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THE AMIGA POWER ROCK-HARD QUIZ Compiled by Gary Penn - These questions aren't easy. They aren't even just plain tough Nope, these questions are rock-hard. No priies for answering them, but if you can you can seriously count yourself a Grade-A software smart-arse. [Softies can fhek to the bottom of page 18 for the answers] 1] In which Amiga conversion would you find two rock-hard hero types called Paul and Vince 2} In which Amiga conversion would you find two rock-hard hero types called Sen and Andy 3j In which Amiga conversion would you find two rock-hard hero types called Hit Man and Mai Force 4) In which forthcoming Amiga conversion would you find two rock-hard hero types called Mobo and Robo (This one's easy -the answer's in this very True Stories]. 5 And (just for variety) in which Amiga conversion would you find two stckenkigly cute sweethearts called Betty and Patty’ to produce a sequel of their own design. The company is looking to silence critics ot the original who were quick to condemn the title’s playability, as Exterminator II will contain many Oh dear... The first in an occasional series where we take a game we think is useless and are really horrible to it. No1. STREET HOCKEY (Gonzo Games) After bursting onto the Amiga games scene with the generally well-received Wipe Out, Gonzo Games 'We like games') unleashed this simulation of one of the lastest-moving and most dynamic sports around. [Can you guess which one ) Officially endorsed by the British Street Hockey Association. Street Hockey promised to be thrilling, violent, and 'so addictive it should be illegal'. It wasn't. It was crap.

Click image to download PDF

Amiga Power Issue 01 1991 May Cover



WIN! THE ENTIRE AMIGA POWER ALL-TIME TOP 100 GAMES! Over £2000 of great software!

PAGES PACKED WITH TIPS! K

Rainbow Islands complete guide! Starts on page 53

TURNING REBELLION INTO MONEY

Just who do Renegade think they are

uiure

fliLISniMO

Your

guarantee of value

ISSUE 1 £2.95 MAY 1991

FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE

TYCOON

COMPLETE GAME

FROM NOWHERE

The future of arcade adventures sneaks in through the back door

QUICK! FLICK TO PAGE 5 FOR FULL DETAILS!

MORE GAMES MORE STYLE

Unmissable reviews of over 40 new games!

BOMBUZAL IMAGE WORKS

250 LEVELS OF CLASSIC PUZZLING! A COMPLETE GAME selected from the AMIGA POWER All-Time Top 100 Games.

NEVER RELEASED ON BUDGET!

If you can’t see your copy ol Bombuzal stuck hero ask your newsagent now!

CLASSIC

OR

TURKEY

Don’t miss the complete low-down on

EVERY AMIGA GAME

released over the last year!

Sounds awful, looks dull - so what makes it so blooming good

tm

The Arcade thi the bright ligj; hugged terraj

NABC The finish, UifS

action

with the BIB

me crvnmai underworld -is to seek out and destroy the Mng pin of the MR BIG CORPORATION -j If you get that far. jYou'l have to outwit Ids enormous army of body guards... gangs of charisma bypass flwV' patients In trench coats, the bdet brain with the buld of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic down with an evil sense of humour - you’ll He, but not laughing! Then there’s the gas guzzHng cadtoc jock - a cod specimen, eibow hanging on the door raH, a serious looking piece in Ms land

s of Paris to'WM of the Sahara. Your  chose and $

*$ ** '' -'Svapprehend the dangerous criminals.1

It's FASTER - explosive power sends you bulleting through various a W terrains - hold the line or plough the fields! It's TOUGHER - the criminals wield some heavy hardware • but so do you! You can shoot but you must dodge their flak... heavy gunfire, trucks unloading their cargo onto your bonnet... it's the meanest pursuit game to hit the micro screen.

and ready to Mow you away as he rots down main street leaving you coughing lead. It's not al bad!... You've got a chopper to back you up, a mean, shiny street machine, some heavy metal hardware and some pretty neat moves. And what about the king pin... Id I say he was Mr. Big No, he’s MR SGI

The extra features will leave you gasping for extended play weather changes, bodyguard squads, grenade lobbing bikers, gun-choppers... just play it!... we dare you to stop!

FOR THE BEST IN S

AVAILABLE FOR YOUR: SPECTRUM . AMSTRAD COMMODORE . AMIGA . ATARI ST

dreams or another He on Mars. You areWawn to Rekafi Incorporated, a unique travel service spectator in Implanting fantasies into the minds ol those who desire to turn their dreams into realty. THE EGO TRIP OF A UFET1ME Experience the horror es your dreams turn into hideous nightmares. Suddenly your every move is monitored by would-be assasins. You discover the surreal truth -You're not you - you're me.

You must travel to Mars to discover your true identity - your mission is now a Journey of non-stop action, strange mutants, ‘ futuristic vehicles and a starting array ot weaponry el captured in superbly executed graphics and a game play that compirnems the success ol the year's top movie.

tMO CAROLCO PICTURES INC.

EVEN IN THE FUTURE OF Aw _ ENFORCEMENT, THERE'S ALWAYS ROOM OR IMPROVEMENT.

The future Is a rough place Detroit is a 1 bankrupt city..,torn apart by the decadent forces of the Old Man and his corrupt corporation. II you want to die - then walk the streets, If you want to live - then  pray for the return of Robocopf *; Robocop 2 has justice in mind... a kind of Justice jl. only he can deliver! Take on Detroit's evil mastermind and his mega-corporation in some of the most action-packed scenes ever devised for „ maximum entertainment value. Detroit Is falling apart - it's time to put it ag back together!

HE'S BACK... TO PROTECT THE INNOCENT

ROBOCOP TM A

1990 ORION PICTURES CORP. ALL RIGHTS RESERVED

OCEAN SOFTWARE LTD, 6 CENTRAL STREET, MANCHESTER, M2 5NS. TEL: 061 832 6633. FAX: 061 834 0650

RMIOH PUIDIR ISSUE ONE MOV 1991

THIS IS AMIGA POWER

EDITOR MatiBwiby PRODUCTION EDITOR Mark Ramsfiaw STAFF WRITER Stuart Campbell CONSULTANT EDITOR Gary Penn ART EDITOR TJ ART ASSISTANT Maitlww Williams ADVERTISING MANAGER Alison Morion ADVERTISING PRODUCTION Deborah Cook PUBLISHER Grog Ingham PUBLISHING ASSISTANT Michele Hams CIRCULATION DIRECTOR See Hartley

MANAGING DIRECTOR Chris Anderson CONTRISUTERS Harry Alhay, Cohn Campbell, Jonathan Davies, Andy Ido. Kevin Hibbort. Martin Partin, Rich Policy. Tim Smith. Juke Studies. Lam Tang PHOTOGRAPHY Ashton James, Ian Watson, Stuart Whale

20-50 GAMES OF THE MONTH

Not necessarily the best games of the month (in terms of whether they've got the highest marks or not) but certainly the most interesting. Amiga Power’s flexible reviewing system allows everything the space it needs, be it two pages on a simple (but nonetheless jolly good) arcade romp like Chuck Rock, or up to five (!) on something a bit more complicated...

24 EXILE

30 RAILROAD TYCOON

20 CYBERCON III

28 GODS

32 CHUCK ROCK

EDITORIAL & ADVERTISING

Amiga Power. Future Publishing. 30 Monmouth Street. Bath BAt bw Tel 0225 442244 Fa* 022S 446019

SUBSCRIPTIONS

Lynn Bowler. The Old Barn, Somenon. Somerset TAM  PY Tel 0458 740 It

A super -IQvcty Amps Pom* th.v* youto Th* wo* poop** WHO 100k Out subscript on* be tore wed even started advertiung mo mag&nne Jam Hewlett A Am i Baby (gone but not torgonen)

No thanks al alto Bob Wade A the Amiga Shopper team (who made launching a new mag took so (Moody easy)

Good luck to Juto Stucfcet Sa*y Mftddngs. Helen Carey A everybody rite who's e the same boat You've onfy got yourselves to Hamer

COMPETITION Send us something neat made out of folded paper (as tong as rt not a hat or a plane - we know how to make those already) The best one writ wm a tree game hand-peked by us from al the ones we rev wed the month And no, 4 won t be one o* the rea«y realy crap ones'

53 COMPLETE & *W CONTROL

Page after page of hints and tips to give you Complete Control over your games. This ' month, overdose on the jj biggest, bestest Player's w: Guide to Rainbow Islands ' you’ve ever seen. (Plus lots

66 What game do you 70 Renegade & The really wish you'd    Bitmaps - what now

written (And why )    (And what next )

LZ

99 WIN! THE AMIGA POWER ALLTIME TOP 100

n AMCTQf

°J

80-96 AMIGA ROW

Every new game that didn't quite make the Games 01 The Month section reviewed, be it full-price or budget. Good, bad or ugly, it it's released this month it'll be covered in the most fearless review section around...

NEXT ISSUE in* toemoui June tssuo of Ansga Power wNch agam w* come complete with an As Tune Top 100 game stuck to the front, writ reach the shops on or around Thursday. May 3rd Order your copy now* (Or better tt« - take otA a Subscription They realty are incrodbfy good value, you know*)

105-110 THE BOTTOM

IW > Pomm («Mn to you kom Fdftff* PvWntWg. th* nan* What *■ «w W*t cnpula maQartnai (and a coup* ri otfwi uw doni h**a computer* nutf) Ruty kuMM ■al Good co* Bay ar* Amig« fond. Amiga Ihoppar. ST fond. Commodor format Tour Sndar, Amtlrad Actton, Wrw Computer tiprm Sag* fW* PC hut, PC Anawar* (which haant con* out yd), S040 Ptua. MacPuMahmg. Ctowe CO and Naodtoc/ah (I mm Bw hwrm a tWrah'. don't you ) c Future AMdung INI

LINE

Amiga Power’s unique reference guide - six pages packed to overflowing with mini-reviews of every significant full price Amiga game released over the past year. Classics, turkeys and in-betweenies (lots of in-betweenies) - you’ll find them all here!

10 TRUE STORIES

News, gossip, interviews, compos, and the Gallup charts.

If it's happening in Amiga games it's happening in True Stories...

36 PGA GOLF TOUR

40 ARMOUR-GEDDON

48 THE KILLING CLOUD

44 EYE OF THE BEHOLDER

76 Birds Of Prey -four years in the making!

POWER

Interviews, opinion. Work In Progress features and more - the middle of the Amiga Power will bring you things never seen before in computer magazines. And it all starts with the bits over on the left there...

RGAMES

>

'

r*

Famous Five The Power

Arborea

Excalibur

112 IF l*D KNOWN THEN...

Our regular back page feature, where famous industry types look back on their past work and admit where they went wrong. This month, Peter Molyneux of Bullfrog talks about Flood, Powermonger, and this little thing called Populous...

EVERY MONTH Amiga Power carries a demo-packed disk stuck to the cover. Normally, that is - to kick off with it's all a little bit special...

! AND THIS IS

BOMBUZAL

Hi hat's right! To get the ball rolling we're actually giving away complete games on the first two issues - and not just any old H games, either. No. these are titles picked from the Amiga Power All-Time Top 100, and as such guaranteed absolutely exceptional! This month it’s Bombuzal, the famous puzzle game, and - to make sure you get the most out of it - the next few pages present a complete Player's Guide put together by by the fair hand of the inimitable Gary Penn...

You'll have heard of this Tony Crowther classic of course - if only for the fact that so many top programmers, including the likes of John Ritman, Jeff Minter and Andrew Braybrook, all had a go at designing screens for the thing. With that sort of pedigree it has to be good - and it is - earning rave reviews when it first came out. It's never been released on budget either, which makes it effectively a complete full-price game you're getting here. Now sit down and get comfy - here's your chance to sec what all the fuss was about...

(Count 'em!) World Wars!

In other words, there are rather a lot of explosions in it There's also rather a lot of lun So without further ado let's get down to the nitly gntty ol playing the game..

ONTO THE GAME PROPER...

In Bombuzal there are hundreds ol explosive situations (levels to you and me) to defuse Each task centres around a floating platform built from tiles, some o! which support bombs or other explosive devices, others which sport other, erm. things (Welt gel onto what they all do in good time). It's up to you - or a Inend. for this excrose can involve a second player - to destroy -*

I There's nothing big or hard or clever or grown up about blowing thmgs up But -and let's just make it perfectly clear that this is providing you're not risking any kves - it can be fun Not that there's much of an outlet these days lor such an (ahem) explosive pastime Until now. that is, For here's a simulation ol sorts that's pure dynamite Yes. Bornbuzahs a boombastic arcade style puzzler that's simply bomb-believable ‘

And what’s Bombuzal got7 It's 9°t

' BANG! More Get Up And Go-a Than Krakatoa!

• BLAM! More Kerpow! Than T'Pau!

■    * BOOM! More Force Than Two

lisl

ONE

AMIGA POWER MAY 1991

AMIGA POWE

all the bombs found on each level without getting yourself down to Kingdom come in the process. To do so you control a little blue, blobby character, whose sole tasK in life seems to be a very crude form of bomb disposal - there's no defusing things m this game, the only way you get rid of something is to blow it up.

BOMB DISPOSAL

Bombuzal has two different types of explosive device Mines and Bombs. Both come m different sues, and both types must be destroyed to complete a level.

The size of a bomb (or mine) determines its blast radius - basically how many tiles in its vicinity it's capable of destroying When a bomb (or mme) explodes, any other bomb (or mine) within its blast radius <s detonated too. In this way complex chain reactions occur and can used to your advantage when it comes to clearing a site. (It atso means that if you don't take a bit of care you could blow yourself up quite happily)

Mines are easy to spot - and detonate for that matter. Simply step onto a tile bearing a mine and BOOM1 It's game over time - you're dead. The only safe way lo set otf a mine is by triggering it with an adjacent explosion

Bombs, on the other hand, are a different ketttle of fusion Every bomb has a three-second fuse, and pressing the fitebutton while standing on lop ot the bomb starts the countdown while

BUT BEFORE YOU DO ANYTHING ELSE...

...you'd better pick your options from this title screen. You can use a joystick, the keyboard or the mouse to move the arrow around and select an option (we recommend that you use the mouse - it's the fastest and easiest method) and then select it by clicking on it. Once the parameters of the game are set to your requirements, they stay the same until you change them.

view

Pl*y*r Two’* vlow, which con in fact ho dtfforont to Ptaysr Ono's,

TWO UP

Tho popular pooplo can play with or compoto Against someone ot*o if thoy soloct this, Tho border around thi* little box will (urn green to ■how that it'* activo. Nolo that both ptayar* can chooso to begin play from different lovoi*. Or maybo you'd both like to choote tho *amo lovoi and halp oach othor out - or *oo who got* tho furthast. Whatever your choico, Player On and Play or Two play alternately,

CONTROL

Player Two'* control method it chosen hoc*.

CODE

To*, you can actually decide on which tovol Player Two i* to *tart - and it can bo totally different to that for Player One.

START

Pretty obvious really.

CONTROL

Hoy, whatever take*

your fancy. Thi* I* whore it's at for Player One, with a mingle click cycling through the three control possibilities.

CODE

Determine Player One's starting level by pointing here and pressing the mouse's left-hand firebutton to make lour dashes appear. Now you can enter e new four-letter code - and there's no need to press the RETURN or ENTER keys after the fourth letter. Incidentally, the key still acts as a backspace.

HI-SCORES Ouess what Tou got it - the egocentrics’ graveyard. When you get bored with viewing the super scores that you and your friends have achieved, press a firebutton lo return to the options screen.

ONE UP

Anyone without Iriends or hard enough to go it alone should choose this singleplayer option. It's atso used to turn o« the TWO UP option.

VIEW

Here's where Player One decides how he or she would tike to see events unfold during piey. The default symbol of four blocks refers to the fact that the view chosen is determined when START Is selected. However, should you choose either 2D or 3D instead, the view overrides that chosen from the START menu.

<h

>

<

x

!>

LOADING BOMBUZAL

Heavens. you should try falling off log, sometime. (That's far more difficult than getting Bombuzai blazing from your TV or monitor). First, ensure that no other program is running and that no-one's left a disk lying around inskle the Amiga's internal drive. H all is clear, insert your Bombuzal disk. If your Amiga is turned off, turn it on. There - Bombuzal should now load and run automatically.

The gorgeous picture shown here should appear during the loading of the main program, only to be replaced by an option-packed title screen once the first stage of disk accessing action is complete. Please note that you must leave the Bombuzal disk in tho drive (that’s right, funny guy - under your dad's car) during play.

.AND WHAT YOU SHOULD DO IF IT DOESN'T WORK

Hold it! Something's not quite right around here!

In the unlikely event that Bombuzal fails to load, remove any peripherals from your computer (memory expansion devices should not cause a problem) and repeat the loading procedure. If Bombuzaf still fails to load -and it's a pain I know (not to mention highly unlikely) - then I'm afraid you mutt have a faulty disk.

AN is not lost though. First try using the DISK-DOCTOR utility on your Workbench disk to rescue it - full details on how to use it can be found In tho user's manual that came with your machine. Still no joy Then don't worry -well replace it for you. Simply pop the offending item - along with a SAE to keep it company - into a nice cosy envelope or jiffy bag, and send it to:

Bombuzal Disk Returns, Amiga Power, Future Publishing, 30 Monmouth Street, Bath BA1 2BW.

Well replace it within the month.

releasing the firebutton before zero is reached aborts the countdown and resets the (use The bomb won t actually go off until you step oft the Me on which it resides, so it's no big problem if ihe counter reaches zero and you're standing right over the bomb

Don't push your luck though - before you set one off, make sure the bomb's small enough that you'll be able to get out ot the blast area in tune, and that it s one you really want to destroy Setting off bombs in the wrong order can make a level impossible to complete, so you should only really activate a bomb if you're sure you want to do it

CALL THIS A HERO

Mot realty He is. however, the character you play - a fat. blue, dam-dead blob with a bg red nose called, wen, he doesn't really seem to have a name so I’ll call him Guy (Buf we called him Malcolm m the AH-lime Top 100 supplement Gary! Ed Yes, but l don I like the name Malcolm. I like Guy.

Anyway Sadly. Guy (Malcolm Ed) hasn't realty got the sort ol swoony, missy-magnet machismo you'd normally associate with guys Ns kne of work Nope. Guy s a bn of big girl's blouse really You just watch, right’ When the gunpowder goes up. he stands there, rooted to the spot, with his bg white hands over his eyes and a dopey, 'eek isn't-rt scarey' expression on his face What a jessie In gamepiay terms, whal this means is

that you've got to get him well out of the way ol an explosion before it actually happens, because when it actually goes olf he'll stop running and it he's too dose his pathetic existence will come to an end He doesn't even get to go to Bombuzal Heaven, because there isn't one It’s a simple as that.

One other thing: Guy may be soft in the head, but his body's not. If he falls off a tile and onto the blue parquet style floor below he dies. (Just be careful not to overshoot too often).

HOLD IT RIGHT THERE!

One thing you've got to remember while playing the game is never, never stand still for too long (no matter how tempting it may be whe you're trying to suss out the layout ol the level and so on) Remaining stationary for 10 seconds or so prompts the appearance of a Eve-second timer. When it starts lo bek down above your head you know something bad's going to happen. And it will it you don't move before the truer reaches zero.

What sort of bad thing WeH. If you happen to be standing on one ol the more normal Wes when the timer depletes, the Me in question turns into a Spinner These nasty little bkghters whisk you off your tile whether you wanted to go or no! - usually in a deodefy fatal direction Spinners don't appear on dissolving tiles or tiles with bombs on, but that's nothing to write home

CONTROL

POSSIBILITIES

H JOYSTICK

To keep everyone happy, two modes ol Joystick control are on otter. With the pointer on this icon, double-click the left-hand mouse button (that's two quick successive presses) to call up the two directional options. A single click ot the mouse's lett-hand button while pointing at the relevant icon will determine whether you play using diagonal movements (useful if you play In 3D mode) or horizontal and vertical movements.

B.;    MOUSE

I j' To be honest, this isn't the best

method ol control. Forget it. Just in _    case you are stupid enough to use the

mouse to play, the left-hand button acts as the firebutton.

KEYBOARD

These are the keys to please...

RIGHT /    LEFT    .

DOWN 2    UP    A

FIRE

RIGHT SHIFT

Alternatively, you can always deline your own. With the pointer on this Icon, double-click the mouse's left-hand button. Now you can choose your keys. Note that there are four keys which cannot be used as their functions are carved in stone. Those keys are: the SPACE BAR, F1. ESC and the - key that lies directly below it.

Dexter here can only turn right, to he's ttuck in thit comer for the moment.

Avoid taking a short cut acrott the ice.

Thit teleport's really sneaky. Do everything you can before you go near it.

A large mine. It's    What could this

big. It's explosive switch do

aisk

MI-13

ONE

This tiie won't explode with the bomb.

Sinister will patrol this strip of tiles for all eternity until you get in his way.

STARTING THE GAME!

Right then. Here's where the adventure begins. Selecting this option calls up a choice of four other options...

View the action from above - unless you chose differently via the VIEW option. Extensive research has revealed that a majority ot Bombural players prefer to go about their business in two dimensions as opposed to three. So take a tip from us: use this viewpoint if you want to seriously get somewhere in the game.

m.:]

View the action from an isometric angle - unless, of course, you chose differently via the VIEW option The graphics are bigger, prettier and more detailed here, but getting your mind around just where everything is in relation to everything else can be tricky. Our tip: use this option to impress any passing chicks.

nn

Play Bombuzal starting from the ' ! USsT1 jfl level determined by the code in the ■SSfiBBSI CODE box.

Play Somburaf starting Irom the level you last tackled during the current load.

Mrowrogrrrrl

rrr\rrvVrrr

rrr' 'r' yrr rrrrrrr 0*rrr rrrrrrrrrrrr

rrr rrrrri

rr«j rrrrr

■■■■

lANE’S GUIDE TO BOMBS: WHO, WHAT, WHERE, WHEH AND HOW

There are various sorts of bomb you'll come across while playing Bombuzal. Here's a quick bomb spotter’s identification guide, complete with the first appearance of each in one in the game.

SMALL MINE

(j, ) First Appearance: jj. Level 11

LAROE MINE

First Appearance: Level 17

' SMALL BOMB

First Appearance:

MEDIUM BOMB

> i . First Appearance:

Z LAROE BOMB

jr] 3 First Appearance: ' ; *-54- Level 3

AERIAL BOMBS

Or A-Bombs as they are sometimes known. These devious devices are Just like their regular counterparts but with a special feature: when one A-Bomb is detonated ft sets off all the other A-Bombs on that leval, regardless of their proximity. They come in two sizes too...

£55551 rwl ****LL *'BOMB

• H .-!• I I I First Appearance:

First Appearance: Level 12

:rrir j -    ■ j large a-bomb

'    ,g‘j j First Appearance:

v    !"    * Level 12

SWELL BOMBS

BOMBS AND THEIR BLAST RADIUSES (OR DEATH AND HOW TO AVOID IT)

The size of a bomb is directly proportional to Its blast radius. Thus a small mine and a small bomb will have the same destructive force. The only exception being the Large Mine, which has a blast radius equivalent to that of a Medium Bomb.

«$ HADEO

Bombs (or mines) on these tiles will be set off. and the tiles themselves destroyed (with the exception of those that are invulnerable - more on these later).

These are so-called not because they are but because they do. The Swell Bomb increases and decreases in size (le sometime's it's effectively a small bomb, sometimes a large one) until either it or any other type of explosive is activated. Then it goes off - when its blest radius Is determined by its size it the time of the incident.

First Appearance: Level 13

OPEN

Bombs (or mines) on these tiles will be set off, otherwise the hies will remain intact.

SMALL BOMB (OR MINE)

■Ml

MEDIUM BOMB (OR . ■- i LARGE MINE)

W LARGE BOMB

.pJSyvtfj A bomb (or mine) will only set JjnjJ J off another if their blest -    - radiuses actually butt up

against each other. Here are two examples...

EXAMPLE ONE

Bomb A (small) will set off bomb B (medium) which in turn will set off Bomb C (large).

EXAMPLE TWO

Bomb A (small) will sat off bomb B (medium) but NOT bomb C (Urge).

AMIGA POWER MAY 1991

o

AMIGA POWER MAY 1991

disk

ONE

about - they do their own thing instead, winch can be equally dangerous to you.

YOU DID IT!

You cocky gel Completing a level is obviously a Good Thing What you may not realise is that it's actually a Very Good Thing. You see. apart (rom getting a go on the next level, you also get any remaining time converted into points and added to your score Not only that, you also get a Floor Bonus ot to points lor every intact tile. And, it that wasn't good enough, an extra life is awarded too

GAME OVER

The tun comes to an end when all your iwes have been used up. But don t despa r - you can always try again On completion you'll be given a four-letter code. By entenng a code in the CODE box on the title screen you can begin play from a level further into the game when you next want a go The code you wil see most often to start with is the one for level One (BOMB), while the hrst new code you will be given is lor Level Eight The next two codes will come with the completion of level 16 and level 24 and then every fourth level thereafter.

DURING PLAY

Bad luck There's no pause mode, so you can t sit back and assess the situation at your leisure Come to think of it. you can't even stop to answer the door or the call ol nature. (It isn't the programmers being forgetful that s ommited the pause mode by the way - since a lot ol the challenge of the game is that you've got to keep moving and think on your feel, allowing you to assess the situation at you leisure would obviously be a no-no).

That having been said (hough, there are a few very special keys that it might prove useful lo know about And they are

SPACEBAR Before you even begin to blow up any bombs, it's a good idea to take a butcher s at an overview of the situation Press the SPACE BAR local up a map of the current level. Press the SPACE BAR: again (or the hrebutton) to return to the real world as i< were Note that the timer does not stop while you actuaty view the map - that <f make life far too easy

ESC: Press the ESC key to quit to the title option screen

TONY'S TOP TIP

Here'S a bp from Tony Crowther - When you come across a layout with lots ot dissolving tiles, walk over as many as possible before attempting to complete the level This earns you far more points than you'd get with the Floor Bonus B

CLOSE ENCOUNTERS

Apart from all the brilliant bombs and top-hole tiles. Bombuzal features four freaky alien types, two of which are good. The other two are - surprise - bad, and should be avoided at all cost.

THE GOOD GUYS: When you find one of th«M chaps you can taka control of it In much the same way you sat off bombs - by holding down the firabutton until tha dinar hits zero. While you aro in control of one ot these robots. Guy can't be hurt by any anemias, so it’s safe to Just leave him where ha is and forget about him for a while. He can still be blown up though, so watch out what you're going. When a good fella Is dead, you'll find that the control reverts to Guy.

Zw    BUBBLE: This red robot is so stupid it treats all

>-ji I ‘ bombs as mines. Just mind he doesn't faN off the ~J ■ edge before he gets the chance to explode.

-    -    . I I    ‘ First Appearance: Laval 17

- .    , SOUEEK: Your blue buddy Is marginally more

; -. » a    o B ■ intelligent than Bubble, and as a result does

; anything you can do - Including falling off the i    ", edge. First Appeersnoe: Level 13

AND THE BAD BOYS: Ooh, and aren't they just. You can avoid them or blow them up - but whatever you do. don't touch them.

t* j;

UwIrb

jeaBjBai

SINISTER: This big yellow ball Only ever turns left. First Appearance: Laval 17

DEXTER: The cluster of four yellow bails always turns right. First Appearance: Laval 11

KNOW YOUR TILES

As with the bombs, things aren't as simple as they first appear. In fact, there are oodles of different sorts of tile, and they all have some decidedly different properties. Such as...

NORMAL TILE: Mundane is every way. it's destroyed by explosions but not through contact with Guy. First Appearsncs: Level 1

DISSOLVER: This tile, recogniseable by its interesting cracked appearance, lives up to its name by dissolving as soon as Guy has touched it and moved on. You can't go back that way again. First Appearance: Level 1

ICE: You just can't stand still on one of these. In fact you can't stand on one of these tiles at all. First Appesrance: Levsl 2

SLOT: Here's a novelty - bombs may be moved about on these from one slot to another connecting slot. A bomb on one ot these special embossed tiles is picked up with a quick tap on the firebutton and dropped with another quick tap. Note that you cannot carry a bomb past another bomb or from a slot to any other type of tile. When moving bombs, it's not always easy or time effective to execute a quick press of the firebutton to drop them. Instead, if possible move onto another tile either with a bomb on it or without a slot. The bomb will automatically drop to the floor. First Appearancs: Lsvot 3

TELEPORT: It doesn't, as you could be forgiven for expecting, teleport you to another tile with a  .■ uur teleport on it. In fact you won't know where a

teleport takes you until you enter into it. and by then it may be too late. Yes, it's a risk, but one that's often worth taking, and at least the destinations remain constant for each level. Note that if Guy moves into a teleport tile after detonating a bomb, he won't reappear until the exploding has stopped - even if the teleporter Is destroyed. This can prove a very useful way of saving your life, especially as the large bombs are notoriously difficult (read 'impossible'! to gel far enough away from to Survive First Appearance: Level G

RIVETTED; Rivetted tiles are rough 'n‘ tough and more than capable of surviving the mightiest of explosions. First Appearance: Level 13

TEMPLE: By absorbing the explosion of a neighbouring bomb (or mine), this tile suppresses the blast radius to a single tile and destroys itself in the process. First Appearance: Level 17

SPINNER: Throws you off one tile away in a randomly determined direction, these alto appear if you hang around doing nothing for too long First Appearance: Level 17

SWITCH: It works In much the same way as a bomb, only it doesn't explode when the timer runs out. Instead, ilt effect is reversed. A switch which it thrown will change the map in tome subtle way. It could be the addition of a tile of any description. It could even be the addition of a bomb. Coo. [It's always worth throwing any switches you come across to see what they can do - often a level will only be completeable when you take advantage of them). First Appearance: Level 11

AMIGA UPDATES - AND HOW THEY CAN AFFECT YOUR PROGRAM

Owners ot the very newest Amlgas (the ones with the lithe green power lights) may find Bombuzaf looks slightly different on their machines to on older Amigas. This is due to subtle changes Commodore have made to the Inside of the machines, but don't worry - it won't make any difference gameplay at all. It does make the in-game music run slightly faster than you'd expect though (opinion in this office is split over whether it's actually an improvement or not) and means the bomb timers will run down that bit faster. They won't go off until you've stepped off the tile though, so K doesn't really change the game.

POWER UP BY

OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET • MANCHESTER • M2 5NS * TEL: 061 832 6633 * FAX: 061 834 0650

\ \ \ \ \

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

TRUE STORIES

WELCOME TO AMIGA POWER

It's always a bit of a problem with first issues. What do you say Do you say hey wow. fab and groovy, look at all the great things in this magazine, why buy any other (and so on) Or do you go really quiet and sheepish and not say anything very much, hoping the magazine will speak for itself. Hmm. t think we ll go for the first option myself.

So. Amiga Power! It's fab and groovy! It’s got full colour all the way through! It's going to review every game that comes out - not just the best ones, or the ones that just happen to plop through our letter box each month! It's going to be honest * there’ll be none of this every game gets 80%' stuff! It’s not going to have anything irrelevant in it at all - no techie, widgety stuff, and certainly not a load of old rubbish about pop stars clothes comics whatever! It's going to carry a disk packed with hot demos and stuff' on the front every month! It's going to run compendious reviews of older software too, giving you a proper perspective on whole gaming scene'! It’s going to...but, ah. I give up. My heart just wasn't into all that trumpet blowing, willy-waving stuff I'm afraid.

No, I think you're going to have to judge us by what we do and not by what we say. Which means it’s time I shut up right about now.

MATT BIELBY

AMIGA POWER/ MILLENNIUM MOONSHINE RACERS COMPETITION

Win! Two Formula Fun Dirt Buster remote control off-road buggies!

It's trus! Each car la about 11 inchaa long, goes like a rocket, and would normally coat you between 40 and SO quid While they're not quite the aame aa the cara the good ol’ boya drive In Moonshine Racer*, they're sort of similar, and certainly the nearest we could gel down our local remote control car shop.

Winning one is simple. Everyone knows about illegal moonshine smuggling - after all. we've all seen the Dukes Of Hazxard - but what exactly is moonshine’ And how do you make It  The best two recipes or explanations - well be trying them out in the office to see if they work - win a car each. We can’t really say fairer than that I

Just send your instructions (make them easy to follow please) lo Moonshine Racers Compo. Amiga Power.

29 Monmouth Street,

Bath BA1 28W And get them to us by May 24th or you won't stand a chance of winning1

BITCHIN'!

Ocean's home computer incarnations of television’s favourite family The Simpsons are in the capable hands of Arc Developments, the team most recently behind Activision's Dragon Breed conversion. Incidentally, Arc is currently applying the finishing touches to the long-

awaited conversion ot R-Type 2 for Activision. First impressions are good, with programmer Tim Round (who did such a smart Job on Dragon Breed) seemingly managing to capture the flavour of the coin-operated original - including the parallax scrolling backdrop. Look out tor a full review in a future

issue...

Ocean's home computer versions ot Terminator II: Judgement Day are in the hands of Dimentia, the team [partly) responsible tor Core Design's Corporation and more recently Probe's Gofden Axe for Virgin. The film, once again starring Arnold

Schwarienegger under the direction of James Cameron, opens sometime later this year.

SHIRLEY QUITS AMIGA

Fans of Firebird's Quart; and Eleciric Dreams' Spindiriy Worlds won't be pleased to hear that the author of these two gems. Paul Shirley, has left 16-bit programming behind him to concentrate on conversion work for the Sega MegaDrive console. And it’s unlikely he'll return...

..AND SO DOES PHILLIPS (HE'LL BE BACK THOUGH)

John Phillips, author of the Amiga Power All-Time Top 100 game Nebulus. has also left the 16-bit scene to get down to some Sega conversion work. John's last released computer project was Eliminator through Hewson over two years ago. Since then he worked on Scavenger (also for Hewson) which was unfortunately shelved.

As with all ot John's previous work, Scavenger utilised a novel new technique - Nebulus centred around those silky-smooth rotating towers. Eliminator had slick road and sprite expansion routines, while Scavenger's Thing' was that it contained shadows that distorted realistically against background objects. Fortunately, unlike Mr

Scavenger - now shelved.

Shirley, John will be reluming to the home computer scene. Work on his next original project is likely to begin sometime this month and - yes! -it'll utilise an updated version of those very same shadow techniques...

INTERESTING IF TRUE...

Rumours abound that Mirrorsoft has secured the licence to bring Aliens 3 to the home computer. However, spokespeople refuse to confirm or deny the fact.

In contrast to its predecessors, the movie doesn't feature any hi-tech hardware. Instead heroine Ripley (played by Sigourney Weaver  apparently uses an axe to fend off the aliens' advances! It’s also rumoured that there are a few extra alien types this time around, including a giant ‘space cow’. Aliens 3 is currently being filmed at Pinewood for release towards the end of this year.

• While Ocean work on Terminator 2 (see story lo the left), Virgin has the licence to bring the original Terminator \o the Sega console system Whether the company can extend this to the Amiga remains to be seen

- -    -mi

POPULOUS - WITH LAUGHS

Everything in Meg* fo Menui li pretexted m% if it wire tomohow luipindid in ipaci. These screens ere from one of tho more primitive levels • they ve got as far as developing castles, «s you can see. Don t ask us what all the stuff on the left is though...

...there isn't really the room to explain not even using both these caption boxes). These whit* screens are from a different time cone - notice the change in building style. (The big shame Is that you can t get an impression of the digitised voices from the pictures).

Cxu* 950CW

k

44 t

MEGA lo MANIA

This is Mega fo Mania from Sensible Software - and yes, you're right, it does took a little like Populous. The scenario has you and three computer opponents landing on a watery planet which you've got to colonise from scratch. Time pastes - moving from the prehistoric through Roman to English Civil War, industrial Victorian and so on - while all the time you've got to defend your little colony from attack and [if possible] fight and defeat your opponents.

Slighter than Populous, but faster moving and potentially more fun. Its main claim to fame Is that it comes with one whole disk loaded with digitised speech - real actors were brought in to make the recordings apparently* - to really add character to the proceedings. Look for an August release from Imago Works

+

W s

» y * * /

Mega to mania

Veteran publisher Novagen'a latest is to be a new version of an old favourito -the company's debut release in fact. Encounter first appeared way back

in 1903 on the Atari XL, and this new Amiga incarnation features pretty much tho same straightforward cal ‘n’ mouse blasting action as its forerunner. Amiga Encounter will both look and sound a lot better though, In large part thanks to some swish threedimensional effects pinched from Novagen'a unreleasod shoot 'em up Skeftor. ft's released at the end of April at C19.99 -full review neat ish.

ALAN GRANT

Alan Gram whies comics - he worked on Judge Dredd tor years (often shanng wriimg duties with the strip's creator John Wagner) as well as many ol the other famous 2000AD characters Currently he's working on Batman tor DC in America, a new UK comics project called Toxic, and has a number of other eons in a number of other fires - one of which is this new departure, a text adventure game called Demonak How did you get involved with this project then Alan

Palace contacted me through a friend of a friend - they had this new adventure game system idea and they wanted someone who could bring a fresh approach to a game, perhaps someone from the world of comics They knew my material already, they'd seen Batman. Judge Dredd and so on And how did you respond

I was very happy to do it I d already been involved m computer games >n a different way. doing a strip called Computer Wamor tor the revived Eagle. The stones were based on the plots of computer games but both John Wagner and myself didn t like playing Ihem so we got someone else to do it and then teH us what the stones were about l like simple arcade games tike Space Invaders or Cenppede but I can t handle complicated ones because I'm basically computer illiterate

How did you go about creating the game

They got me to come up with the characters first and the basic scenario, then we got together - the Palace people, myself and the programmer - at the Palace offices in London and hammered it out I did a more detailed synopsis and they explained what we

could and coukfn t do Then every so often over a penod ol about a year we d meet some more and see how it was coming on. It seemed like a very long time scale lo me - I’m used lo people wanting comic stones really fast.

From what you've seen do you think it s been a success

Well, i haven! actually seen the finished thing yet. but I liked the way the last version I saw was going I have lo admit that hi probably never play It when l do get a copy, but ID look forward to just owning one anyway And yes. Td be Quite interested in doing another one, but well have to see how this one does first After a , it might bomb out ■

On* ot Alert « very comic book-Iike character* from Demoniak.

CRIB SHEETS

The first in a series ol quick guides lo people, companies and. eim, things' in Ihe software industry for people who should know all about them already (but probably don l).

Nol U S. GOLD

Contact: Datsefe Woodyaft at U S Gold Lid Lints 20 HoHord Way. Hodord. Bmungham 06 7AX History: Formed m 19M by Gecft and Anne Brown ot Centresoft (the software distribution company) with David Ward and John Woods ot Ocean as vectors and shareholders. Wan) and Woods are sta invoked though less so than they used to be Affiliated labels:

Current: Acees1,. Dolphv <■ Epyr. Future. Kni ibudgetl. Lucasfiim Maenmum (distrbubon only}, New Worlds SSI

And in ihe past: Accolade Adventure Soft. Brodertxmd. Cosmi. OataSoft. English Software. MicfoProse. Ongm R*nbow Arts. Toposoft Ultimate Vortex Software (and probably quae a few offers we ve forgotten;

Biggest successes: CommercM /. games i<ke Beach Head. Gaundef, Ourfltm. fled Over Moscow Winfer Games and - yes' - World Cup Cairwa) nave rea*y'done the business'for mem In 1935 they perhaps reached the* peak, with impossible Mission the biggest sefang game Of the year and Gaiup recognising u S Gold as the most successful UK software house Recently US God have had less in the way of sure-tre commercial h<t» - they seem effectively fo have gnen up compewig with Ocean as the txggest sailing UK software house - but instead coped wish the nse of Ihe 16 bfts by pubkshmg some strong onginaJ product Lacking *i-house programmers olfhe* own. they've had most cnocai success with Assembly Lire products *e £ Motion and Vaune. as wel as graphic adventures (and saniar) vnponed from Depfime and Lucaskim Biggest failures: IVorid Cup Canvvet (a dreadM fast minute mish mash which received some ol (he lowest marks ever seen by a computer gamel has to be seen as the alamo low poM, despee ns commeroai success, wtvio Stvrtey MuWowneyj Top fuel Ctsafenge (an appaAng drag raong game from Cosmi i and Clwnotyt (a rafher tasteless release which had CND protesting at the door) provide sbft competition

Typical US Gold game: Hard 10 Say now Used

to be firmly arcade sconce based, but more recently the product fine up has been changing, with a wide range of successful foreign software houses represented. as wee as an increasing amount of cnticaty aedamved original 16-bit product Expect more of this in ihe fulure.' apparently Typical industry comment on USG: Wi ' not quite me force it used to bo. is a

Things to come: HghfigNs Of the year w vxkide Cruse For A Corpse from Detprsne and The Secret Or Monkey Wand from Lucasfiim (both due soon) as weft as the long awaited arrival ot Cwflun Europe (first pre-vewed around Easter 89') Lookout too tor the official Godfattvr senes of games - of winch OetpTvnes adventure verson at least sounds very promising odeed

Cruise For A Corpto - view from Delphi** .

II

AMIGA POWER MAY 1991

o

AMIGA POWER MAY 1991

STORIES

DAMOCLES 2:

DOUBLE

TROUBLE

We ll have to wait a bit lor this one. but it should be worth it. Damocles 2. Double Trouble is the sequel to the sequel to Nova gen's mould-breaking adventure Mercenary. Once again the comet Damocles is heading towards the planet Em. With only a few hours to spare, the race is on to prevent disaster That’s trouble Number One.

The other half of the Double Trouble is the result ol Novagen taking note ol a criticism levelled at the original Damocles - that the going got a little too lonely at times. Now we have a villain to contend with too.

The bad egg in question goes by the name of K C Kim. He rules the outer reaches ol the Damocles solar system, but for some bizarre reason wants to restrict his dominance by destroying the other

The first Damoclet - solid vector graphics, lots of exploration, but no real enemy.

planets. Needless to say, his exploits cause their own share of problems on each planet.

Damocles 2 will be released this summer, a year since its predecessor first came amongst us. Incidentally, for those on a tighter budget. Mercenary itself is now available at the budget price ol £9.99,

Powcrdromo author Michael Powell is putting the finishing touches to his latest project,

CyberFighl. It’s a sexy-looking first person perspective polygon-based beat-‘em-up of sorts involving robots. Michael has written CyberFight on the IBM PC first, which sadly means that the Amiga version won't be with us until next year.

Having made a mark with its arcade conversion debut ol Gottlieb's Exterminator, Audiogenic are set

THE AMIGA POWER ROCK-HARD QUIZ

Compiled by Gary Penn - These questions aren't easy. They aren't even just plain tough Nope, these questions are rock-hard. No priies for answering them, but if you can you can seriously count yourself a Grade-A software smart-arse. [Softies can fhek to the bottom of page 18 for the answers] 1] In which Amiga conversion would

you find two rock-hard hero types called Paul and Vince 2} In which Amiga conversion would you find two rock-hard hero types called Sen and Andy 3j In which Amiga conversion would you find two rock-hard hero types called Hit Man and Mai Force 4) In which forthcoming Amiga conversion would you find two rock-hard hero types called Mobo and Robo (This one's easy -the answer's in this very True Stories]. 5 And (just for variety) in which Amiga conversion would you find two stckenkigly cute sweethearts called Betty and Patty’

to produce a sequel of their own design.

The company is looking to silence critics ot the original who were quick to condemn the title’s playability, as Exterminator II will contain many

Oh dear...

The first in an occasional series where we take a game we think is useless and are really horrible to it.

No1. STREET HOCKEY

(Gonzo Games)

After bursting onto the Amiga games scene with the generally well-received Wipe Out, Gonzo Games 'We like games') unleashed this simulation of one of the lastest-moving and most dynamic sports around. [Can you guess which one ) Officially endorsed by the British Street Hockey Association. Street Hockey promised to be thrilling, violent, and 'so addictive it should be illegal'. It wasn't. It was crap.

No. crap Is lar loo bland a word to

describe its breathtaking awfulness. The monumentally dire graphics were the least of its problems, indistinct and jerky though they were. The mind-bogglingly hopeless sound fmluh!'} was but a scratch on a shotgun wound, and the epidemic ol bugs (such as goals being scored during the halftime break] didn't so much spoil the game as provide some light relief.

No. the real problem was with the playability It simply didn't have any. Players skated around at random, fell down at random, hit the puck at random, and lurched randomly into walls as the computer switched the player you controlled, well.

pretty much at random. After about three seconds of play, the featureless pitch made it Impossible to tell which way you were facing • not that it really mattered as it was impossible to tell where the puck was anyway Or where any ot your players were Or why you were still playing this scarcety-believable excuse for a full-price computer game. Utterly, utterly abysmal.

enhancement*, Including tome special new weapons and secret rooms. Stay tuned for further details...

LETTERS!

We haven't got any yet (fairly obviously, being a new magazine) but that doesn't mean we don't want some! Send your tips/opinions/ comments/ whatever to Amiga Power, 30 Monmouth Streot, Bath BA1 20W. Tell us what you think of the magazine by all means, but there'll be special prizes for anyone who a) can convince u» why The All-Time Top 100 Games supplement was a load of old rubbish, or b why Street Hockey isn t a pile of Old crap but actually a sadly under-rated classic. Write now!

WHERE DO YOU GO AFTER KICK OFF

Steve Screech knows. W rtti the award winning Kick Off and Kick Off 2 to his name, he's currently in the final throws of putting together another similar game - but based around a very different sport. Tip Off. as It's called, is a basketball simulation, and sees Steve working with Kick Off programmer Dino Oini once again. Apparently they've been making use of extensive video footage of American basketball to ensure that the tactics employed in Tip Off are as authentic as possible look lor it to be released from Anco sometime this summer.

ZZKJTO DO OCEAN'S SMASH TV

W ith the conversions ot Super Hang-On. Power Drift and (more recently] Super Monaco GP under his belt, programmer ZZKJ is turning his hand to a conversion of a different genre - Williams' ultraviolent blaster Smash TV. You can expect to see the fruits of ZZKJ's labour later this year through Ocean. Incidentally, veteran video game manufacturer Williams (who enjoyed much success in the industry's formative years with such innovative wares as Defender. Stargate. and Robotron 2084) are in the middle of making a comeback of sorts. Having concentrated on some highly playable pintables during the past decade, the company is set to release a least half-a-dozen new video games. NARC youl! have already seen, while next up is Total Carnage, the sequel to Smash TV, which promises to be even more OTT (if that's possible] than its predecessor.

3D SNOOKER

If bashing balls in Firebird's 3D Pool (budget price review this issue] left you feeling a Irttle sore, here's an alternative - 3D Snooker, from the man who brought you IK*. Featuring all the rules of the real thing and an impressive 3D polygon display, it looks as though Archer Maclean has chalked up another winner. The game was originally to have been released through Activision, but with that company well and truly 'wound down' these days, Virgin Games will be publishing instead. Expect to see it sometime this September.

HEAD OVER HEELS COMES TO AMIGA

Jon Ritman's classic 8-bit isometric arcade adventure Head Over Heels is set to appear on the Amiga, but Ocean isn't sure when and how. Head Over Heels concerns the exploits of two cute characters, one called Head and the other -surprise - Heels. What makes Head Over Heels stand (ah) head and shoulders above other adventures of this type is the unique interaction between its two stars to overcome awkward situations. How well this classic makes the transition to 16-bit remains to be seen...

CODE MASTERS

Nos 5, 8, 13, 18, 41, 44,

46. 78, 83, 90, 96, 100 (!)

Blimey’ Cod* Masted seem to have quite a few games in the charts, don 1 they We rang them

up for a bit of a natter First oft. it's hard to see fhe same sort of person who would buy F-19 Stealth Fighter or even Specdbatl 2 realty going a bundle on something like Little Puff,

. Jsnlff

Well, we tend to think thal Amiga owners come In ail shapes and sue*. and we think yes. we re picking up a tot of the younger Owners, but we re also picking up older people who want a new game but aren't willing to spend 25 quid on 4/

Why do you think your new titles shape up so well against much more well known, arguably better re-releases, like. say, R*Type, SAkworm or ftvter ceptor

We see 16-bit re-re leases as e bit futile because when a game s been around as long at some ol these have, and especially when It s a big name title, it'll have been hacked and copied and everyone will have a pirate version already With our games, fewer people are going to bother hacking it es it s cheap enough for anyone who wants a copy to fust go out and buy one.

Finally, what ere your games doing et so many totally different price points

Weft, the older games, like Treasure Island Thtiy. ate et £4 99. which was a price point we set before there really was a 16* tat budget market. Later we upped <1 to C6.99 to raise our margins (le we weren't making much profit at £4 99) end finally we took It up a pound to £7.99 because that was the price The Mil Squad and Mastertronlc and everyone els* was at. and w* felt pressure to conform.'

A-hai That'll be that then

DEFENDERS OF THE EARTH No4«

Was £24 99 only a few short months ago Now. to you guv. available at a mere £7.99 Okay, so Offenders wasn't the world's best geme. but isn't that just e ridiculously short shell life el lull price Eh

AMIGA POWER GALLUP CHARTS

AMIGA TOP iOO

1 LEMMINGS Psygnosis £24,99 .....

2 TURRICAN 2 Rainbow Arts £24.99

3 SPEEDBALL 2 Image Works £24.99 .....

4 SWIV Storm £24.99 .....

5 FANTASY WORLD DIZZY Code Masters £6.99 6 R-TYPE The Hit Squad £7.99 *"

7 FINAL WHISTLE Anco £12 99 ••

8 LITTLE PUFF IN DRAGONLAND Code Masters £7.99 " 9 F-19 STEALTH FIGHTER/MicroProse £29.99 ****

10 A-10 TANK KILLER Sierra £34 99 “

11)    PANZA KICK BOXING JS Gold £24 99 *

12)    SUPER HANG ON Tho M4 Squad £7.99 *—

13)    TREASURE ISLAND DIZZY Cod* MAilera £4 99

14)    KICK OFF 2/ Anco £24 99

15)    SUPER SCRAMBLE SIMULATOR K... £7 99

16)    MOONWALKER Km £799 •

17)    FC MANAGER iEncrg.™ £6 99

18)    SUPER ORAND PRIX Codo Mar.— . £9 99 "

19)    MIG 29 FULCRUM Dorr,,!* £24 99 •"*

20)    FIST OF FURY 2 COMPILATION'

Virgin £29 99 *”

21)    UMS 2 Rantxrd £29 99 *•*

22)    DOUBLE DRAGON V.. txrrworw £9 99 ”

23)    WORLO CLASS LEADERBOARD'

Km £7 99 .....

241 GAUNTLET 2 tax £7 99 "*

25)    VIGILANTE tax £7 99 *

26)    POWERMONGER Elect rone Arts £29 99 .....

27)    SILKWORM —Ironic £6 99 —*

20) M1 TANK PLATOON MicroPros £24 99 —

29)    CONTINENTAL CIRCUS MaAIAdroMc £7 99 —

30)    HONG KONG PHOOEV H.-T*e £6 99 *•*

311 TOYOTA CELICA RALLY

Gremlin Graphics £24 99 —

32)    HOLLYWOOD COLLECTION Oce.xn £24 99 **

33)    OUTRUN -.....•

34)    PRO TENNIS TOUR 2/ Ubr Soil £24 99 **"

35)    BARBARIAN 2 Ki.x £799 *

36)    ROBOCOP 2 Ocean £24 99 —

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POWERMONGER

No 26

Powtfmonger s stiff

doing pretty weff detptte its age

itnUtEA

'Yes. Hid we're expecting 11 to be In the charts for some time to come, n was Mol on the Amiga over Christmas, and In the test month ol shipping sold mors than Populous managed in a yawl We believe it's sold more on the Amiga then uet about any other game ever - we certainly can t thin* ol another that a dona better It a still No I in Germany you know, and ha* been since It came out In tact Populous is still In tha Top 10 lhare - they like their sir elegy games Iff say

In fact. I bat you a tanner Powermonger is still In the UK Top 50 by Christmas How about that '

Erm. blimey! You're onf (Let’s hope it * 51. eh readers )

MIRRORSOFT NoS 3, 42. 43, 84. 88

Mirrorsott (and their various aft.listed labels) seem to be making on* ol the strongest full price showings at the mo.

What do you put Met down to, guys

If you look *f all these th*y were re leaved *ith*r right at the beginning of th* year or before Christmas. to to see them ail •till doing to w*M it very heartening R thowt th*«* art all garnet that demonstrate long teem popularity After all. it's possible to a*il out of a big nam* gam* on your flrat day

th*p before anyone't teen how good or bad rt la. but you can t con them into buying it over a period of lien*.

What'* But that was surety exactly the case with Turtle*' How come it s stm doing so welt Most people fftougftf <r was awtui'

Weu. it thow* that journalist* can b* wrong sometime* Wa v* actually had a lot of reorders on Turtles - don't forget, it * th* son ol thing lot* ol younger people are playing, and In our experience we v* found that the Turtles ate still quite popular with them.’

A few words about the Amiga Power charts...

•They're put together for us by Gaflup (tha folks who do Ilia BBC tingle* and atiunt charts amongst many other things) at the last posses moment in the schedule of the magazine. Thus, looting a bit of time for tha thing to be primed and for you to go out end buy «. they'! genendy retied sales from around a

month ago, ie the chart you see here is lor the month of March, even though you've may have bough! the magazine in April (and just to contuse thing* further It says May on th cover).

They 're certaWy the mod up to dale chart* it s possible to bring you - tha inclusion ol a lair lew game only reviewed this issue beers witness to that - and lhay re tha most accurate too No other chert take* into account sales in eo many shops -from tmal independent stores to large chains Me

WH Smith - up and down the country. Take k as definitive, or certainty ee near to definitive a* * is possible to get

•The charts take tha form of a Top 100. run aM in one lump, with none of this mucking about dividing things into FuM Price and Budget and eo on. If you want to do that yourself then Ana - Its quite easy -but** think ft more interesting to ate everything all together. With two charts, you'd never be abto to see whether Lemmings wet actuary teMng more

then Fantasy World Ottry which It Is) tor instance • Finally wa ve rated everything out of live stars (the raafly good games gel extra special red ones) so you get i rough idee of ehether everyone s buying crap or not Garnet that don't get any stars (and there aren't many of them) aren't necessarily totally crap-ft just that wa ve never played them so couldn't reedy say. (Having said that though they're mainly management games, which a* far as we re concerned means they're crap almost by definition).

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Hotp-Urm • to holp you aoiva most gamoa.

Myth - eur cluatva to Official Sac rata mom bora.

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Disks 'n bits

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COMPf TI TON PRO M00 BLACK

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Front Row

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WIZARD KITES

This is Air Duel from MicroPros©. a simple, action-packed flight s<m based almost entirely on a senes of dog fights, and conspicuously lacking any of that complicated controls loads of namgaKxv'bastce iy tncky stuff so beloved of the teams behind most flight sims. Put together by Glyn Wiliams, the chap behind Warhead. >t has its roots in game called Fokker he first started working on ages back That was a World War t flight sun based on encounters between Sopwith Camels and Fokker triplanes over the trenches of 1917. this is a greatly expanded verson, retaining the wizard kites but adding three other classo dogfights from different tune periods There's the air war over the Pacific from WW2. for instance, starring Grumman Wildcats and Mitsubishi Zeroes, then there's a present day F-18 Hornet vs MiG-29 Gulf War scenario, and a lutunstic thing set in space. What you see here are some slightly scrappy, yet-lo-be-deaned-up graphics (the Star Wars thing won't realty feature craft so obviously npped off from the b*g screen, for instance) What you can't see is the neat range of play options that’ll be included on the finished version, including a human vs human split-screen affair

I_

Saddest news of the year: Hewton going under. The veteran UK software house, responsible for all* time classics

Publishers MicroStyic know all about modem planes - here's the MS bit...

. .though this Star wars style scenario isn't the soft of stuff you'd normally imagine them doing.

The Fokker trlptanes that started it all still make a strong showing in the WW1 level...

...joined by Grumman wildcats in the Pacific war scenario.

including Parmdroid 90 and Nebulus, entered administrative receivership in March this year. Hewson, which had been around since the early ‘60s and published games by well known programmers like Andrew Braybrook, Steve Turner, John Phillips and Raf Cecco, thus joins the sad ranks of victims of the current recession. News on reasons behind the collapse and future possibilities are scarce - and look like they'll remain that way lor some time -but it has to be hoped that a buyer will be found for the

'SPEEDBALL' IN 3D

Coming soon from Core Design is the company's first future sport simulation The as yet untitled project, described as 'a sort of 3D SpeedbaU type thing with smooth sprite scaling', is being put together by Steven Northcott (who did Driller and Darkside on the Amiga for Incentive) with additional design from Simon flick Dangerous' Phipps. The end result should be released this summer.

BACK! BACK! BACK! TWO OLD 'FAVES'

Just when you thought it was safe to go back into the arcade... Domark has acquired the licence to convert Taito's Super Space fnvaders '9J to the home computer formats. You can expect to meet everybody's favourite aliens, along with their new chums including large Boss creatures and - get this - cows (!) before the year is out

One film licence which Mirrorsoft has definitely not acquired is the sequel to one of last year's biggest-grossing flicks - Teenage Mutant Ninja Turtles Rather than bring Teenage Mutant Ninja Turtles: The Secret Of The Ooze to your screens, Mirrorsoft is producing conversions of the Konami coin-operated version instead.

The story behind Konami s scrolling beat-'em-up sees the Turtles and their chums in all sorts of trouble. First their favourite reporter April O'Neal has to be rescued from a burning building. Then there’s a battle with the deadly duo BeBop and Rocksteady. And on top of all that Splinter gets kidnapped by the evil Shredder.. Probe is handling the task of converting Turtles to the Amiga, in time for a proposed Christmas release.

AMIGA POWER RECOMMENDS

Our favourite games of the past few months. (If you haven't bought them yet, why not )

r~’-

I    -

SWIV

Storm

The zappiest zap since itie last really zappy thing. Storm's 'sort or follow-up to the classic Silkworm packs a staggeringly amount ot humdinger graphics, ear-splitting sound and devilishly tricky nasties into a vertically-scrolling shoot-'em-up with just one level - but it's a level that's over 105 screens long! No gaps, no disk-accessing pauses, just terrifying violence on a genocidal scale.

PRINCE OF PERSIA SPEEDBALL 2

Broderbund (Domark)

Well thought out flip screen arcade adventures are addictive almost by their very nature, but when they're presented as well as this they become something very special indeed. The animation is the killer ot course • your little Arabian Knights-style character is endlessly watchable • but it's coupled with some very finely tuned gameplay too. The words ‘instant classic' spring immediately to mind

Image Works

The Bitmap Bros' subtle blend of extreme violonc© and really extreme violence has garnered rave reviews everywhere, and there's a very good reason. It's bloody brilliant (Or brilliantly bloody). Easily iho best future sport sim to date, and with one-player, two-player and management modes, it’ll stick to you like napalm Absolutely unmissable

LEMMINGS

Psygnosis

Not sure quite what to say really • this game's a phenomina. Lots ol levels and lots and lots of Lemmings • tiny sprites wandering blindly across landscapes riddled with danger, always perfectly happay (if you don’t stop them) to plunge to their doom in game-losing numbers. It's like a cutsie platform game crossed with a god sim crossed with a Roger Rabbit cartoon. Will anyone dare do a clone

for your local dealer, contact: Mmdicape International limited. The Coach Home. Hooklandi titote. Scaynci Hill, WeitUace* RHI7 7NC. Tel, 044 486 761 for further information on Mindscape product* and newreleoiei pleaiecoll: 0898 2i4214

INTtlfciATlOXM

Blue max

ACES OF THE GREAT WAR

W Wl Air Combat simulation

Take control of one of right classic WAV I fighters and find out how good you really are Fly with the best—Richthofen, Fonck. Mannock, Ricken-bather—and learn their tricks and techniques

* Action dogfight, solo, ond team missions for om v turn players using o ting!* computer milt ony combination of keyboacd. joystick, or mow*

• Strategy Dogfight For the skilled puns!. Blue Mot acts like o highly intelligent strategic board gome, allowing you ond your opponent to work out detailed battle sequences and play bock the moves in "reohime' 3D.

• 8 airplanes to thoose from, eoch with its own highly detailed flying chococlefislics

• Perform missions with, os, or ogotml the Aces of the Great War

• Dotensol histocieol missions oro.-d 4 different locations wi'tr n France.

DAS BOOT

GERMAN U-BOAT SIMULATION

c.' i' inter. 19s 1 The icy waters uf the North Allan-cj tic The deeper vou du e. the greater the pressure Depth charges explode around you .banging on the* hull of your I -boat like iron fists Nerve and amning make you the terror of the .Allied conv oys

•    30 submarine worfore for the first time, a sub warfare gome lets you ded with threats below and above the surface m a true the ee dmensionol environment

•    led commumtations: Use the Gecmon f nigmo coding machine to send ond receive information

•    Many missions to choose from—into the North Atlontk ond Arctic, rn'esd ofong the coast of Norway, into the Bay of Biscay, and through the Stroits of Gibraher

•    3 different levefs of difficulty, from beginner to realistic.

•    30 graphics in 7S6 VGA colon with muhpte irtternd andeitemd camera news tn a complete 3D world.

How strong are your nerv 2,000 feet, with an armed Fokker DR.I on your tail Forget glory,

friend. Think survival

(■CSV*

ICC rotor WreowtW IvpKVr

* VGA 256

c l 3D COLOR GRAPHICS,

* ORIGINAL MUSIC,

‘ SOUND EFFECTS FOR GAME BLASTER, ADLIB

SYNTHESIZER CARDS

Do you think well under pressure How about 300 pounds per square inch of pressure Take a deep breath, captain....

set *‘W rotor

under Sort Jr .tltdWi,

ICC periunpr rkrnfnmy aircraft

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

IUST WHO THE HELL DO WE THINK WE ARE (WELL..)

Man started tile as a humble slaff writer at C4VG before detecting to the rather more

MATT BIELBY

wikfn'wacky Your Sinclair, where he was deputy ecbtor and then editor within a remarkably short space of time His career son of went on hold at that point though, only livening up when Future Publishing bought YS from the London-based Dennis He moved down to Bath, got YS (sort of) up and running on DTP and was just starting to get Wgety when the jo«y exciting' launch of Amiga Power came along He likes cars, comics, boats and fish

MARK RAMSHAW

Before Amiga Power. Mark used to wnte, design and edit three monthly newsletters lor the Amstrad User Group, including the thritling Amstrad PCW News A professional Gecrdie, he tikes Beatrice Dalle. Jane's Addition and Fishbone

(these Iasi two are both groups, apparently). Thundedurd wine and models himself (rather uselessly) on Jim Mornson. He's currently conducting a senes of running battles with the woodlice that ve invaded his house.

There's one thing you have to know about Stuart -he's Scottish There's another thing too - he holds a fair number of, erm. individual' opinions, and isn't shy about sharing them with you either. In tact, our own Jonathan Davies once described his amateur mag Between Planets as a computer fanzine for people who don't like computers Or fanzines Or life in general' He likes intergatacbc punk rock hip-hop' (whatever that's meant to be) and arguing.

STUART

CAMPBELL

A cheerful, fluffy bunny son of a fellow, Tim likes (deep breath) trashy films, playing charades. The Beano, pool, football, whiskey with pink lemonade, the cily of Atlanta, and probably plenty of other things we've forgotten. A natural wit and raconteur, he's much in demand at local weddings and bar mrtzvahs

TIM SMITH

Gary's been about a bit He was editor of Zzap('in the days when it was good ), co launched The Games Machine, filled in on (ahem) Knave ( but only for two months ), launched The One and so on An amateur TV presenter (he introduced a video for Mirrorsoft once). Gary lives in Catford where he attends skipping classes and goes shopping. He likes small children and one day hopes to have his own

GARY PENN

Coirn likes football. He likes football to the exclusion ol

COLIN CAMPBELL

just about anything else in faci. He's got an Amiga on which he likes playing football games. In between watching matches he occasionally does a txl of news edging for New Computer Express.

Long time YS and occasional Zero contributor. Rich claims not to have many interests. 1 like go*ng out. 1 s'pose' he eventually offers, 'but I like coming back in again too' in actual fact, his life

pfiifv    revolves around baggy

mior* rccLUT    trousers, bands like The

Stone Roses and The Happy Mondays and chasing chicks (an activity at which, we nave to admit, he shows a remarkabte degree of success)

A bit of a sex beast, Andy kkes films my favourite is Piranha by Joe Dante ), Frank Zappa toodl'my favourite meal is muscles and chips with mayo'), being 26 ecMng Your Sinclair (he took over from Mali m fact), and breasts. A man of diverse tastes

The strong, silent type, Jonathan, erm ..actually, there Isn't that much to write about Jonathan,

He's just 'there ’ He eves in Heme Bay, goes to uni', plays computer games even though he doesn't like any of them very much (It’s okay. I suppose.' r$ high praise from him indeed) and is contemplating a career as an actor

There's one thing they always say about Trevor -he's the 'unsung hero' of British computer magazines. He's designed an awlul lot ol mags, that's tor sure, induing Commodore Format. Amstrad Action ST Format, Amiga Format and the original version of ACE He likes playing football, watching Arsenal and anything Japanese'

Stfidenity heterosexual (and he doesn't care who knows if), Matthew fancies himself as quite a photographer (h*s pictures appeared in a show during Leicestershire An Week), has just given up weight training, and likes British cinema. He thinks that he mighi be quite mto Surfing loo. but he hasn't actually done any yet

MATTHEW

WILLIAMS

TREVOR GILHAM

JONATHAN

DAVIES

BRAYBROOK -BLOWING HOT AND COLD

Legendary designer/programmer Andre*

Braybrook is currently working on an unusual (and rather innovative) new arcade-style run 'n' jump romp called Fire And Ice.

Unusual Well, for a start the star ol Tire And Ice is a dog. Of sorts. A large, furry, floppy sort of dog. in fact, on mission to save his puppy children from the arrival of the horrible Fire Creatures. Tlw isn’t a rescue mission, as you might expect, but in fact takes the form ol a sort of exodus, with our cuddly canine chum leading his pups away from their Arctic home, across the world, and towards a confrontation with the being responsible for this invasion.

Fortunately for our furry, floppy-eared friend the ferocious Fire Creatures are. by and large, nocturnal. The planet's natural inhabitants on the other hand are not Fuelled by fear, the cowardly critters spend a lot of the game trying to kidnap stray puppies to give to the Fire Creatures in exchange lor peace. And so it goes.

As our hairy hero makes his way from Arctic

Parsdroid 90 - ftraytor ooki tost hit, and in Aimgi Power All-Time Top 100 game. Top 30, m tael!)

conditions, across mountainous terrain and through deep jungles towards his foe. he finds he has to take on al manner of puppy-loving pests, which he does using some handy ice weaponry. In fact, ice proves to be a multi-purpose tool, coming in useful when negotiating various physical obstacles too.

Andrew, who has been responsible for many Commodore 64 classics and recently enjoyed chart success with the Amiga game Paradroid 90. isn't Mowing hot and cold about Fire And Ice. In fact, he's rather confident.

1 want everything in the game lo be altve,' he told us. 'Even the bonuses run off if you leave them for too long. Natural forces play an important part too. Itl! have a realistic feel to it, with proper contoured landscapes where you can roll things down hills and everything moves faster going downhill than up In a way I'm trying to mirror real kfe physics, but without the boring bits.'

Expect a September release from Image Works.

AMSWUS Oh door, oh deer. Couldn't do them, wtl Wad, don't worry - wo re no! going lo hold H against you. (Just pull youraafl logather tor naxt month* quiz, okay ) 1) Hurt Warrior* (Elite) 2) Crack Down (US Gold)

3) Ware (Ocean) 4) Bonanza Bros (will be US Gold) 5) Bubbl* BotMc (Firebird)

There's a little bit of Commodore in all of us. Excitement and adventure, you saw it for yourself in our Christmas commercials. Now your money goes even further with Commodore.

For just £329.99, you can now buy the Amiga 500 computer and modulator, saving you £70 on the normal price.

The C64 with joystick and games

cartridge just £119.99

Undoubtedly, the world's best selling home computer, the C64 is now excellent value down from £159.99 to £119.99.

This month, the C64 brings instant fun for all the family and comes complete with joystick and games cartridge consisting of International Soccer, Klax, Fiendish Freddy’s Big Top O'Fun

Screen Gems with 1 Mb RAM only £399.99

t

Our Amiga 500 Screen Gems pack, the UK's most popular 16 Bit home computer has now doubled from 512K to 1 Megabyte of RAM. This gives even more power to educate, entertain, inspire and stretch the imagination. Yet it's still only £399.99, saving you almost £100.

Screen Gems also includes a mouse. Deluxe Paint II and four exciting challenges, including; Back to the Future II, Nightbreed, Shadow of the Beast II and the devastating Days of Thunder.

If you're looking for great Amiga value, you could even trade in your old computer for a fantastic world of graphics, animation and sound.

mm

and Flimbo's Quest.

All games cartridges produced for the C64 Games System are compatible with the standard C64 Computer. And all Commodore computers, together with a wide range of peripherals, are available at selected high street stores and at most independent computer retailers.

For full details of how you and your money can go to amazing lengths with Commodore, call 071 873 9800 or send the freepost coupon below.

All prices are inclusive of VAT

Please complete your details and return to Commodore, Freepost 38, London W1E 6PA Please send me details of my nearest stockist.

Name:

Address:

Postcode:

Telephone:-

C* Commodore

THERE'S A LITTLE BIT OF COMMODORE IN ALL OF US

AMIGA POWER MAY 1991

GAMES OF THE MONTH

Welcome to the Games Of The Month section, 24 pages covering the best and most interesting games in the greatest detail. For full details of our scoring system see page 80. but as a quick tip bear in mind you won't see the sort of high scores you might expect from other mags. After all, if you give everything 70 or 80 percent the whole concept of scoring gradually begins to mean nothing very much at all...

people who brought you the £

back, with more puzzles, more

Game

Publisher

Price

Programmers)

Release Date

Cybercon III US Gold £24.99 The

Assembly

Line

Early May

ou d think that by the 31 st century people would have realised that If you build a giant computer and put it in charge of all your defence systems, it's a dead cert that within minutes I'll have gone haywire and taken over the world. But no such tuck.

So with a naivety founded upon years of sniffing dodgy test-tubes, the Democratic Union's scientists built a giant computer and put it In charge of ail their defence systems. And with painful inevitability it went haywire and took over the world. Ho hum. But. as it that wasn't bad enough, it decided that to be on the sate side it had

better kill everybody So it did Apart, that is, from you and a bunch of resisfance-type chums who Ye decided to save the world by getting inside the computer and Wowing it to kingdom come first. Sounds like a tal order. Well, it's a dirty job. but some gullible schmuck’s got to do it.

kon Strip: Thu thins Krou the top there that we've blown up big *o you can jee it better, depending on whet else you've got activated, this'll either ihow your Inventory (you can cany up to lb object! at once) or the jonk key codes that you have at your disposal. This pretty use lest looking mess of shapes Is in tact your son sc key codes - check out the annotations over on the other side for how these work.

Camera Display: Shows the picture from whichever camera It currently selected (If you've got any).

Gyrocompass: Thitshow which way you're pointing (In case you get a bit confuted).

Energy Cells: This section displays the energy level of your main power cell and those of any backup cells you may be carrying. You can also switch cells on and off here. The more cells you have switched In at once the better the AP will respond to the controls.

Primary Management System: Here’s where you twitch on and off the Pa's five main systems (Power Assist, Shields, Weapons, Auto Repair and Surveillance), monitor their energy levels and to on. if you start running low on energy it might be a good Idea lo shut down any nonessentials until you get a bit more healthy..

If you're planning on going through any locked doors, using lifts or activating cameras, consoles or other important objects you'll need a sonic key. It's a bit like one of those things they have on Renault adverts for unlocking their cars, only ■ whole lot more sophisticated, for a start it’s programmable - load it with up to three of the symbols In your Icon strip, point it at a door and (if the code's right) the door will open. Alternatively, point it at something and press the interrogate' button and it'll try to extract the code for you. (Nkking a Renault In the 31st century would be a doddle.) You only start out with a few symbol* and have to collect more at you go on.

Sonic Key Status: This bit's "here you load codes into the key and where codes appear when you Interrogate something.

Secondary System Display: Slightly complicated, this. It's got three modes which you can cycle between: Weapon Selection (where you can choose between three weapons or the sonic key), Camera Selection (where you pick the camera to be displayed) and Camera Movement (which lets you wiggle the cameras about and room them in and out).

CVBERCON lit

GAMES OF THE MONTH

stunning solid 3D - and a computer that wants to control the world!

Jumping over Owl chatm might prove * little beyond your capabilities. a more successful route might be to interrogate the terminal device, uit ahead, with the right code combination (or simply a lot of Kick) you might find the chasm bridged.

Oopt. Looks like we've come face to wheel with a security patrol droid. These ones are lately easy to overcome, however. If your energy Is low there is a way to avoid confrontation - simply remain stationary, and the droid won't be able to detect you.

THE HEART OF THE

UAPUIME Not much is known about FlHuMIflL Cybercon III Except its name, obviously And the tact that it's buried deep in the heart of Mount Adam and i$ very heavily defended Oh. and another thing there's an entrance on one side ot the mountain that the computer's defences don't seem to know about - a sort o! btmd spot'. It might be possible to sip one man m unnoticed. (Guess who). Fortunately a suit ol power armour has been captured from Cybercon ///that 'll make it a lot safer to explore the complex, so you strap it on. put the brushing touches to your last wilt and testament and step through the entrance, which closes firmly behndyou.

Well, that's the plot. What's the game al about The screen shots are a Ext ot a

THE WORLD WITH CYBERCON III IN CHARGE

•    Everyone's got to be In bed 8.00.

•    The poll tax has been brought back (and doubled).

•    You're not allowed to have long hair (even if you're a girl),

•    There's no: whito bread, toft loo paper Sunday colour supplements.

•    Neighbours is only on once a day (at lunchtime when everyone's

at work).

•    The only ice-cream you can get is vanilla.

•    Everyone's on the Readers' Digest mailing list twice.

As you can probably see, something

needs to be done. (And fast.)

‘IT MANAGES TO CREATE A VERY CONVINCING “WORLD INSIDE YOUR AMIGA"’

giveaway, to tell the truth. It's pretty clear that we re dealing with a 30 exploration and puztie-solving game, with the vague possibility ol one or two things to shoot. Your objective is to locate the Brain Stem at the heart of Ihe complex and take it out. or. tailing that, to shut down the force-field surrounding the complex to make an assault easier That's going to mean solving some pretty devious puzzles while fighting off the complex's range ot automatic defences

ONE SINGLE. COMPLEX

riJTITY There s plenty to gawp at m L If III I Cybercon III. its graphics being its most outstanding feature. Not only are they last and slick, putting Freescape games, like Dnaer. to shame, but they're also colourful (lighting-up things really seem to glow, while the general decor is very tasteful and atmospheric) and complicated (there are ail sorts ol strange machines in some places) Alter travelling around a bit you*! find that, rather than being spkl up into distinct rooms, the complex is very much one entity (rf you see what I mean). You can look through the door ot one room and see whatever lies ahead. And in some realty large rooms, soft ol 'hallways', you can look around and see lor miles m all directions, so agrophobics beware. Some areas also have transparenl floors which you can stand on and look into the bits -*

One of the best things about Cybercon 111 is limply wandering around the complex end trying to wortc out what everything te. What could this thing tie, dyou think’

AMIGA POWER MAY 1991

I VHI III DN I I I

TTw only w*y you'll be able 10 u«c your position is by joins into a special u»* game’ room. And to jtl out again you'll need your sonic key and (he slinky black antipiracy wheel supplied with the game.

Ladies underwear Fraid not. It's electrical’ on every Floor. Just tap in the code (or the one you want and you’ll be whisked there in seconds (illuming you vc got the right symbols, otherwise nothing will happen at all).

Up to (our cameras can be dropped anywhere you like so you can keep a track on things. They're handy (or covering your tear, but can't move under their own steam. 'Carrot1 cameras are better - they can!

D

Top programmers The Assembly Line are the team responsible (or a long line ol critically acclaimed Amiga games, including Pipe Mama, Interphase, E Motion, Vaxine and Exterminator. With Cybercon III it looks like the boys are set (or another hit, so Stuart tracked them down to a country mansion in a forest near Bristol and asked, nay. demanded that they answer a few taxing questions for us. Unfortunately they made him promise not to ask them any questions about polygons or (indeed) programming in general. A bit of a blow). Instead then, here’s what he managed to come up with

STUART: So. why are you called 'The Assembly Line- H hardly seems appropriate given all the different sorts of game you've produced

team under our belts, we’re getting a very lair deal from outside publishers We don't need the extra hassle

JOHN DALE Well, the alternative was 'Hand Cranked Software', so I think the reason is obvious.

STUART: With your impeccable track record, have you thought about making the break from just programming and moving into publishing for yourselves, like. say. the Bitmap Bros or The Sales Curve

ANDY 8EVERIDGE: No. we re fine as we are. Now that we’ve got a few hits as a

STUART: Well, that's enough of the techie stuff. Who's your favourite member of the Sugarcubes

ADRIAN STEPHENS: I think tor me it has to be that cute girl singer, what's her name

JOHN: Yes. it’s Bjork lor me too, I think it's the cardigans.

STUART: If you were offered five million pounds in cash, on the understanding that if you accepted you would cause a Chinaman somewhere in

China to fall oft his bicycle and die. would you take the money

ADRIAN: Oh yes.

ANDY: Yep. I think most people would. RICARDO PINTO: Yes. but I'd use the money to set up a benefit fund for Chinese widows.

JOHN: Mm. I'd donate at least a tenner to that.

STUART: How would you replace the Poll Tax

ADRIAN: Well, whatever it is has to be means-tested in some way I think a local income tax is probably the best bet.

RICARDO: I agree. I don't have any problem with people with more money contributing more to the running of the community.

JOHN: Local income tax is fair and collectable, but it could prove to be something of an administrative nightmare unless you control H from central government, which rather defeats the object of the exercise.

ANDY: Actually. I thought the old rates were fine

STUART: Do you think the CIA were implicated in the assassination of President John F. Kennedy

JOHN Undoubtedly ANDY: Absolutely ADRIAN: Definitely.

RICARDO: Yes.

STUART: Who's the best psychologist, Pavlov or Jung

JOHN It has to be Jung, some of the experiments Pavlov did on dogs with hormones and rubber tubing were quite despicable.

ADRIAN Jung, because I don't like meringues.

STUART: Finally, as a whole, do you think we should run any more interviews like this, or do you think we should do sensible ones

ASSEMBLY LINE Well, it made a nice change, but I doubt if it'lt catch on ...

ASSEMBLY LINE: It’s a pleasure ■

below, sometimes a very long way below -eek1 For an even more dramatic effect, try looking out through the door of a lift on the move and watch the scenery whizzing past One thing’s lor sure: it'll be a nightmare to map.

There are all sorts ol baddies to shoo!, too. using your burit-m plasma projector or any other weapons you manage to find There are two mam types ol nasty: the Cyber-Wheel, which comes in all shapes and sizes and mainly seems to be concerned with maintaining the complex so it isn't too hard to destroy, and the Nemesis, a short-tempered defence droid which is best steered dear ol to start with It you're realty cunrxng you'll find the machines which make Ihese droids and nail the problem at its source But watch out (or the stationary gun turrets which have a habit ol lurking round corners and zapping you while your shields are down

A BRAVE NEW

U/flRI fl Cyberoort llhs state ot the art TrUiHU as tar as games go. and even i! you don't have much (uek with the puzzles there's plenty of tun to be had exploring the playing area and taking out robots. The 3D is certainty some o! the best we've seen - bright, colourful and smooth - and it certainty manages to create a very convincing world inside your Amiga' (which seems to me to be a tot more fun than the one outside it). Just be careful you don't get sucked into some kmd ol weird time-warp and get trapped inside >t The real world might be less tun, but you don't get shot at as much ■ Jonathan Davies

UPPERS The best toM ID graphics yet. i huge pitying eree, herd puzzle* end thing* to shoot too, plenty of veriety end * genuinely spooky ten** of actually 'being there'.

DOWNERS Takes e while to get to grip* with the control*. No (▼) sound on 512k machines, end the VL/ faculty for saving game* I* e bit crap.

THE BOTTOM LINE

A deeply serious, Immtftsly playable and generally enormous 30 •iplore-'em-up that'* quite possibly the only game you'll need to buy this yew.

STRANGE WORDS WITH THE DOTS AT THE ASSEMDLV LINE

s$ gf4

Chuck Rock's peaceful existence has been shattered by Ihe kidnapping of his beautiful wife Opholia by the evil Gary Gritter.

In his quest lo find her, Chuck kicks and belfy buffs his way through over 500 screens played over 25 comical zones of exciting and addictive gameplay.

AVAIIABLION ATARI ST AND

commodore amiga

• C24 99

SCREEN SNOTS TAKEN FROM AMIGA VERSION

Suifr ( TrAdeH inds Housr 697IA I shhoumc Hoad Derby DE3 3FS Telephone: 10332) 297797 Facsimile: <0332) 3H1SI l

AMIGA POWER MAV 1991

Game

Publisher

Price

Programmer(s)

Release Dale

Exile

Audiogenic £24.99 Peter Irvin, William Reeve, Jeremy Smith End of April

Arcade adventures were alt the rage once. Seems like only yesterday when you couldn't move lor the things - arcadey ones like Sabre Witll and Ant Attack, or more cerebral ones like Dragontorc and Avalon. Seems «ke only yesterday, but m actual tact most of us haven't done much mazemapping and ob)ect collecting in years. Not since the days ol C64s and Spectrums really - lor some reason a lack ol interest m arcade adventures and the nse ol 16-bit computers coincided, and precious tew ever made il over to the Amiga.

No. arcade adventures are certainly out' just now And m' Well m' seems to be the Sierra OetphmeLucastilm liim-ltke adventure approach, which more or less totally abandon the arcade aspect altogether Thai's one way ol doing it. sure, and certainly one that's more accessible than most ten-only ettorts. but there's only so much room on a disk lor pretty pictures, and invariably interaction is restricted so mat the task seems a little too linear.

Which Is where Exile comes in. Yes, it's got arcade bits, yes. it forms an intriguing adventure, yes, there are lots ot graphics and yes (and this is the tug one) there is an awtui lot to do and see - the

‘WHAT THIS ACTUALLY REPRESENTS IS A SUCCESSFUL MARRIAGE BETWEEN THE CREAM OF TEXT-BASED ADVENTURES AND THE ARCADE-STYLE SHOOT-’EM-UP.’

task m hand is anylhmg but too linear. What this actually represents is a successful marriage between the cream ot - text-based adventures and the arcade-01 style shoot-'em-up. To an intents and _ purposes it's the first in what will hopefully become a new breed ol deodedly modem

<    arcade adventure.

s So as you'd expect. ExHe has a sizable map to explore, packed with generous helpings of action and a goodly 1 number of objects to collect and use, Nothing wrong wih that, but it's all lairly z. unremarkable - what makes Exile so ® dreamy is the way m which it so

successfully mimics the real work) while

<    artfully missing out all the dreary bits. Step  away from it a second and look at it from £ another angle - where before have you

<    been able to interact so effectively with your environment Not in another game.

O that's for sure. No, it may sound overblown, but in many ways Exile effectively acts as a simulation of everyday

CD

Your ship's t»v doori were opened with t twitch. Other doon requite * pass, but tome - like thlt one which block! the only cnIrenec to the underworld - need * helping Fund. A grenade will do the fob, though getting caught In the explosion I* not J good idea. The trick It to hide behind that dip to the left and tet the trajectory of your throw to that the grenade it lobbed up and over and bouncct onto the door.

Here's one of the more smnpltstk puzzles. Thlt prettute-twltch opens the door below, but of course it shuts when you step off. The solution is obvious: place a heavy enough object on the switch before poppmg below. The only problem is, a powerful stream of air to the left It too strong to past without being blown up lop. Slkk use of personal teleportation It the answer.

Thlt hara s a gronada. It won't oiploda until it* timer reaches zero. And the clock won't lick tor atop lor that matter) until you activate or deactivate j it.

To the far left and right of the playfteld a strong wind blows, debris fliet past as you battle against the big breeze, but it's too strong and soon blows you back. Hot only can you really feel the gak force, you can hear It roaring in your ears.

enthralling game but the nearest thing to an ‘every- day life

life on an Earth-like planet

It's because everything in the game obeys the taws of physics to realistic effect It's because every object has its own mass and so, when combined with the gravitational pull of the world, a host of swish inertial effects can be experienced by the player. It's because if you want -and I'd recommend it to anybody - you can torget about the big task in hand for a brt and immerse yourself in the simple challenge of frying to fly about the place holding a (task full ot water in one hand without spilling a drop.

As you might have guessed from that last sentence (the word holding' was [he

giveaway) you don't control a ship or a robot m Exile, bul a lone space soldier. This guy has to be one of the most versatile computer characters ever seen Initially equipped with just his bare hands, a letpack, and a protective suit with (our ■pockets' (objects small enough to fit in these can be stored for later use), he can run, ump and fly in pretty much any direction. Not only that, he can duck, pick up and drop items, throw objects or shoot In a definable traiectory (which is especially handy when it comes to lobbing grenades) and all sorts ol other stuff too.

Of course, despite my efforts to persuade you to the contrary, Exile isn't

really a simulation at all. it's a game, and as such it contains certain chores that you must set out to complete Your task is to rescue a handful of fellow space soldiers from where they're happed by a mad professor deep within a vast network of underground caverns. The playing area is proportionally half a mile square, and the number of puzzles to solve is... well, it's difhcuh lo quantity, as most of the problems come about through the unique way objects interacl with each other. Let's rust say there are an awtui (awful) (ot, Further emphasising that it’s actually a game we re talking about here, points are awarded for every kill made and lor

EHILE

kuidt tfwt iMnq flame n . m«t useful object - the Remote Control Device, which h u«d m conjunction with pnsn to open doon end activate teleporter*. Remotely oI court* A fleck of water will cxttnsuith the name, but the door covering it closet whenever you near. Think about It...

There's nothing better than an * (change of gunfire to gel the heart pounding. And there's plenty of it in itHt.

To turn on teleporters such at this one you need the correct key. Oh, and a special piece of kit known at the Remote Control Dene*

Here's where the story begins: inside your space craft. The mad professor holding your soldier mates captive materialises briefly before beaming out with a vital piece of equipment, looks like you should have stayed in bed...

A powerful cannon which It loo btg lo tali* out tho back door.The only way to «et tt out i« through tho teloporter to tho f*ght - and that doom I work.

>

simulator’ yet seen. Audiogenic have re-invented the arcade adventure - and it works! I

ON THE Hmm. I don’t know quite where to start realty. This

reminds me ot an old Commodore 64 game. The control OTHER and layout feets a lot like Thrust, it’s very cute and

sppeaHng in places. It’s very big end H has a nice (eel to It. HAND*.. Don't get me wrong -1 like the game. But the future 01 arcade adventures An educational toot Come on. t can't for the life of me see quite why Gary's gone so overboard about tt, and am desperate for him to really sit down and explain It to me. I'm coming at this with an open mind, I’m witling to be persuaded, but on a fi/st look (and trom the admittedly falrty small amount ol playing time I've given H) I can't quite see what afl the fuss is about. It's good, it's fun, but for my money it's not really worth much more than...

80 percent - Matt Bielby

>

performing certain tasks, though ol course the pleasure gathered from making a discovery or actually solving a problem is the far greater incentive, ft's almost as if the programmers are aware of the temptation Exile gives to abandon the job in hand and zoom oil and explore in another direction for a bit - to ensure players keep on the move, and to instil a sense of urgency, a point is lost for every second which passes.

A$ you make your way around in Exile, you It find there are three problems that keep coming up. Firstly, how do you keep your energy level high and how do you ensure you've got the nght weapons

for the job Secondly. ust how are you meant to interact with ail the animals you keep encountering And thirdly, just how are you meant to get about the place anyway7 Let's deal with them ail one at a time, shall we

A SMALL MATTER OF

rurnpy There'S this to consider ol LItLitUI course. Yourjetpackneeds it, as do your guns. Ah yes - the guns. The first of many weapons - you don't come equipped with any to start with, remember - is lound iust beneath the surface. It's a low-powered handgun -*

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£

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10

©

AMIGA POWER MAY 1991

I

which is only realty effective against the weakest of the planet's inhabitants. Deeper into the caverns there's a second, more powerful handgun waiting to be discovered, along with two meaty (but energy-hungry) Wasters. Watch for the recoil (hough - it's a little on the strong side. (We are talking about a game where you realistically interact with your environment, after all). Meanwhile, back on the surface, a powerful cannon sits inside the wreckage of a ship. The only problem is. yust how do you bong it out into the open

So with an those options you should be alnght gun-wise. What you need now is the power to run them on. and fortunately (though the use ol energy is realistic in the game, and you do need to keep topping it up) it's never too inhiMive, There are normally plenty of booster packs to be found, and if the worst comes to the worst you can always transfer energy from one device you're carrying to another.

TALKING TO THE

AUIM AI Q Here s something else to AH IH ALu consider - the inhabitants ol Exile's world. These have varying degrees of intelligence and spend most of the time going about their own business. Some creatures are scared ol newcomers and so attack almost immeAatety - certain breeds of bird for example - while others tend to keep themselves to themselves until they are interfered with. Don't worry about the killer bees too much, for instance - they’ll only go for you it you threaten them (if you start shooting at their hrve. for instance). More fearsome are some ot the creatures you P come across in the pools and lakes you discover deeper into the adventure - crabs, giant dams and piranha fish.

One set ot creatures you should be

' A p

Tht action hot* up whan these crab* pul a nip in tha air...

...white the piranha look lika rejects from a Joe Oanta flick...

...and tha stckeninply cute Fluffy lika. arm. a, um, bluey-rod thing'.

Roasting frog* I* all vary wall, but it won t gat you vary far.*.

...though you could trad them with these mischievous imp*.

You can't gutta see their knee*, but thl* 1* the bee*' hive...

...while thl* robot *hoot* first and doesn't bother to ask questions later...

...and this droid could be friend or foe - you can't tall until you meat him.

This annoying bird ha* a tendency to be lucky on your head...

...while this may not look tike it. but is In fact a harmless lamming.

especially wary of are the imps. Try picking up a frog or simitar and giving it to them - these mischievous monkey-tike bemgs have pouches in winch they carry stolen items t came across a handy sticklike torch and power replenishment packs, and with a brt of persuasion got them to give them to me. Be careful though - they are mischievous, and take great delight in throwing things ai you, which can be problematic. (The spores from the mushrooms will temporarily block your jetpack. for instance).

Potentially most helpful of all the creatures encountered is Fluffy - a sickenmgty cute bat! ot fluff (no surprises there) who has a tendency to squeak uncontrollably when loud noises such as gunfire disturb him from his usual happy state ot eating He becomes your sort of side-kick with very little persuasion, and can prove very useful indeed - his speciality is squeezing through gaps smaller than you can handle.

Mot quite animals, but near enough to warrant inclusion here, are the mobile robot

THE MEN IN EXILE

So who are those three names behind Exlle7 Surprisingly, between them they have had little commercial success.

Jeremy Smith wrote Firebird's Thrust (an 'official' tribute to which appeared as Zarathrusta from the tale Hewson recently), J*r*mx Smith but Peter Irvin on the other hand - welt, he's only ever written an ancient (but rather corky) shoot-'em-up catted Starship Command tor the BBC.

The long-standing Irvin Smith friendship flourished into a partnership when they decided to write a game from scratch. From this. Exile originated on the BBC and was converted to the Commodore 64. William fleeve then reproduced the C64 version on the Amiga before Peter rewrote if to take fuller advantage of the new machine.

Exr/ehas taken a year to reproduce and enhance on the Amiga, partly because Peter had to learn about the Amiga from scratch, but also because 'You lose inspiration alter a while. After about six months or so it alt starts to slow down."

It didn't help that the ideas behind Exile weren't particularly clearly thought out at first, either.

It started off basically with just the concept ot some spaceman flying around and having collisions with real forces and creatures bouncing otf each other,' Peter reveals. 'We designed the game around it from there. It evolved very slowly - only later did we realise It should be totally modelled on real life. It's one ol those games which, having written it, it you were to write it again you could do it an awful lot taster.'

P»ttr Irwin

types to occasionally have to contend with One. called Chatter (and it soon becomes pretty obvious where he got his name from), is actually friendly, and can prove as useful as Fluffy. Feed him wrth a certain type of crystal (either found lymg around or converted by burning mushrooms) and hell be on your side - one of two whistles can then be used to control Chatter and get him to help you out.

(Incidenla! note: The imps were in fact monkeys at one point, wtuch explains the way they act. i guess They were changed after the Japanese saw Exile and went sparky - not surprising when you realise monkeys are in tact sacred in Japan.)

THE SAFER WAV TO

TRAVFI Ge!,infl(rom A i0 810 such a

I Tl A V LI vast playt e'd can prove time and energy consuming - and tiring too. That's why the smart hero about town gets around via the many teleporters dotted throughout the caverns Your good self is not the only thing capable ol being teleported Anything goes: objects, robots, creatures - even bullets The only problem is. most of the teleporters can only be turned on and off if you are in possession ol the relevant pass

A limited form of teleportation is also built into your suit. It's more ol a simplistic position save of sorts realty, with the facility to store the coordinates of lour destinations'. This feature has more use than is at first apparent. For a start, you don't actually die m Exile - instead you are teleported back to the last teleport position remembered, or to the default position of your ship orbiting above the planet. Better still, the personal teleportation can be used to pass pushy aliens By remembering your position before allowing yourself to be pushed away, you can teleport behind the being and continue.

Fortunately, there's also a more fulisome save function - either quickly to RAM or more permanently to floppy disk

Exile's great strength lies in the tact that you can do pretty much anything you would do in an equivalent real life situation The lighter the obfect. the better it floats and the further it can be thrown. Objects or creatures which took as though they should bum do How should you best go about explonng the underground lakes, for instance Simple - carry an object heavy enough to make you sink.

Everything seems real, everything

works, and this attention to detail seems to be present on almost every level. SooicaHy it’s impressive too - objects make an audible splash when they hit water, and every creature and almost all events have distinctive sounds, with the volume varying depending on the distance between you and the noise. You can hear the bees buzz, the birds squawk, and so on.

The problems you're faced with turn out to be pleasingly logical too Whether simple mechanical teasers (how to get past the thick sliding doors, say) or slightly more complicated biological ones (how to cope with the poisonous mushrooms) the answers actually make sense, rather than seem artxtranty placed there

Exile even has educational potential. Learning with textbooks can be dull at the best of times, but with a model such as this you can actually go around and do things for yourself - introduce chemical x to chemical y for instance, and witness the reaction - and learn through enjoyment. Exde promotes experimentation without having to deaf with a ho-hum senes of windows or pull-down menus

But pretentious possibilities aside. Exile is a bit tasty and no mistake. It's entertaining, highly rewarding and so involved that you won't get through it in a hurry Apparently, it lakes the authors around six hours to play from beginning to end - and they know it inside out.

So where does that leave us Wen. with a new sort of arcade adventure -better than the last one. and opening hundreds ot possibilities for the future. The arcade adventure is dead. Long itve Exile ■ Gary Penn

® UPPERS A massive playing area, packed with things to discover and do. smashing sound ellects and a glorious control mode. What makes £nfe really special though is the way real world physics and realistic Creature behaviour have been implemented.

DOWNERS Wet. let s lace It. ✓—v it's no oil painting. Occasionally ( ▼) you may find It's not always all that easy to figure out what to do.

THE BOTTOM LINE

Beyond being simply a very good game. Exile represents the future ol arcade adventures There's nothing    

quite like it available, though >t Mil » there's any justice there’ll be M~ loads in the years to come.    Uw-

HE’S IN TOWN WITH A FEW DAYS TO KILL

AVAILABLE ON:

AMIGA, ATARI ST, COMMODORE 64/128,

SPECTRUM, AMSTRAD CPC, IBM PC & COMPATIBLES

TM A C 1 WO. 1W1 Twmtoth    Fo« Film Corporation AM ngM* rOMtwd

■MACE WORKS- Inmn HowM. HI Swtfnwh Strew! London SCI OSW Te* 071-928 14*4 F« 071183 3494

AMIGA POWER MAV 1991

A

ARTIFICIAL
INTELLIGENCE

(AND WHY YOU MIGHT NOT RECOGNISE IT)

Iuch hat been made of the clever way in which the baddte sprites have a degree of artificial intelligence, and the way the game re-adjusts itself to how well you're playing, making things easier or harder as you go on. It’s a good job that much has been made of it too, as you'd never know from actually playing the thing -or at least you wouldn't straight away. The game it so subtle you'd probably only realise something funny was going on when you’d been living with it for a couple of days.

The artificial intelligence first, then. Baddies come in a few sorts - your normal stupid ones, that hang around on platforms or wherever they're put until killed (as you get in most games) - and your super special clever ones. The smartest of these actually know where you are and are perfectly capable of finding the quickest route to you. avoiding your fire (so they have a degree of self preservation built-in) and so on. One variety of clever monster are thieves, which try and steal treasure for themselves, while a lot of the others are more aggressive.

Then there’s the player monitoring system. This is even more subtle, in that it judges how well a player's doing and tailors the game to suit. Thus first time round you'll probably find oodles of energy top-ups and bonuses lying around - it'll realise you need them. As you get better though, scoring more points, it'll all get that much tougher.

Game    Gods

Publisher    Renegade

Price    £25.53

Programmer(s) Bitmap Bros Release Date Out now

There has been a lot written about Gods A lot ol very complimentary stuff. As complimentary m fact as the reviews of Speedbaii2. and Cadaver, and. indeed, just about everything the Bitmaps have ever done. It's easy to see why everyone goes such a bundle on them too -exceptionally stick presentation, some neat ideas, the strongest image of any team, and a knack of updating old ideas in the cleverest ways They're the nearest thing to a sure thing thus industry's got -always producing games that re good to look at. interesting to play, but never too unusual, and never taking too much ol a commercial risk.

There's a downside to this as we* though - lor a team that spends so much time talking about the importance of the creative process, the evils of licensing and so on, they're conspicuous in that they've never actually produced anything all that, well, original Where's their PopulousWhere's their Dungeon Master7 Where's their Lemmings H's not here, that's for sure. Maybe it'll come with time.

So, then Gods And yes there's no denying it - it's a very good game indeed Well up to the standards we've come to

entering the elmost obligatory shop in Godt. Here a range of extra weaponry, energy and magical power-ups can be purchased. (Don't worry If you can't afford what you want - you'll And much of the same stuff just lying around later on). And yes, it does feel much like the same scene in Xenon 3.

expect tn (act. and I'm sure improving oo their old stuff in a lot of tiny but significant ways. It certainly looks gorgeous - packed with incredibly detailed backdrops and lots of (usually) well animated Irttie sprites. It's perhaps a little too detailed at times (your character often gets a bit camouflaged against the wealth ot background detail) and it would be nice to see a move away from this trademarked metallic look, but visually it is a bit ol a stunner. It would be carping outrageously to try and claim anything different.

but they do the job very nicely indeed John Foxx (ex-Ultravox) ts one of the names behind them, and since they did the Speedbaii 2 music you'll know more or less what to expect. Richard Joseph, who does much ol the Bitmaps sound, eontnbuted the ingame noises, and very dattery and realistic they are too.

And then there's the game style Visually it's an arcade-style platform hack-'em-up. sort of like Black Tiger (which it’s been compared to a number of times) but like plenty ol other games too That's not me full story though - there’s enough puzzle solving, door opening, switch throwing and object collecting here to push it firmly into arcade adventure terntory. It s an intelligent sort of an action game, then -particularly when you realise that me whole thing revolves around some very clever artificial intelligence routines that make the baddies act <n some decidedly

peculiar ways. Interesting stuff, but well gel onto an mat in a minute. There are a tew other things to discuss first, like, for instance...

A TRULY ANCIENI

DIPT P401 Ah. yes. This seems to PLUt be!

• based on ancient Greek myth (hardly an untapped area m computer games, it's true) though me specrfics seem to have been played rather fast and loose with Our hero may or may not be Hercules - at one point it was suggested that me game was built around his famous senes of labours, though this isn't particularly dear from playing it. He may or may not be Hercules lor another reason too - he permanently wears a helmel mat obscures his face A bit Of a mistake this. I feel - creating a totally characterless central spnte is surely not a Good Thing.

But anyway The game progresses through lour levels, all with different background graphics, and each one divided into three sub-worlds There are a senes ol tasks you have to achieve on each one (on me first, for instance, you merely have lo collect a green pot and restore it to a store room in the second sub-world) before it lets you go on. though

It sounds nice too-the soundtrack this

time is by Nation 12. a more obscure Rhythm King act perhaps.

since Speedbaii 2, has had a lot of publicity

It t not tlwayi * good ld«a to pull twitch** wdly-nilly. Thlt on , for aitmpl , will do you no good at all.

Don t bo tempted to Just walk into this gap. Mako tho effort to got onto tho ladder, or you II take quite a nasty fall, lose some energy, and land yousolf in a whole load of trouble.

ON THE

OTHER

HAND...

I agr< says.

silly. If Gods wasn't by the Bitmaps, people would see it for what ii is • an average platform puzzler with outstanding graphics and great sound. As a game. It's slow and unexciting, and all the prettiness in the world can t save it. Clever though it may be. the artificial Intelligence stuff doesn't make any real difference to the way you play ii either. It's still good fun, but very ordinary.

76 percent Stuart Campbell

really the very least we've come to expect It is a clever game, and one ot the very best ol its type, but it makes you wish for the day when they come up with one that It make everybody step back three paces and say Bloody hen11 wish I'd thought of that'' Enc Bitmap argues that Speedbaii was pretty original, and perhaps he's right, though you could equally argue that its just American football with metallic graphics Then again you certainly can’t deny they've changed genres with startling regularity - they may have bfoken little new ground, but equally they havenf been standing stilt No, they've proved themselves great at the small innovations, and re-jigging old concepts - what they haven't had «the earth-shattering Original Idea l wish the Bitmaps and Renegade great success with their first release, but I await the day when they do something a ■me more unusual ■ Mall Btelby

to - so does it

® UPPERS Lovely graphics, lots of action, nicely-judged puzzles, cleverly intelligent baddies, lots of small innovations and the normal gorgeous Bitmap presentation.

DOWNERS Average subject /-s matter, not as visuaRyrauralty (▼) stunning as Xenon 2, not as    '—/

playable as SpeediuJl 2.

THE BOTTOM LINE

Another excellent Bitmaps product -faultless lor what it does, but _ _ „ wouldn't it be nice it they really Q f » seemed to be pushing    K m ”

themselves    Uf *

Ooh, bloody hell, how did I get In here And more Importantly, how do I get back out again well, the solution involves keys, jugs, and switches (but that's all the help you're getting).

you aren't left totally on your own trying to work out what to do - a window at the bottom o! the screen opens and closes throughout, suggesting ways you can earn more points, giving clues on how to get past certain traps and so on.

A GAME OF NICE

Having taken on board the ho-hum plot and mmukabie structure, it's Quite hard to K' ne (graphics aside) just what itisthat nakes the game so nee. Mostly it's things nat fan no the 'neat touch' category, and

smee we re rapidly running out of space here, it might be time to detail some of what I mean

Neat touch Nol • The

end of level baddies are all particularly impressive, even if they don't always seem to do very much. The first one you come across <$ a sort of giant Centurion type - impressively large (as they all are), though all he really seems to do is walk back and forth a bit. My favourite has to be the massive Minotaur that crops up later on though Nicely animated, he leaps about the screen and actually makes the entire image shake each time he crashes to earth'

Nice touch No2 • What is apparently background detail - gargoyles and suchlike - actually come to life and attack you as you walk past'

Nice touch No3 • The shop sequences (quite how these became obligatory sn action games is beyond me) which work not unlike the ones in Xenon 2 Shields.

lives, energy and an abundance of weapons - they're alt here Nice touch No4 The thieves who run about the place, totally oblivious to your good sell, collecting treasure and suchlike Bemg rather smaller than you are (not to mention invulnerable to the traps) they can often collect keys and so on that yog couldn’t otherwise reach, if you see one keep an eye on him, wait Til he collects whatever he's after, then shoot him and pick up what he drops - it's a lot easier than getting it yourself.

Nice touch No5 Your bird lanuliar - one of the best add on weapons - who flies around your head and usefully helps out with extra firepower.

Nice touch No6 The artificial intetligence-cum-player monitoring system - check out the box for details

So there we have it Once again, a very professional and well thought out product from the Bitmap Brothers, and destined to become a minor (but only minor. I think) classic I'd recommend anyone to buy it So what's the problem’ Well, there is a slight one It's simply that The Bitmaps have upped the ante with their games enough that 'a very professional looking product' is

up

0)

>

and come backed by some big claims. It's got a ®

LEVEL 1 WORLDS 1 AND 2

Here we are in the two sub-worlds that make up the start of the game. If you're wondering where all the baddies are - well, we killed them all. didn't we (How d'you think we got this far )

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

Remember - it's always an We* to keep track of what the oppontion are up to.

Doc in' t look like much of a bridge, doet It (Would you believe It cost £100,0001)

M in fJile, it can be a good idea to tit back and limply trade back and forth for a while

you wish (for example, you can chose whether your trains can crash >nto each other of not. and how competitive alt the other railroads are), and you can even select how complex the economy of your Chosen country/contmert will be Once you get into the actual game. well, things start to get realty complicated...

I couldn't hope to explain Railroad Tycoon completely without taking up the whole magazine, so it might help if you imagine <t as being a bit like the railwaybuilding bits in Sim City, except that as well as building the track you have to build

TYCi

icroProse enter the epic strategy game stakes with a title best di

Game

Railroad Tycoon

Publisher    MicroProse

Price    £29.99

Programmer(s) Sid Meier Release Date Early May

reat Trams In History. Volume One Stephenson's Rocket The Cannonball Express The Flying Scotsman The Mallard. The Silver Streak The Onent Express, Ivor The Engine. The Bremen Git Can you spot the Odd tram out in this list of timeless classics’ Yes. that's nght. The Mallard. (None of the others were named after ducks.)

But hang on', I hear you cry. I've never heard of the Bremen Git!' Well, locomotion Ians, there's a damn fine reason lor that The Bremen Git exists only in the algorithms of my copy of Railroad Tycoon, a new game from everyone's favounte supplier ot monster

simulation games with mch-thick manuals. MicroProse And just take a guess, quiz fans. a< what kind of a game this is A cutie platform job perhaps’ A com-op shoot-em-up conversion Strip poker Nope, it's an incredibly involved and complex simulation of the pioneering days of rail travel, covering the whole range of operations from laying track to selling shares, and all points in between (Did you spot the little raitway-type joke there, humour fans ) In fact. Railroad Tycoon probably has more depth m its setting-up screens than most games do in their whole code

IT'S IUST THE

TICKET There are four basic game

scenarios (Eastern USA 1830. Western USA i860. England 1828. Of Europe 1900) and you can choose to play at any of four base difficulty levels (Investor. Financier. Mogul or Tycoon). Within those there are loads of other options which you can combine m any way

ON THE

OTHER

HAND...

Railroad Tycoon is ona of those obsessive experience* tfffi ton of gem* the! grab you (and I mutt

admit trams tre handy the sexiest ot subject matters! then the Iikelyhood is that you'll be very senouiiy grabbed There are ptoWemi with it ot course - if* not halt the game Sim City is tor instance because it s be to seriously inaccessible to the vast majority of people - out it you've got a lot Ot lime on your hands, it you uke getting lialty eneroiied and stuck into something, and if you re impressed by games unit seem to have heavily researched their subjeel matter and used it weft then to you if II be one ol the releases of the year A genuinely adult game, it no! to say positively middle aged (and tor one* I don 1 necessarily mean that in a bad way)

87 percent -

At you can see, the budding OR hat still got quite a long way to go. I mean, there isn't even • train to Bath yet! (Come to that, thcie isn't a Bath either). The site and prominence of the various towns and citiet *ariet from game to game - next time Bristol, lay, might not be big enough to late a mention.

V

The end of the line. In the Europe Kcmrio, to Liverpool Is the furthest North you C*n 90.

- • •    -— ~

beep in the heart of nowhere. The competition haven't bothered building round here, and you'll rind there's a reason for that - there's . nothing here, so It’s not likely to be very lucrative.

1

. ■

TL

o n

the actual tram. make sure it has the nght tend of carnages for the cargo it's going to be carrying, build and operate stations and signals, build lactones for the tram to deliver and collect materials from, lay track to take account of gradients and land values, sell shares m the company but ensure that your competitors don't gam control of it. keep up with technological advances, build bridges and femes to cross nvers and lakes, cut tunnels through mountains, decide whether to lay Single- or double-track lines, and. and (corn’d p 94).

ION

I’ibed as Sim Train.

EUROPE 1900

While you were mucking around in Bremen, one of your competitors has already got most of Britain sewn up. Get building!

THE END OF THE

UUP Soun<ds a bit overwhelming Lint doesn’t it’ And frankly it is. You i: spend many hours at first just shunting passengers and mail back and forth between neighbouring towns - totally tgnonng all the other things you really should be keeping tabs on at the same time - but the trouble is that by the time you re ready to expand, you U be so fed up with the painfully slow play and crummy player interface that you’re just as likely to decide not to bother Quite honestly, there’s no excuse whatsoever lot a 1 meg

*IF YOU LIKED SIM CITY BUT FOUND IT JUST A BIT TOO FAST-MOVING, RAILROAD TYCOON IS THE GAME FOR YOU’

Amiga game m 1991 (ora tK ZX81 game in 1982 for that matter) displaying Press any key to continue’ when it actually means Press Return or we’n be here aft day’, and that’s just one tiny example from the vast list of roggly little things (and there are plenty of them) that don’t actually affect me gameplay in any way, but will have you tearing your hair out in sheer annoyance long before the game has had a chance to do itself justice

Srm Cify - cm, building*, factories, people end (yesl) the odd (rein too.

tUihotd Tycoon - erm, lot* of tiams. And the odd held. And, un...

RAILROAD TYCOON vs SIM CITY

Which game really impresses in the grand-scale strategy stakes Sim City may have greater variation, but will Railroad Tycoon s depth shine through Let s see..,

SPEED

Sim City - B

It doesn’t exactly go like a rocket (ho ho!) but there's never a dull moment.

Railroad Tycoon - 6 Painfully slow, and switching on Turbo mode just makes things silly (you can’t read land information, lor Instance) without making them noticeably taster.

MEGALOMANIA

FACTOR

Sim City - 9

Completely unrivalled control ol absolutely everything Railroad Tycoon - 6 Great if your idea of total global domination is railways, but lacks the scope tor that real feeling of omnipotence.

There are probably people out there with the patience and placid nature to overcome such minor irritations (in fact, the average tram spotter could well fall into this category, which means MicroPros® have got everything well sussed after ait) but I’m not one of them If you are. and if you liked Sim City Out found <t just a bit too fast-moving. Railroad Tycoon is the game for you It’s just that you’ll have to be unemployed or the Duchess Of York to have the time to get into rt properly, and some kind of sami not to be driven out of your tree by the sioppmess ol the programming while you’re doing it. The very best ot luck to you ■ Stuart Campbell

GENOCIDAL ALIEN

MASSACRE

RATING

Sfm City - 1

Well, at least you get to take on Godzilla now and again.

Railroad Tycoon - 0 A complete alien-free zone.

TRAIN COUNT

Sim City - 4

Quite a lew trains, and at least you can have more than one line without needing to link them up. Railroad Tycoon - 9 Positively awash with locomotives

AND THE WINNER IS...

Sim City-22 Railroad Tycoon -19

® UPPERS Utterly vast, you’ll

certainly get a lot ol game for your money. I’m sure it’s very rewarding rl you stick at it loo

DOWNERS OoesM even /*-v register on the thrillo-meter, and f W J the graphics and sound are primitive in a major way.

THE BOTTOM LINE

Huge program that 'll keep you playing tor weeks (but that's partly because it’s so slow rtll take you that long to _ _ _ get anywhere) Very shabbily fl * put together too though good III" tun despite everything     J*

A GUIDE TO SETTLEMENTS CIRCA

Before you can lay tracks anywhere useful, you’ll first have to pay for right of way through those:

Wintry C 10,000 per mile

HI

I*

Farm £3000 per mile

Coal Mine    Textile Mill    Factory

£5000 per    £10,000    CSO.OOO

mile    per mile    per mile

I

Vineyard    Chemical    Steel Mill    Sheep Farm

£10,000 Plant £15,000 £15,000    £5,000 per

per mile    pet mile    per mile    mile

AMIGA POWER MAY 1991

High! - welch out for filling stonci when climbing those rocky steppes Q (Aiptms aren't due to be invented tor another few thousand years.) That large boulder to the right can be picked up, and used later for climbing or squishing a nasty.

Game

Publisher(s)

Price

Programmer(s)

Release Dale

Chuck Rock Core Design £24.99 Chris Long, Robert Churchill, Lee Pullen Out now

Chuck is a caveman, both histoncaiiy and sooaliy So when he hears that the evil Gary Gritter' (lor this is a game that lets no caveman/rock joke go unexpkxted) has kidnapped hi$ beautiful wife Ophetia. his first thought is So what’

There's plenty more women out there, and my trusty dub hasn't let me down yet.' But then he realises she hasn't quite finished the washing yet. and that unless he wants to spend the rest of the week wandenng around in a soggy lomdoth. he'd better do something about it Thus motivated. Chock sets out on hts quest, which turns out to be a lengthy five

Chuck dtmortilrilti how ho got hit name. Ho t jutl plckod up m rock and - yet! - ho t about to chuck it!

level trek though every unlikely prehistoric situation the boys at Core could come up with. For the most part the wildlife remains fairly indifferent to our Chock's plight -some ignore him, some treat him as potential food, but you get the feeling that they're not so much obstacles deliberately set m his path as the natural hazards of a caveman's life. Chuck's by no means totally defenseless though - smaller lizards and the like can be belty-bufted out of the way by his not-inconsiderable beergui. flying tucks can come in useful with some of the taller ones, and then of course there are the rocks

You see. Chuck Rock isn't just our hero's name, it's pretty much a description of him loo There are all sons of boulders lying around the place which he can quite happily pick up and a) throw at animals to squish them, b) use as stepping stones to help him clamber up onto higher platforms, or c) use as a slightly unlikely umbrella lo protect himself agamst the huge boulders which occasionally bounce down the screen lor

Q.

tigers! Fred Flintstone meets the

RIGHT • With * leap and a bound. Chuck uoim the chawn. Collect that plg't head (J) tor tome extra sustenance. (With many prehistoric protagonists yet to be tackled, you'll need It.)

RIGHT ■ Who says that chemical waste wasn’t around when dinosaurs ruled the earth watch out for the Dmo do-do o Hot only is it smelly and offensive, it's lethal too.

LEVEL 1.2

And so off he goes, hell-bent on traversing yet another sub-level in the search for his beloved Ophelia. There's an awful long way to go. but our Chuck doesn't mind - he's a hard guy.  Hard as a rock in fact.)

RIGHT -Give that grumpy old bird Q a good nudge with your beer gut, and he'll be only loo willing to give you a free airborne trip (in* flight meals not provided).

Just bounce on fatso *    A quick belly-butt here    Going! Snort! Aatishoo!

inflated turn to spring up    end it * rocket-powered    Chuck gel* jet-propelled

the screen.    forklift tusk time.    eiephant*slyle.

OUT AND ABOUT IN PREHISTORIC TIMES

Handy hints to save Chuck from becoming an extinct species.

Jusl hop orl board lor a    Who d havo Ihouqhl this    Cvor wondered why

aconic lour across soma    little bird could carry    crocodiles have such big

of ths swampier regions.    such a flabby caveman     flattened snouts

ASOvf . Going up in the world, animal magic style Drop a rock on that hetpful crocodile 0 to spromg you up onto one of the higher platforms.

RIGHT - Hurrah! Chuck completes ihe sub-level (J). One large step for Chuck, one smalt step for cavcmankmd. Of course, there are still untold horrors just waiting to thwart our hero. Luckily, Chuck Isn’t afraid. (That's because he's stupid.)

CHUCK RUCK

GAMES OF THE MONTH

THE STORY SO FAR...

Chuck Hock boasts one of the neatest intros around at the moment on the Amiga. Here's a quick synopsis.

Think fail. Chuck! (Not hi, •trong.st point, It hu to be add).

That • right - follow tho birdie • advlco (but get some hit on first!)

platform extravaganza.

Ar»d there he gooft, dragging poor Ophle off goodneee know* where.

Don't just ett there Chuck, forget the telly and go after them!

Mario Brothers in

no adequately explored reason A carefully thrown rock can also trigger off one or two ntfty little effects, but more on that later.

Armed with these assorted talents, our neanderthal chum makes light work of the jungles, swamps, icefields and dinosaur

‘CHUCK ROCK ISN'T JUST OUR HERO’S NAME, IT’S PRETTY MUCH A DESCRIPTION OF HIM TOO.’

graveyards (each level sub-divided mio a number of smalter zones) he must cross lo rescue Ophelia - perhaps loo light in fad, for this isn't the toughest platform game we ve ever come across, with only the huge end-of-tevel guardians likely to cause most players any real problems.

Lee Pullen, who did the graphics on Core's earlier release Torvak The Warrior,

Uh-oh. II leek, lik* Ophalla can lorgel about doing th* washing...

...bocauia Oritt.r t right bohlnd haf! Look out I (Thwop!) Too lata.

Oh daar, oh doar. Chuck raally I. a stupid ud at tha bast of times. Watch out for that falling rock, you idiot!

Where Chuck improves on Torvak is that it actually has a decent game hidden under the graphics. Within a pretty baste platform format, it's packed lo the bnm with original features, well thought out gameplay and nice touches that make it a positive joy lo sit down with. In fact, the phrase nice touch' could have been invented for this game, wtth every new prehistoric obstacle bringing a smile to your face.There isn’t nearly enough space to list everything I'd like to mention here, but personal

favountes include the way Chuck behaves underwater, the crocodile see-saws (who’ll sproing you up to a higher platform if you stand on their tales and drop rocks on their heads), the obviously freezing-to-death baddies in the ice levels, the mud monsters (horribly scary, these ones), and the cute little dinosaurs that split into two smaller ones when you bash them, then split agam until they're so small they get crushed betwen your toes.

So there we have it really - not the

Chuck .njoy* . f.w bnn in front of llw TV, littl. knowing llut...

...th* nil Gory Oritt.r ho* got hi. ■y. on th. sweat Oph.Un.

o

E

E

re

Core's madcap,E

has put m some sterling work on the visuals here, to the extent that they positively leap out at you and shout play me'' The sprites are absolutely lovely, gorgeously coloured and luD of character, and wouldn't look out of place in The Flmtstones They're animated wtth great care and imagination too - each time you come across a new character it’s a bit of a mim-event in itself because you're desperately keen to see 'just what this one does' (and you're rarely disappointed). The BBC's sound library has been raided lo good effect too. with brilliant sampled speech and effects providing the game with an audio track definitely worth pumping up the volume for

Rock n1 Roll.

most complicated game in the world, but a decidedly neat one, put together with care and imagination (remember, both Chns Long and Bob Churchill worked on Rick Dangerous 2. so you know the level of ambition to expect) and reaching the folly peaks of playability only normally associated with the best Japanese arcade games. My onty real niggle (and it's a slight one) would be I hat the difficulty level is perhaps pitched just a touch too tow (a real surprise when you think it comes from people involved with Rick 2). All the same, for a platform gamo that you'll keep coming back to agam and agam, you could much worse than pick up a Rock ■ Stuart Campbell

® UPPERS Superb graphics and sound, imaginative gamcplay and more neat touches' than you'll find in any ten normal games.

DOWNERS A bit on the easy /—\ side perhaps. Getting sent ail the (▼) way back to the start of a    V—/

sub-tevei when you die can be frustrating

THE BOTTOM LINE

Supremely playable A brilliant    

plalfoi m game, put together QQ; with gre3l care and attention Xfl ” and a feel lor character    U W —

AMIGA POWER MAY 1991

Flames of Freedom, the new blockbuster from the creators of Midwinter, offers you total freedom. Freedom of choice, Freedom of action, Freedom of movement.

Dogfight with opponents over villages for command of the skies, or attack ground targets which serve the enemy’s cause.

Night time sequences afford excellent cover for secret movement and actions, illuminated by the glare of your jeep's headlights.

Screen shots shown are taken from the Atari ST versions. Actual sceens may vary by format

Seek out and destroy enemy    FLA»V\!

shipping units, condemning them to a watery grave on the sea bed, from where the ocean's surface is clearly visible above.

TOTAL FREEDOM- FROM R

The playing area of three million cubic miles is not restricted solely to areas above ground. You have full freedom of movement underwater, and three types of 'submarine' in which to achieve it.

(1,000 miles long X1,000 miles wide X15,000 feet high.) + (4,000 characters X 22 moi

A three dimensional environment packed with action, adventure and strategy.

Entering it is easy......breaking free is

what’s hard!

The sea surface is generated by constantly moving fractal points, causing you to bob up and down as you swim or sail across it.

IRD MASTERS OF STRATEGY

A million square miles of accurately mapped 3-D terrain, generated by fractal techniques, and fully light sourced throughout, provides a playing arena far superior to even its predecessor. Midwinter I.

Fly the skies above the forty-one islands by helicopter, zeppelin, parachute, rocket pack, or. as seen here, biplane and balloon, all offering superb views of the land and of the other aircraft.

V

/

The enemy have a vast array for firepower aimed at you, on land, in the air, and across the sea. and react quickly and intelligently to your actions.

Flames of Freedom will be available shortly for your Commodore Amiga, Atari ST and IBM PC compatibles.

transprt X 1,000s of buildings) = 3,000,000 cubic miles of Action, Adventure and Strategy.

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

OThere are four courses to play on. three 'real life’ ones plus a bonus one that they've made up too. Here's Avenel. where, according to the Interesting information at the back of the instruction booklet, 'the mixed topography of the rolling Maryland countryside requires a player to take a substantial number of risks to complete the course.' In other words, it's more than a little bit tricky.

Hole *13    524 yards Par 3

TPC Avenel

OBefore you attempt each hole land after each shot has been taken) this overhead view map is displayed. That line shows the route your ball has taken. Yes. yes, I know it's a better idea to actually stay on the fairway, but let's not be fussy, eh

©Before you tee off they show you this nifty 3D expanding fly-by view of the hole you're about to attempt (as if you were flying around it in a helicopter or something), complete with some invaluable advice from one of the ten professional golfers featured in the game. Here, Larry advises us to go for the green in cither two or three shots. Thanks, Larry.

GHurrah! We're on the green and ready to putt The putter is selected automatically (so. no. you can't try and do it'with a nine Iron), but you can set the distance you require the ball to travel il hit on 100%. ( Otherwise the most appropriate one is selected for you).

©Time to tee off. You automatically face the flag on all shots, while that cursor in the middle of the screen (which you can move) shows you the direction in which the ball will be hit (leave it in the middle to aim directly towards the flag). Here the wind is blowing you over to the right, so move the cursor Slightly to the left to compensate for this and hit the ball at full power.

OA club can be made to hit further than usual by means of 'overswmg' - this involves allowing your power to build up higher than what the game (rather ludicrously) refers to as '100%'. Your ball will go further if you do this, but any hook or slice will be vastly exaggerated, so you're taking quite a risk -you'll have to be pretty nitty with your button pressing

to the Leaderboard

o

Game

PGA Tour Golf

to

Publisher

Electronic Arts

</>

Price

£24.99

<D

O

o

Programmer

Bluesky

Software

3

Release Date

Out now

The handy thing about computer golf«that, compared to the real thing, it's relatively easy to play - smkmg a hole o! 584 yards m three shots is actually perlectty feasible (if admittedly pretty hard) The best thing about this ■$ that it opens up ample opportunity to Invite over some of your less knowledgeable fnends and (providing you've practised a bit) fool them into thinking you’re not only brilliant at the computensed version, but a complete professional at the real thing too

A corker ot an idea. I'd have thought, espeoatty as these golfing games lend to be pretty good fun even when you're not dead set on impressing somebody The only problem is. which one to buy

Until now. the choice has been rather limited because (apart from the dated. <f rather bnltiant. Leaderboard senes), most

PGR GOLF TOUR

GAMES OF THE MONTH

OOoops - sliced rt * bit to the right, as this instant replay shows. Ahem.

OAnd this is where we ended up The computer kindly picks the most appropriate club to use for each shot (although you can change to another one if you prefer). Here a pitching wedge seems like the best bet to get out of the heavy rough - the ball lie' (what sort of land it’s just landed on} is given before each shot. Incidentally, which can prove useful

OAnd (phewf) the ball has landed back on the fairway so we're In play again. That's me in the distance, by the way. Hello.

INFirst the good news - we're almost on the green.

/Now the bad - we're actually trapped in a bunker. (1 think this calls for the sand wedge).

©Naturally, the slopes and bumps of the green will affect putting considerably, so this 30 grid thing is presented every time you reach it so you can see how things lie. It's quite clever actually - you can twiddle the entire contour map around for a different perspective on things if you desire.

©Thank you. thank you. I've potted the ball (and onty one over par as well). I'tl have to do better than that when I get onto the tournament though.

series. And (joy!) it isn't endorsed by some tedious old golfer either!

SETTING 10 CRIPS WITH PLAT

RIGHT, SO HOW D YOU TAKE A SHOT

Taking a shol relies on the tried and tested ’bar method.' Sec that number on the far left That's approximately how far the club will hil the ball on full power (not taking into account wind and slope). Right, now click the mouse to start the bar going from right to left, then click again when it gels to the power you require - the bar will now start returning. Get ready - you want to click il exactly when it gets back to zero. Do it too early and it will hook to the left, loo late and it will slice to the right.

BUT WHAT ABOUT THE WIND

You will, of course, have to lake into account the direction and the strength of the wind - it will carry or slow down the ball, but it will also change the direction of flight (more significantly on longer shots). That's where this little windometer comes in handy.

of them have been endorsed by some golfer or other. This means things tend to be a bit 'one sided' as far as gameplay tactics are concerned, and (worse SMI) they mean a picture ot a grinning Jack Ncklaus or Greg Norman cropping up on screen every two seconds (which tends to put you off a bit). Add to that the fact that most golf games tend to be a little too complicated to play, and rather slow while they're about it. and you'll soon see that white they're an quite good', there's no dear cut winner Until now, that is. because here's another one. and it s actually jolly good

There are a lot of good ihmgs about PGA Tour Goff (we n call it PGA for short), bui the real beauty ol it is that it s aH so simple to play - so simple in fact that you could probably throw away the instruction manual and work out how to do it for

yourself Let's dive in for a closer look

Some points about the game:

1 Everything you'll need is operated via puli down menus, or single key presses if you prefer, which makes for an incredibly user-fnendty game Starting to play is a real anch. therefore - my advice would be to practice your driving (le f wackmg bans into obinnon) on the driving range, then your putting on the green, before you actually get down to any senous competitions (That way you be suitably ready to impress any chucks who happen to pass by while you're playing).

2. Once you've got the feel of the controls (which won't take a minute), you can put your driving and putting together and practice on the tour courses, playing either the whole ot each course, or swoppmg -*

S

>

< —•

AMIGA POWER

AMIGA POWER MAY 1991

between courses and holes at will

Chances are you won't be getting par for a while (in other words, you won't be completing the hole in the number of shots it would take you if you were any good), but don't worry, it'll come with effort.

3 For added excitement, a multiple player option is available allowing you to play with up to three chums, which ups the fun of things considerably If all your fnends are, er. out' then you can play with some pretend ones (Ihe computer plays them for you) - this can prove rather useful because you can watch how the computer plays the hole, then copy <t and achieve a better result lhan you would have done beforehand.

4 As you ptay. various maps of the course, previews to each hole, overhead views of where you've got so far and details of where your ball has landed are given to you automatically it and when you need them - a nice touch which saves you piddling about with the menus every shot as m some golf games You can turn any of the features off H you'd prefer, and then only have them displayed 4 selected

Hole 16. PGA WEST. 571 yards. Par 5 Hole 18. TPC SAWGRASS. 440 yards. Par

Here’s a sneak preview of some of the rather nastier holes you’ll encounter throughout the four courses.

5. Slightly crap players will be pleased to hear that PGA allows you to take an infinite number of 'Mulligans' - in other words cheat, and replay your last shot without the one you've ust taken counting.

6 Once you’ve got lo gnps with the courses, then you can enter the Tournament Once again, up to lour players can enter (either real, or taken by the computer) and game ptay is the same as before, though you can't change courses or holes or rely on Mulligans to see you through You are piaymg agamsi sixty

other players (although you don't see them play, thank goodness - it'd take forever) who appear merely as statistics displayed on the Leaderboard after each hole Most ot the players have already started when you and your optional Inends begin (some have practically finished the course), so you start aboul halfway down the table and have lo score a number of points below par1 for the course lo rank among the lop 48, and so move on to round two (and with any luck rounds three and four alter that).

BEST GOLFING GAME TO

It all sounds pretty good, doesn't it And rt is. More lhan pretty good I’d say, It is - yes1 - probably the best getting game for the Amiga to date Without a doubt the best thing about it is that it’s such a joy to use - everything you possibly need to know rs given automatically just when needed, so you can concentrate on piaymg your shots and still know what's going on Even Ihe most

THOSE TRICK SHOTS IN FULL

To impress your friends further (and to pretend you actually know what’s going on), you can use one of the trick shots PGA offers. Here’s a run down.

; hOX

dJ

PUNCH SHOT

Thit one'* particularly useful for setting out of the rough oi a bunkei. Instead of hitting the ball up, and ha-rt it pertupt room off in the wrong direction, you hit it low and atraight -much moic chance of making the hole.

;

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CHIP SHOT

The idea of the chip ihot i* that when you're dote to the green, or on the fringe around it, you chip the ball high into the air (but only in a weedy tort of a manner), crott your finger* and hope it goet into the hole

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FRINGE PUTT

if you're on the fringe, and decide to chip the ball rather than putt it, and then decide It would perhapt hare been bett to ute the putter after all, limply telect the Fringe Putt and Sob t your uncle.

unknowtebgable got! person will bo able to work out what to do. white the game otters enough realism to keep the experts happy. Providing you didn't really throw the instruction manual away (that was ust my little joke back at the beginning, you see) you can check out loads of information on the courses, find out the way the pros would tackle certain problems m real life, and pick up hints on the best way to face any problems you might come across Being easy to use. and sun fairly accurate, is all very well. I hear you saying, but is It actually any lun to play  Wen. yes it is PGA is utterly (utterly} addiciive - whether you're practising 'en soul', playing a 'friendly' witti some pals or completing in the tournament, it's one of those games whichll have you rtchlng for 'just one more go' before bedtime (or whatever). The 72 different holes (4 courses x 18) would provide long term entertainment too I'd imagine, wiih ihe tournament keeping you playing and playing until you're actually good enough to wm some money In short. I'd say that if you want a got! game tor your Amiga, then this is the one to buy - ii really is. for want ol a slightly more original word, a corker' ■ Rich Policy

® UPPERS Simple to use. with the difficulty level pitched Just right, loads of holes to pUy. *11 the features you'd ever need (even i cheat' option), nice graphics and (to cap it ell).

It's really rather addictive.

DOWNERS Er. well. It* not particularly original Is it There are no breathtaking, outstanding new features lire, which Is perhaps a bit ot a shame.

THE BOTTOM LINE

A Jolly good golfing aim which is not only eaty to play and true to life, butrather scrum ptiouily playable too.

ugly wart-nose is make a monkey i me! But that's just

hat that witch has done • one minute I'm the mighty

Toki and the next I'm having breakfast delousing my armpits. 1 can’1 ralk a step without tripping over my knuckles and. oh, there's an overha nne - time to swing out sister! But my broken heart is going ape. My beloved Miho (I can't wait to share a bananahas been kidnapped and somehow I've got to regain my manhood - until then Im just swingin' in the rain!

The    sensation by Fabtek Inc.,

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HOW NOT TO GET STARTED ON ARMOUR-GEDDON

Okay, I'vo just booled up the game, I'vo sent my littlo scientists oft to build some more pianos, I've boon outside once for a quick shuftio, and now I'm about to start the mish proper. Hmm, but which vehicle should I take

Here's the selection screen It l pick a tank or whatever from over on the right there and plonk it in the box on the left I can then start to arm it with weapons from a selection We'll go into all the choices in a minute, but you can carry three at once.

So which vehicle shall we have

OWell. we could take a tank I s'pose The light ones are fairly fast, and can take a surprising number

of hits You can't arm them with much in the way of weapons though, and it's particularly annoying that It can't carry rockets. Lasers [which it can take) are fairly weak, and you might as well forget firing shells - you have to judge (heir trajectory, which takes a real expert Nah, on second thoughts, let's not take the light tank.

The heavy tank's a better option in many ways. It hat the same controls more or less (so this could be the view from inside either of (hem) but can be better armed, is very sturdy, and is one

of the few vehicles capable of carrying parts of the Neutron bomb (should you find them). It's dead slow though, and since we'ro just starting out the game and doing a bit of exploring, it's not really what we noed

GThc hovercraft Is lots faster, has plenty of range (it’s very tight on fuel) and can travel over water if need be It's pretty tricky to control properly though, and fails apart at the slightest hint of an enemy attack (as we see here). Let's leave it behind this time.

©wt

of strategy, a good dollop of flight sim, some easy-to-use

Game

Armour-

Geddon

Publisher

Psygnosis

Price

£25.99

Programmer(s)

Paul Hunter & Ed Scio

(graphics)

Jim Bowers, Lee Carus, Gary Corbett & Chris Wylie

Release Date

Out now

<    et's get the obvious

*    companion out ol Ihe way first

■■■ Armour-Geddon feels a lot like tc    Carner Command Much more than Battle

w Command, the teal follow up, did in fact 5 just check out the similarities - boih have O gigantically scaled wargames for a plot “■ both olfe r a range of vehicles and

<    weapons to bomb about and do some

O damage with, both overdose on snazzy 30 j polygon graphics and - yes! - both boast

<    lashings of ultra-violence In fact, the biggest difference between the two seems

Oto be thai Armour-Geddon offers rather less water and rather more of everything else - a wider selection of tanks and

planes to control, prettier 1990s graphics, and (perhaps most importantly) simpler, more user fnendly controls While it might not be quite as stunningly original (in fact, you couldn't really say it was ongmal at all) as ns itiustnous predecessor. H does give the impression of updating everything qude well. There. I've done the review You can alt go home now.

What You want more Oh dear. Okay, plot firsl, and it’s a doozy. We're back In post-Wortd War III land once

‘SUSPEND YOUR FEELINGS OF DISBELIEF AND YOU’LL FIND THAT IT ALL MAKES FOR A PRETTY ENGROSSING STORYLINE'

again. I'm afraid, with the vast bulk of the planet devastated, and the area you happen to be living in one of the few bits to gel happily by un-muWated (Unless you count the odd pyramid shapes of the 30 polygon mountains as mutations, that is). You piay the leader ol a high-tech military group hidden in a senes of bunkers

underground Sate, well equipped you've only got one problem - you're living in a slate of s*ege The surviving surface population ol the earth blame you lor the war. you see. and are oul to get you using any means (which mamty involves bombing around m similar futunstic weaponry to your own) that they can

All OFFENSIVE

GAME So. here are the points in your

1) You've got a big bunch of scientists and engineers along with you in your bunker, comptete with plenty of high tech machinery and a fair smartenng of natural

Th* Stealth Fighter - fail, well armed, very manouvreable and forgiving to fly - lor mail million!, thl* it (he way to travel. (And it's pretty too).

RRMCIUR GEO (ION

GAMES OF THE MONTH

(I

Ho * about a helicopter’ These are excellent for ground attack work (you can just hover over something and blast at it) and fairly durable. A pretty good choice, though landing safoly's a bit of a problem, and since I'm not a very good pilot...

O the Stealth Somber might be a better Idea. It's not too slow, can carry the Neutron bomb on the final mission [that's Its main use really) but its very tricky to fly. No. a far better idea would bo

0 ...3 Stealth Fighter) This is more like it - fast, easy to fly, and equipped with nice guided missiles! I've trashed quite a few already though and don't want to waste any more

OSo here I am about to take off [I opted for the Chopper in the end) As you can see we come up a big lift Ihingie Thunder birds-style onto the surface before take off.

OAnd here I am actually in the air, This is one of a selection of

external views by the way. and very nice it looks too.

OTime I took out a few baddies. I guess. (This is the missile's eye view as It locks onto a ground target somewhere over on the horizon there, by the way). Eat Sidewinder, Johnny

Hunt Hee hee hee. (And so on. The only problem with all this running around shooting things stuff ts that I'm liable to get shot at myself any time now. and since I'm not really a very good pilot that could cause problems. (Let's just hope my tittle scientists have built me a few more planes and things, eh )

So which weapons should I take Well, here's part of the selection For this trip I think maybe a night sight (the game run on a time scale where a minute of real time equels an hour of game time, so darkness - a nice effect - tends to come around flirty often) and a good supply of homing missiles would be best.

controls and a fair smattering of shooting - could this be the recipe for

resources They've already built you a nice little squadron ol vehicles to get about in. but (at the rate at which I smashed them up. anyway) rfs always worth having a few more in fad. it's a good idea to start the game by dividing your non-fighting types mio lithe working parties and getting them busy with their Meccano sets

Erm, that's more or less it actually for points in your favour. Points against, however, stack up rather homWy.

1) The surface population are building a giant beam weapon when, when aimed up into the sky and bounced off an orbiting satellite, provides a ray plenty strong enough to fry you m your concrete warren -»

The Stealth Bomber - one of the more Impressive plant ! in flight (it you cm tec from this external view) but a real nightmare to fly. (I crashed my first three In take-off!)

FROM THE PILOT'S SEAT

Here's what the game looks like from Inside the cockpit. Despite the oodles of controls (all far too involved to get into now, though really flying isn't all that complicated onco you're in the know) this isn't really a flight simulator - It's more of a flight simulation. It’s not setting out to be technically accurate - though your plane can stall and so on. it can also be abused in flight a lot more readily than in most sims - and so picking up a rudimentary knowledge of how to keep airborne isn't too tricky. Landing's a bit ol a bugger however, but - hey! - don't worry too much about that, you're bound to be shot down or crash a long time before any fancy ideas of returning to base occur to you.

AMIGA POWER MAY 1991

o

AMIGA POWER MAY 1991

SOME THINGS TO DO BEFORE TOO PROPERLY SET OFF

watch the stunning cntio vtqucncc, which Imi to be one of PsygnosiV «tiy best.

Check out the lie of the lend with this neat revolving map Jobbie

Flick to satellite view for an idea about enemy twsvc location and the like.

Aisrgn your little men the talk of building loti of new planet (and to on).

2)    They’ll have finished it and be ready to fire by tea time (within a few days m the game's terms) so you’d better find a way to stop them fast1

3)    Actually, you might as well give up looking tor ways to stop them - there only

Your hovercraft coming under fire from an enemy floater (over on the horizon there).

is one. and I'm about to tell you what it is The thing i$ , the only weapon powerful enough to destroy the enemy cannon 1$  the world's last remaining Neutron Bomb Unfortunately the five parts of the bomb have been scattered about the landscape

-    it's your job to locate them, collect them m your various vehicles, get your scientists chappies to build them into a complete bomb, and take off on your final bombing mission m your cumbersome, difficult to control, bomber I can't claim to have got that far mysetf. but it seems to me that (considenng the unforgiving nature o( the baddies and the near impossibility of going anywhere without coming under heavy attack) that you're gong to have to be pretty bloody good to complete this game

-    you're gomg to either have to totally decimate the enemy forces so your final bombing mission goes unopposed, or you're going to have to do something very sneaky (I haven't quite worked oul what yet) to get through their lines, or (at the very teast) you're going to have to be realty skilful at (tying four of five planes al once, so you can provide a nice fighter escort lor your bomber, perhaps set up some diversions and so on. In tad, thinking about it. you're probably going io

have to do alt three

4) Just to re-emphasise the point again, there are an awlul lot ol baddies about -it'll be a lucky break if you manage fo get any ol your craft out of their underground Thunderbirds-tike hangars and away from your base without gelling attacked by at least one of them, and (in Ihe early days at least) that'll mean ihe runways will be littered wiih prettily burning wreckage.

THE PLOT DOESN'T

Tti r /nj Hmm Anylhing stnke you M IlmCn as bemg a M peculiar about the plot I just went through Yes, that's nght - it's utter nonsense For example: if you ve got the technology to build teleports (t haven't mentioned these yet. but they do appear in the game) what are you doing bombing about in lairty primitive contraptions like tanks and helicopters m Ihe lirsl place And why on earth do the baddies have to use this super beam weapon - since they seem to more or less control the skies above you. why haven't they collected me parts of the Neutron bomb and used it on your base insteadAnd what on earth is a Neutron bomb doing spread out m five places across the landscape anyway7 tt all seems rather dubious to me

Having said that though, suspend your feelings ol disbelief and you'll find that it all makes for a pretty engrossing storyline. It'll take a while to engross you though, it has to be said - all I've really done so far is muck about with the various vehicle simulators and go on a few sorties Actually taking a serious stab at the real mission is a bit beyond me, and is likely to remain that way for some time This is a complicated, t>me consuming old thing alnght, and (please correct me if I'm wrong) but I'm sure many purchasers will get nowhere near completing the thing, just like they didn t with Carrier Command

So what exactly is it we've got here Well, we've got a low degree of managemenf stuff to start with (organising the time of your scientists and so on, as well as making sure you're liberating enough essential supplies from enemy bases to keep them gomg) Then we've got a level of war game-like generalship, where you've got to work out how best to use your resources, where to send your

forces (as well as controlling each vehicle, you can let the individual commanders do most of the work, guiding their craft towards their directives while you keep swapping screens to keep an eye on things and take over from them when the

Guess what (Actually, It's an enemy pill, box about to be hit by one of out missiles).

going gets tough) and so on.

And then, on top of it all. sits the grab-factor and most enjoyable bit - alt this zooming around in lots of different buggies and blowing things up This tends to be fast, doesn't behave massively realistically, and proves to a humungous bundle of fun - as a high-tech shoot-'em-up this game is one of the best.

In other words we've got a bit of a winner on our hands here I think, and (the phenomenal Lemmings aside) a strong contender for the title of Best Game Psygnosis Ever Did If you've only got the money to buy one game this month, this has to be a serious contender ■

Mari Bielby

UPPERS Fast. pretty 30 graphics, soma lairty interesting missions and a vast range ol high lech hardware to fly, drive and trash.

DOWNERS Lots ot keyboard controls take some teaming, and /—\ there seems to be a big gap ( Y) between mucking about with it as  a high lech shoot-'em up and actually getting around to taking a serious stab at the missions.

THE BOTTOM LINE

I can't see Armoor-Geddon making anything like the impression or encouraging the level ol devotion Carrier Command did (we've all seen a bit too much since then) but it's an eicellent game In a very similar genre nonetheless.

You see this thing here It's a cloaking device. Instead of loading a weapon you can take this instead for a trouble frce(ish) ride. Teleports can be even more useful - take one out into the countryside somewhere, drop it, and then scuttle back home. Now you’ve got a handy gateway to that region of the Armour-Geddon map - simply park your vehicles under your floating base teleport (trickier than It sounds - subtle control at speeds under 30mph takes some learning) and you’ll be able to Instantly teleport yourself to the device you dropped earlier. Bingo! Saves lots of time, and can prove very useful.

vng (Cballengp

ing but death, worships nothing but destruction has infected your world with his evil.

In sorrow and anger the gods drown all except the land of Arborea, home of the four sacred crystals of harmony, stolen by Morgoth and his servants.

In a race against Chaos, Prince Jarcl and a band of trusted companions must find the crystals and restore them to their sacred shrines. To fail is to lose

everything

HAUXrTfDftl

SALASS CO/fV/Ai l!

•    A fascinating blend of strategy and role-playing.

•    Unique large screen 3D perspective.

•    Over 16000 locations to visit.

•    Brain-leasing puzzles.

•    Strategic fight sequences, using force of arms and magic powers.

•    Independently controllable characters.

•    Choose and customise your own team.

•    Beautiful atmospheric graphics.

li m

f¥1

ffRJSorgoth, Lord of Chaos, he who brings noth-

AMIGA POWER MAY 1991

A

Game    Eye Of The

Beholder

Publisher

Price

Programmer(s) Release Date

SSI/US Gold

£29.99

SSI

End of May

Before we begin, (el's gel one point quite clear Yes. Eye Of The Beholder does took remarkably similar to Dungeon Master (and Chaos Stnkes Back, its latesl incarnation). But it's got a very good excuse You see. Eye Ot The Beholder is actually the latest in SSI’s hne ol official Dungeons & Dragons computer games. Now. as any rote-player worth his magic armour will tell you. Dungeons & Dragons games are by far and away the most popular and influential fantasy games money (or dragon's gold) can buy, In fact, almost every computer rote-playing game

‘WHILE NEVER LOOKING OLD FASHIONED, IT DOESN’T REALLY PUSH THE GAME STYLE FAR ENOUGH’

ever released borrows heavily on the concepts ol DSD. Dungeon Master included (let's call it DM from now on to save me typing it out each tune), so it's only lair that SSI should eventually borrow from DM in return. And now they've done it. applying a 3D maze design to their DSD licence Yes. you'd be perfectly within your rights to cry 'Just a minute, that looks very familiar', but before you do so just remember that this is as much down to DM ripping oft DSD as Eye Ol The

o ust when the Dungeon Master games seemed

_    o

Resurrect this pour soul, end you'll have an extra character lor your party. Judging by the set of lock-pkks tying nearby, he used to be a thief. (Hmm, could prove useful).

Beholder npping oft Dungeon Master Follow that’ No1 Oh web, on with the review What really hits you about this game (apart from the initial deja-vu) is the remarkable attention to DSD detail A qmck scan ol the (very helpful indeed) manual reveals a sizeable number ol

features ported perfedly from the original game. This extends from the races and character classes, right through character generation and into the much mote wooly territory ot 'the flavour ol the game as a whole' Once you've played Eye Ol the Beholder for a shod period ot bme. you begin to realise one very important difference between it and DM - whereas Dungeon Master felt tike a set of puzzles wiih a bit ot mapping and lulling thrown in to make it interesting. Eye gives a real feeling of participation You start to believe in the aty of Waterdeep, wiih its underground network ol damp, slimy tunnels, and this adds much to the game.

Instead ol posing problems al every turn. Eye lets you explore quite sizeable chunks ol the caverns m a tree sort ot manner, with only bailies with the undead and other assorted cave dwellers cropping up at anything like regular intervals This gives the game a much looser feel, and in

this case that's a good thing    JiJ

lending it a smooth and realistic fantasy atmosphere.

IT'S THE REM

» A couple of days mio

playing, and you’ll realise two important things. Firstly, just how massive the game is (making mapping essential). They may say s*ze isn't everything, but when you are a hardy, adventuring kind of a guy, it's nice to know that it's there The second thing you notice is just how bloody addicted you are For crying out loud, why fa) they have to make -t

I'VE LOST HOURS ON THIS GAME - MORE SO THAN WITH ANYTHING I’VE PLAYED IN AGES'

WHAT’S WHAT IN EVE OF THE BEHOLDER

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The main action screen - a 3D view of your surrounding* (Including any _ nearby ugllet like this one) is presentated at alt times.

Movement icons they allow backtracking and left or right slides, as well at ninety degree rotations and plain old marching forward.

HILBERT

HILBERT FORCES TLC DOOR!

A quick resume of your party's health and the things your people arc carrying.

It doesn't look good -three of them are

unconscious!

Vour compass - a must-have for any serious adventurer.

The message box - rye's only real concession to text adventuring.

Selecting Camp' allows your party to rest, heal themselves, and re-lcam spells. The game can also be saved or loaded from here (though you can't do any of this when there arc monsters about!)

He may took mean, but In actual tact he's only a crummy little Kobaid. Don't worry - they aren't any threat unless there’s a whole pack ol them.

Level Four Is guaranteed to give you the creeps. The whole thing is packed with giant (and highly poisonous) spiders. (Time (or a little magic. I'd say).

EVE IIE I HE BEHOLDER

GAMES OF THE MONTH

DESPITE APPEARANCES, D&D GAMES AREN'T ALL THE SAME...

W ay back in 1987. TSR (the Dungeons &

Dragons people) decided that the time was right to grant a licence for the D&D games system to be transferred to computer. Effectively auctioning the rights to their name, software companies were invited to demonstrate whal they could achieve with the system before any decisions were made. Having already established a reputation as one of the USA's leading strategy, wargamc and role-playing companies. SSI was able to snap it up quite happily, paving the way for what has become a whole range of D&D-related software.

From fairly inauspicious beginnings (it has to be said, their first efforts weren't really very good . they've continually experimented with game formats, each time looking at the D&D system from a new angle The last two releases. Pools Of Radiance and DragonStnke. refined the style to the point where it really started to work. The former used an Ultima-style gaming system, while the latler broke from the mould entirely, offering a 3D vector combat game.

Having said that though, it's only with Eye Of The Beholder that SSI really seem to have hit the nail on the head. Excellent though this game is, it s the avenues it opens up for the rest of the senes that

make it really exciting.

SSI now have a wide range of different game engines to switch between.

and you can sec how keen they are to experiment by checking out the titles scheduled for this year. There's Pools Of Darkness, for instance, the final chapter m the Pools saga, while the Pools game engine also makes an appearance on another D&D tale entitled Gateway To The Savage Frontier, which opens up another storyline entirely. Later games in the Gateway series are unlikely to use the same game system, however. Two possibilities are to a) to use the Dungeon Master-influenced set-up employed in Eye Of The Beholder (which would be something to look forward to. particularly if they manage to refine the style yet further) or b) to take the same approach as their other new D&D game.

Which is what Well, it's called Shadow Sorcerer, and it promises several innovations, not least that there will be up to eleven characters interacting on the screen at any one time! Set in the DragonLance DED world. Shadow Sorcerer looks more arcadey than most, with 30 isometric graphics and lots ol realtime combat

Finally (for the moment), there's another 3D isometric effort (one of our favourite ways of presenting an adventure game) being developed in Europe for the company. Details are rather vague at the momont - other than telling us that it will probably be set in the Forgotten Realms world (the one depicted in the Pools saga and Eye Of The Beholder), SSI are keeping it all a bit hush-hush.

While to the non-D&D fan it no doubt looks as it SSI arc in the business of churning out hundreds of near-identical products on a production-line basis, variety actually seems to be the name of the game, with new ideas and game engines being experimented with constantly. This can only be welcomed as a Good Thing - just take a look at the now hopelessly outmoded Bard's Tale series to see what happens when you give up trying

SSI's forthcoming Shadow Sorcerer - a new diicction for Dungeons & Dragons games

cornered, SSI make a comeback and take the genre into the ’90s.

NATIONAL

HmLF

- P I NT

Level 2 here we come (the entrance is down that ladder there). Being the domain of The Unde ad, it’s packed with skeletons and xombict • good job we've got a clerk (or holy man) with us really, isn't it He can have great tun down there warding them off.

Ughh* The first level of the Watcrdcep dungeons is crawling (or slithering - whatever the word Is) with giant leeches. Watch out They'll rear up and try to bite you! (Yes, you're right - D&D leeches don't behave quite the same as normal' ones!)

WHAT'S IN HIS POCKETS

Eye Of The Behofder uses an object management system very close to the one in Dungeon Master. Things have been refined even further however, making just about everything pretty easy to get your mind around from the word go.

You're nice 'n' healthy.    Place ration* here to bump your

which i* good to see.    food level back up.

This I* Dude, one of you  little 'chap*'.

These bones list the stuff in his bag. . Mere * his quiver (empty).

Body armoi

Space for magic bangles (or something).

HF

FOOD

_

Dude's main weapon, a fairly standard sort of sword affair. Notice the two small bones underneath for the placement of magic rings.

Using these arrows, it is possible to pan back and forth between characters.

Helmet

space.

Place magic necklaces (or whatever) here.

Three objects can be carried on his belt.

The clerical symbol is held in his lefl hand.ready to cast a spell.

Footwear is not essential (as you can see).

Clicking on the nent page icon will show your character's stats, experience points, and level. Click on the icon again to return.

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AMIGA POWER MAY 1991

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The giant, poitonout ipidcn of Level Four are back, and oft no! • they Mem to Itavc made pretty short work of our party!

it so compulsrve I've lost boors on this game - more so than with anything I've played in ages. Whereas In DM my Characters simply (ell like cyphers to be manipulated as I saw (it, the ones created m Eye realty grew on me (must be something to do with mate bonding) The addition ol NPCs (that's computer-controlled non-player characters) lomrng and leaving the party heightens the realistic effect yet further

This dedication it engenders reaps you rewards too. lor after much clashing of swords and casting ol spells, your little guys gam enough e«penence to move up a level in their chosen profession This means greater strength and better spelts, and. believe me, you'll need (hem too in the later levels, where (as the traps and lests gel deadlier) things get very involving and - yes - frightening indeed I can't think of a delicate way to put this but, well, some of the monsters really scared the crap out of me

THE LOOKING

And fhere we have it really Eye Of The Beholder may look a lot like Dungeon Master, it may n*ck quite a few ideas from it (especially the character inventory screens and way the user interface works), but I fmd it quite easy to forgive There's a simple reason why too -m all respects it improves things, adding a truer OSD llavour to the proceedings. It's gust a shame all these features weren't included m the real Dungeon Master in the tirst place -1 can't think ot any real

reason why they couldn't have been No. the only problem I can really see with Eye Of The Beholder is that, while never looking old fashioned. H doesn't really push the game stylo far enough. It's 1991 now. and there are a number of things which could (and should) have been given a W more spd and polish Smooth animation when walking through ihe dungeons would have been nice, tor instance, as would some degree of character interaction (even it it was only on the same level of complexity as m the Ultima games) And ust (of once I'd like to see a monster with a Imle bo ot intelligence crop up. perhaps one that you don't have to kiS on sight. (And it can be done, most notably m an otd, pre- DM Spectrum game called Swords & Sorcery - a flawed masterpiece it ever there was one) Still, these are minor gripes, and donT really atlect the enjoyability ot the game as a whole too much (But programmers please note - it you intend doing another role-playing game, you'll have to get your fingers out1)

It's hard to define exaclly why (like this game so much I know o can be argued that it's already been done five years ago I know that the only reason it looks so slate-ol-the-art is that most roleplaying games are so dodgy anyway I know all that, and it doesn't slop this being just so classy, so involving, and so satisfying The use of real Dungeons & Dragons rules and elements realty elevates it to a new level 1 just can't help bemg m love with ft. So there ■

Mark Ramshaw

Simply pie** the button on lh< wall And open Munx! - you cm 30 through.

(I don't know H you'd want to though).

Chaos Strikes Sock (otherwise known Dungeon Master P*ct 7)

lye Of The Beholder - the Idlest in a long line of DSD epics.

EYE OF THE BEHOLDER VS DUNGEON MASTER (1&2)

And here we have them - the two most important dungeon-based roleplaying epics in the world today. Putting personal prejudices aside, which comes out tops Here's a blow-by-blow comparison:

Round One - Graphics Visually, Eye Of The Beholder wins hands down The dungeons are more atmospheric, the icons prettier, and the monsters are actually quite well animated. Dungeon Master does have the added attraction of clever lighting effects (ie things get progressively darker as torches run out), but that can actually work out more irritating than anything else. Eye 8 DM 6

Round Two - Atmosphere Eye Of The Beholder wins again, I'm afraid. Atmosphere can make or break a fantasy game, and decent sound is one of Ihe most effective ways to help create it. Eye Of The Beholder manages to grab you with the volume turned right down, so imagine how engrossing it is with sampled screams and so on. (Oh

dear, Dungeon Master seems to be lagging somewhat behind).

Eye 9 DM7

Round Three - Design Just which game has the best dungeon design is more of a subjective thing. Oungeon Master concentrates on pushing a lot of puzzles at you. making progress harder. Eye, on the other hand, offers a more spacious affair, giving the player plenty of room to roam around, hacking up the odd monster and so on.

Eye 7 OM7

And the winner is..

Eye 24 DM 20

And so there we have it. Dungeon Master quite clearly suffers due to its age. comparative lack of atmosphere, and sacrifice of some fantasy elements in favour of more puzzles Thus Eye Of The Beholder quite convincingly takes the roleplaying crown Irom the previous champion - but for how long

A UTILE CHARACTER. SHALL WE

Generating your party of characters in Eye Of The Beholder follows the original D&D character creation rules remarkably well. First, a character race is selected, followed by a profession The actual professions available to you depend on the race - elves, for example, are particularly adopt at multiple professions, such at fighter/cleric or fighter/thiof/mage. (For the uninitiated, clerics are holy men who possess the ability to ward off undead creatures, cure wounds, and so on, while Mages are basically wizard types, who can cast some great spells, but in scraps usually turn out to be as soft as muck ).

It's always handy to choose a good spread of professions when constructing your party This gives you a thief to unlock doors, a cleric to heal the group, a magic user who can become very powerful later in the game, and a fighter to beat hell out of the monsters

Once the race and prolession have been chosen. Eye Of The Beholder allows you to choose the gender, and then a face for your character. A nice touch, as choosing a female character gives you a whole new set ol faces to chose from. Finally it's time to roll your adventurer's stats

(numbers representing excellence In various fields). Your race affects how these fall, and remember - certain professions need to be good at certain things

Her* we are on a character selection screen. The cameos on the left show the current members of the team, while on the right a new character Is Just about completed. He’s an Elf, so I think I II call him...National! (Oh dear).

® UPPERS At last - a role-

player which make* decent use ol the Amiga's graphics and sound (dig those sampled screams!), and comes with an intuitive control system to bool. And rt s so huge! Truly i game to play lor months (ind months) to come - there* still life in this old dog yet.

DOWNERS A major (actor explaining why thie looks so good is that so little has been \T/ done post-Dungeon Master to realty push forward the fantasy role-pitying concept. (We want arcade-style 30 with full character interaction, and we want it now!) There If e price lo pay lor such an expansive game, too - yet, H't 1 meg only time. I'm afraid

THE BOTTOM LINE

Nol really as big a leap on Irom Dungeon Master as I would like, but still sufficiently different to make it an eeaential purchase. Intelligent and (yea, it • that word again) atmospheric. Its UU-a wonderful piece ol software J ~ and no mistake.    W w —

Match up the 2 patterns of stones on the screen • special combinations give bonuses and secret levels. Succeed within the time limit and gorgeous girls will lead you to the next tantalising level.

If Kiki isn't temptation enough, then 400 levels of stunning graphics, sound and speech, and gamepiay so addictive that you will have to be dragged screaming from the screen, surely is.

OFFICIAL

HOME

VERSION

jr

A

of n ■

(P)1991 KAIKO © 1991 DEMONWARE SOFTWAREHAUS GHBH. All rights reserved

Exclusive marketing and distribution by D Ml

Available on Amiga (24-99), Atari ST (24-99), PC (24-99), and C64 (10-99 cass. 14-99) disk).

W

To order this product or for further information please contact y.-, Digital Marketing International Limited

Unit 3, Poyle 14. Newlands Drive, Colnbrook. Berkshire SL3 ODX Telephone: 0753 686000 Fax: 0753 680343

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Game

Publisher

Price

Programmer(s) Release Date

The Killing Cloud

Image Works £24.99

Vektor Grafix Out now

Blimey' The inhabitants of she once great (and not at all weird or freaksome) city of San Francisco had better not even bother getting out o! bed tomorrow morning Why's this- Well, according to the scenario for The Killing Cloud, good old SF will be slimed by a toxic fog before New Year's Day 1997.

The reason lor the arrival oi the fog. or. as it is more affectionately known, the Killing Cloud.' is swathed in myth, legend,

‘IF THERE WASN’T

SUCH A GENRE AS THE ‘SHOOT-CHASE-CATCH-TALK-’EM-UP’ BEFORE,

O he classic that, erm, wasn't. The Killing Cloud

An atmoiptwric flyingover-the-tity sequence - but what on earth arc ail those controls Well...

Here's where your computer displays messages to you, like, erm, where you're going, for instance.

0 Your Cloud Altimeter - shows how far you arc above it, how deep It Is (and so on).

Q The fuel guage - important, as it is incredibly easy to run out.

O HOW many Nett you're carrying.

Radar (bad guys arc shown in red).

The tracking view from the back of your planc/bike thing.e - neat, eh

Swinging in close to an impressively large building, out In the middle of nowhere.

Erm, it's a tank. (And up to no good. I'll be bound). Shoo! Go on, shoo!

altitude perspectives, and a real feeling of danger in the majority of the ten scenarios. However, and that's ‘However with a capital H. it <s also riddled with some frustrating inconsistences.

Try this one out for a starter Your mam task m We. as a hi-tech San Francisco cop. is to catch members of the Black Angels gang. You are not allowed to kill the beggars unless they shoot first - in fact you have to catch them m order to interrogate them That, as any torturer worth his or her salt will tell you, means getting them alive (To digress for a moment, there was m fact a torture scene included in the game until Amnesty international objected, and il was cut. End of digression) You achieve the capture by way of nets ■ for a fuller explanation see the box over there on the right

Now. instead of carrying these nets with you in your XB500 hoverbike. you have to leave them scattered about the city, and here's the rub - you have to do the scattering before gomg on the mission. Why Why oh why, it you're so damned technologically advanced, do you have to do this Why isn't there a tiny area of the bike in which to store the net (For

instance). It's stupid, Maybe a lew more scenarios and no net collecting would have added to the buzz ol what is potentially a superb game.

Shit, one positive side about the nets, or Nets as they are known to the SFPD. is that you can use them as landmarks via your onboard radar You have to do this because some stupid -*

THERE IS NOW.’

Green politics and poisonous rumour It may wed have been caused by the vile, crusty, rotten way in which we treat the planet, or person or persons unknown may have whipped it up to start a major crime wave and get rid of all the Californian h.pp.es Who knows

Actua'-iy, apart from getting <n the way and making life difficult, the doud plays little part m what you have to do dunng the game In fact the whole thing should realty have been called something like The Dirty Low Down Black Angels Gel Tough and, erm, There's This Toxic Stuff Too, but the name would have been far too long to fit on the packaging

A FIVE COURSE

ir il The Killing Cloud has this habit o( mCAL not actua ly domg what you think it's going to do Visually, it's a deitoous hve course meal with coffee. Ail 30 filled vector graphics offering dizzying (tying sequences.

The briefing room at the Hart of the game -atmospheric, yet, but why can't you come back to It after the weapons room

tiii; killing ci nun

GAMES OF THE MONTH

NET PROFITS

Jko - no, it doom t look much like o biko more

like a pinne) and yc», 11 does look big enough to carry a tow

lit llo not a!

"

Even though you're oozing hardness which hides compassion and a love of flying because it unites you with your inner spirit) your major weapons in the fight against the Black Angels are Nets and PUPs. Net stands for 'net', while PUP looks like it should be an acronym, but is actually named after those small dewy-eyed creatures which follow you around. Pups are in fact mobile holding pens which are planted throughout the city.

The idea is that, during the briefing period for each of the ten missions, you check out the lie of the land, and (rather lllogically) you then plant the nets and PUPs around the place. That’s right, instead of bringing them with you. you plant them from the briefing room. Remember to make sure that the PUPs are planted near to the nets, though. Why Because they don't have a wide range. Your first task after launch is not to get to the criminals with your limited fuel; nope, you have to re-locate the nets.

Once you've done this, you pick the net up in the form of a missile which you then arm. Nest, find the toe. drop the net. land and walk through the ‘Killing Cloud’ in order to read him his rights, then re-call the PUP. Bureaucracy We love it.

Three points to bear in mind here: Firstly, yes. there's a lot of pointless running around. Second, don't be fooled Into thinking that the ten PUPs and nets you have at the start of the game are replenishable - they're not. You have a set for each mission. (In fact, when I tried to lay more than four in one go. the Amiga simply locked up). Third, the Black Angels will steal these unreplenishabte tools if they can. Don't get frustrated, just kill the little scamps !

had

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OR RATHER, THE AIR ABOVE IT - HERE S WHERE THE GAME REALLY COMES ALIVE...

Right, here we are, flying around San Francisco m our hover bike' (le plane). There seems to be some sort of bridge ahead - it could be the Goiden Gate, but l rather doubt It (that's red), unless they've repainted by 1997 of course...

I know, let s fly a little closer and check it out. Ah, look, the computer s sussed it - this is the Say Sndgc apparently, and not the Golden Gate at ail. Let s sec if we can fly under It, shall we

Right, here we arc a bit further on. heading for somewhere called Nob Hill’ Vou might be wondering what all that pinky stuff is - it’s the Killing Cloud', of course, which hangs around the place at ust over floor level.

Wheel Let's make a low-level run through Chinatown. (Sy the way, only a cynic would suggest they put all this cloud stuff In so that they didn't have to bother drawing all the ground detail in filled 301)

technically superb, but lazy thinking screws the gameplay a treat.

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

J

Em, 10 be honest, none of ui have ever been to Sen Franc itco, to we cen t swear to the accuracy of all thit...

...but It would teem at If Vehtor Grafix have managed to    Check out thit Bay Area Ferry Building tcreen lor inttence,

flip an awful lot of real San Fran landmarks Into the game.    though the Chinatown and Alcatrai ones are just at good.

hoverbiko designer forgot to provide an on-board map If you don't know your North Beach from your Nob Hiti. and find yourself (lying around the city with

‘WHINGING ASIDE, THERE ARE THRILLS TO BE HAD’

diminishing fuel (m the vague hope that you might be headed in the right direction), they might actually turn out to be your onty chance to get home’

Whinging aside, there are thnlls to be had. and even a little brain athletics to indulge in. before you finish The Killing Cloud It is far from being a plain shoot-

'em-up In fact it s rather difficult to categorise On the one hand you have some wonderfully animated chase and fight scenes - rapid seat-of-youf pants flying with tittle time to think and massive calls on your skill as a pilot. On the other hand, there is strategy, nerve-end jangling tension, and a neat interrogatron-cum-plea bargaining scene If there wasn’t such a genre as the Shoot-Chase-Catch-Talk-'em-Up' before, there is now

A COMPUTERISED

B-MflVIf While clayin9111 kep(

_P1U IL tmding myself wishing someone had made a film out of if first If only some decent script writers had got

hold of the plot and sa>d See here guys, this just doesn't make sense Why can't you do so-and-so9 What possible reason can you have (Of such and such '

An example once you've been tn the bnefing room and placed your nets you go mto the armoury to chose your weapons Perhaps some explosive tipped MG ammo and some armour prercing shells would be a good idea9 Or maybe you'd be better off taking a GEP MkIV armour suit Hang on, let s go back through the door to the briefing room to check that out the mission again before we decide What We can'!No. all we can do is to launch off on our hoverbike mto the mission proper, quite possibly sure in the knowledge that we've cocked it all up from the outset by not

TORTURE CONTROVERSY, THE IAT0UI OF SAM FRANCISCO. AND OTHER RURNING ISSUES.

Andy Craven is the the boss at Vektor actually something like 2400 raal ground objects feature Grafix, and while he didn't personally A undocumented tip is that if you press the '6' key do a great deal of the actual work on duri"*th*    th*,0* actuaH* clears and you can

Andy Craven is the the boss at Vektor Grafix, and while he didn’t personally do a great deal of the actual work on The Killing Cloud, he did oversee the whole thing. Who better, then, to ask a handful of questions about it

What do you the* about the controversy over the torture scene that was cut out of die finished game

To be honest, I think it's a lot of fuss ovar

nothing, i didn't think it    . H

was over the lop at all,

but in the end it wasn't    - TCjT '“X

my decision and it was taken out. I think it's a bit of a shame.

Other than that, are you    "

happy with the way the    v

game turned out

Yes. I'm very happy with it. ft’s got loads of atmosphere and there's Ions of stuff in there that you don't discover even right up until the final level. We'ra very proud of the A1 routines for the baddies too. They can actually 'see' buildings and obstacles (and you!) and they'll try to avoid them, using realistic techniques. The feei of San Francisco Is really good too.

Ah yes. San Francisco. How true to Me is the city map

it's fairly close actually. The shoreline is extremely accurate and we’ve included most of the major landmarks. There are

actually something like 2400 real ground objects featured. A little undocumented tip is that It you press the '6' key during the first level, the fog actually clears and you can see for miles.

Where did the storyline come horn

Well, the story was written ht-bouse. We also did a special A4 comic that Mirrorsoft are distributing as a point-of-sale thing, which is partty do to with the game and partly an

advert for Vektor Grafix. We have a guy on our books who used to work —""    for Marvel, so wo were

' V    able to do the whole

thingoursotves.

Are there any plans lor Killing Cloud 2

'Sf    Obviously, it depends on

-    how successful this one

1    is. H we were going to

follow It up It would be nice to extend the

gameplay and missions a bit, and improve the look of the fog and suchlike. We only used a very small fraction of the scenario we wrote in the game, so ve rt got lots of scope for sequels, but when we wrote it with other things in mind.

Like what

Well, through Activision we've got links with the movie Industry, and we'd like to see what we could come up with In that direction, it would certainly make a change from the way these things usually go, but again we'ra just waiting to see what happens.■ Stuart Campbell

‘IT IS ALSO RIDDLED WITH SOME FRUSTRATING INCONSISTENCIES'

having pul the nets m the right places, by havmg taken the wrong equipment with you and so on There's no possible internal game log>c for n to deny you the nght to prepare yourself property before you set off. How very unnecessary, and how very, very annoying

A BOX-OFFICE

[ Jin Killing Cloudrea-iy is like I lUr ■ one of those movies which has superb special effects, excellent Ideas, great sequences and a haif-biind mule of a plot ft's like Batienos Not Included or The Black Hole, or hundreds ol others we

could both probably mention. A good script wnter would have knocked some sense into it for sure, but a better special effects set-up would be hard to find

But there I go. gnpmg again In many ways it feels rather churlish of me to complain too much - after all, it's ail too apparent that the plot wnier(s) did intend to create a solid, believable and atmospheric world m which to play out your role The action is fast and funous The feel of the whole venture smacks of quality and thought. It's just a shame that the occasional illogicality lets It down ■ Trim Smlh

® UPPERS Graphically it makes you sit back and say Uy. that's jolly good'. Or it would It you had time. The ten scenarios certainty allow you to hone your skills. It's not sit brawn, there's brains too.

DOWNERS IBogk In the form of detailed ptoi ust does not hack H. The interrogation    _

scenes are a little on the (W. Didn't' side; • better parser would have given It real style. You are not Informed about the fact that you only have ten PUPi and nets to last you throughout the game.

THE BOTTOM LINE

Potentially classic though the illogicality lets It down. The characters and scenarios can be built on though - watch out for The Killing Cloud 2f

to

the skies in action arcad placers

this all-came

hite Sharks is packed with features, including

simultaneous 2

uality music and

quality that all

player gameplay, near-photographic graphics, hi-fi id effects, ana a comi alelelyunic iue weapon customisi

lows the player up to 37 million

»iy unique weapon customising screen different weapon combinations!!!

To succeed, each levefand alien will require different tactics, while the fast-paced action will keep the trigger finger on overtime. Take the challenge in this shoot-em-up with a difference!!

il

©1991 DEMONWARE SOFTWAREHAUS GMBH All rights reserved Exclusive marketing and distribution by D.M.I.

Available on Amiga (24-99)

To order this product or for further information please contact

a Digital Marketing International limited .    Unit 3, Poyte 14, Newlands Drive. Colnbrook, Berkshire S13 ODX

1f    Telephone: 0753 686000 Fax: 0753 680343

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

ama

l&iuiiininiiitnittnur

Are you bored of gome* that pose no real challenge Mindless adversaries that can't fight back  Dumb nasties who just ask to be slaughtered

GODS is a complete departure!

Featuring a revolutionary system of artificial intelligence, your opponents react to your actions and interact with the environment.

Perhaps guile will achieve more than brute strength! Your cunning, as well as skill with the fearsome array of weapons at your disposal, are needed equally to overcome the enemy...

Cl, M«lr0p«ff(flti tohmrt, Wmpplnp W 4    .

itCfftf)0d M y ft 0 j

C * I m « Bitmap BrotHprm.

Award-winning bitmap graphics and musk by Nation 12 make this their most exciting game

Move you got what it tokos to bo a GOD

Amiga, ST, PC

i iit

• e m a *

1.    RAINBOW ISLANDS

See Gary's Big Rainbow Islands Guide in me coming pages lor everything you could ever want to Know about Rainbow Islands, as well as lots of stuff that it hadn't even entered your mmd to wonder about

2.    LEMMINGS

Save blockers from certain death by digging the ground out from under them, thereby turning them into walkers Some codes lor later levels are;

FUN • OKHMDLCKCJ • level 10 HLf ICONEDY • level 20 TRICKY - CONONUIEJ ■ level 10 OMICGKONEV • level IS UJLFOCCFT ■ level 20 MCENLLFHFY - level 25 HMGMCOOMFW • level 30

3.    SPEEDBALL 2

Forget about spending cash on your team's attributes, just save up and buy star players Instead

4.    SIM CITY

Press Caps Lock and type FUND1 for a StO.OOO bonus.

5.    VIRUS

Pause and unpause the game while holding down Enter Now press C' to toggle special effects. L' for a free missile. P for fuel, 'O’ for a demo, and N’ to toggle cheat mode.

6.    POPULOUS

Try these selected codes to later worlds, drawn completely at random from the depths of our own Encyclopaedia Of Completely Slupid Words Used By Programmers And No-one Else Ever TlMMEHOLE HURTUSLOG VERYOUEER SWATHOLE ;SADDILOW SWAKOPPAL

7.    KICK OFF 2

Run your fingers along the function keys white ptaymg and S12 or St4 should appear in the comer ol the screen You wilt now be able to substitute one ol your players for the opposition goalie You can do this twice, by which time the chances are the replacement keeper win be rather on the crap side.

8.    FALCON

Hold down ‘X', 'CTRL' and Shift tor m-fbght rearming

9.    INDIANAPOLIS 500

Ahvays put 10 gallons of fuel m for Qualifying, and always have the turbocharger set to maximum You can turn it down to save fuel when you're wen

ahead, but don't risk >t any earlier

10.    STUNT CAR RACER

tf you get stuck an a hole or at she bottom of a jump, drive slowly up to the wall and accelerate with boost. This will minimise your damage.

11.    PANG

On the map screen, type WHAT A NICE CHEAT' The map should turn purple, enabling you to select any level to start on (you'll have to be Quick, though).

12.    PRINCE OF PERSIA

Say goodbye to stuck-on-a-tevol misery by pressing Caps Lock and 1' to skip rounds (Th«s only seems to work up to level 4)

13. SPINDIZZY WORLDS

For more precise control, pul your computer on the floor and hit the space bar wiih your foot to brake (it s a good idea to take your shoes off first).

14.    NEBULUS

Type HELLOIAMJMP' on the title scren. then use FI to F8 to select any starting tower (With infinite lives)

15.    CARRIER COMMAND

Pause me game and type GROW OLD ALONG WITH ME Now you can toggle immunity with V and *•".

16.    DUNGEON MASTER

For weapon-free dispatching of monsters, simply go through a door and stand on the other side. When they try to come through after you, repeatedly close the door on their heads Hal

17.    RICK DANGEROUS II

Enter POOKY’ on the high score table. Now on the level select menu you will be able to choose between full-length or shortened versions of the game,

COMPLETE CONTROL

8

Welcome to Complete Control, the biggest, best, most definitive and most, well, complete 16-bit tips section you’ll ever see.

In this first issue our very own Stuart Campbell brings you tips and cheats for every single game in our All-Time Top 100, while Gary Penn provides a Rainbow Islands guide so huge we’ve had to split it into two parts (we’ll run the rest of it next month). This has to be one of the biggest, most comprehensive features on a single game ever run in a British magazine - let us know if you want to see much more of this sort of thing.

In the meantime though, remember - it's your tips that count as much as anybody's, so get them winging their way through the post to us now! There'll be prizes for all we use. Send to: Complete Control, Amiga Power. 30 Monmouth Street, Bath BA1 2BW. (We ll be waiting)*

18.    ULTIMA V

Search the Crypts carefully to find some magic wands Also, save all of your characters twice in case ot rmshaps

19.    THE NEW ZEALAND STORY

On the title screen lype ORATSABIWIKNEKCUFREHTOM' (that's m reverse order, censorship tans) tor infinite lives, and level-skipping via the HELP'key If this doesn't work, try Oet, then M'. ihen FLUFFY KIWIS' for the same effect

20.    THE SENTINEL

Borrow a close fnend's brain, you're going to need a spare one.

21.    DAMOCLES

On Midas reference 577-341 you can find a pyramid which contains a mage crystal. To use it, you'll need the book from the trader at Ens Capital City (13-15) Reading me book while in possession of the crystal win allow one wish to be granted You may like to try some of the following wishes (And then again you may not. but quite frankly t don't give a hoot either way.)

I WISH I HAD A CHEESE SANDWICH

I WISH I HAD MORE TIME

I WISH I COULD RECEIVE 1.000.000

CREDITS

I WISH THE UNIVERSE WAS MORE COLOURFUL

I WISH I KNOW HOW TO USE THE AUTHOR S COMPUTER I WISH I HAD MERCENARY 3 NOW

22.    PARADROID 90

Don't go around shooting everything, transference is best. Even it you grapple agamst a lower-powered droid, consider switching to it to save your batteries.

23.    PLOTTING

You're never in much danger ol running out of time, so study the screen closely before you make any moves, even when everything looks clear Watch out particularly for the ceiling formations, some of them are very sneaky indeed

24.    TYPHOON THOMPSON    5

On the later levels, shoot lots of islands at O a time Blast the baddies and there H be so > many sprites m the water you won't be  able to fall to pick up a load    o

25.    LASER SQUAD

On the lougher levels, torgel about buying S armour. It won't do you much good and the cash is belter spent on good    £

weaponry When shooting at things,    p

always use Auto fire.    .<

26.    KLAX    Z

Simply press '4' dunng the game to go ® straight to the final wave

Over the page we've got a giant Rainbow Islands guide For the resl of the 100.

TURN TO RAGt *1

AMIGA POWER MAY 1991

Rainbow islands is packed wiih so much stuff that even died-m-the-wool Rainbow experts haven't seen it an - until now. that is

First otl though, and to get you into the swing of things, we begin with the slory behind Rainbow Islands, as translated from arcade manufacturer Tailo's original blurb. It’s an thnttng stuff (though goodness knows what 'Super Drunk' is exactly meant to mean). A word of warning though - some of the English Is. to say the least, 'unusual'...

THE STORYLINE, JAPANESE STYLE

Digest on tbe previous game. Bubble Bobble'.

Bubble and Bobble, who were turned into Bubble Dragons'by a wizard, went into the cave ota witch seeking their sweethearts. Betty and Patty. Alter a long battle and finaBy getting Super Drunk', they could not believe their eyes when they saw their Mom and Dad Dad! And Momt.'

Big tears were coming out ot Mom and Dad s eyes Bub and Bob were so happy after saving them, not only Patty and Betty, but also their Mom and Dad. All of a sudden, they were back to normal agam

‘God. thank you...'

But they were not completely satisfied until they found the real enemy, who turned their parents into Super Drunk' and controlled thee mmds. There is a real enemy still hiding and waiting tor Bob and Bub. They knew that sooner or later they had to face him

Many years have passed Bubby and Bobby grew up to be fine boys with power ot Magic Rainbows ' given by Mom and Dad When they went back to their birthplace to search tor treasures, they became involved in a mystery. They went to took tor the real enemy. ’Pence Of Darkness'. He has a large following who are in Bubby and Bobby 's way. The final day to lace the Pence Of Darkness came Why don’t you play the game to find out7 The secrets are waiting to be discovered There are many puzzles you can challenge! Who will be the real winner

To be honest there can't be a real winner' in the Amiga conversion ot Rambow Islands (I'll explain why in a minute), but that's not to say it can't be completed - it can, In one ol two ways.

The problem stems from the fad that when Graftgotd started working on it they realised a lew compromises would have to be made Apparently the team originally implemented everything that was in the coin-op. but lound they had to drop qurie a bit ol it due to memory restrictions (and considering the arcade original has over

O 2Mb ol graphic data alone, you can begin to appreciate the reasons whyl)

TAKE CONTROL OF RAINBOW ISLANDS

To kick off our tips section, what could be better than the biggest damn guide to the ins and outs of a game you’ve ever seen - and what game would make a better subject than our All-Time Fave-rave, Rainbow Islands Welcome, then, to Part One (the rest comes next issue). Your guide, Mr Gary Penn...

MEET BUBBY

The boys begin with three lives each. An extra life is awarded when 100.000 points are scored, and a second extra life is given for acquiring 1.000.000 points. Thereafter any extra lives are not score-related. Bubby and Bobby can have a maximum of nine lives each, not including the one they have in use.

Bubby and Bobby are very versatile fellows with many talents. The following skills are amongst their repertoire...

WALKING Thoy strut mt on* of two spoods - normal at first, Ihon fastar when tho Magic Shoo is worn. Not only can Bubby and Bobby walk on platforms or rainbows, thoy can bump into enemies too - H tho chaps aro invincible at tho tlmo, that is!

JUMPING Tho boys' jumping ability ovtonds to 10 difforont heights. Tho longth of timo tho jump button is doprossod (or tho joystick is hold in tho jump position) determines the height of jump. Bubby and Bobby always jump at loast their own height (20 panels), stopping only when tho maximum of 64 pixels Is reached.

FALLING Bubby and Bobby are tougher than they took. Thoy can fall any distance and not got hurt - welt, unless they land on an enemy or In tho water, that Is. To slow their descent the boys flap their arms lika birds, and this allows them to be steered slightly as they fall. When falling is often advisable to hold down tho jump button (or tho joystick in the jump position) so that should Bubby or Bobby land on a rainbow thoy will jump off it rather than break It.

FIRING RAINBOWS As you know, Bubby and Bobby were givan the power of Magic Rainbows. This means that both boys are capable of throwing a Magic Yellow Star which leaves a rainbow in its wake. Special potions Increase the speed at which the Yellow Star weaves Its magic and also its strength, allowing more than a single rainbow to be created with one throw. The star explodes once it has formed its last rainbow.

In trie finished Amiga version, then, there are seven Islands to conquer, whereas the coin-op had to. Tins <s why you can't have a real winner' - the Japanese plot thmgie was referring to the fact that these final three islands ( secret' islands, it you will) only rose out of the water at the end ol the game II the player was m possession ol alt seven large gems on completion ol Dragon Island There are no secret islands in this version, so no 'rear victory. The missing three are Magical Island (with an obvious theme). Danus Island (with features and graphics trom the eponymous Taiio shoot-'em-up) and Bubble Island, which (in keeping with the slory) has features and graphics from Bubble Bobble - bubbles rising up in front ol the screen is one we remember. (This feature has actually been implemented m another lorm in the Amiga version as one ol the Specials - see the next issue).

Atong with the final three Islands various other interesting features went missing from the Amiga version of the game One ol our lavountes was the peculiar special weapon lound in the Secret Room at the end ol Danus Island. It composes two rainbows, made from the first tour colours ol the rainbow (red. orange, yellow, green) and turned through 90 degrees, which shoot out trom each side ot Bubby and zoom oft the screen. (And that's on top ol the rainbow magic you've always goll)

The observant among you will have realised that there are only seven colours in the rainbow, each one relating to one ol the first seven islands, so what's the score when it comes to the final three Islands  Simple - rather than get large gems tor collecting seven smaller ones, on these islands Bubby or Bobby receive a Copper, then Silver, then a Gold mirror instead So now you know.

HURRY!

Bubby or Bobby musm't dawdle, for the islands are slowly but surely sinking. Should Bubby decide to hang around lor too long, a warning sounds and the 'Hurry!- message appears (the time it

takes vanes trom Round to Round). Eight seconds later the water nses

The trick is not to panic - you see, the water scrolls slightly down with the screen ■n its early stages ol How. allowing vital seconds to save yourself.

RESTART POSITIONS

The numbers at the right-hand side ol a Round represent Restart Positions. This

means that should Bubby die with fives remaining he is returned to the last Restart Position passed in the Round The boys flash invincible lor live seoonds when they reappear, so take advantage ot the situation and go wild.

The place where Bubby dies affects the time remaining before the Hurry*' message appears. A percentage of the Round's overai time limit is used, based

on the last Restart Position passed. If Bobby *es having just passed Restart Position 1 then he has 80 per cent of the overall Round time to get to the top The tune given from Restart Position 2 is 50 per cent, and finally 30 per cent from Restart Position 3.

GEMS

Enemies crushed with rainbows leave behind Gems where ihey land. The Gem stays on the screen for only three seconds it <s possible to capture a creature with the edge of a rambow and breah it to get a Gem. but this Is difficult and more often man results in the rambow breaking and the Gem being collected Gems are worth 700 points each, but they are really worth more than that as you will see..

HOW TO CHOOSE YOUR GEM COLOUR

The screen is spirt Into seven invisible vertical zones - one for each colour of the rambow. Depending on where a beaten enemy lands determines the colour of the Gem it leaves behind. For example, a dead enemy falling to the far left will leave a red Gem. Unless of course it's one of every third alien, which as we all know becomes something special.

Collecting the seven different-coloured Gems results in the Complied message being displayed and an extra life given A special 100.000 bonus Gem is then thrown out ol the chest in the Boss Room (provided the first Gem Bubby collected wasn't red)

The difficult bit is gauging where the Gem will fall. It's worth noting that Gems bounce off the sides of screen Also, beware ol getting blocked in’ by gems when a colour you don't want happens to fall in your way

BONUS OBJECTS

Bonus Objects left lying around the islands include fruit, vegetables, cakes, sweets and. less often, treasures. They disappear 20 seconds alter they were first mewed

* &

There s a sequence of 80 increasingly valuable and different ilems ranging Irom the Green Pepper, which is worth to points, to the Money Bag, which is worth

tO.OOO points.

Note that the dmky little scores that nse up in the air when you coded bonus Objects appear in rambow colour sequence - a neat touch.

Other ilems found lying around

Include the Yellow and Red Mage Stars, and Red Pots, which aren't left about often. As three behave the same as their Feature counterparts (see FEATURES next month).

HIDDEN BONUS OBJECTS

Some Bonus Objects are hidden in the strangest ol places The mag*c ol the rainbows thrown in front of bushes or on the lops ol platlorms or even in mid-air can cause Bonus Objects to appear - if they were hidden there in the first place - in sequence So don't be afraid to throw a few rainbows around randomly, especially on Insect Island. On Round 28. the final one. all hidden objects are money bags

Whenever a Hidden Bonus Object is collected it forces the next Bonus Object in the sequence to appear next. This sequence wraps around back to the Green Pepper once the Money Bag is collected When Bubby dies the sequence restarts from the Green Pepper.

A maximum ol 10 Bonus Objects can exist on screen at once No more are produced unless any other bonus obiects or enemies are removed When the Hurry!' message appears, all Hidden Bonus Obiects disappear.

There are some Special ilems to collect which make all hidden objects appear in one particular torm. such as Money Bags or even explosive Red Stars

GOAL IN!

When Bubby or Bobby reaches the top ol the first three rounds ol an island, a small magic chest throws out 16 bonus Hems (from a selection ol 32). each one worth 500 points regardless of its type

THE INHABITANTS OF RAINBOW ISLANDS

The inhabitants start in a happy state, though not happy enough to welcome Bubby and Bobby with open arms After 12 seconds (less on later islands) the creatures get angry. They also get angry when trapped by a rainbow, or when the Hurry!' message appears - every enemy generated thereafter will be angry

Sometimes creatures stray loo far oft the top or bottom ol the screen They hang around for approximately five character lines before disappearing for good, which means Ihey can sMi be killed even though they can't be seen on screen Similarly Gems or Bonus Objects can be collected.

Killing any single creature (other than a Boss) is worth 1,000 points. Kitting more than one creature simultaneously causes the points to mount up, as indicated by the large numbers that rise up the screen The best way to kill more than one enemy at once is via dever rainbow traps or by exploding Red stars

Two creaiures killed simultaneously are worth 2,000 points, three are worth

4.000 points, tour are worth 6,000 points, five are worth 16,000 points, six are worth

Rainbows are fir mors versatile than they look. They can be walked on. jumped from, used to trap or remove creatures and objects, used as protection to deflect the flying beasts or broken to crush enemies or objects that happen to be lying below.

A freshly thrown rainbow stays on screen for approximately 12 seconds belore its magic begins to fede and It flashes for a second and disappears.

A maximum of 12 rainbows can bo on screen at once, which is enough to allow complex arrangements to be built. The appearance of any more rainbows causes the oldest rainbow to dissolve. However, there are two main exceptions to this: throwing a strip ol two rainbows with three bands already on screen causes the oldest band to disappear, as does throwing a strip of three rainbows with two bands of throe already on screen. It’s up to you whether you prefer to play with fast single rainbows or slightly slower multiples.

RAINBOWS (AND HOW TO USE THEM)

When extra height is required, make a rainbow stairway and walk up it. This comes in handy on the later islands which are platform-starved. Gubby's height ol jump is increased when he leaps off a rainbow. Jumping off a rainbow is worth 10 points.

Shoot rainbows and break thorn almost simultaneously by jumping into the rainbow as soon as it's thrown. This is useful when H comes to dealing with a Goss, as it counts as two hits - one from the Magic Yellow Star and the other from the broken rainbow.

The Magic Yellow Star which produces the rainbows can be used to hit creatures or collect objects. Hitting a creature with the rainbow-producing Star results in a Sonus Object being left behind (see GONUS OGJECTS).

Jumping on a rainbow causes it to crumble and fall, crushing or collecting anything below. Any rainbows connected to it will also fall. This quirk allows Gubby to attach a fuse of sorts to a form of rainbow bomb Each rainbow crushed is worth 10 points.

The same result can be achieved with a different technique. Throw a rainbow so that the top of it touches a creature or object, then break the reinbow to collect the object or effectively crush the creature (and thus produce a gem - see GEMS).

Finally, bear in mind that most creatures are so dense - or consumed with rage - they fall into rainbows. Take advantage of this by laying traps.

32.000    points, seven are worth 64,000 points, and eight creatures killed simultaneously are worth a massive

100.000    points.

A maximum ol 16 objects (not including rainbows) can be on screen at once. This could be a maximum ot 16 creatures or a minimum ot six it other items such as bonus objects are lying around This obviously has rts advantages

In general, the inhabitants are generated Irom above Bubby. so keep hts head covered as often as possible, either with platforms or rainbows.

BOSS ROOM

The end ol Ihe fourth Round ol an island doesn't have a Goal In'. Nope, instead n has a Boss Room in which the big Boss of the island resides. The big Bosses are hardy creatures and unlike their smaller kin they require many hits to destroy them. The Boss' energy is shown as bars at top ol Ihe screen.

Take advantage ot Ihe (act that the Boss doesn't move for a couple of seconds when Bubby firsl enters the room The best tnck to [Hay on a Boss is to lay a trap of rainbows, As the Boss moves -*

AMIGA POWER MAY 1991

o

AMIGA POWER MAY 1991

THE ISLANDS

Hol« U>t figure* provided for each Round or* for the lime It takem for the 'Hurry!menage to appear.

For each Inhabitant the name of He true form I* provided. This gives you an idea of how it will behave. Any odd ills* follow NOTES. The difficulty level concern* the tpeed at which creatures move, fire, pet angry and re*evaluate Hubby * position. The difficulty level increases whenever you move to another island, or enter a Secret Room or activate any of the cheat codes.

into it, break the chain - any rainbows touching the Boss will deplete its energy by a unit

Remember to crush any unused rainbows, otherwise Bubby may find himself walking on them and end up in mid-air with no place to go but Rainbow

Islands heaven.

With the Boss out of the way a large magic chest drops to the floor Like its smaller counterparts found at the end of first three Rounds of every island, this one throws out 16 bonus objects There's also she added bonus of a large bonus item

worth 100.000 points, which makes up for the tact that the Boss isn't worth any pomts at an

Note that even in the Boss Room Bubby isn't sale from drowning’ After AS seconds the 'Hurry!' message will roll across the screen, then eight seconds later the water will rise.

SECRET ROOMS

Collecting all the gems in the correct order - that's m the rainbow sequence

from red through to violet - not only results in a Completed bonus but also allows access to a Secret Room. When you reach the end of an island (that's every fourth Round) a Silver Door appears <n die Boss Room Avotd the Boss and touch the entrance to appear >n the Secret Room.

There's more to entering a Secret Room than meets the eye. Look at the top of the screen - those hieroglyphics represent the cheat modes (see IF AT FIRSTin the fmal section). How clever.

INSECT ISLAND

ROUND 1.55 Seconds

BABY WORM

ZenChan

MINOSUKE

ZenChan

NOTES The Minosuke, Or Bag Worm, only appears once in the entire adventure It comes encased m a chrysalis hanging from a thread, from winch it blows bubbles In this state is sale to touch However, when ether Bobby or Bubby nears the Minosuke drops down to become an angry Baby Worm

BEE

Puru Puru

I HIVE Puru Puru NOTES; The Hive drops down horn off the screen and releases Bees It's first encountered on Round 2 where it releases two Bees On Round 3 it releases three Bees. It's wise to leave the Hive to release its Bees then quickly destroy it for the benefit of an extra enemy

ROUND 2. 50 Seconds

A = SPIDER

SSiBanebo

NOTES The baby of the Boss is a tncky little devil It homes m on Bubby and Bobby's position, spinning webs up the screen to follow them when they are above it When Bubby or Bubby is on the same level the Spider bounces left or right after them.

BEETLE

Monster

NOTES When Bubby or Bubby is above an angry Beetle it flies in straight lines alter them. Otherwise the Beetle drops down to their level The Beetle gets angry quite qmckly but doesn't re-evaluate the boys' position very often. It's also capable of climbing over rainbows.

CROW

Monster

NOTES The Crow ■■ HHhatches from an Egg is aiso a Monster

III stops regularly to check the boys' position

ROUND 3. 60 Seconds

BIG MOM SPIDER BOSS

She stands between Bubby and Bobby and the second island She's

asleep at the lop of the screen (her eyes are closed) when her room «s first entered She awakens as she drops down from her web then bounces after

you. The best tnck is to throw as many rambows as possible beneath her before she drops When she hits the rainbows.

SECRET ROOM FEATURE Magic Shoe; Permanent Fast Walk

break 'em walk back and forth across the screen as she bounces, unleashing and breaking rainbows m the process. Alternatively, a lulty-equipped Bubby can go straight to the top of the room and throw four successive strings of rainbows at her She should be dead before she even gets a chance to awake

COMBAT ISLAND

ROUND 8. 60 Seconds

TANK Hi DeGonsu

NOTES Shoots a single buttet which

travels just under hat) the screen's width

TRUCK

Zenehan

HELICOPTER

Puru Puru

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DK»«l I

BOMBER Invader

6 M ■■

GUN Marta

NOTES- Shoots out a deadly bouncing bomb which behaves similarly to a BanePo But it isn'L

bouncing bombs, H the Bunker is crushed, the Soldier will die I) the Bunker is hit with the Mage Yellow Star, the Solde' wr i appear and be very angry

8IC HELICOPTER BOSS

Its movement pattern is easy to follow. It fhes back and forth , re-evaluating Bubby s position when it reaches the sides of the screen and then moving vertically to match ha height Your best bet is to try to create ra nbows at the top of the screen and drop them on the Helicopter Try not to get caught at the sides

ROUND 6. 40 Seconds

ROUND 7. 100 Seconds

BUNKER a SOLDIER

Banebo

<t NOTES: Sits there harmless Jvt enough (Bubby and Bobby JRL can even touch it) until its eyes appear Then it throws out two

ROUND 5. 40 Seconds

SECRET ROOM FEATURE

Red Pot One: Permanent Double Rainbow

8

ALTERED STATES

The Boss Of Shadow has used a Disguise Spell on h® mmions. Collecting the Crystal Ball breaks the spell Now when an enemy is kilted is spins away in its true form... as one of the Bubble Bobble baddies. The eight Bubble Bobble baddies appear in different forms depending on the Island's theme Each alter ego behaves similarly lo its real self For example. Rainbow fsiandbrs which bounce about a lot are more often than not the Banebo in disguise

INVAOER This is actually the original Tarto mvader. Just the like the original, it moves back and forth across the screen, though this guy drops bombs. It first appears as the Bomber on Combat Island.

ZENCHAN Generally walks back and forth along platforms, turning only when it reaches a gap or blockage. Unless it's angry, in which case il falls down holes and turns to walk in Bubby s direction. On later islands the ZenChan always falls down holes, regardless of mood. It's also capable of walking over rainbows, so watch out. The ZenChan first appears as the Baby Worm on Insect Island.

BHl DE GONSU It behaves pretty much like the ZenChan only it fires The We expectancy of the projectiles - the distance they travel -increases on later islands. The older Hi De Gonsu will fire in Bubby s general

direction, then eventually it win jump after him. The Hi De Gonsu first appears as the Tar* on Combat island,

mBANEBO It bounces

horizontally towards Bubby,

_lumping after him if he nses

above <t Later incarnations waft until Bubby nears before ft reacts. The Banebo first appears as the Spider on insect island

■ PURU PURU The least ■ dangerous of the flying enemies, me Puru Puru

moves m an obvious pattern ai approximately 30 degrees lo the horizon. It turns only when it collides with solid scenery. The Puru Puru first appears as the Bee (and the Hive) on insect island

MAITTA it behaves pretty 1 much like the ZenChan and I Hi De Gonsu. Initially Ihe Mama fires a single projectile but eventually it fires more often and across greater distances it also passes through platforms, so beware The Mama first appears as the Gun on Combat Island

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MONSTER The other (tying enemy. It homes in on Bubby and stops regularly io check on his position Later incarnations move faster and in shorter bursts, checking Bubby s position more often. The Monsters first appears as the Beetle and Crow (and the Egg from which it hatches)

DRUNK ii only appears on the last three Islands - of the original arcade version.

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AMIGA POWER MAY 1991

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ROUND 9. 90 Seconds

ROUND 10. 105 Seconds

■ FRANKENSTEIN

bcnchan

■ WEREWOLF k.-dni De Gonsu  N0TESr Wanders

□back and forth on its

platform, stopping to shoots a single fireball across the width of the screen In Bubby's general direction - and (hat's regardless of whether he's on the same horizontal line or not.

hangs upside down until Bubby comes into range whereupon it Hies after him. In many respects It's not much worse than the Crow.

DRACURA

Monster

NOTES: He starts as a pink bBl then transforms into Dracura when he gets close enough to Bubby. He then infrequently fires a lightning bolt in Bubby's general direction.

iY»

SKELETON

Banebo

_ nOTES: tt starts

I life as a skull on the ground -until Bubby gets close enough whereupon It springs Into action. The Skeleton attempts extra high jumps whenever Bubby gets above it.

BAT

Monster NOTES: It

GHOST

Invader

NOTES: It's not quite like the Invader as it moves at 4S degree angles, but it's similar enough.

JBIG DRACURA BOSS

He's one of the worst Bosses you are likely to meet. Dracura moves very I much like his smaller brothers, only when he stops to re-

ROUND 11.120 Seconds

evaluate Bubby s position, he shakes his cape to let an arc of six big bats fly out in Bubby's general direction. Shoot (hem. Dracura moves towards Bubby In a straight line. The best advice available is keep moving around the outskirts of the screen, laying traps as you go. Actually, because of the slightly smaller screen, this Boss Room is marginally harder than the arcade original.

ROUND 12. 165 Seconds

SECRET ROOM FEATIURE

Yellow Pot: Permanent Fast Rainbow

MONSTER

ISLAND

IJEYT MflMTU AI1 42 Specials are revealed (and you just won't believe the things some of IlLA I rlUrl IH them do). Plus! The final four islands AND all the cheat codes. Don't miss it!

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27.    SWIV

Pause the game and type NCC-1701' for infinite bves

28.    INDY JONES ADVENTURE

To get the Grail diary, pick up ail the rubbish on your desk. To get the bottle o! wine m the restaurant, read the label

29.    F-19 STEALTH FIGHTER

for practically all missions, carry as many Mavencks as possible, along with some Sidewinders lor maximum massacre capability Also, if the enemy are giving you a hard time, land near a runway and taxi to the edge of it (but not onto d). then shut down your engines and watt &*arrely. this will cause the enemy to get bored and dear off.

30.    E MOTION

To get the secret bonuses

BONUS 1 - Complete a bonus level with

the Iasi digit of the timer showing a three.

BONUS 2 ■ Collect four pods in a row

without creating any new balls

BONUS 3 - Collect the last blue pod of a

bonus level first.

BONUS 4 • Complete a level without ever wrapping around the screen BONUS 5 • Complete a level wilhout ever rotating right.

31.    CAPTIVE

In the earlier stages, brute force is your best friend. It's a good idea then, to trade your droids expenence pomts for brawling skills and simply dobber all the opposition

32.    POWERMONGER

Don't kilt aU the sheep. No. realty

33.    XENON 2

Do it to them before they do it to you.

34.    PUZZNIC

Assume the illogical, the nght move m Puzzruc is very rarely the most obvious one. If you start a level by taking the

the computer cars are about to catch you). This will make the opposition slower in the next race

36. F-29 RETALIATOR

Landing can be a real bitch in this game, so when you complete a mission, simply fly over your base and eject Ifn cost you some pomts, bui who cares about pomts  Besides, it's fun to watch the plane as you parachute down, and even more fun when you realise you can still control it! To be really. REALLY clever, eject high up then

turn the plane round and crash into yourself. Laugh I nearly donated my kidneys to medical research, by accident

37.    VAXINE

In the course of play type WILDEBEESTE. then Fl and F3 wifi advance you ooe and ten levels respectrvety, and F2 and F4 wifl go back levels in similar style.

38.    INTERPHASE

During play type Fenny' (with a capital 'F') to access the object viewer utility'.

39.    CASTLE MASTER

To Ml the ultimate baddie. wipe out aH the other spirits in the castle first, then shoot

him in the forehead. Incidentally, if you can't find any spirits in the dungeon, think rodent..

40. CAR-VUP

Enter these codes on the high score table PUSSYCAT ■ To give you nine lives BUMPER - Equips you with a bumper at the start of every level ARNlECAR -100.000 point bonus WOAARRGGH • Gives you a Speed Turn

41. SUPER HANG ON

Enter 75GJ' on the high score table to be an altogether more formidable proposition on the road

42.    PRO TENNIS TOUR 2

Change your name to Dorothy', it'll help you identify with your player better (Hey. it s a brand new game, you don'i want us to spoil it for you. do you )

43.    STARGLIDER 2

Start the game, press F. slow your craft to a standstill, then press DEL' to pause Now type WERE ON A MISSION FROM GOD' and press T From now on,

pressing K' will arm your ship with enough weaponry to decimate most of the free-thinking universe (You fascist.)

44.    SHANGHAI

It you can possibly help it. don't move tiles which you can see three of

45.    LOTUS ESPRIT TURBO CHALLENGE

Define the player names as MONSTER' and SEVENTEEN' for an especially rocky nde (chortle!).

Alternatively, define as 'FIELDS OF FIRE' and IN A BIG COUNTRY’ and qualify without even trying'

most roundabout routes to blocks, you’ll more often than not find things fall quickly into place

35. SUPER OFF ROAD RACER

Win every race by the narrowest margin you can (Sit just in front of the line until

'WHOOPSIE - Start on the Prehistoric level

46. OPERATION STEALTH

To escape from She cave, operate the stones on the ground then use the ropes on the metal object. Operate the ground ( ) to find the pick-axe. then operate the ptck-axe where the fresh air is coming from until there’s a hole big enough lor you to walk through.

47. WORLD CLASS LEADERBOARD

Wear some plus-fours while playing the

game II won’t improve your scores, but rt WILL make every game a much more fulfilling experience

48. ARKANOID 2 • REVENGE OF DOH

Hold down the left mouse button while the game is loading for an odd little commercial break

49.    BATTLE SQUADRON

Start the game and type CASTOR’ for invincibility F6 to F10 will now choose weapons, and FI to FS will vary your weapon power.

50.    TOWER OF BABEL

When collecting klondikes, turn the grabber to face them and programme it with fire, nght, right, right, nght. and lire agam The game will think you’ve collected two klondikes. so each level is now oniy half as much trouble.

51.    WINGS

See' TV Sports Football

52.    CADAVER

In level 3. if you go to the Royal Court and touch Wulf, he n give you a guest. Fulfil the quest and return, and he'll give you another quest and a new key to help you

cope with those locked-door blues.

AMIGA POWER MAY 1991

THE ONLY WAY TO GET THE MOST OUT OF YOUR AMIGA

Get the Most out of Your Amiga has been hand crafted by Amiga Format’s Editor Damien Noonan to be the most complete guide to using the Amiga.

Contains all this and more...

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The Amiga's History

Software Creativity guides for beginners and experts:

Word Processors • DTP * Graphics • Digitisers • Scanners ♦ Music * Databases • Spreadsheets * Accounts • Video • Education • Multimedia The Amiga Inside and Out:

Beginners • The Chips • Easy Workbench and CLI • Hardware Upgrades

■ Printers * Programming Languages • Games Programming •

Communications • Emulators • Odd uses lor the Amiga

The Public Domain Scene

Workbench: Top Tips for Software and Hardware

Gamebusters: 100 top games tipped

In 172 Information-packed pages it aims to provide advice on all aspects of the Amiga scene: what software to buy, how you can get it tree through the PD libraries, how to solve those tricky technical problems, where you're going wrong with a game you can’t beat.

You can get all this for the bargain price of only £9.95. Alternatively, for a mere £4 more you can also have two 880K disks absolutely packed with the most useful utilities and the most entertaining programs, carefully picked to be the essential collection from the PD and

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Start getting the most out of your Amiga!

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(Including the locked-doot-io-the-lourth-level blues)

53. BUBBLE BOBBLE

It playing m one-player mode, you may find that your 5 credits are wasted To make better use ol them, plug 2 joysticks in and when player t is about to lose his last life, press player 2's fire button Play normally, but every time you are about to die, continue using the other player, and youT get a lot more screens lor your money

Whenever you get knocked down, press Space followed by the lire button You will be invulnerable lor the rest ot the round.

54.    LEISURE SUIT LARRY III

When you get your divorce papers, read them before you give them to Patti to save yourset! some embarrassment (and gam some pcvnts).

55.    ARCHIPELAGOS

At the stan, choose level 8421 then press Enter twice, to select any island front t to 9999

56.    HELTER SKELTER

Some level codes SPIN - level 11 FLIP-level 21 GOAL-level 41

LEFT - level 51 TWIN - level 6i PLAY • level 71

57.    BOMBUZAL

Some mote level codes ROSS ■ level 8 SINK - level 28 IRON - level 40 TAPE - level 52 RING - level 64 SPOT - level 76 OPAL • level 68 SAFE - level too LAMP- level 112 EYES • level 124 MYTH-level 148

58.    BATTLE COMMAND

Use the external views as much as you can. as they'll give you a much better idea ol where attacks are coming trom.

59.    THE KILLING GAME SHOW

It might not seem like it. but the key to success in The Killing Game Show is mapping tt you learn ail the attack patterns and platform formations, you’d have a tougher time laihng out ol a tree than you would completing this game. And that’s all the help you’re setting, to make it any easier I’d have to come round to your house and do it for you Next1

60.    IK+

61.    WARHEAD

To evade missiles, the best bet is to tty away backwards In trom of them at a range ot about 3000m (The second best bet i$ to slay safely encamped in Soibase for the whole game and watch the telly )

62.    F/A-18 INTERCEPTOR

For extra missions, type 2' to get into tree flight, then before choosing your plane press ’6’. T, ’8’, or 9’ You can (indeed, you have to) work out the rest for yourself

63.    FUTURE WARS

To rescue the King’s daughter, you must first enter the monastery... (Enigmatic, aren t we’)

64.    NIGHTSHIFT

Yet more level codes (8=Banana, C=Cheny. L=Lemon,

P=ptum. AnPineappie)

CB8L • levet 2 BCAP ■ level 3 ALAP - level 4 AALC - level 5 CPPA - level 6 ABAC - level 8 LBPP - level 10 CPBP-level 12 ACPB-level 14

65.    SILKWORM

Hold down ’HELP’ and press tire to start the game. This should give you infinite lives and level-skipping with the keys 1-0. If it doesn’t work, access the control selection screen and type SCRAP28 then Return, and truely Robert should indeed be your uncle

66.    MIDWINTER

Don’t bother with an that tedious fatting around with recruitment, just head straight

tor the enemy HO with some dynamite and j introduce them to Mr Huge Explosion    -

Also, il you start every game by clicking    O

the mouse in exactly the same place on ** the START screen, every game will be x set up identically    O

t

67.    PACMANIA

Oh come on, be serious1    3

68.    KID GLOVES    s

Pause the game and type RHIANNON'    >

Now F8 gives you loads of cash. F6 takes < you to the shop, and F9 toggles    _

invulnerability    m

69.    PROJECTYLE

Use the scanner lo pick up ott-screen

freeze capsules In your own zone, hang around the goalmouth until someone lakes

AMIGA POWER MAY 1991

a shot Tins should give you a chance to get the ball straight into the tunnel m the shortest possible time, while decreasing the risk ot conceding goats.

70.    BALANCE OF POWER 1990

Listen to your advisers You CAN win in situations they don't like, but it's not worth starting WW3 (or, wtveh is frequently the outcome.

71.    RICK DANGEROUS

Enter 'POOKY' onto the high score table to start from any level previously reached

72.    LOOM

Listen carefully to the Guild Of Glassmakers. They cast spells which you can hear and then copy for your own use

73.    ROCKET RANGER

Don’t ask me. t can't play the bloody thing to save my life

74.    ST. DRAGON

Press Caps Lock during play and type DECAFFEINATED', then press Return and Caps Lock again for invincibility Or, if you're not a complete jessie, type Caps Lock WHATS WRONG NEVER SEEN A GUV WHO SLEPT WITH A FISH BEFORE'. Return and Caps Lock for infinite lives For a bit of a giggle, replace the words m quotes with I HATE THE RAD ION ADVERT' or KYLIE'. Fmafty. for a real challenge, complete level i without shooting anything except the end-oMevel robot cow (Use your tat!')

75. ELITE

On the protection screen, enter SARA' as the word from the manual At the second attempt, proceed with the protection as normal, and you'll then be able lo 'poke' certain values to increase your cargo and weaponry by pressing * ie the asterisk)

GRIT - level 16 POOL - level 20 OUIO ■ level 24 HEAD ■ level 28 PINK - level 32 BRIL - level 36 SOAP - level 40

78.    BUGGY BOY

The only way to really big points is to hit the flags m order, so go out of your way to get the nght colours. The same applies to extra time flags - if you know wheie they are it doesn't take any more time to get to them, and they can make the difference between reaching the checkpoint and failing dismally

79.    ZANY GOLF

Cabbage cabbage giraffe cabbage. There, you can't ask for anything much earner than that

80. PIPE MANIA

Guess what It's some level codes.

BALL

BLOB

WILD

DOCK

GRIP

OOZE

81. TOTAL ECLIPSE

Hod down T and '9' and press fire for a little surprise.

toggles the protective fairy. O' unlocks padlocks, and FtO win take you to the 'Techsperts' Delight" Whatever that is

84. VENUS: THE FLY TRAP

Swipe me. it's time for some level codes again

MANTIDS - level 2 CICADAS ■ level 3 PSYLLIDS - level 4 PIERIOS • level 5 SATYRID • level 6 LYCAEN1D - level 7 PYRALID - level 8 NOCTUID - level 9

Typing JUPITER' will also give you infinite lime, and PLUTO' provides infinite ammo Clever doggy

85.    TETRIS

Buy a Game Boy,

86.    TV SPORTS: FOOTBALL

Buy another risk drive

87.    DISTANT ARMIES

Make sure you collect lots of power-ups before taking on the btg end-of-level guardian on the Chaturanga level.

88.    TURRICAN

Type BLUESMOBIL' for 99 extra lives.

89.    TREASURE TRAP

Make better use of your keys by dropping them on the floor, where they will deflect the path of oncoming monsters.

90.    BATMAN THE MOVIE

On the title screen type JAMMMM'. then skip levels with FtO

91.    SWITCHBLADE

Enter 'POOKY' on the high score table Now press 1 to 5 before you press fire to start a game, and you'll start on the relevant level

76. QUARTZ

When your energy gets low. simply stand still and don't fire to build it back up agam

82. DRAGON BREED

Pause and type IREM' for infinite Iwes and level selection with the 'N' key

92. SUPERCARS

Enter your name as RICH to start with £500.000

77. FLOOD

Even more level codes LONG - level 4 GRIP - level 8 VINE-level 12

83. JAMES POND

Type JUNKYARD' during the title sequence. Start the game and press Return, then the bottom row keys fZ to /) access levels 3-12 respectively. Return

93. THEIR FINEST HOUR

Oh look. I don't know, fly around and shoo! all the bad guys or something. You don't expect me to be bnlkant at ALL these games, do you’

94.    MIG-29

Don't rely heavily on your missile locking system Even with a red lock you’re liable to miss unless you've got a good position, so gel right in dose before you unleash any air-to-air death devices

95.    MONTY PYTHON S FLYING CIRCUS

Enter ’SEMPRINI' on the high score table for a menu of new options. Also, try the old POOKY' routine again

96. GOLDEN AXE

Whatever you do. don't get knocked off the edge of the 5th level You'll regret it

97.    GHOULS’N'GHOSTS

Type KAREN BROADHURST' dunng play for invincibility

98.    RED STORM RISING

Avoid firing missiles unless you're running very deep (nole authontative use of submarining terminology there, fact fans), as you'd just give your position away (It says here )

99.    XYBOTS

Enter ALF on the high score table, and you'll cop yoursell a toad ot add-ons in me next game

100. GRAND MONSTER SLAM

Bloody hed. how simple do you want it

Contributions: Stuart Campbell, Gary Penn. Mark Ramshaw, Maff Evans. Dan*! Moore. Daniel Pemberton Haivy.

And there we have it - the end of our very first Complete Control. Remember the message at the other end (to start contributing tips now!) and see you next month for Rainbow Islands and more'

INTERNATIONAL ICE HOCKEY brings the competitive and aggressive world of Ice Hockey alive on your 16-Bit machine. The extremely fast rink action, combined with an array of top class features, makes this the most definitive Ice Hockey game of all time. Get involved in all the exciting thrills & spills. Play the fastest team game on Earth.

Features include: Television Commentator match coverage, action replays on the best goals in each period, unique "snapshot" option where the best plays can be saved to disk, variable team play strategies, player confrontations with "sin bin", on-screen referee with authentic knowledge of Ice Hockey rules, alterable player control methods, full

three division league, friendly games, league loading and saving capabilities, one or two player options, and lots, lots, more!!

Available:-

Commodore Amiga £24.99 Atari ST    £24.99

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

©

DUNGEON MASTER I trunk they coukfve done a lot more with it I'd have broadened :1 out.The science Notion possibilities ere enormous - In lad I Brink they were planning to do a but (hey didn't It's still a superb game -very playable and very deep '

STEVE SCREECH Designer Kick Offs I A 2

‘PPEMANA I thought it was mste good l couk) be wrong but it was the tact that it looked tike it didn't take two years to do a The things i do take a long time and an awlul lot of eftort is spent figuring out what's going m But with a game like Ppf Mama it's a simple idea which is eas** to enpiement than some ot the deeper stuff that’s appearing now. it'd be nice if at the beginning of a project you could see the finished product and you knew what was gong to go hto rt When you Start with a blank sheet and only an idea ot the sort of thing you want to do. you could do so much only to have to scrap it. Something like Stunt Car was harder to do than a conventional raong game because ts terms weren't so easily defined as iTs ai made up. whereas with teal life seniAabons you have a comparison to hand. Something like PipeAfunu is good idea - whether it took someone six months to tlunk of the idea I don't know, but that's what I like about games like that: a good >dca that's wee executed'

GEOFF CRAMMOND. Author The Sentinel, Stunt Car Racer

'SHADOW OF THE 8EAST, Because it sold loads. Computer games ARE art but there's no point m being pretentious about it - at the end of the day the a*n ol the game is to make money.'

ANDREW WRIGHT Director Virgin Games

"NOTHING 1 don't really use my Amiga. Most of the time rt doesn't work and even if it does ifs not plugged m. Any programming 1 did on it was done on the ST.'

PAUL SHIRLEY Author Ouarti end Splndizzy Worlds

LEMMINGS It'S relreshngty different and fun too We're ar very impressed with it here. And it’s goetg to make lots of money, Tm size ’

ANDY BEVERIDGE The Assembly Line

f/A-18 INTERCEPTOR. M'S always been the best flight Simulation It’s not particularly realistic as such but rt has the right balance of hying and combat, it's a game I played a tot. ft’s nothing technically special bui it plays the best.1

DAVIO JONES. DMA Design and the author Lemmings

■POPULOUS. Apart from being ongina m every sense of the word, it was very very playable, torgng new frontiers m terms ol computer entertainment. And a enioyed great commercial success.'

GARY BRACEY Ocean

WHICH AMIGA GAME DO YOU REALLY WISH YOU’D WRITTEN  (AND WHY )

Well, there’s a question - two in fact. Garj

KMGHTS Of TK CRVSTALUON It was a gem. it was the most unusual program I've seen The music was absolutely fantastic and so was the game it wasn't that success! , but it was an excellent product a* the same. Tm not surprised rt took the author a couple of years to write.'

GEOFF BROWN. Managing Director ol US Gold

■DUNGEON MASTER. It kept us addicted for weeks and weeks. Its big. well designed and easy to gel into. The iearrung curve is perfect, and it's got just that nght balance of tighbng and puzzle solving We've got a lot of respect for FTl,’

STEVE KELLY, one of the Bitmap Brothers

TURRICAN ITS ptsl really, realty good and ifs got lots ot realty, realty good things in rt, There are tots of really, really good effects and interesting things to find and do. And iTs got that realty, really good weapon that goes around you and goes Wang''

JO BONAR Producor ol Probe

■POPULOUS. There's a lot of original stuff in rt. Actually, it wasn't totally original It managed to draw on other ideas without actually copying them. Erm .. none ol which spring to nund.'

JOHN PHILLIPS Author Nebulus and Eliminator

Penn put them to some of the software industry’s leading lights, to

'DUNGEON MASTER. Because it took the longest time 10 hack and therefore had the longest shell hfe'

IAN HETHERINGTON Managing Director A Software Development Manager of Psygnosis

RANBOW ISLANDS. It'S just such a near-perfect conversion The gamepiay's smashing, and the graphics aie spot on It's delmrteV one ot the best conversions ever seen Overall a top product And best of a* - <t eventually got out.'

SIMON PHIPPS Core Design

TURRICAN It's the lest game I've seen on the Amiga that's techrwtaty very competent and very, very playable, wth lots of mowig obiects on screen It’S also the fvst Amiga game that's made me want to fash it and made me feet I cotAT

ANDREW BRAY8R00K Graft gold

LEMMINGS. There's u$ t so much playability m rt,’

MARK CALC Managing Director of System 3

-DUNGEON MASTER I trunk it was the fast role playing game to break the mould of just being a clone of Ultima or Wizardry FTl threw away al the interface stuff and made it easy and more enjoyable (ot people to play it They Ad such a good job. There have been so many clones since but nobody has come up to the* standard satipfy because it's hard to conceive of a better designed interface, Capbve -which no one could deny is a DM clone - isn't as wei crafted And underneath that interface you've got a really good role playing game with really good puzzles. The reason I admire all that is because it would be easy to stop after the nterface but what makes it realty greal is the comAnabon of al those elements - they spent months and months getting the balance right, and it takes lot of courage - or money - to do that'

peter molyneux

Designer And Programmer for Bullfrog

LEMMINGS it's addictive and simple and cute and has an the properties ol a good game And I’m sure it wiH make money '

JE2 SAN. Argonaut

■POPULOUS Not just because it's a br*ant game, but because if fd done it I’d have had more features - kke monsters that Ad weed and wonderful things It does gel a bit Wand playing with soldiers, ft have been nice to have been able to do a lew more things ‘

tony crowther

Author of Captive

LEMMiNGS fd have loved to have written it because it's such a clever game, i rea»y We the way it actuaty works, it's the fact that you have have indirect control rather than direct, and set o<f at sorts of chan reactions It's cute too "

MIKE SINGLETON Maelstrom

■ROCKET RANGER. AH the games In it are realty simple but they al M together really we*.'

TONY BECKWITH Pro}oct Manager. Mirrorsoft

•DUNGEON MASTER ITS just wonderful, ft's probably my favourite game of all tune I just love the atmosphere realty it's the game that-s mosl drawn me mo it.’

HERMAN SERRANO Artist & Designer Weird Dream s

'LEMMINGS Last year I had a Similar idea for that style of game.

except it was a war with little soldiers. It was one army agamst another where you just give them a mission and they go away and do it But Lemrongs is SO playable and intellectual And fumy.’

MARC DJAN. Managing Director of Ocean France

NONE

ft hasn’t been written. Yet.'

PAUL WALKER Arc Developments

f/M8 INTERCEPTOR There wasn't a lot to it and ft wasn't particularly featsbc. but it was very piayaWe and there were a lot ol nee features The soiwfs parbcUarty mpresswe -1 realy gives a feeing of power and speed Try ruining ft with the sow) off and you can see how slow ft reaty is.'

GLYN WILLIAMS Author of Warhead

■POPULOUS, because it's original'

And

'And that's it.’

DAVID BRABEN Author Virus & Co-Author Elite

LEMMINGS, ft looks as though it was easy to write, it's great fun to play and rtl make loads of money.'

IAN OLIVER Realtime

which they invariably replied: ‘Ooh, that’s a tricky one.’ After a bit

KICK Off Because it sold well and it deserved to sea well, unlike certain other games which promse mote than they dekvet.’

JON HARE

Orchestrating Director of Sensible Software

'MARBLE MADNESS It s a simple idea that's very well executed It's the only one he played for some time'

BRUCE JORDAN Novagen On Behalf Of PAUL WOAKES Author Mercenary and Damocles

SPEEDBALL Wien it came out it was just completely wonderful and nobody had played anything quite as good as that fd iked to have generated that level of enthusiasm with a product.'

TOM WATSON Renegade

LEMMINGS. The attention to detail and cuteness ol animation - fd like to have captured that'

ARCHER MACLEAN Author IK*

of thought though, here’s what they had to say...

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

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50 Cap Bos 15 inOC'jpBm £5 75

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STAR LC 24 200 Colour Printer

Call or Send cheques/Postal Orders to BCS LTD, 349 Ditching Road, Brighton E.Sussex BN1 6JJ Tel 0273 506269 or 0831 279084

[ jj£] Trade/government/education orders welcome pj

State of the Slrt S

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FREEPOST STATE OF THE ART HEREFORD STREET SHEFFIELD S1 4PP

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Comes with Workbench 1.3, Extra's Disk, Tutorial Disk, All With Manuals and Full One Year Warranty. Includes Mouse, TV Modulator and Cables

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AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

IT S THE END OF THE SOFTWARE INDUSTRY AS WE KNOW IT (and I feel fine)

RENEGADE AND THE BITMAP BROTHERS

TOM WATSON

What are they trying to do Is it working (And who the hell do they think they are ) Perhaps it's time, suggests Matt Bielby, someone really asked them...

The r«l Bitmap Brother* In typical rock *tar pm -from left to right, Eric Matthew* in Bitmap Kid gear (sea bo.-out on the next page), Mike Montgomery and Steve Kelly.

You all know the basic story, ol course. Last year the highly publicised Bitmap Brothers -certainly the industry's best know programming team, and arguably its best - upped and left the protective wing of Mirrorsoft, who d published their hits Speedballs 1 & 2. Xenon 2 a nd Cadaver. It was quite a shock to many people - though Mirrorsoft are on record as saying they'd seen it coming - especially when they set up shop with (of all things) an indie record company.

With the three original Bitmap Brothers - Eric Matthews, Steve Kelly and Mike Montgomery - firmly established as directors of the new

O

Renegade outfit, it was the nearest thing to self-publishing on a major scale that the UK industry had ever seen. Many people were willing it to lall, quite a tew wanted to see it succeed, but all were watching. And the Bitmap Renegade crew, never shrinking violets at the best ol times, made sure that there was something to watch too. with a string of quotes and barbed comments that pointed out plenty of the idiocies ot the software status quo. It was quite some going for an outfit that had yet to release a single game.

All that's about to change though. The first Bitmaps Renegade product. Gods, is at last shipping out and is reviewed this very issue. Stage one of the plan - that they'd actually manage to get a product out there - now seems more or less complete, so it seemed like a good time to talk to them about how things have been working out. Over the page programmer Sean Griffiths, one of the newer generation of Bitmaps, talks about Renegade s second project. Magic Pockets. while Sieve Kelly outlines the thoughts behind the Cadaver levels disk. First, though, Tom Watson, an ex-Mirrorsoft man himself and the one responsible lor the day-to-day running ol Renegade, outlines how it all happened, why it had to happen, and where it goes from here.

Gods, the first Renegade release* and a sure-fire hit if ever we saw one. Typically gorgeous graphics, finely tuned platform gameplay and a hint of innovation in the artificial intelligence routinos - Wo wanted to take the genre a stage further on,' says Eric.

At the moment, to all intents and purposes, Tom Watson is Renegade. Sure, the publishing company has other directors - some ol the Bitmaps and a couple ol blokes from Rhythm King, the indie record label that owns much of the company - but no other employees as such. Maybe I'll gel an assistant in a bit; he says. That'd be nice.'

Not that he really seems to need one - over the six months or so since the outfit was officially announced. Tom has bmlt up a pretty sizeable reputation for rt. thank you very much. To a large extent that's down to the existing rep of The Bitmap Brothers, but it's also down the the intriguing nature ot the idea After a here we all are in a young industry that’s always drawing parallels between itself and the music business, and - what's this - suddenly some bona fide music bsz types are getting directly involved What wifi they think of the way we work1 How will they do things differently It’s both threatening and intriguing in almost equal measure

They are doing things differently loo. with the emphasis on creator's rights, original product and building up a loyalty to developers, rather than to a publishing outfit. There are problems with this of course, as many established software publishers would keenly point out. Not every programmer wants the high profile of the Bitmaps, lor instance. And then there are ongmal products, which can be a big nsk - they take longer to do generally, and they may not get much of an audience when they come out. There are many great games - ones which everyone knows, and magazines rave about - which never really sold all that many copies at all. And then there's the question ol the way time gets eaien up when you’re in a sell publishing-type venture - suddenly there's that much more to do. and your productivity rate goes way down.

But anyway, these are alt points well tackle later on. First, what exactly is the story behind Renegade7 How d»d it get Started7 How well IS it working7 And where will the industry itself be in a tew year's time7 Let s go over to the man himself...

So, to start otl with - what’s the big picture How did it all begin

Okay, the b<g picture Two years

IT IS ‘EASIER’ TO DEVELOP AROUND A LICENSED PRODUCT, AND WHEN YOU'RE DOING THAT THE PRODUCT SUFFERS BECAUSE IT’S THE NAME YOU'VE BOUGHT THAT’S REALLY THE MOST IMPORTANT THING

PhQtO Wstson

II

ago Xenon 2 was toeing produced and everyone was talking about what sort of music should go with it, The Bitmaps were at Mirrorsoft then - they'd been there smce Virgin (their original publisher) turned down Speedbali and they'd had to look elsewhere.

That was a bit of a mistake on Virgin's part, wasn’t it

Yes. products they missed I don t know exactly why they turned it down exactly, but obviously they d thought it washt commercial enough, that it wouldn t work. It's difficult to say what was go ng through people s minds at the time.

So anyway, the Bitmaps took Speedbail round a couple of places and it went to Mirrorsoft That was a one product contract, but everybody was so happy with how it worked that a contract for three more products was drawn up. those three being Xenon 2, Cadaver and Speedball2

Which brings us back to Xenon 2. the first ol them, and the problem with finding suitable music to go with it, Enc (Matthews, the Bitmap’s mam games designer) was listening to Into The Dragon by Bomb The Bass at the time, particularly the Assault On precinct 13 thing, and thought it'd make a really good theme. He rang me up and asked it I thought we could get it.

You being where

Me domg marketing at Mirrorsoft at the time. I found out a name at Rhythm King, the Bomb The Bass record company, and rang him up The name was Martin Heath, and he lust happened to be the guy who ran

the company! ft turned out he was a games nut - he's got about 500 games, some board games, some computer games - so this was like manna from heaven tor him.

Had he already heard of the Bitmaps

I don't think so actually, because he's more interested in strategy games Anyway, he came round the next day gomg, Can I raid your stock cupboard, please please please We an got on wen and as tar as the music was concerned it was yeah, what a brilliant idea, let's do this. The thing about Rhyihm King is that the style of music they work in is ail ST driven, so new technology and computers aren't a

problem tor them.

So anyway, Tim (Simenon. ot Bomb The Bass) helped Enc out - rt was a creative process, not just a Can I have the rights to use that music ' sort of thing - and Xenon 2 went out 18 months ago Everyone was very happy with it. everyone agreed what a good idea it had been and said yes. we must do if again sometime.

And that was that

For the time being, yes Now at the same time, from my perspective, t was getting extremely pissed off with the value judgements being made in the software industry Whal I was starting to suspect was that companies find original product difficult to produce, both in terms of the lodgements they make when signing a product in the first place, and in terms ol the creative values that run through its development. It is easier to develop around a licenced product and when you're doing that the product suffers because it's the name you've bought that's really the most important thing I didn't like the move towards licensing that was gong on at the time because a) it worked agamst trying to do the best they can and b) ultimately was reliant on the creativity of olhers. So you d find a load of scripts going round. Schwarzenegger scripts and all this crap, and it was all just generally getting more and more depressing

So at what point did you leave the company

We came to a position at the PC show which was Ihe launch ot Xenon 2 where I’d totally fallen out ot love -»

Not to bo outdone in tho photo opportunity itak«t, the Renegade team climbed up onto a roof near Piccadilly Circus for this rather snazzy shot. From loft to right, Dan Thompson of Rhythm King, Bitmap Brother Steve Kelly and Tom Watson. It was bloody cold up there, apparently.

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

II

with the industry, so I quit and went to work for a small film production company and that was it, I'd managed to escape from software!

So I'm oiil, I'm in the film industry, and I'm working on a project that involved Virgin Vision and also involved Rhythm King, which was ust neat and curious and fun. It was like Hi guys, haven't seen you in ages1' At the same time, or around the same time, a freelance journalist got a commission from Melody Maker to write a piece on music and technology, and there was a tmk there lo Xenon 2 So Martin at Rhythm King thought. A-ha, I should get Eric in on this, it's not just my side, it's more him really'. So they did an interview together, and then they went to dinner and Martin quizzed Enc on how the software industry worked. He was quite shocked by some of the things he heard.

Such as

Under-expioilation of a whole number of areas -developer s profiles, how we fail to build a sense of allegiance and lamiiianty with the game player, but also the way developers are treated commercially, their rewards, their funding and so on Mania's one of these very lively, dynamic, get up and go people, and he said. hey. let’s do something about this.

Lots of talks later, and we decided -1 was m there at the same time - that something could be done. We made a triangle of people who knew each other and had worked together who could say let's do it Ihe way it should be done. Myself from my side, the Bitmaps as developers, and Rhythm King as outsiders to the software industry saying I don't believe this, some of this crap

Etleclively what we decided to do was recognise the fact that the key thing we have i$ our creativity and the products we can produce

Jusi listen to the Japanese companies that you see wandenng around people's corridors at the moment. Talk to them and they'll say. Look, what

WHAT WE HAVE TO DO IS GET THE BEST CREATIVE PEOPLE WE CAN AND CREATE FOR THEM THE BEST ENVIRONMENT POSSIBLE SO THEY’LL DO THEIR BEST WORK.

we re good at is marketing and management - those are our skills. Creatively were crap. You're good at creativity - let's do ii together'. And as a broad rule ol thumb that's true.

When you say there are Japanese people wandering around the corridors, whose corridors do you mean

A-ha1 That would be telling' The thing is, the Japanese are buying up intellectual property rights left, nght and centre, in the music business, in films, and the same is. or will be. true of software. They produce the brown goods, the hardware, and for the brown goods to work they need to produce software to run on them, and in the broader sense software ts films, software is music, and so on. They're the products that give the brown goods relevance and  purpose, and since they're keen to control the whole thing, they re going to get increasingly involved in buying up bits of our industry too

Currently there are about ten in-house programmers and graphic artists who come under the umbrella label The Bitmap Brothers, working in three teams on three different projects at once. At the moment thore's the bunch who've just polished off Gods, of course (see the review this issue), another team who re just starting work on a newic that'll remain a secret lor some time yet. and then there’s this lot. who're working on Magic Pockets. By this lot' what I actually mean is Sean Griffiths, in his first major project as a Bitmap (previously he'd done a few bits and pieces on Cadaver) and Mark Coleman, veteran Bitmap who was responsible for the graphics of games like Xenon 2 and Gods.

So what, you may ask. is Magic Pockets Well, you may have seen bits of already, most obviously on the Saturday morning kids' TV show Motormoulh. whore an early demo version has been used In their phone-in computer game slot. The thinking seems to be that having tackled shoot-'em-ups, sports sims (sort of) and arcade adventures, the next obvious game genre for the Bitmaps to take a crack at was the culsie arcade platform game. And take a crack at it they have.

So what's the concept Sean

Well, basically, it's about a kid who has bottomless pockets - there's a whole world inside them. What's happened Is that he's popped his favourite toys into them and they've got lost In a magic kingdom that's in there somewhere - naturally he wants to get them back. At the start of the game you see him whisk a black hole out of hit pockets, drop it on the floor, and then jump through it into the magic kingdom, where the game proper begins.

The first level seems to have that distinctly Bitmap metallic look.

Well, perhaps a bit, but that's not representative of the game at a whole. What you see here is the underground cave level which is the first one we've completed - in the finished game there'll also be a jungle world, a lake where you spend part of the tune swimming underwater and a snowy mountain world. There'll be quite a bit of variety there - and it won't all be metallic looking!

whai about the weapons he uses They seem to look kke lithe whirlwinds

That's because that's what they are! I have the feeling his pockets are

like a son of void, so they're full of swirling mist. dust. ice. and things like that, and it's these that he uses as his weapons. On the first level, for instance, he pulls those mini-whirlwtnds out. which can be powered up to different sizes by holding down the fire button. You can use them as weapons, but also as a way to get about the screen.

That sounds a kttle like the rainbows in Rainbow Islands.

Well, yes. though they're not as controllable as the rainbows The transport thing is very unpredictable. What

happens Is that when you get a large whirlwind you can actually get Inside it. then let it throw you out. at which point you start bouncing around the screen. You kill everything you touch when you're like that, but you can never really be sure exactly where you're going to stop. Perhaps more useful Is the way you can trap baddies inside die whirlwinds, which spits them out in the form of coins or sweets.

Which sounds even more l*e Rainbow Islands.

I'm a big fan of Rainbow islands actually there're just so many bits to it. There are all the wings and stuff later on that hardly anybody's really seen, and I've found that a bit of an inspiration - I've been trying to fit as many neat things into Pockefs.That's why I've taken the secret rooms idea from things like that and Super Merio Brothers I want this to be the son of game where people keep discovering new things even after they've had it for quite a while.

Sean OHffithe, the Magic Pockets programmer, down on the waterfront.

So wtut otner bits arc you Ijrticulafly proud of7

ft's all little detail stuff really. For example. Tve got a TV set in there etnch I quite like. When you come across it. It shrinks everything down to halt scale for a couple ol seconds, so you can see more of the map and get more ol a bearing on •here you are

I also like the bats •hich appear at one point n the game - I took ages trying to make sure that they fly properly. Instead of just floating on the same level with their wings flapping llike most (lying sprites do) I made sure that you can actually see that it's the flapping that’s keeping thorn up. so they go up each time they beat their wings, then sink down a bit between flaps.

Atiat slate is Magic Pockets Kt at the moment7

All the game design and most of the game logic has been done, it's tost a case of sorting out the specific levels, working out how the puzzle elements are going to fall and so on.

On the forest level, for instance. I know that I'm going to change the weapon you use from whirlwinds to clouds You've going to have to get your clouds to water seeds so large plants will grow Jack And The Beanstalk style and lift you up to higher platforms. You're effectively building your own way around the map. though I'm not yet sure exactly what this will look like when it's executed.

Then there are all the extra brts to add - Richard Joseph, who does most of the Bitmaps' sound, has to

complete his stuff yet. and Betty Boo. one of Rhythm King's acts, wilt be doing a special version of Doing The Do to go with the game.

WhaFs your little character caned7

He’s the Bitmap Kid - he's got the Bitmap s shades, the street-wise look and everything.

Its a bit ot a shame that Mirror soft's Brat has lust appeared which, though quite a different game, uses an almost identical central character

Ha ha ha, Yes. what a rip off, eh We think it's slightly suspicious really -it has been suggested that Mirrorsoft saw or heard about Magic Pockets quite early on, and nabbed the character for their own game. Not that I'd suggest they'd do anything like that of course.

Before we txush can we just move onto another topic lor a minute. Everyone's making these great claims about the deal with Renegade - how marvellous it is, this idea ol the creative people behind a product having more overall control ft can’t all be sweetness and kght though, can It From your perspective, whal's the downside of it

The only real downside to Renegade Is that they haven’t released a product yet! Cods is the first one. so to some extent it’s all theoretical how welt everything’s going to work at the moment, but I'm very confident that it wilt There really aren't many other placet I’d be happy to work at right now. I'd really like to see a que of other development houses at Renegade's door.

Some neat bits from Magic Pockets - the bats with their flapping wings, our hero floating on a a balloon ol bubble gum, and riding to safety on his bike (a waggling section, of all things!)

WHAT RENEGADE HAVE OFFERED IS A STRAIGHTFORWARD PROFIT SHARE

DEAL, NOT ANY FORM OF ROYALTY. SUDDENLY THERE’S ANOTHER TOTALLY DIFFERENT OPTION IN THERE FOR CREATIVE TEAMS AND OBVIOUSLY FOR SOME PUBLISHERS THAT’S WORRYING.

So where does that leave us

That leaves us with the one thing we've really got to sell, which is creativity. The thing they haven t got That's what mailers now - it s not having, for instance, a strong, heavily staffed company which has excellent access fo European distribution. Yes, that can be important m the shod term, but when the Japanese get here we'll And that they can do that belter

Let's say, for the sake ol argument, that a large Japanese entertainment group decides to launch a world wide software activity. It's going to be bloody hard for even say. EA, to have any hope ol competing, lei alone any ot the smaller companies, by companson really small companies like Ocean

So Renegade fits into all this where

Renegade says, look, the creative process is our one selling point, it's the one thing we realty have What we have to do is get the best creative people we can and create (or them the best environment possible so they'll do the<r best work. At the moment, most relationships between publisher and developer have become almost combative, which is an utter disaster as far as we can see. Neither side are happy, neither side are doing their best work, which is so sad because ultimately publishers and developers are working to the same ends, those of producing the best products they can and then selling a lot of them

Do you think that to some extent that that mistrust and combatitiveness can be put down to a degree of unprofessionalism on the part of many developers I mean in terms of working to time scales, doing what they're meant to be doing and so on.

Well, look at it like this - if you buy a dog and chain it to a post and kick it every morning it's going to b<te your ankle' Unfortunately though, yes, I think that's a very strong part of it. Some developers can be extremely unprofessional There have been cases ot that recently in fact, but what you've got to remember is this basic principle that developer and publisher are working to the same ends and should recognise that fact from the outset.

Moving onto the immediate future for Renegade, it looks a bit at the moment like a sort of Bitmaps self-publishing venture.

Do you see yourselves signing up any other programming teams And if so, when and who

Yes. we do. When Within the next three years, when we meet a team who have the right produds, the right backgrounds, the right attitudes and who are a free steal - in other words, are not tied up in any other situation. When we meet that team we ll do something with them.

In the last few months we've met one or two who may tit thai bill There are a tew people who want to watch Renegade happen, want to see it work, and when it's obvious that we are doing what we re saying we ll do they'll make that step. It’s odd you know, but

we've got a very high profile at the moment without having actuatly sold anything. We have to turn the words into deeds and actions.

How do you find the industry has reacted to Renegade You've come in here, you’ve stuck your necks out, you’re bound to have raised a few heckles.

Hmm. One ol the things is that in terms ol the way software publishers work at presem. everybody knows effectively what everyone else is doing in the way o! deals - what publisher x is paying programmer y and so on. You have a balance where most publishers are in more or less the same position, with the same overheads and so on. so most developers will get more or less the same deal from all companies - your decision on who you go with comes down to a 'Where will I be happiest, who'll sell the most copies of my games ' sod of thing.

What Renegade have offered is a straightforward profit share deal, not any form ot royalty Suddenly you're not comparing like with like any more - there’s another totally different option in there for creative teams and obviously lor some publishers that's worrying. So people try and ridicule us and poo-poo us. saying we won t be around in a year's lime and so on

Look at it from our perspective though and you'll see that what we're doing isn't totally unique -ihere're representative aspects of the same thing happening in other industries too. There's the thing in comics with independent publishers, creators' rights and so on. there's the indie record labels in the music business and so on. It's an underlying trend.

Do you think you’ll really change anything

Broadly, it we re to succeed, the best entena with which to judge it isn't how many developers we sign, but on how the relationship between developers and publishers sits in a few years' time, If you can -*■

11

AMIGA POWER MAY 1991

Q

AMIGA POWER MAV 1991

II

look at the industry in two years and see things haven't changed then we haven't been successful. What we would tike to see is the whole relationship between developers and publishers changing, which will help the longevity of the industry. Look for a shift in how people look at the concept of the publishing industry - creativity is the paramount skill, and should be recognised as such

What do you think are the biggest problems facing Renegade over the next few years

To be honest, I think we've been through them. The btggesl problem was always getting started, getting Renegade to market if you like. We've not

IF WE’RE TO SUCCEED, THE BEST CRITERIA WITH WHICH TO JUDGE IT...IS HOW THE RELATIONSHIP BETWEEN DEVELOPERS AND PUBLISHERS SITS IN A FEW YEARS’ TIME.

actually sold anything yet. we haven t had a product out. and no other publisher has been alive this long without actually releasing anything Of course there'll

be problems - day lo day ones like a product going late, or a maior bug appearing in one we've shipped out - but they're m the nature of the business, and sometimes you just can't help those.

There are bigger ones loo, though. Will we be able to attract the developers we want to attract Will we be able to take our products into foreign territories - and we re looking beyond Europe here - in the way that we would like And will we be able to forge the links with artists in other fields - something we've already siarted - as we intend to

These are all problems we've got to face, but the big one was always Will we actually be able to do it in the first place7 and. well, here we are ■

because this is my sort of game, but because my programming's got better, and I think that shows. Mike

(Montgomery, one of the other original Bitmaps) likes it best too I think -or at least, he did until Gods came along, of course!

Speakstg ol the next one', how do you fee! about doing sequels The Bitmap Brothers are always going on about the importance of original products Don't you feel that doing the same thing again <$ a bit of a waste ot time and that you'd lather move on’

Well, In the case of the levels disk, that was part of the plan from the Out'et. We knew we could get more out of the Adventure Creation Language, so we knew we’d want to use it again. Levels disks don't take much time to do anyway.

In general though, yes, we do sequels, but we don't get the same creative team to do what’s effectively the same thing again We get new blood in for those, while the old guys go on to something else. That’s what happened with Xenon 2. where The Assembly Line did the code to our design, and with Spcedbafl 2

It’s possible there'll be a full-blown Cadaver 2 at some point, but since the first took a year and three quarters we need a breather before we get

into another one We’d want to make it quite a different game though to make it worthwhile - one idea we had was to change all the graphics and make it into a science fiction adventure, another that I quite liked had a Victorian London. Jack The Ripper theme. Whether we'll have the enthusiasm to do it is another matter though

How about the accusation that the Bitmaps iust soup up ok) game ideas, and haven't actually come up with anything that's all that ongmal of their own yet

Well. I must admit that when I look at a game like lemmings I think. Christ, I would have loved lo have written that. The problem is that it's much more ot a risk doing something as different as that - a lot ot companies have floundered by running with something that might be very original but fust isn't going to sell.

Looking back at games I wish I'd done, well, there's Dungeon Master of course - the classic - but there are plenty of others too There's an old arcade game called pix which I like, and one I love at the moment is a coin-op called Ramparts from Atari. It's like a tittle war where you're watching from above and controlling one side. It's just phenomenal.

The Cadaver team. From loft to right: Dan Malone (the graphic artist),

Mike Montgomery, Phil Wilcox ( tho puzzle designer) and Steve Kelly.

and 1 think we've got better at it. The puzzles are better too. in that they're more logical and well-rounded.

Besides the new puzzles we've Introduced quite a lot of new objects to the game, and also a little side-kick character, which we’ve nicknamed the Snot. He'll collect gold and so on lor you from places you couldn’t otherwise get to. and being a good little monster he’ll sacrifice his life for you if need be.

Steve Kelly is one of the Teal' Bitmap Brothers, the three who're directors of the lirm and who should be familiar from oodles of publicity shots (some of which grace these very pages). Recently he's been working on a disk of extra levels lor the popular Cadaver, an Isometric 3D arcade adventure in the style of old 8-bit games like Head Over Heels. Knight Lore. Sweevo's World and so on

First off, why did you do a game like Cadaver1 It seems t<ke qurte a Quiet' choice after the likes ol Xenon and Speedbatt

The reason we did Cadaver was simply that I've always wanted to do an adventure. We started it almost for fun and it simply grew out of all proportion. I wanted to do one in the style of the old Ultimate games like Knight Lore because, unless you're very good with vector graphics, it's the system that allows you to interact with objects the best You can go behind things and so on.

We started up by writing a simple 3D map maker to produce a game not unlike the old 8-bit ones, but what we ended up with was a full blown game creator. We called it Adventure

Creation Language, and it ended up remarkably flexible and easy lo use. After putting alt that effort into it we couldn't really leave it ai that - we had to use it again, and that's where the levels disk comes in.

Is this ACL something that can be used without any real programnvng experience’

Very much so. In fact the bloke who designed most of the puzzles can’t program at all. but he used it quite easily. In theory we could keep on producing new levels disks with the ACL for as long as people want to play them. This new one we've done will. I think, prove to be a lot better than the original, mainly because we've only just learned how powerful the language we've created really is.

It all looks very surriat to the first Cadaver.

Well it is, it's an extension of the first game. If you look at it carefully though I think you'll see that the graphics are a lot better - making 3D isometric stuff really work is hard.

How well did Cadaver do sales-wise’ I don't get the impression that it was as successlul as some of your other products.

In the UK it wasn't as successful as Xenon 2. Speedbalf and so on. true, but overall it did really well - it was our first major success abroad The Germans particularly liked it, probably because they like good value for money from a game. Personally it's my favourite of the things we've done, not just

Some rooms from the new Cadaver levels disk - updated graphics, now objects and lots of new puzzles. Unfortunately the Snot doesn't appear).

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'I’LL FEEL THAT IT’S BEEN WORTH IT IF IT'S SUCCESSFUL OR IF PEOPLE LIKE IT. ONE OF THE TWO. PREFERABLY BOTH.’

BIRDS OF PREY PROGRAMMER CHRIS HUMPHRIES

BIRDS OF PREY

Thirty live thousand and sixty-four hours. One thousand lour hundred and sixtyone days. One twenty-tilth ol a century. Whichever way you look at it that's tour years. And with a week m politics considered a long time, what's lour years between friends in programming terms The answer is Electronic Arts' Birds Ol Prey.

_ There can be few computer programs which . have taken longer to produce than this one. Sure,

< people have had ideas which have taken years to S reach fruition, and it's not unusual for products to take a year or so to come together, but four years of _ active development

j    It's basically an attempt to improve on all the

O previous fi ght simulations, reveals programmer Chris a Humphries. I'm not saying we ve succeeded - it 3 would be arrogant to say that Birds Ol Prey is the y best. But certainly when it comes to the choice ol - aircraft and the choice ol missions, it's supenor

<

AS IS THE CASE with every Argonaut project to

Odate, the whole team has been involved with the production of Birds Ol Prey Programmer Chns Humphries, for example, was responsible for putting

Almost all of the forty not-mo-plain plane ahapoa war* the handiwork of Danny Emmett. ‘We’ve Included moat modern combat aircraft that ara In service, plua a few optional extraa like the 747 and the X.15,‘ aaya Chris Humphries, the man who gathered all the relevant datafla for the planes’ flight dynamics. ‘Basically, lor every Western type of aircraft there's a Russian equivalent - such as the A-10 and the Su-25, and the F-16 and the Mi0.29 -though because the West has been more prolific in producing aircraft there are more on one side than the other.’

together the detailed flight dynamics of the planes and the general Birds Of Prey environment. The slightly less intensive, but equally important, task of incorporating complex mathematics and honing the program's 3D routines was handled by Peier Warnes, while Ian Crowiher brought up the rear with all-round programming support

We've also had help trom some nice triends in informative places who are involved in the real world of military flight simulations.' reveals Argonaut boss Jeremy San 'They've given us comments and feedback and we know that Birds Of Prey is the most realistic flight simulation to be done on a microcomputer It's taken years because it's something you can t do it quickly. Only recently has it been at a level where people have said it (eels good. We can fty it now.'

Birds 01 Prey was. until very recently, known as Haw* According to Argonaut, the name change is testimony to the unexpected immensity ot the project

The Birds Ol Prey code actually started off as Slarglider code.' reveals Jeremy. That s became Siarglider 2 code and then developed ye! again into the Birds Ol Prey code Obviously Birds 01 Prey «

INFORMATION ON THE RUSSIAN ONES WAS DIFFICULT TO ACQUIRE -THEY'RE VERY SECRETIVE ABOUT THEIR EQUIPMENT.’

11

We all know that the Sky at night wouldn’t be the same without Patrick and that in 1966 England won the World Cup with Bobby. Now we have a flight simulation with more.

More planes to fly. More realism. More attention to detail.

And - here’s a surprise - more development time. Gary Penn met with its creators at Argonaut Software for a bird’s eye view.

Can you name the plane thi* cockpit belong* to Probably not, for despite the quantity of plane, in Birds Of Prey only a .ingle, generic cockpit i* used. 'It’s there really for people who like cockpit.,’ explain. Chris. 'We made a conscious decision not to do forty cockpit. -just the cod* to update them would be phenomenal, and whenever you want to add a new feature to the aircraft you have to do that forty times.

’ft does look an awful lot like an F-18 at a glance. But It could Just as easily be an F-20...’

The F-t17A in flight in Birds Of Prey. 'It’s called the Wobbly Ooblin,’ Jeremy reveals, ‘because it’s so unstable it needs computers to keep it flying straight forward the whole time.

'Most ol the information about the Stealth came from magaxine* and TV footage, and measuring up magaxine pictures for wing span* and so on. You have to make some

assumption* -we'll never know for sure until the information’s declassified. The original picture* the US released were taken from a very strange angle and It didn't give u* much of an idea as to the exact dimensions of the wingspan and how slender it actually ls - It looked very stubby in the picture, so we did a shape and did the flight model for that. And as more and more pictures were

released we refined the model. 'We have a video which gave us an insight into how the Stealth was designed, which was quite funny. It was designed quite a long time ago when computing power couldn't cope with curves. They knew how to make an aircraft stealthy but they didn’t know how to make ft fly.

So they simplified the shapes that were involved and built the aircraft out of polygons so their computers could cope with It and try to predict how it would fly.' According to Jeremy, the supersecret F-22 and F-23 will be 'the ultimate Stealth Fighters because they'll be stealthy and manoeuvrable. We've got a few seconds of footage of It. It looks quite Interesting actually.'

vastly different irom those - probably evefy bit of code has been rewritten in the process

If we d wanted a shoot 'em up then the Siarghder code would have been fine - we'd have simply turned the spaceships into planes Bui that's not what Birds CM Prey is.'

One thing Birds Of Prey is though is big. For a start, there are 40 different planes to fly. each one built from the finest home computer flight model that time and money can buy And it's not only the planes which appear in quantity - there's a suitable range of weaponry available too. encompassing around 30 missiles and bombs

We included any air-to-air missiles we could

Quite unsurprisingly Birds Of Prey look* nicest when an external view Is employed.

The outside world can be viewed from pretty much any angle - and from the point of view of any object - with a full pan and xoom facility. There's a high level of attention to detail in Birds Of Prey, as well there might be considering that everything's had three to four years of work put into it. Not only can you see the missile* on the planes' wings, you can watch them drop off, flare up and jet off when launched.

think of,' says Chris. Information on the Russian ones was difficult to acquire - they're very secretive about their equipment Every missile looks and behaves like the real thing. Fortunately, the flight model for the missiles isn't as complex as those lor the planes

But as Argonaul is quick - and glad for that matter - to point out, the quantity of planes and assooaled hardware is merely one of many features which make up the definitive flight simulation. Take the way the planes actually fly for example...

With most flight simulations on microcomputers the programmers have programmed ihe effects rather than the cause of the flight; observes Jeremy. You move the mouse and the plane will turn on everyone else's program. In our one you move the mouse and Ihe ailerons or flaps or rudder will move and with the plane flying through the air it hits those control surfaces and they cause il to turn We've modelled 4 realistically, which means we have much more accurate flight dynamics;

The subject ot accuracy is something that's prone to stick in Argonaut's collective craw I find it strange that people claim to have produced the most realistic flight simulation ever,* says Chns I know for a fact from my research thal it's not possible to get one hundred per cent realism even if you're concentrating on doing a simulation of just, say, an F-16. The data for the realistic behaviour of the aircraft is not available to the general public, and would never be given.'

And then there are the missions...

One ol the things we didn't like about other flight simulators that have missions is that they were all very specific and once you'd solved them that was that. We wanted mission genres so that you select the kind of mission you want and it will generates something different for you each time.

I'm not saying that having fixed missions is bad - it's good >n a way because it means you can concentrate on designing that one mission to be really

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

I!

‘EVEN THE ENEMY AIRCRAFT ACTUALLY COME OUT OF HANGARS AND TAXI DOWN THE RUNWAY’

well though! out But father than do that lot Birds 01 Prey, which would be like copying everybody else, it naturally evolved this way

The idea is you can take off and do what you want or you can concentrate on knocking out the enemy delences, winning the war if you like -knocking out runways, destroying factories, destroying their ability to produce aircraft and that kind ol thing If you were ordered to hit a target you'd get more points than if you randomly hit a target'

IN BIRDS OF PREY there are 12 mission types to choose from. These range from air interception to long-range bombing of enemy installations, including their airbases, runways and equipment-producing factories. The level of difficulty within the mission type is determined by the quality of the enemy you encounter, such as aircraft and SAM sites

But the most important aspect of Birds Ol Prey's mission structure is. according to Jeremy, the (act that it all takes place m an interactive environment It's a world out there and it's continuing and it s functioning and the enemy are making sensible decisions the

whole time and are reading to what you're doing Even the enemy aircraft actually come out ol hangars and taxi down the runway. That's something I hate about other games of this genre - you're flying along and suddenly there's an enemy plane in Iront of you. It didn t take off from anywhere.'

Rather than attempt to - Chmg1 Clung! Chmg1 -cash in on any particular conflict - say. the receni Gulf War - Argonaut made a conscious decision to make the Birds Ol Prey environment a ficiitious one

These things tend to date a product, says Chris. Being fidional means theoretically it won t date m the same way. And people do die in these situations, so that could be seen as tasteless, ft's basically a straight fight between two fictitious sides They do have a definite split in that one side has Russian aircraft and the other side has European and American aircraft' But what about down-sides9 There must be some, surely Well, yes. For a start, alt this luxury comes at a cost to owners of unexpanded A500s, to the extent that they simply can t have it. To run Birds Ol Prey you need at least one megabyte. Chris reckons that it would be very difficult to cut it down to

What you can't glean from those screens is Olios Goddard's sounds. Apart Irom the roar ol the engines being louder outside the plane than In, the noise cuts out altogether when you fly high enough.

fit into a half a megabyte machine because everything m it s essential.'

The only other downside is to do with the small matter of running speed On this pomt Chris feels that honesty is the best policy. ’ Birds Ol Prey is perhaps not as fast as some of its competitors, but most of the time it's acceptable No-one s complained about the frame rate yet.'

This strikes a raw nerve with Richard Clucas (the project manager) though: It's difficult to actually compare the speeds of simulations because they all do different things. So F-29 goes realty fast but in F-29 l m on top of a building before l can see it Birds Ol Prey does not go as fast as F 29 but you can see the buildings before you hit them What we've been finding is that the only people obsessed with frame rates are journalists and programmers Programmers like to say 'mine s tugger than yours' sort of thing

What we've done is use an idea from the PC market by having levels of detail,' explains Jeremy. You can have high level of detail and a slower frame rate or a low level ol detail and a faster frame rate. Every single graphic feature has an option to turn it off an on. Well, within reason - you can t turn the aircraft off obviously .'

Most people who have played Birds Of Prey just love playing it,' concludes Richard It realty is a case of "What's frame rate9*' ■

FOUR THINGS YOU COULD DO IN FOUR YEARS (If you weren't spending all your time working on Birds Of Prey)

1)    You could walk over 140,000 miles - assuming you never stopped ever. Heavens, that's roughly 5.6 times the circumference ol the world! (But not if you were Roger Bannister, who as we alt know was the first man to run the four-minute mile, in which case you could run around the world some 21 times! That's the equivalent of boiling around

526.000 eggs, one after the other).

2)    You could have six babies - that's assuming you realty went lor it and the little blighters were premature by a month each, and that's not impossible really.

3)    You could have sweated almost 274 gallons of fluid, or excreted around 600 gallons of urine. Or even shed around 45 pounds of skin.

4)    Or... (Snip! - Ed)

It was over eight years ago that a lone Jeremy San formed the legendary (and that even tn legendary circles) Argonaut Software. Nowadays ha's In good company with a development team numbering twenty strong. Young Jeremy's first commercial release was a simplistic shoot-'em-up called Skyline Attack for the Commodore 64. But it was the arrival of Stargfider two years later that put the Argonaut name on the map. Stargfider was one of the first releases for the 16-blt machines, and Jeremy makes no bones about the fact that it did extremely well for him and his company.

The award-winning sequel made its mark in 1987 and shortly after that came the rather weak conversions of Afterburner for Activision -which Jeremy's not too keen to talk about...

"The less said about that the better. It was simply for the money. We tend to put a large amount of research and development into our product, more than most people, and that costs a fortune. Consequently we have to do work which is not necessarily what we want to do just to keep the company running and keep the money coming in. Birds Of Prey is probably the longest protect we've ever heard about I don’t know we can afford to ever spend that long on a game again. It was quite a drain on the company.'

Argonaut: Richard Clucas at the computer, J«i San behind, Chris Humphrlss In the tie and, arm, another one.

MEET THE ARGONAUTS

In fact. Mr San is remaining tight-lipped about future projects. Ail he will say Is that the next one isn't based on the Birds Of Prey code, which means it won't be a polygon-based three dimensional affair. The reason for this becomes clear when Jeremy talks about the past, presant and future use of this particular display technique...

‘Basically we carved out a niche which other people have now followed. We have a large investment in the 3D technology in that a lot of people have been programming it and refining it, so it makes financial sense to

BIRDS OF PREY IS PROBABLY THE LONGEST PROJECT WE’VE EVER HEARD ABOUT.’

continue doing that type of product. We won't exclusively do polygon games but they seem to be our forte and while there's demand for them we'll continue doing them. Now though we're concentrating purely on gameplay and not 3D graphics.

The problem at the moment with the performance of the crop of current machines is that no matter how good a programmer you are, no matter how brilliant your 3D routines, there Is a limit to how fast they go. That limit is governed by the machine, and no-one can argue any different. We used to pride ourselves on having the fastest frame rate in the West, but it’s pointless doing that. We've grown up now. There's a lot more to life than frame rate.’

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AMIGA POWER MAY 1991

r

1

GAME REVIEWS

This second review section isn't meant to be seen as a sort of slightly embarassing poor cousin to the big one at the front, and the games in it certainly aren't all crap. Indeed, you'll find there's no shortage of high scorers in here.

No, the criteria by which we chose what appears where tends to vary - basically if we think a game is particularly brilliant, or (even if not brilliant) particularly interesting and deserving of a fair bit of discussion we ll give it a lot of space up at the front. If, on the other hand, we think something is only likely to be bought by a limited number of people, or breaks little new ground, or is merely simple enough to easily explain in a more (shall we say) economical amount of space then it goes here at the back. Thus we get high scorers like Gem-X (pretty, bags of fun. but dead quick and easy to explain) sitting cheek-by-jowl with utter rubbish like... Ah, but that'd be telling, and you'll find out soon enough over the next 13 pages. Yes, you’re damn right, it'll be unlucky for some...

FULL PRICE

82    Atommo Psygnosis

84 Back To The Future Part 3 Image Works

91    The Bard s Tale III EA

80    Braf Image Works

92    Chuck Yeager's Advance Flight Trainer 2.0 EA

86 The Crystals Of Arborea Sitmarits

84 Das Boot Mmdscape

86    Demoniak Palace 84 The Famous Five

Enigma Variations

87    Gem-X Demonware

90 International Ice Hockey Impulze

81    M&fa/Masters In fogrames 81 Moonshine Racers

Millennium

83    Nam Domark

89 The Power Demonware 83 Quadrel Loridel ®    82 Ski Or Die EA

-    82 Skull'n'Crossbones

> Domark <

S

86 The Spirit Of Excahbur Virgin

90    Supercars 2 Gremlin

91    Super Monaco GP US Gold

92    Viz Virgin

91 Warlock-The Avenger Millennium

BUDGET

95 Blazing Thunder Hi-Tec

95 Carrier Command Mirror Image

95    CJ's Elephant Antics Code Masters

96    Daley Thompson's Olympic Challenge The Hit Squad

95    Forgotten Worlds Kixx

96    Operation Thunderbolt The Hit Squad

96 Rocket Ranger Mirror Image

95    Speedball Mirror Image

96    Strike Force Harrier Mirror Image

95 3D Pool Mirror Image

SCORES

(AND HOW THEY WORK)

They’re a simplified version of The Bottom Lines you encountered earlier in the mag - no Uppers or Downers this time (there isn't the room), just a nice juicy summing up sentence and a score. (That's all you really need anyway).

II one of us violently disagrees with the mark the main reviewer goes tor we ll make amends with a little On The Other Hand-box somewhere nearby. That's it, now on with the show...

Part Lemmings, part Roger Rabbit, the cartoa

Publisher

Pnce

Programmers) Release Date

Image Works £24.99 Foursfield Out now

You know, the software industry isn't the big. friendly, cuddly, happy family that you might think it is. Sometimes it just gets so bitchy it'd make you want to curl up into a little ball and go and hide behind the Iridge, recoiling in horror tike someone who'd just tried to plug a fluffy little kitten into an electrical socket (or a joke and had it go BLAM! all over their brand new suede jacket. Such is the case with Brat, a new game Irom Image Works. It isn't a coin-op conversion, it isn't a movie licence, it's a completely original arcade puizley thing with a lovably nasty sweet little baby as Its hero. So why does everybody hale it as it it was personally responsible lor the death of their favourite auntie

Well, on the one side it's been suggested that the character may have been, ahem, borrowed’ from

the Bitmap Brothers' forthcoming Magic Pockets, while on the other side the gameplay looks like it's been, erm, 'heavily influenced’ by Lemmings lor a start. Somebody around here even slated it as a semi-copy ot Spindizzf. I don't know, you'd think no-one had ever been inspired by anything before.

So. enough of all this nonsense. I think It's time this game was reviewed on its own merits.

It s a pretty little thing, this Brat - cartoony graphics scroll smoothly at a gentle pace up the screen, accompanied by happily twittering music. The game itself is a major-league toughy, a real case of

Part of the Intro - Iril climb* out of hit cot, drtittl up and immediately become! totally, well, horrid...

METAL

MASTERS

Publisher    Intogrames

Pnce    £25.99

Programmer TuamOocao Release Dale Out now

Oh dear. The idea ol this ail sounded quite promising, in a 2000A0-ash sort ol a way We're in he future, nght. and. well, to quote the booklet that comes with it The metal giants, masterpieces ol high technology, implacable and indestructible.

fight without respite on tracks ot tire or under arches of steel1 Always bigger, always stronger, the Metal Masters knows no (mits1 Will you be up io it ' Yes. as you might have guessed, this is a French game, and as such comes complete with our old friend, the dodgy bit of translation. Not knowing quite what to expect then, I booted it up First came a rather nice picture ol a giani robot, with a lew little people standing around welding and making repairs, Then came a copy protection code screen (which seemed to crop up with monotonous regularity

sion continues, with the arrival of Mirrorsoft's new baby, Brat.

Cltcklng on thlt will lempof*niy halt tN*

Kitcn's

scrolling.

You (tort of) control irrl with theu bandy direction kont.

Objects can be 'crated' with the, erm, crate icons.

Here't •rat, •bout to collect a Jewel.

Dynamite can be collected to blow up later obttactct

By dumping a weight on a lack In the box, you can prevent ilt box from Jacking.

Thit area thowt all the thingt our tittle frjr It carrying.

Bridget can be collected for later

utc...

...in tight spoil like thit for example.

Chasms are spanned by the bridges moving

backwards and forwards

continually.

Collect a lotta bottle, to save Brat from a nasty fall.

By slapping these symbols down on the ground In front of our diminutive antihero, he can be guided safely aiong. at least until the next level.

Thit it Bret.

What a little (ahem) 'dude'.

learning from experience coupled with a fine mix of forward planning and lightning reactions being the only way forward. At the same lime though it's highly playable and easy to get the hang of when you first pick it up. ft’s beginning to sound tike all those whinges were little more than sour grapes, eh readers

So why don't I like it very much

Well, I'll tell you why. ( Thanks' - reader's voice). I don't like babies at the best ol times, but Nathan (the Sraf of (he title) is the most nauseating little gll I've ever come across in twelve years ol video gaming. With his nappy, his leather jacket, his ridiculous shades and his baseball cap on sideways he looks like a grown-up member ol EMF, but without the saving grace ol some serviceably groovy teenpop to back him up. And curiously enough, the words back' and 'up' (as in 'gets my ) also figure heavily In the effect that our 'hero' has on me. The second-rate 8arl Simpson clone that is Nathan irritated me so much that all I wanted to do was see him die, and since getting him killed isn't a hard thing to do, the game's lasting appeal clocks In at a number of seconds, fn all fairness, this is a pretly good game in itself, but unless you're a lot more tolerant of precocious toddlers than I am (and that's a big zero on the tolerant-o-meter, statistic fans), it's going to be more than you can

ON THE

OTHER

HAND...

I'm alfad to say I think I Stuart's being a brt irritable about this Nathan isn t that horrible, and lar from Lemmings or Pockets what this really reminds me of is those short Roger Rabbit cartoons, where Roger's always desperately running ahead to save an odious little kid from plunging headlong into a boiling saucepan or something. You may find the indirect control a litlie distancing, but I found it neat and well implemented

84 percent. - Mart Bieiby

stomach.It's cerlainly not the remarkable bit of game creating many people seem to be making It out lo be - flawed, and heavily overladdenwith features lo try and make up for il.B Stuart Campbell

THE BOTTOM LINE

Beautilulty programmed and with lovely sound and graphics, Brat is utterly ruined by a colossal misjudgement ol character. II you can identify with Nathan, you're not the kind ol person Td want to meel down the pub on a Saturday    

night. In lact, I don't even PL X think you should be Q J ~ allowed on the streets. w w —

Pretty graphic*, ytt - you really have to tee Metal Masters move to realise how dull it is.

throughout the game) followed by a b<t ol a wait and then what's this  Surely it can't be Yes it is - a ropey old single screen beat-'em up. in tins day and age' And at this pnee! It's a scandal

It's particularly nightmarish when you see quite how useless this is. The graphics are reasonably pretty I suppose (though nothing to write home about), but underneath iurks, well, lurks nothing The controls are very limited, what your robot does on screen seems to bear

very little resemblance to any joystick instructions you might give it. and the monotonous acton just plods on And on I've always hated beat- em ups anyway -they're just so boring - but if I had to justify my loathing to anyone. I couldn't do much better than simply sit them down for a few minutes with a copy of this.

The occasional neat touch - such as the Mtle train that chugs on screen to pu* away damaged robots - and the ability to build your own Metal Master to take part in the competitions do little to Wen it up No this is a clunker alright, and would be hard

pushed to scrape a decent mark at £9 99, let alone at this price point. Bin it and then, just to make sure, bin the bin ■

Matt Bieiby

THE BOTTOM LINE

Hopelessly limited, old fashioned and repetitive robot beal-'em-up. lacking even the weird, off-the-wall qualities that have made so many French games such a hoot in the past.

AMIGA POWER MAY 1991

o

AMIGA POWER MAY 1991

GAME REVIEWS

ATOM I NO, SKI UR DIE, SKULL HND CRUSH ONES. DOS BOOT. BRCK TO

II

Chemistry lessons can be fun. Don't believe it Then let Psygnosis show you how...

ATOMINO

Covalent bondinga stiy tort of subject matter. Isn't lt>

Publisher

Price

Programmer(s) Release Date

Pysgnosis £25.99 Blue Byte Out now

You'd think by now that programmers would be running out o( strange and abstract ideas tor puttie games.

Tetris, Pipe Mania. E-Motion, Plotting, Puzznlc. Gem-X. all ot them pretty fab and all ot them completely odd. But no, there's something that no-one's tried yet, No-one's written a game about covalent bonding. Well, until now. that Is...

Amiga Power World OF Chemistry, Part One in a series ot, er, one, I should think: Covalent Bonding • the principle by which atomic molecules

are tormed, governed by the number ot free electrons in any given atom. Hence, an atom with a single free electron can form a single bond with any other atom, an atom with two tree electrons can torm two bonds, and so on. And that's the underlying principle behind Atomino.

Atoms appear at

random in a tube on screen, and have to be placed into the play area. Each atom has a certain number of free electrons - you have to place them adjacent to each other so bonds are created and molecules tormed. When a molecule has no tree electrons leit over it disappears, and when a set number ot complete molecules are formed the level is cleared. Later levels introduce obstacles onto the screen which have to be built around, specific atoms which have to be removed, and lower limits on 1he

size of molecules which must be created, as well as increasing the number ot molecules required for completion and the speed at which atoms appear. When your tube fills with atoms you can t do anything with, it's Game Over time (Don't worry if you didn't understand a word of that, it's very easy to pick up in practice). So that's what you ve got to do. The question is. how much will you enjoy doing it

The answer is, of course. ‘I don't know'. Do I look psychic What I can tell you is that it didn't really grab me personally, but it's kind of difficult to say why. It's very slick, it's novel, and it's tough, but it just doesn't have that elusive magic something that makes a puzzle game great. Call it character, but I just didn't feel any desire to keep playing it after I'd finished a game. It shares a certain amount of feel with Pipe Mania, which I didn't like either, so if you were a fan of that game this could well be your kind of thing.

Don't take my word lor it. see it for yoursell. but I can't in all honesty recommend this as a good way to spend £25.1 Stuart Campbell

One ot the easier screen in Atomino ■ limply fill the ipacc with atoms to complete the molecule

Our intrepid player struggles with the lattice structure m the main game grid, while another atom falls into the slot on the right. Just Itching to be used in the making of a molecule.

THE BOTTOM LINE

Interesting and different, but not really very compulsive, and at the end of the day compulsiveness is the main criterion for puzzle games. Buy Gem-X first, then think about Atomino...

THE t reckon Atomino does have that OTHER elusive magic

hand... sjjr

(and it doesn't rely on move retraction tike other puzzlers I could mention) Actually, 11 comparisoni to Gem-X are In order, then I'd like 10 point out that Atomino hat thousands of levels compared to Gem-Xt measly few hundred. Thai •aid. the two are quite different styles of puzzler, and I happen to like both -only Atomino more so. Still. Stuart a wrong. I'm right, and mat s all there is to it. Atomino a an *5 percenl-er it ever there was one.

85 percent - Gary Penn

SKI OR DIE

Publisher    Electronic Arts

Price    £25.99

Programmer(s) Mike Abbot.

Nana Chambers, Michael Kosaka Release Date Out now

Snow sports am'i for powder puffs' warns the instruction sheet lor Ski Or Die And judging by my failure to be good at any of its live events (or chat away m the appropriately Californian drone which rather sets the tone for its surl-culiure

frolics) I'm in no position to argue

The events are a collection of weirdo alpine activities, which you gel fo play as practice rounds or competitions My personal lave was the Snowboard HalfPipe This is a skateboarding hybrid which sees you shooting left and right down an open-top ice tube. You can high jump,

Iront V, hand ptant. double twist and 360' back scratch over as many moguls and lips' as your merry Imle ski-board will carry you. It's all far loo funky, but from Ihen on events speed downhill at an alarming rale of knots (Ho Ho.)

Not that the other competitions aren't endearing They ust haven't the same hook The Snowball Blast is an Op IVotfclone with, er, snowballs. Aero Aerials sees you sknng off a ramp and striking as many loopy and twisted poses as you'll have broken limbs when you eventually hit the bottom, and tne Innertube Thrash throws you into an inflated tyre and shoots you oft down the slopes in a race agamst another bloke m an inflated tyre.

Ail of which makes the final sport, the Downhill Blitz (or 'skiing' as we say in Europe), seem rather on ihe dull side, really.

The mam problem with these

last three events is your view point • you watch your bloke front-on and from a distance By contrast, part ot the success of the Hail-Pipe seciion is that you follow on behind him, so you're actually whizzing down the mountain too.

In general though, all the contests are too short and bitty, i also have a more general worry about these multi-game sports sim things - that no matter how weil put-together they are. they don't allow all that much scope tor anything unusual or interesting to happen After an, which would you rather do • make out like Torvtlle and Dean, or dodge 3.000 invading alien missiles

Ski Or Die certainly has a nice line In humour, but it's too laid back tor its own good You'll be charmed for the first couple ot goes, bui then start wondering where the hell the rest of it is. As David Vine wouldn't say. It's a bit of wipe-out really, dude' N Andy ide

THE BOTTOM LINE

Fun, funny and partially successful multi-event snow sports sim - quite charming but, it has to be said, realty very slight.

SKULL AND CROSSBONES

Publisher    Domark

Price    £24.99

Programmers) Walking Circles Release Date Out now

For those of us who chensh romantic notions of buckled buccaneers and pillaging pirates braving the waves m search of loot, the life of a privateer seems pretty much idea!, All that robbery and violence - the appeal ot leaping aboard some creaking galleon, pregnant with glittering spoils, and getting down to some serious cutlass-swishing, dagger-digging fun seems pretty clear to me

Yep, it's a laugh a minute on the high seas alnght - until the big boys get wind of your little adveniures and figure out a way of stretching your neck, of course

Now ail you budding Blackboards can practice the art of profitable slaughter thanks to Domark's Skull and Crossbones. It sounds like a little gem. giving you the chance to lull without mercy until you've tired of producing piles of lifeless corpses and stuffing your breeches with bountiful booty. Unfortunately though, the word sounds is actually the most important one m that last sentence. You see. our tnends

THE FUTURE I I I

GAME REVIEWS

Hard to know which i» th« bigger villain - your rival pirate* or the terrible gameplay

ai Domark seem 10 have have forgotten that kiting should be a jolly good wheeze rather than a tiresome chore..

Here's the plot you're striding the deck ol your beloved sloop when a band of bloodthirsty curs appear below the mainsail Your mission rs to cut the blighters in half, jump off the ship and chase their leader. He's a wizard who gives you a fair old keei-hautmg before stealing off with all your precious gains.

Thus the scene is set for a gigantic, multilevel chase, featuring much hacking up of Spaniards and assorted monsters in a number of locations All very well, if only both hacking and backdrops didn't hold the dubous distinction ol looking and feeling exactly the same

Yes, I'm afraid killing villains >$ but a matter of arbitrary joystick bashing in Skull and Crossbones, and good swordmanship is not necessarily a useful skin at all A t»t of a blow this, especially as we're talking a

game where the scrapping should be the high point. Enemies may get tougher, collectable treasure might crop up at regular intervals throughout the game and generally things might progress exactly as you'd expect throughout the seven stages, but nothing ever happens to really make you want to keep going You're unhkey to be itching to get back mio the swing of things once you crash to the ground and shuffle off to that great quarterdeck in the sky Nope, you're far more likely to pull S And C out ol your disk dnve and boot up something a bit more interesting instead

There's nothing actually wrong with SkuU and Crossbones, except that it's desperately and totally useless For a start, your sword arm can only manage about five moves, of which but two are profitable For a second start, at certain stages our hero is forced to walk into combat backwards! (If anyone has any records of the infamous Captain Kidd tackling three jolty jacks with his back turned, the British Museum would surely be most interested to see them!) For a third start but no. I can't go on Will it just do to say this game is ever so slightly crap It's not just me either - I've yet to meet a single person tn 16*bit land who's got a good word to say about rt.

And there we have >t. I’m afraid As an exercise in the absurd Skull and Crossbones is unsurpassable, but as a

valuable piece of entertainment software it falls somewhat short Splash out on this game, and you really will have been jolly wen rogered ■ Colin Campbell

THE BOTTOM LINE

Third rale for a CM game. II must lake realty clever programmers to make something from a coin-op move this slow. It's a real shame too, as pirates would surely make an excellent subject lor a scrolling hack-'em-up.

DAS BOOT

Publisher    Mindscape

Price    £30.64

Programmer(s)    Three Sixty

Release Date    Out now

Oh no, please don't make me do it!', f beaded. 'Don't make me review the submanne game1 They're alt the same, nothing ever happens, and waiting for it not to happen takes forever, and they always use the same excuse about it being realistic', and if people want a real submanne experience why don't they join the navy, and how do you expect me to take seriously a game with a manual that actually tells you how lo make the game more frustrating than it already is. and) don't want to have to be the Nazis, and I

don't care even if it does have some quite groovy 3D arcade-type sequences, it's still going to be completety tedious. I hate submarine games, I hate them I hate them I hate them1 Please'’

It didn’t work

Bearing in mind that I hate submanne games, this is actually quite fun It isn’t as stow and action-free as most games m the genre tend lo be. and while there's absolutely tons to do. you can still play it on a fairly superficial level and enjoy it The graphics are passable and the sound « very atmospheric, you can choose from three different types of sub and from three difficulty levels, there are toads of options to configure the game in favour of playability or realism, and you can even speed the flow of time when there's nothing happening You can practice just about every aspect of the game, and generally it seems to have been engineered for maximum player- ->

Dm let elne toot. Prepare to dive (etc).

We were going to review this game next month. So we did.

Shoot the lamp hanging ovei on the right hand tide for a nifty ihooling gallery surprise!

BACK TO THE FUTURE H PART 3

Publisher

Price

Programmer(s) Release Date

Image Works £24.99 Probe Oul now

The previous Iwo Back To The Future games were both so completely awful that many people wished they could change places with Marty McFly and go back In lime and alter events so that they would never be born, thus avoiding ever having lo play either of them. Hopes weren't high, therefore, for this, the third game in the series ( The third one Really ' • reader's voice), which makes for an incredibly strange Believe-lt-Or-Not scenario when it turns out to be a bit groovy.

Following what has become I he tradition with movie licences. BTTF3

features several sub-games, each one representing a particular scene from the movie. None of the games arc especially mentally taxing - welt, actually they're not even slightly mentally taxing - being mostly arcade reactions tests, but put together they form a whole which is at least challenging and varied. It'S more than

Never the cold blooded killer type, Marty takes on the baddies - with pic dishes!

you can say about many of the games we've seen this month, at least.

The first section sees Doc Brown galloping across the desert to save the local teacher from plummeting into a ravine in her runaway buckboard. getting caught up in the middle of bank robberies and cavalry battles on the way. The gameplay is terrifyingly simple but very addictive, and a superb banjo rendition ol 'Ghost Riders' does wonders lor Ihe atmosphere. The other levels feature a shooting gallery, pie-throwing, and the old run-atong-the-top-of-a-speedlng-train warhorse, but all are excellently executed despite being as old as the hills. Or indeed somewhat older than the hills, come to think of it. The screens are all linked by still shots accompanied by some genuinely chuckle-raising captions.

Animated horses are always a bit of a risk, but - yes! - these arc actually quite good and the music throughout is ersp in a nice, endearing sort of way.

My only problem with this game Is that the limited format is going to wear a bit thin after a relatively short time, bul BTTF3 is just about addictive enough to get away with it. tl ever there was an argument for a midway price between £25 games and budget software, this is it, but even at full whack, you could do a lot worse than this.ISfuarf Campbell

THE BOTTOM LINE

I feel a bit ashamed ol ntysell lor it, but I really enjoyed this. A' Probably the second best a n ! movie licence game ever. I l »

AMIGA POWER MAY 1991

w

o>

O)

>

<

2

H

111

S

o

IX

4

o

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4

friendliness I still wouldn't play it while there are stilt dogs in the street, but it it's the kind of thmg you ever find yourself inclined towards, it's comfortably the best one IVe seen, and you're more than likely to love it to bits ■ Stuart Campbell

THE BOTTOM LINE

Being as objective as 1 can be. this It actually rather good. The best compromise between simulation and gameplay yet seen in its field.

MOONSHINE

RACERS

Publisher    Millenium

Price    £24.99

Programmer(s)    Peak Star

Software

Release Date    24th April

Ike and Billy Joe are good or boys. There's nothing they like better than a spot ol moonshine, except perhaps making money by running the stuff all over the

Two good of boys never meanin' no harm...

county, despite Ihe best attempts of Sheriff Sam to bring an end to I heir criminal tomfoolery This happy tale of simple country folks only needs one more thing to make if complete - a Chase HOstyle computer game where you play the bad guys' And wouldn't you just know it. what should plop through our letterbox but that exact same things

It has to be said, this game's got some dam tootin' fine music to it. with top-notch banjo plucking of the very highest order. Other great Hungs it's got going lor ■t include a really nice mlro sequence and. er. um.

Yep. it's a clunker. Moonshine Racers is a godawful Oufflurtclone with stow, jerky, primitive graphics and gameplay more two-dimensional than a piece of tissue paper that's been run down by a steam-roller. The road lurches around m a completely implausible manner, and the old aliemating-stnpes-io-creatc-iho-iilusion-ot-speed ellcci has rarely been so ineffectual, not to say nauseating Don't waste your time with ii ■ Stuarl Campbell

THE BOTTOM LINE

Welt, the sound'* pretty good throughout (though some actual sound effects would be nice) end to be honest It's not quite as bad as Chase HO. but then what Is Inexplicable diskswapping, no gameplay.

In * word, crap.

A bizarre choice of licence gives their Famous Five their very own adventure game. Lashings of ginger beer all round, we d say.

THE FAMOUS FIVE

five very famous character! indeed. The game actually gtve» you the opportunity to switch between the one» you're playing at any time, (Except foe Timmy the dog of course). Enid (lyton fans have never had it so good.

IHsk Tools'- Graphics

Mere we arc at Aunt fanny's cottage. (Nice, isn't it ) Notice the options bar below the picture. This allows such things as loading and saving, character swapping and picture on'otf selections to be made

Publisher

Price

Programmer(s)

(design)

(graphics)

Release Date

Enigma Variations £24,99 Nick Byron Colin Jordon Michael Hanrahan Out now

For those reared on Commando' comics and Action Men the antics of Noddy, the Secret Seven and the Famous Five will probably mean little. But those who. like myself, modelled their

Having collected The rive at the train station. Aunt fanny takes them to hei cottage. Checking out the attic reveals a dusty old trunk. Mmmm. Wonder what's in there (Etc)

There s another way to look at this - that Ihe game's a load ol manky old rubbish, and docsn! belong in this decade - but t •outdo 1 want to be the one to suggest it. of course. I think III leave you to make up your own mind*—

JJ percent - Mark Ramshaw

ON THE

OTHER

HAND...

childhoods and, indeed, philosophical outlook on the wholesome world of Enid Biyton's characters, will no doubt feel their hearts palpitate when they catch a glimpse of Five On A Treasure /stand, ihe Famous Five's first computer outing.

The Five themslves consist of Julian (the lough, mature one). Anne (a bit of a girlie). Dick (rather weedy), George (reputedly a girl) and Timmy (the dog). The packaging shows them all kitted out in 501s. Nikcs and sleeveless t-$ hirl$ . but there's no hiding the fact that, given the choice.

they'd go for shorts, sensible shoes and v-neck jumpers every time. And roll hoops along by hitting them with sticks.

Now, a$ with most ol those types, they're heavily into healthy outdoor activities -adventures' as they like to refer lo them. To this end Julian. Dick and Anne have gone to spend their hols’ with George's mother, who's called Aunt Fanny. (Oh dear.) She lives in a gay cottage by the sea in a village called

Kirrin where there are bound lo be heaps and heaps of mysteries for ihe gang to solve.

What you've got to do is tell them what to do. adventure game-style. That means typing in things like N'. 'E'. 'GET ROPE', and getting back answers like I don't understand'. You can't do that' or Anne slaps you in the face' - that sort ol thing. By making sure you've got the right objects in the right places at the right times and doing the righl things with them you should have Ihe mystery wrapped up and everyone home in time for lea (with plenty of bread and jam). You can take control ol any of the Five, and swap between them at will, while anyone you're nol controlling goes off and does their own thang'.

There are plenty of nice pictures to look at. some fairly predictable but

The command parser in The famous five realty does feet very farmlalr. fans of the old S bit game The Hobbit will probably love this one.

very Blytonesque puzzles to solve and everything proceeds at a cracking pace. Unless you've got an insurmountable aversion to Enid Blyton or adventure games (which, come to think ol it, probably accounts lor quite a few people). I strongly suggest you pack some sandwiches info your satchel, cry Tally Ho!" and jump right in there.® Jonathan Davies

THE BOTTOM LINE

It's hard to Imagine a less fashionable subject for a computer game licence, but the result I* a jolly enjoyable romp, in an advenlure-gamish sort of way.

NOW CONTAINS 1990 NFL TEAM/PLAYER DATA!*

"From my point of view, the game has kept me sitting up at nights and through holidays and weekends for up to 12 hours at a stretch, ATARI

with miniscule breaks for food and other necessities .... USER

It is a game I have no hesitation in recommending to anyone REVIEW with even the slightest interest in American Football."

OUR PRIORITY: GAMEPLAY

©fh: HEADCOACH V.3    J9

THE GAME    TRAINING CAMP    COLLEGE DRAFT

Headcoach is the complete American Football simulation Here is an opportunity to assess your players before they During the 16 match season, plus whatever playoff You take charge of the latest recruit to the National take the field. The appropriate coach wi)) give you his view matches you achieve, you will find yourself praying for a Football League, and through skilful design of gameplans of the current form of any of the players and how they are second classy running back or wide receiver, or need to and the use of the college draft, build up a 45 man squad performing in training. The current sharpness of any beef up your offensive Ime ftoo many sacks.) There can be to keep your fans happy and ww the Soperbowl, Unlimited player can be assessed from their time in the 40 yard many weaknesses. The college draft should be used to seasons, and ageing players, produce a realistic game of dash. Wide receivers, cornerbacks, running backs and find those stars of the future and make sure that they re fkictuabng fortunes.    hnebackers are al positions where speed off the mark is playing for you.

THE MATCH .         STATISTICS

The match is a game in itself taking about 40 minutes to complete. With 26 offensive plays and 21 defensive plays, there ts ample scope to match your gameplan to the skills of your squad, and exploit the weaknesses of your opposition. It's here where the strengths and weaknesses of your own players are highlighted

IBM PC All monitors 3 5' and 5.25* disks £29,95 Alan ST All ST/STEs, all monitors : £19.95 Amiga All Amiga/monilor combos    £1995

AVAILABLE DIRECT FROM:

The statistics section will encapsulate your team s and your players season. Total yards, rushing yards, passing yards, kick-off returns, punt returns (and averages for all these), interceptions, sacks.. .ai these are kept for each match, the whole season, for the team and for each player. American Football is a game of stats and we retain that.

THE

Midnight

Oil

AMIGA 500 MAMMOTHI 'h MEG UPGRADE

LATEST DESIGN INCORPORATES 'CHIPMEN’ OPTION AT NO EXTRA COST!

Increoses computer memory from normal /: megabyte to 1 megabyte

I Includes disable switch/incorporates high quality silver coated pin connector

•    16 bit technology

•    Fit in minutes

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CRYSTALS OF ARBOREA

Publisher    Silmartls

Pnce    £24.99

Programmer(s) Loulsmarte and Andre Rocques. Michel Pernot.

(Graphic Artist) Jean-Chiislopho Charter

Release Date Late April 1991

There's one sort ol person who's l*ely to get very exoted about this indeed -the die-hard Lords Ot Midnight tan Hey guys, this one’s aimed directly at you. being nothing less (or more) than a French interpretation ot Mike Singleton's 8-brt classic. Younger players may find it easier to liken it to Midwinter, but without the

Publisher    Virgin

Price    £24.99

Programmer(s) Synergistic Software Release Date April 1991

Oh dear. They certainly don’t seem to treat kings like they used to. Take thal Arthur, (or instance - ruler ol all England, bearer of Excalibur, loved by all„.oe so you might think. Not so', say Virgin. In fact, his power base was so tenuous

solid 30 graphics, futuristic scenario, and certainly without the depth They might also find Ihemsefves wondering what all the fuss was about

So yes. it's a sort of strategy roleplaying adventure, with you leading a learn ol six characters (a mix ol warriors, wizards and rangers, ol which you'd be wise to take two ol each) around a mysterious island in a mix ol so-called 30 and overhead view map modes. The search is on for four crystals which have lo be recovered and restored lo their rightful places m towers dotted about the island -both crystals and towers are placed randomly each new game, so if you're so taken with Arborea that you'd like to play it again and again it'll be a different

goals to achieve, which range from taking the throne and recruiting knights to tracking down Lancelot and finally defeating Morgan Le Fey (King Arthur's evil half-sister). At the same time everything is presented very nicely indeed.

In tael, with its 16 screen map ol Arthurian Britain and numerous graphical interludes, it looks like the sort ol thing Cinemaware might come up with if they produced a role-playing kind of game. Unfortunately ihe

Say chtocl Vouf party of character! - rarisen, warn on and wfurds -line up for a team photo before they 90 their teperate ways.

experience each nme.

Most of your time is spent searching of course - not just for the crystals and the towers, but lor various magical abilities (like healing potions, the ability to teleport and so on) which have to be found or earned (often by entering the house ol a local warrior or wizard and answering a simple question) to give you any chance ol

Sir ComDriltrw (and friend) complete the trek to Camclot. Saxon hordes defeated and the loyalty of knijhti gained, the throne await) (Hurrah,!)

completing the game. It's not all walking about though (but there is a lot ol it - the French programmers claim there are

16.OOO different locations in the game!) as every so often things are broken up by the odd scrap with groups ol baddies youT encounter. And I do mean 'odd' loo -these are strange, gnd-based strategic affairs, not unlike chess. This ceriainiy isn't a game you could accuse ot betng packed with gratuitous violent action

And there we have it realty. Crystals Of Arborea can certainty be quite pretty (especially at raghi) rf nol outstandingly so. but while it has a lot ol screens it doesn't seem to be blessed with a great deal ol variety. Add to that a distinctly $ lug-!ike pace and rules thal seem to have been picked at random (you can only enter a wizard's house when you have another wizard with you - why ) and 1! at! seems rather pointless. I found it one big snooze. ■ Matt Bielby

THE BOTTOM LINE

Some nicely drawn graphics, but it just asks you to do the same sort ol Ihing tor hours on end. Dull, repetitive and ultimately pretty pointless.

SPIRIT OF EXCALIBU

A medieval tale of chivalry (and slow disk access)

Suitably medieval music parps away lo itself, while screen backgrounds are lavish affairs, with elegant abbeys and towering cashes providing eyepleasing backdrops to the action. Even the tight scenes are handled competently, with both one-on-one combat and larger scale conflicts between armies allowing an agreeable amount ol player interaction.

Spirit Ot Excalibur has so many things going for it. The strategy and role-playing bits work well, and close up action compares with games such as Defender Of The Crown, albeit with greater depth. It's just that the whole thing comes across as badly bodged together, ihe sum not being equal to the parts. A shame. ■ Mark Ramshaw

thal on his death everything fell apart quite rapidly. Lord Constantine was next in line for the throne, but lacking the muscle of Arthur, and without Lancelot s help (who was too busy serving penance for getting a bit friendly with Guenevere), the power ot Round Table alt but dissolved. And that's where you come in - armed with a sword and your wits, you play Lord Constantine on a mission to claim your rightful place at Came lot.

Thankfully avoiding the temptation to re-tell Ihe story of King Arthur yet again. Spirt Of Excalibur manages to conjure the same atmosphere, use many of Ihe characters from the legend, yel still be fresh and original -no mean feal. Splitting Constantine's story into five sections gives realistic

similarities don't end there,for the most striking thing about Excalibur is Its speed. There isn't any. It's no good trying to produce a sprawling tale of heroism and Chivalry if it takes nearly twenty seconds simply to talk to a character. The disk-swapping is bad enough, but the access-time is truly appalling.

ft's a shame thal Ihe whole thing moves so slowly, because in many ways it really Is quite enchanting.

A visit to Stonchense I) Wul. Seek out one of the druid) here - they ihoutd be ebk to provide you with handy clue) to the quote

THE BOTTOM LINE

Pretty, but unless you are -

prepared lo make several I

cups ol cotfee while each I

l/~

sequence loads, forget it *

DEMONIAK

Publisher Palace Software Pnce    C29.99

Programmers) Chris Stangroom,

(Graphics; Jo Walker,

tStory and Text) Alan Gran! Release Date April 1991

Erm, yes. I suppose we'd better admit 10 first things hrst, This is a text adventure. No! a sexy Detphme-styie adventure with lots of graphics, the occasional arcade sequence and a friendly pull-down menu parser, but your standard old fashioned lext adventure with ihe occasional still screen, lots of wnting and. erm. trial's about it.

Almost ludicrous to expect anyone to pay tins sort ol premium price for it then, isn't it Well, yes And then again no. You see. Demoniak, in it's own quiet little way. is actually rather innovative it's been written by a proper writer lor a start - Alan Gram, a mainstay of 2000AD who's handled Judge Dredd, Strontium Dog and others, as well as achieved considerable success in the States with his version of Batman. Grant has thrown in the sort ot grotesque, darkly humorous so  superhero plot readers ol his comics would expect, had a good deal of fun with his grossly exaggerated characters and -yes' - actually written some text that's fon

Arcade quality puzzling, Japanese style. (And it‘s cute too!)

The left hand tide Is your playing area.

This It Kikl, your hostess with the mostest

The larger heart Indicates which player It active. The gem symbol shows the level and screen reached.

To complete the screen the playfield on the left must be manipulated to match the one on the right.

GEM-:

'.Si,

A

Publisher    Demonware

Price    £24.99

Programmers)!.Lampyun, (music) C Hyslic Release Date Mid-April 1991

late entry In the abstract-puzzle-game stakes, Gem-X Immediately invites comparisons with both Ocean's Puzinlc and the Sega arcade game Columns. Yes, il‘s sort ol similar to both, though look beneath the cosmetics and you'll see that In gameplay terms Gem-X has a style all its own.

Briefly, the game presents you with a split screen, one hall of which contains a pile of variously-coloured gems, the other hall of which contains...er, a pile of variously-coloured gems. The idea is to make the pile on the left match exactly with the pile on the right by means of a Simple transformation principle. Clicking the mouse (or oystick) on a particular gem will cause it to change colour by two steps in a given sequence. The four gems around it will also change, but only by one step in the sequence. It a transformation

THE ICONS

<*>

Moves

remaining

Tries left on this level

levels before next

IT-

password

u

Time

remaining

would cause the colour of any gem to go beyond the last colour in the sequence, that gem will disappear and the others In the pile will fall down to till the gap (Kfax-style). You have only a certain number of moves in which to complete a screen, and you must do it inside a time limit too. And really that's all there is to It.

Rather than go into a deep and involved analysis ol the game and then coming up with a conclusion,

I'll give you the conclusion now. Gem-X is utterly, utterly wonderful, and here's why. From the start, the game absolutely oores class. Presentation-wise It looks like an arcade game, and it's structured like one too, with very easy initial levels gently drawing you in, building in

_ difficulty until you're really hooked.

then hitting you with screens that m.    will make your jaw drop to the tloor

M.in horror and your brain beg for

mercy. You won't be able to leave it atone, though, because It's all wrapped up with luscious graphics and impossibly lovely sound, including sampled speech that'll steal your heart away and refuse to give it back. You'll find yourself actually talking back to Gem-X. but no-one will think you're weird because everyone else will be doing exactly the same, completely transfixed by the angelic voice of Kikl, the game's Japanese hostess. Kiki's friends also make the odd appearance In the game, as every lime you complete a few screens you get a codeword that lets you start on the higher levels, each one delivered by a beautiful Japanese girl with no clothes on (but tastefully obscured by a fluffy bunny rabbit or some other such icon ol cuteness). You probably wouldn’t be all that surprised if I was to tell you this makes tor some pretty major-league addictiveness, so I won't waste my breath and we'll all just take it as read, okay

When this game came into the office, we all had a took and went Oh yes, that looks nice, might have a go on that in a while II I've got nothing else to do.' Some time later, the security guard was enquiring whether we In lact had any homes to go to. as it was the middle of the night and he'd sort of like to lock up the building. We threw him out ol a third floor window and had another game. And another game. And one last game. And Okay, just one more game and then I'm definitely going home.' And then...well, you get the picture. Gem-X. Why haven't yog bought it yet ■ Stuart Campbell

TRANSFORMATION

SEQUENCE

Clicking on a gem will 'uniform it into a gem two tower down in the sequence. Adjacent gems will be transformed one gem down the sequence. Once past the yellow gem, they will disintegrate.

TOR EXAMPLE. Clicking on the gem in the centre of this

grid...

... results in the pattern looking like this.

Getting the gems to match is easier than it looks, m fact, one simple move—

...and we’ve done it. The key to Gem-X Is forethought (and a lot of guesswork).

THE BOTTOM LINE

The mosl tun you'll ever have having your brain tortured (unless of course    _

you ready hale puuie games, Q Q ” in which case it's a bit of a    flrl-

non-starter).    UU"

I!

to read. Winy, surprising, it's almost an adventure game first

Grant's only partly the star of Demontak though. The other is Palace's new Pure Fiction adventure system, which features what appears to be a very clever parser indeed As the adventure unfokfs it

Demontak often the best of both worlds - lavish picturts and intelligent tut.

The intro

sequence pictured here sets a suitably ominous tone for the dark pioccdings to come.

allows you to switch between the main characters (a sort ol constantly bickenng and mutually susptetous superhero group of the future) and see things from slightly different perspectives - one character wl take particular note of a hunky, half alien superhero's laser gun. for instance, while

another will be more concerned with his tight, oh so tight' jump suit. It's played for laughs, yes, but these different perspectives actually have some bearing on the way the game develops. Certainly.

■I one of your characters is aide to or snubs another one early in the game. it'H be held agamst you and you'll find the injured party far less interested in helping you out later on.

Backed up by mho sequences and the occasional still screen in an impressively comic book style (new artist Jo Walker looks like a name to walch) Demomak deserves to do well. It has to be said though that it's siiil saddled with lots of text only adventure type problems - the fact that you can find yourself stuck trying to open a certain door tor ages, the problems

with what vocabulary it'H understand - as well as that (what seems lo me at least) rather optimistic price. The next Pure Fiction game will apparently be a very different beast indeed, with a lot more done m terms of graphics, but in the meantime here's an interesting text adventure, welt thought out and well written Whatever next’ ■ Matt Bietby

THE BOTTOM LINE

A clever parser, interesting text and the odd nice graphic go some way towards reinventing the led adventure, t meg only though.

You've reed out opinion of Domonisk, but )u*t what do** Alan Grant think of it Find out In a special interview in this month1* Try© Stone*.

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GAME REVIEWS

THE POWER

Publisher    Demonware

Price    £24.99

Programmer(s) Johannes Lipp

Release Dale Out now

Take a pinch of Atomix, mix with a nitty rockin' soundtrack, and that's The Power.

tn which Demon ware continue with their theme ol reteasing games with titles which are simply excuses to use remixes of songs by Number One pop stars Snap as soundtracks (and which also bear uncanny resemblances to other games) First came Ooops Up. a shameless Pang clone, now there's The Power, an arcade puzzle game owing more than a little to Thalron's Atom* Naughty old Demonware, but nobody's gomg to mind that much if they've managed to turn out a good game, so let's see if they have...

Firstly, let s deal with that soundtrack. It's very excellent indeed Right, that's that out of the way Secondly, leTs deal with the plagiarism aspect, There's no denying that this >s a very similar game to Alomix. but it's fust different enough to avoid accusations of a np-off. largely because it's much more of a collect-'em-up than ihe earlier game, which had ckstmctly Boulder Dash-like elements lo it. Thirdly and lastly, let's deal with whether it’s a good game or not. And yes, you have to say that it is, really It's certainty been superbly programmed, allhough the control method could have been a little better thought out. and the scrolling backdrops are particularly nice.

There are Ions of options too. so you can play the game the way that suits you best, and if that's not enough there's a level editor so you can make it as easy or as hard as you like Passwords also make freguent appearances, so you shouldn't have too much of a problem getting stuck on a screen and having to trek through the previous ones to gel to it all ihe time, especially coosidenng you also get eight continues to play with. Generally The Power is very well put together, but for some reason it didn'i really grab me, and I didn't find I had any pressing desire to get to the next level (and 1 liked Atomx) I can't really puf my finger on anything, it's technically very good, but The Power didn't do very much for me at all ■

Stuart Campbell

THE BOTTOM LINE

Beautifully done, but a tad awkward lo play, and seriously derivative.

Heavy on the politics, light on the shooting.

■NAM

One third of the way into the war, and it's all quiet on the far eatrem front. Clicking on the report! icon will reveal all.

Domark

£24.95

Colin Boswell Matthew Stibbe Out now

Publisher Price

Programmer(s)

(design)

Release Date

Vietnam is a small, quiet.

banana-shaped country on the bottom right-hand corner ol South East Asia that's largely covered in trees Or at least it was until the Americans dropped deloliant all over it - just part of their strategy in the 1965-1975 Vietnam War, when they went to the aid ol South Vietnam which was in danger of being overrun by communists from North Vietnam As historians or regular movie-goers will probably know, Ihe war turned into a bit of a fiasco, with the Americans getting a sound thrashing for the first time in history from the supposedly inferior commies This was largely due to Ihe American strategies being unable to cope with

University and is also (spookily enough) the subject of this review. It's basically a wargamc at heart, where you've got to guide units of American and Free World' forces around the map against the North Vietnamese Army and Viet Cong troops.

Your soldiers are divided into four corps which each patrol a section of Ihe country, beating up baddies whenever they bump into any.

However there's also quite a complex political' aspect where you can chose to play the part of the president and decide expenditure and things while watching your popularity go up and down and reading newspaper reports (which seemingly bear little relation to

This fetching picture of Nixon eels as the central control screen. All other command screens arc accessed by clicking on sheets of paper and so on.

The key to winning is to know just what is happening in Vietnam, which is where the New York Times comes in handy.

jungle warfare, which meant the reds ran rings around them using guerilla tactics to slowly eat away at the Americans' morale. It was also a war lull of tragedies and atrocities which rapidly turned the American public against it. leaving their politicians to try lo extract themselves from it without losing too much face. (Something they didn’t manago.)

All these aspects have been Incorporated into a game called Nam. which has been designed by a history student at Oxford

what's happening on the battlefield - I was getting reports of drug abuse among the chaps on the battlefield when I knew there weren't actually any troops out there).

Apart from a few glitches here and there, which mainly seem to be as a result of dodgy programming and which allowed me to win the war on one occasion without actually sending in any troops at all. ‘Nam seems to be a complex and accurate simulation, effectively capturing the hopelessness of the war I doubt you'll be plagued by flashbacks for the rest of your life, though ! Jonathan Davies

THE BOTTOM LINE

A well (hough! out and potentially challenging wargame that s lei down a bit on the technical side ol things.

QUADREL

Publisher    Loriciel

Price    £24.99

Programmers) Najib Chelly Release Date Out now

French-puzzle-games-where-you-have-io-filt-m-vanous-gnds-with-a-iimis-of-lour-iifferent-colours-arid-where-two-iouch mg-shapes-caiwoi-be-of-the-same-colour. eh Who needs 'em Nobody I know, that's for sure

According lo the instructions. 'The greatest games are usually the ones with rules easy lo understand'(sic), which is a fair point, bui doesn't actually apply to this one as the rules aren't particularly easy, and it's pretty crap too. The mam problem is that the whole concept just isn'i fun enough - it's more like the sort of game your Auntie Molly insists the entire family play when you go round to her house for Christmas lhan something on a par with the likes of Telns and Klax

The idea revolves around ihe theory that you can colour m any type of map with only tour colours wilhout any two countries of the same colour touching each other A fair idea for a puzzle game as these things go. I suppose but a bit marred by the limited appeal ol the horrible block-like graphics they’ve presented us with here (wouldn't a few wibbly country-like shapes have been belter ). Another problem is the lack of chaBenge - you can fiddle around with so much ot the game, including chosing which screen you start on - that there's no real exciiemeni left to

Bright colours, dull game. Ouidtel is actually one big snooze.

ihe thing There's not even any guessing what ihe next screen is going to be like as there isn't one (each new screen is treated independently as a brand new game). And you can effectively cheat’ as well by turmng off ihe time limit going back on your moves and asking tor help

As you may have gathered, this game didn't really appeal to me, although this may simply be a matter ol opinion Perhaps the dte-hard puzzle addcl (and a > (fiend) will find that (he two player game 3 offers more entertainment where (instead  of you taking on the computer) each    j,

player starts with a different amount of pamt, and then takes it in turns to fill m t ' he grid - the loser being the player who's 3 first unable to fill in an area. Overall. I'd say lhai Ouadrei is a bit of a try-before- _ you-buyer ■ Rich Peiley

THE BOTTOM LINE

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GAME REVIEWS

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New power-ups and a two-player mode sadly fail to improve upon the original. (In fact, they make it worse!)

SUPERCARS 2

Selecting one player mode give* a decidedly different outlook on life. Those hairpin bendt aten t quite to unexpected anymore.

Publisher    Gremlin

Price    E24.95

Programmer(s) Magnetic Fields Release Date Out now

This is a game with an

Impeccable pedigree, its predecessor. Supercars, (pretty obvious really) was one of Ihc most popular overhead-view racing games ever on Ihe Amiga, and also one of the best (as its placing In our own All-Time Top TOO shows). The programming team. Magnetic Fields, have been responsible tor some other major successes ol late too, notably Lotus Esprit TurboChallenge. Add to that Gremlin generally developing something ol a knack lor driving games, and expectations tor this one were understandably high.

Sad to report, then, that it docsn t really live up to them. Not that it s a

bad game by any stretch ol the imagination, but it hasn't really got what it takes to make the major leagues. Why Well firstly, there's been very little advance made on the original Supercars. The game is the same Super-Spwif-with-add-on-weaponry mix as before, with only the

two-player option adding any new gameplay features to speak ol. Graphically there s been an improvement, with some variation in the background types, but again there isn't really anything remarkable happening.

The conversation sequences of the original have been kept, but this time you have to contend with The Oepi ol Transport, an Environmental Health Officer, the police, journalists, sponsors and solicitors. The formula however is Ihe same. Choose (or in some instances, guess) from three replies to given questions - get it right and you win cash or championship points, get it wrong and you lose them. More significant are the changes to the addons you can buy. Turbo boost and

mines have replaced power steering and retro-thrust, which might not seem that important, but wait!

In both games your car's road-hoiding isn’t up to much, coupling poor cornering with oversensitive steering to the extent that it's very hard to keep in a straight line, so Ihe power steering and other handling improvements available in the first game were actually rather crucial. They've taken them out for the sequel and I can't for the life of me see why. Add to this the narrow, twisting courses and the large number of opposing cars, and what you have is a

game that never really gets going to the degree it should.

This is accentuated in the two-ptaycr game, where the split screen (impressive though it may be) cuts down visibility and gives very little time to react to the unpredictable bends in the course. It gets really ridiculous when long tunnels crop up. forcing you to drive blind, hitting walls and cars with monotonous regularity. It all makes for a very high level ol frustration indeed.

Although it s all very efficiently done and nicely presented, the changes they've made have actually emphasised the weak points ol the game without adding very much. Oh dear. ■ Stuart Campbell

THE BOTTOM LINE

Sknpty too trustrating to be addtciive. Nice to took at perhaps, but sadly interior to the original game

ON THE Tv*r**"Y*,h,n9yovu

fmd to Sealextrie on 4 computer. OTHER That does result in high frustration HAND... lovets. but it * stiff pretty damn compulsive, and Is an ideal game to play when Irtends are round The difficulty curve could have been a bit more gentle though.

tipetctnl - Ma-i Ramshaa

INT'NATIONAL ICE HOCKEY

Publisher    Impulze

Price    C24.9S

Programmer Is) Gareth Briggs Re ease Date Out now

Developed over two years, this « one of a very small number of ice hockey games available, so Imputze are dearly hoping to dean up amongst the millions ot ice-hockey-loving Amiga owners in Britan (Er, do you think we should tefi them , )

To this end they've produced a game with three levels of difficulty, seemingly based on the relative skills ol some reai-Me international sides As wed as the traditional ooe-or two-player modes and variable length of game, you can choose from several ways o! (Seating which ol your players you control, and even how your team restructures itself to till the gap when one ol your players is sent to ihe sm bin. But anyway, onto the actual game Oh dear The game This is where things Stan to go wrong, unfortunately The match is played m a very strange perspective - almost an overhead view but

The tension rises as your 30*1 comes under attack- Note the spotlight trained on the player currently under your control

sfoghtty distorted to give a father crap pseudo-30 effect The ice element provides a good excuse for the players to slide around withoui moving their legs, so animation doesn't amount to much Sound doesn't feature to any significant extent at ail. and as tor playability, wen. it would have been a good idea to have some

Large parts ot the game are spent skating up the rink with the pock, shooting at goal, missing, chasing the puck as it rebounds ail the way back to the other end of the nnk. then doing the whole thing again Passing is unnecessary and (with no overhead view scanner) largely impossible, shooting «largely a matter of guesswork, and tackling appears to be entirely at the whim of the computer.

Fouls result in long pauses while the referee holds on to the puck for an inexplicably extended penod of time, and since practically every attempted tackle results in a foul this makes for an extremely stop-start kind ol game Joystick responses are contusing, and while the half-time highlights are a nice touch, they're really spitting m the wind ■ Stuart Campbell

THE BOTTOM LINE

Cheap and cheerful. Except, er, it’i not cheap). You can buy Speedbtll 2 for the same price, and that makes it look like a very bad deal indeed.

SUPER MONRt O OP * II > II It I (M K IRE IIUENGEII

GAME REVIEWS

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The Bard is back in Thief Of Fate, but it's still the same old song.

THE BARD'S TALE

This window shows your surroundings, or tht monster you are currently lacing.

The dialogue box gives a running commcntry on all the action.

Publisher    Electronic Arts

Price    C24.99

Programmers) Interplay

Productions

Release Date April

H

aving cut my role-playing teeth on the original C$ 4 version of The Bard 's Tale a Tew years ago. I was pretty keen to see how things had changed two games and one computer on. The short answer is they haven t much', but we ll get onto that taler in the review.

For the uninitiated, the Bard s Tale series offer a computerised version of the fantasy role-playing

Mercilessly killing every bad guy around has its rewards • In fact, here they are I

games so beloved ol sixth-lormcrs

everywhere. The player controls one or more alter-egos. and guides them through a make-believe world, collecting treasure, lighting nasties and generally having an adventurous old lime.

Assuming you don t rabidly loathe role-playing on Sight (and plenty of people do) it all sounds like it'd make a pretty effective formula lor a computer game, doesn't tt And it docs - the only problem being that lots of people seem to have realised this, meaning we've got fantasy rote playing-style games coming out ot our ears.

To really make its mark then, a new one has to be something pretty special, which is where The Bard's Tale W falls down. It really is business

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as usual. I'm atraid.

Ftom the character creation sequences (where you choose lighters, bards, magic users etc

and modtly their attributes) to the Dungeons $ Dragons-slyle combat sequences, the whole thing gives a curious feeling ol de)a-vu. Yes. we've seen it all before, and yet...and yet. t have to admit it still makes for a damn satisfying game. You're certainly not

lust three of the bad guys waiting to shake

Short changed as far as places to go and things to do are concerned - there are potentially monlhs ot playing time in here -especially as new areas of the game open up to you as you go on. Unfortunately, lack of innovation aside, The Bard s Tale Iff falls down in a couple ot areas. The tirst is presentation -Simply put. it looks and plays like a C$ 4 game, and you really should be able to expect a bit more for this sort of money. The *“» *'*™iy by other problem is the ,h* disappointing lack of atmosphere. One of the most important aspects of successful fantasy role-playing is the feeling ol being there' and the creation ot a sense of wonder, all too olten forgotten in computer versions. A bit less ot the fighting and a bit more ot the old character interaction would be nice.

Overall then no disgrace to the genre, but (as they say in all (he best school reports) they really must try harder. ■ Mark Ramshaw

THE BOTTOM LINE

A competent and highly playable role-player in the classic traddion. What was excellent five years ago,    ■« ;■

however. Is in serious need of Im I ” an overhaul in 1991.    Ilfs

01

SUPER

MONACO GP

Publisher    US Gold

Pnco    £24.99

Programmer(s) ZZKJ Release Dale Out Now

Audaoous' is the word many people use to describe US Gold's attempt lo convert the monsier Sega ccun-op Super Monaco GP to the home micros. They said it just couldn't be done, they said such a huge mass ol detailed graphics couldn't be shunted around the screen of the humble Amiga at anything like the required speed And you know, in a funny kind o! way. they were absolutely right

And in another tunny way they were wrong What USG have released here is a very groovy racing game that bears practically no resemblance to the arcade machine whose name it shares. The most glanngfy obvious difference is the addition ol three new tracks (France. Brazil and Span) which you have to successfully race on betore you can be let loose on the famous Monaco circuit, a very dubious concept indeed If you're used to the Monaco track from the arcades, you're going to expect lo get the Monaco track, and preferably without having to traipse

The qualifying round completed, It's onto France lor the Tirst teal race. Monaco GP here we come.

hallway round the world first. You can see why they've done ii - one track might be okay m the arcades, but would look suspiciously thin on a £2$ game - but US Gold's SMGP doesn t give you the option of simply playing the arcade game, and this has to be seen as a major flaw

So not a great conversion, but is SMGP a good game in its own right

'Yes', is the short answer to that Programmer ZZKJ was previously responsible for Super Hang-On, the lastest and probably the best Amiga racing game available nght up until the release of Lotus Esprit Turbo Challenge So who bettor to program a race game where

speed was ot the utmost importance SMGP moves just as fast as the arcade game, even with lots ot scenery on the screen, which is quite an achievement on the Amiga lor a start It also plays very well, with sensible and adjustable mouse control so you can find the steenng sensitivity level that suits you best The computet cars are pretty intelligent without being completely impossible to get past, giving you a real sense ol achievement t! you do manage to haul yourself up a few places The game's major irntant is thal one serious crash puts you completely out of ihe race, something which lends to happen with dispinting regularity. In fact it's so tough that many players may never make it to the Monaco track at all1 StiB, tf you're naturally persistent, this one's well worth a play or three ■ Stuart Campbell

THE BOTTOM LINE

Fast and playable, but

maddeningly difficult, and

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WARLOCK -THE AVENGER

Publisher

Price

Programmers) Release Date

Millenium

£24.99

John Gibbons, jmusic.i Eldritch The Cat April

Warkxk is the third game in a series which has unW now only appeared on 8-W machines The first. Druid was one ot a long tine of Gauntlet clones which came out around the time of the official Gauntlet licence, and was generally the best-received Although the Amiga wasn't big news at the time. Dnad has since been converted and is included m Warlock as an optional introductory level Warlock itself is largely more ol the same, featunng 8 increasingly tough mazes populated by all the usual social misfits with attitude problems And. er. that's about it The first thing you notice about Warlock 6 how very simitar it is to the original game. The graphics follow exactly the same style, and the gamepiay is identical, consisting simply ol trudging rather siowfy around the scrolling mazes, zapping baddies, collecting useful items, and looking for the way out. In fact. Warlock appears to be less of a sequel -»

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AMIGA POWER MAY 1991

GAME REVIEWS

Ilium OCK - THE miENGEH + UIZ CVS HDUHNCEU FL l&HT TRRINER 2.0

to the earlier game than an expansion sei, adding tougher levels and different baddies but nothing that you could actually describe as 'new'. As such, it's a success, proving tricky and pretty engrossing, but is liable to be a bit of a disappointment if you're expecting a genuinely new game.

Someone's made a bit of a cock-up on the presentation front too. as starling a new game entails waiting some 35 seconds for a tong picture to painstakingly scroti across the screen and then tor the game to think about loading again Not too

ttKit’i Just lime to check out that treasure chest, then nuke a sharp exit before those two green meames close in.

ternbie in itselt. but with only one life (which won't last you very tong at all m your first few games) you'll see a tot ot this picture, and grow to hate it as l did What Warlock does, n does pretty well It you want a slightly slower paced version of Gauntlet then fine, here it is. and it'll provide plenty ol short-term tun At the end of the day though it amounts to nothing more than a marginal re-spray ot a five year-old game, and as such it's very hard to ustify the £25 price tag ■

Stuart Campbell

THE BOTTOM LINE

Easy to pUy but drtticuH to get very far into, with re-toading sequences that are actually longer than the game which precedes them. A blast from toe past that doesn't really cut It In today A market.

CHUCK YEAGAR'S

ADVANCED FLIGHT TRAINER 2.0

Publisher    Electronic Arts

Price    £24.99

Programmer(s) Eldritch The Cat Release Date    Out now

A word ol warning: step carefully it you come across a flight sim that warns you The program will continually access the disk dunng play'. From my experience of this one. they certainly aren't kidding Still. I suppose you're asking lor >1 when you try to cram in as many options as this does There's the selection ot planes lot instance - old Chuck certainty doesn't shortchange you here, otfenng a chooce ol 18. from Stealth bombers to the Space Shuttle The accuracy ol the flight models seems a tittle dubious - flying a

©Stealth seems suspiciously similar to flying a biplane - but the choice is admittedly impressive.

but that

It

Fnaar, fnaar! Right, that’s got the gratuitous VIZ references out of the way - now is it any good

VIZ

Oh dew, we teem to have muted Roger', enlightening (but unprintable) dialogue. Meanwhile, llffa pick, a fight with a log.

Publisher    Virgin

Price    £24.99

Programmer(s) Probe Release Date Out now

Hyped as The biggest rip off of them air and

coming complete with Ihe promise thai You'll never play a bigger load of crap'. Vrz - The Game clearly has a lot to live up to. Programmers Probe have got otl to a good start by setting out to produce a game that s unashamedly Not For Sale To Children - it's packed to bursting with steaming great lumps of rude language and toilet humour. Thus we get some highly impressive graphic renditions ol many of the comic's most popular characters and some deeply crap music, slapped into a horizontally scrolling race game featuring

Biff* and Butter make a frantic (and Oh to wacky) tprint acrott a handy log.

Johnny fartpanls doing what comet naturally, in an effort to inflate balloons.

Johnny Fart pants, Buster Gonad and Bitla Bacon.

Your task, as one of the three, is to race through live areas of Fulchestor (the beach, the park, the disco and so on), hindered by the entire Viz collection of characters (with Ihe extrordinary exception ol Billy The Fish). To Improve your chances, you can utilise your own special 'gifts'

(Johnny farts. Biffa fights, and Buster bounces on his unfeasibty large testicles) to clear obstacles or avoid a particularly sticky' patch - but only a limited number ol times per level. Ihe number determined by how well you do in a couple ol sub-games. These are

nearly all ol the joystick waggler variely (well, what did you expect), and feature events like Bitta drinking or Buster bouncing. But what's that I hear you cry ( Never mind alt the nobby waffle, is it any good ', it sounded a bit like). Ahem.

Well now. Viz - The Game is a funny old kettle ol hatstands. It’s very, very simple indeed, but - well, actually there isn't a 'but'. It's probably one of the shallowest games ever seen on a 16-bit computer. You run from left to right, you avoid baddies, and, urn. you tart occasionally. The game compensates tor this lack of depth with a very high difficulty setting (which would be fine if It wasn't lor the long wail between games) and of course the irreverent (to understate things just a touch) humour. This is generally well in keeping with the Viz style (especially the Top Tips), but you get a couple ot problems transferring them to a computer game. One ts that alter you've seen all Ihe jokes once (which doesn't take long) they aren't funny anymore, but the other is that what works on scrappy, throwaway, lanzinc-style bog

paper looks too calculating and out ot place in this high-tech setting. All this probably makes the game sound completely crap, but Viz is actually the kind ol thing that you'll find yoursell coming back to, simply because it's fun to play. It's an irritating kind Of fun. because how you do in the race can depend on which lane you gel put in at the start, but fun it nonetheless is. And frankly that's about all there is to say about it. Viz • The Game is as two-dimensional as its paper counterpart, and if £25 seems to you tike a lol of money to pay for a simple game featuring much the same jokes every time you play it. well yes. you're probably right ■ Stuart Campbell

The options don't end there though. Slaloms, take-offs, landings, races, stunts formation flying - the decisions you have to make before you take off go on and on And on Even when you're into the game

proper there're Internal and external camera views to p«k between, starry backdrops (') to add or remove, and all sons. It has to be said though, all this flexibility does add to the game's appeal which is ust as well considering what the flying is like You'll be amazed that a jet-engmed plane can move this slowly. Yep. once again speed has been sacnliced lor 3D detail and realism, and it mucks things up a treat Jerky Irame updates simply negate an the hard work put into the program The strange cursor-style yoke control and slightly dodgy 30 don't help matters either. And then there's all that accessing,.

I don’t wish to sound too negative though II you can put up with mo snooze-o-ioad (») disk access and

once-m-a-iiletime screen update (ie it updates once in a lifetime), this can actually get quite engrossing Taking part in a 1940s slalom race is excellent fun, and the chance to land Ihe Space Shuttle isn t to be sniffed ai The problem ts. there are so many excellent light sims on the rnarkel a new one has to be realty special to make its mark, and this one isn't it Now it only the whole thing moved two or three times faster ■ Mark Ramshaw

THE BOTTOM LINE

Arguably one ot the most flexible flight sims, packed into options and some fun scenarios. Unfortunately though, toe whole thing falls to Inspin due to toe decidedly unfriendly pace.

Guiding a Spitfire through a canyon at just over 600ft is hard enough, but using an external view makes It nigh on Impossible.

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MOUSE MAT MOUSE POCKET DISK CLEANING KIT DUST COVER £•90    7.99

£

!l

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

DELIVERY

SERVICE

....and the keenest prices

GAMES

Action Stations ...... £21 99

AMOS ■ Games Crealor.    £34 99

Armour Goddon ...£16 99

Atomic Robokid ...£17.99

Awesome (PLUS T-shirt).    £24.99

Back To The Future 3 ..£16 99

Bards Tale til ...£1699

BAT .... £16.99

Bante Command ..£16.99

BatHe of Bntam ..£19 99

Betrayal .....£19 99

Brlly The Kid ......£16.99

Cadaver ...£ 16 99

Captive ....£t5 99

Car vup ...£16 99

Chaos Stnkes Back (Mb) ....£16 99

Chase HQ 2 E16 99

Chessmaster2loo ....£19 99

ColdiU., £19.99

Colonels Boquost ....£24 99

Conquest 01 Camelot . £24 99

Corporation £15 99

Cnme Wave.    ...... £1699

Curse ol the Azure Bonds.....£19 99

Dragon Brood .....£16,99

Dragonstnke .....£1999

Dragons Lair II - Timewarp ... £24,99

Dungeon Master ....£18.99

Elvira .. £19.99

Exterminator ......— ...£16 99

Famous Five ...... £16 99

Feudal Lords ..£16.99

FIND OUT WHY MOST AMIGA USERS PREFER BYTEBACK!

GAMES    I    BUDGET

PUBLIC DOMAIN

FREE - PUBLIC DOMAIN DISK! with every game from this column! Pick from list opposin'

Indianapolis 500 ..

James Pond

Jack Nichtaus Unlimited GoH Kick OH 2 (Mb)

Lemmings ......

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Merchant Colony .

Midwinter

MIG 29 ..

Mighty Bombiack NAM 1965- 1975.

Navy Seats —.------

Night Shift .....

M1 Tank Platoon ..

Obltus <♦ T-Shirt)    ..

Operation Stealth

Pang ..

PGA Tour GoH.....

Pool Ol Radiance _

Powermooger .

Pro Teams Tour 2—

Rick Dangerous 2 —

Robocop2 .....

Rorkes Drill

Revelation ...£14.99

Flames ol Freedom (Mid 2) £19 99

Fkght ol the Intruder ....~ ..£19 99

Gauntlet 3D ... PHONE

Genghis Khan (Mb) ..£22.99

GODS . ....£16.99

Golden Axe — .. £16.99

Hard Dmiin'2 .. ...£16.99

Harpoon — £19 99

Horror Zombies .....£16.99

Hunl tor Rod Oclober , .£16.99

X-COPY PROFESSIONAL (3.1) £34.99 plus CYCLONE £ Hardware!

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Secret ot Monkey Island Shadow of the Beast 2 ....

..... .£19.99 £24.99

Sim City ... ,.

£17.99

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Speedba12

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Supercars 2 ...

. .£1699 £16 99

Super Monaco Grand Pnx ....

...... £17 99

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Supremacy ..

£16 99

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S.W.I.V....* ......

£16 99

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Teenage Mutant Hero Turtles Turncan 2

.£16 99 . .,.£16 99

U M s 2 .

£1999

Ultima V .

£22 99

Viz .

£14.99

Wargame Construction Sot, , Warlords ......

.....£21 99

£19.99

Wings (Mb).

Wralh ol Ihe Demon

Zorkll ...

Z-Oul .

£1899 £1999 £8 99 £14 99

enageQu .    .    .    .

Ego. Bobo. Hostages. Jumpm Jackson. Satan Guns. PurpTo Saturn Krypton Egg. BubblO *. Tin Tin On The Moon

WINNING TEAM ...£21.99

Cyberba'i, Kiax. Vindicators. Ptanot Ot Robot Monsters. Ktax

POWER UP.....„ ....£21.99

Rambow islands. Altered Beast. Chase HO, Turncan, APB

FISTS OF FURY ...£19.99

Double Dragon It, Shinobi. Ninja Warriors. Dynamite Dux

MASTER MIX .———£ 16.99

Thunder Blade. Turbo Outrun, Crack Down, Super Wonder Boy. Dynamite Dux

WHEELS OF FIRE £19.99

Hard Drivm. Power DnfL Turbo Outrun. Chase HQ

SPORTING GOLD £19.99

Games Wmier Eidtion. Games Summer Edition. Caiiiomia Games.

HOLLYWOOD COLLECTION £19.99

Ghostbusters II. Robocop. Batman (Movie). Indiana Jones

PLATINUM ...... .£17.99

Ghouls and Ghosts. Stridor. Black Tiger, Forgotten Worlds

POWER PACK .£16.99

Xenon II TV Sports Football, Bloodwyeh, Lombard RAC Rally’

PREMIER COLLECTION III ...£12.99

Archipelagos. Ouadralien. Cybemoid 2, Battleships

After Burner..- .... £6.99

Barbarian II £6.99

Continental Circus .....£6 99

Daley Thompson ...... £6 99

Defender ol the Crown

Gauniiet 2------

Operation Wolf

£699

£699

£6.99

Road Blasters ...

£6 99

Rocket Ranger .....

.£699

R-Type .

—...£6.99

Revenge ot Doh ...

.£6.99

Silkworm ..

£6 99

Speedban ...

.£6 99

Super Hang On ...

.£6 99

Thunder Blade .....

.£6 99

Wubaii

.£6 99

World Class Loadefboard

. £6 99

SALE * SALE * SALE

COMPILATIONS

TOP SHOTS _.... _ £6.99

Kk* Off ’ PLUS’ Extra time’

COIN OP HITS 2 ...£19 99

Ghouls 4 Ghosts, Hammerfist, Vigilante, Ninja Spirit, Dynasty Wars.

MONSTER PACK .£19.99

Shadow ol the BeasL Infestation, Nitro

LEISURE SUIT LARRY TRIPLE ...£34.99

Leisure Suit Larry t, 2. 3

BIG BOX <10 Gomes!) .£24.99

Teenago Queen. Captain Blood, Krypton

Archipelagos .

Battle Squadron.....—

Bloodwyeh

Colossus Chess X......

Daily Double Horse Racing Dragons Breath.....---------

£499 £9.99 £9.99 £9 99 £8 99 £9 99

ELITE £9.99

Galaxy Force £4 99

HARD DRIVIN1 V to DISKS......£11 99

Mouse Trap .£4.99

STORY SO FAR (Vot. 1) £9.99

Buggy Boy. ikari Warriors. Beyond ice Palace. Battleships

Nebutus .

£4 99

£4 99

£8 99

Shadow of the Boast

.....£12 99

Silent Service ...

......£9 99

X-OUT

. £9 99

JOYSTICKS

Joystick & Mouse extension . . £4 99

Ouickshot III Python ......£9.99

Qmckjoy III Supercharger ......£11.99

QwckjOy Jettighler ......£12.99

QuckjOy TOPSTAR ...£19.99

Competition Pro Extra ...£15.99

Sting Ray Handheld £13.99

Zip Stick Professional .....£15,99

DISKS 100% Guaranteed!

Bulk disks ....(10) ...£5 99

Plus ...(50) ..£27 99

Labels-...-.....—(100) .£49.99

SONY Boxed (10)    .£999

Plus ....(50)— £47 99

Labels ..(100) .£89.99

EXTRA MEMORY

500K RAM Expansion’ ,    , £34 99

500K RAM ♦ DUNGEON MASTER £49 99

500K RAM * KICK OFF 2 (Mb).....£49.99

50OK RAM . DRAGONS LAIR.....£59.99

1 disk ..£1.99

6 disks £9.99

10 disks ♦    File    Box £15.99

20 disks «    File    Boxes.....—£24.99

(2D s 2nd Drive Mb = Megabyte)

AG.01 Star Trek Superb game based on TV senes Foatunng superb doused graphics and sound! (2D • Mb - 3 disks) AG.02 Various; Gravwars. Jackland. Paeman. Olhello, Empire. Hanoi.

AG.03 Star Trek (Agatron); Strategy game by Tobias Richter. Germanys No. t Trokkerl English version (20 - 2 disks) AG.04 Monopoly; fun version ot the clas sic property trading game’

AG.05 Paeman 87; Multi level version Ot this addictive arcade classic.

AG.06 Various; Cosmoroids; Amoeba. Crazy Eights. Blackjack. Backgammon, Daieks. Yahtzeo. Stone Age etc.

AG.07 Board and Card games; Cluedo. Olhello. Klondike and Cribbage AG.09 Puzzle Maker; Jigsaw puzzles from IFF Ires Plus Puzzle Pro.

AG.10 Space Invaders; Arcade Classic version! Plus: Lander. Amoeba...

AG.11 Tennis; excellent shareware sports simulation (Mb)

AG.14 Flaschbter; Boukfordash style game Almost commercial quality!

AG.15 Paranoid game; Arkanoid Style, including a screen designer AG.16 Caslle ot Doom; Adventure game with graphics - beginners level.

AG.17 ST Bash; Superb Space Invaders version, shoot Atan ST hardware'

AG. 18 Golden Fleece; Superb tnlocom standard adventure. Train: design a railway with trains! Tron; 2 player Light cycle game Plus; Star Fleet. Kamikaze Chess. Tumbling Tots ,

AG.22 Return to Earth; Eino style space trading game with excellent graphics and digitised sound

AG.24 Drip; Arcade quality game with digitised sounds and smooth sprites’

Plus: China Challenge. Super Gridder. Frogger. Air Traffic Control Sun, Mutant. Ping Pong

AG. 26 Zerg; Ulhma style Role Play Plus Work). Intocom type adventure Daieks. Caiteto. Puzz, Pontoon AG.27 Star Trek (US); Space strategy game Captain the USS Enterprise and repel Klingons! (20-Mb-2 disks)

AG.28 Qualtro; Tetris style. China Challenge; Mah Jong type puzzle game Breaker; Breakout style with screen designer. Plus asteroids version.

AG. 29 Chess; superb Multi featured version vanable level ol play. Tiles; unusual Shanghai version Battleships; great implementation of the classic pencil and paper game. Tetris Two; 2 player puzzle game

AH. 01 Adventure Game Solutions;

More than 100 including; Dungeon Master. Future Wars. U uma i to 5.

Sierra, Intocom. Bards Tale. Zak MacKracken. Maniac Mansion. Rambird Pnnt Out or Read from screen I (2 d*sks)

All prices Include VAT end FIRST CLASS POST! GUARANTEED RETURN OF POST DELIVERY ON ALL STOCK HEMS!

Cheque, postal orders or credit card facilities are available

in m*'inc, iiiiinik n, i nnn11 n r ommanu. cj*v eliphanv iini its. sn pom . i ohikjite n muni us

BUDGET

BLAZING

THUNDER

Pubkshgr    Hl*Toc

Price    £6,99

Release Dale Out now

Unusually for Hi-Tec. this game isn't a licence from a dodgy Hanna- Barbers cartoon It's actually a totally original product, m so much as something that's basically than Warnors can be called original', though here the player is in a tank (or 'piece of miniature hardware', as the inlay would have it) instead o! tailing about on loot. This ol course immediately opens the door to tots of fun dnving over enemy soldiers and listening to their

Hardware, shooting and explosions galore - It's got to be the frantic Blazing Thunder

(dillerently-pitchedt) screams, tree from those bumping into things and dying' wornes Not that you're invulnerable, ol course (bit of a si«y game it you were, though it woukt probably still be loads ol lun), as the enemy forces are armed to the teeth with a tot of rather heavier weaponry, including tanks, planes, helicopters, mobile rocket launchers and huge armoured personnel earners.

Hardly tnnovatrve stuff, you might be thmkmg (and you'd be right), but that doesn't stop Blazing Thunder from being a great little game Faster-paced than is the norm tor this kind of thing (and blessed with some great sound effects) it lairty cracks along through some effectively canoony backdrops and heaps of action It's as playable as you'd expect something this simple to be, and hard enough to be addictive too Especially fun are some of the later landscapes which are often quite imaginative (if not to say decidedly odd) m design - worth looking out tor. One word of warning - it's only half as much lun it your joystick doesn't autofire - but essentially we re m a moan-free zone here A winner.

■ Stuart Campbell

THE BOTTOM LINE

A really dinky budget game, and a must buy (or all Ikari Ians.

CARRIER

COMMAND

Publisher    Mirror Image

Price    £9.99

Release Dale Out now

Carrier Command was released in 1968 Last month it was rated number 15 in our own list of the Top 100 Amiga Games Of Alt Time. This should really tell you all you need to know, but m case you

Another Manta prepares for take-off, ready for a reconnoitre of the nearby islands.

missed the Top 100. or suffer from terminal dimness, here's a quick recap.

The first game of its type, and indeed arguably the only game of its type. Carrier Command defies pigeon-holing, but <n essence it's a strategy wargame shoot-'em-up with elements of flight sun. You control a huge carrier, attack aircraft, and amphibious tanks m a battle to win control ot a number of fictitious islands The game is vast and totally absorbing, and the Wied-vector graphics stand comparison with any more recent games in similar vein There's enough (lying and zapping to keep action tans m seventh heaven, but enough thinking to keep strategists scratching their heads for weeks too

Everything about Carrier Command is fab. and now it'll only cost you a tenner l really shouldn't be having to tell you this, you know Gel out there and buy rt. ■ Stuart Campbell

THE BOTTOM LINE

Are you still here 1 said f

»n~

GET OUT THEBE ANO 1

BUY (Tt l

las

Cl'S ELEPHANT ANTICS

Publisher    Code Masters

Price    £6.99

Release Dale Out now

Code Masters have made something of a name for themselves as purveyors of cute, canoony arcade games, so it comes as a b<t of a surpnse to find that CJ's Elephant Antics is in fact a cute, cartoony arcade game. Okay, so it s not much of a surprise at an

This particular cute cartoony arcade game concerns, m a rather ideologically sound manner, a baby eiephanl (Cut) who escapes from a plane while being transported to a zoo and has to travel through Europe and Africa to return to his home and family Europe and Africa in this case consists ol four large scrolling levels of maze-cum-platform action, with vanous enemies and traps conspiring to keep CJ from his objective, including gendarmes in France, lions in Africa, and penguins in Switzerland ( ). as well as the ubiquitous end-oMevel guardians

The graphics in CJ s Elephant Antics have a siightfy crude took to them, but CJ himseit is a highly lovable little spnte, defending himself by spitting peanuts down his trunk at his adversaries and floating down long drops with the ad of hts yeltow-and-green umbrella The screen scrolls smoothly m all directions, but in

CJ (he'* the one with the trunk) in about to set horribly duffed up' situation.

general the game seems to lack a little in the way of visual sparkle Musically it's atrocious, with a hideous tune that well mention no more lest I get all depressed, and there are no sound effects at alt. which is a Pt of a shame.

The two-player mode is very strange, as both players play simultaneously but the screen only follows player one. so close cooperation is essential if you want to get anywhere (alternatively, play the game completely Pmd for a real, not to mention very saiy. challenge) Control could be a smidgen more sensitive too. but despite all these lauits the game is actually very playable With nine lives and only four levels (although they are very big levels) it won't take forever to complete, but it'll be long enough (or you to get your money's worth ■ Stuart Campbell

THE BOTTOM LINE

Nothing special, sure, but

lf -

a long way short ol being M

totally crap too.

lu =

3D POOL

Publisher    Mirror Image

Price    £9.99

Release Date Out now

3D Pool. It’s a pool game, it's m 3D What else is there to say about it Well, how about; 'It's a straightforward pool simulation, but instead ol the traditional overhead view only format, the action can be viewed from anywhere around the table - from overhead or from cue level, zoomed in or out of, and generally mucked around with it pays a mean game of pool too. with some seriously tough opponents, though with brilliant, preose, instinctive controls that mean you've stiti got a chance The graphics are lovely, fast and smooth and the sound is as good as you could possibly expect it to be. with clicks, thuds, and appreciative appause for really good shots It's got toads of options to increase lastabUty too. including one and two-payer modes, tournament or practice games, and even a library of mindboggimg trick shots to show oh with, along with the

Irm, It'S a pool tabic. With ball* on It. Urn...

option to set up your own ones (and re-lrve that incredible shot you pulled off down the pub last week). The whole thing has a very professional feel to it and proves ideal if what you really want to do is pay pool without all that tedious faffing about buying dnnks. bumping into peope and getting smoke in your eyes. A bit groovy, all things considered You could always try saying something like that. 1 suppose ■ Stuart Campbell

THE BOTTOM LINE

If you tike the Idea of ■

n ~

computer pool, an

f I«

unmissable bargain. (Not J

/ s

everyone will ot course).

FORGOTTEN

WORLDS

Publisher    Kixx

Price    £7.99

Re'ease Date Out now

Despite soundmg hke a rather crap pehtstonc monster movie starring Doug, McClure. Forgotten Worlds is actually a well-respected shoot-'em-up Irom the arcades of 1989 You play a Poke with an aerosol can strapped onto his shoulders, flying around the an pumping holes into baddies who stream m at you from up. down and all around It all plays out against a gently-rolling post-apocalypiic backdrop of Pasted cities, dust worlds' and underwater seascapes, and as a conversion you have to say it's stiB pretty well spot-on. The graphics make for an appropriately eene atmosphere, and the pace :s fast and furious In fact, it's so fast and fu nous it’ll take you quite a while to catch up with it The main faults are really those of the arcade, particularly the tncky control

system (lor the first hour you! find yourself spinning round in circles faster than Michael Bareshmkov with a firework stuck up his bum), though once you get the hang of. say, pulling down left when you want

your Poke to a>m up right (ike a kind of O warped puppet on a string) you'll be    >

blasting away fine and dandy    

What irks me more is the way you die. o Essentially you only have one Me. with an j energy bar that ebbs down Pt by Pt.Thts    m

takes away any real fee ing of danger -    x

you tend to ignore the fact that you're getting hit until you keel over for seemingly  no reason. Forgotten Worlds was never an incredibly innovative game but what it did < it did well And it swi does fl Andy Ide

THE BOTTOM LINE

A fairly enjoyable, though

slightly dated, arcade 1

■! =

romp which benefits f

o=

from a two-player mode.

u>

10

BUDGET

OPI RRI ION 111 Ol I . S PI I Otim I . ROC K I t RANGE n. IIH I t V THOMPSON’S Ol VMPI I I IIHI I I NbL, M III K I I URL t II fi Hit I r It

GAME REVIEWS

1 OPERATION WOLF

Publisher    The Hit Squad

Pnce    £7.99

Release Dale Out now

This is ideal budges late really A famous name (one o! the most famous, in fact), limited gameplay but. it has to be said, lots of action This is the ongmal olive drab shooting gallery game, with oodles of enemy soldiers, tanks, jeeps, helicopters and the tike leaping up or zooming out m front of you. and only your quick reactions saving you from being sent back to the title screen in an inglorious amount of time It's the game the term genoodai' could have been invented for - admittedly the odd nurse. p«g and Vietnamese-l'ke civilian crops up who may no! be such a bnfeantty good «Sea to aim at - but the base gameplay is very much of the shoot-everything-in-sight variety

In a historical context Op Wolf is mainly noteabte for the fad that >t used such big. arcade-like sprites and had so many on the screen at one time - it looks a bit scrappy today

perhaps, but you have to admit that it still works Sufficiently similar to the com-op to do it justice, it s realty marred

Facing ridiculous odd* (end being <yvy by a thot to pice**), In Operation Wolf. te<jws amount

Of disk

swapping - surely it wouldn t have been too much effort to squeeze it all onto one disk’ At this pnce it's a bit of a steal, and suddenly makes alt similar rivals (Line Of Fire el ai> still at 25 quid look stupidly priced indeed We d perhaps wait for the superior two-player sequel Operation Thunberbottlo make it onto budget, but there's no way you couldn't ca» thus a good buy ■ Matt Bielby

THE BOTTOM LINE

You know exactly what you're getting here and. within its limits, it doesn't really put a foot wrong.

SPEEDBALL

Publisher    Mirror Image

Price    £9.99

Release Date Out now

Clearly Mirrorsoft are hoping to capitalise on the massive success of Speedball 2 with the re-release of this, its predecessor The game follows the same base principle but is simpler in most respects, with a smaller pitch, fewer players, and no management elements Whereas SpeedbaM 2 was in essence a future soccer game. $ 1 is more like f<ve-a-side. with the action zipping from end to end with incredible regularity. The most interesting aspect is probably the bribery feature where, by collecting tokens on the pitch, you can gather together enough cash to persuade the referee to give you a goal-lead at the start, or to extend the previously-finished game, giving you a

Speedball - It's not tor the claustrophobic!

chance to recover from a losing position You can also use the tokens to increase your team's skills and stamina, or reduce those of the opposition The gameplay itself i$ easy to pick up. and the graphics are the usual rather pretty metallic Bitmaps fare, but the sound * rather out-of-place, and would be much better suited to a shoot-'em-up. Generally the teei i$ ol something nice, but a bit dated

Speedbait is a fun game, but m one-player mode it gets easy (and hence bonng) very quickly it you play in two-player mode it's brilliant, but then so are most two-piayer sports games Mirror Image also seem to have rather misunderstood the concept ot budget software and pricing this game at £10 puts it rather too close to its vastly Superior big brother for my liking ■ Stuart Campbell

THE BOTTOM LINE

A fine game, but (if you m

can afford it), you'll find W

ll~

Speedball 2 is well worth £

IU=

the extra Investment,

ROCKET

RANGER

Publisher    Mirror Image

Pnce    £9.99

Release Date Out now

On the box ol this game there's a quote which says Rocket Ranger is ..a real landmark in Amiga Software history', and for once they re nght. When it first came out. Rocket Ranger featured probably the most stunning graphics ever seen on any home computer, and dig used music that gave the game a fee! befitting the name ot the company that produced it. Cmemaware This was a piece of software that wasn't so much a game, more ol an interactive movie (a term which has since become so overused as to be meaningless). But wan Look back at that sentence "Wasn't so much a game Doesn t that sound a bit wrong to you. isn t a game’ exactly what it’s supposed to be  And therein ties the problem with Rocket Ranger On the surface it's absolutely gorgeous but mside it's a gameplay-free zone The sub-games which make n up are all pretty dire in their own nght, despite the

T

It It a bird It it a plane (etc)

lovely graphics, and any simple fun that might have been had from it goes out ol the wndow when you're confronted with half-a-dozen disk swaps every ten minutes Some people love it - our own Gary Penn seems to think it s the bee s knees, for example -but I can t for the fate of me see why. It s not ail bad. it you've go! a monumental degree ol persistence you'll find a fax o-'d strategy game >n there, but frankly this is best bought as a piece of history, and ot course to retain something's value as a relic, it’s best if you don't ever take it out of the box ■ Stuart Campbell

THE BOTTOM LINE

Rocket Ranger is nice to m

have, but not something L

you'd be in a hurry to ;

10=

spend a tenner on.

DALEY

THOMPSON'S

OLYMPIC

CHALLENGE

Publisher    The Hit Squad

Pnce    £7.99

Release Date Out now

Way back smee the days of Supertest and the like on the Spectrum. Daley Thompson has had us frantically waggling our joysticks through many a sporting event Olympic Challenge was the tie <n with the last Olympics (so it's a re-release (rom 1988 then), and. despite ait those fancy digitised graphics, training sessions and in between screens, underneath it's still gust a piam old waggier

Things start off (rather annoyingly every game) m the gym where the idea «to prepare yourself lor the following events There are three exercises (or you to try (or should that be hurt ) your hand at - weight lifting, sit ups and squats. Here, a nee doused ptccy of the big D himseff does a  the tilting, sitting up and squatting lor you whilst you (yep you guessed it) waggle away feverishly, hopefully fitting up that bottle of Lucozade at the top ol the screen (as it wilt apparently effect your performance m the events)

The usual running, jumping and throwing Decathlon events come next, featuring nice graphics, but unfortunately rather one sided gameplay - you simpfy wed your joystick to the floor, superglue your hand to the shaft, make lots of groaning noises and waggie for your Me. Some of the events (if you get that far -you have to quality m each one to get onto the next) involve such complicated manoeuvres as pressing fire to jump and (shock horror) waggling slowly, but am in alt there's not much to u and boredom sets

in extremely quickly There's no way of practising each event either, so you’re bound to spend most of your time training and very iittte on the actual competitions themselves What a downer, eh Three years on, Daley Thompson's Olympic Challenge still has a bit of instant appeal, but soon gets very repetitive and boring. There are a tot better ways to spend eight quid ■ Rich Pelley

THE BOTTOM LINE

Hopelessly old fashioned p

1 MM »

waggling gameplay. Even it

the great man's face on ll

Id H

the box won't help it sell.

STRIKE FORCE HARRIER

Publisher    Minor Image

Pnce    £9.99

Release Date Out now

One of the Amiga s very first flight Sims. Strike Force Hamer was also one of the best received Combining realistic simulation with lots of fast blasting action, it remains one of the genre's most playable games, and for outnght speed can give anything currently available a 'eat run for its money.

Obviously there's going to be a drawback Flight sims have progressed quite a way m the three or so years Since

its original release, and Strike Force Hamer now appears pretty crude and primitive graphically, lacking depth when compared to more recent games. But all the same, if you treat it more as something tike Rescue On Fractatus and play it like a complicated shoot- em-up rather than a simple flight ssm, you ft probably find yourself having quite a lot of fun. Priced at £ 10 though, it's unavoidably going to attract unfavourable comparisons with F/A-18 Interceptor, which is technically miles ahead, and available for the same pnce The EA game is iust as accessible and much more impressive technically (as its placing m our An-Time Top 100 would suggest) so in a straight head-to-head. Strike Force Harrier is always going to come out second best With that in mind, I can't really recommend it strongly, but my gut lee -ng is that it's a really nice game, and one that's just a bit more enjoyable to play than the usual flight $ im ■ Stuart Campbell

THE BOTTOM LINE

It's pretty fine, but at the m

k J ~

price it’s been rather out- lx

l/l ™

evolved by F/A-18. Do

14=

taka a look though.

CPS

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AMIGA POWER MAY 1991

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WE MUST BE MAD

Due to massive bulk buying and low cost advertising we can offer you high quality European manufactured disks at these extremely low prices

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ALL- TIMM

GAMES

COMPETITION

WIN!

THE AMIGA POWER ALL-TIME TOP 1OO GAMES!

You read all about them in the Amiga Power supplement, now here's your chance to play them! Just think: 100 absolutely incredible games. At a conservative estimate, that's two grand's worth of kit. and a solid two years of playing time too - and you still won't be bored! (Just check out the screenshots dotted around the page for a brief selection of the treats in store).

Now for the difficult bit. First check out the questions below. Then answer them (pretty obvious so far, isn't it ) on the back of an envelope or post card, and send it off to Amiga Power Top 100 Competition, Amiga Power, 29 Monmouth Street. Bath BA1 2BW. Don't forget to add your name and address (print clearly please), and make sure you get it to us by May 24th 1991.

RAA80W ISLANDS IlMMCS ■$ ptEC6*u J* virus* *0*J10US*A»CX0FFI. FALCON * INOV JOG * STLAlT CAP    • PANG

PtftStA.

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JAMES ROND • VENUS THf FlV TRAP • TITfttS • TV SPORTS FOOTSAll * 0»STAWT ARMUS.TUWUCAN. TBCASUPf TfUA • SATlAWi TMC UOV< • SM1TOGLAOC • SlPfRCARS-TM£ Pt WEST MCM»*i«)n*uc«Tv

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UAWC TQ nn> It's simple really. You just have to answer the Top IIHVL I U Ifv*    100 related questions below. There are a few of

them, but don't worry, if you don't know some of the answers they can be found either inside this very copy of the magazine or in the Amiga Power All-Time Top 100 Games supplement (available with this month’s Amiga Format).

O The music to Xenon 2 is based on the theme from what low budget movie

O How is Leisure Suit Larry III subtitled

O Shanghai is loosely based on what ancient Chinese game

O Name two other games (not necessarily on the Amiga} by Laser Squad creator Julian Gollop.

© What industry ‘cult’ character wrote the introductory poem to Castle Master

O Rainbow Islands is the sequel to what game

O Which flight sim might be hard to track down in your local computer shop

0 What's the name of Warhead creator Glyn Williams’ soon-to-be completed new game

O What is the name of the programmer of Firebird’s Quartz

O Captive is essentially a modern update of what game

AULCt A REGULATIONS

*    ctoting 4*1* for IN* competition I* U*T 24IN 1M1 Any MlrlM received *M*< IK*I will b« filed In th* bin.

*    W* HWva IN* HfW I* repUce mnr g*m* fr«m IN* Top 100 th*t <« no long** ***M«*I« wllN on eguivelent gam*.

*    On *11 mjlUn r«i«1lng to tlui <omp*tllHin h* *d-tor » AkIWm l« tWv*i.

4    04 Tuturo PuMUNing are not oHgkfet* to onto* lM* competition.

AMIGA POWER MAY 1991

THE INDISPENSABLE GUIDE TO GAMES ON

THE AMIGA

SCREEN PLAY - THE BOOK

SCREEN PLAY has 162 pages packed with all this and more...

•Reviews of over 100 games.

•Tips on over 100 games.

•Maps for 12 games.

•Full solutions for 12 games.

•Complete playing guides for Damocles. Dungeon Master,

Corporation, Neuromancer,

Xenomcrph and many more.

Whether you're into shoobenvups, simulations, adventures or puzzle games, Amiga Format always brings you definitive coverage for games. Game Busters compiles bps to aid the struggling gamer and Screen Play covers the big names and top releases to watch out for every month.

But what about the games that slipped through the net and never

came under the close scrutiny of the Amiga Format reviewing team  What happens when you can’t beat that classic old game even after months of trying What can you do if you've missed part two of that essential solution to Shadow of the Beast And just what DO happen to your issue with the Infestation maps Now you can put ail these worries behind you, with the Amiga Format Screen Pfay book.

Screen Pfay. the book, contains reviews of over 100 games, with the most comprehensive collection of bps, maps and cheats ever compiled in one place. The book also includes exclusive hints lor top games specially put together for this book. It's been lovingly put together by Amiga Format's dedicated staff writer Maff Evans, who's got more experience playing, cursing at and then beating games than it's sane to have. All of his many years expertise has gone into creating this book, which costs just £9.95.

If you play games, how can you afford not to buy it

PRIORITY ORDER FORM

Yes. 1 would kke to order_copy/copws of SCREEN PLAY at the recom

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AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

NEXT MONTH!

The second fabulous issue of AMIGA POWER will be on    Ttw ktyi open hotel

in the wills to let

sale at a newsagent near you on Thursday May 23rd.    you'hraJ3h

Once more it’ll...

CARRY MORE pages dedicated to more Amiga game reviews than any other magazine!

COME IN FULL COLOUR (ie apart from the odd advert it’ll not contain a single black and white page at all!)

COME PACKED WITH features, interviews and generally useful snippets of information giving the back* grounds to all the big games.

KID GLOVES

Spinny indcitiuc. table bid guy - Avoid *t all com!

THE COMPLETE GAME!

That’s right! Millennium’s excellent cutsie platform game, as featured in our All-Time Top 100 Games supplement, will be given away in its entirety! Lovely graphics, near-perfect sound, and literally heaps of playability make it one of the sweetest games of 1990, and now it can be YOURS!

GAMES

FEATURE AN UPDATED Bottom Line with yet more entries added!

AND TO CAP IT ALL...

SUBSCRIBE!

And get a game worth £24.99 free! Three of the best Amiga games ever made, and all essential additions to your collection. (The only problem is which one to chose!)

GODS

Renegade

SPEEDBALL 2    LEMMINGS

Image Works    Psygnosis

There are two ways you can go about this really. You can either a) camp outside your newsagent's door to make sure that you're amongst the first to get your greedy mits on Amiga Power No2 (after all, with Kid Gloves stuck to the front cover it's bound to sell out fast!), or b) you could subscribe.

Just think about it for a minute. Not only will you be making sure you get each new issue of the magazine hot off the presses, you’ll also save yourself a bit of money and get a brand

Collect the flowers end these blocks will fail to the floor making nee platforms to climb.

Bouncing snakes (they'll kill you on touch of course).

Loedsamoncy just lying about the place - collect this to buy lots of lovely things In the shops.

Flames - they'll kill you on contact (unless you use magic to turn them Into sc rummy oranges).

And this is you!

The shop - here you can buy keys, magic, smart bombs, weapons and all sorts.

Psycadcllc backgrounds -this level Is very t«7, all big Beatles symbols and pulsing colours.

These little rocks bounce up and down and act as lifts. Hurrah!.

Ankh ■ collect four of these for a free key!

PLUS!

A complete Gary Penn player’s guide comes with it too, making sure you get the very best out of your game.

AMIGA POWER No2

£2.95. Available from May 23rd. And with a complete copy of KID GLOVES!

(You can’t possibly afford to miss it!)

new, spankingly good, full price game absolutely free!

Just look at these savings:

12 issues of Amiga Power at £2.95 each equals £35.40 Add one copy of Cods, Lemmings or Speedball 2 at £24.99.

Put them together and you’re talking £60.34 worth of goodies - and we re virtually giving them away for £34.95!

(That's a massive £25.44 saving!)

DON’T MISS OUT -SUBSCRIBE TODAY!

Yes, that sounds like a pretty spanky sort of a deal to me. Please enter my subscription to

AMIOA

POWMR

Name

Address

12 issues of Amiga Power (Tick as appropriate)

_Postcode

Tefsphone_

UK 34.95 Europe 156 45

Rest W World C7S.40

To ensure you receive your magaiine end disk quickly and undamaged, ail overseas subscriptions are sent Air Malt

Total payment t

My method o( payment it:    Visa Access Expiry date

Card No

Cheque (make payable lo Future Publishing Ltd)

Enclose this coupon (together with your cheque if applicable) in an envelope and send lo:

AMIGA POWER Subscriptions, FREEPOST, Somerton, TA11 7BR

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

VIRUS FREE PD

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Do Yourself A Favour

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MATRIX ■ WORKING FOR MEMBERS

AMIGA REPAIRS & SPARES

SPARES:

Rom VI 3 ...

£32 00

837* F*( Agnus

£49 00

8820 CIA

£1700

8372 Fa«<w Agnus

£82 00

572* Busier

£16 00

5719 Gary

_£24 00

68000 MPU

£24 00

8364 Piuta

£40 00

41286 RAM

MSM 6242 Clock

£1200

LF347

£2 50

6579036

£19 00

8362 Dervse

£29 00

Hom V1 2

£32 00

414256 RAM

£9 00

Many other spares available

ACCESSORIES;

A500 Internal Drive    £75    00

AMIGA 500 Screen Gems Pack £370 00    512K RAM Plus Clock    £45    oo

Cumana CAX354 3 5*    £80 00    A500PSU ......£50    00

External Dnve 3.5' .... £70    00    Amiga Mouse    £35    00

An pnees include postage and packing

Fixed Price Amiga 500 Repairs £40 00 • (Does not cover keyboard or dnve faults) 3 months warranty, t week turnaround

ACE Repairs, Dept AP, Outways Farm. Pelynt, Looe, (jrai    Cornwall PL13 2NW

TlI    ® (0503) 20282     fs

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CANHAMS LEISURE SOFTWARE (0908) 640763

*    FREE! PD with every order

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£1.50 a disk or over 10 99p each/all guaranteed/DI = diskl/* = 1 meg only

ACCESSORIES

Onkoox WCap3 5'    £799

Mugupgrwxra    C7999

Meg UpgrAdet -nth clock £37 99

BLANK PANASONIC DISKS

10 Disks 3 5'    CS 99

50 Daks 3 5"    £23 99

U»0wkt3S’    £4299

500 Dsks3 5*    £<99 99

MEGA DEMOS

29l'202BudtV4inD1 02

436    PendM compo

437    Red Devto Compo

396-397 TreackHOI D7

434    Cnjuden Hotwwrd

315    Cruudork Auiko X

074    Cm Moqa Demo

304-305 Kefrent V111 01-2

316    Unlwwp Vor 7

ANIMATION

160    UksTrton

769    Rulen km »k'

350    St»wjrj 2

357-356 GnpHBuMan II D1-D2 366    Porky Pg

444    Madonna Vd II

167    Shark Awnanon

016    Eiploisng head

020    Cai Anenauon'

052    Knigm Arwnanon'

131    Star Tiak Doekaig ■

i»    Cod Cougar'

019    Puggi in Space

MUSIC DEMOS

337    EramraMti

766    Jaan Jana DocklanH

336    Kyk. rnada in haaetn

309    DandBom*

s 79    CrudAdm bacteria

338    Madonna Hank Soanky

211    Freddy Kruger rap

797-298 Flash Gordon 01 -02 291 795 New Move Vdt S 059 Popdar Sekicson 106 Heavy Metal muH)

161 t>Q4al remu

GAMES PICTURES

213 Nghfbreed 367 Wdln. game 041 Kk* OH 3 demo 229-230 Suit Trek . 01 02 342 Eknra demo 246 Jeopardy war game 236 Wnga demo 399 Rocket Ranger akdn

UTILITIES

443    rockiian 2

432 Games mrucwmi 426    M«k TooEut

425    Dm* Select

112 Soikidtradieri prog 406 406 Sovndlr ackers 420    SlO workbench

replacement 066    Mxdprocessor

405    Samgle scanner

370-371 Video atoi 137 GrapmcaManagomemDl 338 Grapno Management D2 362    150UN4«

375    Clerk Aocounw

376    OL Emulator

255 A Render 30 Prog 168 Games Music Creator

ADVERT DEMOS

017    MerseysdaAd

030    M«er Lite Ad

036    Holtlen Pas Ad

072    ToAh Paper xxx

267    Total Remix Vol A

286    Tolar Remu vol 0

NEW

172 Yes *i Mental Too

199 Bavnan AneraGon

361    Rcbocop Anmaeon 2

392 Wildcats

447 New Monopoly

306 Mime Prog

356 Okie Angels Mega D

444    Madonna Anmaeon

401 403 Amar-ng Tunes Ot D2-B3'

363 364 Obscene V 01 02

366 Crusaders Freaked

426 Pixnpy Coper

446 Mode East Game

347 Farrs 6 Reiches

ft O O 0 TOP TEN O a 401 403 Amajing Times •

199 Batman Anmaccn

446    Bans Simpson 179 Crusaders SacMna 289 Raiders Lost Aik 201 202 Budbran

447    NewMonopoly 366 Porky Pg

396 397 Treackie Mega Demo 379 Anrna&on Compo

2MEO DEMOS

286 A] The Movies >61 162 Walker Demo 1 284 285 Vaui K«ers 01 D2

028

PO

001    Oungeon Master 3 Demo'

002    Scoppex Mental Hangover

003    RedSeciot Cecxl

004    Newlek 3 Otsk r ■ *

005    Newtek 3 Dsk 2 ' *

006    Octafyser

007    Fraxion Horror Demo

008    Slpssream Mi Demo

009    Rebels Mega Demo

010    Sargon Mega Demo git Keoens Mega Oemo

012    Red Sector Mega Demo 01

013    Red Secar Mega Demo 02

014    WaAer Demo'

015    Walker Oemo 2'

016    Scanner Horror Demo 0i 7 Merseyside Ached

018    Space Ace Oemo

019    Puggs m Space Oemo

020    R Traced Car Anm ’

071    OeathsterMegaDemoDt

072    Oeadistar Mega Oemo 07

073    Newtek I Dak t •

074    Newtek l Dak 7 *

075    Hot Sin*

078 Jack Eton Cartoon 027 Batman Oemo

Monopoly

029    Sur Trek Approach *

030    Meet L'teW

032    Oiagons Lae Demo'

033    Thames TV Vitro

034    R-Traced Gymnast'

03$ Predators Mega Oemo 01

036    Predawn Mega Oemo 02

037    --------

038

Aagi Anmaeone Hoxalen F

i Pas Ac

039    Visions Mega Oemo 4

040    Mega Sideshow

041    Kick 08 3 Oemo 047 Vangeis Oemo

043    Psycho Ireos 1

044    Psycho Ineros

045    Psycho keros 3

046    Rebels Coma Oemo

047    Motes ol Anarchy UK

048    AX Mi

049    Gift Need Low

050    Mchaei Jackson Oemo

051    Pump Up The Volume

052    Knght Arsm'

053    PO Games 1

054    KykeUnogueOi

055    Kyke LAnoguo 02

056    O Mob Oemo

057    Mad Monks Mega Oemo

058    Dgtaf Frece Must

059    Popsar SekKWm

060    Taants Aed House

061    Vasa Sideshow

062    ElMoraRPG'

063    Famous Cars

064    SMrTrek Anma

065    Scour House <

066    Sonrr Mrxse 2

067    utases i

068    Word Processor

069    Probe Sequence

070    Best Ol Hubbard

071    Joe Sideshow

072    Toler Paper

073    Robocop Demo

074    Cave Mega Demo

075    Busy Bee-T Frog *

076    Watershp

077    lan 6 Me Demo

078    Dei on Mega Demo

079    EdOe Merely 01 060 Eddie Murphy D

081    Doc Must

082    Phenomena Mega Demo

063    Loadsa Money

064    Pete And Dudo X

065    the EquMser

066    JcngN Command

067    LXopMi X

068    UtepuX

• • l Meg • - 2 Orses

Send SAE for a full PD Software llst STOP PRESS!! AMIGA SWAPPERS WANTED!!! Please make cheques postal orders payable lo:

C.L.S, PO Box 7, Bletchley, Milton Keynes, MK2 3YL.

(Tel: 0908-640763 Between 9am-7pm)

POSTAGE: Free with every order over £6 otherwise add £1,50 with every order

OUT NOW PO

SIMPSON $ CAME '

r-L— -    _ i-I1

THE AMAZING SPIDERMAN

Empire £24.99 Uppers - Ota fashioned piattorm gamepley (M hold* up Mil Downses - Tiny sprites end -let's lace a - It aJ locks raihoi ciap whan you I*St see it The Bottom tin*-' Fiat, but do you reefy want to tom out 2$ quid tor what * basicety * cnendy old 8-bit game ••

ANCIENT

BATTLES

CCS £24.95

4    3

— •

*    i    i 4    1    t

i 'i 'i V'7 'i '

*,l ' I

Upper* - Urnmiriffy colourful prephc* for A watgame reasonable gam mocha/vc* and compahbafy witn Rjv&rtft WMS Downer* - Poor cursor control. 0011state of the an Tfte Sorrom tin - f*>e if youHatoyiokMrt **

ANTAGO

Art 01 Dreams £19.95

Uppers - Cute end chamang mile Otrie*oCriee*erj hybrid Downers - A bit twee; not much lastxg interest The Bottom Line

-    Only reefy comes alive m two player mode *

A PREHISTORIC TALE

Thallon £24.99

Uppers - At test appears to bo a basic ptettorm and ladders ttwve but you soon reaiee rs ectuaty pot a be more depth Downers -But only a be The Bottom Line

-    Functional and (to be honest) tanner monotonous e

ARMADA

ARC £29.95 Uppers - Arc’s er*C>ng 3D watgame system, and an itousuel subject Downers-The whole thing tops to ganerau any excitement and comes across as very superficial The Bottom Line - It you love wargames. sbcfc with the standard tare e you don\ avoid a anyway **

ATF II

Digital Integration £24.99

Uppers - Good otd tashonad 3D

tty -and shoot game with the added attraction of sotd vector graphics Downers - ITS no tkgnt sun The Bottom Line - Fun as tar as a goes a*

ATOMIC

ROBOKID

Activision £24.99 Uppers - Plenty ot levels, plenty Ot action Downers-Not particularly fast (and certainly not new!) The So from Line -Reasonable stra htlorwerd shoot- em-up si the son ol R* Type vein * *

BACK TO THE FUTURE PART III

Image Works £24.99 Uppers - Virely. neat animation, some decent tokos Downers - Bui Mm Sconces neatly always tool too «vn to be worth 25 qu<j The Bottom Line - and tha one's no aflerent FioibiAtSgM e*

BADLANDS

Tengen (Domarfc) El9.99 Upper* - AdOMConvtnion Downer* - of a c/ap ovfKhwid v*n* tread* rao* gam* The Bottom Line - So workman** as /earn hang over its arse **

B.A.T.

Ubl Soft £29.99 Uppers - totergalecbc intrigue tn a novel mteteebve eomie book style Downers • Perhaps a knw too left <4 centre tor tome The Bottom Lme- Very afferent, and ectoelly very good ***

BATTLE

COMMAND

Ocean £24.99

Erm!

V V.

rotfrftijf

MM i—iyliWi

•UM** »

F

Uppers - Loads ot irxssktok atmospheric sokt 30 graphics (It lots ot green), plus a good mu ot strategy and blasting.

Downers - Takes a etue to get into, some odd (and impost** to compiete) missont The Bottom Une - If you've got me sell diSOptne to persevere past sn unntpmng start, thrs a a worthy follow up to Via classic Comer

Commend

BATTLEMASTER CABAL

PSS £29.99

Uppers - A Wed lentasy strategy plot given new lease ol Me by oiceunnt graphics and oodee ot ptayotkliTy Downers - Arcade junket need not apply, despite the abundance Ot genooda! mayhem The Sorrom Line -Try 9 - you may be surprised  *

Ocean £24.99 Uppere - SurpnslngSy enjoy able Cpwrabon IVcuTvanont Downers - Kindergarten graphics and no game depth The Bottom Line -Reasonable two player blasting tor an hot* or torse e *

CADAVER

Image Work* £24.99 Uppers-Gorgeously atmospheric graphics, a good ™ of purring and hading Downers - One or two rotating moments and it's a* a be lacking m the increment department The Bottom Line - A raco blend Ol 30 grapises and adventuring (butit's not a classic). **•

BETRAYAL

Rafnbird £29.99 Uppers - Fantasy branded with strategy and some nice graphical touches oilers an intrigoing hybrid Downers - The game reaty needs several human players to make it eicang The Donom Line -Once again Raeibrd aitempt something a

Mile be deferent **•

BLOCK OUT

Rainbow Arls £19.99 Uppers - trutiaiiy seniar to IVeatns. but tar more chatengng due to the true use or 30 Downers - It Tedrts (snd As ik  made you scream, ptoyvsg Btoc* Out is not medically advisable The Bottom Line-Compufarve eee

BOTICS

Krtsalls £19.99

Uppers - Mot sound, fuhetsbc graphes Downers - Absolutely Ore Pong style garreplay The Bottom Line -Ostout ot here' *

BREACH 2

Impressions £24.99 Upper* - Shek wot' n snd you! find in immensely rowarftng space strategy ttast w*h loads ot kn-oW Downer* - Scrappy graphics md tome awkward quirks w* deter many The Bottom Une - Lov*d Liter SquerP Than you M probably take e ttme to Breech 2 *•

CAPTIVE

Mlndscape £24.99 Uppers - Neat toon-control system enhances an atmospheric (end massive) exploration chelenge Downers - The game system is quite similar to Dungeon Waiter, so joystick treeks wont (tod much to enjoy here The Bottom Une-A genuine Amiga classic nee*

CARTHAGE

Psygnosl* £24.99

Uppers -Excalam graphics end some naty arcade sequences Downers - Bui underneath ITS a distinctly average sfiaiegy gome The Sorrom Line - Despite appearances, not one tor the joysbefc tunaies out mere • * *

CAR-VUP

Coro Design £24.99 Upper* - Aa cut* a gam* as you are ever tkely to find, and with a perfectly balanced orttufy level too Downer* - r* pr*rty simple - more vanety between th* levels would ve been n*ce The Bottom Lite - ti might not push beck the boundanes ot Anuga tetsure software, but C* a derm Cm* gam* ****

CASTLE MASTER

Incenllve (Dotnsrk) £24.99 Uppers - Improved 30 F reescape system, and a new medieval *nwonm*nt m which to sotv* a dazzkng array ot puzzles

Downer* - Not the prettiest gam* ever, and not realty that different from th rest ol the Freescape senes The Bottom Line - Greet it you're a fan. others «nM wonder what all th* tus* Is about ***

CHAOS STRIKES BACK

Mlrroraod £24.99 Uppers - Complex and ingenious puulet, very user inerxpy great sound Downers -Skghdy old fashioned looking The Bottom Line - Engrossing idle playing adventure usng toe Oaigeon Master gome system lilt

CHASE HQ II

Ocean £24.99

Uppers - Well, As not a* gsastrous as toe Itrst conversion

Downers - But SM terminally average it drives toe a brick The Bottom line - H took* as tied as Miami Vice a*

CHIP'S

CHALLENGE

US Gold £24.99 Uppers - Lots and lots ol levels, typicaiy web toought out consote-style game play Downers -Sknpksbc graphics, lack ol depth The Bottom Une - Good but not the most characterful ot puutogamos * * *

CODENAME:

ICEMAN

Sierra £34.99 Uppers - Good It you've always fancied a submarine simulator boxed onto Siena's usual graphic adventure engine Downers -Five cksks ol stow-motlon action The Bottom Line - Mol Sierra s best, snd a poor rwoduebon to toetr game style ee

THE COLONEL’S BEQUEST

Sierra £34.99 Uppers - MikTy ntngiang whodunrt with that ever so larmiv Siam style ol presentation Downers - Temple graphes, hours oHedum The

Bottom Une - Overpriced and over hare ee

COMBO RACER

Gremlin £19.99 Uppers - Ultra-lost 30 and a tree* detgn* up in* long*vity of th* gam* Downer* - He ft sound end e totally nOcutous two-pUyer opoon The Bottom Line - Leeks tperMe, but its tar from b*mg a toaster **

COMMANDO

Elite £19.99 Uppers - Lovingly recreated com-op biast-'em tcrooer Downers -Astaslvonableasen anorak The Bottom Line -Clastic Hurt eee

CONQUEROR

Rainbow Arts £24.99 Uppers - Brvaaney-designed, w h the same gorgeous display system at Vitus Downers -Maybe a Mile too lacteal tor soma The Bottom Line - Highly underrated eee

CRACKDOWN

US Gold £24.99 Upper* - Supertattv* convewon of th* arcad* ongwii Downer* -A c«! fenced in on*-pt*y*f mod* The Bottom Une -Otlen nothing new **

CRIME WAVE

US Gold £24.95

Uppers - Gore galore; toe numerous video mtertooes spra a up a t>: Downers - The actual game It dua to the extreme, and the wiling between levels is monstrous The Bottom Line - A bog standard blast em up with knobs on •

CYBERBALL

Tongen (Domark) £19.99

uppers - An eiceOerU conversion ot an utterly buane com-op Downers - Not e tot ot tong-term merest, can be dftocu* to get nto The Bottom Une -Novel, but ulomaieV boring e*

DAMOCLES

Novagon £24.99 Uppers - Excellent use ol solid

Enter a computer shop and you’re going to be faced with more games than we could possibly review this issue. A lot more. And that causes a bit of problem - how exactly do you tell a must-buy item from a piece of inexcusable junk Well, with The Bottom Line of course, our at-a-glance guide to every (or almost every) full price Amiga game released over the past year. Each month we ll update the reviews, adding new ones and throwing some of the older games out, to bring you your essential guide to everything you're ever likely to buy. To keep things simple we've dispensed with the normal scoring system and rated everything out of five stars.

Exceptional

Nearly there

Very good

***

Has its moments

Flawed

Dire

THE BOTTOM LINE

AMIGA POWER MAY 1991

D 30 graphs k> depict a play area ipawg a whok> solar cytiam

Downer* - Th« exploration ana puZZl iOMng concept has avaady boon used exiensrvoty m Mercenary M a The Bottom Line - Mewvwy witn lined-m grapnes - Paul Woakes i ns we play a lot monffn * * *

DAN DARE III

Virgin £19.99

Upper* - Nice loading sequence Downers - Untodunataty ih* whole thing goes downhrf from there The Bottom Line - G e*i onS-ba but Amiga ownm should buy reprints ot th« comic instead **

DEATH TRAP

Anco £24.99 Upper* - Unusual mu of honzontAJty-scro*ng arcade adveniuno and mage Downer* -Natf scrolling and poor sound mar tha atmosphofp The Bottom Line - A refreshingly playable game **

DEFENDER II

ARC £24.99

Upper* - Defender Defender It and Stargaie ad « one package -me acion never et» up

Downer* - Or y purists will approoale the archaic graphics one or two essential features are omaied. end me Defender it game is duff The Bottom Line -Don't judge a by appearances alone - every home should have one * • * *

DEFENDERS OF THE EARTH

Hi-Tee was £19.99, now at £6.99

uppers - Sulkily cartoon ke gtsprxct Downer* - Vafkd and Imvtiy Tb* Bottom Lint ~ Jus! i*e IN. TV v-ow in fact • •

DISTANT ARMIES

Exocet £24.99 Upper* - Ten different venations of chess, an in one package **ce grapn«es, ton* of background information Downer* - Definitely tor chess heads only The Bottom Line - The ideal present for the cerebral Am»ga owner * * *

DRAGON BREED

„ Activision £24.99

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< Thallon £34.99

Upper* - Eteganey designed

O perfectly executed fantasy RPG Dormers - If onfy it ws*n t such a Ibred old genre The Bottom Line - Over pneed

Upper* - A near perfect arcado conversion rnnzy animated men dragon apnea Downers - The * /.honth Sideways scrolling shoot-am-up of last year The Bottom Line - One mstmetivefy knows when a conversion it right

unspectacular but (Set s be lair) st 4 reasonable fun * • •

DRAGON FORCE

Interstel £29.99 Upper* - Ntce strategy combat aim. not unlAe Laser Spued Downers * Senoutfy average graphics and a limited number of missions The Bottom Line -Tries hard to reach the dizzy heights of the Squad (and usi fat's shod) ***

DRAGONS OF FLAME

SSHUS Gold) £24.99

Upper* - AJrrvnt instant ptaya&wy - r»of sometfxng you d expect from a rote playing game Downer* - a t>r timpeeiic lor real Dungeons & Dragons tens The Bottom tin - An exceftent introduction to the new oread of fantasy RPGi * * •

DRAGON S LAIR II

Ready soft £44.95 Upper* - Aeaey m<reoewy gorgeous cartoon graphics Downer* - Mnmal player

•nteracton and a nocuious pnee tag The Bonom Line - Not the best value game >n the wono * *

DRIVIN’ FORCE

Digital Magic £24 95 Upper* - Pow 'dnff-style gamepiay »e bloody fast graph** 25 offecem tracks Downer* - Naff vencie control gives no improsson of driving whatsoever The Bottom Line -Try out tndy 500 ms*ead **

DYNASTY WARS

US Cold £19.99

Upper9 - A torn- om-up With

ivy hi and avneny Japanou gfapliic* Meat Oownert - PCy aooui ina sound and hnwed garoetney The Bonom une - A

roadoicLop ••

DYTER 07

Reline £19.99 Upper* - An instantly playable blast from the past m the gueo ot a Chppaffer clone Downer* - As predictAble as me from page ot The Scr The Bottom Line -Sony, wrong decade * •

ECO PHANTOMS

Electronic Zoo £24.99 Upper* - Atmosphere a ben-style graphes and complex, multifaceted Qamepiay gvo it a totally ongnai fee Downer* - Oesprto the plot and Uwty extenor >a lacks excitement The Bonom Line -Ofterent but not a vital game by any means • * •

EDD THE DUCK

tmpulie £24.99

Upper* - fl*.nOow /fiend* spired gamopiay ensures some level ot interest Downer* - But me whole trvng fust doesn't inspire, and the dftfeuffy <s pieced too high lor a young audence The Bottom Line - Your granny might buy you one • •

ELVIRA - MISTRESS OF THE DARK

Accolndo £24 .99 Upp»/» - Etvira's gqrgeou*. Pie gtapbes rtany draw IN player m Downttt - P.ry tne game itself .a

mgr on *npo»«ie - and a takes ‘ ve d- « Th* Bonom Lino -Fans apart due to gruuaoua at* Swappng and intunamg gamepiay •*

EMLYN HUGHES1 ARCADE QUIZ

Audiogenic £24.99 Upper* - just like a pub qt*j mech*n* Downer* - but with Emfyn Hughes W <1 (and no real cash pn/esi The Bottom Line -Oh deai •

EMLYN HUGHES1 INTERNATIONAL SOCCER

Audiogenic £24.99

Upper* - A wido range ot moves and more options than Menu Matte* Downer* - Utterly unplayable wvt awkward The Bottom Line - You'd have to be a craiy horse to buy this one * *

E-MOTION

US Gold £19.99

*

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J

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Upper* - We*d graphes and mmdboggbng gamepiay set £• Motion apart from just about any Other game Downer* - The whole concept may prove drfheuft to gel your iTvnd around The Bottom Line - if you can handle the banc dea E Mof on otters many joyous hours ot swearing and frustration *****

ESWAT

US Gold £24 99 Uppers - As conversions go n ■ not a complete rvghtmare Downer* - but lei's be honest iho arcade ongnai was dt/f duff duff The Bottom Line - A reasonable conversion of a lermmA'jy average game *

EVERTON FC INTELLIGENCE

AMFAS £19.95 Uppers - A looM lanau:'! dream - a trwa gull pasod on Our natona' past me Downtrt -Mavonl I Answered mat queston two inpusand times atroApy

The Bottom Line - Rweulou* liin uued concept It you tee a. Ouro ■! *

EXTERMINATOR

Audiogenic £24.99

Upper* - very original (read very, very odd mdeed) arcade thing w*i convened to retam the ongnaf s fe*' Downer* -Confusng vb«liy. but once you've payed it lor a wh*e if t confuing The Bottom Line - Great fun. out •t doesn't ree»y make n in the longevity stakes * * *

5TH GEAR

Hevrson £19.99

Upper* - Erm as fmm Hewson That'S 4s reooemetg feature Downera - The game itself r* a pretty pomnes* SciplWig driving game <e 4s a disaster) The Bottom Line - Oh dear *

F-19 STEALTH FIGHTER

MicfoProse £29.99 Upper* - Strategy and accuracy combine to bring a fresh odge to an ove»*popwiated genre Hide stnKe and run away' Downer* -it you're good 4 can get duN. as no one knows you're (here1 The Bottom Line - Damn fine simulation * * • •

F-29 RETALIATOR

Ocean £24.99 Upper* - A great v*voe fcghi urn with some of the most Spectacular graphics yet Downer* - Several Dugs can severely xntate The Bonom Line - One Ot the most accessible Amiga flight sms to date Excekent stuff * * *

FINAL BATTLE

PSS £24.99

Uppert - Mice 30 isometre graphic*. * tequei completely unlike it* prodoco**or Downer* - The gam* t* tendered unplayable Cry me unpenetrable control 4y»10m The Bottom Line -Flawed *•

FIGHTER BOMBER

Activision £24.99

Upper* - Some ol me be*t 3D polygon graphic* yet me llignt un Downer* - At n traction ot tno speed of F29 The Bottom Line - IF* not bad IF* animat more are better tatter and mot* excil.ngngbt *imft around **

FIGHTING

SOCCER

Activision £24.99

Upper* - The corn-op wa* madly amu*ing(i*h) Downer* - You are accused ot caoduemg an utterly Pun game ol me lowest calibre How do you piaad7 The Bottom tin* - Guilty a* hell *

FIRE AND BRIMSTONE

MicroPros £24 99 Upper* - Excc loot Ghosts A* Goblns'insovsd madevai romp speed up by tn addt on o< puzzles Downer* * Not the mosi ongmal or modem game eve*

The Bottom Line - Noato * * *

FLOOD

Electronic Arts £24.99 Upper* - Ckmbmg the wafts and codings gives a new slant on the usual platform game, weapons are fun Downer* - S»ow gamepiay and mere s not roaffy that much going on Colour is unusually du* to* a cute game The Bottom Line - Fun *& a wfule but nothing spec* * * *

THE FOOL'S ERRAND

Miles Computing £24 95 Upper* - A purfo gam* w>m real laUaCHlrTy - 90 problems to gal your bmin aching Downer* -

Underneath me gM«* a fairly average game The Bonom One - Just okay * »

FUTURE

BASKETBALL

Hewson £24.99

and w*4 presensed mayhem Downer* - The poor man s SpoedboH*' The Bonom Line-Doesni have the depth of the Bitmaps dassic but enormous fun aft (he same * * *

GALAXY FORCE II

AclivJsion £24.99

Upper* - An ambeous anempc at a visually slunmng con-op Downer* - Everything else The Bottom Line - If you know you Cant do it why bother trying7 *

GARFIELD - THE WINTER’S TAIL

The Edge £24.99 Upper* - 0r, Ijnt Jen Devs grapNcs Downer* - Crappy Steve Davit gamepiay The Bottom Line - What a washed kcence For oe-hard fans only *

GAZZA II

Empire £24.99

Uppert - Gami doesn i actually appear *i the game much Downer* - Juddering sprites, poo* control (just Me the man fumaoH) terr*i« sound - lake you pc* The Bottom Line -« » enough to reduce you to tears •

GHENGHI5 KHAN

Inlogrames £39.99 Upper9 - S’yt vi and tarty oeop tvktoncai strategy game Domtert - PUocukxnry expensive though, and roqurat a tav dose of manual rearing The Bottom Line - A bit ot a OcM, tut good 4 you like that soft of lh»ng • * •

GOLDEN AXE

Virgin £24.99

Upper* - Perfect arcade

conversion with every last feature implemented Downer* - There never reafty was a lot of variation m the gamepiay The Bottom Line - Vduaty iturawg. but not drfetenc enough to separate ft from the usual beat-em-up * * *

THE GOLD OF THE AZTECS

US Gold £24.99 Upper* - The animation gives the hero real character to* once, and each screen >a a separate challenge Loads of rxca touches Downer* - The control i* a tad awkward unti you get used to 4 The Bottom Line - A simpler gam than * first appears, but nonetheless a totally abscvtung one *••*

GRAND NATIONAL

Elite £19.99

Upper* - A good bit of horsing around for an hot* V SO Downer* - More depth than a very, very shadow puddle n doesni reefy compete m todays market The Bottom Line - Eko rcafty should know better than to serve up tftrd rate games kke th* Gne the twenty qud to the RSPCA instead •

GRAND PRIX MASTER

Oinomic £19.95 Upper* - Endorsed by Jorge Martinez (apparently famous on me ®0cc motorcycle circuit) Downer* - Handles kke a Reliant Room The Bottom Line - Not to put too fm« a pom* on a. useless *

GRAVITY

Mirrofsofl £24.95 Upper* - Startlingly ongnai graphes. gamepiay. concept and iuM about everything else reafy Downer* - Maybe a bit too weird for some The Bottom Line -Free your mind, and your ass will follow A cuft geese • * *

GREMLINS It

Elite £24 99 Uppers - Cute as he* with guphte* end sound nigh on perfect Downers - It reeity is tar loo <Wufl The Bottom Line

A good 14m licence * * *

GHOSTS ‘N’ GOBLINS

Elite £19.99

upper* - As close a com-op conversion as you could possfttfy hope for Downer* - M*nd you, ft >& a Oft on the ancient soe The Bonom Line - Who cares about modem when a game is the good * * *

HAMMERFIST

Vivid Image (Activision) £24.99

arcade adventure with tons of play ability and plenty to keep you gomg Downers - iffy sound The Bottom Line - Thoroughly eryoyiible (4 you ktt« that sorf Of trxng) * * *

HARD DRIVIN1 II

Tengen (Domark) £24.99 Upper* - Reined verson of the ongnai - loss bugs a track editor, a neat head-to-head option ft you hnk two machines Downera * but sto g1 itchy and not a patch on the veade machine The Bottom Line -Sotoed up. but not souped up enough *

HARLEY

DAVIDSON

Mindscapo £24.99 Upper* - Sick as o*i with lots of neat touches to put you mo Easy Rider mode Downer* - The actual gome is unmspinng and repeti&vc The Bottom Line -Bom to be mild •

HEAVY METAL

US Gold £24 99 Upper* - Good presentation me tfvee arcade sections . threaded together w*h • ■manuring ol stiaiegy Downer* - The action sequences are a bft

shoddy. and the sound ■» pAM The Bottom Line - An unoven game when foot 10 how the Mlffll * *

HELTER SKELTER

Audiogenic £19 99 Upper* - M*gNy ohgn*) gamepiay, WHWWd System gr»Airy increases addctrvenest. great cartoon sound sheets Downer* - Eitretncty tricky control memod which is dflcMI to um even w>tn proefree Gets tomey after a whto The Bottom Une - Gj&ous totting appeal, but i Km lotto 9am© it you fancy something a t>i d*»erent * * *

HERE WITH THE CLUES

CRL £24.95

uppers - Highly ongmai concept (a computerised Hteoim) with oxceflent use ot dg*tsed graphics Downers - Sohwig murders won't appeal to *£ The Doffom Lin - A step n the right direction * * *

HIGHWAY PATROL II

Inlogrames £ 19.99 Uppers - FiwSy convincing 30 rood grkprvcs tot* ot tlviy spoilt £*n Downers - There s not ft lot 10 40 The Bottom Line - up tun Averagemie Aiuon* here we com* ••

HORROR ZOMBIES FROM THE CRYPT

Millenium £24.99 Uppers - Unusual idea, suitably spooky graphics Downer* - But MM down by the dul pUttorm nature of the game The Bottom Line - Funny to watch but laity average to ptay * *

HOT ROD

Activision £24.99

Upper* - Genuine arcade-style

graphics Downer* - but not

f'tyn m«* century The Bottom Line - Mokes Be<x*n<H took Vce « c<ass>c **

IMPERIUM

Electronic Art* £24.99

Uppers - A* vast«they come nnth more tvndcSy strategy ht* than you could reasonably hope tor Downer* - Vac-stye grophps look dun. and the whole game tacks any visual sparkle The Bottom une - One tor detScated strategy heads only Supremacy tans might dg 4 e *

INDIANA JONES ADVENTURE

US Gold £19.99

Upper* - More fne-tunmg gives tody the fnendkest corttot system yet n s pretty faithful to me movie too* Downer* - Waiting tor tody to trek across the screen a< the time con get annoying and some ot the puzzles are just a wee t*t too abstract The Bottom Line -Quite s*mp!y the best Amiga adventure to date * * * *

INTERNATIONAL

CHAMPIONSHIP

WRESTLING

Hewson £24.99

Upper* - Its tunny (but tor as the

wrong reasons) Downert - it stink* u«a a sweaty wotard The Bottom Line - A Pgger farce

than the sport rtsetf A decent wresting gome has yet lobe wreten e

IMMORTAL, THE

Electronic Arts £24.99 Upper* - A gome which mokes real use of t meg memory Downers - which means most Amgo owners wet never see it The Bottom Line - Not the best fantasy arcade adventure by any means but the gorgeous grephes lift it wen above average **•

IMPOSSAMOLE

Gremlin £19.99

Uppers - There* nodvng realty wrong wrth it Downers - but the wnde mng « »ust »o forgettable The Bottom Une -

impossemde

INDIANAPOLIS

500

Electronic Arts £24.95 Uppert - An immensely pUyabM blend ot true racing i/n and quck track blast, with a nee line m remote camera views (4 you've got a 1 meg machine) Downer* - Track repetition hinder* lasting appeal The Bottom Line - Just fabMOu*

INFESTATION

Psygnosis £24.95 uppers - very Aken-e*4ue atmosphere Welch the! Hood presso-e rise* Downers - Herder to get edo then en tngmer Bergman film The Bottom Une -Persevere end you'll tnd e pretty top noicn 30 adventure * * *

INTERNATIONAL

SOCCER

CHALLENGE

MicroPros £24.99 Upper* - Soccer m 30 A very brave attempt to do something new wrim a ued oto gome-style Downer* - which unfortunately tala nat on as face The Bottom Ltn*-FoiA *

INTERNATIONAL 3D TENNIS

Palace £24.99 Upper* - Novel use of 3D polygon graphes wan fluid animation and rvne camera angles Downer* - Its attempt to re-create the feel ot tennis isn't entreiy successful The Bottom Une - Very good but iTt got Stiff competition from the like* of Pro Tenth* four 2 » • •

IRON LORD

Ubi Soft £24,99

Upper* - Gnemeware-styie meoevat ep*c w*h plenty ot sub-gomes and atmosphere presentation Downer* - irs just too tough (or most, and w«h tone real depth The Bottom Line -Ultimately repetitive, but tun lor a whae * *

ISHIDO

Accolade £24.99 Uppers - Take Oth**o add tom* Go. than throw <n a low herbs and spees and Nut unU drown Tho r etu* i* one (Hang

hoi Chinese board game cased tshido Downers - imtitng Ui'oguo botes. and tho Kick e ament con eifunate Tho Bottom Line - An engaging d«CO of CNnove culuro. wNch should ruty bo ptiyoo with a good otrong cup ot too *o

ITALY 90

US Gold £24 99

Upper* - A wealth ot teams and players, reasonable m-garr* graprves Downer* - Crop sound effects and the action doesn't reefy grab iko * should The Bottom Une - A reasonable soccer bosh, but fronkfy as tost year's game

IVANHOE

Ocean £24.99

Upper* - Smpy unbev© vabc grophes and cartoon animation (we saw them and stifi don't batievathem) Downers-Far too easy to complete The Bottom Line - Next twne can we have a game suppled wflh our pretty pictures please7 * *

JAMES POND

Millennium £24 99

Uppers - it t dicker men * cot of Brytcroem with MeuMiAy funpto gamootay to mtmtfy nook the uifufpcling pteyer OowrWrt -LeekJ any read •dienakn-gumging quattef The Bottom une - Load* of mtiat cute eppeei. but fealty e pretty nevoMne-fruii ercaoe runebout

JUDGE DREDD

Virgin £24.99 Upper* - Two ancient subgames offer a rear rave from the grave Dovmera - Another Juppe Dredd game screwed up totafy No humour, no graphCS. no game The Bottom Une - One day somebody we do rustic  (ahem) to me legend of Dtedd One day *

JUMPING JACK SON

infagrames £19 99

Upper* - Stupendous music instant addiction, cute graphics Downer* - Severely hmited *1 the lastabkty department The Bottom Line - A great showcase for me Amga. but a bit average pioyob»My-wise *•

JUPITER’S * MASTERDRIVE

Ubi Soft £24.99

Uppers - Sufprvmgry ptaTae» race game Mote tun than a

packet oi Jarrvrty Dodgeri Downers - Unspectacular and Overpriced The Bottom Line -

Not sure why. but it roaey n 0*y goodlun * *

KEEF THE THIEF

Electronic Art* £24.99 Uppers - Eiceaent hack, flash and ouida solving wen soma superb s rtsed graphics Downer* - It tta plays Ute your averaga rota-playing adrenture The Bottom Line- Respectable Tolkien-esquo fare • « »

KICK OFF 2

Anco £19.99 Upper* - The same great features as JCcfc Off t plus better gooses Oownera - Those be«er gooses (a can prove very hard 10 score The Bottom Line - The detirutrve tootie game (even if a susp*oous>y hgh proportion o* people And « »s but unconboiable)

KID GLOVES

Millennium £24.99

cute Raeibow Wand* the worlds test adddnre mtr o screen and an almost unnvaiad degree oi leer Downers - The tmpfcsK tick screen platform forma; doesnT appeal lo everyone The Bottom Line - Huge amounts ot tun. but no Dram span Play t aflat KUr lorelaiyomed »•*

THE KILLING GAME SHOW

Psygnosis £24.99

Upper9 - Straightforward fi*i game shanng some aspects of gamepiay with Rsmbow Isisnp* The viteractive replay feature <s veeresting. amoves*©, and useful Downer* - The usua  Psygnoee meta*c graphics don't realty su*. t gets a M too compticaied tor as own good later on, detracting from the ampacity that mcioity makes 4 so addewe The Bottom Line - Despite uhusually poor graphes, the m one of Psygnosis best and most payable games to date ***

KLAX

Tengen (Dornark) £19.99 Upper* - More soope than Tetn* better kxAmg and socmcting too. deceptive pace mean* « gets pretty frante wMhout you reaiy nobong Downer* - Not lor the stow w«ed It you don t hav© a naturaDy calm nature you * chuck <t out the window wrthm mnules The Bottom Line - A real mnd-wrancher and a near ported conversion ****

KNIGHTS OF THE CRYSTALLION

US Gold £29.99 Uppers - HAM mode graphics hauntng sound and a real game 10boot Downer*-NotOne 10 s.mpiy load and go The Bottom Line - One for tan* ot every genre, and a good demonstration o< the maenme* cacabaoe*

LANCASTER

Aclual Screenshots £24.95 Upper* - Farly mpretanr* 30 polygon graph.es ah unusual approach to e WWn sen

Downers - Lack ot vanaaon and any real ekcaement means a barely gets on me ground The Bottom Line - Elevates everagenesa to an art lorm »•

LAST NINJA 2

Sy»lem 3 £24,99

Upper* - Excellent 30 iflOfftetnc graphics and a genuine anempt to iryect some strategy mto the martial arts genre Downer* -The game iust «sni cohesive, and 4 plays tike a p ) The Bottom Line - Not rooty *-> the Bruce lee league (barefy scraping Jackie Chon level to be honest)

LEISURE SUIT LARRY III

Sierra £34.99

Uppers - R'dcuSous. over-seaad plot Adrenlimg lor comenwig adulbt Downer* - Signify Obtrusne command parser, and as usual it s over priced The Bottom Line - Check it out - Out only * you are over egntoen • * •

LEMMINGS

Psygno»i» £24.99 Upper* - utterly Ouene. pfeosmgty ongmol and tototy adddive invents a totally new category - the save- em-up Downer* - As I* the norm w th such stnkmgty onginai concepts, some may wonder just what of the fuss <s about The Bottom Line -Love 4 or loathe 4. you cant ignore* Lemmmgsrule

LINE OF FIRE

US Gold £24.99 Upper* - Imagne ai the Rambo Mm* back-to-back on fast forward, and you have a good do* how much violence this game contains Downer* - Vou also have a pretty good idea o' how intelligent * is The Bottom Line - An imposs&e arcade conversion proves totaty and uneny impossible e *

LOOM

Lucasftlm (US Gold) £24.99

Upper* - Great atmosphere enhanced by me accompanyng tape booklets etc irscertavtya lavish package Oowner* - An adventure without typegf ti certainty won t appeal to punsts, and the audo drama «t laughable The Bottom Line -Once ogam LucasWm ssm© tor something dfferent The results are interesting 4 not totaty successful *•

LOST PATROL

Ocean £24.99

Upper* - Graphics are nothing short of stunrvng Downer*-Unfortunately m gam **e« a mcred&ty tedous (4 you can ectuaty find any n there) The Bottom Une - Atmospheric but lacking any piayabiity One tor Vietnam obsessives orty **

LOTUS ESPRIT

TURBO

CHALLENGE

Gremlin £24.99 Upper* - A wealth of control options lets you make the game more oreadey or simuiationy acconting to preference Bags of Teef Downer* - The other cars are a b* ftat-tootong, and ha* the screen i wasted n one-player mode (You doni appear to be able to turn me armoymg mune off either) The Bottom Line ~ An extremely good dnvmg game, even more fun with two players eeee

MAGIC FLY

Electronic Aria £24.99 Upper* - Very challenging Downers -But not loo thnfing and who wants wireframe 30 m 19917 The Bottom Line - Vou may no* find 4 worth a* the bomer o' getting mto * *•

MANHUNTER 2

Sierra (Activision) £29.99 Upper* - More exoimg than

normallor this type o'game Downers - Bedfy-judged puzzles awtoi grophes. and me arcade sequences are execrable The Bottom Line - D*re game at a scandalous pnee *

MANIC MINER

Software Projects £9.99

Upper* - Pkxei-periect copy d me S-bl ongrnol (just nghf tor nottalgM buffs) ptos a preey new scrohng versxjrt w*h extras for moie who like to see merf Arnge at work, pays as gorgeously as « afways d« Downer* - AwV sound on both versions and dearty not everyone «* gong to want to see an S-year-oto game on thetr breno new 15-bt wonder machine The Bottom Line - You’re not gong to buy < 4 you ddni Mte me ongnai. but 4 you dd you'* be n sevenm heaven e***

MANIX

Millennium £24.99 Uppers - CNimvngty tuneat Downers - Bui a s just an Updated Q Ben reaky «nT tfl The Bottom Line - Never reaky gets as books mto you a*

MASTERBLAZER

Rainbow Art* £24.99

Uppers - £ reefer* two player mode, last 30 acuen - at in as a respeclabe updating oi die cnginai Mure-spon game Oowner* - Despae th new features MuteMiw looks and leek* gated The Bottom Une -Fun lor a lew hours but too smpkssc to bold any laswtg appeal * * *

MEAN STREETS

US Gold £24.99

Upper* - Many deferent styles comtxne we* tor (ahem) a wide-ranging gamepiay experience Downer* - Dragged down by ttisk swappng The Bottom Line - Good sold entertainment A t>t *ke Lenny Henry, reaty * * *

MIDNIGHT

RESISTANCE

Ocean £24.99 Uppers - Well-balanced gamepiay wBi a smooth aaouay

II

AMIGA POWER MAY 1991

POWER MAY 1991

G

! C CWV* m,**,©* <1 Hand Cn*s from a

I 9    hundred urruUir com-op

1 ** coiwm Actual more

playable Thun tn© .vend© original Down*t* - Control is awkward a! tirsl cook)be a touch faster The Bottom Line - Besl Of as type

MIDWINTER

Rginblrd £24.99 Uppers - van it wmetnmg in« a very vnt tnOeod, wth toetn & ttretegy out and *ome very nica 30 vtoeed Downer* -Occasional pocket* ot boreaom land 10 breek lho union, apperensy vary auy lo complete it you know how The Bottom Lino - Mika Smgieton (malty bun®* h« clatSK lords of Mekupnr up to data * * *

MIGHTY BOMB JACK

Elite £24.99

Uppers - Classic gkmepiay wiin added tfrbt (aatmaa ska aim. power-upa Downers -Spuming laveia loaa the onpmar a trankc urgency The Bottom Line - Dull. dun. and Then egitn dull *

MIG-29

Domark £29.99

Uppers - So real you* b* be hangng P»C*ur*s of Gorby on your wall Downer* - Oty Irvo mission* wrth irtU* in the way of eicrtement The Bottom Line -Brava. Dtii uktmatety too teen* for most Amiga owthhs * * *

M1 TANK PLATOON

MlcroProse £24,99 Upper* - Cheaper fhan a real lank Downer* - Need* a lot of panavaranca The Bottom Line

- Not as much fun as actually having a tank platoon on in* M1 **

MONTY PYTHON’S FLYING CIRCUS

Virgin £19.99

Uppera - Some genuinofy tunny humour. captures me style of me TV show wflhom iusi r*ha*hmg * Downer* - Bate gamepiay «s pretty arm. Paste The Bottom Line - St* fun after you've seen alt they*** **•

MOONWALKER

US Gold £24.99 Upper* - Pieasamiy apacadout scetwi; Downers - Where can wo elan Abysmal piaphca. monumenlaliy ledout gamepUy. genora*y crap everything The Bottom Line - Spend the monay on a rwae 0b muead a

MR. DO RUN RUN

Electrocoin £14.99

Uppers - Totaty addictive conversion of an arcodo tough* from way back Okl-fasnroned gamepiay from me days when you COukJn t bury crap undemeam a toad of pretry graprte* and hype Downers -You may think me »mgto screen formal looks bormg The Bottom tine - ft you like lo see me

OAm«ga used to 4§ M potential, sseer wei dear «1 on me omer hand you tic your gam©* 10 be fun rt U aud you fno * * *

MUDS

Rainbow Arts £24.99 Upper* - Out* tunny Downer* - Do we realty need another rugby 'batkottwW v»dencebased Mure sports The Bottom Line -Grvmg everything s*Ry names doesn't make the game different lo the dozen others tf* just the sameas *•

MURDER

US Gold £24.99

Upper* - Krghfy atmosphere black-and-wM* too* Downers -Repetitive The Bottom Line - it you've got plenty of pawnee. * s an abtorbmg Oraev-ieattK * * *

MYSTICAL

Infogremes £24.99

Upper* - Fresh graph'd! approach lo me the usual fantasy scenono Downers - Reacy body thought out two-player mode The Bottom Line - An uninspired Gaunttef done * •

'NAM

Domark £24.95 Upper* - Hen . 'y researched

convincing and (®rty word) educational strategic war game Downer* - Very hard to win. the whole serous took to me m*ng co<xJ bo a turn oh The Bottom Line - Police at we* as tactical deosuon making gives a new dimension 10 war games *«*«

NARC

Ocean £24.99

Uppers - Great blood-spattenng action. very ctote to the com-op Downer* - Very dodgy on me piayabiHy from jnot to say morally) The Bottom Line -Limited * *

NARCO POLICE

Dlnemlc £24.99 Upper* - Looks excettont Downert - Computer takes a creative' attitude towards obeying control commands The Bottom Line - Loud and action* packed blaster for expert commandos • *

NEBULUS

Hewson £19.99 Upper* - Truty innovative gameptay and graphic* when woutin t look out of place m an arcade The ekmb upflai down routme makes it almost loo edcKtrve lor safety Downers -Nos for softos - some could and thn fust loo frustrating The Bottom Line - Ctasscaty simple design makes for a game mat wonl let go once it get* 4s hook* meo you (whch w* be about two mmuiet efter you txfc (tup) ****

NEUROMANCER

Electronic Arts £24.99 Upper* - Trie onty contender m its tiekj Downer* - That doem't make 4 any good, though The Bottom Line - None of the aimosonere of the book Not to much Ctvba Oty a* Average City

NIGHT SHIFT

Lucatfllm (US Gold) £24.99 Upper* - Graphically innovative end full of character Downer* -Oetei-packed background can make 4 hard to see wnere the

actuei piatk>rms are. more time soem loading than piaymg The Bottom Line - A few instruction* would work wondo<*. but the game's overwhelming charm pots it through **•

NEW YORK WARRIORS

Virgin £19.99 Uppers - Raaunabiy MnufBfwic isKtomandmg wane. Down*** - OB God ikao many* Part 844I9436S40B354 The Bottom Line- You can buy much ban*, chaapar •

NINE LIVES

ARC £24.99

Upper* - Cute and inventive platform tun Downer* - Tougher men Mae Tyson in a *u4 ot armour With a bazooka The Bottom Line - You ve got a* much chance Of finishing rt as •Vile E Coyote has of catching RoadRunner ***

NINJA REMIX

System 3 £24 99 Upper* - Closer to what Last tyvVi 2 should have been Extremely fugft-Quakty graphes Downer* - h*»ng a near-lemvnanacfc ot gamepiay The Bottom Line - Ideal for game prayers with deky heads, otherwise keep the electro-shock equipment handy tor those «r. sedate moment* **

NINJA SPIRIT

Activision £24.99 Upper* - Fast and violent arcade conversion Downer* -Original was a product on ime lob. no vnagmation or sparkle Awful Osk accessing problems The Bottom Line - Tedious crap *

NINJA WARRIORS

Virgin £19.99

Upper* - Novel Cinemascope -esque screen layout Oynemc Loading System i* a boon but doesn't get nd of tmtatog swapping Downer* - Extremely repetitive action pans qucfcJy The Bottom Line - Even for a game of ttv* type, the gamepiay is too limited lo hold the attention tor any length of ume • *

NITRO

Psygnosls £24.99

Upper* - Groovy graptvc*

smooth scrolling, excellent car nandkng Downer* - A pvacbealty inhnee-credS systam means the game has kttte tense of urgency You nave to guess me course on taler levels The Bottom Line - Needs more «n the way ot imme&ate danger lo be adoctve. but (unlike many timrtar game*) * as fun m on* player mode as w*h * couple o) chum*

NUCLEAR WAR

US Odd £19.99 Upper* - Interesting cross between Rtsk and fretahy Downer* - Utterly *oebl* pun*, and dubious taste The Bottom Line - Very limrted game, not realty saved by the humour *

OBITUS

Psygnosls £34.99 Uppers - intro would mako a

btWtOMt

great Amga Oealhchase gam Downers - OCufus 4*e4 i* a dull Dungeon Master np-ofl The Bottom Line - Bomg and ridiculously priced *•

ONSLAUGHT

Hewson £24 99

Uppers - Lovety sound and music lot* Ol depth Downer* -Very confusng graprsc* and gamopiay. and the mam sequences are lechrucaty below the level of your average budget game The Bottom Line • Caught between the two ttools of wargamtng and platform zap game* ttus «*n t a very good exampio of eaher *•

OOOPS UP

Demonwara £24 95

Upper* - Arcade fun m the Peng. or. tradition Downer* -Cokasafly inferior io the real mmg The Bottom Line - The excellent sampled mus« isn’t enough to save this bare-faced np*oft Check out the real thing mstead a*

OPERATION

STEALTH

Delphine (US Gold) £24 99 Upper* - More ol a James Bond leaf than any official James Bond game Not too much disk tatting about *4her (wtwh make* a chango) Downer* - Arcade sequences w* mitet* me adventure puns* It’s also t*d*out having to examne every ptxol of every location by hand The Bottom Line - The best game of as type to far A reasonably friendly operating system and an immense challenge

OPERATION

THUNDERBOLT

Ocean £24.99

upper 9 - utterly mmdiesa genoodal siaugruertett. perhaps the best Op Wolf style game to date Downer* - More of the COm-Op » appeal >S down lo ihe eab«not mourtted Ui> than you mtght ttvnk leaving tho Am*ga version aomewhal hat The Bottom Line - Everything you couk) expect a conversion of Operation Thunderbolt to be * * *

ORIENTAL

GAMES

MlcroStyle £24.99

Uppers - Jcy*bck erXor mike* renting u»r-1r«n»> Downers -So oui ot toto < l woanrtg Itor** The Bottom Line - M-Moackog MW <Mgu«H a lUnton) tmi-

Hwvm

OVERLANDER

Elite £19,99

Upper* - Better than the otfoal Road Blotters conversion Downer* - Way loo easy The Bottom Line - Not a patch on me ST version * *

PANG

Ocean £24.99 Upper* - A period arcade conversKm, novel two player mode and heaps of addetivones* make rt the last word *1 cute games Downer* - The long wait between game* i* a bit of a bnd The Bottom Line - You'* be btowng bubbles forever

PARADROID 90

Hewson £24.99 Upper* - Nothing comperes lo PereProtd m terms of OtfgmaJ gamepiay and elegant bes-refcet graphic* Downer*- 0*dC64 games players may bo disappointed with me lack of new features The Bottom Line - A live year okt game idea, and 4 sbfi wipes me door with most comp*M»on *****

PHOTON STORM

ARC £24.99

Upper* - Incredibly frantic Masnng experience Downer* -No( one to buy 4 you want to Show 0« your shiny new Amiga's snazzy graphics The Bottom Line - if you're a Mnter fan you i loves Afnety-lunedadrenalin

machine • • • •

PICK'NPILE

Ubl Sort £19.99 Upper* - Fascinating nu of Puiincena Boulder Doth Dormer* - ft-ba graphics don't he<p visual danty any The Bottom Line - Not enough venaaon to sustain it lor long **

PIPE MANIA

Empire £24.99 Upper*-Very Original akghify abstract, and oacepbvely last movng for a puzzle game Downer* - You can feel you've got very fartle control over matfers The Bottom Line - Either hook* you from mnutt one. or goes comptetety ov«r your head See* before you buy a ••

PIRATES

Mlcroproee £24.95 Upper* - More edOdrve man this fund ot game usualty t* Downer* - CaBng A a Simulated IS Draw nockng ot th* ftr*t oroer The Bottom Line -Needs more depth to make 4 realty interesting *•

THE PLAGUE

Soltwaro Sual ness £19.99 Uppers - Lovett pcluin Downers - Crap sound and husifsun® ®»mepMy The Bottom Line - Hot actually awful. Dui aitmmely dated *

PLAYER MANAGER

Anco £19.95 Upper* - Best mu of foot&ai playing and management yet seen Downer* - Bugged to buggery All the faults of kick 04 and some more besxtes The Bottom Line - When rt work* vetygoodndeed ***

• • Ha* *» tnomm m • rji**d • Oi*

PLOTTING

Ocean £24.99 Upper* - A novety - a puzzle game wflh cute grapfsetf Downers - Gets samey after a wtvie. less freedom than other puzzlers makes tor a shorter Me* span The Bottom Line - A charming htbe game, but eventually dull ••••

POLICE QUEST 2

Sierra (Activision) £34.95 Uppers - Er, very rwiijje aim ol a pobceman's tot Downers - »© half ma game is tomvMling The Bottom Line - Too much me a lodoua day al (he once * *

POPULOUS

Electronic Arts £24,99 Upper* - Totally urvqu* gamepiay and smooth 30 isometric graphto* add up to a gome w*h depth and sparkle Downer* - Th icon control system realty a very confuting The Bottom Line - An essential tor ait open-mnded Amiga owner* *****

POWER DRIFT

Activision £19.99 Upper* - AH the arcade * track*, character*, and secret features Downer* - The graphics can gof very confusng. and the gamepiay «sn t realty that dose to me ongmai The Bottom Line - A good stab at a very d'ficiA conversion, but not qu*e good enough **•

POWERMONGER

Electronic Arts £29.99 Upper* - The brave new face of wargame* Downera - which looks tutpetousty Ik* Populous The Bottom Line - Despue wnManbos to a certain other ime Powermonger realty is an excellent gome to ft* own nghi

PRINCE OF PERSIA

Brodcrbund £24.99 Upper* - Phenomenal arumaton, toads of atmosphere and some good dd-fasNonod gamepiay Downer* - Control i nihaty tncky. and gating sent to th© start of a tev*f every tun* you ae i* always annoying The Bottom Line - Techmcalty stunrwng and great fim at the same time Why can t an gomes be kke thts *****

PROJECTYLE

Electronic Arts £24.99 Upper* - ncredbty fast act-on tots of depth if you want e and terrifyingly competitive m mufti player mode Downer* -Am foo test and frantic tor some The Bottom Line - The most imagnative Mure sport yet. and arguabty the best •***

PRO TENNIS TOUR 2

Ubl Son £24.99

Uppers - PowOty th« mod tHktiic soons ten to gtae* mo An®®*. y«m (Miunn gitfcw* Downers - So It you h*1* ttte real imn®, you W0H1 QO tof The Bottom Line - Notriii>9 Vwrt el wor—rtik * * * *

PURSUIT TO EARTH

Ekocet £19.95 Uppers - Remiriijcont ot Gynrss. if» cinuc ercede upper Downers - But cemplelety cr«p The Bottom Line - About Si much run u gebing M by a reel Exocet •

PUZZNIC

Ocean £24.99

Upper* - ClaincAfty simple (no very adtkctiv*, not 1o moncon ongessi Downer* - in’unaimgly lough on «• levels The Bottom Unt - Don ! bo pul oft by the uiOfeii graphic*. Ml i* a wonderful oram Iwier * * * *

PYRAMAX

ARC £19 99 Uppers - The 'Generation Gama' convey<x be(l screen if funny Down*ft - Hackneyed look and concept harrowed torthpc by awesome stowne** The Bottom Uno - Oom wane your lime *

RAINBOW

ISLANDS

Ocean £24.99

Upper* - incampar aWy playable maurvely cule II Winona Ryder was an Anvpa game tne'd be Rempow islands Downer* - Not actually a naan*** convenor! ot the eotn-op (no amhiltaneout tv»-ptayer moot lor eiampiel. but who cares The Bottom Line -Somewhere over in* wnoow mere may be another game the good, bur it haan t appeared m mil ottce The beat ••••*

RALLY CROSS CHALLENGE

AnCO £19.95

Upper* - Wei.programmed Soper Sprint done mar* great Ml wtm mutnpie players Downer* - tented lasusblity The Bottom Lute - StA one ol me bed m «tiekt. but thart more down to lac* ol competition men anything else ••

RANX

DM Soft £24,99 Upper * - Totally deologcalty unsound Downer* - Totally (JadogcaPy unsound The Bottom Line - Brui-intly-presemed but Ubntiety imted comic strip bear'em-up dadogcalyinard ••

RED STORM RISING

MicroPros® £24,99 Upper* - Unbesevatyy realistic th* best ol as tuod Downer* -AS rrost total lac* Ol moving graphics The Borrom Line - A strategttr* dream, bur it you resay want a submarine eipenence live reekuc. go 10*1 me navy •*

RESOLUTION 101

Millenium £24.9$

Uppers - Emremety lust ptonty to do Downers - Sparse, very base Qfaprwcs The Bottom Line -Just ft Mtto M too ropaiit/va * *

REVELATION

Krlsall* £19.99

Uppers - Noai too* - a pu/rhe game based on sale cracking Downers - Too oompiei to us1 pick up nod play - bad news tor a puzztor The Bottom Line - Not bad. but could have been better presented land who thought up toai utterty maanmgtosft nam )

RICK

DANGEROUS 2

MicroStyle £24.99

Upper* - Cute, cotourtu action packed immensely playable and better paced man R<* 1

Downers - but reefty not as that diMjmitar and sat packed mm isr loo much m me way o( unloreseaabie danger The Bottom Line - Loveable • • •

RISK

Leisure Genius £19.99 Uppers - Very good trantto&on ot the board Qame. with toads of options varymgty uienied computer players, and tho Amiga doa g ai the letSous caicuiawyn Downers - Not as much lun without the lime piastc armies The Bottom Une - The computm* board game tows nothing to the conversion, and even gams in several aspects

ROBOCOP 2

Ocean £24.99 Uppers - Great graphics, generaty excelery presentation Downert - Awkward controls, some mtunatmg gameptay traits, and it s alt a touch loo formulae The Bottom Line - Could have been a good deal better **•

ROCKET RANGER

Clnemaware £24.99 Upper* - See Cnevnawar  Game Standard Review No 1 I paragraph 33a. k« Gieptvc* And Thau Usage . Downers -Sao Owmaware Gams Standard Review No 1 (paragraph 369. TotaSy Einssrv* Drsk.Swapping And How It Ruin* Gama Fiowt The Bottom Line - Ha* n die-hard Ian*, but actually linckng a game ci hot* can saam a ba tncky sometimes

ROGUE TROOPER

Krltalls £24.99

Upper* - Forty entenamng arcade adventure wtth devout but logteal puulet and an erctaent tree cosector*' come Dpwnera - One tire - one rrvtteke and you're at the way back to rna *tan ol the test level  Aaarrgp'iThe Bottom Line -Good tun lor me peivsiem. end a good Icence lor a change • •

RORKE S DRIFT

Impressions £19.99 Uppers - AuthenLc table-lop war game mti Downers - No sound few options irritating to play The Bottom Line - Very muted (m every sense) •

ROTOX

US Gold £24.99 Upper* - Rotoscape dm) works very wen Downers - Crap sound, massively imtatng continue system huge tksk. eccessmg pause* between levels and games The Bottom Line -Bo>o. a

SAFARI GUNS

Inlogrames £19 99 Upper* - Operanon WoB without tha vtosence Downer* - Sound two a bad idea The Bottom Line-It* *

SATAN

DImimIc £19.99 Uppers - You won t ftr*sh fl in a hurry Downers - Soookty srm*ar to Stack Tiger The Bottom Line - The geme that put the age'm average •*

SCRAMBLE

SPIRITS

Grandslam £19.99 Uppers - Dose conversion with a* the ususi features Downers -Too easy, too sktmUu to every other shoot-'em- up you've ever seen The Bottom Line - Tho words hog standard spring to rmnd **

SHADOW OF THE BEAST 2

Psygnosls £34.95 Uppers - Jaw-dr Opping graphics and. <*’ um that t It Downers -Your first few games w4l be snorter than the accessing pauses between mem The Roger Oeen T-shirt «s nauseous The Bottom une - £34 05 "> Get out of here* e*

SHADOW

WARRIORS

Ocean £24.99 Uppers - Look, leave me atone. if s ctote to the a*cede geme what else do you want me to say Downers - Very tough and completely unrewansng The Bottom Une - Thare s about as much game m here as there « to an empty crate with1 Tomatoes trom Greenland stamped on a *

SHANGHAI

Activision £19.99 Uppers - Based on an ancient Chinese tie game, so you know ds gomg to torture your mmd. and a does Fnentfry presentation too. and the m piayer a gainst the-ctock games are action-packed enough tor the moat Irenttod Wasting tan Downers -Sbgntty fiddfy graphics can play havoc with your eyes rn  Bottom Line - Scanty gripping tor a game wih no moving graphics. The tost time you do a you! want to take out an advert m The Times to tea everybody *****

SHERMAN M4

L or Idols £19.99 Uppers - tnteresbng re*i-%fe scenarios, and toss techie than soma tank sens Downers - Not hugely involving The 0offom Line - Very fcmited 1990 Battteione * •

SHOCKWAVE

Digital Magic £24.99 Upper* -UgMhng tsst arcade Ou»«y Afterburner d 1ar Wet* graphics Downers -Tacit* Seel ions gel vi me way The Bottom Line - A polcrv.jify greet arcade monster snoot’em-up runed by Irymg to be bwiy •Swell *e*

SIMULCRA

MlcroStylo £24.99 Upper* - Mad. trsntic 30 blast Downers - Not much brain-eipendmg vivotved The Bottom Line - An amphetemm* cteseic * * *

SIRIUS 7

CRL £24.99

Uppers - Teehmcaity adeousie

Downers - No thought, no enapnafcon. no game, no fun The Bottom Une - Almost as acoon-pached as Xenon 2. m pause mode *

SKI OR DIE

Electronic Art* £24.99 Upper* - Shot* Or Die but with snow Downer* - Skate Or Die DUI wen snow Th* Bottom Line

-    Fun (tor a wheel wdh mends, but bascafty an om tastvoned. patchy coBectwi ot unmpresstve sub games *

SPACE ROGUE

Origin (Mindacapc) £29.99 Uppers - Wes packaged. ta*ty ptoyoole Downers-Seen

Ewe You've seen this Far too many controls The Bottom Une

-    So toe Ewe ir* practical* enminaf. but nowhere near as good •

Line - Superlative game design and total addition Frustrating as he*, but nonetheless a masterpiece *****

STARGLIDER II

Ralnblrd £24.99 Upper* - Instant 30 Wasting appeal, with antra deptn tor mota who want it Downers - Ssghlty too repetitive el me long-term The Bottom Line - Sun one ot the best Ster tVars-mspved releases on me Amiga • * *

STARBLADE

Palace £24.99 upper* - Ongtnat concept Downer* -Sod a) aound-wtse tachncalty nothing to about about The Bottom Line - Run. of-the rma *

ST. DRAGON

Storm £24.99

Upper* - E r the nxitie lant entirety crap Downer* -Hopetessty slow, grsprvcaey primeve lamnai lack ot eicrtement The Bottom Line -We'd rather see a great conversion ol Gatsiwa man someone mak« a pg s ear ot a gam* they knew they coukJn t convert n the teat place *

SUPERLEAGUE

SOCCER

lmpro**lon*£24.99

Upper* - Won enptornemed Strategy secuens Downer*-Pevomtionaty control syalem is useless m pracice The Softom Line - Ct*c tootbaang acSon Oaves ttvs one laggng oetwid Ihe competition by 20.000 leagues *

SUPER OFF-ROAD RACER

SPEEDBALL II

linage Works £24.99 Upper* - The ultimate Mire icon game to date - test, bruw enormously payable The Bnmaps finest moment Downer* - Teams can be hsrd to la* apart in th* heat ot the action The Bottom Line - Buy or die *****

SPELLBOUND

Payclapae £24,99

Uppers - Wet-prawn backdrops and. erm. me packaging s net Downer* - Almoal no n.game sound, practically nothing in the way Ot action The Bottom Line - Hugely trying arcade •Overriura thing thar a overpriced by £20 *

THE SPY WHO LOVED ME

Domark £24.99

Upper* - Lovery tny gmptsc*. tough gamepsay met hcnsmetaea rewards a be of alfon Downer*

-    Only haft a-doien level* - all comptetabta after acme practice

-    means it went last ** mat long The Bottom Line - Easily me best Bond game so tar. and a tin Spy Hunter Clone mo th* bargain, mough not aomathmg you n play lor monm* * * *

SPINDIZZY

WORLDS

Activision £24.99

Uppers - Another    of an

6-txt tfaswc brought bang up to dal* wdh a sprawling play ate* and loads of now Nature* Dormers - Butairo controls 10 grt to gnps wdh and th graphics coUdbabedar The Bottom

Uppers - lovaty graphes. * hatptoJ software autoNa opftort. and a chailanpng drtcuty curve this out of tha morass of honrontat zappaa Tha Dynamic lowing Syttom 4 an infinaety wondartol idea Downers -Am too lough tor most, and tha power-ups ar* unaxotng The Bottom Line - Ono of tha law sideways *crocvng shoot-am-ups tnai you realty should own

Virgin £19.99

conversion Downers - The track sequence is s4ty <tour of the Prst eight races are on track i). Ihe d4i*i*y curve ts steep, end control is a tad over-sansaive The Bottom Line - The Amiga's best Super Spnm game, but w*h some rvggtas that stop s being me true datuc tt n>gN have been *••*

STORM ACROSS EUROPE

SSI (US Gold) £24.99

Upper* - Playing tho baddas makes a change Downers -Takes ages 10 get vko. end in  grepTsc* at* ptvnowe The Bottom Une - Too ambeiou* lor its own good *

STREET HOCKEY

Gdflio Games £24.99 Upper* - Um me Frogger-ttyle sub-gam* a uni sol bad probably Downer* - Mnd-boggtngty imptayabt*. completely cordusvig. techrvealiy mats G*n*r*ty useless al round The Bottom Line - Stupendous  dee Utlar trash Appaikngcrap Noe mai good at at. reaey a

STRIDER 2

US Gold £24.99

Upper* - Good anenaaon and plenty etcheaenge Downer* -Vary Kbo adrance on Stndar. and shoddrfy prasentad The Bottom Une - It's everything that a bad about taquala. and bears id me habTierks ot a man yob •*

STUN RUNNER

Tengen (Domark) £24.99

SUPER SKWEEK

Lorlciels £24.99 Uppers - Max sutty. touchng very French Downers - Not at andeanng as tn* ongnai Skweek The Bottom Line - Pec Man for complete and udor lunettes t t

SUPER WONDER BOY

Activision £19.99

Upper* - Perfect oaticufty Curve let* you get utt a wm bit further every go Cute graphic* add to lha etvsrm end me shops where yes! can spend your goto grva it a ime ertra scope Downer* -SaghOy tacking m action, too vow lor some Not exactly modem looking The Bottom Line -Great game in the Mono veei. but with less enemies end more depth * * e

SUPREMACY

virgin £29.99

> S

o >

-o 0 S

upper*- Gsieetic empee-    “

buSdng *-m some smart    3)

graphics Downer* - Tho number based gemeplay render* • sa

compieier, unnierestng The    5

Bottom line - For accountants    '

and gi*bie people only **

SWIV

Storm £24.99

Upper* - Looks good, soinds good, come* wrth a nest two-pieyar option - and *a m ore (mesarve) level too’ Downer* -Thor* aren’t any [unlo** you red a< those drab muitery.styie cokmi* a bt depretaeig) Th*

AMIGA POWER MAY 1991

Bottom Line - Frantic - one o* the teii shoot- cm up* wtvo seen *****

TEAM SUZUKI

Gremlin £24.99

pretty hary track views Urwntcotonatfy hSonoo* replay Salute Downert - Imane-y sensitive to control The Bottom Line - Enough tun to keep you playing unM you can at teast stay on ff» road for five seconds at 60fflph. but a bit too unroaksue to compete with indy 500 * * *

TEAM YANKEE

Empire £29 99 Uppers - The acton slant on the standard tank s«m makes 4 more •mmediaie and occesstoto Downers - but what a p*ty * lacks depth and excitement The Bottom Line - Doesn't work as a strategy san or arcade blast a*

TEENAGE MUTANT HERO TURTLES

Mirrorsoft £24.99 Uppers - IM doesn't have the word m the title Downer* - but even mat doesn't save it bom bong utterly awk* n every way The Bottom Line - You'd have more tun playing with a real turtle Or a real mutant *

TENNIS CUP

Loriciols £24 99 Uppers - Great sampled sound, spit screen >s a good <dea Downers - Temple pause between pressing tee and anylNng happening The Bottom Line - Very good lenn* sim. but nothing remarkable * * •

THEIR FINEST HOUR

Lucasfilm (US Gold)

£29.99

Uppers - Captures the flavour ot WWll Downers - Poor graphes. no dct.v< pretty slow The Bottom Line - Loads ot options w* keep you at it almost as tong as the real war • e *

THEME PARK MYSTERY

Image Works £24.99 Uppers - Great toot took* and sounds lovely Downers -Arcade sector* are tarty poorness The Bottom Line -Games wfach mu adventures w*h arcade sequences always sutler tor e * *

THUNDERSTRIKE

Millenium £24.99 Uppers - Defender lor the 30 generaton Downers * An absolute PC classic, so why n the Arrsga conversion so appaflmg The Bottom Line - A senousfy average game which

could have been an absoMe gem Thundersinkc7 More kke Chundersitske **

TIE BREAK

Ocean £24.99 Uppers - More of a smnAation than a Pong game Downers Whoever thought up the scrolling court idea should be shot The Bottom Line - ttdeously compiei control makes this one more hassle than 4s worth **

THE TIME MACHINE

Activision £24,99

Uppers - it s race to ptay a game (hat doesn't have 10.000 screens lor a change Downer* - Gets frustrating havrtg to do everything ten bmes The Bottom Line - Too dever by halt *•    *

TIME SOLDIER

Electrocoin £24.99 Uppers - Fee grapheaty plenty ol action Downers - Bad conversion, repetitive gameptay The Bottom Line - Poor quai-ty overpriced rush job *

TORVAK THE WARRIOR

Core Design £24 99 Uppers - Seaufe gloomy graphef. Downers - incrcdtoty stow and unremarkable ftutm game The Bottom Line -Unresponsive control and a talentless hero cripple the gameptay *

TOTAL RECALL

Ocean £24.99 Uppers - A to* bi o» gameptay vanaton Downers - UntnemSy controls urvnspved design The Bottom Line - Sofcd but unexciting Ho feet for the movie (AivJ ccxAdnl they artonj the nghts to use Arme’s real face ) **

TOURNAMENT

GOLF

Elite £24.99

Upptrt - Autheme tittOt port Downrrt Noeody ever played ttw aicade ganw The Bottom Una - Cofryjidc4y average goKngyaenenma a*

TOWER FRA

Thallon £24.99

Jf

Uppers - V«. you gu*iwd r « i an air traffic coffroi tower sanAabon Not at bormg n rt sounds Downers - II s si* ta rty Donng though The Donom Line - Good training tor the neat

generation ot aa traffic eonuoeeri • a

TOYOTA CELICA RALLY

Gremlin £24 99

Uppers - Very impressively defaced - a tot ol effort has been taken to get an authentc tee* here Downers - Be prepared to dg deep to hnd the actual game The Bottom Line - Perhaps too good a smuiaton to be much tun to play • •

TOWER OF BABEL

MicroStatus £24 99 Uppers - Highly cerebral, but not lacking m action (wee. not tocafty tadung) Tho VCR-stylo control panel is an ntngung and actually adds to me game Downers - AM stow paced most o* the time The Bottom Line - Engrossing, cnthrafltng a damnflnegame ***

TREASURE TRAP

Electronic Zoo £24.99 Uppers - Graphes convey wea the t«e< of bemg m a (usteig hulk underwater Adds an arcade adventure element to the Knight Lore genre Downers - Very stoggsh play with an unhetphJ diagonal joystick system Hombty contusing perspective even tor the gome type The Bottom Line - Fun. but only because Meed Oyer Heels hasn't made 4 10 the Amiga * * *

TURN IT

Kingsott £19-99 Uppers - interesting Shenghei variant Oowners - Hof tor the visually enpoeed The Bottom Line - Intngiang and pretty Well worth checking out * * *

TURRICAN

Rainbow Arts £24.99

Uppers - Exceptional ptayaMty. and tome great weapons Downers - Sprawling layout 0* levels moan* the gome can become untocussed If your loysbck hasn t got autohre. torget * The Bottom Line - JuV too b*g and havmg the conuxie send you nghi back to the start of a (huge) level doesnt heto any * * *

TURRICAN 2

Rainbow Arts £24.99 Uppers - EryoyaWe rrxndess Wasting Downers - Erm. has there been some mstake here  Someone appears to have sent us a copy ot Tumcen The Bottom une - Beffer than the ongruii but thaf s Vie only way in which it's drfleronf ♦ ft ft

TUSKER

System 3 (Activision) £24.99

Uppers - Nothing aduaty wrong rth t. Oowners - Nothing new Nothing ntercstmg Justnothmg The Bottom Line - Oepmtngfjr average **

TV SPORTS: BASKETBALL

Ctncmawarc £29 99 Uppers - Usual Gnemaware ptosentaaon and yapUci Downers - Usual outrageous pnCd The Bottom Line - No gairwoiay and poor control maa* llw a lemtHo buy *

ULTIMA V

Origin (Mindscape) £29.99 Uppers - The scope and depth of Utonu Vgoes way beyond any other roto-pLlymg adventures even prewous Ultima releases Downers - Not a be ot (oysftek action m sight and some may hnd the we ot the game Just too daunhng The Bottom Line -tffbmj V offers arguably the best in graph*: fantasy (at least ink! l/tama VI comes along)

ULTIMATE GOLF

Gremlin £24.95

Uppers - very accurate Downers - The CtrtOUS graphic tfyfe is distracting and the sound is dee The Bottom Line -interesting and realistic go« s*n but unikefy to tare we« agatnsi the competition * * *

ULTIMATE RIDE

Mindscape £24.99 Uppers - Realistc handkng Downers - Dreadful gameptay The Bottom Line -

Another tailed attempt at the SrfnUtofcon accuracy-ton game balance **

UNREAL

Ubi Soft £24.99 uppers - Looks very sinking, nee variation si gameptay loo Downers - The absurd save game feature HXMk things a t>f The Bottom Line - A cut above your average hack-'em-up * * *

VAXINE

US Gold £24.99

Uppers - Beautiful tookng

ongMrval and imagnaiive shoot em-up Downers - Very. very, very Cvory) hard The Bottom Line - Be prepared to tear your ha* out • • * *

VECTOR

CHAMPIONSHIP

RUN

Impulie £24,99 Upperi - PreKy speedy downer) - UnconlroHoOlo The Bottom Line - Wi-.ii t the poen *i a game you cam ptayt (c l Hffeloncal Oueslons For Joenamts. Vol l) *

VENUS THE FLYTRAP

Gremlin £24.99

Uppers - Pretty colour graduated backgrounds and eicetenit anmalion The P-47-esque bonus round gnes vanabon Downers - Lacking m

chaiengo tor the toi tew levels The Bottom Une - Good fun. biA paAs tarty quictoy **

VOODOO

NIGHTMARE

Palace £24 99 Uppers - Clear, sharp grapfac* Downers - Maddenngfy sensitive controls The Bottom Line - A race change - an average game **

WARHEAD

Activision £24.99 Uppers - AMWke E*fe wffhoUt al the bonng tradng Mi Downers - A tut Me EHe without ai the interesting trarkng brts The Bottom Line - Worth a took

WEB OF TERROR

Impressions £19.99 Uppers - Anrrubon ts good Downers - Totaty frustrating Dun graphics The Bottom Line - Almost unplayable, not impressive n any way *

WELLTRIS

tnfogrames £24.99 Uppers - The iund of gome people spend decades pAaymg Downers - If you ddn t like Tefftf. don t even thnk about it The Bottom Line - Not as wmple as «s predecessor but nearly as addetive ***

WILDLIFE

MD Production £19.99

Uppers - tdeotogica»y vxtod Downers - Operation Wolf wffhout shooting a Ike swvnmng wffhout water The Bottom Une -LWerty desperate *

WINGS

Cinemaware £29.99

Uppers - Authentic WW1 tee* Oowners - Ludcrous d4« swapping Very tfDe gameplay The Bottom Line - Far too simple tor a sen. and too eipensnw for what it is * *

WINGS OF DEATH

Thallon £24.99 Uppers - Range of power ups * good even metodng power downs' Downers - Not the most innovative game ever The Bottom Line r Almost as much ton as Xenon 2. though not as pretty •**

WINGS OF FURY

Brodorbund (Domark) £24.99

Uppers - Element* of Ikght uhutation bring a kibe depth to the aefcon. and the graphics have a tot of character Downers - is that afl there «s The Bottom Line - Stmngfy renwvsconi of budget ST OS game Skystnke. Mffh& bi graphes and not much 10 recommend rt ft ft

WIPE OUT

Gon20 Games £19.99 Uppers - Hghty lacteal game wth loads of eioiemont too Downers - A light cyctos game rt 1990 is hardy the peak ol innovation (m tad 4 wasnl even the peak of noovakon ci 1980} The Bottom Une - Poor graphes. sound (and most everything cHe) but a fun game

• tKi, •. --."-"'I • • f    • evt

WOLFPACK

Mirrorsoft £24.99 Uppers - Very deep (ho ho) Downers - Sub s*ns never score highly on the fhrffomet er. and thrs one is no exception The Bottom Line - Not as Ovorty lechie-biased as many m the genre, but stA not one to recommend to the hardened acbon junkies *•

WORLD

CHAMPIONSHIP

SOCCER

Elite £24.99

Uppers - Very good copy of the com-op («ob) Downers - Poor ptayabdbty, you never get Two seconds on the baft The Bottom Line - Knocked out m the Nil round •*

WRATH OF THE DEMON

Readysoft £29.99 Uppers - Cheaper than Shadow Of The Beits* it Downers -Almost exactly the same m every other respect The Bottom Line - ft you kked SOT BM youlf already have bought 4. so you wont need this Otherwise a good Alternative * •

XENOMORPH

Pandora £24.99 Uppers - Lots of toslmg appeal tot* Of depth Downer* -Very b*g perhaps too b*g The Bottom Line - Let down by weak sound, but ftM ptetTy good stuff * •

XIPHOS

Electronic Zoo £24.99

Uppers - $ 4ky smooth and subtle Downer* - Take* tar too tong to get tmo the action The Bottom Line - Only tor tho dedeased space trader **

YOLANDA

Millenium £24.99 Uppers - Racy voorVJt r ack Downer* - Poor graphics make the pixel ported pouftonng required very hard to put! oft The Bottom Line * Just too hard *

ZARATHRUSTA

Hew&on £24 99

Uppers - The Thrust gameptay is timeless and iTs been updated with 1990s graphic*, resulting m somethng very special ndeed Downers - A budget game selling tor C2V The Bottom Line - Good ton but not good value • * *

ZIRIAX

The Software Business £24.99

Uppers - Pretty Scramble vanani Downers - God tx* rt i hard The Bottom Line -Stupefy Off curt too much tor almost everyone **

Z-OUT

Rainbow Arts £24.99 Uppers - A huge improvement on X-Out Downers - The honrontatry scroftng shoot- em-up with knobs on tNng has already been done to death The Bottom Line - A better R- Type than R Type, but rt isni drterent enough * * «

AMIGA

BANDITS

AMIGA BANDITS PDL.

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If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25. we will supply and fit a 512K --    memory expansion at no extra cost.     !——-

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*    Most computers should be repaired within 24 hours of booking in.

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How to rake advantage of this exceptional offer: simply send or hand deliver your machine to the workshop address detailed rtght, enclosing payment and this advert and ire will do ihe rest. (If possible please include a daytime telephone number and fault description).

* If you require 24 hour courier to your door, please add £5 else your computer will he sent back by contract parcel post.

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STUDIO MASTER HOUSE CHAUU END LANE LUTON, BEDS, I.U4 8EZ Telephone (0582) 491949 - (4 lines)

UTS revervr the nghi lo rr1u*c machine, that in our opinion arr tampered tilth, Ln an extern bnond

mnonabtc repair

AMIGA POWER MAY 1991

AMIGA POWER MAY 1991

FLOOD

IF

D KNOWN THEN.

I STILL THINK THIS IS A VERY GOOO GAME - OttftStonaPy people *&» play <1 m Itie office. which has lobe a good sign H had a lew daws m me gamepfay ol course, but they'ro proving to bo proity eas4y corrected m the sequel The mem thmg »e were suffering from at the time was not understandng how 10 gel everything running as last as il should II was all written n C which is incredbly wasteful

Looking at 4 now i guess the graphics could have been better but (he mam problem was the speed if you get a lot of people on a landscape everything slows down to the pace ol aslug You can gollo a certain stage m a game where you can be damn sure you're gang to wet. but you have to baffle your way through to the end ol mat world anyway Teffious shift We re doing Populous 2 now, which we've got running much (aster - at about twice me speed ol Xenon fact. which is ncredble but rea*y too last We're adualy having to stow it down It's got some animated sequences m 4 too. which Populous should have had The way you realy learn how to improve mmgs is full by playing them We re playing pie now Populous m the offee constant al the moment and we re learning more Iran that man anything else Though m many ways itn appear similar on (he surface we re not actually taking any code from the ongmal al a* - its a brand new

POPULOUS

catalogue now..

PETER MOLYNEUX’S first game was a mail order business sim in the Rock Star Ate My Hamster* mould which sold an astounding... two copies. It didn’t put him off though, which has proved to be good news for gamesplayers - his current Bullfrog outfit has been consistently innovative, and in Populous came up with one of the landmark Amiga games.

But, looking backwards, what does he realty think of his back

FUSION

THIS WAS THE FIRST ORIGINAL TITLE we worked on as Bullfrog and mull be one of the slowest and most tedious games ever released on me Amga ll had a thy. tmy kffle screen, 4 <Mn 1 use (he Amiga colour palate properly - n (act. I m sure Electronic Ads can send you tots ol copies 4 you want because they're desperate to gel nd ol 4 The problem was mat we realty wrote (he game so mat we could learn how to anmale on the Amga properly - we had no great regard tor the gameptay at at It scrolled m eight directions, which was hie except you never knew which one you were meant to go in. and (he aliens were very basic in the* movements -they'd just shoot away rogarffless It just wasnt balanced, probably because we'd hardly playtested 4 at an Ar the Bme we already knew wo wanted to do older sorts d game, and Hus wasnt what we were into al al E A thought 4 was sort ol okay though -1 mean, we are talking three years ago. and though Xenon had just come out (here wasn't really much else mai was good to compare 4 with.

THIS WAS THE FIRST GAME Sean Cooper did - he started out as a games tester but has smee moved on to be a programmer, which is how ttvngs seem to work with us II you ask Sean now he'd lei you he $ M ikes the gome, but l punk he'd Ike a chance to do 4 al agam so he could gel 4 right Pus bme.

it's a game Pul has lots ol ongnal ideas in 4. but Pie problem is they're not developed enough Not enough thought went mo laying out Pie levels, giving the graphics more variety and so on - I Punk al Pie dements are there but they're jusi not bed together property This s one game that I Pink could have been a lot better Rian 4 was As an example. Piece's actuaty one baddte w4h his code and graphics all sorted out and everything who fust never appeats >n Pie game al any pom He's there in pie program yist waiting to come on and he doesn’t - Pure's no real excuse tor something like Pul if s lust incompetence

At pie moment Sean « working on a bPe called Sob for Pie end ol Pie year I Punk 4 has pie potential to be the best Ping Butt rog has ever produced, though it's quie hard to destrbe in Pie same way Pul Populous was hard to desenbe before anybody actually saw 4 There's no teal pigeon-hole to pul 4 in

POWERMONGER

I WOULD HAVE PREFERRED this to have been better than 4 was (the control was axnbersome and not intuitive enough) but rm sta very pleased with 4 I know them are little Swigs n there that nobody's found yef usf waiting to be fflseovorod Happily we re now dong pie data disks where we’ve go! a chance to Cure al Pie things I feel are wrong with 4 The worst Ping was that we wero under incredible pressure to gel Pie game finished by Christmas, so a low lealures Put should have been mom pokshed weren't The most (felficult thing reaSy was not making 4 too much Itko Populous - people didn't warn 4 to be PopJous 2, son some ways we wen) out ol our way lo be different

don't tlwik nvs is as good as Populous, manly because l think Populous is more eri 0yabte for mote people I think I ooutd srt anybody who likes games down m Iron! ol Populous, and after spending a bit of bme explaining how 4 works to them I think they'd not only ecydy playing 4. they'd want to go off and play 4 some more ofl then own bal I'm not sure fs Pie same Ftowermonger

THE FUTURE

WELL, THERE'S POPULOUS 2in Ihe late summer, the Powermonger data disks of course. Bob before Christmas hopelully and then another game called Creation, which I can't tell you too much about except that it’s to do with genetic engineering, early next year. We re more in control of release schedules now which is a good thing -1 never want to relive the Powermonger experience again.

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I TITLE PRICE

1 TITLE

PRICE

A - 10 Tank Killer ..

...£26.50

Ml Tank Platoon

£72 50

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Midwinter 2 ......

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Awesome .....

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Power Pack

..£18.99

Dick Tracy ...

...£18.99

Pro Tennis Tour 2 ...

..£18.99

F-19 Steailh Fighter......

...£2450

Robocop 2 .

..£18.99

Full Blast .....

...£18.99

Secret of Monkev Is]

land..£22.50

Gauntlet 3 ....

...£18.99

Sega Master Mix.....

..£22.50

Genghis Khan .

...£30.50

Spcedball 2 - SPECIAL...X 16.99

GODS ...

...£18.99

St Dragon ..

..£18.99

Golden Axe ..

...£18.99

Super Off Road

..£18.99

Hollywood Collection...

...£22.50

Super Skweek ..

..£18.99

Indianapolis 500 ....

...£18.99

Super Monaco GP...

..£18.99

Kick Off 2 (1 Meg) .

...£18.99

S.W.I.V ....

..£18.99

Killing Cloud ...

...£18.99

Team Yankee ..

.,£22.50

Lemmings - SPECIAL..

...£16.99

Turrican 2 ..

..£18.99

Lotus Turbo Challenge.

...£18.99

Wheels of Fire ..

..£18.99

JOYSTICKS

Competition Pro 5000 . £8.99

Speeding Auto ..... £9.99

Black Cruiser .. £8.99

Quick Shot Mega Board ...£22.50

Contriver Challenger ...£24.99

Quickshot M5 IBM ......£12.99

HARDWARE

Amiga 500 - Screen Gems ...£369.99

Amiga Meg Exp + Dungeon Master ..£44.99

Amiga Meg Exp + It Came From The Desert,

Ant Head & Wings £53.99

Amiga Drive + RVF, Beast, KOZ. B Squadron.....£76.95

Contriver 5 in I mouse package ..£23.50

Software for the

Nintendo, Sega, PC, Atari ST, Lynx, and Gamebov also available.

All software/hardware is subject to availability. Titles not available will be sent on day of release.

£1.00 P&P on software Up to £5 P&P on hardware

AMIGA POWER MAY 1991

Amiga Screen

- BLISTERING PACE

- PIXEL PERFECT PASSING

- SUPERB TACTICAL

A NEW Dm SOCCER SI)

GAMEPLAY

KICK OFF 2 greatly enhances the gameplay of KICK OFF. winner of the THE GAME OF THE YEAR in the U K., and similar awards right across Europe A host of new features have been added to the ones that

enthralled players the world over.

*    Full size multi-directional scrolling pitch with the players, markings etc. in correct proportion.

*    1 to 4 players option. (Amiga and ST only)

*    2 players TEAM option against the computer or 2 other players Hundreds of players each with a unique combination of attributes (stamina, pace, etc.) and skills (passing, shooting, tackling, etc.)

*    Instinctive Kick Off joystick controls to dribble, pass, shoot, head or chip the ball and do sliding tackles.

*    Set piece. FREE KICKS including dummies and the ability to dip the ball or bend the ball round a defensive wall

*    9 types of comer kicks with full control of shot power Long and short throw ins.

*    Team selection from a squad of 16 with substitution and a

choice of tactics.

*    League and cup competitions with Extra Time. Injury Time and sudden death penalty shoot outs.

*    Facility to view, edit and save the Action Replays and create a Golden Shots disc (Exd. IBM & CBM 64)

ST ACTION - The best game ever to grace the ST Highest accolade lean give.

AMIGA USER INT - The best computer game ever 97%

THE ONE-Ultimate soccer simulation 96%

THE ACE - Brilliant Buy. Buy. Buy 930

AMIGA FORMAT - Best (boty game to have appeared on any machine. 94% ST FORMAT - What a game' Gem to play Magic 90%

C 9 VG • Championship winning material 95%

GAMES MACHINE - Probably the best sports game ever 92% COMMODORE USER • No other footle game can touch it 90%

AMIGA ACTION - Surpasses all other football games 93%

POPULAR COMPUTING WEEKLY - Nothing short of brilliant NEW COMPUTER EXPRESS • Computer football event of the year

AMIGA & ST £19.99 EXP. AMIGA £24.99 IBM CAT & XT Turbo. EGA & VGA) £24.99 CBM 64 - SPECTRUM - AMSTRAD £9.99, £14.99

Facility to load Player Manager teams and tactics for a single or league game.

Red and yellow cards. 16 different referees, injury time and a host of features to create an atmosphere for a game which is real fun to play.

An International class player takes charge of a third division club as Player Manager. His brief is simple -Bring Back The Glory Days.

His success depends on his playing skills on the pitch and managerial skills in devising winning tactics, aquiring the right players from the transfer market and building a team worthy of the highest honours.

*    Unique facility to design and implement your own tactics.

*    Over 1000 individual players, each with a unique combination of attributes and skills.

*    A lively transfer market Haggle for the best deal.

*    4 division league and a cup tournament wtth sudden death penalty shoot out.

The Player Manager brings the every day realities of a manager's life, his talents as a manager and a player, his tnumphs andhis failures into a sharp FOCUS.

ST ACTION A stroke of pure genius.

THE ONE - An exceptional football management simulation. Astounding depth Most involved, rewarding and playable THE ACE - Successfully blends challenging soccer management with frantic end to end arcade action 920 NEW COMPUTER EXPRESS • The sheer depth is incredible A definitive management game COMMODORE USER - At last a managemeni game that requires true management skiDs ■ a winner 94%

ST FORMAT ■ Bnlfrafifcg 93%

AM IGA FORMAT EntfuS land addictive 93%

ZZAP - Best football management game ever written. 92%

AMIGA-ST £19.99

Amiga Scrrcn Shot

IENSION IN MULATIONS

THE FINAL WHISTLE Amiga - ST £12.99

Raises the skills required and gameplay of KICK OFF 2 to new heights.

Two extra kits.

Look at any player stats, (attributes and skill) before selecting squad.

Totally new comer kicks with full control of the power, height and trajectory of the ball

Enhanced throw Ins and penalty shots.

Provision to flick the ball In the air and do a blinding header or a spectacular overhead kick.

New two players team mode. Player 1 in position or nearest to the ball and player 2 In position or keeper.

Linesmen and referee on the pitch. (EXP Amiga Only).

A new player attribute FLAIR. A player with a high level of flair will try a solo attempt at the goal.

4 new pitches ■ Wembley - Icy • Muddy - Non-League And Lot s Mote

WINNING TACTICS (£6.99 • February) A collection of tactics for use in Player Manager or K02 with full explanations.

RETURN TO EUROPE (£9.99 • Apni) Three European cup competitions. UEFA cup * European Cup - Cup Winners Cup. GIANTS OF EUROPE Gu™) Besl teams of Europe on one disc. SUPER LEAGUE Four division league with 24 teams in each division. Automatic promotions and relegations. Teams from GIANTS OF EUROPE can be loaded into 1st Division.

ANCO SOFTWARE. UNIT 10. BURNHAM TRADING ESTATE. LAWSON ROAD. DARTFORD, KENT. TELEPHONE Na 0322 92S13/18 FAX No: 0322 93422

AMERICA'S TOP SECRET WEAPON

Super-charged super-fighters who risk all defending America against the world's deadliest forces.

A combat unit of indomitable strength and courage.

A rescue team of unparalleled skill and daring.

THE BEST OF THE BEST

OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650

"...a brand new and quite sophisticated gome-style.

Alongside the excellent Mathew Cannon sonics are the superlative graphics. The detail in level one is

Ehenomenal and ranks among the est I've seen...”

"On the subject of presentation I can't enthuse enough. The cartridge is put to full use with presentation screens galore, while instantaneous loading mokes for superb momentum. It gives a real

I- ..     J ~L _

wiit~v r ihbi vine evivwe *

what cartridges really can do.1 ZZAP 92%

C/5 -t <

Click image to download PDF

Amiga Power Issue 01 1991 May Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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