auiobootmg and can Share rtl). My only gnpe is that this to is unsuitable lor young children and don't expect to make a Castle Master done m a day (ft takes al least a tortraghti) And that's not al - rt you get stuck with ft there's a brali ant dub where hke-mmded people can gel together and share the techniques, and there's also a hetpbne1 There, is that enough (or you
Whoever reviewed it should be dragged out mo the Sheet and shot! Right, now I'm oft to do a bit more design work on 3D Construction Kif Additive'’ It should cswy a health warning!
Andrew (30 Fan) Herbert, Stockport.
P S. I know you wont print this!
Are you sure about tins dragging the reviewer out into the street and shooting him business 7 For the record, the guilty 30 Construction Kit reviewer (Jonathan Davies) said, amongsf other things, it's a pretty potent p*ce ot software': 1here's something tor everyone': it achieves what it set out to do very well', the only Hindis your imagination',' Vs very flexible, and once you've worked out what's going on it should theoretically be possible to program just about anything' andifs 'an investment than
really pay off m terms of enjoyment per pound. Hardly a slammtng. I think youH agree, especially when he marked d at 90 percent - wry high in AMIGA POWER terms (What a pity you missed the ongmal review, eh t)
Oh. and by the way, front now on, any letter which includes the words I know you won't pnnt this'win be consigned immediately to the bm It's a completely knobby thing to wrrie and there's nothing big or hard or clever or grown up about it at al
Dear Gary Penn,
Hmmm .Okay, here we go I think you are the best games reviewer in the gaming industry and you are really cool! Phew! Now I have expressed my feelings we can get down to the nitty gritty. But before that, there are a tew questions I need to put to your expert bram
(a) Has Stuart Campbell ever had any hair (he looks a tad queer I. and
(b) Is Andy Ide Jewish
Right, t was very impressed with the fust, second and third issues of AMIGA POWER (and I thought Amiga Format was goodl*) and I am continuing to get my dad to dish out the wad tor it At last the Amiga has a games magaztoe with style1 My mum took one took at the use ol 'crap' and bloody her and went oft muttering about not tor his age group'
(I'm only (2'). but - heyi - it's got more action than crappy Prima'. Best'. 'Bella', 'Woman' or Chat' (which she gets) and has less swear words and sex scandals than all the sex novels she gets 1 especially iked the reviews on Exile, Deuteros and The Bottom Line at the back. I also enjoy playing Kid Gloves. Bombuzal, and the demo of Exile. I would be gratelul for some bps MatlBiefoy is cool Stuart Campbell <s a prat Andy Ide is. wetL.al right.
The rest are cool as well
Please pnnt the letter as I thmk toads of
people are stuck on Exile
Chris Milklns, Dartlord.
P S Stuart Campbell Is a toss
Dear AMIGA POWER,
t wish that everyone would get oft Stuart Campbell's back He gives harsh marks, but SO what l With twit doing this at least I know that a game is really going to be excellent when he gives rt a high score I also feel obliged to enter the great cover-mounted disk debate, t simply don t see what harm they can do I know I speak as a keen gamesplayer but - hey! - surety covor mounts would mean that the quality of software on sale would rise
Let me explain ft software developers realise that they are QOmg to have to compete with cover mounted games then they wit be given the incentive to make the* game the best available. Such a move would cut down on the crap that is currently on the market ft may also mean the end ol your'Oh
dear ' slot, fun as it s, but that's teaBy kttle great toss.«it
Michael Biddle, Leamingtom Spa.
Sony, Michael, but your argument doesn't actually make much sense tl magazines are fxrttmg high tarahty games on thee covers-things Ike Bombuzal or Interphase (Amiga Formal) - for software house to. as you say. compete with cover mounted daks they're going to have to make sure that every product they bong out is of a qualify teghet than that’ Erm, how At the very least your scenario would mean 90 percent ol todays product wouldM be released at aH. senpfy because if wouldn’t be good enough to compete with these fop-notch freebies, and you wouldn't want that surety, would you7
Dear Amiga Power,
l would Ike to congratulate lucasWm Games lor probably the best end screens to any game to date with thee conclusion to The Secret Of Monkey Island It is dear to see that this was done by a Mm company If only others would follow sort, games would be worth completing. I wait with bailed breath tor the loUow-up and more ol the same J-A. Jaws' Wilson, Berwick Upon Tweed.
Fans of end of game sequences will be pleased to know that we re working on a feature on just that subject lor a future issue - qurte possrbfy the next one.
Dear Amiga Power,
l have just bought the July issue ot your magazine, mostly because the covetdtsk looked so good. When I got it home. I stuck it n the tksk drive, chose Frantic Freddie and got a nasty surprise. For a start there was no game to play, just toads ot writing from 'OR. FX' As if thrs wasn't enough. I was greeted by a number ol swear words
If this is what you, AMIGA POWER, call "The Best Ol PD' then I feel very sorry tor you. As in reterence to Mr Palmer who said ol June's issue. I hope I don't have to censor the next edition before my children can read ft. Well, you no longer have to worry about the magazine - rs the cksks that cause the problems'
Come on AMIGA POWER, get your act together and stop usxig such filth. The is meant to bo a lamty magazine, not one that needs censoring before you can give it to a young child Don't get me wrong. I am not condemning the use of sweanng in its rightful place, but when I spend £2 95 ol my pocket money on a magazine, I don't expect to be sworn at. At 1$ years ot age I hear enough ot this language anyway.
Please don't do this again Yours sincerely.
Tania Dodd, Colchester.
Hundreds of apologies for the sweanng that appears on the front end screen of Frantic Fredrke The problem is this the sweanng only appears if you srt and watch the programmer's immensely dut scrolling message for about five mmutes instead of pressing a mouse button to actualy start -»
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
the gam. It you'd actually done that and Started playing this incredibly tun (and tool-language tree) platform and ladders romp you woutdnt have seen the message at al and thus wouldn 't be offended - in tact, we ourselves didn't see it until we'd already gone quite a long way towards putting the gam on the disk. That left us with a cklemma - should we run with the gam as it is (remember, you aren't allowed to modty PD programs m any way. so we couldn't have taken the sweating out) or should we drop it. and thus deny thousands ol readers the pleasure ot playing one Ot the best Who PD games m ages You know what we went with what IS our fault though is that we torgot to mention that you have to press a mouse button to stanthe gam ~ it honestly (Uni occur to us. as it seemed patently obvious that this was what you should do. but we Should have made it clearer, and tor that we apologue sincerely We* fry oven harder to make sure it doesnl happen again
Dear AMIGA POWER,
Firs*/, may I congratulate you on your bnlliart section concerning the ms and outs ol Rainbow Islands, showing each item and their sheets to the Ml. Alter reading this two pad ancle, i actually found out what the whole game was all about - how very drherent to the lew sentences m the ongmal msttucOons1
But now horn the praise to the groans which I feel mainly concern your '100 Games Ol Al Time' Sliding from number one, I was happy to read the aforementioned game taking pride ot place, though I wouldn’t personaly say it should have ranked tops (whatever happened to Electronic Arts' Wasteland1) Then Lemmings appeared at number two. which again is one ol those completely I odorous games that once loaded proves impossible to turn off And so I read on, nodding accordingly to tides such as SpeedbaR 2 and Sen Cay, when suddenly - Coughl Whoops' Err Excuse me - what game should rear its flamm' head than one that I'm ashamed to own lor my computer Yes, none other than your number seven.
Kick Off 2
This is probably the worst software purchase I've made ever! It's just so undoubtedly stupid beyond stupidness that I've had serious (very senous) thoughts ol formatting the dak and using it to put saved games on Irom other products, such as the excellent Powemonger (Takmg ol which. Shouldn't Powermongerbe placed higher than Populous I think so)
Reading further dragged me into hysterical I its ol laughter. Spuxtay Worlds
I mean, come on - the idea might have been great when VIC 20s were all the rago. but in 1991 Unfortunately I had the 'pmrtege' ol playing the original Spmdury on the C64 and thought a was crap then - despite what would have been called exceleat graphics I must say it took a good 10 minutes to compose myself 10 continue rearing, then what should happen but lor me to come across, al number 51, Wings1 This had got to be untrue11 know, I know, there's disk swapping felt, right and centre, but rl you're
In response to your All-Time Top 100 Games, here're my All-Time Top 20 WORST Amiga Games...
1) Kick OH 2 - I've a horrible feeling that about a month before this, er, thing was released, all the games mag writers in the world had a huge meeting and decided to play a trick on the game playing public by writing silly and thoroughly over-enthusiastic reviews about it. It is, in reality, a complete disgrace. At first I thought I was doing something wrong because the ball was bouncing all over the place as if on some kind ot pmg pong table, but no -it's meant to be like that. Dire.
2) Turbo OutRun - The arcade classic makes it onto the Amiga, though where it went in between remains a mystery because this is monumentally abysmal. II we ignore Ihe haphazard, jerky graphics, the painful music, the relentless 'hmm' that the 'car' spews out, its ability to glide through buildings and trees, the laughable repetition and the tact that this is one ot Ihe worsl EVER coin-op conversions, Turbo OutRun is. indeed, a damn (me game.
3) Zombi - Hailed as 'a massive arcade adventure1. Zombi is actually 'a massive pile of crap.' Ubt Soft have tried to combine an arcade game with an adventure, and it's very bonng and rather pointless. The whole thing is just awful.
4) Plexu - Oh dear. Ihe less said about this the better, if you don't believe me. try it yourself or read the Amiga Format review, which gave it one of their lowest marks ever. 21 percent. A complete and utter disaster.
5) Gremlins 2 - II you want to spend five minutes sitting in front ol your monitor doing next to nothing, why don’t you load up Gremlins 2 You won't be disappointed.
6) Atomino -1 love a good puzzle game. A shame, then. I had the misfortune to play this nonsense. The only good points are it's got lots and lots of levels, boring (hough they are, and it‘s got Psygnosis' on the front.
7) Beast Busters - Well, the coin-op was pretty awful, and the Amiga version is sadly much worse. If you're templed to play it more than three times I'M be more than a tittle surprised because this is seriously unentertaining. About as two-dimensional as the receipt you'll hopefully get with it. (Hang onto the receipt by the way. you'll need it).
8) Skull And Crossbones - 'Whatever you do.' warns Domark. 'don't show it to your grandmother!' My advice is not to show it to ANYONE (unless, of course, you enjoy being laughed at).
9) Gravity - ‘Gravity almost made the Top 100, but not quite,' AMIGA POWER cautiously warns its readers. This is a cunningly concealed code which means. 'If you buy Gravity you are guaranteed to waste lots of time and money.
10) Ghouls'n'Ghosts - I'm a platform freak myself, so I thought I might like this - but no. The graphics were very poor, the sound annoying and the gameplay itsell dull and ultimately non-existent (because I haven t played it since).
11) Archipelagos - Now don't get me wrong -1 can see why many people like this. It may have very, very slow and poorly updated 3D graphics, repetitive gameplay and dreadful sound, but - hey! - many people like that sort of thing! 'A genuine 3D classic ' It's about as classic as Kick Off 2!
12) Bombuzal - Oh dear. I may well make myself very unpopular with the AP lads but I have lo come clean. To be lair, the graphics are cute (but only in the unplayable 3D mode), and the sound effects are nice, but the controls are just an incy wincy bit over-sensitive (by a mere several hundred times) and the lack ol in-game music seems crazy.
13) Moonwalker - Read Ihe Oh dear...’ in issue three for the full run-down on alt this game's bad points - for me, the mind-boggling animation just has to rate amongst the worst ever. It's even worse than Quesf For Glory II.
14) Dick Tracy - Clearly very little (and I mean VERY little) time was put into designing this hopeless shoot-'em-up. There's no two ways about this - it's realty very stinky and should be avoided al ALL costs.
15) Exile - We all know about Gary Penn and the dog food, but I'm convinced he's a bit ol a dipsomaniac - he must have drunk a ion ol whisky before writing this review. The graphics are very 8-bil esque and the game lacks action. I bet Audiogenic couldn't believe it when it saw such a rave review in the best selling Amiga games magazine, normally so brilliantly critical I have great respect tor you Gary, bul stay off the alcohol mate.
16) Monty Python - Sadly only worth buying lor Ihe manual. The graphics are not very colourful for a cute platform game, but I could have lived with this if the game itsell had been any good. Frankly, it's just too hard to be addictive.
17) Warzone - Core let themselves down with this scrolling shool-’em-up that's just too repetitive lo be any good The crass overhead 3D view doesn't realty help at all. but it's the monotonous gameplay that kilts it after the lirst two goes. A lad too much hidden danger too and a total lack ot original ideas. Sick to platforms, Core.
18) Viz - What can you say It it's a choice between this or the comic you’d be down the newsagents taster than you’ll put the game back on the shell and reach tor the Hollywood Collection instead.
19) Moonshine Racers - II it's a laugh you're looking tor then play this, because the jerky graphics make for a lew chuckles. It as much time had been spent on the scrolling as on the great music the game would have been super.
20) Brat - Actually, I was going to put Gods here, but I decided that this was worse. Much worse. Okay, so it's very cute, and for the first few goes you think Hey! This is great1' But that's before you keep dying and sent back to the beginning time and again. Hasn't Image Works heard ot restart points Far too close to Lemmings lor comfort too. Well, there you have it. I realise that some of my opinions may seem a touch outlandish, but these are my true teelings and I’m sticking by them.
Gary Taphouse, Old Coulsdon, Surrey.
fortunate to own a second drive then many of the problems are solved, and if you toad op me 60 Hertz program from the June edmon of Amiga Format's cover *sk the gamepiay is increased 10 told
I couto go on for ages, but to let your eyes have a rest II just mention two more games. Golden Areal number 9$ is about as hard as blended water to complete, but fne sheer humour of seeing your player mount a dragon and fry the living daylights out of your partner, who's trying frantcaly to knock you off, is enough to bnng anyone out of the deepest depression and into screams of laughter - especially when he she is on Iheir last block of energy! Ha'
Finally, number 100 - Grand Monster Slam What the hell is this doing m the Top 1007! It's not as bad as Kick OH 2, bus it's iota Top 100 game. (Er, and by the way. <s Electronic Arts going to pubfcsh Wasteland on its budget label soon Could you please find out tor me7 Pretty please 7J Tours falthluity.
Darren Smith. Ashlon-under-Lyne.
Weft. Darren, you'll be pleased to know that at teasf as lar as Kick Off 2 is concerned, lou ve got a couple ot antes Ranged against the f00,000 or so raving fanatics on the side of Anco's footballing mega-success are )curse and our own Stuart and Mark, who cried and shouted and pleaded and sulked in an attempt to prevent Kick Off 2 appearing m our Top ICO at all. but to no avail As for all me rest, you're on your own (well. except tor mgatdmg Grand Monster Slam which ex-Amiga Formal editor Boo Wade just sneaked n when no-one else was looking) Oh. and *ith regand to Wasteland. EA say its rerelease is possible , but they don't have any concrete plans lor if at the moment Sorry.
And now onto a tetter trom one ot our regular correspondents...
i recently discussed with a friend the games available for tks eUeriy C64 compared to those on my Amiga While having to agree rat the Amiga is lar superior in the toadmg. graphics and sound departments, it does tend to sutler as tar as the playability and lasta&kty of its games s concerned
These were the strong point of neatty all the fegendary classics' on the C$ 4. and while I'm not sure which ingredients are irtssmg, many of the etoerty C64 titles certainty boat (hen Amiga counterparts in the Staying category While browsing through my v*no s game collection. I must admit that some of the realty old stuff (which is sadly very difficult to fmd) was a pleasure to play1 For example, PSt 5 Trading Company had a real Star Trek' fee! to it which has yet to be captured on the Amiga The English version 1 Akens was perhaps the pioneer ot the Dungeon Master-type environment and was as such highly atmosphere An arcade adventure named Shogun had a undue system ot randomizing character attributes and object locations to ensure no two games were ever the same Perhaps the first great' fight sim. ACE. had air-to-air refueSmg ina tanker (sadly not included m modern games of this gene) and the enemy armoured dvisons you shot at weren't just for show But couto actually conquer your homeland1 The shoot'emup Sa/uion was a splitscreen affair which gave speed and height details ot your ship - this made judging dstances much easier than in mosl modem games of this type.
The above are just a few of the eicellent games which have now sadly
disappeared over the years. At! are very different, each received rave reviews when tost released over two years ago and did the 8-brt machines proud' It's just a pny none of them were never converted to the Amiga The sound and graphics could have be improved upon, white more characters, levels and a larger playing area would increase depth The lastabifrty and piayaWity, however, should remain identical to the original versons It may be the programmers have completely mastered the C64 while the Amiga gives them more memory than they really know what to do with. I don't know. What is obvtous is that many of the newer games cannot contend with the Gotoen Okies on improved sound and graphos alone What are your views on this subject
Stuart Hardy, Wales. Sheffield.
Well, you won t find much disagreement here at Nostalgias Anonymous on how good some ot the old 8-txt games used to be. butt Hunk you're being a fiftle brf hard on the Amga What about Lemmings. SpeedbaH 2. Populous. Exie and so many more lor games that have real lasting appeal7 As lor Star Trek, have you checked out Tobias Richter's PD version on the Amiga7 Indeed the Pubic Domain could be iust the place tor you in general We 've already featured some great 8 M classics on our own cover disks and hopefully there’ll be more to come, but H you check out a tew PD libraries you'll And trial many programmers seem to share your feeimgs Just sock with us, and you'll get the best otboih worlds’
I And Stuart, please don't wnfe the same tetter, word tor word, to three or so different computer mags again It isn't big or hard or clever, you know).
Finally, it's that old favourite', trie cover-mount debate again This reader, however, has a rather different view to most
l write in reply to a letter which was printed in your third issue from 'A worried fan of AMIGA POWER' The tetter >n quest on puts forward an opinion on the subtect ot cover mounted games, and the ban on them, but it seems to me that whoever wrote it is sightly mixed up Be.she writes: Cover mounted games start appearing, quality tides such as Interphase. Balance Ot Power. E Motion, Gravity. Bombuzat and Kid Gloves, so there is no longer a need to pirate games' - but surety rf there is no longer a need to pirate games there can no longer be a need to buy games, so where do the software houses go from there7 (Don t entirety follow that one. actually. Ed) Mind you, having said that I don't believe that cover-mounted games affect piracy anyway. Just because somebody has. say. Kid Gloves, it wii not stop them wanting, say. Gods, wil it
So at the end Of the day the simple fact is. if you want a magazine buy a magazine, if you want software buy software. After ait, we have no nght to expect both Regards.
Craig O Mahony. Northtiekl, Birmingham.
Come on Roger, we d know your handwntmg anywhere Seriously though, an interesting lit Sightly muddled) angle on the debate. Craig, but one that puts you m a minority ot about one amongst the vocal portion ot Our readership so tar Stiff, it anyone else out there thinks magazines are magazines and software is software and never the (warn Shaft meet, why not write in and let us know
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Cartoon CUtwe 5 >40
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£360 <i/r*ni <Jrr*
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1/2 Meg Upgrode 1 /2 meg Uparodt « 147 3D Snocwer ’ 3D Construction K I
. 22 99
. 24 99
Aiioulf Ofi AkotfOZ *
Bottle Chet. 2
24 99 26 99 169$ 32 99
Command Beach Volley BeaifouHefs *
Big Gome Fishing
S.ny the Kid *
Birds of Prey *
Blue Max Brat
Buck Rogers (I Meg]
Cadaver Data Disk .....
Carrier Command Cosites *
Chaos Strikes Bock (1 Meg)
Chuck Yeoger CJ's Elephant Antics Codename kemon (1 Meg) Colonels Bequest (I Meg] Commando Wor *
Conquest Comek>t (1 Meg) Continental Circus Corporation ..
Corporation Do*a D>sk Creatures * .
Cricket 1 Meg]
Cricket Cap»om Crime Doesn’t Pay *
Cruise For A Corpse *
Curse of Azure Bonds 1 Meg) Cybercon 3
Daley Thompson Challenge Dark man *
Defender of the Crown
Deutros ' .
Double Dragon ......
Dragon Strike ....
Dragons Breath Drogons Loir l Meg)
Dragons La»r 2 'Singes Cosite Drogons Loir - Time Warp Drogoni Wars Duck Tales
Dungeon Mosler (1 Meg)
E scope from Coldttz ExcaJibur *
Eye of the Beholder 1 Meg ) Fi5 Strike Eogle 2 (1 Meg]
F16 Combat Pilot F19 $ lea>ih fighter Fantasy Wodd Dizzy Ferrari Formula I . .
Final f »ghi *
First Somuori *
Flight of the Intruder * .
Football Director 2 Ford Q8 Rally *
Forgotten Worlds Fun School 2 (6-81 Fun School 2 (over 8j
Fun School 2 (unde' 6) Fun School 3 157)
Fun School 3 lover 7] Fun School 3 (undet 5) . Future Wo l Goumlel 2 .,
Gauntlet 3 "
Golden Axe Gremlin. 2
Gunihip. . .
Ha'poon (I Meg] Hilcniher. Guide Hollywood Collection Horror Zombie.
Indy Jone. Adv
Indy JonevAilanhi Adv Interceptor
1699 699 1699 19 99 16 99 1699 26 99 19 99 1699 1999
8 99 1699
999 699 1699 7 99 19 99 1699 1699 1299 .16 99 699 26 99 26 99 1699 26 99 .6 99
9 99 4 99
16 99 19 99 16 99 16 99 16 99 .19.99 16 99
6 99 16 99
7 99 16 99
59.99 6 99
12.99 26 99 26 99 26 99 1699 1699 16 99 1699 1999 1999
16.99 19 99 22 99 1699 1999
6 99 0 99 1699 1699 22 99 899 13 99 1699 699 13 99 1399
It Came From Desert (I Meg] Data
It Come from Dover! loch Niekktus Extra Courier loci Nckloui Goll Joel Nicklou. Unlim.tod Goll (I Mog
Jahongir Khgn Squash .....
Jame. Pond ....
Keel the Thief .... .
Kick OH .
Kick OH 2 1 Meg)
K-ngs Que.t A J1 Meg) Knight, of the Sky *
K 02..... 1
iht. of the ! ,
Final Whiirie Gionti of Europe ‘ Retorn to Europe ■ Super league * Winning lactic. .
K O 2 K O 2 K02 K O 2 Krutoi lop Ninja 2 Lott Ninja 3 * leather Goddess legend '
le<iurewit lorry 3 (1 Meg) Lesturesui) lorry 2
Licence to Kill
Lombard Roily ......
lord of the Ring. "
lord, of Choot
Ml Tank Platoon.....
Magnetic Scroll. Coll *
Mon Uld Europe *
Mailer GoH * .
Mega Traveller 1 Mego Twin. *
Miami Chore Midwinter . .
Midwin&er 2 *
MIG 29 MonPer Pock I
Myth * ..
Navy Seal. ......
Nighibreed RPG Nighlihih Obitu. .
Off Rood Racer .
Operation Stealth ... Operation W lf
Outrun Europe *
PGA Tour GoH .
Pitfighter 2 *.....
PI oyer Manager
Pool of Radiance (1 Meg)
Police GueP 2 (1 Meg)
Populous 2 *
Poputou. Promised Land.
13 99 16.99 1699 16 99 16 99
6.99 16 99 1699 1699
999 16 99
6 99 1699 19 99
7 99 14 99 1699 19 99 1699
6 99 1699 1699 II 99 19 99 .8 99 14 99 9 99 9 99 1599 19 99 16 99 9 99
6 99 699
7 99 14 99 1699 26 99 1999
8.99 799 799 9 99
5 99 999
6 99 16 99
7 99 1699 26 99 26 99 1699
6 99 6 99 1 I 99 16 99 1699 19 99 19 99 1999 16 99 19 99 16 99 19 99 16 99 16 99 6 99 14 99
22.99 2299 1999 16 99 19 99
16.99 1699 16 99
999 14 99 .16 99 16 99 699 699 16 99 16 99 16 99 1999 16 99
6 99 1299 19 99 26 99 16 99 19 99
8 99 1999
Powermonger Data Disk I Powerpock .
Power Up .
P P Hommer Predator Predator 2
Prince of Pershta Proicctyfe
Railrood Tycoon (1 Meg) Rainbow Islands Rombo 3.
RBI 2 Basebo!1 Reach (or the Skro. *
Realm. * ..
Red Boron *
Rick Dangerous 2 .....
Rue of the Drooon *
Robin Smith’. Cricket *
Robotop 3 * .
Rock Star Ate My Hamper
Rotator * .
Search for the King * .
Secret of Monkey blond [ I Meg]
Secret, of Luftwaffe "......
Shodow of Beast 2
999 I4 99 19 99 1699
6.99 16.99 16 99 19 99
8.99 16 99
9 99 9 99 22 99 16 99
6 99 19 99 16 99 19 99 2699
699 16 99 , 26 99 1699 16 99 , 19 99 1699
7 99 4 99
16 99 6 99 16 99 26 99 16 99 19 99 1699 26 99
AMIGA A500 SCREEN GEMS PACK
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10x3.5" DSDD - £5 99 20x3 5’ DSDD £10 99
50x3.5" DSDD £23.99
UMS 2 [ 1 Meg) . .
100 x 3.5" DSDD - £4d 99
, . 16 99
Branded * TDK
. (9 99
Wheel, of'F.re “
3 5" DSDD - £1.25 Each
Wing. (1 Meg)
1999 19 99 699
Winn.ng TttJfn *
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9 99 .....1399
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AMIGA POWER SEPTEMBER 1901
AMIGA POWER SEPTEMBER 1991
—Virgo— Take it up to 2Vi megs
Amiga A500 2 meg expansion
Here al last is the memory expansion hoard you have been waiting tor! The V2000 will give you up to 2 megabytes of additional fast RAM.
The V2000 can be expanded in Vi meg stages, from Vi meg to 2 megs, and it represents the best value for money available.
V500 512K extension without clock £24.61 V501 512K extension with clock £28.61 (chip RAM configurable with Fatter Agnus)
Also available (phone for full range):
* Compatible with Kiekstart 1.2 and 1.3
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V2000 board only V2000 + 0.5 meg V2000 + 1.0 meg V2000 + 1.5 meg
RAM chips per Vi meg set (compatible with A590)
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Same day dispatch. 24-month guarantee. Commodore-registered Amiga developer .
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NEW AGE COMPUTING
HIM Our tKMM N * Ag* p*> content on top 0* P* MnliftJ mcu * AtatnouMfiUl
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GVP or XETEC SCSI HO CDftiroAer «P(b 5 mg RAM vegrede option on board nexus cardt out np« add pit £20 to tour Ctrd (Ofc) piwt MM* GVPXetec PW 99 Card • 52 Meg herddnve £42995
Card* tOSMagftfddr** £58195
2 Magaby* RAM (when bought
4 Magabyto RAM i«hr bought mth drive)—
0 Magafryla RAM t«Nn bought
Commodore A590 controier and 2 nag run cogrede oeeon on board A590.20 Ueg dnye
titandardbundM>._ .....— .
AS9C . 52 U*g Herd d e AS90.105 Meg Herd Owe A590 * 170 meg HjKjdwe 2 uegjcyie RAM (when bought
£28596 £489 95 £545 95 £85595
AN drive* end or RAM titled by in reedy tor you to futt pAig in end go' ft you need more etorege. ceft tor e quote
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Ol aaouw* acton OBCMd rrugeme ON A DtSK' Demo* new* rtevew revwn end riwji rot WE CANT EXPLAN fT All tCRE. SEW FOR A TASTER’
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3.5” DISK STORAGE
■W CjpwM«Mto* R» MW
to c-vtati LocfcjtM Bo> a oo
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Phone for detail* price* on other joysticks
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We can wlua»y jyi got eotorrare not n stock 24 hours * ordered betore 3pm Weam also match pncee vwth our competittoft and m most BEAT those quoted by Others*
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New Age Computing, Dept AP, 187 Perrysfield Road, Cheshunt, Herts, EN8 0TL Telephone (0992) 465366 / (0831) 820097. Fax: (0992) 450009
Uppers - mt«*gtni opponents ui c seen from 1*41mnOari wartime Downers - But no* roygfi to gv* l try W ftw Softom Line -Juts Mcautt A t a wsrysme. 4 as«nt mean 4 to be *o tOwaty prmftvt •
ppro - 30 &VW09 romp
•■.•j T txir a'ng Downers -
nwito MIM ar. «Koavt toy. m3 a vary etptnw* on* a* that rrt Bottom Line - A novel
: -arson but no greet *na«tt **
THE AMAZING SPIDERMAN
Empire £24 99 Upprrs -0td (ainumed <**tt<ym gameptay st* txMs up wen. Powners - Tiny apntei and -* l (ace * - « in look* r»ihe< trip wnen ypu firn see it nip RMMm Line - Fun, pul do you iwdy want to tom out 25 t*»o tor ■aiatt paacaay a cnxitoty ok) S'
tu j*mr7 a
Novagtn £20 42
tapper a - Vary last and rwnrc Dawn *'*-ifiius* flanr/onaya* again tncredMytfwi gmeptoy tor a M-pnce 16-frRa*
The Bottom Lina - Good o*3-tohora) ZOOmng n (Sating fun %f it r ty Pwd have been a •uag gar* ***
W*ri - lots ot tinfu iota o< HwmoipiK«eg« rtOHc todand* an) tad irdjoaj uii* bdoct Oewnen -T*M» a Wot leLdeceana to otty popeffr m* fca™ Una - * natural utnsu s Caw Command ana-itMs» to lad - a •onny on* top a * » »
uppers - An §-t»f ciaisc wvgama fr y BrouQT* to Amgj o«nm Downer $ - M nobody r*e% wanted 4 ertywey The Bottom
Lina - Pnmfl* tayond t *e* -even wargem** sftoUd gn* 4 a wdebervi »
A-10 TANK KILLER
Dynamix (Sierra) £35.75
Uppers- AaaaancrtymcaitugrK wrvtryta Pataa andagerun* taping o( t*kmg part n a myor contact Downers - Otrratnay fc/tor* dut to toe ttoggeff tram* rata ansa:, olartait’, -j'«■ 7ha Sdltoffl Lina - An r-re.eprg put rawed attempt at tatung ma n «jw KiuWen genre a page turaw
Digital Integration £24.99 Upper* - Good otofa Vwed 30 »>y and-s oof game Downers -ft s no fny»t s*m. and «rs not a futyfvodged arcade (Mast e-tnor The Bottom Line - Fun at tar a* egoes **
Activision £24.99 Uppers - Plenty of levels plenty ot actor Downers - tvot partcuiaity last tana eertawUy not new*) The Bottom Line -Reasonable KraignPorwarp snoot' em up in tna 'ion ot & Type v*m ae
Uppers - Easy to pet up. win mousanPt Ot tavats to Map you gang Downers - Car eoment twong (a turn We.• not ust Ratnev samay . very tough crap nusc The Bottom Line - SdgMy tenter to Pipe Mama n tome nays -I you Wap that try *ve
BACK TO THE FUTURE PART III
Image Works £24.99
Uppers - Variety reat arvmabon some decent joke* Downer § - But f.Wn tcences rearry e»wsy% feel too tfun to t>e worth 25 qu<3 The Bottom Line - and this one s no deferent Funbutshght ♦**
Tengen (Domark) £19.99 Uppers - A cose oonveraon Downers - ot a crap overhead-view arcade race game The Bottom une - So workmanAke *t» jeans hang over as arse * »
THE BALL GAME
Electronic Zoo £25.99
Uppers - Based on the eiceaen*
but un-reteased tnt&coon puMe game Downers - The concept >* spotted by semeiess changes to the rules The Bottom Line -
interestng but repey executed
THE BARD'S TALE III - THIEF OF FATE
Eleetrotlie Art* £24.99 Uppers - A tabsYng tout ot monsa* bearing to ipoaat to »ta mua1 Banff Tew not Downers -Ms* 0*» and tancy pregnmng are stay Vic. % Tne Bottom Une - ULuvnenSsPy unspacucUar pul knot no* a> me Stmt On* tor ih* nardnd040traa* *•*
Ubl Soli £29.99 Uppers - intergeiactc >ntrtgue *n a novef interact tve comic book style Downers - Perhaps a Mtto too tett-of-centre tor some The Bottom Line - Very d»f>rent and actuary very good * * *
Ocean £24.99 Uppers - Loads of mtssion* atmosphere so6d 30 graphes (i tots o* green), ptos a good n*x ot strategy and btast ng Downers - Takes a whtie to get into, some ood (and >mposstole tocompfeto) nvsvon* The Bottom Line - it you've got the
seef-dtsoptne lo persevere pest an unnsprfvtg start, thtt is a worthy to'tow up 10 the dMBC Corner Commend
Uppers - A tired fantasy strategy ptol g ven new lease of life by excetfent grapfves and oodles of piayatxiity Downers - Arcade juntoes need no* appfy. despite the abundance of genoodal mayhem The Bottom Line -Try i - you may be surprised
Uppers - GraprvcaPy Oot* to rw Downers - Sk»idown
*n*nmar*(a lot naopwwg non
V too **sy The Bottom Une -
Dotvrt corrm too *«• i«v H ma Off* ct> Wo»gama* on *» Amga
Uppers - Fantasy Mended with strategy and some nee graphical touches often an mtngmng hybrid Downers - The game realty needs several hunwi payers to make t eidtmg The Bottom Line - Once again Ra np-ro attempt something a little M diffe'ont * * *
BILL & TED S
Capstone (Accolade) £24.99
Uppers - in our humMe opn.cn a most ttceim subject tor a scence The gam even manages to capture some of ve flavour of tne bodaoous ftm too Downers - But that doesn't stop 4 be*ng a strong contender for tne Weakest Gameptay In The World award The Bottom Line - Somethng of a massed opportunity Lefs hope tor better things if they mane a game of the fan MQt< * *
Upper* - Less tecn-e than most fcyiig lhangs Some raffwr spfflng teux) complements the WM leer reefy Downers - So* a w-rrer n the user foendtoess stakes, and the stow and sloppy maei game never <.r*nv r*aer is***of* The Bottom Une - Om NonhedefmaAfeb' plane game tor ftggfe* buffs 4 shouto have been *
Krtsall* £19.99 Uppers - ’.c* aowkd, tutuntte graphe* Down** -AtHOutHy On Ptmgifyt* gemepiey The Bottom Une - 0*t out ol '<■( •
imago Work* £24 99 Uppers - Vary entry v*ry mootvary fretengrr} Downers • and vwy vary watting njaae espeoepy » you hall ff* cam'll thmsetm The Bottom Une - Okay « you ekffy a «*n in* icund off
lmpfe**ion* £24.99 Uppers - Sick wtfh 4 and you a fmd an immensely rewarding space sirategy Mast wan toads of levels Downers - Scrappy graphes and some awkward Queks w* deter rrwty The Bottom Line - Loved Laser SqujkP Then yooi probably take a shne to Breech 2 ••
Electronic Zoo £25.99
trppari - 0*t*ff Storm K*n*noi
gv» a * rx* loueft ol tcocauy Downers - Th« vtvl crip grapnel The Bottom Une -fner&et vwt tn* *v*ng* «*rg*m* and mcr* ptayapi* too • a*
Image Works £24.99
atmwpoertc grepTuc*. a good mti ol puttkng and hacking Downer* -One or two muting moment* and 11 at a M lacking in tn* eac/temenf department The Bottom Une - A nee blond ol 30 graphes and adventuring 'tut is not*oass<I
CADAVER - THE PAYOFF
Uppers- AaondeffdaOSontor .mot «* trst CaoUv* Dormers -Not t tot of ute tor anyon* tH* rough The Bottom Une - I youli* got r* ongnat. m an t men a bad one* to pay tor mort of n lam* • • »
Mindscape £24.99 Uppers - Neat con-controi system enhances an atmosphenc (and massrvej exptorafon challenge Downers - The game system <s Quite s rviar 10 Dungeon Usster so joystick freaks won't find much to enjoy here The Bottom Line - A ge i.ne Amiga CUtt r * * * *
THE CARDINAL OF THE KREMLIN
Uppers - Reasonably captvatng and accessMe strategy Downers - ftdcUout arcade sequence Popped stop bang «the mdtfe of the game atmost totafty desvoys tn atmosphere The Bottom Line - Aarmngfjj VjpG des n bto«s what couto have been turner * *
Psygnosis £24.99 Uppers - Excellent graphes and some rutty arcade sequences from the masters of sick programming Downers - Bui underneath Asa d*sfcncOy average strategy game The Bottom Line - Despite appearances not one for the joylfcc* (untoesOut there **
Where's the best place to go for a complete rundown on software stakes The Bottom Line, of course - AMIGA
what's hot and what's most definitely rot POWER’S utterly indispensable guide to
in the every
significant full price game released over the past year or so. Every month we trash the old and stale, and squeeze in
the latest, greatest (and the dodgiest). As always, there's a chance to catch up on older games which you really should have checked out already. And you can gauge the likely appeal of those which are making a play for the charts. This month, keep an eye on the excellent new trio of R-Type II, Manchester United Europe and Hunter...
THE BOTTOM LINE
RATINGS: ***** Excellent ***** Nearly there **** very good *** Has its moments ** Flawed * Dire
AMIGA POWER SEPTEMBER 1991
Electronic Arts £24.99
Upper9 - F**ry management sections with *cm* fifty bafje sequences Downers -Two appahng arcade MCWi bto* *1 CMoc« the Bottom Line -Un-botonced * *
Upper* - Easy to get nr*o. and up to tour ptayen coitred tor
Downers -Unj ntrbn i
rfVNtaic putting MO nc* ind c* iAH<nMfy woe (x t The Bottom Line - UK* of piayabOfy maxes this * senouify betow par golf um Go tor PGA Tour Got
Coro Dotlgn £24.99
Uppers - A irti dm covonti
comp. wth sod* mnovatoh n the gonepley tor ore* Downer* - A touch v-atow and a touch easy The Bottom Une - Pretty brt&arf platt/m* one of the Amiga v ry Msl *•**
CHUCK YEAGER'S ADVANCED FLIGHT TRAINER
Electronic Art* £24.99
Uppers - A venae* air tore* of pianos to fly. **th p*e* of optora mowtos an* tot obfagatory toad of external view* There * even the opportunity lo *y the Space Sructe Downers - A complete lad of spaed Mdaiaccttsindnifl perspecTve put the dampen on T» ■hofeaffa* The Bottom Line -Lo* tymg Agya sen * ta*» to day wdh lha compet&on
US Gold £24 95
wnarous video interlude* sp*:e 1 up a t> Downer* - The actual gam* ■* du* n the extreme and the waiting between t*v*to is monstrous The Bottom Line - A bog-standard Mast-'em-up with knobs on *
US Gold £24 99
upper* -8r*i*r* seme of bang were and better Freescape ifun Freescape Oowner* - Predctabfy not afl ftat access&e to you a .erage games player The Bottom One - Wee worth effort of getting into * * • * *
CHAMPION OF THE RAJ
Image Works £25.99
Upper* - Arcade sequences CraA-up toe heavy-duty strategy acagn Downer* - Even r-vxe rxscuoj* MX accessng vw> usual n tui type Of tong Cnp programing gtrerafy The Bortom Line -Potoniaiy good game runed by complete lack of piaysbity *
CHAOS IN ANDROMEDA
tu * **
£ CHAOS STRIKES ui BACK
Mirror soft £24.99 Upper* - Complex and mgentous puzzles. very user K f- etoiy. great sound Downers -Uj Sfrghtty old fashioned tookng
> The Bottom Line - ngro r. nq
"* rate playing adventure usng me
O Dungeon Master geme system
Q, * * * *
Upper* - lots of charade* interaction and plenty to do Downer* - Oap t&t sequence* and kny graphics The Bottom Lme- En able dtone-sfy* edrerMe skghBy igCAed by stoppy prograrrmng $ :« good tin though
< CHASE HQ II
O Ocean £24.99
“ Upper t - Wei <14 noi u
S diunrouj Mine I 'll conve-wm
< Ocnmert - Dm w« lem jy average H dnvee Mi* * HOC* A bnek sevJerweier<nlea W>w
Oiead Mights Tu* Bottom tine -tt loose at tired a* Aftsev wse
US Gold £24 99 Upper* - lots and tots of tov*<s TypCAffy wed thought out console style gameptoy Downer* -S np*n« graphics, lack of depth The Bottom Une - Good but not the most characterful of puzzle games and not tne cheapesterthef • •*
Upper* - (Retatwefy) o«ohtrt grapftoS and hetoki user-roertac* make things accevub Downers -The game«» not weed flaws and tot controls systom ant as good as a should be me Bottom Une - A (me off-beat wargama bur Overpriced **
THE COLONEL'S BEQUEST
Sierra £34.99 Upper* - M«fy mtngumg whodun*. w*h that eve* so tamdier Storra style of presentation Downers - Temple grapftes. hours of tedium The Bottom Line - Overpriced and over her* Storra can do much better than this a a
Elite £19.99 upper* - Lovn y recreated com-op blast-'em serde* The game mat launched a thousand scroang war Hasten (Mercs W*rzoneetA‘> Downers-As fasfuonaHe as an anorak The Bottom Line - Classic stuff but no* a good ndicetion of the Anvga s capab e«s ***
Tomahawk £19.99 Upper* - The box tiqufte
nte*e*hng i actuary that * a W of a be Downer* - Ewytong The soitod. the grapnel the gamep y ~ as c*r* if me eitreme The Ooffom Une - A perfect present tor
Mindscape £29.99 Upper* - The most access®** sub sen to date Downers- but toil
acoesvHe The Bottom une -
Playable, but overpriced The best m tsftoid t«*
Anco £24 99 Upper* - Unusual m<x of horifomaay-fcronmg arcade adv'enturs and mage Downer* -Naff scroang and poor sound martheatmosphere The Bottom Line - A refrestvngfy playable game »*
Upper* - Defender Defender n and Stapafe al n one package Downer* - Onfy purest* e* appreciate toe archec graphes. one or two essential feature* are cm tied and to be honesf toe Defender If game a duff The Bottom Une -Every home should nave one •*ee
Upper* - An noredbty huge and absorbng game, arth ctafeyi tha« seem perfeefy paced to be n ve wuh toe devetopwig game-skAs of the average payer Downers - ViuaVy t can be a bt of e yawn The Bottom Line - Dent be tootod by the strategy edenw -tnaigame toat everyone should try
Upper* - A tew r»ct graphcai touches Downer* - Appovgy desgned gameplay wen very Hue
actuar acbon The Bottom Line -A tnptY Does 01 Tian fo-t* wthout most of the ongnaTs good feature* •
Micro Illusions £25.99
Upper* - Good graphes tor an edueaftonal game Downer* - For a game which r««ai ne*v4y on speech synthes* the speech quaky tft bia The Bottom Line -Tncky to P*ay and educationally dubout Tta a a m of a top **
Exocet £24.99 Upper* -Tendihe*ent vanatx>nt of chess, a* *n one package htoe graphics, tons of background m formation Downer* -DeNutefy lor chess-heads only The Bottom Line - The Ideal present for the cerebral Amiga owner
Activision £24.99 Upper* - A near perfect ercede conversion, rxftify arwnated mam dragon spr. i o Downer* - The TdliOnth Mdewayt scrotkng shoot-cm-up of tost year The Bottom Line - One ms&netivefy knows when a conversion is naw
* * * ft
Thai ion £34 99 Uppers - Etogandy designed perfeedy executed fantasy RPG Downer* - it only .1 wasn't such a bred Okj genre The Bottom Line - Over-priced, unspectacular, but petrt be fair) ib1 reasonable fim * * *
DRAGONS OF FLAME
SSI (US Gold) £24.99 Upper* - Almost instant pfayabSCy - not something you’d expect from a role playing game Downer* - A 04 wnpb*bc Ipr real Dungeons & Dragons fans The Bottom une - An excellent mtroduc&on to the n*w bread of fantasyRPGi eee
DRAGON'S LAIR II
Uppers - Realty mcreOtfy gorgeous cartoon graphics Downers - Mtmmal playe* rteraetton and a ndcutous price tag The Bottom Line -Not the best vatu* game n the wortd * *
Electronic Zoo £25.99
Upper* - AncefrwmHGWefS eo-fi theatrics and some unusual suO-Mdons gve Coo Phantom* a hgNy orgn* itovdur Downers -Tha parts donl aesuaty add up to very much, and the copy proiecson lyslem coud induce bouts of violence The Bottom Line - A reesoneCto 30 roulne moioueradng asagame a
EDD THE DUCK
Upper* - R&npo* IsSenPs •nsprred gameptoy ensures some level Of interest Downers - But
toW* • • • • V ry goo*
the whoto thng juvt doesn't inspire, and the difficulty ts placed too high for a young audence The Bottom Une - Youf granny mght buy you one * *
ELVIRA - MISTRESS OF THE DARK
Accolade £24.99 Upper* - Ehwa'a gorgeous, the graphics ready drew Pie payer m Downers - Pity the game <tse« t. rugh on enpossOto - and 4 takes •vo dt*v%' The Bottom tine -Faffcs apart due to dsk swapping and mtuneiiog gameptoy * *
EMLYN HUGHES’ ARCADE QUIZ
Audiogenic £24 99 Uppers - Just i*e a pub qj* machne Downers - but with Emfyn Hughes «n a (and no reel cash pores The Bottom Line-Oh dear *
US Gold £19.99
Upper* - Weed graphic* and mtndboggkng gameptoy set f-Uoton apart from /us! about any other game Downers - The whoto concept may prove offeuft to get your mmd arocvid The Bottom Line - If you can hendto Pie banc idee E Moton otter* many joyous hours of swear mg and frustration *****
US Gold £24.99 Uppers - As conversions go, ft's not a complete nghtmare Downers - but let * be hones! the arcade ongnal was duff duff, duff The Bottom Line - A reasonable conversion of a tenwiaty average gome *
Uppers - A fgrpr vngfy nvQfvng •oocy itraiagy rwg n the Footba* Manager ih' Downers - They're not m makng these Shngs are they* The Bottom une - A dated dee - < sounds Mcut but ft actuary executed quee
Audiogenic £24.99 Uppers - Real worid physics mcorporated neo an arcade game ire more of a true arcade edveregre ffian moat games beanng thai tag
OownetS - Ritter
graphes, and not toe mod rssanPy ptoyabto game ever The Bottom Line - A great arcade adventure . HX t nvgN not b your exo of toe i you’re an acton tan
Audiogenic £24 99 Upper* - Very ongnal (read Very, very odd wSeed") arcade thmg well convened to retain the orgmafstoc Downers Confusing mbafy. but once you've played < tor a Whl* f‘s corf png The Bottom Une - Great fgn. but « doesn't ready make t m the ■ongevfy stokes * * •
■ ■ Hfti it* r*4jrnWTt1 * • I * On
EYE OF THE BEHOLDER
SSI US Gold) £29.99
Uppers - Taxes &np*on U«sf*r «ep War EiceSent acmoipherf and grapnes Downers - Detpto
berg better than Dm. ct not aebtoy very tParent from e at a* The Bottom Line - The best DSD grr yet tor the Amga (Or ndeed tor any'r.ng etoe i * * * * *
F-15 STRIKE EAGLE II
Uppera - Graphes to make you gasp *oi*i3 effect* to get yor edrenato Pumpng and gahtpieyb leaveyouviaquvemgheaponte Soy Downer* - Desert the xhocf em-up nature of mungs. <! car el be a touch too much to* the esa A tous gam * pieyer The Bottom Line - Quite poss&y he last word r light urns iso far. anyway) *****
F-19 STEALTH FIGHTER
MicroProse £29 99 Upper* - Strategy *np acosacy
combme to bring a fresh edge lo an oi«*-popiAated genre xo*. s»r*e and run away1 Downers -if you're good it con get duff, at no one knows you're there1 The Bottom Line - Damn fine sanutotton ****
UpOtri - TNI cOWvot> Ml kT. •musaifl(nn) Dohp*h -You *f» KvHd or proOuong *n uBcrly dul 9»r» ol in* kj*«ti c*.'4xe Hon do you Th*
Bottom Lin* - Guilty DM •
THE FOOL S ERRAND
Mild* Computing £24.95 Uppers - A putt e game w<n
real lattaHkty - 00 probtom* to get your broil aching Downers -Underneath ffie gtosj a fanny average game The Bottom ix* • Juft Okay * •
Cord D«*!gn £20 99
Upper* - Fast and good-tookng Downer* - You've seen Via a*
fcetor* ana deme -ether more «c tngpy vso toe bargain The Bottom Line- Stok pfggrammrg Onfy serves to make Frenebc ledoui at a protessionef land of a wei *
Uppers - Fast violent eiot g iro w©» (ypirate mayhem Downer - The poor man* Speedd** 2 The Bottom tine -
Ooesni r*v« me dopm of the Bitmaps C4sk Out enormous kn an (he seme •«
GALAXY FORCE II
Activision £24.99 Upfitft - An ambtoou* astemp!
Jt a vtsuety sturnng con-op Oownert - Everything etoe The Bod&m On - ft you know you caftl SO * Why both© trying’ *
GARFIELD - THE WINTER’S TAIL
The Edge £24.99 Uppers - Bnikent Jen Dav* yjphcs Downers -Crappy Sieve Davis gameptoy The Bottom uno - Whet a wasted tcence For dto-hard tone pnfy •
Empire £24,99 Uppers - Gatta doesn't actuary appear n the game much Downers - Juddering sprdes poor controt (just *© in© man f ma©rf>. tembto sound - take , : jt pc* The Bottom Line -r» enough lo reduce you to
Upoer* -Gorgeous graphes
ci&afe sound beausMy vc-pe nsntai toarr Downer* - Wont change yOuf mnd 4 you're not into turners The Bottom tin - One
giih© oe*t puttie games to dale • •* *
Electronic Zoo £25.99
Uppers - Not ouee a* mpewvt aa Undscape s LA 4 Diem Downers
- EM wth WBe et» e» ts favour The Bottom Line - Another had-s*eo idea, not totowed through propeify Where do they a* come
inlogramo* €39.99 Upper* - Siy**n and N-y oeop rvffoneal analogy gam*
Downer* - ftDCufOuVly «n*nv.o tnougn. and roquue* a faadoaaofmanualraadug Tht Bottom Lint -Atui olt eheno But good it you Ida mat tod o<
thing a a a
Thalign €25 S3
Uppers - The toistfi qua© good and (h grapnet are okay Downers - Everything else s uB©rfy 9*' j The Bottom Line -aadyoes-gned and executed Ghosts n'GoOAns done e>alA to bad fi scary •
tnvohed lor a ptattarm game Downers - Not qu«e as good aa «• made out lobe Tho Bottom Uno • Dont be***© the hype, but pr*ey damn good al m© aame *****
Virgin £24.99 Uppers - Perfect arcade
conversion. w4h every last feature implemented Downers - There never rea*y was a lot or variation nth© gameptoy The Bottom Lino - VisuaJty stunning but no! d*©ren« enough to separate ■ from the usual beat- em-up * * *
GRAND PRIX MASTER
Upper* - Endow*) By Jorga Maooei (apparently famout on the eOcc motorcycto orcmtl Downer* - Handlei l*.o a Reliant Rotm The Bottom Unt - Not !o put too f n* a pont on a, uaeteta *
Elite £24.99 Upper - Cute as he*. wfth graphic and sound rugh on perfect Downers - It reaffy ts tar (ood*fcu« The Bottom Lino -A good Mm licence * * *
Uppers - A pm wh<fi actuary does temethmgdrfwer; Downers-The acson doesn't maty convey enough e*otement. and the graphes re e use on the prvnta* side Bottom Line - A ngrtfy compiei urn. ht taxes pjse some tme to get drear, into * • •
HALLS OF MONTEZUMA
Electronic Ads £25.99
Uppers - Amo** unimw kasiabtfy. thanks tome huge number of scenarios and vanabtes Downers - Oft pumngfy compicasad and offers noting new to the unconverted Bottom Lino ~ w a put together but saa stn&y lor aehards *•
Vivid imago (Aciivlalon) €24.99
upptn - Graprvcaay adapt arcade adventure wan ton* ot pfayaoaty and pt*«y to Loop you goaig Dorrnets - Xty sound Tht Bottom Line - TnotouflWy •ryoyiMa (4 you hko tnat ton ot
tht fig * * *
HARD DRIVIN’ II
Tengen (Domark) £24.99 uppers - Retned version of the ongmai - less bugs, a track editor, a neat “head-to-head
opt*on tf you ink two machews Downers - but stin gfirtchy and no* a patch on the arcade machne The Sorrom Line -Souped up, but not souped up enough *•
HEART OF THE DRAGON
Avaiar Computing €25.99
Upper* - lots tf coast .-■] i-
(almoK Mnoutl alwngc lo do
lomaoing nee wrn n tartaiy Boat-arvup Downer* - Beyond 0* wnou enpwaara ndncai tackary mnoiivyndiaaiuly Tty* Bottom Unt - It you. l-ond oat Bougne.gaoeago Thaniaugft vary h*atj,« hen Enlartaewsg r, anampanauegaenolny •
uppers - Mighty ongnai gameptay. password system greatly increases addetrveoess greet canoon sound effects Downers - Extremely f'<ky control method which e d*T<ufi to use even after several years of praeftee Gets samey after a whale The Bottom Lino -Dubious U»*tng appeal, but a fun Hbe game 4 you fancy something a bd drferem * * *
Uppers -Easy loget nto and deceptvsfyaddetrve Youdonlfwk you've been paying «lor long, but suddenly re Thursday and you're a week tat© for amt Downort -%ot so good aa a cne-payer game The Bottom Lino - Ps aps nrpremgiy. a highly emerfamng game, and absokjeery idaai when you've got game-paying trends w>d The best board-game conversion yet ****
HILL STREET BLUES
Upper* - A good to*, to. ** TV inn; cn*»o*» rto*i ptftt and oin«) tat you can <d«nefy K't
cad*rvy an ntaraauvg —ytt nanda aKanc* Downer* - Gan 'toatant pttcf guooy. and ika moat w«agy gamat. f not to tiekttt tnngvA/C The Bottom Line -A gcod nad Mae tot lonoona etc * ptayaa Sm C*t*> oaam »na lanoaa • na* cereBrU thalenge Fatly tmtad acoaai. tnoujn ***
HORROR ZOMBIES FROM THE CRYPT
Millennium €24,99 Upper* - Unusual dca auUOJy $ oooky g.agnic» Dormer* -6ui Iff down By Bia du< otadom nffura cl tno game The Bottom Line - Funny to waldv But l*>Oy avaraga to city, and a (vatiy bad Buy ••
Upper* -i’j-r n) 30 gncma and cadi to o Downer* - Tna odd
■■agacnealgtocno.)*: Sodom Line- EnomouuyabtwBrggama - yout trd yomat nndffii cepthtteo By I tv noun on and • * * • •
Domark £24 99 Uppers - Um, nee mowig-water effect Downon - Tembte contro leer ojt, unde* grapNcs leebN gamepur, The Bottom Line - An almost competent conversion of a
Electronic Arts £24.99 Upper - A game which makes reel use of one meg memory Downer - when means most Arrvga owners w* never see it The Bottom Lino - Not the best fantasy arcade adventure by any means but me gorgeous graphics ft »t **a sbove average •**
INDIANA JONES ADVENTURE
US Gold £19.99 Uppers - More fme-tunmg gives indy the tnendfeett control system yet its pretty taJtftfd to the mom toe Downers - Waiting tor indy to ire* across me screen efl me tme can g«* armoyhg and tom of me puttto *e just a wee cx too abstract The Bottom Lino - One c< me best Amga edventm avsiabie * * * *
Electronic Aria £24.95 Uppers - An immensety playable blend of true raonQ um and Quck track tXast. wfth a rvee kne n remote Camera news (if youve got a one meg machmo) Downers - Track repe -on hinders UlStng appcuV The Bottom uno - Just fabulous *****
MicroProse £24,99 Uppers - Soccer *n 30 A very brave attempt lo do something new with a trod old gem©*style Downers - which unfortunate*/ tans flat on its face rho Bottom Lino - Foul *
I PLAY 3D SOCCER
Simulmondo £25 99
Uppers - The most dynamo and ntualy commcmg represertaton of the sport yef Downer - The realem a »o r>gh met you hardy ever gettokickthebaiandmeX} dspiey syMm can be downright confusing Tho Bottom Uno-Brave but gBrnuefy flawed * •
Ubi Soft £24.99 Upper - Cinema war sty<e meoevar ep*c wfth plenty ot sub
games eng atmospheric presentation Downers - its just too tough tor most, and wih mm real ort'fT- The Bottom Lino -Lttmstety repetitive but tun tor a while **
Upper* - Tike Otheto, add tom* Go. dtoo m«>w *t • t*w h*B» *nd tpree* and bmi unw Bnwm Th« r*«4t n on* pp*g
rm cnr«H Bdvd g*ti« efftod l*h*oo Downer* - ItnuBng dffoguo boifft in) th* luck «wnwy c*n Wun*!« The Bottom Line-Ah engaging tmee of Cftnat* cuKm. wn<n tnoiAd raatfy B* pfayad wan a good itrong cup Of M« ••
Upper* - Eaty to pfay ctoaafy atfwat io ra mia* efina taafawg, and fin t pUfyd cym on can Downer* - Thffa t nof toaty a tol you can do *m a Iduatn gar» n f-a>i’ The Bottom Line - Tha oatt iguaan garto arom) to. ffa Anga (Hot nmnarr't muefi »i ma aay of compatocn a a *
Uppers - its stoke men * pot ot Brytcreem. with beeutif utty vmpie gemepley to mstertoy hook me unsuspecting pteyer Pretty groovy sound wo Dovrnort - Leeks any reel adrervakn pumpmg quaiit.es The Bottom Lino - Loads of kvbal cute appeal, but reeity a pretty rurvot-the-miU arcade runabout • * *
Upper* - Ssurwig 30 camera-siyte mew on me ec&on, and me actual nJes and physical mechancs of the gams are re-creatod beauSMy Oownor■ - Wei ff s sM onry snooker Some eura statabsbes nave been nee toe Bottom Lino - Wonderful Bnfcanf A ventatkecork* Actasaic A90 percenter Need *a say more
Virgin £24 99 upper* - Two anesam tub-gama* on* a raal rav* from tn* grava Downer* - Another Judge Dreddgtme torvneO up U<a*y No honour, no grapfwe* no gama The Bottom une-One day aemabody «.»do juwca (anam) io ma lagan) of t>r*M Ona day a
Ubi Son £24 99
Upper* - Surpnvngfy (HayafUa raca gama Mora run man a packet of Jammy Dodgara Dormer* - UnapaciacUtof and ovarpnead The Bottom Line -Not tut why. But 4 raaay d (Oay gocdlun aa
KEEF THE THIEF
Electronic Arts £24.99 Uppers - Exceeent heck, stosh end putt* eofwig with some superb styssed grsphe* Downora - ft tit pleys Iki you* average role-playing adventure The Bottom Lino - Respectable Tofcen-esqoetore *•*
THE KILLING CLOUD
Cppao - Faatmovmg ana praey
grapfica. Baga of dapm. and a gntat ctaaicn of aaroipn*a Downer* Addad—m nconaoaaroat and tadyauculaO dau The Bottom Unt - Cojo naia Baan a contana* 1x4 Batfy fall *M* Doan n ma togc daw a a a
THE KILLING GAME SHOW
Paygnoais £24.99 Upper* - Svmgntfoniwd Uxt gama sfianng wmc iipeca Of gamapiay win Renbow fitanda Tha lnia>acl»a rapfay (affix* n nlaroafng Wtonaliva and uwtu Dormer* - Tna uruk Ptygnoaia mffadc gqpfvci donl raaay lut 4 gait a B4 too compacalad fo> at own good latai on. dffracuig from mo umpdcay tnai niiaay maaaa a ao aodcima The Bottom Line - Oatpaa uruauaay poo. grapntca m« <a one ot Paygnow* Bait and moat piayaBfagamaa 10 dan •**
LAST NINJA 2
System 3 £24.99 upper* - Eicaaant 30 .tomatne gr apnea and a ganuna anampa to lycct aoma ffiaiagy aao ma martial arts genre Downer* -TBa gama just anl ocmaam. and ) plays Hn a pg The Bottom Line - Not ratify n ma Bruca Lea league (Oa/ffy acrapng JacVa Cnan lav* 10 Be none*!)
Actunl Screenshots £24.95 Upper - Fiirty impressive 30 polygon graphes Downers -Leek of vsnefton end eny reel exeftement meens *t oerety gets oft me ground Tt* Bottom Lino - Elevates averageness to an art torm * •
LEISURE SUIT LARRY III
l/pp*i - Roeutout. ov*f *ei»d ptoi Adventuring tor can**nang adtdu Downer* - Signary obtruanm command paraar. and a* usual 41 over gncod The Bottom Line - Otoea a out - Out onty 4 you are ov* agfitaan
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
Psygnosis £24.99 Uppers - Utterly bllirre preasmgfy otqkfW and totaty addet tvt inverts a totaty new category - the save-em-up Downers - As d the norm w*h such stnkmgfy ongmai concepts soma may wonder just what al trie fuss is about The Bottom Line - Love n or loathe «. you can't ignore it Lemmngs rules
LIFE AND DEATH
Upper* - t! ptcuajng
lineal mask art3 gtovn »re ««3-ana tom tartf *mu* J*r*pi*j, UwiMgtWMIlMIOKWW d hart Doiwwr* - Hscauon toon ho «- M * tong-la™ cnaMnga a *1 fart aaaf cwn a'a—ir<7y n» Bolton Line -Whali Vwa aquM good but ir*t l juM no» anough <y a **
LINE OF FIRE
US Gold £24.99 Uppers - imagine el the ftambo «m* back-to-back on fast* forward, and you have a good dee how much vtofatoe trsa game eomams Downers - You ateo have a pretty good Oh of how <ntofl>gen it \ The Bottom Une - An impose*)! arcade conversion proves totafy and utterty impossible **
Rainbow Arts £19.99 Uppers - The aaae of pay make* tr*s * r*efy accesutrt putter Downers - But the eras* of time each mo»e tax** ako makes t a iroAVKOOutor* The Bottom Une - * a crowded world of putt* games iogcafaverybMtr fte rrvstarderea **
Lucasfllm (US Gold)
Uppers - Great atmosphere, enhanced by the accompanying tape, booklets etc it s certainly a lavish package Downers - An adventure wxtyxA typing n certainly won t appeal to punat*. and the audto drama is aughabto The Bottom Line -Once again Luculim strive tor something deferent The resuts ere interesting. 4 not totally successful *••
LORDS OF CHAOS
BI«tfO £24.99 Upper* - Greet Cbrt-oi tyiatm toffyewnMindioycti Loti or im* *»j* great uutirtr Downers - Vaty ■"* acaon not nwh tenthrton toreaen fu
new abslreci goal Pw Bottom Line * 4 dupportng gun (ran ArtrGetoe. noiioioM usual lunun Wat tor UwiSauad
LOTUS ESPRIT TURBO CHALLENGE
Uppers - A wealth of control options lets you make the game
more arcadey or smutotony according to preference Bags of feci Downers - The other cars are a M ftat-lootong, and halt the screen ts wasted m one-player mode lYou dom appear to be able to turn the annoying music off either) The Bottom Line -An ertremefy good drwing game, even more fun with two players • e e a
Uppers - Cfarmmg eftraefer* » itmbfy irmsieaed manual, and goofy gamepiay m*fc* a daal tor tods of al ages Downers - The ar maton 4 kyviy tor al Ihe wrong reesem Unset** but reaty raaher crap The Bottom Line - A game w 10 cause argument A case of try before youCuy *e
Electronic Arts £24.99
Uppers - Very Cttotongmg
Downers - But not too throng, and Who wants wireframe 30 *n 19917 The Bottom Line - You may not fad A worth al the bother of getting . *0 aw*
MANCHESTER UNITED EUROPE
Uppers -fast pretty, and hugety payable Downers - The strategy
lecbon is largely superficial (and what there a a epoonwj1 Bottom Line - Great control mekei tNsjuP about the best tootoai pm so tar eeee
Millennium £24.99 Upper* - Chamrqfy su ea Dormer* - But if* (lilt an ubdatod O-Ben reaiy ant r> Tfw Bottom Line - never re*Jiy or.t its Mon "io you • *
Rainbow Arts £24.99
Uppers - Excellent two player mode, fast 30 action - ai m al a respectable updating of the ong* future-sport game. Downers - Oespue the new teatures Master&Ater took* and fee*s dated The Bottom Line -Fun lor a few hours, but too pmptobe to hold any lattmg appeal ***
toads d character reericbon Downers -An: too *mal to reefy -iMy re pnee Bottom Line -Owning avj Werestng but Pvk* just nnl enough of f WWW
US Gold £24.99 Uppers - Meny dfferent styles combine wea tor (ahem) a woe-rangng gamepUiy experience
Downers - Dragged down by (Ssk swapping The Bottom Line
- Good SOfcxJ ©nterta nmenl A t>t l*. Lenny Henry reeVy * * •
Empire £30 64
Upper* - Jttrr nj peptr. loenty *m helpful coetroB peal urrotpnen noM tmira or it'lWpMKIM Dormer*-K npl 1* M«T> * M loc Urn** 10 fHf (rtym. oocuvoi long dsi-*cc«w ptuit* can trtate Tn» Bottom Lino - A *oroaAj papa d T&e-pjtypq uttwire BMt
•vwyon* mcxM ouy «i«a one*
AV< m. you>« irtMTy lo want to HOP •«*»*
US Gold £24.99 Uppers - FadhM conversion of the con op. good'tootong and fast-moving Downers - but sbl .ust anoiwr Ccmewtob win* The Bottom Line - Greet af what t does but you’re ikefy to want rather more from a game n tret day and age * * *
Ocean £24.99 Upper* - Wei-MUnceO gamepljiy w«h a vnooth pIKuty cutve moAoa A ttanp oul Oofli a Ounifed unMai con-op oorrratvm Acluaiymore piayaOrt man me anjaBa onpnai Downer* - Control t* 3«>,3 J at r*u ootAd Oe a touen tniet The Bottom Uno - Bell of ill type
MIGHTY BOMB JACK
Uppers - Classic gameplay w*h added 15-M features fche. e m power-upe Downers -Sprawsng levels lose the ongnart frantic urgency The Bottom Line - Du» diA. and then agam dui •
Domark £29 99
Upper* - So you't Oe Oe
ftongmg of Ootpy on
your wa Downers - Only five <TU$ iona, w.th MW m me way of e«3temem Ttta Bottom Una -8'jvn but ultimately loo lecNe lormoetAmigaownet »*•
Ml TANK PLATOON
Upper* - Cheaper men e i*ei tank Downer* - Newts a let ol persaveranoe Tne Bottom Line - Not as much tun as actuaty having a tana platoon on me Ml
Leisure Genius £19.99
Uppers - A tefffM veruon of the clam (to lay ihe lean) ooerdgame Downers - Whotoehei »amto play a bovd-gime on *e* computer anyway The Bottom Line -CompetentV done, but arguabfy qu** pomcess **
ExWri »««**NM vwe Very good
Upper* - Entenarvg end addct-.e gamermeoeitSmOtytiaoeon
Downer* - *ju i M loo do*» k) Sun Cty lor comtert. though Sorrom Line - Ferty shon-iem treenanneni and more than e touchoiwpnceo •**
Millennium £24.99 tippers Erm.(re«tneoi*ymu« Downers: Sion, grscfKSfty hontie solaey Ow. kl,« The Bottom Line
Kmott as bad as Amgs Crate HQ and you've got to admlthtri precy damn bed *
Rainbow Arts £24.99
Uppers - Omte funny Downers - Do we realty need another rugbyibasketbafl.1 v>otonce-based future spod The Dorfom Line -Giving everything slty names doesn't make this game different to the dozen others to when «r» almost idenbceJ **
InfogramQS £24.99 Uppers - Fresh graphical approach to me me usual fantasy scenario Downers -Realty batfy-thought-out two-ptayer mode The Bottom Uno -An uninspired Gaunter done
Uppers - H amfy researched.
oonvtncmg and (dirty word} educational strategy war game Downers - Very hard to wn. the whole senous took to the tfsng COukt be a turn ort The Bottom Line - Po*tca< as wee as tactical decision making gives a new (Vnenwon to war games * • *
gamepiay and graphes which woukto t took out of piece m an arcade The Onto upfali down routme makes it afmost too addcbve for safety Downers -Not for softws - some could fad IN* (ust too frustratng The Bottom Line - Ctassoaty srfnpfe design makes tor a game that wont fat go once * gets its hooks mo you (which wii be about two mnutes after you p>ck a up) * * * *
Lucasfilm (US GokJ) £24 99 Uppers - GraphcaAy mnovative and M of character Downers - Detail -packed background can make * hard to see where the actual platforms are more time spent toadng than playing The Bottom Line - A tew instructions would work wonders, but the game's overwhetosng charm pufa a through **•
NEW YORK WARRIORS
Virgin £19.99 Upper* - fle*son*b<y tlmotprm. MttXTunpng bUstgr Downer* - Oil Gob. Iran Warner* Pan B*a i »axs*06&t The Bottom Lina - You can buy much boflw Chart)* »
ARC £24.99 Uppers - Cut* and inventive plaitorm fun Downers - Tougher than M-ke Tyson m a smt of armour With a bazooka The Bottom Line - You've got as much chance of fat*hmg tt as Wi»e E Coyote has of catching RoadRunner *«•
Uppers - Novel 'Cnemascope * esoue screen layout Dynamic Loedng System t$ a boon but doesn't get nd of *rmating swapping Downers - Extremely repetitive acton pass qucfcty The Bottom Line - Even tor a game of this type the gamepiay >s too fasted to hold the attention for any length of erne •*
Uppers - Great btood-spaftenng acbon. very dose to the ctwvop Downers - Very dodgy on the ptayaoaey front (not to say moraty) The Bottom Line -Limned * *
Dfnwnic £24.99 Upper* - Looks etceoert Downert - ComptAPr tkkrt k croat™*1 altCuOa lbvtanrt oboytng ccrtfol command* The
Psygnosis £24 99 Uppers - Groovy graphes. smooth scrolling, excefant car-handbng Downers - A praebcaify mfaae*cr*dit system means the game has MDe sense el urgency You have to guess the course on wer levels The Bottom Line - Needs more <n the way ol immediate danger to be adekciive, but (unlke many senrfar games) is as fun n one player mode as with a couple of Chum* *•*
4 0 0 * P ■
Pang er. iraattoo Downers -Cotossatfy infenor to the real thing The Bottom Line - Th* e ice:em sampled mu*< isn't enough to save th<s bare faced rip-off Check out the real tfsng instead **
Ocean £24.99 Uppers - Uttarty rrwvfess genoctoai siaughtertesf. perhaps the best Op Wo»y sty to gam* to date Downers - More of toe cowop's appeal «s down *o to* cabmet-mounted Uzi man yog rrvght thnk. leaving the Amga version somewhat Hat The Bottom Line - Everythng you couto expect a conversion of Operation Th npertot to be
Upper* - Joyil-c* c-tr.v -ana
hqptnQ use»-(nen<»y Downer* -
So omot-OM 4 * wowing tort The Bottom Line - MfkJ*A$ ng
VC* (rtgutMA a *t*nO*ro near
'em- oD * a
Uppers - a perfect arcade
conversion, novel two player mode and heaps of aductnenaii make it the last word n cute games Downers - The tong «af between games is a W of a brd The Bottom Line - Youl be blowing bubbles forever
Uppers - Mowing compares to Paradrod m terms of ongnal gameptay and etogam bas-refa graphics Downers - Od 06* games players may be <*sappo«ntod with me lack of nm features The Bottom Line - A (We year oto game oea and 4 *t« wipes the floor with mo*J competition * • • • •
PGA TOUR GOLF
Electronic Art* £24.99
Borrom Line - LouO a«o *e»on. peck to btnwr tor 4>p4ri commandos • *
Uppers -Out* good hr n a mrdtu arcade rjrwoud sod of **y Downers - T«chnc**y unmprtswe (to *ay tne toast) and toeresvecy -re to it Oorrom Line - Looks ike an ST port but if you can forget you pad C25 tor ifs pretty enjoyable ♦*
Psygnosis £34.99 Uppers - Intro wouto make a great Amiga Deethchese game Downers - Ofy'us itsefl is a du Dungeon Master np-ofT The Bottom Line - Borng and fdcuiOustypnMd **
Howson £24.99 Uppers - Lovely sound and muse tot* of depth Downers -Very confusing graphics and gamepiay. and the mam sequences a*• techneaky betow the tovei of your average budget game The Bottom Line-Caught between me two stools of wargammg and p-atfomv zap game*, the* isn't a very good example of either * *
Uppers - Excefaney presenjfd
comprehensive, and easy as pe to getmto Downer* - Then » a hmaed amount of scope to ary gal game, and doesnt even try to
vmscend < The Bottom Line -The pmade of Amga gok so tor
Ubl Soft £19.99
Upper* - Fije>«a!«a nkk <4 Purine am BotMe' Oath Downer* - 6-b! grtphics ocnl rartj MiuW ciWAy any. The Bottom Llne-TM enough variation to sustain t tor Ong **
POLICE QUEST 2
Sierra (Activision) £34 95
Uppers - Er very reakstic sen of a poKemans tof Downers-m half the game >t torm-ti&ng The Bottom Line - Too much kke *
Uppers - Truly mnevetsv*
uppers - Arcade fun m the
teOous day at the offae And* lot more expensive **
THE LOST VEHR’S GOMES THE BOTTOM LINE
Electronic Arts £24.99 Upper* - Tolsty unique gsmeolsy end smooth 30 eometnc graphic* add up e> ■ gun* with Oeotn end sparkle Downert - The Icon control system >**ay it very contusing The Bottom Lina - An essential ttf *• open- mmoeo Amiga wnei*. though pemaps showing tsagemslaba *****
Demonwaro £24.99 Uppers -Hoops of levels and a •ewi oeugnei heap lattng tppeei up *nd th* rtvse it ttceSefU Dcwnert - A touch OtnvwW* amt m* Dial hOetnatii* someuwig that -am a puzzle game great Th* Bottom Una - Try beVt you buy -you n*gt* Ue * but rather average bwtm •*•
Activision £19.99 Upper* - Aith* arcane $ traces characters, ana secret reeiuret Oowners - The grapftet can get very contusing, and the gamoplfly ■snl realty that close to the : - gnai The Bottom Una - A good stab at a very drfncutt tp becty enpotsibtel convertion. w not quae goad enough
Electronic Arts £29.99 Uppers - The txave now taco ol wtfgames Downer i - which owi tutpOOutty lie Populous The Bottom Line -D*KXl Similar*** 10 0 C*rt*n
Other W1«, Powermonger realty t* an tKCttent game in *s own ngM though pemapi not ns •ccesvfc'o * * * *
PP HAMMER AND HIS PNEUMATIC WEAPON
Uppers - fucoty old fathered
ptsSorm toon Plenty cf scope ten XuOW emrandres loo Downers -Annoying mggt*t and a tendency Beards cner-conpacaion too* d •
: ■ me Bottom Una - Good but I trua aesey have been a w better • * *
Upper* - Scm* *icet*nt cenoon grapnet and numerous touches -ate a an nslaroy Wteacae game Downer* - Sutters « companion » Tou amt Chuo floe Seedta mantier ot rough edges potvwig up The florront tin* - A me* enough u* eweman romp. M iTl not re**y ■n essential purchase • * *
Image Works £25.99 Upper* - Lota and tots c* cappeig to ta done and, or ears about* res , Downer* - Poor cofotF (hoce. lewnegnatne gameoWy pad oomrol teci The Bottom Una -Not a* good at Qpe'atron tVotf and no* some CIS mere eipensve Don't botrer * *
PRINCE OF PERSIA
Broderbund £24.99 Upper3 - Phenomenal animation. C4 aimosphero and some good okMastvoned gameptay Downerf - Control is itVhaJfy tricky. end getting tent to the start of e level every lime you Oe & always annoying The Bottom Line - Tecnmcaty stunning and great fun attho same time Why can't at game* be fake this-7 *****
HI Soft £39.95
Uppers - Terrfywgfy acoraf* -POM-bfy th* im aoutsM fight smj nor ever Downer* - Sutfi ■ good wrxiasc* than there uni reaty loom for shy game at at Bottom Une- Mies toomksac lobe my fix'to play SHI. mess eEperon* than a re* 'yog lesson **
PRO TENNIS TOUR 2
Ubi Soft £24.99 Uppers - Po***bfy the most feafasbc soon* wn to grace the Am»ga. with feature* galore Downers - So il you hale the real (Tung, you wonl go lor this The Bottom Line - Nothing shod 0< wonderlu * * * *
PURSUIT TO EARTH
Eaocet £19.95 Uppers - Remnisceflt ot Gyruis. the classic arcade rapper Downer* - But completely crap The Bottom Lina- About as much ti*i a* getting ha by a real E-ocet *
Upper* - Cta-.',c*Hy umpi* and very addctive, not to mormon prtpnat Downers - Intunalingty tough pn leier levels Tha Sodom Lina - Donl be put od by th* useless graphics m* r* a wonderful brim teasw * * * •
QUEST FOR GLORY II - TRIAL BY FIRE
Sierra £40.85 Uppers - Sony, can! tfwin of any Oh no war y j do get lots of dsks *0f you* money Downers - Bui no gam* to put on them Incompetently programmed, drearfuey Signed WWernj'fWVttUlriir The Bottom Lme - Pou&y the worst Amga gam* you we ever see Avod CIM an bad-iempered bger with toothache *
Uppers - rrtgltaanng amount ol depth Downers - Very sen* to get cap land very slow mu when you do gel do ti The Bottom (use - if you've got e lot of into to nvest *t A wti i worth a too* ****
RALLY CROSS CHALLENGE
Uppers - Well-programmed
Super Spnnt done mars greal fun w*h multiple payers Downers - Umfod lastab*ty The Bottom Line - 8M one of me bast *\ its r*W but mal t more down to lack of compeuton than anything else *•
Ubi Soft £24.99
Upper* - Totally ideologicaly unsound Downers - Totally idoologceiiy unsound The Dotfom Una - Br ur*y presented but USmatety Smiled come strip beat- em-up And if* totally deoto calty unsound
RBI TWO BASEBALL
Uppers - Excenem unumon of bas*tai-'< and beauirtuay presented w bool Downers - Sh/sy over pneed and. because d me meme of me sport. no( ai mm hot on tasbng appea Bottom Line - Very good Mabtfameed and noe quae up there with me efi-tme dasecs * * • •
SSI/US Gold £24.99
Upper* - Watery hardwire a-go-go g»*s a irctant RPG appeal Downers - The strategy nrrt dtep tnougv. sno fw actor, sequence* atewsyoAoldal* BotlomUn*-Tales ot gaiectc impres and wartar* ate a good dee. but vie on* just tala Set Th* Whole thetg looks Ike • was wntten ten years tgo *
Krtsalit £19.99 Uppers - Neel des - a vutita game based on sate crachng Downars - Too compter tp U5t P*ck up and play - bad news for a puzzler The Bottom Lina - Not bed. but could have been belter presented (and who thought up that utterly moarvngtoss neme t
Micro Style £24.99
Upper* - Cute cokwrliy action packed immensely playable and better paced man Ac* f Downers - bi/ really not ar that osswnaar. and stii packed w*h tar too much wi the way of unforeseeable danger The Bottom Lina - Loveable »**
Ocean £24.99 Uppers - Gin) g»apfvcs. gener» y sic trf prwoniation and a nee 'dampy' robotic fo«i to the main character Downers -Awkward controls some nfunatmg gamoplay fraiti. and •i s ai a touch 100 formulaic The Bottom Line - Could have been a good deaf belter **•
KflsallS £24.99 Uppers - Fanty ehlertajhvtg arcade adventure with devoid but logeal puzzles end an eaceltent tree collector* come Downers - One life - one mistake and you're as th* way back to the start of the lest leva (Aaarfgh'i Th* Bottom Una -Good fun tor me persistent, and a good licence tor a change e *
Uppers - 99,99% srcsdepedect and • besuttM and eddetvs shooc-
envvp n ii own light Downers -A couple ot any bugs and nteyb* oil' puongzy dkteutt (Fcrwvnps. anyway Bottom Lina - The best loace Mast lot *ts Amge yet and pottbty m* best eotvop conversion loo AbscMsty superb
Dinamlc £19.99 Uppers - You won ! firtsh >< to * hurry Downers - Spook *y irfruiar k> Black Tiger The Bottom Line - Th* game that pul the age n average' * *
SEARCH FOR THE KING
Accolade £34.99 Upper* - Stpoib Ehi* gags jnd tsenion to dates (paitoAarty si tn* graphes) mean grepnc edientur* lent wd tan* to it imminsMSy. Downers - Aootsds bio* S to * cehsn eitent wdh m*.i neftcerv* pener syaem The Bottom Una -Sbs a tong way to go before S cofrpeies wist in* tke* ot Th* Secret CVlAywzy island • * •
SHADOW OF THE BEAST 2
Psygnosis £34.95 Uppers - J«w Jf0pp*ng graphes and ar. um nafa it Downers -Vour first law games will be shortor than th* accossmg pauses between them The Roger Dean T-shirt is nauseous The Bottom Line - £3* 95 G*i
ouf ol hem1 •*
Activision £19.99 Uppers - Based on an enoent Chinese lit game, so you fanow rf s gong to torture your mnd end rt does Fnendfy presentation too. and (he mutti-ptayer agemst-(he-cfoch games are action-packed enough for the most frenzrtd b&stng far Downer* -Sfaghtty f defy graphics can play havoc win your eyes The Bottom Line - Scanty gripping (or a game with no moving graphics The hnt time you do it youl want to take out an achen m The TVnes to ten everybody
Digital Magic £24.99
Uppers -L’ghlnlng East arcade quality Afterburner,Star Wars grspzics Downer* -lacteal sector* get m trw way Tha Bottom Lina - A potensioily greet or cede monster sZioot-'em-up ruined by uytrtg to be braety as well »**
MicroStyle £24.99 Uppers - Mad franac 30 blast Downers - Not much bram-e»pandng involved The Bottom Line - An amphetamine cisssc
Uppers - Techmceky adeguate Downers - No thought, no imegmabon. no game, no fun The Bottom Line - Almost (but <x* Quite) as action-packed as Xenon 2 In pause mode w m the momtor switched off *
SKI OR DIE
Electronic Aria £24.99 Uppers - Skate Or Ot* but with snow Downers - Skete Or Ck* but with snow. The Bottom Une
- Fun tor 1 whl*) with Inends, but b**c*>y an on tastuonea patchy coaecbpn of unmpressmt tub games *
SKULL AND CROSSBONES
Domark £24.99 Uppers - ITt lA reasonably true to lh*e«*>do Oownert - Pity t was *0 Crtp then *11 * Appsimgfy Pow enheeay unted and bug-nddan The Bottom Une -VOu’d neve more tun berg kaeeiaotd *
Image Work £24.99 Uppers - The ufbmale future sport game to date - fast, prut*1 enormously playable The Bamapt fines* moment Downers - Teams can bo hard 10 M apart «n the heat of the action The Bottom Line - Buy ord»e *****
Uppers - Well-drawn backdrops and arm the packagng is race Downer* - Almost no irvgame sound practically nothing m the way Of acton The Bottom Line
- Hugefy tor mg arcade adventure ttvig that's overpriced by £20 •
THE SPY WHO LOVED ME
Domark £24.99 Uppers - Lovely liny grepluc* lough gemeplay that nonetheless rewards a bi of effort Downers ~ Only h*rf a-dozen levels - af completable arte* some practce - mean* rt won t as! ai that long The Bottom Line - Easily the besi Bond game so tar. and a fun Spy Hunter done into the bargan though no* something youn ptay for months * * *
Activision £24.99 Uppers - Another example o< an 8-drt classic brought bang up to dale with a sprawung play area and loads of new features. Downers - Bizarre controls to get to gnpi with and the graph** coiid be better The Bottom Une - Supertatrvt gem design and total addiction Frustrating as hefl but nonetheless a masferprace *****
SPIRIT OF EXCALIBUR
Uppers - Pt*nry ol vtnabon and « ceranly ail looks <w* , Downers -Park * no*, and th di*emn! sections oon t taaPf teem to gaf together The Bottom line - n you've got a r«w hours to U *ty« you ro waang for a trsoi. th»* a a game toat you can load up etthoui fear of h causmg you to rms < (On v* ofher hand, starving on the pfattorm frvgrit be more tun) • *
Leisure Genius £25.99
Uppers - 6rnarrsye*wgn*d OtheAhbased coiffl gam* wtKh tU
menagea to etfw somttfwig new and dkierer* find even supports t® to four pt«y*rs! Downars - Tho prestraaton tacks poesh n paces Tha Bottom Una - A doss oostd->e strategy act *****
Rein bird £24.99 Uppers - Instant 30 tvaslmg appeal, with eitr* depth tor tho** who want ft Downers - Skghtfy too fepelitiv* m the long-term The Bottom Lina - Stiu on* ol the best Scar Wary .nap. r *d releases on the Anvga *••
Storm £24 99 Uppers - Lovely graphics, e helpful software autof* option and a cheaengng difAcuity curve lift th«* out of me morasa ot honzortai zappors The Dynamic Loading System is an mivuteiy wonderful idea Downers - A Ext too tough tor most, and the power-ups are unexekmg The Bottom Line - One of the few Stdeways-scroftng shoot-envupe that you realty should own
Dynamite (Sierra) £24.99 Uppers - AppeaOngryoid-tastwinea best bom ffe past in th* torn ct (yet smnatt) up-OHaO Basttera Downers - tver-so-sighty tNggeh vector gmphes and opsmstc phony make 9 a ba of a hjtiay The Dorrom Una -Saba-ymgsy frvxSns - but mars bor a ibengir. and a waknesa a*
Millennium £24.99 Uppers - Re*wnae y passable graphics Downers - Utterly ar* gimedepgn no feeang of speed or tiOBemenl higfWy ccn*jyng and larger pombess The Bottom Line - If you’fi looking for a good »»y to waste £25 thro* rt down a dram rather nan buy this a
US Gold £24.99 Uppers - Good animation ana plenty of challenge Downers -Very tn* advance on Smaer ana shoddiy presented The Bottom Line - it s everything that’s bad about sequels and bears a> the haimarks of a rum job * •
Tengen (Domark) £24.99
Uppers - £r tha mus« an t entirely crip Downers -Hopelessly sktw. grophtcaiy pnmflfv*. plus there's * very terminal lack of *io4*m*n!
Tha Bottom Una - We’d rather see a great converaon of Gatauans than someone moke a tog's ear of A game they kne w Ihey ooukbtT convert tn me first piece *
SUPER MONACO GP
US Gold £24.99 Uppers - Wee programmed and fur Downers - Beers wy tn*
resemblance to the cokvop The Bottom Line - A very good raong gem* but donl expect the arcade
SUPER OFF-ROAD RACER
Virgin £19.99 Uppers - Fiawless arcade conversion Downers - The track sapuonc*. though identical to the ongnal, is sity [10uf of the Nil ®ght races are on track !} the dfftcuey curve « sleep, and control is ust a tad oversew**** The Bottom Line -The Amiga's best Super Spnnt gsme yet. but w<m some annoyng rvggles mat stop rt
AMIGA POWER SEPTEMBER 1991
AMIGA POWER SEPTEMBER 1991
being th true d«SK it might h«v«t>een • ***
Upper* - Cute 0*unonP*nt*f based game wth po*enx» and addon* gator* Downers -Perhaps a IS* to French tor most ol u* The Bottom Line - CoM do mth having another «v*r cheeped pH the pnce. but offer*** great to
SUPER WONDER BOY
Activision £19.99 Upper* - Perfect <*ff<ufty curve tots you get ju« a km w termer every go Cut* graphics add to the charm and the shops where you can spend your gold grve e a 'tie extra scoo* Downers -Saghffy Lacking vs acton, too Ho* for some Not exacOy modem looking The Bottom Line -Great game * the Alano vem Put *itn less enemies and more depth ***
Uppers - Gorgeous consol >ke graphc* tned-and-tesied gamectey
packed te* of defat and tetety louche* Downers - Perhaps fj%i a
- e too tvnpfe The Bottom Line
- AbsoteteV tupffb Arguattyffie best Amga piadorm game to das*
Storm £24 99 Upper * - Looks good kx/x» good, come* with a neat two player optcn - and an m one <rn*s*rv©) towel loo* Downer* -There aren't any (untes* you t«d af those drab metarytetyte colour* a M depressing) The Bottom Une - Franbc - one o* the Pest thoot-'em-ups we've seen *****
SWORDS AND GALLEONS
Upperv - Use* the tkuiic tradmg game style to great effect Downer* - Easy to complete and the step*d otmeton ol a save game option The Bottom Line - A minority nterest sod ol affair ••
Upper* - Perfectly adequate computer transition et the dasffc Orfi pur/ff Downers -irtoduhataly tTs a reafy dumb das tor a converter and the edra* (km* kni and suchtwe) are ntrjwe and por-'ess Bottom Une-Gettinga real wooden Tangrem set wood be more fun as w*i as much cheaper
Uppers -Yiel .t A it) IWrs Downt/t - feu pntnUi/ tr»
worst verson yet seen on the A*nga
Bottom Line - Comptetefy samy (Stick wtn the PO verwsi *
THEME PARK MYSTERY
Imago Works £24 99 Upper* -Great teeJ ooks and sounds tovety Downer* -Arcade sector* are tarty potties* The Bottom Line -Games when rrv* adventures w*h arcade sequences afweys suffer tor it • *
THE SECRET OF MONKEY ISLAND
US Gold £25.99
Upper* - The d04*SI thing yet 10 a tuly mtaractrve fiery Enormous
pteyatkUy. pteawg wrti and
great doieps of - yes* - genunery way rumour come together to form something very gtonous noted Downer* - Oespee the i*e do** youl M need a M meg and one* N game * competed yOul probabfjr never come back to ft agan The Bottom Line - An adrer* mat looks and pteyi bed ' than affnost any arcade gam* Software heaver • * * * •
Gremlin £24,99 Upper* - Very fast, with some pretty hairy track view* Urwnfentionaey htanou* repay toate'G Downer* - Insaney ten**** to control The Bottom Une - Enough fun to keep you playing i xbi you can at least stay on the road lor five seconds at 60mph but a bit too unrealistic to compete with indy 500 ***
Empire £29.99 Upper * - The action stent on the standard tank sen make* it more •mmedate and accessible Oowner* - but what a p*ty a lack* depth and excitement The Bottom Line - Doesn't work as a strategy ten or arcade blast Try Sherman AW it you must try Own a tank smxitabon of some description **
TEENAGE MUTANT HERO TURTLES
Mirrors oil £24.99 Upper* - It doesn t have the word Nvija’ n the Utte Downer* - but even that doesn t save * from being utterfy awful n every way The Bottom Line - Youd have more tun playing wrth a real turbe Or a real mutant *
Upper* - The (latest) dehni** con-op conversion BeajtAjJ ptattorm aeech to make you go ape Downer* - The K*/to a ilghty osapporfmg and tie gam* a amply too trw rh Bottom Line - Whaf I there « trtfc*rt <f only there was more of *****
TORVAK THE WARRIOR
Coro Design £24.99 Upper* - Qeaufffu' gtoomy graphics Downers - tncrodtoty stew and unremarkable Was can game The Bottom Line -Unresponsive control and a talents*** hero crept* the gameptay Check out Chuck Rock to find out what Core can reaoydo *
Upper* - A tar bit of gameptay
variation Downers - Urfnwdiy controls, ikknspred design The Bottom Line - Seed but unexciting No teal for the movte (And couten t they afford the rights to use Amie s real face7) • *
Elite £24 99
Uppers - AuBwc* arcaOa port Downers - Modorly ever played
•% ., ;<■ ■. v- pwSfpm
Line - CompifWy asertge gelteig yawneraovt *•
Upper* - Ye* you guessed it
rt s an air traffc control tower simutebon Not as bonng a* <t sounds Downers - tr s *W1 tarty borvig though The Sorfom Line -Good framing for th next generation of a* traffic controvert * *
TOYOTA CELICA RALLY
Gremlin £24.99 Upper * - Very impressively detailed - a lot of effort has been taken to get an authentic f**f here Downer* - 9o prepared to d*g deep to find the actual game The Bottom Line - Perhaps too good a smxrfafon to be much fun toptey ♦*
Uppers -CrWPQyduf Own games (or vmpfy dengnng iee« nonJti e great Downer* - W i *snot reaty a gam* at *uCh a «t7 IT* pretty stow too. and makng anyWng reaty worfhwfvle gtt$ very comptcated The Bottom Une -Eipenwe and o( hmeed appeal txt * you ve always ached k> oeate a Freescepe gam you cent reaty complan ***
Rainbow Arts £24.99
Uppers - EryoysUe (TMid«u plaiting Downers - Em Ml
me<* Mm tome h*«T
Sotnetyw apoaafi to nav» sen ol * copy ot Turncan The Bottom Une - Bone' than the ongoiei but that 5 the only way at whch As differ* * * *
Origin (Mindscape) £29.99 Upper* - The scope and depth o Lttmj Ygoes way beyond other rote-Pteyvng adventure* even previous cfomi reteases Downer* -HottMol joysJCk action m sght some may fmd the yet of the gam* daunting The Bottom Line - CASime Voffers arguably the best m graphic fantasy (at teas! unM uibm* \n comes along) * * * * *
Mindscape £24.99 Uppers - Raafcitie handing Downers - Oeadu gameC), The Bottom Line -
Another ts lea attempt at the accuracy tun game balance ••
Ralnbird (MlcroProse) £34.99
Uppers - The pnnede ol tech head wergeme* wth more user-de*rabte be* than you ooukj ever need Downer* - Atrocious doomentebon coUd m«nta>y scar tegnner* ter Me The Bottom Line - ■ won t wr the wergenvng katemey any new member*, but *TV put some n se-ienm heaven **e
US Gold £24.99
Upper* - Beautiful'teokmg original and magnih* shoot-en Jp Oowner* - Very very, very very) furd The Bottom Une - Be prepared to tear your ha* out * * * •
Impul20 £24.99 Upper* - Pretty speedy Oowner* - UncontroAsbte The Bottom Line - What * the pom' m a game you can't ptey7 (c f Rhetorical Questions For Joumatots. Vo* t) *
Virgin £24.99 Upper* -Very true to the come Downer* - Very sha*o* and farmed The (Ok** ortfy r** y eork the fru time you sae them The Bottom Line - Fun wh*s* <t test* but after th ftnt couple ot hour* you've seen all's got to offer
Palace £24.99 Upper* - Clear sharp graphc* Downers - Maddeningly sensitive controls The Bottom Line - A nee change - an ever age game • •
WARLOCK THE AVENGER
Millennium £24.99 Uppers - PityebD and quCt mgrbumg toMng mad* KtiWitui temp Downers . Anl Wgprwei tMuTidoevg Th* Bottom Line - Outi Dgntly updDedlorineMt angngiby my st'ttcn ol me imegneion wooh £21
Marty Vn *••• Very pood ... artraNM •• Hemes 'On
Core Design £20.99
degree of character to them, and Ac pretty tough Downer* - Add* very wtte to me n*okn y*d fun W error* ky-a' The Bottom Une -Competent but deady PA choot-'em-up that you ve seen a doten times betere *•
Upper* - E*cept>on**r 9xa grepteos. novet cnooce-yotx-own-power-ups weapon system Downer* - Too Uit to h»»* an dwtentteef anoncredbty uvhagxtetne The Bottom Line -The game that put ff« bog standard mo bog standard shoot-emup'
MO Production £19.99 Upper* - deoiogca&y sound Downers * Operator) W&f without Shooting »* t*e swimming without water The Bottom Une - Utterly desperate *
Ctnemaware £29.99 Upper* Auth*nt< WWl fee1 perhaps tnetf most cmemabc release to dete Downers Lutkcrout disk swappng Very tile gameotey The Bottom Line > Far too svnpte for a urn and too expensrv tor what H« **
WINGS OF DEATH
Thalion £24.99 uppera - Range ot power-up* 4 good, even indudng powerdowns' Downer* - Not the most innovative gam* ever The Bottom Line - Almost as much fun as Xenon 2. though not as pretty ***
Mirrof soft £24.99 Upper* - Very deep (ho ho) Downer* - Sub sens never score very Nghfy on the thr. om*t*f and th*S On* is no eicepton The Bottom Line-Not as overly teen-biased as many m h* genre, buf **■ not on* to recommend to the hardened action pjnfcws • *
Upper* - An evocative feftr. j of th basso Lewts Carrot tate utfisng a prtffy advanced Mac-style iaer- •e ace Downer* - Unless Ve got a very powerful Amg* with a screen that can hand* menace the whote Wig is very unwetey R *not gotthe b 4t perser n th worfd cither The Bottom Line - 6**.* but after une hyp* the product s tom«ffwigofatet-down Not a patch on tr* that game agenj The Secret Ot Monkey tuand ***
Elite £24 99
Upper* - very good copy of the com-op (sob) Downer* - Poor ptayaCvbfy. you never get Two seconds on the ba« The Bottom Line - Knocked out in the tin* round *
WRATH OF THE DEMON
Readysott £29.99 Upper* - Choaper than Shadow Of The Beast 0 Downer* -Almost exactly the same *i every other respect even down to knduwn ot a spiffing mtro sequence The Bottom Line - you Iked Shadow Of The Beast" youl already have bought e. so you worn need tfvs Otherwise a good affematve **
Uppers - Some refreshing gare bus add a new angte to the old atem-ovemjn-the-fpace station story Oowner* - The ahete ff*ng t***s tar too much tea an gam* The Bottom Line - Al ve elements of a reaty good game ve there - they just hemn t been sed together property * *
Electronic Zoo £24.99 Upper * - Stery smooch and tubbe Downer* - Takes far too
tong lo get r>!0 the acton The Bottom Line - Only tor th* dedicated space trader
Hffwaon £24.99 upper* - The Thrust gameptey is bmetess and fl * been updated wrth 1990s graphc* resulting n something very speoai indeed Downer* - At heart though, e * stff a game that used to see tor £l 99goeig for E2S whch tsnT* bargem m anyone s language The Bottom Line - Good fun but to be honest not realty very good value • * *
The Software Busin*** £24.99
Upper* - Pretty Scram * variant Downer* - Seriously overloaded in the Offcuffy department The Bottom Une -Stuptety offcuR too much tor almost everyone More suited to a budget release
Rainbow Arts £24.99 Upper* - A huge improvement on X-Otf Downer* - The
honzontaty scroll ng shoot-'em-up with knobs on thng ha* already been done to death The Bottom Line - A better R- Type than R■ Type, but <» isn't afferent enough to make it stand out from the crowd
AMIGA 500 MAMMOTH 'A MEG UPGRADE
LATEST DESIGN INCORPORATES 'CHIPMEOPTION AT NO EXTRA COST!
• Increoses computer memory from normol fi megobyte ft —
® Includes disoble switch/incorporotes high quality silver B
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Price includes VAT and post and packing
Tel: 0582 491949
Send order with payment to:
WTS ELECTRONICS LTD, Chaul End Lane, Luton, Beds LU4 8EZ
AMIGA POWER SEPTEMBER 1991
You reclcon good graphics stop at 32 colours
Amazing game, that Lemmings. Those little fellers are so cute, aren't they Incredible what some of these game programmers can do with a 32-colour Amiga game.
But why stop there Don't you realise that the Amiga can do a whole lot more besides Yeah, sure, there's the famous HAM painting programs that help you create pictures with 4,096 realistic colours in, which is good stuff. But is it good enough
Not any more, no! The very latest thing in computer graphics is 24-bit colour, a cunning combination of hardware trickery and software excellence that lets you create pictures with up to 320,000 colours on screen, from a palette of more than 16 million. It's known as True Colour, because you can make pictures that look as real as the best colour photographs.
Which is why our Lemmings are traversing a grand canyon that really looks like the Grand Canyon, even though it's an imaginary landscape created entirely by the Amiga and an £80 program called Vista.
If you want to be in on the very latest thing in Amiga graphics - the very latest thing in computer graphics, full stop! - then you need to check out the next issue. Get up to date with a scene that's really going places!
You mustn't miss Amiga Format Issue 27, on sale September 12 Don't get left behind as Amiga graphics enters a new era!
TELL US ABOUT YOURSELF
(AND MAYBE WIN A PHILIPS COLOUR MONITOR!)
We're live issues old now, so it's aboul lime we found out what you think -about the mag, aboul Amiga games, about, ooh, the computer industry in general. What you tell us now will affect the way we put together the magazine in the luture, so it's well worth your while taking part - especially when it won't even cost you the price ol a stamp (the address is FREEPOST, you see) AND you get a chance to win £270 worth ol Philips colour monitor!
So what exactly Is it I could win Well, it's a Philips CM8833/1 1 model
(whatever that means), which just happens to be the most popular monitor amongst Amiga owners across Europe - a nifty piece of kit alright, and about too times better than linking your Amiga up to a poxy old TV. In tact, it's so good we use three ol them in the AMIGA POWER offices. That's not all though - those nice Philips people have bunged in a free copy ol F-19 Stealth Fighter with it too!
Anyway, that's enough puffery - just grab a biro, clear a space on the kitchen table, and get ready to reveal all..!
Just fill out this form and send it (or a photocopy if you don't want to rip your mag) to:
AMIGA POWER Reader Survey
29 Monmouth Street,
Avon BA1 2XF
Okay, to kick off with it's THE USUAL BIT
1. How old are you
■ 10-14 ! 15-19
40 or over
2. Are you:
3. Are you:
At cottage* un,varsity
In M feme employment
4. If in full time employment do you earnt
Loss than €5000 a year
C8000E12000 E12000-E16000 I E16000-E20000 Over £20000
YOU AND YOUR AMIGA
5. How long have you owned an Amiga
Less man s» months Between sa months and a year So tween a year and two years Between two and three years More than three years
6. Do you own...
A straight Amiga S00’
An upgraded Amiga 500
An Amiga 1000,2000 or (ahem) 3000’
7. List your five fave Amiga games ever,.,
8. Do you have a favourite games publisher
9. Do you have a favourite programmer or programming team
10. How many full price games will you buy in the next three months
11. How many budget games will you buy in the next twelve months
12. How much do you spend on games every
Less than a frver Less than a termer £10-20 £20-30 £30-40
■ £40-50 CS0-E1QQ
More man Ct00(!)
13. On average, how much time do you spend playing games a week
Less than two hours 2-4 hours 5-9 hours
I 10-iShours I 16-20 hours More than 20 hours
14. How often do you buy Public Domain games
' A) the true
Every now and again
15. Which of the following has the most influence on your choice of the games you buy (List 1 to 6)
AMIGA POWER reviews Renews ganeraty Advertising Packaging Word ol mouth A hunch
16. List the computer magazines you buy regularly and rate them out of ten
17. If you rated any of these magazines higher than AMIGA POWER, in what way are they better
18.Do you a) own any of these machines bjintend to buy any of them over the next six months a b
AmstradCPC Alan ST Sega Master Sega Megadnve Nintendo Super Fanvccm NaoGeo
YOU AND AMIGA POWER
19. Hdw often do you buy AMIGA POWER
Every month without Ia4 Most months Every now and agam I This is the first one rve bought
20. If you've subscribed or are thinking about subscribing, are you more attracted by:
The iree game Money-Oil Otter*
The guarantee of getting your copy every month without traipsing around the shops
21. How many people read your copy of AMIGA POWER
■ 1 ■ 2
22. Give us an ‘out of ten' rating for each section in this issue ol AMIGA POWER
Contents Disk pages True Stones Cnb Sheets OhOeari Charts
Who do we think we ere’
Two and three pege game renews (p22-38)
Complete Control (m general) complete Control - Prince Or Persia Gmde
Complete Control - Gods Guide Peter Motyneui/Pcpufous feature Gremlin Work In Progress
It we'd known then...
Game renews tp70-76)
Budget renews C PD renews Letters
Seriptons Competition The Bottom Line Second Opevon
23. Which ONE of th«*« features from previous issues NOT in this issue would you like to see more of:
G»nt Preview Sections I m The Style Of Talking Heads ntewews In-depth programmer interviews CDTV Covereage
24. What other topics do you think we should cover
25. Give us a rating out of ten for each program on the cover disk:
Barhananii Ueiagaiactc Llamas Xfire King
26. What would you like to see changed about the magazine
27. What would you like to see changed about the cover disk
IT’S THE IRRELEVANT BIT
28. What's your favourite:
Non computer mag_
Thank you for your time.
AMIGA POWER SEPTEMBER 1991
AMIGA POWER BACK ISSUES
Copies of the first three issues of AMIGA POWER are stilt available - though perhaps not for long'. Each one costs E3.50 including packing and postage within the UK. To order yours simply fill out the form opposite and send it with a cheque or postal order. (Everything else you need to know is explained on the form).
t*- *tli 1 May 1991 Who do Renegade Ihink they are'>; Wont tn ” * Progress Birds Ot Pray. The game I wish I'd written - veteran
coders speak; Rainbow Islands Players Guide; over JO new games reviewed, including forte. Gods. Cybercon III, Eye Ot The Beholder. Railroad Tycoon Plus! On the d>sk Bombutal - the complete game’
2 June 1991 Creation. Bob'. Populous II- Bufflrog interviewed. 20 Amiga classics lor £10 99or less: Enc Matthews. Rainbow islands continued; over 40 new games reviewed including Monkey Island. Switchblade II. Hero Quest Wonderland
Plus! On the disk Kid Gloves the complete game'
3 Juty 1991 Thunderhawk. Retro. Frenohc- Core interviewed. What's so special about COTV>, If I were not in this industry game authors speak. Powctmonget m the style ol Salvador Oak. 10 pages ot tips: over 40 new games reviewed including F- IS Stoke Eagle II. Deuleros. Toki Plus! On the desk Exile special world Prehistortk preview, three top PD games'
4 June 1991 The Ultimate Autumn Preview - 11 pages ol me best torthcoTTwig games; Zen And The Art Ot Film Conversion why some work, why some don’t - everything revealed The Assembly Line 11 pages ot tips, including Gods and Prince Ot Persia. Over 40 games reviewed including R Type II. Jimmy White s Whirlwind Snooker. RBI Two Baseball. Hunter Plus! On the disk Beast Busters preview. The Executioner preview three first rate PD games'
Plus! Giant sued tips poster - on one side the complete solution to Kid Gloves, on ihe other Bombuea! You won't bcl»cvc your eyes'
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Amiga Format back issues with complete games
tB 300 paga Christmas special’ Games ot the year revealed. Top coders make thea pi editions lor games ol Ihe lutoro; All the big Xmas games reviewed Plus* Two dscs’ Inter phase - itie complete game1 Total Recall - playable demo' Lemmings * playable demo’ And more’ £500
/JJ") Juno 1991
236 page n an:' 3D special How 3D games aie created - The Assembly Line to* alt. massive guide lo 3D graphics and more' Plus' Two disks! Balance Ot Power the complete game' Atomino playable demo' 3D Construction Kit uwab'e demo1 And move' CS.OO
220 pages' COTV special - is this the future ol home entertainment . Graphics special report, and more’ Plus! Two disks' Archipelagos the complete game' Vaxine (he complete game' And more' CS 00
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The Secret of Monkey Island
Quite simply the highesl rated game in Ihe (admittedly quite short) hislory ot AMIGA POWER. A bnllianily thought out. supremely user-liiendty and quite hilarious graphic adventure, it's one ol Ihe best games ever seen.
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We presented on excellent playable demo on last month's cover disk, now here's your chance to get completely embroiled in the fascinating world of Audiogenic's incredible Exile, the future of arcade adventures. AP roted at 89 per cent.
This month's highest roling gome, the incredible Mega lo Mania from Image Works, mokes the 'god-sim' genre more accessible than ever before. Fast, engrossing gameploy, hilarious sound and an incredible hook factor make it perhaps the most unputdownable game of the year!
AP roted 90 percent
Gorgeous pseudo-Japanese graphics, wonderful scrolling and ployobility coming out of its ears - that's Gremlin's simply stunning Swikhblade II, perhaps the Amiga's best ever arcade-style platform gome. AP rated 87 per cent.
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AMIGA POWER SEPTEMBER 1991
SEAN KELLY OF GREMLIN
Sean Kelly is Product Manager at Gremlin, looking after the day to day running of all sorts of games, including recent hits like Hero Quest and Switchblade II, as well as having a hand in the development of Utopia. Daemonsgate, and other up-and-coming potential hits.
The interesting thing about Sean though is that he's not always been in games development. Oh no, he used to be a journalist, reviewing games for Your Sinclair, belore taking staff jobs at (first) CU Amiga, and eventually Zero, where he became dep ed. What this means is that Sean's played and evaluated in his time more games than any sane man ought to. It also means that he's seen the industry from both sides - as a games reviewer giving harsh criticism, and as a developer knowing what the limitations are -making him the ideal person to ask to pick a wodge Of reccnt(ish) Amiga titles and then tell us what he thinks of them. Or at least, that's what we thought.,.
'You're not going to be very pleased with me,' Sean begins. 'You see. I'm so busy these days I hardly get to play any games.'
But your whole life's games. Sean, we protest. You live, breath, sleep and eat them - you must have opinions on at least a few. Give it your best shot, eh (And ho did).
I played this on the Amiga quite recently actually and it was. well, alnght There are some nice effects m it. that's lor sure - like the way ihe guys climb up onto the overhead walkways and so on - but it was disappointing because it was so very much a typical Ocean Mm licence
immediately identifiable on screen all the time, whereas who on earth knows who these guys are meant to be If I was still reviewing games I suppose I'd give it in the high 70s. but then I'm probably a tot more generous than you lot anyway..
Navy Stall from Ocean
They've bone it before and much better - with Batman and RoboCop tor instance - and now they seem to be churning out just the same thing agam and again It's not so much a bad game, just not one of their best, and the fact that it's lied to such a weak film doesn't help mailers any either RoboCop was such a strong central character he was
LtHimmjt from hrjnoiii
in what they're doing, but at the end of the day it's just a puzzle game, and we've seen an awful lot of those lately, haven't we The fact is. I find if quite quickly gets fairly dull just deicing on lots ol little blokes and then watching them do things.
The mtro sequence isn't the best Psygnosis have done either, but then you're almost tempted to say thank God for that -1 hate the idea that stuff is going out on the strength of the mtro sequence.
The other thing that gets me -and this isn'i just a problem with Lemmings - is the packaging. It comes in this gigantic box you could practically move a house in, and all you've got inside are a couple of disks and some bits of paper, it's getting a tut barmy the way everyone thinks big boxes equals premium product, even when there's no book inside or any real reason for it at all. but then we re ust as guitiy. I guess. Utopia. Daemonsgate and Flag will all go out in enormously oversized packaging.
Armalftt from TKiltmin
Yeah, the new Thalamus thing -I was quite impressed by the look ol this, but it's a bit hard, isn't n Far too hard for me. that's lor sure. And have you seen whal happens when you die - you get this ridiculous animated sequence pop up all the time and means it's ages before you get back m the game1 Goodness knows why Arc Developments have done that - they normally do a very impressive job 1 like their R-Type II, though for me nothing comes close to R-Type on the Spectrum That's my favourite shoot-em-up ever
I really like this sort of gameplay anyway - to be honest, when you're working in this industry, it's not all that often that you want to go home and get yourself embroiled in lots of realty complicated, involved strategy Stuff. Far better to sit down, turn you bram off and lull lots of hombie little creatures.
I know this one has been talked about to death, but. you know. I can't really see what all ihe fuss is about. When it first came out I thought it was alnght and very novel, certainly, and I still think that - I'm just not very excited by it. Sure, the Wile Lemming people are genuinely funny to watch as they dig or hold up those umbrellas or whatever, and you do find yourself getting involved
THE AMAZING SPIDERMAN
It's quite old, I know, but I've really got into it -1 just picked it off the shelf because of the comic character, but was very impressed by the way that they resisted the temptation to go for big spntes and impressive graphics and instead placed Ihe character in a computer game. It reminded me of Bruce Lee on the C64 more than anything - so what if Spidey ts really small and weedy looking, the game itself realty works. I can even live with the way his body turns into a skeleton as you lose energy at the side of the screen too1
F-19 STEALTH FIGHTER
Now 8tis is a really excellent game, simply so wen presented and so professional - H shows you what top-end games should really be like. I've heard people complain that it can get too easy if you're good at it simply because the plane's so sophisticated, but I've certamly not found that For me the game has lots of depth, espeoalty as you can pretend you're taking part in recent events. In fact. I wouldn't be at all surprised if there was a Gulf War Mission disk winging its way across the Atlantic towards u$ any day now..
Yes, this is really ancient. I know, bul I just love the game I played H to death when it first came out - a really unique concept and they pulled it off so well M’s one that comes up a lot in conversations about Utopia of course, though I don't really think Utopm - and i suspect any of the olher 3D isometric games around at the moment - has all that much to do with Populous anyway. The viewpoint aside. Utopia realty has more in common with Sim City- it's the indited control, ihe influencing of people m such relatively subtle ways, that makes the difference This was so original when it came out, and I still think it stands in a field of its own now
Yes, I know it's one of ours, but you never realty feel like playing a game when you've just finished development of it - it's best to leave it a while and then go back to it Anyway, that's what I've done with Switchblade II recently, and, tfyou knew, I've really enjoyed it. Nice brainless fun, and so different from the first game It feels big too. like you're getting a lot for your money. Bui then I would say that, wouldn't l
When this f rst came out I thought Oh no, it's all about American Football -1 can't handle that,' My loss. I've been going to London Monarchs games recently and have really got into American Footie. so l went back to TV Sports Football, and yes. it's really very good. The TV Sports senes are generally of a pretty high quality anyway - it's great to see games like this now coming out at a budget price - and 1 dare say I'll t>e playing this for quite some time At least until John Madden's Football hits the Amiga anyway'
‘Navy Seals.. was so very much a typical Ocean film licence.
A great tum-your-bram-off-and-play game, and really pretty good It s just what you want from an arcade game, and it's very easy on the eye too
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